1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-14 10:09:11 +00:00

Compare commits

..

140 Commits

Author SHA1 Message Date
rubidium
957a4a44d8 (svn r11114) -Release 0.5.3 2007-09-15 11:31:37 +00:00
rubidium
d15bf875a9 (svn r11113) [0.5] -Prepare 0.5 branch for release of 0.5.3. 2007-09-15 11:17:42 +00:00
rubidium
d2258280bf (svn r11077) [0.5] -Fix: Possible NULL pointer dereference. 2007-09-09 22:35:21 +00:00
rubidium
c87722e428 (svn r11074) [0.5] -Backport from trunk (r11040):
- Fix: Removing CMD_AUTO from some commands could remotely trigger an assertion [FS#1179] (r11040)
2007-09-09 20:52:54 +00:00
rubidium
70d43a7b37 (svn r11073) [0.5] -Backport from trunk (r11039, r11029, r11027, r11024, r11021, r11020, r11018):
- Fix: Underflow that caused overflows in the performance rating [FS#1179] (r11039)
- Fix [Windows]: MIDI does not stop when closing openttd [FS#1164] (r11029)
- Fix: Do not unconditionally assume that a tile has a depot (r11027)
- Fix: Give a more correct error when building some things on tile 0 [FS#1173] (r11024)
- Fix: Do not display income/expenses when they do not belong to a "valid" tile, like the money cheat and giving money [FS#1175] (r11021)
- Fix: One could not give money when (s)he had too much money [FS#1174] (r11020)
- Fix: Disallow buying/selling shares in your own company or a bankrupt company [FS#1169] (r11018)
2007-09-09 20:36:15 +00:00
rubidium
c7dbb1fca0 (svn r11071) [0.5] -Fix [FS#1218]: crash when quiting the game in one of the end score windows. 2007-09-09 16:59:56 +00:00
bjarni
f6d62e18e0 (svn r11010) [0.5] -Prepare 0.5 branch for release of 0.5.3-RC3. 2007-08-30 21:06:52 +00:00
rubidium
9097f2b1d4 (svn r11008) [0.5] -Fix (r11007): CTRL-S (save) and CTRL-Z (undo) shouldn't be pressed simultaniously before committing. 2007-08-30 19:42:09 +00:00
rubidium
84d1c4e8c5 (svn r11007) [0.5] -Backport from trunk (r11006)
- Fix: spectators are not allowed to issue commands (r11006)
2007-08-30 19:21:12 +00:00
glx
68d1b29e19 (svn r10952) [0.5] -Backport from trunk (r10877, r10890, r10892, r10942, r10948):
- Fix: Some isocodes were wrong (r10877)
- Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890)
- Fix: Trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding [FS#1127] (r10892)
- Fix: Make the AI not crash when it has ships as the AI does not support them [FS#1133] (r10942)
- Add: [Windows] crash.dmp support for MSVC release builds (r10948)
2007-08-20 15:17:24 +00:00
truelight
76d427fdfd (svn r10849) [0.5] -Fix r10842: months of not-fully-correctly language syncing caused a small mess; this cleans that up
[0.5] -Fix r10842: not all language-files were fully synced with trunk. Now they are for sure
2007-08-10 22:03:12 +00:00
glx
4b6e53b31c (svn r10848) [0.5] -Fix (r10841): 'mixed declaration and code' warning 2007-08-10 19:06:01 +00:00
truelight
f167d9bc50 (svn r10846) [0.5] -Fix r10842: a few strings didn't make it through the automated sync system 2007-08-10 18:36:35 +00:00
truelight
28235ceaaf (svn r10843) [0.5] -Fix r10842: a few strings didn't make it through the automated sync system (more to come though) 2007-08-10 18:01:19 +00:00
truelight
ca55aa310b (svn r10842) [0.5] -Backport from trunk (r10479, r10488, r10510, r10532, r10550, r10559, r10583, r10592, r10620, r10626, r10648, r10703, r10737, r10828):
- Language updates (r10479, r10488, r10510, r10532, r10550, r10559, r10583, r10592, r10620, r10626, r10648, r10703, r10737, r10828)
2007-08-10 17:56:34 +00:00
rubidium
3baf4aa4a2 (svn r10841) [0.5] -Backport from trunk (r10835, r10593, r10500, r10497, r10410, r10357, r10199):
- Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835)
- Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593)
- Fix: One cannot navigate using arrow keys in the game name text box [FS#1038] (r10500)
- Fix: Ship's maximum speed wrongly shown [FS#1013] (r10497)
- Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches [FS#458] (r10410)
- Fix: NPF was leaking memory each time it got initialized, except for the first time (r10357)
- Fix: [YAPF] 'target_seen' flag that is set prematurely in some cases (1 tile long cached segment followed by target station) which caused asserts to trigger [FS#884] (r10199)
2007-08-10 17:53:12 +00:00
truelight
dbaf192ba0 (svn r10840) [0.5] -Update [Lang]: move croation from unfinished, and prepare it for a trunk-sync 2007-08-10 17:49:29 +00:00
rubidium
9f333a98bc (svn r10739) [0.5] -Fix [FS#1096]: trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land. 2007-07-31 17:35:35 +00:00
rubidium
13259028b1 (svn r10735) [0.5] -Fix [FS#1062]: trains being split into two pieces when loading an old savegame. 2007-07-30 10:24:04 +00:00
orudge
4ecd0b659d (svn r10650) [0.5] -Fix: Fix chdir problem with open/save dialog on OS/2 (Paul Smedley) 2007-07-22 16:48:10 +00:00
rubidium
515849e764 (svn r10468) [0.5] -Prepare 0.5 branch for release of 0.5.3-RC2. 2007-07-07 18:26:56 +00:00
rubidium
ed4a9edba5 (svn r10467) [0.5] -Backport from trunk (r10406, r10465):
- Fix: Visual glitches when a window is resized in the WE_CREATE callback (r10465)
- Fix: Only industries in the temperate climate should be affected by the "do not increase production" flag [FS#968] (r10406)
2007-07-07 18:01:26 +00:00
glx
b83f6733ca (svn r10400) [0.5] -Backport from trunk (r10399):
- Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB [FS#962] (r10399)
2007-06-30 15:13:55 +00:00
glx
b0e8d229ee (svn r10383) [0.5] -Fix (r10373, FS#958): v->z_pos was wrong for trains on bridge 2007-06-29 00:26:10 +00:00
rubidium
fe8bb8da91 (svn r10375) [0.5] -Prepare 0.5 branch for release of 0.5.3-RC1. 2007-06-28 15:58:55 +00:00
rubidium
a221bece84 (svn r10374) [0.5] -Backport from trunk (r10333, r10336, r10337, r10345, 10346, 10368):
- Fix: Waypoints could be renamed when you are not the owner (r10368)
- Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345, r10346)
- Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337)
- Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336)
- Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333)
2007-06-28 14:31:46 +00:00
rubidium
cd32a5f18c (svn r10373) [0.5] -Backport from trunk (r10306, r10311, r10317, r10339, r10344):
- Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10317, r10344)
- Fix: Rail could be destroyed when building tunnels (r10306)
2007-06-28 14:11:00 +00:00
rubidium
a6c7987a43 (svn r10372) [0.5] -Backport from trunk (r10288, r10290, r10293, r10294, r10295, r10347, r10348):
- Feature: Make the client list window (for network games) stickyable (r10293)
- Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10290, r10347, r10348)
- Fix: Flush the output of the dedicated server console (r10295)
- Fix: The "pause" key did not work in the scenario editor (r10294)
- Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288)
2007-06-28 13:58:39 +00:00
orudge
10b6fc898b (svn r10307) [0.5] -Fix: Got 0.5 compiling on OS/2 again 2007-06-24 18:26:50 +00:00
truelight
e3a245369e (svn r10285) [0.5] -Backport from trunk (r10284):
- Fix: don't make everyone spectator if 1 joining client failed to create new company (r10284)
2007-06-22 22:15:49 +00:00
rubidium
71347cae43 (svn r10282) [0.5] -Fix: compilation without networking support.
[0.5] -Fix: crashes with subsidy messages when using Korean as language.
2007-06-22 21:06:51 +00:00
glx
5edc24e66a (svn r10281) [0.5] -Backport from trunk (r10186, r10229, r10251):
- Fix: [Windows] Do not mess desktop when using ALT-TAB [FS#876] (r10251, r10186)
- Cleanup: removed duplicate include (r10229)
2007-06-22 20:20:36 +00:00
rubidium
7fff0a71f2 (svn r10280) [0.5] -Backport from trunk (r10109, r10219, r10222, r10230, r10246, r10258):
- Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258)
- Fix: Take the age of the front vehicle for station rating (r10246)
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240)
- Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222)
- Fix: Land under foundations was terraform when it shouldn't be terraformed [FS#882, FS#890] (r10219)
- Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109)
2007-06-22 20:12:09 +00:00
rubidium
79a7bf75a0 (svn r10279) [0.5] -Backport from trunk (r10139, r10153, r10154, r10155, r10165, r10187):
- Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
- Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport [FS#874] (r10165)
- Fix: Airports did not flood when there are aircraft on the airport [FS#601] (r10155)
- Fix: Some vehicles were not drawn when having a high resolution and a high zoom-out level [FS#870] (r10154)
- Fix: Vehicles disappear when crossing certain tiles [FS#869] (r10153)
- Fix: OpenTTD assumes that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1 (r10139)
2007-06-22 20:08:37 +00:00
rubidium
526b2ae81b (svn r10277) [0.5] -Backport from trunk (10116, r10128, r10130, r10131, r10137, r10138):
- Feature: console command to get the current game date (r10137)
- Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138)
- Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131)
- Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
2007-06-22 20:06:59 +00:00
rubidium
aa6a621f0a (svn r10275) [0.5] -Backport from trunk (r10048, r10068, r10075, r10082, r10085, r10087):
- Fix: "Deactivate Electrified Railways" did not work [FS#836] (10083)
- Fix: Memory leaks in the networking code [FS#846, FS#844] (r10082, r10075)
- Fix: Coverage area highlight was still show when it was turned off for docks [FS#835] (r10068)
- Fix: Do not use override engine type for articulated wagon parts (r10048)
2007-06-22 20:04:18 +00:00
rubidium
141da0127f (svn r10274) [0.5] -Backport from trunk (r9961, r10023, r10028, r10030, r10038, r10147):
- Fix: Some bits were unset when loading old TTD savegames when they shouldn't be unset (r10147)
- Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038)
- Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030)
- Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028)
- Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
- Fix: Some files were still in iso8859-15 instead of UTF-8 (r9961)
2007-06-22 20:01:02 +00:00
rubidium
95adb04eae (svn r10152) [0.5] -Fix: MorphOS interprets // as /../, so do not add any duplicate slashes (tokai). 2007-06-13 20:48:11 +00:00
rubidium
516a01c761 (svn r10151) [0.5] -Fix [FS#862]: train disconnects in some old TTD savegames. 2007-06-13 20:30:48 +00:00
rubidium
c40f10d6d4 (svn r10083) [0.5] -Fix [FS#836]: "Deactivate Electrified Railways" didn't work. 2007-06-10 19:59:34 +00:00
rubidium
4f757bb914 (svn r9977) [0.5] -Prepare 0.5 branch for release of 0.5.2. 2007-05-29 18:02:14 +00:00
rubidium
aafb49b3c4 (svn r9968) [0.5] -Backport from trunk (r9966):
- Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
2007-05-28 22:11:42 +00:00
glx
4bbc264c72 (svn r9864) [0.5] -Codechange (win32): Remove references to MSLU and hide UNICODE notice for win9x users in installer 2007-05-17 19:47:04 +00:00
rubidium
f042798507 (svn r9863) [0.5] -Backport from trunk (r9759, r9861):
- Feature: Add threading support for MorphOS (r9759)
- Fix: Null pointer dereference under MorphOS and AmigaOS (r9861)
2007-05-17 15:04:28 +00:00
rubidium
909edb84af (svn r9859) [0.5] -Prepare 0.5 branch for release of 0.5.2-RC1. 2007-05-16 21:41:34 +00:00
rubidium
906a606418 (svn r9858) [0.5] -Backport from trunk (r9771, r9856):
- Feature: Add password protected status to 'players' (network server) console command (r9771)
- Fix: Loading some TTDP savegames caused an instant assertion on loading (r9857)
2007-05-16 21:33:07 +00:00
rubidium
2c6a0e46a9 (svn r9856) [0.5] -Backport from trunk (r9855):
- Fix: Do not perform any commands on MP_VOID tiles [FS#779] (r9855)
2007-05-16 08:21:16 +00:00
rubidium
236237740a (svn r9854) [0.5] -Backport from trunk (r9715, r9724, r9774, r9796, r9811, r9847): language updates. 2007-05-15 23:32:50 +00:00
rubidium
3a195edcad (svn r9853) [0.5] -Backport from trunk (r9837, r9827, r9785, r9775, r9758, r9716):
- Feature: Add server_lang in [network] section of openttd.cfg (r9716)
- Fix: [NewGRF] Catch occurance of division-by-zero in varaction handling (r9837)
- Fix: Only non dedicated servers cannot have 0 players [FS#765] (r9785)
- Fix: Remove arbitrary limit on length of NewGRF strings (r9775)
- Fix: [NewGRF] Ignore axis-bit of station tile layouts [FS#756] (r9758)
2007-05-15 22:02:32 +00:00
glx
c50cf74889 (svn r9852) [0.5] -Backport from trunk (r9728, r9834):
- Fix: [win32] Dead key and open/close console. (r9728)
- Add: win9x check in win32 builds
2007-05-15 22:00:41 +00:00
rubidium
4b6d1f9027 (svn r9851) [0.5] -Backport from trunk (r9731, r9741, r9743, r9753, r9757):
- Fix: when you have closed the "Load game"/"New game" windows which you started from the "start server" menu, you shouldn't start a server when starting a new game [SF#1244842] (r9757)
- Fix: Trains were lost after autorenewal/autoreplace [FS#732] (r9753)
- Fix: Stop flooded towns from building roads on water [FS#598] (r9743)
- Fix: Station signs were not resized when the language changed [FS#672] (r9741)
- Fix: In news history, newlines were not replaced with spaces [FS#677] (r9731)
2007-05-15 21:42:27 +00:00
rubidium
c9c087e858 (svn r9849) [0.5] -Backport from trunk (r9693, r9694, r9697, r9718, r9719, r9725 and 9726):
- Fix: Crash when destroying bridge with train partially on it [FS#738] (r9726)
- Fix: Planes made a 270 degree turn instead of a 90 degree turn on the southern runway of the intercontinental airport [FS#743] (r9725)
- Fix: In-game private messages did not work for clients with high ClientIDs (r9719)
- Fix: Do not allow building of rail vehicles whose railtype is not available (r9718)
- Fix: [YAPF] The guessed path was ignored for ships [FS#736] (r9694)
2007-05-15 21:24:18 +00:00
rubidium
ac66e29910 (svn r9698) [0.5] -Prepare 0.5 branch for release of 0.5.1. 2007-04-20 19:45:38 +00:00
rubidium
b7749bde91 (svn r9695) [0.5] -Backport from trunk (r9668, r9680, r9681, r9687): language updates. 2007-04-20 19:40:07 +00:00
rubidium
635eff5e51 (svn r9660) [0.5] -Prepare 0.5 branch for release of 0.5.1-RC3. 2007-04-17 20:11:11 +00:00
truelight
4cd6870777 (svn r9659) [0.5] -Fix r9656: missed 2 hunks in last commit 2007-04-17 19:08:08 +00:00
truelight
54cfb12334 (svn r9657) [0.5] -Backport from trunk (r9585, r9613, r9615, r9633, r9640, r9649):
- Language updates (r9585, r9613, r9615, r9633, r9640, r9649)
2007-04-17 19:05:47 +00:00
rubidium
2d746c52c8 (svn r9656) [0.5] -Backport from trunk (r9602, r9641, r9647):
- Fix: Building rail on steep slopes ignored build_on_slopes patch setting (r9602)
- Fix: namegen.cpp was not UTF-8, which caused artefacts in Finnish town names (r9641)
- Fix: Select "Custom" in the difficulty settings gui when changing a setting [FS#733] (r9647)
2007-04-17 18:09:12 +00:00
truelight
cb001e017a (svn r9589) [0.5] -Fix (r9587, r9588): this time I really do hope turkish.txt went okay... 2007-04-10 13:12:15 +00:00
truelight
9bee2fc641 (svn r9588) [0.5] -Fix r9587: something went wrong in turkish.txt update 2007-04-10 13:04:44 +00:00
truelight
7399e107e1 (svn r9587) [0.5] -Backport from trunk (r9585):
- Language updates (r9585)
2007-04-10 13:02:01 +00:00
truelight
70db6b3f40 (svn r9586) [0.5] -Backport from trunk (r9525, r9527, r9547, r9548, r9570, r9571, r9572, r9576):
- Language updates (r9525, r9527, r9547, r9548, r9570, r9571, r9572, r9576)
2007-04-10 12:58:05 +00:00
truelight
ac6aefa07b (svn r9584) [0.5] -Backport frmo trunk (r9542, r9565, r9573):
- Fix: when checking for no vehicle on ground-tiles, don't take into account vehicles that are in the air (r9542)
- Feature: add list_patches to console commands; shows all patches and values (r9565)
- Fix: enclose settings names containing spaces with quotes (r9573)
2007-04-10 09:57:35 +00:00
truelight
c04f0af19b (svn r9583) [0.5] -Backport from trunk (r9529, r9533, r9540, r9541):
- Fix: when 2 clients joined together, the second asserted on the NewCompany command of the first (r9529)
- Fix: when company is removed, sell all shares he has first, then sell all shares other people might have in this company (r9533)
- Fix: bankrupt AIs no longer buy over themselves (also added safeguards to prevent in future) (r9540 / r9541)
2007-04-10 09:49:41 +00:00
truelight
c8c8667dc8 (svn r9582) [0.5] -Backport from trunk (r9425, r9437, r9455, r9519):
- Fix: housekeeping in convert rail functions (r9425)
- Fix: dedicated server crashed when the y part of the resolution was less than 10 (r9437)
- Fix: values of diff_custom and snow_line in .cfg weren't checked properly (r9455)
- Fix: free the malloc'd variable, not the pointer to that variable (r9519)
2007-04-10 09:40:36 +00:00
belugas
a0688e8d85 (svn r9471) [0.5] -Backport from trunk (r9467 & r9469):
Reset the whole currency array while preserving custom one.  Also, max data of to_euro is now 300, not 1000, disabling any proper loading of the patch setting
2007-03-26 00:20:22 +00:00
truelight
c85022e3db (svn r9430) [0.5] -Backport r9429: when deleting a vehicle which has shared orders with one more vehicle and no orders, segfaulted 2007-03-24 15:16:41 +00:00
rubidium
be39b87154 (svn r9422) [0.5] -Prepare 0.5 branch for release of 0.5.1-RC2. 2007-03-23 22:54:19 +00:00
rubidium
71aa3a4de2 (svn r9421) [0.5] -Backport from trunk (r9392, r9415, r9420, custom):
- Fix: crashes when the chatbox would be drawn outside of the main window [FS#701] (r9420)
- Language updates (r9392, r9414, custom Simplified Chinese)
2007-03-23 22:44:03 +00:00
rubidium
f7fd8eca21 (svn r9394) [0.5] -Fix (r9343): reading out of an array caused a segmentation fault. 2007-03-21 23:06:01 +00:00
bjarni
ab77a35093 (svn r9384) [0.5] -Fix: [MorphOS] updated make release to avoid the need to specify RELEASE when building 2007-03-21 00:00:08 +00:00
rubidium
a808b77b2b (svn r9382) [0.5] -Prepare 0.5 branch for release of 0.5.1-RC1. 2007-03-20 21:12:18 +00:00
rubidium
52a0d04473 (svn r9380) [0.5] -Backport from trunk (r9378):
- Fix: cancel in password queries reduces amount of players in the network game when they haven't joined the game yet (r9378)
2007-03-20 20:36:45 +00:00
glx
64f7b3a059 (svn r9358) [0.5] -Backport from trunk (r9055, r9082, r9083, r9084, r9085, r9086):
- Codechange: Change windows unicode handling and allow a pure non-unicode build to function. (r9055)
- Codechange: [win32] Update VS2003 and VS2005 project files to build in UNICODE mode. When making a release it is probably better to make two binaries, one without UNICODE, the other with, guaranteeing full Win9x compatibility (UNICODE with MSLU also works, without it's even better). (r9082)
- Codechange: Be more lenient when trimming UTF-8 strings and don't terminate the string when an invalid encoding is encountered, but only focus on maximum length. (r9083)
- Fix: [win9x] Clipboard paste for Windows95 (doesn't have CF_UNICODETEXT) correctly converts the input to the current locale. (r9084)
- Fix: [win32] Move the initialisation of _codepage (non-UNICODE) to winMain as a dedicated server, or different video driver will not have a win32 messageloop. (r9085)
- Fix: [win32] Rewrite keyboard input and handle all keypresses in a WM_CHAR event. This saves us from doing translation (ToUnicode[Ex], ToAscii[Ex]), and we get free IME-input support as a plus. (r9086)
2007-03-20 00:02:18 +00:00
rubidium
b70c3613fa (svn r9355) [0.5] -Backport from trunk (r8906):
- Feature: translation dependant formatting of dates (r8906)
2007-03-19 22:08:18 +00:00
glx
3158cdaa7a (svn r9354) [0.5] -Backport from trunk (r8975, r9003, r9011, r9012):
-Regression: [win32] Possible buffer overflow if unicode text is pasted into an input box and needs trimming. (r8975)
-Codechange: Introduce a function Utf8PrevCharLen that finds the starting character of an UTF-8 sequence from a given position and returns the length to the first UTF-8 encoding byte of that sequence. (r9003)
-Codechange: Rework Utf8PrevChar so that it returns a pointer to the previous UTF8 character's first byte instead of a byte-length offset (r9011)
-Fix: When cutting strings into multiple lines also take into consideration whitespace characters of more than 1 byte length (eg IDEOGRAPHIC SPACE, IsWhitespace() function). When trimming such strings, account for multiple-byte long sequences so use *Utf8PrevChar(v) = '\0'. (r9012)
-Codechange: Add a function Utf8TrimString() that properly trims a string to an UTF8 encoding seperation instead of somewhere in the wild (and use it in the chat area) (r9012)
2007-03-19 21:42:05 +00:00
rubidium
140abde4ef (svn r9353) [0.5] -Backport language updates from trunk (r8957, r9002, r9005, r9013, r9014, r9020, r9021, r9054, r9116, r9118, r9132, r9286, r9292) 2007-03-19 21:04:06 +00:00
rubidium
850f73719f (svn r9351) [0.5] -Backport from trunk (r9147, r9205, r9251, r9298):
- Fix: when loadin games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
- Fix: when you started openttd with '-g' you got the same map every run (r9205)
- Fix: use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game (r9251)
- Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298)
2007-03-19 20:38:26 +00:00
rubidium
d2ce2009b5 (svn r9350) [0.5] -Backport from trunk (r9105, r9115, r9117, r9146):
- Fix: disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0 (r9105)
- Fix: make clear in the tooltips when the canal build tool (in the scenario editor) makes flooding water (r9115)
- Fix: difficulty level button was not selected when opening the difficulty window (r9117)
- Fix: "Train is lost" message is generated incorrectly (r9146)
2007-03-19 20:23:27 +00:00
rubidium
6ad4716dc1 (svn r9349) [0.5] -Backport from trunk (r9043, r9062, r9064, r9070):
- Fix: the personal (.openttd) directories were hidden in the load/save directory listings (r9043)
- Fix: the station list, sorted by cargo rating, now takes stations into account that have no cargo waiting (r9062)
- Fix: don't keep on scrolling for non-numeric values in settings, but require reclick (r9064)
- Fix: when a bribe failed and you haven't picked up cargo yet, you would never be able to do so for a given station (r9070)
2007-03-19 20:17:24 +00:00
rubidium
0ec558f99f (svn r9348) [0.5] -Backport from trunk (r8974, r8994, r9074):
- Fix: support compilation with the Vista Platform SDK (r8974)
- Fix: resolution doubled in cfg file when fullscreen mode used (r8994)
- Fix: win32 dedicated console now doesn't need an extra 'enter' to fully quit (r9074)
2007-03-19 20:05:49 +00:00
rubidium
41727b6e23 (svn r9347) [0.5] -Backport from trunk (r9019, r9076, r9077):
- Fix: use <> for system-headers (r9019)
- Fix: the intercontinental airport used 'T-junction' runway sprites when there is no exit in the middle of the runway as in the city airport (r9076)
- Fix: the wrong catenary wires were drawn for tunnel entrances (r9077)
2007-03-19 19:56:16 +00:00
rubidium
c559703312 (svn r9345) [0.5] -Backport from trunk (r9277, r9337, r9338):
- Fix: shared orders got messed up when the 'first' trains got removed in the depot (r9277)
- Fix: assert() when you removed the orders of a shared list while having the shared order vehicle list open (r9337)
- Fix: close the Shared Order Vehicle List if you remove the shared link with only 2 vehicles (r9338)
2007-03-19 19:42:40 +00:00
rubidium
1e7cca8f8b (svn r9344) [0.5] -Backport from trunk (r9027, r9038, r9061, r9071):
- Fix: desync caused by buffer overflow (r9027)
- Feature: kick inactive initial network connections after some time (r9038, r9061)
- Fix: take over companies properly in multiplayer games (r9071)
2007-03-19 19:34:44 +00:00
rubidium
759d155b08 (svn r9343) [0.5] -Backport from trunk (r9000, r9001, r9097, r9137):
- Fix: new locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive" (r9000, r9001)
- Feature: add an extra news group for opening and closing of industries (r9097)
- Fix: when all news-setting buttons are 'full', make the for-all button show 'full' too (r9137)
2007-03-19 19:22:26 +00:00
rubidium
11b1c6f2ee (svn r9342) [0.5] -Backport from trunk (r8980, r9065, r9339):
- Fix: the industry list should also be (re)set when the number of industries is 0 (r8980)
- Fix: possible dereference of NULL pointer (r9065)
- Codechange: disable shares by default and increase the default maximum distance from edge for oil refineries (r9339)
2007-03-19 18:54:48 +00:00
rubidium
98f77876e6 (svn r9341) [0.5] -Backport from trunk (r8943, r8955, r8976, r8999, r9009):
- Fix: NewGRF support for vehicle variable 48 (r8943)
- Fix: crash on loading savegames with GRFs that do not have their GRF info/name set (r8955)
- Fix: reinitialize all engines after grf files have been reloaded/changed (r8976)
- Fix: do not select a disabled platform length/number of track count when going out of drag-drop mode (r8999)
- Fix: play the correct engine sound based on the engine type instead of the sprite (r9009)
2007-03-19 18:47:10 +00:00
rubidium
5a703390ec (svn r9128) [0.5] -Fix: trains slow down under bridges when they were going down on the tile before the bridge tile. 2007-03-11 23:03:14 +00:00
Darkvater
e925f8b2c3 (svn r8930) [0.5] -Backport from trunk (r8929):
- [win32] Installer update (r8929)
2007-02-27 22:13:15 +00:00
Darkvater
01e3d92118 (svn r8923) [0.5] -Prepare (again) 0.5 branch for release, update a few dates and changelog 2007-02-27 16:29:22 +00:00
Darkvater
9321458918 (svn r8922) [0.5] -Backport from trunk (r8907, r8919, r8920, r8921):
- [OSX] Reading from an unitialized variable (r8907)
 - [Win9x] FindFile with C:\\* doesn't work, don't append a slash doubly (r8919)
 - Do not require to press 'Apply changes' in the newgrf GUI if the changes in there are not activated (this happens in the title screen) (r8920)
 - Possible crashes, problems with aircraft and airport removal (r8921)
2007-02-27 16:23:02 +00:00
Darkvater
cd6d6d32d3 (svn r8917) [0.5] -Codechange (win32): Do not empty the data-path for the installer if you press the 'Back' button. 2007-02-27 15:51:52 +00:00
Darkvater
5bfdc6e75a (svn r8916) [0.5] -Codechange (win32): Update the installer, add proper indentation, use MUI throughout and add a custom page about UNICODE and MSLU (remove some obsolete files) 2007-02-27 15:29:11 +00:00
Darkvater
274f841c61 (svn r8915) [0.5] -Codechange: Renamed remotely 2007-02-27 15:19:36 +00:00
matthijs
2b8a0dfacb (svn r8910) [Debian] -Fix: Remove old reference to rc4. 2007-02-26 21:37:14 +00:00
matthijs
4ba3761ab1 (svn r8909) [Debian] -Change: Update debian packaging files to those used for releases.
- Compile with freetype / fontconfig support.
	- Make menu files translatable.
	- Other packaging cleanups.
	- Bump version number to 0.5.0-1.
2007-02-26 21:18:57 +00:00
Darkvater
93586cb6b6 (svn r8905) [0.5] -Update readme's, bugs, installers, changelogs etc. to prepare for 0.5.0.
[0.5] -Remove the limitation that games are refused to be loaded if no newgrf is present (was already like this in trunk/).
2007-02-26 00:19:31 +00:00
Darkvater
c4768438b7 (svn r8895) [0.5] -Backport from trunk (r8645, r8671, r8686, r8690, r8719, r8728, r8729,
r8736, r8742, r8751, r8764, r8788, r8829, r8848, custom):
 - Language file updates.
 - Ukrainian(2), Lithuanian(15), Galician(151)
2007-02-25 10:05:33 +00:00
Darkvater
b3b28dced2 (svn r8883) [0.5] -Backport from trunk (r8740, r8793, r8865, r8878):
- GCC warnings for r8738 (r8740)
 - Correct spelling of real french townnames and 'remove' a duplicate (r8793)
 - (NewGRF) Ignore 1 byte action 0s during safety check (r8865)
 - Stricter checks for CmdMoveRailVehicle() parameters (r8878)
2007-02-24 16:46:36 +00:00
Darkvater
3b2bcbf0f0 (svn r8874) [0.5] -Backport from trunk (r8744, r8685):
- Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744)
 - (Feature) Selecting "end of orders" and deleting will delete all the vehicle's orders (in unshared mode, shared is unchanged) (r8685)
2007-02-24 01:47:26 +00:00
Darkvater
1cdfa87b21 (svn r8873) [0.5] -Backport from trunk (r8766, r8836, r8869):
- Rail station platform penalty not calculated properly (r8766)
 - Don't tell destination was found if it was only guessed (r8836)
 - Large Train Stations/Trains causes assert due to wrong cost calculation (r8869)
2007-02-24 01:39:59 +00:00
Darkvater
9e3f020ae8 (svn r8872) [0.5] -Backport from trunk (r8784, r8821, r8823, r8824):
- Unable to load TTDP (on *NIX) games (r8784)
 - Unable to browse directories on *nix if the filesystem is not in UTF-8 charset and special characters are used (r8821, r8823, r8824)
2007-02-24 01:21:31 +00:00
Darkvater
36134a7285 (svn r8871) [0.5] -Backport from trunk (r8689, r8794, r8802, r8808):
- Crash when an old savegame had buoys on the northern edge of the map (r8689)
 - It was possible to take over buoys by building a station next to them (r8794)
 - Adhere order types for ship order insertion to determine destination type (r8802)
 - Do not show the 'edit sign' window for spectators (r8808)
2007-02-24 01:14:54 +00:00
Darkvater
edc2ac8bbf (svn r8870) [0.5] -Backport from trunk (r8684, r8709, r8738, r8777, r8828):
- Bool (uint32 in PPC) was written to as a uint8 (r8684)
 - Fix a problem where loading times for overhanging trains are miscomputed (r8709)
 - Load newer TTDP games (update coastal tiles) (r8738)
 - Cloning unaware of articulated locomotives that could refit without refitting the front unit (r8777)
 - Load station rectangle for all savegames, not only after version 27 (r8828)
2007-02-24 01:02:15 +00:00
Darkvater
c92b6e1e8b (svn r8861) [0.5] -Backport from trunk (r8526, r8792, r8825, r8843):
- Add stubs for unsupported newgrf station properties (r8526)
 - Be more strict about grf-string input (r8792, r8825)
 - Fix an off-by-one error in GRFComment (r8843)
2007-02-23 18:25:11 +00:00
rubidium
524919326b (svn r8761) [0.5] -Update: add some missing strings that are in 0.5, but not in trunk. 2007-02-16 18:36:36 +00:00
rubidium
2d3a64ffcc (svn r8687) [0.5] -Fix [FS#617]: assertion when getting the height of a bridge from the ramp tile. 2007-02-12 10:03:42 +00:00
rubidium
9aa9579283 (svn r8650) [0.5] -Fix: 'Searching Server' is not worthy of debug level 0, as this opens an extra window on MorphOS for no reason. 2007-02-09 11:13:03 +00:00
rubidium
3f987f460d (svn r8649) [0.5] -Fix (8630): accidentally removed strings that were still in use for by 0.5 and forgot to add new languages to langs*.vcproj. 2007-02-09 10:52:21 +00:00
bjarni
23e62bfb15 (svn r8643) [0.5] -Fix: [OSX] link statically to freetype when STATIC is set 2007-02-08 19:24:36 +00:00
rubidium
bbbe65e1e5 (svn r8639) [0.5] -Update readme's, bugs, installers, changelogs etc. to prepare for 0.5.0-RC5. 2007-02-08 16:18:11 +00:00
rubidium
e3c71534e1 (svn r8638) [0.5] -Backport from trunk (8637):
-Fix: CTRL-clicking on a hangar in the order list segfaulted as hangars are part of a station instead of real depots
2007-02-08 16:17:15 +00:00
rubidium
f8b2fb4484 (svn r8636) [0.5] -Backport from trunk (8634, 8635):
-Fix: draw canal edges under buoys that are in a canal
-Codechange: replace missing sprites with a red question mark
2007-02-08 14:10:14 +00:00
rubidium
87bbb7a413 (svn r8630) [0.5] -Backport lots of language updates from trunk 2007-02-08 11:26:09 +00:00
rubidium
61b95ff1fc (svn r8627) [0.5] -Backport from trunk (8409, 8420 + 8421, 8533, 8612):
-Regression: When the latest news was deleted, the news queue wrapped back to the oldest item, showing all news again.
-Regression [FS#573]: ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS).
-Codechange: Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock.
-Fix: segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar. 
-Fix [FS#582]: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive.
2007-02-08 11:03:00 +00:00
rubidium
0543461f5e (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
-Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared
-Fix: GenerateVehicleSortList()/CmdMassStartStopVehicle() tried to put a TileIndex into an uint16
-Fix (FS#577): Road Vehicles now can obtain a slot even if the station is very spread out 
-Fix[YAPF]: Assert when buoy is placed on NE or NW map edge (Dan)
-Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel.
2007-02-08 10:41:45 +00:00
rubidium
4e3652f337 (svn r8625) [0.5] -Backport from trunk (8253, 8273, 8497, 8520 + 8542):
-Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's.
-Fix: return value from clamp was ignored 
-Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'.
-Fix/Feature: requery gameservers that did not respond to their first query.
2007-02-08 10:19:03 +00:00
rubidium
1584e061eb (svn r8624) [0.5] -Backport from trunk (8239, 8240, 8315):
-Regression (r7278): Help window was empty for UNICODE builds 
-Fix (r8013): Put the output of -h to stdout and not to stderr (through ShowInfo) 
-Fix: use ShowInfo over fprintf(stderr, as Windows doesn't always have a stderr visible/available
2007-02-08 10:04:57 +00:00
rubidium
03bfa6e525 (svn r8623) [0.5] -Backport from trunk (8593, 8608, 8619, 8620)
-Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge.
-Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns. 
-Fix: store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile.
-Fix: buoys on canal tiles do not flood anymore.
2007-02-08 10:00:22 +00:00
bjarni
5467635bf9 (svn r8500) [0.5] -Fix: [OSX] freetype failed to be detected (now it's always enabled because Xcode installs it)
-Fix: [OSX] fontconfig is disabled even if it's found because the default one in OSX is 2.1.0 and OpenTTD needs at least 2.3.0
      -Fix: FREETYPE_CONFIG is only set when it's undefined. This makes it possible to add it as argument to make
2007-01-31 22:08:23 +00:00
rubidium
47c158bbc5 (svn r8490) [0.5] -Add: logging of the IP address and port of invalid/illegal UDP packets. 2007-01-31 12:47:35 +00:00
rubidium
4e1c7b8197 (svn r8489) [0.5] -Backport from trunk (8459, 8461): check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console. 2007-01-31 12:39:41 +00:00
Darkvater
1ec915e1c8 (svn r8228) [0.5] -Revert win32 changes 2007-01-18 00:52:33 +00:00
Darkvater
b30c56d15a (svn r8227) [0.5] -Fix:?
- Prepare 0.5 branch for release. Update readme's, bugs, installers, changelog, etc. to 0.5.0-RC4
2007-01-18 00:50:56 +00:00
Darkvater
c3fcb2ef2a (svn r8222) [0.5] -Backport from trunk (lang, r8171, r8186, r8218):
- last missed chunk of danish language changes (lang)
 - (FS#556) return SL_ERROR when unthreaded saves failed (r8171)
 - (FS#557) apply railtype offset to station graphics if no custom station is in use (r8186)
 - Increase spritecache size to 2MB (r8218).
2007-01-17 23:39:13 +00:00
Darkvater
1a5957ef7f (svn r8217) [0.5] -Backport some mixed changes for WT2, remove wrong norwegian languages:
- Untranslated strings: Polish (4), Icelandic (221!), Galician (144)
2007-01-17 23:13:19 +00:00
Darkvater
0867ed49a3 (svn r8213) [0.5] -Backport from trunk (r7975, r7983, r7986, r7987, r8012, r8039, r8051,
r8053,  r8068, r8069, r8073, r8082, r8084, r8085, r8086, r8087, r8088, r8108,
 r8121, r8122, r8148, r8162, r8163, r8193, r8206):
 - Language file updates.
 - Untranslated strings: Polish (4), Icelandic (221!), Galician (144), Brazilian-Portugese (4).
 - Add Japanese, Norwegian bokmal/nynorsk, Slovenian as finished.
2007-01-17 22:37:14 +00:00
Darkvater
6c3b245d88 (svn r8182) -Backport from trunk (r8137, r8147, r8157):
- (FS#551) roadstop->num_vehicles was wrong for old savegames loaded for MP (r8137)
 - v->leave_depot_instantly was not always reset correctly (r8147)
 - moving cargo during auto replaces did not update the cached vehicle weight for trains properly (r8157)
 *NOTE* This fixes several desync issues. Big props to Rubidium for finding, debugging
 and fixing them!
2007-01-17 01:23:50 +00:00
Darkvater
a74b15af79 (svn r8181) -Backport from trunk (r8133):
- (FS#535) "out of sprite memory" warning messages (smatz)
2007-01-17 01:19:09 +00:00
Darkvater
ac3b1883ed (svn r8180) -Backport from trunk (r8093, r8094, r8105, r8106, (r8107), r8111, r8165):
- Show the activated status of the GRF after pressing apply in window (r8094)
 - Add the ability to load savegames without matching grf's.
   *NOTE*: currently this feature is different from trunk in behaviour as it does NOT
   allow you to load savegames with MISSING grfs only compatible (matching GRFID, non-
   matching MD5SUM).
2007-01-17 01:17:44 +00:00
Darkvater
40245ce496 (svn r8179) -Backport from trunk (r8065, r8101, r8119, r8123, r8140, r8150):
- The station list does now remember the sort settings (r8065)
 - Uninitializing windows calls WE_DESTROY to free dynamic memory used (r8101, r8119)
 - (FS#538) Findfirstbit returns first bit (bouys now numbered 1..9) (r8123)
 - FS#54) Combat helicopter shoots from right position, (r8140)
 - Submarine disaster did not move around (r8158)
2007-01-17 01:02:51 +00:00
Darkvater
c73bbe531e (svn r8178) -Backport from turnk (r8049, r8079, r8080, r8135):
- oe more news-window fix and fix up ShowLastNewsMessage (r8049)
 - float division by 0 in YAPF code on Win9x (r8079, r8080)
 - do not assert when removing duplicates would remove non-static grf (r8135)
2007-01-17 00:51:04 +00:00
matthijs
8576c2cc40 (svn r8177) - [Debian] Prepare debian packaging files for 0.5.0-rc4 2007-01-17 00:38:51 +00:00
Darkvater
1778566ab8 (svn r8176) -Backport from trunk (r8042, r8089, r8090, r8112):
- OS/2 compilation with GCC (thanks to Paul Smedley and TrueBrain for help) (r8042)
 - [win32] *nprintf functions are broken, 'len = count' wasn't handled (r8089, r8090)
 - MSVC solution files will make openttd THE startup project (r8112)
2007-01-17 00:38:27 +00:00
Darkvater
a4bab5f17f (svn r8175) -Backport from trunk (r8030, r8070, r8071, r8074):
- crash when removing a town in the scenario editor and the query tool is open for a town's tile (r8030)
 - (FS#537) heightmap crashes when rescaling, or using 24bpp bitmaps (r8070, r8074)
 - (FS#536) inauguration date of companies from TTDP games was wrong (r8071)
2007-01-17 00:29:16 +00:00
Darkvater
06367834c6 (svn r8174) -Backport from trunk (r8027, r8028, r8043, r8132):
- (FS#486) pause command issues with shift-pressed did not pause the game, interference with pause_on_join (r8027)
 - overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient (r8028, r8043)
 - The game could crash when the chat key (<ENTER>) is pressed too quickly during join (r8132)
2007-01-17 00:20:23 +00:00
Darkvater
f08141ae48 (svn r8173) -Backport from trunk (r8026):
- picking up transferring cargo, trains will now also have the virtual profit deducted
2007-01-17 00:08:49 +00:00
Darkvater
25059d28df (svn r8172) -Backport from trunk (r8013, r8134):
- Show error messages about our own data files as ShowInfo(F) and output console error to stderr and not stdout.
2007-01-17 00:05:51 +00:00
Darkvater
b57b2224e9 (svn r8170) -Backport from trunk (r7984, r8118, r8167, r8168):
- out-of-bounds read access on _clients array (Quark) (r7984)
 - change the ordering of the network list (r8118)
 - (FS#556): a network client crashes, due to a division by zero (r8167)
 - ParseConnectionstring didn't use the port parameter if a player was also specified (r8168)
2007-01-16 23:59:03 +00:00
celestar
70920944d8 (svn r7979) [0.5] - Fix: Segfault in the newgrf loading code (grfmsg => DEBUG). Do it in the right directory this time. Sorry for da mess :S 2007-01-08 14:01:05 +00:00
210 changed files with 33521 additions and 15651 deletions

39
COPYING
View File

@@ -1,12 +1,12 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
@@ -15,7 +15,7 @@ software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
@@ -55,8 +55,8 @@ patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
@@ -110,7 +110,7 @@ above, provided that you also meet all of these conditions:
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
@@ -168,7 +168,7 @@ access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
@@ -225,7 +225,7 @@ impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
@@ -255,7 +255,7 @@ make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
@@ -277,9 +277,9 @@ YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
@@ -303,10 +303,9 @@ the "copyright" line and a pointer to where the full notice is found.
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
@@ -336,5 +335,5 @@ necessary. Here is a sample; alter the names:
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

View File

@@ -268,7 +268,7 @@ ENDIAN_CHECK=endian_check$(EXE)
STRGEN=strgen/strgen$(EXE)
OSXAPP="OpenTTD.app"
REV := 0.5.0-RC3
REV := 0.5.3
# define flag to use for -lrt (some OSes overwrites this later for compatibility)
ifndef LRT
@@ -506,6 +506,14 @@ ifdef WITH_FREETYPE
CDEFS += -DWITH_FREETYPE
CCFLAGS_FREETYPE := $(shell $(FREETYPE_CONFIG) --cflags)
LDFLAGS_FREETYPE := $(shell $(FREETYPE_CONFIG) --libs)
ifdef STATIC
ifdef OSX
# OSX needs a special lib setting when linking statically
LDFLAGS_FREETYPE := $(shell $(FREETYPE_CONFIG) --prefix)/lib/libfreetype.a
endif
endif
CFLAGS += $(CCFLAGS_FREETYPE)
LIBS += $(LDFLAGS_FREETYPE)
endif
@@ -828,8 +836,12 @@ ifdef WIN32
SRCS += sound/win32_s.c
SRCS += video/win32_v.c
else
SRCS += unix.c
SRCS += music/extmidi.c
ifdef OS2
SRCS += os2.c
else
SRCS += unix.c
SRCS += music/extmidi.c
endif
endif
ifdef OSX
@@ -934,36 +946,31 @@ lang/%.lng: lang/%.txt $(STRGEN) lang/english.txt
ifdef MORPHOS
release: all
$(Q)rm -fr "/t/openttd-$(RELEASE)-morphos.lha"
$(Q)rm -fr "/t/openttd-$(REV)-morphos.lha"
$(Q)mkdir -p "/t/"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/docs"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/data"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/lang"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/scenario"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/scenario/heightmap"
$(Q)cp -R $(TTD) "/t/openttd-$(RELEASE)-morphos/"
$(Q)cp data/* "/t/openttd-$(RELEASE)-morphos/data/"
$(Q)cp lang/*.lng "/t/openttd-$(RELEASE)-morphos/lang/"
$(Q)-cp scenario/*.scn "/t/openttd-$(RELEASE)-morphos/scenario/"
$(Q)-cp scenario/heightmap/* "/t/openttd-$(RELEASE)-morphos/scenario/heightmap/"
$(Q)cp readme.txt "/t/openttd-$(RELEASE)-morphos/docs/ReadMe"
$(Q)cp docs/console.txt "/t/openttd-$(RELEASE)-morphos/docs/Console"
$(Q)cp COPYING "/t/openttd-$(RELEASE)-morphos/docs/"
$(Q)cp changelog.txt "/t/openttd-$(RELEASE)-morphos/docs/ChangeLog"
$(Q)cp known-bugs.txt "/t/openttd-$(RELEASE)-morphos/docs/known-bugs.txt"
$(Q)cp os/morphos/icons/openttd.info "/t/openttd-$(RELEASE)-morphos/$(TTD).info"
$(Q)cp os/morphos/icons/docs.info "/t/openttd-$(RELEASE)-morphos/docs.info"
$(Q)cp os/morphos/icons/drawer.info "/t/openttd-$(RELEASE)-morphos.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/ReadMe.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/Console.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/COPYING.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/ChangeLog.info"
$(Q)strip --strip-all --strip-unneeded --remove-section .comment "/t/openttd-$(RELEASE)-morphos/$(TTD)"
$(Q)lha a -r "t:openttd-$(RELEASE)-morphos.lha" "t:openttd-$(RELEASE)-morphos"
$(Q)lha a "t:openttd-$(RELEASE)-morphos.lha" "t:openttd-$(RELEASE)-morphos.info"
$(Q)rm -fr "/t/openttd-$(RELEASE)-morphos"
$(Q)rm -fr "/t/openttd-$(RELEASE)-morphos.info"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/docs"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/data"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/lang"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/scenario"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/scenario/heightmap"
$(Q)cp -R $(TTD) "/t/openttd-$(REV)-morphos/"
$(Q)cp data/* "/t/openttd-$(REV)-morphos/data/"
$(Q)cp lang/*.lng "/t/openttd-$(REV)-morphos/lang/"
$(Q)-cp scenario/*.scn "/t/openttd-$(REV)-morphos/scenario/"
$(Q)-cp scenario/heightmap/* "/t/openttd-$(REV)-morphos/scenario/heightmap/"
$(Q)cp readme.txt "/t/openttd-$(REV)-morphos/docs/ReadMe"
$(Q)cp COPYING "/t/openttd-$(REV)-morphos/docs/"
$(Q)cp changelog.txt "/t/openttd-$(REV)-morphos/docs/ChangeLog"
$(Q)cp known-bugs.txt "/t/openttd-$(REV)-morphos/docs/known-bugs.txt"
$(Q)cp os/morphos/icons/openttd.info "/t/openttd-$(REV)-morphos/$(TTD).info"
$(Q)cp os/morphos/icons/docs.info "/t/openttd-$(REV)-morphos/docs.info"
$(Q)cp os/morphos/icons/drawer.info "/t/openttd-$(REV)-morphos.info"
$(Q)strip --strip-all --strip-unneeded --remove-section .comment "/t/openttd-$(REV)-morphos/$(TTD)"
$(Q)lha a -r "t:openttd-$(REV)-morphos.lha" "t:openttd-$(REV)-morphos"
$(Q)lha a "t:openttd-$(REV)-morphos.lha" "t:openttd-$(REV)-morphos.info"
$(Q)rm -fr "/t/openttd-$(REV)-morphos"
$(Q)rm -fr "/t/openttd-$(REV)-morphos.info"
@echo "Release archive can be found in RAM:t/ now."
.PHONY: release

View File

@@ -105,7 +105,6 @@ int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint pr
/* If we did a DC_EXEC, and the command did not return an error, execute it
* over the network */
if (flags & DC_AUTO) procc |= CMD_AUTO;
if (flags & DC_NO_WATER) procc |= CMD_NO_WATER;
/* NetworkSend_Command needs _local_player to be set correctly, so

View File

@@ -239,14 +239,6 @@ static int32 AiGetBasePrice(const Player* p)
return base;
}
#if 0
static EngineID AiChooseShipToBuild(byte cargo, int32 money)
{
// XXX: not done
return INVALID_ENGINE;
}
#endif
static EngineID AiChooseRoadVehToReplaceWith(const Player* p, const Vehicle* v)
{
int32 avail_money = p->player_money + v->value;
@@ -277,9 +269,7 @@ static EngineID AiChooseTrainToReplaceWith(const Player* p, const Vehicle* v)
static EngineID AiChooseShipToReplaceWith(const Player* p, const Vehicle* v)
{
error("!AiChooseShipToReplaceWith");
/* maybe useless, but avoids compiler warning this way */
/* Ships are not implemented in this (broken) AI */
return INVALID_ENGINE;
}
@@ -400,7 +390,7 @@ static void AiHandleReplaceAircraft(Player *p)
static void AiHandleReplaceShip(Player *p)
{
error("!AiHandleReplaceShip");
/* Ships are not implemented in this (broken) AI */
}
typedef EngineID CheckReplaceProc(const Player* p, const Vehicle* v);
@@ -459,7 +449,10 @@ static Town *AiFindRandomTown(void)
static Industry *AiFindRandomIndustry(void)
{
return GetRandomIndustry();
int num = RandomRange(GetMaxIndustryIndex());
if (IsValidIndustry(GetIndustry(num))) return GetIndustry(num);
return NULL;
}
static void AiFindSubsidyIndustryRoute(FoundRoute *fr)
@@ -1475,12 +1468,6 @@ static void AiWantAircraftRoute(Player *p)
}
}
static void AiWantShipRoute(Player *p)
{
// XXX
// error("AiWaitShipRoute");
}
static void AiStateWantNewRoute(Player *p)
@@ -1514,8 +1501,7 @@ static void AiStateWantNewRoute(Player *p)
if (_patches.ai_disable_veh_aircraft) continue;
AiWantAircraftRoute(p);
} else {
if (_patches.ai_disable_veh_ship) continue;
AiWantShipRoute(p);
/* Ships are not implemented in this (broken) AI */
}
// got a route?
@@ -3507,20 +3493,17 @@ static void AiStateBuildAircraftVehicles(Player *p)
static void AiStateCheckShipStuff(Player *p)
{
// XXX
error("!AiStateCheckShipStuff");
/* Ships are not implemented in this (broken) AI */
}
static void AiStateBuildDefaultShipBlocks(Player *p)
{
// XXX
error("!AiStateBuildDefaultShipBlocks");
/* Ships are not implemented in this (broken) AI */
}
static void AiStateDoShipStuff(Player *p)
{
// XXX
error("!AiStateDoShipStuff");
/* Ships are not implemented in this (broken) AI */
}
static void AiStateSellVeh(Player *p)
@@ -3555,9 +3538,8 @@ static void AiStateSellVeh(Player *p)
}
DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT);
} else if (v->type == VEH_Ship) {
// XXX: not implemented
error("!v->type == VEH_Ship");
} else if (v->type == VEH_Ship) {
/* Ships are not implemented in this (broken) AI */
}
}
@@ -3835,7 +3817,7 @@ static void AiHandleTakeover(Player *p)
if (best_pl->player_money >> 1 >= p->bankrupt_value) {
// Computer wants to buy it.
old_p = _current_player;
_current_player = p->index;
_current_player = best_pl->index;
DoCommand(0, old_p, 0, DC_EXEC, CMD_BUY_COMPANY);
_current_player = old_p;
}

View File

@@ -1212,14 +1212,39 @@ static void ProcessAircraftOrder(Vehicle *v)
order = GetVehicleOrder(v, v->cur_order_index);
if (order == NULL) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
if (order == NULL|| (order->type == OT_DUMMY && !CheckForValidOrders(v))) {
/*
* We do not have an order. This can be divided into two cases:
* 1) we are heading to an invalid station. In this case we must
* find another airport to go to. If there is nowhere to go,
* we will destroy the aircraft as it otherwise will enter
* the holding pattern for the first airport, which can cause
* the plane to go into an undefined state when building an
* airport with the same StationID.
* 2) we are (still) heading to a (still) valid airport, then we
* can continue going there. This can happen when you are
* changing the aircraft's orders while in-flight or in for
* example a depot. However, when we have a current order to
* go to a depot, we have to keep that order so the aircraft
* actually stops.
*/
const Station *st = GetStation(v->u.air.targetairport);
if (!IsValidStation(st) || st->airport_tile == 0) {
int32 ret;
PlayerID old_player = _current_player;
_current_player = v->owner;
ret = DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
_current_player = old_player;
if (CmdFailed(ret)) CrashAirplane(v);
} else if (v->current_order.type != OT_GOTO_DEPOT) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
}
return;
}
if (order->type == OT_DUMMY && !CheckForValidOrders(v)) CrashAirplane(v);
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->dest == v->current_order.dest)

View File

@@ -32,7 +32,7 @@ void CcBuildAirport(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void PlaceAirport(TileIndex tile)
{
DoCommandP(tile, _selected_airport_type, 0, CcBuildAirport, CMD_BUILD_AIRPORT | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE));
DoCommandP(tile, _selected_airport_type, 0, CcBuildAirport, CMD_BUILD_AIRPORT | CMD_NO_WATER | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE));
}
static void PlaceAir_DemolishArea(TileIndex tile)

View File

@@ -180,7 +180,7 @@ static const AirportMovingData _airport_moving_data_international[51] = {
{ 193, 104, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 32 Fly to landing position in air
{ 105, 104, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 33 Going down for land
{ 3, 104, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 34 Just landed, brake until end of runway
{ 12, 104, 0, 0 }, // 35 Just landed, turn around and taxi 1 square
{ 12, 104, AMED_SLOWTURN, 0 }, // 35 Just landed, turn around and taxi 1 square
{ 7, 84, 0, 0 }, // 36 Taxi from runway to crossing
{ -31, 209, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 37 Fly around waiting for a landing spot (north-east)
{ 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 38 Fly around waiting for a landing spot (north-west)
@@ -261,7 +261,7 @@ static const AirportMovingData _airport_moving_data_intercontinental[77] = {
{ 136, 96, AMED_HELI_LOWER, 0 }, // 56 Land in front of hangar2
{ 126, 104, 0, 3 }, // 57 Outway 2
{ 136, 136, 0, 1 }, // 58 Airport OUTWAY 2
{ 136, 152, AMED_EXACTPOS, 5 }, // 59 Accelerate to end of runway2
{ 136, 152, AMED_EXACTPOS, 1 }, // 59 Accelerate to end of runway2
{ 16, 152, AMED_NOSPDCLAMP, 0 }, // 60 Release control of runway2, for smoother movement
{ 20, 152, AMED_NOSPDCLAMP, 0 }, // 61 End of runway2
{ -56, 152, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 62 Take off2

View File

@@ -27,5 +27,6 @@ extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES];
uint GetBridgeFoundation(Slope tileh, Axis axis);
uint GetBridgeHeightRamp(TileIndex t);
#endif /* BRIDGE_H */

View File

@@ -35,7 +35,7 @@ static void BuildBridge(Window *w, int i)
DeleteWindow(w);
DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile,
_bridgedata.indexes[i] | (_bridgedata.type << 8), CcBuildBridge,
CMD_BUILD_BRIDGE | CMD_AUTO | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
}
static void BuildBridgeWndProc(Window *w, WindowEvent *e)

View File

@@ -31,6 +31,7 @@ CommandCallback CcPlaySound10;
CommandCallback CcPlaceSign;
CommandCallback CcTerraform;
CommandCallback CcBuildTown;
CommandCallback CcGiveMoney;
/* rail_gui.c */
CommandCallback CcPlaySound1E;
@@ -85,7 +86,8 @@ CommandCallback *_callback_table[] = {
/* 0x17 */ CcCloneShip,
/* 0x18 */ CcCloneTrain,
/* 0x19 */ CcAI,
/* 0x1A */ CcCloneVehicle
/* 0x1A */ CcCloneVehicle,
/* 0x1B */ CcGiveMoney,
};
const int _callback_table_count = lengthof(_callback_table);

View File

@@ -1,3 +1,233 @@
0.5.3 (2007-09-15)
------------------------------------------------------------------------
- Fix: Possible NULL pointer dereference that could be triggered remotely (r11074)
- Fix: Removing CMD_AUTO from some commands could remotely trigger an assertion [FS#1179] (r11040)
- Fix: Underflow that caused overflows in the performance rating [FS#1179] (r11039)
- Fix: [Windows] MIDI does not stop when closing openttd [FS#1164] (r11029)
- Fix: Do not unconditionally assume that a tile has a depot (r11027)
- Fix: Give a more correct error when building some things on tile 0 [FS#1173] (r11024)
- Fix: Do not display income/expenses when they do not belong to a "valid" tile, like the money cheat and giving money [FS#1175] (r11021)
- Fix: One could not give money when (s)he had too much money [FS#1174] (r11020)
- Fix: Disallow buying/selling shares in your own company or a bankrupt company [FS#1169] (r11018)
- Fix: Crash when quiting the game in one of the end score windows [FS#1218] (r11071)
0.5.3-RC3 (2007-08-30)
------------------------------------------------------------------------
- Fix: Spectators are not allowed to issue commands (r11006)
- Fix: Make the AI not crash when it has ships as the AI does not support them [FS#1133] (r10942)
- Fix: Trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding [FS#1127] (r10892)
- Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890)
- Fix: Some isocodes were wrong, resulting in some NewGRF not working properly for the affected languages (r10877)
- Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835)
- Fix: Trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land [FS#1096] (r10739)
- Fix: Trains being split into two pieces when loading an old savegame [FS#1062] (r10735)
- Fix: [OS/2] Fix chdir problem with open/save dialog (r10650)
- Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593)
- Fix: One cannot navigate using arrow keys in the game name text box [FS#1038] (r10500)
- Fix: Ship's maximum speed wrongly shown [FS#1013] (r10497)
- Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches [FS#458] (r10410)
- Fix: NPF was leaking memory each time it got initialized, except for the first time (r10357)
- Fix: [YAPF] 'target_seen' flag that is set prematurely in some cases (1 tile long cached segment followed by target station) which caused asserts to trigger [FS#884] (r10199)
0.5.3-RC2 (2007-07-07)
------------------------------------------------------------------------
- Fix: Visual glitches when a window is resized in the WE_CREATE callback (r10465)
- Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB [FS#962] (r10399)
0.5.3-RC1 (2007-06-28)
------------------------------------------------------------------------
- Feature: Make the client list window (for network games) stickyable (r10293)
- Feature: console command to get the current game date (r10137)
- Fix: Waypoints could be renamed when you are not the owner (r10368)
- Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10348, r10347, r10290)
- Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10344, r10317)
- Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345)
- Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337)
- Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336)
- Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333)
- Fix: Rail could be destroyed when building tunnels (r10306)
- Fix: Flush the output of the dedicated server console (r10295)
- Fix: The "pause" key did not work in the scenario editor (r10294)
- Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288)
- Fix: Do not make everyone spectator if 1 joining client failed to create new company (r10284)
- Fix: Remove invalid characters (for the file system) from savegame names [FS#916, FS#850] (r10272, r10116)
- Fix: Some old savegames could have the wrong bits unset (r10268, r10147)
- Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258)
- Fix: [Windows] Do not mess desktop when using ALT-TAB [FS#876] (r10251, r10186)
- Fix: Take the age of the front vehicle for station rating (r10246)
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240)
- Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222)
- Fix: Land under foundations was terraform when it shouldn't be terraformed [FS#882, FS#890] (r10219)
- Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
- Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport [FS#874] (r10165)
- Fix: Airports did not flood when there are aircraft on the airport [FS#601] (r10155)
- Fix: Some vehicles were not drawn when having a high resolution and a high zoom-out level [FS#870] (r10154)
- Fix: Vehicles disappear when crossing certain tiles [FS#869] (r10153)
- Fix: Train disconnects in some old TTD savegames [FS#862] (10151)
- Fix: OpenTTD assumes that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1 (r10139)
- Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138)
- Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131)
- Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
- Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109)
- Fix: Multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not [FS#834, FS#839] (r10087, r10085)
- Fix: "Deactivate Electrified Railways" did not work [FS#836] (10083)
- Fix: Memory leaks in the networking code [FS#846, FS#844] (r10082, r10075)
- Fix: Coverage area highlight was still show when it was turned off for docks [FS#835] (r10068)
- Fix: Do not use override engine type for articulated wagon parts (r10048)
- Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038)
- Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030)
- Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028)
- Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
0.5.2 (2007-05-29)
------------------------------------------------------------------------
- Feature: Add threading support for MorphOS (r9759)
- Fix: Bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them (r9966)
- Fix: Null pointer dereference under MorphOS and AmigaOS (r9861)
0.5.2-RC1 (2007-05-16)
------------------------------------------------------------------------
- Feature: Windows 95/98/ME check in Windows 2000/XP/2003/Vista builds (r9834)
- Feature: Add password protected status to 'players' (network server) console command (r9771)
- Feature: Add server_lang in [network] section of openttd.cfg (r9716)
- Fix: Loading some TTDP savegames caused an instant assertion on loading (r9857)
- Fix: [NewGRF] Catch occurance of division-by-zero in varaction handling (r9837)
- Fix: Only non dedicated servers cannot have 0 players [FS#765] (r9785)
- Fix: Remove arbitrary limit on length of NewGRF strings (r9775)
- Fix: [NewGRF] Ignore axis-bit of station tile layouts [FS#756] (r9758)
- Fix: [win32] Dead key and open/close console. (r9728)
- Fix: When you have closed the "Load game"/"New game" windows which you started from the "start server" menu, you shouldn't start a server when starting a new game [SF#1244842] (r9757)
- Fix: Trains were lost after autorenewal/autoreplace [FS#732] (r9753)
- Fix: Stop flooded towns from building roads on water [FS#598] (r9743)
- Fix: Station signs were not resized when the language changed [FS#672] (r9741)
- Fix: In news history, newlines were not replaced with spaces [FS#677] (r9731)
- Fix: Crash when destroying bridge with train partially on it [FS#738] (r9726)
- Fix: Planes made a 270 degree turn instead of a 90 degree turn on the southern runway of the intercontinental airport [FS#743] (r9725)
- Fix: In-game private messages did not work for clients with high ClientIDs (r9719)
- Fix: Do not allow building of rail vehicles whose railtype is not available (r9718)
- Fix: [YAPF] The guessed path was ignored for ships [FS#736] (r9694)
0.5.1 (2007-04-20)
------------------------------------------------------------------------
(None)
0.5.1-RC3 (2007-04-17)
------------------------------------------------------------------------
- Feature: Add list_patches to console commands; shows all patches and values (r9565)
- Fix: Select "Custom" in the difficulty settings gui when changing a setting [FS#733] (r9647)
- Fix: Building rail on steep slopes ignored build_on_slopes patch setting (r9602)
- Fix: Wrong characters in Finnish town names (r9641)
- Fix: When checking for no vehicle on ground-tiles, do not take into account vehicles that are in the air (r9542)
- Fix: Bankrupt AIs no longer buy over themselves (also added safeguards to prevent in future) (r9540 / r9541)
- Fix: When company is removed, sell all shares of the and in the company (r9533)
- Fix: Crash when 2 or more clients joined at roughly the same time (r9529)
- Fix: Custom currency was overwritten and fix euro introduction (r9467, r9469)
- Fix: Values of diff_custom and snow_line in .cfg were not checked properly (r9455)
- Fix: When deleting a vehicle which has shared orders with one more vehicle and no orders, segfaulted (r9429)
0.5.1-RC2 (2007-03-23)
------------------------------------------------------------------------
- Fix: crashes when the chatbox would be drawn outside of the main window [FS#701] (r9420)
- Fix: reading out of an array caused a segmentation fault [FS#694] (r9394)
0.5.1-RC1 (2007-03-20)
------------------------------------------------------------------------
- Feature: Translation dependant formatting of dates (r8906)
- Feature: Kick inactive initial network connections after some time [FS#115] (r9038, r9061)
- Feature: Add an extra news group for opening and closing of industries (r9097)
- Codechange: Disable shares by default and increase the default maximum distance from edge for oil refineries (r9339)
- Codechange: When you started openttd with '-g' you got the same map every run (r9205)
- Codechange: When all news-setting buttons are 'full', make the for-all button show 'full' too (r9137)
- Codechange: Disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flood water at height level 0 [FS#622, FS#629] (r9105, r9115)
- Codechange: The station list, sorted by cargo rating, now takes stations into account that have no cargo waiting [FS#595] (r9062)
- Fix: Close the Shared Order Vehicle List if you remove the shared link with only 2 vehicles (r9338)
- Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298)
- Fix: Shared orders got messed up when the 'first' trains got removed in the depot [FS#685] (r9277)
- Fix: Use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game [FS#644] (r9251)
- Fix: When loading games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
- Fix: "Train is lost" message is generated incorrectly [FS#676] (r9146)
- Fix: Difficulty level button was not selected when opening the difficulty window (r9117)
- Fix: The wrong catenary wires were drawn for tunnel entrances [FS#612] (r9077)
- Fix: The intercontinental airport used 'T-junction' runway sprites when there is no exit in the middle of the runway as in the city airport [FS#529] (r9076)
- Fix: [win] dedicated console now doesn't need an extra 'enter' to fully quit [FS#459] (r9074)
- Fix: Take over companies properly in multiplayer games [FS#459] (r9071)
- Fix: When a bribe failed and you haven't picked up cargo yet, you would never be able to do so for a given station [FS#404] (r9070)
- Fix: Don't keep on scrolling for non-numeric values in settings, but require reclick [FS#663] (r9064)
- Fix: The personal (.openttd) directories were hidden in the load/save directory listings [FS#652] (r9043)
- Fix: Desync caused by buffer overflow [FS#664] (r9027)
- Fix: When cutting strings into multiple lines also take into consideration whitespace characters of more than 1 byte length. (r9012)
- Fix: Play the correct engine sound based on the engine type instead of the sprite (r9009)
- Fix: New locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive" [FS#581] (r9000, r9001)
- Fix: [NewGRF] Do not select a disabled platform length/number of track count when going out of drag-drop mode [FS#450] (r8999)
- Fix: [win] Resolution doubled in cfg file when fullscreen mode used [FS#642] (r8994)
- Fix: The industry list should also be (re)set when the number of industries is 0 [FS#656] (r8980)
- Fix: [win] Possible buffer overflow if unicode text is pasted into an input box and needs trimming. (r8975)
- Fix: [win] Support compilation with the Vista Platform SDK (r8974)
- Fix: Crash on loading savegames with GRFs that do not have their GRF info/name set (r8955)
- Fix: [NewGRF] support for vehicle variable 48 was wrong (r8943)
0.5.0 (2007-02-27)
------------------------------------------------------------------------
- Feature: Add the ability to load newer TTDP games (the tile information for coasts has changed) (r8738)
- Feature: Selecting "end of orders" and deleting will delete all the vehicle's orders (shared mode unchanged) (r8685)
- Codechange: Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744)
- Fix: Possible crashes, problems with aircraft and airport removal (r8921)
- Fix: Do not show the 'edit sign' window for spectators (r8808)
- Fix: Adhere order types for ship order insertion to determine destination type (r8802)
- Fix: It was possible to take over buoys by building a station next to them (r8794)
- Fix: Cloning unaware of articulated locomotives that could refit without refitting the front unit (r8777)
- Fix: Loading times for overhanging trains are miscomputed (r8709)
0.5.0-RC5 (2007-02-08)
------------------------------------------------------------------------
- Feature: Requery gameservers that did not respond to their first query (r8520, r8542)
- Feature: Logging of the IP address and port of invalid/illegal UDP packets (r8490)
- Codechange: Replace missing sprites with a red question mark (r8634)
- Codechange: Add Korean, Simplified Chinese and Traditional Chinese languages as an official translation (r8286, r8324, r8616)
- Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example bufsize' and 'hz' (r8497)
- Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's (r8253)
- Fix: Draw canal edges under buoys that are in a canal (r8635)
- Fix: Buoys on canal tiles do not flood anymore (r8620)
- Fix: Store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. Prevents certain abuses (r8619)
- Fix: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive [FS#582] (r8612)
- Fix: Road vehicle very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609)
- Fix: Bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593)
- Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536)
- Fix: Segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar (r8533)
- Fix: Deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared (r8294)
0.5.0-RC4 (2007-01-18)
------------------------------------------------------------------------
- Feature: Increase spritecache size to 2MB, will increase performance in games using newgrf files (r8218)
- Feature: OS/2 support with GCC (Watcom is dropped) (r8042)
- Codechange: Add Japanese, Slovenian language as an official translation and split Norwegian into Bokmal and Nynorsk (r7987, r8084, r8069)
- Codechange: Show error messages about our own data files as a popup, or to stderr if console is available (and not to stdout) (r8013, r8134)
- Codechange: Change the ordering of the network list, compatible servers just missing grf files are below fully compatible servers, not on the bottom (r8118)
- Fix: Return proper error value when unthreaded save fails, prevents server sending 0-sized files (r8171)
- Fix: Network client crashes when a server sends a 0-sized savegame [FS#556] (r8167)
- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
- Fix: "out of sprite memory" warning messages due to incorrect assumption of requested memory for sprites (r8133)
- Fix: Bouys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
- Fix: Clicking for more news properly cycles through the news history backwards, and doesn't show the first item doubly if it's already open (r8049)
- Fix: Crash when removing a town in the scenario editor while the query window is open for one of the town's tiles (r8030)
- Fix: Overflow of system-ticks was not handled properly, resulting in a possibly unresponsive server/client (r8028)
- Fix: Automatic pause interfering with 'pause_on_join setting' in MP when <shift> is pressed [FS#486] (r8027)
- Fix: Picking up en-route cargo will also have virtual profit deducted for trains aswell (r8026)
- Fix: Out-of-bounds read access on _clients array (harmless) (r7984)
0.5.0-RC3 (2007-01-07)
------------------------------------------------------------------------
- Codechange: Add Lithuanian language as an official translation (r7806)
@@ -1242,7 +1472,6 @@
0.2.1 (2004-04-04)
------------------------------------------------------------------------
- Fix: copy orders crashed if you clicked on a wagon
- Feature: 'A' hotkey now always opens autorail
- Change: Moved autorail button
@@ -1255,7 +1484,6 @@
0.2 (2004-04-03)
------------------------------------------------------------------------
- Feature: autoscroll (only works to left/right)
- Feature: train checkpoints, instead of ttdpatch's nonstop handling
- Feature: ttdpatch compatible nonstop handling
@@ -1316,7 +1544,6 @@
0.1.4 (2004-03-25)
------------------------------------------------------------------------
- Feature: crash submit system on win32
- Fix: train smoke clouds
- Fix: train engine sounds
@@ -1357,7 +1584,6 @@
0.1.3 (2004-03-18)
------------------------------------------------------------------------
- Fixed message options window
- Fixed company takeover/purchase
- Feature: Improved mouse scroll zooming
@@ -1381,7 +1607,6 @@
0.1.2 (2004-03-15)
------------------------------------------------------------------------
- Mouse wheel can be used to zoom in out on win32 (ludde)
- Implemented some support for resizing the window dynamically in win32 (ludde)
- Fixed tunnel mouse icon for maglev and monorail
@@ -1389,7 +1614,6 @@
0.1.1 (2004-03-14)
------------------------------------------------------------------------
- Preliminary presignal support
- Added external MIDI driver for unix version (by robertnorris)
- Added DirectMusic driver for Win32 version

View File

@@ -17,6 +17,7 @@
#include "unmovable_map.h"
#include "genworld.h"
#include "industry.h"
#include "water_map.h"
typedef struct TerraformerHeightMod {
TileIndex tile;
@@ -111,7 +112,7 @@ static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
// basement and then you raise/lower the other corner.
tileh = GetTileSlope(tile, &z);
if (tileh == unsafe_slope[mode] ||
tileh == ComplementSlope(unsafe_slope[mode])) {
tileh == (SLOPE_STEEP | ComplementSlope(unsafe_slope[mode]))) {
_terraform_err_tile = tile;
_error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;
return -1;
@@ -136,6 +137,13 @@ static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
}
}
/* Canals can't be terraformed */
if (IsClearWaterTile(tile) && IsCanal(tile)) {
_terraform_err_tile = tile;
_error_message = STR_MUST_DEMOLISH_CANAL_FIRST;
return -1;
}
ret = DoCommand(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) {
@@ -406,8 +414,6 @@ int32 CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
}

View File

@@ -166,20 +166,20 @@ DEF_COMMAND(CmdDepotMassAutoReplace);
/* The master command table */
static const Command _command_proc_table[] = {
{CmdBuildRailroadTrack, 0}, /* 0 */
{CmdRemoveRailroadTrack, 0}, /* 1 */
{CmdBuildSingleRail, 0}, /* 2 */
{CmdRemoveSingleRail, 0}, /* 3 */
{CmdBuildRailroadTrack, CMD_AUTO}, /* 0 */
{CmdRemoveRailroadTrack, CMD_AUTO}, /* 1 */
{CmdBuildSingleRail, CMD_AUTO}, /* 2 */
{CmdRemoveSingleRail, CMD_AUTO}, /* 3 */
{CmdLandscapeClear, 0}, /* 4 */
{CmdBuildBridge, 0}, /* 5 */
{CmdBuildRailroadStation, 0}, /* 6 */
{CmdBuildTrainDepot, 0}, /* 7 */
{CmdBuildSingleSignal, 0}, /* 8 */
{CmdRemoveSingleSignal, 0}, /* 9 */
{CmdTerraformLand, 0}, /* 10 */
{CmdPurchaseLandArea, 0}, /* 11 */
{CmdBuildBridge, CMD_AUTO}, /* 5 */
{CmdBuildRailroadStation, CMD_AUTO}, /* 6 */
{CmdBuildTrainDepot, CMD_AUTO}, /* 7 */
{CmdBuildSingleSignal, CMD_AUTO}, /* 8 */
{CmdRemoveSingleSignal, CMD_AUTO}, /* 9 */
{CmdTerraformLand, CMD_AUTO}, /* 10 */
{CmdPurchaseLandArea, CMD_AUTO}, /* 11 */
{CmdSellLandArea, 0}, /* 12 */
{CmdBuildTunnel, 0}, /* 13 */
{CmdBuildTunnel, CMD_AUTO}, /* 13 */
{CmdRemoveFromRailroadStation, 0}, /* 14 */
{CmdConvertRail, 0}, /* 15 */
{CmdBuildTrainWaypoint, 0}, /* 16 */
@@ -187,19 +187,19 @@ static const Command _command_proc_table[] = {
{CmdRemoveTrainWaypoint, 0}, /* 18 */
{NULL, 0}, /* 19 */
{NULL, 0}, /* 20 */
{CmdBuildRoadStop, 0}, /* 21 */
{CmdBuildRoadStop, CMD_AUTO}, /* 21 */
{NULL, 0}, /* 22 */
{CmdBuildLongRoad, 0}, /* 23 */
{CmdRemoveLongRoad, 0}, /* 24 */
{CmdBuildLongRoad, CMD_AUTO}, /* 23 */
{CmdRemoveLongRoad, CMD_AUTO}, /* 24 */
{CmdBuildRoad, 0}, /* 25 */
{CmdRemoveRoad, 0}, /* 26 */
{CmdBuildRoadDepot, 0}, /* 27 */
{CmdBuildRoadDepot, CMD_AUTO}, /* 27 */
{NULL, 0}, /* 28 */
{CmdBuildAirport, 0}, /* 29 */
{CmdBuildDock, 0}, /* 30 */
{CmdBuildShipDepot, 0}, /* 31 */
{CmdBuildBuoy, 0}, /* 32 */
{CmdPlantTree, 0}, /* 33 */
{CmdBuildAirport, CMD_AUTO}, /* 29 */
{CmdBuildDock, CMD_AUTO}, /* 30 */
{CmdBuildShipDepot, CMD_AUTO}, /* 31 */
{CmdBuildBuoy, CMD_AUTO}, /* 32 */
{CmdPlantTree, CMD_AUTO}, /* 33 */
{CmdBuildRailVehicle, 0}, /* 34 */
{CmdMoveRailVehicle, 0}, /* 35 */
{CmdStartStopTrain, 0}, /* 36 */
@@ -217,7 +217,7 @@ static const Command _command_proc_table[] = {
{CmdChangeServiceInt, 0}, /* 46 */
{CmdBuildIndustry, 0}, /* 47 */
{CmdBuildCompanyHQ, 0}, /* 48 */
{CmdBuildCompanyHQ, CMD_AUTO}, /* 48 */
{CmdSetPlayerFace, 0}, /* 49 */
{CmdSetPlayerColor, 0}, /* 50 */
@@ -290,17 +290,17 @@ static const Command _command_proc_table[] = {
{NULL, 0}, /* 101 */
{CmdMoneyCheat, CMD_OFFLINE}, /* 102 */
{CmdBuildCanal, 0}, /* 103 */
{CmdBuildCanal, CMD_AUTO}, /* 103 */
{CmdPlayerCtrl, 0}, /* 104 */
{CmdLevelLand, 0}, /* 105 */
{CmdLevelLand, CMD_AUTO}, /* 105 */
{CmdRefitRailVehicle, 0}, /* 106 */
{CmdRestoreOrderIndex, 0}, /* 107 */
{CmdBuildLock, 0}, /* 108 */
{CmdBuildLock, CMD_AUTO}, /* 108 */
{NULL, 0}, /* 109 */
{CmdBuildSignalTrack, 0}, /* 110 */
{CmdRemoveSignalTrack, 0}, /* 111 */
{CmdBuildSignalTrack, CMD_AUTO}, /* 110 */
{CmdRemoveSignalTrack, CMD_AUTO}, /* 111 */
{NULL, 0}, /* 112 */
{CmdGiveMoney, 0}, /* 113 */
{CmdChangePatchSetting, CMD_SERVER}, /* 114 */
@@ -335,7 +335,7 @@ int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
CommandProc *proc;
/* Do not even think about executing out-of-bounds tile-commands */
if (tile >= MapSize()) {
if (tile >= MapSize() || IsTileType(tile, MP_VOID)) {
_cmd_text = NULL;
return CMD_ERROR;
}
@@ -413,7 +413,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
int y = TileY(tile) * TILE_SIZE;
/* Do not even think about executing out-of-bounds tile-commands */
if (tile >= MapSize()) {
if (tile >= MapSize() || IsTileType(tile, MP_VOID)) {
_cmd_text = NULL;
return false;
}
@@ -433,7 +433,6 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
}
flags = 0;
if (cmd & CMD_AUTO) flags |= DC_AUTO;
if (cmd & CMD_NO_WATER) flags |= DC_NO_WATER;
// get pointer to command handler
@@ -444,6 +443,8 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
return false;
}
if (GetCommandFlags(cmd) & CMD_AUTO) flags |= DC_AUTO;
// Some commands have a different output in dryrun than the realrun
// e.g.: if you demolish a whole town, the dryrun would say okay.
// but by really destroying, your rating drops and at a certain point
@@ -463,7 +464,11 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
_docommand_recursive = 1;
// cost estimation only?
if (!IsGeneratingWorld() && _shift_pressed && IsLocalPlayer() && !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR))) {
if (!IsGeneratingWorld() &&
_shift_pressed &&
IsLocalPlayer() &&
!(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR)) &&
(cmd & 0xFF) != CMD_PAUSE) {
// estimate the cost.
res = proc(tile, flags, p1, p2);
if (CmdFailed(res)) {
@@ -533,7 +538,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
SubtractMoneyFromPlayer(res2);
if (IsLocalPlayer() && _game_mode != GM_EDITOR) {
if (res2 != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
if (res2 != 0 && tile != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
if (_additional_cash_required) {
SetDParam(0, _additional_cash_required);
ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x,y);

View File

@@ -158,7 +158,6 @@ enum {
#define CMD_MSG(x) ((x)<<16)
enum {
CMD_AUTO = 0x0200,
CMD_NO_WATER = 0x0400,
CMD_NETWORK_COMMAND = 0x0800, // execute the command without sending it on the network
CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
@@ -171,6 +170,7 @@ enum {
enum {
CMD_SERVER = 0x1, /// the command can only be initiated by the server
CMD_OFFLINE = 0x2, /// the command cannot be executed in a multiplayer game; single-player only
CMD_AUTO = 0x4, ///< set the DC_AUTO flag on this command
};
typedef int32 CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);

View File

@@ -385,7 +385,8 @@ void IConsolePrint(uint16 color_code, const char *string)
str_validate(str);
if (_network_dedicated) {
printf("%s\n", str);
fprintf(stdout, "%s\n", str);
fflush(stdout);
IConsoleWriteToLogFile(str);
free(str); // free duplicated string since it's not used anymore
return;

View File

@@ -529,6 +529,7 @@ DEF_CONSOLE_CMD(ConStatus)
{
static const char* const stat_str[] = {
"inactive",
"authorizing",
"authorized",
"waiting",
"loading map",
@@ -756,6 +757,11 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
ParseConnectionString(&player, &port, ip);
IConsolePrintF(_icolour_def, "Connecting to %s...", ip);
if (port != NULL) {
rport = atoi(port);
IConsolePrintF(_icolour_def, " port: %s", port);
}
if (player != NULL) {
_network_playas = atoi(player);
IConsolePrintF(_icolour_def, " player-no: %d", _network_playas);
@@ -767,10 +773,6 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
if (!IsValidPlayer(_network_playas)) return false;
}
}
if (port != NULL) {
rport = atoi(port);
IConsolePrintF(_icolour_def, " port: %s", port);
}
NetworkClientConnectGame(ip, rport);
@@ -926,6 +928,20 @@ DEF_CONSOLE_CMD(ConGetSeed)
return true;
}
DEF_CONSOLE_CMD(ConGetDate)
{
YearMonthDay ymd;
if (argc == 0) {
IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'");
return true;
}
ConvertDateToYMD(_date, &ymd);
IConsolePrintF(_icolour_def, "Date: %d-%d-%d", ymd.day, ymd.month + 1, ymd.year);
return true;
}
DEF_CONSOLE_CMD(ConAlias)
{
IConsoleAlias *alias;
@@ -1214,16 +1230,20 @@ DEF_CONSOLE_CMD(ConPlayers)
FOR_ALL_PLAYERS(p) {
char buffer[512];
const NetworkPlayerInfo *npi;
if (!p->is_active) continue;
npi = &_network_player_info[p->index];
GetString(buffer, STR_00D1_DARK_BLUE + _player_colors[p->index], lastof(buffer));
IConsolePrintF(8, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: %d Loan: %d Value: %" OTTD_PRINTF64 "d (T:%d, R:%d, P:%d, S:%d)",
p->index + 1, buffer, _network_player_info[p->index].company_name, p->inaugurated_year, p->player_money, p->current_loan, CalculateCompanyValue(p),
/* trains */ _network_player_info[p->index].num_vehicle[0],
/* lorry + bus */ _network_player_info[p->index].num_vehicle[1] + _network_player_info[p->index].num_vehicle[2],
/* planes */ _network_player_info[p->index].num_vehicle[3],
/* ships */ _network_player_info[p->index].num_vehicle[4]);
IConsolePrintF(8, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: %d Loan: %d Value: %" OTTD_PRINTF64 "d (T:%d, R:%d, P:%d, S:%d) %sprotected",
p->index + 1, buffer, npi->company_name, p->inaugurated_year, p->player_money, p->current_loan, CalculateCompanyValue(p),
/* trains */ npi->num_vehicle[0],
/* lorry + bus */ npi->num_vehicle[1] + npi->num_vehicle[2],
/* planes */ npi->num_vehicle[3],
/* ships */ npi->num_vehicle[4],
/* protected */ npi->password[0] == '\0' ? "un" : "");
}
return true;
@@ -1400,6 +1420,19 @@ DEF_CONSOLE_CMD(ConPatch)
return true;
}
DEF_CONSOLE_CMD(ConListPatches)
{
if (argc == 0) {
IConsoleHelp("List patch options. Usage: 'list_patches'");
return true;
}
if (argc != 1) return false;
IConsoleListPatches();
return true;
}
DEF_CONSOLE_CMD(ConListDumpVariables)
{
const IConsoleVar *var;
@@ -1465,6 +1498,7 @@ void IConsoleStdLibRegister(void)
IConsoleCmdRegister("newgame", ConNewGame);
IConsoleCmdRegister("restart", ConRestart);
IConsoleCmdRegister("getseed", ConGetSeed);
IConsoleCmdRegister("getdate", ConGetDate);
IConsoleCmdRegister("quit", ConExit);
IConsoleCmdRegister("resetengines", ConResetEngines);
IConsoleCmdRegister("return", ConReturn);
@@ -1480,6 +1514,7 @@ void IConsoleStdLibRegister(void)
IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
IConsoleCmdRegister("clear", ConClearBuffer);
IConsoleCmdRegister("patch", ConPatch);
IConsoleCmdRegister("list_patches", ConListPatches);
IConsoleAliasRegister("dir", "ls");
IConsoleAliasRegister("del", "rm %+");

View File

@@ -153,12 +153,17 @@ void CheckSwitchToEuro(void)
}
/**
* Called only from newgrf.c. Will fill _currency_specs array with
* Will fill _currency_specs array with
* default values from origin_currency_specs
**/
void ResetCurrencies(void)
* Called only from newgrf.c and settings.c.
* @param preserve_custom will not reset custom currency (the latest one on the list)
* if ever it is flagged to true. In which case, the total size of the memory to move
* will be one currency spec less, thus preserving the custom curreny from been
* overwritten.void ResetCurrencies(bool preserve_custom)
*/
void ResetCurrencies(bool preserve_custom)
{
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs));
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
}
/**
@@ -168,7 +173,7 @@ void ResetCurrencies(void)
StringID* BuildCurrencyDropdown(void)
{
/* Allow room for all currencies, plus a terminator entry */
static StringID names[CUSTOM_CURRENCY_ID];
static StringID names[NUM_CURRENCY + 1];
uint i;
/* Add each name */

View File

@@ -38,7 +38,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY];
uint GetMaskOfAllowedCurrencies(void);
void CheckSwitchToEuro(void);
void ResetCurrencies(void);
void ResetCurrencies(bool preserve_custom);
StringID* BuildCurrencyDropdown(void);
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);

16
depot.h
View File

@@ -10,6 +10,7 @@
#include "oldpool.h"
#include "tile.h"
#include "variables.h"
#include "station_map.h"
struct Depot {
TileIndex xy;
@@ -82,6 +83,21 @@ static inline bool IsTileDepotType(TileIndex tile, TransportType type)
}
}
/**
* Is the given tile a tile with a depot on it?
* @param tile the tile to check
* @return true if and only if there is a depot on the tile.
*/
static inline bool IsDepotTile(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_STREET: return (_m[tile].m5 & 0xF0) == 0x20;
case MP_WATER: return (_m[tile].m5 & ~3) == 0x80;
case MP_RAILWAY: return (_m[tile].m5 & 0xFC) == 0xC0;
case MP_STATION: return IsHangar(tile);
default: return false;
}
}
/**
* Find out if the slope of the tile is suitable to build a depot of given direction

View File

@@ -477,7 +477,7 @@ static void DisasterTick_3(Vehicle *v)
TileIndex tile;
uint ind;
x = v->x_pos - 15 * TILE_SIZE;
x = v->x_pos + (15 * TILE_SIZE);
y = v->y_pos;
if ( (uint)x > MapMaxX() * TILE_SIZE - 1)
@@ -672,7 +672,7 @@ static void DisasterTick_5_and_6(Vehicle *v)
tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
if (IsValidTile(tile) &&
(r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r+(r >> 8)) == 0x3F) &&
(r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r|(r >> 8)) == 0x3F) &&
!CHANCE16(1,90)) {
GetNewVehiclePos(v, &gp);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);

View File

@@ -36,17 +36,17 @@ void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void PlaceDocks_Dock(TileIndex tile)
{
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_DOCK | CMD_AUTO | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE));
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_DOCK | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE));
}
static void PlaceDocks_Depot(TileIndex tile)
{
DoCommandP(tile, _ship_depot_direction, 0, CcBuildDocks, CMD_BUILD_SHIP_DEPOT | CMD_AUTO | CMD_MSG(STR_3802_CAN_T_BUILD_SHIP_DEPOT));
DoCommandP(tile, _ship_depot_direction, 0, CcBuildDocks, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_3802_CAN_T_BUILD_SHIP_DEPOT));
}
static void PlaceDocks_Buoy(TileIndex tile)
{
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_BUOY | CMD_AUTO | CMD_MSG(STR_9835_CAN_T_POSITION_BUOY_HERE));
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_BUOY | CMD_MSG(STR_9835_CAN_T_POSITION_BUOY_HERE));
}
static void PlaceDocks_DemolishArea(TileIndex tile)
@@ -61,7 +61,7 @@ static void PlaceDocks_BuildCanal(TileIndex tile)
static void PlaceDocks_BuildLock(TileIndex tile)
{
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_LOCK | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_LOCKS));
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_LOCK | CMD_MSG(STR_CANT_BUILD_LOCKS));
}
@@ -160,7 +160,7 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
if ((e->we.place.userdata & 0xF) == VPM_X_AND_Y) { // dragged actions
GUIPlaceProcDragXY(e);
} else if (e->we.place.userdata == VPM_X_OR_Y) {
DoCommandP(e->we.place.tile, e->we.place.starttile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
DoCommandP(e->we.place.tile, e->we.place.starttile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS));
}
}
break;
@@ -236,14 +236,16 @@ static void BuildDockStationWndProc(Window *w, WindowEvent *e)
case WE_CREATE: LowerWindowWidget(w, _station_show_coverage + 3); break;
case WE_PAINT: {
int rad;
int rad = (_patches.modified_catchment) ? CA_DOCK : 4;
if (WP(w,def_d).close) return;
DrawWindowWidgets(w);
rad = (_patches.modified_catchment) ? CA_DOCK : 4;
if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
if (_station_show_coverage) {
SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
} else {
SetTileSelectSize(1, 1);
}
DrawStationCoverageAreaText(4, 50, (uint)-1, rad);
break;

View File

@@ -50,6 +50,9 @@ To enable music, start OpenTTD with the command line:
If I hear enough responses that both music and sound work together (it might
just be my system), I'll have the defaults changed.
Please note also that the GCC version does not currently support the MCI MIDI
system.
A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
------------------------------------------
@@ -67,16 +70,33 @@ BUILDING THE OS/2 VERSION
Compiler
--------
Open Watcom 1.3 was used to build OpenTTD (earlier versions will
NOT work). See http://www.openwatcom.org/ to download it. It may
also be possible to build OpenTTD with GCC: I attempted this
before using Open Watcom, but found the tools available for OS/2
at the time to be a bit more tricky to get working.
Innotek GCC, an OS/2 port of the popular GCC compiler, was used to build OpenTTD.
See www.innotek.de for more information. You WILL need a reasonably UNIX-like
build environment in order to build OpenTTD successfully - the following link
may help to set one up (although some of the links from that page are broken):
Due to complexities in my set-up, I actually used the Win32 version
of Open Watcom to initially compile OpenTTD for OS/2. There should
be no reason of course why the OS/2 version cannot be used, and I
have subsequently built OpenTTD successfully this way.
http://www.mozilla.org/ports/os2/gccsetup.html
Alternatively, Paul Smedley's ready-to-go GCC build environment has been known to
successfully build the game:
http://www.smedley.info/os2ports/index.php?page=build-environment
To build, you should, if your environment is set up well enough, be able to just
type `./configure' (or `sh configure' if you're using the OS/2 shell) and `make'.
You may have to manually specify `--os OS2' on the configure command line, as
configure cannot currently detect OS/2 manually.
A note on Open Watcom
---------------------
Open Watcom C/C++ was previously used to build OpenTTD (version 0.4.x and earlier).
However, due to advanced C++ features used in the YAPF portion of OpenTTD 0.5
in particular, the compiler is no longer able to build the game at the moment.
Hopefully one day Open Watcom will be able to catch up and we will be able to build
the game once again (it's easier than getting an OS/2 UNIX-like environment set up
in my opinion!), but until then, OpenTTD 0.5 and later can only be built with GCC.
Libraries Required
------------------
@@ -87,42 +107,23 @@ to an IDE project file and built a library. Do not use the makefiles
provided, they are not designed for Watcom (apart from SDL):
- zlib
http://www.zlib.org/ - contains a makefile for OS/2, but is out
of date and uses EMX, ignore this
http://www.zlib.org/
- libpng
http://www.libpng.org/ - contains an EMX/gcc makefile, ignore this
http://www.libpng.org/
- SDL for OS/2
ftp://ftp.netlabs.org/pub/sdl/sdl-1.2.7-src-20051222.zip used for
0.4.7
If you do not wish to build the libraries yourself, pre-built versions
can be downloaded from the Files section at
- Freetype
http://freetype.sourceforge.net/
Currently, there are no pre-built libraries available for GCC. If you manage to get
OpenTTD working on Watcom though (do let us know if this is the case!), pre-built
versions can be downloaded from the Files section at
http://sourceforge.net/projects/openttd/ - see "os2-useful-v1.1.zip".
A Note About Subversion Revision Numbers
----------------------------------------
The project file uses a bit of a hack to find out the SVN revision number and
create an appropriate rev.c file. You'll need the SVN tools in your path
(specifically, "svnversion"). If "svnversion" can't be found, a generic rev.c
with the revision set to "norev000" will be created. To specifically force a
version number, set the environment variable "RELEASE" to the number (eg, "0.3.6")
-before- starting the Open Watcom IDE (which must be launched from the same shell
session). Also, beware, as you WILL cause incompatibilities if you try to
play a multiplayer game with a different version.
Compiling
---------
To compile, open the os/os2/openttd.wpj file in the IDE and first build
the strgen.exe target. This will build the .lng file generator, and will
also attempt to build all the language files (plus the table\strings.h
file which is required for openttd.exe to be built). Once strgen.exe and
the language files are built successfully, you can build the openttd.exe
target.
Contact Information
-------------------
@@ -130,4 +131,6 @@ If you have any questions regarding OS/2 issues, please contact me
(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
issues, see the Contacting section of readme.txt.
- Owen Rudge
Thanks to Paul Smedley for his help with getting OpenTTD to compile under GCC on OS/2.
- Owen Rudge, 24th June 2007

View File

@@ -1,6 +1,6 @@
.\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage.
.Dd January 07, 2007
.Dd Sep 15, 2007
.Dt OPENTTD 6
.Sh NAME
.Nm openttd
@@ -11,14 +11,14 @@
.Op Fl G Ar seed
.Op Fl d Ar [level | cat=lvl[, ...]]
.Op Fl g Ar [savegame]
.Op Fl n Ar [host[#player][:port]]
.Op Fl n Ar host[:port][#player]
.Op Fl r Ar widthxheight
.Op Fl t Ar date
.Op Fl m Ar driver
.Op Fl s Ar driver
.Op Fl v Ar driver
.Sh OPTIONS
.Bl -tag -width ".Fl n Ar host[#player][:port]"
.Bl -tag -width ".Fl n Ar host[:port][#player]"
.It Fl D
Start a dedicated server
.It Fl G Ar seed
@@ -45,9 +45,7 @@ Force to use the DOS palette (use this if you see a lot of magenta)
.It Fl m Ar driver
Set the music driver, see
.Fl h
.It Fl n
Start a network server
.It Fl n Ar host[#player][:port]
.It Fl n Ar host[:port][#player]
Join a network game, optionally specify player to play as and port to connect to
.It Fl r Ar widthxheight
Set the resolution

View File

@@ -58,7 +58,7 @@ static const DriverDesc _music_driver_descs[] = {
M("qt", "QuickTime MIDI Driver", &_qtime_music_driver),
#endif
#ifdef UNIX
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(__OS2__)
M("extmidi", "External MIDI Driver", &_extmidi_music_driver),
#endif
#endif

159
economy.c
View File

@@ -217,10 +217,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
// Skip the total
if (i == SCORE_TOTAL) continue;
// Check the score
s = (_score_part[owner][i] >= _score_info[i].needed) ?
_score_info[i].score :
_score_part[owner][i] * _score_info[i].score / _score_info[i].needed;
if (s < 0) s = 0;
s = clamp(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed;
score += s;
total_score += _score_info[i].score;
}
@@ -246,6 +243,41 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
{
Town *t;
PlayerID old = _current_player;
assert(old_player != new_player);
{
Player *p;
uint i;
/* See if the old_player had shares in other companies */
_current_player = old_player;
FOR_ALL_PLAYERS(p) {
for (i = 0; i < 4; i++) {
if (p->share_owners[i] == old_player) {
/* Sell his shares */
int32 res = DoCommand(0, p->index, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
/* Because we are in a DoCommand, we can't just execute an other one and
* expect the money to be removed. We need to do it ourself! */
SubtractMoneyFromPlayer(res);
}
}
}
/* Sell all the shares that people have on this company */
p = GetPlayer(old_player);
for (i = 0; i < 4; i++) {
_current_player = p->share_owners[i];
if (_current_player != PLAYER_SPECTATOR) {
/* Sell the shares */
int32 res = DoCommand(0, old_player, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
/* Because we are in a DoCommand, we can't just execute an other one and
* expect the money to be removed. We need to do it ourself! */
SubtractMoneyFromPlayer(res);
}
}
}
_current_player = old_player;
/* Temporarily increase the player's money, to be sure that
@@ -338,30 +370,46 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
/* Change color of existing windows */
if (new_player != PLAYER_SPECTATOR) ChangeWindowOwner(old_player, new_player);
{
Player *p;
uint i;
/* Check for shares */
FOR_ALL_PLAYERS(p) {
for (i = 0; i < 4; i++) {
/* 'Sell' the share if this player has any */
if (p->share_owners[i] == _current_player) {
p->share_owners[i] = PLAYER_SPECTATOR;
}
}
}
p = GetPlayer(_current_player);
/* Sell all the shares that people have on this company */
for (i = 0; i < 4; i++)
p->share_owners[i] = PLAYER_SPECTATOR;
}
_current_player = old;
MarkWholeScreenDirty();
}
static void ChangeNetworkOwner(PlayerID current_player, PlayerID new_player)
{
#ifdef ENABLE_NETWORK
NetworkClientState *cs;
NetworkClientInfo *ci;
if (!_networking) return;
if (current_player == _local_player) {
_network_playas = new_player;
SetLocalPlayer(new_player);
}
if (!_network_server) return;
/* The server has to handle all administrative issues, for example
* updating and notifying all clients of what has happened */
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
/* The server has just changed from player */
if (current_player == ci->client_playas) {
ci->client_playas = new_player;
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
}
/* Find all clients that were in control of this company, and mark them as new_player */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (current_player == ci->client_playas) {
ci->client_playas = new_player;
NetworkUpdateClientInfo(ci->client_index);
}
}
#endif /* ENABLE_NETWORK */
}
static void PlayersCheckBankrupt(Player *p)
{
PlayerID owner;
@@ -419,35 +467,9 @@ static void PlayersCheckBankrupt(Player *p)
p->bankrupt_asked = 0xFF;
p->bankrupt_timeout = 0x456;
break;
} else if (owner == _local_player) {
_network_playas = PLAYER_SPECTATOR;
SetLocalPlayer(PLAYER_SPECTATOR);
}
#ifdef ENABLE_NETWORK
/* The server has to handle all administrative issues, for example
* updating and notifying all clients of what has happened */
if (_network_server) {
const NetworkClientState *cs;
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
/* The server has just gone belly-up, mark it as spectator */
if (owner == ci->client_playas) {
ci->client_playas = PLAYER_SPECTATOR;
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
}
/* Find all clients that were in control of this company,
* and mark them as spectator; broadcast this message to everyone */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas == owner) {
ci->client_playas = PLAYER_SPECTATOR;
NetworkUpdateClientInfo(ci->client_index);
}
}
}
#endif /* ENABLE_NETWORK */
ChangeNetworkOwner(owner, PLAYER_SPECTATOR);
}
/* Remove the player */
@@ -624,6 +646,8 @@ static void AddInflation(void)
int i;
int32 inf = _economy.infl_amount * 54;
if ((_cur_year - _patches.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return;
for (i = 0; i != NUM_PRICES; i++) {
AddSingleInflation((int32*)&_price + i, _price_frac + i, inf);
}
@@ -1443,7 +1467,7 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
// if last speed is 0, we treat that as if no vehicle has ever visited the station.
ge->last_speed = min(t, 255);
ge->last_age = _cur_year - v->build_year;
ge->last_age = _cur_year - u->build_year;
// If there's goods waiting at the station, and the vehicle
// has capacity for it, load it on the vehicle.
@@ -1476,7 +1500,7 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
feeder_profit_share = ge->feeder_profit * cargoshare / 10000;
v->cargo_count += cap;
ge->waiting_acceptance -= cap;
v->profit_this_year -= feeder_profit_share;
u->profit_this_year -= feeder_profit_share;
ge->feeder_profit -= feeder_profit_share;
unloading_time += cap;
st->time_since_load = 0;
@@ -1572,6 +1596,7 @@ static void DoAcquireCompany(Player *p)
// original code does this a little bit differently
pi = p->index;
ChangeNetworkOwner(pi, _current_player);
ChangeOwnershipOfPlayerItems(pi, _current_player);
if (p->bankrupt_value == 0) {
@@ -1607,11 +1632,16 @@ int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Player *p;
int64 cost;
/* Check if buying shares is allowed (protection against modified clients */
if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
/* Check if buying shares is allowed (protection against modified clients) */
/* Cannot buy own shares */
if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR;
p = GetPlayer((PlayerID)p1);
/* Cannot buy shares of non-existent nor bankrupted company */
if (!p->is_active) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer(p1);
/* Protect new companies from hostile takeovers */
if (_cur_year - p->inaugurated_year < 6) return_cmd_error(STR_7080_PROTECTED);
@@ -1652,11 +1682,16 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Player *p;
int64 cost;
/* Check if buying shares is allowed (protection against modified clients */
if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
/* Check if selling shares is allowed (protection against modified clients) */
/* Cannot sell own shares */
if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR;
p = GetPlayer((PlayerID)p1);
/* Cannot sell shares of non-existent nor bankrupted company */
if (!p->is_active) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer(p1);
/* Those lines are here for network-protection (clients can be slow) */
if (GetAmountOwnedBy(p, _current_player) == 0) return 0;
@@ -1685,12 +1720,16 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
PlayerID pid = (PlayerID)p1;
/* Disable takeovers in multiplayer games */
if (!IsValidPlayer((PlayerID)p1) || _networking) return CMD_ERROR;
if (!IsValidPlayer(pid) || _networking) return CMD_ERROR;
/* Do not allow players to take over themselves */
if (pid == _current_player) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer(p1);
p = GetPlayer(pid);
if (!p->is_ai) return CMD_ERROR;

View File

@@ -133,7 +133,7 @@ static void AdjustTileh(TileIndex tile, Slope *tileh)
{
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (IsTunnel(tile)) {
*tileh = SLOPE_FLAT;
*tileh = SLOPE_STEEP; /* XXX - Hack to make tunnel entrances to always have a pylon */
} else {
if (IsBridgeRamp(tile)) {
if (*tileh != SLOPE_FLAT) {
@@ -294,12 +294,24 @@ static void DrawCatenaryRailway(const TileInfo *ti)
/* Drawing of pylons is finished, now draw the wires */
for (t = 0; t < TRACK_END; t++) {
if (HASBIT(trackconfig[TS_HOME], t)) {
byte PCPconfig;
const SortableSpriteStruct *sss;
int tileh_selector;
byte PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) +
if (IsTunnelTile(ti->tile)) {
const SortableSpriteStruct* sss = &CatenarySpriteData_Tunnel[GetTunnelDirection(ti->tile)];
AddSortableSpriteToDraw(
sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size,
GetTileZ(ti->tile) + sss->z_offset
);
break;
}
PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) +
(HASBIT(PCPstatus, PCPpositions[t][1]) << 1);
const SortableSpriteStruct *sss;
int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
assert(!IsSteepSlope(tileh[TS_HOME]));
@@ -367,7 +379,7 @@ void DrawCatenary(const TileInfo *ti)
switch (GetTileType(ti->tile)) {
case MP_RAILWAY:
if (IsRailDepot(ti->tile)) {
if ( IsRailDepot(ti->tile)) {
const SortableSpriteStruct* sss = &CatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)];
AddSortableSpriteToDraw(
@@ -410,6 +422,7 @@ int32 SettingsDisableElrail(int32 p1)
if (rv_info->engclass == 2 && e->railtype == old_railtype) {
/* change it to the proper one */
e->railtype = new_railtype;
_engine_info[e_id].railtype = new_railtype;
}
}

View File

@@ -332,15 +332,7 @@ static void NewVehicleAvailable(Engine *e)
}
}
if (index < NUM_TRAIN_ENGINES) {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0);
} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0);
} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0);
} else {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0);
}
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_VEHICLEAVAIL), 0, 0);
}
void EnginesMonthlyLoop(void)
@@ -380,7 +372,7 @@ int32 CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
if (!IsEngineIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR;
if (!IsEngineIndex(p1) || _cmd_text == NULL || _cmd_text[0] == '\0') return CMD_ERROR;
str = AllocateNameUnique(_cmd_text, 0);
if (str == 0) return CMD_ERROR;
@@ -422,6 +414,12 @@ bool IsEngineBuildable(EngineID engine, byte type, PlayerID player)
// check if it's available
if (!HASBIT(e->player_avail, player)) return false;
if (type == VEH_Train) {
/* Check if the rail type is available to this player */
const Player *p = GetPlayer(player);
if (!HASBIT(p->avail_railtypes, EngInfo(engine)->railtype)) return false;
}
return true;
}

View File

@@ -14,26 +14,25 @@
#include "news.h"
#include "variables.h"
#include "newgrf_engine.h"
#include "vehicle.h"
static StringID GetEngineCategoryName(EngineID engine)
{
if (engine < NUM_TRAIN_ENGINES) {
switch (GetEngine(engine)->railtype) {
case RAILTYPE_RAIL: return STR_8102_RAILROAD_LOCOMOTIVE;
case RAILTYPE_ELECTRIC: return STR_8102_RAILROAD_LOCOMOTIVE;
case RAILTYPE_MONO: return STR_8106_MONORAIL_LOCOMOTIVE;
case RAILTYPE_MAGLEV: return STR_8107_MAGLEV_LOCOMOTIVE;
}
switch (GetEngine(engine)->type) {
default: NOT_REACHED();
case VEH_Road: return STR_8103_ROAD_VEHICLE;
case VEH_Aircraft: return STR_8104_AIRCRAFT;
case VEH_Ship: return STR_8105_SHIP;
case VEH_Train:
switch (GetEngine(engine)->railtype) {
default: NOT_REACHED();
case RAILTYPE_RAIL: return STR_8102_RAILROAD_LOCOMOTIVE;
case RAILTYPE_ELECTRIC: return STR_8102_RAILROAD_LOCOMOTIVE;
case RAILTYPE_MONO: return STR_8106_MONORAIL_LOCOMOTIVE;
case RAILTYPE_MAGLEV: return STR_8107_MAGLEV_LOCOMOTIVE;
}
}
if (engine < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES)
return STR_8103_ROAD_VEHICLE;
if (engine < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES)
return STR_8105_SHIP;
return STR_8104_AIRCRAFT;
}
static const Widget _engine_preview_widgets[] = {
@@ -59,10 +58,10 @@ static void DrawShipEngineInfo(EngineID engine, int x, int y, int maxw);
static void DrawAircraftEngineInfo(EngineID engine, int x, int y, int maxw);
static const DrawEngineInfo _draw_engine_list[4] = {
{DrawTrainEngine,DrawTrainEngineInfo},
{DrawRoadVehEngine,DrawRoadVehEngineInfo},
{DrawShipEngine,DrawShipEngineInfo},
{DrawAircraftEngine,DrawAircraftEngineInfo},
{ DrawTrainEngine, DrawTrainEngineInfo },
{ DrawRoadVehEngine, DrawRoadVehEngineInfo },
{ DrawShipEngine, DrawShipEngineInfo },
{ DrawAircraftEngine, DrawAircraftEngineInfo },
};
static void EnginePreviewWndProc(Window *w, WindowEvent *e)
@@ -80,10 +79,7 @@ static void EnginePreviewWndProc(Window *w, WindowEvent *e)
DrawStringCentered(w->width >> 1, 80, GetCustomEngineName(engine), 0x10);
(dei = _draw_engine_list,engine < NUM_TRAIN_ENGINES) ||
(dei++,engine < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) ||
(dei++,engine < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) ||
(dei++, true);
dei = &_draw_engine_list[GetEngine(engine)->type - VEH_Train];
width = w->width;
dei->engine_proc(width >> 1, 100, engine, 0);
@@ -139,35 +135,6 @@ static void DrawTrainEngineInfo(EngineID engine, int x, int y, int maxw)
DrawStringMultiCenter(x, y, STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER, maxw);
}
void DrawNewsNewTrainAvail(Window *w)
{
EngineID engine;
DrawNewsBorder(w);
engine = WP(w,news_d).ni->string_id;
SetDParam(0, GetEngineCategoryName(engine));
DrawStringMultiCenter(w->width >> 1, 20, STR_8859_NEW_NOW_AVAILABLE, w->width - 2);
GfxFillRect(25, 56, w->width - 25, w->height - 2, 10);
SetDParam(0, GetCustomEngineName(engine));
DrawStringMultiCenter(w->width >> 1, 57, STR_885A, w->width - 2);
DrawTrainEngine(w->width >> 1, 88, engine, 0);
GfxFillRect(25, 56, w->width - 56, 112, 0x323 | USE_COLORTABLE);
DrawTrainEngineInfo(engine, w->width >> 1, 129, w->width - 52);
}
StringID GetNewsStringNewTrainAvail(const NewsItem *ni)
{
EngineID engine = ni->string_id;
SetDParam(0, STR_8859_NEW_NOW_AVAILABLE);
SetDParam(1, GetEngineCategoryName(engine));
SetDParam(2, GetCustomEngineName(engine));
return STR_02B6;
}
static void DrawAircraftEngineInfo(EngineID engine, int x, int y, int maxw)
{
const AircraftVehicleInfo *avi = AircraftVehInfo(engine);
@@ -180,33 +147,6 @@ static void DrawAircraftEngineInfo(EngineID engine, int x, int y, int maxw)
DrawStringMultiCenter(x, y, STR_A02E_COST_MAX_SPEED_CAPACITY, maxw);
}
void DrawNewsNewAircraftAvail(Window *w)
{
EngineID engine;
DrawNewsBorder(w);
engine = WP(w,news_d).ni->string_id;
DrawStringMultiCenter(w->width >> 1, 20, STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE, w->width - 2);
GfxFillRect(25, 56, w->width - 25, w->height - 2, 10);
SetDParam(0, GetCustomEngineName(engine));
DrawStringMultiCenter(w->width >> 1, 57, STR_A02D, w->width - 2);
DrawAircraftEngine(w->width >> 1, 93, engine, 0);
GfxFillRect(25, 56, w->width - 56, 110, 0x323 | USE_COLORTABLE);
DrawAircraftEngineInfo(engine, w->width >> 1, 131, w->width - 52);
}
StringID GetNewsStringNewAircraftAvail(const NewsItem *ni)
{
EngineID engine = ni->string_id;
SetDParam(0, STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE);
SetDParam(1, GetCustomEngineName(engine));
return STR_02B6;
}
static void DrawRoadVehEngineInfo(EngineID engine, int x, int y, int maxw)
{
const RoadVehicleInfo *rvi = RoadVehInfo(engine);
@@ -220,32 +160,6 @@ static void DrawRoadVehEngineInfo(EngineID engine, int x, int y, int maxw)
DrawStringMultiCenter(x, y, STR_902A_COST_SPEED_RUNNING_COST, maxw);
}
void DrawNewsNewRoadVehAvail(Window *w)
{
EngineID engine;
DrawNewsBorder(w);
engine = WP(w,news_d).ni->string_id;
DrawStringMultiCenter(w->width >> 1, 20, STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE, w->width - 2);
GfxFillRect(25, 56, w->width - 25, w->height - 2, 10);
SetDParam(0, GetCustomEngineName(engine));
DrawStringMultiCenter(w->width >> 1, 57, STR_9029, w->width - 2);
DrawRoadVehEngine(w->width >> 1, 88, engine, 0);
GfxFillRect(25, 56, w->width - 56, 112, 0x323 | USE_COLORTABLE);
DrawRoadVehEngineInfo(engine, w->width >> 1, 129, w->width - 52);
}
StringID GetNewsStringNewRoadVehAvail(const NewsItem *ni)
{
EngineID engine = ni->string_id;
SetDParam(0, STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE);
SetDParam(1, GetCustomEngineName(engine));
return STR_02B6;
}
static void DrawShipEngineInfo(EngineID engine, int x, int y, int maxw)
{
const ShipVehicleInfo *svi = ShipVehInfo(engine);
@@ -257,29 +171,30 @@ static void DrawShipEngineInfo(EngineID engine, int x, int y, int maxw)
DrawStringMultiCenter(x, y, STR_982E_COST_MAX_SPEED_CAPACITY, maxw);
}
void DrawNewsNewShipAvail(Window *w)
StringID GetNewsStringNewVehicleAvail(const NewsItem *ni)
{
EngineID engine = ni->string_id;
SetDParam(0, GetEngineCategoryName(engine));
SetDParam(1, GetCustomEngineName(engine));
return STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE;
}
void DrawNewsNewVehicleAvail(Window *w)
{
EngineID engine;
EngineID engine = WP(w, news_d).ni->string_id;
const DrawEngineInfo *dei = &_draw_engine_list[GetEngine(engine)->type - VEH_Train];
DrawNewsBorder(w);
engine = WP(w,news_d).ni->string_id;
SetDParam(0, GetEngineCategoryName(engine));
DrawStringMultiCenter(w->width >> 1, 20, STR_NEW_VEHICLE_NOW_AVAILABLE, w->width - 2);
DrawStringMultiCenter(w->width >> 1, 20, STR_982C_NEW_SHIP_NOW_AVAILABLE, w->width - 2);
GfxFillRect(25, 56, w->width - 25, w->height - 2, 10);
SetDParam(0, GetCustomEngineName(engine));
DrawStringMultiCenter(w->width >> 1, 57, STR_982D, w->width - 2);
DrawStringMultiCenter(w->width >> 1, 57, STR_NEW_VEHICLE_TYPE, w->width - 2);
DrawShipEngine(w->width >> 1, 93, engine, 0);
GfxFillRect(25, 56, w->width - 56, 110, 0x323 | USE_COLORTABLE);
DrawShipEngineInfo(engine, w->width >> 1, 131, w->width - 52);
}
StringID GetNewsStringNewShipAvail(const NewsItem *ni)
{
EngineID engine = ni->string_id;
SetDParam(0, STR_982C_NEW_SHIP_NOW_AVAILABLE);
SetDParam(1, GetCustomEngineName(engine));
return STR_02B6;
dei->engine_proc(w->width >> 1, 88, engine, 0);
GfxFillRect(25, 56, w->width - 56, 112, 0x323 | USE_COLORTABLE);
dei->info_proc(engine, w->width >> 1, 129, w->width - 52);
}

View File

@@ -149,3 +149,20 @@ void FioOpenFile(int slot, const char *filename)
_fio.handles[slot] = f;
FioSeekToFile(slot << 24);
}
/**
* Sanitizes a filename, i.e. removes all illegal characters from it.
* @param filename the "\0" terminated filename
*/
void SanitizeFilename(char *filename)
{
for (; *filename != '\0'; filename++) {
switch (*filename) {
/* The following characters are not allowed in filenames
* on at least one of the supported operating systems: */
case ':': case '\\': case '*': case '?': case '/': case '<': case '>': case '|': case '"':
*filename = '_';
break;
}
}
}

View File

@@ -15,5 +15,6 @@ void FioOpenFile(int slot, const char *filename);
void FioReadBlock(void *ptr, uint size);
void FioSkipBytes(int n);
bool FioCheckFileExists(const char *filename);
void SanitizeFilename(char *filename);
#endif /* FILEIO_H */

21
fios.c
View File

@@ -17,10 +17,10 @@
#include <sys/stat.h>
#ifdef WIN32
# include <tchar.h>
# include <io.h>
#else
# include <unistd.h>
# include <dirent.h>
#endif /* WIN32 */
/* Variables to display file lists */
@@ -33,6 +33,7 @@ static int _fios_count, _fios_alloc;
/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
extern bool FiosIsRoot(const char *path);
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
extern bool FiosIsHiddenFile(const struct dirent *ent);
extern void FiosGetDrives(void);
extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot);
@@ -170,8 +171,8 @@ void FiosMakeSavegameName(char *buf, const char *name, size_t size)
snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension);
}
#if defined(WIN32) || defined(WIN64)
# define unlink _wunlink
#if defined(WIN32)
# define unlink _tunlink
#endif
bool FiosDelete(const char *name)
@@ -201,6 +202,7 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
DIR *dir;
FiosItem *fios;
int sort_start;
char d_name[sizeof(fios->name)];
/* A parent directory link exists if we are not in the root directory */
if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
@@ -212,13 +214,14 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
}
/* Show subdirectories */
if (mode != SLD_NEW_GAME && (dir = opendir(_fios_path)) != NULL) {
if (mode != SLD_NEW_GAME && (dir = ttd_opendir(_fios_path)) != NULL) {
while ((dirent = readdir(dir)) != NULL) {
const char *d_name = FS2OTTD(dirent->d_name);
ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
/* found file must be directory, but not '.' or '..' */
if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) &&
strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
@@ -242,15 +245,15 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
sort_start = _fios_count;
/* Show files */
dir = opendir(_fios_path);
dir = ttd_opendir(_fios_path);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char fios_title[64];
char *t;
char *d_name = (char*)FS2OTTD(dirent->d_name);
byte type;
ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG)) continue;
if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG) || FiosIsHiddenFile(dirent)) continue;
/* File has no extension, skip it */
if ((t = strrchr(d_name, '.')) == NULL) continue;

23
fios.h
View File

@@ -57,7 +57,7 @@ int CDECL compare_FiosItems(const void *a, const void *b);
typedef struct DIR DIR;
typedef struct dirent { // XXX - only d_name implemented
wchar_t *d_name; /* name of found file */
TCHAR *d_name; /* name of found file */
/* little hack which will point to parent DIR struct which will
* save us a call to GetFileAttributes if we want information
* about the file (for example in function fio_bla */
@@ -70,17 +70,32 @@ struct DIR {
* note: having only one global instance is not possible because
* multiple independent opendir/readdir sequences must be supported. */
dirent ent;
WIN32_FIND_DATAW fd;
WIN32_FIND_DATA fd;
/* since opendir calls FindFirstFile, we need a means of telling the
* first call to readdir that we already have a file.
* that's the case iff this is true */
bool at_first_entry;
};
DIR *opendir(const char *path);
DIR *opendir(const TCHAR *path);
struct dirent *readdir(DIR *d);
int closedir(DIR *d);
#else
/* Use system-supplied opendir/readdir/closedir functions */
# include <sys/types.h>
# include <dirent.h>
#endif /* defined(WIN32) */
/**
* A wrapper around opendir() which will convert the string from
* OPENTTD encoding to that of the filesystem. For all purposes this
* function behaves the same as the original opendir function
* @param path string to open directory of
* @return DIR pointer
*/
static inline DIR *ttd_opendir(const char *path)
{
return opendir(OTTD2FS(path));
}
#endif /* FIOS_H */

View File

@@ -144,10 +144,10 @@ static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
folder_error:
#if defined(UNICODE)
free(font_path);
#endif
registry_no_font_found:
#if defined(UNICODE)
free(font_namep);
#endif
RegCloseKey(hKey);
return err;
}

19
gfx.c
View File

@@ -270,7 +270,7 @@ static int TruncateString(char *str, int maxw)
if (w >= maxw) {
// string got too big... insert dotdotdot
ddd_pos[0] = ddd_pos[1] = ddd_pos[2] = '.';
ddd_pos[3] = 0;
ddd_pos[3] = '\0';
return ddd_w;
}
} else {
@@ -410,11 +410,12 @@ uint32 FormatStringLinebreaks(char *str, int maxw)
for (;;) {
char *last_space = NULL;
int w = 0;
char *s;
for (;;) {
WChar c = Utf8Consume((const char **)&str);
/* whitespace is where we will insert the line-break */
if (c == ' ') last_space = str;
if (IsWhitespace(c)) last_space = str;
if (IsPrintable(c)) {
w += GetCharacterWidth(size, c);
@@ -425,7 +426,7 @@ uint32 FormatStringLinebreaks(char *str, int maxw)
* 2. In all other cases force a linebreak at the last seen whitespace */
if (w > maxw) {
if (last_space == NULL) {
str[-1] = '\0';
*Utf8PrevChar(str) = '\0';
return num + (size << 16);
}
str = last_space;
@@ -443,9 +444,17 @@ uint32 FormatStringLinebreaks(char *str, int maxw)
}
}
end_of_inner_loop:
/* string didn't fit on line, so 'dummy' terminate and increase linecount */
/* String didn't fit on line (or a '\n' was encountered), so 'dummy' terminate
* and increase linecount. We use Utf8PrevChar() as also non 1 char long
* whitespace seperators are supported */
num++;
str[-1] = '\0';
s = Utf8PrevChar(str);
*s++ = '\0';
/* In which case (see above) we will shift remainder to left and close the gap */
if (str - s >= 1) {
for (; str[-1] != '\0';) *s++ = *str++;
}
}
}

View File

@@ -145,7 +145,7 @@ static bool FileMD5(const MD5File file, bool warn)
while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0)
md5_append(&filemd5state, buffer, len);
if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf);
if (ferror(f) && warn) ShowInfoF("Error Reading from %s \n", buf);
fclose(f);
md5_finish(&filemd5state, digest);
@@ -174,11 +174,11 @@ void CheckExternalFiles(void)
for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++;
if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
fprintf(stderr, "Your sample.cat file is corrupted or missing!\n");
ShowInfo("Your 'sample.cat' file is corrupted or missing!");
for (i = 0; i < lengthof(files_openttd); i++) {
if (!FileMD5(files_openttd[i], false)) {
fprintf(stderr, "Your %s file is corrupted or missing!\n", files_openttd[i].filename);
ShowInfoF("Your '%s' file is corrupted or missing!", files_openttd[i].filename);
}
}
@@ -206,7 +206,7 @@ static const SpriteID trg1idx[] = {
/* Medium font */
2, 92, // ' ' till 'z'
SKIP, 36,
160, 160, // Move <EFBFBD> to the correct position
160, 160, // Move Ÿ to the correct position
98, 98, // Up arrow
131, 133,
SKIP, 1, // skip currency sign
@@ -231,7 +231,7 @@ static const SpriteID trg1idx[] = {
/* Small font */
226, 316, // ' ' till 'z'
SKIP, 36,
384, 384, // Move <EFBFBD> to the correct position
384, 384, // Move Ÿ to the correct position
322, 322, // Up arrow
355, 357,
SKIP, 1, // skip currency sign
@@ -253,7 +253,7 @@ static const SpriteID trg1idx[] = {
/* Big font */
450, 540, // ' ' till 'z'
SKIP, 36,
608, 608, // Move <EFBFBD> to the correct position
608, 608, // Move Ÿ to the correct position
SKIP, 1,
579, 581,
SKIP, 1,
@@ -292,47 +292,47 @@ static const SpriteID _openttd_grf_indexes[] = {
582, 582, // euro symbol large size
358, 358, // euro symbol tiny
SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
648, 648, // nordic char: <EFBFBD>
616, 616, // nordic char: <EFBFBD>
666, 666, // nordic char: <EFBFBD>
634, 634, // nordic char: <EFBFBD>
648, 648, // nordic char: æ
616, 616, // nordic char: Æ
666, 666, // nordic char: ø
634, 634, // nordic char: Ø
SPR_PIN_UP, SPR_CURSOR_CLONE_TRAIN, // more icons
382, 383, // <EFBFBD> <20> tiny
158, 159, // <EFBFBD> <20> medium
606, 607, // <EFBFBD> <20> large
360, 360, // <EFBFBD> tiny
362, 362, // <EFBFBD> tiny
136, 136, // <EFBFBD> medium
138, 138, // <EFBFBD> medium
584, 584, // <EFBFBD> large
586, 586, // <EFBFBD> large
626, 626, // <EFBFBD> large
658, 658, // <EFBFBD> large
374, 374, // <EFBFBD> tiny
378, 378, // <EFBFBD> tiny
150, 150, // <EFBFBD> medium
154, 154, // <EFBFBD> medium
598, 598, // <EFBFBD> large
602, 602, // <EFBFBD> large
640, 640, // <EFBFBD> large
672, 672, // <EFBFBD> large
380, 380, // <EFBFBD> tiny
156, 156, // <EFBFBD> medium
604, 604, // <EFBFBD> large
382, 383, // Œ œ tiny
158, 159, // Œ œ medium
606, 607, // Œ œ large
360, 360, // Š tiny
362, 362, // š tiny
136, 136, // Š medium
138, 138, // š medium
584, 584, // Š large
586, 586, // š large
626, 626, // Ð large
658, 658, // ð large
374, 374, // Ž tiny
378, 378, // ž tiny
150, 150, // Ž medium
154, 154, // ž medium
598, 598, // Ž large
602, 602, // ž large
640, 640, // Þ large
672, 672, // þ large
380, 380, // º tiny
156, 156, // º medium
604, 604, // º large
317, 320, // { | } ~ tiny
93, 96, // { | } ~ medium
541, 544, // { | } ~ large
SPR_HOUSE_ICON, SPR_HOUSE_ICON,
585, 585, // <EFBFBD> large
587, 587, // <EFBFBD> large
592, 592, // <EFBFBD> large
594, 597, // <EFBFBD> <20> <20> <20> large
633, 633, // <EFBFBD> large
665, 665, // <EFBFBD> large
585, 585, // § large
587, 587, // © large
592, 592, // ® large
594, 597, // ° ± ² ³ large
633, 633, // × large
665, 665, // ÷ large
SPR_SELL_TRAIN, SPR_SHARED_ORDERS_ICON,
377, 377, // <EFBFBD> small
153, 153, // <EFBFBD> medium
601, 601, // <EFBFBD> large
377, 377, // · small
153, 153, // · medium
601, 601, // · large
END
};

View File

@@ -906,7 +906,7 @@ void ShowCompanyLeagueTable(void)
static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
{
static PlayerID _performance_rating_detail_player = 0;
static PlayerID _performance_rating_detail_player = INVALID_PLAYER;
switch (e->event) {
case WE_PAINT: {
@@ -919,6 +919,32 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
// Draw standard stuff
DrawWindowWidgets(w);
/* Check if the currently selected player is still active. */
if (_performance_rating_detail_player == INVALID_PLAYER || !GetPlayer(_performance_rating_detail_player)->is_active) {
if (_performance_rating_detail_player != INVALID_PLAYER) {
/* Raise and disable the widget for the previous selection. */
RaiseWindowWidget(w, _performance_rating_detail_player + 13);
DisableWindowWidget(w, _performance_rating_detail_player + 13);
SetWindowDirty(w);
_performance_rating_detail_player = INVALID_PLAYER;
}
for (i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
if (GetPlayer(i)->is_active) {
/* Lower the widget corresponding to this player. */
LowerWindowWidget(w, i + 13);
SetWindowDirty(w);
_performance_rating_detail_player = i;
break;
}
}
}
/* If there are no active players, don't display anything else. */
if (_performance_rating_detail_player == INVALID_PLAYER) break;
// Paint the player icons
for (i = 0; i < MAX_PLAYERS; i++) {
if (!GetPlayer(i)->is_active) {
@@ -926,16 +952,11 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
if (!IsWindowWidgetDisabled(w, i + 13)) {
// Bah, player gone :(
DisableWindowWidget(w, i + 13);
// Is this player selected? If so, select first player (always save? :s)
if (IsWindowWidgetLowered(w, i + 13)) {
RaiseWindowWidget(w, i + 13);
LowerWindowWidget(w, 13);
_performance_rating_detail_player = 0;
}
// We need a repaint
SetWindowDirty(w);
}
continue;
continue;
}
// Check if we have the player marked as inactive
@@ -976,13 +997,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
DrawStringRightAligned(107, y, SET_PERFORMANCE_DETAIL_INT, 0);
// Calculate the %-bar
if (val > needed) {
x = 50;
} else if (val == 0) {
x = 0;
} else {
x = val * 50 / needed;
}
x = clamp(val, 0, needed) * 50 / needed;
// SCORE_LOAN is inversed
if (val < 0 && i == SCORE_LOAN) x = 0;
@@ -992,7 +1007,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
if (x != 50) GfxFillRect(112 + x, y - 2, 112 + 50, y + 10, color_notdone);
// Calculate the %
x = (val <= needed) ? val * 100 / needed : 100;
x = clamp(val, 0, needed) * 100 / needed;
// SCORE_LOAN is inversed
if (val < 0 && i == SCORE_LOAN) x = 0;
@@ -1054,8 +1069,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
w->custom[0] = DAY_TICKS;
w->custom[1] = 5;
_performance_rating_detail_player = 0;
LowerWindowWidget(w, _performance_rating_detail_player + 13);
if (_performance_rating_detail_player != INVALID_PLAYER) LowerWindowWidget(w, _performance_rating_detail_player + 13);
SetWindowDirty(w);
break;

View File

@@ -29,7 +29,7 @@ static inline byte RGBToGrayscale(byte red, byte green, byte blue)
#ifdef WITH_PNG
#include "png.h"
#include <png.h>
/**
* The PNG Heightmap loader.
@@ -225,6 +225,9 @@ static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
BmpData data;
BmpBuffer buffer;
// Init BmpData
memset(&data, 0, sizeof(data));
f = fopen(filename, "rb");
if (f == NULL) {
ShowErrorMessage(STR_PNGMAP_ERR_FILE_NOT_FOUND, STR_BMPMAP_ERROR, 0, 0);
@@ -300,11 +303,11 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
if ((img_width * num_div) / img_height > ((width * num_div) / height)) {
/* Image is wider than map - center vertically */
img_scale = (width * num_div) / img_width;
row_pad = (height - ((img_height * img_scale) / num_div)) / 2;
row_pad = (1 + height - ((img_height * img_scale) / num_div)) / 2;
} else {
/* Image is taller than map - center horizontally */
img_scale = (height * num_div) / img_height;
col_pad = (width - ((img_width * img_scale) / num_div)) / 2;
col_pad = (1 + width - ((img_width * img_scale) / num_div)) / 2;
}
/* Form the landscape */
@@ -318,8 +321,8 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
/* Check if current tile is within the 1-pixel map edge or padding regions */
if ((DistanceFromEdge(tile) <= 1) ||
(row < row_pad) || (row >= (img_height + row_pad)) ||
(col < col_pad) || (col >= (img_width + col_pad))) {
(row < row_pad) || (row >= (height - row_pad - 1)) ||
(col < col_pad) || (col >= (width - col_pad - 1))) {
SetTileHeight(tile, 0);
} else {
/* Use nearest neighbor resizing to scale map data.

View File

@@ -1615,13 +1615,16 @@ static void ExtChangeIndustryProduction(Industry *i)
int mag;
new = old = i->production_rate[j];
if (CHANCE16I(20, 1024, r))
new -= ((RandomRange(50) + 10) * old) >> 8;
if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16))
new += ((RandomRange(50) + 10) * old) >> 8;
if (CHANCE16I(20, 1024, r)) new -= max(((RandomRange(50) + 10) * old) >> 8, 1U);
/* Chance of increasing becomes better when more is transported */
if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16) &&
(i->type != IT_OIL_WELL || _opt.landscape != LT_NORMAL)) {
new += max(((RandomRange(50) + 10) * old) >> 8, 1U);
}
new = clamp(new, 0, 255);
if (new == old) {
new = clamp(new, 1, 255);
/* Do not stop closing the industry when it has the lowest possible production rate */
if (new == old && old > 1) {
closeit = false;
continue;
}
@@ -1629,8 +1632,8 @@ static void ExtChangeIndustryProduction(Industry *i)
percent = new * 100 / old - 100;
i->production_rate[j] = new;
if (new >= indspec->production_rate[j] / 4)
closeit = false;
/* Close the industry when it has the lowest possible production rate */
if (new > 1) closeit = false;
mag = abs(percent);
if (mag >= 10) {
@@ -1653,7 +1656,7 @@ static void ExtChangeIndustryProduction(Industry *i)
SetDParam(0, i->index);
AddNewsItem(
indspec->closure_text,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_OPENCLOSE, 0),
i->xy + TileDiffXY(1, 1), 0
);
}
@@ -1735,7 +1738,7 @@ static void MaybeNewIndustry(uint32 r)
AddNewsItem(
(type != IT_FOREST && type != IT_FRUIT_PLANTATION && type != IT_RUBBER_PLANTATION && type != IT_COTTON_CANDY) ?
STR_482D_NEW_UNDER_CONSTRUCTION : STR_482E_NEW_BEING_PLANTED_NEAR,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY,0), i->xy, 0
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_OPENCLOSE,0), i->xy, 0
);
}
@@ -1803,7 +1806,7 @@ static void ChangeIndustryProduction(Industry *i)
if (str != STR_NULL) {
SetDParam(0, i->index);
AddNewsItem(str, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0), i->xy + TileDiffXY(1, 1), 0);
AddNewsItem(str, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, str == indspec->closure_text ? NT_OPENCLOSE : NT_ECONOMY, 0), i->xy + TileDiffXY(1, 1), 0);
}
}

View File

@@ -553,26 +553,30 @@ static int CDECL GeneralIndustrySorter(const void *a, const void *b)
return r;
}
/**
* Makes a sorted industry list.
* When there are no industries, the list has to be made. This so when one
* starts a new game without industries after playing a game with industries
* the list is not populated with invalid industries from the previous game.
*/
static void MakeSortedIndustryList(void)
{
const Industry* i;
int n = 0;
/* Don't attempt a sort if there are no industries */
if (GetNumIndustries() == 0) return;
/* Create array for sorting */
_industry_sort = realloc((void *)_industry_sort, (GetMaxIndustryIndex() + 1) * sizeof(_industry_sort[0]));
if (_industry_sort == NULL)
error("Could not allocate memory for the industry-sorting-list");
if (_industry_sort == NULL) error("Could not allocate memory for the industry-sorting-list");
FOR_ALL_INDUSTRIES(i) _industry_sort[n++] = i;
/* Don't attempt a sort if there are no industries */
if (GetNumIndustries() != 0) {
FOR_ALL_INDUSTRIES(i) _industry_sort[n++] = i;
qsort((void*)_industry_sort, n, sizeof(_industry_sort[0]), GeneralIndustrySorter);
}
_num_industry_sort = n;
_last_industry = NULL; // used for "cache"
qsort((void*)_industry_sort, n, sizeof(_industry_sort[0]), GeneralIndustrySorter);
DEBUG(misc, 1) ("Resorting Industries list...");
}

View File

@@ -64,6 +64,12 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
break;
case WE_CLICK:
/* Do not create a network server when you (just) have closed one of the game
* creation/load windows for the network server. */
#ifdef ENABLE_NETWORK
if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false;
#endif /* ENABLE_NETWORK */
switch (e->we.click.widget) {
case 2: ShowGenerateLandscape(); break;
case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;

View File

@@ -4,112 +4,47 @@ All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, don't act surprised, because
we WILL flame you!!
There is an experimental AI included in the game which you can enable
from the "Configure Patches" window. All bugs related to this AI should
go to: http://www.tt-forums.net/viewtopic.php?t=9576
Of course if you have more knowledge about any of these bugs, have more
specifics, we welcome you to report them. React to the given bug indicated
by the number below on http://sourceforge.net/tracker/?group_id=103924&atid=636365
or http://bugs.openttd.org.
by the number below on http://bugs.openttd.org.
If the bug report is closed, it has been fixed, which then can be verified
in the latest SVN version.
Bugs for 0.5.0
Bugs for 0.5.3
------------------------------------------------------------------------
URL: http://bugs.openttd.org
-944 Incorrect el-rail catenary pole/wire offsets
-917 Load scenario with no towns failed without proper warning
-873 Assertion window fails to open on OSX
-820 Pillar drawing order glich, with newbridges
-716 Train Crash in Depot
-674 Map signs allow less nonenglish characters than english ones
-669 Docks/Airports/RV Stations can be built without available vehicles
-646 AI builds useless stations
-599 Reloaded game lost company passwords
-591 Autorenew fails under certain conditions
-553 Autorenew doesn't warn when replacement isn't available
-546 Overflows due to inflation
-524 OSX sometimes (not always) fails to find free disk space
-523 Aircraft too cheap
-522 overflow on vehicle costs
-521 Mythical train
-519 Bridge building results in 'missing' pieces
-518 Vehicle at final leg of transfer chain gets negative profit on load
-513 Client Crash - Server running saved game
-508 Destroying trees and replanting => raised rating
-503 Load game failed: inflate() failed.
-522 Overflow on vehicle costs
-502 OSX can incorrectly print "dbg: [sl] Cannot open savegame 'data/opntitle.dat' for saving/loading."
-501 Mouse pointer gets hidden, when draging out of window and back again. Only affects Wacom etc.
-489 [0.5.0rc1] Sound choppy on Vista
-483 !invalid string id 0 in GetString when trying to host a game after upgrade to 0.5.0-RC1 - workaround
-494 Get free money abusing a stock bug
-474 Overtaking car doesn't hit the against-riding car.
-465 Crash in Linux (Debian)
-460 vehicles not avaible - unable to build
-459 Merging is buggy
-458 Crash when changing Resolution on Mac OS X (x86)
-450 GUI selecting disabled numbers (newstations)
-444 Compile issues (networking) on Sun and SGI platforms
-442 Alt-tab behaviour flawed whilst full screen (win32)
-441 Transparent stuff
-435 Assertion window doesn't show when in fullscreen on Mac OS X
-432 Assertion failed: AircraftController in aircraft_cmd.c (line 771)
-423 Improved loading causes high CPU use with long trains
-410 Openttd in dedicated mode don't run without data files
-404 Cargo never delivered to station after bribe and before first pickup
-379 Integer overflow with huge cities
-365 Blimp Stuck at airport
-362 Changing signal type affects whole square
-357 CPU spikes in game
-355 graphics bugs with trains - water, tunnels
-354 Maglev Trains faster than All Planes
-339 Crash in Quicktime when exiting game
-299 disable 90 deg turns patch - AI builds 90 deg turns
-290 NPF - no path to depot from tunnel
-282 layers do not clear loans as soon as they could
-274 Autoclean ignores any share holdings
-265 Subsidy awarded detection bug
-299 Disable 90 deg turns patch - AI builds 90 deg turns
-282 AI Players do not clear loans as soon as they could
-259 AIs start unnamed companies that do nothing
-216 AI build train vans one van less
-202 2 Locomotives in 1 Train - Selling one results in Age of the other one Being 0
-193 Inconsistent directory usage on Mac OS X
-165 vehicle length not taken into account
-163 Cargo: Station destroyed / High payment
-158 Crash with !v->type == VEH_Ship error
-153 Language crash with app renaming OSX
-119 Clipping problems with vehicles on slopes
-115 inactive logins do not get auto kicked
- 89 Able to build railways/stations before engines become available
- 65 short wagons bug
- 51 Windows doesn't support CUSTOM_LANG_DIR
- 47 Low rating calculation and cargo loading priority
------------------------------------------------------------------------
URL: http://sourceforge.net/tracker/?atid=636365&group_id=103924&func=browse
-1573339 0.4.8.dmg Crash with intel 64bit
-1460218 0.4.7 normal industry bug (non_smooth)
-1459262 Towns building too many roads way too long now
-1458995 Another bug with smooth_economy
-1393415 NPF & one-way sigs
-1244842 Multiplayer interface bug (0.4.0.1)
-1212267 station visited twice when servicing
-1208170 Duplicate station names can be created
-1197116 Some stations are cargo-less
-1116638 "More, but smaller changes" deficiency
-1106356 re-offered prototypes
Minor Bugs for 0.5.0
------------------------------------------------------------------------
URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse
-1488896 enable higher resolutions
-1461629 [r4180]Subsidy calculated wrong
-1412031 fast forward scrolling is also fast forward :)
-1387424 overtake insolvent company is to cheap
-1382782 Loan interest calculated 'wrong'
-1201284 permanent hilight in a depot
-1185852 Scrollbars get arbitrarily small
-1184634 Replace vehicles window bug
-1160732 little bug with transparency
-1117731 Editor-StartingDate
-1108046 game freezes
-1102174 Bug if 3 people buy 25% shares in one company
-1084620 Minor bug considering buses/trucks
-1034310 color mauve in diagrams
-1030661 It's possible to build a tunnel under oil wells
- 993516 Canal + bouy -> wrong graphics.
- 987891 Large UFO destruction bug
- 987883 Aircraft landing/taking off
- 987880 company league table updating
- 985924 aircraft taxi speed
- 941694 Clipping problems stations/vehicles on slopes

View File

@@ -19,7 +19,6 @@
#include "water_map.h"
#include "tgp.h"
#include "genworld.h"
#include "heightmap.h"
extern const TileTypeProcs
_tile_type_clear_procs,

View File

@@ -1,6 +1,6 @@
##name American
##ownname English (US)
##isocode en_US.UTF-8
##isocode en_US
##plural 0
##id 0x0000
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}New Game
STR_0141_LOAD_GAME :{BLACK}Load Game
STR_SINGLE_PLAYER :{BLACK}Single player
STR_MULTIPLAYER :{BLACK}Multiplayer
STR_SCENARIO_EDITOR :{BLACK}Scenario Editor
STR_64 :64
STR_128 :128
@@ -343,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³lbf
STR_UNITS_FORCE_METRIC :{COMMA} tonne force
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph
STR_0155_INCOME_GRAPH :Income graph
STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph
@@ -352,7 +353,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Company value g
STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates
STR_015A_COMPANY_LEAGUE_TABLE :Company league table
STR_PERFORMANCE_DETAIL_MENU :Detailed performance rating
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Save game
@@ -394,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity
STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
STR_AVAILABLE_TRAINS :{BLACK}Available Trains
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Road Vehicles
STR_AVAILABLE_SHIPS :{BLACK}Available Ships
STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
STR_MANAGE_LIST :{BLACK}Manage list
STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
@@ -489,7 +494,7 @@ STR_01A9_NONE :None
STR_01AA_NAME :{BLACK}Name
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1st
STR_01AD_2ND :2nd
STR_01AE_3RD :3rd
@@ -521,7 +526,7 @@ STR_01C7_28TH :28th
STR_01C8_29TH :29th
STR_01C9_30TH :30th
STR_01CA_31ST :31st
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -585,6 +590,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at competitor's station
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters
STR_0209_COMPANY_INFORMATION :{YELLOW}Company information
STR_NEWS_OPEN_CLOSE :{YELLOW}Open / close of industries
STR_020A_ECONOMY_CHANGES :{YELLOW}Economy changes
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Advice / information on player's vehicles
STR_020C_NEW_VEHICLES :{YELLOW}New vehicles
@@ -724,7 +730,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place ro
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it
STR_CREATE_LAKE :{BLACK}Define water area.{}It will flood its surroundings if at sea level
STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead
STR_0290_DELETE :{BLACK}Delete
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
STR_0292_SAVE_SCENARIO :Save scenario
@@ -766,7 +772,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vehicle
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Save customized vehicle design names
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Game options
STR_02C5_DIFFICULTY_SETTINGS :Difficulty settings
STR_02C7_CONFIG_PATCHES :Configure patches
@@ -780,16 +786,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Full a
STR_02D2_FULL_DETAIL :{SETX 12}Full detail
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings
STR_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Land area information
STR_02D6 :
STR_CONSOLE_SETTING :Toggle Console
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :About 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Off
STR_02DA_ON :{BLACK}On
@@ -846,7 +852,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Select '
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Industry Directory
STR_0313_FUND_NEW_INDUSTRY :Fund new industry
############ range ends here
@@ -892,7 +898,7 @@ STR_TOWNNAME_DANISH :Danish
STR_TOWNNAME_TURKISH :Turkish
STR_TOWNNAME_ITALIAN :Italian
STR_TOWNNAME_CATALAN :Catalan
############ end of townname region
############ end of townname region
STR_CURR_GBP :Pounds (£)
STR_CURR_USD :Dollars ($)
@@ -1202,7 +1208,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trees of
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
STR_BUILD_CANALS_TIP :{BLACK}Build canals
STR_BUILD_CANALS_TIP :{BLACK}Build canals.
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
@@ -1414,6 +1420,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Client L
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games
STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Could not connect due to NewGRF mismatch
STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronization failed.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load server-savegame.
@@ -1435,6 +1442,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :desync error
STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision
@@ -1793,6 +1801,7 @@ STR_3804_WATER :Water
STR_3805_COAST_OR_RIVERBANK :Coast or riverbank
STR_3806_SHIP_DEPOT :Ship depot
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Save Game
@@ -1855,11 +1864,11 @@ STR_4824_BUBBLE_GENERATOR :Bubble Generato
STR_4825_TOFFEE_QUARRY :Toffee Quarry
STR_4826_SUGAR_MINE :Sugar Mine
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transported)
@@ -1932,8 +1941,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't pu
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Unnamed
@@ -1976,7 +1985,7 @@ STR_SV_STNAME_LOWER :Lower {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Heliport
STR_SV_STNAME_FOREST :{STRING} Forest
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level
@@ -2598,8 +2607,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insert a
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to wait for a full load
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to unload
STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Broken down
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
@@ -2626,6 +2633,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :Incompatible ra
STR_TRAIN_NO_POWER :{RED}No power
STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Road Vehicle{P "" s}
@@ -2666,8 +2677,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Drag roa
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Center main view on road vehicle depot location
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Road vehicle selection list - click on vehicle for information
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Build the highlighted road vehicle
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New road vehicle now available!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cost: {CURRENCY}{}Speed: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Name road vehicle
@@ -2739,8 +2748,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Show shi
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Center main view on ship's location
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send ship to depot
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Show ship details
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}New ship now available!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
STR_982F_NAME_SHIP :{BLACK}Name ship
@@ -2813,8 +2820,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Show air
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Center main view on aircraft's location
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send aircraft to hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Show aircraft details
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}New aircraft now available!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {COMMA} passengers, {COMMA} bags of mail{}Running Cost: {CURRENCY}/yr
STR_A030_NAME_AIRCRAFT :{WHITE}Name aircraft
@@ -2892,6 +2897,7 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?
STR_NEWGRF_ADD :{BLACK}Add
STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list
STR_NEWGRF_REMOVE :{BLACK}Remove
@@ -2914,6 +2920,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Cannot a
STR_NEWGRF_NOT_FOUND :{RED}Matching file not found
STR_NEWGRF_DISABLED :{RED}Disabled
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Missing GRF file(s) to be able to load game
STR_CURRENCY_WINDOW :{WHITE}Custom currency
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3124,4 +3135,10 @@ STR_MEASURE_AREA :{BLACK}Area: {N
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,9 @@
##name Bulgarian
##ownname Български
##isocode bg_BG.UTF-8
##isocode bg_BG
##plural 0
##case accusative dative vocative nominative instrumental locative genitive
##gender мъжки женски среден
##id 0x0000
STR_NULL :
@@ -295,6 +297,7 @@ STR_0140_NEW_GAME :{BLACK}Нова
STR_0141_LOAD_GAME :{BLACK}Отвори игра
STR_SINGLE_PLAYER :{BLACK}Сам играч
STR_MULTIPLAYER :{BLACK}Много играчи
STR_SCENARIO_EDITOR :{BLACK}Редактор сценарии
STR_64 :64
STR_128 :128
@@ -311,39 +314,39 @@ STR_0151_MAP_OF_WORLD :Карта на
STR_0152_TOWN_DIRECTORY :Списък с градове
STR_0153_SUBSIDIES :Субсидии
STR_UNITS_IMPERIAL :Английска
STR_UNITS_METRIC :Метрическа
STR_UNITS_SI :СИ
STR_UNITS_IMPERIAL :имперска
STR_UNITS_METRIC :метрична
STR_UNITS_SI :международна (SI)
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} мили
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} м/ч
STR_UNITS_VELOCITY_METRIC :{COMMA} км/ч
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_VELOCITY_SI :{COMMA} м/с
STR_UNITS_POWER_IMPERIAL :{COMMA}к.с.
STR_UNITS_POWER_METRIC :{COMMA}кс
STR_UNITS_POWER_SI :{COMMA}кв
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}т.
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}т.
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}кг.
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} тон{P "" ове}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} тон{P "" ове}
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} тон{P "" а}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} тон{P "" а}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} кг
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}галон
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}гал.
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}л.
STR_UNITS_VOLUME_SHORT_SI :{COMMA}куб. м.
STR_UNITS_VOLUME_SHORT_SI :{COMMA}м³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} галон{P "" а}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} литър{P "" и}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} лит{P ър ри}
STR_UNITS_VOLUME_LONG_SI :{COMMA} куб. м.
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf
STR_UNITS_FORCE_METRIC :{COMMA} тон сила
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ фунта
STR_UNITS_FORCE_METRIC :{COMMA} тон{P "" а}
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Графика на капитала
STR_0155_INCOME_GRAPH :Графика на приходите
STR_0156_DELIVERED_CARGO_GRAPH :Графика на доставките
@@ -352,7 +355,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Стойнос
STR_0159_CARGO_PAYMENT_RATES :Тарифи за доставка на стоки
STR_015A_COMPANY_LEAGUE_TABLE :Класиране на компаниите
STR_PERFORMANCE_DETAIL_MENU :Рейтинг на представянето в детайли
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Относно OpenTTD
STR_015C_SAVE_GAME :Запази игра
@@ -394,6 +397,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Товарен
STR_NO_WAITING_CARGO :{BLACK}Няма чакащ товар
STR_SELECT_ALL_FACILITIES :{BLACK}Избор на всички съоръжения
STR_SELECT_ALL_TYPES :{BLACK}Избор на всички товари (включително нечакащите)
STR_AVAILABLE_TRAINS :{BLACK}Налични влакове
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Налични коли
STR_AVAILABLE_SHIPS :{BLACK}Налични кораби
STR_AVAILABLE_AIRCRAFT :{BLACK}Налични самолети
STR_AVAILABLE_ENGINES_TIP :{BLACK}Виж списъкът с наличните видове машини за този тип превозно средство.
STR_MANAGE_LIST :{BLACK}Направи списък
STR_MANAGE_LIST_TIP :{BLACK}Прати инструкциите до всички машини в този лист
@@ -489,7 +496,7 @@ STR_01A9_NONE :Нищо
STR_01AA_NAME :{BLACK}Име
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1-ви
STR_01AD_2ND :2-ри
STR_01AE_3RD :3-ти
@@ -521,7 +528,7 @@ STR_01C7_28TH :28-и
STR_01C8_29TH :29-и
STR_01C9_30TH :30-ти
STR_01CA_31ST :31-ви
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -585,6 +592,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Пър
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Първо пристигане на превозно средство в конкурентна станция
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Инциденти / бедствия
STR_0209_COMPANY_INFORMATION :{YELLOW}Информация за компанията
STR_NEWS_OPEN_CLOSE :{YELLOW}Отворени / затворени промишлености
STR_020A_ECONOMY_CHANGES :{YELLOW}Промени в икономиката
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Съвет / информация за превозните средства
STR_020C_NEW_VEHICLES :{YELLOW}Нови превозни средства
@@ -622,8 +630,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Нама
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен
STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена
STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Използване на височинна карта
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Използване на височинна карта
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Желаете ли да изчистите терена?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
@@ -724,15 +732,15 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Пост
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Поставяне фар
STR_028E_PLACE_TRANSMITTER :{BLACK}Постави предавател
STR_028F_DEFINE_DESERT_AREA :{BLACK}Избери пустинен терен.{}Задръж CTRL за да го премахнеш.
STR_CREATE_LAKE :{BLACK}Посочване на водна зона.{}Ще наводни съседните ако са на морското ниво
STR_CREATE_LAKE :{BLACK}Определи водна площ.{}Построи канал, освем когато CTRL е натиснат на морско ниво, когато ще наводни околната среда в замяна
STR_0290_DELETE :{BLACK}Изтрий
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Премахни този град
STR_0292_SAVE_SCENARIO :
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Премахни напълно града
STR_0292_SAVE_SCENARIO :Запис на сценарий
STR_0293_LOAD_SCENARIO :Зареждане на сценарий
STR_0294_QUIT_EDITOR :Изход от редактора
STR_0295 :
STR_0296_QUIT :Изход
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Запис и зареждане на сценарий, затваряне редактора, изход
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Запис, зареждане на сценарий, затваряне на редактора, изход
STR_0298_LOAD_SCENARIO :{WHITE}Зареждане на сценарии
STR_0299_SAVE_SCENARIO :{WHITE}Запис на сценарии
STR_029A_PLAY_SCENARIO :{BLACK}Играене на сценарий
@@ -766,7 +774,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Избо
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Запис на имена на превозни средства
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Игрови опции
STR_02C5_DIFFICULTY_SETTINGS :Опции за трудност
STR_02C7_CONFIG_PATCHES :Конфигурирай патчове
@@ -780,25 +788,25 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Пъл
STR_02D2_FULL_DETAIL :{SETX 12}Пълни подробности
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Прозрачни сгради
STR_TRANSPARENT_SIGNS :{SETX 12}Прозрачни табели на станциите
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Информация за терена
STR_02D6 :
STR_CONSOLE_SETTING :Показване/скриване на конзола
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Огромен Screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :За 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Изключен
STR_02DA_ON :{BLACK}Включен
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}
STR_02DD_SUBSIDIES :
STR_02DE_MAP_OF_WORLD :
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Покажи субсидиите
STR_02DD_SUBSIDIES :Субсидии
STR_02DE_MAP_OF_WORLD :Карта на света
STR_EXTRA_VIEW_PORT :Допълнителна камера
STR_SIGN_LIST :Списък с табели
STR_02DF_TOWN_DIRECTORY :
STR_02DF_TOWN_DIRECTORY :Списък със селищата
STR_TOWN_POPULATION :{BLACK}Световна популация: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Камера {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Преместване на камерата
@@ -806,26 +814,26 @@ STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Прем
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Преместване глобалната камера
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Преместване глобалната камера до тази
STR_02E0_CURRENCY_UNITS :{BLACK}Валутна единица
STR_02E0_CURRENCY_UNITS :{BLACK}Парична единица
STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Избиране на валутна единица
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Избор на парична единица
STR_MEASURING_UNITS :{BLACK}Мерни единици
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_MEASURING_UNITS_SELECTION :{BLACK}Избор на мерни единици
STR_02E6_ROAD_VEHICLES :{BLACK}Пътни превозни средства
STR_02E6_ROAD_VEHICLES :{BLACK}Движение по пътищата
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Избери посока на движение по пътищата
STR_02E9_DRIVE_ON_LEFT :Ляво движение
STR_02EA_DRIVE_ON_RIGHT :Дясно движение
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Избор посоката на движение по пътищата
STR_02E9_DRIVE_ON_LEFT :ляво
STR_02EA_DRIVE_ON_RIGHT :дясно
STR_02EB_TOWN_NAMES :{BLACK}Имена на градовете
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Избери стила на имената на градовете
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Избор стила на имената на градовете
STR_02F4_AUTOSAVE :{BLACK}Автозапазване
STR_02F4_AUTOSAVE :{BLACK}Автозаписване
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Избери интервала между две автозапазвания
STR_02F7_OFF :Изключено
STR_02F8_EVERY_3_MONTHS :На всеки 3 месеца
STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Интервала между две автозаписваня
STR_02F7_OFF :изключено
STR_02F8_EVERY_3_MONTHS :на всеки 3 месеца
STR_02F9_EVERY_6_MONTHS :На всеки 6 месеца
STR_02FA_EVERY_12_MONTHS :На всеки 12 месеца
STR_02FB_START_A_NEW_GAME :{BLACK}Започни нова игра
@@ -846,7 +854,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Избе
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Избери "играчков" тип на картата
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Инвестирай в нова индустрия
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Списък на индустриите
STR_0313_FUND_NEW_INDUSTRY :Инвестирай в нова индустрия
############ range ends here
@@ -871,58 +879,58 @@ STR_0335_6 :{BLACK}6
STR_0336_7 :{BLACK}7
############ start of townname region
STR_TOWNNAME_ORIGINAL_ENGLISH :Английски
STR_TOWNNAME_FRENCH :Френски
STR_TOWNNAME_GERMAN :Германски
STR_TOWNNAME_ADDITIONAL_ENGLISH :Английски (допълнителни)
STR_TOWNNAME_LATIN_AMERICAN :Латиноамерикански
STR_TOWNNAME_SILLY :Глупави
STR_TOWNNAME_SWEDISH :Шведски
STR_TOWNNAME_DUTCH :Холандски
STR_TOWNNAME_FINNISH :Финландски
STR_TOWNNAME_POLISH :Полски
STR_TOWNNAME_SLOVAKISH :Словашки
STR_TOWNNAME_NORWEGIAN :Норвежки
STR_TOWNNAME_HUNGARIAN :Унгарски
STR_TOWNNAME_AUSTRIAN :Австрийски
STR_TOWNNAME_ROMANIAN :Румънски
STR_TOWNNAME_CZECH :Чешки
STR_TOWNNAME_SWISS :Швейцарски
STR_TOWNNAME_DANISH :Датски
STR_TOWNNAME_TURKISH :Турски
STR_TOWNNAME_ITALIAN :Италиански
STR_TOWNNAME_CATALAN :Каталонски
############ end of townname region
STR_TOWNNAME_ORIGINAL_ENGLISH :английски (оригинални)
STR_TOWNNAME_FRENCH :френски
STR_TOWNNAME_GERMAN :германски
STR_TOWNNAME_ADDITIONAL_ENGLISH :английски (допълнителни)
STR_TOWNNAME_LATIN_AMERICAN :латиноамерикански
STR_TOWNNAME_SILLY :глупави
STR_TOWNNAME_SWEDISH :шведски
STR_TOWNNAME_DUTCH :холандски
STR_TOWNNAME_FINNISH :финландски
STR_TOWNNAME_POLISH :полски
STR_TOWNNAME_SLOVAKISH :словашки
STR_TOWNNAME_NORWEGIAN :норвежки
STR_TOWNNAME_HUNGARIAN :унгарски
STR_TOWNNAME_AUSTRIAN :австрийски
STR_TOWNNAME_ROMANIAN :румънски
STR_TOWNNAME_CZECH :чешки
STR_TOWNNAME_SWISS :швейцарски
STR_TOWNNAME_DANISH :датски
STR_TOWNNAME_TURKISH :турски
STR_TOWNNAME_ITALIAN :италиански
STR_TOWNNAME_CATALAN :каталонски
############ end of townname region
STR_CURR_GBP :Паунд (£)
STR_CURR_USD :Долар ($)
STR_CURR_EUR :Евро (€)
STR_CURR_YEN :Йена (¥)
STR_CURR_ATS :Австрийски шилинг (ATS)
STR_CURR_BEF :Белгийски франк (BEF)
STR_CURR_CHF :Швейцарски франк (CHF)
STR_CURR_CZK :Чешка крона (CZK)
STR_CURR_DEM :Немска марка (DEM)
STR_CURR_DKK :Данска крона (DKK)
STR_CURR_ESP :Песета (ESP)
STR_CURR_FIM :Финландска марка
STR_CURR_FRF :Франк (FRF)
STR_CURR_GRD :Гръцка драхма (GRD)
STR_CURR_HUF :Унгарски форинт (HUF)
STR_CURR_ISK :Исландска крона (ISK)
STR_CURR_ITL :Италианска лира (ITL)
STR_CURR_NLG :Немски гилдер (NLG)
STR_CURR_NOK :Норвежка крона (NOK)
STR_CURR_PLN :Полска злота (PLN)
STR_CURR_ROL :Ромънска лея (ROL)
STR_CURR_RUR :Руска рубла (RUR)
STR_CURR_SIT :Словенски толар (SIT)
STR_CURR_SEK :Шведска крона (SEK)
STR_CURR_YTL :Турска лира (YTL)
STR_CURR_SKK :Словашка коруна (SKK)
STR_CURR_BRR :Бразилски реал (BRL)
STR_CURR_GBP :британска лира (£)
STR_CURR_USD :долар ($)
STR_CURR_EUR :евро (€)
STR_CURR_YEN :йена (¥)
STR_CURR_ATS :австрийски шилинг (ATS)
STR_CURR_BEF :белгийски франк (BEF)
STR_CURR_CHF :швейцарски франк (CHF)
STR_CURR_CZK :чешка крона (CZK)
STR_CURR_DEM :германска марка (DEM)
STR_CURR_DKK :датска крона (DKK)
STR_CURR_ESP :песета (ESP)
STR_CURR_FIM :финландска марка (FIM)
STR_CURR_FRF :френски франк (FRF)
STR_CURR_GRD :гръцка драхма (GRD)
STR_CURR_HUF :унгарски форинт (HUF)
STR_CURR_ISK :исландска крона (ISK)
STR_CURR_ITL :италианска лира (ITL)
STR_CURR_NLG :холандски гулден (NLG)
STR_CURR_NOK :норвежка крона (NOK)
STR_CURR_PLN :полска злота (PLN)
STR_CURR_ROL :румънска лея (ROL)
STR_CURR_RUR :руска рубла (RUR)
STR_CURR_SIT :словенски толар (SIT)
STR_CURR_SEK :шведска крона (SEK)
STR_CURR_YTL :турска лира (YTL)
STR_CURR_SKK :словашка крона (SKK)
STR_CURR_BRR :бразилски реал (BRL)
STR_CURR_CUSTOM :Поръчкова...
STR_CURR_CUSTOM :Друга...
STR_OPTIONS_LANG :{BLACK}Език
STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
@@ -1005,7 +1013,7 @@ STR_SHIP_AUTORENEW_FAILED :{WHITE}Авто
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Автообновяването на самолет е неуспешно {COMMA} (ограничени средства)
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Влак {COMMA} е прекалено дълъг след замяната
STR_CONFIG_PATCHES :{BLACK}Конфигурация на кръпки
STR_CONFIG_PATCHES :{BLACK}Настройка на кръпки
STR_CONFIG_PATCHES_TIP :{BLACK}Настройки на кръпките
STR_CONFIG_PATCHES_CAPTION :{WHITE}Настройка на кръпките
@@ -1060,7 +1068,7 @@ STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Ген
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Оригинал
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :ТераГенезис
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Максимално разстояние на нефтените рафинерии от краищата на картата {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Височина на снежната ивица: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Снежната ивица: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Ръбавост на терен (само за TerraGenesis) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Много гладък
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Гладен
@@ -1114,11 +1122,11 @@ STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Без
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Цветни нови се появяват през: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Начална година: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Край на играта през: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Плавна икономика (повече, по-малки промени)
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Плавна икономика (повече и по-малки промени)
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Позволяване покупката на акции от други компании
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}При влачене, поставяне на семафори всеки: {ORANGE}{STRING} плочка(и)
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Позиция на лента за инструменти: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Лево
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Ляво
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Център
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Дясно
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Прилепване на прозорците: {ORANGE}{STRING} px
@@ -1141,7 +1149,7 @@ STR_CONFIG_PATCHES_YAPF_SHIPS :{LTBLUE}YAPF з
STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}YAPF за автомобили: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}YAPF за влакове: {ORANGE}{STRING}
STR_TEMPERATE_LANDSCAPE :Умерен климат
STR_TEMPERATE_LANDSCAPE :умерен климат
STR_SUB_ARCTIC_LANDSCAPE :Арктичен климат
STR_SUB_TROPICAL_LANDSCAPE :Тропически климат
STR_TOYLAND_LANDSCAPE :Земята на играчките
@@ -1202,7 +1210,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Дърв
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Постави дървета от произволен тип
STR_CANT_BUILD_CANALS :{WHITE}Тук не може да се строят канали...
STR_BUILD_CANALS_TIP :{BLACK}Строене на канали. Натиснете CTRL за да поставите морска плочка (само на нивото на морето).
STR_BUILD_CANALS_TIP :{BLACK}Построи канал.
STR_LANDINFO_CANAL :Канал
STR_CANT_BUILD_LOCKS :{WHITE}Тук не може да се строят шлюзове...
@@ -1414,8 +1422,9 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Спис
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Не са открити мрежови устройства или е компилирано без ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Не може да открия мрежови игри
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Сървърът не отговори на заявката
STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronisation failed
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Не може да се свърже поради различие в NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} Синхронизацията на мрежовата игра се провали
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Връзката с мрежовата игра се загуби
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Не може да зареди играта
STR_NETWORK_ERR_SERVER_START :{WHITE} Сървъра не може да бъде стартиран
STR_NETWORK_ERR_CLIENT_START :{WHITE} Не може да се свърже
@@ -1435,6 +1444,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :загуба н
STR_NETWORK_ERR_CLIENT_SAVEGAME :не може да зареди картата
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :връзката прекъсна
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :грешка в протокола
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF се различават
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :не оторизиран
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :получен странен пакет
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :грешна ревизия
@@ -1793,6 +1803,7 @@ STR_3804_WATER :Вода
STR_3805_COAST_OR_RIVERBANK :Бряг или поречие
STR_3806_SHIP_DEPOT :Корабно депо
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Не може да бъде построено във водата
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Трябва да разрушиш каналът първо
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Запази играта
@@ -1818,7 +1829,7 @@ STR_4011_LOAD_HEIGHTMAP :{WHITE}Заре
STR_4800_IN_THE_WAY :{WHITE}{STRING} пречи
STR_4801 :{WHITE}{INDUSTRY}
STR_4802_COAL_MINE :Мина за въглища
STR_4803_POWER_STATION :
STR_4803_POWER_STATION :Електроцентрала
STR_4804_SAWMILL :Дъскорезница
STR_4805_FOREST :Гора
STR_4806_OIL_REFINERY :Нефтена рафинерия
@@ -1855,11 +1866,11 @@ STR_4824_BUBBLE_GENERATOR :Генерат
STR_4825_TOFFEE_QUARRY :Карамелоломна
STR_4826_SUGAR_MINE :Захарна мина
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Нуждае се от: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Нуждае се от: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Нуждае се от: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Произведено миналия месец:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% превозено)
@@ -1925,15 +1936,15 @@ STR_5028_TUBULAR_ROAD_BRIDGE :Тръбови
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Обект на пътя
STR_5801_TRANSMITTER :Предавател
STR_5802_LIGHTHOUSE :Фар
STR_5803_COMPANY_HEADQUARTERS :Централен офис
STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...централен офис е на пътя
STR_5803_COMPANY_HEADQUARTERS :централа
STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...централата е на пътя
STR_5805_COMPANY_OWNED_LAND :Земя, притежавана от компанията
STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Земята не може да бъде закупена...
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...вие вече притежавате това!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Неименован
@@ -1976,17 +1987,17 @@ STR_SV_STNAME_LOWER :Долно {STR
STR_SV_STNAME_HELIPORT :{STRING} Хелипорт
STR_SV_STNAME_FOREST :{STRING} Дървета
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Ниво на трудност
STR_OPTIONS_SAVE_CHANGES :{BLACK}Запис
############ range for difficulty levels starts
STR_6801_EASY :{BLACK}Лесно
STR_6802_MEDIUM :{BLACK}Средно
STR_6803_HARD :{BLACK}Трудно
STR_6804_CUSTOM :{BLACK}По твой избор
STR_6801_EASY :{BLACK}лесно
STR_6802_MEDIUM :{BLACK}средно
STR_6803_HARD :{BLACK}трудно
STR_6804_CUSTOM :{BLACK}по поръчка
############ range for difficulty levels ends
############ range for difficulty settings starts
@@ -1999,11 +2010,11 @@ STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Нач
STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Оперативни разходи на превозните средства: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Скорост на строене на конкурентите: {ORANGE}{STRING}
STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Интелигентност на конкурентите: {ORANGE}{STRING}
STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Повреди на превозното средство: {ORANGE}{STRING}
STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Повреди на превозните средства: {ORANGE}{STRING}
STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Множител на субсидиите: {ORANGE}{STRING}
STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Цена на строителството: {ORANGE}{STRING}
STR_6811_TERRAIN_TYPE :{LTBLUE}Тип на терена: {ORANGE}{STRING}
STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Съотношение морета/езера: {ORANGE}{STRING}
STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Количество морета/езера: {ORANGE}{STRING}
STR_6813_ECONOMY :{LTBLUE}Икономика: {ORANGE}{STRING}
STR_6814_TRAIN_REVERSING :{LTBLUE}Обръщане на влаковете: {ORANGE}{STRING}
STR_6815_DISASTERS :{LTBLUE}Бедствия: {ORANGE}{STRING}
@@ -2011,60 +2022,60 @@ STR_16816_CITY_APPROVAL :{LTBLUE}Отн
############ range for difficulty settings ends
STR_26816_NONE :Николко
STR_6816_LOW :Ниско/Малко
STR_6817_NORMAL :Нормално
STR_6818_HIGH :Много
STR_6816_LOW :малко
STR_6817_NORMAL :нормално
STR_6818_HIGH :много
STR_6819 :{BLACK}{SMALLLEFTARROW}
STR_681A :{BLACK}{SMALLRIGHTARROW}
STR_681B_VERY_SLOW :Много бавно
STR_681C_SLOW :Бавно
STR_681D_MEDIUM :Средно
STR_681E_FAST :Бързо
STR_681F_VERY_FAST :Много бързо
STR_681B_VERY_SLOW :много бавно
STR_681C_SLOW :бавно
STR_681D_MEDIUM :средно
STR_681E_FAST :бързо
STR_681F_VERY_FAST :много бързо
STR_VERY_LOW :Много нисък
STR_6820_LOW :Ниска/Малка
STR_6821_MEDIUM :Средна
STR_6822_HIGH :Висока/Голяма
STR_6823_NONE :Без
STR_6824_REDUCED :Намалени
STR_6825_NORMAL :Нормални
STR_6821_MEDIUM :средна
STR_6822_HIGH :висока/голяма
STR_6823_NONE :без
STR_6824_REDUCED :намалени
STR_6825_NORMAL :нормални
STR_6826_X1_5 :x1.5
STR_6827_X2 :x2
STR_6828_X3 :x3
STR_6829_X4 :x4
STR_682A_VERY_FLAT :Изключително равнинен
STR_682B_FLAT :Равнинен
STR_682C_HILLY :Хълмист
STR_682D_MOUNTAINOUS :Планински
STR_682E_STEADY :Стабилна
STR_682F_FLUCTUATING :Променлива
STR_6830_IMMEDIATE :Веднага
STR_682A_VERY_FLAT :много равнинен
STR_682B_FLAT :равнинен
STR_682C_HILLY :хълмист
STR_682D_MOUNTAINOUS :планински
STR_682E_STEADY :стабилна
STR_682F_FLUCTUATING :променлива
STR_6830_IMMEDIATE :веднага
STR_6831_3_MONTHS_AFTER_PLAYER :3 месеца след играча
STR_6832_6_MONTHS_AFTER_PLAYER :6 месеца след играча
STR_6833_9_MONTHS_AFTER_PLAYER :9 месеца след играча
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :В края на линията и на станциите
STR_6835_AT_END_OF_LINE_ONLY :Само в края на линията
STR_6836_OFF :Изключено
STR_6837_ON :Включено
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :в края на линията и на станциите
STR_6835_AT_END_OF_LINE_ONLY :само в края на линията
STR_6836_OFF :изключено
STR_6837_ON :включено
STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Покажи класирането
STR_6839_PERMISSIVE :Разрешаващи
STR_683A_TOLERANT :Толерантни
STR_683B_HOSTILE :Враждебни
STR_6839_PERMISSIVE :разрешаващи
STR_683A_TOLERANT :толерантни
STR_683B_HOSTILE :враждебни
##id 0x7000
STR_7000 :
STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME}
STR_7002_PLAYER :(Играч {COMMA})
STR_7004_NEW_FACE :{BLACK}Ново лице
STR_7005_COLOR_SCHEME :{BLACK}Цветова схема
STR_7006_COLOR_SCHEME :{GOLD}Цветова гама:
STR_7007_NEW_COLOR_SCHEME :{WHITE}Нова цветова гама
STR_7008_COMPANY_NAME :{BLACK}Име на Компанията
STR_7009_PRESIDENT_NAME :{BLACK}Име на Управителят
STR_700A_COMPANY_NAME :Име на Компанията
STR_700B_PRESIDENT_S_NAME :Име на Управителя
STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Не може да промениш името на компанията...
STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Не може да промениш името на управителя...
STR_7005_COLOR_SCHEME :{BLACK}Цветове
STR_7006_COLOR_SCHEME :{GOLD}Цветове:
STR_7007_NEW_COLOR_SCHEME :{WHITE}Нова цветове
STR_7008_COMPANY_NAME :{BLACK}Име на компанията
STR_7009_PRESIDENT_NAME :{BLACK}Име на управителят
STR_700A_COMPANY_NAME :Име на компанията
STR_700B_PRESIDENT_S_NAME :Име на управителя
STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Не може да бъде променено името на компанията...
STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Не може да се промени името на управителя...
STR_700E_FINANCES :{WHITE}{COMPANY} Финанси {BLACK}{PLAYERNAME}
STR_700F_EXPENDITURE_INCOME :{WHITE}Разходи/Приходи
STR_7010 :{WHITE}{NUM}
@@ -2510,7 +2521,7 @@ STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Рем
STR_INVALID_ORDER :{RED} (Невалидна заповед)
STR_UNKNOWN_DESTINATION :неизвестна дестинация
STR_UNKNOWN_DESTINATION :неизвестно назначение
STR_8812_EMPTY :{LTBLUE}Празен
STR_8813_FROM :{LTBLUE}{CARGO} от {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} от {STATION} (x{NUM})
@@ -2598,8 +2609,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Доба
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Изчакай на избраното назначение до пълно зареждане с товар
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Разтоварва на избраното назначение целия товар
STR_SERVICE_HINT :{BLACK}Пропусни освен ако е необходим ремонт
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Нов {STRING} вече е достъпен!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Цена: {CURRENCY} Тегло: {WEIGHT_S}{}Скорост: {VELOCITY} Мощност: {POWER}{}Разход: {CURRENCY}/г.{}Капацитет: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Развален
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Възраст: {LTBLUE}{STRING}{BLACK} Оперативни разходи: {LTBLUE}{CURRENCY}/г.
@@ -2626,6 +2635,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :Несъвме
STR_TRAIN_NO_POWER :{RED}Няма мощност
STR_TRAIN_START_NO_CATENARY :Влака не може да тръгне, защото ЖП линията няма catenary
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Нов {STRING} е на разположение!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Нов {STRING} е на разположение! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Кола на пътя
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Кол{P а и}
@@ -2666,8 +2679,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Прем
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Фокусирай общия план върху местонахождението на МПС-депото
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Списък с избор на МПС-та - натисни върху МПС за информация
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Купи посоченото МПС
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Ново МПС излезе на пазара!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Цена: {CURRENCY}{}Скорост: {VELOCITY}{}Оперативен разход: {CURRENCY}/год{}Вместимост: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Преименувай МПС-то
@@ -2739,8 +2750,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Пока
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Фокусирай общия план върху местонахождението на кораба
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Прати кораба в депото
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Покажи детайлите за кораба
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Нов кораб излезе на пазара!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Макс. Скорост: {VELOCITY}{}Вместимост: {CARGO}{}Разход: {CURRENCY}/год.
STR_982F_NAME_SHIP :{BLACK}Наименувай кораба
@@ -2813,8 +2822,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Марш
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Центриране на главния прозорец върху самолета
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Изпращане на самолета в хангар
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Информация за самолета
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Нов самолет е достъпен!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Цена: {CURRENCY} Макс. скорост: {VELOCITY}{}Капацитет: {COMMA} пътника, {COMMA} чувала поща{}Разход: {CURRENCY}/г.
STR_A030_NAME_AIRCRAFT :{WHITE}Име на самолет
@@ -2892,6 +2899,7 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5 сума: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}На път си да извършиш промени в активна игра; това може да крашне OpenTTD.{}Напълно ли си сигурен в това?
STR_NEWGRF_ADD :{BLACK}Добави
STR_NEWGRF_ADD_TIP :{BLACK}Добавяне на NewGRF файл към списъка
STR_NEWGRF_REMOVE :{BLACK}Махни
@@ -2914,8 +2922,13 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Не м
STR_NEWGRF_NOT_FOUND :{RED}Не е намерен отговарящ файл
STR_NEWGRF_DISABLED :{RED}Изключен
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Липсват файлове (заредени са съвместими GRF файлове)
STR_CURRENCY_WINDOW :{WHITE}Поръчкова валута
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Съвместими GRF файлове за заредени вместо липсващите
STR_NEWGRF_DISABLED_WARNING :{WHITE}Липсващите GRF файлове за изключени
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Липсващи GRF файлове при зареждане на игра
STR_CURRENCY_WINDOW :{WHITE}Парична единица
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Обменен курс: {ORANGE}{CURRENCY} = £ {COMMA}
STR_CURRENCY_SEPARATOR :{LTBLUE}Разделител:
STR_CURRENCY_PREFIX :{LTBLUE}Представка:
@@ -2923,7 +2936,7 @@ STR_CURRENCY_SUFFIX :{LTBLUE}Над
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Преобразуване в евро: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Преобразуване в евро: {ORANGE}никога
STR_CURRENCY_PREVIEW :{LTBLUE}Преглед: {ORANGE}{CURRENCY}
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Промяна параметрите на поръчкова валута
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Промяна параметрите на парична единица
STR_TRAIN :{BLACK}{TRAIN}
STR_BUS :{BLACK}{BUS}
@@ -3124,4 +3137,10 @@ STR_MEASURE_AREA :{BLACK}Площ
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Дължина: {NUM}{}Разлика във височината: {NUM} м
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Площ: {NUM} x {NUM}{}Разлика във височината: {NUM} м
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,9 +1,9 @@
##name Czech
##ownname Česky
##isocode cs_CS.UTF-8
##isocode cs_CS
##plural 6
##case nom gen acc dat voc loc ins big
##gender m m_a m_i f n
##case nom gen dat acc voc loc ins big
##gender f m n
##id 0x0000
STR_NULL :
@@ -22,92 +22,92 @@ STR_000C_ACCEPTS :{BLACK}Přijím
STR_000D_ACCEPTS :{BLACK}Přijímá: {GOLD}
STR_000E :
STR_000F_PASSENGERS :cestující
STR_000F_PASSENGERS.gen :cestujících
STR_000F_PASSENGERS.big :Cestující
STR_000F_PASSENGERS.gen :cestujících
STR_0010_COAL :uhlí
STR_0010_COAL.big :Uhlí
STR_0011_MAIL :pošta
STR_0011_MAIL.gen :pošty
STR_0011_MAIL.big :Pošta
STR_0011_MAIL.gen :pošty
STR_0012_OIL :ropa
STR_0012_OIL.gen :ropy
STR_0012_OIL.big :Ropa
STR_0012_OIL.gen :ropy
STR_0013_LIVESTOCK :dobytek
STR_0013_LIVESTOCK.gen :dobytka
STR_0013_LIVESTOCK.big :Dobytek
STR_0013_LIVESTOCK.gen :dobytka
STR_0014_GOODS :zboží
STR_0014_GOODS.big :Zboží
STR_0015_GRAIN :zrní
STR_0015_GRAIN.big :Zrní
STR_0016_WOOD :dřevo
STR_0016_WOOD.gen :dřeva
STR_0016_WOOD.big :Dřevo
STR_0016_WOOD.gen :dřeva
STR_0017_IRON_ORE :železná ruda
STR_0017_IRON_ORE.gen :železné rudy
STR_0017_IRON_ORE.big :Železná ruda
STR_0017_IRON_ORE.gen :železné rudy
STR_0018_STEEL :ocel
STR_0018_STEEL.gen :oceli
STR_0018_STEEL.big :Ocel
STR_0018_STEEL.gen :oceli
STR_0019_VALUABLES :ceniny
STR_0019_VALUABLES.gen :cenin
STR_0019_VALUABLES.big :Ceniny
STR_0019_VALUABLES.gen :cenin
STR_001A_COPPER_ORE :měděná ruda
STR_001A_COPPER_ORE.gen :měděné rudy
STR_001A_COPPER_ORE.big :Měděná ruda
STR_001A_COPPER_ORE.gen :měděné rudy
STR_001B_MAIZE :kukuřice
STR_001B_MAIZE.big :Kukuřice
STR_001C_FRUIT :ovoce
STR_001C_FRUIT.big :Ovoce
STR_001D_DIAMONDS :diamanty
STR_001D_DIAMONDS.gen :diamantů
STR_001D_DIAMONDS.big :Diamanty
STR_001D_DIAMONDS.gen :diamantů
STR_001E_FOOD :jídlo
STR_001E_FOOD.gen :jídlo
STR_001E_FOOD.big :Jídlo
STR_001E_FOOD.gen :jídlo
STR_001F_PAPER :papír
STR_001F_PAPER.gen :papíru
STR_001F_PAPER.big :Papír
STR_001F_PAPER.gen :papíru
STR_0020_GOLD :zlato
STR_0020_GOLD.gen :zlata
STR_0020_GOLD.big :Zlato
STR_0020_GOLD.gen :zlata
STR_0021_WATER :voda
STR_0021_WATER.gen :vody
STR_0021_WATER.big :Voda
STR_0021_WATER.gen :vody
STR_0022_WHEAT :pšenice
STR_0022_WHEAT.big :Pšenice
STR_0023_RUBBER :kaučuk
STR_0023_RUBBER.gen :kaučuku
STR_0023_RUBBER.big :Kaučuk
STR_0023_RUBBER.gen :kaučuku
STR_0024_SUGAR :cukr
STR_0024_SUGAR.gen :cukru
STR_0024_SUGAR.big :Cukr
STR_0024_SUGAR.gen :cukru
STR_0025_TOYS :hračky
STR_0025_TOYS.gen :hraček
STR_0025_TOYS.big :Hračky
STR_0025_TOYS.gen :hraček
STR_0026_CANDY :bonbony
STR_0026_CANDY.gen :bonbonů
STR_0026_CANDY.big :Bonbony
STR_0026_CANDY.gen :bonbonů
STR_0027_COLA :kola
STR_0027_COLA.gen :koly
STR_0027_COLA.big :Kola
STR_0027_COLA.gen :koly
STR_0028_COTTON_CANDY :cukrová vata
STR_0028_COTTON_CANDY.gen :cukrové vaty
STR_0028_COTTON_CANDY.big :Cukrová vata
STR_0028_COTTON_CANDY.gen :cukrové vaty
STR_0029_BUBBLES :bubliny
STR_0029_BUBBLES.gen :bublin
STR_0029_BUBBLES.big :Bubliny
STR_0029_BUBBLES.gen :bublin
STR_002A_TOFFEE :karamel
STR_002A_TOFFEE.gen :karamelu
STR_002A_TOFFEE.big :Karamel
STR_002A_TOFFEE.gen :karamelu
STR_002B_BATTERIES :baterie
STR_002B_BATTERIES.gen :baterií
STR_002B_BATTERIES.big :Baterie
STR_002B_BATTERIES.gen :baterií
STR_002C_PLASTIC :plast
STR_002C_PLASTIC.gen :plastu
STR_002C_PLASTIC.big :Plast
STR_002C_PLASTIC.gen :plastu
STR_002D_FIZZY_DRINKS :limonáda
STR_002D_FIZZY_DRINKS.gen :limonád
STR_002D_FIZZY_DRINKS.big :Limonáda
STR_002D_FIZZY_DRINKS.gen :limonád
STR_002E :
STR_002F_PASSENGER :cestujících
STR_0030_COAL :uhlí
@@ -353,6 +353,7 @@ STR_0140_NEW_GAME :{BLACK}Nová hr
STR_0141_LOAD_GAME :{BLACK}Nahrát hru
STR_SINGLE_PLAYER :{BLACK}1 hráč
STR_MULTIPLAYER :{BLACK}Více hráčů
STR_SCENARIO_EDITOR :{BLACK}Editor scénáře
STR_64 :64
STR_128 :128
@@ -401,16 +402,16 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} megapond{P "" y ů}
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Graf provozního zisku
STR_0155_INCOME_GRAPH :Graf příjmů
STR_0156_DELIVERED_CARGO_GRAPH :Graf doručeného zboží
STR_0157_PERFORMANCE_HISTORY_GRAPH :Graf historie výkonu
STR_0158_COMPANY_VALUE_GRAPH :Graf hodnoty společnosti
STR_0159_CARGO_PAYMENT_RATES :Graf ceny plateb
STR_0159_CARGO_PAYMENT_RATES :Graf přepravních sazeb
STR_015A_COMPANY_LEAGUE_TABLE :Tabulka společností
STR_PERFORMANCE_DETAIL_MENU :Podrobné hodnocení výkonu
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}O OpenTTD
STR_015C_SAVE_GAME :Uložit hru
@@ -442,16 +443,20 @@ STR_SORT_BY_VALUE :hodnoty
STR_SORT_BY_FACILITY :druhu stanice
STR_SORT_BY_WAITING :množství čekajícího nákladu
STR_SORT_BY_RATING_MAX :hodnocení přepravy
STR_ENGINE_SORT_ENGINE_ID :ID lokomotivy (klasické pořadí)
STR_ENGINE_SORT_COST :Cena
STR_ENGINE_SORT_POWER :Výkon
STR_ENGINE_SORT_INTRO_DATE :Datum uvedení na trh
STR_ENGINE_SORT_RUNNING_COST :Provozní náklady
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Výkon/Provozní náklady
STR_ENGINE_SORT_CARGO_CAPACITY :Přepravní kapacita
STR_ENGINE_SORT_ENGINE_ID :ID vozu (klasické pořadí)
STR_ENGINE_SORT_COST :ceny
STR_ENGINE_SORT_POWER :výkonu
STR_ENGINE_SORT_INTRO_DATE :data uvedení na trh
STR_ENGINE_SORT_RUNNING_COST :provozních nákladů
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :výkonu/provozních nákladů
STR_ENGINE_SORT_CARGO_CAPACITY :přepravní kapacity
STR_NO_WAITING_CARGO :{BLACK}Nečeká žádná komodita jakéhokoli druhu
STR_SELECT_ALL_FACILITIES :{BLACK}Označit všechny druhy stanic
STR_SELECT_ALL_TYPES :{BLACK}Označit všechny druhy komodit (včetne žádného čekajícího nákladu)
STR_AVAILABLE_TRAINS :{BLACK}Dostupné vlaky
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Dostupná vozidla
STR_AVAILABLE_SHIPS :{BLACK}Dostupné lodě
STR_AVAILABLE_AIRCRAFT :{BLACK}Dostupná letadla
STR_AVAILABLE_ENGINES_TIP :{BLACK}Ukázat seznam dostupných variant pro tento typ vozidla.
STR_MANAGE_LIST :{BLACK}Upravit seznam
STR_MANAGE_LIST_TIP :{BLACK}Poslat příkazy všem vozidlům v tomto seznamu
@@ -547,7 +552,7 @@ STR_01A9_NONE :Nic
STR_01AA_NAME :{BLACK}Jméno
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1.
STR_01AD_2ND :2.
STR_01AE_3RD :3.
@@ -579,7 +584,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29.
STR_01C9_30TH :30.
STR_01CA_31ST :31.
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -643,6 +648,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Příje
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Příjezd prvního vozidla do konkurenční stanice
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Nehody / katastrofy
STR_0209_COMPANY_INFORMATION :{YELLOW}Informace o společnosti
STR_NEWS_OPEN_CLOSE :{YELLOW}Otevření / zavření továren
STR_020A_ECONOMY_CHANGES :{YELLOW}Změny v ekonomice
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Rady / informace o hráčových vozidlech
STR_020C_NEW_VEHICLES :{YELLOW}Nový dopravní prostředek
@@ -746,7 +752,7 @@ STR_0268_CONSTRUCT_FACTORY :{BLACK}Postavit
STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Postavit ocelárnu
STR_026A_CONSTRUCT_FARM :{BLACK}Založit farmu
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Postavit důl na železnou rudu
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Postavit ropné vrty
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Postavit ropný vrt
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Postavit banku (lze vybudovat jen ve městech s populací vetší než 1200)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Postavit papírnu
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Postavit továrnu na zpracování potravin
@@ -782,7 +788,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umístit
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umístit maják
STR_028E_PLACE_TRANSMITTER :{BLACK}Umístit vysílač
STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvořit pouštní oblast{}Stiskem CTRL ji odstraníš
STR_CREATE_LAKE :{BLACK}Vytvořit vodní plochu.{}Sousední dílky se zaplaví také, pokud jsou na úrovni moře
STR_CREATE_LAKE :{BLACK}Vytvořit vodní plochu.{}Pokud není držen CTRL, vytvoří se na úrovni moře průplav; v opačném případě se zaplaví ostatní dílky
STR_0290_DELETE :{BLACK}Smaž
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Smazat celé toto město
STR_0292_SAVE_SCENARIO :Uložit mapu
@@ -824,7 +830,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Výběr
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Uložit uživatelské názvy dopravních prostředků na disk
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Možnosti hry
STR_02C5_DIFFICULTY_SETTINGS :Nastavení obtížnosti
STR_02C7_CONFIG_PATCHES :Nastavení patchů
@@ -838,16 +844,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Plné
STR_02D2_FULL_DETAIL :{SETX 12}Plné detaily
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Průhledné budovy
STR_TRANSPARENT_SIGNS :{SETX 12}Průhledná jména stanic
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Informace o zemi
STR_02D6 :
STR_CONSOLE_SETTING :Zobrazit / skrýt konzoli
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Obrovský screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :O 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Vypnuto
STR_02DA_ON :{BLACK}Zapnuto
@@ -904,7 +910,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Subtropi
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Země hraček
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Průmysl
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Seznam průmyslu
STR_0313_FUND_NEW_INDUSTRY :Investovat do průmyslu
############ range ends here
@@ -950,7 +956,7 @@ STR_TOWNNAME_DANISH :Dánská
STR_TOWNNAME_TURKISH :Turecká
STR_TOWNNAME_ITALIAN :Italská
STR_TOWNNAME_CATALAN :Katalánská
############ end of townname region
############ end of townname region
STR_CURR_GBP :Libra (£)
STR_CURR_USD :Dolar ($)
@@ -1024,7 +1030,7 @@ STR_TONS :tun
STR_LITERS :litrů
STR_ITEMS :kusů
STR_CRATES :krabic
STR_RES_OTHER :jiné
STR_RES_OTHER :Jiné
STR_NOTHING :
STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
@@ -1117,7 +1123,7 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Nevidit
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Tvůrce krajiny: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :původní
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Maximální vzdálenost ropných rafinerií od okraje mapy {ORANGE}{STRING}
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Maximální vzdálenost ropných rafinerií od okraje mapy: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Výška sněhové čáry: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Členitost krajiny (jen TerraGenesis): {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná
@@ -1260,7 +1266,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Různé
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Umístit nahodné stromy
STR_CANT_BUILD_CANALS :{WHITE}Zde nemohu postavit průplav...
STR_BUILD_CANALS_TIP :{BLACK}Stavět průplav. Podržením CTRL můžete vytvořit vodní plochu (pouze na úrovni moře).
STR_BUILD_CANALS_TIP :{BLACK}Vytvořit průplav
STR_LANDINFO_CANAL :Průplav
STR_CANT_BUILD_LOCKS :{WHITE}Zde nemohu postavit zdymadlo...
@@ -1324,7 +1330,7 @@ STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Interva
STR_CONFIG_GAME_PRODUCTION :{WHITE}Změnit produkci
TEMP_AI_IN_PROGRESS :{WHITE}Představujeme ti novou umělou inteligenci (pracovní). Není ještě OK, takže s ní jsou problémy. Kdykoli můžeš, udělej screenshot a přispěj s ním do fóra. Ať se ti líbí!
TEMP_AI_ACTIVATED :{WHITE}Pozor: tato nová umělá inteligence je ještě v alpha verzi (= nebyla moc testována)! Zatím umí pracovat jen se silničními vozidly!
TEMP_AI_ACTIVATED :{WHITE}Pozor: tato nová umělá inteligence je ještě v alfa verzi (= nebyla moc testována)! Zatím umí pracovat jen se silničními vozidly!
TEMP_AI_MULTIPLAYER :{WHITE}Varování: tato funkce je stále experimentální. Prosím posílejte jakékoli problémy na truelight@openttd.org.
############ network gui strings
@@ -1472,6 +1478,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Seznam h
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Žádná síťová zařízení nebyla nalezena (nebo je hra zkompilována bez ENABLE_NETWORK)
STR_NETWORK_ERR_NOSERVER :{WHITE} Nenalezena žádná síťová hra
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Server neodpověděl na požadavek
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Nelze se připojit kvůli rozdílným GRF souborům
STR_NETWORK_ERR_DESYNC :{WHITE} Síť - synchronizace hry selhala
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Síť - spojení ztraceno
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nemohu nahrát uloženou hru ze serveru
@@ -1493,6 +1500,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :chyba v synchro
STR_NETWORK_ERR_CLIENT_SAVEGAME :nemohu nahrát hru
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :spojení ztraceno
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :chyba v protokolu
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Nesouhlasí grafiky
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :nevydáno povolení
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :přišel neplatný paket
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :špatná revize hry
@@ -1686,9 +1694,9 @@ STR_202A_NONE :{ORANGE}Nic
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Již přiznané dotace:
STR_202C_FROM_TO :{ORANGE}{STRING.big} z {STATION} do {STATION}{YELLOW} ({COMPANY}
STR_202D_UNTIL :{YELLOW}, do {DATE_SHORT})
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Nabídka dotace přepravy vypršela:{}{}Dotace dopravy {STRING.gen} z {STRING} do {STRING} nebude dále nabízena.
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Ukončení dotování dopravy:{}{}Dotace pro {STRING} z {STATION} do {STATION} již nebude dále poskytována.
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Nabídka dotace:{}{}Doprava {STRING} z {STRING} do {STRING} bude jeden rok dotována místní správou!
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Nabídka dotace přepravy vypršela:{}{}Dotace dopravy {STRING.gen} z{NBSP}{STRING} do {STRING} nebude dále nabízena.
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Ukončení dotování dopravy:{}{}Dotace pro {STRING} z{NBSP}{STATION} do {STATION} již nebude dále poskytována.
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Nabídka dotace:{}{}Doprava {STRING.gen} z{NBSP}{STRING} do {STRING} bude jeden rok dotována místní správou!
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotace přidělena společnosti {COMPANY}.{}{}Doprava {STRING.gen} z {STATION} do {STATION} bude po jeden rok vynášet 150 % normální ceny.
STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotace přidělena společnosti {COMPANY}.{}{}Doprava {STRING.gen} z {STATION} do {STATION} bude po jeden rok vynášet dvojnásobek normální ceny!
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotace přidělena společnosti {COMPANY}.{}{}Doprava {STRING.gen} z {STATION} do {STATION} bude po jeden rok vynášet trojnásobek normální ceny!
@@ -1800,7 +1808,7 @@ STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} nyní přijímá {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} nyní přijímá {STRING} a {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientace autobusové zastávky.
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientace nákladové rampy.
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientace nákladové rampy
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Musíš nejprve zničit autobusovou zastávku
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Musíš nejprve zničit nákladovou rampu
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} stanic{P e e ""}
@@ -1851,6 +1859,7 @@ STR_3804_WATER :Voda
STR_3805_COAST_OR_RIVERBANK :Pobřeží nebo břeh
STR_3806_SHIP_DEPOT :Lodní depo
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}... nemohu stavět na vodě
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Nejprve je třeba zničit průplav
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Uložit hru
@@ -1886,7 +1895,7 @@ STR_4809_PRINTING_WORKS :Tiskárna
STR_480A_STEEL_MILL :Ocelárna
STR_480B_FARM :Farma
STR_480C_COPPER_ORE_MINE :Důl na měděnou rudu
STR_480D_OIL_WELLS :Ropné vrty
STR_480D_OIL_WELLS :Ropný vrt
STR_480E_BANK :Banka
STR_480F_FOOD_PROCESSING_PLANT :Továrna na zpracování jídla
STR_4810_PAPER_MILL :Papírna
@@ -1913,11 +1922,11 @@ STR_4824_BUBBLE_GENERATOR :Generátor bubl
STR_4825_TOFFEE_QUARRY :Karamelolom
STR_4826_SUGAR_MINE :Cukerný důl
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Vyžaduje: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Vyžaduje: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Vyžaduje: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produkce minulý měsíc:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA} % přepraveno)
@@ -1990,8 +1999,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Nelze za
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}... již ji vlastníš!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Beze jména
@@ -2034,7 +2043,7 @@ STR_SV_STNAME_LOWER :dolní {STRING}
STR_SV_STNAME_HELIPORT :{STRING} heliport
STR_SV_STNAME_FOREST :{STRING} les
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Obtížnost
@@ -2299,60 +2308,60 @@ STR_8017_SH_30_ELECTRIC :SH '30' (elektr
STR_8018_SH_40_ELECTRIC :SH '40' (elektrická)
STR_8019_T_I_M_ELECTRIC :'T.I.M.' (elektrická)
STR_801A_ASIASTAR_ELECTRIC :'AsiaStar' (elektrická)
STR_801B_PASSENGER_CAR :Osobní vagon pro cestující
STR_801B_PASSENGER_CAR :Osobní vagon
STR_801C_MAIL_VAN :Poštovní vagon
STR_801D_COAL_CAR :Vagon na uhlí
STR_801E_OIL_TANKER :Cisternový vagon na ropu
STR_801F_LIVESTOCK_VAN :Vagon pro dobytek
STR_8020_GOODS_VAN :Vagon na zboží
STR_8021_GRAIN_HOPPER :Vagon na zrní
STR_801F_LIVESTOCK_VAN :Krytý vůz na dobytek
STR_8020_GOODS_VAN :Krytý vůz na zboží
STR_8021_GRAIN_HOPPER :Násypný vůz na zrní
STR_8022_WOOD_TRUCK :Vagon na dřevo
STR_8023_IRON_ORE_HOPPER :Vagon na železnou rudu
STR_8023_IRON_ORE_HOPPER :Násypný vůz na železnou rudu
STR_8024_STEEL_TRUCK :Vagon na ocel
STR_8025_ARMORED_VAN :Vagon na ceniny
STR_8026_FOOD_VAN :Vagon na jídlo
STR_8025_ARMORED_VAN :Krytý vůz na ceniny
STR_8026_FOOD_VAN :Krytý vůz na jídlo
STR_8027_PAPER_TRUCK :Vagon na papír
STR_8028_COPPER_ORE_HOPPER :Vagon na měděnou rudu
STR_8028_COPPER_ORE_HOPPER :Násypný vůz na měděnou rudu
STR_8029_WATER_TANKER :Cisternový vagon na vodu
STR_802A_FRUIT_TRUCK :Vagon na ovoce
STR_802B_RUBBER_TRUCK :Vagon na kaučuk
STR_802C_SUGAR_TRUCK :Vagon na cukr
STR_802D_COTTON_CANDY_HOPPER :Vagon na cukrovou vatu
STR_802E_TOFFEE_HOPPER :Vagon na karamel
STR_802F_BUBBLE_VAN :Vagon na bubliny
STR_802D_COTTON_CANDY_HOPPER :Násypný vůz na cukrovou vatu
STR_802E_TOFFEE_HOPPER :Násypný vůz na karamel
STR_802F_BUBBLE_VAN :Krytý vůz na bubliny
STR_8030_COLA_TANKER :Cisternový vagon na kolu
STR_8031_CANDY_VAN :Vagon na bonbony
STR_8032_TOY_VAN :Vagon na hračky
STR_8031_CANDY_VAN :Krytý vůz na bonbony
STR_8032_TOY_VAN :Krytý vůz na hračky
STR_8033_BATTERY_TRUCK :Vagon na baterie
STR_8034_FIZZY_DRINK_TRUCK :Vagon na limonády
STR_8035_PLASTIC_TRUCK :Vagon na plast
STR_8036_X2001_ELECTRIC :'X2001' (elektrická)
STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (elektrická)
STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
STR_8039_PASSENGER_CAR :Osobní vagon pro cestující
STR_8039_PASSENGER_CAR :Osobní vagon
STR_803A_MAIL_VAN :Poštovní vagon
STR_803B_COAL_CAR :Vagon na uhlí
STR_803C_OIL_TANKER :Cisternový vagon na ropu
STR_803D_LIVESTOCK_VAN :Vagon pro dobytek
STR_803E_GOODS_VAN :Vagon na zboží
STR_803F_GRAIN_HOPPER :Vagon na zrní
STR_803D_LIVESTOCK_VAN :Krytý vůz na dobytek
STR_803E_GOODS_VAN :Krytý vůz na zboží
STR_803F_GRAIN_HOPPER :Násypný vůz na zrní
STR_8040_WOOD_TRUCK :Vagon na dřevo
STR_8041_IRON_ORE_HOPPER :Vagon na železnou rudu
STR_8041_IRON_ORE_HOPPER :Násypný vůz na železnou rudu
STR_8042_STEEL_TRUCK :Vagon na ocel
STR_8043_ARMORED_VAN :Vagon na ceniny
STR_8044_FOOD_VAN :Vagon na jídlo
STR_8043_ARMORED_VAN :Krytý vůz na ceniny
STR_8044_FOOD_VAN :Krytý vůz na jídlo
STR_8045_PAPER_TRUCK :Vagon na papír
STR_8046_COPPER_ORE_HOPPER :Vagon na měděnou rudu
STR_8046_COPPER_ORE_HOPPER :Násypný vůz na měděnou rudu
STR_8047_WATER_TANKER :Cisternový vagon na vodu
STR_8048_FRUIT_TRUCK :Vagon na ovoce
STR_8049_RUBBER_TRUCK :Vagon na kaučuk
STR_804A_SUGAR_TRUCK :Vagon na cukr
STR_804B_COTTON_CANDY_HOPPER :Vagon na cukrovou vatu
STR_804C_TOFFEE_HOPPER :Vagon na karamel
STR_804D_BUBBLE_VAN :Vagon na bubliny
STR_804B_COTTON_CANDY_HOPPER :Násypný vůz na cukrovou vatu
STR_804C_TOFFEE_HOPPER :Násypný vůz na karamel
STR_804D_BUBBLE_VAN :Krytý vůz na bubliny
STR_804E_COLA_TANKER :Cisternový vagon na kolu
STR_804F_CANDY_VAN :Vagon na bonbony
STR_8050_TOY_VAN :Vagon na hračky
STR_804F_CANDY_VAN :Krytý vůz na bonbony
STR_8050_TOY_VAN :Krytý vůz na hračky
STR_8051_BATTERY_TRUCK :Vagon na baterie
STR_8052_FIZZY_DRINK_TRUCK :Vagon na limonády
STR_8053_PLASTIC_TRUCK :Vagon na plast
@@ -2361,132 +2370,132 @@ STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops'
STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (elektrická)
STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (elektrická)
STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_8059_PASSENGER_CAR :Osobní vagon pro cestující
STR_8059_PASSENGER_CAR :Osobní vagon
STR_805A_MAIL_VAN :Poštovní vagon
STR_805B_COAL_CAR :Vagon na uhlí
STR_805C_OIL_TANKER :Cisternový vagon na ropu
STR_805D_LIVESTOCK_VAN :Vagon pro dobytek
STR_805E_GOODS_VAN :Vagon na zboží
STR_805F_GRAIN_HOPPER :Vagon na zrní
STR_805D_LIVESTOCK_VAN :Krytý vůz na dobytek
STR_805E_GOODS_VAN :Krytý vůz na zboží
STR_805F_GRAIN_HOPPER :Násypný vůz na zrní
STR_8060_WOOD_TRUCK :Vagon na dřevo
STR_8061_IRON_ORE_HOPPER :Vagon na železnou rudu
STR_8061_IRON_ORE_HOPPER :Násypný vůz na železnou rudu
STR_8062_STEEL_TRUCK :Vagon na ocel
STR_8063_ARMORED_VAN :Vagon na ceniny
STR_8064_FOOD_VAN :Vagon na jídlo
STR_8063_ARMORED_VAN :Krytý vůz na ceniny
STR_8064_FOOD_VAN :Krytý vůz na jídlo
STR_8065_PAPER_TRUCK :Vagon na papír
STR_8066_COPPER_ORE_HOPPER :Vagon na měděnou rudu
STR_8066_COPPER_ORE_HOPPER :Násypný vůz na měděnou rudu
STR_8067_WATER_TANKER :Cisternový vagon na vodu
STR_8068_FRUIT_TRUCK :Vagon na ovoce
STR_8069_RUBBER_TRUCK :Vagon na kaučuk
STR_806A_SUGAR_TRUCK :Vagon na cukr
STR_806B_COTTON_CANDY_HOPPER :Vagon na cukrovou vatu
STR_806C_TOFFEE_HOPPER :Vagon na karamel
STR_806D_BUBBLE_VAN :Vagon na bubliny
STR_806B_COTTON_CANDY_HOPPER :Násypný vůz na cukrovou vatu
STR_806C_TOFFEE_HOPPER :Násypný vůz na karamel
STR_806D_BUBBLE_VAN :Krytý vůz na bubliny
STR_806E_COLA_TANKER :Cisternový vagon na kolu
STR_806F_CANDY_VAN :Vagon na bonbony
STR_8070_TOY_VAN :Vagon na hračky
STR_806F_CANDY_VAN :Krytý vůz na bonbony
STR_8070_TOY_VAN :Krytý vůz na hračky
STR_8071_BATTERY_TRUCK :Vagon na baterie
STR_8072_FIZZY_DRINK_TRUCK :Vagon na limonády
STR_8073_PLASTIC_TRUCK :Vagon na plast
STR_8074_MPS_REGAL_BUS :MPS Regal Bus
STR_8075_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
STR_8076_FOSTER_BUS :Foster Bus
STR_8077_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_807B_BALOGH_COAL_TRUCK :Balogh vůz na uhlí
STR_807C_UHL_COAL_TRUCK :Uhl vůz na uhlí
STR_807D_DW_COAL_TRUCK :DW vůz na uhlí
STR_807E_MPS_MAIL_TRUCK :MPS poštovní vůz
STR_807F_REYNARD_MAIL_TRUCK :Reynard poštovní vůz
STR_8080_PERRY_MAIL_TRUCK :Perry poštovní vůz
STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover poštovní vůz
STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught poštovní vůz
STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow poštovní vůz
STR_8084_WITCOMBE_OIL_TANKER :Witcombe cisterna na ropu
STR_8085_FOSTER_OIL_TANKER :Foster cisterna na ropu
STR_8086_PERRY_OIL_TANKER :Perry cisterna na ropu
STR_8087_TALBOTT_LIVESTOCK_VAN :Talbott vůz na dobytek
STR_8088_UHL_LIVESTOCK_VAN :Uhl vůz na dobytek
STR_8089_FOSTER_LIVESTOCK_VAN :Foster vůz na dobytek
STR_808A_BALOGH_GOODS_TRUCK :Balogh vůz na zboží
STR_808B_CRAIGHEAD_GOODS_TRUCK :Craighead vůz na zboží
STR_808C_GOSS_GOODS_TRUCK :Goss vůz na zboží
STR_808D_HEREFORD_GRAIN_TRUCK :Hereford vůz na zrní
STR_808E_THOMAS_GRAIN_TRUCK :Thomas vůz na zrní
STR_808F_GOSS_GRAIN_TRUCK :Goss vůz na zrní
STR_8090_WITCOMBE_WOOD_TRUCK :Witcombe vůz na dřevo
STR_8091_FOSTER_WOOD_TRUCK :Foster vůz na dřevo
STR_8092_MORELAND_WOOD_TRUCK :Moreland vůz na dřevo
STR_8093_MPS_IRON_ORE_TRUCK :MPS vůz na železnou rudu
STR_8094_UHL_IRON_ORE_TRUCK :Uhl vůz na železnou rudu
STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy vůz na železnou rudu
STR_8096_BALOGH_STEEL_TRUCK :Balogh vůz na ocel
STR_8097_UHL_STEEL_TRUCK :Uhl vůz na ocel
STR_8098_KELLING_STEEL_TRUCK :Kelling vůz na ocel
STR_8099_BALOGH_ARMORED_TRUCK :Balogh obrněný vůz
STR_809A_UHL_ARMORED_TRUCK :Uhl obrněný vůz
STR_809B_FOSTER_ARMORED_TRUCK :Foster obrněný vůz
STR_809C_FOSTER_FOOD_VAN :Foster vůz na jídlo
STR_809D_PERRY_FOOD_VAN :Perry vůz na jídlo
STR_809E_CHIPPY_FOOD_VAN :Chippy vůz na jídlo
STR_809F_UHL_PAPER_TRUCK :Uhl vůz na papír
STR_80A0_BALOGH_PAPER_TRUCK :Balogh vůz na papír
STR_80A1_MPS_PAPER_TRUCK :MPS vůz na papír
STR_80A2_MPS_COPPER_ORE_TRUCK :MPS vůz na měděnou rudu
STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl vůz na měděnou rudu
STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss vůz na měděnou rudu
STR_80A5_UHL_WATER_TANKER :Uhl cisterna na vodu
STR_80A6_BALOGH_WATER_TANKER :Balogh cisterna na vodu
STR_80A7_MPS_WATER_TANKER :MPS cisterna na vodu
STR_80A8_BALOGH_FRUIT_TRUCK :Balogh vůz na ovoce
STR_80A9_UHL_FRUIT_TRUCK :Uhl vůz na ovoce
STR_80AA_KELLING_FRUIT_TRUCK :Kelling vůz na ovoce
STR_80AB_BALOGH_RUBBER_TRUCK :Balogh vůz na kaučuk
STR_80AC_UHL_RUBBER_TRUCK :Uhl vůz na kaučuk
STR_80AD_RMT_RUBBER_TRUCK :RMT vůz na kaučuk
STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover vůz na cukr
STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught vůz na cukr
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow vůz na cukr
STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover cisterna na kolu
STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught cisterna na kolu
STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow cisterna na kolu
STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover vůz na cukrovou vatu
STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught vůz na cukrovou vatu
STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow vůz na cukrovou vatu
STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover vůz na karamel
STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught vůz na karamel
STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow vůz na karamel
STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover vůz na hračky
STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught vůz na hračky
STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow vůz na hračky
STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover vůz na bonbony
STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught vůz na bonbony
STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow vůz na bonbony
STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover vůz na baterie
STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught vůz na baterie
STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow vůz na baterie
STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover vůz na limonády
STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught vůz na limonády
STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow vůz na limonády
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover vůz na plast
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught vůz na plast
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow vůz na plast
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover vůz na bubliny
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught vůz na bubliny
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow vůz na bubliny
STR_80CC_MPS_OIL_TANKER :MPS ropný tanker
STR_80CD_CS_INC_OIL_TANKER :CS-Inc. ropný tanker
STR_80CE_MPS_PASSENGER_FERRY :MPS trajekt pro cestující
STR_80CF_FFP_PASSENGER_FERRY :FFP trajekt pro cestující
STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 vznášedlo
STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug trajekt pro cestující
STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake trajekt pro cestující
STR_80D3_YATE_CARGO_SHIP :Yate nákladní loď
STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell nákladní loď
STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover nákladní loď
STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut nákladní loď
STR_8074_MPS_REGAL_BUS :Autobus MPS Regal
STR_8075_HEREFORD_LEOPARD_BUS :Autobus Hereford Leopard
STR_8076_FOSTER_BUS :Autobus Foster
STR_8077_FOSTER_MKII_SUPERBUS :Autobus Foster MkII Superbus
STR_8078_PLODDYPHUT_MKI_BUS :Autobus Ploddyphut MkI
STR_8079_PLODDYPHUT_MKII_BUS :Autobus Ploddyphut MkII
STR_807A_PLODDYPHUT_MKIII_BUS :Autobus Ploddyphut MkIII
STR_807B_BALOGH_COAL_TRUCK :Vůz na uhlí Balogh
STR_807C_UHL_COAL_TRUCK :Vůz na uhlí Uhl
STR_807D_DW_COAL_TRUCK :Vůz na uhlí DW
STR_807E_MPS_MAIL_TRUCK :Poštovní vůz MPS
STR_807F_REYNARD_MAIL_TRUCK :Poštovní vůz Reynard
STR_8080_PERRY_MAIL_TRUCK :Poštovní vůz Perry
STR_8081_MIGHTYMOVER_MAIL_TRUCK :Poštovní vůz MightyMover
STR_8082_POWERNAUGHT_MAIL_TRUCK :Poštovní vůz Powernaught
STR_8083_WIZZOWOW_MAIL_TRUCK :Poštovní vůz Wizzowow
STR_8084_WITCOMBE_OIL_TANKER :Cisterna na ropu Witcombe
STR_8085_FOSTER_OIL_TANKER :Cisterna na ropu Foster
STR_8086_PERRY_OIL_TANKER :Cisterna na ropu Perry
STR_8087_TALBOTT_LIVESTOCK_VAN :Vůz na dobytek Talbott
STR_8088_UHL_LIVESTOCK_VAN :Vůz na dobytek Uhl
STR_8089_FOSTER_LIVESTOCK_VAN :Vůz na dobytek Foster
STR_808A_BALOGH_GOODS_TRUCK :Vůz na zboží Balogh
STR_808B_CRAIGHEAD_GOODS_TRUCK :Vůz na zboží Craighead
STR_808C_GOSS_GOODS_TRUCK :Vůz na zboží Goss
STR_808D_HEREFORD_GRAIN_TRUCK :Vůz na zrní Hereford
STR_808E_THOMAS_GRAIN_TRUCK :Vůz na zrní Thomas
STR_808F_GOSS_GRAIN_TRUCK :Vůz na zrní Goss
STR_8090_WITCOMBE_WOOD_TRUCK :Vůz na dřevo Witcombe
STR_8091_FOSTER_WOOD_TRUCK :Vůz na dřevo Foster
STR_8092_MORELAND_WOOD_TRUCK :Vůz na dřevo Moreland
STR_8093_MPS_IRON_ORE_TRUCK :Vůz na železnou rudu MPS
STR_8094_UHL_IRON_ORE_TRUCK :Vůz na železnou rudu Uhl
STR_8095_CHIPPY_IRON_ORE_TRUCK :Vůz na železnou rudu Chippy
STR_8096_BALOGH_STEEL_TRUCK :Vůz na ocel Balogh
STR_8097_UHL_STEEL_TRUCK :Vůz na ocel Uhl
STR_8098_KELLING_STEEL_TRUCK :Vůz na ocel Kelling
STR_8099_BALOGH_ARMORED_TRUCK :Obrněný vůz Balogh
STR_809A_UHL_ARMORED_TRUCK :Obrněný vůz Uhl
STR_809B_FOSTER_ARMORED_TRUCK :Obrněný vůz Foster
STR_809C_FOSTER_FOOD_VAN :Vůz na jídlo Foster
STR_809D_PERRY_FOOD_VAN :Vůz na jídlo Perry
STR_809E_CHIPPY_FOOD_VAN :Vůz na jídlo Chippy
STR_809F_UHL_PAPER_TRUCK :Vůz na papír Uhl
STR_80A0_BALOGH_PAPER_TRUCK :Vůz na papír Balogh
STR_80A1_MPS_PAPER_TRUCK :Vůz na papír MPS
STR_80A2_MPS_COPPER_ORE_TRUCK :Vůz na měděnou rudu MPS
STR_80A3_UHL_COPPER_ORE_TRUCK :Vůz na měděnou rudu Uhl
STR_80A4_GOSS_COPPER_ORE_TRUCK :Vůz na měděnou rudu Goss
STR_80A5_UHL_WATER_TANKER :Cisterna na vodu Uhl
STR_80A6_BALOGH_WATER_TANKER :Cisterna na vodu Balogh
STR_80A7_MPS_WATER_TANKER :Cisterna na vodu MPS
STR_80A8_BALOGH_FRUIT_TRUCK :Vůz na ovoce Balogh
STR_80A9_UHL_FRUIT_TRUCK :Vůz na ovoce Uhl
STR_80AA_KELLING_FRUIT_TRUCK :Vůz na ovoce Kelling
STR_80AB_BALOGH_RUBBER_TRUCK :Vůz na kaučuk Balogh
STR_80AC_UHL_RUBBER_TRUCK :Vůz na kaučuk Uhl
STR_80AD_RMT_RUBBER_TRUCK :Vůz na kaučuk RMT
STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :Vůz na cukr MightyMover
STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Vůz na cukr Powernaught
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Vůz na cukr Wizzowow
STR_80B1_MIGHTYMOVER_COLA_TRUCK :Cisterna na kolu MightyMover
STR_80B2_POWERNAUGHT_COLA_TRUCK :Cisterna na kolu Powernaught
STR_80B3_WIZZOWOW_COLA_TRUCK :Cisterna na kolu Wizzowow
STR_80B4_MIGHTYMOVER_COTTON_CANDY :Vůz na cukrovou vatu MightyMover
STR_80B5_POWERNAUGHT_COTTON_CANDY :Vůz na cukrovou vatu Powernaught
STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Vůz na cukrovou vatu Wizzowow
STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :Vůz na karamel MightyMover
STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Vůz na karamel Powernaught
STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Vůz na karamel Wizzowow
STR_80BA_MIGHTYMOVER_TOY_VAN :Vůz na hračky MightyMover
STR_80BB_POWERNAUGHT_TOY_VAN :Vůz na hračky Powernaught
STR_80BC_WIZZOWOW_TOY_VAN :Vůz na hračky Wizzowow
STR_80BD_MIGHTYMOVER_CANDY_TRUCK :Vůz na bonbony MightyMover
STR_80BE_POWERNAUGHT_CANDY_TRUCK :Vůz na bonbony Powernaught
STR_80BF_WIZZOWOW_CANDY_TRUCK :Vůz na bonbony Wizzowow
STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :Vůz na baterie MightyMover
STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Vůz na baterie Powernaught
STR_80C2_WIZZOWOW_BATTERY_TRUCK :Vůz na baterie Wizzowow
STR_80C3_MIGHTYMOVER_FIZZY_DRINK :Vůz na limonády MightyMover
STR_80C4_POWERNAUGHT_FIZZY_DRINK :Vůz na limonády Powernaught
STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Vůz na limonády Wizzowow
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :Vůz na plast MightyMover
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Vůz na plast Powernaught
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Vůz na plast Wizzowow
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :Vůz na bubliny MightyMover
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Vůz na bubliny Powernaught
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Vůz na bubliny Wizzowow
STR_80CC_MPS_OIL_TANKER :Ropný tanker MPS
STR_80CD_CS_INC_OIL_TANKER :Ropný tanker CS-Inc.
STR_80CE_MPS_PASSENGER_FERRY :Trajekt pro cestující MPS
STR_80CF_FFP_PASSENGER_FERRY :Trajekt pro cestující FFP
STR_80D0_BAKEWELL_300_HOVERCRAFT :Vznášedlo Bakewell 300
STR_80D1_CHUGGER_CHUG_PASSENGER :Trajekt pro cestující Chugger-Chug
STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Trajekt pro cestující Shivershake
STR_80D3_YATE_CARGO_SHIP :Nákladní loď Yate
STR_80D4_BAKEWELL_CARGO_SHIP :Nákladní loď Bakewell
STR_80D5_MIGHTYMOVER_CARGO_SHIP :Nákladní loď Mightymover
STR_80D6_POWERNAUT_CARGO_SHIP :Nákladní loď Powernaut
STR_80D7_SAMPSON_U52 :Sampson U52
STR_80D8_COLEMAN_COUNT :Coleman Count
STR_80D9_FFP_DART :FFP Dart
@@ -2525,17 +2534,23 @@ STR_80F9_PLODDYPHUT_500 :Ploddyphut 500
STR_80FA_FLASHBANG_X1 :Flashbang X1
STR_80FB_JUGGERPLANE_M1 :Juggerplane M1
STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer
STR_80FD_TRICARIO_HELICOPTER :Vrtulník Tricairo
STR_80FD_TRICARIO_HELICOPTER :Vrtulník Tricario
STR_80FE_GURU_X2_HELICOPTER :Vrtulník Guru X2
STR_80FF_POWERNAUT_HELICOPTER :Vrtulník Powernaut
STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Zpráva od výrobce dopravních prostředků
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Právě jsme vyvinuli nový dopravní prostředek - {STRING}. Měl byste zájem o roční výhradní právo na používání tohoto prostředku, aby byl otestován před uvedením na trh?
STR_8102_RAILROAD_LOCOMOTIVE :lokomotivu
STR_8103_ROAD_VEHICLE :silniční vozidlo
STR_8104_AIRCRAFT :letadlo
STR_8105_SHIP :loď
STR_8106_MONORAIL_LOCOMOTIVE :lokomotivu pro monorail
STR_8107_MAGLEV_LOCOMOTIVE :lokomotivu Maglev
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Právě jsme vyvinuli nov{G ou ý é} {STRING.acc}. Měl byste zájem o roční výhradní právo na používání tohoto prostředku, aby byl otestován před uvedením na trh?
STR_8102_RAILROAD_LOCOMOTIVE :{G=f}lokomotiva
STR_8102_RAILROAD_LOCOMOTIVE.acc :{G=f}lokomotivu
STR_8102_RAILROAD_LOCOMOTIVE.dat :
STR_8103_ROAD_VEHICLE :{G=n}silniční vozidlo
STR_8104_AIRCRAFT :{G=n}letadlo
STR_8105_SHIP :{G=f}loď
STR_8106_MONORAIL_LOCOMOTIVE :{G=f}lokomotiva pro monorail
STR_8106_MONORAIL_LOCOMOTIVE.acc :{G=f}lokomotivu pro monorail
STR_8106_MONORAIL_LOCOMOTIVE.dat :
STR_8107_MAGLEV_LOCOMOTIVE :{G=f}lokomotiva Maglev
STR_8107_MAGLEV_LOCOMOTIVE.acc :{G=f}lokomotivu Maglev
STR_8107_MAGLEV_LOCOMOTIVE.dat :
##id 0x8800
STR_8800_TRAIN_DEPOT :{WHITE}Železniční depo {TOWN}
@@ -2656,8 +2671,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Vložit
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Označený příkaz provádět do plného naložení
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Označený příkaz vyloží vozidlo
STR_SERVICE_HINT :{BLACK}Přeskoč tento cíl, pokud není potřeba pravidelná údržba
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Další {STRING} je k dispozici!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY} Hmotnost: {WEIGHT_S}{}Rychlost: {VELOCITY} Výkon: {POWER}{}Cena provozu: {CURRENCY} ročně{}Kapacita: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Porucha
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Stáří: {LTBLUE}{STRING}{BLACK} Cena provozu: {LTBLUE}{CURRENCY} ročně
@@ -2684,6 +2697,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :Neslučitelné
STR_TRAIN_NO_POWER :{RED}Bez proudu
STR_TRAIN_START_NO_CATENARY :Tato trať není elektrifikována, vlak nemůže odjet
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nov{G á ý é} {STRING} k dispozici!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nov{G á ý é} {STRING} k dispozici! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Silniční vozidlo v cestě
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} silniční{P "" "" ch} vozid{P lo la el}
@@ -2724,8 +2741,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Přesuň
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Nastav pohled na garáž
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Seznam silničních vozidel - klepni na vozidlo pro informace
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Koupit označené vozidlo
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nové silniční vozidlo je k dispozici!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cena: {CURRENCY}{}Rychlost: {VELOCITY}{}Cena provozu: {CURRENCY} ročně{}Kapacita: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Přejmenovat silniční vozidlo
@@ -2797,8 +2812,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Ukázat
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Nastavit pohled na loď
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Poslat loď do doku
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Ukázat detaily lodi
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nová loď je k dispozici!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cena: {CURRENCY} Max. rychlost: {VELOCITY}{}Kapacita: {CARGO}{}Cena provozu: {CURRENCY} ročně
STR_982F_NAME_SHIP :{BLACK}Přejmenovat loď
@@ -2871,8 +2884,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Ukázat
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Nastavit pohled na letadlo
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Poslat letadlo do hangáru
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Ukázat detaily letadla
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nové letadlo je k dispozici!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cena: {CURRENCY} Max. rychlost: {VELOCITY}{}Kapacita: {COMMA} cestující{P "" "" ch}, {COMMA} balík{P "" y ů} pošty{}Cena provozu: {CURRENCY} ročně
STR_A030_NAME_AIRCRAFT :{WHITE}Přejmenovat letadlo
@@ -2950,6 +2961,7 @@ STR_NEWGRF_GRF_ID :{BLACK}ID GRF:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Právě se chystáš změnit nastavení grafik za běžící hry; může to shodit OpenTTD.{}Jsi si s tím opravdu jist/a?
STR_NEWGRF_ADD :{BLACK}Přidat
STR_NEWGRF_ADD_TIP :{BLACK}Přidat NewGRF soubor do seznamu
STR_NEWGRF_REMOVE :{BLACK}Odebrat
@@ -2972,6 +2984,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Nelze p
STR_NEWGRF_NOT_FOUND :{RED}Nenalezen odpovídající soubor
STR_NEWGRF_DISABLED :{RED}Vypnuto
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Odpovídající soubor nenalezen (načten kompatibilní GRF)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibilní GRF načteny místo chybějících
STR_NEWGRF_DISABLED_WARNING :{WHITE}Chybějící soubory GRF byly vyřazeny
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Pro načtení hry chybí GRF soubory
STR_CURRENCY_WINDOW :{WHITE}Vlastní měna
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Kurz měny: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3136,7 +3153,7 @@ STR_GENERATION_WORLD :{WHITE}Vytvář
STR_GENERATION_ABORT :{BLACK}Přerušit
STR_GENERATION_ABORT_CAPTION :{WHITE}Přerušit generování krajiny
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Opravdu chceš přerušit tento proces?
STR_PROGRESS :Z {WHITE}{NUM} % hotovo
STR_PROGRESS :{WHITE}Z {NUM} % hotovo
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Tvorba krajiny
STR_TREE_GENERATION :{BLACK}Výsadba stromů
@@ -3182,4 +3199,10 @@ STR_MEASURE_AREA :{BLACK}Oblast:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Délka: {NUM}{}Výškový rozdíl: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Oblast: {NUM} x {NUM}{}Výškový rozdíl: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
##name Dutch
##ownname Nederlands
##isocode nl_NL.UTF-8
##isocode nl_NL
##plural 0
##id 0x0000
@@ -229,7 +229,7 @@ STR_0104_STEEL_MILL :{BLACK}{TINYFON
STR_0105_BANK :{BLACK}{TINYFONT}Bank
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Papierfabriek
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Goudmijn
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Voedselverwerkings fabriek
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Voedselverwerkingsfabriek
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamantmijn
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Kopermijn
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Fruitplantage
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Nieuw sp
STR_0141_LOAD_GAME :{BLACK}Laad spel
STR_SINGLE_PLAYER :{BLACK}Een speler
STR_MULTIPLAYER :{BLACK}Multiplayer
STR_SCENARIO_EDITOR :{BLACK}Scenario Bewerken
STR_64 :64
STR_128 :128
@@ -343,18 +344,18 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10^3 lb
STR_UNITS_FORCE_METRIC :{COMMA} ton trekkracht
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Winstgrafiek
STR_0155_INCOME_GRAPH :Inkomenstegrafiek
STR_0156_DELIVERED_CARGO_GRAPH :Afgeleverde lading-grafiek
STR_0155_INCOME_GRAPH :Inkomstengrafiek
STR_0156_DELIVERED_CARGO_GRAPH :Afgeleverde ladinggrafiek
STR_0157_PERFORMANCE_HISTORY_GRAPH :Prestatiegrafiek
STR_0158_COMPANY_VALUE_GRAPH :Bedrijfswaardegrafiek
STR_0159_CARGO_PAYMENT_RATES :Ladingsprijzen
STR_015A_COMPANY_LEAGUE_TABLE :Bedrijfscompetitietabel
STR_PERFORMANCE_DETAIL_MENU :Detail prestatiewaarde
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015B_OPENTTD :{WHITE}Over OpenTTD
STR_015C_SAVE_GAME :Spel opslaan
STR_015D_LOAD_GAME :Spel laden
STR_015E_QUIT_GAME :Spel stoppen
@@ -381,9 +382,9 @@ STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Capaciteit per
STR_SORT_BY_MAX_SPEED :Maximale snelheid
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Waarde
STR_SORT_BY_FACILITY :
STR_SORT_BY_WAITING :
STR_SORT_BY_RATING_MAX :
STR_SORT_BY_FACILITY :Station type
STR_SORT_BY_WAITING :Waarde van wachtende vracht
STR_SORT_BY_RATING_MAX :Vracht waardering
STR_ENGINE_SORT_ENGINE_ID :Motor ID (klassieke soort)
STR_ENGINE_SORT_COST :Kosten
STR_ENGINE_SORT_POWER :Kracht
@@ -393,15 +394,19 @@ STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Kracht/Operatie
STR_ENGINE_SORT_CARGO_CAPACITY :Vracht capaciteit
STR_NO_WAITING_CARGO :{BLACK}Er wacht geen vracht van enig type
STR_SELECT_ALL_FACILITIES :{BLACK}Kies alle faciliteiten
STR_SELECT_ALL_TYPES :{BLACK}Kies alle vracht typen (inclusief niet wachtende vracht)
STR_SELECT_ALL_TYPES :{BLACK}Kies alle vrachttypen (inclusief niet wachtende vracht)
STR_AVAILABLE_TRAINS :{BLACK}Beschikbare Treinen
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Beschikbare Voertuigen
STR_AVAILABLE_SHIPS :{BLACK}Beschikbare Schepen
STR_AVAILABLE_AIRCRAFT :{BLACK}Beschikbare Vliegtuigen
STR_AVAILABLE_ENGINES_TIP :{BLACK}Bekijk een lijst van beschikbare ontwerpen voor dit type voertuig.
STR_MANAGE_LIST :{BLACK}Beheer lijst
STR_MANAGE_LIST_TIP :{BLACK}Stuur instructies naar alle voertuigen in de lijst
STR_REPLACE_VEHICLES :Vervang voertuigen
STR_SEND_TRAIN_TO_DEPOT :Stuur naar Depot
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Stuur naar Depot
STR_SEND_SHIP_TO_DEPOT :Stuur naar Depot
STR_SEND_AIRCRAFT_TO_HANGAR :Stuur naar Hangar
STR_SEND_TRAIN_TO_DEPOT :Stuur naar depot
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Stuur naar depot
STR_SEND_SHIP_TO_DEPOT :Stuur naar depot
STR_SEND_AIRCRAFT_TO_HANGAR :Stuur naar hangar
STR_SEND_FOR_SERVICING :Stuur naar onderhoud
############ range for months starts
@@ -450,9 +455,9 @@ STR_0189 :{BLACK}{SMALLDO
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Kan onderhoudsinterval niet aanpassen...
STR_018B_CLOSE_WINDOW :{BLACK}Sluit venster
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Vensternaam - sleep om venster te verplaatsen
STR_STICKY_BUTTON :{BLACK}Markeer dit venster als niet-verwijderbaar door de 'Sluit Alle Vensters' knop
STR_STICKY_BUTTON :{BLACK}Markeer dit venster als niet-sluitbaar door de 'Sluit alle vensters'-knop
STR_RESIZE_BUTTON :{BLACK}Klik en sleep om dit venster van grootte te veranderen
STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik hier om naar de standaard bewaar/laad directorie te gaan
STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik hier om naar de standaard bewaar/laadmap te gaan
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Sloop gebouwen etc. op een stuk land
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Verlaag een hoek van het land
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Verhoog een hoek van het land
@@ -489,7 +494,7 @@ STR_01A9_NONE :Geen
STR_01AA_NAME :{BLACK}Naam
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1
STR_01AD_2ND :2
STR_01AE_3RD :3
@@ -521,7 +526,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29
STR_01C9_30TH :30
STR_01CA_31ST :31
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -585,6 +590,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Eerste
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Eerste voertuig bij concurrerend station
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Ongelukken/rampen
STR_0209_COMPANY_INFORMATION :{YELLOW}Bedrijfsinformatie
STR_NEWS_OPEN_CLOSE :{YELLOW}Openen / sluiten van industrieën
STR_020A_ECONOMY_CHANGES :{YELLOW}Veranderingen in de economie
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Advies/informatie over voertuigen van de speler
STR_020C_NEW_VEHICLES :{YELLOW}Nieuwe voertuigen
@@ -724,7 +730,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaats s
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaats vuurtoren
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaats radiomast
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definieer woestijn gebied.{}Gebruik CTRL om het te verwijderen
STR_CREATE_LAKE :{BLACK}Definieer watergebied.{}Het zal de omgeving overstromen als deze op zeeniveau ligt
STR_CREATE_LAKE :{BLACK}Definiëer water gebied.{}Maak een kanaal, tenzij CTRL wordt vastgehouden op zee niveau, dan zal de omgeving overstromen
STR_0290_DELETE :{BLACK}Verwijder
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Verwijder deze hele stad
STR_0292_SAVE_SCENARIO :Scenario opslaan
@@ -766,7 +772,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Keuze va
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Sla aangepaste voertuignamen op
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Spelopties
STR_02C5_DIFFICULTY_SETTINGS :Moeilijkheidsgraad
STR_02C7_CONFIG_PATCHES :Kies patches
@@ -780,16 +786,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Alle a
STR_02D2_FULL_DETAIL :{SETX 12}Alle details
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparante gebouwen
STR_TRANSPARENT_SIGNS :{SETX 12}Transparant station bord
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Info over blok land
STR_02D6 :
STR_CONSOLE_SETTING :Schakel console aan/uit
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Grote screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Over OpenTTD
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Uit
STR_02DA_ON :{BLACK}Aan
@@ -846,7 +852,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Kies sub
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Kies 'speelgoedland'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Betaal plaatsing van nieuwe industrie
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Industrielijst
STR_0313_FUND_NEW_INDUSTRY :Subsidieer nieuwe industrie
############ range ends here
@@ -864,7 +870,7 @@ STR_031C_SCREENSHOT_FAILED :{WHITE}Screensh
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Koop land voor toekomstig gebruik
STR_032F_AUTOSAVE :{RED}AUTOSAVE
STR_SAVING_GAME :{RED}* * SPEL WORDT OPGESLAGEN * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Opslaan van spel is nog bezig,{}wacht tot dit voltooid is!
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Opslaan van spel is nog bezig,{}Wacht tot dit voltooid is!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Kies 'Ezy Street style music' programma
STR_0335_6 :{BLACK}6
@@ -892,7 +898,7 @@ STR_TOWNNAME_DANISH :Deens
STR_TOWNNAME_TURKISH :Turks
STR_TOWNNAME_ITALIAN :Italiaans
STR_TOWNNAME_CATALAN :Catalaans
############ end of townname region
############ end of townname region
STR_CURR_GBP :Pond (£)
STR_CURR_USD :Dollar ($)
@@ -985,10 +991,10 @@ STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Trein {C
STR_TRAIN_HAS_VOID_ORDER :{WHITE}Trein {COMMA} heeft een lege opdracht
STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Trein {COMMA} heeft dubbele orders
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Trein {COMMA} heeft een ongeldig station in de orders
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Wegvoertuig {COMMA} heeft te weinig orders in de orderlijst
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Wegvoertuig {COMMA} heeft lege order
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Wegvoertuig {COMMA} heeft dubbele orders
STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Wegvoertuig {COMMA} heeft een ongeldig station in de orders
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Wagen {COMMA} heeft te weinig orders in de orderlijst
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Wagen {COMMA} heeft lege order
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Wagen {COMMA} heeft dubbele orders
STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Wagen {COMMA} heeft een ongeldig station in de orders
STR_SHIP_HAS_TOO_FEW_ORDERS :{WHITE}Schip {COMMA} heeft te weinig order is orderlijst
STR_SHIP_HAS_VOID_ORDER :{WHITE}Schip {COMMA} heeft lege order
STR_SHIP_HAS_DUPLICATE_ENTRY :{WHITE}Schip {COMMA} heeft dubbele orders
@@ -1000,7 +1006,7 @@ STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Vliegtui
# end of order system
STR_TRAIN_AUTORENEW_FAILED :{WHITE}Automatisch vernieuwen mislukt bij trein {COMMA} (onvoldoende geld)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Automatisch vernieuwen mislukt bij voertuig {COMMA} (onvoldoende geld)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Automatisch vernieuwen mislukt bij wagen {COMMA} (onvoldoende geld)
STR_SHIP_AUTORENEW_FAILED :{WHITE}Automatisch vernieuwen mislukt bij schip {COMMA} (onvoldoende geld)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Automatisch vernieuwen mislukt bij vliegtuig {COMMA} (onvoldoende geld)
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Trein {COMMA} is te lang na het vervangen
@@ -1144,7 +1150,7 @@ STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}Gebruik
STR_TEMPERATE_LANDSCAPE :gematigd landschap
STR_SUB_ARCTIC_LANDSCAPE :subarctisch landschap
STR_SUB_TROPICAL_LANDSCAPE :subtropisch landschap
STR_TOYLAND_LANDSCAPE :speelgoed landschap
STR_TOYLAND_LANDSCAPE :Speelgoedlandschap
STR_CHEATS :{WHITE}Cheats
STR_CHEATS_TIP :{BLACK}Keuzevakjes geven aan of je deze cheat al ooit gebruikt hebt.
@@ -1202,7 +1208,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Willekeu
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plant bomen van willekeurig type
STR_CANT_BUILD_CANALS :{WHITE}Kan hier geen kanaal bouwen...
STR_BUILD_CANALS_TIP :{BLACK}Bouw kanaal
STR_BUILD_CANALS_TIP :{BLACK}Bouw kanalen.
STR_LANDINFO_CANAL :Kanaal
STR_CANT_BUILD_LOCKS :{WHITE}Kan hier geen sluis bouwen...
@@ -1221,7 +1227,7 @@ STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Sleep lo
STR_DRAG_DROP :{BLACK}Slepen
STR_STATION_DRAG_DROP :{BLACK}Bouw een station door te slepen
STR_SELECT_STATION_CLASS_TIP :{BLACK}Selecteer een station type
STR_SELECT_STATION_CLASS_TIP :{BLACK}Selecteer een stationtype
STR_SELECT_STATION_TYPE_TIP :{BLACK}Selecteer het type station om te bouwen
STR_FAST_FORWARD :{BLACK}Verhoog de spelsnelheid
@@ -1414,6 +1420,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Spelers
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Geen netwerkapparaten gevonden of gecompileerd zonder ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Kon geen enkel netwerkspel vinden
STR_NETWORK_ERR_NOCONNECTION :{WHITE} De server beantwoorde het verzoek niet
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kan geen verbinding maken vanwege niet gelijke NewGRF instelling
STR_NETWORK_ERR_DESYNC :{WHITE} Netwerkspel synchronisatie mislukt.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Netwerkspel verbinding kwijt.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kon server-opgeslagen spel niet laden
@@ -1435,6 +1442,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :desynchronisati
STR_NETWORK_ERR_CLIENT_SAVEGAME :kan kaart niet laden
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :verbinding verbroken
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol fout
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Niet gelijke NewGRF instelling
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :niet toegelaten
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :raar pakket ontvangen
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :foute revisie
@@ -1793,6 +1801,7 @@ STR_3804_WATER :Water
STR_3805_COAST_OR_RIVERBANK :Kust of rivierbed
STR_3806_SHIP_DEPOT :Scheepswerf
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Kan niet op water bouwen
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Het kanaal moet eerst verwijderd worden
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Spel Opslaan
@@ -1855,11 +1864,11 @@ STR_4824_BUBBLE_GENERATOR :Bellenblazer
STR_4825_TOFFEE_QUARRY :Toffeegroeve
STR_4826_SUGAR_MINE :Suikermijn
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Vereist: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Vereist: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Vereist: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Productie vorige maand:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% getransporteerd)
@@ -1932,13 +1941,13 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan dit
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...het is al van jou!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Geen naam
STR_SV_TRAIN_NAME :Trein {COMMA}
STR_SV_ROADVEH_NAME :Automobiel {COMMA}
STR_SV_ROADVEH_NAME :Wagen {COMMA}
STR_SV_SHIP_NAME :Schip {COMMA}
STR_SV_AIRCRAFT_NAME :Vliegtuig {COMMA}
@@ -1976,7 +1985,7 @@ STR_SV_STNAME_LOWER :Lager {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Helihaven
STR_SV_STNAME_FOREST :{STRING} Bossen
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Moeilijksheidsgraad
@@ -2112,7 +2121,7 @@ STR_7037_PRESIDENT :{WHITE}{PLAYERN
STR_7038_INAUGURATED :{GOLD}Gesticht: {WHITE}{NUM}
STR_7039_VEHICLES :{GOLD}Voertuigen:
STR_TRAINS :{WHITE}{COMMA} trein{P "" en}
STR_ROAD_VEHICLES :{WHITE}{COMMA} wegvoertuig{P "" en}
STR_ROAD_VEHICLES :{WHITE}{COMMA} wagen{P "" s}
STR_AIRCRAFT :{WHITE}{COMMA} vliegtuig{P "" en}
STR_SHIPS :{WHITE}{COMMA} sch{P ip epen}
STR_7042_NONE :{WHITE}Geen
@@ -2499,9 +2508,9 @@ STR_880F_GO_TO_NON_STOP_TRANSFER_UNLOAD :Ga non-stop naa
STR_8810_GO_NON_STOP_TO_LOAD :Ga non-stop naar {STATION} (Laden)
STR_8811_GO_TO_NON_STOP_TRANSFER_LOAD :Ga non-stop naar {STATION} (Overladen en wacht tot vol geladen)
STR_GO_TO_TRAIN_DEPOT :Ga naar {TOWN} Trein Depot
STR_SERVICE_AT_TRAIN_DEPOT :Reparatie in {TOWN} Treindepot
STR_SERVICE_AT_TRAIN_DEPOT :Reparatie in {TOWN} treindepot
STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Ga zonder tussenstop naar {TOWN} Treindepot
STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Reparatie zonder tussentop in {TOWN} Treindepot
STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Reparatie zonder tussentop in {TOWN} treindepot
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Op weg naar {TOWN} Trein Depot
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Op weg naar {TOWN} Trein Depot, {VELOCITY}
@@ -2598,8 +2607,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Voeg een
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Zorg dat de geselecteerde order het voertuig forceert te wachten voor een volledige belading
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Zorg dat de geselecteerde order het voertuig forceert uit te laden
STR_SERVICE_HINT :{BLACK}Sla deze order over tenzij een reparatie nodig is
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nieuwe {STRING} nu beschikbaar!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Prijs: {CURRENCY} Gewicht: {WEIGHT_S}{}Snelheid: {VELOCITY} Kracht: {POWER}{}Brandstofprijs: {CURRENCY}/jr{}Capaciteit: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Kapot
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Leeftijd: {LTBLUE}{STRING}{BLACK} Brandstofkosten: {LTBLUE}{CURRENCY}/jr
@@ -2626,6 +2633,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :spoortypes niet
STR_TRAIN_NO_POWER :{RED}Geen stroom
STR_TRAIN_START_NO_CATENARY :Er is geen bovenleiding, de trein kan niet starten
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nieuw {STRING} nu beschikbaar!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nieuw {STRING} nu beschikbaar! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Wegvoertuig in de weg
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Wegvoertuigen
@@ -2666,8 +2677,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Sleep ee
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centreer hoofdscherm op wegvoertuigs depot lokatie
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Wegvoertuig selectie lijst - klik op voertuig voor informatie
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Bouw het geselecteerde wegvoertuig
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nieuw wegvoertuig nu beschikbaar!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Prijs: {CURRENCY}{}Snelheid: {VELOCITY}{}Brandstofkosten: {CURRENCY}/jr{}Capaciteit: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Hernoem wegvoertuig
@@ -2684,13 +2693,13 @@ STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Hernoem
STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Hernoem wegvoertuigtype
STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Kan wegvoertuigtype niet hernoemen...
STR_9038_GO_TO_ROADVEH_DEPOT :Ga naar {TOWN} Wegvoertuig Depot
STR_SERVICE_AT_ROADVEH_DEPOT :Repareren in {TOWN} Wegvoertuig Depot
STR_SERVICE_AT_ROADVEH_DEPOT :Repareren in {TOWN} wagendepot
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Verbouw het wegvoertuig om een andere lading the vervoeren
STR_REFIT_ROAD_VEHICLE :{BLACK}Verbouw wegvoertuig
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Verbouw wegvoertuig om geselecteerd vrachttype te vervoeren
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Kan wegvoertuig niet verbouwen
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Selecteer welk type vracht het wegvoertuig moet vervoeren
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Selecteer welk type vracht het wagen moet vervoeren
##id 0x9800
STR_9800_DOCK_CONSTRUCTION :Dokbouw
@@ -2739,8 +2748,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Laat ord
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centreer hoofdbeeld op de lokatie van dit schip
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Stuur schip naar depot
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Laat details van schip zien
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nieuw schip nu beschikbaar!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Prijs: {CURRENCY} Max. snelheid: {VELOCITY}{}Capaciteit: {CARGO}{}Brandstofkosten: {CURRENCY}/jr
STR_982F_NAME_SHIP :{BLACK}Hernoem schip
@@ -2813,8 +2820,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Laat vli
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centreer hoofdbeeld op de vliegtuiglokatie
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Stuur vliegtuig naar hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Laat vliegtuigdetails zien
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nieuw vliegtuig nu beschikbaar!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Prijs: {CURRENCY} Max. snelheid: {VELOCITY}{}Capaciteit: {COMMA} passagiers, {COMMA} zakken post{}Brandstofkosten: {CURRENCY}/jr
STR_A030_NAME_AIRCRAFT :{WHITE}Hernoem vliegtuig
@@ -2892,6 +2897,7 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Je staat op het punt om wijzigingen te maken aan een lopend spel; dit dan OpenTTD laten crashen.{}Weet je het heel zeker?
STR_NEWGRF_ADD :{BLACK}Toevoegen
STR_NEWGRF_ADD_TIP :{BLACK}Voeg een NewGRF bestand toe aan te lijst
STR_NEWGRF_REMOVE :{BLACK}Verwijderen
@@ -2914,6 +2920,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kan best
STR_NEWGRF_NOT_FOUND :{RED}Bestand niet gevonden
STR_NEWGRF_DISABLED :{RED}Uitgeschakeld
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Bijbehorend bestand niet gevonden (compatibel GRF geladen)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatibele GRF(s) geladen voor ontbrekende bestanden
STR_NEWGRF_DISABLED_WARNING :{WHITE}Missend(e) GRF bestand(en) zijn uitgeschakeld
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Er zijn missende GRF bestanden om het spel te laden
STR_CURRENCY_WINDOW :{WHITE}Aangepaste valuta
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wisselkoers: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2931,13 +2942,13 @@ STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Treinen
STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Wegvoertuigen
STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Trein{P "" en}
STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Wagen{P "" s}
STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Vliegtuigen
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Schepen
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Sch{P ip epen}
STR_SCHEDULED_TRAINS_TIP :{BLACK}Geef alle treinen weer die dit station in hun opdrachtenlijst hebben
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Geef alle wegvoertuigen weer die dit station in hun opdrachtenlijst hebben
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Geef alle wagens weer die dit station in hun opdrachtenlijst hebben
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Geef alle vliegtuigen weer die dit station in hun opdrachtenlijst hebben
STR_SCHEDULED_SHIPS_TIP :{BLACK}Geef alle schepen weer die dit station in hun opdrachtenlijst hebben
@@ -3048,7 +3059,7 @@ STR_PURCHASE_INFO_ALL_BUT :Alles behalve {
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Creeër
STR_GENERATE :{WHITE}Maak aan
STR_RANDOM :{BLACK}Willekeurig maken
STR_RANDOM_HELP :{BLACK}Wijzig het willekeurige getal voor terrein creatie
STR_WORLD_GENERATION_CAPTION :{WHITE}Wereld maken
@@ -3057,17 +3068,17 @@ STR_RANDOM_SEED_HELP :{BLACK}Klik voo
STR_LAND_GENERATOR :{BLACK}Land generator:
STR_TREE_PLACER :{BLACK}Bos algoritme:
STR_HEIGHTMAP_ROTATION :{BLACK}Aantal graden hoogtekaart:
STR_TERRAIN_TYPE :{BLACK}Terrein type:
STR_TERRAIN_TYPE :{BLACK}Terreintype:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Zee niveau:
STR_SMOOTHNESS :{BLACK}Vlakte:
STR_SNOW_LINE_HEIGHT :{BLACK}Sneeuwlijn hoogte:
STR_SMOOTHNESS :{BLACK}Gladheid:
STR_SNOW_LINE_HEIGHT :{BLACK}Hoogte van sneeuwlijn:
STR_DATE :{BLACK}Datum:
STR_NUMBER_OF_TOWNS :{BLACK}Aantal steden:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Aantal Industrieën:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Verschuif de sneeuwlijn één omhoog
STR_SNOW_LINE_DOWN :{BLACK}Verschuif de sneeuwlijn één naar beneden
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeuwlijn hoogte
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Verander hoogte van sneeuwlijn
STR_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Schaal waarschuwing
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Het aanpassen van de grootte van een bronkaar is niet aan te bevelen. Toch doorgaan?
@@ -3084,22 +3095,22 @@ STR_WORLD_GENERATION :{BLACK}Wereld m
STR_TREE_GENERATION :{BLACK}Bos plaatsing
STR_UNMOVABLE_GENERATION :{BLACK}Onverplaatsbare generatie
STR_CLEARING_TILES :{BLACK}Ruig en
STR_SETTINGUP_GAME :{BLACK}Spel aan het instellen
STR_SETTINGUP_GAME :{BLACK}Spel aan het configureren
STR_PREPARING_TILELOOP :{BLACK}Bezig met vlakken
STR_PREPARING_GAME :{BLACK}Voorbereiden spel
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Deze aktie past de moeilijkheidsgraag aan naam custom
STR_SE_FLAT_WORLD :{WHITE}Vlak land
STR_SE_FLAT_WORLD_TIP :{BLACK}Genereer een platte kaart
STR_SE_FLAT_WORLD_TIP :{BLACK}Genereer een vlakke kaart
STR_SE_RANDOM_LAND :{WHITE}Willekeurig land
STR_SE_NEW_WORLD :{BLACK}Creeër nieuw scenario
STR_SE_CAPTION :{WHITE}Scenario type
STR_SE_NEW_WORLD :{BLACK}Maak nieuw scenario aan
STR_SE_CAPTION :{WHITE}Scenariotype
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Maak de hoogte van plat land een lager
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Maak de hoogte van plat land een hoger
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander hoogte van vlak land
STR_FLAT_WORLD_HEIGHT :{BLACK}Hoogte van platte grond:
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
STR_SMALLMAP_CENTER :{BLACK}Centreerd de kleine kaart op heidige positie
STR_SMALLMAP_CENTER :{BLACK}Centreer de kleine kaart op huidige positie
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Klein
@@ -3124,4 +3135,10 @@ STR_MEASURE_AREA :{BLACK}Gebied:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengte: {NUM}{}Hoogte verschil: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Gebied: {NUM} x {NUM}{}Hoogte verschil: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -1,6 +1,6 @@
##name English
##ownname English (UK)
##isocode en_GB.UTF-8
##isocode en_GB
##plural 0
##id 0x0000
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}New Game
STR_0141_LOAD_GAME :{BLACK}Load Game
STR_SINGLE_PLAYER :{BLACK}Single player
STR_MULTIPLAYER :{BLACK}Multiplayer
STR_SCENARIO_EDITOR :{BLACK}Scenario Editor
STR_64 :64
STR_128 :128
@@ -343,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} ton force
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph
STR_0155_INCOME_GRAPH :Income graph
STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph
@@ -352,7 +353,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Company value g
STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates
STR_015A_COMPANY_LEAGUE_TABLE :Company league table
STR_PERFORMANCE_DETAIL_MENU :Detailed performance rating
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}About OpenTTD
STR_015C_SAVE_GAME :Save game
@@ -394,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity
STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
STR_AVAILABLE_TRAINS :{BLACK}Available Trains
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles
STR_AVAILABLE_SHIPS :{BLACK}Available Ships
STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
STR_MANAGE_LIST :{BLACK}Manage list
STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
@@ -489,7 +494,7 @@ STR_01A9_NONE :None
STR_01AA_NAME :{BLACK}Name
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1st
STR_01AD_2ND :2nd
STR_01AE_3RD :3rd
@@ -521,7 +526,7 @@ STR_01C7_28TH :28th
STR_01C8_29TH :29th
STR_01C9_30TH :30th
STR_01CA_31ST :31st
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -585,6 +590,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at competitor's station
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters
STR_0209_COMPANY_INFORMATION :{YELLOW}Company information
STR_NEWS_OPEN_CLOSE :{YELLOW}Open / close of industries
STR_020A_ECONOMY_CHANGES :{YELLOW}Economy changes
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Advice / information on player's vehicles
STR_020C_NEW_VEHICLES :{YELLOW}New vehicles
@@ -724,7 +730,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place ro
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it
STR_CREATE_LAKE :{BLACK}Define water area.{}It will flood its surroundings if at sea level
STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead
STR_0290_DELETE :{BLACK}Delete
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
STR_0292_SAVE_SCENARIO :Save scenario
@@ -766,7 +772,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vehicle
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Save customised vehicle design names
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Game options
STR_02C5_DIFFICULTY_SETTINGS :Difficulty settings
STR_02C7_CONFIG_PATCHES :Configure patches
@@ -780,16 +786,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Full a
STR_02D2_FULL_DETAIL :{SETX 12}Full detail
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings
STR_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Land area information
STR_02D6 :
STR_CONSOLE_SETTING :Toggle Console
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :About 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Off
STR_02DA_ON :{BLACK}On
@@ -846,7 +852,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Select '
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Industry Directory
STR_0313_FUND_NEW_INDUSTRY :Fund new industry
############ range ends here
@@ -892,7 +898,7 @@ STR_TOWNNAME_DANISH :Danish
STR_TOWNNAME_TURKISH :Turkish
STR_TOWNNAME_ITALIAN :Italian
STR_TOWNNAME_CATALAN :Catalan
############ end of townname region
############ end of townname region
STR_CURR_GBP :Pounds (£)
STR_CURR_USD :Dollars ($)
@@ -1202,7 +1208,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trees of
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
STR_BUILD_CANALS_TIP :{BLACK}Build canals. Press CTRL to place sea tiles (at sea-level only.)
STR_BUILD_CANALS_TIP :{BLACK}Build canals.
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
@@ -1414,6 +1420,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Client L
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games
STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Could not connect due to NewGRF mismatch
STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronisation failed
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load savegame
@@ -1435,6 +1442,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :desync error
STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision
@@ -1793,6 +1801,7 @@ STR_3804_WATER :Water
STR_3805_COAST_OR_RIVERBANK :Coast or riverbank
STR_3806_SHIP_DEPOT :Ship depot
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Save Game
@@ -1855,11 +1864,11 @@ STR_4824_BUBBLE_GENERATOR :Bubble Generato
STR_4825_TOFFEE_QUARRY :Toffee Quarry
STR_4826_SUGAR_MINE :Sugar Mine
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transported)
@@ -1932,8 +1941,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't pu
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Unnamed
@@ -1976,7 +1985,7 @@ STR_SV_STNAME_LOWER :Lower {STRING1}
STR_SV_STNAME_HELIPORT :{STRING1} Heliport
STR_SV_STNAME_FOREST :{STRING1} Forest
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level
@@ -2598,8 +2607,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insert a
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to wait for a full load
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to unload
STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Broken down
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
@@ -2626,6 +2633,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :Incompatible ra
STR_TRAIN_NO_POWER :{RED}No power
STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Road Vehicle{P "" s}
@@ -2666,8 +2677,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Drag roa
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centre main view on road vehicle depot location
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Road vehicle selection list - click on vehicle for information
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Build the highlighted road vehicle
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New road vehicle now available!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cost: {CURRENCY}{}Speed: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Name road vehicle
@@ -2739,8 +2748,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Show shi
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre main view on ship's location
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send ship to depot. CTRL+click will only service
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Show ship details
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}New ship now available!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
STR_982F_NAME_SHIP :{BLACK}Name ship
@@ -2813,8 +2820,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Show air
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centre main view on aircraft's location
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send aircraft to hangar. CTRL+click will only service
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Show aircraft details
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}New aircraft now available!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {COMMA} passengers, {COMMA} bags of mail{}Running Cost: {CURRENCY}/yr
STR_A030_NAME_AIRCRAFT :{WHITE}Name aircraft
@@ -2914,6 +2919,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Cannot a
STR_NEWGRF_NOT_FOUND :{RED}Matching file not found
STR_NEWGRF_DISABLED :{RED}Disabled
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Missing GRF file(s) to be able to load game
STR_CURRENCY_WINDOW :{WHITE}Custom currency
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3124,4 +3134,9 @@ STR_MEASURE_AREA :{BLACK}Area: {N
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -1,6 +1,6 @@
##name Esperanto
##ownname Esperanto
##isocode eo_EO.UTF-8
##isocode eo_EO
##plural 0
##case n
@@ -14,11 +14,11 @@ STR_0005 :{RED}{CURRENCY6
STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Necesas ebena lando
STR_0008_WAITING :{BLACK}Atendas: {WHITE}{STRING}
STR_0009 :{WHITE} {CARGO}
STR_0009 :{WHITE}{CARGO}
STR_000A_EN_ROUTE_FROM :{WHITE}{CARGO}{YELLOW} (survoje de
STR_000B :{YELLOW}{STATION})
STR_000C_ACCEPTS :{BLACK}Akceptas: {WHITE}
STR_000D_ACCEPTS :{BLACK}Akceptas: {GOLD}
STR_000C_ACCEPTS :{BLACK}Akceptas: {WHITE}
STR_000D_ACCEPTS :{BLACK}Akceptas: {GOLD}
STR_000E :
STR_000F_PASSENGERS :Pasaĝeroj
STR_0010_COAL :Karbo
@@ -296,6 +296,7 @@ STR_0140_NEW_GAME :{BLACK}Nova Lud
STR_0141_LOAD_GAME :{BLACK}Ŝarĝu ludon
STR_SINGLE_PLAYER :{BLACK}Unu Ludanto
STR_MULTIPLAYER :{BLACK}Pluraj Ludantoj
STR_SCENARIO_EDITOR :{BLACK}Scenarkreilo
STR_64 :64
STR_128 :128
@@ -344,16 +345,16 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} tuna forto
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Gajna grafiko
STR_0155_INCOME_GRAPH :Enspeza grafiko
STR_0156_DELIVERED_CARGO_GRAPH :Liveriteca grafiko
STR_0157_PERFORMANCE_HISTORY_GRAPH :Kvalithistoria grafiko
STR_0157_PERFORMANCE_HISTORY_GRAPH :Rendimenta grafiko
STR_0158_COMPANY_VALUE_GRAPH :Kompanivalora grafiko
STR_0159_CARGO_PAYMENT_RATES :Ŝarĝpaga grafiko
STR_015A_COMPANY_LEAGUE_TABLE :Kompaniara tabelo
STR_PERFORMANCE_DETAIL_MENU :Detala kvalittakso
############ range for menu ends
STR_PERFORMANCE_DETAIL_MENU :Detala rendimento
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Pri OpenTTD
STR_015C_SAVE_GAME :Konservu ludon
@@ -395,6 +396,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Ŝarĝkapablo
STR_NO_WAITING_CARGO :{BLACK}Nenia ŝarĝo atendas
STR_SELECT_ALL_FACILITIES :{BLACK}Elektu ĉiujn konstruaĵojn
STR_SELECT_ALL_TYPES :{BLACK}Elektu ĉiujn ŝarĝotipojn (inkluzive de ne atendanta ŝarĝo)
STR_AVAILABLE_TRAINS :{BLACK}Haveblaj Trajnoj
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Haveblaj Veturiloj
STR_AVAILABLE_SHIPS :{BLACK}Haveblaj Ŝipoj
STR_AVAILABLE_AIRCRAFT :{BLACK}Haveblaj Aviadiloj
STR_AVAILABLE_ENGINES_TIP :{BLACK}Vidu liston da ĉiuj haveblaj maŝinoj por ĉi tiu veturilspeco.
STR_MANAGE_LIST :{BLACK}Manaĝu liston
STR_MANAGE_LIST_TIP :{BLACK}Sendu instrukciojn al ĉiuj veturiloj en la listo
@@ -443,7 +448,7 @@ STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Konstruu
STR_0182_BUILD_ROADS :{BLACK}Konstruu vojojn
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Konstruu havenojn
STR_0184_BUILD_AIRPORTS :{BLACK}Konstruu flughavenojn
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plantu arbojn, metu signojn ktp.
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plantu arbojn, metu afiŝojn ktp.
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Landregionaj informoj
STR_0187_OPTIONS :{BLACK}Opcioj
STR_0188 :{BLACK}{SMALLUPARROW}
@@ -490,7 +495,7 @@ STR_01A9_NONE :Neniu
STR_01AA_NAME :{BLACK}Nomo
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1a de
STR_01AD_2ND :2a de
STR_01AE_3RD :3a de
@@ -522,7 +527,7 @@ STR_01C7_28TH :28a de
STR_01C8_29TH :29a de
STR_01C9_30TH :30a de
STR_01CA_31ST :31a de
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -586,6 +591,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Unua ve
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Unua veturilo atingas konkurantan stacion
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Akcidentoj / katastrofoj
STR_0209_COMPANY_INFORMATION :{YELLOW}Kompaniaj informoj
STR_NEWS_OPEN_CLOSE :{YELLOW}Malfermo / fermo de industrioj
STR_020A_ECONOMY_CHANGES :{YELLOW}Ekonomiaj ŝanĝoj
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Konsiloj / informoj pri propraj veturiloj
STR_020C_NEW_VEHICLES :{YELLOW}Novaj veturiloj
@@ -718,14 +724,14 @@ STR_0285_CAN_T_BUILD_HERE :{WHITE}Ne povas
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...antaŭe konstruu urbon
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...nur unu permesiĝas en ĉiu urbo
STR_0288_PLANT_TREES :{BLACK}Plantu arbojn
STR_0289_PLACE_SIGN :{BLACK}Metu signon
STR_0289_PLACE_SIGN :{BLACK}Metu afiŝon
STR_028A_RANDOM_TREES :{BLACK}Hazardaj Arboj
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Hazarde plantu arbojn en la tuta lando
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Metu rokecajn lokojn en la lando
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Metu lumturon
STR_028E_PLACE_TRANSMITTER :{BLACK}Metu transmitilon
STR_028F_DEFINE_DESERT_AREA :{BLACK}Difinu dezertan regionon.{}Premu kaj tenu CTRL por forigi ĝin
STR_CREATE_LAKE :{BLACK}Difinu akvoregionon.{}Inundos la ĉirkaŭon se marnivele
STR_CREATE_LAKE :{BLACK}Difinu akvoregionon.{}Faru kanalon, krom se CTRL estas tenata marnivele, kiukaze ĝi anstataŭe transfluas al la ĉirkaŭo
STR_0290_DELETE :{BLACK}Forigu
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Plene forigu ĉi tiun urbon
STR_0292_SAVE_SCENARIO :Konservu scenaron
@@ -767,7 +773,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Elekto d
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Konservu ŝanĝitajn veturilajn nomojn
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Ludaj opcioj
STR_02C5_DIFFICULTY_SETTINGS :Malfacilec-agordoj
STR_02C7_CONFIG_PATCHES :Agordu flikojn
@@ -775,22 +781,22 @@ STR_NEWGRF_SETTINGS :Agordoj de NewG
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Urbonomoj montriĝas
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Staciaj nomoj montriĝas
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Signoj montriĝas
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Afiŝoj montriĝas
STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Trairejoj montriĝas
STR_02D0_FULL_ANIMATION :{SETX 12}Plena animado
STR_02D2_FULL_DETAIL :{SETX 12}Plenaj detaloj
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Travideblaj konstruaĵoj
STR_TRANSPARENT_SIGNS :{SETX 12}Travideblaj staciaj signoj
############ range ends here
STR_TRANSPARENT_SIGNS :{SETX 12}Travideblaj staciaj afiŝoj
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Landkvadrataj informoj
STR_02D6 :
STR_CONSOLE_SETTING :Ŝaltu Tekstmodon
STR_02D7_SCREENSHOT_CTRL_S :Ekranfoto (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giganta Ekranfoto (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Pri 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Malaktiva
STR_02DA_ON :{BLACK}Aktiva
@@ -798,7 +804,7 @@ STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Montru s
STR_02DD_SUBSIDIES :Subvencioj
STR_02DE_MAP_OF_WORLD :Mondomapo
STR_EXTRA_VIEW_PORT :Plia videjo
STR_SIGN_LIST :Signolisto
STR_SIGN_LIST :Afiŝa listo
STR_02DF_TOWN_DIRECTORY :Urbaro
STR_TOWN_POPULATION :{BLACK}Monda enloĝantaro: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Videjo {COMMA}
@@ -847,7 +853,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Elektu '
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Elektu 'ludlandan' landstilon
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fondu konstruadon de nova industrio
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Industriaro
STR_0313_FUND_NEW_INDUSTRY :Fondu novan industrion
############ range ends here
@@ -893,7 +899,7 @@ STR_TOWNNAME_DANISH :Dane
STR_TOWNNAME_TURKISH :Turke
STR_TOWNNAME_ITALIAN :Itale
STR_TOWNNAME_CATALAN :Katalune
############ end of townname region
############ end of townname region
STR_CURR_GBP :Pundoj (£)
STR_CURR_USD :Dolaroj ($)
@@ -985,7 +991,7 @@ STR_EURO_INTRODUCE :{BLACK}{BIGFONT
STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Trajno {COMMA} havas maltro da ordenoj enplane
STR_TRAIN_HAS_VOID_ORDER :{WHITE}Trajno {COMMA} havas malplenan ordenon
STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Trajno {COMMA} havas duoblajn ordenojn
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Trajnno {COMMA} havas nevalidan stacion en la ordenoj
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Trajno {COMMA} havas nevalidan stacion en la ordenoj
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Vojveturilo {COMMA} havas maltro da ordenoj enplane
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Vojveturilo {COMMA} havas malplenan ordenon
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Vojveturilo {COMMA} havas duoblajn ordenojn
@@ -1018,7 +1024,7 @@ STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Permesu
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Permesu forigon de pli da urbaj vojoj, pontoj ktp: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Permesu konstrui tre longajn trajnojn: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Permesu realecan rapidigon por trajnoj: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Malpermesu trajnojn kaj ŝipojn ort-turniĝi: {ORANGE}{STRING} {LTBLUE} (bezonas NPF)
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Trajnoj kaj ŝipoj ne ort-turniĝu: {ORANGE}{STRING} {LTBLUE} (bezonas NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Ligu stacidomojn konstruatajn unu apud la alia: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Ĉe 'plene ŝarĝu' ekiru se ajna ŝarĝo estas plena: {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Uzu plibonigitan ŝarĝalgoritmon: {ORANGE}{STRING}
@@ -1051,7 +1057,7 @@ STR_CONFIG_PATCHES_ORDER_REVIEW_ON :de ĉiuj veturi
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Avertu se trajno negative enspezas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Veturiloj neniam eluziĝas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Aŭtomate anstataŭu veturilon se malnoviĝas
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Anstataŭu {ORANGE}{STRING}{LTBLUE} monatojn antaŭ/post maksimuma aĝo de veturilo
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Anstataŭu {ORANGE}{STRING}{LTBLUE} monatojn antaŭ/post pleja veturilo
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Minimuma mono por anstataŭado: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Daŭro de erar-mesaĝo: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Montru enloĝantaron en urbnomindikilo: {ORANGE}{STRING}
@@ -1078,9 +1084,9 @@ STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Kiom al
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maksimuma stacivasteco: {ORANGE}{STRING} {RED}Atentu: Pli alte, malpli rapide
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Aŭtomate prizorgu helikopterojn sur helikopterejoj: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ligu landaspekta breto al rela, voja, akva kaj flughavena bretoj: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ligu landaspektan breton al konstruadaj bretoj: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Inversigu skroldirekton: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Montru mezuran konsilbalonon ĉe uzo de konstruaj iloj: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Montru mezuran konsilbalonon ĉe uzo de konstruiloj: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Montru kompaniajn liverojn: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Neniuj
STR_CONFIG_PATCHES_LIVERIES_OWN :Propra kompanio
@@ -1098,7 +1104,7 @@ STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Malebli
STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Malebligu ŝipojn por la komputilo: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Aktivigu novan AI (alfa): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Permesu komputilludantojn ĉe pluraj ludantoj (eksperimente): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Komputilludantoj ĉe pluraj ludantoj (eksperimente): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Defaŭlta prizorgintervalo por trajnoj: {ORANGE}{STRING} tagoj/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Defaŭlta prizorgintervalo por trajnoj: {ORANGE}malaktiva
@@ -1203,7 +1209,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Arboj de
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Metu arbojn de hazardaj tipoj
STR_CANT_BUILD_CANALS :{WHITE}Ne povas konstrui kanalojn ĉi tie...
STR_BUILD_CANALS_TIP :{BLACK}Konstruu kanalojn. Premu CTRL por meti mar-kvadratojn (nur marnivele.)
STR_BUILD_CANALS_TIP :{BLACK}Konstruu kanalojn.
STR_LANDINFO_CANAL :Kanalo
STR_CANT_BUILD_LOCKS :{WHITE}Ne povas konstrui kluzojn ĉi tie...
@@ -1379,7 +1385,7 @@ STR_NETWORK_REFRESH_TIP :{BLACK}Refreŝi
STR_NETWORK_COMPANY_INFO :{SILVER}KOMPANIAJ INFORMOJ
STR_NETWORK_COMPANY_NAME :{SILVER}Kompaninomo: {WHITE}{STRING}
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Enaŭguro: {WHITE}{NUM}
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inaŭguro: {WHITE}{NUM}
STR_NETWORK_VALUE :{SILVER}Kompanivaloro: {WHITE}{CURRENCY64}
STR_NETWORK_CURRENT_BALANCE :{SILVER}Nuna monstato: {WHITE}{CURRENCY64}
STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Lastjara enspezo: {WHITE}{CURRENCY64}
@@ -1415,6 +1421,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Klientli
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Ne trovis retstirilojn aŭ kompiliĝis sen ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Ne troveblas ajna reta ludo
STR_NETWORK_ERR_NOCONNECTION :{WHITE} La servilo ne respondis al la peto
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Ne povis konekti pro miso pri NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} Retluda sinkronigado fiaskis
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Perdis konekton al Retludo
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Ne povis ŝarĝi konservitan ludon
@@ -1436,6 +1443,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :sensinkroneca e
STR_NETWORK_ERR_CLIENT_SAVEGAME :ne povis ŝarĝi mapon
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :konekto perdiĝis
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokola eraro
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Miso pri NewGRF
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ne rajtigite
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :ricevis strangan pakaĵon
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :malĝusta revidaĵo
@@ -1499,7 +1507,7 @@ STR_0802_INCOME :{TINYFONT}{GREE
STR_0803_INCOME :{GREEN}Enspezo: {CURRENCY}
STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transigo: {CURRENCY}
STR_FEEDER :{YELLOW}Transigo: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Atendata Kosto: {CURRENCY}
STR_0807_ESTIMATED_INCOME :{WHITE}Atendata enspezo: {CURRENCY}
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Ne povas altigi landon ĉi tie...
STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Ne povas malaltigi landon ĉi tie...
@@ -1531,7 +1539,7 @@ STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Ne povas
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Ne povas konstrui relojn ĉi tie...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Ne povas forigi relojn de ĉi tie...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Ne povas forigi signalojn de ĉi tie...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Trajndeponeja Orientado
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Deponeja Direkto
STR_1015_RAILROAD_CONSTRUCTION :Fervoja Konstruado
STR_TOOLB_ELRAIL_CONSTRUCTION :Elektrofervoja konstruado
STR_1016_MONORAIL_CONSTRUCTION :Unurelfervoja konstruado
@@ -1562,7 +1570,7 @@ STR_1802_ROAD_CONSTRUCTION :{WHITE}Vojkonst
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Elektu Vojan Ponton
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Ne povas konstrui vojon ĉi tie...
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Ne povas forigi vojon de ĉi tie...
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Deponeja Orientado
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Deponeja Direkto
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Ne povas konstrui vojveturilan deponejon ĉi tie...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Ne povas konstrui bushaltejon...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Ne povas konstrui ŝarĝstacion...
@@ -1686,17 +1694,17 @@ STR_STATION :{STATION}
##id 0x2800
STR_LANDSCAPING :Landaspektigi
STR_2800_PLANT_TREES :Plantu arbojn
STR_2801_PLACE_SIGN :Metu signon
STR_2801_PLACE_SIGN :Metu afiŝon
STR_2802_TREES :{WHITE}Arboj
STR_2803_TREE_ALREADY_HERE :{WHITE}...jam estas arbo
STR_2804_SITE_UNSUITABLE :{WHITE}...loko ne uzeblas
STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Ne povas planti arbon ĉi tie...
STR_2806 :{WHITE}{STRING}
STR_2808_TOO_MANY_SIGNS :{WHITE}...tro da signoj
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Ne povas meti signon ĉi tie...
STR_280A_SIGN :Signo
STR_280B_EDIT_SIGN_TEXT :{WHITE}Ŝanĝu signo-tekston
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Ne povas ŝanĝi signan nomon...
STR_2808_TOO_MANY_SIGNS :{WHITE}...tro da afiŝoj
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Ne povas meti afiŝon ĉi tie...
STR_280A_SIGN :Afiŝo
STR_280B_EDIT_SIGN_TEXT :{WHITE}Ŝanĝu afiŝan tekston
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Ne povas ŝanĝi afiŝan nomon...
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Elektu arbo-tipon por plant
STR_280E_TREES :Arboj
STR_280F_RAINFOREST :Praarbaro
@@ -1856,11 +1864,11 @@ STR_4824_BUBBLE_GENERATOR :Vezikgenerilo
STR_4825_TOFFEE_QUARRY :Tofeminejo
STR_4826_SUGAR_MINE :Sukerminejo
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Bezonas: {YELLOW}{STRING.n}
STR_4828_REQUIRES :{BLACK}Bezonas: {YELLOW}{STRING.n}, {STRING.n}
STR_4829_REQUIRES :{BLACK}Bezonas: {YELLOW}{STRING.n}, {STRING.n}, {STRING.n}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Lastmonata produktado:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportiĝis)
@@ -1933,11 +1941,11 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Ne povas
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...vi jam posedas ĝin!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Sennome
STR_SV_UNNAMED :Sennoma
STR_SV_TRAIN_NAME :Trajno {COMMA}
STR_SV_ROADVEH_NAME :Vojveturilo {COMMA}
STR_SV_SHIP_NAME :Ŝipo {COMMA}
@@ -1977,7 +1985,7 @@ STR_SV_STNAME_LOWER :Malsupra {STRIN
STR_SV_STNAME_HELIPORT :{STRING} Helikopterejo
STR_SV_STNAME_FOREST :Arbaro de {STRING}
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Malfacilec-nivelo
@@ -2110,7 +2118,7 @@ STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Alklaku
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Grandigu prunton
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Repagu pruntparton
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Manaĝanto)
STR_7038_INAUGURATED :{GOLD}Enaŭguris: {WHITE}{NUM}
STR_7038_INAUGURATED :{GOLD}Inaŭgurita: {WHITE}{NUM}
STR_7039_VEHICLES :{GOLD}Veturiloj:
STR_TRAINS :{WHITE}{COMMA} trajno{P "" j}
STR_ROAD_VEHICLES :{WHITE}{COMMA} vojveturilo{P "" j}
@@ -2540,7 +2548,7 @@ STR_8823_SKIP :{BLACK}Plusaltu
STR_8824_DELETE :{BLACK}Forviŝu
STR_8825_NON_STOP :{BLACK}Senhalte
STR_8826_GO_TO :{BLACK}Iru al
STR_8827_FULL_LOAD :{BLACK}Plene ŝarĝu
STR_8827_FULL_LOAD :{BLACK}Plenigu
STR_8828_UNLOAD :{BLACK}Deŝarĝu
STR_REFIT :{BLACK}Transformu
STR_REFIT_TIP :{BLACK}Elektu ŝarĝtipon por transformo en ĉi tiu ordeno. CTRL+klako por forigi instrukcion
@@ -2599,8 +2607,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Enigu no
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}La elektita ordeno igu la veturilon atendi ĝis plena ŝarĝo
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}La elektita ordeno igu la veturilon deŝarĝi
STR_SERVICE_HINT :{BLACK}Transsaltu ordenon ĝis prizorgo necesos
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova {STRING} nun haveblas!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kosto: {CURRENCY} Pezo: {WEIGHT_S}{}Rapideco: {VELOCITY} Forto: {POWER}{}Irkosto: po {CURRENCY} jare{}Kapablo: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Rompite
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Aĝo: {LTBLUE}{STRING}{BLACK} Irkosto: {LTBLUE}po {CURRENCY} jare
@@ -2627,6 +2633,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :Neinterŝanĝeb
STR_TRAIN_NO_POWER :{RED}Senforte
STR_TRAIN_START_NO_CATENARY :Mankas ĉi-trake supera elektro, do la trajno ne povas starti
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova {STRING} nun haveblas!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nova {STRING} nun haveblas! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vojveturilo okupas la lokon
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Vojveturilo{P "" j}
@@ -2667,8 +2677,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Tiru voj
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centre vidu vojveturilan deponejon en la ĉefvido
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Vojveturilelektan liston - alklaku veturilon por informoj
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Kreu la elektitan vojveturilon
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova vojveturilo nun haveblas!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Kosto: {CURRENCY}{}Rapideco: {VELOCITY}{}Irkosto: po {CURRENCY} jare{}Kapablo: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Nomu vojveturilon
@@ -2740,8 +2748,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Montru
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre vidu ŝipon en ĉefvido
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Sendu ŝipon al deponejo. CTRL+klako nur prizorgos
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Montru ŝipajn detalojn
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova ŝipo nun haveblas!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Kosto: {CURRENCY} Maksimuma rapideco: {VELOCITY}{}Kapablo: {CARGO}{}Irkosto: po {CURRENCY} jare
STR_982F_NAME_SHIP :{BLACK}Nomu ŝipon
@@ -2814,8 +2820,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Montru a
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centre vidu aviadilon en la ĉefvido
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Sendu aviadilon al hangaro. CTRL+klako nur prizorgos
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Montru aviadilajn detalojn
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova aviadilo nun haveblas!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Kosto: {CURRENCY} Maksimuma rapideco: {VELOCITY}{}Kapablo: {COMMA} pasaĝeroj, {COMMA} sakoj da poŝto{}Irkosto: po {CURRENCY} jare
STR_A030_NAME_AIRCRAFT :{WHITE}Nomu aviadilon
@@ -2893,10 +2897,11 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Vi ĉi tiel ŝanĝos al kuranta ludo; tio povas kraŝigi la ludon.{}Ĉu vi nepre volas fari tion?
STR_NEWGRF_ADD :{BLACK}Aldonu
STR_NEWGRF_ADD_TIP :{BLACK}Aldonu NewGRF-dosieron al la listo
STR_NEWGRF_REMOVE :{BLACK}Forviŝu
STR_NEWGRF_REMOVE_TIP :{BLACK}Remove the selected NewGRF file from the list
STR_NEWGRF_REMOVE_TIP :{BLACK}Forviŝu la elektitan dosieron de NewGRF el la listo
STR_NEWGRF_MOVEUP :{BLACK}Supren
STR_NEWGRF_MOVEUP_TIP :{BLACK}Movu la elektitan NewGRF-dosieron supren en la listo
STR_NEWGRF_MOVEDOWN :{BLACK}Malsupren
@@ -2915,6 +2920,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Ne povas
STR_NEWGRF_NOT_FOUND :{RED}Ne trovis apartenan dosieron
STR_NEWGRF_DISABLED :{RED}Malaktiva
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Ne troviĝis apartena dosiero (ŝarĝis taŭgan GRF)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Taŭga(j) GRF(oj) ŝarĝiĝis por mankaj dosieroj
STR_NEWGRF_DISABLED_WARNING :{WHITE}Manka(j) GRF-dosiero(j) malŝaltiĝis
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Mankas GRF-dosiero(j) por povi ŝarĝi la ludon
STR_CURRENCY_WINDOW :{WHITE}Alia monunuo
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Interŝanĝa valoro: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2947,6 +2957,8 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Montru
### depot strings
STR_SELL :{BLACK}Vendu
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Vi intencas vendi ĉiujn veturilojn en la deponejo.
STR_ARE_YOU_SURE :{BLACK}Ĉu vi certas?
@@ -2975,6 +2987,7 @@ STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Aŭtomat
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Aŭtomate anstataŭu ĉiujn ŝipojn en la deponejo
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Aŭtomate anstataŭu ĉiujn aviadilojn en la hangaro
STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING} - {COMMA} Trajno{P "" j}
STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING} - {COMMA} Vojveturilo{P "" j}
STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING} - {COMMA} Ŝipo{P "" j}
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Aviadilo{P "" j}
@@ -3014,7 +3027,7 @@ STR_MASS_STOP_LIST_TIP :{BLACK}Alklaku
STR_MASS_START_LIST_TIP :{BLACK}Alklaku por starti ĉiujn veturilojn en la listo
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Signolisto - {COMMA} Signo{P "" j}
STR_SIGN_LIST_CAPTION :{WHITE}Afiŝa listo - {COMMA} Afiŝo{P "" j}
STR_ORDER_REFIT_FAILED :{WHITE}Fiasko de ordeno transformi haltigis {STRING.n} {COMMA}
@@ -3049,16 +3062,16 @@ STR_PURCHASE_INFO_ALL_BUT :Ĉio krom {GOLD
STR_GENERATE :{WHITE}Generu
STR_RANDOM :{BLACK}Hazardigu
STR_RANDOM_HELP :{BLACK}Ŝanĝo la hazardan enigon uzatan de la terengenerilo
STR_RANDOM_HELP :{BLACK}Ŝanĝu la hazardan enigon uzatan de la terengenerilo
STR_WORLD_GENERATION_CAPTION :{WHITE}Mondgenerado
STR_RANDOM_SEED :{BLACK}Hazarda Enigo:
STR_RANDOM_SEED_HELP :{BLACK}Klaku por enigi hazardan enigon
STR_LAND_GENERATOR :{BLACK}Landgenerilo:
STR_TREE_PLACER :{BLACK}Arba algoritmo:
STR_HEIGHTMAP_ROTATION :{BLACK}Altecmapa turniĝo:
STR_HEIGHTMAP_ROTATION :{BLACK}Mapa turniĝo:
STR_TERRAIN_TYPE :{BLACK}Terentipo:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Marnivelo:
STR_SMOOTHNESS :{BLACK}Ebeneco:
STR_SMOOTHNESS :{BLACK}Reguleco:
STR_SNOW_LINE_HEIGHT :{BLACK}Neĝlinia alteco:
STR_DATE :{BLACK}Dato:
STR_NUMBER_OF_TOWNS :{BLACK}Kiom da urboj:
@@ -3071,7 +3084,7 @@ STR_START_DATE_QUERY_CAPT :{WHITE}Ŝanĝu
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Skala averto
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Ne rekomendindas tro ŝanĝi la grandecon de la mapo. Ĉu daŭrigi la generadon?
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_HEIGHTMAP_NAME :{BLACK}Altecmapa nomo:
STR_HEIGHTMAP_NAME :{BLACK}Mapa nomo:
STR_HEIGHTMAP_SIZE :{BLACK}Grandeco: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Generante mondon...
STR_GENERATION_ABORT :{BLACK}Ĉesu
@@ -3101,9 +3114,9 @@ STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
STR_SMALLMAP_CENTER :{BLACK}Centrigu la mapeton al la nuna loko
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Malgranda
STR_CITY_AIRPORT :{BLACK}Urbo
STR_METRO_AIRPORT :{BLACK}Ĉefurba Flughaveno
STR_SMALL_AIRPORT :{BLACK}Malgranda flughaveno
STR_CITY_AIRPORT :{BLACK}Urba flughaveno
STR_METRO_AIRPORT :{BLACK}Ĉefurba flughaveno
STR_INTERNATIONAL_AIRPORT :{BLACK}Internacia flughaveno
STR_COMMUTER_AIRPORT :{BLACK}Urbeta flughaveno
STR_INTERCONTINENTAL_AIRPORT :{BLACK}Interkontinenta
@@ -3123,4 +3136,10 @@ STR_MEASURE_AREA :{BLACK}Regiono:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Longo: {NUM}{}Altecdiferenco: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Regiono: {NUM} x {NUM}{}Altecdiferenco: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
##name Finnish
##ownname Suomi
##isocode fi_FI.UTF-8
##isocode fi_FI
##plural 0
##id 0x0000
@@ -47,7 +47,7 @@ STR_0027_COLA :Limsaa
STR_0028_COTTON_CANDY :Hattaraa
STR_0029_BUBBLES :Kuplia
STR_002A_TOFFEE :Toffeeta
STR_002B_BATTERIES :Pattereita
STR_002B_BATTERIES :Paristoja
STR_002C_PLASTIC :Muovia
STR_002D_FIZZY_DRINKS :Sihijuomaa
STR_002E :
@@ -203,7 +203,7 @@ STR_00EA_OWNERS :Omistajat
STR_00EB_ROADS :{BLACK}{TINYFONT}Tie
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Rautatie
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Asemat/lentokentät/satamat
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Rakennus
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Rakennukset/Teollisuus
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Liikennevälineet
STR_00F0_100M :{BLACK}{TINYFONT}100 m
STR_00F1_200M :{BLACK}{TINYFONT}200 m
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Uusi pel
STR_0141_LOAD_GAME :{BLACK}Lataa peli
STR_SINGLE_PLAYER :{BLACK}Yksinpeli
STR_MULTIPLAYER :{BLACK}Moninpeli
STR_SCENARIO_EDITOR :{BLACK}Maisemaeditori
STR_64 :64
STR_128 :128
@@ -343,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} tf
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Liikevoitto
STR_0155_INCOME_GRAPH :Tulot
STR_0156_DELIVERED_CARGO_GRAPH :Kuljetettu rahti
@@ -352,7 +353,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Yhtiön arvo
STR_0159_CARGO_PAYMENT_RATES :Rahtimaksutaksat
STR_015A_COMPANY_LEAGUE_TABLE :Yhtiökilpataulukko
STR_PERFORMANCE_DETAIL_MENU :Suoritearviointi
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Tietoa OpenTTD:stä
STR_015C_SAVE_GAME :Tallenna peli
@@ -394,6 +395,11 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Rahtikapasiteet
STR_NO_WAITING_CARGO :{BLACK}Minkäänlaista lastia ei ole odottamassa
STR_SELECT_ALL_FACILITIES :{BLACK}Valitse kaikki laitteet
STR_SELECT_ALL_TYPES :{BLACK}Valitse kaikki lastityypit (myös odottava lasti)
STR_AVAILABLE_TRAINS :{BLACK}Käytettävissä olevat junat
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Käytettävissä olevat ajoneuvot
STR_AVAILABLE_SHIPS :{BLACK}Käytettävissä olevat laivat
STR_AVAILABLE_AIRCRAFT :{BLACK}Käytettävissä olevat ilma-alukset
STR_AVAILABLE_ENGINES_TIP :{BLACK}Näytä lista mahdollisista moottorimalleista tälle kulkuneuvolle.
STR_MANAGE_LIST :{BLACK}Muokkaa listaa
STR_MANAGE_LIST_TIP :{BLACK}Ohjaa kaikkia listan ajoneuvoja
STR_REPLACE_VEHICLES :Korvaa liikennevälineitä
@@ -488,7 +494,7 @@ STR_01A9_NONE :Ei mitään
STR_01AA_NAME :{BLACK}Nimi
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1.
STR_01AD_2ND :2.
STR_01AE_3RD :3.
@@ -520,7 +526,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29.
STR_01C9_30TH :30.
STR_01CA_31ST :31.
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -584,6 +590,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ensimm
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ensimmäinen ajoneuvo saapuu kilpailijan asemalle.
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Vahingot/onnettomuudet
STR_0209_COMPANY_INFORMATION :{YELLOW}Yhtiön tiedot
STR_NEWS_OPEN_CLOSE :{YELLOW}Avaa / tehtaiden sulkemiset
STR_020A_ECONOMY_CHANGES :{YELLOW}Talouden muutokset
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Neuvoja/tietoja pelaajan ajoneuvoista
STR_020C_NEW_VEHICLES :{YELLOW}Uudet ajoneuvot
@@ -723,7 +730,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sijoita
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Sijoita majakka.
STR_028E_PLACE_TRANSMITTER :{BLACK}Sijoita lähetin.
STR_028F_DEFINE_DESERT_AREA :{BLACK}Määrittele aavikon alue.{}Paina ja pidä pohjassa CTRL-nappia poistaaksesi aavikkoa.
STR_CREATE_LAKE :{BLACK}Määrittele veden alue.{}Vesi tulvii ympäröivään maastoon, jos se on merenpinnan tasolla.
STR_CREATE_LAKE :{BLACK}Määrittele vesialue.{}Tee kanava, paitsi jos CTRL on alaspainettuna merenpinnalla. Tällöin meri laajenee ympäristöön.
STR_0290_DELETE :{BLACK}Poista
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Poista tämä kaupunki kokonaan.
STR_0292_SAVE_SCENARIO :Tallenna skenaario
@@ -738,7 +745,7 @@ STR_029A_PLAY_SCENARIO :{BLACK}Pelaa sk
STR_PLAY_HEIGHTMAP :{BLACK}Pelaa korkeuskartta
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Aloita uusi peli, käyttäen korkeuskarttaa maastona
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Lopetetaanko skenaario?
STR_029C_QUIT_EDITOR :{WHITE}Sulje muokkain
STR_029C_QUIT_EDITOR :{WHITE}Sulje editori
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...voidaan rakentaa vain kaupunkeihin, joissa on yli 1200 asukasta.
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Siirrä aloituspäivää vuodella taaksepäin.
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Siirrä aloituspäivää vuodella eteenpäin.
@@ -765,7 +772,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Liikenne
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Tallenna omat liikennevälineiden mallien nimet levylle.
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Pelin asetukset
STR_02C5_DIFFICULTY_SETTINGS :Vaikeusasetukset
STR_02C7_CONFIG_PATCHES :Muokkaa paikkauksia
@@ -779,16 +786,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Täysi
STR_02D2_FULL_DETAIL :{SETX 12}Kaikki yksityiskohdat
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Läpinäkyvät rakennukset
STR_TRANSPARENT_SIGNS :{SETX 12}Läpinäkyvät asemakyltit
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Maa-alueen tiedot
STR_02D6 :
STR_CONSOLE_SETTING :Konsoli
STR_02D7_SCREENSHOT_CTRL_S :Kuvakaappaus (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Valtava kuvakaapp. (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Tietoja "OpenTTD":stä
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}pois
STR_02DA_ON :{BLACK}päällä
@@ -813,12 +820,12 @@ STR_02E4 :{BLACK}{SKIP}{S
STR_MEASURING_UNITS_SELECTION :{BLACK}Mittayksiköiden valinta
STR_02E6_ROAD_VEHICLES :{BLACK}Ajoneuvot
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Valitse, kummalla puolella tietä ajetaan.
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Valitse kummalla puolella tietä ajetaan.
STR_02E9_DRIVE_ON_LEFT :Vasemmalla kaistalla
STR_02EA_DRIVE_ON_RIGHT :Oikealla kaistalla
STR_02EB_TOWN_NAMES :{BLACK}Kaupunkien nimet
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Valitse tyyli kaupunkien nimille.
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Valitse kaupunkien nimien tyyli.
STR_02F4_AUTOSAVE :{BLACK}Automaattitallennus
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
@@ -826,7 +833,7 @@ STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Valitse
STR_02F7_OFF :Pois
STR_02F8_EVERY_3_MONTHS :Joka 3. kuukausi
STR_02F9_EVERY_6_MONTHS :Joka 6. kuukausi
STR_02FA_EVERY_12_MONTHS :Joka 12. kuukausi
STR_02FA_EVERY_12_MONTHS :Kerran vuodessa
STR_02FB_START_A_NEW_GAME :{BLACK}Aloita uusi peli.
STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Lataa tallennettu peli.
STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Luo oma pelimaailma/skenaario.
@@ -836,7 +843,7 @@ STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Näytä
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Näytä vaikeusasetukset.
STR_0303_START_A_NEW_GAME_USING :{BLACK}Aloita uusi peli käyttäen omaa skenaariota.
STR_0304_QUIT :{BLACK}Sulje
STR_0305_QUIT_OPENTTD :{BLACK}Sulje "OpenTTD".
STR_0305_QUIT_OPENTTD :{BLACK}Sulje OpenTTD.
STR_0307_OPENTTD :{WHITE}OpenTTD {REV}
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...voidaan rakentaa vain kaupunkeihin.
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Valitse 'lauhkea' ilmasto.
@@ -845,7 +852,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Valitse
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Valitse 'lelumaan' ilmasto.
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Rahoita uuden teollisuuden rakentamista.
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Teollisuushakemisto
STR_0313_FUND_NEW_INDUSTRY :Rakenna uutta teollisuutta
############ range ends here
@@ -857,7 +864,7 @@ STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...voida
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...voidaan rakentaa vain aavikkoalueisiin.
STR_0319_PAUSED :{YELLOW}* * TAUKO * *
STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvankaappaus tallennettu levyllä nimellä '{STRING}'.
STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvakaappaus tallennettu nimellä '{STRING}'.
STR_031C_SCREENSHOT_FAILED :{WHITE}Kuvakaappaus epäonnistui!
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Osta maata tulevaa käyttöä varten.
@@ -891,7 +898,7 @@ STR_TOWNNAME_DANISH :Tanskalainen
STR_TOWNNAME_TURKISH :turkkilainen
STR_TOWNNAME_ITALIAN :Italialainen
STR_TOWNNAME_CATALAN :Katalonialainen
############ end of townname region
############ end of townname region
STR_CURR_GBP :Punta (£)
STR_CURR_USD :Dollari ($)
@@ -1083,6 +1090,7 @@ STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Näytä
STR_CONFIG_PATCHES_LIVERIES_NONE :Ei yhtään
STR_CONFIG_PATCHES_LIVERIES_OWN :Oma yritys
STR_CONFIG_PATCHES_LIVERIES_ALL :Kaikki yritykset
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Suosi ryhmäkeskustelua <ENTER> {ORANGE}{STRING} kanssa
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Junia/pelaaja: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Ajoneuvoja/pelaaja: {ORANGE}{STRING}
@@ -1200,7 +1208,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Sattuman
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Aseta sattumanvaraisia puita
STR_CANT_BUILD_CANALS :{WHITE}Kanaalia ei voi rakentaa tähän...
STR_BUILD_CANALS_TIP :{BLACK}Rakenna kanaali
STR_BUILD_CANALS_TIP :{BLACK}Rakenna kanavia.
STR_LANDINFO_CANAL :Kanaali
STR_CANT_BUILD_LOCKS :{WHITE}Sulkua ei voi rakentaa tähän...
@@ -1307,6 +1315,7 @@ STR_NETWORK_PASSWORD :{SILVER}Salasan
STR_NETWORK_SERVER_OFFLINE :{SILVER}PALVELIN KIINNI
STR_NETWORK_SERVER_FULL :{SILVER}PALVELIN TÄYNNÄ
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIO EI TÄSMÄÄ
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF YHTEENSOPIMATTOMUUS
STR_NETWORK_JOIN_GAME :{BLACK}Liity peliin
@@ -1411,6 +1420,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Asiakasl
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Verkkolaitteita ei löytynyt tai käännetty ilman ENABLE_NETWORK-valintaa.
STR_NETWORK_ERR_NOSERVER :{WHITE} Verkkopelejä ei löytynyt.
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Palvelin ei vastannut pyyntöön.
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Yhteyden muodostaminen epäonnistui NewGRF-virheen vuoksi
STR_NETWORK_ERR_DESYNC :{WHITE} Verkkopelin tahdistus epäonnistui.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Verkkopeliyhteys katkesi.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Palvelimen pelitallennetta ei voi ladata.
@@ -1432,6 +1442,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :tahdistusvirhe
STR_NETWORK_ERR_CLIENT_SAVEGAME :karttaa ei voitu ladata
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :yhteys katkesi
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollavirhe
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF-virhe
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ei valtuutettu
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :vastaanotettiin omituinen paketti
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :väärä revisio
@@ -1497,14 +1508,14 @@ STR_FEEDER_TINY :{TINYFONT}{YELL
STR_FEEDER :{YELLOW}Siirrä: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Arvioitu kustannus: {CURRENCY}
STR_0807_ESTIMATED_INCOME :{WHITE}Arvioitu tulo: {CURRENCY}
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Maata ei voi korottaa...
STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Maata ei voi madaltaa...
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Maata ei voi korottaa.
STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Maata ei voi laskea.
STR_080A_ROCKS :Kalliota
STR_080B_ROUGH_LAND :Epätasaista maata
STR_080C_BARE_LAND :Paljasta maata
STR_080D_GRASS :Ruohikkoa
STR_080E_FIELDS :Peltoja
STR_080F_SNOW_COVERED_LAND :Lumenpeittämää maata
STR_080F_SNOW_COVERED_LAND :Lumen peittämää maata
STR_0810_DESERT :Aavikkoa
##id 0x1000
@@ -1521,12 +1532,12 @@ STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Sähkör
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Yksiraiteisen rakentaminen
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLevin rakentaminen
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Valitse rautatiesilta.
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Veturitallia ei voi rakentaa...
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Rautatieasemaa ei voi rakentaa...
STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Opastinta ei voi rakentaa...
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Rautatietä ei voi rakentaa...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Rautatietä ei voi poistaa tästä...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Opastinta ei voi poistaa tästä...
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Veturitallia ei voi rakentaa.
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Rautatieasemaa ei voi rakentaa.
STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Opastinta ei voi rakentaa.
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Rautatietä ei voi rakentaa.
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Rautatietä ei voi poistaa.
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Opastinta ei voi poistaa tästä.
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Veturitallin suunta
STR_1015_RAILROAD_CONSTRUCTION :Rautatien rakentaminen
STR_TOOLB_ELRAIL_CONSTRUCTION :Sähköradan rakentaminen
@@ -1556,25 +1567,25 @@ STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Tie pit
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Tietyöt ovat käynnissä.
STR_1802_ROAD_CONSTRUCTION :{WHITE}Tien rakentaminen
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Valitse maantiesilta
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Tietä ei voi rakentaa...
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Tietä ei voi poistaa tästä...
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Huoltoaseman suunta
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Huoltoasemaa ei voi rakentaa...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Linja-autoasemaa ei voi rakentaa...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Lastauslaituria ei voi rakentaa...
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Tietä ei voi rakentaa.
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Tietä ei voi poistaa.
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Autovarikon suunta
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Autovarikkoa ei voi rakentaa.
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Linja-autoasemaa ei voi rakentaa.
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Lastauslaituria ei voi rakentaa.
STR_180A_ROAD_CONSTRUCTION :Tien rakentaminen
STR_180B_BUILD_ROAD_SECTION :{BLACK}Rakenna tieosuus.
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Rakenna huoltoasema (ajoneuvojen rakentamista ja huoltoa varten)
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Rakenna autovarikko (ajoneuvojen rakentamista ja huoltoa varten)
STR_180D_BUILD_BUS_STATION :{BLACK}Rakenna linja-autoasema
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Rakenna lastauslaituri
STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Rakenna maantiesilta
STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Rakenna maantietunneli
STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Tien rakentaminen/siirtäminen päälle/pois
STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Valitse huoltoaseman suunta.
STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Valitse autovarikon suunta.
STR_1814_ROAD :Tie
STR_1815_ROAD_WITH_STREETLIGHTS :Tie katuvaloilla
STR_1816_TREE_LINED_ROAD :Puilla reunustettu tie
STR_1817_ROAD_VEHICLE_DEPOT :Huoltoasema
STR_1817_ROAD_VEHICLE_DEPOT :Autovarikko
STR_1818_ROAD_RAIL_LEVEL_CROSSING :Tasoristeys
##id 0x2000
@@ -1584,23 +1595,23 @@ STR_TOWN_LABEL :{WHITE}{TOWN}
STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN}
STR_2002 :{TINYFONT}{BLACK}{STRING}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Rakennus täytyy tuhota ensin.
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Rakennus täytyy purkaa ensin.
STR_2005 :{WHITE}{TOWN}
STR_2006_POPULATION :{BLACK}Asukasluku: {ORANGE}{COMMA}{BLACK} Taloja: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Nimeä kaupunki
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Kaupunkia ei voi uudelleennimetä...
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Kaupungin nimeä ei voi vaihtaa.
STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN}: paikallisviranomaiset kieltäytyvät.
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Kaupunkien nimet - napsauta nimeä keskittääksesi päänäkymän kaupunkiin.
STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Keskitä päänäkymä kaupungin sijaintiin.
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Kaupunkien nimet - kaupungin valitseminen keskittää näkymän.
STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Keskitä näkymä kaupungkiin.
STR_200C_CHANGE_TOWN_NAME :{BLACK}Vaihda kaupungin nimeä.
STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Matkustajia viime kuussa: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Postia viime kuussa: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_200F_TALL_OFFICE_BLOCK :Korkea toimistorakennus
STR_2010_OFFICE_BLOCK :Tomistorakennus
STR_2011_SMALL_BLOCK_OF_FLATS :Pienasuntokortteli
STR_2011_SMALL_BLOCK_OF_FLATS :Pientaloalue
STR_2012_CHURCH :Kirkko
STR_2013_LARGE_OFFICE_BLOCK :Suuri toimistorakennus
STR_2014_TOWN_HOUSES :Kaupungin talot
STR_2014_TOWN_HOUSES :Kaupungintalot
STR_2015_HOTEL :Hotelli
STR_2016_STATUE :Patsas
STR_2017_FOUNTAIN :Suihkulähde
@@ -1618,14 +1629,14 @@ STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN}:
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Kuljetusyhtiön arvioinnit:
STR_2024 :{YELLOW}{COMPANY}{PLAYERNAME}: {ORANGE}{STRING}
STR_2025_SUBSIDIES :{WHITE}Tuet
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Tarjolla olevat tuet:
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Tarjotut tuet:
STR_2027_FROM_TO :{ORANGE}{STRING} välille {STRING}-{STRING}
STR_2028_BY :{YELLOW} ({DATE_SHORT})
STR_202A_NONE :{ORANGE}Ei mitään
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Käytetyt tuet-
STR_202C_FROM_TO :{ORANGE}{STRING} välille {STATION}-{STATION}{YELLOW} ({COMPANY}
STR_202D_UNTIL :{YELLOW}, {DATE_SHORT} asti)
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Tuki päättynyt:{}{}{STRING} väli {STRING} - {STRING} ei sisällä enää tukia.
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Tuki päättynyt:{}{}{STRING} väli {STRING} - {STRING} ei ole enää tuettu.
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Tuki vedetty pois:{}{}{STRING} kuljetuspalvelu välille {STATION}-{STATION} ei ole enää tuettu.
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Tuki tarjottu:{}{}Ensimmäinen {STRING}kuljetus välillä {STRING} - {STRING} saa vuoden mittaisen tuen paikallisviranomaisilta!
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Tuki myönnetty yhtiölle {COMPANY}!{}{}{STRING}kuljetus välillä {STATION}-{STATION} tuottaa 50{NBSP}% enemmän seuraavan vuoden ajan!
@@ -1633,22 +1644,22 @@ STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Tuki myönnetty yhtiölle {COMPANY}!{}{}{STRING}kuljetus välillä {STATION}-{STATION} tuottaa kolminkertaisesti seuraavan vuoden ajan!
STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Tuki myönnetty yhtiölle {COMPANY}!{}{}{STRING}kuljetus välillä {STATION}-{STATION} tuottaa nelinkertaisesti seuraavan vuoden ajan!
STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN}: paikallisviranomaiset eivät salli toisen lentokentän rakentamista tähän kaupunkiin.
STR_2036_COTTAGES :Mökkiä
STR_2037_HOUSES :Taloa
STR_2038_FLATS :Asuntoa
STR_2039_TALL_OFFICE_BLOCK :Korkeata toimistorakennusta
STR_203A_SHOPS_AND_OFFICES :Kauppaa ja toimistoa
STR_203B_SHOPS_AND_OFFICES :Kauppaa ja toimistoa
STR_2036_COTTAGES :Mökkejä
STR_2037_HOUSES :Taloja
STR_2038_FLATS :Asuntoja
STR_2039_TALL_OFFICE_BLOCK :Korkeita toimistorakennuksia
STR_203A_SHOPS_AND_OFFICES :Liikkeitä ja toimistoja
STR_203B_SHOPS_AND_OFFICES :Liikkeitä ja toimistoja
STR_203C_THEATER :Teatteri
STR_203D_STADIUM :Stadion
STR_203E_OFFICES :Toimistoa
STR_203F_HOUSES :Taloa
STR_203E_OFFICES :Toimistoja
STR_203F_HOUSES :Taloja
STR_2040_CINEMA :Elokuvateatteri
STR_2041_SHOPPING_MALL :Kauppakeskus
STR_2042_DO_IT :{BLACK}Sijoita
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}Luettelo kaupungissa tehtävistä asioista - napsauta kohdetta saadaksesi lisätietoja.
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Suorita valittu toiminto.
STR_2045_ACTIONS_AVAILABLE :{BLACK}Saatavilla olevat toiminnot:
STR_2045_ACTIONS_AVAILABLE :{BLACK}Toiminnot:
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Pieni mainoskampanja
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Keskikokoinen mainoskampanja
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Suuri mainoskampanja
@@ -1657,9 +1668,9 @@ STR_204A_BUILD_STATUE_OF_COMPANY :Rakenna patsas
STR_204B_FUND_NEW_BUILDINGS :Rahoita uusia rakennuksia
STR_204C_BUY_EXCLUSIVE_TRANSPORT :Osta yksinoikeudet kuljetuksiin
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Lahjo viranomaisia
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Tee aloite pienestä mainoskampanjasta hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Tee aloite keskikokoisesta mainoskampanjasta hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Tee aloite suuresta mainoskampanjasta hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Käynnistä pieni mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Käynnistä keskikokoinen mainoskampanja houkutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW}Käynnistä suuri mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Rahoita kaupungin tieverkon rakentamista. Aiheuttaa huomattavaa häiriötä tieliikenteessä kuuden kuukauden ajan.{} Kustannus: {CURRENCY}
STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Rakenna patsas yhtiösi kunniaksi.{} Kustannus: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Rahoita uusien kaupparakennusten rakentamista kaupungissa.{} Kustannus: {CURRENCY}
@@ -1684,15 +1695,15 @@ STR_LANDSCAPING :Maastonmuokkaus
STR_2800_PLANT_TREES :Istuta puita
STR_2801_PLACE_SIGN :Aseta kyltti
STR_2802_TREES :{WHITE}Puita
STR_2803_TREE_ALREADY_HERE :{WHITE}...puu on jo tässä.
STR_2804_SITE_UNSUITABLE :{WHITE}...paikka sopimaton.
STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Puuta ei voi istuttaa...
STR_2803_TREE_ALREADY_HERE :{WHITE}...tässä on jo puu.
STR_2804_SITE_UNSUITABLE :{WHITE}...huono paikka.
STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Puuta ei voi istuttaa.
STR_2806 :{WHITE}{STRING}
STR_2808_TOO_MANY_SIGNS :{WHITE}...liian monta kylttiä.
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Kylttiä ei voi sijoittaa...
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Kylttiä ei voi sijoittaa.
STR_280A_SIGN :Kyltti
STR_280B_EDIT_SIGN_TEXT :{WHITE}Muokkaa kyltin tekstiä.
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kyltin nimeä ei voi muuttaa...
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kyltin nimeä ei voi muuttaa.
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Valitse istutettava puutyyppi.
STR_280E_TREES :Puita
STR_280F_RAINFOREST :Sademetsää
@@ -1705,19 +1716,19 @@ STR_3002_ORIENTATION :{BLACK}Suunta
STR_3003_NUMBER_OF_TRACKS :{BLACK}Ratojen määrä
STR_3004_PLATFORM_LENGTH :{BLACK}Asemalaiturin pituus
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Liian lähellä toista rautatieasemaa.
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Liitä yhteen useampi kuin yksi olemassaoleva asema/lastausalue.
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa/lastausaluetta kaupungissa.
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa/lastausaluetta.
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Liitä yhteen useampi asema/lastausalue.
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa ja lastausaluetta kaupungissa.
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa ja lastausaluetta.
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Liian monta linja-autopysäkkiä.
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}Liian monta lastauslaituria.
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Liian lähellä toista asemaa/lastausaluetta.
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Liian lähellä toista asemaa tai lastausaluetta.
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Rautatieasema pitää tuhota ensin.
STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Liian lähellä toista lentokenttää.
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Lentokenttä pitää tuhota ensin.
STR_3030_RENAME_STATION_LOADING :Nimeä asema/lastausalue
STR_3031_CAN_T_RENAME_STATION :{WHITE}Asemaa ei voi nimetä uudelleen...
STR_3031_CAN_T_RENAME_STATION :{WHITE}Asemaa ei voi nimetä uudelleen.
STR_3032_RATINGS :{BLACK}Arviot
STR_3033_ACCEPTS :{BLACK}Ottaa vastaan
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Paikallinen arvio kuljetuspalvelusta:
@@ -1728,24 +1739,24 @@ STR_3036_VERY_POOR :Hyvin kehno
STR_3037_POOR :Kehno
STR_3038_MEDIOCRE :Keskinkertainen
STR_3039_GOOD :Hyvä
STR_303A_VERY_GOOD :Oikein hyvä
STR_303A_VERY_GOOD :Erittäin hyvä
STR_303B_EXCELLENT :Mainio
STR_303C_OUTSTANDING :Loistava
############ range for rating ends
STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}{NBSP}%)
STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} ei enää ota vastaan {STRING}.
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} ei enää ota vastaan {STRING} tai {STRING}.
STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} ei ota enää vastaan {STRING}.
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} ei ota enää vastaan {STRING} tai {STRING}.
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} ottaa nyt vastaan {STRING}.
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} ottaa nyt vastaan {STRING} ja {STRING}.
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Linja-autoaseman suunta
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Lastauslaiturin suunta
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Linja-autoasema pitää tuhota ensin.
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Lastauslaituri pitää tuhota ensin.
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Linja-autoasema pitää purkaa ensin.
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Lastauslaituri pitää purkaa ensin.
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} asema{P "" a}
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Ei mitään -
STR_304B_SITE_UNSUITABLE :{WHITE}...paikka sopimaton.
STR_304B_SITE_UNSUITABLE :{WHITE}...huono paikka
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Liian lähellä toista satamaa.
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Satama pitää tuhota ensin.
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Valitse rautatieaseman suunta.
@@ -1758,7 +1769,7 @@ STR_3054_SHOW_STATION_RATINGS :{BLACK}Näytä
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Muuta aseman nimi.
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Näytä luettelo vastaanotettavasta rahdista.
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Asemien nimet - napsauta nimeä keskittääksesi näkymän asemaan.
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Valitse lentokentän koko/tyyppi.
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Valitse lentokentän koko ja tyyppi.
STR_305C_0 :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
STR_305E_RAILROAD_STATION :Rautatieasema
@@ -1774,7 +1785,7 @@ STR_3068_DOCK :{WHITE}Satama
STR_3069_BUOY :Poiju
STR_306A_BUOY_IN_THE_WAY :{WHITE}...poiju on tiellä.
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...asema liian levittäytynyt.
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...epäyhdenmukaiset asemat poissa käytöstä.
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...epäsymmetriset asemat poissa käytöstä.
STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Pidä CTRL painettuna valitaksesi enemmän kuin yhden tavaran
STR_UNDEFINED :(määrittelemätön)
@@ -1782,14 +1793,15 @@ STR_STAT_CLASS_DFLT :Oletusasema
STR_STAT_CLASS_WAYP :Rastit
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Telakan suunn.
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Telakan suunta
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...se pitää rakentaa veteen.
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Telakkaa ei voi rakentaa...
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Telakkaa ei voi rakentaa.
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Valitse telakan suunta
STR_3804_WATER :Vettä
STR_3805_COAST_OR_RIVERBANK :Rannikko tai joenpenkka
STR_3806_SHIP_DEPOT :Telakka
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...veteen ei voi rakentaa.
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Kanava täytyy purkaa ensin
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Tallenna peli
@@ -1852,11 +1864,11 @@ STR_4824_BUBBLE_GENERATOR :Kuplageneraatto
STR_4825_TOFFEE_QUARRY :Toffeelouhos
STR_4826_SUGAR_MINE :Sokerikaivos
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Tarvitsee: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Tarvitsee: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Tarvitsee: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Tuotto viime kuussa:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}{NBSP}% kuljetettu)
@@ -1876,8 +1888,8 @@ STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT
STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY}: tuotanto vähenee 50{NBSP}%:lla.
STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}{INDUSTRY}: hyönteisparvet aiheuttavat tuhoa!{}Tuotanto vähenee 50{NBSP}%:lla.
STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...voidaan asettaa vain kartan reunoille.
STR_INDUSTRY_PROD_GOUP ::{BLACK}{BIGFONT}{1:INDUSTRY} tuottaa {0:STRING} {2:COMMA}{NBSP}% entistä enemmän!
STR_INDUSTRY_PROD_GODOWN ::{BLACK}{BIGFONT}{1:INDUSTRY} tuottaa {0:STRING} {2:COMMA}{NBSP}% entistä vähemmän!
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{1:INDUSTRY} tuottaa {0:STRING} {2:COMMA}{NBSP}% entistä enemmän!
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{1:INDUSTRY} tuottaa {0:STRING} {2:COMMA}{NBSP}% entistä vähemmän!
##id 0x5000
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Juna on tunnelissa.
@@ -1929,8 +1941,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Maa-alue
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...omistat sen jo!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Nimetön
@@ -1973,7 +1985,7 @@ STR_SV_STNAME_LOWER :Ala-{STRING}
STR_SV_STNAME_HELIPORT :{STRING}, helikopterikenttä
STR_SV_STNAME_FOREST :{STRING}, metsä
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Vaikeusaste
@@ -2041,8 +2053,8 @@ STR_6832_6_MONTHS_AFTER_PLAYER :6 kuukautta pel
STR_6833_9_MONTHS_AFTER_PLAYER :9 kuukautta pelaajan jälkeen
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :Radan päässä ja asemilla
STR_6835_AT_END_OF_LINE_ONLY :Vain radan päässä
STR_6836_OFF :Päällä
STR_6837_ON :Pois
STR_6836_OFF :Pois
STR_6837_ON :Päällä
STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Näytä pistetaulukko
STR_6839_PERMISSIVE :Salliva
STR_683A_TOLERANT :Suvaitseva
@@ -2181,7 +2193,7 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}Yhtiön {COMPANY} on ottanut haltuun {COMPANY}!
STR_7080_PROTECTED :{WHITE}Tällä yhtiöllä ei ole vielä osakkeita...
STR_LIVERY_DEFAULT :
STR_LIVERY_DEFAULT :Normaalit tunnusvärit
STR_LIVERY_STEAM :Höyryveturi
STR_LIVERY_DIESEL :Dieselveturi
STR_LIVERY_ELECTRIC :Sähköveturi
@@ -2595,8 +2607,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Lisää
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Aseta korostettu pysähdys pakottamaan ajoneuvon odottamaan täyttä lastausta.
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Aseta korostettu pysähdys pakottamaan ajoneuvo odottamaan purkua.
STR_SERVICE_HINT :{BLACK}Ohita tämä määräys, ellei palvelua tarvita.
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Uusi {STRING} saatavilla!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kulu: {CURRENCY} Paino: {WEIGHT_S}{}Nopeus: {VELOCITY} Teho: {POWER}{}Käyttökustannukset: {CURRENCY}/vuosi{}Kapasiteetti: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Rikki
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Ikä: {LTBLUE}{STRING}{BLACK} Käyttökustannukset: {LTBLUE}{CURRENCY}/vuosi
@@ -2623,6 +2633,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :Raiteet eivät
STR_TRAIN_NO_POWER :{RED}Ei virtaa
STR_TRAIN_START_NO_CATENARY :Radasta puuttuu "catenary"; junaa ei voi käynnistää
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Uusi {STRING} on nyt saatavilla!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Uusi {STRING} on nyt saatavilla! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Ajoneuvo tiellä.
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} ajoneuvoa
@@ -2663,8 +2677,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Vedä aj
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Keskitä päänäkymä huoltoaseman sijaintiin.
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Ajoneuvon valintalista - napsauta ajoneuvoa saadaksesi tietoja.
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Rakenna valittu ajoneuvo.
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Uusi ajoneuvo on saatavilla!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Kulu: {CURRENCY}{}Nopeus: {VELOCITY}{}Käyttökustannukset: {CURRENCY}/vuosi{}Kapasiteetti: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Nimeä ajoneuvo
@@ -2736,8 +2748,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Näytä
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Keskitä näkymä laivan sijaintiin.
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Lähetä laiva telakalle.
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Näytä laivan tiedot.
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Uusi laiva saatavilla!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Kulu: {CURRENCY} Huippunopeus: {VELOCITY}{}Kapasiteetti: {CARGO}{}Käyttökustannukset: {CURRENCY}/vuosi
STR_982F_NAME_SHIP :{BLACK}Nimeä laiva
@@ -2810,8 +2820,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Näytä
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Keskitä näkymä lentokoneen sijaintiin.
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Lähetä lentokone lentokonehalliin.
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Näytä lentokoneen tiedot.
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Uusi lentokone saatavilla!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Kulu: {CURRENCY} Huippunopeus: {VELOCITY}{}Kapasiteetti: {COMMA} matkustajaa, {COMMA} säkkiä postia{}Käyttökustannus: {CURRENCY}/vuosi
STR_A030_NAME_AIRCRAFT :{WHITE}Nimeä lentokone
@@ -2889,6 +2897,7 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5-summa: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Olet tekemässä muutoksia käynnissä olevaan peliin. OpenTTD voi kaatua.{}Oletko varma?
STR_NEWGRF_ADD :{BLACK}Lisää
STR_NEWGRF_ADD_TIP :{BLACK}Lisää NewGRF-tiedosto listaan
STR_NEWGRF_REMOVE :{BLACK}Poista
@@ -2911,6 +2920,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Ei voi l
STR_NEWGRF_NOT_FOUND :{RED}Sopivaa tiedostoa ei löydy
STR_NEWGRF_DISABLED :{RED}Ei käytössä
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Sopivaa tiedostoa ei löytynyt (korvaava GRF ladattu)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Yhteensopivat GRF:t ladattu puuttuvien tiedostojen korvaamiseksi
STR_NEWGRF_DISABLED_WARNING :{WHITE}Puuttuvat GRF tiedostot ovat poistettu käytöstä
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Puuttuvat GRF tiedostot tarvitaan pelin lataamiseksi.
STR_CURRENCY_WINDOW :{WHITE}Oma valuutta
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Vaihtokurssi: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3121,4 +3135,10 @@ STR_MEASURE_AREA :{BLACK}Pinta-al
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Pituus: {NUM}{}Korkeusero: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Pinta-ala: {NUM} x {NUM}{}Korkeusero: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
##name Galician
##ownname Galego
##isocode gl_ES.UTF-8
##isocode gl_ES
##plural 0
##id 0x0000
@@ -294,6 +294,7 @@ STR_0140_NEW_GAME :{BLACK}Nova Par
STR_0141_LOAD_GAME :{BLACK}Cargar Partida
STR_SINGLE_PLAYER :{BLACK}Un Xogador
STR_MULTIPLAYER :{BLACK}Multixogador
STR_SCENARIO_EDITOR :{BLACK}Editor De Escenarios
STR_64 :64
STR_128 :128
@@ -341,7 +342,7 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :G. beneficios operativos
STR_0155_INCOME_GRAPH :Gráfica de ingresos
STR_0156_DELIVERED_CARGO_GRAPH :Gráfica de carga entregada
@@ -350,7 +351,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Gráfica do Val
STR_0159_CARGO_PAYMENT_RATES :Taxas de pago polas cargas
STR_015A_COMPANY_LEAGUE_TABLE :Táboa da Liga de compañías
STR_PERFORMANCE_DETAIL_MENU :Puntuación de rendemento detallado
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Acerca de OpenTTD
STR_015C_SAVE_GAME :Grabar Partida
@@ -387,6 +388,7 @@ STR_ENGINE_SORT_RUNNING_COST :Coste Mantement
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Potencia/Coste Mantemento
STR_ENGINE_SORT_CARGO_CAPACITY :Capacidade De Carga
STR_NO_WAITING_CARGO :{BLACK}Non queda ningún tipo de carga en espera
STR_SELECT_ALL_FACILITIES :{BLACK}Seleccionar tódolos edificios
STR_MANAGE_LIST :{BLACK}Xestionar lista
STR_REPLACE_VEHICLES :Reemplazar Vehículos
STR_SEND_TRAIN_TO_DEPOT :Enviar o Depósito
@@ -478,7 +480,7 @@ STR_01A9_NONE :Ningún
STR_01AA_NAME :{BLACK}Nome
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1º
STR_01AD_2ND :2º
STR_01AE_3RD :3º
@@ -510,7 +512,7 @@ STR_01C7_28TH :28º
STR_01C8_29TH :29º
STR_01C9_30TH :30º
STR_01CA_31ST :31º
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -710,7 +712,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir área de deserto
STR_CREATE_LAKE :{BLACK}Definir área de auga.{}Inundará os arredores se está a nivel do mar
STR_0290_DELETE :{BLACK}Borrar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar completamente esta cidade
STR_0292_SAVE_SCENARIO :Grabar Escenario
@@ -722,7 +723,6 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Grabar e
STR_0298_LOAD_SCENARIO :{WHITE}Cargar Escenario
STR_0299_SAVE_SCENARIO :{WHITE}Grabar Escenario
STR_029A_PLAY_SCENARIO :{BLACK}Xogar Escenario
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}¿Estás seguro de que desexas saír deste escenario?
STR_029C_QUIT_EDITOR :{WHITE}Saír do Editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...só se pode construír en cidades con polo menos 1200 hab.
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Move-lo ano de comezo un ano hacia atrás
@@ -750,11 +750,11 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Selecci
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Graba-los nomes dos deseños dos vehículos persoalizados no disco
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Opcións da Partida
STR_02C5_DIFFICULTY_SETTINGS :Configuración de Dificultade
STR_02C7_CONFIG_PATCHES :Configuración dos Parches
STR_NEWGRF_SETTINGS :Configuración de Newgrf
STR_NEWGRF_SETTINGS :Configuración NewGRF
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Amosar nomes de cidades
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Amosae nomes de estacións
@@ -764,16 +764,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Animac
STR_02D2_FULL_DETAIL :{SETX 12}Detalle completo
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Edificios transparentes
STR_TRANSPARENT_SIGNS :{SETX 12}Sinais de estación transparentes
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Información de área de terreo
STR_02D6 :
STR_CONSOLE_SETTING :Des/Activar Consola
STR_02D7_SCREENSHOT_CTRL_S :Captura de Pantalla (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Capt.Pant. Xigante (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Acerca de 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Off
STR_02DA_ON :{BLACK}On
@@ -829,7 +829,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Seleccio
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Selecciona-lo estilo da paisaxe 'Xoguetelandia'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fundar unha nova industria
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Directorio de Industrias
STR_0313_FUND_NEW_INDUSTRY :Fundar unha nova industria
############ range ends here
@@ -875,7 +875,7 @@ STR_TOWNNAME_DANISH :Danés
STR_TOWNNAME_TURKISH :Turco
STR_TOWNNAME_ITALIAN :Italiano
STR_TOWNNAME_CATALAN :Catalán
############ end of townname region
############ end of townname region
STR_CURR_GBP :Libras (£)
STR_CURR_USD :Dólares ($)
@@ -1163,7 +1163,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árbores
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar árbores dun tipo aleatorio
STR_CANT_BUILD_CANALS :{WHITE}Non se pode construí-los canais aí...
STR_BUILD_CANALS_TIP :{BLACK}Construír canais
STR_BUILD_CANALS_TIP :{BLACK}Construir canais.
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Non se pode construí-lo peche aí...
@@ -1805,11 +1805,11 @@ STR_4824_BUBBLE_GENERATOR :Xerador de Burb
STR_4825_TOFFEE_QUARRY :Canteira de Toffee
STR_4826_SUGAR_MINE :Mina de Azucre
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Require: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Require: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Require: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Producción no último mes:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportado)
@@ -1882,8 +1882,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Non se p
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...¡xa é da túa propiedade!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Sen Nome
@@ -1926,7 +1926,7 @@ STR_SV_STNAME_LOWER :Inferior {STRIN
STR_SV_STNAME_HELIPORT :{STRING} Heliporto
STR_SV_STNAME_FOREST :{STRING} Bosque
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Nivel de Dificultade
@@ -2532,8 +2532,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insertar
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A orde seleccionada forzará o vehículo a esperar ata que a carga estea completa
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A orde seleccionada forzará o vehículo a descargar
STR_SERVICE_HINT :{BLACK}saltar esta orde a non ser que sexa necesario o servicio
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Nov@ {STRING} dispoñible!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Coste: {CURRENCY} Peso: {WEIGHT_S}{}Velocidade: {VELOCITY} Potencia: {POWER}{}Coste de Mantemento: {CURRENCY}/ano{}Capacidade: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Roto
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Idade: {LTBLUE}{STRING}{BLACK} Coste de Mantemento: {LTBLUE}{CURRENCY}/ano
@@ -2557,6 +2555,7 @@ STR_TRAIN_STOPPING :{RED}Parando
STR_TRAIN_STOPPING_VEL :{RED}Parando, {VELOCITY}
STR_TRAIN_NO_POWER :{RED}Sen enerxía
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Novo {STRING} agora dispoñible!
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Haí un vehículo de estrada no camiño
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Vehículos de Estrada
@@ -2597,8 +2596,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Arrastra
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centra-la vista principal na situación do depósito de vehículos de estrada
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Lista de selección de vehículos de estrada - pincha nun vehículo para máis información
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Construí-lo vehículo de estrada seleccionado
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Novo vehículo de estrada dispoñible!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Coste: {CURRENCY}{}Velocidade: {VELOCITY}{}Coste de Mantemento: {CURRENCY}/ano{}Capacidade: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Renomear vehículo de estrada
@@ -2668,8 +2665,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Mostra-l
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centra-la vista principal na situación do barco
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Envia-lo barco o depósito
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Mostra-los detalles do barco
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Novo barco dispoñible!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Coste: {CURRENCY} Velocidade Máx: {VELOCITY}{}Capacidade: {CARGO}{}Coste de Mantemento: {CURRENCY}/ano
STR_982F_NAME_SHIP :{BLACK}Renomear barco
@@ -2742,8 +2737,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Mostra-l
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centra-la vista principal na situación da aeronave
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Envia-la aeronave ó hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Mostra-los detalles da aeronave
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Nova aeronave dispoñible!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Coste: {CURRENCY} Velocidade Máx.: {VELOCITY}{}Capacidade: {COMMA} pasaxeiros, {COMMA} sacos de correo{}Coste de Mantemento: {CURRENCY}/ano
STR_A030_NAME_AIRCRAFT :{WHITE}Cambia-lo nome da aeronave
@@ -2807,25 +2800,26 @@ STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount o
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Valor do préstamo que ten a compañía
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Puntos totais de puntos posibles
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Configuración Newgrf
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}Configuración NewGRF
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Configuración NewGRF
STR_NEWGRF_APPLY_CHANGES :{BLACK}Aplica-los cambios
STR_NEWGRF_SET_PARAMETERS :{BLACK}Conf. parámetros
STR_NEWGRF_TIP :{BLACK}Unha lista de tódolos sets Newgrf que tes instalados. Pincha nun set para cambia-la configuración
STR_NEWGRF_TIP :{BLACK}Unha lista de tódolos sets NewGRF que tes instalados. Pincha nun set para cambia-la configuración
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}¡Non hai ficheiros newgrf instalados! Consulta no manual as instruccións para instalar novos gráficos
STR_NEWGRF_FILENAME :{BLACK}Ficheiro: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}Suma MD5: {SILVER}{STRING}
STR_NEWGRF_ADD :{BLACK}Engadir
STR_NEWGRF_ADD_TIP :{BLACK}Engadir un novo arquivo NewGRF á lista
STR_NEWGRF_REMOVE :{BLACK}Eliminar
STR_NEWGRF_REMOVE_TIP :{BLACK}Elimina-lo arquivo NewGRF seleccionado da lista
STR_NEWGRF_MOVEUP :{BLACK}Mover Arriba
STR_NEWGRF_MOVEUP :{BLACK}Subir
STR_NEWGRF_MOVEUP_TIP :{BLACK}Move-lo arquivo NewGRF seleccionado arriba na lista
STR_NEWGRF_MOVEDOWN :{BLACK}Mover Abaixo
STR_NEWGRF_MOVEDOWN :{BLACK}Baixar
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Move-lo arquivo NewGRF seleccionado abaixo na lista
STR_NEWGRF_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING}
STR_NEWGRF_DISABLED :{RED}Desactivado
STR_CURRENCY_WINDOW :{WHITE}Moeda persoalizada
@@ -2932,6 +2926,7 @@ STR_WORLD_GENERATION_CAPTION :{WHITE}Xeració
STR_RANDOM_SEED :{BLACK}Semilla Aleatoria:
STR_RANDOM_SEED_HELP :{BLACK}Pincha para introducir unha semilla
STR_LAND_GENERATOR :{BLACK}Xerador de terreo:
STR_TREE_PLACER :{BLACK}Algoritmo para árbores:
STR_TERRAIN_TYPE :{BLACK}Tipo de terreo:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel do mar:
STR_SMOOTHNESS :{BLACK}Suavidade:
@@ -2952,7 +2947,9 @@ STR_GENERATION_PROGRESS :{BLACK}{NUM} /
STR_WORLD_GENERATION :{BLACK}Xeración do mundo
STR_SETTINGUP_GAME :{BLACK}Configurando partida
STR_PREPARING_GAME :{BLACK}Preparando partida
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acción cambiou o nivel de dificultade a Personalizado
STR_SE_FLAT_WORLD :{WHITE}Terreo Chan
STR_SE_RANDOM_LAND :{WHITE}Terreo aleatorio
STR_SE_NEW_WORLD :{BLACK}Crear novo escenario
STR_SE_CAPTION :{WHITE}Tipo de escenario
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
@@ -2981,4 +2978,9 @@ STR_MEASURE_AREA :{BLACK}Área: {
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lonxitude: {NUM}{}Diferencia de altura: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Área: {NUM} x {NUM}{}Diferencia de altura: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
##name Hungarian
##ownname Magyar
##isocode hu_HU.UTF-8
##isocode hu_HU
##plural 1
##case t ba
@@ -361,6 +361,7 @@ STR_0140_NEW_GAME :{BLACK}Új ját
STR_0141_LOAD_GAME :{BLACK}Játék betöltése
STR_SINGLE_PLAYER :{BLACK}Egyjátékos
STR_MULTIPLAYER :{BLACK}Hálózati játék
STR_SCENARIO_EDITOR :{BLACK}Pályaszerkesztő
STR_64 :64
STR_128 :128
@@ -409,7 +410,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} 9.81*10³ N
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Működési nyereség grafikon
STR_0155_INCOME_GRAPH :Jövedelem grafikon
STR_0156_DELIVERED_CARGO_GRAPH :Elszállított rakomány grafikon
@@ -418,7 +419,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Vállalat ért
STR_0159_CARGO_PAYMENT_RATES :Rakományok szállítási díja
STR_015A_COMPANY_LEAGUE_TABLE :A cégek helyezése
STR_PERFORMANCE_DETAIL_MENU :Teljesítményértékelések részletezése
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Játék mentése
@@ -460,6 +461,11 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Teherkapacitás
STR_NO_WAITING_CARGO :{BLACK}Semmilyen áru nem várakozik
STR_SELECT_ALL_FACILITIES :{BLACK}Minden szállítóegység kiválasztása
STR_SELECT_ALL_TYPES :{BLACK}Minden rakománytípus mutatása (beleértve ha nincs várakozó rakomány)
STR_AVAILABLE_TRAINS :{BLACK}Elérhető vonatok
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Elérhető közúti járművek
STR_AVAILABLE_SHIPS :{BLACK}Elérhető hajók
STR_AVAILABLE_AIRCRAFT :{BLACK}Elérhető repülők
STR_AVAILABLE_ENGINES_TIP :{BLACK}Tekintsd meg az ehhez a járműtípushoz választható mozdonyok listáját
STR_MANAGE_LIST :{BLACK}Lista kezelése
STR_MANAGE_LIST_TIP :{BLACK}A listán szereplő járműveknek utasítás küldése
STR_REPLACE_VEHICLES :Járművek lecserélése
@@ -554,7 +560,7 @@ STR_01A9_NONE :Nincs
STR_01AA_NAME :{BLACK}Név
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1.
STR_01AD_2ND :2.
STR_01AE_3RD :3.
@@ -586,7 +592,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29.
STR_01C9_30TH :30.
STR_01CA_31ST :31.
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -650,6 +656,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Első j
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Első jármű megérkezése az ellenfél megállójába
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Balesetek / természeti csapások
STR_0209_COMPANY_INFORMATION :{YELLOW}Céginformációk
STR_NEWS_OPEN_CLOSE :{YELLOW}Ipari létesítmények létrejötte / bezárása
STR_020A_ECONOMY_CHANGES :{YELLOW}Gazdasági változások
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Tanácsok / információk a játékos járműveiről
STR_020C_NEW_VEHICLES :{YELLOW}Új járművek
@@ -789,7 +796,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sziklás
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Világítótorony építése
STR_028E_PLACE_TRANSMITTER :{BLACK}Rádióadó építése
STR_028F_DEFINE_DESERT_AREA :{BLACK}Sivatagot hoz létre.{}Nyomj CTRL-t az eltávolításához
STR_CREATE_LAKE :{BLACK}Vizet hoz létre.{}A tengerszinten lévő elemeket elárasztja
STR_CREATE_LAKE :{BLACK}Vizi terület definiálása.{}Csatornát készít, kivéve ha tengerszinten CTRL-t lenyomva hívod meg, ekkor elárasztja a területet
STR_0290_DELETE :{BLACK}Töröl
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}A város teljes eltüntetése
STR_0292_SAVE_SCENARIO :Pálya mentése
@@ -831,7 +838,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}A járm
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}A saját jármű-márkanevek elmentése lemezre
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Beállítások
STR_02C5_DIFFICULTY_SETTINGS :Nehézségi beállítások
STR_02C7_CONFIG_PATCHES :Foltok beállítása
@@ -845,16 +852,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Teljes
STR_02D2_FULL_DETAIL :{SETX 12}Minden részlet
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Átlátszó épületek
STR_TRANSPARENT_SIGNS :{SETX 12}Állomásnevek keret nélkül
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Terület-információ
STR_02D6 :
STR_CONSOLE_SETTING :Átváltás Konzolra
STR_02D7_SCREENSHOT_CTRL_S :Képmentés (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Óriás képmentés (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Az 'OpenTTD'-ről
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Ki
STR_02DA_ON :{BLACK}Be
@@ -880,8 +887,8 @@ STR_MEASURING_UNITS_SELECTION :{BLACK}Mérték
STR_02E6_ROAD_VEHICLES :{BLACK}Közúti járművek
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Válaszd ki,az út melyik oldalán haladjanak a közúti járművek
STR_02E9_DRIVE_ON_LEFT :Balra hajts
STR_02EA_DRIVE_ON_RIGHT :Jobbra hajts
STR_02E9_DRIVE_ON_LEFT :Balra hajtás
STR_02EA_DRIVE_ON_RIGHT :Jobbra hajtás
STR_02EB_TOWN_NAMES :{BLACK}Városnevek
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}A városnevek stílusának kiválasztása
@@ -911,7 +918,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Szubtró
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Játékvilág táj kiválasztása
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Gazdasági épület építése
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Gazdasági épületek listája
STR_0313_FUND_NEW_INDUSTRY :Új gazdasági épület építése
############ range ends here
@@ -957,7 +964,7 @@ STR_TOWNNAME_DANISH :Dán
STR_TOWNNAME_TURKISH :Török
STR_TOWNNAME_ITALIAN :Olasz
STR_TOWNNAME_CATALAN :Katalán
############ end of townname region
############ end of townname region
STR_CURR_GBP :Font (£)
STR_CURR_USD :Dollár ($)
@@ -1267,7 +1274,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Véletle
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Véletlenszerűen kiválasztott fákat helyez el
STR_CANT_BUILD_CANALS :{WHITE}Nem lehet csatornát építeni ide...
STR_BUILD_CANALS_TIP :{BLACK}Csatorna építése. Nyomj CTRL-t hogy tengert csinálj (tengerszinten csak).
STR_BUILD_CANALS_TIP :{BLACK}Csatorna építése (vagy rosszabb esetben terület elárasztása!)
STR_LANDINFO_CANAL :Csatorna
STR_CANT_BUILD_LOCKS :{WHITE}Nem lehet zsilipet építeni ide...
@@ -1479,6 +1486,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Kliens l
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Nem található a hálózati csatoló, vagy nincs hálózati támogatás (ENABLE_NETWORK)
STR_NETWORK_ERR_NOSERVER :{WHITE} Nem található semmilyen hálózati játék
STR_NETWORK_ERR_NOCONNECTION :{WHITE} A szerver nem reagált a kérésre
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} NewGRF eltérés(ek) miatt nem sikerült kapcsolódni
STR_NETWORK_ERR_DESYNC :{WHITE} Hálózat - Játék szinkronizáció sikertelen.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Hálózat - Játék kapcsolat elveszett.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nem sikerült a szerver játékmentés betöltése.
@@ -1500,6 +1508,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :szinkronizálá
STR_NETWORK_ERR_CLIENT_SAVEGAME :térkép betöltési hiba
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :elveszett a kapcsolat
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokoll hiba
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF eltérés(ek)
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :nem engedélyezett
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :ismeretlen csomag érkezett
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :rossz verzió
@@ -1858,6 +1867,7 @@ STR_3804_WATER :Víz
STR_3805_COAST_OR_RIVERBANK :Tenger- vagy folyópart
STR_3806_SHIP_DEPOT :Dokk
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...nem építhető vízen
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}A csatornát előbb le kell rombolni
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Játék mentése
@@ -1957,11 +1967,11 @@ STR_4825_TOFFEE_QUARRY.t :tejkaramella fe
STR_4826_SUGAR_MINE :cukorbánya
STR_4826_SUGAR_MINE.t :cukorbányát
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Felhasznál: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Felhasznál: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Felhasznál: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Múlt havi termelés:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% elszállítva)
@@ -2034,8 +2044,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Nem vehe
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...már a tiéd!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Névtelen
@@ -2078,7 +2088,7 @@ STR_SV_STNAME_LOWER :{STRING}-alsó
STR_SV_STNAME_HELIPORT :{STRING}i helikopter-leszálló
STR_SV_STNAME_FOREST :{STRING}i erdőség
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Nehézségi szint
@@ -2645,6 +2655,7 @@ STR_8827_FULL_LOAD :{BLACK}Telepako
STR_8828_UNLOAD :{BLACK}Lepakol
STR_REFIT :{BLACK}Átalakít
STR_REFIT_TIP :{BLACK}Válaszd ki minek a szállítására álljunk át. Ctrl+kattintással eltávolítod az átalakítási utasítást.
STR_REFIT_ORDER :(Átalakít erre: {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} menetrendje
STR_882A_END_OF_ORDERS :{SETX 10}- - Menetrend vége - -
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
@@ -2699,8 +2710,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Új cél
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A kijelölt célponton meg kell várni, amíg telerakják a járművet
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A kijelölt célponton le kell pakolni a rakományt
STR_SERVICE_HINT :{BLACK}Célpont kihagyása, ha javítás szükséges
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Új {STRING} használható!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Ár: {CURRENCY} Súly: {WEIGHT_S}{}Sebesség: {VELOCITY} Teljesítmény: {POWER}{}Működtetési költség: {CURRENCY}/év{}Kapacitás: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Lerobbant
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Kor: {LTBLUE}{STRING}{BLACK} Működtetési költség: {LTBLUE}{CURRENCY}/év
@@ -2727,6 +2736,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :inkompatibilis
STR_TRAIN_NO_POWER :{RED}Nincs áram
STR_TRAIN_START_NO_CATENARY :Ennek a sínnek nincs felsővezetéke, a vonat nem tud indulni
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Új {STRING} elérhető!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Új {STRING} elérhető! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Közúti jármű van az útban
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} közúti járművei - {COMMA}
@@ -2767,8 +2780,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Dobj ide
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}A fő nézetet a garázsra állítja
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Közúti jármű kiválasztása - kattints egy járműre az adataihoz
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}A kijelölt közúti jármű megvétele
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Új közúti jármű használható!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Ár: {CURRENCY}{}Sebesség: {VELOCITY}{}Működtetési költség: {CURRENCY}/év{}Kapacitás: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Közúti jármű átnevezése
@@ -2840,8 +2851,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}A hajó
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}A fő nézetet a hajóra állítja
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Dokkba küldi a hajót
STR_982B_SHOW_SHIP_DETAILS :{BLACK}A hajó adatai
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Új hajó használható!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Ár: {CURRENCY} Végsebesség: {VELOCITY}{}Kapacitás: {CARGO}{}Működtetési költség: {CURRENCY}/év
STR_982F_NAME_SHIP :{BLACK}Hajó átnevezése
@@ -2914,8 +2923,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}A repül
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}A fő nézetet a repülőgépre állítja
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Hangárba küldi a repülőgépet
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}A repülőgép adatai
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Új repülőgép használható!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Ár: {CURRENCY} Végsebesség: {VELOCITY}{}Kapacitás: {COMMA} utas, {COMMA} csomag levél{}Működtetési költség: {CURRENCY}/év
STR_A030_NAME_AIRCRAFT :{WHITE}Repülőgép átnevezése
@@ -2993,6 +3000,7 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Te éppen a jelenleg futó játékot akarod megváltoztatni; ettől elszállhat az OpenTTD.{}Teljesen biztos vagy benne, hogy ezt akarod?
STR_NEWGRF_ADD :{BLACK}Hozzáad
STR_NEWGRF_ADD_TIP :{BLACK}A NewGRF-et hozzáadja a listához
STR_NEWGRF_REMOVE :{BLACK}Eltávolít
@@ -3015,6 +3023,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Nem lehe
STR_NEWGRF_NOT_FOUND :{RED}File nem található
STR_NEWGRF_DISABLED :{RED}Kikapcsolva
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Pontosan megegyező fájlt nem találtam (kompatibilis GRF-fel helyettesítve)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibilis GRF(ek) betöltve a hiányzó fájl(ok) helyett
STR_NEWGRF_DISABLED_WARNING :{WHITE}Hiányzó GRF fájl(oka)t kikapcsoltam
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Kritikus GRF fájl(ok) hiányoznak, a játék nem betölthető
STR_CURRENCY_WINDOW :{WHITE}Saját pénznem
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Értékarány: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3224,4 +3237,10 @@ STR_MEASURE_AREA :{BLACK}Terület
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Távolság: {NUM}{}Magasságkülönbség: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Terület: {NUM} x {NUM}{}Magasságkülönbség: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -1,6 +1,6 @@
##name Icelandic
##ownname Íslenska
##isocode is_IS.UTF-8
##isocode is_IS
##plural 0
##gender karlkyn kvenkyn hvorugkyn
@@ -155,6 +155,7 @@ STR_00B0_MAP :{WHITE}Kort - {
STR_00B1_GAME_OPTIONS :{WHITE}Stillingar
STR_00B2_MESSAGE :{YELLOW}Skilaboð
STR_00B3_MESSAGE_FROM :{YELLOW}Skilaboð frá {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Varúð!
STR_00B4_CAN_T_DO_THIS :{WHITE}Get ekki gert þetta....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Get ekki hreinsað þetta svæði....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin
@@ -287,12 +288,15 @@ STR_013D_INFORMATION :{BLACK}Upplýsi
STR_013E_CAPACITIES :{BLACK}Burðargeta
STR_013E_TOTAL_CARGO :{BLACK}Heildarfarmur
STR_013F_CAPACITY :{BLACK}Burðargeta: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Burðargeta: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Farmur alls (burðargeta) þessarar lestar:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Nýr leikur
STR_0141_LOAD_GAME :{BLACK}Opna leik
STR_SINGLE_PLAYER :{BLACK}Einspilun
STR_MULTIPLAYER :{BLACK}Fjölspilun
STR_SCENARIO_EDITOR :{BLACK}Landslagsgerð
STR_64 :64
STR_128 :128
@@ -317,8 +321,8 @@ STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mílur/
STR_UNITS_VELOCITY_METRIC :{COMMA} km/klst
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_POWER_IMPERIAL :{COMMA}hestöfl
STR_UNITS_POWER_METRIC :{COMMA}hestöfl
STR_UNITS_POWER_IMPERIAL :{COMMA}hö.
STR_UNITS_POWER_METRIC :{COMMA}hö.
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}tonn
@@ -341,7 +345,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ pu
STR_UNITS_FORCE_METRIC :{COMMA} tonnkraftur
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Línurit: Rekstrarhagnaður
STR_0155_INCOME_GRAPH :Línurit: Tekjur
STR_0156_DELIVERED_CARGO_GRAPH :Línurit: Fluttur farmur
@@ -350,7 +354,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Línurit: Verð
STR_0159_CARGO_PAYMENT_RATES :Línurit: Flutningsgróði
STR_015A_COMPANY_LEAGUE_TABLE :Stigatafla fyrirtækja
STR_PERFORMANCE_DETAIL_MENU :Nákvæm frammistöðumæling
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Um OpenTTD
STR_015C_SAVE_GAME :Vista leik
@@ -382,10 +386,29 @@ STR_SORT_BY_VALUE :Virði
STR_SORT_BY_FACILITY :Tegund stöðvar
STR_SORT_BY_WAITING :Verðgildi farms á stöð
STR_SORT_BY_RATING_MAX :Flutningur farms
STR_ENGINE_SORT_ENGINE_ID :Einkenni (hefðbundin röðun)
STR_ENGINE_SORT_COST :Kostnaður
STR_ENGINE_SORT_POWER :Afl
STR_ENGINE_SORT_INTRO_DATE :Árgerð
STR_ENGINE_SORT_RUNNING_COST :Rekstrarkostnaður
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Afl/Rekstrarkostnaður
STR_ENGINE_SORT_CARGO_CAPACITY :Burðargeta
STR_NO_WAITING_CARGO :{BLACK}Enginn farmur bíður
STR_SELECT_ALL_FACILITIES :{BLACK}Velja allar gerðir
STR_SELECT_ALL_TYPES :{BLACK}Velja allar tegundir farms (einnig þær sem ekki bíða)
STR_AVAILABLE_TRAINS :{BLACK}Lestaúrval
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Bifreiðaúrval
STR_AVAILABLE_SHIPS :{BLACK}Skipaúrval
STR_AVAILABLE_AIRCRAFT :{BLACK}Flugvélaúrval
STR_AVAILABLE_ENGINES_TIP :{BLACK}Skoða lista yfir tegundir í boði af þessari gerð farartækja
STR_MANAGE_LIST :{BLACK}Stýra lista
STR_MANAGE_LIST_TIP :{BLACK}Senda boð til allra farartækja á listanum
STR_REPLACE_VEHICLES :Skipta út vögnum
STR_SEND_TRAIN_TO_DEPOT :Senda í skýli
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Senda í skýli
STR_SEND_SHIP_TO_DEPOT :Senda í slipp
STR_SEND_AIRCRAFT_TO_HANGAR :Senda í skýli
STR_SEND_FOR_SERVICING :Senda í skoðun
############ range for months starts
STR_0162_JAN :Jan
@@ -472,7 +495,7 @@ STR_01A9_NONE :Enginn
STR_01AA_NAME :{BLACK}Nafn
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1.
STR_01AD_2ND :2.
STR_01AE_3RD :3
@@ -504,7 +527,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29.
STR_01C9_30TH :30.
STR_01CA_31ST :31.
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -605,6 +628,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka s
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
STR_022B_RESET_LANDSCAPE :{BLACK}Eyða landi
STR_022C_RESET_LANDSCAPE :{WHITE}Eyða landi
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Nota hæðarkort
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Nota hæðarkort
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ertu viss um að þú viljir eyða landinu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landslagsgerð
STR_022F_TOWN_GENERATION :{BLACK}Bæjargerð
@@ -705,7 +730,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Setja kl
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vita
STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi
STR_028F_DEFINE_DESERT_AREA :{BLACK}Afmarkaðu eyðimörk.{}Smelltu og haltu CTRL til að fjarlægja hana
STR_CREATE_LAKE :{BLACK}Afmarkaðu vantssvæði.{}Það mun flæða yfir aðlægt svæði ef það er við sjávarmál
STR_0290_DELETE :{BLACK}Eyða
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Eyða þessum bæ algjörlega
STR_0292_SAVE_SCENARIO :Vista kort
@@ -717,6 +741,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Vista ko
STR_0298_LOAD_SCENARIO :{WHITE}Opna kort
STR_0299_SAVE_SCENARIO :{WHITE}Vista kort
STR_029A_PLAY_SCENARIO :{BLACK}Spila kort
STR_PLAY_HEIGHTMAP :{BLACK}Spila á hæðarkorti
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Hefja nýjan leik byggðan á hæðarkorti
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Ertu viss um að þú viljir hætta í þessu korti ?
STR_029C_QUIT_EDITOR :{WHITE}Hætta í kortagerð
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...aðeins hægt að byggja í bæjum með fleiri en 1200 íbúum
@@ -745,11 +771,11 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Nöfn fa
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Vista breytt tegundanöfn farartækja
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Stillingar
STR_02C5_DIFFICULTY_SETTINGS :Erfiðleikastig
STR_02C7_CONFIG_PATCHES :Viðbætur
STR_NEWGRF_SETTINGS :Nýgrf stillingar
STR_NEWGRF_SETTINGS :NewGRF stillingar
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Bæjarnöfn sýnd
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stöðvarnöfn sýnd
@@ -759,16 +785,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Fullar
STR_02D2_FULL_DETAIL :{SETX 12}Full nákvæmni
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Gegnsæjar byggingar
STR_TRANSPARENT_SIGNS :{SETX 12}Gegnsæ stöðvanöfn
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Landssvæðisupplýsingar
STR_02D6 :
STR_CONSOLE_SETTING :Kveikja á stjórnborði
STR_02D7_SCREENSHOT_CTRL_S :Skjámynd (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Risa skjámynd (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Um 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Fela
STR_02DA_ON :{BLACK}Sýna
@@ -821,11 +847,11 @@ STR_0307_OPENTTD :{WHITE}OpenTTD
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...aðeins hægt að byggja í bæjum
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Temprað landslag
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Heimskautalandslag
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Velja eyðimerkurlandslag
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Eyðimerkurlandslag
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Leikfangalandslag
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fjármagna byggingu nýs iðnaðars
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Iðnaðalisti
STR_0313_FUND_NEW_INDUSTRY :Fjármagna nýjan iðnað
############ range ends here
@@ -870,7 +896,8 @@ STR_TOWNNAME_SWISS :Svissnesk
STR_TOWNNAME_DANISH :Dönsk
STR_TOWNNAME_TURKISH :Tyrknesk
STR_TOWNNAME_ITALIAN :Ítölsk
############ end of townname region
STR_TOWNNAME_CATALAN :Katalónsk
############ end of townname region
STR_CURR_GBP :Pund (£)
STR_CURR_USD :Bandaríkjadalur ($)
@@ -894,7 +921,11 @@ STR_CURR_NOK :Norsk króna (N
STR_CURR_PLN :Pólsk zloty (PLN)
STR_CURR_ROL :Rúmensk leu (ROL)
STR_CURR_RUR :Rússnesk rúbla (RUR)
STR_CURR_SIT :Slóvensk tolar (SIT)
STR_CURR_SEK :Sænsk króna (SEK)
STR_CURR_YTL :Tyrknesk líra (YTL)
STR_CURR_SKK :Slóvakísk kórúna (SKK)
STR_CURR_BRR :Brasilísk ríla (BRL)
STR_CURR_CUSTOM :Sérvalið...
@@ -985,16 +1016,17 @@ STR_CONFIG_PATCHES_CAPTION :{WHITE}Viðbæt
STR_CONFIG_PATCHES_OFF :Nei
STR_CONFIG_PATCHES_ON :Já
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Sýna hraða farartækis í upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Sýna hraða farartækis á upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Leyfilegt að byggja í halla og á strönd: {ORANGE}{STRING}
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Raunverulegri stærð svæðis sem stöðvar ná yfir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Leyfa meiri eyðingu vega, brúa, gangna o.s.frv. í eigu bæjar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Leyfa byggingu mjög langra lesta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Leyfa mjög langar lestir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Raunveruleg hröðun lesta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Banna lestum og skipum að taka 90° beygjur: {ORANGE}{STRING} {LTBLUE} (þarfnast NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Sameina lestarstöðvar sem byggðar eru samsíða: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Yfirgefa stöð þegar einn farmur er fullfermdur, ef valið er 'fullferma': {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}'Fullferma' á við um frysta farm sem fullfermist: {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Nota endurbættan algóriþma við hleðslu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Ferma farartæki smám saman: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Verðbólga: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Aðeins afhlaða farmi á stöðvum þar sem er eftirspurn: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Leyfa byggingu mjög langra brúa: {ORANGE}{STRING}
@@ -1002,27 +1034,29 @@ STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Skýli
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Leyfa byggingu hráefnaframleiðsluiðnaðar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Leyfa marga svipaða iðnaði í sama bæ: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Má byggja iðnaði af sömu gerð nálægt hvor öðrum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Sýna alltaf fulla dagsetningu í upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Sýna alltaf fulla dagsetningu á upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Sýna umferðarljós akstursmegin: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Sýna fjármálaglugga í lok árs: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch samhæfð meðhöndlun stansleysu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Bifreiðir fara í biðraðir (með stórvægilegum aukaverkunum): {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Bifreiðir bíða í röð (með skömmtunaráhrifum): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Færa sjónarhorn þegar músin nálgast brún gluggans: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Leyfilegt að múta bæjaryfirvöldum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Órétthyrndar lestarstöðvar leyfðar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nýtt heildar-leiðarkerfi (NPF, yfirtekur NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nýtt alhliða leiðsögukerfi (NPF, yfirtekur NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Margfalda þyngd farms til að líkja eftir þyngri lestum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Alltaf leyfa litla flugvelli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Endurskoða skipanir farartækis: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Gera viðvart ef lest týnist: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Fara yfir áætlanir farartækja: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :nei
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :já, en útiloka kyrrstæð farartæki
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :allra nema kyrrstæðra farartækja
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :allra farartækja
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Gera viðvart ef lest skilar tapi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Gera viðvart ef lest skilar ekki hagnaði: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Farartæki úreldast aldrei: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Uppfæra faratæki sjálfvirkt þegar það eldist
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Uppfæra farartæki sjálfkrafa {ORANGE}{STRING}{LTBLUE} mánuðum fyrir/eftir hámarksaldur þess
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Lægsta upphæð peninga sem þörf er á fyrir sjálfvirka uppfæringu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Uppfæra faratæki sjálfvirkt þegar þau eldast
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Sjálfvirk uppfæring {ORANGE}{STRING}{LTBLUE} {P mánuði mánuðum} fyrir/eftir hámarksaldur
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Lágmarks bankainnistæða fyrir sjálfvirka uppfæringu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Birtingartími villuskilaboða: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Sýna íbúafjölda í bæjarmerki: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Ósýnileg tré (með gagnsæjum byggingum): {ORANGE}{STRING}
@@ -1030,15 +1064,32 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Ósýni
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Landslagsmótun: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Upphafleg
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Hámarfjarlægð olíuborpalla frá brún korts {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Hæð snjólínu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Hrjúfleiki landslags (TerraGenesis stilling) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Mjög slétt
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Slétt
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Hrjúft
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Mjög hrjúft
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Staðsetning trjáa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Hvergi
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Venjulega
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Nýstárlega
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Snúningur hæðakorts: {ORANGE}{STRING}
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Rangsælis
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Réttsælis
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Hæð jafnslétts lands yfir sjávarmáli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Dreyfing stöðva mest: {ORANGE}{STRING} {RED}Ath.: Há stilling hægir á leiknum
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Skoða þyrlur sjálfvirkt á þyrlupalli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Opna landmótunarglugga samhliða lestar-, vegar-, hafnar- og flugvallarframkvæmdarglugga: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Opna landmótunarglugga samhliða öðrum framkvæmdum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Færa sjónarhorn í öfuga átt miðað við mús: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Sýna mælstiku við byggingu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Sýna auka litastillingar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Aldrei
STR_CONFIG_PATCHES_LIVERIES_OWN :Eigin fyrirtækis
STR_CONFIG_PATCHES_LIVERIES_ALL :Allra fyrirtækja
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Nota liðsspjall með <ENTER>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Lestir á leikmann mest: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Bifreiðir á leikmann mest: {ORANGE}{STRING}
@@ -1053,18 +1104,19 @@ STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Útilok
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Virkja nýja gervigreind (alfa): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Leyfa gervigreind í fjölspilunarleik (á tilraunastigi): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Bið milli skoðana á lestum: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Bið milli skoðana á lestum: {ORANGE}óvirkt
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Bið milli skoðana á bílum: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Bið milli skoðana á bílum: {ORANGE}óvrikt
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Bið milli skoðana á flugvélum: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Bið milli skoðana á flugvélum: {ORANGE}óvrikt
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Bið milli skoðana á skipum: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Bið milli skoðana á skipum: {ORANGE}óvirkt
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Hætta skoðunum þegar bilanir eru afvirktar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Tími milli viðhalds lesta: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Tími milli viðhalds lesta: {ORANGE}óvirkt
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Tími milli viðhalds bifreiða: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Tími milli viðhalds bifreiða: {ORANGE}óvrikt
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Tími milli viðhalds flugvéla: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Tími milli viðhalds flugvéla: {ORANGE}óvrikt
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Tími milli viðhalds skipa: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Tími milli viðhalds skipa: {ORANGE}óvirkt
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Leggja niður viðhald þegar bilanir eru stilltar af: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Leyfa hraðatakmarkanir vagna: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Ekki nota rafknúnar lestir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Fréttir birtast í lit: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Fréttir byrja að birtast í lit árið: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Upphafsár: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Enda leik árið: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Virkja jafnan efnahag (fleiri og minni breytingar)
@@ -1072,7 +1124,7 @@ STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Leyfa h
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Þegar dregið er, setja skilti á: {ORANGE}{STRING} hvern reit
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Staðsetning tækjasláar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Vinstri
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Miðjað
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Miðja
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Hægri
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Gluggar smella saman við: {ORANGE}{STRING} punkta radíus
STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Gluggar smella: {ORANGE}ekki saman
@@ -1155,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Tré af
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Gróðursetja tré af handahófskenndri gerð
STR_CANT_BUILD_CANALS :{WHITE}Ekki hægt að grafa skipaskurð hér...
STR_BUILD_CANALS_TIP :{BLACK}Grafa skipaskurð
STR_LANDINFO_CANAL :Skipaskurður
STR_CANT_BUILD_LOCKS :{WHITE}Ekki hægt að gera skurðgátt hér
@@ -1168,7 +1219,7 @@ STR_LANDINFO_COORDS :{BLACK}Hnit: {L
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Get ekki fjarlægt hluta af stöð...
STR_CANT_CONVERT_RAIL :{WHITE}Get ekki breytt lestarteini...
STR_CONVERT_RAIL_TIP :{BLACK}Breyta/Uppfæra gerð af lestarteini
STR_CONVERT_RAIL_TIP :{BLACK}Breyta/uppfæra gerð lestarteins
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Dragðu eimreið hingað til að selja alla lestina
@@ -1215,7 +1266,7 @@ STR_RAIL_REFIT_VEHICLE :{BLACK}Breyta l
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Veldu hvernig farm lestin á að flytja
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Breyta lest svo hún flytji valinn farm
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Get ekki breytt lest...
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Bil milli skoðana er í hundraðshlutum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Tími milli viðhalds farartækja sýndur í hundraðshlutum: {ORANGE}{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Breyta framleiðslu
TEMP_AI_IN_PROGRESS :{WHITE}Velkomin/n í nýju gervigreindina, verk í vinnslu. Þú mátt búast við vandamálum, og þegar þau koma upp skaltu taktu skjámynd þegar og senda á spjallborðið. Njóttu!
@@ -1262,6 +1313,7 @@ STR_NETWORK_PASSWORD :{SILVER}Varið
STR_NETWORK_SERVER_OFFLINE :{SILVER}ÞJÓNN AFTENGDUR
STR_NETWORK_SERVER_FULL :{SILVER}ÞJÓNN FULLUR
STR_NETWORK_VERSION_MISMATCH :{SILVER}ÚTGÁFA STEMMIR EKKI
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISRÆMI
STR_NETWORK_JOIN_GAME :{BLACK}Tengjast leik
@@ -1366,6 +1418,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Listi yf
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Enginn netbúnaður fannst eða vistþýtt án ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Fann enga netleiki
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Þjóninn svaraði ekki fyrirspurninni
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Gat ekki tengst vegna NewGRF misræmis
STR_NETWORK_ERR_DESYNC :{WHITE} Samstilling netleiks mistókst.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Tenging við netleik glataðist.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Gat ekki hlaðið vistuðum leik af þjóni.
@@ -1387,6 +1440,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :samstillingarvi
STR_NETWORK_ERR_CLIENT_SAVEGAME :gat ekki opnað kort
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :tenging rofnaði
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :samskiptavilla
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF misræmi
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :Ekki leyfilegt
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :tók á móti undarlegum pakka
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :röng útgáfa
@@ -1414,6 +1468,7 @@ STR_NETWORK_SERVER_REBOOT :{WHITE} Verið
STR_NETWORK_SERVER :Þjónn
STR_NETWORK_CLIENT :Notandi
STR_NETWORK_SPECTATORS :Áhorfendur
STR_NETWORK_CLIENTLIST_NONE :(ekkert)
STR_NETWORK_CLIENTLIST_KICK :Sparka
@@ -1434,6 +1489,10 @@ STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Breidd
##### PNG-MAP-Loader
STR_PNGMAP_ERROR :{WHITE}Get ekki hlaðið landslagi úr PNG skrá...
STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...skrá ekki til staðar.
STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...gat ekki meðhöndlað myndsniðið. 8 eða 24 bita PNG myndir nauðsynlegar.
STR_PNGMAP_ERR_MISC :{WHITE}...eitthvað fór úrskeiðis (mögulega gölluð skrá).
STR_BMPMAP_ERROR :{WHITE}Get ekki hlaðið landslagi úr BMP skrá...
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}... gat ekki breytt myndsniði.
@@ -1732,13 +1791,13 @@ STR_STAT_CLASS_DFLT :Sjálfgefin st
STR_STAT_CLASS_WAYP :Millistöð
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Staða skipaslipps
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Staða slipps
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...verður að byggjast á vatni
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Get ekki byggt skipaslipp hér...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Velja stöðu skipaslipps
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Get ekki reist slipp hér...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Velja stöðu slipps
STR_3804_WATER :Vatn
STR_3805_COAST_OR_RIVERBANK :Strönd
STR_3806_SHIP_DEPOT :Skipaslippur
STR_3806_SHIP_DEPOT :Slippur
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Get ekki byggt á vatni
##id 0x4000
@@ -1802,11 +1861,11 @@ STR_4824_BUBBLE_GENERATOR :Kúluframleiðs
STR_4825_TOFFEE_QUARRY :Karamellunáma
STR_4826_SUGAR_MINE :Sykurnáma
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Tekur við: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Tekur við: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Tekur við: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Framleiðsla síðasta mánaðar:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% flutt)
@@ -1879,8 +1938,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Þú get
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...þú átt það nú þegar!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Ónefnt
@@ -1923,7 +1982,7 @@ STR_SV_STNAME_LOWER :Neðri {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Þyrlupallur
STR_SV_STNAME_FOREST :{STRING} Skógur
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Erfiðleikastig
@@ -1958,9 +2017,9 @@ STR_16816_CITY_APPROVAL :{LTBLUE}Afstað
############ range for difficulty settings ends
STR_26816_NONE :Engin
STR_6816_LOW :Lág
STR_6817_NORMAL :Venjuleg
STR_6818_HIGH :
STR_6816_LOW :Fáir
STR_6817_NORMAL :Miðlungs
STR_6818_HIGH :Margir
STR_6819 :{BLACK}{SMALLLEFTARROW}
STR_681A :{BLACK}{SMALLRIGHTARROW}
STR_681B_VERY_SLOW :Mjög hægt
@@ -1968,10 +2027,10 @@ STR_681C_SLOW :Hægt
STR_681D_MEDIUM :Miðlungs
STR_681E_FAST :Hratt
STR_681F_VERY_FAST :Mjög hratt
STR_VERY_LOW :Mjög lágt
STR_6820_LOW :Lágt
STR_VERY_LOW :Mjög lítið
STR_6820_LOW :Lítið
STR_6821_MEDIUM :Miðlungs
STR_6822_HIGH :Hátt
STR_6822_HIGH :Mikið
STR_6823_NONE :Ekkert
STR_6824_REDUCED :Minnkað
STR_6825_NORMAL :Venjulegt
@@ -1979,8 +2038,8 @@ STR_6826_X1_5 :x1.5
STR_6827_X2 :x2
STR_6828_X3 :x3
STR_6829_X4 :x4
STR_682A_VERY_FLAT :Mjög flatt
STR_682B_FLAT :Flatt
STR_682A_VERY_FLAT :Mjög slétt
STR_682B_FLAT :Slétt
STR_682C_HILLY :Hæðótt
STR_682D_MOUNTAINOUS :Fjallótt
STR_682E_STEADY :Stöðugur
@@ -2131,7 +2190,34 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} hefur verið yfirtekið af {COMPANY}!
STR_7080_PROTECTED :{WHITE}Þetta fyrirtæki er ekki nógu gamalt til að versla með hluti ...
STR_LIVERY_DEFAULT :Aðal litaskema
STR_LIVERY_STEAM :Gufuvagnar
STR_LIVERY_DIESEL :Díselvagnar
STR_LIVERY_ELECTRIC :Rafmagnsvagnar
STR_LIVERY_MONORAIL :Einteingungsvagnar
STR_LIVERY_MAGLEV :Segulsvifvagnar
STR_LIVERY_DMU :Fjölvagna dísellest
STR_LIVERY_EMU :Fjölvagna rafmagnslest
STR_LIVERY_PASSENGER_WAGON_STEAM :Farþegavagn (Gufu)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Farþegavagn (Dísel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Farþegavagn (Rafmagns)
STR_LIVERY_FREIGHT_WAGON :Flutningsvagnar
STR_LIVERY_BUS :Strætó
STR_LIVERY_TRUCK :Flutningabílar
STR_LIVERY_PASSENGER_SHIP :Farþegaferjur
STR_LIVERY_FREIGHT_SHIP :Flutningsskip
STR_LIVERY_HELICOPTER :Þyrlur
STR_LIVERY_SMALL_PLANE :Flugvélar
STR_LIVERY_LARGE_PLANE :Þotur
STR_LIVERY_GENERAL_TIP :{BLACK}Grunnlitur fyrirtækis
STR_LIVERY_TRAIN_TIP :{BLACK}Litaskema lesta
STR_LIVERY_ROADVEH_TIP :{BLACK}Litaskema bifreiða
STR_LIVERY_SHIP_TIP :{BLACK}Litaskema skipa
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Litaskema flugvéla
STR_LIVERY_PRIMARY_TIP :{BLACK}Veldu lit fyrir valda hluti á listanum
STR_LIVERY_SECONDARY_TIP :{BLACK}Veldu seinni lit fyrir valda hluti á listanum
STR_LIVERY_PANEL_TIP :{BLACK}Veldu hluti til að breyta lit á, CTRL-smelltu til að velja marga saman. Smelltu í reitinn til að virkja valinn lit.
##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Gufu)
@@ -2425,22 +2511,28 @@ STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Viðgerð viðs
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Á leið í {TOWN} Lestar Byggingu
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Á leið í {TOWN} Lestar Byggingu, {VELOCITY}
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} lestaskýli
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Viðhald í {TOWN} lestaskýli, {VELOCITY}
STR_INVALID_ORDER :{RED} (Ógild Skipun)
STR_UNKNOWN_DESTINATION :óþekktur áfangastaður
STR_8812_EMPTY :{LTBLUE}Tómt
STR_8813_FROM :{LTBLUE}{CARGO} frá {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} frá {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Lest {COMMA} bíður í skýli
STR_8815_NEW_VEHICLES :{BLACK}Ný faratæki
STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}Lestin er of löng
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Aðeins er hægt að eiga við lestir þegar þær bíða í skýli
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Lestir
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nýir lestarvagnar
STR_NEW_ELRAIL_VEHICLES :{WHITE}Nýjir rafdrifnir lestarvagnar
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nýir einteingungsvagnar
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nýir segullestarvagnar
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Járnbrautarlestir
STR_881F_BUILD_VEHICLE :{BLACK}Smíða vagn
STR_CLONE_ROAD_VEHICLE :{BLACK}Afrita bifreið
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Þetta býr til aðra eins bifreið. Control smelltu til að deila áætlun
@@ -2455,6 +2547,9 @@ STR_8825_NON_STOP :{BLACK}Viðstö
STR_8826_GO_TO :{BLACK}Fara að
STR_8827_FULL_LOAD :{BLACK}Fullferma
STR_8828_UNLOAD :{BLACK} Afferma
STR_REFIT :{BLACK}Breyta
STR_REFIT_TIP :{BLACK}Veldu farm til að breyta í. CTRL smelltu til að fjarlægja breytiskipun
STR_REFIT_ORDER :(Breyta í {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} (Skipanir)
STR_882A_END_OF_ORDERS :{SETX 10}- - Endi skipana - -
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
@@ -2509,12 +2604,10 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Skeyta i
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Neyða lest til að bíða eftir fullum farmi í valdri skipun
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Neyða lest til að afferma sig í valdri skipun
STR_SERVICE_HINT :{BLACK}Sleppa þessarri skipun nema þörf sé á viðgerð
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Ný {STRING} er nú fáanleg!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Verð: {CURRENCY} Þyngd: {WEIGHT_S}{}Hraði: {VELOCITY} Hestöfl: {POWER}{}Rekstrarkostnaður: {CURRENCY} á ári{}Burðargeta: {CARGO}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Verð: {CURRENCY} Þyngd: {WEIGHT_S}{}Hraði: {VELOCITY} Afl: {POWER}{}Rekstrarkostnaður: {CURRENCY} á ári{}Burðargeta: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Bilaður
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Aldur: {LTBLUE}{STRING}{BLACK} Rekstrarkostnaður: {LTBLUE}{CURRENCY} á ári
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Þyngd: {LTBLUE}{WEIGHT_S} {BLACK}Hestöfl: {LTBLUE}{POWER}{BLACK} Hámarkshraði: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Þyngd: {LTBLUE}{WEIGHT_S} {BLACK}Afl: {LTBLUE}{POWER}{BLACK} Hámarkshraði: {LTBLUE}{VELOCITY}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Hagnaður á þessu ári: {LTBLUE}{CURRENCY} (síðasta ár: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Áreiðanleiki: {LTBLUE}{COMMA}% {BLACK}Bilanir frá síðustu viðgerð: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Stöðvaður
@@ -2534,14 +2627,16 @@ STR_886F_TRANSFER :{BLACK}Yfirfær
STR_TRAIN_STOPPING :{RED}Stöðva
STR_TRAIN_STOPPING_VEL :{RED}Stöðva, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES :Ósamstæðir lestarteinar
STR_TRAIN_NO_POWER :{RED}Ekkert afl
STR_TRAIN_START_NO_CATENARY :Á þetta lestarspor vantar rafmagnsvíra, lestin kemst ekki af stað
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Bíll fyrir
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Bílar
STR_9002 :{WHITE}{VEHICLE}
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Bílastöð
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} bifreiðastöð
STR_9004_NEW_VEHICLES :{BLACK}Kaupa bifreiðar
STR_9006_NEW_ROAD_VEHICLES :{WHITE}Nýjir bílar
STR_9006_NEW_ROAD_VEHICLES :{WHITE}Bifreiðaúrval
STR_9007_BUILD_VEHICLE :{BLACK}Kaupa bifreið
STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Get ekki byggt bíl...
STR_900C_DETAILS :{WHITE}{VEHICLE} (Upplýsingar)
@@ -2557,10 +2652,12 @@ STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Get ekki
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Bifreið {COMMA} bíður nú í skýli
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Er á leið til bifreiðaskýlis {TOWN}
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Er á leið til bifreiðaskýlis {TOWN}, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} bifreiðaskýli
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Viðhald í {TOWN} bifreiðaskýli, {VELOCITY}
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Get ekki sent bifreið í skýli...
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Finnur ekkert nálægt skýli
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Bifreið - smelltu á bifreið fyrir nánari upplýsingar
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Smíða nýja bifreið (þarfnast bifreiðaskýlis)
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Bæta við bílaflota fyrirtækisins (þarfnast bifreiðaskýlis)
STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Núverandi aðgerð bifreiðar - smelltu hér til að stöðva/ræsa bifreið
STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Sýna skipanir bifreiðar
STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Miðja aðalsjónarhornið á bifreið
@@ -2568,13 +2665,11 @@ STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Senda bi
STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Þvinga bifreið til að snúa við
STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Sýna upplýsingar um bifreið
STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Bifreið - smelltu á bifreið fyrir nánari upplýsingar
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Smíða nýja bifreið
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Bæta við bílaflota fyrirtækisins
STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Dragðu bifreið hingað til að selja hana
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Miðja aðalsjónarhorn á bifreiðaskýli
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Bifreiðalisti - ýttu á bifreið fyrir nánari upplýsingar
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Smíða valda bifreið
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Ný bifreið fáanleg!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Verð: {CURRENCY}{}Hraði: {VELOCITY}{}Rekstrarkostnaður: {CURRENCY} á ári{}Burðargeta: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Nefna bifreið
@@ -2597,6 +2692,7 @@ STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Breyta b
STR_REFIT_ROAD_VEHICLE :{BLACK}Breyta bifreið
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Breyta bifreið svo hún flytji valinn farm
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Get ekki breytt bifreið...
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Veldu tegund farms sem bifreið mun flytja
##id 0x9800
STR_9800_DOCK_CONSTRUCTION :Hafnarframkvæmdir
@@ -2623,28 +2719,28 @@ STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Áreiða
STR_9816_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Smíðað: {LTBLUE}{NUM}{BLACK} Verðmæti: {LTBLUE}{CURRENCY}
STR_9817_CAPACITY :{BLACK}Burðargeta: {LTBLUE}{CARGO}
STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Get ekki stöðvað/ræst skip...
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Get ekki sent skip í sli...
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Get ekki sent skip í slipp...
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Finnur ekkert nálægt skýli
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Stefnir að {TOWN} skipaskýlinu
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Stefnir að {TOWN} skipaskýlinu, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skip {COMMA} bíður í skýli
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Stefnir að {TOWN} slippi
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Stefnir að {TOWN} slippi, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} slippi
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Viðhald í {TOWN} slippi, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skip {COMMA} bíður í slippi
STR_981D_BUILD_SHIP_DOCK :{BLACK}Byggja höfn
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Reisa skipaskýli (til að smíða og skoða skip)
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Reisa slipp (til að smíða og viðhalda skipum)
STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Skip - smelltu á skip fyrir nánari upplýsingar
STR_9820_BUILD_NEW_SHIP :{BLACK}Smíða nýtt skip
STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Dragðu skip hingað til að selja það
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Miðja aðalsjónarhorn á skipaskýli
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Miðja aðalsjónarhorn á slipp
STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Skip - smelltu fyrir nánari upplýsingar
STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Smíða nýtt skip (þarfnast skipaskýlis)
STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Smíða nýtt skip (þarfnast slipps)
STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Skipalisti - smelltu á skip fyrir nánari upplýsingar
STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Smíða valið skip
STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Núverandi aðgerð skips - smelltu hér til að stöðva/ræsa skipið
STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Sýna skipanir skips
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Miðja aðalsjónarhorn á staðsetningu skips
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Senda skipið í skipaskýli
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Senda skipið í slipp
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Sýna nánari upplýsingar um skip
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nýtt skip fáanlegt!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Verð: {CURRENCY} Hámarkshraði: {VELOCITY}{}Burðargeta: {CARGO}{}Rekstrarkostnaður: {CURRENCY}á ári
STR_982F_NAME_SHIP :{BLACK}Nefna skip
@@ -2692,6 +2788,8 @@ STR_A011_BUILT_VALUE :{LTBLUE}{STRING
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Get ekki sent flugvél í flugskýli...
STR_HEADING_FOR_HANGAR :{ORANGE}Stefnir á {STATION} flugskýli
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Stefnir á {STATION} flugskýli, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Viðhald í {STATION} flugskýli
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Viðhald í {STATION} flugskýli, {VELOCITY}
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Flugvél {COMMA} bíður í flugskýli
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Flugvél er fyrir
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Get ekki stöðvað/ræst flugvél...
@@ -2715,8 +2813,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Sýna sk
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Miðja aðalsjónarhorn á flugvélina
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Senda flugvélina i flugskýli
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Sýna nánari upplýsingar um skip
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Ný flugvél nú fáanleg!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Verð: {CURRENCY} Hámarkshraði: {VELOCITY}{}Burðargeta: {COMMA} farþegar, {COMMA} pokar af pósti{}Rekstrarkostnaður: {CURRENCY}á ári
STR_A030_NAME_AIRCRAFT :{WHITE}Nefna flugvélina
@@ -2783,13 +2879,45 @@ STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Peningar
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Peningar sem þetta fyrirtæki hefur tekið að láni
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Heildarpunktar af mögulegum punktum
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Nýgrf stillingar
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Stillingar
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF stillingar
STR_NEWGRF_APPLY_CHANGES :{BLACK}Virkja breytingar
STR_NEWGRF_SET_PARAMETERS :{BLACK}Stilla breytur
STR_NEWGRF_TIP :{BLACK}Listi yfir öll nýgrf sett sem þú hefur sett inn. Smelltu til að breyta stillingunum
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Það eru engar nýgrf skrár innsettar! Vinsamlegast skoðaðu leiðbeiningarnar fyrir upplýsingar um hvernig setja á inn nýja grafík
STR_NEWGRF_TIP :{BLACK}Listi yfir öll NewGRF sett sem þú hefur sett inn. Smelltu til að breyta stillingunum
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Það eru engar NewGRF skrár innsettar! Vinsamlegast skoðaðu leiðbeiningarnar fyrir upplýsingar um hvernig setja á inn nýja grafík
STR_NEWGRF_FILENAME :{BLACK}Skráarnafn: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF einkenni: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5 summa: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Þú ert í þann mund að eiga við leik í gangi, við það gæti OpenTTD hrunið.{}Ertu viss um að þú viljir halda áfram?
STR_NEWGRF_ADD :{BLACK}Bæta við
STR_NEWGRF_ADD_TIP :{BLACK}Bæta NewGRF skrá við listann
STR_NEWGRF_REMOVE :{BLACK}Fjarlægja
STR_NEWGRF_REMOVE_TIP :{BLACK}Fjarlægja valda NewGRF skrá af listanum
STR_NEWGRF_MOVEUP :{BLACK}Færa ofar
STR_NEWGRF_MOVEUP_TIP :{BLACK}Færa valda NewGRF skrá ofar á listann
STR_NEWGRF_MOVEDOWN :{BLACK}Færa neðar
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Færa valda NewGRF skrá neðar á listann
STR_NEWGRF_FILE_TIP :{BLACK}Listi yfir NewGRF skrár sem eru til staðar. Smelltu á skrá til að eiga við eiginleika hennar.
STR_NEWGRF_PARAMETER :{BLACK}Eiginleikar: {SILVER}{STRING}
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Sláðu inn NewGRF breytur
STR_NEWGRF_NO_INFO :{BLACK}Engar upplýsingar tiltækar
STR_NEWGRF_ADD_CAPTION :{WHITE}Tiltækar NewGRF skrár
STR_NEWGRF_ADD_FILE :{BLACK}Bæta á lista
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Bæta valinni NewGRF skrá í stillingarnar
STR_NEWGRF_RESCAN_FILES :{BLACK}Uppfæra lista
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Uppfæra listann yfir tiltækar NewGRF skrár
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Get ekki bætt skrá við: tvö eins GRF einkenni
STR_NEWGRF_NOT_FOUND :{RED}Viðeigandi skrá finnst ekki
STR_NEWGRF_DISABLED :{RED}Óvirkt
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Viðeigandi skrá finnst ekki (samsvarandi GRF hlaðið)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Samsvarandi GRF hlaðið í staðin týndrar skrár
STR_NEWGRF_DISABLED_WARNING :{WHITE}Týndar GRF skrár hafa verið gerðar óvirkar
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Vantar GRF skrár til að hægt sé að hlaða leik
STR_CURRENCY_WINDOW :{WHITE}Sérvalinn gjaldeyrir
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Gengi: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2817,16 +2945,42 @@ STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Sýna al
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Sýna allar flugvélar sem hafa þessa stöð á áætlun
STR_SCHEDULED_SHIPS_TIP :{BLACK}Sýna öll skip sem hafa þessa stöð á áætlun
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Samnýttar skipanir {COMMA} {P farartækis farartækja}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Sýna öll farartæki sem deila þessari áætlun
STR_SELL :{BLACK}Selja
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Þú ert í þann mund að selja öll farartækin.
STR_ARE_YOU_SURE :{BLACK}Ertu viss?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Staðfestu að þú viljir selja allar lestirnar í skýlinu
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Staðfestu að þú viljir selja allar bifreiðarnar í skýlinu
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Staðfestu að þú viljir selja öll skipin í slippnum
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Staðfestu að þú viljir selja allar flugvélarnar í skýlinu
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Ekki selja allar lestirnar í skýlinu
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Ekki selja allar bifreiðarnar í skýlinu
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Ekki selja öll skipin í slippnum
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Ekki selja allar flugvélarnar í skýlinu
### depot strings
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Selja allar lestir í skýli
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Selja allar bifreiðar í skýli
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Selja öll skip í slippi
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Selja allar flugvélar í skýli
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Fá lista yfir allar lestir sem hafa þetta skýli á áætlun
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Fá lista yfir allar bifreiðir sem hafa þetta skýli á áætlun
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Fá lista yfir öll skip sem hafa þennan slipp á áætlun
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Fá lista yfir allar flugvélar sem hafa flugskýli á þessum velli á áætlun
STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Skipta öllum lestum í skýlinu sjálfvirkt út
STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Skipta öllum bifreiðum í skýlinu sjálfvirkt út
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Skipta öllum skipum í slippnum sjálfvirkt út
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Skipta öllum flugvélum í skýlinu sjálfvirkt út
STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING} - {COMMA} Lest{P "" ir}
STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING} - {COMMA} Bifreið{P "" ar}
STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING} - {COMMA} Skip
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Flugvél{P "" ar}
@@ -2851,12 +3005,24 @@ STR_ENGINE_NOT_BUILDABLE :{WHITE}Ekki hæ
STR_ENGINES :Dráttarvagnar
STR_WAGONS :Vagnar
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Smelltu til að stöðva allar lestir í skýlinu
STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Smelltu til að stöðva allar bifreiðar í skýlinu
STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Smelltu til að stöðva öll skip í slippnum
STR_MASS_STOP_HANGAR_TIP :{BLACK}Smelltu til að stöðva allar flugvélar í flugskýlinu
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Smelltu til að ræsa allar lestir í skýlinu
STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Smelltu til að ræsa allar bifreiðar í skýlinu
STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Smelltu til að ræsa öll skip í slippnum
STR_MASS_START_HANGAR_TIP :{BLACK}Smelltu til að ræsa allar flugvélar í flugskýlinu
STR_MASS_STOP_LIST_TIP :{BLACK}Smelltu til að stöðva öll farartæki á listanum
STR_MASS_START_LIST_TIP :{BLACK}Smelltu til að ræsa öll farartæki á listanum
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Merkjalisti - {COMMA} merki
STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {STRING} {COMMA}
############ Lists rail types
STR_RAIL_VEHICLES :Járnbrautavagnar
@@ -2869,7 +3035,7 @@ STR_MAGLEV_VEHICLES :Segulsvifvagnar
STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA}
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Verð: {GOLD}{CURRENCY}{BLACK} Þyngd: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hámarkshraði: {GOLD}{VELOCITY}{BLACK} Hestöfl: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hámarkshraði: {GOLD}{VELOCITY}{BLACK} Afl: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Hraði: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Rekstrarkostnaður: {GOLD}{CURRENCY} á ári
STR_PURCHASE_INFO_CAPACITY :{BLACK}Burðargeta: {GOLD}{CARGO} {STRING}
@@ -2880,11 +3046,64 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Þyngd:
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Verð: {GOLD}{CURRENCY}{BLACK} Hámarkshraði: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Burðargeta: {GOLD}{COMMA} farþegar, {COMMA} pokar af pósti
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Drifvagnar: {GOLD}+{POWER}{BLACK} Þyngd: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Hægt að breyta farmi í: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Allar tegundir farms
STR_PURCHASE_INFO_ALL_BUT :Allt nema {GOLD}
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Mynda land
STR_RANDOM :{BLACK}Nýtt raðnúmer
STR_RANDOM_HELP :{BLACK}Fá tilviljanakennt raðnúmer fyrir myndun lands
STR_WORLD_GENERATION_CAPTION :{WHITE}Sköpun heims
STR_RANDOM_SEED :{BLACK}Raðnúmer lands:
STR_RANDOM_SEED_HELP :{BLACK}Smelltu til að skrifa inn raðnúmer
STR_LAND_GENERATOR :{BLACK}Landmyndun:
STR_TREE_PLACER :{BLACK}Planta trjám:
STR_HEIGHTMAP_ROTATION :{BLACK}Snúningur hæðarkorts:
STR_TERRAIN_TYPE :{BLACK}Gerð lands:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Magn sjávar:
STR_SMOOTHNESS :{BLACK}Sléttleiki lands:
STR_SNOW_LINE_HEIGHT :{BLACK}Hæð snjólínu:
STR_DATE :{BLACK}Dags.:
STR_NUMBER_OF_TOWNS :{BLACK}Fjöldi bæja:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Fjöldi iðnaða:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Hækka snjólínu upp um eitt þrep
STR_SNOW_LINE_DOWN :{BLACK}Lækka snjólínu niður um eitt þrep
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Breyta hæð snjólínu
STR_START_DATE_QUERY_CAPT :{WHITE}Breyta upphafsári
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Stærð hæðarlínukorts
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Ekki er mælt með því að breyta stærð grunnkorts of mikið. Viltu halda áfram?
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_HEIGHTMAP_NAME :{BLACK}Nafn hæðarlínukorts:
STR_HEIGHTMAP_SIZE :{BLACK}Stærð: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Skapa heim...
STR_GENERATION_ABORT :{BLACK}Hætta
STR_GENERATION_ABORT_CAPTION :{WHITE}Hætta við sköpun heims
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Ertu viss um að þú viljir hætta við sköpunina?
STR_PROGRESS :{WHITE}{NUM}% tilbúið
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Sköpun heims
STR_TREE_GENERATION :{BLACK}Gróðursetning trjáa
STR_UNMOVABLE_GENERATION :{BLACK}Staðsetning fastra hluta
STR_CLEARING_TILES :{BLACK}Hrjúft og grýtt landslag
STR_SETTINGUP_GAME :{BLACK}Set upp leik
STR_PREPARING_TILELOOP :{BLACK}Keyri reitalykkju
STR_PREPARING_GAME :{BLACK}Undirbý leik
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Þessi stilling breytti erfiðleikastigi í sérsniðið
STR_SE_FLAT_WORLD :{WHITE}Slétt land
STR_SE_FLAT_WORLD_TIP :{BLACK}Mynda slétt land
STR_SE_RANDOM_LAND :{WHITE}Handahófskennt land
STR_SE_NEW_WORLD :{BLACK}Búa til nýtt kort
STR_SE_CAPTION :{WHITE}Tegund korts
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Lækka slétt land niður um eitt þrep
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Hækka slétt land upp um eitt þrep
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Breyta hæð á sléttu landi
STR_FLAT_WORLD_HEIGHT :{BLACK}Hæð slétts lands yfir sjávarmáli
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
STR_SMALLMAP_CENTER :{BLACK}Miðja heimskort á núverandi staðsetningu
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Lítill flugvöllur
@@ -2901,4 +3120,14 @@ STR_SMALL_AIRPORTS :{BLACK}Litlir f
STR_LARGE_AIRPORTS :{BLACK}Stórir flugvellir
STR_HUB_AIRPORTS :{BLACK}Háannaflugvellir
STR_HELIPORTS :{BLACK}Þyrluflugvellir
############ Tooltip measurment
STR_MEASURE_LENGTH :{BLACK}Lengd: {NUM}
STR_MEASURE_AREA :{BLACK}Svæði: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengd: {NUM}{}Hæðarmunur {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Svæði: {NUM} x {NUM}{}Hæðarmunur: {NUM} m
############ Date formatting
########

File diff suppressed because it is too large Load Diff

3144
lang/japanese.txt Normal file

File diff suppressed because it is too large Load Diff

3145
lang/korean.txt Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
##name Lithuanian
##ownname Lietuvių
##isocode lt_LT.UTF-8
##isocode lt_LT
##plural 5
##case kas ko kam ka kuo kur kreip
##gender vyr mot
@@ -329,6 +329,7 @@ STR_0140_NEW_GAME :{BLACK}Naujas
STR_0141_LOAD_GAME :{BLACK}Atverti žaidimą
STR_SINGLE_PLAYER :{BLACK}Vienas zaidejas
STR_MULTIPLAYER :{BLACK}Žaidimas tinkle
STR_SCENARIO_EDITOR :{BLACK}Scenarijaus redaktorius
STR_64 :64
STR_128 :128
@@ -367,17 +368,17 @@ STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m?
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} galon{P as ai ų}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litr{P as ai ų}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m?
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ svar{P o ų ų} jėga (lbf)
STR_UNITS_FORCE_METRIC :{COMMA} ton{P os ų ų} jėga
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Įprastinės veiklos pelno diagrama
STR_0155_INCOME_GRAPH :Pajamų diagrama
STR_0156_DELIVERED_CARGO_GRAPH :Krovinių pristatymo diagrama
@@ -386,7 +387,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Kompanijos vert
STR_0159_CARGO_PAYMENT_RATES :Krovinių apmokėjimo lygis
STR_015A_COMPANY_LEAGUE_TABLE :Kompanijos užimama vieta
STR_PERFORMANCE_DETAIL_MENU :Issamus veiklos ivertinimas
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Apie OpenTTD
STR_015C_SAVE_GAME :Išsaugoti žaidimą
@@ -418,7 +419,7 @@ STR_SORT_BY_VALUE :Verte
STR_SORT_BY_FACILITY :Stoties tipas
STR_SORT_BY_WAITING :Laukiančio krovinio vertė
STR_SORT_BY_RATING_MAX :Kroviniu reitingavimas
STR_ENGINE_SORT_ENGINE_ID :VariklioID (klasikinis rūšiavimas)
STR_ENGINE_SORT_ENGINE_ID :VariklioID (numatytasis)
STR_ENGINE_SORT_COST :Kaina
STR_ENGINE_SORT_POWER :Galia
STR_ENGINE_SORT_INTRO_DATE :Atsiradimo data
@@ -428,6 +429,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Vagono talpa
STR_NO_WAITING_CARGO :{BLACK}Jokiu kroviniu nera pakrovimui
STR_SELECT_ALL_FACILITIES :{BLACK}Pazymeti visus pastatus
STR_SELECT_ALL_TYPES :{BLACK}Pazymeti visus krovinio tipus (iskaitant nelaukiancius kroviniu)
STR_AVAILABLE_TRAINS :{BLACK}Galimi traukiniai
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Galimi automobiliai
STR_AVAILABLE_SHIPS :{BLACK}Galimi laivai
STR_AVAILABLE_AIRCRAFT :{BLACK}Galimi lėktuvai
STR_AVAILABLE_ENGINES_TIP :{BLACK}Peržiūrėti galimų variklių sąrašą tinkamų šiai transporto priemonei.
STR_MANAGE_LIST :{BLACK}Tvarkyti sąrašą
STR_MANAGE_LIST_TIP :{BLACK}Siųsti nurodymus visoms šio sąrašo tr. priemonėms
@@ -523,7 +528,7 @@ STR_01A9_NONE :Nėra
STR_01AA_NAME :{BLACK}Vardas
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1
STR_01AD_2ND :2
STR_01AE_3RD :3
@@ -555,7 +560,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29
STR_01C9_30TH :30
STR_01CA_31ST :31
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -643,22 +648,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} pasiekė „{STRING}“ statusą!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iš {COMPANY} pasiekė „{STRING}“ statusą!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Sukurti scenarijų
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarijaus redaktorius
STR_0223_LAND_GENERATION :{WHITE}Kraštovaidžio kūrimas
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Atsitiktinis reljefas
STR_0227_RESET_LAND :{BLACK}Anuliuoti reljefą
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Padidinkite sausumos plotą norėdami paaukštinti/pažeminti
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Sumažinkite sausumos plotą norėdami paaukštinti/pažeminti
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kurti atsitiktinę sausumą
STR_022B_RESET_LANDSCAPE :{BLACK}Anuliuoti kraštovaizdį
STR_022C_RESET_LANDSCAPE :{WHITE}Anuliuoti kraštovaizdį
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Naudoti Papildoma Zemelapi
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Naudoti Papildoma Zemelapi
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ar tikrai norite anuliuoti kraštovaiždį?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Kraštovaizdžio kūrimas
STR_022F_TOWN_GENERATION :{BLACK}Miesto įkūrimas
STR_0230_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas
@@ -758,7 +757,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sukurti
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Statyti švyturį
STR_028E_PLACE_TRANSMITTER :{BLACK}Statyti siųstuvą
STR_028F_DEFINE_DESERT_AREA :{BLACK}Nurodyti dykumos plotus{}Laikant nuspaustą VALD (CTRL) galima ją pašalinti
STR_CREATE_LAKE :{BLACK}Pazymeti kaip vandeni, aplinkines zemes bus uztvindytos, jei bus juros lygyje
STR_0290_DELETE :{BLACK}Šalinti
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Šalinti šį miestą
STR_0292_SAVE_SCENARIO :Išsaugoti scenarijų
@@ -800,7 +798,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Transpor
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Išsaugoti transporto priemonių pavadinimus
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Žaidimo nustatymai
STR_02C5_DIFFICULTY_SETTINGS :Sunkumo lygio nustatymai
STR_02C7_CONFIG_PATCHES :Papildomi nustatymai
@@ -814,16 +812,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Visa a
STR_02D2_FULL_DETAIL :{SETX 12}Visos smulkmenos
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Permatomi pastatai
STR_TRANSPARENT_SIGNS :{SETX 12}Permatomi stociu zenklai
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Langelio informacija
STR_02D6 :
STR_CONSOLE_SETTING :Konsole
STR_02D7_SCREENSHOT_CTRL_S :Fotografuoti ekrano vaizdą (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Fotografuoti viso ekrano vaizdą (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Apie „OpenTTD“
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Išjungta
STR_02DA_ON :{BLACK}Įjungta
@@ -880,7 +878,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Pasirink
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Pasirink žemėlapio tipą 'žaislų šalis'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finansuoti pramonės įmonės statybas
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Pramones katalogas
STR_0313_FUND_NEW_INDUSTRY :Finansuoti naują pramonės įmonę
############ range ends here
@@ -926,7 +924,7 @@ STR_TOWNNAME_DANISH :Danų
STR_TOWNNAME_TURKISH :Turkiški
STR_TOWNNAME_ITALIAN :Italų
STR_TOWNNAME_CATALAN :Katalonų
############ end of townname region
############ end of townname region
STR_CURR_GBP :Svarai sterlingai (£)
STR_CURR_USD :Doleriai ($)
@@ -1066,7 +1064,7 @@ STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Leisti
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Rodyti pilna data busenos eiluteje: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Sviesoforus rodyti vairuotojo puseje: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Rodyti finansine ataskaita metu pabaigoje: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch suderinta nuolatine prieziura?: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch leidžia pravažiuoti nesustojant: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Automobiliu vilkstine (su kvantavimo efektu): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Slinkti vaizdą pelei esant prie krašto: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Leisti papirkinėti miesto valdžią: {ORANGE}{STRING}
@@ -1236,7 +1234,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Atsitikt
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Sodina atsitiktinės rūšies medžius
STR_CANT_BUILD_CANALS :{WHITE}Neimanoma cia iskasti kanalu...
STR_BUILD_CANALS_TIP :{BLACK}Kasti kanalus
STR_LANDINFO_CANAL :Kanalas
STR_CANT_BUILD_LOCKS :{WHITE}Neimanoma cia irengti sliuzu...
@@ -1448,6 +1445,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Zaideju
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Nerastas tinklo irenginys arba sukompiliuota be ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Nerado nei vieno zidimo tinkle
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Serveris neatsake i uzklausa
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Nepavyko prisijungti dėl Papild. grafikos neatitikimo
STR_NETWORK_ERR_DESYNC :{WHITE} Zaidimo tinkle sinchronizacija nepavyko
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Nutruko rysys
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Negali atverti issaugoto zaidimo
@@ -1469,6 +1467,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :sinchronizacijo
STR_NETWORK_ERR_CLIENT_SAVEGAME :negali uzkrauti zemelapio
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :prarastas rysys
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokolo klaida
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Papild. grafikos neatitikimas
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :Ne autorizuota
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :gautas neteisingas paketas
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :bloga versija
@@ -1685,7 +1684,7 @@ STR_2041_SHOPPING_MALL :Parduotuvių ra
STR_2042_DO_IT :{BLACK}Pirmyn!
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}Sąrašas veiksmų, kuriuos galima atlikti šiame mieste - spragtelėjus pavadinimą, pateikiama daugiau informacijos
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Atlikti aukščiau pasirinktą veiksmą
STR_2045_ACTIONS_AVAILABLE :{BLACK}Galimos akcijos:
STR_2045_ACTIONS_AVAILABLE :{BLACK}Galimi veiksmai:
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Maža reklamos kompanija
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Vidutinė reklamos kompanija
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Didelė reklamos kompanija
@@ -1702,7 +1701,7 @@ STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Finansuoti naujų komercinių pastatų statybą mieste.{} Kaina: {CURRENCY}
STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Pirkti isškirtines pervežimo teises mieste 1 metams. Miesto valdžia keleivius ir krovinius leis pervežti tik tavo kompanijai.{} Kaina: {CURRENCY}
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Paperkant vietinę valdžią pakeliamas Jūsų reitingas, tačiau, jeigu pagaus, bus taikoma sunki bausmė.{} Kaina: {CURRENCY}
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Sutriko susisiekimas {TOWN} keliais!{}{}Kelių rekonstrukcija, finansuojama {COMPANY}, sutrigdė susisiekimą keliais 6 mėnesiams!
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}{TOWN}: Sutriko susisiekimas keliais!{}{}Kelių rekonstrukcija, finansuojama {COMPANY}, sutrigdė susisiekimą keliais 6 mėnesiams!
STR_2056 :{TINYFONT}{WHITE}{TOWN}
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_2058_UNDER_CONSTRUCTION :{STRING} (statoma)
@@ -1889,11 +1888,11 @@ STR_4824_BUBBLE_GENERATOR :burbulu generat
STR_4825_TOFFEE_QUARRY :saldainiu fabrike
STR_4826_SUGAR_MINE :cukraus kasykloje
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Reikalauja: {YELLOW}{STRING.ko}
STR_4828_REQUIRES :{BLACK}Reikalauja: {YELLOW}{STRING.ko}, {STRING.ko}
STR_4829_REQUIRES :{BLACK}Reikalauja: {YELLOW}{STRING.ko}, {STRING.ko}, {STRING.ko}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Praėjusio mėnesio produkcija:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportuota)
@@ -1966,8 +1965,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Neimanom
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...jis ir taip priklauso jums!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Bevardis
@@ -2010,7 +2009,7 @@ STR_SV_STNAME_LOWER :Žemutinė {STR
STR_SV_STNAME_HELIPORT :{STRING} Sraigtasparniu Aikstele
STR_SV_STNAME_FOREST :{STRING} Miškas
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Sunkumo lygis
@@ -2514,7 +2513,7 @@ STR_8106_MONORAIL_LOCOMOTIVE :vienbegis lokom
STR_8107_MAGLEV_LOCOMOTIVE :magnetinis lokomotyvas
##id 0x8800
STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Traukiniu depas
STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Traukinių depas
STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Gyventojai džiūgauja. . .{}Pirmas traukinys atvažiavo į {STATION}!
STR_8802_DETAILS :{WHITE}{STRING} (Detales)
STR_8803_TRAIN_IN_THE_WAY :{WHITE}Traukinys kelyje
@@ -2534,7 +2533,7 @@ STR_8810_GO_NON_STOP_TO_LOAD :Vykti be sustoj
STR_8811_GO_TO_NON_STOP_TRANSFER_LOAD :Vykti be sustojimo i {STATION} (Perkrauti ir palaukti pilno pakrovimo)
STR_GO_TO_TRAIN_DEPOT :Vaziuoti i {TOWN} Traukinio Depa
STR_SERVICE_AT_TRAIN_DEPOT :Remontas {TOWN} traukiniu depe
STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Vaziuoti nestojant i {TOWN} traukiniu depa
STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Važiuoti nestojant į {TOWN} traukinių depą
STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Remontas nestojant {TOWN} traukiniu depe
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Kursas i {TOWN} depa
@@ -2632,8 +2631,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Iterpti
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Pazymetoje stoteleje laukti, kol transporto priemone pilnai pasikraus
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Iskrauti krovini pazymetoje stoteleje
STR_SERVICE_HINT :{BLACK}Nevykdyti sios uzduoties iki tol, kol nereikes remonto
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}{STRING} jau išrastas!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kaina: {CURRENCY} Svoris: {WEIGHT_S}{}Greitis: {VELOCITY} Galia: {POWER}{}Eksplotacijos išlaidos: {CURRENCY}/metus{}Talpa: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Sugedo
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Amzius: {LTBLUE}{STRING}{BLACK} Eksploatacijos islaidos: {LTBLUE}{CURRENCY}/met
@@ -2700,8 +2697,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Nutempk
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Rodyti automobiliu garaza ekrano centre
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Automobiliu pasirinkimo sarasas - paspausk ant automobilio jei nori detalesnes informacijos
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Isigyti pazymeta automobili
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Atsirado naujas automobilis!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Kaina: {CURRENCY}{}Greitis: {VELOCITY}{}Eksploatavimo kaina: {CURRENCY}/met{}Talpa: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Pavadinti automobili
@@ -2773,8 +2768,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Rodyti l
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Rodyti laiva ekrano centre
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Nukreipti laiva i depa
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Rodyti laivo informacija
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Atsirado naujas laivas!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Kainuoja: {CURRENCY} Maks. Greitis: {VELOCITY}{}Talpa: {CARGO}{}Vaziavimo kaina: {CURRENCY}/m
STR_982F_NAME_SHIP :{BLACK}Laivo vardas
@@ -2847,8 +2840,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Rodyti l
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Rodyti lektuva ektrano centre
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Siusti lektuva i angara
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Rodyti lektuvo informacija
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Atsirado naujas lektuvas!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Kaina: {CURRENCY} Maks. greitis: {VELOCITY}{}Talpa: {COMMA} keleiviu, {COMMA} pasto maisail{}Eksploatacijos islaidos: {CURRENCY}/met.
STR_A030_NAME_AIRCRAFT :{WHITE}Pervardinti lektuva
@@ -2948,6 +2939,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Negalima
STR_NEWGRF_NOT_FOUND :{RED}Atitinkamas failas nerastas
STR_NEWGRF_DISABLED :{RED}Uždrausta
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Atitinkamas failas nerastas (panaudotas suderinamas grafikos failas)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Suderinami grafikos failai panaudoti vietoj trūkstamų
STR_NEWGRF_DISABLED_WARNING :{WHITE}Trūkstami grafikos failai nenaudojami
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Trūksta žaidimo paleidimui reikalingų grafikos failų
STR_CURRENCY_WINDOW :{WHITE}Pasirinkti valiuta
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Keitimo santykis: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2979,6 +2975,8 @@ STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Nurodyma
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Parodyti visas tr. priemones, kurios dalijasi šiais nurodymais
### depot strings
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Ar tikrai norite parduoti visas tr.
STR_ARE_YOU_SURE :{BLACK}priemones esančias šiame depe?
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Parduoti visus traukinius šiame depe
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Parduoti visus automobilius šiame depe

View File

@@ -1,6 +1,6 @@
##name Norwegian
##ownname Norsk, bokmål
##isocode nb_NO.UTF-8
##isocode nb_NO
##plural 0
##id 0x0000
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Nytt spi
STR_0141_LOAD_GAME :{BLACK}Last inn spill
STR_SINGLE_PLAYER :{BLACK}Énspiller
STR_MULTIPLAYER :{BLACK}Flerspiller
STR_SCENARIO_EDITOR :{BLACK}Scenario Editor
STR_64 :64
STR_128 :128
@@ -343,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} tonn kraft
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Fortjenestegraf
STR_0155_INCOME_GRAPH :Inntektsgraf
STR_0156_DELIVERED_CARGO_GRAPH :Graf over leverte varer
@@ -352,7 +353,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Graf over firma
STR_0159_CARGO_PAYMENT_RATES :Prisliste for varer
STR_015A_COMPANY_LEAGUE_TABLE :Firmarangeringstabell
STR_PERFORMANCE_DETAIL_MENU :Detaljert prestasjonsnivå
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Om OpenTTD
STR_015C_SAVE_GAME :Lagre spill
@@ -394,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Lastkapasitet
STR_NO_WAITING_CARGO :{BLACK}Ingen last venter
STR_SELECT_ALL_FACILITIES :{BLACK}Velg alle anlegg
STR_SELECT_ALL_TYPES :{BLACK}Velg alle lasttyper (inkludert last som ikke venter)
STR_AVAILABLE_TRAINS :{BLACK}Tilgjengelige tog
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Tilgjengelige kjøretøy
STR_AVAILABLE_SHIPS :{BLACK}Tilgjengelige skip
STR_AVAILABLE_AIRCRAFT :{BLACK}Tilgjengelige luftfartøy
STR_AVAILABLE_ENGINES_TIP :{BLACK}Se en liste over tilgjengelige maskindesigner for dette kjøretøyet.
STR_MANAGE_LIST :{BLACK}Behandl liste
STR_MANAGE_LIST_TIP :{BLACK}Send instruksjoner til alle kjøretøyer i denne listen
@@ -489,7 +494,7 @@ STR_01A9_NONE :Ingen
STR_01AA_NAME :{BLACK}Navn
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1.
STR_01AD_2ND :2.
STR_01AE_3RD :3.
@@ -521,7 +526,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29.
STR_01C9_30TH :30.
STR_01CA_31ST :31.
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -585,6 +590,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankomms
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankommst av første kjøretøy på motstanders stasjon
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Ulykker/katastrofer
STR_0209_COMPANY_INFORMATION :{YELLOW}Firmainformasjon
STR_NEWS_OPEN_CLOSE :{YELLOW}Åpninger / Stengninger av industrier
STR_020A_ECONOMY_CHANGES :{YELLOW}Økonomiske endringer
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Råd/informasjon om spillers kjøretøy
STR_020C_NEW_VEHICLES :{YELLOW}Nye kjøretøy
@@ -724,7 +730,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrtårn
STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosender
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Trykk og hold inne CTRL for å fjerne den
STR_CREATE_LAKE :{BLACK}Definer vannområde.{}Det vil oversvømme området rundt hvis det er på sjønivå
STR_CREATE_LAKE :{BLACK}Definer vannområde.{}Lag en kanal, untatt hvis CTRL holdes nede på havnivå, hvor områdene vil fylles istedenfor
STR_0290_DELETE :{BLACK}Slett
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett denne byen fullstendig
STR_0292_SAVE_SCENARIO :Lagre scenario
@@ -766,7 +772,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Velg nav
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Lagre egendefinerte navn på kjøretøy
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Spillinnstillinger
STR_02C5_DIFFICULTY_SETTINGS :Vanskelighetsgrad
STR_02C7_CONFIG_PATCHES :Konfigurer patcher
@@ -780,16 +786,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Fullst
STR_02D2_FULL_DETAIL :{SETX 12}Maksimalt med detaljer
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Gjennomsiktige bygninger
STR_TRANSPARENT_SIGNS :{SETX 12}Gjennomsiktige stasjonsnavn
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Informasjon om felt
STR_02D6 :
STR_CONSOLE_SETTING :Vis/skjul konsoll
STR_02D7_SCREENSHOT_CTRL_S :Skjermdump (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Stor skjermdump (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Om 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Av
STR_02DA_ON :{BLACK}På
@@ -846,7 +852,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Velg sub
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Velg leketøyland-miljø
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finansier bygging av ny industri
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Oversikt over industrier
STR_0313_FUND_NEW_INDUSTRY :Finansier ny industri
############ range ends here
@@ -892,7 +898,7 @@ STR_TOWNNAME_DANISH :Dansk
STR_TOWNNAME_TURKISH :Tyrkisk
STR_TOWNNAME_ITALIAN :Italiensk
STR_TOWNNAME_CATALAN :Katalansk
############ end of townname region
############ end of townname region
STR_CURR_GBP :Pund (£)
STR_CURR_USD :Dollar ($)
@@ -1202,7 +1208,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trær av
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plasser trær av tilfeldig type
STR_CANT_BUILD_CANALS :{WHITE}Kan ikke bygge kanaler her...
STR_BUILD_CANALS_TIP :{BLACK}Bygg kanaler. Trykk CTRL for å plassere sjøområder (kun på havnivå).
STR_BUILD_CANALS_TIP :{BLACK}Bygg kanaler.
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kan ikke bygge sluser her...
@@ -1414,6 +1420,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Liste ov
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Ingen nettverksadapter funnet eller kompilert uten ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Kunne ikke finne noen nettverksspill
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Tjeneren svarte ikke på forespørselen
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kunne ikke koble til på grunn av en NewGRF som ikke stemmer
STR_NETWORK_ERR_DESYNC :{WHITE} Nettverksspill synkronisering feilet.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Nettverksspill tilkobling mistet
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kunne ikke laste server-lagret spill
@@ -1435,6 +1442,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :synkroniserings
STR_NETWORK_ERR_CLIENT_SAVEGAME :klarte ikke å åpne kartet
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :forbindelsen ble brutt
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollfeil
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF stemmer ikke
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ikke autorisert
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :mottok merkelig pakke
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :feil versjon
@@ -1855,11 +1863,11 @@ STR_4824_BUBBLE_GENERATOR :Boblegenerator
STR_4825_TOFFEE_QUARRY :Karamellbrudd
STR_4826_SUGAR_MINE :Sukkergruve
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Trenger: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Trenger: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Trenger: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produksjon forrige måned:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA} % transportert)
@@ -1932,8 +1940,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan ikke
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...du eier det allerede!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Uten navn
@@ -1976,7 +1984,7 @@ STR_SV_STNAME_LOWER :Nedre {STRING}
STR_SV_STNAME_HELIPORT :{STRING} helikopterstasjon
STR_SV_STNAME_FOREST :{STRING}skogen
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Vanskelighetsgrad
@@ -2598,8 +2606,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Sett inn
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Fyll alltid kjøretøyet ved valgte stasjon
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Tøm alltid kjøretøyet ved valgte stasjon
STR_SERVICE_HINT :{BLACK}Hopp over ordren med mindre vedlikehold trengs.
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt {STRING} er nå tilgjengelig!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Koster: {CURRENCY} Vekt: {WEIGHT_S}{}Fart: {VELOCITY} Kraft: {POWER}{}Driftkostnader: {CURRENCY}/år{}Kapasitet: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Havarert
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Alder: {LTBLUE}{STRING}{BLACK} Driftkostnad: {LTBLUE}{CURRENCY}/år
@@ -2626,6 +2632,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :Inkompatible je
STR_TRAIN_NO_POWER :{RED}Ingen strøm
STR_TRAIN_START_NO_CATENARY :Dette sporet mangler et kjede, så toget kan ikke starte
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Ny {STRING} nå tilgjengelig!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Ny {STRING} Nå tilgjengelig! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Kjøretøy i veien
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} kjøretøy
@@ -2666,8 +2676,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Dra kjø
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Vis hvor garasjen ligger
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Kjøretøyliste - trykk på kjøretøy for mer informasjon
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Bygg det valgte kjøretøyet
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt kjøretøy er nå tilgjengelig!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Koster: {CURRENCY}{}Fart: {VELOCITY}{}Driftkostnader: {CURRENCY}/år{}Kapasitet: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Navngi kjøretøy
@@ -2739,8 +2747,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Vis skip
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Vis skipets gjeldende posisjon
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send skipet til depotet
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Vis detaljer om skipet
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt skip er nå tilgjengelig!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Koster: {CURRENCY} Maks. fart: {VELOCITY}{}Kapasitet: {CARGO}{}Driftkostnader: {CURRENCY}/år
STR_982F_NAME_SHIP :{BLACK}Navngi skip
@@ -2813,8 +2819,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Vis flye
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Vis flyets gjeldende posisjon
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send fly til hangar. CTRL-klikk for kun å utføre vedlikehold
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Vis detaljer om flyet
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt fly er nå tilgjengelig
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Koster: {CURRENCY} Maks. fart: {VELOCITY}{}Kapasitet: {COMMA} passasjerer, {COMMA} sekker post {}Driftkostnader: {CURRENCY}/år
STR_A030_NAME_AIRCRAFT :{WHITE}Navngi fly
@@ -2892,6 +2896,7 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du er i ferd med å gjøre forandringer i et kjørende spill; Dette kan krasje OpenTTD.{}Er du helt sikker på at du vil gjøre dette?
STR_NEWGRF_ADD :{BLACK}Legg til
STR_NEWGRF_ADD_TIP :{BLACK}Legg en ny NewGRF-fil til listen
STR_NEWGRF_REMOVE :{BLACK}Fjern
@@ -2914,6 +2919,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kan ikke
STR_NEWGRF_NOT_FOUND :{RED}Ingen passende fil funnet
STR_NEWGRF_DISABLED :{RED}Deaktivert
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matchende fil ikke funnet(kompatibel GRF lastet)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatible GRF(er) lastet for manglene filer
STR_NEWGRF_DISABLED_WARNING :{WHITE}Manglende GRF fil(er) har blitt avslått
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Mangler GRF fil(er) for å kunne laste spill
STR_CURRENCY_WINDOW :{WHITE}Vanlig valuta
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Valutakurs: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2945,9 +2955,10 @@ STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Delte or
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Vis alle kjøretøy som har samme ruteplan
### depot strings
STR_SELL :{BLACK}Selg
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du er i ferd med å selge alle kjøretøyene i depotet
STR_ARE_YOU_SURE :{BLACK}Er du sikker?
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du er i ferd med å selge alle kjøretøyene i depoet.
STR_ARE_YOU_SURE :{BLACK}Er du sikker på at du vil dette?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Bekreft at du vil selge alle togene i depotet
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Bekreft at du vil selge alle bilene i depotet
@@ -3123,4 +3134,10 @@ STR_MEASURE_AREA :{BLACK}Område:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengde: {NUM}{}Høydeforskjell: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Område: {NUM} x {NUM}{}Høydeforskjell: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

3145
lang/norwegian_nynorsk.txt Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,261 +1,261 @@
##name Original vehicle names (ENG)
##ownname Original vehicle names (ENG)
##isocode xx.UTF-8
##isocode xx
##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Collett Pannier Tank (Steam)
STR_8001_MJS_250_DIESEL :MJS 250 (Diesel)
STR_8002_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
STR_8003_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
STR_8004_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo
STR_8005_PLODDYPHUT_DIESEL :Ploddyphut Diesel
STR_8006_POWERNAUT_DIESEL :Powernaut Diesel
STR_8007_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
STR_8008_CHANEY_JUBILEE_STEAM :Stanier 'Jubilee' (Steam)
STR_8009_GINZU_A4_STEAM :Gresley 'A4' (Steam)
STR_800A_SH_8P_STEAM :BR '8P' (Steam)
STR_800B_MANLEY_MOREL_DMU_DIESEL :Metro Cammell DMU (Diesel)
STR_800C_DASH_DIESEL :'Sprinter' (Diesel)
STR_800D_SH_HENDRY_25_DIESEL :BR/Sulzer '25' (Diesel)
STR_800E_UU_37_DIESEL :EE '37'
STR_800F_FLOSS_47_DIESEL :Brush '47' (Diesel)
STR_8010_CS_4000_DIESEL :CS 4000 (Diesel)
STR_8011_CS_2400_DIESEL :CS 2400 (Diesel)
STR_8012_CENTENNIAL_DIESEL :Centennial (Diesel)
STR_8013_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
STR_8014_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
STR_8015_MJS_1000_DIESEL :MJS 1000 (Diesel)
STR_8016_SH_125_DIESEL :BR 'IC125' (Diesel)
STR_8017_SH_30_ELECTRIC :BR '86' (Electric)
STR_8018_SH_40_ELECTRIC :BR '87' (Electric)
STR_8019_T_I_M_ELECTRIC :'T.G.V.' (Electric)
STR_801A_ASIASTAR_ELECTRIC :'Eurostar' (Electric)
STR_801B_PASSENGER_CAR :Passenger Carriage
STR_801C_MAIL_VAN :Mail Van
STR_801D_COAL_CAR :Coal Truck
STR_801E_OIL_TANKER :Oil Tanker
STR_801F_LIVESTOCK_VAN :Livestock Van
STR_8020_GOODS_VAN :Goods Van
STR_8021_GRAIN_HOPPER :Grain Hopper
STR_8022_WOOD_TRUCK :Wood Truck
STR_8023_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8024_STEEL_TRUCK :Steel Truck
STR_8025_ARMORED_VAN :Armoured Van
STR_8026_FOOD_VAN :Food Van
STR_8027_PAPER_TRUCK :Paper Truck
STR_8028_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8029_WATER_TANKER :Water Tanker
STR_802A_FRUIT_TRUCK :Fruit Truck
STR_802B_RUBBER_TRUCK :Rubber Truck
STR_802C_SUGAR_TRUCK :Sugar Truck
STR_802D_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_802E_TOFFEE_HOPPER :Toffee Hopper
STR_802F_BUBBLE_VAN :Bubble Van
STR_8030_COLA_TANKER :Cola Tanker
STR_8031_CANDY_VAN :Sweets Van
STR_8032_TOY_VAN :Toy Van
STR_8033_BATTERY_TRUCK :Battery Truck
STR_8034_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8035_PLASTIC_TRUCK :Plastic Truck
STR_8036_X2001_ELECTRIC :'X2001' (Electric)
STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
STR_8039_PASSENGER_CAR :Passenger Carriage
STR_803A_MAIL_VAN :Mail Van
STR_803B_COAL_CAR :Coal Truck
STR_803C_OIL_TANKER :Oil Tanker
STR_803D_LIVESTOCK_VAN :Livestock Van
STR_803E_GOODS_VAN :Goods Van
STR_803F_GRAIN_HOPPER :Grain Hopper
STR_8040_WOOD_TRUCK :Wood Truck
STR_8041_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8042_STEEL_TRUCK :Steel Truck
STR_8043_ARMORED_VAN :Armoured Van
STR_8044_FOOD_VAN :Food Van
STR_8045_PAPER_TRUCK :Paper Truck
STR_8046_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8047_WATER_TANKER :Water Tanker
STR_8048_FRUIT_TRUCK :Fruit Truck
STR_8049_RUBBER_TRUCK :Rubber Truck
STR_804A_SUGAR_TRUCK :Sugar Truck
STR_804B_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_804C_TOFFEE_HOPPER :Toffee Hopper
STR_804D_BUBBLE_VAN :Bubble Van
STR_804E_COLA_TANKER :Cola Tanker
STR_804F_CANDY_VAN :Sweets Van
STR_8050_TOY_VAN :Toy Van
STR_8051_BATTERY_TRUCK :Battery Truck
STR_8052_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8053_PLASTIC_TRUCK :Plastic Truck
STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_8059_PASSENGER_CAR :Passenger Car
STR_805A_MAIL_VAN :Mail Van
STR_805B_COAL_CAR :Coal Car
STR_805C_OIL_TANKER :Oil Tanker
STR_805D_LIVESTOCK_VAN :Livestock Van
STR_805E_GOODS_VAN :Goods Van
STR_805F_GRAIN_HOPPER :Grain Hopper
STR_8060_WOOD_TRUCK :Wood Truck
STR_8061_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8062_STEEL_TRUCK :Steel Truck
STR_8063_ARMORED_VAN :Armored Van
STR_8064_FOOD_VAN :Food Van
STR_8065_PAPER_TRUCK :Paper Truck
STR_8066_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8067_WATER_TANKER :Water Tanker
STR_8068_FRUIT_TRUCK :Fruit Truck
STR_8069_RUBBER_TRUCK :Rubber Truck
STR_806A_SUGAR_TRUCK :Sugar Truck
STR_806B_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_806C_TOFFEE_HOPPER :Toffee Hopper
STR_806D_BUBBLE_VAN :Bubble Van
STR_806E_COLA_TANKER :Cola Tanker
STR_806F_CANDY_VAN :Sweets Van
STR_8070_TOY_VAN :Toy Van
STR_8071_BATTERY_TRUCK :Battery Truck
STR_8072_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8073_PLASTIC_TRUCK :Plastic Truck
STR_8074_MPS_REGAL_BUS :AEC Regal Bus
STR_8075_HEREFORD_LEOPARD_BUS :Leyland Leopard Bus
STR_8076_FOSTER_BUS :Volvo Bus
STR_8077_FOSTER_MKII_SUPERBUS :Volvo MkII Superbus
STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_807B_BALOGH_COAL_TRUCK :Bedford Coal Lorry
STR_807C_UHL_COAL_TRUCK :Ford Coal Lorry
STR_807D_DW_COAL_TRUCK :DW Coal Lorry
STR_807E_MPS_MAIL_TRUCK :AEC Mail Truck
STR_807F_REYNARD_MAIL_TRUCK :Renault Mail Truck
STR_8080_PERRY_MAIL_TRUCK :Perry Mail Truck
STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
STR_8084_WITCOMBE_OIL_TANKER :Scammell Oil Tanker
STR_8085_FOSTER_OIL_TANKER :Volvo Oil Tanker
STR_8086_PERRY_OIL_TANKER :Perry Oil Tanker
STR_8087_TALBOTT_LIVESTOCK_VAN :Dennis Livestock Van
STR_8088_UHL_LIVESTOCK_VAN :Ford Livestock Van
STR_8089_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
STR_808A_BALOGH_GOODS_TRUCK :Bedford Goods Lorry
STR_808B_CRAIGHEAD_GOODS_TRUCK :Fiat Goods Lorry
STR_808C_GOSS_GOODS_TRUCK :Goss Goods Lorry
STR_808D_HEREFORD_GRAIN_TRUCK :Leyland Grain Truck
STR_808E_THOMAS_GRAIN_TRUCK :Peugeot Grain Truck
STR_808F_GOSS_GRAIN_TRUCK :Goss Grain Truck
STR_8090_WITCOMBE_WOOD_TRUCK :Scammell Wood Truck
STR_8091_FOSTER_WOOD_TRUCK :Volvo Wood Truck
STR_8092_MORELAND_WOOD_TRUCK :Moreland Wood Truck
STR_8093_MPS_IRON_ORE_TRUCK :AEC Iron Ore Truck
STR_8094_UHL_IRON_ORE_TRUCK :Ford Iron Ore Truck
STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
STR_8096_BALOGH_STEEL_TRUCK :Bedford Steel Truck
STR_8097_UHL_STEEL_TRUCK :Ford Steel Truck
STR_8098_KELLING_STEEL_TRUCK :Kelling Steel Truck
STR_8099_BALOGH_ARMORED_TRUCK :Bedford Armoured Truck
STR_809A_UHL_ARMORED_TRUCK :Ford Armoured Truck
STR_809B_FOSTER_ARMORED_TRUCK :Foster Armored Truck
STR_809C_FOSTER_FOOD_VAN :Foster Food Van
STR_809D_PERRY_FOOD_VAN :Perry Food Van
STR_809E_CHIPPY_FOOD_VAN :Chippy Food Van
STR_809F_UHL_PAPER_TRUCK :Uhl Paper Truck
STR_80A0_BALOGH_PAPER_TRUCK :Balogh Paper Truck
STR_80A1_MPS_PAPER_TRUCK :MPS Paper Truck
STR_80A2_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
STR_80A5_UHL_WATER_TANKER :Uhl Water Tanker
STR_80A6_BALOGH_WATER_TANKER :Balogh Water Tanker
STR_80A7_MPS_WATER_TANKER :MPS Water Tanker
STR_80A8_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
STR_80A9_UHL_FRUIT_TRUCK :Uhl Fruit Truck
STR_80AA_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
STR_80AB_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
STR_80AC_UHL_RUBBER_TRUCK :Uhl Rubber Truck
STR_80AD_RMT_RUBBER_TRUCK :RMT Rubber Truck
STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck
STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck
STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck
STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Lorry
STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Lorry
STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Lorry
STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
STR_80CC_MPS_OIL_TANKER :MPS Oil Tanker
STR_80CD_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
STR_80CE_MPS_PASSENGER_FERRY :MPS Passenger Ferry
STR_80CF_FFP_PASSENGER_FERRY :FFP Passenger Ferry
STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
STR_80D3_YATE_CARGO_SHIP :Yate Cargo ship
STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship
STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship
STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship
STR_80D7_SAMPSON_U52 :Junkers JU52
STR_80D8_COLEMAN_COUNT :Vickers Viscount
STR_80D9_FFP_DART :Aërospatiale SE-310 Caravelle
STR_80DA_YATE_HAUGAN :BAC-Aërospatiale Concorde
STR_80DB_BAKEWELL_COTSWALD_LB_3 :Douglas DC-3 Dakota
STR_80DC_BAKEWELL_LUCKETT_LB_8 :McDonnell Douglas DC-8
STR_80DD_BAKEWELL_LUCKETT_LB_9 :McDonnell Douglas DC-9
STR_80DE_BAKEWELL_LUCKETT_LB80 :McDonnell Douglas MD80
STR_80DF_BAKEWELL_LUCKETT_LB_10 :McDonnell Douglas DC-10
STR_80E0_BAKEWELL_LUCKETT_LB_11 :McDonnell Douglas MD-11
STR_80E1_YATE_AEROSPACE_YAC_1_11 :British Aerospace BAC 1-11
STR_80E2_DARWIN_100 :Boeing 727
STR_80E3_DARWIN_200 :Boeing 737
STR_80E4_DARWIN_300 :Boeing 747
STR_80E5_DARWIN_400 :Boeing 757
STR_80E6_DARWIN_500 :Boeing 767
STR_80E7_DARWIN_600 :Boeing 777
STR_80E8_GURU_GALAXY :Lockheed Tristar
STR_80E9_AIRTAXI_A21 :Airbus A300
STR_80EA_AIRTAXI_A31 :Airbus A310
STR_80EB_AIRTAXI_A32 :Airbus A320
STR_80EC_AIRTAXI_A33 :Airbus A330
STR_80ED_YATE_AEROSPACE_YAE46 :British Aerospace BAe46
STR_80EE_DINGER_100 :Fokker 100
STR_80EF_AIRTAXI_A34_1000 :AirTaxi A34-1000
STR_80F0_YATE_Z_SHUTTLE :Yate Z-Shuttle
STR_80F1_KELLING_K1 :Kelling K1
STR_80F2_KELLING_K6 :Kelling K6
STR_80F3_KELLING_K7 :Kelling K7
STR_80F4_DARWIN_700 :Darwin 700
STR_80F5_FFP_HYPERDART_2 :FFP Hyperdart 2
STR_80F6_DINGER_200 :Dinger 200
STR_80F7_DINGER_1000 :Dinger 1000
STR_80F8_PLODDYPHUT_100 :Ploddyphut 100
STR_80F9_PLODDYPHUT_500 :Ploddyphut 500
STR_80FA_FLASHBANG_X1 :Flashbang X1
STR_80FB_JUGGERPLANE_M1 :Juggerplane M1
STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer
STR_80FD_TRICARIO_HELICOPTER :Sikorsky Helicopter
STR_80FE_GURU_X2_HELICOPTER :Guru X2 Helicopter
STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helicopter
STR_8000_KIRBY_PAUL_TANK_STEAM :Collett Pannier Tank (Steam)
STR_8001_MJS_250_DIESEL :MJS 250 (Diesel)
STR_8002_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
STR_8003_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
STR_8004_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo
STR_8005_PLODDYPHUT_DIESEL :Ploddyphut Diesel
STR_8006_POWERNAUT_DIESEL :Powernaut Diesel
STR_8007_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
STR_8008_CHANEY_JUBILEE_STEAM :Stanier 'Jubilee' (Steam)
STR_8009_GINZU_A4_STEAM :Gresley 'A4' (Steam)
STR_800A_SH_8P_STEAM :BR '8P' (Steam)
STR_800B_MANLEY_MOREL_DMU_DIESEL :Metro Cammell DMU (Diesel)
STR_800C_DASH_DIESEL :'Sprinter' (Diesel)
STR_800D_SH_HENDRY_25_DIESEL :BR/Sulzer '25' (Diesel)
STR_800E_UU_37_DIESEL :EE '37'
STR_800F_FLOSS_47_DIESEL :Brush '47' (Diesel)
STR_8010_CS_4000_DIESEL :CS 4000 (Diesel)
STR_8011_CS_2400_DIESEL :CS 2400 (Diesel)
STR_8012_CENTENNIAL_DIESEL :Centennial (Diesel)
STR_8013_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
STR_8014_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
STR_8015_MJS_1000_DIESEL :MJS 1000 (Diesel)
STR_8016_SH_125_DIESEL :BR 'IC125' (Diesel)
STR_8017_SH_30_ELECTRIC :BR '86' (Electric)
STR_8018_SH_40_ELECTRIC :BR '87' (Electric)
STR_8019_T_I_M_ELECTRIC :'T.G.V.' (Electric)
STR_801A_ASIASTAR_ELECTRIC :'Eurostar' (Electric)
STR_801B_PASSENGER_CAR :Passenger Carriage
STR_801C_MAIL_VAN :Mail Van
STR_801D_COAL_CAR :Coal Truck
STR_801E_OIL_TANKER :Oil Tanker
STR_801F_LIVESTOCK_VAN :Livestock Van
STR_8020_GOODS_VAN :Goods Van
STR_8021_GRAIN_HOPPER :Grain Hopper
STR_8022_WOOD_TRUCK :Wood Truck
STR_8023_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8024_STEEL_TRUCK :Steel Truck
STR_8025_ARMORED_VAN :Armoured Van
STR_8026_FOOD_VAN :Food Van
STR_8027_PAPER_TRUCK :Paper Truck
STR_8028_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8029_WATER_TANKER :Water Tanker
STR_802A_FRUIT_TRUCK :Fruit Truck
STR_802B_RUBBER_TRUCK :Rubber Truck
STR_802C_SUGAR_TRUCK :Sugar Truck
STR_802D_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_802E_TOFFEE_HOPPER :Toffee Hopper
STR_802F_BUBBLE_VAN :Bubble Van
STR_8030_COLA_TANKER :Cola Tanker
STR_8031_CANDY_VAN :Sweets Van
STR_8032_TOY_VAN :Toy Van
STR_8033_BATTERY_TRUCK :Battery Truck
STR_8034_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8035_PLASTIC_TRUCK :Plastic Truck
STR_8036_X2001_ELECTRIC :'X2001' (Electric)
STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
STR_8039_PASSENGER_CAR :Passenger Carriage
STR_803A_MAIL_VAN :Mail Van
STR_803B_COAL_CAR :Coal Truck
STR_803C_OIL_TANKER :Oil Tanker
STR_803D_LIVESTOCK_VAN :Livestock Van
STR_803E_GOODS_VAN :Goods Van
STR_803F_GRAIN_HOPPER :Grain Hopper
STR_8040_WOOD_TRUCK :Wood Truck
STR_8041_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8042_STEEL_TRUCK :Steel Truck
STR_8043_ARMORED_VAN :Armoured Van
STR_8044_FOOD_VAN :Food Van
STR_8045_PAPER_TRUCK :Paper Truck
STR_8046_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8047_WATER_TANKER :Water Tanker
STR_8048_FRUIT_TRUCK :Fruit Truck
STR_8049_RUBBER_TRUCK :Rubber Truck
STR_804A_SUGAR_TRUCK :Sugar Truck
STR_804B_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_804C_TOFFEE_HOPPER :Toffee Hopper
STR_804D_BUBBLE_VAN :Bubble Van
STR_804E_COLA_TANKER :Cola Tanker
STR_804F_CANDY_VAN :Sweets Van
STR_8050_TOY_VAN :Toy Van
STR_8051_BATTERY_TRUCK :Battery Truck
STR_8052_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8053_PLASTIC_TRUCK :Plastic Truck
STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_8059_PASSENGER_CAR :Passenger Car
STR_805A_MAIL_VAN :Mail Van
STR_805B_COAL_CAR :Coal Car
STR_805C_OIL_TANKER :Oil Tanker
STR_805D_LIVESTOCK_VAN :Livestock Van
STR_805E_GOODS_VAN :Goods Van
STR_805F_GRAIN_HOPPER :Grain Hopper
STR_8060_WOOD_TRUCK :Wood Truck
STR_8061_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8062_STEEL_TRUCK :Steel Truck
STR_8063_ARMORED_VAN :Armored Van
STR_8064_FOOD_VAN :Food Van
STR_8065_PAPER_TRUCK :Paper Truck
STR_8066_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8067_WATER_TANKER :Water Tanker
STR_8068_FRUIT_TRUCK :Fruit Truck
STR_8069_RUBBER_TRUCK :Rubber Truck
STR_806A_SUGAR_TRUCK :Sugar Truck
STR_806B_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_806C_TOFFEE_HOPPER :Toffee Hopper
STR_806D_BUBBLE_VAN :Bubble Van
STR_806E_COLA_TANKER :Cola Tanker
STR_806F_CANDY_VAN :Sweets Van
STR_8070_TOY_VAN :Toy Van
STR_8071_BATTERY_TRUCK :Battery Truck
STR_8072_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8073_PLASTIC_TRUCK :Plastic Truck
STR_8074_MPS_REGAL_BUS :AEC Regal Bus
STR_8075_HEREFORD_LEOPARD_BUS :Leyland Leopard Bus
STR_8076_FOSTER_BUS :Volvo Bus
STR_8077_FOSTER_MKII_SUPERBUS :Volvo MkII Superbus
STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_807B_BALOGH_COAL_TRUCK :Bedford Coal Lorry
STR_807C_UHL_COAL_TRUCK :Ford Coal Lorry
STR_807D_DW_COAL_TRUCK :DW Coal Lorry
STR_807E_MPS_MAIL_TRUCK :AEC Mail Truck
STR_807F_REYNARD_MAIL_TRUCK :Renault Mail Truck
STR_8080_PERRY_MAIL_TRUCK :Perry Mail Truck
STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
STR_8084_WITCOMBE_OIL_TANKER :Scammell Oil Tanker
STR_8085_FOSTER_OIL_TANKER :Volvo Oil Tanker
STR_8086_PERRY_OIL_TANKER :Perry Oil Tanker
STR_8087_TALBOTT_LIVESTOCK_VAN :Dennis Livestock Van
STR_8088_UHL_LIVESTOCK_VAN :Ford Livestock Van
STR_8089_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
STR_808A_BALOGH_GOODS_TRUCK :Bedford Goods Lorry
STR_808B_CRAIGHEAD_GOODS_TRUCK :Fiat Goods Lorry
STR_808C_GOSS_GOODS_TRUCK :Goss Goods Lorry
STR_808D_HEREFORD_GRAIN_TRUCK :Leyland Grain Truck
STR_808E_THOMAS_GRAIN_TRUCK :Peugeot Grain Truck
STR_808F_GOSS_GRAIN_TRUCK :Goss Grain Truck
STR_8090_WITCOMBE_WOOD_TRUCK :Scammell Wood Truck
STR_8091_FOSTER_WOOD_TRUCK :Volvo Wood Truck
STR_8092_MORELAND_WOOD_TRUCK :Moreland Wood Truck
STR_8093_MPS_IRON_ORE_TRUCK :AEC Iron Ore Truck
STR_8094_UHL_IRON_ORE_TRUCK :Ford Iron Ore Truck
STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
STR_8096_BALOGH_STEEL_TRUCK :Bedford Steel Truck
STR_8097_UHL_STEEL_TRUCK :Ford Steel Truck
STR_8098_KELLING_STEEL_TRUCK :Kelling Steel Truck
STR_8099_BALOGH_ARMORED_TRUCK :Bedford Armoured Truck
STR_809A_UHL_ARMORED_TRUCK :Ford Armoured Truck
STR_809B_FOSTER_ARMORED_TRUCK :Foster Armored Truck
STR_809C_FOSTER_FOOD_VAN :Foster Food Van
STR_809D_PERRY_FOOD_VAN :Perry Food Van
STR_809E_CHIPPY_FOOD_VAN :Chippy Food Van
STR_809F_UHL_PAPER_TRUCK :Uhl Paper Truck
STR_80A0_BALOGH_PAPER_TRUCK :Balogh Paper Truck
STR_80A1_MPS_PAPER_TRUCK :MPS Paper Truck
STR_80A2_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
STR_80A5_UHL_WATER_TANKER :Uhl Water Tanker
STR_80A6_BALOGH_WATER_TANKER :Balogh Water Tanker
STR_80A7_MPS_WATER_TANKER :MPS Water Tanker
STR_80A8_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
STR_80A9_UHL_FRUIT_TRUCK :Uhl Fruit Truck
STR_80AA_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
STR_80AB_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
STR_80AC_UHL_RUBBER_TRUCK :Uhl Rubber Truck
STR_80AD_RMT_RUBBER_TRUCK :RMT Rubber Truck
STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck
STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck
STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck
STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Lorry
STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Lorry
STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Lorry
STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
STR_80CC_MPS_OIL_TANKER :MPS Oil Tanker
STR_80CD_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
STR_80CE_MPS_PASSENGER_FERRY :MPS Passenger Ferry
STR_80CF_FFP_PASSENGER_FERRY :FFP Passenger Ferry
STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
STR_80D3_YATE_CARGO_SHIP :Yate Cargo ship
STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship
STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship
STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship
STR_80D7_SAMPSON_U52 :Junkers JU52
STR_80D8_COLEMAN_COUNT :Vickers Viscount
STR_80D9_FFP_DART :Aërospatiale SE-310 Caravelle
STR_80DA_YATE_HAUGAN :BAC-Aërospatiale Concorde
STR_80DB_BAKEWELL_COTSWALD_LB_3 :Douglas DC-3 Dakota
STR_80DC_BAKEWELL_LUCKETT_LB_8 :McDonnell Douglas DC-8
STR_80DD_BAKEWELL_LUCKETT_LB_9 :McDonnell Douglas DC-9
STR_80DE_BAKEWELL_LUCKETT_LB80 :McDonnell Douglas MD80
STR_80DF_BAKEWELL_LUCKETT_LB_10 :McDonnell Douglas DC-10
STR_80E0_BAKEWELL_LUCKETT_LB_11 :McDonnell Douglas MD-11
STR_80E1_YATE_AEROSPACE_YAC_1_11 :British Aerospace BAC 1-11
STR_80E2_DARWIN_100 :Boeing 727
STR_80E3_DARWIN_200 :Boeing 737
STR_80E4_DARWIN_300 :Boeing 747
STR_80E5_DARWIN_400 :Boeing 757
STR_80E6_DARWIN_500 :Boeing 767
STR_80E7_DARWIN_600 :Boeing 777
STR_80E8_GURU_GALAXY :Lockheed Tristar
STR_80E9_AIRTAXI_A21 :Airbus A300
STR_80EA_AIRTAXI_A31 :Airbus A310
STR_80EB_AIRTAXI_A32 :Airbus A320
STR_80EC_AIRTAXI_A33 :Airbus A330
STR_80ED_YATE_AEROSPACE_YAE46 :British Aerospace BAe46
STR_80EE_DINGER_100 :Fokker 100
STR_80EF_AIRTAXI_A34_1000 :AirTaxi A34-1000
STR_80F0_YATE_Z_SHUTTLE :Yate Z-Shuttle
STR_80F1_KELLING_K1 :Kelling K1
STR_80F2_KELLING_K6 :Kelling K6
STR_80F3_KELLING_K7 :Kelling K7
STR_80F4_DARWIN_700 :Darwin 700
STR_80F5_FFP_HYPERDART_2 :FFP Hyperdart 2
STR_80F6_DINGER_200 :Dinger 200
STR_80F7_DINGER_1000 :Dinger 1000
STR_80F8_PLODDYPHUT_100 :Ploddyphut 100
STR_80F9_PLODDYPHUT_500 :Ploddyphut 500
STR_80FA_FLASHBANG_X1 :Flashbang X1
STR_80FB_JUGGERPLANE_M1 :Juggerplane M1
STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer
STR_80FD_TRICARIO_HELICOPTER :Sikorsky Helicopter
STR_80FE_GURU_X2_HELICOPTER :Guru X2 Helicopter
STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helicopter

View File

@@ -1,6 +1,6 @@
##name Polish
##ownname Polski
##isocode pl_PL.UTF-8
##isocode pl_PL
##plural 7
##case d c b n m w
##gender m f n
@@ -132,7 +132,7 @@ STR_QUANTITY_COAL :{WEIGHT} węgla
STR_QUANTITY_MAIL :{COMMA} pacz{P ka ki ek} poczty
STR_QUANTITY_OIL :{VOLUME} ropy
STR_QUANTITY_LIVESTOCK :{COMMA} sztuk{P a i ""} żywca
STR_QUANTITY_GOODS :{COMMA} towarów
STR_QUANTITY_GOODS :{COMMA} skrzy{P nia nie ń} towarów
STR_QUANTITY_GRAIN :{WEIGHT} zboża
STR_QUANTITY_WOOD :{WEIGHT} drewna
STR_QUANTITY_IRON_ORE :{WEIGHT} rudy żelaza
@@ -203,7 +203,7 @@ STR_00B4_CAN_T_DO_THIS :{WHITE}Nie moż
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Nie można wyczyścić terenu...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Prawa Autorskie {COPYRIGHT} 1995 Chris Sawyer, Wszelkie Prawa Zastrzeżone
STR_00B7_VERSION :{BLACK}OpenTTD wersja {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 Zespól OpenTTD
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 Zespół OpenTTD
STR_TRANSLATED_BY :{BLACK} Tłumacz(e) - : Tom PolPot Spooqy MeusH
STR_00C5 :{BLACK}{CROSS}
@@ -275,7 +275,7 @@ STR_0100_FACTORY :{BLACK}{TINYFON
STR_0100_FACTORY.d :{BLACK}{TINYFONT}{G=f}Fabryki
STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}{G=f}Drukarnia
STR_0101_PRINTING_WORKS.d :{BLACK}{TINYFONT}{G=f}Drukarnii
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}{G=m}Pole naftowe
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}{G=m}Pole Naftowe
STR_0102_OIL_WELLS.d :{BLACK}{TINYFONT}{G=m}Pola naftowego
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}{G=f}Kopalnia rudy żelaza
STR_0104_STEEL_MILL :{BLACK}{TINYFONT}{G=f}Huta
@@ -348,6 +348,7 @@ STR_0140_NEW_GAME :{BLACK}Nowa Gra
STR_0141_LOAD_GAME :{BLACK}Wczytaj Grę
STR_SINGLE_PLAYER :{BLACK}Gra Jednoosobowa
STR_MULTIPLAYER :{BLACK}Gra Wieloosobowa
STR_SCENARIO_EDITOR :{BLACK}Edytor Scenariuszy
STR_64 :64
STR_128 :128
@@ -396,7 +397,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} kilonewtony
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Wykres obrotu
STR_0155_INCOME_GRAPH :Wykres przychodów
STR_0156_DELIVERED_CARGO_GRAPH :Wykres przewożonego ładunku
@@ -405,7 +406,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Wykres wartośc
STR_0159_CARGO_PAYMENT_RATES :Stawki za ładunek
STR_015A_COMPANY_LEAGUE_TABLE :Wykres Ligi Firm
STR_PERFORMANCE_DETAIL_MENU :Szczegółowa tabela efektywności
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Zapisz grę
@@ -430,13 +431,13 @@ STR_SORT_BY_PROFIT_LAST_YEAR :Zysk w ostatnim
STR_SORT_BY_PROFIT_THIS_YEAR :Zysk w tym roku
STR_SORT_BY_AGE :Wiek
STR_SORT_BY_RELIABILITY :Niezawodność
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Całkowita pojemność typu towaru
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Całkowita pojemność typu ładunku
STR_SORT_BY_MAX_SPEED :Prędkość maks.
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Wartość
STR_SORT_BY_FACILITY :Typ stacji
STR_SORT_BY_WAITING :Wartość czekającego towaru
STR_SORT_BY_RATING_MAX :Ocena towaru
STR_SORT_BY_WAITING :Wartość czekającego ładunku
STR_SORT_BY_RATING_MAX :Ocena ładunku
STR_ENGINE_SORT_ENGINE_ID :ID pojazdu
STR_ENGINE_SORT_COST :Cena
STR_ENGINE_SORT_POWER :Moc
@@ -444,9 +445,13 @@ STR_ENGINE_SORT_INTRO_DATE :Data wprowadzen
STR_ENGINE_SORT_RUNNING_COST :Koszty użytkowania
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Moc/Koszty użytkowania
STR_ENGINE_SORT_CARGO_CAPACITY :Pojemność
STR_NO_WAITING_CARGO :{BLACK}Nie ma żadnego czekającego towaru
STR_NO_WAITING_CARGO :{BLACK}Nie ma żadnego czekającego ładunku
STR_SELECT_ALL_FACILITIES :{BLACK}Zaznacz wszystkie typy stacji
STR_SELECT_ALL_TYPES :{BLACK}Zaznacz wszystkie typy towaru (oraz brak czekającego towaru)
STR_SELECT_ALL_TYPES :{BLACK}Zaznacz wszystkie typy ładunku (oraz brak czekającego ładunku)
STR_AVAILABLE_TRAINS :{BLACK}Dostępne Lokomotywy
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Dostępne Samochody
STR_AVAILABLE_SHIPS :{BLACK}Dostępne Statki
STR_AVAILABLE_AIRCRAFT :{BLACK}Dostępne Samoloty
STR_AVAILABLE_ENGINES_TIP :{BLACK}Zobacz listę dostępnych wyglądów lokomotywy dla tego typu pojazdu
STR_MANAGE_LIST :{BLACK}Zarządzaj listą
STR_MANAGE_LIST_TIP :{BLACK}Wyślij instrukcje wszystkim pojazdom na tej liĹcie
@@ -542,7 +547,7 @@ STR_01A9_NONE :Brak
STR_01AA_NAME :{BLACK}Nazwa
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1szy
STR_01AD_2ND :2gi
STR_01AE_3RD :3ci
@@ -574,7 +579,7 @@ STR_01C7_28TH :28my
STR_01C8_29TH :29ty
STR_01C9_30TH :30ty
STR_01CA_31ST :31szy
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -638,6 +643,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Przybyc
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Przybycie pierwszego pojazdu do stacji przeciwnika
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Wypadki / klęski
STR_0209_COMPANY_INFORMATION :{YELLOW}Informacja firmy
STR_NEWS_OPEN_CLOSE :{YELLOW}Otwarcie / zamknięcie przedsiębiorstw
STR_020A_ECONOMY_CHANGES :{YELLOW}Zmiany ekonomiczne
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Porady / informacje o pojazdach gracza
STR_020C_NEW_VEHICLES :{YELLOW}Nowe pojazdy
@@ -694,7 +700,7 @@ STR_CANNOT_GENERATE_TOWN :{WHITE}Nie moż
STR_NO_SPACE_FOR_TOWN :{WHITE}...nie ma więcej miejsca na mapie
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Zwiększ rozmiar miasta
STR_023C_EXPAND :{BLACK}Rozszerz
STR_023D_RANDOM_TOWN :{BLACK}Dowolne miasto
STR_023D_RANDOM_TOWN :{BLACK}Losowe miasto
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Budowanie miasta w losowym miejscu
STR_023F_INDUSTRY_GENERATION :{WHITE}Tworzenie przedsiębiorstw
STR_0240_COAL_MINE :{BLACK}{G=f}Kopalnia Węgla
@@ -775,7 +781,7 @@ STR_0268_CONSTRUCT_FACTORY :{BLACK}Zbuduj F
STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Zbuduj Hutę
STR_026A_CONSTRUCT_FARM :{BLACK}Zbuduj Farmę
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Zbuduj Kopalnię Rudy Żelaza
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Zbuduj Pole naftowe
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Zbuduj Pole Naftowe
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Zbuduj Bank (Można zbudować tylko w miastach z populacją wiekszą niż 1200)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Zbuduj Zakłady Papiernicze
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Zbuduj Przetwórnię Żywności
@@ -801,17 +807,17 @@ STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Zbuduj G
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Zbuduj Odkrywkę Toffi
STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Zbuduj Kopalnię cukru
STR_0285_CAN_T_BUILD_HERE :{WHITE}Nie można tutaj wybudować: {STRING}...
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...najpierw trzeba wybudować miasto
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...należy najpierw wybudować miasto
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...dozwolone jedno na miasto
STR_0288_PLANT_TREES :{BLACK}Posadź drzewa
STR_0289_PLACE_SIGN :{BLACK}Umieść napis
STR_028A_RANDOM_TREES :{BLACK}Dowolne drzewa
STR_028A_RANDOM_TREES :{BLACK}Losowe drzewa
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Pokryj krajobraz losowymi drzewami
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umieść kamieniste tereny
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umieść latarnię morską
STR_028E_PLACE_TRANSMITTER :{BLACK}Umieść nadajnik
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definiuj obszar pustyni.{}Wciśnij i trzymaj CTRL by usunąć
STR_CREATE_LAKE :{BLACK}Definiuj akwen wodny.{}Okolice będą zalane jeśli są na poziomie morza
STR_CREATE_LAKE :{BLACK}Stwórz akwen wodny.{}Tworzy kanał, chyba że przyrzymany jest CTRL na poziomie morza, wtedy pobliski teren zostanie zatopiony
STR_0290_DELETE :{BLACK}Skasuj
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Skasuj to miasto
STR_0292_SAVE_SCENARIO :Zapisz scenariusz
@@ -853,7 +859,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Wybór n
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Zapisz niestandardowe nazwy pojazdów na dysk
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Opcje gry
STR_02C5_DIFFICULTY_SETTINGS :Ustawienia trudności
STR_02C7_CONFIG_PATCHES :Konfiguracja wtyczek
@@ -867,16 +873,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Pełna
STR_02D2_FULL_DETAIL :{SETX 12}Wszystkie detale
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Przezroczyste budynki
STR_TRANSPARENT_SIGNS :{SETX 12}Przezroczyste nazwy stacji
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Info o terenie
STR_02D6 :
STR_CONSOLE_SETTING :Przełącz konsolę
STR_02D7_SCREENSHOT_CTRL_S :Zrzut ekranu (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Gigantyczny zrzut(Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Info o 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Wył.
STR_02DA_ON :{BLACK}Wł.
@@ -933,7 +939,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Wybierz
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Wybierz krajobraz 'Zabawkowy'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Ufunduj budowę nowego przedsiębiorstwa
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Katalog przedsiębiorstw
STR_0313_FUND_NEW_INDUSTRY :Ufunduj nowe przedsięb.
############ range ends here
@@ -979,12 +985,12 @@ STR_TOWNNAME_DANISH :Duńskie
STR_TOWNNAME_TURKISH :Tureckie
STR_TOWNNAME_ITALIAN :Włoskie
STR_TOWNNAME_CATALAN :Katalońskie
############ end of townname region
############ end of townname region
STR_CURR_GBP :Funty (ÂŁ)
STR_CURR_GBP :Funty (£)
STR_CURR_USD :Dolar ($)
STR_CURR_EUR :Euro (€)
STR_CURR_YEN :Jeny (ÂĄ)
STR_CURR_EUR :Euro ()
STR_CURR_YEN :Jeny (¥)
STR_CURR_ATS :Szyling austriacki (ATS)
STR_CURR_BEF :Frank belgijski (BEF)
STR_CURR_CHF :Frank szwajcarski (CHF)
@@ -1001,7 +1007,7 @@ STR_CURR_ITL :Lira włoska (I
STR_CURR_NLG :Gulden holenderski (NLG)
STR_CURR_NOK :Korona norweska (NOK)
STR_CURR_PLN :Złoty polski (PLN)
STR_CURR_ROL :Lewy rumuńskie (ROL)
STR_CURR_ROL :Lej rumuński (ROL)
STR_CURR_RUR :Rubel rosyjski (RUR)
STR_CURR_SIT :Tolar słowenski (SIT)
STR_CURR_SEK :Korona szwedzka (SEK)
@@ -1106,7 +1112,7 @@ STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Pozwól
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Realistyczne przyspieszenie pociągów: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Zabroń pociągom i statkom skręcać o 90st: {ORANGE}{STRING} {LTBLUE} (wymaga NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Połącz stacje budowane jedna obok drugiej: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Opuść stację gdy dowolny towar jest pełny, gdy 'Załadunek': {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Opuść stację gdy dowolny ładunek jest pełny, przy 'Załadunku': {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Użyj ulepszonego algorytmu załadunku: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Stopniowy załadunek pojazdów: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflacja: {ORANGE}{STRING}
@@ -1136,7 +1142,7 @@ STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :tak, ale wykluc
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :wszystkich pojazdów
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Ostrzegaj, jeśli pociąg przynosi straty: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Pojazdy nigdy nie są wycofywane: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Autoodnowienie pojazdu gdy staje się stary
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Autoodnawianie pojazdów gdy stają się stare
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Autoodnowienie następuje {ORANGE}{STRING}{LTBLUE} miesięcy przed/po maks. wieku
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Min. ilość pieniędzy potrzebna do autoodnowienia: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Czas trwania komunikatu o błędzie: {ORANGE}{STRING} sekund{P a y ""}
@@ -1165,7 +1171,7 @@ STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Wysoko
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maks. wielkość stacji: {ORANGE}{STRING} {RED}Uwaga: Duże wartości spowalniają grę
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Automatycznie serwisuj helikoptery na lądowiskach: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Przyłącz okno narzędzi krajobrazu do okien środków transportu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Przewijaj obraz myszka w przeciwnym kierunku: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Przewijaj obraz myszką w przeciwnym kierunku: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Pokaż dymek z pomiarem podczas używania rożnych narzędzi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Pokaż poboczne schematy koloru: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Żadne
@@ -1202,7 +1208,7 @@ STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Pojawia
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Data rozpoczęcia gry: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Data zakończenia gry: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Pozwól na łagodną ekonomię (więcej małych zmian)
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Pozwól kupować odziały w innych firmach
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Pozwól kupować udziały w innych firmach
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}W trakcie przeciągania ustaw sygnały co: {ORANGE}{STRING} kratk{P e i ek}
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Pozycja głównego paska narzędzi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Z lewej strony
@@ -1289,7 +1295,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Drzewa r
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Sadzenie drzew rożnych rodzajów
STR_CANT_BUILD_CANALS :{WHITE}Nie można tutaj wybudować kanału...
STR_BUILD_CANALS_TIP :{BLACK}Buduj kanały
STR_BUILD_CANALS_TIP :{BLACK}Buduj kanały.
STR_LANDINFO_CANAL :Kanał
STR_CANT_BUILD_LOCKS :{WHITE}Nie można tutaj wybudować śluzy...
@@ -1344,10 +1350,10 @@ STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUST
STR_INDUSTRY_TOO_CLOSE :{WHITE}...zbyt blisko innego przedsiębiorstwa
STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Przebudowa pociągu do przewozu innego typu towaru
STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Przebudowa pociągu do przewozu innego typu ładunku
STR_RAIL_REFIT_VEHICLE :{BLACK}Przebudowa pociągu
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Wybierz jaki ładunek ma przewozić pociąg
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Przebuduj pociąg do przewozu zaznaczonego typu towaru
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Przebuduj pociąg do przewozu zaznaczonego typu ładunku
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Nie można przebudować pociągu...
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Okres między serwisowaniami w procentach: {ORANGE}{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Zmiana produkcji
@@ -1365,8 +1371,8 @@ STR_NETWORK_ENTER_NAME_TIP :{BLACK}To jest
STR_NETWORK_CONNECTION :{BLACK}Połączenie:
STR_NETWORK_CONNECTION_TIP :{BLACK}Wybierz między grą w internecie a grą w sieci lokalnej
STR_NETWORK_START_SERVER :{BLACK}Uruchomienie serwera
STR_NETWORK_START_SERVER_TIP :{BLACK}Uruchomienie własnego serwera
STR_NETWORK_START_SERVER :{BLACK}Uruchom serwer
STR_NETWORK_START_SERVER_TIP :{BLACK}Uruchom własny serwer
STR_NETWORK_GAME_NAME :{BLACK}Nazwa
STR_NETWORK_GAME_NAME_TIP :{BLACK}Nazwa gry
@@ -1434,7 +1440,7 @@ STR_NETWORK_COMBO3 :{BLACK}{SKIP}{S
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Maksymalna ilość widzów:
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Ogranicz serwer do określonej ilości widzów
STR_NETWORK_COMBO4 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Wzywany język w grze:
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}ywany język:
STR_NETWORK_LANGUAGE_TIP :{BLACK}Inni gracze będą poinformowani jaki język jest używany na serwerze
STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Rozpocznij grę
@@ -1491,16 +1497,17 @@ STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Uzyskiwa
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} klient{P "" ów ów} chce się przyłączyć
STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{NUM} / {NUM} kB dotąd pobranych
STR_NETWORK_DISCONNECT :{BLACK}Rozłączony
STR_NETWORK_DISCONNECT :{BLACK}Rozłącz
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Wprowadź ilość pieniędzy jaką chcesz przekazać
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serwer jest chroniony. Wprowadź hasło
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma jest chroniona. Wprowadź hasło
STR_NETWORK_CLIENT_LIST :{WHITE}Lista klientów
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Brak interface'u sieciowego lub skompilowane bez opcji ENABLE_NETWORK
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Brak interface'u sieciowego lub skompilowano bez opcji ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Nie można znaleźć żadnej gry w sieci
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Serwer nie odpowiada
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Nie można było połączyć z powodu niezgodności NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} Błąd synchronizacji gry sieciowej.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Połączenie utracone w grze sieciowej.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nie można wczytać zapisanej gry z serwera.
@@ -1522,6 +1529,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :błąd synchron
STR_NETWORK_ERR_CLIENT_SAVEGAME :nie można załadować mapy
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :połączenie utracone
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :błąd protokołu
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Niezgodność NewGRF
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :nie autoryzowane
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :odebrany nieznany pakiet
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :zła wersja
@@ -1605,7 +1613,7 @@ STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Już na
STR_1004_TOO_HIGH :{WHITE}Zbyt wysoko
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nieodpowiednie tory
STR_1007_ALREADY_BUILT :{WHITE}...już zbudowano
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najpierw trzeba usunąć tory
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Należy najpierw usunąć tory
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Konstrukcja torowiska
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Konstrukcja elektryfikowanego torowiska
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Konstrukcja torowiska jednoszynowego
@@ -1617,7 +1625,7 @@ STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Nie moż
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Nie można tutaj ułożyć torów...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Nie można stąd usunąć torów...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Nie można stąd usunąć sygnałów...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Orientacja zajezdni
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Ukierunkowanie zajezdni
STR_1015_RAILROAD_CONSTRUCTION :Konstrukcja torowiska
STR_TOOLB_ELRAIL_CONSTRUCTION :Konstrukcja elektryfikowanego torowiska
STR_1016_MONORAIL_CONSTRUCTION :Konstrukcja torowiska jednoszynowego
@@ -1630,31 +1638,31 @@ STR_101C_BUILD_RAILROAD_BRIDGE :{BLACK}Budowa m
STR_101D_BUILD_RAILROAD_TUNNEL :{BLACK}Budowa tunelu kolejowego
STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Przełącz buduj/usuń dla torów i semaforów
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Wybór mostu - klik na wybranym moście aby go zbudować
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Wybierz orientacje zajezdni kolejowej
STR_1021_RAILROAD_TRACK :Tory
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Wybierz ukierunkowanie zajezdni kolejowej
STR_1021_RAILROAD_TRACK :Tory kolejowe
STR_1023_RAILROAD_TRAIN_DEPOT :Zajezdnia kolejowa
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...teren jest własnością innej firmy
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Tory kolejowe ze zwykłą sygnalizacją
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Tory kolejowe z pre-sygnałami
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Tory kolejowe z sygnalizacją wyjsciową
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Tory kolejowe z sygnalizacja combo
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Tory kolejowe z exit-sygnałami
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Tory kolejowe z combo-sygnałami
##id 0x1800
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Trzeba najpierw usunąć drogę
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Należy najpierw usunąć drogę
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Trwają roboty drogowe
STR_1802_ROAD_CONSTRUCTION :{WHITE}Tworzenie dróg
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Wybierz most drogowy
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Nie można tutaj zbudować drogi...
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Nie można usunąć drogi z tego miejsca...
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Orientacja zajezdni samochodowej
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Ukierunkowanie zajezdni samochodowej
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Nie można tutaj zbudować zajezdni...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Nie można zbudować przystanku...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Nie można zbudować stacji ciężarówek...
STR_180A_ROAD_CONSTRUCTION :Budowa drogi
STR_180B_BUILD_ROAD_SECTION :{BLACK}Sekcja budowy dróg
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Zbuduj zajezdnie samochodową (do budowania i serwisowania pojazdów)
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Zbuduj zajezdnię samochodową (do budowania i serwisowania pojazdów)
STR_180D_BUILD_BUS_STATION :{BLACK}Budowa przystanku
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Zbuduj stację załadunku ciężarówek
STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Budowa mostu drogowego
@@ -1674,7 +1682,7 @@ STR_TOWN_LABEL :{WHITE}{TOWN}
STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN}
STR_2002 :{TINYFONT}{BLACK}{STRING}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Budynek musi być najpierw zburzony
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Należy najpierw zburzyć budynek
STR_2005 :{WHITE}{TOWN}
STR_2006_POPULATION :{BLACK}Populacja: {ORANGE}{COMMA}{BLACK} Domów: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Zmień nazwę miasta
@@ -1738,7 +1746,7 @@ STR_2041_SHOPPING_MALL :Centrum handlow
STR_2042_DO_IT :{BLACK}Wykonaj
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}Lista rzeczy do zrobienia w tym mieście - klik po więcej detali
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Wykonaj podświetloną akcję z poniższej listy
STR_2045_ACTIONS_AVAILABLE :{BLACK}Możliwe działanie:
STR_2045_ACTIONS_AVAILABLE :{BLACK}Możliwe działania:
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Mała kampania reklamowa
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Średnia kampania reklamowa
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Duża kampania reklamowa
@@ -1791,20 +1799,20 @@ STR_2810_CACTUS_PLANTS :Kaktusy
##id 0x3000
STR_3000_RAIL_STATION_SELECTION :{WHITE}Wybór stacji
STR_3001_AIRPORT_SELECTION :{WHITE}Wybór lotniska
STR_3002_ORIENTATION :{BLACK}Orientacja
STR_3002_ORIENTATION :{BLACK}Ukierunkowanie
STR_3003_NUMBER_OF_TRACKS :{BLACK}Ilość peronów
STR_3004_PLATFORM_LENGTH :{BLACK}Długość peronu
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Zbyt blisko innej stacji
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Przylega do więcej niż jednej stacji
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Za dużo stacji w tym mieście
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Za duzo stacji
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Za dużo wiele przystankow autobusowych
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Za dużo przystankow autobusowych
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}Za dużo wiele stacji załadunku ciężarówek
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Zbyt blisko innej stacji
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Najpierw musisz zniszczyć stację
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Należy najpierw usunąc stację
STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Zbyt blisko innego lotniska
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Najpierw musisz zniszczyć lotnisko
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Należy najpierw usunąć lotnisko
STR_3030_RENAME_STATION_LOADING :Zmień nazwę stacji
STR_3031_CAN_T_RENAME_STATION :{WHITE}Nie można zmienić nazwy.
@@ -1828,25 +1836,25 @@ STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} już nie akceptuje {STRING.d} ani {STRING.d}
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} już akceptuje {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} już akceptuje {STRING} i {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientacja przystanku
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Ukierunkowanie przystanku
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientacja st. załadunku
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Najpierw musisz zniszczyć przystanek
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Najpierw musisz zniszczyć stację załadunku ciężarówek
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Należy najpierw usunąć przystanek
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Należy najpierw usunąć stację załadunku ciężarówek
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA}
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Nic -
STR_304B_SITE_UNSUITABLE :{WHITE}...niewłaściwe miejsce
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Zbyt blisko innego portu
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Najpierw musisz zniszczyć port
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Wybierz orientacje stacji
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Należy najpierw usunąć port
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Wybierz ukierunkowanie stacji
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Wybierz ilość peronów na stacji
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Wybierz długość stacji
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Wybierz orientacje przystanku
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Orientacja stacji załadunku ciężarówek
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Wybierz ukierunkowanie przystanku
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Ukierunkowanie stacji załadunku ciężarówek
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Centruj główny widok na stacji
STR_3054_SHOW_STATION_RATINGS :{BLACK}Pokaż ocenę stacji
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Zmień nazwę stacji
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Pokaż listę akceptowanych towarów
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Pokaż listę akceptowanych ładunków
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Nazwa stacji - kliknij na nazwie aby wycentrować główny widok na stacji
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Wybierz wielkość/typ lotniska
STR_305C_0 :{STATION} {STATIONFEATURES}
@@ -1872,14 +1880,15 @@ STR_STAT_CLASS_DFLT :Typowa stacja
STR_STAT_CLASS_WAYP :Pkt. kontrolne
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Orientacja stoczni
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Ukierunkowanie stoczni
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...musi być wybudowane na wodzie
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Nie można tutaj wybudować stoczni...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}wybierz orientację stoczni
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}wybierz ukierunkowanie stoczni
STR_3804_WATER :Woda
STR_3805_COAST_OR_RIVERBANK :Wybrzeże lub brzeg rzeki
STR_3806_SHIP_DEPOT :Stocznia
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Nie można wybudować na wodzie
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Należy najpierw usunąć kanał
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Zapisz grę
@@ -1978,17 +1987,17 @@ STR_4825_TOFFEE_QUARRY.d :{G=f}odkrywkę
STR_4826_SUGAR_MINE :{G=f}Kopalnia Cukru
STR_4826_SUGAR_MINE.d :{G=f}kopalni cukru
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Wymaga: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Wymaga: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Wymaga: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Wyprodukowano w ostatnim miesiącu:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% przetransportowano)
STR_482C_CENTER_THE_MAIN_VIEW_ON :{BLACK}Centruj główny widok na przedsiębiorstwie
STR_482D_NEW_UNDER_CONSTRUCTION :{BLACK}{BIGFONT}Rozpoczęto budowę nowe{G go j go} {STRING.d} blisko {TOWN}!
STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT}Now{G y a e} {STRING} został{G "" a o} posadzon{G y a e} blisko {TOWN}!
STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT}Now{G y a e} {STRING} został{G 0 "" a o} posadzon{G 0 y a e} blisko {TOWN}!
STR_482F_COST :{BLACK}Koszt: {YELLOW}{CURRENCY}
STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nie można tutaj wybudować tego przedsiębiorstwa...
STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...las może być posadzony tylko powyżej linii śniegu
@@ -2010,8 +2019,8 @@ STR_5000_TRAIN_IN_TUNNEL :{WHITE}Pociąg
STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Samochód w tunelu
STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Inny tunel na drodze
STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nie można wydrążyć drugiego końca tunelu
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Trzeba najpierw zniszczyć tunel
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Trzeba najpierw zniszczyć most
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Należy najpierw usunąć tunel
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Należy najpierw usunąć most
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Nie można zaczynać i kończyć w tym samym miejscu
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Wymagany równy ląd lub woda pod mostem
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Początek i koniec muszą być w jednej linii
@@ -2055,8 +2064,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Nie moż
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...to już jest Twoje!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Bez nazwy
@@ -2079,7 +2088,7 @@ STR_SV_STNAME_WOODS :{STRING} Las
STR_SV_STNAME_LAKESIDE :{STRING} Jezioro
STR_SV_STNAME_EXCHANGE :{STRING} Wymiana
STR_SV_STNAME_AIRPORT :Lotnisko {STRING}
STR_SV_STNAME_OILFIELD :{STRING} Pole naftowe
STR_SV_STNAME_OILFIELD :{STRING} Platforma Wiertnicza
STR_SV_STNAME_MINES :{STRING} Kopalnia
STR_SV_STNAME_DOCKS :{STRING} Port
STR_SV_STNAME_BUOY_1 :{STRING} Boja 1
@@ -2099,7 +2108,7 @@ STR_SV_STNAME_LOWER :{STRING} Dolny
STR_SV_STNAME_HELIPORT :{STRING} Lądowisko
STR_SV_STNAME_FOREST :{STRING} Las
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Poziom Trudności
@@ -2271,7 +2280,7 @@ STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT
STR_7060_CAN_T_BUY_COMPANY :{WHITE}Nie można kupić firmy...
STR_7061_CARGO_PAYMENT_RATES :{WHITE}Stawki za Ładunek
STR_7062_DAYS_IN_TRANSIT :{BLACK}{TINYFONT}Dni w transporcie
STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Oplata za przewóz 10 jednostek (lub 10,000 litrów) towaru na odległość 20 pól
STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Oplata za przewóz 10 jednostek (lub 10,000 litrów) ładunku na odległość 20 pól
STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Przełącznik wykresu ładunku wł./wył.
STR_7065 :{BLACK}{TINYFONT}{STRING}
STR_7066_ENGINEER :Inżynier
@@ -2475,7 +2484,7 @@ STR_8086_PERRY_OIL_TANKER :Cysterna Perry
STR_8087_TALBOTT_LIVESTOCK_VAN :Ciężarówka na żywiec Talbott
STR_8088_UHL_LIVESTOCK_VAN :Ciężarówka na żywiec Uhl
STR_8089_FOSTER_LIVESTOCK_VAN :Ciężarówka na żywiec Foster
STR_808A_BALOGH_GOODS_TRUCK :Ciężarówka towarowy Balogh
STR_808A_BALOGH_GOODS_TRUCK :Ciężarówka towarowa Balogh
STR_808B_CRAIGHEAD_GOODS_TRUCK :Ciężarówka towarowa Craighead
STR_808C_GOSS_GOODS_TRUCK :Ciężarówka towarowa Goss
STR_808D_HEREFORD_GRAIN_TRUCK :Ciężarówka na ziarno Hereford
@@ -2513,7 +2522,7 @@ STR_80AC_UHL_RUBBER_TRUCK :Ciężarówka n
STR_80AD_RMT_RUBBER_TRUCK :Ciężarówka na kauczuk RMT
STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :Ciężarówka na cukier MightyMover
STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Ciężarówka na cukier Powernaught
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Ciężarówka do cukier Wizzowow
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Ciężarówka na cukier Wizzowow
STR_80B1_MIGHTYMOVER_COLA_TRUCK :Cysterna na Colę MightyMover
STR_80B2_POWERNAUGHT_COLA_TRUCK :Cysterna na Colę Powernaught
STR_80B3_WIZZOWOW_COLA_TRUCK :Cysterna na Colę Wizzowow
@@ -2616,15 +2625,15 @@ STR_8803_TRAIN_IN_THE_WAY :{WHITE}Pociąg
STR_8804 :{SETX 10}{COMMA}: {STRING} {STRING}
STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {STRING} {STRING}
STR_8806_GO_TO :Idź do {STATION}
STR_8807_GO_TO_TRANSFER :Idź do {STATION} (Przewieź i weź towar)
STR_8807_GO_TO_TRANSFER :Idź do {STATION} (Przewieź i weź ładunek)
STR_8808_GO_TO_UNLOAD :Idź do {STATION} (Wyładunek)
STR_8809_GO_TO_TRANSFER_UNLOAD :Idź do {STATION} (Przewieź i nie bierz towaru)
STR_8809_GO_TO_TRANSFER_UNLOAD :Idź do {STATION} (Przewieź i nie bierz ładunku)
STR_880A_GO_TO_LOAD :Idź do {STATION} (Załadunek)
STR_880B_GO_TO_TRANSFER_LOAD :Idź do {STATION} (Przewieź i czekaj na pełen załadunek)
STR_880C_GO_NON_STOP_TO :Idź bez zatrzymywania do {STATION}
STR_880D_GO_TO_NON_STOP_TRANSFER :Idź bez zatrzymywania do {STATION} (Przewieź i weź towar)
STR_880D_GO_TO_NON_STOP_TRANSFER :Idź bez zatrzymywania do {STATION} (Przewieź i weź ładunek)
STR_880E_GO_NON_STOP_TO_UNLOAD :Idź bez zatrzymywania do {STATION} (Wyładunek)
STR_880F_GO_TO_NON_STOP_TRANSFER_UNLOAD :Idź bez zatrzymywania do {STATION} (Przewieź i nie bierz towaru)
STR_880F_GO_TO_NON_STOP_TRANSFER_UNLOAD :Idź bez zatrzymywania do {STATION} (Przewieź i nie bierz ładunku)
STR_8810_GO_NON_STOP_TO_LOAD :Idź bez zatrzymywania do {STATION} (Załadunek)
STR_8811_GO_TO_NON_STOP_TRANSFER_LOAD :Idź bez zatrzymywania do {STATION} (Przewieź i czekaj na pełen załadunek)
STR_GO_TO_TRAIN_DEPOT :Idź do zajezdni w {TOWN}
@@ -2671,7 +2680,7 @@ STR_8826_GO_TO :{BLACK}Idź do
STR_8827_FULL_LOAD :{BLACK}Załadunek
STR_8828_UNLOAD :{BLACK}Wyładunek
STR_REFIT :{BLACK}Przebuduj
STR_REFIT_TIP :{BLACK}Wybierz do przewozu jakiego towaru przebudować pojazd w tym zadaniu. CTRL+klik usuwa polecenie przebudowy
STR_REFIT_TIP :{BLACK}Wybierz do przewozu jakiego ładunku przebudować pojazd w tym zadaniu. CTRL+klik usuwa polecenie przebudowy
STR_REFIT_ORDER :(Przebuduj na {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} (Polecenia)
STR_882A_END_OF_ORDERS :{SETX 10}- - Koniec poleceń - -
@@ -2715,7 +2724,7 @@ STR_884B_REVERSE_DIRECTION_OF_TRAIN :{BLACK}Odwróć
STR_884C_SHOW_TRAIN_DETAILS :{BLACK}Pokaż szczegóły pociągu
STR_884D_INCREASE_SERVICING_INTERVAL :{BLACK}Zwiększ okres między serwisowaniem
STR_884E_DECREASE_SERVICING_INTERVAL :{BLACK}Zmniejsz okres między serwisowaniem
STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Pokaż szczegóły przewożonych towarów
STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Pokaż szczegóły przewożonych ładunków
STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Pokaż szczegóły pociągu
STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Pokaż pojemność każdego wagonu
STR_8852_SHOW_TOTAL_CARGO :{BLACK}Pokaż całkowitą pojemność pociągu, według typu ładunku
@@ -2727,8 +2736,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Wstaw no
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Spraw aby zaznaczone polecenie zmusiło pojazd do czekania na pełny załadunek
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Spraw aby zaznaczone polecenie zmusiło pojazd do wyładunku
STR_SERVICE_HINT :{BLACK}Pomiń to polecenie jesli serwis nie jest wymagany
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Dostępna nowa {STRING}!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Koszt: {CURRENCY} Waga: {WEIGHT_S}{}Prędkość: {VELOCITY} Moc: {POWER}{}Utrzymanie: {CURRENCY}/rok{}Pojemność: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Awaria
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Wiek: {LTBLUE}{STRING}{BLACK} Utrzymanie: {LTBLUE}{CURRENCY}/rok
@@ -2746,7 +2753,7 @@ STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT
STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Nie można odwrócić kierunku jazdy pociągu...
STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Zmiana nazwy typu pociągu
STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Nie można zmienić nazwy typu pojazdu...
STR_886D_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Spraw by w zaznaczonym poleceniu pojazd był zmuszony do pozostawienia towaru dla kolejnego pojazdu
STR_886D_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Spraw by w zaznaczonym poleceniu pojazd był zmuszony do pozostawienia ładunku dla kolejnego pojazdu
STR_886F_TRANSFER :{BLACK}Przewieź
STR_TRAIN_STOPPING :{RED}Hamowanie
@@ -2755,6 +2762,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :Niezgodne typy
STR_TRAIN_NO_POWER :{RED}Brak zasilania
STR_TRAIN_START_NO_CATENARY :Ta trasa nie jest zelektryfikowana, wiec pociąg nie wystartuje
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Dostępn{G y a e} now{G y a e} {STRING}!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Dostępn{G y a e} now{G y a e} {STRING} - {STRING}!
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Samochód na drodze
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Samoch{P ód ody odów}
@@ -2795,8 +2806,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Przecią
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centruj główne okno na pozycji zajezdni samochodowej
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Lista wyboru samochodów - klik na pojeździe po więcej informacji
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Zbuduj wybrany samochód
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Dostępny nowy samochód!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Koszt: {CURRENCY}{}Prędkość: {VELOCITY}{}Utrzymanie: {CURRENCY}/rok{}Pojemność: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Nazwij samochód
@@ -2815,9 +2824,9 @@ STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nie moż
STR_9038_GO_TO_ROADVEH_DEPOT :Idź do zajezdni sam. w {TOWN}
STR_SERVICE_AT_ROADVEH_DEPOT :Serwisuj w zajezdni sam. w {TOWN}
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Przebudowa samochodu do przewozu innego typu towaru
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Przebudowa samochodu do przewozu innego typu ładunku
STR_REFIT_ROAD_VEHICLE :{BLACK}Przebudowa samochodu
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Przebuduj samochód do przewozu zaznaczonego typu towaru
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Przebuduj samochód do przewozu zaznaczonego typu ładunku
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Nie można przebudować samochodu...
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Wybierz ładunek jaki ma przewozić ten samochód
@@ -2868,8 +2877,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Pokaż p
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centruj główne okno na pozycji statku
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Wyślij statek do stoczni
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Pokaż szczegóły statku
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Dostępny nowy statek!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Koszt: {CURRENCY} Max. Prędkość: {VELOCITY}{}Pojemność: {CARGO}{}Utrzymanie: {CURRENCY}/rok
STR_982F_NAME_SHIP :{BLACK}Nazwa statku
@@ -2882,11 +2889,11 @@ STR_9836_RENAME :{BLACK}Zmień n
STR_9837_RENAME_SHIP_TYPE :{BLACK}Zmień nazwę typu statku
STR_9838_RENAME_SHIP_TYPE :{WHITE}Zmień nazwę typu statku
STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Nie można zmienić nazwy typu statku...
STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Przebudowa statku do przewozu innego typu towaru
STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Przebudowa statku do przewozu innego typu ładunku
STR_983B_REFIT :{WHITE}{VEHICLE} (Przebudowa)
STR_983C_REFIT_SHIP :{BLACK}Przebudowa statku
STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Wybierz jaki ładunek ma przewozić statek
STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Przebuduj statek do przewozu zaznaczonego typu towaru
STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Przebuduj statek do przewozu zaznaczonego typu ładunku
STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Wybierz typ ładunku do przewozu:
STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nowa pojemność: {GOLD}{CARGO}{}{BLACK}Koszt przebudowy: {GOLD}{CURRENCY}
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Nie można przebudować statku...
@@ -2942,8 +2949,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Pokaż p
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centruj główne okno na pozycji samolotu
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Wyślij samolot do hangaru
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Pokaż szczegóły samolotu
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Dostępny nowy samolot!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Koszt: {CURRENCY} Max. Prędkość: {VELOCITY}{}Pojemność: {COMMA} pasażerów, {COMMA} paczek poczty{}Utrzymanie: {CURRENCY}/rok
STR_A030_NAME_AIRCRAFT :{WHITE}Nazwa samolotu
@@ -2957,12 +2962,12 @@ STR_A037_RENAME :{BLACK}Zmień n
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Zmień nazwę typu samolotu
STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Zmień nazwę typu samolotu
STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Nie można zmienić nazwy typu samolotu...
STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Przebudowa samolotu do przewozu innego typu towaru
STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Przebudowa samolotu do przewozu innego typu ładunku
STR_A03C_REFIT :{WHITE}{VEHICLE} (Przebudowa)
STR_A03D_REFIT_AIRCRAFT :{BLACK}Przebudowa samolotu
STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Wybierz jaki ładunek ma przenosić samolot
STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Przebuduj samolot do przewozu zaznaczonego typu towaru
STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Wybierz typ towaru do przewozu:
STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Przebuduj samolot do przewozu zaznaczonego typu ładunku
STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Wybierz typ ładunku do przewozu:
STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nowa pojemność: {GOLD}{STRING}{}{BLACK}Koszt przebudowy: {GOLD}{CURRENCY}
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Nie można przebudować samolotu...
STR_GO_TO_AIRPORT_HANGAR :Idź do hangaru na {STATION}
@@ -2994,7 +2999,7 @@ STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. zys
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. przychód:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Maks. przychód:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Przewieziono:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Towar:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Ładunek:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Pieniądze:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Pożyczka:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Łącznie:
@@ -3004,8 +3009,8 @@ STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Liczba s
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}Minimalny zysk spośród wszystkich pojazdów, które mają conajmniej 2 lata.
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Ilość pieniędzy zarobiona w miesiącu z najmniejszym zyskiem w ostatnich 12 kwartałach
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Ilość pieniędzy zarobiona w miesiącu z największym zyskiem w ostatnich 12 kwartałach
STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Ilość towaru przewieziona w poprzednich 4 kwartałach
STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Ilość rożnych towarów przewiezionych w ostatnim kwartale
STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Ilość ładunku przewiezionego w poprzednich 4 kwartałach
STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Ilość rożnych typów ładunku przewiezionych w ostatnim kwartale
STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Ilość pieniędzy w ręku
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Wielkość pożyczki wziętej przez firmę
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Suma przyznanych punktów
@@ -3021,6 +3026,7 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}suma MD5: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Zamierzasz wprowadzić zmiany do gry w toku; to może zawiesić OpenTTD.{}Czy jesteś całkowicie pewien?
STR_NEWGRF_ADD :{BLACK}Dodaj
STR_NEWGRF_ADD_TIP :{BLACK}Dodaj plik NewGRF do listy
STR_NEWGRF_REMOVE :{BLACK}Usuń
@@ -3043,6 +3049,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Nie moż
STR_NEWGRF_NOT_FOUND :{RED}Nie znaleziono pasującego pliku
STR_NEWGRF_DISABLED :{RED}Niedostępny
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Nie znaleziono pasującego pliku (wczytano kompatybilny GRF)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Wczytano kompatybilne GRF dla brakujących plików
STR_NEWGRF_DISABLED_WARNING :{WHITE}Brakujące pliki GRF zostały wyłączone
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Brak plików GRF potrzebnych do wczytania gry
STR_CURRENCY_WINDOW :{WHITE}Własna waluta
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Współczynnik wymiany: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3123,7 +3134,7 @@ STR_REPLACE_HELP :{BLACK}Ta funkc
STR_REPLACE_REMOVE_WAGON :{BLACK}Usunięcie wagonów: {ORANGE}{SKIP}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Autowymiana zachowuje długość pociągu poprzez usuwanie wagonów (począwszy od początku), jeśli wymiana lokomotywy spowoduje wydłużenie pociągu.
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Zastępowanie: {ORANGE}{SKIP}{SKIP}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EKSPERYMENTALNE NARZEDZIE {}Przejdź pomiędzy oknami zamiany lokomotyw i wagonów.{}Wymiana wagonu nastąpi tylko jeśli nowy wagon może być przebudowany do przewożenia tego samego towaru co poprzedni. Każdy wagon pociągu jest sprawdzany podczas procesu zamiany.
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EKSPERYMENTALNE NARZĘDZIE {}Przejdź pomiędzy oknami zamiany lokomotyw i wagonów.{}Wymiana wagonu nastąpi tylko jeśli nowy wagon może być przebudowany do przewożenia tego samego typu ładunku co poprzedni. Każdy wagon pociągu jest sprawdzany podczas procesu zamiany.
STR_ENGINE_NOT_BUILDABLE :{WHITE}Lokomotywa nie może być zbudowana
STR_ENGINES :Lokomotywy
@@ -3152,7 +3163,7 @@ STR_ORDER_REFIT_FAILED :{WHITE}Niepowod
STR_RAIL_VEHICLES :Kolej
STR_ELRAIL_VEHICLES :Kolej elektryczna
STR_MONORAIL_VEHICLES :Kolej jednoszynowa
STR_MAGLEV_VEHICLES :Kolej Maglev
STR_MAGLEV_VEHICLES :Kolej MagLev
############ End of list of rail types
@@ -3171,8 +3182,8 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Koszt: {
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Pojemność: {GOLD}{COMMA} pasażerów, {COMMA} paczek poczty
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moc: {GOLD}+{POWER}{BLACK} Waga: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Można przebudować na: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Wszystkie typy towarów
STR_PURCHASE_INFO_ALL_BUT :Wszystko oprócz {GOLD}}
STR_PURCHASE_INFO_ALL_TYPES :Wszystkie typy ładunków
STR_PURCHASE_INFO_ALL_BUT :Wszystko oprócz {GOLD}
########### String for New Landscape Generator
@@ -3215,7 +3226,7 @@ STR_CLEARING_TILES :{BLACK}Generowa
STR_SETTINGUP_GAME :{BLACK}Ustawianie gry
STR_PREPARING_TILELOOP :{BLACK}Uaktywnianie pól
STR_PREPARING_GAME :{BLACK}Przygotowywanie gry
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Ta akcja zmieniła poziom trudności na "własny"
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Zmieniono poziom trudności na "własny"
STR_SE_FLAT_WORLD :{WHITE}Płaski świat
STR_SE_FLAT_WORLD_TIP :{BLACK}Stwórz płaski świat
STR_SE_RANDOM_LAND :{WHITE}Losowy teren
@@ -3252,4 +3263,10 @@ STR_MEASURE_AREA :{BLACK}Obszar:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Długość: {NUM}{}Różnica wysokości: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Obszar: {NUM} x {NUM}{}Różnica wysokości: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -1,6 +1,6 @@
##name Portuguese
##ownname Português
##isocode pt_PT.UTF-8
##isocode pt_PT
##plural 0
##id 0x0000
@@ -29,7 +29,7 @@ STR_0015_GRAIN :Cereais
STR_0016_WOOD :Madeira
STR_0017_IRON_ORE :Minério de Ferro
STR_0018_STEEL :Aço
STR_0019_VALUABLES :Valores
STR_0019_VALUABLES :Bens Valiosos
STR_001A_COPPER_ORE :Minério de Cobre
STR_001B_MAIZE :Milho
STR_001C_FRUIT :Fruta
@@ -116,38 +116,38 @@ STR_QUANTITY_PLASTIC :{VOLUME} de pl
STR_QUANTITY_FIZZY_DRINKS :{COMMA} bebida{P "" s} gasosa{P "" s}
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINYFONT}PS
STR_ABBREV_COAL :{TINYFONT}CL
STR_ABBREV_MAIL :{TINYFONT}ML
STR_ABBREV_OIL :{TINYFONT}OL
STR_ABBREV_LIVESTOCK :{TINYFONT}LV
STR_ABBREV_GOODS :{TINYFONT}GD
STR_ABBREV_GRAIN :{TINYFONT}GR
STR_ABBREV_WOOD :{TINYFONT}WD
STR_ABBREV_IRON_ORE :{TINYFONT}OR
STR_ABBREV_STEEL :{TINYFONT}ST
STR_ABBREV_COAL :{TINYFONT}CV
STR_ABBREV_MAIL :{TINYFONT}CR
STR_ABBREV_OIL :{TINYFONT}PT
STR_ABBREV_LIVESTOCK :{TINYFONT}GD
STR_ABBREV_GOODS :{TINYFONT}BN
STR_ABBREV_GRAIN :{TINYFONT}CR
STR_ABBREV_WOOD :{TINYFONT}MD
STR_ABBREV_IRON_ORE :{TINYFONT}FR
STR_ABBREV_STEEL :{TINYFONT}
STR_ABBREV_VALUABLES :{TINYFONT}VL
STR_ABBREV_COPPER_ORE :{TINYFONT}CO
STR_ABBREV_MAIZE :{TINYFONT}MZ
STR_ABBREV_MAIZE :{TINYFONT}ML
STR_ABBREV_FRUIT :{TINYFONT}FT
STR_ABBREV_DIAMONDS :{TINYFONT}DM
STR_ABBREV_FOOD :{TINYFONT}FD
STR_ABBREV_PAPER :{TINYFONT}PR
STR_ABBREV_GOLD :{TINYFONT}GD
STR_ABBREV_WATER :{TINYFONT}WR
STR_ABBREV_WHEAT :{TINYFONT}WH
STR_ABBREV_RUBBER :{TINYFONT}RB
STR_ABBREV_SUGAR :{TINYFONT}SG
STR_ABBREV_FOOD :{TINYFONT}CM
STR_ABBREV_PAPER :{TINYFONT}PP
STR_ABBREV_GOLD :{TINYFONT}OU
STR_ABBREV_WATER :{TINYFONT}AG
STR_ABBREV_WHEAT :{TINYFONT}TR
STR_ABBREV_RUBBER :{TINYFONT}BR
STR_ABBREV_SUGAR :{TINYFONT}
STR_ABBREV_TOYS :{TINYFONT}TY
STR_ABBREV_SWEETS :{TINYFONT}SW
STR_ABBREV_SWEETS :{TINYFONT}DC
STR_ABBREV_COLA :{TINYFONT}CL
STR_ABBREV_CANDYFLOSS :{TINYFONT}CF
STR_ABBREV_BUBBLES :{TINYFONT}BU
STR_ABBREV_TOFFEE :{TINYFONT}TF
STR_ABBREV_CANDYFLOSS :{TINYFONT}AD
STR_ABBREV_BUBBLES :{TINYFONT}BO
STR_ABBREV_TOFFEE :{TINYFONT}CM
STR_ABBREV_BATTERIES :{TINYFONT}BA
STR_ABBREV_PLASTIC :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}BG
STR_ABBREV_NONE :{TINYFONT}NÃO
STR_ABBREV_ALL :{TINYFONT}TODOS
STR_ABBREV_ALL :{TINYFONT}TUDO
STR_00AE :{WHITE}{DATE_SHORT}
STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Mapa - {STRING}
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Novo Jog
STR_0141_LOAD_GAME :{BLACK}Abrir Jogo
STR_SINGLE_PLAYER :{BLACK}1 jogador
STR_MULTIPLAYER :{BLACK}Multi-jogador
STR_SCENARIO_EDITOR :{BLACK}Editor de Cenário
STR_64 :64
STR_128 :128
@@ -302,7 +303,7 @@ STR_256 :256
STR_512 :512
STR_1024 :1024
STR_2048 :2048
STR_MAPSIZE :{BLACK}Dimensões do mapa:
STR_MAPSIZE :{BLACK}Dim. do mapa:
STR_BY :{BLACK}*
STR_0148_GAME_OPTIONS :{BLACK}Opções do Jogo
@@ -343,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} ton force
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Benefícios operativos
STR_0155_INCOME_GRAPH :Rendimentos
STR_0156_DELIVERED_CARGO_GRAPH :Carga entregue
@@ -352,7 +353,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Valor da empres
STR_0159_CARGO_PAYMENT_RATES :Tarifas por carga
STR_015A_COMPANY_LEAGUE_TABLE :Classificação de empresas
STR_PERFORMANCE_DETAIL_MENU :Avaliação detalhada
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Sobre o OpenTTD...
STR_015C_SAVE_GAME :Guardar jogo
@@ -384,7 +385,7 @@ STR_SORT_BY_VALUE :Valor
STR_SORT_BY_FACILITY :Tipo de Estação
STR_SORT_BY_WAITING :Valor da carga em espera
STR_SORT_BY_RATING_MAX :Avaliação de carga
STR_ENGINE_SORT_ENGINE_ID :Ordenação clássica
STR_ENGINE_SORT_ENGINE_ID :EngineID (ordernação clássica)
STR_ENGINE_SORT_COST :Custo
STR_ENGINE_SORT_POWER :Potência
STR_ENGINE_SORT_INTRO_DATE :Data de Introdução
@@ -394,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Capacidade de C
STR_NO_WAITING_CARGO :{BLACK}Nenhuma carga em espera
STR_SELECT_ALL_FACILITIES :{BLACK}Seleccionar todas as acções
STR_SELECT_ALL_TYPES :{BLACK}Seleccionar todos os tipos de carga (incluindo carga sem espera)
STR_AVAILABLE_TRAINS :{BLACK}Comboios Disponíveis
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Veículos Disponíveis
STR_AVAILABLE_SHIPS :{BLACK}Barcos Disponíveis
STR_AVAILABLE_AIRCRAFT :{BLACK}Aviões Disponíveis
STR_AVAILABLE_ENGINES_TIP :{BLACK}Ver lista de designs disponíveis de locomotivas para este tipo de veículo.
STR_MANAGE_LIST :{BLACK}Gerir lista
STR_MANAGE_LIST_TIP :{BLACK}Enviar instruções a todos os veículos desta lista
@@ -489,7 +494,7 @@ STR_01A9_NONE :Nenhum
STR_01AA_NAME :{BLACK}Nome
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1
STR_01AD_2ND :2
STR_01AE_3RD :3
@@ -521,7 +526,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29
STR_01C9_30TH :30
STR_01CA_31ST :31
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -585,6 +590,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Chegada
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Chegada do primeiro veículo à estação de um oponente
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Acidentes / desastres
STR_0209_COMPANY_INFORMATION :{YELLOW}Informações da empresa
STR_NEWS_OPEN_CLOSE :{YELLOW}Abertura / Fecho de indústrias
STR_020A_ECONOMY_CHANGES :{YELLOW}Alterações económicas
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Avisos / informações dos veículos do jogador
STR_020C_NEW_VEHICLES :{YELLOW}Novos veículos
@@ -601,9 +607,9 @@ STR_0213_BUSINESSMAN :Negociante
STR_0214_ENTREPRENEUR :Empresário
STR_0215_INDUSTRIALIST :Industrial
STR_0216_CAPITALIST :Capitalista
STR_0217_MAGNATE :Magnate
STR_0218_MOGUL :Grande magnate
STR_0219_TYCOON_OF_THE_CENTURY :Magnate do século
STR_0217_MAGNATE :Magnata
STR_0218_MOGUL :Grande magnata
STR_0219_TYCOON_OF_THE_CENTURY :Magnata do século
STR_HIGHSCORE_NAME :{BIGFONT}{PLAYERNAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
@@ -724,7 +730,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar farol
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmissor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir área de deserto.{}Manter a tecla CTRL pressionada para remover
STR_CREATE_LAKE :{BLACK}Definir área de água.{}A área adjacente será inundada se estiver ao nível do mar
STR_CREATE_LAKE :{BLACK}Definir área de água.{}Construir um canal com a tecla CTRL numa área que não seja a do mar, senão inundar-se-iam as zonas circundantes
STR_0290_DELETE :{BLACK}Apagar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Apagar completamente esta cidade
STR_0292_SAVE_SCENARIO :Guardar cenário
@@ -766,7 +772,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Selecç
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Guardar nomes dos veículos personalizados no disco
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Opções do Jogo
STR_02C5_DIFFICULTY_SETTINGS :Configurações de dificuldade
STR_02C7_CONFIG_PATCHES :Configurar correcções
@@ -780,16 +786,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Anima
STR_02D2_FULL_DETAIL :{SETX 12}Máximo de detalhes
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Edifícios transparentes
STR_TRANSPARENT_SIGNS :{SETX 12}Sinais transparentes nas estações
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Informações do terreno
STR_02D6 :
STR_CONSOLE_SETTING :Activar Consola
STR_02D7_SCREENSHOT_CTRL_S :Captura de ecrã (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Captura gigante (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Sobre o OpenTTD...
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Off
STR_02DA_ON :{BLACK}On
@@ -801,7 +807,7 @@ STR_SIGN_LIST :Lista de sinais
STR_02DF_TOWN_DIRECTORY :Lista de cidades
STR_TOWN_POPULATION :{BLACK}População Mundial: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Visualizador {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copiar para o visualizador
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copiar p/ o visualizador
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copiar a localização do visualizador global para este visualizador
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Colar do visualizador
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Colar a localização deste visualizador para o visualizador global
@@ -846,7 +852,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Seleccio
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Seleccionar cenário do estilo 'toyland'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financiar a construção de uma nova indústria
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Lista de Indústrias
STR_0313_FUND_NEW_INDUSTRY :Financiar nova indústria
############ range ends here
@@ -892,7 +898,7 @@ STR_TOWNNAME_DANISH :Dinamarquês
STR_TOWNNAME_TURKISH :Turco
STR_TOWNNAME_ITALIAN :Italiano
STR_TOWNNAME_CATALAN :Catalão
############ end of townname region
############ end of townname region
STR_CURR_GBP :Libras (£)
STR_CURR_USD :Dólar ($)
@@ -1037,12 +1043,12 @@ STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fila de
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Deslocar janela quando o rato está na borda do mapa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir o suborno da autoridade local: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estações não uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova procura de caminho global (NPF, overrides NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova procura de caminho global (NPF, substitui NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplicador de peso para simular comboios pesados: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Permitir sempre aeroportos pequenos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Avisar quando comboios andam perdidos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Alertar em caso de perda do comboio: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Analisar ordens dos veículos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :Não
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :Sim, mas excluir veículos parados
@@ -1079,7 +1085,7 @@ STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Tamanho
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Manutenção automática de helicópteros em heliportos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ligar ferramentas de paisagem com as de construção: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Ao deslizar com o rato, mover a vista na direcção oposta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Mostrar medidas ao usar ferramentas de construção: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Mostrar as medidas nas várias ferramentas de construção: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Mostrar estampagens da companhia: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Nenhum
STR_CONFIG_PATCHES_LIVERIES_OWN :Própria companhia
@@ -1202,7 +1208,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árvores
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar árvores de tipo aleatório
STR_CANT_BUILD_CANALS :{WHITE}Não é possível construir canais aqui...
STR_BUILD_CANALS_TIP :{BLACK}Construir canais
STR_BUILD_CANALS_TIP :{BLACK}Construir canais.
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Não é possível construir diques aqui...
@@ -1414,6 +1420,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Lista de
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Não foram encontradas interfaces de rede ou o jogo foi compilado sem ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Não foram encontrados jogos de rede
STR_NETWORK_ERR_NOCONNECTION :{WHITE} O servidor não respondeu ao pedido
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Impossível ligar devido a incompatibilidade de NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} A sincronização do jogo de rede falhou.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} A conexão do jogo de rede perdeu-se.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Não foi possível abrir o jogo.
@@ -1435,6 +1442,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :erro de dessinc
STR_NETWORK_ERR_CLIENT_SAVEGAME :não foi possível carregar o mapa
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :ligação perdida
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :erro de protocolo
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF incompatível
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :Não autorizado
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :recebido um pacote estranho
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :revisão incorrecta
@@ -1679,7 +1687,7 @@ STR_205C_PIGGY_BANK :Mealheiro
STR_INDUSTRY :{INDUSTRY}
STR_TOWN :{TOWN}
STR_INDUSTRY_FORMAT :{TOWN} {STRING}
STR_INDUSTRY_FORMAT :{1:STRING} de {0:TOWN}
STR_STATION :{STATION}
##id 0x2800
@@ -1793,6 +1801,7 @@ STR_3804_WATER :Água
STR_3805_COAST_OR_RIVERBANK :Costa ou margem
STR_3806_SHIP_DEPOT :Depósito naval
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Não é possível construir na água
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Precisa de demolir o canal primeiro
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Guardar Jogo
@@ -1855,11 +1864,11 @@ STR_4824_BUBBLE_GENERATOR :Produtor de Bol
STR_4825_TOFFEE_QUARRY :Extracção de Caramelo
STR_4826_SUGAR_MINE :Mina de Açúcar
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Necessário: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Necessário: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Necessário: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produção no último mês:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportado)
@@ -1932,8 +1941,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Não é
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...já a possui!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Sem nome
@@ -1976,7 +1985,7 @@ STR_SV_STNAME_LOWER :{STRING} de bai
STR_SV_STNAME_HELIPORT :Heliporto de {STRING}
STR_SV_STNAME_FOREST :Floresta de {STRING}
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :Nível de Dificuldade{WHITE}
@@ -2205,7 +2214,7 @@ STR_LIVERY_SMALL_PLANE :Aeronave de Peq
STR_LIVERY_LARGE_PLANE :Aeronave de Grandes Dimensões
STR_LIVERY_GENERAL_TIP :{BLACK}Exibir esquema de cores geral
STR_LIVERY_TRAIN_TIP :{BLACK}Exibir esquemas de cores dos combóios
STR_LIVERY_TRAIN_TIP :{BLACK}Exibir esquemas de cores dos comboios
STR_LIVERY_ROADVEH_TIP :{BLACK}Exibir esquemas de cores dos veículos de estrada
STR_LIVERY_SHIP_TIP :{BLACK}Exibir esquemas de cores dos navios
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Exibir esquema de cores da aeronave
@@ -2541,9 +2550,9 @@ STR_8825_NON_STOP :{BLACK}Sem para
STR_8826_GO_TO :{BLACK}Ir Para
STR_8827_FULL_LOAD :{BLACK}Carga
STR_8828_UNLOAD :{BLACK}Descarga
STR_REFIT :{BLACK}Reconverter
STR_REFIT_TIP :{BLACK}Escolha o tipo de carga para reconverter nesta ordem. Control click para remover a instrução de reconversão
STR_REFIT_ORDER :(Reconverter para {STRING})
STR_REFIT :{BLACK}Converter
STR_REFIT_TIP :{BLACK}Seleccionar o tipo de carga a converter nesta ordem. Pressionar Ctrl e botão-esquerdo do rato para remover instrução de conversão
STR_REFIT_ORDER :(Converter para {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} (Ordens)
STR_882A_END_OF_ORDERS :{SETX 10}- - Fim de Ordens - -
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
@@ -2598,8 +2607,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Inserir
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A ordem seleccionada fará com que o veículo espere carregar completamente
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A ordem seleccionada forçará o veículo a descarregar
STR_SERVICE_HINT :{BLACK}Saltar esta ordem a menos que seja necessário manutenção
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo {STRING} disponível!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY} Peso: {WEIGHT_S}{}Velocidade: {VELOCITY} Potência: {POWER}{}Custo de circulação: {CURRENCY}/ano{}Capacidade: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Avariado
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Idade: {LTBLUE}{STRING}{BLACK} Custo de circulação: {LTBLUE}{CURRENCY}/ano
@@ -2626,6 +2633,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :Vias férreas i
STR_TRAIN_NO_POWER :{RED}Sem energia
STR_TRAIN_START_NO_CATENARY :Esta linha não tem catenária, o comboio não pode arrancar
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo {STRING} agora disponível!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Novo {STRING} agora disponível! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Veículo de estrada no caminho
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Veículos de Estrada
@@ -2666,8 +2677,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Arraste
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centrar visualização na localização do depósito de veículos de estrada
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Lista de veículos de estrada - clique num veículo para informações
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Construir o veículo de estrada seleccionado
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo veículo de estrada disponível!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Custo: {CURRENCY}{}Velocidade: {VELOCITY}{}Custo de circulação: {CURRENCY}/ano{}Capacidade: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Renomear veículo de estrada
@@ -2739,8 +2748,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Mostrar
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centrar visualização na localização do barco
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Mandar barco para o depósito
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Mostrar detalhes do barco
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo barco disponível!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Custo: {CURRENCY} Velocidade Máx.: {VELOCITY}{}Capacidade: {CARGO}{}Custo de circulação: {CURRENCY}/ano
STR_982F_NAME_SHIP :{BLACK}Renomear barco
@@ -2763,7 +2770,7 @@ STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova cap
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Não é possível adaptar barco...
STR_9842_REFITTABLE :(adaptável)
STR_GO_TO_SHIP_DEPOT :Ir para o depósito naval de {TOWN}
SERVICE_AT_SHIP_DEPOT :Manutenção no depósito de {TOWN}
SERVICE_AT_SHIP_DEPOT :Manutenção no estaleiro de {TOWN}
##id 0xA000
STR_A000_AIRPORTS :{WHITE}Aeroportos
@@ -2813,8 +2820,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Mostrar
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centrar visualização na localização da aeronave
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Mandar aeronave para o hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Mostrar detalhes da aeronave
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova aeronave disponível!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Custo: {CURRENCY} Velocidade Máx.: {VELOCITY}{}Capacidade: {COMMA} passageiros, {COMMA} sacos de correio{}Custo de circulação: {CURRENCY}/ano
STR_A030_NAME_AIRCRAFT :{WHITE}Renomear aeronave
@@ -2862,8 +2867,8 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Veículos:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Estações:
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. lucros:
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. rendimentos:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Máx. rendimentos:
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. rendim.:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Máx. rendim.:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Entregue:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Carga:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Dinheiro:
@@ -2892,6 +2897,7 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Vai alterar um jogo em andamento; o OpenTTD pode terminar abruptamente.{}Tem a certeza que quer continuar?
STR_NEWGRF_ADD :{BLACK}Adicionar
STR_NEWGRF_ADD_TIP :{BLACK}Adicionar um ficheiro NewGRF à lista
STR_NEWGRF_REMOVE :{BLACK}Remover
@@ -2914,6 +2920,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Impossí
STR_NEWGRF_NOT_FOUND :{RED}Ficheiro correspondente não encontrado
STR_NEWGRF_DISABLED :{RED}Desactivado
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Ficheiro correspondente não encontrado (carregado GRF compatível)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatíveis carregados para ficheiros ausentes
STR_NEWGRF_DISABLED_WARNING :{WHITE}Ficheiro(s) GRF ausentes foram desactivados
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Falta(m) ficheiro(s) GRF para carregar jogo
STR_CURRENCY_WINDOW :{WHITE}Moeda Modificada
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Taxa de troca: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2959,12 +2970,12 @@ STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Não ven
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Não vender os navios no depósito
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Não vender as aeronaves no hangar
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Vender todos os combóios no depósito
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Vender todos os comboios no depósito
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Vender todos os veículos no depósito
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Vender todos os navios no depósito
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Vender todos os aviões no hangar
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Obter uma lista de todos os combóios em cujas ordens conste este depósito
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Obter uma lista de todos os comboios em cujas ordens conste este depósito
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Obter uma lista de todos os veículos em cujas ordens conste este depósito
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Obter uma lista de todos os navios em cujas ordens conste este depósito
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Obter uma lista de todas as aeronaves em cujas ordens conste um hangar deste aeroporto
@@ -2980,8 +2991,8 @@ STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING}
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Aeronave{P "" s}
STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituir {STRING}
STR_REPLACE_VEHICLES_START :{BLACK}Iniciar Substituição de Veículos
STR_REPLACE_VEHICLES_STOP :{BLACK}Parar Substituição de Veículos
STR_REPLACE_VEHICLES_START :{BLACK}Iniciar Subst. de Veículos
STR_REPLACE_VEHICLES_STOP :{BLACK}Parar Subst. de Veículos
STR_NOT_REPLACING :{BLACK}Não substituindo
STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Nenhum veículo seleccionado
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Seleccione o tipo de motor a substituir
@@ -3000,12 +3011,12 @@ STR_ENGINE_NOT_BUILDABLE :{WHITE}Locomoti
STR_ENGINES :Locomotivas
STR_WAGONS :Vagões
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Pressione botão esquerdo do rato para imobilizar todos os combóios no depósito
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Pressione botão esquerdo do rato para imobilizar todos os comboios no depósito
STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Pressione botão esquerdo do rato para imobilizar todos os veículos no depósito
STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Pressione botão esquerdo do rato para imobilizar todos os navios no depósito
STR_MASS_STOP_HANGAR_TIP :{BLACK}Pressione botão esquerdo do rato para imobilizar todas as aeronaves no hangar
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Pressione botão esquerdo do rato para iniciar todos os combóios no depósito
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Pressione botão esquerdo do rato para iniciar todos os comboios no depósito
STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Pressione botão esquerdo do rato para iniciar todos os veículos de estrada no depósito
STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Pressione botão esquerdo do rato para iniciar todos os navios no depósito
STR_MASS_START_HANGAR_TIP :{BLACK}Pressione botão esquerdo do rato para iniciar todas as aeronaves no hangar
@@ -3021,7 +3032,7 @@ STR_ORDER_REFIT_FAILED :{WHITE}Erro na
############ Lists rail types
STR_RAIL_VEHICLES :Comboios
STR_ELRAIL_VEHICLES :Combóios para carris electrificados
STR_ELRAIL_VEHICLES :Comboios eléctricos
STR_MONORAIL_VEHICLES :Monocarris
STR_MAGLEV_VEHICLES :Maglevs
@@ -3123,4 +3134,10 @@ STR_MEASURE_AREA :{BLACK}Área: {
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Comprimento: {NUM}{}Diferença de altura: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Área: {NUM} x {NUM}{}Diferença de altura: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

3143
lang/simplified_chinese.txt Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
##name Slovak
##ownname Slovensky
##isocode sk_SK.UTF-8
##isocode sk_SK
##plural 6
##case g
##gender m z s
@@ -8,24 +8,24 @@
##id 0x0000
STR_NULL :
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Za okrajom mapy
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Prilis blizko okraja mapy
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Mala hotovost - potrebna {CURRENCY}
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Príliš blízko okraja mapy
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Malá hotovost - potrebných {CURRENCY}
STR_0004 :{WHITE}{CURRENCY64}
STR_0005 :{RED}{CURRENCY64}
STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Potrebny rovny teren
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Potrebný rovný terén
STR_0008_WAITING :{BLACK}Caka: {WHITE}{STRING}
STR_0009 :{WHITE}{CARGO}
STR_000A_EN_ROUTE_FROM :{WHITE}{CARGO}{YELLOW} (na ceste z
STR_000B :{YELLOW}{STATION})
STR_000C_ACCEPTS :{BLACK}Prijima: {WHITE}
STR_000D_ACCEPTS :{BLACK}Prijima: {GOLD}
STR_000C_ACCEPTS :{BLACK}Prijíma: {WHITE}
STR_000D_ACCEPTS :{BLACK}Prijíma: {GOLD}
STR_000E :
STR_000F_PASSENGERS :Cestujucich
STR_000F_PASSENGERS :Cestujúcich
STR_000F_PASSENGERS.g :cestujucich
STR_0010_COAL :Uhlie
STR_0010_COAL.g :uhlia
STR_0011_MAIL :Postu
STR_0011_MAIL :Poštu
STR_0011_MAIL.g :posty
STR_0012_OIL :Ropu
STR_0012_OIL.g :ropy
@@ -37,13 +37,13 @@ STR_0015_GRAIN :Obilie
STR_0015_GRAIN.g :obilia
STR_0016_WOOD :Drevo
STR_0016_WOOD.g :dreva
STR_0017_IRON_ORE :Zeleznu rudu
STR_0017_IRON_ORE :Železnú rudu
STR_0017_IRON_ORE.g :zeleznej rudy
STR_0018_STEEL :Ocel
STR_0018_STEEL.g :ocele
STR_0019_VALUABLES :Cennosti
STR_0019_VALUABLES.g :cennosti
STR_001A_COPPER_ORE :Medenna ruda
STR_001A_COPPER_ORE :Medenná ruda
STR_001A_COPPER_ORE.g :medennej rudy
STR_001B_MAIZE :Kukuricu
STR_001B_MAIZE.g :kukurice
@@ -84,7 +84,7 @@ STR_002C_PLASTIC.g :zuvaciek
STR_002D_FIZZY_DRINKS :Sumienku
STR_002D_FIZZY_DRINKS.g :sumienky
STR_002E :
STR_002F_PASSENGER :Cestujuci
STR_002F_PASSENGER :Cestujúci
STR_002F_PASSENGER.g :cestujucich
STR_0030_COAL :Uhlie
STR_0030_COAL.g :uhlia
@@ -100,13 +100,13 @@ STR_0035_GRAIN :Obilie
STR_0035_GRAIN.g :obilia
STR_0036_WOOD :Drevo
STR_0036_WOOD.g :dreva
STR_0037_IRON_ORE :Zelezna ruda
STR_0037_IRON_ORE :Železná ruda
STR_0037_IRON_ORE.g :zeleznej rudy
STR_0038_STEEL :Ocel
STR_0038_STEEL.g :ocele
STR_0039_VALUABLES :Cennosti
STR_0039_VALUABLES.g :cennosti
STR_003A_COPPER_ORE :Medenna ruda
STR_003A_COPPER_ORE :Medenná ruda
STR_003A_COPPER_ORE.g :medennej rudy
STR_003B_MAIZE :Kukurica
STR_003B_MAIZE.g :kukurice
@@ -165,7 +165,7 @@ STR_QUANTITY_DIAMONDS :{COMMA} deb{P n
STR_QUANTITY_FOOD :{WEIGHT} jedla
STR_QUANTITY_PAPER :{WEIGHT} papiera
STR_QUANTITY_GOLD :{COMMA} deb{P na ny ien} zlata
STR_QUANTITY_WATER :{VOLUME} voda
STR_QUANTITY_WATER :{VOLUME} vody
STR_QUANTITY_WHEAT :{WEIGHT} psenice
STR_QUANTITY_RUBBER :{VOLUME} kaucuk
STR_QUANTITY_SUGAR :{WEIGHT} cukru
@@ -216,12 +216,12 @@ STR_00AE :{WHITE}{DATE_SH
STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Mapa - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Nastavenia hry
STR_00B2_MESSAGE :{YELLOW}Sprava
STR_00B3_MESSAGE_FROM :{YELLOW}Sprava od {STRING}
STR_00B2_MESSAGE :{YELLOW}Správa
STR_00B3_MESSAGE_FROM :{YELLOW}Správa od {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Upozornenie!
STR_00B4_CAN_T_DO_THIS :{WHITE}Nie je mozne vykonat ...
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Oblast nie je mozne vycistit ...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Povodny copyright: {COPYRIGHT} 1995 Chris Sawyer, vsetky prava vyhradene
STR_00B4_CAN_T_DO_THIS :{WHITE}Nie je možné vykonat ...
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Oblast nie je možné vycistit ...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Povodný copyright: {COPYRIGHT} 1995 Chris Sawyer, vsetky prava vyhradene
STR_00B7_VERSION :{BLACK}OpenTTD verzia {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 team OpenTTD
STR_TRANSLATED_BY :{BLACK} Preklad - Lukas Lengyel & gpsoft
@@ -229,78 +229,78 @@ STR_TRANSLATED_BY :{BLACK} Preklad
STR_00C5 :{BLACK}{CROSS}
STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}Koniec
STR_00C8_YES :{BLACK}Ano
STR_00C8_YES :{BLACK}Áno
STR_00C9_NO :{BLACK}Nie
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si isty ze chces ukoncit hru a vratit sa do {STRING}?
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si istý že chces ukoncit hru a vrátit sa do {STRING}?
STR_00CB_1 :{BLACK}1
STR_00CC_2 :{BLACK}2
STR_00CD_3 :{BLACK}3
STR_00CE_4 :{BLACK}4
STR_00CF_5 :{BLACK}5
STR_00D0_NOTHING :Nic
STR_00D1_DARK_BLUE :Tmavomodra
STR_00D2_PALE_GREEN :Svetlozelena
STR_00D3_PINK :Ruzova
STR_00D4_YELLOW :Zlta
STR_00D5_RED :Cervena
STR_00D6_LIGHT_BLUE :Svetlomodra
STR_00D7_GREEN :Zelena
STR_00D8_DARK_GREEN :Tmavozelena
STR_00D9_BLUE :Modra
STR_00DA_CREAM :Kremova
STR_00DB_MAUVE :Ruzova
STR_00DC_PURPLE :Fialova
STR_00DD_ORANGE :Oranzova
STR_00DE_BROWN :Hneda
STR_00DF_GREY :Seda
STR_00D1_DARK_BLUE :Tmavomodrá
STR_00D2_PALE_GREEN :Svetlozelená
STR_00D3_PINK :Ružová
STR_00D4_YELLOW :Žltá
STR_00D5_RED :Cervená
STR_00D6_LIGHT_BLUE :Svetlomodrá
STR_00D7_GREEN :Zelená
STR_00D8_DARK_GREEN :Tmavozelená
STR_00D9_BLUE :Modrá
STR_00DA_CREAM :Krémová
STR_00DB_MAUVE :Ružová
STR_00DC_PURPLE :Fialová
STR_00DD_ORANGE :Oranžová
STR_00DE_BROWN :Hnedá
STR_00DF_GREY :Sedá
STR_00E0_WHITE :Biela
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}V hre je prilis vela dopravnych prostriedkov
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}V hre je prílis vela dopravných prostriedkov
STR_00E2 :{BLACK}{COMMA}
STR_00E3 :{RED}{COMMA}
STR_00E4_LOCATION :{BLACK}Pozicia
STR_00E4_LOCATION :{BLACK}Pozícia
STR_00E5_CONTOURS :Vrstevnice
STR_00E6_VEHICLES :Dopravne Prostriedky
STR_00E6_VEHICLES :Dopravné prostriedky
STR_00E7_INDUSTRIES :Priemysel
STR_00E8_ROUTES :Trasy
STR_00E9_VEGETATION :Vegetacia
STR_00EA_OWNERS :Vlastnici
STR_00E9_VEGETATION :Vegetácia
STR_00EA_OWNERS :Vlastníci
STR_00EB_ROADS :{BLACK}{TINYFONT}Cesty
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Zeleznicne drahy
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stanice/Letiska/Pristavy
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Budovy/Tovarne
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Dopravne Prostriedky
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Železnicné trate
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stanice/Letiská/Prístavy
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Budovy/Priemysel
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Dopravné prostriedky
STR_00F0_100M :{BLACK}{TINYFONT}100m
STR_00F1_200M :{BLACK}{TINYFONT}200m
STR_00F2_300M :{BLACK}{TINYFONT}300m
STR_00F3_400M :{BLACK}{TINYFONT}400m
STR_00F4_500M :{BLACK}{TINYFONT}500m
STR_00F5_TRAINS :{BLACK}{TINYFONT}Vlaky
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Auta
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Cestné vozidlá
STR_00F7_SHIPS :{BLACK}{TINYFONT}Lode
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Lietadla
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Dopravne Trasy
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Uholna bana
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Elektraren
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Lietadlá
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Dopravné trasy
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Uholná bana
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Elektráren
STR_00FC_FOREST :{BLACK}{TINYFONT}Les
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Pila
STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Ropna rafineria
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Píla
STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Ropná rafinéria
STR_00FF_FARM :{BLACK}{TINYFONT}Farma
STR_0100_FACTORY :{BLACK}{TINYFONT}Tovaren
STR_0100_FACTORY :{BLACK}{TINYFONT}Továren
STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}Tlaciaren
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Ropny vrt
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Zelezorudna bana
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Ropné vrty
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Železorudná bana
STR_0104_STEEL_MILL :{BLACK}{TINYFONT}Oceliaren
STR_0105_BANK :{BLACK}{TINYFONT}Banka
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Vyroba papiera
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Zlata bana
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Vyroba potravin
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamantova bana
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Medenna bana
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Ovocny sad
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Kaucukova plantaz
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Vodny zdroj
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Výroba papiera
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Zlatá bana
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Výroba potravín
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamantová bana
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Medenná bana
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Ovocný sad
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Kaucuková plantáž
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Vodný zdroj
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Vodojem
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Pila
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Píla
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Les cukrovej vaty
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Cukrovar
STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Vyroba baterii
@@ -312,30 +312,30 @@ STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFON
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Bublifuk
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Karamelovy lom
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Cukrova bana
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Zeleznicna stanica
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Železnicná stanica
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Nakladacia rampa
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Autobusova zastavka
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Autobusová stanica
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Letisko
STR_011F_DOCK :{BLACK}{TINYFONT}Pristav
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Hruby teren
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Travnaty teren
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Holy teren
STR_011F_DOCK :{BLACK}{TINYFONT}Prístav
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Nerovný terén
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Trávnatý terén
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Holý terén
STR_0123_FIELDS :{BLACK}{TINYFONT}Polia
STR_0124_TREES :{BLACK}{TINYFONT}Lesy
STR_0125_ROCKS :{BLACK}{TINYFONT}Skaly
STR_0126_WATER :{BLACK}{TINYFONT}Voda
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Bez vlastnika
STR_0128_TOWNS :{BLACK}{TINYFONT}Mesta
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Bez vlastníka
STR_0128_TOWNS :{BLACK}{TINYFONT}Mestá
STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Priemysel
STR_012A_DESERT :{BLACK}{TINYFONT}Pust
STR_012A_DESERT :{BLACK}{TINYFONT}Púšt
STR_012B_SNOW :{BLACK}{TINYFONT}Sneh
STR_012C_MESSAGE :{WHITE}Sprava
STR_012C_MESSAGE :{WHITE}Správa
STR_012D :{WHITE}{STRING}
STR_012E_CANCEL :{BLACK}Zrusit
STR_012E_CANCEL :{BLACK}Zrušit
STR_012F_OK :{BLACK}OK
STR_0130_RENAME :{BLACK}Premenovat
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Pouzitych prilis vela mien
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Vybrane meno je uz pouzite
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Použitých príliš vela mien
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Vybrané meno je už použité
STR_0133_WINDOWS :Windows
STR_0134_UNIX :Unix
@@ -345,20 +345,21 @@ STR_OSNAME_MORPHOS :MorphOS
STR_OSNAME_AMIGAOS :AmigaOS
STR_OSNAME_OS2 :OS/2
STR_013B_OWNED_BY :{WHITE}...vlastnik {STRING}
STR_013C_CARGO :{BLACK}Naklad
STR_013D_INFORMATION :{BLACK}Informacie
STR_013B_OWNED_BY :{WHITE}... vlastníkom je {STRING}
STR_013C_CARGO :{BLACK}Náklad
STR_013D_INFORMATION :{BLACK}Informácie
STR_013E_CAPACITIES :{BLACK}Kapacita
STR_013E_TOTAL_CARGO :{BLACK}Celkovy naklad
STR_013E_TOTAL_CARGO :{BLACK}Celkový náklad
STR_013F_CAPACITY :{BLACK}Kapacita: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Kapacita: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Celkovy naklad (kapacita) tohoto vlaku:
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Celkový náklad (kapacita) tohto vlaku:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Nová hra
STR_0141_LOAD_GAME :{BLACK}Nahrat hru
STR_SINGLE_PLAYER :{BLACK}Jeden hrac
STR_MULTIPLAYER :{BLACK}Viacero hrácov
STR_SCENARIO_EDITOR :{BLACK}Editor scenárov
STR_64 :64
STR_128 :128
@@ -373,7 +374,7 @@ STR_0148_GAME_OPTIONS :{BLACK}Nastaven
STR_0150_SOMEONE :niekto{SKIP}{SKIP}
STR_0151_MAP_OF_WORLD :Mapa sveta
STR_0152_TOWN_DIRECTORY :Zoznam miest
STR_0153_SUBSIDIES :Dotacie
STR_0153_SUBSIDIES :Dotácie
STR_UNITS_IMPERIAL :Imperialne
STR_UNITS_METRIC :Metricke
@@ -407,19 +408,19 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} megapond{P "" y ov}
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Graf prevadzkoveho zisku
STR_0155_INCOME_GRAPH :Graf trzieb
STR_0156_DELIVERED_CARGO_GRAPH :Graf prepraveneho nakladu
STR_0157_PERFORMANCE_HISTORY_GRAPH :Graf hodnotenia vykonu
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Graf prevádzkového zisku
STR_0155_INCOME_GRAPH :Graf tržieb
STR_0156_DELIVERED_CARGO_GRAPH :Graf prepraveného nákladu
STR_0157_PERFORMANCE_HISTORY_GRAPH :Graf hodnotenia výkonu
STR_0158_COMPANY_VALUE_GRAPH :Graf hodnoty spolocnosti
STR_0159_CARGO_PAYMENT_RATES :Ceny prepravy
STR_015A_COMPANY_LEAGUE_TABLE :Hodnotenie spolocnosti
STR_015A_COMPANY_LEAGUE_TABLE :Hodnotenie spolocností
STR_PERFORMANCE_DETAIL_MENU :Detailny rating vykonu
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Ulozit hru
STR_015C_SAVE_GAME :Uložit hru
STR_015D_LOAD_GAME :Nahrat hru
STR_015E_QUIT_GAME :Ukoncit hru
STR_015F_QUIT :Ukoncit OpenTTD
@@ -458,6 +459,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Kapacita nákla
STR_NO_WAITING_CARGO :{BLACK}Necaka ziadny typ nakladu
STR_SELECT_ALL_FACILITIES :{BLACK}Oznacit vsetky moznosti
STR_SELECT_ALL_TYPES :{BLACK}Oznacit vsetky druhy nakladu (vratane druhu, kt. necaka na prepravu)
STR_AVAILABLE_TRAINS :{BLACK}Dostupné vlaky
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Dostupné vozidlá
STR_AVAILABLE_SHIPS :{BLACK}Dostupné lode
STR_AVAILABLE_AIRCRAFT :{BLACK}Dostupné lietadlá
STR_AVAILABLE_ENGINES_TIP :{BLACK}Zobrazit zoznam dostupných dizajnov rušňov pre tento typ.
STR_MANAGE_LIST :{BLACK}Možnosti
STR_MANAGE_LIST_TIP :{BLACK}Zadat príkazy všetkým vozidlám v zozname
@@ -487,49 +492,49 @@ STR_016E :{TINYFONT}{STRI
STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM}
STR_0170 :{TINYFONT}{STRING}-
STR_0171_PAUSE_GAME :{BLACK}Pauza
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Ulozit hru, opustit hru, ukoncit program
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam stanic spolocnosti
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Uložit hru, opustit hru, ukoncit program
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam staníc spolocnosti
STR_0174_DISPLAY_MAP :{BLACK}Zobrazit mapu
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Zobrazit mapu, zoznam miest
STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Zobrazit zoznam miest
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Financne informacie o spolocnosti
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Informacie o spolocnosti
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Financné informécie o spolocnosti
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Informácie o spolocnosti
STR_0179_DISPLAY_GRAPHS :{BLACK}Grafy
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Hodnotenie spolocnosti
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Hodnotenie spolocností
STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam vlakov
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam automobilov
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lodi
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lodí
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lietadiel
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Priblizit
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Priblížit
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Oddialit
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Vystavba zeleznice
STR_0182_BUILD_ROADS :{BLACK}Vystavba ciest
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Vystavba pristavov
STR_0184_BUILD_AIRPORTS :{BLACK}Vystavba letisk
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Vysadba stromov, rezervacia pozemku
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Informacie o pozemku
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Výstavba železnice
STR_0182_BUILD_ROADS :{BLACK}Výstavba ciest
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Výstavba prístavov
STR_0184_BUILD_AIRPORTS :{BLACK}Výstavba letísk
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Výsadba stromov, kúpa pozemku, ...
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Informácie o pozemku
STR_0187_OPTIONS :{BLACK}Nastavenia
STR_0188 :{BLACK}{SMALLUPARROW}
STR_0189 :{BLACK}{SMALLDOWNARROW}
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Nieje mozne zmenit servisny interval...
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Nie je možné zmenit servisný interval ...
STR_018B_CLOSE_WINDOW :{BLACK}Zavriet okno
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Nadpis okna - potiahni pre posun okna
STR_STICKY_BUTTON :{BLACK}Oznacit toto okno, aby sa nedalo zatvorit klavesou 'Zavri vsetky okna'
STR_RESIZE_BUTTON :{BLACK}Uchop a tahaj pre zmenu velkosti okna
STR_SAVELOAD_HOME_BUTTON :{BLACK}Kliknutim sem sa presuniete do sucasneho vychodzieho adresara pre ukladanie
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Zburanie budov, cistenie terenu
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Znizit roh terenu
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Zvysit roh terenu
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacna lista
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolácia budov, úprava terénu, ...
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Znížit roh terénu
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Zvýšit roh terénu
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacná lišta
STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacna lista - posuva vypis dolava/doprava
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Zobrazit vrstevnice na mape
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Zobrazit dopravne prostriedky na mape
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Zobrazit dopravné prostriedky na mape
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Zobrazit priemysel na mape
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Zobrazit dopravne trasy na mape
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Zobrazit vegetaciu na mape
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Zobrazit vlastnikov pozemkov na mape
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Zapnut / Vypnut nazvy miest na mape
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Zisk tento rok: {CURRENCY} (posledny rok: {CURRENCY})
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Zobrazit dopravné trasy na mape
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Zobrazit vegetáciu na mape
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Zobrazit vlastníkov pozemkov na mape
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Zapnút / Vypnút názvy miest na mape
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Zisk tento rok: {CURRENCY} (posledný rok: {CURRENCY})
############ range for service numbers starts
STR_AGE :{COMMA} rok{P "" y ov} ({COMMA})
@@ -540,92 +545,92 @@ STR_019C_ROAD_VEHICLE :{G=m}Automobil
STR_019D_AIRCRAFT :{G=s}Lietadlo
STR_019E_SHIP :{G=z}Lod
STR_019F_TRAIN :{G=m}Vlak
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} je star{G y a e}
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} je velmi star{G y a e}
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} je velmi star{G y a e} a potrebuje vymenit
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Informacie o pozemku
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Naklady na odstranenie: {LTBLUE}N/A
STR_01A5_COST_TO_CLEAR :{BLACK}Naklady na odstranenie: {LTBLUE}{CURRENCY}
STR_01A6_N_A :Nezname
STR_01A7_OWNER :{BLACK}Vlastnik: {LTBLUE}{STRING}
STR_01A8_LOCAL_AUTHORITY :{BLACK}Miestna sprava: {LTBLUE}{STRING}
STR_01A9_NONE :Nezname
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} je star{G ý á é}
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} je velmi star{G ý á é}
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} je velmi star{G ý á é} a potrebuje vymenit
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Informácie o pozemku
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Náklady na odstránenie: {LTBLUE}N/A
STR_01A5_COST_TO_CLEAR :{BLACK}Náklady na odstránenie: {LTBLUE}{CURRENCY}
STR_01A6_N_A :Neznáme
STR_01A7_OWNER :{BLACK}Vlastník: {LTBLUE}{STRING}
STR_01A8_LOCAL_AUTHORITY :{BLACK}Miestna správa: {LTBLUE}{STRING}
STR_01A9_NONE :Neznáme
STR_01AA_NAME :{BLACK}Meno
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
STR_01AC_1ST :1
STR_01AD_2ND :2
STR_01AE_3RD :3
STR_01AF_4TH :4
STR_01B0_5TH :5
STR_01B1_6TH :6
STR_01B2_7TH :7
STR_01B3_8TH :8
STR_01B4_9TH :9
STR_01B5_10TH :10
STR_01B6_11TH :11
STR_01B7_12TH :12
STR_01B8_13TH :13
STR_01B9_14TH :14
STR_01BA_15TH :15
STR_01BB_16TH :16
STR_01BC_17TH :17
STR_01BD_18TH :18
STR_01BE_19TH :19
STR_01BF_20TH :20
STR_01C0_21ST :21
STR_01C1_22ND :22
STR_01C2_23RD :23
STR_01C3_24TH :24
STR_01C4_25TH :25
STR_01C5_26TH :26
STR_01C6_27TH :27
STR_01C7_28TH :28
STR_01C8_29TH :29
STR_01C9_30TH :30
STR_01CA_31ST :31
############ range for days ends
############ range for days starts
STR_01AC_1ST :1.
STR_01AD_2ND :2.
STR_01AE_3RD :3.
STR_01AF_4TH :4.
STR_01B0_5TH :5.
STR_01B1_6TH :6.
STR_01B2_7TH :7.
STR_01B3_8TH :8.
STR_01B4_9TH :9.
STR_01B5_10TH :10.
STR_01B6_11TH :11.
STR_01B7_12TH :12.
STR_01B8_13TH :13.
STR_01B9_14TH :14.
STR_01BA_15TH :15.
STR_01BB_16TH :16.
STR_01BC_17TH :17.
STR_01BD_18TH :18.
STR_01BE_19TH :19.
STR_01BF_20TH :20.
STR_01C0_21ST :21.
STR_01C1_22ND :22.
STR_01C2_23RD :23.
STR_01C3_24TH :24.
STR_01C4_25TH :25.
STR_01C5_26TH :26.
STR_01C6_27TH :27.
STR_01C7_28TH :28.
STR_01C8_29TH :29.
STR_01C9_30TH :30.
STR_01CA_31ST :31.
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
STR_01CE_CARGO_ACCEPTED :{BLACK}Prijma naklad: {LTBLUE}
STR_01CE_CARGO_ACCEPTED :{BLACK}Prijíma náklad: {LTBLUE}
STR_01D1_8 :({COMMA}/8 {STRING})
STR_01D2_JAZZ_JUKEBOX :{WHITE}Jukebox
STR_01D3_SOUND_MUSIC :Zvuk/Hudba
STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Zobraz okno zvuku a hudby
STR_01D5_ALL :{TINYFONT}Vsetko
STR_01D6_OLD_STYLE :{TINYFONT}Stary styl
STR_01D7_NEW_STYLE :{TINYFONT}Novy styl
STR_01D5_ALL :{TINYFONT}Všetko
STR_01D6_OLD_STYLE :{TINYFONT}Starý štýl
STR_01D7_NEW_STYLE :{TINYFONT}Nový štýl
STR_01D8_EZY_STREET :{TINYFONT}Ezy Street
STR_01D9_CUSTOM_1 :{TINYFONT}Vlastne 1
STR_01DA_CUSTOM_2 :{TINYFONT}Vlastne 2
STR_01D9_CUSTOM_1 :{TINYFONT}Vlastné 1
STR_01DA_CUSTOM_2 :{TINYFONT}Vlastné 2
STR_01DB_MUSIC_VOLUME :{BLACK}{TINYFONT}Hlasitost hudby
STR_01DC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Hlasitost zvuk. efektov
STR_01DD_MIN_MAX :{BLACK}{TINYFONT}MIN ' ' ' ' ' ' MAX
STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Predchadzajuca stopa
STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Nasledujuca stopa
STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Zastavit prehravanie hudby
STR_01E1_START_PLAYING_MUSIC :{BLACK}Spustit prehravanie hudby
STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Tahat posuvace pre zmenu hlasitosti
STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Predchádzajúca stopa
STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Nasledujúca stopa
STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Zastavit prehrávanie hudby
STR_01E1_START_PLAYING_MUSIC :{BLACK}Spustit prehrávanie hudby
STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Tahat posúvace pre zmenu hlasitosti
STR_01E3 :{DKGREEN}{TINYFONT}--
STR_01E4_0 :{DKGREEN}{TINYFONT}0{COMMA}
STR_01E5 :{DKGREEN}{TINYFONT}{COMMA}
STR_01E6 :{DKGREEN}{TINYFONT}------
STR_01E7 :{DKGREEN}{TINYFONT}"{STRING}"
STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Stopa{SETX 88}Title
STR_01E9_SHUFFLE :{TINYFONT}Nahodne
STR_01E9_SHUFFLE :{TINYFONT}Náhodne
STR_01EA_PROGRAM :{TINYFONT}{BLACK}Program
STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Vyber hudobneho programu
STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Výber hudobného programu
STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING}"
STR_01ED :{TINYFONT}{LTBLUE}{COMMA} "{STRING}"
STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Cislo stopy
STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Císlo stopy
STR_01EF_PROGRAM :{TINYFONT}{BLACK}Program - '{STRING}'
STR_01F0_CLEAR :{TINYFONT}{BLACK}Zmazat
STR_01F1_SAVE :{TINYFONT}{BLACK}Ulozit
STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Aktualny program
STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Vybrat 'Vsetko'
STR_01F1_SAVE :{TINYFONT}{BLACK}Uložit
STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Aktuálny program
STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Vybrat 'Všetko'
STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Vybrat 'Stary styl'
STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Vybrat 'Novy styl'
STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Vybrat 'Vlastny 1' (uzivatelom definovany) program
@@ -649,6 +654,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Prijazd
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Prijazd prveho vozidla do stanice konkurencie
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Havarie / Katastrofy
STR_0209_COMPANY_INFORMATION :{YELLOW}Informacie o spolocnosti
STR_NEWS_OPEN_CLOSE :{YELLOW}Vznik a zánik priemyslu
STR_020A_ECONOMY_CHANGES :{YELLOW}Zmeny v ekonomike
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Oznamenia / Informacie o vozidlach hraca
STR_020C_NEW_VEHICLES :{YELLOW}Nove vozidla
@@ -721,7 +727,7 @@ STR_0249_IRON_ORE_MINE :{BLACK}Zelezoru
STR_024A_OIL_WELLS :{BLACK}Vrtna veza
STR_024B_BANK :{BLACK}Banka
STR_024C_PAPER_MILL :{BLACK}Vyroba papiera
STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Vyroba jedla
STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Potravinársky podnik
STR_024E_PRINTING_WORKS :{BLACK}Tlaciaren
STR_024F_GOLD_MINE :{BLACK}Zlata bana
STR_0250_LUMBER_MILL :{BLACK}Pila
@@ -755,7 +761,7 @@ STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Postavit
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Postavit ropny vrt
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Postavit banku (len v mestach kde je populacia vacsia ako 1200)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Postavit vyrobu papiera
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Postavit vyrobu jedla
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Postavit potravinársky podnik
STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Postavit tlaciaren
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Postavit zlatu banu
STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Postavit banku (len v mestach)
@@ -788,7 +794,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiestni
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umiestnit majak
STR_028E_PLACE_TRANSMITTER :{BLACK}Umiestnit vysielac
STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvorit oblast puste.{}Drzanim CTRL ju odstranite
STR_CREATE_LAKE :{BLACK}Vytvorit oblast vody.{}Okolie bude tiez zaplavene, ak je na urovni mora
STR_CREATE_LAKE :{BLACK}Definovat oblast vody.{}Vytvorí kanál, pri stlacení CTRL na úrovni mora zaplaví okolie
STR_0290_DELETE :{BLACK}Vymazat
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Kompletne vymazat toto mesto
STR_0292_SAVE_SCENARIO :Ulozit scenar
@@ -830,7 +836,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vyber na
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Ulozit vlastne nazvy vozidiel na disk
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Nastavenia hry
STR_02C5_DIFFICULTY_SETTINGS :Nastavenia obtiaznosti
STR_02C7_CONFIG_PATCHES :Nastavenia patchov
@@ -844,16 +850,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Plna a
STR_02D2_FULL_DETAIL :{SETX 12}Plne detaily
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Priesvitne budovy
STR_TRANSPARENT_SIGNS :{SETX 12}Transparentne nazvy stanic
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Informacie o pozemku
STR_02D6 :
STR_CONSOLE_SETTING :Zobrazit / skryt konzolu
STR_02D7_SCREENSHOT_CTRL_S :ScreenShot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Velky ScreenShot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :O hre 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Vyp.
STR_02DA_ON :{BLACK}Zap.
@@ -910,7 +916,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Subtropi
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Detska krajina
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financovat vystavbu noveho priemyslu
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Zoznam priemyslu
STR_0313_FUND_NEW_INDUSTRY :Financovat novy priemysel
############ range ends here
@@ -956,7 +962,7 @@ STR_TOWNNAME_DANISH :Danske
STR_TOWNNAME_TURKISH :Turecké
STR_TOWNNAME_ITALIAN :Talianske
STR_TOWNNAME_CATALAN :Katalanske
############ end of townname region
############ end of townname region
STR_CURR_GBP :Libry (£)
STR_CURR_USD :Dolare ($)
@@ -1266,7 +1272,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Nahodne
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Umiestnit nahodne stromy
STR_CANT_BUILD_CANALS :{WHITE}Tu sa neda postavit prieplav ...
STR_BUILD_CANALS_TIP :{BLACK}Postavit prieplavy
STR_BUILD_CANALS_TIP :{BLACK}Stavba kanálov.
STR_LANDINFO_CANAL :Prieplav
STR_CANT_BUILD_LOCKS :{WHITE}Tu sa neda postavit stavidlo ...
@@ -1478,6 +1484,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Zoznam k
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Nie su ziadne sietove zariadenie alebo hra je kompilovana bez ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Nebola najdena ziadna sietova hra
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Server neodpoveda na ziadost
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE}Pripojenie zlyhalo kvoli nespravnemu NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} Siet - Chyba synchronizacie hry
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Siet - Stratene spojenie
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nedokazem nahrat hru zo servera
@@ -1499,6 +1506,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :chyba synchroni
STR_NETWORK_ERR_CLIENT_SAVEGAME :neviem nahrat mapu
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :spojenie prerusene
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :chyba protokolu
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Nespravne NewGRF
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :overenie odmietnute
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :neplatny packet prijaty
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :chybna revizia hry
@@ -1612,7 +1620,7 @@ STR_1021_RAILROAD_TRACK :Zeleznicne kola
STR_1023_RAILROAD_TRAIN_DEPOT :Zeleznicne depo
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... oblast vlastni ina spolocnost
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Zeleznicne kolaje so standartnym semaforom
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Zeleznicne kolaje s pre-signami
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Zeleznicne kolaje s pre-signalmi
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Zeleznicne kolaje s exit-signalmi
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Zeleznicne kolaje s combo-signalmi
@@ -1735,7 +1743,7 @@ STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}V meste {TOWN} zavladol dopravny chaos!{}{}Rekonstrukcia ciest financovana {COMPANY} prinesie 6 mesiacov utrpenia pre motoristov!
STR_2056 :{TINYFONT}{WHITE}{TOWN}
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_2058_UNDER_CONSTRUCTION :{STRING} (v rekonstrukcii)
STR_2058_UNDER_CONSTRUCTION :{STRING} (vo výstavbe)
STR_2059_IGLOO :Iglu
STR_205A_TEPEES :Vigvam
STR_205B_TEAPOT_HOUSE :Kaviaren
@@ -1857,6 +1865,7 @@ STR_3804_WATER :Voda
STR_3805_COAST_OR_RIVERBANK :Pobrezie alebo nabrezie
STR_3806_SHIP_DEPOT :Lodenica
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}... nemoze byt postavene na vode
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Najprv sa musí zbúrat kanál
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Ulozit hru
@@ -1894,7 +1903,7 @@ STR_480B_FARM :Farma
STR_480C_COPPER_ORE_MINE :Medenna bana
STR_480D_OIL_WELLS :Ropna plosina
STR_480E_BANK :Banka
STR_480F_FOOD_PROCESSING_PLANT :Vyroba jedla
STR_480F_FOOD_PROCESSING_PLANT :Potravinársky podnik
STR_4810_PAPER_MILL :Vyroba papiera
STR_4811_GOLD_MINE :Zlata bana
STR_4812_BANK :Banka
@@ -1919,11 +1928,11 @@ STR_4824_BUBBLE_GENERATOR :Bublifuk
STR_4825_TOFFEE_QUARRY :Karamelovy lom
STR_4826_SUGAR_MINE :Cukrova bana
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Potrebuje: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Potrebuje: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Potrebuje: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produkcia za posledny mesiac:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% prepravenych)
@@ -1954,7 +1963,7 @@ STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nemozno
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Tunel musi byt najskor zburany
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Most musi byt najskor zburany
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Nemozno zacat a skoncit na tom istom mieste
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Pod mostom je potrebna voda alebo udolie
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Pod mostom je potrebná voda alebo údolie
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Zaciatok a koniec musi byt v rovine
STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}To miesto je nepouzitelne ako vstup do tunela
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
@@ -1996,8 +2005,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Tento po
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}... uz to vlastnis!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Bez mena
@@ -2040,7 +2049,7 @@ STR_SV_STNAME_LOWER :Dolny {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Heliport
STR_SV_STNAME_FOREST :{STRING} Les
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Uroven obtiaznosti
@@ -2149,7 +2158,7 @@ STR_701E :{BLACK}-{CURREN
STR_701F :{BLACK}+{CURRENCY64}
STR_7020_TOTAL :{WHITE}Spolu:
STR_7021 :{COMPANY}{PLAYERNAME}
STR_7022_INCOME_GRAPH :{WHITE}Graf zisku
STR_7022_INCOME_GRAPH :{WHITE}Graf príjmov
STR_CURRCOMPACT :{CURRCOMPACT64}
STR_7024 :{COMMA}
STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Graf prevadzkoveho zisku
@@ -2577,7 +2586,7 @@ STR_INVALID_ORDER :{RED} (Neplatny
STR_UNKNOWN_DESTINATION :neznamy ciel
STR_8812_EMPTY :{LTBLUE}Prazdny
STR_8813_FROM :{LTBLUE}{CARGO} z {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} from {STATION} (x{NUM})
STR_FROM_MULT :{LTBLUE}{CARGO} z {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Vlak {COMMA} caka v depe
STR_8815_NEW_VEHICLES :{BLACK}Nove vozidla
STR_8816 :{BLACK}-
@@ -2613,7 +2622,7 @@ STR_882A_END_OF_ORDERS :{SETX 10}- - Ko
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
STR_SERVICE :{BLACK}Oprava
STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Nemozno kupit vlak...
STR_882C_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Vyrobene: {LTBLUE}{NUM}{BLACK} cena: {LTBLUE}{CURRENCY}
STR_882C_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Vyrobene: {LTBLUE}{NUM}{BLACK} Hodnota: {LTBLUE}{CURRENCY}
STR_882D_VALUE :{LTBLUE}{STRING}{BLACK} Hodnota: {LTBLUE}{CURRENCY}
STR_882E :{WHITE}{VEHICLE}
STR_882F_LOADING_UNLOADING :{LTBLUE}Naklada/Vyklada
@@ -2662,12 +2671,10 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Vlozit n
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Na oznacenom prikaze bude vozidlo cakat na plne nalozenie
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Na oznacenom prikaze bude vozidlo uplne vylozene
STR_SERVICE_HINT :{BLACK}Vynechat tento prikaz pokial nie je potrebna oprava
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nove {STRING} je uz dostupne!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY} Nosnost: {WEIGHT_S}{}Rychlost: {VELOCITY} Vykon: {POWER}{}Naklady na prevadzku: {CURRENCY}/rok{}Kapacita: {CARGO}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY} Hmotnost: {WEIGHT_S}{}Rýchlost: {VELOCITY} Výkon: {POWER}{}Náklady na prevádzku: {CURRENCY}/rok{}Kapacita: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Pokazene
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Vek: {LTBLUE}{STRING}{BLACK} Naklady na prevadzku: {LTBLUE}{CURRENCY}/rok
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Nosnost: {LTBLUE}{WEIGHT_S} {BLACK}Vykon: {LTBLUE}{POWER}{BLACK} Max. rychlost: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Hmotnost: {LTBLUE}{WEIGHT_S} {BLACK}Výkon: {LTBLUE}{POWER}{BLACK} Max. rýchlost: {LTBLUE}{VELOCITY}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Zisk tento rok: {LTBLUE}{CURRENCY} (predchadzajuci rok: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Spolahlivost: {LTBLUE}{COMMA}% {BLACK}Pocet poruch od posledneho servisu: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Zastavene
@@ -2690,6 +2697,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :Nekompatibilne
STR_TRAIN_NO_POWER :{RED}Nie je prud
STR_TRAIN_START_NO_CATENARY :Vlak nemoze nastartovat, pretoze trat nie je pripojena
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nové {STRING} dostupné!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nové {STRING} dostupné! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Automobil v ceste
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Automobil{P "" y ov}
@@ -2730,8 +2741,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Potiahni
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centrovat pohlad na poziciu garaze
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Vyber vozidiel - kliknut pre detaily
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Zakupit vybrany automobil
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Novy automobil dostupny!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cena: {CURRENCY}{}Rychlost: {VELOCITY}{}Naklady na prevadzku: {CURRENCY}/rok{}Kapacita: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Pomenovat automobil
@@ -2803,8 +2812,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Zobrazit
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Vycentrovat pohlad na lod
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Poslat lod do lodenice
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Zobrazit detaily o lodi
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nová lod je dostupná!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cena: {CURRENCY} Max. rychlost: {VELOCITY}{}Kapacita: {CARGO}{}Naklady na prevadzku: {CURRENCY}/rok
STR_982F_NAME_SHIP :{BLACK}Pomenovat lod
@@ -2827,7 +2834,7 @@ STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nová ka
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Nemozno prestavat lod...
STR_9842_REFITTABLE :(mozna prestavba)
STR_GO_TO_SHIP_DEPOT :Chod do {TOWN} Lodenice
SERVICE_AT_SHIP_DEPOT :Opravit v {TOWN} Lodenici
SERVICE_AT_SHIP_DEPOT :Opravit v {TOWN} lodenici
##id 0xA000
STR_A000_AIRPORTS :{WHITE}Letiska
@@ -2877,8 +2884,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Zobrazit
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Vycentrovat pohlad na lietadlo
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Poslat lietadlo do hangaru
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Zobrazit detaily o lietadle
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nove lietadlo dostupne!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cena: {CURRENCY} Max. rychlost: {VELOCITY}{}Kapacita: {COMMA} cestujucich, {COMMA} balikov posty{}Naklady na prevadzku: {CURRENCY}/rok
STR_A030_NAME_AIRCRAFT :{WHITE}Pomenovat lietadlo
@@ -2901,7 +2906,7 @@ STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Vybrat ty
STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nová kapacita: {GOLD}{STRING}{}{BLACK}Náklady na prestavbu: {GOLD}{CURRENCY}
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Nie je mozne prestavat na novy typ nakladu ...
STR_GO_TO_AIRPORT_HANGAR :Chod do {STATION} Hangaru
SERVICE_AT_AIRPORT_HANGAR :Opravit v {STATION} Hangare
SERVICE_AT_AIRPORT_HANGAR :Opravit v {STATION} hangári
##id 0xB000
STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeppelin zniceny pri nehode na {STATION}!
@@ -2956,10 +2961,11 @@ STR_NEWGRF_GRF_ID :{BLACK}ID GRF:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Chystáte sa vykonat zmeny v spustenej hre, co može sposobit pád hry.{}Naozaj ich chcete vykonat?
STR_NEWGRF_ADD :{BLACK}Pridat
STR_NEWGRF_ADD_TIP :{BLACK}Pridat NewGRF súbor do zoznamu
STR_NEWGRF_REMOVE :{BLACK}Odstrániť
STR_NEWGRF_REMOVE_TIP :{BLACK}Odstrániť vybraný NewGRF súbor zo zoznamu
STR_NEWGRF_REMOVE :{BLACK}Odstránit
STR_NEWGRF_REMOVE_TIP :{BLACK}Odstránit vybraný NewGRF súbor zo zoznamu
STR_NEWGRF_MOVEUP :{BLACK}Vyššie
STR_NEWGRF_MOVEUP_TIP :{BLACK}Posunút vybraný NewGRF súbor v zozname vyššie
STR_NEWGRF_MOVEDOWN :{BLACK}Nižšie
@@ -2978,6 +2984,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Nie je m
STR_NEWGRF_NOT_FOUND :{RED}Príslušný súbor nenájdený
STR_NEWGRF_DISABLED :{RED}Nedostupný
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Príslušný súbor nenájdený (použitý kompatibilný GRF)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibilné GRF použité namiesto chýbajúcich súborov
STR_NEWGRF_DISABLED_WARNING :{WHITE}Chýbajúce GRF súbory boli vypnuté
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Cýbajú GRF súbory potrebné pre nahratie hry
STR_CURRENCY_WINDOW :{WHITE}Vlastná mena
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Kurz meny: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3188,4 +3199,10 @@ STR_MEASURE_AREA :{BLACK}Plocha:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Dlžka: {NUM}{}Výškový rozdiel: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Plocha: {NUM} x {NUM}{}Výškový rozdiel: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
##name Spanish
##ownname Español (ES)
##isocode es_ES.UTF-8
##isocode es_ES
##plural 0
##gender masculino femenino
@@ -296,6 +296,7 @@ STR_0140_NEW_GAME :{BLACK}Nuevo Ju
STR_0141_LOAD_GAME :{BLACK}Cargar Juego
STR_SINGLE_PLAYER :{BLACK}Un jugador
STR_MULTIPLAYER :{BLACK}Multijugador
STR_SCENARIO_EDITOR :{BLACK}Editor de Escenario
STR_64 :64
STR_128 :128
@@ -344,7 +345,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} ton. fuerza
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Gráfico de benefício operativo
STR_0155_INCOME_GRAPH :Gráfico de ingresos
STR_0156_DELIVERED_CARGO_GRAPH :Gráfico de carga entregada
@@ -353,7 +354,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Gráfico del va
STR_0159_CARGO_PAYMENT_RATES :Tarifas de pagos por carga
STR_015A_COMPANY_LEAGUE_TABLE :Tabla de ranking de empresas
STR_PERFORMANCE_DETAIL_MENU :Detalles del rendimiento
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Acerca de OpenTTD
STR_015C_SAVE_GAME :Guardar juego
@@ -395,6 +396,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Capacidad de ca
STR_NO_WAITING_CARGO :{BLACK}Ningún tipo de carga está esperando
STR_SELECT_ALL_FACILITIES :{BLACK}Seleccionar todas las facilidades
STR_SELECT_ALL_TYPES :{BLACK}Seleccionar todos los tipos de carga (incluidas las que no están en espera)
STR_AVAILABLE_TRAINS :{BLACK}Trenes disponibles
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Vehículos disponibles
STR_AVAILABLE_SHIPS :{BLACK}Barcos disponibles
STR_AVAILABLE_AIRCRAFT :{BLACK}Aviones disponibles
STR_AVAILABLE_ENGINES_TIP :{BLACK}Ver la lista de los motores disponibles para este tipo de vehículo.
STR_MANAGE_LIST :{BLACK}Administrar lista
STR_MANAGE_LIST_TIP :{BLACK}Enviar instrucciones a todos los vehículos de la lista
@@ -490,7 +495,7 @@ STR_01A9_NONE :Ninguna
STR_01AA_NAME :{BLACK}Nombre
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1
STR_01AD_2ND :2
STR_01AE_3RD :3
@@ -522,7 +527,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29
STR_01C9_30TH :30
STR_01CA_31ST :31
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -586,6 +591,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Llegada
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Llegada del 1er veh. estación de la competencia
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidentes / desastres
STR_0209_COMPANY_INFORMATION :{YELLOW}Información de la empresa
STR_NEWS_OPEN_CLOSE :{YELLOW}Aperturas/ cierres de industrias
STR_020A_ECONOMY_CHANGES :{YELLOW}Cambios en la economía
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Sugerencias/info. sobre vehículos del jugador
STR_020C_NEW_VEHICLES :{YELLOW}Nuevos vehículos
@@ -725,7 +731,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Coloca z
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define área desertica.{}Pulsa y mantén CTRL para quitarla
STR_CREATE_LAKE :{BLACK}Define zona de água.{}Inundará los alrededores hasta nivel del mar
STR_CREATE_LAKE :{BLACK}Define el area de agua.{}Haz un canal, a menos que mantengas pulsado CTRL a nivel del mar, entonces se inundarán los alrededores del lugar
STR_0290_DELETE :{BLACK}Borrar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar esta población completamente
STR_0292_SAVE_SCENARIO :Guardar escenario
@@ -767,7 +773,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Selecci
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Guardar nombres personalizados en disco
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Opciones de juego
STR_02C5_DIFFICULTY_SETTINGS :Configuración de dificultad
STR_02C7_CONFIG_PATCHES :Configurar parches
@@ -781,16 +787,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Animac
STR_02D2_FULL_DETAIL :{SETX 12}Detalle completo
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Edificios transparentes
STR_TRANSPARENT_SIGNS :{SETX 12}Señales transparentes
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Información sobre terreno
STR_02D6 :
STR_CONSOLE_SETTING :Activar consola
STR_02D7_SCREENSHOT_CTRL_S :Captura de pantalla (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Captura Gigante (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Acerca de 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Apagado
STR_02DA_ON :{BLACK}Encendido
@@ -847,7 +853,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Elegir e
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Elegir estilo de escenario 'fantasía'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Aportar fondos para construir una nueva industria
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Directorio de Industrias
STR_0313_FUND_NEW_INDUSTRY :Fundar nueva industria
############ range ends here
@@ -893,7 +899,7 @@ STR_TOWNNAME_DANISH :Danes
STR_TOWNNAME_TURKISH :Turco
STR_TOWNNAME_ITALIAN :Italiano
STR_TOWNNAME_CATALAN :Catalán
############ end of townname region
############ end of townname region
STR_CURR_GBP :Libras (£)
STR_CURR_USD :Dólares ($)
@@ -1001,7 +1007,7 @@ STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}La aeron
# end of order system
STR_TRAIN_AUTORENEW_FAILED :{WHITE}Auto renovar ha fallado con el tren {COMMA} (límite de dinero)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}AAuto renovar ha fallado con el vehículo de carretera {COMMA} (límite de dinero)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Auto renovar ha fallado con el vehículo de carretera {COMMA} (límite de dinero)
STR_SHIP_AUTORENEW_FAILED :{WHITE}Auto renovar ha fallado con el barco {COMMA} (límite de dinero)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Auto renovar ha fallado con la aeronave {COMMA} (límite de dinero)
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}El tren {COMMA} es demasiado largo tras el cambio
@@ -1080,7 +1086,7 @@ STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Expansi
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Mantener los helicópteros en helipuertos automáticamente: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Une la caja de paisaje a la barra de rail/carretera...: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}El scroll de ratón mueve la vista en dirección opuesta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Muestra información de medidas cuando usamos herramientras construcción: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Muestra medidas con las herramientras construcción: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Ver estaciones de la empresa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Ninguno
STR_CONFIG_PATCHES_LIVERIES_OWN :Propia empresa
@@ -1203,7 +1209,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árboles
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar distintos árboles al azar
STR_CANT_BUILD_CANALS :{WHITE}No se pueden construir canales aquí...
STR_BUILD_CANALS_TIP :{BLACK}Construir canales
STR_BUILD_CANALS_TIP :{BLACK}Construir canales.
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}No se pueden construir dársenas aquí...
@@ -1415,6 +1421,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Lista de
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No se han encontrado dispositivos de red o juego compilado sin ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} No se puede encontrar ningún juego en red
STR_NETWORK_ERR_NOCONNECTION :{WHITE} El servidor no responde a la petición
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} No se puede conectar debido a un problema con los NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} La sincronización del juego ha fallado.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} La conexión con el juego en red se ha perdido.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} No es posible cargar el juego multijugador.
@@ -1436,6 +1443,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :error de desync
STR_NETWORK_ERR_CLIENT_SAVEGAME :no se puede cargar el mapa
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :conexión perdida
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :error protocolo
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF erroneo
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :no autorizado
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :recibido paquete extraño
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :versión incorrecta
@@ -1533,7 +1541,7 @@ STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}No se pu
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}No se pueden retirar señales de aquí...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Orientación del depósito
STR_1015_RAILROAD_CONSTRUCTION :Construcción de ferrocarril
STR_TOOLB_ELRAIL_CONSTRUCTION :Construcción Línea Eléctrica de Ferrocarril
STR_TOOLB_ELRAIL_CONSTRUCTION :Construcción línea eléctrica de ferrocarril
STR_1016_MONORAIL_CONSTRUCTION :Construcción de monorraíl
STR_1017_MAGLEV_CONSTRUCTION :Construcción de maglev
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Construir tramo de ferrocarril
@@ -1694,7 +1702,7 @@ STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}No se pu
STR_2806 :{WHITE}{STRING}
STR_2808_TOO_MANY_SIGNS :{WHITE}...demasiadas señales
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}No se puede colocar una señal aquí...
STR_280A_SIGN :Sign
STR_280A_SIGN :Señal
STR_280B_EDIT_SIGN_TEXT :{WHITE}Editar texto de la señal
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}No se puede cambiar el nombre de la señal...
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Seleccione el tipo de árboles a plantar
@@ -1794,6 +1802,7 @@ STR_3804_WATER :Agua
STR_3805_COAST_OR_RIVERBANK :Costa o rivera
STR_3806_SHIP_DEPOT :Astillero
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...No se puede construir sobre el agua
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Debes demoler el canal primero
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Guardar Juego
@@ -1856,11 +1865,11 @@ STR_4824_BUBBLE_GENERATOR :Generador de Bu
STR_4825_TOFFEE_QUARRY :Cantera de caramelos
STR_4826_SUGAR_MINE :Mina de Azúcar
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Requiere: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Requiere: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Requiere: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Producción mes anterior:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportado)
@@ -1933,8 +1942,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}No es po
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...ya es de su propiedad!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Sin nombre
@@ -1977,7 +1986,7 @@ STR_SV_STNAME_LOWER :{STRING} Bajo
STR_SV_STNAME_HELIPORT :Helipuerto de {STRING}
STR_SV_STNAME_FOREST :Bosque de {STRING}
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Nivel de dificultad
@@ -2599,8 +2608,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Añadir
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Hacer que en la orden resaltada, el vehículo espere a carga completa
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Hacer que en la orden resaltada, el vehículo espere a descargar completamente
STR_SERVICE_HINT :{BLACK}Saltar esta orden a menos que el servicio sea necesario
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nuevo {STRING} ahora disponible!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Coste: {CURRENCY} Peso: {WEIGHT_S}{}Velocidad: {VELOCITY} Potencia: {POWER}{}Coste Operativo: {CURRENCY}/año{}Capacidad: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Averiado
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Edad: {LTBLUE}{STRING}{BLACK} Coste Operativo: {LTBLUE}{CURRENCY}/año
@@ -2627,6 +2634,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :Tipo de vía in
STR_TRAIN_NO_POWER :{RED}Sin potencia
STR_TRAIN_START_NO_CATENARY :Esta vía carece la catenaria, así que el tren no puede comenzar
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nuevo{STRING} ahora disponible!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nuevo {STRING} ahora disponible! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vehículo de carretera en camino
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Vehículos de Carretera
@@ -2667,8 +2678,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Arrastra
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centrar vista en posición del depósito
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Lista de selección de vehículos - click en vehículo para información
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Construir el vehículo resaltado
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Nuevo vehículo de carretera disponible!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Coste: {CURRENCY}{}Velocidad: {VELOCITY}{}Coste Operativo: {CURRENCY}/año{}Capacidad: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Nombrar vehículo
@@ -2740,8 +2749,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Ver órd
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centrar vista en posición del barco
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Mandar barco al astillero
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Mostrar detalles del barco
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Nuevo barco ya disponible!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Coste: {CURRENCY} Velocidad Máx.: {VELOCITY}{}Capacidad: {CARGO}{}Coste Operativo: {CURRENCY}/año
STR_982F_NAME_SHIP :{BLACK}Nombrar barco
@@ -2814,8 +2821,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Ver órd
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centrar vista en posición de la aeronave
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Enviar aeronave al hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Mostrar detalles de la aeronave
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Nueva aeronave ya disponible!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Coste: {CURRENCY} Velocidad Máx.: {VELOCITY}{}Capacidad: {COMMA} pasajeros, {COMMA} sacas de correo{}Coste Operativo: {CURRENCY}/año
STR_A030_NAME_AIRCRAFT :{WHITE}Nombrar aeronave
@@ -2893,6 +2898,7 @@ STR_NEWGRF_GRF_ID :{BLACK}ID GRF:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Se van a realizar cambios a un juego en ejecución; esto puede cerrar OpenTTD.{}¿Estás completamente seguro de realizar esto?
STR_NEWGRF_ADD :{BLACK}Añadir
STR_NEWGRF_ADD_TIP :{BLACK}Añadir un NewGRF a la lista
STR_NEWGRF_REMOVE :{BLACK}Quitar
@@ -2915,6 +2921,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}No se pu
STR_NEWGRF_NOT_FOUND :{RED}Fichero no encontrado
STR_NEWGRF_DISABLED :{RED}Desactivado
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fichero no encontrado (GRF compatible cargado)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatibles cargos para ficheros que faltan
STR_NEWGRF_DISABLED_WARNING :{WHITE}Fichero(s) GRF perdidos han sido desactivados
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Fichero(s) GRF para poder cargar el juego
STR_CURRENCY_WINDOW :{WHITE}Moneda personalizada
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Tasa de cambio: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3022,7 +3033,7 @@ STR_ORDER_REFIT_FAILED :{WHITE}La orden
############ Lists rail types
STR_RAIL_VEHICLES :Vehículos de rail
STR_ELRAIL_VEHICLES :Vehícules de Rail Eléctrico
STR_ELRAIL_VEHICLES :Vehículos de Rail Eléctrico
STR_MONORAIL_VEHICLES :Vehículos monorail
STR_MAGLEV_VEHICLES :Vehículos de Lev. Mag.
@@ -3060,7 +3071,7 @@ STR_HEIGHTMAP_ROTATION :{BLACK}Rotació
STR_TERRAIN_TYPE :{BLACK}Tipo de terreno
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel del mar:
STR_SMOOTHNESS :{BLACK}Suavidad:
STR_SNOW_LINE_HEIGHT :{BLACK}Altura línea nieve
STR_SNOW_LINE_HEIGHT :{BLACK}Altura línea nieve:
STR_DATE :{BLACK}Fecha:
STR_NUMBER_OF_TOWNS :{BLACK}No. de ciudades:
STR_NUMBER_OF_INDUSTRIES :{BLACK}No. de industrias:
@@ -3084,7 +3095,7 @@ STR_WORLD_GENERATION :{BLACK}Generaci
STR_TREE_GENERATION :{BLACK}Generación de árboles
STR_UNMOVABLE_GENERATION :{BLACK}Generación inamovible
STR_CLEARING_TILES :{BLACK}Generación de area áspera y rocosa
STR_SETTINGUP_GAME :{BLACK}Setting up game
STR_SETTINGUP_GAME :{BLACK}Configurar juego
STR_PREPARING_TILELOOP :{BLACK}Ejecutar tile-loop
STR_PREPARING_GAME :{BLACK}Preparando juego
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acción cambia el nivel de dificultad a personalizado
@@ -3124,4 +3135,10 @@ STR_MEASURE_AREA :{BLACK}Área: {
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Longitud: {NUM}{}Diferencia altura: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Área: {NUM} x {NUM}{}Diferencia altura: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -1,6 +1,6 @@
##name Swedish
##ownname Svenska
##isocode sv_SE.UTF-8
##isocode sv_SE
##plural 0
##id 0x0000
@@ -70,7 +70,7 @@ STR_003E_FOOD :Mat
STR_003F_PAPER :Papper
STR_0040_GOLD :Guld
STR_0041_WATER :Vatten
STR_0042_WHEAT :Vete
STR_0042_WHEAT :Spannmål
STR_0043_RUBBER :Gummi
STR_0044_SUGAR :Socker
STR_0045_TOY :Leksaker
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Nytt spe
STR_0141_LOAD_GAME :{BLACK}Ladda spel
STR_SINGLE_PLAYER :{BLACK}En spelare
STR_MULTIPLAYER :{BLACK}Flera spelare
STR_SCENARIO_EDITOR :{BLACK}Scenario editor
STR_64 :64
STR_128 :128
@@ -343,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10^3 lb
STR_UNITS_FORCE_METRIC :{COMMA} ton
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Graf över gångbar inkomst
STR_0155_INCOME_GRAPH :Graf över inkomster
STR_0156_DELIVERED_CARGO_GRAPH :Graf över levererat gods
@@ -352,7 +353,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Graf över för
STR_0159_CARGO_PAYMENT_RATES :Fraktförtjänster
STR_015A_COMPANY_LEAGUE_TABLE :Tabell över ledande företag
STR_PERFORMANCE_DETAIL_MENU :Detaljerade prestandabetyg
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Spara spelet
@@ -379,11 +380,11 @@ STR_SORT_BY_AGE :Ålder
STR_SORT_BY_RELIABILITY :Pålitlighet
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total kapacitet per godstyp
STR_SORT_BY_MAX_SPEED :Maximal hastighet
STR_SORT_BY_MODEL :
STR_SORT_BY_VALUE :
STR_SORT_BY_MODEL :Modell
STR_SORT_BY_VALUE :Värde
STR_SORT_BY_FACILITY :Stationstyp
STR_SORT_BY_WAITING :Väntande last-värde
STR_SORT_BY_RATING_MAX :Last Värdering
STR_SORT_BY_RATING_MAX :Lasts-värdering
STR_ENGINE_SORT_ENGINE_ID :MotorID (Klassisk Sort)
STR_ENGINE_SORT_COST :Kostnad
STR_ENGINE_SORT_POWER :Elektriskt
@@ -394,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Lastkapacitet
STR_NO_WAITING_CARGO :{BLACK}Ingen sorts last väntar
STR_SELECT_ALL_FACILITIES :{BLACK}Markera alla inrättningar
STR_SELECT_ALL_TYPES :{BLACK}Välj alla last-typer (inklusive icke väntande last)
STR_AVAILABLE_TRAINS :{BLACK}Tillgängliga tåg
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Tillgängliga fordon
STR_AVAILABLE_SHIPS :{BLACK}Tillgängliga skepp
STR_AVAILABLE_AIRCRAFT :{BLACK}Tillgängliga flyplan
STR_AVAILABLE_ENGINES_TIP :{BLACK}Se lista med tillgängliga motordesigner för denna fordonstyp
STR_MANAGE_LIST :{BLACK}Behandlingslista
STR_MANAGE_LIST_TIP :{BLACK}Skicka instruktioner till alla fordon på denna lista
@@ -489,7 +494,7 @@ STR_01A9_NONE :Ingen
STR_01AA_NAME :{BLACK}Namn
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1
STR_01AD_2ND :2
STR_01AE_3RD :3
@@ -521,7 +526,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29
STR_01C9_30TH :30
STR_01CA_31ST :31
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -585,6 +590,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankomst
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankomst av första fordonet vid konkurrenternas stn.
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Olyckor / katastrofer
STR_0209_COMPANY_INFORMATION :{YELLOW}Företagsinformation
STR_NEWS_OPEN_CLOSE :{YELLOW}Öppning / stängning av industrier
STR_020A_ECONOMY_CHANGES :{YELLOW}Förändringar av ekonomin
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Råd / information om spelarens fordon
STR_020C_NEW_VEHICLES :{YELLOW}Nya fordon
@@ -724,7 +730,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placera
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placera fyrtorn
STR_028E_PLACE_TRANSMITTER :{BLACK}Placera radiosändare
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definiera ökenområde.{}Tryck och håll CTRL för att ta bort
STR_CREATE_LAKE :{BLACK}Definiera vattenområde.{}Den fyller närområdet om det ligger i sjönivå
STR_CREATE_LAKE :{BLACK}Definiera vattenyta.{}Skapa en kanal, om inte CTRL är nedhållen vid havsnivå, då den kommer att översvämma närliggande områden istället
STR_0290_DELETE :{BLACK}Ta bort
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Ta bort staden helt och hållet
STR_0292_SAVE_SCENARIO :Spara scenario
@@ -736,7 +742,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Spara sc
STR_0298_LOAD_SCENARIO :{WHITE}Öppna scenario
STR_0299_SAVE_SCENARIO :{WHITE}Spara scenario
STR_029A_PLAY_SCENARIO :{BLACK}Spela scenario
STR_PLAY_HEIGHTMAP :{BLACK}Spela höjdkarta
STR_PLAY_HEIGHTMAP :{BLACK}Kör höjdkarta
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Starta ett nytt spel, och använd en höjdkarta som landskap
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Vill du verkligen avsluta detta scenario?
STR_029C_QUIT_EDITOR :{WHITE}Avsluta editor
@@ -766,11 +772,11 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Fordonen
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Spara egna modellnamn för fordon till disk
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Spelinställningar
STR_02C5_DIFFICULTY_SETTINGS :Svårighetsgrad
STR_02C7_CONFIG_PATCHES :Ändra Patchar
STR_NEWGRF_SETTINGS :Newgrf inställningar
STR_NEWGRF_SETTINGS :NewGRF inställningar
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Stadsnamn visas
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stationsnamn visas
@@ -780,27 +786,27 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Full a
STR_02D2_FULL_DETAIL :{SETX 12}Full detaljnivå
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Genomskinliga byggnader
STR_TRANSPARENT_SIGNS :{SETX 12}Genomskinliga stationsskyltar
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Information om mark
STR_02D6 :
STR_CONSOLE_SETTING :Visa/dölj konsolen
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Gigantisk Screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Om 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Av
STR_02DA_ON :{BLACK}På
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Visa subventioner
STR_02DD_SUBSIDIES :Subventioner
STR_02DE_MAP_OF_WORLD :Världskarta
STR_EXTRA_VIEW_PORT :Nytt vy fönster
STR_EXTRA_VIEW_PORT :Nytt vyfönster
STR_SIGN_LIST :Skyltlista
STR_02DF_TOWN_DIRECTORY :Stadslista
STR_TOWN_POPULATION :{BLACK}Världsbefolkning: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Vy fönster {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Vyfönster {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopiera till vy
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopiera kartans position till detta Vyfönster
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Klistra in vyn
@@ -846,7 +852,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Välj 's
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Välj 'leksaksland' som typ av landskap
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Bekosta bygget av en ny industri
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Industriförteckning
STR_0313_FUND_NEW_INDUSTRY :Bekosta ny industri
############ range ends here
@@ -883,16 +889,16 @@ STR_TOWNNAME_FINNISH :Finska
STR_TOWNNAME_POLISH :Polska
STR_TOWNNAME_SLOVAKISH :Slovakiska
STR_TOWNNAME_NORWEGIAN :Norska
STR_TOWNNAME_HUNGARIAN :Hungarianska
STR_TOWNNAME_AUSTRIAN :Australienska
STR_TOWNNAME_HUNGARIAN :Ungerska
STR_TOWNNAME_AUSTRIAN :Österrikisk
STR_TOWNNAME_ROMANIAN :Rumänska
STR_TOWNNAME_CZECH :Tjeckiska
STR_TOWNNAME_SWISS :Schweiziska
STR_TOWNNAME_DANISH :Danska
STR_TOWNNAME_TURKISH :Turkiska
STR_TOWNNAME_ITALIAN :Italienska
STR_TOWNNAME_CATALAN :Katalan
############ end of townname region
STR_TOWNNAME_CATALAN :Katalanska
############ end of townname region
STR_CURR_GBP :Pund (£)
STR_CURR_USD :Dollar ($)
@@ -914,7 +920,7 @@ STR_CURR_ITL :Italienska lire
STR_CURR_NLG :Holländska guilder (NLG)
STR_CURR_NOK :Norska kronor (NOK)
STR_CURR_PLN :Polska Zloty (PLN)
STR_CURR_ROL :RumÀnsk Leu (ROL)
STR_CURR_ROL :Rumänsk Leu (ROL)
STR_CURR_RUR :Ryska rubel (RUR)
STR_CURR_SIT :Slovenska Tolar (SIT)
STR_CURR_SEK :Svenska kronor (SEK)
@@ -975,8 +981,8 @@ STR_CANT_SHARE_ORDER_LIST :{WHITE}Kan inte
STR_CANT_COPY_ORDER_LIST :{WHITE}Kan inte kopiera orderlistan...
STR_END_OF_SHARED_ORDERS :{SETX 10}- - Slut på delade order - -
STR_TRAIN_IS_LOST :{WHITE}Tåg {COMMA} har tappat bort sig.
STR_TRAIN_IS_UNPROFITABLE :{WHITE}Tåg {COMMA}s vinst förra året var {CURRENCY}
STR_TRAIN_IS_LOST :{WHITE}Tåg {COMMA} är vilse
STR_TRAIN_IS_UNPROFITABLE :{WHITE}Förra året fölorade Tåg {COMMA} {CURRENCY}
STR_EURO_INTRODUCE :{BLACK}{BIGFONT}Europeiska Valutasystemet!{}{}Euron introduceras och ditt land går över till den som dess enda valuta!
# Start of order review system.
@@ -1160,7 +1166,7 @@ STR_CHEAT_CHANGE_DATE :{LTBLUE}Byt dat
STR_CHEAT_SETUP_PROD :{LTBLUE}Aktivera modifierande produceringsvärden: {ORANGE}{STRING}
STR_HEADING_FOR_WAYPOINT :{LTBLUE}På väg mot {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}På väg mot {WAYPOINT}, {VELOCITY}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}På väg mot {WAYPOINT} i {VELOCITY}
STR_GO_TO_WAYPOINT :Gå via {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Gå via {WAYPOINT} utan att stanna
@@ -1202,7 +1208,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Träd av
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Placera träd av olika typ
STR_CANT_BUILD_CANALS :{WHITE}Kan inte bygga kanaler här...
STR_BUILD_CANALS_TIP :{BLACK}Bygg kanaler. Håll ner CTRL för att bygga vid angränsande vatten.
STR_BUILD_CANALS_TIP :{BLACK}Bygg kanaler.
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kan inte bygga slussar här...
@@ -1220,14 +1226,14 @@ STR_CONVERT_RAIL_TIP :{BLACK}Konverte
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag loket här för att sälja hela tåget
STR_DRAG_DROP :{BLACK}Drag & Släpp
STR_STATION_DRAG_DROP :{BLACK}Bygg en station genom drag & släpp
STR_STATION_DRAG_DROP :{BLACK}Bygg en station genom att dra & släppa
STR_SELECT_STATION_CLASS_TIP :{BLACK}Välj vilken stationsklass som ska visas
STR_SELECT_STATION_TYPE_TIP :{BLACK}Välj stationstyp att bygga
STR_FAST_FORWARD :{BLACK}Snabbspola spelet
STR_MESSAGE_HISTORY :{WHITE}Meddelandehistorik
STR_MESSAGE_HISTORY_TIP :{BLACK}En lista av dom senaste nyheterna
STR_MESSAGES_DISABLE_ALL :{BLACK}Avaktivera alla
STR_MESSAGES_DISABLE_ALL :{BLACK}Deaktivera alla
STR_MESSAGES_ENABLE_ALL :{BLACK}Aktivera alla
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Bygg kolgruva
@@ -1235,11 +1241,11 @@ STR_CONSTRUCT_FOREST_TIP :{BLACK}Plantera
STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Bygg oljerigg
STR_CONSTRUCT_FARM_TIP :{BLACK}Bygg farm
STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Bygg koppargruva
STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Bygg oljekälla
STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Borra efter olja
STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Bygg guldgruva
STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Bygg diamantgruva
STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Bygg järnmalmsgruva
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Plantera fruktplantage
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Finansiera fruktplantage
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Plantera gummiplantage
STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Bygg vattentillgång
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Plantera sockervaddskog
@@ -1274,7 +1280,7 @@ TEMP_AI_MULTIPLAYER :{WHITE}Varning:
STR_NETWORK_MULTIPLAYER :{WHITE}Flera spelare
STR_NETWORK_PLAYER_NAME :{BLACK}Spelarnamn:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}Namnet som andra spelare kommer se dig under
STR_NETWORK_ENTER_NAME_TIP :{BLACK}Namnet som andra spelare kommer se dej som
STR_NETWORK_CONNECTION :{BLACK}Anslutning:
STR_NETWORK_CONNECTION_TIP :{BLACK}Välj mellan att spela över internet eller det lokala nätverket
@@ -1283,7 +1289,7 @@ STR_NETWORK_START_SERVER_TIP :{BLACK}Starta e
STR_NETWORK_GAME_NAME :{BLACK}Namn
STR_NETWORK_GAME_NAME_TIP :{BLACK}Namn på nätverksspelet
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Språk, server version, mm
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Språk, serverversion, mm
STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Klicka på ett spel från listan för att välja det
STR_NETWORK_FIND_SERVER :{BLACK}Leta server
@@ -1305,10 +1311,10 @@ STR_NETWORK_SERVER_VERSION :{SILVER}Serverv
STR_NETWORK_SERVER_ADDRESS :{SILVER}Server adress: {WHITE}{STRING} : {NUM}
STR_NETWORK_START_DATE :{SILVER}Startdatum: {WHITE}{DATE_SHORT}
STR_NETWORK_CURRENT_DATE :{SILVER}Nuvarande datum: {WHITE}{DATE_SHORT}
STR_NETWORK_PASSWORD :{SILVER}Lösenordsskyddad!
STR_NETWORK_PASSWORD :{SILVER}Lösenordsskyddat!
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER AVSTÄNGD
STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIONERNA FUNKAR INTE IHOP
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIONERNA MATCHAR EJ
STR_NETWORK_GRF_MISMATCH :{SILVER}NewGRF Matchar Ej
STR_NETWORK_JOIN_GAME :{BLACK}Gå med i spelet
@@ -1318,7 +1324,7 @@ STR_NETWORK_START_GAME_WINDOW :{WHITE}Starta e
STR_NETWORK_NEW_GAME_NAME :{BLACK}Namn:
STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}Namnet på nätverksspelet kommer att synas för andra spelare i multiplayer menyn
STR_NETWORK_SET_PASSWORD :{BLACK}Ange lösenord
STR_NETWORK_SET_PASSWORD :{BLACK}Bestäm lösenord
STR_NETWORK_PASSWORD_TIP :{BLACK}Skydda spelet med ett lösenord så att inte andra än dom som har lösenordet kan gå med i spelet
STR_NETWORK_SELECT_MAP :{BLACK}Välj karta:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Vilken karta vill du spela?
@@ -1330,7 +1336,7 @@ STR_NETWORK_INTERNET :Internet
STR_NETWORK_LAN_INTERNET :LAN / Internet
STR_NETWORK_INTERNET_ADVERTISE :Internet (publik)
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_0_PLAYERS :0 spelare
STR_NETWORK_0_PLAYERS :Inga spelare
STR_NETWORK_1_PLAYERS :1 spelare
STR_NETWORK_2_PLAYERS :2 spelare
STR_NETWORK_3_PLAYERS :3 spelare
@@ -1414,6 +1420,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Klientli
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE}Inget nätverkskort funnet eller så är spelet kompilerat utan ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE}Kunde inte hitta några nätverksspel
STR_NETWORK_ERR_NOCONNECTION :{WHITE}Servern svarade inte på förfrågan
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kunde inte ansluta på grund av att NewGRF är omaka
STR_NETWORK_ERR_DESYNC :{WHITE}Nätverk, Spelsynkronisering misslyckades
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE}Nätverk, koppling förlorad
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE}Kunde inte ladda det sparade spelet från servern
@@ -1435,6 +1442,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :synkroniserings
STR_NETWORK_ERR_CLIENT_SAVEGAME :kunde inte ladda kartan
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :anslutning förlorad
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollfel
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF är omaka
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :inte godkänd
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :mottog konstigt paket
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :fel revision
@@ -1462,7 +1470,7 @@ STR_NETWORK_SERVER_REBOOT :{WHITE} Servern
STR_NETWORK_SERVER :Server
STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Åskådare
STR_NETWORK_SPECTATORS :Publik
STR_NETWORK_CLIENTLIST_NONE :(ingen)
STR_NETWORK_CLIENTLIST_KICK :Kasta ut
@@ -1496,8 +1504,8 @@ STR_0800_COST :{TINYFONT}{RED}
STR_0801_COST :{RED}Kostnad: {CURRENCY}
STR_0802_INCOME :{TINYFONT}{GREEN}Inkomst: {CURRENCY}
STR_0803_INCOME :{GREEN}Inkomst: {CURRENCY}
STR_FEEDER_TINY :{TINYFONT}{YELLOW}Omlastning: {CURRENCY}
STR_FEEDER :{YELLOW}Omlastning: {CURRENCY}
STR_FEEDER_TINY :{TINYFONT}{YELLOW}Överförning: {CURRENCY}
STR_FEEDER :{YELLOW}Överförning: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Uppskattad kostnad: {CURRENCY}
STR_0807_ESTIMATED_INCOME :{WHITE}Uppskattad inkomst: {CURRENCY}
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Kan inte höja marken här...
@@ -1549,7 +1557,7 @@ STR_1023_RAILROAD_TRAIN_DEPOT :Järnvägsdepå
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...området ägs av ett annat företag
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Järnväg med vanliga signaler
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Järnväg med för-signaler
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Järnväg med exit-signaler
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Järnväg med utgående signaler
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Järnväg med kombinerade signaler
@@ -1663,7 +1671,7 @@ STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Muta de lokala
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Starta en liten lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{} Kostnad: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Starta en mellanstor lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{} Kostnad: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Starta en stor lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{} Kostnad: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Bekosta ombyggnad av stadens vägnätverk. Orsakar ansenlig splittring för vägtrafik upp till 6 månader.{} Kostnad: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Bekosta ombyggnad av stadens vägnätverk. Orsakar ansenliga störningar för vägtrafik i upp till 6 månader.{} Kostnad: {CURRENCY}
STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Bygg en staty i ditt företags ära.{} Kostnad: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Bekosta uppbyggnad av nya kommersiella byggnader i staden.{} Kostnad: {CURRENCY}
STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Köp 1 års exklusiv transporträttighet i staden. Stadens myndigheter kommer bara tillåta passagerare och gods till användning för ditt företags stationer.{} Kostnad: {CURRENCY}
@@ -1793,6 +1801,7 @@ STR_3804_WATER :Vatten
STR_3805_COAST_OR_RIVERBANK :Kust eller flodbank
STR_3806_SHIP_DEPOT :Skeppsdepå
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Kan inte bygga på vatten
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Måste först ta bort kanalen
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Spara spel
@@ -1855,11 +1864,11 @@ STR_4824_BUBBLE_GENERATOR :Bubbelgenerator
STR_4825_TOFFEE_QUARRY :Knäckbrott
STR_4826_SUGAR_MINE :Sockergruva
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Kräver: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Kräver: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Kräver: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produktion förra månaden:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transporterat)
@@ -1932,8 +1941,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan inte
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...du äger den redan!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Inget namn
@@ -1943,22 +1952,22 @@ STR_SV_SHIP_NAME :Skepp {COMMA}
STR_SV_AIRCRAFT_NAME :Flygplan {COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} norr
STR_SV_STNAME_NORTH :{STRING} norra
STR_SV_STNAME_SOUTH :{STRING} söder
STR_SV_STNAME_EAST :{STRING} öster
STR_SV_STNAME_WEST :{STRING} väster
STR_SV_STNAME_CENTRAL :{STRING} central
STR_SV_STNAME_EAST :{STRING} östra
STR_SV_STNAME_WEST :{STRING} västra
STR_SV_STNAME_CENTRAL :{STRING} centralstation
STR_SV_STNAME_TRANSFER :{STRING} transfer
STR_SV_STNAME_HALT :{STRING} stopp
STR_SV_STNAME_VALLEY :{STRING} dalgång
STR_SV_STNAME_HALT :{STRING} hållplats
STR_SV_STNAME_VALLEY :{STRING}dal
STR_SV_STNAME_HEIGHTS :{STRING} höjder
STR_SV_STNAME_WOODS :{STRING} skogar
STR_SV_STNAME_LAKESIDE :{STRING} sjö
STR_SV_STNAME_WOODS :{STRING} skog
STR_SV_STNAME_LAKESIDE :{STRING} sjöstrand
STR_SV_STNAME_EXCHANGE :{STRING} växel
STR_SV_STNAME_AIRPORT :{STRING} flygplats
STR_SV_STNAME_OILFIELD :{STRING} oljefält
STR_SV_STNAME_MINES :{STRING} gruva
STR_SV_STNAME_DOCKS :{STRING} Hamnar
STR_SV_STNAME_DOCKS :{STRING} Kaj
STR_SV_STNAME_BUOY_1 :{STRING} boj 1
STR_SV_STNAME_BUOY_2 :{STRING} boj 2
STR_SV_STNAME_BUOY_3 :{STRING} boj 3
@@ -1969,14 +1978,14 @@ STR_SV_STNAME_BUOY_7 :{STRING} boj 7
STR_SV_STNAME_BUOY_8 :{STRING} boj 8
STR_SV_STNAME_BUOY_9 :{STRING} boj 9
STR_SV_STNAME_ANNEXE :{STRING} annex
STR_SV_STNAME_SIDINGS :{STRING} sida
STR_SV_STNAME_BRANCH :{STRING} område
STR_SV_STNAME_SIDINGS :{STRING} förort
STR_SV_STNAME_BRANCH :{STRING} förgrening
STR_SV_STNAME_UPPER :Övre {STRING}
STR_SV_STNAME_LOWER :Nedre {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Helikopterplats
STR_SV_STNAME_FOREST :{STRING} Skog
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Svårighetsgrad
@@ -2162,10 +2171,10 @@ STR_706D_PRESIDENT :Verkställande
STR_706E_TYCOON :Tycoon
STR_706F_BUILD_HQ :{BLACK}Bygg Högkvarter
STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Bygg huvudkontor / visa företagets huvudkontor
STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bygg om huvudkontor på annan plats (kostar 1% av företagets värde)
STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bygg om högkvarter på annan plats (kostar 1% av företagets värde)
STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kan inte bygga huvudkontor här...
STR_7072_VIEW_HQ :{BLACK}Visa högkvarter
STR_RELOCATE_HQ :{BLACK}Flytta huvudkontoret
STR_RELOCATE_HQ :{BLACK}Flytta högkvarter
STR_COMPANY_PASSWORD :{BLACK}Lösenord
STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Lösenordsskydda ditt företag för att förhindra att obehöriga spelare ansluter.
STR_SET_COMPANY_PASSWORD :Ange företagets lösenord
@@ -2193,7 +2202,7 @@ STR_LIVERY_MAGLEV :Maglev-Tåg
STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Passagerarvagn (Ånga)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Passagerarvagn (Disel)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Passagervagn (Diesel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passagerarvagn (Elektricitet)
STR_LIVERY_FREIGHT_WAGON :Fraktvagn
STR_LIVERY_BUS :Buss
@@ -2598,12 +2607,10 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Infoga n
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Gör markerad order att tvinga fordonet att vänta på full last
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Gör markerad order att tvinga fordonet att vänta på tom last
STR_SERVICE_HINT :{BLACK}Skippa den här ordern om inte servning behövs
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt {STRING} nu tillgängligt!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY} Vikt: {WEIGHT_S}{}Hastighet: {VELOCITY} Effekt: {POWER}{}Löpande kostnad: {CURRENCY}/år{}Kapacitet: {CARGO}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY} Vikt: {WEIGHT_S}{}Hastighet: {VELOCITY} Kraft {POWER}{}Löpande kostnad: {CURRENCY}/år{}Kapacitet: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Motorstopp
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Ålder: {LTBLUE}{STRING}{BLACK} Löpande kostnad: {LTBLUE}{CURRENCY}/år
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vikt: {LTBLUE}{WEIGHT_S} {BLACK}Effekt: {LTBLUE}{POWER}{BLACK} Tophastighet: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vikt: {LTBLUE}{WEIGHT_S} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Tophastighet: {LTBLUE}{VELOCITY}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Vinst detta år: {LTBLUE}{CURRENCY} (förra året: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Tillförlitlighet: {LTBLUE}{COMMA}% {BLACK}Motorstopp sedan senaste service: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Stoppat
@@ -2624,7 +2631,11 @@ STR_TRAIN_STOPPING :{RED}Stannar
STR_TRAIN_STOPPING_VEL :{RED}Stannar, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES :Fel järnvägstyp
STR_TRAIN_NO_POWER :{RED}Ingen Kraft
STR_TRAIN_START_NO_CATENARY :Loket kan inte starta för att detta spår saknar elledningar
STR_TRAIN_START_NO_CATENARY :Detta spår saknar kedjekurva, så tåget kan inte starta
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nya {STRING} är nu tillgänglig!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nya {STRING} är nu tillgänglig - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vägfordon i vägen
@@ -2647,9 +2658,9 @@ STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Kan inte
STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kan inte stoppa/starta vägfordon...
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Vägfordon {COMMA} väntar i depån
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}På väg mot {TOWN}s vägdepå
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}På väg mot {TOWN}s vägdepå, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}På väg mot {TOWN}s vägdepå i {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Service vid {TOWN}s vägdepå
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service vid {TOWN}s vägdepå, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service vid {TOWN}s vägdepå i {VELOCITY}
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Kan inte skicka fordon till depå...
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan inte hitta till lokal depå
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Vägfordon - klicka på fordon för information
@@ -2666,8 +2677,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Dra väg
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centrera vyn ovanför bussgaraget
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Vägfordonslista - klicka på fordon för information
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Bygg markerat vägfordon
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt vägfordon tillgängligt!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Kostnad: {CURRENCY}{}Hastighet: {VELOCITY}{}Löpande kostnad: {CURRENCY}/år{}Kapacitet: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Byt namn på vägfordon
@@ -2720,9 +2729,9 @@ STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Kan inte
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kan inte skicka skepp till depå...
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan inte finna en lokal depå
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}På väg mot {TOWN}s Skeppsdepå
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}På väg mot {TOWN}s Skeppsdepå, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}På väg mot {TOWN}s Skeppsdepå i {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service vid {TOWN}s skeppsdepå
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service vid {TOWN}s skeppsdepå, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service vid {TOWN}s skeppsdepå, i{VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skepp {COMMA} väntar i depå
STR_981D_BUILD_SHIP_DOCK :{BLACK}Bygg hamn
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Bygg skeppsdepå (för byggnad och lagning av skepp)
@@ -2739,8 +2748,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Visa ske
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centrera vyn ovanför skeppet
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Skicka skepp till depå. CTRL + klick servar endast
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Visa skeppdetaljer
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt skepp tillgängligt!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Kostnad: {CURRENCY} Tophastighet: {VELOCITY}{}Kapacitet: {CARGO}{}Löpande kostnad: {CURRENCY}/år
STR_982F_NAME_SHIP :{BLACK}Byt namn på skepp
@@ -2789,7 +2796,7 @@ STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Kan inte
STR_HEADING_FOR_HANGAR :{ORANGE}På väg mot {STATION}s hangar
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}På väg mot {STATION}s hangar, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service vid {STATION}s hangar
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service vid {STATION}s hangar, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service vid {STATION}s hangar i {VELOCITY}
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Flygplan {COMMA} väntar i flygplanshangar
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Flygplan i vägen
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kan inte stoppa/starta flygplan...
@@ -2813,8 +2820,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Visa fly
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centrera vyn ovanför flygplanet
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Skicka flygplan till hangar. CTRL + klick servar endast
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Visa flygplan detaljer
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt flygplan tillgängligt!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Kostnad: {CURRENCY} Tophastighet: {VELOCITY}{}Kapacitet: {COMMA} passagerare, {COMMA} postsäckar{}Löpande kostnad: {CURRENCY}/år
STR_A030_NAME_AIRCRAFT :{WHITE}Byt namn på flygplan
@@ -2878,7 +2883,7 @@ STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Mängden
STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Enheter av gods levererat de senaste fyra kvartalen.
STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Typer av gods levererat det senaste kvartalet.
STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Mängden pengar på hand
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Har du ett stort lån?
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Mängd pengar detta företag har lånat
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Totalt antal poäng utav möjligt antal poäng
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Inställningar
@@ -2892,13 +2897,14 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du håller på att göra ändringar i ett spel som används; detta kan krascha OpenTTD.{}Är du helt säker på detta?
STR_NEWGRF_ADD :{BLACK}Lägg till
STR_NEWGRF_ADD_TIP :{BLACK}Lägg till en ny NewGRF-fil till listan
STR_NEWGRF_REMOVE :{BLACK}Ta bort
STR_NEWGRF_REMOVE_TIP :{BLACK}Ta bort den markerade NewGRF-filen från listan
STR_NEWGRF_MOVEUP :{BLACK}Flytta upp
STR_NEWGRF_MOVEUP_TIP :{BLACK}Flytta upp den markerade NewGRF-filen i listan
STR_NEWGRF_MOVEDOWN :{BLACK}Fytta ned
STR_NEWGRF_MOVEDOWN :{BLACK}Flytta ned
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Flytta ner den markerade NewGRF-filen i listan
STR_NEWGRF_FILE_TIP :{BLACK}En lista med installerade NewGRF-filer . Välj en fil för att ändra dess parametrar
STR_NEWGRF_PARAMETER :{BLACK}Paramerar: {SILVER}{STRING}
@@ -2908,18 +2914,23 @@ STR_NEWGRF_NO_INFO :{BLACK}Ingen in
STR_NEWGRF_ADD_CAPTION :{WHITE}Tillgängliga NewGRF filer
STR_NEWGRF_ADD_FILE :{BLACK}Lägg till markering
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Lägg till den markerade NewGRF-filen till din konfiguration
STR_NEWGRF_RESCAN_FILES :{BLACK}Läs om filer
STR_NEWGRF_RESCAN_FILES :{BLACK}Scanna om filer
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Uppdatera listan med tillgängliga NewGRF-filer
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kan inte lägga till filen: redan existerande GRF ID
STR_NEWGRF_NOT_FOUND :{RED}Matchande fil hittades ej
STR_NEWGRF_DISABLED :{RED}Avstängd
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matchande fil saknas (kompatibel GRF laddad)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF laddad för saknade filer
STR_NEWGRF_DISABLED_WARNING :{WHITE}Saknad GRF fil har stängts av
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Saknas GRF fil för att kunna ladda spel
STR_CURRENCY_WINDOW :{WHITE}Egen valuta
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Växlingskurs: {ORANGE}{CURRENCY} = £ {COMMA}
STR_CURRENCY_SEPARATOR :{LTBLUE}Avskiljare:
STR_CURRENCY_PREFIX :{LTBLUE}Prefix:
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix:
STR_CURRENCY_SUFFIX :{LTBLUE}Ändelse:
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Går över till Euro: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Går över till Euro: {ORANGE}aldrig
STR_CURRENCY_PREVIEW :{LTBLUE}Förhandsgranska: {ORANGE}{CURRENCY}
@@ -3031,7 +3042,7 @@ STR_MAGLEV_VEHICLES :Maglevfordon
STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA}
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Kostnad: {GOLD}{CURRENCY}{BLACK} Vikt: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hastighet: {GOLD}{VELOCITY}{BLACK} Effekt: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hastighet: {GOLD}{VELOCITY}{BLACK} Kraft: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Hastighet: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Driftkostnader: {GOLD}{CURRENCY}/år
STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapacitet: {GOLD}{CARGO} {STRING}
@@ -3044,7 +3055,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacite
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motoriserade vagnar: {GOLD}+{POWER}{BLACK} Vikt: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Upprustningsbar till: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Alla typer av last
STR_PURCHASE_INFO_ALL_BUT :Alla utom {GOLD}
STR_PURCHASE_INFO_ALL_BUT :Allt utom {GOLD}
########### String for New Landscape Generator
@@ -3065,8 +3076,8 @@ STR_DATE :{BLACK}Datum:
STR_NUMBER_OF_TOWNS :{BLACK}Antal städer:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Antal industrier:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Flytta snölinjens höjd upp ett steg
STR_SNOW_LINE_DOWN :{BLACK}Flytta snölinjens höjd ner ett steg
STR_SNOW_LINE_UP :{BLACK}Höj snölinjens höjd ett upp
STR_SNOW_LINE_DOWN :{BLACK}Sänk snölinjens höjd ett ner
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Ändra snölinjens höjd
STR_START_DATE_QUERY_CAPT :{WHITE}Ändra Startår
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Skala-varning
@@ -3081,8 +3092,8 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Vill du
STR_PROGRESS :{WHITE}{NUM}% färdigt
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Generera Värld
STR_TREE_GENERATION :{BLACK}Träd generering
STR_UNMOVABLE_GENERATION :{BLACK}Icke flyttbar generering
STR_TREE_GENERATION :{BLACK}Generera Träd
STR_UNMOVABLE_GENERATION :{BLACK}Oflyttbar generera
STR_CLEARING_TILES :{BLACK}Svår och stenig markgenerering
STR_SETTINGUP_GAME :{BLACK}Ställer in spel
STR_PREPARING_TILELOOP :{BLACK}Kör tile-loop
@@ -3107,10 +3118,10 @@ STR_CITY_AIRPORT :{BLACK}Stad
STR_METRO_AIRPORT :{BLACK}Storstads-Flygplats
STR_INTERNATIONAL_AIRPORT :{BLACK}Internationell Flygplats
STR_COMMUTER_AIRPORT :{BLACK}Pendlare
STR_INTERCONTINENTAL_AIRPORT :{BLACK}Jättestor flygplats
STR_INTERCONTINENTAL_AIRPORT :{BLACK}Interkontinental
STR_HELIPORT :{BLACK}Helikopterplatta
STR_HELIDEPOT :{BLACK}Helikopterhangar
STR_HELISTATION :{BLACK}Helikopterplatta
STR_HELISTATION :{BLACK}Helikopterstation
STR_SMALL_AIRPORTS :{BLACK}Små flygfält
STR_LARGE_AIRPORTS :{BLACK}Stora Flygplatser
@@ -3124,4 +3135,10 @@ STR_MEASURE_AREA :{BLACK}Yta: {NU
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Längd: {NUM}{}Höjdskillnad: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Yta: {NUM} x {NUM}{}Höjdskillnad: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

3144
lang/traditional_chinese.txt Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
##name Turkish
##ownname Türkçe
##isocode tr_TR.UTF-8
##isocode tr_TR
##plural 1
##id 0x0000
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Yeni Oyu
STR_0141_LOAD_GAME :{BLACK}Oyun Yükle
STR_SINGLE_PLAYER :{BLACK}Tek Oyunculu
STR_MULTIPLAYER :{BLACK}Çok Oyunculu
STR_SCENARIO_EDITOR :{BLACK}Senaryo Düzenleyici
STR_64 :64
STR_128 :128
@@ -343,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} ton
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Kar grafiği
STR_0155_INCOME_GRAPH :Gelir grafiği
STR_0156_DELIVERED_CARGO_GRAPH :Taşınan kargo grafiği
@@ -352,7 +353,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Şirket değeri
STR_0159_CARGO_PAYMENT_RATES :Kargo ödeme tablosu
STR_015A_COMPANY_LEAGUE_TABLE :Şirketler ligi
STR_PERFORMANCE_DETAIL_MENU :Ayrıntılı Performans
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD Hakkinda
STR_015C_SAVE_GAME :Kaydet
@@ -394,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Kapasite
STR_NO_WAITING_CARGO :{BLACK}Hiç kargo yok
STR_SELECT_ALL_FACILITIES :{BLACK}Tüm türleri seç
STR_SELECT_ALL_TYPES :{BLACK}Tüm kargo türlerini seç (hiç beklemeyenler dahil)
STR_AVAILABLE_TRAINS :{BLACK}Kullanılabilir Trenler
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Kullanılabilir Arabalar
STR_AVAILABLE_SHIPS :{BLACK}Kullanılabilir Gemiler
STR_AVAILABLE_AIRCRAFT :{BLACK}Kullanılabilir Uçaklar
STR_AVAILABLE_ENGINES_TIP :{BLACK}Bu araç türü için mümkün olan lokomotif tasarimlari
STR_MANAGE_LIST :{BLACK}Listeyi yönet
STR_MANAGE_LIST_TIP :{BLACK}Listedeki tüm araçlara talimat ver
@@ -489,7 +494,7 @@ STR_01A9_NONE :Hiçbiri
STR_01AA_NAME :{BLACK}İsim
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1
STR_01AD_2ND :2
STR_01AE_3RD :3
@@ -521,7 +526,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29
STR_01C9_30TH :30
STR_01CA_31ST :31
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -585,6 +590,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Oyuncun
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Rakibin durağına ilk aracın gelişi
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Kazalar / felaketler
STR_0209_COMPANY_INFORMATION :{YELLOW}Şirket bilgisi
STR_NEWS_OPEN_CLOSE :{YELLOW}Fabrika açılış/kapanışları
STR_020A_ECONOMY_CHANGES :{YELLOW}Ekonomi değişimleri
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Oyuncunun araçlarıyla ilgili ögüt / bilgi
STR_020C_NEW_VEHICLES :{YELLOW}Yeni araçlar
@@ -724,7 +730,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Haritaya
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Deniz feneri koy
STR_028E_PLACE_TRANSMITTER :{BLACK}Verici koy
STR_028F_DEFINE_DESERT_AREA :{BLACK}Çöl yap, kaldırmak için CTRL'ye basılı tut
STR_CREATE_LAKE :{BLACK}Su yap, deniz seviyesindeki yerler suyla dolar
STR_CREATE_LAKE :{BLACK}Su alanını belirle.{}Deniz seviyesinde CTRL tuşu basılı olmadığı sürece kanal yapar, basılıysa etraftakileri su altında bırakır
STR_0290_DELETE :{BLACK}Sil
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sehri tamamen sil
STR_0292_SAVE_SCENARIO :Kaydet
@@ -766,7 +772,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Araç is
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Özelleştirilmiş araç isimlerini kaydet
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Seçenekler
STR_02C5_DIFFICULTY_SETTINGS :Zorluk Ayarları
STR_02C7_CONFIG_PATCHES :Yamaları Düzenle
@@ -780,16 +786,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Tam ha
STR_02D2_FULL_DETAIL :{SETX 12}Tam detay
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparan binalar
STR_TRANSPARENT_SIGNS :{SETX 12}Transparan istasyon tabelaları
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Arazi bilgisi
STR_02D6 :
STR_CONSOLE_SETTING :Konsol Aç/Kapa
STR_02D7_SCREENSHOT_CTRL_S :Ekran Görüntüsü (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Dev Ekran Görüntüsü (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :'OpenTTD' Hakkında
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Kapalı
STR_02DA_ON :{BLACK}Açık
@@ -846,7 +852,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}'tropik'
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}'oyuncak' yer stilini seç
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Yeni bir fabrika aç
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Fabrika Listesi
STR_0313_FUND_NEW_INDUSTRY :Yeni fabrika aç
############ range ends here
@@ -892,7 +898,7 @@ STR_TOWNNAME_DANISH :Danimarkaca
STR_TOWNNAME_TURKISH :Türkçe
STR_TOWNNAME_ITALIAN :Italyanca
STR_TOWNNAME_CATALAN :Katalanca
############ end of townname region
############ end of townname region
STR_CURR_GBP :Sterlin (£)
STR_CURR_USD :Dolar ($)
@@ -1150,7 +1156,7 @@ STR_CHEATS :{WHITE}Hileler
STR_CHEATS_TIP :{BLACK}Onay kutuları bu hilenin daha önce kullanılıp kullanmadığını bildirir.
STR_CHEATS_WARNING :{BLACK}Uyarı! Rakiplerine ihanet etmek üzeresin. Böyle bir davranışı sonsuza dek unutmayacaklarını akılda tut.
STR_CHEAT_MONEY :{LTBLUE}Parayı {CURRENCY64} kadar arttır
STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Oyuncunun yerine geçme: {ORANGE}{COMMA}
STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Oyuncunun yerine geç: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Sihirli buldözer (normalde silinemeyen binaları siler): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tüneller kesişebilir: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Duraklama zamanında inşaat yap: {ORANGE}{STRING}
@@ -1202,7 +1208,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Rastgele
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Rastgele türde ağaçlar koy
STR_CANT_BUILD_CANALS :{WHITE}Buraya kanal yapılamaz...
STR_BUILD_CANALS_TIP :{BLACK}Kanal Yap
STR_BUILD_CANALS_TIP :{BLACK}Kanal yap.
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Buraya kilit yapılamaz...
@@ -1414,6 +1420,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Oyuncu l
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Network aygıtı bulunamadı veya ENABLE_NETWORK olmadan derlendi
STR_NETWORK_ERR_NOSERVER :{WHITE} Network oyunu bulunamadı
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Sunucu isteğe cevap vermedi
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} NewGRF uyuşmazlığı yüzünden bağlanılamadı
STR_NETWORK_ERR_DESYNC :{WHITE} Network-Oyunu senkronizasyonu başarısız
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Oyunu bağlatısı düştü
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kayıtlı oyun yüklenemedi
@@ -1435,6 +1442,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :desync hatası
STR_NETWORK_ERR_CLIENT_SAVEGAME :harita yüklenemiyor
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :bağlantı kaybedildi
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokol hatası
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF uyuşmazlığı
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :izin Verilmedi
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :ilginç paket alındı
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :yanlış düzeltme
@@ -1793,6 +1801,7 @@ STR_3804_WATER :Su
STR_3805_COAST_OR_RIVERBANK :Sahil veya göl kenarı
STR_3806_SHIP_DEPOT :Tersane
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Suya yapılamaz
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Önce kanal kaldırılmalı
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Kaydet
@@ -1855,11 +1864,11 @@ STR_4824_BUBBLE_GENERATOR :Balon Yapıcıs
STR_4825_TOFFEE_QUARRY :Bonbon Madeni
STR_4826_SUGAR_MINE :Şeker Madeni
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}İstenen: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}İstenenler: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}İstenenler: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Geçen ayki üretim:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} (%{COMMA} tasindi)
@@ -1932,8 +1941,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Burası
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...zaten senin!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :İsimsiz
@@ -1976,7 +1985,7 @@ STR_SV_STNAME_LOWER :Asağı {STRING
STR_SV_STNAME_HELIPORT :{STRING} Heliport
STR_SV_STNAME_FOREST :{STRING} Ormanı
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Zorluk seviyesi
@@ -2054,7 +2063,7 @@ STR_683B_HOSTILE :Katı
##id 0x7000
STR_7000 :
STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME}
STR_7002_PLAYER :(Oyuncu {COMMA})
STR_7002_PLAYER :({COMMA}. Oyuncu)
STR_7004_NEW_FACE :{BLACK}Yeni Surat
STR_7005_COLOR_SCHEME :{BLACK}Renkler
STR_7006_COLOR_SCHEME :{GOLD}Renk:
@@ -2108,7 +2117,7 @@ STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Şirket
STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}İstediginiz rengi seçin
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Kredi ödünç al
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Krediyi öde
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Manager)
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Yönetici)
STR_7038_INAUGURATED :{GOLD}Kuruluş: {WHITE}{NUM}
STR_7039_VEHICLES :{GOLD}Araçlar:
STR_TRAINS :{WHITE}{COMMA} tren
@@ -2137,7 +2146,7 @@ STR_7054 :{WHITE}{STRING}
STR_7055 :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{PLAYERNAME} '{STRING}'
STR_7056_TRANSPORT_COMPANY_IN_TROUBLE :{BLACK}{BIGFONT}Şirket tehlikede!
STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{COMPANY}, performansı artmazsa satılacak ya da yok olacak!
STR_7058_PRESIDENT :{BLACK}{PLAYERNAME}{}(Manager)
STR_7058_PRESIDENT :{BLACK}{PLAYERNAME}{}(Yönetici)
STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Şirketler birleşti!
STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{COMPANY}, {COMPANY} tarafından {CURRENCY} fiyatıyla alındı!
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Şirketimizi satın alacak birilerini arıyoruz.{}{} {COMPANY} şirketini şu fiyata almak ister misiniz: {CURRENCY}?
@@ -2598,8 +2607,6 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Seçili
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Seçili talimatı yaparken tren dolana kadar beklesin
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Seçili talimatı yaparken tren mutlaka yükünü boşaltsın
STR_SERVICE_HINT :{BLACK}Bakım gerekmiyorsa bunu atla
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Yeni bir araç üretildi: {STRING}
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Fiyat: {CURRENCY} Ağırlık: {WEIGHT_S}{}Hız: {VELOCITY} Güç: {POWER}{}Bakım: {CURRENCY}/sene{}Kapasite: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Bozuldu
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Yaş: {LTBLUE}{STRING}{BLACK} Bakım: {LTBLUE}{CURRENCY}/sene
@@ -2626,6 +2633,10 @@ STR_INCOMPATIBLE_RAIL_TYPES :Uyumsuz ray tü
STR_TRAIN_NO_POWER :{RED}Elektrik yok
STR_TRAIN_START_NO_CATENARY :Bu rayda elektrik olmadiği için bu tren çalışamaz
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}{STRING} artık kullanılabilir!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}{STRING} artık kullanılabilir! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Yolda araba var
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Arabalar
@@ -2666,8 +2677,6 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Satmak i
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Araba garajını göster
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Araba listesi - bilgi için arabayı tıklayın
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Seçili arabayı al
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Yeni bir araba üretildi!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Fiyat: {CURRENCY}{}Hız: {VELOCITY}{}Bakım: {CURRENCY}/sene{}Kapasite: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Arabayı adlandır
@@ -2739,8 +2748,6 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Geminin
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Gemiyi göster
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Tersaneye gönder
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Gemi ayrıntılarını göster
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Yeni gemi üretildi!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Fiyatı: {CURRENCY} Mak. Hız: {VELOCITY}{}Kapasite: {CARGO}{}Bakım: {CURRENCY}/sene
STR_982F_NAME_SHIP :{BLACK}Gemiyi adlandır
@@ -2813,8 +2820,6 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Uçağı
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Uçağı göster
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Uçağı hangara gönder
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Uçak ayrıntılarını göster
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Yeni bir uçak yapıldı!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Fiyat: {CURRENCY} Mak. Hız: {VELOCITY}{}Kapasite: {COMMA} yolcu, {COMMA} çanta posta{}Bakım: {CURRENCY}/yıl
STR_A030_NAME_AIRCRAFT :{WHITE}Uçağı adlandır
@@ -2892,6 +2897,7 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Çalışan bir oyunu değiştirmek üzeresiniz; bu OpenTTD'yi çökertebilir.{}Emin misiniz?
STR_NEWGRF_ADD :{BLACK}Ekle
STR_NEWGRF_ADD_TIP :{BLACK}Listeye NewGRF dosyası ekle
STR_NEWGRF_REMOVE :{BLACK}Kaldır
@@ -2914,6 +2920,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Dosya ek
STR_NEWGRF_NOT_FOUND :{RED}Eşleşen dosya bulunamadı
STR_NEWGRF_DISABLED :{RED}Etkisiz
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Eşleşen dosya bulunamadı (uyumlu GRF yüklendi)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Eksik dosyalar için uyumlu GRF(ler) yüklendi
STR_NEWGRF_DISABLED_WARNING :{WHITE}Eksik GRF dosyaları etkisizleştirildi
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Oyunu yüklemek için gerekli olan GRF dosyaları eksik
STR_CURRENCY_WINDOW :{WHITE}Özel Para Birimi
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Çarpan: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3123,4 +3134,9 @@ STR_MEASURE_AREA :{BLACK}Alan: {N
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Uzunluk: {NUM}{}Yükseklik farkı: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Alan: {NUM} x {NUM}{}Yükseklik farkı: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,6 @@
##name Frisian
##ownname Frysk
##isocode fy.UTF-8
##isocode fy_NL
##id 0x0000
STR_NULL :
@@ -24,7 +25,7 @@ STR_0013_LIVESTOCK :Fee
STR_0014_GOODS :Guod
STR_0015_GRAIN :Nôt
STR_0016_WOOD :Hout
STR_0017_IRON_ORE :Iizererts
STR_0017_IRON_ORE :Izererts
STR_0018_STEEL :Stiel
STR_0019_VALUABLES :Kostber guod
STR_001A_COPPER_ORE :Kopererts
@@ -46,7 +47,7 @@ STR_0029_BUBBLES :Bubbels
STR_002A_TOFFEE :Toffee
STR_002B_BATTERIES :Batterijen
STR_002C_PLASTIC :Plastic
STR_002D_FIZZY_DRINKS :Frisdrank
STR_002D_FIZZY_DRINKS :Frisdrinken
STR_002E :
STR_002F_PASSENGER :Passazjier
STR_0030_COAL :Stienkoal
@@ -78,7 +79,7 @@ STR_0049_BUBBLE :Bubbel
STR_004A_TOFFEE :Toffee
STR_004B_BATTERY :Batterij
STR_004C_PLASTIC :Plastic
STR_004D_FIZZY_DRINK :Frisdrank
STR_004D_FIZZY_DRINK :Frisdrinken
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} passazjiers
STR_QUANTITY_COAL :{WEIGHT} ton coal
@@ -101,7 +102,7 @@ STR_00B1_GAME_OPTIONS :{WHITE}Spul Ops
STR_00B2_MESSAGE :{YELLOW}Berjocht
STR_00B3_MESSAGE_FROM :{YELLOW}Berjocht fan {STRING}
STR_00B4_CAN_T_DO_THIS :{WHITE}Kin dit net dwaan....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kin dit gebied net leech meitsje....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kin dit gebiet net leech meitsje....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Orizjineel copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_00B7_VERSION :{BLACK}OpenTTD fersje {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 It OpenTTD team
@@ -128,7 +129,7 @@ STR_00D7_GREEN :Grien
STR_00D8_DARK_GREEN :Tsjuster Grien
STR_00D9_BLUE :Blauw
STR_00DA_CREAM :Krêm
STR_00DB_MAUVE :Griis Rôze
STR_00DB_MAUVE :Ljocht pears
STR_00DC_PURPLE :Pears
STR_00DD_ORANGE :Oranje
STR_00DE_BROWN :Brún
@@ -139,16 +140,16 @@ STR_00E2 :{BLACK}{COMMA}
STR_00E3 :{RED}{COMMA}
STR_00E4_LOCATION :{BLACK}Lokaasje
STR_00E5_CONTOURS :Kontoeren
STR_00E6_VEHICLES :Fiertúgen
STR_00E6_VEHICLES :Reauen
STR_00E7_INDUSTRIES :Yndustrieen
STR_00E8_ROUTES :Rûtes
STR_00E9_VEGETATION :Fegetaasje
STR_00EA_OWNERS :Eigners
STR_00EB_ROADS :{BLACK}{TINYFONT}Wegen
STR_00EB_ROADS :{BLACK}{TINYFONT}Diken
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Treinspoaren
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stasjons/Fleanfjilden/Surken
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Gebouen/Yndustrieen
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Fiertúgen
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stasjons/Fleanfjilden/Havens
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Gebouwen/Yndustrieen
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Reauen
STR_00F0_100M :{BLACK}{TINYFONT}100m
STR_00F1_200M :{BLACK}{TINYFONT}200m
STR_00F2_300M :{BLACK}{TINYFONT}300m
@@ -162,7 +163,7 @@ STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFON
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Stienkoalmyn
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Stroomsintrale
STR_00FC_FOREST :{BLACK}{TINYFONT}Bosk
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Houtsagerij
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Houtseachmole
STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Oaljeraffinaderij
STR_00FF_FARM :{BLACK}{TINYFONT}Buorkerij
STR_0100_FACTORY :{BLACK}{TINYFONT}Fabryk
@@ -171,7 +172,7 @@ STR_0102_OIL_WELLS :{BLACK}{TINYFON
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Iizerertsmyn
STR_0104_STEEL_MILL :{BLACK}{TINYFONT}Stielfabryk
STR_0105_BANK :{BLACK}{TINYFONT}Bank
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Paperfabryk
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Papierfabryk
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Goudmyn
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Itensfabryk
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamantmyn
@@ -180,15 +181,15 @@ STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFON
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Rubberplantaazje
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Wetteroanfier
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Wettertoer
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Houtsagerij
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Houtseachmole
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Sûkerspinnebosk
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Snobbersguodfabryk
STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Batterijebuorkerij
STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Colabron
STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Kolabron
STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Boartersguodwinkel
STR_0115_TOY_FACTORY :{BLACK}{TINYFONT}Boartersguodfabryk
STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Plestikfonteinen
STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}Frisdankfabryk
STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Plasticfonteinen
STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}Frisdrinkenfabryk
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Bubbelgenerator
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Toffeemyn
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Sûkermyn
@@ -198,11 +199,11 @@ STR_011D_BUS_STATION :{BLACK}{TINYFON
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Fleanfjild/Helipoart
STR_011F_DOCK :{BLACK}{TINYFONT}Dok
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Rûch Lân
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Gêrslân
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Gerslân
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Skraal Lân
STR_0123_FIELDS :{BLACK}{TINYFONT}Fjilden
STR_0124_TREES :{BLACK}{TINYFONT}Beamen
STR_0125_ROCKS :{BLACK}{TINYFONT}Stienen
STR_0124_TREES :{BLACK}{TINYFONT}Beammen
STR_0125_ROCKS :{BLACK}{TINYFONT}Stiennen
STR_0126_WATER :{BLACK}{TINYFONT}Wetter
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Gjin eigner
STR_0128_TOWNS :{BLACK}{TINYFONT}Stêden
@@ -215,7 +216,7 @@ STR_012E_CANCEL :{BLACK}Annulear
STR_012F_OK :{BLACK}OK
STR_0130_RENAME :{BLACK}Omneame
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Te folle nammen definearre
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Dizze namme is al brûkt
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Dizze namme wurd al brûkt
STR_0133_WINDOWS :Windows
STR_0134_UNIX :Unix
@@ -231,15 +232,18 @@ STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARG
STR_0140_NEW_GAME :{BLACK}Nei Spul
STR_0141_LOAD_GAME :{BLACK}Laad Spul
STR_64 :64
STR_128 :128
STR_256 :256
STR_512 :512
STR_1024 :1024
STR_2048 :2048
STR_0148_GAME_OPTIONS :{BLACK}Spul Opsjes
STR_0150_SOMEONE :ien{SKIP}{SKIP}
STR_0150_SOMEONE :immen{SKIP}{SKIP}
STR_0151_MAP_OF_WORLD :Kaart fan 'e wrâld
STR_0152_TOWN_DIRECTORY :List fan stêden
STR_0153_SUBSIDIES :Subsidjes
STR_0153_SUBSIDIES :Subsydzjes
@@ -249,15 +253,15 @@ STR_0153_SUBSIDIES :Subsidjes
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Fertsjinst grafyk
STR_0155_INCOME_GRAPH :Ynkomsten grafyk
STR_0156_DELIVERED_CARGO_GRAPH :Oflevere fracht grafyk
STR_0156_DELIVERED_CARGO_GRAPH :Ôflevere fracht grafyk
STR_0157_PERFORMANCE_HISTORY_GRAPH :Prestaasje skiednis grafyk
STR_0158_COMPANY_VALUE_GRAPH :Bedriuwswearde grafyk
STR_0159_CARGO_PAYMENT_RATES :Fracht ôfbetelling grafyk
STR_015A_COMPANY_LEAGUE_TABLE :Bedriuwskompetysje tabel
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Oer OpenTTD
STR_015C_SAVE_GAME :Spul opslaan
@@ -303,14 +307,14 @@ STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Zoom it
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Zoom it byld út
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Bou in spoarwei
STR_0182_BUILD_ROADS :{BLACK}Bou in autodyk
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Bou surken
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Bou havens
STR_0184_BUILD_AIRPORTS :{BLACK}Bou fleanfjilden
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plantsje beamen, set buordsjes del, ensfh.
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Lân ynformaasje
STR_0187_OPTIONS :{BLACK}Opsjes
STR_0188 :{BLACK}{SMALLUPARROW}
STR_0189 :{BLACK}{SMALLDOWNARROW}
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Kin tiid tusken ûnderhâlden net feroarje...
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Kin tiid tusken ûnderhâldsbeurten net feroarje...
STR_018B_CLOSE_WINDOW :{BLACK}Slút finster
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Finstertitel - hjirmei kinst it finster ferslepe
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Brek gebouen ensfh. ôf op in stikje lân
@@ -330,13 +334,13 @@ STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLAC
############ range for service numbers ends
STR_019C_ROAD_VEHICLE :Auto
STR_019D_AIRCRAFT :Fleantúg
STR_019D_AIRCRAFT :Fleanmasine
STR_019E_SHIP :Skip
STR_019F_TRAIN :Trein
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} begjint âld te wurden
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} begjint hiel âld te wurden
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} begjint hiel âld te wurden en mat sa snel mooglik ferfong wurde
STR_01A3_LAND_AREA_INFORMATION :{WHITE}lân Gebied Ynformaasje
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} begjint hiel âld te wurden en mat sa fluch mooglik ferfong wurde
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Lân Gebiet Ynformaasje
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Kosten om leech te meitsjen: {LTBLUE}N/B
STR_01A5_COST_TO_CLEAR :{BLACK}Kosten om leech te meitsjen: {LTBLUE}{CURRENCY}
STR_01A6_N_A :N/B
@@ -346,7 +350,7 @@ STR_01A9_NONE :Neat
STR_01AA_NAME :{BLACK}Namme
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1
STR_01AD_2ND :2
STR_01AE_3RD :3
@@ -378,7 +382,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29
STR_01C9_30TH :30
STR_01CA_31ST :31
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -390,7 +394,7 @@ STR_01D3_SOUND_MUSIC :Lûd/musyk
STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Lit lûd/musyk finster sjen
STR_01D5_ALL :{TINYFONT}Alles
STR_01D6_OLD_STYLE :{TINYFONT}Alde Stijl
STR_01D7_NEW_STYLE :{TINYFONT}Neie Stijl
STR_01D7_NEW_STYLE :{TINYFONT}Nije Stijl
STR_01D8_EZY_STREET :{TINYFONT}Ezy Street
STR_01D9_CUSTOM_1 :{TINYFONT}Eigen 1
STR_01DA_CUSTOM_2 :{TINYFONT}Eigen 2
@@ -420,7 +424,7 @@ STR_01F1_SAVE :{TINYFONT}{BLAC
STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Hjoeddeiske musykprogramma
STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Selektear programma: 'alle nûmers'
STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Selektear programma: 'âlde stijl'
STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Selektear programma: 'neie stijl'
STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Selektear programma: 'nije stijl'
STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Selektear programma: 'Eigen 1 (selsmakke)'
STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Selektear programma: 'Eigen 2 (selsmakke)'
STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Leechje dit programma (allinnich Eigen 1 of Eigen 2)
@@ -436,18 +440,18 @@ STR_0201_MESSAGE_SETTINGS :Berjocht ynstel
STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Lit lêste (neis)berjocht sjen / lit berjocht ynstellings sjen
STR_0204_MESSAGE_OPTIONS :{WHITE}Berjocht Opsjes
STR_0205_MESSAGE_TYPES :{BLACK}Berjochttypes:
STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Oankomst fan earste fiertúg op stasjon fan spyler
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Oankomst fan earste fiertúg op stasjon fan tsjinstander
STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Oankomst fan earste reau op stasjon fan spyler
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Oankomst fan earste reau op stasjon fan tsjinstander
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Ungemakken / rampen
STR_0209_COMPANY_INFORMATION :{YELLOW}Bedriuwsynformaasje
STR_020A_ECONOMY_CHANGES :{YELLOW}Feroarings yn 'e ekonomie
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Advys / ynformaasje foar fiertúgen
STR_020C_NEW_VEHICLES :{YELLOW}Neie fiertúgen
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Advys / ynformaasje foar reauen
STR_020C_NEW_VEHICLES :{YELLOW}Nije reauen
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Feroarings yn akseptearen fan fracht
STR_020E_SUBSIDIES :{YELLOW}Subsydjes
STR_020E_SUBSIDIES :{YELLOW}Subsydzjes
STR_020F_GENERAL_INFORMATION :{YELLOW}Algemiene ynformaasje
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...te fier fan lêste eindpunt
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top bedriuwen dy 't {NUM}{}({STRING} helle ha)
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...te fier fan lêste bestimming
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top bedriuwen dy't niveau {NUM}{}({STRING} helle ha)
STR_0212 :{BIGFONT}{COMMA}.
STR_0213_BUSINESSMAN :Sakeman
STR_0214_ENTREPRENEUR :Undernimmer
@@ -478,8 +482,8 @@ STR_022F_TOWN_GENERATION :{BLACK}Stêd ge
STR_0230_INDUSTRY_GENERATION :{BLACK}Yndustry generaasje
STR_0231_ROAD_CONSTRUCTION :{BLACK}Wegenbou
STR_0233_TOWN_GENERATION :{WHITE}Stêd Generaasje
STR_0234_NEW_TOWN :{BLACK}Neie Stêd
STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Bou neie stêd
STR_0234_NEW_TOWN :{BLACK}Nije Stêd
STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Bou nije stêd
STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}Kin hjir gjin stêd boue...
STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...te ticht by de râne fan 'e map
STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...te ticht by in oare stêd
@@ -492,21 +496,21 @@ STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Bou sama
STR_023F_INDUSTRY_GENERATION :{WHITE}Yndustry Generaasje
STR_0240_COAL_MINE :{BLACK}Stienkoalmyn
STR_0241_POWER_STATION :{BLACK}Stroomsintrale
STR_0242_SAWMILL :{BLACK}Houtsagerij
STR_0242_SAWMILL :{BLACK}Houtseachmole
STR_0243_FOREST :{BLACK}Bosk
STR_0244_OIL_REFINERY :{BLACK}Oalje raffinaderij
STR_0245_OIL_RIG :{BLACK}Oalje boarplatform
STR_0244_OIL_REFINERY :{BLACK}Oaljeraffinaderij
STR_0245_OIL_RIG :{BLACK}Boarplatfoarm
STR_0246_FACTORY :{BLACK}Fabryk
STR_0247_STEEL_MILL :{BLACK}Stielfabryk
STR_0248_FARM :{BLACK}Buorkerij
STR_0249_IRON_ORE_MINE :{BLACK}IIzerertsmyn
STR_0249_IRON_ORE_MINE :{BLACK}Izerertsmyn
STR_024A_OIL_WELLS :{BLACK}Oaljebron
STR_024B_BANK :{BLACK}Bank
STR_024C_PAPER_MILL :{BLACK}Papierfabryk
STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Itensfabryk
STR_024E_PRINTING_WORKS :{BLACK}Drukkerij
STR_024F_GOLD_MINE :{BLACK}Goudmyn
STR_0250_LUMBER_MILL :{BLACK}Houtsagerij
STR_0250_LUMBER_MILL :{BLACK}Houtseachmole
STR_0251_FRUIT_PLANTATION :{BLACK}Fruitplantaazje
STR_0252_RUBBER_PLANTATION :{BLACK}Rubberplantaazje
STR_0253_WATER_SUPPLY :{BLACK}Wetterbron
@@ -516,7 +520,7 @@ STR_0256_COPPER_ORE_MINE :{BLACK}Koperert
STR_0257_COTTON_CANDY_FOREST :{BLACK}Sûkerspinnebosk
STR_0258_CANDY_FACTORY :{BLACK}Snobbersguodfabryk
STR_0259_BATTERY_FARM :{BLACK}Batterijebuorkerij
STR_025A_COLA_WELLS :{BLACK}Colabron
STR_025A_COLA_WELLS :{BLACK}Kolabron
STR_025B_TOY_SHOP :{BLACK}Boartersguodwinkel
STR_025C_TOY_FACTORY :{BLACK}Boartersguodfabryk
STR_025D_PLASTIC_FOUNTAINS :{BLACK}Plasticfonteinen
@@ -533,7 +537,7 @@ STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY :{BLACK}Bou in O
STR_0268_CONSTRUCT_FACTORY :{BLACK}Bou in Fabryk
STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Bou in Stielfabryk
STR_026A_CONSTRUCT_FARM :{BLACK}Bou in Buorkerij
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Bou in IIzerertsmyn
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Bou in Izerertsmyn
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Bou in Oaljebron
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Bou in Bank (Kin allinnich bout wurde yn stêden mei mear as 1200 ynwenners)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Bou in Papierfabryk
@@ -541,9 +545,9 @@ STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Bou in I
STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Bou in Drukkerij
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Bou in Goudmyn
STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Bou in Bank (Allinnich yn stêden)
STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Bou in Houtsagerij
STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Bou in Houtseachmole (om bosk fuort te heljen en Hout te meitsjen)
STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Plantsje in Fruitplantaazje
STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Plantsje in Fruitplantaazje
STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Plantsje in Rubberplantaazje
STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Bou in Wetterbron
STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Bou in Wettertoer (Allinnich yn stêden)
STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Bou in Diamantmyn
@@ -551,10 +555,10 @@ STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Bou in K
STR_027A_PLANT_COTTON_CANDY_FOREST :{BLACK}Plantsje in Sûkerspinnebosk
STR_027B_CONSTRUCT_CANDY_FACTORY :{BLACK}Bou in Snobbersguodfabryk
STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Bou in Batterijebuorkerij
STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Bou in Colabron
STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Bou in Kolabron
STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Bou in Boartersguodwinkel
STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Bouin Boartersguodfabryk
STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Bou in Plestikfontein
STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Bou in Plasticfontein
STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Bou in Frisdrankfabryk
STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Bou in Bubbelgenerator
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Bou in Toffeemyn
@@ -562,14 +566,14 @@ STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Bou in S
STR_0285_CAN_T_BUILD_HERE :{WHITE}Kin hjir gjin {STRING} boue...
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...stêd moat earst bout wurde
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}..mei mar ien per stêd wêze
STR_0288_PLANT_TREES :{BLACK}Plantsje beamen
STR_0288_PLANT_TREES :{BLACK}Plantsje beammen
STR_0289_PLACE_SIGN :{BLACK}Set in buordsje del
STR_028A_RANDOM_TREES :{BLACK}Samar wat beamen
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plantsje samar wat beamen yn it lânskip
STR_028A_RANDOM_TREES :{BLACK}Samar wat beammen
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plantsje samar wat beammen yn it lânskip
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Set rotsen yn it lânskip
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Bou in fjoertoer
STR_028E_PLACE_TRANSMITTER :{BLACK}Bou in sendmast
STR_028F_DEFINE_DESERT_AREA :{BLACK}
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definiearje woastyngebiet.{}Hâld CTRL yndrukt om it fuort te heljen
STR_0290_DELETE :{BLACK}Fuort
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Helje dizze hiele stêd fuort
STR_0292_SAVE_SCENARIO :Sla scenario op
@@ -583,9 +587,9 @@ STR_0299_SAVE_SCENARIO :{WHITE}Sla Scen
STR_029A_PLAY_SCENARIO :{BLACK}Spylje Scenario
STR_029C_QUIT_EDITOR :{WHITE}Slút Scenariobouer
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kin allinnich bout wurde yn stêden mei 1200 ynwenners of mear
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Set it startjier 1 jier efterrút
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Set it startjier 1 jier efterút
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Set it startjier 1 jier foarút
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...beide úteinden fan'e brêge moatte oan lân lizze
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...beide úteinden fan'e brêge moatte op lân lizze
STR_02A1_SMALL :{BLACK}Lyts
STR_02A2_MEDIUM :{BLACK}Middel
STR_02A3_LARGE :{BLACK}Grut
@@ -596,57 +600,57 @@ STR_02B6 :{STRING} - {S
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Lit lêste (neis)berjocht sjen
STR_02BA :{SILVER}- - {COMPANY} - -
STR_02BB_TOWN_DIRECTORY :Stêden list
STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Fiertúg ûntwerp nammen
STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Reau ûntwerp nammen
STR_02BD :{BLACK}{STRING}
STR_02BE_DEFAULT :Standert
STR_02BF_CUSTOM :Oars
STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Sla eigen nammen op
STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Fiertúg ûntwerp nammen seleksje
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Sla eigen fiertúg ûntwerp nammen op
STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Reau ûntwerp nammen seleksje
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Sla eigen reau ûntwerp nammen op
############ range for menu starts
############ range for menu starts
STR_02C3_GAME_OPTIONS :Spul Opsjes
STR_02C5_DIFFICULTY_SETTINGS :Moeilikhyd ynstellings
STR_02C5_DIFFICULTY_SETTINGS :Swierrichheid ynstellings
STR_02C7_CONFIG_PATCHES :Patches Ynstellings
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Stêd nammen sjen litte
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stasjon nammen sjen litte
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Buordsjes sjen litte
STR_02D0_FULL_ANIMATION :{SETX 12}Folle animaasje
STR_02D2_FULL_DETAIL :{SETX 12}Folle detail
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Trochsichtige gebouen
############ range ends here
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Trochsichtige gebouwen
############ range ends here
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Giebiet Ynformaasje
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Gebiet Ynformaasje
STR_02D6 :
STR_02D7_SCREENSHOT_CTRL_S :Skermfoto (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Grutte Skermfoto (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Oer 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Ut
STR_02DA_ON :{BLACK}Oan
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Lit Subsidjes sjen
STR_02DD_SUBSIDIES :Subsydjes
STR_02DE_MAP_OF_WORLD :Map fan 'e wrâld
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Lit Subsydzjes sjen
STR_02DD_SUBSIDIES :Subsydzjes
STR_02DE_MAP_OF_WORLD :Kaart fan 'e wrâld
STR_02DF_TOWN_DIRECTORY :Stêden list
STR_02E0_CURRENCY_UNITS :{BLACK}Muntienhyd
STR_02E0_CURRENCY_UNITS :{BLACK}Muntienheid
STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Muntienhyd seleksje
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Muntienheid seleksje
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_02E6_ROAD_VEHICLES :{BLACK}Auto's
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Selektear hokker side fan 'e dyk de auto's op ryde moatte
STR_02E9_DRIVE_ON_LEFT :Ryde links
STR_02EA_DRIVE_ON_RIGHT :Ryde rjochts
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Selektear op hokker side fan 'e dyk de auto's ride moatte
STR_02E9_DRIVE_ON_LEFT :Lofts ride
STR_02EA_DRIVE_ON_RIGHT :Rjochts ride
STR_02EB_TOWN_NAMES :{BLACK}Stêd nammen
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Selektear stijl fan 'e nammen
STR_02F4_AUTOSAVE :{BLACK}Automatysk opslaan
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Selektear tiid tusken automatyske ûnderhaldsbar
STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Selektear tiid tusken automatyske spulopslach
STR_02F7_OFF :Ut
STR_02F8_EVERY_3_MONTHS :Eltse 3 moannen
STR_02F9_EVERY_6_MONTHS :Eltse 6 moannen
@@ -657,7 +661,7 @@ STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Meitsje
STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Selektear ien-spyler spul
STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Selektear mear-spyler spul fan 2 oant 8 spylers
STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Lit spul opsjes sjen
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Lit moeilikhyds opsjes sjen
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Lit swierrichheid opsjes sjen
STR_0303_START_A_NEW_GAME_USING :{BLACK}Start in nei spul, mei in selsmakke lânskip
STR_0304_QUIT :{BLACK}Ofslúte
STR_0305_QUIT_OPENTTD :{BLACK}Slút 'OpenTTD' ôf
@@ -667,13 +671,13 @@ STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Selektea
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Selektear 'iis' lânskip
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Selektear 'subtropysk' lânskip
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Selektear 'boartersguodlân' lânskip
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Betelje de bou fan in neie yndustry
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Betelje de bou fan in nije yndustry
############ range for menu starts
STR_0313_FUND_NEW_INDUSTRY :Betelje neie yndustry
############ range for menu starts
STR_0313_FUND_NEW_INDUSTRY :Betelje nije yndustry
############ range ends here
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Betelje neie yndustry
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Betelje nije yndustry
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kin allinnich yn stêden bout wurde
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kin allinnich yn in reinwâld bout wurde
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kin allinnich yn in woastine bout wurde
@@ -690,7 +694,7 @@ STR_0335_6 :{BLACK}6
STR_0336_7 :{BLACK}7
############ start of townname region
############ end of townname region
############ end of townname region
@@ -807,15 +811,15 @@ STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Kin it l
STR_080A_ROCKS :Rotsen
STR_080B_ROUGH_LAND :Rûch lân
STR_080C_BARE_LAND :Leech lân
STR_080D_GRASS :Gêrs
STR_080E_FIELDS :Fjild
STR_080D_GRASS :Gers
STR_080E_FIELDS :Fjilden
STR_080F_SNOW_COVERED_LAND :Snie
STR_0810_DESERT :Woastine
##id 0x1000
STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Lân rint ferkeard ôf
STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Lân rint skean yn 'e ferkearde rjochting
STR_1001_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Spoar kombinaasje net mooglik
STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Utgraven soe tunnel beskeadigje
STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Utgrave soe tunnel beskeadigje
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Lân is al op seenivo
STR_1004_TOO_HIGH :{WHITE}Te heech
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Spoar is net geskikt
@@ -824,7 +828,7 @@ STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Spoar mo
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Spoarwei Konstruksje
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Konstruksje
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev Konstruksje
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Selektear Spoar Brêge
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Selektear Spoarbrêge
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kin hjir gjin trein depot boue...
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kin hjir gjin treinstasjon boue...
STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kin hjir gjin stopljochten boue...
@@ -836,16 +840,16 @@ STR_1015_RAILROAD_CONSTRUCTION :Spoarwei konstr
STR_1016_MONORAIL_CONSTRUCTION :Monorail konstruksje
STR_1017_MAGLEV_CONSTRUCTION :MagLev konstruksje
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Bou spoarwei
STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bou trein depot (foar bou en ûnderhâld fan treinen)
STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bou treindepot (foar bou en ûnderhâld fan treinen)
STR_101A_BUILD_RAILROAD_STATION :{BLACK}Bou treinstasjon
STR_101B_BUILD_RAILROAD_SIGNALS :{BLACK}Bou stopljochten foar oan it spoar
STR_101C_BUILD_RAILROAD_BRIDGE :{BLACK}Bou in spoar brêge
STR_101D_BUILD_RAILROAD_TUNNEL :{BLACK}Bou in spoar tunnel
STR_101B_BUILD_RAILROAD_SIGNALS :{BLACK}Bou spoarseinen
STR_101C_BUILD_RAILROAD_BRIDGE :{BLACK}Bou in spoarbrêge
STR_101D_BUILD_RAILROAD_TUNNEL :{BLACK}Bou in spoartunnel
STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Set bouen/fuortheljen foar spoaren en stopljochten oan/út
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Brêge seleksje - klik op de brêge dyst boue wolst
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Selektearje treindepot rjochting
STR_1021_RAILROAD_TRACK :Spoarwei
STR_1023_RAILROAD_TRAIN_DEPOT :Trein depot
STR_1023_RAILROAD_TRAIN_DEPOT :Treindepot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...gebiet is fan in oar bedriuw
@@ -948,50 +952,274 @@ STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Middelgrutte pr
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Grutte promoasjekampanje
STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Subsidiearje lokale weiferbouwing
STR_204A_BUILD_STATUE_OF_COMPANY :Bou stânbyld fan bedrieuwseigner
STR_204B_FUND_NEW_BUILDINGS :Betelje bouw fan nije gebouwen
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Begjin in lytse advertinsjecampanje, om mear passazjiers en fracht nei dyn transport tsjinsten te lûken.{} Kostet: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Begjin in middelgrutte advertinsjecampanje, om mear passazjiers en fracht nei dyn transport tsjinsten te lûken.{} Kostet: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Begjin in grutte advertinsjecampanje, om mear passazjiers en fracht nei dyn transport tsjinsten te lûken.{} Kostet: {CURRENCY}
STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Bou in stânbyld ter eare fan jo bedriuw.{} Kostet: {CURRENCY}
STR_2056 :{TINYFONT}{WHITE}{TOWN}
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_2058_UNDER_CONSTRUCTION :{STRING} (yn oanbou)
STR_2059_IGLOO :Yglo
STR_205A_TEPEES :Tipi's
STR_205B_TEAPOT_HOUSE :Teepothûs
STR_205C_PIGGY_BANK :Sparbaarch
##id 0x2800
STR_2800_PLANT_TREES :Plantsje beammen
STR_2801_PLACE_SIGN :Set buordsje del
STR_2802_TREES :{WHITE}Beammen
STR_2803_TREE_ALREADY_HERE :{WHITE}...hjir stiet al in beam
STR_2804_SITE_UNSUITABLE :{WHITE}...bouplak net geskikt
STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Kin hjir gjin beam plantsje
STR_2806 :{WHITE}{STRING}
STR_2808_TOO_MANY_SIGNS :{WHITE}...te folle buordsjes
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Kin hjir gjin buordsje delsette
STR_280A_SIGN :Buordsje
STR_280B_EDIT_SIGN_TEXT :{WHITE}Feroarje tekst fan buordsje
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kin tekst net feroarje...
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Selektear soart beam
STR_280E_TREES :Beammen
STR_280F_RAINFOREST :Reinwâld
STR_2810_CACTUS_PLANTS :Kaktussen
##id 0x3000
STR_3000_RAIL_STATION_SELECTION :{WHITE}Treinstasjon Seleksje
STR_3001_AIRPORT_SELECTION :{WHITE}Fleanfjild Seleksje
STR_3002_ORIENTATION :{BLACK}Rjochting
STR_3003_NUMBER_OF_TRACKS :{BLACK}Oantal banen
STR_3004_PLATFORM_LENGTH :{BLACK}Stasjon lengte
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Te ticht by in oar stasjon
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Ferbynt mear dan ien stasjon
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Te folle stasjons yn dizze stêd
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Te folle stasjons
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Te folle bushaltes
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}Te folle frachtstasjons
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Te ticht by in oar stasjon
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Treinspoar moat earst fuorthelle wurde
STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te ticht by in oar fleanfjild
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Fleanfjild moat earst fuorthelle wurde
STR_3030_RENAME_STATION_LOADING :Jou stasjon in oare namme
STR_3031_CAN_T_RENAME_STATION :{WHITE}Kin namme fan stasjon net feroarje
STR_3033_ACCEPTS :{BLACK}
############ range for rating starts
STR_3035_APPALLING :Ferskriklik
STR_3036_VERY_POOR :Hiel Min
STR_3037_POOR :Min
STR_3039_GOOD :Goed
STR_303A_VERY_GOOD :Hiel Goed
############ range for rating ends
STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} akseptearret gjin {STRING} mear
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} akseptearret gjin {STRING} en {STRING} mear
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} akseptearrret no {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} akseptearret no {STRING} en {STRING}
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Bushalte moat earst fuorthelle wurde
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Frachtstasjon moat earst fuorthelle wurde
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Gjin -
STR_304B_SITE_UNSUITABLE :{WHITE}...bouterrein net geskikt
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te ticht by in oare haven
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Haven moat earst fuorthelle wurde
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Selektear oantal banen foar treinstasjon
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Selektear lengte fan treinstasjon
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Sintrear haadskerm op stasjon
STR_305C_0 :{STATION} {STATIONFEATURES}
STR_305E_RAILROAD_STATION :Treinstasjon
STR_3060_AIRPORT :Fleanfjild
STR_3062_BUS_STATION :Bushalte
STR_3063_SHIP_DOCK :Haven
STR_3068_DOCK :{WHITE}Haven
STR_3069_BUOY :Boei
STR_306A_BUOY_IN_THE_WAY :{WHITE}...boei yn it paad
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...stasjon is te grut
##id 0x3800
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...moat bout wurde op it wetter
STR_3804_WATER :Wetter
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Kin net op it wetter bouwe
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Spul Opslaan
STR_4001_LOAD_GAME :{WHITE}Spul Lade
STR_4002_SAVE :{BLACK}Opslaan
STR_4003_DELETE :{BLACK}Fuortsmite
STR_4004 :{COMPANY}, {DATE_LONG}
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Koe net fan 'e skiif lêze
STR_4007_GAME_SAVE_FAILED :{WHITE}Opslaan Mislearre
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Kin triem net fuortsmite
STR_4009_GAME_LOAD_FAILED :{WHITE}Laden Mislearre
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}List fan skiven, mappen en triemen
STR_4011_LOAD_HEIGHTMAP :{WHITE}Laad Hichtemap
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} yn it paad
STR_4801 :{WHITE}{INDUSTRY}
STR_4802_COAL_MINE :Stienkoalmyn
STR_4803_POWER_STATION :Enerzjysintrale
STR_4805_FOREST :Bosk
STR_4807_OIL_RIG :Boarplatform
STR_4808_FACTORY :Fabryk
STR_4809_PRINTING_WORKS :Drukkerij
STR_480B_FARM :Buorkerij
STR_480C_COPPER_ORE_MINE :Koperertsmyn
STR_480D_OIL_WELLS :Oaljebron
STR_480E_BANK :Bank
STR_4810_PAPER_MILL :Papierfabryk
STR_4811_GOLD_MINE :Goudmyn
STR_4812_BANK :Bank
STR_4813_DIAMOND_MINE :Diamantmyn
STR_4814_IRON_ORE_MINE :IIzerertsmyn
STR_4817_WATER_SUPPLY :Wetterbron
STR_4818_WATER_TOWER :Wettertoer
STR_4819_FACTORY :Fabryk
STR_481A_FARM :Buorkerij
STR_481C_COTTON_CANDY_FOREST :Sûkerspinnebosk
STR_481D_CANDY_FACTORY :Snobbersguodfabryk
STR_481E_BATTERY_FARM :Batterijebuorkerij
STR_481F_COLA_WELLS :Colabron
STR_4820_TOY_SHOP :Boartersguodwinkel
STR_4821_TOY_FACTORY :Boartersguodfabryk
STR_4822_PLASTIC_FOUNTAINS :Plestikfontein
STR_4824_BUBBLE_GENERATOR :Bubbelgenerator
STR_4826_SUGAR_MINE :Sûkermyn
############ range for requires starts
############ range for requires ends
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Nedich: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Nedich: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Nedich: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produksje lêste moanne:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportearre)
STR_482F_COST :{BLACK}Kostet: {YELLOW}{CURRENCY}
##id 0x5000
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Tunnel mat earst fuorthelle wurde
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Brêge mat earst fuorthelle wurde
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Begjin en ein kin net op itselde plak wêze
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Begjin en ein mat yn ien lijn wêze
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_5012_WOODEN :Hout
STR_5013_CONCRETE :Beton
STR_5014_TUBULAR_STEEL :Buis, Stiel
STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kin hjir gjin brêge bouwe...
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kin hjir gjin tunnel bouwe...
STR_5017_RAILROAD_TUNNEL :Spoartunnel
STR_501F_WOODEN_RAIL_BRIDGE :Houten spoarbrêge
STR_5020_CONCRETE_RAIL_BRIDGE :Betonnen spoarbrêge
##id 0x5800
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Objekt yn it paad
STR_5801_TRANSMITTER :Sendmast
STR_5802_LIGHTHOUSE :Fjoertoer
STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kin dit stikje lân net keapje...
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...it is al fan dy!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
############ range for difficulty levels starts
STR_6801_EASY :{BLACK}Maklik
STR_6802_MEDIUM :{BLACK}Gewoan
############ range for difficulty levels ends
############ range for difficulty settings starts
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksimum oantal tsjinstanders: {ORANGE}{COMMA}
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Tsjinstander begjint: {ORANGE}{STRING}
STR_6807_NO_OF_TOWNS :{LTBLUE}Oantal stêden: {ORANGE}{STRING}
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}Oantal yndustrieen: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Konstruksjesnelhyd fan tsjinstanders: {ORANGE}{STRING}
STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Konstruksjekosten: {ORANGE}{STRING}
STR_6811_TERRAIN_TYPE :{LTBLUE}Terreinsoart: {ORANGE}{STRING}
STR_6813_ECONOMY :{LTBLUE}Ekonomy: {ORANGE}{STRING}
############ range for difficulty settings ends
STR_26816_NONE :Gjin
STR_6816_LOW :Leech
STR_6817_NORMAL :Gewoan
STR_6818_HIGH :Heech
STR_6819 :{BLACK}{SMALLLEFTARROW}
STR_681A :{BLACK}{SMALLRIGHTARROW}
STR_681B_VERY_SLOW :Hiel dreech
STR_681C_SLOW :Dreech
STR_681D_MEDIUM :Gewoan
STR_681E_FAST :Hurd
STR_681F_VERY_FAST :Hiel hurd
STR_6820_LOW :Leech
STR_6821_MEDIUM :Gewoan
STR_6822_HIGH :Heech
STR_6823_NONE :Gjin
STR_6824_REDUCED :Minder
STR_6825_NORMAL :Gewoan
STR_6826_X1_5 :x1.5
STR_6827_X2 :x2
STR_6828_X3 :x3
STR_6829_X4 :x4
STR_682A_VERY_FLAT :Hiel Flak
STR_682B_FLAT :Flak
STR_682D_MOUNTAINOUS :Bergachtich
STR_682F_FLUCTUATING :Wikseljend
STR_6830_IMMEDIATE :Fuortendaliks
STR_6831_3_MONTHS_AFTER_PLAYER :3 moannen nei spyler
STR_6832_6_MONTHS_AFTER_PLAYER :6 moannen nei spyler
STR_6833_9_MONTHS_AFTER_PLAYER :9 moannen nei spyler
STR_6836_OFF :Ut
STR_6837_ON :Oan
##id 0x7000
STR_7000 :
STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME}
STR_7002_PLAYER :(Spyler {COMMA})
STR_7004_NEW_FACE :{BLACK}Nei Gesicht
STR_7005_COLOR_SCHEME :{BLACK}Kleurenskema
STR_7006_COLOR_SCHEME :{GOLD}Kleurenskema:
STR_7007_NEW_COLOR_SCHEME :{WHITE}Nei Kleurenskema
STR_700E_FINANCES :{WHITE}{COMPANY} Finansieen {BLACK}{PLAYERNAME}
STR_700F_EXPENDITURE_INCOME :{WHITE}Utjeften/Ynkomsten
STR_7010 :{WHITE}{NUM}
STR_7011_CONSTRUCTION :{GOLD}Konstruksje
STR_7018_TRAIN_INCOME :{GOLD}Ynkomsten Treinen
STR_701A_AIRCRAFT_INCOME :{GOLD}Ynkomsten Fleantúgen
STR_701B_SHIP_INCOME :{GOLD}Ynkomsten Skepen
STR_701C_LOAN_INTEREST :{GOLD}Rinte Liening
STR_701D_OTHER :{GOLD}Oaren
STR_701E :{BLACK}-{CURRENCY64}
STR_701F :{BLACK}+{CURRENCY64}
STR_7020_TOTAL :{WHITE}Totaal:
STR_7021 :{COMPANY}{PLAYERNAME}
STR_7022_INCOME_GRAPH :{WHITE}Ynkomsten Grafyk
STR_7024 :{COMMA}
STR_7027_LOAN :{WHITE}Liening
STR_7028 :{BLACK}{CURRENCY64}
STR_7029_BORROW :{BLACK}Lien {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
STR_702A_REPAY :{BLACK}Betelje {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY} werom
STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kin net mear jild liene
STR_702E_REQUIRED :{WHITE}...{CURRENCY} nedich
STR_702F_CAN_T_REPAY_LOAN :{WHITE}Kin liening net werombetelje
STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Selektear nei gesicht foar de bedriuwslieder
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Lien mear jild
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Betelje in diel fan de liening werom
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Bedriuwslieder)
STR_7038_INAUGURATED :{GOLD}Oprjochte: {WHITE}{NUM}
STR_7042_NONE :{WHITE}Gjin
STR_7044_MALE :{BLACK}Man
STR_7045_FEMALE :{BLACK}Frou
STR_7046_NEW_FACE :{BLACK}Nei Gesicht
STR_704C_KEY :{BLACK}Kaai
@@ -1034,6 +1262,7 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}
### depot strings
@@ -1063,5 +1292,6 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}
############ Tooltip measurment
############ Date formatting
########

View File

@@ -1,15 +1,17 @@
##name Greek
##ownname Ελληνικά
##isocode el_GR.UTF-8
##isocode el_GR
##plural 0
##gender m f n
##id 0x0000
STR_NULL :
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Απο την άκρη του χάρτη
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Πολυ κοντά στην άκρη του χάρτη
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Δεν υπάρχουν αρκετά χρήματα - απαιτεί {CURRENCY}
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Δεν υπάρχουν αρκετά χρήματα - απαιτούνται {CURRENCY}
STR_0004 :{WHITE}{CURRENCY64}.
STR_0005 :{RED}{CURRENCY64}.
STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Απαιτείται επίπεδο εδαφος
STR_0008_WAITING :{BLACK}Αναμονη: {WHITE}{STRING}
STR_0009 :{WHITE}{CARGO}
@@ -59,7 +61,7 @@ STR_0034_GOODS :Αγαθό
STR_0035_GRAIN :Σιτάρι
STR_0036_WOOD :Ξύλο
STR_0037_IRON_ORE :Μετάλλευμα Σιδήρου
STR_0038_STEEL :
STR_0038_STEEL :Χάλυβας
STR_0039_VALUABLES :Τιμαλφή
STR_003A_COPPER_ORE :Μετάλλευμα Χαλκού
STR_003B_MAIZE :Αραβόσιτος
@@ -81,22 +83,90 @@ STR_004A_TOFFEE :Τόφυ
STR_004B_BATTERY :Μπαταρία
STR_004C_PLASTIC :Πλαστικό
STR_004D_FIZZY_DRINK :Αναψυκτικό
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} επιβάτης{P "" s}
STR_QUANTITY_COAL :{WEIGHT} άνθρακα
STR_QUANTITY_MAIL :{COMMA} σάκος{P "" s} με αλληλογραφία
STR_QUANTITY_OIL :{VOLUME} πετρελαίου
STR_QUANTITY_LIVESTOCK :{COMMA} αντικείμενο{P "" s} ζώων
STR_QUANTITY_GOODS :{COMMA} κιβώτιο{P "" s} αγαθών
STR_QUANTITY_GRAIN :{WEIGHT} σιτάρι
STR_QUANTITY_WOOD :{WEIGHT} ξύλου
STR_QUANTITY_IRON_ORE :{WEIGHT} μεταλλεύματος σιδήρου
STR_QUANTITY_STEEL :{WEIGHT} ατσαλιού
STR_QUANTITY_VALUABLES :{COMMA} τσάντ{P α ες} με τιμαλφή
STR_QUANTITY_COPPER_ORE :{WEIGHT} μεταλλεύματος χαλκού
STR_QUANTITY_MAIZE :{WEIGHT} αραβόσιτου
STR_QUANTITY_FRUIT :{WEIGHT} φρούτων
STR_QUANTITY_DIAMONDS :{COMMA} τσάντ{P α ες} με διαμάντια
STR_QUANTITY_FOOD :{WEIGHT} τροφίμων
STR_QUANTITY_PAPER :{WEIGHT} χαρτιού
STR_QUANTITY_GOLD :{COMMA} τσάντ{P α ες} με χρυσό
STR_QUANTITY_WATER :{VOLUME} νερού
STR_QUANTITY_WHEAT :{WEIGHT} σιταριού
STR_QUANTITY_RUBBER :{VOLUME} καουτσούκ
STR_QUANTITY_SUGAR :{WEIGHT} ζάχαρης
STR_QUANTITY_TOYS :{COMMA} παιχνίδι{P "" α}
STR_QUANTITY_SWEETS :{COMMA} τσάντ{P α ες} με γλυκά
STR_QUANTITY_COLA :{VOLUME} κόλας
STR_QUANTITY_CANDYFLOSS :{WEIGHT} μαλλί της γριάς
STR_QUANTITY_BUBBLES :{COMMA} φυσαλίδ{P α ες}
STR_QUANTITY_TOFFEE :{WEIGHT} τόφυ
STR_QUANTITY_BATTERIES :{COMMA} μπαταρί{P α ες}
STR_QUANTITY_PLASTIC :{VOLUME} πλαστικού
STR_QUANTITY_FIZZY_DRINKS :{COMMA} αναψυκτικ{P ό ά}
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINYFONT}PS
STR_ABBREV_COAL :{TINYFONT}CL
STR_ABBREV_MAIL :{TINYFONT}ML
STR_ABBREV_OIL :{TINYFONT}OL
STR_ABBREV_LIVESTOCK :{TINYFONT}LV
STR_ABBREV_GOODS :{TINYFONT}GD
STR_ABBREV_GRAIN :{TINYFONT}GR
STR_ABBREV_WOOD :{TINYFONT}WD
STR_ABBREV_IRON_ORE :{TINYFONT}OR
STR_ABBREV_STEEL :{TINYFONT}ST
STR_ABBREV_VALUABLES :{TINYFONT}VL
STR_ABBREV_COPPER_ORE :{TINYFONT}CO
STR_ABBREV_MAIZE :{TINYFONT}MZ
STR_ABBREV_FRUIT :{TINYFONT}FT
STR_ABBREV_DIAMONDS :{TINYFONT}DM
STR_ABBREV_FOOD :{TINYFONT}FD
STR_ABBREV_PAPER :{TINYFONT}PR
STR_ABBREV_GOLD :{TINYFONT}GD
STR_ABBREV_WATER :{TINYFONT}WR
STR_ABBREV_WHEAT :{TINYFONT}WH
STR_ABBREV_RUBBER :{TINYFONT}RB
STR_ABBREV_SUGAR :{TINYFONT}SG
STR_ABBREV_TOYS :{TINYFONT}TY
STR_ABBREV_SWEETS :{TINYFONT}SW
STR_ABBREV_COLA :{TINYFONT}CL
STR_ABBREV_CANDYFLOSS :{TINYFONT}CF
STR_ABBREV_BUBBLES :{TINYFONT}BU
STR_ABBREV_TOFFEE :{TINYFONT}TF
STR_ABBREV_BATTERIES :{TINYFONT}BA
STR_ABBREV_PLASTIC :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ
STR_ABBREV_NONE :{TINYFONT}NO
STR_ABBREV_ALL :{TINYFONT}ALL
STR_00AE :{WHITE}{DATE_SHORT}
STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Χάρτης - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Επιλογές Παιχνιδιού
STR_00B2_MESSAGE :{YELLOW}Μήνυμα
STR_00B3_MESSAGE_FROM :{YELLOW}Μήνυμα από {STRING}
STR_00B4_CAN_T_DO_THIS :{WHITE}Δεν μπορεί να γίνει αυτό....
STR_POPUP_CAUTION_CAPTION :{WHITE}Προσχή!
STR_00B4_CAN_T_DO_THIS :{WHITE}Αυτό δεν γίνεται....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Αυτή η περιοχή είναι αδύνατο να καθαριστεί...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται
STR_00B7_VERSION :{BLACK}OpenTTD έκδοση {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 Η ομάδα του OpenTTD
STR_TRANSLATED_BY :{BLACK} Μεταφραστής\ές -
STR_00C5 :{BLACK}{CROSS}
STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}Έξοδος
STR_00C8_YES :{BLACK}Ναί
STR_00C8_YES :{BLACK}Ναι
STR_00C9_NO :{BLACK}Όχι
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Είστε σίγουρος/η ότι θέλετε να παρατήσετε το παιχνίδι και να επιστρέψετε στο {STRING};
STR_00CB_1 :{BLACK}1
@@ -121,7 +191,7 @@ STR_00DD_ORANGE :Πορτοκα
STR_00DE_BROWN :Καφέ
STR_00DF_GREY :Γκρι
STR_00E0_WHITE :Λευκό
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Πάρα πολλά οχήματα στο παιχνίδι
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Πάρα πολλά οχήματα στον χάρτη
STR_00E2 :{BLACK}{COMMA}
STR_00E3 :{RED}{COMMA}
STR_00E4_LOCATION :{BLACK}Τοποθεσία
@@ -207,6 +277,10 @@ STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Το ό
STR_0133_WINDOWS :Windows
STR_0134_UNIX :Unix
STR_0135_OSX :OS X
STR_OSNAME_BEOS :BeOS
STR_OSNAME_MORPHOS :MorphOS
STR_OSNAME_AMIGAOS :AmigaOS
STR_OSNAME_OS2 :OS/2
STR_013B_OWNED_BY :{WHITE}...ιδιοκτησία του {STRING}
STR_013C_CARGO :{BLACK}Φορτίο
@@ -214,10 +288,15 @@ STR_013D_INFORMATION :{BLACK}Πληρ
STR_013E_CAPACITIES :{BLACK}Χωρητικότητες
STR_013E_TOTAL_CARGO :{BLACK}Συνολικό Φορτίο
STR_013F_CAPACITY :{BLACK}Χωρητικότητα: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Χωριτηκότητα: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Συνολική χωρητικότητα φορτίου του τραίνου:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Νέο Παιχνίδι
STR_0141_LOAD_GAME :{BLACK}Φόρτωση Παιχνιδιού
STR_SINGLE_PLAYER :{BLACK}Ένας παίκτης
STR_MULTIPLAYER :{BLACK}Πολοί παίκτες
STR_SCENARIO_EDITOR :{BLACK}Διαμόρφωση Σεναρίου
STR_64 :64
STR_128 :128
@@ -225,6 +304,8 @@ STR_256 :256
STR_512 :512
STR_1024 :1024
STR_2048 :2048
STR_MAPSIZE :{BLACK}Διάσταση χάρτη:
STR_BY :{BLACK}*
STR_0148_GAME_OPTIONS :{BLACK}Επιλογές Παιχνιδιού
STR_0150_SOMEONE :κάποιος{SKIP}{SKIP}
@@ -232,15 +313,39 @@ STR_0151_MAP_OF_WORLD :Χάρτης τ
STR_0152_TOWN_DIRECTORY :Κατάλογος Πόλεων
STR_0153_SUBSIDIES :Επιχορηγήσεις
STR_UNITS_IMPERIAL :Αυτοκρατορικό
STR_UNITS_METRIC :Μετρικό
STR_UNITS_SI :SI
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} μαω
STR_UNITS_VELOCITY_METRIC :{COMMA} χλμ/ώρα
STR_UNITS_VELOCITY_SI :{COMMA} μ/δ
STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} τονος{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} τόνοι{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}γαλ
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}λ
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} γαλλόνι{P "" s}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} λίτρα{P "" s}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf
STR_UNITS_FORCE_METRIC :{COMMA} δύναμη τόνου
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Γράφημα λειτουργικού κέρδους
STR_0155_INCOME_GRAPH :Γράφημα εισοδήματος
STR_0156_DELIVERED_CARGO_GRAPH :Γράφημα παραδοθέντος φορτίου
@@ -248,15 +353,62 @@ STR_0157_PERFORMANCE_HISTORY_GRAPH :Γράφημα
STR_0158_COMPANY_VALUE_GRAPH :Γράφημα εταιρικής αξίας
STR_0159_CARGO_PAYMENT_RATES :Ποσοστά πληρωμής φορτίου
STR_015A_COMPANY_LEAGUE_TABLE :Πίνακας κατάταξης επιχείρησης
############ range for menu ends
STR_PERFORMANCE_DETAIL_MENU :Λεπτομερής εκτίμηση απόδοσης
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Σχετικά με το OpenTTD
STR_015C_SAVE_GAME :Αποθήκευση παιχνιδιού
STR_015D_LOAD_GAME :Φόρτωση παιχνιδιού
STR_015E_QUIT_GAME :Παραίτηση από το παιχνίδι
STR_015F_QUIT :Έξοδος
STR_ABANDON_GAME_QUERY :{YELLOW}Είστε σίγουρος ότι θέλετε να εγκαταλείψετε το παιχνίδι;
STR_0161_QUIT_GAME :{WHITE}Παραίτηση από το Παιχνίδι
STR_SORT_ORDER_TIP :{BLACK}Επιλογή σειράς ταξινόμησης (καθοδικά/ανοδικά)
STR_SORT_CRITERIA_TIP :{BLACK}Επιλογή κριτηρίου ταξινόμησης
STR_SORT_BY :{BLACK}Ταξινόμηση κατά
STR_SORT_BY_POPULATION :{BLACK}Πληθυσμός
STR_SORT_BY_PRODUCTION :{BLACK}Παραγωγή
STR_SORT_BY_TYPE :{BLACK}Τύπος
STR_SORT_BY_TRANSPORTED :{BLACK}Μεταφέρθηκαν
STR_SORT_BY_NAME :{BLACK}Όνομα
STR_SORT_BY_DROPDOWN_NAME :Όνομα
STR_SORT_BY_DATE :{BLACK}Μέρα
STR_SORT_BY_NUMBER :Αριθμός
STR_SORT_BY_PROFIT_LAST_YEAR :Κέρδος προηγούμενου χρόνου
STR_SORT_BY_PROFIT_THIS_YEAR :Κέρδος αυτού του χρόνου
STR_SORT_BY_AGE :Ηλικία
STR_SORT_BY_RELIABILITY :αξιοπιστία
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Συνολική χωρητικότητα ανά τύπο φορτίου
STR_SORT_BY_MAX_SPEED :Μέγιστη ταχύτητα
STR_SORT_BY_MODEL :Μοντέλο
STR_SORT_BY_VALUE :Αξία
STR_SORT_BY_FACILITY :Τύπος σταθμού
STR_SORT_BY_WAITING :Αξία φορτίου σε αναμονή
STR_SORT_BY_RATING_MAX :Εκτίμηση φορτίου
STR_ENGINE_SORT_ENGINE_ID :EngineID (κλασσική ταξινόμηση)
STR_ENGINE_SORT_COST :Κόστος
STR_ENGINE_SORT_POWER :Δύναμη
STR_ENGINE_SORT_INTRO_DATE :Ημέρα Κυκλοφορίας
STR_ENGINE_SORT_RUNNING_COST :Κόστος Συντήρησης
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Δύναμη/Κόστος Συντήρησης
STR_ENGINE_SORT_CARGO_CAPACITY :Χωρητικότητα Φορτίου
STR_NO_WAITING_CARGO :{BLACK}Κανένα εμπόρευμα κανενός τύπου δεν περιμένει
STR_SELECT_ALL_FACILITIES :{BLACK}Επιλογή όλων των εγκαταστάσεων
STR_SELECT_ALL_TYPES :{BLACK}Επιλογή όλων των τύπων φορτίου (συμπεριλαμβανομένου φορτίου μη-αναμονής)
STR_AVAILABLE_TRAINS :{BLACK}Διαθέσιμα Τρένα
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Διαθέσιμα Οχήματα
STR_AVAILABLE_SHIPS :{BLACK}Διαθέσιμα Πλοία
STR_AVAILABLE_AIRCRAFT :{BLACK}Διαθέσιμα Αεροσκάφη
STR_AVAILABLE_ENGINES_TIP :{BLACK}Προβολή λίστας διαθέσιμων σχεδίων μηχανών για τον τύπο οχήματος.
STR_MANAGE_LIST :{BLACK}Διαχείριση λίστας
STR_MANAGE_LIST_TIP :{BLACK}Στείλε οδηγίες σε όλα τα οχήματα σε αυτή λίστα
STR_REPLACE_VEHICLES :Αντικατέστησε τα οχήματα
STR_SEND_TRAIN_TO_DEPOT :Στείλε στο υπόστεγο
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Στείλε στο υπόστεγο
STR_SEND_SHIP_TO_DEPOT :Στείλε στο υπόστεγο
STR_SEND_AIRCRAFT_TO_HANGAR :Στείλε στο υπόστεγο
STR_SEND_FOR_SERVICING :Στείλε για επισκευή
############ range for months starts
STR_0162_JAN :Ιαν
@@ -304,10 +456,14 @@ STR_0189 :{BLACK}{SMALLDO
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Δεν μπορεί να αλλάξει το διάστημα της συντήρησης...
STR_018B_CLOSE_WINDOW :{BLACK}Κλείσιμο παραθύρου
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Τίτλος παραθύρου - σύρετε για να το μετακινήσετε
STR_STICKY_BUTTON :{BLACK}Σημείωση αυτού του παραθύρου να μην κλείνει από το πλήκτρο 'Κλείσιμο Παραθύρων'
STR_RESIZE_BUTTON :{BLACK}Κάντε κλίκ και σύρετε για να αλλάξετε το μέγεθος του παραθύρου
STR_SAVELOAD_HOME_BUTTON :{BLACK}Κάντε κλίκ εδώ για να πάτε στον τρέχων φάκελλο αποθήκευσης
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Κατεδάφιση των κτηρίων κ.λπ. σε ένα τετράγωνο εδάφους
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Χαμηλώστε μια γωνία του εδάφους
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Ανυψώστε μια γωνία του εδάφους
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Μπάρα Κύλισης - μετακινεί την λίστα πάνω/κάτω
STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Μπάρα κίνησης - κινεί τη λίστα αριστερά/δεξιά
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Εμφάνιση περιγραμμάτων εδάφους στο χάρτη
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Εμφάνιση οχημάτων στο χάρτη
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Εμφάνιση βιομηχανιών στο χάρτη
@@ -318,6 +474,8 @@ STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Εναλ
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Κέρδος αυτό το έτος: {CURRENCY} (προηγούμενο έτος: {CURRENCY})
############ range for service numbers starts
STR_AGE :{COMMA} χρόν{P ος ια} ({COMMA})
STR_AGE_RED :{RED}{COMMA} χρόν{P ος ια} ({COMMA})
############ range for service numbers ends
STR_019C_ROAD_VEHICLE :Όχημα δρόμου
@@ -337,7 +495,7 @@ STR_01A9_NONE :Κανένα
STR_01AA_NAME :{BLACK}Όνομα
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :1{G ος η ο}
STR_01AD_2ND :2{G ος η ο}
STR_01AE_3RD :3{G ος η ο}
@@ -369,7 +527,7 @@ STR_01C7_28TH :28{G ος η ο
STR_01C8_29TH :29{G ος η ο}
STR_01C9_30TH :30{G ος η ο}
STR_01CA_31ST :31{G ος η ο}
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -417,6 +575,7 @@ STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Επιλ
STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Καθαρισμός τρέχοντος προγράμματος (Προσαρμοσμένο1 ή Προσαρμοσμένο2 μόνο)
STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Αποθήκευση επιλογών μουσικής
STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Κάντε κλίκ στο μουσικό κομμάτι για προσθήκη στο τρέχον πρόγραμμα (Προσαρμοσμένο1 ή Προσαρμοσμένο2 μόνο)
STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Κάντε κλικ στο τραγούδι για να το αφαιρέσετε από το πρόγραμμα (Προσαρμοσμένο 1 ή 2 μόνο)
STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Εναλλαγή τυχαίας αναπαραγωγής on/off στο πρόγραμμα
STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Εμφάνιση παραθύρου επιλογής μουσικού κομματιού
STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Κάντε κλίκ στην υπηρεσία για κεντράρισμα στην βιομηχανία/πόλη
@@ -431,14 +590,18 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Άφι
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Άφιξη του πρώτου οχήματος το σταθμό του αντιπάλου
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Ατυχήματα / καταστροφές
STR_0209_COMPANY_INFORMATION :{YELLOW}Πληροφορίες εταιρείας
STR_NEWS_OPEN_CLOSE :{YELLOW}Άνοιγμα / κλείσιμο των βιομηχανιών
STR_020A_ECONOMY_CHANGES :{YELLOW}Οικονομικές αλλαγές
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Συμβουλές / πληροφορίες για τα οχήματα του παίκτη
STR_020C_NEW_VEHICLES :{YELLOW}Νέα οχήματα
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Αλλαγές στην αποδοχή φορτίου
STR_020E_SUBSIDIES :{YELLOW}Επιχορηγήσεις
STR_020F_GENERAL_INFORMATION :{YELLOW}Γενικές πληροφορίες
STR_MESSAGES_ALL :{YELLOW}Ρύθμιση όλων των μηνυμάτων σε: Κλειστά / Περιγραφή / Ολόκληρα
STR_MESSAGE_SOUND :{YELLOW}Αναπαραγωγή ήχου για μηνύματα σε περιγραφή
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...πολύ μακριά από τον προηγούμενο προορισμό
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Οι καλύτερες εταιρείες που έφτασαν το {NUM}{}({STRING} Επίπεδο)
STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Πίνακας Πρωταθλήματος Εταιρειών σε {NUM}
STR_0212 :{BIGFONT}{COMMA},
STR_0213_BUSINESSMAN :Επαγγελματίας
STR_0214_ENTREPRENEUR :Επιχειρηματίας
@@ -447,23 +610,21 @@ STR_0216_CAPITALIST :Κεφαλαι
STR_0217_MAGNATE :Μεγιστάνας
STR_0218_MOGUL :Τυχοδιώκτης
STR_0219_TYCOON_OF_THE_CENTURY :Μεγιστάνας του Αιώνα
STR_HIGHSCORE_NAME :{BIGFONT}{PLAYERNAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} έφτασε στο επίπεδο '{STRING}'
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} της εταιρείας {COMPANY} έφτασε στο επίπεδο '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Δημιουργία Σεναρίου
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Πρόγραμμα Επεξερτασίας Σεναρίου
STR_0223_LAND_GENERATION :{WHITE}Δημιουργία Γης
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Τυχαία Γη
STR_0227_RESET_LAND :{BLACK}Επαναφορά Γης
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Αύξηση περιοχής για χαμήλωμα/ανύψωση γης
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Μείωση περιοχής για χαμήλωμα/ανύψωση γης
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Δημιουργία τυχαίου εδάφους
STR_022B_RESET_LANDSCAPE :{BLACK}Επαναφορά τοπίου
STR_022C_RESET_LANDSCAPE :{WHITE}Επαναφορά Τοπίου
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Είστε σίγουρος ότι θέλετε να επαναφέρετε το τοπίο;
STR_022E_LANDSCAPE_GENERATION :{BLACK}Δημιουργία τοπίου
STR_022F_TOWN_GENERATION :{BLACK}Δημιουργία πόλης
STR_0230_INDUSTRY_GENERATION :{BLACK}Δημιουργία Βιομηχανίας
@@ -476,6 +637,8 @@ STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...πο
STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...πολύ κοντά σε άλλη πόλη
STR_0239_SITE_UNSUITABLE :{WHITE}...ακατάλληλη περιοχή
STR_023A_TOO_MANY_TOWNS :{WHITE}...πάρα πολλές πόλεις
STR_CANNOT_GENERATE_TOWN :{WHITE}Αδύνατο να χτιστούν πόλεις
STR_NO_SPACE_FOR_TOWN :{WHITE}...δεν υπάρχει αλλος χώρος στον χάρτη
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Αύξηση μεγέθους πόλεως
STR_023C_EXPAND :{BLACK}Επέκταση
STR_023D_RANDOM_TOWN :{BLACK}Τυχαία Πόλη
@@ -565,6 +728,7 @@ STR_0290_DELETE :{BLACK}Διαγ
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Πλήρης διαγραφή πόλεως
STR_0292_SAVE_SCENARIO :Απποθήκευση σεναρίου
STR_0293_LOAD_SCENARIO :Φόρτωση σεναρίου
STR_LOAD_HEIGHTMAP :Φόρτωση heightmap
STR_0294_QUIT_EDITOR :Έξοδος από το πρόγραμμα επεξεργασίας
STR_0295 :
STR_0296_QUIT :Έξοδος
@@ -572,6 +736,9 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Αποθ
STR_0298_LOAD_SCENARIO :{WHITE}Φόρτωση Σεναρίου
STR_0299_SAVE_SCENARIO :{WHITE}Αποθήκευση Σεναρίου
STR_029A_PLAY_SCENARIO :{BLACK}Παιξτε το Σενάριο
STR_PLAY_HEIGHTMAP :{BLACK}Παίξτε Heightmap
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Εκκίνηση νέου παιχνιδιού, χρησιμοποιώντας heightmap για χάρτη
STR_QUIT_SCENARIO_QUERY :{YELLOW}Είστε σίγουροι οτι θέλετε ναφύγετε από το πίστα;
STR_029C_QUIT_EDITOR :{WHITE}Έξοδος από το Πρόγραμμα Επεξεργασίας
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...μπορεί να χτιστεί μόνο σε πόλεις με πληθυσμό άνω των 1200
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Μετακίνηση ημ/νίας εκκίνησης 1 χρόνο πίσω
@@ -585,6 +752,9 @@ STR_02A5_TOWN_SIZE :{YELLOW}Μέγ
STR_02B6 :{STRING} - {STRING}
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος ή αναφοράς νέων
STR_OFF :Κλειστό
STR_SUMMARY :Περιγραφή
STR_FULL :Ολόκληρο
STR_02BA :{SILVER}- - {COMPANY} - -
STR_02BB_TOWN_DIRECTORY :Καταλογος πόλεων
STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Ονόματα σχεδίων οχημάτων
@@ -595,37 +765,53 @@ STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Αποθ
STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Επιλογή ονομάτων σχεδίασης οχημάτων
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Αποθήκευση προσαρμοσμένων ονομάτων σχεδίασης οχημάτων
############ range for menu starts
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
STR_02C3_GAME_OPTIONS :Επιλογές παιχνιδιού
STR_02C5_DIFFICULTY_SETTINGS :Ρυθμίσεις δυσκολίας
STR_02C7_CONFIG_PATCHES :Ρύθμιση διορθώσεων
STR_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Ονόματα πόλεων που εμφανίζονται
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Ονόματα σταθμών που εμφανίζονται
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Πινακίδες που εμφανίζονται
STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Εμφάνιση σημείων διαδρομής
STR_02D0_FULL_ANIMATION :{SETX 12}Πλήρες animation
STR_02D2_FULL_DETAIL :{SETX 12}Πλήρης λεπτομέρεια
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Διαφανή κτίρια
############ range ends here
STR_TRANSPARENT_SIGNS :{SETX 12}Διαφανές ταμπέλες σταθμών
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Πληροφορίες περιοχής εδάφους
STR_02D6 :
STR_CONSOLE_SETTING :Ενναλαγή Κονσόλας
STR_02D7_SCREENSHOT_CTRL_S :Φωτογραφία εικόνας (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Γιγαντιαία Φωτογραφία Εικόνας (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Σχετικά με το 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Ανενεργό
STR_02DA_ON :{BLACK}Ενεργό
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Εμφάνιση χρηματοδοτήσεων
STR_02DD_SUBSIDIES :Χρηματοδοτήσεις
STR_02DE_MAP_OF_WORLD :Χάρτης του κόσμου
STR_EXTRA_VIEW_PORT :Πρόσθετη εμφάνιση
STR_SIGN_LIST :Λίστα ταμπελών
STR_02DF_TOWN_DIRECTORY :Κατάλογος πόλεων
STR_TOWN_POPULATION :{BLACK}Παγκόσμιος πληθυσμός: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Εμφάνιση {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Αντιγραφή στην εμφάνιση
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Αντιγραφή της περιοχής της παγκόσμιας προβολής σε αυτή την εμφάνιση
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Επικόλληση από εμφάνιση
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Επικόλληση της περιοχής αυτής της εμφάνισης στην παγκόσμια προβολή
STR_02E0_CURRENCY_UNITS :{BLACK}Νομισματικές μονάδες
STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Επιλογή νομισματικών μονάδων
STR_MEASURING_UNITS :{BLACK}Μονάδες μέτρησης
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_MEASURING_UNITS_SELECTION :{BLACK}Επιλογή μονάδων μέτρησης
STR_02E6_ROAD_VEHICLES :{BLACK}Οχήματα δρόμου
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Επιλογή πλευράς δρόμου όπου τα οχήματα οδηγούν
@@ -660,11 +846,13 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Επιλ
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Επιλογή 'παιχνιδούπολης' στυλ τοπίου
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Χρηματοδοτήστε την κατασκευή νέας βιομηχανίας
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Κατάλογος Βιομηχανιών
STR_0313_FUND_NEW_INDUSTRY :Χρηματοδότηση νέας βιομηχανίας
############ range ends here
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Χρηματοδότηση νέας βιομηχανίας
STR_JUST_STRING :{STRING}
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...μπορεί να χτιστεί μόνο σε πόλεις
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...μπορεί να χτιστεί μόνο σε δασώδεις περιοχές
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...μπορεί να χτιστεί μόνο σε περιοχές με έρημο
@@ -675,66 +863,354 @@ STR_031C_SCREENSHOT_FAILED :{WHITE}Φωτο
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Αγορά γης για μελλοντική χρήση
STR_032F_AUTOSAVE :{RED}ΑΥΤΟΜΑΤΗ ΑΠΟΘΗΚΕΥΣΗ
STR_SAVING_GAME :{RED}* * ΑΠΟΘΗΚΕΥΣΗ ΠΑΙΧΝΙΔΙΟΥ * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Η αποθήκευση είναι σε εξέλιξη,{}παρακαλώ περιμένετε να τελειώσει!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Επιλογή προγράμματος 'Ezy Street στυλ μουσικής'
STR_0335_6 :{BLACK}6
STR_0336_7 :{BLACK}7
############ start of townname region
############ end of townname region
STR_TOWNNAME_ORIGINAL_ENGLISH :Αγγλικά (Αυθεντικά)
STR_TOWNNAME_FRENCH :Γαλλικά
STR_TOWNNAME_GERMAN :Γερμανικά
STR_TOWNNAME_ADDITIONAL_ENGLISH :Αγγλικά (Πρόσθετα)
STR_TOWNNAME_LATIN_AMERICAN :Λατινοαμερικάνικα
STR_TOWNNAME_SILLY :Αστεία
STR_TOWNNAME_SWEDISH :Σουηδικά
STR_TOWNNAME_DUTCH :Ολλανδικά
STR_TOWNNAME_FINNISH :Φινλανδικά
STR_TOWNNAME_POLISH :Πολωνικά
STR_TOWNNAME_SLOVAKISH :Σλοβάκικα
STR_TOWNNAME_NORWEGIAN :Νορβηγικά
STR_TOWNNAME_HUNGARIAN :Όυγγαρικά
STR_TOWNNAME_AUSTRIAN :Αυστριακά
STR_TOWNNAME_ROMANIAN :Ρουμάνικα
STR_TOWNNAME_CZECH :Τσέχικα
STR_TOWNNAME_SWISS :Ελβετικά
STR_TOWNNAME_DANISH :Δανέζικα
STR_TOWNNAME_TURKISH :Τούρκικα
STR_TOWNNAME_ITALIAN :Ιταλικά
STR_TOWNNAME_CATALAN :Καταλανικά
############ end of townname region
STR_CURR_GBP :Αγγλική Λίρα (£)
STR_CURR_USD :Δολλάρια ($)
STR_CURR_EUR :Ευρώ (€)
STR_CURR_YEN :Γιεν (¥)
STR_CURR_ATS :Αυστραικό Σελίνι (ATS)
STR_CURR_BEF :Βελγικό Φράγκο (BEF)
STR_CURR_CHF :Ελβετικό Φράγκο (CHF)
STR_CURR_CZK :Τσέχικη Κορώνα (CZK)
STR_CURR_DEM :Γερμανικό Μάρκο (DEM)
STR_CURR_DKK :Δανέζικη Κορώνα (DKK)
STR_CURR_ESP :Πεσέτα (ESP)
STR_CURR_FIM :Φινλανδικό Μάρκο (FIM)
STR_CURR_FRF :Φράγκο (FRF)
STR_CURR_GRD :Δραχμή(δρχ.)
STR_CURR_HUF :Ουγγρικό Φλουρί (HUF)
STR_CURR_ISK :Ισλανδική Κορώνα (ISK)
STR_CURR_ITL :Ιταλική Λίρα (ITL)
STR_CURR_NLG :Ολλανδικό Φιορίνι (NLG)
STR_CURR_NOK :Νορβηγική Κορώνα (NOK)
STR_CURR_PLN :Πολωνικό Zloty (PLN)
STR_CURR_ROL :Ρουμάνικο Λευ (ROL)
STR_CURR_RUR :Ρώσσικες Ρούβλες (RUR)
STR_CURR_SIT :Σλοβένικο Tolar (SIT)
STR_CURR_SEK :Σουηδική Κορώνα (SEK)
STR_CURR_YTL :Τούρκικη Λίρα (YTL)
STR_CURR_SKK :Σλοβάκικη Κορώνα (SKK)
STR_CURR_BRR :Βραζιλιάνικο Real (BRL)
STR_CURR_CUSTOM :Άλλο...
STR_OPTIONS_LANG :{BLACK}Γλώσσα
STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_LANG_TIP :{BLACK}Επιλογή της γλώσσας σε χρήση
STR_OPTIONS_FULLSCREEN :{BLACK}Σε όλη την οθόνη
STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Τσεκάρεται αυτό το κουτάκι ωστε να παίξετε το OpenTTD σε όλη την οθόνη
STR_OPTIONS_RES :{BLACK}Ανάλυση οθόνης
STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_RES_TIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε
STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Διαμόρφωση φωτογραφίας
STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Επιλογή της διαμόρφωσης της φωτογραφίας σε χρήση
STR_AUTOSAVE_1_MONTH :Κάθε μήνα
STR_AUTOSAVE_FAILED :{WHITE}Το αυτόματο σώσιμο απέτυχε
STR_MONTH_JAN :Ιανουάριος
STR_MONTH_FEB :Φεβρουάριος
STR_MONTH_MAR :Μάρτιος
STR_MONTH_APR :Απρίλιος
STR_MONTH_MAY :Μάιος
STR_MONTH_JUN :Ιούνιος
STR_MONTH_JUL :Ιούλιος
STR_MONTH_AUG :Άυγουστος
STR_MONTH_SEP :Σεπτέμβριος
STR_MONTH_OCT :Οκτόβριος
STR_MONTH_NOV :Νοέμβριος
STR_MONTH_DEC :Δεκέμβριος
STR_HEADING_FOR_STATION :{LTBLUE}Πάει προς {STATION}
STR_HEADING_FOR_STATION_VEL :{LTBLUE}Πάει προς {STATION}, {VELOCITY}
STR_NO_ORDERS :{LTBLUE}Δεν έχει οδηγίες
STR_NO_ORDERS_VEL :{LTBLUE}Δεν έχει οδηγίες, {VELOCITY}
STR_PASSENGERS :Επιβάτες
STR_BAGS :Τσάντες
STR_TONS :Τόνοι
STR_LITERS :Λίτρα
STR_ITEMS :αντικείμενα
STR_CRATES :Κουτιά
STR_RES_OTHER :άλλα
STR_NOTHING :
STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
STR_CANT_SHARE_ORDER_LIST :{WHITE}Αδύνατο να μοιραστεί η λίστα οδηγιών...
STR_CANT_COPY_ORDER_LIST :{WHITE}Αδύνατο να αντιγραφεί η λίστα οδηγιών...
STR_END_OF_SHARED_ORDERS :{SETX 10}- - Τέλος Μοιρασμένων Οδηγιών - -
STR_TRAIN_IS_LOST :{WHITE}Το τραίνο {COMMA} Χάθηκε
STR_TRAIN_IS_UNPROFITABLE :{WHITE}Τα κέρδη του Τρένου {COMMA}το προηγούμενο έτος ήταν {CURRENCY}
STR_EURO_INTRODUCE :{BLACK}{BIGFONT}Ευρωπαϊκή Οικονομική Ένωση!{}{}Το Ευρώ είναι πλέον το μοναδικό νόμισμα για τις καθημερινές συναλλαγές στην χώρα σας!
# Start of order review system.
# DON'T ADD OR REMOVE LINES HERE
STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Το τραίνο {COMMA} έχει τόσες λίγες οδηγίες
STR_TRAIN_HAS_VOID_ORDER :{WHITE}Το τρένο {COMMA} έχει κενές εντολές
STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Το τρένο {COMMA} έχει διπλές εντολές
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Το τρένο {COMMA} έχει έναν λανθασμένο σταθμό στις οδηγίες του
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Το Οδικό όχημα {COMMA} έχει τόσες λίγες οδηγίες
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Το Όχημα {COMMA} έχει μία κενή εντολή
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Το Όχημα {COMMA} έχει διπλές εντολές
STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Το Όχημα {COMMA} έχε έναν λανθασμένο σταθμό στις οδηγίες του
STR_SHIP_HAS_TOO_FEW_ORDERS :{WHITE}Το πλοίο {COMMA} έχει τόσες λίγες οδηγίες
STR_SHIP_HAS_VOID_ORDER :{WHITE}Το Πλοίο {COMMA} έχει μία κενή οδηγία
STR_SHIP_HAS_DUPLICATE_ENTRY :{WHITE}Το Πλοίο {COMMA} έχει διπλές οδηγίες
STR_SHIP_HAS_INVALID_ENTRY :{WHITE}Το Πλοίο {COMMA} έχει έναν λανθασμένο σταθμό στις οδηγίες του
STR_AIRCRAFT_HAS_TOO_FEW_ORDERS :{WHITE}Το αεροσκάφος {COMMA} has too few orders in the schedule
STR_AIRCRAFT_HAS_VOID_ORDER :{WHITE}Το Αεροσκάφος {COMMA} έχει μία κενή οδηγία
STR_AIRCRAFT_HAS_DUPLICATE_ENTRY :{WHITE}Το Αεροσκάφος {COMMA} έχει διπλές οδηγίες
STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Το Αεροσκάφος {COMMA} έχει ένα λανθασμένο σταθμό στις οδηγίες του
# end of order system
STR_TRAIN_AUTORENEW_FAILED :{WHITE}Η Αυτόματη Ανανέωση απέτυχε στο τρένο {COMMA} (χρηματικό όριο)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Η Αυτόματη Ανανέωση απέτυχε στο όχημα {COMMA} (χρηματικό όριο)
STR_SHIP_AUTORENEW_FAILED :{WHITE}Η Αυτόματη Ανανέωση απέτυχε στο πλοίο {COMMA} (χρηματικό όριο)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Η Αυτόματη Ανανέωση απέτυχε στο αεροσκάφος {COMMA} (χρηματικό όριο)
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Το τρένο {COMMA} είναι πολύ μακρύ μετά την αντικατάσταση
STR_CONFIG_PATCHES :{BLACK}Ρύθμιση Διορθώσεων
STR_CONFIG_PATCHES_TIP :{BLACK}Ρύθμιση των Διορθώσεων
STR_CONFIG_PATCHES_CAPTION :{WHITE}Ρύθμιση Διορθώσεων
STR_CONFIG_PATCHES_OFF :Κλειστό
STR_CONFIG_PATCHES_ON :Ανοιχτό
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Εμφάνιση της ταχύτητας του οχήματος στη γραμμή κατάστασης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Επιτρέπεται το χτίσιμο σε πλαγιές και ακτές: {ORANGE}{STRING}
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Επιτρέπονται πιο ρεαλιστικά ταξινομημένες περιοχές συλλογής : {ORANGE}{STRING}
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Επιτρέπεται η αφαίρεση περισσότερων ιδιοκτησιών πόλεων: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Επιτρέπεται η δημιουργία πολύ μακριών τρένων: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Ενεργοποίηση ρεαλιστικής επιτάχυνσης για τα τρένα: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Απαγόρευση στροφών 90 μοιρών για τρένα και πλοία: {ORANGE}{STRING} {LTBLUE} (απαιτεί NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Σύνδεση σταθμών τρένων χτισμένων κοντά: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Αναχώρηση από το σταθμό όταν οποιοδήποτε φορτίο είναι πλήρες, όταν 'πλήρης φόρτος': {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Χρησιμοποίηση βελτιωμένου αλγόριθμου φόρτωσης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Φόρτωση οχημάτων σταδιακά: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Πληθωρισμός: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Παράδοση φορτίου σε σταθμό μόνο όταν υπάρχει ζήτηση: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Επιτρέπεται να χτίζονται πολύ μακριές γέφυρες: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Επιτρέπονται οι εντολές αποστολής σε αμαξοστάσιο: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Επιτρέπεται η κατασκευή βιομηχανιών πρώτων υλών: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Επιτρέπονται πολλαπλές όμοιες βιομηχανίες ανα πόλη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Βιομηχανίες ίδου τύπου μπορούν να χτιστούν κοντά η μία στην άλλη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Εμφάνιση ολόκληρης ημερομηνίες στη γραμμή κατάστασης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Εμφάνιση σήμανσης στην πλευρά οδήγησης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Εμφάνιση παράθυρου οικονομικών στο τέλος του έτους: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch συμβατός απ'ευθείας χειρισμός: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Ουρά οχημάτων (με κβαντικά εφφέ): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Μετακίνηση παραθύρου όταν είναι το ποντίκι στην άκρη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Επιτρέπεται η δωροδοκία της τοπικής αρχής: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ανομοιόμορφοι σταθμοί: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Νέο παγκόσμιο σύστημα εύρεσης μονοπατιού (NPF, αγνοεί το NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Πολλαπλασιαστής βάρους σε φορία για εξομοίωση βαρέων τρένων: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Επιτρέπονται τα μικρά αεροδρόμια πάντα: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Προειδοποίηση αν χαθεί τρένο: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Επανεξέταση οδηγιών τρένων: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :όχι
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :ναι, αλλά εξαιρούνται τα σταματημένα οχήματα
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :από όλα τα οχήματα
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Προειδοποίηση όταν τα έσοδα ενός τρένου είναι αρνητικά: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Τα οχήματα δεν λήγουν ποτέ: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Αυτόματη Ανανέωση όταν ένα όχημα παλιώνει
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Αυτόματη Ανανέωση όταν ένα όχημα είναι {ORANGE}{STRING}{LTBLUE} μήνες πρίν/μετά την μέγιστη ηληκία
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Αυτόματη Ανανέωση με τα ελάχιστα απαιτούμενα χρήματα: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Διάρκεια μηνύματος σφάλματος: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Εμφάνιση πληθυσμού πόλης στο όνομα της πόλης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Αόρατα δέντρα (με διαφανή κτίρια): {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Γεννήτρια Γης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Αυθεντικό
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :ΤεραΓένεση
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Μέγιστη απόσταση από την άκρη για τα Διυλιστήρια {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Κορυφογραμμή χιονιού: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Σκληρότητα επιφάνειας (ΤεραΓέννεση μόνο) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Πολύ απαλός
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Απαλός
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Σκληρή
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Πολύ ανώμαλος
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Αλγόριθμος τοποθέτησης Δέντρων: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Κανένας
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Αυθεντικό
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Βελτιωμένος
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Περιστροφή Heightmap: {ORANGE}{STRING}
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Αντίθετη Φορά Ρολογιού
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Δεξιόστροφα
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Το επίπεδο ύψους που παίρνει ένα επίπεδο σενάριο: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Μέγιστη διασπορά σταθμών: {ORANGE}{STRING} {RED}Προσοχή: Η υψηλή ρύθμιση καθυστερεί το παιχνίδι
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Αυτόματη επισκευή ελικοπτέρων στα ελικοδρόμια: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Σύνδεση γραμμής εργαλείων τοπίου με γραμμή εργαλείων σιδηρόδρομου/δρόμου/νερού/αεροδρομίου: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Ανάποδη μετακίνηση οθόνης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Εμφάνιση εργαλείου μετρήσεως όταν χρησιμοποιούνται διάφορα εργαλεία: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Εμφάνιση χρωμάτων των εταιρειών: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Κανένας
STR_CONFIG_PATCHES_LIVERIES_OWN :Η Εταιρεία μου
STR_CONFIG_PATCHES_LIVERIES_ALL :Όλες οι εταιρίες
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Προτίμηση ομαδικού chat με <ENTER>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Μέγιστα τρένα ανα παίκτη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Μέγιστα οχήματα ανα παίκτη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Μέγιστα αεροσκάφη ανα παίκτη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Μέγιστα πλοία ανά παίκτη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_TRAINS :{LTBLUE}Απενεργοποίηση τρένων υπολογιστή: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH :{LTBLUE}Απενεργοποίηση οχημάτων υπολογιστή: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Απενεργοποίηση αεροσκαφών υπολογιστή: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Απενεργοποίηση πλοίων υπολογιστή: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Ενεγοποίηση νέας AI (alpha): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Επιτρέπονται οι AI σε παιχνίδι για πολλούς παίκτες (πειραματικό): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για τρένα: {ORANGE}{STRING} μέρες/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για τρένα: {ORANGE}απενεργοποιημένο
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για οχήματα: {ORANGE}{STRING} μέρες/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για οχήματα:: {ORANGE}απενεργοποιημένο
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για αεροσκάφη: {ORANGE}{STRING} μέρες/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για αεροσκάφη: {ORANGE}απενεργοποιημένο
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για πλοία: {ORANGE}{STRING} μέρες/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για πλοία: {ORANGE}απενεργοποιημένο
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Απενεργοποίηση επισκευών όταν οι βλάβες είναι απενεργοποιημένες: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Ενεργοποίηση ορίων ταχύτητας βαγονιών: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Απενεργοποίηση ηλεκτρικών γραμμών: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Τα έγχρωμα νέα εμφανίζονται το: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Έτος εκκίνησης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Τέλος παιχνιδιού το: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Ενεργοποίηση ομαλής οικονομίας (περισσότερες, μικρότερες αλλαγές)
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Ενεργοποίηση δυνατότητας αγοράς μετοχών από άλλες εταιρείες
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Κατά το σύρσιμο, τοποθέτησε σήματα κάθε: {ORANGE}{STRING} τετράγωνο(α)
STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Αυτόματο χτίσιμο σηματοφόρων πρίν: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Θέση κύριας εργαλειοθήκης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Αριστερά
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Κέντρο
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Δεξιά
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Ακτίνα επικόλλησης παραθύρου: {ORANGE}{STRING} px
STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Ακτίνα επικόλλησης παραθύρου: {ORANGE}απενεργοποιημένο
STR_CONFIG_PATCHES_GUI :{BLACK}Σύστημα Διεπαφής
STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Κατασκευή
STR_CONFIG_PATCHES_VEHICLES :{BLACK}Οχήματα
STR_CONFIG_PATCHES_STATIONS :{BLACK}Σταθμοί
STR_CONFIG_PATCHES_ECONOMY :{BLACK}Οικονομία
STR_CONFIG_PATCHES_AI :{BLACK}Ανταγωνιστές
STR_CONFIG_PATCHES_DISABLED :απενεργοποιημένο
STR_CONFIG_PATCHES_INT32 :{NUM}
STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Αλλαγή τιμής ρύθμισης
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Κάποια ή όλα τα προεπιλεγμένα διαστήματα επισκευών παρακάτω δεν είναι συμβατά με την επιλεγμένη ρύθμιση! 5-90% και 30-800 μέρες είναι τα αποδεκτά
STR_CONFIG_PATCHES_YAPF_SHIPS :{LTBLUE}Χρησιμοποίηση YAPF για τα πλοία: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}Χρησιμοποίηση YAPF για τα οχήματα: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}Χρησιμοποίηση YAPF για τα τρένα: {ORANGE}{STRING}
STR_TEMPERATE_LANDSCAPE :Συγκρατημένο τοπίο
STR_SUB_ARCTIC_LANDSCAPE :Πολικό τοπίο
STR_SUB_TROPICAL_LANDSCAPE :Υποτροπικό τοπίο
STR_TOYLAND_LANDSCAPE :Παιχνιδιάστικο τοπίο
STR_CHEATS :{WHITE}Κλεψιές
STR_CHEATS_TIP :{BLACK}Τα κουτάκια δείχνουν αν έχετε χρησιμοποιήσει αυτό το κόλπο πρίν
STR_CHEATS_WARNING :{BLACK}Προσοχή! Είστε έτοιμος να προδώσετε τους φίλους ανταγωνιστές σας. Θυμηθείτε ότι αυτή η ντροπή θα μείνει για πάντα.
STR_CHEAT_MONEY :{LTBLUE}Αύξηση χρημάτων κατά {CURRENCY64}
STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Παίξτε σαν παίκτης: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Μαγική μπουλντόζα (αφαιρεί βιομηχανίες, αμετακίνητα): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Τα τούνελ διασταυρώνονται: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Χτήσιμο ενώ βρίσκεστε σε παύση: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Τα Jet δεν θα συγκρούονται (συχνά) σε μικρά αεροδρόμια: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Αλλαγή κλίματος: {ORANGE} {STRING}
STR_CHEAT_CHANGE_DATE :{LTBLUE}Αλλαγή ημ/νίας: {ORANGE} {DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}Ενεργοποίηση δυνατότητας αλλαγής τιμών παραγωγής: {ORANGE}{STRING}
STR_HEADING_FOR_WAYPOINT :{LTBLUE}Καθ' οδόν {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Πορεία προς {WAYPOINT}, {VELOCITY}
STR_GO_TO_WAYPOINT :Πήγαινε δια μέσου {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Πήγαινε χωρίς στάση μέσω {WAYPOINT}
STR_WAYPOINTNAME_CITY :Σημείο πορείας {TOWN}
STR_WAYPOINTNAME_CITY_SERIAL :Σημείο πορείας {TOWN} #{COMMA}
STR_LANDINFO_WAYPOINT :Σημείο πορείας
STR_WAYPOINT :{WHITE}Σημείο πορείας
STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Επιλογή τύπου σημείου πορείας
STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT}
STR_WAYPOINT_RAW :{WAYPOINT}
STR_EDIT_WAYPOINT_NAME :{WHITE}Διαμόρφωση ονόματος σημείου πορείας
STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Αδύνατο να αλλαχτεί το όνομα του σημείου πορείας...
STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Μετατροπή γραμμής σε σημείο πορείας
STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Αδύνατο να χτιστεί σημείο πορείας τρένου εδώ...
STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Αδύνατο να αφαιρεθεί το σημείο πορείας τρένου εδώ...
STR_BUILD_AUTORAIL_TIP :{BLACK}Κατασκευή σιδηροδρομικής γραμμής χρησιμοποιώντας την Αυτόματη Γραμμή
STR_NO_TOWN_IN_SCENARIO :{WHITE}...δεν υπάρχει καμία πόλη στην πίστα
STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Είστε σίγουρος ότι θέλετε να δημιουργήσετε ένα τυχαίο τοπίο;
STR_MANY_RANDOM_TOWNS :{BLACK}Πολλές τυχαίες πόλεις
STR_RANDOM_TOWNS_TIP :{BLACK}Κάλυψη του χάρτη με τυχαία τοποθετημένες πόλεις
STR_MANY_RANDOM_INDUSTRIES :{BLACK}Πολλές τυχαίες βιομηχανίες
STR_TREES_RANDOM_TYPE :{BLACK}Δέντρα τυχαίου τύπου
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Βάλε δέντρα τυχαίου τύπου
STR_CANT_BUILD_CANALS :{WHITE}Δεν μπορεί να χτιστεί κανάλι εδώ
STR_LANDINFO_CANAL :Κανάλι
STR_BUOY_IS_IN_USE :{WHITE}...σημαδούρα σε χρήση
STR_LANDINFO_COORDS :{BLACK}Συντεταγμένες: {LTBLUE}{NUM}x{NUM} ({STRING})
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Δεν μπορεί να διαλειθεί μέρος του σταθμού...
STR_CONVERT_RAIL_TIP :{BLACK}Μετατρέψτε/Αλλάξτε τον τύπο της γραμμής
STR_DRAG_DROP :{BLACK}Έλξη & πτώση
STR_STATION_DRAG_DROP :{BLACK}Φτιάξε ένα σταθμό χρησιμοποιόντας έλξη & πτώση
@@ -1125,11 +1601,11 @@ STR_4824_BUBBLE_GENERATOR :Γεννήτρ
STR_4825_TOFFEE_QUARRY :Λατομείο Τόφυ
STR_4826_SUGAR_MINE :Ορυχείο Ζάχαρης
############ range for requires starts
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Απαιτεί: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Απαιτεί: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Απαιτεί: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Παραγωγή προηγούμενου μήνα:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% μεταφέρθηκαν)
@@ -1199,12 +1675,12 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Αδύν
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...είστε ήδη ιδιοκτήτης!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Βαθμός Δυσκολίας
@@ -1468,6 +1944,7 @@ STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
##id 0x9000
@@ -1496,6 +1973,8 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}.
### depot strings
@@ -1526,4 +2005,7 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}.
############ Tooltip measurment
############ Date formatting
########

File diff suppressed because it is too large Load Diff

View File

@@ -1,28 +1,28 @@
##name Latvian
##ownname Latviešu valoda
##isocode lv_LV.UTF-8
##isocode lv_LV
##plural 3
##id 0x0000
STR_NULL :
STR_0001_OFF_EDGE_OF_MAP :{WHITE}A'rpus kartes robez'as
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Pa'ra'k tuvu kartes malai
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Nepietiek naudas - vajag {CURRENCY}
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Ārpus kartes robežām
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Pārāk tuvu kartes malai
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Nepietiek naudas - nepieciešami {CURRENCY}
STR_0004 :{WHITE}{CURRENCY64}
STR_0005 :{RED}{CURRENCY64}
STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Zemei ja'bu't plakanai
STR_0008_WAITING :{BLACK}Gaidam: {WHITE}{STRING}
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Zemei jābūt plakanai
STR_0008_WAITING :{BLACK}Gaidam: {WHITE}{STRING.a}
STR_0009 :{WHITE}{CARGO}
STR_000A_EN_ROUTE_FROM :{WHITE}{CARGO}{YELLOW} (cel'a' no
STR_000A_EN_ROUTE_FROM :{WHITE}{CARGO}{YELLOW} (ceļā no
STR_000B :{YELLOW}{STATION})
STR_000C_ACCEPTS :{BLACK}Pien'em: {WHITE}
STR_000D_ACCEPTS :{BLACK}Pien'em: {GOLD}
STR_000C_ACCEPTS :{BLACK}Pieņem: {WHITE}
STR_000D_ACCEPTS :{BLACK}Pieņem: {GOLD}
STR_000E :
STR_000F_PASSENGERS :Pasaz'ierus
STR_000F_PASSENGERS :Pasažieri
STR_0010_COAL :Ogles
STR_0011_MAIL :Pastu
STR_0012_OIL :Naftu
STR_0011_MAIL :Pasts
STR_0012_OIL :Nafta
STR_0013_LIVESTOCK :Liellopus
STR_0014_GOODS :Preces
STR_0015_GRAIN :Graudus
@@ -146,12 +146,15 @@ STR_ABBREV_TOFFEE :{TINYFONT}CP
STR_ABBREV_BATTERIES :{TINYFONT}BT
STR_ABBREV_PLASTIC :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}BU
STR_ABBREV_NONE :{TINYFONT}NAV
STR_ABBREV_ALL :{TINYFONT}VISI
STR_00AE :{WHITE}{DATE_SHORT}
STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Karte - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Spe'les parametri
STR_00B2_MESSAGE :{YELLOW}Zin'ojums
STR_00B3_MESSAGE_FROM :{YELLOW}Zin'ojums no {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Uzmanību!
STR_00B4_CAN_T_DO_THIS :{WHITE}Ta' nevar dari't....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}S'o laukumu nevar noli'dzina't....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Org'ìina'la's autortiesi'bas {COPYRIGHT} 1995 Chris Sawyer, Visas tiesi'bas rezerve'tas
@@ -284,12 +287,15 @@ STR_013D_INFORMATION :{BLACK}Informa'
STR_013E_CAPACITIES :{BLACK}Ietilpi'ba
STR_013E_TOTAL_CARGO :{BLACK}Krava kopa'
STR_013F_CAPACITY :{BLACK}Ietilpi'ba: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Ietilpība: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Kope'ja' vilciena kravas ietilpi'ba:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Jauna spe'le
STR_0141_LOAD_GAME :{BLACK}Iela'de't spe'li
STR_SINGLE_PLAYER :{BLACK}Viens spe'le'ta'js
STR_MULTIPLAYER :{BLACK}Daudz-spe'le'ta'ju
STR_SCENARIO_EDITOR :{BLACK}Scenāriju redaktors
STR_64 :64
STR_128 :128
@@ -306,7 +312,27 @@ STR_0151_MAP_OF_WORLD :Pasaules karte
STR_0152_TOWN_DIRECTORY :Pilse'tu saraksts
STR_0153_SUBSIDIES :Subsi'dijas
############ range for menu starts
STR_UNITS_IMPERIAL :Britu
STR_UNITS_METRIC :Metriska
STR_UNITS_SI :SI
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} jūdzes/h
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_POWER_IMPERIAL :{COMMA} zs
STR_UNITS_POWER_METRIC :{COMMA} zs
STR_UNITS_POWER_SI :{COMMA} kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}galoni
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ mārciņasf
STR_UNITS_FORCE_METRIC :{COMMA} tonnu spēks
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Pana'kumu grafiks
STR_0155_INCOME_GRAPH :Iena'kumu grafiks
STR_0156_DELIVERED_CARGO_GRAPH :Transporte'ta's kravas grafiks
@@ -315,7 +341,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Kompa'nijas ve'
STR_0159_CARGO_PAYMENT_RATES :Kravas apmaksas cenas
STR_015A_COMPANY_LEAGUE_TABLE :Kompa'nijas li'gu tabula
STR_PERFORMANCE_DETAIL_MENU :Detalize'ti uzn'e'me'jdarbi'bas rezulta'ti
############ range for menu ends
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Par OpenTTD
STR_015C_SAVE_GAME :Saglaba't spe'li
@@ -342,6 +368,34 @@ STR_SORT_BY_AGE :Vecums
STR_SORT_BY_RELIABILITY :Dros'i'ba
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Kope'ja' ietilpi'ba pe'c kravas tipa
STR_SORT_BY_MAX_SPEED :maksima'lais a'trums
STR_SORT_BY_MODEL :Modelis
STR_SORT_BY_VALUE :Vērtība
STR_SORT_BY_FACILITY :Stacijas veids
STR_SORT_BY_WAITING :Gaidošās kravas vērtība
STR_SORT_BY_RATING_MAX :Kravas reitings
STR_ENGINE_SORT_ENGINE_ID :DzinējaID (klasiskais veids)
STR_ENGINE_SORT_COST :Izmaksas
STR_ENGINE_SORT_POWER :Jauda
STR_ENGINE_SORT_INTRO_DATE :Ieviešanas datums
STR_ENGINE_SORT_RUNNING_COST :Lietošanas izmaksas
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Jauda/lietošanas izmaksas
STR_ENGINE_SORT_CARGO_CAPACITY :Kravnesība
STR_NO_WAITING_CARGO :{BLACK}Neviena veida krava negaida
STR_SELECT_ALL_FACILITIES :{BLACK}Izvēlēties visu aprīkojumu
STR_SELECT_ALL_TYPES :{BLACK}Izvēlēties visus kravas veidus (ieskaitot, kas negaida)
STR_AVAILABLE_TRAINS :{BLACK}Pieejamie vilcieni
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Pieejamie transportlīdzekļi
STR_AVAILABLE_SHIPS :{BLACK}Pieejamie kuģi
STR_AVAILABLE_AIRCRAFT :{BLACK}Pieejamās lidmašīnas
STR_AVAILABLE_ENGINES_TIP :{BLACK}Apskatīties visus vilcējus, kas pieejami šim transportlīdzekļu veidam.
STR_MANAGE_LIST :{BLACK}Labot sarakstu
STR_MANAGE_LIST_TIP :{BLACK}Dot norādījumus visiem transportlīdzekļiem, kas ir šajā sarakstā
STR_REPLACE_VEHICLES :Nomainīt transportlīdzekļus
STR_SEND_TRAIN_TO_DEPOT :Sūtīt uz depo
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Sūtīt uz depo
STR_SEND_SHIP_TO_DEPOT :Sūtīt uz depo
STR_SEND_AIRCRAFT_TO_HANGAR :Sūtīt uz angāru
STR_SEND_FOR_SERVICING :Sūtīt uz apkalpošanu
############ range for months starts
STR_0162_JAN :Jan
@@ -407,8 +461,8 @@ STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Iesle'gt
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}S'i' gada iena'kums: {CURRENCY} (paga'jus'aja' gada': {CURRENCY})
############ range for service numbers starts
STR_AGE :{COMMA} gad{P s i} ({COMMA})
STR_AGE_RED :{RED}{COMMA} gad{P s i} ({COMMA})
STR_AGE :{COMMA} gad{P s i u} ({COMMA})
STR_AGE_RED :{RED}{COMMA} gad{P s i u} ({COMMA})
############ range for service numbers ends
STR_019C_ROAD_VEHICLE :Cel'u transporta li'dzeklis
@@ -428,7 +482,7 @@ STR_01A9_NONE :Neviens/neviena
STR_01AA_NAME :{BLACK}Va'rds
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
############ range for days starts
STR_01AC_1ST :Pirmais
STR_01AD_2ND :Otrais
STR_01AE_3RD :Tres'ais
@@ -460,7 +514,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29.
STR_01C9_30TH :30.
STR_01CA_31ST :31.
############ range for days ends
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
@@ -508,6 +562,7 @@ STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Atzi'me'
STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Dze'st tekos'o programmu (tikai 1.Specia'lo vai 2.Specia'lo)
STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Saglaba't muzikas rez'i'mus
STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Uzkliks'k'ini uz muzikas treku lai to pievienotu tekos'ajai programmai (1.Specia'lai vai 2.Specia'lai)
STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Uzklikšķiniet uz dziemas, lai to izdzēstu no šībrīža programmas (tikai Pielāgotā1 un Pielāgotā2)
STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Pa'rsle'gt muzikas saraksta sajauks'anu
STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Para'di't muzikas saraksta atzi'me's'anas logu
STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Uzkliks'k'ini uz servisa lai iecentre'tu skatu uz industriju vai pilse'tu
@@ -523,6 +578,7 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Spe'le'
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Sa'ncens'a stacija' ierodas pirmais transporta li'dzeklis
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Negadijumi / ava'rijas
STR_0209_COMPANY_INFORMATION :{YELLOW}Kompa'nijas informa'cija
STR_NEWS_OPEN_CLOSE :{YELLOW}Atvērt / aizvērt industrijas
STR_020A_ECONOMY_CHANGES :{YELLOW}Ekonomijas izmain'as
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Padoms / informa'cija par spe'le'ta'ja transporta li'dzekl'iem
STR_020C_NEW_VEHICLES :{YELLOW}Jaunie transporta li'dzekl'i
@@ -660,7 +716,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Novietot
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Bu've't ba'ku
STR_028E_PLACE_TRANSMITTER :{BLACK}Bu've't raidi'ta'ju
STR_028F_DEFINE_DESERT_AREA :{BLACK}Nora'di't tuksnes'a plati'bu.{}Spiest un turet CTRL lai to izdze'stu
STR_CREATE_LAKE :{BLACK}Nora'di't u'dens plati'bu.{}Ta' tiks appludina'ta ja bu's ju'ras li'meni'
STR_0290_DELETE :{BLACK}Izdzest
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Pilni'ba' izdze'st s'o pilse'tu
STR_0292_SAVE_SCENARIO :Saglaba't scena'riju
@@ -672,7 +727,6 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Saglaba'
STR_0298_LOAD_SCENARIO :{WHITE}Iela'de't scena'riju
STR_0299_SAVE_SCENARIO :{WHITE}Saglaba't scena'riju
STR_029A_PLAY_SCENARIO :{BLACK}Spe'le't scena'riju
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Vai ju's ties'a'm ve'laties izbeigt s'o scena'riju?
STR_029C_QUIT_EDITOR :{WHITE}Beigt redaktoru
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...atl'auts bu've't tikai pilse'ta's ar iedzi'vota'ju skaitu vismaz 1200
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Pa'rvietot starta datumu 1 gadu uz atpakal'u
@@ -699,7 +753,8 @@ STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Saglaba'
STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Transporta li'dzekl'u dizaina nosaukumu izve'le
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Saglaba't specia'los transporta li'dzekl'a dizaina nosaukumus
############ range for menu starts
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
STR_02C3_GAME_OPTIONS :Spe'les rez'i'mi
STR_02C5_DIFFICULTY_SETTINGS :Gru'ti'bas paka'pes
STR_02C7_CONFIG_PATCHES :Konfigure't labojumus (pac'us)
@@ -713,16 +768,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Pilna
STR_02D2_FULL_DETAIL :{SETX 12}Pilnas detal'as
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Caurspi'di'gas e'kas
STR_TRANSPARENT_SIGNS :{SETX 12}Caurspidi'gas staciju zi'mes
############ range ends here
############ range ends here
############ range for menu starts
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Zemes apgabala informa'cija
STR_02D6 :
STR_CONSOLE_SETTING :Pa'rsle'gt konsoli
STR_02D7_SCREENSHOT_CTRL_S :Ekra'na kopija (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Liela ekra'na kopija (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Par 'OpenTTD'
############ range ends here
############ range ends here
STR_02DB_OFF :{BLACK}Nav
STR_02DA_ON :{BLACK}Ir
@@ -742,7 +797,9 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Kope't a
STR_02E0_CURRENCY_UNITS :{BLACK}Naudas vieni'bas
STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Naudas vieni'bu izve'le
STR_MEASURING_UNITS :{BLACK}Mērvienības
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_MEASURING_UNITS_SELECTION :{BLACK}Mērvienību izvēle
STR_02E6_ROAD_VEHICLES :{BLACK}Cel'a satiksmes li'dzekl'i
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Braucama's cel'a puses izve'le
@@ -777,7 +834,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Izve'le'
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Izve'le'ties ' rotal'u ' zemes stilu
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finanse't jaunas industrijas bu'vnieci'bu
############ range for menu starts
############ range for menu starts
STR_INDUSTRY_DIR :Industriju saraksts
STR_0313_FUND_NEW_INDUSTRY :Finanse't jaunu industriju
############ range ends here
@@ -820,7 +877,9 @@ STR_TOWNNAME_ROMANIAN :Ruma'nijas
STR_TOWNNAME_CZECH :C'ehijas
STR_TOWNNAME_SWISS :S'veices
STR_TOWNNAME_DANISH :Da'n'u
############ end of townname region
STR_TOWNNAME_TURKISH :Turku
STR_TOWNNAME_ITALIAN :Itāļu
############ end of townname region
STR_CURR_GBP :Ma'rcin'as (£)
STR_CURR_USD :Dola'ri ($)
@@ -845,6 +904,8 @@ STR_CURR_PLN :Polijas zloti (
STR_CURR_ROL :Ruma'nijas lejas (ROL)
STR_CURR_RUR :Krievijas rubl'i (RUR)
STR_CURR_SEK :Zviedru kronas (SEK)
STR_CURR_YTL :Turcijas lira (YTL)
STR_CURR_SKK :Slovākijas krona (SKK)
STR_CURR_CUSTOM :Specia'la...
@@ -893,6 +954,7 @@ STR_CRATES :kastes
STR_RES_OTHER :cits
STR_NOTHING :
STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
STR_CANT_SHARE_ORDER_LIST :{WHITE}Nevar dali'ties ar uzdevumu sarakstu...
STR_CANT_COPY_ORDER_LIST :{WHITE}Nevar kope't uzdevumu sarakstu...
STR_END_OF_SHARED_ORDERS :{SETX 10}- - Dali'to uzdevumu beigas - -
@@ -962,6 +1024,7 @@ STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Jauna'
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Vienme'r atl'aut mazas lidostas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Brīdināt, ja vilciens apmaldās: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Pa'rskati't transporta uzdevumus: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :Ne'
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :Ja', izn'emot transporta li'dzekl'us kas apsta'dina'ti
@@ -974,91 +1037,297 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Automa'
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Kl'u'das zin'ojuma ilgums: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Râdît pilsçtas iedzîvotâju skaitu pie pilsçtas nosaukuma: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Neredzami koki (ar caurspi'di'ga'm celtne'm): {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Parasts
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Sniega li'nijas augstums: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Reljefa raupjums (tikai TerraGenesis): {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ļoti līdzena
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Līdzena
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Nelīdzena
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Ļoti nelīdzena
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Koku izvietošanas algoritms: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Nav
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Parasts
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Uzlabots
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Pret pulksteņa radītaja virzienu
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Pa pulksteņa radītaja virzienu
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maksima'lais staciju izkaisijums: {ORANGE}{STRING} {RED}Uzmani'bu: augsts li'menis pale'lina spe'li
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Apkalpots helikopterus heliportos automātiski: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Sasaitē ainavas rīkjoslu ar dzelzceļa/ceļa/ūdens/lidostu rīkjoslu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Pretējš pārtīšana virziens: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Rādīt mērījumu rīkjoslu, kas tiek izmantoti dažādi celniecības rīki: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Parādīt kompānijas ģildes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Nav
STR_CONFIG_PATCHES_LIVERIES_OWN :Paša uzņēmums
STR_CONFIG_PATCHES_LIVERIES_ALL :Visi uzņēmumi
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Iespējot jauno mākslīgo intelektu (alpha): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Atļaut mākslīgo intelektu daudzlietotāju režīmā (eksperimentāls): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Noklusētais vilcienu apkalpošanas periods: {ORANGE}{STRING} dienas/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Noklusētais vilcienu apkalpošanas periods: {ORANGE}atspējots
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Noklusētais autotransporta apkalpošanas periods: {ORANGE}{STRING} dienas/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Noklusētais autotransporta apkalpošanas periods: {ORANGE}atspējots
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Noklusētais lidaparātu apkalpošanas periods: {ORANGE}{STRING} dienas/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Noklusētais lidaparātu apkalpošanas periods: {ORANGE}atspējots
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Noklusētais kuģu apkalpošanas periods: {ORANGE}{STRING} dienas/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Noklusētais kuģu apkalpošanas periods: {ORANGE}atspējots
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Aizliedz servisu kad saboja's'ana's izsle'gta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Ieslēgt vagonu ātruma ierobežojumus: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Izslēgt eletrificēto dzelzceļu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Krāsainās savīs parādās: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Sākuma gads: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Nobeidz spe'li: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Ieslēgt lēzenas izmaiņas ekonomikā
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Atïauj akciju pirkðanu no citâm kompânijâm
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Kads velk, izvietot semaforus katras: {ORANGE}{STRING} šūnas
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Galvenās rīkjoslas izvietojums: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Pa kreisi
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Centrâ
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Pa labi
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Logu pielipšanas rādiuss: {ORANGE}{STRING} px
STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Logu pielipšanas rādiuss: {ORANGE}atspējots
STR_CONFIG_PATCHES_GUI :{BLACK}Saskarne
STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Būvniecība
STR_CONFIG_PATCHES_VEHICLES :{BLACK}Transportlīdzekļi
STR_CONFIG_PATCHES_STATIONS :{BLACK}Stacijas
STR_CONFIG_PATCHES_ECONOMY :{BLACK}Ekonomika
STR_CONFIG_PATCHES_AI :{BLACK}Pretiniekis
STR_CONFIG_PATCHES_DISABLED :atspējots
STR_CONFIG_PATCHES_INT32 :{NUM}
STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Mainīt iestatījuma vērtību
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Daži vai visi apkalpošanas intervāli ir nesavietojami ar izvēlētajiem iestatījumiem! Der 5-90% un 30-800 dienas
STR_CONFIG_PATCHES_YAPF_SHIPS :{LTBLUE}Izmantot YAPF kuģiem: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}Izmantot YAPF autotransportam: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}Izmantot YAPF vilcieniem: {ORANGE}{STRING}
STR_TEMPERATE_LANDSCAPE :Mērenais klimats
STR_SUB_ARCTIC_LANDSCAPE :Subarktiskais klimats
STR_SUB_TROPICAL_LANDSCAPE :Subtropiskais klimats
STR_TOYLAND_LANDSCAPE :Rotaļlietu zeme
STR_CHEATS :{WHITE}Blēdības
STR_CHEATS_TIP :{BLACK}Izvēlas rūtiņas norāda uz to, vai esat jau izmantojis šo blēdību
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tuneļi drīkst krutoties: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Būvniecības pauzes režīmā: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktīvās lidmašīnas neavarēs (bieži) mazajās lidostās: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Klimata maiņa: {ORANGE} {STRING}
STR_CHEAT_CHANGE_DATE :{LTBLUE}Datuma maiņa: {ORANGE} {DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}L'auj izmaini't produktu ve'rti'bas: {ORANGE}{STRING}
STR_HEADING_FOR_WAYPOINT :{LTBLUE}Ceļā uz {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Ceļā uz {WAYPOINT}, {VELOCITY}
STR_GO_TO_WAYPOINT :Caur {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Brauc caur {WAYPOINT} bez apstāšanās
STR_WAYPOINTNAME_CITY :Kontrolpunkts {TOWN}
STR_WAYPOINTNAME_CITY_SERIAL :Kontrolpunkts {TOWN} #{COMMA}
STR_LANDINFO_WAYPOINT :Kontrolpunkts
STR_WAYPOINT :{WHITE}Kontrolpunkts
STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Izvēlaties kontrolpunkta veidu
STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT}
STR_WAYPOINT_RAW :{WAYPOINT}
STR_EDIT_WAYPOINT_NAME :{WHITE}Labot kontrolpunkta nosaukumu
STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Nevar pārsaukt kontrolpunktu...
STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Pārvērst sliedes par kontrolpunktu
STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Nevar šeit uzbūvēt vilcienu kontrolpunktu...
STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Nevar šeit noņemt vilcienu kontrolpunktu...
STR_BUILD_AUTORAIL_TIP :{BLACK}Būvē dzelzceļu izmantojot Autosliežu režīmu
STR_NO_TOWN_IN_SCENARIO :{WHITE}...šajā scenārijā nav pilsētu
STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Vai jūs esat pārliecināts, ka vēlaties izveidot nejauši izvēlētu ainavu?
STR_MANY_RANDOM_TOWNS :Daudz nejauši izveidotu pilsētu
STR_RANDOM_TOWNS_TIP :{BLACK}Pāklāt karti ar nejauši izvietotām pilsētām
STR_RANDOM_INDUSTRIES_TIP :{BLACK}Pāklāt karti ar nejauši izvietotām rūpniecībām
STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nevar izveidot rūpniecības...
STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Atvērt aiznavas rīkjoslu, lai mainīt zemes līmeni, stādīt kokus utt.
STR_LANDSCAPING_TOOLBAR :{WHITE}Ainava
STR_LEVEL_LAND_TOOLTIP :{BLACK}Izlidzinât zemi
STR_TREES_RANDOM_TYPE :{BLACK}Nejauši izvēlēta veida koki
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Nejauši izveitot kokus
STR_CANT_BUILD_CANALS :{WHITE}Nedrīkst šeit būvēt kanālus...
STR_BUILD_CANALS_TIP :{BLACK}Būvēt kanālus. Nospiediet CTRL, lai izvietotu jūras šūnas (tikai jūras līmenī)
STR_LANDINFO_CANAL :Kanals
STR_CANT_BUILD_LOCKS :{WHITE}Nevar šeit būvet slūžas
STR_BUILD_LOCKS_TIP :{BLACK}Būvēt slūžas
STR_LANDINFO_LOCK :Slūžas
STR_BUOY_IS_IN_USE :{WHITE}...boja jau tiek lietota!
STR_LANDINFO_COORDS :{BLACK}Koordinātes: {LTBLUE}{NUM}x{NUM} ({STRING})
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Nevar novākt daļu stacijas
STR_CANT_CONVERT_RAIL :{WHITE}Nevar pārveidot sliežu veidu šeit...
STR_CONVERT_RAIL_TIP :{BLACK}Pārveidot/uzlabot sliežu veidu
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Pārvēlciet šeit vilciena lokomotīvi, lai pārdotu visu vilcienu
STR_DRAG_DROP :{BLACK}Vilkt un nomest
STR_STATION_DRAG_DROP :{BLACK}Būvēt staciju izmantojot "vilkt un nomest"
STR_SELECT_STATION_CLASS_TIP :{BLACK}Izvēlaties, kādu stacijas klasi rādīt
STR_SELECT_STATION_TYPE_TIP :{BLACK}Izvēlaties, kādu stacijas veidu būvēt
STR_FAST_FORWARD :{BLACK}Paātrināta spēle
STR_MESSAGE_HISTORY :{WHITE}Ziņojumu vēsture
STR_MESSAGE_HISTORY_TIP :{BLACK}Neseno ziņu saraksts
STR_MESSAGES_DISABLE_ALL :{BLACK}Atspējot visu
STR_MESSAGES_ENABLE_ALL :{BLACK}Iespējot visu
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Būvēt ogļu raktuvi
STR_CONSTRUCT_FOREST_TIP :{BLACK}Stādīt kokaudzētavu
STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Būvēt naftas atradni
STR_CONSTRUCT_FARM_TIP :{BLACK}Būvēt fermu
STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Būvēt vara rūdas raktuvi
STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Veikt naftas urbumu
STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Būvēt zelta raktuvi
STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Būvēt dimantu raktuvi
STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Būvēt dzelzs rūdas raktuvi
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Finansēt augļu koku plantāciju
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Finansēt gumijkoku plantāciju
STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Finansēt ūdens ieguvi
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Stādīt konfekšpūku mežu
STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Finansēt bateriju fermu
STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Veikt kolas urbumus
STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Finansēt plastmasas strūklakas
STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Būvēt burbuļu ģenerātoru
STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Finansēt Toffee raktuves
STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Būvēt cukura raktuves
STR_INDUSTRYDIR_CAPTION :{WHITE}Industrîjas
STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}){YELLOW} ({COMMA}% pārvadāti)
STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}/{CARGO}){YELLOW} ({COMMA}%/{COMMA}% pārvadāti)
STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_TOO_CLOSE :{WHITE}...pārāk tuvu citai industrijai
STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Pielāgot vilcienu citas kravas pārvadāšanai
STR_RAIL_REFIT_VEHICLE :{BLACK}Pārbūvēt vilcienu
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Izvēlaties kravas veidu, ko pārvadāt ar vilcienu
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Pārbūvēt vilcienu izceltā kravas veida pārvadāšanai
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Nevar pārbūvēt vilcienu...
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Apkalpošanas intervāls procentos: {ORANGE}{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Maini't produkciju
TEMP_AI_IN_PROGRESS :{WHITE}Laipni lūgti jaunā MI izstrādē. Ja jums rodas kādas problēmas, tad sataisiet ekrānuzņēmumu un publicējiet to forumā.
TEMP_AI_ACTIVATED :{WHITE}Brīdinājums: jaunais MI ir joprojām alfa stadijā! Šobrīd darbojas tikai autotransports!
TEMP_AI_MULTIPLAYER :{WHITE}Brīdinājums: realizācija joprojām ir eksperimentāla (izmantojot jauno MI). Lūdzu, ziņojiet par problēmām uz truelight@openttd.org.
############ network gui strings
STR_NETWORK_MULTIPLAYER :{WHITE}Vairāk spēlētāju režīms
STR_NETWORK_PLAYER_NAME :{BLACK}Spelçtâja vârds:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}Šis vārds, pēc kura jūs pazīs citi spēlētāji
STR_NETWORK_CONNECTION :{BLACK}Savienojums:
STR_NETWORK_CONNECTION_TIP :{BLACK}Izvēlaties starp spēli caur internetu vai spēli lokālajā tīklā
STR_NETWORK_START_SERVER :{BLACK}Palaist serveri
STR_NETWORK_START_SERVER_TIP :{BLACK}Palaist jūsu personīgo serveri
STR_NETWORK_GAME_NAME :{BLACK}Vârds
STR_NETWORK_GAME_NAME_TIP :{BLACK}Spēles nosaukums
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Valoda, servera versija utt.
STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Noklikšķiniet uz spēles sarakstā, lai to izvēlētos
STR_NETWORK_FIND_SERVER :{BLACK}Atrast serveri
STR_NETWORK_FIND_SERVER_TIP :{BLACK}Meklēt serveri tīklā
STR_NETWORK_ADD_SERVER :{BLACK}Pievienot serveri
STR_NETWORK_ADD_SERVER_TIP :{BLACK}Pievieno serveri sarakstam, kurš vienmēr tiks pārbaudīts, vai tajā nav palaistas spēles.
STR_NETWORK_ENTER_IP :{BLACK}Ievadiet servera adresi
STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_CLIENTS_CAPTION :{BLACK}Klienti
STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Klienti tiešsaitē / Maksimālais klientu skaits{}Uzņēmumi tiešsaistē / Maksimālais uzņēmumu skaits
STR_NETWORK_GAME_INFO :{SILVER}SPĒLES INFORMĀCIJA
STR_ORANGE :{ORANGE}{STRING}
STR_NETWORK_CLIENTS :{SILVER}Klienti: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_LANGUAGE :{SILVER}Valoda: {WHITE}{STRING}
STR_NETWORK_MAP_SIZE :{SILVER}Kartes izmērs: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_VERSION :{SILVER}Servera izmērs: {WHITE}{STRING}
STR_NETWORK_SERVER_ADDRESS :{SILVER}Servera adrese: {WHITE}{STRING} : {NUM}
STR_NETWORK_START_DATE :{SILVER}Sākuma datums: {WHITE}{DATE_SHORT}
STR_NETWORK_CURRENT_DATE :{SILVER}Šībrīža datums: {WHITE}{DATE_SHORT}
STR_NETWORK_PASSWORD :{SILVER}Aizsargāts ar paroli!
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVERIS NAV TIEŠSAISTĒ
STR_NETWORK_SERVER_FULL :{SILVER}SERVERIS IR PILNS
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIJU NESAKRITĪBA
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF NESAKRITĪBA
STR_NETWORK_JOIN_GAME :{BLACK}Pievienoties spēlei
STR_NETWORK_START_GAME_WINDOW :{WHITE}Sākt jaunu vairākspēlētāju spēli
STR_NETWORK_NEW_GAME_NAME :{BLACK}Spēles nosaukums:
STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}Spēles nosaukums, kas tiks attēlots citiem spēlētajiem vairākspēlētāju spēļu izvēlnē
STR_NETWORK_SET_PASSWORD :{BLACK}Uzstādīt paroli
STR_NETWORK_PASSWORD_TIP :{BLACK}Aizsargā jūsu spēli ar paroli, ja jūs nevēlaties, lai tā būtu publiski pieejama
STR_NETWORK_SELECT_MAP :{BLACK}Izvēlaties karti:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Kuru karti jūs vēlaties spēlēt?
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Maks. klientu sk.:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Izvēlaties maksimālo klientu skaitu. Ne visiem slotiem ir jābūt aizpildītiem
STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LAN :LAN
STR_NETWORK_INTERNET :Internets
STR_NETWORK_LAN_INTERNET :LAN / Internets
STR_NETWORK_INTERNET_ADVERTISE :Internets (reklamēt)
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_0_PLAYERS :0 spēlētāju
STR_NETWORK_1_PLAYERS :1 spēlētājs
STR_NETWORK_2_PLAYERS :2 clienti
STR_NETWORK_3_PLAYERS :3 spēlētāji
STR_NETWORK_4_PLAYERS :4 spēlētāji
STR_NETWORK_5_PLAYERS :5 spēlētāji
STR_NETWORK_6_PLAYERS :6 spēlētāji
STR_NETWORK_7_PLAYERS :7 spēlētāji
STR_NETWORK_8_PLAYERS :8 spēlētāji
STR_NETWORK_9_PLAYERS :9 spēlētāji
STR_NETWORK_10_PLAYERS :10 spēlētāji
STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Maks. uzņēmumu sk.:
STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Ierobežo serveri noteiktam uzņēmumu daudzumam
STR_NETWORK_COMBO3 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Maks. novērotāju sk.:
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Ierobēžo serveri noteiktam novērotāju skaitam
STR_NETWORK_COMBO4 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Valodu, kurā runā:
STR_NETWORK_LANGUAGE_TIP :{BLACK}Citi lietotāji zinās, kurā valodā tiek runāts uz servera
STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Sakt spçli
STR_NETWORK_START_GAME_TIP :{BLACK}Sāk jaunu tīkla spēli ar nejaušu karti vai scenāriju
STR_NETWORK_LOAD_GAME :{BLACK}Ielādēt spēli
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Atsākt iepriekš saglabātu vairākspēlētāju spēli (esi pārliecināts, ka atsākat kā pareizs spēlētājs)
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Jebkurā
STR_NETWORK_LANG_ENGLISH :Angïu
STR_NETWORK_LANG_GERMAN :Vācu
STR_NETWORK_LANG_FRENCH :Franču
############ End of leave-in-this-order
@@ -1155,27 +1424,76 @@ STR_STATION :{STATION}
STR_2806 :{WHITE}{STRING}
STR_280A_SIGN :Zîme
STR_280E_TREES :Koki
STR_280F_RAINFOREST :Lietus meži
STR_2810_CACTUS_PLANTS :Kaktusu plantācijas
##id 0x3000
STR_3000_RAIL_STATION_SELECTION :{WHITE}Dzelzceļa stacijas izvēle
STR_3001_AIRPORT_SELECTION :{WHITE}Lidostas izvēle
STR_3002_ORIENTATION :{BLACK}Virziens
STR_3003_NUMBER_OF_TRACKS :{BLACK}Mašīnu skaits
STR_3004_PLATFORM_LENGTH :{BLACK}Platformas garums
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Pārāk tuvu citai dzelzceļa stacijai
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Pārāk daudz staciju/iekrašanas zonu šajā pilsētā
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Pārāk daudz stacijas/iekraušanas zonas
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Pa'ra'k daudz autobusa pieturu
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}pa'ra'k daudz kravas auto staciju
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Pārāk tuvu citai stacijai/iekraušanas zonai
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Jānojauc dzelzsceļa stacija vispirms
STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Pārāk tuvu citai lidostai
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Vispirms jānosauc lidosta
STR_3030_RENAME_STATION_LOADING :Pārsaukt staciju/iekraušanas zonu
STR_3031_CAN_T_RENAME_STATION :{WHITE}Nevar pārsaukt staciju...
STR_3032_RATINGS :{BLACK}Reitingi
STR_3033_ACCEPTS :{BLACK}Pieņem
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Vietējais transporta pakalpojumu reitings:
############ range for rating starts
STR_3035_APPALLING :Drausmīgs
STR_3036_VERY_POOR :Ļoti vājš
STR_3037_POOR :Vājš
STR_3038_MEDIOCRE :Viduvējs
STR_3039_GOOD :Labs
STR_303A_VERY_GOOD :Ļoti labs
STR_303B_EXCELLENT :Lielisks
STR_303C_OUTSTANDING :Perfekts
############ range for rating ends
STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} vairs nepieņem {STRING}
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} vairs nepieņem {STRING} vai {STRING}
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} pieņem {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} pieņem {STRING} un {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Autoostas virziens
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Virpirms jānojauc autoosta
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Stacij{P a s u}
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Nav -
STR_304B_SITE_UNSUITABLE :{WHITE}...vieta nav piemērota
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Pārāk tuvu citam dokam
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Vispirms jānojauc doks
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Izvēlaties dzelzsceļa stacijas virzienu
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Izvēlaties platformu skaitu dzelzsceļa stacijai
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Izvēlaties autoostas virzienu
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Centrēt galveno skatījumu uz stacijas atrašanās vietu
STR_3054_SHOW_STATION_RATINGS :{BLACK}Parādīt stacijas reitingu
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Mainīt stacijas nosaukumu
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Rādīt pieņemamās kravas sarakstu
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Staciju nosaukumi - uzklišķiniet uz nosaukuma, lai centrētu galveno skatījumu uz staciju
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Izvēlaties lidostas izmēru/veidu
STR_305C_0 :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
STR_305E_RAILROAD_STATION :Dzelzsceļa stacija
STR_305F_AIRCRAFT_HANGAR :Lidaparātu angārs
STR_3060_AIRPORT :Lidosta
STR_3062_BUS_STATION :Autoosta
STR_3063_SHIP_DOCK :Osta
STR_3068_DOCK :{WHITE}Osta
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...neregula'ras stacijas nav atl'autas
STR_UNDEFINED :(nedefinēta rinda)
##id 0x3800
STR_3804_WATER :Ûdens
@@ -1187,13 +1505,37 @@ STR_4801 :{WHITE}{INDUSTR
STR_4804_SAWMILL :Gateris
STR_4805_FOREST :Mežs
STR_480B_FARM :Ferma
STR_480D_OIL_WELLS :Naftas urbumi
STR_480E_BANK :Banka
STR_480F_FOOD_PROCESSING_PLANT :Ēdiena apstrādes fabrika
STR_4810_PAPER_MILL :Papirfabrika
STR_4811_GOLD_MINE :Zelta raktuves
STR_4812_BANK :Banka
STR_4813_DIAMOND_MINE :Dimantu raktuves
STR_4814_IRON_ORE_MINE :Dzelzs rūdas raktuves
STR_4815_FRUIT_PLANTATION :Augļu plantācija
STR_4816_RUBBER_PLANTATION :Gumijkoka plantācija
STR_4817_WATER_SUPPLY :Ūdens ieguve
STR_4818_WATER_TOWER :Ūdens tornis
STR_4819_FACTORY :Rûpnîca
STR_481A_FARM :Ferma
STR_481B_LUMBER_MILL :Kokzāģētava
STR_481D_CANDY_FACTORY :Saldumu fabrika
STR_481F_COLA_WELLS :Kolas urbumi
STR_4820_TOY_SHOP :Rotaļlietu veikals
STR_4821_TOY_FACTORY :Rotaļlietu fabrika
STR_4822_PLASTIC_FOUNTAINS :Plastmasas strūklakas
STR_4824_BUBBLE_GENERATOR :Burbuļu ģenerātors
STR_4826_SUGAR_MINE :Cukura raktuve
############ range for requires starts
############ range for requires ends
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Nepieciešams: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Nepieciešams: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Nepieciešams: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produkcija iepriekšēja mēnesī:
##id 0x5000
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Vilciens tunelî
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
@@ -1203,25 +1545,51 @@ STR_500E_SUSPENSION_STEEL :Vanšu, Terauda
STR_5803_COMPANY_HEADQUARTERS :Firmas Ofiss
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_TRAIN_NAME :Vilciens {COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_AIRPORT :{STRING} Lidosta
STR_SV_STNAME_MINES :{STRING} Raktuves
STR_SV_STNAME_DOCKS :{STRING} Doki
STR_SV_STNAME_BUOY_1 :{STRING} Boja 1
STR_SV_STNAME_BUOY_2 :{STRING} Boja 2
STR_SV_STNAME_BUOY_3 :{STRING} Boja 3
STR_SV_STNAME_BUOY_4 :{STRING} Boja 4
STR_SV_STNAME_BUOY_5 :{STRING} Boja 5
STR_SV_STNAME_BUOY_6 :{STRING} Boja 6
STR_SV_STNAME_BUOY_7 :{STRING} Boja 7
STR_SV_STNAME_BUOY_8 :{STRING} Boja 8
STR_SV_STNAME_BUOY_9 :{STRING} Boja 9
STR_SV_STNAME_FOREST :{STRING} Mežs
############ end of savegame specific region!
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Grūtības līmenis
STR_OPTIONS_SAVE_CHANGES :{BLACK}Saglabât
############ range for difficulty levels starts
STR_6801_EASY :{BLACK}Viegls
STR_6802_MEDIUM :{BLACK}Vidējs
STR_6803_HARD :{BLACK}Grūts
STR_6804_CUSTOM :{BLACK}Pielāgots
############ range for difficulty levels ends
############ range for difficulty settings starts
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksimāls pretinieku daudzums: {ORANGE}{COMMA}
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Pretinieku sākuma laiks: {ORANGE}{STRING}
STR_6807_NO_OF_TOWNS :{LTBLUE}Pilsētu skaits: {ORANGE}{STRING}
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}Industriju skaits: {ORANGE}{STRING}
STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maksimāls sākotnējais kredīts: {ORANGE}{CURRENCY}
STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Sākotnējā kredīta likme: {ORANGE}{COMMA}%
STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Transportlīdzekļu lietošanas izdevumi: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Pretinieku būvniecības ātrums: {ORANGE}{STRING}
STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Pretinieku inteliģence: {ORANGE}{STRING}
STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Transportlīdzekļu lūšana: {ORANGE}{STRING}
############ range for difficulty settings ends
STR_6819 :{BLACK}{SMALLLEFTARROW}
@@ -1241,9 +1609,19 @@ STR_7005_COLOR_SCHEME :{BLACK}Krasas s
STR_7006_COLOR_SCHEME :{GOLD}Krasas shçma:
STR_7007_NEW_COLOR_SCHEME :{WHITE}Jaunâ Krasas shçma
STR_7010 :{WHITE}{NUM}
STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Ceļa transp. lietošanas izmaksas
STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Lidaparātu lietošanas izmaksas
STR_7016_SHIP_RUNNING_COSTS :{GOLD}Kuģu lietošanas izmaksas
STR_7017_PROPERTY_MAINTENANCE :{GOLD}Īpašumu apkalpošana
STR_7018_TRAIN_INCOME :{GOLD}Vilcienu ienākumi
STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Ceļu transportlīdzekļu ienākumi
STR_701A_AIRCRAFT_INCOME :{GOLD}Lidaparātu ienākumi
STR_701B_SHIP_INCOME :{GOLD}Kuģu ienākumi
STR_701C_LOAN_INTEREST :{GOLD}Kredīta likme
STR_701D_OTHER :{GOLD}Citi
STR_701E :{BLACK}-{CURRENCY64}
STR_701F :{BLACK}+{CURRENCY64}
STR_7020_TOTAL :{WHITE}Kopā:
STR_7021 :{COMPANY}{PLAYERNAME}
STR_CURRCOMPACT :{CURRCOMPACT64}
STR_7024 :{COMMA}
@@ -1359,8 +1737,8 @@ STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helic
STR_8104_AIRCRAFT :lidmaðîna
##id 0x8800
STR_8804 :{SETX 10}{COMMA}: {STRING}
STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {STRING}
STR_8804 :{SETX 10}{COMMA}: {STRING} {STRING}
STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {STRING} {STRING}
STR_8807_GO_TO_TRANSFER :Uz {STATION} (Pa'rvest un pan'emt kravu)
STR_8808_GO_TO_UNLOAD :Uz {STATION} (Nokraut)
STR_8809_GO_TO_TRANSFER_UNLOAD :Uz {STATION} (Pa'rvest un atsta't tuks'u)
@@ -1382,7 +1760,6 @@ STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{ST
STR_SERVICE :{BLACK}Serviss
STR_882E :{WHITE}{VEHICLE}
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Vilciens ja'apsta'dina kad tas ierodas depo
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_8861_STOPPED :{RED}Stoppets
STR_8865_NAME_TRAIN :{WHITE}Nosaukt vilcienu
@@ -1394,7 +1771,6 @@ STR_886F_TRANSFER :{BLACK}Tranzi't
##id 0x9000
STR_9002 :{WHITE}{VEHICLE}
STR_9012_CAPACITY :{BLACK}Capacitâte: {LTBLUE}{CARGO}
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cena: {CURRENCY}{}Atrums: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_9034_RENAME :{BLACK}Pârsaukt
@@ -1403,19 +1779,18 @@ STR_9034_RENAME :{BLACK}Pârsauk
STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Kuìi
STR_980F :{WHITE}{VEHICLE}
STR_9820_BUILD_NEW_SHIP :{BLACK}Uzbûvet jauno kuìi
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_9836_RENAME :{BLACK}Pârsaukt
SERVICE_AT_SHIP_DEPOT :Apkalpošana {TOWN} kuģubūvētavā
##id 0xA000
STR_A00A :{WHITE}{VEHICLE}
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Lidmaðînas avârija!{}Lidmaðînai pietrûka degviela, {COMMA} nogalinâti!
STR_A036 :{TINYFONT}{BLACK}{STATION}
STR_A037_RENAME :{BLACK}Pârsaukt
STR_GO_TO_AIRPORT_HANGAR :Uz {STATION} Angâru
SERVICE_AT_AIRPORT_HANGAR :Serviss {STATION} Angarâ
SERVICE_AT_AIRPORT_HANGAR :Apkalpošana {STATION} angārā
##id 0xB000
@@ -1445,10 +1820,9 @@ STR_SHIP :{BLACK}{SHIP}
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Kuìi
STR_REPLACE_VEHICLES :{BLACK}Nomaini transporta lîdzekïus
STR_REPLACE_VEHICLES_WHITE :{WHITE}Nomaini transporta lîdzekïus
STR_REPLACE_VEHICLES_START :{BLACK}Sâc nomainît transporta lîdzekïus
STR_REPLACE_VEHICLES_STOP :{BLACK}Pârtrauc nomainît transporta lîdzekïus
STR_REPLACE_VEHICLES_WHITE :{WHITE}Nomainīt {STRING}
STR_REPLACE_VEHICLES_START :{BLACK}Sākt transportlīdzkļu nomaiņu
STR_REPLACE_VEHICLES_STOP :{BLACK}Pārtraukt transportlīdzekļu nomaiņu
STR_NOT_REPLACING :{BLACK}Netiks nomainîts
STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Neviens transporta lîdzeklis nebija izvçlçts
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Izvçlies lokomatîves tipu kuru tu gribi nomainît

View File

@@ -1,3 +1,3 @@
##name Serbian
##ownname Srpski
##isocode sr_YU.UTF-8
##isocode sr_YU

File diff suppressed because it is too large Load Diff

View File

@@ -242,7 +242,36 @@
</FileConfiguration>
</File>
<File
RelativePath=".\lang\lithuanian.txt">
RelativePath="lang\japanese.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating japanese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
AdditionalDependencies=""
Outputs="lang\japanese.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\korean.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating korean language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\korean.lng"/>
</FileConfiguration>
</File>
<File
RelativePath="lang\lithuanian.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool
@@ -254,15 +283,27 @@
</FileConfiguration>
</File>
<File
RelativePath=".\lang\norwegian.txt">
RelativePath=".\lang\norwegian_bokmal.txt">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating norwegian language file"
Description="Generating norwegian_bokmal language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\norwegian.lng"/>
Outputs="lang\norwegian_bokmal.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\norwegian_nynorsk.txt">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating norwegian_nynorsk language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\norwegian_nynorsk.lng"/>
</FileConfiguration>
</File>
<File
@@ -325,6 +366,18 @@
Outputs="lang\russian.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\simplified_chinese.txt">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating simplified chinese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\simplified_chinese.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\slovak.txt">
<FileConfiguration
@@ -338,7 +391,23 @@
</FileConfiguration>
</File>
<File
RelativePath=".\lang\spanish.txt">
RelativePath="lang\slovenian.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating slovenian language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
AdditionalDependencies=""
Outputs="lang\slovenian.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\spanish.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool
@@ -361,6 +430,18 @@
Outputs="lang\swedish.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\traditional_chinese.txt">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating traditional chinese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\traditional_chinese.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\turkish.txt">
<FileConfiguration

View File

@@ -284,7 +284,35 @@
</FileConfiguration>
</File>
<File
RelativePath=".\lang\lithuanian.txt"
RelativePath="lang\japanese.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating japanese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies=""
Outputs="lang\japanese.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\korean.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating korean language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\korean.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\lithuanian.txt"
>
<FileConfiguration
Name="Debug|Win32"
@@ -298,16 +326,30 @@
</FileConfiguration>
</File>
<File
RelativePath=".\lang\norwegian.txt"
RelativePath=".\lang\norwegian_bokmal.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating norwegian language file"
Description="Generating norwegian_bokmal language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\norwegian.lng"
Outputs="lang\norwegian_bokmal.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\norwegian_nynorsk.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating norwegian_nynorsk language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\norwegian_nynorsk.lng"
/>
</FileConfiguration>
</File>
@@ -381,6 +423,20 @@
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\simplified_chinese.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating simplified chinese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\simplified_chinese.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\slovak.txt"
>
@@ -396,7 +452,21 @@
</FileConfiguration>
</File>
<File
RelativePath=".\lang\spanish.txt"
RelativePath="lang\slovenian.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating slovenian language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies=""
Outputs="lang\slovenian.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\spanish.txt"
>
<FileConfiguration
Name="Debug|Win32"
@@ -423,6 +493,20 @@
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\traditional_chinese.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating traditional chinese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\traditional_chinese.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\turkish.txt"
>

View File

@@ -53,6 +53,20 @@ static int _scengen_town_size = 2; // depress medium-sized towns per default
extern void GenerateIndustries(void);
extern bool GenerateTowns(void);
void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
#ifdef ENABLE_NETWORK
char msg[20];
if (!success) return;
/* Inform the player of this action */
snprintf(msg, sizeof(msg), "%d", p1);
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg);
} else {
NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX);
}
#endif /* ENABLE_NETWORK */
}
void HandleOnEditText(WindowEvent *e)
{
@@ -74,22 +88,12 @@ void HandleOnEditText(WindowEvent *e)
#ifdef ENABLE_NETWORK
case 3: { /* Give money, you can only give money in excess of loan */
const Player *p = GetPlayer(_current_player);
int32 money = min(p->money64 - p->current_loan, atoi(e->we.edittext.str) / _currency->rate);
char msg[20];
int32 money = min(p->money64 - p->current_loan, (int64)(atoi(e->we.edittext.str) / _currency->rate));
money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
// Give 'id' the money, and substract it from ourself
if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break;
// Inform the player of this action
snprintf(msg, sizeof(msg), "%d", money);
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg);
} else {
NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg, NETWORK_SERVER_INDEX);
}
DoCommandP(0, money, id, CcGiveMoney, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS));
break;
}
#endif /* ENABLE_NETWORK */
@@ -1064,7 +1068,7 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
StringID msg =
mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(msg));
DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_MSG(msg));
} else {
SndPlayTileFx(SND_1F_SPLAT, tile);
@@ -1091,7 +1095,7 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
if (TileHeight(tile2) == h) {
DoCommandP(tile2, 8, (uint32)mode, NULL, CMD_TERRAFORM_LAND | CMD_AUTO);
DoCommandP(tile2, 8, (uint32)mode, NULL, CMD_TERRAFORM_LAND);
}
} END_TILE_LOOP(tile2, sizex, sizey, tile)
}
@@ -1801,7 +1805,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WKC_F7: ShowPlayerStations(_local_player); break;
case WKC_F8: ShowPlayerFinances(_local_player); break;
case WKC_F9: ShowPlayerCompany(_local_player); break;
case WKC_F10:ShowOperatingProfitGraph(); break;
case WKC_F10: ShowOperatingProfitGraph(); break;
case WKC_F11: ShowCompanyLeagueTable(); break;
case WKC_F12: ShowBuildIndustryWindow(); break;
case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Train); break;
@@ -1813,7 +1817,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break;
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(); break;
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F10: ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
@@ -1860,9 +1864,10 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
break;
}
case WE_MESSAGE:
HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
break;
case WE_MESSAGE: {
Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
if (w2 != NULL) HandleZoomMessage(w, w2->viewport, 17, 18);
} break;
}
}
@@ -2008,7 +2013,7 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
case WE_KEYPRESS:
switch (e->we.keypress.keycode) {
case WKC_F1: ToolbarPauseClick(w); break;
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ToolbarScenGenLand(w); break;
@@ -2308,6 +2313,8 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
bool teamchat = false;
if (cio == NULL) break;
/* Only players actually playing can speak to team. Eg spectators cannot */
if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
const NetworkClientInfo *ci;
@@ -2329,8 +2336,10 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
if (_networking) {
const NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, ci->client_playas);
const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
if (cio == NULL) break;
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
}
break;
#endif

View File

@@ -67,7 +67,9 @@ SDL_CONFIG:=sdl-config
LIBPNG_CONFIG :=libpng-config
# set freetype-config to the default value
ifndef FREETYPE_CONFIG
FREETYPE_CONFIG:=freetype-config
endif
# set pkg-config to the default value
FONTCONFIG_CONFIG:=pkg-config fontconfig
@@ -131,6 +133,11 @@ endif
endif
ifdef OSX
# OSX always has freetype, even though it can fail to be detected with our previous test
# fontconfig is also present by default, but the default one is too old for OpenTTD
# if the user installed a newer one, he/she can modify Makefile.config to enable it
WITH_FREETYPE:=1
WITH_FONTCONFIG:=
# we prefer to use cocoa drivers rather than SDL drivers
# if you really want SDL drivers, you can always modify Makefile.config
ifndef DEDICATED

20
misc.c
View File

@@ -266,16 +266,18 @@ void InitializeLandscapeVariables(bool only_constants)
int FindFirstBit(uint32 value)
{
// This is much faster than the one that was before here.
// Created by Darkvater.. blame him if it is wrong ;)
// Btw, the macro FINDFIRSTBIT is better to use when your value is
// not more than 128.
// The macro FIND_FIRST_BIT is better to use when your value is
// not more than 128.
byte i = 0;
if (value & 0xffff0000) { value >>= 16; i += 16; }
if (value & 0x0000ff00) { value >>= 8; i += 8; }
if (value & 0x000000f0) { value >>= 4; i += 4; }
if (value & 0x0000000c) { value >>= 2; i += 2; }
if (value & 0x00000002) { i += 1; }
if (value == 0) return 0;
if ((value & 0x0000ffff) == 0) { value >>= 16; i += 16; }
if ((value & 0x000000ff) == 0) { value >>= 8; i += 8; }
if ((value & 0x0000000f) == 0) { value >>= 4; i += 4; }
if ((value & 0x00000003) == 0) { value >>= 2; i += 2; }
if ((value & 0x00000001) == 0) { i += 1; }
return i;
}

View File

@@ -187,7 +187,7 @@ int32 CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
StringID str;
Player *p;
if (_cmd_text[0] == '\0') return CMD_ERROR;
if (_cmd_text == NULL || _cmd_text[0] == '\0') return CMD_ERROR;
str = AllocateNameUnique(_cmd_text, 4);
if (str == 0) return CMD_ERROR;

View File

@@ -30,6 +30,7 @@
#include "tgp.h"
#include "settings.h"
#include "date.h"
#include "fileio.h"
#include "fios.h"
/* Variables to display file lists */
@@ -42,85 +43,25 @@ extern void SwitchMode(int new_mode);
static bool _fios_path_changed;
static bool _savegame_sort_dirty;
typedef struct LandInfoData {
Town *town;
int32 costclear;
AcceptedCargo ac;
TileIndex tile;
TileDesc td;
} LandInfoData;
enum {
LAND_INFO_LINES = 7,
LAND_INFO_LINE_BUFF_SIZE = 512,
};
static char _landinfo_data[LAND_INFO_LINES][LAND_INFO_LINE_BUFF_SIZE];
static void LandInfoWndProc(Window *w, WindowEvent *e)
{
if (e->event == WE_PAINT) {
const LandInfoData *lid;
StringID str;
int i;
DrawWindowWidgets(w);
lid = WP(w,void_d).data;
SetDParam(0, lid->td.dparam[0]);
DrawStringCentered(140, 16, lid->td.str, 13);
SetDParam(0, STR_01A6_N_A);
if (lid->td.owner != OWNER_NONE && lid->td.owner != OWNER_WATER)
GetNameOfOwner(lid->td.owner, lid->tile);
DrawStringCentered(140, 27, STR_01A7_OWNER, 0);
str = STR_01A4_COST_TO_CLEAR_N_A;
if (!CmdFailed(lid->costclear)) {
SetDParam(0, lid->costclear);
str = STR_01A5_COST_TO_CLEAR;
}
DrawStringCentered(140, 38, str, 0);
snprintf(_userstring, lengthof(_userstring), "0x%.4X", lid->tile);
SetDParam(0, TileX(lid->tile));
SetDParam(1, TileY(lid->tile));
SetDParam(2, STR_SPEC_USERSTRING);
DrawStringCentered(140, 49, STR_LANDINFO_COORDS, 0);
SetDParam(0, STR_01A9_NONE);
if (lid->town != NULL) {
SetDParam(0, STR_TOWN);
SetDParam(1, lid->town->index);
}
DrawStringCentered(140,60, STR_01A8_LOCAL_AUTHORITY, 0);
{
char buf[512];
char *p = GetString(buf, STR_01CE_CARGO_ACCEPTED, lastof(buf));
bool found = false;
for (i = 0; i < NUM_CARGO; ++i) {
if (lid->ac[i] > 0) {
// Add a comma between each item.
if (found) {
*p++ = ',';
*p++ = ' ';
}
found = true;
// If the accepted value is less than 8, show it in 1/8:ths
if (lid->ac[i] < 8) {
SetDParam(0, lid->ac[i]);
SetDParam(1, _cargoc.names_s[i]);
p = GetString(p, STR_01D1_8, lastof(buf));
} else {
p = GetString(p, _cargoc.names_s[i], lastof(buf));
}
}
}
if (found) DrawStringMultiCenter(140, 76, BindCString(buf), 276);
}
if (lid->td.build_date != 0) {
SetDParam(0,lid->td.build_date);
DrawStringCentered(140,71, STR_BUILD_DATE, 0);
}
DoDrawStringCentered(140, 16, _landinfo_data[0], 13);
DoDrawStringCentered(140, 27, _landinfo_data[1], 0);
DoDrawStringCentered(140, 38, _landinfo_data[2], 0);
DoDrawStringCentered(140, 49, _landinfo_data[3], 0);
DoDrawStringCentered(140, 60, _landinfo_data[4], 0);
if (_landinfo_data[5][0] != '\0') DrawStringMultiCenter(140, 76, BindCString(_landinfo_data[5]), 276);
if (_landinfo_data[6][0] != '\0') DoDrawStringCentered(140, 71, _landinfo_data[6], 0);
}
}
@@ -142,31 +83,94 @@ static const WindowDesc _land_info_desc = {
static void Place_LandInfo(TileIndex tile)
{
Player *p;
static LandInfoData lid;
Window *w;
Town *t;
int64 old_money;
int64 costclear;
AcceptedCargo ac;
TileDesc td;
StringID str;
DeleteWindowById(WC_LAND_INFO, 0);
w = AllocateWindowDesc(&_land_info_desc);
WP(w,void_d).data = &lid;
lid.tile = tile;
lid.town = ClosestTownFromTile(tile, _patches.dist_local_authority);
WP(w, void_d).data = &_landinfo_data;
p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : 0);
t = ClosestTownFromTile(tile, _patches.dist_local_authority);
old_money = p->money64;
p->money64 = p->player_money = 0x7fffffff;
lid.costclear = DoCommand(tile, 0, 0, 0, CMD_LANDSCAPE_CLEAR);
costclear = DoCommand(tile, 0, 0, 0, CMD_LANDSCAPE_CLEAR);
p->money64 = old_money;
UpdatePlayerMoney32(p);
// Becuase build_date is not set yet in every TileDesc, we make sure it is empty
lid.td.build_date = 0;
/* Because build_date is not set yet in every TileDesc, we make sure it is empty */
td.build_date = 0;
GetAcceptedCargo(tile, ac);
GetTileDesc(tile, &td);
GetAcceptedCargo(tile, lid.ac);
GetTileDesc(tile, &lid.td);
SetDParam(0, td.dparam[0]);
GetString(_landinfo_data[0], td.str, lastof(_landinfo_data[0]));
SetDParam(0, STR_01A6_N_A);
if (td.owner != OWNER_NONE && td.owner != OWNER_WATER) GetNameOfOwner(td.owner, tile);
GetString(_landinfo_data[1], STR_01A7_OWNER, lastof(_landinfo_data[1]));
str = STR_01A4_COST_TO_CLEAR_N_A;
if (!CmdFailed(costclear)) {
SetDParam(0, costclear);
str = STR_01A5_COST_TO_CLEAR;
}
GetString(_landinfo_data[2], str, lastof(_landinfo_data[2]));
snprintf(_userstring, lengthof(_userstring), "0x%.4X", tile);
SetDParam(0, TileX(tile));
SetDParam(1, TileY(tile));
SetDParam(2, STR_SPEC_USERSTRING);
GetString(_landinfo_data[3], STR_LANDINFO_COORDS, lastof(_landinfo_data[3]));
SetDParam(0, STR_01A9_NONE);
if (t != NULL && IsValidTown(t)) {
SetDParam(0, STR_TOWN);
SetDParam(1, t->index);
}
GetString(_landinfo_data[4], STR_01A8_LOCAL_AUTHORITY, lastof(_landinfo_data[4]));
{
int i;
char *p = GetString(_landinfo_data[5], STR_01CE_CARGO_ACCEPTED, lastof(_landinfo_data[5]));
bool found = false;
for (i = 0; i < NUM_CARGO; ++i) {
if (ac[i] > 0) {
/* Add a comma between each item. */
if (found) {
*p++ = ',';
*p++ = ' ';
}
found = true;
/* If the accepted value is less than 8, show it in 1/8:ths */
if (ac[i] < 8) {
SetDParam(0, ac[i]);
SetDParam(1, _cargoc.names_s[i]);
p = GetString(p, STR_01D1_8, lastof(_landinfo_data[5]));
} else {
p = GetString(p, _cargoc.names_s[i], lastof(_landinfo_data[5]));
}
}
}
if (!found) _landinfo_data[5][0] = '\0';
}
if (td.build_date != 0) {
SetDParam(0, td.build_date);
GetString(_landinfo_data[6], STR_BUILD_DATE, lastof(_landinfo_data[6]));
} else {
_landinfo_data[6][0] = '\0';
}
#if defined(_DEBUG)
# define LANDINFOD_LEVEL 0
@@ -209,16 +213,16 @@ static const char *credits[] = {
" Loïc Guilloux (glx) - In training, not yet specialized",
" Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)",
" Attila Bán (MiHaMiX) - WebTranslator, Nightlies, Wiki and bugtracker host",
" Owen Rudge (orudge) - Forum host, OS/2 port",
" Peter Nelson (peter1138) - Spiritual descendant from newgrf gods",
" Remko Bijker (Rubidium) - Belugas code scrutinizer",
" Remko Bijker (Rubidium) - THE desync hunter",
" Christoph Mallon (Tron) - Programmer, code correctness police",
" Patric Stout (TrueLight) - Coder, network guru, SVN- and website host",
" Patric Stout (TrueLight) - Coder, network guru, SVN-, MS- and website host",
"",
"Retired Developers:",
" Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)",
" Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)",
" Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6)",
" Owen Rudge (orudge) - Forum- and masterserver host, OS/2 port (0.1 - 0.4.8)",
"",
"Special thanks go out to:",
" Josef Drexler - For his great work on TTDPatch",
@@ -380,7 +384,7 @@ static void BuildTreesWndProc(Window *w, WindowEvent *e)
case WE_PLACE_MOUSEUP:
if (e->we.place.pt.x != -1) {
DoCommandP(e->we.place.tile, _tree_to_plant, e->we.place.starttile, NULL,
CMD_PLANT_TREE | CMD_AUTO | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE));
CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE));
}
break;
@@ -791,21 +795,21 @@ static void DelChar(Textbuf *tb, bool backspace)
WChar c;
uint width;
size_t len;
char *s = tb->buf + tb->caretpos;
if (backspace) {
do {
tb->caretpos--;
} while (IsUtf8Part(*(tb->buf + tb->caretpos)));
}
if (backspace) s = Utf8PrevChar(s);
len = Utf8Decode(&c, tb->buf + tb->caretpos);
len = Utf8Decode(&c, s);
width = GetCharacterWidth(FS_NORMAL, c);
tb->width -= width;
if (backspace) tb->caretxoffs -= width;
if (backspace) {
tb->caretpos -= len;
tb->caretxoffs -= width;
}
/* Move the remaining characters over the marker */
memmove(tb->buf + tb->caretpos, tb->buf + tb->caretpos + len, tb->length - tb->caretpos - len + 1);
memmove(s, s + len, tb->length - (s - tb->buf) - len + 1);
tb->length -= len;
}
@@ -878,12 +882,9 @@ bool MoveTextBufferPos(Textbuf *tb, int navmode)
case WKC_LEFT:
if (tb->caretpos != 0) {
WChar c;
do {
tb->caretpos--;
} while (IsUtf8Part(*(tb->buf + tb->caretpos)));
Utf8Decode(&c, tb->buf + tb->caretpos);
const char *s = Utf8PrevChar(tb->buf + tb->caretpos);
Utf8Decode(&c, s);
tb->caretpos = s - tb->buf; // -= (tb->buf + tb->caretpos - s)
tb->caretxoffs -= GetCharacterWidth(FS_NORMAL, c);
return true;
@@ -1337,6 +1338,7 @@ static void GenerateFileName(void)
SetDParam(1, p->name_2);
SetDParam(2, _date);
GetString(_edit_str_buf, STR_4004, lastof(_edit_str_buf));
SanitizeFilename(_edit_str_buf);
}
extern void StartupEngines(void);
@@ -1819,7 +1821,7 @@ static void CheatsWndProc(Window *w, WindowEvent *e)
/* Increase or decrease the value and clamp it to extremes */
value += (x >= 30) ? step : -step;
clamp(value, ce->min, ce->max);
value = clamp(value, ce->min, ce->max);
// take whatever the function returns
value = ce->proc(value, (x >= 30) ? 1 : -1);

View File

@@ -12,6 +12,7 @@ static struct {
bool playing;
int new_vol;
HANDLE wait_obj;
HANDLE thread;
UINT_PTR devid;
char start_song[260];
} _midi;
@@ -86,8 +87,6 @@ static bool MidiIntIsSongPlaying(void)
static DWORD WINAPI MidiThread(LPVOID arg)
{
_midi.wait_obj = CreateEvent(NULL, FALSE, FALSE, NULL);
do {
char *s;
int vol;
@@ -104,9 +103,7 @@ static DWORD WINAPI MidiThread(LPVOID arg)
s[0] = '\0';
// Delay somewhat in case we don't manage to play.
if (!_midi.playing) {
Sleep(5000);
}
if (!_midi.playing) WaitForMultipleObjects(1, &_midi.wait_obj, FALSE, 5000);
}
if (_midi.stop_song && _midi.playing) {
@@ -121,14 +118,13 @@ static DWORD WINAPI MidiThread(LPVOID arg)
WaitForMultipleObjects(1, &_midi.wait_obj, FALSE, 1000);
} while (!_midi.terminate);
DeleteObject(_midi.wait_obj);
MidiIntStopSong();
return 0;
}
static const char *Win32MidiStart(const char * const *parm)
{
MIDIOUTCAPS midicaps;
DWORD threadId;
UINT nbdev;
UINT_PTR dev;
char buf[16];
@@ -148,8 +144,8 @@ static const char *Win32MidiStart(const char * const *parm)
}
}
if (CreateThread(NULL, 8192, MidiThread, 0, 0, &threadId) == NULL)
return "Failed to create thread";
if (NULL == (_midi.wait_obj = CreateEvent(NULL, FALSE, FALSE, NULL))) return "Failed to create event";
if (NULL == (_midi.thread = CreateThread(NULL, 8192, MidiThread, 0, 0, NULL))) return "Failed to create thread";
return NULL;
}
@@ -158,6 +154,9 @@ static void Win32MidiStop(void)
{
_midi.terminate = true;
SetEvent(_midi.wait_obj);
WaitForMultipleObjects(1, &_midi.thread, true, INFINITE);
CloseHandle(_midi.wait_obj);
CloseHandle(_midi.thread);
}
const HalMusicDriver _win32_music_driver = {

View File

@@ -288,7 +288,7 @@ static void MusicTrackSelectionWndProc(Window *w, WindowEvent *e)
#if 0
case 12: // save
ShowInfo("MusicTrackSelectionWndProc:save not implemented\n");
ShowInfo("MusicTrackSelectionWndProc:save not implemented");
break;
#endif

View File

@@ -281,7 +281,7 @@ static byte MakeFinnishTownName(char *buf, uint32 seed, const char *last)
if (SeedChance(0, 15, seed) >= 10) {
strecat(buf, name_finnish_real[SeedChance(2, lengthof(name_finnish_real), seed)], last);
} else if (SeedChance(0, 15, seed) >= 5) {
// A two-part name by combining one of name_finnish_1 + "la"/"l<EFBFBD>"
// A two-part name by combining one of name_finnish_1 + "la"/"lä"
// The reason for not having the contents of name_finnish_{1,2} in the same table is
// that the ones in name_finnish_2 are not good for this purpose.
uint sel = SeedChance( 0, lengthof(name_finnish_1), seed);
@@ -295,7 +295,7 @@ static byte MakeFinnishTownName(char *buf, uint32 seed, const char *last)
{
strecat(buf, "la", last);
} else {
strecat(buf, "l<EFBFBD>", last);
strecat(buf, "lä", last);
}
} else {
// A two-part name by combining one of name_finnish_{1,2} + name_finnish_3.

View File

@@ -7,7 +7,7 @@
extern const char _openttd_revision[];
#elif defined(WITH_REV_HACK)
#define WITH_REV
const char _openttd_revision[] = "0.5.0-RC3";
const char _openttd_revision[] = "0.5.3";
#else
const char _openttd_revision[] = NOREV_STRING;
#endif
@@ -82,7 +82,7 @@ NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index)
{
NetworkClientState *cs;
for (cs = _clients; cs != &_clients[MAX_CLIENT_INFO]; cs++) {
for (cs = _clients; cs != endof(_clients); cs++) {
if (cs->index == client_index) return cs;
}
@@ -235,9 +235,10 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkClientState* cs)
}
switch (res) {
case NETWORK_RECV_STATUS_DESYNC: errorno = NETWORK_ERROR_DESYNC; break;
case NETWORK_RECV_STATUS_SAVEGAME: errorno = NETWORK_ERROR_SAVEGAME_FAILED; break;
default: errorno = NETWORK_ERROR_GENERAL; break;
case NETWORK_RECV_STATUS_DESYNC: errorno = NETWORK_ERROR_DESYNC; break;
case NETWORK_RECV_STATUS_SAVEGAME: errorno = NETWORK_ERROR_SAVEGAME_FAILED; break;
case NETWORK_RECV_STATUS_NEWGRF_MISMATCH: errorno = NETWORK_ERROR_NEWGRF_MISMATCH; break;
default: errorno = NETWORK_ERROR_GENERAL; break;
}
// This means we fucked up and the server closed the connection
if (res != NETWORK_RECV_STATUS_SERVER_ERROR && res != NETWORK_RECV_STATUS_SERVER_FULL &&
@@ -267,6 +268,7 @@ char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last)
STR_NETWORK_ERR_CLIENT_SAVEGAME,
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST,
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR,
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH,
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED,
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED,
STR_NETWORK_ERR_CLIENT_WRONG_REVISION,
@@ -513,24 +515,25 @@ unsigned long NetworkResolveHost(const char *hostname)
return ip;
}
// Converts a string to ip/port/player
// Format: IP#player:port
//
// connection_string will be re-terminated to seperate out the hostname, and player and port will
// be set to the player and port strings given by the user, inside the memory area originally
// occupied by connection_string.
/** Converts a string to ip/port/player
* Format: IP#player:port
*
* connection_string will be re-terminated to seperate out the hostname, and player and port will
* be set to the player and port strings given by the user, inside the memory area originally
* occupied by connection_string. */
void ParseConnectionString(const char **player, const char **port, char *connection_string)
{
char *p;
for (p = connection_string; *p != '\0'; p++) {
if (*p == '#') {
*p = '\0';
*player = ++p;
while (IsValidChar(*p, CS_NUMERAL)) p++;
if (*p == '\0') break;
} else if (*p == ':') {
*port = p + 1;
*p = '\0';
switch (*p) {
case '#':
*player = p + 1;
*p = '\0';
break;
case ':':
*port = p + 1;
*p = '\0';
break;
}
}
}
@@ -638,7 +641,7 @@ void NetworkCloseClient(NetworkClientState *cs)
if (_network_server) {
// We just lost one client :(
if (cs->status > STATUS_INACTIVE) _network_game_info.clients_on--;
if (cs->status >= STATUS_AUTH) _network_game_info.clients_on--;
_network_clients_connected--;
while ((cs + 1) != DEREF_CLIENT(MAX_CLIENTS) && (cs + 1)->socket != INVALID_SOCKET) {
@@ -1264,6 +1267,7 @@ void NetworkUDPGameLoop(void)
} else if (_udp_client_socket != INVALID_SOCKET) {
NetworkUDPReceive(_udp_client_socket);
if (_network_udp_broadcast > 0) _network_udp_broadcast--;
NetworkGameListRequery();
}
}
@@ -1393,11 +1397,13 @@ void NetworkStartUp(void)
byte cl_max = _network_game_info.clients_max;
byte cp_max = _network_game_info.companies_max;
byte sp_max = _network_game_info.spectators_max;
byte s_lang = _network_game_info.server_lang;
memset(&_network_game_info, 0, sizeof(_network_game_info));
_network_game_info.clients_max = cl_max;
_network_game_info.companies_max = cp_max;
_network_game_info.spectators_max = sp_max;
_network_game_info.server_lang = s_lang;
}
// Let's load the network in windows

View File

@@ -130,6 +130,7 @@ typedef struct NetworkGameList {
uint16 port;
bool online; // False if the server did not respond (default status)
bool manually; // True if the server was added manually
uint8 retries;
struct NetworkGameList *next;
} NetworkGameList;

View File

@@ -77,6 +77,18 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
NetworkSend_Packet(p, MY_CLIENT);
}
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
{
//
// Packet: CLIENT_NEWGRFS_CHECKED
// Function: Tell the server that we have the required GRFs
// Data:
//
Packet *p = NetworkSend_Init(PACKET_CLIENT_NEWGRFS_CHECKED);
NetworkSend_Packet(p, MY_CLIENT);
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
{
//
@@ -171,7 +183,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
// Data:
// uint8: ActionID (see network_data.h, NetworkAction)
// uint8: Destination Type (see network_data.h, DestType);
// uint8: Destination Player (1..MAX_PLAYERS)
// uint16: Destination Player
// String: Message (max MAX_TEXT_MSG_LEN)
//
@@ -179,7 +191,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
NetworkSend_uint8(p, action);
NetworkSend_uint8(p, type);
NetworkSend_uint8(p, dest);
NetworkSend_uint16(p, dest);
NetworkSend_string(p, msg);
NetworkSend_Packet(p, MY_CLIENT);
}
@@ -407,6 +419,39 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
{
uint grf_count = NetworkRecv_uint8(MY_CLIENT, p);
NetworkRecvStatus ret = NETWORK_RECV_STATUS_OKAY;
/* Check all GRFs */
for (; grf_count > 0; grf_count--) {
GRFConfig c;
const GRFConfig *f;
NetworkRecv_GRFIdentifier(MY_CLIENT, p, &c);
/* Check whether we know this GRF */
f = FindGRFConfig(c.grfid, c.md5sum);
if (f == NULL) {
/* We do not know this GRF, bail out of initialization */
char buf[sizeof(c.md5sum) * 2 + 1];
md5sumToString(buf, lastof(buf), c.md5sum);
DEBUG(grf, 0)("NewGRF %08X not found; checksum %s", BSWAP32(c.grfid), buf);
ret = NETWORK_RECV_STATUS_NEWGRF_MISMATCH;
}
}
if (ret == NETWORK_RECV_STATUS_OKAY) {
/* Start receiving the map */
SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)();
} else {
/* NewGRF mismatch, bail out */
_switch_mode_errorstr = STR_NETWORK_ERR_NEWGRF_MISMATCH;
}
return ret;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
{
NetworkPasswordType type = NetworkRecv_uint8(MY_CLIENT, p);
@@ -467,9 +512,18 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
_frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
_network_join_kbytes = 0;
_network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024;
/* If the network connection has been closed due to loss of connection
* or when _network_join_kbytes_total is 0, the join status window will
* do a division by zero. When the connection is lost, we just return
* that. If kbytes_total is 0, the packet must be malformed as a
* savegame less than 1 kilobyte is practically impossible. */
if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
if (_network_join_kbytes_total == 0) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
// The first packet does not contain any more data
@@ -779,6 +833,8 @@ static NetworkClientPacket* const _network_client_packet[] = {
RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
RECEIVE_COMMAND(PACKET_SERVER_RCON),
NULL, /*PACKET_CLIENT_RCON,*/
RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS),
NULL, /*PACKET_CLIENT_NEWGRFS_CHECKED,*/
};
// If this fails, check the array above with network_data.h

View File

@@ -293,6 +293,36 @@ void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t
// (the line: 'p->size = (uint16)p->buffer[0];' and below)
assert_compile(sizeof(PacketSize) == 2);
/**
* Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
* @param p the packet to write the data to
* @param c the configuration to write the GRF ID and MD5 checksum from
*/
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
{
uint j;
NetworkSend_uint32(p, c->grfid);
for (j = 0; j < sizeof(c->md5sum); j++) {
NetworkSend_uint8 (p, c->md5sum[j]);
}
}
/**
* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
* @param p the packet to read the data from
* @param c the configuration to write the GRF ID and MD5 checksum to
*/
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c)
{
uint j;
c->grfid = NetworkRecv_uint32(cs, p);
for (j = 0; j < sizeof(c->md5sum); j++) {
c->md5sum[j] = NetworkRecv_uint8(cs, p);
}
}
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
{
ssize_t res;
@@ -399,34 +429,24 @@ void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
// Prepare a DoCommand to be send over the network
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
{
CommandPacket *c = malloc(sizeof(CommandPacket));
byte temp_callback;
CommandPacket c;
c->player = _local_player;
c->next = NULL;
c->tile = tile;
c->p1 = p1;
c->p2 = p2;
c->cmd = cmd;
c->callback = 0;
c.player = _local_player;
c.next = NULL;
c.tile = tile;
c.p1 = p1;
c.p2 = p2;
c.cmd = cmd;
c.callback = 0;
temp_callback = 0;
while (temp_callback < _callback_table_count && _callback_table[temp_callback] != callback)
temp_callback++;
if (temp_callback == _callback_table_count) {
while (c.callback < _callback_table_count && _callback_table[c.callback] != callback)
c.callback++;
if (c.callback == _callback_table_count) {
DEBUG(net, 0) ("[NET] Unknown callback. (Pointer: %p) No callback sent.", callback);
temp_callback = 0; /* _callback_table[0] == NULL */
c.callback = 0; /* _callback_table[0] == NULL */
}
if (_network_server) {
// We are the server, so set the command to be executed next possible frame
c->frame = _frame_counter_max + 1;
} else {
c->frame = 0; // The client can't tell which frame, so just make it 0
}
ttd_strlcpy(c->text, (_cmd_text != NULL) ? _cmd_text : "", lengthof(c->text));
ttd_strlcpy(c.text, (_cmd_text != NULL) ? _cmd_text : "", lengthof(c.text));
if (_network_server) {
// If we are the server, we queue the command in our 'special' queue.
@@ -434,30 +454,38 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
// client on the server can do everything 1 tick faster than others.
// So to keep the game fair, we delay the command with 1 tick
// which gives about the same speed as most clients.
NetworkClientState *cs;
// And we queue it for delivery to the clients
FOR_ALL_CLIENTS(cs) {
if (cs->status > STATUS_AUTH) NetworkAddCommandQueue(cs, c);
}
// Only the server gets the callback, because clients should not get them
c->callback = temp_callback;
// We are the server, so set the command to be executed next possible frame
NetworkClientState *cs;
CommandPacket *new_cp = malloc(sizeof(CommandPacket));
c.frame = _frame_counter_max + 1;
*new_cp = c;
if (_local_command_queue == NULL) {
_local_command_queue = c;
_local_command_queue = new_cp;
} else {
// Find last packet
CommandPacket *cp = _local_command_queue;
while (cp->next != NULL) cp = cp->next;
cp->next = c;
cp->next = new_cp;
}
c.callback = 0;
// And we queue it for delivery to the clients
FOR_ALL_CLIENTS(cs) {
if (cs->status > STATUS_AUTH) NetworkAddCommandQueue(cs, &c);
}
return;
}
// Clients send their command to the server and forget all about the packet
c->callback = temp_callback;
SEND_COMMAND(PACKET_CLIENT_COMMAND)(c);
c.frame = 0;
SEND_COMMAND(PACKET_CLIENT_COMMAND)(&c);
}
// Execute a DoCommand we received from the network

View File

@@ -10,6 +10,8 @@
// Is the network enabled?
#ifdef ENABLE_NETWORK
#include "newgrf_config.h"
#define SEND_MTU 1460
#define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */
@@ -47,6 +49,7 @@ typedef struct CommandPacket {
typedef enum {
STATUS_INACTIVE,
STATUS_AUTHORIZING, // This means that the client is authorizing
STATUS_AUTH, // This means that the client is authorized
STATUS_MAP_WAIT, // This means that the client is put on hold because someone else is getting the map
STATUS_MAP,
@@ -64,6 +67,7 @@ typedef enum {
typedef enum {
NETWORK_RECV_STATUS_OKAY,
NETWORK_RECV_STATUS_DESYNC,
NETWORK_RECV_STATUS_NEWGRF_MISMATCH, ///< We did not have the required NewGRFs
NETWORK_RECV_STATUS_SAVEGAME,
NETWORK_RECV_STATUS_CONN_LOST,
NETWORK_RECV_STATUS_MALFORMED_PACKET,
@@ -81,6 +85,7 @@ typedef enum {
NETWORK_ERROR_SAVEGAME_FAILED,
NETWORK_ERROR_CONNECTION_LOST,
NETWORK_ERROR_ILLEGAL_PACKET,
NETWORK_ERROR_NEWGRF_MISMATCH,
// Signals from servers
NETWORK_ERROR_NOT_AUTHORIZED,
@@ -166,6 +171,8 @@ typedef enum {
PACKET_SERVER_NEWGAME,
PACKET_SERVER_RCON,
PACKET_CLIENT_RCON,
PACKET_SERVER_CHECK_NEWGRFS,
PACKET_CLIENT_NEWGRFS_CHECKED,
PACKET_END // Should ALWAYS be on the end of this list!! (period)
} PacketType;
@@ -217,6 +224,9 @@ uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet);
void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size);
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status);
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c);
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c);
bool NetworkSend_Packets(NetworkClientState *cs);
void NetworkExecuteCommand(CommandPacket *cp);
void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp);

Some files were not shown because too many files have changed in this diff Show More