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@@ -1,13 +0,0 @@
|
||||
notifications:
|
||||
push:
|
||||
irc:
|
||||
- openttd
|
||||
- openttd.notice
|
||||
pull-request:
|
||||
irc:
|
||||
- openttd
|
||||
- openttd.notice
|
||||
issue:
|
||||
irc:
|
||||
- openttd
|
||||
- openttd.notice
|
@@ -1,9 +0,0 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.{c,cpp,h,hpp}]
|
||||
indent_style = tab
|
||||
charset = utf-8
|
7
.github/ISSUE_TEMPLATE.md
vendored
7
.github/ISSUE_TEMPLATE.md
vendored
@@ -1,7 +0,0 @@
|
||||
## Version of OpenTTD
|
||||
|
||||
## Expected result
|
||||
|
||||
## Actual result
|
||||
|
||||
## Steps to reproduce
|
34
.github/stale.yml
vendored
34
.github/stale.yml
vendored
@@ -1,34 +0,0 @@
|
||||
daysUntilClose: 7
|
||||
staleLabel: stale
|
||||
closeComment: false
|
||||
exemptMilestones: true
|
||||
exemptAssignees: true
|
||||
|
||||
issues:
|
||||
daysUntilStale: 60
|
||||
exemptLabels:
|
||||
- pinned
|
||||
- security
|
||||
- "good first issue"
|
||||
- regression
|
||||
markComment: >
|
||||
This issue has been automatically marked as stale because it has not had any activity in the last two months.
|
||||
|
||||
If you believe the issue is still relevant, please test on the latest nightly and report back.
|
||||
|
||||
It will be closed if no further activity occurs within 7 days.
|
||||
|
||||
Thank you for your contributions.
|
||||
|
||||
pulls:
|
||||
daysUntilStale: 30
|
||||
exemptLabels:
|
||||
- pinned
|
||||
markComment: >
|
||||
This pull request has been automatically marked as stale because it has not had any activity in the last month.
|
||||
|
||||
Please feel free to give a status update now, ping for review, or re-open when it's ready.
|
||||
|
||||
It will be closed if no further activity occurs within 7 days.
|
||||
|
||||
Thank you for your contributions.
|
52
.gitignore
vendored
52
.gitignore
vendored
@@ -1,52 +0,0 @@
|
||||
bin/*
|
||||
!bin/ai
|
||||
bin/ai/*
|
||||
!bin/ai/compat*.nut
|
||||
!bin/ai/regression
|
||||
!bin/data
|
||||
bin/baseset/*
|
||||
!bin/baseset/openttd.grf
|
||||
!bin/baseset/opntitle.dat
|
||||
!bin/baseset/orig_extra.grf
|
||||
!bin/baseset/orig_*.obg
|
||||
!bin/baseset/orig_*.obs
|
||||
!bin/baseset/no_sound.obs
|
||||
!bin/baseset/no_music.obm
|
||||
!bin/baseset/orig_*.obm
|
||||
!bin/scripts
|
||||
bin/scripts/*
|
||||
!bin/scripts/*.example
|
||||
!bin/scripts/readme.txt
|
||||
|
||||
*.aps
|
||||
bundle/*
|
||||
bundles/*
|
||||
docs/aidocs/*
|
||||
docs/gamedocs/*
|
||||
docs/source/*
|
||||
.kdev4
|
||||
.kdev4/*
|
||||
*.kdev4
|
||||
media/openttd.desktop
|
||||
media/openttd.desktop.install
|
||||
objs/*
|
||||
projects/.vs
|
||||
projects/Debug
|
||||
projects/Release
|
||||
projects/*.ncb
|
||||
projects/*.suo
|
||||
projects/*.sdf
|
||||
projects/*.opensdf
|
||||
projects/*.vcproj.*.user
|
||||
projects/*.vcxproj.user
|
||||
projects/*.VC.db
|
||||
projects/*.VC.opendb
|
||||
src/rev.cpp
|
||||
src/os/windows/ottdres.rc
|
||||
|
||||
/Makefile*
|
||||
!/Makefile.msvc
|
||||
/config.*
|
||||
!/config.lib
|
||||
!*.in
|
||||
*.tmp
|
34
.hgignore
34
.hgignore
@@ -1,34 +0,0 @@
|
||||
syntax: glob
|
||||
|
||||
.svn
|
||||
*.aps
|
||||
bin/baseset/openttd.32.bmp
|
||||
bin/lang/*
|
||||
bin/openttd*
|
||||
bin/*.cfg
|
||||
bundle/*
|
||||
bundles/*
|
||||
config.cache*
|
||||
config.log
|
||||
config.pwd
|
||||
docs/aidocs/*
|
||||
docs/gamedocs/*
|
||||
docs/source/*
|
||||
.kdev4
|
||||
.kdev4/*
|
||||
*.kdev4
|
||||
Makefile
|
||||
Makefile.am
|
||||
Makefile.bundle
|
||||
media/openttd.desktop
|
||||
media/openttd.desktop.install
|
||||
objs/*
|
||||
projects/.vs
|
||||
projects/*.ncb
|
||||
projects/*.suo
|
||||
projects/*.sdf
|
||||
projects/*.opensdf
|
||||
projects/*.vcproj.*.user
|
||||
projects/*.vcxproj.user
|
||||
src/rev.cpp
|
||||
src/os/windows/ottdres.rc
|
7
BUGS
Normal file
7
BUGS
Normal file
@@ -0,0 +1,7 @@
|
||||
/* $Id$ */
|
||||
|
||||
KNOWN BUGS / PROBLEMS:
|
||||
|
||||
Normal and elrail depots look the same. Use 'X' (transparent buildings)
|
||||
to distinguish between them
|
||||
Missing curors / icons for construction (currently using the conventional ones)
|
181
CONTRIBUTING.md
181
CONTRIBUTING.md
@@ -1,181 +0,0 @@
|
||||
|
||||
# Contributing to OpenTTD
|
||||
|
||||
Looking to contribute something to OpenTTD? **Here's how you can help.**
|
||||
|
||||
Please take a moment to review this document in order to make the contribution process easy and effective for everyone involved.
|
||||
|
||||
Following these guidelines helps to communicate that you respect the time of the developers managing and developing this open source project. In return, they should reciprocate that respect in addressing your issue or assessing patches and features.
|
||||
|
||||
|
||||
## Using the issue tracker
|
||||
|
||||
The [issue tracker](https://github.com/OpenTTD/OpenTTD/issues) is the preferred channel for [bug reports](#bug-reports), but please respect the following restrictions:
|
||||
|
||||
* Please **do not** use the issue tracker for help playing or using OpenTTD. Please try [irc](https://wiki.openttd.org/IRC_channel), or the [forums](https://www.tt-forums.net/)
|
||||
|
||||
* Please **do not** derail or troll issues. Keep the discussion on topic and respect the opinions of others.
|
||||
|
||||
* Please **do not** post comments consisting solely of "+1" or ":thumbsup:".
|
||||
Use [GitHub's "reactions" feature](https://github.com/blog/2119-add-reactions-to-pull-requests-issues-and-comments) instead. We reserve the right to delete comments which violate this rule.
|
||||
|
||||
* Please **do not** open issues or pull requests regarding add-on content in NewGRF, GameScripts, AIs, etc. These are created by third-parties. Please try [irc](https://wiki.openttd.org/IRC_channel) or the [forums](https://www.tt-forums.net/) to discuss these.
|
||||
|
||||
## Bug reports
|
||||
|
||||
A bug is a _demonstrable problem_ that is caused by the code in the repository.
|
||||
Good bug reports are extremely helpful, so thanks!
|
||||
|
||||
Guidelines for bug reports:
|
||||
|
||||
0. Please don't report issues with games where you changed NewGRFs.
|
||||
|
||||
1. Please don't report issues with modified versions of OpenTTD (patchpacks and similar).
|
||||
|
||||
2. **Use the GitHub issue search** --- check if the issue has already been
|
||||
reported.
|
||||
|
||||
3. **Check if the issue has been fixed** --- try to reproduce it using the latest `nightly` build of OpenTTD, available from https://www.openttd.org
|
||||
|
||||
4. **Isolate the problem** --- ideally create reproduceable steps with an attached savegame and screenshots. Try to use few or no NewGRFs, AIs etc if possible.
|
||||
|
||||
A good bug report shouldn't leave others needing to chase you up for more information.
|
||||
Please try to be as detailed as possible in your report.
|
||||
|
||||
* What is your environment?
|
||||
* What steps will reproduce the issue?
|
||||
* Which operating system(s) experience the problem?
|
||||
* What would you expect to be the outcome?
|
||||
|
||||
All these details will help people to fix any potential bugs.
|
||||
|
||||
Example:
|
||||
|
||||
> Short and descriptive example bug report title
|
||||
>
|
||||
> A summary of the issue and the OS environment in which it occurs. If
|
||||
> suitable, include the steps required to reproduce the bug.
|
||||
>
|
||||
> 1. This is the first step
|
||||
> 2. This is the second step
|
||||
> 3. Further steps, etc.
|
||||
>
|
||||
> Attached savegame
|
||||
> Attached screenshots showing the issue
|
||||
> Crashlogs if the bug causes a crash
|
||||
>
|
||||
> Any other information you want to share that is relevant to the issue being
|
||||
> reported. This might include the lines of code that you have identified as
|
||||
> causing the bug, and potential solutions (and your opinions on their
|
||||
> merits).
|
||||
|
||||
## Feature requests
|
||||
|
||||
Before opening a feature request, please take a moment to find out whether your idea fits with the scope and aims of the project.
|
||||
|
||||
It's up to *you* to make a strong case to convince the project's developers of the merits of this feature.
|
||||
|
||||
Please provide as much detail and context as possible. This means don't request for a solution, but describe the problem you see and how/why you think it should be fixed.
|
||||
|
||||
For feature request we have a strict policy.
|
||||
|
||||
Keeping issues around with "a good idea" or "not really a bug but we should maybe fix it" turns out to have the reversed effect: nobody looks at it anymore.
|
||||
|
||||
Although we really appreciate feedback and ideas, we will close feature requests that we don't expect to fulfill in the next year.
|
||||
|
||||
Many of those ideas etc do have a place on the [forums](https://www.tt-forums.net); and if enough people like it, someone will stand up and make it.
|
||||
|
||||
It's usually best discuss in [irc](https://wiki.openttd.org/IRC_channel) before opening a feature request or working on a large feature in a fork.
|
||||
Discussion in irc can take time, but it can be productive and avoid disappointment :)
|
||||
|
||||
## Pull requests
|
||||
|
||||
Good pull requests—patches, improvements, new features—are a fantastic help.
|
||||
They should remain focused in scope and avoid containing unrelated commits.
|
||||
|
||||
**Please ask first** before embarking on any significant pull request (e.g. implementing features, refactoring code, porting to a different language), otherwise you risk spending a lot of time working on something that the project's developers might not want to merge into the project.
|
||||
|
||||
Please adhere to the [coding guidelines](#code-guidelines) used throughout the project (indentation, accurate comments, etc.) and any other requirements (such as test coverage).
|
||||
|
||||
Adhering to the following process is the best way to get your work included in the project:
|
||||
|
||||
1. [Fork](https://help.github.com/fork-a-repo/) the project, clone your fork, and configure the remotes:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/<your-username>/OpenTTD.git openttd
|
||||
git clone https://github.com/OpenTTD/OpenTTD-git-hooks.git openttd_hooks
|
||||
cd openttd
|
||||
git remote add upstream https://github.com/OpenTTD/OpenTTD.git
|
||||
cd .git/hooks
|
||||
ln -s ../../../openttd_hooks/hooks/* .
|
||||
```
|
||||
|
||||
2. If you cloned a while ago, get the latest changes from upstream:
|
||||
|
||||
```bash
|
||||
git fetch upstream
|
||||
```
|
||||
|
||||
3. Create a new topic branch (off the main project development branch) to
|
||||
contain your feature, change, or fix:
|
||||
|
||||
```bash
|
||||
git checkout upstream/master -b <topic-branch-name>
|
||||
```
|
||||
|
||||
4. Commit your changes in logical chunks. Please adhere to these [git commit message guidelines](https://wiki.openttd.org/Commit_style#Commit_message) or your code is unlikely to be merged into the main project.
|
||||
Use Git's [interactive rebase](https://help.github.com/articles/interactive-rebase) feature to tidy up your commits before making them public.
|
||||
|
||||
5. Locally rebase the upstream development branch into your topic branch:
|
||||
|
||||
```bash
|
||||
git fetch upstream
|
||||
git rebase upstream/master
|
||||
```
|
||||
|
||||
6. Push your topic branch up to your fork the first time:
|
||||
|
||||
```bash
|
||||
git push --set-upstream origin <topic-branch-name>
|
||||
```
|
||||
|
||||
And any time after that:
|
||||
|
||||
```bash
|
||||
git push
|
||||
```
|
||||
|
||||
7. [Open a Pull Request](https://help.github.com/articles/using-pull-requests/) with a clear title and description against the `master` branch.
|
||||
|
||||
**IMPORTANT**: By submitting a patch, you agree to the [License](#license).
|
||||
|
||||
### Privacy Notice
|
||||
|
||||
We would like to make you aware that contributing to OpenTTD via git will permanently store the name and email address you provide as well as the actual changes and the time and date you made it inside git's version history.
|
||||
|
||||
This is inevitable, because it is a main feature of git. If you are concerned about your privacy, we strongly recommend to use "Anonymous <anonymous@openttd.org>" as the git commit author. We might refuse anonymous contributions if malicious intent is suspected.
|
||||
|
||||
Please note that the contributor identity, once given, is used for copyright verification and to provide proof should a malicious commit be made. As such, the [EU GDPR](https://www.eugdpr.org/key-changes.html) "right to be forgotten" does not apply, as this is an overriding legitimate interest.
|
||||
|
||||
Please also note that your commit is public and as such will potentially be processed by many third-parties. Git's distributed nature makes it impossible to track where exactly your commit, and thus your personal data, will be stored and be processed. If you would not like to accept this risk, please do either commit anonymously or refrain from contributing to the OpenTTD project.
|
||||
|
||||
### Pull request validation
|
||||
|
||||
Continuous integration (CI) tools monitor pull requests, and help us identify build and code quality issues.
|
||||
|
||||
The results of the CI tests will show on your pull request.
|
||||
|
||||
By clicking on Details you can further zoom in; in case of a failure it will show you why it failed. In case of success it will report how awesome you were.
|
||||
|
||||
## Code guidelines
|
||||
|
||||
[Code style](https://wiki.openttd.org/Coding_style) must be adhered to for pull requests to be accepted
|
||||
|
||||
## License
|
||||
|
||||
By contributing your code, you agree to license your contribution under the [GPL v2](https://github.com/OpenTTD/OpenTTD/blob/master/COPYING).
|
||||
|
||||
### Attribution of this Contributing Guide
|
||||
|
||||
This contributing guide is adapted from [Bootstrap](https://github.com/twbs/bootstrap/blob/master/CONTRIBUTING.md) under the [Creative Commons Attribution 3.0 Unported License](https://github.com/twbs/bootstrap/blob/master/docs/LICENSE) terms for Bootstrap documentation.
|
||||
The GDPR notice is adapted from [rsyslog](https://github.com/rsyslog/rsyslog/blob/master/CONTRIBUTING.md) under the [GNU General Public License](https://github.com/rsyslog/rsyslog/blob/master/COPYING).
|
4
COPYING
4
COPYING
@@ -1,7 +1,3 @@
|
||||
This is the license which applies to OpenTTD with the exception of some
|
||||
3rd party modules. See README.md for details
|
||||
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
|
198
Doxyfile
198
Doxyfile
@@ -1,22 +1,11 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Project related configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
DOXYFILE_ENCODING = UTF-8
|
||||
PROJECT_NAME = OpenTTD
|
||||
PROJECT_NUMBER =
|
||||
PROJECT_BRIEF =
|
||||
PROJECT_LOGO =
|
||||
PROJECT_NAME = openttd
|
||||
OUTPUT_DIRECTORY = docs/source/
|
||||
CREATE_SUBDIRS = YES
|
||||
ALLOW_UNICODE_NAMES = NO
|
||||
CREATE_SUBDIRS = NO
|
||||
OUTPUT_LANGUAGE = English
|
||||
USE_WINDOWS_ENCODING = NO
|
||||
BRIEF_MEMBER_DESC = YES
|
||||
REPEAT_BRIEF = YES
|
||||
ABBREVIATE_BRIEF = "The $name class" \
|
||||
@@ -37,42 +26,23 @@ STRIP_FROM_PATH = ./
|
||||
STRIP_FROM_INC_PATH =
|
||||
SHORT_NAMES = NO
|
||||
JAVADOC_AUTOBRIEF = YES
|
||||
QT_AUTOBRIEF = NO
|
||||
MULTILINE_CPP_IS_BRIEF = NO
|
||||
DETAILS_AT_TOP = NO
|
||||
INHERIT_DOCS = YES
|
||||
SEPARATE_MEMBER_PAGES = NO
|
||||
DISTRIBUTE_GROUP_DOC = NO
|
||||
TAB_SIZE = 2
|
||||
ALIASES =
|
||||
TCL_SUBST =
|
||||
OPTIMIZE_OUTPUT_FOR_C = YES
|
||||
OPTIMIZE_OUTPUT_JAVA = NO
|
||||
OPTIMIZE_FOR_FORTRAN = NO
|
||||
OPTIMIZE_OUTPUT_VHDL = NO
|
||||
EXTENSION_MAPPING =
|
||||
MARKDOWN_SUPPORT = YES
|
||||
TOC_INCLUDE_HEADINGS = 0
|
||||
AUTOLINK_SUPPORT = YES
|
||||
BUILTIN_STL_SUPPORT = NO
|
||||
CPP_CLI_SUPPORT = NO
|
||||
SIP_SUPPORT = NO
|
||||
IDL_PROPERTY_SUPPORT = YES
|
||||
DISTRIBUTE_GROUP_DOC = NO
|
||||
GROUP_NESTED_COMPOUNDS = NO
|
||||
SUBGROUPING = YES
|
||||
INLINE_GROUPED_CLASSES = NO
|
||||
INLINE_SIMPLE_STRUCTS = NO
|
||||
TYPEDEF_HIDES_STRUCT = NO
|
||||
LOOKUP_CACHE_SIZE = 0
|
||||
#---------------------------------------------------------------------------
|
||||
# Build related configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
EXTRACT_ALL = NO
|
||||
EXTRACT_PRIVATE = YES
|
||||
EXTRACT_PACKAGE = NO
|
||||
EXTRACT_STATIC = YES
|
||||
EXTRACT_LOCAL_CLASSES = YES
|
||||
EXTRACT_LOCAL_METHODS = YES
|
||||
EXTRACT_ANON_NSPACES = YES
|
||||
HIDE_UNDOC_MEMBERS = NO
|
||||
HIDE_UNDOC_CLASSES = NO
|
||||
HIDE_FRIEND_COMPOUNDS = NO
|
||||
@@ -80,17 +50,11 @@ HIDE_IN_BODY_DOCS = NO
|
||||
INTERNAL_DOCS = NO
|
||||
CASE_SENSE_NAMES = YES
|
||||
HIDE_SCOPE_NAMES = NO
|
||||
HIDE_COMPOUND_REFERENCE= NO
|
||||
SHOW_INCLUDE_FILES = YES
|
||||
SHOW_GROUPED_MEMB_INC = NO
|
||||
FORCE_LOCAL_INCLUDES = NO
|
||||
INLINE_INFO = YES
|
||||
SORT_MEMBER_DOCS = YES
|
||||
SORT_BRIEF_DOCS = NO
|
||||
SORT_MEMBERS_CTORS_1ST = NO
|
||||
SORT_GROUP_NAMES = NO
|
||||
SORT_BY_SCOPE_NAME = NO
|
||||
STRICT_PROTO_MATCHING = NO
|
||||
GENERATE_TODOLIST = YES
|
||||
GENERATE_TESTLIST = YES
|
||||
GENERATE_BUGLIST = YES
|
||||
@@ -98,69 +62,57 @@ GENERATE_DEPRECATEDLIST= YES
|
||||
ENABLED_SECTIONS =
|
||||
MAX_INITIALIZER_LINES = 30
|
||||
SHOW_USED_FILES = YES
|
||||
SHOW_FILES = YES
|
||||
SHOW_NAMESPACES = YES
|
||||
SHOW_DIRECTORIES = YES
|
||||
FILE_VERSION_FILTER =
|
||||
LAYOUT_FILE =
|
||||
CITE_BIB_FILES =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to warning and progress messages
|
||||
# configuration options related to warning and progress messages
|
||||
#---------------------------------------------------------------------------
|
||||
QUIET = NO
|
||||
WARNINGS = YES
|
||||
WARN_IF_UNDOCUMENTED = YES
|
||||
WARN_IF_DOC_ERROR = YES
|
||||
WARN_NO_PARAMDOC = NO
|
||||
WARN_AS_ERROR = NO
|
||||
WARN_FORMAT = "$file:$line: $text"
|
||||
WARN_LOGFILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the input files
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ./src/
|
||||
INPUT_ENCODING = UTF-8
|
||||
INPUT = ./
|
||||
FILE_PATTERNS = *.c \
|
||||
*.cc \
|
||||
*.cxx \
|
||||
*.cpp \
|
||||
*.c++ \
|
||||
*.h \
|
||||
*.hpp
|
||||
table/*.h
|
||||
RECURSIVE = YES
|
||||
EXCLUDE =
|
||||
EXCLUDE_SYMLINKS = NO
|
||||
EXCLUDE_PATTERNS = */3rdparty \
|
||||
*/script/api
|
||||
EXCLUDE_SYMBOLS =
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS = *
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH = ./docs/
|
||||
IMAGE_PATH =
|
||||
INPUT_FILTER =
|
||||
FILTER_PATTERNS =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
FILTER_SOURCE_PATTERNS =
|
||||
USE_MDFILE_AS_MAINPAGE =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to source browsing
|
||||
# configuration options related to source browsing
|
||||
#---------------------------------------------------------------------------
|
||||
SOURCE_BROWSER = YES
|
||||
INLINE_SOURCES = NO
|
||||
STRIP_CODE_COMMENTS = YES
|
||||
REFERENCED_BY_RELATION = YES
|
||||
REFERENCES_RELATION = YES
|
||||
REFERENCES_LINK_SOURCE = YES
|
||||
SOURCE_TOOLTIPS = YES
|
||||
USE_HTAGS = NO
|
||||
VERBATIM_HEADERS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the alphabetical class index
|
||||
# configuration options related to the alphabetical class index
|
||||
#---------------------------------------------------------------------------
|
||||
ALPHABETICAL_INDEX = NO
|
||||
COLS_IN_ALPHA_INDEX = 5
|
||||
IGNORE_PREFIX =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the HTML output
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_HTML = YES
|
||||
HTML_OUTPUT = html
|
||||
@@ -168,58 +120,19 @@ HTML_FILE_EXTENSION = .html
|
||||
HTML_HEADER =
|
||||
HTML_FOOTER =
|
||||
HTML_STYLESHEET =
|
||||
HTML_EXTRA_STYLESHEET =
|
||||
HTML_EXTRA_FILES =
|
||||
HTML_COLORSTYLE_HUE = 220
|
||||
HTML_COLORSTYLE_SAT = 100
|
||||
HTML_COLORSTYLE_GAMMA = 80
|
||||
HTML_TIMESTAMP = NO
|
||||
HTML_DYNAMIC_MENUS = YES
|
||||
HTML_DYNAMIC_SECTIONS = NO
|
||||
HTML_INDEX_NUM_ENTRIES = 100
|
||||
GENERATE_DOCSET = NO
|
||||
DOCSET_FEEDNAME = "Doxygen generated docs"
|
||||
DOCSET_BUNDLE_ID = org.doxygen.Project
|
||||
DOCSET_PUBLISHER_ID = org.doxygen.Publisher
|
||||
DOCSET_PUBLISHER_NAME = Publisher
|
||||
GENERATE_HTMLHELP = NO
|
||||
HTML_ALIGN_MEMBERS = YES
|
||||
GENERATE_HTMLHELP = YES
|
||||
CHM_FILE =
|
||||
HHC_LOCATION =
|
||||
GENERATE_CHI = NO
|
||||
CHM_INDEX_ENCODING =
|
||||
BINARY_TOC = NO
|
||||
TOC_EXPAND = YES
|
||||
GENERATE_QHP = NO
|
||||
QCH_FILE =
|
||||
QHP_NAMESPACE = org.doxygen.Project
|
||||
QHP_VIRTUAL_FOLDER = doc
|
||||
QHP_CUST_FILTER_NAME =
|
||||
QHP_CUST_FILTER_ATTRS =
|
||||
QHP_SECT_FILTER_ATTRS =
|
||||
QHG_LOCATION =
|
||||
GENERATE_ECLIPSEHELP = NO
|
||||
ECLIPSE_DOC_ID = org.doxygen.Project
|
||||
DISABLE_INDEX = NO
|
||||
GENERATE_TREEVIEW = YES
|
||||
ENUM_VALUES_PER_LINE = 4
|
||||
GENERATE_TREEVIEW = YES
|
||||
TREEVIEW_WIDTH = 250
|
||||
EXT_LINKS_IN_WINDOW = NO
|
||||
FORMULA_FONTSIZE = 10
|
||||
FORMULA_TRANSPARENT = YES
|
||||
USE_MATHJAX = NO
|
||||
MATHJAX_FORMAT = HTML-CSS
|
||||
MATHJAX_RELPATH = https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/
|
||||
MATHJAX_EXTENSIONS =
|
||||
MATHJAX_CODEFILE =
|
||||
SEARCHENGINE = NO
|
||||
SERVER_BASED_SEARCH = NO
|
||||
EXTERNAL_SEARCH = NO
|
||||
SEARCHENGINE_URL =
|
||||
SEARCHDATA_FILE = searchdata.xml
|
||||
EXTERNAL_SEARCH_ID =
|
||||
EXTRA_SEARCH_MAPPINGS =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the LaTeX output
|
||||
# configuration options related to the LaTeX output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_LATEX = NO
|
||||
LATEX_OUTPUT = latex
|
||||
@@ -229,18 +142,12 @@ COMPACT_LATEX = NO
|
||||
PAPER_TYPE = a4wide
|
||||
EXTRA_PACKAGES =
|
||||
LATEX_HEADER =
|
||||
LATEX_FOOTER =
|
||||
LATEX_EXTRA_STYLESHEET =
|
||||
LATEX_EXTRA_FILES =
|
||||
PDF_HYPERLINKS = NO
|
||||
USE_PDFLATEX = NO
|
||||
LATEX_BATCHMODE = NO
|
||||
LATEX_HIDE_INDICES = NO
|
||||
LATEX_SOURCE_CODE = NO
|
||||
LATEX_BIB_STYLE = plain
|
||||
LATEX_TIMESTAMP = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the RTF output
|
||||
# configuration options related to the RTF output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_RTF = NO
|
||||
RTF_OUTPUT = rtf
|
||||
@@ -248,33 +155,27 @@ COMPACT_RTF = NO
|
||||
RTF_HYPERLINKS = NO
|
||||
RTF_STYLESHEET_FILE =
|
||||
RTF_EXTENSIONS_FILE =
|
||||
RTF_SOURCE_CODE = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the man page output
|
||||
# configuration options related to the man page output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_MAN = NO
|
||||
GENERATE_MAN = YES
|
||||
MAN_OUTPUT = man
|
||||
MAN_EXTENSION = .3
|
||||
MAN_SUBDIR =
|
||||
MAN_LINKS = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the XML output
|
||||
# configuration options related to the XML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_XML = NO
|
||||
XML_OUTPUT = xml
|
||||
XML_SCHEMA =
|
||||
XML_DTD =
|
||||
XML_PROGRAMLISTING = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the DOCBOOK output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_DOCBOOK = NO
|
||||
DOCBOOK_OUTPUT = docbook
|
||||
DOCBOOK_PROGRAMLISTING = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options for the AutoGen Definitions output
|
||||
# configuration options for the AutoGen Definitions output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_AUTOGEN_DEF = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the Perl module output
|
||||
# configuration options related to the Perl module output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_PERLMOD = NO
|
||||
PERLMOD_LATEX = NO
|
||||
@@ -284,72 +185,49 @@ PERLMOD_MAKEVAR_PREFIX =
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = YES
|
||||
EXPAND_ONLY_PREDEF = YES
|
||||
MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED = ENABLE_NETWORK \
|
||||
WITH_ZLIB \
|
||||
WITH_LZO \
|
||||
WITH_LZMA \
|
||||
WITH_SDL \
|
||||
WITH_PNG \
|
||||
WITH_FONTCONFIG \
|
||||
WITH_FREETYPE \
|
||||
WITH_ICU_SORT \
|
||||
WITH_ICU_LAYOUT \
|
||||
UNICODE \
|
||||
_UNICODE \
|
||||
_GNU_SOURCE \
|
||||
FINAL=
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to external references
|
||||
# Configuration::additions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES =
|
||||
GENERATE_TAGFILE = objs/openttd.tag
|
||||
GENERATE_TAGFILE = openttd.tag
|
||||
ALLEXTERNALS = NO
|
||||
EXTERNAL_GROUPS = YES
|
||||
EXTERNAL_PAGES = YES
|
||||
PERL_PATH = /usr/bin/perl
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the dot tool
|
||||
#---------------------------------------------------------------------------
|
||||
CLASS_DIAGRAMS = YES
|
||||
MSCGEN_PATH =
|
||||
DIA_PATH =
|
||||
HIDE_UNDOC_RELATIONS = YES
|
||||
HAVE_DOT = NO
|
||||
DOT_NUM_THREADS = 0
|
||||
DOT_FONTNAME = Helvetica
|
||||
DOT_FONTSIZE = 10
|
||||
DOT_FONTPATH =
|
||||
CLASS_GRAPH = YES
|
||||
COLLABORATION_GRAPH = YES
|
||||
GROUP_GRAPHS = YES
|
||||
UML_LOOK = NO
|
||||
UML_LIMIT_NUM_FIELDS = 10
|
||||
TEMPLATE_RELATIONS = NO
|
||||
INCLUDE_GRAPH = YES
|
||||
INCLUDED_BY_GRAPH = YES
|
||||
CALL_GRAPH = NO
|
||||
CALLER_GRAPH = NO
|
||||
GRAPHICAL_HIERARCHY = YES
|
||||
DIRECTORY_GRAPH = YES
|
||||
DOT_IMAGE_FORMAT = png
|
||||
INTERACTIVE_SVG = NO
|
||||
DOT_PATH =
|
||||
DOTFILE_DIRS =
|
||||
MSCFILE_DIRS =
|
||||
DIAFILE_DIRS =
|
||||
PLANTUML_JAR_PATH =
|
||||
PLANTUML_CFG_FILE =
|
||||
PLANTUML_INCLUDE_PATH =
|
||||
DOT_GRAPH_MAX_NODES = 50
|
||||
MAX_DOT_GRAPH_WIDTH = 1024
|
||||
MAX_DOT_GRAPH_HEIGHT = 1024
|
||||
MAX_DOT_GRAPH_DEPTH = 1000
|
||||
DOT_TRANSPARENT = NO
|
||||
DOT_MULTI_TARGETS = NO
|
||||
GENERATE_LEGEND = YES
|
||||
DOT_CLEANUP = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::additions related to the search engine
|
||||
#---------------------------------------------------------------------------
|
||||
SEARCHENGINE = NO
|
||||
|
@@ -1,229 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Creation of bundles
|
||||
#
|
||||
|
||||
# The revision is needed for the bundle name and creating an OSX application bundle.
|
||||
# Detect the revision
|
||||
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
|
||||
VERSION := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
|
||||
|
||||
# Make sure we have something in VERSION
|
||||
ifeq ($(VERSION),)
|
||||
VERSION := norev000
|
||||
endif
|
||||
|
||||
ifndef BUNDLE_NAME
|
||||
BUNDLE_NAME = openttd-custom-$(VERSION)-$(OS)
|
||||
endif
|
||||
|
||||
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
|
||||
ifdef OSXAPP
|
||||
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
|
||||
GAME_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/game
|
||||
BASESET_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/baseset
|
||||
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
|
||||
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
|
||||
else
|
||||
AI_DIR = $(BUNDLE_DIR)/ai
|
||||
GAME_DIR = $(BUNDLE_DIR)/game
|
||||
BASESET_DIR = $(BUNDLE_DIR)/baseset
|
||||
LANG_DIR = $(BUNDLE_DIR)/lang
|
||||
TTD_DIR = $(BUNDLE_DIR)
|
||||
endif
|
||||
|
||||
bundle: all
|
||||
@echo '[BUNDLE] Constructing bundle'
|
||||
$(Q)rm -rf "$(BUNDLE_DIR)"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/docs"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/media"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
|
||||
$(Q)mkdir -p "$(TTD_DIR)"
|
||||
$(Q)mkdir -p "$(AI_DIR)"
|
||||
$(Q)mkdir -p "$(GAME_DIR)"
|
||||
$(Q)mkdir -p "$(BASESET_DIR)"
|
||||
$(Q)mkdir -p "$(LANG_DIR)"
|
||||
ifdef OSXAPP
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
|
||||
$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
|
||||
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
|
||||
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(VERSION)"
|
||||
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(BASESET_DIR)"
|
||||
endif
|
||||
ifeq ($(OS),UNIX)
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd.32.bmp" "$(BASESET_DIR)/"
|
||||
endif
|
||||
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/game/"compat_*.nut "$(GAME_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/"*.grf "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/"*.obg "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/"*.obs "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/opntitle.dat" "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/"*.obm "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/README.md" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
|
||||
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
|
||||
ifdef MAN_DIR
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/openttd.6" "$(BUNDLE_DIR)/man/"
|
||||
$(Q)gzip -9 "$(BUNDLE_DIR)/man/openttd.6"
|
||||
endif
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd.32.xpm" "$(BUNDLE_DIR)/media/"
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd."*.png "$(BUNDLE_DIR)/media/"
|
||||
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
|
||||
ifdef MENU_DIR
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
|
||||
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | LC_ALL=C $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
|
||||
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
|
||||
endif
|
||||
ifeq ($(TTD), openttd.exe)
|
||||
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/README.md" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"
|
||||
ifeq ($(OS), DOS)
|
||||
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
|
||||
ifndef STRIP
|
||||
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.exe" "$(TTD_DIR)/"
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
### Packing the current bundle into several compressed file formats ###
|
||||
#
|
||||
# Zips & dmgs do not contain a root folder, i.e. they have files in the root of the zip/dmg.
|
||||
# gzip, bzip2 and lha archives have a root folder, with the same name as the bundle.
|
||||
#
|
||||
# One can supply a custom name by adding BUNDLE_NAME:=<name> to the make command.
|
||||
#
|
||||
bundle_zip: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).zip'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)cd "$(BUNDLE_DIR)" && zip -r $(shell if test -z "$(VERBOSE)"; then echo '-q'; fi) "$(BUNDLES_DIR)/$(BUNDLE_NAME).zip" .
|
||||
|
||||
bundle_7z: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).7z'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)cd "$(BUNDLE_DIR)" && 7z a "$(BUNDLES_DIR)/$(BUNDLE_NAME).7z" .
|
||||
|
||||
bundle_gzip: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.gz'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.gzip" && tar -zc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.gz" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.gzip"
|
||||
|
||||
bundle_bzip2: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.bz2'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.bzip2" && tar -jc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.bz2" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.bzip2"
|
||||
|
||||
bundle_lzma: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.lzma'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.lzma" && tar --lzma -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.lzma" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.lzma"
|
||||
|
||||
bundle_xz: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.xz'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.xz" && tar --xz -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.xz" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.xz"
|
||||
|
||||
bundle_lha: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).lha'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.lha" && lha ao6 "$(BUNDLES_DIR)/$(BUNDLE_NAME).lha" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.lha"
|
||||
|
||||
bundle_dmg: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).dmg'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/OpenTTD $(VERSION)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/" "$(BUNDLES_DIR)/OpenTTD $(VERSION)"
|
||||
$(Q)hdiutil create -ov -format UDZO -srcfolder "$(BUNDLES_DIR)/OpenTTD $(VERSION)" "$(BUNDLES_DIR)/$(BUNDLE_NAME).dmg"
|
||||
$(Q)rm -fr "$(BUNDLES_DIR)/OpenTTD $(VERSION)"
|
||||
|
||||
bundle_exe: all
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).exe'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)unix2dos "$(ROOT_DIR)/docs/"*.txt "$(ROOT_DIR)/README.md" "$(ROOT_DIR)/COPYING" "$(ROOT_DIR)/changelog.txt" "$(ROOT_DIR)/known-bugs.txt"
|
||||
$(Q)cd $(ROOT_DIR)/os/windows/installer && makensis.exe //DVERSION_INCLUDE=version_$(PLATFORM).txt install.nsi
|
||||
$(Q)mv $(ROOT_DIR)/os/windows/installer/*$(PLATFORM).exe "$(BUNDLES_DIR)/$(BUNDLE_NAME).exe"
|
||||
|
||||
ifdef OSXAPP
|
||||
install:
|
||||
@echo '[INSTALL] Cannot install the OSX Application Bundle'
|
||||
else
|
||||
install: bundle
|
||||
@echo '[INSTALL] Installing OpenTTD'
|
||||
$(Q)install -d "$(INSTALL_BINARY_DIR)"
|
||||
$(Q)install -d "$(INSTALL_ICON_DIR)"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/game"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/baseset"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
|
||||
ifeq ($(TTD), openttd.exe)
|
||||
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}.exe"
|
||||
else
|
||||
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}"
|
||||
endif
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/game/"* "$(INSTALL_DATA_DIR)/game"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
|
||||
ifndef DO_NOT_INSTALL_DOCS
|
||||
$(Q)install -d "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/README.md" "$(BUNDLE_DIR)/known-bugs.txt" "$(INSTALL_DOC_DIR)"
|
||||
endif
|
||||
ifndef DO_NOT_INSTALL_CHANGELOG
|
||||
$(Q)install -d "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/changelog.txt" "$(INSTALL_DOC_DIR)"
|
||||
endif
|
||||
ifndef DO_NOT_INSTALL_LICENSE
|
||||
$(Q)install -d "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/COPYING" "$(INSTALL_DOC_DIR)"
|
||||
endif
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.xpm" "$(INSTALL_ICON_DIR)/${BINARY_NAME}.32.xpm"
|
||||
ifdef ICON_THEME_DIR
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/16x16/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.16.png" "$(INSTALL_ICON_THEME_DIR)/16x16/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/32x32/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.png" "$(INSTALL_ICON_THEME_DIR)/32x32/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/48x48/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.48.png" "$(INSTALL_ICON_THEME_DIR)/48x48/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/64x64/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.64.png" "$(INSTALL_ICON_THEME_DIR)/64x64/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/128x128/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.128.png" "$(INSTALL_ICON_THEME_DIR)/128x128/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/256x256/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.256.png" "$(INSTALL_ICON_THEME_DIR)/256x256/apps/${BINARY_NAME}.png"
|
||||
else
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/"*.png "$(INSTALL_ICON_DIR)"
|
||||
endif
|
||||
ifdef MAN_DIR
|
||||
ifndef DO_NOT_INSTALL_MAN
|
||||
$(Q)install -d "$(INSTALL_MAN_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/man/openttd.6.gz" "$(INSTALL_MAN_DIR)/${BINARY_NAME}.6.gz"
|
||||
endif
|
||||
endif
|
||||
ifdef MENU_DIR
|
||||
$(Q)install -d "$(INSTALL_MENU_DIR)"
|
||||
$(Q)install -m 644 "$(ROOT_DIR)/media/openttd.desktop.install" "$(INSTALL_MENU_DIR)/${BINARY_NAME}.desktop"
|
||||
endif
|
||||
endif # OSXAPP
|
118
Makefile.grf.in
118
Makefile.grf.in
@@ -1,118 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Building requires GRFCodec.
|
||||
#
|
||||
# Recent versions (including sources) can be found at:
|
||||
# http://www.openttd.org/download-grfcodec
|
||||
#
|
||||
# The mercurial repository can be found at:
|
||||
# http://hg.openttdcoop.org/grfcodec
|
||||
#
|
||||
|
||||
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
GRF_DIR = $(ROOT_DIR)/media/extra_grf
|
||||
BASESET_DIR = $(ROOT_DIR)/media/baseset
|
||||
LANG_DIR = $(ROOT_DIR)/src/lang
|
||||
BIN_DIR = !!BIN_DIR!!/baseset
|
||||
OBJS_DIR = !!GRF_OBJS_DIR!!
|
||||
OS = !!OS!!
|
||||
STAGE = !!STAGE!!
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
E = @true
|
||||
else
|
||||
Q = @
|
||||
E = @echo
|
||||
endif
|
||||
|
||||
GRFCODEC := !!GRFCODEC!!
|
||||
NFORENUM := !!NFORENUM!!
|
||||
CC_BUILD := !!CC_BUILD!!
|
||||
MD5SUM := $(shell [ "$(OS)" = "OSX" ] && echo "md5 -r" || echo "md5sum")
|
||||
|
||||
# Some "should not be changed" settings.
|
||||
NFO_FILES := $(GRF_DIR)/*.nfo $(GRF_DIR)/rivers/*.nfo
|
||||
PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png
|
||||
|
||||
# List of target files.
|
||||
OBT_FILES := $(BIN_DIR)/orig_dos.obg
|
||||
OBT_FILES += $(BIN_DIR)/orig_dos_de.obg
|
||||
OBT_FILES += $(BIN_DIR)/orig_win.obg
|
||||
OBT_FILES += $(BIN_DIR)/orig_dos.obs
|
||||
OBT_FILES += $(BIN_DIR)/orig_win.obs
|
||||
OBT_FILES += $(BIN_DIR)/no_sound.obs
|
||||
OBT_FILES += $(BIN_DIR)/orig_dos.obm
|
||||
OBT_FILES += $(BIN_DIR)/orig_win.obm
|
||||
OBT_FILES += $(BIN_DIR)/no_music.obm
|
||||
OBT_FILES += $(BIN_DIR)/orig_tto.obm
|
||||
|
||||
# Build the GRF.
|
||||
all: $(OBT_FILES)
|
||||
ifdef GRFCODEC
|
||||
all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_extra.grf
|
||||
endif
|
||||
|
||||
$(OBJS_DIR)/langfiles.tmp: $(LANG_DIR)/*.txt
|
||||
$(E) '$(STAGE) Collecting baseset translations'
|
||||
$(Q) cat $^ > $@
|
||||
|
||||
$(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/orig_extra.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
|
||||
$(E) '$(STAGE) Updating $(notdir $@)'
|
||||
$(Q) sed 's/^ORIG_EXTRA.GRF = *[0-9a-f]*$$/ORIG_EXTRA.GRF = '`$(MD5SUM) $(BIN_DIR)/orig_extra.grf | sed 's@ .*@@'`'/' $< > $@.tmp
|
||||
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $@.tmp >$@
|
||||
$(Q) rm $@.tmp
|
||||
|
||||
$(BIN_DIR)/%.obs: $(BASESET_DIR)/%.obs $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
|
||||
$(E) '$(STAGE) Updating $(notdir $@)'
|
||||
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
|
||||
|
||||
$(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
|
||||
$(E) '$(STAGE) Updating $(notdir $@)'
|
||||
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
|
||||
|
||||
# Guard against trying to run GRFCODEC/NFORENUM without either being set.
|
||||
ifdef GRFCODEC
|
||||
ifdef NFORENUM
|
||||
|
||||
# Compile extra grf
|
||||
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk
|
||||
$(E) '$(STAGE) Assembling openttd.nfo'
|
||||
$(Q)-mkdir -p $(OBJS_DIR)/sprites
|
||||
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
|
||||
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo
|
||||
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
|
||||
$(E) '$(STAGE) Compiling openttd.grf'
|
||||
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
|
||||
$(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
|
||||
|
||||
# The copy operation of PNG_FILES is duplicated from the target 'openttd.grf', thus those targets may not run in parallel.
|
||||
$(BIN_DIR)/orig_extra.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk | $(BIN_DIR)/openttd.grf
|
||||
$(E) '$(STAGE) Assembling orig_extra.nfo'
|
||||
$(Q)-mkdir -p $(OBJS_DIR)/sprites
|
||||
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
|
||||
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/orig_extra.nfo > $(OBJS_DIR)/sprites/orig_extra.nfo
|
||||
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/orig_extra.nfo
|
||||
$(E) '$(STAGE) Compiling orig_extra.grf'
|
||||
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/orig_extra.grf
|
||||
$(Q)cp $(OBJS_DIR)/orig_extra.grf $(BIN_DIR)/orig_extra.grf
|
||||
|
||||
endif
|
||||
endif
|
||||
|
||||
# Clean up temporary files.
|
||||
clean:
|
||||
$(Q)rm -f *.bak *.grf $(OBT_FILES)
|
||||
|
||||
# Clean up temporary files
|
||||
mrproper: clean
|
||||
$(Q)rm -fr sprites
|
||||
|
||||
.PHONY: all mrproper depend clean
|
187
Makefile.in
187
Makefile.in
@@ -1,187 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
else
|
||||
Q = @
|
||||
endif
|
||||
|
||||
include Makefile.am
|
||||
|
||||
CONFIG_CACHE_PWD = !!CONFIG_CACHE_PWD!!
|
||||
CONFIG_CACHE_SOURCE_LIST = !!CONFIG_CACHE_SOURCE_LIST!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
ICON_THEME_DIR = !!ICON_THEME_DIR!!
|
||||
MAN_DIR = !!MAN_DIR!!
|
||||
MENU_DIR = !!MENU_DIR!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
|
||||
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
|
||||
INSTALL_DIR = !!INSTALL_DIR!!
|
||||
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
|
||||
INSTALL_MAN_DIR = "$(INSTALL_DIR)/$(MAN_DIR)"
|
||||
INSTALL_MENU_DIR = "$(INSTALL_DIR)/$(MENU_DIR)"
|
||||
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
|
||||
INSTALL_ICON_THEME_DIR = "$(INSTALL_DIR)/$(ICON_THEME_DIR)"
|
||||
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
|
||||
INSTALL_DOC_DIR = "$(INSTALL_DIR)/"!!DOC_DIR!!
|
||||
SOURCE_LIST = !!SOURCE_LIST!!
|
||||
CONFIGURE_FILES = !!CONFIGURE_FILES!!
|
||||
BINARY_NAME = !!BINARY_NAME!!
|
||||
STRIP = !!STRIP!!
|
||||
TTD = !!TTD!!
|
||||
TTDS = $(SRC_DIRS:%=%/$(TTD))
|
||||
OS = !!OS!!
|
||||
OSXAPP = !!OSXAPP!!
|
||||
LIPO = !!LIPO!!
|
||||
AWK = !!AWK!!
|
||||
SORT = !!SORT!!
|
||||
DISTCC = !!DISTCC!!
|
||||
|
||||
RES := $(shell if [ ! -f $(CONFIG_CACHE_PWD) ] || [ "`pwd`" != "`cat $(CONFIG_CACHE_PWD)`" ]; then echo "`pwd`" > $(CONFIG_CACHE_PWD); fi )
|
||||
RES := $(shell if [ ! -f $(CONFIG_CACHE_SOURCE_LIST) ] || [ -n "`cmp $(CONFIG_CACHE_SOURCE_LIST) $(SOURCE_LIST) 2>/dev/null`" ]; then cp $(SOURCE_LIST) $(CONFIG_CACHE_SOURCE_LIST); fi )
|
||||
|
||||
all: config.pwd config.cache
|
||||
ifdef DISTCC
|
||||
@if [ -z "`echo '$(MFLAGS)' | grep '\-j'`" ]; then echo; echo "WARNING: you enabled distcc support, but you don't seem to be using the -jN paramter"; echo; fi
|
||||
endif
|
||||
@for dir in $(DIRS); do \
|
||||
$(MAKE) -C $$dir all || exit 1; \
|
||||
done
|
||||
ifdef LIPO
|
||||
# Lipo is an OSX thing. If it is defined, it means we are building for universal,
|
||||
# and so we have have to combine the binaries into one big binary
|
||||
|
||||
# Remove the last binary made by the last compiled target
|
||||
$(Q)rm -f $(BIN_DIR)/$(TTD)
|
||||
# Make all the binaries into one
|
||||
$(Q)$(LIPO) -create -output $(BIN_DIR)/$(TTD) $(TTDS)
|
||||
endif
|
||||
|
||||
help:
|
||||
@echo "Available make commands:"
|
||||
@echo ""
|
||||
@echo "Compilation:"
|
||||
@echo " all compile the executable and the lang files"
|
||||
@echo " lang compile the lang files only"
|
||||
@echo "Clean up:"
|
||||
@echo " clean remove the files generated during compilation"
|
||||
@echo " mrproper remove the files generated during configuration and compilation"
|
||||
@echo "Run after compilation:"
|
||||
@echo " run execute openttd after the compilation"
|
||||
@echo " run-gdb execute openttd in debug mode after the compilation"
|
||||
@echo " run-prof execute openttd in profiling mode after the compilation"
|
||||
@echo "Installation:"
|
||||
@echo " install install the compiled files and the data-files after the compilation"
|
||||
@echo " bundle create the base for an installation bundle"
|
||||
@echo " bundle_zip create the zip installation bundle"
|
||||
@echo " bundle_gzip create the gzip installation bundle"
|
||||
@echo " bundle_bzip2 create the bzip2 installation bundle"
|
||||
@echo " bundle_lha create the lha installation bundle"
|
||||
@echo " bundle_dmg create the dmg installation bundle"
|
||||
|
||||
config.pwd: $(CONFIG_CACHE_PWD)
|
||||
$(MAKE) reconfigure
|
||||
|
||||
config.cache: $(CONFIG_CACHE_SOURCE_LIST) $(CONFIGURE_FILES)
|
||||
$(MAKE) reconfigure
|
||||
|
||||
reconfigure:
|
||||
ifeq ($(shell if test -f config.cache; then echo 1; fi), 1)
|
||||
@echo "----------------"
|
||||
@echo "The system detected that source.list or any configure file is altered."
|
||||
@echo " Going to reconfigure with last known settings..."
|
||||
@echo "----------------"
|
||||
# Make sure we don't lock config.cache
|
||||
@$(shell cat config.cache | sed 's@\\ @\\\\ @g') || exit 1
|
||||
@echo "----------------"
|
||||
@echo "Reconfig done. Please re-execute make."
|
||||
@echo "----------------"
|
||||
else
|
||||
@echo "----------------"
|
||||
@echo "Have not found a configuration, please run configure first."
|
||||
@echo "----------------"
|
||||
@exit 1
|
||||
endif
|
||||
|
||||
clean:
|
||||
@for dir in $(DIRS); do \
|
||||
$(MAKE) -C $$dir clean; \
|
||||
done
|
||||
$(Q)rm -rf $(BUNDLE_TARGET)
|
||||
|
||||
lang:
|
||||
@for dir in $(LANG_DIRS); do \
|
||||
$(MAKE) -C $$dir all; \
|
||||
done
|
||||
|
||||
mrproper:
|
||||
@for dir in $(DIRS); do \
|
||||
$(MAKE) -C $$dir mrproper; \
|
||||
done
|
||||
# Don't be tempted to merge these two for loops. Doing that breaks make
|
||||
# --dry-run, since make has this "feature" that it always runs commands
|
||||
# containing $(MAKE), even when --dry-run is passed. The objective is of
|
||||
# course to also get a dry-run of submakes, but make is not smart enough
|
||||
# to see that a for loop runs both a submake and an actual command.
|
||||
@for dir in $(DIRS); do \
|
||||
rm -f $$dir/Makefile; \
|
||||
done
|
||||
$(Q)rm -rf objs
|
||||
$(Q)rm -f Makefile Makefile.am Makefile.bundle
|
||||
$(Q)rm -f media/openttd.desktop media/openttd.desktop.install
|
||||
$(Q)rm -f $(CONFIG_CACHE_SOURCE_LIST) config.cache config.pwd config.log $(CONFIG_CACHE_PWD)
|
||||
# directories for bundle generation
|
||||
$(Q)rm -rf $(BUNDLE_DIR)
|
||||
$(Q)rm -rf $(BUNDLES_DIR)
|
||||
# output of profiling
|
||||
$(Q)rm -f $(BIN_DIR)/gmon.out
|
||||
# output of generating 'API' documentation
|
||||
$(Q)rm -rf $(ROOT_DIR)/docs/source
|
||||
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
|
||||
$(Q)rm -rf $(ROOT_DIR)/docs/gamedocs
|
||||
# directories created by OpenTTD on regression testing
|
||||
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
|
||||
distclean: mrproper
|
||||
|
||||
maintainer-clean: distclean
|
||||
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/orig_extra.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm
|
||||
|
||||
depend:
|
||||
@for dir in $(SRC_DIRS); do \
|
||||
$(MAKE) -C $$dir depend; \
|
||||
done
|
||||
|
||||
run: all
|
||||
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS)
|
||||
|
||||
run-gdb: all
|
||||
$(Q)cd !!BIN_DIR!! && gdb --ex run --args ./!!TTD!! $(OPENTTD_ARGS)
|
||||
|
||||
run-prof: all
|
||||
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS) && gprof !!TTD!! | less
|
||||
|
||||
regression: all
|
||||
$(Q)cd !!BIN_DIR!! && sh ai/regression/run.sh
|
||||
test: regression
|
||||
|
||||
%.o:
|
||||
@for dir in $(SRC_DIRS); do \
|
||||
$(MAKE) -C $$dir $(@:src/%=%); \
|
||||
done
|
||||
|
||||
%.lng:
|
||||
@for dir in $(LANG_DIRS); do \
|
||||
$(MAKE) -C $$dir $@; \
|
||||
done
|
||||
|
||||
.PHONY: test distclean mrproper clean
|
||||
|
||||
include Makefile.bundle
|
@@ -1,89 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
STRGEN = !!STRGEN!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
LANG_DIR = !!LANG_DIR!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
|
||||
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
CXXFLAGS_BUILD= !!CXXFLAGS_BUILD!!
|
||||
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
|
||||
STRGEN_FLAGS = !!STRGEN_FLAGS!!
|
||||
STAGE = !!STAGE!!
|
||||
LANG_SUPPRESS = !!LANG_SUPPRESS!!
|
||||
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
|
||||
|
||||
ifeq ($(LANG_SUPPRESS), yes)
|
||||
LANG_ERRORS = >/dev/null 2>&1
|
||||
endif
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
E = @true
|
||||
else
|
||||
Q = @
|
||||
E = @echo
|
||||
endif
|
||||
|
||||
RES := $(shell mkdir -p $(BIN_DIR)/lang )
|
||||
|
||||
all: table/strings.h $(LANGS)
|
||||
|
||||
strgen_base.o: $(SRC_DIR)/strgen/strgen_base.cpp $(SRC_DIR)/strgen/strgen.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
strgen.o: $(SRC_DIR)/strgen/strgen.cpp $(SRC_DIR)/strgen/strgen.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
string.o: $(SRC_DIR)/string.cpp $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
lang/english.txt: $(LANG_DIR)/english.txt
|
||||
$(Q)mkdir -p lang
|
||||
$(Q)cp $(LANG_DIR)/english.txt lang/english.txt
|
||||
|
||||
$(STRGEN): alloc_func.o string.o strgen_base.o strgen.o getoptdata.o
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
|
||||
|
||||
table/strings.h: lang/english.txt $(STRGEN)
|
||||
$(E) '$(STAGE) Generating $@'
|
||||
@mkdir -p table
|
||||
$(Q)./$(STRGEN) -s $(LANG_DIR) -d table
|
||||
|
||||
$(LANGS): %.lng: $(LANG_DIR)/%.txt $(STRGEN) lang/english.txt
|
||||
$(E) '$(STAGE) Compiling language $(*F)'
|
||||
$(Q)./$(STRGEN) $(STRGEN_FLAGS) -s $(LANG_DIR) -d $(LANG_OBJS_DIR) $< $(LANG_ERRORS) && cp $@ $(BIN_DIR)/lang || true # Do not fail all languages when one fails
|
||||
|
||||
depend:
|
||||
|
||||
clean:
|
||||
$(E) '$(STAGE) Cleaning up language files'
|
||||
$(Q)rm -f strgen_base.o strgen.o string.o alloc_func.o getoptdata.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.*
|
||||
|
||||
mrproper: clean
|
||||
$(Q)rm -rf $(BIN_DIR)/lang
|
||||
|
||||
%.lng:
|
||||
@echo '$(STAGE) No such language: $(@:%.lng=%)'
|
||||
|
||||
.PHONY: all mrproper depend clean
|
@@ -1,47 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Makefile for creating bundles of MSVC's binaries in the same way as we make
|
||||
# the zip bundles for ALL other OSes.
|
||||
#
|
||||
# Usage: make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=openttd-<version>-win[32|64]
|
||||
# or make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=OTTD-win[32|64]-nightly-<revision>
|
||||
#
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
else
|
||||
Q = @
|
||||
endif
|
||||
|
||||
AWK = "awk"
|
||||
ROOT_DIR := $(shell pwd)
|
||||
BIN_DIR = "$(ROOT_DIR)/bin"
|
||||
SRC_DIR = "$(ROOT_DIR)/src"
|
||||
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
|
||||
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
|
||||
TTD = openttd.exe
|
||||
PDB = openttd.pdb
|
||||
MODE = Release
|
||||
TARGET := $(shell echo $(PLATFORM) | sed "s@win64@x64@;s@win32@Win32@")
|
||||
|
||||
all:
|
||||
$(Q)cp objs/$(TARGET)/$(MODE)/$(TTD) $(BIN_DIR)/$(TTD)
|
||||
|
||||
include Makefile.bundle.in
|
||||
|
||||
bundle_pdb:
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).pdb.xz'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)cp objs/$(TARGET)/Release/$(PDB) $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
|
||||
$(Q)xz -9 $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
|
||||
|
||||
regression: all
|
||||
$(Q)cp bin/$(TTD) bin/openttd
|
||||
$(Q)cd bin && sh ai/regression/run.sh
|
@@ -1,65 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
SETTINGSGEN = !!SETTINGSGEN!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
|
||||
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
|
||||
STAGE = !!STAGE!!
|
||||
SETTING_OBJS_DIR = !!SETTING_OBJS_DIR!!
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
E = @true
|
||||
else
|
||||
Q = @
|
||||
E = @echo
|
||||
endif
|
||||
|
||||
all: table/settings.h
|
||||
|
||||
settingsgen.o: $(SRC_DIR)/settingsgen/settingsgen.cpp $(SRC_DIR)/string_func.h $(SRC_DIR)/strings_type.h $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/ini_type.h $(SRC_DIR)/core/smallvec_type.hpp $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
string.o: $(SRC_DIR)/string.cpp $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
ini_load.o: $(SRC_DIR)/ini_load.cpp $(SRC_DIR)/core/alloc_func.hpp $(SRC_DIR)/core/mem_func.hpp $(SRC_DIR)/ini_type.h $(SRC_DIR)/string_func.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
$(SETTINGSGEN): alloc_func.o string.o ini_load.o settingsgen.o getoptdata.o
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
|
||||
|
||||
table/settings.h: $(SETTINGSGEN) $(SRC_DIR)/table/settings.h.preamble $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
|
||||
$(E) '$(STAGE) Generating $@'
|
||||
@mkdir -p table
|
||||
$(Q)./$(SETTINGSGEN) -o table/settings.h -b $(SRC_DIR)/table/settings.h.preamble -a $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
|
||||
|
||||
depend:
|
||||
|
||||
clean:
|
||||
$(E) '$(STAGE) Cleaning up settings files'
|
||||
$(Q)rm -f settingsgen.o alloc_func.o getoptdata.o string.o ini_load.o $(SETTINGSGEN) table/settings.h
|
||||
|
||||
mrproper: clean
|
||||
|
||||
.PHONY: all mrproper depend clean
|
300
Makefile.src.in
300
Makefile.src.in
@@ -1,300 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
CC_HOST = !!CC_HOST!!
|
||||
CXX_HOST = !!CXX_HOST!!
|
||||
CC_BUILD = !!CC_BUILD!!
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
WINDRES = !!WINDRES!!
|
||||
STRIP = !!STRIP!!
|
||||
CFLAGS = !!CFLAGS!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
CXXFLAGS = !!CXXFLAGS!!
|
||||
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
|
||||
LIBS = !!LIBS!!
|
||||
LDFLAGS = !!LDFLAGS!!
|
||||
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
LANG_DIR = !!LANG_DIR!!
|
||||
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
|
||||
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
|
||||
SETTING_OBJS_DIR= !!SETTING_OBJS_DIR!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
SCRIPT_SRC_DIR = !!SCRIPT_SRC_DIR!!
|
||||
MEDIA_DIR = !!MEDIA_DIR!!
|
||||
TTD = !!TTD!!
|
||||
STRGEN = !!STRGEN!!
|
||||
DEPEND = !!DEPEND!!
|
||||
OS = !!OS!!
|
||||
STAGE = !!STAGE!!
|
||||
MAKEDEPEND = !!MAKEDEPEND!!
|
||||
CFLAGS_MAKEDEP = !!CFLAGS_MAKEDEP!!
|
||||
SORT = !!SORT!!
|
||||
AWK = !!AWK!!
|
||||
CONFIG_CACHE_COMPILER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_COMPILER!!
|
||||
CONFIG_CACHE_LINKER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_LINKER!!
|
||||
CONFIG_CACHE_SOURCE = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_SOURCE!!
|
||||
CONFIG_CACHE_VERSION = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_VERSION!!
|
||||
|
||||
OBJS_C := !!OBJS_C!!
|
||||
OBJS_CPP := !!OBJS_CPP!!
|
||||
OBJS_MM := !!OBJS_MM!!
|
||||
OBJS_RC := !!OBJS_RC!!
|
||||
OBJS := $(OBJS_C) $(OBJS_CPP) $(OBJS_MM) $(OBJS_RC)
|
||||
SRCS := !!SRCS!!
|
||||
|
||||
# All C-files depend on those 3 files
|
||||
FILE_DEP := $(CONFIG_CACHE_COMPILER)
|
||||
# Create all dirs and subdirs
|
||||
RES := $(shell mkdir -p $(BIN_DIR) $(sort $(dir $(OBJS))))
|
||||
|
||||
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
|
||||
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
|
||||
ifdef SCRIPT_SRC_DIR
|
||||
CFLAGS_MAKEDEP += -I $(SCRIPT_SRC_DIR)
|
||||
endif
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
E = @true
|
||||
else
|
||||
Q = @
|
||||
E = @echo
|
||||
endif
|
||||
|
||||
# Our default target
|
||||
all: $(BIN_DIR)/$(TTD)
|
||||
|
||||
# This are 2 rules that are pointing back to STRGEN stuff.
|
||||
# There is not really a need to have them here, but in case
|
||||
# some weirdo wants to run 'make' in the 'src' dir and expects
|
||||
# the languages to be recompiled, this catches that case and
|
||||
# takes care of it nicely.
|
||||
$(LANG_OBJS_DIR)/$(STRGEN):
|
||||
$(MAKE) -C $(LANG_OBJS_DIR) $(STRGEN)
|
||||
|
||||
$(LANG_OBJS_DIR)/table/strings.h: $(LANG_DIR)/english.txt $(LANG_OBJS_DIR)/$(STRGEN)
|
||||
$(MAKE) -C $(LANG_OBJS_DIR) table/strings.h
|
||||
|
||||
# Always run version detection, so we always have an accurate modified
|
||||
# flag
|
||||
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
|
||||
MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ')
|
||||
|
||||
# Use autodetected revisions
|
||||
VERSION := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
|
||||
ISODATE := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ')
|
||||
GITHASH := $(shell echo "$(VERSIONS)" | cut -f 4 -d' ')
|
||||
ISTAG := $(shell echo "$(VERSIONS)" | cut -f 5 -d' ')
|
||||
ISSTABLETAG := $(shell echo "$(VERSIONS)" | cut -f 6 -d' ')
|
||||
|
||||
# Make sure we have something in VERSION and ISODATE
|
||||
ifeq ($(VERSION),)
|
||||
VERSION := norev000
|
||||
endif
|
||||
ifeq ($(ISODATE),)
|
||||
ISODATE := 00000000
|
||||
endif
|
||||
|
||||
# This helps to recompile if flags change
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CFLAGS) $(CXXFLAGS)" ]; then echo "$(CFLAGS) $(CXXFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_LINKER) 2>/dev/null`" != "$(LDFLAGS) $(LIBS)" ]; then echo "$(LDFLAGS) $(LIBS)" > $(CONFIG_CACHE_LINKER); fi )
|
||||
|
||||
# If there is a change in the source-file-list, make sure we recheck the deps
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_SOURCE) 2>/dev/null`" != "$(SRCS)" ]; then echo "$(SRCS)" > $(CONFIG_CACHE_SOURCE); fi )
|
||||
# If there is a change in the revision, make sure we recompile rev.cpp
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_VERSION) 2>/dev/null`" != "$(VERSION) $(MODIFIED)" ]; then echo "$(VERSION) $(MODIFIED)" > $(CONFIG_CACHE_VERSION); fi )
|
||||
|
||||
ifndef MAKEDEPEND
|
||||
# The slow, but always correct, dep-check
|
||||
DEP_MASK := %.d
|
||||
DEPS := $(OBJS:%.o=%.d)
|
||||
|
||||
# Only include the deps if we are compiling everything
|
||||
ifeq ($(filter %.o clean mrproper, $(MAKECMDGOALS)),)
|
||||
-include $(DEPS)
|
||||
else
|
||||
# In case we want to compile a single target, include the .d file for it
|
||||
ifneq ($(filter %.o, $(MAKECMDGOALS)),)
|
||||
SINGLE_DEP := $(filter %.o, $(MAKECMDGOALS))
|
||||
-include $(SINGLE_DEP:%.o=%.d)
|
||||
endif
|
||||
endif
|
||||
|
||||
# Find the deps via GCC. Rarely wrong, but a bit slow
|
||||
|
||||
$(OBJS_C:%.o=%.d): %.d: $(SRC_DIR)/%.c $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.c=%.c)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
|
||||
|
||||
$(OBJS_CPP:%.o=%.d): %.d: $(SRC_DIR)/%.cpp $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
|
||||
|
||||
$(OBJS_MM:%.o=%.d): %.d: $(SRC_DIR)/%.mm $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
|
||||
|
||||
$(OBJS_RC:%.o=%.d): %.d: $(SRC_DIR)/%.rc $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.rc=%.rc)'
|
||||
$(Q)touch $@
|
||||
|
||||
else
|
||||
# The much faster, but can be wrong, dep-check
|
||||
DEP_MASK :=
|
||||
DEPS := Makefile.dep
|
||||
|
||||
# Only include the deps if we are not cleaning
|
||||
ifeq ($(filter depend clean mrproper, $(MAKECMDGOALS)),)
|
||||
-include Makefile.dep
|
||||
endif
|
||||
|
||||
ifeq ("$(SRC_OBJS_DIR)/$(DEPEND)","$(MAKEDEPEND)")
|
||||
DEP := $(MAKEDEPEND)
|
||||
$(SRC_OBJS_DIR)/$(DEPEND): $(SRC_DIR)/depend/depend.cpp
|
||||
$(E) '$(STAGE) Compiling and linking $(DEPEND)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
|
||||
endif
|
||||
|
||||
# Macro for invoking a command on groups of 100 words at a time
|
||||
# (analogous to xargs(1)). The macro invokes itself recursively
|
||||
# until the list of words is depleted.
|
||||
#
|
||||
# Usage: $(call xargs,COMMAND,LIST)
|
||||
#
|
||||
# COMMAND should be a shell command to which the words will be
|
||||
# appended as arguments in groups of 100.
|
||||
define xargs
|
||||
$(1) $(wordlist 1,100,$(2))
|
||||
$(if $(word 101,$(2)),$(call xargs,$(1),$(wordlist 101,$(words $(2)),$(2))))
|
||||
endef
|
||||
|
||||
# Make sure that only 'make depend' ALWAYS triggers a recheck
|
||||
ifeq ($(filter depend, $(MAKECMDGOALS)),)
|
||||
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE) $(DEP)
|
||||
else
|
||||
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(DEP) FORCE
|
||||
endif
|
||||
$(E) '$(STAGE) DEP CHECK (all files)'
|
||||
$(Q)rm -f Makefile.dep.tmp
|
||||
$(Q)touch Makefile.dep.tmp
|
||||
|
||||
# Calculate the deps via makedepend
|
||||
$(call xargs,$(Q)$(MAKEDEPEND) -f$(SRC_OBJS_DIR)/Makefile.dep.tmp -o.o -Y -v -a -- $(CFLAGS_MAKEDEP) -- 2>/dev/null,$(SRCS:%=$(SRC_DIR)/%))
|
||||
|
||||
# Remove all comments and includes that don't start with $(SRC_DIR)
|
||||
# Remove $(SRC_DIR) from object-file-name
|
||||
@$(AWK) ' \
|
||||
/^# DO NOT/ { print $$0 ; next} \
|
||||
/^#/ {next} \
|
||||
/: / { \
|
||||
left = NF - 1; \
|
||||
for (n = 2; n <= NF; n++) { \
|
||||
if (match($$n, "^$(ROOT_DIR)") == 0) { \
|
||||
$$n = ""; \
|
||||
left--; \
|
||||
} \
|
||||
} \
|
||||
gsub("$(SRC_DIR)/", "", $$1); \
|
||||
if (left > 0) { \
|
||||
print $$0; \
|
||||
$$1 = "Makefile.dep:"; \
|
||||
print $$0; \
|
||||
} \
|
||||
next \
|
||||
} \
|
||||
{ \
|
||||
print $$0 \
|
||||
} \
|
||||
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | LC_ALL=C $(SORT) > Makefile.dep
|
||||
|
||||
$(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak
|
||||
|
||||
endif
|
||||
|
||||
# Avoid problems with deps if a .h/.hpp/.hpp.sq file is deleted without the deps
|
||||
# being updated. Now the Makefile continues, the deps are recreated
|
||||
# and all will be fine.
|
||||
%.h %.hpp %.hpp.sq:
|
||||
@true
|
||||
|
||||
|
||||
# Compile all the files according to the targets
|
||||
|
||||
$(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
$(filter-out %sse2.o, $(filter-out %ssse3.o, $(filter-out %sse4.o, $(OBJS_CPP)))): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(filter %sse2.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse2 -o $@ $<
|
||||
|
||||
$(filter %ssse3.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -mssse3 -o $@ $<
|
||||
|
||||
$(filter %sse4.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse4.1 -o $@ $<
|
||||
|
||||
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling resource $(<:$(SRC_DIR)/%.rc=%.rc)'
|
||||
$(Q)$(WINDRES) -o $@ $<
|
||||
|
||||
$(BIN_DIR)/$(TTD): $(TTD)
|
||||
$(Q)cp $(TTD) $(BIN_DIR)/$(TTD)
|
||||
ifeq ($(OS), UNIX)
|
||||
$(Q)cp $(MEDIA_DIR)/openttd.32.bmp $(BIN_DIR)/baseset/
|
||||
endif
|
||||
ifeq ($(OS), OSX)
|
||||
$(Q)cp $(ROOT_DIR)/os/macosx/splash.png $(BIN_DIR)/baseset/
|
||||
endif
|
||||
|
||||
$(TTD): $(OBJS) $(CONFIG_CACHE_LINKER)
|
||||
$(E) '$(STAGE) Linking $@'
|
||||
$(Q)+$(CXX_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
|
||||
ifdef STRIP
|
||||
$(Q)$(STRIP) $@
|
||||
endif
|
||||
ifeq ($(OS), DOS)
|
||||
$(E) '$(STAGE) Adding CWSDPMI stub to $@'
|
||||
$(Q)$(ROOT_DIR)/os/dos/make_dos_binary_selfcontained.sh $(SRC_OBJS_DIR)/$@
|
||||
endif
|
||||
|
||||
# Revision files
|
||||
|
||||
$(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/rev.cpp.in
|
||||
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g;s@!!ISTAG!!@$(ISTAG)@g;s@!!ISSTABLETAG!!@$(ISSTABLETAG)@g" > $(SRC_DIR)/rev.cpp
|
||||
|
||||
$(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in
|
||||
$(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g;s@!!ISTAG!!@$(ISTAG)@g;s@!!ISSTABLETAG!!@$(ISSTABLETAG)@g" > $(SRC_DIR)/os/windows/ottdres.rc
|
||||
|
||||
FORCE:
|
||||
|
||||
depend: $(DEPS)
|
||||
|
||||
clean:
|
||||
$(E) '$(STAGE) Cleaning up object files'
|
||||
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(DEPEND) $(TTD:%=$(BIN_DIR)/%) $(BIN_DIR)/baseset/openttd.32.bmp $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_SOURCE)
|
||||
|
||||
mrproper: clean
|
||||
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/os/windows/ottdres.rc
|
||||
|
||||
%.o:
|
||||
@echo '$(STAGE) No such source-file: $(@:%.o=%).[c|cpp|mm|rc]'
|
||||
|
||||
.PHONY: all mrproper depend clean FORCE
|
839
README.md
839
README.md
@@ -1,839 +0,0 @@
|
||||
# OpenTTD
|
||||
|
||||
## Table of contents
|
||||
|
||||
- 1.0) [About](#10-about)
|
||||
- 2.0) [Contacting](#20-contacting)
|
||||
- 2.1) [Reporting bugs](#21-reporting-bugs)
|
||||
- 2.2) [Reporting desyncs](#22-reporting-desyncs)
|
||||
- 3.0) [Supported platforms](#30-supported-platforms)
|
||||
- 4.0) [Installing and running OpenTTD](#40-installing-and-running-openttd)
|
||||
- 4.1) [(Required) 3rd party files](#41-required-3rd-party-files)
|
||||
- 4.2) [OpenTTD directories](#42-openttd-directories)
|
||||
- 4.3) [Portable installations (portable media)](#43-portable-installations-portable-media)
|
||||
- 4.4) [Files in tar (archives)](#44-files-in-tar-archives)
|
||||
- 5.0) [OpenTTD features](#50-openttd-features)
|
||||
- 5.1) [Logging of potentially dangerous actions](#51-logging-of-potentially-dangerous-actions)
|
||||
- 5.2) [Frame rate and performance metrics](#52-frame-rate-and-performance-metrics)
|
||||
- 6.0) [Configuration file](#60-configuration-file)
|
||||
- 7.0) [Compiling](#70-compiling)
|
||||
- 7.1) [Required/optional libraries](#71-requiredoptional-libraries)
|
||||
- 7.2) [Supported compilers](#72-supported-compilers)
|
||||
- 7.3) [Compilation of base sets](#73-compilation-of-base-sets)
|
||||
- 8.0) [Translating](#80-translating)
|
||||
- 8.1) [Translation](#81-translation)
|
||||
- 8.2) [Previewing](#82-previewing)
|
||||
- 9.0) [Troubleshooting](#90-troubleshooting)
|
||||
- 10.0) [Licensing](#100-licensing)
|
||||
- X.X) [Credits](#xx-credits)
|
||||
|
||||
## 1.0) About
|
||||
|
||||
OpenTTD is a transport simulation game based upon the popular game Transport
|
||||
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
|
||||
game as closely as possible while extending it with new features.
|
||||
|
||||
OpenTTD is licensed under the GNU General Public License version 2.0,
|
||||
but includes some 3rd party software under different licenses. See the
|
||||
section "Licensing" below for details.
|
||||
|
||||
## 2.0) Contacting
|
||||
|
||||
The easiest way to contact the OpenTTD team is by submitting bug reports or
|
||||
posting comments in our forums. You can also chat with us on IRC (#openttd
|
||||
on irc.oftc.net).
|
||||
|
||||
The OpenTTD homepage is https://www.openttd.org.
|
||||
|
||||
You can also find the OpenTTD forums at
|
||||
[https://www.tt-forums.net](https://www.tt-forums.net/viewforum.php?f=55).
|
||||
|
||||
### 2.1) Reporting bugs
|
||||
|
||||
First of all, check whether the bug is not already known. Do this by looking
|
||||
through the file called 'known-bugs.txt' which is distributed with OpenTTD
|
||||
like this readme.
|
||||
|
||||
For tracking our bugs we are using GitHub's issue tracker. You can find
|
||||
the tracker at https://github.com/OpenTTD/OpenTTD/issues. Before actually
|
||||
reporting take a look through the already reported bugs there to see if
|
||||
the bug is already known. The 'known-bugs.txt' file might be a bit outdated
|
||||
at the moment you are reading it as only bugs known before the release
|
||||
are documented there. Also look through the recently closed bugs.
|
||||
|
||||
When you are sure it is not already reported you should:
|
||||
|
||||
- Make sure you are running a recent version, i.e. run the latest stable or
|
||||
nightly based on where you found the bug.
|
||||
- Make sure you are not running a non-official binary, like a patch pack.
|
||||
When you are playing with a patch pack you should report any bugs to the
|
||||
forum thread related to that patch pack.
|
||||
- Make it reproducible for the developers. In other words, create a savegame
|
||||
in which you can reproduce the issue once loaded. It is very useful to give
|
||||
us the crash.dmp, crash.sav, crash.log and crash screenshot which are
|
||||
created on crashes.
|
||||
- Check whether the bug is already reported on our bug tracker. This includes
|
||||
searching for recently closed bug reports as the bug might already be fixed.
|
||||
|
||||
After you have done all that you can report the bug. Please include the
|
||||
following information in your bug report:
|
||||
|
||||
- OpenTTD version (PLEASE test the latest Git revision/nightly build)
|
||||
- Bug details, including instructions how to reproduce it
|
||||
- Platform (Windows, Linux, FreeBSD, …) and compiler (including version) if
|
||||
you compiled OpenTTD yourself.
|
||||
- The processor architecture of your OS (32-bit Windows, 64-bit Windows,
|
||||
Linux on an ARM, Mac OS X on a PowerPC, etc.)
|
||||
- Attach a saved game **and** a screenshot if possible
|
||||
- If this bug only occurred recently please note the last version without
|
||||
the bug and the first version including the bug. That way we can fix it
|
||||
quicker by looking at the changes made.
|
||||
- Attach crash.dmp, crash.log and crash.sav. These files are usually created
|
||||
next to your openttd.cfg. The crash handler will tell you the location.
|
||||
|
||||
### 2.2) Reporting desyncs
|
||||
|
||||
As desyncs are hard to make reproducible OpenTTD has the ability to log all
|
||||
actions done by clients so we can replay the whole game in an effort to make
|
||||
desyncs better reproducible. You need to turn this ability on. When turned
|
||||
on an automatic savegame will be made once the map has been constructed in
|
||||
the 'save/autosave' directory, see OpenTTD directories to know where to find
|
||||
this directory. Furthermore the log file 'commands-out.log' will be created
|
||||
and all actions will be written to there.
|
||||
|
||||
To enable the desync debugging you need to set the debug level for 'desync'
|
||||
to at least 1. You do this by starting OpenTTD with '`-d desync=<level>`' as
|
||||
parameter or by typing '`debug_level desync=<level>`' in OpenTTD's internal
|
||||
console.
|
||||
The desync debug levels are:
|
||||
|
||||
- 0: nothing.
|
||||
- 1: dumping of commands to 'commands-out.log'.
|
||||
- 2: same as 1 plus checking vehicle caches and dumping that too.
|
||||
- 3: same as 2 plus monthly saves in autosave.
|
||||
- 4 and higher: same as 3
|
||||
|
||||
Restarting OpenTTD will overwrite 'commands-out.log'. OpenTTD will not remove
|
||||
the savegames (dmp_cmds_*.sav) made by the desync debugging system, so you
|
||||
have to occasionally remove them yourself!
|
||||
|
||||
The naming format of the desync savegames is as follows:
|
||||
dmp_cmds_XXXXXXXX_YYYYYYYY.sav. The XXXXXXXX is the hexadecimal representation
|
||||
of the generation seed of the game and YYYYYYYY is the hexadecimal
|
||||
representation of the date of the game. This sorts the savegames by game and
|
||||
then by date making it easier to find the right savegames.
|
||||
|
||||
When a desync has occurred with the desync debugging turned on you should file
|
||||
a bug report with the following files attached:
|
||||
|
||||
- commands-out.log as it contains all the commands that were done
|
||||
- the last saved savegame (search for the last line beginning with
|
||||
'save: dmp_cmds_' in commands-out.log). We use this savegame to check
|
||||
whether we can quickly reproduce the desync. Otherwise we will need …
|
||||
- the first saved savegame (search for the first line beginning with 'save'
|
||||
where the first part, up to the last underscore '_', is the same). We need
|
||||
this savegame to be able to reproduce the bug when the last savegame is not
|
||||
old enough. If you loaded a scenario or savegame you need to attach that.
|
||||
- optionally you can attach the savegames from around 50%, 75%, 85%, 90% and
|
||||
95% of the game's progression. We can use these savegames to speed up the
|
||||
reproduction of the desync, but we should be able to reproduce these
|
||||
savegames based on the first savegame and commands-out.log.
|
||||
- in case you use any NewGRFs you should attach the ones you used unless
|
||||
we can easily find them ourselves via bananas or when they are in the
|
||||
#openttdcoop pack.
|
||||
|
||||
Do NOT remove the dmp_cmds savegames of a desync you have reported until the
|
||||
desync has been fixed; if you, by accident, send us the wrong savegames we
|
||||
will not be able to reproduce the desync and thus will be unable to fix it.
|
||||
|
||||
## 3.0) Supported platforms
|
||||
|
||||
OpenTTD has been ported to several platforms and operating systems. It should
|
||||
not be very difficult to port it to a new platform. The currently working
|
||||
platforms are:
|
||||
|
||||
- BeOS (SDL or Allegro)
|
||||
- DOS (Allegro)
|
||||
- FreeBSD (SDL)
|
||||
- Linux (SDL or Allegro)
|
||||
- macOS (universal) (Cocoa video and sound drivers)
|
||||
- MorphOS (SDL)
|
||||
- OpenBSD (SDL)
|
||||
- OS/2 (SDL)
|
||||
- Windows (Win32 GDI (faster) or SDL or Allegro)
|
||||
|
||||
## 4.0) Installing and running OpenTTD
|
||||
|
||||
Installing OpenTTD is fairly straightforward. Either you have downloaded an
|
||||
archive which you have to extract to a directory where you want OpenTTD to
|
||||
be installed, or you have downloaded an installer, which will automatically
|
||||
extract OpenTTD in the given directory.
|
||||
|
||||
OpenTTD looks in multiple locations to find the required data files (described
|
||||
in section 4.2). Installing any 3rd party files into a 'shared' location has
|
||||
the advantage that you only need to do this step once, rather than copying the
|
||||
data files into all OpenTTD versions you have.
|
||||
|
||||
Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
|
||||
currently being used. This means that if you use a config file in one of the
|
||||
shared directories, savegames will reside in the save/ directory next to the
|
||||
openttd.cfg file there.
|
||||
|
||||
If you want savegames and screenshots in the directory where the OpenTTD binary
|
||||
resides, simply have your config file in that location. But if you remove this
|
||||
config file, savegames will still be in this directory (see notes in
|
||||
section 4.2 'OpenTTD directories')
|
||||
|
||||
OpenTTD comes without AIs, so if you want to play with AIs you have to download
|
||||
them. The easiest way is via the 'Check Online Content' button in the main menu.
|
||||
You can select some AIs that you think are compatible with your playing style.
|
||||
Another way is manually downloading the AIs from the forum although then you
|
||||
need to make sure that you install all the required AI libraries too; they get
|
||||
automatically selected (and downloaded) if you get the AIs via the 'Check
|
||||
Online Content'. If you do not have an AI but have configured OpenTTD to start
|
||||
an AI a message will be shown that the 'dummy' AI has been started.
|
||||
|
||||
### 4.1) (Required) 3rd party files
|
||||
|
||||
Before you run OpenTTD, you need to put the game's data files into a baseset/
|
||||
directory which can be located in various places addressed in the following
|
||||
section.
|
||||
|
||||
For OpenTTD you need to acquire some third party data files. For this you have
|
||||
the choice of using the original Transport Tycoon Deluxe data files or a set
|
||||
of free data files.
|
||||
|
||||
Do NOT copy files included with OpenTTD into 'shared' directories (explained in
|
||||
the following sections) as sooner or later you will run into graphical glitches
|
||||
when using other versions of the game.
|
||||
|
||||
#### 4.1.1) Free graphics and sound files
|
||||
|
||||
The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
|
||||
OpenMSX for music can be found at:
|
||||
|
||||
- https://www.openttd.org/download-opengfx for OpenGFX
|
||||
- https://www.openttd.org/download-opensfx for OpenSFX
|
||||
- https://www.openttd.org/download-openmsx for OpenMSX
|
||||
|
||||
Please follow the readme of these packages about the installation procedure.
|
||||
The Windows installer can optionally download and install these packages.
|
||||
|
||||
#### 4.1.2) Original Transport Tycoon Deluxe graphics and sound files
|
||||
|
||||
If you want to play with the original Transport Tycoon Deluxe data files you
|
||||
have to copy the data files from the CD-ROM into the baseset/ directory. It
|
||||
does not matter whether you copy them from the DOS or Windows version of
|
||||
Transport Tycoon Deluxe. The Windows install can optionally copy these files.
|
||||
You need to copy the following files:
|
||||
- sample.cat
|
||||
- trg1r.grf or TRG1.GRF
|
||||
- trgcr.grf or TRGC.GRF
|
||||
- trghr.grf or TRGH.GRF
|
||||
- trgir.grf or TRGI.GRF
|
||||
- trgtr.grf or TRGT.GRF
|
||||
|
||||
#### 4.1.3) Original Transport Tycoon Deluxe music
|
||||
|
||||
If you want the Transport Tycoon Deluxe music, copy the appropriate files from
|
||||
the original game into the baseset folder.
|
||||
- TTD for Windows: All files in the gm/ folder (gm_tt00.gm up to gm_tt21.gm)
|
||||
- TTD for DOS: The GM.CAT file
|
||||
- Transport Tycoon Original: The GM.CAT file, but rename it to GM-TTO.CAT
|
||||
|
||||
#### 4.1.4) AIs
|
||||
|
||||
If you want AIs use the in-game content downloader. If for some reason that is
|
||||
not possible or you want to use an AI that has not been uploaded to the content
|
||||
download system download the tar file and place it in the ai/ directory. If the
|
||||
AI needs libraries you will have to download those too and put them in the
|
||||
ai/library/ directory. All AIs and AI Libraries that have been uploaded to
|
||||
the content download system can be found at https://noai.openttd.org/downloads.
|
||||
The AIs and libraries can be found their in the form of .tar.gz packages.
|
||||
OpenTTD can read inside tar files but it does not extract .tar.gz files by itself.
|
||||
|
||||
To figure out which libraries you need for an AI you have to start the AI and
|
||||
wait for an error message to pop up. The error message will tell you
|
||||
'could not find library "lib-name"'. Download that library and try again.
|
||||
|
||||
#### 4.1.5) Game scripts
|
||||
|
||||
If you want an extra challenge in OpenTTD you can download so-called game
|
||||
scripts via the in-game content downloader. These game scripts have varying
|
||||
functionality, though they can generally influence town growth, subsidies, add
|
||||
goals to reach or provide a different ranking system.
|
||||
|
||||
If you download a game script manually you have to follow the same rules as for
|
||||
AIs, except that game scripts are placed in the game/ directory instead of the
|
||||
ai/ directory.
|
||||
|
||||
### 4.2) OpenTTD directories
|
||||
|
||||
OpenTTD uses its own directory to store its required 3rd party base set files
|
||||
(see section 4.1 'Required 3rd party files') and non-compulsory extension and
|
||||
configuration files. See below for their proper place within this OpenTTD main
|
||||
data directory.
|
||||
|
||||
The main OpenTTD directories can be found in various locations, depending on
|
||||
your operating system:
|
||||
|
||||
1. The current working directory (from where you started OpenTTD)
|
||||
|
||||
For non-Windows operating systems OpenTTD will not scan for files in this
|
||||
directory if it is your personal directory, i.e. '~/', or when it is the
|
||||
root directory, i.e. '/'.
|
||||
|
||||
2. Your personal directory
|
||||
- Windows:
|
||||
- `C:\My Documents\OpenTTD` (95, 98, ME)
|
||||
- `C:\Documents and Settings\<username>\My Documents\OpenTTD` (2000, XP)
|
||||
- `C:\Users\<username>\Documents\OpenTTD` (Vista, 7, 8.1, 10)
|
||||
- macOS: `~/Documents/OpenTTD`
|
||||
- Linux: `$XDG_DATA_HOME/openttd` which is usually `~/.local/share/openttd`
|
||||
when built with XDG base directory support, otherwise `~/.openttd`
|
||||
3. The shared directory
|
||||
- Windows:
|
||||
- `C:\Documents and Settings\All Users\Shared Documents\OpenTTD` (2000, XP)
|
||||
- `C:\Users\Public\Documents\OpenTTD` (Vista, 7, 8.1, 10)
|
||||
- macOS: `/Library/Application Support/OpenTTD`
|
||||
- Linux: not available
|
||||
4. The binary directory (where the OpenTTD executable is)
|
||||
- Windows: `C:\Program Files\OpenTTD`
|
||||
- Linux: `/usr/games`
|
||||
5. The installation directory (Linux only)
|
||||
- Linux: `/usr/share/games/openttd`
|
||||
6. The application bundle (macOS only)
|
||||
|
||||
It includes the OpenTTD files (grf+lng) and it will work as long as they
|
||||
are not touched
|
||||
|
||||
Different types of data or extensions go into different subdirectories of the
|
||||
chosen main OpenTTD directory:
|
||||
|
||||
| data type | directory | additional info |
|
||||
| ------------------- | ----------------- | --------------------------- |
|
||||
| Config File | (no subdirectory) | |
|
||||
| Screenshots | screenshot | |
|
||||
| Base Graphics | baseset | (or a subdirectory thereof) |
|
||||
| Sound Sets | baseset | (or a subdirectory thereof) |
|
||||
| NewGRFs | newgrf | (or a subdirectory thereof) |
|
||||
| 32bpp Sets | newgrf | (or a subdirectory thereof) |
|
||||
| Music Sets | baseset | (or a subdirectory thereof) |
|
||||
| AIs | ai | (or a subdirectory thereof) |
|
||||
| AI Libraries | ai/library | (or a subdirectory thereof) |
|
||||
| Game Scripts (GS) | game | (or a subdirectory thereof) |
|
||||
| GS Libraries | game/library | (or a subdirectory thereof) |
|
||||
| Savegames | save | |
|
||||
| Automatic Savegames | save/autosave | |
|
||||
| Scenarios | scenario | |
|
||||
|
||||
The (automatically created) directory content_download is for OpenTTD's internal
|
||||
use and no files should be added to it or its subdirectories manually.
|
||||
|
||||
#### Notes:
|
||||
|
||||
- Linux in the previous list means .deb, but most paths should be similar for
|
||||
others.
|
||||
- The previous search order is also used for NewGRFs and openttd.cfg.
|
||||
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3,
|
||||
5 order. When built with XDG base directory support, openttd.cfg will be
|
||||
created in $XDG_CONFIG_HOME/openttd which is usually ~/.config/openttd.
|
||||
- Savegames will be relative to the config file only if there is no save/
|
||||
directory in paths with higher priority than the config file path, but
|
||||
autosaves and screenshots will always be relative to the config file.
|
||||
Unless the configuration file is in $XDG_CONFIG_HOME/openttd, then all
|
||||
other files will be saved under $XDG_DATA_HOME/openttd.
|
||||
|
||||
#### The preferred setup:
|
||||
|
||||
Place 3rd party files in shared directory (or in personal directory if you do
|
||||
not have write access on shared directory) and have your openttd.cfg config
|
||||
file in personal directory (where the game will then also place savegames and
|
||||
screenshots).
|
||||
|
||||
### 4.3) Portable installations (portable media)
|
||||
|
||||
You can install OpenTTD on external media so you can take it with you, i.e.
|
||||
using a USB key, or a USB HDD, etc.
|
||||
Create a directory where you shall store the game in (i.e. OpenTTD/).
|
||||
Copy the binary (OpenTTD.exe, OpenTTD.app, openttd, etc), baseset/ and your
|
||||
openttd.cfg to this directory.
|
||||
You can copy binaries for any operating system into this directory, which will
|
||||
allow you to play the game on nearly any computer you can attach the external
|
||||
media to.
|
||||
As always - additional grf files are stored in the newgrf/ dir (for details,
|
||||
again, see section 4.1).
|
||||
|
||||
### 4.4) Files in tar (archives)
|
||||
|
||||
OpenTTD can read files that are in an uncompressed tar (archive), which
|
||||
makes it easy to bundle files belonging to the same script, NewGRF or base
|
||||
set. Music sets are the only exception as they cannot be stored in a tar
|
||||
file due to being played by external applications.
|
||||
|
||||
OpenTTD sees each tar archive as the 'root' of its search path. This means that
|
||||
having a file with the same path in two different tar files means that one
|
||||
cannot be opened, after all only one file will be found first. As such it is
|
||||
advisable to put an uniquely named folder in the root of the tar and put all the
|
||||
content in that folder. For example, all downloaded content has a path that
|
||||
concatenates the name of the content and the version, which makes the path
|
||||
unique. For custom tar files it is advised to do this as well.
|
||||
|
||||
The normal files are also referred to by their relative path from the search
|
||||
directory, this means that also normal files could hide files in a tar as
|
||||
long as the relative path from the search path of the normal file is the
|
||||
same as the path in the tar file. Again it is advised to have an unique path
|
||||
to the normal file so they do not collide with the files from other tar
|
||||
files.
|
||||
|
||||
## 5.0) OpenTTD features
|
||||
|
||||
OpenTTD has a lot of features going beyond the original Transport Tycoon Deluxe
|
||||
emulation. Unfortunately, there is currently no comprehensive list of features,
|
||||
but there is a basic features list on the web, and some optional features can be
|
||||
controlled through the Advanced Settings dialog. We also implement some
|
||||
features known from [TTDPatch](https://www.ttdpatch.net).
|
||||
|
||||
Several important non-standard controls:
|
||||
|
||||
- Ctrl modifies many commands and makes them more powerful. For example Ctrl
|
||||
clicking on signals with the build signal tool changes their behaviour,
|
||||
holding Ctrl while the track build tool is activated changes it to the track
|
||||
removal tool, and so on. See https://wiki.openttd.org/Hidden_features
|
||||
for a non-comprehensive list or look at the tooltips.
|
||||
- Ingame console. More information at https://wiki.openttd.org/Console
|
||||
- Hovering over a GUI element shows tooltips. This can be changed to right click
|
||||
via the advanced settings.
|
||||
|
||||
### 5.1) Logging of potentially dangerous actions
|
||||
|
||||
OpenTTD is a complex program, and together with NewGRF, it may show a buggy
|
||||
behaviour. But not only bugs in code can cause problems. There are several
|
||||
ways to affect game state possibly resulting in program crash or multiplayer
|
||||
desyncs.
|
||||
|
||||
Easier way would be to forbid all these unsafe actions, but that would affect
|
||||
game usability for many players. We certainly do not want that.
|
||||
However, we receive bug reports because of this. To reduce time spent with
|
||||
solving these problems, these potentially unsafe actions are logged in
|
||||
the savegame (including crash.sav). Log is stored in crash logs, too.
|
||||
|
||||
Information logged:
|
||||
|
||||
- Adding / removing / changing order of NewGRFs
|
||||
- Changing NewGRF parameters, loading compatible NewGRF
|
||||
- Changing game mode (scenario editor <-> normal game)
|
||||
- Loading game saved in a different OpenTTD / TTDPatch / Transport Tycoon Deluxe /
|
||||
original Transport Tycoon version
|
||||
- Running a modified OpenTTD build
|
||||
- Changing settings affecting NewGRF behaviour (non-network-safe settings)
|
||||
- Triggering NewGRF bugs
|
||||
|
||||
No personal information is stored.
|
||||
|
||||
You can show the game log by typing 'gamelog' in the console or by running
|
||||
OpenTTD in debug mode.
|
||||
|
||||
### 5.2) Frame rate and performance metrics
|
||||
|
||||
The Help menu in-game has a function to open the Frame rate window. This
|
||||
window shows various real-time performance statistics, measuring what parts
|
||||
of the game require the most processing power currently.
|
||||
|
||||
A summary of the statistics can also be retrieved from the console with the
|
||||
`fps` command. This is especially useful on dedicated servers, where the
|
||||
administrator might want to determine what's limiting performance in a slow
|
||||
game.
|
||||
|
||||
The frame rate is given as two figures, the simulation rate and the graphics
|
||||
frame rate. Usually these are identical, as the screen is rendered exactly
|
||||
once per simulated tick, but in the future there might be support for graphics
|
||||
and simulation running at different rates. When the game is paused, the
|
||||
simulation rate drops to zero.
|
||||
|
||||
In addition to the simulation rate, a game speed factor is also calculated.
|
||||
This is based on the target simulation speed, which is 30 milliseconds per
|
||||
game tick. At that speed, the expected frame rate is 33.33 frames/second, and
|
||||
the game speed factor is how close to that target the actual rate is. When
|
||||
the game is in fast forward mode, the game speed factor shows how much
|
||||
speed up is achieved.
|
||||
|
||||
The lower part of the window shows timing statistics for individual parts of
|
||||
the game. The times shown are short-term and long-term averages of how long
|
||||
it takes to process one tick of game time, all figures are in milliseconds.
|
||||
|
||||
Clicking a line in the lower part of the window opens a graph window, giving
|
||||
detailed readings on each tick simulated by the game.
|
||||
|
||||
The following is an explanation of the different statistics:
|
||||
|
||||
- *Game loop* - Total processing time used per simulated "tick" in the game.
|
||||
This includes all pathfinding, world updates, and economy handling.
|
||||
- *Cargo handling* - Time spent loading/unloading cargo at stations, and
|
||||
industries and towns sending/retrieving cargo from stations.
|
||||
- *Train ticks*, *Road vehicle ticks*, *Ship ticks*, *Aircraft ticks* -
|
||||
Time spent on pathfinding and other processing for each player vehicle type.
|
||||
- *World ticks* - Time spent on other world/landscape processing. This
|
||||
includes towns growing, building animations, updates of farmland and trees,
|
||||
and station rating updates.
|
||||
- *GS/AI total*, *Game script*, and *AI players* - Time spent running logic
|
||||
for game scripts and AI players. The total may show as less than the current
|
||||
sum of the individual scripts, this is because AI players at lower
|
||||
difficulty settings do not run every game tick, and hence contribute less
|
||||
to the average across all ticks. Keep in mind that the "Current" figure is
|
||||
also an average, just only over short term.
|
||||
- *Link graph delay* - Time overruns of the cargo distribution link graph
|
||||
update thread. Usually the link graph is updated in a background thread,
|
||||
but these updates need to synchronise with the main game loop occasionally,
|
||||
if the time spent on link graph updates is longer than the time taken to
|
||||
otherwise simulate the game while it was updating, these delays are counted
|
||||
in this figure.
|
||||
- *Graphics rendering* - Total time spent rendering all graphics, including
|
||||
both GUI and world viewports. This typically spikes when panning the view
|
||||
around, and when more things are happening on screen at once.
|
||||
- *World viewport rendering* - Isolated time spent rendering just world
|
||||
viewports. If this figure is significantly lower than the total graphics
|
||||
rendering time, most time is spent rendering GUI than rendering world.
|
||||
- *Video output* - Speed of copying the rendered graphics to the display
|
||||
adapter. Usually this should be very fast (in the range of 0-3 ms), large
|
||||
values for this can indicate a graphics driver problem.
|
||||
- *Sound mixing* - Speed of mixing active audio samples together. Usually
|
||||
this should be very fast (in the range of 0-3 ms), if it is slow, consider
|
||||
switching to the NoSound set.
|
||||
|
||||
If the frame rate window is shaded, the title bar will instead show just the
|
||||
current simulation rate and the game speed factor.
|
||||
|
||||
## 6.0) Configuration file
|
||||
|
||||
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
|
||||
.INI format. It is mostly undocumented. Almost all settings can be changed
|
||||
ingame by using the 'Advanced Settings' window.
|
||||
When you cannot find openttd.cfg you should look in the directories as
|
||||
described in section 4.2. If you do not have an openttd.cfg OpenTTD will
|
||||
create one after closing.
|
||||
|
||||
## 7.0) Compiling
|
||||
|
||||
### Windows:
|
||||
|
||||
You need Microsoft Visual Studio 2015 Update 3 or more recent. Open the project file
|
||||
and it should build automatically. In case you want to build with SDL support
|
||||
you need to add WITH_SDL to the project settings.
|
||||
|
||||
PNG (WITH_PNG), ZLIB (WITH_ZLIB), LZO (WITH_LZO), Freetype (WITH_FREETYPE) and
|
||||
LZMA (WITH_LZMA) support is enabled by default. For these to work you need their
|
||||
development files. To get them just use vcpkg from https://github.com/Microsoft/vcpkg
|
||||
using x86-windows-static and x64-windows-static triplets.
|
||||
For more help with VS see docs/Readme_Windows_MSVC.md.
|
||||
|
||||
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
|
||||
Please read the Makefile for more information.
|
||||
|
||||
### Solaris, FreeBSD, OpenBSD:
|
||||
|
||||
Use '`gmake`', but do a '`./configure`' before the first build.
|
||||
|
||||
### Linux/Unix:
|
||||
|
||||
OpenTTD can be built with GNU '`make`'. On non-GNU systems it is called '`gmake`'.
|
||||
However, for the first build one has to do a '`./configure`' first.
|
||||
|
||||
### macOS:
|
||||
|
||||
Use '`make`' or Xcode (which will then call make for you)
|
||||
This will give you a binary for your CPU type (PPC/Intel)
|
||||
However, for the first build one has to do a '`./configure`' first.
|
||||
To make a universal binary type '`./configure --enabled-universal`'
|
||||
instead of '`./configure`'.
|
||||
|
||||
### BeOS:
|
||||
|
||||
Use '`make`', but do a '`./configure`' before the first build.
|
||||
|
||||
### MorphOS:
|
||||
|
||||
Use '`make`'. However, for the first build one has to do a '`./configure`'
|
||||
first. Note that you need the MorphOS SDK, latest libnix updates (else C++
|
||||
parts of OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
|
||||
libpng and freetype2 developer files.
|
||||
|
||||
### OS/2:
|
||||
|
||||
A comprehensive GNU build environment is required to build the OS/2 version.
|
||||
See the docs/Readme_OS2.txt file for more information.
|
||||
|
||||
### DOS:
|
||||
|
||||
A build environment with DJGPP is needed as well as libraries such as
|
||||
Allegro, zlib and libpng, which all can be downloaded from the DJGPP
|
||||
website. Compilation is straight forward: use '`make`', but do a '`./configure`'
|
||||
before the first build. The build binary will need cwsdpmi.exe to be in
|
||||
the same directory as the openttd executable. cwsdpmi.exe can be found in
|
||||
the os/dos/cwsdpmi subdirectory. If you compile with stripping turned on a
|
||||
binary will be generated that does not need cwsdpmi.exe by adding the
|
||||
cswdstub.exe to the created OpenTTD binary.
|
||||
|
||||
### 7.1) Required/optional libraries
|
||||
|
||||
The following libraries are used by OpenTTD for:
|
||||
|
||||
- libSDL/liballegro: hardware access (video, sound, mouse)
|
||||
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
|
||||
heightmaps
|
||||
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
|
||||
- liblzma: (de)compressing of savegames (1.1.0 and later)
|
||||
- libpng: making screenshots and loading heightmaps
|
||||
- libfreetype: loading generic fonts and rendering them
|
||||
- libfontconfig: searching for fonts, resolving font names to actual fonts
|
||||
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
|
||||
natural sorting of strings.
|
||||
|
||||
OpenTTD does not require any of the libraries to be present, but without
|
||||
liblzma you cannot open most recent savegames and without zlib you cannot
|
||||
open most older savegames or use the content downloading system.
|
||||
Without libSDL/liballegro on non-Windows and non-macOS machines you have
|
||||
no graphical user interface; you would be building a dedicated server.
|
||||
|
||||
### 7.2) Supported compilers
|
||||
|
||||
The following compilers are known to compile OpenTTD:
|
||||
|
||||
- Microsoft Visual C++ (MSVC) 2015, 2017 and 2019.
|
||||
- GNU Compiler Collection (GCC) 3.3 - 4.4, 4.6 - 4.8.
|
||||
- Versions 4.1 and earlier give bogus warnings about uninitialised variables.
|
||||
- Versions 4.4, 4.6 give bogus warnings about freeing non-heap objects.
|
||||
- Versions 4.6 and later give invalid warnings when lto is enabled.
|
||||
- Intel C++ Compiler (ICC) 12.0.
|
||||
- Clang/LLVM 2.9 - 3.0
|
||||
Version 2.9 gives bogus warnings about code nonconformity.
|
||||
|
||||
The following compilers are known not to compile OpenTTD:
|
||||
|
||||
- Microsoft Visual C++ (MSVC) 2013 and earlier.
|
||||
These old versions do not support modern C++ language features.
|
||||
- GNU Compiler Collection (GCC) 3.2 and earlier.
|
||||
These old versions fail due to OpenTTD's template usage.
|
||||
- GNU Compiler Collection (GCC) 4.5. It optimizes enums too aggressively.
|
||||
See https://github.com/OpenTTD/OpenTTD/issues/5513 and references therein.
|
||||
- Intel C++ Compiler (ICC) 11.1 and earlier.
|
||||
- Version 10.0 and earlier fail a configure check and fail with recent
|
||||
system headers.
|
||||
- Version 10.1 fails to compile station_gui.cpp.
|
||||
- Version 11.1 fails with an internal error when compiling network.cpp.
|
||||
- Clang/LLVM 2.8 and earlier.
|
||||
- (Open) Watcom.
|
||||
|
||||
If any of these compilers can compile OpenTTD again, please let us know.
|
||||
Patches to support more compilers are welcome.
|
||||
|
||||
### 7.3) Compilation of base sets
|
||||
|
||||
To recompile the extra graphics needed to play with the original Transport
|
||||
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
|
||||
GRFCodec can be found at https://www.openttd.org/download-grfcodec.
|
||||
The compilation of these extra graphics does generally not happen, unless
|
||||
you remove the graphics file using '`make maintainer-clean`'.
|
||||
|
||||
Re-compilation of the base sets, thus also use of '`--maintainer-clean`' can
|
||||
leave the repository in a modified state as different grfcodec versions can
|
||||
cause binary differences in the resulting grf. Also translations might have
|
||||
been added for the base sets which are not yet included in the base set
|
||||
information files. Use the configure option '`--without-grfcodec`' to avoid
|
||||
modification of the base set files by the build process.
|
||||
|
||||
## 8.0) Translating
|
||||
|
||||
See https://www.openttd.org/development for up-to-date information.
|
||||
|
||||
The use of the online Translator service, located at
|
||||
https://translator.openttd.org, is highly encouraged. For getting an account
|
||||
simply follow the guidelines in the FAQ of the translator website.
|
||||
|
||||
If for some reason the website is down for a longer period of time, the
|
||||
information below might be of help.
|
||||
|
||||
Please contact the translations manager (https://www.openttd.org/contact)
|
||||
before beginning the translation process! This avoids double work, as
|
||||
someone else may have already started translating to the same language.
|
||||
|
||||
### 8.1) Translation
|
||||
|
||||
So, now that you have notified the development team about your intention to
|
||||
translate (You did, right? Of course you did.) you can pick up english.txt
|
||||
(found in the Git repository under /src/lang) and translate.
|
||||
|
||||
You must change the first two lines of the file appropriately:
|
||||
|
||||
##name English-Name-Of-Language
|
||||
##ownname Native-Name-Of-Language
|
||||
|
||||
Note: Do not alter the following parts of the file:
|
||||
|
||||
- String identifiers (the first word on each line)
|
||||
- Parts of the strings which are in curly braces (such as {STRING})
|
||||
- Lines beginning with ## (such as ##id), other than the first two lines
|
||||
of the file
|
||||
|
||||
### 8.2) Previewing
|
||||
|
||||
In order to view the translation in the game, you need to compile your language
|
||||
file with the strgen utility. As this utility is tailored to a specific OpenTTD
|
||||
version, you need to compile it yourself. Just take the normal OpenTTD sources
|
||||
and build that. During the build process the strgen utility will be made.
|
||||
|
||||
strgen is a command-line utility. It takes the language filename as parameter.
|
||||
|
||||
Example:
|
||||
|
||||
strgen lang/german.txt
|
||||
|
||||
This results in compiling german.txt and produces another file named german.lng.
|
||||
Any missing strings are replaced with the English strings. Note that it looks
|
||||
for english.txt in the lang subdirectory, which is where your language file
|
||||
should also be.
|
||||
|
||||
That is all! You should now be able to select the language in the game options.
|
||||
|
||||
## 9.0) Troubleshooting
|
||||
|
||||
To see all startup options available to you, start OpenTTD with the
|
||||
'`./openttd -h`' option. This might help you tweak some of the settings.
|
||||
|
||||
If the game is acting strange and you feel adventurous you can try the
|
||||
'`-d [[<name>=]<level>]`' flag, where the higher levels will give you more
|
||||
debugging output. The 'name' variable can help you to display only some type of
|
||||
debugging messages. This is mostly undocumented so best is to look in the
|
||||
source code file debug.c for the various debugging types. For more information
|
||||
look at https://wiki.openttd.org/Command_line.
|
||||
|
||||
The most frequent problem is missing data files. Please install OpenGFX and
|
||||
possibly OpenSFX and OpenMSX. See section 4.1.1 for more information.
|
||||
|
||||
Under certain circumstance, especially on Ubuntu OpenTTD can be extremely slow
|
||||
and/or freeze. See known-bugs.txt for more information and how to solve this
|
||||
problem on your computer.
|
||||
|
||||
Under Windows 98 and lower it is impossible to use a dedicated server; it will
|
||||
fail to start. Perhaps this is for the better because those OSes are not known
|
||||
for their stability.
|
||||
|
||||
With the added support for font-based text selecting a non-latin language can
|
||||
result in lots of question marks ('?') being shown on screen. Please open your
|
||||
configuration file (openttd.cfg - see Section 4.2 for where to find it)
|
||||
and add a suitable font for the small, medium and / or large font, e.g.:
|
||||
|
||||
small_font = "Tahoma"
|
||||
medium_font = "Tahoma"
|
||||
large_font = "Tahoma"
|
||||
|
||||
You should use a font name like 'Tahoma' or a path to the desired font.
|
||||
|
||||
Any NewGRF file used in a game is stored inside the savegame and will refuse to
|
||||
load if you do not have that NewGRF file available. A list of missing files can
|
||||
be viewed in the NewGRF window accessible from the file load dialogue window.
|
||||
|
||||
You can try to obtain the missing files from that NewGRF dialogue or – if they
|
||||
are not available online – you can search manually through our
|
||||
[forum's graphics development section](https://www.tt-forums.net/viewforum.php?f=66)
|
||||
or [GRFCrawler](https://grfcrawler.tt-forums.net). Put the NewGRF files in
|
||||
OpenTTD's newgrf folder (see section 4.2 'OpenTTD directories') and rescan the
|
||||
list of available NewGRFs. Once you have all missing files, you are set to go.
|
||||
|
||||
## 10.0) Licensing
|
||||
|
||||
OpenTTD is licensed under the GNU General Public License version 2.0. For
|
||||
the complete license text, see the file 'COPYING'. This license applies
|
||||
to all files in this distribution, except as noted below.
|
||||
|
||||
The squirrel implementation in src/3rdparty/squirrel is licensed under
|
||||
the Zlib license. See src/3rdparty/squirrel/COPYRIGHT for the complete
|
||||
license text.
|
||||
|
||||
The md5 implementation in src/3rdparty/md5 is licensed under the Zlib
|
||||
license. See the comments in the source files in src/3rdparty/md5 for
|
||||
the complete license text.
|
||||
|
||||
The implementations of Posix getaddrinfo and getnameinfo for OS/2 in
|
||||
src/3rdparty/os2 are distributed partly under the GNU Lesser General Public
|
||||
License 2.1, and partly under the (3-clause) BSD license. The exact licensing
|
||||
terms can be found in src/3rdparty/os2/getaddrinfo.c resp.
|
||||
src/3rdparty/os2/getnameinfo.c.
|
||||
|
||||
The exe2coff implementation in os/dos/exe2coff is available under the
|
||||
GPL, with a number of additional terms. See os/dos/exe2coff/copying and
|
||||
os/dos/exe2coff/copying.dj for the exact licensing terms.
|
||||
|
||||
The CWSDPMI implementation in os/dos/cwsdpmi is distributed under a
|
||||
custom binary-only license that prohibits modification. The exact
|
||||
licensing terms can be found in os/dos/cwsdpmi/cwsdpmi.txt. The sources
|
||||
for these files can be downloaded at its author site, at
|
||||
http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi5s.zip.
|
||||
|
||||
CONTRIBUTING.md is adapted from
|
||||
[Bootstrap](https://github.com/twbs/bootstrap/blob/master/CONTRIBUTING.md)
|
||||
under the [Creative Commons Attribution 3.0 Unported
|
||||
License](https://github.com/twbs/bootstrap/blob/master/docs/LICENSE)
|
||||
terms for Bootstrap documentation.
|
||||
|
||||
## X.X) Credits
|
||||
|
||||
### The OpenTTD team (in alphabetical order):
|
||||
|
||||
- Grzegorz Duczyński (adf88) - General coding (since 1.7.2)
|
||||
- Albert Hofkamp (Alberth) - GUI expert (since 0.7)
|
||||
- Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
|
||||
- Ulf Hermann (fonsinchen) - Cargo Distribution (since 1.3)
|
||||
- Christoph Elsenhans (frosch) - General coding (since 0.6)
|
||||
- Loïc Guilloux (glx) - Windows Expert (since 0.4.5)
|
||||
- Michael Lutz (michi_cc) - Path based signals (since 0.7)
|
||||
- Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9)
|
||||
- Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
|
||||
- Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
|
||||
- Ingo von Borstel (planetmaker) - General coding, Support (since 1.1)
|
||||
- Remko Bijker (Rubidium) - Lead coder and way more (since 0.4.5)
|
||||
- José Soler (Terkhen) - General coding (since 1.0)
|
||||
- Leif Linse (Zuu) - AI/Game Script (since 1.2)
|
||||
|
||||
### Inactive Developers:
|
||||
|
||||
- Jean-François Claeys (Belugas) - GUI, newindustries and more (0.4.5 - 1.0)
|
||||
- Bjarni Corfitzen (Bjarni) - macOS port, coder and vehicles (0.3 - 0.7)
|
||||
- Victor Fischer (Celestar) - Programming everywhere you need him to (0.3 - 0.6)
|
||||
- Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) (0.4.5 - 0.6)
|
||||
- Jonathan Coome (Maedhros) - High priest of the NewGRF Temple (0.5 - 0.6)
|
||||
- Attila Bán (MiHaMiX) - WebTranslator 1 and 2 (0.3 - 0.5)
|
||||
- Zdeněk Sojka (SmatZ) - Bug finder and fixer (0.6 - 1.3)
|
||||
- Christoph Mallon (Tron) - Programmer, code correctness police (0.3 - 0.5)
|
||||
- Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active)
|
||||
- Thijs Marinussen (Yexo) - AI Framework, General (0.6 - 1.3)
|
||||
|
||||
### Retired Developers:
|
||||
|
||||
- Tamás Faragó (Darkvater) - Ex-Lead coder (0.3 - 0.5)
|
||||
- Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3 - 0.3)
|
||||
- Emil Djupfeld (egladil) - macOS port (0.4 - 0.6)
|
||||
- Simon Sasburg (HackyKid) - Bug fixer (0.4 - 0.4.5)
|
||||
- Ludvig Strigeus (ludde) - Original author of OpenTTD, main coder (0.1 - 0.3)
|
||||
- Cian Duffy (MYOB) - BeOS port / manual writing (0.1 - 0.3)
|
||||
- Petr Baudiš (pasky) - Many patches, newgrf support, etc. (0.3 - 0.3)
|
||||
- Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker (0.6 - 0.7)
|
||||
- Serge Paquet (vurlix) - 2nd contributor after ludde (0.1 - 0.3)
|
||||
|
||||
### Thanks to:
|
||||
|
||||
- Josef Drexler - For his great work on TTDPatch.
|
||||
- Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations
|
||||
- Stefan Meißner (sign_de) - For his work on the console
|
||||
- Mike Ragsdale - OpenTTD installer
|
||||
- Christian Rosentreter (tokai) - MorphOS / AmigaOS port
|
||||
- Richard Kempton (RichK67) - Additional airports, initial TGP implementation
|
||||
- Alberto Demichelis - Squirrel scripting language
|
||||
- L. Peter Deutsch - MD5 implementation
|
||||
- Michael Blunck - For revolutionizing TTD with awesome graphics
|
||||
- George - Canal graphics
|
||||
- Andrew Parkhouse (andythenorth) - River graphics
|
||||
- David Dallaston (Pikka) - Tram tracks
|
||||
- All Translators - For their support to make OpenTTD a truly international game
|
||||
- Bug Reporters - Thanks for all bug reports
|
||||
- Chris Sawyer - For an amazing game!
|
247
ai/ai.c
Normal file
247
ai/ai.c
Normal file
@@ -0,0 +1,247 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../openttd.h"
|
||||
#include "../variables.h"
|
||||
#include "../command.h"
|
||||
#include "../network.h"
|
||||
#include "ai.h"
|
||||
#include "default/default.h"
|
||||
|
||||
/**
|
||||
* Dequeues commands put in the queue via AI_PutCommandInQueue.
|
||||
*/
|
||||
static void AI_DequeueCommands(PlayerID player)
|
||||
{
|
||||
AICommand *com, *entry_com;
|
||||
|
||||
entry_com = _ai_player[player].queue;
|
||||
|
||||
/* It happens that DoCommandP issues a new DoCommandAI which adds a new command
|
||||
* to this very same queue (don't argue about this, if it currently doesn't
|
||||
* happen I can tell you it will happen with AIScript -- TrueLight). If we
|
||||
* do not make the queue NULL, that commands will be dequeued immediatly.
|
||||
* Therefor we safe the entry-point to entry_com, and make the queue NULL, so
|
||||
* the new queue can be safely built up. */
|
||||
_ai_player[player].queue = NULL;
|
||||
_ai_player[player].queue_tail = NULL;
|
||||
|
||||
/* Dequeue all commands */
|
||||
while ((com = entry_com) != NULL) {
|
||||
_current_player = player;
|
||||
|
||||
_cmd_text = com->text;
|
||||
DoCommandP(com->tile, com->p1, com->p2, com->callback, com->procc);
|
||||
|
||||
/* Free item */
|
||||
entry_com = com->next;
|
||||
free(com->text);
|
||||
free(com);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Needed for SP; we need to delay DoCommand with 1 tick, because else events
|
||||
* will make infinite loops (AIScript).
|
||||
*/
|
||||
static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCallback* callback)
|
||||
{
|
||||
AICommand *com;
|
||||
|
||||
if (_ai_player[player].queue_tail == NULL) {
|
||||
/* There is no item in the queue yet, create the queue */
|
||||
_ai_player[player].queue = malloc(sizeof(AICommand));
|
||||
_ai_player[player].queue_tail = _ai_player[player].queue;
|
||||
} else {
|
||||
/* Add an item at the end */
|
||||
_ai_player[player].queue_tail->next = malloc(sizeof(AICommand));
|
||||
_ai_player[player].queue_tail = _ai_player[player].queue_tail->next;
|
||||
}
|
||||
|
||||
/* This is our new item */
|
||||
com = _ai_player[player].queue_tail;
|
||||
|
||||
/* Assign the info */
|
||||
com->tile = tile;
|
||||
com->p1 = p1;
|
||||
com->p2 = p2;
|
||||
com->procc = procc;
|
||||
com->callback = callback;
|
||||
com->next = NULL;
|
||||
com->text = NULL;
|
||||
|
||||
/* Copy the cmd_text, if needed */
|
||||
if (_cmd_text != NULL) {
|
||||
com->text = strdup(_cmd_text);
|
||||
_cmd_text = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes a raw DoCommand for the AI.
|
||||
*/
|
||||
int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback)
|
||||
{
|
||||
PlayerID old_lp;
|
||||
int32 res = 0;
|
||||
const char* tmp_cmdtext;
|
||||
|
||||
/* If you enable DC_EXEC with DC_QUERY_COST you are a really strange
|
||||
* person.. should we check for those funny jokes?
|
||||
*/
|
||||
|
||||
/* The test already resets _cmd_text, so backup the pointer */
|
||||
tmp_cmdtext = _cmd_text;
|
||||
|
||||
/* First, do a test-run to see if we can do this */
|
||||
res = DoCommand(tile, p1, p2, flags & ~DC_EXEC, procc);
|
||||
/* The command failed, or you didn't want to execute, or you are quering, return */
|
||||
if (CmdFailed(res) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST)) {
|
||||
return res;
|
||||
}
|
||||
|
||||
/* Restore _cmd_text */
|
||||
_cmd_text = tmp_cmdtext;
|
||||
|
||||
/* If we did a DC_EXEC, and the command did not return an error, execute it
|
||||
* over the network */
|
||||
if (flags & DC_AUTO) procc |= CMD_AUTO;
|
||||
if (flags & DC_NO_WATER) procc |= CMD_NO_WATER;
|
||||
|
||||
/* NetworkSend_Command needs _local_player to be set correctly, so
|
||||
* adjust it, and put it back right after the function */
|
||||
old_lp = _local_player;
|
||||
_local_player = _current_player;
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
/* Send the command */
|
||||
if (_networking) {
|
||||
/* Network is easy, send it to his handler */
|
||||
NetworkSend_Command(tile, p1, p2, procc, callback);
|
||||
} else {
|
||||
#else
|
||||
{
|
||||
#endif
|
||||
/* If we execute BuildCommands directly in SP, we have a big problem with events
|
||||
* so we need to delay is for 1 tick */
|
||||
AI_PutCommandInQueue(_current_player, tile, p1, p2, procc, callback);
|
||||
}
|
||||
|
||||
/* Set _local_player back */
|
||||
_local_player = old_lp;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
|
||||
{
|
||||
return AI_DoCommandCc(tile, p1, p2, flags, procc, NULL);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Run 1 tick of the AI. Don't overdo it, keep it realistic.
|
||||
*/
|
||||
static void AI_RunTick(PlayerID player)
|
||||
{
|
||||
extern void AiNewDoGameLoop(Player *p);
|
||||
|
||||
Player *p = GetPlayer(player);
|
||||
_current_player = player;
|
||||
|
||||
if (_patches.ainew_active) {
|
||||
AiNewDoGameLoop(p);
|
||||
} else {
|
||||
/* Enable all kind of cheats the old AI needs in order to operate correctly... */
|
||||
_is_old_ai_player = true;
|
||||
AiDoGameLoop(p);
|
||||
_is_old_ai_player = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* The gameloop for AIs.
|
||||
* Handles one tick for all the AIs.
|
||||
*/
|
||||
void AI_RunGameLoop(void)
|
||||
{
|
||||
/* Don't do anything if ai is disabled */
|
||||
if (!_ai.enabled) return;
|
||||
|
||||
/* Don't do anything if we are a network-client, or the AI has been disabled */
|
||||
if (_networking && (!_network_server || !_patches.ai_in_multiplayer)) return;
|
||||
|
||||
/* New tick */
|
||||
_ai.tick++;
|
||||
|
||||
/* Make sure the AI follows the difficulty rule.. */
|
||||
assert(_opt.diff.competitor_speed <= 4);
|
||||
if ((_ai.tick & ((1 << (4 - _opt.diff.competitor_speed)) - 1)) != 0) return;
|
||||
|
||||
/* Check for AI-client (so joining a network with an AI) */
|
||||
if (!_networking || _network_server) {
|
||||
/* Check if we want to run AIs (server or SP only) */
|
||||
const Player* p;
|
||||
|
||||
FOR_ALL_PLAYERS(p) {
|
||||
if (p->is_active && p->is_ai) {
|
||||
/* This should always be true, else something went wrong... */
|
||||
assert(_ai_player[p->index].active);
|
||||
|
||||
/* Run the script */
|
||||
AI_DequeueCommands(p->index);
|
||||
AI_RunTick(p->index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_current_player = OWNER_NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
* A new AI sees the day of light. You can do here what ever you think is needed.
|
||||
*/
|
||||
void AI_StartNewAI(PlayerID player)
|
||||
{
|
||||
assert(IsValidPlayer(player));
|
||||
|
||||
/* Called if a new AI is booted */
|
||||
_ai_player[player].active = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* This AI player died. Give it some chance to make a final puf.
|
||||
*/
|
||||
void AI_PlayerDied(PlayerID player)
|
||||
{
|
||||
/* Called if this AI died */
|
||||
_ai_player[player].active = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize some AI-related stuff.
|
||||
*/
|
||||
void AI_Initialize(void)
|
||||
{
|
||||
/* First, make sure all AIs are DEAD! */
|
||||
AI_Uninitialize();
|
||||
|
||||
memset(&_ai, 0, sizeof(_ai));
|
||||
memset(&_ai_player, 0, sizeof(_ai_player));
|
||||
|
||||
_ai.enabled = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Deinitializer for AI-related stuff.
|
||||
*/
|
||||
void AI_Uninitialize(void)
|
||||
{
|
||||
const Player* p;
|
||||
|
||||
FOR_ALL_PLAYERS(p) {
|
||||
if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
|
||||
}
|
||||
}
|
111
ai/ai.h
Normal file
111
ai/ai.h
Normal file
@@ -0,0 +1,111 @@
|
||||
#ifndef AI_H
|
||||
#define AI_H
|
||||
|
||||
#include "../functions.h"
|
||||
#include "../network.h"
|
||||
#include "../player.h"
|
||||
#include "../command.h"
|
||||
|
||||
/* How DoCommands look like for an AI */
|
||||
typedef struct AICommand {
|
||||
uint32 tile;
|
||||
uint32 p1;
|
||||
uint32 p2;
|
||||
uint32 procc;
|
||||
CommandCallback* callback;
|
||||
|
||||
char *text;
|
||||
uint uid;
|
||||
|
||||
struct AICommand *next;
|
||||
} AICommand;
|
||||
|
||||
/* The struct for an AIScript Player */
|
||||
typedef struct AIPlayer {
|
||||
bool active; ///< Is this AI active?
|
||||
AICommand *queue; ///< The commands that he has in his queue
|
||||
AICommand *queue_tail; ///< The tail of this queue
|
||||
} AIPlayer;
|
||||
|
||||
/* The struct to keep some data about the AI in general */
|
||||
typedef struct AIStruct {
|
||||
/* General */
|
||||
bool enabled; ///< Is AI enabled?
|
||||
uint tick; ///< The current tick (something like _frame_counter, only for AIs)
|
||||
} AIStruct;
|
||||
|
||||
VARDEF AIStruct _ai;
|
||||
VARDEF AIPlayer _ai_player[MAX_PLAYERS];
|
||||
|
||||
// ai.c
|
||||
void AI_StartNewAI(PlayerID player);
|
||||
void AI_PlayerDied(PlayerID player);
|
||||
void AI_RunGameLoop(void);
|
||||
void AI_Initialize(void);
|
||||
void AI_Uninitialize(void);
|
||||
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
|
||||
int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback);
|
||||
|
||||
/** Is it allowed to start a new AI.
|
||||
* This function checks some boundries to see if we should launch a new AI.
|
||||
* @return True if we can start a new AI.
|
||||
*/
|
||||
static inline bool AI_AllowNewAI(void)
|
||||
{
|
||||
/* If disabled, no AI */
|
||||
if (!_ai.enabled)
|
||||
return false;
|
||||
|
||||
/* If in network, but no server, no AI */
|
||||
if (_networking && !_network_server)
|
||||
return false;
|
||||
|
||||
/* If in network, and server, possible AI */
|
||||
if (_networking && _network_server) {
|
||||
/* Do we want AIs in multiplayer? */
|
||||
if (!_patches.ai_in_multiplayer)
|
||||
return false;
|
||||
|
||||
/* Only the NewAI is allowed... sadly enough the old AI just doesn't support this
|
||||
* system, because all commands are delayed by at least 1 tick, which causes
|
||||
* a big problem, because it uses variables that are only set AFTER the command
|
||||
* is really executed... */
|
||||
if (!_patches.ainew_active)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#define AI_CHANCE16(a,b) ((uint16) AI_Random() <= (uint16)((65536 * a) / b))
|
||||
#define AI_CHANCE16R(a,b,r) ((uint16)(r = AI_Random()) <= (uint16)((65536 * a) / b))
|
||||
|
||||
/**
|
||||
* The random-function that should be used by ALL AIs.
|
||||
*/
|
||||
static inline uint AI_RandomRange(uint max)
|
||||
{
|
||||
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
|
||||
* but we pick InteractiveRandomRange if we are a network_server or network-client.
|
||||
*/
|
||||
if (_networking)
|
||||
return InteractiveRandomRange(max);
|
||||
else
|
||||
return RandomRange(max);
|
||||
}
|
||||
|
||||
/**
|
||||
* The random-function that should be used by ALL AIs.
|
||||
*/
|
||||
static inline uint32 AI_Random(void)
|
||||
{
|
||||
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
|
||||
* but we pick InteractiveRandomRange if we are a network_server or network-client.
|
||||
*/
|
||||
if (_networking)
|
||||
return InteractiveRandom();
|
||||
else
|
||||
return Random();
|
||||
}
|
||||
|
||||
#endif /* AI_H */
|
3941
ai/default/default.c
Normal file
3941
ai/default/default.c
Normal file
File diff suppressed because it is too large
Load Diff
8
ai/default/default.h
Normal file
8
ai/default/default.h
Normal file
@@ -0,0 +1,8 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef DEFAULT_H
|
||||
#define DEFAULT_H
|
||||
|
||||
void AiDoGameLoop(Player*);
|
||||
|
||||
#endif
|
324
ai/trolly/build.c
Normal file
324
ai/trolly/build.c
Normal file
@@ -0,0 +1,324 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../openttd.h"
|
||||
#include "../../debug.h"
|
||||
#include "../../functions.h"
|
||||
#include "../../map.h"
|
||||
#include "../../road_map.h"
|
||||
#include "../../tile.h"
|
||||
#include "../../vehicle.h"
|
||||
#include "../../command.h"
|
||||
#include "trolly.h"
|
||||
#include "../../engine.h"
|
||||
#include "../../station.h"
|
||||
#include "../../variables.h"
|
||||
#include "../../bridge.h"
|
||||
#include "../ai.h"
|
||||
|
||||
// Build HQ
|
||||
// Params:
|
||||
// tile : tile where HQ is going to be build
|
||||
bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile)
|
||||
{
|
||||
if (CmdFailed(AI_DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ)))
|
||||
return false;
|
||||
AI_DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Build station
|
||||
// Params:
|
||||
// type : AI_TRAIN/AI_BUS/AI_TRUCK : indicates the type of station
|
||||
// tile : tile where station is going to be build
|
||||
// length : in case of AI_TRAIN: length of station
|
||||
// numtracks : in case of AI_TRAIN: tracks of station
|
||||
// direction : the direction of the station
|
||||
// flag : flag passed to DoCommand (normally 0 to get the cost or DC_EXEC to build it)
|
||||
int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag)
|
||||
{
|
||||
if (type == AI_TRAIN)
|
||||
return AI_DoCommand(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
|
||||
|
||||
if (type == AI_BUS)
|
||||
return AI_DoCommand(tile, direction, RS_BUS, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
|
||||
|
||||
return AI_DoCommand(tile, direction, RS_TRUCK, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
|
||||
}
|
||||
|
||||
|
||||
// Builds a brdige. The second best out of the ones available for this player
|
||||
// Params:
|
||||
// tile_a : starting point
|
||||
// tile_b : end point
|
||||
// flag : flag passed to DoCommand
|
||||
int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag)
|
||||
{
|
||||
int bridge_type, bridge_len, type, type2;
|
||||
|
||||
// Find a good bridgetype (the best money can buy)
|
||||
bridge_len = GetBridgeLength(tile_a, tile_b);
|
||||
type = type2 = 0;
|
||||
for (bridge_type = MAX_BRIDGES-1; bridge_type >= 0; bridge_type--) {
|
||||
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
|
||||
type2 = type;
|
||||
type = bridge_type;
|
||||
// We found two bridges, exit
|
||||
if (type2 != 0) break;
|
||||
}
|
||||
}
|
||||
// There is only one bridge that can be built
|
||||
if (type2 == 0 && type != 0) type2 = type;
|
||||
|
||||
// Now, simply, build the bridge!
|
||||
if (p->ainew.tbt == AI_TRAIN) {
|
||||
return AI_DoCommand(tile_a, tile_b, (0x00 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
|
||||
} else {
|
||||
return AI_DoCommand(tile_a, tile_b, (0x80 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Build the route part by part
|
||||
// Basicly what this function do, is build that amount of parts of the route
|
||||
// that go in the same direction. It sets 'part' to the last part of the route builded.
|
||||
// The return value is the cost for the builded parts
|
||||
//
|
||||
// Params:
|
||||
// PathFinderInfo : Pointer to the PathFinderInfo used for AiPathFinder
|
||||
// part : Which part we need to build
|
||||
//
|
||||
// TODO: skip already builded road-pieces (e.g.: cityroad)
|
||||
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag)
|
||||
{
|
||||
int part = PathFinderInfo->position;
|
||||
byte *route_extra = PathFinderInfo->route_extra;
|
||||
TileIndex *route = PathFinderInfo->route;
|
||||
int dir;
|
||||
int old_dir = -1;
|
||||
int cost = 0;
|
||||
int res;
|
||||
// We need to calculate the direction with the parent of the parent.. so we skip
|
||||
// the first pieces and the last piece
|
||||
if (part < 1) part = 1;
|
||||
// When we are done, stop it
|
||||
if (part >= PathFinderInfo->route_length - 1) {
|
||||
PathFinderInfo->position = -2;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
if (PathFinderInfo->rail_or_road) {
|
||||
// Tunnel code
|
||||
if ((AI_PATHFINDER_FLAG_TUNNEL & route_extra[part]) != 0) {
|
||||
cost += AI_DoCommand(route[part], 0, 0, flag, CMD_BUILD_TUNNEL);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be built!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
// Bridge code
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
|
||||
cost += AiNew_Build_Bridge(p, route[part], route[part-1], flag);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be built!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
// Build normal rail
|
||||
// Keep it doing till we go an other way
|
||||
if (route_extra[part - 1] == 0 && route_extra[part] == 0) {
|
||||
while (route_extra[part] == 0) {
|
||||
// Get the current direction
|
||||
dir = AiNew_GetRailDirection(route[part-1], route[part], route[part+1]);
|
||||
// Is it the same as the last one?
|
||||
if (old_dir != -1 && old_dir != dir) break;
|
||||
old_dir = dir;
|
||||
// Build the tile
|
||||
res = AI_DoCommand(route[part], 0, dir, flag, CMD_BUILD_SINGLE_RAIL);
|
||||
if (CmdFailed(res)) {
|
||||
// Problem.. let's just abort it all!
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
return 0;
|
||||
}
|
||||
cost += res;
|
||||
// Go to the next tile
|
||||
part++;
|
||||
// Check if it is still in range..
|
||||
if (part >= PathFinderInfo->route_length - 1) break;
|
||||
}
|
||||
part--;
|
||||
}
|
||||
// We want to return the last position, so we go back one
|
||||
PathFinderInfo->position = part;
|
||||
} else {
|
||||
// Tunnel code
|
||||
if ((AI_PATHFINDER_FLAG_TUNNEL & route_extra[part]) != 0) {
|
||||
cost += AI_DoCommand(route[part], 0x200, 0, flag, CMD_BUILD_TUNNEL);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be built!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
// Bridge code
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
|
||||
cost += AiNew_Build_Bridge(p, route[part], route[part+1], flag);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be built!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
// Build normal road
|
||||
// Keep it doing till we go an other way
|
||||
// EnsureNoVehicle makes sure we don't build on a tile where a vehicle is. This way
|
||||
// it will wait till the vehicle is gone..
|
||||
if (route_extra[part-1] == 0 && route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicle(route[part]))) {
|
||||
while (route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicle(route[part]))) {
|
||||
// Get the current direction
|
||||
dir = AiNew_GetRoadDirection(route[part-1], route[part], route[part+1]);
|
||||
// Is it the same as the last one?
|
||||
if (old_dir != -1 && old_dir != dir) break;
|
||||
old_dir = dir;
|
||||
// There is already some road, and it is a bridge.. don't build!!!
|
||||
if (!IsTileType(route[part], MP_TUNNELBRIDGE)) {
|
||||
// Build the tile
|
||||
res = AI_DoCommand(route[part], dir, 0, flag | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
// Currently, we ignore CMD_ERRORs!
|
||||
if (CmdFailed(res) && flag == DC_EXEC && !IsTileType(route[part], MP_STREET) && !EnsureNoVehicle(route[part])) {
|
||||
// Problem.. let's just abort it all!
|
||||
DEBUG(ai,0)("Darn, the route could not be built.. aborting!");
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!CmdFailed(res)) cost += res;
|
||||
}
|
||||
// Go to the next tile
|
||||
part++;
|
||||
// Check if it is still in range..
|
||||
if (part >= PathFinderInfo->route_length - 1) break;
|
||||
}
|
||||
part--;
|
||||
// We want to return the last position, so we go back one
|
||||
}
|
||||
if (!EnsureNoVehicle(route[part]) && flag == DC_EXEC) part--;
|
||||
PathFinderInfo->position = part;
|
||||
}
|
||||
|
||||
return cost;
|
||||
}
|
||||
|
||||
|
||||
// This functions tries to find the best vehicle for this type of cargo
|
||||
// It returns INVALID_ENGINE if not suitable engine is found
|
||||
EngineID AiNew_PickVehicle(Player *p)
|
||||
{
|
||||
if (p->ainew.tbt == AI_TRAIN) {
|
||||
// Not supported yet
|
||||
return INVALID_ENGINE;
|
||||
} else {
|
||||
EngineID best_veh_index = INVALID_ENGINE;
|
||||
int32 best_veh_rating = 0;
|
||||
EngineID start = ROAD_ENGINES_INDEX;
|
||||
EngineID end = ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES;
|
||||
EngineID i;
|
||||
|
||||
/* Loop through all road vehicles */
|
||||
for (i = start; i != end; i++) {
|
||||
const RoadVehicleInfo *rvi = RoadVehInfo(i);
|
||||
const Engine* e = GetEngine(i);
|
||||
int32 rating;
|
||||
int32 ret;
|
||||
|
||||
/* Skip vehicles which can't take our cargo type */
|
||||
if (rvi->cargo_type != p->ainew.cargo && !CanRefitTo(i, p->ainew.cargo)) continue;
|
||||
|
||||
// Is it availiable?
|
||||
// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
|
||||
if (!HASBIT(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
|
||||
|
||||
/* Rate and compare the engine by speed & capacity */
|
||||
rating = rvi->max_speed * rvi->capacity;
|
||||
if (rating <= best_veh_rating) continue;
|
||||
|
||||
// Can we build it?
|
||||
ret = AI_DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_ROAD_VEH);
|
||||
if (CmdFailed(ret)) continue;
|
||||
|
||||
best_veh_rating = rating;
|
||||
best_veh_index = i;
|
||||
}
|
||||
|
||||
return best_veh_index;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
Player* p = GetPlayer(_current_player);
|
||||
|
||||
if (success) {
|
||||
p->ainew.state = AI_STATE_GIVE_ORDERS;
|
||||
p->ainew.veh_id = _new_vehicle_id;
|
||||
|
||||
if (GetVehicle(p->ainew.veh_id)->cargo_type != p->ainew.cargo) {
|
||||
/* Cargo type doesn't match, so refit it */
|
||||
if (CmdFailed(DoCommand(tile, p->ainew.veh_id, p->ainew.cargo, DC_EXEC, CMD_REFIT_ROAD_VEH))) {
|
||||
/* Refit failed, so sell the vehicle */
|
||||
DoCommand(tile, p->ainew.veh_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* XXX this should be handled more gracefully */
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Builds the best vehicle possible
|
||||
int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag)
|
||||
{
|
||||
EngineID i = AiNew_PickVehicle(p);
|
||||
|
||||
if (i == INVALID_ENGINE) return CMD_ERROR;
|
||||
if (p->ainew.tbt == AI_TRAIN) return CMD_ERROR;
|
||||
|
||||
if (flag & DC_EXEC) {
|
||||
return AI_DoCommandCc(tile, i, 0, flag, CMD_BUILD_ROAD_VEH, CcAI);
|
||||
} else {
|
||||
return AI_DoCommand(tile, i, 0, flag, CMD_BUILD_ROAD_VEH);
|
||||
}
|
||||
}
|
||||
|
||||
int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag)
|
||||
{
|
||||
int ret, ret2;
|
||||
if (p->ainew.tbt == AI_TRAIN) {
|
||||
return AI_DoCommand(tile, 0, direction, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRAIN_DEPOT);
|
||||
} else {
|
||||
ret = AI_DoCommand(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT);
|
||||
if (CmdFailed(ret)) return ret;
|
||||
// Try to build the road from the depot
|
||||
ret2 = AI_DoCommand(tile + TileOffsByDiagDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
// If it fails, ignore it..
|
||||
if (CmdFailed(ret2)) return ret;
|
||||
return ret + ret2;
|
||||
}
|
||||
}
|
510
ai/trolly/pathfinder.c
Normal file
510
ai/trolly/pathfinder.c
Normal file
@@ -0,0 +1,510 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../openttd.h"
|
||||
#include "../../bridge_map.h"
|
||||
#include "../../debug.h"
|
||||
#include "../../functions.h"
|
||||
#include "../../map.h"
|
||||
#include "../../tile.h"
|
||||
#include "../../command.h"
|
||||
#include "trolly.h"
|
||||
#include "../../depot.h"
|
||||
#include "../../tunnel_map.h"
|
||||
#include "../../bridge.h"
|
||||
#include "../ai.h"
|
||||
|
||||
#define TEST_STATION_NO_DIR 0xFF
|
||||
|
||||
// Tests if a station can be build on the given spot
|
||||
// TODO: make it train compatible
|
||||
static bool TestCanBuildStationHere(TileIndex tile, byte dir)
|
||||
{
|
||||
Player *p = GetPlayer(_current_player);
|
||||
|
||||
if (dir == TEST_STATION_NO_DIR) {
|
||||
int32 ret;
|
||||
// TODO: currently we only allow spots that can be access from al 4 directions...
|
||||
// should be fixed!!!
|
||||
for (dir = 0; dir < 4; dir++) {
|
||||
ret = AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST);
|
||||
if (!CmdFailed(ret)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// return true if command succeeded, so the inverse of CmdFailed()
|
||||
return !CmdFailed(AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST));
|
||||
}
|
||||
|
||||
|
||||
static bool IsRoad(TileIndex tile)
|
||||
{
|
||||
return
|
||||
// MP_STREET, but not a road depot?
|
||||
(IsTileType(tile, MP_STREET) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
|
||||
(IsTileType(tile, MP_TUNNELBRIDGE) && (
|
||||
(IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) ||
|
||||
(IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_ROAD)
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
// Checks if a tile 'a' is between the tiles 'b' and 'c'
|
||||
#define TILES_BETWEEN(a, b, c) (TileX(a) >= TileX(b) && TileX(a) <= TileX(c) && TileY(a) >= TileY(b) && TileY(a) <= TileY(c))
|
||||
|
||||
|
||||
// Check if the current tile is in our end-area
|
||||
static int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current)
|
||||
{
|
||||
const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
|
||||
|
||||
// It is not allowed to have a station on the end of a bridge or tunnel ;)
|
||||
if (current->path.node.user_data[0] != 0) return AYSTAR_DONE;
|
||||
if (TILES_BETWEEN(current->path.node.tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br))
|
||||
if (IsTileType(current->path.node.tile, MP_CLEAR) || IsTileType(current->path.node.tile, MP_TREES))
|
||||
if (current->path.parent == NULL || TestCanBuildStationHere(current->path.node.tile, AiNew_GetDirection(current->path.parent->node.tile, current->path.node.tile)))
|
||||
return AYSTAR_FOUND_END_NODE;
|
||||
|
||||
return AYSTAR_DONE;
|
||||
}
|
||||
|
||||
|
||||
// Calculates the hash
|
||||
// Currently it is a 10 bit hash, so the hash array has a max depth of 6 bits (so 64)
|
||||
static uint AiPathFinder_Hash(uint key1, uint key2)
|
||||
{
|
||||
return (TileX(key1) & 0x1F) + ((TileY(key1) & 0x1F) << 5);
|
||||
}
|
||||
|
||||
|
||||
// Clear the memory of all the things
|
||||
static void AyStar_AiPathFinder_Free(AyStar *aystar)
|
||||
{
|
||||
AyStarMain_Free(aystar);
|
||||
free(aystar);
|
||||
}
|
||||
|
||||
|
||||
static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *current);
|
||||
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
|
||||
// This creates the AiPathFinder
|
||||
AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFinderInfo)
|
||||
{
|
||||
PathNode start_node;
|
||||
uint x;
|
||||
uint y;
|
||||
// Create AyStar
|
||||
AyStar *result = malloc(sizeof(AyStar));
|
||||
init_AyStar(result, AiPathFinder_Hash, 1 << 10);
|
||||
// Set the function pointers
|
||||
result->CalculateG = AyStar_AiPathFinder_CalculateG;
|
||||
result->CalculateH = AyStar_AiPathFinder_CalculateH;
|
||||
result->EndNodeCheck = AyStar_AiPathFinder_EndNodeCheck;
|
||||
result->FoundEndNode = AyStar_AiPathFinder_FoundEndNode;
|
||||
result->GetNeighbours = AyStar_AiPathFinder_GetNeighbours;
|
||||
|
||||
result->free = AyStar_AiPathFinder_Free;
|
||||
|
||||
// Set some information
|
||||
result->loops_per_tick = AI_PATHFINDER_LOOPS_PER_TICK;
|
||||
result->max_path_cost = 0;
|
||||
result->max_search_nodes = AI_PATHFINDER_MAX_SEARCH_NODES;
|
||||
|
||||
// Set the user_data to the PathFinderInfo
|
||||
result->user_target = PathFinderInfo;
|
||||
|
||||
// Set the start node
|
||||
start_node.parent = NULL;
|
||||
start_node.node.direction = 0;
|
||||
start_node.node.user_data[0] = 0;
|
||||
|
||||
// Now we add all the starting tiles
|
||||
for (x = TileX(PathFinderInfo->start_tile_tl); x <= TileX(PathFinderInfo->start_tile_br); x++) {
|
||||
for (y = TileY(PathFinderInfo->start_tile_tl); y <= TileY(PathFinderInfo->start_tile_br); y++) {
|
||||
start_node.node.tile = TileXY(x, y);
|
||||
result->addstart(result, &start_node.node, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
// To reuse AyStar we sometimes have to clean all the memory
|
||||
void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo)
|
||||
{
|
||||
PathNode start_node;
|
||||
uint x;
|
||||
uint y;
|
||||
|
||||
aystar->clear(aystar);
|
||||
|
||||
// Set the user_data to the PathFinderInfo
|
||||
aystar->user_target = PathFinderInfo;
|
||||
|
||||
// Set the start node
|
||||
start_node.parent = NULL;
|
||||
start_node.node.direction = 0;
|
||||
start_node.node.user_data[0] = 0;
|
||||
start_node.node.tile = PathFinderInfo->start_tile_tl;
|
||||
|
||||
// Now we add all the starting tiles
|
||||
for (x = TileX(PathFinderInfo->start_tile_tl); x <= TileX(PathFinderInfo->start_tile_br); x++) {
|
||||
for (y = TileY(PathFinderInfo->start_tile_tl); y <= TileY(PathFinderInfo->start_tile_br); y++) {
|
||||
TileIndex tile = TileXY(x, y);
|
||||
|
||||
if (!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES)) continue;
|
||||
if (!TestCanBuildStationHere(tile, TEST_STATION_NO_DIR)) continue;
|
||||
start_node.node.tile = tile;
|
||||
aystar->addstart(aystar, &start_node.node, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// The h-value, simple calculation
|
||||
static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
|
||||
{
|
||||
const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
|
||||
int r, r2;
|
||||
|
||||
if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION) {
|
||||
// The station is pointing to a direction, add a tile towards that direction, so the H-value is more accurate
|
||||
r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl + TileOffsByDiagDir(PathFinderInfo->end_direction));
|
||||
r2 = DistanceManhattan(current->tile, PathFinderInfo->end_tile_br + TileOffsByDiagDir(PathFinderInfo->end_direction));
|
||||
} else {
|
||||
// No direction, so just get the fastest route to the station
|
||||
r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl);
|
||||
r2 = DistanceManhattan(current->tile, PathFinderInfo->end_tile_br);
|
||||
}
|
||||
// See if the bottomright is faster than the topleft..
|
||||
if (r2 < r) r = r2;
|
||||
return r * AI_PATHFINDER_H_MULTIPLER;
|
||||
}
|
||||
|
||||
|
||||
// We found the end.. let's get the route back and put it in an array
|
||||
static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *current)
|
||||
{
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
uint i = 0;
|
||||
PathNode *parent = ¤t->path;
|
||||
|
||||
do {
|
||||
PathFinderInfo->route_extra[i] = parent->node.user_data[0];
|
||||
PathFinderInfo->route[i++] = parent->node.tile;
|
||||
if (i > lengthof(PathFinderInfo->route)) {
|
||||
// We ran out of space for the PathFinder
|
||||
DEBUG(ai, 0)("[AiPathFinder] Ran out of space in the route[] array!!!");
|
||||
PathFinderInfo->route_length = -1; // -1 indicates out of space
|
||||
return;
|
||||
}
|
||||
parent = parent->parent;
|
||||
} while (parent != NULL);
|
||||
PathFinderInfo->route_length = i;
|
||||
DEBUG(ai, 1)("[Ai-PathFinding] Found route of %d nodes long in %d nodes of searching", i, Hash_Size(&aystar->ClosedListHash));
|
||||
}
|
||||
|
||||
|
||||
// What tiles are around us.
|
||||
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current)
|
||||
{
|
||||
uint i;
|
||||
int ret;
|
||||
int dir;
|
||||
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
|
||||
aystar->num_neighbours = 0;
|
||||
|
||||
// Go through all surrounding tiles and check if they are within the limits
|
||||
for (i = 0; i < 4; i++) {
|
||||
TileIndex ctile = current->path.node.tile; // Current tile
|
||||
TileIndex atile = ctile + TileOffsByDiagDir(i); // Adjacent tile
|
||||
|
||||
if (TileX(atile) > 1 && TileX(atile) < MapMaxX() - 1 &&
|
||||
TileY(atile) > 1 && TileY(atile) < MapMaxY() - 1) {
|
||||
// We also directly test if the current tile can connect to this tile..
|
||||
// We do this simply by just building the tile!
|
||||
|
||||
// If the next step is a bridge, we have to enter it the right way
|
||||
if (!PathFinderInfo->rail_or_road && IsRoad(atile)) {
|
||||
if (IsTileType(atile, MP_TUNNELBRIDGE)) {
|
||||
if (IsTunnel(atile)) {
|
||||
if (GetTunnelDirection(atile) != i) continue;
|
||||
} else {
|
||||
if ((_m[atile].m5 & 1U) != DiagDirToAxis(i)) continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
// But also if we are on a bridge, we can only move a certain direction
|
||||
if (!PathFinderInfo->rail_or_road && IsRoad(ctile)) {
|
||||
if (IsTileType(ctile, MP_TUNNELBRIDGE)) {
|
||||
// An existing bridge/tunnel... let's test the direction ;)
|
||||
if ((_m[ctile].m5 & 1U) != (i & 1)) continue;
|
||||
}
|
||||
}
|
||||
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & current->path.node.user_data[0]) != 0 ||
|
||||
(AI_PATHFINDER_FLAG_TUNNEL & current->path.node.user_data[0]) != 0) {
|
||||
// We are a bridge/tunnel, how cool!!
|
||||
// This means we can only point forward.. get the direction from the user_data
|
||||
if (i != (current->path.node.user_data[0] >> 8)) continue;
|
||||
}
|
||||
dir = 0;
|
||||
|
||||
// First, check if we have a parent
|
||||
if (current->path.parent == NULL && current->path.node.user_data[0] == 0) {
|
||||
// If not, this means we are at the starting station
|
||||
if (PathFinderInfo->start_direction != AI_PATHFINDER_NO_DIRECTION) {
|
||||
// We do need a direction?
|
||||
if (AiNew_GetDirection(ctile, atile) != PathFinderInfo->start_direction) {
|
||||
// We are not pointing the right way, invalid tile
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} else if (current->path.node.user_data[0] == 0) {
|
||||
if (PathFinderInfo->rail_or_road) {
|
||||
// Rail check
|
||||
dir = AiNew_GetRailDirection(current->path.parent->node.tile, ctile, atile);
|
||||
ret = AI_DoCommand(ctile, 0, dir, DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
|
||||
if (CmdFailed(ret)) continue;
|
||||
#ifdef AI_PATHFINDER_NO_90DEGREES_TURN
|
||||
if (current->path.parent->parent != NULL) {
|
||||
// Check if we don't make a 90degree curve
|
||||
int dir1 = AiNew_GetRailDirection(current->path.parent->parent->node.tile, current->path.parent->node.tile, ctile);
|
||||
if (_illegal_curves[dir1] == dir || _illegal_curves[dir] == dir1) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
// Road check
|
||||
dir = AiNew_GetRoadDirection(current->path.parent->node.tile, ctile, atile);
|
||||
if (IsRoad(ctile)) {
|
||||
if (IsTileType(ctile, MP_TUNNELBRIDGE)) {
|
||||
// We have a bridge, how nicely! We should mark it...
|
||||
dir = 0;
|
||||
} else {
|
||||
// It already has road.. check if we miss any bits!
|
||||
if ((_m[ctile].m5 & dir) != dir) {
|
||||
// We do miss some pieces :(
|
||||
dir &= ~_m[ctile].m5;
|
||||
} else {
|
||||
dir = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Only destruct things if it is MP_CLEAR of MP_TREES
|
||||
if (dir != 0) {
|
||||
ret = AI_DoCommand(ctile, dir, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
if (CmdFailed(ret)) continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The tile can be connected
|
||||
aystar->neighbours[aystar->num_neighbours].tile = atile;
|
||||
aystar->neighbours[aystar->num_neighbours].user_data[0] = 0;
|
||||
aystar->neighbours[aystar->num_neighbours++].direction = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Next step, check for bridges and tunnels
|
||||
if (current->path.parent != NULL && current->path.node.user_data[0] == 0) {
|
||||
// First we get the dir from this tile and his parent
|
||||
DiagDirection dir = AiNew_GetDirection(current->path.parent->node.tile, current->path.node.tile);
|
||||
// It means we can only walk with the track, so the bridge has to be in the same direction
|
||||
TileIndex tile = current->path.node.tile;
|
||||
TileIndex new_tile = tile;
|
||||
Slope tileh = GetTileSlope(tile, NULL);
|
||||
|
||||
// Bridges can only be build on land that is not flat
|
||||
// And if there is a road or rail blocking
|
||||
if (tileh != SLOPE_FLAT ||
|
||||
(PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_STREET)) ||
|
||||
(!PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_RAILWAY))) {
|
||||
for (;;) {
|
||||
new_tile += TileOffsByDiagDir(dir);
|
||||
|
||||
// Precheck, is the length allowed?
|
||||
if (!CheckBridge_Stuff(0, GetBridgeLength(tile, new_tile))) break;
|
||||
|
||||
// Check if we hit the station-tile.. we don't like that!
|
||||
if (TILES_BETWEEN(new_tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br)) break;
|
||||
|
||||
// Try building the bridge..
|
||||
ret = AI_DoCommand(tile, new_tile, (0 << 8) + (MAX_BRIDGES / 2), DC_AUTO, CMD_BUILD_BRIDGE);
|
||||
if (CmdFailed(ret)) continue;
|
||||
// We can build a bridge here.. add him to the neighbours
|
||||
aystar->neighbours[aystar->num_neighbours].tile = new_tile;
|
||||
aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_BRIDGE + (dir << 8);
|
||||
aystar->neighbours[aystar->num_neighbours++].direction = 0;
|
||||
// We can only have 12 neighbours, and we need 1 left for tunnels
|
||||
if (aystar->num_neighbours == 11) break;
|
||||
}
|
||||
}
|
||||
|
||||
// Next, check for tunnels!
|
||||
// Tunnels can only be built on slopes corresponding to the direction
|
||||
// For now, we check both sides for this tile.. terraforming gives fuzzy result
|
||||
if ((dir == DIAGDIR_NE && tileh == SLOPE_NE) ||
|
||||
(dir == DIAGDIR_SE && tileh == SLOPE_SE) ||
|
||||
(dir == DIAGDIR_SW && tileh == SLOPE_SW) ||
|
||||
(dir == DIAGDIR_NW && tileh == SLOPE_NW)) {
|
||||
// Now simply check if a tunnel can be build
|
||||
ret = AI_DoCommand(tile, (PathFinderInfo->rail_or_road?0:0x200), 0, DC_AUTO, CMD_BUILD_TUNNEL);
|
||||
tileh = GetTileSlope(_build_tunnel_endtile, NULL);
|
||||
if (!CmdFailed(ret) && (tileh == SLOPE_SW || tileh == SLOPE_SE || tileh == SLOPE_NW || tileh == SLOPE_NE)) {
|
||||
aystar->neighbours[aystar->num_neighbours].tile = _build_tunnel_endtile;
|
||||
aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_TUNNEL + (dir << 8);
|
||||
aystar->neighbours[aystar->num_neighbours++].direction = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
extern uint GetRailFoundation(Slope tileh, TrackBits bits); // XXX function declaration in .c
|
||||
extern uint GetRoadFoundation(Slope tileh, uint bits); // XXX function declaration in .c
|
||||
extern uint GetBridgeFoundation(Slope tileh, Axis); // XXX function declaration in .c
|
||||
enum {
|
||||
BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12,
|
||||
};
|
||||
|
||||
// The most important function: it calculates the g-value
|
||||
static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
|
||||
{
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
int r, res = 0;
|
||||
Slope tileh = GetTileSlope(current->tile, NULL);
|
||||
Slope parent_tileh = GetTileSlope(parent->path.node.tile, NULL);
|
||||
|
||||
// Check if we hit the end-tile
|
||||
if (TILES_BETWEEN(current->tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br)) {
|
||||
// We are at the end-tile, check if we had a direction or something...
|
||||
if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION && AiNew_GetDirection(current->tile, parent->path.node.tile) != PathFinderInfo->end_direction) {
|
||||
// We are not pointing the right way, invalid tile
|
||||
return AYSTAR_INVALID_NODE;
|
||||
}
|
||||
// If it was valid, drop out.. we don't build on the endtile
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Give everything a small penalty
|
||||
res += AI_PATHFINDER_PENALTY;
|
||||
|
||||
if (!PathFinderInfo->rail_or_road) {
|
||||
// Road has the lovely advantage it can use other road... check if
|
||||
// the current tile is road, and if so, give a good bonus
|
||||
if (IsRoad(current->tile)) {
|
||||
res -= AI_PATHFINDER_ROAD_ALREADY_EXISTS_BONUS;
|
||||
}
|
||||
}
|
||||
|
||||
// We should give a penalty when the tile is going up or down.. this is one way to do so!
|
||||
// Too bad we have to count it from the parent.. but that is not so bad.
|
||||
// We also dislike long routes on slopes, since they do not look too realistic
|
||||
// when there is a flat land all around, they are more expensive to build, and
|
||||
// especially they essentially block the ability to connect or cross the road
|
||||
// from one side.
|
||||
if (parent_tileh != SLOPE_FLAT && parent->path.parent != NULL) {
|
||||
// Skip if the tile was from a bridge or tunnel
|
||||
if (parent->path.node.user_data[0] == 0 && current->user_data[0] == 0) {
|
||||
if (PathFinderInfo->rail_or_road) {
|
||||
r = GetRailFoundation(parent_tileh, 1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
|
||||
// Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information..
|
||||
if (r >= 15 || (r == 0 && HASBIT(BRIDGE_NO_FOUNDATION, tileh))) {
|
||||
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
|
||||
} else {
|
||||
res += AI_PATHFINDER_FOUNDATION_PENALTY;
|
||||
}
|
||||
} else {
|
||||
if (!IsRoad(parent->path.node.tile) || !IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE)) {
|
||||
r = GetRoadFoundation(parent_tileh, AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
|
||||
if (r >= 15 || r == 0) {
|
||||
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
|
||||
} else {
|
||||
res += AI_PATHFINDER_FOUNDATION_PENALTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Are we part of a tunnel?
|
||||
if ((AI_PATHFINDER_FLAG_TUNNEL & current->user_data[0]) != 0) {
|
||||
// Tunnels are very expensive when build on long routes..
|
||||
// Ironicly, we are using BridgeCode here ;)
|
||||
r = AI_PATHFINDER_TUNNEL_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
|
||||
res += r + (r >> 8);
|
||||
}
|
||||
|
||||
// Are we part of a bridge?
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & current->user_data[0]) != 0) {
|
||||
// That means for every length a penalty
|
||||
res += AI_PATHFINDER_BRIDGE_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
|
||||
// Check if we are going up or down, first for the starting point
|
||||
// In user_data[0] is at the 8th bit the direction
|
||||
if (!HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh)) {
|
||||
if (GetBridgeFoundation(parent_tileh, (current->user_data[0] >> 8) & 1) < 15) {
|
||||
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
}
|
||||
}
|
||||
// Second for the end point
|
||||
if (!HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
|
||||
if (GetBridgeFoundation(tileh, (current->user_data[0] >> 8) & 1) < 15) {
|
||||
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
}
|
||||
}
|
||||
if (parent_tileh == SLOPE_FLAT) res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
if (tileh == SLOPE_FLAT) res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
}
|
||||
|
||||
// To prevent the AI from taking the fastest way in tiles, but not the fastest way
|
||||
// in speed, we have to give a good penalty to direction changing
|
||||
// This way, we get almost the fastest way in tiles, and a very good speed on the track
|
||||
if (!PathFinderInfo->rail_or_road) {
|
||||
if (parent->path.parent != NULL &&
|
||||
AiNew_GetDirection(current->tile, parent->path.node.tile) != AiNew_GetDirection(parent->path.node.tile, parent->path.parent->node.tile)) {
|
||||
// When road exists, we don't like turning, but its free, so don't be to piggy about it
|
||||
if (IsRoad(parent->path.node.tile)) {
|
||||
res += AI_PATHFINDER_DIRECTION_CHANGE_ON_EXISTING_ROAD_PENALTY;
|
||||
} else {
|
||||
res += AI_PATHFINDER_DIRECTION_CHANGE_PENALTY;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// For rail we have 1 exeption: diagonal rail..
|
||||
// So we fetch 2 raildirection. That of the current one, and of the one before that
|
||||
if (parent->path.parent != NULL && parent->path.parent->parent != NULL) {
|
||||
int dir1 = AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile);
|
||||
int dir2 = AiNew_GetRailDirection(parent->path.parent->parent->node.tile, parent->path.parent->node.tile, parent->path.node.tile);
|
||||
// First, see if we are on diagonal path, that is better than straight path
|
||||
if (dir1 > 1) res -= AI_PATHFINDER_DIAGONAL_BONUS;
|
||||
|
||||
// First see if they are different
|
||||
if (dir1 != dir2) {
|
||||
// dir 2 and 3 are 1 diagonal track, and 4 and 5.
|
||||
if (!(((dir1 == 2 || dir1 == 3) && (dir2 == 2 || dir2 == 3)) || ((dir1 == 4 || dir1 == 5) && (dir2 == 4 || dir2 == 5)))) {
|
||||
// It is not, so we changed of direction
|
||||
res += AI_PATHFINDER_DIRECTION_CHANGE_PENALTY;
|
||||
}
|
||||
if (parent->path.parent->parent->parent != NULL) {
|
||||
int dir3 = AiNew_GetRailDirection(parent->path.parent->parent->parent->node.tile, parent->path.parent->parent->node.tile, parent->path.parent->node.tile);
|
||||
// Check if we changed 3 tiles of direction in 3 tiles.. bad!!!
|
||||
if ((dir1 == 0 || dir1 == 1) && dir2 > 1 && (dir3 == 0 || dir3 == 1)) {
|
||||
res += AI_PATHFINDER_CURVE_PENALTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (res < 0) ? 0 : res;
|
||||
}
|
118
ai/trolly/shared.c
Normal file
118
ai/trolly/shared.c
Normal file
@@ -0,0 +1,118 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../openttd.h"
|
||||
#include "../../debug.h"
|
||||
#include "../../map.h"
|
||||
#include "trolly.h"
|
||||
#include "../../vehicle.h"
|
||||
|
||||
int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
|
||||
{
|
||||
// 0 = vert
|
||||
// 1 = horz
|
||||
// 2 = dig up-left
|
||||
// 3 = dig down-right
|
||||
// 4 = dig down-left
|
||||
// 5 = dig up-right
|
||||
|
||||
uint x1 = TileX(tile_a);
|
||||
uint x2 = TileX(tile_b);
|
||||
uint x3 = TileX(tile_c);
|
||||
|
||||
uint y1 = TileY(tile_a);
|
||||
uint y2 = TileY(tile_b);
|
||||
uint y3 = TileY(tile_c);
|
||||
|
||||
if (y1 == y2 && y2 == y3) return 0;
|
||||
if (x1 == x2 && x2 == x3) return 1;
|
||||
if (y2 > y1) return x2 > x3 ? 2 : 4;
|
||||
if (x2 > x1) return y2 > y3 ? 2 : 5;
|
||||
if (y1 > y2) return x2 > x3 ? 5 : 3;
|
||||
if (x1 > x2) return y2 > y3 ? 4 : 3;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
|
||||
{
|
||||
int x1, x2, x3;
|
||||
int y1, y2, y3;
|
||||
int r;
|
||||
|
||||
x1 = TileX(tile_a);
|
||||
x2 = TileX(tile_b);
|
||||
x3 = TileX(tile_c);
|
||||
|
||||
y1 = TileY(tile_a);
|
||||
y2 = TileY(tile_b);
|
||||
y3 = TileY(tile_c);
|
||||
|
||||
r = 0;
|
||||
|
||||
if (x1 < x2) r += 8;
|
||||
if (y1 < y2) r += 1;
|
||||
if (x1 > x2) r += 2;
|
||||
if (y1 > y2) r += 4;
|
||||
|
||||
if (x2 < x3) r += 2;
|
||||
if (y2 < y3) r += 4;
|
||||
if (x2 > x3) r += 8;
|
||||
if (y2 > y3) r += 1;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
// Get's the direction between 2 tiles seen from tile_a
|
||||
DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b)
|
||||
{
|
||||
if (TileY(tile_a) < TileY(tile_b)) return DIAGDIR_SE;
|
||||
if (TileY(tile_a) > TileY(tile_b)) return DIAGDIR_NW;
|
||||
if (TileX(tile_a) < TileX(tile_b)) return DIAGDIR_SW;
|
||||
return DIAGDIR_NE;
|
||||
}
|
||||
|
||||
|
||||
// This functions looks up if this vehicle is special for this AI
|
||||
// and returns his flag
|
||||
uint AiNew_GetSpecialVehicleFlag(Player* p, Vehicle* v)
|
||||
{
|
||||
uint i;
|
||||
|
||||
for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) {
|
||||
if (p->ainew.special_vehicles[i].veh_id == v->index) {
|
||||
return p->ainew.special_vehicles[i].flag;
|
||||
}
|
||||
}
|
||||
|
||||
// Not found :(
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
bool AiNew_SetSpecialVehicleFlag(Player* p, Vehicle* v, uint flag)
|
||||
{
|
||||
int new_id = -1;
|
||||
uint i;
|
||||
|
||||
for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) {
|
||||
if (p->ainew.special_vehicles[i].veh_id == v->index) {
|
||||
p->ainew.special_vehicles[i].flag |= flag;
|
||||
return true;
|
||||
}
|
||||
if (new_id == -1 &&
|
||||
p->ainew.special_vehicles[i].veh_id == 0 &&
|
||||
p->ainew.special_vehicles[i].flag == 0) {
|
||||
new_id = i;
|
||||
}
|
||||
}
|
||||
|
||||
// Out of special_vehicle spots :s
|
||||
if (new_id == -1) {
|
||||
DEBUG(ai, 1)("special_vehicles list is too small :(");
|
||||
return false;
|
||||
}
|
||||
p->ainew.special_vehicles[new_id].veh_id = v->index;
|
||||
p->ainew.special_vehicles[new_id].flag = flag;
|
||||
return true;
|
||||
}
|
1356
ai/trolly/trolly.c
Normal file
1356
ai/trolly/trolly.c
Normal file
File diff suppressed because it is too large
Load Diff
262
ai/trolly/trolly.h
Normal file
262
ai/trolly/trolly.h
Normal file
@@ -0,0 +1,262 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef AI_TROLLY_H
|
||||
#define AI_TROLLY_H
|
||||
|
||||
#include "../../aystar.h"
|
||||
#include "../../player.h"
|
||||
|
||||
/*
|
||||
* These defines can be altered to change the behavoir of the AI
|
||||
*
|
||||
* WARNING:
|
||||
* This can also alter the AI in a negative way. I will never claim these settings
|
||||
* are perfect, but don't change them if you don't know what the effect is.
|
||||
*/
|
||||
|
||||
// How many times it the H multiplied. The higher, the more it will go straight to the
|
||||
// end point. The lower, how more it will find the route with the lowest cost.
|
||||
// also: the lower, the longer it takes before route is calculated..
|
||||
#define AI_PATHFINDER_H_MULTIPLER 100
|
||||
|
||||
// How many loops may AyStar do before it stops
|
||||
// 0 = infinite
|
||||
#define AI_PATHFINDER_LOOPS_PER_TICK 5
|
||||
|
||||
// How long may the AI search for one route?
|
||||
// 0 = infinite
|
||||
// This number is the number of tiles tested.
|
||||
// It takes (AI_PATHFINDER_MAX_SEARCH_NODES / AI_PATHFINDER_LOOPS_PER_TICK) ticks
|
||||
// to get here.. with 5000 / 10 = 500. 500 / 74 (one day) = 8 days till it aborts
|
||||
// (that is: if the AI is on VERY FAST! :p
|
||||
#define AI_PATHFINDER_MAX_SEARCH_NODES 5000
|
||||
|
||||
// If you enable this, the AI is not allowed to make 90degree turns
|
||||
#define AI_PATHFINDER_NO_90DEGREES_TURN
|
||||
|
||||
// Below are defines for the g-calculation
|
||||
|
||||
// Standard penalty given to a tile
|
||||
#define AI_PATHFINDER_PENALTY 150
|
||||
// The penalty given to a tile that is going up
|
||||
#define AI_PATHFINDER_TILE_GOES_UP_PENALTY 450
|
||||
// The penalty given to a tile which would have to use fundation
|
||||
#define AI_PATHFINDER_FOUNDATION_PENALTY 100
|
||||
// Changing direction is a penalty, to prevent curved ways (with that: slow ways)
|
||||
#define AI_PATHFINDER_DIRECTION_CHANGE_PENALTY 200
|
||||
// Same penalty, only for when road already exists
|
||||
#define AI_PATHFINDER_DIRECTION_CHANGE_ON_EXISTING_ROAD_PENALTY 50
|
||||
// A diagonal track cost the same as a straigh, but a diagonal is faster... so give
|
||||
// a bonus for using diagonal track
|
||||
#ifdef AI_PATHFINDER_NO_90DEGREES_TURN
|
||||
#define AI_PATHFINDER_DIAGONAL_BONUS 95
|
||||
#else
|
||||
#define AI_PATHFINDER_DIAGONAL_BONUS 75
|
||||
#endif
|
||||
// If a roadblock already exists, it gets a bonus
|
||||
#define AI_PATHFINDER_ROAD_ALREADY_EXISTS_BONUS 140
|
||||
// To prevent 3 direction changes in 3 tiles, this penalty is given in such situation
|
||||
#define AI_PATHFINDER_CURVE_PENALTY 200
|
||||
|
||||
// Penalty a bridge gets per length
|
||||
#define AI_PATHFINDER_BRIDGE_PENALTY 180
|
||||
// The penalty for a bridge going up
|
||||
#define AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY 1000
|
||||
|
||||
// Tunnels are expensive...
|
||||
// Because of that, every tile the cost is increased with 1/8th of his value
|
||||
// This is also true if you are building a tunnel yourself
|
||||
#define AI_PATHFINDER_TUNNEL_PENALTY 350
|
||||
|
||||
/*
|
||||
* Ai_New defines
|
||||
*/
|
||||
|
||||
// How long may we search cities and industry for a new route?
|
||||
#define AI_LOCATE_ROUTE_MAX_COUNTER 200
|
||||
|
||||
// How many days must there be between building the first station and the second station
|
||||
// within one city. This number is in days and should be more than 4 months.
|
||||
#define AI_CHECKCITY_DATE_BETWEEN 180
|
||||
|
||||
// How many cargo is needed for one station in a city?
|
||||
#define AI_CHECKCITY_CARGO_PER_STATION 60
|
||||
// How much cargo must there not be used in a city before we can build a new station?
|
||||
#define AI_CHECKCITY_NEEDED_CARGO 50
|
||||
// When there is already a station which takes the same good and the rating of that
|
||||
// city is higher then this numer, we are not going to attempt to build anything
|
||||
// there
|
||||
#define AI_CHECKCITY_CARGO_RATING 50
|
||||
// But, there is a chance of 1 out of this number, that we do ;)
|
||||
#define AI_CHECKCITY_CARGO_RATING_CHANCE 5
|
||||
// If a city is too small to contain a station, there is a small chance
|
||||
// that we still do so.. just to make the city bigger!
|
||||
#define AI_CHECKCITY_CITY_CHANCE 5
|
||||
|
||||
// This number indicates for every unit of cargo, how many tiles two stations maybe be away
|
||||
// from eachother. In other words: if we have 120 units of cargo in one station, and 120 units
|
||||
// of the cargo in the other station, both stations can be 96 units away from eachother, if the
|
||||
// next number is 0.4.
|
||||
#define AI_LOCATEROUTE_BUS_CARGO_DISTANCE 0.4
|
||||
#define AI_LOCATEROUTE_TRUCK_CARGO_DISTANCE 0.7
|
||||
// In whole tiles, the minimum distance for a truck route
|
||||
#define AI_LOCATEROUTE_TRUCK_MIN_DISTANCE 30
|
||||
|
||||
// The amount of tiles in a square from -X to +X that is scanned for a station spot
|
||||
// (so if this number is 10, 20x20 = 400 tiles are scanned for _the_ perfect spot
|
||||
// Safe values are between 15 and 5
|
||||
#define AI_FINDSTATION_TILE_RANGE 10
|
||||
|
||||
// Building on normal speed goes very fast. Idle this amount of ticks between every
|
||||
// building part. It is calculated like this: (4 - competitor_speed) * num + 1
|
||||
// where competitor_speed is between 0 (very slow) to 4 (very fast)
|
||||
#define AI_BUILDPATH_PAUSE 10
|
||||
|
||||
// Minimum % of reliabilty a vehicle has to have before the AI buys it
|
||||
#define AI_VEHICLE_MIN_RELIABILTY 60
|
||||
|
||||
// The minimum amount of money a player should always have
|
||||
#define AI_MINIMUM_MONEY 15000
|
||||
|
||||
// If the most cheap route is build, how much is it going to cost..
|
||||
// This is to prevent the AI from trying to build a route which can not be paid for
|
||||
#define AI_MINIMUM_BUS_ROUTE_MONEY 25000
|
||||
#define AI_MINIMUM_TRUCK_ROUTE_MONEY 35000
|
||||
|
||||
// The minimum amount of money before we are going to repay any money
|
||||
#define AI_MINIMUM_LOAN_REPAY_MONEY 40000
|
||||
// How many repays do we do if we have enough money to do so?
|
||||
// Every repay is 10000
|
||||
#define AI_LOAN_REPAY 2
|
||||
// How much income must we have before paying back a loan? Month-based (and looked at the last month)
|
||||
#define AI_MINIMUM_INCOME_FOR_LOAN 7000
|
||||
|
||||
// If there is <num> time as much cargo in the station then the vehicle can handle
|
||||
// reuse the station instead of building a new one!
|
||||
#define AI_STATION_REUSE_MULTIPLER 2
|
||||
|
||||
// No more than this amount of vehicles per station..
|
||||
#define AI_CHECK_MAX_VEHICLE_PER_STATION 10
|
||||
|
||||
// How many thick between building 2 vehicles
|
||||
#define AI_BUILD_VEHICLE_TIME_BETWEEN DAY_TICKS
|
||||
|
||||
// How many days must there between vehicle checks
|
||||
// The more often, the less non-money-making lines there will be
|
||||
// but the unfair it may seem to a human player
|
||||
#define AI_DAYS_BETWEEN_VEHICLE_CHECKS 30
|
||||
|
||||
// How money profit does a vehicle needs to make to stay in order
|
||||
// This is the profit of this year + profit of last year
|
||||
// But also for vehicles that are just one year old. In other words:
|
||||
// Vehicles of 2 years do easier meet this setting then vehicles
|
||||
// of one year. This is a very good thing. New vehicles are filtered,
|
||||
// while old vehicles stay longer, because we do get less in return.
|
||||
#define AI_MINIMUM_ROUTE_PROFIT 1000
|
||||
|
||||
// A vehicle is considered lost when he his cargo is more than 180 days old
|
||||
#define AI_VEHICLE_LOST_DAYS 180
|
||||
|
||||
// How many times may the AI try to find a route before it gives up
|
||||
#define AI_MAX_TRIES_FOR_SAME_ROUTE 8
|
||||
|
||||
/*
|
||||
* End of defines
|
||||
*/
|
||||
|
||||
// This stops 90degrees curves
|
||||
static const byte _illegal_curves[6] = {
|
||||
255, 255, // Horz and vert, don't have the effect
|
||||
5, // upleft and upright are not valid
|
||||
4, // downright and downleft are not valid
|
||||
2, // downleft and upleft are not valid
|
||||
3, // upright and downright are not valid
|
||||
};
|
||||
|
||||
enum {
|
||||
AI_STATE_STARTUP = 0,
|
||||
AI_STATE_FIRST_TIME,
|
||||
AI_STATE_NOTHING,
|
||||
AI_STATE_WAKE_UP,
|
||||
AI_STATE_LOCATE_ROUTE,
|
||||
AI_STATE_FIND_STATION,
|
||||
AI_STATE_FIND_PATH,
|
||||
AI_STATE_FIND_DEPOT,
|
||||
AI_STATE_VERIFY_ROUTE,
|
||||
AI_STATE_BUILD_STATION,
|
||||
AI_STATE_BUILD_PATH,
|
||||
AI_STATE_BUILD_DEPOT,
|
||||
AI_STATE_BUILD_VEHICLE,
|
||||
AI_STATE_WAIT_FOR_BUILD,
|
||||
AI_STATE_GIVE_ORDERS,
|
||||
AI_STATE_START_VEHICLE,
|
||||
AI_STATE_REPAY_MONEY,
|
||||
AI_STATE_CHECK_ALL_VEHICLES,
|
||||
AI_STATE_ACTION_DONE,
|
||||
AI_STATE_STOP, // Temporary function to stop the AI
|
||||
};
|
||||
|
||||
// Used for tbt (train/bus/truck)
|
||||
enum {
|
||||
AI_TRAIN = 0,
|
||||
AI_BUS,
|
||||
AI_TRUCK,
|
||||
};
|
||||
|
||||
enum {
|
||||
AI_ACTION_NONE = 0,
|
||||
AI_ACTION_BUS_ROUTE,
|
||||
AI_ACTION_TRUCK_ROUTE,
|
||||
AI_ACTION_REPAY_LOAN,
|
||||
AI_ACTION_CHECK_ALL_VEHICLES,
|
||||
};
|
||||
|
||||
// Used for from_type/to_type
|
||||
enum {
|
||||
AI_NO_TYPE = 0,
|
||||
AI_CITY,
|
||||
AI_INDUSTRY,
|
||||
};
|
||||
|
||||
// Flags for in the vehicle
|
||||
enum {
|
||||
AI_VEHICLEFLAG_SELL = 1,
|
||||
// Remember, flags must be in power of 2
|
||||
};
|
||||
|
||||
#define AI_NO_CARGO 0xFF // Means that there is no cargo defined yet (used for industry)
|
||||
#define AI_NEED_CARGO 0xFE // Used when the AI needs to find out a cargo for the route
|
||||
#define AI_STATION_RANGE TileXY(MapMaxX(), MapMaxY())
|
||||
|
||||
#define AI_PATHFINDER_NO_DIRECTION (byte)-1
|
||||
|
||||
// Flags used in user_data
|
||||
#define AI_PATHFINDER_FLAG_BRIDGE 1
|
||||
#define AI_PATHFINDER_FLAG_TUNNEL 2
|
||||
|
||||
typedef void AiNew_StateFunction(Player *p);
|
||||
|
||||
// ai_new.c
|
||||
void AiNewDoGameLoop(Player *p);
|
||||
|
||||
// ai_pathfinder.c
|
||||
AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFinderInfo);
|
||||
void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo);
|
||||
|
||||
// ai_shared.c
|
||||
int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
|
||||
int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
|
||||
DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b);
|
||||
bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag);
|
||||
uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v);
|
||||
|
||||
// ai_build.c
|
||||
bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile);
|
||||
int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag);
|
||||
int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag);
|
||||
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
|
||||
EngineID AiNew_PickVehicle(Player *p);
|
||||
int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
|
||||
int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag);
|
||||
|
||||
#endif /* AI_TROLLY_H */
|
26
aircraft.h
Normal file
26
aircraft.h
Normal file
@@ -0,0 +1,26 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef AIRCRAFT_H
|
||||
#define AIRCRAFT_H
|
||||
|
||||
#include "station_map.h"
|
||||
#include "vehicle.h"
|
||||
|
||||
|
||||
static inline bool IsAircraftInHangar(const Vehicle* v)
|
||||
{
|
||||
assert(v->type == VEH_Aircraft);
|
||||
return v->vehstatus & VS_HIDDEN && IsHangarTile(v->tile);
|
||||
}
|
||||
|
||||
static inline bool IsAircraftInHangarStopped(const Vehicle* v)
|
||||
{
|
||||
return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED;
|
||||
}
|
||||
|
||||
uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type);
|
||||
|
||||
void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
|
||||
void HandleAircraftEnterHangar(Vehicle *v);
|
||||
|
||||
#endif /* AIRCRAFT_H */
|
2146
aircraft_cmd.c
Normal file
2146
aircraft_cmd.c
Normal file
File diff suppressed because it is too large
Load Diff
350
aircraft_gui.c
Normal file
350
aircraft_gui.c
Normal file
@@ -0,0 +1,350 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "aircraft.h"
|
||||
#include "debug.h"
|
||||
#include "functions.h"
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
#include "map.h"
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "vehicle.h"
|
||||
#include "gfx.h"
|
||||
#include "command.h"
|
||||
#include "engine.h"
|
||||
#include "viewport.h"
|
||||
#include "player.h"
|
||||
#include "depot.h"
|
||||
#include "vehicle_gui.h"
|
||||
#include "newgrf_engine.h"
|
||||
|
||||
|
||||
void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) ShowAircraftViewWindow(GetVehicle(_new_vehicle_id));
|
||||
}
|
||||
|
||||
static void AircraftDetailsWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT: {
|
||||
const Vehicle *v = GetVehicle(w->window_number);
|
||||
|
||||
SetWindowWidgetDisabledState(w, 2, v->owner != _local_player);
|
||||
|
||||
/* Disable service-scroller when interval is set to disabled */
|
||||
SetWindowWidgetDisabledState(w, 5, !_patches.servint_aircraft);
|
||||
SetWindowWidgetDisabledState(w, 6, !_patches.servint_aircraft);
|
||||
|
||||
SetDParam(0, v->string_id);
|
||||
SetDParam(1, v->unitnumber);
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
/* Draw running cost */
|
||||
{
|
||||
int year = v->age / 366;
|
||||
|
||||
SetDParam(1, year);
|
||||
|
||||
SetDParam(0, (v->age + 365 < v->max_age) ? STR_AGE : STR_AGE_RED);
|
||||
SetDParam(2, v->max_age / 366);
|
||||
SetDParam(3, _price.aircraft_running * AircraftVehInfo(v->engine_type)->running_cost >> 8);
|
||||
DrawString(2, 15, STR_A00D_AGE_RUNNING_COST_YR, 0);
|
||||
}
|
||||
|
||||
/* Draw max speed */
|
||||
{
|
||||
SetDParam(0, v->max_speed * 128 / 10);
|
||||
DrawString(2, 25, STR_A00E_MAX_SPEED, 0);
|
||||
}
|
||||
|
||||
/* Draw profit */
|
||||
{
|
||||
SetDParam(0, v->profit_this_year);
|
||||
SetDParam(1, v->profit_last_year);
|
||||
DrawString(2, 35, STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR, 0);
|
||||
}
|
||||
|
||||
/* Draw breakdown & reliability */
|
||||
{
|
||||
SetDParam(0, v->reliability * 100 >> 16);
|
||||
SetDParam(1, v->breakdowns_since_last_service);
|
||||
DrawString(2, 45, STR_A010_RELIABILITY_BREAKDOWNS, 0);
|
||||
}
|
||||
|
||||
/* Draw service interval text */
|
||||
{
|
||||
SetDParam(0, v->service_interval);
|
||||
SetDParam(1, v->date_of_last_service);
|
||||
DrawString(13, 103, _patches.servint_ispercent?STR_SERVICING_INTERVAL_PERCENT:STR_883C_SERVICING_INTERVAL_DAYS, 0);
|
||||
}
|
||||
|
||||
DrawAircraftImage(v, 3, 57, INVALID_VEHICLE);
|
||||
|
||||
{
|
||||
const Vehicle *u;
|
||||
int y = 57;
|
||||
|
||||
do {
|
||||
if (v->subtype <= 2) {
|
||||
SetDParam(0, GetCustomEngineName(v->engine_type));
|
||||
SetDParam(1, v->build_year);
|
||||
SetDParam(2, v->value);
|
||||
DrawString(60, y, STR_A011_BUILT_VALUE, 0);
|
||||
y += 10;
|
||||
|
||||
SetDParam(0, v->cargo_type);
|
||||
SetDParam(1, v->cargo_cap);
|
||||
u = v->next;
|
||||
SetDParam(2, u->cargo_type);
|
||||
SetDParam(3, u->cargo_cap);
|
||||
DrawString(60, y, (u->cargo_cap != 0) ? STR_A019_CAPACITY : STR_A01A_CAPACITY, 0);
|
||||
y += 14;
|
||||
}
|
||||
|
||||
if (v->cargo_count != 0) {
|
||||
|
||||
/* Cargo names (fix pluralness) */
|
||||
SetDParam(0, v->cargo_type);
|
||||
SetDParam(1, v->cargo_count);
|
||||
SetDParam(2, v->cargo_source);
|
||||
DrawString(60, y, STR_8813_FROM, 0);
|
||||
|
||||
y += 10;
|
||||
}
|
||||
} while ( (v=v->next) != NULL);
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_CLICK: {
|
||||
int mod;
|
||||
const Vehicle *v;
|
||||
switch (e->we.click.widget) {
|
||||
case 2: /* rename */
|
||||
v = GetVehicle(w->window_number);
|
||||
SetDParam(0, v->unitnumber);
|
||||
ShowQueryString(v->string_id, STR_A030_NAME_AIRCRAFT, 31, 150, w->window_class, w->window_number, CS_ALPHANUMERAL);
|
||||
break;
|
||||
case 5: /* increase int */
|
||||
mod = _ctrl_pressed? 5 : 10;
|
||||
goto do_change_service_int;
|
||||
case 6: /* decrease int */
|
||||
mod = _ctrl_pressed?- 5 : -10;
|
||||
do_change_service_int:
|
||||
v = GetVehicle(w->window_number);
|
||||
|
||||
mod = GetServiceIntervalClamped(mod + v->service_interval);
|
||||
if (mod == v->service_interval) return;
|
||||
|
||||
DoCommandP(v->tile, v->index, mod, NULL, CMD_CHANGE_SERVICE_INT | CMD_MSG(STR_018A_CAN_T_CHANGE_SERVICING));
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_ON_EDIT_TEXT:
|
||||
if (e->we.edittext.str[0] != '\0') {
|
||||
_cmd_text = e->we.edittext.str;
|
||||
DoCommandP(0, w->window_number, 0, NULL,
|
||||
CMD_NAME_VEHICLE | CMD_MSG(STR_A031_CAN_T_NAME_AIRCRAFT));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static const Widget _aircraft_details_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
|
||||
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 349, 0, 13, STR_A00C_DETAILS, STR_018C_WINDOW_TITLE_DRAG_THIS },
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 350, 389, 0, 13, STR_01AA_NAME, STR_A032_NAME_AIRCRAFT },
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 0, 389, 14, 55, 0x0, STR_NULL },
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 0, 389, 56, 101, 0x0, STR_NULL },
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 10, 102, 107, STR_0188, STR_884D_INCREASE_SERVICING_INTERVAL },
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 10, 108, 113, STR_0189, STR_884E_DECREASE_SERVICING_INTERVAL },
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 11, 389, 102, 113, 0x0, STR_NULL },
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _aircraft_details_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 390, 114,
|
||||
WC_VEHICLE_DETAILS, WC_VEHICLE_VIEW,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
||||
_aircraft_details_widgets,
|
||||
AircraftDetailsWndProc
|
||||
};
|
||||
|
||||
|
||||
static void ShowAircraftDetailsWindow(const Vehicle *v)
|
||||
{
|
||||
Window *w;
|
||||
VehicleID veh = v->index;
|
||||
|
||||
DeleteWindowById(WC_VEHICLE_ORDERS, veh);
|
||||
DeleteWindowById(WC_VEHICLE_DETAILS, veh);
|
||||
|
||||
w = AllocateWindowDescFront(&_aircraft_details_desc, veh);
|
||||
w->caption_color = v->owner;
|
||||
// w->vscroll.cap = 6;
|
||||
// w->traindetails_d.tab = 0;
|
||||
}
|
||||
|
||||
|
||||
static const Widget _aircraft_view_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
|
||||
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 237, 0, 13, STR_A00A, STR_018C_WINDOW_TITLE_DRAG_THIS },
|
||||
{ WWT_STICKYBOX, RESIZE_LR, 14, 238, 249, 0, 13, 0x0, STR_STICKY_BUTTON },
|
||||
{ WWT_PANEL, RESIZE_RB, 14, 0, 231, 14, 103, 0x0, STR_NULL },
|
||||
{ WWT_INSET, RESIZE_RB, 14, 2, 229, 16, 101, 0x0, STR_NULL },
|
||||
{ WWT_PUSHBTN, RESIZE_RTB, 14, 0, 237, 104, 115, 0x0, STR_A027_CURRENT_AIRCRAFT_ACTION },
|
||||
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 14, 31, SPR_CENTRE_VIEW_VEHICLE, STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT },
|
||||
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 32, 49, SPR_SEND_AIRCRAFT_TODEPOT,STR_A02A_SEND_AIRCRAFT_TO_HANGAR },
|
||||
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 50, 67, SPR_REFIT_VEHICLE, STR_A03B_REFIT_AIRCRAFT_TO_CARRY },
|
||||
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 68, 85, SPR_SHOW_ORDERS, STR_A028_SHOW_AIRCRAFT_S_ORDERS },
|
||||
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 86, 103, SPR_SHOW_VEHICLE_DETAILS, STR_A02B_SHOW_AIRCRAFT_DETAILS },
|
||||
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 32, 49, SPR_CLONE_AIRCRAFT, STR_CLONE_AIRCRAFT_INFO },
|
||||
{ WWT_PANEL, RESIZE_LRB, 14, 232, 249, 104, 103, 0x0, STR_NULL },
|
||||
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 238, 249, 104, 115, 0x0, STR_NULL },
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
|
||||
static void AircraftViewWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT: {
|
||||
const Vehicle *v = GetVehicle(w->window_number);
|
||||
StringID str;
|
||||
bool is_localplayer = v->owner == _local_player;
|
||||
|
||||
SetWindowWidgetDisabledState(w, 7, !is_localplayer);
|
||||
SetWindowWidgetDisabledState(w, 8, !IsAircraftInHangarStopped(v) || !is_localplayer);
|
||||
SetWindowWidgetDisabledState(w, 11, !is_localplayer);
|
||||
|
||||
|
||||
/* draw widgets & caption */
|
||||
SetDParam(0, v->string_id);
|
||||
SetDParam(1, v->unitnumber);
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
if (v->vehstatus & VS_CRASHED) {
|
||||
str = STR_8863_CRASHED;
|
||||
} else if (v->vehstatus & VS_STOPPED) {
|
||||
str = STR_8861_STOPPED;
|
||||
} else {
|
||||
switch (v->current_order.type) {
|
||||
case OT_GOTO_STATION: {
|
||||
SetDParam(0, v->current_order.dest);
|
||||
SetDParam(1, v->cur_speed * 128 / 10);
|
||||
str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
|
||||
} break;
|
||||
|
||||
case OT_GOTO_DEPOT: {
|
||||
/* Aircrafts always go to a station, even if you say depot */
|
||||
SetDParam(0, v->current_order.dest);
|
||||
SetDParam(1, v->cur_speed * 128 / 10);
|
||||
if (HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT) && !HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS)) {
|
||||
str = STR_HEADING_FOR_HANGAR + _patches.vehicle_speed;
|
||||
} else {
|
||||
str = STR_HEADING_FOR_HANGAR_SERVICE + _patches.vehicle_speed;
|
||||
}
|
||||
} break;
|
||||
|
||||
case OT_LOADING:
|
||||
str = STR_882F_LOADING_UNLOADING;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (v->num_orders == 0) {
|
||||
str = STR_NO_ORDERS + _patches.vehicle_speed;
|
||||
SetDParam(0, v->cur_speed * 128 / 10);
|
||||
} else {
|
||||
str = STR_EMPTY;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* draw the flag plus orders */
|
||||
DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, 2, w->widget[5].top + 1);
|
||||
DrawStringCenteredTruncated(w->widget[5].left + 8, w->widget[5].right, w->widget[5].top + 1, str, 0);
|
||||
DrawWindowViewport(w);
|
||||
} break;
|
||||
|
||||
case WE_CLICK: {
|
||||
const Vehicle *v = GetVehicle(w->window_number);
|
||||
|
||||
switch (e->we.click.widget) {
|
||||
case 5: /* start stop */
|
||||
DoCommandP(v->tile, v->index, 0, NULL, CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT));
|
||||
break;
|
||||
case 6: /* center main view */
|
||||
ScrollMainWindowTo(v->x_pos, v->y_pos);
|
||||
break;
|
||||
case 7: /* goto hangar */
|
||||
DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_MSG(STR_A012_CAN_T_SEND_AIRCRAFT_TO));
|
||||
break;
|
||||
case 8: /* refit */
|
||||
ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID);
|
||||
break;
|
||||
case 9: /* show orders */
|
||||
ShowOrdersWindow(v);
|
||||
break;
|
||||
case 10: /* show details */
|
||||
ShowAircraftDetailsWindow(v);
|
||||
break;
|
||||
case 11:
|
||||
/* clone vehicle */
|
||||
DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, CcCloneAircraft, CMD_CLONE_VEHICLE | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_RESIZE:
|
||||
w->viewport->width += e->we.sizing.diff.x;
|
||||
w->viewport->height += e->we.sizing.diff.y;
|
||||
w->viewport->virtual_width += e->we.sizing.diff.x;
|
||||
w->viewport->virtual_height += e->we.sizing.diff.y;
|
||||
break;
|
||||
|
||||
case WE_DESTROY:
|
||||
DeleteWindowById(WC_VEHICLE_ORDERS, w->window_number);
|
||||
DeleteWindowById(WC_VEHICLE_REFIT, w->window_number);
|
||||
DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number);
|
||||
break;
|
||||
|
||||
case WE_MOUSELOOP: {
|
||||
const Vehicle *v = GetVehicle(w->window_number);
|
||||
bool plane_stopped = IsAircraftInHangarStopped(v);
|
||||
|
||||
/* Widget 7 (send to hangar) must be hidden if the plane is already stopped in hangar.
|
||||
* Widget 11 (clone) should then be shown, since cloning is allowed only while in hangar and stopped.
|
||||
* This sytem allows to have two buttons, on top of each other*/
|
||||
if (plane_stopped != IsWindowWidgetHidden(w, 7) || plane_stopped == IsWindowWidgetHidden(w, 11)) {
|
||||
SetWindowWidgetHiddenState(w, 7, plane_stopped); // send to hangar
|
||||
SetWindowWidgetHiddenState(w, 11, !plane_stopped); // clone
|
||||
SetWindowDirty(w);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static const WindowDesc _aircraft_view_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 250, 116,
|
||||
WC_VEHICLE_VIEW ,0,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
||||
_aircraft_view_widgets,
|
||||
AircraftViewWndProc
|
||||
};
|
||||
|
||||
|
||||
void ShowAircraftViewWindow(const Vehicle *v)
|
||||
{
|
||||
Window *w = AllocateWindowDescFront(&_aircraft_view_desc, v->index);
|
||||
|
||||
if (w != NULL) {
|
||||
w->caption_color = v->owner;
|
||||
AssignWindowViewport(w, 3, 17, 0xE2, 0x54, w->window_number | (1 << 31), 0);
|
||||
}
|
||||
}
|
489
airport.c
Normal file
489
airport.c
Normal file
@@ -0,0 +1,489 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "debug.h"
|
||||
#include "map.h"
|
||||
#include "airport.h"
|
||||
#include "macros.h"
|
||||
#include "variables.h"
|
||||
#include "airport_movement.h"
|
||||
#include "date.h"
|
||||
|
||||
/* Uncomment this to print out a full report of the airport-structure
|
||||
* You should either use
|
||||
* - true: full-report, print out every state and choice with string-names
|
||||
* OR
|
||||
* - false: give a summarized report which only shows current and next position */
|
||||
//#define DEBUG_AIRPORT false
|
||||
|
||||
static AirportFTAClass *CountryAirport;
|
||||
static AirportFTAClass *CityAirport;
|
||||
static AirportFTAClass *Oilrig;
|
||||
static AirportFTAClass *Heliport;
|
||||
static AirportFTAClass *MetropolitanAirport;
|
||||
static AirportFTAClass *InternationalAirport;
|
||||
static AirportFTAClass *CommuterAirport;
|
||||
static AirportFTAClass *HeliDepot;
|
||||
static AirportFTAClass *IntercontinentalAirport;
|
||||
static AirportFTAClass *HeliStation;
|
||||
|
||||
static void AirportFTAClass_Constructor(AirportFTAClass *apc,
|
||||
const byte *terminals, const byte *helipads,
|
||||
const byte entry_point, const byte acc_planes,
|
||||
const AirportFTAbuildup *apFA,
|
||||
const TileIndexDiffC *depots, const byte nof_depots,
|
||||
uint size_x, uint size_y
|
||||
);
|
||||
static void AirportFTAClass_Destructor(AirportFTAClass *apc);
|
||||
|
||||
static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA);
|
||||
static void AirportBuildAutomata(AirportFTAClass *apc, const AirportFTAbuildup *apFA);
|
||||
static byte AirportGetTerminalCount(const byte *terminals, byte *groups);
|
||||
static byte AirportTestFTA(const AirportFTAClass *apc);
|
||||
|
||||
#ifdef DEBUG_AIRPORT
|
||||
static void AirportPrintOut(const AirportFTAClass *apc, bool full_report);
|
||||
#endif /* DEBUG_AIRPORT */
|
||||
|
||||
void InitializeAirports(void)
|
||||
{
|
||||
// country airport
|
||||
CountryAirport = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
CountryAirport,
|
||||
_airport_terminal_country,
|
||||
NULL,
|
||||
16,
|
||||
ALL,
|
||||
_airport_fta_country,
|
||||
_airport_depots_country,
|
||||
lengthof(_airport_depots_country),
|
||||
4, 3
|
||||
);
|
||||
|
||||
// city airport
|
||||
CityAirport = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
CityAirport,
|
||||
_airport_terminal_city,
|
||||
NULL,
|
||||
19,
|
||||
ALL,
|
||||
_airport_fta_city,
|
||||
_airport_depots_city,
|
||||
lengthof(_airport_depots_city),
|
||||
6, 6
|
||||
);
|
||||
|
||||
// metropolitan airport
|
||||
MetropolitanAirport = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
MetropolitanAirport,
|
||||
_airport_terminal_metropolitan,
|
||||
NULL,
|
||||
20,
|
||||
ALL,
|
||||
_airport_fta_metropolitan,
|
||||
_airport_depots_metropolitan,
|
||||
lengthof(_airport_depots_metropolitan),
|
||||
6, 6
|
||||
);
|
||||
|
||||
// international airport
|
||||
InternationalAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
InternationalAirport,
|
||||
_airport_terminal_international,
|
||||
_airport_helipad_international,
|
||||
37,
|
||||
ALL,
|
||||
_airport_fta_international,
|
||||
_airport_depots_international,
|
||||
lengthof(_airport_depots_international),
|
||||
7, 7
|
||||
);
|
||||
|
||||
// intercontintental airport
|
||||
IntercontinentalAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
IntercontinentalAirport,
|
||||
_airport_terminal_intercontinental,
|
||||
_airport_helipad_intercontinental,
|
||||
43,
|
||||
ALL,
|
||||
_airport_fta_intercontinental,
|
||||
_airport_depots_intercontinental,
|
||||
lengthof(_airport_depots_intercontinental),
|
||||
9,11
|
||||
);
|
||||
|
||||
// heliport, oilrig
|
||||
Heliport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
Heliport,
|
||||
NULL,
|
||||
_airport_helipad_heliport_oilrig,
|
||||
7,
|
||||
HELICOPTERS_ONLY,
|
||||
_airport_fta_heliport_oilrig,
|
||||
NULL,
|
||||
0,
|
||||
1, 1
|
||||
);
|
||||
|
||||
Oilrig = Heliport; // exactly the same structure for heliport/oilrig, so share state machine
|
||||
|
||||
// commuter airport
|
||||
CommuterAirport = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
CommuterAirport,
|
||||
_airport_terminal_commuter,
|
||||
_airport_helipad_commuter,
|
||||
22,
|
||||
ALL,
|
||||
_airport_fta_commuter,
|
||||
_airport_depots_commuter,
|
||||
lengthof(_airport_depots_commuter),
|
||||
5,4
|
||||
);
|
||||
|
||||
// helidepot airport
|
||||
HeliDepot = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
HeliDepot,
|
||||
NULL,
|
||||
_airport_helipad_helidepot,
|
||||
4,
|
||||
HELICOPTERS_ONLY,
|
||||
_airport_fta_helidepot,
|
||||
_airport_depots_helidepot,
|
||||
lengthof(_airport_depots_helidepot),
|
||||
2,2
|
||||
);
|
||||
|
||||
// helistation airport
|
||||
HeliStation = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
HeliStation,
|
||||
NULL,
|
||||
_airport_helipad_helistation,
|
||||
25,
|
||||
HELICOPTERS_ONLY,
|
||||
_airport_fta_helistation,
|
||||
_airport_depots_helistation,
|
||||
lengthof(_airport_depots_helistation),
|
||||
4,2
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
void UnInitializeAirports(void)
|
||||
{
|
||||
AirportFTAClass_Destructor(CountryAirport);
|
||||
AirportFTAClass_Destructor(CityAirport);
|
||||
AirportFTAClass_Destructor(Heliport);
|
||||
AirportFTAClass_Destructor(MetropolitanAirport);
|
||||
AirportFTAClass_Destructor(InternationalAirport);
|
||||
AirportFTAClass_Destructor(CommuterAirport);
|
||||
AirportFTAClass_Destructor(HeliDepot);
|
||||
AirportFTAClass_Destructor(IntercontinentalAirport);
|
||||
AirportFTAClass_Destructor(HeliStation);
|
||||
}
|
||||
|
||||
static void AirportFTAClass_Constructor(AirportFTAClass *apc,
|
||||
const byte *terminals, const byte *helipads,
|
||||
const byte entry_point, const byte acc_planes,
|
||||
const AirportFTAbuildup *apFA,
|
||||
const TileIndexDiffC *depots, const byte nof_depots,
|
||||
uint size_x, uint size_y
|
||||
)
|
||||
{
|
||||
byte nofterminals, nofhelipads;
|
||||
byte nofterminalgroups, nofhelipadgroups;
|
||||
|
||||
apc->size_x = size_x;
|
||||
apc->size_y = size_y;
|
||||
|
||||
/* Set up the terminal and helipad count for an airport.
|
||||
* TODO: If there are more than 10 terminals or 4 helipads, internal variables
|
||||
* need to be changed, so don't allow that for now */
|
||||
nofterminals = AirportGetTerminalCount(terminals, &nofterminalgroups);
|
||||
if (nofterminals > MAX_TERMINALS) {
|
||||
DEBUG(misc, 0) ("[Ap] Currently only maximum of %d terminals are supported (you wanted %d)", MAX_TERMINALS, nofterminals);
|
||||
assert(nofterminals <= MAX_TERMINALS);
|
||||
}
|
||||
apc->terminals = terminals;
|
||||
|
||||
nofhelipads = AirportGetTerminalCount(helipads, &nofhelipadgroups);
|
||||
if (nofhelipads > MAX_HELIPADS) {
|
||||
DEBUG(misc, 0) ("[Ap] Currently only maximum of %d helipads are supported (you wanted %d)", MAX_HELIPADS, nofhelipads);
|
||||
assert(nofhelipads <= MAX_HELIPADS);
|
||||
}
|
||||
apc->helipads = helipads;
|
||||
|
||||
/* Get the number of elements from the source table. We also double check this
|
||||
* with the entry point which must be within bounds and use this information
|
||||
* later on to build and validate the state machine */
|
||||
apc->nofelements = AirportGetNofElements(apFA);
|
||||
if (entry_point >= apc->nofelements) {
|
||||
DEBUG(misc, 0) ("[Ap] Entry (%d) must be within the airport (maximum %d)", entry_point, apc->nofelements);
|
||||
assert(entry_point < apc->nofelements);
|
||||
}
|
||||
|
||||
apc->acc_planes = acc_planes;
|
||||
apc->entry_point = entry_point;
|
||||
apc->airport_depots = depots;
|
||||
apc->nof_depots = nof_depots;
|
||||
|
||||
/* Build the state machine itself */
|
||||
AirportBuildAutomata(apc, apFA);
|
||||
DEBUG(misc, 1) ("[Ap] #count %3d; #term %2d (%dgrp); #helipad %2d (%dgrp); entry %3d",
|
||||
apc->nofelements, nofterminals, nofterminalgroups, nofhelipads, nofhelipadgroups, apc->entry_point);
|
||||
|
||||
/* Test if everything went allright. This is only a rude static test checking
|
||||
* the symantic correctness. By no means does passing the test mean that the
|
||||
* airport is working correctly or will not deadlock for example */
|
||||
{ byte ret = AirportTestFTA(apc);
|
||||
if (ret != MAX_ELEMENTS) DEBUG(misc, 0) ("[Ap] ERROR with element: %d", ret - 1);
|
||||
assert(ret == MAX_ELEMENTS);
|
||||
}
|
||||
|
||||
#ifdef DEBUG_AIRPORT
|
||||
AirportPrintOut(apc, DEBUG_AIRPORT);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void AirportFTAClass_Destructor(AirportFTAClass *apc)
|
||||
{
|
||||
int i;
|
||||
AirportFTA *current, *next;
|
||||
|
||||
for (i = 0; i < apc->nofelements; i++) {
|
||||
current = apc->layout[i].next;
|
||||
while (current != NULL) {
|
||||
next = current->next;
|
||||
free(current);
|
||||
current = next;
|
||||
};
|
||||
}
|
||||
free(apc->layout);
|
||||
free(apc);
|
||||
}
|
||||
|
||||
/** Get the number of elements of a source Airport state automata
|
||||
* Since it is actually just a big array of AirportFTA types, we only
|
||||
* know one element from the other by differing 'position' identifiers */
|
||||
static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA)
|
||||
{
|
||||
int i;
|
||||
uint16 nofelements = 0;
|
||||
int temp = apFA[0].position;
|
||||
|
||||
for (i = 0; i < MAX_ELEMENTS; i++) {
|
||||
if (temp != apFA[i].position) {
|
||||
nofelements++;
|
||||
temp = apFA[i].position;
|
||||
}
|
||||
if (apFA[i].position == MAX_ELEMENTS) break;
|
||||
}
|
||||
return nofelements;
|
||||
}
|
||||
|
||||
/* We calculate the terminal/helipod count based on the data passed to us
|
||||
* This data (terminals) contains an index as a first element as to how many
|
||||
* groups there are, and then the number of terminals for each group */
|
||||
static byte AirportGetTerminalCount(const byte *terminals, byte *groups)
|
||||
{
|
||||
byte i;
|
||||
byte nof_terminals = 0;
|
||||
*groups = 0;
|
||||
|
||||
if (terminals != NULL) {
|
||||
i = terminals[0];
|
||||
*groups = i;
|
||||
while (i-- > 0) {
|
||||
terminals++;
|
||||
assert(*terminals != 0); // no empty groups please
|
||||
nof_terminals += *terminals;
|
||||
}
|
||||
}
|
||||
return nof_terminals;
|
||||
}
|
||||
|
||||
static void AirportBuildAutomata(AirportFTAClass *apc, const AirportFTAbuildup *apFA)
|
||||
{
|
||||
AirportFTA *current;
|
||||
AirportFTA *FAutomata = malloc(sizeof(AirportFTA) * apc->nofelements);
|
||||
uint16 internalcounter = 0;
|
||||
uint16 i;
|
||||
|
||||
apc->layout = FAutomata;
|
||||
for (i = 0; i < apc->nofelements; i++) {
|
||||
current = &apc->layout[i];
|
||||
current->position = apFA[internalcounter].position;
|
||||
current->heading = apFA[internalcounter].heading;
|
||||
current->block = apFA[internalcounter].block;
|
||||
current->next_position = apFA[internalcounter].next;
|
||||
|
||||
// outgoing nodes from the same position, create linked list
|
||||
while (current->position == apFA[internalcounter + 1].position) {
|
||||
AirportFTA *newNode = malloc(sizeof(AirportFTA));
|
||||
|
||||
newNode->position = apFA[internalcounter + 1].position;
|
||||
newNode->heading = apFA[internalcounter + 1].heading;
|
||||
newNode->block = apFA[internalcounter + 1].block;
|
||||
newNode->next_position = apFA[internalcounter + 1].next;
|
||||
// create link
|
||||
current->next = newNode;
|
||||
current = current->next;
|
||||
internalcounter++;
|
||||
} // while
|
||||
current->next = NULL;
|
||||
internalcounter++;
|
||||
}
|
||||
}
|
||||
|
||||
static byte AirportTestFTA(const AirportFTAClass *apc)
|
||||
{
|
||||
byte position, i, next_position;
|
||||
AirportFTA *current, *first;
|
||||
next_position = 0;
|
||||
|
||||
for (i = 0; i < apc->nofelements; i++) {
|
||||
position = apc->layout[i].position;
|
||||
if (position != next_position) return i;
|
||||
current = first = &apc->layout[i];
|
||||
|
||||
for (; current != NULL; current = current->next) {
|
||||
/* A heading must always be valid. The only exceptions are
|
||||
* - multiple choices as start, identified by a special value of 255
|
||||
* - terminal group which is identified by a special value of 255 */
|
||||
if (current->heading > MAX_HEADINGS) {
|
||||
if (current->heading != 255) return i;
|
||||
if (current == first && current->next == NULL) return i;
|
||||
if (current != first && current->next_position > apc->terminals[0]) return i;
|
||||
}
|
||||
|
||||
/* If there is only one choice, it must be at the end */
|
||||
if (current->heading == 0 && current->next != NULL) return i;
|
||||
/* Obviously the elements of the linked list must have the same identifier */
|
||||
if (position != current->position) return i;
|
||||
/* A next position must be within bounds */
|
||||
if (current->next_position >= apc->nofelements) return i;
|
||||
}
|
||||
next_position++;
|
||||
}
|
||||
return MAX_ELEMENTS;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_AIRPORT
|
||||
static const char* const _airport_heading_strings[] = {
|
||||
"TO_ALL",
|
||||
"HANGAR",
|
||||
"TERM1",
|
||||
"TERM2",
|
||||
"TERM3",
|
||||
"TERM4",
|
||||
"TERM5",
|
||||
"TERM6",
|
||||
"HELIPAD1",
|
||||
"HELIPAD2",
|
||||
"TAKEOFF",
|
||||
"STARTTAKEOFF",
|
||||
"ENDTAKEOFF",
|
||||
"HELITAKEOFF",
|
||||
"FLYING",
|
||||
"LANDING",
|
||||
"ENDLANDING",
|
||||
"HELILANDING",
|
||||
"HELIENDLANDING",
|
||||
"TERM7",
|
||||
"TERM8",
|
||||
"HELIPAD3",
|
||||
"HELIPAD4",
|
||||
"DUMMY" // extra heading for 255
|
||||
};
|
||||
|
||||
static uint AirportBlockToString(uint32 block)
|
||||
{
|
||||
uint i = 0;
|
||||
if (block & 0xffff0000) { block >>= 16; i += 16; }
|
||||
if (block & 0x0000ff00) { block >>= 8; i += 8; }
|
||||
if (block & 0x000000f0) { block >>= 4; i += 4; }
|
||||
if (block & 0x0000000c) { block >>= 2; i += 2; }
|
||||
if (block & 0x00000002) { i += 1; }
|
||||
return i;
|
||||
}
|
||||
|
||||
static void AirportPrintOut(const AirportFTAClass *apc, bool full_report)
|
||||
{
|
||||
uint16 i;
|
||||
|
||||
if (!full_report) printf("(P = Current Position; NP = Next Position)\n");
|
||||
|
||||
for (i = 0; i < apc->nofelements; i++) {
|
||||
AirportFTA *current = &apc->layout[i];
|
||||
|
||||
for (; current != NULL; current = current->next) {
|
||||
if (full_report) {
|
||||
byte heading = (current->heading == 255) ? MAX_HEADINGS + 1 : current->heading;
|
||||
printf("\tPos:%2d NPos:%2d Heading:%15s Block:%2d\n", current->position,
|
||||
current->next_position, _airport_heading_strings[heading],
|
||||
AirportBlockToString(current->block));
|
||||
} else {
|
||||
printf("P:%2d NP:%2d", current->position, current->next_position);
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
const AirportFTAClass *GetAirport(const byte airport_type)
|
||||
{
|
||||
//FIXME -- AircraftNextAirportPos_and_Order -> Needs something nicer, don't like this code
|
||||
// needs constant change if more airports are added
|
||||
switch (airport_type) {
|
||||
default: NOT_REACHED();
|
||||
case AT_SMALL: return CountryAirport;
|
||||
case AT_LARGE: return CityAirport;
|
||||
case AT_METROPOLITAN: return MetropolitanAirport;
|
||||
case AT_HELIPORT: return Heliport;
|
||||
case AT_OILRIG: return Oilrig;
|
||||
case AT_INTERNATIONAL: return InternationalAirport;
|
||||
case AT_COMMUTER: return CommuterAirport;
|
||||
case AT_HELIDEPOT: return HeliDepot;
|
||||
case AT_INTERCON: return IntercontinentalAirport;
|
||||
case AT_HELISTATION: return HeliStation;
|
||||
}
|
||||
}
|
||||
|
||||
const AirportMovingData *GetAirportMovingData(byte airport_type, byte position)
|
||||
{
|
||||
assert(airport_type < lengthof(_airport_moving_datas));
|
||||
assert(position < GetAirport(airport_type)->nofelements);
|
||||
return &_airport_moving_datas[airport_type][position];
|
||||
}
|
||||
|
||||
uint32 GetValidAirports(void)
|
||||
{
|
||||
uint32 bytemask = _avail_aircraft; /// sets the first 3 bytes, 0 - 2, @see AdjustAvailAircraft()
|
||||
|
||||
if (_cur_year >= 1980) SETBIT(bytemask, 3); // metropolitan airport
|
||||
if (_cur_year >= 1990) SETBIT(bytemask, 4); // international airport
|
||||
if (_cur_year >= 1983) SETBIT(bytemask, 5); // commuter airport
|
||||
if (_cur_year >= 1976) SETBIT(bytemask, 6); // helidepot
|
||||
if (_cur_year >= 2002) SETBIT(bytemask, 7); // intercontinental airport
|
||||
if (_cur_year >= 1980) SETBIT(bytemask, 8); // helistation
|
||||
return bytemask;
|
||||
}
|
163
airport.h
Normal file
163
airport.h
Normal file
@@ -0,0 +1,163 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef AIRPORT_H
|
||||
#define AIRPORT_H
|
||||
|
||||
enum {MAX_TERMINALS = 10};
|
||||
enum {MAX_HELIPADS = 4};
|
||||
enum {MAX_ELEMENTS = 255};
|
||||
enum {MAX_HEADINGS = 22};
|
||||
|
||||
// Airport types
|
||||
enum {
|
||||
AT_SMALL = 0,
|
||||
AT_LARGE = 1,
|
||||
AT_HELIPORT = 2,
|
||||
AT_METROPOLITAN = 3,
|
||||
AT_INTERNATIONAL = 4,
|
||||
AT_COMMUTER = 5,
|
||||
AT_HELIDEPOT = 6,
|
||||
AT_INTERCON = 7,
|
||||
AT_HELISTATION = 8,
|
||||
AT_OILRIG = 15
|
||||
};
|
||||
|
||||
// do not change unless you change v->subtype too. This aligns perfectly with its current setting
|
||||
enum {
|
||||
AIRCRAFT_ONLY = 0,
|
||||
ALL = 1,
|
||||
HELICOPTERS_ONLY = 2,
|
||||
};
|
||||
|
||||
enum {
|
||||
AMED_NOSPDCLAMP = 1 << 0,
|
||||
AMED_TAKEOFF = 1 << 1,
|
||||
AMED_SLOWTURN = 1 << 2,
|
||||
AMED_LAND = 1 << 3,
|
||||
AMED_EXACTPOS = 1 << 4,
|
||||
AMED_BRAKE = 1 << 5,
|
||||
AMED_HELI_RAISE = 1 << 6,
|
||||
AMED_HELI_LOWER = 1 << 7,
|
||||
};
|
||||
|
||||
/* Movement States on Airports (headings target) */
|
||||
enum {
|
||||
TO_ALL = 0,
|
||||
HANGAR = 1,
|
||||
TERM1 = 2,
|
||||
TERM2 = 3,
|
||||
TERM3 = 4,
|
||||
TERM4 = 5,
|
||||
TERM5 = 6,
|
||||
TERM6 = 7,
|
||||
HELIPAD1 = 8,
|
||||
HELIPAD2 = 9,
|
||||
TAKEOFF = 10,
|
||||
STARTTAKEOFF = 11,
|
||||
ENDTAKEOFF = 12,
|
||||
HELITAKEOFF = 13,
|
||||
FLYING = 14,
|
||||
LANDING = 15,
|
||||
ENDLANDING = 16,
|
||||
HELILANDING = 17,
|
||||
HELIENDLANDING = 18,
|
||||
TERM7 = 19,
|
||||
TERM8 = 20,
|
||||
HELIPAD3 = 21,
|
||||
HELIPAD4 = 22
|
||||
};
|
||||
|
||||
// this maps the terminal to its corresponding state and block flag
|
||||
// currently set for 10 terms, 4 helipads
|
||||
static const byte _airport_terminal_state[] = {2, 3, 4, 5, 6, 7, 19, 20, 0, 0, 8, 9, 21, 22};
|
||||
static const byte _airport_terminal_flag[] = {0, 1, 2, 3, 4, 5, 22, 23, 0, 0, 6, 7, 24, 25};
|
||||
|
||||
/* Movement Blocks on Airports */
|
||||
// blocks (eg_airport_flags)
|
||||
enum {
|
||||
TERM1_block = 1 << 0,
|
||||
TERM2_block = 1 << 1,
|
||||
TERM3_block = 1 << 2,
|
||||
TERM4_block = 1 << 3,
|
||||
TERM5_block = 1 << 4,
|
||||
TERM6_block = 1 << 5,
|
||||
HELIPAD1_block = 1 << 6,
|
||||
HELIPAD2_block = 1 << 7,
|
||||
RUNWAY_IN_OUT_block = 1 << 8,
|
||||
RUNWAY_IN_block = 1 << 8,
|
||||
AIRPORT_BUSY_block = 1 << 8,
|
||||
RUNWAY_OUT_block = 1 << 9,
|
||||
TAXIWAY_BUSY_block = 1 << 10,
|
||||
OUT_WAY_block = 1 << 11,
|
||||
IN_WAY_block = 1 << 12,
|
||||
AIRPORT_ENTRANCE_block = 1 << 13,
|
||||
TERM_GROUP1_block = 1 << 14,
|
||||
TERM_GROUP2_block = 1 << 15,
|
||||
HANGAR2_AREA_block = 1 << 16,
|
||||
TERM_GROUP2_ENTER1_block = 1 << 17,
|
||||
TERM_GROUP2_ENTER2_block = 1 << 18,
|
||||
TERM_GROUP2_EXIT1_block = 1 << 19,
|
||||
TERM_GROUP2_EXIT2_block = 1 << 20,
|
||||
PRE_HELIPAD_block = 1 << 21,
|
||||
|
||||
// blocks for new airports
|
||||
TERM7_block = 1 << 22,
|
||||
TERM8_block = 1 << 23,
|
||||
TERM9_block = 1 << 24,
|
||||
HELIPAD3_block = 1 << 24,
|
||||
TERM10_block = 1 << 25,
|
||||
HELIPAD4_block = 1 << 25,
|
||||
HANGAR1_AREA_block = 1 << 26,
|
||||
OUT_WAY2_block = 1 << 27,
|
||||
IN_WAY2_block = 1 << 28,
|
||||
RUNWAY_IN2_block = 1 << 29,
|
||||
RUNWAY_OUT2_block = 1 << 10, // note re-uses TAXIWAY_BUSY
|
||||
HELIPAD_GROUP_block = 1 << 13, // note re-uses AIRPORT_ENTRANCE
|
||||
OUT_WAY_block2 = 1 << 31,
|
||||
// end of new blocks
|
||||
|
||||
NOTHING_block = 1 << 30
|
||||
};
|
||||
|
||||
typedef struct AirportMovingData {
|
||||
int x,y;
|
||||
byte flag;
|
||||
byte direction;
|
||||
} AirportMovingData;
|
||||
|
||||
// Finite sTate mAchine --> FTA
|
||||
typedef struct AirportFTAClass {
|
||||
byte nofelements; // number of positions the airport consists of
|
||||
const byte *terminals;
|
||||
const byte *helipads;
|
||||
byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
|
||||
byte acc_planes; // accept airplanes or helicopters or both
|
||||
const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
|
||||
byte nof_depots; // number of depots this airport has
|
||||
struct AirportFTA *layout; // state machine for airport
|
||||
byte size_x;
|
||||
byte size_y;
|
||||
} AirportFTAClass;
|
||||
|
||||
// internal structure used in openttd - Finite sTate mAchine --> FTA
|
||||
typedef struct AirportFTA {
|
||||
byte position; // the position that an airplane is at
|
||||
byte next_position; // next position from this position
|
||||
uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
|
||||
byte heading; // heading (current orders), guiding an airplane to its target on an airport
|
||||
struct AirportFTA *next; // possible extra movement choices from this position
|
||||
} AirportFTA;
|
||||
|
||||
void InitializeAirports(void);
|
||||
void UnInitializeAirports(void);
|
||||
const AirportFTAClass *GetAirport(const byte airport_type);
|
||||
const AirportMovingData *GetAirportMovingData(byte airport_type, byte position);
|
||||
|
||||
/** Get buildable airport bitmask.
|
||||
* @return get all buildable airports at this given time, bitmasked.
|
||||
* Bit 0 means the small airport is buildable, etc.
|
||||
* @todo set availability of airports by year, instead of airplane
|
||||
*/
|
||||
uint32 GetValidAirports(void);
|
||||
|
||||
#endif /* AIRPORT_H */
|
286
airport_gui.c
Normal file
286
airport_gui.c
Normal file
@@ -0,0 +1,286 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
#include "functions.h"
|
||||
#include "map.h"
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "viewport.h"
|
||||
#include "gfx.h"
|
||||
#include "sound.h"
|
||||
#include "command.h"
|
||||
#include "vehicle.h"
|
||||
#include "station.h"
|
||||
#include "airport.h"
|
||||
#include "depot.h"
|
||||
|
||||
static byte _selected_airport_type;
|
||||
|
||||
static void ShowBuildAirportPicker(void);
|
||||
|
||||
|
||||
void CcBuildAirport(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) {
|
||||
SndPlayTileFx(SND_1F_SPLAT, tile);
|
||||
ResetObjectToPlace();
|
||||
}
|
||||
}
|
||||
|
||||
static void PlaceAirport(TileIndex tile)
|
||||
{
|
||||
DoCommandP(tile, _selected_airport_type, 0, CcBuildAirport, CMD_BUILD_AIRPORT | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE));
|
||||
}
|
||||
|
||||
static void PlaceAir_DemolishArea(TileIndex tile)
|
||||
{
|
||||
VpStartPlaceSizing(tile, 4);
|
||||
}
|
||||
|
||||
|
||||
enum {
|
||||
ATW_AIRPORT = 3,
|
||||
ATW_DEMOLISH = 4
|
||||
};
|
||||
|
||||
|
||||
static void BuildAirClick_Airport(Window *w)
|
||||
{
|
||||
if (HandlePlacePushButton(w, ATW_AIRPORT, SPR_CURSOR_AIRPORT, 1, PlaceAirport)) ShowBuildAirportPicker();
|
||||
}
|
||||
|
||||
static void BuildAirClick_Demolish(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, ATW_DEMOLISH, ANIMCURSOR_DEMOLISH, 1, PlaceAir_DemolishArea);
|
||||
}
|
||||
|
||||
static void BuildAirClick_Landscaping(Window *w)
|
||||
{
|
||||
ShowTerraformToolbar();
|
||||
}
|
||||
|
||||
typedef void OnButtonClick(Window *w);
|
||||
static OnButtonClick * const _build_air_button_proc[] = {
|
||||
BuildAirClick_Airport,
|
||||
BuildAirClick_Demolish,
|
||||
BuildAirClick_Landscaping,
|
||||
};
|
||||
|
||||
static void BuildAirToolbWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT:
|
||||
DrawWindowWidgets(w);
|
||||
break;
|
||||
|
||||
case WE_CLICK:
|
||||
if (e->we.click.widget - 3 >= 0)
|
||||
_build_air_button_proc[e->we.click.widget - 3](w);
|
||||
break;
|
||||
|
||||
case WE_KEYPRESS: {
|
||||
switch (e->we.keypress.keycode) {
|
||||
case '1': BuildAirClick_Airport(w); break;
|
||||
case '2': BuildAirClick_Demolish(w); break;
|
||||
case 'l': BuildAirClick_Landscaping(w); break;
|
||||
default: return;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_PLACE_OBJ:
|
||||
_place_proc(e->we.place.tile);
|
||||
break;
|
||||
|
||||
case WE_PLACE_DRAG:
|
||||
VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.userdata);
|
||||
break;
|
||||
|
||||
case WE_PLACE_MOUSEUP:
|
||||
if (e->we.place.pt.x != -1) {
|
||||
DoCommandP(e->we.place.tile, e->we.place.starttile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA));
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_ABORT_PLACE_OBJ:
|
||||
RaiseWindowButtons(w);
|
||||
|
||||
w = FindWindowById(WC_BUILD_STATION, 0);
|
||||
if (w != 0)
|
||||
WP(w,def_d).close = true;
|
||||
break;
|
||||
|
||||
case WE_DESTROY:
|
||||
if (_patches.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _air_toolbar_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 73, 0, 13, STR_A000_AIRPORTS, STR_018C_WINDOW_TITLE_DRAG_THIS },
|
||||
{ WWT_STICKYBOX, RESIZE_NONE, 7, 74, 85, 0, 13, 0x0, STR_STICKY_BUTTON },
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 41, 14, 35, SPR_IMG_AIRPORT, STR_A01E_BUILD_AIRPORT },
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 42, 63, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC },
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 64, 85, 14, 35, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP },
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
|
||||
static const WindowDesc _air_toolbar_desc = {
|
||||
WDP_ALIGN_TBR, 22, 86, 36,
|
||||
WC_BUILD_TOOLBAR, 0,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
|
||||
_air_toolbar_widgets,
|
||||
BuildAirToolbWndProc
|
||||
};
|
||||
|
||||
void ShowBuildAirToolbar(void)
|
||||
{
|
||||
if (!IsValidPlayer(_current_player)) return;
|
||||
|
||||
DeleteWindowById(WC_BUILD_TOOLBAR, 0);
|
||||
AllocateWindowDescFront(&_air_toolbar_desc, 0);
|
||||
if (_patches.link_terraform_toolbar) ShowTerraformToolbar();
|
||||
}
|
||||
|
||||
static void BuildAirportPickerWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_CREATE:
|
||||
SetWindowWidgetLoweredState(w, 16, !_station_show_coverage);
|
||||
SetWindowWidgetLoweredState(w, 17, _station_show_coverage);
|
||||
LowerWindowWidget(w, _selected_airport_type + 7);
|
||||
break;
|
||||
|
||||
case WE_PAINT: {
|
||||
int i; // airport enabling loop
|
||||
int rad = 4; // default catchment radious
|
||||
uint32 avail_airports;
|
||||
const AirportFTAClass *airport;
|
||||
|
||||
if (WP(w,def_d).close) return;
|
||||
|
||||
avail_airports = GetValidAirports();
|
||||
|
||||
RaiseWindowWidget(w, _selected_airport_type + 7);
|
||||
if (!HASBIT(avail_airports, 0) && _selected_airport_type == AT_SMALL) _selected_airport_type = AT_LARGE;
|
||||
if (!HASBIT(avail_airports, 1) && _selected_airport_type == AT_LARGE) _selected_airport_type = AT_SMALL;
|
||||
LowerWindowWidget(w, _selected_airport_type + 7);
|
||||
|
||||
/* 'Country Airport' starts at widget 7, and if its bit is set, it is
|
||||
* available, so take its opposite value to set the disabled state.
|
||||
* There are 9 buildable airports
|
||||
* XXX TODO : all airports should be held in arrays, with all relevant data.
|
||||
* This should be part of newgrf-airports, i suppose
|
||||
*/
|
||||
for (i = 0; i < 9; i++) SetWindowWidgetDisabledState(w, i + 7, !HASBIT(avail_airports, i));
|
||||
|
||||
// select default the coverage area to 'Off' (16)
|
||||
airport = GetAirport(_selected_airport_type);
|
||||
SetTileSelectSize(airport->size_x, airport->size_y);
|
||||
|
||||
if (_patches.modified_catchment) {
|
||||
switch (_selected_airport_type) {
|
||||
case AT_OILRIG: rad = CA_AIR_OILPAD; break;
|
||||
case AT_HELIPORT: rad = CA_AIR_HELIPORT; break;
|
||||
case AT_SMALL: rad = CA_AIR_SMALL; break;
|
||||
case AT_LARGE: rad = CA_AIR_LARGE; break;
|
||||
case AT_METROPOLITAN: rad = CA_AIR_METRO; break;
|
||||
case AT_INTERNATIONAL: rad = CA_AIR_INTER; break;
|
||||
case AT_COMMUTER: rad = CA_AIR_COMMUTER; break;
|
||||
case AT_HELIDEPOT: rad = CA_AIR_HELIDEPOT; break;
|
||||
case AT_INTERCON: rad = CA_AIR_INTERCON; break;
|
||||
case AT_HELISTATION: rad = CA_AIR_HELISTATION; break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
// strings such as 'Size' and 'Coverage Area'
|
||||
// 'Coverage Area'
|
||||
DrawStationCoverageAreaText(2, 206, (uint)-1, rad);
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_CLICK: {
|
||||
switch (e->we.click.widget) {
|
||||
case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: case 15:
|
||||
RaiseWindowWidget(w, _selected_airport_type + 7);
|
||||
_selected_airport_type = e->we.click.widget - 7;
|
||||
LowerWindowWidget(w, _selected_airport_type + 7);
|
||||
SndPlayFx(SND_15_BEEP);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
case 16: case 17:
|
||||
_station_show_coverage = e->we.click.widget - 16;
|
||||
SetWindowWidgetLoweredState(w, 16, !_station_show_coverage);
|
||||
SetWindowWidgetLoweredState(w, 17, _station_show_coverage);
|
||||
SndPlayFx(SND_15_BEEP);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_MOUSELOOP: {
|
||||
if (WP(w,def_d).close) {
|
||||
DeleteWindow(w);
|
||||
return;
|
||||
}
|
||||
|
||||
CheckRedrawStationCoverage(w);
|
||||
} break;
|
||||
|
||||
case WE_DESTROY:
|
||||
if (!WP(w,def_d).close) ResetObjectToPlace();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_airport_picker_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_3001_AIRPORT_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 14, 52, 0x0, STR_NULL},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 53, 89, 0x0, STR_NULL},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 90, 127, 0x0, STR_NULL},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 128, 177, 0x0, STR_NULL},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 178, 239, 0x0, STR_NULL},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 27, 38, STR_SMALL_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 65, 76, STR_CITY_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 141, 152, STR_HELIPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 77, 88, STR_METRO_AIRPORT , STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 103, 114, STR_INTERNATIONAL_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 39, 50, STR_COMMUTER_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 165, 176, STR_HELIDEPOT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 115, 126, STR_INTERCONTINENTAL_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 153, 164, STR_HELISTATION, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 14, 73, 191, 202, STR_02DB_OFF, STR_3065_DON_T_HIGHLIGHT_COVERAGE},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 74, 133, 191, 202, STR_02DA_ON, STR_3064_HIGHLIGHT_COVERAGE_AREA},
|
||||
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 14, 27, STR_SMALL_AIRPORTS, STR_NULL},
|
||||
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 52, 65, STR_LARGE_AIRPORTS, STR_NULL},
|
||||
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 90, 103, STR_HUB_AIRPORTS, STR_NULL},
|
||||
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 128, 141, STR_HELIPORTS, STR_NULL},
|
||||
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 178, 191, STR_3066_COVERAGE_AREA_HIGHLIGHT, STR_NULL},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_airport_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 148, 240,
|
||||
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_airport_picker_widgets,
|
||||
BuildAirportPickerWndProc
|
||||
};
|
||||
|
||||
static void ShowBuildAirportPicker(void)
|
||||
{
|
||||
AllocateWindowDesc(&_build_airport_desc);
|
||||
}
|
||||
|
||||
void InitializeAirportGui(void)
|
||||
{
|
||||
_selected_airport_type = AT_SMALL;
|
||||
}
|
794
airport_movement.h
Normal file
794
airport_movement.h
Normal file
@@ -0,0 +1,794 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef AIRPORT_MOVEMENT_H
|
||||
#define AIRPORT_MOVEMENT_H
|
||||
|
||||
|
||||
// state machine input struct (from external file, etc.)
|
||||
// Finite sTate mAchine --> FTA
|
||||
typedef struct AirportFTAbuildup {
|
||||
byte position; // the position that an airplane is at
|
||||
byte heading; // the current orders (eg. TAKEOFF, HANGAR, ENDLANDING, etc.)
|
||||
uint32 block; // the block this position is on on the airport (st->airport_flags)
|
||||
byte next; // next position from this position
|
||||
} AirportFTAbuildup;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/////*********Movement Positions on Airports********************///////
|
||||
// Country Airfield (small) 4x3
|
||||
static const AirportMovingData _airport_moving_data_country[22] = {
|
||||
{ 53, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
|
||||
{ 53, 27, 0, 0 }, // 01 Taxi to right outside depot
|
||||
{ 32, 23, AMED_EXACTPOS, 7 }, // 02 Terminal 1
|
||||
{ 10, 23, AMED_EXACTPOS, 7 }, // 03 Terminal 2
|
||||
{ 43, 37, 0, 0 }, // 04 Going towards terminal 2
|
||||
{ 24, 37, 0, 0 }, // 05 Going towards terminal 2
|
||||
{ 53, 37, 0, 0 }, // 06 Going for takeoff
|
||||
{ 61, 40, AMED_EXACTPOS, 1 }, // 07 Taxi to start of runway (takeoff)
|
||||
{ 3, 40, AMED_NOSPDCLAMP, 0 }, // 08 Accelerate to end of runway
|
||||
{ -79, 40, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 09 Take off
|
||||
{ 177, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 10 Fly to landing position in air
|
||||
{ 56, 40, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 11 Going down for land
|
||||
{ 3, 40, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 12 Just landed, brake until end of runway
|
||||
{ 7, 40, 0, 0 }, // 13 Just landed, turn around and taxi 1 square
|
||||
{ 53, 40, 0, 0 }, // 14 Taxi from runway to crossing
|
||||
{ -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 15 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 16 Fly around waiting for a landing spot (north-west)
|
||||
{ 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 17 Fly around waiting for a landing spot (south-west)
|
||||
{ 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 18 Fly around waiting for a landing spot (south)
|
||||
{ 44, 37, AMED_HELI_RAISE, 0 }, // 19 Helicopter takeoff
|
||||
{ 44, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 20 In position above landing spot helicopter
|
||||
{ 44, 40, AMED_HELI_LOWER, 0 }, // 21 Helicopter landing
|
||||
};
|
||||
|
||||
// Commuter Airfield (small) 5x4
|
||||
static const AirportMovingData _airport_moving_data_commuter[37] = {
|
||||
{ 69, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
|
||||
{ 72, 22, 0, 0 }, // 01 Taxi to right outside depot
|
||||
{ 8, 22, AMED_EXACTPOS, 5 }, // 01 Taxi to right outside depot
|
||||
{ 24, 36, AMED_EXACTPOS, 3 }, // 03 Terminal 1
|
||||
{ 40, 36, AMED_EXACTPOS, 3 }, // 04 Terminal 2
|
||||
{ 56, 36, AMED_EXACTPOS, 3 }, // 05 Terminal 3
|
||||
{ 40, 8, AMED_EXACTPOS, 1 }, // 06 Helipad 1
|
||||
{ 56, 8, AMED_EXACTPOS, 1 }, // 07 Helipad 2
|
||||
{ 24, 22, 0, 5 }, // 08 Taxiing
|
||||
{ 40, 22, 0, 5 }, // 09 Taxiing
|
||||
{ 56, 22, 0, 5 }, // 10 Taxiing
|
||||
{ 72, 40, 0, 3 }, // 11 Airport OUTWAY
|
||||
{ 72, 54, AMED_EXACTPOS, 1 }, // 12 Accelerate to end of runway
|
||||
{ 7, 54, AMED_NOSPDCLAMP, 0 }, // 13 Release control of runway, for smoother movement
|
||||
{ 5, 54, AMED_NOSPDCLAMP, 0 }, // 14 End of runway
|
||||
{ -79, 54, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 15 Take off
|
||||
{ 145, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 16 Fly to landing position in air
|
||||
{ 73, 54, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 17 Going down for land
|
||||
{ 3, 54, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 18 Just landed, brake until end of runway
|
||||
{ 12, 54, 0, 7 }, // 19 Just landed, turn around and taxi
|
||||
{ 8, 32, 0, 7 }, // 20 Taxi from runway to crossing
|
||||
{ -31, 149, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 21 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 22 Fly around waiting for a landing spot (north-west)
|
||||
{ 193, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 23 Fly around waiting for a landing spot (south-west)
|
||||
{ 225, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 24 Fly around waiting for a landing spot (south)
|
||||
// Helicopter
|
||||
{ 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 25 Bufferspace before helipad
|
||||
{ 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 26 Bufferspace before helipad
|
||||
{ 32, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 27 Get in position for Helipad1
|
||||
{ 48, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 28 Get in position for Helipad2
|
||||
{ 32, 8, AMED_HELI_LOWER, 0 }, // 29 Land at Helipad1
|
||||
{ 48, 8, AMED_HELI_LOWER, 0 }, // 30 Land at Helipad2
|
||||
{ 32, 8, AMED_HELI_RAISE, 0 }, // 31 Takeoff Helipad1
|
||||
{ 48, 8, AMED_HELI_RAISE, 0 }, // 32 Takeoff Helipad2
|
||||
{ 64, 22, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 33 Go to position for Hangarentrance in air
|
||||
{ 64, 22, AMED_HELI_LOWER, 0 }, // 34 Land in front of hangar
|
||||
{ 40, 8, AMED_EXACTPOS, 0 }, // pre-helitakeoff helipad 1
|
||||
{ 56, 8, AMED_EXACTPOS, 0 }, // pre-helitakeoff helipad 2
|
||||
};
|
||||
|
||||
// City Airport (large) 6x6
|
||||
static const AirportMovingData _airport_moving_data_town[25] = {
|
||||
{ 85, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
|
||||
{ 85, 27, 0, 0 }, // 01 Taxi to right outside depot
|
||||
{ 26, 41, AMED_EXACTPOS, 5 }, // 02 Terminal 1
|
||||
{ 56, 20, AMED_EXACTPOS, 3 }, // 03 Terminal 2
|
||||
{ 38, 8, AMED_EXACTPOS, 5 }, // 04 Terminal 3
|
||||
{ 65, 6, 0, 0 }, // 05 Taxi to right in infront of terminal 2/3
|
||||
{ 80, 27, 0, 0 }, // 06 Taxiway terminals 2-3
|
||||
{ 44, 63, 0, 0 }, // 07 Taxi to Airport center
|
||||
{ 58, 71, 0, 0 }, // 08 Towards takeoff
|
||||
{ 72, 85, 0, 0 }, // 09 Taxi to runway (takeoff)
|
||||
{ 89, 85, AMED_EXACTPOS, 1 }, // 10 Taxi to start of runway (takeoff)
|
||||
{ 3, 85, AMED_NOSPDCLAMP, 0 }, // 11 Accelerate to end of runway
|
||||
{ -79, 85, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 12 Take off
|
||||
{ 177, 85, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 13 Fly to landing position in air
|
||||
{ 89, 85, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 14 Going down for land
|
||||
{ 3, 85, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 15 Just landed, brake until end of runway
|
||||
{ 20, 87, 0, 0 }, // 16 Just landed, turn around and taxi 1 square
|
||||
{ 36, 71, 0, 0 }, // 17 Taxi from runway to crossing
|
||||
{ -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 18 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 19 Fly around waiting for a landing spot (north-west)
|
||||
{ 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 20 Fly around waiting for a landing spot (south-west)
|
||||
{ 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 21 Fly around waiting for a landing spot (south)
|
||||
{ 44, 63, AMED_HELI_RAISE, 0 }, // 22 Helicopter takeoff
|
||||
{ 28, 74, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 23 In position above landing spot helicopter
|
||||
{ 28, 74, AMED_HELI_LOWER, 0 }, // 24 Helicopter landing
|
||||
};
|
||||
|
||||
// Metropolitan Airport (metropolitan) - 2 runways
|
||||
static const AirportMovingData _airport_moving_data_metropolitan[27] = {
|
||||
{ 85, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
|
||||
{ 85, 27, 0, 0 }, // 01 Taxi to right outside depot
|
||||
{ 26, 41, AMED_EXACTPOS, 5 }, // 02 Terminal 1
|
||||
{ 56, 20, AMED_EXACTPOS, 3 }, // 03 Terminal 2
|
||||
{ 38, 8, AMED_EXACTPOS, 5 }, // 04 Terminal 3
|
||||
{ 65, 6, 0, 0 }, // 05 Taxi to right in infront of terminal 2/3
|
||||
{ 70, 33, 0, 0 }, // 06 Taxiway terminals 2-3
|
||||
{ 44, 58, 0, 0 }, // 07 Taxi to Airport center
|
||||
{ 72, 58, 0, 0 }, // 08 Towards takeoff
|
||||
{ 72, 69, 0, 0 }, // 09 Taxi to runway (takeoff)
|
||||
{ 89, 69, AMED_EXACTPOS, 1 }, // 10 Taxi to start of runway (takeoff)
|
||||
{ 3, 69, AMED_NOSPDCLAMP, 0 }, // 11 Accelerate to end of runway
|
||||
{ -79, 69, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 12 Take off
|
||||
{ 177, 85, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 13 Fly to landing position in air
|
||||
{ 89, 85, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 14 Going down for land
|
||||
{ 3, 85, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 15 Just landed, brake until end of runway
|
||||
{ 21, 85, 0, 0 }, // 16 Just landed, turn around and taxi 1 square
|
||||
{ 21, 69, 0, 0 }, // 17 On Runway-out taxiing to In-Way
|
||||
{ 21, 54, AMED_EXACTPOS, 5 }, // 18 Taxi from runway to crossing
|
||||
{ -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 19 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 20 Fly around waiting for a landing spot (north-west)
|
||||
{ 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 21 Fly around waiting for a landing spot (south-west)
|
||||
{ 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 22 Fly around waiting for a landing spot (south)
|
||||
{ 44, 58, 0, 0 }, // 23 Helicopter takeoff spot on ground (to clear airport sooner)
|
||||
{ 44, 63, AMED_HELI_RAISE, 0 }, // 24 Helicopter takeoff
|
||||
{ 15, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 25 Get in position above landing spot helicopter
|
||||
{ 15, 54, AMED_HELI_LOWER, 0 }, // 26 Helicopter landing
|
||||
};
|
||||
|
||||
// International Airport (international) - 2 runways, 6 terminals, dedicated helipod
|
||||
static const AirportMovingData _airport_moving_data_international[51] = {
|
||||
{ 7, 55, AMED_EXACTPOS, 3 }, // 00 In Hangar 1
|
||||
{ 100, 21, AMED_EXACTPOS, 3 }, // 01 In Hangar 2
|
||||
{ 7, 70, 0, 0 }, // 02 Taxi to right outside depot
|
||||
{ 100, 36, 0, 0 }, // 03 Taxi to right outside depot
|
||||
{ 38, 70, AMED_EXACTPOS, 5 }, // 04 Terminal 1
|
||||
{ 38, 54, AMED_EXACTPOS, 5 }, // 05 Terminal 2
|
||||
{ 38, 38, AMED_EXACTPOS, 5 }, // 06 Terminal 3
|
||||
{ 70, 70, AMED_EXACTPOS, 1 }, // 07 Terminal 4
|
||||
{ 70, 54, AMED_EXACTPOS, 1 }, // 08 Terminal 5
|
||||
{ 70, 38, AMED_EXACTPOS, 1 }, // 09 Terminal 6
|
||||
{ 104, 71, AMED_EXACTPOS, 1 }, // 10 Helipad 1
|
||||
{ 104, 55, AMED_EXACTPOS, 1 }, // 11 Helipad 2
|
||||
{ 22, 87, 0, 0 }, // 12 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 60, 87, 0, 0 }, // 13 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 66, 87, 0, 0 }, // 14 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 86, 87, AMED_EXACTPOS, 7 }, // 15 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 86, 70, 0, 0 }, // 16 In Front of Terminal 4 / Helipad 1
|
||||
{ 86, 54, 0, 0 }, // 17 In Front of Terminal 5 / Helipad 2
|
||||
{ 86, 38, 0, 0 }, // 18 In Front of Terminal 6
|
||||
{ 86, 22, 0, 0 }, // 19 Towards Terminals Takeoff (Taxiway)
|
||||
{ 66, 22, 0, 0 }, // 20 Towards Terminals Takeoff (Taxiway)
|
||||
{ 60, 22, 0, 0 }, // 21 Towards Terminals Takeoff (Taxiway)
|
||||
{ 38, 22, 0, 0 }, // 22 Towards Terminals Takeoff (Taxiway)
|
||||
{ 22, 70, 0, 0 }, // 23 In Front of Terminal 1
|
||||
{ 22, 58, 0, 0 }, // 24 In Front of Terminal 2
|
||||
{ 22, 38, 0, 0 }, // 25 In Front of Terminal 3
|
||||
{ 22, 22, AMED_EXACTPOS, 7 }, // 26 Going for Takeoff
|
||||
{ 22, 6, 0, 0 }, // 27 On Runway-out, prepare for takeoff
|
||||
{ 3, 6, AMED_EXACTPOS, 5 }, // 28 Accelerate to end of runway
|
||||
{ 60, 6, AMED_NOSPDCLAMP, 0 }, // 29 Release control of runway, for smoother movement
|
||||
{ 105, 6, AMED_NOSPDCLAMP, 0 }, // 30 End of runway
|
||||
{ 190, 6, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 31 Take off
|
||||
{ 193, 104, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 32 Fly to landing position in air
|
||||
{ 105, 104, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 33 Going down for land
|
||||
{ 3, 104, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 34 Just landed, brake until end of runway
|
||||
{ 12, 104, AMED_SLOWTURN, 0 }, // 35 Just landed, turn around and taxi 1 square
|
||||
{ 7, 84, 0, 0 }, // 36 Taxi from runway to crossing
|
||||
{ -31, 209, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 37 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 38 Fly around waiting for a landing spot (north-west)
|
||||
{ 273, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 39 Fly around waiting for a landing spot (south-west)
|
||||
{ 305, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 40 Fly around waiting for a landing spot (south)
|
||||
// Helicopter
|
||||
{ 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 41 Bufferspace before helipad
|
||||
{ 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 42 Bufferspace before helipad
|
||||
{ 96, 71, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 43 Get in position for Helipad1
|
||||
{ 96, 55, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 44 Get in position for Helipad2
|
||||
{ 96, 71, AMED_HELI_LOWER, 0 }, // 45 Land at Helipad1
|
||||
{ 96, 55, AMED_HELI_LOWER, 0 }, // 46 Land at Helipad2
|
||||
{ 104, 71, AMED_HELI_RAISE, 0 }, // 47 Takeoff Helipad1
|
||||
{ 104, 55, AMED_HELI_RAISE, 0 }, // 48 Takeoff Helipad2
|
||||
{ 104, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 49 Go to position for Hangarentrance in air
|
||||
{ 104, 32, AMED_HELI_LOWER, 0} // 50 Land in HANGAR2_AREA to go to hangar
|
||||
};
|
||||
|
||||
// Intercontinental Airport - 4 runways, 8 terminals, 2 dedicated helipads
|
||||
static const AirportMovingData _airport_moving_data_intercontinental[77] = {
|
||||
{ 7, 87, AMED_EXACTPOS, 3 }, // 00 In Hangar 1
|
||||
{ 135, 72, AMED_EXACTPOS, 3 }, // 01 In Hangar 2
|
||||
{ 7, 104, 0, 0 }, // 02 Taxi to right outside depot 1
|
||||
{ 135, 88, 0, 0 }, // 03 Taxi to right outside depot 2
|
||||
{ 56, 120, AMED_EXACTPOS, 6 }, // 04 Terminal 1
|
||||
{ 56, 104, AMED_EXACTPOS, 5 }, // 05 Terminal 2
|
||||
{ 56, 88, AMED_EXACTPOS, 5 }, // 06 Terminal 3
|
||||
{ 56, 72, AMED_EXACTPOS, 5 }, // 07 Terminal 4
|
||||
{ 88, 120, AMED_EXACTPOS, 0 }, // 08 Terminal 5
|
||||
{ 88, 104, AMED_EXACTPOS, 1 }, // 09 Terminal 6
|
||||
{ 88, 88, AMED_EXACTPOS, 1 }, // 10 Terminal 7
|
||||
{ 88, 72, AMED_EXACTPOS, 1 }, // 11 Terminal 8
|
||||
{ 88, 56, AMED_EXACTPOS, 3 }, // 12 Helipad 1
|
||||
{ 72, 56, AMED_EXACTPOS, 1 }, // 13 Helipad 2
|
||||
{ 40, 136, 0, 0 }, // 14 Term group 2 enter 1 a
|
||||
{ 56, 136, 0, 0 }, // 15 Term group 2 enter 1 b
|
||||
{ 88, 136, 0, 0 }, // 16 Term group 2 enter 2 a
|
||||
{ 104, 136, 0, 0 }, // 17 Term group 2 enter 2 b
|
||||
{ 104, 120, 0, 0 }, // 18 Term group 2 - opp term 5
|
||||
{ 104, 104, 0, 0 }, // 19 Term group 2 - opp term 6 & exit2
|
||||
{ 104, 88, 0, 0 }, // 20 Term group 2 - opp term 7 & hangar area 2
|
||||
{ 104, 72, 0, 0 }, // 21 Term group 2 - opp term 8
|
||||
{ 104, 56, 0, 0 }, // 22 Taxi Term group 2 exit a
|
||||
{ 104, 40, 0, 0 }, // 23 Taxi Term group 2 exit b
|
||||
{ 56, 40, 0, 0 }, // 24 Term group 2 exit 2a
|
||||
{ 40, 40, 0, 0 }, // 25 Term group 2 exit 2b
|
||||
{ 40, 120, 0, 0 }, // 26 Term group 1 - opp term 1
|
||||
{ 40, 104, 0, 0 }, // 27 Term group 1 - opp term 2 & hangar area 1
|
||||
{ 40, 88, 0, 0 }, // 28 Term group 1 - opp term 3
|
||||
{ 40, 72, 0, 0 }, // 29 Term group 1 - opp term 4
|
||||
{ 18, 72, 0, 7 }, // 30 Outway 1
|
||||
{ 8, 40, 0, 7 }, // 31 Airport OUTWAY
|
||||
{ 8, 24, AMED_EXACTPOS, 5 }, // 32 Accelerate to end of runway
|
||||
{ 119, 24, AMED_NOSPDCLAMP, 0 }, // 33 Release control of runway, for smoother movement
|
||||
{ 117, 24, AMED_NOSPDCLAMP, 0 }, // 34 End of runway
|
||||
{ 197, 24, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 35 Take off
|
||||
{ 254, 84, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 36 Flying to landing position in air
|
||||
{ 117, 168, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 37 Going down for land
|
||||
{ 3, 168, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 38 Just landed, brake until end of runway
|
||||
{ 8, 168, 0, 0 }, // 39 Just landed, turn around and taxi
|
||||
{ 8, 144, 0, 7 }, // 40 Taxi from runway
|
||||
{ 8, 128, 0, 7 }, // 41 Taxi from runway
|
||||
{ 8, 120, AMED_EXACTPOS, 5 }, // 42 Airport entrance
|
||||
{ 56, 344, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 43 Fly around waiting for a landing spot (north-east)
|
||||
{ -200, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 44 Fly around waiting for a landing spot (north-west)
|
||||
{ 56, -168, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 45 Fly around waiting for a landing spot (south-west)
|
||||
{ 312, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 46 Fly around waiting for a landing spot (south)
|
||||
// Helicopter
|
||||
{ 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 47 Bufferspace before helipad
|
||||
{ 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 48 Bufferspace before helipad
|
||||
{ 82, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 49 Get in position for Helipad1
|
||||
{ 64, 56, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 50 Get in position for Helipad2
|
||||
{ 81, 55, AMED_HELI_LOWER, 0 }, // 51 Land at Helipad1
|
||||
{ 64, 56, AMED_HELI_LOWER, 0 }, // 52 Land at Helipad2
|
||||
{ 80, 56, AMED_HELI_RAISE, 0 }, // 53 Takeoff Helipad1
|
||||
{ 64, 56, AMED_HELI_RAISE, 0 }, // 54 Takeoff Helipad2
|
||||
{ 136, 96, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 55 Go to position for Hangarentrance in air
|
||||
{ 136, 96, AMED_HELI_LOWER, 0 }, // 56 Land in front of hangar2
|
||||
{ 126, 104, 0, 3 }, // 57 Outway 2
|
||||
{ 136, 136, 0, 1 }, // 58 Airport OUTWAY 2
|
||||
{ 136, 152, AMED_EXACTPOS, 1 }, // 59 Accelerate to end of runway2
|
||||
{ 16, 152, AMED_NOSPDCLAMP, 0 }, // 60 Release control of runway2, for smoother movement
|
||||
{ 20, 152, AMED_NOSPDCLAMP, 0 }, // 61 End of runway2
|
||||
{ -56, 152, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 62 Take off2
|
||||
{ 24, 8, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 63 Going down for land2
|
||||
{ 136, 8, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 64 Just landed, brake until end of runway2in
|
||||
{ 136, 8, 0, 0 }, // 65 Just landed, turn around and taxi
|
||||
{ 136, 24, 0, 3 }, // 66 Taxi from runway 2in
|
||||
{ 136, 40, 0, 3 }, // 67 Taxi from runway 2in
|
||||
{ 136, 56, AMED_EXACTPOS, 1 }, // 68 Airport entrance2
|
||||
{ -56, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 69 Fly to landing position in air2
|
||||
{ 88, 40, 0, 0 }, // 70 Taxi Term group 2 exit - opp heli1
|
||||
{ 72, 40, 0, 0 }, // 71 Taxi Term group 2 exit - opp heli2
|
||||
{ 88, 57, AMED_EXACTPOS, 3 }, // 72 pre-helitakeoff helipad 1
|
||||
{ 71, 56, AMED_EXACTPOS, 1 }, // 73 pre-helitakeoff helipad 2
|
||||
{ 8, 120, AMED_HELI_RAISE, 0 }, // 74 Helitakeoff outside depot 1
|
||||
{ 136, 104, AMED_HELI_RAISE, 0 }, // 75 Helitakeoff outside depot 2
|
||||
{ 197, 168, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0} // 76 Fly to landing position in air1
|
||||
};
|
||||
|
||||
|
||||
// Heliport (heliport)
|
||||
static const AirportMovingData _airport_moving_data_heliport[9] = {
|
||||
{ 5, 9, AMED_EXACTPOS, 1 }, // 0 - At heliport terminal
|
||||
{ 2, 9, AMED_HELI_RAISE, 0 }, // 1 - Take off (play sound)
|
||||
{ -3, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 2 - In position above landing spot helicopter
|
||||
{ -3, 9, AMED_HELI_LOWER, 0 }, // 3 - Land
|
||||
{ 2, 9, 0, 0 }, // 4 - Goto terminal on ground
|
||||
{ -31, 59, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 5 - Circle #1 (north-east)
|
||||
{ -31, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 6 - Circle #2 (north-west)
|
||||
{ 49, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 7 - Circle #3 (south-west)
|
||||
{ 70, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 8 - Circle #4 (south)
|
||||
};
|
||||
|
||||
// HeliDepot 2x2 (heliport)
|
||||
static const AirportMovingData _airport_moving_data_helidepot[18] = {
|
||||
{ 24, 4, AMED_EXACTPOS, 1 }, // 0 - At depot
|
||||
{ 24, 28, 0, 0 }, // 1 Taxi to right outside depot
|
||||
{ 5, 38, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 2 Flying
|
||||
{ -15, -15, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 3 - Circle #1 (north-east)
|
||||
{ -15, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 4 - Circle #2 (north-west)
|
||||
{ 49, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 5 - Circle #3 (south-west)
|
||||
{ 49, -15, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 6 - Circle #4 (south-east)
|
||||
{ 8, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 7 - PreHelipad
|
||||
{ 8, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 8 - Helipad
|
||||
{ 8, 16, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 9 - Land
|
||||
{ 8, 16, AMED_HELI_LOWER, 7 }, // 10 - Land
|
||||
{ 8, 24, AMED_HELI_RAISE, 0 }, // 11 - Take off (play sound)
|
||||
{ 32, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 12 Air to above hangar area
|
||||
{ 32, 24, AMED_HELI_LOWER, 7 }, // 13 Taxi to right outside depot
|
||||
{ 8, 24, AMED_EXACTPOS, 7 }, // 14 - on helipad1
|
||||
{ 24, 28, AMED_HELI_RAISE, 0 }, // 15 Takeoff right outside depot
|
||||
{ 8, 24, AMED_HELI_RAISE, 5 }, // 16 - Take off (play sound)
|
||||
{ 8, 24, AMED_SLOWTURN | AMED_EXACTPOS, 2 }, // 17 - turn on helipad1 for takeoff
|
||||
};
|
||||
|
||||
// HeliDepot 2x2 (heliport)
|
||||
static const AirportMovingData _airport_moving_data_helistation[33] = {
|
||||
{ 8, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar2
|
||||
{ 8, 22, 0, 0 }, // 01 outside hangar 2
|
||||
{ 116, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 02 Fly to landing position in air
|
||||
{ 14, 22, AMED_HELI_RAISE, 0 }, // 03 Helitakeoff outside hangar1(play sound)
|
||||
{ 24, 22, 0, 0 }, // 04 taxiing
|
||||
{ 40, 22, 0, 0 }, // 05 taxiing
|
||||
{ 40, 8, AMED_EXACTPOS, 1 }, // 06 Helipad 1
|
||||
{ 56, 8, AMED_EXACTPOS, 1 }, // 07 Helipad 2
|
||||
{ 56, 24, AMED_EXACTPOS, 1 }, // 08 Helipad 3
|
||||
{ 40, 8, AMED_EXACTPOS, 0 }, // 09 pre-helitakeoff helipad 1
|
||||
{ 56, 8, AMED_EXACTPOS, 0 }, // 10 pre-helitakeoff helipad 2
|
||||
{ 56, 24, AMED_EXACTPOS, 0 }, // 11 pre-helitakeoff helipad 3
|
||||
{ 32, 8, AMED_HELI_RAISE, 0 }, // 12 Takeoff Helipad1
|
||||
{ 48, 8, AMED_HELI_RAISE, 0 }, // 13 Takeoff Helipad2
|
||||
{ 48, 24, AMED_HELI_RAISE, 0 }, // 14 Takeoff Helipad3
|
||||
{ 84, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 15 Bufferspace before helipad
|
||||
{ 68, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 16 Bufferspace before helipad
|
||||
{ 32, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 17 Get in position for Helipad1
|
||||
{ 48, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 18 Get in position for Helipad2
|
||||
{ 48, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 1 }, // 19 Get in position for Helipad3
|
||||
{ 40, 8, AMED_HELI_LOWER, 0 }, // 20 Land at Helipad1
|
||||
{ 48, 8, AMED_HELI_LOWER, 0 }, // 21 Land at Helipad2
|
||||
{ 48, 24, AMED_HELI_LOWER, 0 }, // 22 Land at Helipad3
|
||||
{ 0, 22, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 23 Go to position for Hangarentrance in air
|
||||
{ 0, 22, AMED_HELI_LOWER, 0 }, // 24 Land in front of hangar
|
||||
{ 148, -8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 25 Fly around waiting for a landing spot (south-east)
|
||||
{ 148, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 26 Fly around waiting for a landing spot (south-west)
|
||||
{ 132, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 27 Fly around waiting for a landing spot (south-west)
|
||||
{ 100, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 28 Fly around waiting for a landing spot (north-east)
|
||||
{ 84, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 29 Fly around waiting for a landing spot (south-east)
|
||||
{ 84, -8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 30 Fly around waiting for a landing spot (south-west)
|
||||
{ 100, -24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 31 Fly around waiting for a landing spot (north-west)
|
||||
{ 132, -24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 32 Fly around waiting for a landing spot (north-east)
|
||||
};
|
||||
|
||||
// Oilrig
|
||||
static const AirportMovingData _airport_moving_data_oilrig[9] = {
|
||||
{ 31, 9, AMED_EXACTPOS, 1 }, // 0 - At oilrig terminal
|
||||
{ 28, 9, AMED_HELI_RAISE, 0 }, // 1 - Take off (play sound)
|
||||
{ 23, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 2 - In position above landing spot helicopter
|
||||
{ 23, 9, AMED_HELI_LOWER, 0 }, // 3 - Land
|
||||
{ 28, 9, 0, 0 }, // 4 - Goto terminal on ground
|
||||
{ -31, 69, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 5 - circle #1 (north-east)
|
||||
{ -31, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 6 - circle #2 (north-west)
|
||||
{ 69, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 7 - circle #3 (south-west)
|
||||
{ 70, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 8 - circle #4 (south)
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/////**********Movement Machine on Airports*********************///////
|
||||
/* First element of terminals array tells us how many depots there are (to know size of array)
|
||||
* this may be changed later when airports are moved to external file */
|
||||
static const TileIndexDiffC _airport_depots_country[] = {{3, 0}};
|
||||
static const byte _airport_terminal_country[] = {1, 2};
|
||||
static const AirportFTAbuildup _airport_fta_country[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 1 },
|
||||
{ 1, 255, AIRPORT_BUSY_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, TERM1, TERM1_block, 2 }, { 1, TERM2, 0, 4 }, { 1, HELITAKEOFF, 0, 19 }, { 1, 0, 0, 6 },
|
||||
{ 2, TERM1, TERM1_block, 1 },
|
||||
{ 3, TERM2, TERM2_block, 5 },
|
||||
{ 4, 255, AIRPORT_BUSY_block, 0 }, { 4, TERM2, 0, 5 }, { 4, HANGAR, 0, 1 }, { 4, TAKEOFF, 0, 6 }, { 4, HELITAKEOFF, 0, 1 },
|
||||
{ 5, 255, AIRPORT_BUSY_block, 0 }, { 5, TERM2, TERM2_block, 3 }, { 5, 0, 0, 4 },
|
||||
{ 6, 0, AIRPORT_BUSY_block, 7 },
|
||||
// takeoff
|
||||
{ 7, TAKEOFF, AIRPORT_BUSY_block, 8 },
|
||||
{ 8, STARTTAKEOFF, NOTHING_block, 9 },
|
||||
{ 9, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// landing
|
||||
{ 10, FLYING, NOTHING_block, 15 }, { 10, LANDING, 0, 11 }, { 10, HELILANDING, 0, 20 },
|
||||
{ 11, LANDING, AIRPORT_BUSY_block, 12 },
|
||||
{ 12, 0, AIRPORT_BUSY_block, 13 },
|
||||
{ 13, ENDLANDING, AIRPORT_BUSY_block, 14 }, { 13, TERM2, 0, 5 }, { 13, 0, 0, 14 },
|
||||
{ 14, 0, AIRPORT_BUSY_block, 1 },
|
||||
// In air
|
||||
{ 15, 0, NOTHING_block, 16 },
|
||||
{ 16, 0, NOTHING_block, 17 },
|
||||
{ 17, 0, NOTHING_block, 18 },
|
||||
{ 18, 0, NOTHING_block, 10 },
|
||||
{ 19, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 20, HELILANDING, AIRPORT_BUSY_block, 21 },
|
||||
{ 21, HELIENDLANDING, AIRPORT_BUSY_block, 1 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndexDiffC _airport_depots_commuter[] = { { 4, 0 } };
|
||||
static const byte _airport_terminal_commuter[] = { 1, 3 };
|
||||
static const byte _airport_helipad_commuter[] = { 1, 2 };
|
||||
static const AirportFTAbuildup _airport_fta_commuter[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 1 }, { 0, HELITAKEOFF, HELIPAD2_block, 1 }, { 0, 0, 0, 1 },
|
||||
{ 1, 255, TAXIWAY_BUSY_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, TAKEOFF, 0, 11 }, { 1, TERM1, TAXIWAY_BUSY_block, 10 }, { 1, TERM2, TAXIWAY_BUSY_block, 10 }, { 1, TERM3, TAXIWAY_BUSY_block, 10 }, { 1, HELIPAD1, TAXIWAY_BUSY_block, 10 }, { 1, HELIPAD2, TAXIWAY_BUSY_block, 10 }, { 1, HELITAKEOFF, TAXIWAY_BUSY_block, 10 }, { 1, 0, 0, 0 },
|
||||
{ 2, 255, AIRPORT_ENTRANCE_block, 2 }, { 2, HANGAR, 0, 8 }, { 2, TERM1, 0, 8 }, { 2, TERM2, 0, 8 }, { 2, TERM3, 0, 8 }, { 2, HELIPAD1, 0, 8 }, { 2, HELIPAD2, 0, 8 }, { 2, HELITAKEOFF, 0, 8 }, { 2, 0, 0, 2 },
|
||||
{ 3, TERM1, TERM1_block, 8 }, { 3, HANGAR, 0, 8 }, { 3, TAKEOFF, 0, 8 }, { 3, 0, 0, 3 },
|
||||
{ 4, TERM2, TERM2_block, 9 }, { 4, HANGAR, 0, 9 }, { 4, TAKEOFF, 0, 9 }, { 4, 0, 0, 4 },
|
||||
{ 5, TERM3, TERM3_block, 10 }, { 5, HANGAR, 0, 10 }, { 5, TAKEOFF, 0, 10 }, { 5, 0, 0, 5 },
|
||||
{ 6, HELIPAD1, HELIPAD1_block, 6 }, { 6, HANGAR, TAXIWAY_BUSY_block, 9 }, { 6, HELITAKEOFF, 0, 35 },
|
||||
{ 7, HELIPAD2, HELIPAD2_block, 7 }, { 7, HANGAR, TAXIWAY_BUSY_block, 10 }, { 7, HELITAKEOFF, 0, 36 },
|
||||
{ 8, 255, TAXIWAY_BUSY_block, 8 }, { 8, TAKEOFF, TAXIWAY_BUSY_block, 9 }, { 8, HANGAR, TAXIWAY_BUSY_block, 9 }, { 8, TERM1, TERM1_block, 3 }, { 8, 0, TAXIWAY_BUSY_block, 9 },
|
||||
{ 9, 255, TAXIWAY_BUSY_block, 9 }, { 9, TAKEOFF, TAXIWAY_BUSY_block, 10 }, { 9, HANGAR, TAXIWAY_BUSY_block, 10 }, { 9, TERM2, TERM2_block, 4 }, { 9, HELIPAD1, HELIPAD1_block, 6 }, { 9, HELITAKEOFF, HELIPAD1_block, 6 }, { 9, TERM1, TAXIWAY_BUSY_block, 8 }, { 9, 0, TAXIWAY_BUSY_block, 10 },
|
||||
{ 10, 255, TAXIWAY_BUSY_block, 10 }, { 10, TERM3, TERM3_block, 5 }, { 10, HELIPAD1, 0, 9 }, { 10, HELIPAD2, HELIPAD2_block, 7 }, { 10, HELITAKEOFF, HELIPAD2_block, 7 }, { 10, TAKEOFF, TAXIWAY_BUSY_block, 1 }, { 10, HANGAR, TAXIWAY_BUSY_block, 1 }, { 10, 0, TAXIWAY_BUSY_block, 9 },
|
||||
{ 11, 0, OUT_WAY_block, 12 },
|
||||
// takeoff
|
||||
{ 12, TAKEOFF, RUNWAY_IN_OUT_block, 13 },
|
||||
{ 13, 0, RUNWAY_IN_OUT_block, 14 },
|
||||
{ 14, STARTTAKEOFF, RUNWAY_IN_OUT_block, 15 },
|
||||
{ 15, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// landing
|
||||
{ 16, FLYING, NOTHING_block, 21 }, { 16, LANDING, IN_WAY_block, 17 }, { 16, HELILANDING, 0, 25 },
|
||||
{ 17, LANDING, RUNWAY_IN_OUT_block, 18 },
|
||||
{ 18, 0, RUNWAY_IN_OUT_block, 19 },
|
||||
{ 19, 0, RUNWAY_IN_OUT_block, 20 },
|
||||
{ 20, ENDLANDING, IN_WAY_block, 2 },
|
||||
// In Air
|
||||
{ 21, 0, NOTHING_block, 22 },
|
||||
{ 22, 0, NOTHING_block, 23 },
|
||||
{ 23, 0, NOTHING_block, 24 },
|
||||
{ 24, 0, NOTHING_block, 16 },
|
||||
// Helicopter -- stay in air in special place as a buffer to choose from helipads
|
||||
{ 25, HELILANDING, PRE_HELIPAD_block, 26 },
|
||||
{ 26, HELIENDLANDING, PRE_HELIPAD_block, 26 }, { 26, HELIPAD1, 0, 27 }, { 26, HELIPAD2, 0, 28 }, { 26, HANGAR, 0, 33 },
|
||||
{ 27, 0, NOTHING_block, 29 }, //helipad1 approach
|
||||
{ 28, 0, NOTHING_block, 30 },
|
||||
// landing
|
||||
{ 29, 255, NOTHING_block, 0 }, { 29, HELIPAD1, HELIPAD1_block, 6 },
|
||||
{ 30, 255, NOTHING_block, 0 }, { 30, HELIPAD2, HELIPAD2_block, 7 },
|
||||
// Helicopter -- takeoff
|
||||
{ 31, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 32, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 33, 0, TAXIWAY_BUSY_block, 34 }, // need to go to hangar when waiting in air
|
||||
{ 34, 0, TAXIWAY_BUSY_block, 1 },
|
||||
{ 35, 0, HELIPAD1_block, 31 },
|
||||
{ 36, 0, HELIPAD2_block, 32 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndexDiffC _airport_depots_city[] = { { 5, 0 } };
|
||||
static const byte _airport_terminal_city[] = { 1, 3 };
|
||||
static const AirportFTAbuildup _airport_fta_city[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 1 }, { 0, TAKEOFF, OUT_WAY_block, 1 }, { 0, 0, 0, 1 },
|
||||
{ 1, 255, TAXIWAY_BUSY_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, TERM2, 0, 6 }, { 1, TERM3, 0, 6 }, { 1, 0, 0, 7 }, // for all else, go to 7
|
||||
{ 2, TERM1, TERM1_block, 7 }, { 2, TAKEOFF, OUT_WAY_block, 7 }, { 2, 0, 0, 7 },
|
||||
{ 3, TERM2, TERM2_block, 5 }, { 3, TAKEOFF, OUT_WAY_block, 5 }, { 3, 0, 0, 5 },
|
||||
{ 4, TERM3, TERM3_block, 5 }, { 4, TAKEOFF, OUT_WAY_block, 5 }, { 4, 0, 0, 5 },
|
||||
{ 5, 255, TAXIWAY_BUSY_block, 0 }, { 5, TERM2, TERM2_block, 3 }, { 5, TERM3, TERM3_block, 4 }, { 5, 0, 0, 6 },
|
||||
{ 6, 255, TAXIWAY_BUSY_block, 0 }, { 6, TERM2, 0, 5 }, { 6, TERM3, 0, 5 }, { 6, HANGAR, 0, 1 }, { 6, 0, 0, 7 },
|
||||
{ 7, 255, TAXIWAY_BUSY_block, 0 }, { 7, TERM1, TERM1_block, 2 }, { 7, TAKEOFF, OUT_WAY_block, 8 }, { 7, HELITAKEOFF, 0, 22 }, { 7, HANGAR, 0, 1 }, { 7, 0, 0, 6 },
|
||||
{ 8, 0, OUT_WAY_block, 9 },
|
||||
{ 9, 0, RUNWAY_IN_OUT_block, 10 },
|
||||
// takeoff
|
||||
{ 10, TAKEOFF, RUNWAY_IN_OUT_block, 11 },
|
||||
{ 11, STARTTAKEOFF, NOTHING_block, 12 },
|
||||
{ 12, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// landing
|
||||
{ 13, FLYING, NOTHING_block, 18 }, { 13, LANDING, 0, 14 }, { 13, HELILANDING, 0, 23 },
|
||||
{ 14, LANDING, RUNWAY_IN_OUT_block, 15 },
|
||||
{ 15, 0, RUNWAY_IN_OUT_block, 16 },
|
||||
{ 16, 0, RUNWAY_IN_OUT_block, 17 },
|
||||
{ 17, ENDLANDING, IN_WAY_block, 7 },
|
||||
// In Air
|
||||
{ 18, 0, NOTHING_block, 19 },
|
||||
{ 19, 0, NOTHING_block, 20 },
|
||||
{ 20, 0, NOTHING_block, 21 },
|
||||
{ 21, 0, NOTHING_block, 13 },
|
||||
// helicopter
|
||||
{ 22, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 23, HELILANDING, IN_WAY_block, 24 },
|
||||
{ 24, HELIENDLANDING, IN_WAY_block, 17 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndexDiffC _airport_depots_metropolitan[] = { { 5, 0 } };
|
||||
static const byte _airport_terminal_metropolitan[] = { 1, 3 };
|
||||
static const AirportFTAbuildup _airport_fta_metropolitan[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 1 },
|
||||
{ 1, 255, TAXIWAY_BUSY_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, TERM2, 0, 6 }, { 1, TERM3, 0, 6 }, { 1, 0, 0, 7 }, // for all else, go to 7
|
||||
{ 2, TERM1, TERM1_block, 7 },
|
||||
{ 3, TERM2, TERM2_block, 5 },
|
||||
{ 4, TERM3, TERM3_block, 5 },
|
||||
{ 5, 255, TAXIWAY_BUSY_block, 0 }, { 5, TERM2, TERM2_block, 3 }, { 5, TERM3, TERM3_block, 4 }, { 5, 0, 0, 6 },
|
||||
{ 6, 255, TAXIWAY_BUSY_block, 0 }, { 6, TERM2, 0, 5 }, { 6, TERM3, 0, 5 }, { 6, HANGAR, 0, 1 }, { 6, 0, 0, 7 },
|
||||
{ 7, 255, TAXIWAY_BUSY_block, 0 }, { 7, TERM1, TERM1_block, 2 }, { 7, TAKEOFF, 0, 8 }, { 7, HELITAKEOFF, 0, 23 }, { 7, HANGAR, 0, 1 }, { 7, 0, 0, 6 },
|
||||
{ 8, 0, OUT_WAY_block, 9 },
|
||||
{ 9, 0, RUNWAY_OUT_block, 10 },
|
||||
// takeoff
|
||||
{ 10, TAKEOFF, RUNWAY_OUT_block, 11 },
|
||||
{ 11, STARTTAKEOFF, NOTHING_block, 12 },
|
||||
{ 12, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// landing
|
||||
{ 13, FLYING, NOTHING_block, 19 }, { 13, LANDING, 0, 14 }, { 13, HELILANDING, 0, 25 },
|
||||
{ 14, LANDING, RUNWAY_IN_block, 15 },
|
||||
{ 15, 0, RUNWAY_IN_block, 16 },
|
||||
{ 16, 255, RUNWAY_IN_block, 0 }, { 16, ENDLANDING, IN_WAY_block, 17 },
|
||||
{ 17, 255, RUNWAY_OUT_block, 0 }, { 17, ENDLANDING, IN_WAY_block, 18 },
|
||||
{ 18, ENDLANDING, IN_WAY_block, 7 },
|
||||
// In Air
|
||||
{ 19, 0, NOTHING_block, 20 },
|
||||
{ 20, 0, NOTHING_block, 21 },
|
||||
{ 21, 0, NOTHING_block, 22 },
|
||||
{ 22, 0, NOTHING_block, 13 },
|
||||
// helicopter
|
||||
{ 23, 0, NOTHING_block, 24 },
|
||||
{ 24, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 25, HELILANDING, IN_WAY_block, 26 },
|
||||
{ 26, HELIENDLANDING, IN_WAY_block, 18 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndexDiffC _airport_depots_international[] = { { 0, 3 }, { 6, 1 } };
|
||||
static const byte _airport_terminal_international[] = { 2, 3, 3 };
|
||||
static const byte _airport_helipad_international[] = { 1, 2 };
|
||||
static const AirportFTAbuildup _airport_fta_international[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 2 }, { 0, 255, TERM_GROUP1_block, 0 }, { 0, 255, TERM_GROUP2_ENTER1_block, 1 }, { 0, HELITAKEOFF, HELIPAD1_block, 2 }, { 0, 0, 0, 2 },
|
||||
{ 1, HANGAR, NOTHING_block, 3 }, { 1, 255, HANGAR2_AREA_block, 1 }, { 1, HELITAKEOFF, HELIPAD2_block, 3 }, { 1, 0, 0, 3 },
|
||||
{ 2, 255, AIRPORT_ENTRANCE_block, 0 }, { 2, HANGAR, 0, 0 }, { 2, TERM4, 0, 12 }, { 2, TERM5, 0, 12 }, { 2, TERM6, 0, 12 }, { 2, HELIPAD1, 0, 12 }, { 2, HELIPAD2, 0, 12 }, { 2, HELITAKEOFF, 0, 12 }, { 2, 0, 0, 23 },
|
||||
{ 3, 255, HANGAR2_AREA_block, 0 }, { 3, HANGAR, 0, 1 }, { 3, 0, 0, 18 },
|
||||
{ 4, TERM1, TERM1_block, 23 }, { 4, HANGAR, AIRPORT_ENTRANCE_block, 23 }, { 4, 0, 0, 23 },
|
||||
{ 5, TERM2, TERM2_block, 24 }, { 5, HANGAR, AIRPORT_ENTRANCE_block, 24 }, { 5, 0, 0, 24 },
|
||||
{ 6, TERM3, TERM3_block, 25 }, { 6, HANGAR, AIRPORT_ENTRANCE_block, 25 }, { 6, 0, 0, 25 },
|
||||
{ 7, TERM4, TERM4_block, 16 }, { 7, HANGAR, HANGAR2_AREA_block, 16 }, { 7, 0, 0, 16 },
|
||||
{ 8, TERM5, TERM5_block, 17 }, { 8, HANGAR, HANGAR2_AREA_block, 17 }, { 8, 0, 0, 17 },
|
||||
{ 9, TERM6, TERM6_block, 18 }, { 9, HANGAR, HANGAR2_AREA_block, 18 }, { 9, 0, 0, 18 },
|
||||
{ 10, HELIPAD1, HELIPAD1_block, 10 }, { 10, HANGAR, HANGAR2_AREA_block, 16 }, { 10, HELITAKEOFF, 0, 47 },
|
||||
{ 11, HELIPAD2, HELIPAD2_block, 11 }, { 11, HANGAR, HANGAR2_AREA_block, 17 }, { 11, HELITAKEOFF, 0, 48 },
|
||||
{ 12, 0, TERM_GROUP2_ENTER1_block, 13 },
|
||||
{ 13, 0, TERM_GROUP2_ENTER1_block, 14 },
|
||||
{ 14, 0, TERM_GROUP2_ENTER2_block, 15 },
|
||||
{ 15, 0, TERM_GROUP2_ENTER2_block, 16 },
|
||||
{ 16, 255, TERM_GROUP2_block, 0 }, { 16, TERM4, TERM4_block, 7 }, { 16, HELIPAD1, HELIPAD1_block, 10 }, { 16, HELITAKEOFF, HELIPAD1_block, 10 }, { 16, 0, 0, 17 },
|
||||
{ 17, 255, TERM_GROUP2_block, 0 }, { 17, TERM5, TERM5_block, 8 }, { 17, TERM4, 0, 16 }, { 17, HELIPAD1, 0, 16 }, { 17, HELIPAD2, HELIPAD2_block, 11 }, { 17, HELITAKEOFF, HELIPAD2_block, 11 }, { 17, 0, 0, 18 },
|
||||
{ 18, 255, TERM_GROUP2_block, 0 }, { 18, TERM6, TERM6_block, 9 }, { 18, TAKEOFF, 0, 19 }, { 18, HANGAR, HANGAR2_AREA_block, 3 }, { 18, 0, 0, 17 },
|
||||
{ 19, 0, TERM_GROUP2_EXIT1_block, 20 },
|
||||
{ 20, 0, TERM_GROUP2_EXIT1_block, 21 },
|
||||
{ 21, 0, TERM_GROUP2_EXIT2_block, 22 },
|
||||
{ 22, 0, TERM_GROUP2_EXIT2_block, 26 },
|
||||
{ 23, 255, TERM_GROUP1_block, 0 }, { 23, TERM1, TERM1_block, 4 }, { 23, HANGAR, AIRPORT_ENTRANCE_block, 2 }, { 23, 0, 0, 24 },
|
||||
{ 24, 255, TERM_GROUP1_block, 0 }, { 24, TERM2, TERM2_block, 5 }, { 24, TERM1, 0, 23 }, { 24, HANGAR, 0, 23 }, { 24, 0, 0, 25 },
|
||||
{ 25, 255, TERM_GROUP1_block, 0 }, { 25, TERM3, TERM3_block, 6 }, { 25, TAKEOFF, 0, 26 }, { 25, 0, 0, 24 },
|
||||
{ 26, 255, TAXIWAY_BUSY_block, 0 }, { 26, TAKEOFF, 0, 27 }, { 26, 0, 0, 25 },
|
||||
{ 27, 0, OUT_WAY_block, 28 },
|
||||
// takeoff
|
||||
{ 28, TAKEOFF, OUT_WAY_block, 29 },
|
||||
{ 29, 0, RUNWAY_OUT_block, 30 },
|
||||
{ 30, STARTTAKEOFF, NOTHING_block, 31 },
|
||||
{ 31, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// landing
|
||||
{ 32, FLYING, NOTHING_block, 37 }, { 32, LANDING, 0, 33 }, { 32, HELILANDING, 0, 41 },
|
||||
{ 33, LANDING, RUNWAY_IN_block, 34 },
|
||||
{ 34, 0, RUNWAY_IN_block, 35 },
|
||||
{ 35, 0, RUNWAY_IN_block, 36 },
|
||||
{ 36, ENDLANDING, IN_WAY_block, 36 }, { 36, 255, TERM_GROUP1_block, 0 }, { 36, 255, TERM_GROUP2_ENTER1_block, 1 }, { 36, TERM4, 0, 12 }, { 36, TERM5, 0, 12 }, { 36, TERM6, 0, 12 }, { 36, 0, 0, 2 },
|
||||
// In Air
|
||||
{ 37, 0, NOTHING_block, 38 },
|
||||
{ 38, 0, NOTHING_block, 39 },
|
||||
{ 39, 0, NOTHING_block, 40 },
|
||||
{ 40, 0, NOTHING_block, 32 },
|
||||
// Helicopter -- stay in air in special place as a buffer to choose from helipads
|
||||
{ 41, HELILANDING, PRE_HELIPAD_block, 42 },
|
||||
{ 42, HELIENDLANDING, PRE_HELIPAD_block, 42 }, { 42, HELIPAD1, 0, 43 }, { 42, HELIPAD2, 0, 44 }, { 42, HANGAR, 0, 49 },
|
||||
{ 43, 0, NOTHING_block, 45 },
|
||||
{ 44, 0, NOTHING_block, 46 },
|
||||
// landing
|
||||
{ 45, 255, NOTHING_block, 0 }, { 45, HELIPAD1, HELIPAD1_block, 10 },
|
||||
{ 46, 255, NOTHING_block, 0 }, { 46, HELIPAD2, HELIPAD2_block, 11 },
|
||||
// Helicopter -- takeoff
|
||||
{ 47, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 48, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 49, 0, HANGAR2_AREA_block, 50 }, // need to go to hangar when waiting in air
|
||||
{ 50, 0, HANGAR2_AREA_block, 3 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
// intercontinental
|
||||
static const TileIndexDiffC _airport_depots_intercontinental[] = { { 0, 5 }, { 8, 4 } };
|
||||
static const byte _airport_terminal_intercontinental[] = { 2, 4, 4 };
|
||||
static const byte _airport_helipad_intercontinental[] = { 1, 2 };
|
||||
static const AirportFTAbuildup _airport_fta_intercontinental[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 2 }, { 0, 255, HANGAR1_AREA_block | TERM_GROUP1_block, 0 }, { 0, 255, HANGAR1_AREA_block | TERM_GROUP1_block, 1 }, { 0, TAKEOFF, HANGAR1_AREA_block | TERM_GROUP1_block, 2 }, { 0, 0, 0, 2 },
|
||||
{ 1, HANGAR, NOTHING_block, 3 }, { 1, 255, HANGAR2_AREA_block, 1 }, { 1, 255, HANGAR2_AREA_block, 0 }, { 1, 0, 0, 3 },
|
||||
{ 2, 255, HANGAR1_AREA_block, 0 }, { 2, 255, TERM_GROUP1_block, 0 }, { 2, 255, TERM_GROUP1_block, 1 }, { 2, HANGAR, 0, 0 }, { 2, TAKEOFF, TERM_GROUP1_block, 27 }, { 2, TERM5, 0, 26 }, { 2, TERM6, 0, 26 }, { 2, TERM7, 0, 26 }, { 2, TERM8, 0, 26 }, { 2, HELIPAD1, 0, 26 }, { 2, HELIPAD2, 0, 26 }, { 2, HELITAKEOFF, 0, 74 }, { 2, 0, 0, 27 },
|
||||
{ 3, 255, HANGAR2_AREA_block, 0 }, { 3, HANGAR, 0, 1 }, { 3, HELITAKEOFF, 0, 75 }, { 3, 0, 0, 20 },
|
||||
{ 4, TERM1, TERM1_block, 26 }, { 4, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 26 }, { 4, 0, 0, 26 },
|
||||
{ 5, TERM2, TERM2_block, 27 }, { 5, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 27 }, { 5, 0, 0, 27 },
|
||||
{ 6, TERM3, TERM3_block, 28 }, { 6, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 28 }, { 6, 0, 0, 28 },
|
||||
{ 7, TERM4, TERM4_block, 29 }, { 7, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 29 }, { 7, 0, 0, 29 },
|
||||
{ 8, TERM5, TERM5_block, 18 }, { 8, HANGAR, HANGAR2_AREA_block, 18 }, { 8, 0, 0, 18 },
|
||||
{ 9, TERM6, TERM6_block, 19 }, { 9, HANGAR, HANGAR2_AREA_block, 19 }, { 9, 0, 0, 19 },
|
||||
{ 10, TERM7, TERM7_block, 20 }, { 10, HANGAR, HANGAR2_AREA_block, 20 }, { 10, 0, 0, 20 },
|
||||
{ 11, TERM8, TERM8_block, 21 }, { 11, HANGAR, HANGAR2_AREA_block, 21 }, { 11, 0, 0, 21 },
|
||||
{ 12, HELIPAD1, HELIPAD1_block, 12 }, { 12, HANGAR, 0, 70 }, { 12, HELITAKEOFF, 0, 72 },
|
||||
{ 13, HELIPAD2, HELIPAD2_block, 13 }, { 13, HANGAR, 0, 71 }, { 13, HELITAKEOFF, 0, 73 },
|
||||
{ 14, 0, TERM_GROUP2_ENTER1_block, 15 },
|
||||
{ 15, 0, TERM_GROUP2_ENTER1_block, 16 },
|
||||
{ 16, 0, TERM_GROUP2_ENTER2_block, 17 },
|
||||
{ 17, 0, TERM_GROUP2_ENTER2_block, 18 },
|
||||
{ 18, 255, TERM_GROUP2_block, 0 }, { 18, TERM5, TERM5_block, 8 }, { 18, TAKEOFF, 0, 19 }, { 18, HELITAKEOFF, HELIPAD1_block, 19 }, { 18, 0, TERM_GROUP2_EXIT1_block, 19 },
|
||||
{ 19, 255, TERM_GROUP2_block, 0 }, { 19, TERM6, TERM6_block, 9 }, { 19, TERM5, 0, 18 }, { 19, TAKEOFF, 0, 57 }, { 19, HELITAKEOFF, HELIPAD1_block, 20 }, { 19, 0, TERM_GROUP2_EXIT1_block, 20 }, // add exit to runway out 2
|
||||
{ 20, 255, TERM_GROUP2_block, 0 }, { 20, TERM7, TERM7_block, 10 }, { 20, TERM5, 0, 19 }, { 20, TERM6, 0, 19 }, { 20, HANGAR, HANGAR2_AREA_block, 3 }, { 20, TAKEOFF, 0, 19 }, { 20, 0, TERM_GROUP2_EXIT1_block, 21 },
|
||||
{ 21, 255, TERM_GROUP2_block, 0 }, { 21, TERM8, TERM8_block, 11 }, { 21, HANGAR, HANGAR2_AREA_block, 20 }, { 21, TERM5, 0, 20 }, { 21, TERM6, 0, 20 }, { 21, TERM7, 0, 20 }, { 21, TAKEOFF, 0, 20 }, { 21, 0, TERM_GROUP2_EXIT1_block, 22 },
|
||||
{ 22, 255, TERM_GROUP2_block, 0 }, { 22, HANGAR, 0, 21 }, { 22, TERM5, 0, 21 }, { 22, TERM6, 0, 21 }, { 22, TERM7, 0, 21 }, { 22, TERM8, 0, 21 }, { 22, TAKEOFF, 0, 21 }, { 22, 0, 0, 23 },
|
||||
{ 23, 0, TERM_GROUP2_EXIT1_block, 70 },
|
||||
{ 24, 0, TERM_GROUP2_EXIT2_block, 25 },
|
||||
{ 25, 255, TERM_GROUP2_EXIT2_block, 0 }, { 25, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 29 }, { 25, 0, 0, 29 },
|
||||
{ 26, 255, TERM_GROUP1_block, 0 }, { 26, TERM1, TERM1_block, 4 }, { 26, HANGAR, HANGAR1_AREA_block, 27 }, { 26, TERM5, TERM_GROUP2_ENTER1_block, 14 }, { 26, TERM6, TERM_GROUP2_ENTER1_block, 14 }, { 26, TERM7, TERM_GROUP2_ENTER1_block, 14 }, { 26, TERM8, TERM_GROUP2_ENTER1_block, 14 }, { 26, HELIPAD1, TERM_GROUP2_ENTER1_block, 14 }, { 26, HELIPAD2, TERM_GROUP2_ENTER1_block, 14 }, { 26, HELITAKEOFF, TERM_GROUP2_ENTER1_block, 14 }, { 26, 0, 0, 27 },
|
||||
{ 27, 255, TERM_GROUP1_block, 0 }, { 27, TERM2, TERM2_block, 5 }, { 27, HANGAR, HANGAR1_AREA_block, 2 }, { 27, TERM1, 0, 26 }, { 27, TERM5, 0, 26 }, { 27, TERM6, 0, 26 }, { 27, TERM7, 0, 26 }, { 27, TERM8, 0, 26 }, { 27, HELIPAD1, 0, 14 }, { 27, HELIPAD2, 0, 14 }, { 27, 0, 0, 28 },
|
||||
{ 28, 255, TERM_GROUP1_block, 0 }, { 28, TERM3, TERM3_block, 6 }, { 28, HANGAR, HANGAR1_AREA_block, 27 }, { 28, TERM1, 0, 27 }, { 28, TERM2, 0, 27 }, { 28, TERM4, 0, 29 }, { 28, TERM5, 0, 14 }, { 28, TERM6, 0, 14 }, { 28, TERM7, 0, 14 }, { 28, TERM8, 0, 14 }, { 28, HELIPAD1, 0, 14 }, { 28, HELIPAD2, 0, 14 }, { 28, 0, 0, 29 },
|
||||
{ 29, 255, TERM_GROUP1_block, 0 }, { 29, TERM4, TERM4_block, 7 }, { 29, HANGAR, HANGAR1_AREA_block, 27 }, { 29, TAKEOFF, 0, 30 }, { 29, 0, 0, 28 },
|
||||
{ 30, 0, OUT_WAY_block2, 31 },
|
||||
{ 31, 0, OUT_WAY_block, 32 },
|
||||
// takeoff
|
||||
{ 32, TAKEOFF, RUNWAY_OUT_block, 33 },
|
||||
{ 33, 0, RUNWAY_OUT_block, 34 },
|
||||
{ 34, STARTTAKEOFF, NOTHING_block, 35 },
|
||||
{ 35, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// landing
|
||||
{ 36, 0, 0, 0 },
|
||||
{ 37, LANDING, RUNWAY_IN_block, 38 },
|
||||
{ 38, 0, RUNWAY_IN_block, 39 },
|
||||
{ 39, 0, RUNWAY_IN_block, 40 },
|
||||
{ 40, ENDLANDING, RUNWAY_IN_block, 41 },
|
||||
{ 41, 0, IN_WAY_block, 42 },
|
||||
{ 42, 255, IN_WAY_block, 0 }, { 42, 255, TERM_GROUP1_block, 0 }, { 42, 255, TERM_GROUP1_block, 1 }, { 42, HANGAR, 0, 2 }, { 42, 0, 0, 26 },
|
||||
// In Air
|
||||
{ 43, 0, 0, 44 },
|
||||
{ 44, FLYING, 0, 45 }, { 44, HELILANDING, 0, 47 }, { 44, LANDING, 0, 69 }, { 44, 0, 0, 45 },
|
||||
{ 45, 0, 0, 46 },
|
||||
{ 46, FLYING, 0, 43 }, { 46, LANDING, 0, 76 }, { 46, 0, 0, 43 },
|
||||
// Helicopter -- stay in air in special place as a buffer to choose from helipads
|
||||
{ 47, HELILANDING, PRE_HELIPAD_block, 48 },
|
||||
{ 48, HELIENDLANDING, PRE_HELIPAD_block, 48 }, { 48, HELIPAD1, 0, 49 }, { 48, HELIPAD2, 0, 50 }, { 48, HANGAR, 0, 55 },
|
||||
{ 49, 0, NOTHING_block, 51 },
|
||||
{ 50, 0, NOTHING_block, 52 },
|
||||
// landing
|
||||
{ 51, 255, NOTHING_block, 0 }, { 51, HELIPAD1, HELIPAD1_block, 12 }, { 51, HANGAR, 0, 55 }, { 51, 0, 0, 12 },
|
||||
{ 52, 255, NOTHING_block, 0 }, { 52, HELIPAD2, HELIPAD2_block, 13 }, { 52, HANGAR, 0, 55 }, { 52, 0, 0, 13 },
|
||||
// Helicopter -- takeoff
|
||||
{ 53, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 54, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 55, 0, HANGAR2_AREA_block, 56 }, // need to go to hangar when waiting in air
|
||||
{ 56, 0, HANGAR2_AREA_block, 3 },
|
||||
// runway 2 out support
|
||||
{ 57, 255, OUT_WAY2_block, 0 }, { 57, TAKEOFF, 0, 58 }, { 57, 0, 0, 58 },
|
||||
{ 58, 0, OUT_WAY2_block, 59 },
|
||||
{ 59, TAKEOFF, RUNWAY_OUT2_block, 60 }, // takeoff
|
||||
{ 60, 0, RUNWAY_OUT2_block, 61 },
|
||||
{ 61, STARTTAKEOFF, NOTHING_block, 62 },
|
||||
{ 62, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// runway 2 in support
|
||||
{ 63, LANDING, RUNWAY_IN2_block, 64 },
|
||||
{ 64, 0, RUNWAY_IN2_block, 65 },
|
||||
{ 65, 0, RUNWAY_IN2_block, 66 },
|
||||
{ 66, ENDLANDING, RUNWAY_IN2_block, 0 }, { 66, 255, 0, 1 }, { 66, 255, 0, 0 }, { 66, 0, 0, 67 },
|
||||
{ 67, 0, IN_WAY2_block, 68 },
|
||||
{ 68, 255, IN_WAY2_block, 0 }, { 68, 255, TERM_GROUP2_block, 1 }, { 68, 255, TERM_GROUP1_block, 0 }, { 68, HANGAR, HANGAR2_AREA_block, 22 }, { 68, 0, 0, 22 },
|
||||
{ 69, 255, RUNWAY_IN2_block, 0 }, { 69, 0, RUNWAY_IN2_block, 63 },
|
||||
{ 70, 255, TERM_GROUP2_EXIT1_block, 0 }, { 70, HELIPAD1, HELIPAD1_block, 12 }, { 70, HELITAKEOFF, HELIPAD1_block, 12 }, { 70, 0, 0, 71 },
|
||||
{ 71, 255, TERM_GROUP2_EXIT1_block, 0 }, { 71, HELIPAD2, HELIPAD2_block, 13 }, { 71, HELITAKEOFF, HELIPAD1_block, 12 }, { 71, 0, 0, 24 },
|
||||
{ 72, 0, HELIPAD1_block, 53 },
|
||||
{ 73, 0, HELIPAD2_block, 54 },
|
||||
{ 74, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 75, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 76, 255, RUNWAY_IN_block, 0 }, { 76, 0, RUNWAY_IN_block, 37 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
|
||||
// heliports, oilrigs don't have depots
|
||||
static const byte _airport_helipad_heliport_oilrig[] = { 1, 1 };
|
||||
static const AirportFTAbuildup _airport_fta_heliport_oilrig[] = {
|
||||
{ 0, HELIPAD1, HELIPAD1_block, 1 },
|
||||
{ 1, HELITAKEOFF, NOTHING_block, 0 }, // takeoff
|
||||
{ 2, 255, AIRPORT_BUSY_block, 0 }, { 2, HELILANDING, 0, 3 }, { 2, HELITAKEOFF, 0, 1 },
|
||||
{ 3, HELILANDING, AIRPORT_BUSY_block, 4 },
|
||||
{ 4, HELIENDLANDING, AIRPORT_BUSY_block, 4 }, { 4, HELIPAD1, HELIPAD1_block, 0 }, { 4, HELITAKEOFF, 0, 2 },
|
||||
// In Air
|
||||
{ 5, 0, NOTHING_block, 6 },
|
||||
{ 6, 0, NOTHING_block, 7 },
|
||||
{ 7, 0, NOTHING_block, 8 },
|
||||
{ 8, FLYING, NOTHING_block, 5 }, { 8, HELILANDING, HELIPAD1_block, 2 }, // landing
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
// helidepots
|
||||
static const TileIndexDiffC _airport_depots_helidepot[] = { { 1, 0 } };
|
||||
static const byte _airport_helipad_helidepot[] = { 1, 1 };
|
||||
static const AirportFTAbuildup _airport_fta_helidepot[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 1 },
|
||||
{ 1, 255, HANGAR2_AREA_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, HELIPAD1, HELIPAD1_block, 14 }, { 1, HELITAKEOFF, 0, 15 }, { 1, 0, 0, 0 },
|
||||
{ 2, FLYING, NOTHING_block, 3 }, { 2, HELILANDING, PRE_HELIPAD_block, 7 }, { 2, HANGAR, 0, 12 }, { 2, HELITAKEOFF, NOTHING_block, 16 },
|
||||
// In Air
|
||||
{ 3, 0, NOTHING_block, 4 },
|
||||
{ 4, 0, NOTHING_block, 5 },
|
||||
{ 5, 0, NOTHING_block, 6 },
|
||||
{ 6, 0, NOTHING_block, 2 },
|
||||
// Helicopter -- stay in air in special place as a buffer to choose from helipads
|
||||
{ 7, HELILANDING, PRE_HELIPAD_block, 8 },
|
||||
{ 8, HELIENDLANDING, PRE_HELIPAD_block, 8 }, { 8, HELIPAD1, 0, 9 }, { 8, HANGAR, 0, 12 }, { 8, 0, 0, 2 },
|
||||
{ 9, 0, NOTHING_block, 10 },
|
||||
// landing
|
||||
{ 10, 255, NOTHING_block, 10 }, { 10, HELIPAD1, HELIPAD1_block, 14 }, { 10, HANGAR, 0, 1 }, { 10, 0, 0, 14 },
|
||||
// Helicopter -- takeoff
|
||||
{ 11, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 12, 0, HANGAR2_AREA_block, 13 }, // need to go to hangar when waiting in air
|
||||
{ 13, 0, HANGAR2_AREA_block, 1 },
|
||||
{ 14, HELIPAD1, HELIPAD1_block, 14 }, { 14, HANGAR, 0, 1 }, { 14, HELITAKEOFF, 0, 17 },
|
||||
{ 15, HELITAKEOFF, NOTHING_block, 0 }, // takeoff outside depot
|
||||
{ 16, HELITAKEOFF, 0, 14 },
|
||||
{ 17, 0, NOTHING_block, 11 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
// helistation
|
||||
static const TileIndexDiffC _airport_depots_helistation[] = { { 0, 0 } };
|
||||
static const byte _airport_helipad_helistation[] = { 1, 3 };
|
||||
static const AirportFTAbuildup _airport_fta_helistation[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 8 }, { 0, HELIPAD1, 0, 1 }, { 0, HELIPAD2, 0, 1 }, { 0, HELIPAD3, 0, 1 }, { 0, HELITAKEOFF, 0, 1 }, { 0, 0, 0, 0 },
|
||||
{ 1, 255, HANGAR2_AREA_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, HELITAKEOFF, 0, 3 }, { 1, 0, 0, 4 },
|
||||
// landing
|
||||
{ 2, FLYING, NOTHING_block, 28 }, { 2, HELILANDING, 0, 15 }, { 2, 0, 0, 28 },
|
||||
// helicopter side
|
||||
{ 3, HELITAKEOFF, NOTHING_block, 0 }, // helitakeoff outside hangar2
|
||||
{ 4, 255, TAXIWAY_BUSY_block, 0 }, { 4, HANGAR, HANGAR2_AREA_block, 1 }, { 4, HELITAKEOFF, 0, 1 }, { 4, 0, 0, 5 },
|
||||
{ 5, 255, TAXIWAY_BUSY_block, 0 }, { 5, HELIPAD1, HELIPAD1_block, 6 }, { 5, HELIPAD2, HELIPAD2_block, 7 }, { 5, HELIPAD3, HELIPAD3_block, 8 }, { 5, 0, 0, 4 },
|
||||
{ 6, HELIPAD1, HELIPAD1_block, 5 }, { 6, HANGAR, HANGAR2_AREA_block, 5 }, { 6, HELITAKEOFF, 0, 9 }, { 6, 0, 0, 6 },
|
||||
{ 7, HELIPAD2, HELIPAD2_block, 5 }, { 7, HANGAR, HANGAR2_AREA_block, 5 }, { 7, HELITAKEOFF, 0, 10 }, { 7, 0, 0, 7 },
|
||||
{ 8, HELIPAD3, HELIPAD3_block, 5 }, { 8, HANGAR, HANGAR2_AREA_block, 5 }, { 8, HELITAKEOFF, 0, 11 }, { 8, 0, 0, 8 },
|
||||
{ 9, 0, HELIPAD1_block, 12 },
|
||||
{ 10, 0, HELIPAD2_block, 13 },
|
||||
{ 11, 0, HELIPAD3_block, 14 },
|
||||
{ 12, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 13, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 14, HELITAKEOFF, NOTHING_block, 0 },
|
||||
// heli - in flight moves
|
||||
{ 15, HELILANDING, PRE_HELIPAD_block, 16 },
|
||||
{ 16, HELIENDLANDING, PRE_HELIPAD_block, 16 }, { 16, HELIPAD1, 0, 17 }, { 16, HELIPAD2, 0, 18 }, { 16, HELIPAD3, 0, 19 }, { 16, HANGAR, 0, 23 },
|
||||
{ 17, 0, NOTHING_block, 20 },
|
||||
{ 18, 0, NOTHING_block, 21 },
|
||||
{ 19, 0, NOTHING_block, 22 },
|
||||
// heli landing
|
||||
{ 20, 255, NOTHING_block, 0 }, { 20, HELIPAD1, HELIPAD1_block, 6 }, { 20, HANGAR, 0, 23 }, { 20, 0, 0, 6 },
|
||||
{ 21, 255, NOTHING_block, 0 }, { 21, HELIPAD2, HELIPAD2_block, 7 }, { 21, HANGAR, 0, 23 }, { 21, 0, 0, 7 },
|
||||
{ 22, 255, NOTHING_block, 0 }, { 22, HELIPAD3, HELIPAD3_block, 8 }, { 22, HANGAR, 0, 23 }, { 22, 0, 0, 8 },
|
||||
{ 23, 0, HANGAR2_AREA_block, 24 }, // need to go to helihangar when waiting in air
|
||||
{ 24, 0, HANGAR2_AREA_block, 1 },
|
||||
{ 25, 0, NOTHING_block, 26 },
|
||||
{ 26, 0, NOTHING_block, 27 },
|
||||
{ 27, 0, NOTHING_block, 2 },
|
||||
{ 28, 0, NOTHING_block, 29 },
|
||||
{ 29, 0, NOTHING_block, 30 },
|
||||
{ 30, 0, NOTHING_block, 31 },
|
||||
{ 31, 0, NOTHING_block, 32 },
|
||||
{ 32, 0, NOTHING_block, 25 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
|
||||
static const AirportMovingData * const _airport_moving_datas[] = {
|
||||
_airport_moving_data_country, // Country Airfield (small) 4x3
|
||||
_airport_moving_data_town, // City Airport (large) 6x6
|
||||
_airport_moving_data_heliport, // Heliport
|
||||
_airport_moving_data_metropolitan, // Metropolitain Airport (large) - 2 runways
|
||||
_airport_moving_data_international, // International Airport (xlarge) - 2 runways
|
||||
_airport_moving_data_commuter, // Commuter Airfield (small) 5x4
|
||||
_airport_moving_data_helidepot, // Helidepot
|
||||
_airport_moving_data_intercontinental, // Intercontinental Airport (xxlarge) - 4 runways
|
||||
_airport_moving_data_helistation, // Helistation
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
_airport_moving_data_oilrig // Oilrig
|
||||
};
|
||||
|
||||
#endif /* AIRPORT_MOVEMENT_H */
|
296
aystar.c
Normal file
296
aystar.c
Normal file
@@ -0,0 +1,296 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file has the core function for AyStar
|
||||
* AyStar is a fast pathfinding routine and is used for things like
|
||||
* AI_pathfinding and Train_pathfinding.
|
||||
* For more information about AyStar (A* Algorithm), you can look at
|
||||
* http://en.wikipedia.org/wiki/A-star_search_algorithm
|
||||
*/
|
||||
|
||||
/*
|
||||
* Friendly reminder:
|
||||
* Call (AyStar).free() when you are done with Aystar. It reserves a lot of memory
|
||||
* And when not free'd, it can cause system-crashes.
|
||||
* Also remember that when you stop an algorithm before it is finished, your
|
||||
* should call clear() yourself!
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "aystar.h"
|
||||
|
||||
int _aystar_stats_open_size;
|
||||
int _aystar_stats_closed_size;
|
||||
|
||||
// This looks in the Hash if a node exists in ClosedList
|
||||
// If so, it returns the PathNode, else NULL
|
||||
static PathNode* AyStarMain_ClosedList_IsInList(AyStar *aystar, const AyStarNode *node)
|
||||
{
|
||||
return (PathNode*)Hash_Get(&aystar->ClosedListHash, node->tile, node->direction);
|
||||
}
|
||||
|
||||
// This adds a node to the ClosedList
|
||||
// It makes a copy of the data
|
||||
static void AyStarMain_ClosedList_Add(AyStar *aystar, const PathNode *node)
|
||||
{
|
||||
// Add a node to the ClosedList
|
||||
PathNode *new_node = malloc(sizeof(*new_node));
|
||||
*new_node = *node;
|
||||
Hash_Set(&aystar->ClosedListHash, node->node.tile, node->node.direction, new_node);
|
||||
}
|
||||
|
||||
// Checks if a node is in the OpenList
|
||||
// If so, it returns the OpenListNode, else NULL
|
||||
static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, const AyStarNode *node)
|
||||
{
|
||||
return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction);
|
||||
}
|
||||
|
||||
// Gets the best node from OpenList
|
||||
// returns the best node, or NULL of none is found
|
||||
// Also it deletes the node from the OpenList
|
||||
static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
|
||||
{
|
||||
// Return the item the Queue returns.. the best next OpenList item.
|
||||
OpenListNode *res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
|
||||
if (res != NULL) {
|
||||
Hash_Delete(&aystar->OpenListHash, res->path.node.tile, res->path.node.direction);
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
// Adds a node to the OpenList
|
||||
// It makes a copy of node, and puts the pointer of parent in the struct
|
||||
static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AyStarNode *node, int f, int g)
|
||||
{
|
||||
// Add a new Node to the OpenList
|
||||
OpenListNode *new_node = malloc(sizeof(*new_node));
|
||||
new_node->g = g;
|
||||
new_node->path.parent = parent;
|
||||
new_node->path.node = *node;
|
||||
Hash_Set(&aystar->OpenListHash, node->tile, node->direction, new_node);
|
||||
|
||||
// Add it to the queue
|
||||
aystar->OpenListQueue.push(&aystar->OpenListQueue, new_node, f);
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks one tile and calculate his f-value
|
||||
* return values:
|
||||
* AYSTAR_DONE : indicates we are done
|
||||
*/
|
||||
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
|
||||
{
|
||||
int new_f, new_g, new_h;
|
||||
PathNode *closedlist_parent;
|
||||
OpenListNode *check;
|
||||
|
||||
// Check the new node against the ClosedList
|
||||
if (AyStarMain_ClosedList_IsInList(aystar, current) != NULL) return AYSTAR_DONE;
|
||||
|
||||
// Calculate the G-value for this node
|
||||
new_g = aystar->CalculateG(aystar, current, parent);
|
||||
// If the value was INVALID_NODE, we don't do anything with this node
|
||||
if (new_g == AYSTAR_INVALID_NODE) return AYSTAR_DONE;
|
||||
|
||||
// There should not be given any other error-code..
|
||||
assert(new_g >= 0);
|
||||
// Add the parent g-value to the new g-value
|
||||
new_g += parent->g;
|
||||
if (aystar->max_path_cost != 0 && (uint)new_g > aystar->max_path_cost) return AYSTAR_DONE;
|
||||
|
||||
// Calculate the h-value
|
||||
new_h = aystar->CalculateH(aystar, current, parent);
|
||||
// There should not be given any error-code..
|
||||
assert(new_h >= 0);
|
||||
|
||||
// The f-value if g + h
|
||||
new_f = new_g + new_h;
|
||||
|
||||
// Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList)
|
||||
closedlist_parent = AyStarMain_ClosedList_IsInList(aystar, &parent->path.node);
|
||||
|
||||
// Check if this item is already in the OpenList
|
||||
check = AyStarMain_OpenList_IsInList(aystar, current);
|
||||
if (check != NULL) {
|
||||
uint i;
|
||||
// Yes, check if this g value is lower..
|
||||
if (new_g > check->g) return AYSTAR_DONE;
|
||||
aystar->OpenListQueue.del(&aystar->OpenListQueue, check, 0);
|
||||
// It is lower, so change it to this item
|
||||
check->g = new_g;
|
||||
check->path.parent = closedlist_parent;
|
||||
/* Copy user data, will probably have changed */
|
||||
for (i = 0; i < lengthof(current->user_data); i++) {
|
||||
check->path.node.user_data[i] = current->user_data[i];
|
||||
}
|
||||
// Readd him in the OpenListQueue
|
||||
aystar->OpenListQueue.push(&aystar->OpenListQueue, check, new_f);
|
||||
} else {
|
||||
// A new node, add him to the OpenList
|
||||
AyStarMain_OpenList_Add(aystar, closedlist_parent, current, new_f, new_g);
|
||||
}
|
||||
|
||||
return AYSTAR_DONE;
|
||||
}
|
||||
|
||||
/*
|
||||
* This function is the core of AyStar. It handles one item and checks
|
||||
* his neighbour items. If they are valid, they are added to be checked too.
|
||||
* return values:
|
||||
* AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path
|
||||
* has been found.
|
||||
* AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been
|
||||
* reached.
|
||||
* AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
|
||||
* AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
|
||||
*/
|
||||
int AyStarMain_Loop(AyStar *aystar)
|
||||
{
|
||||
int i, r;
|
||||
|
||||
// Get the best node from OpenList
|
||||
OpenListNode *current = AyStarMain_OpenList_Pop(aystar);
|
||||
// If empty, drop an error
|
||||
if (current == NULL) return AYSTAR_EMPTY_OPENLIST;
|
||||
|
||||
// Check for end node and if found, return that code
|
||||
if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) {
|
||||
if (aystar->FoundEndNode != NULL)
|
||||
aystar->FoundEndNode(aystar, current);
|
||||
free(current);
|
||||
return AYSTAR_FOUND_END_NODE;
|
||||
}
|
||||
|
||||
// Add the node to the ClosedList
|
||||
AyStarMain_ClosedList_Add(aystar, ¤t->path);
|
||||
|
||||
// Load the neighbours
|
||||
aystar->GetNeighbours(aystar, current);
|
||||
|
||||
// Go through all neighbours
|
||||
for (i = 0; i < aystar->num_neighbours; i++) {
|
||||
// Check and add them to the OpenList if needed
|
||||
r = aystar->checktile(aystar, &aystar->neighbours[i], current);
|
||||
}
|
||||
|
||||
// Free the node
|
||||
free(current);
|
||||
|
||||
if (aystar->max_search_nodes != 0 && Hash_Size(&aystar->ClosedListHash) >= aystar->max_search_nodes) {
|
||||
/* We've expanded enough nodes */
|
||||
return AYSTAR_LIMIT_REACHED;
|
||||
} else {
|
||||
// Return that we are still busy
|
||||
return AYSTAR_STILL_BUSY;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* This function frees the memory it allocated
|
||||
*/
|
||||
void AyStarMain_Free(AyStar *aystar)
|
||||
{
|
||||
aystar->OpenListQueue.free(&aystar->OpenListQueue, false);
|
||||
/* 2nd argument above is false, below is true, to free the values only
|
||||
* once */
|
||||
delete_Hash(&aystar->OpenListHash, true);
|
||||
delete_Hash(&aystar->ClosedListHash, true);
|
||||
#ifdef AYSTAR_DEBUG
|
||||
printf("[AyStar] Memory free'd\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* This function make the memory go back to zero
|
||||
* This function should be called when you are using the same instance again.
|
||||
*/
|
||||
void AyStarMain_Clear(AyStar *aystar)
|
||||
{
|
||||
// Clean the Queue, but not the elements within. That will be done by
|
||||
// the hash.
|
||||
aystar->OpenListQueue.clear(&aystar->OpenListQueue, false);
|
||||
// Clean the hashes
|
||||
clear_Hash(&aystar->OpenListHash, true);
|
||||
clear_Hash(&aystar->ClosedListHash, true);
|
||||
|
||||
#ifdef AYSTAR_DEBUG
|
||||
printf("[AyStar] Cleared AyStar\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* This is the function you call to run AyStar.
|
||||
* return values:
|
||||
* AYSTAR_FOUND_END_NODE : indicates we found an end node.
|
||||
* AYSTAR_NO_PATH : indicates that there was no path found.
|
||||
* AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
|
||||
* When the algorithm is done (when the return value is not AYSTAR_STILL_BUSY)
|
||||
* aystar->clear() is called. Note that when you stop the algorithm halfway,
|
||||
* you should still call clear() yourself!
|
||||
*/
|
||||
int AyStarMain_Main(AyStar *aystar) {
|
||||
int r, i = 0;
|
||||
// Loop through the OpenList
|
||||
// Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick
|
||||
while ((r = aystar->loop(aystar)) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
|
||||
#ifdef AYSTAR_DEBUG
|
||||
switch (r) {
|
||||
case AYSTAR_FOUND_END_NODE: printf("[AyStar] Found path!\n"); break;
|
||||
case AYSTAR_EMPTY_OPENLIST: printf("[AyStar] OpenList run dry, no path found\n"); break;
|
||||
case AYSTAR_LIMIT_REACHED: printf("[AyStar] Exceeded search_nodes, no path found\n"); break;
|
||||
default: break;
|
||||
}
|
||||
#endif
|
||||
if (r != AYSTAR_STILL_BUSY) {
|
||||
/* We're done, clean up */
|
||||
_aystar_stats_open_size = aystar->OpenListHash.size;
|
||||
_aystar_stats_closed_size = aystar->ClosedListHash.size;
|
||||
aystar->clear(aystar);
|
||||
}
|
||||
|
||||
switch (r) {
|
||||
case AYSTAR_FOUND_END_NODE: return AYSTAR_FOUND_END_NODE;
|
||||
case AYSTAR_EMPTY_OPENLIST:
|
||||
case AYSTAR_LIMIT_REACHED: return AYSTAR_NO_PATH;
|
||||
default: return AYSTAR_STILL_BUSY;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Adds a node from where to start an algorithm. Multiple nodes can be added
|
||||
* if wanted. You should make sure that clear() is called before adding nodes
|
||||
* if the AyStar has been used before (though the normal main loop calls
|
||||
* clear() automatically when the algorithm finishes
|
||||
* g is the cost for starting with this node.
|
||||
*/
|
||||
void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g)
|
||||
{
|
||||
#ifdef AYSTAR_DEBUG
|
||||
printf("[AyStar] Starting A* Algorithm from node (%d, %d, %d)\n",
|
||||
TileX(start_node->tile), TileY(start_node->tile), start_node->direction);
|
||||
#endif
|
||||
AyStarMain_OpenList_Add(aystar, NULL, start_node, 0, g);
|
||||
}
|
||||
|
||||
void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
|
||||
{
|
||||
// Allocated the Hash for the OpenList and ClosedList
|
||||
init_Hash(&aystar->OpenListHash, hash, num_buckets);
|
||||
init_Hash(&aystar->ClosedListHash, hash, num_buckets);
|
||||
|
||||
// Set up our sorting queue
|
||||
// BinaryHeap allocates a block of 1024 nodes
|
||||
// When thatone gets full it reserves an otherone, till this number
|
||||
// That is why it can stay this high
|
||||
init_BinaryHeap(&aystar->OpenListQueue, 102400);
|
||||
|
||||
aystar->addstart = AyStarMain_AddStartNode;
|
||||
aystar->main = AyStarMain_Main;
|
||||
aystar->loop = AyStarMain_Loop;
|
||||
aystar->free = AyStarMain_Free;
|
||||
aystar->clear = AyStarMain_Clear;
|
||||
aystar->checktile = AyStarMain_CheckTile;
|
||||
}
|
179
aystar.h
Normal file
179
aystar.h
Normal file
@@ -0,0 +1,179 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file has the header for AyStar
|
||||
* AyStar is a fast pathfinding routine and is used for things like
|
||||
* AI_pathfinding and Train_pathfinding.
|
||||
* For more information about AyStar (A* Algorithm), you can look at
|
||||
* http://en.wikipedia.org/wiki/A-star_search_algorithm
|
||||
*/
|
||||
|
||||
#ifndef AYSTAR_H
|
||||
#define AYSTAR_H
|
||||
|
||||
#include "queue.h"
|
||||
|
||||
//#define AYSTAR_DEBUG
|
||||
enum {
|
||||
AYSTAR_FOUND_END_NODE,
|
||||
AYSTAR_EMPTY_OPENLIST,
|
||||
AYSTAR_STILL_BUSY,
|
||||
AYSTAR_NO_PATH,
|
||||
AYSTAR_LIMIT_REACHED,
|
||||
AYSTAR_DONE
|
||||
};
|
||||
|
||||
enum{
|
||||
AYSTAR_INVALID_NODE = -1,
|
||||
};
|
||||
|
||||
typedef struct AyStarNode AyStarNode;
|
||||
struct AyStarNode {
|
||||
TileIndex tile;
|
||||
uint direction;
|
||||
uint user_data[2];
|
||||
};
|
||||
|
||||
// The resulting path has nodes looking like this.
|
||||
typedef struct PathNode PathNode;
|
||||
struct PathNode {
|
||||
AyStarNode node;
|
||||
// The parent of this item
|
||||
PathNode *parent;
|
||||
};
|
||||
|
||||
// For internal use only
|
||||
// We do not save the h-value, because it is only needed to calculate the f-value.
|
||||
// h-value should _always_ be the distance left to the end-tile.
|
||||
typedef struct OpenListNode OpenListNode;
|
||||
struct OpenListNode {
|
||||
int g;
|
||||
PathNode path;
|
||||
};
|
||||
|
||||
typedef struct AyStar AyStar;
|
||||
/*
|
||||
* This function is called to check if the end-tile is found
|
||||
* return values can be:
|
||||
* AYSTAR_FOUND_END_NODE : indicates this is the end tile
|
||||
* AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
|
||||
*/
|
||||
/*
|
||||
* The 2nd parameter should be OpenListNode, and NOT AyStarNode. AyStarNode is
|
||||
* part of OpenListNode and so it could be accessed without any problems.
|
||||
* The good part about OpenListNode is, and how AIs use it, that you can
|
||||
* access the parent of the current node, and so check if you, for example
|
||||
* don't try to enter the file tile with a 90-degree curve. So please, leave
|
||||
* this an OpenListNode, it works just fine -- TrueLight
|
||||
*/
|
||||
typedef int32 AyStar_EndNodeCheck(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
/*
|
||||
* This function is called to calculate the G-value for AyStar Algorithm.
|
||||
* return values can be:
|
||||
* AYSTAR_INVALID_NODE : indicates an item is not valid (e.g.: unwalkable)
|
||||
* Any value >= 0 : the g-value for this tile
|
||||
*/
|
||||
typedef int32 AyStar_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
|
||||
/*
|
||||
* This function is called to calculate the H-value for AyStar Algorithm.
|
||||
* Mostly, this must result the distance (Manhattan way) between the
|
||||
* current point and the end point
|
||||
* return values can be:
|
||||
* Any value >= 0 : the h-value for this tile
|
||||
*/
|
||||
typedef int32 AyStar_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
|
||||
/*
|
||||
* This function request the tiles around the current tile and put them in tiles_around
|
||||
* tiles_around is never resetted, so if you are not using directions, just leave it alone.
|
||||
* Warning: never add more tiles_around than memory allocated for it.
|
||||
*/
|
||||
typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
/*
|
||||
* If the End Node is found, this function is called.
|
||||
* It can do, for example, calculate the route and put that in an array
|
||||
*/
|
||||
typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
// For internal use, see aystar.c
|
||||
typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
|
||||
typedef int AyStar_Main(AyStar *aystar);
|
||||
typedef int AyStar_Loop(AyStar *aystar);
|
||||
typedef int AyStar_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
typedef void AyStar_Free(AyStar *aystar);
|
||||
typedef void AyStar_Clear(AyStar *aystar);
|
||||
|
||||
struct AyStar {
|
||||
/* These fields should be filled before initting the AyStar, but not changed
|
||||
* afterwards (except for user_data and user_path)! (free and init again to change them) */
|
||||
|
||||
/* These should point to the application specific routines that do the
|
||||
* actual work */
|
||||
AyStar_CalculateG *CalculateG;
|
||||
AyStar_CalculateH *CalculateH;
|
||||
AyStar_GetNeighbours *GetNeighbours;
|
||||
AyStar_EndNodeCheck *EndNodeCheck;
|
||||
AyStar_FoundEndNode *FoundEndNode;
|
||||
|
||||
/* These are completely untouched by AyStar, they can be accesed by
|
||||
* the application specific routines to input and output data.
|
||||
* user_path should typically contain data about the resulting path
|
||||
* afterwards, user_target should typically contain information about
|
||||
* what where looking for, and user_data can contain just about
|
||||
* everything */
|
||||
void *user_path;
|
||||
void *user_target;
|
||||
uint user_data[10];
|
||||
|
||||
/* How many loops are there called before AyStarMain_Main gives
|
||||
* control back to the caller. 0 = until done */
|
||||
byte loops_per_tick;
|
||||
/* If the g-value goes over this number, it stops searching
|
||||
* 0 = infinite */
|
||||
uint max_path_cost;
|
||||
/* The maximum amount of nodes that will be expanded, 0 = infinite */
|
||||
uint max_search_nodes;
|
||||
|
||||
/* These should be filled with the neighbours of a tile by
|
||||
* GetNeighbours */
|
||||
AyStarNode neighbours[12];
|
||||
byte num_neighbours;
|
||||
|
||||
/* These will contain the methods for manipulating the AyStar. Only
|
||||
* main() should be called externally */
|
||||
AyStar_AddStartNode *addstart;
|
||||
AyStar_Main *main;
|
||||
AyStar_Loop *loop;
|
||||
AyStar_Free *free;
|
||||
AyStar_Clear *clear;
|
||||
AyStar_CheckTile *checktile;
|
||||
|
||||
/* These will contain the open and closed lists */
|
||||
|
||||
/* The actual closed list */
|
||||
Hash ClosedListHash;
|
||||
/* The open queue */
|
||||
Queue OpenListQueue;
|
||||
/* An extra hash to speed up the process of looking up an element in
|
||||
* the open list */
|
||||
Hash OpenListHash;
|
||||
};
|
||||
|
||||
|
||||
void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
|
||||
int AyStarMain_Main(AyStar *aystar);
|
||||
int AyStarMain_Loop(AyStar *aystar);
|
||||
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
void AyStarMain_Free(AyStar *aystar);
|
||||
void AyStarMain_Clear(AyStar *aystar);
|
||||
|
||||
/* Initialize an AyStar. You should fill all appropriate fields before
|
||||
* callling init_AyStar (see the declaration of AyStar for which fields are
|
||||
* internal */
|
||||
void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets);
|
||||
|
||||
|
||||
#endif /* AYSTAR_H */
|
@@ -1,73 +0,0 @@
|
||||
trigger:
|
||||
- master
|
||||
- release/*
|
||||
pr:
|
||||
- master
|
||||
- release/*
|
||||
|
||||
jobs:
|
||||
- job: windows
|
||||
displayName: 'Windows'
|
||||
pool:
|
||||
vmImage: 'VS2017-Win2016'
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
Win32:
|
||||
BuildPlatform: 'Win32'
|
||||
Win64:
|
||||
BuildPlatform: 'x64'
|
||||
|
||||
steps:
|
||||
- template: azure-pipelines/templates/ci-git-rebase.yml
|
||||
- template: azure-pipelines/templates/windows-dependencies.yml
|
||||
- template: azure-pipelines/templates/ci-opengfx.yml
|
||||
- template: azure-pipelines/templates/windows-build.yml
|
||||
parameters:
|
||||
BuildPlatform: $(BuildPlatform)
|
||||
- script: |
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Auxiliary\Build\vcvarsall.bat" x86
|
||||
cd projects
|
||||
call regression.bat
|
||||
displayName: 'Test'
|
||||
|
||||
- job: linux
|
||||
displayName: 'Linux'
|
||||
pool:
|
||||
vmImage: 'ubuntu-16.04'
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
commit-checker:
|
||||
Tag: 'commit-checker'
|
||||
linux-amd64-clang-3.8:
|
||||
Tag: 'linux-amd64-clang-3.8'
|
||||
linux-amd64-gcc-6:
|
||||
Tag: 'linux-amd64-gcc-6'
|
||||
linux-i386-gcc-6:
|
||||
Tag: 'linux-i386-gcc-6'
|
||||
|
||||
steps:
|
||||
- template: azure-pipelines/templates/ci-git-rebase.yml
|
||||
# The dockers already have the dependencies installed
|
||||
# The dockers already have OpenGFX installed
|
||||
- template: azure-pipelines/templates/linux-build.yml
|
||||
parameters:
|
||||
Image: compile-farm-ci
|
||||
Tag: $(Tag)
|
||||
|
||||
- job: macos
|
||||
displayName: 'MacOS'
|
||||
pool:
|
||||
vmImage: 'macOS-10.13'
|
||||
|
||||
variables:
|
||||
MACOSX_DEPLOYMENT_TARGET: 10.9
|
||||
|
||||
steps:
|
||||
- template: azure-pipelines/templates/ci-git-rebase.yml
|
||||
- template: azure-pipelines/templates/osx-dependencies.yml
|
||||
- template: azure-pipelines/templates/ci-opengfx.yml
|
||||
- template: azure-pipelines/templates/osx-build.yml
|
||||
- script: 'make regression'
|
||||
displayName: 'Test'
|
@@ -1,10 +0,0 @@
|
||||
trigger:
|
||||
branches:
|
||||
include:
|
||||
- refs/tags/*
|
||||
pr: none
|
||||
|
||||
jobs:
|
||||
- template: azure-pipelines/templates/release.yml
|
||||
parameters:
|
||||
IsStableRelease: true
|
@@ -1,7 +0,0 @@
|
||||
trigger: none
|
||||
pr: none
|
||||
|
||||
jobs:
|
||||
- template: azure-pipelines/templates/release.yml
|
||||
parameters:
|
||||
IsStableRelease: false
|
@@ -1,16 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
tag=$(git describe --tags 2>/dev/null)
|
||||
|
||||
# If we are a tag, show the part of the changelog till (but excluding) the last stable
|
||||
if [ -n "$tag" ]; then
|
||||
grep='^[0-9]\.[0-9]\.[0-9][^-]'
|
||||
next=$(cat changelog.txt | grep '^[0-9]' | awk 'BEGIN { show="false" } // { if (show=="true") print $0; if ($1=="'$tag'") show="true"} ' | grep "$grep" | head -n1 | sed 's/ .*//')
|
||||
cat changelog.txt | awk 'BEGIN { show="false" } /^[0-9].[0-9].[0-9]/ { if ($1=="'$next'") show="false"; if ($1=="'$tag'") show="true";} // { if (show=="true") print $0 }'
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# In all other cases, show the git log of the last 7 days
|
||||
revdate=$(git log -1 --pretty=format:"%ci")
|
||||
last_week=$(date -u -d "$revdate -7days" +"%Y-%m-%d %H:%M")
|
||||
git log --after="${last_week}" --pretty=fuller
|
@@ -1,60 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -ex
|
||||
|
||||
if [ -z "$1" ]; then
|
||||
echo "Usage: $0 <folder-with-bundles>"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
FOLDER=$1
|
||||
|
||||
if [ ! -e .version ] || [ ! -e .release_date ]; then
|
||||
echo "This script should be executed in the root of an extracted source tarball"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Find the name based on the version
|
||||
if [ -e .is_stable ]; then
|
||||
isTesting=$(cat .version | grep "RC\|beta" || true)
|
||||
if [ -z "${isTesting}" ]; then
|
||||
NAME="stable"
|
||||
else
|
||||
NAME="testing"
|
||||
fi
|
||||
else
|
||||
NAME=$(cat .version | cut -d- -f2 | cut -d- -f-2)
|
||||
fi
|
||||
|
||||
# Convert the date to a YAML date
|
||||
DATE=$(cat .release_date | tr ' ' T | sed 's/TUTC/:00-00:00/')
|
||||
VERSION=$(cat .version)
|
||||
BASE="openttd-${VERSION}"
|
||||
|
||||
echo "name: ${NAME}" >> manifest.yaml
|
||||
echo "date: ${DATE}" >> manifest.yaml
|
||||
echo "base: ${BASE}-" >> manifest.yaml
|
||||
echo "files:" >> manifest.yaml
|
||||
|
||||
error=""
|
||||
for i in $(ls ${FOLDER} | grep -v ".txt$\|.md$\|sum$" | sort); do
|
||||
if [ -n "$(echo $i | grep pdb.xz)" ]; then continue; fi
|
||||
if [ -n "$(echo $i | grep dbg.deb)" ]; then continue; fi
|
||||
|
||||
if [ ! -e ${FOLDER}/$i.md5sum ] || [ ! -e ${FOLDER}/$i.sha1sum ] || [ ! -e ${FOLDER}/$i.sha256sum ]; then
|
||||
echo "ERROR: missing checksum file for ${i}" 1>&2
|
||||
error="y"
|
||||
continue
|
||||
fi
|
||||
|
||||
echo "- id: $i" >> manifest.yaml
|
||||
echo " size: $(stat -c"%s" ${FOLDER}/$i)" >> manifest.yaml
|
||||
echo " md5sum: $(cat ${FOLDER}/$i.md5sum | cut -d\ -f1)" >> manifest.yaml
|
||||
echo " sha1sum: $(cat ${FOLDER}/$i.sha1sum | cut -d\ -f1)" >> manifest.yaml
|
||||
echo " sha256sum: $(cat ${FOLDER}/$i.sha256sum | cut -d\ -f1)" >> manifest.yaml
|
||||
done
|
||||
|
||||
if [ -n "${error}" ]; then
|
||||
echo "ERROR: exiting due to earlier errors" 1>&2
|
||||
exit 1
|
||||
fi
|
@@ -1,10 +0,0 @@
|
||||
steps:
|
||||
# Rebase to target branch for every PR. This means users don't have to
|
||||
# rebase every time target branch changes. As long as the PR applies cleanly, we
|
||||
# will validate it.
|
||||
- bash: |
|
||||
git config user.email 'info@openttd.org'
|
||||
git config user.name 'OpenTTD CI'
|
||||
git rebase origin/${SYSTEM_PULLREQUEST_TARGETBRANCH}
|
||||
displayName: 'Rebase to target branch'
|
||||
condition: and(succeeded(), eq(variables['Build.Reason'], 'PullRequest'))
|
@@ -1,8 +0,0 @@
|
||||
steps:
|
||||
- bash: |
|
||||
set -ex
|
||||
cd bin/baseset
|
||||
curl -L https://binaries.openttd.org/extra/opengfx/0.5.2/opengfx-0.5.2-all.zip > opengfx-0.5.2-all.zip
|
||||
unzip opengfx-0.5.2-all.zip
|
||||
rm -f opengfx-0.5.2-all.zip
|
||||
displayName: 'Install OpenGFX'
|
@@ -1,36 +0,0 @@
|
||||
parameters:
|
||||
Image: ''
|
||||
Tag: ''
|
||||
ContainerCommand: ''
|
||||
|
||||
steps:
|
||||
# 'envVars' in the 'Docker@1' task is a bit funky. When you want to use a
|
||||
# variable, you have to quote it. But the quote is also sent directly to
|
||||
# Docker and ends up in the variable, which you don't want. To work around
|
||||
# this, we set the correct variable first (which becomes an env-variable), and
|
||||
# pass that env-variable through to Docker. We cannot use the normal
|
||||
# 'variables' entry, as we are a template. So that results in this bit of
|
||||
# Bash code. Not because it is pretty, but it is the only way we found that
|
||||
# works.
|
||||
- bash: |
|
||||
echo "##vso[task.setvariable variable=TARGET_BRANCH]${SYSTEM_PULLREQUEST_TARGETBRANCH}"
|
||||
echo "Target branch is ${SYSTEM_PULLREQUEST_TARGETBRANCH}"
|
||||
displayName: "Set target branch"
|
||||
condition: and(succeeded(), eq(variables['Build.Reason'], 'PullRequest'))
|
||||
|
||||
- task: Docker@1
|
||||
${{ if eq(parameters.Image, 'compile-farm') }}:
|
||||
displayName: 'Build'
|
||||
${{ if eq(parameters.Image, 'compile-farm-ci') }}:
|
||||
displayName: 'Build and test'
|
||||
# Run the commit-checker only if it is a Pull Request
|
||||
condition: and(succeeded(), or(not(contains(variables['Agent.JobName'], 'commit-checker')), eq(variables['Build.Reason'], 'PullRequest')))
|
||||
inputs:
|
||||
command: 'Run an image'
|
||||
imageName: openttd/${{ parameters.Image }}:${{ parameters.Tag }}
|
||||
volumes: '$(Build.SourcesDirectory):$(Build.SourcesDirectory)'
|
||||
workingDirectory: '$(Build.SourcesDirectory)'
|
||||
containerCommand: ${{ parameters.ContainerCommand }}
|
||||
runInBackground: false
|
||||
envVars: |
|
||||
TARGET_BRANCH
|
@@ -1,5 +0,0 @@
|
||||
steps:
|
||||
# Because we run the compile in a docker (under root), we are not owner
|
||||
# of the 'bundles' folder. Fix that by executing a chown on it.
|
||||
- bash: sudo chown -R $(id -u):$(id -g) bundles
|
||||
displayName: 'Claim bundles folder back'
|
@@ -1,5 +0,0 @@
|
||||
steps:
|
||||
- script: './configure PKG_CONFIG_PATH=/usr/local/lib/pkgconfig --enable-static'
|
||||
displayName: 'Configure'
|
||||
- script: 'make -j2'
|
||||
displayName: 'Build'
|
@@ -1,12 +0,0 @@
|
||||
steps:
|
||||
- script: |
|
||||
set -ex
|
||||
HOMEBREW_NO_AUTO_UPDATE=1 brew install pkg-config lzo xz libpng freetype
|
||||
# Remove the dynamic libraries of these libraries, to ensure we use
|
||||
# the static versions. That is important, as it is unlikely any
|
||||
# end-user has these brew libraries installed.
|
||||
rm /usr/local/Cellar/lzo/*/lib/*.dylib
|
||||
rm /usr/local/Cellar/xz/*/lib/*.dylib
|
||||
rm /usr/local/Cellar/libpng/*/lib/*.dylib
|
||||
rm /usr/local/Cellar/freetype/*/lib/*.dylib
|
||||
displayName: 'Install dependencies'
|
@@ -1,19 +0,0 @@
|
||||
parameters:
|
||||
CalculateChecksums: true
|
||||
|
||||
steps:
|
||||
- ${{ if eq(parameters.CalculateChecksums, true) }}:
|
||||
- bash: |
|
||||
set -ex
|
||||
cd bundles
|
||||
for i in $(ls); do
|
||||
openssl dgst -r -md5 -hex $i > $i.md5sum
|
||||
openssl dgst -r -sha1 -hex $i > $i.sha1sum
|
||||
openssl dgst -r -sha256 -hex $i > $i.sha256sum
|
||||
done
|
||||
displayName: 'Calculate checksums'
|
||||
- task: PublishBuildArtifacts@1
|
||||
displayName: 'Publish bundles'
|
||||
inputs:
|
||||
PathtoPublish: bundles/
|
||||
ArtifactName: bundles
|
@@ -1,20 +0,0 @@
|
||||
# Fetch the source tarball as prepared by an earlier job. In there is the
|
||||
# version predefined. This ensures we are all going to compile the same
|
||||
# source with the same version.
|
||||
|
||||
steps:
|
||||
- checkout: none
|
||||
- task: DownloadBuildArtifacts@0
|
||||
displayName: 'Download source'
|
||||
inputs:
|
||||
downloadType: specific
|
||||
itemPattern: 'bundles/openttd-*-source.tar.xz'
|
||||
downloadPath: '$(Build.ArtifactStagingDirectory)'
|
||||
- bash: tar --xz -xf ../a/bundles/openttd-*-source.tar.xz --strip-components=1
|
||||
displayName: 'Extracting source'
|
||||
- bash: |
|
||||
set -e
|
||||
VERSION=$(cat .version)
|
||||
echo "${VERSION}"
|
||||
echo "##vso[build.updatebuildnumber]${VERSION}"
|
||||
displayName: 'Change BuildNumber to version'
|
@@ -1,20 +0,0 @@
|
||||
parameters:
|
||||
IsStableRelease: false
|
||||
|
||||
steps:
|
||||
- task: DownloadBuildArtifacts@0
|
||||
displayName: 'Download all bundles'
|
||||
inputs:
|
||||
downloadType: specific
|
||||
itemPattern: 'bundles/*'
|
||||
downloadPath: '$(Build.ArtifactStagingDirectory)'
|
||||
- ${{ if eq(parameters.IsStableRelease, true) }}:
|
||||
- script: |
|
||||
touch .is_stable
|
||||
displayName: 'Mark as stable release'
|
||||
- script: |
|
||||
set -ex
|
||||
./azure-pipelines/manifest.sh ../a/bundles/
|
||||
mkdir -p bundles
|
||||
mv manifest.yaml bundles/
|
||||
displayName: 'Create manifest.yaml'
|
@@ -1,35 +0,0 @@
|
||||
# Set the revisions, and remove the VCS files.
|
||||
# This ensures everything else picks up on the predefined versions, and not
|
||||
# that because of some build process the version all of a sudden changes.
|
||||
|
||||
steps:
|
||||
- script: |
|
||||
set -ex
|
||||
|
||||
if [ -n "${SYSTEM_PULLREQUEST_PULLREQUESTNUMBER}" ]; then
|
||||
# We are triggered from a GitHub Pull Request
|
||||
git checkout -B pr${SYSTEM_PULLREQUEST_PULLREQUESTNUMBER}
|
||||
elif [ "${BUILD_SOURCEBRANCHNAME}" = "merge" ] || [ "${BUILD_SOURCEBRANCHNAME}" = "head" ]; then
|
||||
# We are manually triggered based on a GitHub Pull Request
|
||||
PULLREQUESTNUMBER=$(echo ${BUILD_SOURCEBRANCH} | cut -d/ -f3)
|
||||
git checkout -B pr${PULLREQUESTNUMBER}
|
||||
else
|
||||
git checkout -B ${BUILD_SOURCEBRANCHNAME}
|
||||
fi
|
||||
|
||||
./findversion.sh > .ottdrev
|
||||
./azure-pipelines/changelog.sh > .changelog
|
||||
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
|
||||
cat .ottdrev | cut -f 1 -d$'\t' > .version
|
||||
echo "Release Date: $(cat .release_date)"
|
||||
echo "Revision: $(cat .ottdrev)"
|
||||
echo "Version: $(cat .version)"
|
||||
displayName: 'Create version files'
|
||||
- script: |
|
||||
set -e
|
||||
VERSION=$(cat .version)
|
||||
echo "${VERSION}"
|
||||
echo "##vso[build.updatebuildnumber]${VERSION}"
|
||||
displayName: 'Change BuildNumber to version'
|
||||
- script: find . -iname .hg -or -iname .git -or -iname .svn | xargs rm -rf
|
||||
displayName: 'Remove VCS information'
|
@@ -1,183 +0,0 @@
|
||||
parameters:
|
||||
# If this is false, not all targets are triggered. For example:
|
||||
# The NSIS installer for Windows and the creation of debs only work for
|
||||
# releases. Not for any other type of binary. So they are skilled if this
|
||||
# is set to false.
|
||||
IsStableRelease: false
|
||||
|
||||
jobs:
|
||||
- job: source
|
||||
displayName: 'Source'
|
||||
pool:
|
||||
vmImage: 'ubuntu-16.04'
|
||||
|
||||
steps:
|
||||
- template: release-prepare-source.yml
|
||||
- script: |
|
||||
set -ex
|
||||
|
||||
# Rename the folder to openttd-NNN-source
|
||||
mkdir openttd-$(Build.BuildNumber)
|
||||
find . -maxdepth 1 -not -name . -not -name openttd-$(Build.BuildNumber) -exec mv {} openttd-$(Build.BuildNumber)/ \;
|
||||
# Copy back release_date, as it is needed for the template 'release-bundles'
|
||||
cp openttd-$(Build.BuildNumber)/.release_date .release_date
|
||||
|
||||
mkdir bundles
|
||||
tar --xz -cf bundles/openttd-$(Build.BuildNumber)-source.tar.xz openttd-$(Build.BuildNumber)
|
||||
zip -9 -r -q bundles/openttd-$(Build.BuildNumber)-source.zip openttd-$(Build.BuildNumber)
|
||||
displayName: 'Create bundle'
|
||||
- template: release-bundles.yml
|
||||
|
||||
- job: meta
|
||||
displayName: 'Metadata'
|
||||
pool:
|
||||
vmImage: 'ubuntu-16.04'
|
||||
dependsOn: source
|
||||
|
||||
steps:
|
||||
- template: release-fetch-source.yml
|
||||
- script: |
|
||||
set -ex
|
||||
|
||||
mkdir -p bundles
|
||||
cp .changelog bundles/changelog.txt
|
||||
cp .release_date bundles/released.txt
|
||||
cp README.md bundles/README.md
|
||||
displayName: 'Copy meta files'
|
||||
- template: release-bundles.yml
|
||||
parameters:
|
||||
CalculateChecksums: false
|
||||
|
||||
- job: docs
|
||||
displayName: 'Docs'
|
||||
pool:
|
||||
vmImage: 'ubuntu-16.04'
|
||||
dependsOn: source
|
||||
|
||||
steps:
|
||||
- template: release-fetch-source.yml
|
||||
- template: linux-build.yml
|
||||
parameters:
|
||||
Image: compile-farm
|
||||
ContainerCommand: '$(Build.BuildNumber)'
|
||||
Tag: docs
|
||||
- template: linux-claim-bundles.yml
|
||||
- template: release-bundles.yml
|
||||
|
||||
- job: windows
|
||||
displayName: 'Windows'
|
||||
pool:
|
||||
vmImage: 'VS2017-Win2016'
|
||||
dependsOn: source
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
Win32:
|
||||
BuildPlatform: 'Win32'
|
||||
BundlePlatform: 'win32'
|
||||
Win64:
|
||||
BuildPlatform: 'x64'
|
||||
BundlePlatform: 'win64'
|
||||
|
||||
steps:
|
||||
- template: release-fetch-source.yml
|
||||
- template: windows-dependencies.yml
|
||||
- template: windows-dependency-zip.yml
|
||||
- ${{ if eq(parameters.IsStableRelease, true) }}:
|
||||
- template: windows-dependency-nsis.yml
|
||||
- template: windows-build.yml
|
||||
parameters:
|
||||
BuildPlatform: $(BuildPlatform)
|
||||
- bash: |
|
||||
set -ex
|
||||
make -f Makefile.msvc bundle_pdb bundle_zip PLATFORM=$(BundlePlatform) BUNDLE_NAME=openttd-$(Build.BuildNumber)-windows-$(BundlePlatform)
|
||||
displayName: 'Create bundles'
|
||||
- ${{ if eq(parameters.IsStableRelease, true) }}:
|
||||
- bash: |
|
||||
set -ex
|
||||
# NSIS will be part of the Hosted image in the next update. Till then, we set the PATH ourself
|
||||
export PATH="${PATH}:/c/Program Files (x86)/NSIS"
|
||||
make -f Makefile.msvc bundle_exe PLATFORM=$(BundlePlatform) BUNDLE_NAME=openttd-$(Build.BuildNumber)-windows-$(BundlePlatform)
|
||||
displayName: 'Create installer bundle'
|
||||
- template: release-bundles.yml
|
||||
|
||||
- ${{ if eq(parameters.IsStableRelease, true) }}:
|
||||
- job: linux_stable
|
||||
displayName: 'Linux'
|
||||
pool:
|
||||
vmImage: 'ubuntu-16.04'
|
||||
dependsOn: source
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
linux-ubuntu-xenial-i386-gcc:
|
||||
Tag: 'linux-ubuntu-xenial-i386-gcc'
|
||||
linux-ubuntu-xenial-amd64-gcc:
|
||||
Tag: 'linux-ubuntu-xenial-amd64-gcc'
|
||||
linux-ubuntu-bionic-i386-gcc:
|
||||
Tag: 'linux-ubuntu-bionic-i386-gcc'
|
||||
linux-ubuntu-bionic-amd64-gcc:
|
||||
Tag: 'linux-ubuntu-bionic-amd64-gcc'
|
||||
linux-debian-jessie-i386-gcc:
|
||||
Tag: 'linux-debian-jessie-i386-gcc'
|
||||
linux-debian-jessie-amd64-gcc:
|
||||
Tag: 'linux-debian-jessie-amd64-gcc'
|
||||
linux-debian-stretch-i386-gcc:
|
||||
Tag: 'linux-debian-stretch-i386-gcc'
|
||||
linux-debian-stretch-amd64-gcc:
|
||||
Tag: 'linux-debian-stretch-amd64-gcc'
|
||||
|
||||
steps:
|
||||
- template: release-fetch-source.yml
|
||||
- template: linux-build.yml
|
||||
parameters:
|
||||
Image: compile-farm
|
||||
ContainerCommand: '$(Build.BuildNumber)'
|
||||
Tag: $(Tag)
|
||||
- template: linux-claim-bundles.yml
|
||||
- template: release-bundles.yml
|
||||
|
||||
- job: macos
|
||||
displayName: 'MacOS'
|
||||
pool:
|
||||
vmImage: 'macOS-10.13'
|
||||
dependsOn: source
|
||||
|
||||
variables:
|
||||
MACOSX_DEPLOYMENT_TARGET: 10.9
|
||||
|
||||
steps:
|
||||
- template: release-fetch-source.yml
|
||||
- template: osx-dependencies.yml
|
||||
- template: osx-build.yml
|
||||
- script: 'make bundle_zip bundle_dmg BUNDLE_NAME=openttd-$(Build.BuildNumber)-macosx'
|
||||
displayName: 'Create bundles'
|
||||
- template: release-bundles.yml
|
||||
|
||||
- job: manifest
|
||||
displayName: 'Manifest'
|
||||
pool:
|
||||
vmImage: 'ubuntu-16.04'
|
||||
dependsOn:
|
||||
- source
|
||||
- docs
|
||||
- windows
|
||||
- ${{ if eq(parameters.IsStableRelease, true) }}:
|
||||
- linux_stable
|
||||
- macos
|
||||
# "Skipped" is not a status, and is not succeeded. So it seems to be
|
||||
# considered failed. So we trigger if all the earlier jobs are done (which
|
||||
# might be succeeded, failed, or skipped), and run this job. This is not
|
||||
# optimal, but given the rules, it is the only way to get this to work (as
|
||||
# some jobs might be skipped).
|
||||
condition: succeededOrFailed()
|
||||
|
||||
steps:
|
||||
- template: release-fetch-source.yml
|
||||
- template: release-manifest.yml
|
||||
${{ if eq(parameters.IsStableRelease, true) }}:
|
||||
parameters:
|
||||
IsStableRelease: true
|
||||
- template: release-bundles.yml
|
||||
parameters:
|
||||
CalculateChecksums: false
|
@@ -1,11 +0,0 @@
|
||||
parameters:
|
||||
BuildPlatform: ''
|
||||
|
||||
steps:
|
||||
- task: VSBuild@1
|
||||
displayName: 'Build'
|
||||
inputs:
|
||||
solution: 'projects/openttd_vs141.sln'
|
||||
platform: ${{ parameters.BuildPlatform }}
|
||||
configuration: Release
|
||||
maximumCpuCount: true
|
@@ -1,14 +0,0 @@
|
||||
steps:
|
||||
- bash: |
|
||||
set -ex
|
||||
|
||||
curl -L https://github.com/OpenTTD/CompileFarm/releases/download/latest/windows-dependencies.zip > windows-dependencies.zip
|
||||
unzip windows-dependencies.zip
|
||||
rm -f windows-dependencies.zip
|
||||
|
||||
mv windows-dependencies/installed /c/vcpkg/
|
||||
rm -rf windows-dependencies
|
||||
displayName: 'Install dependencies'
|
||||
workingDirectory: $(Build.ArtifactStagingDirectory)
|
||||
- script: c:\vcpkg\vcpkg.exe integrate install
|
||||
displayName: 'Integrate vcpkg'
|
@@ -1,26 +0,0 @@
|
||||
parameters:
|
||||
condition: true
|
||||
|
||||
steps:
|
||||
- bash: |
|
||||
set -ex
|
||||
|
||||
mkdir nsis-plugin; cd nsis-plugin
|
||||
curl -L https://devs.openttd.org/~truebrain/nsis-plugins/Nsis7z.zip > Nsis7z.zip
|
||||
unzip Nsis7z.zip
|
||||
cp -R Plugins/* "/c/Program Files (x86)/NSIS/Plugins/"
|
||||
cd ..; rm -rf nsis-plugin
|
||||
|
||||
mkdir nsis-plugin; cd nsis-plugin
|
||||
curl -L https://devs.openttd.org/~truebrain/nsis-plugins/NsisGetVersion.zip > NsisGetVersion.zip
|
||||
unzip NsisGetVersion.zip
|
||||
cp -R Plugins/* "/c/Program Files (x86)/NSIS/Plugins/x86-ansi/"
|
||||
cd ..; rm -rf nsis-plugin
|
||||
|
||||
mkdir nsis-plugin; cd nsis-plugin
|
||||
curl -L https://devs.openttd.org/~truebrain/nsis-plugins/NsisFindProc.zip > NsisFindProc.zip
|
||||
unzip NsisFindProc.zip
|
||||
cp -R *.dll "/c/Program Files (x86)/NSIS/Plugins/x86-ansi/"
|
||||
cd ..; rm -rf nsis-plugin
|
||||
displayName: 'Install NSIS with the 7z, GetVersion, and FindProc plugins'
|
||||
condition: and(succeeded(), ${{ parameters.condition }})
|
@@ -1,5 +0,0 @@
|
||||
steps:
|
||||
- bash: |
|
||||
set -ex
|
||||
choco install zip
|
||||
displayName: 'Install zip'
|
@@ -1,383 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("0.7 API compatibility in effect:");
|
||||
AILog.Info(" - AITown::GetLastMonthProduction's behaviour has slightly changed.");
|
||||
AILog.Info(" - AISubsidy::GetDestination returns STATION_INVALID for awarded subsidies.");
|
||||
AILog.Info(" - AISubsidy::GetSource returns STATION_INVALID for awarded subsidies.");
|
||||
|
||||
AISign.GetMaxSignID <- function()
|
||||
{
|
||||
local list = AISignList();
|
||||
local max_id = 0;
|
||||
foreach (id, d in list) {
|
||||
if (id > max_id) max_id = id;
|
||||
}
|
||||
return max_id;
|
||||
}
|
||||
|
||||
AITile.GetHeight <- function(tile)
|
||||
{
|
||||
if (!AIMap.IsValidTile(tile)) return -1;
|
||||
|
||||
return AITile.GetCornerHeight(tile, AITile.CORNER_N);
|
||||
}
|
||||
|
||||
AIOrder.ChangeOrder <- function(vehicle_id, order_position, order_flags)
|
||||
{
|
||||
return AIOrder.SetOrderFlags(vehicle_id, order_position, order_flags);
|
||||
}
|
||||
|
||||
AIWaypoint.WAYPOINT_INVALID <- 0xFFFF;
|
||||
|
||||
AISubsidy.SourceIsTown <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
|
||||
|
||||
return AISubsidy.GetSourceType(subsidy_id) == AISubsidy.SPT_TOWN;
|
||||
}
|
||||
|
||||
AISubsidy.GetSource <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
|
||||
|
||||
if (AISubsidy.IsAwarded(subsidy_id)) {
|
||||
return AIBaseStation.STATION_INVALID;
|
||||
}
|
||||
|
||||
return AISubsidy.GetSourceIndex(subsidy_id);
|
||||
}
|
||||
|
||||
AISubsidy.DestinationIsTown <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
|
||||
|
||||
return AISubsidy.GetDestinationType(subsidy_id) == AISubsidy.SPT_TOWN;
|
||||
}
|
||||
|
||||
AISubsidy.GetDestination <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
|
||||
|
||||
if (AISubsidy.IsAwarded(subsidy_id)) {
|
||||
return AIBaseStation.STATION_INVALID;
|
||||
}
|
||||
|
||||
return AISubsidy.GetDestinationIndex(subsidy_id);
|
||||
}
|
||||
|
||||
AITown.GetMaxProduction <- function(town_id, cargo_id)
|
||||
{
|
||||
return AITown.GetLastMonthProduction(town_id, cargo_id);
|
||||
}
|
||||
|
||||
AIRail.RemoveRailWaypoint <- function(tile)
|
||||
{
|
||||
return AIRail.RemoveRailWaypointTileRect(tile, tile, true);
|
||||
}
|
||||
|
||||
AIRail.RemoveRailStationTileRect <- function(tile, tile2)
|
||||
{
|
||||
return AIRail.RemoveRailStationTileRectangle(tile, tile2, false);
|
||||
}
|
||||
|
||||
AIVehicle.SkipToVehicleOrder <- function(vehicle_id, order_position)
|
||||
{
|
||||
return AIOrder.SkipToOrder(vehicle_id, order_position);
|
||||
}
|
||||
|
||||
AIEngine.IsValidEngine <- function(engine_id)
|
||||
{
|
||||
return AIEngine.IsBuildable(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetName <- AIEngine.GetName;
|
||||
AIEngine.GetName <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return null;
|
||||
return AIEngine._GetName(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetCargoType <- AIEngine.GetCargoType;
|
||||
AIEngine.GetCargoType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return 255;
|
||||
return AIEngine._GetCargoType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._CanRefitCargo <- AIEngine.CanRefitCargo;
|
||||
AIEngine.CanRefitCargo <- function(engine_id, cargo_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._CanRefitCargo(engine_id, cargo_id);
|
||||
}
|
||||
|
||||
AIEngine._CanPullCargo <- AIEngine.CanPullCargo;
|
||||
AIEngine.CanPullCargo <- function(engine_id, cargo_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._CanPullCargo(engine_id, cargo_id);
|
||||
}
|
||||
|
||||
AIEngine._GetCapacity <- AIEngine.GetCapacity;
|
||||
AIEngine.GetCapacity <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetCapacity(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetReliability <- AIEngine.GetReliability;
|
||||
AIEngine.GetReliability <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetReliability(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetMaxSpeed <- AIEngine.GetMaxSpeed;
|
||||
AIEngine.GetMaxSpeed <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetMaxSpeed(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetPrice <- AIEngine.GetPrice;
|
||||
AIEngine.GetPrice <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetPrice(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetMaxAge <- AIEngine.GetMaxAge;
|
||||
AIEngine.GetMaxAge <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetMaxAge(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetRunningCost <- AIEngine.GetRunningCost;
|
||||
AIEngine.GetRunningCost <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetRunningCost(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetPower <- AIEngine.GetPower;
|
||||
AIEngine.GetPower <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetPower(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetWeight <- AIEngine.GetWeight;
|
||||
AIEngine.GetWeight <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetWeight(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetMaxTractiveEffort <- AIEngine.GetMaxTractiveEffort;
|
||||
AIEngine.GetMaxTractiveEffort <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetMaxTractiveEffort(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetDesignDate <- AIEngine.GetDesignDate;
|
||||
AIEngine.GetDesignDate <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetDesignDate(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetVehicleType <- AIEngine.GetVehicleType;
|
||||
AIEngine.GetVehicleType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIVehicle.VT_INVALID;
|
||||
return AIEngine._GetVehicleType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._IsWagon <- AIEngine.IsWagon;
|
||||
AIEngine.IsWagon <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._IsWagon(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._CanRunOnRail <- AIEngine.CanRunOnRail;
|
||||
AIEngine.CanRunOnRail <- function(engine_id, track_rail_type)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._CanRunOnRail(engine_id, track_rail_type);
|
||||
}
|
||||
|
||||
AIEngine._HasPowerOnRail <- AIEngine.HasPowerOnRail;
|
||||
AIEngine.HasPowerOnRail <- function(engine_id, track_rail_type)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._HasPowerOnRail(engine_id, track_rail_type);
|
||||
}
|
||||
|
||||
AIEngine._GetRoadType <- AIEngine.GetRoadType;
|
||||
AIEngine.GetRoadType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIRoad.ROADTYPE_INVALID;
|
||||
return AIEngine._GetRoadType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetRailType <- AIEngine.GetRailType;
|
||||
AIEngine.GetRailType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIRail.RAILTYPE_INVALID;
|
||||
return AIEngine._GetRailType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._IsArticulated <- AIEngine.IsArticulated;
|
||||
AIEngine.IsArticulated <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._IsArticulated(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetPlaneType <- AIEngine.GetPlaneType;
|
||||
AIEngine.GetPlaneType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetPlaneType(engine_id);
|
||||
}
|
||||
|
||||
_AIWaypointList <- AIWaypointList;
|
||||
class AIWaypointList extends _AIWaypointList {
|
||||
constructor()
|
||||
{
|
||||
::_AIWaypointList.constructor(AIWaypoint.WAYPOINT_RAIL);
|
||||
}
|
||||
}
|
||||
|
||||
AIRoad._BuildRoadStation <- AIRoad.BuildRoadStation;
|
||||
AIRoad.BuildRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad._BuildRoadStation(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIRoad._BuildDriveThroughRoadStation <- AIRoad.BuildDriveThroughRoadStation;
|
||||
AIRoad.BuildDriveThroughRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad._BuildDriveThroughRoadStation(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIBridgeList.HasNext <-
|
||||
AIBridgeList_Length.HasNext <-
|
||||
AICargoList.HasNext <-
|
||||
AICargoList_IndustryAccepting.HasNext <-
|
||||
AICargoList_IndustryProducing.HasNext <-
|
||||
AIDepotList.HasNext <-
|
||||
AIEngineList.HasNext <-
|
||||
AIGroupList.HasNext <-
|
||||
AIIndustryList.HasNext <-
|
||||
AIIndustryList_CargoAccepting.HasNext <-
|
||||
AIIndustryList_CargoProducing.HasNext <-
|
||||
AIIndustryTypeList.HasNext <-
|
||||
AIList.HasNext <-
|
||||
AIRailTypeList.HasNext <-
|
||||
AISignList.HasNext <-
|
||||
AIStationList.HasNext <-
|
||||
AIStationList_Vehicle.HasNext <-
|
||||
AISubsidyList.HasNext <-
|
||||
AITileList.HasNext <-
|
||||
AITileList_IndustryAccepting.HasNext <-
|
||||
AITileList_IndustryProducing.HasNext <-
|
||||
AITileList_StationType.HasNext <-
|
||||
AITownList.HasNext <-
|
||||
AIVehicleList.HasNext <-
|
||||
AIVehicleList_DefaultGroup.HasNext <-
|
||||
AIVehicleList_Group.HasNext <-
|
||||
AIVehicleList_SharedOrders.HasNext <-
|
||||
AIVehicleList_Station.HasNext <-
|
||||
AIWaypointList.HasNext <-
|
||||
AIWaypointList_Vehicle.HasNext <-
|
||||
function()
|
||||
{
|
||||
return !this.IsEnd();
|
||||
}
|
||||
|
||||
AIIndustry._IsCargoAccepted <- AIIndustry.IsCargoAccepted;
|
||||
AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
|
||||
{
|
||||
return AIIndustry._IsCargoAccepted(industry_id, cargo_id) != AIIndustry.CAS_NOT_ACCEPTED;
|
||||
}
|
||||
|
||||
AIAbstractList <- AIList;
|
||||
|
||||
AIList.ChangeItem <- AIList.SetValue;
|
||||
|
||||
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
|
||||
|
||||
AICompany.GetCompanyValue <- function(company)
|
||||
{
|
||||
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
|
||||
}
|
||||
|
||||
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
|
||||
|
||||
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
|
||||
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
|
||||
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
|
||||
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
|
||||
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
|
||||
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
|
||||
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
|
||||
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
|
||||
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
|
||||
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
|
||||
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
|
||||
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
|
||||
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
|
||||
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
|
||||
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
|
||||
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
|
||||
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
|
||||
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
|
||||
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
|
||||
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
|
||||
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
|
||||
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
|
||||
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
|
||||
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
|
||||
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
|
||||
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
|
||||
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
|
||||
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
|
||||
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
|
||||
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
|
||||
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
|
||||
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
|
||||
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
AIBridge._GetName <- AIBridge.GetName;
|
||||
AIBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
|
||||
}
|
||||
|
||||
/* 1.9 adds parent_group_id to CreateGroup function */
|
||||
AIGroup._CreateGroup <- AIGroup.CreateGroup;
|
||||
AIGroup.CreateGroup <- function(vehicle_type)
|
||||
{
|
||||
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
|
||||
}
|
@@ -1,135 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.0 API compatibility in effect.");
|
||||
|
||||
AIRoad._BuildRoadStation <- AIRoad.BuildRoadStation;
|
||||
AIRoad.BuildRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad._BuildRoadStation(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIRoad._BuildDriveThroughRoadStation <- AIRoad.BuildDriveThroughRoadStation;
|
||||
AIRoad.BuildDriveThroughRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad._BuildDriveThroughRoadStation(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIBridgeList.HasNext <-
|
||||
AIBridgeList_Length.HasNext <-
|
||||
AICargoList.HasNext <-
|
||||
AICargoList_IndustryAccepting.HasNext <-
|
||||
AICargoList_IndustryProducing.HasNext <-
|
||||
AIDepotList.HasNext <-
|
||||
AIEngineList.HasNext <-
|
||||
AIGroupList.HasNext <-
|
||||
AIIndustryList.HasNext <-
|
||||
AIIndustryList_CargoAccepting.HasNext <-
|
||||
AIIndustryList_CargoProducing.HasNext <-
|
||||
AIIndustryTypeList.HasNext <-
|
||||
AIList.HasNext <-
|
||||
AIRailTypeList.HasNext <-
|
||||
AISignList.HasNext <-
|
||||
AIStationList.HasNext <-
|
||||
AIStationList_Vehicle.HasNext <-
|
||||
AISubsidyList.HasNext <-
|
||||
AITileList.HasNext <-
|
||||
AITileList_IndustryAccepting.HasNext <-
|
||||
AITileList_IndustryProducing.HasNext <-
|
||||
AITileList_StationType.HasNext <-
|
||||
AITownList.HasNext <-
|
||||
AIVehicleList.HasNext <-
|
||||
AIVehicleList_DefaultGroup.HasNext <-
|
||||
AIVehicleList_Depot.HasNext <-
|
||||
AIVehicleList_Group.HasNext <-
|
||||
AIVehicleList_SharedOrders.HasNext <-
|
||||
AIVehicleList_Station.HasNext <-
|
||||
AIWaypointList.HasNext <-
|
||||
AIWaypointList_Vehicle.HasNext <-
|
||||
function()
|
||||
{
|
||||
return !this.IsEnd();
|
||||
}
|
||||
|
||||
AIIndustry._IsCargoAccepted <- AIIndustry.IsCargoAccepted;
|
||||
AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
|
||||
{
|
||||
return AIIndustry._IsCargoAccepted(industry_id, cargo_id) != AIIndustry.CAS_NOT_ACCEPTED;
|
||||
}
|
||||
|
||||
AIAbstractList <- AIList;
|
||||
|
||||
AIList.ChangeItem <- AIList.SetValue;
|
||||
|
||||
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
|
||||
|
||||
AICompany.GetCompanyValue <- function(company)
|
||||
{
|
||||
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
|
||||
}
|
||||
|
||||
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
|
||||
|
||||
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
|
||||
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
|
||||
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
|
||||
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
|
||||
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
|
||||
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
|
||||
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
|
||||
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
|
||||
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
|
||||
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
|
||||
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
|
||||
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
|
||||
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
|
||||
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
|
||||
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
|
||||
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
|
||||
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
|
||||
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
|
||||
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
|
||||
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
|
||||
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
|
||||
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
|
||||
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
|
||||
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
|
||||
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
|
||||
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
|
||||
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
|
||||
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
|
||||
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
|
||||
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
|
||||
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
|
||||
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
|
||||
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
AIBridge._GetName <- AIBridge.GetName;
|
||||
AIBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
|
||||
}
|
||||
|
||||
/* 1.9 adds parent_group_id to CreateGroup function */
|
||||
AIGroup._CreateGroup <- AIGroup.CreateGroup;
|
||||
AIGroup.CreateGroup <- function(vehicle_type)
|
||||
{
|
||||
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
|
||||
}
|
@@ -1,72 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.1 API compatibility in effect.");
|
||||
|
||||
AICompany.GetCompanyValue <- function(company)
|
||||
{
|
||||
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
|
||||
}
|
||||
|
||||
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
|
||||
|
||||
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
|
||||
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
|
||||
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
|
||||
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
|
||||
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
|
||||
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
|
||||
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
|
||||
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
|
||||
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
|
||||
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
|
||||
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
|
||||
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
|
||||
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
|
||||
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
|
||||
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
|
||||
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
|
||||
AIEvent.AI_ET_TOWN_FOUNDED <- AIEvent.ET_TOWN_FOUNDED;
|
||||
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
|
||||
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
|
||||
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
|
||||
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
|
||||
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
|
||||
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
|
||||
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
|
||||
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
|
||||
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
|
||||
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
|
||||
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
|
||||
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
|
||||
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
|
||||
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
|
||||
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
|
||||
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
|
||||
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
AIBridge._GetName <- AIBridge.GetName;
|
||||
AIBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
|
||||
}
|
||||
|
||||
/* 1.9 adds parent_group_id to CreateGroup function */
|
||||
AIGroup._CreateGroup <- AIGroup.CreateGroup;
|
||||
AIGroup.CreateGroup <- function(vehicle_type)
|
||||
{
|
||||
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
|
||||
}
|
@@ -1,24 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.2 API compatibility in effect.");
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
AIBridge._GetName <- AIBridge.GetName;
|
||||
AIBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
|
||||
}
|
||||
|
||||
/* 1.9 adds parent_group_id to CreateGroup function */
|
||||
AIGroup._CreateGroup <- AIGroup.CreateGroup;
|
||||
AIGroup.CreateGroup <- function(vehicle_type)
|
||||
{
|
||||
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
|
||||
}
|
@@ -1,24 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.3 API compatibility in effect.");
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
AIBridge._GetName <- AIBridge.GetName;
|
||||
AIBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
|
||||
}
|
||||
|
||||
/* 1.9 adds parent_group_id to CreateGroup function */
|
||||
AIGroup._CreateGroup <- AIGroup.CreateGroup;
|
||||
AIGroup.CreateGroup <- function(vehicle_type)
|
||||
{
|
||||
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
|
||||
}
|
@@ -1,24 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.4 API compatibility in effect.");
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
AIBridge._GetName <- AIBridge.GetName;
|
||||
AIBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
|
||||
}
|
||||
|
||||
/* 1.9 adds parent_group_id to CreateGroup function */
|
||||
AIGroup._CreateGroup <- AIGroup.CreateGroup;
|
||||
AIGroup.CreateGroup <- function(vehicle_type)
|
||||
{
|
||||
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
|
||||
}
|
@@ -1,24 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.5 API compatibility in effect.");
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
AIBridge._GetName <- AIBridge.GetName;
|
||||
AIBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
|
||||
}
|
||||
|
||||
/* 1.9 adds parent_group_id to CreateGroup function */
|
||||
AIGroup._CreateGroup <- AIGroup.CreateGroup;
|
||||
AIGroup.CreateGroup <- function(vehicle_type)
|
||||
{
|
||||
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
|
||||
}
|
@@ -1,24 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.6 API compatibility in effect.");
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
AIBridge._GetName <- AIBridge.GetName;
|
||||
AIBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
|
||||
}
|
||||
|
||||
/* 1.9 adds parent_group_id to CreateGroup function */
|
||||
AIGroup._CreateGroup <- AIGroup.CreateGroup;
|
||||
AIGroup.CreateGroup <- function(vehicle_type)
|
||||
{
|
||||
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
|
||||
}
|
@@ -1,24 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.7 API compatibility in effect.");
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
AIBridge._GetName <- AIBridge.GetName;
|
||||
AIBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
|
||||
}
|
||||
|
||||
/* 1.9 adds parent_group_id to CreateGroup function */
|
||||
AIGroup._CreateGroup <- AIGroup.CreateGroup;
|
||||
AIGroup.CreateGroup <- function(vehicle_type)
|
||||
{
|
||||
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
|
||||
}
|
@@ -1,24 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.8 API compatibility in effect.");
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
AIBridge._GetName <- AIBridge.GetName;
|
||||
AIBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
|
||||
}
|
||||
|
||||
/* 1.9 adds parent_group_id to CreateGroup function */
|
||||
AIGroup._CreateGroup <- AIGroup.CreateGroup;
|
||||
AIGroup.CreateGroup <- function(vehicle_type)
|
||||
{
|
||||
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
|
||||
}
|
@@ -1,8 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
@@ -1,69 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# $Id$
|
||||
|
||||
if ! [ -f ai/regression/completeness.sh ]; then
|
||||
echo "Make sure you are in the root of OpenTTD before starting this script."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
cat ai/regression/tst_*/main.nut | tr ';' '\n' | awk '
|
||||
/^function/ {
|
||||
for (local in locals) {
|
||||
delete locals[local]
|
||||
}
|
||||
if (match($0, "function Regression::Start") || match($0, "function Regression::Stop")) next
|
||||
locals["this"] = "AIControllerSquirrel"
|
||||
}
|
||||
|
||||
/local/ {
|
||||
gsub(".*local", "local")
|
||||
if (match($4, "^AI")) {
|
||||
sub("\\(.*", "", $4)
|
||||
locals[$2] = $4
|
||||
}
|
||||
}
|
||||
|
||||
/Valuate/ {
|
||||
gsub(".*Valuate\\(", "")
|
||||
gsub("\\).*", "")
|
||||
gsub(",.*", "")
|
||||
gsub("\\.", "::")
|
||||
print $0
|
||||
}
|
||||
|
||||
/\./ {
|
||||
for (local in locals) {
|
||||
if (match($0, local ".")) {
|
||||
fname = substr($0, index($0, local "."))
|
||||
sub("\\(.*", "", fname)
|
||||
sub("\\.", "::", fname)
|
||||
sub(local, locals[local], fname)
|
||||
print fname
|
||||
if (match(locals[local], "List")) {
|
||||
sub(locals[local], "AIAbstractList", fname)
|
||||
print fname
|
||||
}
|
||||
}
|
||||
}
|
||||
# We want to remove everything before the FIRST occurence of AI.
|
||||
# If we do not remove any other occurences of AI from the string
|
||||
# we will remove everything before the LAST occurence of AI, so
|
||||
# do some little magic to make it work the way we want.
|
||||
sub("AI", "AXXXXY")
|
||||
gsub("AI", "AXXXXX")
|
||||
sub(".*AXXXXY", "AI")
|
||||
if (match($0, "^AI") && match($0, ".")) {
|
||||
sub("\\(.*", "", $0)
|
||||
sub("\\.", "::", $0)
|
||||
print $0
|
||||
}
|
||||
}
|
||||
' | sed 's/ //g' | sort | uniq > tmp.in_regression
|
||||
|
||||
grep 'DefSQ.*Method' ../src/script/api/ai/*.hpp.sq | grep -v 'AIError::' | grep -v 'AIAbstractList::Valuate' | grep -v '::GetClassName' | sed 's/^[^,]*, &//g;s/,[^,]*//g' | sort > tmp.in_api
|
||||
|
||||
diff -u tmp.in_regression tmp.in_api | grep -v '^+++' | grep '^+' | sed 's/^+//'
|
||||
|
||||
rm -f tmp.in_regression tmp.in_api
|
||||
|
Binary file not shown.
@@ -1,20 +0,0 @@
|
||||
[misc]
|
||||
display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|WAYPOINTS
|
||||
language = english.lng
|
||||
|
||||
[gui]
|
||||
autosave = off
|
||||
|
||||
[game_creation]
|
||||
town_name = english
|
||||
|
||||
[ai_players]
|
||||
none =
|
||||
regression =
|
||||
|
||||
[vehicle]
|
||||
road_side = right
|
||||
plane_speed = 2
|
||||
|
||||
[construction]
|
||||
max_bridge_length = 100
|
@@ -1,15 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
class Regression extends AIInfo {
|
||||
function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
|
||||
function GetName() { return "Regression"; }
|
||||
function GetShortName() { return "REGR"; }
|
||||
function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; }
|
||||
function GetVersion() { return 1; }
|
||||
function GetAPIVersion() { return "1.9"; }
|
||||
function GetDate() { return "2007-03-18"; }
|
||||
function CreateInstance() { return "Regression"; }
|
||||
}
|
||||
|
||||
RegisterAI(Regression());
|
||||
|
@@ -1,71 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# $Id$
|
||||
|
||||
if ! [ -f ai/regression/run.sh ]; then
|
||||
echo "Make sure you are in the root of OpenTTD before starting this script."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -f scripts/game_start.scr ]; then
|
||||
mv scripts/game_start.scr scripts/game_start.scr.regression
|
||||
fi
|
||||
|
||||
params=""
|
||||
gdb=""
|
||||
if [ "$1" != "-r" ]; then
|
||||
params="-snull -mnull -vnull:ticks=30000"
|
||||
fi
|
||||
if [ "$1" = "-g" ]; then
|
||||
gdb="gdb --ex run --args "
|
||||
fi
|
||||
|
||||
if [ -d "ai/regression/tst_$1" ]; then
|
||||
tests="ai/regression/tst_$1"
|
||||
elif [ -d "ai/regression/tst_$2" ]; then
|
||||
tests="ai/regression/tst_$2"
|
||||
else
|
||||
tests=ai/regression/tst_*
|
||||
fi
|
||||
|
||||
ret=0
|
||||
for tst in $tests; do
|
||||
echo -n "Running $tst... "
|
||||
|
||||
# Make sure that only one info.nut is present for each test run. Otherwise openttd gets confused.
|
||||
cp ai/regression/regression_info.nut $tst/info.nut
|
||||
|
||||
sav=$tst/test.sav
|
||||
if ! [ -f $sav ]; then
|
||||
sav=ai/regression/empty.sav
|
||||
fi
|
||||
|
||||
if [ -n "$gdb" ]; then
|
||||
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g $sav
|
||||
else
|
||||
./openttd -x -c ai/regression/regression.cfg $params -g $sav -d script=2 -d misc=9 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[script\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' | grep -v '^dbg: \[.*\]' > $tst/tmp.regression
|
||||
fi
|
||||
|
||||
if [ -z "$gdb" ]; then
|
||||
res="`diff -ub $tst/result.txt $tst/tmp.regression`"
|
||||
if [ -z "$res" ]; then
|
||||
echo "passed!"
|
||||
else
|
||||
echo "failed! Difference:"
|
||||
echo "$res"
|
||||
ret=1
|
||||
fi
|
||||
fi
|
||||
|
||||
rm $tst/info.nut
|
||||
|
||||
if [ "$1" != "-k" ]; then
|
||||
rm -f $tst/tmp.regression
|
||||
fi
|
||||
done
|
||||
|
||||
if [ -f scripts/game_start.scr.regression ]; then
|
||||
mv scripts/game_start.scr.regression scripts/game_start.scr
|
||||
fi
|
||||
|
||||
exit $ret
|
@@ -1,154 +0,0 @@
|
||||
Option Explicit
|
||||
|
||||
' $Id$
|
||||
'
|
||||
' This file is part of OpenTTD.
|
||||
' OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
' OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
' See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Dim FSO
|
||||
Set FSO = CreateObject("Scripting.FileSystemObject")
|
||||
|
||||
Function GetTestList()
|
||||
Dim retests, i, tests, dir
|
||||
Set retests = New RegExp
|
||||
Set GetTestList = CreateObject("Scripting.Dictionary")
|
||||
|
||||
retests.Pattern = "ai/regression/tst_*"
|
||||
retests.Global = True
|
||||
For i = 0 To WScript.Arguments.Count - 1
|
||||
Dim test
|
||||
test = "ai/regression/tst_" & WScript.Arguments.Item(i)
|
||||
If FSO.FolderExists(test) Then
|
||||
retests.Pattern = test
|
||||
Exit For
|
||||
End If
|
||||
Next
|
||||
|
||||
For Each dir In FSO.GetFolder("ai/regression/").SubFolders
|
||||
Dim name
|
||||
name = "ai/regression/" & dir.Name
|
||||
If retests.Test(name) Then
|
||||
GetTestList.Add name, name
|
||||
End If
|
||||
Next
|
||||
End Function
|
||||
|
||||
Function GetParams()
|
||||
GetParams = "-snull -mnull -vnull:ticks=30000"
|
||||
If WScript.Arguments.Count = 0 Then Exit Function
|
||||
If WScript.Arguments.Item(0) <> "-r" Then Exit Function
|
||||
GetParams = ""
|
||||
End Function
|
||||
|
||||
Sub FilterFile(filename)
|
||||
Dim lines, filter, file
|
||||
|
||||
Set file = FSO.OpenTextFile(filename, 1)
|
||||
If Not file.AtEndOfStream Then
|
||||
lines = file.ReadAll
|
||||
End If
|
||||
file.Close
|
||||
|
||||
Set filter = New RegExp
|
||||
filter.Global = True
|
||||
filter.Multiline = True
|
||||
filter.Pattern = "0x(\(nil\)|0+)(x0)?"
|
||||
lines = filter.Replace(lines, "0x00000000")
|
||||
filter.Pattern = "^dbg: \[script\]"
|
||||
lines = filter.Replace(lines, "")
|
||||
filter.Pattern = "^ "
|
||||
lines = filter.Replace(lines, "ERROR: ")
|
||||
filter.Pattern = "ERROR: \[1\] \[P\] "
|
||||
lines = filter.Replace(lines, "")
|
||||
filter.Pattern = "^dbg: .*\r\n"
|
||||
lines = filter.Replace(lines, "")
|
||||
|
||||
Set file = FSO.OpenTextFile(filename, 2)
|
||||
file.Write lines
|
||||
file.Close
|
||||
End Sub
|
||||
|
||||
Function CompareFiles(filename1, filename2)
|
||||
Dim file, lines1, lines2
|
||||
Set file = FSO.OpenTextFile(filename1, 1)
|
||||
If Not file.AtEndOfStream Then
|
||||
lines1 = file.ReadAll
|
||||
End IF
|
||||
file.Close
|
||||
Set file = FSO.OpenTextFile(filename2, 1)
|
||||
If Not file.AtEndOfStream Then
|
||||
lines2 = file.ReadAll
|
||||
End IF
|
||||
file.Close
|
||||
CompareFiles = (lines1 = lines2)
|
||||
End Function
|
||||
|
||||
Function RunTest(test, params, ret)
|
||||
Dim WshShell, oExec, sav, command
|
||||
Set WshShell = CreateObject("WScript.Shell")
|
||||
|
||||
' Make sure that only one info.nut is present for each test run. Otherwise openttd gets confused.
|
||||
FSO.CopyFile "ai/regression/regression_info.nut", test & "/info.nut"
|
||||
|
||||
sav = test & "/test.sav"
|
||||
If Not FSO.FileExists(sav) Then
|
||||
sav = "ai/regression/empty.sav"
|
||||
End If
|
||||
|
||||
command = ".\openttd -x -c ai/regression/regression.cfg " & params & " -g " & sav & " -d script=2 -d misc=9"
|
||||
' 2>&1 must be after >tmp.regression, else stderr is not redirected to the file
|
||||
WshShell.Run "cmd /c " & command & " >"& test & "/tmp.regression 2>&1", 0, True
|
||||
|
||||
FilterFile test & "/tmp.regression"
|
||||
|
||||
If CompareFiles(test & "/result.txt", test & "/tmp.regression") Then
|
||||
RunTest = "passed!"
|
||||
Else
|
||||
RunTest = "failed!"
|
||||
ret = 1
|
||||
End If
|
||||
|
||||
FSO.DeleteFile test & "/info.nut"
|
||||
|
||||
If WScript.Arguments.Count > 0 Then
|
||||
If WScript.Arguments.Item(0) = "-k" Then
|
||||
Exit Function
|
||||
End If
|
||||
End If
|
||||
|
||||
FSO.DeleteFile test & "/tmp.regression"
|
||||
End Function
|
||||
|
||||
On Error Resume Next
|
||||
WScript.StdOut.WriteLine ""
|
||||
If Err.Number <> 0 Then
|
||||
WScript.Echo "This script must be started with cscript."
|
||||
WScript.Quit 1
|
||||
End If
|
||||
On Error Goto 0
|
||||
|
||||
If Not FSO.FileExists("ai/regression/run.vbs") Then
|
||||
WScript.Echo "Make sure you are in the root of OpenTTD before starting this script."
|
||||
WScript.Quit 1
|
||||
End If
|
||||
|
||||
If FSO.FileExists("scripts/game_start.scr") Then
|
||||
FSO.MoveFile "scripts/game_start.scr", "scripts/game_start.scr.regression"
|
||||
End If
|
||||
|
||||
Dim params, test, ret
|
||||
params = GetParams()
|
||||
ret = 0
|
||||
|
||||
For Each test in GetTestList()
|
||||
WScript.StdOut.Write "Running " & test & "... "
|
||||
WScript.StdOut.WriteLine RunTest(test, params, ret)
|
||||
Next
|
||||
|
||||
If FSO.FileExists("scripts/game_start.scr.regression") Then
|
||||
FSO.MoveFile "scripts/game_start.scr.regression", "scripts/game_start.scr"
|
||||
End If
|
||||
|
||||
WScript.Quit ret
|
File diff suppressed because it is too large
Load Diff
@@ -1,4 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
print(" Required this file");
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -1,216 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
class Regression extends AIController {
|
||||
function Start();
|
||||
};
|
||||
|
||||
|
||||
function Regression::StationList()
|
||||
{
|
||||
local list = AIStationList(AIStation.STATION_BUS_STOP + AIStation.STATION_TRUCK_STOP);
|
||||
|
||||
print("");
|
||||
print("--StationList--");
|
||||
print(" Count(): " + list.Count());
|
||||
list.Valuate(AIStation.GetLocation);
|
||||
print(" Location ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoWaiting, 0);
|
||||
print(" CargoWaiting(0) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoWaiting, 1);
|
||||
print(" CargoWaiting(1) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_Cargo()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_Cargo--");
|
||||
|
||||
for (local mode = AIStationList_Cargo.CM_WAITING; mode <= AIStationList_Cargo.CM_PLANNED; ++mode) {
|
||||
print(" " + mode);
|
||||
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA ; ++selector) {
|
||||
print(" " + selector);
|
||||
local list = AIStationList_Cargo(mode, selector, 6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlanned()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlanned--");
|
||||
|
||||
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA; ++selector) {
|
||||
print(" " + selector);
|
||||
local list = AIStationList_CargoPlanned(selector, 6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlannedByFrom()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlannedByFrom--");
|
||||
local list = AIStationList_CargoPlannedByFrom(2, 0);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlannedByVia()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlannedByVia--");
|
||||
local list = AIStationList_CargoPlannedByVia(2, 0);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlannedViaByFrom()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlannedViaByFrom--");
|
||||
local list = AIStationList_CargoPlannedViaByFrom(6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlannedFromByVia()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlannedFromByVia--");
|
||||
local list = AIStationList_CargoPlannedFromByVia(6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaiting()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaiting--");
|
||||
|
||||
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA; ++selector) {
|
||||
print(" " + selector);
|
||||
local list = AIStationList_CargoWaiting(selector, 6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaitingByFrom()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaitingByFrom--");
|
||||
local list = AIStationList_CargoWaitingByFrom(2, 0);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaitingByVia()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaitingByVia--");
|
||||
local list = AIStationList_CargoWaitingByVia(2, 0);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaitingViaByFrom()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaitingViaByFrom--");
|
||||
local list = AIStationList_CargoWaitingViaByFrom(6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaitingFromByVia()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaitingFromByVia--");
|
||||
local list = AIStationList_CargoWaitingFromByVia(2, 0, 2);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_Vehicle()
|
||||
{
|
||||
local list = AIStationList_Vehicle(12);
|
||||
|
||||
print("");
|
||||
print("--StationList_Vehicle--");
|
||||
print(" Count(): " + list.Count());
|
||||
list.Valuate(AIStation.GetLocation);
|
||||
print(" Location ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoWaiting, 0);
|
||||
print(" CargoWaiting(0) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoWaiting, 1);
|
||||
print(" CargoWaiting(1) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoRating, 1);
|
||||
print(" CargoRating(1) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetDistanceManhattanToTile, 30000);
|
||||
print(" DistanceManhattanToTile(30000) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetDistanceSquareToTile, 30000);
|
||||
print(" DistanceSquareToTile(30000) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.IsWithinTownInfluence, 0);
|
||||
print(" IsWithinTownInfluence(0) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
}
|
||||
|
||||
function Regression::Start()
|
||||
{
|
||||
StationList();
|
||||
StationList_Cargo();
|
||||
StationList_CargoPlanned();
|
||||
StationList_CargoPlannedByFrom();
|
||||
StationList_CargoPlannedByVia();
|
||||
StationList_CargoPlannedViaByFrom();
|
||||
StationList_CargoPlannedFromByVia();
|
||||
StationList_CargoWaiting();
|
||||
StationList_CargoWaitingByFrom();
|
||||
StationList_CargoWaitingByVia();
|
||||
StationList_CargoWaitingViaByFrom();
|
||||
StationList_CargoWaitingFromByVia();
|
||||
StationList_Vehicle();
|
||||
}
|
@@ -1,127 +0,0 @@
|
||||
|
||||
--StationList--
|
||||
Count(): 5
|
||||
Location ListDump:
|
||||
6 => 42341
|
||||
2 => 41831
|
||||
7 => 41825
|
||||
5 => 33421
|
||||
4 => 33411
|
||||
CargoWaiting(0) ListDump:
|
||||
7 => 6
|
||||
6 => 6
|
||||
2 => 3
|
||||
5 => 0
|
||||
4 => 0
|
||||
CargoWaiting(1) ListDump:
|
||||
7 => 0
|
||||
6 => 0
|
||||
5 => 0
|
||||
4 => 0
|
||||
2 => 0
|
||||
|
||||
--StationList_Cargo--
|
||||
0
|
||||
0
|
||||
6 => 6
|
||||
1
|
||||
6 => 2
|
||||
2
|
||||
2 => 4
|
||||
7 => 2
|
||||
3
|
||||
1
|
||||
0
|
||||
7 => 18
|
||||
6 => 16
|
||||
2 => 7
|
||||
1
|
||||
6 => 8
|
||||
2 => 3
|
||||
2
|
||||
2 => 16
|
||||
6 => 14
|
||||
7 => 11
|
||||
3
|
||||
6 => 10
|
||||
2 => 8
|
||||
|
||||
--StationList_CargoPlanned--
|
||||
0
|
||||
7 => 18
|
||||
6 => 16
|
||||
2 => 7
|
||||
1
|
||||
6 => 8
|
||||
2 => 3
|
||||
2
|
||||
2 => 16
|
||||
6 => 14
|
||||
7 => 11
|
||||
3
|
||||
6 => 10
|
||||
2 => 8
|
||||
|
||||
--StationList_CargoPlannedByFrom--
|
||||
7 => 8
|
||||
6 => 8
|
||||
2 => 7
|
||||
|
||||
--StationList_CargoPlannedByVia--
|
||||
2 => 16
|
||||
6 => 7
|
||||
|
||||
--StationList_CargoPlannedViaByFrom--
|
||||
6 => 8
|
||||
2 => 3
|
||||
|
||||
--StationList_CargoPlannedFromByVia--
|
||||
6 => 10
|
||||
2 => 8
|
||||
|
||||
--StationList_CargoWaiting--
|
||||
0
|
||||
6 => 6
|
||||
1
|
||||
6 => 2
|
||||
2
|
||||
2 => 4
|
||||
7 => 2
|
||||
3
|
||||
|
||||
--StationList_CargoWaitingByFrom--
|
||||
2 => 3
|
||||
|
||||
--StationList_CargoWaitingByVia--
|
||||
6 => 3
|
||||
|
||||
--StationList_CargoWaitingViaByFrom--
|
||||
6 => 2
|
||||
|
||||
--StationList_CargoWaitingFromByVia--
|
||||
6 => 3
|
||||
|
||||
--StationList_Vehicle--
|
||||
Count(): 2
|
||||
Location ListDump:
|
||||
5 => 33421
|
||||
4 => 33411
|
||||
CargoWaiting(0) ListDump:
|
||||
5 => 0
|
||||
4 => 0
|
||||
CargoWaiting(1) ListDump:
|
||||
5 => 0
|
||||
4 => 0
|
||||
CargoRating(1) ListDump:
|
||||
5 => -1
|
||||
4 => -1
|
||||
DistanceManhattanToTile(30000) ListDump:
|
||||
5 => 106
|
||||
4 => 96
|
||||
DistanceSquareToTile(30000) ListDump:
|
||||
5 => 8818
|
||||
4 => 7058
|
||||
IsWithinTownInfluence(0) ListDump:
|
||||
5 => 0
|
||||
4 => 0
|
||||
ERROR: The script died unexpectedly.
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,32 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.2 API compatibility in effect.");
|
||||
|
||||
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
|
||||
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
|
||||
{
|
||||
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
|
||||
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
|
||||
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
|
||||
}
|
||||
|
||||
/* 1.5 adds a game element reference to the news. */
|
||||
GSNews._Create <- GSNews.Create;
|
||||
GSNews.Create <- function(type, text, company)
|
||||
{
|
||||
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
|
||||
}
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
GSBridge._GetName <- GSBridge.GetName;
|
||||
GSBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
|
||||
}
|
@@ -1,32 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.3 API compatibility in effect.");
|
||||
|
||||
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
|
||||
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
|
||||
{
|
||||
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
|
||||
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
|
||||
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
|
||||
}
|
||||
|
||||
/* 1.5 adds a game element reference to the news. */
|
||||
GSNews._Create <- GSNews.Create;
|
||||
GSNews.Create <- function(type, text, company)
|
||||
{
|
||||
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
|
||||
}
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
GSBridge._GetName <- GSBridge.GetName;
|
||||
GSBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
|
||||
}
|
@@ -1,24 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.4 API compatibility in effect.");
|
||||
|
||||
/* 1.5 adds a game element reference to the news. */
|
||||
GSNews._Create <- GSNews.Create;
|
||||
GSNews.Create <- function(type, text, company)
|
||||
{
|
||||
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
|
||||
}
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
GSBridge._GetName <- GSBridge.GetName;
|
||||
GSBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.5 API compatibility in effect.");
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
GSBridge._GetName <- GSBridge.GetName;
|
||||
GSBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.6 API compatibility in effect.");
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
GSBridge._GetName <- GSBridge.GetName;
|
||||
GSBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.7 API compatibility in effect.");
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
GSBridge._GetName <- GSBridge.GetName;
|
||||
GSBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.8 API compatibility in effect.");
|
||||
|
||||
/* 1.9 adds a vehicle type parameter. */
|
||||
GSBridge._GetName <- GSBridge.GetName;
|
||||
GSBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
|
||||
}
|
@@ -1,8 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
@@ -1,2 +0,0 @@
|
||||
start_ai MyAI
|
||||
|
@@ -1,2 +0,0 @@
|
||||
# Show a MOTD
|
||||
say "Welcome..."
|
@@ -1,24 +1,12 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file bmp.cpp Read and write support for bmps. */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "gfx.h"
|
||||
#include "bmp.h"
|
||||
#include "core/bitmath_func.hpp"
|
||||
#include "core/alloc_func.hpp"
|
||||
#include "core/mem_func.hpp"
|
||||
#include "macros.h"
|
||||
|
||||
#include "safeguards.h"
|
||||
|
||||
void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file)
|
||||
{
|
||||
void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file) {
|
||||
buffer->pos = -1;
|
||||
buffer->file = file;
|
||||
buffer->read = 0;
|
||||
@@ -27,24 +15,18 @@ void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file)
|
||||
|
||||
static inline void AdvanceBuffer(BmpBuffer *buffer)
|
||||
{
|
||||
if (buffer->read < 0) return;
|
||||
|
||||
buffer->read = (int)fread(buffer->data, 1, BMP_BUFFER_SIZE, buffer->file);
|
||||
buffer->pos = 0;
|
||||
}
|
||||
|
||||
static inline bool EndOfBuffer(BmpBuffer *buffer)
|
||||
{
|
||||
if (buffer->read < 0) return false;
|
||||
|
||||
if (buffer->pos == buffer->read || buffer->pos < 0) AdvanceBuffer(buffer);
|
||||
return buffer->pos == buffer->read;
|
||||
}
|
||||
|
||||
static inline byte ReadByte(BmpBuffer *buffer)
|
||||
{
|
||||
if (buffer->read < 0) return 0;
|
||||
|
||||
if (buffer->pos == buffer->read || buffer->pos < 0) AdvanceBuffer(buffer);
|
||||
buffer->real_pos++;
|
||||
return buffer->data[buffer->pos++];
|
||||
@@ -70,9 +52,7 @@ static inline void SkipBytes(BmpBuffer *buffer, int bytes)
|
||||
|
||||
static inline void SetStreamOffset(BmpBuffer *buffer, int offset)
|
||||
{
|
||||
if (fseek(buffer->file, offset, SEEK_SET) < 0) {
|
||||
buffer->read = -1;
|
||||
}
|
||||
fseek(buffer->file, offset, SEEK_SET);
|
||||
buffer->pos = -1;
|
||||
buffer->real_pos = offset;
|
||||
AdvanceBuffer(buffer);
|
||||
@@ -140,63 +120,53 @@ static inline bool BmpRead4(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
|
||||
*/
|
||||
static inline bool BmpRead4Rle(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
|
||||
{
|
||||
uint i;
|
||||
uint x = 0;
|
||||
uint y = info->height - 1;
|
||||
byte n, c, b;
|
||||
byte *pixel = &data->bitmap[y * info->width];
|
||||
while (y != 0 || x < info->width) {
|
||||
if (EndOfBuffer(buffer)) return false; // the file is shorter than expected
|
||||
|
||||
byte n = ReadByte(buffer);
|
||||
byte c = ReadByte(buffer);
|
||||
n = ReadByte(buffer);
|
||||
c = ReadByte(buffer);
|
||||
if (n == 0) {
|
||||
switch (c) {
|
||||
case 0: // end of line
|
||||
x = 0;
|
||||
if (y == 0) return false;
|
||||
pixel = &data->bitmap[--y * info->width];
|
||||
break;
|
||||
|
||||
case 1: // end of bitmap
|
||||
return true;
|
||||
|
||||
case 2: { // delta
|
||||
if (EndOfBuffer(buffer)) return false;
|
||||
byte dx = ReadByte(buffer);
|
||||
byte dy = ReadByte(buffer);
|
||||
|
||||
/* Check for over- and underflow. */
|
||||
if (x + dx >= info->width || x + dx < x || dy > y) return false;
|
||||
|
||||
x += dx;
|
||||
y -= dy;
|
||||
pixel = &data->bitmap[y * info->width + x];
|
||||
break;
|
||||
}
|
||||
|
||||
default: { // uncompressed
|
||||
uint i = 0;
|
||||
while (i++ < c) {
|
||||
if (EndOfBuffer(buffer) || x >= info->width) return false;
|
||||
byte b = ReadByte(buffer);
|
||||
*pixel++ = GB(b, 4, 4);
|
||||
case 0: // end of line
|
||||
x = 0;
|
||||
pixel = &data->bitmap[--y * info->width];
|
||||
break;
|
||||
case 1: // end of bitmap
|
||||
x = info->width;
|
||||
y = 0;
|
||||
pixel = NULL;
|
||||
break;
|
||||
case 2: // delta
|
||||
x += ReadByte(buffer);
|
||||
i = ReadByte(buffer);
|
||||
if (x >= info->width || (y == 0 && i > 0)) return false;
|
||||
y -= i;
|
||||
pixel = &data->bitmap[y * info->width + x];
|
||||
break;
|
||||
default: // uncompressed
|
||||
i = 0;
|
||||
while (i++ < c) {
|
||||
if (EndOfBuffer(buffer) || x >= info->width) return false;
|
||||
b = ReadByte(buffer);
|
||||
*pixel++ = GB(b, 4, 4);
|
||||
x++;
|
||||
if (x < info->width && i++ < c) {
|
||||
*pixel++ = GB(b, 0, 4);
|
||||
x++;
|
||||
if (i++ < c) {
|
||||
if (x >= info->width) return false;
|
||||
*pixel++ = GB(b, 0, 4);
|
||||
x++;
|
||||
}
|
||||
}
|
||||
/* Padding for 16 bit align */
|
||||
SkipBytes(buffer, ((c + 1) / 2) % 2);
|
||||
break;
|
||||
}
|
||||
/* Padding for 16 bit align */
|
||||
SkipBytes(buffer, ((c + 1) / 2) % 2);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
/* Apparently it is common to encounter BMPs where the count of
|
||||
* pixels to be written is higher than the remaining line width.
|
||||
* Ignore the superfluous pixels instead of reporting an error. */
|
||||
uint i = 0;
|
||||
while (x < info->width && i++ < n) {
|
||||
i = 0;
|
||||
while (i++ < n) {
|
||||
if (EndOfBuffer(buffer) || x >= info->width) return false;
|
||||
*pixel++ = GB(c, 4, 4);
|
||||
x++;
|
||||
if (x < info->width && i++ < n) {
|
||||
@@ -233,55 +203,43 @@ static inline bool BmpRead8(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
|
||||
*/
|
||||
static inline bool BmpRead8Rle(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
|
||||
{
|
||||
uint i;
|
||||
uint x = 0;
|
||||
uint y = info->height - 1;
|
||||
byte n, c;
|
||||
byte *pixel = &data->bitmap[y * info->width];
|
||||
while (y != 0 || x < info->width) {
|
||||
if (EndOfBuffer(buffer)) return false; // the file is shorter than expected
|
||||
|
||||
byte n = ReadByte(buffer);
|
||||
byte c = ReadByte(buffer);
|
||||
n = ReadByte(buffer);
|
||||
c = ReadByte(buffer);
|
||||
if (n == 0) {
|
||||
switch (c) {
|
||||
case 0: // end of line
|
||||
x = 0;
|
||||
if (y == 0) return false;
|
||||
pixel = &data->bitmap[--y * info->width];
|
||||
break;
|
||||
|
||||
case 1: // end of bitmap
|
||||
return true;
|
||||
|
||||
case 2: { // delta
|
||||
if (EndOfBuffer(buffer)) return false;
|
||||
byte dx = ReadByte(buffer);
|
||||
byte dy = ReadByte(buffer);
|
||||
|
||||
/* Check for over- and underflow. */
|
||||
if (x + dx >= info->width || x + dx < x || dy > y) return false;
|
||||
|
||||
x += dx;
|
||||
y -= dy;
|
||||
pixel = &data->bitmap[y * info->width + x];
|
||||
break;
|
||||
}
|
||||
|
||||
default: { // uncompressed
|
||||
for (uint i = 0; i < c; i++) {
|
||||
if (EndOfBuffer(buffer) || x >= info->width) return false;
|
||||
*pixel++ = ReadByte(buffer);
|
||||
x++;
|
||||
}
|
||||
/* Padding for 16 bit align */
|
||||
SkipBytes(buffer, c % 2);
|
||||
break;
|
||||
}
|
||||
case 0: // end of line
|
||||
x = 0;
|
||||
pixel = &data->bitmap[--y * info->width];
|
||||
break;
|
||||
case 1: // end of bitmap
|
||||
x = info->width;
|
||||
y = 0;
|
||||
pixel = NULL;
|
||||
break;
|
||||
case 2: // delta
|
||||
x += ReadByte(buffer);
|
||||
i = ReadByte(buffer);
|
||||
if (x >= info->width || (y == 0 && i > 0)) return false;
|
||||
y -= i;
|
||||
pixel = &data->bitmap[y * info->width + x];
|
||||
break;
|
||||
default: // uncompressed
|
||||
if ((x += c) > info->width) return false;
|
||||
for (i = 0; i < c; i++) *pixel++ = ReadByte(buffer);
|
||||
/* Padding for 16 bit align */
|
||||
SkipBytes(buffer, c % 2);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
/* Apparently it is common to encounter BMPs where the count of
|
||||
* pixels to be written is higher than the remaining line width.
|
||||
* Ignore the superfluous pixels instead of reporting an error. */
|
||||
for (uint i = 0; x < info->width && i < n; i++) {
|
||||
for (i = 0; i < n; i++) {
|
||||
if (x >= info->width) return false;
|
||||
*pixel++ = c;
|
||||
x++;
|
||||
}
|
||||
@@ -320,7 +278,6 @@ bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
|
||||
{
|
||||
uint32 header_size;
|
||||
assert(info != NULL);
|
||||
MemSetT(info, 0);
|
||||
|
||||
/* Reading BMP header */
|
||||
if (ReadWord(buffer) != 0x4D42) return false; // signature should be 'BM'
|
||||
@@ -363,15 +320,16 @@ bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
|
||||
if (info->bpp <= 8) {
|
||||
uint i;
|
||||
|
||||
/* Reads number of colours if available in info header */
|
||||
/* Reads number of colors if available in info header */
|
||||
if (header_size >= 16) {
|
||||
SkipBytes(buffer, 12); // skip image size and resolution
|
||||
info->palette_size = ReadDword(buffer); // number of colours in palette
|
||||
info->palette_size = ReadDword(buffer); // number of colors in palette
|
||||
SkipBytes(buffer, header_size - 16); // skip the end of info header
|
||||
}
|
||||
if (info->palette_size == 0) info->palette_size = 1 << info->bpp;
|
||||
|
||||
data->palette = CallocT<Colour>(info->palette_size);
|
||||
data->palette = calloc(info->palette_size, sizeof(*(data->palette)));
|
||||
if (data->palette == NULL) return false;
|
||||
|
||||
for (i = 0; i < info->palette_size; i++) {
|
||||
data->palette[i].b = ReadByte(buffer);
|
||||
@@ -392,7 +350,8 @@ bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
|
||||
{
|
||||
assert(info != NULL && data != NULL);
|
||||
|
||||
data->bitmap = CallocT<byte>(info->width * info->height * ((info->bpp == 24) ? 3 : 1));
|
||||
data->bitmap = calloc(info->width * info->height, ((info->bpp == 24) ? 3 : 1) * sizeof(byte));
|
||||
if (data->bitmap == NULL) return false;
|
||||
|
||||
/* Load image */
|
||||
SetStreamOffset(buffer, info->offset);
|
||||
@@ -403,11 +362,11 @@ bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
|
||||
case 4: return BmpRead4(buffer, info, data);
|
||||
case 8: return BmpRead8(buffer, info, data);
|
||||
case 24: return BmpRead24(buffer, info, data);
|
||||
default: NOT_REACHED();
|
||||
default: NOT_REACHED(); return false;
|
||||
}
|
||||
case 1: return BmpRead8Rle(buffer, info, data); // 8-bit RLE compression
|
||||
case 2: return BmpRead4Rle(buffer, info, data); // 4-bit RLE compression
|
||||
default: NOT_REACHED();
|
||||
default: NOT_REACHED(); return false;
|
||||
}
|
||||
}
|
||||
|
@@ -1,43 +1,32 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file bmp.h Read and write support for bmps. */
|
||||
|
||||
#ifndef BMP_H
|
||||
#define BMP_H
|
||||
|
||||
#include "gfx_type.h"
|
||||
|
||||
struct BmpInfo {
|
||||
typedef struct {
|
||||
uint32 offset; ///< offset of bitmap data from .bmp file begining
|
||||
uint32 width; ///< bitmap width
|
||||
uint32 height; ///< bitmap height
|
||||
bool os2_bmp; ///< true if OS/2 1.x or windows 2.x bitmap
|
||||
uint16 bpp; ///< bits per pixel
|
||||
uint32 compression; ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
|
||||
uint32 palette_size; ///< number of colours in palette
|
||||
};
|
||||
uint32 palette_size; ///< number of colors in palette
|
||||
} BmpInfo;
|
||||
|
||||
struct BmpData {
|
||||
typedef struct {
|
||||
Colour *palette;
|
||||
byte *bitmap;
|
||||
};
|
||||
} BmpData;
|
||||
|
||||
#define BMP_BUFFER_SIZE 1024
|
||||
|
||||
struct BmpBuffer {
|
||||
typedef struct {
|
||||
byte data[BMP_BUFFER_SIZE];
|
||||
int pos;
|
||||
int read;
|
||||
FILE *file;
|
||||
uint real_pos;
|
||||
};
|
||||
} BmpBuffer;
|
||||
|
||||
void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file);
|
||||
bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
|
32
bridge.h
Normal file
32
bridge.h
Normal file
@@ -0,0 +1,32 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file bridge.h Header file for bridges */
|
||||
|
||||
#ifndef BRIDGE_H
|
||||
#define BRIDGE_H
|
||||
|
||||
enum {
|
||||
MAX_BRIDGES = 13
|
||||
};
|
||||
|
||||
/** Struct containing information about a single bridge type
|
||||
*/
|
||||
typedef struct Bridge {
|
||||
Year avail_year; ///< the year in which the bridge becomes available
|
||||
byte min_length; ///< the minimum length of the bridge (not counting start and end tile)
|
||||
byte max_length; ///< the maximum length of the bridge (not counting start and end tile)
|
||||
uint16 price; ///< the relative price of the bridge
|
||||
uint16 speed; ///< maximum travel speed
|
||||
PalSpriteID sprite; ///< the sprite which is used in the GUI (possibly with a recolor sprite)
|
||||
StringID material; ///< the string that contains the bridge description
|
||||
PalSpriteID **sprite_table; ///< table of sprites for drawing the bridge
|
||||
byte flags; ///< bit 0 set: disable drawing of far pillars.
|
||||
} Bridge;
|
||||
|
||||
extern const Bridge orig_bridge[MAX_BRIDGES];
|
||||
extern Bridge _bridge[MAX_BRIDGES];
|
||||
|
||||
uint GetBridgeFoundation(Slope tileh, Axis axis);
|
||||
uint GetBridgeHeightRamp(TileIndex t);
|
||||
|
||||
#endif /* BRIDGE_H */
|
167
bridge_gui.c
Normal file
167
bridge_gui.c
Normal file
@@ -0,0 +1,167 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file bridge_gui.c Graphical user interface for bridge construction*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "table/strings.h"
|
||||
#include "functions.h"
|
||||
#include "map.h"
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "viewport.h"
|
||||
#include "gfx.h"
|
||||
#include "command.h"
|
||||
#include "sound.h"
|
||||
#include "variables.h"
|
||||
#include "bridge.h"
|
||||
|
||||
static struct BridgeData {
|
||||
uint count;
|
||||
TileIndex start_tile;
|
||||
TileIndex end_tile;
|
||||
byte type;
|
||||
byte indexes[MAX_BRIDGES];
|
||||
int32 costs[MAX_BRIDGES];
|
||||
} _bridgedata;
|
||||
|
||||
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
|
||||
}
|
||||
|
||||
static void BuildBridge(Window *w, int i)
|
||||
{
|
||||
DeleteWindow(w);
|
||||
DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile,
|
||||
_bridgedata.indexes[i] | (_bridgedata.type << 8), CcBuildBridge,
|
||||
CMD_BUILD_BRIDGE | CMD_AUTO | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
|
||||
}
|
||||
|
||||
static void BuildBridgeWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT: {
|
||||
uint i;
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
for (i = 0; i < 4 && i + w->vscroll.pos < _bridgedata.count; i++) {
|
||||
const Bridge *b = &_bridge[_bridgedata.indexes[i + w->vscroll.pos]];
|
||||
|
||||
SetDParam(2, _bridgedata.costs[i + w->vscroll.pos]);
|
||||
SetDParam(1, b->speed);
|
||||
SetDParam(0, b->material);
|
||||
DrawSprite(b->sprite, 3, 15 + i * 22);
|
||||
|
||||
DrawString(44, 15 + i * 22 , STR_500D, 0);
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_KEYPRESS: {
|
||||
uint i = e->we.keypress.keycode - '1';
|
||||
if (i < 9 && i < _bridgedata.count) {
|
||||
e->we.keypress.cont = false;
|
||||
BuildBridge(w, i);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_CLICK:
|
||||
if (e->we.click.widget == 2) {
|
||||
uint ind = ((int)e->we.click.pt.y - 14) / 22;
|
||||
if (ind < 4 && (ind += w->vscroll.pos) < _bridgedata.count)
|
||||
BuildBridge(w, ind);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_bridge_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 199, 0, 13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_MATRIX, RESIZE_NONE, 7, 0, 187, 14, 101, 0x401, STR_101F_BRIDGE_SELECTION_CLICK},
|
||||
{ WWT_SCROLLBAR, RESIZE_NONE, 7, 188, 199, 14, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_bridge_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 200, 102,
|
||||
WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_bridge_widgets,
|
||||
BuildBridgeWndProc
|
||||
};
|
||||
|
||||
|
||||
static const Widget _build_road_bridge_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 199, 0, 13, STR_1803_SELECT_ROAD_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_MATRIX, RESIZE_NONE, 7, 0, 187, 14, 101, 0x401, STR_101F_BRIDGE_SELECTION_CLICK},
|
||||
{ WWT_SCROLLBAR, RESIZE_NONE, 7, 188, 199, 14, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_road_bridge_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 200, 102,
|
||||
WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_road_bridge_widgets,
|
||||
BuildBridgeWndProc
|
||||
};
|
||||
|
||||
|
||||
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
|
||||
{
|
||||
uint j = 0;
|
||||
int32 ret;
|
||||
StringID errmsg;
|
||||
|
||||
DeleteWindowById(WC_BUILD_BRIDGE, 0);
|
||||
|
||||
_bridgedata.type = bridge_type;
|
||||
_bridgedata.start_tile = start;
|
||||
_bridgedata.end_tile = end;
|
||||
|
||||
errmsg = INVALID_STRING_ID;
|
||||
|
||||
// only query bridge building possibility once, result is the same for all bridges!
|
||||
// returns CMD_ERROR on failure, and price on success
|
||||
ret = DoCommand(end, start, (bridge_type << 8), DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
|
||||
|
||||
if (CmdFailed(ret)) {
|
||||
errmsg = _error_message;
|
||||
} else {
|
||||
// check which bridges can be built
|
||||
int bridge_len; // length of the middle parts of the bridge
|
||||
int tot_bridgedata_len; // total length of bridge
|
||||
|
||||
// get absolute bridge length
|
||||
bridge_len = GetBridgeLength(start, end);
|
||||
tot_bridgedata_len = bridge_len + 2;
|
||||
|
||||
tot_bridgedata_len = CalcBridgeLenCostFactor(tot_bridgedata_len);
|
||||
|
||||
for (bridge_type = 0; bridge_type != MAX_BRIDGES; bridge_type++) { // loop for all bridgetypes
|
||||
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
|
||||
const Bridge *b = &_bridge[bridge_type];
|
||||
// bridge is accepted, add to list
|
||||
// add to terraforming & bulldozing costs the cost of the bridge itself (not computed with DC_QUERY_COST)
|
||||
_bridgedata.costs[j] = ret + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8);
|
||||
_bridgedata.indexes[j] = bridge_type;
|
||||
j++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_bridgedata.count = j;
|
||||
|
||||
if (j != 0) {
|
||||
Window *w = AllocateWindowDesc((_bridgedata.type & 0x80) ? &_build_road_bridge_desc : &_build_bridge_desc);
|
||||
w->vscroll.cap = 4;
|
||||
w->vscroll.count = (byte)j;
|
||||
} else {
|
||||
ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
|
||||
}
|
||||
}
|
37
bridge_map.c
Normal file
37
bridge_map.c
Normal file
@@ -0,0 +1,37 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "bridge_map.h"
|
||||
|
||||
|
||||
TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
|
||||
{
|
||||
TileIndexDiff delta = TileOffsByDiagDir(dir);
|
||||
|
||||
assert(DiagDirToAxis(dir) == GetBridgeAxis(tile));
|
||||
|
||||
do {
|
||||
tile += delta;
|
||||
} while (!IsBridgeRamp(tile));
|
||||
|
||||
return tile;
|
||||
}
|
||||
|
||||
|
||||
TileIndex GetSouthernBridgeEnd(TileIndex t)
|
||||
{
|
||||
return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t)));
|
||||
}
|
||||
|
||||
|
||||
TileIndex GetOtherBridgeEnd(TileIndex tile)
|
||||
{
|
||||
TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
|
||||
|
||||
do {
|
||||
tile += delta;
|
||||
} while (!IsBridgeRamp(tile));
|
||||
|
||||
return tile;
|
||||
}
|
235
bridge_map.h
Normal file
235
bridge_map.h
Normal file
@@ -0,0 +1,235 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef BRIDGE_MAP_H
|
||||
#define BRIDGE_MAP_H
|
||||
|
||||
#include "direction.h"
|
||||
#include "macros.h"
|
||||
#include "map.h"
|
||||
#include "rail.h"
|
||||
#include "road_map.h"
|
||||
#include "tile.h"
|
||||
|
||||
|
||||
static inline bool IsBridge(TileIndex t)
|
||||
{
|
||||
assert(IsTileType(t, MP_TUNNELBRIDGE));
|
||||
return HASBIT(_m[t].m5, 7);
|
||||
}
|
||||
|
||||
static inline bool IsBridgeTile(TileIndex t)
|
||||
{
|
||||
return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
|
||||
}
|
||||
|
||||
|
||||
static inline bool IsBridgeRamp(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeTile(t));
|
||||
return !HASBIT(_m[t].m5, 6);
|
||||
}
|
||||
|
||||
static inline bool IsBridgeMiddle(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeTile(t));
|
||||
return HASBIT(_m[t].m5, 6);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Determines which piece of a bridge is contained in the current tile
|
||||
* @param tile The tile to analyze
|
||||
* @return the piece
|
||||
*/
|
||||
static inline uint GetBridgePiece(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
return GB(_m[t].m2, 0, 4);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Determines the type of bridge on a tile
|
||||
* @param tile The tile to analyze
|
||||
* @return The bridge type
|
||||
*/
|
||||
static inline uint GetBridgeType(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeTile(t));
|
||||
return GB(_m[t].m2, 4, 4);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the direction pointing onto the bridge
|
||||
*/
|
||||
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeRamp(t));
|
||||
return ReverseDiagDir(XYNSToDiagDir((Axis)GB(_m[t].m5, 0, 1), GB(_m[t].m5, 5, 1)));
|
||||
}
|
||||
|
||||
|
||||
static inline Axis GetBridgeAxis(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
return (Axis)GB(_m[t].m5, 0, 1);
|
||||
}
|
||||
|
||||
|
||||
static inline TransportType GetBridgeTransportType(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeTile(t));
|
||||
return (TransportType)GB(_m[t].m5, 1, 2);
|
||||
}
|
||||
|
||||
|
||||
static inline bool IsClearUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
return GB(_m[t].m5, 3, 3) == 0;
|
||||
}
|
||||
|
||||
static inline bool IsWaterUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
return GB(_m[t].m5, 3, 3) == 1;
|
||||
}
|
||||
|
||||
|
||||
static inline bool IsTransportUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
return HASBIT(_m[t].m5, 5);
|
||||
}
|
||||
|
||||
static inline TransportType GetTransportTypeUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(IsTransportUnderBridge(t));
|
||||
return (TransportType)GB(_m[t].m5, 3, 2);
|
||||
}
|
||||
|
||||
static inline RoadBits GetRoadBitsUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(GetTransportTypeUnderBridge(t) == TRANSPORT_ROAD);
|
||||
return GetBridgeAxis(t) == AXIS_X ? ROAD_Y : ROAD_X;
|
||||
}
|
||||
|
||||
static inline Track GetRailUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL);
|
||||
return AxisToTrack(OtherAxis(GetBridgeAxis(t)));
|
||||
}
|
||||
|
||||
static inline TrackBits GetRailBitsUnderBridge(TileIndex t)
|
||||
{
|
||||
return TrackToTrackBits(GetRailUnderBridge(t));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Finds the end of a bridge in the specified direction starting at a middle tile
|
||||
*/
|
||||
TileIndex GetBridgeEnd(TileIndex, DiagDirection);
|
||||
|
||||
/**
|
||||
* Finds the southern end of a bridge starting at a middle tile
|
||||
*/
|
||||
TileIndex GetSouthernBridgeEnd(TileIndex t);
|
||||
|
||||
|
||||
/**
|
||||
* Starting at one bridge end finds the other bridge end
|
||||
*/
|
||||
TileIndex GetOtherBridgeEnd(TileIndex);
|
||||
|
||||
uint GetBridgeHeight(TileIndex t);
|
||||
|
||||
static inline void SetClearUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
SetTileOwner(t, OWNER_NONE);
|
||||
SB(_m[t].m5, 3, 3, 0 << 2 | 0);
|
||||
SB(_m[t].m3, 0, 4, 0);
|
||||
}
|
||||
|
||||
static inline void SetWaterUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
SetTileOwner(t, OWNER_WATER);
|
||||
SB(_m[t].m5, 3, 3, 0 << 2 | 1);
|
||||
SB(_m[t].m3, 0, 4, 0);
|
||||
}
|
||||
|
||||
static inline void SetCanalUnderBridge(TileIndex t, Owner o)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
SetTileOwner(t, o);
|
||||
SB(_m[t].m5, 3, 3, 0 << 2 | 1);
|
||||
SB(_m[t].m3, 0, 4, 0);
|
||||
}
|
||||
|
||||
static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
SetTileOwner(t, o);
|
||||
SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL);
|
||||
SB(_m[t].m3, 0, 4, r);
|
||||
}
|
||||
|
||||
static inline void SetRoadUnderBridge(TileIndex t, Owner o)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
SetTileOwner(t, o);
|
||||
SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD);
|
||||
SB(_m[t].m3, 0, 4, 0);
|
||||
}
|
||||
|
||||
|
||||
static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt)
|
||||
{
|
||||
uint northsouth = (d == DIAGDIR_NE || d == DIAGDIR_NW);
|
||||
|
||||
SetTileType(t, MP_TUNNELBRIDGE);
|
||||
SetTileOwner(t, o);
|
||||
_m[t].m2 = bridgetype << 4;
|
||||
_m[t].m4 = 0;
|
||||
_m[t].m5 = 1 << 7 | 0 << 6 | northsouth << 5 | tt << 1 | DiagDirToAxis(d);
|
||||
}
|
||||
|
||||
static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d)
|
||||
{
|
||||
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD);
|
||||
_m[t].m3 = 0;
|
||||
}
|
||||
|
||||
static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RailType r)
|
||||
{
|
||||
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL);
|
||||
_m[t].m3 = r;
|
||||
}
|
||||
|
||||
|
||||
static inline void MakeBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, TransportType tt)
|
||||
{
|
||||
SetTileType(t, MP_TUNNELBRIDGE);
|
||||
SetTileOwner(t, OWNER_NONE);
|
||||
_m[t].m2 = bridgetype << 4 | piece;
|
||||
_m[t].m3 = 0;
|
||||
_m[t].m4 = 0;
|
||||
_m[t].m5 = 1 << 7 | 1 << 6 | 0 << 5 | 0 << 3 | tt << 1 | a;
|
||||
}
|
||||
|
||||
static inline void MakeRoadBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a)
|
||||
{
|
||||
MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_ROAD);
|
||||
}
|
||||
|
||||
static inline void MakeRailBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, RailType r)
|
||||
{
|
||||
MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_RAIL);
|
||||
SB(_m[t].m3, 4, 4, r);
|
||||
}
|
||||
|
||||
|
||||
#endif /* BRIDGE_MAP_H */
|
492
build_vehicle_gui.c
Normal file
492
build_vehicle_gui.c
Normal file
@@ -0,0 +1,492 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "aircraft.h"
|
||||
#include "debug.h"
|
||||
#include "functions.h"
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "vehicle.h"
|
||||
#include "gfx.h"
|
||||
#include "station.h"
|
||||
#include "command.h"
|
||||
#include "engine.h"
|
||||
#include "player.h"
|
||||
#include "depot.h"
|
||||
#include "airport.h"
|
||||
#include "vehicle_gui.h"
|
||||
#include "newgrf_engine.h"
|
||||
#include "date.h"
|
||||
#include "strings.h"
|
||||
|
||||
|
||||
enum BuildVehicleWidgets {
|
||||
BUILD_VEHICLE_WIDGET_CLOSEBOX = 0,
|
||||
BUILD_VEHICLE_WIDGET_CAPTION,
|
||||
BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING,
|
||||
BUILD_VEHICLE_WIDGET_SORT_TEXT,
|
||||
BUILD_VEHICLE_WIDGET_SORT_DROPDOWN,
|
||||
BUILD_VEHICLE_WIDGET_LIST,
|
||||
BUILD_VEHICLE_WIDGET_SCROLLBAR,
|
||||
BUILD_VEHICLE_WIDGET_PANEL,
|
||||
BUILD_VEHICLE_WIDGET_BUILD,
|
||||
BUILD_VEHICLE_WIDGET_RENAME,
|
||||
BUILD_VEHICLE_WIDGET_RESIZE,
|
||||
};
|
||||
|
||||
static const Widget _build_vehicle_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
|
||||
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 239, 0, 13, STR_A005_NEW_AIRCRAFT, STR_018C_WINDOW_TITLE_DRAG_THIS },
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP},
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 81, 227, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 228, 239, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP},
|
||||
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 227, 26, 121, 0x401, STR_A025_AIRCRAFT_SELECTION_LIST },
|
||||
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 228, 239, 26, 121, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST },
|
||||
{ WWT_PANEL, RESIZE_TB, 14, 0, 239, 122, 213, 0x0, STR_NULL },
|
||||
|
||||
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 114, 214, 225, STR_A006_BUILD_AIRCRAFT, STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT },
|
||||
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 115, 227, 214, 225, STR_A037_RENAME, STR_A038_RENAME_AIRCRAFT_TYPE },
|
||||
{ WWT_RESIZEBOX, RESIZE_TB, 14, 228, 239, 214, 225, 0x0, STR_RESIZE_BUTTON },
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static bool _internal_sort_order; // descending/ascending
|
||||
static byte _last_sort_criteria = 0;
|
||||
static bool _last_sort_order = false;
|
||||
|
||||
static int CDECL EngineNumberSorter(const void *a, const void *b)
|
||||
{
|
||||
const EngineID va = *(const EngineID*)a;
|
||||
const EngineID vb = *(const EngineID*)b;
|
||||
int r = va - vb;
|
||||
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static int CDECL EngineIntroDateSorter(const void *a, const void *b)
|
||||
{
|
||||
const int va = GetEngine(*(const EngineID*)a)->intro_date;
|
||||
const int vb = GetEngine(*(const EngineID*)b)->intro_date;
|
||||
const int r = va - vb;
|
||||
|
||||
if (r == 0) {
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
return EngineNumberSorter(a, b);
|
||||
}
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static int CDECL EngineNameSorter(const void *a, const void *b)
|
||||
{
|
||||
static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
|
||||
static char last_name[2][64] = { "\0", "\0" };
|
||||
|
||||
const EngineID va = *(const EngineID*)a;
|
||||
const EngineID vb = *(const EngineID*)b;
|
||||
int r;
|
||||
|
||||
if (va != last_engine[0]) {
|
||||
last_engine[0] = va;
|
||||
GetString(last_name[0], GetCustomEngineName(va), lastof(last_name[0]));
|
||||
}
|
||||
|
||||
if (vb != last_engine[1]) {
|
||||
last_engine[1] = vb;
|
||||
GetString(last_name[1], GetCustomEngineName(vb), lastof(last_name[1]));
|
||||
}
|
||||
|
||||
r = strcmp(last_name[0], last_name[1]); // sort by name
|
||||
|
||||
if (r == 0) {
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
return EngineNumberSorter(a, b);
|
||||
}
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static int CDECL EngineReliabilitySorter(const void *a, const void *b)
|
||||
{
|
||||
const int va = GetEngine(*(const EngineID*)a)->reliability;
|
||||
const int vb = GetEngine(*(const EngineID*)b)->reliability;
|
||||
const int r = va - vb;
|
||||
|
||||
if (r == 0) {
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
return EngineNumberSorter(a, b);
|
||||
}
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
/* Aircraft sorting functions */
|
||||
|
||||
static int CDECL AircraftEngineCostSorter(const void *a, const void *b)
|
||||
{
|
||||
const int va = AircraftVehInfo(*(const EngineID*)a)->base_cost;
|
||||
const int vb = AircraftVehInfo(*(const EngineID*)b)->base_cost;
|
||||
int r = va - vb;
|
||||
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static int CDECL AircraftEngineSpeedSorter(const void *a, const void *b)
|
||||
{
|
||||
const int va = AircraftVehInfo(*(const EngineID*)a)->max_speed;
|
||||
const int vb = AircraftVehInfo(*(const EngineID*)b)->max_speed;
|
||||
const int r = va - vb;
|
||||
|
||||
if (r == 0) {
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
return EngineNumberSorter(a, b);
|
||||
}
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static int CDECL AircraftEngineRunningCostSorter(const void *a, const void *b)
|
||||
{
|
||||
const int va = AircraftVehInfo(*(const EngineID*)a)->running_cost;
|
||||
const int vb = AircraftVehInfo(*(const EngineID*)b)->running_cost;
|
||||
const int r = va - vb;
|
||||
|
||||
if (r == 0) {
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
return EngineNumberSorter(a, b);
|
||||
}
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static int CDECL AircraftEngineCargoSorter(const void *a, const void *b)
|
||||
{
|
||||
const int va = AircraftVehInfo(*(const EngineID*)a)->passenger_capacity;
|
||||
const int vb = AircraftVehInfo(*(const EngineID*)b)->passenger_capacity;
|
||||
const int r = va - vb;
|
||||
|
||||
if (r == 0) {
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
return EngineNumberSorter(a, b);
|
||||
}
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static EngList_SortTypeFunction * const _aircraft_sorter[] = {
|
||||
&EngineNumberSorter,
|
||||
&AircraftEngineCostSorter,
|
||||
&AircraftEngineSpeedSorter,
|
||||
&EngineIntroDateSorter,
|
||||
&EngineNameSorter,
|
||||
&AircraftEngineRunningCostSorter,
|
||||
&EngineReliabilitySorter,
|
||||
&AircraftEngineCargoSorter,
|
||||
};
|
||||
|
||||
static const StringID _aircraft_sort_listing[] = {
|
||||
STR_ENGINE_SORT_ENGINE_ID,
|
||||
STR_ENGINE_SORT_COST,
|
||||
STR_SORT_BY_MAX_SPEED,
|
||||
STR_ENGINE_SORT_INTRO_DATE,
|
||||
STR_SORT_BY_DROPDOWN_NAME,
|
||||
STR_ENGINE_SORT_RUNNING_COST,
|
||||
STR_SORT_BY_RELIABILITY,
|
||||
STR_ENGINE_SORT_CARGO_CAPACITY,
|
||||
INVALID_STRING_ID
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Draw the purchase info details of an aircraft at a given location.
|
||||
* @param x,y location where to draw the info
|
||||
* @param engine_number the engine of which to draw the info of
|
||||
*/
|
||||
void DrawAircraftPurchaseInfo(int x, int y, uint w, EngineID engine_number)
|
||||
{
|
||||
const AircraftVehicleInfo *avi = AircraftVehInfo(engine_number);
|
||||
const Engine *e = GetEngine(engine_number);
|
||||
CargoID cargo;
|
||||
YearMonthDay ymd;
|
||||
ConvertDateToYMD(e->intro_date, &ymd);
|
||||
|
||||
/* Purchase cost - Max speed */
|
||||
SetDParam(0, avi->base_cost * (_price.aircraft_base>>3)>>5);
|
||||
SetDParam(1, avi->max_speed * 128 / 10);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, 0);
|
||||
y += 10;
|
||||
|
||||
/* Cargo capacity */
|
||||
cargo = FindFirstRefittableCargo(engine_number);
|
||||
if (cargo == CT_INVALID || cargo == CT_PASSENGERS) {
|
||||
SetDParam(0, avi->passenger_capacity);
|
||||
SetDParam(1, avi->mail_capacity);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY, 0);
|
||||
} else {
|
||||
/* Note, if the default capacity is selected by the refit capacity
|
||||
* callback, then the capacity shown is likely to be incorrect. */
|
||||
SetDParam(0, cargo);
|
||||
SetDParam(1, AircraftDefaultCargoCapacity(cargo, engine_number));
|
||||
SetDParam(2, STR_9842_REFITTABLE);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, 0);
|
||||
}
|
||||
y += 10;
|
||||
|
||||
/* Running cost */
|
||||
SetDParam(0, avi->running_cost * _price.aircraft_running >> 8);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
|
||||
y += 10;
|
||||
|
||||
/* Design date - Life length */
|
||||
SetDParam(0, ymd.year);
|
||||
SetDParam(1, e->lifelength);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_DESIGNED_LIFE, 0);
|
||||
y += 10;
|
||||
|
||||
/* Reliability */
|
||||
SetDParam(0, e->reliability * 100 >> 16);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_RELIABILITY, 0);
|
||||
y += 10;
|
||||
|
||||
/* Additional text from NewGRF */
|
||||
y += ShowAdditionalText(x, y, w, engine_number);
|
||||
y += ShowRefitOptionsList(x, y, w, engine_number);
|
||||
}
|
||||
|
||||
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection)
|
||||
{
|
||||
PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
|
||||
DrawSprite(GetAircraftImage(v, DIR_W) | pal, x + 25, y + 10);
|
||||
if (v->subtype == 0) {
|
||||
SpriteID rotor_sprite = GetCustomRotorSprite(v, true);
|
||||
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
|
||||
DrawSprite(rotor_sprite, x + 25, y + 5);
|
||||
}
|
||||
if (v->index == selection) {
|
||||
DrawFrameRect(x - 1, y - 1, x + 58, y + 21, 0xF, FR_BORDERONLY);
|
||||
}
|
||||
}
|
||||
|
||||
void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) {
|
||||
const Vehicle *v = GetVehicle(_new_vehicle_id);
|
||||
|
||||
if (v->tile == _backup_orders_tile) {
|
||||
_backup_orders_tile = 0;
|
||||
RestoreVehicleOrders(v, _backup_orders_data);
|
||||
}
|
||||
ShowAircraftViewWindow(v);
|
||||
}
|
||||
}
|
||||
|
||||
static void GenerateBuildAircraftList(Window *w)
|
||||
{
|
||||
EngineID eid, sel_id;
|
||||
buildvehicle_d *bv = &WP(w, buildvehicle_d);
|
||||
|
||||
EngList_RemoveAll(&bv->eng_list);
|
||||
|
||||
/* Make list of all available planes.
|
||||
* Also check to see if the previously selected plane is still available,
|
||||
* and if not, reset selection to INVALID_ENGINE. This could be the case
|
||||
* when planes become obsolete and are removed */
|
||||
sel_id = INVALID_ENGINE;
|
||||
for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
|
||||
if (IsEngineBuildable(eid, VEH_Aircraft, _local_player)) {
|
||||
const AircraftVehicleInfo *avi = AircraftVehInfo(eid);
|
||||
switch (bv->filter.acc_planes) {
|
||||
case HELICOPTERS_ONLY:
|
||||
if (avi->subtype != 0) continue; // if not helicopter
|
||||
break;
|
||||
|
||||
case AIRCRAFT_ONLY:
|
||||
if (avi->subtype == 0) continue; // if helicopter
|
||||
break;
|
||||
|
||||
case ALL: break;
|
||||
}
|
||||
EngList_Add(&bv->eng_list, eid);
|
||||
|
||||
if (eid == bv->sel_engine) sel_id = eid;
|
||||
}
|
||||
}
|
||||
|
||||
bv->sel_engine = sel_id;
|
||||
}
|
||||
|
||||
static void GenerateBuildList(Window *w)
|
||||
{
|
||||
buildvehicle_d *bv = &WP(w, buildvehicle_d);
|
||||
|
||||
switch (bv->vehicle_type) {
|
||||
case VEH_Aircraft:
|
||||
GenerateBuildAircraftList(w);
|
||||
_internal_sort_order = bv->descending_sort_order;
|
||||
EngList_Sort(&bv->eng_list, _aircraft_sorter[bv->sort_criteria]);
|
||||
break;
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
static void DrawBuildAircraftWindow(Window *w)
|
||||
{
|
||||
const buildvehicle_d *bv = &WP(w, buildvehicle_d);
|
||||
|
||||
SetWindowWidgetDisabledState(w, BUILD_VEHICLE_WIDGET_BUILD, w->window_number == 0);
|
||||
|
||||
SetVScrollCount(w, EngList_Count(&bv->eng_list));
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
{
|
||||
int x = 2;
|
||||
int y = 27;
|
||||
EngineID selected_id = bv->sel_engine;
|
||||
EngineID eid = w->vscroll.pos;
|
||||
uint16 max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list));
|
||||
|
||||
for (; eid < max; eid++) {
|
||||
const EngineID engine = bv->eng_list[eid];
|
||||
|
||||
DrawString(x + 62, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
|
||||
DrawAircraftEngine(x + 29, y + 10, engine, GetEnginePalette(engine, _local_player));
|
||||
y += 24;
|
||||
}
|
||||
|
||||
if (selected_id != INVALID_ENGINE) {
|
||||
const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
|
||||
DrawAircraftPurchaseInfo(x, wi->top + 1, wi->right - wi->left - 2, selected_id);
|
||||
}
|
||||
}
|
||||
DrawString(85, 15, _aircraft_sort_listing[bv->sort_criteria], 0x10);
|
||||
DoDrawString(bv->descending_sort_order ? DOWNARROW : UPARROW, 69, 15, 0x10);
|
||||
}
|
||||
|
||||
static void BuildAircraftClickEvent(Window *w, WindowEvent *e)
|
||||
{
|
||||
buildvehicle_d *bv = &WP(w, buildvehicle_d);
|
||||
|
||||
switch (e->we.click.widget) {
|
||||
case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
|
||||
bv->descending_sort_order ^= true;
|
||||
_last_sort_order = bv->descending_sort_order;
|
||||
GenerateBuildList(w);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
|
||||
case BUILD_VEHICLE_WIDGET_LIST: {
|
||||
uint i = (e->we.click.pt.y - 26) / 24 + w->vscroll.pos;
|
||||
uint num_items = EngList_Count(&bv->eng_list);
|
||||
bv->sel_engine = (i < num_items) ? bv->eng_list[i] : INVALID_ENGINE;
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
|
||||
case BUILD_VEHICLE_WIDGET_SORT_TEXT: case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN:/* Select sorting criteria dropdown menu */
|
||||
ShowDropDownMenu(w, _aircraft_sort_listing, bv->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0);
|
||||
return;
|
||||
|
||||
case BUILD_VEHICLE_WIDGET_BUILD: {
|
||||
EngineID sel_eng = bv->sel_engine;
|
||||
if (sel_eng != INVALID_ENGINE) {
|
||||
DoCommandP(w->window_number, sel_eng, 0, CcBuildAircraft, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case BUILD_VEHICLE_WIDGET_RENAME: {
|
||||
EngineID sel_eng = bv->sel_engine;
|
||||
if (sel_eng != INVALID_ENGINE) {
|
||||
bv->rename_engine = sel_eng;
|
||||
ShowQueryString(GetCustomEngineName(sel_eng), STR_A039_RENAME_AIRCRAFT_TYPE, 31, 160, w->window_class, w->window_number, CS_ALPHANUMERAL);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void NewAircraftWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
buildvehicle_d *bv = &WP(w, buildvehicle_d);
|
||||
|
||||
switch (e->event) {
|
||||
case WE_INVALIDATE_DATA:
|
||||
GenerateBuildList(w);
|
||||
break;
|
||||
|
||||
case WE_DESTROY:
|
||||
EngList_Destroy(&bv->eng_list);
|
||||
break;
|
||||
|
||||
case WE_PAINT:
|
||||
DrawBuildAircraftWindow(w);
|
||||
break;
|
||||
|
||||
case WE_CLICK:
|
||||
BuildAircraftClickEvent(w, e);
|
||||
break;
|
||||
|
||||
case WE_ON_EDIT_TEXT: {
|
||||
if (e->we.edittext.str[0] != '\0') {
|
||||
_cmd_text = e->we.edittext.str;
|
||||
DoCommandP(0, bv->rename_engine, 0, NULL, CMD_RENAME_ENGINE | CMD_MSG(STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
|
||||
if (bv->sort_criteria != e->we.dropdown.index) {
|
||||
bv->sort_criteria = _last_sort_criteria = e->we.dropdown.index;
|
||||
GenerateBuildList(w);
|
||||
}
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
|
||||
case WE_RESIZE:
|
||||
w->vscroll.cap += e->we.sizing.diff.y / 24;
|
||||
w->widget[BUILD_VEHICLE_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const WindowDesc _build_vehicle_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 240, 226,
|
||||
WC_BUILD_VEHICLE,0,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
|
||||
_build_vehicle_widgets,
|
||||
NewAircraftWndProc
|
||||
};
|
||||
|
||||
void ShowBuildVehicleWindow(TileIndex tile, byte type)
|
||||
{
|
||||
buildvehicle_d *bv;
|
||||
Window *w;
|
||||
|
||||
DeleteWindowById(WC_BUILD_VEHICLE, tile);
|
||||
w = AllocateWindowDescFront(&_build_vehicle_desc, tile);
|
||||
if (w == NULL) return;
|
||||
|
||||
w->caption_color = (tile != 0) ? GetTileOwner(tile) : _local_player;
|
||||
w->resize.step_height = GetVehicleListHeight(type);
|
||||
w->vscroll.cap = 4;
|
||||
w->widget[BUILD_VEHICLE_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
|
||||
|
||||
bv = &WP(w, buildvehicle_d);
|
||||
EngList_Create(&bv->eng_list);
|
||||
bv->sel_engine = INVALID_ENGINE;
|
||||
bv->sort_criteria = _last_sort_criteria;
|
||||
bv->descending_sort_order = _last_sort_order;
|
||||
|
||||
bv->vehicle_type = type;
|
||||
|
||||
switch (type) {
|
||||
case VEH_Aircraft: {
|
||||
byte acc_planes = (tile == 0) ? ALL : GetAirport(GetStationByTile(tile)->airport_type)->acc_planes;
|
||||
bv->filter.acc_planes = acc_planes;
|
||||
break;
|
||||
}
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
||||
GenerateBuildList(w);
|
||||
/* Select the first plane in the list as default when opening the window */
|
||||
if (EngList_Count(&bv->eng_list) > 0) bv->sel_engine = bv->eng_list[0];
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user