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49
.gitignore
vendored
@@ -1,44 +1,11 @@
|
||||
Makefile*
|
||||
bin/*
|
||||
!bin/ai
|
||||
bin/ai/*
|
||||
!bin/ai/compat*.nut
|
||||
!bin/ai/regression
|
||||
!bin/data
|
||||
bin/baseset/*
|
||||
!bin/baseset/openttd.grf
|
||||
!bin/baseset/opntitle.dat
|
||||
!bin/baseset/orig_*.obg
|
||||
!bin/baseset/orig_*.obs
|
||||
!bin/baseset/no_sound.obs
|
||||
!bin/baseset/no_music.obm
|
||||
!bin/baseset/orig_*.obm
|
||||
!bin/scripts
|
||||
bin/scripts/*
|
||||
!bin/scripts/*.example
|
||||
!bin/scripts/readme.txt
|
||||
|
||||
bundle/*
|
||||
bundles/*
|
||||
docs/aidocs/*
|
||||
docs/gamedocs/*
|
||||
docs/source/*
|
||||
media/openttd.desktop
|
||||
media/openttd.desktop.install
|
||||
!bin/data/chars.grf
|
||||
!bin/data/openttdd.grf
|
||||
!bin/data/openttdw.grf
|
||||
!bin/data/opntitle.grf
|
||||
!bin/scenario/README
|
||||
!bin/scripts*
|
||||
config.*
|
||||
objs/*
|
||||
projects/Debug
|
||||
projects/Release
|
||||
projects/*.ncb
|
||||
projects/*.suo
|
||||
projects/*.sdf
|
||||
projects/*.opensdf
|
||||
projects/*.vcproj.*.user
|
||||
projects/*.vcxproj.user
|
||||
src/rev.cpp
|
||||
src/os/windows/ottdres.rc
|
||||
|
||||
/Makefile*
|
||||
!/Makefile.msvc
|
||||
/config.*
|
||||
!/config.lib
|
||||
!*.in
|
||||
*.tmp
|
||||
|
29
.hgignore
@@ -1,29 +0,0 @@
|
||||
syntax: glob
|
||||
|
||||
.svn
|
||||
bin/baseset/openttd.32.bmp
|
||||
bin/lang/*
|
||||
bin/openttd*
|
||||
bin/*.cfg
|
||||
bundle/*
|
||||
bundles/*
|
||||
config.cache*
|
||||
config.log
|
||||
config.pwd
|
||||
docs/aidocs/*
|
||||
docs/gamedocs/*
|
||||
docs/source/*
|
||||
Makefile
|
||||
Makefile.am
|
||||
Makefile.bundle
|
||||
media/openttd.desktop
|
||||
media/openttd.desktop.install
|
||||
objs/*
|
||||
projects/*.ncb
|
||||
projects/*.suo
|
||||
projects/*.sdf
|
||||
projects/*.opensdf
|
||||
projects/*.vcproj.*.user
|
||||
projects/*.vcxproj.user
|
||||
src/rev.cpp
|
||||
src/os/windows/ottdres.rc
|
4
COPYING
@@ -1,7 +1,3 @@
|
||||
This is the license which applies to OpenTTD with the exception of some
|
||||
3rd party modules. See readme.txt for details
|
||||
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
|
25
Doxyfile
@@ -1,14 +1,7 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Project related configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = OpenTTD
|
||||
PROJECT_NAME = openttd
|
||||
OUTPUT_DIRECTORY = docs/source/
|
||||
CREATE_SUBDIRS = NO
|
||||
OUTPUT_LANGUAGE = English
|
||||
@@ -33,6 +26,7 @@ STRIP_FROM_INC_PATH =
|
||||
SHORT_NAMES = NO
|
||||
JAVADOC_AUTOBRIEF = YES
|
||||
MULTILINE_CPP_IS_BRIEF = NO
|
||||
DETAILS_AT_TOP = NO
|
||||
INHERIT_DOCS = YES
|
||||
DISTRIBUTE_GROUP_DOC = NO
|
||||
TAB_SIZE = 2
|
||||
@@ -82,22 +76,23 @@ WARN_LOGFILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ./src/
|
||||
INPUT = ./
|
||||
FILE_PATTERNS = *.c \
|
||||
*.cc \
|
||||
*.cxx \
|
||||
*.cpp \
|
||||
*.c++ \
|
||||
*.h \
|
||||
*.hpp
|
||||
*.hpp \
|
||||
table/*.h
|
||||
RECURSIVE = YES
|
||||
EXCLUDE =
|
||||
EXCLUDE_SYMLINKS = NO
|
||||
EXCLUDE_PATTERNS = */3rdparty */.svn */script/api
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS = *
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =./docs/
|
||||
IMAGE_PATH =
|
||||
INPUT_FILTER =
|
||||
FILTER_PATTERNS =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
@@ -195,14 +190,14 @@ EXPAND_ONLY_PREDEF = YES
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU UNICODE _UNICODE _GNU_SOURCE FINAL=
|
||||
EXPAND_AS_DEFINED =
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED = DEF_COMMAND
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::additions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES =
|
||||
GENERATE_TAGFILE = objs/openttd.tag
|
||||
GENERATE_TAGFILE = openttd.tag
|
||||
ALLEXTERNALS = NO
|
||||
EXTERNAL_GROUPS = YES
|
||||
PERL_PATH = /usr/bin/perl
|
||||
|
@@ -1,18 +1,15 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Creation of bundles
|
||||
#
|
||||
|
||||
# The revision is needed for the bundle name and creating an OSX application bundle.
|
||||
ifdef REVISION
|
||||
REV := $(REVISION)
|
||||
else
|
||||
# Detect the revision
|
||||
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
|
||||
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
|
||||
REV := $(shell echo "$(VERSIONS)" | cut -f 1)
|
||||
endif
|
||||
|
||||
# Make sure we have something in REV
|
||||
ifeq ($(REV),)
|
||||
@@ -20,81 +17,67 @@ REV := norev000
|
||||
endif
|
||||
|
||||
ifndef BUNDLE_NAME
|
||||
BUNDLE_NAME = openttd-custom-$(REV)-$(OS)
|
||||
BUNDLE_NAME = OTTD-$(OS)-custom-$(REV)
|
||||
endif
|
||||
|
||||
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
|
||||
ifdef OSXAPP
|
||||
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
|
||||
GAME_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/game
|
||||
BASESET_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/baseset
|
||||
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
|
||||
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
|
||||
DATA_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/data
|
||||
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
|
||||
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
|
||||
else
|
||||
AI_DIR = $(BUNDLE_DIR)/ai
|
||||
GAME_DIR = $(BUNDLE_DIR)/game
|
||||
BASESET_DIR = $(BUNDLE_DIR)/baseset
|
||||
LANG_DIR = $(BUNDLE_DIR)/lang
|
||||
TTD_DIR = $(BUNDLE_DIR)
|
||||
DATA_DIR = $(BUNDLE_DIR)/data
|
||||
LANG_DIR = $(BUNDLE_DIR)/lang
|
||||
TTD_DIR = $(BUNDLE_DIR)
|
||||
endif
|
||||
|
||||
bundle: all
|
||||
@echo '[BUNDLE] Constructing bundle'
|
||||
$(Q)rm -rf "$(BUNDLE_DIR)"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)"
|
||||
$(Q)rm -rf "${BUNDLE_DIR}"
|
||||
$(Q)mkdir -p "${BUNDLE_DIR}"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/docs"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/scenario"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/scenario/heightmap"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/media"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
|
||||
$(Q)mkdir -p "$(TTD_DIR)"
|
||||
$(Q)mkdir -p "$(AI_DIR)"
|
||||
$(Q)mkdir -p "$(GAME_DIR)"
|
||||
$(Q)mkdir -p "$(BASESET_DIR)"
|
||||
$(Q)mkdir -p "$(DATA_DIR)"
|
||||
$(Q)mkdir -p "$(LANG_DIR)"
|
||||
ifdef OSXAPP
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
|
||||
$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
|
||||
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
|
||||
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(REV)"
|
||||
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(BASESET_DIR)"
|
||||
endif
|
||||
ifeq ($(OS),UNIX)
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd.32.bmp" "$(BASESET_DIR)/"
|
||||
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "${BUNDLE_DIR}/$(OSXAPP)" "$(REV)"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/OSX_install_instructions.txt" "$(BUNDLE_DIR)/docs/"
|
||||
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(DATA_DIR)"
|
||||
endif
|
||||
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/game/"compat_*.nut "$(GAME_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/"*.grf "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/"*.obg "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/"*.obs "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/opntitle.dat" "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/"*.obm "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/data/"*.grf "$(DATA_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/data/opntitle.dat" "$(DATA_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/readme.txt" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/32bpp.txt" "$(BUNDLE_DIR)/docs/"
|
||||
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
|
||||
ifdef MAN_DIR
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/openttd.6" "$(BUNDLE_DIR)/man/"
|
||||
$(Q)gzip -9 "$(BUNDLE_DIR)/man/openttd.6"
|
||||
$(Q)gzip "$(BUNDLE_DIR)/man/openttd.6"
|
||||
endif
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd.32.xpm" "$(BUNDLE_DIR)/media/"
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd."*.png "$(BUNDLE_DIR)/media/"
|
||||
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
|
||||
ifdef MENU_DIR
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
|
||||
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
|
||||
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
|
||||
endif
|
||||
ifeq ($(shell if test -n "`ls -l \"$(BIN_DIR)/scenario/\"*.scn 2> /dev/null`"; then echo 1; fi), 1)
|
||||
$(Q)cp "$(BIN_DIR)/scenario/"*.scn "$(BUNDLE_DIR)/scenario/"
|
||||
endif
|
||||
ifeq ($(shell if test -n "`ls -l \"$(BIN_DIR)/scenario/heightmaps/\"* 2>/dev/null`"; then echo 1; fi), 1)
|
||||
$(Q)cp "$(BIN_DIR)/scenario/heightmaps/"* "$(BUNDLE_DIR)/scenario/heightmap/"
|
||||
endif
|
||||
ifeq ($(TTD), openttd.exe)
|
||||
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"
|
||||
ifeq ($(OS), DOS)
|
||||
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
|
||||
ifndef STRIP
|
||||
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.exe" "$(TTD_DIR)/"
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
### Packing the current bundle into several compressed file formats ###
|
||||
@@ -109,11 +92,6 @@ bundle_zip: bundle
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)cd "$(BUNDLE_DIR)" && zip -r $(shell if test -z "$(VERBOSE)"; then echo '-q'; fi) "$(BUNDLES_DIR)/$(BUNDLE_NAME).zip" .
|
||||
|
||||
bundle_7z: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).7z'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)cd "$(BUNDLE_DIR)" && 7z a "$(BUNDLES_DIR)/$(BUNDLE_NAME).7z" .
|
||||
|
||||
bundle_gzip: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.gz'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)"
|
||||
@@ -128,20 +106,6 @@ bundle_bzip2: bundle
|
||||
$(Q)cd "$(BUNDLES_DIR)/.bzip2" && tar -jc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.bz2" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.bzip2"
|
||||
|
||||
bundle_lzma: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.lzma'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.lzma" && tar --lzma -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.lzma" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.lzma"
|
||||
|
||||
bundle_xz: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.xz'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.xz" && tar --xz -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.xz" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.xz"
|
||||
|
||||
bundle_lha: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).lha'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)"
|
||||
@@ -159,9 +123,9 @@ bundle_dmg: bundle
|
||||
bundle_exe: all
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).exe'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)unix2dos "$(ROOT_DIR)/docs/"*.txt "$(ROOT_DIR)/readme.txt" "$(ROOT_DIR)/COPYING" "$(ROOT_DIR)/changelog.txt" "$(ROOT_DIR)/known-bugs.txt"
|
||||
$(Q)cd $(ROOT_DIR)/os/windows/installer && makensis.exe //DVERSION_INCLUDE=version_$(PLATFORM).txt install.nsi
|
||||
$(Q)mv $(ROOT_DIR)/os/windows/installer/*$(PLATFORM).exe "$(BUNDLES_DIR)/$(BUNDLE_NAME).exe"
|
||||
$(Q)unix2dos "$(ROOT_DIR)/docs/"* "$(ROOT_DIR)/readme.txt" "$(ROOT_DIR)/COPYING" "$(ROOT_DIR)/changelog.txt" "$(ROOT_DIR)/known-bugs.txt"
|
||||
$(Q)cd $(ROOT_DIR)/os/win32/installer && makensis.exe //DVERSION_INCLUDE=version_$(PLATFORM).txt install.nsi
|
||||
$(Q)mv $(ROOT_DIR)/os/win32/installer/*$(PLATFORM).exe "$(BUNDLES_DIR)/$(BUNDLE_NAME).exe"
|
||||
|
||||
ifdef OSXAPP
|
||||
install:
|
||||
@@ -171,57 +135,39 @@ install: bundle
|
||||
@echo '[INSTALL] Installing OpenTTD'
|
||||
$(Q)install -d "$(INSTALL_BINARY_DIR)"
|
||||
$(Q)install -d "$(INSTALL_ICON_DIR)"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/baseset"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/gm"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/data"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
|
||||
ifeq ($(TTD), openttd.exe)
|
||||
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}.exe"
|
||||
else
|
||||
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}"
|
||||
endif
|
||||
$(Q)install -d "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
|
||||
ifndef DO_NOT_INSTALL_DOCS
|
||||
$(Q)install -d "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/known-bugs.txt" "$(INSTALL_DOC_DIR)"
|
||||
endif
|
||||
ifndef DO_NOT_INSTALL_CHANGELOG
|
||||
$(Q)install -d "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/changelog.txt" "$(INSTALL_DOC_DIR)"
|
||||
endif
|
||||
ifndef DO_NOT_INSTALL_LICENSE
|
||||
$(Q)install -d "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/COPYING" "$(INSTALL_DOC_DIR)"
|
||||
endif
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.xpm" "$(INSTALL_ICON_DIR)/${BINARY_NAME}.32.xpm"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/data/"* "$(INSTALL_DATA_DIR)/data"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.xpm" "$(INSTALL_ICON_DIR)"
|
||||
ifdef ICON_THEME_DIR
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/16x16/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.16.png" "$(INSTALL_ICON_THEME_DIR)/16x16/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.16.png" "$(INSTALL_ICON_THEME_DIR)/16x16/apps"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/32x32/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.png" "$(INSTALL_ICON_THEME_DIR)/32x32/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.png" "$(INSTALL_ICON_THEME_DIR)/32x32/apps"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/48x48/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.48.png" "$(INSTALL_ICON_THEME_DIR)/48x48/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.48.png" "$(INSTALL_ICON_THEME_DIR)/48x48/apps"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/64x64/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.64.png" "$(INSTALL_ICON_THEME_DIR)/64x64/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.64.png" "$(INSTALL_ICON_THEME_DIR)/64x64/apps"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/128x128/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.128.png" "$(INSTALL_ICON_THEME_DIR)/128x128/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.128.png" "$(INSTALL_ICON_THEME_DIR)/128x128/apps"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/256x256/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.256.png" "$(INSTALL_ICON_THEME_DIR)/256x256/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.256.png" "$(INSTALL_ICON_THEME_DIR)/256x256/apps"
|
||||
else
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/"*.png "$(INSTALL_ICON_DIR)"
|
||||
endif
|
||||
ifdef MAN_DIR
|
||||
ifndef DO_NOT_INSTALL_MAN
|
||||
$(Q)install -d "$(INSTALL_MAN_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/man/openttd.6.gz" "$(INSTALL_MAN_DIR)/${BINARY_NAME}.6.gz"
|
||||
endif
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/man/openttd.6.gz" "$(INSTALL_MAN_DIR)"
|
||||
endif
|
||||
ifdef MENU_DIR
|
||||
$(Q)install -d "$(INSTALL_MENU_DIR)"
|
||||
$(Q)install -m 644 "$(ROOT_DIR)/media/openttd.desktop.install" "$(INSTALL_MENU_DIR)/${BINARY_NAME}.desktop"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.desktop" "$(INSTALL_MENU_DIR)"
|
||||
endif
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/scenario" "$(INSTALL_DATA_DIR)"
|
||||
endif # OSXAPP
|
||||
|
@@ -1,95 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Building requires GRFCodec and NFORenum. Older versions of GRFCodec are
|
||||
# known to miscompile the graphics.
|
||||
#
|
||||
# Recent nightlies (including sources) of both can be found at:
|
||||
# http://www.openttd.org/download-grfcodec
|
||||
# http://www.openttd.org/download-nforenum
|
||||
#
|
||||
# The mercurial repository of both can be found at:
|
||||
# http://hg.openttdcoop.org/grfcodec
|
||||
# http://hg.openttdcoop.org/nforenum
|
||||
#
|
||||
|
||||
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
GRF_DIR = $(ROOT_DIR)/media/extra_grf
|
||||
BASESET_DIR = $(ROOT_DIR)/media/baseset
|
||||
LANG_DIR = $(ROOT_DIR)/src/lang
|
||||
BIN_DIR = !!BIN_DIR!!/baseset
|
||||
OBJS_DIR = !!GRF_OBJS_DIR!!
|
||||
OS = !!OS!!
|
||||
STAGE = !!STAGE!!
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
E = @true
|
||||
else
|
||||
Q = @
|
||||
E = @echo
|
||||
endif
|
||||
|
||||
GRFCODEC := !!GRFCODEC!!
|
||||
NFORENUM := !!NFORENUM!!
|
||||
CC_BUILD := !!CC_BUILD!!
|
||||
MD5SUM := $(shell [ "$(OS)" = "OSX" ] && echo "md5 -r" || echo "md5sum")
|
||||
|
||||
# Some "should not be changed" settings.
|
||||
NFO_FILES := $(GRF_DIR)/*.nfo $(GRF_DIR)/rivers/*.nfo
|
||||
PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png
|
||||
|
||||
# Build the GRF.
|
||||
ifdef GRFCODEC
|
||||
all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_dos.obg $(BIN_DIR)/orig_dos_de.obg $(BIN_DIR)/orig_win.obg $(BIN_DIR)/orig_dos.obs $(BIN_DIR)/orig_win.obs $(BIN_DIR)/no_sound.obs $(BIN_DIR)/orig_win.obm $(BIN_DIR)/no_music.obm
|
||||
else
|
||||
all:
|
||||
endif
|
||||
|
||||
# Make sure the sprites directory exists.
|
||||
$(OBJS_DIR)/sprites:
|
||||
$(Q)-mkdir "$@"
|
||||
|
||||
$(OBJS_DIR)/langfiles.tmp: $(LANG_DIR)/*.txt
|
||||
$(E) '$(STAGE) Collecting baseset translations'
|
||||
$(Q) cat $^ > $@
|
||||
|
||||
$(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/openttd.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
|
||||
$(E) '$(STAGE) Updating $(notdir $@)'
|
||||
$(Q) sed 's/^OPENTTD.GRF = *[0-9a-f]*$$/OPENTTD.GRF = '`$(MD5SUM) $(BIN_DIR)/openttd.grf | sed 's@ .*@@'`'/' $< > $@.tmp
|
||||
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $@.tmp >$@
|
||||
$(Q) rm $@.tmp
|
||||
|
||||
$(BIN_DIR)/%.obs: $(BASESET_DIR)/%.obs $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
|
||||
$(E) '$(STAGE) Updating $(notdir $@)'
|
||||
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
|
||||
|
||||
$(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
|
||||
$(E) '$(STAGE) Updating $(notdir $@)'
|
||||
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
|
||||
|
||||
# Compile extra grf
|
||||
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites $(GRF_DIR)/assemble_nfo.awk
|
||||
$(E) '$(STAGE) Assembling openttd.nfo'
|
||||
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
|
||||
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo
|
||||
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
|
||||
$(E) '$(STAGE) Compiling openttd.grf'
|
||||
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
|
||||
$(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
|
||||
|
||||
# Clean up temporary files.
|
||||
clean:
|
||||
$(Q)rm -f *.bak *.grf
|
||||
|
||||
# Clean up temporary files
|
||||
mrproper: clean
|
||||
$(Q)rm -fr sprites
|
||||
|
||||
.PHONY: all mrproper depend clean
|
93
Makefile.in
@@ -1,10 +1,3 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
@@ -14,36 +7,34 @@ endif
|
||||
|
||||
include Makefile.am
|
||||
|
||||
CONFIG_CACHE_PWD = !!CONFIG_CACHE_PWD!!
|
||||
SOURCE_LIST = !!SOURCE_LIST!!
|
||||
CONFIG_CACHE_SOURCE_LIST = !!CONFIG_CACHE_SOURCE_LIST!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
ICON_THEME_DIR = !!ICON_THEME_DIR!!
|
||||
MAN_DIR = !!MAN_DIR!!
|
||||
MENU_DIR = !!MENU_DIR!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
|
||||
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
|
||||
INSTALL_DIR = !!INSTALL_DIR!!
|
||||
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
|
||||
INSTALL_MAN_DIR = "$(INSTALL_DIR)/$(MAN_DIR)"
|
||||
INSTALL_MENU_DIR = "$(INSTALL_DIR)/$(MENU_DIR)"
|
||||
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
|
||||
INSTALL_ICON_THEME_DIR = "$(INSTALL_DIR)/$(ICON_THEME_DIR)"
|
||||
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
|
||||
INSTALL_DOC_DIR = "$(INSTALL_DIR)/"!!DOC_DIR!!
|
||||
SOURCE_LIST = !!SOURCE_LIST!!
|
||||
CONFIG_CACHE_PWD = !!CONFIG_CACHE_PWD!!
|
||||
CONFIGURE_FILES = !!CONFIGURE_FILES!!
|
||||
BINARY_NAME = !!BINARY_NAME!!
|
||||
STRIP = !!STRIP!!
|
||||
TTD = !!TTD!!
|
||||
TTDS = $(SRC_DIRS:%=%/$(TTD))
|
||||
OS = !!OS!!
|
||||
OSXAPP = !!OSXAPP!!
|
||||
LIPO = !!LIPO!!
|
||||
AWK = !!AWK!!
|
||||
SORT = !!SORT!!
|
||||
DISTCC = !!DISTCC!!
|
||||
LIPO = !!LIPO!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
ICON_THEME_DIR = !!ICON_THEME_DIR!!
|
||||
MAN_DIR = !!MAN_DIR!!
|
||||
MENU_DIR = !!MENU_DIR!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
|
||||
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
|
||||
INSTALL_DIR = !!INSTALL_DIR!!
|
||||
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
|
||||
INSTALL_MAN_DIR = "$(INSTALL_DIR)/$(MAN_DIR)"
|
||||
INSTALL_MENU_DIR = "$(INSTALL_DIR)/$(MENU_DIR)"
|
||||
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
|
||||
INSTALL_ICON_THEME_DIR = "$(INSTALL_DIR)/$(ICON_THEME_DIR)"
|
||||
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
|
||||
INSTALL_DOC_DIR = "$(INSTALL_DIR)/"!!DOC_DIR!!
|
||||
TTD = !!TTD!!
|
||||
TTDS = $(SRC_DIRS:%=%/$(TTD))
|
||||
OS = !!OS!!
|
||||
OSXAPP = !!OSXAPP!!
|
||||
REVISION = !!REVISION!!
|
||||
AWK = !!AWK!!
|
||||
DISTCC = !!DISTCC!!
|
||||
|
||||
RES := $(shell if [ ! -f $(CONFIG_CACHE_PWD) ] || [ "`pwd`" != "`cat $(CONFIG_CACHE_PWD)`" ]; then echo "`pwd`" > $(CONFIG_CACHE_PWD); fi )
|
||||
RES := $(shell if [ ! -f $(CONFIG_CACHE_SOURCE_LIST) ] || [ -n "`cmp $(CONFIG_CACHE_SOURCE_LIST) $(SOURCE_LIST) 2>/dev/null`" ]; then cp $(SOURCE_LIST) $(CONFIG_CACHE_SOURCE_LIST); fi )
|
||||
@@ -53,7 +44,7 @@ ifdef DISTCC
|
||||
@if [ -z "`echo '$(MFLAGS)' | grep '\-j'`" ]; then echo; echo "WARNING: you enabled distcc support, but you don't seem to be using the -jN paramter"; echo; fi
|
||||
endif
|
||||
@for dir in $(DIRS); do \
|
||||
$(MAKE) -C $$dir all || exit 1; \
|
||||
$(MAKE) -C $$dir all; \
|
||||
done
|
||||
ifdef LIPO
|
||||
# Lipo is an OSX thing. If it is defined, it means we are building for universal,
|
||||
@@ -100,7 +91,7 @@ ifeq ($(shell if test -f config.cache; then echo 1; fi), 1)
|
||||
@echo " Going to reconfigure with last known settings..."
|
||||
@echo "----------------"
|
||||
# Make sure we don't lock config.cache
|
||||
@$(shell cat config.cache | sed 's@\\ @\\\\ @g') || exit 1
|
||||
@$(shell cat config.cache | sed 's/\\ /\\\\ /g') || exit 1
|
||||
@echo "----------------"
|
||||
@echo "Reconfig done. Please re-execute make."
|
||||
@echo "----------------"
|
||||
@@ -125,34 +116,14 @@ lang:
|
||||
mrproper:
|
||||
@for dir in $(DIRS); do \
|
||||
$(MAKE) -C $$dir mrproper; \
|
||||
done
|
||||
# Don't be tempted to merge these two for loops. Doing that breaks make
|
||||
# --dry-run, since make has this "feature" that it always runs commands
|
||||
# containing $(MAKE), even when --dry-run is passed. The objective is of
|
||||
# course to also get a dry-run of submakes, but make is not smart enough
|
||||
# to see that a for loop runs both a submake and an actual command.
|
||||
@for dir in $(DIRS); do \
|
||||
rm -f $$dir/Makefile; \
|
||||
done
|
||||
$(Q)rm -rf objs
|
||||
$(Q)rm -f Makefile Makefile.am Makefile.bundle
|
||||
$(Q)rm -f media/openttd.desktop media/openttd.desktop.install
|
||||
$(Q)rm -f media/openttd.desktop
|
||||
$(Q)rm -f $(CONFIG_CACHE_SOURCE_LIST) config.cache config.pwd config.log $(CONFIG_CACHE_PWD)
|
||||
# directories for bundle generation
|
||||
$(Q)rm -rf $(BUNDLE_DIR)
|
||||
$(Q)rm -rf $(BUNDLES_DIR)
|
||||
# output of profiling
|
||||
$(Q)rm -f $(BIN_DIR)/gmon.out
|
||||
# output of generating 'API' documentation
|
||||
$(Q)rm -rf $(ROOT_DIR)/docs/source
|
||||
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
|
||||
$(Q)rm -rf $(ROOT_DIR)/docs/gamedocs
|
||||
# directories created by OpenTTD on regression testing
|
||||
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
|
||||
distclean: mrproper
|
||||
|
||||
maintainer-clean: distclean
|
||||
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm
|
||||
|
||||
depend:
|
||||
@for dir in $(SRC_DIRS); do \
|
||||
@@ -168,10 +139,6 @@ run-gdb: all
|
||||
run-prof: all
|
||||
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS) && gprof !!TTD!! | less
|
||||
|
||||
regression: all
|
||||
$(Q)cd !!BIN_DIR!! && sh ai/regression/run.sh
|
||||
test: regression
|
||||
|
||||
%.o:
|
||||
@for dir in $(SRC_DIRS); do \
|
||||
$(MAKE) -C $$dir $(@:src/%=%); \
|
||||
@@ -182,6 +149,4 @@ test: regression
|
||||
$(MAKE) -C $$dir $@; \
|
||||
done
|
||||
|
||||
.PHONY: test distclean mrproper clean
|
||||
|
||||
include Makefile.bundle
|
||||
|
@@ -1,31 +1,22 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
STRGEN = !!STRGEN!!
|
||||
ENDIAN_CHECK = !!ENDIAN_CHECK!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
LANG_DIR = !!LANG_DIR!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
|
||||
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
CXXFLAGS_BUILD= !!CXXFLAGS_BUILD!!
|
||||
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
|
||||
STRGEN_FLAGS = !!STRGEN_FLAGS!!
|
||||
STAGE = !!STAGE!!
|
||||
LANG_SUPPRESS = !!LANG_SUPPRESS!!
|
||||
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
|
||||
STRGEN = !!STRGEN!!
|
||||
ENDIAN_CHECK = !!ENDIAN_CHECK!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
LANG_DIR = !!LANG_DIR!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
|
||||
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
STRGEN_FLAGS = !!STRGEN_FLAGS!!
|
||||
STAGE = !!STAGE!!
|
||||
LANG_SUPPRESS= !!LANG_SUPPRESS!!
|
||||
LANG_OBJS_DIR= !!LANG_OBJS_DIR!!
|
||||
|
||||
ifeq ($(LANG_SUPPRESS), yes)
|
||||
LANG_ERRORS = >/dev/null 2>&1
|
||||
endif
|
||||
|
||||
# Make sure endian_host.h is reachable as if it was in the src/ dir
|
||||
# Make sure endian_host.h is reasable as if it was in the src/ dir
|
||||
CFLAGS_BUILD += -I $(LANG_OBJS_DIR)
|
||||
|
||||
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
|
||||
@@ -43,33 +34,25 @@ RES := $(shell mkdir -p $(BIN_DIR)/lang )
|
||||
|
||||
all: table/strings.h $(LANGS)
|
||||
|
||||
strgen_base.o: $(SRC_DIR)/strgen/strgen_base.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
|
||||
strgen.o: $(SRC_DIR)/strgen/strgen.cpp endian_host.h $(SRC_DIR)/table/control_codes.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
strgen.o: $(SRC_DIR)/strgen/strgen.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
|
||||
string.o: $(SRC_DIR)/string.cpp endian_host.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
string.o: $(SRC_DIR)/string.cpp endian_host.h $(SRC_DIR)/safeguards.h
|
||||
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
lang/english.txt: $(LANG_DIR)/english.txt
|
||||
$(Q)mkdir -p lang
|
||||
$(Q)cp $(LANG_DIR)/english.txt lang/english.txt
|
||||
|
||||
$(STRGEN): alloc_func.o string.o strgen_base.o strgen.o getoptdata.o
|
||||
$(STRGEN): alloc_func.o string.o strgen.o
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
|
||||
$(Q)$(CXX_BUILD) $^ -o $@
|
||||
|
||||
table/strings.h: lang/english.txt $(STRGEN)
|
||||
$(E) '$(STAGE) Generating $@'
|
||||
@@ -88,16 +71,15 @@ endian_host.h: $(ENDIAN_CHECK)
|
||||
|
||||
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
|
||||
|
||||
depend:
|
||||
|
||||
clean:
|
||||
$(E) '$(STAGE) Cleaning up language files'
|
||||
$(Q)rm -f strgen.o string.o alloc_func.o getoptdata.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* $(ENDIAN_TARGETS)
|
||||
$(Q)rm -f strgen.o string.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* $(ENDIAN_TARGETS)
|
||||
|
||||
mrproper: clean
|
||||
$(Q)rm -rf $(BIN_DIR)/lang
|
||||
|
||||
%.lng:
|
||||
@echo '$(STAGE) No such language: $(@:%.lng=%)'
|
||||
|
@@ -1,10 +1,3 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Makefile for creating bundles of MSVC's binaries in the same way as we make
|
||||
# the zip bundles for ALL other OSes.
|
||||
@@ -20,28 +13,16 @@ else
|
||||
Q = @
|
||||
endif
|
||||
|
||||
AWK = "awk"
|
||||
ROOT_DIR := $(shell pwd)
|
||||
BIN_DIR = "$(ROOT_DIR)/bin"
|
||||
SRC_DIR = "$(ROOT_DIR)/src"
|
||||
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
|
||||
AWK = "awk"
|
||||
ROOT_DIR := $(shell pwd)
|
||||
BIN_DIR = "$(ROOT_DIR)/bin"
|
||||
SRC_DIR = "$(ROOT_DIR)/src"
|
||||
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
|
||||
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
|
||||
TTD = openttd.exe
|
||||
PDB = openttd.pdb
|
||||
MODE = Release
|
||||
TARGET := $(shell echo $(PLATFORM) | sed "s@win64@x64@;s@win32@Win32@")
|
||||
TTD = "openttd.exe"
|
||||
TARGET := $(shell echo $(PLATFORM) | sed "s/win64/x64/;s/win32/Win32/")
|
||||
|
||||
all:
|
||||
$(Q)cp objs/$(TARGET)/$(MODE)/$(TTD) $(BIN_DIR)/$(TTD)
|
||||
$(Q)cp objs/$(TARGET)/Release/$(TTD) $(BIN_DIR)/$(TTD)
|
||||
|
||||
include Makefile.bundle.in
|
||||
|
||||
bundle_pdb:
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).pdb.xz'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)cp objs/$(TARGET)/Release/$(PDB) $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
|
||||
$(Q)xz -9 $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
|
||||
|
||||
regression: all
|
||||
$(Q)cp bin/$(TTD) bin/openttd
|
||||
$(Q)cd bin && sh ai/regression/run.sh
|
||||
|
@@ -1,78 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
SETTINGSGEN = !!SETTINGSGEN!!
|
||||
ENDIAN_CHECK = !!ENDIAN_CHECK!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
|
||||
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
|
||||
STAGE = !!STAGE!!
|
||||
SETTING_OBJS_DIR = !!SETTING_OBJS_DIR!!
|
||||
|
||||
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
E = @true
|
||||
else
|
||||
Q = @
|
||||
E = @echo
|
||||
endif
|
||||
|
||||
all: table/settings.h
|
||||
|
||||
settingsgen.o: $(SRC_DIR)/settingsgen/settingsgen.cpp $(SRC_DIR)/string_func.h $(SRC_DIR)/strings_type.h $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/ini_type.h $(SRC_DIR)/core/smallvec_type.hpp $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
string.o: $(SRC_DIR)/string.cpp endian_host.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
ini_load.o: $(SRC_DIR)/ini_load.cpp $(SRC_DIR)/core/alloc_func.hpp $(SRC_DIR)/core/mem_func.hpp $(SRC_DIR)/ini_type.h $(SRC_DIR)/string_func.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
$(SETTINGSGEN): alloc_func.o string.o ini_load.o settingsgen.o getoptdata.o
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
|
||||
|
||||
table/settings.h: $(SETTINGSGEN) $(SRC_DIR)/table/settings.h.preamble $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
|
||||
$(E) '$(STAGE) Generating $@'
|
||||
@mkdir -p table
|
||||
$(Q)./$(SETTINGSGEN) -o table/settings.h -b $(SRC_DIR)/table/settings.h.preamble -a $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
|
||||
|
||||
# The targets to compile the endian-code
|
||||
|
||||
endian_host.h: $(ENDIAN_CHECK)
|
||||
$(E) '$(STAGE) Testing endianness for host'
|
||||
$(Q)./$(ENDIAN_CHECK) > $@
|
||||
|
||||
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
|
||||
|
||||
depend:
|
||||
|
||||
clean:
|
||||
$(E) '$(STAGE) Cleaning up settings files'
|
||||
$(Q)rm -f settingsgen.o alloc_func.o getoptdata.o ini_load.o $(SETTINGSGEN) $(ENDIAN_TARGETS) table/settings.h
|
||||
|
||||
mrproper: clean
|
||||
|
||||
.PHONY: all mrproper depend clean
|
189
Makefile.src.in
@@ -1,43 +1,33 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
CC_HOST = !!CC_HOST!!
|
||||
CXX_HOST = !!CXX_HOST!!
|
||||
CC_BUILD = !!CC_BUILD!!
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
WINDRES = !!WINDRES!!
|
||||
STRIP = !!STRIP!!
|
||||
CFLAGS = !!CFLAGS!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
CXXFLAGS = !!CXXFLAGS!!
|
||||
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
|
||||
LIBS = !!LIBS!!
|
||||
LDFLAGS = !!LDFLAGS!!
|
||||
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
LANG_DIR = !!LANG_DIR!!
|
||||
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
|
||||
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
|
||||
SETTING_OBJS_DIR= !!SETTING_OBJS_DIR!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
SCRIPT_SRC_DIR = !!SCRIPT_SRC_DIR!!
|
||||
MEDIA_DIR = !!MEDIA_DIR!!
|
||||
TTD = !!TTD!!
|
||||
STRGEN = !!STRGEN!!
|
||||
ENDIAN_CHECK = !!ENDIAN_CHECK!!
|
||||
DEPEND = !!DEPEND!!
|
||||
ENDIAN_FORCE = !!ENDIAN_FORCE!!
|
||||
OS = !!OS!!
|
||||
STAGE = !!STAGE!!
|
||||
MAKEDEPEND = !!MAKEDEPEND!!
|
||||
CFLAGS_MAKEDEP = !!CFLAGS_MAKEDEP!!
|
||||
SORT = !!SORT!!
|
||||
AWK = !!AWK!!
|
||||
CC_HOST = !!CC_HOST!!
|
||||
CXX_HOST = !!CXX_HOST!!
|
||||
CC_BUILD = !!CC_BUILD!!
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
WINDRES = !!WINDRES!!
|
||||
STRIP = !!STRIP!!
|
||||
CC_CFLAGS = !!CC_CFLAGS!!
|
||||
CFLAGS = !!CFLAGS!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
LIBS = !!LIBS!!
|
||||
LDFLAGS = !!LDFLAGS!!
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
LANG_DIR = !!LANG_DIR!!
|
||||
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
|
||||
LANG_OBJS_DIR= !!LANG_OBJS_DIR!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
MEDIA_DIR = !!MEDIA_DIR!!
|
||||
TTD = !!TTD!!
|
||||
STRGEN = !!STRGEN!!
|
||||
ENDIAN_CHECK = !!ENDIAN_CHECK!!
|
||||
ENDIAN_FORCE = !!ENDIAN_FORCE!!
|
||||
OS = !!OS!!
|
||||
STAGE = !!STAGE!!
|
||||
MAKEDEPEND = !!MAKEDEPEND!!
|
||||
CFLAGS_MAKEDEP= !!CFLAGS_MAKEDEP!!
|
||||
SORT = !!SORT!!
|
||||
REVISION = !!REVISION!!
|
||||
AWK = !!AWK!!
|
||||
GCC295 = !!GCC295!!
|
||||
CONFIG_CACHE_COMPILER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_COMPILER!!
|
||||
CONFIG_CACHE_LINKER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_LINKER!!
|
||||
CONFIG_CACHE_ENDIAN = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_ENDIAN!!
|
||||
@@ -52,19 +42,29 @@ OBJS := $(OBJS_C) $(OBJS_CPP) $(OBJS_MM) $(OBJS_RC)
|
||||
SRCS := !!SRCS!!
|
||||
|
||||
# All C-files depend on those 3 files
|
||||
FILE_DEP := $(CONFIG_CACHE_COMPILER) endian_target.h
|
||||
FILE_DEP := $(CONFIG_CACHE_COMPILER) $(LANG_OBJS_DIR)/table/strings.h endian_target.h
|
||||
# Create all dirs and subdirs
|
||||
RES := $(shell mkdir -p $(BIN_DIR) $(sort $(dir $(OBJS))))
|
||||
|
||||
# Make sure endian_target.h is reasable as if it was in the src/ dir
|
||||
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
|
||||
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
|
||||
ifdef SCRIPT_SRC_DIR
|
||||
CFLAGS_MAKEDEP += -I $(SCRIPT_SRC_DIR)
|
||||
endif
|
||||
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
|
||||
|
||||
ENDIAN_TARGETS := endian_target.h $(ENDIAN_CHECK)
|
||||
|
||||
# This 'sed' basicly just removes 'const' from the line if it is a 2+D array
|
||||
# For more information, please check:
|
||||
# http://maillist.openttd.org/pipermail/devs/2007-April/000284.html
|
||||
# http://maillist.openttd.org/pipermail/devs/2007-February/000248.html
|
||||
GCC295_FIX=sed -r 's/^(\t*)(.*)( const )([A-Za-z0-9_ ]+(\[.*\]){2,})(( = \{)|(;))(.*)$$/\1\2 \4\6\8\9/g'
|
||||
# This 'sed' removes the 3rd '4' in the # lines of the -E output of
|
||||
# gcc 2.95.3 and lower, as it should indicate that it is a C-linkage, but the
|
||||
# compiler can't handle that information (just don't ask). So we remove it
|
||||
# and then it compiles happily and without bitching :)
|
||||
# Furthermore gcc 2.95 has some trouble with protected and private when
|
||||
# accessing the protected/private stuff of the enclosing class (or the
|
||||
# super class of the enclosing class).
|
||||
GCC295_FIX_2=sed -e 's|\(^\# [0-9][0-9]* "[^"]*"[ 0-9]*\) 4$$|\1|g;s|private:|public:|g;s|protected:|public:|g'
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
@@ -91,11 +91,17 @@ $(LANG_OBJS_DIR)/table/strings.h: $(LANG_DIR)/english.txt $(LANG_OBJS_DIR)/$(STR
|
||||
# Always run version detection, so we always have an accurate modified
|
||||
# flag
|
||||
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
|
||||
MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ')
|
||||
MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3)
|
||||
|
||||
ifdef REVISION
|
||||
# Use specified revision (which should be of the form "r000").
|
||||
REV := $(REVISION)
|
||||
REV_NR := $(shell echo $(REVISION) | sed "s/[^0-9]//g")
|
||||
else
|
||||
# Use autodetected revisions
|
||||
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
|
||||
REV_NR := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ')
|
||||
REV := $(shell echo "$(VERSIONS)" | cut -f 1)
|
||||
REV_NR := $(shell echo "$(VERSIONS)" | cut -f 2)
|
||||
endif
|
||||
|
||||
# Make sure we have something in REV and REV_NR
|
||||
ifeq ($(REV),)
|
||||
@@ -106,7 +112,7 @@ REV_NR := 0
|
||||
endif
|
||||
|
||||
# This helps to recompile if flags change
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CFLAGS) $(CXXFLAGS)" ]; then echo "$(CFLAGS) $(CXXFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CC_CFLAGS) $(CFLAGS)" ]; then echo "$(CC_CFLAGS) $(CFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_LINKER) 2>/dev/null`" != "$(LDFLAGS) $(LIBS)" ]; then echo "$(LDFLAGS) $(LIBS)" > $(CONFIG_CACHE_LINKER); fi )
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_ENDIAN) 2>/dev/null`" != "$(ENDIAN_FORCE)" ]; then echo "$(ENDIAN_FORCE)" > $(CONFIG_CACHE_ENDIAN); fi )
|
||||
|
||||
@@ -135,18 +141,18 @@ endif
|
||||
|
||||
$(OBJS_C:%.o=%.d): %.d: $(SRC_DIR)/%.c $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.c=%.c)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
|
||||
$(Q)$(CC_HOST) $(CC_CFLAGS) $(CFLAGS) -MM $< | sed 's#^$(@F:%.d=%.o):#$@ $(@:%.d=%.o):#' > $@
|
||||
|
||||
$(OBJS_CPP:%.o=%.d): %.d: $(SRC_DIR)/%.cpp $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) -MM $< | sed 's#^$(@F:%.d=%.o):#$@ $(@:%.d=%.o):#' > $@
|
||||
|
||||
$(OBJS_MM:%.o=%.d): %.d: $(SRC_DIR)/%.mm $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's#^$(@F:%.d=%.o):#$@ $(@:%.d=%.o):#' > $@
|
||||
|
||||
$(OBJS_RC:%.o=%.d): %.d: $(SRC_DIR)/%.rc $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.rc=%.rc)'
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
|
||||
$(Q)touch $@
|
||||
|
||||
else
|
||||
@@ -159,18 +165,11 @@ ifeq ($(filter $(ENDIAN_TARGETS) depend clean mrproper, $(MAKECMDGOALS)),)
|
||||
-include Makefile.dep
|
||||
endif
|
||||
|
||||
ifeq ("$(SRC_OBJS_DIR)/$(DEPEND)","$(MAKEDEPEND)")
|
||||
DEP := $(MAKEDEPEND)
|
||||
$(SRC_OBJS_DIR)/$(DEPEND): $(SRC_DIR)/depend/depend.cpp
|
||||
$(E) '$(STAGE) Compiling and linking $(DEPEND)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
|
||||
endif
|
||||
|
||||
# Make sure that only 'make depend' ALWAYS triggers a recheck
|
||||
ifeq ($(filter depend, $(MAKECMDGOALS)),)
|
||||
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE) $(DEP)
|
||||
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE)
|
||||
else
|
||||
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(DEP) FORCE
|
||||
Makefile.dep: FORCE
|
||||
endif
|
||||
$(E) '$(STAGE) DEP CHECK (all files)'
|
||||
$(Q)rm -f Makefile.dep.tmp
|
||||
@@ -181,7 +180,7 @@ endif
|
||||
|
||||
# Convert x:/... paths to /x/... for mingw
|
||||
ifeq ($(OS), MINGW)
|
||||
@cat Makefile.dep.tmp | sed 's@/\([a-zA-Z]\):\/@\/\1\/@g' > Makefile.dep.tmp.mingw
|
||||
@cat Makefile.dep.tmp | sed 's@\([a-zA-Z]\):\/@\/\1\/@g' > Makefile.dep.tmp.mingw
|
||||
@cp Makefile.dep.tmp.mingw Makefile.dep.tmp
|
||||
@rm -f Makefile.dep.tmp.mingw
|
||||
endif
|
||||
@@ -191,10 +190,10 @@ endif
|
||||
@$(AWK) ' \
|
||||
/^# DO NOT/ { print $$0 ; next} \
|
||||
/^#/ {next} \
|
||||
/: / { \
|
||||
/:/ { \
|
||||
left = NF - 1; \
|
||||
for (n = 2; n <= NF; n++) { \
|
||||
if (match($$n, "^$(ROOT_DIR)") == 0) { \
|
||||
if (match($$n, "^$(SRC_DIR)") == 0) { \
|
||||
$$n = ""; \
|
||||
left--; \
|
||||
} \
|
||||
@@ -210,16 +209,16 @@ endif
|
||||
{ \
|
||||
print $$0 \
|
||||
} \
|
||||
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | $(SORT) > Makefile.dep
|
||||
' < Makefile.dep.tmp | sed 's/ */ /g;s/ $$//' | $(SORT) > Makefile.dep
|
||||
|
||||
$(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak
|
||||
|
||||
endif
|
||||
|
||||
# Avoid problems with deps if a .h/.hpp/.hpp.sq file is deleted without the deps
|
||||
# Avoid problems with deps if a .h/.hpp file is deleted without the deps
|
||||
# being updated. Now the Makefile continues, the deps are recreated
|
||||
# and all will be fine.
|
||||
%.h %.hpp %.hpp.sq:
|
||||
%.h %.hpp:
|
||||
@true
|
||||
|
||||
|
||||
@@ -227,23 +226,15 @@ endif
|
||||
|
||||
$(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
|
||||
$(Q)$(CC_HOST) $(CC_CFLAGS) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
$(filter-out %sse2.o, $(filter-out %ssse3.o, $(filter-out %sse4.o, $(OBJS_CPP)))): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(OBJS_CPP): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(filter %sse2.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse2 -o $@ $<
|
||||
|
||||
$(filter %ssse3.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -mssse3 -o $@ $<
|
||||
|
||||
$(filter %sse4.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse4.1 -o $@ $<
|
||||
ifeq ($(GCC295), 1)
|
||||
$(Q)$(CXX_HOST) -E $(CFLAGS) $< | $(GCC295_FIX) | $(GCC295_FIX_2) | $(CXX_HOST) $(CFLAGS) -c -o $@ -x c++ -
|
||||
else
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) -c -o $@ $<
|
||||
endif
|
||||
|
||||
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
|
||||
@@ -251,16 +242,10 @@ $(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
|
||||
|
||||
$(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling resource $(<:$(SRC_DIR)/%.rc=%.rc)'
|
||||
$(Q)$(WINDRES) -o $@ -I `basename $<` $<
|
||||
$(Q)$(WINDRES) -o $@ -I $(MEDIA_DIR) $<
|
||||
|
||||
$(BIN_DIR)/$(TTD): $(TTD)
|
||||
$(Q)cp $(TTD) $(BIN_DIR)/$(TTD)
|
||||
ifeq ($(OS), UNIX)
|
||||
$(Q)cp $(MEDIA_DIR)/openttd.32.bmp $(BIN_DIR)/baseset/
|
||||
endif
|
||||
ifeq ($(OS), OSX)
|
||||
$(Q)cp $(ROOT_DIR)/os/macosx/splash.png $(BIN_DIR)/baseset/
|
||||
endif
|
||||
$(Q)cp $< $@
|
||||
|
||||
$(TTD): $(OBJS) $(CONFIG_CACHE_LINKER)
|
||||
$(E) '$(STAGE) Linking $@'
|
||||
@@ -268,17 +253,13 @@ ifeq ($(OS), PSP)
|
||||
# Because of a bug in the PSP GCC tools, linking via CXX results
|
||||
# in total chaos and more problems then you can handle. So we need
|
||||
# CC to link OpenTTD for PSP
|
||||
$(Q)+$(CC_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
|
||||
$(Q)$(CC_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
|
||||
else
|
||||
$(Q)+$(CXX_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
|
||||
$(Q)$(CXX_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
|
||||
endif
|
||||
ifdef STRIP
|
||||
$(Q)$(STRIP) $@
|
||||
endif
|
||||
ifeq ($(OS), DOS)
|
||||
$(E) '$(STAGE) Adding CWSDPMI stub to $@'
|
||||
$(Q)$(ROOT_DIR)/os/dos/make_dos_binary_selfcontained.sh $(SRC_OBJS_DIR)/$@
|
||||
endif
|
||||
|
||||
# The targets to compile the endian-code
|
||||
|
||||
@@ -288,15 +269,15 @@ endian_target.h: $(ENDIAN_CHECK) $(CONFIG_CACHE_ENDIAN)
|
||||
|
||||
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
|
||||
|
||||
# Revision files
|
||||
|
||||
$(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/rev.cpp.in
|
||||
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/rev.cpp
|
||||
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s#@@REVISION@@#$(REV_NR)#g;s#@@VERSION@@#$(REV)#g;s#@@MODIFIED@@#$(MODIFIED)#g;s#@@DATE@@#`date +%d.%m.%y`#g" > $(SRC_DIR)/rev.cpp
|
||||
|
||||
$(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in
|
||||
$(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/os/windows/ottdres.rc
|
||||
$(SRC_DIR)/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/ottdres.rc.in
|
||||
$(Q)cat $(SRC_DIR)/ottdres.rc.in | sed "s#@@REVISION@@#$(REV_NR)#g;s#@@VERSION@@#$(REV)#g;s#@@DATE@@#`date +%d.%m.%y`#g" > $(SRC_DIR)/ottdres.rc
|
||||
|
||||
FORCE:
|
||||
|
||||
@@ -304,10 +285,10 @@ depend: $(DEPS)
|
||||
|
||||
clean:
|
||||
$(E) '$(STAGE) Cleaning up object files'
|
||||
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(DEPEND) $(TTD:%=$(BIN_DIR)/%) $(BIN_DIR)/baseset/openttd.32.bmp $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS)
|
||||
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(TTD:%=$(BIN_DIR)/%) $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS)
|
||||
|
||||
mrproper: clean
|
||||
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/os/windows/ottdres.rc
|
||||
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/ottdres.rc
|
||||
|
||||
%.o:
|
||||
@echo '$(STAGE) No such source-file: $(@:%.o=%).[c|cpp|mm|rc]'
|
||||
|
@@ -1,369 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("0.7 API compatibility in effect:");
|
||||
AILog.Info(" - AITown::GetLastMonthProduction's behaviour has slightly changed.");
|
||||
AILog.Info(" - AISubsidy::GetDestination returns STATION_INVALID for awarded subsidies.");
|
||||
AILog.Info(" - AISubsidy::GetSource returns STATION_INVALID for awarded subsidies.");
|
||||
|
||||
AISign.GetMaxSignID <- function()
|
||||
{
|
||||
local list = AISignList();
|
||||
local max_id = 0;
|
||||
foreach (id, d in list) {
|
||||
if (id > max_id) max_id = id;
|
||||
}
|
||||
return max_id;
|
||||
}
|
||||
|
||||
AITile.GetHeight <- function(tile)
|
||||
{
|
||||
if (!AIMap.IsValidTile(tile)) return -1;
|
||||
|
||||
return AITile.GetCornerHeight(tile, AITile.CORNER_N);
|
||||
}
|
||||
|
||||
AIOrder.ChangeOrder <- function(vehicle_id, order_position, order_flags)
|
||||
{
|
||||
return AIOrder.SetOrderFlags(vehicle_id, order_position, order_flags);
|
||||
}
|
||||
|
||||
AIWaypoint.WAYPOINT_INVALID <- 0xFFFF;
|
||||
|
||||
AISubsidy.SourceIsTown <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
|
||||
|
||||
return AISubsidy.GetSourceType(subsidy_id) == AISubsidy.SPT_TOWN;
|
||||
}
|
||||
|
||||
AISubsidy.GetSource <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
|
||||
|
||||
if (AISubsidy.IsAwarded(subsidy_id)) {
|
||||
return AIBaseStation.STATION_INVALID;
|
||||
}
|
||||
|
||||
return AISubsidy.GetSourceIndex(subsidy_id);
|
||||
}
|
||||
|
||||
AISubsidy.DestinationIsTown <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
|
||||
|
||||
return AISubsidy.GetDestinationType(subsidy_id) == AISubsidy.SPT_TOWN;
|
||||
}
|
||||
|
||||
AISubsidy.GetDestination <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
|
||||
|
||||
if (AISubsidy.IsAwarded(subsidy_id)) {
|
||||
return AIBaseStation.STATION_INVALID;
|
||||
}
|
||||
|
||||
return AISubsidy.GetDestinationIndex(subsidy_id);
|
||||
}
|
||||
|
||||
AITown.GetMaxProduction <- function(town_id, cargo_id)
|
||||
{
|
||||
return AITown.GetLastMonthProduction(town_id, cargo_id);
|
||||
}
|
||||
|
||||
AIRail.RemoveRailWaypoint <- function(tile)
|
||||
{
|
||||
return AIRail.RemoveRailWaypointTileRect(tile, tile, true);
|
||||
}
|
||||
|
||||
AIRail.RemoveRailStationTileRect <- function(tile, tile2)
|
||||
{
|
||||
return AIRail.RemoveRailStationTileRectangle(tile, tile2, false);
|
||||
}
|
||||
|
||||
AIVehicle.SkipToVehicleOrder <- function(vehicle_id, order_position)
|
||||
{
|
||||
return AIOrder.SkipToOrder(vehicle_id, order_position);
|
||||
}
|
||||
|
||||
AIEngine.IsValidEngine <- function(engine_id)
|
||||
{
|
||||
return AIEngine.IsBuildable(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetName <- AIEngine.GetName;
|
||||
AIEngine.GetName <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return null;
|
||||
return AIEngine._GetName(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetCargoType <- AIEngine.GetCargoType;
|
||||
AIEngine.GetCargoType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return 255;
|
||||
return AIEngine._GetCargoType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._CanRefitCargo <- AIEngine.CanRefitCargo;
|
||||
AIEngine.CanRefitCargo <- function(engine_id, cargo_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._CanRefitCargo(engine_id, cargo_id);
|
||||
}
|
||||
|
||||
AIEngine._CanPullCargo <- AIEngine.CanPullCargo;
|
||||
AIEngine.CanPullCargo <- function(engine_id, cargo_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._CanPullCargo(engine_id, cargo_id);
|
||||
}
|
||||
|
||||
AIEngine._GetCapacity <- AIEngine.GetCapacity;
|
||||
AIEngine.GetCapacity <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetCapacity(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetReliability <- AIEngine.GetReliability;
|
||||
AIEngine.GetReliability <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetReliability(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetMaxSpeed <- AIEngine.GetMaxSpeed;
|
||||
AIEngine.GetMaxSpeed <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetMaxSpeed(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetPrice <- AIEngine.GetPrice;
|
||||
AIEngine.GetPrice <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetPrice(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetMaxAge <- AIEngine.GetMaxAge;
|
||||
AIEngine.GetMaxAge <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetMaxAge(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetRunningCost <- AIEngine.GetRunningCost;
|
||||
AIEngine.GetRunningCost <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetRunningCost(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetPower <- AIEngine.GetPower;
|
||||
AIEngine.GetPower <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetPower(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetWeight <- AIEngine.GetWeight;
|
||||
AIEngine.GetWeight <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetWeight(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetMaxTractiveEffort <- AIEngine.GetMaxTractiveEffort;
|
||||
AIEngine.GetMaxTractiveEffort <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetMaxTractiveEffort(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetDesignDate <- AIEngine.GetDesignDate;
|
||||
AIEngine.GetDesignDate <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetDesignDate(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetVehicleType <- AIEngine.GetVehicleType;
|
||||
AIEngine.GetVehicleType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIVehicle.VT_INVALID;
|
||||
return AIEngine._GetVehicleType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._IsWagon <- AIEngine.IsWagon;
|
||||
AIEngine.IsWagon <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._IsWagon(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._CanRunOnRail <- AIEngine.CanRunOnRail;
|
||||
AIEngine.CanRunOnRail <- function(engine_id, track_rail_type)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._CanRunOnRail(engine_id, track_rail_type);
|
||||
}
|
||||
|
||||
AIEngine._HasPowerOnRail <- AIEngine.HasPowerOnRail;
|
||||
AIEngine.HasPowerOnRail <- function(engine_id, track_rail_type)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._HasPowerOnRail(engine_id, track_rail_type);
|
||||
}
|
||||
|
||||
AIEngine._GetRoadType <- AIEngine.GetRoadType;
|
||||
AIEngine.GetRoadType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIRoad.ROADTYPE_INVALID;
|
||||
return AIEngine._GetRoadType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetRailType <- AIEngine.GetRailType;
|
||||
AIEngine.GetRailType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIRail.RAILTYPE_INVALID;
|
||||
return AIEngine._GetRailType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._IsArticulated <- AIEngine.IsArticulated;
|
||||
AIEngine.IsArticulated <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._IsArticulated(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetPlaneType <- AIEngine.GetPlaneType;
|
||||
AIEngine.GetPlaneType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetPlaneType(engine_id);
|
||||
}
|
||||
|
||||
_AIWaypointList <- AIWaypointList;
|
||||
class AIWaypointList extends _AIWaypointList {
|
||||
constructor()
|
||||
{
|
||||
::_AIWaypointList.constructor(AIWaypoint.WAYPOINT_RAIL);
|
||||
}
|
||||
}
|
||||
|
||||
AIRoad._BuildRoadStation <- AIRoad.BuildRoadStation;
|
||||
AIRoad.BuildRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad._BuildRoadStation(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIRoad._BuildDriveThroughRoadStation <- AIRoad.BuildDriveThroughRoadStation;
|
||||
AIRoad.BuildDriveThroughRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad._BuildDriveThroughRoadStation(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIBridgeList.HasNext <-
|
||||
AIBridgeList_Length.HasNext <-
|
||||
AICargoList.HasNext <-
|
||||
AICargoList_IndustryAccepting.HasNext <-
|
||||
AICargoList_IndustryProducing.HasNext <-
|
||||
AIDepotList.HasNext <-
|
||||
AIEngineList.HasNext <-
|
||||
AIGroupList.HasNext <-
|
||||
AIIndustryList.HasNext <-
|
||||
AIIndustryList_CargoAccepting.HasNext <-
|
||||
AIIndustryList_CargoProducing.HasNext <-
|
||||
AIIndustryTypeList.HasNext <-
|
||||
AIList.HasNext <-
|
||||
AIRailTypeList.HasNext <-
|
||||
AISignList.HasNext <-
|
||||
AIStationList.HasNext <-
|
||||
AIStationList_Vehicle.HasNext <-
|
||||
AISubsidyList.HasNext <-
|
||||
AITileList.HasNext <-
|
||||
AITileList_IndustryAccepting.HasNext <-
|
||||
AITileList_IndustryProducing.HasNext <-
|
||||
AITileList_StationType.HasNext <-
|
||||
AITownList.HasNext <-
|
||||
AIVehicleList.HasNext <-
|
||||
AIVehicleList_DefaultGroup.HasNext <-
|
||||
AIVehicleList_Group.HasNext <-
|
||||
AIVehicleList_SharedOrders.HasNext <-
|
||||
AIVehicleList_Station.HasNext <-
|
||||
AIWaypointList.HasNext <-
|
||||
AIWaypointList_Vehicle.HasNext <-
|
||||
function()
|
||||
{
|
||||
return !this.IsEnd();
|
||||
}
|
||||
|
||||
AIIndustry._IsCargoAccepted <- AIIndustry.IsCargoAccepted;
|
||||
AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
|
||||
{
|
||||
return AIIndustry._IsCargoAccepted(industry_id, cargo_id) != AIIndustry.CAS_NOT_ACCEPTED;
|
||||
}
|
||||
|
||||
AIAbstractList <- AIList;
|
||||
|
||||
AIList.ChangeItem <- AIList.SetValue;
|
||||
|
||||
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
|
||||
|
||||
AICompany.GetCompanyValue <- function(company)
|
||||
{
|
||||
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
|
||||
}
|
||||
|
||||
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
|
||||
|
||||
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
|
||||
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
|
||||
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
|
||||
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
|
||||
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
|
||||
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
|
||||
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
|
||||
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
|
||||
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
|
||||
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
|
||||
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
|
||||
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
|
||||
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
|
||||
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
|
||||
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
|
||||
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
|
||||
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
|
||||
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
|
||||
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
|
||||
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
|
||||
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
|
||||
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
|
||||
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
|
||||
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
|
||||
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
|
||||
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
|
||||
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
|
||||
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
|
||||
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
|
||||
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
|
||||
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
|
||||
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
|
||||
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
|
@@ -1,121 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.0 API compatibility in effect.");
|
||||
|
||||
AIRoad._BuildRoadStation <- AIRoad.BuildRoadStation;
|
||||
AIRoad.BuildRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad._BuildRoadStation(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIRoad._BuildDriveThroughRoadStation <- AIRoad.BuildDriveThroughRoadStation;
|
||||
AIRoad.BuildDriveThroughRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad._BuildDriveThroughRoadStation(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIBridgeList.HasNext <-
|
||||
AIBridgeList_Length.HasNext <-
|
||||
AICargoList.HasNext <-
|
||||
AICargoList_IndustryAccepting.HasNext <-
|
||||
AICargoList_IndustryProducing.HasNext <-
|
||||
AIDepotList.HasNext <-
|
||||
AIEngineList.HasNext <-
|
||||
AIGroupList.HasNext <-
|
||||
AIIndustryList.HasNext <-
|
||||
AIIndustryList_CargoAccepting.HasNext <-
|
||||
AIIndustryList_CargoProducing.HasNext <-
|
||||
AIIndustryTypeList.HasNext <-
|
||||
AIList.HasNext <-
|
||||
AIRailTypeList.HasNext <-
|
||||
AISignList.HasNext <-
|
||||
AIStationList.HasNext <-
|
||||
AIStationList_Vehicle.HasNext <-
|
||||
AISubsidyList.HasNext <-
|
||||
AITileList.HasNext <-
|
||||
AITileList_IndustryAccepting.HasNext <-
|
||||
AITileList_IndustryProducing.HasNext <-
|
||||
AITileList_StationType.HasNext <-
|
||||
AITownList.HasNext <-
|
||||
AIVehicleList.HasNext <-
|
||||
AIVehicleList_DefaultGroup.HasNext <-
|
||||
AIVehicleList_Depot.HasNext <-
|
||||
AIVehicleList_Group.HasNext <-
|
||||
AIVehicleList_SharedOrders.HasNext <-
|
||||
AIVehicleList_Station.HasNext <-
|
||||
AIWaypointList.HasNext <-
|
||||
AIWaypointList_Vehicle.HasNext <-
|
||||
function()
|
||||
{
|
||||
return !this.IsEnd();
|
||||
}
|
||||
|
||||
AIIndustry._IsCargoAccepted <- AIIndustry.IsCargoAccepted;
|
||||
AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
|
||||
{
|
||||
return AIIndustry._IsCargoAccepted(industry_id, cargo_id) != AIIndustry.CAS_NOT_ACCEPTED;
|
||||
}
|
||||
|
||||
AIAbstractList <- AIList;
|
||||
|
||||
AIList.ChangeItem <- AIList.SetValue;
|
||||
|
||||
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
|
||||
|
||||
AICompany.GetCompanyValue <- function(company)
|
||||
{
|
||||
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
|
||||
}
|
||||
|
||||
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
|
||||
|
||||
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
|
||||
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
|
||||
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
|
||||
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
|
||||
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
|
||||
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
|
||||
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
|
||||
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
|
||||
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
|
||||
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
|
||||
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
|
||||
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
|
||||
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
|
||||
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
|
||||
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
|
||||
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
|
||||
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
|
||||
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
|
||||
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
|
||||
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
|
||||
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
|
||||
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
|
||||
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
|
||||
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
|
||||
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
|
||||
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
|
||||
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
|
||||
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
|
||||
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
|
||||
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
|
||||
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
|
||||
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
|
||||
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
|
@@ -1,58 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.1 API compatibility in effect.");
|
||||
|
||||
AICompany.GetCompanyValue <- function(company)
|
||||
{
|
||||
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
|
||||
}
|
||||
|
||||
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
|
||||
|
||||
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
|
||||
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
|
||||
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
|
||||
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
|
||||
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
|
||||
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
|
||||
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
|
||||
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
|
||||
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
|
||||
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
|
||||
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
|
||||
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
|
||||
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
|
||||
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
|
||||
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
|
||||
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
|
||||
AIEvent.AI_ET_TOWN_FOUNDED <- AIEvent.ET_TOWN_FOUNDED;
|
||||
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
|
||||
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
|
||||
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
|
||||
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
|
||||
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
|
||||
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
|
||||
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
|
||||
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
|
||||
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
|
||||
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
|
||||
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
|
||||
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
|
||||
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
|
||||
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
|
||||
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
|
||||
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
|
||||
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
|
@@ -1,10 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.2 API compatibility in effect.");
|
@@ -1,10 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.3 API compatibility in effect.");
|
@@ -1,10 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.4 API compatibility in effect.");
|
@@ -1,8 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
@@ -1,69 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# $Id$
|
||||
|
||||
if ! [ -f ai/regression/completeness.sh ]; then
|
||||
echo "Make sure you are in the root of OpenTTD before starting this script."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
cat ai/regression/tst_*/main.nut | tr ';' '\n' | awk '
|
||||
/^function/ {
|
||||
for (local in locals) {
|
||||
delete locals[local]
|
||||
}
|
||||
if (match($0, "function Regression::Start") || match($0, "function Regression::Stop")) next
|
||||
locals["this"] = "AIControllerSquirrel"
|
||||
}
|
||||
|
||||
/local/ {
|
||||
gsub(".*local", "local")
|
||||
if (match($4, "^AI")) {
|
||||
sub("\\(.*", "", $4)
|
||||
locals[$2] = $4
|
||||
}
|
||||
}
|
||||
|
||||
/Valuate/ {
|
||||
gsub(".*Valuate\\(", "")
|
||||
gsub("\\).*", "")
|
||||
gsub(",.*", "")
|
||||
gsub("\\.", "::")
|
||||
print $0
|
||||
}
|
||||
|
||||
/\./ {
|
||||
for (local in locals) {
|
||||
if (match($0, local ".")) {
|
||||
fname = substr($0, index($0, local "."))
|
||||
sub("\\(.*", "", fname)
|
||||
sub("\\.", "::", fname)
|
||||
sub(local, locals[local], fname)
|
||||
print fname
|
||||
if (match(locals[local], "List")) {
|
||||
sub(locals[local], "AIAbstractList", fname)
|
||||
print fname
|
||||
}
|
||||
}
|
||||
}
|
||||
# We want to remove everything before the FIRST occurence of AI.
|
||||
# If we do not remove any other occurences of AI from the string
|
||||
# we will remove everything before the LAST occurence of AI, so
|
||||
# do some little magic to make it work the way we want.
|
||||
sub("AI", "AXXXXY")
|
||||
gsub("AI", "AXXXXX")
|
||||
sub(".*AXXXXY", "AI")
|
||||
if (match($0, "^AI") && match($0, ".")) {
|
||||
sub("\\(.*", "", $0)
|
||||
sub("\\.", "::", $0)
|
||||
print $0
|
||||
}
|
||||
}
|
||||
' | sed 's/ //g' | sort | uniq > tmp.in_regression
|
||||
|
||||
grep 'DefSQ.*Method' ../src/script/api/ai/*.hpp.sq | grep -v 'AIError::' | grep -v 'AIAbstractList::Valuate' | grep -v '::GetClassName' | sed 's/^[^,]*, &//g;s/,[^,]*//g' | sort > tmp.in_api
|
||||
|
||||
diff -u tmp.in_regression tmp.in_api | grep -v '^+++' | grep '^+' | sed 's/^+//'
|
||||
|
||||
rm -f tmp.in_regression tmp.in_api
|
||||
|
@@ -1,20 +0,0 @@
|
||||
[misc]
|
||||
display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|WAYPOINTS
|
||||
language = english.lng
|
||||
|
||||
[gui]
|
||||
autosave = off
|
||||
|
||||
[game_creation]
|
||||
town_name = english
|
||||
|
||||
[ai_players]
|
||||
none =
|
||||
regression =
|
||||
|
||||
[vehicle]
|
||||
road_side = right
|
||||
plane_speed = 2
|
||||
|
||||
[construction]
|
||||
max_bridge_length = 100
|
@@ -1,15 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
class Regression extends AIInfo {
|
||||
function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
|
||||
function GetName() { return "Regression"; }
|
||||
function GetShortName() { return "REGR"; }
|
||||
function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; }
|
||||
function GetVersion() { return 1; }
|
||||
function GetAPIVersion() { return "1.5"; }
|
||||
function GetDate() { return "2007-03-18"; }
|
||||
function CreateInstance() { return "Regression"; }
|
||||
}
|
||||
|
||||
RegisterAI(Regression());
|
||||
|
@@ -1,71 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# $Id$
|
||||
|
||||
if ! [ -f ai/regression/run.sh ]; then
|
||||
echo "Make sure you are in the root of OpenTTD before starting this script."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -f scripts/game_start.scr ]; then
|
||||
mv scripts/game_start.scr scripts/game_start.scr.regression
|
||||
fi
|
||||
|
||||
params=""
|
||||
gdb=""
|
||||
if [ "$1" != "-r" ]; then
|
||||
params="-snull -mnull -vnull:ticks=30000"
|
||||
fi
|
||||
if [ "$1" = "-g" ]; then
|
||||
gdb="gdb --ex run --args "
|
||||
fi
|
||||
|
||||
if [ -d "ai/regression/tst_$1" ]; then
|
||||
tests="ai/regression/tst_$1"
|
||||
elif [ -d "ai/regression/tst_$2" ]; then
|
||||
tests="ai/regression/tst_$2"
|
||||
else
|
||||
tests=ai/regression/tst_*
|
||||
fi
|
||||
|
||||
ret=0
|
||||
for tst in $tests; do
|
||||
echo -n "Running $tst... "
|
||||
|
||||
# Make sure that only one info.nut is present for each test run. Otherwise openttd gets confused.
|
||||
cp ai/regression/regression_info.nut $tst/info.nut
|
||||
|
||||
sav=$tst/test.sav
|
||||
if ! [ -f $sav ]; then
|
||||
sav=ai/regression/empty.sav
|
||||
fi
|
||||
|
||||
if [ -n "$gdb" ]; then
|
||||
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g $sav
|
||||
else
|
||||
./openttd -x -c ai/regression/regression.cfg $params -g $sav -d script=2 -d misc=9 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[script\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' | grep -v '^dbg: \[.*\]' > tmp.regression
|
||||
fi
|
||||
|
||||
if [ -z "$gdb" ]; then
|
||||
res="`diff -ub $tst/result.txt tmp.regression`"
|
||||
if [ -z "$res" ]; then
|
||||
echo "passed!"
|
||||
else
|
||||
echo "failed! Difference:"
|
||||
echo "$res"
|
||||
ret=1
|
||||
fi
|
||||
fi
|
||||
|
||||
rm $tst/info.nut
|
||||
done
|
||||
|
||||
if [ -f scripts/game_start.scr.regression ]; then
|
||||
mv scripts/game_start.scr.regression scripts/game_start.scr
|
||||
fi
|
||||
|
||||
if [ "$1" != "-k" ]; then
|
||||
rm -f tmp.regression
|
||||
fi
|
||||
|
||||
exit $ret
|
@@ -1,4 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
print(" Required this file");
|
||||
|
@@ -1,216 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
class Regression extends AIController {
|
||||
function Start();
|
||||
};
|
||||
|
||||
|
||||
function Regression::StationList()
|
||||
{
|
||||
local list = AIStationList(AIStation.STATION_BUS_STOP + AIStation.STATION_TRUCK_STOP);
|
||||
|
||||
print("");
|
||||
print("--StationList--");
|
||||
print(" Count(): " + list.Count());
|
||||
list.Valuate(AIStation.GetLocation);
|
||||
print(" Location ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoWaiting, 0);
|
||||
print(" CargoWaiting(0) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoWaiting, 1);
|
||||
print(" CargoWaiting(1) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_Cargo()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_Cargo--");
|
||||
|
||||
for (local mode = AIStationList_Cargo.CM_WAITING; mode <= AIStationList_Cargo.CM_PLANNED; ++mode) {
|
||||
print(" " + mode);
|
||||
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA ; ++selector) {
|
||||
print(" " + selector);
|
||||
local list = AIStationList_Cargo(mode, selector, 6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlanned()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlanned--");
|
||||
|
||||
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA; ++selector) {
|
||||
print(" " + selector);
|
||||
local list = AIStationList_CargoPlanned(selector, 6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlannedByFrom()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlannedByFrom--");
|
||||
local list = AIStationList_CargoPlannedByFrom(2, 0);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlannedByVia()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlannedByVia--");
|
||||
local list = AIStationList_CargoPlannedByVia(2, 0);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlannedViaByFrom()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlannedViaByFrom--");
|
||||
local list = AIStationList_CargoPlannedViaByFrom(6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlannedFromByVia()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlannedFromByVia--");
|
||||
local list = AIStationList_CargoPlannedFromByVia(6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaiting()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaiting--");
|
||||
|
||||
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA; ++selector) {
|
||||
print(" " + selector);
|
||||
local list = AIStationList_CargoWaiting(selector, 6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaitingByFrom()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaitingByFrom--");
|
||||
local list = AIStationList_CargoWaitingByFrom(2, 0);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaitingByVia()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaitingByVia--");
|
||||
local list = AIStationList_CargoWaitingByVia(2, 0);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaitingViaByFrom()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaitingViaByFrom--");
|
||||
local list = AIStationList_CargoWaitingViaByFrom(6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaitingFromByVia()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaitingFromByVia--");
|
||||
local list = AIStationList_CargoWaitingFromByVia(2, 0, 2);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_Vehicle()
|
||||
{
|
||||
local list = AIStationList_Vehicle(12);
|
||||
|
||||
print("");
|
||||
print("--StationList_Vehicle--");
|
||||
print(" Count(): " + list.Count());
|
||||
list.Valuate(AIStation.GetLocation);
|
||||
print(" Location ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoWaiting, 0);
|
||||
print(" CargoWaiting(0) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoWaiting, 1);
|
||||
print(" CargoWaiting(1) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoRating, 1);
|
||||
print(" CargoRating(1) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetDistanceManhattanToTile, 30000);
|
||||
print(" DistanceManhattanToTile(30000) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetDistanceSquareToTile, 30000);
|
||||
print(" DistanceSquareToTile(30000) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.IsWithinTownInfluence, 0);
|
||||
print(" IsWithinTownInfluence(0) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
}
|
||||
|
||||
function Regression::Start()
|
||||
{
|
||||
StationList();
|
||||
StationList_Cargo();
|
||||
StationList_CargoPlanned();
|
||||
StationList_CargoPlannedByFrom();
|
||||
StationList_CargoPlannedByVia();
|
||||
StationList_CargoPlannedViaByFrom();
|
||||
StationList_CargoPlannedFromByVia();
|
||||
StationList_CargoWaiting();
|
||||
StationList_CargoWaitingByFrom();
|
||||
StationList_CargoWaitingByVia();
|
||||
StationList_CargoWaitingViaByFrom();
|
||||
StationList_CargoWaitingFromByVia();
|
||||
StationList_Vehicle();
|
||||
}
|
@@ -1,127 +0,0 @@
|
||||
|
||||
--StationList--
|
||||
Count(): 5
|
||||
Location ListDump:
|
||||
6 => 42341
|
||||
2 => 41831
|
||||
7 => 41825
|
||||
5 => 33421
|
||||
4 => 33411
|
||||
CargoWaiting(0) ListDump:
|
||||
7 => 6
|
||||
6 => 6
|
||||
2 => 3
|
||||
5 => 0
|
||||
4 => 0
|
||||
CargoWaiting(1) ListDump:
|
||||
7 => 0
|
||||
6 => 0
|
||||
5 => 0
|
||||
4 => 0
|
||||
2 => 0
|
||||
|
||||
--StationList_Cargo--
|
||||
0
|
||||
0
|
||||
6 => 6
|
||||
1
|
||||
6 => 2
|
||||
2
|
||||
2 => 4
|
||||
7 => 2
|
||||
3
|
||||
1
|
||||
0
|
||||
7 => 18
|
||||
6 => 16
|
||||
2 => 7
|
||||
1
|
||||
6 => 8
|
||||
2 => 3
|
||||
2
|
||||
2 => 16
|
||||
6 => 14
|
||||
7 => 11
|
||||
3
|
||||
6 => 10
|
||||
2 => 8
|
||||
|
||||
--StationList_CargoPlanned--
|
||||
0
|
||||
7 => 18
|
||||
6 => 16
|
||||
2 => 7
|
||||
1
|
||||
6 => 8
|
||||
2 => 3
|
||||
2
|
||||
2 => 16
|
||||
6 => 14
|
||||
7 => 11
|
||||
3
|
||||
6 => 10
|
||||
2 => 8
|
||||
|
||||
--StationList_CargoPlannedByFrom--
|
||||
7 => 8
|
||||
6 => 8
|
||||
2 => 7
|
||||
|
||||
--StationList_CargoPlannedByVia--
|
||||
2 => 16
|
||||
6 => 7
|
||||
|
||||
--StationList_CargoPlannedViaByFrom--
|
||||
6 => 8
|
||||
2 => 3
|
||||
|
||||
--StationList_CargoPlannedFromByVia--
|
||||
6 => 10
|
||||
2 => 8
|
||||
|
||||
--StationList_CargoWaiting--
|
||||
0
|
||||
6 => 6
|
||||
1
|
||||
6 => 2
|
||||
2
|
||||
2 => 4
|
||||
7 => 2
|
||||
3
|
||||
|
||||
--StationList_CargoWaitingByFrom--
|
||||
2 => 3
|
||||
|
||||
--StationList_CargoWaitingByVia--
|
||||
6 => 3
|
||||
|
||||
--StationList_CargoWaitingViaByFrom--
|
||||
6 => 2
|
||||
|
||||
--StationList_CargoWaitingFromByVia--
|
||||
6 => 3
|
||||
|
||||
--StationList_Vehicle--
|
||||
Count(): 2
|
||||
Location ListDump:
|
||||
5 => 33421
|
||||
4 => 33411
|
||||
CargoWaiting(0) ListDump:
|
||||
5 => 0
|
||||
4 => 0
|
||||
CargoWaiting(1) ListDump:
|
||||
5 => 0
|
||||
4 => 0
|
||||
CargoRating(1) ListDump:
|
||||
5 => -1
|
||||
4 => -1
|
||||
DistanceManhattanToTile(30000) ListDump:
|
||||
5 => 106
|
||||
4 => 96
|
||||
DistanceSquareToTile(30000) ListDump:
|
||||
5 => 8818
|
||||
4 => 7058
|
||||
IsWithinTownInfluence(0) ListDump:
|
||||
5 => 0
|
||||
4 => 0
|
||||
ERROR: The script died unexpectedly.
|
@@ -1,99 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents more or less nothingness
|
||||
;
|
||||
[metadata]
|
||||
name = NoMusic
|
||||
shortname = NULL
|
||||
version = 0
|
||||
fallback = true
|
||||
description = A music pack without actual music.
|
||||
description.af_ZA = 'n Musiek stel sonder enige musiek.
|
||||
description.ar_EG = مجموعة موسيقى بدون موسيقى
|
||||
description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
|
||||
description.bg_BG = Празен музикален пакет.
|
||||
description.ca_ES = Un joc de música sense cap música.
|
||||
description.cs_CZ = Prázná hudební sada.
|
||||
description.cy_GB = Pecyn cerddoriaeth heb unrhyw gerddoriaeth ynddo.
|
||||
description.da_DK = En musikpakke uden musik.
|
||||
description.de_DE = Ein Musikset ohne Musik.
|
||||
description.el_GR = Ένα πάκετο μουσικής χωρίς πραγματική μουσική.
|
||||
description.en_AU = A music pack without actual music.
|
||||
description.en_US = A music pack without actual music.
|
||||
description.es_ES = Un conjunto de música vacío.
|
||||
description.et_EE = Muusikakogu ilma muusikata.
|
||||
description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia.
|
||||
description.fr_FR = Un pack de musiques sans musiques.
|
||||
description.ga_IE = Pacáiste ceoil gan aon cheol iarbhír ann.
|
||||
description.gd_GB = Pacaid ciùil anns nach eil fonn sam bith.
|
||||
description.gl_ES = Un conxunto de músicas sen ningunha música.
|
||||
description.hr_HR = Muzički paket bez ikakve muzike.
|
||||
description.hu_HU = Zenei alapcsomag zene nélkül.
|
||||
description.id_ID = Paket musik tanpa musik sungguhan.
|
||||
description.is_IS = Tónlistarpakki sem er í raun án tónlistar.
|
||||
description.it_IT = Un pacchetto musicale non contenente alcuna musica.
|
||||
description.ja_JP = 空の音楽パック
|
||||
description.ko_KR = 실제 음악이 없는 음악 목록입니다.
|
||||
description.la_VA = Sarcina musicae sine ulla musica.
|
||||
description.lb_LU = E Musikpack ouni aktuell Musik.
|
||||
description.lt_LT = Muzikos pakas be muzikos.
|
||||
description.lv_LV = Mūzikas kopa bez mūzikas
|
||||
description.nb_NO = En musikkpakke uten noe musikk.
|
||||
description.nl_NL = Een muziekset zonder muziek.
|
||||
description.nn_NO = Ei musikkpakke utan noko musikk.
|
||||
description.pl_PL = Zestaw utworów muzycznych nie zawierający żadnej muzyki.
|
||||
description.pt_BR = Um pacote de músicas sem músicas.
|
||||
description.pt_PT = Um conjunto de música vazio.
|
||||
description.ro_RO = Un set de muzică fără muzică inclusă.
|
||||
description.ru_RU = "Пустой" набор музыкального оформления, не содержащий никакой музыки.
|
||||
description.sk_SK = Sada hudby neobsahujúca hudbu.
|
||||
description.sl_SI = Glasbeni paket z vključeno glasbo.
|
||||
description.sr_RS = Prazan skup muzičkih numera.
|
||||
description.sv_SE = Ett musikpaket utan någon musik.
|
||||
description.ta_IN = இசை இல்லாத இசைத்தொகுப்பு.
|
||||
description.th_TH = ชุดเพลงประกอบแบบไม่มีเสียงเพลง
|
||||
description.tr_TR = Müzik içermeyen boş bir müzik paketi.
|
||||
description.uk_UA = Порожній набір музики.
|
||||
description.vi_VN = Gói âm nhạc này không có nhạc nào.
|
||||
description.zh_CN = 一个没有实际内容的音乐包.
|
||||
description.zh_TW = 不含任何音樂的音樂集。
|
||||
|
||||
[files]
|
||||
theme =
|
||||
old_0 =
|
||||
old_1 =
|
||||
old_2 =
|
||||
old_3 =
|
||||
old_4 =
|
||||
old_5 =
|
||||
old_6 =
|
||||
old_7 =
|
||||
old_8 =
|
||||
old_9 =
|
||||
new_0 =
|
||||
new_1 =
|
||||
new_2 =
|
||||
new_3 =
|
||||
new_4 =
|
||||
new_5 =
|
||||
new_6 =
|
||||
new_7 =
|
||||
new_8 =
|
||||
new_9 =
|
||||
ezy_0 =
|
||||
ezy_1 =
|
||||
ezy_2 =
|
||||
ezy_3 =
|
||||
ezy_4 =
|
||||
ezy_5 =
|
||||
ezy_6 =
|
||||
ezy_7 =
|
||||
ezy_8 =
|
||||
ezy_9 =
|
||||
|
||||
[md5s]
|
||||
|
||||
[names]
|
||||
|
||||
[origin]
|
||||
default = This file was part of your OpenTTD installation.
|
@@ -1,67 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents more or less nothingness
|
||||
;
|
||||
[metadata]
|
||||
name = NoSound
|
||||
shortname = NULL
|
||||
version = 2
|
||||
fallback = true
|
||||
description = A sound pack without any sounds.
|
||||
description.af_ZA = 'n Klank stel sonder enige klanke.
|
||||
description.ar_EG = مجموعة صوت بدوت اصوات مضافة
|
||||
description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
|
||||
description.bg_BG = Празен звуков пакет.
|
||||
description.ca_ES = Un joc de sons sense cap so.
|
||||
description.cs_CZ = Prázdná sada zvuků.
|
||||
description.cy_GB = Pecyn sain heb unrhyw effeithiau sain ynddo.
|
||||
description.da_DK = En lydpakke uden lyde.
|
||||
description.de_DE = Basissounds ohne Sound.
|
||||
description.el_GR = Ένα πάκετο ήχων χώρις ήχους.
|
||||
description.en_AU = A sound pack without any sounds.
|
||||
description.en_US = A sound pack without any sounds.
|
||||
description.es_ES = Un conjunto de sonidos vacío.
|
||||
description.et_EE = Helikogu ilma helideta.
|
||||
description.eu_ES = Soinurik gabeko soinu pakete bat
|
||||
description.fi_FI = Äänipaketti, jossa ei ole ääniä.
|
||||
description.fr_FR = Un pack de sons sans sons.
|
||||
description.ga_IE = Pacáiste fuaimeanna gan aon fhuaimeanna ann.
|
||||
description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith.
|
||||
description.gl_ES = Un conxunto de sons sen ningún son
|
||||
description.hr_HR = Zvučni paket bez ikakvih zvukova.
|
||||
description.hu_HU = Hang alapcsomag hangok nélkül.
|
||||
description.id_ID = Paket efek suara tanpa suara apapun.
|
||||
description.is_IS = Hljóðpakki án hljóðs.
|
||||
description.it_IT = Un pacchetto sonoro non contenente alcun suono.
|
||||
description.ja_JP = 空の効果音パック
|
||||
description.ko_KR = 아무런 효과음도 없는 효과음 팩입니다.
|
||||
description.la_VA = Sarcina sonorum sine ullis sonis.
|
||||
description.lb_LU = E Soundpack ouni iergendee Sound.
|
||||
description.lt_LT = Garsų pakas be jokių garsų.
|
||||
description.nb_NO = En lydpakke uten noen lyder.
|
||||
description.nl_NL = Een geluidset zonder geluid.
|
||||
description.nn_NO = Ei lydpakke utan nokon lydar.
|
||||
description.pl_PL = Zestaw dźwięków nie zawierający żadnych dźwięków.
|
||||
description.pt_BR = Um pacote de sons sem sons.
|
||||
description.pt_PT = Um conjunto de sons vazio.
|
||||
description.ro_RO = Un set de sunete fără nici un sunet inclus.
|
||||
description.ru_RU = "Пустой" набор звукового оформления, не содержащий никаких звуков.
|
||||
description.sk_SK = Zvuková sada neobsahujúca zvuky.
|
||||
description.sl_SI = Zvočni paket brez zvoka.
|
||||
description.sr_RS = Prazan skup zvukova.
|
||||
description.sv_SE = Ett ljudpaket utan några ljud.
|
||||
description.ta_IN = ஒலிகள் இல்லாத ஒலி தொகுப்பு.
|
||||
description.th_TH = ชุดเสียงแบบไร้เสียง
|
||||
description.tr_TR = Ses içermeyen boş bir ses kümesi.
|
||||
description.uk_UA = Порожній набір звуків.
|
||||
description.vi_VN = Gói âm thanh này không có âm thanh nào.
|
||||
description.zh_CN = 一个空的音效包.
|
||||
description.zh_TW = 不含任何音效的音效集。
|
||||
|
||||
[files]
|
||||
samples =
|
||||
|
||||
[md5s]
|
||||
|
||||
[origin]
|
||||
default = This file was part of your OpenTTD installation.
|
@@ -1,79 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original graphics as on the non-German Transport
|
||||
; Tycoon Deluxe DOS CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_dos
|
||||
shortname = TTDD
|
||||
version = 1
|
||||
palette = DOS
|
||||
description = Original Transport Tycoon Deluxe DOS edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
|
||||
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS.
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
|
||||
description.cy_GB = Graffeg gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
|
||||
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS-version.
|
||||
description.de_DE = Original Transport Tycoon Deluxe DOS Basisgrafiken.
|
||||
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS.
|
||||
description.en_AU = Original Transport Tycoon Deluxe DOS edition graphics.
|
||||
description.en_US = Original Transport Tycoon Deluxe DOS edition graphics.
|
||||
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS.
|
||||
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni graafika.
|
||||
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version grafiikat.
|
||||
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS).
|
||||
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS.
|
||||
description.gd_GB = Grafaigeachd aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
|
||||
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para DOS.
|
||||
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje.
|
||||
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája.
|
||||
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS.
|
||||
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS útgáfunni.
|
||||
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione DOS.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션의 그래픽입니다.
|
||||
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika.
|
||||
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS.
|
||||
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie.
|
||||
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS.
|
||||
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS.
|
||||
description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS.
|
||||
description.pt_PT = Gráficos originais da edição DOS de Transport Tycoon Deluxe.
|
||||
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS.
|
||||
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для DOS.
|
||||
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS).
|
||||
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za različico DOS.
|
||||
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe DOS izdanja.
|
||||
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan.
|
||||
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு அசைவூட்டங்கள்.
|
||||
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS edition
|
||||
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü grafikleri.
|
||||
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition.
|
||||
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS
|
||||
description.zh_CN = 运输大亨DOS豪华版原版图形包.
|
||||
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。
|
||||
|
||||
[files]
|
||||
base = TRG1.GRF
|
||||
logos = TRGI.GRF
|
||||
arctic = TRGC.GRF
|
||||
tropical = TRGH.GRF
|
||||
toyland = TRGT.GRF
|
||||
extra = OPENTTD.GRF
|
||||
|
||||
[md5s]
|
||||
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
|
||||
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
|
||||
TRGC.GRF = ed446637e034104c5559b32c18afe78d
|
||||
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
|
||||
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
|
||||
OPENTTD.GRF = 505d96061556d3bb5cec6234096ec5bc
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTD.GRF = This file was part of your OpenTTD installation.
|
@@ -1,67 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original sounds as on the Transport
|
||||
; Tycoon Deluxe DOS CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_dos
|
||||
shortname = TTDO
|
||||
version = 0
|
||||
description = Original Transport Tycoon Deluxe DOS edition sounds.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
|
||||
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
|
||||
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS.
|
||||
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
|
||||
description.cy_GB = Effeithiau sain gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
|
||||
description.da_DK = Originallyd fra Transport Tycoon Deluxe DOS-version.
|
||||
description.de_DE = Original Transport Tycoon Deluxe DOS Basissounds.
|
||||
description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση DOS.
|
||||
description.en_AU = Original Transport Tycoon Deluxe DOS edition sounds.
|
||||
description.en_US = Original Transport Tycoon Deluxe DOS edition sounds.
|
||||
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS.
|
||||
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni helid.
|
||||
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version äänet.
|
||||
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS).
|
||||
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán DOS.
|
||||
description.gd_GB = Fuaimean aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
|
||||
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para DOS.
|
||||
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje.
|
||||
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai.
|
||||
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS.
|
||||
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe DOS útgáfunni.
|
||||
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione DOS.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (DOS)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 도스 에디션의 효과음입니다.
|
||||
description.la_VA = Soni ex editione originale Transport Tycoon Deluxe DOS.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Sound.
|
||||
description.lt_LT = Originalūs Transport Tycoon Deluxe DOS leidimo garsai.
|
||||
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for DOS.
|
||||
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe DOS-versie.
|
||||
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for DOS.
|
||||
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe DOS.
|
||||
description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição DOS.
|
||||
description.pt_PT = Sons originais da edição DOS de Transport Tycoon Deluxe.
|
||||
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru DOS.
|
||||
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для DOS.
|
||||
description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (DOS).
|
||||
description.sl_SI = Originalni zvoki Transport Tycoon Deluxe različice DOS.
|
||||
description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe DOS izdanja.
|
||||
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, DOS-utgåvan.
|
||||
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு ஒலிகள்.
|
||||
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe DOS edition
|
||||
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü sesleri.
|
||||
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe DOS edition.
|
||||
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên DOS
|
||||
description.zh_CN = 运输大亨DOS豪华版原版音效包.
|
||||
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的音效。
|
||||
|
||||
[files]
|
||||
samples = SAMPLE.CAT
|
||||
|
||||
[md5s]
|
||||
SAMPLE.CAT = 422ea3dd074d2859bb51639a6e0e85da
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
@@ -1,79 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original graphics as on the German Transport
|
||||
; Tycoon Deluxe DOS CD. It contains one broken sprite.
|
||||
;
|
||||
[metadata]
|
||||
name = original_dos_de
|
||||
shortname = TTDD
|
||||
version = 0
|
||||
palette = DOS
|
||||
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
|
||||
description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany).
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
|
||||
description.cy_GB = Graffeg gwreiddiol fersiwn DOS (Almaenig) o Transport Tycoon Deluxe.
|
||||
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS (Tysk) version.
|
||||
description.de_DE = Original Transport Tycoon Deluxe DOS (Deutsch) Basisgrafiken.
|
||||
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS (Γερμανικό).
|
||||
description.en_AU = Original Transport Tycoon Deluxe DOS (German) edition graphics.
|
||||
description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics.
|
||||
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán).
|
||||
description.et_EE = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika.
|
||||
description.fi_FI = Alkuperäiset Saksassa julkaistun Transport Tycoon Deluxen DOS-version grafiikat.
|
||||
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande).
|
||||
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS (Gearmánach).
|
||||
description.gd_GB = Grafaigeachd aig an deasachadh DOS (Gearmailteach) tùsail aig Transport Tycoon Deluxe.
|
||||
description.gl_ES = Graficos da edición orixinal (alemá) de Transport Tycoon Deluxe para DOS.
|
||||
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje.
|
||||
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája.
|
||||
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman).
|
||||
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS (þýsku) útgáfunni.
|
||||
description.it_IT = Grafica originale di Transport Tycoon Deluxe (tedesco), edizione DOS.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS・ドイツ版)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션(독일)의 그래픽입니다.
|
||||
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS (Germanica).
|
||||
description.lb_LU = Original Transport Tycoon Deluxe DOS (Däitsch) Editioun Grafik.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe DOS (Vokiečių) leidimo grafika.
|
||||
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk).
|
||||
description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie.
|
||||
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk).
|
||||
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS (German).
|
||||
description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS alemã.
|
||||
description.pt_PT = Gráficos originais da edição DOS (Alemã) de Transport Tycoon Deluxe.
|
||||
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS (ediţia germană).
|
||||
description.ru_RU = Оригинальная графика из немецкой версии Transport Tycoon Deluxe для DOS.
|
||||
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS) (v jazyku nemčina).
|
||||
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za nemško različico DOS.
|
||||
description.sr_RS = Originalni skup grafika nemačkog Transport Tycoon Deluxe DOS izdanja.
|
||||
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan (tyska).
|
||||
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS (செருமன்) பதிப்பு அசைவூட்டங்கள்.
|
||||
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS (German) edition
|
||||
description.tr_TR = Özgün Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri.
|
||||
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition (німецького).
|
||||
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS (tiếng Đức)
|
||||
description.zh_CN = 运输大亨DOS豪华德语版原版图形包.
|
||||
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。
|
||||
|
||||
[files]
|
||||
base = TRG1.GRF
|
||||
logos = TRGI.GRF
|
||||
arctic = TRGC.GRF
|
||||
tropical = TRGH.GRF
|
||||
toyland = TRGT.GRF
|
||||
extra = OPENTTD.GRF
|
||||
|
||||
[md5s]
|
||||
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
|
||||
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
|
||||
TRGC.GRF = ed446637e034104c5559b32c18afe78d
|
||||
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
|
||||
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
|
||||
OPENTTD.GRF = 505d96061556d3bb5cec6234096ec5bc
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTD.GRF = This file was part of your OpenTTD installation.
|
@@ -1,79 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original graphics as on the Transport
|
||||
; Tycoon Deluxe for Windows CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_windows
|
||||
shortname = TTDW
|
||||
version = 0
|
||||
palette = Windows
|
||||
description = Original Transport Tycoon Deluxe Windows edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
|
||||
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
|
||||
description.cy_GB = Graffeg gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
|
||||
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe Windows-version.
|
||||
description.de_DE = Original Transport Tycoon Deluxe Windows Basisgrafiken.
|
||||
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση Windows.
|
||||
description.en_AU = Original Transport Tycoon Deluxe Windows edition graphics.
|
||||
description.en_US = Original Transport Tycoon Deluxe Windows edition graphics.
|
||||
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows.
|
||||
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni graafika.
|
||||
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version grafiikat.
|
||||
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows).
|
||||
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán Windows.
|
||||
description.gd_GB = Grafaigeachd aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
|
||||
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para Windows.
|
||||
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje.
|
||||
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája.
|
||||
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
|
||||
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
|
||||
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe Windows.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
|
||||
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
|
||||
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie.
|
||||
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows.
|
||||
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe Windows.
|
||||
description.pt_BR = Gráficos Originais do Transport Tycoon, Edição Windows.
|
||||
description.pt_PT = Gráficos originais da edição Windows de Transport Tycoon Deluxe.
|
||||
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru Windows.
|
||||
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для Windows.
|
||||
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (Windows).
|
||||
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za različico oken(windows).
|
||||
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe Windows izdanja.
|
||||
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, Windows-utgåvan.
|
||||
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு அசைவூட்டங்கள்.
|
||||
description.th_TH = กราฟฟิกต้ำตำหรับของ Transport Tycoon Deluxe Windows edition
|
||||
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü grafikleri.
|
||||
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe Windows edition.
|
||||
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên Windows
|
||||
description.zh_CN = 运输大亨Windows豪华版原版图形包.
|
||||
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。
|
||||
|
||||
[files]
|
||||
base = TRG1R.GRF
|
||||
logos = TRGIR.GRF
|
||||
arctic = TRGCR.GRF
|
||||
tropical = TRGHR.GRF
|
||||
toyland = TRGTR.GRF
|
||||
extra = OPENTTD.GRF
|
||||
|
||||
[md5s]
|
||||
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
|
||||
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
|
||||
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
|
||||
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
|
||||
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
|
||||
OPENTTD.GRF = 505d96061556d3bb5cec6234096ec5bc
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTD.GRF = This file was part of your OpenTTD installation.
|
@@ -1,143 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original music as on the Transport
|
||||
; Tycoon Deluxe for Windows CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_windows
|
||||
shortname = TTDW
|
||||
version = 1
|
||||
description = Original Transport Tycoon Deluxe Windows edition music.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
|
||||
description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
|
||||
description.cy_GB = Cerddoriaeth gwreiddiol fersion Windows o Transport Tycoon Deluxe.
|
||||
description.da_DK = Originalmusik fra Transport Tycoon Deluxe Windows-version.
|
||||
description.de_DE = Original Transport Tycoon Deluxe Windows Musikset.
|
||||
description.el_GR = Αρχική μουσική από το Transport Tycoon Deluxe έκδοση Windows.
|
||||
description.en_AU = Original Transport Tycoon Deluxe Windows edition music.
|
||||
description.en_US = Original Transport Tycoon Deluxe Windows edition music.
|
||||
description.es_ES = Música original de Transport Tycoon Deluxe versión Windows.
|
||||
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni muusika.
|
||||
description.fi_FI = Alkuperäinen Transport Tycoon Deluxen Windows-version musiikki.
|
||||
description.fr_FR = Musiques originales de Transport Tycoon Deluxe (version Windows).
|
||||
description.ga_IE = Ceol bunaidh Transport Tycoon Deluxe, eagrán Windows.
|
||||
description.gd_GB = Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
|
||||
description.gl_ES = Música da edición orixinal de Transport Tycoon Deluxe para Windows.
|
||||
description.hr_HR = Originalna muzika za Transport Tycoon Deluxe Windows izdanje.
|
||||
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje.
|
||||
description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows.
|
||||
description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
|
||||
description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Musik.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
|
||||
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
|
||||
description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows.
|
||||
description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie.
|
||||
description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows.
|
||||
description.pl_PL = Oryginalna edycja utworów muzycznych w Transport Tycoon Deluxe Windows.
|
||||
description.pt_BR = Música Original do Transport Tycoon Deluxe, Edição Windows
|
||||
description.pt_PT = Música original da edição Windows de Transport Tycoon Deluxe.
|
||||
description.ro_RO = Setul de muzică original al Transport Tycoon Deluxe pentru Windows.
|
||||
description.ru_RU = Оригинальный набор музыкального оформления из игры Transport Tycoon Deluxe для Windows.
|
||||
description.sk_SK = Pôvodná hudba z Transport Tycoon Deluxe (Windows).
|
||||
description.sl_SI = Originalna glasba Transport Tycoon Deluxe različice oken(windows).
|
||||
description.sr_RS = Originalni skup muzičkih numera Transport Tycoon Deluxe Windows izdanja.
|
||||
description.sv_SE = Originalmusiken från Transport Tycoon Deluxe, Windows-utgåvan.
|
||||
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு இசை.
|
||||
description.th_TH = เพลงต้นตำหรับชอง Transport Tycoon Deluxe Windows edition
|
||||
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü müzikleri.
|
||||
description.uk_UA = Оригінальна музика з Transport Tycoon Deluxe Windows edition.
|
||||
description.vi_VN = Nhạc gốc từ phiên bản Transport Tycoon Deluxe trên Windows
|
||||
description.zh_CN = Transport Tycoon Deluxe(运输大亨Windows豪华版)的原版音乐包
|
||||
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音樂。
|
||||
|
||||
[files]
|
||||
theme = GM_TT00.GM
|
||||
old_0 = GM_TT02.GM
|
||||
old_1 = GM_TT06.GM
|
||||
old_2 = GM_TT03.GM
|
||||
old_3 = GM_TT12.GM
|
||||
old_4 = GM_TT08.GM
|
||||
old_5 = GM_TT13.GM
|
||||
old_6 = GM_TT14.GM
|
||||
old_7 = GM_TT10.GM
|
||||
old_8 =
|
||||
old_9 =
|
||||
new_0 = GM_TT04.GM
|
||||
new_1 = GM_TT01.GM
|
||||
new_2 = GM_TT05.GM
|
||||
new_3 = GM_TT15.GM
|
||||
new_4 = GM_TT11.GM
|
||||
new_5 = GM_TT16.GM
|
||||
new_6 = GM_TT09.GM
|
||||
new_7 =
|
||||
new_8 =
|
||||
new_9 =
|
||||
ezy_0 = GM_TT18.GM
|
||||
ezy_1 = GM_TT19.GM
|
||||
ezy_2 = GM_TT21.GM
|
||||
ezy_3 = GM_TT17.GM
|
||||
ezy_4 = GM_TT20.GM
|
||||
ezy_5 = GM_TT07.GM
|
||||
ezy_6 =
|
||||
ezy_7 =
|
||||
ezy_8 =
|
||||
ezy_9 =
|
||||
|
||||
[md5s]
|
||||
GM_TT00.GM = 45cfec1b9d8c7a0ad45e755833cbf221
|
||||
GM_TT01.GM = ab14ed3392d848abd2a2e90a9d75d121
|
||||
GM_TT02.GM = dd4f696e4be5987ce738257b08b50171
|
||||
GM_TT03.GM = a1bfde23343df9e4063419bf29c166b8
|
||||
GM_TT04.GM = 4e6943aa0c455203d76c79389054747d
|
||||
GM_TT05.GM = cee281cb85a2e2343552d97640545a47
|
||||
GM_TT06.GM = 26d1de5efa8675f94065784e9d539e49
|
||||
GM_TT07.GM = 6f2691e17558f552ec4c565e4ab7139c
|
||||
GM_TT08.GM = a42bf2cb3340a822f1a69646fc7a487d
|
||||
GM_TT09.GM = eb35761a58a8df3c59ed8929cce13916
|
||||
GM_TT10.GM = 42fecd686720a785d20a78590c466a82
|
||||
GM_TT11.GM = 50ef1ef02e49d2112786dd45e69dc3ee
|
||||
GM_TT12.GM = 4ce707a0e0e72419f0681dd9bd95271b
|
||||
GM_TT13.GM = e765753be29d889ec818f38009103619
|
||||
GM_TT14.GM = 270e2d63bd32b95a4d007ce15a6ce45f
|
||||
GM_TT15.GM = 89e116a1c0c69f1845cc903a9bfbe460
|
||||
GM_TT16.GM = f824e2371b3bedfe61aad4b9c62dd6be
|
||||
GM_TT17.GM = 1b23eebb0796c1ab99cd97fa7082cf7b
|
||||
GM_TT18.GM = 15650de3bad645d0e88c4f5c7a2df92a
|
||||
GM_TT19.GM = 7aec079e15bd09588660b85545ac4dfc
|
||||
GM_TT20.GM = 1509097889dee617aa1e9a1738a5a930
|
||||
GM_TT21.GM = a8d0aaad02e1a762d8d54cf81da56bab
|
||||
|
||||
[names]
|
||||
GM_TT00.GM = Tycoon DELUXE Theme
|
||||
GM_TT01.GM = Snarl Up
|
||||
GM_TT02.GM = Easy Driver
|
||||
GM_TT03.GM = Little Red Diesel
|
||||
GM_TT04.GM = City Groove
|
||||
GM_TT05.GM = Aliens Ate My Railway
|
||||
GM_TT06.GM = Stoke It
|
||||
GM_TT07.GM = Don't Walk!
|
||||
GM_TT08.GM = Sawyer's Tune
|
||||
GM_TT09.GM = Fell Apart On Me
|
||||
GM_TT10.GM = Can't Get There From Here
|
||||
GM_TT11.GM = Hard Drivin'
|
||||
GM_TT12.GM = Road Hog
|
||||
GM_TT13.GM = Hold That Train!
|
||||
GM_TT14.GM = Broomer's Oil Rag
|
||||
GM_TT15.GM = Goss Groove
|
||||
GM_TT16.GM = Small Town
|
||||
GM_TT17.GM = Cruise Control
|
||||
GM_TT18.GM = Stroll On
|
||||
GM_TT19.GM = Funk Central
|
||||
GM_TT20.GM = Jammit
|
||||
GM_TT21.GM = Movin' On
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
@@ -1,67 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original sounds as on the Transport
|
||||
; Tycoon Deluxe for Windows CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_windows
|
||||
shortname = TTDO
|
||||
version = 0
|
||||
description = Original Transport Tycoon Deluxe Windows edition sounds.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
|
||||
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
|
||||
description.cy_GB = Effeithiau sain gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
|
||||
description.da_DK = Originallyd fra Transport Tycoon Deluxe Windows-version.
|
||||
description.de_DE = Original Transport Tycoon Deluxe Windows Basissounds.
|
||||
description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση Windows.
|
||||
description.en_AU = Original Transport Tycoon Deluxe Windows edition sounds.
|
||||
description.en_US = Original Transport Tycoon Deluxe Windows edition sounds.
|
||||
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows.
|
||||
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni helid.
|
||||
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version äänet.
|
||||
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows).
|
||||
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán Windows.
|
||||
description.gd_GB = Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
|
||||
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para Windows.
|
||||
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje.
|
||||
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai.
|
||||
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
|
||||
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
|
||||
description.la_VA = Soni ex editione originale Transport Tycoon Deluxe Windows.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound.
|
||||
description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
|
||||
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
|
||||
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe Windows-versie.
|
||||
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for Windows.
|
||||
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe Windows.
|
||||
description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição Windows.
|
||||
description.pt_PT = Sons originais da edição Windows de Transport Tycoon Deluxe.
|
||||
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru Windows.
|
||||
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для Windows.
|
||||
description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (Windows).
|
||||
description.sl_SI = Originalni zvoki Transport Tycoon Deluxe različice oken(windows).
|
||||
description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe Windows izdanja.
|
||||
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, Windows-utgåvan.
|
||||
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு ஒலிகள்.
|
||||
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe Windows edition
|
||||
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü sesleri.
|
||||
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe Windows edition.
|
||||
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên Windows
|
||||
description.zh_CN = Transport Tycoon Deluxe Windows (运输大亨Windows豪华版)的原版音效包.
|
||||
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音效。
|
||||
|
||||
[files]
|
||||
samples = SAMPLE.CAT
|
||||
|
||||
[md5s]
|
||||
SAMPLE.CAT = 9212e81e72badd4bbe1eaeae66458e10
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
BIN
bin/data/generictrams_v0.4.grf
Normal file
BIN
bin/data/openttdd.grf
Normal file
BIN
bin/data/openttdw.grf
Normal file
BIN
bin/data/opntitle.dat
Normal file
@@ -1,25 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.2 API compatibility in effect.");
|
||||
|
||||
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
|
||||
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
|
||||
{
|
||||
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
|
||||
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
|
||||
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
|
||||
}
|
||||
|
||||
/* 1.5 adds a game element reference to the news. */
|
||||
GSNews._Create <- GSNews.Create;
|
||||
GSNews.Create <- function(type, text, company)
|
||||
{
|
||||
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
|
||||
}
|
@@ -1,25 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.3 API compatibility in effect.");
|
||||
|
||||
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
|
||||
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
|
||||
{
|
||||
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
|
||||
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
|
||||
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
|
||||
}
|
||||
|
||||
/* 1.5 adds a game element reference to the news. */
|
||||
GSNews._Create <- GSNews.Create;
|
||||
GSNews.Create <- function(type, text, company)
|
||||
{
|
||||
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.4 API compatibility in effect.");
|
||||
|
||||
/* 1.5 adds a game element reference to the news. */
|
||||
GSNews._Create <- GSNews.Create;
|
||||
GSNews.Create <- function(type, text, company)
|
||||
{
|
||||
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
|
||||
}
|
@@ -1,8 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
BIN
bin/scenario/Greenistan.scn
Normal file
BIN
bin/scenario/Polopolis.scn
Normal file
4
bin/scenario/README
Normal file
@@ -0,0 +1,4 @@
|
||||
You can place you scenarios in this dir.
|
||||
|
||||
This file is really here to make the Makefile happy, it should be modified to
|
||||
properly handle scenarios (or maybe even not at all...).
|
BIN
bin/scenario/Skadi Islands.scn
Normal file
BIN
bin/scenario/Terra Incognita.scn
Normal file
BIN
bin/scenario/Wales and West England.scn
Normal file
@@ -1,2 +0,0 @@
|
||||
start_ai MyAI
|
||||
|
@@ -1,2 +0,0 @@
|
||||
# Show a MOTD
|
||||
say "Welcome..."
|
@@ -10,8 +10,6 @@ local scripts:
|
||||
should be used to set client optimization settings:
|
||||
- 'on_client.scr' is executed when you join a server [all clients]
|
||||
|
||||
- 'on_server_connect.scr' is executed on the server when a client has joined (MOTD)
|
||||
|
||||
should be used to set the servers port/ip and/or server optimization settings/patches:
|
||||
- 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
|
||||
- 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
|
||||
|
5309
changelog.txt
2185
config.lib
Normal file → Executable file
77
configure
vendored
@@ -1,20 +1,5 @@
|
||||
#!/bin/sh
|
||||
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
check_path_characters() {
|
||||
if [ -n "`echo $ROOT_DIR | grep '[^-_A-Za-z0-9\/\\\.:]'`" ]; then
|
||||
echo "WARNING: The path contains a non-alphanumeric character that might cause"
|
||||
echo " failures in subsequent build stages. Any failures with the build"
|
||||
echo " will most likely be caused by this."
|
||||
fi
|
||||
}
|
||||
|
||||
CONFIGURE_EXECUTABLE="$_"
|
||||
# On *nix systems those two are equal when ./configure is done
|
||||
if [ "$0" != "$CONFIGURE_EXECUTABLE" ]; then
|
||||
@@ -29,16 +14,9 @@ if [ "$0" != "$CONFIGURE_EXECUTABLE" ]; then
|
||||
fi
|
||||
# Find out where configure is (in what dir)
|
||||
ROOT_DIR="`dirname $0`"
|
||||
# For MSYS/MinGW we want to know the FULL path. This as that path is generated
|
||||
# once you call an outside binary. Having the same path for the rest is needed
|
||||
# for dependency checking.
|
||||
# pwd -W returns said FULL path, but doesn't exist on others so fall back.
|
||||
ROOT_DIR="`cd $ROOT_DIR && (pwd -W 2>/dev/null || pwd 2>/dev/null)`"
|
||||
ROOT_DIR="`cd $ROOT_DIR && pwd`"
|
||||
|
||||
check_path_characters
|
||||
|
||||
# Same here as for the ROOT_DIR above
|
||||
PWD="`pwd -W 2>/dev/null || pwd 2>/dev/null`"
|
||||
PWD="`pwd`"
|
||||
PREFIX="$PWD/bin"
|
||||
|
||||
. $ROOT_DIR/config.lib
|
||||
@@ -47,8 +25,6 @@ PREFIX="$PWD/bin"
|
||||
OBJS_DIR="$PWD/objs"
|
||||
BASE_SRC_OBJS_DIR="$OBJS_DIR"
|
||||
LANG_OBJS_DIR="$OBJS_DIR/lang"
|
||||
GRF_OBJS_DIR="$OBJS_DIR/extra_grf"
|
||||
SETTING_OBJS_DIR="$OBJS_DIR/setting"
|
||||
BIN_DIR="$PREFIX"
|
||||
SRC_DIR="$ROOT_DIR/src"
|
||||
LANG_DIR="$SRC_DIR/lang"
|
||||
@@ -61,11 +37,10 @@ if [ "$1" = "--reconfig" ] || [ "$1" = "--reconfigure" ]; then
|
||||
exit 1
|
||||
fi
|
||||
# Make sure we don't lock config.cache
|
||||
cat config.cache | sed 's@\\ @\\\\ @g' > cache.tmp
|
||||
cat config.cache | sed 's/\\ /\\\\ /g' > cache.tmp
|
||||
sh cache.tmp
|
||||
RET=$?
|
||||
rm -f cache.tmp
|
||||
exit $RET
|
||||
exit $?
|
||||
fi
|
||||
|
||||
set_default
|
||||
@@ -75,18 +50,16 @@ save_params
|
||||
make_cflags_and_ldflags
|
||||
|
||||
EXE=""
|
||||
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "OS2" ] || [ "$os" = "DOS" ] || [ "$os" = "WINCE" ]; then
|
||||
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "OS2" ] || [ "$os" = "WINCE" ]; then
|
||||
EXE=".exe"
|
||||
fi
|
||||
|
||||
TTD="openttd$EXE"
|
||||
STRGEN="strgen$EXE"
|
||||
ENDIAN_CHECK="endian_check$EXE"
|
||||
DEPEND="depend$EXE"
|
||||
SETTINGSGEN="settings_gen$EXE"
|
||||
|
||||
if [ -z "$sort" ]; then
|
||||
PIPE_SORT="sed s@a@a@"
|
||||
PIPE_SORT="sed s/a/a/"
|
||||
else
|
||||
PIPE_SORT="$sort"
|
||||
fi
|
||||
@@ -97,7 +70,7 @@ if [ ! -f "$LANG_DIR/english.txt" ]; then
|
||||
fi
|
||||
|
||||
# Read the source.list and process it
|
||||
AWKCOMMAND='
|
||||
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk '
|
||||
{ }
|
||||
/^( *)#end/ { if (deep == skip) { skip -= 1; } deep -= 1; next; }
|
||||
/^( *)#else/ { if (deep == skip) { skip -= 1; } else if (deep - 1 == skip) { skip += 1; } next; }
|
||||
@@ -109,27 +82,21 @@ AWKCOMMAND='
|
||||
|
||||
deep += 1;
|
||||
|
||||
if ($0 == "ALLEGRO" && "'$allegro_config'" == "") { next; }
|
||||
if ($0 == "SDL" && "'$sdl_config'" == "") { next; }
|
||||
if ($0 == "PNG" && "'$png_config'" == "") { next; }
|
||||
if ($0 == "OSX" && "'$os'" != "OSX") { next; }
|
||||
if ($0 == "OS2" && "'$os'" != "OS2") { next; }
|
||||
if ($0 == "PSP" && "'$os'" != "PSP") { next; }
|
||||
if ($0 == "DEDICATED" && "'$enable_dedicated'" != "1") { next; }
|
||||
if ($0 == "AI" && "'$enable_ai'" == "0") { next; }
|
||||
if ($0 == "COCOA" && "'$with_cocoa'" == "0") { next; }
|
||||
if ($0 == "DOS" && "'$os'" != "DOS") { next; }
|
||||
if ($0 == "BEOS" && "'$os'" != "BEOS" &&
|
||||
"'$os'" != "HAIKU") { next; }
|
||||
if ($0 == "BEOS" && "'$os'" != "BEOS") { next; }
|
||||
if ($0 == "WIN32" && "'$os'" != "MINGW" &&
|
||||
"'$os'" != "CYGWIN" && "'$os'" != "MSVC") { next; }
|
||||
if ($0 == "MORPHOS" && "'$os'" != "MORPHOS") { next; }
|
||||
"'$os'" != "CYGWIN" && "'$os'" != "MSVC" ) { next; }
|
||||
if ($0 == "WINCE" && "'$os'" != "WINCE") { next; }
|
||||
if ($0 == "MSVC" && "'$os'" != "MSVC") { next; }
|
||||
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
|
||||
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
|
||||
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
|
||||
if ($0 == "SSE" && "'$with_sse'" != "1") { next; }
|
||||
if ($0 == "NO_THREADS" && "'$with_threads'" == "0") { next; }
|
||||
|
||||
skip += 1;
|
||||
|
||||
@@ -145,31 +112,23 @@ AWKCOMMAND='
|
||||
print $0;
|
||||
}
|
||||
}
|
||||
'
|
||||
' | $PIPE_SORT`"
|
||||
|
||||
# Read the source.list and process it
|
||||
# Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations
|
||||
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | $PIPE_SORT`"
|
||||
|
||||
OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.c$/ { gsub(\".c$\", \".o\", $0); print $0; }'`"
|
||||
OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.cpp$/ { gsub(\".cpp$\", \".o\", $0); print $0; }'`"
|
||||
OBJS_MM="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.mm$/ { gsub(\".mm$\", \".o\", $0); print $0; }'`"
|
||||
OBJS_RC="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.rc$/ { gsub(\".rc$\", \".o\", $0); print $0; }'`"
|
||||
SRCS="` echo \"$SRCS\" | $awk ' { ORS = \" \" } { print $0; }'`"
|
||||
OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = " " } /\.c$/ { gsub(".c$", ".o", $0); print $0; }'`"
|
||||
OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = " " } /\.cpp$/ { gsub(".cpp$", ".o", $0); print $0; }'`"
|
||||
OBJS_MM="` echo \"$SRCS\" | $awk ' { ORS = " " } /\.mm$/ { gsub(".mm$", ".o", $0); print $0; }'`"
|
||||
OBJS_RC="` echo \"$SRCS\" | $awk ' { ORS = " " } /\.rc$/ { gsub(".rc$", ".o", $0); print $0; }'`"
|
||||
SRCS="` echo \"$SRCS\" | $awk ' { ORS = " " } { print $0; }'`"
|
||||
|
||||
# In makefiles, we always use -u for sort
|
||||
if [ -z "$sort" ]; then
|
||||
sort="sed s@a@a@"
|
||||
sort="sed s/a/a/"
|
||||
else
|
||||
sort="$sort -u"
|
||||
fi
|
||||
|
||||
CONFIGURE_FILES="$ROOT_DIR/configure $ROOT_DIR/config.lib $ROOT_DIR/Makefile.in $ROOT_DIR/Makefile.grf.in $ROOT_DIR/Makefile.lang.in $ROOT_DIR/Makefile.src.in $ROOT_DIR/Makefile.bundle.in $ROOT_DIR/Makefile.setting.in"
|
||||
CONFIGURE_FILES="$ROOT_DIR/configure $ROOT_DIR/config.lib $ROOT_DIR/Makefile.in $ROOT_DIR/Makefile.lang.in $ROOT_DIR/Makefile.src.in"
|
||||
|
||||
generate_main
|
||||
generate_lang
|
||||
generate_settings
|
||||
generate_grf
|
||||
generate_src
|
||||
|
||||
check_path_characters
|
||||
|
36
docs/32bpp.txt
Normal file
@@ -0,0 +1,36 @@
|
||||
32bpp and OpenTTD
|
||||
=================
|
||||
|
||||
OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
|
||||
posibility to override the graphics with 32bpp. This means that it isn't a
|
||||
replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
|
||||
graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
|
||||
|
||||
|
||||
The Format
|
||||
----------
|
||||
|
||||
32bpp images are stored in PNG. They should go in:
|
||||
data/sprites/<grfname>/<SpriteID>.png
|
||||
|
||||
For example, a grfname would be 'openttd' (without .grf, lowercase), and the
|
||||
SpriteID 3, to override the 3rd sprite in openttd.grf with a 32bpp version.
|
||||
|
||||
The format of this PNG can be almost anything, but we advise to use RGBA
|
||||
format. Alpha-channel is fully supported.
|
||||
|
||||
As the core of OpenTTD is 8bpp, and because you of course want company colours
|
||||
in your images, you will need to add a mask for every sprite that needs colour
|
||||
remapping. The name is simular as above, only you have to put a 'm' behind the
|
||||
SpriteID. This image should be a 8bpp palette image, where the palette is the
|
||||
OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
|
||||
the RGB (not the Alpha) of the original PNG image, and replacing it with a
|
||||
8bpp color remapped and converted to 32bpp.
|
||||
|
||||
An other thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and
|
||||
y_offs. This to define the x- and y-offset, of course. Use the tool we supply
|
||||
to add this information. Sadly enough most graphical editors trashes those
|
||||
chunks upon save, so you have to readd it every time you save your image.
|
||||
|
||||
Your images should be the same as the grf, in size.
|
||||
|
@@ -1,33 +1,20 @@
|
||||
OpenTTD and strgen
|
||||
Last updated: 2009-06-30
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) strgen usage
|
||||
* 1.1) Examples
|
||||
* 1.2) strgen command switches
|
||||
|
||||
|
||||
1.0) strgen usage
|
||||
---- ------------
|
||||
STRGEN USAGE
|
||||
------------
|
||||
This guide is only interesting for people who want to alter something
|
||||
themselves without access to translator.openttd.org. Please note that
|
||||
themselves without access to WT2 (translator2.openttd.org). Please note that
|
||||
your compiled language file will only be compatible with the OpenTTD version
|
||||
you have downloaded english.txt, the master language file, for. While this is
|
||||
not always true, namely when changes in the code have not touched language
|
||||
files, your safest bet is to assume this 'limitation'.
|
||||
As a first step you need to compile strgen. This is as easy as typing
|
||||
'make strgen'. You can download the precompile strgen from:
|
||||
http://www.openttd.org/download-strgen
|
||||
|
||||
'make strgen'. You can also download a precompiled binary from a release,
|
||||
nightly, etc.
|
||||
strgen takes as argument a txt file and translates it to a lng file, allowing
|
||||
it to be used inside OpenTTD. strgen needs the master language file
|
||||
english.txt to work. Below are some examples of strgen usage.
|
||||
|
||||
1.1) Examples
|
||||
---- --------
|
||||
EXAMPLES
|
||||
--------
|
||||
Example 1:
|
||||
if you are in the root of your working copy (svn code), you should type
|
||||
strgen/strgen -s lang lang/english.txt
|
||||
@@ -47,8 +34,8 @@ resulting language file to go to /tmp. Use
|
||||
You can interchange english.txt to whichever language you want to generate a
|
||||
.lng file for.
|
||||
|
||||
1.2) strgen command switches
|
||||
---- -----------------------
|
||||
STRGEN COMMAND SWITCHES
|
||||
-----------------------
|
||||
-v | --version
|
||||
strgen will tell what svn revision it was last modified
|
||||
|
||||
|
100
docs/Manual.txt
Normal file
@@ -0,0 +1,100 @@
|
||||
Welcome to the manual for OpenTTD. The latest release version at the time of writing is 0.3.2.
|
||||
|
||||
1 Obtaining OpenTTD.
|
||||
|
||||
You can obtain built binaries of OpenTTD for the 4 supported platforms - Win32, Linux,-x86, BeOS 5 and MacOS-X from the projects Sourceforge page, at http://sourceforge.net/projects/openttd . For the non-Win32 builds you will need libSDL.so, libpng.so and zlib.so compiled for your platform. Some builds will include these.
|
||||
|
||||
If you use another platform, such as FreeBSD, which has POSIX file i/o and an SDL port, you should be able to build OpenTTD from its source. This is available in the proejcts Subversion repository at svn://svn.openttd.com . The module name is "trunk".
|
||||
|
||||
1.1 Building OpenTTD.
|
||||
|
||||
Once you have obtained a recent copy of the source, you must build it. Windows build instructions will be provided later.
|
||||
|
||||
On UNIX platforms (including OS-X and BeOS), ensure you have a recent GCC (2.9 or above, or 3 and above).You will also need SDL development headers and libraries (libSDL 1.2 or higher). For PNG screenshot support and zlib compressed games, you will need libpng 1.0.12 or higher and zlib 1.2 or higher.
|
||||
|
||||
Most UNIX platforms:
|
||||
First run ./configure, them use make or gmake to compile OpenTTD. You can configure the different compile options via ./configure.
|
||||
|
||||
BeOS:
|
||||
On BeOS, run ./configure and then use jam. There are a variaty of options you can pass to your build tool, these are reported by ./configure.
|
||||
|
||||
1.2 Installing OpenTTD.
|
||||
|
||||
On Windows, insert your "Transport Tycoon Deluxe for Windows 95" disk. You can use a DOS version, but your graphics will be purple. NB: Even if your version of Transport Tycoon Deluxe ran on Windows 95, it may still be the DOS version. Then run the OpenTTD installer.
|
||||
|
||||
On UNIX platforms; decompress your OpenTTD archive, or otherwise run the installer. You should be left with an OpenTTD directory on your system. In this directory, make a subdirectory called 'data', and into this place the sample.cat file and all the .grf files from the install CD of 'Transport Tycoon Deluxe for Windows 95".
|
||||
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
|
||||
|
||||
If you want MIDI music, copy the 'gm' folder from the original game directory/CD to the OpenTTD folder.
|
||||
|
||||
1.3 Running OpenTTD.
|
||||
|
||||
On Windows, you can use a third-party launcher such as OTTD-Launcher to run OpenTTD directly from Explorer. Otherwise, navigate via the command prompt to the correct location and launch ttd.exe.
|
||||
|
||||
On Linux, navigate at the shell to the correct location and run ttd.
|
||||
|
||||
On BeOS and Mac OS-X, just double click the ttd binary in the Tracker/Finder. You can also start from the shell.
|
||||
|
||||
1.4 Configuring OpenTTD
|
||||
|
||||
OpenTTD's launch menu contains three configuration menus - Difficulty Settings, Configure Patches and Game Settings. Most of these menus can be configured from within a running game as well.
|
||||
|
||||
Difficulty Settings lets you configure settings that affect the difficulty of playing the game. These include when your (computer-controlled) competitors can start building, how many of them there are, and how intelligent they are. You can also control how much the subsidy mutliplier is for subsidised routes, and how stable/volitile the in-game economy is. You can also set how you want the terrain to be configured in a random game.
|
||||
|
||||
Game Settings lets you set regional settings - currency, language, town names, etc. It also lets you select the resolution to run the game at, as well as the screenshot format to use.
|
||||
|
||||
Configure Patches lets you select which patches to use in the game. This allows you to set the game play to either original Transport Tycoon Deluxe compatible mode or a mode more like playing under TTD-Patch. Patches include building on slopes, longer bridges, longer trains, pre-signals, and TTD-Patch compatible handling of non-stop orders.
|
||||
|
||||
2.1 Gameplay
|
||||
|
||||
This section of the manual is written with the assumption that you already know the gameplay basics of Transport Tycoon Deluxe, on either DOS or Windows. As you must have the Windows Transport Tycoon Deluxe CD to play OpenTTD, you should either have a paper manual or the complete manual in PDF format on the disk. This section will only cover the gameplay differences from Transport Tycoon Deluxe.
|
||||
|
||||
2.2 Station Construction
|
||||
|
||||
In OpenTTD, you can build rail stations up to seven squares long and with up to seven platforms. You can also have stations spreading across far larger distances, allowing a large rail station to be connected to a large airport, for instance.
|
||||
|
||||
However, there is an even more noticable difference in rail station construction. You may now add platforms and lenght to a station after it has been built, and you may also add platforms of a different type. Users of TTDPatch will be used to this behaviour. But beyond what TTDPatch has, you can make stations of uneven lenght/width, and even ones with perpendicular tracks. You can also delete single tiles or tracks from a station, by holding down Shift before pressing the station construction button.
|
||||
|
||||
2.3 Checkpoint Stations
|
||||
|
||||
Checkpoint stations (the small blue item in the rail construction window) are small 1x1 stations. They must be built on top of pre-existing track. They do not accept or produce carge of any kind. They exist solely for use as route points. They become useful when dealing with large networks where trains may attempt to route themselves along undesirable or impossible routes. As an alternative to checkpoint stations, you can also direct trains to visit depots along the way. This has the advantage of also servicing the train and hence the train will rarely to never need to depart from its route to be serviced.
|
||||
|
||||
2.4 Freeform Rail Laying.
|
||||
|
||||
Along side the other rail laying buttons, you will see a button that looks somewhat like a crossing. This is the freeform rail laying tool., and it allows you to drag rail in any direction to lay it. This has a number of advantages, one of the main ones being that it can seriously speed up the laying of diagonal tracks.
|
||||
|
||||
2.5 Vehicle Queuing (with Quantum Effects)
|
||||
|
||||
This useful addition to OpenTTD means that road vehicles will queue outside a road station to wait for a space rather than attempt to enter it immediately. As anyone who has operated a large road network with busy stations will know, road vehicles quickly pile up inside stations. This will prevent that. The Quantum Effects are down to a bug in the game that means that mutliple vehicles will often only take up one space in the queue. However, this is almost too useful to fix, and should still be there in later versions. This can be enabled/disabled.
|
||||
|
||||
2.6 Building On Slopes
|
||||
|
||||
This allows you to build roads, rails, stations and depots on slopes. It also allows the construction of trasmitters and lighthouses on slopes in the scenario editor. There are some minor differences between OpenTTD's and TTD-Patch's handling of building on slopes, the main one being that bridges must still have solid land at their endings.
|
||||
|
||||
2.7 Long Bridges
|
||||
|
||||
OpenTTD allows you to constuct bridges up to 127 squares - half the size of the current map. This means that the crossing of large estuaries, such at the Bristol Channel in the original "West Country 90210" scenario can be acheived with one bridge instead of many bridges with staging points.
|
||||
|
||||
2.8 Long trains
|
||||
|
||||
OpenTTD allows trains of around 60 cars length, hence allowing you to use 7 square stations to their capacity and beyond.
|
||||
|
||||
2.9 Speed Display
|
||||
|
||||
This addition to OpenTTD allows you to see the current speed of any vehicle in their status window. Just open the status window of a vehicle and you can see the speed at that given moment. This allows you to see wheter better bridges, flatter/straighter track or more powerful engines could be used to increase the speed of a vehicle
|
||||
|
||||
2.10 More Trains, More Ships, More Everything!
|
||||
|
||||
Virtually any settings - train numbers, start date, what vehicles your competitors can use, etc - can be set in OpenTTD. Just use the Configure Patches menu on the main screen.
|
||||
|
||||
2.11 Network Play
|
||||
|
||||
See multiplayer.txt for more info.
|
||||
|
||||
2.12 Rail Recycling.
|
||||
|
||||
This button, at the end of the train construction window, lets you 'recycle' track to a new type. It also works on bridges, tunnels, stations and depots.
|
||||
|
||||
2.13 Canal Building
|
||||
|
||||
This button, at the end of the water construction window, lets you build canals and shiplifts across the landscape. These act just like normal water.
|
23
docs/OSX_install_instructions.txt
Normal file
@@ -0,0 +1,23 @@
|
||||
To install OpenTTD, you should drag the game to any location you want and in that folder, you should create a folder called "data". It should contain:
|
||||
sample.cat
|
||||
trg1r.grf
|
||||
trgcr.grf
|
||||
trghr.grf
|
||||
trgir.grf
|
||||
trgtr.grf
|
||||
|
||||
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
|
||||
|
||||
You should also use the data folder to add any custom grf files if you like
|
||||
|
||||
if you want music, you can add a GM folder and add all .gm files from TTD inside it
|
||||
|
||||
If you want to use the scenarios, you can copy the scenario folder as well. If you already have one, just copy the content so you don't overwrite old ones that have been removed.
|
||||
|
||||
In the end, you should have a folder containing:
|
||||
OpenTTD (the actual game)
|
||||
data (containing the grf files)
|
||||
GM (optional for music)
|
||||
scenario (optional pregenerated maps)
|
||||
|
||||
The game adds some items by itself when it runs, like a save folder and a setting file
|
@@ -1,5 +1,5 @@
|
||||
Compiling OpenTTD using Microsoft Visual C++
|
||||
Last updated: 2010-01-03
|
||||
January 2, 2007
|
||||
--------------------------------------------
|
||||
PLEASE READ THE ENTIRE DOCUMENT BEFORE DOING ANY ACTUAL CHANGES!!
|
||||
|
||||
@@ -10,7 +10,7 @@ OpenTTD includes projects for MSVC 2005.NET and MSVC 2008.NET. Both will
|
||||
compile out of the box, providing you have the required libraries/headers;
|
||||
which ones, see below. There is no support for VS6 or MSVC 2002, or
|
||||
MSVC 2003.NET. You are therefore strongly encouraged to either upgrade to
|
||||
MSVC 2008 Express (free) or use GCC.
|
||||
MSVC 2005 Express (free) or use GCC.
|
||||
|
||||
|
||||
1) REQUIRED FILES
|
||||
@@ -20,7 +20,7 @@ downloading; mostly because the DirectX SDK and Platform SDK are about
|
||||
500MB each.
|
||||
Download the following files:
|
||||
|
||||
* openttd-useful.zip (http://binaries.openttd.org/extra/openttd-useful/)
|
||||
* openttd-useful.zip (http://sf.net/project/showfiles.php?group_id=103924&package_id=114307)
|
||||
* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
|
||||
* MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en)
|
||||
* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
|
||||
@@ -29,23 +29,23 @@ Download the following files:
|
||||
|
||||
You need an SVN-client to download the source from subversion:
|
||||
|
||||
* CLI Subversion (http://subversion.tigris.org/)
|
||||
* GUI TortoiseSVN (http://tortoisesvn.tigris.org/)
|
||||
* CLI Subversion (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
|
||||
* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
|
||||
|
||||
|
||||
2) INCLUDES AND LIBRARIES
|
||||
-------------------------
|
||||
Put the newly downloaded files in the VC lib\ and include\ directories; where
|
||||
"C:\Program Files\Microsoft Visual Studio 9.0\VC" is your location of Visual C.
|
||||
"C:\Program Files\Microsoft Visual Studio 8\VC" is your location of Visual C.
|
||||
If you are compiling for an x64 system, use the include\ and lib\ directories
|
||||
from the win64/ folder.
|
||||
|
||||
* openttd-useful.zip\include\*
|
||||
* afxresh.h
|
||||
to > C:\Program Files\Microsoft Visual Studio 9.0\VC\Include
|
||||
to > C:\Program Files\Microsoft Visual Studio 8\VC\Include
|
||||
|
||||
* openttd-useful.zip\lib\*
|
||||
to > C:\Program Files\Microsoft Visual Studio 9.0\VC\Lib
|
||||
to > C:\Program Files\Microsoft Visual Studio 8\VC\Lib
|
||||
|
||||
Custom directories might be recommended, check 2.2)
|
||||
|
||||
@@ -76,7 +76,14 @@ list, above all others, otherwise compilation will most likely fail!!
|
||||
|
||||
3) TTD GRAPHICS FILES
|
||||
---------------------
|
||||
See section 4.1 of readme.txt for the required 3rdparty files and how to install them.
|
||||
Copy the following files from Transport Tycoon Deluxe to the bin/data folder
|
||||
|
||||
* sample.cat
|
||||
* trg1r.grf
|
||||
* trgcr.grf
|
||||
* trghr.grf
|
||||
* trgir.grf
|
||||
* trgtr.grf
|
||||
|
||||
|
||||
4) COMPILING
|
||||
@@ -105,4 +112,4 @@ to ask about reasons; or just wait. The problem will most likely solve itself
|
||||
within a few days as the problem is noticed and fixed.
|
||||
|
||||
An up-to-date version of this README can be found on the wiki:
|
||||
http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions
|
||||
http://wiki.openttd.org/index.php/MicrosoftVisualCExpress
|
||||
|
@@ -1,219 +0,0 @@
|
||||
OpenTTD's admin network
|
||||
Last updated: 2011-01-20
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) Preface
|
||||
2.0) Joining the network
|
||||
3.0) Asking for updates
|
||||
* 3.1) Polling manually
|
||||
4.0) Sending rcon commands
|
||||
5.0) Sending chat
|
||||
* 5.1) Receiving chat
|
||||
6.0) Disconnecting
|
||||
7.0) Certain packet information
|
||||
|
||||
|
||||
1.0) Preface
|
||||
---- -------
|
||||
The admin network provides a dedicated network protocol designed for other
|
||||
applications to communicate with OpenTTD. Connected applications can execute
|
||||
console commands remotely (rcon commands) with no further authentication.
|
||||
Furthermore information about clients and companies can be provided.
|
||||
|
||||
Admin applications remain connected when starting a new game or loading a saved
|
||||
game in contrast to normal OpenTTD clients that get disconnected.
|
||||
|
||||
This document describes the admin network and its protocol.
|
||||
|
||||
Please refer to the mentioned enums in src/network/core/tcp_admin.h
|
||||
|
||||
Please also note that further improvements to the admin protocol can mean that
|
||||
more packet types will be sent by the server. For forward compatibility it is
|
||||
therefore wise to ignore unknown packets. Future improvements might also add
|
||||
additional data to packets. This data should be ignored. Data will never be
|
||||
removed from packets in later versions, except the possibility that complete
|
||||
packets are dropped in favour of a new packet.
|
||||
This though will be reflected in the protocol version as announced in the
|
||||
ADMIN_PACKET_SERVER_PROTOCOL in section 2.0).
|
||||
|
||||
A reference implementation in Java for a client connecting to the admin interface
|
||||
can be found at: http://dev.openttdcoop.org/projects/joan
|
||||
|
||||
|
||||
2.0) Joining the network
|
||||
---- -------------------
|
||||
Create a TCP connection to the server on port 3977. The application is
|
||||
expected to authenticate within 10 seconds.
|
||||
|
||||
To authenticate send a ADMIN_PACKET_ADMIN_JOIN packet.
|
||||
|
||||
The server will reply with ADMIN_PACKET_SERVER_PROTOCOL followed directly by
|
||||
ADMIN_PACKET_SERVER_WELCOME.
|
||||
|
||||
ADMIN_PACKET_SERVER_PROTOCOL contains details about the protocol version.
|
||||
It is the job of your application to check this number and decide whether
|
||||
it will remain connected or not.
|
||||
Furthermore, this packet holds details on every AdminUpdateType and the
|
||||
supported AdminFrequencyTypes (bitwise representation).
|
||||
|
||||
ADMIN_PACKET_SERVER_WELCOME contains details on the server and the map,
|
||||
e.g. if the server is dedicated, its NetworkLanguage, size of the Map, etc.
|
||||
|
||||
Once you have received ADMIN_PACKET_SERVER_WELCOME you are connected and
|
||||
authorized to do your thing.
|
||||
The server will not provide any game related updates unless you ask for them.
|
||||
There are four packets the server will none the less send, if applicable:
|
||||
- ADMIN_PACKET_SERVER_ERROR
|
||||
- ADMIN_PACKET_SERVER_WELCOME
|
||||
- ADMIN_PACKET_SERVER_NEWGAME
|
||||
- ADMIN_PACKET_SERVER_SHUTDOWN
|
||||
|
||||
However, ADMIN_PACKET_SERVER_WELCOME only after a ADMIN_PACKET_SERVER_NEWGAME
|
||||
|
||||
|
||||
3.0) Asking for updates
|
||||
---- ------------------
|
||||
Asking for updates is done with ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY.
|
||||
With this packet you define which update you wish to receive at which
|
||||
frequency.
|
||||
|
||||
Note: not every update type supports every frequency. If in doubt, you can
|
||||
verify against the data received in ADMIN_PACKET_SERVER_PROTOCOL.
|
||||
|
||||
The server will not confirm your registered update. However, asking for an
|
||||
invalid AdminUpdateType or a not supported AdminUpdateFrequency you will be
|
||||
disconnected from the server with NETWORK_ERROR_ILLEGAL_PACKET.
|
||||
|
||||
Additional debug information can be found with a debug level of net=3.
|
||||
|
||||
ADMIN_UPDATE_DATE results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_DATE
|
||||
|
||||
ADMIN_UPDATE_CLIENT_INFO results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_CLIENT_JOIN
|
||||
- ADMIN_PACKET_SERVER_CLIENT_INFO
|
||||
- ADMIN_PACKET_SERVER_CLIENT_UPDATE
|
||||
- ADMIN_PACKET_SERVER_CLIENT_QUIT
|
||||
- ADMIN_PACKET_SERVER_CLIENT_ERROR
|
||||
|
||||
ADMIN_UPDATE_COMPANY_INFO results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_COMPANY_NEW
|
||||
- ADMIN_PACKET_SERVER_COMPANY_INFO
|
||||
- ADMIN_PACKET_SERVER_COMPANY_UPDATE
|
||||
- ADMIN_PACKET_SERVER_COMPANY_REMOVE
|
||||
|
||||
ADMIN_UPDATE_COMPANY_ECONOMY results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_COMPANY_ECONOMY
|
||||
|
||||
ADMIN_UPDATE_COMPANY_STATS results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_COMPANY_STATS
|
||||
|
||||
ADMIN_UPDATE_CHAT results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_CHAT
|
||||
|
||||
ADMIN_UPDATE_CONSOLE results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_CONSOLE
|
||||
|
||||
|
||||
ADMIN_UPDATE_CMD_LOGGING results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_CMD_LOGGING
|
||||
|
||||
3.1) Polling manually
|
||||
---- ----------------
|
||||
Certain AdminUpdateTypes can also be polled:
|
||||
- ADMIN_UPDATE_DATE
|
||||
- ADMIN_UPDATE_CLIENT_INFO
|
||||
- ADMIN_UPDATE_COMPANY_INFO
|
||||
- ADMIN_UPDATE_COMPANY_ECONOMY
|
||||
- ADMIN_UPDATE_COMPANY_STATS
|
||||
- ADMIN_UPDATE_CMD_NAMES
|
||||
|
||||
ADMIN_UPDATE_CLIENT_INFO and ADMIN_UPDATE_COMPANY_INFO accept an additional
|
||||
parameter. This parameter is used to specify a certain client or company.
|
||||
Setting this parameter to UINT32_MAX (0xFFFFFFFF) will tell the server you
|
||||
want to receive updates for all clients or companies.
|
||||
|
||||
Not supported AdminUpdateType in the poll will result in the server
|
||||
disconnecting the application with NETWORK_ERROR_ILLEGAL_PACKET.
|
||||
|
||||
Additional debug information can be found with a debug level of net=3.
|
||||
|
||||
|
||||
4.0) Sending rcon commands
|
||||
---- ---------------------
|
||||
Rcon runs separate from the ADMIN_UPDATE_CONSOLE AdminUpdateType. Requesting
|
||||
the execution of a remote console command is done with the packet
|
||||
ADMIN_PACKET_ADMIN_RCON.
|
||||
|
||||
Note: No additional authentication is required for rcon commands.
|
||||
|
||||
The server will reply with one or more ADMIN_PACKET_SERVER_RCON packets.
|
||||
Finally an ADMIN_PACKET_ADMIN_RCON_END packet will be sent. Applications
|
||||
will not receive the answer twice if they have asked for the AdminUpdateType
|
||||
ADMIN_UPDATE_CONSOLE, as the result is not printed on the servers console
|
||||
(just like clients rcon commands).
|
||||
|
||||
Furthermore, sending a 'say' command (or any similar command) will not
|
||||
be sent back into the admin network.
|
||||
Chat from the server itself will only be sent to the admin network when it
|
||||
was not sent from the admin network.
|
||||
|
||||
Note that when content is queried or updated via rcon, the processing
|
||||
happens asynchronously. But the ADMIN_PACKET_ADMIN_RCON_END packet is sent
|
||||
already right after the content is requested as there's no immediate output.
|
||||
Thus other packages and the output of content rcon command may be sent at
|
||||
an arbitrary later time, mixing into the output of other console activity,
|
||||
e.g. also of possible subsequent other rcon commands sent.
|
||||
|
||||
|
||||
5.0) Sending chat
|
||||
---- ------------
|
||||
Sending a ADMIN_PACKET_ADMIN_CHAT results in chat originating from the server.
|
||||
|
||||
Currently four types of chat are supported:
|
||||
- NETWORK_ACTION_CHAT
|
||||
- NETWORK_ACTION_CHAT_CLIENT
|
||||
- NETWORK_ACTION_CHAT_COMPANY
|
||||
- NETWORK_ACTION_SERVER_MESSAGE
|
||||
|
||||
NETWORK_ACTION_SERVER_MESSAGE can be sent to a single client or company
|
||||
using the respective DestType and ID.
|
||||
This is a message prefixed with the 3 stars, e.g. *** foo has joined the game
|
||||
|
||||
5.1) Receiving chat
|
||||
---- -------------
|
||||
Register ADMIN_UPDATE_CHAT at ADMIN_FREQUENCY_AUTOMATIC to receive chat.
|
||||
The application will be able to receive all chat the server can see.
|
||||
|
||||
The configuration option network.server_admin_chat specifies whether
|
||||
private chat for to the server is distributed into the admin network.
|
||||
|
||||
|
||||
6.0) Disconnecting
|
||||
---- -------------
|
||||
It is a kind thing to say good bye before leaving. Do this by sending the
|
||||
ADMIN_PACKET_ADMIN_QUIT packet.
|
||||
|
||||
|
||||
7.0) Certain packet information
|
||||
---- --------------------------
|
||||
All ADMIN_PACKET_SERVER_* packets have an enum value greater 100.
|
||||
|
||||
ADMIN_PACKET_SERVER_WELCOME
|
||||
Either directly follows ADMIN_PACKET_SERVER_PROTOCOL or is sent
|
||||
after a new game has been started or a map loaded, i.e. also
|
||||
after ADMIN_PACKET_SERVER_NEWGAME.
|
||||
|
||||
ADMIN_PACKET_SERVER_CLIENT_JOIN and ADMIN_PACKET_SERVER_COMPANY_NEW
|
||||
These packets directly follow their respective INFO packets. If you receive
|
||||
a CLIENT_JOIN / COMPANY_NEW packet without having received the INFO packet
|
||||
it may be a good idea to POLL for the specific ID.
|
||||
|
||||
ADMIN_PACKET_SERVER_CMD_NAMES and ADMIN_PACKET_SERVER_CMD_LOGGING
|
||||
Data provided with these packets is not stable and will not be
|
||||
treated as such. Do not rely on IDs or names to be constant
|
||||
across different versions / revisions of OpenTTD.
|
||||
Data provided in this packet is for logging purposes only.
|
268
docs/desync.txt
@@ -1,268 +0,0 @@
|
||||
Some explanations about Desyncs
|
||||
Last updated: 2014-02-23
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) Desync theory
|
||||
* 1.1) OpenTTD multiplayer architecture
|
||||
* 1.2) What is a Desync and how is it detected
|
||||
* 1.3) Typical causes of Desyncs
|
||||
2.0) What to do in case of a Desync
|
||||
* 2.1) Cache debugging
|
||||
* 2.2) Desync recording
|
||||
3.0) Evaluating the Desync records
|
||||
* 3.1) Replaying
|
||||
* 3.2) Evaluation the replay
|
||||
* 3.3) Comparing savegames
|
||||
|
||||
|
||||
1.1) OpenTTD multiplayer architecture
|
||||
---- --------------------------------
|
||||
OpenTTD has a huge gamestate, which changes all of the time.
|
||||
The savegame contains the complete gamestate at a specific point
|
||||
in time. But this state changes completely each tick: Vehicles move
|
||||
and trees grow.
|
||||
|
||||
However, most of these changes in the gamestate are deterministic:
|
||||
Without a player interfering a vehicle follows its orders always
|
||||
in the same way, and trees always grow the same.
|
||||
|
||||
In OpenTTD multiplayer synchronisation works by creating a savegame
|
||||
when clients join, and then transfering that savegame to the client,
|
||||
so it has the complete gamestate at a fixed point in time.
|
||||
|
||||
Afterwards clients only receive 'commands', that is: Stuff which is
|
||||
not predictable, like
|
||||
- player actions
|
||||
- AI actions
|
||||
- GameScript actions
|
||||
- Admin Port command
|
||||
- rcon commands
|
||||
- ...
|
||||
|
||||
These commands contain the information on how to execute the command,
|
||||
and when to execute it. Time is measured in 'network frames'.
|
||||
Mind that network frames to not match ingame time. Network frames
|
||||
also run while the game is paused, to give a defined behaviour to
|
||||
stuff that is executing while the game is paused.
|
||||
|
||||
The deterministic part of the gamestate is run by the clients on
|
||||
their own. All they get from the server is the instruction to
|
||||
run the gamestate up to a certain network time, which basically
|
||||
says that there are no commands scheduled in that time.
|
||||
|
||||
When a client (which includes the server itself) wants to execute
|
||||
a command (i.e. a non-predictable action), it does this by
|
||||
- calling DoCommandP resp. DoCommandPInternal
|
||||
- These functions first do a local test-run of the command to
|
||||
check simple preconditions. (Just to give the client an
|
||||
immediate response without bothering the server and waiting for
|
||||
the response.) The test-run may not actually change the
|
||||
gamestate, all changes must be discarded.
|
||||
- If the local test-run succeeds the command is sent to the server.
|
||||
- The server inserts the command into the command queue, which
|
||||
assigns a network frame to the commands, i.e. when it shall be
|
||||
executed on all clients.
|
||||
- Enhanced with this specific timestamp, the command is send to all
|
||||
clients, which execute the command simultaneously in the same
|
||||
network frame in the same order.
|
||||
|
||||
1.2) What is a Desync and how is it detected
|
||||
---- ---------------------------------------
|
||||
In the ideal case all clients have the same gamestate as the server
|
||||
and run in sync. That is, vehicle movement is the same on all
|
||||
clients, and commands are executed the same everywhere and
|
||||
have the same results.
|
||||
|
||||
When a Desync happens, it means that the gamestates on the clients
|
||||
(including the server) are no longer the same. Just imagine
|
||||
that a vehicle picks the left line instead of the right line at
|
||||
a junction on one client.
|
||||
|
||||
The important thing here is, that noone notices when a Desync
|
||||
occurs. The desync client will continue to simulate the gamestate
|
||||
and execute commands from the server. Once the gamestate differs
|
||||
it will increasingly spiral out of control: If a vehicle picks a
|
||||
different route, it will arrive at a different time at a station,
|
||||
which will load different cargo, which causes other vehicles to
|
||||
load other stuff, which causes industries to notice different
|
||||
servicing, which causes industries to change production, ...
|
||||
the client could run all day in a different universe.
|
||||
|
||||
To limit how long a Desync can remain unnoticed, the server
|
||||
transfers some checksums every now and then for the gamestate.
|
||||
Currently this checksum is the state of the random number
|
||||
generator of the game logic. A lot of things in OpenTTD depend
|
||||
on the RNG, and if the gamestate differs, it is likely that the
|
||||
RNG is called at different times, and the state differs when
|
||||
checked.
|
||||
|
||||
The clients compare this 'checksum' with the checksum of their
|
||||
own gamestate at the specific network frame. If they differ,
|
||||
the client disconnects with a Desync error.
|
||||
|
||||
The important thing here is: The detection of the Desync is
|
||||
only an ultimate failure detection. It does not give any
|
||||
indication on when the Desync happened. The Desync may after
|
||||
all have occurred long ago, and just did not affect the checksum
|
||||
up to now. The checksum may have matched 10 times or more
|
||||
since the Desync happend, and only now the Desync has spiraled
|
||||
enough to finally affect the checksum. (There was once a desync
|
||||
which was only noticed by the checksum after 20 game years.)
|
||||
|
||||
1.3) Typical causes of Desyncs
|
||||
---- -------------------------
|
||||
Desyncs can be caused by the following scenarios:
|
||||
- The savegame does not describe the complete gamestate.
|
||||
- Some information which affects the progression of the
|
||||
gamestate is not saved in the savegame.
|
||||
- Some information which affects the progression of the
|
||||
gamestate is not loaded from the savegame.
|
||||
This includes the case that something is not completely
|
||||
reset before loading the savegame, so data from the
|
||||
previous game is carried over to the new one.
|
||||
- The gamestate does not behave deterministic.
|
||||
- Cache mismatch: The game logic depends on some cached
|
||||
values, which are not invalidated properly. This is
|
||||
the usual case for NewGRF-specific Desyncs.
|
||||
- Undefined behaviour: The game logic performs multiple
|
||||
things in an undefined order or with an undefined
|
||||
result. E.g. when sorting something with a key while
|
||||
some keys are equal. Or some computation that depends
|
||||
on the CPU architecture (32/64 bit, little/big endian).
|
||||
- The gamestate is modified when it shall not be modified.
|
||||
- The test-run of a command alters the gamestate.
|
||||
- The gamestate is altered by a player or script without
|
||||
using commands.
|
||||
|
||||
|
||||
2.1) Cache debugging
|
||||
---- ---------------
|
||||
Desyncs which are caused by inproper cache validation can
|
||||
often be found by enabling cache validation:
|
||||
- Start OpenTTD with '-d desync=2'.
|
||||
- This will enable validation of caches every tick.
|
||||
That is, cached values are recomputed every tick and compared
|
||||
to the cached value.
|
||||
- Differences are logged to 'commands-out.log' in the autosave
|
||||
folder.
|
||||
|
||||
Mind that this type of debugging can also be done in singleplayer.
|
||||
|
||||
2.2) Desync recording
|
||||
---- ----------------
|
||||
If you have a server, which happens to encounter Desyncs often,
|
||||
you can enable recording of the gamestate alterations. This
|
||||
will later allow the replay the gamestate and locate the Desync
|
||||
cause.
|
||||
|
||||
There are two levels of Desync recording, which are enabled
|
||||
via '-d desync=2' resp. '-d desync=3'. Both will record all
|
||||
commands to a file 'commands-out.log' in the autosave folder.
|
||||
|
||||
If you have the savegame from the start of the server, and
|
||||
this command log you can replay the whole game. (see Section 3.1)
|
||||
|
||||
If you do not start the server from a savegame, there will
|
||||
also be a savegame created just after a map has been generated.
|
||||
The savegame will be named 'dmp_cmds_*.sav' and be put into
|
||||
the autosave folder.
|
||||
|
||||
In addition to that '-d desync=3' also creates regular savegames
|
||||
at defined spots in network time. (more defined than regular
|
||||
autosaves). These will be created in the autosave folder
|
||||
and will also be named 'dmp_cmds_*.sav'.
|
||||
|
||||
These saves allow comparing the gamestate with the original
|
||||
gamestate during replaying, and thus greatly help debugging.
|
||||
However, they also take a lot of disk space.
|
||||
|
||||
|
||||
3.1) Replaying
|
||||
---- ---------
|
||||
To replay a Desync recording, you need these files:
|
||||
- The savegame from when the server was started, resp.
|
||||
the automatically created savegame from when the map
|
||||
was generated.
|
||||
- The 'commands-out.log' file.
|
||||
- Optionally the 'dmp_cmds_*.sav'.
|
||||
Put these files into a safe spot. (Not your autosave folder!)
|
||||
|
||||
Next, prepare your OpenTTD for replaying:
|
||||
- Get the same version of OpenTTD as the original server was running.
|
||||
- Uncomment/enable the define 'DEBUG_DUMP_COMMANDS' in
|
||||
'src/network/network_func.h'.
|
||||
(DEBUG_FAILED_DUMP_COMMANDS is explained later)
|
||||
- Put the 'commands-out.log' into the root save folder, and rename
|
||||
it to 'commands.log'.
|
||||
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
|
||||
This replays the server log and creates new 'commands-out.log'
|
||||
and 'dmp_cmds_*.sav' in your autosave folder.
|
||||
|
||||
3.2) Evaluation the replay
|
||||
---- ---------------------
|
||||
The replaying will also compare the checksums which are part of
|
||||
the 'commands-out.log' with the replayed gamestate.
|
||||
If they differ, it will trigger a 'NOT_REACHED'.
|
||||
|
||||
If the replay succeeds without mismatch, that is the replay reproduces
|
||||
the original server state:
|
||||
- Repeat the replay starting from incrementally later 'dmp_cmds_*.sav'
|
||||
while truncating the 'commands.log' at the beginning appropriately.
|
||||
The 'dmp_cmds_*.sav' can be your own ones from the first reply, or
|
||||
the ones from the original server (if you have them).
|
||||
(This simulates the view of joining clients during the game.)
|
||||
- If one of those replays fails, you have located the Desync between
|
||||
the last dmp_cmds that reproduces the replay and the first one
|
||||
that fails.
|
||||
|
||||
If the replay does not succeed without mismatch, you can check the logs
|
||||
whether there were failed commands. Then you may try to replay with
|
||||
DEBUG_FAILED_DUMP_COMMANDS enabled. If the replay then fails, the
|
||||
command test-run of the failed command modified the game state.
|
||||
|
||||
If you have the original 'dmp_cmds_*.sav', you can also compare those
|
||||
savegames with your own ones from the replay. You can also comment/disable
|
||||
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
|
||||
the replay after the mismatch has already been detected.
|
||||
See Section 3.2 on how to compare savegames.
|
||||
If the saves differ you have located the Desync between the last dmp_cmds
|
||||
that match and the first one that does not. The difference of the saves
|
||||
may point you in the direction of what causes it.
|
||||
|
||||
If the replay succeeds without mismatch, and you do not have any
|
||||
'dmp_cmd_*.sav' from the original server, it is a lost case.
|
||||
Enable creation of the 'dmp_cmd_*.sav' on the server, and wait for the
|
||||
next Desync.
|
||||
|
||||
Finally, you can also compare the 'commands-out.log' from the original
|
||||
server with the one from the replay. They will differ in stuff like
|
||||
dates, and the original log will contain the chat, but otherwise they
|
||||
should match.
|
||||
|
||||
3.2) Comparing savegames
|
||||
---- -------------------
|
||||
The binary form of the savegames from the original server and from
|
||||
your replay will always differ:
|
||||
- The savegame contains paths to used NewGRF files.
|
||||
- The gamelog will log your loading of the savegame.
|
||||
- The savegame data of AIs and the Gamescript will differ.
|
||||
Scripts are not run during the replay, only their recorded commands
|
||||
are replayed. Their internal state will thus not change in the
|
||||
replay and will differ.
|
||||
|
||||
To compare savegame more semantically, there exist some ugly hackish
|
||||
tools at:
|
||||
http://devs.openttd.org/~frosch/texts/zpipe.c
|
||||
http://devs.openttd.org/~frosch/texts/printhunk.c
|
||||
|
||||
The first one decompresses OpenTTD savegames. The second one creates
|
||||
a textual representation of an uncompressed savegame, by parsing hunks
|
||||
and arrays and such. With both tools you need to be a bit careful
|
||||
since they work on stdin and stdout, which may not deal well with
|
||||
binary data.
|
||||
|
||||
If you have the textual representation of the savegames, you can
|
||||
compare them with regular diff tools.
|
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 62 KiB |
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 61 KiB |
@@ -4,104 +4,64 @@
|
||||
<head>
|
||||
<meta name="Author" content="Marcin Grzegorczyk">
|
||||
<meta name="Description" content="Structure of OpenTTD (OTTD) landscape arrays">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
<title>OpenTTD Landscape Internals</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
||||
<h3><a name="Landscape">Landscape</a></h3>
|
||||
<p>Seven attributes (counting "<span style="font-weight: bold;">type_height</span>") hold the informations about a tile.<BR>
|
||||
These attributes are referred to as
|
||||
"<span style="font-weight: bold;">type_height</span>",
|
||||
"<span style="font-weight: bold;">m1</span>", "<span style="font-weight: bold;">m2</span>",
|
||||
"<span style="font-weight: bold;">m3</span>", "<span style="font-weight: bold;">m4</span>",
|
||||
"<span style="font-weight: bold;">m5</span>" and "<span style="font-weight: bold;">m6</span>".<BR>
|
||||
The most important value is the class of a tile, stored in the upper 4 bits
|
||||
of the <span style="font-weight: bold;">type_height</span> attribute. The lower 4 bits are used to encode the height and
|
||||
slope data.
|
||||
</p>
|
||||
|
||||
Special Attribute : <span style="font-weight: bold;">m6</span>. There are 4 bits of it that are used accross multiple tile classes<br>
|
||||
<ul>
|
||||
<li>
|
||||
<a name = "bridge_direction">
|
||||
Bits 7..6 :
|
||||
<table border="1">
|
||||
<tr bgcolor="#CCCCCC"><td colspan="2">Presence and direction of bridge above,<br>for tiles that support this.</td></tr>
|
||||
<tr><td><tt>00</tt> </td><td>no bridge</td></tr>
|
||||
<tr><td><tt>01</tt> </td><td>Axis X (North-East)</td></tr>
|
||||
<tr><td><tt>02</tt> </td><td>Axis Y (South-West)</td></tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>
|
||||
<a name = "tropic_zone">
|
||||
Bits 1..0 :
|
||||
<table border="1">
|
||||
<tr bgcolor="#CCCCCC"><td colspan="2">Only meaningfull in tropic climate.<br>It contains the definition of the available zones</td></tr>
|
||||
<tr><td><tt>00</tt> </td><td>normal</td></tr>
|
||||
<tr><td><tt>01</tt> </td><td>desert</td></tr>
|
||||
<tr><td><tt>02</tt> </td><td>rain forest</td></tr>
|
||||
</table>
|
||||
In any other climate, those 2 bits are free of use.
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
For a graphical representation of the tile-layout have a look at
|
||||
<a href="landscape_grid.html">Landscape grid</a> page.
|
||||
</p>
|
||||
<p>Nine attributes (counting "<span style="font-weight: bold;">type</span>" and
|
||||
"<span style="font-weight: bold;">height</span>") hold the informations about a tile.<BR>
|
||||
These attributes are referred to as
|
||||
"<span style="font-weight: bold;">type</span>",
|
||||
"<span style="font-weight: bold;">height</span>",
|
||||
"<span style="font-weight: bold;">m1</span>", "<span style="font-weight: bold;">m2</span>",
|
||||
"<span style="font-weight: bold;">m3</span>", "<span style="font-weight: bold;">m4</span>",
|
||||
"<span style="font-weight: bold;">m5</span>", "<span style="font-weight: bold;">m6</span>"
|
||||
and "<span style="font-weight: bold;">m7</span>".<br>
|
||||
The most important value is the class of a tile, stored in the upper 4 bits
|
||||
of the <span style="font-weight: bold;">type</span> attribute.
|
||||
</p>
|
||||
|
||||
Frequently repeating patterns:
|
||||
<ul>
|
||||
<li><span style="font-weight: bold;">type</span>
|
||||
<ul>
|
||||
<li>
|
||||
<a name="type"></a>
|
||||
Bits 7..4:
|
||||
<table border="1" style="width: 30em;">
|
||||
<tr bgcolor="#CCCCCC"><td colspan="2">The tile type.</td></tr>
|
||||
<tr><td style="width: 5em;"><tt>00</tt></td><td>Ground</td></tr>
|
||||
<tr><td><tt>01</tt></td><td>Railway tracks</td></tr>
|
||||
<tr><td><tt>02</tt></td><td>Roads</td></tr>
|
||||
<tr><td><tt>03</tt></td><td>Town building</td></tr>
|
||||
<tr><td><tt>04</tt></td><td>Trees</td></tr>
|
||||
<tr><td><tt>05</tt></td><td>Station tiles</td></tr>
|
||||
<tr><td><tt>06</tt></td><td>Water</td></tr>
|
||||
<tr><td><tt>07</tt></td><td>Void</td></tr>
|
||||
<tr><td><tt>08</tt></td><td>Industries</td></tr>
|
||||
<tr><td><tt>09</tt></td><td>Tunnel / bridge</td></tr>
|
||||
<tr><td><tt>0A</tt></td><td>Objects</td></tr>
|
||||
</table>
|
||||
</li>
|
||||
Bits 3..2:
|
||||
<table border="1" style="width: 30em;">
|
||||
<tr bgcolor="#CCCCCC"><td colspan="2">Presence and direction of bridge above.</td></tr>
|
||||
<tr><td style="width: 5em;"><tt>00</tt></td><td>no bridge</td></tr>
|
||||
<tr><td><tt>01</tt></td><td>Axis X (North-East)</td></tr>
|
||||
<tr><td><tt>02</tt></td><td>Axis Y (South-West)</td></tr>
|
||||
</table>
|
||||
<li>
|
||||
<a name="tropic_zone"></a>
|
||||
Bits 1..0:
|
||||
<table border="1" style="width: 30em;">
|
||||
<tr bgcolor="#CCCCCC"><td colspan="2">Only meaningfull in tropic climate. It contains the definition of the available zones</td></tr>
|
||||
<tr><td style="width: 5em;"><tt>00</tt></td><td>normal</td></tr>
|
||||
<tr><td><tt>01</tt></td><td>desert</td></tr>
|
||||
<tr><td><tt>02</tt></td><td>rain forest</td></tr>
|
||||
</table>
|
||||
In any other climate these 2 bits are theoretically free of use, however using them does not seem useful.
|
||||
</li>
|
||||
</ul>
|
||||
<li><span style="font-weight: bold;">m1</span>
|
||||
<ul>
|
||||
<li>
|
||||
<a name="WaterClass"></a>
|
||||
Bits 6..5:
|
||||
<table border="1" style="width: 30em;">
|
||||
<tr bgcolor="#CCCCCC"><td colspan="2">The type of water that is on a tile.
|
||||
<tr><td style="width: 5em;"><tt>00</tt></td><td align=left>Sea</td></tr>
|
||||
<tr><td><tt>01</tt></td><td align=left>Canal</td></tr>
|
||||
<tr><td><tt>02</tt></td><td align=left>River</td></tr>
|
||||
<tr><td><tt>03</tt></td><td align=left>Invalid, i.e. no water on this tile</td></tr>
|
||||
</table>
|
||||
Some tiles, such as houses, reuse these bits of other purposes.
|
||||
</li>
|
||||
<li>
|
||||
<a name="OwnershipInfo"></a>
|
||||
Bits 4..0:
|
||||
<table border="1" style="width: 30em;">
|
||||
<tr bgcolor="#CCCCCC"><td colspan="2">The owner of a tile can be either companies (human or AI) or "Game entities".
|
||||
<tr><td style="width: 5em;"><tt>00..0E</tt></td><td align=left>Normal companies</td></tr>
|
||||
<tr><td><tt>0F</tt></td><td align=left>a town owns the tile</td></tr>
|
||||
<tr><td><tt>10</tt></td><td align=left>nobody owns the tile</td></tr>
|
||||
<tr><td><tt>11</tt></td><td align=left>"water" owns the tile</td></tr>
|
||||
<tr><td><tt>FF</tt></td><td align=left>spectator in MP or in scenario editor</td></tr>
|
||||
</table>
|
||||
Some tiles, such as houses and industries, reuse these bits of other purposes.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><span style="font-weight: bold;">m7:</span><br>
|
||||
Animation frame/state. Used for houses, industries, objects and stations.
|
||||
</li>
|
||||
</ul>
|
||||
The <a name="OwnershipInfo">owner of a tile</a>, as frequently associated with attribute m1,
|
||||
can be either players (human or AI) or "Game entities".
|
||||
They are identified using:
|
||||
<table border="1">
|
||||
<tr><td><tt>00</tt> </td><td align=left>current player</td></tr>
|
||||
<tr><td><tt>01..08</tt> </td><td align=left>AI or network players</td></tr>
|
||||
<tr><td><tt>0F</tt> </td><td align=left>a town owns the tile</td></tr>
|
||||
<tr><td><tt>10</tt> </td><td align=left>nobody owns the tile</td></tr>
|
||||
<tr><td><tt>11</tt> </td><td align=left>"water" owns the tile</td></tr>
|
||||
<tr><td><tt>FF</tt> </td><td align=left>spectator in MP or in scenario editor</td></tr>
|
||||
</table>
|
||||
|
||||
<p>OTTD's class-specific periodic tile processing routine is called once every +256 ticks for each tile.</p>
|
||||
|
||||
@@ -118,11 +78,9 @@
|
||||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the tile (normally <tt>10</tt>)</li>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the tile (normally <tt>10</tt>)</li>
|
||||
<li>m2: see fields</li>
|
||||
<li>m3 bits 7..5: type of hedge on NE border of the tile</li>
|
||||
<li>m3 bits 3..0: see fields</li>
|
||||
<li>m3 bit 4: set if the tile is covered with snow</li>
|
||||
<li>m4 bits 7..5: type of hedge on the SW border of the tile (1 through 6, or 0=none)</li>
|
||||
<li>m4 bits 4..2: same as 7..5, but for the SE border</li>
|
||||
<li>m5 bits 7..5: update counter, incremented on every periodic processing for tile types,
|
||||
@@ -210,7 +168,8 @@
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m6 bits 4..2: type of hedge on NW border of the tile</li>
|
||||
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
|
||||
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -223,8 +182,8 @@
|
||||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the tile</li>
|
||||
<li>m2: see signals</li>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the tile</li>
|
||||
<li>m2: see waypoint and signals</li>
|
||||
<li>m3 bits 7..4: see signals</li>
|
||||
<li>m3 bits 3..0 = <a name="TrackType">track type</a>:
|
||||
<table>
|
||||
@@ -417,40 +376,30 @@
|
||||
</tr>
|
||||
</table>
|
||||
<ul>
|
||||
<li>m2 bit 7: Signal 0 and 1: set = semaphore signals, clear = light signals</li>
|
||||
<li>m2 bit 3: Signal 2 and 3: set = semaphore signals, clear = light signals</li>
|
||||
<li>m2 bits 6..4: type of signal 0 and 1 (same values as m2 bits 2..0)</li>
|
||||
<li>m2 bits 2..0: type of signal 2 and 3
|
||||
<li>m2 bit 6: Signal 0 and 1: set = semaphore signals, clear = light signals</li>
|
||||
<li>m2 bit 2: Signal 2 and 3: set = semaphore signals, clear = light signals</li>
|
||||
<li>m2 bits 5..4: type of signal 0 and 1 (same values as m2 bits 1..0)</li>
|
||||
<li>m2 bits 1..0: type of signal 2 and 3
|
||||
<table>
|
||||
<tr>
|
||||
<td nowrap="nowrap" valign="top"><tt>000</tt>: </td>
|
||||
<td nowrap="nowrap" valign="top"><tt>00</tt>: </td>
|
||||
<td align="left">normal signals</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td nowrap="nowrap" valign="top"><tt>001</tt>: </td>
|
||||
<td nowrap="nowrap" valign="top"><tt>01</tt>: </td>
|
||||
<td align="left">pre-signals</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td nowrap="nowrap" valign="top"><tt>010</tt>: </td>
|
||||
<td nowrap="nowrap" valign="top"><tt>10</tt>: </td>
|
||||
<td align="left">exit-signals</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td nowrap="nowrap" valign="top"><tt>011</tt>: </td>
|
||||
<td nowrap="nowrap" valign="top"><tt>11</tt>: </td>
|
||||
<td align="left">combo-signals</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td nowrap="nowrap" valign="top"><tt>100</tt>: </td>
|
||||
<td align="left">pbs signals</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td nowrap="nowrap" valign="top"><tt>101</tt>: </td>
|
||||
<td align="left">no-entry signals</td>
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
|
||||
@@ -458,44 +407,28 @@
|
||||
<li>m4 bits 7..4: bit clear = signal 3..0 shows red</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>m2 bits 8..10: track reserved for pbs
|
||||
<table>
|
||||
<tr>
|
||||
<td><tt>0</tt> </td>
|
||||
<td>not reserved</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><tt>1</tt> </td>
|
||||
<td>X direction</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><tt>2</tt> </td>
|
||||
<td>Y direction</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><tt>3</tt> </td>
|
||||
<td>north corner (W-E)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><tt>4</tt> </td>
|
||||
<td>south corner (W-E)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><tt>5</tt> </td>
|
||||
<td>west corner (N-S)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><tt>6</tt> </td>
|
||||
<td>east corner (N-S)</td>
|
||||
</tr>
|
||||
</table>
|
||||
</ul>
|
||||
</li>
|
||||
<li>m5 bit 7 set, bit 6 clear: checkpoint
|
||||
<ul>
|
||||
<li>m2: index into the array of waypoints.</li>
|
||||
<li>m5 bit 0:
|
||||
<table>
|
||||
<tr>
|
||||
<td><tt>0</tt> </td>
|
||||
<td>in X direction</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><tt>1</tt> </td>
|
||||
<td>in Y direction</td>
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m2 bit 11: opposite track is reserved, too</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>m5 bit 7 set, bit 6 set: railway depot
|
||||
<ul>
|
||||
<li>m2: Depot index</li>
|
||||
<li>m5 bits 1..0: exit towards
|
||||
<table>
|
||||
<tr>
|
||||
@@ -519,9 +452,10 @@
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m5 bit 4: pbs reservation state</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
|
||||
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -534,9 +468,8 @@
|
||||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m2: Index into the array of towns (owning town for town roads; closest town otherwise, INVALID_TOWN if there is no town or we are creating a town)</li>
|
||||
<li>m7 bit 5 set = on snow or desert</li>
|
||||
<li>m7 bits 7..6: present road types
|
||||
<li>m3 bit 7 set = on snow or desert</li>
|
||||
<li>m7 bits 7..5: present road types
|
||||
<table>
|
||||
<tr>
|
||||
<td>bit 0 </td>
|
||||
@@ -547,12 +480,17 @@
|
||||
<td>bit 1 </td>
|
||||
<td>tram</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>bit 2 </td>
|
||||
<td>reserved</td>
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
|
||||
<li>m5 bits 7 clear: road or level-crossing
|
||||
<ul>
|
||||
<li>m6 bits 5..3:
|
||||
<li>m2: Index into the array of towns, 0 for non-town roads</li>
|
||||
<li>m3 bits 6..4:
|
||||
<table>
|
||||
<tr>
|
||||
<td><tt>0</tt> </td>
|
||||
@@ -584,11 +522,13 @@
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m5 bits 3..0: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
|
||||
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road type 2 (reserved)
|
||||
<li>m5 bit 6 clear: road
|
||||
<ul>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
|
||||
<li>m7 bits 3..0: counter for the roadworks</li>
|
||||
<li>m5 bits 3..0: road layout road type 0 (normal road): bit set = road piece present:
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
|
||||
<li>m3 bits 3..0: counter for the roadworks</li>
|
||||
<li>m4 bits 3..0: road layout road type 0 (normal road): bit set = road piece present:
|
||||
<table>
|
||||
<tr>
|
||||
<td align=left>bit 0: </td>
|
||||
@@ -608,7 +548,8 @@
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m3 bits 0..3: road layout road type 1 (tram)</li>
|
||||
<li>m4 bits 7..4: road layout road type 1 (tram)</li>
|
||||
<li>m6 bits 5..2: road layout road type 2 (reserved)</li>
|
||||
<li>m5 bits 5..4: bits to disallow vehicles to go a specific direction
|
||||
<table>
|
||||
<tr>
|
||||
@@ -625,9 +566,9 @@
|
||||
</li>
|
||||
<li>m5 bit 6 set: level crossing
|
||||
<ul>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the railway track</li>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the railway track</li>
|
||||
<li>m3 bits 3..0: <a href="#TrackType">railway track type</a></li>
|
||||
<li>m5 bit 0: direction
|
||||
<li>m4 bit 6: direction
|
||||
<table>
|
||||
<tr>
|
||||
<td align=left><tt>0</tt> </td>
|
||||
@@ -639,18 +580,16 @@
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m5 bit 5: set if crossing lights are on</li>
|
||||
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
|
||||
<li>m5 bit 4: pbs reservation state</li>
|
||||
<li>m4 bit 5: set if crossing lights are on</li>
|
||||
<li>m4 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>m5 bit 7 set, bit 6 clear: road depot
|
||||
<ul>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the depot</li>
|
||||
<li>m2: Depot index</li>
|
||||
<li>m5 bits 1..0: exit towards:
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the depot</li>
|
||||
<li>m5 bits 3..0: exit towards:
|
||||
<table>
|
||||
<tr>
|
||||
<td><tt>0</tt> </td>
|
||||
@@ -673,9 +612,10 @@
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
|
||||
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -694,7 +634,7 @@
|
||||
<ul>
|
||||
<li> set : House is complete
|
||||
<ul>
|
||||
<li>m5 : Age of house in years, clamped at 255</li>
|
||||
<li>m5 : year of house construction (relative to 1920); clamped to 0..255 (1920..2175)</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li> clear : House is in construction
|
||||
@@ -706,7 +646,7 @@
|
||||
</li>
|
||||
</ul>
|
||||
<li>m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.</li>
|
||||
<li>m3 bit 5 : free</li>
|
||||
<li>m3 bit 5 : bit 6 of current animation frame (see m6)</li>
|
||||
<li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li>
|
||||
<li>m4 : <a href="landscape_externals.html">town building type</a> (with m3[6] bit)</li>
|
||||
<li>m5 : see m3 bit 7</li>
|
||||
@@ -714,7 +654,7 @@
|
||||
<ul>
|
||||
<li>If <a href="#newhouses">newhouses</a> is activated
|
||||
<ul>
|
||||
<li>bits 7..2 : Periodic processing time remaining</li>
|
||||
<li>bits 7..2 : Current animation frame (bits 5..0); bit 6 in m3</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Standard behaviour
|
||||
@@ -722,13 +662,14 @@
|
||||
<li>bits 7..2 : lift position (for houses type 04 and 05)</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>bits 1..0 : tropic zone specifier</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>m7 :
|
||||
<ul>
|
||||
<li>If <a href="#newhouses">newhouses</a> is activated
|
||||
<ul>
|
||||
<li>Current animation frame</li>
|
||||
<li>Periodic processing time remaining</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Standard behaviour (only for houses type 04 and 05)
|
||||
@@ -744,7 +685,7 @@
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<small><a name="newhouses"></a>Newhouses is the name englobing a newGRF feature developped by TTDPatch devs (mainly Csaboka).<br>
|
||||
<small><a name="newhouses">Newhouses is the name englobing a newGRF feature developped by TTDPatch devs (mainly Csaboka).<br>
|
||||
It allows the replacement of the properties as well as the graphics of houses in the game.<br>
|
||||
To distinguish between the standard behaviour and the newGRF one, HouseID (m4 + m3[6]) is tested for anything above 110.<br>
|
||||
110 is the count of standard houses. So above 110 means there is a new definition of at least one house</small>
|
||||
@@ -759,8 +700,9 @@
|
||||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li>
|
||||
<li>m2 bits 8..6: ground
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li>
|
||||
<li>m2 bits 7..6: ground density
|
||||
<li>m2 bits 5..4: ground
|
||||
<table>
|
||||
|
||||
<tr>
|
||||
@@ -782,14 +724,8 @@
|
||||
<td align=left><tt>3</tt> </td>
|
||||
<td>on shore (density must be 3)</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td align=left><tt>4</tt> </td>
|
||||
<td>on snow with rough land underneed</td>
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m2 bits 5..4: ground density</li>
|
||||
<li>m2 bits 3..0: update counter, incremented on every periodic processing.<br>
|
||||
on wraparound the growth status is updated (or, if it's <tt>3</tt>, a random action is taken)</li>
|
||||
<li>m3 bits 7..0: type of trees:
|
||||
@@ -826,6 +762,8 @@
|
||||
</table>
|
||||
<small>Note: the actually displayed set of trees depends on both type and number of trees</small>
|
||||
</li>
|
||||
<li>m4 bits 7..5: type of hedge on the SW border of the tile (1 through 6, or 0=none)</li>
|
||||
<li>m4 bits 4..2: type of hedge on the SE border of the tile (1 through 6, or 0=none)</li>
|
||||
<li>m5 bits 7..6: number of trees minus one</li>
|
||||
<li>m5 bits 2..0: growth status:
|
||||
<table border="0">
|
||||
@@ -843,6 +781,7 @@
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -855,12 +794,12 @@
|
||||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1 bits 6..5: water class for buoys, water part of docks and for airport tiles</li>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the station</li>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the station</li>
|
||||
<li>m2: index into the array of stations</li>
|
||||
<li>m3 bits 7..4: persistent random data for railway stations/waypoints and airports)</li>
|
||||
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram tracks (road stop)</li>
|
||||
<li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway stations/waypoints</li>
|
||||
<li>m3 bits 7..4: persistent random data for newstations</li>
|
||||
<li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway stations</li>
|
||||
<li>m3 bits 2..0: present road types for road stops</li>
|
||||
<li>m3 bits 1..0: water class for buoys and water part of docks</li>
|
||||
<li>m4: custom station id; 0 means standard graphics</li>
|
||||
<li>m5: graphics index (range from 0..255 for each station type):
|
||||
<table>
|
||||
@@ -888,29 +827,13 @@
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>00</tt>..<tt>01</tt></td>
|
||||
<td align=left>waypoints
|
||||
<table>
|
||||
<tr>
|
||||
<td><tt>00</tt> </td>
|
||||
<td align=left>in X direction</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><tt>01</tt> </td>
|
||||
<td align=left>in Y direction</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>00</tt>..<tt>FF</tt></td>
|
||||
<td nowrap valign=top><tt>00</tt>..<tt>8F</tt></td>
|
||||
<td align=left>all airports</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>00</tt>..<tt>05</tt> </td>
|
||||
<td align=left>road stops
|
||||
<td align=left>road stops:
|
||||
<table>
|
||||
<tr>
|
||||
<td><tt>00</tt> </td>
|
||||
@@ -973,12 +896,9 @@
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m6 bits 5..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy, waypoint)</li>
|
||||
<li>m6 bit 2: pbs reservation state for railway stations/waypoints</li>
|
||||
|
||||
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road (road stops)</li>
|
||||
<li>m7 bits 7..6: present road types (road stops)</li>
|
||||
<li>m7: animation frame (railway stations/waypoints, airports)</li>
|
||||
<li>m6 bits 5..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy)</li>
|
||||
<li>m6 bit 2: 1 when a drive through road stop is built over a town owned road, otherwise 0</li>
|
||||
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -991,9 +911,8 @@
|
||||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1 bits 6..5 : Water class (sea, canal or river)
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
|
||||
<li>m2: Depot index (for depots only)</li>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
|
||||
<li>m3 bits 1..0 : Water class (sea, canal or river)
|
||||
<li>m4: Random data for canal or river tiles</li>
|
||||
<li>m5: tile type:
|
||||
<table>
|
||||
@@ -1088,6 +1007,8 @@
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
|
||||
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -1105,7 +1026,7 @@
|
||||
|
||||
<tr bgcolor="#CCCCCC">
|
||||
<td valign=top nowrap><strong><a name="Class8"><tt> 8</tt></a></strong></td>
|
||||
<td><strong>Industries </strong></td>
|
||||
<td><strong>Industry tile </strong></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td valign=top nowrap> </td>
|
||||
@@ -1113,14 +1034,13 @@
|
||||
<ul>
|
||||
<li>m1 bit 7: clear = under construction
|
||||
<ul>
|
||||
<li>m1 bits 6..5 : Water class (sea, canal, river or land)
|
||||
<li>m1 bits 3..2: construction counter, for buildings under construction incremented on every periodic tile processing</li>
|
||||
<li>m1 bits 1..0: stage of construction (<tt>3</tt> = completed), incremented when the construction counter wraps around<br>
|
||||
the meaning is different for some animated tiles which are never under construction (types <tt>01</tt>, <tt>1E</tt>..<tt>20</tt>, <tt>30</tt>, <tt>58</tt>; see above)</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>m2: index into the array of industries</li>
|
||||
<li>m3: random bits (NewGRF)</li>
|
||||
<li>m3: animation state</li>
|
||||
<li>m4: animation loop</li>
|
||||
<li>m5: type (plus m6 bit 2):<br>
|
||||
<small>(note: this is not the same as the industry type, which is stored in the array of industries)</small>
|
||||
@@ -1137,7 +1057,7 @@
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>01</tt> </td>
|
||||
<td align=left>wheel tower when animated<br>
|
||||
animation state in m7 bits 5..0; m7 bit 6 set = sound already generated</td>
|
||||
animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
@@ -1153,7 +1073,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>0A</tt> </td>
|
||||
<td align=left>transformer; animation progress in m7(valid range <tt>0</tt>..<tt>7</tt>)</td>
|
||||
<td align=left>transformer; animation progress in m3(valid range <tt>0</tt>..<tt>7</tt>)</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
@@ -1196,7 +1116,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>1E</tt>..<tt>20</tt> </td>
|
||||
<td align=left>various stages of animation; progress of animation in m7</td>
|
||||
<td align=left>various stages of animation; progress of animation in m3</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
@@ -1227,7 +1147,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>30</tt> </td>
|
||||
<td align=left>wheel tower when animated; animation state in m7 bits 5..0; m7 bit 6 set = sound already generated</td>
|
||||
<td align=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>31</tt> </td>
|
||||
@@ -1267,7 +1187,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>58</tt> </td>
|
||||
<td align=left>wheel tower when animated; animation state in m7 bits 5..0; m7 bit 6 set = sound already generated</td>
|
||||
<td align=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td>
|
||||
</tr>
|
||||
</table></td>
|
||||
</tr>
|
||||
@@ -1362,7 +1282,7 @@
|
||||
<table>
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>8F</tt> </td>
|
||||
<td align=left>Animated part; animation state in m7 (valid range <tt>00</tt>..<tt>31</tt>)<br>
|
||||
<td align=left>Animated part; animation state in m3 (valid range <tt>00</tt>..<tt>31</tt>)<br>
|
||||
Tile animation is started (m4 zeroed) on the periodic processing.<br>
|
||||
While the animation is in progress, m4 holds the number
|
||||
of animation cycles that have already taken place.<br>
|
||||
@@ -1392,7 +1312,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>A2</tt> </td>
|
||||
<td align=left>bubble capture facility; animation state in m7 (valid range <tt>00</tt>..<tt>27</tt>)</td>
|
||||
<td align=left>bubble capture facility; animation state in m3 (valid range <tt>00</tt>..<tt>27</tt>)</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
@@ -1429,7 +1349,8 @@
|
||||
</li>
|
||||
<li>m6 bits 5..3: random triggers (NewGRF)</li>
|
||||
<li>m6 bit 2: bit 8 of type (see m5)</li>
|
||||
<li>m7: animation frame</li>
|
||||
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
|
||||
<li>m7: random bits (NewGRF)</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -1442,14 +1363,15 @@
|
||||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a></li>
|
||||
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram</li>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a></li>
|
||||
<li>m2 bits 7..4: see bridge ramp</li>
|
||||
<li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway</li>
|
||||
<li>m5 bit 4: pbs reservation state for railway</li>
|
||||
<li>m3 bits 2..0: present road types for road</li>
|
||||
<li>m4 bit 7 set = on snow or desert</li>
|
||||
<li>m5 bits 7 clear: tunnel entrance/exit</li>
|
||||
<li>m5 bit 7 set: bridge ramp
|
||||
<ul>
|
||||
<li>m6 bits 5..2: <a name="BridgeType">bridge type</a>:
|
||||
<li>m2 bits 7..4: <a name="BridgeType">bridge type</a>:
|
||||
<table>
|
||||
<tr>
|
||||
<th align=left>Type </th>
|
||||
@@ -1549,12 +1471,6 @@
|
||||
<td><tt>1</tt> </td>
|
||||
<td>road</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><tt>2</tt> </td>
|
||||
<td>water</td>
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m5 bits 1..0: direction onto the bridge / out of the tunnel
|
||||
<table>
|
||||
@@ -1579,27 +1495,56 @@
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road</li>
|
||||
<li>m7 bit 5 set = on snow or desert</li>
|
||||
<li>m7 bits 7..6: present road types for road</li>
|
||||
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
|
||||
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr bgcolor="#CCCCCC">
|
||||
<td valign=top nowrap><strong><a name="ClassA"><tt> A</tt></a></strong></td>
|
||||
<td><strong><tt>Objects</tt></strong></td>
|
||||
<td><strong><tt>Unmovables</tt></strong></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1 bits 6..5 : Water class (sea, canal, river or land)</li>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
|
||||
<li>m2: index into the array of objects, bits 0 to 15 (upper bits in m5)</li>
|
||||
<li>m3: random bits</li>
|
||||
<li>m5: index into the array of objects, bits 16 to 23 (lower bits in m2)</li>
|
||||
<li>m7: animation counter</li>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
|
||||
<li>m2: see company statue
|
||||
<li>m5: tile type:
|
||||
<table>
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>00</tt> </td>
|
||||
<td align=left>transmitter</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>01</tt> </td>
|
||||
<td align=left>lighthouse</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>02</tt> </td>
|
||||
<td align=left>company statue
|
||||
<ul>
|
||||
<li>m2: TownID on which the statue is built in</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>03</tt> </td>
|
||||
<td align=left>company-owned land</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td nowrap valign=top><tt>80</tt>..<tt>93</tt> </td>
|
||||
<td align=left>company headquarters (5 sets of 4 tiles each, updated quarterly depending on the company performance)</td>
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
|
||||
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
|
@@ -4,7 +4,7 @@
|
||||
<head>
|
||||
<meta name="Author" content="Marcin Grzegorczyk">
|
||||
<meta name="Description" content="Structure of OpenTTD (OTTD) landscape arrays">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
<title>OpenTTD Landscape externals</title>
|
||||
</head>
|
||||
|
||||
|
@@ -1,7 +1,7 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<meta name="Description" content="Structure of OpenTTD (OTTD) landscape arrays #2">
|
||||
<title>OpenTTD Landscape Internals - #2</title>
|
||||
<style type="text/css">
|
||||
@@ -28,14 +28,13 @@ the array so you can quickly see what is used and what is not.
|
||||
</ul>
|
||||
<p>
|
||||
<ul>
|
||||
<li><span style="font-weight: bold;">type</span> - 8 bits in size, tile class (bits 4..7), bridge (bits 2..3) tropic zone (bits 0..1, only valid in tropic climate)</li>
|
||||
<li><span style="font-weight: bold;">height</span> - 8 bits in size, stores tile height</li>
|
||||
<li><span style="font-weight: bold;">type_height</span> - 8 bits in size, stores tile height (lower 4 bits) and tile class (upper 4 bits)</li>
|
||||
<li><span style="font-weight: bold;">m1</span> - 8 bits in size, used to identify the owner of that tile (eg piece of rail, bridge, etc.)</li>
|
||||
<li><span style="font-weight: bold;">m2</span> - 16 bits in size, used to identify the index of the given tile (object) in the (object-)array</li>
|
||||
<li><span style="font-weight: bold;">m3</span> - 8 bits in size, is used for general storage</li>
|
||||
<li><span style="font-weight: bold;">m4</span> - 8 bits in size, is used for general storage</li>
|
||||
<li><span style="font-weight: bold;">m5</span> - 8 bits in size, is used for general storage</li>
|
||||
<li><span style="font-weight: bold;">m6</span> - 8 bits in size, is used for general storage</li>
|
||||
<li><span style="font-weight: bold;">m6</span> - 8 bits in size, special meaning : lower 2 bits only valid in tropic climate, upper 2 bits for bridges</li>
|
||||
<li><span style="font-weight: bold;">m7</span> - 8 bits in size, is used for general storage</li>
|
||||
</ul>
|
||||
|
||||
@@ -43,8 +42,7 @@ the array so you can quickly see what is used and what is not.
|
||||
<tbody>
|
||||
<tr>
|
||||
<th colspan=2>class</th>
|
||||
<th>type (8)</th>
|
||||
<th>height (8)</th>
|
||||
<th>type_height (8)</th>
|
||||
<th>m1 (8)</th>
|
||||
<th>m2 (16)</th>
|
||||
<th>m3 (8)</th>
|
||||
@@ -57,7 +55,6 @@ the array so you can quickly see what is used and what is not.
|
||||
<td colspan=2 class="caption">bits</td>
|
||||
<td class="bits">7654 3210</td>
|
||||
<td class="bits">7654 3210</td>
|
||||
<td class="bits">7654 3210</td>
|
||||
<td class="bits">FEDC BA98 7654 3210</td>
|
||||
<td class="bits">7654 3210</td>
|
||||
<td class="bits">7654 3210</td>
|
||||
@@ -69,174 +66,160 @@ the array so you can quickly see what is used and what is not.
|
||||
<td rowspan="2">0</td>
|
||||
<td class="caption">ground</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits">XXXX <span class="free">OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XXXX XX<span class="free">OO</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOO</span>X XX<span class="free">OO</span></td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">farmland</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits">XXXX XXXX XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO</span> XXXX</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOO</span>X XX<span class="free">OO</span></td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan=3>1</td>
|
||||
<td rowspan=4>1</td>
|
||||
<td class="caption">rail</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOO</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO</span> XXXX <span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO</span> XXXX</td>
|
||||
<td class="bits"><span class="option">~~~</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO</span> <span class="option">~~</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO</span> XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">rail with signals</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO</span> XXXX XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO O</span>XXX <span class="free">O</span>XXX</td>
|
||||
<td class="bits">XXXX <span class="option">~~</span>XX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">depot</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO</span> <span class="option">~~</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO</span> XXXX</td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">waypoint</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XXXX XXXX XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO</span> <span class="option">~~</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO</span> XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO</span> XXXX</td>
|
||||
<td class="bits">XX<span class="free">O</span>X <span class="free">OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XX<span class="free">OO OOO</span>X</td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan=3>2</td>
|
||||
<td class="caption">road</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOO</span>X XXXX</td>
|
||||
<td class="bits"><span class="option">~~~</span>X XXXX</td>
|
||||
<td class="bits">XXXX XXXX XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
|
||||
<td class="bits">XXX<span class="free">O</span> XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">level crossing</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XXXX <span class="option">~~</span>XX</td>
|
||||
<td class="bits"><span class="free">O</span>XXX XXXX</td>
|
||||
<td class="bits">XX<span class="free">OO</span> XXXX</td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XXXX<span class="free"> OOO</span>X</td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">road depot</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XXXX <span class="free">OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits">X<span class="free">OOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XXX<span class="free">O</span> XXXX</td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits">XXX<span class="free">O OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td class="caption">house</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX XXXX XXXX</td>
|
||||
<td class="bits">XX<span class="free">O</span><span class="option">~ ~~</span>XX</td>
|
||||
<td class="bits">XXX<span class="option">~ ~~</span>XX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXX<span class="abuse">X XXXX</span></td>
|
||||
<td class="bits"><span class="abuse">XXXX XX</span><span class="free">OO</span></td>
|
||||
<td class="bits"><span class="abuse">XXXX XX</span>XX</td>
|
||||
<td class="bits">XXXX <span class="abuse">XXXX</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>4</td>
|
||||
<td class="caption">trees</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOO</span>X XXXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span> XXXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~</span>XX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XXXX XX<span class="free">OO</span></td>
|
||||
<td class="bits">XX<span class="free">OO O</span>XXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan=7>5</td>
|
||||
<td rowspan=6>5</td>
|
||||
<td class="caption">rail station</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">O</span>XXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~~</span>X XXXX</td>
|
||||
<td class="bits">XXXX XXXX XXXX XXXX</td>
|
||||
<td class="bits">XXXX <span class="option">~~</span>XX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OO</span>XX XX<span class="free">OO</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">rail waypoint</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">road stop</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XXXX <span class="free">OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO O</span>XXX</td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
|
||||
<td class="bits">XX<span class="free">O</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OO</span>XX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">dock</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OO</span>XX</td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -244,23 +227,21 @@ the array so you can quickly see what is used and what is not.
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XXXX <span class="free">OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">buoy</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OO</span>XX</td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -268,100 +249,104 @@ the array so you can quickly see what is used and what is not.
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan=3>6</td>
|
||||
<td class="caption">sea, shore</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">O</span>XXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~~</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">X<span class="option">~~</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">canal, river</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OO</span>XX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">shipdepot</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XXXX XXXX XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>8</td>
|
||||
<td class="caption">industry</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXX<span class="free">O</span> <span class="abuse">XXXX</span></td>
|
||||
<td class="bits">X<span class="free">OOO</span> <span class="abuse">
|
||||
XXXX</span></td>
|
||||
<td class="bits">XXXX XXXX XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OO</span>XX XX<span class="free">OO</span></td>
|
||||
<td class="bits"><span class="free">OO</span>XX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan=2>9</td>
|
||||
<td class="caption">tunnel entrance</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOO</span>X XXXX</td>
|
||||
<td class="bits"><span class="option">~~~</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO</span> <span class="option">~</span><span class="abuse">XXX</span></td>
|
||||
<td class="bits">X<span class="free">OOO OOOO</span></td>
|
||||
<td class="bits">X<span class="free">OOO</span> <span class="option">~</span>XXX</td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">X<span class="free">OO</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>bridge ramp</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OO</span>XX XX<span class="free">OO</span></td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span> XXXX <span class="free">OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO</span> <span class="option">~</span><span class="abuse">XXX</span></td>
|
||||
<td class="bits">X<span class="free">OOO OOOO</span></td>
|
||||
<td class="bits">X<span class="free">OOO</span> <span class="option">~</span>XXX</td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan=2>A</td>
|
||||
<td class="caption">objects</td>
|
||||
<td class="caption">unmovables</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">O</span>XXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~~</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">X<span class="option">~~</span>X XXXX</td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="caption">company statue</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XXXX XXXX XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
@@ -1,30 +0,0 @@
|
||||
Some clarifications about the link graph
|
||||
----------------------------------------
|
||||
|
||||
InitializeLinkGraphs joins all threads, so if the game is abandoned
|
||||
with some threads still running, they're joined as soon as the next game
|
||||
(possibly the title game) is started. See also InitializeGame.
|
||||
|
||||
The MCF (multi-commodity flow) algorithm can be quite CPU-hungry as it's
|
||||
NP-hard and takes exponential time (though with a very small constant
|
||||
factor) in the number of nodes.
|
||||
This is why it is run in a separate thread where possible. However after
|
||||
some time the thread is joined and if it hasn't finished by then the game
|
||||
will hang. This problem gets worse if we are running on a platform without
|
||||
threads. However, as those are usually the ones with less CPU power I
|
||||
assume the contention for the CPU would make the game hard to play even
|
||||
with threads or even without cargodist (autosave ...). I might be wrong,
|
||||
but I won't put any work into this before someone shows me some problem.
|
||||
|
||||
You can configure the link graph recalculation time. A link graph
|
||||
recalculation time of X days means that each link graph job has X days
|
||||
to run before it is joined. The downside is that the flow stats won't be
|
||||
updated before the job is finished and thus a high value means less
|
||||
updates and longer times until changes in capacities are accounted for.
|
||||
If you play a very large map with a complicated link graph you may want to
|
||||
raise the time setting to avoid lags. The same holds for systems with slow
|
||||
CPUs.
|
||||
|
||||
Another option to avoid excessive lags is to reduce the accuracy of link
|
||||
graph calculations. Generally the accuracy is inversely correlated to the
|
||||
CPU requirements of the MCF algorithm.
|
@@ -1,219 +1,121 @@
|
||||
Multiplayer manual for OpenTTD
|
||||
Last updated: 2011-02-16
|
||||
------------------------------------------------------------------------
|
||||
Multiplayer Manual for OpenTTD (0.3.5)
|
||||
=======================================
|
||||
|
||||
1. Starting a Server
|
||||
---------------------
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) Starting a server
|
||||
2.0) Connecting to a server
|
||||
* 2.1) Connecting to a server over the console
|
||||
3.0) Playing internet games
|
||||
4.0) Tips for servers
|
||||
* 4.1) Imposing landscaping limits
|
||||
5.0) Some useful things
|
||||
6.0) Troubleshooting
|
||||
|
||||
|
||||
1.0) Starting a server
|
||||
---- -----------------
|
||||
- Make sure that you have your firewall of the computer as well as possible
|
||||
routers or modems of the server configured such that:
|
||||
* port 3979 is free for both UDP and TCP connections in- and outgoing
|
||||
* port 3978 is free outbound for UDP in order to advertise with the master
|
||||
server (if desired). Otherwise you'll have to tell players your IP.
|
||||
* port 3977 if use of the admin interface is desired (see admin_network.txt)
|
||||
- Click "multiplayer" on the startup screen
|
||||
- Click "start server"
|
||||
- Type in a game name
|
||||
- Select the type of game ('LAN/Internet' or 'Internet (advertise)'. With the
|
||||
last one other people are able to see you online. Else they need your IP and
|
||||
port to join)
|
||||
- Select the type of game ('LAN/Internet' or 'Internet (advertise)'. With the last one
|
||||
other people are able to see you online. Else they need your IP and port to join)
|
||||
- Click "start game", "load game" or "load scenario"
|
||||
- Start playing
|
||||
|
||||
|
||||
2.0) Connecting to a server
|
||||
---- ----------------------
|
||||
2. Connecting to a Server
|
||||
--------------------------
|
||||
|
||||
- Click "multiplayer" on the startup screen
|
||||
|
||||
- If you want to connect to any network game in your LAN click on 'LAN', then
|
||||
on 'Find Server'
|
||||
- If you want to see which servers all online on the Internet, click on
|
||||
'Internet' and 'Find Server'
|
||||
- If you want to connect to any network game in your LAN click on 'LAN', then on
|
||||
'Find Server'
|
||||
- If you want to see which servers all online on the Internet, click on 'Internet'
|
||||
and 'Find Server'
|
||||
|
||||
- If there were more than one server
|
||||
- If there were more then one server
|
||||
- select one in the list below the buttons
|
||||
- click on 'join game'
|
||||
|
||||
- If you want to play and you have the ip or hostname of the game server you
|
||||
want connect to.
|
||||
- If you want to play and you have the ip or hostname of the game server you want connect to.
|
||||
- click add server
|
||||
- type in the ip address or hostname
|
||||
- if you want to add a port use :<port>
|
||||
|
||||
- Now you can select a company and press: "Join company", to help that company
|
||||
- Or you can press "Spectate game", to spectate the game
|
||||
- Or you can press "New company", and start your own company (if there are
|
||||
slots free)
|
||||
- Or you can press "New company", and start your own company (if there are slots free)
|
||||
|
||||
- You see a progressbar how far you are with joining the server.
|
||||
|
||||
- Happy playing
|
||||
|
||||
2.1) Connecting to a server over the console
|
||||
---- ---------------------------------------
|
||||
|
||||
3. Connecting to a Server over the Console
|
||||
-------------------------------------------
|
||||
|
||||
- Open the console and type in the following command:
|
||||
connect <ip/host>:<port>#<company-no>
|
||||
|
||||
connect <ip/host>:<port>#<player-no>
|
||||
|
||||
|
||||
3.0) Playing internet games
|
||||
---- ----------------------
|
||||
- Servers with a red dot behind it have a different version then you have. You
|
||||
will not be able to join those servers.
|
||||
4. Playing Internet-Games
|
||||
--------------------------
|
||||
|
||||
- Servers with a yellow dot behind it have NewGRFs that you do not have. You
|
||||
will not be able to join those servers. However, via "NewGRF Settings" and
|
||||
"Find missing content online" you might be able to download the needed
|
||||
NewGRFs after which you can join the server.
|
||||
- Since OpenTTD 0.3.5 the network protocol has been rewritten and is very stable, even over slow connections.
|
||||
|
||||
- It can happen that a connection is that slow, or you have that many clients
|
||||
connected to your server, that your clients start to loose their connection.
|
||||
Some things you can do about it:
|
||||
- [network] frame_freq:
|
||||
change it in console with: 'set network.frame_freq <number>'
|
||||
the number should be between the 0 and 10, not much higher. It indicates
|
||||
the delay between clicking and showing up. The higher, the more you notice
|
||||
it, but the less bandwidth you use.
|
||||
- Servers with a red dot behind it have a different version then you have. You will not be able to join those servers.
|
||||
|
||||
- Servers with a yellow dot behind it have NewGRFs that you do not have. You will not be able to join those servers.
|
||||
|
||||
- It can happen that a connection is that slow, or you have that many clients connected to your server, that your clients start to loose their connection. Some things you can do about it:
|
||||
|
||||
- net_frame_freq:
|
||||
change it in console with: net_frame_freq = <number>
|
||||
the number should be between the 0 and 10, not much higher. It indicates the delay between clicking and showing up. The higher, the more you notice it, but the less bandwidth you use.
|
||||
A good value for Internet-games is 2 or 3.
|
||||
|
||||
- [network] sync_freq:
|
||||
change it in console with: 'set network.sync_freq <number>'
|
||||
the number should be between the 50 and 1000, not much lower, not much
|
||||
higer. It indicates the time between sync-frames. A sync-frame is a frame
|
||||
which checks if all clients are still in sync. When the value it too high,
|
||||
clients can desync in 1960, but the server detects it in 1970. Not really
|
||||
handy. The lower the value, the more bandwidth it uses.
|
||||
- net_sync_freq:
|
||||
change it in console with: net_sync_freq = <number>
|
||||
the number should be between the 50 and 1000, not much lower, not much higer. It indicates the time between sync-frames. A sync-frame is a frame which checks if all clients are still in sync. When the value it too high, clients can desync in 1960, but the server detects it in 1970. Not really handy. The lower the value, the more bandwidth it uses.
|
||||
|
||||
NB: changing frame_freq has more effect on the bandwidth then sync_freq.
|
||||
NB: changing net_frame_freq has more effect on the bandwidth then net_sync_freq. You should never change net_sync_freq!
|
||||
|
||||
|
||||
4.0) Tips for servers
|
||||
---- ----------------
|
||||
- You can launch a dedicated server by adding -D as parameter.
|
||||
- In UNIX like systems, you can fork your dedicated server by adding -f as
|
||||
parameter.
|
||||
5. Tips for servers
|
||||
--------------------
|
||||
|
||||
- You can automaticly clean companies that do not have a client connected to
|
||||
them, for, let's say, 3 years. You can do this via: 'set autoclean_companies'
|
||||
and 'set autoclean_protected' and 'set autoclean_unprotected'. Unprotected
|
||||
removes a password from a company when it is not used for more then the
|
||||
defined amount of months. 'set autoclean_novehicles' can be used to remove
|
||||
companies without any vehicles quickly.
|
||||
- You can launch a dedicated server by adding -D as parameter
|
||||
- In UNIX like systems, you can fork your dedicated server by adding -f as parameter
|
||||
|
||||
- You can automaticly clean companies that do not have a client connected to them, for, let's say,
|
||||
3 years. You can do this via: 'set autoclean_companies' and 'set autoclean_protected' and
|
||||
'set autoclean_unprotected'. Unprotected removes a password from a company when it is
|
||||
not used for more then the defined amount of months.
|
||||
- You can also do this manually via the console: 'reset_company'.
|
||||
Both ways, the company will go bankrupt.
|
||||
|
||||
- You can let your server automaticly restart a map when, let's say, year 2030
|
||||
is reached. See 'set restart_game_date' for detail.
|
||||
- You can let your server automaticly restart a map when, let's say, year 2030 is reached.
|
||||
See 'set restart_game_date' for detail.
|
||||
- If you want to be on the server-list, enable Advertising. To do this, select 'Internet (advertise)'
|
||||
in the Start Server menu, or type in console: 'set server_advertise 1'.
|
||||
|
||||
- If you want to be on the server-list, enable Advertising. To do this, select
|
||||
'Internet (advertise)' in the Start Server menu, or type in console:
|
||||
'set server_advertise 1'.
|
||||
- You can protect your server with a password via the console: 'set server_pw', or via the
|
||||
Start Server menu.
|
||||
|
||||
- You can protect your server with a password via the console: 'set server_pw',
|
||||
or via the Start Server menu.
|
||||
|
||||
- When you have many clients connected to your server via Internet, watch your
|
||||
bandwidth (if you have any limit on it, set by your ISP). One client uses
|
||||
about 1.5 kilobytes per second up and down. To decrease this amount, setting
|
||||
'frame_freq' to 1 will reduce it to roughly 1 kilobyte per second per client.
|
||||
|
||||
- OpenTTD's default settings for maximum number of clients, and amount of data
|
||||
from clients to process are chosen to not influence the normal playing of
|
||||
people, but to prevent or at least make it less likely that someone can
|
||||
perform a (distributed) denial-of-service attack on your server by causing
|
||||
an out-of-memory event by flooding the server with data to send to all
|
||||
clients. The major factor in this is the maximum number of clients; with
|
||||
32 clients "only" sending one chat message causes 1024 messages to be
|
||||
distributed in total, with 64 clients that already quadruples to 4096. Given
|
||||
that upstream bandwidth is usually the limiting factor, a queue of packets
|
||||
that need to be sent will be created.
|
||||
To prevent clients from exploiting this "explosion" of packets to send we
|
||||
limit the number of incoming data, resulting in effectively limiting the
|
||||
amount of data that OpenTTD will send to the clients. Even with the default
|
||||
limits it is possible to generate about 70.000 packets per second, or about
|
||||
7 megabit per second of traffic.
|
||||
Given that OpenTTD kicks clients after they have not reacted within about 9
|
||||
seconds from sending a frame update packet it would be possible that OpenTTD
|
||||
keeps about 600.000 packets in memory, using about 50 megabytes of memory.
|
||||
Given that OpenTTD allows short bursts of packets, you can have slightly
|
||||
more packets in memory in case of a distributed denial of service attack.
|
||||
When increasing the amount of incoming data, or the maximum number of
|
||||
clients the amount of memory OpenTTD needs in case of a distributed denial
|
||||
of service attack is linearly related to the amount of incoming data and
|
||||
quadratic to the amount of clients. In short, a rule of thumb for, the
|
||||
maximum memory usage for packets is:
|
||||
#max_clients * #max_clients * bytes_per_frame * 10 KiB.
|
||||
|
||||
4.1) Imposing landscaping limits
|
||||
---- ---------------------------
|
||||
- You can impose limits on companies by the following 4 settings:
|
||||
- terraform_per_64k_frames
|
||||
- terraform_frame_burst
|
||||
- clear_per_64k_frames
|
||||
- clear_frame_burst
|
||||
|
||||
- Explaining 'per_64K_frames' and 'burst'
|
||||
- 'burst' defines 3 things, the maximum limit, the limit of a single action,
|
||||
and the initial value for the limit assigned to a new company.
|
||||
This setting is fairly simple and requires no math.
|
||||
|
||||
A value of 1 means a single tile can be affected by a single action.
|
||||
This results in having to click 400 times when wanting to cover an area
|
||||
of 20 x 20 tiles.
|
||||
|
||||
The default value 4096 covers an area of 64 x 64 tiles.
|
||||
|
||||
- 'per_64k_frames' defines the number of tiles added to each companies limit
|
||||
per frame (however not past the possible maximum value,the 'burst').
|
||||
64k rather resembles the exact number of 65536 frames. So setting this
|
||||
variable to 65536 means: 65536 / 65536 = 1 tile per frame.
|
||||
As a day consists of 74 frames, a company's limit is increased by 74
|
||||
tiles during the course of a single day (2.22 seconds).
|
||||
|
||||
To achieve a 1 tile per day increase the following calculation is needed:
|
||||
1 / 74 (frames per day) * 65536 (per_64k_frames) = 885.62...
|
||||
after rounding: a value of 886 means adding a bit over 1 tile per day.
|
||||
|
||||
There is still enough space to scale this value downwards:
|
||||
decreasing this value to 127 results in a bit over 1 tile added to the
|
||||
allowance per week (7 days).
|
||||
|
||||
To create a setup in which a company gets an initial allowance only,
|
||||
set the value to 0 - no increase of the allowance per frame.
|
||||
|
||||
- Even though construction actions include a clear tile action, they are not
|
||||
affected by the above settings.
|
||||
- When you have many clients connected to your server via Internet, watch your bandwidth (if
|
||||
you have any limit on it, set by your ISP). 1 client uses +/- 3 kb/s up and down. To decrease
|
||||
this amount, set 'net_frame_freq' to 1 for example. This will reduce it to 1.5 kb/s per client.
|
||||
|
||||
|
||||
5.0) Some useful things
|
||||
---- ------------------
|
||||
- You can protect your company so nobody else can join uninvited. To do this,
|
||||
set a password in your Company Screen
|
||||
6. Some useful things
|
||||
----------------------
|
||||
|
||||
- You can give other players some money via the ClientList (under the 'head'
|
||||
in the mainbar).
|
||||
- You can protect your company so nobody else can join uninvited. To do this, check your Company Screen
|
||||
|
||||
- You can give other players some money via the ClientList (under the 'head' in the mainbar).
|
||||
|
||||
- You can chat with other players via ENTER or via SHIFT+T or via the ClientList
|
||||
|
||||
- Servers can now kick players, so don't make them use it!
|
||||
|
||||
- From 0.3.5, desyncs should not happen anymore
|
||||
|
||||
6.0) Troubleshooting
|
||||
---- ---------------
|
||||
- My advertising server does not show up in list at servers.openttd.org
|
||||
Run openttd with the '-d net=2' parameter. That will show which incoming
|
||||
communication is received, whether the replies from the master server or
|
||||
communication from an admin tool reach the programme. See section 1
|
||||
'Starting a server' further up for the ports and protocols used by OpenTTD.
|
||||
The ports can be configured in the config file.
|
||||
- From 0.3.5, patch-settings are also synced. You can now play without deleting openttd.cfg, and with, for example, extra large trains enabled.
|
||||
|
||||
7. Troubleshooting
|
||||
------------------
|
||||
|
||||
- My advertised server does not show up in the 'advertised server list' (servers.openttd.org)
|
||||
Run openttd with the '-d net=2' parameter, as this will show whether it receives replies from the master server.
|
||||
If it does not receive replies it is most likely that you need to configure your router to forward the OpenTTD ports 3979 (both TCP and UDP) to the computer that is hosting the game.
|
||||
|
@@ -1,85 +0,0 @@
|
||||
;
|
||||
; Example file for the OpenTTD Base Graphics replacement sets.
|
||||
; This file consists of basically two different parts:
|
||||
; * metadata
|
||||
; * information about the files
|
||||
;
|
||||
; Metadata contains information about the name, version and palette
|
||||
; of the graphics set.
|
||||
;
|
||||
; == Getting started ==
|
||||
; - you can't add comments after values
|
||||
; - you have to fill the MD5 checksum for each file
|
||||
; - you may not miss any of the metadata or files items
|
||||
; - `openttd -h` lists all graphics replacements sets it found to be correct
|
||||
; - `openttd -d grf=1` shows warnings/errors when parsing an .obg file
|
||||
; - `openttd -I <name>` starts OpenTTD with the given set (case sensitive)
|
||||
; - adding `graphicsset = <name>` to the misc section of openttd.cfg makes
|
||||
; OpenTTD start with that graphics set by default
|
||||
; - there is a command line tool for all platforms called md5sum that can
|
||||
; create the MD5 checksum you need.
|
||||
; - all files specified in this file are search relatively to the path where
|
||||
; this file is found, i.e. if the graphics files are in a subdir you have
|
||||
; to add that subdir to the names in this file to! It will NOT search for
|
||||
; a file named like specified in here.
|
||||
|
||||
[metadata]
|
||||
; the name of the pack, preferably less than 16 characters
|
||||
name = example
|
||||
; the short name (4 characters), used to identify this set
|
||||
shortname = XMPL
|
||||
; the version of this graphics set (read as single integer)
|
||||
version = 0
|
||||
; a fairly short description of the set
|
||||
; By adding '.<iso code>' you can translate the description.
|
||||
; Note that OpenTTD first tries the full ISO code, then the first
|
||||
; two characters and then uses the fallback (no '.<iso code>').
|
||||
; The ISO code matching is case sensitive!
|
||||
; So en_US will be used for en_GB if no en_GB translation is added.
|
||||
; As a result the below example has 'howdie' for en_US and en_GB but
|
||||
; 'foo' for all other languages.
|
||||
description = foo
|
||||
description.en_US = howdie
|
||||
; palette used by the set; either DOS or Windows
|
||||
palette = DOS
|
||||
; preferred blitter, optional; either 8bpp (default) or 32bpp.
|
||||
blitter = 8bpp
|
||||
|
||||
; The files section lists the files that replace sprites.
|
||||
; The file names are case sensitive.
|
||||
[files]
|
||||
; GRF file with the base sprites
|
||||
base = TRG1.GRF
|
||||
; GRF file with logos, original terrain generator sprites
|
||||
logos = TRGI.GRF
|
||||
; GRF file with extra arctic sprites
|
||||
arctic = TRGC.GRF
|
||||
; GRF file with extra tropical sprites
|
||||
tropical = TRGH.GRF
|
||||
; GRF file with extra toyland sprites
|
||||
toyland = TRGT.GRF
|
||||
; NewGRF file using Actions 5, 7, 9 and A to replace sprites
|
||||
; Must use a GRF ID starting with FF so it cannot be selected from
|
||||
; the in-game NewGRF list and (thus) be loaded twice.
|
||||
extra = OPENTTDD.GRF
|
||||
|
||||
; The md5s section lists the MD5 checksum for the files that replace them.
|
||||
; Note that the list of files is case sensitive. Each GRF listed in the
|
||||
; files section must be listed here with it's MD5 checksum, otherwise you
|
||||
; will get a lot of warnings when starting OpenTTD.
|
||||
[md5s]
|
||||
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
|
||||
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
|
||||
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
|
||||
TRGC.GRF = ed446637e034104c5559b32c18afe78d
|
||||
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
|
||||
OPENTTDD.GRF = f829f62c137d6d7c6e272c481b796dd5
|
||||
|
||||
; The origin section provides the possibility to put and extra line into
|
||||
; the warning that a file is missing/corrupt. This can be used to tell
|
||||
; them where to find it. It works on the filename specified in the
|
||||
; files section and if that is not found it will fall back to the default
|
||||
; as shown below here.
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTDD.GRF = This file was part of your installation.
|
@@ -1,106 +0,0 @@
|
||||
;
|
||||
; Example file for the OpenTTD Base Music replacement sets.
|
||||
; This file consists of basically two different parts:
|
||||
; * metadata
|
||||
; * information about the files/songs
|
||||
;
|
||||
; Metadata contains information about the name and version
|
||||
; of the music set.
|
||||
;
|
||||
; == Getting started ==
|
||||
; - you can't add comments after values
|
||||
; - you have to fill the MD5 checksum for each file
|
||||
; - you may not miss any of the metadata or files items
|
||||
; - `openttd -h` lists all music replacement sets it found to be correct
|
||||
; - `openttd -d grf=1` shows warnings/errors when parsing an .obm file
|
||||
; - `openttd -M <name>` starts OpenTTD with the given set (case sensitive)
|
||||
; - adding `musicset = <name>` to the misc section of openttd.cfg makes
|
||||
; OpenTTD start with that sound set by default
|
||||
; - there is a command line tool for all platforms called md5sum that can
|
||||
; create the MD5 checksum you need.
|
||||
; - all files specified in this file are search relatively to the path where
|
||||
; this file is found, i.e. if the sound files are in a subdir you have
|
||||
; to add that subdir to the names in this file to! It will NOT search for
|
||||
; a file named like specified in here.
|
||||
|
||||
[metadata]
|
||||
; the name of the pack, preferably less than 16 characters
|
||||
name = example
|
||||
; the short name (4 characters), used to identify this set
|
||||
shortname = XMPL
|
||||
; the version of this sound set (read as single integer)
|
||||
version = 0
|
||||
; a fairly short description of the set
|
||||
; By adding '.<iso code>' you can translate the description.
|
||||
; Note that OpenTTD first tries the full ISO code, then the first
|
||||
; two characters and then uses the fallback (no '.<iso code>').
|
||||
; The ISO code matching is case sensitive!
|
||||
; So en_US will be used for en_GB if no en_GB translation is added.
|
||||
; As a result the below example has 'howdie' for en_US and en_GB but
|
||||
; 'foo' for all other languages.
|
||||
description = foo
|
||||
description.en_US = howdie
|
||||
|
||||
; The files section lists the files that replace songs.
|
||||
; The file names are case sensitive.
|
||||
; You can have empty file names; in that case no song will be loaded
|
||||
; for that 'entry'.
|
||||
[files]
|
||||
; The theme song for OpenTTD
|
||||
theme = THEME_SONG.GM
|
||||
; The songs in the 'old style' category
|
||||
old_0 =
|
||||
old_1 =
|
||||
old_2 =
|
||||
old_3 =
|
||||
old_4 =
|
||||
old_5 =
|
||||
old_6 =
|
||||
old_7 =
|
||||
old_8 =
|
||||
old_9 =
|
||||
; The songs in the 'new style' category
|
||||
new_0 =
|
||||
new_1 =
|
||||
new_2 =
|
||||
new_3 =
|
||||
new_4 =
|
||||
new_5 =
|
||||
new_6 =
|
||||
new_7 =
|
||||
new_8 =
|
||||
new_9 =
|
||||
; The songs in the 'ezy street' category
|
||||
ezy_0 =
|
||||
ezy_1 =
|
||||
ezy_2 =
|
||||
ezy_3 =
|
||||
ezy_4 =
|
||||
ezy_5 =
|
||||
ezy_6 =
|
||||
ezy_7 =
|
||||
ezy_8 =
|
||||
ezy_9 =
|
||||
|
||||
; The names section lists the song names for the given file name.
|
||||
; Note that the list of files is case sensitive. Each file listed in the
|
||||
; files section must be listed here with it's song name, otherwise you
|
||||
; will get a lot of warnings when starting OpenTTD.
|
||||
[names]
|
||||
THEME_SONG.GM = Tycoon DELUXE Theme
|
||||
|
||||
; The md5s section lists the MD5 checksum for the files that replace them.
|
||||
; Note that the list of files is case sensitive. Each file listed in the
|
||||
; files section must be listed here with it's MD5 checksum, otherwise you
|
||||
; will get a lot of warnings when starting OpenTTD.
|
||||
[md5s]
|
||||
THEME_SONG.GM = 45cfec1b9d8c7a0ad45e755833cbf221
|
||||
|
||||
; The origin section provides the possibility to put and extra line into
|
||||
; the warning that a file is missing/corrupt. This can be used to tell
|
||||
; them where to find it. It works on the filename specified in the
|
||||
; files section and if that is not found it will fall back to the default
|
||||
; as shown below here.
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
THEME_SONG.GM = You can find it also on your Transport Tycoon Deluxe CD-ROM.
|
@@ -1,64 +0,0 @@
|
||||
;
|
||||
; Example file for the OpenTTD Base Sound replacement sets.
|
||||
; This file consists of basically two different parts:
|
||||
; * metadata
|
||||
; * information about the files
|
||||
;
|
||||
; Metadata contains information about the name and version
|
||||
; of the sound set.
|
||||
;
|
||||
; == Getting started ==
|
||||
; - you can't add comments after values
|
||||
; - you have to fill the MD5 checksum for each file
|
||||
; - you may not miss any of the metadata or files items
|
||||
; - `openttd -h` lists all sound replacements sets it found to be correct
|
||||
; - `openttd -d grf=1` shows warnings/errors when parsing an .obs file
|
||||
; - `openttd -S <name>` starts OpenTTD with the given set (case sensitive)
|
||||
; - adding `soundsset = <name>` to the misc section of openttd.cfg makes
|
||||
; OpenTTD start with that sound set by default
|
||||
; - there is a command line tool for all platforms called md5sum that can
|
||||
; create the MD5 checksum you need.
|
||||
; - all files specified in this file are search relatively to the path where
|
||||
; this file is found, i.e. if the sound files are in a subdir you have
|
||||
; to add that subdir to the names in this file to! It will NOT search for
|
||||
; a file named like specified in here.
|
||||
|
||||
[metadata]
|
||||
; the name of the pack, preferably less than 16 characters
|
||||
name = example
|
||||
; the short name (4 characters), used to identify this set
|
||||
shortname = XMPL
|
||||
; the version of this sound set (read as single integer)
|
||||
version = 0
|
||||
; a fairly short description of the set
|
||||
; By adding '.<iso code>' you can translate the description.
|
||||
; Note that OpenTTD first tries the full ISO code, then the first
|
||||
; two characters and then uses the fallback (no '.<iso code>').
|
||||
; The ISO code matching is case sensitive!
|
||||
; So en_US will be used for en_GB if no en_GB translation is added.
|
||||
; As a result the below example has 'howdie' for en_US and en_GB but
|
||||
; 'foo' for all other languages.
|
||||
description = foo
|
||||
description.en_US = howdie
|
||||
|
||||
; The files section lists the files that replace sprites.
|
||||
; The file names are case sensitive.
|
||||
[files]
|
||||
; The file with the samples. Must contain exactly 73 samples.
|
||||
samples = SAMPLES.CAT
|
||||
|
||||
; The md5s section lists the MD5 checksum for the files that replace them.
|
||||
; Note that the list of files is case sensitive. Each file listed in the
|
||||
; files section must be listed here with it's MD5 checksum, otherwise you
|
||||
; will get a lot of warnings when starting OpenTTD.
|
||||
[md5s]
|
||||
SAMPLES.CAT = 422ea3dd074d2859bb51639a6e0e85da
|
||||
|
||||
; The origin section provides the possibility to put and extra line into
|
||||
; the warning that a file is missing/corrupt. This can be used to tell
|
||||
; them where to find it. It works on the filename specified in the
|
||||
; files section and if that is not found it will fall back to the default
|
||||
; as shown below here.
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
SAMPLES.CAT = You can find it also on your Transport Tycoon Deluxe CD-ROM.
|
163
docs/openttd.6
@@ -1,152 +1,79 @@
|
||||
.\" Hey, EMACS: -*- nroff -*-
|
||||
.\" Please adjust this date whenever revising the manpage.
|
||||
.Dd October 13, 2014
|
||||
.Dd Jul 20, 2008
|
||||
.Dt OPENTTD 6
|
||||
.Os
|
||||
.Sh NAME
|
||||
.Nm openttd
|
||||
.Nd open source clone of the Microprose game \(lqTransport Tycoon Deluxe\(rq
|
||||
.Nd An open source clone of the Microprose game "Transport Tycoon Deluxe"
|
||||
.Sh SYNOPSIS
|
||||
.Nm
|
||||
.Op Fl efhx
|
||||
.Op Fl b Ar blitter
|
||||
.Op Fl c Ar config_file
|
||||
.Op Fl d Op Ar level | Ar cat Ns = Ns Ar lvl Ns Op , Ns Ar ...
|
||||
.Op Fl D Oo Ar host Oc Ns Op : Ns Ar port
|
||||
.Op Fl g Op Ar savegame
|
||||
.Op Fl Defhix
|
||||
.Op Fl G Ar seed
|
||||
.Op Fl I Ar graphicsset
|
||||
.Op Fl l Ar host Ns Op : Ns Ar port
|
||||
.Op Fl b Ar blitter
|
||||
.Op Fl d Ar [level | cat=lvl[, ...]]
|
||||
.Op Fl c Ar config_file
|
||||
.Op Fl g Ar [savegame]
|
||||
.Op Fl l Ar host[:port]
|
||||
.Op Fl n Ar host[:port][#player]
|
||||
.Op Fl r Ar widthxheight
|
||||
.Op Fl t Ar date
|
||||
.Op Fl m Ar driver
|
||||
.Op Fl M Ar musicset
|
||||
.Op Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar player
|
||||
.Op Fl p Ar password
|
||||
.Op Fl P Ar password
|
||||
.Op Fl q Ar savegame
|
||||
.Op Fl r Ar width Ns x Ns Ar height
|
||||
.Op Fl s Ar driver
|
||||
.Op Fl S Ar soundset
|
||||
.Op Fl t Ar year
|
||||
.Op Fl v Ar driver
|
||||
.Op Fl b Ar blitter
|
||||
.Sh OPTIONS
|
||||
.Bl -tag -width "-n host[:port][#player]"
|
||||
.Bl -tag -width ".Fl n Ar host[:port][#player]"
|
||||
.It Fl D Ar [host][:port]
|
||||
Start a dedicated server
|
||||
.It Fl G Ar seed
|
||||
Seed the pseudo random number generator
|
||||
.It Fl b Ar blitter
|
||||
Select the blitter
|
||||
.Ar blitter ;
|
||||
see
|
||||
Set the blitter, see
|
||||
.Fl h
|
||||
for a full list.
|
||||
.It Fl c Ar config_file
|
||||
Use
|
||||
.Ar config_file
|
||||
instead of
|
||||
.Pa openttd.cfg .
|
||||
Use 'config_file' instead of 'openttd.cfg'
|
||||
.It Fl d Ar [level]
|
||||
Set debug verbosity for all categories to
|
||||
.Ar level ,
|
||||
or 1 if omitted.
|
||||
.It Fl d Ar cat Ns = Ns Ar lvl Ns Op , Ns Ar ...
|
||||
Set debug verbosity to
|
||||
.Ar lvl
|
||||
for a specific category
|
||||
.Ar cat .
|
||||
.It Fl D Oo Ar host Oc Ns Op : Ns Ar port
|
||||
Start a dedicated server.
|
||||
.Pp
|
||||
Network debug level will be set to 6.
|
||||
If you want to change this, set
|
||||
.Fl d
|
||||
after setting
|
||||
.Fl D .
|
||||
.Ar level
|
||||
or 1 if omitted
|
||||
.It Fl d Ar cat=level[, ...]
|
||||
Set debug verbosity for a specific category
|
||||
.It Fl e
|
||||
Start in world editor mode.
|
||||
Start in world editor mode
|
||||
.It Fl f
|
||||
Fork into background (dedicated server only, see
|
||||
.Fl D ) .
|
||||
.It Fl g Op Ar savegame
|
||||
Fork into background (dedicated only, see
|
||||
.Fl D )
|
||||
.It Fl g Ar [savegame]
|
||||
Load
|
||||
.Ar savegame
|
||||
at start or start a new game if omitted.
|
||||
.Ar savegame
|
||||
must be either an absolute path or one relative to the current path or one of
|
||||
the search paths.
|
||||
.It Fl G Ar seed
|
||||
Seed the pseudo random number generator with
|
||||
.Ar seed .
|
||||
at start or start a new game if omitted
|
||||
.It Fl h
|
||||
Display a summary of all options and list all the available AIs, blitters,
|
||||
sound, music and video drivers, graphics sets and sound sets.
|
||||
.It Fl I Ar graphicsset
|
||||
Select the graphics set
|
||||
.Ar graphicsset ;
|
||||
see
|
||||
.Fl h
|
||||
for a full list.
|
||||
.It Fl l Ar host Ns Op : Ns Ar port
|
||||
Redirect
|
||||
.Fn DEBUG
|
||||
output; see
|
||||
.Fl D .
|
||||
Display a summary of all options and available drivers
|
||||
.It Fl i
|
||||
Force to use the DOS palette (use this if you see a lot of magenta)
|
||||
.It Fl l Ar host[:port]
|
||||
Redirect DEBUG(), See
|
||||
.Fl D
|
||||
.It Fl m Ar driver
|
||||
Select the music driver
|
||||
.Ar driver ;
|
||||
see
|
||||
Set the music driver, see
|
||||
.Fl h
|
||||
for a full list.
|
||||
.It Fl M Ar musicset
|
||||
Select the music set
|
||||
.Ar musicset ;
|
||||
see
|
||||
.Fl h
|
||||
for a full list.
|
||||
.It Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar player
|
||||
Join a network game, optionally specifying a port to connect to and player to
|
||||
play as.
|
||||
.It Fl p Ar password
|
||||
Password used to join server.
|
||||
Only useful with
|
||||
.Fl n .
|
||||
.It Fl P Ar password
|
||||
Password used to join company.
|
||||
Only useful with
|
||||
.Fl n .
|
||||
.It Fl q Ar savegame
|
||||
Write some information about the specified savegame and exit.
|
||||
.It Fl r Ar width Ns x Ns Ar height
|
||||
Set the resolution to
|
||||
.Ar width
|
||||
\(mu
|
||||
.Ar height
|
||||
pixels.
|
||||
.It Fl n Ar host[:port][#player]
|
||||
Join a network game, optionally specify player to play as and port to connect to
|
||||
.It Fl r Ar widthxheight
|
||||
Set the resolution
|
||||
.It Fl s Ar driver
|
||||
Select the sound driver
|
||||
.Ar driver ;
|
||||
see
|
||||
Set the sound driver, see
|
||||
.Fl h
|
||||
for a full list.
|
||||
.It Fl S Ar soundset
|
||||
Select the sound set
|
||||
.Ar soundset ;
|
||||
see
|
||||
.Fl h
|
||||
for a full list.
|
||||
.It Fl t Ar year
|
||||
Set the starting year to
|
||||
.Ar year .
|
||||
.It Fl t Ar date
|
||||
Set the starting date
|
||||
.It Fl v Ar driver
|
||||
Select the video driver
|
||||
.Ar driver ;
|
||||
see
|
||||
Set the video driver, see
|
||||
.Fl h
|
||||
for a full list.
|
||||
.It Fl x
|
||||
Do not automatically save to config file on exit.
|
||||
Do not automatically save to config file on exit
|
||||
.El
|
||||
.Sh SEE ALSO
|
||||
.Lk https://wiki.openttd.org "Wiki"
|
||||
(includes community maintained manual),
|
||||
.Lk https://forum.openttd.org "Forum",
|
||||
.Lk https://www.openttd.org "News"
|
||||
http://wiki.openttd.org/, http://www.openttd.org
|
||||
.Sh HISTORY
|
||||
Transport Tycoon Deluxe was written by Chris Sawyer and published by Microprose.
|
||||
.Nm
|
||||
|
BIN
docs/ottd-colour-palette.gif
Normal file
After Width: | Height: | Size: 51 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.2 KiB |
@@ -1,260 +0,0 @@
|
||||
GIMP Palette
|
||||
Name: openttd
|
||||
Columns: 16
|
||||
#
|
||||
0 0 255 unnamed
|
||||
238 0 238 unnamed
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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||||
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|
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|
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|
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|
||||
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||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
BIN
docs/tileh.png
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 37 KiB |
@@ -1,13 +1,5 @@
|
||||
#!/bin/sh
|
||||
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
# Arguments given? Show help text.
|
||||
if [ "$#" != "0" ]; then
|
||||
cat <<EOF
|
||||
@@ -66,19 +58,20 @@ fi
|
||||
# Find out some dirs
|
||||
cd `dirname "$0"`
|
||||
ROOT_DIR=`pwd`
|
||||
SRC_DIR=src
|
||||
|
||||
# Determine if we are using a modified version
|
||||
# Assume the dir is not modified
|
||||
MODIFIED="0"
|
||||
if [ -d "$ROOT_DIR/.svn" ] || [ -d "$ROOT_DIR/../.svn" ]; then
|
||||
if [ -d "$ROOT_DIR/.svn" ]; then
|
||||
# We are an svn checkout
|
||||
if [ -n "`svnversion | grep 'M'`" ]; then
|
||||
if [ -n "`svnversion \"$SRC_DIR\" | grep 'M'`" ]; then
|
||||
MODIFIED="2"
|
||||
fi
|
||||
# Find the revision like: rXXXXM-branch
|
||||
BRANCH=`LC_ALL=C svn info | "$AWK" '/^URL:.*branches/ { split($2, a, "/"); for(i in a) if (a[i]=="branches") { print a[i+1]; break } }'`
|
||||
TAG=`LC_ALL=C svn info | "$AWK" '/^URL:.*tags/ { split($2, a, "/"); for(i in a) if (a[i]=="tags") { print a[i+1]; break } }'`
|
||||
REV_NR=`LC_ALL=C svn info | "$AWK" '/^Last Changed Rev:/ { print $4 }'`
|
||||
BRANCH=`LC_ALL=C svn info "$SRC_DIR" | "$AWK" '/^URL:.*branches/ { split($2, a, "/"); for(i in a) if (a[i]=="branches") { print a[i+1]; break } }'`
|
||||
TAG=`LC_ALL=C svn info "$SRC_DIR" | "$AWK" '/^URL:.*tags/ { split($2, a, "/"); for(i in a) if (a[i]=="tags") { print a[i+1]; break } }'`
|
||||
REV_NR=`LC_ALL=C svn info "$SRC_DIR" | "$AWK" '/^Last Changed Rev:/ { print $4 }'`
|
||||
if [ -n "$TAG" ]; then
|
||||
REV=$TAG
|
||||
else
|
||||
@@ -86,46 +79,22 @@ if [ -d "$ROOT_DIR/.svn" ] || [ -d "$ROOT_DIR/../.svn" ]; then
|
||||
fi
|
||||
elif [ -d "$ROOT_DIR/.git" ]; then
|
||||
# We are a git checkout
|
||||
# Refresh the index to make sure file stat info is in sync, then look for modifications
|
||||
git update-index --refresh >/dev/null
|
||||
if [ -n "`git diff-index HEAD`" ]; then
|
||||
if [ -n "`git diff-index HEAD \"$SRC_DIR\"`" ]; then
|
||||
MODIFIED="2"
|
||||
fi
|
||||
HASH=`LC_ALL=C git rev-parse --verify HEAD 2>/dev/null`
|
||||
REV="g`echo $HASH | cut -c1-8`"
|
||||
BRANCH="`git symbolic-ref -q HEAD 2>/dev/null | sed 's@.*/@@;s@^master$@@'`"
|
||||
REV_NR=`LC_ALL=C git log --pretty=format:%s --grep="^(svn r[0-9]*)" -1 | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
|
||||
if [ -z "$REV_NR" ]; then
|
||||
# No rev? Maybe it is a custom git-svn clone
|
||||
REV_NR=`LC_ALL=C git log --pretty=format:%b --grep="git-svn-id:.*@[0-9]*" -1 | sed "s@.*\@\([0-9]*\).*@\1@"`
|
||||
fi
|
||||
TAG="`git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null | sed 's@\^0$@@'`"
|
||||
if [ -n "$TAG" ]; then
|
||||
BRANCH=""
|
||||
REV="$TAG"
|
||||
fi
|
||||
HASH=`LC_ALL=C git rev-parse --verify HEAD 2>/dev/null | cut -c1-8`
|
||||
REV="g$HASH"
|
||||
BRANCH=`git branch|grep '[*]' | sed 's/\* //;s/^master$//'`
|
||||
REV_NR=`LC_ALL=C git log --pretty=format:%s "$SRC_DIR" | grep "^(svn r[0-9]*)" | head -n 1 | sed "s/.*(svn r\([0-9]*\)).*/\1/"`
|
||||
elif [ -d "$ROOT_DIR/.hg" ]; then
|
||||
# We are a hg checkout
|
||||
if [ -n "`HGPLAIN= hg status | grep -v '^?'`" ]; then
|
||||
if [ -n "`hg status \"$SRC_DIR\" | grep -v '^?'`" ]; then
|
||||
MODIFIED="2"
|
||||
fi
|
||||
HASH=`LC_ALL=C HGPLAIN= hg id -i | cut -c1-12`
|
||||
REV="h`echo $HASH | cut -c1-8`"
|
||||
BRANCH="`HGPLAIN= hg branch | sed 's@^default$@@'`"
|
||||
TAG="`HGPLAIN= hg id -t | grep -v 'tip$'`"
|
||||
if [ -n "$TAG" ]; then
|
||||
BRANCH=""
|
||||
REV="$TAG"
|
||||
fi
|
||||
REV_NR=`LC_ALL=C HGPLAIN= hg log -f -k "(svn r" -l 1 --template "{desc|firstline}\n" | grep "^(svn r[0-9]*)" | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
|
||||
if [ -z "$REV_NR" ]; then
|
||||
# No rev? Maybe it is a custom hgsubversion clone
|
||||
REV_NR=`LC_ALL=C HGPLAIN= hg parent --template="{svnrev}"`
|
||||
fi
|
||||
elif [ -f "$ROOT_DIR/.ottdrev" ]; then
|
||||
# We are an exported source bundle
|
||||
cat $ROOT_DIR/.ottdrev
|
||||
exit
|
||||
HASH=`LC_ALL=C hg parents 2>/dev/null | head -n 1 | cut -d: -f3 | cut -c1-8`
|
||||
REV="h$HASH"
|
||||
BRANCH=`hg branch | sed 's/^default$//'`
|
||||
REV_NR=`LC_ALL=C hg log -r $HASH:0 -k "svn" -l 1 --template "{desc}\n" "$SRC_DIR" | grep "^(svn r[0-9]*)" | head -n 1 | sed "s/.*(svn r\([0-9]*\)).*/\1/"`
|
||||
else
|
||||
# We don't know
|
||||
MODIFIED="1"
|
||||
|
477
known-bugs.txt
@@ -1,455 +1,38 @@
|
||||
OpenTTD's known bugs
|
||||
Last updated: 2015-08-01
|
||||
Release version: 1.5.2-RC1
|
||||
README
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) About
|
||||
2.0) Known bugs
|
||||
|
||||
|
||||
1.0) About
|
||||
---- -----
|
||||
All bugs listed below are marked as known. Please do not submit any bugs
|
||||
that are the same as these. If you do, do not act surprised, because
|
||||
we WILL flame you!!
|
||||
|
||||
The current list of known bugs that we intend to fix can be found in our
|
||||
bug tracking system at: http://bugs.openttd.org
|
||||
Also check the closed bugs when searching for your bug in this system as
|
||||
we might have fixed the bug in the mean time.
|
||||
Of course if you have more knowledge about any of these bugs, have more
|
||||
specifics, we welcome you to report them. React to the given bug indicated
|
||||
by the number below on http://bugs.openttd.org.
|
||||
|
||||
If the bug report is closed, it has been fixed, which then can be verified
|
||||
in the latest SVN version of /trunk.
|
||||
|
||||
2.0) Known bugs
|
||||
---- ----------------------------------
|
||||
This section lists all known bugs that we do not intend to fix and the
|
||||
reasons why we think that fixing them is infeasible. We might make some
|
||||
minor improvements that reduce the scope of these bugs, but we will not
|
||||
be able to completely fix them.
|
||||
Bugs for 0.6.3
|
||||
------------------------------------------------------------------------
|
||||
URL: http://bugs.openttd.org
|
||||
|
||||
No suitable AI can be found
|
||||
If you have no AIs and an AI is started the so-called 'dummy' AI will
|
||||
be loaded. This AI does nothing but writing a message on the AI debug
|
||||
window and showing a red warning. There are basically two solutions
|
||||
for this problem: Either you set the number of AI players to 0 so that
|
||||
no AI is started. You find that setting at the top of the window in the
|
||||
"AI / Game Scripts Settings" window.
|
||||
The other solution is acquiring (downloading) some AI. The easiest way
|
||||
to do this is via the "Check Online Content" button in the main (intro)
|
||||
menu or directly in the "AI / Game Scripts Settings" dialogue via the
|
||||
"Check Online Content" button.
|
||||
|
||||
After a while of playing, colours get corrupted
|
||||
In Windows 7 the background slideshow corrupts the colour mapping of
|
||||
OpenTTD's 8bpp screen modes. Workarounds for this are:
|
||||
a) Switching to windowed mode, instead of fullscreen
|
||||
b) Switching off background slideshow
|
||||
c) Setting up the 32bpp-anim or 32bpp-optimized blitter
|
||||
|
||||
Long delay between switching songs/music
|
||||
On Windows there is a delay of a (few) second(s) between switching of
|
||||
songs for the "win32" driver. This delay is caused by the fact that
|
||||
opening a MIDI file via MCI is extremely slow.
|
||||
|
||||
DirectMusic, known as "dmusic" in OpenTTD, has a much shorter delay.
|
||||
However, under some circumstances DirectMusic does not reset its
|
||||
state properly causing wrongly pitched/bad sounding songs. This
|
||||
problem is in DirectMusic as it is reproducable with Microsoft's
|
||||
DirectMusic Producer. DirectMusic has been deprecated since 2004
|
||||
and as such has no support for 64 bits OpenTTD.
|
||||
|
||||
As a delay is favourable over bad sounding music the "win32" driver
|
||||
is the default driver for OpenTTD. You can change this default by
|
||||
setting the "musicdriver" in your openttd.cfg to "dmusic".
|
||||
|
||||
Custom vehicle type name is incorrectly aligned
|
||||
Some NewGRFs use sprites that are bigger than normal in the "buy
|
||||
vehicle" window. Due to this they have to encode an offset for the
|
||||
vehicle type name. Upon renaming the vehicle type this encoded offset
|
||||
is stripped from the name because the "edit box" cannot show this
|
||||
encoding. As a result the custom vehicle type names will get the
|
||||
default alignment. The only way to (partly) fix this is by adding
|
||||
spaces to the custom name.
|
||||
|
||||
Clipping problems [FS#119]
|
||||
In some cases sprites are not drawn as one would expect. Examples of
|
||||
this are aircraft that might be hidden below the runway or trees that
|
||||
in some cases are rendered over vehicles.
|
||||
The primary cause of this problem is that OpenTTD does not have enough
|
||||
data (like a 3D model) to properly determine what needs to be drawn in
|
||||
front of what. OpenTTD has bounding boxes but in lots of cases they
|
||||
are either too big or too small and then cause problems with what
|
||||
needs to be drawn in front of what. Also some visual tricks are used.
|
||||
For example trains at 8 pixels high, the catenary needs to be drawn
|
||||
above that. When you want to draw bridges on top of that, which are
|
||||
only one height level (= 8 pixels) higher, you are getting into some
|
||||
big problems.
|
||||
We can not change the height levels; it would require us to either
|
||||
redraw all vehicle or all landscape graphics. Doing so would mean we
|
||||
leave the Transport Tycoon graphics, which in effect means OpenTTD
|
||||
will not be a Transport Tycoon clone anymore.
|
||||
|
||||
Mouse scrolling not possible at the edges of the screen [FS#383] [FS#3966]
|
||||
Scrolling the viewport with the mouse cursor at the edges of the screen
|
||||
in the same direction of the edge will fail. If the cursor is near the
|
||||
edge the scrolling will be very slow.
|
||||
OpenTTD only receives cursor position updates when the cursor is inside
|
||||
OpenTTD's window. It is not told how far you have moved the cursor
|
||||
outside of OpenTTD's window.
|
||||
|
||||
Lost trains ignore (block) exit signals [FS#1473]
|
||||
If trains are lost they ignore block exit signals, blocking junctions
|
||||
with presignals. This is caused because the path finders cannot tell
|
||||
where the train needs to go. As such a random direction is chosen at
|
||||
each junction. This causes the trains to occasionally to make choices
|
||||
that are unwanted from a player's point of view.
|
||||
This will not be fixed because lost trains are in almost all cases a
|
||||
network problem, e.g. a train can never reach a specific place. This
|
||||
makes the impact of fixing the bug enormously small against the
|
||||
amount of work needed to write a system that prevents the lost trains
|
||||
from taking the wrong direction.
|
||||
|
||||
Vehicle owner of last transfer leg gets paid for all [FS#2427]
|
||||
When you make a transfer system that switches vehicle owners. This
|
||||
is only possible with 'industry stations', e.g. the oil rig station
|
||||
the owner of the vehicle that does the final delivery gets paid for
|
||||
the whole trip. It is not shared amongst the different vehicle
|
||||
owners that have participated in transporting the cargo.
|
||||
This sharing is not done because it would enormously increase the
|
||||
memory and CPU usage in big games for something that is happening
|
||||
in only one corner case. We think it is not worth the effort until
|
||||
sharing of stations is an official feature.
|
||||
|
||||
Forbid 90 degree turns does not work for crossing PBS paths [FS#2737]
|
||||
When you run a train through itself on a X junction with PBS turned on
|
||||
the train will not obey the 'forbid 90 degree turns' setting. This is
|
||||
due to the fact that we can not be sure that the setting was turned
|
||||
off when the track was reserved, which means that we assume it was
|
||||
turned on and that the setting does not hold at the time. We made it
|
||||
this way to allow one to change the setting in-game, but it breaks
|
||||
slightly when you are running your train through itself. Running a
|
||||
train through means that your network is broken and is thus a user
|
||||
error which OpenTTD tries to graciously handle.
|
||||
Fixing this bug means that we need to record whether this particular
|
||||
setting was turned on or off at the time the reservation was made. This
|
||||
means adding quite a bit of data to the savegame for solving an issue
|
||||
that is basically an user error. We think it is not worth the effort.
|
||||
|
||||
Duplicate (station) names after renaming [FS#3204]
|
||||
After renaming stations one can create duplicate station names. This
|
||||
is done giving a station the same custom name as another station with
|
||||
an automatically generated name.
|
||||
The major part of this problem is that station names are translatable.
|
||||
Meaning that a station is called e.g. '<TOWN> Central' in English and
|
||||
'<TOWN> Centraal' in Dutch. This means that in network games the
|
||||
renaming of a town could cause the rename to succeed on some clients
|
||||
and fail at others. This creates an inconsistent game state that will
|
||||
be seen as a 'desync'. Secondly the custom names are intended to fall
|
||||
completely outside of the '<TOWN> <name>' naming of stations, so when
|
||||
you rename a town all station names are updated accordingly.
|
||||
As a result the decision has been made that all custom names are only
|
||||
compared to the other custom names in the same class and not compared
|
||||
to the automatically generated names.
|
||||
|
||||
Extreme CPU usage/hangs when using SDL and PulseAudio [FS#3294]
|
||||
OpenTTD hangs/freezes when closing, OpenTTD is slow, OpenTTD uses a lot of CPU
|
||||
OpenTTD can be extremely slow/use a lot of CPU when the sound is
|
||||
played via SDL and then through PulseAudio's ALSA wrapper. Under the
|
||||
same configuration OpenTTD, or rather SDL, might hang when exiting
|
||||
the game. This problem is seen most in Ubuntu 9.04 and higher.
|
||||
|
||||
This is because recent versions of the PulseAudio sound server are
|
||||
configured to use timer-based audio scheduling rather than
|
||||
interrupt-based audio scheduling. Configuring PulseAudio to force
|
||||
use of interrupt-based scheduling may resolve sound problems for
|
||||
some users. Under recent versions of Ubuntu Linux (9.04 and higher)
|
||||
this can be accomplished by changing the following line in the
|
||||
/etc/pulse/default.pa file:
|
||||
load-module module-udev-detect
|
||||
to
|
||||
load-module module-udev-detect tsched=0
|
||||
Note that PulseAudio must be restarted for changes to take effect.
|
||||
Older versions of PulseAudio may use the module-hal-detect module
|
||||
instead. Adding tsched=0 to the end of that line will have a similar
|
||||
effect.
|
||||
|
||||
Another possible solution is selecting the "pulse" backend of SDL
|
||||
by either using "SDL_AUDIODRIVER=pulse openttd" at the command
|
||||
prompt or installing the 'libsdl1.2debian-pulseaudio' package from
|
||||
Ubuntu's Universe repository. For other distributions a similar
|
||||
package needs to be installed.
|
||||
|
||||
OpenTTD not properly resizing with SDL on X [FS#3305]
|
||||
Under some X window managers OpenTTD's window does not properly
|
||||
resize. You will either end up with a black bar at the right/bottom
|
||||
side of the window or you cannot see the right/bottom of the window,
|
||||
e.g you cannot see the status bar. The problem is that OpenTTD does
|
||||
not always receive a resize event from SDL making it impossible for
|
||||
OpenTTD to know that the window was resized; sometimes moving the
|
||||
window will solve the problem.
|
||||
Window managers that are known to exhibit this behaviour are KDE's
|
||||
and GNOME's. With the XFCE's and LXDE's window managers the resize
|
||||
event is sent when the user releases the mouse.
|
||||
|
||||
Incorrect colours, crashes upon exit, debug warnings and smears upon
|
||||
window resizing with SDL on Mac OS X [FS#3447]
|
||||
Video handling with (lib)SDL under Mac OS X is known to fail on some
|
||||
versions of Mac OS X with some hardware configurations. Some of the
|
||||
problems happen only under some circumstances whereas others are
|
||||
always present.
|
||||
We suggest that the SDL video/sound backend is not used for OpenTTD
|
||||
in combinations with Mac OS X.
|
||||
|
||||
Train crashes entering same junction from block and path signals [FS#3928]
|
||||
When a train has reserved a path from a path signal to a two way
|
||||
block signal and the reservation passes a path signal through the
|
||||
back another train can enter the reserved path (only) via that same
|
||||
two way block signal.
|
||||
The reason for this has to do with optimisation; to fix this issue
|
||||
the signal update has to pass all path signals until it finds either
|
||||
a train or a backwards facing signal. This is a very expensive task.
|
||||
The (signal) setups that allow these crashes can furthermore be
|
||||
considered incorrectly signalled; one extra safe waiting point for
|
||||
the train entering from path signal just after the backwards facing
|
||||
signal (from the path signal train) resolves the issue.
|
||||
|
||||
Crashes when playing music [FS#3941]
|
||||
Mac OS X's QuickTime (default music driver) and Windows' MCI (win32
|
||||
music driver) crash on some songs from OpenMSX. OpenTTD cannot do
|
||||
anything about this. Please report these crashes to the authors of
|
||||
OpenMSX so the crash causing songs can be removed or fixed.
|
||||
|
||||
Crashes when run in a VM using Parallels Desktop [FS#4003]
|
||||
When the Windows version of OpenTTD is executed in a VM under
|
||||
Parallels Desktop a privileged instruction exception may be thrown.
|
||||
As OpenTTD works natively on OSX as well as natively on Windows and
|
||||
these native builds both don't exhibit this behaviour this crash is
|
||||
most likely due to a bug in the virtual machine, something out of
|
||||
the scope of OpenTTD. Most likely this is due to Parallels Desktop
|
||||
lacking support for RDTSC calls. The problem can be avoided by using
|
||||
other VM-software, Wine, or running natively on OSX.
|
||||
|
||||
OpenTTD hangs when started on 32 bits Windows [FS#4083]
|
||||
Under some circumstances OpenTTD might hang for hours on the
|
||||
initialisation of the music driver. The exact circumstances are
|
||||
unknown except that it is the "dmusic" music driver that has the
|
||||
problem and that the "win32" music driver does not.
|
||||
As a result using the "win32" music driver will work around this
|
||||
issue.
|
||||
|
||||
As the exact circumstances are unknown, and the obvious
|
||||
configuration settings related to the music driver are at their
|
||||
default we are not able to detect this failure, except when Windows'
|
||||
music initialisation function returns after several hours and then
|
||||
there is no point in switching the music driver anymore.
|
||||
The reason we still use the "win32" music driver as default are
|
||||
described in the "Long delay between switching music/song" section
|
||||
of this document.
|
||||
|
||||
Pre- and exit signals are not dragged [FS#4378]
|
||||
Unlike all other signal types, the entry- and exit signals are not
|
||||
dragged but instead normal signals are placed on subsequent track
|
||||
sections. This is done on purpose as this is the usually more con-
|
||||
venient solution. There are little to no occasions where more than
|
||||
one entry or exit signal in a row are useful. This is different
|
||||
for all other signal types where several in a row can serve one
|
||||
purpose or another.
|
||||
|
||||
Station build date is incorrect [FS#4415]
|
||||
The tile query tool will show the date of the last (re)construction
|
||||
at the station and not the date of the first construction. This is
|
||||
due to compatability reasons with NewGRFs and the fact that it is
|
||||
wrong to say that the station is built in a particular year when it
|
||||
was completely destroyed/rebuilt later on.
|
||||
The tile query tool can be fixed by changing the "Build date" text
|
||||
to "Date at which the last (re)construction took place" but this is
|
||||
deemed too specific and long for that window.
|
||||
|
||||
Can't change volume inside OpenTTD [FS#4416]
|
||||
Some backends do not provide a means to change the volume of sound
|
||||
effects or music. The mixing of music and sound is left to external
|
||||
libraries/the operating system we can't handle the volume control
|
||||
in OpenTTD. As a result you can't change the volume inside OpenTTD
|
||||
for backends such as SDL; just use the volume control provided by
|
||||
your operating system.
|
||||
|
||||
Can't run OpenTTD with the -d option from a MSYS console [FS#4587]
|
||||
The MSYS console does not allow OpenTTD to open an extra console for
|
||||
debugging output. Compiling OpenTTD with the --enable-console
|
||||
configure option prevents this issue and allows the -d option to use
|
||||
the MSYS console for its output.
|
||||
|
||||
Unreadable characters for non-latin locales [FS#4607]
|
||||
OpenTTD does not ship a non-latin font in its graphics files. As a
|
||||
result OpenTTD needs to acquire the font from somewhere else. What
|
||||
OpenTTD does is ask the operating system, or a system library, for
|
||||
the best font for a given language if the currently loaded font
|
||||
does not provide all characters of the chosen translation. This
|
||||
means that OpenTTD has no influence over the quality of the chosen
|
||||
font; it just does the best it can do.
|
||||
|
||||
If the text is unreadable there are several steps that you can take
|
||||
to improve this. The first step is finding a good font and configure
|
||||
this in the configuration file. See section 9.0 of readme.txt for
|
||||
more information. You can also increase the font size to make the
|
||||
characters bigger and possible better readable.
|
||||
|
||||
If the problem is with the clarity of the font you might want to
|
||||
enable anti-aliasing by setting the small_aa/medium_aa/large_aa
|
||||
settings to "true". However, anti-aliasing only works when a 32 bits
|
||||
blitter has been selected, e.g. blitter = "32bpp-anim", as with the
|
||||
8 bits blitter there are not enough colours to properly perform the
|
||||
anti-aliasing.
|
||||
|
||||
(Temporary) wrong colours when switching to full screen [FS#4511]:
|
||||
On Windows it can happen that you temporarily see wrong colours
|
||||
when switching to full screen OpenTTD, either by starting
|
||||
OpenTTD in full screen mode, changing to full screen mode or by
|
||||
ALT-TAB-ing into a full screen OpenTTD. This is caused by the
|
||||
fact that OpenTTD, by default, uses 8bpp paletted output. The
|
||||
wrong colours you are seeing is a temporary effect of the video
|
||||
driver switching to 8bpp palette mode.
|
||||
|
||||
This issue can be worked around in two ways:
|
||||
a) Setting fullscreen_bpp to 32
|
||||
b) Setting up the 32bpp-anim or 32bpp-optimized blitter
|
||||
|
||||
Train does not crash with itself [FS#4635]:
|
||||
When a train drives in a circle the front engine passes through
|
||||
wagons of the same train without crashing. This is intentional.
|
||||
Signals are only aware of tracks, they do not consider the train
|
||||
length and whether there would be enough room for a train in some
|
||||
circle it might drive on. Also the path a train might take is not
|
||||
necessarily known when passing a signal.
|
||||
Checking all circumstances would take a lot of additional computational
|
||||
power for signals, which is not considered worth the effort, as
|
||||
it does not add anything to gameplay.
|
||||
Nevertheless trains shall not crash in normal operation, so making
|
||||
a train not crash with itself is the best solution for everyone.
|
||||
|
||||
Aircraft coming through wall in rotated airports [FS#4705]:
|
||||
With rotated airports, specifically hangars, you will see that the
|
||||
aircraft will show a part through the back wall of the hangar.
|
||||
This can be solved by only drawing a part of the plane when being
|
||||
at the back of the hangar, however then with transparency turned on
|
||||
the aircraft would be shown partially which would be even weirder.
|
||||
As such the current behaviour is deemed the least bad.
|
||||
The same applies to overly long ships and their depots.
|
||||
|
||||
Vehicles not keeping their "maximum" speed [FS#4815]:
|
||||
Vehicles that have not enough power to reach and maintain their
|
||||
advertised maximum speed might be constantly jumping between two
|
||||
speeds. This is due to the fact that speed and its calculations
|
||||
are done with integral numbers instead of floating point numbers.
|
||||
As a result of this a vehicle will never reach its equilibrium
|
||||
between the drag/friction and propulsion. So in effect it will be
|
||||
in a vicious circle of speeding up and slowing down due to being
|
||||
just at the other side of the equilibrium.
|
||||
|
||||
Not speeding up when near the equilibrium will cause the vehicle
|
||||
to never come in the neighbourhood of the equilibrium and not
|
||||
slowing down when near the equilibrium will cause the vehicle
|
||||
to never slow down towards the equilibrium once it has come down
|
||||
a hill.
|
||||
|
||||
It is possible to calculate whether the equilibrium will be
|
||||
passed, but then all acceleration calculations need to be done
|
||||
twice.
|
||||
|
||||
Settings not saved when OpenTTD crashes [FS#4846]:
|
||||
The settings are not saved when OpenTTD crashes for several reasons.
|
||||
The most important is that the game state is broken and as such the
|
||||
settings might contain invalid values, or the settings have not even
|
||||
been loaded yet. This would cause invalid or totally wrong settings
|
||||
to be written to the configuration file.
|
||||
|
||||
A solution to that would be saving the settings whenever one changes,
|
||||
however due to the way the configuration file is saved this requires
|
||||
a flush of the file to the disk and OpenTTD needs to wait till that
|
||||
is finished. On some file system implementations this causes the
|
||||
flush of all 'write-dirty' caches, which can be a significant amount
|
||||
of data to be written. This can further be aggravated by spinning
|
||||
down disks to conserve power, in which case this disk needs to be
|
||||
spun up first. This means that many seconds may pass before the
|
||||
configuration file is actually written, and all that time OpenTTD
|
||||
will not be able to show any progress. Changing the way the
|
||||
configuration file is saved is not an option as that leaves us more
|
||||
vulnerable to corrupt configuration files.
|
||||
|
||||
Finally, crashes should not be happening. If they happen they should
|
||||
be reported and fixed, so essentially fixing this is fixing the
|
||||
wrong thing. If you really need the configuration changes to be
|
||||
saved, and you need to run a version that crashes regularly, then
|
||||
you can use the 'saveconfig' command in the console to save the
|
||||
settings.
|
||||
|
||||
Not all NewGRFs, AIs, game scripts are found [FS#4887]:
|
||||
Under certain situations, where the path for the content within a
|
||||
tar file is the same as other content on the file system or in another
|
||||
tar file, it is possible that content is not found. A more thorough
|
||||
explanation and solutions are described in section 4.4 of readme.txt.
|
||||
|
||||
Mouse cursor going missing with SDL [FS#4997]:
|
||||
Under certain circumstances SDL does not notify OpenTTD of changes
|
||||
with respect to the mouse pointer, specifically whether the mouse
|
||||
pointer is within the bounds of OpenTTD or not. For example, if you
|
||||
Alt-tab to another application the mouse cursor will still be shown
|
||||
in OpenTTD, and when you move the mouse outside of the OpenTTD
|
||||
window so the cursor gets hidden, open/move another application on
|
||||
top of the OpenTTD window and then Alt-tab back into OpenTTD the
|
||||
cursor will not be shown.
|
||||
|
||||
We cannot fix this problem as SDL simply does not provide the
|
||||
required information in these corner cases. This is a bug in SDL
|
||||
and as such there is little that we can do about it.
|
||||
|
||||
Inconsistent catchment areas [FS#5661]:
|
||||
Due to performance decisions the catchment area for cargo accepted
|
||||
by a station for delivery to houses or industries differs from the
|
||||
catchment area for cargo that is delivered to stations from houses
|
||||
or industries.
|
||||
|
||||
Conceptually they work the same, but the effect in game differs.
|
||||
They work by finding the closest destination "around" the source
|
||||
which is within a certain distance. This distance depends on the
|
||||
type of station, e.g. road stops have a smaller catchment area than
|
||||
large airports. In both cases the bounding box, the smallest
|
||||
rectangle that contains all tiles of something, is searched for the
|
||||
target of the cargo, and then spiraling outwards finding the closest
|
||||
tile of the target.
|
||||
|
||||
In the case of a station with two tiles spread far apart with a house
|
||||
that is within the station's bounding box, it would be possible that
|
||||
the spiraling search from the house does not reach one of the station
|
||||
tiles before the search ends, i.e. all tiles within that distance
|
||||
are searched. So the house does not deliver cargo to the station. On
|
||||
the other hand, the station will deliver cargo because the house
|
||||
falls within the bounding box, and thus search area.
|
||||
|
||||
It is possible to make these consistent, but then cargo from a house
|
||||
to a station needs to search up to 32 tiles around itself, i.e. 64
|
||||
by 64 tiles, to find all possible stations it could deliver to
|
||||
instead of 10 by 10 tiles (40 times more tiles). Alternatively the
|
||||
search from a station could be changed to use the actual tiles, but
|
||||
that would require considering checking 10 by 10 tiles for each of
|
||||
the tiles of a station, instead of just once.
|
||||
|
||||
Trains might not stop at platforms that are currently being changed [FS#5553]:
|
||||
If you add tiles to or remove tiles from a platform while a train is
|
||||
approaching to stop at the same platform, that train can miss the place
|
||||
where it's supposed to stop and pass the station without stopping. This
|
||||
is caused by the fact that the train is considered to already have stopped
|
||||
if it's beyond its assigned stopping location. We can't let the train stop
|
||||
just anywhere in the station because then it would never leave the station
|
||||
if you have the same station in the order list multiple times in a row or
|
||||
if there is only one station in the order list (see FS#5684).
|
||||
|
||||
Some houses and industries are not affected by transparency [FS#5817]:
|
||||
Some of the default houses and industries (f.e. the iron ore mine) are
|
||||
not affected by the transparency options. This is because the graphics do
|
||||
not (completely) separate the ground from the building.
|
||||
This is a bug of the original graphics, and unfortunately cannot be
|
||||
fixed with OpenGFX for the sake of maintaining compatibility with the
|
||||
original graphics.
|
||||
- 2176 Towns unconditionally flatten all land
|
||||
- 2138 Unexpected cargo appears
|
||||
- 2132 Station vehicle/service window closes even when pinned
|
||||
- 2129 Strings from message boxes could sometimes change (e.g. the screenshot filename)
|
||||
- 2085 Vehicle list of shared vehicles without orders not possible
|
||||
- 1944 Road vehicles not picking empty drivethrough platform
|
||||
- 1923 Unique names not always enforced
|
||||
- 1890 Airplanes copy helipcopters goto heliport order
|
||||
- 1885 Almost all unserved industries die in big maps
|
||||
- 1858 Industry legend in small map overwrites buttons
|
||||
- 1802 Path with space in configure fails
|
||||
- 1793 Inconsistent travel time for fast trains
|
||||
- 1762 Strange Autoreplace behaviour
|
||||
- 1752 User input is not checked
|
||||
- 1693 Removing road does not reset owner
|
||||
- 1473 Train not going to available platform
|
||||
- 1404 Spinner widget interprets one click as many
|
||||
- 1264 Autoreplace for multiple NewGRF DMU sets fails
|
||||
- 1140 [OSX] Not smooth moving map with touchpad
|
||||
- 1072 Text overflows in several windows
|
||||
- 119 Clipping problems with vehicles on slopes
|
||||
|
@@ -1,50 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents more or less nothingness
|
||||
;
|
||||
[metadata]
|
||||
name = NoMusic
|
||||
shortname = NULL
|
||||
version = 0
|
||||
fallback = true
|
||||
!! description STR_BASEMUSIC_NONE_DESCRIPTION
|
||||
|
||||
[files]
|
||||
theme =
|
||||
old_0 =
|
||||
old_1 =
|
||||
old_2 =
|
||||
old_3 =
|
||||
old_4 =
|
||||
old_5 =
|
||||
old_6 =
|
||||
old_7 =
|
||||
old_8 =
|
||||
old_9 =
|
||||
new_0 =
|
||||
new_1 =
|
||||
new_2 =
|
||||
new_3 =
|
||||
new_4 =
|
||||
new_5 =
|
||||
new_6 =
|
||||
new_7 =
|
||||
new_8 =
|
||||
new_9 =
|
||||
ezy_0 =
|
||||
ezy_1 =
|
||||
ezy_2 =
|
||||
ezy_3 =
|
||||
ezy_4 =
|
||||
ezy_5 =
|
||||
ezy_6 =
|
||||
ezy_7 =
|
||||
ezy_8 =
|
||||
ezy_9 =
|
||||
|
||||
[md5s]
|
||||
|
||||
[names]
|
||||
|
||||
[origin]
|
||||
default = This file was part of your OpenTTD installation.
|
@@ -1,18 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents more or less nothingness
|
||||
;
|
||||
[metadata]
|
||||
name = NoSound
|
||||
shortname = NULL
|
||||
version = 2
|
||||
fallback = true
|
||||
!! description STR_BASESOUNDS_NONE_DESCRIPTION
|
||||
|
||||
[files]
|
||||
samples =
|
||||
|
||||
[md5s]
|
||||
|
||||
[origin]
|
||||
default = This file was part of your OpenTTD installation.
|
@@ -1,31 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original graphics as on the non-German Transport
|
||||
; Tycoon Deluxe DOS CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_dos
|
||||
shortname = TTDD
|
||||
version = 1
|
||||
palette = DOS
|
||||
!! description STR_BASEGRAPHICS_DOS_DESCRIPTION
|
||||
|
||||
[files]
|
||||
base = TRG1.GRF
|
||||
logos = TRGI.GRF
|
||||
arctic = TRGC.GRF
|
||||
tropical = TRGH.GRF
|
||||
toyland = TRGT.GRF
|
||||
extra = OPENTTD.GRF
|
||||
|
||||
[md5s]
|
||||
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
|
||||
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
|
||||
TRGC.GRF = ed446637e034104c5559b32c18afe78d
|
||||
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
|
||||
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
|
||||
OPENTTD.GRF =
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTD.GRF = This file was part of your OpenTTD installation.
|
@@ -1,19 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original sounds as on the Transport
|
||||
; Tycoon Deluxe DOS CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_dos
|
||||
shortname = TTDO
|
||||
version = 0
|
||||
!! description STR_BASESOUNDS_DOS_DESCRIPTION
|
||||
|
||||
[files]
|
||||
samples = SAMPLE.CAT
|
||||
|
||||
[md5s]
|
||||
SAMPLE.CAT = 422ea3dd074d2859bb51639a6e0e85da
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
@@ -1,31 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original graphics as on the German Transport
|
||||
; Tycoon Deluxe DOS CD. It contains one broken sprite.
|
||||
;
|
||||
[metadata]
|
||||
name = original_dos_de
|
||||
shortname = TTDD
|
||||
version = 0
|
||||
palette = DOS
|
||||
!! description STR_BASEGRAPHICS_DOS_DE_DESCRIPTION
|
||||
|
||||
[files]
|
||||
base = TRG1.GRF
|
||||
logos = TRGI.GRF
|
||||
arctic = TRGC.GRF
|
||||
tropical = TRGH.GRF
|
||||
toyland = TRGT.GRF
|
||||
extra = OPENTTD.GRF
|
||||
|
||||
[md5s]
|
||||
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
|
||||
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
|
||||
TRGC.GRF = ed446637e034104c5559b32c18afe78d
|
||||
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
|
||||
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
|
||||
OPENTTD.GRF =
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTD.GRF = This file was part of your OpenTTD installation.
|
@@ -1,31 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original graphics as on the Transport
|
||||
; Tycoon Deluxe for Windows CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_windows
|
||||
shortname = TTDW
|
||||
version = 0
|
||||
palette = Windows
|
||||
!! description STR_BASEGRAPHICS_WIN_DESCRIPTION
|
||||
|
||||
[files]
|
||||
base = TRG1R.GRF
|
||||
logos = TRGIR.GRF
|
||||
arctic = TRGCR.GRF
|
||||
tropical = TRGHR.GRF
|
||||
toyland = TRGTR.GRF
|
||||
extra = OPENTTD.GRF
|
||||
|
||||
[md5s]
|
||||
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
|
||||
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
|
||||
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
|
||||
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
|
||||
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
|
||||
OPENTTD.GRF =
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTD.GRF = This file was part of your OpenTTD installation.
|
@@ -1,94 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original music as on the Transport
|
||||
; Tycoon Deluxe for Windows CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_windows
|
||||
shortname = TTDW
|
||||
version = 1
|
||||
!! description STR_BASEMUSIC_WIN_DESCRIPTION
|
||||
|
||||
[files]
|
||||
theme = GM_TT00.GM
|
||||
old_0 = GM_TT02.GM
|
||||
old_1 = GM_TT06.GM
|
||||
old_2 = GM_TT03.GM
|
||||
old_3 = GM_TT12.GM
|
||||
old_4 = GM_TT08.GM
|
||||
old_5 = GM_TT13.GM
|
||||
old_6 = GM_TT14.GM
|
||||
old_7 = GM_TT10.GM
|
||||
old_8 =
|
||||
old_9 =
|
||||
new_0 = GM_TT04.GM
|
||||
new_1 = GM_TT01.GM
|
||||
new_2 = GM_TT05.GM
|
||||
new_3 = GM_TT15.GM
|
||||
new_4 = GM_TT11.GM
|
||||
new_5 = GM_TT16.GM
|
||||
new_6 = GM_TT09.GM
|
||||
new_7 =
|
||||
new_8 =
|
||||
new_9 =
|
||||
ezy_0 = GM_TT18.GM
|
||||
ezy_1 = GM_TT19.GM
|
||||
ezy_2 = GM_TT21.GM
|
||||
ezy_3 = GM_TT17.GM
|
||||
ezy_4 = GM_TT20.GM
|
||||
ezy_5 = GM_TT07.GM
|
||||
ezy_6 =
|
||||
ezy_7 =
|
||||
ezy_8 =
|
||||
ezy_9 =
|
||||
|
||||
[md5s]
|
||||
GM_TT00.GM = 45cfec1b9d8c7a0ad45e755833cbf221
|
||||
GM_TT01.GM = ab14ed3392d848abd2a2e90a9d75d121
|
||||
GM_TT02.GM = dd4f696e4be5987ce738257b08b50171
|
||||
GM_TT03.GM = a1bfde23343df9e4063419bf29c166b8
|
||||
GM_TT04.GM = 4e6943aa0c455203d76c79389054747d
|
||||
GM_TT05.GM = cee281cb85a2e2343552d97640545a47
|
||||
GM_TT06.GM = 26d1de5efa8675f94065784e9d539e49
|
||||
GM_TT07.GM = 6f2691e17558f552ec4c565e4ab7139c
|
||||
GM_TT08.GM = a42bf2cb3340a822f1a69646fc7a487d
|
||||
GM_TT09.GM = eb35761a58a8df3c59ed8929cce13916
|
||||
GM_TT10.GM = 42fecd686720a785d20a78590c466a82
|
||||
GM_TT11.GM = 50ef1ef02e49d2112786dd45e69dc3ee
|
||||
GM_TT12.GM = 4ce707a0e0e72419f0681dd9bd95271b
|
||||
GM_TT13.GM = e765753be29d889ec818f38009103619
|
||||
GM_TT14.GM = 270e2d63bd32b95a4d007ce15a6ce45f
|
||||
GM_TT15.GM = 89e116a1c0c69f1845cc903a9bfbe460
|
||||
GM_TT16.GM = f824e2371b3bedfe61aad4b9c62dd6be
|
||||
GM_TT17.GM = 1b23eebb0796c1ab99cd97fa7082cf7b
|
||||
GM_TT18.GM = 15650de3bad645d0e88c4f5c7a2df92a
|
||||
GM_TT19.GM = 7aec079e15bd09588660b85545ac4dfc
|
||||
GM_TT20.GM = 1509097889dee617aa1e9a1738a5a930
|
||||
GM_TT21.GM = a8d0aaad02e1a762d8d54cf81da56bab
|
||||
|
||||
[names]
|
||||
GM_TT00.GM = Tycoon DELUXE Theme
|
||||
GM_TT01.GM = Snarl Up
|
||||
GM_TT02.GM = Easy Driver
|
||||
GM_TT03.GM = Little Red Diesel
|
||||
GM_TT04.GM = City Groove
|
||||
GM_TT05.GM = Aliens Ate My Railway
|
||||
GM_TT06.GM = Stoke It
|
||||
GM_TT07.GM = Don't Walk!
|
||||
GM_TT08.GM = Sawyer's Tune
|
||||
GM_TT09.GM = Fell Apart On Me
|
||||
GM_TT10.GM = Can't Get There From Here
|
||||
GM_TT11.GM = Hard Drivin'
|
||||
GM_TT12.GM = Road Hog
|
||||
GM_TT13.GM = Hold That Train!
|
||||
GM_TT14.GM = Broomer's Oil Rag
|
||||
GM_TT15.GM = Goss Groove
|
||||
GM_TT16.GM = Small Town
|
||||
GM_TT17.GM = Cruise Control
|
||||
GM_TT18.GM = Stroll On
|
||||
GM_TT19.GM = Funk Central
|
||||
GM_TT20.GM = Jammit
|
||||
GM_TT21.GM = Movin' On
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
@@ -1,19 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original sounds as on the Transport
|
||||
; Tycoon Deluxe for Windows CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_windows
|
||||
shortname = TTDO
|
||||
version = 0
|
||||
!! description STR_BASESOUNDS_WIN_DESCRIPTION
|
||||
|
||||
[files]
|
||||
samples = SAMPLE.CAT
|
||||
|
||||
[md5s]
|
||||
SAMPLE.CAT = 9212e81e72badd4bbe1eaeae66458e10
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
@@ -1,69 +0,0 @@
|
||||
# $Id: openttd.desktop.translation.awk 24100 2012-04-08 14:29:31Z rubidium $
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Awk script to extract translations for baseset descriptions
|
||||
# from lang files for insertion into .obg/obs/obm files.
|
||||
# If there is no translation, there is no output.
|
||||
#
|
||||
# The input file is scanned for the pattern
|
||||
# !! <ini-key> <STR_id>
|
||||
#
|
||||
# The lang files (passed as variable 'langfiles') are scanned for <STR_id> and
|
||||
# the translations are added to the output file:
|
||||
# <ini-key>.<iso-code> = <translation>
|
||||
#
|
||||
|
||||
# Simple insertion sort since not all AWKs have a sort implementation
|
||||
function isort(A) {
|
||||
n = 0
|
||||
for (val in A) {
|
||||
n++;
|
||||
}
|
||||
|
||||
for (i = 2; i <= n; i++) {
|
||||
j = i;
|
||||
hold = A[j]
|
||||
while (A[j - 1] > hold) {
|
||||
j--;
|
||||
A[j + 1] = A[j]
|
||||
}
|
||||
A[j] = hold
|
||||
}
|
||||
|
||||
return n
|
||||
}
|
||||
|
||||
/^!!/ {
|
||||
ini_key = $2;
|
||||
str_id = $3;
|
||||
|
||||
file = langfiles
|
||||
while ((getline < file) > 0) {
|
||||
if (match($0, "##isocode") > 0) {
|
||||
lang = $2;
|
||||
} else if (match($0, "^" str_id " *:") > 0) {
|
||||
sub("^[^:]*:", "", $0)
|
||||
i++;
|
||||
if (lang == "en_GB") {
|
||||
texts[i] = ini_key " = "$0;
|
||||
} else {
|
||||
texts[i] = ini_key "." lang " = "$0;
|
||||
}
|
||||
}
|
||||
}
|
||||
close(file);
|
||||
|
||||
count = isort(texts);
|
||||
for (i = 1; i <= count; i++) {
|
||||
print texts[i]
|
||||
}
|
||||
|
||||
next
|
||||
}
|
||||
|
||||
{ print }
|
@@ -1,19 +0,0 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// This file is part of OpenTTD.
|
||||
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
//
|
||||
-1 * 0 0C "Airport previews"
|
||||
-1 * 0 05 16 09
|
||||
-1 sprites/airport_preview.png 8bpp 50 8 230 140 0 0 normal
|
||||
-1 sprites/airport_preview.png 8bpp 290 8 230 140 0 0 normal
|
||||
-1 sprites/airport_preview.png 8bpp 530 8 230 140 0 0 normal
|
||||
-1 sprites/airport_preview.png 8bpp 2 168 230 140 0 0 normal
|
||||
-1 sprites/airport_preview.png 8bpp 242 168 230 140 0 0 normal
|
||||
-1 sprites/airport_preview.png 8bpp 482 168 230 140 0 0 normal
|
||||
-1 sprites/airport_preview.png 8bpp 2 328 230 140 0 0 normal
|
||||
-1 sprites/airport_preview.png 8bpp 242 328 230 140 0 0 normal
|
||||
-1 sprites/airport_preview.png 8bpp 482 328 230 140 0 0 normal
|
Before Width: | Height: | Size: 29 KiB |
@@ -1,25 +0,0 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// This file is part of OpenTTD.
|
||||
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
//
|
||||
-1 * 0 0C "Extra airport graphics"
|
||||
-1 * 3 05 10 0F
|
||||
-1 sprites/airports.png 8bpp 18 8 64 31 -31 0 normal
|
||||
-1 sprites/airports.png 8bpp 98 8 64 31 -31 0 normal
|
||||
-1 sprites/airports.png 8bpp 178 8 64 31 -31 0 normal
|
||||
-1 sprites/airports.png 8bpp 258 8 64 31 -31 0 normal
|
||||
-1 sprites/airports.png 8bpp 338 8 64 31 -31 0 normal
|
||||
-1 sprites/airports.png 8bpp 418 8 64 31 -31 0 normal
|
||||
-1 sprites/airports.png 8bpp 498 8 64 55 -2 -38 normal
|
||||
-1 sprites/airports.png 8bpp 578 8 18 17 16 -1 normal
|
||||
-1 sprites/airports.png 8bpp 610 8 64 55 -2 -38 normal
|
||||
-1 sprites/airports.png 8bpp 690 8 18 17 -30 1 normal
|
||||
-1 sprites/airports.png 8bpp 722 8 64 55 -2 -38 normal
|
||||
-1 sprites/airports.png 8bpp 2 88 64 55 -2 -38 normal
|
||||
-1 sprites/airports.png 8bpp 82 88 64 31 -31 0 normal
|
||||
-1 sprites/airports.png 8bpp 162 88 64 31 -31 0 normal
|
||||
-1 sprites/airports.png 8bpp 242 88 64 31 -31 0 normal
|
Before Width: | Height: | Size: 6.4 KiB |
@@ -1,31 +0,0 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// This file is part of OpenTTD.
|
||||
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
//
|
||||
-1 * 0 0C "Aqueduct graphics by Jonathan G. Rennison / PaulC"
|
||||
// temperate aqueduct
|
||||
-1 * 6 07 83 01 \7! 00 09
|
||||
-1 * 3 05 12 08
|
||||
-1 sprites/aqueduct.png 8bpp 34 8 61 32 -30 -9 normal
|
||||
-1 sprites/aqueduct.png 8bpp 114 8 62 31 -29 -9 normal
|
||||
-1 sprites/aqueduct.png 8bpp 194 8 61 32 -30 -9 normal
|
||||
-1 sprites/aqueduct.png 8bpp 274 8 62 31 -29 -9 normal
|
||||
-1 sprites/aqueduct.png 8bpp 354 8 61 32 -30 -4 normal
|
||||
-1 sprites/aqueduct.png 8bpp 434 8 62 31 -29 -4 normal
|
||||
-1 sprites/aqueduct.png 8bpp 514 8 33 23 -31 0 normal
|
||||
-1 sprites/aqueduct.png 8bpp 562 8 33 23 0 1 normal
|
||||
// non-temperate aqueduct
|
||||
-1 * 6 07 83 01 \7= 00 09
|
||||
-1 * 3 05 12 08
|
||||
-1 sprites/aqueduct.png 8bpp 34 48 61 32 -30 -9 normal
|
||||
-1 sprites/aqueduct.png 8bpp 114 48 62 31 -29 -9 normal
|
||||
-1 sprites/aqueduct.png 8bpp 194 48 61 32 -30 -9 normal
|
||||
-1 sprites/aqueduct.png 8bpp 274 48 62 31 -29 -9 normal
|
||||
-1 sprites/aqueduct.png 8bpp 354 48 61 32 -30 -4 normal
|
||||
-1 sprites/aqueduct.png 8bpp 434 48 62 31 -29 -4 normal
|
||||
-1 sprites/aqueduct.png 8bpp 514 48 33 23 -31 0 normal
|
||||
-1 sprites/aqueduct.png 8bpp 562 48 33 23 0 1 normal
|
Before Width: | Height: | Size: 3.5 KiB |
@@ -1,32 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
BEGIN {
|
||||
# Very basic variant function; barely any error checking.
|
||||
# Just use the first argument as the file to start from when assembling everything
|
||||
path = ARGV[1];
|
||||
gsub("[^/\\\\]*$", "", path);
|
||||
assemble(ARGV[1]);
|
||||
}
|
||||
|
||||
# Recursive function for assembling by means of resolving the #includes.
|
||||
function assemble(filename) {
|
||||
while ((getline < filename) > 0) {
|
||||
if (NF == 2 && $1 == "#include" ) {
|
||||
# Remove the quotes.
|
||||
gsub("[\"'<>]", "", $2);
|
||||
assemble(path $2);
|
||||
} else {
|
||||
print $0;
|
||||
}
|
||||
}
|
||||
|
||||
if (close(filename) < 0) {
|
||||
print "Could not open " filename > "/dev/stderr";
|
||||
exit -1;
|
||||
}
|
||||
}
|