translators
0fd2108f7f
Update: Translations from eints
...
persian: 24 changes by alisaffari97
2021-01-05 18:27:57 +00:00
Patric Stout
f2fa2a14d7
Fix: allow input of numbers greater than INT32_MAX for GiveMoney ( #8499 )
...
Based on patch by JGR.
2021-01-05 19:00:05 +01:00
Patric Stout
bb28ff7226
Codechange: DC_NO_RAIL_OVERLAP is a remnant of the OldAI. ( #8496 )
...
The OldAI was removed in 2009. Pretty sure we can remove this flag
now too.
2021-01-05 12:36:57 +01:00
gooball
c017a3662a
Change: converting town-owned road types now require town rating ( #8457 )
2021-01-05 11:45:07 +01:00
Charles Pigott
e21302f481
Fix #8437 : Crash when using certain heliports with rotated airports
2021-01-05 11:42:51 +01:00
Charles Pigott
619d714923
Fix #8437 : Planes landing at non-rectangular airports could be drawn at the wrong height
...
Only the rotated intercontinental airport, don't get excited
2021-01-05 11:42:51 +01:00
Matt Kimber
5728f9c7d0
Codechange: consider vehicle co-ordinates when identifying viewport candidate as using only the hash generates false positives
2021-01-05 11:42:25 +01:00
Matt Kimber
9b28b15e67
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
2021-01-05 11:42:25 +01:00
Matt Kimber
eeb88e87d8
Codechange: improve performance for complex vehicle chains by resolving sprites less often
2021-01-05 11:42:25 +01:00
Michael Lutz
979b4af6ca
Revert 4ce53cb8: [OSX] Delayed fullscreen switch is not needed anymore.
...
The fix for #8067 solves the real issue, making this workaround unneeded.
2021-01-03 22:24:04 +01:00
Michael Lutz
6e8be3b03e
Fix #8067 : [OSX] Calculate title bar height instead of assuming a fixed value.
2021-01-03 22:24:04 +01:00
Andy
0f91cb0479
Fix: GetCurveSpeedLimit needs railtype from current tile ( #8466 )
2021-01-03 22:19:06 +01:00
Michael Lutz
4ce53cb851
Fix: [OSX] Quitting in fullscreen mode would loose the original window size.
...
This replicates the behaviour on e.g. Windows, which saves the original window size.
2021-01-03 21:20:28 +01:00
Michael Lutz
c860a247d3
Change: [OSX] Hide Dock and menu during fullscreen mode.
2021-01-03 21:20:28 +01:00
translators
784a4ef9b5
Update: Translations from eints
...
spanish (mexican): 14 changes by absay
finnish: 32 changes by hpiirai
polish: 2 changes by yazalo
2021-01-03 18:25:04 +00:00
frosch
b08d8c7edb
Cleanup 9f42358: Make also reliability_start randomised independent of introduction date.
2021-01-03 14:56:43 +00:00
frosch
d24a9a9df5
Cleanup 8139b14: Move a comment back to the line it belongs to, and add a comment for new code.
2021-01-03 14:56:43 +00:00
Michael Lutz
6ad5489d01
Codechange: [OSX] Silence some annoying warnings.
2021-01-03 13:25:32 +01:00
Michael Lutz
7bdaabf5f1
Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and instead simply initialise the buffer on allocation.
2021-01-03 13:25:32 +01:00
Michael Lutz
a61a741683
Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled anymore.
2021-01-03 13:25:32 +01:00
Michael Lutz
9ccef816f9
Codechange: [OSX] Re-arrange the OSX video driver code by combining all drawing code and moving the window/event handling to a different file.
...
This is just a code move/rename, not a functionality change.
2021-01-03 13:25:32 +01:00
Patric Stout
ab7da117e0
Add: always set PERSONAL_DIR "/content_download" in search path ( #8481 )
...
This means that if you start OpenTTD with "-c" to indicate another
location to store files, it can still read the content you already
downloaded from your PERSONAL_DIR. This folder is, however,
read-only.
This is useful for situations where you downloaded OpenGFX via
the content-service, but want to run the regression or want to
run with a clean configuration. With this change, you no longer
need to download OpenGFX again.
2021-01-03 11:10:56 +01:00
Michael Lutz
8c24b2b6ce
Fix: [OSX] Fonts loaded directly from a file have to be registered with CoreText for proper text layout.
2021-01-03 01:00:28 +01:00
Patric Stout
4bd3d18f34
Add: use our search-paths to find fonts based on relative filenames too
...
This allows "small_font = ./myfont.ttf", with "myfont.ttf" located
in "~/.openttd".
2021-01-02 23:44:37 +01:00
2TallTyler
fe51051b7c
Change: Default settings improved for new players
2021-01-02 19:50:22 +00:00
Charles Pigott
3dfee979a7
Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves
2021-01-02 19:46:08 +00:00
Patric Stout
c288eba813
Fix: prevent clients making emergency saves twice if server disconnects ( #8477 )
...
This was clearly overlooked during the initial implementation.
2021-01-02 20:34:55 +01:00
translators
46e13e7f0b
Update: Translations from eints
...
finnish: 3 changes by hpiirai
catalan: 29 changes by J0anJosep
2021-01-02 18:24:09 +00:00
Patric Stout
8596b43b2b
Codechange: move some DEBUG-levels and remove some others in saveload routine ( #8474 )
...
When running with -dsl=2 it is very easy to miss important information
as there was a lot of noise in between too. This tunes the debug
levels a bit to be less noisy while keeping the important bits.
2021-01-01 14:41:14 +01:00
glx22
7222bc5814
Cleanup 2db88953e7: Remove VL_FIRST_SORT as it's useless
2021-01-01 01:04:27 +01:00
translators
a7fee48b7f
Update: Translations from eints
...
finnish: 4 changes by hpiirai
french: 1 change by glx22
2020-12-31 18:27:03 +00:00
SamuXarick
9f423586ad
Change #8325 : Make engine reliability independent of introduction date ( #8470 )
2020-12-31 17:06:48 +01:00
translators
18fccba410
Update: Translations from eints
...
spanish (mexican): 42 changes by absay
russian: 4 changes by Ln-Wolf
finnish: 2 changes by hpiirai
french: 35 changes by glx22
polish: 25 changes by yazalo
2020-12-30 18:26:18 +00:00
Jonathan G Rennison
15fd63b1b8
Fix: Assert fail when using restart command after opening save/load GUI
2020-12-30 00:57:09 +01:00
translators
80a7d0365b
Update: Translations from eints
...
korean: 4 changes by telk5093
german: 84 changes by UnsuspiciousGooball
finnish: 4 changes by hpiirai
slovak: 7 changes by FuryPapaya
2020-12-29 18:26:06 +00:00
gooball
0125892f04
Fix #8297 : Infrastructure counters for road tunnels, bridges, depots … ( #8454 )
...
The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges.
Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments.
Co-authored-by: A. S <admin-git@sotai.tk>
2020-12-28 22:54:28 +01:00
translators
b30c3f6498
Update: Translations from eints
...
korean: 6 changes by telk5093
finnish: 6 changes by hpiirai
slovak: 47 changes by FuryPapaya
2020-12-28 18:21:37 +00:00
glx22
f7e48cac87
Fix #8453 : [Script] Don't truncate loan variation to 32bit
2020-12-28 16:51:15 +01:00
dP
94057e9b18
Change: Add some style to GameScript question windows depending on the type
2020-12-28 11:27:42 +00:00
J0anJosep
edbb5f4f73
Doc: Remove some SmallVector references from documentation.
2020-12-27 18:40:18 +00:00
Charles Pigott
e0161cf8da
Fix b408fe7: Don't try to construct a std::string from nullptr
2020-12-27 18:30:53 +00:00
translators
1bb0e6ed8c
Update: Translations from eints
...
russian: 19 changes by lexuslatvia
finnish: 1 change by hpiirai
latvian: 19 changes by lexuslatvia
2020-12-27 18:18:16 +00:00
Michael Lutz
4f8e7b2a2b
Fix 65f65ad2: Missing path separator that fell over a cliff.
2020-12-27 15:07:06 +01:00
SamuXarick
dc5b8020cc
Fix #6452 : Reset only editable and visible settings from GUI ( #7890 )
...
Also enables the Reset button while in-game for AI configs.
2020-12-27 15:05:47 +01:00
Michael Lutz
b408fe77f7
Codechange: Use std::string in file scanners.
2020-12-27 13:19:25 +01:00
Michael Lutz
358056ec42
Codechange: Keep filenames of loaded Fio files in std::strings.
2020-12-27 13:19:25 +01:00
Michael Lutz
024a3f6259
Codechange: Use automatic memory management for language pack reading.
2020-12-27 13:19:25 +01:00
Michael Lutz
5cbb2da794
Codechange: Even more std::string usage in file IO.
2020-12-27 13:19:25 +01:00
Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
2020-12-27 13:19:25 +01:00
Michael Lutz
f3326d34e7
Codechange: Use std::string in FIO search path handling.
2020-12-27 13:19:25 +01:00
Michael Lutz
0c6e8a8123
Codechange: Store file search paths as std::string.
2020-12-27 13:19:25 +01:00
Michael Lutz
dd138fc460
Codechange: Stringify config file paths.
2020-12-27 13:19:25 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
cirdan
395a5d9991
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
...
CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
2020-12-27 10:30:55 +00:00
cirdan
46ff7d918b
Cleanup: Remove save-only autolength flag from economy chunk handlers
...
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
0e017f6233
Codechange: Enable FINAL, (un)likely, __attribute__ when building with clang
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
fc52d3df50
Codechange: Use likely/__builtin_expect for assertion macros
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
5cf28be742
Codechange: Add support for verbose asserts
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
eb74179c6d
Codechange: Unconditionally use static_assert
...
We're well past having to support non-C++11 compliant compilers now.
2020-12-27 10:30:55 +00:00
Charles Pigott
52f3abba6e
Cleanup: Remove unnecessary assert_tcompile macro
2020-12-27 10:30:55 +00:00
glx22
d8605ad18d
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
2020-12-27 10:28:46 +00:00
Michael Lutz
1478fa93b3
Add: [NewGRF] Patch flag to test if inflation is on or off.
2020-12-27 10:28:39 +00:00
Michael Lutz
5a5d613ee3
Change: Disable changing the inflation setting in network games.
2020-12-27 10:28:39 +00:00
Niels Martin Hansen
2d9fa81bd0
Feature: Plant clumps of trees in editor by dragging on the landscape
2020-12-27 01:03:27 +01:00
Niels Martin Hansen
e0ee2d530a
Change: Switch tree GUI to use dynamically generated buttons
...
This makes it look a bit better in climates with fewer tree types.
2020-12-27 01:03:27 +01:00
Niels Martin Hansen
4d0f19406b
Fix: Wrong tree sprite in tree toolbar
2020-12-27 01:03:27 +01:00
translators
2c8c6d423c
Update: Translations from eints
...
korean: 18 changes by telk5093
2020-12-26 18:16:26 +00:00
Patric Stout
8fa2a67f6b
Fix f66baa44: for-loop is no longer increasing "i"
...
During conversion it was overlooked that the for-loop used to do
this. Oops.
2020-12-26 13:32:25 +00:00
Patric Stout
6aef1164a4
Fix: [Emscripten] using TIC/TOC on this platform is silly
...
Stop throwing a warning about this, as it is not likely we will
ever implement it.
2020-12-25 20:56:25 +01:00
Michael Lutz
79cb9efa7f
Change: Always apply inflation from 1920 to 2090, no matter the game start year. ( #7589 )
2020-12-25 20:36:14 +01:00
Patric Stout
e6e91a345c
Fix f66baa44: index was off by one ( #8433 )
...
i++ in the 3rd part of a for() is post, not pre. Oops.
2020-12-25 19:57:13 +01:00
Patric Stout
f66baa444f
Codechange: use C++11 constructs for for-each loops ( #8432 )
2020-12-25 19:38:18 +01:00
translators
9add62796c
Update: Translations from eints
...
finnish: 10 changes by hpiirai
2020-12-25 18:16:29 +00:00
Patric Stout
4319d31036
Fix #6468 : don't store version of AIs-started-via-console in name
...
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
2020-12-25 17:03:44 +01:00
Patric Stout
29e3331055
Codechange: move block a bit lower to increase readability
...
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
2020-12-25 17:03:44 +01:00
Patric Stout
8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first ( #8431 )
...
See commit fae34ee7
for details. The documentation simply never
got updated.
2020-12-25 17:03:31 +01:00
translators
7b515fa0e2
Update: Translations from eints
2020-12-25 13:07:40 +00:00
frosch
ba49fa3b82
Codechange: Rename strings to match their usage.
2020-12-25 00:40:35 +01:00
frosch
2bb691f50e
Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons.
2020-12-25 00:40:35 +01:00
Tyler Trahan
7bdfb382a8
Change: Towns don't build dead-end road bridges ( #8401 )
2020-12-25 00:37:13 +01:00
Pavel Stupnikov
22b9dec960
Feature: Add an option to disable tree growth completely ( #8415 )
2020-12-25 00:36:54 +01:00
Pavel Stupnikov
04e572933d
Fix: Don't lower tree density if spreading is not enabled ( #8413 )
2020-12-25 00:36:45 +01:00
Jonathan G Rennison
94d629d79b
Change: [Linkgraph] Allow job threads to be aborted early when clearing schedule ( #8416 )
...
When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
2020-12-25 00:36:36 +01:00
translators
ad47e3d9e6
Update: Translations from eints
...
finnish: 1 change by hpiirai
2020-12-24 18:19:47 +00:00
translators
2e6f37ecf1
Update: Translations from eints
...
arabic (egypt): 15 changes by AviationGamerX
korean: 15 changes by telk5093
finnish: 12 changes by hpiirai
2020-12-23 18:17:50 +00:00
translators
cc8301449e
Update: Translations from eints
...
korean: 2 changes by telk5093
catalan: 13 changes by perezdidac
2020-12-22 18:13:57 +00:00
Jonathan G Rennison
7f0fefddcf
Change: [Linkgraph] Only acquire thread join performance measurements on network clients
...
Network servers and single player clients do not block on thread joins
due to instead pausing shortly before the join is due.
2020-12-22 15:17:57 +01:00
Jonathan G Rennison
0c5dc5d41e
Change: [Linkgraph] Pause the game when linkgraph jobs lag ( #6470 )
...
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
2020-12-22 15:17:57 +01:00
Pavel Stupnikov
9a45a0f535
Feature: Set exclusive access to industry from GS ( #8115 )
2020-12-22 14:29:48 +01:00
Niels Martin Hansen
b7751c483e
Feature: Influence industry production changes from GS ( #7912 )
2020-12-22 14:21:31 +01:00
Patric Stout
547e5fdb65
Fix 86e08aa: STR_CARGO_PLURAL_CANDY with cases was not renamed ( #8412 )
2020-12-22 13:12:47 +01:00
Patric Stout
d8c8f4e72d
Fix: next 67 savegame versions are used in PatchPacks; skip them ( #8411 )
...
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
2020-12-22 10:44:07 +01:00
Matt Kimber
6c3a5b5b17
Fix c02ef3e4: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops. ( #8400 )
2020-12-21 23:46:38 +01:00
Bernard Teo
981c540201
Change: Place "Group by" above "Sort by" in station window for consistency
2020-12-21 23:15:53 +01:00
Bernard Teo
4af1acfe92
Feature: Drag-and-drop vehicles in group GUI for shared order groups
2020-12-21 23:15:53 +01:00
Bernard Teo
a5047b7566
Cleanup: Use range-based for-loop in group_gui.cpp
2020-12-21 23:15:53 +01:00
Bernard Teo
61fb1cac54
Cleanup: Move EndContainer() for empty WWT_PANEL to the same line
2020-12-21 23:15:53 +01:00
Bernard Teo
e59c400ca6
Feature: Option to group vehicle lists by shared orders
...
This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
2020-12-21 23:15:53 +01:00
Bernard Teo
584df548f1
Codechange: Make vehicle lists internally support grouping of vehicles
...
This is in preparation for the new UI feature that allows grouping by shared orders.
2020-12-21 23:15:53 +01:00
Xaroth Brook
86e08aa8ef
Update: Apply name changes to all languages.
2020-12-21 23:12:58 +01:00
Xaroth Brook
d05be2cff5
Cleanup: Rework the CargoSpec macro for improved readability.
2020-12-21 23:12:58 +01:00
Patric Stout
34051c10df
Doc: some comments for the win32 video driver ( #8409 )
...
Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
2020-12-21 22:28:56 +01:00
translators
f24bc8b509
Update: Translations from eints
...
vietnamese: 3 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
polish: 11 changes by yazalo
2020-12-21 18:08:31 +00:00
Michael Lutz
5575cb9133
Remove: Remnants of PSP support.
...
No active target is that limited in concurrent file descriptors.
2020-12-21 18:34:19 +01:00
translators
914fb4c987
Update: Translations from eints
...
korean: 1 change by telk5093
slovak: 6 changes by FuryPapaya
latvian: 9 changes by lexuslatvia
2020-12-20 19:04:18 +00:00
dP
e82333cf77
Feature #7962 : Improve rendering of large viewports
2020-12-20 10:13:35 +01:00
dP
5ca8a0bda9
Feature #7962 : Significantly improve sprite sorter performance
2020-12-20 10:13:35 +01:00
Michael Lutz
4c1ee264a6
Fix: [OSX] Warning about ambiguous method (-Wobjc-multiple-method-names). ( #8399 )
2020-12-19 21:59:27 +01:00
translators
2714e0a33f
Update: Translations from eints
...
russian: 10 changes by Ln-Wolf
finnish: 4 changes by hpiirai
slovak: 16 changes by FuryPapaya
french: 1 change by glx22
2020-12-18 18:08:06 +00:00
translators
40269f5df2
Update: Translations from eints
...
finnish: 47 changes by hpiirai
2020-12-17 18:01:12 +00:00
Pavel Stupnikov
b2895dfcd0
Change: extend the allowed range for max loan setting ( #8386 )
2020-12-16 21:56:32 +01:00
Pavel Stupnikov
d989fb516b
Change: send network error to the server before making an emergency save ( #8387 )
2020-12-16 21:23:12 +01:00
frosch
d5f05fb781
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88. ( #8382 )
...
Fix: [NewGRF] Action 7/9 conditions 0x0B to 0x12 failed, if 'param' was 0x85.
These conditions are supposed to ignore 'param' entirely.
2020-12-15 22:42:03 +01:00
Byoungchan Lee
0471de2d92
Fix: Remove unnessary reference to suppress warning ( #8337 )
...
Apple Clang version 12 (bundled with Xcode 12) complaints about copying
small objects in range loop (-Wrange-loop-analysis introduced by -Wall).
This warning can be easily avoided by removing the reference from
the const pointer type.
2020-12-15 22:39:51 +01:00
SamuXarick
1d85d71d29
Fix: for original terrain generator, keep a single gap of water at the borders ( #7883 )
...
This means that for NE/NW, it should have one more in case of
freeform-edges, and in case of SE/SW it should have one less.
Reminder: freeform-edges only adds VOID tiles on X=0 and Y=0.
2020-12-15 21:52:41 +01:00
Patric Stout
e07afaeffb
Fix: a cargos sneaked in; should be cargoes for consistency ( #8383 )
2020-12-15 21:39:29 +01:00
Patric Stout
f7b8e7e46c
Fix: prefix the Nth vehicle with "#" when ungrouped
...
This is for consistency; most other objects add a # to indicate
it is the Nth of that object, except for Trains / RVs / Ships /
Aircrafts.
This becomes painfully apparent with unnamed vehicles in groups,
which do get a "#".
2020-12-15 21:18:03 +01:00
stormcone
ca65f19b03
Feature: Show group name as part of the default vehicle name.
...
Only if the vehicle is member of a group and does not have a user defined name.
2020-12-15 21:18:03 +01:00
translators
1a67954ff9
Update: Translations from eints
...
korean: 29 changes by telk5093
finnish: 8 changes by hpiirai
slovak: 6 changes by FuryPapaya
french: 6 changes by glx22
2020-12-15 17:57:40 +00:00
Patric Stout
8fbf5bef60
Fix: workarounds for two emscripten bugs in the network stack
2020-12-15 15:46:39 +01:00
Patric Stout
d5b9f7ac37
Add: [Emscripten] use "relative mouse mode" with SDL2
...
This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
2020-12-15 15:46:39 +01:00
Patric Stout
d15dc9f40f
Add: support for emscripten (play-OpenTTD-in-the-browser)
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Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.
Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
Patric Stout
2da07f7615
Codechange: unroll the SDL2 main loop
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This commit prepares for the next commit, as Emscripten needs to
have a way to trigger a single iteration of the main loop. To
keep the real changes more clear, this commit only unrolls the
loop, and makes no changes to the logic itself.
2020-12-15 15:46:39 +01:00
Tyler Trahan
f2a93dba0d
Change: set the default setting for autorenew to on for new games ( #8352 )
2020-12-15 09:58:37 +01:00
translators
8c42f3a8d4
Update: Translations from eints
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french: 1 change by glx22
2020-12-14 23:45:41 +00:00
jostephd
b1cf79da5b
Feature: new velocity unit "tiles/day" ( #8278 )
2020-12-15 00:39:57 +01:00
Michael Lutz
79240eab1e
Codechange: Make use of the improved C++17 emplace_back function.
2020-12-15 00:29:30 +01:00
frosch
cc1679e317
Codechange: Apple LLVM fails to implement std::optional::value() also on pretty recent version. Use operator* instead.
2020-12-14 23:50:50 +01:00
frosch
484ea62a62
Cleanup: use std::optional instead of custom implementation.
2020-12-14 23:50:50 +01:00
Pavel Stupnikov
c9fd85528a
Add: new economy "frozen" that stops production changes and industry closures ( #8282 )
2020-12-14 23:35:07 +01:00
Patric Stout
68f9925cd4
Codechange: use \u to indicate unicode chars in strings ( #8379 )
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With \x, we sometimes had to do the "" trick, as the length is not
predefined. With C++11 bringing \u to the specs, which has a preset
length, we no longer need the "" trick.
We set the strings to u8, to ensure all compilers use UTF-8 encoding
for the \u characters.
This was triggered by newer CLangs, which start to warn if you
use "" in the middle of a string, wondering if that was your
intention. It is a good question. And this is our answer :)
2020-12-14 20:25:01 +01:00
glx22
d1fa6b129c
Add: [CMake] Option to only build tools/docs
2020-12-13 22:46:46 +01:00
Patric Stout
b7851e51ad
Fix: set SP_WORKING_DIR earlier with '-c'
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On Windows, relative folders don't work so well. So we need to
lookup the full path. This is best done in DetermineBasePaths()
and as a bonus that only sets SP_WORKING_DIR once.
2020-12-13 22:45:50 +01:00
Patric Stout
5d0331ecdc
Fix 8bef06a2: don't use "extern" when you want to implement a global ( #8373 )
2020-12-13 16:56:33 +01:00
Patric Stout
da7c74ba7e
Fix: change the working-dir searchpath when using '-c'
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Basically, with '-c' you now create a sandbox. It will still use
your personal-dir and global-dir to find files you installed there,
but all new files are stored with a base folder identical to the
folder the configuration is in.
This is a bit of an old bug, that we many have tried to solve in
various of different ways. The code has grown sufficiently complex
that it is hard to see what consequences of actions are. This is
in my opinion the most harmless solution, while increasing the
usefulness of the '-c' flag.
In essence, the problem was that empty folders were always created
in the directory where the configuration was, but as that directory
wasn't added to any searchpath, files weren't stored there, unless
by accident it was a folder already on the searchpath. For example,
if you do './openttd -c local.cfg', it did work as expected. But
in the more generic variant, it did not.
With this patch, you can run './openttd -c /new/folder/local.cfg',
and it will create and prepare that folder to receive new files.
'content_download' is also stored in the directory the
configuration is in; this was already the case. Important to
note that there is only one search-path for 'content_download'.
In other words, when using '-c', it will not look in '~/.openttd'
inside the 'content_download' folder.
2020-12-13 16:40:56 +01:00
Patric Stout
4e12aac9c0
Codechange: to create or not to create a folder, that is the question
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This was just weird. With XDG _personal_dir was created already,
but later on it was checked if it was different from config_dir,
and the creation was skipped. All this checking and validation
makes my head spin .. let's make it a bit more simple.
2020-12-13 16:40:56 +01:00
Patric Stout
c66bd18a10
Add: save openttd.cfg immediately on changing a setting ( #8358 )
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Formally it was only done on exit. This means that if it crashes
changes in settings were not stored. This is often rather
frustrating. Additionally, targets (like emscripten) where people
are unlike to use "Exit Game", will never see their configuration
stored.
The drawback is that on every setting change there is some minor
I/O of writing the ini file to disk again.
2020-12-13 16:28:06 +01:00
translators
40edc2863c
Update: Translations from eints
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finnish: 1 change by hpiirai
2020-12-12 17:52:42 +00:00
glx22
6fae0b83d9
Add: [CMake] targets to generate documentation
2020-12-12 15:48:04 +01:00
translators
7f5afbfdf5
Update: Translations from eints
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slovak: 2 changes by FuryPapaya
2020-12-10 17:53:08 +00:00
translators
20151e41ea
Update: Translations from eints
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korean: 1 change by telk5093
french: 1 change by glx22
2020-12-09 17:50:24 +00:00
translators
819ce1bf49
Update: Translations from eints
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slovak: 30 changes by FuryPapaya
lithuanian: 37 changes by devastatorius
2020-12-09 13:42:08 +00:00
Owen Rudge
535e18b54e
Change: Don't display OS name when the user is exiting the game
2020-12-09 09:21:34 +00:00
Patric Stout
2864d019f0
Fix: useless warning with -snull and no BaseSounds available ( #8361 )
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If I explicitly tell the system I do not want sound, I still get
presented a nice message I do not have any BaseSounds available
on my system, and that I should download one to enjoy sound. Well,
let me tell you, with "-snull" that is really really not going to
help. So please, be quiet, and let me enjoy the game without
"boooooo" and "DING DING DING".
Thank you.
2020-12-08 10:24:59 +01:00
Patric Stout
dddf885fb4
Remove: console command "content select all" ( #8363 )
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The intention of this function was that you could download
everything after a filter was applied; but this never really
took off. Instead, a select few people used this functionality
to download every available package on BaNaNaS. This is not in
the spirit of this service. Additionally, these few people were
good for 70% of the consumed bandwidth of BaNaNaS.
2020-12-07 14:48:13 +01:00
frosch
6198a4776b
Change: [NewGRF] Use aircraft property 12 also for helicopters.
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Due to keeping compatibility we can only do this for NewGRF-defined sound effects.
2020-12-06 20:31:54 +01:00
Charles Pigott
cfa1b1e006
Fix: Compile warnings when asserts are disabled
2020-12-06 19:27:39 +00:00
Patric Stout
731af1f1f3
Codechange: don't do work GetVariableAddress() is already doing
2020-12-06 16:10:58 +01:00
Patric Stout
c98717cb45
Fix: do not add an offset to a nullptr
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This is, by specs, undefined behaviour. See
https://reviews.llvm.org/D67122
In cases where this is done, optimizations done by LLVM can
generate code that causes crashes.
GetVariableAddress() had two (legit) ways this could happen:
- For SaveLoad set to global
- For SaveLoad set to SLE_VAR_NULL, where sld->address is always
a nullptr, and object could or could not be a nullptr.
2020-12-06 16:10:58 +01:00
Michael Lutz
c558936ec3
Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. ( #8356 )
2020-12-06 00:29:27 +01:00
Patric Stout
6ad3cca4ca
Fix a49fdb7ebb: bootstrap crash when trying to load new baseset ( #8353 )
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Using nullptr as "name" crashes on "name.empty()". Use an empty
string instead.
2020-12-05 15:03:16 +01:00
glx22
a06fe8e8a7
Fix: [CMake] cross-compiling requires native tools
2020-12-04 09:49:31 +00:00
Rasmus Jonsson
0b2dd2c5cd
Fix: [NoAI] don't notify caught exceptions
2020-12-02 17:11:36 +00:00
translators
d19f7b94fb
Update: Translations from eints
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norwegian (bokmal): 8 changes by buzzCraft
lithuanian: 5 changes by devastatorius
2020-11-28 17:51:55 +00:00
Charles Pigott
b8ec88f6af
Codechange: Suppress compiler warning about signed/unsigned printf values
2020-11-26 19:06:03 +00:00
translators
6ef1eaf1f5
Update: Translations from eints
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norwegian (bokmal): 9 changes by buzzCraft
2020-11-26 17:51:49 +00:00
translators
821592ddeb
Update: Translations from eints
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norwegian (bokmal): 10 changes by buzzCraft
2020-11-25 17:51:48 +00:00
translators
92236ccd2f
Update: Translations from eints
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indonesian: 117 changes by dimaspaf14
2020-11-12 17:51:47 +00:00
translators
8e4a3a0e76
Update: Translations from eints
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danish: 1 change by achton
2020-11-11 17:51:36 +00:00
translators
79f00277c4
Update: Translations from eints
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slovak: 16 changes by FuryPapaya
2020-11-10 17:51:54 +00:00
translators
4dc986f32d
Update: Translations from eints
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slovak: 19 changes by FuryPapaya
2020-11-09 17:51:50 +00:00
translators
918857e03b
Update: Translations from eints
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korean: 1 change by telk5093
slovak: 86 changes by FuryPapaya
2020-11-08 17:51:33 +00:00
translators
f23a7a59b6
Update: Translations from eints
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slovak: 26 changes by FuryPapaya
polish: 1 change by yazalo
2020-11-07 17:52:16 +00:00
translators
9bd2e5bf49
Update: Translations from eints
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slovak: 86 changes by FuryPapaya
polish: 57 changes by yazalo
2020-11-06 17:51:41 +00:00
Lars Wendler
cf29d23ba4
Fix: build with icu-68.1
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icu-68.1 removed public macro definitions for TRUE and FALSE
Signed-off-by: Lars Wendler <polynomial-c@gentoo.org>
2020-10-30 18:07:58 +00:00
translators
421304c850
Update: Translations from eints
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afrikaans: 3 changes by Gwenney
2020-10-30 17:51:52 +00:00
translators
4797e095d9
Update: Translations from eints
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hungarian: 1 change by andrejmoltok
portuguese (brazilian): 64 changes by JuniuSeifero
2020-10-29 17:51:43 +00:00
translators
a441973d17
Update: Translations from eints
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romanian: 1 change by ALEX11BR
2020-10-27 17:51:56 +00:00
translators
59ae40af53
Update: Translations from eints
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vietnamese: 24 changes by KhoiCanDev
2020-10-26 17:52:01 +00:00
translators
97d7c0a8e1
Update: Translations from eints
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tamil: 76 changes by Aswn
2020-10-24 17:51:58 +00:00
translators
eb01f2e08d
Update: Translations from eints
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romanian: 10 changes by ALEX11BR
tamil: 26 changes by Aswn
2020-10-18 17:51:49 +00:00
translators
d9e7e8cec0
Update: Translations from eints
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german: 17 changes by Luensche
2020-10-17 17:51:59 +00:00
translators
b3362c526a
Update: Translations from eints
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german: 5 changes by Luensche
2020-10-16 17:51:43 +00:00
translators
5043f6feff
Update: Translations from eints
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slovak: 16 changes by FuryPapaya
2020-10-15 17:51:56 +00:00
translators
b99fec1e4d
Update: Translations from eints
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slovak: 29 changes by FuryPapaya
polish: 7 changes by yazalo
2020-10-14 17:51:50 +00:00
translators
313141d2f1
Update: Translations from eints
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slovak: 33 changes by FuryPapaya
2020-10-13 17:51:59 +00:00
translators
86ec74347d
Update: Translations from eints
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german: 4 changes by matthiasradde
slovak: 23 changes by FuryPapaya
2020-10-12 17:51:42 +00:00
translators
dcdcf6d57c
Update: Translations from eints
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slovak: 57 changes by FuryPapaya
tamil: 1 change by Ramesh78dev
2020-10-11 17:53:38 +00:00
translators
b607f54462
Update: Translations from eints
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slovak: 35 changes by FuryPapaya
tamil: 1 change by Ramesh78dev
2020-10-10 17:51:52 +00:00
FuryPapaya
f1ab41e337
Fix: Slovak ownname was using the wrong form ( #8326 )
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Noun vs Adjective
2020-10-10 13:34:21 +01:00
translators
50417ab0c5
Update: Translations from eints
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slovak: 131 changes by FuryPapaya
2020-10-09 17:51:37 +00:00
translators
6e53bf00c4
Update: Translations from eints
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slovak: 56 changes by FuryPapaya
2020-10-08 17:51:56 +00:00
translators
a36a1b5ff5
Update: Translations from eints
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slovak: 193 changes by FuryPapaya
spanish: 46 changes by MontyMontana
2020-10-06 17:51:50 +00:00
translators
e01143edf8
Update: Translations from eints
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italian: 1 change by AlphaJack
romanian: 13 changes by ALEX11BR
finnish: 6 changes by VeeraKoo
slovak: 202 changes by FuryPapaya
spanish: 240 changes by MontyMontana
2020-10-05 17:51:44 +00:00
translators
3723207d64
Update: Translations from eints
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slovak: 23 changes by FuryPapaya
turkish: 66 changes by ozcanakdora
2020-10-04 17:51:56 +00:00
translators
80f7937e42
Update: Translations from eints
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korean: 8 changes by telk5093
2020-10-03 17:51:47 +00:00
translators
53f36f4afa
Update: Translations from eints
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czech: 1 change by LubosKolouch
german: 18 changes by matthiasradde
2020-10-01 17:52:06 +00:00
translators
bdaf596373
Update: Translations from eints
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german: 1 change by matthiasradde
polish: 17 changes by yazalo
2020-09-30 17:52:14 +00:00
translators
d9b0e6c550
Update: Translations from eints
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romanian: 7 changes by ALEX11BR
portuguese (brazilian): 44 changes by Lucas559-noob
2020-09-28 17:52:03 +00:00
translators
5584bf6bbb
Update: Translations from eints
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portuguese (brazilian): 22 changes by Lucas559-noob
polish: 6 changes by pAter-exe
2020-09-27 17:51:48 +00:00
translators
4279620aef
Update: Translations from eints
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turkish: 28 changes by nullaf
dutch: 1 change by rcpaul
2020-09-26 17:51:50 +00:00
translators
d58531ec84
Update: Translations from eints
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german: 1 change by frosch123
2020-09-26 10:12:43 +00:00
Galigator
933d02dce2
Change: Service depot also reset breakdown chance.
2020-09-25 22:38:58 +02:00
stormcone
49b75d67bd
Fix 70f9c3c6: The *_filter_criteria variables contain an index, not a cargo. ( #8320 )
2020-09-25 15:35:48 +01:00
Charles Pigott
348c231e12
Codechange: Make codestyle for CMake files consistent for 'control' statements
2020-09-25 14:43:13 +01:00
frosch
df5362a008
Fix #8311 , b98c7763de4: Industry probability at map generation was scaled differently when set via property or callback.
2020-09-24 19:29:52 +02:00
dP
0110fa12da
Feature: Make news and errors close hotkeys configurable
2020-09-24 19:23:12 +02:00
Berbe
8f3d1ec970
Feature: Improve restart command
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When the restart command is issued, a normal map is always spawned.
This improvement takes into account the current state of _file_to_saveload to check if a savegame/scenario/heightmap was previously loaded, and loads the same resource again.
2020-09-24 19:17:18 +02:00
dP
3ad4a6e3da
Fix 380fd8c: Only check houses for cargo when generating subsidies with towns
2020-09-24 17:57:09 +01:00
translators
beaa7c7894
Update: Translations from eints
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korean: 1 change by telk5093
2020-09-23 19:45:38 +02:00
translators
53a3d940b1
Update: Translations from eints
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ukrainian: 11 changes by Strategy
2020-09-02 19:45:39 +02:00
dP
ab420d8cc0
Change: Use key names instead of characters in hotkey.cfg
2020-09-01 09:33:17 +01:00
translators
dacec76c1b
Update: Translations from eints
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catalan: 57 changes by juanjo
2020-08-30 19:45:38 +02:00
translators
9340fe9c7c
Update: Translations from eints
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ukrainian: 18 changes by Strategy
2020-08-21 19:45:38 +02:00
dP
3db7cf54fd
Fix: sprite preview in sprite aligner is too small with scaled UI
2020-08-13 20:50:11 +02:00
translators
2693a901f9
Update: Translations from eints
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swedish: 1 change by Joel_A
2020-08-04 19:45:41 +02:00
Niels Martin Hansen
84efde8ee3
Change: Log when rejecting a TAR archive for extraction
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Based on report in <https://www.tt-forums.net/viewtopic.php?f=31&t=87374 >
2020-07-28 19:20:13 +02:00
Łukasz Hryniuk
3effad0bea
Fix: Properly invalidate mouse-over station coverage highlight ( #8263 )
2020-07-27 17:37:47 +01:00
dP
452e1e3328
Codechange #8258 : Remove unused town cargo caches from the savegame
2020-07-27 17:32:00 +01:00
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
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Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TechGeekNZ
c0bf7cc840
Fix: GCC warns about possibly uninitialized data in signal.cpp
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When compiling with '-Og', GCC warns about variables that are
initialized by reference in the condition of a 'while' loop.
This commit silences the warning by explicitly initializing the
variables in question to their respective 'invalid value' markers,
which will most likely be optimized out when the compiler realizes
the values are never used.
2020-07-27 17:25:58 +01:00
translators
a56bf35409
Update: Translations from eints
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french: 1 change by glx
2020-07-25 19:45:38 +02:00
translators
82672342b7
Update: Translations from eints
...
belarusian: 35 changes by KorneySan
2020-07-24 19:45:41 +02:00
translators
663c301e7c
Update: Translations from eints
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belarusian: 64 changes by KorneySan
russian: 2 changes by KorneySan
2020-07-22 19:45:40 +02:00
translators
808fbaa767
Update: Translations from eints
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belarusian: 11 changes by KorneySan
2020-07-21 19:45:40 +02:00
glx
4079c47b6c
Change: rewrote squirrel_export in CMake
2020-07-16 00:53:26 +02:00
glx
8794c61f25
Change: rewrote generate_widget in CMake
2020-07-16 00:53:26 +02:00
Pavel Stupnikov
26b91192a3
Feature: Center text and icons in the status bar vertically ( #8273 )
2020-07-15 16:57:31 +02:00
dP
706c47265e
Fix: Set invalid road and tram types for rail tunnel ends
2020-07-13 16:38:21 +02:00
translators
954d0b4e5b
Update: Translations from eints
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korean: 1 change by telk5093
2020-07-12 19:45:40 +02:00
Abdurrahmaan Iqbal
7d2db99bfd
Fix #7772 : Show destination on mouseover when vehicle stopped (and not in depot)
2020-07-10 14:48:22 +01:00
TrevorShelton
c39d62c245
Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD
2020-07-10 14:47:55 +01:00
TrevorShelton
c7e391da93
Change #8162 : Conversion of Town Road, Impr. Error
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This changes the error when you attempt to convert a road owned by a town to another road, specifying that it's owned by the town rather than simply being incompatible. As the original poster of the issue pointed out, these seemed to be the only occurences of the incompatible road string, so now it's unused, but they would be left untouched in case of future use or since changing it to a different error would do the work of removing it then. If requested, it likely wouldn't be too difficult to remove the string entirely.
2020-07-10 14:47:55 +01:00
Jonathan G Rennison
053d4f3bff
Fix: Thread unsafe use of SendPacket for PACKET_SERVER_MAP_SIZE
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NetworkTCPSocketHandler::SendPacket is not thread safe and may not
be used concurrently from multiple threads without suitable locking
2020-07-09 16:08:01 +01:00
TechGeekNZ
716c883737
Fix: Globally apply preprocessor directive coding style
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Global; except for the 32-bit SSE blitter, which has some #DEFINEs
in not-very-nice places.
2020-07-03 09:08:46 +02:00
stormcone
816fada2b1
Fix #8250 : [NRT] Company infrastructure window always omits last road/tramtype
2020-07-02 12:35:28 +02:00
translators
94d5fcab4b
Update: Translations from eints
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czech: 3 changes by djst
2020-07-01 19:45:39 +02:00
dP
7045186594
Change #8159 : Remove now unused town cargo caches without bumping the savegame version
2020-06-28 18:23:59 +02:00
dP
380fd8cab4
Fix: Make subsidies scan tiles for town acceptance and production instead of using desync-prone town caches
2020-06-28 18:23:59 +02:00
dP
ca2604c4e2
Revert #8157 : Redundant change
2020-06-28 18:23:59 +02:00
Michael Lutz
6d3c2edc59
Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy.
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Smooth economy is only used when the corresponding setting is enabled and the industries does not use the production callback.
2020-06-28 15:33:37 +02:00
Jonathan G Rennison
7a09413a1a
Fix: Incorrect save/load array size of Town::cargo_accepted
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In 11ab3c4e
the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
2020-06-28 15:32:53 +02:00
Jonathan G Rennison
54237b0e98
Codechange: Move SlSkipBytes to saveload.h
2020-06-28 15:32:53 +02:00
ilayaraja97
cf8ccf4b08
Fix #8131 : small bridges also have pillars drawn
2020-06-28 13:54:04 +01:00
TrevorShelton
a4a9908a51
Fix #8221 : Missing specific error message for bridge too long ( #8240 )
2020-06-28 12:53:56 +01:00
Charles Pigott
218db00c4c
Fix #8216 : Don't show floating text on autoreplace if cost is 0
2020-06-28 00:00:28 +01:00
duck
1bc7047af7
Doc: Acknowledge integer type mismatch in certain admin packets using AdminUpdateType ( #8238 )
2020-06-27 18:21:17 +02:00
Charles Pigott
75a2ae2f48
Change: Also make roadside trees match the tree transparency option
2020-06-27 16:07:17 +01:00
Charles Pigott
4c45448fa9
Fix #8129 : Crash if a news message expires while viewing the endgame screen
2020-06-27 16:07:08 +01:00
Charles Pigott
dc8d0089e9
Codechange: Make sure script enums are the same size as their normal counterparts
2020-06-27 14:51:14 +01:00
Charles Pigott
e5f931ef42
Fix: Warning about using the wrong enum type
2020-06-27 14:51:14 +01:00
Charles Pigott
64b1c70fdd
Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that followed
2020-06-27 14:51:14 +01:00
Charles Pigott
224acb78b0
Fix: Compiler warnings about memsetting non-trivial classes
2020-06-27 14:51:14 +01:00
Abdurrahmaan Iqbal
8a655c7fb6
Fix #8232 : 'Huge screenshot' warning being shown incorrectly
2020-06-27 14:19:35 +01:00
TechGeekNZ
3c8d0aa354
Cleanup: Give `TakeScreenshot` a more sensible name
2020-06-27 14:19:35 +01:00
TechGeekNZ
ed6f31f601
Cleanup: Remove redundant implementation of TakeScreenshot
2020-06-27 14:19:35 +01:00
dP
a2e1102b15
Feature: Increase max possible distance from border for oil refineries and rigs
2020-06-27 14:18:31 +01:00
translators
b84d61ef6e
Update: Translations from eints
...
indonesian: 16 changes by adjayanto
2020-06-25 19:45:42 +02:00
translators
78b6587c40
Update: Translations from eints
...
swedish: 3 changes by Joel_A
2020-06-24 19:45:42 +02:00
translators
6d135d4b01
Update: Translations from eints
...
ukrainian: 1 change by nsergiy
korean: 1 change by telk5093
2020-06-22 19:45:40 +02:00
glx22
87a069c887
Fix #8230 : Resolve ".." when opening files in .tar ( #8231 )
2020-06-22 14:21:11 +02:00
Jonathan G Rennison
e6f3e15c32
Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load
...
In 63ccb36e
BaseConsist::name was changed from a malloced char*
to a std::string.
OrderBackup inherits from BaseConsist.
The saveload of OrderBackup::name was not updated.
2020-06-22 08:02:42 +02:00
Jonathan G Rennison
1ac0d4a5b2
Fix: Thread unsafe use of NetworkAddress::GetAddressAsString
...
Remove static buffer form of NetworkAddress::GetAddressAsString.
This is used in multiple threads concurrently, and is not thread-safe.
Replace it with a form returning std::string.
2020-06-21 11:47:56 +01:00
translators
9aca6ff971
Update: Translations from eints
...
swedish: 33 changes by Joel_A
2020-06-19 19:45:40 +02:00
Jonathan G Rennison
b0f192abc4
Fix: Racy use of flags in TCPConnecter::CheckCallbacks
...
conected and aborted flags are used concurrently from multiple threads.
2020-06-18 19:57:34 +02:00
Jonathan G Rennison
c167648d75
Fix: Violation of strict weak ordering in group name sorters
...
This could be caused by a group being renamed, and the old
name being cached from a previous sort.
See: #7838
2020-06-18 12:38:43 +02:00
Jonathan G Rennison
d830a34394
Fix: Violation of strict weak ordering in engine name sorter
...
This could be caused by an engine being renamed, and the old
name being cached from a previous sort.
See: #7838
2020-06-18 12:38:43 +02:00
Jonathan G Rennison
084b073e57
Codechange: Use template type for GUIList::Sort comparator
2020-06-18 12:38:43 +02:00
frosch
d8182b7e15
Change: Allow command cost-estimation while paused.
2020-06-18 08:59:27 +01:00
Niels Martin Hansen
9895ced6af
Fix: Silence some warnings when building with clang-cl on VS 2019
...
Clang-cl presents as both _MSC_VER and __clang__ in the preprocessor which makes some things confusing.
2020-06-18 08:56:27 +01:00
nikolas
c9aff698d0
Fix #8104 : Always add WINDOW_RESIZABLE flag to SDL2 ( #8211 )
...
This fixes a bug that can reproduced with these steps:
* Start openttd in fullscreen mode
* Turn off fullscreen mode
* Try to resize the window. The window can't be resized.
2020-06-18 08:53:06 +01:00
translators
208614343f
Update: Translations from eints
...
polish: 1 change by MaksOPENTTD1
danish: 1 change by beruic
2020-06-12 19:45:39 +02:00
TechGeekNZ
ee570e1b6d
Cleanup: Fix typos in code comments.
2020-06-09 13:15:47 +01:00
TechGeekNZ
8652a4db76
Cleanup: Give `SetDirtyBlocks` a more descriptive name.
2020-06-09 13:15:47 +01:00
arikover
caab095e4e
Fix: [CMake] SDL2 Sound was not included
2020-06-09 13:06:33 +02:00
Miguel Horta
40436019fd
Fix: Display banlist's indexes correctly
...
Bug introduced via commit ab711e6942
2020-06-08 21:56:57 +01:00
TechGeekNZ
fe1925931d
Cleanup: Correct typographic errors in code comments.
2020-06-07 01:04:41 +01:00
TechGeekNZ
3d8597d42e
Cleanup: Add undocumented parameter to GetSpriteSize.
2020-06-07 01:04:41 +01:00
Patric Stout
4d04009d12
Codechange: remove #ifdef from .cpp files to exclude features
...
With CMake, these files are simply not compiled to start with.
2020-06-05 19:36:05 +02:00
Patric Stout
56d54cf60e
Add: introduce CMake for project management
...
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Marcus Calhoun-Lopez
eeed3a7613
Fix: unbreak building with ICU on macOS
...
A symbol clash breaks building ICU on macOS, and although it isn't
necessary, it might as well be possible.
2020-06-05 14:47:33 +01:00
TechGeekNZ
937b366546
Cleanup: StationCargoList::AreMergable doxygen comment references Vehicle instead of Station.
2020-06-05 14:27:09 +01:00
TechGeekNZ
012fea301d
Cleanup: Add note explaining how settings.h is generated from source.
2020-06-05 08:38:40 +02:00
TechGeekNZ
f246f8faef
Cleanup: Fix typo in settings.h.preamble.
2020-06-05 08:38:40 +02:00
TechGeekNZ
cdd2892c49
Codechange: Realign SDL driver with SDL2 driver to ease maintenance and emphasise differences.
2020-06-04 09:05:21 +01:00
Yexo
1507902d00
Codechange: remove has_newindustries global
2020-06-01 22:46:06 +02:00
Yexo
ce618bf7e9
Codechange: replace custom timer and OnGameTick() with OnHundrethTick()
2020-06-01 22:46:06 +02:00
Yexo
a82572d0f5
Codechange: remove has_newhouses global
2020-06-01 22:46:06 +02:00
Michael Lutz
1c0ba07c3c
Add: [Script] Native priority queue; useful e.g. for pathfinders.
2020-06-01 21:35:13 +02:00
Niels Martin Hansen
764497206a
Fix #8066 : Try another fallback colourspace if first one fails
2020-06-01 19:43:37 +02:00
glx
b3ddf2c907
Fix: [Win32] Crash message not fitting in crash dialog
2020-06-01 14:09:58 +02:00
glx
b5ca2161d9
Fix #7970 : [Win32] Disable event loop on crash to prevent recursive faults
2020-06-01 14:09:58 +02:00
Yexo
f827bc8c1a
Fix #8166 : don't crash on loading an invalid roadtype newgrf
...
Initialization code for GRFFile::roadtype_map was copied from
railtype_map. But while RailType is a byte-sized enum and could thus
be initialized via memset, RoadType doesn't have a defined size.
2020-06-01 12:44:02 +02:00
Yexo
a9b3312d1a
Fix #8024 : make online content gui more responsive while loading
...
Previously the internal content list was invalidated and sorted for
every new item added. Now the sorting is delayed until the GUI is
drawn, which means we only sort once per GUI tick.
Since the amount of incoming items per GUI tick is not controlled by
the GUI but rather by network speed, we were previously doing a lot
of duplicate work per tick, causing the mouse cursor to lag while
the list was initialized.
2020-06-01 10:59:11 +02:00
translators
281d93f600
Update: Translations from eints
...
croatian: 1 change by VoyagerOne
2020-05-30 19:45:39 +02:00
TechGeekNZ
16e5f610f7
Cleanup: Correct typographic errors in code comments.
2020-05-28 08:26:41 +01:00
Jonathan G Rennison
f11cd8f2d0
Fix: Compilation warnings in story_gui and script_story_page
...
See: #7896
2020-05-27 22:22:56 +02:00
translators
71e9c2a71b
Update: Translations from eints
...
chinese (traditional): 2 changes by ww9980
chinese (simplified): 1 change by ww9980
2020-05-27 19:45:40 +02:00
Niels Martin Hansen
800ade7702
Feature: Push-buttons on storybook pages ( #7896 )
...
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-22 22:22:55 +02:00
Michael Lutz
c972a63c8c
Codechange: Store info about the dedicated server log file in globals with automatic destruction to simplify control flow in openttd_main.
2020-05-21 20:02:34 +02:00
Michael Lutz
37bc2f8064
Codechange: Use std::string in the driver and blitter selection code.
2020-05-21 20:02:34 +02:00
Michael Lutz
a49fdb7ebb
Codechange: Store base set related texts in std::strings.
2020-05-21 20:02:34 +02:00
Michael Lutz
715aa67a9c
Codechange: Use std::string in INI file parsing.
2020-05-21 20:02:34 +02:00
Michael Lutz
8aef14386f
Add: Optional implementation of std::optional for pre-C++17 compilers.
...
Sourced from https://github.com/akrzemi1/Optional , Boost Software License, Version 1.0.
2020-05-21 20:02:34 +02:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00
Michael Lutz
9b6f5e3bb8
Codechange: Store GS lang texts in std::strings.
2020-05-21 20:02:34 +02:00
Michael Lutz
9c2e47d03c
Codechange: Use std::string for storing GRF error messages.
2020-05-21 20:02:34 +02:00
Michael Lutz
c082f570ce
Codechange: Use std::string when translating TTDP NewGRF string codes.
2020-05-21 20:02:34 +02:00
Michael Lutz
808c8198d5
Codechange: Consistently use WChar when passing characters around, and also define it as char32_t.
2020-05-21 20:02:34 +02:00
Michael Lutz
43cd892e0c
Codechange: Replace custom linked list for GRF texts with STL vectors and strings.
2020-05-21 20:02:34 +02:00
Michael Lutz
f2b40f40aa
Codechange: Replace SmallPair with std::pair.
...
std::pair is already the smallest possible pair, and it already handles non-POD types correctly.
2020-05-21 20:02:34 +02:00
translators
7309bdec48
Update: Translations from eints
...
latvian: 9 changes by Tranzistors
2020-05-20 19:45:39 +02:00
dP
82572754dd
Fix: Trees disappear completely after a few years when they're not allowed to spread
2020-05-20 13:16:55 +02:00
Yexo
587d8e716b
Fix #8155 : Roadtype speed limit in toolbar dropdown in scenario editor was doubled
2020-05-19 20:01:09 +02:00
translators
b8a896d52c
Update: Translations from eints
...
latvian: 35 changes by Tranzistors
2020-05-18 19:45:41 +02:00
dP
93d1d8773f
Fix: Desync after house replacement
2020-05-18 09:05:39 +01:00
translators
d11bae58a0
Update: Translations from eints
...
spanish (mexican): 7 changes by Absay
2020-05-17 19:45:39 +02:00
translators
70ccd34fa0
Update: Translations from eints
...
latvian: 13 changes by Tranzistors
2020-05-16 19:45:38 +02:00
translators
edc7ee2cda
Update: Translations from eints
...
indonesian: 1 change by fanioz
dutch: 1 change by JanWillem
latvian: 39 changes by Tranzistors
spanish (mexican): 1 change by Absay
2020-05-15 19:45:40 +02:00
translators
9b8d5ea074
Update: Translations from eints
...
spanish (mexican): 16 changes by Absay
russian: 3 changes by Lone_Wolf
2020-05-14 19:45:40 +02:00
translators
83cd040c61
Update: Translations from eints
...
latvian: 21 changes by Tranzistors
korean: 5 changes by telk5093
2020-05-13 19:45:39 +02:00
dP
f2a9a1e2a5
Fix #8137 : New clients can't join (desync) after funding an industry
2020-05-13 08:43:01 +01:00
dP
7bd52970a1
Codechange: Refactor FindStationsAroundTiles to avoid code duplication
2020-05-13 08:43:01 +01:00
translators
6dcc99edab
Update: Translations from eints
...
latvian: 45 changes by Tranzistors
spanish (mexican): 9 changes by Absay
2020-05-12 19:45:38 +02:00
glx22
cca613e3b8
Fix #8142 , 5aa6351: Buoy owner and tile owner can be different ( #8143 )
2020-05-12 15:22:58 +02:00
glx22
d15c7dbdeb
Add: stations_near and industries_near cache check ( #8139 )
2020-05-12 01:19:52 +02:00
translators
48c61c1da1
Update: Translations from eints
...
latvian: 54 changes by Tranzistors
spanish (mexican): 4 changes by Absay
2020-05-11 19:45:38 +02:00
Ilayaraja
48d2eb703c
Add: INR currency ( #8136 )
...
Co-authored-by: ilayarja97 <ilayarja97@gmail.com>
2020-05-11 14:31:03 +01:00
glx
39092ee13b
Fix #8119 : Update docking area when clearing a shore rail tile
2020-05-10 20:10:12 +01:00
glx
5aa6351042
Fix #8132 : Corrupted savegame crashing OpenTTD on load
2020-05-10 20:03:41 +01:00
glx
0ed00ae111
Fix: Stop any gamelog action when recovering from SlError()
2020-05-10 20:02:55 +01:00
translators
3ba34a72aa
Update: Translations from eints
...
latvian: 80 changes by Tranzistors
spanish (mexican): 10 changes by Absay
2020-05-10 19:45:39 +02:00
SamuXarick
a95fbd59a3
Fix #8119 , f538179: Update docking tile area when placing a diagonal rail next to a dock end ( #8124 )
2020-05-09 22:27:06 +02:00
translators
61e1a45100
Update: Translations from eints
...
latvian: 8 changes by Tranzistors
spanish (mexican): 1 change by Absay
2020-05-09 19:45:37 +02:00
Niels Martin Hansen
2c84549db0
Fix: Two issues in MIDI file writer
...
Variable-length values would write threshold values with a byte too many.
System Exclusive messages would cause write to fail since the end byte was treated as part of next message.
2020-05-08 22:43:43 +02:00
translators
170f3f9b2b
Update: Translations from eints
...
latvian: 38 changes by Tranzistors
2020-05-07 19:45:39 +02:00
glx22
82573a5e73
Fix #8117 : Memory leak in admin port ( #8122 )
2020-05-07 02:00:53 +02:00
glx22
86e9326b7f
Add: docking tiles cache check ( #8120 )
2020-05-07 01:14:22 +02:00
glx
bc8333723c
Fix #8021 : limit savegame range for docking tiles fixing
2020-05-06 23:12:59 +02:00
Yexo
64278fd598
Fix: reset roadtype/streetcartype info for non-road bridges
2020-05-06 22:10:08 +02:00
translators
364f6806c8
Update: Translations from eints
2020-05-06 19:45:39 +02:00
glx
f0747c8c51
Update: Lang files
2020-05-06 09:54:36 +01:00
glx
e0d20a44d2
Codechange: Use a dynamic copyright year
2020-05-06 09:54:36 +01:00
Yexo
19dc31e0b3
Fix #8108 : always update tile_hash after updating v->tile
2020-05-04 23:26:50 +02:00
SamuXarick
8edbb42fe8
Fix c01a2e2: crash on loading old savegames with invalid animated tile information
2020-05-04 21:21:06 +02:00
SamuXarick
c01803cd42
Fix #8108 : possible crash on loading TTD savegames with phantom oil rigs
2020-05-04 21:21:06 +02:00
translators
aa91c0666e
Update: Translations from eints
...
korean: 1 change by telk5093
2020-05-04 19:45:38 +02:00
frosch
9f2e23d8ba
Fix #8093 : Build+Refit changed game-state in command test run, and thus caused desyncs.
...
Use DC_AUTOREPLACE for actions that shall be reversibe, in this case:
- Do not rearrange free wagons in test-run.
- Do not discard OrderBackups.
The latter was not triggered by actual auto-replace, since it does not set a 'user'.
2020-05-03 23:18:30 +02:00
frosch
0f9dc88834
Fix: When build+refit an engine, do not refit any free wagons that may get attached.
2020-05-03 23:18:30 +02:00
frosch
68244393f1
Codechange: Unify the tests whether build+refit is in simulation-test or real-run.
2020-05-03 23:18:30 +02:00
Michael Lutz
1f1345de09
Codechange: [Script] Improve copying a list into another empty list.
2020-04-26 18:09:42 +02:00
translators
e45bccb833
Update: Translations from eints
...
welsh: 4 changes by kazzie
2020-04-17 19:45:39 +02:00
SamuXarick
93a7ff6709
Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts ( #8074 )
2020-04-16 20:32:20 +02:00
translators
0b8100b46f
Update: Translations from eints
...
tamil: 16 changes by aswn
2020-04-16 19:45:38 +02:00
Michael Lutz
4bfa3ff619
Remove: [OSX] Old QuickTime music driver.
2020-04-12 18:44:43 +02:00
Michael Lutz
e9294ce4e3
Cleanup: [OSX] Mop up some remaining stuff catering to compiling with very old SDK versions.
2020-04-12 18:44:43 +02:00
Michael Lutz
c21a298a8a
Remove: [OSX] Support for the pre 10.6 ATS font selection.
2020-04-12 18:44:43 +02:00
Michael Lutz
b17ea3de36
Remove: [OSX] Support for the pre-10.5 audio/music APIs.
2020-04-12 18:44:43 +02:00
Michael Lutz
9dd8b3d430
Remove: [OSX] Stuff that is pre-10.7 from the Cocoa/Quartz video driver.
2020-04-12 18:44:43 +02:00
Michael Lutz
0e5be3887c
Remove: [OSX] Old fullscreen subdriver for pre 10.7 systems.
...
Since the move to C++11, building for pre 10.7 is not possible with the native
Apple tools. Also, due to bitrot, the file doesn't even compile anymore. While
this could be fixed, it shows that this subdriver is basically never used anymore.
2020-04-12 18:44:43 +02:00
Michael Lutz
a31cbbf67f
Remove: [OSX] QuickDraw video subdriver used for OSX versions up to 10.4.
...
Since the C++11 move, getting OpenTTD to compile and run for anything
below 10.7 basically requires building a custom compiler and libc++.
Also, the QuickDraw subdriver crashes on more modern OSX version. While this
is fixable, keeping the driver around is probably pointless.
2020-04-12 18:44:43 +02:00
Michael Lutz
9d7ad67c1d
Codechange: [OSX] Allow compiling with SDK version pre 10.9.
2020-04-12 18:44:43 +02:00
glx
9339e4dcad
Fix #8081 : Check for waypoints when removing docking tiles
2020-04-12 08:46:55 +02:00
Pavel Stupnikov
f14a69e52f
Fix a5681d3e: Make goal question ID use 16 bits again ( #8072 )
2020-04-10 10:05:52 +02:00
arikover
1e3e960fce
Add: Hotkey for Land Info in normal mode
...
- added a hotkey for land_info in normal mode
- no default key is set
2020-04-10 10:00:16 +02:00
translators
7aab7642bf
Update: Translations from eints
...
catalan: 30 changes by juanjo
2020-04-08 19:45:39 +02:00
translators
d50e4641ae
Update: Translations from eints
...
luxembourgish: 9 changes by Phreeze
2020-04-07 19:45:39 +02:00
glx
b50d77b831
Fix #8064 : Incorrect display of refit capacity
2020-04-06 16:21:30 +01:00
frosch
7fe291667f
Fix #8060 , 5880f14: Restore admin network API compatibility.
2020-04-05 18:36:21 +01:00
stormcone
2514f43909
Fix #8055 , c02ef3e: Crash when roadtype availability changed with the road toolbar open ( #8058 )
2020-04-05 18:34:36 +01:00
translators
71e79edfc1
Update: Translations from eints
...
estonian: 32 changes by taavi
2020-04-04 19:45:40 +02:00
SamuXarick
e7b901462e
Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bounds are inclusive
2020-03-31 22:33:19 +01:00
SamuXarick
8f9654c5c6
Fix: [Script] Random deviation upper bound range should be inclusive
2020-03-31 22:33:19 +01:00
Sebastian Pauka
bd3a5876b0
Fix #7644 : [Cocoa] Manually set colorspace to sRGB
2020-03-30 08:25:14 +02:00
SamuXarick
57553cd809
Fix #8020 : Add missing docking tiles around industry neutral stations
2020-03-30 08:21:40 +02:00
SamuXarick
4d4005d8b7
Fix #8039 : [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs
2020-03-30 08:18:32 +02:00
glx
0b5e0522b6
Fix #8043 , c02ef3e4: Incorrect handling of global road/tram hotkeys
2020-03-30 08:17:40 +02:00
translators
2cc9afe057
Update: Translations from eints
...
danish: 2 changes by Knogle
2020-03-27 19:45:41 +01:00
translators
55e81d3973
Update: Translations from eints
...
polish: 22 changes by MaksOPENTTD1
2020-03-22 19:45:41 +01:00
SamuXarick
3e680c50ca
Change: Open company window when clicking on a company goal ( #8033 )
2020-03-22 15:05:10 +01:00
SamuXarick
3a08a7e99d
Fix: Ignore clicks on non-applicable global goals ( #8035 )
2020-03-22 15:02:48 +01:00
translators
e7da6616ba
Update: Translations from eints
...
polish: 20 changes by MaksOPENTTD1
2020-03-21 19:45:42 +01:00
translators
4a079407e7
Update: Translations from eints
...
hungarian: 26 changes by Brumi
korean: 3 changes by telk5093
2020-03-20 19:45:41 +01:00
translators
6fde854759
Update: Translations from eints
...
french: 3 changes by glx
2020-03-18 19:45:40 +01:00
translators
ce7374ec25
Update: Translations from eints
...
korean: 1 change by telk5093
2020-03-17 19:45:41 +01:00
SamuXarick
424770d662
Fix: [AI/GS] Consider neutral station setting when creating tile lists
2020-03-14 23:23:33 +01:00
SamuXarick
971201b3b7
Fix: [AI/GS] CanBuildConnectedRoadPartsHere neighbours tiles were at times incorrect
2020-03-13 13:54:11 +00:00
Charles Pigott
7191360754
Change: Keep News Window usable by only storing the 1024 latest news messages
2020-03-06 00:05:06 +00:00
Quipyowert2
d1b7eb2de1
Codechange: Limit field width to avoid sscanf crash
2020-02-23 19:04:34 +00:00
translators
a4a6e5dfb4
Update: Translations from eints
...
croatian: 20 changes by VoyagerOne
2020-02-23 19:45:39 +01:00
SamuXarick
ea7044a74b
Fix f5381798: Station::GetTileArea reduced docks to a single tile ( #8014 )
2020-02-22 15:51:58 +01:00
frosch
0ade8b20fe
Fix #7998 : Crash when scripts tried to access companies with invalid IDs.
2020-02-22 14:32:43 +00:00
glx
9116b22386
Fix #8011 , f5381798: Dock tile in TTD savegame was only 2 bytes
2020-02-19 17:45:42 +01:00
Charles Pigott
4bc78835e8
Fix #6399 : Create parent directories if they don't already exist
2020-02-19 11:28:42 +01:00
Charles Pigott
5c19668fdb
Doc: [Script] Add a note about how wagon connectivity works for scripts
2020-02-19 11:26:58 +01:00
Quipyowert2
4552b17691
Codechange: Avoid copying function parameters by using const references
2020-02-17 09:15:28 +01:00
glx
0c80ae5288
Fix: Ignore not printable characters when layouting a string
2020-02-15 23:15:58 +00:00
LCD 47
7f693ce497
Fix: [SDL2] support pasting from clipboard on Linux
2020-02-15 19:38:25 +00:00
translators
87909855c8
Update: Translations from eints
...
italian: 2 changes by AlphaJack
korean: 8 changes by telk5093
2020-02-15 19:45:40 +01:00
glx
47790b09a4
Codechange: Simplify CheckAPIVersion()
2020-02-14 21:43:21 +01:00
translators
05b50aa437
Update: Translations from eints
...
afrikaans: 179 changes by Maccie123
chinese (traditional): 4 changes by firetimer
chinese (simplified): 100 changes by firetimer
2020-02-14 19:45:39 +01:00
Quipyowert2
acb3d10832
Codechange: Format unsigned integers with %u instead of %i or %d.
2020-02-13 21:36:37 +01:00
Charlène
2196cd3cf8
Fix: OpenBSD endianness detection
2020-02-11 13:01:45 +00:00
translators
183c2a35bd
Update: Translations from eints
...
dutch: 2 changes by JanWillem
spanish (mexican): 2 changes by Absay
2020-02-10 19:45:41 +01:00
Charles Pigott
8800225bdb
Fix #7993 : Compile warning in kick/ban debug messages
2020-02-09 23:25:53 +00:00
Niels Martin Hansen
45838d0105
Fix #7958 : Use NewGRF provided catenary sprites when either front or back is overridden
2020-02-10 00:17:50 +01:00
Niels Martin Hansen
9e4eee1b9e
Codechange: Refactor road bridge catenary drawing
2020-02-10 00:17:50 +01:00
Samu
30fe0015e2
Fix #7944 : Demolishing locks built on rivers didn't always restore the river
2020-02-09 20:56:30 +01:00
translators
e31d75c926
Update: Translations from eints
...
basque: 17 changes by Thadah
2020-02-09 19:45:40 +01:00
Charles Pigott
e340934d04
Fix #7988 : Memory leak when using custom depot names
2020-02-09 11:58:30 +00:00
glx
2f264f2c92
Change: Heading for 1.11 now
2020-02-08 23:38:49 +01:00
translators
a499e9acdd
Update: Translations from eints
...
russian: 2 changes by Lone_Wolf
2020-02-08 19:45:39 +01:00
glx
2b1a7ceb4e
Fix #7976 : Don't kick the client doing the rcon
2020-02-08 09:03:14 +01:00
Jonathan G Rennison
1a88fb5c91
Fix #7592 : Do not cache road vehicle path within 8 tiles of destination with multiple entrances
...
Ported from jgrpp commit 79d5be7e265df3be8b73d484f0c7261b3c23229d
2020-02-07 23:02:10 +01:00
Niels Martin Hansen
9e632355f1
Fix #7525 : Move autorenew setting to Basic category
2020-02-07 22:05:34 +01:00
Niels Martin Hansen
04ce1f0713
Fix #7885 : [Fluidsynth] Use recommended method of setting sample rate
2020-02-07 21:01:11 +01:00
Johannes E. Krause
107283748a
Feature: SLF_HEX to print hexadecimal numbers in the config file
2020-02-06 21:00:30 +00:00
Johannes E. Krause
f389d66e36
Fix: Loading SDT_INTLIST similar to loading SDT_NUMX
2020-02-06 21:00:30 +00:00
Johannes E. Krause
76eab18f02
Fix: Saving SDT_INTLIST handle unsigned values properly
2020-02-06 21:00:30 +00:00
Samu
3089c625e4
Fix #7088 : close AI/GS textfile window when their data are invalid
2020-02-06 20:58:11 +00:00
stormcone
492d2704f1
Fix #7974 : Crash when CTRL+click to show a vehicle group that is collapsed
2020-02-06 16:10:46 +00:00
Niels Martin Hansen
805ecd32be
Fix 5880f147: Integer width warnings
2020-02-06 16:09:36 +00:00
Niels Martin Hansen
3fcb240f8e
Fix d84b67e5: Station rating effects affecting too large area
2020-02-06 16:39:25 +01:00
translators
58c8ff456e
Update: Translations from eints
...
korean: 2 changes by telk5093
2020-02-05 19:45:39 +01:00
Bjarni Thor
5880f1479f
Feature #7756 : Allow server to supply a reason to kicked/banned clients
...
This commit adds the missing feature of allowing the server owner to
provide a reason for kicking/banning a client, which the client sees in
a pop-up window after being kicked. The implementation extends the
network protocol by adding a new network action called
NETWORK_ACTION_KICKED that is capable of having an error string, unlike
the other network error packages. Additionally, the kick function
broadcasts a message to all clients about the kicked client and the
reason for the kick.
2020-02-04 22:17:39 +00:00
glx
b5d56559d2
Fix #7969 : limit recursion during alias execution
2020-02-04 18:41:38 +01:00
translators
ac7cc18ab9
Update: Translations from eints
...
czech: 22 changes by djst
2020-02-02 19:45:40 +01:00
Jonathan G Rennison
14af8701df
Fix #6566 : Fix signed integer overflow in viewport draw area chunking
...
This caused drawing areas larger than 2097151 pixels at 8x zoom to
not be subdivided into smaller chunks as required.
This resulted in pathological performance issues in the sprite sorter.
2020-02-02 15:37:14 +01:00
glx
196157b29e
Fix #7966 : SQInteger is 64-bit, print it as 64-bit
2020-02-01 10:14:51 +00:00
translators
be9ca4689e
Update: Translations from eints
...
korean: 4 changes by telk5093
2020-01-30 19:45:39 +01:00
kiwitreekor
5df01bf95e
Add: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles ( #7956 )
2020-01-29 21:23:23 +01:00
Jonathan G Rennison
2fee030a26
Change: Algorithm for transfer feeder payments
...
The original algorithm pays intermediate legs in feeder systems based
on the start and end stations of that particular leg.
This tends to result in large negative payments on the final leg for
journeys with many feeder legs, as the overall feeder payment increases
with the number of legs, and the final leg is penalised for discrepancies
between the previous leg payments and the actual payment for delivery
from the source to the destination.
The feeder share setting is a partial mitigation, however it is difficult
to tune as a suitable value depends on the number of legs and the network
topology, which are often not the same for all vehicles.
The new incremental algorithm pays the cargo payment from the source
station to the end station of the current leg, minus any previous
transfer feeder payments for each leg.
This prevents unbounded increase of feeder payments and therefore avoids
the issue of excessive negative payments on the final leg.
Feeder payments may be negative, e.g. in the case of poorly performing
or highly indirect legs. This is better than penalising the final leg.
This mode reduces the need to tune the feeder shares setting to the
current network.
The feeder share setting applies in the existing way.
2020-01-28 23:37:16 +01:00
translators
791eaedb64
Update: Translations from eints
...
tamil: 13 changes by aswn
2020-01-26 19:45:44 +01:00
PeterN
fff05cf117
Fix #7868 : Missing override attribute. ( #7963 )
2020-01-26 16:19:04 +00:00
JMcKiern
2158e26b9e
Fix #7950 : Incorrect setup of normal screenshot viewport
2020-01-26 14:48:35 +00:00
Niels Martin Hansen
c8779fb311
Feature: NewGRF callback profiling ( #7868 )
...
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
translators
f88ac83408
Update: Translations from eints
...
indonesian: 1 change by fanioz
2020-01-24 19:45:40 +01:00
glx
341941af85
Fix #7952 : don't try to access destroyed QueryStrings
2020-01-22 19:53:27 +00:00
JMcKiern
6dfe5c852e
Fix #7927 : Incorrect resolution shown in "Huge screenshot" query window. ( #7949 )
2020-01-18 23:05:51 +01:00
Patric Stout
3b177af826
Add: [Doxygen] Add the current version of documentation in header ( #7940 )
...
While at it, renamed the project names to reflect how we currently
refer to them.
2020-01-15 23:07:37 +01:00
xdavidwu
8fe38afd2b
Fix: [SDL2] Correct name of the video driver in debug log
...
SDL_GetVideoDriver(0) returns name of first video driver included in
the library, not the driver currently used.
SDL_GetCurrentVideoDriver() does what we want here.
2020-01-15 20:16:53 +00:00
Pavel Stupnikov
d7a928a08b
Feature: GS method to control engine availability for a specific company ( #7791 )
...
* Feature: GS method to allow company to use an engine before its introduction date
* Feature: GS method to retire an engine early for a specific company
2020-01-15 18:46:26 +01:00
translators
4366f8e46a
Update: Translations from eints
...
finnish: 8 changes by ln
italian: 25 changes by AlphaJack
2020-01-14 19:45:39 +01:00
translators
5a4b27d73a
Update: Translations from eints
...
finnish: 54 changes by ln
2020-01-13 19:45:41 +01:00
Berbe
2fc2058b3b
Feature: Auto-restart loads the original resources again
...
If the game was started loading a savegame or scenario, auto-restart will load a new random map.
This is inconsistent with the case in which a heightmap was loaded, as in that case the heightmap is kept as a basis for a new game.
This proposal solves this heterogeneity be considering the originally loaded resource shall be kept, hence savegames & scenarios shall be reloaded
2020-01-12 23:47:19 +01:00
glx
dbbd0f5ddc
Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver.
2020-01-12 22:02:10 +01:00
Jonathan G Rennison
87700bfe0e
Codechange: Use cached town name for town list window filtering
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
d35f35a968
Codechange: Use cached town, station, industry names for list window sorting
...
This is to avoid needing to expensively regenerate name strings on
every comparison when sorting by name in the town/station/industry
list windows.
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
c3223903ed
Codechange: Cache resolved town, station and industry name strings
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
f1734e7815
Change: Only resort industry directory window on production change if necessary
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
22ba048c89
Change: Only resort town directory window on population change if necessary
2020-01-12 19:37:43 +00:00
translators
f2d230d91c
Update: Translations from eints
...
russian: 14 changes by Lone_Wolf
2020-01-12 19:45:41 +01:00
frosch
a4be4514c9
Fix #7925 : Reset temporary saveload data at the start of loading a savegame instead of at the end.
...
Otherwise temporary data may be passed from an aborted load action to the next load action.
2020-01-12 19:08:38 +01:00
Milek7
41163331aa
Fix: Silence all notes when stopping song in fluidsynth
2020-01-12 16:19:02 +00:00
Milek7
823333c4b0
Fix: correct checking of fluid_settings_setnum return code
2020-01-12 14:55:20 +00:00
Milek7
a411ce18c9
Fix: avoid using string pointer after scope end
2020-01-12 15:20:08 +01:00
dP
1225693b9c
Feature: Improved logic of sharing industry production between 3 or more stations
2020-01-12 14:01:12 +00:00
translators
b144258bf0
Update: Translations from eints
...
finnish: 19 changes by ln
dutch: 17 changes by JanWillem
danish: 109 changes by nielsmh
spanish (mexican): 1 change by Absay
korean: 1 change by telk5093
2020-01-11 19:45:38 +01:00
translators
34b7cb6c03
Update: Translations from eints
...
finnish: 3 changes by ln
spanish (mexican): 7 changes by Absay
2020-01-10 19:45:40 +01:00
Samu
8b0e4bb101
Codechange: Use const instead of magic number for vehicle profit threshold
2020-01-09 13:51:58 +00:00
Jonathan G Rennison
6e7117e04c
Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfied
...
MCF Dijkstra iterations are executed for all source nodes in a round-robin order.
Source nodes typically require different numbers of MCF Dijkstra iterations
to satisfy all of their demand.
This change is to avoid performing MCF Dijkstra iterations on source nodes which
have already been fully satisfied.
2020-01-08 22:49:53 +01:00
translators
190e074287
Update: Translations from eints
...
russian: 2 changes by Lone_Wolf
2020-01-08 19:45:41 +01:00
translators
5a31efd98d
Update: Translations from eints
...
finnish: 1 change by hpiirai
2020-01-07 19:45:39 +01:00
Niels Martin Hansen
7413d65c2a
Cleanup: Unused music GUI strings
2020-01-07 18:13:58 +01:00
Niels Martin Hansen
f02b643a44
Change: Show volume sliders with wedges instead of boxy slider
2020-01-07 18:13:58 +01:00
Niels Martin Hansen
35c55dfe70
Add: Filled polygon drawing function
2020-01-07 18:13:58 +01:00
SamuXarick
fa71375ec2
Fix e04ca90: squirrel export script got forgotten
2020-01-07 15:07:24 +00:00
glx
5c10c426fe
Fix 196d5868: Always apply filter on town directory rebuild
2020-01-07 14:21:35 +00:00
Jonathan G Rennison
150dfba95b
Codechange: Remove std::function from Pool iteration wrapper
...
Add a separate template wrapper for filtered iteration
2020-01-07 09:00:45 +00:00
Jonathan G Rennison
4cc1420beb
Fix: Non-deterministic name sorting in industry directory window
...
In the case where multiple industries have the same name, sorting
in the industry directory window is non-deterministic.
This results in the order changing on each re-sort, and is noticeable
when the industries have different production or transported values.
2020-01-07 09:03:36 +01:00
Samu
a0066ebca1
Cleanup: Remove unused parameter
2020-01-06 23:20:35 +00:00
stormcone
eb07e174f1
Fix #7908 , b524f1a: "Show the NewGRF name in the build vehicle window" is missing the "On/Off" display.
2020-01-06 19:22:42 +00:00
translators
1812b0cf49
Update: Translations from eints
...
finnish: 4 changes by hpiirai
english (us): 20 changes by Supercheese
french: 7 changes by glx
korean: 7 changes by telk5093
2020-01-06 19:45:41 +01:00
Charles Pigott
5b52f25902
Fix e558aa8: Compiler warning about unused value (and move some variable declarations to where they're used)
2020-01-05 23:31:20 +00:00
glx
39e6247bec
Fix #7899 , 196d5868: don't trigger filter changes more than expected
2020-01-05 22:51:27 +00:00
Niels Martin Hansen
ac3bc30a30
Add: Highlight item under mouse in file browser
2020-01-05 23:50:00 +01:00
Niels Martin Hansen
838117b05e
Doc: Missing member description
2020-01-05 23:50:00 +01:00
stormcone
596fb5d54a
Change: In the industry directory window an industry will be greyed out if it temporarily does not accept the cargo selected by the acceptance cargo filter.
2020-01-05 20:52:17 +00:00
stormcone
808253c29c
Change: Move the filtered cargo to the first place in the industry directory window's cargo lists
2020-01-05 20:52:17 +00:00
stormcone
70f9c3c655
Feature: Industry directory cargo filtering
2020-01-05 20:52:17 +00:00
Charles Pigott
ab9042145e
Fix #6667 : Also recalculate bridge costs for 'spectated' AI companies
2020-01-05 20:51:45 +00:00
Charles Pigott
d1cead7f25
Fix: When loading old timetabled saves, also reset cached timetable duration
2020-01-05 20:51:26 +00:00
Charles Pigott
cddb8a4605
Fix #7587 : Crash when loading saves with waypoints with invalid locations
2020-01-05 20:51:26 +00:00
Jonathan G Rennison
12380fc1bb
Fix: Assertion failure when post road-works cleanup removes all road pieces
2020-01-05 20:44:07 +00:00
translators
12f4602f57
Update: Translations from eints
...
finnish: 3 changes by hpiirai
2020-01-05 19:45:40 +01:00
translators
7be9c28037
Update: Translations from eints
...
korean: 2 changes by telk5093
2020-01-04 19:45:39 +01:00
Niels Martin Hansen
f401622149
Feature: Script API to change town rating of companies
2020-01-04 19:07:13 +01:00
stormcone
b524f1ae21
Feature: Show the name of the NewGRF in the build vehicle window.
2020-01-04 18:42:35 +01:00
TELK
e04ca904a9
Feature: Minimap screenshot
2020-01-04 18:21:38 +01:00
translators
e7922cd078
Update: Translations from eints
...
spanish (mexican): 18 changes by Absay
2020-01-03 19:45:40 +01:00
SamuXarick
9e7c5235e8
Fix #7891 : Actually check the vehicle type before casting
2020-01-03 00:04:39 +00:00
translators
9e4533dc8f
Update: Translations from eints
...
luxembourgish: 131 changes by Phreeze
french: 6 changes by arikover
spanish (mexican): 20 changes by Absay
2020-01-02 19:45:39 +01:00
translators
3a557b0336
Update: Translations from eints
...
finnish: 11 changes by hpiirai
korean: 6 changes by telk5093
2020-01-01 19:45:41 +01:00
pnda
e558aa8ff4
Feature: Screenshot window
2020-01-01 10:19:12 +00:00
glx
90f4abe03f
Fix #7887 : missing beep for some main toolbar buttons
2020-01-01 10:34:26 +01:00
Daniel Lee
24bace32ba
Fix #7625 : Road infrastructure cost is correctly updated on upgrading your own roads.
2019-12-31 19:17:56 +00:00
translators
f6ce5c4563
Update: Translations from eints
...
french: 4 changes by arikover
korean: 5 changes by telk5093
2019-12-30 19:45:44 +01:00
Niels Martin Hansen
86107028a4
Fix: Allow old NewGRF industries to blank out in/out cargo slots ( #7882 )
2019-12-29 14:36:45 +01:00
translators
e18f1703d2
Update: Translations from eints
...
spanish (mexican): 1 change by Absay
russian: 4 changes by Lone_Wolf
2019-12-28 19:45:41 +01:00
Niels Martin Hansen
2fd871e2af
Feature: Configurable game ending year
...
Functionally reverts 683b65ee1
2019-12-28 12:27:39 +01:00
Konstantin Gribov
69f9529ba3
Add: Missing keycodes for hotkeys.cfg ( #7850 )
...
Added missing keycodes mapping to `_keycode_to_name` array
to allow their use in `hotkeys.cfg`.
Also reordered them according to `WindowKeyCodes` order.
Signed-off-by: Konstantin Gribov <grossws@gmail.com>
2019-12-27 08:32:34 +00:00
Niels Martin Hansen
0e78393774
Fix: Reference correct section in README file for baseset info
2019-12-26 19:50:07 +01:00
Niels Martin Hansen
7f25032766
Fix: Let bootstrap GUI work on Win32 with Uniscribe but no Freetype
2019-12-26 19:50:07 +01:00
translators
a6901f8ae8
Update: Translations from eints
...
russian: 1 change by Lone_Wolf
2019-12-26 19:45:41 +01:00
translators
16537b472c
Update: Translations from eints
...
dutch: 1 change by JanWillem
2019-12-25 19:45:40 +01:00
translators
d427559eba
Update: Translations from eints
...
french: 1 change by arikover
2019-12-24 19:45:40 +01:00
SamuXarick
40605efd1c
Codechange: Use KDTree for AirportGetNearestTown ( #7424 )
2019-12-24 17:37:30 +00:00
Michał Janiszewski
c7ead8388c
Codechange: Improve MSVC ARM64 support
2019-12-24 13:14:11 +00:00
Mingwei Samuel
26ce4eb45d
Fix #7430 : when train visits station, only reset time_since_pickup if has room to load
2019-12-23 21:07:45 +01:00
Samu
f0ff7003fd
Fix: Snowline height interval is now 1, in both World Generation and Settings windows
...
- Previously, it was 1 in World Gen window, but 5 in Settings window
2019-12-23 21:05:39 +01:00
translators
dbe44e80f1
Update: Translations from eints
2019-12-23 19:45:40 +01:00
stormcone
fea5151ee1
Feature: Control + clicking on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group.
2019-12-23 18:04:10 +00:00
stormcone
798e9ee93e
Feature: Add a button to the vehicle advisory news window to open the group window.
2019-12-23 18:04:10 +00:00
stormcone
cc1d72c3a3
Feature: Control + click on the vehicle details button in the vehicle view window opens the vehicle group window, then selects and scrolls to the vehicle's group.
2019-12-23 18:04:10 +00:00
stormcone
a363933d08
Feature: Control + click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group.
2019-12-23 18:04:10 +00:00
stormcone
551bde77a4
Add: A function which selects and scrolls to a particular group in the vehicle group window.
2019-12-23 18:04:10 +00:00
glx
42144ecd56
Add: a TextColour flag to ignore colour changes from strings
2019-12-23 17:30:13 +00:00
frosch
b769eb30c4
Fix: Setting the default railtype to 'first/last available' did not work with NewGRF defined railtypes.
2019-12-23 17:23:20 +00:00
frosch
6fa217dfc8
Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention is iteration.
2019-12-23 17:23:20 +00:00
frosch
3d29c9483b
Codechange: Use a switch with fall-through instead of a if-sequence with context data between cases.
2019-12-23 17:23:20 +00:00
frosch
7f351fd7c1
Fix: Action7/9 conditions 0F..12 reported roadtypes as valid tramtypes and vice versa.
2019-12-23 17:23:20 +00:00
frosch
bc7f92815b
Cleanup: Remove unused constants. The value of the tram constant was also incorrect.
2019-12-23 17:23:20 +00:00
frosch
e5dd19b0de
Cleanup: Properties 12 and 15 do not exist for road/tramtypes.
2019-12-23 17:23:20 +00:00
translators
b0d443d525
Update: Translations from eints
...
korean: 1 change by telk5093
2019-12-22 19:45:40 +01:00
glx
e3c75a30ba
Fix: unused variable warnings
2019-12-21 20:13:03 +01:00
glx
ae532008ff
Cleanup: remove FOR_ALL_ITEMS
2019-12-21 20:13:03 +01:00
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
0b489f9924
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
847e5f33d4
Codechange: Replace story related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
869581eb23
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
b91abd3af9
Codechange: Replace FOR_ALL_ROADSTOPS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
514565fad6
Codechange: Replace FOR_ALL_OBJECTS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
11f178a312
Codechange: Replace FOR_ALL_STORAGES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
9892d90b26
Codechange: Replace order related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
41232f18c1
Codechange: Replace network related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
09fa39c5b5
Codechange: Replace linkgraph related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
00c2a98cf3
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
4ae829cb27
Codechange: Replace FOR_ALL_GROUPS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
f58ce3db19
Codechange: Replace FOR_ALL_GOALS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
1c92ba8ebe
Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
fa9769f81a
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
5fce5fa300
Codechange: Replace FOR_ALL_CARGOPACKETS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
60e3cf8aff
Codechange: Replace FOR_ALL_ENGINE_RENEWS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
68f22134cb
Add: Allow iteration of pools in range-based for loops
2019-12-21 20:13:03 +01:00
translators
379402f02e
Update: Translations from eints
...
croatian: 9 changes by VoyagerOne
2019-12-21 19:45:41 +01:00
Samu
96f8c13543
Fix: Custom sea level default value is now equal to minimum value, not lower
...
Custom sea level default value was lower than the minimum
2019-12-21 18:12:01 +00:00
translators
e54184d18b
Update: Translations from eints
...
portuguese: 16 changes by mcbanhas
2019-12-18 19:45:40 +01:00
glx
e001d87569
Add #7801 : [Script] more error mappings
2019-12-17 21:35:07 +00:00
translators
94cc0edb70
Update: Translations from eints
...
portuguese: 225 changes by mcbanhas
2019-12-17 19:45:38 +01:00
translators
df2a19ec87
Update: Translations from eints
...
german: 9 changes by planetmaker
portuguese: 19 changes by mcbanhas
2019-12-16 19:45:41 +01:00
translators
f7bf8e2da9
Update: Translations from eints
...
german: 11 changes by mini1025
2019-12-10 19:45:40 +01:00
Jonathan G Rennison
35dc377a58
Fix: Infrastructure total update when removing tram road stop
...
The wrong road owner was used when updating the tram infrastructure total.
This could result in desyncs, negative infrastructure totals, etc.
2019-12-08 15:12:56 +01:00
translators
03bbae7fe9
Update: Translations from eints
...
ukrainian: 56 changes by nsergiy
2019-12-07 19:45:40 +01:00
Niels Martin Hansen
9900af38f5
Fix #7847 : Use ViewportSign coordinates for sign Kdtree coordinates ( #7849 )
...
Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.
By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
2019-12-01 23:17:33 +01:00
translators
f91c701ffe
Update: Translations from eints
...
hungarian: 1 change by Brumi
2019-12-01 19:45:40 +01:00
stormcone
40ebf3c765
Fix: Do not refer to a function in the documentation that was removed years ago ( #7844 )
...
The 'DoDrawString' was removed with this commit: f11300d
2019-11-25 22:59:03 +01:00
glx22
d865916a07
Fix #7836 : Check coherency of NewGRF parameter min/max ( #7840 )
2019-11-23 13:21:01 +00:00
translators
ef8455f549
Update: Translations from eints
...
vietnamese: 73 changes by myquartz
2019-11-20 19:45:39 +01:00
frosch
61dba850af
Revert #7837 , 7e22f243e: OpenTTD tries to replicate the original game mechanics.
...
Making numbers look nice and correlate is no goal, and in this case they actually did not correlate.
2019-11-20 08:01:37 +00:00
translators
c7b703d426
Update: Translations from eints
...
vietnamese: 36 changes by myquartz
2019-11-19 19:45:38 +01:00
Yourself
7e22f243ed
Fix: typo in town growth rates ( #7837 )
2019-11-18 16:20:47 +01:00
translators
d242b1824c
Update: Translations from eints
...
vietnamese: 19 changes by myquartz
russian: 5 changes by Lone_Wolf
korean: 5 changes by telk5093, 1 change by kevinhigh
2019-11-17 19:45:40 +01:00
translators
70f8c729d4
Update: Translations from eints
...
french: 7 changes by glx
2019-11-16 19:45:39 +01:00
Charles Pigott
60cbddbb5f
Fix #7606 : Game crash when trying to clean up a crashed script
...
Also fix another possible memory leak
2019-11-15 21:06:09 +01:00
Charles Pigott
cf354f6668
Codechange: new instead of malloc
2019-11-15 21:06:09 +01:00
glx22
ddffe32f15
Fix #7646 : Incomplete cleanup for non-threaded world generation failure ( #7805 )
2019-11-14 20:13:15 +00:00
glx22
0bdbd509be
Fix #7673 : [Script] Allow removal of custom town text ( #7834 )
2019-11-14 20:10:03 +00:00
translators
b533c66f42
Update: Translations from eints
...
finnish: 5 changes by hpiirai
galician: 183 changes by Michi
polish: 5 changes by azabost
dutch: 6 changes by JanWillem
spanish (mexican): 5 changes by Absay
2019-11-14 19:45:40 +01:00
Jonathan G Rennison
a1d6354caf
Fix: Out of bounds tile access in ErrmsgWindow::OnInitialPosition
...
This fixes part A of #7619 , but not part B.
Vehicle::x_pos and Vehicle::y_pos are not required to be within the map bounds.
See also: GetTileHeightBelowAircraft()
2019-11-14 08:13:44 +01:00
translators
b8abd54181
Update: Translations from eints
...
czech: 5 changes by djst
2019-11-13 19:45:40 +01:00
glx
9fc6329066
Cleanup: Remove unused strings
2019-11-13 08:11:37 +00:00
glx
fa657c8360
Fix #7631 : 16 out cargo support for industry directory
2019-11-13 08:11:37 +00:00
translators
4eab70f84e
Update: Translations from eints
...
polish: 115 changes by azabost
vietnamese: 5 changes by nglekhoi
2019-11-10 19:45:40 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jonathan G Rennison
a15ace0f5b
Fix #7783 , Fix #7816 : [SDL2] Fix input handling in edit context
...
In particular this fixes handling of the shift key
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
1dba06656d
Codechange: Add utility function for whether the focused window is a console
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
81f159434d
Codechange: Add EditBoxGainedFocus method to VideoDriver base class
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
46f7c6a641
Change: [SDL2] Add an "unprintable" flag to struct VkMapping
...
SDL_Keysym::sym is not suitable for checking whether the character
is printable or not
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
d41378c00a
Fix: [SDL2] Page down key not handled
...
SDLK_PAGEUP and SDLK_PAGEDOWN are not sequential
They must have separate entries in _vk_mapping
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
3db399d7d9
Fix: [SDL2] Detection of backtick scancode
...
SDL_Keysym::scancode is a SDL_SCANCODE_* constant, not a raw scan code
2019-11-10 17:58:42 +00:00
Samu
3d362f2513
Fix #7697 : Add a Missing AddProducedCargo proc for HQ
...
On TileLoop_Object, HQs are able to produce and move passengers and mail to stations, but querying the HQ tiles for cargo supplied was returning nothing. This makes it so that they return +1 to both passengers and mail.
2019-11-10 17:58:02 +00:00
Jonathan G Rennison
2be619ea88
Fix #7820 : Heap use after free when removing oil rig
2019-11-03 00:39:38 +01:00
translators
460f73cd2d
Update: Translations from eints
...
tamil: 22 changes by aswn
2019-11-02 19:45:41 +01:00
Charles Pigott
6929429f0f
Fix ccb4c37: Use of possibly uninitialised pointer ( #7818 )
2019-11-02 13:24:38 +00:00
SamuXarick
ccb4c3797f
Fix #5405 : Aircraft could route to depots outside their range ( #7104 )
2019-11-02 11:26:04 +00:00
Nikolas Nyby
4884dcacba
Fix #7784 : up/down/home/end key behavior in SDL2
...
Closes #7784 .
2019-11-01 23:41:47 +01:00
Michael Lutz
d5a9bd404a
Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply memory management of Core Foundation types.
2019-11-01 22:32:53 +01:00
translators
58122983fb
Update: Translations from eints
...
korean: 6 changes by telk5093
2019-10-30 19:45:40 +01:00
translators
1a13e03c49
Update: Translations from eints
...
korean: 2 changes by telk5093
2019-10-29 19:45:38 +01:00
Charles Pigott
a407db54cf
Add: Me
2019-10-28 23:52:54 +01:00
James103
f1204f0d9d
Fix: spelling/grammar in script_tile.hpp ( #7804 )
2019-10-27 19:46:08 +00:00
translators
90682f8623
Update: Translations from eints
...
spanish (mexican): 2 changes by Absay
2019-10-27 19:45:42 +01:00
Charles Pigott
2f4de0a0fe
Fix #7733 : Crash when removing a dock next to an industry without a station
2019-10-26 00:35:01 +01:00
glx22
880680304d
Fix 53f8d0b81: signed/unsigned warnings ( #7803 )
2019-10-26 01:34:19 +02:00
Jack McKiernan
f52e605b51
Fix: Solved helicopter takeoff issue with international airports
...
Helicopters can now take off from just outside the hangars.
2019-10-25 23:42:31 +02:00
Jack McKiernan
9479f45d1a
Codechange: Replaced 255's with an enum entry TERMGROUP
2019-10-25 23:42:31 +02:00
Jack McKiernan
d39f889775
Codechange: Replaced 0's in heading field with TO_ALL
2019-10-25 23:42:31 +02:00
Jack McKiernan
d843b73280
Fix #6219 : Allow taking off from hangar in commuter airport
...
Previously, a helicopter in the hangar of a commuter airport would have to wait until HELIPAD2 was free before it could takeoff. Now, a helicopter in the hangar can takeoff from just outside the hangar.
2019-10-25 23:42:31 +02:00
Juriy Petrochenkov
8c6a16ba28
Fix: Possible double path separator in FiosMakeFilename
2019-10-25 22:35:51 +01:00
Nikolas Nyby
f13b184588
Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()
...
This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.
Closes #7785
Note: this code path is activated by using an 8-bit blitter, like:
./bin/openttd -b 8bpp-simple
2019-10-25 22:23:57 +01:00
glx
12e43c697d
Add: [Script] ScriptEventVehicleAutoReplaced.
2019-10-22 11:55:40 +02:00
dorobouNeko
cbefc1d994
Fix #7561 : Fix power/running-cost vehicle sorter
2019-10-21 22:31:25 +01:00
translators
81272000f8
Update: Translations from eints
...
finnish: 6 changes by hpiirai
tamil: 62 changes by aswn
dutch: 2 changes by JanWillem
2019-10-21 19:45:39 +02:00
translators
0d599e155f
Update: Translations from eints
...
russian: 2 changes by Lone_Wolf
2019-10-20 19:45:39 +02:00
Jack Baron
f159d91572
Fix: add savegame version to trading age setting
2019-10-19 20:31:44 +01:00
Jack Baron
e4f08f2880
Fix: Bump savegame version
2019-10-19 20:31:44 +01:00
Jack Baron
7c9dedb94f
Feature: Configure minimum share trading years
2019-10-19 20:31:44 +01:00
Niels Martin Hansen
53f8d0b815
Codechange: Use std::vector for industry tile layouts
2019-10-19 17:16:25 +01:00
translators
c95c349dd5
Update: Translations from eints
...
french: 1 change by glx
2019-10-17 19:45:40 +02:00
abmyii
ac21118736
Fix #7703 : Prevent sounds being produced by inactive industries ( #7752 )
2019-10-12 10:16:16 +02:00
translators
e2e112baaa
Update: Translations from eints
...
chinese (traditional): 1 change by firetimer
chinese (simplified): 66 changes by firetimer
2019-10-08 19:45:39 +02:00
stormcone
f1712a54b2
Fix #6407 : Show snowy ground sprites for depots ( #7671 )
...
This is a quick fix by @KeldorKatarn:
65e656b9d6
It has the drawback that snow is draw to the inside the depots as well, as the removed comment suggests.
2019-10-08 12:51:15 +02:00
Gabda
652fb40652
Codechange: Performance improvement in k-d tree FindNearest()
2019-10-08 08:53:19 +02:00
stormcone
1e5029563c
Fix #7635 : Game crash on exit scenario editor.
2019-10-08 00:21:18 +01:00
Joe Stringer
b4f1056097
Fix: [Cygwin] Fix missing AI_ADDRCONFIG declaration
...
Fixes the following complaints:
src/network/core/address.cpp: In member function 'const sockaddr_storage* NetworkAddress::GetAddress()':
src/network/core/address.cpp:134:55: error: 'AI_ADDRCONFIG' was not declared in this scope
this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc);
Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Joe Stringer
51f8c8a568
Fix: [Cygwin] Fix missing declaration of strdup()
...
src/depend/depend.cpp: In constructor 'File::File(const char*)':
src/depend/depend.cpp:170:19: error: 'strdup' was not declared in this scope
this->dirname = strdup(filename);
^~~~~~
Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Joe Stringer
66c32533ec
Fix: [Cygwin] Fix missing definitions in stdafx
...
Fix the following compile errors:
In file included from openttd/src/debug.h:15:0,
from openttd/src/string.cpp:13:
openttd/src/cpu.h:35:19: error: 'uint' was not declared in this scope
bool HasCPUIDFlag(uint type, uint index, uint bit);
openttd/src/string.cpp: In function 'char* strcasestr(const char*, const char*)':
openttd/src/string.cpp:548:7: error: 'strncasecmp' was not declared in this scope
if (strncasecmp(haystack, needle, needle_len) == 0) return const_cast<char *>(haystack);
openttd/src/strgen/strgen_base.cpp: In function 'void EmitPlural(Buffer*, char*, int)':
openttd/src/core/alloc_func.hpp:136:6: error: 'alloca' was not declared in this scope
(T*)alloca((num_elements) * sizeof(T)))
Signed-off-by: Joe Stringer <joe@wand.net.nz>
2019-10-07 21:36:00 +02:00
Michael Lutz
dd11990ce0
Fix 71a3e8346: strings need to be copied too.
...
If it's not, iterating on it in a loop is quite pointless.
2019-10-06 18:24:30 +02:00
glx22
4154cf00f4
Fix 71a3e8346: decode_params need to be copied too ( #7760 )
2019-10-04 23:42:17 +02:00
translators
875419e4ee
Update: Translations from eints
...
estonian: 12 changes by henrikp
2019-10-04 19:45:37 +02:00
translators
865eea8173
Update: Translations from eints
...
indonesian: 2 changes by fanioz
french: 3 changes by arikover
hungarian: 4 changes by Brumi
2019-10-02 19:45:39 +02:00
translators
2e30601b9c
Update: Translations from eints
...
czech: 91 changes by djst, 6 changes by belaseoci
spanish (mexican): 2 changes by Absay
2019-09-30 19:45:38 +02:00
Charles Pigott
3cc6b7f725
Fix: Signedness issue in midi driver
2019-09-30 14:00:06 +01:00
Charles Pigott
fe9731d32c
Fix: clang and MSVC warnings (glx)
2019-09-30 14:00:06 +01:00
Charles Pigott
7b400d43c1
Codechange: Fix warning about discarding qualifiers by *really* casting the variable
2019-09-30 14:00:06 +01:00
Charles Pigott
b839e355ba
Fix: Compilation error on MinGW due to usage of C++17 template deduction
2019-09-30 14:00:06 +01:00
Charles Pigott
6378a78817
Codechange: Explicitly move a few variables to avoid a copy constructor (fixes warning from clang)
2019-09-30 14:00:06 +01:00
Charles Pigott
150884a93f
Fix: Remove workaround for clang-3.8, now that GCC9 warns about it
2019-09-30 14:00:06 +01:00
Charles Pigott
73a2cee779
Fix: Quiet a bogus -Wmaybe-unitialized warning from GCC9
2019-09-30 14:00:06 +01:00
Charles Pigott
71a3e83468
Fix: GCC9's warnings about deprecated implicit assignment operators
2019-09-30 14:00:06 +01:00
frosch
041088d317
Fix fbbbc6e1931: Crash when creating orders to stations with relocated station sign. ( #7755 )
...
Station::xy is the position of the station sign, and not necessarily a tile of the station.
2019-09-29 22:48:19 +02:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Michael Lutz
316e4e9417
Fix: [OSX] Macro name conflict when trying to compile the QuickTime music driver.
2019-09-29 20:31:48 +02:00
Michael Lutz
61d6fa97cc
Fix: [OSX] Wrong allocator usage for creating a CFString.
2019-09-29 20:31:48 +02:00
translators
ceb29cef85
Update: Translations from eints
...
chinese (simplified): 12 changes by ww9980
2019-09-20 19:45:40 +02:00
translators
23168ff3d8
Update: Translations from eints
...
chinese (simplified): 6 changes by ww9980
2019-09-19 19:45:39 +02:00
nikolas
2d27e8e685
Add #6173 : New SDL 2 based video and sound drivers ( #7086 )
2019-09-19 17:18:50 +02:00
translators
b18a58d5e1
Update: Translations from eints
...
spanish (mexican): 9 changes by Absay
2019-09-18 19:45:40 +02:00
glx
1f418555a1
Fix #7742 , 66dd7c3: widget position can be negative
2019-09-17 20:11:34 +02:00
Michael Lutz
ed6a427fcc
Change: [OSX] Recreate backing store if the colour profile of the screen (or the screen) the game window is one changes.
...
This will result in changing colours if moving OpenTTD from one screen to another, but should avoid performance problems if the window is moved.
2019-09-16 19:11:08 +01:00
Michael Lutz
994664dec5
Fix #7644 : [OSX] Try to use system colour space to avoid video output performance degradation.
2019-09-16 19:11:08 +01:00
Niels Martin Hansen
d35254139a
Fix #7479 : Don't close construction windows when changing client name
2019-09-14 19:16:39 +01:00
Johannes E. Krause
1978b9122b
Fix #7737 , afbf6a5: missing return
2019-09-14 17:36:34 +02:00
glx22
2ed88d6898
Fix: inconsistent description for 32bpp-sse4-anim blitter ( #7740 )
2019-09-14 16:52:35 +02:00
Owen Rudge
165eae0e80
Fix: Avoid using stat to retrieve file modification times on Windows ( #7731 )
2019-09-13 11:23:25 +01:00
translators
f81cb0a90d
Update: Translations from eints
...
korean: 1 change by telk5093
2019-09-11 19:45:38 +02:00
translators
b30994168d
Update: Translations from eints
...
korean: 34 changes by telk5093
2019-09-10 19:45:38 +02:00
Juriy Petrochenkov
7bdde8b41d
Fix: Use natural sort when sorting the file list.
2019-09-08 22:18:53 +02:00
Max Maton
e4414471dd
Add: Allow GameScript to demolish without a company
...
This allows GameScripts to shrink towns as well as grow them.
2019-09-08 10:09:19 +02:00
Andy
9014633866
Fix: change Quartz driver colorSpace handling to address certain macOS performance issues ( #7644 )
2019-09-07 22:09:17 +02:00
Niels Martin Hansen
0549a81c30
Fix b3fd7879: Ignore command flags when verifying script commands
...
Multiplayer games has the server add some flags to the cmd value during the handling.
These flags should not be included in the verification, mask them out. Without this
masking out, scripts tend to die when executing their first command in multiplayer.
2019-09-07 19:38:13 +02:00
glx22
b3fd787959
Fix #7188 : check the validity of command callback for scripts ( #7701 )
2019-09-07 17:37:01 +01:00
Daniel Lee
2d9eb1c417
Fix #7626 : Allow building drive-through stops over one-way/blocked roads owned by towns (instead of crashing).
2019-09-06 23:21:40 +02:00
translators
058dadf315
Update: Translations from eints
...
french: 4 changes by glx
2019-09-06 19:45:39 +02:00
JMcKiern
fbbbc6e193
Fix #7692 : Added industry tile to GetOrderCmdFromTile() ( #7709 )
...
Sending order command to an industry tile now checks if a neutral_station is available and sends the order to that station
2019-09-04 22:47:21 +02:00
translators
c4850475c3
Update: Translations from eints
...
slovenian: 4 changes by matej1245
2019-09-04 19:45:39 +02:00
Niels Martin Hansen
d649011dfc
Fix #7702 : Scaling for highscore screen
2019-09-02 09:26:33 +02:00
glx22
cf86c39be5
Fix b870596f153c17d9aa915ca67b8f6414d73cb31f: forgotten squirrel_export run ( #7715 )
2019-09-01 18:54:01 +02:00
uvealonso
ead772324e
Fix #7704 : [OSX] Handle malformed UTF8 strings
2019-09-01 14:01:52 +02:00
Niels Martin Hansen
a933afabfd
Add: [Win32] Select MIDI device by port name
2019-08-31 21:13:25 +01:00
Nikolas Nyby
28e11623bd
Codechange: math functions - use cpp-style casts
2019-08-31 20:27:56 +01:00
translators
14bca19163
Update: Translations from eints
...
italian: 4 changes by lorenzodv
2019-08-31 19:45:40 +02:00
translators
c7c1d1cb0c
Update: Translations from eints
...
spanish: 1 change by lpenap
2019-08-24 19:45:40 +02:00
translators
dabccf70b4
Update: Translations from eints
...
dutch: 2 changes by JanWillem
russian: 7 changes by Lone_Wolf
2019-08-18 19:45:40 +02:00
Niels Martin Hansen
5feb06e3f3
Add: Scale oil refinery edge distance up by map size
...
Also scales oil rig distance up, since they use the same algorithm.
2019-08-17 22:02:22 +01:00
Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
...
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
Juriy Petrochenkov
d986f01d07
Codechange: Reduced indentation in SaveLoadWindow::OnClick
2019-08-17 10:39:46 +01:00
Juriy Petrochenkov
f0aea2d246
Fix: RemoveAirport function now returns with 'Aircraft in the way' error message as it should be.
2019-08-13 16:42:22 +01:00
translators
27d676e17a
Update: Translations from eints
...
danish: 2 changes by njn
2019-08-08 19:45:45 +02:00
nikolas
10fe568f08
Fix: typo in ScriptList::Valuate param error ( #7687 )
2019-08-07 21:15:53 +02:00
nikolas
7a70900227
Fix: Typo in running costs help text
2019-08-07 13:27:07 +02:00
translators
9fd91f9b69
Update: Translations from eints
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english (us): 2 changes by njn
2019-08-06 19:45:43 +02:00
nikolas
9d6fb257c3
Cleanup: Remove duplicate thread.h include ( #7683 )
2019-08-06 07:43:00 +01:00
TELK
bcc73bd40d
Add: 'getsysdate' console command ( #7658 )
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Add `getsysdate` console command to display system's local time, which is might be useful to check current time in script logging.
2019-08-04 20:35:56 +02:00
Johannes E. Krause
afbf6a5918
Feature: Allow showing Newspaper and Ticker messages in parallel
2019-08-03 10:28:13 +01:00
glx
8cccb158e9
Fix #7672 : more than 32 resolutions may be available
2019-08-02 20:19:07 +01:00
TTrebron
425cd3e4ca
Fix #7655 : Decrease buttons in cheat window do not work properly
2019-07-27 08:50:18 +01:00
stormcone
2e686ad5d5
Fix #7667 : Buying an engine after buying wagons doesn't give a complete train.
2019-07-23 23:15:08 +02:00
stormcone
2817cd41f1
Fix #7250 : Viewport kdtree not being updated for waypoints when sign moved.
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Code based on the patch by JGRennison.
JGRennison/OpenTTD-patches@ac84f34062
2019-07-22 21:41:08 +02:00
TELK
196d586849
Feature: Town name filtering ( #7621 )
2019-07-22 20:27:39 +01:00
Jonathan G Rennison
d71a7c21da
Fix #7593 : Crash in ScriptOrder::GetOrderDistance in VT_AIR mode
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Null pointer dereference occurred when either origin_tile or dest_tile
were waypoint tiles.
2019-07-22 20:26:36 +01:00
Alberth
5981ed248a
Codechange: Remove unused FioTarFirstDir and FioTarAddLink functions
2019-07-21 19:11:31 +01:00
Niels Martin Hansen
331eba544a
Fix: Narrowing cast in one storybook command
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CompanyID is 8 bit wide, so this incorrect cast would make it impossible to create story page elements for pages past 255.
2019-07-18 09:36:12 +02:00
translators
88950d8f23
Update: Translations from eints
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swedish: 49 changes by daishan
spanish: 80 changes by lpenap
2019-07-15 19:45:44 +02:00
translators
24cec63a3d
Update: Translations from eints
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welsh: 13 changes by kazzie
spanish: 35 changes by lpenap
2019-07-14 19:45:46 +02:00
dP
36e4bd4023
Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16
2019-07-14 13:32:08 +01:00
translators
a52bbb72a8
Update: Translations from eints
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welsh: 4 changes by kazzie
2019-07-12 19:45:45 +02:00
Niels Martin Hansen
1e723934a1
Fix 27384486e4: Error in GM Reset sysex data
2019-07-07 22:46:21 +02:00
pnda
a35b43ce93
Fix #6666 : Mismatched parentheses in RTL languages
2019-07-07 18:30:51 +02:00
unknown
6f28a0c051
Fix #5685 : Check for free wagons in ScriptVehicleList
2019-07-07 16:02:11 +01:00
Niels Martin Hansen
81614f2378
Fix #7633 : Allow zero-cost track conversion to succeed
2019-07-06 21:04:43 +02:00
glx
603f625fda
Fix f53817987: unsafe mix of type 'TileIndex' and type 'bool'
2019-07-06 15:19:33 +02:00
Niels Martin Hansen
a0c78c73e3
Fix: Correctly reset playback between songs in win32_m driver
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
27b7c5a5fd
Fix: Correctly reset playback between songs in DMusic driver
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
a4cf1c8aec
Fix: Don't keep mutex locked while parsing MIDI data
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
9839ce006c
Fix: Time values should be DWORD everywhere in win32_m
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
f8633fc63b
Codechange: Fix comment indentation
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
27384486e4
Codechange: Use common source for well-known SysEx messages in Windows music drivers
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
9d8a83bf8d
Codechange: Add some const in preparation
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
c74df8581d
Codechange: Use std::mutex instead of CRITICAL_SECTION in win32_m
2019-07-04 22:27:34 +02:00
translators
2e23c5ec15
Update: Translations from eints
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korean: 1 change by telk5093
2019-07-02 19:45:45 +02:00
peter1138
0db31ae27f
Change: Avoid caching end of ship path, to allow penalties to apply.
2019-06-30 16:46:32 +02:00
peter1138
31db4f8d5e
Add: Penalty for occupied docking points.
2019-06-30 16:46:32 +02:00
peter1138
ec2656ab7e
Codechange: Restrict docking points of docks.
2019-06-30 16:46:32 +02:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
translators
f1c3915341
Update: Translations from eints
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norwegian (bokmal): 25 changes by Leifbk
2019-06-25 19:45:45 +02:00
translators
ac610c50a9
Update: Translations from eints
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italian: 38 changes by lorenzodv
2019-06-23 19:45:43 +02:00
translators
b878891289
Update: Translations from eints
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english (us): 38 changes by njn
2019-06-17 19:45:45 +02:00
translators
7ad9971cf0
Update: Translations from eints
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croatian: 3 changes by VoyagerOne
2019-06-15 19:45:43 +02:00
translators
7f7aba9389
Update: Translations from eints
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hungarian: 3 changes by Brumi
2019-06-14 19:45:44 +02:00
translators
00000ef8fa
Update: Translations from eints
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korean: 3 changes by telk5093
2019-06-12 19:45:44 +02:00
translators
0518ed01b6
Update: Translations from eints
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czech: 48 changes by djst
russian: 3 changes by Lone_Wolf
2019-06-11 19:45:43 +02:00
translators
45511080b1
Update: Translations from eints
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finnish: 3 changes by hpiirai
dutch: 3 changes by JanWillem
bulgarian: 54 changes by zhelyo
french: 3 changes by glx
2019-06-10 19:45:42 +02:00
iigmir
5b09323a58
Add: Currency: NTD, CNY, HKD
2019-06-09 11:13:30 +02:00
stormcone
6396ec05fe
Fix #7609 : In the sprite aligner window the 'Reset relative' button crashes the game.
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The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function.
And fix a "typo". :)
2019-06-06 17:28:39 +01:00
glx22
846fc8fe09
Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds ( #7614 )
2019-06-03 00:18:28 +02:00
translators
ef74af6766
Update: Translations from eints
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finnish: 32 changes by hpiirai
spanish (mexican): 16 changes by Absay
2019-05-25 19:45:42 +02:00
translators
aee3e4e496
Update: Translations from eints
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hungarian: 7 changes by Brumi
2019-05-23 19:45:44 +02:00
Michael Lutz
b73622a01c
Fix #7600 : Don't read uninitialised memory when parsing GS language files.
2019-05-23 00:08:39 +02:00
translators
c1d26d8884
Update: Translations from eints
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croatian: 7 changes by VoyagerOne
2019-05-19 19:45:45 +02:00
Jonathan G Rennison
b9eb9a4af9
Fix #7594 : Max speed rendered incorrectly in road vehicle purchase window when using original acceleration model ( #7597 )
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An incorrect DParam index was used.
2019-05-18 19:31:00 +02:00
translators
24493548da
Update: Translations from eints
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french: 7 changes by glx
korean: 8 changes by telk5093
2019-05-16 19:45:43 +02:00
glx
09004f3697
Codechange: catch script exceptions by reference
2019-05-15 21:59:57 +02:00
glx
a82e7ec281
Fix #7590 : handle script exceptions during scanning
2019-05-15 21:59:57 +02:00
glx
aac4255d43
Fix #7590 : decrement allocated_size in ScriptAllocator::Free()
2019-05-15 21:59:57 +02:00
Michael Lutz
de73c8f91c
Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not using FreeType.
2019-05-14 11:21:36 +01:00
Michael Lutz
eeccfa2570
Add: [Win32] Support for loading fonts from a file for the GDI font renderer.
2019-05-14 11:21:36 +01:00
Michael Lutz
d2ed426077
Codechange: [Win32] Pass a native GDI font description around when we have one, instead of repeatedly guessing the font.
2019-05-14 11:21:36 +01:00
Michael Lutz
2675762ae9
Add: [Win32] GDI engine for font glyph rendering as a replacement for including FreeType.
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Building with FreeType is still possible and will take precedence over the GDI renderer, but
the project files don't include FreeType anymore by default. Combining GDI rendering with ICU
text layout is untested.
2019-05-14 11:21:36 +01:00
Michael Lutz
a8b6e9f23c
Codechange: Refactor the Freetype font cache into a generic part that does not depend on Freetype and into one that does.
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This makes it easier to add other TrueType font rendering engines.
2019-05-14 11:21:36 +01:00
translators
f8fb9fda6b
Update: Translations from eints
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russian: 7 changes by Lone_Wolf
2019-05-13 19:45:45 +02:00
PeterN
2d0352d67f
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. ( #7588 )
2019-05-13 12:27:35 +01:00
translators
38bb6b7d1b
Update: Translations from eints
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dutch: 7 changes by JanWillem
2019-05-11 19:45:44 +02:00
Niels Martin Hansen
e7f6f07599
Add: Show memory allocations by GS and AI in framerate window
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
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This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
c9fe6e7b8f
Fix #7371 : Avoid dependency on foundations of town tile during saveload
2019-05-11 14:58:00 +02:00
Michael Lutz
0344e7a0a1
Fix #7463 : Promote scroll mode setting to basic category.
2019-05-11 14:05:52 +02:00
PeterN
83c1678f9e
Fix #7577 : Check if linkgraph station index is valid before dereferencing. ( #7583 )
2019-05-10 21:36:03 +01:00
PeterN
f4921d2c3e
Fix #7576 : Crash when destroying rail/tram crossing. ( #7579 )
2019-05-10 21:07:38 +01:00
stormcone
24c59283ec
Fix #7224 : Drag and drop vehicle group creation does not work correctly.
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When drag and drop a vehicle into an empty slot in the vehicle group window it tries to create the new group as the subgroup of the first group (GroupID = 0). This is failing if the dragged vehicle's type is different than the first group's vehicle type.
2019-05-10 19:49:51 +02:00
translators
7a0e2923e5
Update: Translations from eints
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norwegian (bokmal): 28 changes by Leifbk
russian: 17 changes by Lone_Wolf
korean: 14 changes by telk5093
2019-05-10 19:45:45 +02:00
glx22
47fdbdd324
Fix: ignore C++ standard library headers in depend ( #7578 )
2019-05-10 14:22:07 +02:00
translators
be53ef24c1
Update: Translations from eints
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ukrainian: 11 changes by odisseus
2019-05-09 19:45:46 +02:00
peter1138
51dd751f4a
Fix #7565 : Incorrect cursor used for placing road/tram tunnels.
2019-05-09 11:51:04 +01:00
translators
652268ad1a
Update: Translations from eints
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swedish: 31 changes by Joel_A
dutch: 2 changes by JanWillem
hungarian: 25 changes by Brumi
2019-05-07 19:45:45 +02:00
translators
d04383ccf0
Update: Translations from eints
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croatian: 25 changes by VoyagerOne
2019-05-05 19:45:41 +02:00
Corns McGowan
4d0ee65b51
Change: Set default setting in server browser of "Advertised" to "Yes". ( #7568 )
2019-05-05 15:18:52 +01:00
peter1138
a1de834104
Cleanup: Remove unused string.
2019-05-04 22:39:29 +01:00
peter1138
402e18b460
Change: Allow building road stops over self-owned one-way/blocked road.
2019-05-04 22:39:29 +01:00
Transportman
7ef2f11c4c
Fix #7570 : Show Github URL in the crashlog window
2019-05-04 19:54:32 +01:00
peter1138
1fe580cd2b
Fix c02ef3e456: Incorrect order of road toolbar icons.
2019-05-04 19:51:38 +01:00
glx
26aa3b8623
Remove: grow() helper function
2019-05-04 19:50:53 +01:00
glx
9184a62958
Codechange: replace grow() usage for MidiFile
2019-05-04 19:50:53 +01:00
glx
212140b88b
Codechange: replace grow() usage in ClientNetworkContentSocketHandler::OnReceiveData()
2019-05-04 19:50:53 +01:00
glx
d0d4fc73a7
Codechange: replace grow() usage in AllocateSound()
2019-05-04 19:50:53 +01:00
translators
6b49205745
Update: Translations from eints
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spanish (mexican): 16 changes by Absay
russian: 18 changes by Lone_Wolf
2019-05-04 19:45:44 +02:00