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Author SHA1 Message Date
rubidium
f4d9e9f2e0 (svn r24613) -Release: 1.2.3-RC1 2012-10-17 20:42:51 +00:00
rubidium
8be29f2629 (svn r24612) [1.2] -Update: some documentation 2012-10-17 20:25:23 +00:00
rubidium
f153f77e30 (svn r24611) [1.2] -Backport from trunk:
- Change: [NewGRF] Set the reference brightness of 32bpp mask recolouring to 128 (r24610)
2012-10-17 20:23:24 +00:00
rubidium
678ff75a89 (svn r24609) [1.2] -Backport from trunk: more language updates 2012-10-17 19:52:31 +00:00
rubidium
d1b905ab85 (svn r24608) [1.2] -Backport from trunk: some language changes 2012-10-17 19:24:03 +00:00
rubidium
13b2ec1daf (svn r24607) [1.2] -Backport from trunk:
- Fix: Configure script did not properly handle _BUILD flags during reconfigure (r24601)
- Fix: Configure script failed to detect libfontconfig 2.10 as newer than 2.3 (r24598)
- Fix: When fontconfig is not available, the bootstrap download crashed [FS#5336] (r24597)
- Fix: Crash when a gamescript provided too many parameters to a GSText object [FS#5333] (r24593)
2012-10-17 19:15:23 +00:00
rubidium
ec3e1b8846 (svn r24606) [1.2] -Backport from trunk:
- Fix: [Script] API documentation mistakes/omissions (r24584)
- Fix: Do not add duplicates to the ban list [FS#5308] (r24580)
- Fix: Draw the window resize sprite bottom-aligned [FS#5324] (r24577)
- Fix: Vehicle list at buoys did no longer work [FS#5319] (r24576)
- Fix: [Windows] Do not cast away const in OS specific code (r24572, r24571)
2012-10-17 19:11:03 +00:00
rubidium
98dfb55e54 (svn r24605) [1.2] -Backport from trunk:
- Fix: Naming of bundles was somewhat broken (r24569)
- Fix: Non-train vehicle lists were not resorted when vehicles were renamed [FS#5261] (r24567)
- Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION (r24565)
- Fix: Limiting the inflation did not quite work [FS#5312] (r24564)
2012-10-17 19:04:07 +00:00
rubidium
962d418d5b (svn r24604) [1.2] -Backport from trunk:
- Fix: Do not show profit from refits as cost in the refit window [FS#5297] (r24544)
- Fix: Do not limit to reading one UDP packet per game loop (r24532)
- Fix: Max script chance was too big (r24531)
- Fix: [NewGRF] RandomAction 84 should interpret register 100 as signed (r24528)
2012-10-17 18:59:28 +00:00
rubidium
53b160e011 (svn r24603) [1.2] -Backport from trunk:
- Fix: [OSX] Some compile problems in mac-only code [FS#5296] (r24524)
- Fix: The gender of an industry name is defined by the industry-type part of the name, not by the town-name part, even if it comes first (r24523, r24522)
- Fix: GStexts were compiled incompletely when containing certain string codes (r24516, r24515)
- Fix: The mousewheel did not work in the build waypoint window [FS#5285] (r24507)
2012-10-17 18:53:35 +00:00
rubidium
141a2f7ebc (svn r24602) [1.2] -Backport from trunk:
- Fix: [NewGRF] Airport variables 60 to 65 and 69 used the wrong cargo translation table for translations (r24506)
- Fix: Do not show the global goals as company goals for spectators (r24500)
- Fix: Clarify description of command line option -n (r24485)
- Fix: Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished [FS#5232] (r24482)
2012-10-17 18:49:42 +00:00
rubidium
05f3b51703 (svn r24600) [1.2] -Backport from trunk:
- Fix: Trains were unable to reverse in stations when using NPF (r24479)
- Fix: The --xxx yyy format (instead of --xxx=yyy) for configure did not work (r24471)
- Fix: --prefix was not accepted by configure (r24470)
- Fix: Changing auto-refit for a 'goto station' order was inadvertently modifying the full load state [FS#5264] (r24457)
2012-10-17 18:43:23 +00:00
rubidium
3724f6c023 (svn r24475) [1.2] -Update: some documentation 2012-08-16 18:35:25 +00:00
rubidium
05ca97a975 (svn r24454) [1.2] -Update: some documentation 2012-08-01 19:18:15 +00:00
rubidium
a6a4d7110c (svn r24453) [1.2] -Backport from trunk: language updates 2012-08-01 19:10:25 +00:00
rubidium
83d5c6a88d (svn r24452) [1.2] -Backport from trunk:
- Fix: In some cases ships could be covered with land [FS#5254] (r24449, r24439)
- Fix: Copy constructor and assignment operator cannot be implicit template specialisations [FS#5255] (r24448)
- Fix: Make (non-refittable) vehicles with invalid default cargo unavailable [FS#5256] (r24438)
- Change: Allow passing C(XX)- and LDFLAGS to the compilation of helper binaries such as depend, strgen and settingsgen (r24432, r24429, r24427)
2012-08-01 19:07:04 +00:00
rubidium
54ad65d246 (svn r24426) [1.2] -Backport from trunk: language updates 2012-07-20 19:52:02 +00:00
rubidium
bb02a4ec73 (svn r24425) [1.2] -Backport from trunk:
- Fix: [Windows] Unbreak NewGRF MD5 sum calculation. Macros and side effects do not mix, especially if there is some obscure '#define min' in a windows header that nobody thinks of [FS#5231] (r24416)
- Fix: Disallow removing roadtypes from bridges when not dragging in bridge direction [FS#5221] (r24414)
- Fix: Draw wires under low bridges if the bridge is transparent, not if the wire is transparent (r24403)
- Fix: Station properties 11 and 14 were combined incorrectly [FS#5243] (r24402)
- Fix: [Windows] Changing resolution did not resize the window (r24394)
2012-07-20 19:49:02 +00:00
rubidium
d726d793ed (svn r24424) [1.2] -Backport from trunk:
- Fix: Use the 'all vehicles' group for the autoreplace window from the vehicle list [FS#5239] (r24392)
- Fix: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on [FS#5233] (r24388)
- Fix: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked [FS#5188] (r24384)
- Fix: Call Vehicle::IsStoppedInDepot only for the first vehicle in a chain (i.e. primary vehicle or free wagon) (r24382)
- Fix: Do not resize the object GUI when selecting objects. Rather clip the object name (r24379)
2012-07-20 19:45:31 +00:00
rubidium
b704037039 (svn r24423) [1.2] -Backport from trunk:
- Fix: ReInit could crash for windows with NWidgetMatrix widgets [FS#5218] (r24378)
- Fix: [NewGRF] Extended action A1 did not work correctly [FS#5227] (r24369, r24361)
- Fix: Add C(XX)FLAGS_BUILD to all the executables that are compiled for the build enviroment (r24365)
- Fix: [NewGRF] Ship-specific 80+x variables were missing for unknown reason [FS#5224] (r24360)
2012-07-20 19:42:00 +00:00
rubidium
975b6de604 (svn r24422) [1.2] -Backport from trunk:
- Fix: When airport construction was denied due to noise, the error message named the wrong town (r24354)
- Fix: [NoAI] A TileIndex is not a station id, so do not use it as one [FS#5215] (r24353)
- Fix: When highlighting the drop position for vehicles in depots, make space for all articulated parts (r24352)
- Fix: Short vehicles were not properly positioned at the cursor when dragging for RTL languages (r24351)
2012-07-20 19:39:06 +00:00
rubidium
fc11459405 (svn r24421) [1.2] -Backport from trunk:
- Fix: EQUALSIZE widget containers within EQUALSIZE containers were initialised with wrong sizes (r24346)
- Fix: The cursor in the company password window was not blinking due to wrong magic constants (r24335)
- Fix: [NewGRF] Change the length of 8/8 roadvehicles in vehicle lists to 32 pixels; this is in fact the correct length as can be seen in corners for short articulated parts following each other [FS#2553] (r24332)
- Fix: [NewGRF] Group vehicles in the purchase list properly by source GRF, but also consider engine GRFID overrides [FS#4254] (r24330, r24321)
2012-07-20 19:34:24 +00:00
rubidium
1971a5a2fe (svn r24420) [1.2] -Backport from trunk:
- Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row (r24315)
- Fix: Editing NewGRF parameters using the query window showed wrong values, if there was no direct relation between parameter index and parameter register (r24314)
- Fix: Center object previews in 1- and 2-view selectors based on the 4-view selector layout [FS#5057] (r24299)
- Fix: Increase the left and right margins of the text in the yes/no query window (r24293)
2012-07-20 19:31:09 +00:00
rubidium
caa1a6fdeb (svn r24419) [1.2] -Backport from trunk:
- Fix: [NewGRF] GetReverseCargoTranslation() was unnecessary complicated and also returned the wrong thing for cargos not present in the translation table (r24273)
- Fix: [NewGRF] Load cargo- and railtype-translation during both reservation and activation stage. That way they can be selected using Action7 depending on present cargo- or railtypes (r24272)
- Fix: Use the same colour scheme for the script selection window as in other comparable windows (r24268)
- Fix: Make the oilrig-vehicle list accessible to spectators and colour its caption neutrally grey [FS#5126] (r24260)
2012-07-20 19:28:51 +00:00
rubidium
4a031c91db (svn r24305) [1.2] -Backport from trunk:
- Fix: [Script] ScriptTown::GetGrowthRate() returned wrong values after usage of SetGrowthRate() (r24302)
[1.2] -Update: documentation
2012-05-31 20:48:17 +00:00
rubidium
9a04ccdcab (svn r24258) [1.2] -Update: some documentation 2012-05-16 20:11:20 +00:00
rubidium
b6549a448d (svn r24254) [1.2] -Backport from trunk:
- Fix: Change the unit of the sprite-cache size setting from megabytes to megapixels, so it depends on the blitter being used. Also increase it from 64 to 128, and change the name in the cfg file, so everyone gets the new default [FS#5162] (r24252)
- Fix: Do not immediately display error messages from parsing the cfg file, but schedule them for displaying after the GUI is prepared for it [FS#5154] (r24250, r24249, r24248, r24247)
- Fix: The object GUI did not draw objects when all objects of a class are disabled (r24176)
2012-05-15 20:54:40 +00:00
rubidium
b8abfce71d (svn r24253) [1.2] -Backport: string updates from trunk 2012-05-15 20:48:06 +00:00
rubidium
8dfe4d2dca (svn r24232) [1.2] -Backport from trunk:
- Fix: Dereferencing uninitialised pointer causing a crash [FS#5159] (r24224)
- Fix: Lag counters were not properly reset when switching states making it possible to get disconnected for lagging when you were not lagging [FS#5166] (r24221)
- Fix: Adopt ICU version detection to also deal with the new versioning scheme since ICU 49 (r24220)
2012-05-12 07:47:00 +00:00
rubidium
012871f24c (svn r24231) [1.2] -Backport from trunk:
- Fix: Immediately do the cargo payment on vehicle crashes instead of when they are cleared [FS#5152] (r24219)
- Fix: The confirmation window to abort world generation was hidden during world generation, so actually you could not abort it [FS#5159] (r24214)
- Fix: If a company is taken over or bankrupts, transfer exclusive transport rights to the new owner respectively cancel them (r24204)
2012-05-12 07:46:05 +00:00
rubidium
7f8b41d956 (svn r24230) [1.2] -Backport from trunk:
- Fix: Make the engine name not overdraw the engine count in the autoreplace GUI (r24203)
- Fix: Make the size of the details in the autoreplace GUI match more the size of the details in the purchase list (r24202)
- Fix: Mark group list dirty when setting/clearing autoreplace for an engine type [FS#5170] (r24201)
- Fix: Invalidate build vehicle windows every month, in case they need resorting due to changed reliabilities [FS#5149] (r24200)
2012-05-12 07:42:39 +00:00
rubidium
fcaca9f7ee (svn r24229) [1.2] -Backport from trunk:
- Fix: If you consider a settings to potentially cause desyncs via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients (r24193, r24191)
- Fix: Use default value when reading an invalid setting value [FS#5153] (r24192, r24146)
- Fix: [Windows] When going to fullscreen and back, restore to the resolution you were, not to the fullscreen resolution (r24189)
- Fix: [Windows] When changing the basics of a window (fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects [FS#5151] (r24188)
2012-05-12 07:37:14 +00:00
rubidium
5ca16c21d3 (svn r24228) [1.2] -Backport from trunk:
- Fix: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs [FS#5169] (r24183)
- Fix: The population of a town was computed incorrectly for overridden houses when loading a game (r24182, r24181, r24179)
- Fix: The object name from property A was not displayed in the object GUI [FS#5110] (r24178)
2012-05-12 07:31:25 +00:00
rubidium
0603cd6efc (svn r24227) [1.2] -Backport from trunk:
- Fix: [Squirrel] Crash when trying to create an array with negative size [FS#5160] (r24153)
- Fix: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed [FS#5157] (r24152)
- Fix: [Script] Typo in script documentation (r24151)
- Fix: Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles [FS#5143] (r24107)
2012-05-12 07:24:11 +00:00
rubidium
4e6310d848 (svn r24226) [1.2] -Backport from trunk:
- Fix: [Squirrel] Crash when trying to create an array with negative size [FS#5160] (r24153)
- Fix: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed [FS#5157] (r24152)
- Fix: [Script] Typo in script documentation (r24151)
- Fix: Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles [FS#5143] (r24107)
2012-05-12 07:22:40 +00:00
rubidium
7549982f12 (svn r24225) [1.2] -Backport from trunk:
- Fix: Conflicting strategies for resizing the main toolbar and statusbar after resizing the main window [FS#5136] (r24089)
- Fix: Significantly reduce the area that is redrawn for text effects [FS#5103] (r24068)
- Fix: Do not redraw up to 25% of the map when making a new vehicle visible for the first time (r24067)
- Fix: Do not redraw the text effect when nothing changed (r24066)
2012-05-12 07:19:47 +00:00
rubidium
87064a39a6 (svn r24120) [1.2] -Fix [FS#5155]: accidental removal of constant definition in Windows installer 2012-04-15 18:51:02 +00:00
rubidium
e4efad8374 (svn r24117) [1.2] -Update: some documentation 2012-04-15 11:49:54 +00:00
rubidium
7faff38bfb (svn r24116) [1.2] -Backport from trunk:
- Fix: When starting GS or AI, always use the settings of the game, not the new-game settings [FS#5142] (r24108)
- Fix: Provide translated comments in the desktop file without language name postfix (r24100)
- Fix: Cloning orders of aircraft with limited range failed [FS#5131] (r24086)
2012-04-15 08:50:23 +00:00
rubidium
2b5280bedb (svn r24083) [1.2] -Update: documentation 2012-03-31 21:50:52 +00:00
rubidium
dd0bc179be (svn r24082) [1.2] -Backport from trunk:
- Update: languages
- Fix: A fix that breaks all other cases isn't really a fix. Redo it to make sure that reservations of trains entering or exiting depots are properly made and freed-Fix [FS#5093,FS#5130] (r24071): A fix that breaks all other cases isn't really a fix. Redo it to make sure that reservations of trains entering or exiting depots are properly made and freed [FS#5093,FS#5130] (r24078)
2012-03-31 17:55:38 +00:00
rubidium
2a13e8c184 (svn r24075) [1.2] -Backport from trunk:
- Fix: Reversing trains while they were entering or leaving a depot could lead to stuck trains [FS#5093] (r24071)
- Fix: The 'last joined' server was not properly selected anymore [FS#5098] (r24070)
- Fix: Immediately start querying the last joined server instead of waiting for the requery loop [FS#5097] (r24069, r24062)
- Fix: Make the full snowedness level of houses the same as roads and rails [FS#5121] (r24064)
2012-03-26 20:41:21 +00:00
rubidium
557be445af (svn r24074) [1.2] -Backport from trunk:
- Fix: With certain versions of GCC and compiler flags the compiler could reorder some code badly causing the 32bpp depot flag not working [FS#5125] (r24063)
- Fix: Do not freeze aircraft mid-flight when skipping to an out-of-range destination [FS#5123] (r24060)
- Fix: Crash when timetabling a maximum travel speed of 0 [FS#5111] (r24053)
- Fix: [NewGRF] Imported GRF sounds were inserted into the wrong slots [FS#5107] (r24052)
- Fix: [NewGRF] Realsprites inside the action 11 block were not skipped correctly (r24050)
2012-03-26 20:38:53 +00:00
rubidium
12fac2345e (svn r24073) [1.2] -Backport from trunk:
- Fix: Wrong numbering of string parameters causing wrong capacities to be shown [FS#5124] (r24058)
- Fix: Improve error messages for the placement restrictions of banks, water towers and toy shops [FS#5095] (r24040)
2012-03-26 20:36:38 +00:00
planetmaker
adcb6aac5a (svn r24049) [1.2] -Doc: Add credits for title game
-Cleanup: Sync credits between readme and ingame information (r24048)
2012-03-19 20:39:55 +00:00
rubidium
c70e680e5e (svn r24045) [1.2] -Update: some documentation 2012-03-18 17:08:27 +00:00
rubidium
50fa7f679f (svn r24044) [1.2] -Fix: forgot some languages 2012-03-18 17:04:22 +00:00
rubidium
8545ab9c22 (svn r24043) [1.2] -Backport from trunk: string updates 2012-03-18 17:00:47 +00:00
rubidium
9c36498695 (svn r24041) [1.2] -Backport from trunk:
- Fix: After opening a text window with the monospaced font, all other text started glitching (r24038)
- Feature: Allow display of baseset textfiles (r24037)
2012-03-18 16:47:16 +00:00
rubidium
d5e69ff1fa (svn r24036) [1.2] -Change: the title game from the title game competition (sc79). Some changes have been made outside of the view to reduce the file size significantly (chop trees, flatten ground) 2012-03-17 11:49:26 +00:00
rubidium
908ff68459 (svn r24034) [1.2] -Backport from trunk:
- Feature: Increase the station class limit from 32 to 256 (r24031)
- Fix: [NoAI] reset 'is random' status of temporary variable during saveload as it is not always written to when loading an AI which means it wouldd be taking the 'is random' setting of another AI (r24033)
- Fix: [NoAI] Make AIEngine::IsArticulated return true if the articulated callback flag is set, do not try to run the callback (r24029)
- Fix: Pass cases down into the list of cargos [FS#5090] (r24024, r24023, r24022)
2012-03-17 11:20:43 +00:00
rubidium
b6d5e4d60c (svn r24014) [1.2] -Prepare for 1.2.0-RC2 2012-03-04 17:16:37 +00:00
rubidium
d793f89ec3 (svn r24013) [1.2] -Backport language updates from trunk 2012-03-04 17:12:36 +00:00
rubidium
32aee004c6 (svn r24010) [1.2] -Fix: forgot to backport r23992 2012-03-04 17:01:23 +00:00
rubidium
5814764af9 (svn r24009) [1.2] -Backport from trunk:
- Fix: [Script] AI used in names in API for GSOrder [FS#5088] (r24006)
2012-03-04 16:56:41 +00:00
rubidium
e19915d824 (svn r24007) [1.2] -Backport from trunk:
- Fix: Improve rounding when converting display speeds to internal speeds [FS#5079] (r23995)
- Fix: Also reset the font glyph cache when switching blitters (r23992, r23987)
- Fix: [NewGRF] Also display the cargo subtype for vehicles which have no capacity, but a subtype [FS#5076] (r23991)
2012-03-04 16:43:35 +00:00
rubidium
9bcd02e389 (svn r24005) [1.2] -Backport from trunk:
- Fix: Fix the order of lights on the helipad [FS#5082] (r23984)
2012-03-04 16:39:12 +00:00
rubidium
2ab087f31f (svn r24004) [1.2] -Backport from trunk:
- Fix: Zero the offsets of disabled zoomlevels, so they do not influence offset calculations (r23989)
- Fix: Invalid reads when scaling an odd-sized sprite smaller (r23986)
- Fix: Inconsistent quit/abandon/exit game/scenario/editor strings [FS#5074] (r23985)
- Fix: Tarred heightmaps would not be found [FS#5083] (r23983)
2012-03-04 16:38:05 +00:00
rubidium
9d168228e7 (svn r24003) [1.2] -Backport from trunk:
- Fix: Do not load a game during UpdateWindows as that might trigger changing the blitter which triggers re-entrant locking (r23980, r23977)
- Fix: [SDL] Palette update was done too late making switching from 8bpp -> 32bpp look ugly (r23978)
- Fix: Sprites of different zoom levels were not always padded correctly to a common size (r23976)
- Fix: Also save the maximum travel speed for the current vehicle order (r23973)
2012-03-04 16:33:13 +00:00
rubidium
8f8be22bc9 (svn r23970) [1.2] -Prepare: 1.2.0-RC1 2012-02-19 19:53:20 +00:00
rubidium
ebb7d2084b (svn r23968) [1.2] -Branch: there we go... 2012-02-19 19:07:09 +00:00
272 changed files with 14086 additions and 10558 deletions

View File

@@ -10,13 +10,9 @@
#
# The revision is needed for the bundle name and creating an OSX application bundle.
ifdef REVISION
REV := $(REVISION)
else
# Detect the revision
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
endif
# Make sure we have something in REV
ifeq ($(REV),)
@@ -73,7 +69,6 @@ endif
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/docs/32bpp.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
ifdef MAN_DIR
$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
@@ -85,7 +80,7 @@ endif
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
ifdef MENU_DIR
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
endif
ifeq ($(TTD), openttd.exe)

View File

@@ -66,7 +66,7 @@ $(OBJS_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites
$(Q) gcc -I$(GRF_DIR) -C -E - < "$(GRF_DIR)/openttd.nfo" | sed -e '/^#/d' -e '/^$$/d' > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
$(E) '$(STAGE) Compiling openttd.grf'
$(Q) $(GRFCODEC) -s -e -p1 $(OBJS_DIR)/openttd.grf
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
# Clean up temporary files.
clean:

View File

@@ -41,7 +41,6 @@ TTDS = $(SRC_DIRS:%=%/$(TTD))
OS = !!OS!!
OSXAPP = !!OSXAPP!!
LIPO = !!LIPO!!
REVISION = !!REVISION!!
AWK = !!AWK!!
SORT = !!SORT!!
DISTCC = !!DISTCC!!

View File

@@ -14,6 +14,7 @@ LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS_BUILD= !!CXXFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STRGEN_FLAGS = !!STRGEN_FLAGS!!
STAGE = !!STAGE!!
@@ -44,23 +45,23 @@ all: table/strings.h $(LANGS)
strgen_base.o: $(SRC_DIR)/strgen/strgen_base.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
strgen.o: $(SRC_DIR)/strgen/strgen.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
lang/english.txt: $(LANG_DIR)/english.txt
$(Q)mkdir -p lang
@@ -68,7 +69,7 @@ lang/english.txt: $(LANG_DIR)/english.txt
$(STRGEN): alloc_func.o string.o strgen_base.o strgen.o getoptdata.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(LDFLAGS_BUILD) $^ -o $@
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/strings.h: lang/english.txt $(STRGEN)
$(E) '$(STAGE) Generating $@'
@@ -87,7 +88,7 @@ endian_host.h: $(ENDIAN_CHECK)
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
depend:

View File

@@ -10,6 +10,7 @@ ENDIAN_CHECK = !!ENDIAN_CHECK!!
SRC_DIR = !!SRC_DIR!!
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STAGE = !!STAGE!!
SETTING_OBJS_DIR = !!SETTING_OBJS_DIR!!
@@ -29,27 +30,27 @@ all: table/settings.h
settingsgen.o: $(SRC_DIR)/settingsgen/settingsgen.cpp $(SRC_DIR)/string_func.h $(SRC_DIR)/strings_type.h $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/ini_type.h $(SRC_DIR)/core/smallvec_type.hpp
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
ini_load.o: $(SRC_DIR)/ini_load.cpp $(SRC_DIR)/core/alloc_func.hpp $(SRC_DIR)/core/mem_func.hpp $(SRC_DIR)/ini_type.h $(SRC_DIR)/string_func.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(SETTINGSGEN): alloc_func.o string.o ini_load.o settingsgen.o getoptdata.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(LDFLAGS_BUILD) $^ -o $@
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/settings.h: $(SETTINGSGEN) $(SRC_DIR)/table/settings.h.preamble $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
$(E) '$(STAGE) Generating $@'
@@ -64,7 +65,7 @@ endian_host.h: $(ENDIAN_CHECK)
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
depend:

View File

@@ -350,3 +350,20 @@ AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID

View File

@@ -102,3 +102,20 @@ AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID

View File

@@ -39,3 +39,20 @@ AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
AIEvent.AI_ET_TOWN_FOUNDED <- AIEvent.ET_TOWN_FOUNDED;
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID

View File

@@ -923,12 +923,12 @@ function Regression::Order()
print("--Order--");
print(" GetOrderCount(): " + AIOrder.GetOrderCount(12));
print(" GetOrderDestination(): " + AIOrder.GetOrderDestination(12, 1));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.AIOF_TRANSFER));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.AIOF_TRANSFER | AIOrder.AIOF_UNLOAD));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.AIOF_TRANSFER | AIOrder.AIOF_FULL_LOAD));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33417, AIOrder.AIOF_SERVICE_IF_NEEDED));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33417, AIOrder.AIOF_STOP_IN_DEPOT));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(0, AIOrder.AIOF_SERVICE_IF_NEEDED | AIOrder.AIOF_GOTO_NEAREST_DEPOT));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.OF_TRANSFER));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.OF_TRANSFER | AIOrder.OF_UNLOAD));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.OF_TRANSFER | AIOrder.OF_FULL_LOAD));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33417, AIOrder.OF_SERVICE_IF_NEEDED));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33417, AIOrder.OF_STOP_IN_DEPOT));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(0, AIOrder.OF_SERVICE_IF_NEEDED | AIOrder.OF_GOTO_NEAREST_DEPOT));
print(" IsValidConditionalOrder(): " + AIOrder.IsValidConditionalOrder(AIOrder.OC_LOAD_PERCENTAGE, AIOrder.CF_EQUALS));
print(" IsValidConditionalOrder(): " + AIOrder.IsValidConditionalOrder(AIOrder.OC_RELIABILITY, AIOrder.CF_IS_TRUE));
print(" IsValidConditionalOrder(): " + AIOrder.IsValidConditionalOrder(AIOrder.OC_REQUIRES_SERVICE, AIOrder.CF_IS_FALSE));
@@ -940,8 +940,8 @@ function Regression::Order()
print(" IsConditionalOrder(): " + AIOrder.IsConditionalOrder(12, 1));
print(" IsCurrentOrderPartOfOrderList(): " + AIOrder.IsCurrentOrderPartOfOrderList(12));
print(" GetOrderFlags(): " + AIOrder.GetOrderFlags(12, 1));
print(" AppendOrder(): " + AIOrder.AppendOrder(12, 33416, AIOrder.AIOF_TRANSFER));
print(" InsertOrder(): " + AIOrder.InsertOrder(12, 0, 33416, AIOrder.AIOF_TRANSFER));
print(" AppendOrder(): " + AIOrder.AppendOrder(12, 33416, AIOrder.OF_TRANSFER));
print(" InsertOrder(): " + AIOrder.InsertOrder(12, 0, 33416, AIOrder.OF_TRANSFER));
print(" GetOrderCount(): " + AIOrder.GetOrderCount(12));
print(" IsValidVehicleOrder(): " + AIOrder.IsValidVehicleOrder(12, 1));
print(" IsGotoStationOrder(): " + AIOrder.IsGotoStationOrder(12, 1));
@@ -953,7 +953,7 @@ function Regression::Order()
print(" GetOrderFlags(): " + AIOrder.GetOrderFlags(12, 1));
print(" GetOrderJumpTo(): " + AIOrder.GetOrderJumpTo(12, 1));
print(" RemoveOrder(): " + AIOrder.RemoveOrder(12, 0));
print(" SetOrderFlags(): " + AIOrder.SetOrderFlags(12, 0, AIOrder.AIOF_FULL_LOAD));
print(" SetOrderFlags(): " + AIOrder.SetOrderFlags(12, 0, AIOrder.OF_FULL_LOAD));
print(" GetOrderFlags(): " + AIOrder.GetOrderFlags(12, 0));
print(" GetOrderDestination(): " + AIOrder.GetOrderDestination(12, 0));
print(" CopyOrders(): " + AIOrder.CopyOrders(12, 1));
@@ -961,12 +961,12 @@ function Regression::Order()
print(" ShareOrders(): " + AIOrder.ShareOrders(13, 1));
print(" ShareOrders(): " + AIOrder.ShareOrders(13, 12));
print(" UnshareOrders(): " + AIOrder.UnshareOrders(13));
print(" AppendOrder(): " + AIOrder.AppendOrder(12, 33421, AIOrder.AIOF_NONE));
print(" AppendOrder(): " + AIOrder.AppendOrder(12, 33421, AIOrder.OF_NONE));
print(" GetStopLocation(): " + AIOrder.GetStopLocation(13, 0));
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(23596, 8));
print(" BuildRailStation(): " + AIRail.BuildRailStation(7958, AIRail.RAILTRACK_NE_SW, 1, 1, AIStation.STATION_NEW));
print(" AppendOrder(): " + AIOrder.AppendOrder(20, 7958, AIOrder.AIOF_NONE));
print(" AppendOrder(): " + AIOrder.AppendOrder(20, 7958, AIOrder.OF_NONE));
print(" GetOrderCount(): " + AIOrder.GetOrderCount(20));
print(" GetStopLocation(): " + AIOrder.GetStopLocation(20, 0));
print(" SetStopLocation(): " + AIOrder.SetStopLocation(20, 0, AIOrder.STOPLOCATION_MIDDLE));

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View File

@@ -55,7 +55,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
OPENTTD.GRF = 8bcc7d7b6c7fdfba27af872743e9efd6
OPENTTD.GRF = 51f9d2b8a29a079e83486db13509336c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -55,7 +55,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTD.GRF = 8bcc7d7b6c7fdfba27af872743e9efd6
OPENTTD.GRF = 51f9d2b8a29a079e83486db13509336c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -55,7 +55,7 @@ TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
OPENTTD.GRF = 8bcc7d7b6c7fdfba27af872743e9efd6
OPENTTD.GRF = 51f9d2b8a29a079e83486db13509336c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,3 +1,207 @@
1.2.3-RC1 (2012-10-17)
------------------------------------------------------------------------
- Change: [NewGRF] Set the reference brightness of 32bpp mask recolouring to 128 (r24610)
- Fix: Configure script did not properly handle _BUILD flags during reconfigure (r24601)
- Fix: Configure script failed to detect libfontconfig 2.10 as newer than 2.3 (r24598)
- Fix: When fontconfig is not available, the bootstrap download crashed [FS#5336] (r24597)
- Fix: Crash when a gamescript provided too many parameters to a GSText object [FS#5333] (r24593)
- Fix: [Script] API documentation mistakes/omissions (r24584)
- Fix: Do not add duplicates to the ban list [FS#5308] (r24580)
- Fix: Draw the window resize sprite bottom-aligned [FS#5324] (r24577)
- Fix: Vehicle list at buoys did no longer work [FS#5319] (r24576)
- Fix: [Windows] Do not cast away const in OS specific code (r24572, r24571)
- Fix: Naming of bundles was somewhat broken (r24569)
- Fix: Non-train vehicle lists were not resorted when vehicles were renamed [FS#5261] (r24567)
- Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION (r24565)
- Fix: Limiting the inflation did not quite work [FS#5312] (r24564)
- Fix: Do not show profit from refits as cost in the refit window [FS#5297] (r24544)
- Fix: Do not limit to reading one UDP packet per game loop (r24532)
- Fix: Max script chance was too big (r24531)
- Fix: [NewGRF] RandomAction 84 should interpret register 100 as signed (r24528)
- Fix: [OSX] Some compile problems in mac-only code [FS#5296] (r24524)
- Fix: The gender of an industry name is defined by the industry-type part of the name, not by the town-name part, even if it comes first (r24523, r24522)
- Fix: GStexts were compiled incompletely when containing certain string codes (r24516, r24515)
- Fix: The mousewheel did not work in the build waypoint window [FS#5285] (r24507)
- Fix: [NewGRF] Airport variables 60 to 65 and 69 used the wrong cargo translation table for translations (r24506)
- Fix: Do not show the global goals as company goals for spectators (r24500)
- Fix: Clarify description of command line option -n (r24485)
- Fix: Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished [FS#5232] (r24482)
- Fix: Trains were unable to reverse in stations when using NPF (r24479)
- Fix: The --xxx yyy format (instead of --xxx=yyy) for configure did not work (r24471)
- Fix: --prefix was not accepted by configure (r24470)
- Fix: Changing auto-refit for a 'goto station' order was inadvertently modifying the full load state [FS#5264] (r24457)
1.2.2 (2012-08-16)
------------------------------------------------------------------------
(None)
1.2.2-RC1 (2012-08-01)
------------------------------------------------------------------------
- Fix: In some cases ships could be covered with land [CVE-2012-3436] [FS#5254] (r24449, r24439)
- Fix: Copy constructor and assignment operator cannot be implicit template specialisations [FS#5255] (r24448)
- Fix: Make (non-refittable) vehicles with invalid default cargo unavailable [FS#5256] (r24438)
- Fix: CFLAGS/CXXFLAGS ignored for helper binaries (r24432, r24429, r24427, r24365)
- Fix: [Windows] Unbreak NewGRF MD5 sum calculation. Macros and side effects do not mix, especially if there is some obscure '#define min' in a windows header that nobody thinks of [FS#5231] (r24416)
- Fix: Disallow removing roadtypes from bridges when not dragging in bridge direction [FS#5221] (r24414)
- Fix: Draw wires under low bridges if the bridge is transparent, not if the wire is transparent (r24403)
- Fix: Station properties 11 and 14 were combined incorrectly [FS#5243] (r24402)
- Fix: [Windows] Changing resolution did not resize the window (r24394)
- Fix: Use the 'all vehicles' group for the autoreplace window from the vehicle list [FS#5239] (r24392)
- Fix: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on [FS#5233] (r24388)
- Fix: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked [FS#5188] (r24384)
- Fix: Call Vehicle::IsStoppedInDepot only for the first vehicle in a chain (i.e. primary vehicle or free wagon) (r24382)
- Fix: Do not resize the object GUI when selecting objects. Rather clip the object name (r24379)
- Fix: ReInit could crash for windows with NWidgetMatrix widgets [FS#5218] (r24378)
- Fix: [NewGRF] Extended action A1 did not work correctly [FS#5227] (r24369, r24361)
- Fix: [NewGRF] Ship-specific 80+x variables were missing for unknown reason [FS#5224] (r24360)
- Fix: When airport construction was denied due to noise, the error message named the wrong town (r24354)
- Fix: [NoAI] A TileIndex is not a station id, so do not use it as one [FS#5215] (r24353)
- Fix: When highlighting the drop position for vehicles in depots, make space for all articulated parts (r24352)
- Fix: Short vehicles were not properly positioned at the cursor when dragging for RTL languages (r24351)
- Fix: EQUALSIZE widget containers within EQUALSIZE containers were initialised with wrong sizes (r24346)
- Fix: The cursor in the company password window was not blinking due to wrong magic constants (r24335)
- Fix: [NewGRF] Change the length of 8/8 roadvehicles in vehicle lists to 32 pixels; this is in fact the correct length as can be seen in corners for short articulated parts following each other [FS#2553] (r24332)
- Fix: [NewGRF] Group vehicles in the purchase list properly by source GRF, but also consider engine GRFID overrides [FS#4254] (r24330, r24321)
- Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row (r24315)
- Fix: Editing NewGRF parameters using the query window showed wrong values, if there was no direct relation between parameter index and parameter register (r24314)
- Fix: Center object previews in 1- and 2-view selectors based on the 4-view selector layout [FS#5057] (r24299)
- Fix: Increase the left and right margins of the text in the yes/no query window (r24293)
- Fix: [NewGRF] GetReverseCargoTranslation() was unnecessary complicated and also returned the wrong thing for cargos not present in the translation table (r24273)
- Fix: [NewGRF] Load cargo- and railtype-translation during both reservation and activation stage. That way they can be selected using Action7 depending on present cargo- or railtypes (r24272)
- Fix: Use the same colour scheme for the script selection window as in other comparable windows (r24268)
- Fix: Make the oilrig-vehicle list accessible to spectators and colour its caption neutrally grey [FS#5126] (r24260)
1.2.1 (2012-06-01)
------------------------------------------------------------------------
- Fix: [Script] ScriptTown::GetGrowthRate() returned wrong values after usage of SetGrowthRate() (r24302)
1.2.1-RC1 (2012-05-16)
------------------------------------------------------------------------
- Fix: Change the unit of the sprite-cache size setting from megabytes to megapixels, so it depends on the blitter being used. Also increase it from 64 to 128, and change the name in the cfg file, so everyone gets the new default [FS#5162] (r24252)
- Fix: Do not immediately display error messages from parsing the cfg file, but schedule them for displaying after the GUI is prepared for it [FS#5154] (r24250, r24249, r24248, r24247)
- Fix: Dereferencing uninitialised pointer causing a crash [FS#5159] (r24224)
- Fix: Lag counters were not properly reset when switching states making it possible to get disconnected for lagging when you were not lagging [FS#5166] (r24221)
- Fix: Adopt ICU version detection to also deal with the new versioning scheme since ICU 49 [FS#5182] (r24220)
- Fix: Immediately do the cargo payment on vehicle crashes instead of when they are cleared [FS#5152] (r24219)
- Fix: The confirmation window to abort world generation was hidden during world generation, so actually you could not abort it [FS#5159] (r24214)
- Fix: If a company is taken over or bankrupts, transfer exclusive transport rights to the new owner respectively cancel them (r24204)
- Fix: Make the engine name not overdraw the engine count in the autoreplace GUI (r24203)
- Fix: Make the size of the details in the autoreplace GUI match more the size of the details in the purchase list (r24202)
- Fix: Mark group list dirty when setting/clearing autoreplace for an engine type [FS#5170] (r24201)
- Fix: Invalidate build vehicle windows every month, in case they need resorting due to changed reliabilities [FS#5149] (r24200)
- Fix: If you consider a settings to potentially cause desyncs via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients (r24193, r24191)
- Fix: Use default value when reading an invalid setting value [FS#5153] (r24192, r24146)
- Fix: [Windows] When going to fullscreen and back, restore to the resolution you were, not to the fullscreen resolution (r24189)
- Fix: [Windows] When changing the basics of a window (fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects [FS#5151] (r24188)
- Fix: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs [FS#5169] (r24183)
- Fix: The population of a town was computed incorrectly for overridden houses when loading a game (r24182, r24181, r24179)
- Fix: The object name from property A was not displayed in the object GUI [FS#5110] (r24178)
- Fix: The arctic 'shops and offices' used the 'church' sprite in one of its four views [FS#5148] (r24177)
- Fix: The object GUI did not draw objects when all objects of a class are disabled (r24176)
- Fix: If you spent hard work on finding an available object ID, you should probably also use it instead of always 0 (r24159)
- Fix: Town producing no cargo at all could spawn passenger subsidies (r24158)
- Fix: The music volume was set too early during startup causing it to be not set correctly (r24155)
- Fix: [Squirrel] Crash when trying to create an array with negative size [FS#5160] (r24153)
- Fix: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed [FS#5157] (r24152)
- Fix: [Script] Typo in script documentation (r24151)
- Fix: Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles [FS#5143] (r24107)
- Fix: Conflicting strategies for resizing the main toolbar and statusbar after resizing the main window [FS#5136] (r24089)
- Fix: Significantly reduce the area that is redrawn for text effects [FS#5103] (r24068)
- Fix: Do not redraw up to 25% of the map when making a new vehicle visible for the first time (r24067)
- Fix: Do not redraw the text effect when nothing changed (r24066)
1.2.0 (2012-04-15)
------------------------------------------------------------------------
- Fix: When starting GS or AI, always use the settings of the game, not the new-game settings [FS#5142] (r24108)
- Fix: Provide translated comments in the desktop file without language name postfix (r24100)
- Fix: Cloning orders of aircraft with limited range failed [FS#5131] (r24086)
1.2.0-RC4 (2012-04-01)
------------------------------------------------------------------------
- Fix: Reversing trains while they were entering or leaving a depot could lead to stuck trains [FS#5093] (r24078, r24071)
- Fix: The 'last joined' server was not properly selected anymore [FS#5098] (r24070)
- Fix: Immediately start querying the last joined server instead of waiting for the requery loop [FS#5097] (r24069, r24062)
- Fix: Make the full snowedness level of houses the same as roads and rails [FS#5121] (r24064)
- Fix: With certain versions of GCC and compiler flags the compiler could reorder some code badly causing the 32bpp depot flag not working [FS#5125] (r24063)
- Fix: Do not freeze aircraft mid-flight when skipping to an out-of-range destination [FS#5123] (r24060)
- Fix: Wrong numbering of string parameters causing wrong capacities to be shown [FS#5124] (r24058)
- Fix: Crash when timetabling a maximum travel speed of 0 [FS#5111] (r24053)
- Fix: [NewGRF] Imported GRF sounds were inserted into the wrong slots [FS#5107] (r24052)
- Fix: [NewGRF] Realsprites inside the action 11 block were not skipped correctly (r24050)
- Fix: Improve error messages for the placement restrictions of banks, water towers and toy shops [FS#5095] (r24040)
1.2.0-RC3 (2012-03-18)
------------------------------------------------------------------------
- Feature: Allow display of baseset textfiles (r24037)
- Feature: Increase the station class limit from 32 to 256 (r24031)
- Fix: After opening a text window with the monospaced font, all other text started glitching (r24038)
- Fix: [NoAI] Reset 'is random' status of temporary variable during saveload as it is not always written to when loading an AI which means it wouldd be taking the 'is random' setting of another AI (r24033)
- Fix: [NoAI] Make AIEngine::IsArticulated return true if the articulated callback flag is set, do not try to run the callback (r24029)
- Fix: Pass cases down into the list of cargos [FS#5090] (r24024, r24023, r24022)
1.2.0-RC2 (2012-03-04)
------------------------------------------------------------------------
- Fix: [Script] AI used in names in API for GSOrder [FS#5088] (r24006)
- Fix: Improve rounding when converting display speeds to internal speeds [FS#5079] (r23995)
- Fix: Also reset the font glyph cache when switching blitters (r23992, r23987)
- Fix: [NewGRF] Also display the cargo subtype for vehicles which have no capacity, but a subtype [FS#5076] (r23991)
- Fix: Zero the offsets of disabled zoomlevels, so they do not influence offset calculations (r23989)
- Fix: Invalid reads when scaling an odd-sized sprite smaller (r23986)
- Fix: Inconsistent quit/abandon/exit game/scenario/editor strings [FS#5074] (r23985)
- Fix: Fix the order of lights on the helipad [FS#5082] (r23984)
- Fix: Tarred heightmaps would not be found [FS#5083] (r23983)
- Fix: Do not load a game during UpdateWindows as that might trigger changing the blitter which triggers re-entrant locking (r23980, r23977)
- Fix: [SDL] Palette update was done too late making switching from 8bpp -> 32bpp look ugly (r23978)
- Fix: Sprites of different zoom levels were not always padded correctly to a common size (r23976)
- Fix: Also save the maximum travel speed for the current vehicle order (r23973)
1.2.0-RC1 (2012-02-19)
------------------------------------------------------------------------
- Feature: [NewGRF] Customisable tunnel portals for rail types (r23952)
- Feature: Timetabled maximum travel speeds for non-flying vehicles (r23947)
- Feature: Readme/licence/changelog viewer for AI and game scripts [FS#5047] (r23936)
- Feature: [NewGRF] 32bpp sprites in GRFs (r23897)
- Feature: [NewGRF] Support for RealSprites with multiple zoom levels (r23890)
- Feature: [NewGRF] Support for container version 2 (r23887)
- Fix: Refittability should never depend on the current capacity of a vehicle [FS#5070] (r23965)
- Fix: Do not look for missing sprites twice during startup [FS#5072] (r23963)
- Fix: [Script] Infinite recursion within a script was not caught properly, so they could cause crashes of OpenTTD instead of the AI [FS#5068] (r23962)
- Fix: [NewGRF] Make the properties for always/never refittable cargo types not behave incremental, but reset them on reassignment (r23960)
- Fix: [Network] Do not allow chat messages from pre-active clients. As they have not got the savegame yet, they will not have the interface to send them either (r23958)
- Fix: [Network] Allow sending chat to pre-active clients as the clients start accepting once they send 'map ok' to the server, which is the same moment we change their status to pre-active [FS#4990] (r23957)
- Fix: When the population of a town changes the town view might even have to change size due to different cargo requirements [FS#5062] (r23953)
- Fix: [NoGo] Never show GSGoal::Question() to spectators [FS#5063] (r23950)
- Fix: Better rounding when converting internal speed to displayed speed (r23945)
- Fix: Also list DEITY signs in the signlist in the scenario editor [FS#5061] (r23943)
- Fix: Infrastructure cache of standard road stops would get messed up when buying a company with them (r23942)
- Fix: Scale infrastructure cost of rail tracks by the total number of all tracks and not independently for each rail type (r23931)
- Fix: [Script] Do not close the parameter window when a script starts [FS#4944] (r23930)
- Fix: Do not accelerate, for smoke purposes, when you reached the track's maximum speed [FS#5053]
- Fix: 32bpp animated blitter was optimised a bit too far regarding not needing to update the colour mapping when (re)initialising the palette [FS#5056] (r23927)
- Fix: [NoGo] Some news messages would cause an assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used [FS#5054] (r23924)
- Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope (r23920)
- Fix: [NewGRF] When determining the first refittable cargotype according to CTT order, do not rely on the GRF assigning the refit_mask property. Also check for GRFs setting the default_cargo or refittable-cargo-classes or -types properties (r23916)
- Fix: [NewGRF] Do not test validity of cargobits using a mask of cargoslots (r23914)
- Fix: [NewGRF] When testing whether a engine shall only carry the default cargo, check ctt_include_mask for being empty before applying cargo translation (r23912)
- Fix: [SDL] Handle the SDL_VIDEOEXPOSE event to solve issues with SDL 1.3 (r23910)
- Fix: [SDL] Fix keyboard-related segfault when compiling against SDL 1.3 (r23909)
- Fix: [Makefile] Make sure bin/baseset/openttd.32.bmp is removed on make clean (r23908)
- Fix: [Makefile] Let "make clean --dry-run" not delete Makefiles (r23907)
- Fix: [Windows installer] OpenMSX got downloaded to and extracted in the wrong (non-existent) folder [FS#5045] (r23905)
- Fix: Memory leak everytime one clicked a savegame in the load GUI (r23901)
- Fix: [NewGRF] It was not possible to import sounds from a NewGRF later in the load order (r23883)
- Remove: PNG sprite loader; use 32bpp sprites in a NewGRF (r23898)
1.2.0-beta4 (2012-02-04)
------------------------------------------------------------------------
- Feature: [NewGRF] Give NewGRF defined level crossings and rail depots access to the townzone (r23866)

View File

@@ -164,7 +164,7 @@ set_default() {
with_ccache
with_grfcodec
with_nforenum
CC CXX CFLAGS CXXFLAGS LDFLAGS"
CC CXX CFLAGS CXXFLAGS LDFLAGS CFLAGS_BUILD CXXFLAGS_BUILD LDFLAGS_BUILD"
}
detect_params() {
@@ -197,21 +197,21 @@ detect_params() {
--cpu-type) prev_p="cpu_type";;
--cpu-type=*) cpu_type="$optarg";;
--cc-build) prevp_p="cc_build";;
--cc-build) prev_p="cc_build";;
--cc-build=*) cc_build="$optarg";;
--cc-host) prevp_p="cc_host";;
--cc-host) prev_p="cc_host";;
--cc-host=*) cc_host="$optarg";;
--cxx-build) prevp_p="cxx_build";;
--cxx-build) prev_p="cxx_build";;
--cxx-build=*) cxx_build="$optarg";;
--cxx-host) prevp_p="cxx_host";;
--cxx-host) prev_p="cxx_host";;
--cxx-host=*) cxx_host="$optarg";;
--windres) prevp_p="windres";;
--windres) prev_p="windres";;
--windres=*) windres="$optarg";;
--awk) prevp_p="awk";;
--awk) prev_p="awk";;
--awk=*) awk="$optarg";;
--strip) prevp_p="strip";;
--strip) prev_p="strip";;
--strip=*) strip="$optarg";;
--lipo) prevp_p="lipo";;
--lipo) prev_p="lipo";;
--lipo=*) lipo="$optarg";;
--endian) prev_p="endian";;
@@ -219,52 +219,53 @@ detect_params() {
--prefix-dir) prevp_p="prefix-dir";;
--prefix-dir=*) prefix_dir="$optarg";;
# Alias --prefix with --prefix-dir, for compatibility with GNU autotools
--prefix-dir | --prefix) prev_p="prefix_dir";;
--prefix-dir=* | --prefix=*) prefix_dir="$optarg";;
--binary-dir) prevp_p="binary-dir";;
--binary-dir) prev_p="binary_dir";;
--binary-dir=*) binary_dir="$optarg";;
--data-dir) prevp_p="data-dir";;
--data-dir) prev_p="data_dir";;
--data-dir=*) data_dir="$optarg";;
--doc-dir) prevp_p="doc-dir";;
--doc-dir) prev_p="doc_dir";;
--doc-dir=*) doc_dir="$optarg";;
--icon-dir) prevp_p="icon-dir";;
--icon-dir) prev_p="icon_dir";;
--icon-dir=*) icon_dir="$optarg";;
--icon-theme-dir) prevp_p="icon-theme-dir";;
--icon-theme-dir) prev_p="icon_theme_dir";;
--icon-theme-dir=*) icon_theme_dir="$optarg";;
--without-icon-theme) icon_theme_dir="";;
--menu-dir) prevp_p="menu_dir";;
--menu-dir) prev_p="menu_dir";;
--menu-dir=*) menu_dir="$optarg";;
--without-menu-entry) menu_dir="";;
--menu-name) prevp_p="menu_name";;
--menu-name) prev_p="menu_name";;
--menu-name=*) menu_name="$optarg";;
--binary-name) prevp_p="binary_name";;
--binary-name) prev_p="binary_name";;
--binary-name=*) binary_name="$optarg";;
--man-dir) prevp_p="man_dir";;
--man-dir) prev_p="man_dir";;
--man-dir=*) man_dir="$optarg";;
--personal-dir) prevp_p="personal-dir";;
--personal-dir) prev_p="personal_dir";;
--personal-dir=*) personal_dir="$optarg";;
--without-personal-dir) personal_dir="";;
--shared-dir) prevp_p="shared-dir";;
--shared-dir) prev_p="shared_dir";;
--shared-dir=*) shared_dir="$optarg";;
--without-shared-dir) shared_dir="";;
--install-dir) prevp_p="install-dir";;
--install-dir) prev_p="install_dir";;
--install-dir=*) install_dir="$optarg";;
--menu-group) prevp_p="menu_group";;
--menu-group) prev_p="menu_group";;
--menu-group=*) menu_group="$optarg";;
@@ -442,6 +443,9 @@ detect_params() {
CFLAGS=* | --CFLAGS=*) CFLAGS="$optarg";;
CXXFLAGS=* | --CXXFLAGS=*) CXXFLAGS="$optarg";;
LDFLAGS=* | --LDFLAGS=*) LDFLAGS="$optarg";;
CFLAGS_BUILD=* | --CFLAGS_BUILD=* | --CFLAGS-BUILD=*) CFLAGS_BUILD="$optarg";;
CXXFLAGS_BUILD=* | --CXXFLAGS_BUILD=* | --CXXFLAGS-BUILD=*) CXXFLAGS_BUILD="$optarg";;
LDFLAGS_BUILD=* | --LDFLAGS_BUILD=* | --LDFLAGS-BUILD=*) LDFLAGS_BUILD="$optarg";;
--ignore-extra-parameters) ignore_extra_parameters="1";;
@@ -1386,11 +1390,11 @@ make_compiler_cflags() {
make_cflags_and_ldflags() {
# General CFlags for BUILD
CFLAGS_BUILD=""
CFLAGS_BUILD="$CFLAGS_BUILD"
# Special CXXFlags for BUILD
CXXFLAGS_BUILD=""
CXXFLAGS_BUILD="$CXXFLAGS_BUILD"
# LDFLAGS for BUILD
LDFLAGS_BUILD=""
LDFLAGS_BUILD="$LDFLAGS_BUILD"
# FEATURES for BUILD (lto)
FEATURES_BUILD=""
# General CFlags for HOST
@@ -1771,6 +1775,7 @@ make_cflags_and_ldflags() {
if [ "$enable_assert" = "0" ]; then
CFLAGS="$CFLAGS -DNDEBUG"
CFLAGS_BUILD="$CFLAGS_BUILD -DNDEBUG"
fi
if [ "$enable_desync_debug" != "0" ]; then
@@ -1806,6 +1811,9 @@ make_cflags_and_ldflags() {
fi
fi
log 1 "using CFLAGS_BUILD... $CFLAGS_BUILD"
log 1 "using CXXFLAGS_BUILD... $CXXFLAGS_BUILD"
log 1 "using LDFLAGS_BUILD... $LDFLAGS_BUILD"
log 1 "using CFLAGS... $CFLAGS"
log 1 "using CXXFLAGS... $CXXFLAGS"
log 1 "using LDFLAGS... $LIBS $LDFLAGS"
@@ -2130,6 +2138,30 @@ check_makedepend() {
log 1 "checking makedepend... $makedepend"
}
check_version() {
# $1 - requested version (major.minor)
# $2 - version we got (major.minor)
if [ -z "$2" ]; then
return 0
fi
req_major=`echo $1 | cut -d. -f1`
got_major=`echo $2 | cut -d. -f1`
if [ $got_major -lt $req_major ]; then
return 0
elif [ $got_major -gt $req_major ]; then
return 1
fi
req_minor=`echo $1 | cut -d. -f2`
got_minor=`echo $2 | cut -d. -f2`
if [ $got_minor -lt $req_minor ]; then
return 0
fi
return 1
}
detect_awk() {
# Not all awks allow gsub(), so we test for that here! It is in fact all we need...
@@ -2815,13 +2847,14 @@ detect_fontconfig() {
version=`$fontconfig_config --modversion 2>/dev/null`
ret=$?
shortversion=`echo $version | cut -c 1,3`
check_version '2.3' "$version"
version_ok=$?
log 2 "executing $fontconfig_config --modversion"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$shortversion" -le "22" ]; then
if [ -n "$shortversion" ] && [ "$shortversion" -le "22" ]; then
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then
if [ -n "$version" ] && [ "$version_ok" != "1" ]; then
log 1 "checking libfontconfig... needs at least version 2.3.0, fontconfig NOT enabled"
else
log 1 "checking libfontconfig... not found"
@@ -2864,13 +2897,14 @@ detect_icu() {
version=`$icu_config --version 2>/dev/null`
ret=$?
shortversion=`echo $version | cut -c 1,3`
check_version '3.6' "$version"
version_ok=$?
log 2 "executing $icu_config --version"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$shortversion" -lt "36" ]; then
if [ -n "$shortversion" ] && [ "$shortversion" -lt "36" ]; then
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then
if [ -n "$version" ] && [ "$version_ok" != "1" ]; then
log 1 "checking libicu... needs at least version 3.6.0, icu NOT enabled"
else
log 1 "checking libicu... not found"
@@ -3120,9 +3154,9 @@ detect_grfcodec() {
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version" -lt "897" ]; then
if [ -n "$version" ] && [ "$version" -lt "897" ]; then
log 1 "checking grfcodec... needs at least version 5.1.4 (r897), disabled"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version" -lt "913" ]; then
if [ -n "$version" ] && [ "$version" -lt "913" ]; then
log 1 "checking grfcodec... needs at least version 5.1.4 (r913), disabled"
else
log 1 "checking grfcodec... not found"
fi
@@ -3162,9 +3196,9 @@ detect_nforenum() {
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version" -lt "846" ]; then
if [ -n "$version" ] && [ "$version" -lt "846" ]; then
log 1 "checking nforenum... needs at least version 5.1.3 (r846), disabled"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version" -lt "913" ]; then
if [ -n "$version" ] && [ "$version" -lt "913" ]; then
log 1 "checking nforenum... needs at least version 5.1.4 (r913), disabled"
else
log 1 "checking nforenum... not found"
fi

View File

@@ -1,44 +0,0 @@
32bpp and OpenTTD
Last updated: 2007-06-13
------------------------------------------------------------------------
Table of contents
-----------------
1.0) About
2.0) The format
1.0) About
---- -----
OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
posibility to override the graphics with 32bpp. This means that it isn't a
replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
2.0) The format
---- ----------
32bpp images are stored in PNG. They should go in:
data/sprites/<grfname>/<SpriteID>.png
For example, a grfname would be 'openttd' (without .grf, lowercase), and the
SpriteID 3, to override the 3rd sprite in openttd.grf with a 32bpp version.
The format of this PNG can be almost anything, but we advise to use RGBA
format. Alpha-channel is fully supported.
As the core of OpenTTD is 8bpp, and because you of course want company colours
in your images, you will need to add a mask for every sprite that needs colour
remapping. The name is simular as above, only you have to put a 'm' behind the
SpriteID. This image should be a 8bpp palette image, where the palette is the
OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
the RGB (not the Alpha) of the original PNG image, and replacing it with a
8bpp color remapped and converted to 32bpp.
Another thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and
y_offs. This to define the x- and y-offset, of course. Use the tool we supply
to add this information. Sadly enough most graphical editors trashes those
chunks upon save, so you have to readd it every time you save your image.
Your images should be the same as the grf, in size.

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2012-02-04
Release version: 1.2.0-beta4
Last updated: 2012-06-01
Release version: 1.2.1
------------------------------------------------------------------------

View File

@@ -8,12 +8,12 @@
//
-1 * 0 0C "Airport previews"
-1 * 0 05 16 09
-1 sprites/airport_preview.png 50 8 09 140 230 0 0
-1 sprites/airport_preview.png 290 8 09 140 230 0 0
-1 sprites/airport_preview.png 530 8 09 140 230 0 0
-1 sprites/airport_preview.png 2 168 09 140 230 0 0
-1 sprites/airport_preview.png 242 168 09 140 230 0 0
-1 sprites/airport_preview.png 482 168 09 140 230 0 0
-1 sprites/airport_preview.png 2 328 09 140 230 0 0
-1 sprites/airport_preview.png 242 328 09 140 230 0 0
-1 sprites/airport_preview.png 482 328 09 140 230 0 0
-1 sprites/airport_preview.png 8bpp 50 8 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 290 8 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 530 8 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 2 168 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 242 168 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 482 168 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 2 328 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 242 328 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 482 328 230 140 0 0 normal

View File

@@ -8,18 +8,18 @@
//
-1 * 0 0C "Extra airport graphics"
-1 * 3 05 10 0F
-1 sprites/airports.png 18 8 09 31 64 -31 0
-1 sprites/airports.png 98 8 09 31 64 -31 0
-1 sprites/airports.png 178 8 09 31 64 -31 0
-1 sprites/airports.png 258 8 09 31 64 -31 0
-1 sprites/airports.png 338 8 09 31 64 -31 0
-1 sprites/airports.png 418 8 09 31 64 -31 0
-1 sprites/airports.png 498 8 09 55 64 -2 -38
-1 sprites/airports.png 578 8 09 17 18 16 -1
-1 sprites/airports.png 610 8 09 55 64 -2 -38
-1 sprites/airports.png 690 8 09 17 18 -30 1
-1 sprites/airports.png 722 8 09 55 64 -2 -38
-1 sprites/airports.png 2 88 09 55 64 -2 -38
-1 sprites/airports.png 82 88 09 31 64 -31 0
-1 sprites/airports.png 162 88 09 31 64 -31 0
-1 sprites/airports.png 242 88 09 31 64 -31 0
-1 sprites/airports.png 8bpp 18 8 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 98 8 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 178 8 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 258 8 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 338 8 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 418 8 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 498 8 64 55 -2 -38 normal
-1 sprites/airports.png 8bpp 578 8 18 17 16 -1 normal
-1 sprites/airports.png 8bpp 610 8 64 55 -2 -38 normal
-1 sprites/airports.png 8bpp 690 8 18 17 -30 1 normal
-1 sprites/airports.png 8bpp 722 8 64 55 -2 -38 normal
-1 sprites/airports.png 8bpp 2 88 64 55 -2 -38 normal
-1 sprites/airports.png 8bpp 82 88 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 162 88 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 242 88 64 31 -31 0 normal

View File

@@ -10,22 +10,22 @@
// temperate aqueduct
-1 * 6 07 83 01 \7! 00 09
-1 * 3 05 12 08
-1 sprites/aqueduct.png 34 8 09 32 61 -30 -9
-1 sprites/aqueduct.png 114 8 09 31 62 -29 -9
-1 sprites/aqueduct.png 194 8 09 32 61 -30 -9
-1 sprites/aqueduct.png 274 8 09 31 62 -29 -9
-1 sprites/aqueduct.png 354 8 09 32 61 -30 -4
-1 sprites/aqueduct.png 434 8 09 31 62 -29 -4
-1 sprites/aqueduct.png 514 8 09 23 33 -31 0
-1 sprites/aqueduct.png 562 8 09 23 33 0 1
-1 sprites/aqueduct.png 8bpp 34 8 61 32 -30 -9 normal
-1 sprites/aqueduct.png 8bpp 114 8 62 31 -29 -9 normal
-1 sprites/aqueduct.png 8bpp 194 8 61 32 -30 -9 normal
-1 sprites/aqueduct.png 8bpp 274 8 62 31 -29 -9 normal
-1 sprites/aqueduct.png 8bpp 354 8 61 32 -30 -4 normal
-1 sprites/aqueduct.png 8bpp 434 8 62 31 -29 -4 normal
-1 sprites/aqueduct.png 8bpp 514 8 33 23 -31 0 normal
-1 sprites/aqueduct.png 8bpp 562 8 33 23 0 1 normal
// non-temperate aqueduct
-1 * 6 07 83 01 \7= 00 09
-1 * 3 05 12 08
-1 sprites/aqueduct.png 34 48 09 32 61 -30 -9
-1 sprites/aqueduct.png 114 48 09 31 62 -29 -9
-1 sprites/aqueduct.png 194 48 09 32 61 -30 -9
-1 sprites/aqueduct.png 274 48 09 31 62 -29 -9
-1 sprites/aqueduct.png 354 48 09 32 61 -30 -4
-1 sprites/aqueduct.png 434 48 09 31 62 -29 -4
-1 sprites/aqueduct.png 514 48 09 23 33 -31 0
-1 sprites/aqueduct.png 562 48 09 23 33 0 1
-1 sprites/aqueduct.png 8bpp 34 48 61 32 -30 -9 normal
-1 sprites/aqueduct.png 8bpp 114 48 62 31 -29 -9 normal
-1 sprites/aqueduct.png 8bpp 194 48 61 32 -30 -9 normal
-1 sprites/aqueduct.png 8bpp 274 48 62 31 -29 -9 normal
-1 sprites/aqueduct.png 8bpp 354 48 61 32 -30 -4 normal
-1 sprites/aqueduct.png 8bpp 434 48 62 31 -29 -4 normal
-1 sprites/aqueduct.png 8bpp 514 48 33 23 -31 0 normal
-1 sprites/aqueduct.png 8bpp 562 48 33 23 0 1 normal

View File

@@ -8,58 +8,58 @@
//
-1 * 0 0C "Autorail graphics"
-1 * 3 05 13 37
-1 sprites/autorail.png 18 8 09 31 64 -31 7
-1 sprites/autorail.png 98 8 09 31 64 -31 -1
-1 sprites/autorail.png 178 8 09 39 64 -31 -1
-1 sprites/autorail.png 258 8 09 47 64 -31 -9
-1 sprites/autorail.png 338 8 09 31 64 -31 -5
-1 sprites/autorail.png 418 8 09 23 64 -31 7
-1 sprites/autorail.png 498 8 09 18 64 -31 4
-1 sprites/autorail.png 578 8 09 31 64 -31 -1
-1 sprites/autorail.png 658 8 09 31 64 -31 7
-1 sprites/autorail.png 2 72 09 31 64 -31 -1
-1 sprites/autorail.png 82 72 09 23 64 -31 7
-1 sprites/autorail.png 162 72 09 18 64 -31 4
-1 sprites/autorail.png 242 72 09 31 64 -31 -1
-1 sprites/autorail.png 322 72 09 39 64 -31 -1
-1 sprites/autorail.png 402 72 09 47 64 -31 -9
-1 sprites/autorail.png 482 72 09 31 64 -31 -5
-1 sprites/autorail.png 562 72 09 31 64 -31 7
-1 sprites/autorail.png 642 72 09 31 64 -31 -1
-1 sprites/autorail.png 722 72 09 47 64 -31 -9
-1 sprites/autorail.png 2 136 09 26 64 -31 4
-1 sprites/autorail.png 82 136 09 23 64 -31 4
-1 sprites/autorail.png 162 136 09 31 64 -31 -3
-1 sprites/autorail.png 242 136 09 26 64 -31 4
-1 sprites/autorail.png 322 136 09 23 64 -31 4
-1 sprites/autorail.png 402 136 09 31 64 -31 -3
-1 sprites/autorail.png 482 136 09 31 64 -31 7
-1 sprites/autorail.png 562 136 09 31 64 -31 -1
-1 sprites/autorail.png 642 136 09 15 64 -31 7
-1 sprites/autorail.png 722 136 09 31 64 -31 7
-1 sprites/autorail.png 2 184 09 39 64 -31 -1
-1 sprites/autorail.png 82 184 09 31 64 -31 -1
-1 sprites/autorail.png 162 184 09 31 64 -31 7
-1 sprites/autorail.png 242 184 09 39 64 -31 -1
-1 sprites/autorail.png 322 184 09 31 64 -31 -1
-1 sprites/autorail.png 402 184 09 31 64 -31 7
-1 sprites/autorail.png 482 184 09 31 64 -31 -1
-1 sprites/autorail.png 562 184 09 31 64 -31 -1
-1 sprites/autorail.png 642 184 09 31 64 -31 -1
-1 sprites/autorail.png 722 184 09 23 64 -31 7
-1 sprites/autorail.png 2 248 09 15 64 -31 7
-1 sprites/autorail.png 82 248 09 39 64 -31 -1
-1 sprites/autorail.png 162 248 09 47 64 -31 -9
-1 sprites/autorail.png 242 248 09 31 64 -31 7
-1 sprites/autorail.png 322 248 09 31 64 -31 -1
-1 sprites/autorail.png 402 248 09 31 64 -31 -1
-1 sprites/autorail.png 482 248 09 31 64 -31 -1
-1 sprites/autorail.png 562 248 09 23 64 -31 7
-1 sprites/autorail.png 642 248 09 15 64 -31 7
-1 sprites/autorail.png 722 248 09 39 64 -31 -1
-1 sprites/autorail.png 2 312 09 47 64 -31 -9
-1 sprites/autorail.png 82 312 09 31 64 -31 -1
-1 sprites/autorail.png 162 312 09 31 64 -31 -1
-1 sprites/autorail.png 242 312 09 23 64 -31 7
-1 sprites/autorail.png 322 312 09 31 64 -31 7
-1 sprites/autorail.png 402 312 09 31 64 -31 7
-1 sprites/autorail.png 8bpp 18 8 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 98 8 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 178 8 64 39 -31 -1 normal
-1 sprites/autorail.png 8bpp 258 8 64 47 -31 -9 normal
-1 sprites/autorail.png 8bpp 338 8 64 31 -31 -5 normal
-1 sprites/autorail.png 8bpp 418 8 64 23 -31 7 normal
-1 sprites/autorail.png 8bpp 498 8 64 18 -31 4 normal
-1 sprites/autorail.png 8bpp 578 8 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 658 8 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 2 72 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 82 72 64 23 -31 7 normal
-1 sprites/autorail.png 8bpp 162 72 64 18 -31 4 normal
-1 sprites/autorail.png 8bpp 242 72 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 322 72 64 39 -31 -1 normal
-1 sprites/autorail.png 8bpp 402 72 64 47 -31 -9 normal
-1 sprites/autorail.png 8bpp 482 72 64 31 -31 -5 normal
-1 sprites/autorail.png 8bpp 562 72 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 642 72 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 722 72 64 47 -31 -9 normal
-1 sprites/autorail.png 8bpp 2 136 64 26 -31 4 normal
-1 sprites/autorail.png 8bpp 82 136 64 23 -31 4 normal
-1 sprites/autorail.png 8bpp 162 136 64 31 -31 -3 normal
-1 sprites/autorail.png 8bpp 242 136 64 26 -31 4 normal
-1 sprites/autorail.png 8bpp 322 136 64 23 -31 4 normal
-1 sprites/autorail.png 8bpp 402 136 64 31 -31 -3 normal
-1 sprites/autorail.png 8bpp 482 136 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 562 136 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 642 136 64 15 -31 7 normal
-1 sprites/autorail.png 8bpp 722 136 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 2 184 64 39 -31 -1 normal
-1 sprites/autorail.png 8bpp 82 184 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 162 184 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 242 184 64 39 -31 -1 normal
-1 sprites/autorail.png 8bpp 322 184 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 402 184 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 482 184 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 562 184 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 642 184 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 722 184 64 23 -31 7 normal
-1 sprites/autorail.png 8bpp 2 248 64 15 -31 7 normal
-1 sprites/autorail.png 8bpp 82 248 64 39 -31 -1 normal
-1 sprites/autorail.png 8bpp 162 248 64 47 -31 -9 normal
-1 sprites/autorail.png 8bpp 242 248 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 322 248 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 402 248 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 482 248 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 562 248 64 23 -31 7 normal
-1 sprites/autorail.png 8bpp 642 248 64 15 -31 7 normal
-1 sprites/autorail.png 8bpp 722 248 64 39 -31 -1 normal
-1 sprites/autorail.png 8bpp 2 312 64 47 -31 -9 normal
-1 sprites/autorail.png 8bpp 82 312 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 162 312 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 242 312 64 23 -31 7 normal
-1 sprites/autorail.png 8bpp 322 312 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 402 312 64 31 -31 7 normal

View File

@@ -9,107 +9,107 @@
-1 * 0 0C "Canal graphics by George / PaulC"
-1 * 3 05 08 41
// Canal slopes
-1 sprites/canal_locks.png 66 8 09 23 64 -31 0
-1 sprites/canal_locks.png 146 8 09 39 64 -31 -8
-1 sprites/canal_locks.png 226 8 09 23 64 -31 0
-1 sprites/canal_locks.png 306 8 09 39 64 -31 -8
-1 sprites/canal_locks.png 8bpp 66 8 64 23 -31 0 normal
-1 sprites/canal_locks.png 8bpp 146 8 64 39 -31 -8 normal
-1 sprites/canal_locks.png 8bpp 226 8 64 23 -31 0 normal
-1 sprites/canal_locks.png 8bpp 306 8 64 39 -31 -8 normal
// Lock sides
-1 sprites/canal_locks.png 386 8 09 26 40 -7 -12
-1 sprites/canal_locks.png 434 8 09 33 42 -31 -13
-1 sprites/canal_locks.png 482 8 09 25 40 -31 -12
-1 sprites/canal_locks.png 530 8 09 34 42 -9 -14
-1 sprites/canal_locks.png 578 8 09 27 32 -1 -17
-1 sprites/canal_locks.png 626 8 09 35 32 -29 -17
-1 sprites/canal_locks.png 674 8 09 27 32 -29 -17
-1 sprites/canal_locks.png 722 8 09 35 32 -1 -17
-1 sprites/canal_locks.png 2 72 09 44 40 -7 -24
-1 sprites/canal_locks.png 50 72 09 33 42 -31 -13
-1 sprites/canal_locks.png 98 72 09 32 40 -31 -12
-1 sprites/canal_locks.png 146 72 09 31 41 -8 -12
-1 sprites/canal_locks.png 194 72 09 32 34 -1 -13
-1 sprites/canal_locks.png 242 72 09 34 38 -35 -17
-1 sprites/canal_locks.png 290 72 09 44 34 -29 -26
-1 sprites/canal_locks.png 338 72 09 34 38 -1 -17
-1 sprites/canal_locks.png 386 72 09 24 42 -9 -4
-1 sprites/canal_locks.png 434 72 09 24 43 -31 -4
-1 sprites/canal_locks.png 482 72 09 24 53 -31 -4
-1 sprites/canal_locks.png 546 72 09 37 43 -10 -16
-1 sprites/canal_locks.png 594 72 09 26 38 -1 -9
-1 sprites/canal_locks.png 642 72 09 37 34 -29 -18
-1 sprites/canal_locks.png 690 72 09 26 38 -35 -9
-1 sprites/canal_locks.png 738 72 09 23 32 -1 -5
-1 sprites/canal_locks.png 2 136 09 26 40 -7 -12
-1 sprites/canal_locks.png 50 136 09 33 42 -31 -13
-1 sprites/canal_locks.png 98 136 09 25 40 -31 -12
-1 sprites/canal_locks.png 146 136 09 34 42 -9 -14
-1 sprites/canal_locks.png 194 136 09 27 32 -1 -17
-1 sprites/canal_locks.png 242 136 09 35 32 -29 -17
-1 sprites/canal_locks.png 290 136 09 27 32 -29 -17
-1 sprites/canal_locks.png 338 136 09 35 32 -1 -17
-1 sprites/canal_locks.png 386 136 09 32 40 -7 -12
-1 sprites/canal_locks.png 434 136 09 33 42 -31 -13
-1 sprites/canal_locks.png 482 136 09 32 40 -31 -12
-1 sprites/canal_locks.png 530 136 09 31 41 -8 -12
-1 sprites/canal_locks.png 578 136 09 32 34 -1 -13
-1 sprites/canal_locks.png 626 136 09 34 38 -35 -17
-1 sprites/canal_locks.png 674 136 09 32 34 -29 -14
-1 sprites/canal_locks.png 722 136 09 34 38 -1 -17
-1 sprites/canal_locks.png 2 184 09 24 42 -9 -4
-1 sprites/canal_locks.png 50 184 09 24 43 -31 -4
-1 sprites/canal_locks.png 98 184 09 24 53 -31 -4
-1 sprites/canal_locks.png 162 184 09 25 43 -10 -4
-1 sprites/canal_locks.png 210 184 09 26 38 -1 -9
-1 sprites/canal_locks.png 258 184 09 25 34 -29 -6
-1 sprites/canal_locks.png 306 184 09 26 38 -35 -9
-1 sprites/canal_locks.png 354 184 09 23 32 -1 -5
-1 sprites/canal_locks.png 8bpp 386 8 40 26 -7 -12 normal
-1 sprites/canal_locks.png 8bpp 434 8 42 33 -31 -13 normal
-1 sprites/canal_locks.png 8bpp 482 8 40 25 -31 -12 normal
-1 sprites/canal_locks.png 8bpp 530 8 42 34 -9 -14 normal
-1 sprites/canal_locks.png 8bpp 578 8 32 27 -1 -17 normal
-1 sprites/canal_locks.png 8bpp 626 8 32 35 -29 -17 normal
-1 sprites/canal_locks.png 8bpp 674 8 32 27 -29 -17 normal
-1 sprites/canal_locks.png 8bpp 722 8 32 35 -1 -17 normal
-1 sprites/canal_locks.png 8bpp 2 72 40 44 -7 -24 normal
-1 sprites/canal_locks.png 8bpp 50 72 42 33 -31 -13 normal
-1 sprites/canal_locks.png 8bpp 98 72 40 32 -31 -12 normal
-1 sprites/canal_locks.png 8bpp 146 72 41 31 -8 -12 normal
-1 sprites/canal_locks.png 8bpp 194 72 34 32 -1 -13 normal
-1 sprites/canal_locks.png 8bpp 242 72 38 34 -35 -17 normal
-1 sprites/canal_locks.png 8bpp 290 72 34 44 -29 -26 normal
-1 sprites/canal_locks.png 8bpp 338 72 38 34 -1 -17 normal
-1 sprites/canal_locks.png 8bpp 386 72 42 24 -9 -4 normal
-1 sprites/canal_locks.png 8bpp 434 72 43 24 -31 -4 normal
-1 sprites/canal_locks.png 8bpp 482 72 53 24 -31 -4 normal
-1 sprites/canal_locks.png 8bpp 546 72 43 37 -10 -16 normal
-1 sprites/canal_locks.png 8bpp 594 72 38 26 -1 -9 normal
-1 sprites/canal_locks.png 8bpp 642 72 34 37 -29 -18 normal
-1 sprites/canal_locks.png 8bpp 690 72 38 26 -35 -9 normal
-1 sprites/canal_locks.png 8bpp 738 72 32 23 -1 -5 normal
-1 sprites/canal_locks.png 8bpp 2 136 40 26 -7 -12 normal
-1 sprites/canal_locks.png 8bpp 50 136 42 33 -31 -13 normal
-1 sprites/canal_locks.png 8bpp 98 136 40 25 -31 -12 normal
-1 sprites/canal_locks.png 8bpp 146 136 42 34 -9 -14 normal
-1 sprites/canal_locks.png 8bpp 194 136 32 27 -1 -17 normal
-1 sprites/canal_locks.png 8bpp 242 136 32 35 -29 -17 normal
-1 sprites/canal_locks.png 8bpp 290 136 32 27 -29 -17 normal
-1 sprites/canal_locks.png 8bpp 338 136 32 35 -1 -17 normal
-1 sprites/canal_locks.png 8bpp 386 136 40 32 -7 -12 normal
-1 sprites/canal_locks.png 8bpp 434 136 42 33 -31 -13 normal
-1 sprites/canal_locks.png 8bpp 482 136 40 32 -31 -12 normal
-1 sprites/canal_locks.png 8bpp 530 136 41 31 -8 -12 normal
-1 sprites/canal_locks.png 8bpp 578 136 34 32 -1 -13 normal
-1 sprites/canal_locks.png 8bpp 626 136 38 34 -35 -17 normal
-1 sprites/canal_locks.png 8bpp 674 136 34 32 -29 -14 normal
-1 sprites/canal_locks.png 8bpp 722 136 38 34 -1 -17 normal
-1 sprites/canal_locks.png 8bpp 2 184 42 24 -9 -4 normal
-1 sprites/canal_locks.png 8bpp 50 184 43 24 -31 -4 normal
-1 sprites/canal_locks.png 8bpp 98 184 53 24 -31 -4 normal
-1 sprites/canal_locks.png 8bpp 162 184 43 25 -10 -4 normal
-1 sprites/canal_locks.png 8bpp 210 184 38 26 -1 -9 normal
-1 sprites/canal_locks.png 8bpp 258 184 34 25 -29 -6 normal
-1 sprites/canal_locks.png 8bpp 306 184 38 26 -35 -9 normal
-1 sprites/canal_locks.png 8bpp 354 184 32 23 -1 -5 normal
// Canal edges (temperate)
-1 sprites/canals.png 30 10 09 22 45 -11 -1
-1 sprites/canals.png 94 10 09 21 41 -8 10
-1 sprites/canals.png 142 10 09 21 42 -31 10
-1 sprites/canals.png 190 10 09 22 43 -31 -1
-1 sprites/canals.png 238 10 09 22 22 11 4
-1 sprites/canals.png 270 10 09 16 24 -11 15
-1 sprites/canals.png 302 10 09 23 23 -31 4
-1 sprites/canals.png 334 10 09 18 24 -11 -1
-1 sprites/canals.png 366 10 09 11 12 21 10
-1 sprites/canals.png 398 10 09 10 19 -8 21
-1 sprites/canals.png 430 10 09 10 11 -31 10
-1 sprites/canals.png 446 10 09 16 24 -11 -6
-1 sprites/canals.png 8bpp 30 10 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 10 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 10 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 10 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 10 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 10 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 10 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 10 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 10 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 10 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 10 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 10 24 16 -11 -6 normal
// Canal icon
-1 sprites/canal_locks.png 50 232 09 20 20 0 0
-1 sprites/canal_locks.png 8bpp 50 232 20 20 0 0 normal
// Differentiation for the climates starts here
// Canal edges (arctic snowy)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 40 09 22 45 -11 -1
-1 sprites/canals.png 94 40 09 21 41 -8 10
-1 sprites/canals.png 142 40 09 21 42 -31 10
-1 sprites/canals.png 190 40 09 22 43 -31 -1
-1 sprites/canals.png 238 40 09 22 22 11 4
-1 sprites/canals.png 270 40 09 16 24 -11 15
-1 sprites/canals.png 302 40 09 23 23 -31 4
-1 sprites/canals.png 334 40 09 18 24 -11 -1
-1 sprites/canals.png 366 40 09 11 12 21 10
-1 sprites/canals.png 398 40 09 10 19 -8 21
-1 sprites/canals.png 430 40 09 10 11 -31 10
-1 sprites/canals.png 446 40 09 16 24 -11 -6
-1 sprites/canals.png 8bpp 30 40 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 40 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 40 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 40 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 40 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 40 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 40 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 40 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 40 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 40 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 40 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 40 24 16 -11 -6 normal
-1 * 7 02 05 10 01 00 00 00
// Canal edges (arctic normal)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 70 09 22 45 -11 -1
-1 sprites/canals.png 94 70 09 21 41 -8 10
-1 sprites/canals.png 142 70 09 21 42 -31 10
-1 sprites/canals.png 190 70 09 22 43 -31 -1
-1 sprites/canals.png 238 70 09 22 22 11 4
-1 sprites/canals.png 270 70 09 16 24 -11 15
-1 sprites/canals.png 302 70 09 23 23 -31 4
-1 sprites/canals.png 334 70 09 18 24 -11 -1
-1 sprites/canals.png 366 70 09 11 12 21 10
-1 sprites/canals.png 398 70 09 10 19 -8 21
-1 sprites/canals.png 430 70 09 10 11 -31 10
-1 sprites/canals.png 446 70 09 16 24 -11 -6
-1 sprites/canals.png 8bpp 30 70 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 70 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 70 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 70 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 70 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 70 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 70 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 70 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 70 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 70 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 70 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 70 24 16 -11 -6 normal
-1 * 7 02 05 11 01 00 00 00
// Choose the right arctic canal edges
-1 * 14 02 05 12 81 81 00 FF 01 10 00 04 04 11 00
@@ -118,34 +118,34 @@
// Canal edges (tropic desert)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 100 09 22 45 -11 -1
-1 sprites/canals.png 94 100 09 21 41 -8 10
-1 sprites/canals.png 142 100 09 21 42 -31 10
-1 sprites/canals.png 190 100 09 22 43 -31 -1
-1 sprites/canals.png 238 100 09 22 22 11 4
-1 sprites/canals.png 270 100 09 16 24 -11 15
-1 sprites/canals.png 302 100 09 23 23 -31 4
-1 sprites/canals.png 334 100 09 18 24 -11 -1
-1 sprites/canals.png 366 100 09 11 12 21 10
-1 sprites/canals.png 398 100 09 10 19 -8 21
-1 sprites/canals.png 430 100 09 10 11 -31 10
-1 sprites/canals.png 446 100 09 16 24 -11 -6
-1 sprites/canals.png 8bpp 30 100 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 100 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 100 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 100 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 100 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 100 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 100 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 100 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 100 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 100 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 100 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 100 24 16 -11 -6 normal
-1 * 7 02 05 13 01 00 00 00
// Canal edges (tropic rainforest)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 130 09 22 45 -11 -1
-1 sprites/canals.png 94 130 09 21 41 -8 10
-1 sprites/canals.png 142 130 09 21 42 -31 10
-1 sprites/canals.png 190 130 09 22 43 -31 -1
-1 sprites/canals.png 238 130 09 22 22 11 4
-1 sprites/canals.png 270 130 09 16 24 -11 15
-1 sprites/canals.png 302 130 09 23 23 -31 4
-1 sprites/canals.png 334 130 09 18 24 -11 -1
-1 sprites/canals.png 366 130 09 11 12 21 10
-1 sprites/canals.png 398 130 09 10 19 -8 21
-1 sprites/canals.png 430 130 09 10 11 -31 10
-1 sprites/canals.png 446 130 09 16 24 -11 -6
-1 sprites/canals.png 8bpp 30 130 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 130 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 130 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 130 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 130 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 130 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 130 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 130 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 130 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 130 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 130 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 130 24 16 -11 -6 normal
-1 * 7 02 05 14 01 00 00 00
// Choose the right tropic canal edges
-1 * 14 02 05 15 81 81 00 FF 01 13 00 01 01 14 00
@@ -154,18 +154,18 @@
// Canal edges (toyland)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 160 09 22 45 -11 -1
-1 sprites/canals.png 94 160 09 21 41 -8 10
-1 sprites/canals.png 142 160 09 21 42 -31 10
-1 sprites/canals.png 190 160 09 22 43 -31 -1
-1 sprites/canals.png 238 160 09 22 22 11 4
-1 sprites/canals.png 270 160 09 16 24 -11 15
-1 sprites/canals.png 302 160 09 23 23 -31 4
-1 sprites/canals.png 334 160 09 18 24 -11 -1
-1 sprites/canals.png 366 160 09 11 12 21 10
-1 sprites/canals.png 398 160 09 10 19 -8 21
-1 sprites/canals.png 430 160 09 10 11 -31 10
-1 sprites/canals.png 446 160 09 16 24 -11 -6
-1 sprites/canals.png 8bpp 30 160 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 160 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 160 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 160 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 160 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 160 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 160 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 160 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 160 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 160 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 160 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 160 24 16 -11 -6 normal
-1 * 7 02 05 16 01 00 00 00
-1 * 6 07 83 01 \7! 03 01
-1 * 7 03 05 01 02 00 16 00

File diff suppressed because it is too large Load Diff

View File

@@ -8,51 +8,51 @@
//
-1 * 0 0C "Electrified rail by Michael Blunck"
-1 * 3 05 05 30
-1 sprites/elrails.png 66 8 01 16 32 -29 -2
-1 sprites/elrails.png 114 8 01 16 32 -1 -2
-1 sprites/elrails.png 162 8 01 1 32 -1 -2
-1 sprites/elrails.png 210 8 01 16 1 0 -3
-1 sprites/elrails.png 226 8 01 24 32 -29 -2
-1 sprites/elrails.png 274 8 01 9 32 -1 6
-1 sprites/elrails.png 322 8 01 9 32 -29 6
-1 sprites/elrails.png 370 8 01 24 32 -1 -2
-1 sprites/elrails.png 418 8 01 16 32 -29 -2
-1 sprites/elrails.png 466 8 01 16 32 -1 -2
-1 sprites/elrails.png 514 8 01 1 32 -1 -2
-1 sprites/elrails.png 562 8 01 16 1 0 -3
-1 sprites/elrails.png 578 8 01 24 32 -29 -2
-1 sprites/elrails.png 626 8 01 9 32 -1 6
-1 sprites/elrails.png 674 8 01 9 32 -29 6
-1 sprites/elrails.png 722 8 01 24 32 -1 -2
-1 sprites/elrails.png 2 56 01 16 32 -29 -2
-1 sprites/elrails.png 50 56 01 16 32 -1 -2
-1 sprites/elrails.png 98 56 01 1 32 -1 -2
-1 sprites/elrails.png 146 56 01 16 1 0 -3
-1 sprites/elrails.png 162 56 01 24 32 -29 -2
-1 sprites/elrails.png 210 56 01 9 32 -1 6
-1 sprites/elrails.png 258 56 01 9 32 -29 6
-1 sprites/elrails.png 306 56 01 24 32 -1 -2
-1 sprites/elrails.png 354 56 01 8 16 -29 6
-1 sprites/elrails.png 386 56 01 8 16 -1 -2
-1 sprites/elrails.png 418 56 01 8 16 -13 -2
-1 sprites/elrails.png 450 56 01 8 16 15 6
-1 sprites/elrails.png 482 56 01 16 8 -7 -14
-1 sprites/elrails.png 498 56 01 18 8 0 -17
-1 sprites/elrails.png 514 56 01 16 8 0 -14
-1 sprites/elrails.png 530 56 01 18 8 -7 -17
-1 sprites/elrails.png 546 56 01 16 2 0 -15
-1 sprites/elrails.png 562 56 01 18 2 0 -16
-1 sprites/elrails.png 578 56 01 16 8 0 -15
-1 sprites/elrails.png 594 56 01 16 8 -7 -15
-1 sprites/elrails.png 610 56 09 16 13 4 2
-1 sprites/elrails.png 642 56 09 16 20 0 2
-1 sprites/elrails.png 674 56 09 16 20 0 2
-1 sprites/elrails.png 706 56 09 16 20 0 2
-1 sprites/elrails.png 738 56 03 30 38 -3 -14
-1 sprites/elrails.png 2 104 03 44 72 -16 -8
-1 sprites/elrails.png 82 104 03 35 44 -21 -2
-1 sprites/elrails.png 146 104 03 44 72 -16 -35
-1 sprites/elrails.png 226 104 09 19 20 0 1
-1 sprites/elrails.png 258 104 03 32 32 0 0
-1 sprites/elrails.png 306 104 01 22 12 -9 -18
-1 sprites/elrails.png 338 104 01 22 12 -1 -18
-1 sprites/elrails.png 8bpp 66 8 32 16 -29 -2 normal
-1 sprites/elrails.png 8bpp 114 8 32 16 -1 -2 normal
-1 sprites/elrails.png 8bpp 162 8 32 1 -1 -2 normal
-1 sprites/elrails.png 8bpp 210 8 1 16 0 -3 normal
-1 sprites/elrails.png 8bpp 226 8 32 24 -29 -2 normal
-1 sprites/elrails.png 8bpp 274 8 32 9 -1 6 normal
-1 sprites/elrails.png 8bpp 322 8 32 9 -29 6 normal
-1 sprites/elrails.png 8bpp 370 8 32 24 -1 -2 normal
-1 sprites/elrails.png 8bpp 418 8 32 16 -29 -2 normal
-1 sprites/elrails.png 8bpp 466 8 32 16 -1 -2 normal
-1 sprites/elrails.png 8bpp 514 8 32 1 -1 -2 normal
-1 sprites/elrails.png 8bpp 562 8 1 16 0 -3 normal
-1 sprites/elrails.png 8bpp 578 8 32 24 -29 -2 normal
-1 sprites/elrails.png 8bpp 626 8 32 9 -1 6 normal
-1 sprites/elrails.png 8bpp 674 8 32 9 -29 6 normal
-1 sprites/elrails.png 8bpp 722 8 32 24 -1 -2 normal
-1 sprites/elrails.png 8bpp 2 56 32 16 -29 -2 normal
-1 sprites/elrails.png 8bpp 50 56 32 16 -1 -2 normal
-1 sprites/elrails.png 8bpp 98 56 32 1 -1 -2 normal
-1 sprites/elrails.png 8bpp 146 56 1 16 0 -3 normal
-1 sprites/elrails.png 8bpp 162 56 32 24 -29 -2 normal
-1 sprites/elrails.png 8bpp 210 56 32 9 -1 6 normal
-1 sprites/elrails.png 8bpp 258 56 32 9 -29 6 normal
-1 sprites/elrails.png 8bpp 306 56 32 24 -1 -2 normal
-1 sprites/elrails.png 8bpp 354 56 16 8 -29 6 normal
-1 sprites/elrails.png 8bpp 386 56 16 8 -1 -2 normal
-1 sprites/elrails.png 8bpp 418 56 16 8 -13 -2 normal
-1 sprites/elrails.png 8bpp 450 56 16 8 15 6 normal
-1 sprites/elrails.png 8bpp 482 56 8 16 -7 -14 normal
-1 sprites/elrails.png 8bpp 498 56 8 18 0 -17 normal
-1 sprites/elrails.png 8bpp 514 56 8 16 0 -14 normal
-1 sprites/elrails.png 8bpp 530 56 8 18 -7 -17 normal
-1 sprites/elrails.png 8bpp 546 56 2 16 0 -15 normal
-1 sprites/elrails.png 8bpp 562 56 2 18 0 -16 normal
-1 sprites/elrails.png 8bpp 578 56 8 16 0 -15 normal
-1 sprites/elrails.png 8bpp 594 56 8 16 -7 -15 normal
-1 sprites/elrails.png 8bpp 610 56 13 16 4 2 normal
-1 sprites/elrails.png 8bpp 642 56 20 16 0 2 normal
-1 sprites/elrails.png 8bpp 674 56 20 16 0 2 normal
-1 sprites/elrails.png 8bpp 706 56 20 16 0 2 normal
-1 sprites/elrails.png 8bpp 738 56 38 30 -3 -14 normal
-1 sprites/elrails.png 8bpp 2 104 72 44 -16 -8 normal
-1 sprites/elrails.png 8bpp 82 104 44 35 -21 -2 normal
-1 sprites/elrails.png 8bpp 146 104 72 44 -16 -35 normal
-1 sprites/elrails.png 8bpp 226 104 20 19 0 1 normal
-1 sprites/elrails.png 8bpp 258 104 32 32 0 0 normal
-1 sprites/elrails.png 8bpp 306 104 12 22 -9 -18 normal
-1 sprites/elrails.png 8bpp 338 104 12 22 -1 -18 normal

View File

@@ -12,194 +12,194 @@
-1 * 6 07 83 01 \7= 03 3D
// Fix missing wheels on the wood trucks
-1 * 14 0A 04 01 87 0C 01 89 0C 01 07 0E 01 09 0E
-1 sprites/fix_graphics.png 82 8 09 16 22 -6 -7
-1 sprites/fix_graphics.png 114 8 09 16 22 -14 -7
-1 sprites/fix_graphics.png 146 8 09 16 22 -6 -7
-1 sprites/fix_graphics.png 178 8 09 16 22 -14 -7
-1 sprites/fix_graphics.png 8bpp 82 8 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 114 8 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 146 8 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 178 8 22 16 -14 -7 normal
// Show correct graphics for various 3rd generation trucks
-1 * 5 0A 01 28 C4 0D
-1 sprites/fix_graphics.png 226 8 01 18 8 -3 -10
-1 sprites/fix_graphics.png 242 8 09 16 20 -14 -7
-1 sprites/fix_graphics.png 274 8 01 12 28 -14 -6
-1 sprites/fix_graphics.png 322 8 09 16 20 -6 -7
-1 sprites/fix_graphics.png 354 8 01 18 8 -3 -10
-1 sprites/fix_graphics.png 370 8 09 16 20 -14 -7
-1 sprites/fix_graphics.png 402 8 01 12 28 -14 -6
-1 sprites/fix_graphics.png 450 8 09 16 20 -6 -7
-1 sprites/fix_graphics.png 482 8 01 18 8 -3 -10
-1 sprites/fix_graphics.png 498 8 09 16 20 -14 -7
-1 sprites/fix_graphics.png 530 8 01 12 28 -14 -6
-1 sprites/fix_graphics.png 578 8 09 16 20 -6 -7
-1 sprites/fix_graphics.png 610 8 01 18 8 -3 -10
-1 sprites/fix_graphics.png 626 8 09 16 20 -14 -7
-1 sprites/fix_graphics.png 658 8 01 12 28 -14 -6
-1 sprites/fix_graphics.png 706 8 09 16 20 -6 -7
-1 sprites/fix_graphics.png 738 8 01 18 8 -3 -10
-1 sprites/fix_graphics.png 754 8 09 16 22 -14 -7
-1 sprites/fix_graphics.png 2 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 50 40 09 16 22 -6 -7
-1 sprites/fix_graphics.png 82 40 01 18 8 -3 -10
-1 sprites/fix_graphics.png 98 40 09 16 22 -14 -7
-1 sprites/fix_graphics.png 130 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 178 40 09 16 22 -6 -7
-1 sprites/fix_graphics.png 210 40 01 18 8 -3 -10
-1 sprites/fix_graphics.png 226 40 09 16 22 -14 -7
-1 sprites/fix_graphics.png 258 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 306 40 09 16 22 -6 -7
-1 sprites/fix_graphics.png 338 40 01 18 8 -3 -10
-1 sprites/fix_graphics.png 354 40 09 16 22 -14 -7
-1 sprites/fix_graphics.png 386 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 434 40 09 16 22 -6 -7
-1 sprites/fix_graphics.png 466 40 01 18 8 -3 -10
-1 sprites/fix_graphics.png 482 40 09 16 20 -14 -7
-1 sprites/fix_graphics.png 514 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 562 40 09 16 20 -6 -7
-1 sprites/fix_graphics.png 594 40 01 18 8 -3 -10
-1 sprites/fix_graphics.png 610 40 09 16 20 -14 -7
-1 sprites/fix_graphics.png 642 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 690 40 09 16 20 -6 -7
-1 sprites/fix_graphics.png 8bpp 226 8 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 242 8 20 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 274 8 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 322 8 20 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 354 8 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 370 8 20 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 402 8 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 450 8 20 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 482 8 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 498 8 20 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 530 8 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 578 8 20 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 610 8 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 626 8 20 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 658 8 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 706 8 20 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 738 8 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 754 8 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 2 40 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 50 40 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 82 40 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 98 40 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 130 40 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 178 40 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 210 40 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 226 40 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 258 40 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 306 40 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 338 40 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 354 40 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 386 40 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 434 40 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 466 40 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 482 40 20 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 514 40 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 562 40 20 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 594 40 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 610 40 20 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 642 40 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 690 40 20 16 -6 -7 normal
// Fix clipping on the 2nd generation paper truck
-1 * 14 0A 04 01 9D 0C 01 9F 0C 01 A1 0C 01 A3 0C
-1 sprites/fix_graphics.png 738 40 09 16 22 -14 -7
-1 sprites/fix_graphics.png 770 40 09 16 22 -6 -7
-1 sprites/fix_graphics.png 2 72 09 16 22 -14 -7
-1 sprites/fix_graphics.png 34 72 09 16 22 -6 -7
-1 sprites/fix_graphics.png 8bpp 738 40 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 770 40 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 2 72 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 34 72 22 16 -6 -7 normal
// Fix clipping on the 1st generation paper truck
-1 * 14 0A 04 01 5D 0D 01 5F 0D 01 61 0D 01 63 0D
-1 sprites/fix_graphics.png 82 72 09 16 22 -14 -7
-1 sprites/fix_graphics.png 114 72 09 17 22 -5 -7
-1 sprites/fix_graphics.png 146 72 09 17 22 -14 -8
-1 sprites/fix_graphics.png 178 72 09 16 22 -6 -7
-1 sprites/fix_graphics.png 8bpp 82 72 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 114 72 22 17 -5 -7 normal
-1 sprites/fix_graphics.png 8bpp 146 72 22 17 -14 -8 normal
-1 sprites/fix_graphics.png 8bpp 178 72 22 16 -6 -7 normal
// Fix clipping on the 3rd generation paper truck
-1 * 14 0A 04 01 1D 0E 01 1F 0E 01 21 0E 01 23 0E
-1 sprites/fix_graphics.png 226 72 09 16 22 -14 -7
-1 sprites/fix_graphics.png 258 72 09 16 22 -6 -7
-1 sprites/fix_graphics.png 290 72 09 16 22 -14 -7
-1 sprites/fix_graphics.png 322 72 09 16 22 -6 -7
-1 sprites/fix_graphics.png 8bpp 226 72 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 258 72 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 290 72 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 322 72 22 16 -6 -7 normal
// Fix clipping on the toyland toy van in the German DOS graphics
-1 * 6 07 83 01 \7! 03 02
-1 * 5 0A 01 01 5D 0C
-1 sprites/fix_graphics.png 18 296 09 16 20 -14 -7
-1 sprites/fix_graphics.png 8bpp 18 296 20 16 -14 -7 normal
// Non-toyland specific
-1 * 6 07 83 01 \7= 03 08
// Fix offsets for the monorail bridge heads
-1 * 8 0A 02 01 EA 10 02 EC 10
-1 sprites/fix_graphics.png 370 72 09 35 48 -23 -7
-1 sprites/fix_graphics.png 434 72 09 35 48 -23 -7
-1 sprites/fix_graphics.png 498 72 09 21 49 -24 3
-1 sprites/fix_graphics.png 8bpp 370 72 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 434 72 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 498 72 49 21 -24 3 normal
// Fix offsets for the maglev bridge heads
-1 * 8 0A 02 01 12 11 02 14 11
-1 sprites/fix_graphics.png 322 486 09 35 48 -23 -7
-1 sprites/fix_graphics.png 386 486 09 35 48 -23 -7
-1 sprites/fix_graphics.png 450 486 09 21 49 -24 3
-1 sprites/fix_graphics.png 8bpp 322 486 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 386 486 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 450 486 49 21 -24 3 normal
// Toyland specific
-1 * 6 07 83 01 \7! 03 0F
// Fix offsets for the toyland monorail bridge heads
-1 * 8 0A 02 01 EA 10 02 EC 10
-1 sprites/fix_graphics.png 610 630 09 35 48 -23 -7
-1 sprites/fix_graphics.png 674 630 09 35 48 -23 -7
-1 sprites/fix_graphics.png 738 630 09 21 49 -24 3
-1 sprites/fix_graphics.png 8bpp 610 630 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 674 630 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 738 630 49 21 -24 3 normal
// Fix offsets for the toyland maglev bridge heads
-1 * 8 0A 02 01 12 11 02 14 11
-1 sprites/fix_graphics.png 18 678 09 35 48 -23 -7
-1 sprites/fix_graphics.png 82 678 09 35 48 -23 -7
-1 sprites/fix_graphics.png 146 678 09 21 49 -24 3
-1 sprites/fix_graphics.png 8bpp 18 678 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 82 678 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 146 678 49 21 -24 3 normal
// Fix colours for toyland maglev junction overlays
-1 * 5 0A 01 06 91 04
-1 sprites/fix_graphics.png 338 630 09 16 30 -14 8
-1 sprites/fix_graphics.png 386 630 09 16 30 -14 8
-1 sprites/fix_graphics.png 434 630 01 7 40 -19 4
-1 sprites/fix_graphics.png 482 630 01 7 40 -19 20
-1 sprites/fix_graphics.png 530 630 01 19 12 11 6
-1 sprites/fix_graphics.png 562 630 01 19 12 -21 6
-1 sprites/fix_graphics.png 8bpp 338 630 30 16 -14 8 normal
-1 sprites/fix_graphics.png 8bpp 386 630 30 16 -14 8 normal
-1 sprites/fix_graphics.png 8bpp 434 630 40 7 -19 4 normal
-1 sprites/fix_graphics.png 8bpp 482 630 40 7 -19 20 normal
-1 sprites/fix_graphics.png 8bpp 530 630 12 19 11 6 normal
-1 sprites/fix_graphics.png 8bpp 562 630 12 19 -21 6 normal
// Fix transparency of cinema
-1 * 5 0A 01 02 34 11
-1 sprites/fix_graphics.png 578 72 09 31 64 -31 0
-1 sprites/fix_graphics.png 658 72 09 47 50 -28 -20
-1 sprites/fix_graphics.png 8bpp 578 72 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 658 72 50 47 -28 -20 normal
// Fix misaligned undergrounds for temperate monorail
-1 * 6 07 83 01 \7! 00 06
-1 * 5 0A 01 05 4C 04
-1 sprites/fix_graphics.png 2 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 8bpp 2 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 162 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 322 136 64 31 -31 0 normal
// Fix misaligned undergrounds for arctic monorail
-1 * 6 07 83 01 \7! 01 06
-1 * 5 0A 01 05 4C 04
-1 sprites/fix_graphics.png 434 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 8bpp 434 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 514 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 594 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 674 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 184 64 31 -31 0 normal
// Fix misaligned undergrounds for tropical/desert monorail/maglev
-1 * 6 07 83 01 \7! 02 10
-1 * 11 0A 03 05 4C 04 05 66 04 05 B8 04
-1 sprites/fix_graphics.png 114 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 194 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 274 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 354 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 434 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 8bpp 114 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 194 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 274 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 354 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 434 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 514 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 594 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 674 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 232 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 232 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 162 232 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 232 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 322 232 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 402 232 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 482 232 64 31 -31 0 normal
// Fix misaligned X crossing for snow-covered monorail
-1 * 6 07 83 01 \7! 01 02
-1 * 5 0A 01 01 65 04
-1 sprites/fix_graphics.png 594 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 8bpp 594 232 64 31 -31 0 normal
// Fix offsets for the tropical house
-1 * 5 0A 01 01 FF 11
-1 sprites/fix_graphics.png 706 232 09 47 64 -31 -16
-1 sprites/fix_graphics.png 8bpp 706 232 64 47 -31 -16 normal
// Graphics metadata pixel higher than actual graphics
-1 * 6 12 01 00 01 AC E2
-1 sprites/fix_graphics.png 66 296 01 10 9 0 0
-1 sprites/fix_graphics.png 8bpp 66 296 9 10 0 0 normal
// Non-toyland specific
-1 * 6 07 83 01 \7= 03 0A
// Fix offsets for the tubular bridge pillars
-1 * 5 0A 01 04 05 0A
-1 sprites/fix_graphics.png 98 296 09 9 4 2 -1
-1 sprites/fix_graphics.png 114 296 09 9 4 2 -1
-1 sprites/fix_graphics.png 130 296 09 9 4 -4 0
-1 sprites/fix_graphics.png 146 296 09 9 4 -4 0
-1 sprites/fix_graphics.png 8bpp 98 296 4 9 2 -1 normal
-1 sprites/fix_graphics.png 8bpp 114 296 4 9 2 -1 normal
-1 sprites/fix_graphics.png 8bpp 130 296 4 9 -4 0 normal
-1 sprites/fix_graphics.png 8bpp 146 296 4 9 -4 0 normal
// Fix offsets for the cantilever bridge pillars
-1 * 5 0A 01 04 DD 09
-1 sprites/fix_graphics.png 178 296 09 11 10 2 -3
-1 sprites/fix_graphics.png 194 296 09 12 10 2 -2
-1 sprites/fix_graphics.png 210 296 09 11 10 -10 -1
-1 sprites/fix_graphics.png 226 296 09 11 10 -10 -1
-1 sprites/fix_graphics.png 8bpp 178 296 10 11 2 -3 normal
-1 sprites/fix_graphics.png 8bpp 194 296 10 12 2 -2 normal
-1 sprites/fix_graphics.png 8bpp 210 296 10 11 -10 -1 normal
-1 sprites/fix_graphics.png 8bpp 226 296 10 11 -10 -1 normal
// Toyland specific
-1 * 6 07 83 01 \7! 03 0A
// Fix offsets for the toyland tubular bridge pillars
-1 * 5 0A 01 04 05 0A
-1 sprites/fix_graphics.png 248 296 09 9 4 2 -1
-1 sprites/fix_graphics.png 264 296 09 9 4 2 -1
-1 sprites/fix_graphics.png 280 296 09 9 4 -4 0
-1 sprites/fix_graphics.png 296 296 09 9 4 -4 0
-1 sprites/fix_graphics.png 8bpp 248 296 4 9 2 -1 normal
-1 sprites/fix_graphics.png 8bpp 264 296 4 9 2 -1 normal
-1 sprites/fix_graphics.png 8bpp 280 296 4 9 -4 0 normal
-1 sprites/fix_graphics.png 8bpp 296 296 4 9 -4 0 normal
// Fix offsets for the toyland cantilever bridge pillars
-1 * 5 0A 01 04 DD 09
-1 sprites/fix_graphics.png 328 296 09 11 10 2 -3
-1 sprites/fix_graphics.png 344 296 09 12 10 2 -2
-1 sprites/fix_graphics.png 360 296 09 11 10 -10 -1
-1 sprites/fix_graphics.png 376 296 09 11 10 -10 -1
-1 sprites/fix_graphics.png 8bpp 328 296 10 11 2 -3 normal
-1 sprites/fix_graphics.png 8bpp 344 296 10 12 2 -2 normal
-1 sprites/fix_graphics.png 8bpp 360 296 10 11 -10 -1 normal
-1 sprites/fix_graphics.png 8bpp 376 296 10 11 -10 -1 normal
// Wrong, non-translated colours in tubular bridge in 'normal' climates
// Toyland has separate sprites which are not colour translated, thus
@@ -208,169 +208,169 @@
-1 * 6 07 83 01 \7= 03 \b22
// Main tubular bridge sprites
-1 * 5 0A 01 \b6 \w2559
-1 sprites/fix_graphics.png 2 330 09 40 32 -30 -26
-1 sprites/fix_graphics.png 52 330 09 50 44 -42 -26
-1 sprites/fix_graphics.png 116 330 09 45 46 -42 -21
-1 sprites/fix_graphics.png 180 330 09 45 46 -2 -20
-1 sprites/fix_graphics.png 244 330 09 50 44 0 -25
-1 sprites/fix_graphics.png 308 330 09 41 32 0 -25
-1 sprites/fix_graphics.png 8bpp 2 330 32 40 -30 -26 normal
-1 sprites/fix_graphics.png 8bpp 52 330 44 50 -42 -26 normal
-1 sprites/fix_graphics.png 8bpp 116 330 46 45 -42 -21 normal
-1 sprites/fix_graphics.png 8bpp 180 330 46 45 -2 -20 normal
-1 sprites/fix_graphics.png 8bpp 244 330 44 50 0 -25 normal
-1 sprites/fix_graphics.png 8bpp 308 330 32 41 0 -25 normal
// start rail bridge
-1 * 5 0A 01 01 \w2569
-1 sprites/fix_graphics.png 350 330 09 29 52 -25 -4
-1 sprites/fix_graphics.png 8bpp 350 330 52 29 -25 -4 normal
// start rail + road bridge
-1 * 5 0A 01 02 \w2574
-1 sprites/fix_graphics.png 420 330 09 29 50 -25 -4
-1 sprites/fix_graphics.png 489 330 09 29 52 -25 -4
-1 sprites/fix_graphics.png 8bpp 420 330 50 29 -25 -4 normal
-1 sprites/fix_graphics.png 8bpp 489 330 52 29 -25 -4 normal
// start road + monorail bridge
-1 * 5 0A 01 02 \w2580
-1 sprites/fix_graphics.png 559 330 09 29 50 -25 -4
-1 sprites/fix_graphics.png 629 330 09 29 52 -25 -4
-1 sprites/fix_graphics.png 8bpp 559 330 50 29 -25 -4 normal
-1 sprites/fix_graphics.png 8bpp 629 330 52 29 -25 -4 normal
// start monrail + maglev bridge
-1 * 5 0A 01 02 \w2586
-1 sprites/fix_graphics.png 699 330 09 29 50 -25 -4
-1 sprites/fix_graphics.png 489 283 09 29 52 -25 -4
-1 sprites/fix_graphics.png 8bpp 699 330 50 29 -25 -4 normal
-1 sprites/fix_graphics.png 8bpp 489 283 52 29 -25 -4 normal
// start maglev bridge
-1 * 5 0A 01 01 \w2592
-1 sprites/fix_graphics.png 559 283 09 29 50 -25 -4
-1 sprites/fix_graphics.png 8bpp 559 283 50 29 -25 -4 normal
// GUI sprite
-1 * 5 0A 01 01 \w2600
-1 sprites/fix_graphics.png 433 298 09 15 40 0 5
-1 sprites/fix_graphics.png 8bpp 433 298 40 15 0 5 normal
// Remove road markings from tropical rail crossings
-1 * 6 07 83 01 \7! 02 19
-1 * 14 0A 04 04 5A 05 08 62 05 08 6E 05 04 7A 05
-1 sprites/fix_graphics.png 2 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 562 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 642 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 722 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 562 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 642 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 722 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 8bpp 2 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 162 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 322 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 402 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 482 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 562 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 642 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 722 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 162 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 322 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 402 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 482 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 562 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 642 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 722 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 486 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 486 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 162 486 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 486 64 31 -31 0 normal
// Fix transparency of steel mill
-1 * 5 0A 01 06 46 08
-1 sprites/fix_graphics.png 162 870 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 870 09 51 64 -31 -21
-1 sprites/fix_graphics.png 322 870 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 870 09 58 49 -29 -29
-1 sprites/fix_graphics.png 466 870 09 31 64 -31 0
-1 sprites/fix_graphics.png 546 870 09 42 45 -18 -12
-1 sprites/fix_graphics.png 8bpp 162 870 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 870 64 51 -31 -21 normal
-1 sprites/fix_graphics.png 8bpp 322 870 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 402 870 49 58 -29 -29 normal
-1 sprites/fix_graphics.png 8bpp 466 870 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 546 870 45 42 -18 -12 normal
-1 * 5 0A 01 0A 4D 08
-1 sprites/fix_graphics.png 610 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 690 486 09 61 59 -31 -33
-1 sprites/fix_graphics.png 2 566 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 566 09 50 51 -25 -21
-1 sprites/fix_graphics.png 606 870 09 31 64 -31 0
-1 sprites/fix_graphics.png 686 870 09 46 64 -31 -16
-1 sprites/fix_graphics.png 2 945 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 945 09 51 50 -29 -21
-1 sprites/fix_graphics.png 146 945 09 31 64 -31 0
-1 sprites/fix_graphics.png 226 945 09 42 47 -18 -12
-1 sprites/fix_graphics.png 8bpp 610 486 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 690 486 59 61 -31 -33 normal
-1 sprites/fix_graphics.png 8bpp 2 566 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 566 51 50 -25 -21 normal
-1 sprites/fix_graphics.png 8bpp 606 870 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 686 870 64 46 -31 -16 normal
-1 sprites/fix_graphics.png 8bpp 2 945 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 945 50 51 -29 -21 normal
-1 sprites/fix_graphics.png 8bpp 146 945 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 226 945 47 42 -18 -12 normal
-1 * 5 0A 01 04 58 08
-1 sprites/fix_graphics.png 162 566 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 566 09 52 59 -31 -24
-1 sprites/fix_graphics.png 306 566 09 31 64 -31 0
-1 sprites/fix_graphics.png 386 566 09 44 51 -25 -15
-1 sprites/fix_graphics.png 8bpp 162 566 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 566 59 52 -31 -24 normal
-1 sprites/fix_graphics.png 8bpp 306 566 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 386 566 51 44 -25 -15 normal
// Fix transparency of oil well
-1 * 5 0A 01 07 7D 08
-1 sprites/fix_graphics.png 2 630 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 566 09 50 31 -11 -28
-1 sprites/fix_graphics.png 530 566 09 47 31 -11 -25
-1 sprites/fix_graphics.png 578 566 09 47 31 -11 -25
-1 sprites/fix_graphics.png 626 566 09 47 31 -11 -25
-1 sprites/fix_graphics.png 674 566 09 49 31 -11 -27
-1 sprites/fix_graphics.png 722 566 09 52 31 -11 -30
-1 sprites/fix_graphics.png 8bpp 2 630 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 482 566 31 50 -11 -28 normal
-1 sprites/fix_graphics.png 8bpp 530 566 31 47 -11 -25 normal
-1 sprites/fix_graphics.png 8bpp 578 566 31 47 -11 -25 normal
-1 sprites/fix_graphics.png 8bpp 626 566 31 47 -11 -25 normal
-1 sprites/fix_graphics.png 8bpp 674 566 31 49 -11 -27 normal
-1 sprites/fix_graphics.png 8bpp 722 566 31 52 -11 -30 normal
-1 * 6 07 83 01 \7! 01 02
-1 * 5 0A 01 01 7D 08
-1 sprites/fix_graphics.png 114 630 09 31 64 -31 0
-1 sprites/fix_graphics.png 8bpp 114 630 64 31 -31 0 normal
-1 * 6 07 83 01 \7! 02 02
-1 * 5 0A 01 01 7D 08
-1 sprites/fix_graphics.png 226 630 09 31 64 -31 0
-1 sprites/fix_graphics.png 8bpp 226 630 64 31 -31 0 normal
// Fix city airport's grass for temperate
-1 * 6 07 83 01 \7! 00 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 242 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 562 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 642 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 722 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 8bpp 242 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 322 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 402 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 482 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 562 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 642 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 722 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 726 64 31 -31 0 normal
// Fix city airport's grass for arctic
-1 * 6 07 83 01 \7! 01 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 194 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 274 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 354 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 434 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 8bpp 194 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 274 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 354 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 434 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 514 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 594 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 674 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 774 64 31 -31 0 normal
// Fix city airport's grass for tropical
-1 * 6 07 83 01 \7! 02 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 194 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 274 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 354 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 434 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 8bpp 194 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 274 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 354 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 434 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 514 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 594 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 674 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 822 64 31 -31 0 normal
// Fix city airport's grass for toyland
-1 * 6 07 83 01 \7! 03 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 194 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 274 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 354 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 434 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 870 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 870 09 31 64 -31 0
-1 sprites/fix_graphics.png 8bpp 194 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 274 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 354 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 434 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 514 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 594 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 674 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 870 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 870 64 31 -31 0 normal
// Wrong, non-translated colours in arctic buildings
-1 * 8 0A 02 01 1F 06 01 DB 11
-1 sprites/fix_graphics.png 305 945 09 29 59 -29 -12
-1 sprites/fix_graphics.png 369 945 09 29 59 -29 -12
-1 sprites/fix_graphics.png 8bpp 305 945 59 29 -29 -12 normal
-1 sprites/fix_graphics.png 8bpp 369 945 59 29 -29 -12 normal
-1 * 8 0A 02 01 76 11 01 E6 11
-1 sprites/fix_graphics.png 449 945 09 69 64 -31 -38
-1 sprites/fix_graphics.png 529 945 09 69 64 -31 -38
-1 sprites/fix_graphics.png 8bpp 449 945 64 69 -31 -38 normal
-1 sprites/fix_graphics.png 8bpp 529 945 64 69 -31 -38 normal
-1 * 8 0A 02 02 7E 11 01 E1 11
-1 sprites/fix_graphics.png 625 945 03 75 54 -25 -47
-1 sprites/fix_graphics.png 2 1037 09 75 54 -25 -47
-1 sprites/fix_graphics.png 66 1037 09 75 54 -25 -47
-1 sprites/fix_graphics.png 8bpp 625 945 54 75 -25 -47 normal
-1 sprites/fix_graphics.png 8bpp 2 1037 54 75 -25 -47 normal
-1 sprites/fix_graphics.png 8bpp 66 1037 54 75 -25 -47 normal
// Fix buoy in-game; don't show black outline
-1 * 4 01 05 01 \b1
-1 sprites/fix_graphics.png 575 490 09 11 7 7 4
-1 sprites/fix_graphics.png 8bpp 575 490 7 11 7 4 normal
-1 * 7 02 05 17 01 00 00 00
-1 * 7 03 05 01 08 00 17 00

View File

@@ -8,39 +8,39 @@
//
-1 * 0 0C "Flag graphics"
-1 * 3 05 14 24
-1 sprites/flags.png 34 8 09 8 11 0 0
-1 sprites/flags.png 50 8 09 8 11 0 0
-1 sprites/flags.png 66 8 09 8 11 0 0
-1 sprites/flags.png 82 8 09 8 11 0 0
-1 sprites/flags.png 98 8 09 8 11 0 0
-1 sprites/flags.png 114 8 09 8 11 0 0
-1 sprites/flags.png 130 8 09 8 11 0 0
-1 sprites/flags.png 146 8 09 8 11 0 0
-1 sprites/flags.png 162 8 09 8 11 0 0
-1 sprites/flags.png 178 8 09 8 11 0 0
-1 sprites/flags.png 194 8 09 8 11 0 0
-1 sprites/flags.png 210 8 09 8 11 0 0
-1 sprites/flags.png 226 8 09 8 11 0 0
-1 sprites/flags.png 242 8 09 8 11 0 0
-1 sprites/flags.png 258 8 09 8 11 0 0
-1 sprites/flags.png 274 8 09 8 11 0 0
-1 sprites/flags.png 290 8 09 8 11 0 0
-1 sprites/flags.png 306 8 09 8 11 0 0
-1 sprites/flags.png 322 8 09 8 11 0 0
-1 sprites/flags.png 338 8 09 8 11 0 0
-1 sprites/flags.png 354 8 09 8 11 0 0
-1 sprites/flags.png 370 8 09 8 11 0 0
-1 sprites/flags.png 386 8 09 8 11 0 0
-1 sprites/flags.png 402 8 09 8 11 0 0
-1 sprites/flags.png 418 8 09 8 11 0 0
-1 sprites/flags.png 434 8 09 8 11 0 0
-1 sprites/flags.png 450 8 09 8 11 0 0
-1 sprites/flags.png 466 8 09 8 11 0 0
-1 sprites/flags.png 482 8 09 8 11 0 0
-1 sprites/flags.png 498 8 09 8 11 0 0
-1 sprites/flags.png 514 8 09 8 11 0 0
-1 sprites/flags.png 530 8 09 8 11 0 0
-1 sprites/flags.png 546 8 09 8 11 0 0
-1 sprites/flags.png 562 8 09 8 11 0 0
-1 sprites/flags.png 578 8 09 8 11 0 0
-1 sprites/flags.png 594 8 09 8 11 0 0
-1 sprites/flags.png 8bpp 34 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 50 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 66 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 82 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 98 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 114 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 130 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 146 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 162 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 178 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 194 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 210 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 226 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 242 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 258 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 274 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 290 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 306 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 322 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 338 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 354 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 370 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 386 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 402 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 418 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 434 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 450 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 466 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 482 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 498 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 514 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 530 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 546 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 562 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 578 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 594 8 11 8 0 0 normal

View File

@@ -9,369 +9,369 @@
-1 * 0 0C "Foundations. Non-halftile ones by Marcin Grzegorczyk"
-1 * 6 07 83 01 \7! 00 5B
-1 * 3 05 06 5A
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View File

@@ -8,233 +8,233 @@
//
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-1 sprites/mono.png 8bpp 85 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 100 150 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 130 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 145 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 160 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 175 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 190 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 205 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 220 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 235 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 250 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 265 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 280 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 295 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 310 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 325 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 340 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 355 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 370 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 385 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 400 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 415 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 430 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 445 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 460 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 475 150 7 13 0 0 normal
//U+0178 Latin Capital Letter Y With Diaeresis (only needed for mono as it is in the base set, but relocated by some code)
-1 * 0 12 01 03 01 78 01
-1 sprites/mono.png 370 230 01 13 7 0 0
-1 sprites/mono.png 8bpp 370 230 7 13 0 0 normal

View File

@@ -8,9 +8,9 @@
//
-1 * 0 0C "One way road graphics"
-1 * 3 05 09 06
-1 sprites/oneway.png 34 8 01 16 24 -12 -8
-1 sprites/oneway.png 66 8 01 16 24 -12 -8
-1 sprites/oneway.png 98 8 01 16 24 -12 -8
-1 sprites/oneway.png 130 8 01 16 24 -12 -8
-1 sprites/oneway.png 162 8 01 16 24 -12 -8
-1 sprites/oneway.png 194 8 01 16 24 -12 -8
-1 sprites/oneway.png 8bpp 34 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 66 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 98 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 130 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 162 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 194 8 24 16 -12 -8 normal

View File

@@ -1,6 +1,6 @@
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum.pngfile xpos ypos compression ysize xsize xrel yrel
// (Info version 32)
// Format: spritenum imagefile depth xpos ypos xsize ysize xrel yrel zoom flags
//
// $Id$
//
@@ -14,13 +14,6 @@
// allowing it to be used.
//
//
// -- NFO Renum 'settings' --
// Do not make nforenum warn about the fact that we use a reserved GRF ID
// @@WARNING DISABLE 101
// -- End of NFO Renum 'settings' --
//
//
// Number of sprites, it is wrong, but GRFcodec automagically gets it right.
//

View File

@@ -5,179 +5,168 @@
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
// -- NFO Renum 'settings' --
// Do not make nforenum warn about the fact that we use more sprites.
// We are the 'authority' on how many sprites may be used.
// @@WARNING DISABLE 60
// -- End of NFO Renum 'settings' --
//
-1 * 0 0C "OpenTTD GUI graphics"
-1 * 3 05 15 A2
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-1 sprites/openttdgui.png 706 376 09 20 20 0 0
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-1 sprites/openttdgui.png 2 440 09 10 10 0 0
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-1 sprites/openttdgui.png 194 440 09 10 13 0 -2
-1 sprites/openttdgui.png 215 440 09 10 9 0 0
-1 sprites/openttdgui.png 232 440 09 10 8 0 0
// -- NFO Renum 'settings' --
// Undo disabling the warning
// @@WARNING ENABLE 60
// -- End of NFO Renum 'settings' --
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//
-1 * 0 0C "Arctic river graphics by andythenorth (Andrew Parkhouse)"
-1 * 4 01 05 01 3C
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-1 * 7 02 05 30 01 00 00 00
-1 * 4 01 05 01 3C
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View File

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View File

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View File

@@ -8,137 +8,137 @@
//
-1 * 0 0C "Toyland river graphics by andythenorth (Andrew Parkhouse)"
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@@ -8,271 +8,271 @@
//
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-1 * 7 02 05 43 01 00 00 00
-1 * 14 02 05 44 81 81 00 FF 01 40 00 01 01 41 00

View File

@@ -8,11 +8,11 @@
//
-1 * 0 0C "Road stop graphics"
-1 * 3 05 11 08
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-1 sprites/roadstops.png 210 8 09 26 28 -3 -12
-1 sprites/roadstops.png 258 8 09 25 29 -24 -12
-1 sprites/roadstops.png 306 8 09 25 32 -25 -9
-1 sprites/roadstops.png 8bpp 34 8 13 23 5 -11 normal
-1 sprites/roadstops.png 8bpp 66 8 13 15 5 -2 normal
-1 sprites/roadstops.png 8bpp 98 8 21 19 -20 -7 normal
-1 sprites/roadstops.png 8bpp 130 8 22 17 -25 -4 normal
-1 sprites/roadstops.png 8bpp 162 8 32 25 -5 -9 normal
-1 sprites/roadstops.png 8bpp 210 8 28 26 -3 -12 normal
-1 sprites/roadstops.png 8bpp 258 8 29 25 -24 -12 normal
-1 sprites/roadstops.png 8bpp 306 8 32 25 -25 -9 normal

View File

@@ -5,71 +5,57 @@
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
//
// -- NFO Renum 'settings' --
// Do not make nforenum warn about the fact that we use an incorrect number of shores
// @@WARNING DISABLE 60
// -- End of NFO Renum 'settings' --
//
-1 * 6 07 83 01 \7! 00 0C
-1 * 54 0C "Missing shore tile graphics for the temperate climate"
-1 * 3 05 0D 0A
-1 sprites/shore.png 82 8 09 15 64 -31 0
-1 sprites/shore.png 162 8 09 31 64 -31 -8
-1 sprites/shore.png 242 8 09 23 64 -31 0
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-1 sprites/shore.png 8bpp 2 72 64 31 -31 -8 normal
-1 * 6 07 83 01 \7! 01 0C
-1 * 55 0C "Missing shore tile graphics for the sub-arctic climate"
-1 * 3 05 0D 0A
-1 sprites/shore.png 130 72 09 15 64 -31 0
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-1 sprites/shore.png 8bpp 530 72 64 39 -31 -8 normal
-1 sprites/shore.png 8bpp 610 72 64 31 -31 -8 normal
-1 sprites/shore.png 8bpp 690 72 64 31 -31 -8 normal
-1 sprites/shore.png 8bpp 2 136 64 32 -31 -1 normal
-1 sprites/shore.png 8bpp 82 136 64 31 -31 -8 normal
-1 * 6 07 83 01 \7! 02 0C
-1 * 57 0C "Missing shore tile graphics for the sub-tropical climate"
-1 * 3 05 0D 0A
-1 sprites/shore.png 210 136 09 15 64 -31 0
-1 sprites/shore.png 290 136 09 31 64 -31 -8
-1 sprites/shore.png 370 136 09 23 64 -31 0
-1 sprites/shore.png 450 136 09 47 64 -31 -16
-1 sprites/shore.png 530 136 09 31 64 -31 -8
-1 sprites/shore.png 610 136 09 39 64 -31 -8
-1 sprites/shore.png 690 136 09 31 64 -31 -8
-1 sprites/shore.png 2 200 09 31 64 -31 -8
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-1 sprites/shore.png 162 200 09 31 64 -31 -8
-1 sprites/shore.png 8bpp 210 136 64 15 -31 0 normal
-1 sprites/shore.png 8bpp 290 136 64 31 -31 -8 normal
-1 sprites/shore.png 8bpp 370 136 64 23 -31 0 normal
-1 sprites/shore.png 8bpp 450 136 64 47 -31 -16 normal
-1 sprites/shore.png 8bpp 530 136 64 31 -31 -8 normal
-1 sprites/shore.png 8bpp 610 136 64 39 -31 -8 normal
-1 sprites/shore.png 8bpp 690 136 64 31 -31 -8 normal
-1 sprites/shore.png 8bpp 2 200 64 31 -31 -8 normal
-1 sprites/shore.png 8bpp 82 200 64 32 -31 -1 normal
-1 sprites/shore.png 8bpp 162 200 64 31 -31 -8 normal
-1 * 6 07 83 01 \7! 03 0C
-1 * 44 0C "Missing shore tile graphics for the toyland climate"
-1 * 3 05 0D 0A
-1 sprites/shore.png 290 200 09 15 64 -31 0
-1 sprites/shore.png 370 200 09 31 64 -31 -8
-1 sprites/shore.png 450 200 09 23 64 -31 0
-1 sprites/shore.png 530 200 09 47 64 -31 -16
-1 sprites/shore.png 610 200 09 31 64 -31 -8
-1 sprites/shore.png 690 200 09 39 64 -31 -8
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-1 sprites/shore.png 82 264 09 31 64 -31 -8
-1 sprites/shore.png 162 264 09 32 64 -31 -1
-1 sprites/shore.png 242 264 09 31 64 -31 -8
//
// -- NFO Renum 'settings' --
// Reset warning about incorrect number of shores
// @@WARNING ENABLE 60
// -- End of NFO Renum 'settings' --
//
-1 sprites/shore.png 8bpp 290 200 64 15 -31 0 normal
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View File

@@ -8,486 +8,486 @@
//
-1 * 0 0C "Pre-signal, semaphore, and PBS graphics by Michael Blunck"
-1 * 3 05 04 F0
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View File

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//
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View File

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//
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-1 sprites/tramtracks.png 8bpp 722 616 64 48 -31 -17 normal
-1 sprites/tramtracks.png 8bpp 2 696 64 56 -31 -25 normal
-1 sprites/tramtracks.png 8bpp 82 696 64 48 -31 -17 normal
-1 sprites/tramtracks.png 8bpp 162 696 64 56 -31 -25 normal
-1 sprites/tramtracks.png 8bpp 242 696 64 48 -31 -17 normal
-1 sprites/tramtracks.png 8bpp 322 696 64 56 -31 -25 normal
-1 sprites/tramtracks.png 8bpp 402 696 64 48 -31 -17 normal
-1 sprites/tramtracks.png 8bpp 482 696 64 31 -31 0 normal
-1 sprites/tramtracks.png 8bpp 562 696 64 31 -31 0 normal
-1 sprites/tramtracks.png 8bpp 642 696 64 39 -31 -8 normal
-1 sprites/tramtracks.png 8bpp 722 696 64 23 -31 0 normal
-1 sprites/tramtracks.png 8bpp 2 776 64 23 -31 0 normal
-1 sprites/tramtracks.png 8bpp 82 776 64 39 -31 -8 normal

View File

@@ -12,63 +12,63 @@
// Tropical sprites.
-1 * 6 07 83 01 \7! 02 11
-1 * 3 05 17 10
-1 sprites/tunnel_portals.png 5 88 01 33 35 -31 -2
-1 sprites/tunnel_portals.png 43 88 01 37 40 -7 -38
-1 sprites/tunnel_portals.png 86 88 01 21 35 -31 0
-1 sprites/tunnel_portals.png 124 88 01 22 40 -7 -29
-1 sprites/tunnel_portals.png 168 88 01 21 35 -2 0
-1 sprites/tunnel_portals.png 206 88 01 22 40 -31 -29
-1 sprites/tunnel_portals.png 249 88 01 33 35 -2 -2
-1 sprites/tunnel_portals.png 287 88 01 37 40 -31 -38
-1 sprites/tunnel_portals.png 5 170 01 33 35 -31 -2
-1 sprites/tunnel_portals.png 43 170 01 37 40 -7 -38
-1 sprites/tunnel_portals.png 86 170 01 21 35 -31 0
-1 sprites/tunnel_portals.png 124 170 01 22 40 -7 -29
-1 sprites/tunnel_portals.png 168 170 01 21 35 -2 0
-1 sprites/tunnel_portals.png 206 170 01 22 40 -31 -29
-1 sprites/tunnel_portals.png 249 170 01 33 35 -2 -2
-1 sprites/tunnel_portals.png 287 170 01 37 40 -31 -38
-1 sprites/tunnel_portals.png 8bpp 5 88 35 33 -31 -2 normal
-1 sprites/tunnel_portals.png 8bpp 43 88 40 37 -7 -38 normal
-1 sprites/tunnel_portals.png 8bpp 86 88 35 21 -31 0 normal
-1 sprites/tunnel_portals.png 8bpp 124 88 40 22 -7 -29 normal
-1 sprites/tunnel_portals.png 8bpp 168 88 35 21 -2 0 normal
-1 sprites/tunnel_portals.png 8bpp 206 88 40 22 -31 -29 normal
-1 sprites/tunnel_portals.png 8bpp 249 88 35 33 -2 -2 normal
-1 sprites/tunnel_portals.png 8bpp 287 88 40 37 -31 -38 normal
-1 sprites/tunnel_portals.png 8bpp 5 170 35 33 -31 -2 normal
-1 sprites/tunnel_portals.png 8bpp 43 170 40 37 -7 -38 normal
-1 sprites/tunnel_portals.png 8bpp 86 170 35 21 -31 0 normal
-1 sprites/tunnel_portals.png 8bpp 124 170 40 22 -7 -29 normal
-1 sprites/tunnel_portals.png 8bpp 168 170 35 21 -2 0 normal
-1 sprites/tunnel_portals.png 8bpp 206 170 40 22 -31 -29 normal
-1 sprites/tunnel_portals.png 8bpp 249 170 35 33 -2 -2 normal
-1 sprites/tunnel_portals.png 8bpp 287 170 40 37 -31 -38 normal
// Temperate grass + snow sprites.
-1 * 6 07 83 01 \7= 02 25
-1 * 3 05 17 10
-1 sprites/tunnel_portals.png 5 6 01 33 35 -31 -2
-1 sprites/tunnel_portals.png 43 6 01 37 40 -7 -38
-1 sprites/tunnel_portals.png 86 6 01 21 35 -31 0
-1 sprites/tunnel_portals.png 124 6 01 22 40 -7 -29
-1 sprites/tunnel_portals.png 168 6 01 21 35 -2 0
-1 sprites/tunnel_portals.png 206 6 01 22 40 -31 -29
-1 sprites/tunnel_portals.png 249 6 01 33 35 -2 -2
-1 sprites/tunnel_portals.png 287 6 01 37 40 -31 -38
-1 sprites/tunnel_portals.png 5 129 01 33 35 -31 -2
-1 sprites/tunnel_portals.png 43 129 01 37 40 -7 -38
-1 sprites/tunnel_portals.png 86 129 01 21 35 -31 0
-1 sprites/tunnel_portals.png 124 129 01 22 40 -7 -29
-1 sprites/tunnel_portals.png 168 129 01 21 35 -2 0
-1 sprites/tunnel_portals.png 206 129 01 22 40 -31 -29
-1 sprites/tunnel_portals.png 249 129 01 33 35 -2 -2
-1 sprites/tunnel_portals.png 287 129 01 37 40 -31 -38
-1 sprites/tunnel_portals.png 8bpp 5 6 35 33 -31 -2 normal
-1 sprites/tunnel_portals.png 8bpp 43 6 40 37 -7 -38 normal
-1 sprites/tunnel_portals.png 8bpp 86 6 35 21 -31 0 normal
-1 sprites/tunnel_portals.png 8bpp 124 6 40 22 -7 -29 normal
-1 sprites/tunnel_portals.png 8bpp 168 6 35 21 -2 0 normal
-1 sprites/tunnel_portals.png 8bpp 206 6 40 22 -31 -29 normal
-1 sprites/tunnel_portals.png 8bpp 249 6 35 33 -2 -2 normal
-1 sprites/tunnel_portals.png 8bpp 287 6 40 37 -31 -38 normal
-1 sprites/tunnel_portals.png 8bpp 5 129 35 33 -31 -2 normal
-1 sprites/tunnel_portals.png 8bpp 43 129 40 37 -7 -38 normal
-1 sprites/tunnel_portals.png 8bpp 86 129 35 21 -31 0 normal
-1 sprites/tunnel_portals.png 8bpp 124 129 40 22 -7 -29 normal
-1 sprites/tunnel_portals.png 8bpp 168 129 35 21 -2 0 normal
-1 sprites/tunnel_portals.png 8bpp 206 129 40 22 -31 -29 normal
-1 sprites/tunnel_portals.png 8bpp 249 129 35 33 -2 -2 normal
-1 sprites/tunnel_portals.png 8bpp 287 129 40 37 -31 -38 normal
// Arctic grass sprites.
-1 * 6 07 83 01 \7! 01 09
-1 * 4 05 97 08 00
-1 sprites/tunnel_portals.png 5 47 01 33 35 -31 -2
-1 sprites/tunnel_portals.png 43 47 01 37 40 -7 -38
-1 sprites/tunnel_portals.png 86 47 01 21 35 -31 0
-1 sprites/tunnel_portals.png 124 47 01 22 40 -7 -29
-1 sprites/tunnel_portals.png 168 47 01 21 35 -2 0
-1 sprites/tunnel_portals.png 206 47 01 22 40 -31 -29
-1 sprites/tunnel_portals.png 249 47 01 33 35 -2 -2
-1 sprites/tunnel_portals.png 287 47 01 37 40 -31 -38
-1 sprites/tunnel_portals.png 8bpp 5 47 35 33 -31 -2 normal
-1 sprites/tunnel_portals.png 8bpp 43 47 40 37 -7 -38 normal
-1 sprites/tunnel_portals.png 8bpp 86 47 35 21 -31 0 normal
-1 sprites/tunnel_portals.png 8bpp 124 47 40 22 -7 -29 normal
-1 sprites/tunnel_portals.png 8bpp 168 47 35 21 -2 0 normal
-1 sprites/tunnel_portals.png 8bpp 206 47 40 22 -31 -29 normal
-1 sprites/tunnel_portals.png 8bpp 249 47 35 33 -2 -2 normal
-1 sprites/tunnel_portals.png 8bpp 287 47 40 37 -31 -38 normal
// Toyland sprites.
-1 * 6 07 83 01 \7! 03 09
-1 * 4 05 97 08 00
-1 sprites/tunnel_portals.png 5 211 01 33 35 -31 -2
-1 sprites/tunnel_portals.png 43 211 01 37 40 -7 -38
-1 sprites/tunnel_portals.png 86 211 01 21 35 -31 0
-1 sprites/tunnel_portals.png 124 211 01 22 40 -7 -29
-1 sprites/tunnel_portals.png 168 211 01 21 35 -2 0
-1 sprites/tunnel_portals.png 206 211 01 22 40 -31 -29
-1 sprites/tunnel_portals.png 249 211 01 33 35 -2 -2
-1 sprites/tunnel_portals.png 287 211 01 37 40 -31 -38
-1 sprites/tunnel_portals.png 8bpp 5 211 35 33 -31 -2 normal
-1 sprites/tunnel_portals.png 8bpp 43 211 40 37 -7 -38 normal
-1 sprites/tunnel_portals.png 8bpp 86 211 35 21 -31 0 normal
-1 sprites/tunnel_portals.png 8bpp 124 211 40 22 -7 -29 normal
-1 sprites/tunnel_portals.png 8bpp 168 211 35 21 -2 0 normal
-1 sprites/tunnel_portals.png 8bpp 206 211 40 22 -31 -29 normal
-1 sprites/tunnel_portals.png 8bpp 249 211 35 33 -2 -2 normal
-1 sprites/tunnel_portals.png 8bpp 287 211 40 37 -31 -38 normal

View File

@@ -0,0 +1,13 @@
# $Id: openttd.desktop.translation.awk 19884 2010-05-22 19:59:37Z rubidium $
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Awk script to automatically remove duplicate Comment[i]= lines
#
BEGIN { FS = "="; last = "" }
{ if (last != $1) { print $0 }; last = $1 }

View File

@@ -6,10 +6,10 @@
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Awk script to automatically generate a single comment line
# for a translated desktop shortcut. If it does not exist there
# Awk script to automatically generate a comment lines for
# a translated desktop shortcut. If it does not exist there
# is no output.
#
/##isocode/ { lang = $2; next }
/STR_DESKTOP_SHORTCUT_COMMENT/ { sub("^[^:]*:", "", $0); print "Comment[" lang "]=" $0; next}
/STR_DESKTOP_SHORTCUT_COMMENT/ { sub("^[^:]*:", "", $0); print "Comment[" lang "]=" $0; sub("_.*", "", lang); print "Comment[" lang "]=" $0; next}

View File

@@ -1,3 +1,63 @@
openttd (1.2.3~RC1) unstable; urgency=low
* New upstream release 1.2.3-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 17 Oct 2012 00:00:00 +0200
openttd (1.2.2) unstable; urgency=low
* New upstream release 1.2.2
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 16 Aug 2012 20:00:00 +0200
openttd (1.2.2~RC1) unstable; urgency=low
* New upstream release 1.2.2-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 01 Aug 2012 00:00:00 +0200
openttd (1.2.1) unstable; urgency=low
* New upstream release 1.2.1
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 01 Jun 2012 00:00:00 +0200
openttd (1.2.1~RC1) unstable; urgency=low
* New upstream release 1.2.1-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 16 Apr 2012 22:00:00 +0200
openttd (1.2.0) unstable; urgency=low
* New upstream release 1.2.0
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 15 Apr 2012 14:00:00 +0200
openttd (1.2.0~RC4) unstable; urgency=low
* New upstream release 1.2.0-RC4
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 01 Apr 2012 00:00:00 +0200
openttd (1.2.0~RC3) unstable; urgency=low
* New upstream release 1.2.0-RC3
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 18 Mar 2012 18:00:00 +0100
openttd (1.2.0~RC2) unstable; urgency=low
* New upstream release 1.2.0-RC2
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 04 Mar 2012 18:00:00 +0100
openttd (1.2.0~RC1) unstable; urgency=low
* New upstream release 1.2.0-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 19 Feb 2012 23:00:00 +0100
openttd (1.2.0~beta4) unstable; urgency=low
* New upstream release 1.2.0-beta4

View File

@@ -1,6 +1,6 @@
@echo off
set OPENTTD_VERSION=1.2.0-beta4
set OPENTTD_VERSION=1.2.3
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=1.2.0

View File

@@ -1,9 +1,9 @@
# Version numbers to update
!define APPV_MAJOR 1
!define APPV_MINOR 2
!define APPV_MAINT 0
!define APPV_BUILD 3
!define APPV_EXTRA "-beta4"
!define APPV_MAINT 3
!define APPV_BUILD 0
!define APPV_EXTRA "-RC1"
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
@@ -143,9 +143,6 @@ Section "!OpenTTD" Section1
File ${PATH_ROOT}docs\multiplayer.txt
Push "$INSTDIR\docs\multiplayer.txt"
Call unix2dos
File ${PATH_ROOT}docs\32bpp.txt
Push "$INSTDIR\docs\32bpp.txt"
Call unix2dos
; Copy the rest of the stuff
SetOutPath "$INSTDIR\"
@@ -217,7 +214,6 @@ Section "!OpenTTD" Section1
CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Known-bugs.lnk" "$INSTDIR\known-bugs.txt"
CreateDirectory "$SMPROGRAMS\$SHORTCUTS\Docs"
CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Docs\Multiplayer.lnk" "$INSTDIR\docs\multiplayer.txt"
CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Docs\32bpp.lnk" "$INSTDIR\docs\32bpp.txt"
CreateDirectory "$SMPROGRAMS\$SHORTCUTS\Scripts"
CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Scripts\Readme.lnk" "$INSTDIR\scripts\readme.txt"
!insertmacro MUI_STARTMENU_WRITE_END

View File

@@ -1,6 +1,6 @@
OpenTTD readme
Last updated: 2012-02-12
Release version: 1.2.0-beta4
Last updated: 2012-10-17
Release version: 1.2.3-RC1
------------------------------------------------------------------------
@@ -80,8 +80,10 @@ After you have done all that you can report the bug. Please include the
following information in your bug report:
* OpenTTD version (PLEASE test the latest SVN/nightly build)
* Bug details, including instructions how to reproduce it
* Platform (Win32, Linux, FreeBSD, ...) and compiler (including version) if
* Platform (Windows, Linux, FreeBSD, ...) and compiler (including version) if
you compiled OpenTTD yourself.
* The processor architecture of your OS (32 bits Windows, 64 bits Windows,
Linux on an ARM, Mac OS X on a PowerPC, ...)
* Attach a saved game *and* a screenshot if possible
* If this bug only occurred recently please note the last version without
the bug and the first version including the bug. That way we can fix it
@@ -145,9 +147,9 @@ will not be able to reproduce the desync and thus will be unable to fix it.
3.0) Supported platforms
---- -------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:
OpenTTD has been ported to several platforms and operating systems. It should
not be very difficult to port it to a new platform. The currently working
platforms are:
BeOS - SDL or Allegro
DOS - Allegro
@@ -168,7 +170,7 @@ be installed, or you have downloaded an installer, which will automatically
extract OpenTTD in the given directory.
OpenTTD looks in multiple locations to find the required data files (described
in section 4.2). Installing any 3rd party files into a "shared" location has
in section 4.2). Installing any 3rd party files into a 'shared' location has
the advantage that you only need to do this step once, rather than copying the
data files into all OpenTTD versions you have.
Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
@@ -177,15 +179,16 @@ shared directories, savegames will reside in the save/ directory next to the
openttd.cfg file there.
If you want savegames and screenshots in the directory where the OpenTTD binary
resides, simply have your config file in that location. But if you remove this
config file, savegames will still be in this directory (see notes in section 4.2)
config file, savegames will still be in this directory (see notes in
section 4.2 'OpenTTD directories')
OpenTTD comes without AIs, so if you want to play with AIs you have to download
them. The easiest way is via the "Check Online Content" button in the main menu.
them. The easiest way is via the 'Check Online Content' button in the main menu.
You can select some AIs that you think are compatible with your playing style.
Another way is manually downloading the AIs from the forum although then you
need to make sure that you install all the required AI libraries too; they get
automatically selected (and downloaded) if you get the AIs via the "Check
Online Content". If you do not have an AI but have configured OpenTTD to start
automatically selected (and downloaded) if you get the AIs via the 'Check
Online Content'. If you do not have an AI but have configured OpenTTD to start
an AI a message will be shown that the 'dummy' AI has been started.
4.1) (Required) 3rd party files
@@ -198,7 +201,7 @@ For OpenTTD you need to acquire some third party data files. For this you have
the choice of using the original Transport Tycoon Deluxe data files or a set
of free data files.
Do NOT copy files included with OpenTTD into "shared" directories (explained in
Do NOT copy files included with OpenTTD into 'shared' directories (explained in
the following sections) as sooner or later you will run into graphical glitches
when using other versions of the game.
@@ -239,7 +242,7 @@ not work.
If you want AIs use the in-game content downloader. If for some reason that is
not possible or you want to use an AI that has not been uploaded to the content
download system download the tar file and place it in the ai/ directory. If the
AI needs libraries you'll have to download those too and put them in the
AI needs libraries you will have to download those too and put them in the
ai/library/ directory. All AIs and AI Libraries that have been uploaded to
the content download system can be found at http://noai.openttd.org/downloads/
The AIs and libraries can be found their in the form of .tar.gz packages.
@@ -247,20 +250,32 @@ OpenTTD can read inside tar files but it does not extract .tar.gz files by
itself.
To figure out which libraries you need for an AI you have to start the AI and
wait for an error message to pop up. The error message will tell you
"couldn't find library 'lib-name'". Download that library and try again.
'could not find library "lib-name"'. Download that library and try again.
4.1.5) Game scripts
------ ------------
If you want an extra challenge in OpenTTD you can download so-called game
scripts via the in-game content downloader. These game scripts have varying
functionality, though they can generally influence town growth, subsidies, add
goals to reach or provide a different ranking system.
If you download a game script manually you have to follow the same rules as for
AIs, except that game scripts are placed in the game/ directory instead of the
ai/ directory.
4.2) OpenTTD directories
---- -------------------
OpenTTD uses its own directory to store its required 3rd party base set files (see section
4.1 "Required 3rd party files") and non-compulsory extension and configuration files. See
below for their proper place within this OpenTTD main data directory.
OpenTTD uses its own directory to store its required 3rd party base set files
(see section 4.1 'Required 3rd party files') and non-compulsory extension and
configuration files. See below for their proper place within this OpenTTD main
data directory.
The main OpenTTD directories can be found in various locations, depending on your operating
system:
The main OpenTTD directories can be found in various locations, depending on
your operating system:
1. The current working directory (from where you started OpenTTD)
For non-Windows operating systems OpenTTD will not scan for files in this
directory if it is your personal directory, i.e. "~/", or when it is the
root directory, i.e. "/".
directory if it is your personal directory, i.e. '~/', or when it is the
root directory, i.e. '/'.
2. Your personal directory
Windows: C:\My Documents\OpenTTD (95, 98, ME)
C:\Documents and Settings\<username>\My Documents\OpenTTD (2000, XP)
@@ -278,11 +293,11 @@ system:
5. The installation directory (Linux only)
Linux: /usr/share/games/openttd
6. The application bundle (Mac OSX only)
It includes the OpenTTD files (grf+lng) and it will work as long as they aren't
touched
It includes the OpenTTD files (grf+lng) and it will work as long as they
are not touched
Different types of data or extensions go into different subdirectories of the chosen main
OpenTTD directory:
Different types of data or extensions go into different subdirectories of the
chosen main OpenTTD directory:
Config File: (no subdirectory)
Screenshots: (no subdirectory)
Base Graphics: baseset (or a subdirectory thereof)
@@ -298,21 +313,24 @@ OpenTTD directory:
Automatic Savegames: save/autosave
Scenarios: scenario
The (automatically created) directory content_download is for OpenTTD's internal use and
no files should be added to it or its subdirectories manually.
The (automatically created) directory content_download is for OpenTTD's internal
use and no files should be added to it or its subdirectories manually.
Notes:
- Linux in the previous list means .deb, but most paths should be similar for others.
- Linux in the previous list means .deb, but most paths should be similar for
others.
- The previous search order is also used for NewGRFs and openttd.cfg.
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order.
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3,
5 order.
- Savegames will be relative to the config file only if there is no save/
directory in paths with higher priority than the config file path, but
autosaves and screenshots will always be relative to the config file.
The preferred setup:
Place 3rd party files in shared directory (or in personal directory if you don't
have write access on shared directory) and have your openttd.cfg config file in
personal directory (where the game will then also place savegames and screenshots).
Place 3rd party files in shared directory (or in personal directory if you do
not have write access on shared directory) and have your openttd.cfg config
file in personal directory (where the game will then also place savegames and
screenshots).
4.3) Portable installations (portable media)
---- ---------------------------------------
@@ -334,12 +352,10 @@ makes it easy to bundle files belonging to the same script, NewGRF or base
set. Music sets are the only exception as they cannot be stored in a tar
file due to being played by external applications.
OpenTTD sees each tar archive as the 'root' of its search path. This means
that having a file with the same path in two different tar files means that
one cannot be opened, after all only one file will be found first. This is
done to make it possible to have the large 32bpp zoomed graphics in a separate
file to the (relatively small) unzoomed 8bpp NewGRF. As such it is advisable
to put an uniquely named folder in the root of the tar and put all the
OpenTTD sees each tar archive as the 'root' of its search path. This means that
having a file with the same path in two different tar files means that one
cannot be opened, after all only one file will be found first. As such it is
advisable to put an uniquely named folder in the root of the tar and put all the
content in that folder. For example, all downloaded content has a path that
concatenates the name of the content and the version, which makes the path
unique. For custom tar files it is advised to do this as well.
@@ -405,7 +421,7 @@ OpenTTD in debug mode.
6.0) Configuration file
---- ------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
.INI format. It is mostly undocumented. Almost all settings can be changed
ingame by using the 'Advanced Settings' window.
When you cannot find openttd.cfg you should look in the directories as
described in section 4.2. If you do not have an openttd.cfg OpenTTD will
@@ -429,24 +445,24 @@ Windows:
Please read the Makefile for more information.
Solaris, FreeBSD, OpenBSD:
Use "gmake", but do a "./configure" before the first build.
Use 'gmake', but do a './configure' before the first build.
Linux/Unix:
OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
However, for the first build one has to do a "./configure" first.
OpenTTD can be built with GNU 'make'. On non-GNU systems it is called 'gmake'.
However, for the first build one has to do a './configure' first.
MacOS X:
Use "make" or Xcode (which will then call make for you)
Use 'make' or Xcode (which will then call make for you)
This will give you a binary for your CPU type (PPC/Intel)
However, for the first build one has to do a "./configure" first.
To make a universal binary type "./configure --enabled-universal"
instead of "./configure".
However, for the first build one has to do a './configure' first.
To make a universal binary type './configure --enabled-universal'
instead of './configure'.
BeOS:
Use "make", but do a "./configure" before the first build.
Use 'make', but do a './configure' before the first build.
MorphOS:
Use "make". However, for the first build one has to do a "./configure" first.
Use 'make'. However, for the first build one has to do a './configure' first.
Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
libpng and freetype2 developer files.
@@ -458,7 +474,7 @@ OS/2:
DOS:
A build environment with DJGPP is needed as well as libraries such as
Allegro, zlib and libpng, which all can be downloaded from the DJGPP
website. Compilation is straight forward: use make, but do a "./configure"
website. Compilation is straight forward: use make, but do a './configure'
before the first build. The build binary will need cwsdpmi.exe to be in
the same directory as the openttd executable. cwsdpmi.exe can be found in
the os/dos subdirectory. If you compile with stripping turned on a binary
@@ -489,7 +505,7 @@ To recompile the extra graphics needed to play with the original Transport
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
GRFCodec can be found at: http://www.openttd.org/download-grfcodec
The compilation of these extra graphics does generally not happen, unless
you remove the graphics file using "make maintainer-clean".
you remove the graphics file using 'make maintainer-clean'.
7.2) Supported compilers
---- -------------------
@@ -537,7 +553,7 @@ someone else may have already started translating to the same language.
8.1) Translation
---- -----------
So, now that you've notified the development team about your intention to
So, now that you have notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /src/lang) and translate.
@@ -571,17 +587,17 @@ Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.
That's all! You should now be able to select the language in the game options.
That is all! You should now be able to select the language in the game options.
9.0) Troubleshooting
---- ---------------
To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.
'./openttd -h' option. This might help you tweak some of the settings.
If the game is acting strange and you feel adventurous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
'-d [[<name>=]<level>]' flag, where the higher levels will give you more
debugging output. The 'name' variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.
@@ -604,17 +620,17 @@ and add a suitable font for the small, medium and / or large font, e.g.:
small_font = "Tahoma"
medium_font = "Tahoma"
large_font = "Tahoma"
You should use a font name like "Tahoma" or a path to the desired font.
You should use a font name like 'Tahoma' or a path to the desired font.
Any NewGRF file used in a game is stored inside the savegame and will refuse
to load if you don't have that NewGRF file available. A list of missing files
to load if you do not have that NewGRF file available. A list of missing files
can be viewed in the NewGRF window accessible from the file load dialogue window.
You can try to obtain the missing files from that NewGRF dialogue or - if they
are not available online - you can search manually through our forum's graphics
development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler
(http://grfcrawler.tt-forums.net/). Put the NewGRF files in OpenTTD's newgrf folder
(see section 4.2 "OpenTTD directories") and rescan the list of available NewGRFs.
(see section 4.2 'OpenTTD directories') and rescan the list of available NewGRFs.
Once you have all missing files, you are set to go.
@@ -667,6 +683,8 @@ Thanks to:
George - Canal graphics
Andrew Parkhouse (andythenorth) - River graphics
David Dallaston (Pikka) - Tram tracks
Marcin Grzegorczyk - Foundations for tracks on slopes,
Daniel Blödorn (Bluescreen) - Title game
All Translators - For their support to make OpenTTD a truly international game
Bug Reporters - Thanks for all bug reports
Chris Sawyer - For an amazing game!

View File

@@ -210,16 +210,22 @@ static SQInteger base_suspend(HSQUIRRELVM v)
static SQInteger base_array(HSQUIRRELVM v)
{
SQArray *a;
SQObject &size = stack_get(v,2);
SQInteger nInitialSize = tointeger(stack_get(v,2));
SQInteger ret = 1;
if (nInitialSize < 0) {
v->Raise_Error(_SC("can't create/resize array with/to size %d"), nInitialSize);
nInitialSize = 0;
ret = -1;
}
if(sq_gettop(v) > 2) {
a = SQArray::Create(_ss(v),0);
a->Resize(tointeger(size),stack_get(v,3));
a->Resize(nInitialSize,stack_get(v,3));
}
else {
a = SQArray::Create(_ss(v),tointeger(size));
a = SQArray::Create(_ss(v),nInitialSize);
}
v->Push(a);
return 1;
return ret;
}
static SQInteger base_type(HSQUIRRELVM v)

View File

@@ -39,7 +39,7 @@
/* Clients shouldn't start AIs */
if (_networking && !_network_server) return;
AIConfig *config = AIConfig::GetConfig(company);
AIConfig *config = AIConfig::GetConfig(company, AIConfig::SSS_FORCE_GAME);
AIInfo *info = config->GetInfo();
if (info == NULL || (rerandomise_ai && config->IsRandom())) {
info = AI::scanner_info->SelectRandomAI();
@@ -283,7 +283,7 @@
{
/* Find the first company which doesn't exist yet */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (!Company::IsValidID(c)) return AIConfig::GetConfig(c)->GetSetting("start_date");
if (!Company::IsValidID(c)) return AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->GetSetting("start_date");
}
/* Currently no AI can be started, check again in a year. */

View File

@@ -118,13 +118,13 @@ struct AIListWindow : public Window {
int y = this->GetWidget<NWidgetBase>(WID_AIL_LIST)->pos_y;
/* First AI in the list is hardcoded to random */
if (this->vscroll->IsVisible(0)) {
DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK);
DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_ORANGE);
y += this->line_height;
}
ScriptInfoList::const_iterator it = this->info_list->begin();
for (int i = 1; it != this->info_list->end(); i++, it++) {
if (this->vscroll->IsVisible(i)) {
DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_BLACK);
DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_ORANGE);
y += this->line_height;
}
}
@@ -151,7 +151,7 @@ struct AIListWindow : public Window {
y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
}
SetDParamStr(0, selected_info->GetDescription());
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, r.bottom - WD_FRAMERECT_BOTTOM, STR_JUST_RAW_STRING, TC_BLACK);
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, r.bottom - WD_FRAMERECT_BOTTOM, STR_JUST_RAW_STRING, TC_WHITE);
}
break;
}
@@ -431,15 +431,21 @@ struct AISettingsWindow : public Window {
const ScriptConfigItem config_item = **it;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
if (this->clicked_row != num) {
DeleteChildWindows(WC_QUERY_STRING);
this->clicked_row = num;
}
bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
int x = pt.x - wid->pos_x;
if (_current_text_dir == TD_RTL) x = wid->current_x - x;
x -= 4;
/* One of the arrows is clicked (or green/red rect in case of bool value) */
int old_val = this->ai_config->GetSetting(config_item.name);
if (IsInsideMM(x, 0, 21)) {
int new_val = this->ai_config->GetSetting(config_item.name);
int old_val = new_val;
int new_val = old_val;
if (bool_item) {
new_val = !new_val;
} else if (x >= 10) {
@@ -463,8 +469,7 @@ struct AISettingsWindow : public Window {
}
} else if (!bool_item) {
/* Display a query box so users can enter a custom value. */
this->clicked_row = num;
SetDParam(0, this->ai_config->GetSetting(config_item.name));
SetDParam(0, old_val);
ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_NONE);
}
this->SetDirty();

View File

@@ -222,7 +222,7 @@ void AIInstance::Died()
ShowAIDebugWindow(_current_company);
const AIInfo *info = AIConfig::GetConfig(_current_company)->GetInfo();
const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
if (info != NULL) {
ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);

View File

@@ -77,7 +77,13 @@ struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
Money GetRunningCost() const;
bool IsInDepot() const { return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile); }
bool IsInDepot() const
{
assert(this->IsPrimaryVehicle());
return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile);
}
bool Tick();
void OnNewDay();
uint Crash(bool flooded = false);

View File

@@ -365,7 +365,7 @@ bool Aircraft::FindClosestDepot(TileIndex *location, DestinationID *destination,
static void CheckIfAircraftNeedsService(Aircraft *v)
{
if (Company::Get(v->owner)->settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
if (v->IsChainInDepot()) {
VehicleServiceInDepot(v);
return;
}
@@ -1894,7 +1894,7 @@ static bool AircraftEventHandler(Aircraft *v, int loop)
if (v->current_order.IsType(OT_LOADING) || v->current_order.IsType(OT_LEAVESTATION)) return true;
if (v->state == FLYING) {
if (v->state >= ENDTAKEOFF && v->state <= HELIENDLANDING) {
/* If we are flying, unconditionally clear the 'dest too far' state. */
AircraftHandleDestTooFar(v, false);
} else if (v->acache.cached_max_range_sqr != 0) {

View File

@@ -54,6 +54,16 @@ static EngineID GetNextArticulatedPart(uint index, EngineID front_type, Vehicle
return GetNewEngineID(front_engine->GetGRF(), front_engine->type, callback);
}
/**
* Does a NewGRF report that this should be an articulated vehicle?
* @param engine_type The engine to check.
* @return True iff the articulated engine callback flag is set.
*/
bool IsArticulatedEngine(EngineID engine_type)
{
return HasBit(EngInfo(engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE);
}
/**
* Count the number of articulated parts of an engine.
* @param engine_type The engine to get the number of parts of.

View File

@@ -23,6 +23,7 @@ uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_car
uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type);
bool IsArticulatedVehicleCarryingDifferentCargoes(const Vehicle *v, CargoID *cargo_type);
bool IsArticulatedVehicleRefittable(EngineID engine);
bool IsArticulatedEngine(EngineID engine_type);
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v);

View File

@@ -662,7 +662,7 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (!v->IsInDepot()) return CMD_ERROR;
if (!v->IsChainInDepot()) return CMD_ERROR;
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
bool free_wagon = false;
@@ -699,7 +699,7 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1
if (!was_stopped) cost.AddCost(CmdStartStopVehicle(v, true));
if (cost.Failed()) return cost;
assert(v->IsStoppedInDepot());
assert(free_wagon || v->IsStoppedInDepot());
/* We have to construct the new vehicle chain to test whether it is valid.
* Vehicle construction needs random bits, so we have to save the random seeds
@@ -765,7 +765,10 @@ CommandCost CmdSetAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags);
}
if (flags & DC_EXEC) GroupStatistics::UpdateAutoreplace(_current_company);
if (flags & DC_EXEC) {
GroupStatistics::UpdateAutoreplace(_current_company);
SetWindowClassesDirty(GetWindowClassForVehicleType(Engine::Get(old_engine_type)->type));
}
if ((flags & DC_EXEC) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
return cost;

View File

@@ -33,7 +33,7 @@ void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *
static int CDECL EngineNumberSorter(const EngineID *a, const EngineID *b)
{
int r = ListPositionOfEngine(*a) - ListPositionOfEngine(*b);
int r = Engine::Get(*a)->list_position - Engine::Get(*b)->list_position;
return r;
}
@@ -493,8 +493,8 @@ static const NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_RV_RIGHT_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_LEFT_DETAILS), SetMinimalSize(228, 102), SetResize(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_RIGHT_DETAILS), SetMinimalSize(228, 102), SetResize(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_LEFT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_RIGHT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_START_REPLACE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON),
@@ -513,7 +513,7 @@ static const NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
};
static const WindowDesc _replace_rail_vehicle_desc(
WDP_AUTO, 456, 140,
WDP_AUTO, 500, 140,
WC_REPLACE_VEHICLE, WC_NONE,
WDF_UNCLICK_BUTTONS | WDF_CONSTRUCTION,
_nested_replace_rail_vehicle_widgets, lengthof(_nested_replace_rail_vehicle_widgets)

View File

@@ -15,6 +15,8 @@
#include "fileio_func.h"
#include "core/smallmap_type.hpp"
#include "gfx_type.h"
#include "textfile_type.h"
#include "textfile_gui.h"
/* Forward declare these; can't do 'struct X' in functions as older GCCs barf on that */
struct IniFile;
@@ -143,6 +145,22 @@ struct BaseSet {
{
return file->CheckMD5(subdir, SIZE_MAX);
}
/**
* Search a textfile file next to this base media.
* @param type The type of the textfile to search for.
* @return The filename for the textfile, \c NULL otherwise.
*/
const char *GetTextfile(TextfileType type) const
{
for (uint i = 0; i < NUM_FILES; i++) {
const char *textfile = ::GetTextfile(type, BASESET_DIR, this->files[i].filename);
if (textfile != NULL) {
return textfile;
}
}
return NULL;
}
};
/**

View File

@@ -136,7 +136,7 @@ public:
return ComposeColour(0xFF, colour, colour, colour);
}
static const int DEFAULT_BRIGHTNESS = 64;
static const int DEFAULT_BRIGHTNESS = 128;
static inline uint32 AdjustBrightness(uint32 colour, uint8 brightness)
{

View File

@@ -337,6 +337,7 @@ Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPr
dest_sprite->y_offs = sprite->y_offs;
SpriteData *dst = (SpriteData *)dest_sprite->data;
memset(dst, 0, sizeof(*dst));
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
dst->offset[z][0] = z == zoom_min ? 0 : lengths[z - 1][1] + dst->offset[z - 1][1];

View File

@@ -141,6 +141,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro
* and the memory usage is quite low. */
static ReusableBuffer<byte> temp_buffer;
SpriteData *temp_dst = (SpriteData *)temp_buffer.Allocate(memory);
memset(temp_dst, 0, sizeof(*temp_dst));
byte *dst = temp_dst->data;
/* Make the sprites per zoom-level */

View File

@@ -218,7 +218,7 @@ bool HandleBootstrap()
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && !defined(__APPLE__)
#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && !defined(__APPLE__) && (defined(WITH_FONTCONFIG) || defined(WIN32))
if (!_network_available) goto failure;
/* First tell the game we're bootstrapping. */

View File

@@ -98,7 +98,7 @@ static CargoID _last_filter_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY};
*/
static int CDECL EngineNumberSorter(const EngineID *a, const EngineID *b)
{
int r = ListPositionOfEngine(*a) - ListPositionOfEngine(*b);
int r = Engine::Get(*a)->list_position - Engine::Get(*b)->list_position;
return _internal_sort_order ? -r : r;
}
@@ -885,8 +885,16 @@ void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *
int sprite_x = (rtl ? r - sprite_width / 2 : l + sprite_width / 2) - 1;
int sprite_y_offset = sprite_y_offsets[type] + step_size / 2;
int text_left = l + (rtl ? WD_FRAMERECT_LEFT : sprite_width);
int text_right = r - (rtl ? sprite_width : WD_FRAMERECT_RIGHT);
int count_width = 0;
if (show_count) {
SetDParam(0, 999);
count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width;
}
int text_left = l + (rtl ? WD_FRAMERECT_LEFT + count_width : sprite_width);
int text_right = r - (rtl ? sprite_width : WD_FRAMERECT_RIGHT + count_width);
int count_left = l;
int count_right = rtl ? text_left : r - WD_FRAMERECT_RIGHT;
int normal_text_y_offset = (step_size - FONT_HEIGHT_NORMAL) / 2;
int small_text_y_offset = step_size - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1;
@@ -901,7 +909,7 @@ void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *
DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
if (show_count) {
SetDParam(0, num_engines);
DrawString(text_left, text_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT);
DrawString(count_left, count_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT | SA_FORCE);
}
}
}
@@ -1086,7 +1094,7 @@ struct BuildVehicleWindow : Window {
this->sel_engine = sel_id;
/* make engines first, and then wagons, sorted by ListPositionOfEngine() */
/* make engines first, and then wagons, sorted by selected sort_criteria */
_internal_sort_order = false;
EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter);

View File

@@ -39,21 +39,39 @@ public:
* Copy constructor.
* @param other The other vector to copy.
*/
SmallVector(const SmallVector &other) : data(NULL), items(0), capacity(0)
{
this->Assign(other);
}
/**
* Generic copy constructor.
* @param other The other vector to copy.
*/
template <uint X>
SmallVector(const SmallVector<T, X> &other) : data(NULL), items(0), capacity(0)
{
MemCpyT<T>(this->Append(other.Length()), other.Begin(), other.Length());
this->Assign(other);
}
/**
* Assignment.
* @param other The new vector that.
* @param other The other vector to assign.
*/
SmallVector &operator=(const SmallVector &other)
{
this->Assign(other);
return *this;
}
/**
* Generic assignment.
* @param other The other vector to assign.
*/
template <uint X>
SmallVector &operator=(const SmallVector<T, X> &other)
{
this->Reset();
MemCpyT<T>(this->Append(other.Length()), other.Begin(), other.Length());
this->Assign(other);
return *this;
}
@@ -62,6 +80,18 @@ public:
free(this->data);
}
/**
* Assign items from other vector.
*/
template <uint X>
inline void Assign(const SmallVector<T, X> &other)
{
if ((const void *)&other == (void *)this) return;
this->Clear();
if (other.Length() > 0) MemCpyT<T>(this->Append(other.Length()), other.Begin(), other.Length());
}
/**
* Remove all items from the list.
*/

View File

@@ -910,7 +910,10 @@ int main(int argc, char *argv[])
size = ftell(src);
rewind(src);
content = (char*)malloc(size * sizeof(*content));
fread(content, 1, size, src);
if (fread(content, 1, size, src) != (size_t)size) {
fprintf(stderr, "Could not read %s\n", filename);
exit(-2);
}
fclose(src);
}
@@ -919,7 +922,10 @@ int main(int argc, char *argv[])
if (size != 0) {
src = fopen(backup, "wb");
fwrite(content, 1, size, src);
if (fwrite(content, 1, size, src) != (size_t)size) {
fprintf(stderr, "Could not write %s\n", filename);
exit(-2);
}
fclose(src);
/* Then append it to the real file. */

View File

@@ -480,13 +480,14 @@ struct DepotWindow : Window {
this->sel = INVALID_VEHICLE;
TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != NULL) {
int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_IN_DEPOT);
bool rtl = _current_text_dir == TD_RTL;
int image = v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DEPOT);
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
this->sel = v->index;
this->SetDirty();
_cursor.short_vehicle_offset = v->IsGroundVehicle() ? 16 - v->GetGroundVehicleCache()->cached_veh_length * 2 : 0;
_cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
_cursor.vehchain = _ctrl_pressed;
}
break;

View File

@@ -360,7 +360,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
}
if (new_owner == INVALID_OWNER) RebuildSubsidisedSourceAndDestinationCache();
/* Take care of rating in towns */
/* Take care of rating and transport rights in towns */
FOR_ALL_TOWNS(t) {
/* If a company takes over, give the ratings to that company. */
if (new_owner != INVALID_OWNER) {
@@ -378,6 +378,16 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
/* Reset the ratings for the old owner */
t->ratings[old_owner] = RATING_INITIAL;
ClrBit(t->have_ratings, old_owner);
/* Transfer exclusive rights */
if (t->exclusive_counter > 0 && t->exclusivity == old_owner) {
if (new_owner != INVALID_OWNER) {
t->exclusivity = new_owner;
} else {
t->exclusive_counter = 0;
t->exclusivity = INVALID_COMPANY;
}
}
}
{
@@ -640,8 +650,9 @@ static void CompaniesGenStatistics()
/**
* Add monthly inflation
* @param check_year Shall the inflation get stopped after 170 years?
* @return true if inflation is maxed and nothing was changed
*/
void AddInflation(bool check_year)
bool AddInflation(bool check_year)
{
/* The cargo payment inflation differs from the normal inflation, so the
* relative amount of money you make with a transport decreases slowly over
@@ -658,15 +669,22 @@ void AddInflation(bool check_year)
* inflation doesn't add anything after that either; it even makes playing
* it impossible due to the diverging cost and income rates.
*/
if (check_year && (_cur_year - _settings_game.game_creation.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return;
if (check_year && (_cur_year - _settings_game.game_creation.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return true;
if (_economy.inflation_prices == MAX_INFLATION || _economy.inflation_payment == MAX_INFLATION) return true;
/* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
* scaled by 65536
* 12 -> months per year
* This is only a good approxiamtion for small values
*/
_economy.inflation_prices += min((_economy.inflation_prices * _economy.infl_amount * 54) >> 16, MAX_INFLATION);
_economy.inflation_payment += min((_economy.inflation_payment * _economy.infl_amount_pr * 54) >> 16, MAX_INFLATION);
_economy.inflation_prices += (_economy.inflation_prices * _economy.infl_amount * 54) >> 16;
_economy.inflation_payment += (_economy.inflation_payment * _economy.infl_amount_pr * 54) >> 16;
if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
if (_economy.inflation_payment > MAX_INFLATION) _economy.inflation_payment = MAX_INFLATION;
return false;
}
/**

View File

@@ -40,7 +40,7 @@ Money GetPrice(Price index, uint cost_factor, const struct GRFFile *grf_file, in
void InitializeEconomy();
void RecomputePrices();
void AddInflation(bool check_year = true);
bool AddInflation(bool check_year = true);
/**
* Is the economy in recession?

View File

@@ -111,7 +111,6 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
case MP_STATION:
if (!HasStationRail(t)) return TRACK_BIT_NONE;
if (!HasCatenary(GetRailType(t))) return TRACK_BIT_NONE;
if (!IsStationTileElectrifiable(t)) return TRACK_BIT_NONE;
return TrackToTrackBits(GetRailStationTrack(t));
default:
@@ -409,7 +408,8 @@ static void DrawCatenaryRailway(const TileInfo *ti)
}
}
if (PPPallowed[i] != 0 && HasBit(PCPstatus, i) && !HasBit(OverridePCP, i)) {
if (PPPallowed[i] != 0 && HasBit(PCPstatus, i) && !HasBit(OverridePCP, i) &&
(!IsRailStationTile(ti->tile) || CanStationTileHavePylons(ti->tile))) {
for (Direction k = DIR_BEGIN; k < DIR_END; k++) {
byte temp = PPPorder[i][GetTLG(ti->tile)][k];
@@ -437,12 +437,15 @@ static void DrawCatenaryRailway(const TileInfo *ti)
if (IsTunnelTile(ti->tile)) return;
/* Don't draw a wire under a low bridge */
if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_CATENARY)) {
if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_BRIDGES)) {
int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
if (height <= GetTileMaxZ(ti->tile) + 1) return;
}
/* Don't draw a wire if the station tile does not want any */
if (IsRailStationTile(ti->tile) && !CanStationTileHaveWires(ti->tile)) return;
SpriteID wire_normal = GetWireBase(ti->tile);
SpriteID wire_halftile = (halftile_corner != CORNER_INVALID) ? GetWireBase(ti->tile, TCX_UPPER_HALFTILE) : wire_normal;
Track halftile_track;

View File

@@ -927,6 +927,8 @@ void EnginesMonthlyLoop()
}
}
}
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // rebuild the purchase list (esp. when sorted by reliability)
}
}

View File

@@ -166,19 +166,20 @@ static StringID GetAircraftEngineInfoString(const Engine *e)
uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity);
uint16 range = e->GetRange();
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
SetDParam(2, cargo);
SetDParam(3, capacity);
SetDParam(7, range);
uint i = 0;
SetDParam(i++, e->GetCost());
SetDParam(i++, e->GetDisplayMaxSpeed());
if (range > 0) SetDParam(i++, range);
SetDParam(i++, cargo);
SetDParam(i++, capacity);
if (mail_capacity > 0) {
SetDParam(4, CT_MAIL);
SetDParam(5, mail_capacity);
SetDParam(6, e->GetRunningCost());
SetDParam(i++, CT_MAIL);
SetDParam(i++, mail_capacity);
SetDParam(i++, e->GetRunningCost());
return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST;
} else {
SetDParam(4, e->GetRunningCost());
SetDParam(i++, e->GetRunningCost());
return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST;
}
}

View File

@@ -13,6 +13,8 @@
#define ERROR_H
#include "strings_type.h"
#include "company_type.h"
#include "core/geometry_type.hpp"
/** Message severity/type */
enum WarningLevel {
@@ -22,6 +24,32 @@ enum WarningLevel {
WL_CRITICAL, ///< Critical errors, the MessageBox is shown in all cases
};
/** The data of the error message. */
class ErrorMessageData {
protected:
uint duration; ///< Length of display of the message. 0 means forever,
uint64 decode_params[20]; ///< Parameters of the message strings.
const char *strings[20]; ///< Copies of raw strings that were used.
uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
uint32 textref_stack[16]; ///< Values to put on the #TextRefStack for the error message.
StringID summary_msg; ///< General error message showed in first line. Must be valid.
StringID detailed_msg; ///< Detailed error message showed in second line. Can be #INVALID_STRING_ID.
Point position; ///< Position of the error message window.
CompanyID face; ///< Company belonging to the face being shown. #INVALID_COMPANY if no face present.
public:
ErrorMessageData(const ErrorMessageData &data);
~ErrorMessageData();
ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration = 0, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
void SetDParam(uint n, uint64 v);
void SetDParamStr(uint n, const char *str);
void CopyOutDParams();
};
void ScheduleErrorMessage(const ErrorMessageData &data);
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
void ClearErrorMessages();
void ShowFirstError();

View File

@@ -66,72 +66,96 @@ static const WindowDesc _errmsg_face_desc(
_nested_errmsg_face_widgets, lengthof(_nested_errmsg_face_widgets)
);
/** The data of the error message. */
class ErrorMessageData {
protected:
uint duration; ///< Length of display of the message. 0 means forever,
uint64 decode_params[20]; ///< Parameters of the message strings.
const char *strings[20]; ///< Copies of raw strings that were used.
uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
uint32 textref_stack[16]; ///< Values to put on the #TextRefStack for the error message.
StringID summary_msg; ///< General error message showed in first line. Must be valid.
StringID detailed_msg; ///< Detailed error message showed in second line. Can be #INVALID_STRING_ID.
Point position; ///< Position of the error message window.
CompanyID face; ///< Company belonging to the face being shown. #INVALID_COMPANY if no face present.
public:
/**
* Copy the given data into our instace.
* @param data The data to copy.
*/
ErrorMessageData(const ErrorMessageData &data)
{
*this = data;
for (size_t i = 0; i < lengthof(this->strings); i++) {
if (this->strings[i] != NULL) {
this->strings[i] = strdup(this->strings[i]);
this->decode_params[i] = (size_t)this->strings[i];
}
/**
* Copy the given data into our instace.
* @param data The data to copy.
*/
ErrorMessageData::ErrorMessageData(const ErrorMessageData &data)
{
*this = data;
for (size_t i = 0; i < lengthof(this->strings); i++) {
if (this->strings[i] != NULL) {
this->strings[i] = strdup(this->strings[i]);
this->decode_params[i] = (size_t)this->strings[i];
}
}
}
/** Free all the strings. */
~ErrorMessageData()
{
for (size_t i = 0; i < lengthof(this->strings); i++) free(this->strings[i]);
}
/** Free all the strings. */
ErrorMessageData::~ErrorMessageData()
{
for (size_t i = 0; i < lengthof(this->strings); i++) free(this->strings[i]);
}
/**
* Display an error message in a window.
* @param summary_msg General error message showed in first line. Must be valid.
* @param detailed_msg Detailed error message showed in second line. Can be INVALID_STRING_ID.
* @param duration The amount of time to show this error message.
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
* @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used.
* @param textref_stack Values to put on the #TextRefStack.
*/
ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration, int x, int y, uint textref_stack_size, const uint32 *textref_stack) :
duration(duration),
textref_stack_size(textref_stack_size),
summary_msg(summary_msg),
detailed_msg(detailed_msg)
{
this->position.x = x;
this->position.y = y;
if (textref_stack_size > 0) StartTextRefStackUsage(textref_stack_size, textref_stack);
CopyOutDParam(this->decode_params, this->strings, detailed_msg == INVALID_STRING_ID ? summary_msg : detailed_msg, lengthof(this->decode_params));
if (textref_stack_size > 0) {
StopTextRefStackUsage();
MemCpyT(this->textref_stack, textref_stack, textref_stack_size);
}
/**
* Display an error message in a window.
* @param summary_msg General error message showed in first line. Must be valid.
* @param detailed_msg Detailed error message showed in second line. Can be INVALID_STRING_ID.
* @param duration The amount of time to show this error message.
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
* @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used.
* @param textref_stack Values to put on the #TextRefStack.
*/
ErrorMessageData::ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration, int x, int y, uint textref_stack_size, const uint32 *textref_stack) :
duration(duration),
textref_stack_size(textref_stack_size),
summary_msg(summary_msg),
detailed_msg(detailed_msg),
face(INVALID_COMPANY)
{
this->position.x = x;
this->position.y = y;
memset(this->decode_params, 0, sizeof(this->decode_params));
memset(this->strings, 0, sizeof(this->strings));
if (textref_stack_size > 0) MemCpyT(this->textref_stack, textref_stack, textref_stack_size);
assert(summary_msg != INVALID_STRING_ID);
}
/**
* Copy error parameters from current DParams.
*/
void ErrorMessageData::CopyOutDParams()
{
/* Reset parameters */
for (size_t i = 0; i < lengthof(this->strings); i++) free(this->strings[i]);
memset(this->decode_params, 0, sizeof(this->decode_params));
memset(this->strings, 0, sizeof(this->strings));
/* Get parameters using type information */
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
CopyOutDParam(this->decode_params, this->strings, this->detailed_msg == INVALID_STRING_ID ? this->summary_msg : this->detailed_msg, lengthof(this->decode_params));
if (this->textref_stack_size > 0) StopTextRefStackUsage();
if (this->detailed_msg == STR_ERROR_OWNED_BY) {
CompanyID company = (CompanyID)GetDParamX(this->decode_params, 2);
this->face = (this->detailed_msg == STR_ERROR_OWNED_BY && company < MAX_COMPANIES) ? company : INVALID_COMPANY;
assert(summary_msg != INVALID_STRING_ID);
if (company < MAX_COMPANIES) face = company;
}
};
}
/**
* Set a error string parameter.
* @param n Parameter index
* @param v Parameter value
*/
void ErrorMessageData::SetDParam(uint n, uint64 v)
{
this->decode_params[n] = v;
}
/**
* Set a rawstring parameter.
* @param n Parameter index
* @param str Raw string
*/
void ErrorMessageData::SetDParamStr(uint n, const char *str)
{
free(this->strings[n]);
this->strings[n] = strdup(str);
}
/** Define a queue with errors. */
typedef std::list<ErrorMessageData> ErrorList;
@@ -367,6 +391,7 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
if (_settings_client.gui.errmsg_duration == 0 && !no_timeout) return;
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_size, textref_stack);
data.CopyOutDParams();
ErrmsgWindow *w = (ErrmsgWindow*)FindWindowById(WC_ERRMSG, 0);
if (w != NULL && w->IsCritical()) {
@@ -382,3 +407,23 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
new ErrmsgWindow(data);
}
}
/**
* Schedule a list of errors.
* Note: This does not try to display the error now. This is useful if the window system is not yet running.
* @param data Error message datas; cleared afterwards
*/
void ScheduleErrorMessage(ErrorList &datas)
{
_error_list.splice(_error_list.end(), datas);
}
/**
* Schedule an error.
* Note: This does not try to display the error now. This is useful if the window system is not yet running.
* @param data Error message data; cleared afterwards
*/
void ScheduleErrorMessage(const ErrorMessageData &data)
{
_error_list.push_back(data);
}

View File

@@ -683,6 +683,7 @@ uint TarScanner::DoScan(Subdirectory sd)
}
if (mode & TarScanner::SCENARIO) {
num += fs.DoScan(SCENARIO_DIR);
num += fs.DoScan(HEIGHTMAP_DIR);
}
DEBUG(misc, 1, "Scan complete, found %d files", num);
return num;

View File

@@ -116,7 +116,6 @@ DECLARE_ENUM_AS_BIT_SET(TarScanner::Mode)
/* Implementation of opendir/readdir/closedir for Windows */
#if defined(WIN32)
#include <windows.h>
struct DIR;
struct dirent { // XXX - only d_name implemented
@@ -127,19 +126,6 @@ struct dirent { // XXX - only d_name implemented
DIR *dir;
};
struct DIR {
HANDLE hFind;
/* the dirent returned by readdir.
* note: having only one global instance is not possible because
* multiple independent opendir/readdir sequences must be supported. */
dirent ent;
WIN32_FIND_DATA fd;
/* since opendir calls FindFirstFile, we need a means of telling the
* first call to readdir that we already have a file.
* that's the case iff this is true */
bool at_first_entry;
};
DIR *opendir(const TCHAR *path);
struct dirent *readdir(DIR *d);
int closedir(DIR *d);

View File

@@ -974,6 +974,14 @@ void UninitFreeType()
_library = NULL;
}
/**
* Reset cached glyphs.
*/
void ClearFontCache()
{
ResetGlyphCache(true);
ResetGlyphCache(false);
}
static FT_Face GetFontFace(FontSize size)
{

View File

@@ -44,6 +44,7 @@ extern FreeTypeSettings _freetype;
void InitFreeType(bool monospace);
void UninitFreeType();
void ClearFontCache();
const Sprite *GetGlyph(FontSize size, uint32 key);
uint GetGlyphWidth(FontSize size, uint32 key);
bool GetDrawGlyphShadow();
@@ -65,6 +66,7 @@ bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, i
/* Stub for initializiation */
static inline void InitFreeType(bool monospace) { extern void ResetFontSizes(bool monospace); ResetFontSizes(monospace); }
static inline void UninitFreeType() {}
static inline void ClearFontCache() {}
/** Get the Sprite for a glyph */
static inline const Sprite *GetGlyph(FontSize size, uint32 key)

View File

@@ -72,7 +72,7 @@
/* Clients shouldn't start GameScripts */
if (_networking && !_network_server) return;
GameConfig *config = GameConfig::GetConfig();
GameConfig *config = GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME);
GameInfo *info = config->GetInfo();
if (info == NULL) return;

View File

@@ -147,11 +147,6 @@ struct StringListReader : StringReader {
return buffer;
}
/* virtual */ void HandlePragma(char *str)
{
strgen_fatal("unknown pragma '%s'", str);
}
};
/** Class for writing an encoded language. */
@@ -183,7 +178,10 @@ struct TranslationWriter : LanguageWriter {
void Write(const byte *buffer, size_t length)
{
*this->strings->Append() = strndup((const char*)buffer, length);
char *dest = MallocT<char>(length + 1);
memcpy(dest, buffer, length);
dest[length] = '\0';
*this->strings->Append() = dest;
}
};

View File

@@ -45,6 +45,7 @@ SwitchMode _switch_mode; ///< The next mainloop command.
PauseModeByte _pause_mode;
Palette _cur_palette;
static Dimension _max_char_size[FS_END]; ///< Cache of the maximum size of any character of a font.
static int _max_char_height; ///< Cache of the height of the largest font
static int _max_char_width; ///< Cache of the width of the largest font
static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
@@ -1551,20 +1552,25 @@ void DoPaletteAnimations()
*/
void LoadStringWidthTable(bool monospace)
{
_max_char_height = 0;
_max_char_width = 0;
for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) {
_max_char_height = max<int>(_max_char_height, GetCharacterHeight(fs));
_max_char_size[fs].width = 0;
_max_char_size[fs].height = GetCharacterHeight(fs);
for (uint i = 0; i != 224; i++) {
_stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
_max_char_width = max<int>(_max_char_width, _stringwidth_table[fs][i]);
_max_char_size[fs].width = max<int>(_max_char_size[fs].width, _stringwidth_table[fs][i]);
}
/* Needed because they need to be 1 more than the widest. */
_max_char_size[fs].width++;
_max_char_size[fs].height++;
}
/* Needed because they need to be 1 more than the widest. */
_max_char_height++;
_max_char_width++;
_max_char_width = 0;
_max_char_height = 0;
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
_max_char_width = max<int>(_max_char_width, _max_char_size[fs].width);
_max_char_height = max<int>(_max_char_height, _max_char_size[fs].height);
}
ReInitAllWindows();
}
@@ -1732,10 +1738,11 @@ void DrawDirtyBlocks()
_modal_progress_paint_mutex->BeginCritical();
_modal_progress_work_mutex->BeginCritical();
if (_switch_mode != SM_NONE && !HasModalProgress()) {
SwitchToMode(_switch_mode);
_switch_mode = SM_NONE;
}
/* When we ended with the modal progress, do not draw the blocks.
* Simply let the next run do so, otherwise we would be loading
* the new state (and possibly change the blitter) when we hold
* the drawing lock, which we must not do. */
if (_switch_mode != SM_NONE && !HasModalProgress()) return;
}
y = 0;

View File

@@ -256,6 +256,7 @@ void GfxLoadSprites()
DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
SwitchNewGRFBlitter();
ClearFontCache();
GfxInitSpriteMem();
LoadSpriteTables();
GfxInitPalettes();

View File

@@ -190,7 +190,7 @@ struct GoalListWindow : Window {
num = 0;
FOR_ALL_GOALS(s) {
if (s->company == _local_company) {
if (s->company == _local_company && s->company != INVALID_COMPANY) {
if (IsInsideMM(pos, 0, cap)) {
/* Display the goal */
SetDParamStr(0, s->text);

View File

@@ -12,6 +12,7 @@
#include "stdafx.h"
#include "train.h"
#include "roadveh.h"
#include "depot_map.h"
/**
* Recalculates the cached total power of a vehicle. Should be called when the consist is changed.
@@ -164,6 +165,27 @@ int GroundVehicle<T, Type>::GetAcceleration() const
}
}
/**
* Check whether the whole vehicle chain is in the depot.
* @return true if and only if the whole chain is in the depot.
*/
template <class T, VehicleType Type>
bool GroundVehicle<T, Type>::IsChainInDepot() const
{
const T *v = this->First();
/* Is the front engine stationary in the depot? */
assert_compile((int)TRANSPORT_RAIL == (int)VEH_TRAIN);
assert_compile((int)TRANSPORT_ROAD == (int)VEH_ROAD);
if (!IsDepotTypeTile(v->tile, (TransportType)Type) || v->cur_speed != 0) return false;
/* Check whether the rest is also already trying to enter the depot. */
for (; v != NULL; v = v->Next()) {
if (!v->T::IsInDepot() || v->tile != this->tile) return false;
}
return true;
}
/* Instantiation for Train */
template struct GroundVehicle<Train, VEH_TRAIN>;
/* Instantiation for RoadVehicle */

View File

@@ -92,6 +92,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
void PowerChanged();
void CargoChanged();
int GetAcceleration() const;
bool IsChainInDepot() const;
/**
* Common code executed for crashed ground vehicles

View File

@@ -254,9 +254,8 @@ static void IndustryDrawBubbleGenerator( const TileInfo *ti)
{
if (IsIndustryCompleted(ti->tile)) {
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_bubbles[GetAnimationFrame(ti->tile)]);
} else {
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
}
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
}
static void IndustryDrawToyFactory(const TileInfo *ti)
@@ -1450,12 +1449,12 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
*/
static CommandCost CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
{
if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->population < 1200) {
if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->cache.population < 1200) {
return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200);
}
if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) {
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER);
}
return CommandCost();

View File

@@ -21,6 +21,7 @@
#endif
#ifdef WIN32
# include <windows.h>
# include <shellapi.h>
# include "core/mem_func.hpp"
#endif

File diff suppressed because it is too large Load Diff

View File

@@ -367,6 +367,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :اسماء ال
STR_FILE_MENU_SAVE_GAME :حفظ
STR_FILE_MENU_LOAD_GAME :تحميل
STR_FILE_MENU_QUIT_GAME :اغلاق اللعبة
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :خروج
############ range ends here
@@ -1200,7 +1201,7 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :{LTBLUE}اتج
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :عكس عقارب الساعة
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :مع عقارب الساعة
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :{LTBLUE}الأرتفاع الأعلى في محرر الخريطة لسطح المستوي: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE} السماح بتعديل الحدود الحرة للخريطة: {ORANGE} {STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE} السماح بتعديل الحدود الحرة للخريطة: {ORANGE}{STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}مربع او اكثر غير فارغ في الحدود الشمالية
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}مربع او اكثر من حدود الخريطة لا يكون بحر
@@ -1928,8 +1929,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}غلق
STR_STATION_BUILD_COVERAGE_ON :{BLACK}فتح
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}لا توضح منطقة التغطية للموقح المقترح
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}وضح منطقة التغطيةللموقع المقترح
STR_STATION_BUILD_ACCEPTS_CARGO :{GOLD}{STRING}{BLACK}يقبل:
STR_STATION_BUILD_SUPPLIES_CARGO :{GOLD}{STRING}{BLACK}الموارد:
STR_STATION_BUILD_ACCEPTS_CARGO :{GOLD}{CARGO_LIST}{BLACK}يقبل:
STR_STATION_BUILD_SUPPLIES_CARGO :{GOLD}{CARGO_LIST}{BLACK}الموارد:
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}اربط المحطات
@@ -2634,6 +2635,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} اشت
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} ارشي السلطات المحلية لزيادة كفائة الشركة. هناك عقاب شديد اذا ما اكتشفت الرشوة. {} التكلفة: {CURRENCY_LONG}
# Goal window
STR_GOALS_TEXT :{ORANGE}{STRING}
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :اسئله
@@ -2671,7 +2673,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}يستقبل
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}عرض لائحة بالبضائع المقبولة
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}يقبل: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}يقبل: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}معدل النقل
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}اظهار معدل النقل للمحطة
@@ -2893,9 +2895,9 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}الوز
STR_PURCHASE_INFO_COST_SPEED :{BLACK}التكلفة: {GOLD}{CURRENCY_LONG}{BLACK} السرعة : {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK} السعة {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK} العربات ذات الطاقة: {GOLD}+{POWER}{BLACK} الوزن: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}يمكن تعديلها الى: {GOLD}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}يمكن تعديلها الى: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :كل انواع الحمولة
STR_PURCHASE_INFO_ALL_BUT :الكل الا {GOLD}
STR_PURCHASE_INFO_ALL_BUT :الكل الا {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}تأثير الجذب القصى: {GOLD}{FORCE}
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}قائمة اختيار القطارات - اضغط على العربة لعرض معلوماتها
@@ -3137,7 +3139,7 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK} دخل
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK} الاعتمادية {LTBLUE}{COMMA} % {BLACK} الاعطال منذ اخر صيانة {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK} بني {LTBLUE}{NUM}{BLACK} القيمة {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}السعة: {LTBLUE}بدون
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}السعة: {LTBLUE}بدون{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK} السعة {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK} السعة {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK} السعة {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
@@ -3180,8 +3182,8 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}السع
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} )تغيير(
STR_REFIT_TITLE :{GOLD}اختر نوع الحمولة ...
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}السعة الجديدة: {GOLD}{CARGO_LONG}{}{BLACK}تكلفة التغيير: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}السعة الجديدة: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}تكلفة اعادة التهيئة: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}السعة الجديدة: {GOLD}{CARGO_LONG}{}{BLACK}تكلفة التغيير: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}السعة الجديدة: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}تكلفة اعادة التهيئة: {RED}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}اختر العربة لاعادة تهيئتها. اسحب بالفارة لاختيار عدة عربات. اضغط على مساحة خالية لاختيار كل العربات. اضغط + كنترول لاختيار العربة الحالية وما بعدها.
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}اختر نوع البضاعة لينقلها القطار
@@ -3451,15 +3453,16 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}انقل
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}انقل الذكاء الاصطناعي المختار للاسفل
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CONFIGURE :{BLACK} اعداد
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK} اعداد خواص الذكاء الصناعي
# Available AIs window
STR_AI_LIST_TOOLTIP :{BLACK} اضغط لاختيار ذكاء اصطناعي
STR_AI_LIST_AUTHOR :{BLACK}المؤلف: {STRING}
STR_AI_LIST_VERSION :{BLACK}الاصدار: {NUM}
STR_AI_LIST_URL :{BLACK}العنوان : {STRING}
STR_AI_LIST_AUTHOR :{LTBLUE}المؤلف: {ORANGE}{STRING}
STR_AI_LIST_VERSION :{LTBLUE}الاصدار: {ORANGE}{NUM}
STR_AI_LIST_URL :{LTBLUE}العنوان : {ORANGE}{STRING}
STR_AI_LIST_ACCEPT :{BLACK} اقبل
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK} اختر الذكاء الصناعي المنتقى
@@ -4322,6 +4325,7 @@ STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
STR_JUST_CARGO_LIST :{CARGO_LIST}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_SHORT :{DATE_SHORT}
@@ -4337,6 +4341,7 @@ STR_TINY_BLACK_COMA :{TINY_FONT}{BLA
STR_TINY_COMMA :{TINY_FONT}{COMMA}
STR_BLUE_COMMA :{BLUE}{COMMA}
STR_RED_COMMA :{RED}{COMMA}
STR_WHITE_COMMA :{WHITE}{COMMA}
STR_TINY_BLACK_DECIMAL :{TINY_FONT}{BLACK}{DECIMAL}
STR_COMPANY_MONEY :{WHITE}{CURRENCY_LONG}
STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG}
@@ -4355,6 +4360,7 @@ STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_LTBLUE_STRING :{LTBLUE}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}

File diff suppressed because it is too large Load Diff

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@@ -101,7 +101,7 @@ STR_QUANTITY_COAL :{WEIGHT_LONG} d
STR_QUANTITY_MAIL :{COMMA} bolsa{P "" s} de correspondência
STR_QUANTITY_OIL :{VOLUME_LONG} de petróleo
STR_QUANTITY_LIVESTOCK :{COMMA} cabeça{P "" s} de gado
STR_QUANTITY_GOODS :{COMMA} engradado{P "" s} de mercadorias
STR_QUANTITY_GOODS :{COMMA} caixa{P "" s} de mercadorias
STR_QUANTITY_GRAIN :{WEIGHT_LONG} de cereais
STR_QUANTITY_WOOD :{WEIGHT_LONG} de madeira
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} de minério de ferro
@@ -119,7 +119,7 @@ STR_QUANTITY_WHEAT :{WEIGHT_LONG} d
STR_QUANTITY_RUBBER :{VOLUME_LONG} de borracha
STR_QUANTITY_SUGAR :{WEIGHT_LONG} de açúcar
STR_QUANTITY_TOYS :{COMMA} brinquedo{P "" s}
STR_QUANTITY_SWEETS :{COMMA} bolsa{P "" s} de doces
STR_QUANTITY_SWEETS :{COMMA} pacote{P "" s} de doces
STR_QUANTITY_COLA :{VOLUME_LONG} de cola
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} de algodão doce
STR_QUANTITY_BUBBLES :{COMMA} bolha{P "" s}
@@ -294,7 +294,7 @@ STR_SORT_BY_RANGE :Alcance
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausar jogo
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Acelerar o jogo
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opções
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Salvar jogo, abandonar jogo, desistir
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Salvar jogo, abandonar jogo, sair
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Exibir mapa, janela extra ou lista de placas
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Exibir lista de cidades
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Exibir subsídios
@@ -317,11 +317,11 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construi
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Abrir a barra de paisagismo para elevar ou abaixar terreno, plantar árvores, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Exibir janela de som/música
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Exibir a última mensagem/notícia, exibir opções de mensagem
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informações sobre o terreno, console, Depurar IA, capturas de tela, sobre OpenTTD
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informações sobre o terreno, console, depurar scripts, capturas de tela, sobre OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Trocar a barra de ferramentas
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Salvar cenário, carregar cenário, abandonar editor de cenário, desistir
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Salvar cenário, carregar cenário, sair do editor de cenário, sair
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Mover a data inicial 1 ano para trás
@@ -341,16 +341,16 @@ STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Salvar cenário
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Carregar cenário
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Salvar mapa topográfico
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa de elevação
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Desistir do editor
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Sair do editor de cenários
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Desistir
STR_SCENEDIT_FILE_MENU_QUIT :Sair
############ range for SE file menu starts
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Opções do jogo
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Definições de dificuldade
STR_SETTINGS_MENU_CONFIG_SETTINGS :Definições avançadas
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configurações de IA / Jogo
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configurações de IA /Script do jogo
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições do NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Nomes de cidades exibidos
@@ -361,13 +361,14 @@ STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Placas e nomes
STR_SETTINGS_MENU_FULL_ANIMATION :Animação total
STR_SETTINGS_MENU_FULL_DETAIL :Detalhamento total
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Edifícios transparentes
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Sinais de estações transparentes
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Placas de estações transparentes
############ range ends here
############ range for file menu starts
STR_FILE_MENU_SAVE_GAME :Salvar jogo
STR_FILE_MENU_LOAD_GAME :Carregar jogo
STR_FILE_MENU_QUIT_GAME :Abandonar jogo
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Sair
############ range ends here
@@ -445,9 +446,10 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Histórico de M
STR_ABOUT_MENU_LAND_BLOCK_INFO :Informação da área do terreno
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Alternar console
STR_ABOUT_MENU_AI_DEBUG :Depurar I.A.
STR_ABOUT_MENU_AI_DEBUG :Depurar IA/Script do jogo
STR_ABOUT_MENU_SCREENSHOT :Captura de tela
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ampliado em captura de tela
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura de tela em ampliação padrão
STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de tela do mapa inteiro
STR_ABOUT_MENU_ABOUT_OPENTTD :Sobre 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Alinhador de "sprites"
@@ -579,7 +581,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Emprést
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Número de veículos que deram lucro ano passado. Isto inckui automóveis, trens, embarcações e aeronaves
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Número de partes de estações recentemente atendidas. Cada parte de uma estação (ex. estação de trem, ponto de ônibus, aeroporto) é contado, mesmo se eles estão conectados como uma estação
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Número de estações recentemente atendidas. Estações de trem, pontos de ônibus, aeroportos, etc. são contados individualmente, mesmo que pertençam à mesma estação.
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}O lucro do veículo com o menor rendimento (apenas veículos com mais de dois anos são considerados)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Quantidade de dinheiro ganho no trimestre com o menor lucro dos últimos 12 trimestres
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Quantidade de dinheiro ganho no trimestre com o maior lucro dos últimos 12 trimestres
@@ -843,7 +845,7 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}A oferta do subsídio expirou:{}{}{STRING} de {STRING} para {STRING} agora não irá atrair um subsídio
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsídio removido:{}{} Serviço de {STRING} de {STRING} para {STRING} não é mais subsidiado
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subsídio de serviço oferecido:{}{} Primeiro serviço de {STRING} de {STRING} para {STRING} atrairá subsídio de um ano da autoridade local!
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subsídio de serviço oferecido:{}{} Primeiro serviço de {STRING} de {STRING} para {STRING} atrairá subsídio de um ano da prefeitura local!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subsídio de serviço concedido á {STRING}!{}{}{STRING} serviço de {STRING} para {STRING} pagará 50% extra durante o próximo ano ano!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subsídio de serviço concedido á {STRING}!{}{}{STRING} serviço de {STRING} para {STRING} pagará o dobro de tarifas durante o próximo ano!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subsídio de serviço concedido á {STRING}!{}{}{STRING} serviço de {STRING} para {STRING} pagará o triplo de tarifas durante o próximo ano!
@@ -1029,7 +1031,7 @@ STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantid
STR_DIFFICULTY_LEVEL_SETTING_ECONOMY :{LTBLUE}Economia: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING :{LTBLUE}Inverter trem: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_DISASTERS :{LTBLUE}Desastres: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Atitude das autoridades sobre reestruturamentos: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Atitude das prefeituras sobre reestruturamentos: {ORANGE}{STRING}
############ range for difficulty settings ends
STR_NONE :Nenhum
@@ -1146,7 +1148,7 @@ STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :meio
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :fim
STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Fila de automóveis (com efeitos de quantidade): {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Deslocar janela quando o cursor está na borda do mapa: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Permitir o suborno da autoridade local: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Permitir o suborno da prefeitura: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Permtir compra de direitos exclusivos de transporte: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :{LTBLUE}Permitir o patrocínio de edifícios: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Permitir financiamento de reconstrução de estrada local: {ORANGE}{STRING}
@@ -1392,6 +1394,9 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatível c
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :desconhecido
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... nível de compressão '{STRING}' é inválido
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... formato de arquivo '{STRING}' está indisponível. Revertendo para '{STRING}'
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignorando conj. de Gráficos Base '{STRING}': não encontrado
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignorando conj. de Sons Base '{STRING}': não encontrado
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignorando conj. de Músicas Base '{STRING}': não encontrado
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1408,7 +1413,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Dificuld
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Configurações avançadas
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configurar NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Checar conteúdo on-line
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configurações de IA / Jogo
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configurações de IA / Script do jogo
STR_INTRO_QUIT :{BLACK}Sair
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Iniciar um novo jogo. Ctrl+Clique para pular a configuração do mapa
@@ -1428,8 +1433,8 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Exibir o
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Exibe as configurações avançadas
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Exibir configs. dos NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar por conteúdo novo e atualizado para baixar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e do Jogo
STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair de 'OpenTTD'
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo
STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair do 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}Faltam {NUM} string{P "" s} nessa tradução. Por favor faça o OpenTTD melhor se inscrevendo como tradutor. Leia Readme.txt para mais detalhes.
@@ -1799,6 +1804,10 @@ STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Você fo
STR_NETWORK_ERROR_KICKED :{WHITE}Você foi expulso do jogo
STR_NETWORK_ERROR_CHEATER :{WHITE}Trapaceiros não são permitidos neste servidor
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Você enviou comandos demais ao servidor
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Você demorou demais para digitar a senha
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Seu computador é lento demais para acompanhar o servidor
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Seu computador demorou demais para baixar o mapa
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Seu computador demorou demais para entrar no servidor
############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL :erro geral
@@ -1817,6 +1826,10 @@ STR_NETWORK_ERROR_CLIENT_KICKED :expulso pelo se
STR_NETWORK_ERROR_CLIENT_CHEATER :estava tentando trapacear
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servidor cheio
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :enviou comandos demais
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :não recebeu senha a tempo
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :tempo esgotado
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :a baixa do mapa demorou demais
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :o processamento do mapa demorou demais
############ End of leave-in-this-order
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possível perda de conexão
@@ -1897,6 +1910,7 @@ STR_CONTENT_TYPE_HEIGHTMAP :Mapa topográfi
STR_CONTENT_TYPE_BASE_SOUNDS :Sons padrão
STR_CONTENT_TYPE_BASE_MUSIC :Músicsas padrão
STR_CONTENT_TYPE_GAME_SCRIPT :Script do jogo
STR_CONTENT_TYPE_GS_LIBRARY :GS's disponíveis
# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Baixando conteúdo...
@@ -1936,8 +1950,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Desativa
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Ativar
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Não destacar área de cobertura da construção proposto
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Destacar área de cobertura da construção proposta
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Aceita: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Suprimentos: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Aceita: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Suprimentos: {GOLD}{CARGO_LIST}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Unir estação
@@ -2060,9 +2074,9 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Orienta
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Selecionar orientação do estação de ônibus
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Orientação da área de carga
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Selecionar orientação da área de carga
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orientação da Estação de Bonde
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orientação da Estação de Bonde Passageiros
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Selecionar orientação da estação de bonde
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Orientação da Estação de Bonde
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Orientação da Estação de Bonde de Carga
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Selecionar orientação da estação de bonde
# Waterways toolbar (last two for SE only)
@@ -2130,7 +2144,7 @@ STR_OBJECT_CLASS_TRNS :Transmissores
# Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Árvores
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecionar um tipo de árvore para plantar
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecionar um tipo de árvore para plantar. Se o local já tiver uma árvore, isso irá adicionar mais árvores do tipo misto indepentendemente do tipo selecionado
STR_TREES_RANDOM_TYPE :{BLACK}Árvores de tipo aleatório
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantar árvores de tipo aleatório, Shift alterna entre construção/preço estimado
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar Aleatoriamente
@@ -2215,7 +2229,7 @@ STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Propriet
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Dono da estrada: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Dono da linha de bonde: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dono da linha ferroviária: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Prefeitura: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhum
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construído: {LTBLUE}{DATE_LONG}
@@ -2448,6 +2462,7 @@ STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move o N
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Lista dos NewGRF instalados.
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Definir parâmetros
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Exibir parâmetros
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Alterna paleta
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Alterna a paleta do NewGRF selecionado.{}Faça isso quando os gráficos deste ficarem rosa durante o jogo
STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Aplicar alterações
@@ -2520,9 +2535,16 @@ STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requ
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :o arquivo GRF foi designado para tradução
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Muitas NewGRFs estão carregadas
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Carregar {1:STRING} como um NewGRF estático em conjunto com {STRING} pode causar desincronias
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :"Sprite" inesperado (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Propriedade de Ação Desconhecida 0 {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Tentativa de uso de ID inválido (sprite {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contém um sprite corrupto. Todos os sprites corruptos serão exibidos como um "?" vermelho
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contém multiplas entradas de Ação 8 (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Leitura após o final do pseudo-sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Estão faltando alguns sprites na base de gráficos em uso.{}Por favor atualize a base de gráficos
STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF requeridos indisponíveis (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} foi desativado por {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de layout de sprite inválido/desconhecido (sprite {3:NUM})
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Cuidado!
@@ -2596,7 +2618,7 @@ STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Cartas n
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carga necessária para prover o crescimento:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necessário(a)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} necessário no inverno
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregue{P "" s}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregues
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ainda necessário)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (entregue{P "" s})
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Cidade cresce a cada {ORANGE}{COMMA}{BLACK} dia{P "" s}
@@ -2604,8 +2626,8 @@ STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Cidade c
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}A cidade {RED}não{BLACK} está crescendo
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limite de ruído na cidade: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visão no local da cidade. Ctrl+Clique abre uma nova janela no local da cidade
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Autoridade local
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Exibir informações sobre a autoridade local
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Prefeitura
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Exibir informações sobre a prefeitura
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Renomear cidade
STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expandir
@@ -2616,7 +2638,7 @@ STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Remove e
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Cidade
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}autoridade local de {TOWN}
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}Prefeitura de {TOWN}
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Avaliações das empresas
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Ações disponíveis:
@@ -2631,7 +2653,7 @@ STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Financiar a rec
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Construir estátua do proprietário da empresa
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar novos edifícios
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar exclusividade da rede de transportes
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Subornar a autoridade local
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Subornar a prefeitura
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma pequena campanha publicitária local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária média, para atrair mais passageiros e carga para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
@@ -2639,8 +2661,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Financiar a reconstrução da malha rodoviária urbana. Causa engarrafamentos consideráveis ao tráfego por até 6 meses.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} Construir uma estátua em honra para sua empresa.{} Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Financiar a construção de edifícios comerciais novos na cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Comprar a exclusividade dos serviços durante 1 ano na cidade. A autoridade da cidade permitirá que os passageiros e cargas usem somente estações de sua empresa.{} Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subornar a autoridade local para aumentar a sua avaliação, correndo o risco de uma penalidade severa se apanhado.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Comprar a exclusividade dos serviços durante 1 ano na cidade. A prefeitura da cidade permitirá que os passageiros e cargas usem somente estações de sua empresa.{} Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subornar a prefeitura para aumentar a sua avaliação, correndo o risco de uma penalidade severa se apanhado.{}Preço: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{G=m}{WHITE}Objetivos
@@ -2651,8 +2673,30 @@ STR_GOALS_COMPANY_TITLE :{G=m}{BLACK}Obj
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique num objetivo para centralizar a visualização principal numa indústria/cidade.Ctrl+Clique abre uma nova janela na localização da indústria/cidade
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Pergunta
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação
STR_GOAL_QUESTION_CAPTION_WARNING :Alerta
STR_GOAL_QUESTION_CAPTION_ERROR :Erro
### Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Não
STR_GOAL_QUESTION_BUTTON_YES :Sim
STR_GOAL_QUESTION_BUTTON_DECLINE :Recusar
STR_GOAL_QUESTION_BUTTON_ACCEPT :Aceitar
STR_GOAL_QUESTION_BUTTON_IGNORE :Ignorar
STR_GOAL_QUESTION_BUTTON_RETRY :Tentar novamente
STR_GOAL_QUESTION_BUTTON_PREVIOUS :Anterior
STR_GOAL_QUESTION_BUTTON_NEXT :Próximo
STR_GOAL_QUESTION_BUTTON_STOP :Parar
STR_GOAL_QUESTION_BUTTON_START :Iniciar
STR_GOAL_QUESTION_BUTTON_GO :Ir
STR_GOAL_QUESTION_BUTTON_CONTINUE :Continuar
STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postergar
STR_GOAL_QUESTION_BUTTON_SURRENDER :Desistir
STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsídios
@@ -2682,7 +2726,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Aceita
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Exibir lista de carga aceita
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aceita: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aceita: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Avaliações
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Exibir avaliações da estação
@@ -2764,11 +2808,11 @@ STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Nenhum
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Valor da empresa: {WHITE}{CURRENCY_LONG}
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% propriedade de {COMPANY})
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infraestrutura:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} partes de ferrovia
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} partes de rodovia
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} partes de água
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} partes de estação
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aeroportos
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} parte{P "" s} de ferrovia
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} parte{P "" s} de rodovia
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} parte{P "" s} de água
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} parte{P "" s} de estação
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aeroporto{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Nenhum
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Construir sede
@@ -2927,9 +2971,9 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Peso: {G
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Preço: {GOLD}{CURRENCY_LONG}{BLACK} Velocidade: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacidade: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagões energizados: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Adaptável para: {GOLD}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Adaptável para: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Todos as cargas
STR_PURCHASE_INFO_ALL_BUT :Todas menos {GOLD}
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Tração máx : {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
@@ -3052,8 +3096,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Preço:
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Preço: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Vel.: {VELOCITY} Potência: {POWER} Tração Máx: {6:FORCE}{}Custo de manutenção: {4:CURRENCY_LONG}/yr{}Capacidade: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Preço: {CURRENCY_LONG} Vel. Max.: {VELOCITY}{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de manutenção: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Preço: {CURRENCY_LONG} Vel. Max.: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de manuteção: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Preço: {CURRENCY_LONG} Vel. Máx.: {VELOCITY} Alcance: {7:COMMA} quadrados{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Cust de manut.: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máx.: {VELOCITY} Alcance: {7:COMMA} quadrados{}Capacidade: {CARGO_LONG}{}Custo de manut.: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Preço: {CURRENCY_LONG} Vel. Máx.: {VELOCITY} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Cust de manut.: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máx.: {VELOCITY} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}{}Custo de manut.: {CURRENCY_LONG}/ano
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituir {STRING}
@@ -3077,7 +3121,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Troca en
STR_REPLACE_ENGINES :Motores
STR_REPLACE_WAGONS :Vagões
STR_REPLACE_HELP_RAILTYPE :{BLACK}Escolha o tipo de carga para o qual deseja efetuar a substituição dos motores
STR_REPLACE_HELP_RAILTYPE :{BLACK}Escolha o tipo de ferrovia para o qual deseja efetuar a substituição dos motores
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Exibe o tipo de motor que substituirá o que está selecionado à esquerda, se algum
STR_REPLACE_RAIL_VEHICLES :Trens
STR_REPLACE_ELRAIL_VEHICLES :Locomotivas Elétricas
@@ -3176,7 +3220,7 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Lucros d
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Confiabilidade: {LTBLUE}{COMMA}% {BLACK}Quebras desde a última manutenção: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Construído: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacidade: {LTBLUE}Nenhuma
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacidade: {LTBLUE}Nenhuma{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidade: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacidade: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacidade: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
@@ -3219,8 +3263,8 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacida
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Adaptar)
STR_REFIT_TITLE :{GOLD}Selecionar tipo de carga:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}{}{BLACK}Custo da adaptação: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Custo da adaptação: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}{}{BLACK}Custo da adaptação: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Custo da adaptação: {RED}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selecione os veículos para recuperar. Arrastar com o mouse permite a seleção de vários veículos. Clicar em espaço vazio selecionará todo o veículo. Ctrl+Clique selecionará um veículo e a lista de construção em seguida
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Selecionar tipo de carga para o trem
@@ -3323,7 +3367,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Ir para depósi
STR_ORDER_GO_TO_NEAREST_HANGAR :Ir para hangar mais próximo
STR_ORDER_CONDITIONAL :Pulo de ordem condicional
STR_ORDER_SHARE :Compartilhar ordens
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserir nova ordem antes da ordem em destaque, ou adicionar no fim da lista. Ctrl torna ordens da estação 'carregar completamente qualquer carga', ordens de pontos de controle como 'sem parada' e ordens de depósito como 'serviço'. 'Compartilhar ordens' ou Ctrl deixa este veículo compartilhar ordens com o veículo selecionado. Clicar num veículo copia as ordens daquele veículo
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserir nova ordem antes da ordem selecionada, ou adicionar no fim da lista. Ctrl torna ordens da estação 'carregar completamente qualquer carga', ordens de pontos de controle como 'sem parada' e ordens de depósito como 'manutenção'. 'Compartilhar ordens' ou Ctrl deixa este veículo compartilhar ordens com o veículo selecionado. Clicar num veículo copia as ordens daquele veículo. Uma ordem de depósito desativa manutenção automática para o veículo
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Exibir todos os veículos com a mesma rota
@@ -3403,7 +3447,9 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Horário
STR_TIMETABLE_NO_TRAVEL :Não viajar
STR_TIMETABLE_NOT_TIMETABLEABLE :Viagem (automático; calendarizada pela próxima ordem manual)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Viajar (não calendarizado)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Viaje em até {2:VELOCITY} (sem plano de horário)
STR_TIMETABLE_TRAVEL_FOR :Viajar para {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED :Viaje por {STRING} em até {VELOCITY}
STR_TIMETABLE_STAY_FOR :e ficar durante {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :e viajar por {STRING}
STR_TIMETABLE_DAYS :{COMMA} dia{P "" s}
@@ -3427,7 +3473,11 @@ STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Mudar a
STR_TIMETABLE_CLEAR_TIME :{BLACK}Limpar Horário
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Limpar a quantidade de tempo para a ordem destacada
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Alterar Limite de Vel.
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Altera a velocidade máxima de viagem para a ordem selecionada
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Limpa Limite de Vel.
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Limpar a velocidade máxima de viagem para a ordem selecionada
STR_TIMETABLE_RESET_LATENESS :{BLACK}Restabelecer Contador de Atraso
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Restabelecer o contador de atraso,então o veículo estará pontual
@@ -3453,11 +3503,11 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Selecion
# AI debug window
STR_AI_DEBUG :{WHITE}Depurar IA
STR_AI_DEBUG :{WHITE}Depurar IA/Script do jogo
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nome da IA
STR_AI_DEBUG_SETTINGS :{BLACK}Definições da IA
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Alterar as definições da IA
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nome do script
STR_AI_DEBUG_SETTINGS :{BLACK}Definições
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Alterar as definições do script
STR_AI_DEBUG_RELOAD :{BLACK}Recarregar IA
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Desativar a IA, recarregar o script e reiniciar a IA
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Ativar/desativar pausagem quando uma mensagem de registo da IA corresponder á sequencia de falhas
@@ -3469,14 +3519,16 @@ STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Alternar
STR_AI_DEBUG_CONTINUE :{BLACK}Continuar
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Despausar e continuar o AI
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Ver a depuração produzida desta IA
STR_AI_GAME_SCRIPT :{BLACK}Game Script
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Checando o log do Game Script
STR_ERROR_AI_NO_AI_FOUND :Nenhuma IA adequada encontrada para carregar. {} Esta IA é falsa e não irá fazer nada. {} Você pode pode baixar várias IA através do sistema de 'Conteúdo Online'
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uma das em execução IA's travou. Favor relatar isto ao autor da IA com uma captura de tela da Janela de Depuração da IA
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Debug de IA só é acessível pelo servidor
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Um dos scripts em execução travou. Favor relatar isto ao autor do script com uma captura de tela da Janela de Depuração da I.A./Script do jogo
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Depuração de I.A./Script do jogo só é acessível pelo servidor
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuração da IA
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}GameScript que será carregado no próximo jogo
STR_AI_CONFIG_CAPTION :{WHITE}Configuração da I.A./Script do jogo
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}O script do jogo que será carregado no próximo jogo
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IAs que serão carregadas no próximo jogo
STR_AI_CONFIG_HUMAN_PLAYER :Jogador humano
STR_AI_CONFIG_RANDOM_AI :IA aleatória
@@ -3487,32 +3539,36 @@ STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Mover a
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Descer
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mover a IA selecionada para baixo na lista
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script do jogo
STR_AI_CONFIG_AI :{G=f}{SILVER}IAs
STR_AI_CONFIG_CHANGE :{BLACK}Selecionar {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :{G=f}IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script do jogo
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Carregar outro script
STR_AI_CONFIG_CONFIGURE :{BLACK}Configurar
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configurar os parâmetros da IA
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configurar os parâmetros do Script
# Available AIs window
STR_AI_LIST_CAPTION :{WHITE}Disponíveis {STRING}
STR_AI_LIST_CAPTION_AI :{G=f}IAs
STR_AI_LIST_TOOLTIP :{BLACK}Clique para selecionar uma IA
STR_AI_LIST_CAPTION_GAMESCRIPT :Script do jogo
STR_AI_LIST_TOOLTIP :{BLACK}Clique para selecionar um script
STR_AI_LIST_AUTHOR :{BLACK}Autor: {STRING}
STR_AI_LIST_VERSION :{BLACK}Versão: {NUM}
STR_AI_LIST_URL :{BLACK}URL: {STRING}
STR_AI_LIST_AUTHOR :{LTBLUE}Autor: {ORANGE}{STRING}
STR_AI_LIST_VERSION :{LTBLUE}Versão: {ORANGE}{NUM}
STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
STR_AI_LIST_ACCEPT :{BLACK}Aceitar
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Selecionar a IA destacada
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Selecionar o script destacado
STR_AI_LIST_CANCEL :{BLACK}Cancelar
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Não mudar IA
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Não mudar o script
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parâmetros
STR_AI_SETTINGS_CAPTION_AI :{G=f}IA
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script do jogo
STR_AI_SETTINGS_CLOSE :{BLACK}Fechar
STR_AI_SETTINGS_RESET :{BLACK}Resetar
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -3610,8 +3666,8 @@ STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRIN
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Não permitido enquanto pausado
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}A autoridade local de {TOWN} não autoriza
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}a autoridade local de {TOWN} não permite que outro aeroporto seja construído nesta cidade
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}A prefeitura de {TOWN} não autoriza
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}a prefeitura de {TOWN} não permite que outro aeroporto seja construído nesta cidade
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}A prefeitura de {TOWN} reclama do barulho que será gerado pelo aeroporto
STR_ERROR_BRIBE_FAILED :{WHITE}Sua tentativa de suborno foi descoberta pela polícia regional
@@ -3665,7 +3721,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... só pode ser construído em cidades com pelo menos 1200 habitantes
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... só pode ser construído em zonas florestais
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... só pode ser construído em áreas desérticas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode ser construído em cidades
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode ser construído em cidades (substituindo casas)
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... só pode ser construído próximo aos centros de cidades
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... só pode ser construído em áreas baixas
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... só pode ser colocado perto das bordas do mapa
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... a floresta só pode ser plantada acima do nível de neve
@@ -4370,6 +4427,7 @@ STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
STR_JUST_CARGO_LIST :{CARGO_LIST}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_SHORT :{DATE_SHORT}
@@ -4404,6 +4462,7 @@ STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_LTBLUE_STRING :{LTBLUE}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}

View File

@@ -365,6 +365,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Прозрач
STR_FILE_MENU_SAVE_GAME :Запази игра
STR_FILE_MENU_LOAD_GAME :Отваряне на игра
STR_FILE_MENU_QUIT_GAME :Прекъсване на играта
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Изход
############ range ends here
@@ -1208,7 +1209,7 @@ STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :{LTBLUE}Кол
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :променя увеличението
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :превърта картата
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :не прави нищо
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Превъртане на картата: {ORANGE}{STRING} клетк{P а и}
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Превъртане на картата: {ORANGE}{STRING} клетк{P 0:1 а и}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Дясно-щракане емулациа: {ORANGE}{STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Команда-щракане
@@ -1889,8 +1890,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Изкл
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Включен
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Не отбелязвай зоната от предложеното място
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Отбележи зоната от предложеното място
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Приема: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Запаси: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Приема: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Запаси: {GOLD}{CARGO_LIST}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Присъедини станцията
@@ -2609,7 +2610,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Приема
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Покажи списък с приетите товари
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Приема: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Приема: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Рейтинги
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Покажи нивото на обслужване
@@ -2829,9 +2830,9 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Тегл
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Цема {GOLD}{CURRENCY_LONG}{BLACK} Скорост: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Капацитет: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Вагони с мощност: {GOLD}+{POWER}{BLACK} Тегло: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Преобразуваем на: {GOLD}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Преобразуваем на: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Всички видове товар
STR_PURCHASE_INFO_ALL_BUT :Всичко освен {GOLD}
STR_PURCHASE_INFO_ALL_BUT :Всичко освен {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Макс. теглеща сила: {GOLD}{FORCE}
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Списък с влакове - натисни върху влак за информация
@@ -3074,7 +3075,7 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Печа
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Надеждност: {LTBLUE}{COMMA}% {BLACK}Разваляния от последното сервизиране: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{G=m}{LTBLUE}{ENGINE} {BLACK}Построен: {LTBLUE}{NUM}{BLACK} Стойност: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Капацитет: {LTBLUE}няма
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Капацитет: {LTBLUE}няма{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Капацитет: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Капацитет: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Капацитет: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
@@ -3117,8 +3118,8 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Капа
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Преустройване)
STR_REFIT_TITLE :{GOLD}Изберете вид товар за превозване:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Нов капацитет: {GOLD}{CARGO_LONG}{}{BLACK}Цена за преустройство: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Нова вместимост: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Цена за преоборудване: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Нов капацитет: {GOLD}{CARGO_LONG}{}{BLACK}Цена за преустройство: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Нова вместимост: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Цена за преоборудване: {RED}{CURRENCY_LONG}
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Избор тип на товар за влак
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Избор тип това за автомобила да превозва
@@ -3357,6 +3358,7 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Прем
STR_AI_CONFIG_AI :{SILVER}AI-та
STR_AI_CONFIG_CHANGE :{BLACK}Избери {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Програмен език на играта
STR_AI_CONFIG_CONFIGURE :{BLACK}Конфигуриране
@@ -3368,9 +3370,9 @@ STR_AI_LIST_CAPTION_AI :AI-та
STR_AI_LIST_CAPTION_GAMESCRIPT :Програмни езици на играта
STR_AI_LIST_TOOLTIP :{BLACK}Кликнете за да изберете AI
STR_AI_LIST_AUTHOR :{BLACK}Автор: {STRING}
STR_AI_LIST_VERSION :{BLACK}Версия: {NUM}
STR_AI_LIST_URL :{BLACK}URL: {STRING}
STR_AI_LIST_AUTHOR :{LTBLUE}Автор: {ORANGE}{STRING}
STR_AI_LIST_VERSION :{LTBLUE}Версия: {ORANGE}{NUM}
STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
STR_AI_LIST_ACCEPT :{BLACK}Приеми
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Избери маркирания AI
@@ -4211,6 +4213,7 @@ STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
STR_JUST_CARGO_LIST :{CARGO_LIST}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_SHORT :{DATE_SHORT}
@@ -4226,6 +4229,7 @@ STR_TINY_BLACK_COMA :{TINY_FONT}{BLA
STR_TINY_COMMA :{TINY_FONT}{COMMA}
STR_BLUE_COMMA :{BLUE}{COMMA}
STR_RED_COMMA :{RED}{COMMA}
STR_WHITE_COMMA :{WHITE}{COMMA}
STR_TINY_BLACK_DECIMAL :{TINY_FONT}{BLACK}{DECIMAL}
STR_COMPANY_MONEY :{WHITE}{CURRENCY_LONG}
STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG}
@@ -4244,6 +4248,7 @@ STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_LTBLUE_STRING :{LTBLUE}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}

View File

@@ -294,7 +294,7 @@ STR_SORT_BY_RANGE :Abast
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Para el joc
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Avanç ràpid del joc
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opcions
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Desa el joc, abandona el joc, sortir
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Desa el joc, abandona el joc, surt
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostra el mapa
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostra el directori de poblacions
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostra les subvencions
@@ -317,11 +317,11 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construe
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Obre la barra d'eines del terreny per elevar/rebaixar nivell, plantar arbres, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Mostra la finestra de so/música
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostra els darrers missatges/notícies, mostra les opcions de missatges
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informació del terreny, terminal, depuració IA, captures de pantalla, Quant a OpenTTD
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informació del terreny, terminal, depuració d'scripts, captures de pantalla, quant a OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Commuta barres d'eines
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Desa l'escenari, carrega un escenari, abandona l'editor d'escenaris, sortir
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Desa l'escenari, carrega un escenari, abandona l'editor d'escenaris, surt
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Retarda la data d'inici 1 any
@@ -341,7 +341,7 @@ STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Desa l'escenari
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Carrega un escenari
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Desa mapa d'alçades
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carrega Mapa d'alçades
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Surt de l'editor
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Surt de l'editor d'escenaris
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Surt
############ range for SE file menu starts
@@ -350,7 +350,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Surt
STR_SETTINGS_MENU_GAME_OPTIONS :Opcions del Joc
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Paràmetres de dificultat
STR_SETTINGS_MENU_CONFIG_SETTINGS :Paràmetres avançats
STR_SETTINGS_MENU_SCRIPT_SETTINGS :IA / Paràmetres del joc
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres de la IA/Scripts del joc
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Extensions NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions
@@ -368,6 +368,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Senyals transpa
STR_FILE_MENU_SAVE_GAME :Desa el joc
STR_FILE_MENU_LOAD_GAME :Carrega un joc
STR_FILE_MENU_QUIT_GAME :Abandona el joc
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Surt
############ range ends here
@@ -445,7 +446,7 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de Mi
STR_ABOUT_MENU_LAND_BLOCK_INFO :Informació de l'àrea de terreny
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Canvia al terminal
STR_ABOUT_MENU_AI_DEBUG :IA / Depuració de l'script del joc
STR_ABOUT_MENU_AI_DEBUG :Depuració de la IA/Scripts del joc
STR_ABOUT_MENU_SCREENSHOT :Captura de pantalla
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zoom màxim en la captura de pantalla
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Zoom predeterminat en les captures de pantalla
@@ -580,7 +581,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Préstec
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Quantitat de vehicles que han donat beneficis el darrer any. Inclou els automòbils, trens, vaixells i avions
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Quantitat de parts d'una es estació revisades. Cada part d'una estació (ex. estació de tren, parada d'autobús, aeroport) es compta, encara que estigui connectada com una sola estació.
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Quantitat d'estacions revisades recentment. Estacions, parades d'autobús, aeroports, etc. es compten separadament, fins hi tot si pertanyen a la mateixa estació.
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}El benefici del vehicle amb els menors ingressos (només s'han considerat els vehicles més antics de 2 anys)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Quantitat de diners fets durant el quatrimestre amb el mínim benefici dels darrers 12 quatrimestres
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Quantitat de diners fets durant el quatrimestre amb el màxim benefici dels darrers 12 quatrimestres
@@ -1393,6 +1394,9 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible am
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :desconegut
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... el nivell de compressió '{STRING}' no és vàlid
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... el format de joc desat '{STRING}' no està disponible. Tornant a '{STRING}'
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignorant el conjunt de gràfics base '{STRING}': no trobats
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignorant el conjunt de sons base '{STRING}': no trobats
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignorant el conjunt de músiques base '{STRING}': no trobats
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1409,7 +1413,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Dificult
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Paràmetres avançats
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Extensions NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en línia
STR_INTRO_SCRIPT_SETTINGS :{BLACK}IA / Paràmetres del joc
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de la IA/Scripts del Joc
STR_INTRO_QUIT :{BLACK}Surt
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comença un joc nou. Ctrl+Clic salta la configuració del mapa
@@ -1429,7 +1433,7 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Mostra l
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Mostra paràmetres avançats
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra els paràmetres NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprova si hi ha continguts nous i actualitzats per a descarregar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra la IA i els paràmetres del joc
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres de la IA/Script del joc
STR_INTRO_TOOLTIP_QUIT :{BLACK}Surt d'OpenTTD
STR_INTRO_TRANSLATION :{BLACK}A aquesta traducció li falta {NUM} string{P "" s}. Si us plau ajuda a fer millor OpenTTD unint-te com a traductor. Veure readme.txt per més detalls.
@@ -1925,7 +1929,7 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No s'han
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Gràfics que falten
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD necessita gràfics per funcionar però no se n'ha trobat cap. Vols permetre a OpenTTD descarregar i instal·lar aquests gràfics?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Si, descarregar els gràfics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, sortir d'OpenTTD
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, surt d'OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opcions de transparència
@@ -1946,8 +1950,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Inactiu
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Actiu
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}No marcar l'àrea de cobertura del lloc proposat
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Marcar l'àrea de cobertura del lloc proposat
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepta: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Provisions: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepta: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Provisions: {GOLD}{CARGO_LIST}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Ajuntar estació
@@ -2722,7 +2726,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepta
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostra la llista de càrregues admeses
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepta: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepta: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratis
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Mostra els ratis de l'estació
@@ -2967,9 +2971,9 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Pes: {GO
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Velocitat: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacitat: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons Automotrius: {GOLD}+{POWER}{BLACK} Pes: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues
STR_PURCHASE_INFO_ALL_BUT :Tots menys {GOLD}
STR_PURCHASE_INFO_ALL_BUT :Tots menys {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Esforç de Tracció: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les
@@ -3092,8 +3096,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {C
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Pes: {WEIGHT_SHORT}{}Velocitat: {VELOCITY} Potència: {POWER} T.E. Max.: {6:FORCE}{}Cost d'utilització: {4:CURRENCY_LONG}/any{}Capacitat: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Vel. Max: {VELOCITY}{}Capacitat: {CARGO_LONG}, {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Vel. Max: {VELOCITY}{}Capacitat: {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Vel. max: {VELOCITY} Abast: {7:COMMA} cel·les{}Capacitat: {CARGO_LONG}, {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Vel. max: {VELOCITY} Abast: {7:COMMA} cel·les{}Capacitat: {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Vel. max: {VELOCITY} Abast: {COMMA} cel·les{}Capacitat: {CARGO_LONG}, {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Vel. max: {VELOCITY} Abast: {COMMA} cel·les{}Capacitat: {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Substitueix {STRING}
@@ -3113,7 +3117,7 @@ STR_REPLACE_VEHICLES_STOP :{BLACK}Para de
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Prem per aturar el reemplaçament del tipus de motor seleccionat a l'esquerra
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Substituint: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Alterna entre finestres de substitució de vagons i de motors
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Canvia entre finestres de substitució de vagons i de motors
STR_REPLACE_ENGINES :Motors
STR_REPLACE_WAGONS :Vagons
@@ -3216,7 +3220,7 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Benefici
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilitat: {LTBLUE}{COMMA}% {BLACK}Avaries des de la darrera revisió: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Fabricat: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacitat: {LTBLUE}Cap
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacitat: {LTBLUE}Cap{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacitat: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacitat: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacitat: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
@@ -3259,8 +3263,10 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacita
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Remodela)
STR_REFIT_TITLE :{GOLD}Selecciona el tipus de càrrega a transportar:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova capacitat: {GOLD}{CARGO_LONG}{}{BLACK}Cost de la remodelació: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nova capacitat: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost de remodelació: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova capacitat: {GOLD}{CARGO_LONG}{}{BLACK}Cost de la remodelació: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nova capacitat: {GOLD}{CARGO_LONG}{}{BLACK}Retorn de la remodelació: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nova capacitat: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost de remodelació: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nova capacitat: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Retorn de la remodelació: {GREEN}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selecciona els vehicles a remodelar. Arrossegant amb el ratolí permet la selecció de múltiples vehicles. Clicant en un espai buit es seleccionarà el vehicle sencer. Ctrl+Clic seleccionarà un vehicle i la cadena següent
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Selecciona tipus de càrrega a transportar
@@ -3499,7 +3505,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Seleccio
# AI debug window
STR_AI_DEBUG :{WHITE}IA / Depuració de l'script del joc
STR_AI_DEBUG :{WHITE}IA/Depuració de l'script del joc
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nom de l'script
STR_AI_DEBUG_SETTINGS :{BLACK}Paràmetres
@@ -3519,12 +3525,12 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Comprova el registre de l'script de joc
STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA falsa i no farà res.{}Pots descarregar diverses IAs via el sistema de "Contingut en línia"
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts s'ha penjat. Si us plau reporta això a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA / Script
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}IA / La finestra de depuració només està disponible pel servidor
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau reporta això a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/Script del Joc
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}IA/La finestra de depuració de l'Script del Joc només està disponible pel servidor
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}IA / Configuració del joc
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}L'ScriptdeJoc que serà carregat al proper joc
STR_AI_CONFIG_CAPTION :{WHITE}IA/Configuració dels Scripts del joc
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}L'Script del Joc que serà carregat al proper joc
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Les IAs que seran carregades al proper joc
STR_AI_CONFIG_HUMAN_PLAYER :Jugador humà
STR_AI_CONFIG_RANDOM_AI :IA Aleatòria
@@ -3535,13 +3541,13 @@ STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Mou la I
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Mou Avall
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mou la IA selecionada avall a la llista
STR_AI_CONFIG_GAMESCRIPT :{SILVER}ScriptdeJoc
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script del Joc
STR_AI_CONFIG_AI :{SILVER}IAs
STR_AI_CONFIG_CHANGE :{BLACK}Selecciona {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :ScriptdeJoc
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script del Joc
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Carrega un altre script
STR_AI_CONFIG_CONFIGURE :{BLACK}Configura
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configura els paràmetres de l'script
@@ -3549,12 +3555,12 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configur
# Available AIs window
STR_AI_LIST_CAPTION :{WHITE}Disponible {STRING}
STR_AI_LIST_CAPTION_AI :IAs
STR_AI_LIST_CAPTION_GAMESCRIPT :ScriptsdeJoc
STR_AI_LIST_CAPTION_GAMESCRIPT :Scripts del Joc
STR_AI_LIST_TOOLTIP :{BLACK}Clica per a seleccionar un script
STR_AI_LIST_AUTHOR :{BLACK}Autor: {STRING}
STR_AI_LIST_VERSION :{BLACK}Versió: {NUM}
STR_AI_LIST_URL :{BLACK}URL: {STRING}
STR_AI_LIST_AUTHOR :{LTBLUE}Autor: {ORANGE}{STRING}
STR_AI_LIST_VERSION :{LTBLUE}Versió: {ORANGE}{NUM}
STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
STR_AI_LIST_ACCEPT :{BLACK}Accepta
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Selecciona l'script realçat
@@ -3564,7 +3570,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}No canv
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Paràmetres
STR_AI_SETTINGS_CAPTION_AI :IA
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :ScriptdeJoc
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script del Joc
STR_AI_SETTINGS_CLOSE :{BLACK}Tanca
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -3576,7 +3582,7 @@ STR_TEXTFILE_README_CAPTION :{WHITE}Llegeixm
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}Registre de canvis del {STRING} de {STRING}
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}Llicència del {STRING} de {STRING}
STR_TEXTFILE_VIEW_README :{BLACK}Veure llegeixme
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Registra de canvis
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Registre de canvis
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Llicència
@@ -3717,7 +3723,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... nom
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... només es pot construir en poblacions de més de 1200 hab.
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... només es pot construir en àrees de selva tropical
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... només es pot construir en àrees de desert
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... només es pot construir en poblacions
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... només es pot construir en poblacions (substituint cases)
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... només es pot construir prop del centre de les poblacions
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... només pot ser construït en zones baixes
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... només es pot situar prop dels límits del mapa
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... els boscos només es poden plantar sota la cota de neu
@@ -4422,6 +4429,7 @@ STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
STR_JUST_CARGO_LIST :{CARGO_LIST}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_SHORT :{DATE_SHORT}
@@ -4456,6 +4464,7 @@ STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_LTBLUE_STRING :{LTBLUE}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}

View File

@@ -389,7 +389,7 @@ STR_SORT_BY_RANGE :Domet
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Zaustavi igru
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Premotaj igru naprijed
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Postavke
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Spremi igru, napusti igru, prekini igru
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Spremi igru, napusti igru, izađi
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Prikaži kartu, dodatni pogled ili popis znakova
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Prikaži popis gradova
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Prikaži subvencije
@@ -412,11 +412,11 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Izgradi
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Otvori alatnu traku za krajolik kako bi spustio/izdignuo zemlju, posadio drveće, itd.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Pokaži prozor za zvuk/glazbu
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Pokaži zadnju poruku/vijest, pokaži postavke poruka
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Podaci o zemlji, konzola, debug UI, snimke ekrana, o OpenTTD-u
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Podaci o zemlji, konzola, debug skripte, snimke ekrana, o OpenTTD-u
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Promijeni alatne trake
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Spremi scenarij, učitaj scenarij, napusti uređivanje scenarija, završi
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Spremi scenarij, učitaj scenarij, napusti uređivanje scenarija, izađi
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Uređivanje scenarija
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Pomakni početni datum 1 godinu unatrag
@@ -436,16 +436,16 @@ STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Spremi scenarij
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Učitaj scenarij
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Spremi visinsku mapu
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Učitaj visinsku kartu
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Završi s uređivanjem
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Odustani od uređivanja scenarija
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Završi
STR_SCENEDIT_FILE_MENU_QUIT :Izlaz
############ range for SE file menu starts
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Postavke igre
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Postavke težine
STR_SETTINGS_MENU_CONFIG_SETTINGS :Napredne postavke
STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI / postavke igre
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Postavke UI-ja/Skripte igre
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Postavke za NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Postavke prozirnosti
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Prikaži imena gradova
@@ -463,6 +463,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Prozirni znakov
STR_FILE_MENU_SAVE_GAME :Spremi igru
STR_FILE_MENU_LOAD_GAME :Učitaj igru
STR_FILE_MENU_QUIT_GAME :Napusti igru
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Izlaz
############ range ends here
@@ -540,7 +541,7 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Povijest poruka
STR_ABOUT_MENU_LAND_BLOCK_INFO :Podaci o zemljištu
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Otvori konzolu
STR_ABOUT_MENU_AI_DEBUG :Debugiranje UI-ja / skripte igre
STR_ABOUT_MENU_AI_DEBUG :Debugiranje UI-ja/Skripte igre
STR_ABOUT_MENU_SCREENSHOT :Slika zaslona
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zumirano do kraja na slici zaslona
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standardno zumiranje slike zaslona
@@ -675,7 +676,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Zajam:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Ukupno:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Broj vozila koja su ostvarila dobit prošle godine. Ovo uključuje cestovna vozila, vlakove, brodove i zrakoplove.
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Broj nedavno održavanih dijelova postaje. Svaki dio postaje (npr. željeznički kolodvor, autobusna postaja, zračna luka) se računa, čak i ako su spojene kao jedna postaja
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Broj nedavno servisiranih dijelova postaje. Svaki dio postaje (npr. željeznički kolodvor, autobusna postaja, zračna luka) se računa, čak i ako su spojene kao jedna postaja
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Dobit vozila s najnižim prihodom (u obzir su uzeta samo vozila starija od dvije godine)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Količina gotovine uprihodovana u mjesecu s najnižom dobiti u zadnjih 12 kvartala
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Količina gotovine uprihodovana u mjesecu s najvišom dobiti u zadnjih 12 kvartala
@@ -1488,6 +1489,9 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :nekompatibilno
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :nepoznat
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... nivo sažimanja '{STRING}' nije važeći
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... format snimljene igre '{STRING}' nije dostupan. Vraćam u '{STRING}'
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... zaobilazim Osnovni Grafički set '{STRING}': nije pronađen
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... zaobilazim Osnovni Zvukovni set '{STRING}': nije pronađen
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... zaobilazim Osnovni Muzički set '{STRING}': nije pronađen
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1504,8 +1508,8 @@ STR_INTRO_DIFFICULTY :{BLACK}Težina
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Napredne postavke
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Postavke
STR_INTRO_ONLINE_CONTENT :{BLACK}Provjeri online sadržaj
STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / postavke igre
STR_INTRO_QUIT :{BLACK}Završi
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Postavke UI-ja/Skripte igre
STR_INTRO_QUIT :{BLACK}Izlaz
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Započni novu igru. Ctrl+klik preskače konfiguriranje karte
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Učitaj spremljenu igru
@@ -1524,13 +1528,13 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Prikaži
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Prikaži napredne postavke
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži postavke NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Provjeri novi i nadograđeni sadržaj za preuzimanje
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI i postavke igre
STR_INTRO_TOOLTIP_QUIT :{BLACK}Završi 'OpenTTD'
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži postavke UI-ja/Skripte igre
STR_INTRO_TOOLTIP_QUIT :{BLACK}Izzađi it 'OpenTTD'-a
STR_INTRO_TRANSLATION :{BLACK}Ovom prijevodu nedostaje {NUM} slijed. Molimo, pomognite učiniti OpenTTD boljim tako da se prijavite kao prevoditelj. Pogledajte readme.txt za detalje.
# Quit window
STR_QUIT_CAPTION :{WHITE}Prekid
STR_QUIT_CAPTION :{WHITE}Izlaz
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Jesi li siguran da želiš napustiti OpenTTD i vratiti se u {STRING}e?
STR_QUIT_YES :{BLACK}Da
STR_QUIT_NO :{BLACK}Ne
@@ -2041,8 +2045,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Isključ
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Uključeno
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Nemoj označiti područje koje pokriva željeno mjesto
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Označi područje koje pokriva željeno mjesto
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Prihvaća: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Zalihe: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Prihvaća: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Zalihe: {GOLD}{CARGO_LIST}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Spoji postaju
@@ -2817,7 +2821,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Prihvaća
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Pokaži popis tereta koji se prihvaća
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Prihvaća: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Prihvaća: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ocjene
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Pokaži ocjene postaje
@@ -3062,9 +3066,9 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Težina:
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Trošak: {GOLD}{CURRENCY_LONG}{BLACK} Brzina: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Nosivost: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK} Pokretni vagoni:.{GOLD}+{POWER}{BLACK} Težina: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prenamjenjivo u: {GOLD}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prenamjenjivo u: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta
STR_PURCHASE_INFO_ALL_BUT :Sve osim {GOLD}
STR_PURCHASE_INFO_ALL_BUT :Sve osim {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK} Maks. vučni napor: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica
@@ -3187,8 +3191,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cijena:
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Trošak: {CURRENCY_LONG} Težina: {WEIGHT_SHORT}{}Brzina: {VELOCITY} Snaga: {POWER} Maks. T.E.: {6:FORCE}{}Trošak uporabe: {4:CURRENCY_LONG}/god{}Nosivost: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Trošak: {CURRENCY_LONG} Maks. brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}, {CARGO_LONG}{}Trošak uporabe: {CURRENCY_LONG}/god
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Trošak: {CURRENCY_LONG} Maks. brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}{}Trošak uporabe: {CURRENCY_LONG}/god
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cijena: {CURRENCY_LONG} Maks. brzina: {VELOCITY} Domet: {7:COMMA} tiles{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Trošak vožnje: {CURRENCY_LONG}/god
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cijena: {CURRENCY_LONG} Maks. Brzina: {VELOCITY} Domet: {7:COMMA} tiles{}Kapacitet: {CARGO_LONG}{}Trošak vožnje: {CURRENCY_LONG}/god
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cijena: {CURRENCY_LONG} Maks. brzina: {VELOCITY} Domet: {COMMA} tiles{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Trošak vožnje: {CURRENCY_LONG}/god
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cijena: {CURRENCY_LONG} Maks. Brzina: {VELOCITY} Domet: {COMMA} tiles{}Kapacitet: {CARGO_LONG}{}Trošak vožnje: {CURRENCY_LONG}/god
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Zamijeni {STRING}
@@ -3311,7 +3315,7 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Dobit ov
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Pouzdanost: {LTBLUE}{COMMA}% {BLACK}Broj kvarova od posljednjeg servisa: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Izgrađen: {LTBLUE}{NUM}{BLACK} Vrijednost: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Nosivost: {LTBLUE}Ništa
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Nosivost: {LTBLUE}Ništa{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Nosivost: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Nosivost: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Nosivost: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
@@ -3354,8 +3358,10 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Nosivost
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Prenamijeni)
STR_REFIT_TITLE :{GOLD}Odaberi vrstu tereta za prijevoz:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova nosivost: {GOLD}{CARGO_LONG}{}{BLACK}Cijena prenamjene: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Trošak remonta: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova nosivost: {GOLD}{CARGO_LONG}{}{BLACK}Cijena prenamjene: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Trošak remonta: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Odaberi vozila za remont. Povlačenje mišem dozvoljava odabir više vozila. Klik na prazninu će označiti cijelo vozilo. Ctrl+Klik će označiti vozilo i niz koji slijedi.
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koju će vlak prevoziti
@@ -3594,7 +3600,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Odaberi
# AI debug window
STR_AI_DEBUG :{WHITE}Debugiranje UI-ja / skripte igre
STR_AI_DEBUG :{WHITE}Debugiranje UI-ja/Skripte igre
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Ime skripte
STR_AI_DEBUG_SETTINGS :{BLACK}Postavke
@@ -3614,11 +3620,11 @@ STR_AI_GAME_SCRIPT :{BLACK}Skripta
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Provjeri zapis Skripte Igre
STR_ERROR_AI_NO_AI_FOUND :Nema prikladne UI za učitavanje.{}Ova UI je samo model i neće ništa učiniti.{}Možete preuzeti nekoliko umjetnih inteligencija pomoću sustava 'Online sadržaji'.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Jedna od pokrenutih skripti se srušila. Molimo vas da prijavite ovo autoru skripte sa kopijom slike prozora za debugiranje UI/skripte igre.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Prozor za debugiranje UI-ja / skripte igre je dopušten samo za poslužitelj
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Jedna od pokrenutih skripti se srušila. Molimo vas da prijavite ovo autoru skripte sa slikom prozora za debugiranje UI-ja/Skripte igre.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Prozor za debugiranje UI-ja/Skripte igre je dopušten samo za poslužitelj
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Konfiguracija UI-ja / igre
STR_AI_CONFIG_CAPTION :{WHITE}Konfiguracija UI-ja/Skripte igre
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Skripta Igre koja će biti učitana u sljedećoj igri
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}UI-jevi koji će biti učitani u sljedećoj igri
STR_AI_CONFIG_HUMAN_PLAYER :Ljudski igrač
@@ -3647,9 +3653,9 @@ STR_AI_LIST_CAPTION_AI :UI-jevi
STR_AI_LIST_CAPTION_GAMESCRIPT :Skripte Igre
STR_AI_LIST_TOOLTIP :{BLACK}Klikni za izbor skripte
STR_AI_LIST_AUTHOR :{BLACK}Autor: {STRING}
STR_AI_LIST_VERSION :{BLACK}Verzija: {NUM}
STR_AI_LIST_URL :{BLACK}URL: {STRING}
STR_AI_LIST_AUTHOR :{LTBLUE}Autor: {ORANGE}{STRING}
STR_AI_LIST_VERSION :{LTBLUE}Verzija: {ORANGE}{NUM}
STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
STR_AI_LIST_ACCEPT :{BLACK}Prihvati
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Odaberi posvijetljenu skriptu
@@ -3812,7 +3818,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... dopu
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{G=male}{WHITE}... može biti izgrađen samo u gradovima s najmanje 1.200 stanovnika
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... može biti izgrađen samo u predjelima kišnih šuma
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... može biti izgrađen samo u pustinjskim područjima
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... može biti izgrađen samo u gradovima
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... može biti izgrađen samo u gradovima (zamjenjujući kuće)
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... može biti izgrađen samo blizu središta gradova
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... može biti izgrađen samo u nizinskim područjima
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... može se postaviti samo blizu rubova karte
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... šume mogu biti posađene jedino iznad linije snijega
@@ -4554,6 +4561,7 @@ STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
STR_JUST_CARGO_LIST :{CARGO_LIST}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_SHORT :{DATE_SHORT}
@@ -4588,6 +4596,7 @@ STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_LTBLUE_STRING :{LTBLUE}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}

View File

@@ -419,7 +419,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Ukončit
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti hry
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Nastavení obtížnosti
STR_SETTINGS_MENU_CONFIG_SETTINGS :Pokročilé nastavení
STR_SETTINGS_MENU_SCRIPT_SETTINGS :nastavení AI / hry
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Nastavení AI / hry
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavení grafik
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavení průhlednosti
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Zobrazení jmen měst
@@ -430,13 +430,14 @@ STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Zobrazovat popi
STR_SETTINGS_MENU_FULL_ANIMATION :Plné animace
STR_SETTINGS_MENU_FULL_DETAIL :Plné detaily
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Průhledné budovy
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Průhledná jména stanic
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Průhledné popisky
############ range ends here
############ range for file menu starts
STR_FILE_MENU_SAVE_GAME :Uložit hru
STR_FILE_MENU_LOAD_GAME :Načíst hru
STR_FILE_MENU_QUIT_GAME :Ukončit hru
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Ukončit program
############ range ends here
@@ -617,7 +618,7 @@ STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLA
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Platba za doručeni 10 jednotek (nebo 10 000 litru) nákladu do vzdálenosti 20 čtverecků
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Zobraz vše
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Vypni vše
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Zobraz všechny položky na grafu přepravních sazeb
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Zobraz všechny druhy nákladu na grafu přepravních sazeb
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Skryje všechny položky na grafu přepravních sazeb
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Zobrazit nebo skrýt graf pro určitý druh nákladu
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
@@ -661,7 +662,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Dluh:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Celkem:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Počet dopravních prostředků, které vykázaly poslední rok zisk; zahrnuje silniční vozidla, vlaky, lodě a letadla
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Počet součástí obsluhovaných stanic. Každá součást stanice (napr. nádraží, autobusová zastávka, letiště) se započítává, i když patří jediné stanici
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Počet nedávno obsloužených stanic. Nádraží, autobusové zastávky, letiště a podobně se počítají zvlášť, i když patří k jediné stanici
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Minimální hrubý zisk (= s provoz. náklady) vozidla s nejnižším příjmem (staršího 2 let)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Čistý zisk (= bez provoz. nakladů) v nejslabším čtvrtletí za posledních 12 čtvrtletí
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Čistý zisk ve čtvrtletí s největším příjmem za posledních 12 čtvrtletí
@@ -909,6 +910,7 @@ STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} nemůže najít cestu
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} se ztratil{G 0 "" a o i y y a}
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE} - loňský zisk {CURRENCY_LONG}
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} se nemůže dostat do dalšího cíle, protože je mimo dosah
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stojí kvůli selhání příkazu na změnu nákladu
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Obnovení selhalo pro {VEHICLE}{}{STRING}
@@ -1473,6 +1475,9 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :nekompatibilní
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :neznámé
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... úroveň komprese '{STRING}' není platná
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... formát uložené hry '{STRING}' není dostupný. Návrat na '{STRING}'
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignorování základní grafické sady '{STRING}': nenalezeno
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignorování základní hudební sady '{STRING}': nenalazeno
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignorování základní hudební sady '{STRING}': nenalezeno
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1489,7 +1494,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Obtížn
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Pokročilé nastavení
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavení grafik
STR_INTRO_ONLINE_CONTENT :{BLACK}Stahovat součásti
STR_INTRO_SCRIPT_SETTINGS :{BLACK}nastavení AI / hry
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Nastavení AI / hry
STR_INTRO_QUIT :{BLACK}Ukončit
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Hrát novou hru. Pomocí Ctrl přeskočíš nastavení mapy
@@ -1880,6 +1885,10 @@ STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Jsi blok
STR_NETWORK_ERROR_KICKED :{WHITE}Byl jsi vyhozen ze hry
STR_NETWORK_ERROR_CHEATER :{WHITE}Používání cheatů není na tomto serveru povoleno
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Posíláte serveru příliš mnoho příkazů
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Vložení hesla ti trvalo příliš dlouho
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Tvůj počítač je přiliš pomalý pro udržení kroku se serverem
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Tvému počítači trvalo stahování mapy příliš dlouho
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Tvému počítači trvalo připojování na server příliš dlouho
############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL :všeobecná chyba
@@ -1898,6 +1907,8 @@ STR_NETWORK_ERROR_CLIENT_KICKED :vyhozen servere
STR_NETWORK_ERROR_CLIENT_CHEATER :se pokoušel podvádět
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :na serveru je plno
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :posílal příliš mnoho příkazů
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :neobdrženo žádné heslo v časovém limitu
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :všeobecný timeout
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :stahování mapy trvalo příliš dlouho
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :zpracování mapy trvalo příliš dlouho
############ End of leave-in-this-order
@@ -2003,7 +2014,7 @@ STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, ukon
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavení průhlednosti
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Změna průhlednosti jmen stanic. Nastavení se zamkne Ctrl+kliknutím
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Změna průhlednosti popisků. Nastavení se zamkne Ctrl+kliknutím
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Změna průhlednosti stromů. Nastavení se zamkne Ctrl+kliknutím
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Změna průhlednosti domů. Nastavení se zamkne Ctrl+kliknutím
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Změna průhlednosti továren. Nastavení se zamkne Ctrl+kliknutím
@@ -2020,8 +2031,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Vypnuto
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Zapnuto
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Nezvýrazňovat oblast pokrytí
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Zvýraznit oblast pokrytí
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Přijímá: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Poskytuje: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Přijímá: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Poskytuje: {GOLD}{CARGO_LIST}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Spojování stanic
@@ -2214,7 +2225,7 @@ STR_OBJECT_CLASS_TRNS :Vysílače
# Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Stromy
STR_PLANT_TREE_TOOLTIP :{BLACK}Zvol typ stromu na vysazení
STR_PLANT_TREE_TOOLTIP :{BLACK}Zvol druh stromu na vysazení. Pokud se na políčku už nějaký strom nachází, přidá se k němu několik různých druhů bez ohledu na výběr druhu
STR_TREES_RANDOM_TYPE :{BLACK}Různé stromy
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Umístit nahodné stromy. Stisknutý Shift pro zobrazení odhadu ceny
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Náhodné stromy
@@ -2538,6 +2549,7 @@ STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Posunout
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Seznam grafických souborů, které jsou nainstalovány.
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Nastavit parametry
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Zobrazit parametry
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Přepnout paletu
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}U vybrané grafiky přepne paletu.{}Je to užitečné, když se ti ve hře zobrazuje růžově
STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Potvrdit změny
@@ -2610,9 +2622,16 @@ STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} pot
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :grafika, která se měla přeložit
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Je nahráno příliš mnoho grafik
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Nahrání {1:STRING} jako statické grafiky spolu s {STRING} může způsobit chybu synchronizace
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Neočekávaný sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Neznámá Akce 0 vlastnost {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Pokus o použití neplatného ID (sprite {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} obsahuje poškozený sprite. Všechny takové se zobrazí jako červený otazník (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Obsahuje vícero Akce 8 záznamů (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Čtení konce pseudo-spritu (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Právě používanému základnímu grafickému setu chybí obrázky.{}Prosím, updatujte ho
STR_NEWGRF_ERROR_GRM_FAILED :Požadované zdroje GRF nejsou dostupné (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} byla vypnuta {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neplatný/neznámý sprite layout formát (sprite {3:NUM})
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Varování!
@@ -2738,8 +2757,13 @@ STR_GOALS_GLOBAL_TITLE :{BLACK}Globáln
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Žádné -
STR_GOALS_COMPANY_TITLE :{BLACK}Cíle společnosti:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cíl pro zaměření pohledu na průmysl/město/pole. Ctrl+Klik otevře nové okno s pohledem na průmyslu/městu/poli.
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Dotaz
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informace
STR_GOAL_QUESTION_CAPTION_WARNING :Varování
STR_GOAL_QUESTION_CAPTION_ERROR :Chyba
### Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušit
@@ -2748,10 +2772,18 @@ STR_GOAL_QUESTION_BUTTON_NO :Ne
STR_GOAL_QUESTION_BUTTON_YES :Ano
STR_GOAL_QUESTION_BUTTON_DECLINE :Odmítnout
STR_GOAL_QUESTION_BUTTON_ACCEPT :Příjmout
STR_GOAL_QUESTION_BUTTON_IGNORE :Ignorovat
STR_GOAL_QUESTION_BUTTON_RETRY :Zkusit znovu
STR_GOAL_QUESTION_BUTTON_PREVIOUS :Předchozí
STR_GOAL_QUESTION_BUTTON_NEXT :Další
STR_GOAL_QUESTION_BUTTON_STOP :Zastavit
STR_GOAL_QUESTION_BUTTON_START :Spustit
STR_GOAL_QUESTION_BUTTON_GO :Jdi
STR_GOAL_QUESTION_BUTTON_CONTINUE :Pokračovat
STR_GOAL_QUESTION_BUTTON_RESTART :Restartovat
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložit
STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdát se
STR_GOAL_QUESTION_BUTTON_CLOSE :Zavřít
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Dotace
@@ -2781,7 +2813,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Přijímá
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Ukázat seznam přijímaného nákladu
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Přijímá: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Přijímá: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Hodnocení
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Ukázat hodnocení společností
@@ -2890,8 +2922,8 @@ STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Změnit
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Koupit 25% podíl ve společnosti
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Prodat 25% podíl ve společnosti
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Koupit 25% podíl v této společnosti. Stisknutý Shift pro zobrazení odhadu ceny
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Prodat 25% podíl v této společnosti. Stisknutý Shift pro zobrazení odhadu ceny
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Koupit 25% podíl v této společnosti. Stisknutý Shift+Kliknutí pro zobrazení odhadované ceny
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Prodat 25% podíl v této společnosti. Stisknutý Shift+Kliknutí pro zobrazení odhadované ceny
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Jméno společnosti
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Jméno prezidenta
@@ -3026,18 +3058,19 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Hmotnost
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cena: {GOLD}{CURRENCY_LONG}{BLACK} Rychlost: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacita: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Poháněné vagony: {GOLD}+{POWER}{BLACK} Hmotnost: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refitovatelné na: {GOLD}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refitovatelné na: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Všechny druhy nákladu
STR_PURCHASE_INFO_ALL_BUT :Všechny kromě {GOLD}
STR_PURCHASE_INFO_ALL_BUT :Všechny kromě {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. tažná síla: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {GOLD}{COMMA} polí
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Seznam vlaků - stiskni na vlaku pro informace
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Seznam silničních vozidel - klepni na vozidlo pro informace
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Seznam lodí - informace získáš klepnutím na jméno lodi
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Seznam letadel - klepni na letadlo pro informace
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Seznam vlaků - pro informace klikni na název vlaku
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Seznam silničních vozidel - klikni na vozidlo pro informace
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Seznam lodí - informace získáš kliknutím na jméno lodi
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Seznam letadel - klikni na letadlo pro informace
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Koupit vůz
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Koupit silniční vozidlo
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Koupit vozidlo
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Koupit vozidlo
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Koupit loď
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Koupit letadlo
@@ -3110,7 +3143,7 @@ STR_DEPOT_CLONE_SHIP :{BLACK}Klonovat
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klonovat letadlo
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Vytvoří se kopie vlaku se všemi vagony. Klepni na toto tlačítko a pak na vlak v nebo vně depa. Se stisknutým Ctrl se budou sdílet příkazy. Stisknutý Shift pro zobrazení odhadu ceny
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Vytvoří se kopie silničního vozidla. Klepni na toto tlačítko a pak na vozidlo v nebo vně depa. Se stisknutým Ctrl se budou sdílet příkazy. Stisknutý Shift pro zobrazení odhadu ceny
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Vytvoří se kopie silničního vozidla. Klepni na toto tlačítko a pak na vozidlo v nebo vně depa. Se stisknutým Ctrl se budou sdílet příkazy. Stisknutý Shift pro zobrazení odhadované ceny
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Vytvoří se kopie lodě. Klepni na toto tlačítko a pak na loď v nebo vně lodního depa. Se stisknutým Ctrl se budou sdílet příkazy. Stisknutý Shift pro zobrazení odhadu ceny
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Vytvoří se kopie letadla. Klepni na toto tlačítko a pak na letadlo v nebo vně hangáru. Se stisknutým Ctrl se budou sdílet příkazy. Stisknutý Shift pro zobrazení odhadu ceny
@@ -3156,6 +3189,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {C
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Váha: {WEIGHT_SHORT}{}Rychlost: {VELOCITY} Síla: {POWER} Maximální tažná síla: {6:FORCE}{}Provozní náklady: {4:CURRENCY_LONG}/rok{}Kapacita: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. rychlost: {VELOCITY}{}Kapacita: {CARGO_LONG}, {CARGO_LONG}{}Cena provozu: {CURRENCY_LONG} ročně
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. rychlost: {VELOCITY}{}Kapacita: {CARGO_LONG}{}Cena provozu: {CURRENCY_LONG} ročně
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena {CURRENCY_LONG} Max. Rychlost: {VELOCITY} Dosah: {COMMA} polí{}Kapacita: {CARGO_LONG}, {CARGO_LONG}{}Provozní náklady: {CURRENCY_LONG}/rok
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena {CURRENCY_LONG} Max. Rychlost {VELOCITY} Dosah: {COMMA} polí{}Kapacita: {CARGO_LONG}{}Provozní náklady: {CURRENCY_LONG}/rok
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Vyměňování {STRING}
@@ -3179,7 +3214,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Přepne
STR_REPLACE_ENGINES :lokomotivy
STR_REPLACE_WAGONS :vagony
STR_REPLACE_HELP_RAILTYPE :{BLACK}Vyber typ kolejí, pro které chceš vybírat lokomotivy na výměnu
STR_REPLACE_HELP_RAILTYPE :{BLACK}Vyber typ kolejí, pro které chceš měnit lokomotivy
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Tady je zobrazeno, za jakou lokomotivu se ta v levém seznamu vyměňuje
STR_REPLACE_RAIL_VEHICLES :Železniční lokomotivy
STR_REPLACE_ELRAIL_VEHICLES :Elektrické lokomotivy
@@ -3192,13 +3227,13 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Funkce a
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Vystředit pohled na vlak. Ctrl+Klik otevře nový pohled
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Vystředit pohled na vozidlo. Ctrl+Klik otevře nový pohled
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Vystředit pohled na loď. Ctrl+Klik otevře nový pohled
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Vystředit pohled na letadlo. Ctrl+Klik otevře nový pohled
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Vycentrovat pohled na vlak. Ctrl+Klik otevře nový pohled
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Vycentrovat pohled na vozidlo. Ctrl+Klik otevře nový pohled
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Vycentrovat pohled na loď. Ctrl+Klik otevře nový pohled
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Vycentrovat pohled na letadlo. Ctrl+Klik otevře nový pohled
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Pošli vlak do depa
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Pošli vozidlo do garáže
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Poslat vlak do depa. Ctrl+Klik pouze pro provedení oprav
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Pošli vozidlo do garáže. Ctrl+Klik pouze provede opravy
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Poslat loď do doku
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Poslat letadlo do hangáru
@@ -3270,6 +3305,7 @@ STR_VEHICLE_INFO_AGE :{COMMA} {P rok
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} {P rok roky let} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. rychlost: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. rychlost: {LTBLUE}{VELOCITY} {BLACK}Dosah: {LTBLUE}{COMMA} polí
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Hmotnost: {LTBLUE}{WEIGHT_SHORT} {BLACK}Výkon: {LTBLUE}{POWER}{BLACK} Max. rychlost: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Hmotnost: {LTBLUE}{WEIGHT_SHORT} {BLACK}Výkon: {LTBLUE}{POWER}{BLACK} Max. rychlost: {LTBLUE}{VELOCITY} {BLACK}Max. tažná síla: {LTBLUE}{FORCE}
@@ -3277,7 +3313,7 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Letošn
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Spolehlivost: {LTBLUE}{COMMA}% {BLACK}Poruch od posledního servisu: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Koupeno: {LTBLUE}{NUM}{BLACK} Cena: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapacita: {LTBLUE}nic
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapacita: {LTBLUE}nic{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapacita: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapacita: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapacita: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
@@ -3320,8 +3356,9 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Kapacita
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Přestavět)
STR_REFIT_TITLE :{GOLD}Zvolit druh nákladu:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}{}{BLACK}Cena přestavby: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cena za předělání: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}{}{BLACK}Cena přestavby: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cena za předělání: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Výnos z přestavby: {GREEN}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Vybere vozidla k obnově. Tažení myší vybere více vozidel. Kliknutí na prázdné místo vybere celé vozidlo. Ctrl+Click vybere vozidlo a následující řetěz
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Zvolit typ nákladu, na který vlak přestavět
@@ -3486,6 +3523,7 @@ STR_ORDER_STOP_LOCATION_NEAR_END :[na začátku]
STR_ORDER_STOP_LOCATION_MIDDLE :[uprostřed]
STR_ORDER_STOP_LOCATION_FAR_END :[na konci]
STR_ORDER_OUT_OF_RANGE :{RED} (Další cíl je mimo dosah)
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Skočit na příkaz {COMMA}
STR_ORDER_CONDITIONAL_NUM :Skočit na příkaz {COMMA}, když {STRING.small} {STRING} {COMMA}
@@ -3503,7 +3541,9 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Jízdní
STR_TIMETABLE_NO_TRAVEL :Nikam nejet
STR_TIMETABLE_NOT_TIMETABLEABLE :Jet do (automatický; jizdní řád podle následujícího ručního příkazu)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Jet do (mimo jízdní řád)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Jet maximálně {2:VELOCITY} (mimo jízdní řád)
STR_TIMETABLE_TRAVEL_FOR :Jet do {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED :Jeď {STRING} a maximálně {VELOCITY}
STR_TIMETABLE_STAY_FOR :a zůstat {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :a jet {STRING}
STR_TIMETABLE_DAYS :{COMMA} d{P en ny nů}
@@ -3527,7 +3567,11 @@ STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Změnit
STR_TIMETABLE_CLEAR_TIME :{BLACK}Smazat čas
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Zrušit čas pro splnění jízdního příkazu
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Změnit rychlostní limit
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Změnit maximální cestovní rychlost u vybraného příkazu
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Odstranit rychlostní limit
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Odstranit maximální cestovní rychlost u vybraného příkazu
STR_TIMETABLE_RESET_LATENESS :{BLACK}Zapomenout zpoždění
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Smazat zpoždění, takže vozidlo pojede na čas
@@ -3606,9 +3650,9 @@ STR_AI_LIST_CAPTION_AI :AI
STR_AI_LIST_CAPTION_GAMESCRIPT :herní skripty
STR_AI_LIST_TOOLTIP :{BLACK}Skript vybereš kliknutím
STR_AI_LIST_AUTHOR :{BLACK}Autor: {STRING}
STR_AI_LIST_VERSION :{BLACK}Verze: {NUM}
STR_AI_LIST_URL :{BLACK}URL: {STRING}
STR_AI_LIST_AUTHOR :{LTBLUE}Autor: {ORANGE}{STRING}
STR_AI_LIST_VERSION :{LTBLUE}Verze: {ORANGE}{NUM}
STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
STR_AI_LIST_ACCEPT :{BLACK}Potvrdit
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Vybrat označený skript
@@ -3622,6 +3666,7 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :herní skript
STR_AI_SETTINGS_CLOSE :{BLACK}Zavřít
STR_AI_SETTINGS_RESET :{BLACK}Obnovit nastavení
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_START_DELAY :Počet dní kdy se spustí tato AI po předchozí (plus/mínus): {ORANGE}{STRING}
# Textfile window
@@ -3770,7 +3815,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... je p
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... může být budováno jen ve městech s populací 1200 lidí a více
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... může se vybudovat jedině v pralese
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... může se postavit jedině v poušti
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... může se postavit jedině ve městě
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... může se postavit jedině ve městě (místo nějakých domů)
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... může být postaveno pouze poblíž centra města
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... může se postavit jen v nížinách
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... může být umístěno pouze poblíž okrajů mapy
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les lze vysadit pouze nad sněžnou čárou
@@ -4599,6 +4645,7 @@ STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
STR_JUST_CARGO_LIST :{CARGO_LIST}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_SHORT :{DATE_SHORT}
@@ -4633,6 +4680,7 @@ STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_LTBLUE_STRING :{LTBLUE}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}

View File

@@ -316,11 +316,11 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Byg luft
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Åbn landskabsværktøjslinjen for at hæve/sænke terræn, plante træer, osv.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Vis lyd-/musikvindue
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Vis seneste besked/nyhedsrapport, vis beskedvalg
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landområde information, konsol, debug af kunstig intelligens, tag billede, om OpenTTD
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Information om landområde, konsol, debug af script, skærmbillede, om OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Skift værktøjslinier
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Gem scenarie, hent scenarie, forlad scenarie editoren, afslut
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Gem scenarie, hent scenarie, forlad scenarieeditoren, afslut
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenarieeditor
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Flyt startdatoen 1 år tilbage
@@ -340,7 +340,7 @@ STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Gem scenarie
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Hent scenarie
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Gem højdekort
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Hent højdekort
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Afslut editoren
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Forlad scenarieeditor
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Afslut
############ range for SE file menu starts
@@ -349,24 +349,25 @@ STR_SCENEDIT_FILE_MENU_QUIT :Afslut
STR_SETTINGS_MENU_GAME_OPTIONS :Spilvalg
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Sværhedsgrad
STR_SETTINGS_MENU_CONFIG_SETTINGS :Avancerede indstillinger
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / Spil-indstillinger
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/spilscript-indstillinger
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF indstillinger
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Gennemsigtighedsvalg
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Bynavne vist
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Stationsnavne vist
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Kontrolsteder vist
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Skilte vist
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Waypointnavne vist
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Viste skilte
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Modstander skilte og navne vist
STR_SETTINGS_MENU_FULL_ANIMATION :Fuld animation
STR_SETTINGS_MENU_FULL_DETAIL :Fuld detalje
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Gennemsigtige bygninger
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Gennemsigtige stationsskilte
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Gennemsigtige skilte
############ range ends here
############ range for file menu starts
STR_FILE_MENU_SAVE_GAME :Gem spil
STR_FILE_MENU_LOAD_GAME :Hent spil
STR_FILE_MENU_QUIT_GAME :Forlad spillet
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Afslut
############ range ends here
@@ -444,9 +445,10 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Tidligere beske
STR_ABOUT_MENU_LAND_BLOCK_INFO :Landområde information
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Tænd/Sluk konsol
STR_ABOUT_MENU_AI_DEBUG :Computerspiller / spilscript-debug
STR_ABOUT_MENU_AI_DEBUG :Computerspiller/spilscript debug
STR_ABOUT_MENU_SCREENSHOT :Skærmbillede (Ctrl-S)
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zoomet skærmbillede
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fuldt zoomet skærmbillede
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standard zoom skærmbillede
STR_ABOUT_MENU_GIANT_SCREENSHOT :Kæmpe skærmbillede (Ctrl-G)
STR_ABOUT_MENU_ABOUT_OPENTTD :Om 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Tilpas grafikelement
@@ -517,7 +519,7 @@ STR_MONTH_DEC :december
# Graph window
STR_GRAPH_KEY_BUTTON :{BLACK}Nøgle
STR_GRAPH_KEY_TOOLTIP :{BLACK}Viser nøglen til grafen
STR_GRAPH_KEY_TOOLTIP :{BLACK}Vis nøglen til grafer
STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING}
STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM}
STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING}
@@ -578,7 +580,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Lån:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}I alt:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Antal af køretøjer der gav afkast sidste år; dette inkludere vejkøretøjer, tog, skibe og fly
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Antallet af sidst servicerede stationer. Alle dele af en station (f.eks. banegård, rutebilstation, lufthavn) tæller med, selvom de er sammensat som én station
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Antal nyligt servicerede stationer. Togstationer, busstoppesteder, lufthavne og så videre tælles separat, selv om de tilhører den samme station
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Afkast for køretøjet med laveste indkomst (af alle køretøjer ældre end 2 år)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Indkomst i kvartallet med det laveste afkast i de sidste 12 kvartaler
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Indkomst i kvartallet med det højeste afkast i de sidste 12 kvartaler
@@ -966,7 +968,7 @@ STR_GAME_OPTIONS_BASE_SFX :{BLACK}Basis-ly
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Vælg basis-lydsættet der skal bruges
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Mere information om basis-lydsættet
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Basismusik-sæt
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Basis-musiksæt
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Vælg basismusik-sæt
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} beskadiget fil{P "" s}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Yderligere information om basismusik-sættet
@@ -1339,7 +1341,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Byvækst tempo: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ingen
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Langsom
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Mængden af byer der vil blive bestragtet som storbyer, og derfor er større og vokser hurtigere
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Hurtig
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Meget hurtig
STR_CONFIG_SETTING_LARGER_TOWNS :{LTBLUE}Andel af byer der vil vokse dobbelt så hurtigt: {ORANGE}1 af {STRING}
@@ -1391,6 +1393,9 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :inkompatibel me
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ukendt
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... komprimeringsniveau '{STRING}' er ikke gyldigt
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame format '{STRING}' er ikke tilgængeligt. Går tilbage til '{STRING}'
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignorere Basis Grafik sæt '{STRING}': ikke fundet
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignorere Basis Lyde sæt '{STRING}': ikke fundet
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignorere Basis Musik sæt '{STRING}': ikke fundet
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1407,7 +1412,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Sværhed
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Avancerede indstillinger
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF indstillinger
STR_INTRO_ONLINE_CONTENT :{BLACK}Tjek Online Indhold
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / Spil-indstillinger
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spilscript indstillinger
STR_INTRO_QUIT :{BLACK}Afslut
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start et nyt spil. Ctrl+Klik springer kortindstillingerne over.
@@ -1427,7 +1432,7 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Vis valg
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Vis avancerede indstillinger
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Vis NewGRF-indstillinger
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Tjek for nyt og opdateret indhold til download
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Vis AI- og spilindstillinger
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Vis computerspiller/spilscript indstillinger
STR_INTRO_TOOLTIP_QUIT :{BLACK}Afslut 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}Denne oversættelse mangler {NUM} streng{P "" e}. Hjælp venligst med at gøre OpenTTD bedre ved at tilmelde dig som oversætter. Se readme.txt for detaljer.
@@ -1546,7 +1551,7 @@ STR_FACE_HAIR_TOOLTIP :{BLACK}Ændre h
STR_FACE_EYEBROWS :Øjenbryn:
STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Ændre øjenbryn
STR_FACE_EYECOLOUR :Øjenfarve:
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Ændrer øjenfarve
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Skift øjenfarve
STR_FACE_GLASSES :Briller:
STR_FACE_GLASSES_TOOLTIP :{BLACK}Slå briller til
STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Ændre briller
@@ -1798,6 +1803,10 @@ STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Du har f
STR_NETWORK_ERROR_KICKED :{WHITE}Du blev smidt ud af spillet
STR_NETWORK_ERROR_CHEATER :{WHITE}Snyderi er ikke tilladt på denne server
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Du sendte for mange kommandoer til serveren
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Du tog for lang tid om at indtaste adgangskoden
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Din computer er for langsom at holde trit med serveren
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Din computer tog for lang tid om at downloade kortet
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Din computer var for længe om at forbinde til serveren
############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL :generel fejl
@@ -1816,6 +1825,10 @@ STR_NETWORK_ERROR_CLIENT_KICKED :smidt ud af ser
STR_NETWORK_ERROR_CLIENT_CHEATER :prøvede at snyde
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :serveren er fuld
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :sendte for mange kommandoer
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :modtog ingen adgangskode i tide
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :generel timeout
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :det tog for lang tid at downloade kortet
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :det tog for lang tid at bearbejde kortet
############ End of leave-in-this-order
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Mulig forbindelses tab
@@ -1895,6 +1908,8 @@ STR_CONTENT_TYPE_SCENARIO :Scenarie
STR_CONTENT_TYPE_HEIGHTMAP :Højdekort
STR_CONTENT_TYPE_BASE_SOUNDS :Basislyde
STR_CONTENT_TYPE_BASE_MUSIC :Basismusik
STR_CONTENT_TYPE_GAME_SCRIPT :Spilscript
STR_CONTENT_TYPE_GS_LIBRARY :GS bibliotek
# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloader indhold...
@@ -1917,11 +1932,11 @@ STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nej, afs
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Gennemsigtighedsvalg
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skift gennemsigtighed for stationsskilte. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skift gennemsigtighed for skilte. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Skift gennemsigtighed for træer. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Skift gennemsigtighed for huse. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Skift gennemsigtighed for industrier. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Skift gennemsigtighed for konstruktioner som stationer, remiser og kontrolsteder. Ctrl+klik låser.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Skift gennemsigtighed for konstruktioner som stationer, remiser og waypoint. Ctrl+klik låser.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Skift gennemsigtighed for broer. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Skift gennemsigtighed for strukturer som fyrtårne og antenner. CTRL+Klik for at låse værdi.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Slå transparens til/fra for køreledninger. CTRL+klik for at låse.
@@ -1934,15 +1949,15 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Fra
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Til
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Marker ikke dækningsområdet af den foreslåede placering
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Marker dækningsområdet af den foreslåede placering
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepterer: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Forsyninger: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepterer: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Forsyninger: {GOLD}{CARGO_LIST}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Sammenkæd station
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Byg en separat station
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Forbind kontrolsted
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Byg et separat kontrolsted
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Forbind waypoint
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Byg et separat waypoint
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Jernbanekonstruktion
@@ -1953,12 +1968,12 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magnetskinnekon
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Byg jernbane. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Byg jernbane med auto-jernbane-værktøj. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Byg en remise (til køb og servicering af tog). Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Ombyg jernbane til kontrolsted. Ctrl muliggør sammenslutning af kontrolsteder. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Ombyg jernbane til waypoint. Ctrl muliggør sammenslutning af waypoint. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Byg en banegård. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Byg jernbanesignaler. Ctrl skifter mellem semaforer og lyssignaler.{}Hvis musen trækkes langs en lige strækning, bygges signaler med jævne mellemrum. Hold Ctrl nede for at bygge signaler indtil næste kryds.{}Ctrl+klik skifter mellem at åbne eller ikke åbne signalvælgeren. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Byg jernbanebro. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Byg jernbanetunnel. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skift mellem at bygge og fjerne jernbaneskinner, signaler, kontrolsteder og stationer. Hold Ctrl nede for også at fjerne togspor fra kontrolsteder og stationer.
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skift mellem at bygge og fjerne jernbaneskinner, signaler, waypoints og stationer. Hold Ctrl nede for også at fjerne togspor fra waypoints og stationer.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Ombyg/opgradér typen af jernbane. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_NAME_RAILROAD :Jernbane
@@ -1971,8 +1986,8 @@ STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Retning
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Vælg orientering af remise
# Rail waypoint construction window
STR_WAYPOINT_CAPTION :{WHITE}Kontrolsted
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Vælg udseende af kontrolsteder
STR_WAYPOINT_CAPTION :{WHITE}Waypoint
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Vælg udseende af waypoint
# Rail station construction window
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Valg af banegård
@@ -1989,7 +2004,7 @@ STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Vælg hv
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Vælg hvilken stationstype du vil bygge
STR_STATION_CLASS_DFLT :Standard station
STR_STATION_CLASS_WAYP :Kontrolsteder
STR_STATION_CLASS_WAYP :Waypoints
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Signalvælger
@@ -2058,7 +2073,7 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Retning
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Vælg retning af rutebilstation
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Retning af fragtcentral
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Vælg retning af fragtcentral
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Retning af sporvognsstation
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Retning af passager-sporvognsstation
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vælg retning af sporvognsstation
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Retning af sporvognsstation
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vælg retning af sporvognsstation
@@ -2128,7 +2143,7 @@ STR_OBJECT_CLASS_TRNS :Sendere
# Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Træer
STR_PLANT_TREE_TOOLTIP :{BLACK}Vælg typen af træer der skal plantes
STR_PLANT_TREE_TOOLTIP :{BLACK}Vælg typen af træer der skal plantes. Hvis feltet allerede har et træ, vil dette tilføje flere træer i blandede typer, uafhængigt af den valgte type
STR_TREES_RANDOM_TYPE :{BLACK}Træer af tilfældig type
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Placer træer af tilfældig type. Shift skifter mellem at bygge og vise prisoverslag.
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Tilfældige træer
@@ -2281,7 +2296,7 @@ STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Fragtcentral
STR_LAI_STATION_DESCRIPTION_BUS_STATION :Rutebilstation
STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Havn
STR_LAI_STATION_DESCRIPTION_BUOY :Bøje
STR_LAI_STATION_DESCRIPTION_WAYPOINT :Kontrolsted
STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint
STR_LAI_WATER_DESCRIPTION_WATER :Vand
STR_LAI_WATER_DESCRIPTION_CANAL :Kanal
@@ -2416,7 +2431,7 @@ STR_GENERATION_TREE_GENERATION :{BLACK}Trægene
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ikke-flytbar generering
STR_GENERATION_CLEARING_TILES :{BLACK}Generer råt og stenet område
STR_GENERATION_SETTINGUP_GAME :{BLACK}Klargør spil
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Kører flise-løkken
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Kører felt-løkken
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Kørende script
STR_GENERATION_PREPARING_GAME :{BLACK}Forbereder spil
@@ -2446,6 +2461,7 @@ STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Flyt det
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}En liste over de NewGRF sæt der er installeret.
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Indstil parameter
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Vis parametre
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Slå palette til/fra
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Slå palette til/fra i den valgte NewGRF.{}Gør dette når grafik fra denne NewGRF ser lyserøde ud i spillet
STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Anvend ændringer
@@ -2518,9 +2534,16 @@ STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} kræ
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF filen, som den er lavet til at oversætte,
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRF sæt er indlæst.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Indlæsning af {1:STRING} som statisk NewGRF med {STRING} kan forårsage de-sykronisering.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet grafikelement (grafikelement {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukendt handling 0 egenskab {4:HEX} (grafikelement {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Forsøg på at bruge ugyldigt ID (grafikelement {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} indeholder en ødelagt sprite. Alle ødelagte sprites vil blive vist som et rødt spørgsmålstegn (?).
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det brugte basis graftik sæt mangler en række elementer.{}Updater venligst grafik sættet
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} blev deaktiveret af {STRING}
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Indeholder adskillige handling 8 indgange (grafikelement {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Læs forbi slutningen af pseudo-grafikelement (grafikelement {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det brugte basis grafiksæt mangler en række elementer.{}Opdater venligst grafiksættet.
STR_NEWGRF_ERROR_GRM_FAILED :De ønskede GRF ressourcer er ikke tilgængelige (grafikelement {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} blev deaktiveret af {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldigt / ukendt grafikelement layoutformat (grafikelement {3:NUM})
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel!
@@ -2649,8 +2672,30 @@ STR_GOALS_COMPANY_TITLE :{BLACK}Selskabs
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på mål for at centrere hovedvinduet over industri/by/felt Ctrl+klik åbner et nyt vindue over industri/by/felt lokation
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Spørgsmål
STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel
STR_GOAL_QUESTION_CAPTION_ERROR :Mål-spørgsmåls-overskriftsfejl
### Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annuller
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nej
STR_GOAL_QUESTION_BUTTON_YES :Ja
STR_GOAL_QUESTION_BUTTON_DECLINE :Afvis
STR_GOAL_QUESTION_BUTTON_ACCEPT :Accepter
STR_GOAL_QUESTION_BUTTON_IGNORE :Ignorer
STR_GOAL_QUESTION_BUTTON_RETRY :Prøv igen
STR_GOAL_QUESTION_BUTTON_PREVIOUS :Forrige
STR_GOAL_QUESTION_BUTTON_NEXT :Næste
STR_GOAL_QUESTION_BUTTON_STOP :Stop
STR_GOAL_QUESTION_BUTTON_START :Start
STR_GOAL_QUESTION_BUTTON_GO :Kør
STR_GOAL_QUESTION_BUTTON_CONTINUE :Fortsæt
STR_GOAL_QUESTION_BUTTON_RESTART :Genstart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Udskyd
STR_GOAL_QUESTION_BUTTON_SURRENDER :Overgiv dig
STR_GOAL_QUESTION_BUTTON_CLOSE :Luk
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Tilskudsordninger
@@ -2680,7 +2725,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepterer
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Vis liste over accepteret last
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepterer: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepterer: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Bedømmelse
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Vis stationens bedømmelse
@@ -2711,11 +2756,11 @@ STR_STATION_VIEW_RENAME_STATION_CAPTION :Omdøb statione
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centrer skærmen over vejpunktets lokalitet. Ctrl+Klik åbner et nyt vindue ved waypointets lokalitet.
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Omdøb kontrolsted
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Omdøb waypoint
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centrer skræmen over bøjens lokalitet. Ctrl+Klik åbner et nyt vindue ved bøjens lokalitet.
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Ændre navnet på bøjen
STR_EDIT_WAYPOINT_NAME :{WHITE}Omdøb kontrolsted
STR_EDIT_WAYPOINT_NAME :{WHITE}Omdøb waypoint
# Finances window
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finanser {BLACK}{COMPANY_NUM}
@@ -2762,11 +2807,11 @@ STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Ingen
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Selskabsværdi: {WHITE}{CURRENCY_LONG}
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% ejes af {COMPANY})
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastruktur:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} spor-stykker
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} vej-stykker
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} vand-felter
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} station-felter
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} lufthavne
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} spor-stykke{P "" r}
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} vej-stykke{P "" r}
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} vand-felt{P "" er}
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} station-felt{P "" er}
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} lufthavn{P "" e}
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Ingen
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Byg HK
@@ -2781,16 +2826,16 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Se detal
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nyt ansigt
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Vælg nyt ansigt til direktøren
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Farvetema
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Ændrer selskabets farve på køretøjer
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Skift selskabets farve på køretøjer
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Selskabsnavn
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Ændrer selskabets navn
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Skift selskabets navn
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Direktørnavn
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Ændrer direktørens navn
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Skift direktørens navn
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Køb 25% aktier i selskabet
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sælg 25% aktier i selskabet
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Køb 25% aktier i dette selskab. Shift skifter mellem at købe og vise prisoverslag.
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sælg 25% aktier i dette selskab. Shift skifter mellem at sælge og vise prisoverslag.
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Køb 25% aktier i dette selskab. Shift+Klik viser de anslåede omkostninger uden at købe nogle aktier
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sælg 25% aktier i dette selskab. Shift+Klik viser de anslåede indtægter uden at sælge nogle aktier
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Selskabsnavn
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Direktørens navn
@@ -2925,9 +2970,9 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Vægt: {
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Pris: {GOLD}{CURRENCY_LONG}{BLACK} Hastighed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacitet: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motoriserede Vogne: {GOLD}+{POWER}{BLACK} Vægt: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kan ombygges til: {GOLD}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kan ombygges til: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alle lasttyper
STR_PURCHASE_INFO_ALL_BUT :Alle undtagen {GOLD}
STR_PURCHASE_INFO_ALL_BUT :Alle undtagen {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. trækkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rækkevidde: {GOLD}{COMMA} felter
@@ -3010,7 +3055,7 @@ STR_DEPOT_CLONE_SHIP :{BLACK}Klon ski
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klon fly
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil købe en kopi af toget inklusiv alle vogne. Klik på denne knap og så på et tog indeni eller udenfor remisen. Ctrl-klik vil kopiere ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil købe en kopi af køretøjet. Klik på denne knap og så på et køretøj indeni eller udenfor værkstedet. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil købe en kopi af køretøjet. Klik på denne knap og så på et køretøj indeni eller udenfor værkstedet. Ctrl-klik vil dele ordrer. Shift-klik viser anslået pris uden køb
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil købe en kopi af skibet. Klik på denne knap og så på et skib indeni eller udenfor dokken. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
@@ -3050,8 +3095,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pris: {C
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Hestekræfter: {POWER} Maks. Trækkraft: {6:FORCE}{}Driftsomkostning: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hast.: {VELOCITY}{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Driftsomkostninger: {CURRENCY_LONG}/år
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hast.: {VELOCITY}{}Kapacitet: {CARGO_LONG}{}Driftsomkostninger: {CURRENCY_LONG}/år
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Pris: {CURRENCY_LONG} Max. hastighed: {VELOCITY} Rækkevidde: {7:COMMA} felter{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Faste udgifter: {CURRENCY_LONG}/år
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. hastighed: {VELOCITY} Rækkevidde: {7:COMMA} felter{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Pris: {CURRENCY_LONG} Max. hastighed: {VELOCITY} Rækkevidde: {COMMA} felter{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Faste udgifter: {CURRENCY_LONG}/år
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. hastighed: {VELOCITY} Rækkevidde: {COMMA} felter{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Udskift {STRING}
@@ -3075,7 +3120,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift im
STR_REPLACE_ENGINES :Lokomotiver
STR_REPLACE_WAGONS :Vogne
STR_REPLACE_HELP_RAILTYPE :{BLACK}Vælg den skinnetype, hvor du vil udskifte lokomotiver
STR_REPLACE_HELP_RAILTYPE :{BLACK}Vælg den skinne type, du ønsker at udskifte lokomotiver til
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Viser hvilket køretøj det valgte køretøj til venstre bliver udskiftet med, hvis det udskiftes
STR_REPLACE_RAIL_VEHICLES :Jernbane
STR_REPLACE_ELRAIL_VEHICLES :Eltog
@@ -3174,7 +3219,7 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Overskud
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Pålidelighed: {LTBLUE}{COMMA}% {BLACK}Nedbrud siden sidste service: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapacitet: {LTBLUE}Ingen
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapacitet: {LTBLUE}Ingen{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapacitet: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapacitet: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapacitet: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
@@ -3217,8 +3262,10 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Kapacite
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Ombyg)
STR_REFIT_TITLE :{GOLD}Vælg den lasttype der skal transporteres:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Pris for ombyggelse: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nye kapacitet: {GOLD}{CARGO_LONG},{GOLD}{CARGO_LONG}{}{BLACK}Pris for at ombygge: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Pris for ombyggelse: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Indtægt fra ombygning: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nye kapacitet: {GOLD}{CARGO_LONG},{GOLD}{CARGO_LONG}{}{BLACK}Pris for at ombygge: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Indtægt fra ombygning: {GREEN}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Vælg køretøjer der skal ombygges. klik og træk med musen for at vælge flere køretøjer. Klik på et tomt felt for at vælge hele køretøjet. Ctrl + klik vælger et køretøj og den efterfølgende kæde
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Vælg den lasttype toget skal kører med
@@ -3321,7 +3368,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Gå til nærmes
STR_ORDER_GO_TO_NEAREST_HANGAR :Flyv til nærmeste hangar
STR_ORDER_CONDITIONAL :Betinget ordrespring
STR_ORDER_SHARE :Del ordrer
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Indsæt en ny ordre før den markerede, eller i slutningen af ordrelisten. Ctrl laver stationsordrer med 'Vilkårlig fuld last', kontrolsted ordrer med 'Uden stop', og depotordrer med 'Service'
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Indsæt en ny ordre før den markerede, eller i slutningen af ordrelisten. Ctrl laver stationsordrer med 'Vilkårlig fuld last', waypoint ordrer med 'Uden stop', og depotordrer med 'Service'. 'Deleordrer' eller Ctrl lader dette køretøj dele ordrer med det valgte køretøj. At klikke på et køretøj kopierer ordrer fra det pågældende køretøj. En depot ordre deaktiverer automatisk servicering af køretøjet
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Vis alle transportmidler, der deler denne ruteplan
@@ -3401,7 +3448,9 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Kørepla
STR_TIMETABLE_NO_TRAVEL :Rejs ikke
STR_TIMETABLE_NOT_TIMETABLEABLE :Rejs (automatisk; planlagt med næste manuelle ordre)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Rejs (ikke iflg. køreplan)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Rejs med højst {2:VELOCITY} (ikke skemalagt)
STR_TIMETABLE_TRAVEL_FOR :Rejs i {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED :Rejs mod {STRING} med højst {VELOCITY}
STR_TIMETABLE_STAY_FOR :og vent i {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :og rejs i {STRING}
STR_TIMETABLE_DAYS :{COMMA} dag{P "" e}
@@ -3425,7 +3474,11 @@ STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ændre h
STR_TIMETABLE_CLEAR_TIME :{BLACK}Nulstil tid
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Nulstil tiden for den markerede ordre
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Ændr hastighedsbegrænsning
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Ændr den maksimale rejsehastighed for den markerede ordre
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Nulstil hastighedsbegrænsning
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Nulstil den maksimale rejsehastighed for den markerede ordre
STR_TIMETABLE_RESET_LATENESS :{BLACK}Nulstil forsinkelse
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Nulstil forsinkelses-tæller, så transportmidlet kommer til tiden
@@ -3451,7 +3504,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Vælg å
# AI debug window
STR_AI_DEBUG :{WHITE}Computerspiller / Spilscript-debug
STR_AI_DEBUG :{WHITE}Computerspiller/Spilscript-debug
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Navn på scriptet
STR_AI_DEBUG_SETTINGS :{BLACK}Indstillinger
@@ -3471,12 +3524,12 @@ STR_AI_GAME_SCRIPT :{BLACK}Spil Scr
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Tjek SpilScript-loggen
STR_ERROR_AI_NO_AI_FOUND :Ingen passende AI kan findes.{}Denne AI er en pladsholder, og vil ikke gøre noget.{} Du kan downloade indtil flere AI'er fra 'Online Indhold'-systemet.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}En computerstyret spiller gik ned. Rapporter det venligst til udvikleren af computerspilleren med et skærmbilledet af computerspiller-debugvinduet.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Computerspiller/script-debugvindue er kun tilgængeligt serveren
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}En af de kørende scripts gik ned. Rapporter det venligst til script-udvikleren sammen med et skærmbillede af AI/spilscript-debugvinduet.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Computerspiller/script-debugvindue er kun tilgængeligt for serveren
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Computerspiller-konfiguration
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}GameScripter der vil bliver indlæst i næste spil
STR_AI_CONFIG_CAPTION :{WHITE}Konfiguration af computerspiller/spilscript
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spilscriptet der vil bliver indlæst i næste spil
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AIer der vil bliver loaded i næste spil
STR_AI_CONFIG_HUMAN_PLAYER :Menneskelig spiller
STR_AI_CONFIG_RANDOM_AI :Tilfældig computerspiller
@@ -3487,13 +3540,13 @@ STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Flyt val
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Flyt nedad
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Flyt valgte computerspiller ned i listen
STR_AI_CONFIG_GAMESCRIPT :{SILVER}SpilScript
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spilscript
STR_AI_CONFIG_AI :{SILVER}AIer
STR_AI_CONFIG_CHANGE :{BLACK}Vælg {STRING}
STR_AI_CONFIG_CHANGE_NONE :Ingen ændringer
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :SpilScript
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spilscript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Indlæs et andet script
STR_AI_CONFIG_CONFIGURE :{BLACK}Konfigurer computerspiller
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Konfigurer parametre for script'et
@@ -3501,12 +3554,12 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Konfigur
# Available AIs window
STR_AI_LIST_CAPTION :{WHITE}Tilgængelig {STRING}
STR_AI_LIST_CAPTION_AI :AIer
STR_AI_LIST_CAPTION_GAMESCRIPT :SpilScripts
STR_AI_LIST_CAPTION_GAMESCRIPT :Spilscripts
STR_AI_LIST_TOOLTIP :{BLACK}Klik for at vælge et script
STR_AI_LIST_AUTHOR :{BLACK}Skaber: {STRING}
STR_AI_LIST_VERSION :{BLACK}Version: {NUM}
STR_AI_LIST_URL :{BLACK}URL: {STRING}
STR_AI_LIST_AUTHOR :{LTBLUE}Skaber: {ORANGE}{STRING}
STR_AI_LIST_VERSION :{LTBLUE}Version: {ORANGE}{NUM}
STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
STR_AI_LIST_ACCEPT :{BLACK}Accepter
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Vælg markeret script
@@ -3516,7 +3569,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Skift ik
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametre
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :SpilScript
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spilscript
STR_AI_SETTINGS_CLOSE :{BLACK}Luk
STR_AI_SETTINGS_RESET :{BLACK}Nulstil
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -3669,7 +3722,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... kun
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kan kun bygges i byer med mindst 1200 indbyggere
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kan kun bygges i regnskovsområder
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kan kun bygges i ørkenområder
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan kun bygges i byer
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan kun bygges i byer (erstatter huse)
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kan kun bygges nær centrum af byer
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kan kun bygges i lavtliggende områder
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kan kun placeres nær kanten af kortet
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... skov kan kun plantes over snelinjen
@@ -3719,15 +3773,15 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Det er n
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Det er nødvendigt at rive lufthavnen ned først
# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Støder op til mere en et eksisterende kontrolsted
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}For tæt på et andet kontrolsted
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Støder op til mere end et eksisterende waypoint
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}For tæt på et andet waypoint
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Kan ikke bygge kontrolsted for tog her...
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Kan ikke bygge waypoint for tog her...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Kan ikke placere en bøje her...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Kan ikke omdøbe kontrolsted...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Kan ikke omdøbe waypoint...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Kan ikke fjerne kontrolsted for tog her...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Kontrolsted skal fjernes først
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Kan ikke fjerne waypoint for tog her...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Jernbanewaypoint skal fjernes først
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... der er en bøje i vejen
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... bøjen er i brug af et andet firma!
@@ -3777,7 +3831,7 @@ STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kan ikke
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... der er ikke noget spor
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... der er ingen signaler
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kan ikke ombygge jernbanetype her...
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kan ikke konvertere jernbanetype her...
# Road construction errors
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Det er nødvendigt at fjerne vejen først
@@ -4322,8 +4376,8 @@ STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Bøje #{
STR_FORMAT_COMPANY_NUM :(Firma {COMMA})
STR_FORMAT_GROUP_NAME :Gruppe {COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Kontrolsted {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Kontrolsted {TOWN} #{COMMA}
STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA}
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Tog Depot
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Tog Depot #{COMMA}
@@ -4374,6 +4428,7 @@ STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
STR_JUST_CARGO_LIST :{CARGO_LIST}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_SHORT :{DATE_SHORT}
@@ -4408,6 +4463,7 @@ STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_LTBLUE_STRING :{LTBLUE}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}

View File

@@ -316,11 +316,11 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Bouw vli
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open de landschapsbalk om land te verhogen/verlagen, bomen te planten, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Toon geluid/muziekscherm
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Toon laatste (nieuws)bericht, toon berichtinstellingen
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinformatie, console, AI-debug, screenshots, over OpenTTD
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinformatie, console, script-debug, screenshots, over OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Verwissel knoppenbalk
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Sla scenario op, open scenario, scenario-editor verlaten, afsluiten
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Sla scenario op, laad scenario, scenario-editor verlaten, afsluiten
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario-editor
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Zet startdatum 1 jaar terug
@@ -340,7 +340,7 @@ STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Scenario opslaa
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Scenario openen
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Hoogtekaart opslaan
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Laad hoogtekaart
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Sluit editor
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Sluit scenario editor
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Afsluiten
############ range for SE file menu starts
@@ -349,7 +349,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Afsluiten
STR_SETTINGS_MENU_GAME_OPTIONS :Spelopties
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Moeilijkheidsgraad
STR_SETTINGS_MENU_CONFIG_SETTINGS :Geavanceerde instellingen
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / Spel instellingen
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script instellingen
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF instellingen
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Doorzichtigheidsopties
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Toon plaatsnamen
@@ -367,6 +367,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparante bo
STR_FILE_MENU_SAVE_GAME :Spel opslaan
STR_FILE_MENU_LOAD_GAME :Spel laden
STR_FILE_MENU_QUIT_GAME :Verlaat spel
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Afsluiten
############ range ends here
@@ -444,7 +445,7 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Berichtengeschi
STR_ABOUT_MENU_LAND_BLOCK_INFO :Landinformatie
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Schakel console aan/uit
STR_ABOUT_MENU_AI_DEBUG :AI / GameScript debug
STR_ABOUT_MENU_AI_DEBUG :AI/Game Script debug
STR_ABOUT_MENU_SCREENSHOT :Screenshot
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ingezoomd screenshot
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Screenshot met standaard zoom
@@ -579,7 +580,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Lening:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Totaal:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Aantal voertuigen met winst in het afgelopen jaar. Hierbij tellen wegvoertuigen, treinen, schepen en vliegtuigen allemaal mee
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Aantal recentelijk bezochte stationsonderdelen. Elk deel van een station (bijv. treinstation, bushalte, vliegveld) wordt geteld, zelfs als deze met elkaar zijn verbonden tot één station
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Aantal recentelijk bezochte stationsonderdelen. Elk deel van een station (bijv. treinstation, bushalte, vliegveld) wordt geteld, zelfs als deze tot een station behoren
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}De winst van het voertuig met het laagste inkomen (van alle voertuigen ouder dan 2 jaar)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}De hoeveelheid geld die is verdiend in het kwartaal met de laagste winst van de afgelopen 12 kwartalen
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}De hoeveelheid geld die is verdiend in het kwartaal met de hoogste winst van de afgelopen 12 kwartalen
@@ -906,8 +907,8 @@ STR_GAME_OPTIONS_MEASURING_UNITS_SI :SI
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Wegvoertuigen
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies aan welke kant de wegvoertuigen moeten rijden
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Rijden links
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Rijden rechts
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Rechts rijden
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Plaatsnamen
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Kies type plaatsnamen
@@ -1392,6 +1393,9 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :niet compatibel
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :onbekend
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compressie niveau '{STRING}' is niet geldig
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame formaat '{STRING}' is niet beschikbaar. Valt terug naar '{STRING}'
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... negeert Basis Grafische set '{STRING}': niet gevonden
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... negeert Basis Geluid set '{STRING}': niet gevonden
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... negeert Basis Muziek set '{STRING}': niet gevonden
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1408,7 +1412,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Moeilijk
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Geavanceerde instellingen
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-instellingen
STR_INTRO_ONLINE_CONTENT :{BLACK}Online inhoud zoeken
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / Spel Instellingen
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spel script Instellingen
STR_INTRO_QUIT :{BLACK}Afsluiten
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start een nieuw spel. Ctrl+klik slaat de kaartconfiguratie over
@@ -1428,7 +1432,7 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Toon moe
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Toon geavanceerde instellingen
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Toon NewGRF-instellingen
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Zoeken naar nieuwe en aangepaste inhoud om te downloaden
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Toon AI en spel instellingen
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Toon AI/Game script instellingen
STR_INTRO_TOOLTIP_QUIT :{BLACK}Verlaat 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}Deze vertaling mist {NUM} tekst{P "" en}. Help aub om OpenTTD beter te maken door je al vertaler aan te melden. Zie readme.txt voor details.
@@ -1945,8 +1949,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Uit
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Aan
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Markeer het dekkingsgebied van de voorgestelde locatie niet
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Markeer het dekkingsgebied van de voorgestelde locatie
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepteert: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Biedt aan: {GOLD}{STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepteert: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Biedt aan: {GOLD}{CARGO_LIST}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Station samenvoegen
@@ -2721,7 +2725,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepteert
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Laat lijst van gevraagde goederen zien
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepteert: {WHITE}{STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepteert: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Rangen
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Bekijk stationsreputaties
@@ -2966,9 +2970,9 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Gewicht:
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kosten: {GOLD}{CURRENCY_LONG}{BLACK} Snelheid: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capaciteit: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Aangedreven wagons: {GOLD}+{POWER}{BLACK} Gewicht: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Om te bouwen voor: {GOLD}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Om te bouwen naar: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alle vrachttypen
STR_PURCHASE_INFO_ALL_BUT :Alles behalve {GOLD}
STR_PURCHASE_INFO_ALL_BUT :Alles behalve {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trekkracht: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Bereik: {GOLD}{COMMA} tegels
@@ -3091,8 +3095,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Prijs: {
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Prijs: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Snelheid: {VELOCITY} Kracht: {POWER} Max. T.E.: {6:FORCE}{}Bedrijfskosten: {4:CURRENCY_LONG}/yr{}Capaciteit: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY}{}Capaciteit: {CARGO_LONG}, {CARGO_LONG}{}Gebruikskosten: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY}{}Capaciteit: {CARGO_LONG}{}Gebruikskosten: {CURRENCY_LONG}/jaar
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY} Bereik: {7:COMMA} tegels{}Capaciteit: {CARGO_LONG}, {CARGO_LONG}{}Bedrijfskosten: {CURRENCY_LONG}/jr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY} Bereik: {7:COMMA} tegels{}Capaciteit: {CARGO_LONG}{}Bedrijfskosten: {CURRENCY_LONG}/jr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY} Bereik: {COMMA} tegels{}Capaciteit: {CARGO_LONG}, {CARGO_LONG}{}Bedrijfskosten: {CURRENCY_LONG}/jr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY} Bereik: {COMMA} tegels{}Capaciteit: {CARGO_LONG}{}Bedrijfskosten: {CURRENCY_LONG}/jr
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Vervang {STRING}
@@ -3116,7 +3120,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Wissel t
STR_REPLACE_ENGINES :Motoren
STR_REPLACE_WAGONS :Wagons
STR_REPLACE_HELP_RAILTYPE :{BLACK}Selecteer een spoortype waar je locomotieven voor wilt selecteren
STR_REPLACE_HELP_RAILTYPE :{BLACK}Selecteer een spoortype waar je locomotieven voor wilt vervangen
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Dit geeft weer waarmee de aan de linkerkant geselecteerde locomotief vervangen wordt
STR_REPLACE_RAIL_VEHICLES :Railvoertuigen
STR_REPLACE_ELRAIL_VEHICLES :Elektrische railvoertuigen
@@ -3215,7 +3219,7 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Winst di
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Betrouwbaarheid: {LTBLUE}{COMMA}% {BLACK}Aantal keren motorpech sinds laatste onderhoud: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Gebouwd: {LTBLUE}{NUM}{BLACK} Waarde: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capaciteit: {LTBLUE}Geen
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capaciteit: {LTBLUE}Geen{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capaciteit: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capaciteit: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capaciteit: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
@@ -3258,8 +3262,10 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacite
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Ombouwen)
STR_REFIT_TITLE :{GOLD}Selecteer goederentype om te vervoeren:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nieuwe capaciteit: {GOLD}{CARGO_LONG}{}{BLACK}Ombouwkosten: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nieuwe capaciteit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Ombouwkosten: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nieuwe capaciteit: {GOLD}{CARGO_LONG}{}{BLACK}Ombouwkosten: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nieuwe capaciteit: {GOLD}{CARGO_LONG}{}{BLACK}Inkomsten na ombouwen: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nieuwe capaciteit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Ombouwkosten: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nieuwe capaciteit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Inkomsten na ombouwen: {GREEN}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Kies het voertuig om om te bouwen. Slepen met de muis geeft de mogelijkheid om meerdere voertuigen te selecteren. Klikken op een lege ruimte selecteert het hele voertuig. Ctrl+klik selecteert een voertuig en de volgende keten
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Kies goederentype dat deze trein moet vervoeren
@@ -3498,7 +3504,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Selectee
# AI debug window
STR_AI_DEBUG :{WHITE}AI / GameScript Debug
STR_AI_DEBUG :{WHITE}AI/Game Script Debug
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Naam van het script
STR_AI_DEBUG_SETTINGS :{BLACK}Instellingen
@@ -3518,12 +3524,12 @@ STR_AI_GAME_SCRIPT :{BLACK}Game Scr
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Controleer het Game Script log
STR_ERROR_AI_NO_AI_FOUND :Geen geschikte AI gevonden. {} Deze AI is een 'dummy' en voert niets uit.{}Verschillende AI's kunnen worden gedownload via het 'Online Content' systeem
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eén van de actieve scripts is vastgelopen. Meld dit a.u.b. bij de auteur van dit script met een schermprint van het AI / GameScript Debugscherm
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI / GameScript debugvenster is alleen beschikbaar voor de server
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eén van de actieve scripts is vastgelopen. Meld dit a.u.b. bij de auteur van dit script met een schermprint van het AI/Spel script Debugscherm
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Spel script debugvenster is alleen beschikbaar voor de server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI / Spel configuratie
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Het GameScript dat in het volgende spel geladen wordt
STR_AI_CONFIG_CAPTION :{WHITE}AI/Spel script configuratie
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Het Game Script dat in het volgende spel geladen wordt
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}De AI's die in het volgende spel geladen worden
STR_AI_CONFIG_HUMAN_PLAYER :Menselijke speler
STR_AI_CONFIG_RANDOM_AI :Willekeurige AI
@@ -3534,13 +3540,13 @@ STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Geselect
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Omlaag verplaatsen
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}De geselecteerde AI naar omlaag verplaatsen in de lijst
STR_AI_CONFIG_GAMESCRIPT :{SILVER}GameScript
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
STR_AI_CONFIG_AI :{SILVER}AI's
STR_AI_CONFIG_CHANGE :{BLACK}Kies{STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :GameScript
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Laad een ander script
STR_AI_CONFIG_CONFIGURE :{BLACK}Configureer
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configureer de parameters van het script
@@ -3548,12 +3554,12 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configur
# Available AIs window
STR_AI_LIST_CAPTION :{WHITE}Beschikbaar {STRING}
STR_AI_LIST_CAPTION_AI :AI's
STR_AI_LIST_CAPTION_GAMESCRIPT :GameScripts
STR_AI_LIST_CAPTION_GAMESCRIPT :Game Scripts
STR_AI_LIST_TOOLTIP :{BLACK}Klik om een script te selecteren
STR_AI_LIST_AUTHOR :{BLACK}Auteur: {STRING}
STR_AI_LIST_VERSION :{BLACK}Versie: {NUM}
STR_AI_LIST_URL :{BLACK}URL: {STRING}
STR_AI_LIST_AUTHOR :{LTBLUE}Auteur: {ORANGE}{STRING}
STR_AI_LIST_VERSION :{LTBLUE}Versie: {ORANGE}{NUM}
STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
STR_AI_LIST_ACCEPT :{BLACK}Accepteer
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Selecteer gemarkeerd script
@@ -3563,7 +3569,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Script n
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :GameScript
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Sluiten
STR_AI_SETTINGS_RESET :{BLACK}Herstellen
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -3716,7 +3722,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... slec
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kan alleen in plaatsen met meer dan 1.200 inwoners worden gebouwd
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kan alleen in regenwouden gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kan alleen in woestijnen gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan alleen in plaatsen gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan alleen in plaatsen gebouwd worden (vervangt huizen)
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kan alleen worden gebouwd in het centrum van de stad
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kan alleen in laaggelegen gebieden gebouwd worden
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kan alleen aan de rand van de kaart geplaatst worden
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... bossen kunnen alleen boven de sneeuwgrens worden geplant
@@ -4421,6 +4428,7 @@ STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
STR_JUST_CARGO_LIST :{CARGO_LIST}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_SHORT :{DATE_SHORT}
@@ -4455,6 +4463,7 @@ STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_LTBLUE_STRING :{LTBLUE}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}

View File

@@ -293,7 +293,7 @@ STR_SORT_BY_RANGE :Range
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, quit
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, exit
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
@@ -316,11 +316,11 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build ai
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, AI debug, screenshots, about OpenTTD
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, script debug, screenshots, about OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, exit
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year
@@ -340,16 +340,16 @@ STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Abandon scenario editor
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Quit
STR_SCENEDIT_FILE_MENU_QUIT :Exit
############ range for SE file menu starts
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Game options
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Difficulty settings
STR_SETTINGS_MENU_CONFIG_SETTINGS :Advanced settings
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / Game settings
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script settings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
@@ -367,6 +367,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparent sig
STR_FILE_MENU_SAVE_GAME :Save game
STR_FILE_MENU_LOAD_GAME :Load game
STR_FILE_MENU_QUIT_GAME :Abandon game
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Exit
############ range ends here
@@ -444,7 +445,7 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console
STR_ABOUT_MENU_AI_DEBUG :AI / GameScript debug
STR_ABOUT_MENU_AI_DEBUG :AI/Game script debug
STR_ABOUT_MENU_SCREENSHOT :Screenshot
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fully zoomed in screenshot
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default zoom screenshot
@@ -535,8 +536,8 @@ STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLA
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Enable all
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Disable all
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargos on the cargo payment rates graph
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargos on the cargo payment rates graph
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargoes on the cargo payment rates graph
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargoes on the cargo payment rates graph
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
@@ -579,7 +580,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same station
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the lowest profit of the last 12 quarters
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the highest profit of the last 12 quarters
@@ -1392,6 +1393,9 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible to
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :unknown
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compression level '{RAW_STRING}' is not valid
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame format '{RAW_STRING}' is not available. Reverting to '{RAW_STRING}'
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoring Base Graphics set '{RAW_STRING}': not found
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoring Base Sounds set '{RAW_STRING}': not found
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoring Base Music set '{RAW_STRING}': not found
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1408,8 +1412,8 @@ STR_INTRO_DIFFICULTY :{BLACK}Difficul
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Advanced Settings
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / Game Settings
STR_INTRO_QUIT :{BLACK}Quit
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Game Script Settings
STR_INTRO_QUIT :{BLACK}Exit
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game
@@ -1428,13 +1432,13 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Display advanced settings
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI and Game settings
STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD'
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI/Game script settings
STR_INTRO_TOOLTIP_QUIT :{BLACK}Exit 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details.
# Quit window
STR_QUIT_CAPTION :{WHITE}Quit
STR_QUIT_CAPTION :{WHITE}Exit
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
STR_QUIT_YES :{BLACK}Yes
STR_QUIT_NO :{BLACK}No
@@ -1924,7 +1928,7 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could no
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missing graphics
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, quit OpenTTD
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
@@ -1945,8 +1949,8 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{RAW_STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{RAW_STRING}
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{CARGO_LIST}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Join station
@@ -2721,7 +2725,7 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}{RAW_STRING}
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings
@@ -2966,9 +2970,9 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight:
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING2}
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
STR_PURCHASE_INFO_ALL_BUT :All but {GOLD}
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
@@ -3091,8 +3095,8 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {C
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING}
@@ -3116,7 +3120,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch b
STR_REPLACE_ENGINES :Engines
STR_REPLACE_WAGONS :Wagons
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
@@ -3215,7 +3219,7 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit t
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacity: {LTBLUE}None
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacity: {LTBLUE}None{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
@@ -3258,8 +3262,10 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit)
STR_REFIT_TITLE :{GOLD}Select cargo type to carry:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
@@ -3498,7 +3504,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Select y
# AI debug window
STR_AI_DEBUG :{WHITE}AI / GameScript Debug
STR_AI_DEBUG :{WHITE}AI/Game Script Debug
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{RAW_STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the script
STR_AI_DEBUG_SETTINGS :{BLACK}Settings
@@ -3518,12 +3524,12 @@ STR_AI_GAME_SCRIPT :{BLACK}Game Scr
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log
STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI / GameScript Debug Window
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI / GameScript Debug window is only available for the server
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Game Script Debug window is only available for the server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI / Game Configuration
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The GameScript that will be loaded in the next game
STR_AI_CONFIG_CAPTION :{WHITE}AI/Game Script Configuration
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
STR_AI_CONFIG_HUMAN_PLAYER :Human player
STR_AI_CONFIG_RANDOM_AI :Random AI
@@ -3534,13 +3540,13 @@ STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move sel
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Down
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list
STR_AI_CONFIG_GAMESCRIPT :{SILVER}GameScript
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
STR_AI_CONFIG_AI :{SILVER}AIs
STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :GameScript
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
@@ -3548,12 +3554,12 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configur
# Available AIs window
STR_AI_LIST_CAPTION :{WHITE}Available {STRING}
STR_AI_LIST_CAPTION_AI :AIs
STR_AI_LIST_CAPTION_GAMESCRIPT :GameScripts
STR_AI_LIST_CAPTION_GAMESCRIPT :Game Scripts
STR_AI_LIST_TOOLTIP :{BLACK}Click to select a script
STR_AI_LIST_AUTHOR :{BLACK}Author: {RAW_STRING}
STR_AI_LIST_VERSION :{BLACK}Version: {NUM}
STR_AI_LIST_URL :{BLACK}URL: {RAW_STRING}
STR_AI_LIST_AUTHOR :{LTBLUE}Author: {ORANGE}{RAW_STRING}
STR_AI_LIST_VERSION :{LTBLUE}Version: {ORANGE}{NUM}
STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{RAW_STRING}
STR_AI_LIST_ACCEPT :{BLACK}Accept
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted script
@@ -3563,7 +3569,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't ch
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :GameScript
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1}
@@ -3716,7 +3722,8 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns (replacing houses)
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... can only be built near the center of towns
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line
@@ -3824,7 +3831,7 @@ STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't co
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railway track
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert railtype here...
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert rail type here...
# Road construction errors
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
@@ -4421,6 +4428,7 @@ STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
STR_JUST_CARGO_LIST :{CARGO_LIST}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_SHORT :{DATE_SHORT}
@@ -4455,6 +4463,7 @@ STR_BLACK_RAW_STRING :{BLACK}{RAW_STR
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_LTBLUE_STRING :{LTBLUE}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}

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