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(svn r12864) [0.6] -Backport from trunk r12859, r12857, r12855, r12845, r12844:

- Fix: Make the town rating tests use less memory and much quicker (r12859)
- Fix: Usage of AutoPtr made (trying to) build stuff very expensive (r12857, r12855)
- Fix: Use YAPF for fairly old savegames from before YAPF was introduced (r12845)
- Fix: The industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway (r12844)
release/0.6
rubidium 2008-04-24 11:48:09 +00:00
parent 1a495b0b1c
commit 9f65c1b8f0
21 changed files with 146 additions and 398 deletions

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@ -2075,14 +2075,6 @@
RelativePath=".\..\src\misc\array.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\autocopyptr.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\autoptr.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\binaryheap.hpp"
>

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@ -2072,14 +2072,6 @@
RelativePath=".\..\src\misc\array.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\autocopyptr.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\autoptr.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\binaryheap.hpp"
>

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@ -439,8 +439,6 @@ water_map.h
# Misc
misc/array.hpp
misc/autocopyptr.hpp
misc/autoptr.hpp
misc/binaryheap.hpp
misc/blob.hpp
misc/countedptr.hpp

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@ -16,7 +16,6 @@
#include "aircraft.h"
#include "newgrf_cargo.h"
#include "group.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "gfx_func.h"
#include "functions.h"
@ -516,19 +515,15 @@ CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, Engi
return CommandCost();
}
er = new EngineRenew(old_engine, new_engine);
if (er == NULL) return CMD_ERROR;
AutoPtrT<EngineRenew> er_auto_delete = er;
if (!EngineRenew::CanAllocateItem()) return CMD_ERROR;
if (flags & DC_EXEC) {
er = new EngineRenew(old_engine, new_engine);
er->group_id = group;
/* Insert before the first element */
er->next = (EngineRenew *)(*erl);
*erl = (EngineRenewList)er;
er_auto_delete.Detach();
}
return CommandCost();

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@ -12,7 +12,6 @@
#include "train.h"
#include "aircraft.h"
#include "vehicle_gui.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
@ -92,20 +91,14 @@ CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
VehicleType vt = (VehicleType)p1;
if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR;
AutoPtrT<Group> g_auto_delete;
Group *g = new Group(_current_player);
if (g == NULL) return CMD_ERROR;
g_auto_delete = g;
if (!Group::CanAllocateItem()) return CMD_ERROR;
if (flags & DC_EXEC) {
Group *g = new Group(_current_player);
g->replace_protection = false;
g->vehicle_type = vt;
InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
g_auto_delete.Detach();
}
return CommandCost();

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@ -25,7 +25,6 @@
#include "newgrf_industries.h"
#include "newgrf_industrytiles.h"
#include "newgrf_callbacks.h"
#include "misc/autoptr.hpp"
#include "autoslope.h"
#include "transparency.h"
#include "water.h"
@ -1025,6 +1024,9 @@ static void ProduceIndustryGoods(Industry *i)
if (cut) ChopLumberMillTrees(i);
}
TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
}
}
@ -1046,8 +1048,6 @@ void OnTick_Industry()
if (_game_mode == GM_EDITOR) return;
FOR_ALL_INDUSTRIES(i) {
TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
ProduceIndustryGoods(i);
}
}
@ -1583,17 +1583,19 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint
if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
if (!CheckSuitableIndustryPos(tile)) return NULL;
Industry *i = new Industry(tile);
if (i == NULL) return NULL;
AutoPtrT<Industry> i_auto_delete = i;
if (!Industry::CanAllocateItem()) return NULL;
if (flags & DC_EXEC) {
Industry *i = new Industry(tile);
if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE);
i_auto_delete.Detach();
return i;
}
return i;
/* We need to return a non-NULL pointer to tell we have created an industry.
* However, we haven't created a real one (no DC_EXEC), so return a fake one. */
return GetIndustry(0);
}
/** Build/Fund an industry

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@ -1,85 +0,0 @@
/* $Id$ */
/** @file autocopyptr.hpp */
#ifndef AUTOCOPYPTR_HPP
#define AUTOCOPYPTR_HPP
#if 0 // reenable when needed
/** CAutoCopyPtrT - kind of CoW (Copy on Write) pointer.
* It is non-invasive smart pointer (reference counter is held outside
* of Tdata).
* When copied, its new copy shares the same underlaying structure Tdata.
* When dereferenced, its behaviour depends on 2 factors:
* - whether the data is shared (used by more than one pointer)
* - type of access (read/write)
* When shared pointer is dereferenced for write, new clone of Tdata
* is made first.
* Can't be used for polymorphic data types (interfaces).
*/
template <class Tdata_>
class CAutoCopyPtrT {
protected:
typedef Tdata_ Tdata;
struct CItem {
int m_ref_cnt; ///< reference counter
Tdata m_data; ///< custom data itself
FORCEINLINE CItem() : m_ref_cnt(1) {};
FORCEINLINE CItem(const Tdata& data) : m_ref_cnt(1), m_data(data) {};
FORCEINLINE CItem(const CItem& src) : m_ref_cnt(1), m_data(src.m_data) {};
};
mutable CItem* m_pI; ///< points to the ref-counted data
public:
FORCEINLINE CAutoCopyPtrT() : m_pI(NULL) {};
FORCEINLINE CAutoCopyPtrT(const Tdata& data) : m_pI(new CItem(data)) {};
FORCEINLINE CAutoCopyPtrT(const CAutoCopyPtrT& src) : m_pI(src.m_pI) {if (m_pI != NULL) m_pI->m_ref_cnt++;}
FORCEINLINE ~CAutoCopyPtrT() {if (m_pI == NULL || (--m_pI->m_ref_cnt) > 0) return; delete m_pI; m_pI = NULL;}
/** data accessor (read only) */
FORCEINLINE const Tdata& GetDataRO() const {if (m_pI == NULL) m_pI = new CItem(); return m_pI->m_data;}
/** data accessor (read / write) */
FORCEINLINE Tdata& GetDataRW() {CloneIfShared(); if (m_pI == NULL) m_pI = new CItem(); return m_pI->m_data;}
/** clone data if it is shared */
FORCEINLINE void CloneIfShared()
{
if (m_pI != NULL && m_pI->m_ref_cnt > 1) {
// we share data item with somebody, clone it to become an exclusive owner
CItem* pNewI = new CItem(*m_pI);
m_pI->m_ref_cnt--;
m_pI = pNewI;
}
}
/** assign pointer from the other one (maintaining ref counts) */
FORCEINLINE void Assign(const CAutoCopyPtrT& src)
{
if (m_pI == src.m_pI) return;
if (m_pI != NULL && (--m_pI->m_ref_cnt) <= 0) delete m_pI;
m_pI = src.m_pI;
if (m_pI != NULL) m_pI->m_ref_cnt++;
}
/** dereference operator (read only) */
FORCEINLINE const Tdata* operator -> () const {return &GetDataRO();}
/** dereference operator (read / write) */
FORCEINLINE Tdata* operator -> () {return &GetDataRW();}
/** assignment operator */
FORCEINLINE CAutoCopyPtrT& operator = (const CAutoCopyPtrT& src) {Assign(src); return *this;}
/** forwarding 'lower then' operator to the underlaying items */
FORCEINLINE bool operator < (const CAutoCopyPtrT& other) const
{
assert(m_pI != NULL);
assert(other.m_pI != NULL);
return (m_pI->m_data) < (other.m_pI->m_data);
}
};
#endif /* 0 */
#endif /* AUTOCOPYPTR_HPP */

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@ -1,106 +0,0 @@
/* $Id$ */
/** @file autoptr.hpp */
#ifndef AUTOPTR_HPP
#define AUTOPTR_HPP
/** AutoPtrT - kind of smart pointer that ensures the owned object gets
* deleted when its pointer goes out of scope.
* It is non-invasive smart pointer (no reference counter).
* When copied, the copy takes ownership of underlying object
* and original becomes NULL!
* Can be used also for polymorphic data types (interfaces).
*/
template <class T>
class AutoPtrT {
public:
typedef T obj_t;
protected:
mutable T* m_p; ///< points to the data
public:
FORCEINLINE AutoPtrT()
: m_p(NULL)
{};
FORCEINLINE AutoPtrT(const AutoPtrT<T>& src)
: m_p(src.m_p)
{
if (m_p != NULL) src.m_p = NULL;
};
FORCEINLINE AutoPtrT(T *p)
: m_p(p)
{}
FORCEINLINE ~AutoPtrT()
{
if (m_p != NULL) {
T *p = m_p;
m_p = NULL;
delete p;
}
}
/** give-up ownership and NULLify the raw pointer */
FORCEINLINE T* Detach()
{
T* p = m_p;
m_p = NULL;
return p;
}
/** raw-pointer cast operator (read only) */
FORCEINLINE operator const T* () const
{
return m_p;
}
/** raw-pointer cast operator */
FORCEINLINE operator T* ()
{
return m_p;
}
/** dereference operator (read only) */
FORCEINLINE const T* operator -> () const
{
assert(m_p != NULL);
return m_p;
}
/** dereference operator (read / write) */
FORCEINLINE T* operator -> ()
{
assert(m_p != NULL);
return m_p;
}
/** assignment operator */
FORCEINLINE AutoPtrT& operator = (const AutoPtrT& src)
{
/* Save original pointer and replace it with the given one to avoid recursive calls. */
T* p = m_p;
m_p = src.m_p;
if (m_p != NULL) src.m_p = NULL;
if (p != NULL) {
/* Now we can safely delete the old one. */
delete p;
}
return *this;
}
/** forwarding 'lower than' operator to the underlaying items */
FORCEINLINE bool operator < (const AutoPtrT& other) const
{
assert(m_p != NULL);
assert(other.m_p != NULL);
return (*m_p) < (*other.m_p);
}
};
#endif /* AUTOPTR_HPP */

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@ -541,6 +541,8 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
HouseID hid = GetHouseType(tile);
HouseSpec *hs = GetHouseSpecs(hid);
if (hs->spritegroup == NULL) return;
NewHouseResolver(&object, hid, tile, GetTownByTile(tile));
object.callback = CBID_RANDOM_TRIGGER;

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@ -403,6 +403,8 @@ static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, I
IndustryGfx gfx = GetIndustryGfx(tile);
const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
if (itspec->grf_prop.spritegroup == NULL) return;
NewIndustryTileResolver(&object, gfx, tile, ind);
object.callback = CBID_RANDOM_TRIGGER;

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@ -665,7 +665,7 @@ int AllocateSpecToStation(const StationSpec *statspec, Station *st, bool exec)
{
uint i;
if (statspec == NULL) return 0;
if (statspec == NULL || st == NULL) return 0;
/* Check if this spec has already been allocated */
for (i = 1; i < st->num_specs && i < MAX_SPECLIST; i++) {

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@ -317,6 +317,28 @@ protected:
{
return Tpool->CleaningPool();
}
public:
/**
* Check whether we can allocate an item in this pool. This to prevent the
* need to actually construct the object and then destructing it again,
* which could be *very* costly.
* @return true if and only if at least ONE item can be allocated.
*/
static inline bool CanAllocateItem()
{
uint last_minus_one = Tpool->GetSize() - 1;
for (T *t = Tpool->Get(Tpool->first_free_index); t != NULL; t = (t->index < last_minus_one) ? Tpool->Get(t->index + 1U) : NULL) {
if (!t->IsValid()) return true;
Tpool->first_free_index = t->index;
}
/* Check if we can add a block to the pool */
if (Tpool->AddBlockToPool()) return CanAllocateItem();
return false;
}
};

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@ -2402,13 +2402,13 @@ bool AfterLoadGame()
}
/* Convert old PF settings to new */
if (_patches.yapf.rail_use_yapf) {
if (_patches.yapf.rail_use_yapf || CheckSavegameVersion(28)) {
_patches.pathfinder_for_trains = VPF_YAPF;
} else {
_patches.pathfinder_for_trains = (_patches.new_pathfinding_all ? VPF_NPF : VPF_NTP);
}
if (_patches.yapf.road_use_yapf) {
if (_patches.yapf.road_use_yapf || CheckSavegameVersion(28)) {
_patches.pathfinder_for_roadvehs = VPF_YAPF;
} else {
_patches.pathfinder_for_roadvehs = (_patches.new_pathfinding_all ? VPF_NPF : VPF_OPF);

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@ -30,7 +30,6 @@
#include "newgrf_callbacks.h"
#include "newgrf_station.h"
#include "train.h"
#include "misc/autoptr.hpp"
#include "variables.h"
#include "autoslope.h"
#include "transparency.h"
@ -763,12 +762,10 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
Depot *d = new Depot(tile);
if (d == NULL) return CMD_ERROR;
AutoPtrT<Depot> d_auto_delete = d;
if (!Depot::CanAllocateItem()) return CMD_ERROR;
if (flags & DC_EXEC) {
Depot *d = new Depot(tile);
MakeRailDepot(tile, _current_player, dir, (RailType)p1);
MarkTileDirtyByTile(tile);
@ -776,7 +773,6 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_player);
YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(dir)));
d_auto_delete.Detach();
}
return cost.AddCost(_price.build_train_depot);

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@ -22,7 +22,6 @@
#include "newgrf.h"
#include "station_map.h"
#include "tunnel_map.h"
#include "misc/autoptr.hpp"
#include "variables.h"
#include "autoslope.h"
#include "transparency.h"
@ -805,16 +804,14 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
Depot *dep = new Depot(tile);
if (dep == NULL) return CMD_ERROR;
AutoPtrT<Depot> d_auto_delete = dep;
if (!Depot::CanAllocateItem()) return CMD_ERROR;
if (flags & DC_EXEC) {
Depot *dep = new Depot(tile);
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
MakeRoadDepot(tile, _current_player, dir, rt);
MarkTileDirtyByTile(tile);
d_auto_delete.Detach();
}
return cost.AddCost(_price.build_road_depot);
}

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@ -27,7 +27,6 @@
#include "newgrf_text.h"
#include "newgrf_sound.h"
#include "spritecache.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"

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@ -10,7 +10,6 @@
#include "saveload.h"
#include "command_func.h"
#include "variables.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "viewport_func.h"
#include "zoom_func.h"
@ -97,12 +96,11 @@ static void MarkSignDirty(Sign *si)
CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Try to locate a new sign */
Sign *si = new Sign(_current_player);
if (si == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
AutoPtrT<Sign> s_auto_delete = si;
if (!Sign::CanAllocateItem()) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
/* When we execute, really make the sign */
if (flags & DC_EXEC) {
Sign *si = new Sign(_current_player);
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
@ -115,7 +113,6 @@ CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
_sign_sort_dirty = true;
_new_sign_id = si->index;
_total_signs++;
s_auto_delete.Detach();
}
return CommandCost();

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@ -27,7 +27,6 @@
#include "newgrf_callbacks.h"
#include "newgrf_station.h"
#include "yapf/yapf.h"
#include "misc/autoptr.hpp"
#include "road_type.h"
#include "road_internal.h" /* For drawing catenary/checking road removal */
#include "cargotype.h"
@ -239,7 +238,7 @@ enum StationNaming {
STATIONNAMING_HELIPORT,
};
static bool GenerateStationName(Station *st, TileIndex tile, int flag)
static void GenerateStationName(Station *st, TileIndex tile, int flag)
{
static const uint32 _gen_station_name_bits[] = {
0, /* 0 */
@ -344,7 +343,6 @@ static bool GenerateStationName(Station *st, TileIndex tile, int flag)
done:
st->string_id = found + STR_SV_STNAME;
return true;
}
#undef M
@ -966,10 +964,6 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
/* See if there is a deleted station close to us. */
if (st == NULL) st = GetClosestStationFromTile(tile_org);
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
/* Reuse an existing station. */
if (st->owner != _current_player)
@ -987,17 +981,17 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
if (!st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TEST)) return CMD_ERROR;
} else {
/* allocate and initialize new station */
st = new Station(tile_org);
if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = st;
if (flags & DC_EXEC) {
st = new Station();
st->town = ClosestTownFromTile(tile_org, (uint)-1);
if (!GenerateStationName(st, tile_org, STATIONNAMING_RAIL)) return CMD_ERROR;
st->town = ClosestTownFromTile(tile_org, (uint)-1);
GenerateStationName(st, tile_org, STATIONNAMING_RAIL);
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SetBit(st->town->have_ratings, _current_player);
if (IsValidPlayer(_current_player)) {
SetBit(st->town->have_ratings, _current_player);
}
}
}
@ -1082,8 +1076,6 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_TRAINS);
/* success, so don't delete the new station */
st_auto_delete.Detach();
}
return cost;
@ -1388,23 +1380,13 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st == NULL) st = GetClosestStationFromTile(tile);
/* give us a road stop in the list, and check if something went wrong */
RoadStop *road_stop = new RoadStop(tile);
if (road_stop == NULL) {
return_cmd_error(type ? STR_TOO_MANY_TRUCK_STOPS : STR_TOO_MANY_BUS_STOPS);
}
/* ensure that in case of error (or no DC_EXEC) the new road stop gets deleted upon return */
AutoPtrT<RoadStop> rs_auto_delete(road_stop);
if (!RoadStop::CanAllocateItem()) return_cmd_error(type ? STR_TOO_MANY_TRUCK_STOPS : STR_TOO_MANY_BUS_STOPS);
if (st != NULL &&
GetNumRoadStopsInStation(st, RoadStop::BUS) + GetNumRoadStopsInStation(st, RoadStop::TRUCK) >= RoadStop::LIMIT) {
return_cmd_error(type ? STR_TOO_MANY_TRUCK_STOPS : STR_TOO_MANY_BUS_STOPS);
}
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != _current_player) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@ -1413,26 +1395,25 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!st->rect.BeforeAddTile(tile, StationRect::ADD_TEST)) return CMD_ERROR;
} else {
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
/* ensure that in case of error (or no DC_EXEC) the new station gets deleted upon return */
st_auto_delete = st;
if (flags & DC_EXEC) {
st = new Station();
st->town = ClosestTownFromTile(tile, (uint)-1);
GenerateStationName(st, tile, STATIONNAMING_ROAD);
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
if (!GenerateStationName(st, tile, STATIONNAMING_ROAD)) return CMD_ERROR;
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SetBit(t->have_ratings, _current_player);
if (IsValidPlayer(_current_player)) {
SetBit(st->town->have_ratings, _current_player);
}
st->sign.width_1 = 0;
}
st->sign.width_1 = 0;
}
cost.AddCost((type) ? _price.build_truck_station : _price.build_bus_station);
if (flags & DC_EXEC) {
RoadStop *road_stop = new RoadStop(tile);
/* Insert into linked list of RoadStops */
RoadStop **currstop = FindRoadStopSpot(type, st);
*currstop = road_stop;
@ -1454,9 +1435,6 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_ROADVEHS);
/* success, so don't delete the new station and the new road stop */
st_auto_delete.Detach();
rs_auto_delete.Detach();
}
return cost;
}
@ -1711,10 +1689,6 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return CMD_ERROR;
}
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@ -1727,24 +1701,18 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
airport_upgrade = false;
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = st;
if (flags & DC_EXEC) {
st = new Station();
st->town = t;
st->town = ClosestTownFromTile(tile, (uint)-1);
GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT);
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SetBit(t->have_ratings, _current_player);
}
st->sign.width_1 = 0;
/* If only helicopters may use the airport generate a helicopter related (5)
* station name, otherwise generate a normal airport name (1) */
if (!GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT)) {
return CMD_ERROR;
if (IsValidPlayer(_current_player)) {
SetBit(st->town->have_ratings, _current_player);
}
st->sign.width_1 = 0;
}
}
@ -1781,8 +1749,6 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
/* success, so don't delete the new station */
st_auto_delete.Detach();
}
return cost;
@ -1851,18 +1817,18 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_304B_SITE_UNSUITABLE);
/* allocate and initialize new station */
Station *st = new Station(tile);
if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
AutoPtrT<Station> st_auto_delete(st);
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, STATIONNAMING_BUOY)) return CMD_ERROR;
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
Station *st = new Station();
st->town = ClosestTownFromTile(tile, (uint)-1);
GenerateStationName(st, tile, STATIONNAMING_BUOY);
if (IsValidPlayer(_current_player)) {
SetBit(st->town->have_ratings, _current_player);
}
st->sign.width_1 = 0;
st->dock_tile = tile;
st->facilities |= FACIL_DOCK;
/* Buoys are marked in the Station struct by this flag. Yes, it is this
@ -1879,8 +1845,6 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
/* success, so don't delete the new station */
st_auto_delete.Detach();
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
@ -2006,10 +1970,6 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Find a station close to us */
if (st == NULL) st = GetClosestStationFromTile(tile);
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@ -2019,21 +1979,19 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st->dock_tile != 0) return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
} else {
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
/* allocate and initialize new station */
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = st;
if (flags & DC_EXEC) {
st = new Station();
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
st->town = ClosestTownFromTile(tile, (uint)-1);
GenerateStationName(st, tile, STATIONNAMING_DOCK);
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SetBit(t->have_ratings, _current_player);
if (IsValidPlayer(_current_player)) {
SetBit(st->town->have_ratings, _current_player);
}
}
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, STATIONNAMING_DOCK)) return CMD_ERROR;
}
if (flags & DC_EXEC) {
@ -2049,8 +2007,6 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
/* success, so don't delete the new station */
st_auto_delete.Detach();
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
}
@ -2848,11 +2804,7 @@ void BuildOilRig(TileIndex tile)
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, STATIONNAMING_OILRIG)) {
DEBUG(misc, 0, "Can't allocate station-name for oilrig at 0x%X, reverting to oilrig only", tile);
delete st;
return;
}
GenerateStationName(st, tile, STATIONNAMING_OILRIG);
MakeOilrig(tile, st->index);

View File

@ -31,7 +31,6 @@
#include "newgrf_house.h"
#include "newgrf_commons.h"
#include "newgrf_townname.h"
#include "misc/autoptr.hpp"
#include "autoslope.h"
#include "waypoint.h"
#include "transparency.h"
@ -44,6 +43,8 @@
#include "table/sprites.h"
#include "table/town_land.h"
#include <map>
uint _total_towns;
HouseSpec _house_specs[HOUSE_MAX];
@ -1508,16 +1509,14 @@ CommandCost CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_023A_TOO_MANY_TOWNS);
/* Allocate town struct */
Town *t = new Town(tile);
if (t == NULL) return_cmd_error(STR_023A_TOO_MANY_TOWNS);
AutoPtrT<Town> t_auto_delete = t;
if (!Town::CanAllocateItem()) return_cmd_error(STR_023A_TOO_MANY_TOWNS);
/* Create the town */
if (flags & DC_EXEC) {
Town *t = new Town(tile);
_generating_world = true;
DoCreateTown(t, tile, townnameparts, (TownSizeMode)p2, p1);
_generating_world = false;
t_auto_delete.Detach();
}
return CommandCost();
}
@ -2410,14 +2409,14 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
}
static bool _town_rating_test = false;
std::map<const Town *, int> _town_test_ratings;
void SetTownRatingTestMode(bool mode)
{
static int ref_count = 0;
if (mode) {
if (ref_count == 0) {
Town *t;
FOR_ALL_TOWNS(t) t->test_rating = t->ratings[_current_player];
_town_test_ratings.empty();
}
ref_count++;
} else {
@ -2427,10 +2426,19 @@ void SetTownRatingTestMode(bool mode)
_town_rating_test = !(ref_count == 0);
}
static int GetRating(const Town *t)
{
if (_town_rating_test) {
std::map<const Town *, int>::iterator it = _town_test_ratings.find(t);
if (it != _town_test_ratings.end()) {
return (*it).second;
}
}
return t->ratings[_current_player];
}
void ChangeTownRating(Town *t, int add, int max)
{
int rating;
/* if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff */
if (t == NULL ||
!IsValidPlayer(_current_player) ||
@ -2440,8 +2448,7 @@ void ChangeTownRating(Town *t, int add, int max)
SetBit(t->have_ratings, _current_player);
rating = _town_rating_test ? t->test_rating : t->ratings[_current_player];
int rating = GetRating(t);
if (add < 0) {
if (rating > max) {
rating += add;
@ -2454,7 +2461,7 @@ void ChangeTownRating(Town *t, int add, int max)
}
}
if (_town_rating_test) {
t->test_rating = rating;
_town_test_ratings[t] = rating;
} else {
t->ratings[_current_player] = rating;
}
@ -2482,7 +2489,7 @@ bool CheckforTownRating(uint32 flags, Town *t, byte type)
*/
modemod = _default_rating_settings[_opt.diff.town_council_tolerance][type];
if ((_town_rating_test ? t->test_rating : t->ratings[_current_player]) < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
if (GetRating(t) < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
SetDParam(0, t->index);
_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
return false;

View File

@ -23,7 +23,6 @@
#include "industry_map.h"
#include "newgrf.h"
#include "newgrf_canal.h"
#include "misc/autoptr.hpp"
#include "transparency.h"
#include "strings_func.h"
#include "functions.h"
@ -196,18 +195,16 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
Depot *depot = new Depot(tile);
if (depot == NULL) return CMD_ERROR;
AutoPtrT<Depot> d_auto_delete = depot;
if (!Depot::CanAllocateItem()) return CMD_ERROR;
if (flags & DC_EXEC) {
Depot *depot = new Depot(tile);
depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis, wc1);
MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, wc2);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
d_auto_delete.Detach();
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_ship_depot);

View File

@ -18,7 +18,6 @@
#include "variables.h"
#include "yapf/yapf.h"
#include "newgrf.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "gfx_func.h"
#include "functions.h"
@ -189,7 +188,6 @@ void AfterLoadWaypoints()
CommandCost CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Waypoint *wp;
AutoPtrT<Waypoint> wp_auto_delete;
Slope tileh;
Axis axis;
@ -217,35 +215,34 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint3
/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
wp = FindDeletedWaypointCloseTo(tile);
if (wp == NULL) {
wp = new Waypoint(tile);
if (wp == NULL) return CMD_ERROR;
wp_auto_delete = wp;
wp->town_index = INVALID_TOWN;
wp->name = NULL;
wp->town_cn = 0;
} else if (flags & DC_EXEC) {
/* Move existing (recently deleted) waypoint to the new location */
/* First we update the destination for all vehicles that
* have the old waypoint in their orders. */
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_TRAIN &&
v->First() == v &&
v->current_order.type == OT_GOTO_WAYPOINT &&
v->dest_tile == wp->xy) {
v->dest_tile = tile;
}
}
RedrawWaypointSign(wp);
wp->xy = tile;
}
if (wp == NULL && !Waypoint::CanAllocateItem()) return CMD_ERROR;
if (flags & DC_EXEC) {
if (wp == NULL) {
wp = new Waypoint(tile);
wp->town_index = INVALID_TOWN;
wp->name = NULL;
wp->town_cn = 0;
} else {
/* Move existing (recently deleted) waypoint to the new location */
/* First we update the destination for all vehicles that
* have the old waypoint in their orders. */
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_TRAIN &&
v->First() == v &&
v->current_order.type == OT_GOTO_WAYPOINT &&
v->dest_tile == wp->xy) {
v->dest_tile = tile;
}
}
RedrawWaypointSign(wp);
wp->xy = tile;
}
const StationSpec* statspec;
MakeRailWaypoint(tile, GetTileOwner(tile), axis, GetRailType(tile), wp->index);
@ -272,7 +269,6 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint3
UpdateWaypointSign(wp);
RedrawWaypointSign(wp);
YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis));
wp_auto_delete.Detach();
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_train_depot);