mirror of
https://github.com/OpenTTD/OpenTTD.git
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Compare commits
3 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
e8c8a3f397 | ||
|
be94ee8859 | ||
|
eea1731db1 |
44
.gitignore
vendored
44
.gitignore
vendored
@@ -1,44 +0,0 @@
|
||||
bin/*
|
||||
!bin/ai
|
||||
bin/ai/*
|
||||
!bin/ai/compat*.nut
|
||||
!bin/ai/regression
|
||||
!bin/data
|
||||
bin/baseset/*
|
||||
!bin/baseset/openttd.grf
|
||||
!bin/baseset/opntitle.dat
|
||||
!bin/baseset/orig_*.obg
|
||||
!bin/baseset/orig_*.obs
|
||||
!bin/baseset/no_sound.obs
|
||||
!bin/baseset/no_music.obm
|
||||
!bin/baseset/orig_*.obm
|
||||
!bin/scripts
|
||||
bin/scripts/*
|
||||
!bin/scripts/*.example
|
||||
!bin/scripts/readme.txt
|
||||
|
||||
bundle/*
|
||||
bundles/*
|
||||
docs/aidocs/*
|
||||
docs/gamedocs/*
|
||||
docs/source/*
|
||||
media/openttd.desktop
|
||||
media/openttd.desktop.install
|
||||
objs/*
|
||||
projects/Debug
|
||||
projects/Release
|
||||
projects/*.ncb
|
||||
projects/*.suo
|
||||
projects/*.sdf
|
||||
projects/*.opensdf
|
||||
projects/*.vcproj.*.user
|
||||
projects/*.vcxproj.user
|
||||
src/rev.cpp
|
||||
src/os/windows/ottdres.rc
|
||||
|
||||
/Makefile*
|
||||
!/Makefile.msvc
|
||||
/config.*
|
||||
!/config.lib
|
||||
!*.in
|
||||
*.tmp
|
29
.hgignore
29
.hgignore
@@ -1,29 +0,0 @@
|
||||
syntax: glob
|
||||
|
||||
.svn
|
||||
bin/baseset/openttd.32.bmp
|
||||
bin/lang/*
|
||||
bin/openttd*
|
||||
bin/*.cfg
|
||||
bundle/*
|
||||
bundles/*
|
||||
config.cache*
|
||||
config.log
|
||||
config.pwd
|
||||
docs/aidocs/*
|
||||
docs/gamedocs/*
|
||||
docs/source/*
|
||||
Makefile
|
||||
Makefile.am
|
||||
Makefile.bundle
|
||||
media/openttd.desktop
|
||||
media/openttd.desktop.install
|
||||
objs/*
|
||||
projects/*.ncb
|
||||
projects/*.suo
|
||||
projects/*.sdf
|
||||
projects/*.opensdf
|
||||
projects/*.vcproj.*.user
|
||||
projects/*.vcxproj.user
|
||||
src/rev.cpp
|
||||
src/os/windows/ottdres.rc
|
43
COPYING
43
COPYING
@@ -1,16 +1,12 @@
|
||||
This is the license which applies to OpenTTD with the exception of some
|
||||
3rd party modules. See readme.txt for details
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
@@ -19,7 +15,7 @@ software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
@@ -59,8 +55,8 @@ patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
@@ -114,7 +110,7 @@ above, provided that you also meet all of these conditions:
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
@@ -172,7 +168,7 @@ access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
@@ -229,7 +225,7 @@ impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
@@ -259,7 +255,7 @@ make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
@@ -281,9 +277,9 @@ YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
@@ -307,9 +303,10 @@ the "copyright" line and a pointer to where the full notice is found.
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
@@ -339,5 +336,5 @@ necessary. Here is a sample; alter the names:
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
||||
|
236
Doxyfile
236
Doxyfile
@@ -1,236 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Project related configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = OpenTTD
|
||||
OUTPUT_DIRECTORY = docs/source/
|
||||
CREATE_SUBDIRS = NO
|
||||
OUTPUT_LANGUAGE = English
|
||||
BRIEF_MEMBER_DESC = YES
|
||||
REPEAT_BRIEF = YES
|
||||
ABBREVIATE_BRIEF = "The $name class" \
|
||||
"The $name widget" \
|
||||
"The $name file" \
|
||||
is \
|
||||
provides \
|
||||
specifies \
|
||||
contains \
|
||||
represents \
|
||||
a \
|
||||
an \
|
||||
the
|
||||
ALWAYS_DETAILED_SEC = NO
|
||||
INLINE_INHERITED_MEMB = NO
|
||||
FULL_PATH_NAMES = YES
|
||||
STRIP_FROM_PATH = ./
|
||||
STRIP_FROM_INC_PATH =
|
||||
SHORT_NAMES = NO
|
||||
JAVADOC_AUTOBRIEF = YES
|
||||
MULTILINE_CPP_IS_BRIEF = NO
|
||||
INHERIT_DOCS = YES
|
||||
DISTRIBUTE_GROUP_DOC = NO
|
||||
TAB_SIZE = 2
|
||||
ALIASES =
|
||||
OPTIMIZE_OUTPUT_FOR_C = YES
|
||||
OPTIMIZE_OUTPUT_JAVA = NO
|
||||
SUBGROUPING = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Build related configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
EXTRACT_ALL = NO
|
||||
EXTRACT_PRIVATE = YES
|
||||
EXTRACT_STATIC = YES
|
||||
EXTRACT_LOCAL_CLASSES = YES
|
||||
EXTRACT_LOCAL_METHODS = YES
|
||||
HIDE_UNDOC_MEMBERS = NO
|
||||
HIDE_UNDOC_CLASSES = NO
|
||||
HIDE_FRIEND_COMPOUNDS = NO
|
||||
HIDE_IN_BODY_DOCS = NO
|
||||
INTERNAL_DOCS = NO
|
||||
CASE_SENSE_NAMES = YES
|
||||
HIDE_SCOPE_NAMES = NO
|
||||
SHOW_INCLUDE_FILES = YES
|
||||
INLINE_INFO = YES
|
||||
SORT_MEMBER_DOCS = YES
|
||||
SORT_BRIEF_DOCS = NO
|
||||
SORT_BY_SCOPE_NAME = NO
|
||||
GENERATE_TODOLIST = YES
|
||||
GENERATE_TESTLIST = YES
|
||||
GENERATE_BUGLIST = YES
|
||||
GENERATE_DEPRECATEDLIST= YES
|
||||
ENABLED_SECTIONS =
|
||||
MAX_INITIALIZER_LINES = 30
|
||||
SHOW_USED_FILES = YES
|
||||
SHOW_DIRECTORIES = YES
|
||||
FILE_VERSION_FILTER =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to warning and progress messages
|
||||
#---------------------------------------------------------------------------
|
||||
QUIET = NO
|
||||
WARNINGS = YES
|
||||
WARN_IF_UNDOCUMENTED = YES
|
||||
WARN_IF_DOC_ERROR = YES
|
||||
WARN_NO_PARAMDOC = NO
|
||||
WARN_FORMAT = "$file:$line: $text"
|
||||
WARN_LOGFILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ./src/
|
||||
FILE_PATTERNS = *.c \
|
||||
*.cc \
|
||||
*.cxx \
|
||||
*.cpp \
|
||||
*.c++ \
|
||||
*.h \
|
||||
*.hpp
|
||||
RECURSIVE = YES
|
||||
EXCLUDE =
|
||||
EXCLUDE_SYMLINKS = NO
|
||||
EXCLUDE_PATTERNS = */3rdparty */.svn */script/api
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS = *
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =./docs/
|
||||
INPUT_FILTER =
|
||||
FILTER_PATTERNS =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to source browsing
|
||||
#---------------------------------------------------------------------------
|
||||
SOURCE_BROWSER = YES
|
||||
INLINE_SOURCES = NO
|
||||
STRIP_CODE_COMMENTS = YES
|
||||
REFERENCED_BY_RELATION = YES
|
||||
REFERENCES_RELATION = YES
|
||||
VERBATIM_HEADERS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the alphabetical class index
|
||||
#---------------------------------------------------------------------------
|
||||
ALPHABETICAL_INDEX = NO
|
||||
COLS_IN_ALPHA_INDEX = 5
|
||||
IGNORE_PREFIX =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_HTML = YES
|
||||
HTML_OUTPUT = html
|
||||
HTML_FILE_EXTENSION = .html
|
||||
HTML_HEADER =
|
||||
HTML_FOOTER =
|
||||
HTML_STYLESHEET =
|
||||
HTML_ALIGN_MEMBERS = YES
|
||||
GENERATE_HTMLHELP = YES
|
||||
CHM_FILE =
|
||||
HHC_LOCATION =
|
||||
GENERATE_CHI = NO
|
||||
BINARY_TOC = NO
|
||||
TOC_EXPAND = YES
|
||||
DISABLE_INDEX = NO
|
||||
ENUM_VALUES_PER_LINE = 4
|
||||
GENERATE_TREEVIEW = YES
|
||||
TREEVIEW_WIDTH = 250
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the LaTeX output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_LATEX = NO
|
||||
LATEX_OUTPUT = latex
|
||||
LATEX_CMD_NAME = latex
|
||||
MAKEINDEX_CMD_NAME = makeindex
|
||||
COMPACT_LATEX = NO
|
||||
PAPER_TYPE = a4wide
|
||||
EXTRA_PACKAGES =
|
||||
LATEX_HEADER =
|
||||
PDF_HYPERLINKS = NO
|
||||
USE_PDFLATEX = NO
|
||||
LATEX_BATCHMODE = NO
|
||||
LATEX_HIDE_INDICES = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the RTF output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_RTF = NO
|
||||
RTF_OUTPUT = rtf
|
||||
COMPACT_RTF = NO
|
||||
RTF_HYPERLINKS = NO
|
||||
RTF_STYLESHEET_FILE =
|
||||
RTF_EXTENSIONS_FILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the man page output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_MAN = NO
|
||||
MAN_OUTPUT = man
|
||||
MAN_EXTENSION = .3
|
||||
MAN_LINKS = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the XML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_XML = NO
|
||||
XML_OUTPUT = xml
|
||||
XML_SCHEMA =
|
||||
XML_DTD =
|
||||
XML_PROGRAMLISTING = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options for the AutoGen Definitions output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_AUTOGEN_DEF = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the Perl module output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_PERLMOD = NO
|
||||
PERLMOD_LATEX = NO
|
||||
PERLMOD_PRETTY = YES
|
||||
PERLMOD_MAKEVAR_PREFIX =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = YES
|
||||
EXPAND_ONLY_PREDEF = YES
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU UNICODE _UNICODE _GNU_SOURCE FINAL=
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::additions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES =
|
||||
GENERATE_TAGFILE = objs/openttd.tag
|
||||
ALLEXTERNALS = NO
|
||||
EXTERNAL_GROUPS = YES
|
||||
PERL_PATH = /usr/bin/perl
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the dot tool
|
||||
#---------------------------------------------------------------------------
|
||||
CLASS_DIAGRAMS = YES
|
||||
HIDE_UNDOC_RELATIONS = YES
|
||||
HAVE_DOT = NO
|
||||
CLASS_GRAPH = YES
|
||||
COLLABORATION_GRAPH = YES
|
||||
GROUP_GRAPHS = YES
|
||||
UML_LOOK = NO
|
||||
TEMPLATE_RELATIONS = NO
|
||||
INCLUDE_GRAPH = YES
|
||||
INCLUDED_BY_GRAPH = YES
|
||||
CALL_GRAPH = NO
|
||||
GRAPHICAL_HIERARCHY = YES
|
||||
DIRECTORY_GRAPH = YES
|
||||
DOT_IMAGE_FORMAT = png
|
||||
DOT_PATH =
|
||||
DOTFILE_DIRS =
|
||||
MAX_DOT_GRAPH_DEPTH = 1000
|
||||
DOT_TRANSPARENT = NO
|
||||
DOT_MULTI_TARGETS = NO
|
||||
GENERATE_LEGEND = YES
|
||||
DOT_CLEANUP = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::additions related to the search engine
|
||||
#---------------------------------------------------------------------------
|
||||
SEARCHENGINE = NO
|
163
Jamfile.next
Normal file
163
Jamfile.next
Normal file
@@ -0,0 +1,163 @@
|
||||
CFILES = ai.c aircraft_cmd.c aircraft_gui.c airport_gui.c
|
||||
bridge_gui.c clear_cmd.c command.c disaster_cmd.c
|
||||
dock_gui.c dummy_land.c economy.c engine.c engine_gui.c
|
||||
fileio.c gfx.c graph_gui.c industry_cmd.c industry_gui.c
|
||||
intro_gui.c landscape.c main_gui.c minilzo.c misc.c
|
||||
misc_cmd.c misc_gui.c music_gui.c namegen.c network.c
|
||||
news_gui.c oldloader.c order_cmd.c order_gui.c pathfind.c
|
||||
player_gui.c players.c rail_cmd.c rail_gui.c road_cmd.c
|
||||
road_gui.c roadveh_cmd.c roadveh_gui.c saveload.c sdl.c
|
||||
settings.c settings_gui.c ship_cmd.c ship_gui.c smallmap_gui.c
|
||||
sound.c spritecache.c station_cmd.c station_gui.c
|
||||
strings.c subsidy_gui.c texteff.c town_cmd.c town_gui.c
|
||||
train_cmd.c train_gui.c tree_cmd.c ttd.c
|
||||
tunnelbridge_cmd.c unmovable_cmd.c vehicle.c
|
||||
viewport.c water_cmd.c widget.c window.c screenshot.c
|
||||
airport.c grfspecial.c terraform_gui.c ;
|
||||
|
||||
|
||||
LANGFILES = english.txt swedish.txt french.txt german.txt italian.txt slovak.txt hungarian.txt norwegian.txt danish.txt czech.txt galician.txt polish.txt romanian.txt;
|
||||
|
||||
####################
|
||||
# On UNIX we use gcc
|
||||
####################
|
||||
if $(UNIX) {
|
||||
SDL_CONFIG_CFLAGS = `XX_SDL_CONFIG_PLACEHOLDER_XX --cflags` ;
|
||||
SDL_CONFIG_LIBS = `XX_SDL_CONFIG_PLACEHOLDER_XX --libs` ;
|
||||
|
||||
LINKFLAGS += $(SDL_CONFIG_LIBS) ;
|
||||
CC = gcc ;
|
||||
CCFLAGS += -Wall -Wno-multichar -DUNIX -DWITH_SDL ;
|
||||
|
||||
OPTIMFLAGS = -O2 -fomit-frame-pointer ;
|
||||
DEBUGFLAGS = -g ;
|
||||
|
||||
# also include extmidi
|
||||
CFILES += extmidi.c unix.c ;
|
||||
|
||||
# compile in PNG support?
|
||||
if $(WITH_PNG) {
|
||||
CCFLAGS += -DWITH_PNG -I$(WITH_PNG) ;
|
||||
LINKFLAGS += -lpng ;
|
||||
}
|
||||
|
||||
# compile in zlib support?
|
||||
if $(WITH_ZLIB) {
|
||||
CCFLAGS += -DWITH_ZLIB ;
|
||||
LINKFLAGS += -lz ;
|
||||
}
|
||||
# compile for BeOS 5.1 and higher
|
||||
if $(WITH_BONE_NETWORKING) {
|
||||
CCFLAGS += -DENABLE_NETWORK ;
|
||||
LINKFLAGS += -lsocket -lbind ;
|
||||
}
|
||||
# link in BeOS MIDI and Be API libraries
|
||||
if $(BEOS_MIDI) {
|
||||
CCFLAGS += -DBEOS_MIDI ;
|
||||
LINKFLAGS += -lbe -lmidi ;
|
||||
CFILES += bemidi.cpp ;
|
||||
}
|
||||
}
|
||||
|
||||
####################
|
||||
# MSVC on Win32
|
||||
####################
|
||||
|
||||
actions ActWin32Res {
|
||||
$(VISUALC)\\..\\common\\msdev98\\bin\\rc /r /i $(STDHDRS) /fo $(<) $(>)
|
||||
}
|
||||
|
||||
rule Win32Res { ActWin32Res $(<) : $(>) ; DEPENDS $(<) : $(>) ; }
|
||||
|
||||
if $(TOOLSET) = VISUALC {
|
||||
OPTIMFLAGS = /Oa /Os /Ow /Oy /Oi /Og /Ox /Gr /Gf /Gy /Zp4 /J /WX /W3 -DNDEBUG ;
|
||||
|
||||
CCFLAGS += -DWIN32 -DWIN32_EXCEPTION_TRACKER ;
|
||||
CFILES += win32.c ;
|
||||
LINKFLAGS += /opt:nowin98 /LIBPATH:$(VISUALC)\\lib ;
|
||||
|
||||
LINKLIBS = ws2_32.lib winmm.lib user32.lib gdi32.lib ;
|
||||
|
||||
# compile resources too
|
||||
EOBJ = ttd.res ;
|
||||
Win32Res ttd.res : ttd.rc ;
|
||||
|
||||
# png screenshots?
|
||||
if $(WITH_PNG) {
|
||||
CCFLAGS += -DWITH_PNG -I$(WITH_PNG) ;
|
||||
LINKLIBS += libpng.lib ;
|
||||
}
|
||||
|
||||
# zlib savegames?
|
||||
if $(WITH_ZLIB) {
|
||||
CCFLAGS += -DWITH_ZLIB ;
|
||||
LINKLIBS += zlibstat.lib ;
|
||||
}
|
||||
|
||||
# build release by default
|
||||
RELEASE = 1 ;
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# Common
|
||||
####################
|
||||
rule MyObjects {
|
||||
local _i _t _s ;
|
||||
|
||||
_t = $(OUTDIR)/$(>:S=$(SUFOBJ)) ;
|
||||
OPTIM on $(_t) = $(3) ;
|
||||
|
||||
MkDir $(OUTDIR) ;
|
||||
Depends $(_t) : $(OUTDIR) ;
|
||||
|
||||
for _i in $(>) {
|
||||
_s = $(OUTDIR)/$(_i:S=$(SUFOBJ)) ;
|
||||
Object $(_s) : $(_i) ;
|
||||
|
||||
# special handling for sdl.c and unix.c
|
||||
if $(_i) = sdl.c || $(_i) = unix.c { CCFLAGS on $(_s) += $(SDL_CONFIG_CFLAGS) ; }
|
||||
}
|
||||
MainFromObjects $(OUTDIR)/$(<) : $(_t) $(EOBJ) ;
|
||||
}
|
||||
|
||||
rule MyMain {
|
||||
if $(RELEASE) {
|
||||
OUTDIR = release ;
|
||||
MyObjects ttd : $(>) : $(OPTIMFLAGS) ;
|
||||
} else {
|
||||
OUTDIR = debug ;
|
||||
MyObjects ttd : $(>) : -D_DEBUG $(DEBUGFLAGS) ;
|
||||
}
|
||||
}
|
||||
|
||||
actions CompileLang {
|
||||
strgen$(SLASH)strgen $(>)
|
||||
}
|
||||
|
||||
rule LangFile {
|
||||
if $(>) = lang/english.txt {
|
||||
CompileLang $(<) table/strings.h : ;
|
||||
DEPENDS table/string.h : $(>) ;
|
||||
} else {
|
||||
CompileLang $(<) : $(>) ;
|
||||
}
|
||||
|
||||
Clean clean : $(<) ;
|
||||
DEPENDS $(<) : $(>) ;
|
||||
DEPENDS all : $(<) ;
|
||||
DEPENDS $(<) : strgen/strgen ;
|
||||
}
|
||||
|
||||
rule LangFiles {
|
||||
local _i ;
|
||||
for _i in $(<) { LangFile $(_i:S=.lng) : $(_i) ; }
|
||||
Clean clean : table/strings.h ;
|
||||
}
|
||||
|
||||
LangFiles lang/$(LANGFILES) ;
|
||||
|
||||
Main strgen/strgen : strgen/strgen.c ;
|
||||
|
||||
MyMain ttd : $(CFILES) ;
|
||||
|
662
Makefile
Normal file
662
Makefile
Normal file
@@ -0,0 +1,662 @@
|
||||
# This Makefile is partially based on "a completely generic Makefile",
|
||||
# originally created by Justin Husted <husted@cs>
|
||||
#
|
||||
# Rewrite and sane dependencies support by Petr Baudis <pasky@ucw.cz>
|
||||
# Cygwin support and configuration by Jaen Saul <slowbyte@hot.ee>
|
||||
# A lot of modifications by Bjarni Corfitzen <bjarni@openttd.com>
|
||||
#
|
||||
# Last modified by: $Author: strigeus $
|
||||
# On: $Date: 2004/03/11 19:15:06 $
|
||||
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Usage
|
||||
#
|
||||
|
||||
# Synopsis:
|
||||
#
|
||||
# make WITH_ZLIB=1 UNIX=1 MANUAL_CONFIG=1
|
||||
#
|
||||
# (See below for the list of possible options.)
|
||||
#
|
||||
# Alternately, you can run make without the MANUAL_CONFIG part. It then
|
||||
# generates Makefile.config, where you can customize all the options.
|
||||
# However beware that for all subsequent calls the option values from
|
||||
# Makefile.config take precedence to the commandline options.
|
||||
#
|
||||
# (That means that you probably want to either specify the options on command
|
||||
# line together with MANUAL_CONFIG=1 or you want to specify no commandline
|
||||
# options at all.)
|
||||
|
||||
# Targets:
|
||||
#
|
||||
# Defaults to building binary
|
||||
# clean: remove intermediate build files
|
||||
# mrproper: remove intermediate files and makefile configuration
|
||||
# upgradeconf: add new options to old Makefile.config
|
||||
# osx: OS X application
|
||||
|
||||
# Options:
|
||||
#
|
||||
# Summary of OS choice defines
|
||||
# WIN32: building on Windows
|
||||
# UNIX: building on *nix derivate (Linux, FreeBSD)
|
||||
# OSX: building on Mac OS X
|
||||
# MORPHOS: building on MorphOS
|
||||
#
|
||||
# Summary of library choice defines
|
||||
# WITH_ZLIB: savegames using zlib
|
||||
# WITH_PNG: screenshots using PNG
|
||||
# WITH_SDL: SDL video driver support
|
||||
#
|
||||
# Summary of other defines:
|
||||
# MANUAL_CONFIG: do not use Makefile.config, config options set manually
|
||||
# DEBUG: build in debug mode
|
||||
# PROFILE: build in profile mode, disables -s and -fomit-frame-pointer
|
||||
# DISPLAY_WARNINGS: when off, some errors are not displayed while compiling
|
||||
# TRANSLATOR: build in translator mode (untranslated strings are prepended by
|
||||
# a <TODO> mark)
|
||||
# RELEASE: this will be the released version number. It replaces all places
|
||||
# where it normally would print the revision number
|
||||
# MIDI: if set, it will use it as custom path to midi player.
|
||||
# If unset, it will use the hardcoded path in the c code
|
||||
# NOVERBOSE: supress all warnings and errors during compilation.
|
||||
# It looks nicer, but you will not know what went wrong. Use it on released (stable) sources only
|
||||
#
|
||||
# DATA_DIR_PREFIX: This sets the dir OpenTTD looks for the needed files.
|
||||
# MUST END WITH / if defined
|
||||
#
|
||||
# STATIC: link statically
|
||||
# CYGWIN: build in Cygwin environment
|
||||
# MINGW: build with MingW compiler, link with MingW libraries
|
||||
#
|
||||
# Experimental (does not work properly):
|
||||
# WITH_NETWORK: enable networking
|
||||
# WITH_DIRECTMUSIC: enable DirectMusic MIDI support
|
||||
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Configuration
|
||||
#
|
||||
|
||||
# Makefile version tag
|
||||
# it checks if the version tag in makefile.config is the same and force update outdated config files
|
||||
MAKEFILE_VERSION:=1
|
||||
|
||||
# CONFIG_WRITER have to be found even for manual configuration
|
||||
CONFIG_WRITER=makefiledir/Makefile.config_writer
|
||||
|
||||
ifndef MANUAL_CONFIG
|
||||
# Automatic configuration
|
||||
MAKE_CONFIG:=Makefile.config
|
||||
MAKEFILE:=Makefile
|
||||
LIB_DETECTION=makefiledir/Makefile.libdetection
|
||||
CONFIG_WRITER=makefiledir/Makefile.config_writer
|
||||
|
||||
# Apply automatic configuration
|
||||
# See target section for how this is built, suppress errors
|
||||
# since first time it isn't found but make reads this twice
|
||||
-include $(MAKE_CONFIG)
|
||||
else
|
||||
CONFIG_INCLUDED:=1
|
||||
endif
|
||||
|
||||
# updates makefile.config if it's outdated
|
||||
ifneq ($(MAKEFILE_VERSION),$(CONFIG_VERSION))
|
||||
ifndef MANUAL_CONFIG # manual config should not check this
|
||||
UPDATECONFIG:=upgradeconf
|
||||
CONFIG_INCLUDED:=
|
||||
else
|
||||
# this should define SDL-CONFIG for manual configuration
|
||||
ifeq ($(shell uname),FreeBSD)
|
||||
SDL-CONFIG:=sdl11-config
|
||||
else
|
||||
SDL-CONFIG:=sdl-config
|
||||
endif
|
||||
endif
|
||||
else
|
||||
# this should define SDL-CONFIG for manual configuration
|
||||
ifeq ($(shell uname),FreeBSD)
|
||||
SDL-CONFIG:=sdl11-config
|
||||
else
|
||||
SDL-CONFIG:=sdl-config
|
||||
endif
|
||||
endif
|
||||
|
||||
# this is used if there aren't any makefile.config
|
||||
ifndef CONFIG_INCLUDED
|
||||
ENABLE_NETWORK:=1 # sets network on by default if there aren't any config file
|
||||
-include $(LIB_DETECTION)
|
||||
endif
|
||||
|
||||
# Verbose filter
|
||||
|
||||
ifdef NOVERBOSE
|
||||
VERBOSE_FILTER = >/dev/null 2>&1
|
||||
else
|
||||
VERBOSE_FILTER =
|
||||
endif
|
||||
|
||||
ifdef DISPLAY_WARNINGS
|
||||
WARNING_DISPLAY:=-fstrict-aliasing
|
||||
VERBOSE_FILTER =
|
||||
else
|
||||
WARNING_DISPLAY:=-fno-strict-aliasing
|
||||
endif
|
||||
|
||||
ifdef SUPRESS_LANG_ERRORS
|
||||
ifndef VERBOSE_FILTER
|
||||
LANG_ERRORS = >/dev/null 2>&1
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef STATIC
|
||||
ifndef WIN32
|
||||
ifndef OSX
|
||||
ifndef MORPHOS
|
||||
ifndef SKIP_STATIC_CHECK
|
||||
$(error Static is only known to work on MorphOS and MacOSX!!! --- Check makefile.config for more info and howto bypass this check)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
|
||||
# Force SDL on UNIX platforms
|
||||
ifndef WITH_SDL
|
||||
ifdef UNIX
|
||||
$(error You need to have SDL installed in order to run OpenTTD on UNIX.)
|
||||
endif
|
||||
endif
|
||||
|
||||
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Compiler configuration
|
||||
#
|
||||
CC=gcc
|
||||
CXX=g++
|
||||
|
||||
ifdef MORPHOS
|
||||
CC += -noixemul -pipe
|
||||
CXX += -noixemul -pipe
|
||||
endif
|
||||
|
||||
# Executable file extension
|
||||
ifdef WIN32
|
||||
EXE=.exe
|
||||
else
|
||||
EXE=
|
||||
endif
|
||||
|
||||
# Set output executable names
|
||||
TTD=openttd$(EXE)
|
||||
ENDIAN_CHECK=endian_check$(EXE)
|
||||
STRGEN=strgen/strgen$(EXE)
|
||||
OSXAPP="OpenTTD.app"
|
||||
|
||||
# What revision are we compiling, if we have an idea?
|
||||
REV_NUMBER := $(shell if test -d .svn; then svnversion . | tr -dc 0-9; fi)
|
||||
|
||||
ifdef RELEASE
|
||||
REV:=$(RELEASE)
|
||||
else
|
||||
REV := $(shell if test -d .svn; then echo -n r; svnversion .; fi)
|
||||
tmp_test:=$(shell echo "$(REV)" | grep "M" )
|
||||
ifdef tmp_test
|
||||
REV_NUMBER:=1
|
||||
endif
|
||||
endif
|
||||
|
||||
ifndef REV_NUMBER
|
||||
REV_NUMBER:=0
|
||||
endif
|
||||
|
||||
# MorphOS needs builddate
|
||||
BUILDDATE=`date +%d.%m.%y`
|
||||
|
||||
# AMD64 needs a little more settings to work
|
||||
ifeq ($(shell uname -m), x86_64)
|
||||
endwarnings:=endwarnings
|
||||
64_bit_warnings:=64_bit_warnings
|
||||
BASECFLAGS += -m64
|
||||
endif
|
||||
|
||||
|
||||
# When calling the compiler, use these flags
|
||||
# -g debugging symbols
|
||||
# -Wall all warnings
|
||||
# -s automatic strip
|
||||
#
|
||||
# You may also want:
|
||||
# -O optimize or -O2 fully optimize (O's above 2 are not recommended)
|
||||
# -pg profile - generate profiling data. See "man gprof" to use this.
|
||||
|
||||
CFLAGS=-Wall -Wno-multichar
|
||||
CDEFS=-DWITH_REV
|
||||
LDFLAGS=
|
||||
LIBS=
|
||||
|
||||
ifdef DEBUG
|
||||
# Debug mode
|
||||
CDEFS += -D_DEBUG
|
||||
BASECFLAGS += -g
|
||||
else
|
||||
ifdef PROFILE
|
||||
BASECFLAGS += -pg
|
||||
else
|
||||
# Release mode
|
||||
ifndef MORPHOS
|
||||
# automatical strip breaks under morphos
|
||||
BASECFLAGS += -s
|
||||
LDFLAGS += -s
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef OSX
|
||||
# these compilerflags makes the app run as fast as possible without making the app unstable. It works on G3 or newer
|
||||
BASECFLAGS += -O3 -funroll-loops -fsched-interblock -falign-loops=16 -falign-jumps=16 -falign-functions=16 -falign-jumps-max-skip=15 -falign-loops-max-skip=15 -mdynamic-no-pic -mpowerpc-gpopt -force_cpusubtype_ALL $(WARNING_DISPLAY)
|
||||
else
|
||||
ifdef MORPHOS
|
||||
BASECFLAGS += -O2 -funroll-loops -fexpensive-optimizations -mstring -mmultiple $(WARNING_DISPLAY)
|
||||
else
|
||||
BASECFLAGS += -O2 $(WARNING_DISPLAY)
|
||||
endif
|
||||
ifndef PROFILE
|
||||
BASECFLAGS += -fomit-frame-pointer
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef STATIC
|
||||
ifndef OSX # OSX can't build static if -static flag is used
|
||||
LDFLAGS += -static
|
||||
endif
|
||||
endif
|
||||
|
||||
# If building on Cygwin/MingW don't link with Cygwin libs
|
||||
ifdef WIN32
|
||||
ifdef MINGW
|
||||
ifdef CYGWIN
|
||||
BASECFLAGS += -mno-cygwin
|
||||
LDFLAGS += -mno-cygwin
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
CFLAGS += $(BASECFLAGS)
|
||||
|
||||
ifdef UNIX
|
||||
CDEFS += -DUNIX
|
||||
endif
|
||||
|
||||
# SDL config
|
||||
ifdef WITH_SDL
|
||||
CDEFS += -DWITH_SDL
|
||||
CFLAGS += `$(SDL-CONFIG) --cflags`
|
||||
ifdef STATIC
|
||||
LIBS += `$(SDL-CONFIG) --static-libs`
|
||||
else
|
||||
LIBS += `$(SDL-CONFIG) --libs`
|
||||
endif
|
||||
endif
|
||||
|
||||
|
||||
# zlib config
|
||||
ifdef WITH_ZLIB
|
||||
CDEFS += -DWITH_ZLIB
|
||||
ifdef STATIC
|
||||
ifdef OSX
|
||||
# zlib is default on OSX, so everybody have it. No need for static linking
|
||||
LIBS += -lz
|
||||
else
|
||||
ifndef STATIC_ZLIB_PATH
|
||||
ifndef MANUAL_CONFIG
|
||||
# updates makefile.config with the zlib path
|
||||
UPDATECONFIG:=upgradeconf
|
||||
endif
|
||||
TEMP:=$(shell ls /lib 2>/dev/null | grep "zlib.a")$(shell ls /lib 2>/dev/null | grep "libz.a")
|
||||
ifdef TEMP
|
||||
STATIC_ZLIB_PATH:=/lib/$(TEMP)
|
||||
else
|
||||
TEMP:=$(shell ls /usr/lib 2>/dev/null | grep "zlib.a")$(shell ls /usr/lib 2>/dev/null | grep "libz.a")
|
||||
ifdef TEMP
|
||||
STATIC_ZLIB_PATH:=/usr/lib/$(TEMP)
|
||||
else
|
||||
TEMP:=$(shell ls /usr/local/lib 2>/dev/null | grep "zlib.a")$(shell ls /usr/local/lib 2>/dev/null | grep "libz.a")
|
||||
ifdef TEMP
|
||||
STATIC_ZLIB_PATH:=/usr/local/lib/$(TEMP)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
LIBS += $(STATIC_ZLIB_PATH)
|
||||
endif
|
||||
else
|
||||
LIBS += -lz
|
||||
endif
|
||||
endif
|
||||
|
||||
# libpng config
|
||||
ifdef WITH_PNG
|
||||
CDEFS += -DWITH_PNG
|
||||
# FreeBSD doesn't use libpng-config
|
||||
ifdef FREEBSD
|
||||
LIBS += -lpng
|
||||
else
|
||||
CFLAGS += `libpng-config --cflags`
|
||||
ifdef OSX
|
||||
ifdef STATIC
|
||||
# Seems like we need a tiny hack for OSX static to work
|
||||
LIBS += `libpng-config --prefix`/lib/libpng.a
|
||||
else
|
||||
LIBS += `libpng-config --libs`
|
||||
endif
|
||||
else
|
||||
# seems like older libpng versions are broken and need this
|
||||
PNGCONFIG_FLAGS = --ldflags --libs
|
||||
ifdef STATIC
|
||||
LIBS += `libpng-config --static $(PNGCONFIG_FLAGS)`
|
||||
else
|
||||
LIBS += `libpng-config $(PNGCONFIG_FLAGS)`
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
|
||||
ifdef TRANSLATOR
|
||||
STRGEN_FLAGS=-t
|
||||
else
|
||||
STRGEN_FLAGS=
|
||||
endif
|
||||
|
||||
# file paths setup
|
||||
ifdef GAME_DATA_DIR
|
||||
CDEFS += -DGAME_DATA_DIR=\"$(GAME_DATA_DIR)\"
|
||||
endif
|
||||
|
||||
ifdef PERSONAL_DIR
|
||||
CDEFS += -DPERSONAL_DIR=\"$(PERSONAL_DIR)\"
|
||||
endif
|
||||
|
||||
ifdef USE_HOMEDIR
|
||||
CDEFS += -DUSE_HOMEDIR
|
||||
endif
|
||||
|
||||
# MIDI setup
|
||||
ifdef OSX
|
||||
ifndef MIDI
|
||||
MIDI:=$(OSXAPP)/contents/macos/track_starter
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef MIDI
|
||||
CDEFS += -DEXTERNAL_PLAYER=\"$(MIDI)\"
|
||||
ifdef MIDI_ARG
|
||||
CDEFS += -DMIDI_ARG=\"$(MIDI_ARG)\"
|
||||
endif
|
||||
endif
|
||||
|
||||
# Experimental
|
||||
ifdef WITH_NETWORK
|
||||
CDEFS += -DENABLE_NETWORK
|
||||
ifdef UNIX
|
||||
ifndef OSX
|
||||
ifndef MORPHOS
|
||||
# this have caused problems on many platforms and disabling it didn't break anything
|
||||
# now we test if disabling it as a general breaks it for anybody
|
||||
#LIBS += -lresolv
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef WITH_DIRECTMUSIC
|
||||
CDEFS += -DWIN32_ENABLE_DIRECTMUSIC_SUPPORT
|
||||
endif
|
||||
|
||||
ifdef WIN32
|
||||
LIBS += -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32 -lstdc++
|
||||
TTDLDFLAGS += -Wl,--subsystem,windows
|
||||
endif
|
||||
|
||||
# sets up the paths for use for make install
|
||||
ifdef BINARY_DIR
|
||||
BINARY_INSTALL:=$(BINARY_DIR)$(TTD)
|
||||
else
|
||||
BINARY_INSTALL:=$(INSTALL_DIR)$(TTD)
|
||||
endif
|
||||
ifdef DATA_DIR_PREFIX
|
||||
DATA_DIR:=$(DATA_DIR_PREFIX)
|
||||
else
|
||||
DATA_DIR:=$(INSTALL_DIR)
|
||||
endif
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# What to compile
|
||||
# (users do not want to modify anything below)
|
||||
#
|
||||
|
||||
|
||||
### Sources
|
||||
|
||||
ttd_SOURCES = \
|
||||
ai.c ai_build.c ai_new.c ai_pathfinder.c ai_shared.c aircraft_cmd.c \
|
||||
aircraft_gui.c airport.c airport_gui.c aystar.c bridge_gui.c \
|
||||
clear_cmd.c command.c console.c console_cmds.c disaster_cmd.c dock_gui.c dummy_land.c economy.c \
|
||||
engine.c engine_gui.c fileio.c gfx.c graph_gui.c grfspecial.c \
|
||||
industry_cmd.c industry_gui.c intro_gui.c landscape.c main_gui.c \
|
||||
minilzo.c misc.c misc_cmd.c misc_gui.c music_gui.c namegen.c network.c \
|
||||
network_gui.c news_gui.c oldloader.c order_cmd.c order_gui.c \
|
||||
pathfind.c player_gui.c players.c queue.c rail_cmd.c rail_gui.c rev.c \
|
||||
road_cmd.c road_gui.c roadveh_cmd.c roadveh_gui.c saveload.c \
|
||||
screenshot.c settings.c settings_gui.c ship_cmd.c ship_gui.c \
|
||||
smallmap_gui.c sound.c spritecache.c station_cmd.c station_gui.c \
|
||||
strings.c subsidy_gui.c terraform_gui.c texteff.c town_cmd.c \
|
||||
town_gui.c train_cmd.c train_gui.c tree_cmd.c ttd.c tunnelbridge_cmd.c \
|
||||
unmovable_cmd.c vehicle.c vehicle_gui.c viewport.c water_cmd.c widget.c window.c \
|
||||
|
||||
ifdef WITH_SDL
|
||||
ttd_SOURCES += sdl.c
|
||||
endif
|
||||
|
||||
ifdef WIN32
|
||||
ttd_SOURCES += win32.c w32dm.c
|
||||
else
|
||||
ttd_SOURCES += extmidi.c unix.c
|
||||
endif
|
||||
|
||||
ttd_OBJS = $(ttd_SOURCES:%.c=%.o)
|
||||
|
||||
ifdef WIN32
|
||||
# Resource file
|
||||
ttd_OBJS += winres.o
|
||||
endif
|
||||
|
||||
ifdef WITH_DIRECTMUSIC
|
||||
ttd_SOURCES += w32dm2.cpp
|
||||
ttd_OBJS += w32dm2.o
|
||||
endif
|
||||
|
||||
ttd_DEPS1 = $(foreach obj,$(ttd_OBJS),.deps/$(obj))
|
||||
ttd_DEPS = $(ttd_DEPS1:%.o=%.P)
|
||||
|
||||
LANG_TXT = $(filter-out %.unfinished.txt,$(wildcard lang/*.txt))
|
||||
LANGS = $(LANG_TXT:%.txt=%.lng)
|
||||
|
||||
C_COMPILE = $(CC) $(CFLAGS) $(CDEFS)
|
||||
CXX_COMPILE = $(CXX) $(CFLAGS) $(CDEFS)
|
||||
|
||||
C_BUILD = $(C_COMPILE) -c
|
||||
CXX_BUILD = $(CXX_COMPILE) -c
|
||||
|
||||
C_LINK = $(CC) $(LDFLAGS) -o
|
||||
|
||||
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Targets
|
||||
#
|
||||
|
||||
|
||||
### Normal build rules
|
||||
|
||||
|
||||
ifdef OSX
|
||||
OSX:=OSX
|
||||
endif
|
||||
|
||||
|
||||
all: endian.h $(UPDATECONFIG) $(TTD) $(OSX) $(endwarnings)
|
||||
|
||||
endian.h: $(ENDIAN_CHECK)
|
||||
@# Check if system is LITTLE_ENDIAN or BIG_ENDIAN
|
||||
@echo 'Running endian_check'; \
|
||||
./$(ENDIAN_CHECK) > $@
|
||||
|
||||
$(ENDIAN_CHECK): endian_check.c
|
||||
@echo 'Compiling and Linking $@'; \
|
||||
$(CC) $(BASECFLAGS) $(CDEFS) endian_check.c -o $@
|
||||
|
||||
|
||||
$(TTD): table/strings.h $(ttd_OBJS) $(LANGS) $(MAKE_CONFIG)
|
||||
@echo 'Compiling and Linking $@'; \
|
||||
$(C_LINK) $@ $(TTDLDFLAGS) $(ttd_OBJS) $(LIBS) $(VERBOSE_FILTER)
|
||||
|
||||
$(OSX):
|
||||
@mkdir -p $(OSXAPP)/Contents/MacOS
|
||||
@mkdir -p $(OSXAPP)/Contents/Resources
|
||||
@echo "APPL????" > $(OSXAPP)/Contents/PkgInfo
|
||||
@cp os/macos/ttd.icns $(OSXAPP)/Contents/Resources/openttd.icns
|
||||
@os/macos/plistgen.sh $(OSXAPP) $(REV)
|
||||
@cp os/macos/track_starter $(OSXAPP)/contents/macos
|
||||
@ls os/macos | grep -q "\.class" || \
|
||||
javac os/macos/OpenTTDMidi.java
|
||||
@cp os/macos/OpenTTDMidi.class $(OSXAPP)/contents/macos
|
||||
@cp $(TTD) $(OSXAPP)/Contents/MacOS/$(TTD)
|
||||
|
||||
$(endwarnings): $(64_bit_warnings)
|
||||
|
||||
$(64_bit_warnings):
|
||||
$(warning 64 bit CPUs will get some 64 bit specific bugs!)
|
||||
$(warning If you see any bugs, include in your bug report that you use a 64 bit CPU)
|
||||
|
||||
$(STRGEN): strgen/strgen.c rev.o
|
||||
@echo 'Compiling and Linking $@'; \
|
||||
$(CC) $(BASECFLAGS) $(CDEFS) -o $@ $^ $(VERBOSE_FILTER)
|
||||
|
||||
lang/english.lng: lang/english.txt $(STRGEN)
|
||||
@echo 'Generating $@'; \
|
||||
$(STRGEN)
|
||||
|
||||
table/strings.h: lang/english.lng
|
||||
|
||||
lang/%.lng: lang/%.txt $(STRGEN)
|
||||
@echo 'Generating $@'; \
|
||||
$(STRGEN) $(STRGEN_FLAGS) $< $(VERBOSE_FILTER) $(LANG_ERRORS)
|
||||
|
||||
winres.o: ttd.rc
|
||||
windres -o $@ $<
|
||||
|
||||
|
||||
rev.c: FORCE
|
||||
@# setting the revision number in a place, there the binary can read it
|
||||
@echo 'const char _openttd_revision[] = "'$(REV)'";' >>rev.c.new
|
||||
@echo 'const int _revision_number = $(REV_NUMBER);' >>rev.c.new
|
||||
@# some additions for MorphOS versions tag
|
||||
@echo '#ifdef __MORPHOS__' >>rev.c.new
|
||||
@echo 'const char morphos_versions_tag[] = "\\0$$VER: OpenTTD '$(REV)' ('${BUILDDATE}') <20> OpenTTD Team [MorphOS, PowerPC]";' >>rev.c.new
|
||||
@echo '#endif' >>rev.c.new
|
||||
@# Only update the real rev.c if it actually changed, to prevent
|
||||
@# useless rebuilds.
|
||||
@cmp -s rev.c rev.c.new 2>/dev/null || mv rev.c.new rev.c
|
||||
@rm -f rev.c.new
|
||||
|
||||
FORCE:
|
||||
|
||||
|
||||
# ttd$(EXE) is removed just to make sure people execute the right binary (openttd$(EXE))
|
||||
# remove this for next release!
|
||||
clean:
|
||||
@echo 'Cleaning up...'; \
|
||||
rm -rf .deps *~ $(TTD) $(STRGEN) core table/strings.h $(LANGS) $(ttd_OBJS) endian.h $(ENDIAN_CHECK) ttd$(EXE)
|
||||
|
||||
mrproper: clean
|
||||
rm -rf $(MAKE_CONFIG)
|
||||
|
||||
ifndef OSX
|
||||
ifndef MORPHOS
|
||||
install:
|
||||
@if [ "$(INSTALL)" == "" ]; then $(error make install is highly experimental at his state and not\
|
||||
tested very much - use at your own risk - to use run \"make install INSTALL:=1\" - make sure makefile.config\
|
||||
is set correctly up - run \"make upgradeconf\")
|
||||
@if [ "$(DATA_DIR)" == "" ]; then $(error no install path set - check makefile.config)
|
||||
mkdir -p $(DATA_DIR)/lang
|
||||
mkdir -p $(DATA_DIR)/data
|
||||
cp $(TTD) $(BINARY_INSTALL)
|
||||
cp lang/*.lng $(DATA_DIR)/lang
|
||||
cp data/*.grf $(DATA_DIR)/data
|
||||
else #MorphOS
|
||||
install:
|
||||
$(error make install is not supported on MorphOS)
|
||||
endif
|
||||
else # OSX
|
||||
install:
|
||||
$(error make install is not supported on MacOSX)
|
||||
endif
|
||||
|
||||
|
||||
love:
|
||||
@echo "YES! I thought you would never ask. We will have a great time. You can keep me turned on all night"
|
||||
|
||||
.PHONY: clean all $(OSX) install $(64_bit_warnings) $(endwarnings) love
|
||||
|
||||
|
||||
### Automatic configuration
|
||||
-include $(CONFIG_WRITER)
|
||||
|
||||
|
||||
# Export all variables set to subprocesses (a bit dirty)
|
||||
.EXPORT_ALL_VARIABLES:
|
||||
upgradeconf: $(MAKE_CONFIG)
|
||||
rm $(MAKE_CONFIG)
|
||||
$(MAKE) $(MAKE_CONFIG)
|
||||
|
||||
.PHONY: upgradeconf
|
||||
|
||||
|
||||
### Internal build rules
|
||||
|
||||
# This makes sure the .deps dir is always around.
|
||||
DEPS_MAGIC := $(shell mkdir .deps > /dev/null 2>&1 || :)
|
||||
|
||||
# Introduce the dependencies
|
||||
-include $(ttd_DEPS)
|
||||
|
||||
# This compiles the object file as well as silently updating its dependencies
|
||||
# list at the same time. It is not an issue that they aren't around during the
|
||||
# first compilation round as we just build everything at that time anyway,
|
||||
# therefore we do not need to watch deps.
|
||||
|
||||
#@echo '$(C_BUILD) $<'; \
|
||||
|
||||
|
||||
%.o: %.c $(MAKE_CONFIG)
|
||||
@echo 'Compiling $(*F).o'; \
|
||||
$(C_BUILD) $< -Wp,-MD,.deps/$(*F).pp $(VERBOSE_FILTER)
|
||||
@-cp .deps/$(*F).pp .deps/$(*F).P; \
|
||||
tr ' ' '\012' < .deps/$(*F).pp \
|
||||
| sed -e 's/^\\$$//' -e '/^$$/ d' -e '/:$$/ d' -e 's/$$/ :/' \
|
||||
>> .deps/$(*F).P; \
|
||||
rm .deps/$(*F).pp
|
||||
|
||||
# For DirectMusic build
|
||||
%.o: %.cpp $(MAKE_CONFIG)
|
||||
$(CXX_BUILD) $<
|
@@ -1,227 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Creation of bundles
|
||||
#
|
||||
|
||||
# The revision is needed for the bundle name and creating an OSX application bundle.
|
||||
# Detect the revision
|
||||
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
|
||||
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
|
||||
|
||||
# Make sure we have something in REV
|
||||
ifeq ($(REV),)
|
||||
REV := norev000
|
||||
endif
|
||||
|
||||
ifndef BUNDLE_NAME
|
||||
BUNDLE_NAME = openttd-custom-$(REV)-$(OS)
|
||||
endif
|
||||
|
||||
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
|
||||
ifdef OSXAPP
|
||||
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
|
||||
GAME_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/game
|
||||
BASESET_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/baseset
|
||||
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
|
||||
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
|
||||
else
|
||||
AI_DIR = $(BUNDLE_DIR)/ai
|
||||
GAME_DIR = $(BUNDLE_DIR)/game
|
||||
BASESET_DIR = $(BUNDLE_DIR)/baseset
|
||||
LANG_DIR = $(BUNDLE_DIR)/lang
|
||||
TTD_DIR = $(BUNDLE_DIR)
|
||||
endif
|
||||
|
||||
bundle: all
|
||||
@echo '[BUNDLE] Constructing bundle'
|
||||
$(Q)rm -rf "$(BUNDLE_DIR)"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/docs"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/media"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
|
||||
$(Q)mkdir -p "$(TTD_DIR)"
|
||||
$(Q)mkdir -p "$(AI_DIR)"
|
||||
$(Q)mkdir -p "$(GAME_DIR)"
|
||||
$(Q)mkdir -p "$(BASESET_DIR)"
|
||||
$(Q)mkdir -p "$(LANG_DIR)"
|
||||
ifdef OSXAPP
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
|
||||
$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
|
||||
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
|
||||
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(REV)"
|
||||
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(BASESET_DIR)"
|
||||
endif
|
||||
ifeq ($(OS),UNIX)
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd.32.bmp" "$(BASESET_DIR)/"
|
||||
endif
|
||||
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/game/"compat_*.nut "$(GAME_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/"*.grf "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/"*.obg "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/"*.obs "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/opntitle.dat" "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/baseset/"*.obm "$(BASESET_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/readme.txt" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
|
||||
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
|
||||
ifdef MAN_DIR
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/openttd.6" "$(BUNDLE_DIR)/man/"
|
||||
$(Q)gzip -9 "$(BUNDLE_DIR)/man/openttd.6"
|
||||
endif
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd.32.xpm" "$(BUNDLE_DIR)/media/"
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd."*.png "$(BUNDLE_DIR)/media/"
|
||||
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
|
||||
ifdef MENU_DIR
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
|
||||
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
|
||||
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
|
||||
endif
|
||||
ifeq ($(TTD), openttd.exe)
|
||||
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"
|
||||
ifeq ($(OS), DOS)
|
||||
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
|
||||
ifndef STRIP
|
||||
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.exe" "$(TTD_DIR)/"
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
### Packing the current bundle into several compressed file formats ###
|
||||
#
|
||||
# Zips & dmgs do not contain a root folder, i.e. they have files in the root of the zip/dmg.
|
||||
# gzip, bzip2 and lha archives have a root folder, with the same name as the bundle.
|
||||
#
|
||||
# One can supply a custom name by adding BUNDLE_NAME:=<name> to the make command.
|
||||
#
|
||||
bundle_zip: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).zip'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)cd "$(BUNDLE_DIR)" && zip -r $(shell if test -z "$(VERBOSE)"; then echo '-q'; fi) "$(BUNDLES_DIR)/$(BUNDLE_NAME).zip" .
|
||||
|
||||
bundle_7z: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).7z'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)cd "$(BUNDLE_DIR)" && 7z a "$(BUNDLES_DIR)/$(BUNDLE_NAME).7z" .
|
||||
|
||||
bundle_gzip: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.gz'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.gzip" && tar -zc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.gz" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.gzip"
|
||||
|
||||
bundle_bzip2: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.bz2'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.bzip2" && tar -jc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.bz2" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.bzip2"
|
||||
|
||||
bundle_lzma: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.lzma'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.lzma" && tar --lzma -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.lzma" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.lzma"
|
||||
|
||||
bundle_xz: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.xz'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.xz" && tar --xz -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.xz" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.xz"
|
||||
|
||||
bundle_lha: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).lha'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.lha" && lha ao6 "$(BUNDLES_DIR)/$(BUNDLE_NAME).lha" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.lha"
|
||||
|
||||
bundle_dmg: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).dmg'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/OpenTTD $(REV)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/" "$(BUNDLES_DIR)/OpenTTD $(REV)"
|
||||
$(Q)hdiutil create -ov -format UDZO -srcfolder "$(BUNDLES_DIR)/OpenTTD $(REV)" "$(BUNDLES_DIR)/$(BUNDLE_NAME).dmg"
|
||||
$(Q)rm -fr "$(BUNDLES_DIR)/OpenTTD $(REV)"
|
||||
|
||||
bundle_exe: all
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).exe'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)unix2dos "$(ROOT_DIR)/docs/"*.txt "$(ROOT_DIR)/readme.txt" "$(ROOT_DIR)/COPYING" "$(ROOT_DIR)/changelog.txt" "$(ROOT_DIR)/known-bugs.txt"
|
||||
$(Q)cd $(ROOT_DIR)/os/windows/installer && makensis.exe //DVERSION_INCLUDE=version_$(PLATFORM).txt install.nsi
|
||||
$(Q)mv $(ROOT_DIR)/os/windows/installer/*$(PLATFORM).exe "$(BUNDLES_DIR)/$(BUNDLE_NAME).exe"
|
||||
|
||||
ifdef OSXAPP
|
||||
install:
|
||||
@echo '[INSTALL] Cannot install the OSX Application Bundle'
|
||||
else
|
||||
install: bundle
|
||||
@echo '[INSTALL] Installing OpenTTD'
|
||||
$(Q)install -d "$(INSTALL_BINARY_DIR)"
|
||||
$(Q)install -d "$(INSTALL_ICON_DIR)"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/baseset"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
|
||||
ifeq ($(TTD), openttd.exe)
|
||||
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}.exe"
|
||||
else
|
||||
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}"
|
||||
endif
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
|
||||
ifndef DO_NOT_INSTALL_DOCS
|
||||
$(Q)install -d "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/known-bugs.txt" "$(INSTALL_DOC_DIR)"
|
||||
endif
|
||||
ifndef DO_NOT_INSTALL_CHANGELOG
|
||||
$(Q)install -d "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/changelog.txt" "$(INSTALL_DOC_DIR)"
|
||||
endif
|
||||
ifndef DO_NOT_INSTALL_LICENSE
|
||||
$(Q)install -d "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/COPYING" "$(INSTALL_DOC_DIR)"
|
||||
endif
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.xpm" "$(INSTALL_ICON_DIR)/${BINARY_NAME}.32.xpm"
|
||||
ifdef ICON_THEME_DIR
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/16x16/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.16.png" "$(INSTALL_ICON_THEME_DIR)/16x16/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/32x32/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.png" "$(INSTALL_ICON_THEME_DIR)/32x32/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/48x48/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.48.png" "$(INSTALL_ICON_THEME_DIR)/48x48/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/64x64/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.64.png" "$(INSTALL_ICON_THEME_DIR)/64x64/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/128x128/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.128.png" "$(INSTALL_ICON_THEME_DIR)/128x128/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/256x256/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.256.png" "$(INSTALL_ICON_THEME_DIR)/256x256/apps/${BINARY_NAME}.png"
|
||||
else
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/"*.png "$(INSTALL_ICON_DIR)"
|
||||
endif
|
||||
ifdef MAN_DIR
|
||||
ifndef DO_NOT_INSTALL_MAN
|
||||
$(Q)install -d "$(INSTALL_MAN_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/man/openttd.6.gz" "$(INSTALL_MAN_DIR)/${BINARY_NAME}.6.gz"
|
||||
endif
|
||||
endif
|
||||
ifdef MENU_DIR
|
||||
$(Q)install -d "$(INSTALL_MENU_DIR)"
|
||||
$(Q)install -m 644 "$(ROOT_DIR)/media/openttd.desktop.install" "$(INSTALL_MENU_DIR)/${BINARY_NAME}.desktop"
|
||||
endif
|
||||
endif # OSXAPP
|
@@ -1,95 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Building requires GRFCodec and NFORenum. Older versions of GRFCodec are
|
||||
# known to miscompile the graphics.
|
||||
#
|
||||
# Recent nightlies (including sources) of both can be found at:
|
||||
# http://www.openttd.org/download-grfcodec
|
||||
# http://www.openttd.org/download-nforenum
|
||||
#
|
||||
# The mercurial repository of both can be found at:
|
||||
# http://hg.openttdcoop.org/grfcodec
|
||||
# http://hg.openttdcoop.org/nforenum
|
||||
#
|
||||
|
||||
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
GRF_DIR = $(ROOT_DIR)/media/extra_grf
|
||||
BASESET_DIR = $(ROOT_DIR)/media/baseset
|
||||
LANG_DIR = $(ROOT_DIR)/src/lang
|
||||
BIN_DIR = !!BIN_DIR!!/baseset
|
||||
OBJS_DIR = !!GRF_OBJS_DIR!!
|
||||
OS = !!OS!!
|
||||
STAGE = !!STAGE!!
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
E = @true
|
||||
else
|
||||
Q = @
|
||||
E = @echo
|
||||
endif
|
||||
|
||||
GRFCODEC := !!GRFCODEC!!
|
||||
NFORENUM := !!NFORENUM!!
|
||||
CC_BUILD := !!CC_BUILD!!
|
||||
MD5SUM := $(shell [ "$(OS)" = "OSX" ] && echo "md5 -r" || echo "md5sum")
|
||||
|
||||
# Some "should not be changed" settings.
|
||||
NFO_FILES := $(GRF_DIR)/*.nfo $(GRF_DIR)/rivers/*.nfo
|
||||
PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png
|
||||
|
||||
# Build the GRF.
|
||||
ifdef GRFCODEC
|
||||
all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_dos.obg $(BIN_DIR)/orig_dos_de.obg $(BIN_DIR)/orig_win.obg $(BIN_DIR)/orig_dos.obs $(BIN_DIR)/orig_win.obs $(BIN_DIR)/no_sound.obs $(BIN_DIR)/orig_win.obm $(BIN_DIR)/no_music.obm
|
||||
else
|
||||
all:
|
||||
endif
|
||||
|
||||
# Make sure the sprites directory exists.
|
||||
$(OBJS_DIR)/sprites:
|
||||
$(Q)-mkdir "$@"
|
||||
|
||||
$(OBJS_DIR)/langfiles.tmp: $(LANG_DIR)/*.txt
|
||||
$(E) '$(STAGE) Collecting baseset translations'
|
||||
$(Q) cat $^ > $@
|
||||
|
||||
$(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/openttd.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
|
||||
$(E) '$(STAGE) Updating $(notdir $@)'
|
||||
$(Q) sed 's/^OPENTTD.GRF = *[0-9a-f]*$$/OPENTTD.GRF = '`$(MD5SUM) $(BIN_DIR)/openttd.grf | sed 's@ .*@@'`'/' $< > $@.tmp
|
||||
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $@.tmp >$@
|
||||
$(Q) rm $@.tmp
|
||||
|
||||
$(BIN_DIR)/%.obs: $(BASESET_DIR)/%.obs $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
|
||||
$(E) '$(STAGE) Updating $(notdir $@)'
|
||||
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
|
||||
|
||||
$(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
|
||||
$(E) '$(STAGE) Updating $(notdir $@)'
|
||||
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
|
||||
|
||||
# Compile extra grf
|
||||
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites $(GRF_DIR)/assemble_nfo.awk
|
||||
$(E) '$(STAGE) Assembling openttd.nfo'
|
||||
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
|
||||
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo
|
||||
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
|
||||
$(E) '$(STAGE) Compiling openttd.grf'
|
||||
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
|
||||
$(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
|
||||
|
||||
# Clean up temporary files.
|
||||
clean:
|
||||
$(Q)rm -f *.bak *.grf
|
||||
|
||||
# Clean up temporary files
|
||||
mrproper: clean
|
||||
$(Q)rm -fr sprites
|
||||
|
||||
.PHONY: all mrproper depend clean
|
187
Makefile.in
187
Makefile.in
@@ -1,187 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
else
|
||||
Q = @
|
||||
endif
|
||||
|
||||
include Makefile.am
|
||||
|
||||
CONFIG_CACHE_PWD = !!CONFIG_CACHE_PWD!!
|
||||
CONFIG_CACHE_SOURCE_LIST = !!CONFIG_CACHE_SOURCE_LIST!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
ICON_THEME_DIR = !!ICON_THEME_DIR!!
|
||||
MAN_DIR = !!MAN_DIR!!
|
||||
MENU_DIR = !!MENU_DIR!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
|
||||
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
|
||||
INSTALL_DIR = !!INSTALL_DIR!!
|
||||
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
|
||||
INSTALL_MAN_DIR = "$(INSTALL_DIR)/$(MAN_DIR)"
|
||||
INSTALL_MENU_DIR = "$(INSTALL_DIR)/$(MENU_DIR)"
|
||||
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
|
||||
INSTALL_ICON_THEME_DIR = "$(INSTALL_DIR)/$(ICON_THEME_DIR)"
|
||||
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
|
||||
INSTALL_DOC_DIR = "$(INSTALL_DIR)/"!!DOC_DIR!!
|
||||
SOURCE_LIST = !!SOURCE_LIST!!
|
||||
CONFIGURE_FILES = !!CONFIGURE_FILES!!
|
||||
BINARY_NAME = !!BINARY_NAME!!
|
||||
STRIP = !!STRIP!!
|
||||
TTD = !!TTD!!
|
||||
TTDS = $(SRC_DIRS:%=%/$(TTD))
|
||||
OS = !!OS!!
|
||||
OSXAPP = !!OSXAPP!!
|
||||
LIPO = !!LIPO!!
|
||||
AWK = !!AWK!!
|
||||
SORT = !!SORT!!
|
||||
DISTCC = !!DISTCC!!
|
||||
|
||||
RES := $(shell if [ ! -f $(CONFIG_CACHE_PWD) ] || [ "`pwd`" != "`cat $(CONFIG_CACHE_PWD)`" ]; then echo "`pwd`" > $(CONFIG_CACHE_PWD); fi )
|
||||
RES := $(shell if [ ! -f $(CONFIG_CACHE_SOURCE_LIST) ] || [ -n "`cmp $(CONFIG_CACHE_SOURCE_LIST) $(SOURCE_LIST) 2>/dev/null`" ]; then cp $(SOURCE_LIST) $(CONFIG_CACHE_SOURCE_LIST); fi )
|
||||
|
||||
all: config.pwd config.cache
|
||||
ifdef DISTCC
|
||||
@if [ -z "`echo '$(MFLAGS)' | grep '\-j'`" ]; then echo; echo "WARNING: you enabled distcc support, but you don't seem to be using the -jN paramter"; echo; fi
|
||||
endif
|
||||
@for dir in $(DIRS); do \
|
||||
$(MAKE) -C $$dir all || exit 1; \
|
||||
done
|
||||
ifdef LIPO
|
||||
# Lipo is an OSX thing. If it is defined, it means we are building for universal,
|
||||
# and so we have have to combine the binaries into one big binary
|
||||
|
||||
# Remove the last binary made by the last compiled target
|
||||
$(Q)rm -f $(BIN_DIR)/$(TTD)
|
||||
# Make all the binaries into one
|
||||
$(Q)$(LIPO) -create -output $(BIN_DIR)/$(TTD) $(TTDS)
|
||||
endif
|
||||
|
||||
help:
|
||||
@echo "Available make commands:"
|
||||
@echo ""
|
||||
@echo "Compilation:"
|
||||
@echo " all compile the executable and the lang files"
|
||||
@echo " lang compile the lang files only"
|
||||
@echo "Clean up:"
|
||||
@echo " clean remove the files generated during compilation"
|
||||
@echo " mrproper remove the files generated during configuration and compilation"
|
||||
@echo "Run after compilation:"
|
||||
@echo " run execute openttd after the compilation"
|
||||
@echo " run-gdb execute openttd in debug mode after the compilation"
|
||||
@echo " run-prof execute openttd in profiling mode after the compilation"
|
||||
@echo "Installation:"
|
||||
@echo " install install the compiled files and the data-files after the compilation"
|
||||
@echo " bundle create the base for an installation bundle"
|
||||
@echo " bundle_zip create the zip installation bundle"
|
||||
@echo " bundle_gzip create the gzip installation bundle"
|
||||
@echo " bundle_bzip2 create the bzip2 installation bundle"
|
||||
@echo " bundle_lha create the lha installation bundle"
|
||||
@echo " bundle_dmg create the dmg installation bundle"
|
||||
|
||||
config.pwd: $(CONFIG_CACHE_PWD)
|
||||
$(MAKE) reconfigure
|
||||
|
||||
config.cache: $(CONFIG_CACHE_SOURCE_LIST) $(CONFIGURE_FILES)
|
||||
$(MAKE) reconfigure
|
||||
|
||||
reconfigure:
|
||||
ifeq ($(shell if test -f config.cache; then echo 1; fi), 1)
|
||||
@echo "----------------"
|
||||
@echo "The system detected that source.list or any configure file is altered."
|
||||
@echo " Going to reconfigure with last known settings..."
|
||||
@echo "----------------"
|
||||
# Make sure we don't lock config.cache
|
||||
@$(shell cat config.cache | sed 's@\\ @\\\\ @g') || exit 1
|
||||
@echo "----------------"
|
||||
@echo "Reconfig done. Please re-execute make."
|
||||
@echo "----------------"
|
||||
else
|
||||
@echo "----------------"
|
||||
@echo "Have not found a configuration, please run configure first."
|
||||
@echo "----------------"
|
||||
@exit 1
|
||||
endif
|
||||
|
||||
clean:
|
||||
@for dir in $(DIRS); do \
|
||||
$(MAKE) -C $$dir clean; \
|
||||
done
|
||||
$(Q)rm -rf $(BUNDLE_TARGET)
|
||||
|
||||
lang:
|
||||
@for dir in $(LANG_DIRS); do \
|
||||
$(MAKE) -C $$dir all; \
|
||||
done
|
||||
|
||||
mrproper:
|
||||
@for dir in $(DIRS); do \
|
||||
$(MAKE) -C $$dir mrproper; \
|
||||
done
|
||||
# Don't be tempted to merge these two for loops. Doing that breaks make
|
||||
# --dry-run, since make has this "feature" that it always runs commands
|
||||
# containing $(MAKE), even when --dry-run is passed. The objective is of
|
||||
# course to also get a dry-run of submakes, but make is not smart enough
|
||||
# to see that a for loop runs both a submake and an actual command.
|
||||
@for dir in $(DIRS); do \
|
||||
rm -f $$dir/Makefile; \
|
||||
done
|
||||
$(Q)rm -rf objs
|
||||
$(Q)rm -f Makefile Makefile.am Makefile.bundle
|
||||
$(Q)rm -f media/openttd.desktop media/openttd.desktop.install
|
||||
$(Q)rm -f $(CONFIG_CACHE_SOURCE_LIST) config.cache config.pwd config.log $(CONFIG_CACHE_PWD)
|
||||
# directories for bundle generation
|
||||
$(Q)rm -rf $(BUNDLE_DIR)
|
||||
$(Q)rm -rf $(BUNDLES_DIR)
|
||||
# output of profiling
|
||||
$(Q)rm -f $(BIN_DIR)/gmon.out
|
||||
# output of generating 'API' documentation
|
||||
$(Q)rm -rf $(ROOT_DIR)/docs/source
|
||||
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
|
||||
$(Q)rm -rf $(ROOT_DIR)/docs/gamedocs
|
||||
# directories created by OpenTTD on regression testing
|
||||
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
|
||||
distclean: mrproper
|
||||
|
||||
maintainer-clean: distclean
|
||||
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm
|
||||
|
||||
depend:
|
||||
@for dir in $(SRC_DIRS); do \
|
||||
$(MAKE) -C $$dir depend; \
|
||||
done
|
||||
|
||||
run: all
|
||||
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS)
|
||||
|
||||
run-gdb: all
|
||||
$(Q)cd !!BIN_DIR!! && gdb --ex run --args ./!!TTD!! $(OPENTTD_ARGS)
|
||||
|
||||
run-prof: all
|
||||
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS) && gprof !!TTD!! | less
|
||||
|
||||
regression: all
|
||||
$(Q)cd !!BIN_DIR!! && sh ai/regression/run.sh
|
||||
test: regression
|
||||
|
||||
%.o:
|
||||
@for dir in $(SRC_DIRS); do \
|
||||
$(MAKE) -C $$dir $(@:src/%=%); \
|
||||
done
|
||||
|
||||
%.lng:
|
||||
@for dir in $(LANG_DIRS); do \
|
||||
$(MAKE) -C $$dir $@; \
|
||||
done
|
||||
|
||||
.PHONY: test distclean mrproper clean
|
||||
|
||||
include Makefile.bundle
|
105
Makefile.lang.in
105
Makefile.lang.in
@@ -1,105 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
STRGEN = !!STRGEN!!
|
||||
ENDIAN_CHECK = !!ENDIAN_CHECK!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
LANG_DIR = !!LANG_DIR!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
|
||||
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
CXXFLAGS_BUILD= !!CXXFLAGS_BUILD!!
|
||||
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
|
||||
STRGEN_FLAGS = !!STRGEN_FLAGS!!
|
||||
STAGE = !!STAGE!!
|
||||
LANG_SUPPRESS = !!LANG_SUPPRESS!!
|
||||
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
|
||||
|
||||
ifeq ($(LANG_SUPPRESS), yes)
|
||||
LANG_ERRORS = >/dev/null 2>&1
|
||||
endif
|
||||
|
||||
# Make sure endian_host.h is reachable as if it was in the src/ dir
|
||||
CFLAGS_BUILD += -I $(LANG_OBJS_DIR)
|
||||
|
||||
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
E = @true
|
||||
else
|
||||
Q = @
|
||||
E = @echo
|
||||
endif
|
||||
|
||||
RES := $(shell mkdir -p $(BIN_DIR)/lang )
|
||||
|
||||
all: table/strings.h $(LANGS)
|
||||
|
||||
strgen_base.o: $(SRC_DIR)/strgen/strgen_base.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
strgen.o: $(SRC_DIR)/strgen/strgen.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
string.o: $(SRC_DIR)/string.cpp endian_host.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
lang/english.txt: $(LANG_DIR)/english.txt
|
||||
$(Q)mkdir -p lang
|
||||
$(Q)cp $(LANG_DIR)/english.txt lang/english.txt
|
||||
|
||||
$(STRGEN): alloc_func.o string.o strgen_base.o strgen.o getoptdata.o
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
|
||||
|
||||
table/strings.h: lang/english.txt $(STRGEN)
|
||||
$(E) '$(STAGE) Generating $@'
|
||||
@mkdir -p table
|
||||
$(Q)./$(STRGEN) -s $(LANG_DIR) -d table
|
||||
|
||||
$(LANGS): %.lng: $(LANG_DIR)/%.txt $(STRGEN) lang/english.txt
|
||||
$(E) '$(STAGE) Compiling language $(*F)'
|
||||
$(Q)./$(STRGEN) $(STRGEN_FLAGS) -s $(LANG_DIR) -d $(LANG_OBJS_DIR) $< $(LANG_ERRORS) && cp $@ $(BIN_DIR)/lang || true # Do not fail all languages when one fails
|
||||
|
||||
# The targets to compile the endian-code
|
||||
|
||||
endian_host.h: $(ENDIAN_CHECK)
|
||||
$(E) '$(STAGE) Testing endianness for host'
|
||||
$(Q)./$(ENDIAN_CHECK) > $@
|
||||
|
||||
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
|
||||
|
||||
depend:
|
||||
|
||||
clean:
|
||||
$(E) '$(STAGE) Cleaning up language files'
|
||||
$(Q)rm -f strgen.o string.o alloc_func.o getoptdata.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* $(ENDIAN_TARGETS)
|
||||
|
||||
mrproper: clean
|
||||
$(Q)rm -rf $(BIN_DIR)/lang
|
||||
|
||||
%.lng:
|
||||
@echo '$(STAGE) No such language: $(@:%.lng=%)'
|
||||
|
||||
.PHONY: all mrproper depend clean
|
@@ -1,47 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Makefile for creating bundles of MSVC's binaries in the same way as we make
|
||||
# the zip bundles for ALL other OSes.
|
||||
#
|
||||
# Usage: make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=openttd-<version>-win[32|64]
|
||||
# or make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=OTTD-win[32|64]-nightly-<revision>
|
||||
#
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
else
|
||||
Q = @
|
||||
endif
|
||||
|
||||
AWK = "awk"
|
||||
ROOT_DIR := $(shell pwd)
|
||||
BIN_DIR = "$(ROOT_DIR)/bin"
|
||||
SRC_DIR = "$(ROOT_DIR)/src"
|
||||
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
|
||||
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
|
||||
TTD = openttd.exe
|
||||
PDB = openttd.pdb
|
||||
MODE = Release
|
||||
TARGET := $(shell echo $(PLATFORM) | sed "s@win64@x64@;s@win32@Win32@")
|
||||
|
||||
all:
|
||||
$(Q)cp objs/$(TARGET)/$(MODE)/$(TTD) $(BIN_DIR)/$(TTD)
|
||||
|
||||
include Makefile.bundle.in
|
||||
|
||||
bundle_pdb:
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).pdb.xz'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)cp objs/$(TARGET)/Release/$(PDB) $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
|
||||
$(Q)xz -9 $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
|
||||
|
||||
regression: all
|
||||
$(Q)cp bin/$(TTD) bin/openttd
|
||||
$(Q)cd bin && sh ai/regression/run.sh
|
@@ -1,78 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
SETTINGSGEN = !!SETTINGSGEN!!
|
||||
ENDIAN_CHECK = !!ENDIAN_CHECK!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
|
||||
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
|
||||
STAGE = !!STAGE!!
|
||||
SETTING_OBJS_DIR = !!SETTING_OBJS_DIR!!
|
||||
|
||||
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
E = @true
|
||||
else
|
||||
Q = @
|
||||
E = @echo
|
||||
endif
|
||||
|
||||
all: table/settings.h
|
||||
|
||||
settingsgen.o: $(SRC_DIR)/settingsgen/settingsgen.cpp $(SRC_DIR)/string_func.h $(SRC_DIR)/strings_type.h $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/ini_type.h $(SRC_DIR)/core/smallvec_type.hpp $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
string.o: $(SRC_DIR)/string.cpp endian_host.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
ini_load.o: $(SRC_DIR)/ini_load.cpp $(SRC_DIR)/core/alloc_func.hpp $(SRC_DIR)/core/mem_func.hpp $(SRC_DIR)/ini_type.h $(SRC_DIR)/string_func.h $(SRC_DIR)/safeguards.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
|
||||
|
||||
$(SETTINGSGEN): alloc_func.o string.o ini_load.o settingsgen.o getoptdata.o
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
|
||||
|
||||
table/settings.h: $(SETTINGSGEN) $(SRC_DIR)/table/settings.h.preamble $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
|
||||
$(E) '$(STAGE) Generating $@'
|
||||
@mkdir -p table
|
||||
$(Q)./$(SETTINGSGEN) -o table/settings.h -b $(SRC_DIR)/table/settings.h.preamble -a $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
|
||||
|
||||
# The targets to compile the endian-code
|
||||
|
||||
endian_host.h: $(ENDIAN_CHECK)
|
||||
$(E) '$(STAGE) Testing endianness for host'
|
||||
$(Q)./$(ENDIAN_CHECK) > $@
|
||||
|
||||
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
|
||||
|
||||
depend:
|
||||
|
||||
clean:
|
||||
$(E) '$(STAGE) Cleaning up settings files'
|
||||
$(Q)rm -f settingsgen.o alloc_func.o getoptdata.o ini_load.o $(SETTINGSGEN) $(ENDIAN_TARGETS) table/settings.h
|
||||
|
||||
mrproper: clean
|
||||
|
||||
.PHONY: all mrproper depend clean
|
315
Makefile.src.in
315
Makefile.src.in
@@ -1,315 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
CC_HOST = !!CC_HOST!!
|
||||
CXX_HOST = !!CXX_HOST!!
|
||||
CC_BUILD = !!CC_BUILD!!
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
WINDRES = !!WINDRES!!
|
||||
STRIP = !!STRIP!!
|
||||
CFLAGS = !!CFLAGS!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
CXXFLAGS = !!CXXFLAGS!!
|
||||
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
|
||||
LIBS = !!LIBS!!
|
||||
LDFLAGS = !!LDFLAGS!!
|
||||
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
LANG_DIR = !!LANG_DIR!!
|
||||
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
|
||||
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
|
||||
SETTING_OBJS_DIR= !!SETTING_OBJS_DIR!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
SCRIPT_SRC_DIR = !!SCRIPT_SRC_DIR!!
|
||||
MEDIA_DIR = !!MEDIA_DIR!!
|
||||
TTD = !!TTD!!
|
||||
STRGEN = !!STRGEN!!
|
||||
ENDIAN_CHECK = !!ENDIAN_CHECK!!
|
||||
DEPEND = !!DEPEND!!
|
||||
ENDIAN_FORCE = !!ENDIAN_FORCE!!
|
||||
OS = !!OS!!
|
||||
STAGE = !!STAGE!!
|
||||
MAKEDEPEND = !!MAKEDEPEND!!
|
||||
CFLAGS_MAKEDEP = !!CFLAGS_MAKEDEP!!
|
||||
SORT = !!SORT!!
|
||||
AWK = !!AWK!!
|
||||
CONFIG_CACHE_COMPILER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_COMPILER!!
|
||||
CONFIG_CACHE_LINKER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_LINKER!!
|
||||
CONFIG_CACHE_ENDIAN = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_ENDIAN!!
|
||||
CONFIG_CACHE_SOURCE = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_SOURCE!!
|
||||
CONFIG_CACHE_VERSION = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_VERSION!!
|
||||
|
||||
OBJS_C := !!OBJS_C!!
|
||||
OBJS_CPP := !!OBJS_CPP!!
|
||||
OBJS_MM := !!OBJS_MM!!
|
||||
OBJS_RC := !!OBJS_RC!!
|
||||
OBJS := $(OBJS_C) $(OBJS_CPP) $(OBJS_MM) $(OBJS_RC)
|
||||
SRCS := !!SRCS!!
|
||||
|
||||
# All C-files depend on those 3 files
|
||||
FILE_DEP := $(CONFIG_CACHE_COMPILER) endian_target.h
|
||||
# Create all dirs and subdirs
|
||||
RES := $(shell mkdir -p $(BIN_DIR) $(sort $(dir $(OBJS))))
|
||||
|
||||
# Make sure endian_target.h is reasable as if it was in the src/ dir
|
||||
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
|
||||
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
|
||||
ifdef SCRIPT_SRC_DIR
|
||||
CFLAGS_MAKEDEP += -I $(SCRIPT_SRC_DIR)
|
||||
endif
|
||||
|
||||
ENDIAN_TARGETS := endian_target.h $(ENDIAN_CHECK)
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
E = @true
|
||||
else
|
||||
Q = @
|
||||
E = @echo
|
||||
endif
|
||||
|
||||
# Our default target
|
||||
all: $(BIN_DIR)/$(TTD)
|
||||
|
||||
# This are 2 rules that are pointing back to STRGEN stuff.
|
||||
# There is not really a need to have them here, but in case
|
||||
# some weirdo wants to run 'make' in the 'src' dir and expects
|
||||
# the languages to be recompiled, this catches that case and
|
||||
# takes care of it nicely.
|
||||
$(LANG_OBJS_DIR)/$(STRGEN):
|
||||
$(MAKE) -C $(LANG_OBJS_DIR) $(STRGEN)
|
||||
|
||||
$(LANG_OBJS_DIR)/table/strings.h: $(LANG_DIR)/english.txt $(LANG_OBJS_DIR)/$(STRGEN)
|
||||
$(MAKE) -C $(LANG_OBJS_DIR) table/strings.h
|
||||
|
||||
# Always run version detection, so we always have an accurate modified
|
||||
# flag
|
||||
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
|
||||
MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ')
|
||||
|
||||
# Use autodetected revisions
|
||||
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
|
||||
REV_NR := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ')
|
||||
|
||||
# Make sure we have something in REV and REV_NR
|
||||
ifeq ($(REV),)
|
||||
REV := norev000
|
||||
endif
|
||||
ifeq ($(REV_NR),)
|
||||
REV_NR := 0
|
||||
endif
|
||||
|
||||
# This helps to recompile if flags change
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CFLAGS) $(CXXFLAGS)" ]; then echo "$(CFLAGS) $(CXXFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_LINKER) 2>/dev/null`" != "$(LDFLAGS) $(LIBS)" ]; then echo "$(LDFLAGS) $(LIBS)" > $(CONFIG_CACHE_LINKER); fi )
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_ENDIAN) 2>/dev/null`" != "$(ENDIAN_FORCE)" ]; then echo "$(ENDIAN_FORCE)" > $(CONFIG_CACHE_ENDIAN); fi )
|
||||
|
||||
# If there is a change in the source-file-list, make sure we recheck the deps
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_SOURCE) 2>/dev/null`" != "$(SRCS)" ]; then echo "$(SRCS)" > $(CONFIG_CACHE_SOURCE); fi )
|
||||
# If there is a change in the revision, make sure we recompile rev.cpp
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_VERSION) 2>/dev/null`" != "$(REV) $(MODIFIED)" ]; then echo "$(REV) $(MODIFIED)" > $(CONFIG_CACHE_VERSION); fi )
|
||||
|
||||
ifndef MAKEDEPEND
|
||||
# The slow, but always correct, dep-check
|
||||
DEP_MASK := %.d
|
||||
DEPS := $(OBJS:%.o=%.d)
|
||||
|
||||
# Only include the deps if we are compiling everything
|
||||
ifeq ($(filter $(ENDIAN_TARGETS) %.o clean mrproper, $(MAKECMDGOALS)),)
|
||||
-include $(DEPS)
|
||||
else
|
||||
# In case we want to compile a single target, include the .d file for it
|
||||
ifneq ($(filter %.o, $(MAKECMDGOALS)),)
|
||||
SINGLE_DEP := $(filter %.o, $(MAKECMDGOALS))
|
||||
-include $(SINGLE_DEP:%.o=%.d)
|
||||
endif
|
||||
endif
|
||||
|
||||
# Find the deps via GCC. Rarely wrong, but a bit slow
|
||||
|
||||
$(OBJS_C:%.o=%.d): %.d: $(SRC_DIR)/%.c $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.c=%.c)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
|
||||
|
||||
$(OBJS_CPP:%.o=%.d): %.d: $(SRC_DIR)/%.cpp $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
|
||||
|
||||
$(OBJS_MM:%.o=%.d): %.d: $(SRC_DIR)/%.mm $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
|
||||
|
||||
$(OBJS_RC:%.o=%.d): %.d: $(SRC_DIR)/%.rc $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.rc=%.rc)'
|
||||
$(Q)touch $@
|
||||
|
||||
else
|
||||
# The much faster, but can be wrong, dep-check
|
||||
DEP_MASK :=
|
||||
DEPS := Makefile.dep
|
||||
|
||||
# Only include the deps if we are not cleaning
|
||||
ifeq ($(filter $(ENDIAN_TARGETS) depend clean mrproper, $(MAKECMDGOALS)),)
|
||||
-include Makefile.dep
|
||||
endif
|
||||
|
||||
ifeq ("$(SRC_OBJS_DIR)/$(DEPEND)","$(MAKEDEPEND)")
|
||||
DEP := $(MAKEDEPEND)
|
||||
$(SRC_OBJS_DIR)/$(DEPEND): $(SRC_DIR)/depend/depend.cpp
|
||||
$(E) '$(STAGE) Compiling and linking $(DEPEND)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
|
||||
endif
|
||||
|
||||
# Make sure that only 'make depend' ALWAYS triggers a recheck
|
||||
ifeq ($(filter depend, $(MAKECMDGOALS)),)
|
||||
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE) $(DEP)
|
||||
else
|
||||
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(DEP) FORCE
|
||||
endif
|
||||
$(E) '$(STAGE) DEP CHECK (all files)'
|
||||
$(Q)rm -f Makefile.dep.tmp
|
||||
$(Q)touch Makefile.dep.tmp
|
||||
|
||||
# Calculate the deps via makedepend
|
||||
$(Q)$(MAKEDEPEND) -f$(SRC_OBJS_DIR)/Makefile.dep.tmp -o.o -Y -v -- $(CFLAGS_MAKEDEP) -- $(SRCS:%=$(SRC_DIR)/%) 2>/dev/null
|
||||
|
||||
# Convert x:/... paths to /x/... for mingw
|
||||
ifeq ($(OS), MINGW)
|
||||
@cat Makefile.dep.tmp | sed 's@/\([a-zA-Z]\):\/@\/\1\/@g' > Makefile.dep.tmp.mingw
|
||||
@cp Makefile.dep.tmp.mingw Makefile.dep.tmp
|
||||
@rm -f Makefile.dep.tmp.mingw
|
||||
endif
|
||||
|
||||
# Remove all comments and includes that don't start with $(SRC_DIR)
|
||||
# Remove $(SRC_DIR) from object-file-name
|
||||
@$(AWK) ' \
|
||||
/^# DO NOT/ { print $$0 ; next} \
|
||||
/^#/ {next} \
|
||||
/: / { \
|
||||
left = NF - 1; \
|
||||
for (n = 2; n <= NF; n++) { \
|
||||
if (match($$n, "^$(ROOT_DIR)") == 0) { \
|
||||
$$n = ""; \
|
||||
left--; \
|
||||
} \
|
||||
} \
|
||||
gsub("$(SRC_DIR)/", "", $$1); \
|
||||
if (left > 0) { \
|
||||
print $$0; \
|
||||
$$1 = "Makefile.dep:"; \
|
||||
print $$0; \
|
||||
} \
|
||||
next \
|
||||
} \
|
||||
{ \
|
||||
print $$0 \
|
||||
} \
|
||||
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | $(SORT) > Makefile.dep
|
||||
|
||||
$(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak
|
||||
|
||||
endif
|
||||
|
||||
# Avoid problems with deps if a .h/.hpp/.hpp.sq file is deleted without the deps
|
||||
# being updated. Now the Makefile continues, the deps are recreated
|
||||
# and all will be fine.
|
||||
%.h %.hpp %.hpp.sq:
|
||||
@true
|
||||
|
||||
|
||||
# Compile all the files according to the targets
|
||||
|
||||
$(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
$(filter-out %sse2.o, $(filter-out %ssse3.o, $(filter-out %sse4.o, $(OBJS_CPP)))): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(filter %sse2.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse2 -o $@ $<
|
||||
|
||||
$(filter %ssse3.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -mssse3 -o $@ $<
|
||||
|
||||
$(filter %sse4.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse4.1 -o $@ $<
|
||||
|
||||
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling resource $(<:$(SRC_DIR)/%.rc=%.rc)'
|
||||
$(Q)$(WINDRES) -o $@ -I `basename $<` $<
|
||||
|
||||
$(BIN_DIR)/$(TTD): $(TTD)
|
||||
$(Q)cp $(TTD) $(BIN_DIR)/$(TTD)
|
||||
ifeq ($(OS), UNIX)
|
||||
$(Q)cp $(MEDIA_DIR)/openttd.32.bmp $(BIN_DIR)/baseset/
|
||||
endif
|
||||
ifeq ($(OS), OSX)
|
||||
$(Q)cp $(ROOT_DIR)/os/macosx/splash.png $(BIN_DIR)/baseset/
|
||||
endif
|
||||
|
||||
$(TTD): $(OBJS) $(CONFIG_CACHE_LINKER)
|
||||
$(E) '$(STAGE) Linking $@'
|
||||
ifeq ($(OS), PSP)
|
||||
# Because of a bug in the PSP GCC tools, linking via CXX results
|
||||
# in total chaos and more problems then you can handle. So we need
|
||||
# CC to link OpenTTD for PSP
|
||||
$(Q)+$(CC_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
|
||||
else
|
||||
$(Q)+$(CXX_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
|
||||
endif
|
||||
ifdef STRIP
|
||||
$(Q)$(STRIP) $@
|
||||
endif
|
||||
ifeq ($(OS), DOS)
|
||||
$(E) '$(STAGE) Adding CWSDPMI stub to $@'
|
||||
$(Q)$(ROOT_DIR)/os/dos/make_dos_binary_selfcontained.sh $(SRC_OBJS_DIR)/$@
|
||||
endif
|
||||
|
||||
# The targets to compile the endian-code
|
||||
|
||||
endian_target.h: $(ENDIAN_CHECK) $(CONFIG_CACHE_ENDIAN)
|
||||
$(E) '$(STAGE) Testing endianness for target'
|
||||
$(Q)./$(ENDIAN_CHECK) $(ENDIAN_FORCE) > $@
|
||||
|
||||
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
|
||||
|
||||
# Revision files
|
||||
|
||||
$(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/rev.cpp.in
|
||||
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/rev.cpp
|
||||
|
||||
$(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in
|
||||
$(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/os/windows/ottdres.rc
|
||||
|
||||
FORCE:
|
||||
|
||||
depend: $(DEPS)
|
||||
|
||||
clean:
|
||||
$(E) '$(STAGE) Cleaning up object files'
|
||||
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(DEPEND) $(TTD:%=$(BIN_DIR)/%) $(BIN_DIR)/baseset/openttd.32.bmp $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS)
|
||||
|
||||
mrproper: clean
|
||||
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/os/windows/ottdres.rc
|
||||
|
||||
%.o:
|
||||
@echo '$(STAGE) No such source-file: $(@:%.o=%).[c|cpp|mm|rc]'
|
||||
|
||||
.PHONY: all mrproper depend clean FORCE
|
8
StdAfx.c
Normal file
8
StdAfx.c
Normal file
@@ -0,0 +1,8 @@
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// ttd.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
271
ai.h
Normal file
271
ai.h
Normal file
@@ -0,0 +1,271 @@
|
||||
#ifndef AI_H
|
||||
#define AI_H
|
||||
|
||||
#include "aystar.h"
|
||||
|
||||
/*
|
||||
* These defines can be altered to change the behavoir of the AI
|
||||
*
|
||||
* WARNING:
|
||||
* This can also alter the AI in a negative way. I will never claim these settings
|
||||
* are perfect, but don't change them if you don't know what the effect is.
|
||||
*/
|
||||
|
||||
// How many times it the H multiplied. The higher, the more it will go straight to the
|
||||
// end point. The lower, how more it will find the route with the lowest cost.
|
||||
// also: the lower, the longer it takes before route is calculated..
|
||||
#define AI_PATHFINDER_H_MULTIPLER 100
|
||||
|
||||
// How many loops may AyStar do before it stops
|
||||
// 0 = infinite
|
||||
#define AI_PATHFINDER_LOOPS_PER_TICK 5
|
||||
|
||||
// How long may the AI search for one route?
|
||||
// 0 = infinite
|
||||
// This number is the number of tiles tested.
|
||||
// It takes (AI_PATHFINDER_MAX_SEARCH_NODES / AI_PATHFINDER_LOOPS_PER_TICK) ticks
|
||||
// to get here.. with 5000 / 10 = 500. 500 / 74 (one day) = 8 days till it aborts
|
||||
// (that is: if the AI is on VERY FAST! :p
|
||||
#define AI_PATHFINDER_MAX_SEARCH_NODES 5000
|
||||
|
||||
// If you enable this, the AI is not allowed to make 90degree turns
|
||||
#define AI_PATHFINDER_NO_90DEGREES_TURN
|
||||
|
||||
// Below are defines for the g-calculation
|
||||
|
||||
// Standard penalty given to a tile
|
||||
#define AI_PATHFINDER_PENALTY 150
|
||||
// The penalty given to a tile that is going up
|
||||
#define AI_PATHFINDER_TILE_GOES_UP_PENALTY 450
|
||||
// Changing direction is a penalty, to prevent curved ways (with that: slow ways)
|
||||
#define AI_PATHFINDER_DIRECTION_CHANGE_PENALTY 200
|
||||
// Same penalty, only for when road already exists
|
||||
#define AI_PATHFINDER_DIRECTION_CHANGE_ON_EXISTING_ROAD_PENALTY 50
|
||||
// A diagonal track cost the same as a straigh, but a diagonal is faster... so give
|
||||
// a bonus for using diagonal track
|
||||
#ifdef AI_PATHFINDER_NO_90DEGREES_TURN
|
||||
#define AI_PATHFINDER_DIAGONAL_BONUS 95
|
||||
#else
|
||||
#define AI_PATHFINDER_DIAGONAL_BONUS 75
|
||||
#endif
|
||||
// If a roadblock already exists, it gets a bonus
|
||||
#define AI_PATHFINDER_ROAD_ALREADY_EXISTS_BONUS 140
|
||||
// To prevent 3 direction changes in 3 tiles, this penalty is given in such situation
|
||||
#define AI_PATHFINDER_CURVE_PENALTY 200
|
||||
|
||||
// Penalty a bridge gets per length
|
||||
#define AI_PATHFINDER_BRIDGE_PENALTY 180
|
||||
// The penalty for a bridge going up
|
||||
#define AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY 1000
|
||||
|
||||
// Tunnels are expensive...
|
||||
// Because of that, every tile the cost is increased with 1/8th of his value
|
||||
// This is also true if you are building a tunnel yourself
|
||||
#define AI_PATHFINDER_TUNNEL_PENALTY 350
|
||||
|
||||
/*
|
||||
* Ai_New defines
|
||||
*/
|
||||
|
||||
// How long may we search cities and industry for a new route?
|
||||
#define AI_LOCATE_ROUTE_MAX_COUNTER 200
|
||||
|
||||
// How many days must there be between building the first station and the second station
|
||||
// within one city. This number is in days and should be more then 4 months.
|
||||
#define AI_CHECKCITY_DATE_BETWEEN 180
|
||||
|
||||
// How many cargo is needed for one station in a city?
|
||||
#define AI_CHECKCITY_CARGO_PER_STATION 60
|
||||
// How much cargo must there not be used in a city before we can build a new station?
|
||||
#define AI_CHECKCITY_NEEDED_CARGO 50
|
||||
// When there is already a station which takes the same good and the rating of that
|
||||
// city is higher then this numer, we are not going to attempt to build anything
|
||||
// there
|
||||
#define AI_CHECKCITY_CARGO_RATING 50
|
||||
// But, there is a chance of 1 out of this number, that we do ;)
|
||||
#define AI_CHECKCITY_CARGO_RATING_CHANCE 5
|
||||
// If a city is too small to contain a station, there is a small chance
|
||||
// that we still do so.. just to make the city bigger!
|
||||
#define AI_CHECKCITY_CITY_CHANCE 5
|
||||
|
||||
// This number indicates for every unit of cargo, how many tiles two stations maybe be away
|
||||
// from eachother. In other words: if we have 120 units of cargo in one station, and 120 units
|
||||
// of the cargo in the other station, both stations can be 96 units away from eachother, if the
|
||||
// next number is 0.4.
|
||||
#define AI_LOCATEROUTE_BUS_CARGO_DISTANCE 0.4
|
||||
#define AI_LOCATEROUTE_TRUCK_CARGO_DISTANCE 0.7
|
||||
// In whole tiles, the minimum distance for a truck route
|
||||
#define AI_LOCATEROUTE_TRUCK_MIN_DISTANCE 30
|
||||
|
||||
// The amount of tiles in a square from -X to +X that is scanned for a station spot
|
||||
// (so if this number is 10, 20x20 = 400 tiles are scanned for _the_ perfect spot
|
||||
// Safe values are between 15 and 5
|
||||
#define AI_FINDSTATION_TILE_RANGE 10
|
||||
|
||||
// Building on normal speed goes very fast. Idle this amount of ticks between every
|
||||
// building part. It is calculated like this: (4 - competitor_speed) * num + 1
|
||||
// where competitor_speed is between 0 (very slow) to 4 (very fast)
|
||||
#define AI_BUILDPATH_PAUSE 10
|
||||
|
||||
// Minimum % of reliabilty a vehicle has to have before the AI buys it
|
||||
#define AI_VEHICLE_MIN_RELIABILTY 60
|
||||
|
||||
// The minimum amount of money a player should always have
|
||||
#define AI_MINIMUM_MONEY 15000
|
||||
|
||||
// If the most cheap route is build, how much is it going to cost..
|
||||
// This is to prevent the AI from trying to build a route which can not be paid for
|
||||
#define AI_MINIMUM_BUS_ROUTE_MONEY 25000
|
||||
#define AI_MINIMUM_TRUCK_ROUTE_MONEY 35000
|
||||
|
||||
// The minimum amount of money before we are going to repay any money
|
||||
#define AI_MINIMUM_LOAN_REPAY_MONEY 40000
|
||||
// How many repays do we do if we have enough money to do so?
|
||||
// Every repay is 10000
|
||||
#define AI_LOAN_REPAY 2
|
||||
// How much income must we have before paying back a loan? Month-based (and looked at the last month)
|
||||
#define AI_MINIMUM_INCOME_FOR_LOAN 7000
|
||||
|
||||
// If there is <num> time as much cargo in the station then the vehicle can handle
|
||||
// reuse the station instead of building a new one!
|
||||
#define AI_STATION_REUSE_MULTIPLER 2
|
||||
|
||||
// No more then this amount of vehicles per station..
|
||||
#define AI_CHECK_MAX_VEHICLE_PER_STATION 10
|
||||
|
||||
// How many thick between building 2 vehicles
|
||||
#define AI_BUILD_VEHICLE_TIME_BETWEEN DAY_TICKS
|
||||
|
||||
// How many days must there between vehicle checks
|
||||
// The more often, the less non-money-making lines there will be
|
||||
// but the unfair it may seem to a human player
|
||||
#define AI_DAYS_BETWEEN_VEHICLE_CHECKS 30
|
||||
|
||||
// How money profit does a vehicle needs to make to stay in order
|
||||
// This is the profit of this year + profit of last year
|
||||
// But also for vehicles that are just one year old. In other words:
|
||||
// Vehicles of 2 years do easier meet this setting then vehicles
|
||||
// of one year. This is a very good thing. New vehicles are filtered,
|
||||
// while old vehicles stay longer, because we do get less in return.
|
||||
#define AI_MINIMUM_ROUTE_PROFIT 1000
|
||||
|
||||
// A vehicle is considered lost when he his cargo is more then 180 days old
|
||||
#define AI_VEHICLE_LOST_DAYS 180
|
||||
|
||||
// How many times may the AI try to find a route before it gives up
|
||||
#define AI_MAX_TRIES_FOR_SAME_ROUTE 8
|
||||
|
||||
/*
|
||||
* End of defines
|
||||
*/
|
||||
|
||||
// This stops 90degrees curves
|
||||
static const byte _illegal_curves[6] = {
|
||||
255, 255, // Horz and vert, don't have the effect
|
||||
5, // upleft and upright are not valid
|
||||
4, // downright and downleft are not valid
|
||||
2, // downleft and upleft are not valid
|
||||
3, // upright and downright are not valid
|
||||
};
|
||||
|
||||
static const TileIndexDiff _tiles_around[4] = {
|
||||
TILE_XY(-1,0),
|
||||
TILE_XY(0,1),
|
||||
TILE_XY(1,0),
|
||||
TILE_XY(0,-1),
|
||||
};
|
||||
|
||||
enum {
|
||||
AI_STATE_STARTUP = 0,
|
||||
AI_STATE_FIRST_TIME,
|
||||
AI_STATE_NOTHING,
|
||||
AI_STATE_WAKE_UP,
|
||||
AI_STATE_LOCATE_ROUTE,
|
||||
AI_STATE_FIND_STATION,
|
||||
AI_STATE_FIND_PATH,
|
||||
AI_STATE_FIND_DEPOT,
|
||||
AI_STATE_VERIFY_ROUTE,
|
||||
AI_STATE_BUILD_STATION,
|
||||
AI_STATE_BUILD_PATH,
|
||||
AI_STATE_BUILD_DEPOT,
|
||||
AI_STATE_BUILD_VEHICLE,
|
||||
AI_STATE_GIVE_ORDERS,
|
||||
AI_STATE_START_VEHICLE,
|
||||
AI_STATE_REPAY_MONEY,
|
||||
AI_STATE_CHECK_ALL_VEHICLES,
|
||||
AI_STATE_ACTION_DONE,
|
||||
AI_STATE_STOP, // Temporary function to stop the AI
|
||||
};
|
||||
|
||||
// Used for tbt (train/bus/truck)
|
||||
enum {
|
||||
AI_TRAIN = 0,
|
||||
AI_BUS,
|
||||
AI_TRUCK,
|
||||
};
|
||||
|
||||
enum {
|
||||
AI_ACTION_NONE = 0,
|
||||
AI_ACTION_BUS_ROUTE,
|
||||
AI_ACTION_TRUCK_ROUTE,
|
||||
AI_ACTION_REPAY_LOAN,
|
||||
AI_ACTION_CHECK_ALL_VEHICLES,
|
||||
};
|
||||
|
||||
// Used for from_type/to_type
|
||||
enum {
|
||||
AI_NO_TYPE = 0,
|
||||
AI_CITY,
|
||||
AI_INDUSTRY,
|
||||
};
|
||||
|
||||
// Flags for in the vehicle
|
||||
enum {
|
||||
AI_VEHICLEFLAG_SELL = 1,
|
||||
// Remember, flags must be in power of 2
|
||||
};
|
||||
|
||||
#define AI_NO_CARGO 0xFF // Means that there is no cargo defined yet (used for industry)
|
||||
#define AI_NEED_CARGO 0xFE // Used when the AI needs to find out a cargo for the route
|
||||
#define AI_STATION_RANGE TILE_XY(TILE_X_MAX, TILE_Y_MAX)
|
||||
|
||||
#define AI_PATHFINDER_NO_DIRECTION (byte)-1
|
||||
|
||||
// Flags used in user_data
|
||||
#define AI_PATHFINDER_FLAG_BRIDGE 1
|
||||
#define AI_PATHFINDER_FLAG_TUNNEL 2
|
||||
|
||||
// A macro for mp_street, where 0x20 is depot
|
||||
// mp_tunnelbridge, where 0xf0 is a bridge, and 0x4/0x2 means: roadtunnel/bridge
|
||||
#define AI_PATHFINDER_IS_ROAD(tile) ((IS_TILETYPE(tile, MP_STREET) && !(_map5[tile] & 0x20)) || \
|
||||
(IS_TILETYPE(tile, MP_TUNNELBRIDGE) && \
|
||||
(((_map5[tile] & 0x80) == 0 && (_map5[tile] & 0x4) == 0x4) || \
|
||||
((_map5[tile] & 0x80) != 0 && (_map5[tile] & 0x2) == 0x2))))
|
||||
|
||||
typedef void AiNew_StateFunction(Player *p);
|
||||
|
||||
// ai_new.c
|
||||
void AiNewDoGameLoop(Player *p);
|
||||
|
||||
// ai_pathfinder.c
|
||||
AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFinderInfo);
|
||||
void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo);
|
||||
|
||||
// ai_shared.c
|
||||
int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c);
|
||||
int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c);
|
||||
int AiNew_GetDirection(uint tile_a, uint tile_b);
|
||||
bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag);
|
||||
uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v);
|
||||
|
||||
// ai_build.c
|
||||
bool AiNew_Build_CompanyHQ(Player *p, uint tile);
|
||||
int AiNew_Build_Station(Player *p, byte type, uint tile, byte length, byte numtracks, byte direction, byte flag);
|
||||
int AiNew_Build_Bridge(Player *p, uint tile_a, uint tile_b, byte flag);
|
||||
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
|
||||
int AiNew_PickVehicle(Player *p);
|
||||
int AiNew_Build_Vehicle(Player *p, uint tile, byte flag);
|
||||
int AiNew_Build_Depot(Player *p, uint tile, byte direction, byte flag);
|
||||
|
||||
|
||||
#endif
|
257
ai_build.c
Normal file
257
ai_build.c
Normal file
@@ -0,0 +1,257 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "command.h"
|
||||
#include "ai.h"
|
||||
#include "engine.h"
|
||||
|
||||
// Build HQ
|
||||
// Params:
|
||||
// tile : tile where HQ is going to be build
|
||||
bool AiNew_Build_CompanyHQ(Player *p, uint tile) {
|
||||
if (DoCommandByTile(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ) == CMD_ERROR)
|
||||
return false;
|
||||
DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Build station
|
||||
// Params:
|
||||
// type : AI_TRAIN/AI_BUS/AI_TRUCK : indicates the type of station
|
||||
// tile : tile where station is going to be build
|
||||
// length : in case of AI_TRAIN: length of station
|
||||
// numtracks : in case of AI_TRAIN: tracks of station
|
||||
// direction : the direction of the station
|
||||
// flag : flag passed to DoCommand (normally 0 to get the cost or DC_EXEC to build it)
|
||||
int AiNew_Build_Station(Player *p, byte type, uint tile, byte length, byte numtracks, byte direction, byte flag) {
|
||||
if (type == AI_TRAIN)
|
||||
return DoCommandByTile(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
|
||||
else if (type == AI_BUS)
|
||||
return DoCommandByTile(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_BUS_STATION);
|
||||
else
|
||||
return DoCommandByTile(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRUCK_STATION);
|
||||
}
|
||||
|
||||
// Builds a brdige. The second best out of the ones available for this player
|
||||
// Params:
|
||||
// tile_a : starting point
|
||||
// tile_b : end point
|
||||
// flag : flag passed to DoCommand
|
||||
int AiNew_Build_Bridge(Player *p, uint tile_a, uint tile_b, byte flag) {
|
||||
int bridge_type, bridge_len, type, type2;
|
||||
|
||||
// Find a good bridgetype (the best money can buy)
|
||||
bridge_len = GetBridgeLength(tile_a, tile_b);
|
||||
type = type2 = 0;
|
||||
for (bridge_type = MAX_BRIDGES-1; bridge_type >= 0; bridge_type--) {
|
||||
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
|
||||
type2 = type;
|
||||
type = bridge_type;
|
||||
// We found two bridges, exit
|
||||
if (type2 != 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
// There is only one bridge that can be build..
|
||||
if (type2 == 0 && type != 0) type2 = type;
|
||||
|
||||
// Now, simply, build the bridge!
|
||||
if (p->ainew.tbt == AI_TRAIN)
|
||||
return DoCommandByTile(tile_a, tile_b, (0<<8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
|
||||
else
|
||||
return DoCommandByTile(tile_a, tile_b, (0x80 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
|
||||
}
|
||||
|
||||
|
||||
// Build the route part by part
|
||||
// Basicly what this function do, is build that amount of parts of the route
|
||||
// that go in the same direction. It sets 'part' to the last part of the route builded.
|
||||
// The return value is the cost for the builded parts
|
||||
//
|
||||
// Params:
|
||||
// PathFinderInfo : Pointer to the PathFinderInfo used for AiPathFinder
|
||||
// part : Which part we need to build
|
||||
//
|
||||
// TODO: skip already builded road-pieces (e.g.: cityroad)
|
||||
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag) {
|
||||
int part = PathFinderInfo->position;
|
||||
byte *route_extra = PathFinderInfo->route_extra;
|
||||
TileIndex *route = PathFinderInfo->route;
|
||||
int dir;
|
||||
int old_dir = -1;
|
||||
int cost = 0;
|
||||
int res;
|
||||
// We need to calculate the direction with the parent of the parent.. so we skip
|
||||
// the first pieces and the last piece
|
||||
if (part < 1) part = 1;
|
||||
// When we are done, stop it
|
||||
if (part >= PathFinderInfo->route_length - 1) { PathFinderInfo->position = -2; return 0; }
|
||||
|
||||
|
||||
if (PathFinderInfo->rail_or_road) {
|
||||
// Tunnel code
|
||||
if ((AI_PATHFINDER_FLAG_TUNNEL & route_extra[part]) != 0) {
|
||||
cost += DoCommandByTile(route[part], 0, 0, flag, CMD_BUILD_TUNNEL);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (cost == CMD_ERROR) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be build!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
// Bridge code
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
|
||||
cost += AiNew_Build_Bridge(p, route[part], route[part-1], flag);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (cost == CMD_ERROR) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be build!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
// Build normal rail
|
||||
// Keep it doing till we go an other way
|
||||
if (route_extra[part-1] == 0 && route_extra[part] == 0) {
|
||||
while (route_extra[part] == 0) {
|
||||
// Get the current direction
|
||||
dir = AiNew_GetRailDirection(route[part-1], route[part], route[part+1]);
|
||||
// Is it the same as the last one?
|
||||
if (old_dir != -1 && old_dir != dir) break;
|
||||
old_dir = dir;
|
||||
// Build the tile
|
||||
res = DoCommandByTile(route[part], 0, dir, flag, CMD_BUILD_SINGLE_RAIL);
|
||||
if (res == CMD_ERROR) {
|
||||
// Problem.. let's just abort it all!
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
return 0;
|
||||
}
|
||||
cost += res;
|
||||
// Go to the next tile
|
||||
part++;
|
||||
// Check if it is still in range..
|
||||
if (part >= PathFinderInfo->route_length - 1) break;
|
||||
}
|
||||
part--;
|
||||
}
|
||||
// We want to return the last position, so we go back one
|
||||
PathFinderInfo->position = part;
|
||||
} else {
|
||||
// Tunnel code
|
||||
if ((AI_PATHFINDER_FLAG_TUNNEL & route_extra[part]) != 0) {
|
||||
cost += DoCommandByTile(route[part], 0x200, 0, flag, CMD_BUILD_TUNNEL);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (cost == CMD_ERROR) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be build!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
// Bridge code
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
|
||||
cost += AiNew_Build_Bridge(p, route[part], route[part+1], flag);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (cost == CMD_ERROR) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be build!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
// Build normal road
|
||||
// Keep it doing till we go an other way
|
||||
// EnsureNoVehicle makes sure we don't build on a tile where a vehicle is. This way
|
||||
// it will wait till the vehicle is gone..
|
||||
if (route_extra[part-1] == 0 && route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicle(route[part]))) {
|
||||
while (route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicle(route[part]))) {
|
||||
// Get the current direction
|
||||
dir = AiNew_GetRoadDirection(route[part-1], route[part], route[part+1]);
|
||||
// Is it the same as the last one?
|
||||
if (old_dir != -1 && old_dir != dir) break;
|
||||
old_dir = dir;
|
||||
// There is already some road, and it is a bridge.. don't build!!!
|
||||
if (!IS_TILETYPE(route[part], MP_TUNNELBRIDGE)) {
|
||||
// Build the tile
|
||||
res = DoCommandByTile(route[part], dir, 0, flag | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
// Currently, we ignore CMD_ERRORs!
|
||||
if (res == CMD_ERROR && flag == DC_EXEC && !IS_TILETYPE(route[part], MP_STREET) && !EnsureNoVehicle(route[part])) {
|
||||
// Problem.. let's just abort it all!
|
||||
DEBUG(ai,0)("Darn, the route could not be builded.. aborting!");
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
return 0;
|
||||
} else {
|
||||
if (res != CMD_ERROR)
|
||||
cost += res;
|
||||
}
|
||||
}
|
||||
// Go to the next tile
|
||||
part++;
|
||||
// Check if it is still in range..
|
||||
if (part >= PathFinderInfo->route_length - 1) break;
|
||||
}
|
||||
part--;
|
||||
// We want to return the last position, so we go back one
|
||||
}
|
||||
if (!EnsureNoVehicle(route[part]) && flag == DC_EXEC) part--;
|
||||
PathFinderInfo->position = part;
|
||||
}
|
||||
|
||||
return cost;
|
||||
}
|
||||
|
||||
// This functions tries to find the best vehicle for this type of cargo
|
||||
// It returns vehicle_id or -1 if not found
|
||||
int AiNew_PickVehicle(Player *p) {
|
||||
if (p->ainew.tbt == AI_TRAIN) {
|
||||
// Not supported yet
|
||||
return -1;
|
||||
} else {
|
||||
int start, count, i, r = CMD_ERROR;
|
||||
start = _cargoc.ai_roadveh_start[p->ainew.cargo];
|
||||
count = _cargoc.ai_roadveh_count[p->ainew.cargo];
|
||||
|
||||
// Let's check it backwards.. we simply want to best engine available..
|
||||
for (i=start+count-1;i>=start;i--) {
|
||||
// Is it availiable?
|
||||
// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
|
||||
if (!HASBIT(_engines[i].player_avail, _current_player) || _engines[i].reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
|
||||
// Can we build it?
|
||||
r = DoCommandByTile(0, i, 0, DC_QUERY_COST, CMD_BUILD_ROAD_VEH);
|
||||
if (r != CMD_ERROR) break;
|
||||
}
|
||||
// We did not find a vehicle :(
|
||||
if (r == CMD_ERROR) { return -1; }
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
// Builds the best vehicle possible
|
||||
int AiNew_Build_Vehicle(Player *p, uint tile, byte flag) {
|
||||
int i = AiNew_PickVehicle(p);
|
||||
if (i == -1) return CMD_ERROR;
|
||||
|
||||
if (p->ainew.tbt == AI_TRAIN) {
|
||||
return CMD_ERROR;
|
||||
} else {
|
||||
return DoCommandByTile(tile, i, 0, flag, CMD_BUILD_ROAD_VEH);
|
||||
}
|
||||
}
|
||||
|
||||
int AiNew_Build_Depot(Player *p, uint tile, byte direction, byte flag) {
|
||||
static const byte _roadbits_by_dir[4] = {2,1,8,4};
|
||||
int r, r2;
|
||||
if (p->ainew.tbt == AI_TRAIN) {
|
||||
return DoCommandByTile(tile, 0, direction, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRAIN_DEPOT);
|
||||
} else {
|
||||
r = DoCommandByTile(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT);
|
||||
if (r == CMD_ERROR) return r;
|
||||
// Try to build the road from the depot
|
||||
r2 = DoCommandByTile(tile + _tileoffs_by_dir[direction], _roadbits_by_dir[direction], 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
// If it fails, ignore it..
|
||||
if (r2 == CMD_ERROR) return r;
|
||||
return r + r2;
|
||||
}
|
||||
}
|
457
ai_pathfinder.c
Normal file
457
ai_pathfinder.c
Normal file
@@ -0,0 +1,457 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "command.h"
|
||||
#include "ai.h"
|
||||
|
||||
#define TEST_STATION_NO_DIR 0xFF
|
||||
|
||||
// Tests if a station can be build on the given spot
|
||||
// TODO: make it train compatible
|
||||
bool TestCanBuildStationHere(uint tile, byte dir) {
|
||||
Player *p = DEREF_PLAYER(_current_player);
|
||||
if (dir == TEST_STATION_NO_DIR) {
|
||||
// TODO: currently we only allow spots that can be access from al 4 directions...
|
||||
// should be fixed!!!
|
||||
for (dir=0;dir<4;dir++) {
|
||||
int res = AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST);
|
||||
if (res != CMD_ERROR)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
} else {
|
||||
int res = AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST);
|
||||
if (res == CMD_ERROR)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Checks if a tile 'a' is between the tiles 'b' and 'c'
|
||||
#define TILES_BETWEEN(a,b,c) (GET_TILE_X(a) >= GET_TILE_X(b) && GET_TILE_X(a) <= GET_TILE_X(c) && GET_TILE_Y(a) >= GET_TILE_Y(b) && GET_TILE_Y(a) <= GET_TILE_Y(c))
|
||||
|
||||
// Check if the current tile is in our end-area
|
||||
int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current) {
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
// It is not allowed to have a station on the end of a bridge or tunnel ;)
|
||||
if (current->path.node.user_data[0] != 0) return AYSTAR_DONE;
|
||||
if (TILES_BETWEEN(current->path.node.tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br))
|
||||
if (IS_TILETYPE(current->path.node.tile, MP_CLEAR) || IS_TILETYPE(current->path.node.tile, MP_TREES))
|
||||
if (current->path.parent == NULL || TestCanBuildStationHere(current->path.node.tile,AiNew_GetDirection(current->path.parent->node.tile, current->path.node.tile)))
|
||||
return AYSTAR_FOUND_END_NODE;
|
||||
|
||||
return AYSTAR_DONE;
|
||||
}
|
||||
|
||||
// Calculates the hash
|
||||
// Currently it is a 10 bit hash, so the hash array has a max depth of 6 bits (so 64)
|
||||
uint AiPathFinder_Hash(uint key1, uint key2) {
|
||||
return (GET_TILE_X(key1) & 0x1F) + ((GET_TILE_Y(key1) & 0x1F) << 5);
|
||||
}
|
||||
|
||||
// Clear the memory of all the things
|
||||
void AyStar_AiPathFinder_Free(AyStar *aystar) {
|
||||
AyStarMain_Free(aystar);
|
||||
free(aystar);
|
||||
}
|
||||
|
||||
static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *current);
|
||||
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
// This creates the AiPathFinder
|
||||
AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFinderInfo) {
|
||||
PathNode start_node;
|
||||
uint x,y;
|
||||
// Create AyStar
|
||||
AyStar *result = malloc(sizeof(AyStar));
|
||||
init_AyStar(result, AiPathFinder_Hash, 1 << 10);
|
||||
// Set the function pointers
|
||||
result->CalculateG = AyStar_AiPathFinder_CalculateG;
|
||||
result->CalculateH = AyStar_AiPathFinder_CalculateH;
|
||||
result->EndNodeCheck = AyStar_AiPathFinder_EndNodeCheck;
|
||||
result->FoundEndNode = AyStar_AiPathFinder_FoundEndNode;
|
||||
result->GetNeighbours = AyStar_AiPathFinder_GetNeighbours;
|
||||
|
||||
result->free = AyStar_AiPathFinder_Free;
|
||||
|
||||
// Set some information
|
||||
result->loops_per_tick = AI_PATHFINDER_LOOPS_PER_TICK;
|
||||
result->max_path_cost = 0;
|
||||
result->max_search_nodes = AI_PATHFINDER_MAX_SEARCH_NODES;
|
||||
|
||||
// Set the user_data to the PathFinderInfo
|
||||
result->user_target = PathFinderInfo;
|
||||
|
||||
// Set the start node
|
||||
start_node.parent = NULL;
|
||||
start_node.node.direction = 0;
|
||||
start_node.node.user_data[0] = 0;
|
||||
|
||||
// Now we add all the starting tiles
|
||||
for (x=GET_TILE_X(PathFinderInfo->start_tile_tl);x<=GET_TILE_X(PathFinderInfo->start_tile_br);x++) {
|
||||
for (y=GET_TILE_Y(PathFinderInfo->start_tile_tl);y<=GET_TILE_Y(PathFinderInfo->start_tile_br);y++) {
|
||||
start_node.node.tile = TILE_XY(x,y);
|
||||
result->addstart(result, &start_node.node);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// To reuse AyStar we sometimes have to clean all the memory
|
||||
void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo) {
|
||||
PathNode start_node;
|
||||
uint x,y;
|
||||
|
||||
aystar->clear(aystar);
|
||||
|
||||
// Set the user_data to the PathFinderInfo
|
||||
aystar->user_target = PathFinderInfo;
|
||||
|
||||
// Set the start node
|
||||
start_node.parent = NULL;
|
||||
start_node.node.direction = 0;
|
||||
start_node.node.user_data[0] = 0;
|
||||
start_node.node.tile = PathFinderInfo->start_tile_tl;
|
||||
|
||||
// Now we add all the starting tiles
|
||||
for (x=GET_TILE_X(PathFinderInfo->start_tile_tl);x<=GET_TILE_X(PathFinderInfo->start_tile_br);x++) {
|
||||
for (y=GET_TILE_Y(PathFinderInfo->start_tile_tl);y<=GET_TILE_Y(PathFinderInfo->start_tile_br);y++) {
|
||||
if (!(IS_TILETYPE(TILE_XY(x,y), MP_CLEAR) || IS_TILETYPE(TILE_XY(x,y), MP_TREES))) continue;
|
||||
if (!TestCanBuildStationHere(TILE_XY(x,y),TEST_STATION_NO_DIR)) continue;
|
||||
start_node.node.tile = TILE_XY(x,y);
|
||||
aystar->addstart(aystar, &start_node.node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The h-value, simple calculation
|
||||
static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent) {
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
int r, r2;
|
||||
if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION) {
|
||||
// The station is pointing to a direction, add a tile towards that direction, so the H-value is more accurate
|
||||
r = GetTileDist(current->tile, PathFinderInfo->end_tile_tl + _tiles_around[PathFinderInfo->end_direction]);
|
||||
r2 = GetTileDist(current->tile, PathFinderInfo->end_tile_br + _tiles_around[PathFinderInfo->end_direction]);
|
||||
} else {
|
||||
// No direction, so just get the fastest route to the station
|
||||
r = GetTileDist(current->tile, PathFinderInfo->end_tile_tl);
|
||||
r2 = GetTileDist(current->tile, PathFinderInfo->end_tile_br);
|
||||
}
|
||||
// See if the bottomright is faster then the topleft..
|
||||
if (r2 < r) r = r2;
|
||||
return r * AI_PATHFINDER_H_MULTIPLER;
|
||||
}
|
||||
|
||||
// We found the end.. let's get the route back and put it in an array
|
||||
static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *current) {
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
int i = 0;
|
||||
PathNode *parent = ¤t->path;
|
||||
|
||||
do {
|
||||
PathFinderInfo->route_extra[i] = parent->node.user_data[0];
|
||||
PathFinderInfo->route[i++] = parent->node.tile;
|
||||
if (i > lengthof(PathFinderInfo->route)) {
|
||||
// We ran out of space for the PathFinder
|
||||
DEBUG(ai,0)("[AiPathFinder] Ran out of spacein the route[] array!!!");
|
||||
PathFinderInfo->route_length = -1; // -1 indicates out of space
|
||||
return;
|
||||
}
|
||||
parent = parent->parent;
|
||||
} while (parent != NULL);
|
||||
PathFinderInfo->route_length = i;
|
||||
DEBUG(ai,1)("[Ai-PathFinding] Found route of %d nodes long in %d nodes of searching",i,Hash_Size(&aystar->ClosedListHash));
|
||||
}
|
||||
|
||||
// What tiles are around us.
|
||||
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current) {
|
||||
int i, r, dir;
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
|
||||
aystar->num_neighbours = 0;
|
||||
|
||||
// Go through all surrounding tiles and check if they are within the limits
|
||||
for (i=0;i<4;i++) {
|
||||
if (GET_TILE_X(_tiles_around[i] + current->path.node.tile) > 1 && GET_TILE_X(_tiles_around[i] + current->path.node.tile) < TILE_X_MAX - 1 &&
|
||||
GET_TILE_Y(_tiles_around[i] + current->path.node.tile) > 1 && GET_TILE_Y(_tiles_around[i] + current->path.node.tile) < TILE_Y_MAX - 1) {
|
||||
// We also directly test if the current tile can connect to this tile..
|
||||
// We do this simply by just building the tile!
|
||||
|
||||
// If the next step is a bridge, we have to enter it the right way
|
||||
if (!PathFinderInfo->rail_or_road && AI_PATHFINDER_IS_ROAD(current->path.node.tile + _tiles_around[i])) {
|
||||
if (IS_TILETYPE(current->path.node.tile + _tiles_around[i], MP_TUNNELBRIDGE)) {
|
||||
// An existing bridge... let's test the direction ;)
|
||||
if ((_map5[current->path.node.tile + _tiles_around[i]] & 1) != (i & 1)) continue;
|
||||
// This problem only is valid for tunnels:
|
||||
// When the last tile was not yet a tunnel, check if we enter from the right side..
|
||||
if (!IS_TILETYPE(current->path.node.tile, MP_TUNNELBRIDGE) && (_map5[current->path.node.tile + _tiles_around[i]] & 0x80) == 0) {
|
||||
if (i != (_map5[current->path.node.tile + _tiles_around[i]] & 3)) continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
// But also if we are on a bridge, we can only move a certain direction
|
||||
if (!PathFinderInfo->rail_or_road && AI_PATHFINDER_IS_ROAD(current->path.node.tile)) {
|
||||
if (IS_TILETYPE(current->path.node.tile, MP_TUNNELBRIDGE)) {
|
||||
// An existing bridge/tunnel... let's test the direction ;)
|
||||
if ((_map5[current->path.node.tile] & 1) != (i & 1)) continue;
|
||||
}
|
||||
}
|
||||
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & current->path.node.user_data[0]) != 0 ||
|
||||
(AI_PATHFINDER_FLAG_TUNNEL & current->path.node.user_data[0]) != 0) {
|
||||
// We are a bridge/tunnel, how cool!!
|
||||
// This means we can only point forward.. get the direction from the user_data
|
||||
if (i != (current->path.node.user_data[0] >> 8)) continue;
|
||||
}
|
||||
dir = 0;
|
||||
|
||||
// First, check if we have a parent
|
||||
if (current->path.parent == NULL && current->path.node.user_data[0] == 0) {
|
||||
// If not, this means we are at the starting station
|
||||
if (PathFinderInfo->start_direction != AI_PATHFINDER_NO_DIRECTION) {
|
||||
// We do need a direction?
|
||||
if (AiNew_GetDirection(current->path.node.tile, current->path.node.tile + _tiles_around[i]) != PathFinderInfo->start_direction)
|
||||
// We are not pointing the right way, invalid tile
|
||||
continue;
|
||||
}
|
||||
} else if (current->path.node.user_data[0] == 0) {
|
||||
if (PathFinderInfo->rail_or_road) {
|
||||
// Rail check
|
||||
dir = AiNew_GetRailDirection(current->path.parent->node.tile, current->path.node.tile, current->path.node.tile + _tiles_around[i]);
|
||||
r = DoCommandByTile(current->path.node.tile, 0, dir, DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
|
||||
if (r == CMD_ERROR) continue;
|
||||
#ifdef AI_PATHFINDER_NO_90DEGREES_TURN
|
||||
if (current->path.parent->parent != NULL) {
|
||||
// Check if we don't make a 90degree curve
|
||||
int dir1 = AiNew_GetRailDirection(current->path.parent->parent->node.tile, current->path.parent->node.tile, current->path.node.tile);
|
||||
if (_illegal_curves[dir1] == dir || _illegal_curves[dir] == dir1) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
// Road check
|
||||
dir = AiNew_GetRoadDirection(current->path.parent->node.tile, current->path.node.tile, current->path.node.tile + _tiles_around[i]);
|
||||
if (AI_PATHFINDER_IS_ROAD(current->path.node.tile)) {
|
||||
if (IS_TILETYPE(current->path.node.tile, MP_TUNNELBRIDGE)) {
|
||||
// We have a bridge, how nicely! We should mark it...
|
||||
dir = 0;
|
||||
} else {
|
||||
// It already has road.. check if we miss any bits!
|
||||
if ((_map5[current->path.node.tile] & dir) != dir) {
|
||||
// We do miss some pieces :(
|
||||
dir &= ~_map5[current->path.node.tile];
|
||||
} else {
|
||||
dir = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Only destruct things if it is MP_CLEAR of MP_TREES
|
||||
if (dir != 0) {
|
||||
r = DoCommandByTile(current->path.node.tile, dir, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
if (r == CMD_ERROR) continue;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// The tile can be connected
|
||||
aystar->neighbours[aystar->num_neighbours].tile = _tiles_around[i] + current->path.node.tile;
|
||||
aystar->neighbours[aystar->num_neighbours].user_data[0] = 0;
|
||||
aystar->neighbours[aystar->num_neighbours++].direction = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Next step, check for bridges and tunnels
|
||||
if (current->path.parent != NULL && current->path.node.user_data[0] == 0) {
|
||||
|
||||
TileInfo ti;
|
||||
// First we get the dir from this tile and his parent
|
||||
int dir = AiNew_GetDirection(current->path.parent->node.tile, current->path.node.tile);
|
||||
// It means we can only walk with the track, so the bridge has to be in the same direction
|
||||
TileIndex tile = current->path.node.tile;
|
||||
TileIndex new_tile = tile;
|
||||
|
||||
FindLandscapeHeightByTile(&ti, tile);
|
||||
|
||||
// Bridges can only be build on land that is not flat
|
||||
// And if there is a road or rail blocking
|
||||
if (ti.tileh != 0 ||
|
||||
(PathFinderInfo->rail_or_road && IS_TILETYPE(tile + _tiles_around[dir], MP_STREET)) ||
|
||||
(!PathFinderInfo->rail_or_road && IS_TILETYPE(tile + _tiles_around[dir], MP_RAILWAY))) {
|
||||
|
||||
for (;;) {
|
||||
new_tile += _tiles_around[dir];
|
||||
|
||||
// Precheck, is the length allowed?
|
||||
if (!CheckBridge_Stuff(0,GetBridgeLength(tile, new_tile))) break;
|
||||
|
||||
// Check if we hit the station-tile.. we don't like that!
|
||||
if (TILES_BETWEEN(new_tile,PathFinderInfo->end_tile_tl,PathFinderInfo->end_tile_br)) break;
|
||||
|
||||
// Try building the bridge..
|
||||
r = DoCommandByTile(tile, new_tile, (0<<8) + (MAX_BRIDGES / 2), DC_AUTO, CMD_BUILD_BRIDGE);
|
||||
if (r == CMD_ERROR) continue;
|
||||
// We can build a bridge here.. add him to the neighbours
|
||||
aystar->neighbours[aystar->num_neighbours].tile = new_tile;
|
||||
aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_BRIDGE + (dir << 8);
|
||||
aystar->neighbours[aystar->num_neighbours++].direction = 0;
|
||||
// We can only have 12 neighbours, and we need 1 left for tunnels
|
||||
if (aystar->num_neighbours == 11) break;
|
||||
}
|
||||
}
|
||||
|
||||
// Next, check for tunnels!
|
||||
// Tunnels can only be build with tileh of 3, 6, 9 or 12, depending on the direction
|
||||
// For now, we check both sides for this tile.. terraforming gives fuzzy result
|
||||
if ((dir == 0 && ti.tileh == 12) ||
|
||||
(dir == 1 && ti.tileh == 6) ||
|
||||
(dir == 2 && ti.tileh == 3) ||
|
||||
(dir == 3 && ti.tileh == 9)) {
|
||||
// Now simply check if a tunnel can be build
|
||||
r = DoCommandByTile(tile, (PathFinderInfo->rail_or_road?0:0x200), 0, DC_AUTO, CMD_BUILD_TUNNEL);
|
||||
FindLandscapeHeightByTile(&ti, _build_tunnel_endtile);
|
||||
if (r != CMD_ERROR && (ti.tileh == 3 || ti.tileh == 6 || ti.tileh == 9 || ti.tileh == 12)) {
|
||||
aystar->neighbours[aystar->num_neighbours].tile = _build_tunnel_endtile;
|
||||
aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_TUNNEL + (dir << 8);
|
||||
aystar->neighbours[aystar->num_neighbours++].direction = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern uint GetRailFoundation(uint tileh, uint bits);
|
||||
extern uint GetRoadFoundation(uint tileh, uint bits);
|
||||
extern uint GetBridgeFoundation(uint tileh, byte direction);
|
||||
enum {
|
||||
BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12,
|
||||
};
|
||||
|
||||
// The most important function: it calculates the g-value
|
||||
static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent) {
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
int r, res = 0;
|
||||
TileInfo ti, parent_ti;
|
||||
|
||||
// Gather some information about the tile..
|
||||
FindLandscapeHeightByTile(&ti, current->tile);
|
||||
FindLandscapeHeightByTile(&parent_ti, parent->path.node.tile);
|
||||
|
||||
// Check if we hit the end-tile
|
||||
if (TILES_BETWEEN(current->tile,PathFinderInfo->end_tile_tl,PathFinderInfo->end_tile_br)) {
|
||||
// We are at the end-tile, check if we had a direction or something...
|
||||
if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION && AiNew_GetDirection(current->tile, parent->path.node.tile) != PathFinderInfo->end_direction)
|
||||
// We are not pointing the right way, invalid tile
|
||||
return AYSTAR_INVALID_NODE;
|
||||
// If it was valid, drop out.. we don't build on the endtile
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Give everything a small penalty
|
||||
res += AI_PATHFINDER_PENALTY;
|
||||
|
||||
if (!PathFinderInfo->rail_or_road) {
|
||||
// Road has the lovely advantage it can use other road... check if
|
||||
// the current tile is road, and if so, give a good bonus
|
||||
if (AI_PATHFINDER_IS_ROAD(current->tile)) {
|
||||
res -= AI_PATHFINDER_ROAD_ALREADY_EXISTS_BONUS;
|
||||
}
|
||||
}
|
||||
|
||||
// We should give a penalty when the tile is going up or down.. this is one way to do so!
|
||||
// Too bad we have to count it from the parent.. but that is not so bad
|
||||
if (parent_ti.tileh != 0 && parent->path.parent != NULL) {
|
||||
// Skip if the tile was from a bridge or tunnel
|
||||
if (parent->path.node.user_data[0] == 0 && current->user_data[0] == 0) {
|
||||
if (PathFinderInfo->rail_or_road) {
|
||||
r = GetRailFoundation(parent_ti.tileh, 1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
|
||||
// Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information..
|
||||
if (r >= 15 || (r == 0 && (BRIDGE_NO_FOUNDATION & (1 << ti.tileh)))) {
|
||||
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
|
||||
}
|
||||
} else {
|
||||
if (!(AI_PATHFINDER_IS_ROAD(parent->path.node.tile) && IS_TILETYPE(parent->path.node.tile, MP_TUNNELBRIDGE))) {
|
||||
r = GetRoadFoundation(parent_ti.tileh, AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
|
||||
if (r >= 15 || r == 0)
|
||||
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Are we part of a tunnel?
|
||||
if ((AI_PATHFINDER_FLAG_TUNNEL & current->user_data[0]) != 0) {
|
||||
// Tunnels are very expensive when build on long routes..
|
||||
// Ironicly, we are using BridgeCode here ;)
|
||||
r = AI_PATHFINDER_TUNNEL_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
|
||||
res += r + (r >> 8);
|
||||
}
|
||||
|
||||
// Are we part of a bridge?
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & current->user_data[0]) != 0) {
|
||||
// That means for every length a penalty
|
||||
res += AI_PATHFINDER_BRIDGE_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
|
||||
// Check if we are going up or down, first for the starting point
|
||||
// In user_data[0] is at the 8th bit the direction
|
||||
if (!(BRIDGE_NO_FOUNDATION & (1 << parent_ti.tileh))) {
|
||||
if (GetBridgeFoundation(parent_ti.tileh, (current->user_data[0] >> 8) & 1) < 15)
|
||||
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
}
|
||||
// Second for the end point
|
||||
if (!(BRIDGE_NO_FOUNDATION & (1 << ti.tileh))) {
|
||||
if (GetBridgeFoundation(ti.tileh, (current->user_data[0] >> 8) & 1) < 15)
|
||||
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
}
|
||||
if (parent_ti.tileh == 0)
|
||||
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
if (ti.tileh == 0)
|
||||
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
}
|
||||
|
||||
// To prevent the AI from taking the fastest way in tiles, but not the fastest way
|
||||
// in speed, we have to give a good penalty to direction changing
|
||||
// This way, we get almost the fastest way in tiles, and a very good speed on the track
|
||||
if (!PathFinderInfo->rail_or_road) {
|
||||
if (parent->path.parent != NULL &&
|
||||
AiNew_GetDirection(current->tile, parent->path.node.tile) != AiNew_GetDirection(parent->path.node.tile, parent->path.parent->node.tile)) {
|
||||
// When road exists, we don't like turning, but its free, so don't be to piggy about it
|
||||
if (AI_PATHFINDER_IS_ROAD(parent->path.node.tile))
|
||||
res += AI_PATHFINDER_DIRECTION_CHANGE_ON_EXISTING_ROAD_PENALTY;
|
||||
else
|
||||
res += AI_PATHFINDER_DIRECTION_CHANGE_PENALTY;
|
||||
}
|
||||
} else {
|
||||
// For rail we have 1 exeption: diagonal rail..
|
||||
// So we fetch 2 raildirection. That of the current one, and of the one before that
|
||||
if (parent->path.parent != NULL && parent->path.parent->parent != NULL) {
|
||||
int dir1 = AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile);
|
||||
int dir2 = AiNew_GetRailDirection(parent->path.parent->parent->node.tile, parent->path.parent->node.tile, parent->path.node.tile);
|
||||
// First, see if we are on diagonal path, that is better then straight path
|
||||
if (dir1 > 1) { res -= AI_PATHFINDER_DIAGONAL_BONUS; }
|
||||
|
||||
// First see if they are different
|
||||
if (dir1 != dir2) {
|
||||
// dir 2 and 3 are 1 diagonal track, and 4 and 5.
|
||||
if (!(((dir1 == 2 || dir1 == 3) && (dir2 == 2 || dir2 == 3)) || ((dir1 == 4 || dir1 == 5) && (dir2 == 4 || dir2 == 5)))) {
|
||||
// It is not, so we changed of direction
|
||||
res += AI_PATHFINDER_DIRECTION_CHANGE_PENALTY;
|
||||
}
|
||||
if (parent->path.parent->parent->parent != NULL) {
|
||||
int dir3 = AiNew_GetRailDirection(parent->path.parent->parent->parent->node.tile, parent->path.parent->parent->node.tile, parent->path.parent->node.tile);
|
||||
// Check if we changed 3 tiles of direction in 3 tiles.. bad!!!
|
||||
if ((dir1 == 0 || dir1 == 1) && dir2 > 1 && (dir3 == 0 || dir3 == 1)) {
|
||||
res += AI_PATHFINDER_CURVE_PENALTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Res should never be below zero.. if so, make it zero!
|
||||
if (res < 0) { res = 0; }
|
||||
|
||||
// Return our value
|
||||
return res;
|
||||
}
|
117
ai_shared.c
Normal file
117
ai_shared.c
Normal file
@@ -0,0 +1,117 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "ai.h"
|
||||
#include "vehicle.h"
|
||||
|
||||
int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c) {
|
||||
// 0 = vert
|
||||
// 1 = horz
|
||||
// 2 = dig up-left
|
||||
// 3 = dig down-right
|
||||
// 4 = dig down-left
|
||||
// 5 = dig up-right
|
||||
|
||||
int x1, x2, x3;
|
||||
int y1, y2, y3;
|
||||
|
||||
x1 = GET_TILE_X(tile_a);
|
||||
x2 = GET_TILE_X(tile_b);
|
||||
x3 = GET_TILE_X(tile_c);
|
||||
|
||||
y1 = GET_TILE_Y(tile_a);
|
||||
y2 = GET_TILE_Y(tile_b);
|
||||
y3 = GET_TILE_Y(tile_c);
|
||||
|
||||
if (y1 == y2 && y2 == y3) return 0;
|
||||
if (x1 == x2 && x2 == x3) return 1;
|
||||
if (y2 > y1) {
|
||||
if (x2 > x3) return 2;
|
||||
else return 4;
|
||||
}
|
||||
if (x2 > x1) {
|
||||
if (y2 > y3) return 2;
|
||||
else return 5;
|
||||
}
|
||||
if (y1 > y2) {
|
||||
if (x2 > x3) return 5;
|
||||
else return 3;
|
||||
}
|
||||
if (x1 > x2) {
|
||||
if (y2 > y3) return 4;
|
||||
else return 3;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c) {
|
||||
int x1, x2, x3;
|
||||
int y1, y2, y3;
|
||||
int r;
|
||||
|
||||
x1 = GET_TILE_X(tile_a);
|
||||
x2 = GET_TILE_X(tile_b);
|
||||
x3 = GET_TILE_X(tile_c);
|
||||
|
||||
y1 = GET_TILE_Y(tile_a);
|
||||
y2 = GET_TILE_Y(tile_b);
|
||||
y3 = GET_TILE_Y(tile_c);
|
||||
|
||||
r = 0;
|
||||
|
||||
if (x1 < x2) r += 8;
|
||||
if (y1 < y2) r += 1;
|
||||
if (x1 > x2) r += 2;
|
||||
if (y1 > y2) r += 4;
|
||||
|
||||
if (x2 < x3) r += 2;
|
||||
if (y2 < y3) r += 4;
|
||||
if (x2 > x3) r += 8;
|
||||
if (y2 > y3) r += 1;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
// Get's the direction between 2 tiles seen from tile_a
|
||||
int AiNew_GetDirection(uint tile_a, uint tile_b) {
|
||||
if (GET_TILE_Y(tile_a) < GET_TILE_Y(tile_b)) return 1;
|
||||
if (GET_TILE_Y(tile_a) > GET_TILE_Y(tile_b)) return 3;
|
||||
if (GET_TILE_X(tile_a) < GET_TILE_X(tile_b)) return 2;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// This functions looks up if this vehicle is special for this AI
|
||||
// and returns his flag
|
||||
uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v) {
|
||||
int i;
|
||||
for (i=0;i<AI_MAX_SPECIAL_VEHICLES;i++) {
|
||||
if (p->ainew.special_vehicles[i].veh_id == v->index) {
|
||||
return p->ainew.special_vehicles[i].flag;
|
||||
}
|
||||
}
|
||||
|
||||
// Not found :(
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag) {
|
||||
int i, new_id = -1;
|
||||
for (i=0;i<AI_MAX_SPECIAL_VEHICLES;i++) {
|
||||
if (p->ainew.special_vehicles[i].veh_id == v->index) {
|
||||
p->ainew.special_vehicles[i].flag |= flag;
|
||||
return true;
|
||||
}
|
||||
if (new_id == -1 && p->ainew.special_vehicles[i].veh_id == 0 &&
|
||||
p->ainew.special_vehicles[i].flag == 0)
|
||||
new_id = i;
|
||||
}
|
||||
|
||||
// Out of special_vehicle spots :s
|
||||
if (new_id == -1) {
|
||||
DEBUG(ai, 1)("special_vehicles list is too small :(");
|
||||
return false;
|
||||
}
|
||||
p->ainew.special_vehicles[new_id].veh_id = v->index;
|
||||
p->ainew.special_vehicles[new_id].flag = flag;
|
||||
return true;
|
||||
}
|
1898
aircraft_cmd.c
Normal file
1898
aircraft_cmd.c
Normal file
File diff suppressed because it is too large
Load Diff
1145
aircraft_gui.c
Normal file
1145
aircraft_gui.c
Normal file
File diff suppressed because it is too large
Load Diff
282
airport.c
Normal file
282
airport.c
Normal file
@@ -0,0 +1,282 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "airport.h"
|
||||
|
||||
AirportFTAClass *CountryAirport;
|
||||
AirportFTAClass *CityAirport;
|
||||
AirportFTAClass *Heliport, *Oilrig;
|
||||
AirportFTAClass *MetropolitanAirport;
|
||||
AirportFTAClass *InternationalAirport;
|
||||
|
||||
static void AirportFTAClass_Constructor(AirportFTAClass *Airport,
|
||||
const byte nofterminals, const byte nofterminalgroups,
|
||||
const byte nofhelipads, const byte nofhelipadgroups,
|
||||
const byte entry_point, const byte acc_planes,
|
||||
const AirportFTAbuildup *FA,
|
||||
const TileIndex *depots);
|
||||
static void AirportFTAClass_Destructor(AirportFTAClass *Airport);
|
||||
|
||||
static uint16 AirportGetNofElements(const AirportFTAbuildup *FA);
|
||||
static void AirportBuildAutomata(AirportFTAClass *Airport, const AirportFTAbuildup *FA);
|
||||
static byte AirportTestFTA(const AirportFTAClass *Airport);
|
||||
/*static void AirportPrintOut(const AirportFTAClass *Airport, const bool full_report);
|
||||
static byte AirportBlockToString(uint32 block);*/
|
||||
|
||||
void InitializeAirports()
|
||||
{
|
||||
// country airport
|
||||
CountryAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
AirportFTAClass_Constructor(CountryAirport, 2, 1, 0, 0, 16, ALL, _airport_fta_country, _airport_depots_country);
|
||||
|
||||
// city airport
|
||||
CityAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
AirportFTAClass_Constructor(CityAirport, 3, 1, 0, 0, 19, ALL, _airport_fta_city, _airport_depots_city);
|
||||
|
||||
// metropolitan airport
|
||||
MetropolitanAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
AirportFTAClass_Constructor(MetropolitanAirport, 3, 1, 0, 0, 20, ALL, _airport_fta_metropolitan, _airport_depots_metropolitan);
|
||||
|
||||
// international airport
|
||||
InternationalAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
AirportFTAClass_Constructor(InternationalAirport, 6, 2, 2, 1, 37, ALL, _airport_fta_international, _airport_depots_international);
|
||||
|
||||
// heliport, oilrig
|
||||
Heliport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
AirportFTAClass_Constructor(Heliport, 0, 0, 1, 1, 7, HELICOPTERS_ONLY, _airport_fta_heliport_oilrig, _airport_depots_heliport_oilrig);
|
||||
Oilrig = Heliport; // exactly the same structure for heliport/oilrig, so share state machine
|
||||
}
|
||||
|
||||
void UnInitializeAirports()
|
||||
{
|
||||
AirportFTAClass_Destructor(CountryAirport);
|
||||
AirportFTAClass_Destructor(CityAirport);
|
||||
AirportFTAClass_Destructor(Heliport);
|
||||
AirportFTAClass_Destructor(MetropolitanAirport);
|
||||
AirportFTAClass_Destructor(InternationalAirport);
|
||||
}
|
||||
|
||||
static void AirportFTAClass_Constructor(AirportFTAClass *Airport,
|
||||
const byte nofterminals, const byte nofterminalgroups,
|
||||
const byte nofhelipads, const byte nofhelipadgroups,
|
||||
const byte entry_point, const byte acc_planes,
|
||||
const AirportFTAbuildup *FA,
|
||||
const TileIndex *depots)
|
||||
{
|
||||
// if there are more terminals than 6, internal variables have to be changed, so don't allow that
|
||||
// same goes for helipads
|
||||
if (nofterminals > MAX_TERMINALS) { printf("Currently only maximum of %2d terminals are supported (you wanted %2d)\n", MAX_TERMINALS, nofterminals);}
|
||||
if (nofhelipads > MAX_HELIPADS) { printf("Currently only maximum of %2d helipads are supported (you wanted %2d)\n", MAX_HELIPADS, nofhelipads);}
|
||||
// terminals/helipads are divided into groups. Groups are computed by dividing the number
|
||||
// of terminals by the number of groups. Half in half. If #terminals is uneven, first group
|
||||
// will get the less # of terminals
|
||||
if (nofterminalgroups > nofterminals) { printf("# of terminalgroups (%2d) must be less or equal to terminals (%2d)", nofterminals, nofterminalgroups);}
|
||||
if (nofhelipadgroups > nofhelipads) { printf("# of helipadgroups (%2d) must be less or equal to helipads (%2d)", nofhelipads, nofhelipadgroups);}
|
||||
|
||||
assert(nofterminals <= MAX_TERMINALS);
|
||||
assert(nofhelipads <= MAX_HELIPADS);
|
||||
assert(nofterminalgroups <= nofterminals);
|
||||
assert(nofhelipadgroups <= nofhelipads);
|
||||
|
||||
Airport->nofelements = AirportGetNofElements(FA);
|
||||
// check
|
||||
if (entry_point >= Airport->nofelements) {printf("Entry point (%2d) must be within the airport positions (which is max %2d)\n", entry_point, Airport->nofelements);}
|
||||
assert(entry_point < Airport->nofelements);
|
||||
|
||||
Airport->nofterminals = nofterminals;
|
||||
Airport->nofterminalgroups = nofterminalgroups;
|
||||
Airport->nofhelipads = nofhelipads;
|
||||
Airport->nofhelipadgroups = nofhelipadgroups;
|
||||
Airport->acc_planes = acc_planes;
|
||||
Airport->entry_point = entry_point;
|
||||
Airport->airport_depots = (const uint16*)depots;
|
||||
|
||||
|
||||
// build the state machine
|
||||
AirportBuildAutomata(Airport, FA);
|
||||
DEBUG(misc, 1) ("#Elements %2d; #Terminals %2d in %d group(s); #Helipads %2d in %d group(s)", Airport->nofelements,
|
||||
Airport->nofterminals, Airport->nofterminalgroups, Airport->nofhelipads, Airport->nofhelipadgroups);
|
||||
|
||||
|
||||
{
|
||||
byte _retval = AirportTestFTA(Airport);
|
||||
if (_retval != MAX_ELEMENTS) {printf("ERROR with element: %d\n", _retval-1);}
|
||||
assert(_retval == MAX_ELEMENTS);
|
||||
}
|
||||
// print out full information
|
||||
// true -- full info including heading, block, etc
|
||||
// false -- short info, only position and next position
|
||||
//AirportPrintOut(Airport, false);
|
||||
}
|
||||
|
||||
static void AirportFTAClass_Destructor(AirportFTAClass *Airport)
|
||||
{
|
||||
int i;
|
||||
AirportFTA *current, *next;
|
||||
|
||||
for (i = 0; i < Airport->nofelements; i++) {
|
||||
current = Airport->layout[i].next_in_chain;
|
||||
while (current != NULL) {
|
||||
next = current->next_in_chain;
|
||||
free(current);
|
||||
current = next;
|
||||
};
|
||||
}
|
||||
free(Airport->layout);
|
||||
free(Airport);
|
||||
}
|
||||
|
||||
static uint16 AirportGetNofElements(const AirportFTAbuildup *FA)
|
||||
{
|
||||
int i;
|
||||
uint16 nofelements = 0;
|
||||
int temp = FA[0].position;
|
||||
for (i = 0; i < MAX_ELEMENTS; i++) {
|
||||
if (temp != FA[i].position) {
|
||||
nofelements++;
|
||||
temp = FA[i].position;
|
||||
}
|
||||
if (FA[i].position == MAX_ELEMENTS) {break;}
|
||||
}
|
||||
return nofelements;
|
||||
}
|
||||
|
||||
static void AirportBuildAutomata(AirportFTAClass *Airport, const AirportFTAbuildup *FA)
|
||||
{
|
||||
AirportFTA *FAutomata;
|
||||
AirportFTA *current;
|
||||
uint16 internalcounter, i;
|
||||
FAutomata = (AirportFTA *)malloc(sizeof(AirportFTA) * Airport->nofelements);
|
||||
Airport->layout = FAutomata;
|
||||
internalcounter = 0;
|
||||
|
||||
for (i = 0; i < Airport->nofelements; i++) {
|
||||
current = &Airport->layout[i];
|
||||
current->position = FA[internalcounter].position;
|
||||
current->heading = FA[internalcounter].heading;
|
||||
current->block = FA[internalcounter].block;
|
||||
current->next_position = FA[internalcounter].next_in_chain;
|
||||
|
||||
// outgoing nodes from the same position, create linked list
|
||||
while (current->position == FA[internalcounter+1].position) {
|
||||
AirportFTA *newNode = (AirportFTA *)malloc(sizeof(AirportFTA));
|
||||
newNode->position = FA[internalcounter+1].position;
|
||||
newNode->heading = FA[internalcounter+1].heading;
|
||||
newNode->block = FA[internalcounter+1].block;
|
||||
newNode->next_position = FA[internalcounter+1].next_in_chain;
|
||||
// create link
|
||||
current->next_in_chain = newNode;
|
||||
current = current->next_in_chain;
|
||||
internalcounter++;
|
||||
} // while
|
||||
current->next_in_chain = NULL;
|
||||
internalcounter++;
|
||||
}
|
||||
}
|
||||
|
||||
static byte AirportTestFTA(const AirportFTAClass *Airport)
|
||||
{
|
||||
byte position, i, next_element;
|
||||
AirportFTA *temp;
|
||||
next_element = 0;
|
||||
|
||||
for (i = 0; i < Airport->nofelements; i++) {
|
||||
position = Airport->layout[i].position;
|
||||
if (position != next_element) {return i;}
|
||||
temp = &Airport->layout[i];
|
||||
|
||||
do {
|
||||
if (temp->heading > MAX_HEADINGS && temp->heading != 255) {return i;}
|
||||
if (temp->heading == 0 && temp->next_in_chain != 0) {return i;}
|
||||
if (position != temp->position) {return i;}
|
||||
if (temp->next_position >= Airport->nofelements) {return i;}
|
||||
temp = temp->next_in_chain;
|
||||
} while (temp != NULL);
|
||||
next_element++;
|
||||
}
|
||||
return MAX_ELEMENTS;
|
||||
}
|
||||
|
||||
static const char* const _airport_heading_strings[MAX_HEADINGS+2] = {
|
||||
"TO_ALL",
|
||||
"HANGAR",
|
||||
"TERM1",
|
||||
"TERM2",
|
||||
"TERM3",
|
||||
"TERM4",
|
||||
"TERM5",
|
||||
"TERM6",
|
||||
"HELIPAD1",
|
||||
"HELIPAD2",
|
||||
"TAKEOFF",
|
||||
"STARTTAKEOFF",
|
||||
"ENDTAKEOFF",
|
||||
"HELITAKEOFF",
|
||||
"FLYING",
|
||||
"LANDING",
|
||||
"ENDLANDING",
|
||||
"HELILANDING",
|
||||
"HELIENDLANDING",
|
||||
"DUMMY" // extra heading for 255
|
||||
};
|
||||
|
||||
/*
|
||||
static void AirportPrintOut(const AirportFTAClass *Airport, const bool full_report)
|
||||
{
|
||||
AirportFTA *temp;
|
||||
uint16 i;
|
||||
byte heading;
|
||||
|
||||
printf("(P = Current Position; NP = Next Position)\n");
|
||||
for (i = 0; i < Airport->nofelements; i++) {
|
||||
temp = &Airport->layout[i];
|
||||
if (full_report) {
|
||||
heading = (temp->heading == 255) ? MAX_HEADINGS+1 : temp->heading;
|
||||
printf("Pos:%2d NPos:%2d Heading:%15s Block:%2d\n", temp->position, temp->next_position,
|
||||
_airport_heading_strings[heading], AirportBlockToString(temp->block));
|
||||
}
|
||||
else { printf("P:%2d NP:%2d", temp->position, temp->next_position);}
|
||||
while (temp->next_in_chain != NULL) {
|
||||
temp = temp->next_in_chain;
|
||||
if (full_report) {
|
||||
heading = (temp->heading == 255) ? MAX_HEADINGS+1 : temp->heading;
|
||||
printf("Pos:%2d NPos:%2d Heading:%15s Block:%2d\n", temp->position, temp->next_position,
|
||||
_airport_heading_strings[heading], AirportBlockToString(temp->block));
|
||||
}
|
||||
else { printf("P:%2d NP:%2d", temp->position, temp->next_position);}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static byte AirportBlockToString(uint32 block)
|
||||
{
|
||||
byte i = 0;
|
||||
if (block & 0xffff0000) { block >>= 16; i += 16; }
|
||||
if (block & 0x0000ff00) { block >>= 8; i += 8; }
|
||||
if (block & 0x000000f0) { block >>= 4; i += 4; }
|
||||
if (block & 0x0000000c) { block >>= 2; i += 2; }
|
||||
if (block & 0x00000002) { i += 1; }
|
||||
return i;
|
||||
}*/
|
||||
|
||||
const AirportFTAClass* GetAirport(const byte airport_type)
|
||||
{
|
||||
AirportFTAClass *Airport = NULL;
|
||||
//FIXME -- AircraftNextAirportPos_and_Order -> Needs something nicer, don't like this code
|
||||
// needs constant change if more airports are added
|
||||
switch (airport_type) {
|
||||
case AT_SMALL: Airport = CountryAirport; break;
|
||||
case AT_LARGE: Airport = CityAirport; break;
|
||||
case AT_METROPOLITAN: Airport = MetropolitanAirport; break;
|
||||
case AT_HELIPORT: Airport = Heliport; break;
|
||||
case AT_OILRIG: Airport = Oilrig; break;
|
||||
case AT_INTERNATIONAL: Airport = InternationalAirport; break;
|
||||
default:
|
||||
#ifdef DEBUG__
|
||||
printf("Airport AircraftNextAirportPos_and_Order not yet implemented\n");
|
||||
#endif
|
||||
assert(airport_type <= AT_INTERNATIONAL);
|
||||
}
|
||||
return Airport;
|
||||
}
|
52
airport.h
Normal file
52
airport.h
Normal file
@@ -0,0 +1,52 @@
|
||||
#ifndef AIRPORT_H
|
||||
#define AIRPORT_H
|
||||
|
||||
#include "airport_movement.h"
|
||||
|
||||
enum {MAX_TERMINALS = 6};
|
||||
enum {MAX_HELIPADS = 2};
|
||||
|
||||
// Airport types
|
||||
enum {
|
||||
AT_SMALL = 0,
|
||||
AT_LARGE = 1,
|
||||
AT_HELIPORT = 2,
|
||||
AT_METROPOLITAN = 3,
|
||||
AT_INTERNATIONAL = 4,
|
||||
AT_OILRIG = 5
|
||||
};
|
||||
|
||||
// do not change unless you change v->subtype too. This aligns perfectly with its current setting
|
||||
enum {
|
||||
AIRCRAFT_ONLY = 0,
|
||||
ALL = 1,
|
||||
HELICOPTERS_ONLY = 2
|
||||
};
|
||||
|
||||
// Finite sTate mAchine --> FTA
|
||||
typedef struct AirportFTAClass {
|
||||
byte nofelements; // number of positions the airport consists of
|
||||
byte nofterminals; // number of terminals this airport has
|
||||
byte nofterminalgroups; // terminals belong to so many groups (MAX is the nofterminals)
|
||||
byte nofhelipads; // number of helipads this airport has
|
||||
byte nofhelipadgroups; // helipads belong to so many groups (MAX is the nofhelipads)
|
||||
byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
|
||||
byte acc_planes; // accept airplanes or helicopters or both
|
||||
const uint16 *airport_depots; // gives the position of the depots on the airports
|
||||
struct AirportFTA *layout; // state machine for airport
|
||||
} AirportFTAClass;
|
||||
|
||||
// internal structure used in openttd - Finite sTate mAchine --> FTA
|
||||
typedef struct AirportFTA {
|
||||
byte position; // the position that an airplane is at
|
||||
byte next_position; // next position from this position
|
||||
uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
|
||||
byte heading; // heading (current orders), guiding an airplane to its target on an airport
|
||||
struct AirportFTA *next_in_chain; // possible extra movement choices from this position
|
||||
} AirportFTA;
|
||||
|
||||
void InitializeAirports();
|
||||
void UnInitializeAirports();
|
||||
const AirportFTAClass* GetAirport(const byte airport_type);
|
||||
|
||||
#endif /* AIRPORT_H */
|
227
airport_gui.c
Normal file
227
airport_gui.c
Normal file
@@ -0,0 +1,227 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "viewport.h"
|
||||
#include "gfx.h"
|
||||
#include "command.h"
|
||||
#include "vehicle.h"
|
||||
#include "station.h"
|
||||
#include "airport.h"
|
||||
|
||||
static byte _selected_airport_type;
|
||||
|
||||
static void ShowBuildAirportPicker();
|
||||
|
||||
|
||||
static void CcBuildAirport(bool success, uint tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) {
|
||||
SndPlayTileFx(0x1D, tile);
|
||||
ResetObjectToPlace();
|
||||
}
|
||||
}
|
||||
|
||||
static void PlaceAirport(uint tile)
|
||||
{
|
||||
DoCommandP(tile, _selected_airport_type, 0, CcBuildAirport, CMD_BUILD_AIRPORT | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE));
|
||||
}
|
||||
|
||||
static void PlaceAir_DemolishArea(uint tile)
|
||||
{
|
||||
VpStartPlaceSizing(tile, 4);
|
||||
}
|
||||
|
||||
|
||||
static void BuildAirClick_Airport(Window *w)
|
||||
{
|
||||
if (HandlePlacePushButton(w, 2, 0xAA4, 1, PlaceAirport)) ShowBuildAirportPicker();
|
||||
}
|
||||
|
||||
static void BuildAirClick_Demolish(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, 3, ANIMCURSOR_DEMOLISH, 1, PlaceAir_DemolishArea);
|
||||
}
|
||||
|
||||
static void BuildAirClick_Lower(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, 4, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerLand);
|
||||
}
|
||||
|
||||
static void BuildAirClick_Raise(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, 5, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseLand);
|
||||
}
|
||||
|
||||
static void BuildAirClick_Purchase(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, 6, 0x12B8, 1, PlaceProc_BuyLand);
|
||||
}
|
||||
|
||||
typedef void OnButtonClick(Window *w);
|
||||
static OnButtonClick * const _build_air_button_proc[] = {
|
||||
BuildAirClick_Airport,
|
||||
BuildAirClick_Demolish,
|
||||
BuildAirClick_Lower,
|
||||
BuildAirClick_Raise,
|
||||
BuildAirClick_Purchase,
|
||||
};
|
||||
|
||||
static void BuildAirToolbWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch(e->event) {
|
||||
case WE_PAINT:
|
||||
DrawWindowWidgets(w);
|
||||
break;
|
||||
|
||||
case WE_CLICK:
|
||||
if (e->click.widget-2 >= 0)
|
||||
_build_air_button_proc[e->click.widget - 2](w);
|
||||
break;
|
||||
|
||||
case WE_PLACE_OBJ:
|
||||
_place_proc(e->place.tile);
|
||||
break;
|
||||
|
||||
case WE_PLACE_DRAG: {
|
||||
VpSelectTilesWithMethod(e->place.pt.x, e->place.pt.y, e->place.userdata);
|
||||
return;
|
||||
}
|
||||
|
||||
case WE_PLACE_MOUSEUP:
|
||||
if (e->place.pt.x != -1) {
|
||||
DoCommandP(e->place.tile, e->place.starttile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA));
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_ABORT_PLACE_OBJ:
|
||||
w->click_state = 0;
|
||||
SetWindowDirty(w);
|
||||
w = FindWindowById(WC_BUILD_STATION, 0);
|
||||
if (w != 0)
|
||||
WP(w,def_d).close = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _air_toolbar_widgets[] = {
|
||||
{ WWT_CLOSEBOX, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, 7, 11, 129, 0, 13, STR_A000_AIRPORT_CONSTRUCT, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_PANEL, 7, 0, 41, 14, 35, 0x2E8, STR_A01E_BUILD_AIRPORT},
|
||||
{ WWT_PANEL, 7, 42, 63, 14, 35, 0x2BF, STR_018D_DEMOLISH_BUILDINGS_ETC},
|
||||
{ WWT_PANEL, 7, 64, 85, 14, 35, 0x2B7, STR_018E_LOWER_A_CORNER_OF_LAND},
|
||||
{ WWT_PANEL, 7, 86, 107, 14, 35, 0x2B6, STR_018F_RAISE_A_CORNER_OF_LAND},
|
||||
{ WWT_PANEL, 7, 108, 129, 14, 35, 0x12B7, STR_0329_PURCHASE_LAND_FOR_FUTURE},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
|
||||
static const WindowDesc _air_toolbar_desc = {
|
||||
510, 22, 130, 36,
|
||||
WC_BUILD_TOOLBAR,0,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_air_toolbar_widgets,
|
||||
BuildAirToolbWndProc
|
||||
};
|
||||
|
||||
void ShowBuildAirToolbar()
|
||||
{
|
||||
DeleteWindowById(WC_BUILD_TOOLBAR, 0);
|
||||
AllocateWindowDescFront(&_air_toolbar_desc, 0);
|
||||
}
|
||||
|
||||
static void BuildAirportPickerWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch(e->event) {
|
||||
case WE_PAINT: {
|
||||
int sel;
|
||||
|
||||
if (WP(w,def_d).close)
|
||||
return;
|
||||
w->disabled_state = 0;
|
||||
|
||||
sel = _selected_airport_type;
|
||||
// FIXME -- BuildAirportPickerWndProc - set availability of airports by year, instead of airplane
|
||||
if (!(_avail_aircraft & 1)) { w->disabled_state |= (1<<3); if (sel == AT_SMALL) sel = AT_LARGE; }
|
||||
if (!(_avail_aircraft & 2)) { w->disabled_state |= (1<<4); if (sel == AT_LARGE) sel = AT_SMALL; }
|
||||
if (!(_avail_aircraft & 4)) { w->disabled_state |= (1<<5); } // heliport
|
||||
// 1980-1-1 is --> 21915
|
||||
// 1990-1-1 is --> 25568
|
||||
if (_date < 21915) {w->disabled_state |= (1<<6);} // metropilitan airport 1980
|
||||
if (_date < 25568) {w->disabled_state |= (1<<7);} // international airport 1990
|
||||
_selected_airport_type = sel;
|
||||
// select default the coverage area to 'Off' (8)
|
||||
w->click_state = ((1<<3) << sel) | ((1<<8) << _station_show_coverage);
|
||||
SetTileSelectSize(_airport_size_x[sel],_airport_size_y[sel]);
|
||||
if (_station_show_coverage) SetTileSelectBigSize(-4, -4, 8, 8);
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
// strings such as 'Size' and 'Coverage Area'
|
||||
DrawStringCentered(74, 16, STR_305B_SIZE, 0);
|
||||
DrawStringCentered(74, 78, STR_3066_COVERAGE_AREA_HIGHLIGHT, 0);
|
||||
DrawStationCoverageAreaText(2, 104, (uint)-1);
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_CLICK: {
|
||||
switch(e->click.widget) {
|
||||
case 0:
|
||||
ResetObjectToPlace();
|
||||
break;
|
||||
case 3: case 4: case 5: case 6: case 7:
|
||||
_selected_airport_type = e->click.widget - 3;
|
||||
SndPlayFx(0x13);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
case 8: case 9:
|
||||
_station_show_coverage = e->click.widget - 8;
|
||||
SndPlayFx(0x13);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_MOUSELOOP: {
|
||||
if (WP(w,def_d).close) {
|
||||
DeleteWindow(w);
|
||||
return;
|
||||
}
|
||||
|
||||
CheckRedrawStationCoverage(w);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_airport_picker_widgets[] = {
|
||||
{ WWT_CLOSEBOX, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, 7, 11, 147, 0, 13, STR_3001_AIRPORT_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_PANEL, 7, 0, 147, 14, 130, 0x0, STR_NULL},
|
||||
{WWT_NODISTXTBTN, 14, 2, 73, 27, 38, STR_3059_SMALL, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{WWT_NODISTXTBTN, 14, 74, 145, 27, 38, STR_305A_LARGE, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{WWT_NODISTXTBTN, 14, 2, 145, 63, 74, STR_306B_HELIPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{WWT_NODISTXTBTN, 14, 2, 145, 39, 50, STR_305AA_LARGE, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{WWT_NODISTXTBTN, 14, 2, 145, 51, 62, STR_305AB_LARGE, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_CLOSEBOX, 14, 14, 73, 88, 98, STR_02DB_OFF, STR_3065_DON_T_HIGHLIGHT_COVERAGE},
|
||||
{ WWT_CLOSEBOX, 14, 74, 133, 88, 98, STR_02DA_ON, STR_3064_HIGHLIGHT_COVERAGE_AREA},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_airport_desc = {
|
||||
-1, -1, 148, 131, // height, 130+1
|
||||
WC_BUILD_STATION,WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_airport_picker_widgets,
|
||||
BuildAirportPickerWndProc
|
||||
};
|
||||
|
||||
static void ShowBuildAirportPicker()
|
||||
{
|
||||
AllocateWindowDesc(&_build_airport_desc);
|
||||
}
|
||||
|
||||
void InitializeAirportGui()
|
||||
{
|
||||
_selected_airport_type = AT_SMALL;
|
||||
_last_built_aircraft_depot_tile = 0;
|
||||
}
|
456
airport_movement.h
Normal file
456
airport_movement.h
Normal file
@@ -0,0 +1,456 @@
|
||||
#ifndef AIRPORT_MOVEMENT_H
|
||||
#define AIRPORT_MOVEMENT_H
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "macros.h"
|
||||
|
||||
// don't forget to change the airport_depots too for larger mapsizes. TILE_X_BITS 16
|
||||
// won't fit in uint16 for example and overflow will occur in the checking code!
|
||||
// TrueLight -- So make it a TileIndex..
|
||||
|
||||
typedef struct AirportMovingData {
|
||||
int x,y;
|
||||
byte flag;
|
||||
byte direction;
|
||||
} AirportMovingData;
|
||||
|
||||
// state machine input struct (from external file, etc.)
|
||||
// Finite sTate mAchine --> FTA
|
||||
typedef struct AirportFTAbuildup {
|
||||
byte position; // the position that an airplane is at
|
||||
byte heading; // the current orders (eg. TAKEOFF, HANGAR, ENDLANDING, etc.)
|
||||
uint32 block; // the block this position is on on the airport (st->airport_flags)
|
||||
byte next_in_chain; // next position from this position
|
||||
} AirportFTAbuildup;
|
||||
|
||||
enum {
|
||||
AMED_NOSPDCLAMP = 1<<0,
|
||||
AMED_TAKEOFF = 1<<1,
|
||||
AMED_SLOWTURN = 1<<2,
|
||||
AMED_LAND = 1<<3,
|
||||
AMED_EXACTPOS = 1<<4,
|
||||
AMED_BRAKE = 1<<5,
|
||||
AMED_HELI_RAISE = 1<<6,
|
||||
AMED_HELI_LOWER = 1<<7,
|
||||
};
|
||||
|
||||
enum {MAX_ELEMENTS = 255};
|
||||
enum {MAX_HEADINGS = 18};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
///////***********Movement States on Airports********************//////
|
||||
// headings target
|
||||
enum {
|
||||
TO_ALL = 0,
|
||||
HANGAR = 1,
|
||||
TERM1 = 2,
|
||||
TERM2 = 3,
|
||||
TERM3 = 4,
|
||||
TERM4 = 5,
|
||||
TERM5 = 6,
|
||||
TERM6 = 7,
|
||||
HELIPAD1 = 8,
|
||||
HELIPAD2 = 9,
|
||||
TAKEOFF = 10,
|
||||
STARTTAKEOFF = 11,
|
||||
ENDTAKEOFF = 12,
|
||||
HELITAKEOFF = 13,
|
||||
FLYING = 14,
|
||||
LANDING = 15,
|
||||
ENDLANDING = 16,
|
||||
HELILANDING = 17,
|
||||
HELIENDLANDING = 18
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
///////**********Movement Blocks on Airports*********************//////
|
||||
// blocks (eg_airport_flags)
|
||||
enum {
|
||||
TERM1_block = 1 << 0,
|
||||
TERM2_block = 1 << 1,
|
||||
TERM3_block = 1 << 2,
|
||||
TERM4_block = 1 << 3,
|
||||
TERM5_block = 1 << 4,
|
||||
TERM6_block = 1 << 5,
|
||||
HELIPAD1_block = 1 << 6,
|
||||
HELIPAD2_block = 1 << 7,
|
||||
RUNWAY_IN_OUT_block = 1 << 8,
|
||||
RUNWAY_IN_block = 1 << 8,
|
||||
AIRPORT_BUSY_block = 1 << 8,
|
||||
RUNWAY_OUT_block = 1 << 9,
|
||||
TAXIWAY_BUSY_block = 1 << 10,
|
||||
OUT_WAY_block = 1 << 11,
|
||||
IN_WAY_block = 1 << 12,
|
||||
AIRPORT_ENTRANCE_block = 1 << 13,
|
||||
TERM_GROUP1_block = 1 << 14,
|
||||
TERM_GROUP2_block = 1 << 15,
|
||||
HANGAR2_AREA_block = 1 << 16,
|
||||
TERM_GROUP2_ENTER1_block = 1 << 17,
|
||||
TERM_GROUP2_ENTER2_block = 1 << 18,
|
||||
TERM_GROUP2_EXIT1_block = 1 << 19,
|
||||
TERM_GROUP2_EXIT2_block = 1 << 20,
|
||||
PRE_HELIPAD_block = 1 << 21,
|
||||
NOTHING_block = 1 << 30
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/////*********Movement Positions on Airports********************///////
|
||||
// Country Airfield (small) 4x3
|
||||
static const AirportMovingData _airport_moving_data_country[22] = {
|
||||
{ 53, 3,AMED_EXACTPOS,3}, // 00 In Hangar
|
||||
{ 53, 27,0,0}, // 01 Taxi to right outside depot
|
||||
{ 32, 23,AMED_EXACTPOS,7}, // 02 Terminal 1
|
||||
{ 10, 23,AMED_EXACTPOS,7}, // 03 Terminal 2
|
||||
{ 43, 37,0,0}, // 04 Going towards terminal 2
|
||||
{ 24, 37,0,0}, // 05 Going towards terminal 2
|
||||
{ 53, 37,0,0}, // 06 Going for takeoff
|
||||
{ 61, 40,AMED_EXACTPOS,1}, // 07 Taxi to start of runway (takeoff)
|
||||
{ 3, 40,AMED_NOSPDCLAMP,0}, // 08 Accelerate to end of runway
|
||||
{-79, 40,AMED_NOSPDCLAMP | AMED_TAKEOFF,0}, // 09 Take off
|
||||
{177, 40,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 10 Fly to landing position in air
|
||||
{ 56, 40,AMED_NOSPDCLAMP | AMED_LAND,0}, // 11 Going down for land
|
||||
{ 3, 40,AMED_NOSPDCLAMP | AMED_BRAKE,0}, // 12 Just landed, brake until end of runway
|
||||
{ 7, 40,0,0}, // 13 Just landed, turn around and taxi 1 square
|
||||
{ 53, 40,0,0}, // 14 Taxi from runway to crossing
|
||||
{-31,193,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 15 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 1,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 16 Fly around waiting for a landing spot (north-west)
|
||||
{257, 1,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 17 Fly around waiting for a landing spot (south-west)
|
||||
{273, 49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 18 Fly around waiting for a landing spot (south)
|
||||
{ 44, 37,AMED_HELI_RAISE,0}, // 19 Helicopter takeoff
|
||||
{ 44, 40,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 20 In position above landing spot helicopter
|
||||
{ 44, 40,AMED_HELI_LOWER,0} // 21 Helicopter landing
|
||||
};
|
||||
|
||||
// City Airport (large) 6x6
|
||||
static const AirportMovingData _airport_moving_data_town[25] = {
|
||||
{ 85, 3,AMED_EXACTPOS,3}, // 00 In Hangar
|
||||
{ 85, 27,0,0}, // 01 Taxi to right outside depot
|
||||
{ 26, 41,AMED_EXACTPOS,5}, // 02 Terminal 1
|
||||
{ 56, 20,AMED_EXACTPOS,3}, // 03 Terminal 2
|
||||
{ 38, 8,AMED_EXACTPOS,5}, // 04 Terminal 3
|
||||
{ 65, 6,0,0}, // 05 Taxi to right in infront of terminal 2/3
|
||||
{ 80, 27,0,0}, // 06 Taxiway terminals 2-3
|
||||
{ 44, 63,0,0}, // 07 Taxi to Airport center
|
||||
{ 58, 71,0,0}, // 08 Towards takeoff
|
||||
{ 72, 85,0,0}, // 09 Taxi to runway (takeoff)
|
||||
{ 89, 85,AMED_EXACTPOS,1}, // 10 Taxi to start of runway (takeoff)
|
||||
{ 3, 85,AMED_NOSPDCLAMP,0}, // 11 Accelerate to end of runway
|
||||
{-79, 85,AMED_NOSPDCLAMP | AMED_TAKEOFF,0}, // 12 Take off
|
||||
{177, 85,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 13 Fly to landing position in air
|
||||
{ 89, 85,AMED_NOSPDCLAMP | AMED_LAND,0}, // 14 Going down for land
|
||||
{ 3, 85,AMED_NOSPDCLAMP | AMED_BRAKE,0}, // 15 Just landed, brake until end of runway
|
||||
{ 20, 87,0,0}, // 16 Just landed, turn around and taxi 1 square
|
||||
{ 36, 71,0,0}, // 17 Taxi from runway to crossing
|
||||
{-31,193,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 18 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 1,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 19 Fly around waiting for a landing spot (north-west)
|
||||
{257, 1,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 20 Fly around waiting for a landing spot (south-west)
|
||||
{273, 49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 21 Fly around waiting for a landing spot (south)
|
||||
{ 44, 63,AMED_HELI_RAISE,0}, // 22 Helicopter takeoff
|
||||
{ 28, 74,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 23 In position above landing spot helicopter
|
||||
{ 28, 74,AMED_HELI_LOWER,0} // 24 Helicopter landing
|
||||
};
|
||||
|
||||
// Metropolitan Airport (metropolitan) - 2 runways
|
||||
static const AirportMovingData _airport_moving_data_metropolitan[27] = {
|
||||
{ 85, 3,AMED_EXACTPOS,3}, // 00 In Hangar
|
||||
{ 85, 27,0,0}, // 01 Taxi to right outside depot
|
||||
{ 26, 41,AMED_EXACTPOS,5}, // 02 Terminal 1
|
||||
{ 56, 20,AMED_EXACTPOS,3}, // 03 Terminal 2
|
||||
{ 38, 8,AMED_EXACTPOS,5}, // 04 Terminal 3
|
||||
{ 65, 6,0,0}, // 05 Taxi to right in infront of terminal 2/3
|
||||
{ 70, 33,0,0}, // 06 Taxiway terminals 2-3
|
||||
{ 44, 58,0,0}, // 07 Taxi to Airport center
|
||||
{ 72, 58,0,0}, // 08 Towards takeoff
|
||||
{ 72, 69,0,0}, // 09 Taxi to runway (takeoff)
|
||||
{ 89, 69,AMED_EXACTPOS,1}, // 10 Taxi to start of runway (takeoff)
|
||||
{ 3, 69,AMED_NOSPDCLAMP,0}, // 11 Accelerate to end of runway
|
||||
{-79, 69,AMED_NOSPDCLAMP | AMED_TAKEOFF,0}, // 12 Take off
|
||||
{177, 85,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 13 Fly to landing position in air
|
||||
{ 89, 85,AMED_NOSPDCLAMP | AMED_LAND,0}, // 14 Going down for land
|
||||
{ 3, 85,AMED_NOSPDCLAMP | AMED_BRAKE,0}, // 15 Just landed, brake until end of runway
|
||||
{ 21, 85,0,0}, // 16 Just landed, turn around and taxi 1 square
|
||||
{ 21, 69,0,0}, // 17 On Runway-out taxiing to In-Way
|
||||
{ 21, 54,AMED_EXACTPOS,5}, // 18 Taxi from runway to crossing
|
||||
{-31,193,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 19 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 1,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 20 Fly around waiting for a landing spot (north-west)
|
||||
{257, 1,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 21 Fly around waiting for a landing spot (south-west)
|
||||
{273, 49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 22 Fly around waiting for a landing spot (south)
|
||||
{ 44, 58,0,0}, // 23 Helicopter takeoff spot on ground (to clear airport sooner)
|
||||
{ 44, 63,AMED_HELI_RAISE,0}, // 24 Helicopter takeoff
|
||||
{ 15, 54,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 25 Get in position above landing spot helicopter
|
||||
{ 15, 54,AMED_HELI_LOWER,0} // 26 Helicopter landing
|
||||
};
|
||||
|
||||
// International Airport (international) - 2 runways, 6 terminals, dedicated helipod
|
||||
static const AirportMovingData _airport_moving_data_international[51] = {
|
||||
{ 7, 55,AMED_EXACTPOS,3}, // 00 In Hangar 1
|
||||
{100, 21,AMED_EXACTPOS,3}, // 01 In Hangar 2
|
||||
{ 7, 70,0,0}, // 02 Taxi to right outside depot
|
||||
{100, 36,0,0}, // 03 Taxi to right outside depot
|
||||
{ 38, 70,AMED_EXACTPOS,5}, // 04 Terminal 1
|
||||
{ 38, 54,AMED_EXACTPOS,5}, // 05 Terminal 2
|
||||
{ 38, 38,AMED_EXACTPOS,5}, // 06 Terminal 3
|
||||
{ 70, 70,AMED_EXACTPOS,1}, // 07 Terminal 4
|
||||
{ 70, 54,AMED_EXACTPOS,1}, // 08 Terminal 5
|
||||
{ 70, 38,AMED_EXACTPOS,1}, // 09 Terminal 6
|
||||
{104, 71,AMED_EXACTPOS,1}, // 10 Helipad 1
|
||||
{104, 55,AMED_EXACTPOS,1}, // 11 Helipad 2
|
||||
{ 22, 87,0,0}, // 12 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 60, 87,0,0}, // 13 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 66, 87,0,0}, // 14 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 86, 87,AMED_EXACTPOS,7}, // 15 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 86, 70,0,0}, // 16 In Front of Terminal 4 / Helipad 1
|
||||
{ 86, 54,0,0}, // 17 In Front of Terminal 5 / Helipad 2
|
||||
{ 86, 38,0,0}, // 18 In Front of Terminal 6
|
||||
{ 86, 22,0,0}, // 19 Towards Terminals Takeoff (Taxiway)
|
||||
{ 66, 22,0,0}, // 20 Towards Terminals Takeoff (Taxiway)
|
||||
{ 60, 22,0,0}, // 21 Towards Terminals Takeoff (Taxiway)
|
||||
{ 38, 22,0,0}, // 22 Towards Terminals Takeoff (Taxiway)
|
||||
{ 22, 70,0,0}, // 23 In Front of Terminal 1
|
||||
{ 22, 58,0,0}, // 24 In Front of Terminal 2
|
||||
{ 22, 38,0,0}, // 25 In Front of Terminal 3
|
||||
{ 22, 22,AMED_EXACTPOS,7}, // 26 Going for Takeoff
|
||||
{ 22, 6,0,0}, // 27 On Runway-out, prepare for takeoff
|
||||
{ 3, 6,AMED_EXACTPOS,5}, // 28 Accelerate to end of runway
|
||||
{ 60, 6,AMED_NOSPDCLAMP,0}, // 29 Release control of runway, for smoother movement
|
||||
{105, 6,AMED_NOSPDCLAMP,0}, // 30 End of runway
|
||||
{190, 6,AMED_NOSPDCLAMP | AMED_TAKEOFF,0}, // 31 Take off
|
||||
{193,104,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 32 Fly to landing position in air
|
||||
{105,104,AMED_NOSPDCLAMP | AMED_LAND,0}, // 33 Going down for land
|
||||
{ 3,104,AMED_NOSPDCLAMP | AMED_BRAKE,0}, // 34 Just landed, brake until end of runway
|
||||
{ 12,104,0,0}, // 35 Just landed, turn around and taxi 1 square
|
||||
{ 7, 84,0,0}, // 36 Taxi from runway to crossing
|
||||
{-31,209,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 37 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 6,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 38 Fly around waiting for a landing spot (north-west)
|
||||
{273, 6,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 39 Fly around waiting for a landing spot (south-west)
|
||||
{305, 81,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 40 Fly around waiting for a landing spot (south)
|
||||
// Helicopter
|
||||
{128, 80,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 41 Bufferspace before helipad
|
||||
{128, 80,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 42 Bufferspace before helipad
|
||||
{ 96, 71,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 43 Get in position for Helipad1
|
||||
{ 96, 55,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 44 Get in position for Helipad2
|
||||
{ 96, 71,AMED_HELI_LOWER,0}, // 45 Land at Helipad1
|
||||
{ 96, 55,AMED_HELI_LOWER,0}, // 46 Land at Helipad2
|
||||
{104, 71,AMED_HELI_RAISE,0}, // 47 Takeoff Helipad1
|
||||
{104, 55,AMED_HELI_RAISE,0}, // 48 Takeoff Helipad2
|
||||
{104, 32,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 49 Go to position for Hangarentrance in air
|
||||
{104, 32,AMED_HELI_LOWER,0} // 50 Land in HANGAR2_AREA to go to hangar
|
||||
};
|
||||
|
||||
// Heliport (heliport)
|
||||
static const AirportMovingData _airport_moving_data_heliport[9] = {
|
||||
{ 5, 9,AMED_EXACTPOS,1}, // 0 - At heliport terminal
|
||||
{ 2, 9,AMED_HELI_RAISE,0}, // 1 - Take off (play sound)
|
||||
{ -3, 9,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 2 - In position above landing spot helicopter
|
||||
{ -3, 9,AMED_HELI_LOWER,0}, // 3 - Land
|
||||
{ 2, 9,0,0}, // 4 - Goto terminal on ground
|
||||
{-31, 59,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 5 - Circle #1 (north-east)
|
||||
{-31,-49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 6 - Circle #2 (north-west)
|
||||
{ 49,-49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 7 - Circle #3 (south-west)
|
||||
{ 70, 9,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 8 - Circle #4 (south)
|
||||
};
|
||||
|
||||
// Oilrig
|
||||
static const AirportMovingData _airport_moving_data_oilrig[9] = {
|
||||
{ 31, 9,AMED_EXACTPOS,1}, // 0 - At oilrig terminal
|
||||
{ 28, 9,AMED_HELI_RAISE,0}, // 1 - Take off (play sound)
|
||||
{ 23, 9,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 2 - In position above landing spot helicopter
|
||||
{ 23, 9,AMED_HELI_LOWER,0}, // 3 - Land
|
||||
{ 28, 9,0,0}, // 4 - Goto terminal on ground
|
||||
{-31, 69,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 5 - circle #1 (north-east)
|
||||
{-31,-49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 6 - circle #2 (north-west)
|
||||
{ 69,-49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 7 - circle #3 (south-west)
|
||||
{ 70, 9,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 8 - circle #4 (south)
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/////**********Movement Machine on Airports*********************///////
|
||||
// first element of depots array tells us how many depots there are (to know size of array)
|
||||
// this may be changed later when airports are moved to external file
|
||||
static const TileIndex _airport_depots_country[] = {1, TILE_XY(3,0)};
|
||||
static const AirportFTAbuildup _airport_fta_country[] = {
|
||||
{ 0,HANGAR,NOTHING_block,1},
|
||||
{ 1,255,AIRPORT_BUSY_block,0}, {1,HANGAR,0,0}, {1,TERM1,TERM1_block,2}, {1,TERM2,0,4}, {1,HELITAKEOFF,0,19}, {1,0,0,6},
|
||||
{ 2,TERM1,TERM1_block,1},
|
||||
{ 3,TERM2,TERM2_block,5},
|
||||
{ 4,255,AIRPORT_BUSY_block,0}, {4,TERM2,0,5}, {4,HANGAR,0,1}, {4,TAKEOFF,0,6}, {4,HELITAKEOFF,0,1},
|
||||
{ 5,255,AIRPORT_BUSY_block,0}, {5,TERM2,TERM2_block,3}, {5,0,0,4},
|
||||
{ 6,0,AIRPORT_BUSY_block,7},
|
||||
// takeoff
|
||||
{ 7,TAKEOFF,AIRPORT_BUSY_block,8},
|
||||
{ 8,STARTTAKEOFF,NOTHING_block,9},
|
||||
{ 9,ENDTAKEOFF,NOTHING_block,0},
|
||||
// landing
|
||||
{10,FLYING,NOTHING_block,15}, {10,LANDING,0,11}, {10,HELILANDING,0,20},
|
||||
{11,LANDING,AIRPORT_BUSY_block,12},
|
||||
{12,0,AIRPORT_BUSY_block,13},
|
||||
{13,ENDLANDING,AIRPORT_BUSY_block,14}, {13,TERM2,0,5}, {13,0,0,14},
|
||||
{14,0,AIRPORT_BUSY_block,1},
|
||||
// In air
|
||||
{15,0,NOTHING_block,16},
|
||||
{16,0,NOTHING_block,17},
|
||||
{17,0,NOTHING_block,18},
|
||||
{18,0,NOTHING_block,10},
|
||||
{19,HELITAKEOFF,NOTHING_block,0},
|
||||
{20,HELILANDING,AIRPORT_BUSY_block,21},
|
||||
{21,HELIENDLANDING,AIRPORT_BUSY_block,1},
|
||||
{MAX_ELEMENTS,0,0,0} // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndex _airport_depots_city[] = {1, TILE_XY(5,0)};
|
||||
static const AirportFTAbuildup _airport_fta_city[] = {
|
||||
{ 0,HANGAR,NOTHING_block,1}, {0,TAKEOFF,OUT_WAY_block,1}, {0,0,0,1},
|
||||
{ 1,255,TAXIWAY_BUSY_block,0}, {1,HANGAR,0,0}, {1,TERM2,0,6}, {1,TERM3,0,6}, {1,0,0,7}, // for all else, go to 7
|
||||
{ 2,TERM1,TERM1_block,7}, {2,TAKEOFF,OUT_WAY_block,7}, {2,0,0,7},
|
||||
{ 3,TERM2,TERM2_block,5}, {3,TAKEOFF,OUT_WAY_block,5}, {3,0,0,5},
|
||||
{ 4,TERM3,TERM3_block,5}, {4,TAKEOFF,OUT_WAY_block,5}, {4,0,0,5},
|
||||
{ 5,255,TAXIWAY_BUSY_block,0}, {5,TERM2,TERM2_block,3}, {5,TERM3,TERM3_block,4}, {5,0,0,6},
|
||||
{ 6,255,TAXIWAY_BUSY_block,0}, {6,TERM2,0,5}, {6,TERM3,0,5}, {6,HANGAR,0,1}, {6,0,0,7},
|
||||
{ 7,255,TAXIWAY_BUSY_block,0}, {7,TERM1,TERM1_block,2}, {7,TAKEOFF,OUT_WAY_block,8}, {7,HELITAKEOFF,0,22}, {7,HANGAR,0,1}, {7,0,0,6},
|
||||
{ 8,0,OUT_WAY_block,9},
|
||||
{ 9,0,RUNWAY_IN_OUT_block,10},
|
||||
// takeoff
|
||||
{10,TAKEOFF,RUNWAY_IN_OUT_block,11},
|
||||
{11,STARTTAKEOFF,NOTHING_block,12},
|
||||
{12,ENDTAKEOFF,NOTHING_block,0},
|
||||
// landing
|
||||
{13,FLYING,NOTHING_block,18}, {13,LANDING,0,14}, {13,HELILANDING,0,23},
|
||||
{14,LANDING,RUNWAY_IN_OUT_block,15},
|
||||
{15,0,RUNWAY_IN_OUT_block,16},
|
||||
{16,0,RUNWAY_IN_OUT_block,17},
|
||||
{17,ENDLANDING,IN_WAY_block,7},
|
||||
// In Air
|
||||
{18,0,NOTHING_block,19},
|
||||
{19,0,NOTHING_block,20},
|
||||
{20,0,NOTHING_block,21},
|
||||
{21,0,NOTHING_block,13},
|
||||
// helicopter
|
||||
{22,HELITAKEOFF,NOTHING_block,0},
|
||||
{23,HELILANDING,IN_WAY_block,24},
|
||||
{24,HELIENDLANDING,IN_WAY_block,17},
|
||||
{MAX_ELEMENTS,0,0,0} // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndex _airport_depots_metropolitan[] = {1, TILE_XY(5,0)};
|
||||
static const AirportFTAbuildup _airport_fta_metropolitan[] = {
|
||||
{ 0,HANGAR,NOTHING_block,1},
|
||||
{ 1,255,TAXIWAY_BUSY_block,0}, {1,HANGAR,0,0}, {1,TERM2,0,6}, {1,TERM3,0,6}, {1,0,0,7}, // for all else, go to 7
|
||||
{ 2,TERM1,TERM1_block,7},
|
||||
{ 3,TERM2,TERM2_block,5},
|
||||
{ 4,TERM3,TERM3_block,5},
|
||||
{ 5,255,TAXIWAY_BUSY_block,0}, {5,TERM2,TERM2_block,3}, {5,TERM3,TERM3_block,4}, {5,0,0,6},
|
||||
{ 6,255,TAXIWAY_BUSY_block,0}, {6,TERM2,0,5}, {6,TERM3,0,5}, {6,HANGAR,0,1}, {6,0,0,7},
|
||||
{ 7,255,TAXIWAY_BUSY_block,0}, {7,TERM1,TERM1_block,2}, {7,TAKEOFF,0,8}, {7,HELITAKEOFF,0,23}, {7,HANGAR,0,1}, {7,0,0,6},
|
||||
{ 8,0,OUT_WAY_block,9},
|
||||
{ 9,0,RUNWAY_OUT_block,10},
|
||||
// takeoff
|
||||
{10,TAKEOFF,RUNWAY_OUT_block,11},
|
||||
{11,STARTTAKEOFF,NOTHING_block,12},
|
||||
{12,ENDTAKEOFF,NOTHING_block,0},
|
||||
// landing
|
||||
{13,FLYING,NOTHING_block,19}, {13,LANDING,0,14}, {13,HELILANDING,0,25},
|
||||
{14,LANDING,RUNWAY_IN_block,15},
|
||||
{15,0,RUNWAY_IN_block,16},
|
||||
{16,255,RUNWAY_IN_block,0}, {16,ENDLANDING,IN_WAY_block,17},
|
||||
{17,255,RUNWAY_OUT_block,0}, {17,ENDLANDING,IN_WAY_block,18},
|
||||
{18,ENDLANDING,IN_WAY_block,7},
|
||||
// In Air
|
||||
{19,0,NOTHING_block,20},
|
||||
{20,0,NOTHING_block,21},
|
||||
{21,0,NOTHING_block,22},
|
||||
{22,0,NOTHING_block,13},
|
||||
// helicopter
|
||||
{23,0,NOTHING_block,24},
|
||||
{24,HELITAKEOFF,NOTHING_block,0},
|
||||
{25,HELILANDING,IN_WAY_block,26},
|
||||
{26,HELIENDLANDING,IN_WAY_block,18},
|
||||
{MAX_ELEMENTS,0,0,0} // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndex _airport_depots_international[] = {2, TILE_XY(0,3), TILE_XY(6,1)};
|
||||
static const AirportFTAbuildup _airport_fta_international[] = {
|
||||
{ 0,HANGAR,NOTHING_block,2}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER1_block,1}, {0,HELITAKEOFF,HELIPAD1_block,2}, {0,0,0,2},
|
||||
{ 1,HANGAR,NOTHING_block,3}, {1,255,HANGAR2_AREA_block,1}, {1,HELITAKEOFF,HELIPAD2_block,3}, {1,0,0,3},
|
||||
{ 2,255,AIRPORT_ENTRANCE_block,0}, {2,HANGAR,0,0}, {2,TERM4,0,12}, {2,TERM5,0,12}, {2,TERM6,0,12}, {2,HELIPAD1,0,12}, {2,HELIPAD2,0,12}, {2,HELITAKEOFF,0,12}, {2,0,0,23},
|
||||
{ 3,255,HANGAR2_AREA_block,0}, {3,HANGAR,0,1}, {3,0,0,18},
|
||||
{ 4,TERM1,TERM1_block,23}, {4,HANGAR,AIRPORT_ENTRANCE_block,23}, {4,0,0,23},
|
||||
{ 5,TERM2,TERM2_block,24}, {5,HANGAR,AIRPORT_ENTRANCE_block,24}, {5,0,0,24},
|
||||
{ 6,TERM3,TERM3_block,25}, {6,HANGAR,AIRPORT_ENTRANCE_block,25}, {6,0,0,25},
|
||||
{ 7,TERM4,TERM4_block,16}, {7,HANGAR,HANGAR2_AREA_block,16}, {7,0,0,16},
|
||||
{ 8,TERM5,TERM5_block,17}, {8,HANGAR,HANGAR2_AREA_block,17}, {8,0,0,17},
|
||||
{ 9,TERM6,TERM6_block,18}, {9,HANGAR,HANGAR2_AREA_block,18}, {9,0,0,18},
|
||||
{10,HELIPAD1,HELIPAD1_block,10}, {10,HANGAR,HANGAR2_AREA_block,16}, {10,HELITAKEOFF,0,47},
|
||||
{11,HELIPAD2,HELIPAD2_block,11}, {11,HANGAR,HANGAR2_AREA_block,17}, {11,HELITAKEOFF,0,48},
|
||||
{12,0,TERM_GROUP2_ENTER1_block,13},
|
||||
{13,0,TERM_GROUP2_ENTER1_block,14},
|
||||
{14,0,TERM_GROUP2_ENTER2_block,15},
|
||||
{15,0,TERM_GROUP2_ENTER2_block,16},
|
||||
{16,255,TERM_GROUP2_block,0}, {16,TERM4,TERM4_block,7}, {16,HELIPAD1,HELIPAD1_block,10}, {16,HELITAKEOFF,HELIPAD1_block,10}, {16,0,0,17},
|
||||
{17,255,TERM_GROUP2_block,0}, {17,TERM5,TERM5_block,8}, {17,TERM4,0,16}, {17,HELIPAD1,0,16}, {17,HELIPAD2,HELIPAD2_block,11}, {17,HELITAKEOFF,HELIPAD2_block,11}, {17,0,0,18},
|
||||
{18,255,TERM_GROUP2_block,0}, {18,TERM6,TERM6_block,9}, {18,TAKEOFF,0,19}, {18,HANGAR,HANGAR2_AREA_block,3}, {18,0,0,17},
|
||||
{19,0,TERM_GROUP2_EXIT1_block,20},
|
||||
{20,0,TERM_GROUP2_EXIT1_block,21},
|
||||
{21,0,TERM_GROUP2_EXIT2_block,22},
|
||||
{22,0,TERM_GROUP2_EXIT2_block,26},
|
||||
{23,255,TERM_GROUP1_block,0}, {23,TERM1,TERM1_block,4}, {23,HANGAR,AIRPORT_ENTRANCE_block,2}, {23,0,0,24},
|
||||
{24,255,TERM_GROUP1_block,0}, {24,TERM2,TERM2_block,5}, {24,TERM1,0,23}, {24,HANGAR,0,23}, {24,0,0,25},
|
||||
{25,255,TERM_GROUP1_block,0}, {25,TERM3,TERM3_block,6}, {25,TAKEOFF,0,26}, {25,0,0,24},
|
||||
{26,255,TAXIWAY_BUSY_block,0}, {26,TAKEOFF,0,27}, {26,0,0,25},
|
||||
{27,0,OUT_WAY_block,28},
|
||||
// takeoff
|
||||
{28,TAKEOFF,OUT_WAY_block,29},
|
||||
{29,0,RUNWAY_OUT_block,30},
|
||||
{30,STARTTAKEOFF,NOTHING_block,31},
|
||||
{31,ENDTAKEOFF,NOTHING_block,0},
|
||||
// landing
|
||||
{32,FLYING,NOTHING_block,37}, {32,LANDING,0,33}, {32,HELILANDING,0,41},
|
||||
{33,LANDING,RUNWAY_IN_block,34},
|
||||
{34,0,RUNWAY_IN_block,35},
|
||||
{35,0,RUNWAY_IN_block,36},
|
||||
{36,ENDLANDING,IN_WAY_block,36}, {36,255,TERM_GROUP1_block,0}, {36,255,TERM_GROUP2_ENTER1_block,1}, {36,TERM4,0,12}, {36,TERM5,0,12}, {36,TERM6,0,12}, {36,0,0,2},
|
||||
// In Air
|
||||
{37,0,NOTHING_block,38},
|
||||
{38,0,NOTHING_block,39},
|
||||
{39,0,NOTHING_block,40},
|
||||
{40,0,NOTHING_block,32},
|
||||
// Helicopter -- stay in air in special place as a buffer to choose from helipads
|
||||
{41,HELILANDING,PRE_HELIPAD_block,42},
|
||||
{42,HELIENDLANDING,PRE_HELIPAD_block,42}, {42,HELIPAD1,0,43}, {42,HELIPAD2,0,44}, {42,HANGAR,0,49},
|
||||
{43,0,NOTHING_block,45},
|
||||
{44,0,NOTHING_block,46},
|
||||
// landing
|
||||
{45,255,NOTHING_block,0}, {45,HELIPAD1,HELIPAD1_block,10},
|
||||
{46,255,NOTHING_block,0}, {46,HELIPAD2,HELIPAD2_block,11},
|
||||
// Helicopter -- takeoff
|
||||
{47,HELITAKEOFF,NOTHING_block,0},
|
||||
{48,HELITAKEOFF,NOTHING_block,0},
|
||||
{49,0,HANGAR2_AREA_block,50}, // need to go to hangar when waiting in air
|
||||
{50,0,HANGAR2_AREA_block,3},
|
||||
{MAX_ELEMENTS,0,0,0} // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndex _airport_depots_heliport_oilrig[] = {0};
|
||||
static const AirportFTAbuildup _airport_fta_heliport_oilrig[] = {
|
||||
{0,HELIPAD1,HELIPAD1_block,1},
|
||||
{1,HELITAKEOFF,NOTHING_block,0}, // takeoff
|
||||
{2,255,AIRPORT_BUSY_block,0}, {2,HELILANDING,0,3}, {2,HELITAKEOFF,0,1},
|
||||
{3,HELILANDING,AIRPORT_BUSY_block,4},
|
||||
{4,HELIENDLANDING,AIRPORT_BUSY_block,4}, {4,HELIPAD1,HELIPAD1_block,0}, {4,HELITAKEOFF,0,2},
|
||||
// In Air
|
||||
{5,0,NOTHING_block,6},
|
||||
{6,0,NOTHING_block,7},
|
||||
{7,0,NOTHING_block,8},
|
||||
{8,FLYING,NOTHING_block,5}, {8,HELILANDING,HELIPAD1_block,2}, // landing
|
||||
{MAX_ELEMENTS,0,0,0} // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const AirportMovingData * const _airport_moving_datas[6] = {
|
||||
_airport_moving_data_country, // Country Airfield (small) 4x3
|
||||
_airport_moving_data_town, // City Airport (large) 6x6
|
||||
_airport_moving_data_heliport, // Heliport
|
||||
_airport_moving_data_metropolitan, // Metropolitain Airport (large) - 2 runways
|
||||
_airport_moving_data_international, // International Airport (xlarge) - 2 runways
|
||||
_airport_moving_data_oilrig // Oilrig
|
||||
};
|
||||
|
||||
#endif /* AIRPORT_MOVEMENT_H */
|
271
aystar.c
Normal file
271
aystar.c
Normal file
@@ -0,0 +1,271 @@
|
||||
/*
|
||||
* This file has the core function for AyStar
|
||||
* AyStar is a fast pathfinding routine and is used for things like
|
||||
* AI_pathfinding and Train_pathfinding.
|
||||
* For more information about AyStar (A* Algorithm), you can look at
|
||||
* http://en.wikipedia.org/wiki/A-star_search_algorithm
|
||||
*/
|
||||
|
||||
/*
|
||||
* Friendly reminder:
|
||||
* Call (AyStar).free() when you are done with Aystar. It reserves a lot of memory
|
||||
* And when not free'd, it can cause system-crashes.
|
||||
* Also remember that when you stop an algorithm before it is finished, your
|
||||
* should call clear() yourself!
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "aystar.h"
|
||||
// This looks in the Hash if a node exists in ClosedList
|
||||
// If so, it returns the PathNode, else NULL
|
||||
PathNode *AyStarMain_ClosedList_IsInList(AyStar *aystar, AyStarNode *node) {
|
||||
return (PathNode*)Hash_Get(&aystar->ClosedListHash, node->tile, node->direction);
|
||||
}
|
||||
|
||||
// This adds a node to the ClosedList
|
||||
// It makes a copy of the data
|
||||
void AyStarMain_ClosedList_Add(AyStar *aystar, PathNode *node) {
|
||||
// Add a node to the ClosedList
|
||||
PathNode *new_node = malloc(sizeof(PathNode));
|
||||
*new_node = *node;
|
||||
Hash_Set(&aystar->ClosedListHash, node->node.tile, node->node.direction, new_node);
|
||||
}
|
||||
|
||||
// Checks if a node is in the OpenList
|
||||
// If so, it returns the OpenListNode, else NULL
|
||||
OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, AyStarNode *node) {
|
||||
return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction);
|
||||
}
|
||||
|
||||
// Gets the best node from OpenList
|
||||
// returns the best node, or NULL of none is found
|
||||
// Also it deletes the node from the OpenList
|
||||
OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar) {
|
||||
// Return the item the Queue returns.. the best next OpenList item.
|
||||
OpenListNode* res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
|
||||
if (res != NULL)
|
||||
Hash_Delete(&aystar->OpenListHash, res->path.node.tile, res->path.node.direction);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
// Adds a node to the OpenList
|
||||
// It makes a copy of node, and puts the pointer of parent in the struct
|
||||
void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, AyStarNode *node, int f, int g, int userdata) {
|
||||
// Add a new Node to the OpenList
|
||||
OpenListNode* new_node = malloc(sizeof(OpenListNode));
|
||||
new_node->g = g;
|
||||
new_node->path.parent = parent;
|
||||
new_node->path.node = *node;
|
||||
Hash_Set(&aystar->OpenListHash, node->tile, node->direction, new_node);
|
||||
|
||||
// Add it to the queue
|
||||
aystar->OpenListQueue.push(&aystar->OpenListQueue, new_node, f);
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks one tile and calculate his f-value
|
||||
* return values:
|
||||
* AYSTAR_DONE : indicates we are done
|
||||
*/
|
||||
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent) {
|
||||
int new_f, new_g, new_h;
|
||||
PathNode *closedlist_parent;
|
||||
OpenListNode *check;
|
||||
|
||||
// Check the new node against the ClosedList
|
||||
if (AyStarMain_ClosedList_IsInList(aystar, current) != NULL) return AYSTAR_DONE;
|
||||
|
||||
// Calculate the G-value for this node
|
||||
new_g = aystar->CalculateG(aystar, current, parent);
|
||||
// If the value was INVALID_NODE, we don't do anything with this node
|
||||
if (new_g == AYSTAR_INVALID_NODE) return AYSTAR_DONE;
|
||||
|
||||
// There should not be given any other error-code..
|
||||
assert(new_g >= 0);
|
||||
// Add the parent g-value to the new g-value
|
||||
new_g += parent->g;
|
||||
if (aystar->max_path_cost != 0 && (uint)new_g > aystar->max_path_cost) return AYSTAR_DONE;
|
||||
|
||||
// Calculate the h-value
|
||||
new_h = aystar->CalculateH(aystar, current, parent);
|
||||
// There should not be given any error-code..
|
||||
assert(new_h >= 0);
|
||||
|
||||
// The f-value if g + h
|
||||
new_f = new_g + new_h;
|
||||
|
||||
// Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList)
|
||||
closedlist_parent = AyStarMain_ClosedList_IsInList(aystar, &parent->path.node);
|
||||
|
||||
// Check if this item is already in the OpenList
|
||||
if ((check = AyStarMain_OpenList_IsInList(aystar, current)) != NULL) {
|
||||
int i;
|
||||
// Yes, check if this g value is lower..
|
||||
if (new_g > check->g) return AYSTAR_DONE;
|
||||
aystar->OpenListQueue.del(&aystar->OpenListQueue, check, 0);
|
||||
// It is lower, so change it to this item
|
||||
check->g = new_g;
|
||||
check->path.parent = closedlist_parent;
|
||||
/* Copy user data, will probably have changed */
|
||||
for (i=0;i<lengthof(current->user_data);i++)
|
||||
check->path.node.user_data[i] = current->user_data[i];
|
||||
// Readd him in the OpenListQueue
|
||||
aystar->OpenListQueue.push(&aystar->OpenListQueue, check, new_f);
|
||||
} else {
|
||||
// A new node, add him to the OpenList
|
||||
AyStarMain_OpenList_Add(aystar, closedlist_parent, current, new_f, new_g, 0);
|
||||
}
|
||||
|
||||
return AYSTAR_DONE;
|
||||
}
|
||||
|
||||
/*
|
||||
* This function is the core of AyStar. It handles one item and checks
|
||||
* his neighbour items. If they are valid, they are added to be checked too.
|
||||
* return values:
|
||||
* AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path
|
||||
* has been found.
|
||||
* AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been
|
||||
* reached.
|
||||
* AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
|
||||
* AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
|
||||
*/
|
||||
int AyStarMain_Loop(AyStar *aystar) {
|
||||
int i, r;
|
||||
|
||||
// Get the best node from OpenList
|
||||
OpenListNode *current = AyStarMain_OpenList_Pop(aystar);
|
||||
// If empty, drop an error
|
||||
if (current == NULL) return AYSTAR_EMPTY_OPENLIST;
|
||||
|
||||
// Check for end node and if found, return that code
|
||||
if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) {
|
||||
if (aystar->FoundEndNode != NULL)
|
||||
aystar->FoundEndNode(aystar, current);
|
||||
free(current);
|
||||
return AYSTAR_FOUND_END_NODE;
|
||||
}
|
||||
|
||||
// Add the node to the ClosedList
|
||||
AyStarMain_ClosedList_Add(aystar, ¤t->path);
|
||||
|
||||
// Load the neighbours
|
||||
aystar->GetNeighbours(aystar, current);
|
||||
|
||||
// Go through all neighbours
|
||||
for (i=0;i<aystar->num_neighbours;i++) {
|
||||
// Check and add them to the OpenList if needed
|
||||
r = aystar->checktile(aystar, &aystar->neighbours[i], current);
|
||||
}
|
||||
|
||||
// Free the node
|
||||
free(current);
|
||||
|
||||
if (aystar->max_search_nodes != 0 && Hash_Size(&aystar->ClosedListHash) >= aystar->max_search_nodes)
|
||||
/* We've expanded enough nodes */
|
||||
return AYSTAR_LIMIT_REACHED;
|
||||
else
|
||||
// Return that we are still busy
|
||||
return AYSTAR_STILL_BUSY;
|
||||
}
|
||||
|
||||
/*
|
||||
* This function frees the memory it allocated
|
||||
*/
|
||||
void AyStarMain_Free(AyStar *aystar) {
|
||||
aystar->OpenListQueue.free(&aystar->OpenListQueue, false);
|
||||
/* 2nd argument above is false, below is true, to free the values only
|
||||
* once */
|
||||
delete_Hash(&aystar->OpenListHash, true);
|
||||
delete_Hash(&aystar->ClosedListHash, true);
|
||||
#ifdef AYSTAR_DEBUG
|
||||
printf("[AyStar] Memory free'd\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* This function make the memory go back to zero
|
||||
* This function should be called when you are using the same instance again.
|
||||
*/
|
||||
void AyStarMain_Clear(AyStar *aystar) {
|
||||
// Clean the Queue, but not the elements within. That will be done by
|
||||
// the hash.
|
||||
aystar->OpenListQueue.clear(&aystar->OpenListQueue, false);
|
||||
// Clean the hashes
|
||||
clear_Hash(&aystar->OpenListHash, true);
|
||||
clear_Hash(&aystar->ClosedListHash, true);
|
||||
|
||||
#ifdef AYSTAR_DEBUG
|
||||
printf("[AyStar] Cleared AyStar\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* This is the function you call to run AyStar.
|
||||
* return values:
|
||||
* AYSTAR_FOUND_END_NODE : indicates we found an end node.
|
||||
* AYSTAR_NO_PATH : indicates that there was no path found.
|
||||
* AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
|
||||
* When the algorithm is done (when the return value is not AYSTAR_STILL_BUSY)
|
||||
* aystar->clear() is called. Note that when you stop the algorithm halfway,
|
||||
* you should still call clear() yourself!
|
||||
*/
|
||||
int AyStarMain_Main(AyStar *aystar) {
|
||||
int r, i = 0;
|
||||
// Loop through the OpenList
|
||||
// Quit if result is no AYSTAR_STILL_BUSY or is more then loops_per_tick
|
||||
while ((r = aystar->loop(aystar)) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
|
||||
#ifdef AYSTAR_DEBUG
|
||||
if (r == AYSTAR_FOUND_END_NODE)
|
||||
printf("[AyStar] Found path!\n");
|
||||
else if (r == AYSTAR_EMPTY_OPENLIST)
|
||||
printf("[AyStar] OpenList run dry, no path found\n");
|
||||
else if (r == AYSTAR_LIMIT_REACHED)
|
||||
printf("[AyStar] Exceeded search_nodes, no path found\n");
|
||||
#endif
|
||||
if (r != AYSTAR_STILL_BUSY)
|
||||
/* We're done, clean up */
|
||||
aystar->clear(aystar);
|
||||
|
||||
// Check result-value
|
||||
if (r == AYSTAR_FOUND_END_NODE) return AYSTAR_FOUND_END_NODE;
|
||||
// Check if we have some left in the OpenList
|
||||
if (r == AYSTAR_EMPTY_OPENLIST || r == AYSTAR_LIMIT_REACHED) return AYSTAR_NO_PATH;
|
||||
|
||||
// Return we are still busy
|
||||
return AYSTAR_STILL_BUSY;
|
||||
}
|
||||
|
||||
/*
|
||||
* Adds a node from where to start an algorithm. Multiple nodes can be added
|
||||
* if wanted. You should make sure that clear() is called before adding nodes
|
||||
* if the AyStar has been used before (though the normal main loop calls
|
||||
* clear() automatically when the algorithm finishes
|
||||
*/
|
||||
void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node) {
|
||||
#ifdef AYSTAR_DEBUG
|
||||
printf("[AyStar] Starting A* Algorithm from node (%d, %d, %d)\n", GET_TILE_X(start_node->tile), GET_TILE_Y(start_node->tile), start_node->direction);
|
||||
#endif
|
||||
AyStarMain_OpenList_Add(aystar, NULL, start_node, 0, 0, 0);
|
||||
}
|
||||
|
||||
void init_AyStar(AyStar* aystar, Hash_HashProc hash, uint num_buckets) {
|
||||
// Allocated the Hash for the OpenList and ClosedList
|
||||
init_Hash(&aystar->OpenListHash, hash, num_buckets);
|
||||
init_Hash(&aystar->ClosedListHash, hash, num_buckets);
|
||||
|
||||
// Set up our sorting queue
|
||||
// BinaryHeap allocates a block of 1024 nodes
|
||||
// When thatone gets full it reserves an otherone, till this number
|
||||
// That is why it can stay this high
|
||||
init_BinaryHeap(&aystar->OpenListQueue, 102400);
|
||||
|
||||
aystar->addstart = AyStarMain_AddStartNode;
|
||||
aystar->main = AyStarMain_Main;
|
||||
aystar->loop = AyStarMain_Loop;
|
||||
aystar->free = AyStarMain_Free;
|
||||
aystar->clear = AyStarMain_Clear;
|
||||
aystar->checktile = AyStarMain_CheckTile;
|
||||
}
|
169
aystar.h
Normal file
169
aystar.h
Normal file
@@ -0,0 +1,169 @@
|
||||
/*
|
||||
* This file has the header for AyStar
|
||||
* AyStar is a fast pathfinding routine and is used for things like
|
||||
* AI_pathfinding and Train_pathfinding.
|
||||
* For more information about AyStar (A* Algorithm), you can look at
|
||||
* http://en.wikipedia.org/wiki/A-star_search_algorithm
|
||||
*/
|
||||
|
||||
#ifndef AYSTAR_H
|
||||
#define AYSTAR_H
|
||||
|
||||
#include "queue.h"
|
||||
|
||||
//#define AYSTAR_DEBUG
|
||||
enum {
|
||||
AYSTAR_FOUND_END_NODE,
|
||||
AYSTAR_EMPTY_OPENLIST,
|
||||
AYSTAR_STILL_BUSY,
|
||||
AYSTAR_NO_PATH,
|
||||
AYSTAR_LIMIT_REACHED,
|
||||
AYSTAR_DONE
|
||||
};
|
||||
|
||||
enum{
|
||||
AYSTAR_INVALID_NODE = -1,
|
||||
};
|
||||
|
||||
typedef struct AyStarNode AyStarNode;
|
||||
struct AyStarNode {
|
||||
uint tile;
|
||||
uint direction;
|
||||
uint user_data[2];
|
||||
};
|
||||
|
||||
// The resulting path has nodes looking like this.
|
||||
typedef struct PathNode PathNode;
|
||||
struct PathNode {
|
||||
AyStarNode node;
|
||||
// The parent of this item
|
||||
PathNode *parent;
|
||||
};
|
||||
|
||||
// For internal use only
|
||||
// We do not save the h-value, because it is only needed to calculate the f-value.
|
||||
// h-value should _always_ be the distance left to the end-tile.
|
||||
typedef struct OpenListNode OpenListNode;
|
||||
struct OpenListNode {
|
||||
int g;
|
||||
PathNode path;
|
||||
};
|
||||
|
||||
typedef struct AyStar AyStar;
|
||||
/*
|
||||
* This function is called to check if the end-tile is found
|
||||
* return values can be:
|
||||
* AYSTAR_FOUND_END_NODE : indicates this is the end tile
|
||||
* AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
|
||||
*/
|
||||
typedef int32 AyStar_EndNodeCheck(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
/*
|
||||
* This function is called to calculate the G-value for AyStar Algorithm.
|
||||
* return values can be:
|
||||
* AYSTAR_INVALID_NODE : indicates an item is not valid (e.g.: unwalkable)
|
||||
* Any value >= 0 : the g-value for this tile
|
||||
*/
|
||||
typedef int32 AyStar_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
|
||||
/*
|
||||
* This function is called to calculate the H-value for AyStar Algorithm.
|
||||
* Mostly, this must result the distance (Manhattan way) between the
|
||||
* current point and the end point
|
||||
* return values can be:
|
||||
* Any value >= 0 : the h-value for this tile
|
||||
*/
|
||||
typedef int32 AyStar_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
|
||||
/*
|
||||
* This function request the tiles around the current tile and put them in tiles_around
|
||||
* tiles_around is never resetted, so if you are not using directions, just leave it alone.
|
||||
* Warning: never add more tiles_around than memory allocated for it.
|
||||
*/
|
||||
typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
/*
|
||||
* If the End Node is found, this function is called.
|
||||
* It can do, for example, calculate the route and put that in an array
|
||||
*/
|
||||
typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
// For internal use, see aystar.c
|
||||
typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode* start_node);
|
||||
typedef int AyStar_Main(AyStar *aystar);
|
||||
typedef int AyStar_Loop(AyStar *aystar);
|
||||
typedef int AyStar_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
typedef void AyStar_Free(AyStar *aystar);
|
||||
typedef void AyStar_Clear(AyStar *aystar);
|
||||
|
||||
struct AyStar {
|
||||
/* These fields should be filled before initting the AyStar, but not changed
|
||||
* afterwards (except for user_data and user_path)! (free and init again to change them) */
|
||||
|
||||
/* These should point to the application specific routines that do the
|
||||
* actual work */
|
||||
AyStar_CalculateG* CalculateG;
|
||||
AyStar_CalculateH* CalculateH;
|
||||
AyStar_GetNeighbours* GetNeighbours;
|
||||
AyStar_EndNodeCheck* EndNodeCheck;
|
||||
AyStar_FoundEndNode* FoundEndNode;
|
||||
|
||||
/* These are completely untouched by AyStar, they can be accesed by
|
||||
* the application specific routines to input and output data.
|
||||
* user_path should typically contain data about the resulting path
|
||||
* afterwards, user_target should typically contain information about
|
||||
* what where looking for, and user_data can contain just about
|
||||
* everything */
|
||||
void *user_path;
|
||||
void *user_target;
|
||||
uint user_data[10];
|
||||
|
||||
/* How many loops are there called before AyStarMain_Main gives
|
||||
* control back to the caller. 0 = until done */
|
||||
byte loops_per_tick;
|
||||
/* If the g-value goes over this number, it stops searching
|
||||
* 0 = infinite */
|
||||
uint max_path_cost;
|
||||
/* The maximum amount of nodes that will be expanded, 0 = infinite */
|
||||
uint max_search_nodes;
|
||||
|
||||
/* These should be filled with the neighbours of a tile by
|
||||
* GetNeighbours */
|
||||
AyStarNode neighbours[12];
|
||||
byte num_neighbours;
|
||||
|
||||
/* These will contain the methods for manipulating the AyStar. Only
|
||||
* main() should be called externally */
|
||||
AyStar_AddStartNode* addstart;
|
||||
AyStar_Main* main;
|
||||
AyStar_Loop* loop;
|
||||
AyStar_Free* free;
|
||||
AyStar_Clear* clear;
|
||||
AyStar_CheckTile* checktile;
|
||||
|
||||
/* These will contain the open and closed lists */
|
||||
|
||||
/* The actual closed list */
|
||||
Hash ClosedListHash;
|
||||
/* The open queue */
|
||||
Queue OpenListQueue;
|
||||
/* An extra hash to speed up the process of looking up an element in
|
||||
* the open list */
|
||||
Hash OpenListHash;
|
||||
};
|
||||
|
||||
|
||||
void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node);
|
||||
int AyStarMain_Main(AyStar *aystar);
|
||||
int AyStarMain_Loop(AyStar *aystar);
|
||||
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
void AyStarMain_Free(AyStar *aystar);
|
||||
void AyStarMain_Clear(AyStar *aystar);
|
||||
|
||||
/* Initialize an AyStar. You should fill all appropriate fields before
|
||||
* callling init_AyStar (see the declaration of AyStar for which fields are
|
||||
* internal */
|
||||
void init_AyStar(AyStar* aystar, Hash_HashProc hash, uint num_buckets);
|
||||
|
||||
|
||||
#endif
|
55
bemidi.cpp
Normal file
55
bemidi.cpp
Normal file
@@ -0,0 +1,55 @@
|
||||
#ifdef __BEOS__
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "hal.h"
|
||||
|
||||
// BeOS System Includes
|
||||
#include <MidiSynthFile.h>
|
||||
|
||||
BMidiSynthFile midiSynthFile;
|
||||
|
||||
static char *bemidi_start(char **parm) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void bemidi_stop(void) {
|
||||
midiSynthFile.UnloadFile();
|
||||
}
|
||||
|
||||
static void bemidi_play_song(const char *filename) {
|
||||
bemidi_stop();
|
||||
entry_ref midiRef;
|
||||
get_ref_for_path(filename, &midiRef);
|
||||
midiSynthFile.LoadFile(&midiRef);
|
||||
midiSynthFile.Start();
|
||||
}
|
||||
|
||||
static void bemidi_stop_song(void) {
|
||||
midiSynthFile.UnloadFile();
|
||||
}
|
||||
|
||||
static bool bemidi_is_playing(void) {
|
||||
if(midiSynthFile.IsFinished() == true)
|
||||
{
|
||||
return 0;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void bemidi_set_volume(byte vol) {
|
||||
fprintf(stderr, "BeMidi: Set volume not implemented\n");
|
||||
}
|
||||
|
||||
const HalMusicDriver _bemidi_music_driver = {
|
||||
bemidi_start,
|
||||
bemidi_stop,
|
||||
bemidi_play_song,
|
||||
bemidi_stop_song,
|
||||
bemidi_is_playing,
|
||||
bemidi_set_volume,
|
||||
};
|
||||
|
||||
#endif // __BEOS__
|
@@ -1,369 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("0.7 API compatibility in effect:");
|
||||
AILog.Info(" - AITown::GetLastMonthProduction's behaviour has slightly changed.");
|
||||
AILog.Info(" - AISubsidy::GetDestination returns STATION_INVALID for awarded subsidies.");
|
||||
AILog.Info(" - AISubsidy::GetSource returns STATION_INVALID for awarded subsidies.");
|
||||
|
||||
AISign.GetMaxSignID <- function()
|
||||
{
|
||||
local list = AISignList();
|
||||
local max_id = 0;
|
||||
foreach (id, d in list) {
|
||||
if (id > max_id) max_id = id;
|
||||
}
|
||||
return max_id;
|
||||
}
|
||||
|
||||
AITile.GetHeight <- function(tile)
|
||||
{
|
||||
if (!AIMap.IsValidTile(tile)) return -1;
|
||||
|
||||
return AITile.GetCornerHeight(tile, AITile.CORNER_N);
|
||||
}
|
||||
|
||||
AIOrder.ChangeOrder <- function(vehicle_id, order_position, order_flags)
|
||||
{
|
||||
return AIOrder.SetOrderFlags(vehicle_id, order_position, order_flags);
|
||||
}
|
||||
|
||||
AIWaypoint.WAYPOINT_INVALID <- 0xFFFF;
|
||||
|
||||
AISubsidy.SourceIsTown <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
|
||||
|
||||
return AISubsidy.GetSourceType(subsidy_id) == AISubsidy.SPT_TOWN;
|
||||
}
|
||||
|
||||
AISubsidy.GetSource <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
|
||||
|
||||
if (AISubsidy.IsAwarded(subsidy_id)) {
|
||||
return AIBaseStation.STATION_INVALID;
|
||||
}
|
||||
|
||||
return AISubsidy.GetSourceIndex(subsidy_id);
|
||||
}
|
||||
|
||||
AISubsidy.DestinationIsTown <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
|
||||
|
||||
return AISubsidy.GetDestinationType(subsidy_id) == AISubsidy.SPT_TOWN;
|
||||
}
|
||||
|
||||
AISubsidy.GetDestination <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
|
||||
|
||||
if (AISubsidy.IsAwarded(subsidy_id)) {
|
||||
return AIBaseStation.STATION_INVALID;
|
||||
}
|
||||
|
||||
return AISubsidy.GetDestinationIndex(subsidy_id);
|
||||
}
|
||||
|
||||
AITown.GetMaxProduction <- function(town_id, cargo_id)
|
||||
{
|
||||
return AITown.GetLastMonthProduction(town_id, cargo_id);
|
||||
}
|
||||
|
||||
AIRail.RemoveRailWaypoint <- function(tile)
|
||||
{
|
||||
return AIRail.RemoveRailWaypointTileRect(tile, tile, true);
|
||||
}
|
||||
|
||||
AIRail.RemoveRailStationTileRect <- function(tile, tile2)
|
||||
{
|
||||
return AIRail.RemoveRailStationTileRectangle(tile, tile2, false);
|
||||
}
|
||||
|
||||
AIVehicle.SkipToVehicleOrder <- function(vehicle_id, order_position)
|
||||
{
|
||||
return AIOrder.SkipToOrder(vehicle_id, order_position);
|
||||
}
|
||||
|
||||
AIEngine.IsValidEngine <- function(engine_id)
|
||||
{
|
||||
return AIEngine.IsBuildable(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetName <- AIEngine.GetName;
|
||||
AIEngine.GetName <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return null;
|
||||
return AIEngine._GetName(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetCargoType <- AIEngine.GetCargoType;
|
||||
AIEngine.GetCargoType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return 255;
|
||||
return AIEngine._GetCargoType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._CanRefitCargo <- AIEngine.CanRefitCargo;
|
||||
AIEngine.CanRefitCargo <- function(engine_id, cargo_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._CanRefitCargo(engine_id, cargo_id);
|
||||
}
|
||||
|
||||
AIEngine._CanPullCargo <- AIEngine.CanPullCargo;
|
||||
AIEngine.CanPullCargo <- function(engine_id, cargo_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._CanPullCargo(engine_id, cargo_id);
|
||||
}
|
||||
|
||||
AIEngine._GetCapacity <- AIEngine.GetCapacity;
|
||||
AIEngine.GetCapacity <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetCapacity(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetReliability <- AIEngine.GetReliability;
|
||||
AIEngine.GetReliability <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetReliability(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetMaxSpeed <- AIEngine.GetMaxSpeed;
|
||||
AIEngine.GetMaxSpeed <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetMaxSpeed(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetPrice <- AIEngine.GetPrice;
|
||||
AIEngine.GetPrice <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetPrice(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetMaxAge <- AIEngine.GetMaxAge;
|
||||
AIEngine.GetMaxAge <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetMaxAge(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetRunningCost <- AIEngine.GetRunningCost;
|
||||
AIEngine.GetRunningCost <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetRunningCost(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetPower <- AIEngine.GetPower;
|
||||
AIEngine.GetPower <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetPower(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetWeight <- AIEngine.GetWeight;
|
||||
AIEngine.GetWeight <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetWeight(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetMaxTractiveEffort <- AIEngine.GetMaxTractiveEffort;
|
||||
AIEngine.GetMaxTractiveEffort <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetMaxTractiveEffort(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetDesignDate <- AIEngine.GetDesignDate;
|
||||
AIEngine.GetDesignDate <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetDesignDate(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetVehicleType <- AIEngine.GetVehicleType;
|
||||
AIEngine.GetVehicleType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIVehicle.VT_INVALID;
|
||||
return AIEngine._GetVehicleType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._IsWagon <- AIEngine.IsWagon;
|
||||
AIEngine.IsWagon <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._IsWagon(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._CanRunOnRail <- AIEngine.CanRunOnRail;
|
||||
AIEngine.CanRunOnRail <- function(engine_id, track_rail_type)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._CanRunOnRail(engine_id, track_rail_type);
|
||||
}
|
||||
|
||||
AIEngine._HasPowerOnRail <- AIEngine.HasPowerOnRail;
|
||||
AIEngine.HasPowerOnRail <- function(engine_id, track_rail_type)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._HasPowerOnRail(engine_id, track_rail_type);
|
||||
}
|
||||
|
||||
AIEngine._GetRoadType <- AIEngine.GetRoadType;
|
||||
AIEngine.GetRoadType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIRoad.ROADTYPE_INVALID;
|
||||
return AIEngine._GetRoadType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetRailType <- AIEngine.GetRailType;
|
||||
AIEngine.GetRailType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIRail.RAILTYPE_INVALID;
|
||||
return AIEngine._GetRailType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._IsArticulated <- AIEngine.IsArticulated;
|
||||
AIEngine.IsArticulated <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._IsArticulated(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetPlaneType <- AIEngine.GetPlaneType;
|
||||
AIEngine.GetPlaneType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetPlaneType(engine_id);
|
||||
}
|
||||
|
||||
_AIWaypointList <- AIWaypointList;
|
||||
class AIWaypointList extends _AIWaypointList {
|
||||
constructor()
|
||||
{
|
||||
::_AIWaypointList.constructor(AIWaypoint.WAYPOINT_RAIL);
|
||||
}
|
||||
}
|
||||
|
||||
AIRoad._BuildRoadStation <- AIRoad.BuildRoadStation;
|
||||
AIRoad.BuildRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad._BuildRoadStation(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIRoad._BuildDriveThroughRoadStation <- AIRoad.BuildDriveThroughRoadStation;
|
||||
AIRoad.BuildDriveThroughRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad._BuildDriveThroughRoadStation(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIBridgeList.HasNext <-
|
||||
AIBridgeList_Length.HasNext <-
|
||||
AICargoList.HasNext <-
|
||||
AICargoList_IndustryAccepting.HasNext <-
|
||||
AICargoList_IndustryProducing.HasNext <-
|
||||
AIDepotList.HasNext <-
|
||||
AIEngineList.HasNext <-
|
||||
AIGroupList.HasNext <-
|
||||
AIIndustryList.HasNext <-
|
||||
AIIndustryList_CargoAccepting.HasNext <-
|
||||
AIIndustryList_CargoProducing.HasNext <-
|
||||
AIIndustryTypeList.HasNext <-
|
||||
AIList.HasNext <-
|
||||
AIRailTypeList.HasNext <-
|
||||
AISignList.HasNext <-
|
||||
AIStationList.HasNext <-
|
||||
AIStationList_Vehicle.HasNext <-
|
||||
AISubsidyList.HasNext <-
|
||||
AITileList.HasNext <-
|
||||
AITileList_IndustryAccepting.HasNext <-
|
||||
AITileList_IndustryProducing.HasNext <-
|
||||
AITileList_StationType.HasNext <-
|
||||
AITownList.HasNext <-
|
||||
AIVehicleList.HasNext <-
|
||||
AIVehicleList_DefaultGroup.HasNext <-
|
||||
AIVehicleList_Group.HasNext <-
|
||||
AIVehicleList_SharedOrders.HasNext <-
|
||||
AIVehicleList_Station.HasNext <-
|
||||
AIWaypointList.HasNext <-
|
||||
AIWaypointList_Vehicle.HasNext <-
|
||||
function()
|
||||
{
|
||||
return !this.IsEnd();
|
||||
}
|
||||
|
||||
AIIndustry._IsCargoAccepted <- AIIndustry.IsCargoAccepted;
|
||||
AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
|
||||
{
|
||||
return AIIndustry._IsCargoAccepted(industry_id, cargo_id) != AIIndustry.CAS_NOT_ACCEPTED;
|
||||
}
|
||||
|
||||
AIAbstractList <- AIList;
|
||||
|
||||
AIList.ChangeItem <- AIList.SetValue;
|
||||
|
||||
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
|
||||
|
||||
AICompany.GetCompanyValue <- function(company)
|
||||
{
|
||||
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
|
||||
}
|
||||
|
||||
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
|
||||
|
||||
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
|
||||
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
|
||||
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
|
||||
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
|
||||
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
|
||||
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
|
||||
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
|
||||
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
|
||||
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
|
||||
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
|
||||
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
|
||||
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
|
||||
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
|
||||
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
|
||||
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
|
||||
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
|
||||
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
|
||||
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
|
||||
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
|
||||
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
|
||||
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
|
||||
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
|
||||
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
|
||||
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
|
||||
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
|
||||
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
|
||||
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
|
||||
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
|
||||
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
|
||||
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
|
||||
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
|
||||
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
|
||||
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
|
@@ -1,121 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.0 API compatibility in effect.");
|
||||
|
||||
AIRoad._BuildRoadStation <- AIRoad.BuildRoadStation;
|
||||
AIRoad.BuildRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad._BuildRoadStation(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIRoad._BuildDriveThroughRoadStation <- AIRoad.BuildDriveThroughRoadStation;
|
||||
AIRoad.BuildDriveThroughRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad._BuildDriveThroughRoadStation(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIBridgeList.HasNext <-
|
||||
AIBridgeList_Length.HasNext <-
|
||||
AICargoList.HasNext <-
|
||||
AICargoList_IndustryAccepting.HasNext <-
|
||||
AICargoList_IndustryProducing.HasNext <-
|
||||
AIDepotList.HasNext <-
|
||||
AIEngineList.HasNext <-
|
||||
AIGroupList.HasNext <-
|
||||
AIIndustryList.HasNext <-
|
||||
AIIndustryList_CargoAccepting.HasNext <-
|
||||
AIIndustryList_CargoProducing.HasNext <-
|
||||
AIIndustryTypeList.HasNext <-
|
||||
AIList.HasNext <-
|
||||
AIRailTypeList.HasNext <-
|
||||
AISignList.HasNext <-
|
||||
AIStationList.HasNext <-
|
||||
AIStationList_Vehicle.HasNext <-
|
||||
AISubsidyList.HasNext <-
|
||||
AITileList.HasNext <-
|
||||
AITileList_IndustryAccepting.HasNext <-
|
||||
AITileList_IndustryProducing.HasNext <-
|
||||
AITileList_StationType.HasNext <-
|
||||
AITownList.HasNext <-
|
||||
AIVehicleList.HasNext <-
|
||||
AIVehicleList_DefaultGroup.HasNext <-
|
||||
AIVehicleList_Depot.HasNext <-
|
||||
AIVehicleList_Group.HasNext <-
|
||||
AIVehicleList_SharedOrders.HasNext <-
|
||||
AIVehicleList_Station.HasNext <-
|
||||
AIWaypointList.HasNext <-
|
||||
AIWaypointList_Vehicle.HasNext <-
|
||||
function()
|
||||
{
|
||||
return !this.IsEnd();
|
||||
}
|
||||
|
||||
AIIndustry._IsCargoAccepted <- AIIndustry.IsCargoAccepted;
|
||||
AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
|
||||
{
|
||||
return AIIndustry._IsCargoAccepted(industry_id, cargo_id) != AIIndustry.CAS_NOT_ACCEPTED;
|
||||
}
|
||||
|
||||
AIAbstractList <- AIList;
|
||||
|
||||
AIList.ChangeItem <- AIList.SetValue;
|
||||
|
||||
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
|
||||
|
||||
AICompany.GetCompanyValue <- function(company)
|
||||
{
|
||||
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
|
||||
}
|
||||
|
||||
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
|
||||
|
||||
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
|
||||
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
|
||||
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
|
||||
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
|
||||
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
|
||||
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
|
||||
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
|
||||
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
|
||||
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
|
||||
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
|
||||
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
|
||||
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
|
||||
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
|
||||
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
|
||||
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
|
||||
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
|
||||
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
|
||||
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
|
||||
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
|
||||
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
|
||||
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
|
||||
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
|
||||
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
|
||||
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
|
||||
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
|
||||
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
|
||||
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
|
||||
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
|
||||
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
|
||||
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
|
||||
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
|
||||
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
|
||||
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
|
@@ -1,58 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.1 API compatibility in effect.");
|
||||
|
||||
AICompany.GetCompanyValue <- function(company)
|
||||
{
|
||||
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
|
||||
}
|
||||
|
||||
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
|
||||
|
||||
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
|
||||
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
|
||||
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
|
||||
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
|
||||
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
|
||||
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
|
||||
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
|
||||
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
|
||||
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
|
||||
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
|
||||
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
|
||||
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
|
||||
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
|
||||
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
|
||||
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
|
||||
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
|
||||
AIEvent.AI_ET_TOWN_FOUNDED <- AIEvent.ET_TOWN_FOUNDED;
|
||||
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
|
||||
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
|
||||
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
|
||||
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
|
||||
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
|
||||
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
|
||||
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
|
||||
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
|
||||
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
|
||||
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
|
||||
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
|
||||
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
|
||||
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
|
||||
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
|
||||
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
|
||||
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
|
||||
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
|
@@ -1,10 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.2 API compatibility in effect.");
|
@@ -1,10 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.3 API compatibility in effect.");
|
@@ -1,10 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("1.4 API compatibility in effect.");
|
@@ -1,8 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
@@ -1,69 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# $Id$
|
||||
|
||||
if ! [ -f ai/regression/completeness.sh ]; then
|
||||
echo "Make sure you are in the root of OpenTTD before starting this script."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
cat ai/regression/tst_*/main.nut | tr ';' '\n' | awk '
|
||||
/^function/ {
|
||||
for (local in locals) {
|
||||
delete locals[local]
|
||||
}
|
||||
if (match($0, "function Regression::Start") || match($0, "function Regression::Stop")) next
|
||||
locals["this"] = "AIControllerSquirrel"
|
||||
}
|
||||
|
||||
/local/ {
|
||||
gsub(".*local", "local")
|
||||
if (match($4, "^AI")) {
|
||||
sub("\\(.*", "", $4)
|
||||
locals[$2] = $4
|
||||
}
|
||||
}
|
||||
|
||||
/Valuate/ {
|
||||
gsub(".*Valuate\\(", "")
|
||||
gsub("\\).*", "")
|
||||
gsub(",.*", "")
|
||||
gsub("\\.", "::")
|
||||
print $0
|
||||
}
|
||||
|
||||
/\./ {
|
||||
for (local in locals) {
|
||||
if (match($0, local ".")) {
|
||||
fname = substr($0, index($0, local "."))
|
||||
sub("\\(.*", "", fname)
|
||||
sub("\\.", "::", fname)
|
||||
sub(local, locals[local], fname)
|
||||
print fname
|
||||
if (match(locals[local], "List")) {
|
||||
sub(locals[local], "AIAbstractList", fname)
|
||||
print fname
|
||||
}
|
||||
}
|
||||
}
|
||||
# We want to remove everything before the FIRST occurence of AI.
|
||||
# If we do not remove any other occurences of AI from the string
|
||||
# we will remove everything before the LAST occurence of AI, so
|
||||
# do some little magic to make it work the way we want.
|
||||
sub("AI", "AXXXXY")
|
||||
gsub("AI", "AXXXXX")
|
||||
sub(".*AXXXXY", "AI")
|
||||
if (match($0, "^AI") && match($0, ".")) {
|
||||
sub("\\(.*", "", $0)
|
||||
sub("\\.", "::", $0)
|
||||
print $0
|
||||
}
|
||||
}
|
||||
' | sed 's/ //g' | sort | uniq > tmp.in_regression
|
||||
|
||||
grep 'DefSQ.*Method' ../src/script/api/ai/*.hpp.sq | grep -v 'AIError::' | grep -v 'AIAbstractList::Valuate' | grep -v '::GetClassName' | sed 's/^[^,]*, &//g;s/,[^,]*//g' | sort > tmp.in_api
|
||||
|
||||
diff -u tmp.in_regression tmp.in_api | grep -v '^+++' | grep '^+' | sed 's/^+//'
|
||||
|
||||
rm -f tmp.in_regression tmp.in_api
|
||||
|
Binary file not shown.
@@ -1,20 +0,0 @@
|
||||
[misc]
|
||||
display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|WAYPOINTS
|
||||
language = english.lng
|
||||
|
||||
[gui]
|
||||
autosave = off
|
||||
|
||||
[game_creation]
|
||||
town_name = english
|
||||
|
||||
[ai_players]
|
||||
none =
|
||||
regression =
|
||||
|
||||
[vehicle]
|
||||
road_side = right
|
||||
plane_speed = 2
|
||||
|
||||
[construction]
|
||||
max_bridge_length = 100
|
@@ -1,15 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
class Regression extends AIInfo {
|
||||
function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
|
||||
function GetName() { return "Regression"; }
|
||||
function GetShortName() { return "REGR"; }
|
||||
function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; }
|
||||
function GetVersion() { return 1; }
|
||||
function GetAPIVersion() { return "1.5"; }
|
||||
function GetDate() { return "2007-03-18"; }
|
||||
function CreateInstance() { return "Regression"; }
|
||||
}
|
||||
|
||||
RegisterAI(Regression());
|
||||
|
@@ -1,71 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# $Id$
|
||||
|
||||
if ! [ -f ai/regression/run.sh ]; then
|
||||
echo "Make sure you are in the root of OpenTTD before starting this script."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -f scripts/game_start.scr ]; then
|
||||
mv scripts/game_start.scr scripts/game_start.scr.regression
|
||||
fi
|
||||
|
||||
params=""
|
||||
gdb=""
|
||||
if [ "$1" != "-r" ]; then
|
||||
params="-snull -mnull -vnull:ticks=30000"
|
||||
fi
|
||||
if [ "$1" = "-g" ]; then
|
||||
gdb="gdb --ex run --args "
|
||||
fi
|
||||
|
||||
if [ -d "ai/regression/tst_$1" ]; then
|
||||
tests="ai/regression/tst_$1"
|
||||
elif [ -d "ai/regression/tst_$2" ]; then
|
||||
tests="ai/regression/tst_$2"
|
||||
else
|
||||
tests=ai/regression/tst_*
|
||||
fi
|
||||
|
||||
ret=0
|
||||
for tst in $tests; do
|
||||
echo -n "Running $tst... "
|
||||
|
||||
# Make sure that only one info.nut is present for each test run. Otherwise openttd gets confused.
|
||||
cp ai/regression/regression_info.nut $tst/info.nut
|
||||
|
||||
sav=$tst/test.sav
|
||||
if ! [ -f $sav ]; then
|
||||
sav=ai/regression/empty.sav
|
||||
fi
|
||||
|
||||
if [ -n "$gdb" ]; then
|
||||
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g $sav
|
||||
else
|
||||
./openttd -x -c ai/regression/regression.cfg $params -g $sav -d script=2 -d misc=9 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[script\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' | grep -v '^dbg: \[.*\]' > tmp.regression
|
||||
fi
|
||||
|
||||
if [ -z "$gdb" ]; then
|
||||
res="`diff -ub $tst/result.txt tmp.regression`"
|
||||
if [ -z "$res" ]; then
|
||||
echo "passed!"
|
||||
else
|
||||
echo "failed! Difference:"
|
||||
echo "$res"
|
||||
ret=1
|
||||
fi
|
||||
fi
|
||||
|
||||
rm $tst/info.nut
|
||||
done
|
||||
|
||||
if [ -f scripts/game_start.scr.regression ]; then
|
||||
mv scripts/game_start.scr.regression scripts/game_start.scr
|
||||
fi
|
||||
|
||||
if [ "$1" != "-k" ]; then
|
||||
rm -f tmp.regression
|
||||
fi
|
||||
|
||||
exit $ret
|
File diff suppressed because it is too large
Load Diff
@@ -1,4 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
print(" Required this file");
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -1,216 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
class Regression extends AIController {
|
||||
function Start();
|
||||
};
|
||||
|
||||
|
||||
function Regression::StationList()
|
||||
{
|
||||
local list = AIStationList(AIStation.STATION_BUS_STOP + AIStation.STATION_TRUCK_STOP);
|
||||
|
||||
print("");
|
||||
print("--StationList--");
|
||||
print(" Count(): " + list.Count());
|
||||
list.Valuate(AIStation.GetLocation);
|
||||
print(" Location ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoWaiting, 0);
|
||||
print(" CargoWaiting(0) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoWaiting, 1);
|
||||
print(" CargoWaiting(1) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_Cargo()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_Cargo--");
|
||||
|
||||
for (local mode = AIStationList_Cargo.CM_WAITING; mode <= AIStationList_Cargo.CM_PLANNED; ++mode) {
|
||||
print(" " + mode);
|
||||
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA ; ++selector) {
|
||||
print(" " + selector);
|
||||
local list = AIStationList_Cargo(mode, selector, 6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlanned()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlanned--");
|
||||
|
||||
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA; ++selector) {
|
||||
print(" " + selector);
|
||||
local list = AIStationList_CargoPlanned(selector, 6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlannedByFrom()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlannedByFrom--");
|
||||
local list = AIStationList_CargoPlannedByFrom(2, 0);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlannedByVia()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlannedByVia--");
|
||||
local list = AIStationList_CargoPlannedByVia(2, 0);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlannedViaByFrom()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlannedViaByFrom--");
|
||||
local list = AIStationList_CargoPlannedViaByFrom(6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoPlannedFromByVia()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoPlannedFromByVia--");
|
||||
local list = AIStationList_CargoPlannedFromByVia(6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaiting()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaiting--");
|
||||
|
||||
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA; ++selector) {
|
||||
print(" " + selector);
|
||||
local list = AIStationList_CargoWaiting(selector, 6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaitingByFrom()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaitingByFrom--");
|
||||
local list = AIStationList_CargoWaitingByFrom(2, 0);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaitingByVia()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaitingByVia--");
|
||||
local list = AIStationList_CargoWaitingByVia(2, 0);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaitingViaByFrom()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaitingViaByFrom--");
|
||||
local list = AIStationList_CargoWaitingViaByFrom(6, 0, 7);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_CargoWaitingFromByVia()
|
||||
{
|
||||
print("");
|
||||
print("--StationList_CargoWaitingFromByVia--");
|
||||
local list = AIStationList_CargoWaitingFromByVia(2, 0, 2);
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
};
|
||||
|
||||
function Regression::StationList_Vehicle()
|
||||
{
|
||||
local list = AIStationList_Vehicle(12);
|
||||
|
||||
print("");
|
||||
print("--StationList_Vehicle--");
|
||||
print(" Count(): " + list.Count());
|
||||
list.Valuate(AIStation.GetLocation);
|
||||
print(" Location ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoWaiting, 0);
|
||||
print(" CargoWaiting(0) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoWaiting, 1);
|
||||
print(" CargoWaiting(1) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetCargoRating, 1);
|
||||
print(" CargoRating(1) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetDistanceManhattanToTile, 30000);
|
||||
print(" DistanceManhattanToTile(30000) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.GetDistanceSquareToTile, 30000);
|
||||
print(" DistanceSquareToTile(30000) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
list.Valuate(AIStation.IsWithinTownInfluence, 0);
|
||||
print(" IsWithinTownInfluence(0) ListDump:");
|
||||
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
|
||||
print(" " + i + " => " + list.GetValue(i));
|
||||
}
|
||||
}
|
||||
|
||||
function Regression::Start()
|
||||
{
|
||||
StationList();
|
||||
StationList_Cargo();
|
||||
StationList_CargoPlanned();
|
||||
StationList_CargoPlannedByFrom();
|
||||
StationList_CargoPlannedByVia();
|
||||
StationList_CargoPlannedViaByFrom();
|
||||
StationList_CargoPlannedFromByVia();
|
||||
StationList_CargoWaiting();
|
||||
StationList_CargoWaitingByFrom();
|
||||
StationList_CargoWaitingByVia();
|
||||
StationList_CargoWaitingViaByFrom();
|
||||
StationList_CargoWaitingFromByVia();
|
||||
StationList_Vehicle();
|
||||
}
|
@@ -1,127 +0,0 @@
|
||||
|
||||
--StationList--
|
||||
Count(): 5
|
||||
Location ListDump:
|
||||
6 => 42341
|
||||
2 => 41831
|
||||
7 => 41825
|
||||
5 => 33421
|
||||
4 => 33411
|
||||
CargoWaiting(0) ListDump:
|
||||
7 => 6
|
||||
6 => 6
|
||||
2 => 3
|
||||
5 => 0
|
||||
4 => 0
|
||||
CargoWaiting(1) ListDump:
|
||||
7 => 0
|
||||
6 => 0
|
||||
5 => 0
|
||||
4 => 0
|
||||
2 => 0
|
||||
|
||||
--StationList_Cargo--
|
||||
0
|
||||
0
|
||||
6 => 6
|
||||
1
|
||||
6 => 2
|
||||
2
|
||||
2 => 4
|
||||
7 => 2
|
||||
3
|
||||
1
|
||||
0
|
||||
7 => 18
|
||||
6 => 16
|
||||
2 => 7
|
||||
1
|
||||
6 => 8
|
||||
2 => 3
|
||||
2
|
||||
2 => 16
|
||||
6 => 14
|
||||
7 => 11
|
||||
3
|
||||
6 => 10
|
||||
2 => 8
|
||||
|
||||
--StationList_CargoPlanned--
|
||||
0
|
||||
7 => 18
|
||||
6 => 16
|
||||
2 => 7
|
||||
1
|
||||
6 => 8
|
||||
2 => 3
|
||||
2
|
||||
2 => 16
|
||||
6 => 14
|
||||
7 => 11
|
||||
3
|
||||
6 => 10
|
||||
2 => 8
|
||||
|
||||
--StationList_CargoPlannedByFrom--
|
||||
7 => 8
|
||||
6 => 8
|
||||
2 => 7
|
||||
|
||||
--StationList_CargoPlannedByVia--
|
||||
2 => 16
|
||||
6 => 7
|
||||
|
||||
--StationList_CargoPlannedViaByFrom--
|
||||
6 => 8
|
||||
2 => 3
|
||||
|
||||
--StationList_CargoPlannedFromByVia--
|
||||
6 => 10
|
||||
2 => 8
|
||||
|
||||
--StationList_CargoWaiting--
|
||||
0
|
||||
6 => 6
|
||||
1
|
||||
6 => 2
|
||||
2
|
||||
2 => 4
|
||||
7 => 2
|
||||
3
|
||||
|
||||
--StationList_CargoWaitingByFrom--
|
||||
2 => 3
|
||||
|
||||
--StationList_CargoWaitingByVia--
|
||||
6 => 3
|
||||
|
||||
--StationList_CargoWaitingViaByFrom--
|
||||
6 => 2
|
||||
|
||||
--StationList_CargoWaitingFromByVia--
|
||||
6 => 3
|
||||
|
||||
--StationList_Vehicle--
|
||||
Count(): 2
|
||||
Location ListDump:
|
||||
5 => 33421
|
||||
4 => 33411
|
||||
CargoWaiting(0) ListDump:
|
||||
5 => 0
|
||||
4 => 0
|
||||
CargoWaiting(1) ListDump:
|
||||
5 => 0
|
||||
4 => 0
|
||||
CargoRating(1) ListDump:
|
||||
5 => -1
|
||||
4 => -1
|
||||
DistanceManhattanToTile(30000) ListDump:
|
||||
5 => 106
|
||||
4 => 96
|
||||
DistanceSquareToTile(30000) ListDump:
|
||||
5 => 8818
|
||||
4 => 7058
|
||||
IsWithinTownInfluence(0) ListDump:
|
||||
5 => 0
|
||||
4 => 0
|
||||
ERROR: The script died unexpectedly.
|
Binary file not shown.
@@ -1,99 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents more or less nothingness
|
||||
;
|
||||
[metadata]
|
||||
name = NoMusic
|
||||
shortname = NULL
|
||||
version = 0
|
||||
fallback = true
|
||||
description = A music pack without actual music.
|
||||
description.af_ZA = 'n Musiek stel sonder enige musiek.
|
||||
description.ar_EG = مجموعة موسيقى بدون موسيقى
|
||||
description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
|
||||
description.bg_BG = Празен музикален пакет.
|
||||
description.ca_ES = Un joc de música sense cap música.
|
||||
description.cs_CZ = Prázná hudební sada.
|
||||
description.cy_GB = Pecyn cerddoriaeth heb unrhyw gerddoriaeth ynddo.
|
||||
description.da_DK = En musikpakke uden musik.
|
||||
description.de_DE = Ein Musikset ohne Musik.
|
||||
description.el_GR = Ένα πάκετο μουσικής χωρίς πραγματική μουσική.
|
||||
description.en_AU = A music pack without actual music.
|
||||
description.en_US = A music pack without actual music.
|
||||
description.es_ES = Un conjunto de música vacío.
|
||||
description.et_EE = Muusikakogu ilma muusikata.
|
||||
description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia.
|
||||
description.fr_FR = Un pack de musiques sans musiques.
|
||||
description.ga_IE = Pacáiste ceoil gan aon cheol iarbhír ann.
|
||||
description.gd_GB = Pacaid ciùil anns nach eil fonn sam bith.
|
||||
description.gl_ES = Un conxunto de músicas sen ningunha música.
|
||||
description.hr_HR = Muzički paket bez ikakve muzike.
|
||||
description.hu_HU = Zenei alapcsomag zene nélkül.
|
||||
description.id_ID = Paket musik tanpa musik sungguhan.
|
||||
description.is_IS = Tónlistarpakki sem er í raun án tónlistar.
|
||||
description.it_IT = Un pacchetto musicale non contenente alcuna musica.
|
||||
description.ja_JP = 空の音楽パック
|
||||
description.ko_KR = 실제 음악이 없는 음악 목록입니다.
|
||||
description.la_VA = Sarcina musicae sine ulla musica.
|
||||
description.lb_LU = E Musikpack ouni aktuell Musik.
|
||||
description.lt_LT = Muzikos pakas be muzikos.
|
||||
description.lv_LV = Mūzikas kopa bez mūzikas
|
||||
description.nb_NO = En musikkpakke uten noe musikk.
|
||||
description.nl_NL = Een muziekset zonder muziek.
|
||||
description.nn_NO = Ei musikkpakke utan noko musikk.
|
||||
description.pl_PL = Zestaw utworów muzycznych nie zawierający żadnej muzyki.
|
||||
description.pt_BR = Um pacote de músicas sem músicas.
|
||||
description.pt_PT = Um conjunto de música vazio.
|
||||
description.ro_RO = Un set de muzică fără muzică inclusă.
|
||||
description.ru_RU = "Пустой" набор музыкального оформления, не содержащий никакой музыки.
|
||||
description.sk_SK = Sada hudby neobsahujúca hudbu.
|
||||
description.sl_SI = Glasbeni paket z vključeno glasbo.
|
||||
description.sr_RS = Prazan skup muzičkih numera.
|
||||
description.sv_SE = Ett musikpaket utan någon musik.
|
||||
description.ta_IN = இசை இல்லாத இசைத்தொகுப்பு.
|
||||
description.th_TH = ชุดเพลงประกอบแบบไม่มีเสียงเพลง
|
||||
description.tr_TR = Müzik içermeyen boş bir müzik paketi.
|
||||
description.uk_UA = Порожній набір музики.
|
||||
description.vi_VN = Gói âm nhạc này không có nhạc nào.
|
||||
description.zh_CN = 一个没有实际内容的音乐包.
|
||||
description.zh_TW = 不含任何音樂的音樂集。
|
||||
|
||||
[files]
|
||||
theme =
|
||||
old_0 =
|
||||
old_1 =
|
||||
old_2 =
|
||||
old_3 =
|
||||
old_4 =
|
||||
old_5 =
|
||||
old_6 =
|
||||
old_7 =
|
||||
old_8 =
|
||||
old_9 =
|
||||
new_0 =
|
||||
new_1 =
|
||||
new_2 =
|
||||
new_3 =
|
||||
new_4 =
|
||||
new_5 =
|
||||
new_6 =
|
||||
new_7 =
|
||||
new_8 =
|
||||
new_9 =
|
||||
ezy_0 =
|
||||
ezy_1 =
|
||||
ezy_2 =
|
||||
ezy_3 =
|
||||
ezy_4 =
|
||||
ezy_5 =
|
||||
ezy_6 =
|
||||
ezy_7 =
|
||||
ezy_8 =
|
||||
ezy_9 =
|
||||
|
||||
[md5s]
|
||||
|
||||
[names]
|
||||
|
||||
[origin]
|
||||
default = This file was part of your OpenTTD installation.
|
@@ -1,67 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents more or less nothingness
|
||||
;
|
||||
[metadata]
|
||||
name = NoSound
|
||||
shortname = NULL
|
||||
version = 2
|
||||
fallback = true
|
||||
description = A sound pack without any sounds.
|
||||
description.af_ZA = 'n Klank stel sonder enige klanke.
|
||||
description.ar_EG = مجموعة صوت بدوت اصوات مضافة
|
||||
description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
|
||||
description.bg_BG = Празен звуков пакет.
|
||||
description.ca_ES = Un joc de sons sense cap so.
|
||||
description.cs_CZ = Prázdná sada zvuků.
|
||||
description.cy_GB = Pecyn sain heb unrhyw effeithiau sain ynddo.
|
||||
description.da_DK = En lydpakke uden lyde.
|
||||
description.de_DE = Basissounds ohne Sound.
|
||||
description.el_GR = Ένα πάκετο ήχων χώρις ήχους.
|
||||
description.en_AU = A sound pack without any sounds.
|
||||
description.en_US = A sound pack without any sounds.
|
||||
description.es_ES = Un conjunto de sonidos vacío.
|
||||
description.et_EE = Helikogu ilma helideta.
|
||||
description.eu_ES = Soinurik gabeko soinu pakete bat
|
||||
description.fi_FI = Äänipaketti, jossa ei ole ääniä.
|
||||
description.fr_FR = Un pack de sons sans sons.
|
||||
description.ga_IE = Pacáiste fuaimeanna gan aon fhuaimeanna ann.
|
||||
description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith.
|
||||
description.gl_ES = Un conxunto de sons sen ningún son
|
||||
description.hr_HR = Zvučni paket bez ikakvih zvukova.
|
||||
description.hu_HU = Hang alapcsomag hangok nélkül.
|
||||
description.id_ID = Paket efek suara tanpa suara apapun.
|
||||
description.is_IS = Hljóðpakki án hljóðs.
|
||||
description.it_IT = Un pacchetto sonoro non contenente alcun suono.
|
||||
description.ja_JP = 空の効果音パック
|
||||
description.ko_KR = 아무런 효과음도 없는 효과음 팩입니다.
|
||||
description.la_VA = Sarcina sonorum sine ullis sonis.
|
||||
description.lb_LU = E Soundpack ouni iergendee Sound.
|
||||
description.lt_LT = Garsų pakas be jokių garsų.
|
||||
description.nb_NO = En lydpakke uten noen lyder.
|
||||
description.nl_NL = Een geluidset zonder geluid.
|
||||
description.nn_NO = Ei lydpakke utan nokon lydar.
|
||||
description.pl_PL = Zestaw dźwięków nie zawierający żadnych dźwięków.
|
||||
description.pt_BR = Um pacote de sons sem sons.
|
||||
description.pt_PT = Um conjunto de sons vazio.
|
||||
description.ro_RO = Un set de sunete fără nici un sunet inclus.
|
||||
description.ru_RU = "Пустой" набор звукового оформления, не содержащий никаких звуков.
|
||||
description.sk_SK = Zvuková sada neobsahujúca zvuky.
|
||||
description.sl_SI = Zvočni paket brez zvoka.
|
||||
description.sr_RS = Prazan skup zvukova.
|
||||
description.sv_SE = Ett ljudpaket utan några ljud.
|
||||
description.ta_IN = ஒலிகள் இல்லாத ஒலி தொகுப்பு.
|
||||
description.th_TH = ชุดเสียงแบบไร้เสียง
|
||||
description.tr_TR = Ses içermeyen boş bir ses kümesi.
|
||||
description.uk_UA = Порожній набір звуків.
|
||||
description.vi_VN = Gói âm thanh này không có âm thanh nào.
|
||||
description.zh_CN = 一个空的音效包.
|
||||
description.zh_TW = 不含任何音效的音效集。
|
||||
|
||||
[files]
|
||||
samples =
|
||||
|
||||
[md5s]
|
||||
|
||||
[origin]
|
||||
default = This file was part of your OpenTTD installation.
|
Binary file not shown.
Binary file not shown.
@@ -1,79 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original graphics as on the non-German Transport
|
||||
; Tycoon Deluxe DOS CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_dos
|
||||
shortname = TTDD
|
||||
version = 1
|
||||
palette = DOS
|
||||
description = Original Transport Tycoon Deluxe DOS edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
|
||||
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS.
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
|
||||
description.cy_GB = Graffeg gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
|
||||
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS-version.
|
||||
description.de_DE = Original Transport Tycoon Deluxe DOS Basisgrafiken.
|
||||
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS.
|
||||
description.en_AU = Original Transport Tycoon Deluxe DOS edition graphics.
|
||||
description.en_US = Original Transport Tycoon Deluxe DOS edition graphics.
|
||||
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS.
|
||||
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni graafika.
|
||||
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version grafiikat.
|
||||
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS).
|
||||
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS.
|
||||
description.gd_GB = Grafaigeachd aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
|
||||
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para DOS.
|
||||
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje.
|
||||
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája.
|
||||
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS.
|
||||
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS útgáfunni.
|
||||
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione DOS.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션의 그래픽입니다.
|
||||
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika.
|
||||
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS.
|
||||
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie.
|
||||
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS.
|
||||
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS.
|
||||
description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS.
|
||||
description.pt_PT = Gráficos originais da edição DOS de Transport Tycoon Deluxe.
|
||||
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS.
|
||||
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для DOS.
|
||||
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS).
|
||||
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za različico DOS.
|
||||
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe DOS izdanja.
|
||||
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan.
|
||||
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு அசைவூட்டங்கள்.
|
||||
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS edition
|
||||
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü grafikleri.
|
||||
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition.
|
||||
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS
|
||||
description.zh_CN = 运输大亨DOS豪华版原版图形包.
|
||||
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。
|
||||
|
||||
[files]
|
||||
base = TRG1.GRF
|
||||
logos = TRGI.GRF
|
||||
arctic = TRGC.GRF
|
||||
tropical = TRGH.GRF
|
||||
toyland = TRGT.GRF
|
||||
extra = OPENTTD.GRF
|
||||
|
||||
[md5s]
|
||||
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
|
||||
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
|
||||
TRGC.GRF = ed446637e034104c5559b32c18afe78d
|
||||
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
|
||||
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
|
||||
OPENTTD.GRF = 505d96061556d3bb5cec6234096ec5bc
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTD.GRF = This file was part of your OpenTTD installation.
|
@@ -1,67 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original sounds as on the Transport
|
||||
; Tycoon Deluxe DOS CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_dos
|
||||
shortname = TTDO
|
||||
version = 0
|
||||
description = Original Transport Tycoon Deluxe DOS edition sounds.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
|
||||
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
|
||||
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS.
|
||||
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
|
||||
description.cy_GB = Effeithiau sain gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
|
||||
description.da_DK = Originallyd fra Transport Tycoon Deluxe DOS-version.
|
||||
description.de_DE = Original Transport Tycoon Deluxe DOS Basissounds.
|
||||
description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση DOS.
|
||||
description.en_AU = Original Transport Tycoon Deluxe DOS edition sounds.
|
||||
description.en_US = Original Transport Tycoon Deluxe DOS edition sounds.
|
||||
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS.
|
||||
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni helid.
|
||||
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version äänet.
|
||||
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS).
|
||||
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán DOS.
|
||||
description.gd_GB = Fuaimean aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
|
||||
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para DOS.
|
||||
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje.
|
||||
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai.
|
||||
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS.
|
||||
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe DOS útgáfunni.
|
||||
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione DOS.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (DOS)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 도스 에디션의 효과음입니다.
|
||||
description.la_VA = Soni ex editione originale Transport Tycoon Deluxe DOS.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Sound.
|
||||
description.lt_LT = Originalūs Transport Tycoon Deluxe DOS leidimo garsai.
|
||||
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for DOS.
|
||||
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe DOS-versie.
|
||||
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for DOS.
|
||||
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe DOS.
|
||||
description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição DOS.
|
||||
description.pt_PT = Sons originais da edição DOS de Transport Tycoon Deluxe.
|
||||
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru DOS.
|
||||
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для DOS.
|
||||
description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (DOS).
|
||||
description.sl_SI = Originalni zvoki Transport Tycoon Deluxe različice DOS.
|
||||
description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe DOS izdanja.
|
||||
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, DOS-utgåvan.
|
||||
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு ஒலிகள்.
|
||||
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe DOS edition
|
||||
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü sesleri.
|
||||
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe DOS edition.
|
||||
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên DOS
|
||||
description.zh_CN = 运输大亨DOS豪华版原版音效包.
|
||||
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的音效。
|
||||
|
||||
[files]
|
||||
samples = SAMPLE.CAT
|
||||
|
||||
[md5s]
|
||||
SAMPLE.CAT = 422ea3dd074d2859bb51639a6e0e85da
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
@@ -1,79 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original graphics as on the German Transport
|
||||
; Tycoon Deluxe DOS CD. It contains one broken sprite.
|
||||
;
|
||||
[metadata]
|
||||
name = original_dos_de
|
||||
shortname = TTDD
|
||||
version = 0
|
||||
palette = DOS
|
||||
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
|
||||
description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany).
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
|
||||
description.cy_GB = Graffeg gwreiddiol fersiwn DOS (Almaenig) o Transport Tycoon Deluxe.
|
||||
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS (Tysk) version.
|
||||
description.de_DE = Original Transport Tycoon Deluxe DOS (Deutsch) Basisgrafiken.
|
||||
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS (Γερμανικό).
|
||||
description.en_AU = Original Transport Tycoon Deluxe DOS (German) edition graphics.
|
||||
description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics.
|
||||
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán).
|
||||
description.et_EE = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika.
|
||||
description.fi_FI = Alkuperäiset Saksassa julkaistun Transport Tycoon Deluxen DOS-version grafiikat.
|
||||
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande).
|
||||
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS (Gearmánach).
|
||||
description.gd_GB = Grafaigeachd aig an deasachadh DOS (Gearmailteach) tùsail aig Transport Tycoon Deluxe.
|
||||
description.gl_ES = Graficos da edición orixinal (alemá) de Transport Tycoon Deluxe para DOS.
|
||||
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje.
|
||||
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája.
|
||||
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman).
|
||||
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS (þýsku) útgáfunni.
|
||||
description.it_IT = Grafica originale di Transport Tycoon Deluxe (tedesco), edizione DOS.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS・ドイツ版)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션(독일)의 그래픽입니다.
|
||||
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS (Germanica).
|
||||
description.lb_LU = Original Transport Tycoon Deluxe DOS (Däitsch) Editioun Grafik.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe DOS (Vokiečių) leidimo grafika.
|
||||
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk).
|
||||
description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie.
|
||||
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk).
|
||||
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS (German).
|
||||
description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS alemã.
|
||||
description.pt_PT = Gráficos originais da edição DOS (Alemã) de Transport Tycoon Deluxe.
|
||||
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS (ediţia germană).
|
||||
description.ru_RU = Оригинальная графика из немецкой версии Transport Tycoon Deluxe для DOS.
|
||||
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS) (v jazyku nemčina).
|
||||
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za nemško različico DOS.
|
||||
description.sr_RS = Originalni skup grafika nemačkog Transport Tycoon Deluxe DOS izdanja.
|
||||
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan (tyska).
|
||||
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS (செருமன்) பதிப்பு அசைவூட்டங்கள்.
|
||||
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS (German) edition
|
||||
description.tr_TR = Özgün Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri.
|
||||
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition (німецького).
|
||||
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS (tiếng Đức)
|
||||
description.zh_CN = 运输大亨DOS豪华德语版原版图形包.
|
||||
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。
|
||||
|
||||
[files]
|
||||
base = TRG1.GRF
|
||||
logos = TRGI.GRF
|
||||
arctic = TRGC.GRF
|
||||
tropical = TRGH.GRF
|
||||
toyland = TRGT.GRF
|
||||
extra = OPENTTD.GRF
|
||||
|
||||
[md5s]
|
||||
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
|
||||
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
|
||||
TRGC.GRF = ed446637e034104c5559b32c18afe78d
|
||||
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
|
||||
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
|
||||
OPENTTD.GRF = 505d96061556d3bb5cec6234096ec5bc
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTD.GRF = This file was part of your OpenTTD installation.
|
@@ -1,79 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original graphics as on the Transport
|
||||
; Tycoon Deluxe for Windows CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_windows
|
||||
shortname = TTDW
|
||||
version = 0
|
||||
palette = Windows
|
||||
description = Original Transport Tycoon Deluxe Windows edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
|
||||
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
|
||||
description.cy_GB = Graffeg gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
|
||||
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe Windows-version.
|
||||
description.de_DE = Original Transport Tycoon Deluxe Windows Basisgrafiken.
|
||||
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση Windows.
|
||||
description.en_AU = Original Transport Tycoon Deluxe Windows edition graphics.
|
||||
description.en_US = Original Transport Tycoon Deluxe Windows edition graphics.
|
||||
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows.
|
||||
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni graafika.
|
||||
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version grafiikat.
|
||||
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows).
|
||||
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán Windows.
|
||||
description.gd_GB = Grafaigeachd aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
|
||||
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para Windows.
|
||||
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje.
|
||||
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája.
|
||||
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
|
||||
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
|
||||
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe Windows.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
|
||||
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
|
||||
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie.
|
||||
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows.
|
||||
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe Windows.
|
||||
description.pt_BR = Gráficos Originais do Transport Tycoon, Edição Windows.
|
||||
description.pt_PT = Gráficos originais da edição Windows de Transport Tycoon Deluxe.
|
||||
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru Windows.
|
||||
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для Windows.
|
||||
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (Windows).
|
||||
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za različico oken(windows).
|
||||
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe Windows izdanja.
|
||||
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, Windows-utgåvan.
|
||||
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு அசைவூட்டங்கள்.
|
||||
description.th_TH = กราฟฟิกต้ำตำหรับของ Transport Tycoon Deluxe Windows edition
|
||||
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü grafikleri.
|
||||
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe Windows edition.
|
||||
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên Windows
|
||||
description.zh_CN = 运输大亨Windows豪华版原版图形包.
|
||||
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。
|
||||
|
||||
[files]
|
||||
base = TRG1R.GRF
|
||||
logos = TRGIR.GRF
|
||||
arctic = TRGCR.GRF
|
||||
tropical = TRGHR.GRF
|
||||
toyland = TRGTR.GRF
|
||||
extra = OPENTTD.GRF
|
||||
|
||||
[md5s]
|
||||
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
|
||||
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
|
||||
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
|
||||
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
|
||||
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
|
||||
OPENTTD.GRF = 505d96061556d3bb5cec6234096ec5bc
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTD.GRF = This file was part of your OpenTTD installation.
|
@@ -1,143 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original music as on the Transport
|
||||
; Tycoon Deluxe for Windows CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_windows
|
||||
shortname = TTDW
|
||||
version = 1
|
||||
description = Original Transport Tycoon Deluxe Windows edition music.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
|
||||
description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
|
||||
description.cy_GB = Cerddoriaeth gwreiddiol fersion Windows o Transport Tycoon Deluxe.
|
||||
description.da_DK = Originalmusik fra Transport Tycoon Deluxe Windows-version.
|
||||
description.de_DE = Original Transport Tycoon Deluxe Windows Musikset.
|
||||
description.el_GR = Αρχική μουσική από το Transport Tycoon Deluxe έκδοση Windows.
|
||||
description.en_AU = Original Transport Tycoon Deluxe Windows edition music.
|
||||
description.en_US = Original Transport Tycoon Deluxe Windows edition music.
|
||||
description.es_ES = Música original de Transport Tycoon Deluxe versión Windows.
|
||||
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni muusika.
|
||||
description.fi_FI = Alkuperäinen Transport Tycoon Deluxen Windows-version musiikki.
|
||||
description.fr_FR = Musiques originales de Transport Tycoon Deluxe (version Windows).
|
||||
description.ga_IE = Ceol bunaidh Transport Tycoon Deluxe, eagrán Windows.
|
||||
description.gd_GB = Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
|
||||
description.gl_ES = Música da edición orixinal de Transport Tycoon Deluxe para Windows.
|
||||
description.hr_HR = Originalna muzika za Transport Tycoon Deluxe Windows izdanje.
|
||||
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje.
|
||||
description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows.
|
||||
description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
|
||||
description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Musik.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
|
||||
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
|
||||
description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows.
|
||||
description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie.
|
||||
description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows.
|
||||
description.pl_PL = Oryginalna edycja utworów muzycznych w Transport Tycoon Deluxe Windows.
|
||||
description.pt_BR = Música Original do Transport Tycoon Deluxe, Edição Windows
|
||||
description.pt_PT = Música original da edição Windows de Transport Tycoon Deluxe.
|
||||
description.ro_RO = Setul de muzică original al Transport Tycoon Deluxe pentru Windows.
|
||||
description.ru_RU = Оригинальный набор музыкального оформления из игры Transport Tycoon Deluxe для Windows.
|
||||
description.sk_SK = Pôvodná hudba z Transport Tycoon Deluxe (Windows).
|
||||
description.sl_SI = Originalna glasba Transport Tycoon Deluxe različice oken(windows).
|
||||
description.sr_RS = Originalni skup muzičkih numera Transport Tycoon Deluxe Windows izdanja.
|
||||
description.sv_SE = Originalmusiken från Transport Tycoon Deluxe, Windows-utgåvan.
|
||||
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு இசை.
|
||||
description.th_TH = เพลงต้นตำหรับชอง Transport Tycoon Deluxe Windows edition
|
||||
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü müzikleri.
|
||||
description.uk_UA = Оригінальна музика з Transport Tycoon Deluxe Windows edition.
|
||||
description.vi_VN = Nhạc gốc từ phiên bản Transport Tycoon Deluxe trên Windows
|
||||
description.zh_CN = Transport Tycoon Deluxe(运输大亨Windows豪华版)的原版音乐包
|
||||
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音樂。
|
||||
|
||||
[files]
|
||||
theme = GM_TT00.GM
|
||||
old_0 = GM_TT02.GM
|
||||
old_1 = GM_TT06.GM
|
||||
old_2 = GM_TT03.GM
|
||||
old_3 = GM_TT12.GM
|
||||
old_4 = GM_TT08.GM
|
||||
old_5 = GM_TT13.GM
|
||||
old_6 = GM_TT14.GM
|
||||
old_7 = GM_TT10.GM
|
||||
old_8 =
|
||||
old_9 =
|
||||
new_0 = GM_TT04.GM
|
||||
new_1 = GM_TT01.GM
|
||||
new_2 = GM_TT05.GM
|
||||
new_3 = GM_TT15.GM
|
||||
new_4 = GM_TT11.GM
|
||||
new_5 = GM_TT16.GM
|
||||
new_6 = GM_TT09.GM
|
||||
new_7 =
|
||||
new_8 =
|
||||
new_9 =
|
||||
ezy_0 = GM_TT18.GM
|
||||
ezy_1 = GM_TT19.GM
|
||||
ezy_2 = GM_TT21.GM
|
||||
ezy_3 = GM_TT17.GM
|
||||
ezy_4 = GM_TT20.GM
|
||||
ezy_5 = GM_TT07.GM
|
||||
ezy_6 =
|
||||
ezy_7 =
|
||||
ezy_8 =
|
||||
ezy_9 =
|
||||
|
||||
[md5s]
|
||||
GM_TT00.GM = 45cfec1b9d8c7a0ad45e755833cbf221
|
||||
GM_TT01.GM = ab14ed3392d848abd2a2e90a9d75d121
|
||||
GM_TT02.GM = dd4f696e4be5987ce738257b08b50171
|
||||
GM_TT03.GM = a1bfde23343df9e4063419bf29c166b8
|
||||
GM_TT04.GM = 4e6943aa0c455203d76c79389054747d
|
||||
GM_TT05.GM = cee281cb85a2e2343552d97640545a47
|
||||
GM_TT06.GM = 26d1de5efa8675f94065784e9d539e49
|
||||
GM_TT07.GM = 6f2691e17558f552ec4c565e4ab7139c
|
||||
GM_TT08.GM = a42bf2cb3340a822f1a69646fc7a487d
|
||||
GM_TT09.GM = eb35761a58a8df3c59ed8929cce13916
|
||||
GM_TT10.GM = 42fecd686720a785d20a78590c466a82
|
||||
GM_TT11.GM = 50ef1ef02e49d2112786dd45e69dc3ee
|
||||
GM_TT12.GM = 4ce707a0e0e72419f0681dd9bd95271b
|
||||
GM_TT13.GM = e765753be29d889ec818f38009103619
|
||||
GM_TT14.GM = 270e2d63bd32b95a4d007ce15a6ce45f
|
||||
GM_TT15.GM = 89e116a1c0c69f1845cc903a9bfbe460
|
||||
GM_TT16.GM = f824e2371b3bedfe61aad4b9c62dd6be
|
||||
GM_TT17.GM = 1b23eebb0796c1ab99cd97fa7082cf7b
|
||||
GM_TT18.GM = 15650de3bad645d0e88c4f5c7a2df92a
|
||||
GM_TT19.GM = 7aec079e15bd09588660b85545ac4dfc
|
||||
GM_TT20.GM = 1509097889dee617aa1e9a1738a5a930
|
||||
GM_TT21.GM = a8d0aaad02e1a762d8d54cf81da56bab
|
||||
|
||||
[names]
|
||||
GM_TT00.GM = Tycoon DELUXE Theme
|
||||
GM_TT01.GM = Snarl Up
|
||||
GM_TT02.GM = Easy Driver
|
||||
GM_TT03.GM = Little Red Diesel
|
||||
GM_TT04.GM = City Groove
|
||||
GM_TT05.GM = Aliens Ate My Railway
|
||||
GM_TT06.GM = Stoke It
|
||||
GM_TT07.GM = Don't Walk!
|
||||
GM_TT08.GM = Sawyer's Tune
|
||||
GM_TT09.GM = Fell Apart On Me
|
||||
GM_TT10.GM = Can't Get There From Here
|
||||
GM_TT11.GM = Hard Drivin'
|
||||
GM_TT12.GM = Road Hog
|
||||
GM_TT13.GM = Hold That Train!
|
||||
GM_TT14.GM = Broomer's Oil Rag
|
||||
GM_TT15.GM = Goss Groove
|
||||
GM_TT16.GM = Small Town
|
||||
GM_TT17.GM = Cruise Control
|
||||
GM_TT18.GM = Stroll On
|
||||
GM_TT19.GM = Funk Central
|
||||
GM_TT20.GM = Jammit
|
||||
GM_TT21.GM = Movin' On
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
@@ -1,67 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original sounds as on the Transport
|
||||
; Tycoon Deluxe for Windows CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_windows
|
||||
shortname = TTDO
|
||||
version = 0
|
||||
description = Original Transport Tycoon Deluxe Windows edition sounds.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
|
||||
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
|
||||
description.cy_GB = Effeithiau sain gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
|
||||
description.da_DK = Originallyd fra Transport Tycoon Deluxe Windows-version.
|
||||
description.de_DE = Original Transport Tycoon Deluxe Windows Basissounds.
|
||||
description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση Windows.
|
||||
description.en_AU = Original Transport Tycoon Deluxe Windows edition sounds.
|
||||
description.en_US = Original Transport Tycoon Deluxe Windows edition sounds.
|
||||
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows.
|
||||
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni helid.
|
||||
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version äänet.
|
||||
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows).
|
||||
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán Windows.
|
||||
description.gd_GB = Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
|
||||
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para Windows.
|
||||
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje.
|
||||
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai.
|
||||
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
|
||||
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
|
||||
description.la_VA = Soni ex editione originale Transport Tycoon Deluxe Windows.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound.
|
||||
description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
|
||||
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
|
||||
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe Windows-versie.
|
||||
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for Windows.
|
||||
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe Windows.
|
||||
description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição Windows.
|
||||
description.pt_PT = Sons originais da edição Windows de Transport Tycoon Deluxe.
|
||||
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru Windows.
|
||||
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для Windows.
|
||||
description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (Windows).
|
||||
description.sl_SI = Originalni zvoki Transport Tycoon Deluxe različice oken(windows).
|
||||
description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe Windows izdanja.
|
||||
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, Windows-utgåvan.
|
||||
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு ஒலிகள்.
|
||||
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe Windows edition
|
||||
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü sesleri.
|
||||
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe Windows edition.
|
||||
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên Windows
|
||||
description.zh_CN = Transport Tycoon Deluxe Windows (运输大亨Windows豪华版)的原版音效包.
|
||||
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音效。
|
||||
|
||||
[files]
|
||||
samples = SAMPLE.CAT
|
||||
|
||||
[md5s]
|
||||
SAMPLE.CAT = 9212e81e72badd4bbe1eaeae66458e10
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
@@ -1,25 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.2 API compatibility in effect.");
|
||||
|
||||
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
|
||||
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
|
||||
{
|
||||
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
|
||||
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
|
||||
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
|
||||
}
|
||||
|
||||
/* 1.5 adds a game element reference to the news. */
|
||||
GSNews._Create <- GSNews.Create;
|
||||
GSNews.Create <- function(type, text, company)
|
||||
{
|
||||
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
|
||||
}
|
@@ -1,25 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.3 API compatibility in effect.");
|
||||
|
||||
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
|
||||
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
|
||||
{
|
||||
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
|
||||
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
|
||||
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
|
||||
}
|
||||
|
||||
/* 1.5 adds a game element reference to the news. */
|
||||
GSNews._Create <- GSNews.Create;
|
||||
GSNews.Create <- function(type, text, company)
|
||||
{
|
||||
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
GSLog.Info("1.4 API compatibility in effect.");
|
||||
|
||||
/* 1.5 adds a game element reference to the news. */
|
||||
GSNews._Create <- GSNews.Create;
|
||||
GSNews.Create <- function(type, text, company)
|
||||
{
|
||||
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
|
||||
}
|
@@ -1,8 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
@@ -1,4 +0,0 @@
|
||||
# send chat messages from the console with
|
||||
# ] s i love this chat
|
||||
#
|
||||
alias s "say %!"
|
@@ -1,2 +0,0 @@
|
||||
start_ai MyAI
|
||||
|
@@ -1,4 +0,0 @@
|
||||
echo "Setting dedicated network server settings..."
|
||||
# empty the server password
|
||||
server_pw = "*"
|
||||
server_name = "My example dedicated gameserver"
|
@@ -1,2 +0,0 @@
|
||||
# Show a MOTD
|
||||
say "Welcome..."
|
@@ -1,3 +0,0 @@
|
||||
# set default server port, and have the dedicated server listen on all interfaces
|
||||
server_ip = all
|
||||
server_port = 3979
|
@@ -1,2 +0,0 @@
|
||||
# set the server port to the default value
|
||||
server_port = 3979
|
@@ -1,23 +0,0 @@
|
||||
Scripting
|
||||
---------
|
||||
|
||||
OpenTTD supports scripts.
|
||||
|
||||
local scripts:
|
||||
- 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
|
||||
|
||||
+network scripts:
|
||||
should be used to set client optimization settings:
|
||||
- 'on_client.scr' is executed when you join a server [all clients]
|
||||
|
||||
- 'on_server_connect.scr' is executed on the server when a client has joined (MOTD)
|
||||
|
||||
should be used to set the servers port/ip and/or server optimization settings/patches:
|
||||
- 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
|
||||
- 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
|
||||
|
||||
should be used to set the servers name, password and so on:
|
||||
- 'on_server.scr' is executed after starting a server [dedicated and in-game]
|
||||
- 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
|
||||
|
||||
For examples how a script can look, check the .example examples.
|
164
bridge_gui.c
Normal file
164
bridge_gui.c
Normal file
@@ -0,0 +1,164 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "viewport.h"
|
||||
#include "gfx.h"
|
||||
#include "command.h"
|
||||
|
||||
static struct BridgeData {
|
||||
int count;
|
||||
TileIndex start_tile;
|
||||
TileIndex end_tile;
|
||||
byte type;
|
||||
byte indexes[MAX_BRIDGES];
|
||||
int32 costs[MAX_BRIDGES];
|
||||
} _bridge;
|
||||
|
||||
extern const uint16 _bridge_type_price_mod[MAX_BRIDGES];
|
||||
|
||||
extern const PalSpriteID _bridge_sprites[MAX_BRIDGES];
|
||||
extern const uint16 _bridge_speeds[MAX_BRIDGES];
|
||||
extern const StringID _bridge_material[MAX_BRIDGES];
|
||||
|
||||
static void CcBuildBridge(bool success, uint tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) { SndPlayTileFx(0x25, tile); }
|
||||
}
|
||||
|
||||
static void BuildBridge(Window *w, int i)
|
||||
{
|
||||
DeleteWindow(w);
|
||||
DoCommandP(_bridge.end_tile, _bridge.start_tile, _bridge.indexes[i] | (_bridge.type << 8), CcBuildBridge,
|
||||
CMD_BUILD_BRIDGE | CMD_AUTO | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
|
||||
}
|
||||
|
||||
static void BuildBridgeWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch(e->event) {
|
||||
case WE_PAINT: {
|
||||
int i;
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
for(i=0; i < 4 && i + w->vscroll.pos < _bridge.count; i++) {
|
||||
int ind = _bridge.indexes[i + w->vscroll.pos];
|
||||
|
||||
SET_DPARAM32(2, _bridge.costs[i + w->vscroll.pos]);
|
||||
SET_DPARAM16(1, (_bridge_speeds[ind] >> 4) * 10);
|
||||
SET_DPARAM16(0, _bridge_material[ind]);
|
||||
DrawSprite(_bridge_sprites[ind], 3, 15 + i * 22);
|
||||
|
||||
DrawString(44, 15 + i*22 , STR_500D, 0);
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_KEYPRESS: {
|
||||
uint i = e->keypress.keycode - '1';
|
||||
if (i < 9 && i < (uint)_bridge.count) {
|
||||
e->keypress.cont = false;
|
||||
BuildBridge(w, i);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_CLICK:
|
||||
if (e->click.widget == 2) {
|
||||
uint ind = ((int)e->click.pt.y - 14) / 22;
|
||||
if (ind < 4 && (ind += w->vscroll.pos) < (uint)_bridge.count)
|
||||
BuildBridge(w, ind);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_bridge_widgets[] = {
|
||||
{ WWT_CLOSEBOX, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, 7, 11, 199, 0, 13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_MATRIX, 7, 0, 188, 14, 101, 0x401, STR_101F_BRIDGE_SELECTION_CLICK},
|
||||
{ WWT_SCROLLBAR, 7, 189, 199, 14, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_bridge_desc = {
|
||||
-1, -1, 200, 102,
|
||||
WC_BUILD_BRIDGE,WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_bridge_widgets,
|
||||
BuildBridgeWndProc
|
||||
};
|
||||
|
||||
|
||||
static const Widget _build_road_bridge_widgets[] = {
|
||||
{ WWT_CLOSEBOX, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, 7, 11, 199, 0, 13, STR_1803_SELECT_ROAD_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_MATRIX, 7, 0, 188, 14, 101, 0x401, STR_101F_BRIDGE_SELECTION_CLICK},
|
||||
{ WWT_SCROLLBAR, 7, 189, 199, 14, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_road_bridge_desc = {
|
||||
-1, -1, 200, 102,
|
||||
WC_BUILD_BRIDGE,WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_road_bridge_widgets,
|
||||
BuildBridgeWndProc
|
||||
};
|
||||
|
||||
|
||||
void ShowBuildBridgeWindow(uint start, uint end, byte bridge_type)
|
||||
{
|
||||
int j = 0;
|
||||
int32 ret;
|
||||
uint16 errmsg;
|
||||
|
||||
DeleteWindowById(WC_BUILD_BRIDGE, 0);
|
||||
|
||||
_bridge.type = bridge_type;
|
||||
_bridge.start_tile = start;
|
||||
_bridge.end_tile = end;
|
||||
|
||||
errmsg = 0xFFFF;
|
||||
|
||||
// only query bridge building possibility once, result is the same for all bridges!
|
||||
// returns CMD_ERROR on failure, and priCe on success
|
||||
ret = DoCommandByTile(end, start, (bridge_type << 8), DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
|
||||
|
||||
if (ret == CMD_ERROR) {
|
||||
errmsg = _error_message;
|
||||
}
|
||||
// check which bridges can be built
|
||||
else {
|
||||
int bridge_len; // length of the middle parts of the bridge
|
||||
int tot_bridge_len; // total length of bridge
|
||||
|
||||
// get absolute bridge length
|
||||
bridge_len = GetBridgeLength(start, end);
|
||||
tot_bridge_len = bridge_len + 2;
|
||||
|
||||
tot_bridge_len = CalcBridgeLenCostFactor(tot_bridge_len);
|
||||
|
||||
for (bridge_type = 0; bridge_type != MAX_BRIDGES; bridge_type++) { // loop for all bridgetypes
|
||||
|
||||
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
|
||||
// bridge is accepted, add to list
|
||||
// add to terraforming & bulldozing costs the cost of the bridge itself (not computed with DC_QUERY_COST)
|
||||
_bridge.costs[j] = ret + (((int64)tot_bridge_len * _price.build_bridge * _bridge_type_price_mod[bridge_type]) >> 8);
|
||||
_bridge.indexes[j] = bridge_type;
|
||||
j++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_bridge.count = j;
|
||||
|
||||
if (j != 0) {
|
||||
Window *w = AllocateWindowDesc((_bridge.type & 0x80) ? &_build_road_bridge_desc : &_build_bridge_desc);
|
||||
w->vscroll.cap = 4;
|
||||
w->vscroll.count = (byte)j;
|
||||
} else {
|
||||
ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, GET_TILE_X(end) * 16, GET_TILE_Y(end) * 16);
|
||||
}
|
||||
}
|
5780
changelog.txt
5780
changelog.txt
File diff suppressed because it is too large
Load Diff
812
clear_cmd.c
Normal file
812
clear_cmd.c
Normal file
@@ -0,0 +1,812 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "viewport.h"
|
||||
#include "command.h"
|
||||
|
||||
typedef struct TerraformerHeightMod {
|
||||
TileIndex tile;
|
||||
byte height;
|
||||
} TerraformerHeightMod;
|
||||
|
||||
typedef struct TerraformerState {
|
||||
int height[4];
|
||||
uint32 flags;
|
||||
|
||||
int direction;
|
||||
int modheight_count;
|
||||
int tile_table_count;
|
||||
|
||||
int32 cost;
|
||||
|
||||
TileIndex *tile_table;
|
||||
TerraformerHeightMod *modheight;
|
||||
|
||||
} TerraformerState;
|
||||
|
||||
static int TerraformAllowTileProcess(TerraformerState *ts, TileIndex tile)
|
||||
{
|
||||
TileIndex *t;
|
||||
int count;
|
||||
|
||||
if ((GET_TILE_X(tile) == TILE_X_MAX) || (GET_TILE_Y(tile) == TILE_Y_MAX))
|
||||
return -1;
|
||||
|
||||
t = ts->tile_table;
|
||||
for(count = ts->tile_table_count; count != 0; count--,t++) {
|
||||
if (*t == tile)
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
|
||||
{
|
||||
TerraformerHeightMod *mod = ts->modheight;
|
||||
int count;
|
||||
|
||||
for(count = ts->modheight_count; count != 0; count--, mod++) {
|
||||
if (mod->tile == tile)
|
||||
return mod->height;
|
||||
}
|
||||
|
||||
return _map_type_and_height[tile] & 0xF;
|
||||
}
|
||||
|
||||
static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
|
||||
{
|
||||
int count;
|
||||
TileIndex *t;
|
||||
|
||||
count = ts->tile_table_count;
|
||||
|
||||
if (count >= 625)
|
||||
return;
|
||||
|
||||
for(t = ts->tile_table; count != 0; count--,t++) {
|
||||
if (*t == tile)
|
||||
return;
|
||||
}
|
||||
|
||||
ts->tile_table[ts->tile_table_count++] = tile;
|
||||
}
|
||||
|
||||
static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
|
||||
{
|
||||
TerraformAddDirtyTile(ts, tile+TILE_XY(0,-1));
|
||||
TerraformAddDirtyTile(ts, tile+TILE_XY(-1,-1));
|
||||
TerraformAddDirtyTile(ts, tile+TILE_XY(-1,0));
|
||||
TerraformAddDirtyTile(ts, tile);
|
||||
}
|
||||
|
||||
static int TerraformProc(TerraformerState *ts, uint tile, int mode)
|
||||
{
|
||||
int r;
|
||||
int32 ret;
|
||||
|
||||
assert(tile < TILES_X * TILES_Y);
|
||||
|
||||
if ((r=TerraformAllowTileProcess(ts, tile)) <= 0)
|
||||
return r;
|
||||
|
||||
if ((_map_type_and_height[tile] >> 4) == MP_RAILWAY) {
|
||||
static const byte _railway_modes[4] = {8, 0x10, 4, 0x20};
|
||||
static const byte _railway_dangslopes[4] = {0xd, 0xe, 7, 0xb};
|
||||
|
||||
// Nothing could be built at the steep slope - this avoids a bug
|
||||
// when you have a single diagonal track in one corner on a
|
||||
// basement and then you raise the other corner.
|
||||
if ((GetTileSlope(tile, NULL)&0xF) == _railway_dangslopes[mode]) {
|
||||
_error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// If we have a single diagonal track there, the other side of
|
||||
// tile can be terraformed.
|
||||
if ((_map5[tile]&~0x40) == _railway_modes[mode])
|
||||
return 0;
|
||||
}
|
||||
|
||||
ret = DoCommandByTile(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
||||
|
||||
if (ret == CMD_ERROR) {
|
||||
_terraform_err_tile = tile;
|
||||
return -1;
|
||||
}
|
||||
|
||||
ts->cost += ret;
|
||||
|
||||
if (ts->tile_table_count >= 625)
|
||||
return -1;
|
||||
ts->tile_table[ts->tile_table_count++] = tile;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool TerraformTileHeight(TerraformerState *ts, uint tile, int height)
|
||||
{
|
||||
int nh;
|
||||
TerraformerHeightMod *mod;
|
||||
int count;
|
||||
|
||||
assert(tile < TILES_X * TILES_Y);
|
||||
|
||||
if (height < 0) {
|
||||
_error_message = STR_1003_ALREADY_AT_SEA_LEVEL;
|
||||
return false;
|
||||
}
|
||||
|
||||
_error_message = STR_1004_TOO_HIGH;
|
||||
|
||||
if (height > 0xF)
|
||||
return false;
|
||||
|
||||
nh = TerraformGetHeightOfTile(ts, tile);
|
||||
if (nh < 0 || height == nh)
|
||||
return false;
|
||||
|
||||
if (TerraformProc(ts, tile, 0)<0)
|
||||
return false;
|
||||
|
||||
if (TerraformProc(ts, tile + TILE_XY(0,-1), 1)<0)
|
||||
return false;
|
||||
|
||||
if (TerraformProc(ts, tile + TILE_XY(-1,-1), 2)<0)
|
||||
return false;
|
||||
|
||||
if (TerraformProc(ts, tile + TILE_XY(-1,0), 3)<0)
|
||||
return false;
|
||||
|
||||
mod = ts->modheight;
|
||||
count = ts->modheight_count;
|
||||
|
||||
for(;;) {
|
||||
if (count == 0) {
|
||||
if (ts->modheight_count >= 576)
|
||||
return false;
|
||||
ts->modheight_count++;
|
||||
break;
|
||||
}
|
||||
if (mod->tile == (TileIndex)tile)
|
||||
break;
|
||||
mod++;
|
||||
count--;
|
||||
}
|
||||
|
||||
mod->tile = (TileIndex)tile;
|
||||
mod->height = (byte)height;
|
||||
|
||||
ts->cost += _price.terraform;
|
||||
|
||||
{
|
||||
int direction = ts->direction, r;
|
||||
const TileIndexDiff *ttm;
|
||||
|
||||
static const TileIndexDiff _terraform_tilepos[5] = {TILE_XY(1,0), TILE_XY(-2,0), TILE_XY(1,1), TILE_XY(0,-2), 0 };
|
||||
|
||||
for(ttm = _terraform_tilepos; *ttm != 0; ttm++) {
|
||||
tile += *ttm;
|
||||
|
||||
r = TerraformGetHeightOfTile(ts, tile);
|
||||
if (r != height && r-direction != height && r+direction != height) {
|
||||
if (!TerraformTileHeight(ts, tile, r+direction))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Terraform land
|
||||
* p1 - corners
|
||||
* p2 - direction
|
||||
*/
|
||||
|
||||
int32 CmdTerraformLand(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
TerraformerState ts;
|
||||
uint tile;
|
||||
int direction;
|
||||
|
||||
TerraformerHeightMod modheight_data[576];
|
||||
TileIndex tile_table_data[625];
|
||||
|
||||
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
||||
|
||||
_error_message = INVALID_STRING_ID;
|
||||
_terraform_err_tile = 0;
|
||||
|
||||
ts.direction = direction = p2 ? 1 : -1;
|
||||
ts.flags = flags;
|
||||
ts.modheight_count = ts.tile_table_count = 0;
|
||||
ts.cost = 0;
|
||||
ts.modheight = modheight_data;
|
||||
ts.tile_table = tile_table_data;
|
||||
|
||||
tile = TILE_FROM_XY(x,y);
|
||||
|
||||
if (p1 & 1) {
|
||||
if (!TerraformTileHeight(&ts, tile+TILE_XY(1,0),
|
||||
(_map_type_and_height[tile+TILE_XY(1,0)]&0xF) + direction))
|
||||
return CMD_ERROR;
|
||||
}
|
||||
|
||||
if (p1 & 2) {
|
||||
if (!TerraformTileHeight(&ts, tile+TILE_XY(1,1),
|
||||
(_map_type_and_height[tile+TILE_XY(1,1)]&0xF) + direction))
|
||||
return CMD_ERROR;
|
||||
}
|
||||
|
||||
if (p1 & 4) {
|
||||
if (!TerraformTileHeight(&ts, tile+TILE_XY(0,1),
|
||||
(_map_type_and_height[tile+TILE_XY(0,1)]&0xF) + direction))
|
||||
return CMD_ERROR;
|
||||
}
|
||||
|
||||
if (p1 & 8) {
|
||||
if (!TerraformTileHeight(&ts, tile+TILE_XY(0,0),
|
||||
(_map_type_and_height[tile+TILE_XY(0,0)]&0xF) + direction))
|
||||
return CMD_ERROR;
|
||||
}
|
||||
|
||||
if (direction == -1) {
|
||||
/* Check if tunnel would take damage */
|
||||
int count;
|
||||
TileIndex *ti = ts.tile_table;
|
||||
|
||||
for(count = ts.tile_table_count; count != 0; count--, ti++) {
|
||||
uint z, t;
|
||||
uint tile = *ti;
|
||||
|
||||
z = TerraformGetHeightOfTile(&ts, tile + TILE_XY(0,0));
|
||||
t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(1,0));
|
||||
if (t <= z) z = t;
|
||||
t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(1,1));
|
||||
if (t <= z) z = t;
|
||||
t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(0,1));
|
||||
if (t <= z) z = t;
|
||||
|
||||
if (!CheckTunnelInWay(tile, z*8))
|
||||
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
|
||||
}
|
||||
}
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
/* Clear the landscape at the tiles */
|
||||
{
|
||||
int count;
|
||||
TileIndex *ti = ts.tile_table;
|
||||
for(count = ts.tile_table_count; count != 0; count--, ti++) {
|
||||
DoCommandByTile(*ti, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
}
|
||||
}
|
||||
|
||||
/* change the height */
|
||||
{
|
||||
int count;
|
||||
TerraformerHeightMod *mod;
|
||||
uint til;
|
||||
|
||||
mod = ts.modheight;
|
||||
for(count = ts.modheight_count; count != 0; count--, mod++) {
|
||||
til = mod->tile;
|
||||
|
||||
// Change tile height
|
||||
_map_type_and_height[til] = (_map_type_and_height[til]&~0x0F)|mod->height;
|
||||
|
||||
TerraformAddDirtyTileAround(&ts, til);
|
||||
}
|
||||
}
|
||||
|
||||
/* finally mark the dirty tiles dirty */
|
||||
{
|
||||
int count;
|
||||
TileIndex *ti = ts.tile_table;
|
||||
for(count = ts.tile_table_count; count != 0; count--, ti++) {
|
||||
MarkTileDirtyByTile(*ti);
|
||||
}
|
||||
}
|
||||
}
|
||||
return ts.cost;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* p1 - start
|
||||
*/
|
||||
|
||||
int32 CmdLevelLand(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
int size_x, size_y;
|
||||
int sx, sy;
|
||||
uint h, curh;
|
||||
uint tile;
|
||||
int32 ret, cost, money;
|
||||
|
||||
// remember level height
|
||||
h = _map_type_and_height[p1]&0xF;
|
||||
|
||||
ex >>= 4; ey >>= 4;
|
||||
|
||||
// make sure sx,sy are smaller than ex,ey
|
||||
sx = GET_TILE_X(p1);
|
||||
sy = GET_TILE_Y(p1);
|
||||
if (ex < sx) intswap(ex, sx);
|
||||
if (ey < sy) intswap(ey, sy);
|
||||
tile = TILE_XY(sx,sy);
|
||||
|
||||
size_x = ex-sx+1;
|
||||
size_y = ey-sy+1;
|
||||
|
||||
money = GetAvailableMoneyForCommand();
|
||||
cost = 0;
|
||||
|
||||
BEGIN_TILE_LOOP(tile2, size_x, size_y, tile)
|
||||
curh = _map_type_and_height[tile2]&0xF;
|
||||
while (curh != h) {
|
||||
ret = DoCommandByTile(tile2, 8, (curh > h)?0:1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
|
||||
if (ret == CMD_ERROR) break;
|
||||
cost += ret;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
if ((money -= ret) < 0) {
|
||||
_additional_cash_required = ret;
|
||||
return cost - ret;
|
||||
}
|
||||
DoCommandByTile(tile2, 8, (curh > h)?0:1, flags, CMD_TERRAFORM_LAND);
|
||||
}
|
||||
|
||||
curh += (curh > h) ? -1 : 1;
|
||||
}
|
||||
END_TILE_LOOP(tile2, size_x, size_y, tile)
|
||||
|
||||
if (cost == 0) return CMD_ERROR;
|
||||
return cost;
|
||||
}
|
||||
|
||||
/* Purchase a land area
|
||||
* p1 = unused
|
||||
* p2 = unused
|
||||
*/
|
||||
|
||||
int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
uint tile;
|
||||
int32 cost;
|
||||
|
||||
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
||||
|
||||
tile = TILE_FROM_XY(x,y);
|
||||
|
||||
if (!EnsureNoVehicle(tile))
|
||||
return CMD_ERROR;
|
||||
|
||||
if (IS_TILETYPE(tile, MP_UNMOVABLE) &&
|
||||
_map5[tile] == 3 &&
|
||||
_map_owner[tile] == _current_player)
|
||||
return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
|
||||
|
||||
cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
if (cost == CMD_ERROR)
|
||||
return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
ModifyTile(tile,
|
||||
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
|
||||
3 /* map5 */
|
||||
);
|
||||
}
|
||||
|
||||
return cost + _price.purchase_land * 10;
|
||||
}
|
||||
|
||||
|
||||
int32 ClearTile_Clear(uint tile, byte flags) {
|
||||
static const int32 * _clear_price_table[] = {
|
||||
NULL,
|
||||
&_price.clear_1, &_price.clear_1,&_price.clear_1,
|
||||
&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,
|
||||
&_price.clear_2,&_price.clear_2,&_price.clear_2,&_price.clear_2,
|
||||
&_price.clear_3,&_price.clear_3,&_price.clear_3,&_price.clear_3,
|
||||
&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,
|
||||
&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,
|
||||
&_price.clear_2,&_price.clear_2,&_price.clear_2,&_price.clear_2,
|
||||
};
|
||||
const int32 *price = _clear_price_table[_map5[tile] & 0x1F];
|
||||
|
||||
if (flags & DC_EXEC)
|
||||
DoClearSquare(tile);
|
||||
|
||||
if (price == NULL)
|
||||
return 0;
|
||||
return *price;
|
||||
}
|
||||
|
||||
int32 CmdSellLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
uint tile;
|
||||
|
||||
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
||||
|
||||
tile = TILE_FROM_XY(x,y);
|
||||
|
||||
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
|
||||
return CMD_ERROR;
|
||||
|
||||
if (!EnsureNoVehicle(tile))
|
||||
return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC)
|
||||
DoClearSquare(tile);
|
||||
|
||||
return - _price.purchase_land*2;
|
||||
}
|
||||
|
||||
|
||||
#include "table/clear_land.h"
|
||||
|
||||
|
||||
void DrawClearLandTile(TileInfo *ti, byte set)
|
||||
{
|
||||
DrawGroundSprite(0xF54 + _tileh_to_sprite[ti->tileh] + set * 19);
|
||||
}
|
||||
|
||||
void DrawHillyLandTile(TileInfo *ti)
|
||||
{
|
||||
if (ti->tileh != 0) {
|
||||
DrawGroundSprite(0xFA0 + _tileh_to_sprite[ti->tileh]);
|
||||
} else {
|
||||
DrawGroundSprite(_landscape_clear_sprites[((ti->x^ti->y) >> 4) & 0x7]);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawClearLandFence(TileInfo *ti, byte img)
|
||||
{
|
||||
byte z = ti->z;
|
||||
|
||||
if (ti->tileh & 2) {
|
||||
z += 8;
|
||||
if (ti->tileh == 0x17)
|
||||
z += 8;
|
||||
}
|
||||
|
||||
if (img & 0x38) {
|
||||
DrawGroundSpriteAt(_clear_land_fence_sprites_1[((img >> 3) & 7) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
|
||||
}
|
||||
|
||||
if (img & 0x7) {
|
||||
DrawGroundSpriteAt(_clear_land_fence_sprites_1[(img & 7) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
|
||||
}
|
||||
}
|
||||
|
||||
static void DrawTile_Clear(TileInfo *ti)
|
||||
{
|
||||
|
||||
switch((ti->map5 & (7<<2)) >> 2) {
|
||||
case 0:
|
||||
DrawClearLandTile(ti, (ti->map5 & 3));
|
||||
break;
|
||||
|
||||
case 1:
|
||||
DrawHillyLandTile(ti);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
DrawGroundSprite(0xFB7 + _tileh_to_sprite[ti->tileh]);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
DrawGroundSprite( _clear_land_sprites_1[_map3_lo[ti->tile]&0xF] + _tileh_to_sprite[ti->tileh]);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
DrawGroundSprite( _clear_land_sprites_2[ti->map5&3] + _tileh_to_sprite[ti->tileh]);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
DrawGroundSprite( _clear_land_sprites_3[ti->map5&3] + _tileh_to_sprite[ti->tileh]);
|
||||
break;
|
||||
}
|
||||
|
||||
DrawClearLandFence(ti, _map3_hi[ti->tile] >> 2);
|
||||
}
|
||||
|
||||
uint GetSlopeZ_Clear(TileInfo *ti) { return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z; }
|
||||
|
||||
uint GetSlopeTileh_Clear(TileInfo *ti)
|
||||
{
|
||||
return ti->tileh;
|
||||
}
|
||||
|
||||
static void GetAcceptedCargo_Clear(uint tile, AcceptedCargo *ac)
|
||||
{
|
||||
/* unused */
|
||||
}
|
||||
|
||||
static void AnimateTile_Clear(uint tile)
|
||||
{
|
||||
/* unused */
|
||||
}
|
||||
|
||||
void TileLoopClearHelper(uint tile)
|
||||
{
|
||||
byte img_1, img_2;
|
||||
static byte img_by_map5[8] = { 0,0,0,2, 1,1,0,0, };
|
||||
uint dirty = -1;
|
||||
|
||||
img_1 = 0;
|
||||
if (IS_TILETYPE(tile, MP_CLEAR)) {
|
||||
img_1 = img_by_map5[(_map5[tile] & 0x1C) >> 2];
|
||||
} else if (IS_TILETYPE(tile, MP_TREES) && (_map2[tile] & 0x30) == 0x20) {
|
||||
img_1 = 1;
|
||||
}
|
||||
|
||||
img_2 = 0;
|
||||
if (IS_TILETYPE(TILE_ADDXY(tile, 1, 0), MP_CLEAR)) {
|
||||
img_2 = img_by_map5[(_map5[TILE_ADDXY(tile, 1, 0)] & 0x1C) >> 2];
|
||||
} else if (IS_TILETYPE(TILE_ADDXY(tile, 1, 0), MP_TREES) && (_map2[TILE_ADDXY(tile, 1, 0)] & 0x30) == 0x20) {
|
||||
img_2 = 1;
|
||||
}
|
||||
|
||||
if (!(_map3_hi[tile] & 0xE0)) {
|
||||
if ( (img_1&2) != (img_2&2) ) {
|
||||
_map3_hi[tile] |= 3 << 5;
|
||||
dirty = tile;
|
||||
}
|
||||
} else {
|
||||
if (img_1 == 1 && img_2 == 1) {
|
||||
_map3_hi[tile] &= ~(3 << 5);
|
||||
dirty = tile;
|
||||
}
|
||||
}
|
||||
|
||||
img_2 = 0;
|
||||
if (IS_TILETYPE(TILE_ADDXY(tile, 0, 1), MP_CLEAR)) {
|
||||
img_2 = img_by_map5[(_map5[TILE_ADDXY(tile, 0, 1)] & 0x1C) >> 2];
|
||||
} else if (IS_TILETYPE(TILE_ADDXY(tile, 0, 1), MP_TREES) && (_map2[TILE_ADDXY(tile, 0, 1)] & 0x30) == 0x20) {
|
||||
img_2 = 1;
|
||||
}
|
||||
|
||||
if (!(_map3_hi[tile] & 0x1C)) {
|
||||
if ( (img_1&2) != (img_2&2) ) {
|
||||
_map3_hi[tile] |= 3 << 2;
|
||||
dirty = tile;
|
||||
}
|
||||
} else {
|
||||
if (img_1 == 1 && img_2 == 1) {
|
||||
_map3_hi[tile] &= ~(3 << 2);
|
||||
dirty = tile;
|
||||
}
|
||||
}
|
||||
|
||||
if (dirty != -1)
|
||||
MarkTileDirtyByTile(dirty);
|
||||
}
|
||||
|
||||
|
||||
/* convert into snowy tiles */
|
||||
static void TileLoopClearAlps(uint tile)
|
||||
{
|
||||
int k;
|
||||
byte m5,tmp;
|
||||
|
||||
/* distance from snow line, in steps of 8 */
|
||||
k = GetTileZ(tile) - _opt.snow_line;
|
||||
|
||||
m5 = _map5[tile] & 0x1C;
|
||||
tmp = _map5[tile] & 3;
|
||||
|
||||
if (k < -8) {
|
||||
/* snow_m2_down */
|
||||
if (m5 != 0x10)
|
||||
return;
|
||||
if (tmp == 0)
|
||||
m5 = 3;
|
||||
} else if (k == -8) {
|
||||
/* snow_m1 */
|
||||
if (m5 != 0x10) {
|
||||
m5 = 0x10;
|
||||
} else if (tmp != 0) {
|
||||
m5 = (tmp - 1) + 0x10;
|
||||
} else
|
||||
return;
|
||||
} else if (k < 8) {
|
||||
/* snow_0 */
|
||||
if (m5 != 0x10) {
|
||||
m5 = 0x10;
|
||||
} else if (tmp != 1) {
|
||||
m5 = 1;
|
||||
if (tmp != 0)
|
||||
m5 = tmp - 1;
|
||||
m5 += 0x10;
|
||||
} else
|
||||
return;
|
||||
} else if (k == 8) {
|
||||
/* snow_p1 */
|
||||
if (m5 != 0x10) {
|
||||
m5 = 0x10;
|
||||
} else if (tmp != 2) {
|
||||
m5 = 2;
|
||||
if (tmp <= 2)
|
||||
m5 = tmp + 1;
|
||||
m5 += 0x10;
|
||||
} else
|
||||
return;
|
||||
} else {
|
||||
/* snow_p2_up */
|
||||
if (m5 != 0x10) {
|
||||
m5 = 0x10;
|
||||
} else if (tmp != 3) {
|
||||
m5 = tmp + 1 + 0x10;
|
||||
} else
|
||||
return;
|
||||
}
|
||||
|
||||
_map5[tile] = m5;
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
|
||||
static void TileLoopClearDesert(uint tile)
|
||||
{
|
||||
if ( (_map5[tile] & 0x1C) == 0x14)
|
||||
return;
|
||||
|
||||
if (GetMapExtraBits(tile) == 1) {
|
||||
_map5[tile] = 0x17;
|
||||
} else {
|
||||
if (GetMapExtraBits(tile+TILE_XY(1,0)) != 1 &&
|
||||
GetMapExtraBits(tile+TILE_XY(-1,0)) != 1 &&
|
||||
GetMapExtraBits(tile+TILE_XY(0,1)) != 1 &&
|
||||
GetMapExtraBits(tile+TILE_XY(0,-1)) != 1)
|
||||
return;
|
||||
_map5[tile] = 0x15;
|
||||
}
|
||||
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
|
||||
static void TileLoop_Clear(uint tile)
|
||||
{
|
||||
byte m5,m3;
|
||||
|
||||
TileLoopClearHelper(tile);
|
||||
|
||||
if (_opt.landscape == LT_DESERT) {
|
||||
TileLoopClearDesert(tile);
|
||||
} else if (_opt.landscape == LT_HILLY) {
|
||||
TileLoopClearAlps(tile);
|
||||
}
|
||||
|
||||
m5 = _map5[tile];
|
||||
if ( (m5 & 0x1C) == 0x10 || (m5 & 0x1C) == 0x14)
|
||||
return;
|
||||
|
||||
if ( (m5 & 0x1C) != 0xC) {
|
||||
if ( (m5 & 3) == 3)
|
||||
return;
|
||||
|
||||
if (_game_mode != GM_EDITOR) {
|
||||
m5 += 0x20;
|
||||
if (m5 >= 0x20) {
|
||||
// Didn't overflow
|
||||
_map5[tile] = m5;
|
||||
return;
|
||||
}
|
||||
/* did overflow, so continue */
|
||||
} else {
|
||||
m5 = ((byte)Random() > 21) ? (2) : (6);
|
||||
}
|
||||
m5++;
|
||||
} else if (_game_mode != GM_EDITOR) {
|
||||
/* handle farm field */
|
||||
m5 += 0x20;
|
||||
if (m5 >= 0x20) {
|
||||
// Didn't overflow
|
||||
_map5[tile] = m5;
|
||||
return;
|
||||
}
|
||||
/* overflowed */
|
||||
m3 = _map3_lo[tile] + 1;
|
||||
assert( (m3 & 0xF) != 0);
|
||||
if ( (m3 & 0xF) >= 9) /* NOTE: will not work properly if m3&0xF == 0xF */
|
||||
m3 &= ~0xF;
|
||||
_map3_lo[tile] = m3;
|
||||
}
|
||||
|
||||
_map5[tile] = m5;
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
|
||||
void GenerateClearTile()
|
||||
{
|
||||
int i,j;
|
||||
uint tile,tile_new;
|
||||
uint32 r;
|
||||
|
||||
/* add hills */
|
||||
i = (Random() & 0x3FF) | 0x400;
|
||||
do {
|
||||
tile = TILE_MASK(Random());
|
||||
if (IS_TILETYPE(tile, MP_CLEAR))
|
||||
_map5[tile] = (byte)((_map5[tile] & ~(3<<2)) | (1<<2));
|
||||
} while (--i);
|
||||
|
||||
/* add grey squares */
|
||||
i = (Random() & 0x7F) | 0x80;
|
||||
do {
|
||||
r = Random();
|
||||
tile = TILE_MASK(r);
|
||||
if (IS_TILETYPE(tile, MP_CLEAR)) {
|
||||
j = ((r >> 16) & 0xF) + 5;
|
||||
for(;;) {
|
||||
_map5[tile] = (byte)((_map5[tile] & ~(3<<2)) | (2<<2));
|
||||
do {
|
||||
if (--j == 0) goto get_out;
|
||||
tile_new = tile + _tileoffs_by_dir[Random() & 3];
|
||||
} while (!IS_TILETYPE(tile_new, MP_CLEAR));
|
||||
tile = tile_new;
|
||||
}
|
||||
get_out:;
|
||||
}
|
||||
} while (--i);
|
||||
}
|
||||
|
||||
static void ClickTile_Clear(uint tile)
|
||||
{
|
||||
/* not used */
|
||||
}
|
||||
|
||||
uint32 GetTileTrackStatus_Clear(uint tile, TransportType mode)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const StringID _clear_land_str[4+8-1] = {
|
||||
STR_080B_ROUGH_LAND,
|
||||
STR_080A_ROCKS,
|
||||
STR_080E_FIELDS,
|
||||
STR_080F_SNOW_COVERED_LAND,
|
||||
STR_0810_DESERT,
|
||||
0,
|
||||
0,
|
||||
STR_080C_BARE_LAND,
|
||||
STR_080D_GRASS,
|
||||
STR_080D_GRASS,
|
||||
STR_080D_GRASS,
|
||||
};
|
||||
|
||||
static void GetTileDesc_Clear(uint tile, TileDesc *td)
|
||||
{
|
||||
int i = (_map5[tile]>>2) & 7;
|
||||
if (i == 0)
|
||||
i = (_map5[tile] & 3) + 8;
|
||||
td->str = _clear_land_str[i - 1];
|
||||
td->owner = _map_owner[tile];
|
||||
}
|
||||
|
||||
static void ChangeTileOwner_Clear(uint tile, byte old_player, byte new_player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
void InitializeClearLand() {
|
||||
_opt.snow_line = _patches.snow_line_height * 8;
|
||||
}
|
||||
|
||||
const TileTypeProcs _tile_type_clear_procs = {
|
||||
DrawTile_Clear, /* draw_tile_proc */
|
||||
GetSlopeZ_Clear, /* get_slope_z_proc */
|
||||
ClearTile_Clear, /* clear_tile_proc */
|
||||
GetAcceptedCargo_Clear, /* get_accepted_cargo_proc */
|
||||
GetTileDesc_Clear, /* get_tile_desc_proc */
|
||||
GetTileTrackStatus_Clear, /* get_tile_track_status_proc */
|
||||
ClickTile_Clear, /* click_tile_proc */
|
||||
AnimateTile_Clear, /* animate_tile_proc */
|
||||
TileLoop_Clear, /* tile_loop_clear */
|
||||
ChangeTileOwner_Clear, /* change_tile_owner_clear */
|
||||
NULL, /* get_produced_cargo_proc */
|
||||
NULL, /* vehicle_enter_tile_proc */
|
||||
NULL, /* vehicle_leave_tile_proc */
|
||||
GetSlopeTileh_Clear, /* get_slope_tileh_proc */
|
||||
};
|
510
command.c
Normal file
510
command.c
Normal file
@@ -0,0 +1,510 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "gui.h"
|
||||
#include "command.h"
|
||||
#include "player.h"
|
||||
|
||||
#define DEF_COMMAND(yyyy) int32 yyyy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
|
||||
DEF_COMMAND(CmdBuildRailroadTrack);
|
||||
DEF_COMMAND(CmdRemoveRailroadTrack);
|
||||
DEF_COMMAND(CmdBuildSingleRail);
|
||||
DEF_COMMAND(CmdRemoveSingleRail);
|
||||
|
||||
DEF_COMMAND(CmdLandscapeClear);
|
||||
|
||||
DEF_COMMAND(CmdBuildBridge);
|
||||
|
||||
DEF_COMMAND(CmdBuildRailroadStation);
|
||||
DEF_COMMAND(CmdRemoveFromRailroadStation);
|
||||
DEF_COMMAND(CmdConvertRail);
|
||||
|
||||
DEF_COMMAND(CmdBuildSignals);
|
||||
DEF_COMMAND(CmdRemoveSignals);
|
||||
|
||||
DEF_COMMAND(CmdTerraformLand);
|
||||
|
||||
DEF_COMMAND(CmdPurchaseLandArea);
|
||||
DEF_COMMAND(CmdSellLandArea);
|
||||
|
||||
DEF_COMMAND(CmdBuildTunnel);
|
||||
|
||||
DEF_COMMAND(CmdBuildTrainDepot);
|
||||
DEF_COMMAND(CmdBuildTrainCheckpoint);
|
||||
DEF_COMMAND(CmdRenameCheckpoint);
|
||||
DEF_COMMAND(CmdRemoveTrainCheckpoint);
|
||||
|
||||
DEF_COMMAND(CmdBuildTruckStation);
|
||||
|
||||
DEF_COMMAND(CmdBuildBusStation);
|
||||
|
||||
DEF_COMMAND(CmdBuildLongRoad);
|
||||
DEF_COMMAND(CmdRemoveLongRoad);
|
||||
DEF_COMMAND(CmdBuildRoad);
|
||||
DEF_COMMAND(CmdRemoveRoad);
|
||||
|
||||
DEF_COMMAND(CmdBuildRoadDepot);
|
||||
|
||||
DEF_COMMAND(CmdBuildAirport);
|
||||
|
||||
DEF_COMMAND(CmdBuildDock);
|
||||
|
||||
DEF_COMMAND(CmdBuildShipDepot);
|
||||
|
||||
DEF_COMMAND(CmdBuildBuoy);
|
||||
|
||||
DEF_COMMAND(CmdPlantTree);
|
||||
|
||||
DEF_COMMAND(CmdBuildRailVehicle);
|
||||
DEF_COMMAND(CmdMoveRailVehicle);
|
||||
|
||||
DEF_COMMAND(CmdStartStopTrain);
|
||||
|
||||
DEF_COMMAND(CmdSellRailWagon);
|
||||
|
||||
DEF_COMMAND(CmdTrainGotoDepot);
|
||||
DEF_COMMAND(CmdForceTrainProceed);
|
||||
DEF_COMMAND(CmdReverseTrainDirection);
|
||||
|
||||
DEF_COMMAND(CmdModifyOrder);
|
||||
DEF_COMMAND(CmdSkipOrder);
|
||||
DEF_COMMAND(CmdDeleteOrder);
|
||||
DEF_COMMAND(CmdInsertOrder);
|
||||
DEF_COMMAND(CmdChangeTrainServiceInt);
|
||||
DEF_COMMAND(CmdRestoreOrderIndex);
|
||||
|
||||
DEF_COMMAND(CmdBuildIndustry);
|
||||
//DEF_COMMAND(CmdDestroyIndustry);
|
||||
|
||||
DEF_COMMAND(CmdBuildCompanyHQ);
|
||||
DEF_COMMAND(CmdDestroyCompanyHQ);
|
||||
DEF_COMMAND(CmdSetPlayerFace);
|
||||
DEF_COMMAND(CmdSetPlayerColor);
|
||||
|
||||
DEF_COMMAND(CmdIncreaseLoan);
|
||||
DEF_COMMAND(CmdDecreaseLoan);
|
||||
|
||||
DEF_COMMAND(CmdWantEnginePreview);
|
||||
|
||||
DEF_COMMAND(CmdNameVehicle);
|
||||
DEF_COMMAND(CmdRenameEngine);
|
||||
|
||||
DEF_COMMAND(CmdChangeCompanyName);
|
||||
DEF_COMMAND(CmdChangePresidentName);
|
||||
|
||||
DEF_COMMAND(CmdRenameStation);
|
||||
|
||||
DEF_COMMAND(CmdSellAircraft);
|
||||
DEF_COMMAND(CmdStartStopAircraft);
|
||||
DEF_COMMAND(CmdBuildAircraft);
|
||||
DEF_COMMAND(CmdSendAircraftToHangar);
|
||||
DEF_COMMAND(CmdChangeAircraftServiceInt);
|
||||
DEF_COMMAND(CmdRefitAircraft);
|
||||
|
||||
DEF_COMMAND(CmdPlaceSign);
|
||||
DEF_COMMAND(CmdRenameSign);
|
||||
|
||||
DEF_COMMAND(CmdBuildRoadVeh);
|
||||
DEF_COMMAND(CmdStartStopRoadVeh);
|
||||
DEF_COMMAND(CmdSellRoadVeh);
|
||||
DEF_COMMAND(CmdSendRoadVehToDepot);
|
||||
DEF_COMMAND(CmdTurnRoadVeh);
|
||||
DEF_COMMAND(CmdChangeRoadVehServiceInt);
|
||||
|
||||
DEF_COMMAND(CmdPause);
|
||||
DEF_COMMAND(CmdResume);
|
||||
|
||||
DEF_COMMAND(CmdBuyShareInCompany);
|
||||
DEF_COMMAND(CmdSellShareInCompany);
|
||||
DEF_COMMAND(CmdBuyCompany);
|
||||
|
||||
DEF_COMMAND(CmdBuildTown);
|
||||
|
||||
DEF_COMMAND(CmdRenameTown);
|
||||
DEF_COMMAND(CmdDoTownAction);
|
||||
|
||||
DEF_COMMAND(CmdSetRoadDriveSide);
|
||||
DEF_COMMAND(CmdSetTownNameType);
|
||||
|
||||
DEF_COMMAND(CmdChangeDifficultyLevel);
|
||||
|
||||
DEF_COMMAND(CmdStartStopShip);
|
||||
DEF_COMMAND(CmdSellShip);
|
||||
DEF_COMMAND(CmdBuildShip);
|
||||
DEF_COMMAND(CmdSendShipToDepot);
|
||||
DEF_COMMAND(CmdChangeShipServiceInt);
|
||||
DEF_COMMAND(CmdRefitShip);
|
||||
|
||||
|
||||
DEF_COMMAND(CmdStartNewGame);
|
||||
DEF_COMMAND(CmdLoadGame);
|
||||
DEF_COMMAND(CmdCreateScenario);
|
||||
DEF_COMMAND(CmdSetSinglePlayer);
|
||||
|
||||
DEF_COMMAND(CmdSetNewLandscapeType);
|
||||
|
||||
DEF_COMMAND(CmdGenRandomNewGame);
|
||||
DEF_COMMAND(CmdCloneOrder);
|
||||
|
||||
DEF_COMMAND(CmdClearArea);
|
||||
|
||||
DEF_COMMAND(CmdMoneyCheat);
|
||||
DEF_COMMAND(CmdBuildCanal);
|
||||
DEF_COMMAND(CmdBuildLock);
|
||||
|
||||
DEF_COMMAND(CmdPlayerCtrl);
|
||||
|
||||
DEF_COMMAND(CmdLevelLand);
|
||||
|
||||
DEF_COMMAND(CmdRefitRailVehicle);
|
||||
|
||||
DEF_COMMAND(CmdStartScenario);
|
||||
|
||||
DEF_COMMAND(CmdBuildManySignals);
|
||||
|
||||
/* The master command table */
|
||||
static CommandProc * const _command_proc_table[] = {
|
||||
CmdBuildRailroadTrack, /* 0 */
|
||||
CmdRemoveRailroadTrack, /* 1 */
|
||||
CmdBuildSingleRail, /* 2 */
|
||||
CmdRemoveSingleRail, /* 3 */
|
||||
CmdLandscapeClear, /* 4 */
|
||||
CmdBuildBridge, /* 5 */
|
||||
CmdBuildRailroadStation, /* 6 */
|
||||
CmdBuildTrainDepot, /* 7 */
|
||||
CmdBuildSignals, /* 8 */
|
||||
CmdRemoveSignals, /* 9 */
|
||||
CmdTerraformLand, /* 10 */
|
||||
CmdPurchaseLandArea, /* 11 */
|
||||
CmdSellLandArea, /* 12 */
|
||||
CmdBuildTunnel, /* 13 */
|
||||
CmdRemoveFromRailroadStation, /* 14 */
|
||||
CmdConvertRail, /* 15 */
|
||||
CmdBuildTrainCheckpoint, /* 16 */
|
||||
CmdRenameCheckpoint, /* 17 */
|
||||
CmdRemoveTrainCheckpoint, /* 18 */
|
||||
CmdBuildTruckStation, /* 19 */
|
||||
NULL, /* 20 */
|
||||
CmdBuildBusStation, /* 21 */
|
||||
NULL, /* 22 */
|
||||
CmdBuildLongRoad, /* 23 */
|
||||
CmdRemoveLongRoad, /* 24 */
|
||||
CmdBuildRoad, /* 25 */
|
||||
CmdRemoveRoad, /* 26 */
|
||||
CmdBuildRoadDepot, /* 27 */
|
||||
NULL, /* 28 */
|
||||
CmdBuildAirport, /* 29 */
|
||||
CmdBuildDock, /* 30 */
|
||||
CmdBuildShipDepot, /* 31 */
|
||||
CmdBuildBuoy, /* 32 */
|
||||
CmdPlantTree, /* 33 */
|
||||
CmdBuildRailVehicle, /* 34 */
|
||||
CmdMoveRailVehicle, /* 35 */
|
||||
CmdStartStopTrain, /* 36 */
|
||||
NULL, /* 37 */
|
||||
CmdSellRailWagon, /* 38 */
|
||||
CmdTrainGotoDepot, /* 39 */
|
||||
CmdForceTrainProceed, /* 40 */
|
||||
CmdReverseTrainDirection, /* 41 */
|
||||
|
||||
CmdModifyOrder, /* 42 */
|
||||
CmdSkipOrder, /* 43 */
|
||||
CmdDeleteOrder, /* 44 */
|
||||
CmdInsertOrder, /* 45 */
|
||||
|
||||
CmdChangeTrainServiceInt, /* 46 */
|
||||
|
||||
CmdBuildIndustry, /* 47 */
|
||||
CmdBuildCompanyHQ, /* 48 */
|
||||
CmdSetPlayerFace, /* 49 */
|
||||
CmdSetPlayerColor, /* 50 */
|
||||
|
||||
CmdIncreaseLoan, /* 51 */
|
||||
CmdDecreaseLoan, /* 52 */
|
||||
|
||||
CmdWantEnginePreview, /* 53 */
|
||||
|
||||
CmdNameVehicle, /* 54 */
|
||||
CmdRenameEngine, /* 55 */
|
||||
|
||||
CmdChangeCompanyName, /* 56 */
|
||||
CmdChangePresidentName, /* 57 */
|
||||
|
||||
CmdRenameStation, /* 58 */
|
||||
|
||||
CmdSellAircraft, /* 59 */
|
||||
CmdStartStopAircraft, /* 60 */
|
||||
CmdBuildAircraft, /* 61 */
|
||||
CmdSendAircraftToHangar, /* 62 */
|
||||
CmdChangeAircraftServiceInt, /* 63 */
|
||||
CmdRefitAircraft, /* 64 */
|
||||
|
||||
CmdPlaceSign, /* 65 */
|
||||
CmdRenameSign, /* 66 */
|
||||
|
||||
CmdBuildRoadVeh, /* 67 */
|
||||
CmdStartStopRoadVeh, /* 68 */
|
||||
CmdSellRoadVeh, /* 69 */
|
||||
CmdSendRoadVehToDepot, /* 70 */
|
||||
CmdTurnRoadVeh, /* 71 */
|
||||
CmdChangeRoadVehServiceInt, /* 72 */
|
||||
|
||||
CmdPause, /* 73 */
|
||||
|
||||
CmdBuyShareInCompany, /* 74 */
|
||||
CmdSellShareInCompany, /* 75 */
|
||||
CmdBuyCompany, /* 76 */
|
||||
|
||||
CmdBuildTown, /* 77 */
|
||||
NULL, /* 78 */
|
||||
NULL, /* 79 */
|
||||
CmdRenameTown, /* 80 */
|
||||
CmdDoTownAction, /* 81 */
|
||||
|
||||
CmdSetRoadDriveSide, /* 82 */
|
||||
CmdSetTownNameType, /* 83 */
|
||||
NULL, /* 84 */
|
||||
CmdChangeDifficultyLevel, /* 85 */
|
||||
|
||||
CmdStartStopShip, /* 86 */
|
||||
CmdSellShip, /* 87 */
|
||||
CmdBuildShip, /* 88 */
|
||||
CmdSendShipToDepot, /* 89 */
|
||||
CmdChangeShipServiceInt, /* 90 */
|
||||
CmdRefitShip, /* 91 */
|
||||
|
||||
CmdStartNewGame, /* 92 */
|
||||
CmdLoadGame, /* 93 */
|
||||
CmdCreateScenario, /* 94 */
|
||||
CmdSetSinglePlayer, /* 95 */
|
||||
NULL, /* 96 */
|
||||
CmdSetNewLandscapeType, /* 97 */
|
||||
|
||||
CmdGenRandomNewGame, /* 98 */
|
||||
|
||||
CmdCloneOrder, /* 99 */
|
||||
|
||||
CmdClearArea, /* 100 */
|
||||
CmdResume, /* 101 */
|
||||
|
||||
CmdMoneyCheat, /* 102 */
|
||||
CmdBuildCanal, /* 103 */
|
||||
CmdPlayerCtrl, /* 104 */
|
||||
|
||||
CmdLevelLand, /* 105 */
|
||||
|
||||
CmdRefitRailVehicle, /* 106 */
|
||||
CmdRestoreOrderIndex, /* 107 */
|
||||
CmdBuildLock, /* 108 */
|
||||
CmdStartScenario, /* 109 */
|
||||
CmdBuildManySignals, /* 110 */
|
||||
//CmdDestroyIndustry, /* 109 */
|
||||
CmdDestroyCompanyHQ, /* 111 */
|
||||
};
|
||||
|
||||
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
|
||||
{
|
||||
return DoCommand(GET_TILE_X(tile)*16, GET_TILE_Y(tile)*16, p1, p2, flags, procc);
|
||||
}
|
||||
|
||||
|
||||
//extern void _stdcall Sleep(int s);
|
||||
|
||||
int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc)
|
||||
{
|
||||
int32 res;
|
||||
CommandProc *proc;
|
||||
|
||||
proc = _command_proc_table[procc];
|
||||
|
||||
if (_docommand_recursive == 0) {
|
||||
_error_message = INVALID_STRING_ID;
|
||||
// update last build coord of player
|
||||
if ( (x|y) != 0 && _current_player < MAX_PLAYERS) {
|
||||
DEREF_PLAYER(_current_player)->last_build_coordinate = TILE_FROM_XY(x,y);
|
||||
}
|
||||
}
|
||||
|
||||
_docommand_recursive++;
|
||||
|
||||
// only execute the test call if it's toplevel, or we're not execing.
|
||||
if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) {
|
||||
res = proc(x, y, flags&~DC_EXEC, p1, p2);
|
||||
if ((uint32)res >> 16 == 0x8000) {
|
||||
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (_docommand_recursive == 1) {
|
||||
if (!(flags&DC_QUERY_COST) && res != 0 && !CheckPlayerHasMoney(res))
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (!(flags & DC_EXEC)) {
|
||||
_docommand_recursive--;
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
// execute the command here.
|
||||
_yearly_expenses_type = 0;
|
||||
res = proc(x, y, flags, p1, p2);
|
||||
if ((uint32)res >> 16 == 0x8000) {
|
||||
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
||||
error:
|
||||
_docommand_recursive--;
|
||||
return CMD_ERROR;
|
||||
}
|
||||
|
||||
// if toplevel, subtract the money.
|
||||
if (--_docommand_recursive == 0) {
|
||||
SubtractMoneyFromPlayer(res);
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
int32 GetAvailableMoneyForCommand()
|
||||
{
|
||||
uint pid = _current_player;
|
||||
if (pid >= MAX_PLAYERS) return 0x7FFFFFFF; // max int
|
||||
return DEREF_PLAYER(pid)->player_money;
|
||||
}
|
||||
|
||||
// toplevel network safe docommand function for the current player. must not be called recursively.
|
||||
// the callback is called when the command succeeded or failed.
|
||||
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd)
|
||||
{
|
||||
int32 res = 0,res2;
|
||||
CommandProc *proc;
|
||||
uint32 flags;
|
||||
bool notest;
|
||||
|
||||
int x = GET_TILE_X(tile)*16;
|
||||
int y = GET_TILE_Y(tile)*16;
|
||||
|
||||
assert(_docommand_recursive == 0);
|
||||
|
||||
if (_networking && !(cmd & CMD_NET_INSTANT) && _pause) {
|
||||
// When the game is paused, and we are in a network game
|
||||
// we do not allow any commands. This is because
|
||||
// of some technical reasons
|
||||
ShowErrorMessage(-1, STR_MULTIPLAYER_PAUSED, x, y);
|
||||
_docommand_recursive = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
_error_message = INVALID_STRING_ID;
|
||||
_error_message_2 = cmd >> 16;
|
||||
_additional_cash_required = 0;
|
||||
|
||||
// spectator has no rights.
|
||||
if (_current_player == OWNER_SPECTATOR) {
|
||||
ShowErrorMessage(_error_message, _error_message_2, x, y);
|
||||
return false;
|
||||
}
|
||||
|
||||
flags = 0;
|
||||
if (cmd & CMD_AUTO) flags |= DC_AUTO;
|
||||
if (cmd & CMD_NO_WATER) flags |= DC_NO_WATER;
|
||||
|
||||
// get pointer to command handler
|
||||
assert((cmd & 0xFF) < lengthof(_command_proc_table));
|
||||
proc = _command_proc_table[cmd & 0xFF];
|
||||
|
||||
// this command is a notest command?
|
||||
notest =
|
||||
(cmd & 0xFF) == CMD_CLEAR_AREA ||
|
||||
(cmd & 0xFF) == CMD_CONVERT_RAIL ||
|
||||
(cmd & 0xFF) == CMD_LEVEL_LAND ||
|
||||
(cmd & 0xFF) == CMD_TRAIN_GOTO_DEPOT;
|
||||
|
||||
if (_networking && (cmd & CMD_ASYNC)) notest = true;
|
||||
|
||||
_docommand_recursive = 1;
|
||||
|
||||
// cost estimation only?
|
||||
if (_shift_pressed && _current_player == _local_player && !(cmd & CMD_DONT_NETWORK)) {
|
||||
// estimate the cost.
|
||||
res = proc(x, y, flags, p1, p2);
|
||||
if ((uint32)res >> 16 == 0x8000) {
|
||||
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
||||
ShowErrorMessage(_error_message, _error_message_2, x, y);
|
||||
} else {
|
||||
ShowEstimatedCostOrIncome(res, x, y);
|
||||
}
|
||||
|
||||
_docommand_recursive = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// unless the command is a notest command, check if it can be executed.
|
||||
if (!notest) {
|
||||
// first test if the command can be executed.
|
||||
res = proc(x,y, flags, p1, p2);
|
||||
if ((uint32)res >> 16 == 0x8000) {
|
||||
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
||||
goto show_error;
|
||||
}
|
||||
// no money?
|
||||
if (res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
|
||||
}
|
||||
|
||||
// put the command in a network queue and execute it later?
|
||||
if (_networking && !(cmd & CMD_DONT_NETWORK)) {
|
||||
if (!(cmd & CMD_NET_INSTANT)) {
|
||||
NetworkSendCommand(tile, p1, p2, cmd, callback);
|
||||
_docommand_recursive = 0;
|
||||
return true;
|
||||
} else {
|
||||
// Instant Command ... Relay and Process then
|
||||
NetworkSendCommand(tile, p1, p2, cmd, callback);
|
||||
}
|
||||
}
|
||||
|
||||
// update last build coordinate of player.
|
||||
if ( tile != 0 && _current_player < MAX_PLAYERS) DEREF_PLAYER(_current_player)->last_build_coordinate = tile;
|
||||
|
||||
// actually try and execute the command.
|
||||
_yearly_expenses_type = 0;
|
||||
res2 = proc(x,y, flags|DC_EXEC, p1, p2);
|
||||
|
||||
if (!notest) {
|
||||
assert(res == res2); // sanity check
|
||||
} else {
|
||||
if ((uint32)res2 >> 16 == 0x8000) {
|
||||
if (res2 & 0xFFFF) _error_message = res2 & 0xFFFF;
|
||||
goto show_error;
|
||||
}
|
||||
}
|
||||
|
||||
SubtractMoneyFromPlayer(res2);
|
||||
|
||||
if (_current_player == _local_player && _game_mode != GM_EDITOR) {
|
||||
if (res2 != 0)
|
||||
ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
|
||||
if (_additional_cash_required) {
|
||||
SET_DPARAM32(0, _additional_cash_required);
|
||||
ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, _error_message_2, x,y);
|
||||
if (res2 == 0) goto callb_err;
|
||||
}
|
||||
}
|
||||
|
||||
_docommand_recursive = 0;
|
||||
|
||||
if (callback) callback(true, tile, p1, p2);
|
||||
return true;
|
||||
|
||||
show_error:
|
||||
// show error message if the command fails?
|
||||
if (_current_player == _local_player && _error_message_2 != 0)
|
||||
ShowErrorMessage(_error_message, _error_message_2, x,y);
|
||||
|
||||
callb_err:
|
||||
_docommand_recursive = 0;
|
||||
|
||||
if (callback) callback(false, tile, p1, p2);
|
||||
return false;
|
||||
}
|
183
command.h
Normal file
183
command.h
Normal file
@@ -0,0 +1,183 @@
|
||||
#ifndef COMMAND_H
|
||||
#define COMMAND_H
|
||||
|
||||
enum {
|
||||
CMD_BUILD_RAILROAD_TRACK = 0,
|
||||
CMD_REMOVE_RAILROAD_TRACK = 1,
|
||||
CMD_BUILD_SINGLE_RAIL = 2,
|
||||
CMD_REMOVE_SINGLE_RAIL = 3,
|
||||
CMD_LANDSCAPE_CLEAR = 4,
|
||||
CMD_BUILD_BRIDGE = 5,
|
||||
CMD_BUILD_RAILROAD_STATION = 6,
|
||||
CMD_BUILD_TRAIN_DEPOT = 7,
|
||||
CMD_BUILD_SIGNALS = 8,
|
||||
CMD_REMOVE_SIGNALS = 9,
|
||||
CMD_TERRAFORM_LAND = 10,
|
||||
CMD_PURCHASE_LAND_AREA = 11,
|
||||
CMD_SELL_LAND_AREA = 12,
|
||||
CMD_BUILD_TUNNEL = 13,
|
||||
|
||||
CMD_REMOVE_FROM_RAILROAD_STATION = 14,
|
||||
CMD_CONVERT_RAIL = 15,
|
||||
|
||||
CMD_BUILD_TRAIN_CHECKPOINT = 16,
|
||||
CMD_RENAME_CHECKPOINT = 17,
|
||||
CMD_REMOVE_TRAIN_CHECKPOINT = 18,
|
||||
|
||||
CMD_BUILD_TRUCK_STATION = 19,
|
||||
CMD_BUILD_BUS_STATION = 21,
|
||||
CMD_BUILD_LONG_ROAD = 23,
|
||||
CMD_REMOVE_LONG_ROAD = 24,
|
||||
CMD_BUILD_ROAD = 25,
|
||||
CMD_REMOVE_ROAD = 26,
|
||||
CMD_BUILD_ROAD_DEPOT = 27,
|
||||
|
||||
CMD_BUILD_AIRPORT = 29,
|
||||
|
||||
CMD_BUILD_DOCK = 30,
|
||||
|
||||
CMD_BUILD_SHIP_DEPOT = 31,
|
||||
CMD_BUILD_BUOY = 32,
|
||||
|
||||
CMD_PLANT_TREE = 33,
|
||||
|
||||
CMD_BUILD_RAIL_VEHICLE = 34,
|
||||
CMD_MOVE_RAIL_VEHICLE = 35,
|
||||
|
||||
CMD_START_STOP_TRAIN = 36,
|
||||
|
||||
CMD_SELL_RAIL_WAGON = 38,
|
||||
|
||||
CMD_TRAIN_GOTO_DEPOT = 39,
|
||||
CMD_FORCE_TRAIN_PROCEED = 40,
|
||||
CMD_REVERSE_TRAIN_DIRECTION = 41,
|
||||
|
||||
CMD_MODIFY_ORDER = 42,
|
||||
CMD_SKIP_ORDER = 43,
|
||||
CMD_DELETE_ORDER = 44,
|
||||
CMD_INSERT_ORDER = 45,
|
||||
|
||||
CMD_CHANGE_TRAIN_SERVICE_INT = 46,
|
||||
|
||||
CMD_BUILD_INDUSTRY = 47,
|
||||
|
||||
CMD_BUILD_COMPANY_HQ = 48,
|
||||
CMD_SET_PLAYER_FACE = 49,
|
||||
CMD_SET_PLAYER_COLOR = 50,
|
||||
|
||||
CMD_INCREASE_LOAN = 51,
|
||||
CMD_DECREASE_LOAN = 52,
|
||||
|
||||
CMD_WANT_ENGINE_PREVIEW = 53,
|
||||
|
||||
CMD_NAME_VEHICLE = 54,
|
||||
CMD_RENAME_ENGINE = 55,
|
||||
CMD_CHANGE_COMPANY_NAME = 56,
|
||||
CMD_CHANGE_PRESIDENT_NAME = 57,
|
||||
CMD_RENAME_STATION = 58,
|
||||
|
||||
CMD_SELL_AIRCRAFT = 59,
|
||||
CMD_START_STOP_AIRCRAFT = 60,
|
||||
CMD_BUILD_AIRCRAFT = 61,
|
||||
CMD_SEND_AIRCRAFT_TO_HANGAR = 62,
|
||||
CMD_CHANGE_AIRCRAFT_SERVICE_INT = 63,
|
||||
CMD_REFIT_AIRCRAFT = 64,
|
||||
|
||||
CMD_PLACE_SIGN = 65,
|
||||
CMD_RENAME_SIGN = 66,
|
||||
|
||||
CMD_BUILD_ROAD_VEH = 67,
|
||||
CMD_START_STOP_ROADVEH = 68,
|
||||
CMD_SELL_ROAD_VEH = 69,
|
||||
CMD_SEND_ROADVEH_TO_DEPOT = 70,
|
||||
CMD_TURN_ROADVEH = 71,
|
||||
CMD_CHANGE_ROADVEH_SERVICE_INT = 72,
|
||||
|
||||
CMD_PAUSE = 73,
|
||||
|
||||
CMD_BUY_SHARE_IN_COMPANY = 74,
|
||||
CMD_SELL_SHARE_IN_COMPANY = 75,
|
||||
CMD_BUY_COMPANY = 76,
|
||||
|
||||
CMD_BUILD_TOWN = 77,
|
||||
|
||||
CMD_RENAME_TOWN = 80,
|
||||
CMD_DO_TOWN_ACTION = 81,
|
||||
|
||||
CMD_SET_ROAD_DRIVE_SIDE = 82,
|
||||
CMD_SET_TOWN_NAME_TYPE = 83,
|
||||
|
||||
|
||||
CMD_CHANGE_DIFFICULTY_LEVEL = 85,
|
||||
|
||||
CMD_START_STOP_SHIP = 86,
|
||||
CMD_SELL_SHIP = 87,
|
||||
CMD_BUILD_SHIP = 88,
|
||||
CMD_SEND_SHIP_TO_DEPOT = 89,
|
||||
CMD_CHANGE_SHIP_SERVICE_INT = 90,
|
||||
CMD_REFIT_SHIP = 91,
|
||||
|
||||
CMD_START_NEW_GAME = 92,
|
||||
CMD_LOAD_GAME = 93,
|
||||
CMD_CREATE_SCENARIO = 94,
|
||||
CMD_SET_SINGLE_PLAYER = 95,
|
||||
|
||||
CMD_SET_NEW_LANDSCAPE_TYPE = 97,
|
||||
|
||||
CMD_GEN_RANDOM_NEW_GAME = 98,
|
||||
|
||||
CMD_CLONE_ORDER = 99,
|
||||
CMD_CLEAR_AREA = 100,
|
||||
|
||||
CMD_RESUME = 101,
|
||||
|
||||
CMD_MONEY_CHEAT = 102,
|
||||
CMD_BUILD_CANAL = 103,
|
||||
|
||||
CMD_PLAYER_CTRL = 104, // used in multiplayer to create a new player etc.
|
||||
CMD_LEVEL_LAND = 105, // level land
|
||||
|
||||
CMD_REFIT_RAIL_VEHICLE = 106,
|
||||
CMD_RESTORE_ORDER_INDEX = 107,
|
||||
CMD_BUILD_LOCK = 108,
|
||||
|
||||
CMD_START_SCENARIO = 109,
|
||||
CMD_BUILD_MANY_SIGNALS = 110,
|
||||
|
||||
//CMD_DESTROY_INDUSTRY = 109,
|
||||
CMD_DESTROY_COMPANY_HQ = 111,
|
||||
};
|
||||
|
||||
enum {
|
||||
DC_EXEC = 1,
|
||||
DC_AUTO = 2, // don't allow building on structures
|
||||
DC_QUERY_COST = 4, // query cost only, don't build.
|
||||
DC_NO_WATER = 8, // don't allow building on water
|
||||
DC_NO_RAIL_OVERLAP = 0x10, // don't allow overlap of rails (used in buildrail)
|
||||
DC_AI_BUILDING = 0x20, // special building rules for AI
|
||||
DC_NO_TOWN_RATING = 0x40, // town rating does not disallow you from building
|
||||
DC_FORCETEST = 0x80, // force test too.
|
||||
|
||||
CMD_ERROR = ((int32)0x80000000),
|
||||
};
|
||||
|
||||
#define CMD_MSG(x) ((x)<<16)
|
||||
|
||||
enum {
|
||||
CMD_AUTO = 0x200,
|
||||
CMD_NO_WATER = 0x400,
|
||||
CMD_DONT_NETWORK = 0x800, // execute the command without sending it on the network
|
||||
CMD_ASYNC = 0x1000, // execute the command asynchronously without testing first in networking
|
||||
CMD_NET_INSTANT = 0x2000,
|
||||
};
|
||||
|
||||
//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
|
||||
#define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)
|
||||
|
||||
/* command.c */
|
||||
int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc);
|
||||
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
|
||||
|
||||
int32 GetAvailableMoneyForCommand();
|
||||
|
||||
#endif /* COMMAND_H */
|
3709
config.lib
3709
config.lib
File diff suppressed because it is too large
Load Diff
189
configure
vendored
Executable file → Normal file
189
configure
vendored
Executable file → Normal file
@@ -1,175 +1,24 @@
|
||||
#!/bin/sh
|
||||
#!/bin/sh -
|
||||
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
check_path_characters() {
|
||||
if [ -n "`echo $ROOT_DIR | grep '[^-_A-Za-z0-9\/\\\.:]'`" ]; then
|
||||
echo "WARNING: The path contains a non-alphanumeric character that might cause"
|
||||
echo " failures in subsequent build stages. Any failures with the build"
|
||||
echo " will most likely be caused by this."
|
||||
fi
|
||||
}
|
||||
|
||||
CONFIGURE_EXECUTABLE="$_"
|
||||
# On *nix systems those two are equal when ./configure is done
|
||||
if [ "$0" != "$CONFIGURE_EXECUTABLE" ]; then
|
||||
# On some systems, when ./configure is triggered from 'make'
|
||||
# the $_ is filled with 'make'. So if that is true, skip 'make'
|
||||
# and use $0 (and hope that is correct ;))
|
||||
if [ -n "`echo $CONFIGURE_EXECUTABLE | grep make`" ]; then
|
||||
CONFIGURE_EXECUTABLE="$0"
|
||||
else
|
||||
CONFIGURE_EXECUTABLE="$CONFIGURE_EXECUTABLE $0"
|
||||
fi
|
||||
fi
|
||||
# Find out where configure is (in what dir)
|
||||
ROOT_DIR="`dirname $0`"
|
||||
# For MSYS/MinGW we want to know the FULL path. This as that path is generated
|
||||
# once you call an outside binary. Having the same path for the rest is needed
|
||||
# for dependency checking.
|
||||
# pwd -W returns said FULL path, but doesn't exist on others so fall back.
|
||||
ROOT_DIR="`cd $ROOT_DIR && (pwd -W 2>/dev/null || pwd 2>/dev/null)`"
|
||||
|
||||
check_path_characters
|
||||
|
||||
# Same here as for the ROOT_DIR above
|
||||
PWD="`pwd -W 2>/dev/null || pwd 2>/dev/null`"
|
||||
PREFIX="$PWD/bin"
|
||||
|
||||
. $ROOT_DIR/config.lib
|
||||
|
||||
# Set default dirs
|
||||
OBJS_DIR="$PWD/objs"
|
||||
BASE_SRC_OBJS_DIR="$OBJS_DIR"
|
||||
LANG_OBJS_DIR="$OBJS_DIR/lang"
|
||||
GRF_OBJS_DIR="$OBJS_DIR/extra_grf"
|
||||
SETTING_OBJS_DIR="$OBJS_DIR/setting"
|
||||
BIN_DIR="$PREFIX"
|
||||
SRC_DIR="$ROOT_DIR/src"
|
||||
LANG_DIR="$SRC_DIR/lang"
|
||||
MEDIA_DIR="$ROOT_DIR/media"
|
||||
SOURCE_LIST="$ROOT_DIR/source.list"
|
||||
|
||||
if [ "$1" = "--reconfig" ] || [ "$1" = "--reconfigure" ]; then
|
||||
if [ ! -f "config.cache" ]; then
|
||||
echo "can't reconfigure, because never configured before"
|
||||
exit 1
|
||||
fi
|
||||
# Make sure we don't lock config.cache
|
||||
cat config.cache | sed 's@\\ @\\\\ @g' > cache.tmp
|
||||
sh cache.tmp
|
||||
RET=$?
|
||||
rm -f cache.tmp
|
||||
exit $RET
|
||||
fi
|
||||
|
||||
set_default
|
||||
detect_params "$@"
|
||||
check_params
|
||||
save_params
|
||||
make_cflags_and_ldflags
|
||||
|
||||
EXE=""
|
||||
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "OS2" ] || [ "$os" = "DOS" ] || [ "$os" = "WINCE" ]; then
|
||||
EXE=".exe"
|
||||
fi
|
||||
|
||||
TTD="openttd$EXE"
|
||||
STRGEN="strgen$EXE"
|
||||
ENDIAN_CHECK="endian_check$EXE"
|
||||
DEPEND="depend$EXE"
|
||||
SETTINGSGEN="settings_gen$EXE"
|
||||
|
||||
if [ -z "$sort" ]; then
|
||||
PIPE_SORT="sed s@a@a@"
|
||||
SDLCONFIG=`which sdl-config || which sdl11-config || which sdl12-config || echo `
|
||||
if [ -n "$SDLCONFIG" ] ; then
|
||||
echo "SDL config is located at: $SDLCONFIG"
|
||||
sed -e"s@XX_SDL_CONFIG_PLACEHOLDER_XX@$SDLCONFIG@g" < Jamfile.next > tmp && mv tmp Jamfile
|
||||
else
|
||||
PIPE_SORT="$sort"
|
||||
echo "********************************"
|
||||
echo "ERROR! SDL CONFIG WAS NOT FOUND!"
|
||||
echo "********************************"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ ! -f "$LANG_DIR/english.txt" ]; then
|
||||
echo "Languages not found in $LANG_DIR. Can't continue without it."
|
||||
echo "Please make sure the dir exists and contains at least english.txt"
|
||||
fi
|
||||
echo "Configure complete. Now use 'jam' to build"
|
||||
echo "Add -sWITH_PNG=<dir to png.h> to build with PNG support"
|
||||
echo "Add -sWITH_ZLIB=1 to enable zlib savegame support"
|
||||
echo "Add -sRELEASE=1 to build an optimized executable"
|
||||
echo "Add -sWITH_BONE_NETWORKING=1 to build with BeOS BONE networking support"
|
||||
echo "Add -sBEOS_MIDI=1 to enable BeOS native MIDI (libmidi.so) music output"
|
||||
echo ""
|
||||
echo "For people using make:"
|
||||
echo "write make (or gmake)"
|
||||
echo "configure have nothing to do with the makefile"
|
||||
|
||||
# Read the source.list and process it
|
||||
AWKCOMMAND='
|
||||
{ }
|
||||
/^( *)#end/ { if (deep == skip) { skip -= 1; } deep -= 1; next; }
|
||||
/^( *)#else/ { if (deep == skip) { skip -= 1; } else if (deep - 1 == skip) { skip += 1; } next; }
|
||||
/^( *)#if/ {
|
||||
gsub(" ", "", $0);
|
||||
gsub("^#if ", "", $0);
|
||||
|
||||
if (deep != skip) { deep += 1; next; }
|
||||
|
||||
deep += 1;
|
||||
|
||||
if ($0 == "ALLEGRO" && "'$allegro_config'" == "") { next; }
|
||||
if ($0 == "SDL" && "'$sdl_config'" == "") { next; }
|
||||
if ($0 == "PNG" && "'$png_config'" == "") { next; }
|
||||
if ($0 == "OSX" && "'$os'" != "OSX") { next; }
|
||||
if ($0 == "OS2" && "'$os'" != "OS2") { next; }
|
||||
if ($0 == "PSP" && "'$os'" != "PSP") { next; }
|
||||
if ($0 == "DEDICATED" && "'$enable_dedicated'" != "1") { next; }
|
||||
if ($0 == "AI" && "'$enable_ai'" == "0") { next; }
|
||||
if ($0 == "COCOA" && "'$with_cocoa'" == "0") { next; }
|
||||
if ($0 == "DOS" && "'$os'" != "DOS") { next; }
|
||||
if ($0 == "BEOS" && "'$os'" != "BEOS" &&
|
||||
"'$os'" != "HAIKU") { next; }
|
||||
if ($0 == "WIN32" && "'$os'" != "MINGW" &&
|
||||
"'$os'" != "CYGWIN" && "'$os'" != "MSVC") { next; }
|
||||
if ($0 == "MORPHOS" && "'$os'" != "MORPHOS") { next; }
|
||||
if ($0 == "WINCE" && "'$os'" != "WINCE") { next; }
|
||||
if ($0 == "MSVC" && "'$os'" != "MSVC") { next; }
|
||||
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
|
||||
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
|
||||
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
|
||||
if ($0 == "SSE" && "'$with_sse'" != "1") { next; }
|
||||
|
||||
skip += 1;
|
||||
|
||||
next;
|
||||
}
|
||||
/^( *)#/ { next }
|
||||
/^$/ { next }
|
||||
/\.h$/ { next }
|
||||
/\.hpp$/ { next }
|
||||
{
|
||||
if (deep == skip) {
|
||||
gsub(" ", "", $0);
|
||||
print $0;
|
||||
}
|
||||
}
|
||||
'
|
||||
|
||||
# Read the source.list and process it
|
||||
# Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations
|
||||
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | $PIPE_SORT`"
|
||||
|
||||
OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.c$/ { gsub(\".c$\", \".o\", $0); print $0; }'`"
|
||||
OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.cpp$/ { gsub(\".cpp$\", \".o\", $0); print $0; }'`"
|
||||
OBJS_MM="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.mm$/ { gsub(\".mm$\", \".o\", $0); print $0; }'`"
|
||||
OBJS_RC="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.rc$/ { gsub(\".rc$\", \".o\", $0); print $0; }'`"
|
||||
SRCS="` echo \"$SRCS\" | $awk ' { ORS = \" \" } { print $0; }'`"
|
||||
|
||||
# In makefiles, we always use -u for sort
|
||||
if [ -z "$sort" ]; then
|
||||
sort="sed s@a@a@"
|
||||
else
|
||||
sort="$sort -u"
|
||||
fi
|
||||
|
||||
CONFIGURE_FILES="$ROOT_DIR/configure $ROOT_DIR/config.lib $ROOT_DIR/Makefile.in $ROOT_DIR/Makefile.grf.in $ROOT_DIR/Makefile.lang.in $ROOT_DIR/Makefile.src.in $ROOT_DIR/Makefile.bundle.in $ROOT_DIR/Makefile.setting.in"
|
||||
|
||||
generate_main
|
||||
generate_lang
|
||||
generate_settings
|
||||
generate_grf
|
||||
generate_src
|
||||
|
||||
check_path_characters
|
||||
|
129
console.h
Normal file
129
console.h
Normal file
@@ -0,0 +1,129 @@
|
||||
#ifndef CONSOLE_H
|
||||
#define CONSOLE_H
|
||||
|
||||
// ** console ** //
|
||||
|
||||
enum {
|
||||
ICONSOLE_OPENED=0,
|
||||
ICONSOLE_CLOSED,
|
||||
} _iconsole_modes;
|
||||
|
||||
// ** console parser ** //
|
||||
|
||||
enum {
|
||||
ICONSOLE_VAR_NONE=0,
|
||||
ICONSOLE_VAR_BOOLEAN,
|
||||
ICONSOLE_VAR_BYTE,
|
||||
ICONSOLE_VAR_UINT16,
|
||||
ICONSOLE_VAR_UINT32,
|
||||
ICONSOLE_VAR_INT16,
|
||||
ICONSOLE_VAR_INT32,
|
||||
ICONSOLE_VAR_STRING,
|
||||
ICONSOLE_VAR_POINTER,
|
||||
ICONSOLE_VAR_REFERENCE,
|
||||
ICONSOLE_VAR_UNKNOWN,
|
||||
} _iconsole_var_types;
|
||||
|
||||
enum {
|
||||
ICONSOLE_HOOK_ACCESS,
|
||||
ICONSOLE_HOOK_BEFORE_CHANGE,
|
||||
ICONSOLE_HOOK_BEFORE_EXEC,
|
||||
ICONSOLE_HOOK_AFTER_CHANGE,
|
||||
ICONSOLE_HOOK_AFTER_EXEC,
|
||||
} _iconsole_hook_types;
|
||||
|
||||
typedef struct {
|
||||
// -------------- //
|
||||
void * addr;
|
||||
byte * name;
|
||||
// -------------- //
|
||||
void * hook_access;
|
||||
void * hook_before_exec;
|
||||
void * hook_after_exec;
|
||||
// -------------- //
|
||||
void * _next;
|
||||
} _iconsole_cmd;
|
||||
|
||||
typedef struct {
|
||||
// --------------- //
|
||||
void * addr;
|
||||
const byte * name;
|
||||
byte type;
|
||||
// -------------- //
|
||||
void * hook_access;
|
||||
void * hook_before_change;
|
||||
void * hook_after_change;
|
||||
// -------------- //
|
||||
void * _next;
|
||||
bool _malloc;
|
||||
} _iconsole_var;
|
||||
|
||||
// ** console parser ** //
|
||||
|
||||
_iconsole_cmd * _iconsole_cmds; // list of registred commands
|
||||
_iconsole_var * _iconsole_vars; // list of registred vars
|
||||
|
||||
// ** console colors ** //
|
||||
VARDEF byte _iconsole_color_default;
|
||||
VARDEF byte _iconsole_color_error;
|
||||
VARDEF byte _iconsole_color_warning;
|
||||
VARDEF byte _iconsole_color_debug;
|
||||
VARDEF byte _iconsole_color_commands;
|
||||
|
||||
// ** ttd.c functions ** //
|
||||
|
||||
void SetDebugString(const char *s);
|
||||
|
||||
// ** console functions ** //
|
||||
|
||||
void IConsoleClearCommand();
|
||||
void IConsoleInit();
|
||||
void IConsoleClear();
|
||||
void IConsoleFree();
|
||||
void IConsoleResize();
|
||||
void IConsoleSwitch();
|
||||
void IConsoleClose();
|
||||
void IConsoleOpen();
|
||||
|
||||
// ** console cmd buffer ** //
|
||||
void IConsoleCmdBufferAdd(const byte *cmd);
|
||||
void IConsoleCmdBufferNavigate(signed char direction);
|
||||
|
||||
// ** console output ** //
|
||||
void IConsolePrint(byte color_code, const byte* string);
|
||||
void CDECL IConsolePrintF(byte color_code, const char *s, ...);
|
||||
void IConsoleDebug(byte* string);
|
||||
void IConsoleError(const byte* string);
|
||||
void IConsoleWarning(const byte* string);
|
||||
|
||||
// *** Commands *** //
|
||||
|
||||
void IConsoleCmdRegister(const byte * name, void * addr);
|
||||
_iconsole_cmd * IConsoleCmdGet(const byte * name);
|
||||
|
||||
// *** Variables *** //
|
||||
|
||||
void IConsoleVarRegister(const byte * name, void * addr, byte type);
|
||||
void IConsoleVarMemRegister(const byte * name, byte type);
|
||||
void IConsoleVarInsert(_iconsole_var * var, const byte * name);
|
||||
_iconsole_var * IConsoleVarGet(const byte * name);
|
||||
_iconsole_var * IConsoleVarAlloc(byte type);
|
||||
void IConsoleVarFree(_iconsole_var * var);
|
||||
void IConsoleVarSetString(_iconsole_var * var, const byte * string);
|
||||
void IConsoleVarSetValue(_iconsole_var * var, int value);
|
||||
void IConsoleVarDump(_iconsole_var * var, const byte * dump_desc);
|
||||
|
||||
// *** Parser *** //
|
||||
|
||||
void IConsoleCmdExec(const byte* cmdstr);
|
||||
|
||||
// ** console std lib ** //
|
||||
void IConsoleStdLibRegister();
|
||||
|
||||
// ** hook code ** //
|
||||
void IConsoleVarHook(const byte * name, byte type, void * proc);
|
||||
void IConsoleCmdHook(const byte * name, byte type, void * proc);
|
||||
bool IConsoleVarHookHandle(_iconsole_var * hook_var, byte type);
|
||||
bool IConsoleCmdHookHandle(_iconsole_cmd * hook_cmd, byte type);
|
||||
|
||||
#endif /* CONSOLE_H */
|
476
console_cmds.c
Normal file
476
console_cmds.c
Normal file
@@ -0,0 +1,476 @@
|
||||
/* -------------------- dont cross this line --------------------- */
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "console.h"
|
||||
#include "engine.h"
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
#if defined(WIN32)
|
||||
# define ENABLE_NETWORK
|
||||
#endif
|
||||
|
||||
|
||||
// ** scriptfile handling ** //
|
||||
static FILE * _script_file;
|
||||
static bool _script_running;
|
||||
|
||||
// ** console command / variable defines ** //
|
||||
|
||||
#define DEF_CONSOLE_CMD(yyyy) static _iconsole_var * yyyy(byte argc, byte* argv[], byte argt[])
|
||||
#define DEF_CONSOLE_CMD_HOOK(yyyy) static bool yyyy(_iconsole_cmd * hookcmd)
|
||||
#define DEF_CONSOLE_VAR_HOOK(yyyy) static bool yyyy(_iconsole_var * hookvar)
|
||||
|
||||
|
||||
// ** supporting functions ** //
|
||||
|
||||
static int32 GetArgumentInteger(byte *arg)
|
||||
{
|
||||
int32 result;
|
||||
sscanf((char *)arg, "%u", &result);
|
||||
|
||||
if (result == 0 && arg[0] == '0' && arg[1] == 'x')
|
||||
sscanf((char *)arg, "%x", &result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/* **************************** */
|
||||
/* variable and command hooks */
|
||||
/* **************************** */
|
||||
|
||||
DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetwork)
|
||||
{
|
||||
if (_networking) {
|
||||
IConsoleError("this command is forbidden in multiplayer");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
#if 0 /* Not used atm */
|
||||
DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetwork)
|
||||
{
|
||||
if (_networking) {
|
||||
IConsoleError("this variable is forbidden in multiplayer");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetClient)
|
||||
{
|
||||
if (!_networking_server) {
|
||||
IConsoleError("this variable only makes sense for a network server");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/* **************************** */
|
||||
/* reset commands */
|
||||
/* **************************** */
|
||||
|
||||
DEF_CONSOLE_CMD(ConResetEngines)
|
||||
{
|
||||
StartupEngines();
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConResetTile)
|
||||
{
|
||||
if (argc == 2) {
|
||||
TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
|
||||
DoClearSquare(tile);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConScrollToTile)
|
||||
{
|
||||
if (argc == 2) {
|
||||
TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
|
||||
ScrollMainWindowToTile(tile);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ********************************* //
|
||||
// * Network Core Console Commands * //
|
||||
// ********************************* //
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
DEF_CONSOLE_CMD(ConNetworkConnect)
|
||||
{
|
||||
byte * ip;
|
||||
const byte *port = NULL;
|
||||
const byte *player = NULL;
|
||||
uint16 rport;
|
||||
|
||||
if (argc<2) return NULL;
|
||||
|
||||
ip = argv[1];
|
||||
rport = _network_server_port;
|
||||
|
||||
ParseConnectionString(&player, &port, ip);
|
||||
|
||||
IConsolePrintF(_iconsole_color_default,"Connecting to %s...", ip);
|
||||
if (player!=NULL) {
|
||||
_network_playas = atoi(player);
|
||||
IConsolePrintF(_iconsole_color_default," player-no: %s", player);
|
||||
}
|
||||
if (port!=NULL) {
|
||||
rport = atoi(port);
|
||||
IConsolePrintF(_iconsole_color_default," port: %s", port);
|
||||
}
|
||||
|
||||
NetworkCoreConnectGame(ip, rport);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/* ******************************** */
|
||||
/* script file console commands */
|
||||
/* ******************************** */
|
||||
|
||||
DEF_CONSOLE_CMD(ConExec)
|
||||
{
|
||||
char cmd[1024];
|
||||
bool doerror;
|
||||
|
||||
if (argc<2) return NULL;
|
||||
|
||||
doerror = true;
|
||||
_script_file = fopen(argv[1],"rb");
|
||||
|
||||
if (_script_file == NULL) {
|
||||
if (argc>2) if (atoi(argv[2])==0) doerror=false;
|
||||
if (doerror) IConsoleError("script file not found");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
_script_running = true;
|
||||
|
||||
while (!feof(_script_file) && _script_running) {
|
||||
|
||||
fgets((char *)&cmd, 1024, _script_file);
|
||||
|
||||
IConsoleCmdExec((byte *) &cmd);
|
||||
|
||||
}
|
||||
|
||||
_script_running = false;
|
||||
fclose(_script_file);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConReturn)
|
||||
{
|
||||
_script_running = false;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* **************************** */
|
||||
/* default console commands */
|
||||
/* **************************** */
|
||||
|
||||
DEF_CONSOLE_CMD(ConScript)
|
||||
{
|
||||
extern FILE* _iconsole_output_file;
|
||||
|
||||
if (_iconsole_output_file!=NULL) {
|
||||
if (argc<2) return NULL;
|
||||
IConsolePrintF(_iconsole_color_default,"file output complete");
|
||||
fclose(_iconsole_output_file);
|
||||
} else {
|
||||
IConsolePrintF(_iconsole_color_default,"file output started to: %s",argv[1]);
|
||||
_iconsole_output_file = fopen(argv[1],"ab");
|
||||
if (_iconsole_output_file == NULL) IConsoleError("could not open file");
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
DEF_CONSOLE_CMD(ConEcho)
|
||||
{
|
||||
if (argc<2) return NULL;
|
||||
IConsolePrint(_iconsole_color_default, argv[1]);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConEchoC)
|
||||
{
|
||||
if (argc<3) return NULL;
|
||||
IConsolePrint(atoi(argv[1]), argv[2]);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConPrintF)
|
||||
{
|
||||
if (argc<3) return NULL;
|
||||
IConsolePrintF(_iconsole_color_default, argv[1] ,argv[2],argv[3],argv[4],argv[5],argv[6],argv[7],argv[8],argv[9],argv[10],argv[11],argv[12],argv[13],argv[14],argv[15],argv[16],argv[17],argv[18],argv[19]);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConPrintFC)
|
||||
{
|
||||
if (argc<3) return NULL;
|
||||
IConsolePrintF(atoi(argv[1]), argv[2] ,argv[3],argv[4],argv[5],argv[6],argv[7],argv[8],argv[9],argv[10],argv[11],argv[12],argv[13],argv[14],argv[15],argv[16],argv[17],argv[18],argv[19]);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConScreenShot)
|
||||
{
|
||||
if (argc<2) {
|
||||
_make_screenshot=1;
|
||||
} else {
|
||||
if (strcmp(argv[1],"big")==0) {
|
||||
_make_screenshot=2;
|
||||
}
|
||||
if (strcmp(argv[1],"no_con")==0) {
|
||||
IConsoleClose();
|
||||
_make_screenshot=1;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConInfoVar)
|
||||
{
|
||||
if (argc<2) return NULL;
|
||||
if (argt[1]!=ICONSOLE_VAR_REFERENCE) {
|
||||
IConsoleError("first argument has to be a variable reference");
|
||||
} else {
|
||||
_iconsole_var * item;
|
||||
item = (_iconsole_var *) argv[1];
|
||||
IConsolePrintF(_iconsole_color_default,"var_name: %s",item->name);
|
||||
IConsolePrintF(_iconsole_color_default,"var_type: %i",item->type);
|
||||
IConsolePrintF(_iconsole_color_default,"var_addr: %i",item->addr);
|
||||
if (item->_malloc) IConsolePrintF(_iconsole_color_default,"var_malloc: internal");
|
||||
else IConsolePrintF(_iconsole_color_default, "var_malloc: external");
|
||||
if (item->hook_access) IConsoleWarning("var_access hooked");
|
||||
if (item->hook_before_change) IConsoleWarning("var_before_change hooked");
|
||||
if (item->hook_after_change) IConsoleWarning("var_after_change hooked");
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
DEF_CONSOLE_CMD(ConInfoCmd)
|
||||
{
|
||||
if (argc<2) return NULL;
|
||||
if (argt[1]!=ICONSOLE_VAR_UNKNOWN) {
|
||||
IConsoleError("first argument has to be a command name");
|
||||
} else {
|
||||
_iconsole_cmd * item;
|
||||
item = IConsoleCmdGet(argv[1]);
|
||||
if (item==NULL) {
|
||||
IConsoleError("the given command was not found");
|
||||
return NULL;
|
||||
}
|
||||
IConsolePrintF(_iconsole_color_default,"cmd_name: %s",item->name);
|
||||
IConsolePrintF(_iconsole_color_default,"cmd_addr: %i",item->addr);
|
||||
if (item->hook_access) IConsoleWarning("cmd_access hooked");
|
||||
if (item->hook_before_exec) IConsoleWarning("cmd_before_exec hooked");
|
||||
if (item->hook_after_exec) IConsoleWarning("cmd_after_exec hooked");
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConDebugLevel)
|
||||
{
|
||||
if (argc<2) return NULL;
|
||||
SetDebugString(argv[1]);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConExit)
|
||||
{
|
||||
_exit_game = true;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConHelp)
|
||||
{
|
||||
IConsolePrint(13 ," -- console help -- ");
|
||||
IConsolePrint(1 ," variables: [command to list them: list_vars]");
|
||||
IConsolePrint(1 ," *temp_string = \"my little \"");
|
||||
IConsolePrint(1 ,"");
|
||||
IConsolePrint(1 ," commands: [command to list them: list_cmds]");
|
||||
IConsolePrint(1 ," [command] [\"string argument with spaces\"] [argument 2] ...");
|
||||
IConsolePrint(1 ," printf \"%s world\" *temp_string");
|
||||
IConsolePrint(1 ,"");
|
||||
IConsolePrint(1 ," command/variable returning a value into an variable:");
|
||||
IConsolePrint(1 ," *temp_uint16 << random");
|
||||
IConsolePrint(1 ," *temp_uint16 << *temp_uint16_2");
|
||||
IConsolePrint(1 ,"");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConRandom)
|
||||
{
|
||||
_iconsole_var * result;
|
||||
result = IConsoleVarAlloc(ICONSOLE_VAR_UINT16);
|
||||
IConsoleVarSetValue(result,rand());
|
||||
return result;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConListCommands)
|
||||
{
|
||||
_iconsole_cmd * item;
|
||||
int l = 0;
|
||||
|
||||
if (argv[1]!=NULL) l = strlen((char *) argv[1]);
|
||||
|
||||
item = _iconsole_cmds;
|
||||
while (item != NULL) {
|
||||
if (argv[1]!=NULL) {
|
||||
|
||||
if (memcmp((void *) item->name, (void *) argv[1],l)==0)
|
||||
IConsolePrintF(_iconsole_color_default,"%s",item->name);
|
||||
|
||||
} else {
|
||||
|
||||
IConsolePrintF(_iconsole_color_default,"%s",item->name);
|
||||
|
||||
}
|
||||
item = item->_next;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConListVariables)
|
||||
{
|
||||
_iconsole_var * item;
|
||||
int l = 0;
|
||||
|
||||
if (argv[1]!=NULL) l = strlen((char *) argv[1]);
|
||||
|
||||
item = _iconsole_vars;
|
||||
while (item != NULL) {
|
||||
if (argv[1]!=NULL) {
|
||||
|
||||
if (memcmp(item->name, argv[1],l)==0)
|
||||
IConsolePrintF(_iconsole_color_default,"%s",item->name);
|
||||
|
||||
} else {
|
||||
|
||||
IConsolePrintF(_iconsole_color_default,"%s",item->name);
|
||||
|
||||
}
|
||||
item = item->_next;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConListDumpVariables)
|
||||
{
|
||||
_iconsole_var * item;
|
||||
int l = 0;
|
||||
|
||||
if (argv[1]!=NULL) l = strlen((char *) argv[1]);
|
||||
|
||||
item = _iconsole_vars;
|
||||
while (item != NULL) {
|
||||
if (argv[1]!=NULL) {
|
||||
|
||||
if (memcmp(item->name, argv[1],l)==0)
|
||||
IConsoleVarDump(item,NULL);
|
||||
|
||||
} else {
|
||||
|
||||
IConsoleVarDump(item,NULL);
|
||||
|
||||
}
|
||||
item = item->_next;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
/* ****************************************** */
|
||||
/* debug commands and variables */
|
||||
/* ****************************************** */
|
||||
|
||||
void IConsoleDebugLibRegister()
|
||||
{
|
||||
// stdlib
|
||||
extern bool _stdlib_con_developer;
|
||||
|
||||
IConsoleVarRegister("con_developer",(void *) &_stdlib_con_developer,ICONSOLE_VAR_BOOLEAN);
|
||||
IConsoleVarMemRegister("temp_bool",ICONSOLE_VAR_BOOLEAN);
|
||||
IConsoleVarMemRegister("temp_int16",ICONSOLE_VAR_INT16);
|
||||
IConsoleVarMemRegister("temp_int32",ICONSOLE_VAR_INT32);
|
||||
IConsoleVarMemRegister("temp_pointer",ICONSOLE_VAR_POINTER);
|
||||
IConsoleVarMemRegister("temp_uint16",ICONSOLE_VAR_UINT16);
|
||||
IConsoleVarMemRegister("temp_uint16_2",ICONSOLE_VAR_UINT16);
|
||||
IConsoleVarMemRegister("temp_uint32",ICONSOLE_VAR_UINT32);
|
||||
IConsoleVarMemRegister("temp_string",ICONSOLE_VAR_STRING);
|
||||
IConsoleVarMemRegister("temp_string2",ICONSOLE_VAR_STRING);
|
||||
IConsoleCmdRegister("resettile",ConResetTile);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* ****************************************** */
|
||||
/* console command and variable registration */
|
||||
/* ****************************************** */
|
||||
|
||||
void IConsoleStdLibRegister()
|
||||
{
|
||||
// stdlib
|
||||
extern byte _stdlib_developer;
|
||||
|
||||
#ifdef _DEBUG
|
||||
IConsoleDebugLibRegister();
|
||||
#else
|
||||
(void)ConResetTile; // Silence warning, this is only used in _DEBUG
|
||||
#endif
|
||||
|
||||
// functions [please add them alphabeticaly]
|
||||
#ifdef ENABLE_NETWORK
|
||||
IConsoleCmdRegister("connect",ConNetworkConnect);
|
||||
IConsoleCmdHook("connect",ICONSOLE_HOOK_ACCESS,ConCmdHookNoNetwork);
|
||||
#endif
|
||||
IConsoleCmdRegister("debug_level",ConDebugLevel);
|
||||
IConsoleCmdRegister("dump_vars",ConListDumpVariables);
|
||||
IConsoleCmdRegister("echo",ConEcho);
|
||||
IConsoleCmdRegister("echoc",ConEchoC);
|
||||
IConsoleCmdRegister("exec",ConExec);
|
||||
IConsoleCmdRegister("exit",ConExit);
|
||||
IConsoleCmdRegister("help",ConHelp);
|
||||
IConsoleCmdRegister("info_cmd",ConInfoCmd);
|
||||
IConsoleCmdRegister("info_var",ConInfoVar);
|
||||
IConsoleCmdRegister("list_cmds",ConListCommands);
|
||||
IConsoleCmdRegister("list_vars",ConListVariables);
|
||||
IConsoleCmdRegister("printf",ConPrintF);
|
||||
IConsoleCmdRegister("printfc",ConPrintFC);
|
||||
IConsoleCmdRegister("quit",ConExit);
|
||||
IConsoleCmdRegister("random",ConRandom);
|
||||
IConsoleCmdRegister("resetengines",ConResetEngines);
|
||||
IConsoleCmdHook("resetengines",ICONSOLE_HOOK_ACCESS,ConCmdHookNoNetwork);
|
||||
IConsoleCmdRegister("return",ConReturn);
|
||||
IConsoleCmdRegister("screenshot",ConScreenShot);
|
||||
IConsoleCmdRegister("script",ConScript);
|
||||
IConsoleCmdRegister("scrollto",ConScrollToTile);
|
||||
|
||||
// variables [please add them alphabeticaly]
|
||||
IConsoleVarRegister("developer",(void *) &_stdlib_developer,ICONSOLE_VAR_BYTE);
|
||||
#ifdef ENABLE_NETWORK
|
||||
IConsoleVarRegister("net_client_timeout",&_network_client_timeout,ICONSOLE_VAR_UINT16);
|
||||
IConsoleVarHook("*net_client_timeout",ICONSOLE_HOOK_ACCESS,ConVarHookNoNetClient);
|
||||
IConsoleVarRegister("net_ready_ahead",&_network_ready_ahead,ICONSOLE_VAR_UINT16);
|
||||
IConsoleVarRegister("net_sync_freq",&_network_sync_freq,ICONSOLE_VAR_UINT16);
|
||||
IConsoleVarHook("*net_sync_freq",ICONSOLE_HOOK_ACCESS,ConVarHookNoNetClient);
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
/* -------------------- dont cross this line --------------------- */
|
BIN
data/canalsw.grf
Normal file
BIN
data/canalsw.grf
Normal file
Binary file not shown.
BIN
data/openttd.grf
Normal file
BIN
data/openttd.grf
Normal file
Binary file not shown.
BIN
data/opntitle.dat
Normal file
BIN
data/opntitle.dat
Normal file
Binary file not shown.
BIN
data/signalsw.grf
Normal file
BIN
data/signalsw.grf
Normal file
Binary file not shown.
BIN
data/trkfoundw.grf
Normal file
BIN
data/trkfoundw.grf
Normal file
Binary file not shown.
980
disaster_cmd.c
Normal file
980
disaster_cmd.c
Normal file
@@ -0,0 +1,980 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "vehicle.h"
|
||||
#include "command.h"
|
||||
#include "news.h"
|
||||
#include "gfx.h"
|
||||
#include "station.h"
|
||||
#include "town.h"
|
||||
#include "industry.h"
|
||||
#include "player.h"
|
||||
#include "airport_movement.h"
|
||||
|
||||
static void DisasterClearSquare(uint tile)
|
||||
{
|
||||
int type;
|
||||
|
||||
if (!EnsureNoVehicle(tile))
|
||||
return;
|
||||
|
||||
type = _map_type_and_height[tile] >> 4;
|
||||
|
||||
if (type == MP_RAILWAY) {
|
||||
if (IS_HUMAN_PLAYER(_map_owner[tile]))
|
||||
DoClearSquare(tile);
|
||||
} else if (type == MP_HOUSE) {
|
||||
byte p = _current_player;
|
||||
_current_player = OWNER_NONE;
|
||||
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
||||
_current_player = p;
|
||||
} else if (type == MP_TREES || type == MP_CLEAR) {
|
||||
DoClearSquare(tile);
|
||||
}
|
||||
}
|
||||
|
||||
static const SpriteID _disaster_images_1[] = {0xF41,0xF41,0xF41,0xF41,0xF41,0xF41,0xF41,0xF41};
|
||||
static const SpriteID _disaster_images_2[] = {0xF44,0xF44,0xF44,0xF44,0xF44,0xF44,0xF44,0xF44};
|
||||
static const SpriteID _disaster_images_3[] = {0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E};
|
||||
static const SpriteID _disaster_images_4[] = {0xF46,0xF46,0xF47,0xF47,0xF48,0xF48,0xF49,0xF49};
|
||||
static const SpriteID _disaster_images_5[] = {0xF4A,0xF4A,0xF4B,0xF4B,0xF4C,0xF4C,0xF4D,0xF4D};
|
||||
static const SpriteID _disaster_images_6[] = {0xF50,0xF50,0xF50,0xF50,0xF50,0xF50,0xF50,0xF50};
|
||||
static const SpriteID _disaster_images_7[] = {0xF51,0xF51,0xF51,0xF51,0xF51,0xF51,0xF51,0xF51};
|
||||
static const SpriteID _disaster_images_8[] = {0xF52,0xF52,0xF52,0xF52,0xF52,0xF52,0xF52,0xF52};
|
||||
static const SpriteID _disaster_images_9[] = {0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E};
|
||||
|
||||
static const SpriteID * const _disaster_images[] = {
|
||||
_disaster_images_1,_disaster_images_1,
|
||||
_disaster_images_2,_disaster_images_2,
|
||||
_disaster_images_3,_disaster_images_3,
|
||||
_disaster_images_8,_disaster_images_8,_disaster_images_9,
|
||||
_disaster_images_6,_disaster_images_6,
|
||||
_disaster_images_7,_disaster_images_7,
|
||||
_disaster_images_4,_disaster_images_5,
|
||||
};
|
||||
|
||||
static void DisasterVehicleUpdateImage(Vehicle *v)
|
||||
{
|
||||
int img = v->u.disaster.image_override;
|
||||
if (img == 0)
|
||||
img = _disaster_images[v->subtype][v->direction];
|
||||
v->cur_image = img;
|
||||
}
|
||||
|
||||
static void InitializeDisasterVehicle(Vehicle *v, int x, int y, byte z, byte direction, byte subtype)
|
||||
{
|
||||
v->type = VEH_Disaster;
|
||||
v->x_pos = x;
|
||||
v->y_pos = y;
|
||||
v->z_pos = z;
|
||||
v->tile = TILE_FROM_XY(x,y);
|
||||
v->direction = direction;
|
||||
v->subtype = subtype;
|
||||
v->x_offs = -1;
|
||||
v->y_offs = -1;
|
||||
v->sprite_width = 2;
|
||||
v->sprite_height = 2;
|
||||
v->z_height = 5;
|
||||
v->owner = OWNER_NONE;
|
||||
v->vehstatus = VS_UNCLICKABLE;
|
||||
v->u.disaster.image_override = 0;
|
||||
v->next_order = 0;
|
||||
|
||||
DisasterVehicleUpdateImage(v);
|
||||
VehiclePositionChanged(v);
|
||||
BeginVehicleMove(v);
|
||||
EndVehicleMove(v);
|
||||
}
|
||||
|
||||
static void DeleteDisasterVeh(Vehicle *v)
|
||||
{
|
||||
DeleteVehicleChain(v);
|
||||
}
|
||||
|
||||
static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
|
||||
{
|
||||
Vehicle *u;
|
||||
int yt;
|
||||
|
||||
BeginVehicleMove(v);
|
||||
v->x_pos = x;
|
||||
v->y_pos = y;
|
||||
v->z_pos = z;
|
||||
v->tile = TILE_FROM_XY(x,y);
|
||||
|
||||
DisasterVehicleUpdateImage(v);
|
||||
VehiclePositionChanged(v);
|
||||
EndVehicleMove(v);
|
||||
|
||||
if ( (u=v->next) != NULL) {
|
||||
BeginVehicleMove(u);
|
||||
|
||||
u->x_pos = x;
|
||||
u->y_pos = yt = y - 1 - (max(z - GetSlopeZ(x, y-1), 0) >> 3);
|
||||
u->z_pos = GetSlopeZ(x,yt);
|
||||
u->direction = v->direction;
|
||||
|
||||
DisasterVehicleUpdateImage(u);
|
||||
VehiclePositionChanged(u);
|
||||
EndVehicleMove(u);
|
||||
|
||||
if ( (u=u->next) != NULL) {
|
||||
BeginVehicleMove(u);
|
||||
u->x_pos = x;
|
||||
u->y_pos = y;
|
||||
u->z_pos = z + 5;
|
||||
VehiclePositionChanged(u);
|
||||
EndVehicleMove(u);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void DisasterTick_Zeppeliner(Vehicle *v)
|
||||
{
|
||||
GetNewVehiclePosResult gp;
|
||||
Station *st;
|
||||
int x,y;
|
||||
byte z;
|
||||
uint tile;
|
||||
|
||||
++v->tick_counter;
|
||||
|
||||
if (v->next_order < 2) {
|
||||
if (v->tick_counter&1)
|
||||
return;
|
||||
|
||||
GetNewVehiclePos(v, &gp);
|
||||
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
||||
|
||||
if (v->next_order == 1) {
|
||||
if (++v->age == 38) {
|
||||
v->next_order = 2;
|
||||
v->age = 0;
|
||||
}
|
||||
|
||||
if ((v->tick_counter&7)==0) {
|
||||
CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE_3);
|
||||
}
|
||||
} else if (v->next_order == 0) {
|
||||
tile = v->tile; /**/
|
||||
|
||||
if (IS_TILETYPE(tile, MP_STATION) &&
|
||||
IS_BYTE_INSIDE(_map5[tile], 8, 0x43) &&
|
||||
IS_HUMAN_PLAYER(_map_owner[tile])) {
|
||||
|
||||
v->next_order = 1;
|
||||
v->age = 0;
|
||||
|
||||
SET_DPARAM16(0, _map2[tile]);
|
||||
AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT,
|
||||
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
|
||||
v->index,
|
||||
0);
|
||||
}
|
||||
}
|
||||
if (v->y_pos >= (TILES_Y+9) * 16 - 1)
|
||||
DeleteDisasterVeh(v);
|
||||
return;
|
||||
}
|
||||
|
||||
if (v->next_order > 2) {
|
||||
if (++v->age <= 13320)
|
||||
return;
|
||||
|
||||
tile = v->tile; /**/
|
||||
|
||||
if (IS_TILETYPE(tile, MP_STATION) &&
|
||||
IS_BYTE_INSIDE(_map5[tile], 8, 0x43) &&
|
||||
IS_HUMAN_PLAYER(_map_owner[tile])) {
|
||||
|
||||
st = DEREF_STATION(_map2[tile]);
|
||||
CLRBITS(st->airport_flags, RUNWAY_IN_block);
|
||||
}
|
||||
|
||||
SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos);
|
||||
DeleteDisasterVeh(v);
|
||||
return;
|
||||
}
|
||||
|
||||
x = v->x_pos;
|
||||
y = v->y_pos;
|
||||
z = GetSlopeZ(x,y);
|
||||
if (z < v->z_pos)
|
||||
z = v->z_pos - 1;
|
||||
SetDisasterVehiclePos(v, x, y, z);
|
||||
|
||||
if (++v->age == 1) {
|
||||
CreateEffectVehicleRel(v, 0, 7, 8, EV_CRASHED_SMOKE);
|
||||
SndPlayVehicleFx(0x10, v);
|
||||
v->u.disaster.image_override = 0xF42;
|
||||
} else if (v->age == 70) {
|
||||
v->u.disaster.image_override = 0xF43;
|
||||
} else if (v->age <= 300) {
|
||||
if (!(v->tick_counter&7)) {
|
||||
uint32 r = Random();
|
||||
|
||||
CreateEffectVehicleRel(v,
|
||||
-7 + (r&0xF),
|
||||
-7 + (r>>4&0xF),
|
||||
5 + (r>>8&0x7),
|
||||
EV_DEMOLISH);
|
||||
}
|
||||
} else if (v->age == 350) {
|
||||
v->next_order = 3;
|
||||
v->age = 0;
|
||||
}
|
||||
|
||||
tile = v->tile;/**/
|
||||
if (IS_TILETYPE(tile, MP_STATION) &&
|
||||
IS_BYTE_INSIDE(_map5[tile], 8, 0x43) &&
|
||||
IS_HUMAN_PLAYER(_map_owner[tile])) {
|
||||
|
||||
st = DEREF_STATION(_map2[tile]);
|
||||
SETBITS(st->airport_flags, RUNWAY_IN_block);
|
||||
}
|
||||
}
|
||||
|
||||
// UFO starts in the middle, and flies around a bit until it locates
|
||||
// a road vehicle which it targets.
|
||||
static void DisasterTick_UFO(Vehicle *v)
|
||||
{
|
||||
GetNewVehiclePosResult gp;
|
||||
Vehicle *u;
|
||||
uint dist;
|
||||
byte z;
|
||||
|
||||
v->u.disaster.image_override = (++v->tick_counter & 8) ? 0xF45 : 0xF44;
|
||||
|
||||
if (v->next_order == 0) {
|
||||
// fly around randomly
|
||||
int x = GET_TILE_X(v->dest_tile)*16;
|
||||
int y = GET_TILE_Y(v->dest_tile)*16;
|
||||
if (abs(x - v->x_pos) + abs(y - v->y_pos) >= 16) {
|
||||
v->direction = GetDirectionTowards(v, x, y);
|
||||
GetNewVehiclePos(v, &gp);
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
||||
return;
|
||||
}
|
||||
if (++v->age < 6) {
|
||||
v->dest_tile = TILE_MASK(Random());
|
||||
return;
|
||||
}
|
||||
v->next_order = 1;
|
||||
|
||||
FOR_ALL_VEHICLES(u) {
|
||||
if (u->type == VEH_Road && IS_HUMAN_PLAYER(u->owner)) {
|
||||
v->dest_tile = u->index;
|
||||
v->age = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
DeleteDisasterVeh(v);
|
||||
} else {
|
||||
// target a vehicle
|
||||
u = &_vehicles[v->dest_tile];
|
||||
if (u->type != VEH_Road) {
|
||||
DeleteDisasterVeh(v);
|
||||
return;
|
||||
}
|
||||
|
||||
dist = abs(v->x_pos - u->x_pos) + abs(v->y_pos - u->y_pos);
|
||||
|
||||
if (dist < 16 && !(u->vehstatus&VS_HIDDEN) && u->breakdown_ctr==0) {
|
||||
u->breakdown_ctr = 3;
|
||||
u->breakdown_delay = 140;
|
||||
}
|
||||
|
||||
v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos);
|
||||
GetNewVehiclePos(v, &gp);
|
||||
|
||||
z = v->z_pos;
|
||||
if (dist <= 16 && z > u->z_pos) z--;
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, z);
|
||||
|
||||
if (z <= u->z_pos && (u->vehstatus&VS_HIDDEN)==0) {
|
||||
v->age++;
|
||||
if (u->u.road.crashed_ctr == 0) {
|
||||
u->u.road.crashed_ctr++;
|
||||
u->vehstatus |= VS_CRASHED;
|
||||
|
||||
AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED,
|
||||
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
|
||||
u->index,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
// destroy?
|
||||
if (v->age > 50) {
|
||||
CreateEffectVehicleRel(v, 0, 7, 8, EV_CRASHED_SMOKE);
|
||||
SndPlayVehicleFx(0x10, v);
|
||||
DeleteDisasterVeh(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void DestructIndustry(Industry *i)
|
||||
{
|
||||
uint tile;
|
||||
byte index = i - _industries;
|
||||
|
||||
for(tile=0; tile != TILES_X*TILES_Y; tile++) {
|
||||
if (IS_TILETYPE(tile, MP_INDUSTRY) && _map2[tile] == index) {
|
||||
_map_owner[tile] = 0;
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Airplane which destroys an oil refinery
|
||||
static void DisasterTick_2(Vehicle *v)
|
||||
{
|
||||
GetNewVehiclePosResult gp;
|
||||
|
||||
v->tick_counter++;
|
||||
v->u.disaster.image_override = (v->next_order == 1 && v->tick_counter&4) ? 0xF4F : 0;
|
||||
|
||||
GetNewVehiclePos(v, &gp);
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
||||
|
||||
if (gp.x < -160) {
|
||||
DeleteDisasterVeh(v);
|
||||
return;
|
||||
}
|
||||
|
||||
if (v->next_order == 2) {
|
||||
if (!(v->tick_counter&3)) {
|
||||
Industry *i = DEREF_INDUSTRY(v->dest_tile);
|
||||
int x = GET_TILE_X(i->xy)*16;
|
||||
int y = GET_TILE_Y(i->xy)*16;
|
||||
uint32 r = Random();
|
||||
|
||||
CreateEffectVehicleAbove(
|
||||
x + (r & 0x3F),
|
||||
y + (r >> 6 & 0x3F),
|
||||
(r >> 12 & 0xF),
|
||||
EV_DEMOLISH);
|
||||
|
||||
if (++v->age >= 55)
|
||||
v->next_order = 3;
|
||||
}
|
||||
} else if (v->next_order == 1) {
|
||||
if (++v->age == 112) {
|
||||
Industry *i;
|
||||
|
||||
v->next_order = 2;
|
||||
v->age = 0;
|
||||
|
||||
i = DEREF_INDUSTRY(v->dest_tile);
|
||||
DestructIndustry(i);
|
||||
|
||||
SET_DPARAM16(0, i->town->index);
|
||||
AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
|
||||
SndPlayTileFx(0x10, i->xy);
|
||||
}
|
||||
} else if (v->next_order == 0) {
|
||||
int x,y;
|
||||
uint tile;
|
||||
int ind;
|
||||
|
||||
x = v->x_pos - 15*16;
|
||||
y = v->y_pos;
|
||||
|
||||
if ( (uint)x > (TILES_X-1) * 16-1)
|
||||
return;
|
||||
|
||||
tile = TILE_FROM_XY(x,y);
|
||||
if (!IS_TILETYPE(tile, MP_INDUSTRY))
|
||||
return;
|
||||
|
||||
v->dest_tile = ind = _map2[tile];
|
||||
|
||||
if (DEREF_INDUSTRY(ind)->type == IT_OIL_REFINERY) {
|
||||
v->next_order = 1;
|
||||
v->age = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Helicopter which destroys a factory
|
||||
static void DisasterTick_3(Vehicle *v)
|
||||
{
|
||||
GetNewVehiclePosResult gp;
|
||||
|
||||
v->tick_counter++;
|
||||
v->u.disaster.image_override = (v->next_order == 1 && v->tick_counter&4) ? 0xF53 : 0;
|
||||
|
||||
GetNewVehiclePos(v, &gp);
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
||||
|
||||
if (gp.x > TILES_X * 16 + 9*16 - 1) {
|
||||
DeleteDisasterVeh(v);
|
||||
return;
|
||||
}
|
||||
|
||||
if (v->next_order == 2) {
|
||||
if (!(v->tick_counter&3)) {
|
||||
Industry *i = DEREF_INDUSTRY(v->dest_tile);
|
||||
int x = GET_TILE_X(i->xy)*16;
|
||||
int y = GET_TILE_Y(i->xy)*16;
|
||||
uint32 r = Random();
|
||||
|
||||
CreateEffectVehicleAbove(
|
||||
x + (r & 0x3F),
|
||||
y + (r >> 6 & 0x3F),
|
||||
(r >> 12 & 0xF),
|
||||
EV_DEMOLISH);
|
||||
|
||||
if (++v->age >= 55)
|
||||
v->next_order = 3;
|
||||
}
|
||||
} else if (v->next_order == 1) {
|
||||
if (++v->age == 112) {
|
||||
Industry *i;
|
||||
|
||||
v->next_order = 2;
|
||||
v->age = 0;
|
||||
|
||||
i = DEREF_INDUSTRY(v->dest_tile);
|
||||
DestructIndustry(i);
|
||||
|
||||
SET_DPARAM16(0, i->town->index);
|
||||
AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
|
||||
SndPlayTileFx(0x10, i->xy);
|
||||
}
|
||||
} else if (v->next_order == 0) {
|
||||
int x,y;
|
||||
uint tile;
|
||||
int ind;
|
||||
|
||||
x = v->x_pos - 15*16;
|
||||
y = v->y_pos;
|
||||
|
||||
if ( (uint)x > (TILES_X-1) * 16-1)
|
||||
return;
|
||||
|
||||
tile = TILE_FROM_XY(x,y);
|
||||
if (!IS_TILETYPE(tile, MP_INDUSTRY))
|
||||
return;
|
||||
|
||||
v->dest_tile = ind = _map2[tile];
|
||||
|
||||
if (DEREF_INDUSTRY(ind)->type == IT_FACTORY) {
|
||||
v->next_order = 1;
|
||||
v->age = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Helicopter rotor blades
|
||||
static void DisasterTick_3b(Vehicle *v)
|
||||
{
|
||||
if (++v->tick_counter & 1)
|
||||
return;
|
||||
|
||||
if (++v->cur_image == 0xF40 + 1)
|
||||
v->cur_image = 0xF3E;
|
||||
|
||||
VehiclePositionChanged(v);
|
||||
BeginVehicleMove(v);
|
||||
EndVehicleMove(v);
|
||||
}
|
||||
|
||||
// Big UFO which lands on a piece of rail.
|
||||
// Will be shot down by a plane
|
||||
static void DisasterTick_4(Vehicle *v)
|
||||
{
|
||||
GetNewVehiclePosResult gp;
|
||||
byte z;
|
||||
Vehicle *u,*w;
|
||||
Town *t;
|
||||
uint tile,tile_org;
|
||||
|
||||
v->tick_counter++;
|
||||
|
||||
if (v->next_order == 1) {
|
||||
int x = GET_TILE_X(v->dest_tile)*16 + 8;
|
||||
int y = GET_TILE_Y(v->dest_tile)*16 + 8;
|
||||
if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) {
|
||||
v->direction = GetDirectionTowards(v, x, y);
|
||||
|
||||
GetNewVehiclePos(v, &gp);
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
||||
return;
|
||||
}
|
||||
|
||||
z = GetSlopeZ(v->x_pos, v->y_pos);
|
||||
if (z < v->z_pos) {
|
||||
SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1);
|
||||
return;
|
||||
}
|
||||
|
||||
v->next_order = 2;
|
||||
|
||||
FOR_ALL_VEHICLES(u) {
|
||||
if (u->type == VEH_Train || u->type == VEH_Road) {
|
||||
if (abs(u->x_pos - v->x_pos) + abs(u->y_pos - v->y_pos) <= 12*16) {
|
||||
u->breakdown_ctr = 5;
|
||||
u->breakdown_delay = 0xF0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
t = ClosestTownFromTile(v->dest_tile, (uint)-1);
|
||||
SET_DPARAM16(0, t->index);
|
||||
AddNewsItem(STR_B004_UFO_LANDS_NEAR,
|
||||
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ACCIDENT, 0),
|
||||
v->tile,
|
||||
0);
|
||||
|
||||
u = ForceAllocateSpecialVehicle();
|
||||
if (u == NULL) {
|
||||
DeleteDisasterVeh(v);
|
||||
return;
|
||||
}
|
||||
|
||||
InitializeDisasterVehicle(u, -6*16, v->y_pos, 135, 5, 11);
|
||||
u->u.disaster.unk2 = v->index;
|
||||
|
||||
w = ForceAllocateSpecialVehicle();
|
||||
if (w == NULL)
|
||||
return;
|
||||
|
||||
u->next = w;
|
||||
InitializeDisasterVehicle(w, -6*16, v->y_pos, 0, 5, 12);
|
||||
w->vehstatus |= VS_DISASTER;
|
||||
} else if (v->next_order < 1) {
|
||||
|
||||
int x = GET_TILE_X(v->dest_tile)*16;
|
||||
int y = GET_TILE_Y(v->dest_tile)*16;
|
||||
if (abs(x - v->x_pos) + abs(y - v->y_pos) >= 16) {
|
||||
v->direction = GetDirectionTowards(v, x, y);
|
||||
GetNewVehiclePos(v, &gp);
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
||||
return;
|
||||
}
|
||||
|
||||
if (++v->age < 6) {
|
||||
v->dest_tile = TILE_MASK(Random());
|
||||
return;
|
||||
}
|
||||
v->next_order = 1;
|
||||
|
||||
tile_org = tile = TILE_MASK(Random());
|
||||
do {
|
||||
if (IS_TILETYPE(tile, MP_RAILWAY) &&
|
||||
(_map5[tile]&~3)!=0xC0 && IS_HUMAN_PLAYER(_map_owner[tile]))
|
||||
break;
|
||||
tile = TILE_MASK(tile+1);
|
||||
} while (tile != tile_org);
|
||||
v->dest_tile = tile;
|
||||
v->age = 0;
|
||||
} else
|
||||
return;
|
||||
}
|
||||
|
||||
// The plane which will shoot down the UFO
|
||||
static void DisasterTick_4b(Vehicle *v)
|
||||
{
|
||||
GetNewVehiclePosResult gp;
|
||||
Vehicle *u;
|
||||
int i;
|
||||
|
||||
v->tick_counter++;
|
||||
|
||||
GetNewVehiclePos(v, &gp);
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
||||
|
||||
if (gp.x > TILES_X * 16 + 9*16 - 1) {
|
||||
DeleteDisasterVeh(v);
|
||||
return;
|
||||
}
|
||||
|
||||
if (v->next_order == 0) {
|
||||
u = &_vehicles[v->u.disaster.unk2];
|
||||
if (abs(v->x_pos - u->x_pos) > 16)
|
||||
return;
|
||||
v->next_order = 1;
|
||||
|
||||
CreateEffectVehicleRel(u, 0, 7, 8, EV_CRASHED_SMOKE);
|
||||
SndPlayVehicleFx(0x10, u);
|
||||
|
||||
DeleteDisasterVeh(u);
|
||||
|
||||
for(i=0; i!=80; i++) {
|
||||
uint32 r = Random();
|
||||
CreateEffectVehicleAbove(
|
||||
v->x_pos-32+(r&0x3F),
|
||||
v->y_pos-32+(r>>5&0x3F),
|
||||
0,
|
||||
EV_DEMOLISH);
|
||||
}
|
||||
|
||||
BEGIN_TILE_LOOP(tile,6,6,v->tile - TILE_XY(3,3))
|
||||
tile = TILE_MASK(tile);
|
||||
DisasterClearSquare(tile);
|
||||
END_TILE_LOOP(tile,6,6,v->tile - TILE_XY(3,3))
|
||||
}
|
||||
}
|
||||
|
||||
// Submarine handler
|
||||
static void DisasterTick_5_and_6(Vehicle *v)
|
||||
{
|
||||
uint32 r;
|
||||
GetNewVehiclePosResult gp;
|
||||
uint tile;
|
||||
|
||||
v->tick_counter++;
|
||||
|
||||
if (++v->age > 8880) {
|
||||
VehiclePositionChanged(v);
|
||||
BeginVehicleMove(v);
|
||||
EndVehicleMove(v);
|
||||
DeleteVehicle(v);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(v->tick_counter&1))
|
||||
return;
|
||||
|
||||
tile = v->tile + _tileoffs_by_dir[v->direction >> 1];
|
||||
if (IsValidTile(tile) &&
|
||||
(r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r+(r >> 8)) == 0x3F) &&
|
||||
!CHANCE16(1,90)) {
|
||||
GetNewVehiclePos(v, &gp);
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
||||
return;
|
||||
}
|
||||
|
||||
v->direction = (v->direction + ((Random()&1)?2:-2))&7;
|
||||
}
|
||||
|
||||
|
||||
static void DisasterTick_NULL(Vehicle *v) {}
|
||||
typedef void DisasterVehicleTickProc(Vehicle *v);
|
||||
|
||||
static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = {
|
||||
DisasterTick_Zeppeliner,DisasterTick_NULL,
|
||||
DisasterTick_UFO,DisasterTick_NULL,
|
||||
DisasterTick_2,DisasterTick_NULL,
|
||||
DisasterTick_3,DisasterTick_NULL,DisasterTick_3b,
|
||||
DisasterTick_4,DisasterTick_NULL,
|
||||
DisasterTick_4b,DisasterTick_NULL,
|
||||
DisasterTick_5_and_6,
|
||||
DisasterTick_5_and_6,
|
||||
};
|
||||
|
||||
|
||||
void DisasterVehicle_Tick(Vehicle *v)
|
||||
{
|
||||
_disastervehicle_tick_procs[v->subtype](v);
|
||||
}
|
||||
|
||||
void HandleClickOnDisasterVeh(Vehicle *v)
|
||||
{
|
||||
// not used
|
||||
}
|
||||
|
||||
void OnNewDay_DisasterVehicle(Vehicle *v)
|
||||
{
|
||||
// not used
|
||||
}
|
||||
|
||||
typedef void DisasterInitProc();
|
||||
|
||||
// Zeppeliner which crashes on a small airport
|
||||
static void Disaster0_Init()
|
||||
{
|
||||
Vehicle *v = ForceAllocateSpecialVehicle(), *u;
|
||||
Station *st;
|
||||
int x;
|
||||
|
||||
if (v == NULL)
|
||||
return;
|
||||
|
||||
for(st=_stations;;) {
|
||||
if (st->xy && st->airport_tile != 0 &&
|
||||
st->airport_type <= 1 &&
|
||||
IS_HUMAN_PLAYER(st->owner)) {
|
||||
x = (GET_TILE_X(st->xy) + 2) * 16;
|
||||
break;
|
||||
}
|
||||
|
||||
if (++st == endof(_stations)) {
|
||||
x = (GET_TILE_X(Random())) * 16 + 8;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
InitializeDisasterVehicle(v, x, 0, 135, 3, 0);
|
||||
|
||||
// Allocate shadow too?
|
||||
u = ForceAllocateSpecialVehicle();
|
||||
if (u != NULL) {
|
||||
v->next = u;
|
||||
InitializeDisasterVehicle(u,x,0,0,3,1);
|
||||
u->vehstatus |= VS_DISASTER;
|
||||
}
|
||||
}
|
||||
|
||||
static void Disaster1_Init()
|
||||
{
|
||||
Vehicle *v = ForceAllocateSpecialVehicle(), *u;
|
||||
int x;
|
||||
|
||||
if (v == NULL)
|
||||
return;
|
||||
|
||||
x = (GET_TILE_X(Random())) * 16 + 8;
|
||||
|
||||
InitializeDisasterVehicle(v, x, 0, 135, 3, 2);
|
||||
v->dest_tile = TILE_XY(TILES_X/2,TILES_Y/2);
|
||||
v->age = 0;
|
||||
|
||||
// Allocate shadow too?
|
||||
u = ForceAllocateSpecialVehicle();
|
||||
if (u != NULL) {
|
||||
v->next = u;
|
||||
InitializeDisasterVehicle(u,x,0,0,3,3);
|
||||
u->vehstatus |= VS_DISASTER;
|
||||
}
|
||||
}
|
||||
|
||||
static void Disaster2_Init()
|
||||
{
|
||||
Industry *i, *found;
|
||||
Vehicle *v,*u;
|
||||
int x,y;
|
||||
|
||||
for(found=NULL,i=_industries; i != endof(_industries); i++) {
|
||||
if (i->xy != 0 &&
|
||||
i->type == IT_OIL_REFINERY &&
|
||||
(found==NULL || CHANCE16(1,2))) {
|
||||
found = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (found == NULL)
|
||||
return;
|
||||
|
||||
v = ForceAllocateSpecialVehicle();
|
||||
if (v == NULL)
|
||||
return;
|
||||
|
||||
x = (TILES_X+9) * 16 - 1;
|
||||
y = GET_TILE_Y(found->xy)*16 + 37;
|
||||
|
||||
InitializeDisasterVehicle(v,x,y, 135,1,4);
|
||||
|
||||
u = ForceAllocateSpecialVehicle();
|
||||
if (u != NULL) {
|
||||
v->next = u;
|
||||
InitializeDisasterVehicle(u,x,y,0,3,5);
|
||||
u->vehstatus |= VS_DISASTER;
|
||||
}
|
||||
}
|
||||
|
||||
static void Disaster3_Init()
|
||||
{
|
||||
Industry *i, *found;
|
||||
Vehicle *v,*u,*w;
|
||||
int x,y;
|
||||
|
||||
for(found=NULL,i=_industries; i != endof(_industries); i++) {
|
||||
if (i->xy != 0 &&
|
||||
i->type == IT_FACTORY &&
|
||||
(found==NULL || CHANCE16(1,2))) {
|
||||
found = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (found == NULL)
|
||||
return;
|
||||
|
||||
v = ForceAllocateSpecialVehicle();
|
||||
if (v == NULL)
|
||||
return;
|
||||
|
||||
x = -16 * 16;
|
||||
y = GET_TILE_Y(found->xy)*16 + 37;
|
||||
|
||||
InitializeDisasterVehicle(v,x,y, 135,5,6);
|
||||
|
||||
u = ForceAllocateSpecialVehicle();
|
||||
if (u != NULL) {
|
||||
v->next = u;
|
||||
InitializeDisasterVehicle(u,x,y,0,5,7);
|
||||
u->vehstatus |= VS_DISASTER;
|
||||
|
||||
w = ForceAllocateSpecialVehicle();
|
||||
if (w != NULL) {
|
||||
u->next = w;
|
||||
InitializeDisasterVehicle(w,x,y,140,5,8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Disaster4_Init()
|
||||
{
|
||||
Vehicle *v = ForceAllocateSpecialVehicle(), *u;
|
||||
int x,y;
|
||||
|
||||
if (v == NULL)
|
||||
return;
|
||||
|
||||
x = (GET_TILE_X(Random())) * 16 + 8;
|
||||
|
||||
y = (TILES_X-1)*16-1;
|
||||
InitializeDisasterVehicle(v, x, y, 135, 7, 9);
|
||||
v->dest_tile = TILE_XY(TILES_X/2,TILES_Y/2);
|
||||
v->age = 0;
|
||||
|
||||
// Allocate shadow too?
|
||||
u = ForceAllocateSpecialVehicle();
|
||||
if (u != NULL) {
|
||||
v->next = u;
|
||||
InitializeDisasterVehicle(u,x,y,0,7,10);
|
||||
u->vehstatus |= VS_DISASTER;
|
||||
}
|
||||
}
|
||||
|
||||
// Submarine type 1
|
||||
static void Disaster5_Init()
|
||||
{
|
||||
Vehicle *v = ForceAllocateSpecialVehicle();
|
||||
int x,y;
|
||||
byte dir;
|
||||
uint32 r;
|
||||
|
||||
if (v == NULL)
|
||||
return;
|
||||
|
||||
r = Random();
|
||||
x = (GET_TILE_X(r)) * 16 + 8;
|
||||
|
||||
y = 8;
|
||||
dir = 3;
|
||||
if (r & 0x80000000) { y = (TILES_X-1) * 16 - 8 - 1; dir = 7; }
|
||||
InitializeDisasterVehicle(v, x, y, 0, dir,13);
|
||||
v->age = 0;
|
||||
}
|
||||
|
||||
// Submarine type 2
|
||||
static void Disaster6_Init()
|
||||
{
|
||||
Vehicle *v = ForceAllocateSpecialVehicle();
|
||||
int x,y;
|
||||
byte dir;
|
||||
uint32 r;
|
||||
|
||||
if (v == NULL)
|
||||
return;
|
||||
|
||||
r = Random();
|
||||
x = (GET_TILE_X(r)) * 16 + 8;
|
||||
|
||||
y = 8;
|
||||
dir = 3;
|
||||
if (r & 0x80000000) { y = (TILES_X-1) * 16 - 8 - 1; dir = 7; }
|
||||
InitializeDisasterVehicle(v, x, y, 0, dir,14);
|
||||
v->age = 0;
|
||||
}
|
||||
|
||||
static void Disaster7_Init()
|
||||
{
|
||||
Industry *i;
|
||||
int maxloop = 15;
|
||||
int index = Random() & 0xF;
|
||||
|
||||
do {
|
||||
for(i=_industries; i != endof(_industries); i++) {
|
||||
if (i->xy != 0 && i->type == IT_COAL_MINE && --index < 0) {
|
||||
|
||||
SET_DPARAM16(0, i->town->index);
|
||||
AddNewsItem(STR_B005_COAL_MINE_SUBSIDENCE_LEAVES,
|
||||
NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TILE_XY(1,1), 0);
|
||||
|
||||
{
|
||||
uint tile = i->xy;
|
||||
int step = _tileoffs_by_dir[Random() & 3];
|
||||
int count = 30;
|
||||
do {
|
||||
DisasterClearSquare(tile);
|
||||
tile = TILE_MASK(tile + step);
|
||||
} while (--count);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
} while (--maxloop != 0);
|
||||
}
|
||||
|
||||
static DisasterInitProc * const _disaster_initprocs[] = {
|
||||
Disaster0_Init,
|
||||
Disaster1_Init,
|
||||
Disaster2_Init,
|
||||
Disaster3_Init,
|
||||
Disaster4_Init,
|
||||
Disaster5_Init,
|
||||
Disaster6_Init,
|
||||
Disaster7_Init,
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
byte min,max;
|
||||
} DisasterYears;
|
||||
|
||||
#define MK(a,b) {a-20,b-20}
|
||||
static const DisasterYears _dis_years[8] = {
|
||||
MK(30,55),
|
||||
MK(40,70),
|
||||
MK(60,90),
|
||||
MK(70,100),
|
||||
MK(100,200),
|
||||
MK(40,65),
|
||||
MK(75,110),
|
||||
MK(50,85),
|
||||
};
|
||||
|
||||
|
||||
void DoDisaster()
|
||||
{
|
||||
byte buf[8];
|
||||
byte year = _cur_year;
|
||||
int i,j;
|
||||
|
||||
for(i=j=0; i!=lengthof(_dis_years); i++) {
|
||||
if (year >= _dis_years[i].min &&
|
||||
year < _dis_years[i].max)
|
||||
buf[j++] = i;
|
||||
}
|
||||
|
||||
if (j == 0)
|
||||
return;
|
||||
|
||||
_disaster_initprocs[buf[(uint16)Random() * j >> 16]]();
|
||||
}
|
||||
|
||||
|
||||
static void ResetDisasterDelay()
|
||||
{
|
||||
_disaster_delay = (int)(Random() & 0x1FF) + 730;
|
||||
}
|
||||
|
||||
void DisasterDailyLoop()
|
||||
{
|
||||
if (--_disaster_delay != 0)
|
||||
return;
|
||||
|
||||
ResetDisasterDelay();
|
||||
|
||||
if (_opt.diff.disasters != 0)
|
||||
DoDisaster();
|
||||
}
|
||||
|
||||
void StartupDisasters() {
|
||||
ResetDisasterDelay();
|
||||
}
|
||||
|
323
dock_gui.c
Normal file
323
dock_gui.c
Normal file
@@ -0,0 +1,323 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "viewport.h"
|
||||
#include "gfx.h"
|
||||
#include "command.h"
|
||||
|
||||
static void ShowBuildDockStationPicker();
|
||||
static void ShowBuildDocksDepotPicker();
|
||||
|
||||
static byte _ship_depot_direction;
|
||||
|
||||
static void CcBuildDocks(bool success, uint tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) {
|
||||
SndPlayTileFx(0, tile);
|
||||
ResetObjectToPlace();
|
||||
}
|
||||
}
|
||||
|
||||
static void CcBuildCanal(bool success, uint tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) { SndPlayTileFx(0, tile); }
|
||||
}
|
||||
|
||||
|
||||
static void PlaceDocks_Dock(uint tile)
|
||||
{
|
||||
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_DOCK | CMD_AUTO | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE));
|
||||
}
|
||||
|
||||
static void PlaceDocks_Depot(uint tile)
|
||||
{
|
||||
DoCommandP(tile, _ship_depot_direction, 0, CcBuildDocks, CMD_BUILD_SHIP_DEPOT | CMD_AUTO | CMD_MSG(STR_3802_CAN_T_BUILD_SHIP_DEPOT));
|
||||
}
|
||||
|
||||
static void PlaceDocks_Buoy(uint tile)
|
||||
{
|
||||
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_BUOY | CMD_AUTO | CMD_MSG(STR_9835_CAN_T_POSITION_BUOY_HERE));
|
||||
}
|
||||
|
||||
static void PlaceDocks_DemolishArea(uint tile)
|
||||
{
|
||||
VpStartPlaceSizing(tile, VPM_X_AND_Y);
|
||||
}
|
||||
|
||||
static void PlaceDocks_BuildCanal(uint tile)
|
||||
{
|
||||
VpStartPlaceSizing(tile, VPM_X_OR_Y);
|
||||
}
|
||||
|
||||
static void PlaceDocks_BuildLock(uint tile)
|
||||
{
|
||||
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_LOCK | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_LOCKS));
|
||||
}
|
||||
|
||||
|
||||
static void BuildDocksClick_Dock(Window *w)
|
||||
{
|
||||
|
||||
if (HandlePlacePushButton(w, 2, 0xE54, 3, PlaceDocks_Dock)) ShowBuildDockStationPicker();
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Depot(Window *w)
|
||||
{
|
||||
if (HandlePlacePushButton(w, 3, 0x2D1, 1, PlaceDocks_Depot)) ShowBuildDocksDepotPicker();
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Buoy(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, 4, 0x2BE, 1, PlaceDocks_Buoy);
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Demolish(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, 5, ANIMCURSOR_DEMOLISH, 1, PlaceDocks_DemolishArea);
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Lower(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, 6, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerLand);
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Raise(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, 7, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseLand);
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Purchase(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, 8, 0x12B8, 1, PlaceProc_BuyLand);
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Canal(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, 9, SPR_OPENTTD_BASE + 11, 1, PlaceDocks_BuildCanal);
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Lock(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, 10, SPR_OPENTTD_BASE + 64, 1, PlaceDocks_BuildLock);
|
||||
}
|
||||
|
||||
typedef void OnButtonClick(Window *w);
|
||||
static OnButtonClick * const _build_docks_button_proc[] = {
|
||||
BuildDocksClick_Dock,
|
||||
BuildDocksClick_Depot,
|
||||
BuildDocksClick_Buoy,
|
||||
BuildDocksClick_Demolish,
|
||||
BuildDocksClick_Lower,
|
||||
BuildDocksClick_Raise,
|
||||
BuildDocksClick_Purchase,
|
||||
BuildDocksClick_Canal,
|
||||
BuildDocksClick_Lock,
|
||||
};
|
||||
|
||||
static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch(e->event) {
|
||||
case WE_PAINT:
|
||||
DrawWindowWidgets(w);
|
||||
break;
|
||||
|
||||
case WE_CLICK: {
|
||||
if (e->click.widget - 2 >= 0) _build_docks_button_proc[e->click.widget - 2](w);
|
||||
} break;
|
||||
|
||||
case WE_PLACE_OBJ:
|
||||
_place_proc(e->place.tile);
|
||||
break;
|
||||
|
||||
case WE_PLACE_DRAG: {
|
||||
VpSelectTilesWithMethod(e->place.pt.x, e->place.pt.y, e->place.userdata);
|
||||
return;
|
||||
}
|
||||
|
||||
case WE_PLACE_MOUSEUP:
|
||||
if (e->click.pt.x != -1) {
|
||||
if (e->place.userdata == VPM_X_AND_Y)
|
||||
DoCommandP(e->place.tile, e->place.starttile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA));
|
||||
else if(e->place.userdata == VPM_X_OR_Y)
|
||||
DoCommandP(e->place.tile, e->place.starttile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_ABORT_PLACE_OBJ:
|
||||
w->click_state = 0;
|
||||
SetWindowDirty(w);
|
||||
|
||||
w = FindWindowById(WC_BUILD_STATION, 0);
|
||||
if (w != NULL) WP(w,def_d).close=true;
|
||||
|
||||
w = FindWindowById(WC_BUILD_DEPOT, 0);
|
||||
if (w != NULL) WP(w,def_d).close=true;
|
||||
break;
|
||||
|
||||
case WE_PLACE_PRESIZE: {
|
||||
uint tile_from, tile_to;
|
||||
|
||||
tile_from = tile_to = e->place.tile;
|
||||
switch(GetTileSlope(tile_from, NULL)) {
|
||||
case 3: tile_to += TILE_XY(-1,0); break;
|
||||
case 6: tile_to += TILE_XY(0,-1); break;
|
||||
case 9: tile_to += TILE_XY(0,1); break;
|
||||
case 12:tile_to += TILE_XY(1,0); break;
|
||||
}
|
||||
VpSetPresizeRange(tile_from, tile_to);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_docks_toolb_widgets[] = {
|
||||
{ WWT_CLOSEBOX, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, 7, 11, 197, 0, 13, STR_9801_DOCK_CONSTRUCTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_PANEL, 7, 0, 21, 14, 35, 746, STR_981D_BUILD_SHIP_DOCK},
|
||||
{ WWT_PANEL, 7, 22, 43, 14, 35, 748, STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING},
|
||||
{ WWT_PANEL, 7, 44, 65, 14, 35, 693, STR_9834_POSITION_BUOY_WHICH_CAN},
|
||||
{ WWT_PANEL, 7, 66, 87, 14, 35, 703, STR_018D_DEMOLISH_BUILDINGS_ETC},
|
||||
{ WWT_PANEL, 7, 88, 109, 14, 35, 695, STR_018E_LOWER_A_CORNER_OF_LAND},
|
||||
{ WWT_PANEL, 7, 110, 131, 14, 35, 694, STR_018F_RAISE_A_CORNER_OF_LAND},
|
||||
{ WWT_PANEL, 7, 132, 153, 14, 35, 4791, STR_0329_PURCHASE_LAND_FOR_FUTURE},
|
||||
{ WWT_PANEL, 7, 154, 175, 14, 35, SPR_OPENTTD_BASE+65, STR_BUILD_CANALS_TIP},
|
||||
{ WWT_PANEL, 7, 176, 197, 14, 35, SPR_CANALS_BASE+69, STR_BUILD_LOCKS_TIP},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_docks_toolbar_desc = {
|
||||
640-197, 22, 198, 36,
|
||||
WC_BUILD_TOOLBAR,0,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_docks_toolb_widgets,
|
||||
BuildDocksToolbWndProc
|
||||
};
|
||||
|
||||
void ShowBuildDocksToolbar()
|
||||
{
|
||||
DeleteWindowById(WC_BUILD_TOOLBAR, 0);
|
||||
AllocateWindowDesc(&_build_docks_toolbar_desc);
|
||||
}
|
||||
|
||||
static void BuildDockStationWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch(e->event) {
|
||||
case WE_PAINT: {
|
||||
if (WP(w,def_d).close)
|
||||
return;
|
||||
DrawWindowWidgets(w);
|
||||
DrawStationCoverageAreaText(2, 15, (uint)-1);
|
||||
} break;
|
||||
|
||||
case WE_CLICK: {
|
||||
if (e->click.widget == 0) {
|
||||
ResetObjectToPlace();
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_MOUSELOOP: {
|
||||
if (WP(w,def_d).close) {
|
||||
DeleteWindow(w);
|
||||
return;
|
||||
}
|
||||
|
||||
CheckRedrawStationCoverage(w);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_dock_station_widgets[] = {
|
||||
{ WWT_CLOSEBOX, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, 7, 11, 147, 0, 13, STR_3068_DOCK, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_PANEL, 7, 0, 147, 14, 45, 0x0, STR_NULL},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_dock_station_desc = {
|
||||
-1, -1, 148, 46,
|
||||
WC_BUILD_STATION,WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_dock_station_widgets,
|
||||
BuildDockStationWndProc
|
||||
};
|
||||
|
||||
static void ShowBuildDockStationPicker()
|
||||
{
|
||||
AllocateWindowDesc(&_build_dock_station_desc);
|
||||
}
|
||||
|
||||
static void UpdateDocksDirection()
|
||||
{
|
||||
if (_ship_depot_direction != 0) {
|
||||
SetTileSelectSize(1, 2);
|
||||
} else {
|
||||
SetTileSelectSize(2, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void BuildDocksDepotWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch(e->event) {
|
||||
case WE_PAINT:
|
||||
w->click_state = (1<<3) << _ship_depot_direction;
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
DrawShipDepotSprite(67, 35, 0);
|
||||
DrawShipDepotSprite(35, 51, 1);
|
||||
DrawShipDepotSprite(135, 35, 2);
|
||||
DrawShipDepotSprite(167, 51, 3);
|
||||
return;
|
||||
|
||||
case WE_CLICK: {
|
||||
switch(e->click.widget) {
|
||||
case 0:
|
||||
ResetObjectToPlace();
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
_ship_depot_direction = e->click.widget - 3;
|
||||
SndPlayFx(0x13);
|
||||
UpdateDocksDirection();
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_MOUSELOOP:
|
||||
if (WP(w,def_d).close)
|
||||
DeleteWindow(w);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_docks_depot_widgets[] = {
|
||||
{ WWT_CLOSEBOX, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, 7, 11, 203, 0, 13, STR_3800_SHIP_DEPOT_ORIENTATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_PANEL, 7, 0, 203, 14, 85, 0x0, STR_NULL},
|
||||
{ WWT_PANEL, 14, 3, 100, 17, 82, 0x0, STR_3803_SELECT_SHIP_DEPOT_ORIENTATION},
|
||||
{ WWT_PANEL, 14, 103, 200, 17, 82, 0x0, STR_3803_SELECT_SHIP_DEPOT_ORIENTATION},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_docks_depot_desc = {
|
||||
-1, -1, 204, 86,
|
||||
WC_BUILD_DEPOT,WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_docks_depot_widgets,
|
||||
BuildDocksDepotWndProc
|
||||
};
|
||||
|
||||
|
||||
static void ShowBuildDocksDepotPicker()
|
||||
{
|
||||
AllocateWindowDesc(&_build_docks_depot_desc);
|
||||
UpdateDocksDirection();
|
||||
}
|
||||
|
||||
|
||||
void InitializeDockGui()
|
||||
{
|
||||
_ship_depot_direction = 0;
|
||||
}
|
@@ -1,72 +0,0 @@
|
||||
OpenTTD and strgen
|
||||
Last updated: 2009-06-30
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) strgen usage
|
||||
* 1.1) Examples
|
||||
* 1.2) strgen command switches
|
||||
|
||||
|
||||
1.0) strgen usage
|
||||
---- ------------
|
||||
This guide is only interesting for people who want to alter something
|
||||
themselves without access to translator.openttd.org. Please note that
|
||||
your compiled language file will only be compatible with the OpenTTD version
|
||||
you have downloaded english.txt, the master language file, for. While this is
|
||||
not always true, namely when changes in the code have not touched language
|
||||
files, your safest bet is to assume this 'limitation'.
|
||||
As a first step you need to compile strgen. This is as easy as typing
|
||||
'make strgen'. You can download the precompile strgen from:
|
||||
http://www.openttd.org/download-strgen
|
||||
|
||||
strgen takes as argument a txt file and translates it to a lng file, allowing
|
||||
it to be used inside OpenTTD. strgen needs the master language file
|
||||
english.txt to work. Below are some examples of strgen usage.
|
||||
|
||||
1.1) Examples
|
||||
---- --------
|
||||
Example 1:
|
||||
if you are in the root of your working copy (svn code), you should type
|
||||
strgen/strgen -s lang lang/english.txt
|
||||
to compile englist.txt into english.lng. It will be placed in the lang dir
|
||||
|
||||
Example 2:
|
||||
you only have the strgen executable (no working copy) and you want to compile
|
||||
a txt file in the same directory. You should type
|
||||
./strgen english.txt
|
||||
and you will get and english.lng in the same dir
|
||||
|
||||
Example 3:
|
||||
you have strgen somewhere, english.txt in /usr/openttd/lang and you want the
|
||||
resulting language file to go to /tmp. Use
|
||||
./strgen -s /usr/openttd/lang -d /tmp english.txt
|
||||
|
||||
You can interchange english.txt to whichever language you want to generate a
|
||||
.lng file for.
|
||||
|
||||
1.2) strgen command switches
|
||||
---- -----------------------
|
||||
-v | --version
|
||||
strgen will tell what svn revision it was last modified
|
||||
|
||||
-t | --todo
|
||||
strgen will add <TODO> to any untranslated/missing strings and use the english
|
||||
strings while compiling the language file
|
||||
|
||||
-w | --warning
|
||||
strgen will print any missing strings or wrongly translated (bad format)
|
||||
to standard error output(stderr)
|
||||
|
||||
-h | --help | -?
|
||||
Print out a summarized help message explaining these switches
|
||||
|
||||
-s | --source_dir
|
||||
strgen will search for the master file english.txt in the directory specified
|
||||
by this switch instead of the current directory
|
||||
|
||||
-d | --dest_dir
|
||||
strgen will put <language>.lng in the directory specified by this switch; if
|
||||
no dest_dir is given, output is the same as source_dir
|
49
docs/Howto_compile_lng_files_from_CLI.txt
Normal file
49
docs/Howto_compile_lng_files_from_CLI.txt
Normal file
@@ -0,0 +1,49 @@
|
||||
This is a guide to compile strgen on gcc
|
||||
|
||||
All this is done in the makefile, so it's only interesting for people, who wants to alter something themselves (translators)
|
||||
|
||||
HOWTO compile lng files:
|
||||
|
||||
First you get strgen compiled (look below/download nightly build/run makefile)
|
||||
|
||||
strgen takes the argument of a txt file and translates it to a lng file and places that lng file in the same dir as the txt file.
|
||||
|
||||
Example 1:
|
||||
if you are in the root of your working copy (svn code), you should type
|
||||
strgen/strgen lang/english.txt
|
||||
to compile englist.lng. It will be placed in the lang dir
|
||||
|
||||
Example 2:
|
||||
you have strgen but not the source and you want to compile a txt file in the same dir. YOu should type
|
||||
./strgen english.txt
|
||||
and you will get english.lng in the same dir
|
||||
|
||||
You can change english to whatever language you want
|
||||
|
||||
Commands used by strgen
|
||||
|
||||
-v --version
|
||||
strgen will tell what svn revision it is based on
|
||||
|
||||
-t
|
||||
strgen will add <TODO> to the missing strings and use the english strings while compiling
|
||||
this will need english.txt to be present
|
||||
|
||||
-w
|
||||
strgen will print any missing strings to standard error output(stderr)
|
||||
this will need english.txt to be present
|
||||
|
||||
here are a very useful tool for translators:
|
||||
http://openttd.rulez.org/
|
||||
|
||||
|
||||
HOWTO compile strgen:
|
||||
(this should be useless as you can just type make)
|
||||
Goto the main dir
|
||||
Compile by typing
|
||||
gcc strgen/strgen.c -o strgen/strgen -DUNIX
|
||||
or if you want it to tell the revision too
|
||||
gcc strgen/strgen.c rev.o -o strgen/strgen -DUNIX -DWITH_REV (this is the one the makefile uses)
|
||||
|
||||
you now have a program called strgen in the strgen directory
|
||||
|
101
docs/Manual.txt
Normal file
101
docs/Manual.txt
Normal file
@@ -0,0 +1,101 @@
|
||||
Welcome to the manual for OpenTTD. The latest release version at the time of writing is 0.3.2.
|
||||
|
||||
1 Obtaining OpenTTD.
|
||||
|
||||
You can obtain built binaries of OpenTTD for the 4 supported platforms - Win32, Linux,-x86, BeOS 5 and MacOS-X from the projects Sourceforge page, at http://sourceforge.net/projects/openttd . For the non-Win32 builds you will need libSDL.so, libpng.so and zlib.so compiled for your platform. Some builds will include these.
|
||||
|
||||
If you use another platform, such as FreeBSD, which has POSIX file i/o and an SDL port, you should be able to build OpenTTD from its source. This is available in the proejcts Subversion repository at svn://svn.openttd.com . The module name is "trunk".
|
||||
|
||||
1.1 Building OpenTTD.
|
||||
|
||||
Once you have obtained a recent copy of the source, you must build it. Windows build instructions will be provided later.
|
||||
|
||||
On UNIX platforms (including OS-X and BeOS), ensure you have a recent GCC (2.9 or above, or 3 and above).You will also need SDL development headers and libraries (libSDL 1.2 or higher). For PNG screenshot support and zlib compressed games, you will need libpng 1.0.12 or higher and zlib 1.2 or higher.
|
||||
|
||||
Most UNIX platforms:
|
||||
Use make or gmake to compile OpenTTD. You can adjust Makefile.config to compile with other options.
|
||||
|
||||
BeOS:
|
||||
On BeOS, run ./configure and then use jam. There are a variaty of options you can pass to your build tool, these are reported by ./configure.
|
||||
|
||||
|
||||
1.2 Installing OpenTTD.
|
||||
|
||||
On Windows, insert your "Transport Tycoon Deluxe for Windows 95" disk. You can use a DOS version, but your graphics will be purple. NB: Even if your version of Transport Tycoon Deluxe ran on Windows 95, it may still be the DOS version. Then run the OpenTTD installer.
|
||||
|
||||
On UNIX platforms; decompress your OpenTTD archive, or otherwise run the installer. You should be left with an OpenTTD directory on your system. In this directory, make a subdirectory called 'data', and into this place the sample.cat file and all the .grf files from the install CD of 'Transport Tycoon Deluxe for Windows 95".
|
||||
|
||||
If you want MIDI music, copy the 'gm' folder from the original game directory/CD to the OpenTTD folder.
|
||||
|
||||
1.3 Running OpenTTD.
|
||||
|
||||
On Windows, you can use a third-party launcher such as OTTD-Launcher to run OpenTTD directly from Explorer. Otherwise, navigate via the command prompt to the correct location and launch ttd.exe.
|
||||
|
||||
On Linux, navigate at the shell to the correct location and run ttd.
|
||||
|
||||
On BeOS and Mac OS-X, just double click the ttd binary in the Tracker/Finder. You can also start from the shell.
|
||||
|
||||
1.4 Configuring OpenTTD
|
||||
|
||||
OpenTTD's launch menu contains three configuration menus - Difficulty Settings, Configure Patches and Game Settings. Most of these menus can be configured from within a running game as well.
|
||||
|
||||
Difficulty Settings lets you configure settings that affect the difficulty of playing the game. These include when your (computer-controlled) competitors can start building, how many of them there are, and how intelligent they are. You can also control how much the subsidy mutliplier is for subsidised routes, and how stable/volitile the in-game economy is. You can also set how you want the terrain to be configured in a random game.
|
||||
|
||||
Game Settings lets you set regional settings - currency, language, town names, etc. It also lets you select the resolution to run the game at, as well as the screenshot format to use.
|
||||
|
||||
Configure Patches lets you select which patches to use in the game. This allows you to set the game play to either original Transport Tycoon Deluxe compatible mode or a mode more like playing under TTD-Patch. Patches include building on slopes, longer bridges, longer trains, pre-signals, and TTD-Patch compatible handling of non-stop orders.
|
||||
|
||||
2.1 Gameplay
|
||||
|
||||
This section of the manual is written with the assumption that you already know the gameplay basics of Transport Tycoon Deluxe, on either DOS or Windows. As you must have the Windows Transport Tycoon Deluxe CD to play OpenTTD, you should either have a paper manual or the complete manual in PDF format on the disk. This section will only cover the gameplay differences from Transport Tycoon Deluxe.
|
||||
|
||||
2.2 Station Construction
|
||||
|
||||
In OpenTTD, you can build rail stations up to seven squares long and with up to seven platforms. You can also have stations spreading across far larger distances, allowing a large rail station to be connected to a large airport, for instance.
|
||||
|
||||
However, there is an even more noticable difference in rail station construction. You may now add platforms and lenght to a station after it has been built, and you may also add platforms of a different type. Users of TTDPatch will be used to this behaviour. But beyond what TTDPatch has, you can make stations of uneven lenght/width, and even ones with perpendicular tracks. You can also delete single tiles or tracks from a station, by holding down Shift before pressing the station construction button.
|
||||
|
||||
2.3 Checkpoint Stations
|
||||
|
||||
|
||||
Checkpoint stations (the small blue item in the rail construction window) are small 1x1 stations. They must be built on top of pre-existing track. They do not accept or produce carge of any kind. They exist solely for use as route points. They become useful when dealing with large networks where trains may attempt to route themselves along undesirable or impossible routes. As an alternative to checkpoint stations, you can also direct trains to visit depots along the way. This has the advantage of also servicing the train and hence the train will rarely to never need to depart from its route to be serviced.
|
||||
|
||||
2.4 Freeform Rail Laying.
|
||||
|
||||
Along side the other rail laying buttons, you will see a button that looks somewhat like a crossing. This is the freeform rail laying tool., and it allows you to drag rail in any direction to lay it. This has a number of advantages, one of the main ones being that it can seriously speed up the laying of diagonal tracks.
|
||||
|
||||
2.5 Vehicle Queuing (with Quantum Effects)
|
||||
|
||||
This useful addition to OpenTTD means that road vehicles will queue outside a road station to wait for a space rather than attempt to enter it immediately. As anyone who has operated a large road network with busy stations will know, road vehicles quickly pile up inside stations. This will prevent that. The Quantum Effects are down to a bug in the game that means that mutliple vehicles will often only take up one space in the queue. However, this is almost too useful to fix, and should still be there in later versions. This can be enabled/disabled.
|
||||
|
||||
2.6 Building On Slopes
|
||||
|
||||
This allows you to build roads, rails, stations and depots on slopes. It also allows the construction of trasmitters and lighthouses on slopes in the scenario editor. There are some minor differences between OpenTTD's and TTD-Patch's handling of building on slopes, the main one being that bridges must still have solid land at their endings.
|
||||
|
||||
2.7 Long Bridges
|
||||
|
||||
OpenTTD allows you to constuct bridges up to 127 squares - half the size of the current map. This means that the crossing of large estuaries, such at the Bristol Channel in the original "West Country 90210" scenario can be acheived with one bridge instead of many bridges with staging points.
|
||||
|
||||
2.8 Long trains
|
||||
|
||||
OpenTTD allows trains of around 60 cars length, hence allowing you to use 7 square stations to their capacity and beyond.
|
||||
|
||||
2.9 Speed Display
|
||||
|
||||
This addition to OpenTTD allows you to see the current speed of any vehicle in their status window. Just open the status window of a vehicle and you can see the speed at that given moment. This allows you to see wheter better bridges, flatter/straighter track or more powerful engines could be used to increase the speed of a vehicle
|
||||
|
||||
2.10 More Trains, More Ships, More Everything!
|
||||
|
||||
Virtually any settings - train numbers, start date, what vehicles your competitors can use, etc - can be set in OpenTTD. Just use the Configure Patches menu on the main screen.
|
||||
|
||||
2.11 Network Play
|
||||
|
||||
OpenTTD now supports rudimentary TCP/IP based network play. This is not supported on all platforms. To start a server, use the '-n' CLI switch, and start a client with '-n' and the servers IP adress. The OpenTTD network play runs over port 12345, so you may need to open this on your firewall.
|
||||
|
||||
2.12 Rail Recycling.
|
||||
|
||||
This button, at the end of the train construction window, lets you 'recycle' track to a new type. It also works on bridges, tunnels, stations and depots.
|
||||
|
||||
2.13 Canal Building
|
||||
|
||||
This button, at the end of the water construction window, lets you build canals and shiplifts across the landscape. These act just like normal water.
|
38
docs/README_if_game_crashed_on_OSX.txt
Normal file
38
docs/README_if_game_crashed_on_OSX.txt
Normal file
@@ -0,0 +1,38 @@
|
||||
Since you are reading this, OpenTTD have crashed. This file tells you how
|
||||
to fix the most common problems or make to make a bug report, that the
|
||||
developers can use to track down the problem
|
||||
|
||||
The first thing you need to do is to get the error message. You can access OSX's build-in log by double-clicking Crash_Log_Opener. OTTD will do that if that file is present in the same folder as OTTD and is not renamed. However, major crashes can prevent the autoopen feature and you have to do it manually then
|
||||
If Crash_Log_Opener doesn't work you can view the log by opening Console inside Applications/utilities.
|
||||
|
||||
If you use the Console app, you should look at the buttom of the console.log window
|
||||
|
||||
The problems are as follows:
|
||||
NOTE: build from source means to download the source and compile
|
||||
yourself. If you get one of the build from source error with the version
|
||||
that is downloaded on a dmg file, you should make a bug report
|
||||
|
||||
--Didn't find a needed file:
|
||||
you just give it the file it asks for. It even tells you what
|
||||
folder it wants it in
|
||||
most common version of this problem is "Error: Cannot open file
|
||||
'data/sample.cat'"
|
||||
if you get that one, that means that you haven't got all the
|
||||
needed files from the WINDOWS version of TTD
|
||||
or if you build from source,
|
||||
|
||||
--Error: No available language packs
|
||||
you need at least one .lng file in your lang folder. This applies
|
||||
only to people who build from source
|
||||
|
||||
--spritecache.c:237: failed assertion `b'
|
||||
you got an outdated grf file. Update from the data folder in the
|
||||
source. This applies only to people, who build from source
|
||||
|
||||
--assertion error that are not triggered by one of the errors listed in
|
||||
this file:
|
||||
you most likely found a bug. Write down the assertion and try to
|
||||
see if you can reproduce it. If you can, make a
|
||||
savegame from just before it happens (autosaves are useful here)
|
||||
and post a bugreport with it on sourceforge
|
||||
Write what you did to trigger the bug and what assertion it made
|
60
docs/Readme_Mandrake_Linux.txt
Normal file
60
docs/Readme_Mandrake_Linux.txt
Normal file
@@ -0,0 +1,60 @@
|
||||
Compiling and developing OpenTTD on MandrakeLinux 10.0 Official
|
||||
|
||||
A quick guide to get started with OpenTTD development on Linux.
|
||||
---------------------------------------------------------------
|
||||
|
||||
1.) RPMs:
|
||||
|
||||
Most packages that are required for development (like gcc) should already be installed on your box. You will require those RPMs additionally:
|
||||
- libsdl1.2-devel-1.2.7-2mdk
|
||||
- subversion-1.0.1-1mdk (+ dependencies)
|
||||
- libsvn_ra_svn1_0-1.0.1-1mdk
|
||||
|
||||
|
||||
2.) Subversion:
|
||||
|
||||
To obtain the source code from the subversion server type
|
||||
$ svn co svn://svn.openttd.com/openttd/trunk openttd
|
||||
from command line to dump the code into the directory 'openttd'.
|
||||
|
||||
To update your working copy to the latest revision use
|
||||
$ svn update
|
||||
Don't worry, your version will be merged with the latest version.
|
||||
|
||||
The command
|
||||
$ svn diff > mypatch.diff
|
||||
creates a patch file (aka diff file) which you can submit to the developers to share your improvements.
|
||||
|
||||
You can undo changes to a file with
|
||||
$svn revert filename
|
||||
|
||||
|
||||
3.) Required data files:
|
||||
|
||||
Copy the following files from the WINDOWS version of Transport Tycoon Deluxe to openttd/data/
|
||||
sample.cat
|
||||
trg1r.grf
|
||||
trgcr.grf
|
||||
trghr.grf
|
||||
trgir.grf
|
||||
trgtr.grf
|
||||
|
||||
|
||||
4.) Compiling and running:
|
||||
|
||||
Compile OpenTTD with
|
||||
$ make
|
||||
and run it with
|
||||
$ ./ttd
|
||||
|
||||
|
||||
5.) Playing the soundtrack:
|
||||
|
||||
If you want the original TTD music you need to copy the whole /gm/ directory from Windows. Additionally the TiMidity driver is required:
|
||||
TiMidity++-2.12.0-0.pre1.4mdk (+ dependencies)
|
||||
To run OpenTTD with music support type
|
||||
$ ./ttd -m extmidi
|
||||
|
||||
|
||||
X.) Last Update: $Date: 2004-06-01 19:08:09 +0200 (Tue, 01 Jun 2004) $
|
||||
Written for revision $Rev: 710 $
|
@@ -1,139 +0,0 @@
|
||||
OpenTTD: OS/2 version
|
||||
=====================
|
||||
|
||||
OpenTTD has been ported to work on OS/2 4.x or later (including
|
||||
eComStation). The game should work as well as it does on Windows
|
||||
or other platforms: the main issues you may encounter are graphics
|
||||
card problems, but that is really the fault of SDL.
|
||||
|
||||
=========================
|
||||
USING OPENTTD FOR OS/2
|
||||
=========================
|
||||
|
||||
LIBRARIES REQUIRED FOR END USERS
|
||||
--------------------------------
|
||||
|
||||
SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
|
||||
these can be downloaded from the Files section at
|
||||
http://sourceforge.net/projects/openttd/ - see "os2-useful-v1.1.zip".
|
||||
Version 20051222 of SDL or later is required. This can be found at
|
||||
http://sdl.netlabs.org/.
|
||||
|
||||
Please note that earlier SDL releases will probably NOT work with
|
||||
OpenTTD. If you experience problems with OpenTTD, please check
|
||||
your SDL and FSLib.dll versions (both must match).
|
||||
|
||||
Note that to actually play the game, I have found in my own
|
||||
experience that a version of the Scitech Display Drivers or its later
|
||||
incarnation (see www.scitech.com) are necessary for it to work. If
|
||||
you have trouble with your native drivers, try the Scitech drivers
|
||||
and see if they help the problem.
|
||||
|
||||
KNOWN ISSUES
|
||||
------------
|
||||
|
||||
- If an error occurs during loading, the OS/2 error message window
|
||||
is not always displayed.
|
||||
|
||||
A NOTE ABOUT MUSIC
|
||||
------------------
|
||||
|
||||
OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
|
||||
due to the lack of proper MIDI hardware myself, I have been unable to test it,
|
||||
but during testing, I found that when MIDI was enabled, I got no sound
|
||||
effects. I therefore decided to DISABLE music by default.
|
||||
|
||||
To enable music, start OpenTTD with the command line:
|
||||
|
||||
openttd -m os2
|
||||
|
||||
If I hear enough responses that both music and sound work together (it might
|
||||
just be my system), I'll have the defaults changed.
|
||||
|
||||
Please note also that the GCC version does not currently support the MCI MIDI
|
||||
system.
|
||||
|
||||
|
||||
A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
|
||||
------------------------------------------
|
||||
|
||||
To start a dedicated multiplayer server, you should run the dedicated.cmd
|
||||
file. This enables OpenTTD to open up a VIO console window to display
|
||||
its output and gather any necessary input. Running "openttd -D"
|
||||
directly will result in the console not being displayed. You may
|
||||
still pass any other parameters ('-D' is already passed) to
|
||||
dedicated.cmd.
|
||||
|
||||
You can find the dedicated.cmd file in the os/os2 directory.
|
||||
|
||||
=========================
|
||||
BUILDING THE OS/2 VERSION
|
||||
=========================
|
||||
|
||||
Compiler
|
||||
--------
|
||||
|
||||
Innotek GCC, an OS/2 port of the popular GCC compiler, was used to build OpenTTD.
|
||||
See www.innotek.de for more information. You WILL need a reasonably UNIX-like
|
||||
build environment in order to build OpenTTD successfully - the following link
|
||||
may help to set one up (although some of the links from that page are broken):
|
||||
|
||||
http://www.mozilla.org/ports/os2/gccsetup.html
|
||||
|
||||
Alternatively, Paul Smedley's ready-to-go GCC build environment has been known to
|
||||
successfully build the game:
|
||||
|
||||
http://www.smedley.info/os2ports/index.php?page=build-environment
|
||||
|
||||
To build, you should, if your environment is set up well enough, be able to just
|
||||
type `./configure' (or `sh configure' if you're using the OS/2 shell) and `make'.
|
||||
|
||||
You may have to manually specify `--os OS2' on the configure command line, as
|
||||
configure cannot always detect OS/2 correctly.
|
||||
|
||||
A note on Open Watcom
|
||||
---------------------
|
||||
|
||||
Open Watcom C/C++ was previously used to build OpenTTD (version 0.4.x and earlier).
|
||||
However, due to advanced C++ features used in the YAPF portion of OpenTTD 0.5
|
||||
in particular, the compiler is no longer able to build the game at the moment.
|
||||
Hopefully one day Open Watcom will be able to catch up and we will be able to build
|
||||
the game once again (it's easier than getting an OS/2 UNIX-like environment set up
|
||||
in my opinion!), but until then, OpenTTD 0.5 and later can only be built with GCC.
|
||||
|
||||
Libraries Required
|
||||
------------------
|
||||
|
||||
The following libraries are required. To build zlib and libpng, I
|
||||
simply added the required files (watch out for sample programs, etc)
|
||||
to an IDE project file and built a library. Do not use the makefiles
|
||||
provided, they are not designed for Watcom (apart from SDL):
|
||||
|
||||
- zlib
|
||||
http://www.zlib.org/
|
||||
|
||||
- libpng
|
||||
http://www.libpng.org/
|
||||
|
||||
- SDL for OS/2
|
||||
ftp://ftp.netlabs.org/pub/sdl/sdl-1.2.7-src-20051222.zip used for
|
||||
0.4.7
|
||||
|
||||
- Freetype
|
||||
http://freetype.sourceforge.net/
|
||||
|
||||
Currently, there are no pre-built libraries available for GCC. If you manage to get
|
||||
OpenTTD working on Watcom though (do let us know if this is the case!), pre-built
|
||||
versions can be downloaded from the Files section at
|
||||
http://sourceforge.net/projects/openttd/ - see "os2-useful-v1.1.zip".
|
||||
|
||||
Contact Information
|
||||
-------------------
|
||||
|
||||
If you have any questions regarding OS/2 issues, please contact me
|
||||
(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
|
||||
issues, see the Contacting section of readme.txt.
|
||||
|
||||
Thanks to Paul Smedley for his help with getting OpenTTD to compile under GCC on OS/2.
|
||||
|
||||
- Owen Rudge, 24th June 2007
|
@@ -1,108 +0,0 @@
|
||||
Compiling OpenTTD using Microsoft Visual C++
|
||||
Last updated: 2010-01-03
|
||||
--------------------------------------------
|
||||
PLEASE READ THE ENTIRE DOCUMENT BEFORE DOING ANY ACTUAL CHANGES!!
|
||||
|
||||
|
||||
SUPPORTED MSVC COMPILERS
|
||||
------------------------
|
||||
OpenTTD includes projects for MSVC 2005.NET and MSVC 2008.NET. Both will
|
||||
compile out of the box, providing you have the required libraries/headers;
|
||||
which ones, see below. There is no support for VS6 or MSVC 2002, or
|
||||
MSVC 2003.NET. You are therefore strongly encouraged to either upgrade to
|
||||
MSVC 2008 Express (free) or use GCC.
|
||||
|
||||
|
||||
1) REQUIRED FILES
|
||||
-----------------
|
||||
You might already have some of the files already installed, so check before
|
||||
downloading; mostly because the DirectX SDK and Platform SDK are about
|
||||
500MB each.
|
||||
Download the following files:
|
||||
|
||||
* openttd-useful.zip (http://binaries.openttd.org/extra/openttd-useful/)
|
||||
* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
|
||||
* MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en)
|
||||
* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
|
||||
|
||||
...and of course the newest source from svn://svn.openttd.org/trunk
|
||||
|
||||
You need an SVN-client to download the source from subversion:
|
||||
|
||||
* CLI Subversion (http://subversion.tigris.org/)
|
||||
* GUI TortoiseSVN (http://tortoisesvn.tigris.org/)
|
||||
|
||||
|
||||
2) INCLUDES AND LIBRARIES
|
||||
-------------------------
|
||||
Put the newly downloaded files in the VC lib\ and include\ directories; where
|
||||
"C:\Program Files\Microsoft Visual Studio 9.0\VC" is your location of Visual C.
|
||||
If you are compiling for an x64 system, use the include\ and lib\ directories
|
||||
from the win64/ folder.
|
||||
|
||||
* openttd-useful.zip\include\*
|
||||
* afxresh.h
|
||||
to > C:\Program Files\Microsoft Visual Studio 9.0\VC\Include
|
||||
|
||||
* openttd-useful.zip\lib\*
|
||||
to > C:\Program Files\Microsoft Visual Studio 9.0\VC\Lib
|
||||
|
||||
Custom directories might be recommended, check 2.2)
|
||||
|
||||
|
||||
2.1) INCLUDES AND LIBRARIES - DIRECTX/PLATFORM SDK
|
||||
--------------------------------------------------
|
||||
Basically the same procedure as with the useful zip file, providing
|
||||
you are not using the Microsoft installer. Put the include files in the
|
||||
include\ directory and the library files to the Lib\ directory.
|
||||
|
||||
It is recommended to use custom directories so you don't overwrite any
|
||||
default header or library files.
|
||||
|
||||
|
||||
2.2) CUSTOM DIRECTORIES
|
||||
-----------------------
|
||||
If you have put the above include and/or library files into custom folders,
|
||||
MSVC will not find them by default. You need to add these paths to VC through:
|
||||
|
||||
Tools > Options > Projects and Solutions > VC++ Directories > show directories for
|
||||
|
||||
* Include files: Add the DirectX/Platform SDK include dir you've created
|
||||
* Library files: Add the path to the SDK custom lib dir
|
||||
|
||||
NOTE: make sure that the directory for the DirectX SDK is the first one in the
|
||||
list, above all others, otherwise compilation will most likely fail!!
|
||||
|
||||
|
||||
3) TTD GRAPHICS FILES
|
||||
---------------------
|
||||
See section 4.1 of readme.txt for the required 3rdparty files and how to install them.
|
||||
|
||||
|
||||
4) COMPILING
|
||||
------------
|
||||
Open trunk/openttd_vs[89]0.sln
|
||||
Set the build mode to 'Release' in
|
||||
Build > Configuration manager > Active solution configuration > select "Release"
|
||||
Compile...
|
||||
|
||||
If everything works well the binary should be in trunk/objs/Win[32|64]/Release/openttd.exe
|
||||
|
||||
|
||||
5) EDITING, CHANGING SOURCE CODE
|
||||
--------------------------------
|
||||
Set the build mode (back to) 'Debug'
|
||||
Change the startup project to openttd by right-clicking the 'openttd' project
|
||||
in the Solution Explorer and selecting 'Set as Startup Project'. The 'openttd'
|
||||
project should now show up bold instead of 'strgen'.
|
||||
|
||||
|
||||
6) PROBLEMS?
|
||||
------------
|
||||
If compilation fails, double-check that you are using the latest SVN (!)
|
||||
source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd),
|
||||
to ask about reasons; or just wait. The problem will most likely solve itself
|
||||
within a few days as the problem is noticed and fixed.
|
||||
|
||||
An up-to-date version of this README can be found on the wiki:
|
||||
http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions
|
89
docs/Readme_Windows_MSVC6.0.txt
Normal file
89
docs/Readme_Windows_MSVC6.0.txt
Normal file
@@ -0,0 +1,89 @@
|
||||
Compilung OpenTTD using MS VC6.0
|
||||
|
||||
|
||||
Step 1
|
||||
------------------
|
||||
Downloaded:
|
||||
Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
|
||||
SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
|
||||
DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
|
||||
(or alternatively the latest DirectX SDK from Microsoft)
|
||||
afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
|
||||
|
||||
|
||||
Step 2
|
||||
------------------
|
||||
Put the newly downloaded files in the VC lib and include directories
|
||||
(Where D:\program files\ is your local location of VC)
|
||||
|
||||
|
||||
* zconf.h [useful.zip]
|
||||
* zlib.h [useful.zip]
|
||||
* afxres.h
|
||||
in
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\Include
|
||||
|
||||
* zlibstat.lib [usefull.zip]
|
||||
* SDL.lib [SDL.zip
|
||||
* libpng.lib [usefull.zip]
|
||||
in
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\Lib
|
||||
|
||||
You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
|
||||
add it to the VC paths via:
|
||||
Tools -> Options -> Directories -> show directories for:
|
||||
a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
|
||||
b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
|
||||
|
||||
|
||||
Step 3: DirextX SDK
|
||||
------------------
|
||||
(This should work with the latest DirectX SDK as well.)
|
||||
The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
|
||||
the download link on top.
|
||||
|
||||
Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\
|
||||
thus resulting in
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
|
||||
|
||||
Step 3.1
|
||||
|
||||
Add these two folders to the search path of VC.
|
||||
In VC6.0: Tools -> Options -> Directories -> show directories for:
|
||||
a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
|
||||
b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
|
||||
|
||||
|
||||
Step 4
|
||||
-----------------
|
||||
Copy the following files from the WINDOWS version of Transport Tycoon Deluxe to the data folder
|
||||
sample.cat
|
||||
trg1r.grf
|
||||
trgcr.grf
|
||||
trghr.grf
|
||||
trgir.grf
|
||||
trgtr.grf
|
||||
|
||||
|
||||
|
||||
Step 5
|
||||
-----------------
|
||||
Compile ...
|
||||
|
||||
|
||||
Step 6
|
||||
-----------------
|
||||
|
||||
Now it should work, it worked for me :)
|
||||
|
||||
Go ahead and make that patch!
|
||||
|
||||
Happy Hacking!
|
||||
|
||||
|
||||
|
||||
------------------
|
||||
written by Dribbel
|
||||
|
@@ -1,219 +0,0 @@
|
||||
OpenTTD's admin network
|
||||
Last updated: 2011-01-20
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) Preface
|
||||
2.0) Joining the network
|
||||
3.0) Asking for updates
|
||||
* 3.1) Polling manually
|
||||
4.0) Sending rcon commands
|
||||
5.0) Sending chat
|
||||
* 5.1) Receiving chat
|
||||
6.0) Disconnecting
|
||||
7.0) Certain packet information
|
||||
|
||||
|
||||
1.0) Preface
|
||||
---- -------
|
||||
The admin network provides a dedicated network protocol designed for other
|
||||
applications to communicate with OpenTTD. Connected applications can execute
|
||||
console commands remotely (rcon commands) with no further authentication.
|
||||
Furthermore information about clients and companies can be provided.
|
||||
|
||||
Admin applications remain connected when starting a new game or loading a saved
|
||||
game in contrast to normal OpenTTD clients that get disconnected.
|
||||
|
||||
This document describes the admin network and its protocol.
|
||||
|
||||
Please refer to the mentioned enums in src/network/core/tcp_admin.h
|
||||
|
||||
Please also note that further improvements to the admin protocol can mean that
|
||||
more packet types will be sent by the server. For forward compatibility it is
|
||||
therefore wise to ignore unknown packets. Future improvements might also add
|
||||
additional data to packets. This data should be ignored. Data will never be
|
||||
removed from packets in later versions, except the possibility that complete
|
||||
packets are dropped in favour of a new packet.
|
||||
This though will be reflected in the protocol version as announced in the
|
||||
ADMIN_PACKET_SERVER_PROTOCOL in section 2.0).
|
||||
|
||||
A reference implementation in Java for a client connecting to the admin interface
|
||||
can be found at: http://dev.openttdcoop.org/projects/joan
|
||||
|
||||
|
||||
2.0) Joining the network
|
||||
---- -------------------
|
||||
Create a TCP connection to the server on port 3977. The application is
|
||||
expected to authenticate within 10 seconds.
|
||||
|
||||
To authenticate send a ADMIN_PACKET_ADMIN_JOIN packet.
|
||||
|
||||
The server will reply with ADMIN_PACKET_SERVER_PROTOCOL followed directly by
|
||||
ADMIN_PACKET_SERVER_WELCOME.
|
||||
|
||||
ADMIN_PACKET_SERVER_PROTOCOL contains details about the protocol version.
|
||||
It is the job of your application to check this number and decide whether
|
||||
it will remain connected or not.
|
||||
Furthermore, this packet holds details on every AdminUpdateType and the
|
||||
supported AdminFrequencyTypes (bitwise representation).
|
||||
|
||||
ADMIN_PACKET_SERVER_WELCOME contains details on the server and the map,
|
||||
e.g. if the server is dedicated, its NetworkLanguage, size of the Map, etc.
|
||||
|
||||
Once you have received ADMIN_PACKET_SERVER_WELCOME you are connected and
|
||||
authorized to do your thing.
|
||||
The server will not provide any game related updates unless you ask for them.
|
||||
There are four packets the server will none the less send, if applicable:
|
||||
- ADMIN_PACKET_SERVER_ERROR
|
||||
- ADMIN_PACKET_SERVER_WELCOME
|
||||
- ADMIN_PACKET_SERVER_NEWGAME
|
||||
- ADMIN_PACKET_SERVER_SHUTDOWN
|
||||
|
||||
However, ADMIN_PACKET_SERVER_WELCOME only after a ADMIN_PACKET_SERVER_NEWGAME
|
||||
|
||||
|
||||
3.0) Asking for updates
|
||||
---- ------------------
|
||||
Asking for updates is done with ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY.
|
||||
With this packet you define which update you wish to receive at which
|
||||
frequency.
|
||||
|
||||
Note: not every update type supports every frequency. If in doubt, you can
|
||||
verify against the data received in ADMIN_PACKET_SERVER_PROTOCOL.
|
||||
|
||||
The server will not confirm your registered update. However, asking for an
|
||||
invalid AdminUpdateType or a not supported AdminUpdateFrequency you will be
|
||||
disconnected from the server with NETWORK_ERROR_ILLEGAL_PACKET.
|
||||
|
||||
Additional debug information can be found with a debug level of net=3.
|
||||
|
||||
ADMIN_UPDATE_DATE results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_DATE
|
||||
|
||||
ADMIN_UPDATE_CLIENT_INFO results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_CLIENT_JOIN
|
||||
- ADMIN_PACKET_SERVER_CLIENT_INFO
|
||||
- ADMIN_PACKET_SERVER_CLIENT_UPDATE
|
||||
- ADMIN_PACKET_SERVER_CLIENT_QUIT
|
||||
- ADMIN_PACKET_SERVER_CLIENT_ERROR
|
||||
|
||||
ADMIN_UPDATE_COMPANY_INFO results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_COMPANY_NEW
|
||||
- ADMIN_PACKET_SERVER_COMPANY_INFO
|
||||
- ADMIN_PACKET_SERVER_COMPANY_UPDATE
|
||||
- ADMIN_PACKET_SERVER_COMPANY_REMOVE
|
||||
|
||||
ADMIN_UPDATE_COMPANY_ECONOMY results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_COMPANY_ECONOMY
|
||||
|
||||
ADMIN_UPDATE_COMPANY_STATS results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_COMPANY_STATS
|
||||
|
||||
ADMIN_UPDATE_CHAT results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_CHAT
|
||||
|
||||
ADMIN_UPDATE_CONSOLE results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_CONSOLE
|
||||
|
||||
|
||||
ADMIN_UPDATE_CMD_LOGGING results in the server sending:
|
||||
- ADMIN_PACKET_SERVER_CMD_LOGGING
|
||||
|
||||
3.1) Polling manually
|
||||
---- ----------------
|
||||
Certain AdminUpdateTypes can also be polled:
|
||||
- ADMIN_UPDATE_DATE
|
||||
- ADMIN_UPDATE_CLIENT_INFO
|
||||
- ADMIN_UPDATE_COMPANY_INFO
|
||||
- ADMIN_UPDATE_COMPANY_ECONOMY
|
||||
- ADMIN_UPDATE_COMPANY_STATS
|
||||
- ADMIN_UPDATE_CMD_NAMES
|
||||
|
||||
ADMIN_UPDATE_CLIENT_INFO and ADMIN_UPDATE_COMPANY_INFO accept an additional
|
||||
parameter. This parameter is used to specify a certain client or company.
|
||||
Setting this parameter to UINT32_MAX (0xFFFFFFFF) will tell the server you
|
||||
want to receive updates for all clients or companies.
|
||||
|
||||
Not supported AdminUpdateType in the poll will result in the server
|
||||
disconnecting the application with NETWORK_ERROR_ILLEGAL_PACKET.
|
||||
|
||||
Additional debug information can be found with a debug level of net=3.
|
||||
|
||||
|
||||
4.0) Sending rcon commands
|
||||
---- ---------------------
|
||||
Rcon runs separate from the ADMIN_UPDATE_CONSOLE AdminUpdateType. Requesting
|
||||
the execution of a remote console command is done with the packet
|
||||
ADMIN_PACKET_ADMIN_RCON.
|
||||
|
||||
Note: No additional authentication is required for rcon commands.
|
||||
|
||||
The server will reply with one or more ADMIN_PACKET_SERVER_RCON packets.
|
||||
Finally an ADMIN_PACKET_ADMIN_RCON_END packet will be sent. Applications
|
||||
will not receive the answer twice if they have asked for the AdminUpdateType
|
||||
ADMIN_UPDATE_CONSOLE, as the result is not printed on the servers console
|
||||
(just like clients rcon commands).
|
||||
|
||||
Furthermore, sending a 'say' command (or any similar command) will not
|
||||
be sent back into the admin network.
|
||||
Chat from the server itself will only be sent to the admin network when it
|
||||
was not sent from the admin network.
|
||||
|
||||
Note that when content is queried or updated via rcon, the processing
|
||||
happens asynchronously. But the ADMIN_PACKET_ADMIN_RCON_END packet is sent
|
||||
already right after the content is requested as there's no immediate output.
|
||||
Thus other packages and the output of content rcon command may be sent at
|
||||
an arbitrary later time, mixing into the output of other console activity,
|
||||
e.g. also of possible subsequent other rcon commands sent.
|
||||
|
||||
|
||||
5.0) Sending chat
|
||||
---- ------------
|
||||
Sending a ADMIN_PACKET_ADMIN_CHAT results in chat originating from the server.
|
||||
|
||||
Currently four types of chat are supported:
|
||||
- NETWORK_ACTION_CHAT
|
||||
- NETWORK_ACTION_CHAT_CLIENT
|
||||
- NETWORK_ACTION_CHAT_COMPANY
|
||||
- NETWORK_ACTION_SERVER_MESSAGE
|
||||
|
||||
NETWORK_ACTION_SERVER_MESSAGE can be sent to a single client or company
|
||||
using the respective DestType and ID.
|
||||
This is a message prefixed with the 3 stars, e.g. *** foo has joined the game
|
||||
|
||||
5.1) Receiving chat
|
||||
---- -------------
|
||||
Register ADMIN_UPDATE_CHAT at ADMIN_FREQUENCY_AUTOMATIC to receive chat.
|
||||
The application will be able to receive all chat the server can see.
|
||||
|
||||
The configuration option network.server_admin_chat specifies whether
|
||||
private chat for to the server is distributed into the admin network.
|
||||
|
||||
|
||||
6.0) Disconnecting
|
||||
---- -------------
|
||||
It is a kind thing to say good bye before leaving. Do this by sending the
|
||||
ADMIN_PACKET_ADMIN_QUIT packet.
|
||||
|
||||
|
||||
7.0) Certain packet information
|
||||
---- --------------------------
|
||||
All ADMIN_PACKET_SERVER_* packets have an enum value greater 100.
|
||||
|
||||
ADMIN_PACKET_SERVER_WELCOME
|
||||
Either directly follows ADMIN_PACKET_SERVER_PROTOCOL or is sent
|
||||
after a new game has been started or a map loaded, i.e. also
|
||||
after ADMIN_PACKET_SERVER_NEWGAME.
|
||||
|
||||
ADMIN_PACKET_SERVER_CLIENT_JOIN and ADMIN_PACKET_SERVER_COMPANY_NEW
|
||||
These packets directly follow their respective INFO packets. If you receive
|
||||
a CLIENT_JOIN / COMPANY_NEW packet without having received the INFO packet
|
||||
it may be a good idea to POLL for the specific ID.
|
||||
|
||||
ADMIN_PACKET_SERVER_CMD_NAMES and ADMIN_PACKET_SERVER_CMD_LOGGING
|
||||
Data provided with these packets is not stable and will not be
|
||||
treated as such. Do not rely on IDs or names to be constant
|
||||
across different versions / revisions of OpenTTD.
|
||||
Data provided in this packet is for logging purposes only.
|
54
docs/console.txt
Normal file
54
docs/console.txt
Normal file
@@ -0,0 +1,54 @@
|
||||
OPENTTD INGAME CONSOLE DOCUMENTATION
|
||||
====================================
|
||||
http://openttd.rulez.org/wiki2/index.php/OpenTTDDevBlackBook
|
||||
for detailed information
|
||||
|
||||
HOTKEY: BACKQUOTE (aka tilde, the key left to "1")
|
||||
|
||||
COMMANDS:
|
||||
---------
|
||||
|
||||
echo [string]
|
||||
echoc [color-code] [string]
|
||||
exit
|
||||
debug_level [0-9]
|
||||
dump_vars [filter]
|
||||
help
|
||||
list_cmds [filter]
|
||||
list_vars [filter]
|
||||
printf [formatstring] [var] [var] [var]....
|
||||
printfc [color-code] [formatstring] [var] [var] [var]....
|
||||
quit
|
||||
random
|
||||
screenshot ["big"/"no_con"]
|
||||
|
||||
VARIABLES:
|
||||
----------
|
||||
*con_developer
|
||||
-> true = console debugging info
|
||||
-> false = no output
|
||||
|
||||
*developer
|
||||
-> 0 = no output
|
||||
-> 1 = console error output [like command not found]
|
||||
-> 2 = console error and debug output
|
||||
|
||||
*cursor_rate
|
||||
-> 1-12 = defines the cursor blink interval
|
||||
|
||||
|
||||
VARIABLE HANDLING:
|
||||
------------------
|
||||
|
||||
*developer = 0
|
||||
*developer ++
|
||||
|
||||
*temp_string = test
|
||||
*temp_string = "my little"
|
||||
|
||||
printf "%s world" *temp_string
|
||||
|
||||
|
||||
---------------------------------------------------
|
||||
feel free to add more commands and use this in-game
|
||||
console for your debugging / enhancements
|
268
docs/desync.txt
268
docs/desync.txt
@@ -1,268 +0,0 @@
|
||||
Some explanations about Desyncs
|
||||
Last updated: 2014-02-23
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) Desync theory
|
||||
* 1.1) OpenTTD multiplayer architecture
|
||||
* 1.2) What is a Desync and how is it detected
|
||||
* 1.3) Typical causes of Desyncs
|
||||
2.0) What to do in case of a Desync
|
||||
* 2.1) Cache debugging
|
||||
* 2.2) Desync recording
|
||||
3.0) Evaluating the Desync records
|
||||
* 3.1) Replaying
|
||||
* 3.2) Evaluation the replay
|
||||
* 3.3) Comparing savegames
|
||||
|
||||
|
||||
1.1) OpenTTD multiplayer architecture
|
||||
---- --------------------------------
|
||||
OpenTTD has a huge gamestate, which changes all of the time.
|
||||
The savegame contains the complete gamestate at a specific point
|
||||
in time. But this state changes completely each tick: Vehicles move
|
||||
and trees grow.
|
||||
|
||||
However, most of these changes in the gamestate are deterministic:
|
||||
Without a player interfering a vehicle follows its orders always
|
||||
in the same way, and trees always grow the same.
|
||||
|
||||
In OpenTTD multiplayer synchronisation works by creating a savegame
|
||||
when clients join, and then transfering that savegame to the client,
|
||||
so it has the complete gamestate at a fixed point in time.
|
||||
|
||||
Afterwards clients only receive 'commands', that is: Stuff which is
|
||||
not predictable, like
|
||||
- player actions
|
||||
- AI actions
|
||||
- GameScript actions
|
||||
- Admin Port command
|
||||
- rcon commands
|
||||
- ...
|
||||
|
||||
These commands contain the information on how to execute the command,
|
||||
and when to execute it. Time is measured in 'network frames'.
|
||||
Mind that network frames to not match ingame time. Network frames
|
||||
also run while the game is paused, to give a defined behaviour to
|
||||
stuff that is executing while the game is paused.
|
||||
|
||||
The deterministic part of the gamestate is run by the clients on
|
||||
their own. All they get from the server is the instruction to
|
||||
run the gamestate up to a certain network time, which basically
|
||||
says that there are no commands scheduled in that time.
|
||||
|
||||
When a client (which includes the server itself) wants to execute
|
||||
a command (i.e. a non-predictable action), it does this by
|
||||
- calling DoCommandP resp. DoCommandPInternal
|
||||
- These functions first do a local test-run of the command to
|
||||
check simple preconditions. (Just to give the client an
|
||||
immediate response without bothering the server and waiting for
|
||||
the response.) The test-run may not actually change the
|
||||
gamestate, all changes must be discarded.
|
||||
- If the local test-run succeeds the command is sent to the server.
|
||||
- The server inserts the command into the command queue, which
|
||||
assigns a network frame to the commands, i.e. when it shall be
|
||||
executed on all clients.
|
||||
- Enhanced with this specific timestamp, the command is send to all
|
||||
clients, which execute the command simultaneously in the same
|
||||
network frame in the same order.
|
||||
|
||||
1.2) What is a Desync and how is it detected
|
||||
---- ---------------------------------------
|
||||
In the ideal case all clients have the same gamestate as the server
|
||||
and run in sync. That is, vehicle movement is the same on all
|
||||
clients, and commands are executed the same everywhere and
|
||||
have the same results.
|
||||
|
||||
When a Desync happens, it means that the gamestates on the clients
|
||||
(including the server) are no longer the same. Just imagine
|
||||
that a vehicle picks the left line instead of the right line at
|
||||
a junction on one client.
|
||||
|
||||
The important thing here is, that noone notices when a Desync
|
||||
occurs. The desync client will continue to simulate the gamestate
|
||||
and execute commands from the server. Once the gamestate differs
|
||||
it will increasingly spiral out of control: If a vehicle picks a
|
||||
different route, it will arrive at a different time at a station,
|
||||
which will load different cargo, which causes other vehicles to
|
||||
load other stuff, which causes industries to notice different
|
||||
servicing, which causes industries to change production, ...
|
||||
the client could run all day in a different universe.
|
||||
|
||||
To limit how long a Desync can remain unnoticed, the server
|
||||
transfers some checksums every now and then for the gamestate.
|
||||
Currently this checksum is the state of the random number
|
||||
generator of the game logic. A lot of things in OpenTTD depend
|
||||
on the RNG, and if the gamestate differs, it is likely that the
|
||||
RNG is called at different times, and the state differs when
|
||||
checked.
|
||||
|
||||
The clients compare this 'checksum' with the checksum of their
|
||||
own gamestate at the specific network frame. If they differ,
|
||||
the client disconnects with a Desync error.
|
||||
|
||||
The important thing here is: The detection of the Desync is
|
||||
only an ultimate failure detection. It does not give any
|
||||
indication on when the Desync happened. The Desync may after
|
||||
all have occurred long ago, and just did not affect the checksum
|
||||
up to now. The checksum may have matched 10 times or more
|
||||
since the Desync happend, and only now the Desync has spiraled
|
||||
enough to finally affect the checksum. (There was once a desync
|
||||
which was only noticed by the checksum after 20 game years.)
|
||||
|
||||
1.3) Typical causes of Desyncs
|
||||
---- -------------------------
|
||||
Desyncs can be caused by the following scenarios:
|
||||
- The savegame does not describe the complete gamestate.
|
||||
- Some information which affects the progression of the
|
||||
gamestate is not saved in the savegame.
|
||||
- Some information which affects the progression of the
|
||||
gamestate is not loaded from the savegame.
|
||||
This includes the case that something is not completely
|
||||
reset before loading the savegame, so data from the
|
||||
previous game is carried over to the new one.
|
||||
- The gamestate does not behave deterministic.
|
||||
- Cache mismatch: The game logic depends on some cached
|
||||
values, which are not invalidated properly. This is
|
||||
the usual case for NewGRF-specific Desyncs.
|
||||
- Undefined behaviour: The game logic performs multiple
|
||||
things in an undefined order or with an undefined
|
||||
result. E.g. when sorting something with a key while
|
||||
some keys are equal. Or some computation that depends
|
||||
on the CPU architecture (32/64 bit, little/big endian).
|
||||
- The gamestate is modified when it shall not be modified.
|
||||
- The test-run of a command alters the gamestate.
|
||||
- The gamestate is altered by a player or script without
|
||||
using commands.
|
||||
|
||||
|
||||
2.1) Cache debugging
|
||||
---- ---------------
|
||||
Desyncs which are caused by inproper cache validation can
|
||||
often be found by enabling cache validation:
|
||||
- Start OpenTTD with '-d desync=2'.
|
||||
- This will enable validation of caches every tick.
|
||||
That is, cached values are recomputed every tick and compared
|
||||
to the cached value.
|
||||
- Differences are logged to 'commands-out.log' in the autosave
|
||||
folder.
|
||||
|
||||
Mind that this type of debugging can also be done in singleplayer.
|
||||
|
||||
2.2) Desync recording
|
||||
---- ----------------
|
||||
If you have a server, which happens to encounter Desyncs often,
|
||||
you can enable recording of the gamestate alterations. This
|
||||
will later allow the replay the gamestate and locate the Desync
|
||||
cause.
|
||||
|
||||
There are two levels of Desync recording, which are enabled
|
||||
via '-d desync=2' resp. '-d desync=3'. Both will record all
|
||||
commands to a file 'commands-out.log' in the autosave folder.
|
||||
|
||||
If you have the savegame from the start of the server, and
|
||||
this command log you can replay the whole game. (see Section 3.1)
|
||||
|
||||
If you do not start the server from a savegame, there will
|
||||
also be a savegame created just after a map has been generated.
|
||||
The savegame will be named 'dmp_cmds_*.sav' and be put into
|
||||
the autosave folder.
|
||||
|
||||
In addition to that '-d desync=3' also creates regular savegames
|
||||
at defined spots in network time. (more defined than regular
|
||||
autosaves). These will be created in the autosave folder
|
||||
and will also be named 'dmp_cmds_*.sav'.
|
||||
|
||||
These saves allow comparing the gamestate with the original
|
||||
gamestate during replaying, and thus greatly help debugging.
|
||||
However, they also take a lot of disk space.
|
||||
|
||||
|
||||
3.1) Replaying
|
||||
---- ---------
|
||||
To replay a Desync recording, you need these files:
|
||||
- The savegame from when the server was started, resp.
|
||||
the automatically created savegame from when the map
|
||||
was generated.
|
||||
- The 'commands-out.log' file.
|
||||
- Optionally the 'dmp_cmds_*.sav'.
|
||||
Put these files into a safe spot. (Not your autosave folder!)
|
||||
|
||||
Next, prepare your OpenTTD for replaying:
|
||||
- Get the same version of OpenTTD as the original server was running.
|
||||
- Uncomment/enable the define 'DEBUG_DUMP_COMMANDS' in
|
||||
'src/network/network_func.h'.
|
||||
(DEBUG_FAILED_DUMP_COMMANDS is explained later)
|
||||
- Put the 'commands-out.log' into the root save folder, and rename
|
||||
it to 'commands.log'.
|
||||
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
|
||||
This replays the server log and creates new 'commands-out.log'
|
||||
and 'dmp_cmds_*.sav' in your autosave folder.
|
||||
|
||||
3.2) Evaluation the replay
|
||||
---- ---------------------
|
||||
The replaying will also compare the checksums which are part of
|
||||
the 'commands-out.log' with the replayed gamestate.
|
||||
If they differ, it will trigger a 'NOT_REACHED'.
|
||||
|
||||
If the replay succeeds without mismatch, that is the replay reproduces
|
||||
the original server state:
|
||||
- Repeat the replay starting from incrementally later 'dmp_cmds_*.sav'
|
||||
while truncating the 'commands.log' at the beginning appropriately.
|
||||
The 'dmp_cmds_*.sav' can be your own ones from the first reply, or
|
||||
the ones from the original server (if you have them).
|
||||
(This simulates the view of joining clients during the game.)
|
||||
- If one of those replays fails, you have located the Desync between
|
||||
the last dmp_cmds that reproduces the replay and the first one
|
||||
that fails.
|
||||
|
||||
If the replay does not succeed without mismatch, you can check the logs
|
||||
whether there were failed commands. Then you may try to replay with
|
||||
DEBUG_FAILED_DUMP_COMMANDS enabled. If the replay then fails, the
|
||||
command test-run of the failed command modified the game state.
|
||||
|
||||
If you have the original 'dmp_cmds_*.sav', you can also compare those
|
||||
savegames with your own ones from the replay. You can also comment/disable
|
||||
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
|
||||
the replay after the mismatch has already been detected.
|
||||
See Section 3.2 on how to compare savegames.
|
||||
If the saves differ you have located the Desync between the last dmp_cmds
|
||||
that match and the first one that does not. The difference of the saves
|
||||
may point you in the direction of what causes it.
|
||||
|
||||
If the replay succeeds without mismatch, and you do not have any
|
||||
'dmp_cmd_*.sav' from the original server, it is a lost case.
|
||||
Enable creation of the 'dmp_cmd_*.sav' on the server, and wait for the
|
||||
next Desync.
|
||||
|
||||
Finally, you can also compare the 'commands-out.log' from the original
|
||||
server with the one from the replay. They will differ in stuff like
|
||||
dates, and the original log will contain the chat, but otherwise they
|
||||
should match.
|
||||
|
||||
3.2) Comparing savegames
|
||||
---- -------------------
|
||||
The binary form of the savegames from the original server and from
|
||||
your replay will always differ:
|
||||
- The savegame contains paths to used NewGRF files.
|
||||
- The gamelog will log your loading of the savegame.
|
||||
- The savegame data of AIs and the Gamescript will differ.
|
||||
Scripts are not run during the replay, only their recorded commands
|
||||
are replayed. Their internal state will thus not change in the
|
||||
replay and will differ.
|
||||
|
||||
To compare savegame more semantically, there exist some ugly hackish
|
||||
tools at:
|
||||
http://devs.openttd.org/~frosch/texts/zpipe.c
|
||||
http://devs.openttd.org/~frosch/texts/printhunk.c
|
||||
|
||||
The first one decompresses OpenTTD savegames. The second one creates
|
||||
a textual representation of an uncompressed savegame, by parsing hunks
|
||||
and arrays and such. With both tools you need to be a bit careful
|
||||
since they work on stdin and stdout, which may not deal well with
|
||||
binary data.
|
||||
|
||||
If you have the textual representation of the savegames, you can
|
||||
compare them with regular diff tools.
|
20
docs/directmusic.txt
Normal file
20
docs/directmusic.txt
Normal file
@@ -0,0 +1,20 @@
|
||||
Notes about DirectMusic driver for Win32
|
||||
----------------------------------------
|
||||
|
||||
If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from
|
||||
http://alleg.sourceforge.net/files/dx70_mgw.zip.
|
||||
|
||||
If compiling under MSVC 6.0, you require the equivalent for MSVC, available from
|
||||
http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that
|
||||
are recent enough.
|
||||
|
||||
If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT
|
||||
in stdafx.h.
|
||||
|
||||
Bugs, etc
|
||||
---------
|
||||
|
||||
- The volume control doesn't work properly. I'll fix this soon.
|
||||
|
||||
Owen Rudge
|
||||
14th March 2004
|
1091
docs/elrail.svg
1091
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Reference in New Issue
Block a user