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71 Commits

Author SHA1 Message Date
Rubidium
f5e49c01f6 Doc: Prepare for 14.0-RC3 release 2024-03-23 15:46:49 +01:00
Rubidium
d46a5df1dd Update: Backport language changes 2024-03-23 15:32:22 +01:00
Rubidium
5212229f94 Fix: crash to desktop when attempting to join a company while not joined (yet) 2024-03-23 15:32:22 +01:00
Jonathan G Rennison
2cc5f35871 Fix #12092: Incorrect x-axis in cargo payment graph window 2024-03-23 15:32:22 +01:00
Tyler Trahan
32a94fe3eb Change: Show unbunching action in timetable window (#12351) 2024-03-23 15:32:22 +01:00
f82e5f1107 Fix #12347: Crash attempting to find catchment tiles of a station with no catchment area. (#12348) 2024-03-23 15:32:22 +01:00
merni-ns
411fe34915 Codefix: Incorrect pluralisation in last service/service interval texts (#12352) 2024-03-23 15:32:22 +01:00
Jonathan G Rennison
5f47b472cb Codechange: Reduce size of class WaterRegion
The tile patch array is 256 bytes and is not needed for the majority
of water regions, change it to be optional via std::unique_ptr
2024-03-23 15:32:22 +01:00
Jonathan G Rennison
56d5243e4a Fix #12305: Crash with large positive sprite x offset in engine preview window 2024-03-23 15:32:22 +01:00
Tyler Trahan
17076c0c05 Fix #12342: Add missing ellipsis to town generation error string (#12343) 2024-03-23 15:32:22 +01:00
Owen Rudge
60739118b7 Change: [CI] Use Azure Code Signing for Windows build 2024-03-23 15:32:22 +01:00
34e74af1af Fix #12302: Allow empty train engines to use an invalid cargo type. (#12325)
The cargo type will be forced to the first available type (usually passengers) instead of the engine being disabled.
2024-03-23 15:32:22 +01:00
frosch
48df48832e Fix #12319, 3a676a5: Some SSE blitters were broken due to ODR violations (#12322) 2024-03-23 15:32:22 +01:00
Loïc Guilloux
31ed3d4d8a Fix #12316, 268e512: Support for enum storage type in GenerateWidget.cmake (#12321) 2024-03-23 15:32:22 +01:00
Patric Stout
add23dc58c Codefix: allow preview label on PRs against release branches too (#12310) 2024-03-23 15:32:22 +01:00
Patric Stout
06e323964a Codefix f1e999ec: use RandomRange(l) instead of _random.Next(l) (#12274) 2024-03-23 15:32:22 +01:00
Jonathan G Rennison
ef14d3e361 Fix #12166: Crash when opening tram road stop build window (#12168) 2024-03-23 15:32:22 +01:00
Kuhnovic
694d6f2072 Doc: Prepare for 14.0-RC2 release (#12248)
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2024-03-16 14:45:21 +01:00
Michael Lutz
e5a886a153 Update: Backport language changes 2024-03-16 14:37:57 +01:00
Patric Stout
e8b314afc2 Add: track savegame size to report with survey (#12304) 2024-03-16 14:37:57 +01:00
SamuXarick
c947f754bf Fix #12280: Allow ships 90 degree turns if only choice
If there is no path found, a random path is created which forbids 90 degrees.
Allow 90 degrees if they're the only choice.
2024-03-16 14:37:57 +01:00
SamuXarick
fcf079e287 Fix #12279: Update random path each step (#12286) 2024-03-16 14:37:57 +01:00
Michael Lutz
3d588a1760 Update: Backport language changes 2024-03-12 00:29:50 +01:00
Richard Wheeler
c5850efce3 Change: Update OpenTTD TTF fonts to v0.6
Adds missing characters for Chuvash and Serbian translations. Adds support for combining diacritics (needed for for Cyrillic es with accent) and corrects miscoded Cyrillic es with descender.
2024-03-12 00:29:50 +01:00
Patric Stout
f057f19638 Codefix: [CI] Store vcpkg outside the repository folder (#12271) 2024-03-12 00:29:50 +01:00
adbf456fc7 Change: Use (at least) standard toolbar button size for signal selection buttons. (#12265)
Signal selection buttons could be very narrow, with a very wide spacer, depending on loaded signal types and fonts.
2024-03-12 00:29:50 +01:00
Rubidium
3ea10f81a1 Fix #12255: inconsistent punctuation in English 2024-03-12 00:29:50 +01:00
Patric Stout
b4e656c253 Codechange: [CI] switch to arm64 for MacOS builds (#12242)
This creates more variety in our CI builds, increasing the odds
of us finding issues.
2024-03-12 00:29:50 +01:00
Michael Lutz
072e0b3d5e Update: Backport language changes 2024-03-11 20:40:57 +01:00
Loïc Guilloux
c8f9e6085b Fix ab315d0: Don't show "insert order" errors in the console (#12245) 2024-03-11 20:40:57 +01:00
rubidium42
f2d0fa5065 Revert #11606: Don't auto-build past tunnelbridge ends
This reverts commit 59f6c199bf.
2024-03-11 20:40:57 +01:00
Patric Stout
0ca581dde6 Change: [CI] switch MacOS to the macos-14 runner (#12237)
This runner contains a newer XCode, with better C++20 support.
2024-03-11 20:40:57 +01:00
Tyler Trahan
a3ce25b487 Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142) 2024-03-11 20:40:57 +01:00
Patric Stout
b4f72e6ce6 Codechange: [CI] manually install vcpkg for all targets (#12241)
From macos-14, vcpkg is no longer installed on the runner-image.
It stands to reason that this will also roll out to new images
for other OSes. To be pre-emptive about it, start using our own
cloned vcpkg for all targets.
2024-03-11 20:40:57 +01:00
Tyler Trahan
79f0bfe75e Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136) 2024-03-11 20:40:57 +01:00
Patric Stout
2d270e65bf Codechange: [CI] use "cargo install --locked" to use pinned dependency versions (#12243)
Normally "cargo install" will use the latest dependencies, but
this causes an issue with "dump_syms". Use "--locked" makes sure
we use the dependency versions as indicated by "dump_syms", instead
of the latest version.
2024-03-11 20:40:57 +01:00
glx22
2b7e5e7ae5 Change: [Script] Match FormatString behaviour more closely 2024-03-11 20:40:57 +01:00
glx22
a5e73aac9f Fix 0858377: [Script] Don't output parameters more than once 2024-03-11 20:40:57 +01:00
Kuhnovic
df5e183461 Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238) 2024-03-11 20:40:57 +01:00
Kuhnovic
110925b6a8 Update: Developer credits (#12235) (#12235) 2024-03-11 20:40:57 +01:00
Tyler Trahan
935a2e5d53 Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220) 2024-03-11 20:40:57 +01:00
merni-ns
5176d586df Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139) 2024-03-11 20:40:57 +01:00
rubidium42
280c24143f Codefix #12162, 3105d0b: Textbuf::Assign read beyond std::string_view (#12177) 2024-03-11 20:40:57 +01:00
Loïc Guilloux
eeb655d52d Fix #12225, 977aba7: [Script] Missing AI:ResetConfig support for running AI config (#12226) 2024-03-11 20:40:57 +01:00
Loïc Guilloux
af17e6538d Remove: [Script] random_deviation from setting description table (#12221) 2024-03-11 20:40:57 +01:00
Kuhnovic
450296897f Fix #12176: Ships are circling in one place (#12181) 2024-03-11 20:40:57 +01:00
Jonathan G Rennison
24d31d4dfe Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158) 2024-03-11 20:40:57 +01:00
Patric Stout
21b4e6d348 Fix #12147: reset all saved settings to their default before loading a game (#12210) 2024-03-11 20:40:57 +01:00
Rubidium
8ecb465bc0 Fix #12076: Do not allow 'join' command on dedicated servers 2024-03-11 20:40:57 +01:00
Loïc Guilloux
a3eb42cd68 Fix #12195: Reset cursor when no Object is selected (#12207) 2024-03-11 20:40:57 +01:00
Loïc Guilloux
c15af03b69 Codechange: Don't use NOT_REACHED() when catching unhandled thread exceptions (#12199) 2024-03-11 20:40:57 +01:00
Tyler Trahan
b6a7b299a6 Fix f6dd505: Only reset unbunching departure data in the correct depot (#12155) 2024-03-11 20:40:57 +01:00
Patric Stout
0f65bef04d Fix #12196: disable "select upgrade" button when filtering 2024-03-11 20:40:57 +01:00
Patric Stout
34dda9e81a Fix #12196: always show selected content, even when filtering 2024-03-11 20:40:57 +01:00
Tyler Trahan
fb30e46a7e Update: Developer credits (#12173) 2024-03-11 20:40:57 +01:00
Loïc Guilloux
6353d3637e Fix f6dd505: Missing savegame conversion for current_order (#12188) 2024-03-11 20:40:57 +01:00
Loïc Guilloux
d970d238e1 Fix bf4b6696: [Script] Broken ScriptText circular reference detection (#12187) 2024-03-11 20:40:57 +01:00
Patric Stout
30716c476f Fix: initialize _switch_mode_time so crash-logs before first game have a realistic time (#12184) 2024-03-11 20:40:57 +01:00
b64ad26068 Change: Use bitmap for free unit ID generation. (#12165)
This improves performance of finding the next free unit number for a vehicle.

Based loosely on pool's used slot bitmap.
2024-03-11 20:40:57 +01:00
9d0c548f55 Fix d3c673e: Don't defer OnResize() after ReInit() (#12174)
Some windows resize themselves during painting and issue ReInit(). In this case deferred OnResize() causes a visible glitch as the event is handled on the next redraw.
2024-03-11 20:40:57 +01:00
Tyler Trahan
5b9aa5f176 Fix fd9e72a: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172) 2024-03-11 20:40:57 +01:00
frosch
57e6ef244a Fix #12127, 555a379: Truncation ellipses rendered shadows even for black font without shadows (#12132) 2024-03-11 20:40:57 +01:00
Rubidium
66b71bdcc4 Revert #11993: new number format system does not and cannot work for CJK languages
There are too many intricacies that I am unaware of that are popping up after
asking whether things are right or not.
I do not want to keep playing whack-a-mole, so just revert the whole thing.

This reverts:
15be383b93
360fe8b0b6
1aa9a5c0ab
59f56941e5
7e2eefb91f
b741b2ba6f
609d0071d5
9f8fd80112
a253205b93
819c6c756e
2024-03-11 20:40:57 +01:00
Rubidium
2064750e19 Fix #12148, fca8166: Do not draw decimals when number of digits is 0 2024-03-11 20:40:57 +01:00
Jonathan G Rennison
b17f979fde Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode 2024-03-11 20:40:57 +01:00
Jonathan G Rennison
09a342b4b4 Codefix: Off by one in TimerGameEconomy::ConvertDateToYMD wallclock mode 2024-03-11 20:40:57 +01:00
merni-ns
cfd519f265 Fix #12119: Remove red warning text when maximum loan is zero 2024-03-11 20:40:57 +01:00
Jonathan G Rennison
7457a0b7a6 Fix cb588d8d: Ordering of command per tick limit and pause mode filtering (#12126)
The command per tick limit should be applied after the pause mode filter
2024-03-11 20:40:57 +01:00
Loïc Guilloux
7258551016 Fix #12133: [Script] Don't crash when emergency saving (#12138) 2024-03-11 20:40:57 +01:00
Loïc Guilloux
1d55af92e4 Fix: [Script] Only show debug script window at the end of savegame loading (#12135) 2024-03-11 20:40:57 +01:00
Rubidium
af5c38469e Doc: Prepare for 14.0-RC1 release 2024-02-18 21:42:06 +01:00
172 changed files with 9903 additions and 6425 deletions

View File

@@ -116,6 +116,11 @@ jobs:
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg
./vcpkg/bootstrap-vcpkg.sh -disableMetrics
- name: Install dependencies
run: |
echo "::group::Update apt"
@@ -142,7 +147,7 @@ jobs:
# We only use breakpad from vcpkg, as its CMake files
# are a bit special. So the Ubuntu's variant doesn't work.
vcpkg install breakpad
./vcpkg/vcpkg install breakpad
echo "::endgroup::"
env:
@@ -172,7 +177,7 @@ jobs:
cd build
echo "::group::CMake"
cmake .. -DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake ${{ matrix.extra-cmake-parameters }}
cmake .. -DCMAKE_TOOLCHAIN_FILE=${GITHUB_WORKSPACE}/vcpkg/scripts/buildsystems/vcpkg.cmake ${{ matrix.extra-cmake-parameters }}
echo "::endgroup::"
echo "::group::Build"
@@ -198,12 +203,12 @@ jobs:
fail-fast: false
matrix:
include:
- arch: x64
full_arch: x86_64
- arch: arm64
full_arch: arm64
name: Mac OS (${{ matrix.arch }})
runs-on: macos-latest
runs-on: macos-14
env:
MACOSX_DEPLOYMENT_TARGET: 10.13
@@ -219,6 +224,11 @@ jobs:
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg
./vcpkg/bootstrap-vcpkg.sh -disableMetrics
- name: Install OpenGFX
run: |
mkdir -p ~/Documents/OpenTTD/baseset
@@ -246,7 +256,7 @@ jobs:
cmake .. \
-DCMAKE_OSX_ARCHITECTURES=${{ matrix.full_arch }} \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DCMAKE_TOOLCHAIN_FILE=${GITHUB_WORKSPACE}/vcpkg/scripts/buildsystems/vcpkg.cmake \
# EOF
echo "::endgroup::"
@@ -283,6 +293,11 @@ jobs:
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg
.\vcpkg\bootstrap-vcpkg.bat -disableMetrics
- name: Install OpenGFX
shell: bash
run: |
@@ -319,7 +334,7 @@ jobs:
cmake .. \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DCMAKE_TOOLCHAIN_FILE="${GITHUB_WORKSPACE}\vcpkg\scripts\buildsystems\vcpkg.cmake" \
# EOF
echo "::endgroup::"

View File

@@ -7,6 +7,7 @@ on:
- synchronize
branches:
- master
- release/**
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number }}

View File

@@ -124,7 +124,7 @@ jobs:
)
echo "::group::Install breakpad dependencies"
cargo install dump_syms
cargo install --locked dump_syms
echo "::endgroup::"
- name: Install GCC problem matcher

View File

@@ -12,7 +12,7 @@ jobs:
macos:
name: MacOS
runs-on: macos-latest
runs-on: macos-14
env:
MACOSX_DEPLOYMENT_TARGET: 10.13
@@ -40,6 +40,11 @@ jobs:
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}/vcpkg
${{ runner.temp }}/vcpkg/bootstrap-vcpkg.sh -disableMetrics
- name: Install dependencies
env:
HOMEBREW_NO_AUTO_UPDATE: 1
@@ -52,7 +57,7 @@ jobs:
echo "::endgroup::"
echo "::group::Install breakpad dependencies"
cargo install dump_syms
cargo install --locked dump_syms
echo "::endgroup::"
- name: Install GCC problem matcher
@@ -94,7 +99,7 @@ jobs:
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DVCPKG_TARGET_TRIPLET=arm64-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
@@ -115,7 +120,7 @@ jobs:
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DVCPKG_TARGET_TRIPLET=x64-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \

View File

@@ -53,6 +53,11 @@ jobs:
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}\vcpkg
${{ runner.temp }}\vcpkg\bootstrap-vcpkg.bat -disableMetrics
- name: Install dependencies
shell: bash
run: |
@@ -61,7 +66,7 @@ jobs:
echo "::endgroup::"
echo "::group::Install breakpad dependencies"
cargo install dump_syms
cargo install --locked dump_syms
echo "::endgroup::"
- name: Install MSVC problem matcher
@@ -95,21 +100,6 @@ jobs:
with:
arch: ${{ matrix.host }}
- name: Import code signing certificate
shell: powershell
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
run: |
$tempFile = [System.IO.Path]::GetTempFileName()
$bytes = [System.Convert]::FromBase64String($env:WINDOWS_CERTIFICATE_P12)
[IO.File]::WriteAllBytes($tempFile, $bytes)
$pwd = ConvertTo-SecureString $env:WINDOWS_CERTIFICATE_PASSWORD -AsPlainText -Force
Import-PfxCertificate -FilePath $tempFile -CertStoreLocation Cert:\CurrentUser\My -Password $pwd
Remove-Item $tempFile
env:
WINDOWS_CERTIFICATE_P12: ${{ secrets.WINDOWS_CERTIFICATE_P12 }}
WINDOWS_CERTIFICATE_PASSWORD: ${{ secrets.WINDOWS_CERTIFICATE_PASSWORD }}
- name: Build (with installer)
if: inputs.is_tag == 'true'
shell: bash
@@ -121,12 +111,11 @@ jobs:
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DCMAKE_TOOLCHAIN_FILE="${{ runner.temp }}\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DOPTION_USE_NSIS=ON \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
-DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
# EOF
echo "::endgroup::"
@@ -134,7 +123,12 @@ jobs:
cmake --build . --target openttd
echo "::endgroup::"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
AZURE_TENANT_ID: ${{ secrets.AZURE_TENANT_ID }}
AZURE_CLIENT_ID: ${{ secrets.AZURE_CLIENT_ID }}
AZURE_CLIENT_SECRET: ${{ secrets.AZURE_CLIENT_SECRET }}
AZURE_CODESIGN_ACCOUNT_NAME: ${{ secrets.AZURE_CODESIGN_ACCOUNT_NAME }}
AZURE_CODESIGN_ENDPOINT: ${{ secrets.AZURE_CODESIGN_ENDPOINT }}
AZURE_CODESIGN_PROFILE_NAME: ${{ secrets.AZURE_CODESIGN_PROFILE_NAME }}
- name: Build (without installer)
if: inputs.is_tag != 'true'
@@ -147,11 +141,10 @@ jobs:
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DCMAKE_TOOLCHAIN_FILE="${{ runner.temp }}\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
-DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
# EOF
echo "::endgroup::"
@@ -159,7 +152,12 @@ jobs:
cmake --build . --target openttd
echo "::endgroup::"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
AZURE_TENANT_ID: ${{ secrets.AZURE_TENANT_ID }}
AZURE_CLIENT_ID: ${{ secrets.AZURE_CLIENT_ID }}
AZURE_CLIENT_SECRET: ${{ secrets.AZURE_CLIENT_SECRET }}
AZURE_CODESIGN_ACCOUNT_NAME: ${{ secrets.AZURE_CODESIGN_ACCOUNT_NAME }}
AZURE_CODESIGN_ENDPOINT: ${{ secrets.AZURE_CODESIGN_ENDPOINT }}
AZURE_CODESIGN_PROFILE_NAME: ${{ secrets.AZURE_CODESIGN_PROFILE_NAME }}
- name: Create breakpad symbols
shell: bash
@@ -193,13 +191,15 @@ jobs:
- name: Sign installer
if: inputs.is_tag == 'true'
shell: bash
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
run: |
cd ${GITHUB_WORKSPACE}/build/bundles
../../os/windows/sign.bat *.exe "${WINDOWS_CERTIFICATE_COMMON_NAME}"
${GITHUB_WORKSPACE}/os/windows/sign.bat "${GITHUB_WORKSPACE}/build/bundles"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
AZURE_TENANT_ID: ${{ secrets.AZURE_TENANT_ID }}
AZURE_CLIENT_ID: ${{ secrets.AZURE_CLIENT_ID }}
AZURE_CLIENT_SECRET: ${{ secrets.AZURE_CLIENT_SECRET }}
AZURE_CODESIGN_ACCOUNT_NAME: ${{ secrets.AZURE_CODESIGN_ACCOUNT_NAME }}
AZURE_CODESIGN_ENDPOINT: ${{ secrets.AZURE_CODESIGN_ENDPOINT }}
AZURE_CODESIGN_PROFILE_NAME: ${{ secrets.AZURE_CODESIGN_PROFILE_NAME }}
- name: Store bundles
uses: actions/upload-artifact@v4

View File

@@ -3,14 +3,15 @@
- Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
- Christoph Elsenhans (frosch) - General coding (since 0.6)
- Loïc Guilloux (glx) - General / Windows Expert (since 0.4.5)
- Koen Bussemaker (Kuhnovic) - General / Ship pathfinder (since 14)
- Charles Pigott (LordAro) - General / Correctness police (since 1.9)
- Michael Lutz (michi_cc) - General / Path based signals (since 0.7)
- Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9)
- Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
- Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
- Peter Nelson (peter1138) - Spiritual descendant from NewGRF gods (since 0.4.5)
- Remko Bijker (Rubidium) - Coder and way more (since 0.4.5)
- Patric Stout (TrueBrain) - NoProgrammer (since 0.3), sys op
- Tyler Trahan (2TallTyler) - General coding (since 13)
- Tyler Trahan (2TallTyler) - General / Time Lord (since 13)
### Inactive Developers:

View File

@@ -1,3 +1,95 @@
14.0-RC3 (2024-03-23)
------------------------------------------------------------------------
Fix #12347: Crash attempting to find catchment tiles of a station with no catchment area (#12348)
Fix #12319: Some SSE blitters were broken due to ODR violations (#12322)
Fix #12302: Allow empty train engines to use an invalid cargo type (#12325)
Fix #12305: Crash with large positive sprite x offset in engine preview window (#12313)
Fix #12166: Crash when opening tram road stop build window (#12168)
Fix #12092: Incorrect x-axis in cargo payment graph window (#12359)
Fix: Crash when attempting to join a company while not joined (#12353)
Change: Show unbunching action in timetable window (#12351)
Change: [Windows] Switch to Microsoft Azure code signing certificate (#12292)
14.0-RC2 (2024-03-16)
------------------------------------------------------------------------
Update: Bump bundled OpenTTD TTF fonts to version v0.6 (#12276)
Update: Developer credits (#12173, #12235)
Change: Use (at least) standard toolbar button size for signal selection buttons (#12265)
Change: [Script] Match FormatString behaviour more closely (#12205)
Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238)
Fix #12225: [Script] Missing AI::ResetConfig support for running AI config (#12226)
Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220)
Fix #12196: Always show selected content, even when filtering and disable "select upgrade" button when filtering (#12201)
Fix #12195: Reset cursor when no Object is selected (#12207)
Fix #12176: Ships are circling in one place (#12181)
Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158)
Fix #12148: Do not draw decimals when number of digits is 0 (#12150)
Fix #12147: Reset all saved settings to their default before loading a game (#12210)
Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode (#12146)
Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139)
Fix #12133: [Script] Don't crash when emergency saving (#12138)
Fix #12127: Truncation ellipses rendered shadows even for black font without shadows (#12132)
Fix #12119: Remove red warning text when maximum loan is zero (#12141)
Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136)
Fix #12076: Do not allow 'join' command on dedicated servers (#12208)
Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142)
Fix: Improved ship movement when no path to destination is found (#12285, #12286)
Fix: Initialize _switch_mode_time so crash-logs before first game have a realistic time (#12184)
Fix: [Script] Only show debug script window at the end of savegame loading (#12135)
Fix: [Script] Broken ScriptText circular reference detection (#12187)
Fix: Ordering of command per tick limit and pause mode filtering (#12126)
Fix: Only reset unbunching departure data in the correct depot (#12155)
Fix: Off by one in TimerGameEconomy::ConvertDateToYMD in wallclock mode (#12143)
Fix: Missing savegame conversion for current_order (#12188)
Fix: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172)
Fix: Don't show "insert order" errors in the console (#12245)
Fix: Don't defer OnResize() after ReInit() (#12174)
Remove: [Script] random_deviation from setting description table (#12221)
Revert #11993: New number format system does not and cannot work for CJK languages (#12157)
Revert #11606: Don't auto-build past tunnelbridge ends (#12244)
14.0-RC1 (2024-02-18)
------------------------------------------------------------------------
Feature: Fully user configurable number format and abbreviations (#11993)
Add: Show cargo icons on subsidy list window (#12079)
Add: [Script] GetAirportNumHelipads (#12085)
Change: Show 6 or 2 orientation buttons in NewGRF road stop picker as appropriate (#12090)
Change: Show cargo icons on Industry View window (#12071)
Change: Improve performance of finding free pool slots (#12055)
Change: Draw north-side farm fences/hedges/walls on tile edge, instead of 1/16th in (#12048)
Change: When adding orders, Ctrl+Click on a depot to unbunch, instead of service if required (#12023)
Change: Store running AI config inside Company (#12003)
Change: Show speed before destination in vehicle status bar (#11932)
Change: Replace long list of cargo filter buttons with a multi-select dropdown list (#11552)
Change: [Script] Use company randomizer when adding random deviation (#12065)
Fix #12074: Don't allow "part" command for dedicated servers (#12075)
Fix #12052: NewGRFs clearing industry cargo slots could fallback to default instead of empty (#12053)
Fix #12050: Add default size, shade and pin control buttons to company livery widget (#12080)
Fix #12041: Tarball extraction failing due to incorrect filename (#12044)
Fix #12037: Blurry OpenTTD font on Mac OS (#12047)
Fix #12029: Don't show Sandbox Options in multiplayer (#12032)
Fix #12024: Autoreplace failed news message for trains must go to lead engine (#12025)
Fix #12022: Adjust economy date when changing timekeeping units in Scenario Editor (#12042)
Fix #12020: Unbunch and service if needed should be mutually exclusive depot order types (#12021)
Fix #12019: Correctly highlight depot unbunch action in dropdown (#12021)
Fix #12014: Remove water when area clearing ship depot (#12030)
Fix #11840: Ship pathfinder always returns a valid trackdir if one is available (#12031)
Fix #10983: [AdminPort] Correct order of messages (#11140)
Fix #10405: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines (#11887)
Fix #10079: Don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
Fix: Shadows of individual character glyphs could be drawn over other characters (#12115)
Fix: Don't invalidate station list on vehicle load/unload (#12112)
Fix: NewGRF roadstops were ignored if only in default class (#12089)
Fix: Visually also disable vsync when not using HW acceleration (#12066)
Fix: Industry tiles and houses could accept incorrect cargo types (#12062)
Fix: Redraw orders when a station feature is added/removed (#12061)
Fix: For content service, fallback to TCP downloads when HTTP stalls (#12056)
Fix: Don't issue autoreplace failed news message for command test mode (#12026)
Remove: Setting "no_http_content_downloads" (#12058)
14.0-beta3 (2024-02-06)
------------------------------------------------------------------------
Add: [Script] ScriptTileList_StationCoverage to get station coverage area (#12015)
@@ -7050,3 +7142,8 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: Colours in map window for routes
- Fix: Road drive side
- Fix: 'Fund road construction' not clickable when unavailable
0.1.0 (2004-03-06)
------------------------------------------------------------------------
Initial release

View File

@@ -172,10 +172,10 @@ elseif(WIN32)
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-windows-${CPACK_SYSTEM_NAME}")
if(WINDOWS_CERTIFICATE_COMMON_NAME)
if(DEFINED ENV{AZURE_CODESIGN_PROFILE_NAME})
add_custom_command(TARGET openttd
POST_BUILD
COMMAND "${CMAKE_SOURCE_DIR}/os/windows/sign.bat" "$<TARGET_FILE:openttd>" "${WINDOWS_CERTIFICATE_COMMON_NAME}"
COMMAND "${CMAKE_SOURCE_DIR}/os/windows/sign.bat" "${BINARY_DESTINATION_DIR}"
)
endif()
elseif(UNIX)

View File

@@ -56,11 +56,14 @@ foreach(ENUM IN LISTS ENUM_LINES)
endif()
# Check for enum match
if("${LINE}" MATCHES "^ *enum *${ENUM_PATTERN} *\{")
if("${LINE}" MATCHES "^ *enum *${ENUM_PATTERN}( *: *[^ ]*)? *\{")
# REGEX REPLACE does a REGEX MATCHALL and fails if an empty string is matched
string(REGEX MATCH "[^ ]*" RESULT "${LINE}")
string(REPLACE "${RESULT}" "" RM_INDENT "${LINE}")
string(REGEX MATCH " *: *[^ ]*" RESULT "${LINE}")
string(REPLACE "${RESULT}" "" LINE "${LINE}")
set(ACTIVE 1)
if(ACTIVE_COMMENT GREATER 0)
string(APPEND ${PLACE_HOLDER} "\n${COMMENT}")

View File

@@ -19,7 +19,7 @@ Now simply open up the `crash.dmp`, and start debugging.
The best tool to use is `minidump-stackwalk` as published in the Rust's cargo index:
```bash
cargo install minidump-stackwalk
cargo install --locked minidump-stackwalk
```
For how to install Rust, please see [here](https://doc.rust-lang.org/cargo/getting-started/installation.html).

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View File

@@ -3,4 +3,4 @@
The OpenTTD TrueType font was created by Zephyris and is maintained on [Github](https://github.com/zephyris/openttd-ttf).
It is licensed under GPL-2.0.
The currently included files correspond to release v0.5.
The currently included files correspond to release v0.6.

View File

@@ -1,18 +1,2 @@
@echo off
REM Signing script
REM Arguments: sign.bat exe_to_sign certificate_subject_name
REM This is a loose wrapper around the Microsoft signtool application (included in the Windows SDK).
REM See https://docs.microsoft.com/en-us/dotnet/framework/tools/signtool-exe for more details.
REM Path to signtool.exe
IF NOT DEFINED SIGNTOOL_PATH (SET SIGNTOOL_PATH=signtool)
REM URL of the timestamp server
IF NOT DEFINED SIGNTOOL_TIMESTAMP_URL (SET SIGNTOOL_TIMESTAMP_URL=http://timestamp.digicert.com)
REM Sign with SHA-1 for Windows 7 and below
"%SIGNTOOL_PATH%" sign -v -n %2 -t %SIGNTOOL_TIMESTAMP_URL% -fd sha1 %1
REM Sign with SHA-256 for Windows 8 and above
"%SIGNTOOL_PATH%" sign -v -n %2 -tr %SIGNTOOL_TIMESTAMP_URL% -fd sha256 -td sha256 -as %1
pwsh -File "%~dp0sign_azure.ps1" %1

40
os/windows/sign_azure.ps1 Normal file
View File

@@ -0,0 +1,40 @@
# Signing script for Azure Code Signing
# Arguments: sign_azure.ps1 path_to_sign
#
# Environment variables must be set up before use:
#
# AZURE_TENANT_ID
# AZURE_CLIENT_ID
# AZURE_CLIENT_SECRET
# AZURE_CODESIGN_ACCOUNT_NAME
# AZURE_CODESIGN_ENDPOINT
# AZURE_CODESIGN_PROFILE_NAME
Param
(
# Files folder
[Parameter(Mandatory=$true, Position=0)]
$FilesFolder
)
if (!$Env:AZURE_CODESIGN_ENDPOINT -or !$Env:AZURE_CODESIGN_ACCOUNT_NAME -or !$Env:AZURE_CODESIGN_PROFILE_NAME -or
!$Env:AZURE_TENANT_ID -or !$Env:AZURE_CLIENT_ID -or !$Env:AZURE_CLIENT_SECRET)
{
"Code signing variables not found; most likely running in a fork. Skipping signing."
exit
}
Install-Module -Name AzureCodeSigning -Scope CurrentUser -RequiredVersion 0.3.0 -Force -Repository PSGallery
$params = @{}
$params["Endpoint"] = $Env:AZURE_CODESIGN_ENDPOINT
$params["CodeSigningAccountName"] = $Env:AZURE_CODESIGN_ACCOUNT_NAME
$params["CertificateProfileName"] = $Env:AZURE_CODESIGN_PROFILE_NAME
$params["FilesFolder"] = $FilesFolder
$params["FilesFolderFilter"] = "exe"
$params["FileDigest"] = "SHA256"
$params["TimestampRfc3161"] = "http://timestamp.acs.microsoft.com"
$params["TimestampDigest"] = "SHA256"
Invoke-AzureCodeSigning @params

View File

@@ -27,9 +27,8 @@ public:
/**
* Start a new AI company.
* @param company At which slot the AI company should start.
* @param deviate Whether to apply random deviation to the configured AI.
*/
static void StartNew(CompanyID company, bool deviate = true);
static void StartNew(CompanyID company);
/**
* Called every game-tick to let AIs do something.

View File

@@ -33,7 +33,7 @@
return !_networking || (_network_server && _settings_game.ai.ai_in_multiplayer);
}
/* static */ void AI::StartNew(CompanyID company, bool deviate)
/* static */ void AI::StartNew(CompanyID company)
{
assert(Company::IsValidID(company));
@@ -56,7 +56,6 @@
/* Load default data and store the name in the settings */
config->Change(info->GetName(), -1, false);
}
if (deviate) config->AddRandomDeviation(company);
config->AnchorUnchangeableSettings();
c->ai_info = info;
@@ -215,25 +214,30 @@
if (!_settings_game.ai_config[c]->ResetInfo(true)) {
Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
_settings_game.ai_config[c]->Change(std::nullopt);
if (Company::IsValidAiID(c)) {
/* The code belonging to an already running AI was deleted. We can only do
* one thing here to keep everything sane and that is kill the AI. After
* killing the offending AI we start a random other one in it's place, just
* like what would happen if the AI was missing during loading. */
AI::Stop(c);
AI::StartNew(c, false);
}
} else if (Company::IsValidAiID(c)) {
/* Update the reference in the Company struct. */
Company::Get(c)->ai_info = _settings_game.ai_config[c]->GetInfo();
}
}
if (_settings_newgame.ai_config[c] != nullptr && _settings_newgame.ai_config[c]->HasScript()) {
if (!_settings_newgame.ai_config[c]->ResetInfo(false)) {
Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
_settings_newgame.ai_config[c]->Change(std::nullopt);
}
}
if (Company::IsValidAiID(c) && Company::Get(c)->ai_config != nullptr) {
AIConfig *config = Company::Get(c)->ai_config.get();
if (!config->ResetInfo(true)) {
/* The code belonging to an already running AI was deleted. We can only do
* one thing here to keep everything sane and that is kill the AI. After
* killing the offending AI we start a random other one in it's place, just
* like what would happen if the AI was missing during loading. */
AI::Stop(c);
AI::StartNew(c);
} else {
/* Update the reference in the Company struct. */
Company::Get(c)->ai_info = config->GetInfo();
}
}
}
}
@@ -285,14 +289,18 @@
{
if (!_networking || _network_server) {
Company *c = Company::GetIfValid(company);
assert(c != nullptr && c->ai_instance != nullptr);
assert(c != nullptr);
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
c->ai_instance->Save();
cur_company.Restore();
} else {
AIInstance::SaveEmpty();
/* When doing emergency saving, an AI can be not fully initialised. */
if (c->ai_instance != nullptr) {
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
c->ai_instance->Save();
cur_company.Restore();
return;
}
}
AIInstance::SaveEmpty();
}
/* static */ void AI::GetConsoleList(std::back_insert_iterator<std::string> &output_iterator, bool newest_only)

View File

@@ -64,6 +64,9 @@ void AIInstance::Died()
/* Intro is not supposed to use AI, but it may have 'dummy' AI which instant dies. */
if (_game_mode == GM_MENU) return;
/* Don't show errors while loading savegame. They will be shown at end of loading anyway. */
if (_switch_mode != SM_NONE) return;
ShowScriptDebugWindow(_current_company);
const AIInfo *info = AIConfig::GetConfig(_current_company)->GetInfo();

View File

@@ -456,6 +456,7 @@ void Aircraft::OnNewCalendarDay()
void Aircraft::OnNewEconomyDay()
{
if (!this->IsNormalAircraft()) return;
EconomyAgeVehicle(this);
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);

View File

@@ -10,10 +10,17 @@
#ifndef BLITTER_32BPP_SSE_FUNC_HPP
#define BLITTER_32BPP_SSE_FUNC_HPP
/* ATTENTION
* This file is compiled multiple times with different defines for SSE_VERSION and MARGIN_NORMAL_THRESHOLD.
* Be careful when declaring things with external linkage.
* Use internal linkage instead, i.e. "static".
*/
#define INTERNAL_LINKAGE static
#ifdef WITH_SSE
GNU_TARGET(SSE_TARGET)
inline void InsertFirstUint32(const uint32_t value, __m128i &into)
INTERNAL_LINKAGE inline void InsertFirstUint32(const uint32_t value, __m128i &into)
{
#if (SSE_VERSION >= 4)
into = _mm_insert_epi32(into, value, 0);
@@ -24,7 +31,7 @@ inline void InsertFirstUint32(const uint32_t value, __m128i &into)
}
GNU_TARGET(SSE_TARGET)
inline void InsertSecondUint32(const uint32_t value, __m128i &into)
INTERNAL_LINKAGE inline void InsertSecondUint32(const uint32_t value, __m128i &into)
{
#if (SSE_VERSION >= 4)
into = _mm_insert_epi32(into, value, 1);
@@ -35,7 +42,7 @@ inline void InsertSecondUint32(const uint32_t value, __m128i &into)
}
GNU_TARGET(SSE_TARGET)
inline void LoadUint64(const uint64_t value, __m128i &into)
INTERNAL_LINKAGE inline void LoadUint64(const uint64_t value, __m128i &into)
{
#ifdef POINTER_IS_64BIT
into = _mm_cvtsi64_si128(value);
@@ -50,7 +57,7 @@ inline void LoadUint64(const uint64_t value, __m128i &into)
}
GNU_TARGET(SSE_TARGET)
inline __m128i PackUnsaturated(__m128i from, const __m128i &mask)
INTERNAL_LINKAGE inline __m128i PackUnsaturated(__m128i from, const __m128i &mask)
{
#if (SSE_VERSION == 2)
from = _mm_and_si128(from, mask); // PAND, wipe high bytes to keep low bytes when packing
@@ -61,7 +68,7 @@ inline __m128i PackUnsaturated(__m128i from, const __m128i &mask)
}
GNU_TARGET(SSE_TARGET)
inline __m128i DistributeAlpha(const __m128i from, const __m128i &mask)
INTERNAL_LINKAGE inline __m128i DistributeAlpha(const __m128i from, const __m128i &mask)
{
#if (SSE_VERSION == 2)
__m128i alphaAB = _mm_shufflelo_epi16(from, 0x3F); // PSHUFLW, put alpha1 in front of each rgb1
@@ -73,7 +80,7 @@ inline __m128i DistributeAlpha(const __m128i from, const __m128i &mask)
}
GNU_TARGET(SSE_TARGET)
inline __m128i AlphaBlendTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &pack_mask, const __m128i &alpha_mask)
INTERNAL_LINKAGE inline __m128i AlphaBlendTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &pack_mask, const __m128i &alpha_mask)
{
__m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128()); // PUNPCKLBW, expand each uint8_t into uint16
__m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
@@ -97,7 +104,7 @@ inline __m128i AlphaBlendTwoPixels(__m128i src, __m128i dst, const __m128i &dist
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
*/
GNU_TARGET(SSE_TARGET)
inline __m128i DarkenTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &tr_nom_base)
INTERNAL_LINKAGE inline __m128i DarkenTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &tr_nom_base)
{
__m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128());
__m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
@@ -111,7 +118,7 @@ inline __m128i DarkenTwoPixels(__m128i src, __m128i dst, const __m128i &distribu
IGNORE_UNINITIALIZED_WARNING_START
GNU_TARGET(SSE_TARGET)
static Colour ReallyAdjustBrightness(Colour colour, uint8_t brightness)
INTERNAL_LINKAGE Colour ReallyAdjustBrightness(Colour colour, uint8_t brightness)
{
uint64_t c16 = colour.b | (uint64_t) colour.g << 16 | (uint64_t) colour.r << 32;
c16 *= brightness;
@@ -145,7 +152,7 @@ IGNORE_UNINITIALIZED_WARNING_STOP
/** ReallyAdjustBrightness() is not called that often.
* Inlining this function implies a far jump, which has a huge latency.
*/
inline Colour AdjustBrightneSSE(Colour colour, uint8_t brightness)
INTERNAL_LINKAGE inline Colour AdjustBrightneSSE(Colour colour, uint8_t brightness)
{
/* Shortcut for normal brightness. */
if (brightness == Blitter_32bppBase::DEFAULT_BRIGHTNESS) return colour;
@@ -154,7 +161,7 @@ inline Colour AdjustBrightneSSE(Colour colour, uint8_t brightness)
}
GNU_TARGET(SSE_TARGET)
inline __m128i AdjustBrightnessOfTwoPixels([[maybe_unused]] __m128i from, [[maybe_unused]] uint32_t brightness)
INTERNAL_LINKAGE inline __m128i AdjustBrightnessOfTwoPixels([[maybe_unused]] __m128i from, [[maybe_unused]] uint32_t brightness)
{
#if (SSE_VERSION < 3)
NOT_REACHED();

View File

@@ -10,6 +10,12 @@
#ifndef BLITTER_32BPP_SSE_TYPE_H
#define BLITTER_32BPP_SSE_TYPE_H
/* ATTENTION
* This file is compiled multiple times with different defines for SSE_VERSION.
* Be careful when declaring things with external linkage.
* Use internal linkage instead, i.e. "static".
*/
#ifdef WITH_SSE
#include "32bpp_simple.hpp"

View File

@@ -107,18 +107,21 @@ static int32_t ClickChangeDateCheat(int32_t new_value, int32_t)
TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(TimerGameCalendar::date);
TimerGameCalendar::Date new_calendar_date = TimerGameCalendar::ConvertYMDToDate(new_year, ymd.month, ymd.day);
/* Keep economy and calendar dates synced. */
TimerGameEconomy::Date new_economy_date = new_calendar_date.base();
/* Shift cached dates before we change the date. */
for (auto v : Vehicle::Iterate()) v->ShiftDates(new_economy_date - TimerGameEconomy::date);
LinkGraphSchedule::instance.ShiftDates(new_economy_date - TimerGameEconomy::date);
/* Now it's safe to actually change the date. */
TimerGameCalendar::SetDate(new_calendar_date, TimerGameCalendar::date_fract);
/* If not using wallclock units, we keep economy date in sync with calendar date and must change it also. */
if (!TimerGameEconomy::UsingWallclockUnits()) TimerGameEconomy::SetDate(new_economy_date, TimerGameEconomy::date_fract);
if (!TimerGameEconomy::UsingWallclockUnits()) {
/* Keep economy and calendar dates synced. */
TimerGameEconomy::Date new_economy_date = new_calendar_date.base();
/* Shift cached dates before we change the date. */
for (auto v : Vehicle::Iterate()) v->ShiftDates(new_economy_date - TimerGameEconomy::date);
LinkGraphSchedule::instance.ShiftDates(new_economy_date - TimerGameEconomy::date);
/* Now it's safe to actually change the date. */
TimerGameEconomy::SetDate(new_economy_date, TimerGameEconomy::date_fract);
}
CalendarEnginesMonthlyLoop();
SetWindowDirty(WC_STATUS_BAR, 0);

View File

@@ -49,6 +49,19 @@ struct CompanyInfrastructure {
uint32_t GetTramTotal() const;
};
class FreeUnitIDGenerator {
public:
UnitID NextID() const;
UnitID UseID(UnitID index);
void ReleaseID(UnitID index);
private:
using BitmapStorage = size_t;
static constexpr size_t BITMAP_SIZE = std::numeric_limits<BitmapStorage>::digits;
std::vector<BitmapStorage> used_bitmap;
};
typedef Pool<Company, CompanyID, 1, MAX_COMPANIES> CompanyPool;
extern CompanyPool _company_pool;
@@ -129,6 +142,8 @@ struct Company : CompanyProperties, CompanyPool::PoolItem<&_company_pool> {
CompanyInfrastructure infrastructure; ///< NOSAVE: Counts of company owned infrastructure.
FreeUnitIDGenerator freeunits[VEH_COMPANY_END];
Money GetMaxLoan() const;
/**

View File

@@ -155,6 +155,21 @@ DEF_CONSOLE_HOOK(ConHookNeedNetwork)
return CHR_ALLOW;
}
/**
* Check whether we are in a multiplayer game and are playing, i.e. we are not the dedicated server.
* @return Are we a client or non-dedicated server in a network game? True when yes, false otherwise.
*/
DEF_CONSOLE_HOOK(ConHookNeedNonDedicatedNetwork)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
if (_network_dedicated) {
if (echo) IConsolePrint(CC_ERROR, "This command is not available to a dedicated network server.");
return CHR_DISALLOW;
}
return CHR_ALLOW;
}
/**
* Check whether we are in singleplayer mode.
* @return True when no network is active.
@@ -905,13 +920,19 @@ DEF_CONSOLE_CMD(ConJoinCompany)
CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1]));
const NetworkClientInfo *info = NetworkClientInfo::GetByClientID(_network_own_client_id);
if (info == nullptr) {
IConsolePrint(CC_ERROR, "You have not joined the game yet!");
return true;
}
/* Check we have a valid company id! */
if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
IConsolePrint(CC_ERROR, "Company does not exist. Company-id must be between 1 and {}.", MAX_COMPANIES);
return true;
}
if (NetworkClientInfo::GetByClientID(_network_own_client_id)->client_playas == company_id) {
if (info->client_playas == company_id) {
IConsolePrint(CC_ERROR, "You are already there!");
return true;
}
@@ -2693,7 +2714,7 @@ void IConsoleStdLibRegister()
IConsole::CmdRegister("reconnect", ConNetworkReconnect, ConHookClientOnly);
IConsole::CmdRegister("rcon", ConRcon, ConHookNeedNetwork);
IConsole::CmdRegister("join", ConJoinCompany, ConHookNeedNetwork);
IConsole::CmdRegister("join", ConJoinCompany, ConHookNeedNonDedicatedNetwork);
IConsole::AliasRegister("spectate", "join 255");
IConsole::CmdRegister("move", ConMoveClient, ConHookServerOnly);
IConsole::CmdRegister("reset_company", ConResetCompany, ConHookServerOnly);

View File

@@ -102,6 +102,10 @@ void CrashLog::FillCrashLog()
this->survey["stacktrace"] = "crashed while gathering information";
}
if (!this->TryExecute("session", [this]() { SurveyGameSession(this->survey["session"]); return true; })) {
this->survey["session"] = "crashed while gathering information";
}
{
auto &info = this->survey["info"];
if (!this->TryExecute("os", [&info]() { SurveyOS(info["os"]); return true; })) {

View File

@@ -21,55 +21,55 @@
#include "safeguards.h"
/* exchange rate postfix code
* | Euro year | | symbol_pos
* | | prefix | | | name
* | | | | | | | */
/* exchange rate prefix code
* | separator | postfix | symbol_pos
* | | Euro year | | | | name
* | | | | | | | | */
/** The original currency specifications. */
static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
{ 1, CF_NOEURO, "\u00a3", "", "GBP", 0, STR_GAME_OPTIONS_CURRENCY_GBP }, ///< british pound
{ 2, CF_NOEURO, "$", "", "USD", 0, STR_GAME_OPTIONS_CURRENCY_USD }, ///< american dollar
{ 2, CF_ISEURO, "\u20ac", "", "EUR", 0, STR_GAME_OPTIONS_CURRENCY_EUR }, ///< euro
{ 220, CF_NOEURO, "\u00a5", "", "JPY", 0, STR_GAME_OPTIONS_CURRENCY_JPY }, ///< japanese yen
{ 27, 2002, "", NBSP "S.", "ATS", 1, STR_GAME_OPTIONS_CURRENCY_ATS }, ///< austrian schilling
{ 81, 2002, "BEF" NBSP, "", "BEF", 0, STR_GAME_OPTIONS_CURRENCY_BEF }, ///< belgian franc
{ 2, CF_NOEURO, "CHF" NBSP, "", "CHF", 0, STR_GAME_OPTIONS_CURRENCY_CHF }, ///< swiss franc
{ 41, CF_NOEURO, "", NBSP "K\u010d", "CZK", 1, STR_GAME_OPTIONS_CURRENCY_CZK }, ///< czech koruna
{ 4, 2002, "DM" NBSP, "", "DEM", 0, STR_GAME_OPTIONS_CURRENCY_DEM }, ///< deutsche mark
{ 11, CF_NOEURO, "", NBSP "kr", "DKK", 1, STR_GAME_OPTIONS_CURRENCY_DKK }, ///< danish krone
{ 333, 2002, "Pts" NBSP, "", "ESP", 0, STR_GAME_OPTIONS_CURRENCY_ESP }, ///< spanish peseta
{ 12, 2002, "", NBSP "mk", "FIM", 1, STR_GAME_OPTIONS_CURRENCY_FIM }, ///< finnish markka
{ 13, 2002, "FF" NBSP, "", "FRF", 0, STR_GAME_OPTIONS_CURRENCY_FRF }, ///< french franc
{ 681, 2002, "", "Dr.", "GRD", 1, STR_GAME_OPTIONS_CURRENCY_GRD }, ///< greek drachma
{ 378, CF_NOEURO, "", NBSP "Ft", "HUF", 1, STR_GAME_OPTIONS_CURRENCY_HUF }, ///< hungarian forint
{ 130, CF_NOEURO, "", NBSP "Kr", "ISK", 1, STR_GAME_OPTIONS_CURRENCY_ISK }, ///< icelandic krona
{ 3873, 2002, "", NBSP "L.", "ITL", 1, STR_GAME_OPTIONS_CURRENCY_ITL }, ///< italian lira
{ 4, 2002, "NLG" NBSP, "", "NLG", 0, STR_GAME_OPTIONS_CURRENCY_NLG }, ///< dutch gulden
{ 12, CF_NOEURO, "", NBSP "Kr", "NOK", 1, STR_GAME_OPTIONS_CURRENCY_NOK }, ///< norwegian krone
{ 6, CF_NOEURO, "", NBSP "z\u0142", "PLN", 1, STR_GAME_OPTIONS_CURRENCY_PLN }, ///< polish zloty
{ 5, CF_NOEURO, "", NBSP "Lei", "RON", 1, STR_GAME_OPTIONS_CURRENCY_RON }, ///< romanian leu
{ 50, CF_NOEURO, "", NBSP "p", "RUR", 1, STR_GAME_OPTIONS_CURRENCY_RUR }, ///< russian rouble
{ 479, 2007, "", NBSP "SIT", "SIT", 1, STR_GAME_OPTIONS_CURRENCY_SIT }, ///< slovenian tolar
{ 13, CF_NOEURO, "", NBSP "Kr", "SEK", 1, STR_GAME_OPTIONS_CURRENCY_SEK }, ///< swedish krona
{ 3, CF_NOEURO, "", NBSP "TL", "TRY", 1, STR_GAME_OPTIONS_CURRENCY_TRY }, ///< turkish lira
{ 60, 2009, "", NBSP "Sk", "SKK", 1, STR_GAME_OPTIONS_CURRENCY_SKK }, ///< slovak koruna
{ 4, CF_NOEURO, "R$" NBSP, "", "BRL", 0, STR_GAME_OPTIONS_CURRENCY_BRL }, ///< brazil real
{ 31, 2011, "", NBSP "EEK", "EEK", 1, STR_GAME_OPTIONS_CURRENCY_EEK }, ///< estonian krooni
{ 4, 2015, "", NBSP "Lt", "LTL", 1, STR_GAME_OPTIONS_CURRENCY_LTL }, ///< lithuanian litas
{ 1850, CF_NOEURO, "\u20a9", "", "KRW", 0, STR_GAME_OPTIONS_CURRENCY_KRW }, ///< south korean won
{ 13, CF_NOEURO, "R" NBSP, "", "ZAR", 0, STR_GAME_OPTIONS_CURRENCY_ZAR }, ///< south african rand
{ 1, CF_NOEURO, "", "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM }, ///< custom currency (add further languages below)
{ 3, CF_NOEURO, "", NBSP "GEL", "GEL", 1, STR_GAME_OPTIONS_CURRENCY_GEL }, ///< Georgian Lari
{ 4901, CF_NOEURO, "", NBSP "Rls", "IRR", 1, STR_GAME_OPTIONS_CURRENCY_IRR }, ///< Iranian Rial
{ 80, CF_NOEURO, "", NBSP "rub", "RUB", 1, STR_GAME_OPTIONS_CURRENCY_RUB }, ///< New Russian Ruble
{ 24, CF_NOEURO, "$", "", "MXN", 0, STR_GAME_OPTIONS_CURRENCY_MXN }, ///< Mexican peso
{ 40, CF_NOEURO, "NTD" NBSP, "", "NTD", 0, STR_GAME_OPTIONS_CURRENCY_NTD }, ///< new taiwan dollar
{ 8, CF_NOEURO, "\u00a5", "", "CNY", 0, STR_GAME_OPTIONS_CURRENCY_CNY }, ///< chinese renminbi
{ 10, CF_NOEURO, "HKD" NBSP, "", "HKD", 0, STR_GAME_OPTIONS_CURRENCY_HKD }, ///< hong kong dollar
{ 90, CF_NOEURO, "\u20b9", "", "INR", 0, STR_GAME_OPTIONS_CURRENCY_INR }, ///< Indian Rupee
{ 19, CF_NOEURO, "Rp", "", "IDR", 0, STR_GAME_OPTIONS_CURRENCY_IDR }, ///< Indonesian Rupiah
{ 5, CF_NOEURO, "RM", "", "MYR", 0, STR_GAME_OPTIONS_CURRENCY_MYR }, ///< Malaysian Ringgit
{ 1, 2014, "", NBSP "Ls", "LVL", 1, STR_GAME_OPTIONS_CURRENCY_LVL }, ///< latvian lats
{ 1, "", CF_NOEURO, "\u00a3", "", "GBP", 0, STR_GAME_OPTIONS_CURRENCY_GBP }, ///< british pound
{ 2, "", CF_NOEURO, "$", "", "USD", 0, STR_GAME_OPTIONS_CURRENCY_USD }, ///< american dollar
{ 2, "", CF_ISEURO, "\u20ac", "", "EUR", 0, STR_GAME_OPTIONS_CURRENCY_EUR }, ///< euro
{ 220, "", CF_NOEURO, "\u00a5", "", "JPY", 0, STR_GAME_OPTIONS_CURRENCY_JPY }, ///< japanese yen
{ 27, "", 2002, "", NBSP "S.", "ATS", 1, STR_GAME_OPTIONS_CURRENCY_ATS }, ///< austrian schilling
{ 81, "", 2002, "BEF" NBSP, "", "BEF", 0, STR_GAME_OPTIONS_CURRENCY_BEF }, ///< belgian franc
{ 2, "", CF_NOEURO, "CHF" NBSP, "", "CHF", 0, STR_GAME_OPTIONS_CURRENCY_CHF }, ///< swiss franc
{ 41, "", CF_NOEURO, "", NBSP "K\u010d", "CZK", 1, STR_GAME_OPTIONS_CURRENCY_CZK }, ///< czech koruna
{ 4, "", 2002, "DM" NBSP, "", "DEM", 0, STR_GAME_OPTIONS_CURRENCY_DEM }, ///< deutsche mark
{ 11, "", CF_NOEURO, "", NBSP "kr", "DKK", 1, STR_GAME_OPTIONS_CURRENCY_DKK }, ///< danish krone
{ 333, "", 2002, "Pts" NBSP, "", "ESP", 0, STR_GAME_OPTIONS_CURRENCY_ESP }, ///< spanish peseta
{ 12, "", 2002, "", NBSP "mk", "FIM", 1, STR_GAME_OPTIONS_CURRENCY_FIM }, ///< finnish markka
{ 13, "", 2002, "FF" NBSP, "", "FRF", 0, STR_GAME_OPTIONS_CURRENCY_FRF }, ///< french franc
{ 681, "", 2002, "", "Dr.", "GRD", 1, STR_GAME_OPTIONS_CURRENCY_GRD }, ///< greek drachma
{ 378, "", CF_NOEURO, "", NBSP "Ft", "HUF", 1, STR_GAME_OPTIONS_CURRENCY_HUF }, ///< hungarian forint
{ 130, "", CF_NOEURO, "", NBSP "Kr", "ISK", 1, STR_GAME_OPTIONS_CURRENCY_ISK }, ///< icelandic krona
{ 3873, "", 2002, "", NBSP "L.", "ITL", 1, STR_GAME_OPTIONS_CURRENCY_ITL }, ///< italian lira
{ 4, "", 2002, "NLG" NBSP, "", "NLG", 0, STR_GAME_OPTIONS_CURRENCY_NLG }, ///< dutch gulden
{ 12, "", CF_NOEURO, "", NBSP "Kr", "NOK", 1, STR_GAME_OPTIONS_CURRENCY_NOK }, ///< norwegian krone
{ 6, "", CF_NOEURO, "", NBSP "z\u0142", "PLN", 1, STR_GAME_OPTIONS_CURRENCY_PLN }, ///< polish zloty
{ 5, "", CF_NOEURO, "", NBSP "Lei", "RON", 1, STR_GAME_OPTIONS_CURRENCY_RON }, ///< romanian leu
{ 50, "", CF_NOEURO, "", NBSP "p", "RUR", 1, STR_GAME_OPTIONS_CURRENCY_RUR }, ///< russian rouble
{ 479, "", 2007, "", NBSP "SIT", "SIT", 1, STR_GAME_OPTIONS_CURRENCY_SIT }, ///< slovenian tolar
{ 13, "", CF_NOEURO, "", NBSP "Kr", "SEK", 1, STR_GAME_OPTIONS_CURRENCY_SEK }, ///< swedish krona
{ 3, "", CF_NOEURO, "", NBSP "TL", "TRY", 1, STR_GAME_OPTIONS_CURRENCY_TRY }, ///< turkish lira
{ 60, "", 2009, "", NBSP "Sk", "SKK", 1, STR_GAME_OPTIONS_CURRENCY_SKK }, ///< slovak koruna
{ 4, "", CF_NOEURO, "R$" NBSP, "", "BRL", 0, STR_GAME_OPTIONS_CURRENCY_BRL }, ///< brazil real
{ 31, "", 2011, "", NBSP "EEK", "EEK", 1, STR_GAME_OPTIONS_CURRENCY_EEK }, ///< estonian krooni
{ 4, "", 2015, "", NBSP "Lt", "LTL", 1, STR_GAME_OPTIONS_CURRENCY_LTL }, ///< lithuanian litas
{ 1850, "", CF_NOEURO, "\u20a9", "", "KRW", 0, STR_GAME_OPTIONS_CURRENCY_KRW }, ///< south korean won
{ 13, "", CF_NOEURO, "R" NBSP, "", "ZAR", 0, STR_GAME_OPTIONS_CURRENCY_ZAR }, ///< south african rand
{ 1, "", CF_NOEURO, "", "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM }, ///< custom currency (add further languages below)
{ 3, "", CF_NOEURO, "", NBSP "GEL", "GEL", 1, STR_GAME_OPTIONS_CURRENCY_GEL }, ///< Georgian Lari
{ 4901, "", CF_NOEURO, "", NBSP "Rls", "IRR", 1, STR_GAME_OPTIONS_CURRENCY_IRR }, ///< Iranian Rial
{ 80, "", CF_NOEURO, "", NBSP "rub", "RUB", 1, STR_GAME_OPTIONS_CURRENCY_RUB }, ///< New Russian Ruble
{ 24, "", CF_NOEURO, "$", "", "MXN", 0, STR_GAME_OPTIONS_CURRENCY_MXN }, ///< Mexican peso
{ 40, "", CF_NOEURO, "NTD" NBSP, "", "NTD", 0, STR_GAME_OPTIONS_CURRENCY_NTD }, ///< new taiwan dollar
{ 8, "", CF_NOEURO, "\u00a5", "", "CNY", 0, STR_GAME_OPTIONS_CURRENCY_CNY }, ///< chinese renminbi
{ 10, "", CF_NOEURO, "HKD" NBSP, "", "HKD", 0, STR_GAME_OPTIONS_CURRENCY_HKD }, ///< hong kong dollar
{ 90, "", CF_NOEURO, "\u20b9", "", "INR", 0, STR_GAME_OPTIONS_CURRENCY_INR }, ///< Indian Rupee
{ 19, "", CF_NOEURO, "Rp", "", "IDR", 0, STR_GAME_OPTIONS_CURRENCY_IDR }, ///< Indonesian Rupiah
{ 5, "", CF_NOEURO, "RM", "", "MYR", 0, STR_GAME_OPTIONS_CURRENCY_MYR }, ///< Malaysian Ringgit
{ 1, "", 2014, "", NBSP "Ls", "LVL", 1, STR_GAME_OPTIONS_CURRENCY_LVL }, ///< latvian lats
};
/** Array of currencies used by the system */

View File

@@ -73,6 +73,7 @@ enum Currencies {
/** Specification of a currency. */
struct CurrencySpec {
uint16_t rate; ///< The conversion rate compared to the base currency.
std::string separator; ///< The thousands separator for this currency.
TimerGameCalendar::Year to_euro; ///< Year of switching to the Euro. May also be #CF_NOEURO or #CF_ISEURO.
std::string prefix; ///< Prefix to apply when formatting money in this currency.
std::string suffix; ///< Suffix to apply when formatting money in this currency.
@@ -91,8 +92,8 @@ struct CurrencySpec {
CurrencySpec() = default;
CurrencySpec(uint16_t rate, TimerGameCalendar::Year to_euro, const char *prefix, const char *suffix, const char *code, byte symbol_pos, StringID name) :
rate(rate), to_euro(to_euro), prefix(prefix), suffix(suffix), code(code), symbol_pos(symbol_pos), name(name)
CurrencySpec(uint16_t rate, const char *separator, TimerGameCalendar::Year to_euro, const char *prefix, const char *suffix, const char *code, byte symbol_pos, StringID name) :
rate(rate), separator(separator), to_euro(to_euro), prefix(prefix), suffix(suffix), code(code), symbol_pos(symbol_pos), name(name)
{
}
};

View File

@@ -215,7 +215,7 @@ int UpdateCompanyRatingAndValue(Company *c, bool update)
if (v->owner != owner) continue;
if (IsCompanyBuildableVehicleType(v->type) && v->IsPrimaryVehicle()) {
if (v->profit_last_year > 0) num++; // For the vehicle score only count profitable vehicles
if (v->age > 730) {
if (v->economy_age > VEHICLE_PROFIT_MIN_AGE) {
/* Find the vehicle with the lowest amount of profit */
if (min_profit_first || min_profit > v->profit_last_year) {
min_profit = v->profit_last_year;
@@ -430,17 +430,13 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
}
{
FreeUnitIDGenerator unitidgen[] = {
FreeUnitIDGenerator(VEH_TRAIN, new_owner), FreeUnitIDGenerator(VEH_ROAD, new_owner),
FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner)
};
Company *new_company = new_owner == INVALID_OWNER ? nullptr : Company::Get(new_owner);
/* Override company settings to new company defaults in case we need to convert them.
* This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom
*/
if (new_owner != INVALID_OWNER) {
Company *old_company = Company::Get(old_owner);
Company *new_company = Company::Get(new_owner);
old_company->settings.vehicle.servint_aircraft = new_company->settings.vehicle.servint_aircraft;
old_company->settings.vehicle.servint_trains = new_company->settings.vehicle.servint_trains;
@@ -457,8 +453,6 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
* This prevents invalid values on mismatching company defaults being accepted.
*/
if (!v->ServiceIntervalIsCustom()) {
Company *new_company = Company::Get(new_owner);
/* Technically, passing the interval is not needed as the command will query the default value itself.
* However, do not rely on that behaviour.
*/
@@ -477,7 +471,8 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
}
if (v->IsPrimaryVehicle()) {
GroupStatistics::CountVehicle(v, 1);
v->unitnumber = unitidgen[v->type].NextID();
auto &unitidgen = new_company->freeunits[v->type];
v->unitnumber = unitidgen.UseID(unitidgen.NextID());
}
/* Invalidate the vehicle's cargo payment "owner cache". */

View File

@@ -98,7 +98,7 @@ struct EnginePreviewWindow : Window {
}
this->vehicle_space = std::max<int>(ScaleSpriteTrad(40), y - y_offs);
size->width = std::max(size->width, x - x_offs);
size->width = std::max(size->width, x + std::abs(x_offs));
SetDParam(0, GetEngineCategoryName(engine));
size->height = GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, size->width) + WidgetDimensions::scaled.vsep_wide + GetCharacterHeight(FS_NORMAL) + this->vehicle_space;
SetDParam(0, engine);

View File

@@ -31,9 +31,8 @@ public:
/**
* Start up a new GameScript.
* @param deviate Whether to apply random deviation to the configured GameScript.
*/
static void StartNew(bool deviate = true);
static void StartNew();
/**
* Uninitialize the Game system.

View File

@@ -69,7 +69,7 @@
}
}
/* static */ void Game::StartNew(bool deviate)
/* static */ void Game::StartNew()
{
if (Game::instance != nullptr) return;
@@ -83,7 +83,6 @@
GameInfo *info = config->GetInfo();
if (info == nullptr) return;
if (deviate) config->AddRandomDeviation(OWNER_DEITY);
config->AnchorUnchangeableSettings();
Backup<CompanyID> cur_company(_current_company, FILE_LINE);

View File

@@ -199,18 +199,10 @@ struct GSConfigWindow : public Window {
TextColour colour;
uint idx = 0;
if (config_item.description.empty()) {
if (Game::GetInstance() == nullptr && config_item.random_deviation != 0) {
str = STR_AI_SETTINGS_JUST_DEVIATION;
} else {
str = STR_JUST_STRING1;
}
str = STR_JUST_STRING1;
colour = TC_ORANGE;
} else {
if (Game::GetInstance() == nullptr && config_item.random_deviation != 0) {
str = STR_AI_SETTINGS_SETTING_DEVIATION;
} else {
str = STR_AI_SETTINGS_SETTING;
}
str = STR_AI_SETTINGS_SETTING;
colour = TC_LIGHT_BLUE;
SetDParamStr(idx++, config_item.description);
}
@@ -225,35 +217,13 @@ struct GSConfigWindow : public Window {
DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
}
if (Game::GetInstance() != nullptr || config_item.random_deviation == 0) {
auto config_iterator = config_item.labels.find(current_value);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, current_value);
}
auto config_iterator = config_item.labels.find(current_value);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
int min_deviated = std::max(config_item.min_value, current_value - config_item.random_deviation);
auto config_iterator = config_item.labels.find(min_deviated);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, min_deviated);
}
int max_deviated = std::min(config_item.max_value, current_value + config_item.random_deviation);
config_iterator = config_item.labels.find(max_deviated);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, max_deviated);
}
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, current_value);
}
}

View File

@@ -67,6 +67,9 @@ void GameInstance::Died()
{
ScriptInstance::Died();
/* Don't show errors while loading savegame. They will be shown at end of loading anyway. */
if (_switch_mode != SM_NONE) return;
ShowScriptDebugWindow(OWNER_DEITY);
const GameInfo *info = Game::GetInfo();

View File

@@ -46,8 +46,8 @@ bool _screen_disable_anim = false; ///< Disable palette animation (important f
std::atomic<bool> _exit_game;
GameMode _game_mode;
SwitchMode _switch_mode; ///< The next mainloop command.
std::chrono::steady_clock::time_point _switch_mode_time; ///< The time when the switch mode was requested.
PauseMode _pause_mode;
GameSessionStats _game_session_stats; ///< Statistics about the current session.
static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
DrawPixelInfo *_cur_dpi;
@@ -522,6 +522,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
truncation &= max_w < w; // Whether we need to do truncation.
int dot_width = 0; // Cache for the width of the dot.
const Sprite *dot_sprite = nullptr; // Cache for the sprite of the dot.
bool dot_has_shadow = false; // Whether the dot's font requires shadows.
if (truncation) {
/*
@@ -531,6 +532,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
* the truncation dots.
*/
FontCache *fc = line.GetVisualRun(0).GetFont()->fc;
dot_has_shadow = fc->GetDrawGlyphShadow();
GlyphID dot_glyph = fc->MapCharToGlyph('.');
dot_width = fc->GetGlyphWidth(dot_glyph);
dot_sprite = fc->GetGlyph(dot_glyph);
@@ -577,7 +579,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
/* Draw shadow, then foreground */
for (bool do_shadow : { true, false }) {
TextColour colour = TC_BLACK;
bool colour_has_shadow = false;
for (int run_index = 0; run_index < line.CountRuns(); run_index++) {
const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
const auto &glyphs = run.GetGlyphs();
@@ -585,9 +587,10 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
const Font *f = run.GetFont();
FontCache *fc = f->fc;
colour = f->colour;
if (do_shadow && (!fc->GetDrawGlyphShadow() || (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK)) continue;
SetColourRemap(do_shadow ? TC_BLACK : colour);
TextColour colour = f->colour;
colour_has_shadow = (colour & TC_NO_SHADE) == 0 && colour != TC_BLACK;
SetColourRemap(do_shadow ? TC_BLACK : colour); // the last run also sets the colour for the truncation dots
if (do_shadow && (!fc->GetDrawGlyphShadow() || !colour_has_shadow)) continue;
DrawPixelInfo *dpi = _cur_dpi;
int dpi_left = dpi->left;
@@ -616,7 +619,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
}
}
if (truncation) {
if (truncation && (!do_shadow || (dot_has_shadow && colour_has_shadow))) {
int x = (_current_text_dir == TD_RTL) ? left : (right - 3 * dot_width);
for (int i = 0; i < 3; i++, x += dot_width) {
GfxMainBlitter(dot_sprite, x + (do_shadow ? shadow_offset : 0), y + (do_shadow ? shadow_offset : 0), BM_COLOUR_REMAP);

View File

@@ -173,8 +173,8 @@ protected:
static const int GRAPH_ZERO_LINE_COLOUR = GREY_SCALE(8);
static const int GRAPH_YEAR_LINE_COLOUR = GREY_SCALE(5);
static const int GRAPH_NUM_MONTHS = 24; ///< Number of months displayed in the graph.
static const int PAYMENT_GRAPH_X_STEP_DAYS = 20; ///< X-axis step label for cargo payment rates "Days in transit".
static const int PAYMENT_GRAPH_X_STEP_SECONDS = 10; ///< X-axis step label for cargo payment rates "Seconds in transit".
static const int PAYMENT_GRAPH_X_STEP_DAYS = 10; ///< X-axis step label for cargo payment rates "Days in transit".
static const int PAYMENT_GRAPH_X_STEP_SECONDS = 20; ///< X-axis step label for cargo payment rates "Seconds in transit".
static const int ECONOMY_QUARTER_MINUTES = 3; ///< Minutes per economic quarter.
static const TextColour GRAPH_AXIS_LABEL_COLOUR = TC_BLACK; ///< colour of the graph axis label.

View File

@@ -142,7 +142,7 @@ uint16_t GroupStatistics::GetNumEngines(EngineID engine) const
stats.num_vehicle += delta;
stats.profit_last_year += v->GetDisplayProfitLastYear() * delta;
if (v->age > VEHICLE_PROFIT_MIN_AGE) {
if (v->economy_age > VEHICLE_PROFIT_MIN_AGE) {
stats_all.num_vehicle_min_age += delta;
stats_all.profit_last_year_min_age += v->GetDisplayProfitLastYear() * delta;
stats.num_vehicle_min_age += delta;
@@ -209,7 +209,7 @@ uint16_t GroupStatistics::GetNumEngines(EngineID engine) const
for (const Vehicle *v : Vehicle::Iterate()) {
if (v->IsPrimaryVehicle()) {
GroupStatistics::AddProfitLastYear(v);
if (v->age > VEHICLE_PROFIT_MIN_AGE) GroupStatistics::VehicleReachedMinAge(v);
if (v->economy_age > VEHICLE_PROFIT_MIN_AGE) GroupStatistics::VehicleReachedMinAge(v);
}
}
}

View File

@@ -3,8 +3,8 @@
##isocode af_ZA
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0436
##grflangid 0x1b
@@ -964,6 +964,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Verlaag
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Verhoog die hoeveelheid van jou koers vir een Pond (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Stel die wissel koers vir jou koers vir een Pond (£)
STR_CURRENCY_PREFIX :{LTBLUE}Voorvoegsel: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Stel die voorvoegsel teks vir jou koers
STR_CURRENCY_SUFFIX :{LTBLUE}Agtervoegsel: {ORANGE}{STRING}
@@ -5138,6 +5139,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode ar_EG
##plural 1
##textdir rtl
##numberformat 00٬000٬000٬000٬000٬000٬000
##numberabbreviations 3=00٬000٬000٬000٬000٬000{NBSP}k|6=00٬000٬000٬000٬000{NBSP}m|9=00٬000٬000٬000{NBSP}bn|12=00٬000٬000{NBSP}tn|15=00٬000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ٬
##digitsepcur ٬
##decimalsep ٫
##winlangid 0x0c01
##grflangid 0x14
@@ -1002,6 +1002,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK} £ قل
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK} £ زد قيمة عملتك لكل جنية استرليني
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK} حدد قيمة الصرف لعملتك مقابل الجنية الاسترليني (£)
STR_CURRENCY_PREFIX :{LTBLUE} علامة العملة السابقة: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK} حدد الرمز الاستهلالي لعملتك
STR_CURRENCY_SUFFIX :{LTBLUE} علامة العملة الاخيرة: {ORANGE}{STRING}
@@ -4933,6 +4934,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode eu_ES
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x042d
##grflangid 0x21
@@ -934,6 +934,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Zure dib
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Zure dibisaren balioa libra (£) bat igo
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Zure dibisaren balioa trukatzerakoan libra (£) batetan jarri
STR_CURRENCY_PREFIX :{LTBLUE}Aurrizkia: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Zure dibisaren sinboloa finkatu
STR_CURRENCY_SUFFIX :{LTBLUE}Atzizkia: {ORANGE}{STRING}
@@ -4878,6 +4879,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -3,8 +3,8 @@
##isocode bg_BG
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0402
##grflangid 0x18
@@ -1019,6 +1019,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Нама
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Увеличи стойността на твоята валута за една лира (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Сложи обменния курс на твоята валута за една лира (£)
STR_CURRENCY_PREFIX :{LTBLUE}Представка: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Укажете префиксен текст за валутата
STR_CURRENCY_SUFFIX :{LTBLUE}Надставка: {ORANGE}{STRING}
@@ -4246,8 +4247,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Игрови с
STR_AI_SETTINGS_CLOSE :{BLACK}Затвори
STR_AI_SETTINGS_RESET :{BLACK}Рестартиране
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5178,6 +5177,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode ca_ES
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}M|9=00.000.000.000{NBSP}G|12=00.000.000{NBSP}T|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0403
##grflangid 0x22
@@ -118,7 +118,7 @@ STR_QUANTITY_RUBBER :{VOLUME_LONG} d
STR_QUANTITY_SUGAR :{WEIGHT_LONG} de sucre
STR_QUANTITY_TOYS :{COMMA}{NBSP}joguin{P a es}
STR_QUANTITY_SWEETS :{G=Femenin}{COMMA}{NBSP}boss{P a es} de dolços
STR_QUANTITY_COLA :{VOLUME_LONG} de refrescs
STR_QUANTITY_COLA :{VOLUME_LONG} de refrescos
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} de cotó de sucre
STR_QUANTITY_BUBBLES :{COMMA} bomboll{P a es}
STR_QUANTITY_TOFFEE :{WEIGHT_LONG} de caramel{P "" s}
@@ -650,7 +650,7 @@ STR_PERFORMANCE_DETAIL :{WHITE}Detall d
STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detall
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}{NBSP}%
STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Veure els detalls d'aquesta companyia
###length 10
@@ -772,16 +772,16 @@ STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Vaixells
STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Avions
STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Rutes de transport
STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Bosc
STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Estació de ferrocarril
STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Estació per a camions
STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Parada d'autobús
STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Boscos
STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Estacions de tren
STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Estacions de camió
STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Parades d'autobús
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Aeroport/Heliport
STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Moll
STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Molls
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Terreny irregular
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Gespa
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Terreny erm
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Selva tropical
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Selves tropicals
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Camps de conreu
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Arbres
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Roques
@@ -793,7 +793,7 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Neu
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostra/amaga el nom de les poblacions al mapa
STR_SMALLMAP_CENTER :{BLACK}Centra el mapa petit a la posició actual
STR_SMALLMAP_CENTER :{BLACK}Centra el minimapa a la posició actual
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
@@ -879,10 +879,10 @@ STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLAC
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nova veta de carbó trobada a {INDUSTRY}{}Es preveu doblar la producció
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Noves reserves de petroli trobades a {INDUSTRY}{}Es preveu doblar la producció
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Sistemes de conreu millorats a {INDUSTRY} fan preveure que es doblarà la producció
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}La producció de {STRING} a {INDUSTRY} creix un {COMMA}%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}La producció de {INDUSTRY} descendeix un 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Una plaga d'insectes provoca el caos a {INDUSTRY}{}La producció baixa un 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}La producció de {STRING} a {INDUSTRY} es redueix un {COMMA}%
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}La producció de {STRING} a {INDUSTRY} creix un {COMMA}{NBSP}%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}La producció de {INDUSTRY} descendeix un 50{NBSP}%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Una plaga d'insectes provoca el caos a {INDUSTRY}{}La producció baixa un 50{NBSP}%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}La producció de {STRING} a {INDUSTRY} es redueix un {COMMA}{NBSP}%
###length VEHICLE_TYPES
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} està esperant a la cotxera
@@ -921,9 +921,9 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_LIST :{WHITE}{STATION
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Oferta de subvenció caducada:{}{}El transport de {STRING} des de {STRING} fins a {STRING} no tindrà subvenció
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvenció retirada:{}{}El transport de {STRING} des de {STRING} fins a {STRING} ja no està subvencionat
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Oferta de subvenció per a un servei:{}{}La primera companyia en transportar {STRING} des de {STRING} fins a {STRING} rebrà una subvenció durant {UNITS_YEARS_OR_MINUTES} per part de l'autoritat local
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Oferta de subvenció per a un servei:{}{}La primera companyia que transporti {STRING} des de {STRING} fins a {STRING} rebrà una subvenció durant {UNITS_YEARS_OR_MINUTES} de l'autoritat local
###length 4
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} des de {STRING} fins a {STRING} rebrà uns ingressos addicionals del 50% durant {UNITS_YEARS_OR_MINUTES}
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} des de {STRING} fins a {STRING} rebrà uns ingressos addicionals del 50{NBSP}% durant {UNITS_YEARS_OR_MINUTES}
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} de {STRING} fins a {STRING} ingressarà el doble de la tarifa habitual durant {UNITS_YEARS_OR_MINUTES}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} de {STRING} fins a {STRING} ingressarà el triple de la tarifa habitual durant {UNITS_YEARS_OR_MINUTES}
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} de {STRING} fins a {STRING} ingressarà el quàdruple de la tarifa habitual durant {UNITS_YEARS_OR_MINUTES}
@@ -1026,7 +1026,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :Cada 120 minuts
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Idioma
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Selecciona l'idioma de la interfície
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}{NBSP}% completed)
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}{NBSP}% completat)
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla completa
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marqueu la casella per mostrar l'OpenTTD a pantalla completa.
@@ -1118,6 +1118,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Disminue
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Augmenta la quantitat de moneda per cada lliura (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Estableix el tipus de canvi de la moneda per cada Lliura (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Separador: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Establiu el separador de la vostra moneda.
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Estableix el prefix de text per a la moneda
STR_CURRENCY_SUFFIX :{LTBLUE}Sufix: {ORANGE}{STRING}
@@ -1163,7 +1166,7 @@ STR_SEA_LEVEL_LOW :Baix
STR_SEA_LEVEL_MEDIUM :Mitjà
STR_SEA_LEVEL_HIGH :Alt
STR_SEA_LEVEL_CUSTOM :Personalitzat
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Personalitzat ({NUM}%)
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Personalitzat ({NUM}{NBSP}%)
###length 4
STR_RIVERS_NONE :Cap
@@ -1272,10 +1275,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Diners infinits
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Permet gastar diners sense límit i desactiva les bancarrotes de les companyies.
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Préstec inicial màxim: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantitat màxima del préstec que pot demanar una companyia (sense tenir en compte la inflació)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantitat màxima del préstec que pot demanar una companyia (sense tenir en compte la inflació). Si s'estableix a "Sense préstecs", no es podran aconseguir diners a no ser que els proporcionin els scripts de partida o l'opció "Diners infinits".
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sense préstec {RED}Fa falta un script de partida que doni els fons inicials
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sense préstecs
STR_CONFIG_SETTING_INTEREST_RATE :Taxa d'interès: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Tipus d'interès dels préstecs; també controla la inflació, si està activada
@@ -1350,7 +1353,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Seleccioneu el
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Pendent de les costes per als trens: {STRING}
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :El pendent de les caselles amb costes per als trens. Els valors alts fan que sigui més difícil pujar els turons.
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}{NBSP}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Pendent de les costes per als vehicles de carretera: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :El pendent de les caselles amb costes per a vehicles de carretera. Els valors alts fan que sigui més difícil pujar els turons.
@@ -1492,7 +1495,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Els vehicles ma
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Si està activat, tots els models de vehicles continuen disponibles per sempre després de la seva introducció.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Mode temporal: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Trieu les unitats del mode temporal de la partida. Una vegada començada la partida, no es pot canviar.{}{}El mode calendari ofereix l'experiència clàssica de l'OpenTTD, on un any consisteix en 12 mesos i cada mes té entre 28 i 31 dies.{}{}Amb el mode de rellotge de paret, el moviment del vehicle, la producció de càrrega i les finances es basen en increments d'un minut, que equival més o menys a un mes d'uns 30 dies en el mode calendari.{}{}En tots els modes sempre hi ha un calendari clàssic, que es fa servir per a la data d'introducció dels vehicles, cases i altres infraestructures.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Trieu les unitats del mode temporal de la partida. Una vegada començada la partida, no es pot canviar.{}{}El mode calendari ofereix l'experiència clàssica de l'OpenTTD, on un any 12 mesos i cada mes té entre 28 i 31 dies.{}{}Amb el mode de rellotge de paret, la producció de càrrega i les finances es basen en increments d'un minut, que equival més o menys a un mes d'uns 30 dies en el mode calendari.{}{}En tots els modes sempre hi ha un calendari clàssic, que es fa servir per a la data d'introducció dels vehicles, cases i altres infraestructures.
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendari
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Rellotge de paret
@@ -1539,7 +1542,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Gruix de la lí
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Mostra el nom del NewGRF a la finestra de construcció de vehicles: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Afegeix una línia a la finestra de construcció de vehicles que mostri de quin NewGRF és el vehicle seleccionat.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Mostra les càrregues que poden portar els vehicles a les finestres de llistes {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Mostra les càrregues que poden portar els vehicles a les finestres de llistes: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Si s'activa, la càrrega transportable del vehicle apareixerà al damunt de les llistes dels vehicles.
STR_CONFIG_SETTING_LANDSCAPE :Paisatge: {STRING}
@@ -1619,8 +1622,8 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Inspecciona els
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Enllaça la barra d'eines del paisatge a les barres d'eines de vies/carreteres/aigua/aeroports: {STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Quan s'obre la barra d'eines de construcció per un tipus de transport, també s'obre la barra d'eines de remodelació del paisatge
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Color del terra utilitzat al mapa petit: {STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color del terreny al mapa petit
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Color del terra utilitzat al minimapa: {STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color del terreny al minimapa
###length 3
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verd
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verd fosc
@@ -1643,7 +1646,7 @@ STR_CONFIG_SETTING_SCROLLMODE_RMB :Mou el mapa amb
STR_CONFIG_SETTING_SCROLLMODE_LMB :Mou el mapa amb el botó esquerre del ratolí
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Desplaçament suau de la vista: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla com la vista principal es desplaça a una posició específica quan es clica al mapa petit o quan s'envia una ordre de desplaçar-se a un objecte específic al mapa. Si està activat, la vista es desplaça suaument; si està desactivat, salta directament al punt assenyalat
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla com la vista principal es desplaça a una posició específica quan es fa clic al minimapa o quan s'envia una ordre de desplaçar-se a un objecte específic al mapa. Si està activat, la vista es desplaça suaument; si està desactivat, salta directament al punt assenyalat
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Mostra un cartell de mesura quan estiguis utilitzant vàries eines de construcció: {STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Mostra les distàncies-cel·la i les diferències d'alçada quan s'arrossegui durant la construcció
@@ -1829,7 +1832,7 @@ STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Interval per de
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous avions, si no hi ha un interval de revisió explícit pel vehicle
STR_CONFIG_SETTING_SERVINT_SHIPS :Interval per defecte de servei per als vaixells: {STRING}
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels vaixells que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}di{P 0 a es}/minut{P 0 "" s}%
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}di{P 0 a es}/minut{P 0 "" s}/%
###setting-zero-is-special
STR_CONFIG_SETTING_SERVINT_DISABLED :Desactivat
@@ -2051,10 +2054,10 @@ STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Com més alt el
STR_CONFIG_SETTING_DEMAND_DISTANCE :Efecte de la distància sobre les demandes: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Si indiqueu un valor major de 0, la distància entre l'estació d'origen A d'una càrrega i la possible destinació B, tindrà efecte en la quantitat de càrrega enviada de A a B. Com més lluny és B de A menys càrrega s'hi enviarà. Com més alt el valor, menys càrrega s'enviarà a estacions llunyanes i més càrrega a estacions properes.
STR_CONFIG_SETTING_DEMAND_SIZE :Quantitat de càrrega retornada per mode simètric: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Indicant menys del 100% la distribució simètrica es comporta més com l'asimètrica. Menys càrrega serà retornada si una certa quantitat és enviada a una estació. Si indiqueu 0% la distribució simètrica es comporta igual que l'asimètrica.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Indicant menys del 100{NBSP}% la distribució simètrica es comporta més com l'asimètrica. Menys càrrega serà retornada si una certa quantitat és enviada a una estació. Si indiqueu un 0{NBSP}%, la distribució simètrica es comporta igual que l'asimètrica.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturació de camins curts abans d'usar camins d'alta capacitat: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Sovint hi ha diversos camins entre dues estacions donades. Cargodist primer saturarà el camí més curt, després usarà el segon camí més curt fins a saturar-lo i així successivament. La saturació és determinada per una estimació de la capacitat i l'ús previst. Un cop ha saturat tots els camins, si encara hi ha demanda, sobrecarregarà tots els camins, preferint aquells de major capacitat. No obstant, molt sovint l'algoritme no farà una estimació acurada de la capacitat. Aquest paràmetre us permet especificar fins a quin percentatge un camí més curt ha de ser saturat en la primera ronda abans d'escollir el següent en longitud. Indiqueu menys del 100% per evitar la superpoblació d'estacions en cas de capacitat sobreestimada.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Sovint hi ha diversos camins entre dues estacions donades. Cargodist primer saturarà el camí més curt, després usarà el segon camí més curt fins a saturar-lo i així successivament. La saturació és determinada per una estimació de la capacitat i l'ús previst. Un cop ha saturat tots els camins, si encara hi ha demanda, sobrecarregarà tots els camins, preferint aquells de major capacitat. No obstant, molt sovint l'algoritme no farà una estimació acurada de la capacitat. Aquest paràmetre us permet especificar fins a quin percentatge un camí més curt ha de ser saturat en la primera ronda abans d'escollir el següent en longitud. Indiqueu menys del 100{NBSP}% per a evitar la superpoblació d'estacions en cas de capacitat sobreestimada.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Unitats de velocitat (terrestres): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Unitats de velocitat (nàutiques): {STRING}
@@ -2864,7 +2867,7 @@ STR_BRIDGE_TUBULAR_SILICON :Pont tubular de
# Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Construcció de Carreteres
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Construcció de carreteres
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Construcció de Tramvies
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Construeix una secció de carretera. Amb Ctrl+clic, es trauran les carreteres. Amb Maj, només es mostrarà el cost estimat de l'acció.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Construeix seccions de via de tramvia. Amb Ctrl+clic, es trauen seccions de tramvia en lloc de construir-les. Amb Maj, només es mostrarà el cost estimat de l'acció.
@@ -2978,9 +2981,9 @@ STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta a
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta un arbre a cada casella arrossegant el ratolí pel paisatge.
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Arbreda
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta petits boscos arrossegant el ratolí pel paisatge.
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta boscos petits arrossegant el ratolí pel paisatge.
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bosc
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planta grans boscos arrossegant el ratolí pel paisatge.
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planta boscos grans arrossegant el ratolí pel paisatge.
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de terreny
@@ -3052,12 +3055,12 @@ STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Cadena d
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Indústries productores
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Indústries acceptades
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Cases
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Clica a la indústria per veure els seus proveïdors i clients
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Clica a la indústria per veure els seus proveïdors i clients.
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Clica a la càrrega per veure els proveïdors i clients
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Cadena d'indústries
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Mostra les càrregues proveïdes i les indústries acceptades
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Enllaç al mapa petit
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Selecciona les indústries mostrades també al mapa petit
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Mostra el minimapa
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Selecciona les indústries mostrades també al minimapa.
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Selecciona la càrrega
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Selecciona la càrrega que vols mostrar
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Selecciona indústria
@@ -3194,9 +3197,9 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}Fotogrames per segon
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} (x{DECIMAL})
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Velocitat de simulació: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Nombre de tics del joc per segon.
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Nombre de tics del joc per segon
STR_FRAMERATE_RATE_BLITTER :{BLACK}Fotogrames per segon: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Nombre de fotogrames renderitzats per segon.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Nombre de fotogrames renderitzats per segon
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factor de velocitat actual: x{DECIMAL}
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Quant ràpid va la partida actual, comparant-ho amb l'estimació de la velocitat normal.
STR_FRAMERATE_CURRENT :{WHITE}Actual
@@ -3384,7 +3387,7 @@ STR_GENERATION_WORLD :{WHITE}Generant
STR_GENERATION_ABORT :{BLACK}Avorta
STR_GENERATION_ABORT_CAPTION :{WHITE}Avorta la generació del mapa
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Realment vols avortar la generació?
STR_GENERATION_PROGRESS :{WHITE}{NUM}% complet
STR_GENERATION_PROGRESS :{WHITE}{NUM}{NBSP}% complet
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
STR_GENERATION_WORLD_GENERATION :{BLACK}Generació del món
STR_GENERATION_RIVER_GENERATION :{BLACK}Generació de rius
@@ -3586,8 +3589,8 @@ STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} Ne
STR_NEWGRF_SCAN_ARCHIVES :Escanejant arxius
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Llista de senyals - {COMMA} Senyal{P "" s}
STR_SIGN_LIST_MATCH_CASE :{BLACK}Coincideix Majúscules/Minúscules
STR_SIGN_LIST_CAPTION :{WHITE}Llista de senyals - {COMMA} senyal{P "" s}
STR_SIGN_LIST_MATCH_CASE :{BLACK}Coincideix majúscules/minúscules
STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Commuta minúscules/majúscules en comparar els noms dels senyals contra la cadena filtrant
# Sign window
@@ -3716,7 +3719,7 @@ STR_SUBSIDIES_NONE :{ORANGE}- Cap -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Serveis ja subvencionats:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} des de {STRING} fins a {STRING}{YELLOW} ({COMPANY}{YELLOW}, {STRING})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Feu clic en un servei per a centrar la vista a la indústria/població. Amb Ctrl+clic, s'obre una vista nova on hi ha la indústria/població.
STR_SUBSIDIES_OFFERED_EXPIRY_DATE :fins el {DATE_SHORT}
STR_SUBSIDIES_OFFERED_EXPIRY_DATE :fins al {DATE_SHORT}
STR_SUBSIDIES_OFFERED_EXPIRY_TIME :abans de {UNITS_MONTHS_OR_MINUTES}
STR_SUBSIDIES_SUBSIDISED_EXPIRY_DATE :fins el {DATE_SHORT}
STR_SUBSIDIES_SUBSIDISED_EXPIRY_TIME :Queden {UNITS_MONTHS_OR_MINUTES}
@@ -3766,7 +3769,7 @@ STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratis
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Mostra els ratis de l'estació
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE_MONTH :{BLACK}Subministrament mensual i rati local:
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE_MINUTE :{BLACK}Subministrament per minut i rati local:
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}{NBSP}%)
STR_STATION_VIEW_GROUP :{BLACK}Agrupa per
STR_STATION_VIEW_WAITING_STATION :Estació: En espera
@@ -3951,9 +3954,9 @@ STR_INDUSTRY_DIRECTORY_FILTER_NONE :Cap
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Producció del darrer mes:
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Producció durant l'últim minut:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportat)
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}{NBSP}% transportat)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centra la vista principal al lloc de la indústria. Amb Ctrl+clic, s'obre una vista nova centrada al lloc on és la indústria.
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivell de producció: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivell de producció: {YELLOW}{COMMA}{NBSP}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}La indústria ha anunciat la seva clausura imminent!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requereix: {YELLOW}{STRING}{STRING}
@@ -3965,7 +3968,7 @@ STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRI
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} esperant{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Canvia la producció (múltiple de 8, fins a 2040)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Canvia el nivell de producció (en percentatge, fins a 800%)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Canvia el nivell de producció (en percentatge, fins al 800{NBSP}%)
# Vehicle lists
###length VEHICLE_TYPES
@@ -4042,7 +4045,7 @@ STR_GROUP_PROFIT_THIS_PERIOD :Benefici durant
STR_GROUP_PROFIT_LAST_YEAR :Benefici de l'any passat:
STR_GROUP_PROFIT_LAST_PERIOD :Benefici durant l'últim període:
STR_GROUP_OCCUPANCY :Ocupació actual:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
STR_GROUP_OCCUPANCY_VALUE :{NUM}{NBSP}%
# Build vehicle window
###length 4
@@ -4072,7 +4075,7 @@ STR_PURCHASE_INFO_RUNNINGCOST_PERIOD :{BLACK}Cost d'u
STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacitat: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(remodelable)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Dissenyat: {GOLD}{NUM}{BLACK} Vida: {GOLD}{COMMA} any{P "" s}
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Fiabilitat màxima: {GOLD}{COMMA}%
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Fiabilitat màxima: {GOLD}{COMMA}{NBSP}%
STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Cost del remodelat: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Pes: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
@@ -4382,22 +4385,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}S'esper
STR_VEHICLE_STATUS_CRASHED :{RED}Vehicle sinistrat!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Avariat
STR_VEHICLE_STATUS_STOPPED :{RED}Parat
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Parant, a {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Parant
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Sense energia
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Esperant una ruta lliure
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Massa lluny del proper destí
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Cap a {STATION}, a {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Sense ordres, a {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Cap a {WAYPOINT}, a {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Cap a {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Revisió a {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Espaia i revisa a {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Cap a {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} -Sense ordres
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Cap a {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Cap a {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Revisió a {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Espaia i revisa a {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}No pot arribar a {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}No pot arribar a {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}No pot arribar a {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}No pot arribar a {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - No pot arribar a {0:STATION}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - No pot arribar a {0:WAYPOINT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - No pot arribar a {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - No pot arribar a {0:DEPOT}
# Vehicle stopped/started animations
###length 2
@@ -4432,7 +4435,7 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Benefici
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Benefici aquest any: {LTBLUE}{CURRENCY_LONG} (l'any passat: {CURRENCY_LONG}) {BLACK}Rendiment mínim: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD :{BLACK}Benefici durant aquest període: {LTBLUE}{CURRENCY_LONG} (durant l'últim període: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD_MIN_PERFORMANCE :{BLACK}Benefici durant aquest període: {LTBLUE}{CURRENCY_LONG} (durant l'últim període: {CURRENCY_LONG}) {BLACK}Rendiment mínim: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilitat: {LTBLUE}{COMMA}% {BLACK}Avaries des de la darrera revisió: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilitat: {LTBLUE}{COMMA}{NBSP}% {BLACK}Avaries des de la darrera revisió: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Fabricat: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacitat: {LTBLUE}Cap{STRING}
@@ -4611,7 +4614,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Vés al dipòsi
STR_ORDER_GO_TO_NEAREST_HANGAR :Vés a l'hangar més proper
STR_ORDER_CONDITIONAL :Ordre de salt condicionada
STR_ORDER_SHARE :Comparteix ordres
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Afegeix una nova ordre abans de la seleccionada, o afegeix-la al final de la llista. Amb Ctrl+clic, es creen ordres d'estació "carrega qualsevol càrrega", en un punt de pas per invertir la ordre "sense parada per defecte" i ordres de cotxeres de "revisió". Si es fa clic en un altre vehicle, es copien les seves ordres; amb Ctrl+clic, a més a més es compartiran les ordres. Una ordre de cotxeres desactiva la revisió automàtica del vehicle.
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Afegeix una nova ordre abans de la seleccionada, o afegeix-la al final de la llista. Amb Ctrl+clic, es creen ordres d'estació "carrega qualsevol càrrega", en un punt de pas per invertir la ordre "sense parada per defecte" i ordres de cotxeres de "espaia". Si es fa clic en un altre vehicle, se'n copien les ordres; amb Ctrl+clic, a més a més es compartiran les ordres. Una ordre de cotxeres desactiva la revisió automàtica del vehicle.
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Mostra tots els vehicles que tenen les mateixes ordres
@@ -4776,9 +4779,9 @@ STR_AI_DEBUG_MATCH_CASE :{BLACK}Distinge
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Commuta la distinció entre majúscules i minúscules quan es comparin els missatges de registre d'IA amb la cadena de parada.
STR_AI_DEBUG_CONTINUE :{BLACK}Continua
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Reprèn i continua l'execució de la IA.
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Mostra la sortida de depuració d'aquesta IA. Feu Ctrl+clic per a mostrar-la en una finestra nova.
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Mostra la sortida de depuració d'aquesta IA. Amb Ctrl+clic, es mostra en una finestra nova.
STR_AI_GAME_SCRIPT :{BLACK}Script de partida
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida. Feu Ctrl+clic per a obrir-lo en una finestra nova.
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida. Amb Ctrl+clic, s'obre en una finestra nova.
STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA que no fa res.{}Podeu descarregar diverses IA via el sistema de «Contingut en línia».
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts que s'executava ha fallat. Si us plau, informeu l'autor de l'script amb una captura de pantalla de la finestra de depuració de l'script d'IA/partida.
@@ -4841,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de la pa
STR_AI_SETTINGS_CLOSE :{BLACK}Tanca
STR_AI_SETTINGS_RESET :{BLACK}Restableix
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -4868,14 +4869,14 @@ STR_TEXTFILE_GAME_MANUAL_CAPTION :{WHITE}Document
# Vehicle loading indicators
STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}
STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW}
STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW}
STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW}
STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}%
STR_PERCENT_NONE :{WHITE}{NUM}%
STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}{NBSP}%{UP_ARROW}
STR_PERCENT_UP :{WHITE}{NUM}{NBSP}%{UP_ARROW}
STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}{NBSP}%{DOWN_ARROW}
STR_PERCENT_DOWN :{WHITE}{NUM}{NBSP}%{DOWN_ARROW}
STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}{NBSP}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_UP_DOWN :{WHITE}{NUM}{NBSP}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}{NBSP}%
STR_PERCENT_NONE :{WHITE}{NUM}{NBSP}%
# Income 'floats'
STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Cost: {CURRENCY_LONG}
@@ -4991,7 +4992,7 @@ STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}No pots
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}No es pot construir la seu de la companyia...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Impossible construir poblacions
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Impossible construir poblacions...
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}No es pot canviar el nom de la població...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}No es pot construir una població aquí...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}No es pot expandir la població...
@@ -5391,43 +5392,43 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Banc-guardiola
##id 0x4800
# industry names
STR_INDUSTRY_NAME_COAL_MINE :{G=Femenin}Mina de Carbó
STR_INDUSTRY_NAME_POWER_STATION :{G=Femenin}Central Tèrmica
STR_INDUSTRY_NAME_COAL_MINE :{G=Femenin}Mina de carbó
STR_INDUSTRY_NAME_POWER_STATION :{G=Femenin}Central tèrmica
STR_INDUSTRY_NAME_SAWMILL :{G=Femenin}Serradora
STR_INDUSTRY_NAME_FOREST :{G=Masculin}Bosc
STR_INDUSTRY_NAME_OIL_REFINERY :{G=Femenin}Refineria de Petroli
STR_INDUSTRY_NAME_OIL_RIG :{G=Femenin}Plataforma Petrolífera
STR_INDUSTRY_NAME_OIL_REFINERY :{G=Femenin}Refineria de petroli
STR_INDUSTRY_NAME_OIL_RIG :{G=Femenin}Plataforma petrolífera
STR_INDUSTRY_NAME_FACTORY :{G=Femenin}Fàbrica
STR_INDUSTRY_NAME_PRINTING_WORKS :{G=Femenin}Impremta
STR_INDUSTRY_NAME_STEEL_MILL :{G=Masculin}Alt Forn
STR_INDUSTRY_NAME_STEEL_MILL :{G=Masculin}Alt forn
STR_INDUSTRY_NAME_FARM :{G=Femenin}Granja
STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=Femenin}Mina de Coure
STR_INDUSTRY_NAME_OIL_WELLS :{G=Masculin}Pou de Petroli
STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=Femenin}Mina de coure
STR_INDUSTRY_NAME_OIL_WELLS :{G=Masculin}Pou de petroli
STR_INDUSTRY_NAME_BANK :{G=Masculin}Banc
STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :{G=Femenin}Planta de Manipulació de Queviures
STR_INDUSTRY_NAME_PAPER_MILL :{G=Femenin}Indústria Paperera
STR_INDUSTRY_NAME_GOLD_MINE :{G=Femenin}Mina d'Or
STR_INDUSTRY_NAME_PAPER_MILL :{G=Femenin}Indústria paperera
STR_INDUSTRY_NAME_GOLD_MINE :{G=Femenin}Mina d'or
STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :{G=Masculin}Banc
STR_INDUSTRY_NAME_DIAMOND_MINE :{G=Femenin}Mina de Diamants
STR_INDUSTRY_NAME_IRON_ORE_MINE :{G=Femenin}Mina de Ferro
STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=Femenin}Plantació de Fruita
STR_INDUSTRY_NAME_RUBBER_PLANTATION :{G=Femenin}Plantació de Cautxú
STR_INDUSTRY_NAME_WATER_SUPPLY :{G=Masculin}Sortidor d'Aigua
STR_INDUSTRY_NAME_WATER_TOWER :{G=Femenin}Torre d'Aigua
STR_INDUSTRY_NAME_IRON_ORE_MINE :{G=Femenin}Mina de ferro
STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=Femenin}Plantació de fruita
STR_INDUSTRY_NAME_RUBBER_PLANTATION :{G=Femenin}Plantació de cautxú
STR_INDUSTRY_NAME_WATER_SUPPLY :{G=Masculin}Sortidor d'aigua
STR_INDUSTRY_NAME_WATER_TOWER :{G=Femenin}Torre d'aigua
STR_INDUSTRY_NAME_FACTORY_2 :{G=Femenin}Fàbrica
STR_INDUSTRY_NAME_FARM_2 :{G=Femenin}Granja
STR_INDUSTRY_NAME_LUMBER_MILL :{G=Femenin}Serradora
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :{G=Masculin}Bosc de Cotó de Sucre
STR_INDUSTRY_NAME_CANDY_FACTORY :{G=Femenin}Fàbrica de Dolços
STR_INDUSTRY_NAME_BATTERY_FARM :{G=Femenin}Granja de Piles
STR_INDUSTRY_NAME_COLA_WELLS :{G=Masculin}Pou de Refrescs
STR_INDUSTRY_NAME_TOY_SHOP :{G=Femenin}Botiga de Joguines
STR_INDUSTRY_NAME_TOY_FACTORY :{G=Femenin}Fàbrica de Joguines
STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=Femenin}Font de Plàstic
STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=Femenin}Fàbrica de Begudes Gasoses
STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=Masculin}Generador de Bombolles
STR_INDUSTRY_NAME_TOFFEE_QUARRY :{G=Femenin}Pedrera de Caramel
STR_INDUSTRY_NAME_SUGAR_MINE :{G=Femenin}Mina de Sucre
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :{G=Masculin}Bosc de cotó de sucre
STR_INDUSTRY_NAME_CANDY_FACTORY :{G=Femenin}Fàbrica de dolços
STR_INDUSTRY_NAME_BATTERY_FARM :{G=Femenin}Granja de piles
STR_INDUSTRY_NAME_COLA_WELLS :{G=Masculin}Pou de refrescos
STR_INDUSTRY_NAME_TOY_SHOP :{G=Femenin}Botiga de joguines
STR_INDUSTRY_NAME_TOY_FACTORY :{G=Femenin}Fàbrica de joguines
STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=Femenin}Font de plàstic
STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=Femenin}Fàbrica de begudes gasoses
STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=Masculin}Generador de bombolles
STR_INDUSTRY_NAME_TOFFEE_QUARRY :{G=Femenin}Pedrera de caramel
STR_INDUSTRY_NAME_SUGAR_MINE :{G=Femenin}Mina de sucre
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
@@ -5447,7 +5448,7 @@ STR_SV_STNAME_SOUTH :{STRING} Sud
STR_SV_STNAME_EAST :{STRING} Est
STR_SV_STNAME_WEST :{STRING} Oest
STR_SV_STNAME_CENTRAL :{STRING} Central
STR_SV_STNAME_TRANSFER :{STRING} Transbord
STR_SV_STNAME_TRANSFER :Transbord de {STRING}
STR_SV_STNAME_HALT :Parada de {STRING}
STR_SV_STNAME_VALLEY :Vall de {STRING}
STR_SV_STNAME_HEIGHTS :Pic de {STRING}
@@ -5523,7 +5524,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :{G=Masculin}Vag
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó de cotó de sucre
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :{G=Masculin}Vagó de caramels
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :{G=Masculin}Vagó de bombolles
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :{G=Masculin}Tanc de refresc
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :{G=Masculin}Tanc de refrescos
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :{G=Masculin}Vagó de dolços
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :{G=Masculin}Vagó de joguines
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :{G=Masculin}Vagó de piles
@@ -5553,7 +5554,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :{G=Masculin}Vag
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó de cotó de sucre
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :{G=Masculin}Vagó de caramels
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :{G=Masculin}Vagó de bombolles
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :{G=Masculin}Tanc de refresc
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :{G=Masculin}Tanc de refrescos
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :{G=Masculin}Vagó de dolços
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :{G=Masculin}Vagó de joguines
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :{G=Masculin}Vagó de piles
@@ -5585,7 +5586,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :{G=Masculin}Vag
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :{G=Masculin}Vagó de cotó de sucre
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :{G=Masculin}Vagó de caramels
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :{G=Masculin}Vagó de bombolles
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :{G=Masculin}Tanc de refresc
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :{G=Masculin}Tanc de refrescos
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :{G=Masculin}Vagó de dolços
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :{G=Masculin}Vagó de joguines
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :{G=Masculin}Vagó de piles
@@ -5600,100 +5601,100 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :{G=Masculin}Aut
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :{G=Masculin}Autobús Ploddyphut MkI
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :{G=Masculin}Autobús Ploddyphut MkII
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :{G=Masculin}Autobús Ploddyphut MkIII
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :{G=Masculin}Camió per Carbó Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :{G=Masculin}Camió per Carbó Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :{G=Masculin}Camió per Carbó DW
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :{G=Masculin}Camió per Correu MPS
STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :{G=Masculin}Camió per Correu Reynard
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :{G=Masculin}Camió per Correu Perry
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :{G=Masculin}Camió per Correu MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :{G=Masculin}Camió per Correu Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :{G=Masculin}Camió per Correu Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :{G=Femenin}Cuba de Petroli Witcombe
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :{G=Femenin}Cuba de Petroli Foster
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :{G=Femenin}Cuba de Petroli Perry
STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :{G=Masculin}Camió de Bestiar Talbott
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :{G=Masculin}Vagó de Bestiar Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :{G=Masculin}Camió de Bestiar Foster
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :{G=Masculin}Camió de Mercaderies Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :{G=Masculin}Camió de Mercaderies Craighead
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :{G=Masculin}Camió de Mercaderies Goss
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :{G=Masculin}Camió per Gra Hereford
STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :{G=Masculin}Camió per Gra Thomas
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :{G=Masculin}Camió per Gra Goss
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :{G=Masculin}Camió per Fusta Witcombe
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :{G=Masculin}Camió per Fusta Foster
STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :{G=Masculin}Camió per Fusta Moreland
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :{G=Masculin}Camió per Mineral de Ferro MPS
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :{G=Masculin}Camió per Mineral de Ferro Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :{G=Masculin}Camió per Mineral de Ferro Chippy
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :{G=Masculin}Camió per Acer Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :{G=Masculin}Camió per Acer Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :{G=Masculin}Camió per Acer Kelling
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :{G=Masculin}Furgó Blindat Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :{G=Masculin}Furgó Blindat Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :{G=Masculin}Furgó Blindat Foster
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :{G=Masculin}Camió per Queviures Foster
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :{G=Masculin}Camió per Queviures Perry
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :{G=Masculin}Camió per Queviures Chippy
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :{G=Masculin}Camió per Paper Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :{G=Masculin}Camió per Paper Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :{G=Masculin}Camió per Paper MPS
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :{G=Masculin}Camió per Mineral de Coure MPS
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :{G=Masculin}Camió per Mineral de Coure Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :{G=Masculin}Camió per Mineral de Coure Goss
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :{G=Femenin}Cuba d'Aigua Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :{G=Femenin}Cuba d'Aigua Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :{G=Femenin}Cuba d'Aigua MPS
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :{G=Masculin}Camió per Fruita Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :{G=Masculin}Camió per Fruita Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :{G=Masculin}Camió per Fruita Kelling
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :{G=Masculin}Camió per Cautxú Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Camió per Cautxú Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :{G=Masculin}Camió per Cautxú RMT
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :{G=Masculin}Camió per Sucre MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :{G=Masculin}Camió per Sucre Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :{G=Masculin}Camió per Sucre Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :{G=Masculin}Camió per Refrescs MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :{G=Masculin}Camió per Refrescs Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :{G=Masculin}Camió per Refrescs Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :{G=Masculin}Camió per Cotó de Sucre MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :{G=Masculin}Camió per Cotó de Sucre Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :{G=Masculin}Camió per Cotó de Sucre Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :{G=Masculin}Camió per Caramels MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :{G=Masculin}Camió per Caramels Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :{G=Masculin}Camió per Caramels Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :{G=Masculin}Camió per Joguines MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :{G=Masculin}Camió per Joguines Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :{G=Masculin}Camió per Joguines Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :{G=Masculin}Camió per Dolços MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :{G=Masculin}Camió per Dolços Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :{G=Masculin}Camió per Dolços Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :{G=Masculin}Camió per Piles MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :{G=Masculin}Camió per Piles Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :{G=Masculin}Camió per Piles Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :{G=Masculin}Camió per Begudes Gasoses MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :{G=Masculin}Camió per Begudes Gasoses Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :{G=Masculin}Camió per Begudes Gasoses Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :{G=Masculin}Camió per Plàstic MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :{G=Masculin}Camió per Plàstic Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :{G=Masculin}Camió per Plàstic Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :{G=Masculin}Camió per Bombolles MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :{G=Masculin}Camió per Bombolles Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :{G=Masculin}Camió per Bombolles Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :{G=Masculin}Camió de carbó Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :{G=Masculin}Camió de carbó Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :{G=Masculin}Camió de carbó DW
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :{G=Masculin}Camió de correu MPS
STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :{G=Masculin}Camió de correu Reynard
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :{G=Masculin}Camió de correu Perry
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :{G=Masculin}Camió de correu MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :{G=Masculin}Camió de correu Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :{G=Masculin}Camió de correu Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :{G=Femenin}Cuba de petroli Witcombe
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :{G=Femenin}Cuba de petroli Foster
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :{G=Femenin}Cuba de petroli Perry
STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :{G=Masculin}Camió de bestiar Talbott
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :{G=Masculin}Vagó de bestiar Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :{G=Masculin}Camió de bestiar Foster
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :{G=Masculin}Camió de mercaderies Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :{G=Masculin}Camió de mercaderies Craighead
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :{G=Masculin}Camió de mercaderies Goss
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :{G=Masculin}Camió de gra Hereford
STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :{G=Masculin}Camió de gra Thomas
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :{G=Masculin}Camió de gra Goss
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :{G=Masculin}Camió de fusta Witcombe
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :{G=Masculin}Camió de fusta Foster
STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :{G=Masculin}Camió de fusta Moreland
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :{G=Masculin}Camió de mineral de ferro MPS
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :{G=Masculin}Camió de mineral de ferro Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :{G=Masculin}Camió de mineral de ferro Chippy
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :{G=Masculin}Camió d'acer Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :{G=Masculin}Camió d'acer Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :{G=Masculin}Camió d'acer Kelling
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :{G=Masculin}Furgó blindat Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :{G=Masculin}Furgó blindat Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :{G=Masculin}Furgó blindat Foster
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :{G=Masculin}Camió de queviures Foster
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :{G=Masculin}Camió de queviures Perry
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :{G=Masculin}Camió de queviures Chippy
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :{G=Masculin}Camió de paper Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :{G=Masculin}Camió de paper Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :{G=Masculin}Camió de paper MPS
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :{G=Masculin}Camió de mineral de coure MPS
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :{G=Masculin}Camió de mineral de coure Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :{G=Masculin}Camió de mineral de coure Goss
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :{G=Femenin}Cuba d'aigua Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :{G=Femenin}Cuba d'aigua Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :{G=Femenin}Cuba d'aigua MPS
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :{G=Masculin}Camió de fruita Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :{G=Masculin}Camió de fruita Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :{G=Masculin}Camió de fruita Kelling
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :{G=Masculin}Camió de cautxú Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Camió de cautxú Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :{G=Masculin}Camió de cautxú RMT
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :{G=Masculin}Camió de sucre MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :{G=Masculin}Camió de sucre Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :{G=Masculin}Camió de sucre Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :{G=Masculin}Camió de refrescos MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :{G=Masculin}Camió de refrescos Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :{G=Masculin}Camió de refrescos Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :{G=Masculin}Camió de cotó de sucre MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :{G=Masculin}Camió de cotó de sucre Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :{G=Masculin}Camió de cotó de sucre Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :{G=Masculin}Camió de caramels MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :{G=Masculin}Camió de caramels Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :{G=Masculin}Camió de caramels Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :{G=Masculin}Camió de joguines MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :{G=Masculin}Camió de joguines Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :{G=Masculin}Camió de joguines Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :{G=Masculin}Camió de dolços MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :{G=Masculin}Camió de dolços Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :{G=Masculin}Camió de dolços Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :{G=Masculin}Camió de piles MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :{G=Masculin}Camió de piles Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :{G=Masculin}Camió de piles Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :{G=Masculin}Camió de begudes gasoses MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :{G=Masculin}Camió de begudes gasoses Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :{G=Masculin}Camió de begudes gasoses Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :{G=Masculin}Camió de plàstic MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :{G=Masculin}Camió de plàstic Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :{G=Masculin}Camió de plàstic Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :{G=Masculin}Camió de bombolles MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :{G=Masculin}Camió de bombolles Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :{G=Masculin}Camió de bombolles Wizzowow
###length 11
STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :{G=Masculin}Petroler MPS
STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :{G=Masculin}Petroler CS-Inc.
STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :{G=Masculin}Ferry de Passatgers MPS
STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :{G=Masculin}Ferry de Passatgers FFP
STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :{G=Masculin}Ferry de passatgers MPS
STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :{G=Masculin}Ferry de passatgers FFP
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :{G=Masculin}Hovercraft Bakewell 300
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :{G=Masculin}Ferry de Passatgers Chugger-Chug
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :{G=Masculin}Ferry de Passatgers Shivershake
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :{G=Masculin}Vaixell Mercant Yate
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :{G=Masculin}Vaixell Mercant Bakewell
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :{G=Masculin}Vaixell Mercant MightyMover
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :{G=Masculin}Vaixell Mercant Powernaut
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :{G=Masculin}Ferry de passatgers Chugger-Chug
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :{G=Masculin}Ferry de passatgers Shivershake
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :{G=Masculin}Vaixell mercant Yate
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :{G=Masculin}Vaixell mercant Bakewell
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :{G=Masculin}Vaixell mercant MightyMover
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :{G=Masculin}Vaixell mercant Powernaut
###length 41
STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :{G=Masculin}Sampson U52
@@ -5808,6 +5809,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}M
STR_CURRENCY_SHORT_GIGA :{NBSP}G
STR_CURRENCY_SHORT_TERA :{NBSP}T
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode cv_RU
##plural 0
##textdir ltr
##numberformat 00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000
##numberabbreviations 3=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}k|6=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}m|9=00{NBSP}000{NBSP}000{NBSP}000{NBSP}bn|12=00{NBSP}000{NBSP}000{NBSP}tn|15=00{NBSP}000{NBSP}Qa|18=00{NBSP}Qi
##digitsep {NBSP}
##digitsepcur {NBSP}
##decimalsep ,
##winlangid 0x0419
##grflangid 0x0b
@@ -496,6 +496,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :расна
# Custom currency window
STR_CURRENCY_PREFIX :{LTBLUE}Префикс: {ORANGE}{STRING}
STR_CURRENCY_SUFFIX :{LTBLUE}Суффикс: {ORANGE}{STRING}
@@ -1810,6 +1811,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode hr_HR
##plural 6
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x041a
##grflangid 0x38
@@ -1066,6 +1066,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Smanjite
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Povećajte iznos vaše valute za jednu funtu (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Postavite omjer zamjene vaše valute za jednu funtu (£)
STR_CURRENCY_PREFIX :{LTBLUE}Prefiks: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Postavite prefiks za vašu valutu
STR_CURRENCY_SUFFIX :{LTBLUE}Sufiks: {ORANGE}{STRING}
@@ -5364,6 +5365,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode cs_CZ
##plural 10
##textdir ltr
##numberformat 00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000
##numberabbreviations 3=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}tis.|6=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}mil.|9=00{NBSP}000{NBSP}000{NBSP}000{NBSP}mld.|12=00{NBSP}000{NBSP}000{NBSP}bil.|15=00{NBSP}000{NBSP}Qa|18=00{NBSP}Qi
##digitsep {NBSP}
##digitsepcur {NBSP}
##decimalsep ,
##winlangid 0x0405
##grflangid 0x15
@@ -1204,6 +1204,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Snížit
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Zvýšit hodnotu vlastní měny oproti libře (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Určit směnný kurz vlastní měny oproti libře (£)
STR_CURRENCY_PREFIX :{LTBLUE}Předpona: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Určit předponu pro vlastní měnu
STR_CURRENCY_SUFFIX :{LTBLUE}Přípona: {ORANGE}{STRING}
@@ -4936,8 +4937,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Herní skript
STR_AI_SETTINGS_CLOSE :{BLACK}Zavřít
STR_AI_SETTINGS_RESET :{BLACK}Obnovit nastavení
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -6027,6 +6026,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode da_DK
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0406
##grflangid 0x2d
@@ -289,7 +289,7 @@ STR_TOOLTIP_RESIZE :{BLACK}Klik og
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Skift mellem stort/lille vindue
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scrollbar - scroller listen op/ned
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - flytter listen mod venstre/højre
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Nedriv bygninger osv. på et stykke land. Ctrl vælger arealet diagonalt. Shift skifter mellem at bygge og vise prisoverslag.
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Nedriv bygninger osv. på et stykke land. Ctrl+klik vælger arealet diagonalt. Shift skifter mellem at bygge og vise prisoverslag.
# Show engines button
###length VEHICLE_TYPES
@@ -361,7 +361,9 @@ STR_SORT_BY_POPULATION :Indbyggertal
STR_SORT_BY_RATING :Bedømmelse
STR_SORT_BY_NUM_VEHICLES :Antal fartøjer
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Samlet afkast sidste år
STR_SORT_BY_TOTAL_PROFIT_LAST_PERIOD :Samlet resultat sidste periode
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Samlet afkast dette år
STR_SORT_BY_TOTAL_PROFIT_THIS_PERIOD :Samlet overskud i denne periode
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Gennemsnit afkast sidste år
STR_SORT_BY_AVERAGE_PROFIT_LAST_PERIOD :Gennemsnitligt overskud sidste periode
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Gennemsnit afkast dette år
@@ -381,24 +383,24 @@ STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Sæt spi
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Kør spillet hurtigere
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Valgmuligheder og indstillinger
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Gem spillet, forlad spillet, afslut
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Vis kort, ekstra viewport eller liste over skilte
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Vis byoversigten
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Vis tilskudsordninger
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Vis liste over selskabets stationer
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Vis selskabets finansinformation
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Vis generel selskabsinformation
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Vis kort, ekstra vindue, laststrøm eller liste over skilte
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Åben byoversigten
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Åben tilskudsordninger
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Åbn liste over virksomhedens stationer
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Åben selskabets finans informationer
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Åben generel selskabs information
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Vis historiebog
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Vis målliste
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Vis grafer
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Åben målliste
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Åben grafer
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Vis selskabsoversigten
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finansiér opførelse af ny industri
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Vis liste over selskabets tog. Ctrl+klik åbner/lukker guppe/køretøjs listen
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Vis liste over selskabets køretøjer. Ctrl-Klik åbner/lukker gruppe/køretøjslisten.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Vis liste over selskabets skibe. Ctrl-Klik åbner/lukker gruppe/køretøjslisten.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Vis liste over selskabets fly. Ctrl+Klik åbner gruppe/køretøjslisten.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Åben liste over selskabets tog. Ctrl+klik for at vise eller skjule køretøjsgrupper modsat den valgte indstilling
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Åben liste over virksomhedens vejkøretøjer. Ctrl+klik for at vise eller skjule køretøjsgrupper modsat den valgte indstilling
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Åben liste over selskabets skibe. Ctrl+klik for at vise eller skjule køretøjsgrupper modsat den valgte indstilling
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Åben liste over selskabets fly. Ctrl+klik for at vise eller skjule køretøjsgrupper modsat den valgte indstilling
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom ind
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom ud
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Byg jernbanespor
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Byg jernbaneinfrastruktur
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Byg veje
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Byg sporveje
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Byg havne
@@ -416,15 +418,15 @@ STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenari
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Flyt startdatoen 1 år tilbage
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Flyt startdatoen 1 år frem
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klik for at angive startdatoen
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Vis kortet, byoversigt
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Bygenerering
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industrigenerering
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Bygning af vej
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Sporvejskonstruktion
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant træer. Ctrl vælger området diagonalt. Skift skifter bygning/viser omkostningsestimat
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Åbn kort, ekstra visnings af skilteliste eller by- eller brancheoversigt
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Åbn landskabsmenuen, eller generer en ny verden
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Byg eller generer by
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Byg eller generer industrier
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Byg vejinfrastruktur
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Byg sporvejskonstruktion
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plante træer. Ctrl+klik+træk for at markere området diagonalt. Tryk også på Shift for kun at vise omkostningsestimat
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Placér skilt
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placer objekt. Skift viser bygnings omkostningsestimat
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placer objekt. Ctrl+klik+træk for at markere området diagonalt. Tryk også på Shift for kun at vise omkostningsestimat
# Scenario editor file menu
###length 7
@@ -443,6 +445,7 @@ STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Indstillinger
STR_SETTINGS_MENU_AI_SETTINGS :AI indstillinger
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Indstillinger for spilscript
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF indstillinger
STR_SETTINGS_MENU_SANDBOX_OPTIONS :Sandkasse muligheder
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Gennemsigtighedsvalg
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Bynavne vist
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Stationsnavne vist
@@ -1050,9 +1053,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skalere
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Marker dette afkrydsningsfelt for at skalere facetter efter grænsefladestørrelse
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Brug traditionel sprite-skrifttype
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Marker dette felt, hvis du foretrækker at bruge den traditionelle sprite-skrifttype med fast størrelse.
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Marker dette felt, hvis du foretrækker at bruge den traditionelle sprite-skrifttype med fast størrelse
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Anti-alias skrifttyper
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marker dette felt for at skrifttyper, der kan ændres størrelse, kan udlignes.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marker dette felt for at skrifttyper, der kan ændres størrelse, kan udlignes
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1114,6 +1117,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Reducer
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Forøg beløb i din valuta for et pund (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Sæt vekselkursen i din valuta for et pund (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Indstil separatoren for din valuta
STR_CURRENCY_PREFIX :{LTBLUE}Præfiks: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Sæt præfiks-streng for din valuta
STR_CURRENCY_SUFFIX :{LTBLUE}Endetillæg: {ORANGE}{STRING}
@@ -1268,10 +1274,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Ubegrænset pen
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Tillad ubegrænset forbrug og deaktiver virksomheders konkurs
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimum startlån: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimumbeløb et selskab kan låne (uden at tage inflation i betragtning)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Det maksimale beløb en virksomhed kan låne (uden at tage højde for inflation). Hvis den er indstillet til "Intet lån", vil ingen penge være tilgængelige, medmindre de leveres af et spilscript eller indstillingen "Uendelige penge"
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan {RED}Kræver, at Game Script leverer indledende midler
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Intet lån
STR_CONFIG_SETTING_INTEREST_RATE :Lånerente: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Lånerente; kontrollerer også inflationen hvis aktiveret
@@ -1352,10 +1358,10 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Skrånings stej
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Stejlhed af skrå felter for vej køretøjer. Højere værdier gør det vanskeligere at bestige en bakke
STR_CONFIG_SETTING_FORBID_90_DEG :Forbyd tog at dreje 90 grader: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 graders drejninger forekommer når et vandret sporstykke er direkte efterfulgt af et lodret sporstykke på det tilstødende felt. Således drejer toget 90 grader når det passerer feltets kant, i stedet for de sædvanlige 45 grader for andre sporkombinationer.
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 graders drejninger forekommer når et vandret sporstykke er direkte efterfulgt af et lodret sporstykke på det tilstødende felt. Således drejer toget 90 grader når det passerer feltets kant, i stedet for de sædvanlige 45 grader for andre sporkombinationer
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Tillad sammenkædning af stationer der ikke ligger direkte op ad hinanden: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Tillad at tilføje dele til en station uden direkte at berøre eksisterende dele. Ctrl+Klik for at sætte nye dele
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Tillad tilføjelse af dele til en station uden direkte at røre de eksisterende dele ved at Ctrl+klikke, mens du placerer de nye dele
STR_CONFIG_SETTING_INFLATION :Inflation: {STRING}
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Aktiver inflation i økonomien, hvor omkostningerne er lidt hurtigere stigende end betalinger
@@ -1464,7 +1470,7 @@ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Foretrukken sel
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Vælg den foretrukne farve egne selskaber skal starte med
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Startfirma sekundær farve: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Vælg startende sekundær farve for virksomheden, hvis du bruger en NewGRF, der aktiverer det.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Vælg startende sekundær farve for virksomheden, hvis du bruger en NewGRF, der aktiverer det
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Lufthavnenes levealder udløber aldrig: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Aktiveres denne indstilling gøres at hver lufthavnstype forbliver tilgængelig for evigt efter dens indførelse
@@ -1488,22 +1494,22 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Køretøjernes
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Når aktiveret, forbliver alle biltyper tilgængelige for evigt efter indførelse
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Tidtagning: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Vælg spillets tidtagningsenheder. Dette kan ikke ændres senere.{}{}Kalenderbaseret er den klassiske OpenTTD-oplevelse, med et år bestående af 12 måneder, og hver måned har 28-31 dage.{}{}I vægur-baseret tid, køretøjsbevægelser, gods produktion, og økonomi er i stedet baseret på trin på et minut, hvilket er omtrent lige så lang tid, som en måned på 30 dage tager i kalenderbaseret tilstand. Disse er grupperet i 12-minutters perioder, svarende til et år i kalenderbaseret tilstand.{}{}I begge tilstande er der altid en klassisk kalender, som bruges til introduktionsdatoer for køretøjer, huse og anden infrastruktur.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Vælg spillets tidtagningsenheder. Dette kan ikke ændres senere.{}{}Kalenderbaseret er den klassiske OpenTTD-oplevelse, med et år bestående af 12 måneder, og hver måned har 28-31 dage.{}{}I Vægur-baseret tid, lastproduktion og økonomi er i stedet baseret på trin på et minut, hvilket er omtrent lige så lang tid, som en måned på 30 dage tager i kalenderbaseret tilstand. Disse er grupperet i 12-minutters perioder, svarende til et år i kalenderbaseret tilstand.{}{}I begge tilstande er der altid en klassisk kalender, som bruges til introduktionsdatoer for køretøjer, huse og anden infrastruktur
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Kalender
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Vægur
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minutter om året: {STRING}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Vælg antallet af minutter i et kalenderår. Standard er 12 minutter. Indstil til 0 for at forhindre kalendertiden i at ændre sig. Denne indstilling påvirker ikke den økonomiske simulering af spillet og er kun tilgængelig, når du bruger vægurs tidtagning.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Vælg antallet af minutter i et kalenderår. Standard er 12 minutter. Indstil til 0 for at forhindre kalendertiden i at ændre sig. Denne indstilling påvirker ikke den økonomiske simulering af spillet og er kun tilgængelig, når du bruger vægurs tidtagning
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (kalendertid frosset)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Skala bygodsproduktion: {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Skaler byernes godsproduktion med denne procentdel.
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Skaler byernes godsproduktion med denne procentdel
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Skaler industri gods produktion: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Skaler industriens gods produktion med denne procentdel.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Skaler industriens gods produktion med denne procentdel
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Automatisk fornyelse af gamle køretøjer: {STRING}
@@ -1522,7 +1528,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Varighed af fej
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Varighed for visning fejlmeddelelser i en rød vindue. Bemærk, at nogle (kritisk) fejlmeddelelser ikke lukkes automatisk efter dette tidspunkt, men skal lukkes manuelt
STR_CONFIG_SETTING_HOVER_DELAY :Vis værktøjstip: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Forsinkelse inden tooltips vises, når musen føres over nogle den grænseflade . Alternativt tooltips er bundet til den højre museknap, når denne værdi er sat til 0.
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Forsinkelse inden tooltips vises, når musen føres over nogle den grænseflade . Alternativt tooltips er bundet til den højre museknap, når denne værdi er sat til 0
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hold markøren i {COMMA} sekund{P 0 "" er}
###setting-zero-is-special
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Højre klik
@@ -1534,8 +1540,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Linjetykkelse i
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Bredde af linjerne i graferne. En tynd linie er mere læsbar, en tykkere linje er nemmere at se og det er lettere at skelne mellem farverne
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Vis navn på NewGRF i byg fartøj vinduet: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Tilføjer en linje til byg fartøj vinduet som viser, hvilken NewGRF det valgte fartøj stammer fra.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Vis de laster, køretøjerne kan bære i listevinduerne {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Tilføjer en linje til byg fartøj vinduet som viser, hvilken NewGRF det valgte fartøj stammer fra
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Vis de laster, køretøjerne kan bære i listevinduerne: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Hvis det er aktiveret, vises køretøjets transportable last over det på køretøjslisterne
STR_CONFIG_SETTING_LANDSCAPE :Landskab: {STRING}
@@ -1554,13 +1560,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industri tæthe
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Angiv hvor mange industrier skal genereres og hvilket niveau der bevares i løbet af spillet
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimal afstand fra kant til olieindustrier: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Grænse for hvor langt fra kortets kant olieraffinaderier kan blive bygget. På ø-kort sikrer dette at de er nær kysten. På kort større end 256 felter bliver denne værdi automatisk skaleret op.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Grænse for hvor langt fra kortets kant olieraffinaderier kan blive bygget. På ø-kort sikrer dette at de er nær kysten. På kort større end 256 felter bliver denne værdi automatisk skaleret op
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snelinjehøjden: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Vælg, i hvilken højde sneen starter i det subarktiske landskab. Sne påvirker også industriproduktion og byvækstkrav. Kan kun ændres via Scenario Editor eller på anden måde beregnes via "snedækning"
STR_CONFIG_SETTING_SNOW_COVERAGE :Snedække: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Vælg den omtrentlige mængde sne på det subarktiske landskab. Sne påvirker også industriproduktion og byvækstkrav. Bruges kun under kortgenerering. Havniveau og kystfliser har aldrig sne.
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Vælg den omtrentlige mængde sne på det subarktiske landskab. Sne påvirker også industriproduktion og byvækstkrav. Bruges kun under kortgenerering. Havniveau og kystfliser har aldrig sne
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Ørkendækning: {STRING}
@@ -1568,7 +1574,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Vælg den omtre
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Tærrenets hårdhed (kun TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Vælg formen og antallet af bakker. Glatte landskaber har færre, bredere bakker, mens barske landskaber har flere mindre bakker.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Vælg formen og antallet af bakker. Glatte landskaber har færre, bredere bakker, mens barske landskaber har flere mindre bakker
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Meget blødt
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Blødt
@@ -1576,7 +1582,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Råt
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Meget råt
STR_CONFIG_SETTING_VARIETY :Forskelligheds fordeling: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Vælg om kortet indeholder både bjerge og flade områder. Jo højere sorten er, jo flere højdeforskelle mellem bjergrige og flade områder.
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Vælg om kortet indeholder både bjerge og flade områder. Jo højere sorten er, jo flere højdeforskelle mellem bjergrige og flade områder
STR_CONFIG_SETTING_RIVER_AMOUNT :Floder antal: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Vælg, hvor mange floder at skabe
@@ -1623,7 +1629,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Mørkegrøn
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Overlejringsfarver til lastflow: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Indstil det farveskema, der bruges til laststrømsoverlejringen.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Indstil det farveskema, der bruges til laststrøms overlejringen
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Grøn til rød (original)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Grøn til blå
@@ -1744,10 +1750,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hold byggeværk
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Hold bygnings-værktøjer til broer, tunneler, mv. åben efter brug
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Fjern automatisk signaler under jernbane-bygning: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Fjerner automatisk signaler under jernbane-bygning, hvis signalerne er i vejen. Bemærk at dette potentielt kan føre til togsammenstød.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Fjerner automatisk signaler under jernbane-bygning, hvis signalerne er i vejen. Bemærk at dette potentielt kan føre til togsammenstød
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Hurtig kørsel hastighedsgrænse: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Begrænser hvor hurtigt spillet kører, når hurtig kørsel er aktiveret. 0 = ingen grænse (så hurtigt som din computer er i stand til.) Værdier under 100% sænker spillets hastighed. Den øvre grænse afhænger af din computers specifikationer og kan variere afhængig af spillet.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Begrænser hvor hurtigt spillet kører, når hurtig kørsel er aktiveret. 0 = ingen grænse (så hurtigt som din computer er i stand til.) Værdier under 100% sænker spillets hastighed. Den øvre grænse afhænger af din computers specifikationer og kan variere afhængig af spillet
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal simulationshastighed
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Ingen grænse (så hurtigt din computer er i stand til)
@@ -1811,11 +1817,11 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Tillad computer
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes før scriptet bliver stoppet: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximale nummer af udregninger et script kan eksekvere i en tur
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Maks hukommelsesforbrug per script: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Hvor meget hukommelse et enkelt script må anvende før det bliver tvungent afbrudt. Det kan være nødvendigt at forøge dette for spil på store kort.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Hvor meget hukommelse et enkelt script må anvende før det bliver tvungent afbrudt. Det kan være nødvendigt at forøge dette for spil på store kort
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervaller er i procent: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Når den er aktiveret, forsøger køretøjer at servicere, når deres pålidelighed falder med en given procentdel af den maksimale pålidelighed.Hvis f.eks. et køretøjs maksimale pålidelighed er 90 %, og serviceintervallet er 20 %, vil køretøjet forsøge at servicere, når den når 72 % pålidelighed.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Når den er aktiveret, forsøger køretøjer at servicere, når deres pålidelighed falder med en given procentdel af den maksimale pålidelighed.{}{}Hvis f.eks. et køretøjs maksimale pålidelighed er 90 %, og serviceintervallet er 20 %, vil køretøjet forsøge at servicere, når den når 72 % pålidelighed
STR_CONFIG_SETTING_SERVINT_TRAINS :Standard vedligeholdelses interval for tog: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Sæt serviceintervallets standardværdi for nye skinnekøretøjer.
@@ -1825,7 +1831,7 @@ STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Standard servic
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Sæt serviceintervallets standardværdi for nye fly.
STR_CONFIG_SETTING_SERVINT_SHIPS :Standard serviceinterval for skibe: {STRING}
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Sæt serviceintervallets standardværdi for nye skibe.
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} dag{P 0 "" e}/%
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}dag{P 0 "" s}/Minute{P 0 "" r}/%
###setting-zero-is-special
STR_CONFIG_SETTING_SERVINT_DISABLED :Deaktiveret
@@ -1833,7 +1839,7 @@ STR_CONFIG_SETTING_NOSERVICE :Slå service fr
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Når tilladt, bliver køretøjer ikke serviceret, hvis de ikke kan bryde ned
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Læsningshastighedsstraf for tog, der er længere end stationen: {STRING}
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Når den er aktiveret, læsser et tog, der er for lange til stationen, langsommere end et tog, der passer til stationen. Denne indstilling påvirker ikke stifinding.
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Når den er aktiveret, læsser et tog, der er for lange til stationen, langsommere end et tog, der passer til stationen. Denne indstilling påvirker ikke stifinding
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Aktiver hastighedsbegrænsning for vogne: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Når tilladt, brug også fartgrænse på vogne, for at bestemme makshastigheden på tog
@@ -1898,13 +1904,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Året hvor nyhe
STR_CONFIG_SETTING_STARTING_YEAR :Start dato: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Slutår for pointoptælling: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Årstal hvor spillet slutter pointoptælling. Ved slutningen af dette år bliver selskabets point optaget, og topresultater-skærmen bliver vist. Spillerne kan fortsætte med at spille efter dette.{}Hvis dette er før spillets start år, bliver topresultater-skærmen aldrig vist.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Årstal hvor spillet slutter pointoptælling. Ved slutningen af dette år bliver selskabets point optaget, og topresultater-skærmen bliver vist. Spillerne kan fortsætte med at spille efter dette.{}Hvis dette er før spillets start år, bliver topresultater-skærmen aldrig vist
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Aldrig
STR_CONFIG_SETTING_ECONOMY_TYPE :Økonomitype: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Udjævnet økonomi ændrer produktionsniveauet oftere, og i mindre trin. Frossen økonomi forhindrer ændringer i produktionsniveauet og industrilukninger. Denne indstilling kan muligvis ikke have nogen effekt hvis industrityperne stammer fra en NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Udjævnet økonomi ændrer produktionsniveauet oftere, og i mindre trin. Frossen økonomi forhindrer ændringer i produktionsniveauet og industrilukninger. Denne indstilling kan muligvis ikke have nogen effekt hvis industrityperne stammer fra en NewGRF
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Udjævnet
@@ -1959,7 +1965,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Tilladt
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Tilladt, tilpasset by-layout
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Godsgenerering i byer: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Hvor meget gods der bliver produceret af byers bygninger, i forhold til byens samlede indbyggertal.{}Kvadratisk vækst: En by med dobbelt indbyggertal genererer fire gange så mange passagerer.{}Lineær vækst: En by med dobbelt indbyggertal genererer dobbelt så mange passagerer.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Hvor meget gods der bliver produceret af byers bygninger, i forhold til byens samlede indbyggertal.{}Kvadratisk vækst: En by med dobbelt indbyggertal genererer fire gange så mange passagerer.{}Lineær vækst: En by med dobbelt indbyggertal genererer dobbelt så mange passagerer
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Kvadratisk (original)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineær
@@ -2000,7 +2006,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Højeste sprite-opløsning der må anvendes: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Begrænser den maksimale opløsning for sprites. Denne begrænsning vil forhindre brug af højopløsningsgrafik selv når den er tilgængelig. Dette kan bevare en ensartet fremtoning af spillet når der er en blanding af GRF filer med og uden højopløsningsgrafik.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Begrænser den maksimale opløsning for sprites. Denne begrænsning vil forhindre brug af højopløsningsgrafik selv når den er tilgængelig. Dette kan bevare en ensartet fremtoning af spillet når der er en blanding af GRF filer med og uden højopløsningsgrafik
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
@@ -2024,33 +2030,33 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Startværdi for
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gennemsnitlig størrelse af storbyer i forhold til normale byer ved start af spillet
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Opdater distributionsgraf hver {STRING}{NBSP}sekund{P 0:2 "" er}
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Tid mellem efterfølgende genberegninger af linkgrafen. Hver genberegning beregner planerne for én komponent af grafen. Det betyder, at en værdi X for denne indstilling ikke betyder, at hele grafen vil blive opdateret hvert X sekund. Kun en komponent vil. Jo kortere du indstiller det, jo mere CPU-tid vil være nødvendigt for at beregne det. Jo længere du indstiller det, jo længere tid vil det tage, før godsfordelingen starter på nye ruter.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Tid mellem efterfølgende genberegninger af linkgrafen. Hver genberegning beregner planerne for én komponent af grafen. Det betyder, at en værdi X for denne indstilling ikke betyder, at hele grafen vil blive opdateret hvert X sekund. Kun en komponent vil. Jo kortere du indstiller det, jo mere CPU-tid vil være nødvendigt for at beregne det. Jo længere du indstiller det, jo længere tid vil det tage, før godsfordelingen starter på nye ruter
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Tag {STRING}{NBSP}sekund{P 0:2 "" er} til genberegning af fordelingsgraf
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Tid det tager for hver genberegning af en linkgrafkomponent. Når en genberegning startes, dannes en tråd, som får lov til at køre i dette antal sekunder. Jo kortere du indstiller dette, jo mere sandsynligt er det, at tråden ikke er færdig, når den skal. Så stopper spillet, indtil det er ("lag"). Jo længere du indstiller det, jo længere tid tager det for distributionen at blive opdateret, når ruter ændres.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Tid det tager for hver genberegning af en linkgrafkomponent. Når en genberegning startes, dannes en tråd, som får lov til at køre i dette antal sekunder. Jo kortere du indstiller dette, jo mere sandsynligt er det, at tråden ikke er færdig, når den skal. Så stopper spillet, indtil det er ("lag"). Jo længere du indstiller det, jo længere tid tager det for distributionen at blive opdateret, når ruter ændres
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distributionsmodel for passagerer: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetrisk" betyder, at omtrent det samme antal passagerer vil gå fra en station A til en station B som fra B til A. "Asymmetrisk" betyder, at vilkårlige antal passagerer kan gå i begge retninger. "Manuel" betyder, at der ikke finder nogen automatisk distribution sted for passagerer.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetrisk" betyder, at omtrent det samme antal passagerer vil gå fra en station A til en station B som fra B til A. "Asymmetrisk" betyder, at vilkårlige antal passagerer kan gå i begge retninger. "Manuel" betyder, at der ikke finder nogen automatisk distribution sted for passagerer
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributionsmodel for post: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyder, at der sendes omtrent den samme mængde post fra en station A til en station B som fra B til A. "asymmetrisk" betyder, at vilkårlige mængder post kan sendes i begge retninger. "Manuel" betyder, at der ikke finder automatisk distribution sted for post.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyder, at der sendes omtrent den samme mængde post fra en station A til en station B som fra B til A. "asymmetrisk" betyder, at vilkårlige mængder post kan sendes i begge retninger. "Manuel" betyder, at der ikke finder automatisk distribution sted for post
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributionsmodel for PANSRET last-klasse: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :PANSRET last-klasse indeholder værdigenstande i tempereret, diamanter i det subtropiske eller guld i det subarktiske klima. NewGRF'er kan ændre det. "Symmetrisk" betyder, at omtrent den samme mængde af denne last vil blive sendt fra en station A til en station B som fra B til A. "Asymmetrisk" betyder, at vilkårlige mængder af denne last kan sendes i begge retninger. "Manuel" betyder, at der ikke finder nogen automatisk distribution sted for den pågældende last. Det anbefales at indstille dette til asymmetrisk eller manuel, når du spiller subarktisk eller subtropisk, da banker kun modtager gods i disse klimaer. For tempereret kan du også vælge symmetrisk, da banker sender værdigenstande tilbage til oprindelsesbanken.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :PANSRET last-klasse indeholder værdigenstande i tempereret, diamanter i det subtropiske eller guld i det subarktiske klima. NewGRF'er kan ændre det. "Symmetrisk" betyder, at omtrent den samme mængde af denne last vil blive sendt fra en station A til en station B som fra B til A. "Asymmetrisk" betyder, at vilkårlige mængder af denne last kan sendes i begge retninger. "Manuel" betyder, at der ikke finder nogen automatisk distribution sted for den pågældende last. Det anbefales at indstille dette til asymmetrisk eller manuel, når du spiller subarktisk eller subtropisk, da banker kun modtager gods i disse klimaer. For tempereret kan du også vælge symmetrisk, da banker sender værdigenstande tilbage til oprindelsesbanken
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributionsmodel for andre lastklasser: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetrisk" betyder, at vilkårlige mængder last kan sendes i begge retninger. "manuel" betyder, at der ikke finder nogen automatisk distribution sted for disse laster.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetrisk" betyder, at vilkårlige mængder last kan sendes i begge retninger. "manuel" betyder, at der ikke finder nogen automatisk distribution sted for disse laster
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuel
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisk
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrisk
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distributionsnøjagtighed: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Jo højere du sætter denne indstilling, jo mere CPU-tid vil beregningen af forbindelsesgrafen tage. Hvis den tager for længe, kan du opleve lag. Hvis du derimod sætter indstillingen til en lav værdi, vil distributionen være unøjagtig, og du kan opleve last ikke blive sendt til de steder, du forventer.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Jo højere du sætter denne indstilling, jo mere CPU-tid vil beregningen af forbindelsesgrafen tage. Hvis den tager for længe, kan du opleve lag. Hvis du derimod sætter indstillingen til en lav værdi, vil distributionen være unøjagtig, og du kan opleve last ikke blive sendt til de steder, du forventer
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effekt af afstand på efterspørgsel: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Hvis du sætter denne indstilling til en værdi større end 0, vil afstanden mellem oprindelsesstation A for noget last og en mulig destination B have en effekt på mængden af last sendt fra A til B. Jo længere væk B er fra A, jo mindre last vil blive sendt. Jo højere du sætter denne indstilling, jo mindre last vil blive sendt til fjerne stationer, og jo mere last vil blive sendt til nærliggende stationer.
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Hvis du sætter denne indstilling til en værdi større end 0, vil afstanden mellem oprindelsesstation A for noget last og en mulig destination B have en effekt på mængden af last sendt fra A til B. Jo længere væk B er fra A, jo mindre last vil blive sendt. Jo højere du sætter denne indstilling, jo mindre last vil blive sendt til fjerne stationer, og jo mere last vil blive sendt til nærliggende stationer
STR_CONFIG_SETTING_DEMAND_SIZE :Mængde returnerende last for symmetrisk model: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ved at sætte denne indstilling til mindre end 100%, opfører den symmetriske distribution sig mere som den asymmetriske. Mindre last vil blive tvunget sendt tilbage hvis en bestemt mængde er blevet sendt til en station. Hvis du sætter denne indstilling til 0%, vil den symmetriske distribution opfører sig ligesom den asymmetriske.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ved at sætte denne indstilling til mindre end 100%, opfører den symmetriske distribution sig mere som den asymmetriske. Mindre last vil blive tvunget sendt tilbage hvis en bestemt mængde er blevet sendt til en station. Hvis du sætter denne indstilling til 0%, vil den symmetriske distribution opfører sig ligesom den asymmetriske
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Mætning af korte veje før brug af veje med høj kapacitet: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Der er ofte flere veje mellem to givne stationer. Cargodist vil mætte den korteste vej først, så bruge den næstkorteste vej indtil den er mættet, osv.. Mætning bestemmes af en vurdering af kapacitet og planlagt brug. Når den har mættet alle veje, og hvis der stadig er efterspørgsel tilbage, vil den overbelaste alle veje, og foretrække vejene med høj kapacitet. Det meste af tiden vil algoritmen dog ikke vurdere kapaciteten nøjagtigt. Denne indstilling giver dig mulighed for at bestemme op til hvilken procentdel en kortere vej skal være mættet i første omgang før den næste, længere vej vælges. Sæt denne indstilling til mindre end 100% for at undgå overfyldte stationer i tilfælde af overvurderet kapacitet.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Der er ofte flere veje mellem to givne stationer. Cargodist vil mætte den korteste vej først, så bruge den næstkorteste vej indtil den er mættet, osv.. Mætning bestemmes af en vurdering af kapacitet og planlagt brug. Når den har mættet alle veje, og hvis der stadig er efterspørgsel tilbage, vil den overbelaste alle veje, og foretrække vejene med høj kapacitet. Det meste af tiden vil algoritmen dog ikke vurdere kapaciteten nøjagtigt. Denne indstilling giver dig mulighed for at bestemme op til hvilken procentdel en kortere vej skal være mættet i første omgang før den næste, længere vej vælges. Sæt denne indstilling til mindre end 100% for at undgå overfyldte stationer i tilfælde af overvurderet kapacitet
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Hastighedsenheder: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Hastighedsenheder (nautisk): {STRING}
@@ -2196,14 +2202,14 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vælg 's
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vælg 'subtropisk' landskab
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vælg 'legetøjsland' landskab
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Sæt spillet op
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Hvis topscoreliste
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Åbn spilmuligheder
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Åben topscoreliste
STR_INTRO_TOOLTIP_HELP :{BLACK}Få adgang til dokumentation og online ressourcer
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Skærm indstillinger
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Vis NewGRF-indstillinger
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Åben indstillinger
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Åben NewGRF-indstillinger
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Tjek for nyt og opdateret indhold til download
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Vis AI indstillinger
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Vis indstillinger for spilscript
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Åben AI indstillinger
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Åben indstillinger for spilscript
STR_INTRO_TOOLTIP_QUIT :{BLACK}Afslut 'OpenTTD'
STR_INTRO_BASESET :{BLACK} Det aktuelt valgte base grafiksæt mangler {NUM} sprite {P "" s}. Se venligst efter opdateringer til basesættet.
@@ -2234,7 +2240,7 @@ STR_HELP_WINDOW_BUGTRACKER :{BLACK}Anmeld e
STR_HELP_WINDOW_COMMUNITY :{BLACK}Fællesskab
# Cheat window
STR_CHEATS :{WHITE}Snydefunktioner
STR_CHEATS :{WHITE}Sandkasse muligheder
STR_CHEAT_MONEY :{LTBLUE}Forøg kassebeholdning med {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Spiller som firmaet: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magisk bulldozer (nedriv ting, som normalt ikke kan fjernes): {ORANGE}{STRING}
@@ -2373,6 +2379,7 @@ STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Dato
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Aktuel dato
STR_NETWORK_SERVER_LIST_PLAY_TIME_SHORT :{BLACK}{NUM}h {NUM}m
STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION :{BLACK}Spille tid
STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION_TOOLTIP :{BLACK}Spillet tid, mens{} spillet ikke var sat på pause
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Sprog, server version, osv.
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Klik på et spil fra listen for at vælge det
@@ -2744,6 +2751,8 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}overbelastet
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP_MONTH :{BLACK}{CARGO_LONG} skal transporteres om måneden fra {STATION} til {STATION} ({COMMA}% af kapacitet){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_MINUTE :{BLACK}{CARGO_LONG} skal transporteres i minuttet fra {STATION} til {STATION} ({COMMA}% af kapacitet){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} transporteres tilbage ({COMMA}% of capacity)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Gennemsnitlig rejsetid: {UNITS_DAYS_OR_SECONDS}
@@ -2774,12 +2783,12 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektrisk jernb
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorailkonstruktion
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magnetskinnekonstruktion
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Byg jernbane. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Byg jernbane med auto-jernbane-værktøj. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Byg jernbanespor. Ctrl+klik skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Byg jernbane med auto-jernbane-værktøj. Ctrl+klik skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Byg en remise (til køb og servicering af tog). Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Ombyg jernbane til rutepunkt. Ctrl muliggør sammenslutning af rutepunkt. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Byg en banegård. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Byg signal på jernbane. Ctrl skifter semafor-/lyssignaler{}Hvis du trækker, opbygges signaler langs en lige jernbanestrækning. Ctrl bygger signaler op til næste vejkryds eller signal{}Ctrl+klik skifter til at åbne vinduet til valg af signal. Shift skifter mellem at bygge/vise omkostningsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Byg en banegård. Ctrl+klik muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Byg signal på jernbane. Ctrl+klik for at bygge den alternative signalstil{}Klik+Træk for at udfylde den valgte sektion af skinnen med signaler med den valgte afstand. Ctrl+klik+træk for at fylde signaler op til næste vejkryds, station eller signal. Tryk også på Shift for kun at vise omkostningsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Byg jernbanebro. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Byg jernbanetunnel. Shift skifter mellem at bygge og vise prisoverslag.
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skift mellem at bygge og fjerne jernbaneskinner, signaler, rutepunkter og stationer. Hold Ctrl nede for også at fjerne togspor fra rutepunkter og stationer.
@@ -2833,7 +2842,7 @@ STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Udgangss
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombi signal (elektrisk){}Kombi signalet fungerer både som indgangs- og udgangssignal. Dette muliggør opbygning af store forgreninger af signaler.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Togvejssignal (elektrisk){}Et togvejssignal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en togvej til et sikkert sted at stoppe. Togvejssignaler kan passeres fra bagsiden.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Ensrettet togvejssignal (elektrisk){}Et togvejssignal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en togvej til et sikkert sted at stoppe. Ensrettede togvejssignaler kan ikke passeres fra bagsiden.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signalombygning{}Når denne er valgt, vil klik på et eksisterende signal ombygge det til den valgte signaltype og -variant. Ctrl vil skifte den eksisterende signalvariant. Shift skifter mellem at bygge og vise prisoverslag.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signalombygning{}Når denne er valgt, vil klik på et eksisterende signal ombygge det til den valgte signaltype og -variant. Ctrl+klik vil skifte den eksisterende signalvariant. Shift+klik skifter mellem at bygge og vise prisoverslag.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Træk-og-slip signalafstand
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Formindsk træk-og-slip signalafstand
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Forøg træk-og-slip signalafstand
@@ -2860,15 +2869,15 @@ STR_BRIDGE_TUBULAR_SILICON :Rørformet bro,
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Vejkonstruktion
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Sporvejskonstruktion
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Byg vejstrækning. Ctrl+klik for at fjerne vejafsnit. Tryk også på Shift for at vise omkostningsestimat
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Byg sporvej. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Byg vej med auto-vej-værktøjet. Ctrl skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Byg sporvej med auto-sporvej-værktøjet. Ctrl skifter mellem at muliggør at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Byg sporvej. Ctrl+klik skifter mellem at bygge og fjerne elementer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Byg vejsektion ved hjælp af Autoroad-tilstand. Ctrl+klik for at fjerne vejafsnit. Tryk også på Shift for kun at vise omkostningsestimat
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Byg sporvognssektion ved hjælp af Autotram-tilstand. Ctrl+klik for at fjerne sporvejssektionen. Tryk også på Shift for kun at vise omkostningsestimat
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Byg værksted (til køb og servicering af vejkøretøjer). Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Byg sporvognsremise (til køb og serviceing af sporvogne). Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Byg en rutebilstation. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Byg en passager-sporvognsstation. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Byg lastbilstation. Ctrl gør det muligt at tilslutte stationer. Shift skifter mellem at bygge/vise omkostningsestimat
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Byg en fragt-sporvognsstation. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Byg busstation. Ctrl+klik for at vælge en anden station at deltage i. Tryk også på Shift for kun at vise omkostningsestimat
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Byg en passager-sporvognsstation. Ctrl+klik muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Byg lastbilstation. Ctrl+klik gør det muligt at tilslutte stationer. Shift skifter mellem at bygge/vise omkostningsestimat
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Byg godssporvognsstation. Ctrl+klik for at vælge en anden station at deltage i. Tryk også på Shift for kun at vise omkostningsestimat
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Aktiver/Deaktiver ensrettede veje
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Byg en bro. Shift skifter mellem at bygge og vise prisoverslag.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Byg en sporvejsbro. Shift skifter mellem at bygge og vise prisoverslag.
@@ -2901,14 +2910,14 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vælg re
# Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Bygning af vandveje
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Vandveje
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Byg kanaler. Skift tasten vælger mellem byg og vis pris
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Byg kanaler. Tryk på Shift for kun at vise omkostningsestimat
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Byg en sluse. Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Byg en skibsdok (til køb og servicering af skibe). Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Byg en havn. Ctrl muliggør sammenslutning af stationer. Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Placer en bøje, der kan bruges som yderligere navigationspunkt. Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Byg akvædukt. Shift skifter mellem at bygge og vise prisoverslag.
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definer vandområde.{}Lav en kanal, med mindre CTRL-tasten bruges ved havniveau, da omgivelserne i stedet vil blive oversvømmet
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Placér floder. Ctrl markerer området diagonalt.
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Byg akvædukt. Tryk også på Shift for kun at vise omkostningsestimat
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Lav en kanal, med mindre CTRL-tasten bruges ved havniveau, da omgivelserne i stedet vil blive oversvømmet
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Placér floder. Ctrl+klik markerer området diagonalt.
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Retning af skibsdok
@@ -2946,14 +2955,14 @@ STR_STATION_BUILD_NOISE :{BLACK}Generere
# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}Landskabsværktøjer
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Sænk punkter i landskabet. Ved trækning sænkes det først valgte hjørne, og udligner det valgte område til samme niveau. Ctrl vælger området diagonalt. Shift skifter mellem at bygge og vise prisoverslag.
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Hæv punkter i landskabet. Ved trækning hæves det først valgte hjørne, og resten af det valgte område udlignes til samme højde. Ctrl vælger området diagonalt. Shift skifter mellem at bygge og vise prisoverslag.
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Udjævn et område til en højde svarende til det først markerede hjørne. Ctrl vælger området diagonalt. Shift skifter mellem at bygge og vise prisoverslag.
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Sænk et hjørne af jorden. Klik+træk for at sænke det første valgte hjørne og udjævne det valgte område til den nye hjørnehøjde. Ctrl+klik+træk for at markere området diagonalt. Tryk også på Shift for kun at vise omkostningsestimat
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Løft et hjørne af jorden. Klik+træk for at hæve det første valgte hjørne og udjævne det valgte område til den nye hjørnehøjde. Ctrl+klik+træk for at markere området diagonalt. Tryk også på Shift for kun at vise omkostningsestimat
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Udjævn et landområde til højden af det første valgte hjørne. Ctrl+klik+træk for at markere området diagonalt. Tryk også på Shift for kun at vise omkostningsestimat
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Køb land til fremtidig brug. Shift skifter mellem at bygge og vise prisoverslag.
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objekt valg
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vælg objektet der skal bygges. Shift skifter mellem at bygge og vise prisoverslag
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vælg objekt, der skal bygges. Ctrl+klik+træk for at markere området diagonalt. Tryk også på Shift for kun at vise omkostningsestimat
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vælg hvilken objekttype du vil bygge
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Forvisning af objektet
STR_OBJECT_BUILD_SIZE :{BLACK}Størrelse: {GOLD}{NUM} x {NUM} felter
@@ -2969,9 +2978,9 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Placer t
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Tilfældige træer
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant træer tilfældigt i landskabet
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant individuelle træer ved at trække hen over landskabet.
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant individuelle træer ved at trække hen over landskabet
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Lund
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant små skove ved at trække hen over landskabet.
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant små skove ved at trække hen over landskabet
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Skov
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant store skove ved at trække hen over landskabet
@@ -3187,11 +3196,11 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}Billedhastighed
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulationshastighed: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Antal spil-trin simuleret i sekundet.
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Antal spil-trin simuleret i sekundet
STR_FRAMERATE_RATE_BLITTER :{BLACK}Grafik hastighed: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Antal billeder tegnet i sekundet.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Antal billeder tegnet i sekundet
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Aktuel spilhastighedsfaktor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Hvor hurtigt spillet aktuelt kører, i forhold til det forventede ved normal simulationshastighed.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Hvor hurtigt spillet aktuelt kører, i forhold til det forventede ved normal simulationshastighed
STR_FRAMERATE_CURRENT :{WHITE}Aktuel
STR_FRAMERATE_AVERAGE :{WHITE}Gennemsnit
STR_FRAMERATE_MEMORYUSE :{WHITE}Hukommelse
@@ -3305,11 +3314,11 @@ STR_MAPGEN_VARIETY :{BLACK}Varietet
STR_MAPGEN_GENERATE :{WHITE}Generer
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Skab en verden og spil OpenTTD!
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF indstillinger
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Vis indstillinger for NewGRF
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Åben indstillinger for NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}AI indstillinger
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Vis AI indstillinger
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Åben AI indstillinger
STR_MAPGEN_GS_SETTINGS :{BLACK}Indstillinger for spilscript
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Vis indstillinger for spilscript
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Åben indstillinger for spilscript
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Engelske
@@ -3615,7 +3624,7 @@ STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}By vokse
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}By vokser hver {ORANGE}{UNITS_DAYS_OR_SECONDS} (finansieret)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Byen vokser {RED}ikke{BLACK}
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Støjgrænse i byen: {ORANGE}{COMMA}{BLACK} maks.: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrer skærmen over byens lokalitet. Ctrl+Klik åbner et nyt vindue ved byens lokalitet
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrer hovedvisningen på byens placering. Ctrl+klik for at åbne en ny visningsport på byplacering
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Myndigheder
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Vis information om de lokale myndigheder
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Ændre navnet på byen
@@ -3720,7 +3729,7 @@ STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global H
STR_STORY_BOOK_SPECTATOR :Global Historiebog
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Side {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Gå til en bestemt side ved at vælge den i denne rulleliste.
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Gå til en bestemt side ved at vælge den i denne rulleliste
STR_STORY_BOOK_PREV_PAGE :{BLACK}Forrige
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Gå til forrige side
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Næste
@@ -3729,7 +3738,7 @@ STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Ugyldig m
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Stationsnavne - klik på et navn for at centrere skærmen over stationen. Ctrl+Klik åbner et nyt vindue ved stationens lokalitet
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl nede for at vælge mere end én ting
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl+klik nede for at vælge mere end én ting
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Stationer
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
@@ -3943,6 +3952,7 @@ STR_INDUSTRY_DIRECTORY_FILTER_NONE :Ingen
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktion sidste måned:
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Produktion sidste minut:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transporteret)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over industriens lokalitet. Ctrl+Klik åbner et nyt vindue ved industriens lokalitet.
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktions niveauet: {YELLOW}{COMMA}%
@@ -4019,7 +4029,7 @@ STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik for
STR_GROUP_DELETE_TOOLTIP :{BLACK}Slet den valgte gruppe
STR_GROUP_RENAME_TOOLTIP :{BLACK}Omdøb den valgte gruppe
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Skift farvetema for den valgte gruppe
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klik for at beskytte denne gruppe mod global auto-udskiftning Ctrl+klik beskytter også undergrupper.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klik for at beskytte denne gruppe mod global auto-udskiftning Ctrl+klik beskytter også undergrupper
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Slet gruppe
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Er du sikker på at du vil slette denne gruppe og eventuelle under grupper?
@@ -4087,7 +4097,7 @@ STR_CARGO_TYPE_FILTER_FREIGHT :Fragt
STR_CARGO_TYPE_FILTER_NONE :Ingen
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Togvalgsliste - klik på et køretøj for mere information
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Valgliste for togkøretøjer. Klik på køretøjet for information. Ctrl+klik for at vise/skjule denne køretøjstype
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over køretøjstyper - klik på køretøj for information
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Skib valgliste. Klik på skib for information. Ctrl + Klik for at skifte skjule skibstypen
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Luftfartøj valgliste. Klik på fly til orientering. Ctrl + Klik for at vise/skjule flytypen
@@ -4111,9 +4121,9 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede fly. Shift skifter mellem at købe og vise prisoverslag.
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Køb og tilpas det markerede lokomotiv/togvogn. Shift+klik viser prisoverslag uden at købe
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Køb og tilpas den fremhævede togvogn. Tryk også på Shift for kun at vise omkostningsestimat
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Køb og tilpas det markerede vejkøretøj. Shift+klik viser prisoverslag uden at købe
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Køb og tilpas det markerede skib. Shift+klik viser prisoverslag uden at købe.
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Køb og tilpas det fremhævede skib. Tryk også på Shift for kun at vise omkostningsestimat
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Køb og tilpas det markerede fly. Shift+klik viser prisoverslag uden at købe.
###length VEHICLE_TYPES
@@ -4164,7 +4174,7 @@ STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} k
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
###length VEHICLE_TYPES
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Tog - højreklik på vogn/lokomotiv for information, træk for at tilføje til/fjerne fra togsættet. Hold Ctrl nede for at bruge funktionerne på hele den efterfølgende togkæde.
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Tog - træk køretøj med venstre-klik for at tilføje/fjerne fra tog, højreklik for information. Ctrl+klik for at anvende en af funktionerne på den følgende kæde
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Køretøjer - højreklik på et køretøj for information
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Skibe - højreklik på et skib for information
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Fly - højreklik på et fly for information
@@ -4208,7 +4218,7 @@ STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klon fly
###length VEHICLE_TYPES
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil købe en kopi af toget inklusiv alle vogne. Klik på denne knap og så på et tog indeni eller udenfor remisen. Ctrl-klik vil kopiere ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil købe en kopi af køretøjet. Klik på denne knap og så på et køretøj indeni eller udenfor værkstedet. Ctrl-klik vil dele ordrer. Shift-klik viser anslået pris uden køb
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil købe en kopi af skibet. Klik på denne knap og på et skib indeni eller udenfor dokken. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Køb en kopi af et skib. Klik på denne knap og derefter på et skib i eller uden for depotet. Ctrl+klik for at dele ordrerne. Tryk også på Shift for kun at vise omkostningsestimat
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik viser estimerede omkostninger uden at indkøbe
###length VEHICLE_TYPES
@@ -4330,13 +4340,13 @@ STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centrer
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send toget til remise. CTRL+klik vil kun servicere
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send køretøjet til værksted. CTRL+klik vil kun servicere
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send skibet til dok. CTRL+klik vil kun servicere
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send flyet til en hangar. CTRL+klik vil kun servicere
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send fly til hangar. Ctrl+klik for kun at servicer
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Dette vil købe en kopi af toget inklusiv alle vogne. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Dette vil købe en kopi af vejkøretøjet. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Køb en kopi af vejkøretøjet. Ctrl+klik for at dele ordrer. Tryk også på Shift for kun at vise omkostningsestimat
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Dette vil købe en kopi af skibet. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Dette vil købe en kopi af et fly. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Køb en kopi af flyet. Ctrl+klik for at dele ordrer. Tryk også på Shift for kun at vise omkostningsestimat
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Tving toget til at fortsætte uden at vente på at signalet skifter til grønt
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Vend retningen af toget
@@ -4370,25 +4380,26 @@ STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Flyets n
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Læsser / Aflæsser
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Forlader
STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Venter på at løsne (vogne)
STR_VEHICLE_STATUS_CRASHED :{RED}Forulykket!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Gået i stykker
STR_VEHICLE_STATUS_STOPPED :{RED}Stoppet
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopper, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Stopper
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Ingen strøm
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Afventer fri passage
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}For langt til næste destination
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Retning mod {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Ingen ordrer, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Retning mod {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Retning mod {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Service ved {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Afsæt og service ved {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Retning mod {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - Ingen ordrer
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Retning mod {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Retning mod {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Service ved {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Afsæt og service ved {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Kan ikke nå {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Kan ikke nå {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Kan ikke nå {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Kan ikke nå {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - Kan ikke nå {0:STATION}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Kan ikke nå {0:WAYPOINT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Kan ikke nå {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Kan ikke nå {0:DEPOT}
# Vehicle stopped/started animations
###length 2
@@ -4447,6 +4458,7 @@ STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Reducer
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Ændre serviceintervallets type
STR_VEHICLE_DETAILS_DEFAULT :Standard
STR_VEHICLE_DETAILS_DAYS :Dage
STR_VEHICLE_DETAILS_MINUTES :Minutter
STR_VEHICLE_DETAILS_PERCENT :Procent
@@ -4511,7 +4523,7 @@ STR_ORDERS_CAPTION :{WHITE}{VEHICLE
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Køreplan
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Skift til køreplan-visning
STR_ORDERS_LIST_TOOLTIP :{BLACK}Ordreliste - klik på en ordre for at markere den. CTRL-klik for at centrere skærmen over stationen
STR_ORDERS_LIST_TOOLTIP :{BLACK}Ordreliste - klik på en ordre for at fremhæve den. Ctrl+klik for at rulle til ordrens destination
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING} {STRING} {STRING}
@@ -4550,9 +4562,11 @@ STR_ORDER_DROP_REFIT_AUTO_ANY :Tilgængelig la
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Altid benyt
STR_ORDER_DROP_SERVICE_DEPOT :Service hvis nødvendigt
STR_ORDER_DROP_HALT_DEPOT :Stop
STR_ORDER_DROP_UNBUNCH :Ophæve bundtet
# Depot action tooltips, one per vehicle type
###length VEHICLE_TYPES
STR_ORDER_TRAIN_DEPOT_ACTION_TOOLTIP :{BLACK}Vælg den handling, der skal udføres på dette depot
STR_ORDER_ROAD_DEPOT_ACTION_TOOLTIP :{BLACK}Vælg den handling, der skal udføres på dette depot
STR_ORDER_SHIP_DEPOT_ACTION_TOOLTIP :{BLACK}Vælg den handling, der skal udføres på dette depot
STR_ORDER_HANGAR_ACTION_TOOLTIP :{BLACK}Vælg den handling, der skal udføres i denne hangar
@@ -4586,20 +4600,20 @@ STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Værdi d
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Skriv værdi der sammenlignes med
STR_ORDERS_SKIP_BUTTON :{BLACK}Spring over
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Spring over nuværende ordre og start næste. CTRL + klik springer til den valgte ordre
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Spring over den aktuelle ordre, og start den næste. Ctrl+klik for at springe til den valgte rækkefølge
STR_ORDERS_DELETE_BUTTON :{BLACK}Slet
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Slet den markerede ordre
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Slet alle ordrer
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Ophør med at dele
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Ophør med at dele order-liste. Ctrl+klik sletter også ordrerne for dette fartøj.
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop med at dele ordrelisten. Ctrl+klik for yderligere at slette alle ordrer for dette køretøj
STR_ORDERS_GO_TO_BUTTON :{BLACK}Gå til
STR_ORDER_GO_TO_NEAREST_DEPOT :Gå til nærmeste depot
STR_ORDER_GO_TO_NEAREST_HANGAR :Flyv til nærmeste hangar
STR_ORDER_CONDITIONAL :Betinget ordrespring
STR_ORDER_SHARE :Del ordrer
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Indsæt en ny ordre før den markerede, eller i slutningen af ordrelisten. Ctrl laver stationsordrer med 'Vilkårlig fuld last', rutepunkt ordrer med 'Uden stop', og depotordrer med 'Service'. 'Deleordrer' eller Ctrl lader dette køretøj dele ordrer med det valgte køretøj. At klikke på et køretøj kopierer ordrer fra det pågældende køretøj. En depot ordre deaktiverer automatisk servicering af køretøjet
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Indsæt en ny rækkefølge før den fremhævede rækkefølge, eller tilføj til slutningen af listen. Ctrl+Klik på en station for 'fuld load any cargo', på et waypoint for at invertere 'non-stop by default'-indstillingen eller på et depot for 'unbunch'. Klik på et andet køretøj for at kopiere dets ordrer eller Ctrl+klik for at dele ordrer. En depotordre deaktiverer automatisk servicering af køretøjet
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Vis alle transportmidler, der deler denne ruteplan
@@ -4712,19 +4726,19 @@ STR_TIMETABLE_START_TOOLTIP :{BLACK}Vælg, h
STR_TIMETABLE_START_SECONDS_QUERY :Sekunder til tidsplanen starter
STR_TIMETABLE_CHANGE_TIME :{BLACK}Ændre tid
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ændre den tid, som den fremhævede rækkefølge skal tage. Ctrl+Click angiver tidspunktet for alle ordrer
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ændre den tid, som den fremhævede rækkefølge skal tage. Ctrl+klik angiver tidspunktet for alle ordrer
STR_TIMETABLE_CLEAR_TIME :{BLACK}Nulstil tid
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Nulstil tiden for den markerede ordre
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Nulstil tiden for den markerede ordre. Ctrl+klik for at rydde tiden for alle ordrer
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Ændr hastighedsbegrænsning
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Ændre den maksimale rejsehastighed for den fremhævede rækkefølge
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Skift den maksimale kørehastighed for den fremhævede rækkefølge. Ctrl+klik for at indstille hastigheden for alle ordrer
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Nulstil hastighedsbegrænsning
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Nulstil den maksimale rejsehastighed for den markerede ordre
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Slet den maksimale kørehastighed for den fremhævede rækkefølge. Ctrl+klik for at rydde hastigheden for alle ordrer
STR_TIMETABLE_RESET_LATENESS :{BLACK}Nulstil forsinkelse
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Nulstil forsinkelsestælleren, så køretøjet kommer til tiden
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Nulstil forsinkelsestælleren, så køretøjet kommer til tiden. Ctrl+klik nulstiller hele gruppen, så det seneste køretøj kommer til tiden, og alle andre kommer tidligt
STR_TIMETABLE_AUTOFILL :{BLACK}Auto-udfyld
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Udfyld automatisk tidsplanen med tider for den næste tur (CTRL-klik for at forsøge at bevare ventetider)
@@ -4766,7 +4780,7 @@ STR_AI_DEBUG_CONTINUE :{BLACK}Fortsæt
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Sæt spillet i gang, og start den kunstige intelligens igen
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Se fejlretningsoutput af denne AI. Ctrl-klik for at åbne i et nyt vindue
STR_AI_GAME_SCRIPT :{BLACK}Spil Script
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Tjek SpilScript-loggen
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Tjek SpilScript-loggen. Ctrl+klik for at åbne i et nyt vindue
STR_ERROR_AI_NO_AI_FOUND :Ingen passende AI kan findes.{}Denne AI er en pladsholder, og vil ikke gøre noget.{} Du kan downloade indtil flere AI'er fra 'Online Indhold'-systemet.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}En af de kørende scripts gik ned. Rapporter det venligst til script-udvikleren sammen med et skærmbillede af AI/spilscript-debugvinduet.
@@ -4829,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spil Script
STR_AI_SETTINGS_CLOSE :{BLACK}Luk
STR_AI_SETTINGS_RESET :{BLACK}Nulstil
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -4979,7 +4991,7 @@ STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kan ikke
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kan ikke bygge selskabets hovedkvarter...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kan ikke bygge nogen byer
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kan ikke bygge nogen byer...
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kan ikke omdøbe byen...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Kan ikke bygge en by her...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kan ikke udvide byen...
@@ -5100,6 +5112,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Forkert depotty
STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED :{WHITE}... kan kun have én opsamlingsordre
STR_ERROR_UNBUNCHING_NO_FULL_LOAD :{WHITE}... kan ikke bruge ordrer om fuld last, når køretøjet har en opsamlingsordre
STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD :{WHITE}... kan ikke pakke et køretøj op med fuld last
STR_ERROR_UNBUNCHING_NO_CONDITIONAL :{WHITE}... kan ikke bruge betingede ordrer, når køretøjet har en opsamlingsordre
STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL :{WHITE}... kan ikke pakke et køretøj op med en betinget ordre
# Autoreplace related errors
@@ -5795,6 +5808,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}m
STR_CURRENCY_SHORT_GIGA :{NBSP}bn
STR_CURRENCY_SHORT_TERA :{NBSP}tn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode nl_NL
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}mj|9=00.000.000.000{NBSP}md|12=00.000.000{NBSP}bn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0413
##grflangid 0x1f
@@ -1053,9 +1053,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Randen s
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Vink dit vakje aan om randen te schalen op grootte van gebruikersscherm
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Traditioneel sprite-lettertype gebruiken
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Vink dit vakje aan als je het traditionele sprite-lettertype met vaste breedte wilt gebruiken.
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Vink dit vakje aan als je het traditionele sprite-lettertype met vaste breedte wilt gebruiken
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Lettertypen met anti-alias
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Vink dit vakje aan voor in grootte aanpasbare lettertypen met anti-alias.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Vink dit vakje aan voor in grootte aanpasbare lettertypen met anti-alias
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1117,6 +1117,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Verlaag
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Verhoog de wisselkoers van jouw munteenheid ten opzichte van het pond (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Stel de wisselkoers in van jouw munteenheid ten opzichte van het pond (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Scheidingsteken: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Stel het scheidingsteken voor je munteenheid in
STR_CURRENCY_PREFIX :{LTBLUE}Voorvoegsel: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Stel het voorvoegsel in voor jouw munteenheid
STR_CURRENCY_SUFFIX :{LTBLUE}Achtervoegsel: {ORANGE}{STRING}
@@ -1271,10 +1274,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Onbeperkt geld:
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Je kunt onbeperkt geld uitgeven en bedrijven gaan niet failliet
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximale beginlening: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaal bedrag dat een bedrijf kan lenen (zonder rekening te houden met de inflatie)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaal bedrag dat een bedrijf kan lenen (zonder rekening te houden met de inflatie). Als je dit instelt op 'Geen lening' kun je geen geld krijgen tenzij door middel van een spelscript of de instelling 'Onbeperkt geld'
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Geen lening {RED}Spelscript vereist voor aanvankelijk saldo
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Geen lening
STR_CONFIG_SETTING_INTEREST_RATE :Rente van lening: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Percentage rente op lening; bepaald ook het inflatiecijfer wanneer ingeschakeld
@@ -1355,7 +1358,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Hellingsteilhei
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steilheid van een schuine tegel voor een wegvoertuig. Hogere waarden maken het moeilijker om een heuvel te beklimmen
STR_CONFIG_SETTING_FORBID_90_DEG :Treinen en schepen mogen niet 90° draaien: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Draaiingen met 90° treden op wanneer een horizontale baan direct gevolgd wordt door een verticaal baanstuk op de aangrenzende tegel, waardoor de trein daarna 90 graden draait wanneer de tegelrand wordt overgestoken in plaats van de gebruikelijke 45 graden voor andere spoorcombinaties.
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Bochten van 90° treden op wanneer een horizontale baan direct gevolgd wordt door een verticaal baanstuk op de aangrenzende tegel, waardoor de trein daarna 90 graden draait wanneer de tegelrand wordt overgestoken in plaats van de gebruikelijke 45 graden voor andere spoorcombinaties
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Samenvoegen van indirect aansluitende stations toestaan: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Hiermee kun je aanvullende onderdelen aan een station plaatsen zonder dat reeds bestaande onderdelen beïnvloed worden. Ctrl+klik is vereist tijdens het plaatsen van nieuwe onderdelen.
@@ -1491,22 +1494,22 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Voertuigen verl
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wanneer ingeschakeld, alle voertuig modellen blijven voor altijd beschikbaar na hun introductie
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Tijd bijhouden: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Selecteer de tijdbasis voor het spel. Dit kan later niet meer worden gewijzigd.{}{}Kalender is het klassieke OpenTTD, met een jaar met 12 maanden en maanden met 28-31 dagen.{}{}Bij Muurklok worden voertuigbewegingen, vrachtproductie en financiën gebaseerd op stappen van één minuut, ongeveer zolang als maanden van 30 dagen in Kalender-modus. Deze worden gegroepeerd in perioden van 12 minuten, equivalent aan een jaar in Kalender-modus.{}{}In beide modi heb je altijd een klassieke kalender die wordt gebruikt voor de introductiedatums van voertuigen, huizen en andere infrastructuur.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Selecteer de tijdbasis voor het spel. Dit kan later niet meer worden gewijzigd.{}{}Kalender is het klassieke OpenTTD, met een jaar met 12 maanden en maanden met 28-31 dagen.{}{}Bij Muurklok worden vrachtproductie en financiën gebaseerd op stappen van één minuut, ongeveer zolang als maanden van 30 dagen in Kalender-modus. Deze worden gegroepeerd in perioden van 12 minuten, equivalent aan een jaar in Kalender-modus.{}{}In beide modi heb je altijd een klassieke kalender die wordt gebruikt voor de introductiedatums van voertuigen, huizen en andere infrastructuur
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Kalender
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Muurklok
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minuten per jaar: {STRING}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Kies het aantal minuten in een kalenderjaar. Standaard is 12 minuten. Bij 0 wijzigt de kalendertijd niet. Deze instelling heeft geen invloed op de economische simulatie van het spel en is alleen beschikbaar met tijdbasis Muurklok.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Kies het aantal minuten in een kalenderjaar. Standaard is 12 minuten. Bij 0 wijzigt de kalendertijd niet. Deze instelling heeft geen invloed op de economische simulatie van het spel en is alleen beschikbaar met tijdbasis Muurklok
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (kalendertijd bevroren)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Schaal vrachtproductie van stad: {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Schaal de vrachtproductie van steden met dit percentage.
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Schaal de vrachtproductie van steden met dit percentage
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Schaal vrachtproductie van industrie: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Schaal de vrachtproductie van industrieën met dit percentage.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Schaal de vrachtproductie van industrieën met dit percentage
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Voertuig automatisch vernieuwen wanneer dit oud wordt: {STRING}
@@ -1525,7 +1528,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Duur van foutbe
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duur voor het weergeven van foutberichten in een rood venster. Merk op dat sommige (kritische) foutmeldingen niet automatisch worden gesloten na deze tijd, deze moeten handmatig worden gesloten
STR_CONFIG_SETTING_HOVER_DELAY :Knopinfo weergeven: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Vertraging voordat knopinfo worden weergegeven wanneer je de muis boven een besturingselement houdt. Wanneer de waarde 0 is, wordt knopinfo aan de rechtermuisknop gebonden.
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Vertraging voordat knopinfo worden weergegeven wanneer je de muis boven een besturingselement houdt. Wanneer de waarde 0 is, wordt knopinfo aan de rechtermuisknop gebonden
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Muis stilhouden gedurende {COMMA} milliseconde{P 0 "" n}
###setting-zero-is-special
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Rechtsklik
@@ -1537,8 +1540,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Dikte van de li
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Breedte van de lijnen in de grafiek. Een dunne lijn is preciezer leesbaar, een dikke lijn is makkelijker te zien en kleuren zijn makkelijker om te onderscheiden
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Naam van NewGRF weergeven in venster voor voertuigen bouwen: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Voeg een regel toe aan het venster voor voertuigen bouwen die aangeeft uit welke NewGRF het geselecteerde voertuig komt.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Mogelijke lading van voertuigen weergeven in lijstvensters {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Voeg een regel toe aan het venster voor voertuigen bouwen die aangeeft uit welke NewGRF het geselecteerde voertuig komt
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Mogelijke lading van voertuigen weergeven in lijstvensters: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Wanneer ingeschakeld, verschijnt de mogelijke lading van het voertuig erboven in voertuiglijsten
STR_CONFIG_SETTING_LANDSCAPE :Landschap: {STRING}
@@ -1557,13 +1560,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industriedichth
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stelt in hoeveel industrieën worden gegenereerd en welk niveau tijdens het spel moet worden gehandhaafd
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximumafstand van de rand voor olieraffinaderijen: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaartgrens, dat is aan de kust van eilandkaarten
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limiet voor hoe ver van de kaartgrens olieraffinaderijen en booreilanden kunnen worden gebouwd. Op eilandkaarten zorgt dit ervoor dat ze dichtbij de kust liggen. Op kaarten groter dan 256 wordt deze waarde opgeschaald.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeuwhoogte: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kies op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei. Kan alleen worden aangepast in de scenariobewerker of wordt berekend met behulp van 'sneeuwoppervlak'
STR_CONFIG_SETTING_SNOW_COVERAGE :Sneeuwoppervlak: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Kies de hoeveelheid sneeuw in het subarctische landschap. Sneeuw is ook van invloed op de industrieën en de groei van steden. Wordt alleen gebruikt tijdens het maken van de kaart. Land op zeeniveau of aan de kust krijgt nooit sneeuw.
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Kies de hoeveelheid sneeuw in het subarctische landschap. Sneeuw is ook van invloed op de industrieën en de groei van steden. Wordt alleen gebruikt tijdens het maken van de kaart. Land op zeeniveau of aan de kust krijgt nooit sneeuw
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Woestijnoppervlak: {STRING}
@@ -1571,7 +1574,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kies de hoeveel
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ruwheid van het terrein: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Kies vorm en aantal heuvels. Gladde landschappen hebben minder en bredere heuvels. Ruwe landschappen hebben meer, maar kleinere heuvels.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Kies vorm en aantal heuvels. Gladde landschappen hebben minder en bredere heuvels. Ruwe landschappen hebben meer, maar kleinere heuvels
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg glad
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Glad
@@ -1579,7 +1582,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Ruig
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Erg ruig
STR_CONFIG_SETTING_VARIETY :Variëteit distributie: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Kies of de kaart zowel bergachtige als vlakke gebieden bevat. Hoe groter de variatie, hoe meer verschillen in hoogte tussen bergachtige en vlakke gebieden.
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Kies of de kaart zowel bergachtige als vlakke gebieden bevat. Hoe groter de variatie, hoe meer verschillen in hoogte tussen bergachtige en vlakke gebieden
STR_CONFIG_SETTING_RIVER_AMOUNT :Hoeveelheid rivieren: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Selecteer hoeveel rivieren er gegenereerd worden
@@ -1750,7 +1753,7 @@ STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatisch sei
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Seinen automatisch verwijderen tijdens spooraanleg als deze in de weg staan. Dit kan botsingen veroorzaken.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limiet verhoogde spelsnelheid: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Beperkt de snelheid van het spel wanneer de spelsnelheid is verhoogt. 0 = geen limiet (alleen beperkt door de computer zelf). Waarden onder 100% vertragen het spel. De hoogste waarde hangt af van de specifcaties van de computer en kan afhankelijk van het spel variëren.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Beperkt de snelheid van het spel wanneer snel vooruit is ingeschakeld. 0 = geen limiet (alleen beperkt door de computer zelf). Waarden onder 100% vertragen het spel. De hoogste waarde hangt af van de specifcaties van de computer en kan afhankelijk van het spel variëren
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normale spelsnelheid
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Geen limiet (alleen beperkt door de computer zelf)
@@ -1814,11 +1817,11 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Computerspelers
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :Aantal opcodes voordat scripts worden gestopt: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximumaantal berekeningsstappen die een script kan maken in een beurt
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max. geheugengebruik per script: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :De hoeveelheid geheugen die een script mag gebruiken voordat het geforceerd wordt beëindigd. Voor grote kaarten moet deze waarde misschien verhoogd worden.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :De hoeveelheid geheugen die een script mag gebruiken voordat het geforceerd wordt beëindigd. Voor grote kaarten moet deze waarde misschien verhoogd worden
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Onderhoudstermijnen in procenten: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Als deze optie is ingeschakeld, proberen voertuigen in onderhoud te gaan als de betrouwbaarheid met een bepaald percentage van de maximale betrouwbaarheid is gezakt.{}{}Als bijvoorbeeld de maximale betrouwbaarheid 90% is en de onderhoudstermijn is 20%, dan probeert het voertuig in onderhoud te gaan als de betrouwbaarheid tot 72% daalt.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Als deze optie is ingeschakeld, proberen voertuigen in onderhoud te gaan als de betrouwbaarheid met een bepaald percentage van de maximale betrouwbaarheid is gezakt.{}{}Als bijvoorbeeld de maximale betrouwbaarheid 90% is en de onderhoudstermijn is 20%, dan probeert het voertuig in onderhoud te gaan als de betrouwbaarheid tot 72% daalt
STR_CONFIG_SETTING_SERVINT_TRAINS :Standaardonderhoudstermijn voor treinen: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Standaardonderhoudstermijn instellen voor nieuwe treinen als er geen expliciete onderhoudstermijn is ingesteld voor het voertuig
@@ -1836,7 +1839,7 @@ STR_CONFIG_SETTING_NOSERVICE :Onderhoud uitsc
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Als deze optie is ingeschakeld worden voertuigen niet onderhouden als ze niet kapot kunnen gaan.
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Verminderde laadsnelheid voor treinen langer dan het station: {STRING}
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Indien ingeschakeld worden treinen die te lang zijn voor het station langzamer geladen dan treinen die in het station passen. Deze instelling is niet van invloed op het zoeken van de route.
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Indien ingeschakeld worden treinen die te lang zijn voor het station langzamer geladen dan treinen die in het station passen. Deze instelling is niet van invloed op het zoeken van de route
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Snelheidslimieten voor wagons inschakelen: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Wanneer ingeschakeld, ook gebruik maken van snelheidsbeperkingen van wagons voor het bepalen van de maximale snelheid van een trein
@@ -1901,13 +1904,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Jaar dat de kra
STR_CONFIG_SETTING_STARTING_YEAR :Startjaar: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Eindjaar voor score: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Jaar dat het spel eindigt ten behoeve van de score. Aan het einde van dit jaar wordt de score van het bedrijf vastgelegd en verschijnt het venster met topscores. De spelers kunnen echter doorgaan met spelen.{}Als dit voor het startjaar ligt, verschijnt het venster met topscores niet.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Jaar dat het spel eindigt ten behoeve van de score. Aan het einde van dit jaar wordt de score van het bedrijf vastgelegd en verschijnt het venster met topscores. Je kunt echter doorgaan met spelen.{}Als deze waarde eerder is dan het startjaar, verschijnt het venster met topscores niet
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nooit
STR_CONFIG_SETTING_ECONOMY_TYPE :Type economie: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Bij gelijkmatige economie zijn er vaker wijzigingen in productie, die in kleinere stappen verlopen. Bij vaste economie zijn er geen wijzigingen in productie en sluiten bedrijven niet. Deze instelling werkt misschien niet als de soorten industrie worden geleverd in een NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Bij gelijkmatige economie zijn er vaker wijzigingen in productie die in kleinere stappen verlopen. Bij vaste economie zijn er geen wijzigingen in productie en sluiten bedrijven niet. Deze instelling werkt misschien niet als de soorten industrie worden geleverd in een NewGRF
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Origineel
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Gelijkmatig
@@ -1962,7 +1965,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Toestaan
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Toestaan, eigen wegpatroon
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Genereren van vracht in steden: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Hoeveel vracht wordt geproduceerd door huizen in steden, in relatie tot de totale bevolking van de stad.{}Kwadratische groei: een stad die twee keer zo groot is, genereert vier keer zo veel passagiers.{}Lineaire groei: een stad die twee keer zo groot is, genereert twee keer zo veel passagiers.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Hoeveel vracht wordt geproduceerd door huizen in steden, in relatie tot de totale bevolking van de stad.{}Kwadratische groei: een stad die twee keer zo groot is, genereert vier keer zo veel passagiers.{}Lineaire groei: een stad die twee keer zo groot is, genereert twee keer zo veel passagiers
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Kwadratisch (origineel)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineair
@@ -2003,7 +2006,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Hoogste resolutie die sprites mogen gebruiken: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Beperk de maximale resolutie die voor sprites wordt gebruikt. Door deze beperking worden geen grafische elementen in hoge resolutie gebruikt, ook niet als ze beschikbaar zijn. Zo kan de weergave van het spel consistent blijven wanneer je verschillende GRF-bestanden gebruikt met en zonder grafische elementen in hoge resolutie.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Beperk de maximale resolutie die voor sprites wordt gebruikt. Door deze beperking worden geen grafische elementen in hoge resolutie gebruikt, ook niet als ze beschikbaar zijn. Zo kan de weergave van het spel consistent blijven wanneer je verschillende GRF-bestanden gebruikt met en zonder grafische elementen in hoge resolutie
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
@@ -2027,9 +2030,9 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Beginfactor voo
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gemiddelde grootte van steden in vergelijking tot normale steden bij het begin van het spel.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Distributiegrafiek elke {STRING} bijwerken
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :De tijd tussen opeenvolgende herberekeningen van de koppeling-grafiek. Elke berekening berekent de plannen voor één component van de grafiek. Dat betekent dat een waarde X voor deze instelling niet betekent dat de hele grafiek elke X seconden wordt bijgewerkt. Dat geldt alleen voor één component. Hoe korter je deze waarde instelt, hoe meer CPU-tijd er nodig is voor de berekening. Hoe langer je deze waarde instelt, hoe langer het duurt voordat de vrachtdistributie start op nieuwe routes.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :De tijd tussen opeenvolgende herberekeningen van de koppelingsgrafiek. Elke berekening berekent de plannen voor één component van de grafiek. Dat betekent dat een waarde X voor deze instelling niet betekent dat de hele grafiek elke X seconden wordt bijgewerkt. Dat geldt alleen voor één component. Hoe korter je deze waarde instelt, hoe meer CPU-tijd er nodig is voor de berekening. Hoe langer je deze waarde instelt, hoe langer het duurt voordat de vrachtdistributie start op nieuwe routes.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :{STRING} per herberekening van de distributiegrafiek besteden
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :De benodigde tijd voor een herbereking van een koppeling-grafiekcomponent. Wanneer een herberekening wordt gestart, start een draad die dit aantal seconden mag lopen. Hoe korter je deze waarde maakt, hoe groter de kans dat de draad niet op tijd is afgelopen. Het spel stopt dan totdat dit alsnog gebeurt (het 'hikt'). Hoe langer je deze waarde maakt, hoe langer het duurt voor de distributie wordt bijgewerkt wanneer een route wijzigt.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :De benodigde tijd voor een herberekening van een koppelingsgrafiekcomponent. Wanneer een herberekening wordt gestart, start een proces die dit aantal seconden mag lopen. Hoe korter je deze waarde maakt, hoe groter de kans dat het proces niet op tijd is afgelopen. Het spel stopt dan totdat dit alsnog gebeurt (het 'hikt'). Hoe langer je deze waarde maakt, hoe langer het duurt voor de distributie wordt bijgewerkt wanneer een route wijzigt.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distributiemodus voor passagiers: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :'Symmetrisch' betekent dat ongeveer hetzelfde aantal passagiers van station A naar station B gaat als van B naar A. 'Asymmetrisch' betekent dat willekeurige aantallen passagiers reizen in beide richtingen. 'Handmatig' betekent dat er geen automatische distributie plaatsvindt voor passagiers.
@@ -2045,7 +2048,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :Asymmetrisch
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :Symmetrisch
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Verdeelnauwkeurigheid: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Hoe hoger de instelling, des te meer CPU-tijd de berekening van de linkgrafiek zal gebruiken. Als het te lang duurt, kan dan dat lag opleveren. Als je dit echter op een lage waarde instelt, zal de verdeling onnauwkeurig zijn, en kan het zijn dat vracht niet wordt gestuurd naar de plekken waar het naartoe moet gaan.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Hoe hoger de instelling, des te meer CPU-tijd de berekening van de linkgrafiek zal gebruiken. Als het te lang duurt, kan dat lag opleveren. Als je dit echter op een lage waarde instelt, zal de verdeling onnauwkeurig zijn en kan het zijn dat vracht niet wordt gestuurd naar de plekken waar het naartoe moet gaan.
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect van afstand op de vraag: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Als je dit op een waarde hoger dan 0 zet, dan zal de afstand tussen het station van herkomst A met enige vracht en een mogelijke bestemming B effect hebben op de hoeveelheid lading verzonden van A naar B. Hoe verder weg B is van A, des te minder lading wordt verzonden. Hoe hoger je deze instelt, hoe minder lading wordt verzonden naar verder geleden stations en meer lading zal worden verzonden naar dichtbij gelegen stations.
@@ -2053,7 +2056,7 @@ STR_CONFIG_SETTING_DEMAND_SIZE :Hoeveelheid ter
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Door dit op minder dan 100% te zetten lijkt de symmetrische verdeling meer op de asymmetrische verdeling. Minder vracht zal geforceerd worden om zich terug te sturen als er een bepaalde hoeveelheid wordt verzonden naar een station. Op 0% van de symmetrische verdeling gedraagt deze zich als de asymmetrische verdeling.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Verzadiging van korte routes voordat routes met hoge capaciteit worden gebruikt: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Vaak zijn er meerdere routes mogelijk tussen twee stations. De vrachtdistributie verzadigt eerst de kortste route, gebruikt dan de op één na kortste route tot die verzadigd is enzovoort. Verzadiging wordt bepaald door een schatting van de capaciteit en het geplande gebruik. Wanneer alle routes verzadigd zijn, maar er is meer vraag, raken alle wegen overbelast, die met hoge capaciteit als eerste. In veel gevallen schat het algoritme helaas de capaciteit niet nauwkeurig in. Met deze instelling kun je aangeven tot welk percentage een korter pad moet worden verzadigd voordat de eerstvolgende, langere route wordt gekozen. Stel dit in op minder dan 100% om overvolle stations in geval van overschatte capaciteit te voorkomen.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Vaak zijn er meerdere routes mogelijk tussen twee stations. De vrachtdistributie verzadigt eerst de kortste route, gebruikt dan de op één na kortste route tot die verzadigd is enzovoort. Verzadiging wordt bepaald door een schatting van de capaciteit en het geplande gebruik. Wanneer alle routes verzadigd zijn, maar er is meer vraag, raken alle wegen overbelast, die met hoge capaciteit als eerste. In veel gevallen schat het algoritme helaas de capaciteit niet nauwkeurig in. Met deze instelling kun je aangeven tot welk percentage een korter pad moet worden verzadigd voordat de eerstvolgende, langere route wordt gekozen. Stel dit in op minder dan 100% om overvolle stations in geval van overschatte capaciteit te voorkomen
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Snelheidseenheden (land): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Snelheidseenheden (nautisch): {STRING}
@@ -3197,7 +3200,7 @@ STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Aantal g
STR_FRAMERATE_RATE_BLITTER :{BLACK}Grafische framesnelheid: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Aantal videoframes die weergegeven worden per seconde.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Huidige spelsnelheidsfactor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Hoe snel het spel momenteel draait, vergeleken met de verwachte snelheid bij een normale simulatiesnelheid.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Hoe snel het spel momenteel verloopt, vergeleken met de verwachte snelheid bij een normale simulatiesnelheid
STR_FRAMERATE_CURRENT :{WHITE}Huidig
STR_FRAMERATE_AVERAGE :{WHITE}Gemiddeld
STR_FRAMERATE_MEMORYUSE :{WHITE}Geheugen
@@ -3726,7 +3729,7 @@ STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Algemeen
STR_STORY_BOOK_SPECTATOR :Algemeen verhaal
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pagina {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Spring naar een bepaalde pagina door deze te selecteren in deze keuzelijst.
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Spring naar een bepaalde pagina door deze te selecteren in deze keuzelijst
STR_STORY_BOOK_PREV_PAGE :{BLACK}Vorige
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Ga naar de vorige pagina
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Volgende
@@ -4021,12 +4024,12 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Niet-gegroepeer
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepen - Klik op een groep voor een lijst van alle voertuigen in deze groep. Klik en sleep om hiërarchie te beheren
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepen - Klik op een groep voor een lijst van alle voertuigen in deze groep. Klik en sleep om hiërarchie te ordenen
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om een groep te creëren
STR_GROUP_DELETE_TOOLTIP :{BLACK}Verwijder de geselecteerde groep
STR_GROUP_RENAME_TOOLTIP :{BLACK}Hiermee hernoem je de geselecteerde groep
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Wijzig het uiterlijk van de geselecteerde groep
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klik om deze groep te beschermen tegen globaal automatisch vervangen. Met Ctrl+klik geldt dit ook voor subgroepen.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klik om deze groep te beschermen tegen globaal automatisch vervangen. Met Ctrl+klik geldt dit ook voor subgroepen
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Verwijder groep
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Weet je zeker dat je deze groep en de eventuele subgroepen wilt verwijderen?
@@ -4610,7 +4613,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Ga naar dichtst
STR_ORDER_GO_TO_NEAREST_HANGAR :Ga naar dichtstbijzijnde hangar
STR_ORDER_CONDITIONAL :Voorwaardelijk overgeslagen order
STR_ORDER_SHARE :Orders delen
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Voegt een nieuwe order toe voor de geselecteerde order of aan het eind van de lijst. Ctrl+klik maakt stationsorders 'Eén soort vracht volledig laden', controlepost-orders 'Ga non-stop via' en depot-orders 'Onderhoud bij'. Klikken op een ander voertuig kopieert de orders van dat voertuig, Ctrl+klik om de orders te delen. Een depot-order schakelt automatisch onderhoud van een voertuig uit.
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Voegt een nieuwe order toe voor de geselecteerde order of aan het eind van de lijst. Ctrl+klik op een station om 'Eén soort vracht volledig te laden', op een tussenpunt om de 'Ga non-stop via'n om te keren en op een depot voor 'Onderhoud'. Klikken op een ander voertuig om de orders van dat voertuig te kopiëren, of Ctrl+klik om de orders te delen. Een depot-order schakelt automatisch onderhoud van een voertuig uit.
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Alle voertuigen weergeven met dezelfde gedeelde orders
@@ -4840,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spelscript
STR_AI_SETTINGS_CLOSE :{BLACK}Sluiten
STR_AI_SETTINGS_RESET :{BLACK}Terugstellen
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -4990,7 +4991,7 @@ STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kan het
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kan bedrijfshoofdkantoor niet bouwen...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kan geen steden bouwen
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kan geen steden bouwen...
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kan stad niet hernoemen...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Kan hier geen nieuwe stad bouwen...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kan dorp niet uitbreiden...
@@ -5807,6 +5808,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}mjn
STR_CURRENCY_SHORT_GIGA :{NBSP}mjd
STR_CURRENCY_SHORT_TERA :{NBSP}bn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode en_GB
##plural 0
##textdir ltr
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}k|6=00,000,000,000,000{NBSP}m|9=00,000,000,000{NBSP}bn|12=00,000,000{NBSP}tn|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x0809
##grflangid 0x01
@@ -1053,9 +1053,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Scale be
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Check this box to scale bevels by interface size
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Use traditional sprite font
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Check this box if you prefer to use the traditional fixed-size sprite font.
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Check this box if you prefer to use the traditional fixed-size sprite font
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Anti-alias fonts
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Check this box to anti-alias resizable fonts.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Check this box to anti-alias resizable fonts
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1117,6 +1117,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{RAW_STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{RAW_STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{RAW_STRING}
@@ -1271,10 +1274,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Infinite money:
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Allow unlimited spending and disable bankruptcy of companies
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING2}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account). If set to "No loan", no money will be available unless provided by a Game Script or the "Infinite money" setting
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan {RED}Requires Game Script to provide initial funds
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING2}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
@@ -1355,7 +1358,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill
STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains from making 90° turns: {STRING2}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations.
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow to join stations not directly adjacent: {STRING2}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Allow adding parts to a station without directly touching the existing parts, by Ctrl+Clicking while placing the new parts
@@ -1467,7 +1470,7 @@ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting compan
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting colour for the company
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Starting company secondary colour: {STRING2}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Choose starting secondary colour for the company, if using a NewGRF that enables it.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Choose starting secondary colour for the company, if using a NewGRF that enables it
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING2}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction
@@ -1491,22 +1494,22 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Timekeeping: {STRING2}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, vehicle movement, cargo production, and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendar
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Wallclock
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minutes per year: {STRING2}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Choose the number of minutes in a calendar year. The default is 12 minutes. Set to 0 to stop calendar time from changing. This setting does not affect the economic simulation of the game, and is only available when using wallclock timekeeping.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Choose the number of minutes in a calendar year. The default is 12 minutes. Set to 0 to stop calendar time from changing. This setting does not affect the economic simulation of the game, and is only available when using wallclock timekeeping
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (calendar time frozen)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Scale town cargo production: {STRING2}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Scale the cargo production of towns by this percentage.
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Scale the cargo production of towns by this percentage
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Scale industry cargo production: {STRING2}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Scale the cargo production of industries by this percentage.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Scale the cargo production of industries by this percentage
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING2}
@@ -1525,7 +1528,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Duration of err
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duration for displaying error messages in a red window. Note that some (critical) error messages are not closed automatically after this time, but must be closed manually
STR_CONFIG_SETTING_HOVER_DELAY :Show tooltips: {STRING2}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips are bound to the right mouse button when this value is set to 0.
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips are bound to the right mouse button when this value is set to 0
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hover for {COMMA} millisecond{P 0 "" s}
###setting-zero-is-special
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Right click
@@ -1537,8 +1540,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of li
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window: {STRING2}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Show the cargoes the vehicles can carry in the list windows {STRING2}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Show the cargoes the vehicles can carry in the list windows: {STRING2}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :If enabled, the vehicle's transportable load will appear above it in the vehicle lists
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
@@ -1557,13 +1560,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry densit
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING2}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Choose at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING2}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Choose the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Sea level and coast tiles never have snow.
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Choose the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Sea level and coast tiles never have snow
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING2}
@@ -1571,7 +1574,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Choose the appr
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the shape and number of hills. Smooth landscapes have fewer, wider hills, while rough landscapes have more, smaller hills.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the shape and number of hills. Smooth landscapes have fewer, wider hills, while rough landscapes have more, smaller hills
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
@@ -1579,7 +1582,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING2}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Choose if the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas.
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Choose if the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas
STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
@@ -1626,7 +1629,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cargo flow overlay colours: {STRING2}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Set the colour scheme used for the cargo flow overlay.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Set the colour scheme used for the cargo flow overlay
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Green to red (original)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Green to blue
@@ -1747,10 +1750,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building t
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during rail construction: {STRING2}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during rail construction if the signals are in the way. Note that this can potentially lead to train crashes.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during rail construction if the signals are in the way. Note that this can potentially lead to train crashes
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Fast forward speed limit: {STRING2}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal game speed
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :No limit (as fast as your computer allows)
@@ -1814,11 +1817,11 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI comput
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING2}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max memory usage per script: {STRING2}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervals are in percents: {STRING2}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :When enabled, vehicles try to service when their reliability drops by a given percentage of the maximum reliability.{}{}For example, if a vehicle's maximum reliability is 90% and the service interval is 20%, the vehicle will try to service when it reaches 72% reliability.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :When enabled, vehicles try to service when their reliability drops by a given percentage of the maximum reliability.{}{}For example, if a vehicle's maximum reliability is 90% and the service interval is 20%, the vehicle will try to service when it reaches 72% reliability
STR_CONFIG_SETTING_SERVINT_TRAINS :Default service interval for trains: {STRING2}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default service interval for new rail vehicles, if no explicit service interval is set for the vehicle
@@ -1836,7 +1839,7 @@ STR_CONFIG_SETTING_NOSERVICE :Disable servici
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :When enabled, vehicles do not get serviced if they cannot break down
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Loading speed penalty for trains that are longer than the station: {STRING2}
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :When enabled, trains which are too long for the station load more slowly than a train which fits the station. This setting does not affect pathfinding.
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :When enabled, trains which are too long for the station load more slowly than a train which fits the station. This setting does not affect pathfinding
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable wagon speed limits: {STRING2}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
@@ -1901,13 +1904,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Year that the n
STR_CONFIG_SETTING_STARTING_YEAR :Starting year: {STRING2}
STR_CONFIG_SETTING_ENDING_YEAR :Scoring end year: {STRING2}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Never
STR_CONFIG_SETTING_ECONOMY_TYPE :Economy type: {STRING2}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
@@ -1962,7 +1965,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Allowed
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Allowed, custom town layout
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Town cargo generation: {STRING2}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratic (original)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
@@ -2003,7 +2006,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING2}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
@@ -2027,33 +2030,33 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial city si
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Average size of cities relative to normal towns at start of the game
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Update distribution graph every {STRING2}
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X seconds. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X seconds. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Take {STRING2} for recalculation of distribution graph
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of seconds. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of seconds. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMOURED cargo class: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetric
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING2}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING2}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations.
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations
STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING2}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING2}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units (land): {STRING2}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Speed units (nautical): {STRING2}
@@ -2975,11 +2978,11 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place tr
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant single trees by dragging over the landscape.
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant single trees by dragging over the landscape
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Grove
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant small forests by dragging over the landscape.
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant small forests by dragging over the landscape
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Forest
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant large forests by dragging over the landscape.
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant large forests by dragging over the landscape
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
@@ -3193,11 +3196,11 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}Frame Rate
STR_FRAMERATE_CAPTION_SMALL :{STRING2}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING2}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second
STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING2}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate
STR_FRAMERATE_CURRENT :{WHITE}Current
STR_FRAMERATE_AVERAGE :{WHITE}Average
STR_FRAMERATE_MEMORYUSE :{WHITE}Memory
@@ -3726,7 +3729,7 @@ STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global S
STR_STORY_BOOK_SPECTATOR :Global Story Book
STR_STORY_BOOK_TITLE :{YELLOW}{RAW_STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list.
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list
STR_STORY_BOOK_PREV_PAGE :{BLACK}Previous
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Go to previous page
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Next
@@ -4021,12 +4024,12 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircr
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Change livery of the selected group
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace. Ctrl+Click to also protect sub-groups.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace. Ctrl+Click to also protect sub-groups
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this group and any descendants?
@@ -4442,10 +4445,10 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}{NBSP}days{BLACK} {STRING1}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}Servicing interval: {LTBLUE}{COMMA}{NBSP}minutes{BLACK} {STRING1}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}Servicing interval: {LTBLUE}{COMMA}{NBSP}minute{P "" s}{BLACK} {STRING1}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} {STRING1}
STR_VEHICLE_DETAILS_LAST_SERVICE_DATE :Last service: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_LAST_SERVICE_MINUTES_AGO :Last service: {LTBLUE}{NUM} minutes ago
STR_VEHICLE_DETAILS_LAST_SERVICE_MINUTES_AGO :Last service: {LTBLUE}{NUM} minute{P "" s} ago
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Increase servicing interval by 10 days. Ctrl+Click to increase servicing interval by 5 days
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Increase servicing interval by 5 minutes. Ctrl+Click to increase servicing interval by 1 minute
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Increase servicing interval by 10 percent. Ctrl+Click to increase servicing interval by 5 percent
@@ -4840,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1}
STR_AI_SETTINGS_SETTING_DEVIATION :{RAW_STRING}: {ORANGE}[{STRING1}, {STRING1}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING1}, {STRING1}]
# Textfile window
@@ -4990,7 +4991,7 @@ STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't bu
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns...
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town...
@@ -5807,6 +5808,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}m
STR_CURRENCY_SHORT_GIGA :{NBSP}bn
STR_CURRENCY_SHORT_TERA :{NBSP}tn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode en_AU
##plural 0
##textdir ltr
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}k|6=00,000,000,000,000{NBSP}m|9=00,000,000,000{NBSP}bn|12=00,000,000{NBSP}tn|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x0c09
##grflangid 0x3d
@@ -1053,9 +1053,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Scale be
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Check this box to scale bevels by interface size
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Use traditional sprite font
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Check this box if you prefer to use the traditional fixed-size sprite font.
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Check this box if you prefer to use the traditional fixed-size sprite font
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Anti-alias fonts
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Check this box to anti-alias resizable fonts.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Check this box to anti-alias resizable fonts
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1117,6 +1117,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{STRING}
@@ -1271,10 +1274,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Infinite money:
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Allow unlimited spending and disable bankruptcy of companies
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account). If set to "No loan", no money will be available unless provided by a Game Script or the "Infinite money" setting
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan {RED}Requires Game Script to provide initial funds
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
@@ -1355,7 +1358,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill
STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains and ships from making 90° turns: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations. This also applies to the turning radius of ships
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow to join stations not directly adjacent: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Allow adding parts to a station without directly touching the existing parts, by Ctrl+Clicking while placing the new parts
@@ -1467,7 +1470,7 @@ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting compan
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting colour for the company
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Starting company secondary colour: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Choose starting secondary colour for the company, if using a NewGRF that enables it.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Choose starting secondary colour for the company, if using a NewGRF that enables it
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction
@@ -1491,22 +1494,22 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Timekeeping: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, vehicle movement, cargo production, and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendar
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Wallclock
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minutes per year: {STRING}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Choose the number of minutes in a calendar year. The default is 12 minutes. Set to 0 to stop calendar time from changing. This setting does not affect the economic simulation of the game, and is only available when using wallclock timekeeping.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Choose the number of minutes in a calendar year. The default is 12 minutes. Set to 0 to stop calendar time from changing. This setting does not affect the economic simulation of the game, and is only available when using wallclock timekeeping
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (calendar time frozen)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Scale town cargo production: {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Scale the cargo production of towns by this percentage.
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Scale the cargo production of towns by this percentage
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Scale industry cargo production: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Scale the cargo production of industries by this percentage.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Scale the cargo production of industries by this percentage
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING}
@@ -1525,7 +1528,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Duration of err
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duration for displaying error messages in a red window. Note that some (critical) error messages are not closed automatically after this time, but must be closed manually
STR_CONFIG_SETTING_HOVER_DELAY :Show tooltips: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips can be bound to the right mouse button
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips are bound to the right mouse button when this value is set to 0
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hover for {COMMA} millisecond{P 0 "" s}
###setting-zero-is-special
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Right click
@@ -1537,8 +1540,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of li
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Show the cargoes the vehicles can carry in the list windows {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Show the cargoes the vehicles can carry in the list windows: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :If enabled, the vehicle's transportable load will appear above it in the vehicle lists
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING}
@@ -1557,13 +1560,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry densit
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil refineries: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Choose at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Choose the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Sea level and coast tiles never have snow.
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Choose the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Sea level and coast tiles never have snow
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
@@ -1571,7 +1574,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Choose the appr
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the shape and number of hills. Smooth landscapes have fewer, wider hills, while rough landscapes have more, smaller hills.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the shape and number of hills. Smooth landscapes have fewer, wider hills, while rough landscapes have more, smaller hills
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
@@ -1579,7 +1582,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Choose if the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas.
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Choose if the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas
STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
@@ -1626,7 +1629,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cargo flow overlay colours: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Set the colour scheme used for the cargo flow overlay.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Set the colour scheme used for the cargo flow overlay
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Green to red (original)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Green to blue
@@ -1747,10 +1750,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building t
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during rail construction: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during rail construction if the signals are in the way. Note that this can potentially lead to train crashes.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during rail construction if the signals are in the way. Note that this can potentially lead to train crashes
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Fast forward speed limit: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal game speed
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :No limit (as fast as your computer allows)
@@ -1814,11 +1817,11 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI comput
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max memory usage per script: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervals are in percents: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :When enabled, vehicles try to service when their reliability drops by a given percentage of the maximum reliability.{}{}For example, if a vehicle's maximum reliability is 90% and the service interval is 20%, the vehicle will try to service when it reaches 72% reliability.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :When enabled, vehicles try to service when their reliability drops by a given percentage of the maximum reliability.{}{}For example, if a vehicle's maximum reliability is 90% and the service interval is 20%, the vehicle will try to service when it reaches 72% reliability
STR_CONFIG_SETTING_SERVINT_TRAINS :Default service interval for trains: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default service interval for new rail vehicles, if no explicit service interval is set for the vehicle
@@ -1836,7 +1839,7 @@ STR_CONFIG_SETTING_NOSERVICE :Disable servici
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :When enabled, vehicles do not get serviced if they cannot break down
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Loading speed penalty for trains that are longer than the station: {STRING}
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :When enabled, trains which are too long for the station load more slowly than a train which fits the station. This setting does not affect pathfinding.
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :When enabled, trains which are too long for the station load more slowly than a train which fits the station. This setting does not affect pathfinding
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable wagon speed limits: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
@@ -1901,13 +1904,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Year that the n
STR_CONFIG_SETTING_STARTING_YEAR :Starting year: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Scoring end year: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Never
STR_CONFIG_SETTING_ECONOMY_TYPE :Economy type: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
@@ -1962,7 +1965,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Allowed
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Allowed, custom town layout
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Town cargo generation: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratic (original)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
@@ -2003,7 +2006,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
@@ -2027,33 +2030,33 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial city si
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Average size of cities relative to normal towns at start of the game
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Update distribution graph every {STRING}
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X seconds. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X seconds. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Take {STRING} for recalculation of distribution graph
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of seconds. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of seconds. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMOURED cargo class: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetric
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations.
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations
STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units (land): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Speed units (nautical): {STRING}
@@ -2975,11 +2978,11 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place tr
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant single trees by dragging over the landscape.
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant single trees by dragging over the landscape
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Grove
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant small forests by dragging over the landscape.
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant small forests by dragging over the landscape
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Forest
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant large forests by dragging over the landscape.
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant large forests by dragging over the landscape
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
@@ -3193,11 +3196,11 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}Frame Rate
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second
STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate
STR_FRAMERATE_CURRENT :{WHITE}Current
STR_FRAMERATE_AVERAGE :{WHITE}Average
STR_FRAMERATE_MEMORYUSE :{WHITE}Memory
@@ -3726,7 +3729,7 @@ STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global S
STR_STORY_BOOK_SPECTATOR :Global Story Book
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list.
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list
STR_STORY_BOOK_PREV_PAGE :{BLACK}Previous
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Go to previous page
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Next
@@ -4021,12 +4024,12 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircr
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Change livery of the selected group
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace. Ctrl+Click to also protect sub-groups.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace. Ctrl+Click to also protect sub-groups
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this group and any descendants?
@@ -4381,22 +4384,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Waiting
STR_VEHICLE_STATUS_CRASHED :{RED}Crashed!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down
STR_VEHICLE_STATUS_STOPPED :{RED}Stopped
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Stopping
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Too far to next destination
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Heading for {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Service at {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Unbunch and service at {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Heading for {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - No orders
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Heading for {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Heading for {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Service at {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Unbunch and service at {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Cannot reach {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Cannot reach {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Cannot reach {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Cannot reach {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - Cannot reach {0:STATION}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Cannot reach {0:WAYPOINT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Cannot reach {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Cannot reach {0:DEPOT}
# Vehicle stopped/started animations
###length 2
@@ -4610,7 +4613,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest d
STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar
STR_ORDER_CONDITIONAL :Conditional order jump
STR_ORDER_SHARE :Share orders
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl+Click on a station for 'full load any cargo', on a waypoint to invert the 'non-stop by default' setting, or on a depot for 'service'. Click on another vehicle to copy its orders or Ctrl+Click to share orders. A depot order disables automatic servicing of the vehicle
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl+Click on a station for 'full load any cargo', on a waypoint to invert the 'non-stop by default' setting, or on a depot for 'unbunch'. Click on another vehicle to copy its orders or Ctrl+Click to share orders. A depot order disables automatic servicing of the vehicle
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule
@@ -4840,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -4990,7 +4991,7 @@ STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't bu
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns...
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town...
@@ -5807,6 +5808,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}m
STR_CURRENCY_SHORT_GIGA :{NBSP}bn
STR_CURRENCY_SHORT_TERA :{NBSP}tn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode en_US
##plural 0
##textdir ltr
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}K|6=00,000,000,000,000{NBSP}M|9=00,000,000,000{NBSP}B|12=00,000,000{NBSP}T|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x0409
##grflangid 0x00
@@ -1053,9 +1053,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Scale be
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Check this box to scale bevels by interface size
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Use traditional sprite font
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Check this box if you prefer to use the traditional fixed-size sprite font.
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Check this box if you prefer to use the traditional fixed-size sprite font
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Anti-alias fonts
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Check this box to anti-alias resizable fonts.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Check this box to anti-alias resizable fonts
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1117,6 +1117,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{STRING}
@@ -1271,10 +1274,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Infinite money:
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Allow unlimited spending and disable bankruptcy of companies
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account). If set to "No loan", no money will be available unless provided by a Game Script or the "Infinite money" setting
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan {RED}Requires Game Script to provide initial funds
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
@@ -1355,7 +1358,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill
STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains from making 90° turns: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degrees when traversing the tile edge instead of the usual 45 degrees for other track combinations.
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow joining stations not directly adjacent: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Allow adding parts to a station without directly touching the existing parts, by Ctrl+Clicking while placing the new parts
@@ -1467,7 +1470,7 @@ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting compan
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting color for the company
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Starting company secondary color: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Choose starting secondary color for the company, if using a NewGRF that enables it.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Choose starting secondary color for the company, if using a NewGRF that enables it
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction
@@ -1491,22 +1494,22 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Timekeeping: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, vehicle movement, cargo production, and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendar
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Wallclock
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minutes per year: {STRING}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Choose the number of minutes in a calendar year. The default is 12 minutes. Set to 0 to stop calendar time from changing. This setting does not affect the economic simulation of the game, and is only available when using wallclock timekeeping.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Choose the number of minutes in a calendar year. The default is 12 minutes. Set to 0 to stop calendar time from changing. This setting does not affect the economic simulation of the game, and is only available when using wallclock timekeeping
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (calendar time frozen)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Scale town cargo production: {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Scale the cargo production of towns by this percentage.
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Scale the cargo production of towns by this percentage
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Scale industry cargo production: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Scale the cargo production of industries by this percentage.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Scale the cargo production of industries by this percentage
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING}
@@ -1525,7 +1528,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Duration of err
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duration for displaying error messages in a red window. Note that some (critical) error messages are not closed automatically after this time, but must be closed manually
STR_CONFIG_SETTING_HOVER_DELAY :Show tooltips: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips are bound to the right mouse button when this value is set to 0.
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips are bound to the right mouse button when this value is set to 0
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hover for {COMMA} millisecond{P 0 "" s}
###setting-zero-is-special
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Right click
@@ -1537,8 +1540,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of li
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colors are easier to distinguish
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Show the cargos the vehicles can carry in the list windows {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Show the cargos the vehicles can carry in the list windows: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :If enabled, the vehicle's transportable load will appear above it in the vehicle lists
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING}
@@ -1557,13 +1560,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry densit
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Choose at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Choose the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Sea level and coast tiles never have snow.
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Choose the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Sea level and coast tiles never have snow
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
@@ -1571,7 +1574,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Choose the appr
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the shape and number of hills. Smooth landscapes have fewer, wider hills, while rough landscapes have more, smaller hills.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the shape and number of hills. Smooth landscapes have fewer, wider hills, while rough landscapes have more, smaller hills
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
@@ -1579,7 +1582,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Choose if the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas.
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Choose if the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas
STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
@@ -1613,7 +1616,7 @@ STR_CONFIG_SETTING_STATION_SPREAD :Maximum station
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum area the parts of a single station may be spread out on. Note that high values will slow the game
STR_CONFIG_SETTING_SERVICEATHELIPAD :Perform maintenance on helicopters at helipads automatically: {STRING}
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Service helicopters after every landing, even if there is no depot at the airport
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Maintain helicopters after every landing, even if there is no depot at the airport
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Link landscape toolbar to rail/road/water/airport toolbars: {STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :When opening a construction toolbar for a transport type, also open the toolbar for terraforming
@@ -1626,7 +1629,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purple
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cargo flow overlay colors: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Set the color scheme used for the cargo flow overlay.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Set the color scheme used for the cargo flow overlay
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Green to red (original)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Green to blue
@@ -1747,10 +1750,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building t
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during track construction: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during track construction if the signals are in the way. Note that this can potentially lead to train crashes.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during track construction if the signals are in the way. Note that this can potentially lead to train crashes
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Fast forward speed limit: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal game speed
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :No limit (as fast as your computer allows)
@@ -1814,11 +1817,11 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI comput
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max memory usage per script: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Maintenance intervals are in percents: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :When enabled, vehicles try to service when their reliability drops by a given percentage of the maximum reliability.{}{}For example, if a vehicle's maximum reliability is 90% and the service interval is 20%, the vehicle will try to service when it reaches 72% reliability.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :When enabled, vehicles try to go for maintenance when their reliability drops by a given percentage of the maximum reliability.{}{}For example, if a vehicle's maximum reliability is 90% and the maintenance interval is 20%, the vehicle will try to go for maintenance when it reaches 72% reliability
STR_CONFIG_SETTING_SERVINT_TRAINS :Default maintenance interval for trains: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default maintenance interval for new rail vehicles, if no explicit maintenance interval is set for the vehicle
@@ -1836,7 +1839,7 @@ STR_CONFIG_SETTING_NOSERVICE :Disable mainten
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :When enabled, vehicles do not get maintained if they cannot break down
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Loading speed penalty for trains that are longer than the station: {STRING}
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :When enabled, trains which are too long for the station load more slowly than a train which fits the station. This setting does not affect pathfinding.
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :When enabled, trains which are too long for the station load more slowly than a train which fits the station. This setting does not affect pathfinding
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable railroad car speed limits: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
@@ -1901,13 +1904,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Year that the n
STR_CONFIG_SETTING_STARTING_YEAR :Starting year: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Scoring end year: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Never
STR_CONFIG_SETTING_ECONOMY_TYPE :Economy type: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
@@ -1962,7 +1965,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Allowed
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Allowed, custom town layout
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Town cargo generation: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratic (original)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
@@ -2003,7 +2006,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
@@ -2027,33 +2030,33 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial city si
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Average size of cities relative to normal towns at start of the game
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Update distribution graph every {STRING}
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X seconds. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X seconds. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Take {STRING} for recalculation of distribution graph
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of seconds. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of seconds. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMORED cargo class: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMORED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMORED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetric
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations.
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations
STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, preferring the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, preferring the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units (land): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Speed units (nautical): {STRING}
@@ -2975,11 +2978,11 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place tr
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant single trees by dragging over the landscape.
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant single trees by dragging over the landscape
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Grove
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant small forests by dragging over the landscape.
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant small forests by dragging over the landscape
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Forest
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant large forests by dragging over the landscape.
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant large forests by dragging over the landscape
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
@@ -3193,11 +3196,11 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}Frame Rate
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second
STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate
STR_FRAMERATE_CURRENT :{WHITE}Current
STR_FRAMERATE_AVERAGE :{WHITE}Average
STR_FRAMERATE_MEMORYUSE :{WHITE}Memory
@@ -3726,7 +3729,7 @@ STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global S
STR_STORY_BOOK_SPECTATOR :Global Story Book
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list.
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list
STR_STORY_BOOK_PREV_PAGE :{BLACK}Previous
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Go to previous page
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Next
@@ -4021,12 +4024,12 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircr
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Change livery of the selected group
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace. Ctrl+Click to also protect sub-groups.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace. Ctrl+Click to also protect sub-groups
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this group and any descendants?
@@ -4334,10 +4337,10 @@ STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Center m
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Center main view on aircraft's location. Double click to follow aircraft in main view. Ctrl+Click to open a new viewport on aircraft's location
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click to only service
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click to only service
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click to only service
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click to only service
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click to only maintain
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click to only maintain
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click to only maintain
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click to only maintain
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Buy a copy of the train including all cars. Ctrl+Click to share orders. Also press Shift to show cost estimate only
@@ -4381,22 +4384,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Waiting
STR_VEHICLE_STATUS_CRASHED :{RED}Crashed!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down
STR_VEHICLE_STATUS_STOPPED :{RED}Stopped
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Stopping
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Too far to next destination
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Heading for {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Maintenance at {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Unbunch and service at {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Heading for {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - No orders
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Heading for {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Heading for {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Maintenance at {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Unbunch and maintain at {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Cannot reach {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Cannot reach {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Cannot reach {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Cannot reach {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - Cannot reach {0:STATION}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Cannot reach {0:WAYPOINT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Cannot reach {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Cannot reach {0:DEPOT}
# Vehicle stopped/started animations
###length 2
@@ -4444,9 +4447,9 @@ STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Maintenance interval: {LTBLUE}{COMMA}{NBSP}days{BLACK} {STRING}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}Maintenance interval: {LTBLUE}{COMMA}{NBSP}minutes{BLACK} {STRING}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Maintenance interval: {LTBLUE}{COMMA}%{BLACK} {STRING}
STR_VEHICLE_DETAILS_LAST_SERVICE_DATE :Last service: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_LAST_SERVICE_MINUTES_AGO :Last service: {LTBLUE}{NUM} minutes ago
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Increase maintenance interval by 10 days. Ctrl+Click to increase servicing maintenance by 5 days
STR_VEHICLE_DETAILS_LAST_SERVICE_DATE :Last maintenance: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_LAST_SERVICE_MINUTES_AGO :Last maintenance: {LTBLUE}{NUM} minutes ago
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Increase maintenance interval by 10 days. Ctrl+Click to increase maintenance interval by 5 days
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Increase maintenance interval by 5 minutes. Ctrl+Click to increase maintenance interval by 1 minute
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Increase maintenance interval by 10 percent. Ctrl+Click to increase maintenance interval by 5 percent
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Decrease maintenance interval by 10 days. Ctrl+Click to decrease maintenance interval by 5 days
@@ -4557,7 +4560,7 @@ STR_ORDER_DROP_REFIT_AUTO :Fixed cargo
STR_ORDER_DROP_REFIT_AUTO_ANY :Available cargo
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go
STR_ORDER_DROP_SERVICE_DEPOT :Repair if needed
STR_ORDER_DROP_SERVICE_DEPOT :Maintain if needed
STR_ORDER_DROP_HALT_DEPOT :Stop
STR_ORDER_DROP_UNBUNCH :Unbunch
@@ -4610,7 +4613,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest d
STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar
STR_ORDER_CONDITIONAL :Conditional order jump
STR_ORDER_SHARE :Share orders
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl+Click on a station for 'full load any cargo', on a waypoint to invert the 'non-stop by default' setting, or on a depot for 'service'. Click on another vehicle to copy its orders or Ctrl+Click to share orders. A depot order disables automatic maintenance of the vehicle
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl+Click on a station for 'full load any cargo', on a waypoint to invert the 'non-stop by default' setting, or on a depot for 'unbunch'. Click on another vehicle to copy its orders or Ctrl+Click to share orders. A depot order disables automatic maintenance of the vehicle
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule
@@ -4775,9 +4778,9 @@ STR_AI_DEBUG_MATCH_CASE :{BLACK}Match ca
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing AI log messages against the break string
STR_AI_DEBUG_CONTINUE :{BLACK}Continue
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI. Ctrl-Click to open in a new window
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI. Ctrl+Click to open in a new window
STR_AI_GAME_SCRIPT :{BLACK}Game Script
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log. Ctrl-Click to open in a new window
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log. Ctrl+Click to open in a new window
STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
@@ -4840,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -4990,7 +4991,7 @@ STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't bu
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns...
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town...
@@ -5807,6 +5808,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}m
STR_CURRENCY_SHORT_GIGA :{NBSP}bn
STR_CURRENCY_SHORT_TERA :{NBSP}tn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -3,8 +3,8 @@
##isocode fo_FO
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0438
##grflangid 0x12
@@ -914,6 +914,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Minka um
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Vaks um hvussu nógv av tínum gjaldoyra skal til fyri at keypa eitt pund (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set gjaldsoyra kursin av tínum gjaldsoyra fyri eitt pund (£)
STR_CURRENCY_PREFIX :{LTBLUE}Prefiks: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set prefiksi fyri títt gjaldsoyra
STR_CURRENCY_SUFFIX :{LTBLUE}Suffiks: {ORANGE}{STRING}
@@ -4527,6 +4528,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode fi_FI
##plural 0
##textdir ltr
##numberformat 00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000
##numberabbreviations 6=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}milj.|9=00{NBSP}000{NBSP}000{NBSP}000{NBSP}mrd.|12=00{NBSP}000{NBSP}000{NBSP} t|15=00{NBSP}000{NBSP}Qa|18=00{NBSP}Qi
##digitsep {NBSP}
##digitsepcur {NBSP}
##decimalsep ,
##winlangid 0x040b
##grflangid 0x35
@@ -1053,9 +1053,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skaalaa
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Valitse tämä ruutu reunusten skaalaamiseksi käyttöliittymän koon mukaan
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Käytä perinteistä sprite-fonttia
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Valitse tämä ruutu käyttääksesi perinteistä kiinteäkokoista sprite-kirjasintyyppiä.
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Valitse tämä ruutu käyttääksesi perinteistä kiinteäkokoista sprite-kirjasintyyppiä
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Pehmennä kirjasinten reunoja
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Valitse tämä ruutu pehmentääksesi muuttuvan kokoisten fonttien reunoja.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Valitse tämä ruutu pehmentääksesi muuttuvan kokoisten fonttien reunoja
STR_GAME_OPTIONS_GUI_SCALE_1X :1×
STR_GAME_OPTIONS_GUI_SCALE_2X :2×
@@ -1117,6 +1117,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Pienenn
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Suurenna vaihtokurssia verrattuna puntaan (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Aseta vaihtokurssi valuutallesi verrattuna puntaan (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Erotin: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Valitse erotin valuutallesi
STR_CURRENCY_PREFIX :{LTBLUE}Etuliite: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Valitse alkuliite valuutallesi
STR_CURRENCY_SUFFIX :{LTBLUE}Jälkiliite: {ORANGE}{STRING}
@@ -1271,10 +1274,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Loputon raha: {
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Salli rajaton rahankäyttö ja estä yritysten konkurssit
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Suurin mahdollinen laina alussa: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurin mahdollinen yhtiön ottama laina (ottamatta huomioon inflaatiota)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Enimmäissumma, jonka yritys voi lainata (ottamatta huomioon inflaatiota). Jos tämä on ”ei lainaa”, rahaa ei ole käytettävissä ilman peliskriptiä tai ”loputon raha” -asetusta
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Ei lainaa {RED}Vaatii peliskriptin, joka tarjoaa alkupääoman
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Ei lainaa
STR_CONFIG_SETTING_INTEREST_RATE :Korko: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Lainan korko; ohjaa myös inflaatiota mikäli käytössä
@@ -1355,7 +1358,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Mäkien jyrkkyy
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Mäkien jyrkkyys ajoneuvoille. Korkeammat arvot tekevät mäkien nousemisesta vaikeampaa
STR_CONFIG_SETTING_FORBID_90_DEG :90 asteen käännökset kielletty junilta: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 asteen käännöksiä esiintyy kun vaakasuuntaista rataa seuraa pystysuuntainen rata viereisellä ruudulla, tämä vaatii junan kääntymään 90 astetta ruutujen reunalla normaalin 45 asteen sijasta.
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 asteen käännöksiä esiintyy, kun vaakasuuntaista raidetta seuraa välittömästi pystysuuntainen raidepala viereisessä ruudussa, jolloin juna joutuu kääntymään 90 astetta kulkiessaan ruudun reunan yli muiden raideyhdistelmien tavanomaisen 45 asteen sijaan
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Salli ei-vierekkäisten asemien yhdistäminen: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Mahdollistaa aseman osien rakentamisen vaikka ne eivät olisi kosketuksissa olemassaoleviin aseman osiin painamalla Ctrl-näppäintä rakennettaessa
@@ -1467,7 +1470,7 @@ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Yhtiön väri a
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Valitse yhtiön aloitusväri
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Yhtiön toissijainen väri alussa: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Valitse yhtiön toissijainen aloitusväri käytettäessä NewGRF:ää, joka mahdollistaa sen.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Valitse yhtiön toissijainen aloitusväri käytettäessä NewGRF:ää, joka mahdollistaa sen
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Lentokentät eivät vanhene: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Mikäli käytössä, kaikki lentokenttätyypit ovat saatavilla ikuisesti niiden julkistamisen jälkeen
@@ -1491,22 +1494,22 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Kulkuneuvot eiv
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Mikäli käytössä, kaikki kulkuneuvot ovat saatavilla ikuisesti niiden julkistamisen jälkeen
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Ajanlasku: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Valitse pelin aikayksiköt. Tätä ei voi muuttaa myöhemmin.{}{}Kalenteripohjainen on klassinen OpenTTD-kokemus, jossa vuosi koostuu 12 kuukaudesta ja jokaisessa kuukaudessa on 2831 päivää.{}{}Seinäkellopohjaisessa ajassa sen sijaan kulkuneuvojen liikkuminen, rahdin tuotanto ja talous perustuvat yhden minuutin askeliin, mikä on suunnilleen yhtä pitkä aika kuin 30 päivän kuukausi kalenteripohjaisessa tilassa. Nämä on ryhmitelty 12 minuutin jaksoihin, jotka vastaavat vuotta kalenteripohjaisessa tilassa.{}{}Kummassakin tilassa on aina myös klassinen kalenteri, jota käytetään kulkuneuvojen sekä talojen ja muun infrastruktuurin käyttöönottoajankohtiin.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Valitse pelin aikayksiköt. Tätä ei voi muuttaa myöhemmin.{}{}Kalenteripohjainen on klassinen OpenTTD-kokemus, jossa vuosi koostuu 12 kuukaudesta ja jokaisessa kuukaudessa on 2831 päivää.{}{}Seinäkellopohjaisessa ajassa sen sijaan rahdin tuotanto ja talous perustuvat yhden minuutin askeliin, mikä on suunnilleen yhtä pitkä aika kuin 30 päivän kuukausi kalenteripohjaisessa tilassa. Nämä on ryhmitelty 12 minuutin jaksoihin, jotka vastaavat vuotta kalenteripohjaisessa tilassa.{}{}Kummassakin tilassa on aina myös klassinen kalenteri, jota käytetään kulkuneuvojen sekä talojen ja muun infrastruktuurin käyttöönottoajankohtiin
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Kalenteri
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Seinäkello
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minuuttia vuodessa: {STRING}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Valitse minuuttien määrä kalenterivuodessa. Oletusarvo on 12 minuuttia. Aseta arvoksi 0, jos et halua kalenteriajan muuttuvan. Tämä asetus ei vaikuta pelin taloussimulaatioon, ja se on valittavissa vain seinäkelloaikaa käytettäessä.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Valitse minuuttien määrä kalenterivuodessa. Oletusarvo on 12 minuuttia. Aseta arvoksi 0, jos et halua kalenteriajan muuttuvan. Tämä asetus ei vaikuta pelin taloussimulaatioon, ja se on valittavissa vain seinäkelloaikaa käytettäessä
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (kalenteriaika jäädytetty)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Skaalaa taajamarahdin tuotantoa: {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Skaalaa kuntien tuottaman rahdin määrää tällä prosenttiluvulla.
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Skaalaa kuntien tuottaman rahdin määrää tällä prosenttiluvulla
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Skaalaa teollisuusrahdin tuotantoa: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Skaalaa tuotantolaitosten tuottaman rahdin määrää tällä prosenttiluvulla.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Skaalaa tuotantolaitosten tuottaman rahdin määrää tällä prosenttiluvulla
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}{NBSP}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Uudista kulkuneuvo automaattisesti, kun se vanhenee: {STRING}
@@ -1525,7 +1528,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Virheilmoituste
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Aika virheilmoitusten näyttämiseen punaisessa ikkunassa. Huomaa, että jotkut (kriittiset) virheilmoitukset eivät sulkeudu automaattisesti tämän ajan jälkeen, vaan ne on suljettava käsin
STR_CONFIG_SETTING_HOVER_DELAY :Näytä työkaluvihjeet: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Viive ennen työkaluvihjeen näyttämistä, kun hiiren kursoria pidetään käyttöliittymäelementin päällä. Vaihtoehtoisesti työkaluvihjeen saa myös näkymiin painamalla hiiren oikeata painiketta, kun arvoksi on määritetty 0.
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Viive ennen työkaluvihjeen näyttämistä, kun hiiren osoitinta pidetään käyttöliittymäelementin päällä. Vaihtoehtoisesti työkaluvihjeen saa myös näkyviin painamalla hiiren oikeaa painiketta, kun arvoksi on määritetty 0
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Pidä hiirtä päällä {COMMA} millisekunti{P 0 "" a}
###setting-zero-is-special
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Hiiren oikea painike
@@ -1537,8 +1540,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Viivojen paksuu
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Viivan leveys kuvaajissa. Ohut viiva on tarkasti luettavissa kun taas paksumpi viiva on helpompi nähdä ja sen värit ovat helpommin havaittavissa
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Näytä NewGRF:n nimi kulkuneuvoikkunassa: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Lisää kulkuneuvovalikoimaikkunaan rivin, joka kertoo mistä NewGRF:stä valittu kulkuneuvo on peräisin.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Näytä kulkuneuvojen kuljetettavissa olevat rahdit listaikkunoissa {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Lisää kulkuneuvovalikoimaikkunaan rivin, joka kertoo mistä NewGRF:stä valittu kulkuneuvo on peräisin
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Näytä kulkuneuvojen kuljetettavissa olevat rahdit listaikkunoissa: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Mikäli käytössä, kuljetettavissa oleva rahti näytetään kulkuneuvolistoissa kulkuneuvon yllä
STR_CONFIG_SETTING_LANDSCAPE :Maasto: {STRING}
@@ -1557,13 +1560,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :Teollisuuden m
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määritä, kuinka paljon teollisuutta tulisi luoda ja millä tasolla teollisuuden tulisi pysytellä pelin aikana
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Suurin sallittu etäisyys kartan reunoilta öljyteollisuudelle: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Öljynjalostamojen ja öljynporauslauttojen suurin etäisyys kartan reunasta. Saarikartoilla tämä takaa sen, että ne ovat lähellä rannikkoa. Yli 256 ruudun kartoilla tämä arvo suhteutetaan kartan kokoon.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Öljynjalostamojen ja öljynporauslauttojen suurin etäisyys kartan reunasta. Saarikartoilla tämä takaa sen, että ne ovat lähellä rannikkoa. Yli 256 ruudun kartoilla tämä arvo suhteutetaan kartan kokoon
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumirajan korkeus: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Säätää lumirajan korkeutta pohjoisessa maastossa. Lumi vaikuttaa myös teollisuuslaitosten luontiin ja kuntien kasvuedellytyksiin. Voidaan muuttaa vain skenaariomuokkaimessa, lasketaan muutoin ”lumen peiton” perusteella
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumen peitto: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Säätää lumen määrän suuruusluokkaa pohjoisessa maastossa. Lumi vaikuttaa myös teollisuuslaitosten luontiin ja kuntien kasvuedellytyksiin. Käytetään vain karttaa luotaessa. Merenpinnan tasolla sijaitsevat ruudut ja rannikkoruudut ovat aina lumettomat.
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Säätää lumen määrän suuruusluokkaa pohjoisessa maastossa. Lumi vaikuttaa myös teollisuuslaitosten luontiin ja kuntien kasvuedellytyksiin. Käytetään vain karttaa luotaessa. Merenpinnan tasolla sijaitsevat ruudut ja rannikkoruudut ovat aina lumettomat
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Aavikon peitto: {STRING}
@@ -1571,7 +1574,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Säätele aavik
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maaston epätasaisuus: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Määritä mäkien muoto ja tiheys. Tasaisessa maastossa mäkiä on vähemmän ja ne ovat laajempia, kun taas epätasaisessa maastossa on useampia pienempiä mäkiä.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Määritä mäkien muoto ja tiheys. Tasaisessa maastossa mäkiä on vähemmän ja ne ovat laajempia, kun taas epätasaisessa maastossa on useampia pienempiä mäkiä
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erittäin tasainen
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Tasainen
@@ -1579,7 +1582,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Epätasainen
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Erittäin epätasainen
STR_CONFIG_SETTING_VARIETY :Maaston vaihtelu: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Valitse, onko kartalla sekä vuoristoisia että tasaisia alueita. Mitä suurempi on vaihtelu, sitä suurempia ovat korkeuserot vuoristoisten ja tasaisten alueiden välillä.
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Valitse, onko kartalla sekä vuoristoisia että tasaisia alueita. Mitä suurempi on vaihtelu, sitä suurempia ovat korkeuserot vuoristoisten ja tasaisten alueiden välillä
STR_CONFIG_SETTING_RIVER_AMOUNT :Jokien määrä: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Valitse, kuinka paljon jokia luodaan
@@ -1626,7 +1629,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tummanvihreä
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violetti
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Rahtivirtapeitteen värit: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Aseta rahtivirtapeitteen väriteema.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Aseta rahtivirtapeitteen väriteema
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Vihreästä punaiseen (alkup.)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Vihreästä siniseen
@@ -1747,10 +1750,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Pidä rakennust
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Pidä siltojen, tunneleiden, jne. rakennustyökalut käytössä käytön jälkeen
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Poista automaattisesti opastimia rautateitä rakennettaessa: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Poista automaattisesti opastimia, jos ne ovat rautatien rakentamisen tiellä. Huomaa, että tämä saattaa johtaa junien yhteentörmäyksiin.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Poista automaattisesti opastimia, jos ne ovat rautatien rakentamisen tiellä. Huomaa, että tämä saattaa johtaa junien yhteentörmäyksiin
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Nopeutetun pelin enimmäisnopeus: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Yläraja pelin nopeudelle, kun pelin nopeutus on käytössä. 0 = ei rajoitusta (niin nopeasti kuin tietokoneesi sallii). Alle 100 %:n arvot hidastavat peliä. Yläraja riippuu tietokoneesi ominaisuuksista ja voi vaihdella pelistä riippuen.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Yläraja pelin nopeudelle, kun pelin nopeutus on käytössä. 0 = ei rajoitusta (niin nopeasti kuin tietokoneesi sallii). Alle 100 %:n arvot hidastavat peliä. Yläraja riippuu tietokoneesi ominaisuuksista ja voi vaihdella pelistä riippuen
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM} % pelin normaalinopeudesta
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Ei rajoitusta (niin nopeasti kuin koneesi sallii)
@@ -1814,11 +1817,11 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Sallii tietokon
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :Operaatiokoodien määrä ennen skriptin pysäyttämistä: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Suurin sallittu määrä laskutoimituksia, jonka skripti voi suorittaa yhden vuoron aikana
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Skriptikohtainen muistinkäyttö enintään: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Kuinka paljon muistia yksittäinen skripti saa käyttää, ennen kuin se pakotetaan lopettamaan. Jos kartta on iso, tätä arvoa voi joutua suurentamaan.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Kuinka paljon muistia yksittäinen skripti saa käyttää, ennen kuin se pakotetaan lopettamaan. Jos kartta on iso, tätä arvoa voi joutua suurentamaan
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Huoltovälit ovat prosentteina: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Kun tämä on valittuna, kulkuneuvot yrittävät mennä huoltoon niiden luotettavuuden laskettua annetun prosenttiosuuden verran enimmäisluotettavuudesta.{}{}Jos esimerkiksi kulkuneuvon enimmäisluotettavuus on 90 % ja huoltoväli 20 %, kulkuneuvo pyrkii huoltoon luotettavuuden laskettua 72 %:iin.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Kun tämä on valittuna, kulkuneuvot yrittävät mennä huoltoon niiden luotettavuuden laskettua annetun prosenttiosuuden verran enimmäisluotettavuudesta.{}{}Jos esimerkiksi kulkuneuvon enimmäisluotettavuus on 90 % ja huoltoväli 20 %, kulkuneuvo pyrkii huoltoon luotettavuuden laskettua 72 %:iin
STR_CONFIG_SETTING_SERVINT_TRAINS :Junien oletushuoltoväli: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Määritä oletushuoltoväli uusille junille, mikäli kulkuneuvolle ei ole määritelty erillistä huoltoväliä
@@ -1836,7 +1839,7 @@ STR_CONFIG_SETTING_NOSERVICE :Poista huollot
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Mikäli käytössä, kulkuneuvoja ei huolleta, jos ne eivät voi rikkoutua
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Alennettu lastausnopeus asemaa pitemmille junille: {STRING}
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Mikäli käytössä, rautatieasemaa pitemmät junat kuormataan asemalle kokonaan mahtuvia hitaammin. Tämä asetus ei vaikuta reittien laskentaan.
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Mikäli käytössä, rautatieasemaa pitemmät junat kuormataan asemalle kokonaan mahtuvia hitaammin. Tämä asetus ei vaikuta reittien laskentaan
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Ota käyttöön vaunujen nopeusrajoitukset: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Mikäli käytössä, vaunujen nopeusrajoitusta käytetään junan maksiminopeuden määrittämisessä
@@ -1901,13 +1904,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Vuosi, josta al
STR_CONFIG_SETTING_STARTING_YEAR :Aloitusvuosi: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Pistelaskun päättymisvuosi: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Pelin päättymisvuosi pisteiden laskemista varten. Tämän vuoden lopussa talletetaan yhtiön pistemäärä ja näytetään ennätysluettelo; pelaajat voivat jatkaa pelaamista tämän jälkeenkin.{}Jos päättymisvuosi on ennen alkamisvuotta, ennätyksiä ei näytetä koskaan.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Pelin päättymisvuosi pisteiden laskemista varten. Tämän vuoden lopussa talletetaan yhtiön pistemäärä ja näytetään ennätysluettelo; pelaajat voivat jatkaa pelaamista tämän jälkeenkin.{}Jos päättymisvuosi on ennen alkamisvuotta, ennätyksiä ei näytetä koskaan
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Ei koskaan
STR_CONFIG_SETTING_ECONOMY_TYPE :Talouden laji: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Tasaisessa taloudessa tuotanto muuttuu useammin, ja pienemmissä askeleissa, kuin alkuperäisessä. Jäädytetty talous estää tuotantomuutokset ja laitosten sulkeutumiset. Tämä asetus ei välttämättä vaikuta, jos teollisuustyypit tulevat NewGRF:stä.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Tasaisessa taloudessa tuotanto muuttuu useammin, ja pienemmissä askeleissa, kuin alkuperäisessä. Jäädytetty talous estää tuotantomuutokset ja laitosten sulkeutumiset. Tämä asetus ei välttämättä vaikuta, jos teollisuustyypit tulevat NewGRF:stä
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Alkuperäinen
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Tasainen
@@ -1962,7 +1965,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Sallittu
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Sallittu, oma tiekaava
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Taajamarahdin luonti: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Talojen tuottaman rahdin määrä suhteessa kunnan asukaslukuun.{}Neliöllinen kasvu: Kaksinkertainen asukasmäärä tuottaa matkustajia nelinkertaisesti.{}Lineaarinen kasvu: Kaksinkertainen asukasmäärä tuottaa matkustajia kaksinkertaisesti.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Talojen tuottaman rahdin määrä suhteessa kunnan asukaslukuun.{}Neliöllinen kasvu: Kaksinkertainen asukasmäärä tuottaa matkustajia nelinkertaisesti.{}Lineaarinen kasvu: Kaksinkertainen asukasmäärä tuottaa matkustajia kaksinkertaisesti
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Neliöllinen (alkuperäinen)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineaarinen
@@ -2003,7 +2006,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Korkein käytettävä sprite-resoluutio: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Rajoita suurinta spriteille käytettävää resoluutiota. Resoluution rajoittaminen estää korkean tarkkuuden grafiikoiden käyttämisen vaikka niitä olisi saatavilla. Tämä voi auttaa pitämään pelin ulkoasun yhtenäisenä käytettäessä sekaisin GRF-tiedostoja, joista osalla on ja osalla ei ole korkean tarkkuuden grafiikoita.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Rajoita suurinta spriteille käytettävää resoluutiota. Resoluution rajoittaminen estää korkean tarkkuuden grafiikoiden käyttämisen, vaikka niitä olisi saatavilla. Tämä voi auttaa pitämään pelin ulkoasun yhtenäisenä käytettäessä sekaisin GRF-tiedostoja, joista osassa on ja osassa ei ole korkean tarkkuuden grafiikoita
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4×
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2×
@@ -2027,33 +2030,33 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Kasvukerroin al
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Kaupunkien keskimääräinen koko suhteessa muihin kuntiin pelin alussa
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Yhteyskuvaajan päivitysväli: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Yhteyskuvaajan uudelleenlaskentojen välinen aika. Jokainen uudelleenlaskenta laskee suunnitelmat kuvaajan yhdelle osalle. Tämän asetuksen arvo X ei siis tarkoita, että koko kuvaaja päivittyisi X sekunnin välein, vaan ainoastaan sen yksi osa. Mitä lyhyemmäksi asetat tämän ajan, sitä enemmän suoritinaikaa kuluu laskentaan. Mitä pitemmäksi asetat ajan, sitä pitempään kestää rahdin jakautumisen alkaminen uusille reiteille.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Yhteyskuvaajan uudelleenlaskentojen välinen aika. Jokainen uudelleenlaskenta laskee suunnitelmat kuvaajan yhdelle osalle. Tämän asetuksen arvo X ei siis tarkoita, että koko kuvaaja päivittyisi X sekunnin välein, vaan ainoastaan sen yksi osa. Mitä lyhyemmäksi asetat tämän ajan, sitä enemmän suoritinaikaa kuluu laskentaan. Mitä pitemmäksi asetat ajan, sitä pitempään kestää rahdin jakautumisen alkaminen uusille reiteille
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Käytä {STRING} yhteyskuvaajan uudelleenlaskentaan
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Yhteyskuvaajan kunkin osan uudelleenlaskentaan käytettävä aika. Uudelleenlaskennan alkaessa käynnistetään säie, jonka annetaan toimia näin monta sekuntia. Mitä lyhyemmäksi asetat tämän ajan, sitä todennäköisemmin säie ei ehdi päättymään ajoissa, jolloin peli pysähtyy (”jumii”) säikeen valmistumiseen asti. Mitä pitemmäksi asetat ajan, sitä pitempään rahdin jakautumisen päivittyminen kestää reittien muuttuessa.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Yhteyskuvaajan kunkin osan uudelleenlaskentaan käytettävä aika. Uudelleenlaskennan alkaessa käynnistetään säie, jonka annetaan toimia näin monta sekuntia. Mitä lyhyemmäksi asetat tämän ajan, sitä todennäköisemmin säie ei ehdi päättymään ajoissa, jolloin peli pysähtyy (”jumii”) säikeen valmistumiseen asti. Mitä pitemmäksi asetat ajan, sitä pitempään rahdin jakautumisen päivittyminen kestää reittien muuttuessa
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Matkustajien jakautuminen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :”Symmetrinen” tarkoittaa, että suunnilleen sama määrä matkustajia kulkee asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että matkustajia voi kulkea mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta matkustajiin.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :”Symmetrinen” tarkoittaa, että suunnilleen sama määrä matkustajia kulkee asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että matkustajia voi kulkea mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta matkustajiin
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Postin jakautuminen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :”Symmetrinen” tarkoittaa, että suunnilleen sama määrä postia kulkee asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että postia voi kulkea mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta postiin.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :”Symmetrinen” tarkoittaa, että suunnilleen sama määrä postia kulkee asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että postia voi kulkea mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta postiin
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Arvokuljetusten jakautuminen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Arvokuljetuksiin kuuluvat arvotavarat lauhkeassa ilmastossa, timantit subtrooppisessa ilmastossa ja kulta pohjoisessa ilmastossa. NewGRF:t voivat kuitenkin muuttaa näitä rahteja. ”Symmetrinen” tarkoittaa, että suunnilleen sama määrä rahtia lähetetään asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että tätä rahtia lähetetään mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta tähän rahtiin. Suositeltavia asetuksia ovat ”epäsymmetrinen” tai ”manuaalinen” pelattaessa pohjoisessa tai subtrooppisessa ilmastossa, sillä näissä pankit ottavat ainoastaan vastaan rahtia. Lauhkeassa ilmastossa pelatessa voidaan myös valita ”symmetrinen”, sillä pankit myös lähettävät arvotavaroita takaisin lähtöpankille.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Arvokuljetuksiin kuuluvat arvotavarat lauhkeassa ilmastossa, timantit subtrooppisessa ilmastossa ja kulta pohjoisessa ilmastossa. NewGRF:t voivat kuitenkin muuttaa näitä rahteja. ”Symmetrinen” tarkoittaa, että suunnilleen sama määrä rahtia lähetetään asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että tätä rahtia voidaan lähettää mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta tähän rahtiin. Suositeltavia asetuksia ovat ”epäsymmetrinen” tai ”manuaalinen” pelattaessa pohjoisessa tai subtrooppisessa ilmastossa, sillä näissä pankit ottavat ainoastaan vastaan rahtia. Lauhkeassa ilmastossa pelatessa voidaan myös valita ”symmetrinen”, sillä pankit myös lähettävät arvotavaroita takaisin lähtöpankille
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Muiden rahtityyppien jakautuminen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :”Epäsymmetrinen” tarkoittaa, että rahtia lähetetään mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta näihin rahteihin.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :”Epäsymmetrinen” tarkoittaa, että rahtia voidaan lähettää mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta näihin rahteihin
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuaalinen
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :epäsymmetrinen
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrinen
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Jakautumisen tarkkuus: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Mitä suuremmaksi tämä asetus on määritetty, sitä enemmän prosessoriaikaa yhteyskuvaajan laskemiseen kuluu. Mikäli tähän kuluu liian paljon aikaa, saatat havaita pelin nykimistä. Jos arvo on määritetty liian pieneksi, jakauman laskeminen ei ole tarkka ja rahtia ei välttämättä lähetetä odotetuille asemille.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Mitä suuremmaksi tämä asetus on määritetty, sitä enemmän prosessoriaikaa yhteyskuvaajan laskemiseen kuluu. Mikäli tähän kuluu liian paljon aikaa, saatat havaita pelin nykimistä. Jos arvo on määritetty liian pieneksi, jakauman laskeminen ei ole tarkkaa, ja rahtia ei välttämättä lähetetä odotettuihin paikkoin
STR_CONFIG_SETTING_DEMAND_DISTANCE :Välimatkan vaikutus kysyntään: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Mikäli asetuksen arvo on määritelty suuremmaksi kuin 0, alkuperäisen aseman A ja mahdollisen määränpään B välimatkalla on vaikutus A:sta B:hen lähetetyn rahdin määrään. Mitä kauempana B on A:sta, sitä vähemmän rahtia lähetetään. Mitä suuremmaksi tämä asetus on määritetty, sitä vähemmän rahtia lähetetään kaukana oleville ja enemmän lähellä oleville asemille.
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Mikäli tämä arvo on asetettu suuremmaksi kuin 0, rahdin lähtöaseman A ja mahdollisen määränpään B välimatka vaikuttaa A:sta B:hen lähetetyn rahdin määrään. Mitä kauempana B on A:sta, sitä vähemmän rahtia lähetetään. Mitä suurempi tämän asetuksen arvo on, sitä vähemmän rahtia lähetetään kaukana oleville asemille ja sitä enemmän lähellä oleville
STR_CONFIG_SETTING_DEMAND_SIZE :Palautettavan rahdin määrä symmetrisessä tilassa: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Mikäli asetuksen arvoksi on määritetty alle 100{NBSP}%, symmetrinen jakauma toimii enemmän epäsymmetrisen jakauman tavoin, ja vähemmän rahtia pakotetaan lähetettäväksi takaisin alkuperäiselle asemalle. Jos arvoksi määritetään 0{NBSP}%, symmetrinen jakauma toimii täysin epäsymmetrisen jakauman tavoin.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Mikäli asetuksen arvoksi on määritetty alle 100{NBSP}%, symmetrinen jakauma toimii enemmän epäsymmetrisen jakauman tavoin, ja vähemmän rahtia pakotetaan lähetettäväksi takaisin alkuperäiselle asemalle. Jos arvoksi määritetään 0{NBSP}%, symmetrinen jakauma toimii täysin epäsymmetrisen jakauman tavoin
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Lyhyiden reittien kuormittuminen ennen vapaampien reittien käyttämistä: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Kahden aseman välillä on usein useita reittejä. Lyhintä reittiä käytetään ensisijaisesti, toiseksi lyhintä ensimmäisen kuormittuessa ja niin edelleen. Kuormitus määritellään arvioidun kapasiteetin ja suunnitellun käytön mukaan. Kaikkien reittien ollessa kuormittuneita reittejä aletaan ylikuormittaa, suurimman kapasiteetin omaavista reiteista aloittaen. Algoritmi ei kuitenkaan aina arvioi kapasiteettia oikein. Tämä asetus mahdollistaa reitin kuormitustason määrittämisen ennen seuraavan reitin käyttämistä. Määritä arvoksi vähemmän kuin 100{NBSP}% välttääksesi ylikuormittuneita asemia, jos kapasiteetti yliarvioidaan.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Kahden aseman välillä on usein useita reittejä. Lyhintä reittiä käytetään ensisijaisesti, toiseksi lyhintä ensimmäisen kuormittuessa ja niin edelleen. Kuormitus määritellään arvioidun kapasiteetin ja suunnitellun käytön mukaan. Kaikkien reittien ollessa kuormittuneita reittejä aletaan ylikuormittaa, suurimman kapasiteetin omaavista reiteistä aloittaen. Useimmiten algoritmi ei kuitenkaan arvioi kapasiteettia tarkasti. Tämä asetus mahdollistaa reitin kuormitustason määrittämisen ennen seuraavan reitin käyttämistä. Määritä arvoksi vähemmän kuin 100{NBSP}% välttääksesi ylikuormittuneita asemia, jos kapasiteetti yliarvioidaan
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Nopeuden yksikkö (maaliikenne): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Nopeuden yksikkö (vesiliikenne): {STRING}
@@ -2975,11 +2978,11 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Istuta s
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Satunnaisia puita.
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Istuta puita satunnaisesti maastoon
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Tavallinen
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Istuta yksittäisiä puita vetämällä.
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Istuta yksittäisiä puita vetämällä pitkin maisemaa
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Metsikkö
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Istuta pieniä metsiä vetämällä.
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Istuta pieniä metsiä vetämällä pitkin maisemaa
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Metsä
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Istuta isoja metsiä vetämällä.
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Istuta isoja metsiä vetämällä pitkin maisemaa
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Maanrakennus
@@ -4021,12 +4024,12 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Muut ilma-aluks
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ryhmät napsauta ryhmää nähdäksesi kaikki kulkuneuvot tässä ryhmässä. Järjestä ryhmiä vetämällä ja pudottamalla.
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ryhmät napsauta ryhmää nähdäksesi kaikki kulkuneuvot tässä ryhmässä. Järjestä hierarkia vetämällä ja pudottamalla ryhmiä
STR_GROUP_CREATE_TOOLTIP :{BLACK}Luo ryhmä
STR_GROUP_DELETE_TOOLTIP :{BLACK}Poista valittu ryhmä
STR_GROUP_RENAME_TOOLTIP :{BLACK}Nimeä valittu ryhmä
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Muuta valitun ryhmän väritystä
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Napsauta suojataksesi tämä ryhmä yleiseltä automaattikorvaukselta. Ctrl+napsautus suojaa myös aliryhmät.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Napsauta suojataksesi tämä ryhmä yleiseltä automaattikorvaukselta. Ctrl+napsautus suojaa myös aliryhmät
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Poista ryhmä
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Haluatko varmasti poistaa tämän ryhmän ja sen alaryhmät?
@@ -4381,22 +4384,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Odottam
STR_VEHICLE_STATUS_CRASHED :{RED}Kolaroitu!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Hajonnut
STR_VEHICLE_STATUS_STOPPED :{RED}Pysäytetty
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Pysähtyy, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} pysähtyy
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Ei virtaa
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Odottaa vapaata reittiä
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Seuraava määränpää liian kaukana
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Suuntana {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Ei pysähdyksiä, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Kohde: {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Suuntana {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Huolto kohteessa {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Sumanpurku ja huolto kohteessa{DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} päämääränä {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} ei käskyjä
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} päämääränä {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} päämääränä {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} huolto kohteessa {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} sumanpurku ja huolto kohteessa {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{STATION} ei saavutettavissa, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{WAYPOINT} ei saavutettavissa, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{DEPOT} ei saavutettavissa, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{DEPOT} ei saavutettavissa, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} {0:STATION} ei saavutettavissa
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} {0:WAYPOINT} ei saavutettavissa
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} {0:DEPOT} ei saavutettavissa
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} {0:DEPOT} ei saavutettavissa
# Vehicle stopped/started animations
###length 2
@@ -4610,7 +4613,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Mene lähimmäl
STR_ORDER_GO_TO_NEAREST_HANGAR :Mene lähimpään lentokonehalliin
STR_ORDER_CONDITIONAL :Ehdollinen hyppykäsky
STR_ORDER_SHARE :Jaa käskyt
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Lisää uuden käskyn ennen valittua, tai lisää listan viimeiseksi. Ctrl+napsautuksella asemakäskyistä tulee ”lastaa täyteen mikä tahansa rahti”, reittipistekäskyille ”oletuksena pysähtymättä” -asetuksen vastakohta, ja veturitallikäskyistä tulee ”huolto”. Napsauta toista kulkuneuvoa kopioidaksesi sen käskyt tai Ctrl+napsauta luodaksesi jaetun käskyn. Tallikäsky poistaa automaattiset huollot
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Lisää uuden käskyn ennen valittua, tai lisää listan viimeiseksi. Ctrl+napsautuksella asemakäskyistä tulee ”lastaa täyteen mikä tahansa rahti”, reittipistekäskyille ”oletuksena pysähtymättä” -asetuksen vastakohta, ja veturitallikäskyistä tulee ”sumanpurku”. Napsauta toista kulkuneuvoa kopioidaksesi sen käskyt tai Ctrl+napsauta luodaksesi jaetun käskyn. Tallikäsky poistaa automaattiset huollot
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Näytä kaikki kulkuneuvot, jotka jakavat nämä käskyt
@@ -4840,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Peliskripti
STR_AI_SETTINGS_CLOSE :{BLACK}Sulje
STR_AI_SETTINGS_RESET :{BLACK}Palauta
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -4990,7 +4991,7 @@ STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Yhtiöt
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Yhtiön päärakennusta ei voi rakentaa...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kuntia ei voi luoda
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kuntia ei voida luoda
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kunnan nimeä ei voi vaihtaa...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Kuntaa ei voi perustaa tähän...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kuntaa ei voi laajentaa...
@@ -5807,6 +5808,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}000
STR_CURRENCY_SHORT_MEGA :{NBSP}milj.
STR_CURRENCY_SHORT_GIGA :{NBSP}mrd.
STR_CURRENCY_SHORT_TERA :{NBSP}bilj.
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode fr_FR
##plural 2
##textdir ltr
##numberformat 00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000
##numberabbreviations 3=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}k|6=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}Mio|9=00{NBSP}000{NBSP}000{NBSP}000{NBSP}Mrd|12=00{NBSP}000{NBSP}000{NBSP}kMrd|15=00{NBSP}000{NBSP}Qa|18=00{NBSP}Qi
##digitsep {NBSP}
##digitsepcur {NBSP}
##decimalsep ,
##winlangid 0x040c
##grflangid 0x03
@@ -1054,9 +1054,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Mettre
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Cochez cette case pour mettre les bordures à l'échelle avec la taille de l'interface
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Utiliser la police d'écriture par défaut
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Cochez cette case si vous préferez utiliser la police d'écriture par défaut.
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Cochez cette case si vous préferez utiliser la police d'écriture par défaut
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Polices d'écriture supportant l'anti-crénelage
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Cochez cette case pour activer l'anti-crénelage sur les polices d'écriture à taille variable.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Cochez cette case pour activer l'anti-crénelage sur les polices d'écriture à taille variable
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1118,6 +1118,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Réduire
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Augmenter le montant de cette devise pour une livre (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Définir le taux de change de cette devise pour une livre (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Séparateur : {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Définir le séparateur pour votre monnaie
STR_CURRENCY_PREFIX :{LTBLUE}Préfixe{NBSP}: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Définir le préfixe pour cette devise
STR_CURRENCY_SUFFIX :{LTBLUE}Suffixe{NBSP}: {ORANGE}{STRING}
@@ -1272,10 +1275,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Argent infini{N
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Autoriser les dépenses illimitées et désactiver la banqueroute des compagnies
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Emprunt initial maximum{NBSP}: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Montant maximum qu'une compagnie peut emprunter (sans tenir compte de l'inflation)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Montant maximum qu'une compagnie peut emprunter (sans tenir compte de l'inflation). Si ce paramètre est défini sur "Pas de prêt", alors aucun argent ne sera disponible tant qu'un script de jeu ne le fournira pas ou que le paramètre "Argent infini" ne sera pas activé
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Pas d'emprunt {RED}Nécessite un script de jeu qui fournit les fonds initiaux
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Pas d'emprunt
STR_CONFIG_SETTING_INTEREST_RATE :Taux d'intérêt{NBSP}: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Taux dintérêt de l'emprunt{NBSP}; contrôle également l'inflation si activé
@@ -1356,7 +1359,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Inclinaison des
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Inclinaison d'une case en pente pour un véhicule routier. Les valeurs les plus hautes rendent lascension plus difficile
STR_CONFIG_SETTING_FORBID_90_DEG :Interdire aux trains les virages à 90°{NBSP}: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Les virages à 90° se produisent lorsqu'une voie horizontale est directement suivie par une voie verticale, impliquant que le train tourne de 90° en traversant la bordure de la case au lieu des 45° habituels pour les autres combinaisons de voies.
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Les virages à 90° se produisent lorsqu'une voie horizontale est directement suivie par une voie verticale, impliquant que le train tourne de 90° en traversant la bordure de la case au lieu des 45° habituels pour les autres combinaisons de voies
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permettre de joindre des stations non adjacentes{NBSP}: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Autoriser l'ajout à une station de morceaux ne touchant pas directement les morceaux existants, en utilisant Ctrl lors du placement des nouveaux morceaux.
@@ -1468,7 +1471,7 @@ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Couleur de la c
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choisir la couleur de démarrage pour la compagnie
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Seconde couleur de la compagnie au démarrage{NBSP}: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Choisir une seconde couleur pour le démarrage de la compagnie, si un NewGRF l'utilise.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Choisir une seconde couleur pour le démarrage de la compagnie, si un NewGRF l'utilise
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Les aéroports n'expirent jamais{NBSP}: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activer ce paramètre fait que chaque type d'aéroports reste toujours disponible après son introduction
@@ -1492,22 +1495,22 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Les véhicules
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quand il est actif, tous les modèles de véhicule restent disponibles pour toujours après leur introduction
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Mesure du temps{NBSP}: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Sélectionner les unités de mesure du temps pour la partie. Ce choix ne peut pas être modifié par la suite.{}{}"Calendrier" correspond à lexpérience classique d'OpenTTD, avec une année de 12 mois et chaque mois ayant de 28 à 31 jours.{}{}Quand le temps est basé sur la "pendule", les mouvements des véhicules, la production de marchandises et les finances sont basés sur des incréments d'une minute, équivalent à des mois de 30 jours dans le mode "calendrier". Ceux-ci sont groupés par période de 12 minutes, équivalent à une année dans le mode "calendrier".{}{}Quelque soit le mode, il y a toujours un calendrier classique, utilisé pour les dates d'introduction des véhicules, maisons, et autres infrastructures.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Sélectionner les unités de mesure du temps pour la partie. Ce choix ne peut pas être modifié par la suite.{}{}"Calendrier" correspond à lexpérience classique d'OpenTTD, avec une année de 12 mois et chaque mois ayant de 28 à 31 jours.{}{}Quand le temps est basé sur la "pendule", la production de marchandises et les finances sont basées sur des incréments d'une minute, équivalent à des mois de 30 jours dans le mode "calendrier". Ceux-ci sont groupés par période de 12 minutes, équivalent à une année dans le mode "calendrier".{}{}Quelque soit le mode, il y a toujours un calendrier classique, utilisé pour les dates d'introduction des véhicules, maisons, et autres infrastructures
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendrier
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Pendule
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minutes par année{NBSP}: {STRING}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Sélectionner le nombre de minutes dans une année calendaire. La valeur par défaut est 12 minutes.Régler sur 0 pour arrêter la progression du calendrier. Ce paramètre n'affecte pas la simulation économique du jeu, et il n'est disponible qu'en utilisant le mode "pendule".
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Sélectionner le nombre de minutes dans une année calendaire. La valeur par défaut est 12 minutes.Régler sur 0 pour arrêter la progression du calendrier. Ce paramètre n'affecte pas la simulation économique du jeu, et il n'est disponible qu'en utilisant le mode "pendule"
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (calendrier gelé)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Échelle de production de marchandise des villes{NBSP}: {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Modifier la production de marchandise des villes de ce pourcentage.
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Modifier la production de marchandise des villes de ce pourcentage
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Échelle de production de marchandise des industries{NBSP}: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Modifier la production de marchandise des industries de ce pourcentage.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Modifier la production de marchandise des industries de ce pourcentage
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Renouveler automatiquement les véhicules vieillissants{NBSP}: {STRING}
@@ -1526,7 +1529,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Temps d'afficha
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Durée pour l'affichage des messages d'erreur dans une fenêtre rouge. Noter que certains messages d'erreur (critique) ne sont pas fermés automatiquement après ce délai, mais doivent être fermés manuellement
STR_CONFIG_SETTING_HOVER_DELAY :Affichage des infobulles{NBSP}: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Délai avant que les infobulles soient affichées lorsque la souris survole certains éléments de l'interface. Les infobulles peuvent également être affectées au bouton droit de la souris en réglant cette valeur à 0.
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Délai avant que les infobulles soient affichées lorsque la souris survole certains éléments de l'interface. Les infobulles peuvent également être affectées au bouton droit de la souris en réglant cette valeur à 0
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Survoler pendant {COMMA} milliseconde{P 0 "" s}
###setting-zero-is-special
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Clic droit
@@ -1538,8 +1541,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Épaisseur des
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Épaisseur de la ligne dans les graphiques. Une ligne fine est lisible plus précisément, une ligne épaisse est plus facile à voir et les couleurs sont plus facile à distinguer
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Afficher le nom du NewGRF dans la fenêtre d'achat des véhicules{NBSP}: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Ajoute une ligne à la fenêtre d'achat des véhicules, montrant de quel NewGRF provient le véhicule sélectionné.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Afficher les cargaisons que peuvent transporter les véhicules dans les fenêtres de liste {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Ajoute une ligne à la fenêtre d'achat des véhicules, montrant de quel NewGRF provient le véhicule sélectionné
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Afficher les cargaisons que peuvent transporter les véhicules dans les fenêtres de liste{NBSP}: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Quand il est actif, ce qu'un véhicule peut transporter est affiché au dessus de lui dans les listes de véhicules
STR_CONFIG_SETTING_LANDSCAPE :Paysage{NBSP}: {STRING}
@@ -1558,13 +1561,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densité des in
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Définit combien d'industries doivent être générée et quel niveau doit être maintenu pendant la partie
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distance maximum depuis les bords pour les industries pétrolières{NBSP}: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limite de distance par rapport au bord de la carte où les raffineries et les plateformes pétrolières peuvent être construites. Sur les cartes d'îles cela assure qu'elles sont près de la côte. Sur les cartes plus large que 256 tuiles, cette valeur est mise à l'échelle.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limite de distance par rapport au bord de la carte où les raffineries et les plateformes pétrolières peuvent être construites. Sur les cartes d'îles cela assure qu'elles sont près de la côte. Sur les cartes plus large que 256 tuiles, cette valeur est mise à l'échelle
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitude d'enneigement{NBSP}: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Chosir à quelle altitude la neige commence dans le climat sub-arctique. La neige affecte aussi la génération des industries et les exigences pour la croissance des villes. Ne peut être modifié que via l'éditeur de scénario autrement il est calculé via "couverture de neige"
STR_CONFIG_SETTING_SNOW_COVERAGE :Couverture de neige: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Contrôle la quantité approximative de neige sur le paysage sub-arctique. La neige affecte également la création d'industries et les besoins des villes pour croître. Seulement utilisé lors de la création de la carte. L'eau et les côtes ne seront jamais enneigées.
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Contrôle la quantité approximative de neige sur le paysage sub-arctique. La neige affecte également la création d'industries et les besoins des villes pour croître. Seulement utilisé lors de la création de la carte. L'eau et les côtes ne seront jamais enneigées
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Couverture du désert: {STRING}
@@ -1572,7 +1575,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Choisir la quan
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rugosité du terrain{NBSP}: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choisir la forme et le nombre de collines. Les paysages doux ont des collines basses et larges, tandis que les paysages rugueux ont de plus petites collines.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choisir la forme et le nombre de collines. Les paysages doux ont des collines basses et larges, tandis que les paysages rugueux ont de plus petites collines
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Très lisse
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Lisse
@@ -1580,7 +1583,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rugueux
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Très rugueux
STR_CONFIG_SETTING_VARIETY :Distribution de variété{NBSP}: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Contrôle si la carte contient à la fois des montagnes et des plaines. Plus la valeur est élevée, plus la différence d'élévation entre le plateau montagneux et les plaines sera importante.
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Contrôle si la carte contient à la fois des montagnes et des plaines. Plus la valeur est élevée, plus la différence d'élévation entre le plateau montagneux et les plaines sera importante
STR_CONFIG_SETTING_RIVER_AMOUNT :Quantité de rivières{NBSP}: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choisir combien de rivières générer
@@ -1627,7 +1630,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Vert foncé
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Couleurs du flux de marchandises{NBSP}: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Définir le jeu de couleur utilisé pour l'affichage des flux de marchandises.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Définir le jeu de couleur utilisé pour l'affichage des flux de marchandises
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Vert à rouge (original)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Vert à bleu
@@ -1700,9 +1703,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Oui, sauf les f
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Utiliser le format de date {STRING} pour le nom des sauvegardes
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format de la date dans les noms des fichiers de sauvegarde
###length 3
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :Long (31 Déc 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :Court (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :Long (31 Déc 2023)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :Court (31-12-2023)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2023-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Pause automatique en début de nouvelle partie{NBSP}: {STRING}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Lorsqu'il est activé, la partie sera mise en pause automatiquement au démarrage, afin de permettre une étude approfondie de la carte
@@ -1748,10 +1751,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Conserver les o
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Garde les outils de construction de ponts, tunnels, etc. ouverts après usage
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Retire automatiquement les signaux durant la construction de la voie ferrée: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Retire automatiquement les signaux durant la construction de la voie ferrée si les signaux sont sur le chemin. Il est à noter que cela peut potentiellement mener à des accidents de trains.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Retire automatiquement les signaux durant la construction de la voie ferrée si les signaux sont sur le chemin. Il est à noter que cela peut potentiellement mener à des accidents de trains
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Seuil de vitesse d'avancement rapide: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite de la vitesse du jeu lorsque l'avance rapide est activée. 0 = pas de limite (aussi rapidement que votre ordinateur le permet). Les valeurs inférieures à 100% ralentissent le jeu. Les limites supérieures dépendent des spécifications de votre ordinateur et peuvent varier en fonction du jeu.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite de la vitesse du jeu lorsque l'avance rapide est activée. 0 = pas de limite (aussi rapidement que votre ordinateur le permet). Les valeurs inférieures à 100% ralentissent le jeu. Les limites supérieures dépendent des spécifications de votre ordinateur et peuvent varier en fonction du jeu
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% de la vitesse normal
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Aucune limite (aussi rapidement que votre ordinateur le permet)
@@ -1815,11 +1818,11 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Autorise les In
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :Nombre d'opcodes avant d'interrompre les scripts{NBSP}: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Nombre maximum d'opérations qu'un script peut effectuer en un tour
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Utilisation max de la mémoire par script{NBSP}: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Quantité de mémoire qu'un seul script peut consommer avant d'être terminé de force. Peut nécessiter d'être augmenté pour les grandes cartes.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Quantité de mémoire qu'un seul script peut consommer avant d'être terminé de force. Peut nécessiter d'être augmenté pour les grandes cartes
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} Mio
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Les intervalles de service sont en pourcentage{NBSP}: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Lorsqu'il est activé, les véhicules essaient d'être entretenus quand leur fiabilité passe sous le pourcentage donné de la fiabilité maximum.{}{}Par exemple, si la fiabilité maximum d'un véhicule est 90% et l'intervalle d'entretien 20%, le véhicule essayera d'être entretenu quand sa fiabilité atteindra 72%.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Lorsqu'il est activé, les véhicules essaient d'être entretenus quand leur fiabilité passe sous le pourcentage donné de la fiabilité maximum.{}{}Par exemple, si la fiabilité maximum d'un véhicule est 90% et l'intervalle d'entretien 20%, le véhicule essayera d'être entretenu quand sa fiabilité atteindra 72%
STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalle d'entretien par défaut pour les trains{NBSP}: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Définit l'intervalle d'entretien par défaut des nouveaux véhicules ferroviaires, si aucun intervalle d'entretien n'est défini pour le véhicule
@@ -1837,7 +1840,7 @@ STR_CONFIG_SETTING_NOSERVICE :Désactiver l'e
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Lorsqu'il est activé, les véhicules ne sont pas entretenus s'ils ne peuvent pas tomber en panne
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Pénalité de vitesse de chargement pour les trains plus long que les stations: {STRING}
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Quand activé, un train qui est trop long pour une station se charge plus lentement qu'un train qui a la même taille que la station. Ce paramètre n'affecte pas la recherche de chemin.
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Quand activé, un train qui est trop long pour une station se charge plus lentement qu'un train qui a la même taille que la station. Ce paramètre n'affecte pas la recherche de chemin
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activer la vitesse limite des wagons{NBSP}: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Lorsqu'il est activé, utiliser la vitesse limite des wagons pour déterminer la vitesse maximum d'un train
@@ -1902,13 +1905,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Année à parti
STR_CONFIG_SETTING_STARTING_YEAR :Année de départ{NBSP}: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Année de fin du jeu{NBSP}: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :À la fin de cette année, le score de la compagnie est enregistré et la fenêtre des meilleurs scores est affichée. Il est quand même possible de continuer de jouer après, mais le score ne sera pas enregistré.{}Si le jeu commence après cette année, les meilleurs scores ne sont jamais affichés.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :À la fin de cette année, le score de la compagnie est enregistré et la fenêtre des meilleurs scores est affichée. Il est quand même possible de continuer de jouer après, mais le score ne sera pas enregistré.{}Si le jeu commence après cette année, les meilleurs scores ne sont jamais affichés
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Jamais
STR_CONFIG_SETTING_ECONOMY_TYPE :Type d'économie{NBSP}: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Une économie stable entraîne des changements de production plus fréquents, mais de plus faible intensité. Une économie gelée bloque les changements de production et les fermetures d'industries. Ce paramètre peut n'avoir aucun effet si les types d'industries proviennent d'un NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Une économie stable entraîne des changements de production plus fréquents, mais de plus faible intensité. Une économie gelée bloque les changements de production et les fermetures d'industries. Ce paramètre peut n'avoir aucun effet si les types d'industries proviennent d'un NewGRF
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Stable
@@ -1963,7 +1966,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Autorisé
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Autorisé, y compris l'agencement personnalisé des routes
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Génération des marchandises des villes{NBSP}: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Combien de marchandises sont produites par les maisons dans les villes, relativement à la population globale de la ville.{}Croissance quadratique{NBSP}: une ville deux fois plus grande génère quatre fois plus de passagers.{}Croissance linéaire{NBSP}: une ville deux fois plus grande génère deux fois plus de passagers.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Combien de marchandises sont produites par les maisons dans les villes, relativement à la population globale de la ville.{}Croissance quadratique{NBSP}: une ville deux fois plus grande génère quatre fois plus de passagers.{}Croissance linéaire{NBSP}: une ville deux fois plus grande génère deux fois plus de passagers
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratique (original)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linéaire
@@ -2004,7 +2007,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Résolution maximale des sprites{NBSP}: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limite la résolution des graphismes. Même si des sprites de plus haute résolution sont disponibles, ils ne seront pas utilisés. Cela peut aider à garder un aspect cohérent quand plusieurs fichiers GRF avec des résolutions différentes sont utilisés.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limite la résolution des graphismes. Même si des sprites de plus haute résolution sont disponibles, ils ne seront pas utilisés. Cela peut aider à garder un aspect cohérent quand plusieurs fichiers GRF avec des résolutions différentes sont utilisés
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
@@ -2028,33 +2031,33 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicateur
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Taille moyenne des métropoles par rapport aux villes normales au début de la partie
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Mise à jour le graphe de distribution toutes les {STRING}
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Intervalle entre les recalculs successifs du graphe de liaison. Chaque recalcul planifie un composant du graphe. Cela signifie qu'une valeur X pour ce paramètre ne signifie pas que l'ensemble du graphe sera mis à jour toutes les X secondes. Seul un composant le sera. Plus vous définissez cet intervalle court, plus le temps de processeur nécessaire pour le calcul sera important. Plus vous définissez cet intervalle long, plus il faudra de temps pour que la distribution de marchandises commence sur de nouveaux itinéraires.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Intervalle entre les recalculs successifs du graphe de liaison. Chaque recalcul planifie un composant du graphe. Cela signifie qu'une valeur X pour ce paramètre ne signifie pas que l'ensemble du graphe sera mis à jour toutes les X secondes. Seul un composant le sera. Plus vous définissez cet intervalle court, plus le temps de processeur nécessaire pour le calcul sera important. Plus vous définissez cet intervalle long, plus il faudra de temps pour que la distribution de marchandises commence sur de nouveaux itinéraires
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Prend {STRING} pour le recalcul du graphe de distribution
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Temps pris pour chaque recalcul d'un composant du graphe de liaison. Lorsqu'un recalcul est lancé, un fil d'exécution est créé et autorisé à fonctionner pendant ce nombre de secondes. Plus vous définissez cette durée courte, plus il est probable que le fil ne soit pas terminé lorsqu'il est censé l'être. Ensuite, le jeu s'arrête jusqu'à ce qu'il le soit ("lag"). Plus vous définissez cette durée longue, plus il faut de temps pour que la distribution soit mise à jour lorsque les itinéraires changent.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Temps pris pour chaque recalcul d'un composant du graphe de liaison. Lorsqu'un recalcul est lancé, un fil d'exécution est créé et autorisé à fonctionner pendant ce nombre de secondes. Plus vous définissez cette durée courte, plus il est probable que le fil ne soit pas terminé lorsqu'il est censé l'être. Ensuite, le jeu s'arrête jusqu'à ce qu'il le soit ("lag"). Plus vous définissez cette durée longue, plus il faut de temps pour que la distribution soit mise à jour lorsque les itinéraires changent
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Type de distribution pour les passagers{NBSP}: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symétrique" signifie qu'autant de passagers iront d'une station A vers une station B, que de la station B vers la station A. "Asymétrique" signifie qu'un nombre arbitraire de passagers peut être envoyé dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour les passagers.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symétrique" signifie qu'autant de passagers iront d'une station A vers une station B, que de la station B vers la station A. "Asymétrique" signifie qu'un nombre arbitraire de passagers peut être envoyé dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour les passagers
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Type de distribution pour le courrier{NBSP}: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symétrique" signifie qu'autant de courrier ira d'une station A vers une station B, que de la station B vers la station A. "Asymétrique" signifie qu'une quantité arbitraire de courrier peut être envoyée dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour le courrier.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symétrique" signifie qu'autant de courrier ira d'une station A vers une station B, que de la station B vers la station A. "Asymétrique" signifie qu'une quantité arbitraire de courrier peut être envoyée dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour le courrier
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Type de distribution pour les cargaisons de classe ARMOURED{NBSP}: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe de cargaison ARMOURED contient des biens de valeur dans les climats tempéré, des diamants dans le climat subtropical, et de l'or dans le climat subarctique. Les NewGRFs peuvent changer ça. "Symétrique" signifie qu'autant de ces cargaisons iront d'une station A vers une station B, que de la station B vers la station A. "Asymétrique" signifie qu'une quantité arbitraire de ces cargaisons peut être envoyée dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour ces cargaisons. Il est conseillé de choisir "asymétrique" ou "manuel" dans les climats subarctique ou subtropical, car les banques ne font que recevoir des marchandises dans ces climats. Dans le climat tempéré, on peut choisir aussi "symétrique", car les banques peuvent renvoyer en retour des biens de valeurs aux banques qui en envoient à l'origine.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe de cargaison ARMOURED contient des biens de valeur dans les climats tempéré, des diamants dans le climat subtropical, et de l'or dans le climat subarctique. Les NewGRFs peuvent changer ça. "Symétrique" signifie qu'autant de ces cargaisons iront d'une station A vers une station B, que de la station B vers la station A. "Asymétrique" signifie qu'une quantité arbitraire de ces cargaisons peut être envoyée dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour ces cargaisons. Il est conseillé de choisir "asymétrique" ou "manuel" dans les climats subarctique ou subtropical, car les banques ne font que recevoir des marchandises dans ces climats. Dans le climat tempéré, on peut choisir aussi "symétrique", car les banques peuvent renvoyer en retour des biens de valeurs aux banques qui en envoient à l'origine
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Type de distribution pour les autres classes de cargaison{NBSP}: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymétrique" signifie qu'une quantité arbitraire de cargaison peut être envoyée dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour la cargaison.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymétrique" signifie qu'une quantité arbitraire de cargaison peut être envoyée dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour la cargaison
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuel
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymétrique
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symétrique
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Précision de la distribution{NBSP}: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Plus ce réglage est élevé, plus le recalcul du graphe de distribution occupe de temps CPU. S'il est trop élevé, cela peut produire de la latence ("lag"). Au contraire, plus la valeur est basse, plus la distribution sera imprécise et l'on risque de voir des cargaisons ne pas aller vers la destination attendue.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Plus ce réglage est élevé, plus le recalcul du graphe de distribution occupe de temps CPU. S'il est trop élevé, cela peut produire de la latence ("lag"). Au contraire, plus la valeur est basse, plus la distribution sera imprécise et l'on risque de voir des cargaisons ne pas aller vers la destination attendue
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effet de la distance sur la demande{NBSP}: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Si cette valeur est supérieure à 0, la distance entre la station d'origine A d'une cargaison et une possible destination B a un impact sur la quantité de cargaison envoyée de A vers B. Plus la distance est grande entre les deux, moins de cargaison sera envoyée. Plus cette valeur est élevée, moins de cargaison sera envoyée vers des stations lointaines, et plus vers les stations plus proches.
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Si cette valeur est supérieure à 0, la distance entre la station d'origine A d'une cargaison et une possible destination B a un impact sur la quantité de cargaison envoyée de A vers B. Plus la distance est grande entre les deux, moins de cargaison sera envoyée. Plus cette valeur est élevée, moins de cargaison sera envoyée vers des stations lointaines, et plus vers les stations plus proches
STR_CONFIG_SETTING_DEMAND_SIZE :Quantité de cargaison renvoyée en mode symétrique{NBSP}: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Définir ici une valeur inférieure à 100% rapproche le comportement de la distribution symétrique de celui d'une distribution asymétrique. Moins de cargaison sera envoyée en retour de celle envoyée par une autre. Si cette valeur est réglée à 0% la distribution devient totalement asymétrique.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Définir ici une valeur inférieure à 100% rapproche le comportement de la distribution symétrique de celui d'une distribution asymétrique. Moins de cargaison sera envoyée en retour de celle envoyée par une autre. Si cette valeur est réglée à 0% la distribution devient totalement asymétrique
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation des chemins courts avant utilisation des chemins à forte capacité{NBSP}: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Il y a souvent plusieurs routes possibles entre deux stations. Cargodist s'efforce d'utiliser d'abord le chemin le plus court jusqu'à saturation, ensuite les chemins un peu moins courts, et ainsi de suite. La saturation est déterminée par une estimation de la capacité et de la fréquentation prévue. Une fois que tous les chemins sont saturés, s'il y a encore une demande, il va surcharger tous les chemins, en privilégiant ceux à plus haute capacité. Mais la plupart du temps, la capacité n'est pas évaluée précisément. Ce réglage permets de spécifier jusqu'à quel pourcentage un chemin court doit être initialement saturé avant de passer au prochain chemin moins court. Il vaut mieux le régler à moins de 100% pour éviter que les stations soient surchargées en cas de surestimation de la capacité.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Il y a souvent plusieurs routes possibles entre deux stations. Cargodist s'efforce d'utiliser d'abord le chemin le plus court jusqu'à saturation, ensuite les chemins un peu moins courts, et ainsi de suite. La saturation est déterminée par une estimation de la capacité et de la fréquentation prévue. Une fois que tous les chemins sont saturés, s'il y a encore une demande, il va surcharger tous les chemins, en privilégiant ceux à plus haute capacité. Mais la plupart du temps, la capacité n'est pas évaluée précisément. Ce réglage permets de spécifier jusqu'à quel pourcentage un chemin court doit être initialement saturé avant de passer au prochain chemin moins court. Il vaut mieux le régler à moins de 100% pour éviter que les stations soient surchargées en cas de surestimation de la capacité
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Unité de vitesse (terrestre){NBSP}: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Unité de vitesse (nautique){NBSP}: {STRING}
@@ -2249,7 +2252,7 @@ STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Modifier
STR_CHEAT_CHANGE_DATE :{LTBLUE}Changer la date{NBSP}: {ORANGE}{DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Modifier l'année courante
STR_CHEAT_SETUP_PROD :{LTBLUE}Permettre la modification des valeurs de production{NBSP}: {ORANGE}{STRING}
STR_CHEAT_STATION_RATING :{LTBLUE}Fixer la qualité de service de la station à 100 % : {ORANGE}{STRING}
STR_CHEAT_STATION_RATING :{LTBLUE}Fixer la qualité de service de la station à 100% : {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Couleur
@@ -2261,14 +2264,14 @@ STR_LIVERY_SHIP_TOOLTIP :{BLACK}Montrer
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Montrer les livrées d'aéronefs
STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Afficher les couleurs des groupes de trains
STR_LIVERY_ROAD_VEHICLE_GROUP_TOOLTIP :{BLACK}Afficher les couleurs des groupes de véhicules
STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Afficher les couleurs des groupes de bateaux
STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Afficher les couleurs des groupes de naivres
STR_LIVERY_AIRCRAFT_GROUP_TOOLTIP :{BLACK}Afficher les couleurs des groupes d'avions
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choisir la couleur primaire de la livrée sélectionnée. Ctrl-clic pour appliquer cette couleur à toutes les livrées.
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choisir la couleur secondaire de la livrée sélectionnée. Ctrl-clic pour appliquer cette couleur à toutes les livrées.
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Sélectionner la livrée à modifier ou plusieurs d'entre elles par Ctrl-clic. Cliquer sur la case à cocher pour en activer l'utilisation ou non.
STR_LIVERY_TRAIN_GROUP_EMPTY :Aucun groupe de trains
STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :Aucun groupe de véhicules
STR_LIVERY_SHIP_GROUP_EMPTY :Aucun groupe de bateaux
STR_LIVERY_SHIP_GROUP_EMPTY :Aucun groupe de navires
STR_LIVERY_AIRCRAFT_GROUP_EMPTY :Aucun groupe d'avions
###length 23
@@ -3194,11 +3197,11 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}Fréquence d'images
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Fréquence de simulation{NBSP}: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Nombre de ticks simulés par seconde.
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Nombre de ticks simulés par seconde
STR_FRAMERATE_RATE_BLITTER :{BLACK}Fréquence des graphismes{NBSP}: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Nombre d'images rendues par seconde.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Nombre d'images rendues par seconde
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Facteur de vitesse actuel{NBSP}: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}À quelle vitesse le jeu tourne actuellement, comparé à la vitesse attendue pour la simulation normale.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}À quelle vitesse le jeu tourne actuellement, comparé à la vitesse attendue pour la simulation normale
STR_FRAMERATE_CURRENT :{WHITE}Actuel
STR_FRAMERATE_AVERAGE :{WHITE}Moyen
STR_FRAMERATE_MEMORYUSE :{WHITE}Mémoire
@@ -3903,7 +3906,7 @@ STR_COMPANY_VIEW_HOSTILE_TAKEOVER_BUTTON :{BLACK}Rachat d
STR_COMPANY_VIEW_HOSTILE_TAKEOVER_TOOLTIP :{BLACK}Racheter de force cette compagnie
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nouveau visage
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Choix d'un nouveau visage pour le P.D.G.
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Choisir un nouveau visage pour le P.D.G.
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Couleur
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Changer la couleur des véhicules
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Nom de la société
@@ -4022,12 +4025,12 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Aéronefs non g
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groupes - Cliquer sur un groupe pour lister tous les véhicules de ce groupe. Glisser et déposer les groupes pour les hiérarchiser.
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groupes - Cliquer sur un groupe pour lister tous les véhicules de ce groupe. Glisser et déposer les groupes pour les hiérarchiser
STR_GROUP_CREATE_TOOLTIP :{BLACK}Créer un groupe de véhicules
STR_GROUP_DELETE_TOOLTIP :{BLACK}Supprimer le groupe sélectionné
STR_GROUP_RENAME_TOOLTIP :{BLACK}Renommer le groupe sélectionné
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Changer la couleur du groupe sélectionné
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Cliquer pour protéger ce groupe contre l'auto-remplacement global. Ctrl-clic pour protéger aussi les sous-groupes.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Cliquer pour protéger ce groupe contre l'auto-remplacement global. Ctrl-clic pour protéger aussi les sous-groupes
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Supprimer un groupe
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Êtes-vous sûr de vouloir supprimer ce groupe et ses descendants{NBSP}?
@@ -4109,7 +4112,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Acheter
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :Achat et réaménagement du véhicule
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Acheter et réaménager
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :Acheter et réaménager le bateau
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Acheter et réaménager le navire
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Acheter et réaménager
###length VEHICLE_TYPES
@@ -4216,7 +4219,7 @@ STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Copier u
###length VEHICLE_TYPES
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Acheter une copie d'un train et de ses wagons. Cliquer ici puis sur un train dans ou hors d'un dépôt.{}Ctrl-clic pour partager les ordres.{}Shift-clic pour afficher seulement le coût estimé.
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Acheter une copie d'un véhicule routier. Cliquer ici puis sur un véhicule routier dans ou hors d'un dépôt.{}Ctrl-clic pour partager les ordres.{}Shift-clic pour afficher seulement le coût estimé.
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Acheter une copie du bateau. Cliquer sur ce bouton et sur un bateau dans ou en dehors du dépôt. Ctrl+Clic pour partager les ordres. Utiliser Shift pour afficher le coût estimé seulement.
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Acheter une copie du navire. Cliquer sur ce bouton et sur un navire dans ou en dehors du dépôt. Ctrl+Clic pour partager les ordres. Utiliser Shift pour afficher le coût estimé seulement.
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Acheter une copie d'un aéronef. Cliquer ici puis sur un aéronef dans ou hors d'un hangar.{}Ctrl-clic pour partager les ordres.{}Shift-clic pour afficher seulement le coût estimé.
###length VEHICLE_TYPES
@@ -4382,20 +4385,20 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}En atte
STR_VEHICLE_STATUS_CRASHED :{RED}Accidenté{NBSP}!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}En panne
STR_VEHICLE_STATUS_STOPPED :{RED}Arrêté
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Ralentit, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Freinage en cours
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Pas de puissance
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}En attente d'un chemin libre
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Trop éloigné de la prochaine destination
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}En route pour {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Aucun ordre, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}En route pour {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}En route pour le {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - Aucun ordre
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - En route pour {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}En route vers {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Entretien au {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Répartition et entretien au {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Ne peut pas atteindre {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Ne peut pas atteindre {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - Impossible d'atteindre {0:STATION}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Impossible d'atteindre {0:WAYPOINT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Ne peut pas atteindre {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Ne peut pas atteindre {DEPOT}, {VELOCITY}
@@ -4611,7 +4614,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Aller au dépô
STR_ORDER_GO_TO_NEAREST_HANGAR :Aller au hangar le plus proche
STR_ORDER_CONDITIONAL :Saut conditionnel d'ordre
STR_ORDER_SHARE :Partager les ordres
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insérer un nouvel ordre avant l'ordre sélectionné, ou l'ajouter à la fin. Ctrl-clic sur une station pour «{NBSP}Chargement complet par un seul type{NBSP}», sur un point de contrôle pour inverser le paramètre «{NBSP}sans arrêt par défaut{NBSP}» ou sur un dépôt pour «{NBSP}entretien{NBSP}». Cliquer sur un véhicule pour copier ses ordres ou Ctrl-clic pour les partager. Un ordre de dépôt désactive l'entretien automatique du véhicule
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insérer un nouvel ordre avant l'ordre sélectionné, ou l'ajouter à la fin. Ctrl-clic sur une station pour «{NBSP}Chargement complet par un seul type{NBSP}», sur un point de contrôle pour inverser le paramètre «{NBSP}sans arrêt par défaut{NBSP}» ou sur un dépôt pour «{NBSP}répartir{NBSP}». Cliquer sur un véhicule pour copier ses ordres ou Ctrl-clic pour les partager. Un ordre de dépôt désactive l'entretien automatique du véhicule
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Afficher tous les véhicules partageant ce programme
@@ -4776,9 +4779,9 @@ STR_AI_DEBUG_MATCH_CASE :{BLACK}Respecte
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Activer/Désactiver le respect de la casse pour comparer les messages d'IA avec la chaîne d'arrêt
STR_AI_DEBUG_CONTINUE :{BLACK}Continuer
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Reprendre la partie et continuer l'IA
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Afficher la sortie de débogage de cette IA. Ctrl+Click pour ouvrir dans une nouvelle fenêtre
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Afficher la sortie de débogage de cette IA. Ctrl+Clic pour ouvrir dans une nouvelle fenêtre
STR_AI_GAME_SCRIPT :{BLACK}Script de jeu
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Examiner le journal du script de jeu. Ctrl+Click pour ouvrir dans une nouvelle fenêtre
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Examiner le journal du script de jeu. Ctrl+Clic pour ouvrir dans une nouvelle fenêtre
STR_ERROR_AI_NO_AI_FOUND :Aucune IA n'a été trouvée.{}Cette IA est factice et ne fera rien.{}Vous pouvez télécharger diverses IA via le système de «{NBSP}Contenu en ligne{NBSP}».
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}L'un des scripts a rencontré un problème. Merci de rapporter ceci à l'auteur du script avec une capture d'écran de la fenêtre de débogage de scripts.
@@ -4841,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :du script de je
STR_AI_SETTINGS_CLOSE :{BLACK}Fermer
STR_AI_SETTINGS_RESET :{BLACK}Réinitialiser
STR_AI_SETTINGS_SETTING :{STRING}{NBSP}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}{NBSP}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5808,6 +5809,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}K
STR_CURRENCY_SHORT_MEGA :{NBSP}M
STR_CURRENCY_SHORT_GIGA :{NBSP}G
STR_CURRENCY_SHORT_TERA :{NBSP}T
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode fy_NL
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0462
##grflangid 0x32
@@ -957,6 +957,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Ferleegj
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Ferheegje de wikselkoers fan jo faluta yn ferlyk mei de Britske Pûn (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Stel de wikselkoers fan dyn faluta yn ferlyk mei de Britske Pûn (£)
STR_CURRENCY_PREFIX :{LTBLUE}Foarheaksel: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Stel it foarrinteken yn foar jo faluta
STR_CURRENCY_SUFFIX :{LTBLUE}Efterheaksel: {ORANGE}{STRING}
@@ -4716,6 +4717,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode gd_GB
##plural 13
##textdir ltr
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}k|6=00,000,000,000,000{NBSP}m|9=00,000,000,000{NBSP}bn|12=00,000,000{NBSP}tn|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x083c
##grflangid 0x13
@@ -1148,6 +1148,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Lùghdai
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Meudaich meud an airgeadra agad airson not (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Suidhich luach-iomlaid an airgeadra agad airson not (£)
STR_CURRENCY_PREFIX :{LTBLUE}Ro-leasachan: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Suidhich sreang ro-leasachain an airgeadra agad
STR_CURRENCY_SUFFIX :{LTBLUE}Iar-leasachan: {ORANGE}{STRING}
@@ -5431,6 +5432,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode gl_ES
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}M|9=00.000.000.000{NBSP}MM|12=00.000.000{NBSP}bn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0456
##grflangid 0x31
@@ -1118,6 +1118,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Disminu
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Incrementa-la cantidade da túa moeda por unha Libra esterlina (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{G=n}{BLACK}Configura-lo cambio da túa moeda por unha Libra esterlina (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Separador: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Configurar o separador da túa moeda
STR_CURRENCY_PREFIX :{LTBLUE}Prefixo: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Configura-lo prefixo para a túa moeda
STR_CURRENCY_SUFFIX :{LTBLUE}Sufixo: {ORANGE}{STRING}
@@ -1272,10 +1275,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Cartos infinito
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Permite o gasto ilimitado e desactiva a bancarrota das compañías
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Crédito máximo inicial: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Cantidade máxima de cartos que unha compañía pode pedir (sen ter en conta a inflación)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Cantidade máxima de cartos que unha compañía pode pedir (sen ter en conta a inflación). Se se configura "Sen prestamo", non haberá cartos dispoñibles a non ser que os proporcione un script de xogo ou a configuración de "cartos infinitos".
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Non hai empréstitos. {RED}Require dun script do xogo para ter fondos iniciais
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sen empréstitos.
STR_CONFIG_SETTING_INTEREST_RATE :Taxa de interés: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :A taxa de interés do préstamo; controla tamén a inflación, se está activada
@@ -1492,7 +1495,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Os vehículos n
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Cando se activa, tódolos modelos de vehículos seguen a estar dispoñíbeis para sempre dende a súa aparición
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Cronometraxe: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Selecciona as unidades de cronometraxe do xogo. Isto non se pode mudar despois.{}{}A experiencia clásica de OpenTTD é basada en calendario, cun ano que consite de 12 meses e cada mes ten 28-31 días.{}{}No tempo baseado no reloxo, o movemento dos vehículos, producción de mercadorías e as finanzas baseanse en minutos, sendo o que dura aproximadamente un mes de 30 días no modo de Calendario. Estes agrúpanse en períodos de 12 minutos, equivalente o ano no modo de Calendario.{}{}En ambos modos hai sempre un calendario clásico, que se utiliza para a data de introdución de vehículos, casas e outras infraestruturas.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Selecciona as unidades de cronometraxe do xogo. Isto non se pode mudar despois.{}{}A experiencia clásica de OpenTTD é basada en calendario, cun ano que consite de 12 meses e cada mes ten 28-31 días.{}{}No tempo baseado no reloxo, a producción de mercadorías e as finanzas baseanse en minutos, sendo o que dura aproximadamente un mes de 30 días no modo de Calendario. Estes agrúpanse en períodos de 12 minutos, equivalente o ano no modo de Calendario.{}{}En ambos modos hai sempre un calendario clásico, que se utiliza para a data de introdución de vehículos, casas e outras infraestruturas.
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendario
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Reloxo
@@ -4382,22 +4385,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Esperan
STR_VEHICLE_STATUS_CRASHED :{RED}Estrelado!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Avariado
STR_VEHICLE_STATUS_STOPPED :{RED}Parado
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Parando, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Parando
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Sen enerxía
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Esperando camiño libre
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Demasiado lonxe do próximo destino
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Dirixíndose a {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Sen ordes, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Dirixíndose a {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Dirixíndose a {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Servizo en {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Desamontoarse e ir o servizo en {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Dirixíndose a {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - Sen ordes
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Dirixíndose a {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Dirixíndose a {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Servizo en {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Desamontoarse e ir o servizo en {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Non pode chegar a {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Non pode chegar a {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Non pode chegar a {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Non pode chegar a {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - Non pode chegar a {0:STATION}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Non pode chegar a {0:WAYPOINT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Non pode chegar a {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Non pode chegar a {0:DEPOT}
# Vehicle stopped/started animations
###length 2
@@ -4611,7 +4614,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Ir ó depósito
STR_ORDER_GO_TO_NEAREST_HANGAR :Ir ó hangar máis cercano
STR_ORDER_CONDITIONAL :Salto de orde condicional
STR_ORDER_SHARE :Comparte as ordes
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Engadir unha nova orde antes da seleccionada ou engadi-la ao final da lista. Ctrl+Clic sobre estacións ordea “Cargar completamente calquera carga”, sobre puntos de ruta ordea sen paradas e sobre depósitos ordea mantemento. Clic noutro vehículo copia as ordes e Ctr+clic as comparte. Unha orde de depósito desactiva o mantemento automático do vehículo
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Engadir unha nova orde antes da seleccionada ou engadi-la ao final da lista. Ctrl+Clic sobre estacións ordea “Cargar completamente calquera carga”, sobre puntos de ruta para invertir a opción "sen paradas por defecto" ou sobre depósitos para "desamontoar". Clic noutro vehículo copia as ordes e Ctr+clic as comparte. Unha orde de depósito desactiva o mantemento automático do vehículo
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Mostrar tódolos vehículos que comparten esta planificación
@@ -4841,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script do xogo
STR_AI_SETTINGS_CLOSE :{BLACK}Pechar
STR_AI_SETTINGS_RESET :{BLACK}Restablecer
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5808,6 +5809,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}m
STR_CURRENCY_SHORT_GIGA :{NBSP}bn
STR_CURRENCY_SHORT_TERA :{NBSP}tn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode de_DE
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}Tsd.|6=00.000.000.000.000{NBSP}Mio.|9=00.000.000.000{NBSP}Mrd.|12=00.000.000{NBSP}Bio.|15=00.000{NBSP}Brd.|18=00{NBSP}Trill.
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0407
##grflangid 0x02
@@ -265,7 +265,7 @@ STR_UNITS_MONTHS :{NUM}{NBSP}Mona
STR_UNITS_MINUTES :{NUM}{NBSP}minute{P "" n}
STR_UNITS_YEARS :{NUM}{NBSP}Jahr{P "" e}
STR_UNITS_PERIODS :{NUM}{NBSP}Zeitr{P "aum" "äume"}
STR_UNITS_PERIODS :{NUM}{NBSP}Zykl{P "us" "en"}
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filter:
@@ -332,9 +332,9 @@ STR_SORT_BY_TYPE :Typ
STR_SORT_BY_TRANSPORTED :Transportiert
STR_SORT_BY_NUMBER :Nummer
STR_SORT_BY_PROFIT_LAST_YEAR :Gewinn im letzten Jahr
STR_SORT_BY_PROFIT_LAST_PERIOD :Gewinn im letzten Quartal
STR_SORT_BY_PROFIT_LAST_PERIOD :Gewinn im letzten Zyklus
STR_SORT_BY_PROFIT_THIS_YEAR :Gewinn in diesem Jahr
STR_SORT_BY_PROFIT_THIS_PERIOD :Gewinn in diesem Zeitraum
STR_SORT_BY_PROFIT_THIS_PERIOD :Gewinn in diesem Zyklus
STR_SORT_BY_AGE :Alter
STR_SORT_BY_RELIABILITY :Zuverlässigkeit
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Gesamtkapazität pro Fracht
@@ -362,13 +362,13 @@ STR_SORT_BY_POPULATION :Bevölkerung
STR_SORT_BY_RATING :Bewertung
STR_SORT_BY_NUM_VEHICLES :Anzahl der Fahrzeuge
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Gewinn im letzten Jahr
STR_SORT_BY_TOTAL_PROFIT_LAST_PERIOD :Gesamter Gewinn im letzten Quartal
STR_SORT_BY_TOTAL_PROFIT_LAST_PERIOD :Gesamter Gewinn im letzten Zyklus
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Gewinn in diesem Jahr
STR_SORT_BY_TOTAL_PROFIT_THIS_PERIOD :Gesamter Gewinn in diesem Zeitraum
STR_SORT_BY_TOTAL_PROFIT_THIS_PERIOD :Gesamter Gewinn in diesem Zyklus
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Durchschnittlicher Gewinn im letzten Jahr
STR_SORT_BY_AVERAGE_PROFIT_LAST_PERIOD :Durchschnittlicher Gewinn im letzten Zeitraum
STR_SORT_BY_AVERAGE_PROFIT_LAST_PERIOD :Durchschnittlicher Gewinn im letzten Zyklus
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Durchschnittlicher Gewinn in diesem Jahr
STR_SORT_BY_AVERAGE_PROFIT_THIS_PERIOD :Durchschnittlicher Gewinn in diesem Zeitraum
STR_SORT_BY_AVERAGE_PROFIT_THIS_PERIOD :Durchschnittlicher Gewinn in diesem Zyklus
# Group by options for vehicle list
STR_GROUP_BY_NONE :Keine
@@ -667,10 +667,10 @@ STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Gesamt:
###next-name-looks-similar
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_YEARS :{BLACK}Anzahl der Fahrzeuge, die im letzten Jahr einen Gewinn erzielt haben. Diese beinhaltet Straßenfahrzeuge, Züge, Schiffe und Flugzeuge
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_PERIODS :{BLACK}Anzahl der Fahrzeuge, die im letzten Zeitraum einen Gewinn erzielt haben. Diese beinhaltet Straßenfahrzeuge, Züge, Schiffe und Flugzeuge
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_PERIODS :{BLACK}Anzahl der Fahrzeuge, die im letzten Zyklus einen Gewinn erzielt haben. Dies beinhaltet Straßenfahrzeuge, Züge, Schiffe und Flugzeuge
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Anzahl vor kurzem genutzter Stationen (wenn Stationen verschiedener Typen verbunden sind, werden sie trotzdem einzeln gezählt)
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP_YEARS :{BLACK}Der Gewinn des unptofitabelsten Fahrzeugs. Hierbei werden nur Fahrzeuge älter als 2 Jahre mit einbezogen.
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP_PERIODS :{BLACK}Der Gewinn des unptofitabelsten Fahrzeugs. Hierbei werden nur Fahrzeuge älter als 2 Quartale mit einbezogen.
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP_YEARS :{BLACK}Der Gewinn des unprofitabelsten Fahrzeugs. Hierbei werden nur Fahrzeuge älter als 2 Jahre mit einbezogen.
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP_PERIODS :{BLACK}Der Gewinn des unprofitabelsten Fahrzeugs. Hierbei werden nur Fahrzeuge älter als 2 Zyklen mit einbezogen.
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Geringste Quartalseinnahmen in den letzten 3 Jahren
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Höchste Quartalseinnahmen in den letzten 3 Jahren
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Im letzten Jahr gelieferte Frachteinheiten
@@ -903,8 +903,8 @@ STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} wird sehr alt und sollte dringend ersetzt werden
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} findet keinen Weg zum Vorankommen
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} hat sich verirrt
STR_NEWS_VEHICLE_UNPROFITABLE_YEAR :{WHITE} Gewinn durch {VEHICLE} betrug {CURRENCY_LONG} im letzten Jahr
STR_NEWS_VEHICLE_UNPROFITABLE_PERIOD :{WHITE}Gewinn durch {VEHICLE} betrug {CURRENCY_LONG} im letzten Zeitraum
STR_NEWS_VEHICLE_UNPROFITABLE_YEAR :{WHITE}Jahres-Gewinn durch {VEHICLE} betrug {CURRENCY_LONG}
STR_NEWS_VEHICLE_UNPROFITABLE_PERIOD :{WHITE}Zyklus-Gewinn durch {VEHICLE} betrug {CURRENCY_LONG}
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} kann sein Ziel nicht erreichen, da es außer Reichweite liegt
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}Umrüstung fehlgeschlagen bei {VEHICLE}
@@ -1054,9 +1054,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Schräge
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um Schrägen nach der Oberflächengröße zu skalieren
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Nutze die traditionelle Sprite-Schriftart
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um die traditionelle Sprite-Schriftart mit fester Größe zu verwenden.
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um die traditionelle Sprite-Schrift mit fester Größe zu verwenden
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Kantenglättung für Schriften
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um Kantenglättung für skalierbare Schriften zu aktivieren.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um Kantenglättung für skalierbare Schriften zu aktivieren
STR_GAME_OPTIONS_GUI_SCALE_1X :1×
STR_GAME_OPTIONS_GUI_SCALE_2X :2×
@@ -1118,6 +1118,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Eigene W
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Eigene Währung gegenüber dem Pfund (£) verbilligen
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Umrechnungskurs der eigenen Währung gegenüber dem Pfund (£) festlegen
STR_CURRENCY_SEPARATOR :{LTBLUE}Trennzeichen: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Das Tausender-Trennzeichen für die eigene Währung festlegen
STR_CURRENCY_PREFIX :{LTBLUE}Präfix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Das Zeichen für die eigene Währung festlegen (Prefix)
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{STRING}
@@ -1272,10 +1275,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Unbegrenzte fin
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Erlaubt Firmen, unbeschränkte Ausgaben zu tätigen und deaktiviert Insolvenz
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Kreditlimit bei Spielbeginn: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaler Kredit für eine Firma (ohne Berücksichtigung der Inflation)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaler Kredit für eine Firma (ohne Berücksichtigung der Inflation). Falls auf „Kein Darlehen“ gesetzt, wird kein Geld zur Verfügung stehen, außer, wenn es von einem Spielskript oder der „Unendlich Geld“-Einstellung zur Verfügung gestellt wird
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Kein Darlehen {RED}Benötigt Spielskript, um Startgeld zur Verfügung zu stellen
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Kein Darlehen
STR_CONFIG_SETTING_INTEREST_RATE :Zinssatz: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Zinssatz für Kredite; beeinflusst auch die Inflation, falls aktiv
@@ -1295,7 +1298,7 @@ STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Einstellen, wie
STR_CONFIG_SETTING_SUBSIDY_DURATION :Subventionsdauer: {STRING}
###length 2
STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Wähle die Anzahl der Jahre, für die eine Subvention vergeben wird
STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT_PERIODS :Wähle die Anzahl der Zeiträume, für die eine Subvention vergeben wird
STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT_PERIODS :Wähle die Anzahl an Zyklen, für die eine Subvention vergeben wird
STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{UNITS_YEARS_OR_PERIODS}
###setting-zero-is-special
@@ -1395,11 +1398,11 @@ STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Auf der rechten
###length 2
STR_CONFIG_SETTING_SHOWFINANCES :Zeige Firmenfinanzen am Ende des Jahres: {STRING}
STR_CONFIG_SETTING_SHOWFINANCES_PERIOD :Zeige Firmenfinanzen am Ende des Zeitraums: {STRING}
STR_CONFIG_SETTING_SHOWFINANCES_PERIOD :Zeige Firmenfinanzen am Ende jedes Zyklus: {STRING}
###length 2
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Blende am Ende jedes Jahres automatisch die Einkommensübersicht des Unternehmes ein, um eine schnelle Übersicht über den finanziellen Status zu bekommen
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT_PERIOD :Wenn aktiviert, erscheint das Finanz-Fenster immer am Ende des Quartals. Dies ermöglicht einen einfachen Überblick über die finanzielle Situation und Entwicklung der Firma.
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT_PERIOD :Wenn aktiviert, erscheint das Finanz-Fenster immer am Ende jedes Zyklus. Dies ermöglicht einen einfachen Überblick über die finanzielle Situation und Entwicklung der Firma.
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Aufträge standardmäßig ohne Zwischenhalt anfahren: {STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalerweise hält ein Fahrzeug an jeder Station, die es passiert. Wird diese Einstellung aktiviert, hält das Fahrzeug nur an den Stationen, die explizit in den Aufträgen angeführt sind. Bedenke, dass dieses nur das Standard-Verhalten für neue Aufträge beschreibt. Einzelne Aufträge können explizit auf jedes gewünschte Verhalten geändert werden
@@ -1468,7 +1471,7 @@ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Firmenfarbe zu
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Wähle die Firmenfarbe zu Spielbeginn
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Sekundärfirmenfarbe zu Spielbeginn: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Initiale Sekundärfarbe für das Unternehmen wählen, falls ein NewGRF verwendet wird, welches sie verwendet.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Initiale Sekundärfarbe für das Unternehmen wählen, falls ein NewGRF verwendet wird, welches sie aktiviert
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Flughäfen veralten nie: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wird diese Option aktiviert, können Flughäfen, die einmal eingeführt wurden, das ganze Spiel über gebaut werden und veralten nie
@@ -1486,28 +1489,28 @@ STR_CONFIG_SETTING_ORDER_REVIEW_ON :Für alle Fahrz
STR_CONFIG_SETTING_WARN_INCOME_LESS :Warnen, wenn Einnahmen eines Fahrzeuges negativ sind: {STRING}
###length 2
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Falls aktiviert, wird eine Nachricht gesendet, falls ein Fahrzeug innerhalb eines Jahres keinen Gewinn erwirtschaftet hat
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT_PERIOD :Falls aktiviert, wird eine Nachricht gesendet, falls ein Fahrzeug innerhalb einer Zeitspanne keinen Gewinn erwirtschaftet hat
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT_PERIOD :Falls aktiviert, wird eine Nachricht gesendet, falls ein Fahrzeug innerhalb eines Zyklus keinen Gewinn erwirtschaftet hat
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Fahrzeuge veralten nie: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Erlauben, dass Fahrzeuge nach ihrem Einführungsdatum ewig verfügbar bleiben
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Zeiteinheit: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Wähle die Zeiteinheit des Spiels. Diese kann später nicht geändert werden.{}{}Kalender-basiert ist die klassische OpenTTD Erfahrung, in dem ein Jahr aus 12 Monaten besteht und jeder Monat 28-31 Tage hat.{}{}In Wanduhr-basierter Zeit sind Fahrzeuggeschwindigkeit, Güterproduktion und Finanzen basierend auf 1-minütigen Inkrementen, welche etwa so lang wie ein 30-tägiger Monat im Kalender-basierten Modus sind. Diese sind in 12-minütige Zeiträume gruppiert, equivalent zu einem Kalender-Jahr.{}{}In beiden Modi ist immer ein klassischer Kalender, welcher für das Einführungdatum von Fahrzeugen, Häusern und anderer Infrastruktur genutzt wird.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Die Zeitbasis des Spiels wählen. Diese kann später nicht geändert werden.{}{}Kalender-basiert ist die klassische OpenTTD-Erfahrung, in dem ein Jahr aus 12 Monaten besteht und jeder Monat 28-31 Tage hat.{}{}In Wanduhr-basierter Zeit sind Güterproduktion und Finanzen basierend auf 1-minütigen Intervallen, welche etwa so lang wie ein 30-tägiger Monat im Kalender-basierten Modus sind. Diese sind in 12-minütigen Zyklen gruppiert, equivalent zu einem Kalenderjahr.{}{}In beiden Modi gilt immer auch ein klassischer Kalender für das Einführungdatum von Fahrzeugen, Häusern und anderer Infrastruktur
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Kalender
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Wanduhr
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minuten pro Jahr: {STRING}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Wähle die Anzahl an Minuten in einem Kalenderjahr. Standartmäßig sind das 12 Minuten. Um das wechseln der Kalenderzeit auszuschalten, stelle dies einfach auf 0. Diese Einstellung beeinflusst nicht die wirtschaftssimulation des Spiels und ist nur verfügbar, wenn die Wanduhr als Zeitmesser eingestellt ist.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Die Anzahl an Minuten in einem Kalenderjahr wählen. Standartmäßig sind das 12 Minuten. Um das wechseln der Kalenderzeit auszuschalten, einfach auf 0 stellen. Diese Einstellung beeinflusst nicht die wirtschaftssimulation des Spiels und ist nur verfügbar, wenn die Wanduhr als Zeitmesser eingestellt ist
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (Kalenderzeit steht still)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Skaliere Güterproduktion in Städten: {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Skaliere die Güterproduktion in Städten um diesen Prozentsatz.
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Skaliere die Güterproduktion in Städten um diesen Prozentsatz
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Skaliere Güterproduktion durch Industrie: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Skaliere die Güterproduktion durch die Industrie um diesen Prozentsatz.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Skaliere die Güterproduktion durch die Industrie um diesen Prozentsatz
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Fahrzeuge automatisch erneuern, wenn sie alt werden: {STRING}
@@ -1526,7 +1529,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Anzeigedauer f
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Anzeigedauer für Fehlermeldungen in einem roten Fenster. Bedenken Sie, dass einige (kritische) Fehlermeldungen nicht automatisch nach dieser Dauer geschlossen werden, sondern manuell geschlossen werden müssen
STR_CONFIG_SETTING_HOVER_DELAY :Zeige kurzen Hilfetext: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Einstellen, wie lange man zum Aufruf von Hilfetexten zur Erklärung der Funktionen im Spiel mit dem Mauszeiger über der gewünschten Stelle stehenbleiben muss. Alternativ werden die Hilfetexte bei einem Rechtsklick sofort angezeigt, wenn dieser Wert auf 0 gesetzt wird.
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Einstellen, wie lange man zum Aufruf von Hilfetexten zur Erklärung der Funktionen im Spiel mit dem Mauszeiger über der gewünschten Stelle stehenbleiben muss. Alternativ werden die Hilfetexte bei einem Rechtsklick sofort angezeigt, wenn dieser Wert auf 0 gesetzt wird
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Nach {COMMA} Millisekunde{P 0 "" n}
###setting-zero-is-special
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Rechtsklick
@@ -1538,8 +1541,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Linienstärke i
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Strichdicke der Linien in Diagrammen. Dünnere Linien sind genauer ablesbar, dickere Linien sind besser sichtbar und erlauben es, Farben leichter zu unterscheiden
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :NewGRF-Namen im Fahrzeugbaumenü zeigen: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Eine Textzeile mit dem Namen des NewGRF, von dem ein Fahrzeug stammt, hinzufügen.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Die Frachten, die das Fahrzzeug tragen kann, in den Listenfenstern anzeigen {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Eine Textzeile mit dem Namen des NewGRF, von dem ein Fahrzeug stammt, hinzufügen
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Die Frachten, die das Fahrzzeug tragen kann, in den Listenfenstern anzeigen: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Falls erlaubt, wird die transportierbare Ladung des Fahrzeugs über ihm in den Fahrzeuglisten erscheinen
STR_CONFIG_SETTING_LANDSCAPE :Landschaftstyp: {STRING}
@@ -1558,13 +1561,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industriedichte
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Wähle wieviele Industrien generiert werden sollen und welche Anzahl während des Spiels angestrebt wird zu erhalten
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximalabstand vom Kartenrand für Ölraffinerien: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ölraffinerien werden nur in der Nähe des Kartenrands gebaut, bei inselreichen Karten nahe der Küste
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Begrenzen, für wie weit von der Kartengrenze Ölraffinerien und Ölbohrinseln gebaut werden können. Auf Inselkarten stellt dies sicher, dass sie sich nahe der Küste befinden. Auf Karten, die größer als 256 Kacheln sind, wird dieser Wert hochskaliert
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Schneegrenze auf: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Höhe der Schneefallgrenze im subarktischen Klima wählen. Schnee beeinflusst auch die Platzierung von Industrien und Voraussetzungen für Städtewachstum. Dies kann nur im Szenarieneditor geändert werden oder wird ansonsten anhand der Einstellung „Schneebedeckung“ berechnet.
STR_CONFIG_SETTING_SNOW_COVERAGE :Schneebedeckung: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Regelt die ungefähre Menge von Schneeflächen im subarktischen Klima. Schnee beeinflusst die Platzierung von Industrien und Vorausstzungen für Städtewachstum. Dies kann nur während der Kartenerzeugung benutzt werden. Am Meerespiegel und auf Küstenkacheln wird sich nie Schnee befinden.
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Regelt die ungefähre Menge von Schneeflächen im subarktischen Klima. Schnee beeinflusst die Platzierung von Industrien und Vorausstzungen für Städtewachstum. Dies kann nur während der Kartenerzeugung benutzt werden. Am Meerespiegel und auf Küstenkacheln wird sich nie Schnee befinden
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Wüstenbedeckung: {STRING}
@@ -1572,7 +1575,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Passt die ungef
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rauheit des Geländes: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(nur TerraGenesis) Die Häufigkeit von Hügeln wählen: Ebene Landschaften haben wenige breitere Hügel, zerklüftete Landschaften haben viele kleinere Hügel.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Die Häufigkeit von Hügeln wählen. Ebene Landschaften haben wenige breitere Hügel, zerklüftete Landschaften haben viele kleinere Hügel
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sehr eben
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Eben
@@ -1580,7 +1583,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Zerklüftet
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Sehr zerklüftet
STR_CONFIG_SETTING_VARIETY :Größe der Geländeformen: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Wählen, ob die Karte sowohl Berge als auch ebene Gebiete enthalten soll. Je höher die Vielfalt, desto häufiger sind Höhenunterschiede zwischen bergigen und flachen Gebieten.
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Wählen, ob die Karte sowohl Berge als auch ebene Gebiete enthalten soll. Je höher die Vielfalt, desto häufiger sind Höhenunterschiede zwischen bergigen und flachen Gebieten
STR_CONFIG_SETTING_RIVER_AMOUNT :Anzahl Flüsse: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Wähle die Anzahl zu erzeugender Flüsse
@@ -1627,7 +1630,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dunkelgrün
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Lila
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Overlay-Farben der Frachtverbindungen: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Bestimme das Farbschema für das Frachtverbindungsoverlay.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Bestimme das Farbschema für das Frachtverbindungsoverlay
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Grün zu rot (original)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Grün zu blau
@@ -1748,10 +1751,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Belasse Bauwerk
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Die Bauwerkzeuge für Brücken, Tunnel, etc. nach Benutzung weiter aktiviert lassen
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatische Entfernung von Signalen während der Errichtung von Bahntrassen: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatische Entfernung von Signalen während der Errichtung der Bahntrasse, wenn diese sich im Weg befinden. Hinweis: Dies kann zu Unfällen führen!
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatische Entfernung von Signalen während der Errichtung der Bahntrasse, wenn diese sich im Weg befinden. Hinweis: Dies kann zu Unfällen führen
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Zeitraffer Geschwindigkeitslimit: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit wie schnell das Spiel läuft, wenn Zeitraffer aktiviert ist. 0= unlimitiert (so schnell, wie ihr Computer es erlaubt). Eingaben unter 100% können das Spiel verlangsamen. Das obere Limit hängt von den technischen Spezifikationen ihres Computer ab und kann großen Einfluss auf das Spiel haben
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Begrenzen, wie schnell das Spiel läuft, wenn Zeitraffer aktiviert ist. 0 = unlimitiert (so schnell, wie ihr Computer es erlaubt). Eingaben unter 100% können das Spiel verlangsamen. Das obere Limit hängt von den technischen Spezifikationen ihres Computer ab und kann großen Einfluss auf das Spiel haben
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normale Spielgeschwindigkeit
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Keine Beschränkung (so schnell wie ihr Computer es erlaubt)
@@ -1764,11 +1767,11 @@ STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Soundeffekte be
###length 2
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Bericht am Jahresende: {STRING}
STR_CONFIG_SETTING_SOUND_NEW_PERIOD :Ende des Zeitraums: {STRING}
STR_CONFIG_SETTING_SOUND_NEW_PERIOD :Ende eines Zyklus: {STRING}
###length 2
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Soundeffekte beim Jahresrückblick auf die Bilanzen der vergangenen Jahre abspielen
STR_CONFIG_SETTING_SOUND_NEW_PERIOD_HELPTEXT :Spiele ein Geräusch am Ende eines Quartals ab, welches die Firmenbilanz im Vergleich zum letzten Quartal wiedergibt
STR_CONFIG_SETTING_SOUND_NEW_PERIOD_HELPTEXT :Spiele ein Geräusch am Ende jedes Zyklus ab, welches die Firmenbilanz im Vergleich zum vorherigen Zyklus wiedergibt
STR_CONFIG_SETTING_SOUND_CONFIRM :Baumaßnahmen: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Soundeffekte bei Baumaßnahmen oder anderen Aktionen abspielen
@@ -1815,11 +1818,11 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Erlaube die Tei
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :Rechenoperationen, bevor das Skript angehalten wird: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximale Anzahl Rechenschritte, die ein Skript in einer Runde zur Verfügung hat
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Maximaler Arbeitsspeicher pro Skript: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Wie viel Arbeitsspeicher ein Script maximal benutzen darf bevor es terminiert wird. Diese Wert muss eventuell vergrößert werden für größere Maps.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Wie viel Arbeitsspeicher ein Skript maximal benutzen darf, bevor es terminiert wird. Dieser Wert muss eventuell für große Karten erhöht werden
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Wartungsintervalle in Prozent: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Falls aktiviert, werden Fahrzeuge versuchen, sich in die Wartung zu begeben, sobald ihre Zuverlässigkeit unter einer bestimmten Prozentzahl unterhalb der maximalen Zuverlässigkeit liegt.{}{}Zum Beispiel: Wenn die maximale Zuverlässigkeit eines Fahrzeugs 90% beträgt und das Wartungsintervall bei 20% liegt, wird das Fahrzeug versuchen, sich in die Wartung zu begeben, sobald es eine Zuverlässigkeit von 72% erreicht.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Falls aktiviert, werden Fahrzeuge versuchen, sich in die Wartung zu begeben, sobald ihre Zuverlässigkeit unter einer bestimmten Prozentzahl unterhalb der maximalen Zuverlässigkeit liegt.{}{}Zum Beispiel: Wenn die maximale Zuverlässigkeit eines Fahrzeugs 90% beträgt und das Wartungsintervall bei 20% liegt, wird das Fahrzeug versuchen, sich in die Wartung zu begeben, sobald es eine Zuverlässigkeit von 72% erreicht
STR_CONFIG_SETTING_SERVINT_TRAINS :Standard-Wartungsintervall für Züge: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Setze das Standardwartungsintervall für Schienenfahrzeuge. Dieses Wartungsintervall wird von allen Zügen eingehalten, denen kein individuelles Wartungsintervall zugewiesen worden ist
@@ -1837,7 +1840,7 @@ STR_CONFIG_SETTING_NOSERVICE :Wartung deaktiv
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Schicke Fahrzeuge nicht zur Wartung, wenn Pannen ausgeschaltet sind
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Verringerung der Ladegeschwindigkeit für Züge die länger als die Station sind: {STRING}
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Wenn aktiviert laden Züge, die zu lang für den Bahnhof sind, langsamer, als solche, die passen. Diese Option hat keine Auswirkung auf die Wegfindung
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Falls aktiviert, laden Züge, die zu lang für den Bahnhof sind, langsamer, als solche, die passen. Diese Option hat keine Auswirkung auf die Wegfindung
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Berücksichtige Waggonhöchstgeschwindigkeit: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Begrenze die Höchstgeschwindigkeit eines Zuges durch die jeweiligen Höchstgeschwindigkeiten der mitgeführten Waggons
@@ -1902,13 +1905,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Jahr in dem die
STR_CONFIG_SETTING_STARTING_YEAR :Startdatum: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Beurteilungsjahr der Firma: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Jahr, in dem das Spiel zwecks Beurteilung endet. Am Ende diesen Jahres wird die Punktezahl der Firma ermittelt und die Bestenliste wird angezeigt, es kann danach aber noch weitergespielt werden.{}Wenn dieser Wert kleiner als das Anfangsjahr ist, wird die Bestenliste nie angezeigt.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Jahr, in dem das Spiel zwecks Beurteilung endet. Am Ende diesen Jahres wird die Punktezahl der Firma ermittelt und die Bestenliste wird angezeigt, es kann danach aber noch weitergespielt werden.{}Wenn dieser Wert kleiner als das Anfangsjahr ist, wird die Bestenliste nie angezeigt
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nie
STR_CONFIG_SETTING_ECONOMY_TYPE :Wirtschaftstyp: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :„Geglättet“ sorgt für öftere, kleinere Produktionsänderungen. „Statisch“ stoppt Produktionsänderungen und Industrieschließungen. Diese Einstellung hat womöglich keinen Effekt, wenn durch NewGRFs eigene Industrietypen bereitgestellt werden.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :„Geglättet“ sorgt für öftere, kleinere Produktionsänderungen. „Statisch“ stoppt Produktionsänderungen und Industrieschließungen. Diese Einstellung hat womöglich keinen Effekt, wenn durch NewGRFs eigene Industrietypen bereitgestellt werden
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Geglättet
@@ -1963,7 +1966,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Erlaubt
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaubt, mit wählbarem Straßenbauplan
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Güterproduktion in Städten: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Die Gütermenge, die von Häusern einer Stadt relativ zur Gesamtbevölkerung der Stadt produziert wird.{}Quadratisch: eine doppelt so große Stadt generiert viermal so viele Passagiere.{}Linear: eine doppelt so große Stadt generiert doppelt so viele Passagiere.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Die Gütermenge, die von Häusern einer Stadt relativ zur Gesamtbevölkerung der Stadt produziert wird.{}Quadratisch: eine doppelt so große Stadt generiert viermal so viele Passagiere.{}Linear: eine doppelt so große Stadt generiert doppelt so viele Passagiere
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratisch (orginal)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
@@ -2004,7 +2007,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4×
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8×
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Höchste Auflösung der Sprites: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limitiert die maximale Auflösung, die von Sprites verwendet wird. Das Limitieren der Sprite-Auflösung verhindert das Verwenden von hochauflösenden Grafiken selbst dann, wenn diese verfügbar sind. Dies kann dabei helfen eine einheitliche Spieldarstellung zu erhalten, wenn GRF-Dateien mit und ohne hochauflösenden Grafiken verwendet werden.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limitiert die maximale Auflösung, die von Sprites verwendet wird. Das Limitieren der Sprite-Auflösung verhindert das Verwenden von hochauflösenden Grafiken selbst dann, wenn diese verfügbar sind. Dies kann dabei helfen, eine einheitliche Spieldarstellung zu erhalten, wenn GRF-Dateien mit und ohne hochauflösenden Grafiken verwendet werden
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
@@ -2028,33 +2031,33 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Größe von Gro
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Durchschnittliche Größe von Großstädten relativ zu normalen Städten bei Spielbeginn
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Verteilungsgraphen alle {STRING} aktualisieren
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Zeit zwischen anfolgenden Neuberechnungen der Warenverteilung. Jede Neuberechnung berechnet die Pläne für eine Komponente des Graphen. Das bedeutet, dass ein Wert X für diese Einstellung nicht bedeutet, dass der gesamte Graph alle X Sekunden aktualisiert wird. Nur ein Teil wird es. Je kürzer du die Zeit festlegst, desto mehr CPU-Zeit wird nötig sein, um ihn zu berechnen. Je länger du die Zeit festlegst, desto länger wird es dauern, bis die Frachtverteilung auf neuen Strecken beginnt.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Zeit zwischen anfolgenden Neuberechnungen der Warenverteilung. Jede Neuberechnung berechnet die Pläne für eine Komponente des Graphen. Das bedeutet, dass ein Wert X für diese Einstellung nicht bedeutet, dass der gesamte Graph alle X Sekunden aktualisiert wird. Nur ein Teil wird es. Je kürzer die Zeit festgelegt ist, desto mehr CPU-Zeit wird nötig sein, um ihn zu berechnen. Je länger die Zeit festgelegt ist, desto länger wird es dauern, bis die Frachtverteilung auf neuen Strecken beginnt
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :{STRING} für Neuberechnung des Verteilungsgraphen nehmen
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Zeit für jede Neuberechnung einer Warenverteilungskomponente. Wenn eine Neuberechnung gestartet wird, wird ein Thread gestartet, der für diese Anzahl von Sekunden laufen darf. Je kürzer du ihn festlegst, desto wahrscheinlicher ist es, dass der Thread nicht beendet ist, wenn er aber sein sollte. Dann wird das Spiel beendet, sobald dies der Fall ist („Lag“). Je länger du es festlegst, desto länger dauert es, bis die Verteilung aktualisiert wird, wenn sich Routen ändern.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Zeit für jede Neuberechnung einer Warenverteilungskomponente. Wenn eine Neuberechnung gestartet wird, wird ein Thread gestartet, der für diese Anzahl von Sekunden laufen darf. Je kürzer diese Dauer festgelegt wird, desto wahrscheinlicher ist es, dass der Thread nicht beendet ist, wenn er aber sein sollte. Dann wird das Spiel beendet, sobald dies der Fall ist („Lag“). Je länger diese Dauer festgelegt wird, desto länger dauert es, bis die Verteilung aktualisiert wird, wenn sich Routen ändern
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Verteilungsschema für Passagiere: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :„Symmetrisch“ heißt, dass etwa die selbe Zahl von Passagieren von einer Station A zu einer anderen Station B reisen, wie von B nach A. „Asymmetrisch“ heißt, dass Passagiere in beliebigen Zahlen hin- und her fahren können. „Manuell“ heißt, dass keine automatische Verteilung der Passagiere stattfindet.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :„Symmetrisch“ heißt, dass etwa die selbe Zahl von Passagieren von einer Station A zu einer anderen Station B reisen, wie von B nach A. „Asymmetrisch“ heißt, dass Passagiere in beliebigen Zahlen hin- und her fahren können. „Manuell“ heißt, dass keine automatische Verteilung der Passagiere stattfindet
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Verteilungsschema für Post: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :„Symmetrisch“ heißt, dass etwa die selbe Menge Post von einer Station A zu einer anderen Station B geschickt wird, wie von B nach A. „Asymmetrisch“ heißt, dass Post in beliebigen Mengen hin- und her geschickt werden kann. „Manuell“ heißt, dass keine automatische Verteilung der Post stattfindet.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :„Symmetrisch“ heißt, dass etwa die selbe Menge Post von einer Station A zu einer anderen Station B geschickt wird, wie von B nach A. „Asymmetrisch“ heißt, dass Post in beliebigen Mengen hin- und her geschickt werden kann. „Manuell“ heißt, dass keine automatische Verteilung der Post stattfindet
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Verteilungsschema für Wertsachen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Werttransporte (Frachtklasse „ARMOURED“) umfassen Wertsachen im gemäßigten, Diamanten im subtropischen und Gold im subarktischen Klima. NewGRFs könnten dies ändern. „Symmetrisch“ bedeutet, dass etwa dieselbe Anzahl von Station A nach Station B transportiert wird wie umgekehrt von B nach A. „Asymmetrisch“ bedeutet, dass eine unterschiedliche Menge in die jeweiligen Richtungen gesendet wird. „Manuell“ bedeutet, dass keine automatische Verteilung stattfindet. Es wird die Einstellung „asymmetrisch“ oder „manuell“ im subarktischen Gebiet empfohlen, da Banken kein Gold bzw. Diamanten zu den Minen senden. Für das gemäßigte und subtropische Klima kann die Einstellung „symmetrisch“ genommen werden, da Banken Wertsachen untereinander versenden.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Werttransporte (Frachtklasse „ARMOURED“) umfassen Wertsachen im gemäßigten, Diamanten im subtropischen und Gold im subarktischen Klima. NewGRFs könnten dies ändern. „Symmetrisch“ bedeutet, dass etwa dieselbe Anzahl von Station A nach Station B transportiert wird wie umgekehrt von B nach A. „Asymmetrisch“ bedeutet, dass eine unterschiedliche Menge in die jeweiligen Richtungen gesendet wird. „Manuell“ bedeutet, dass keine automatische Verteilung stattfindet. Es wird die Einstellung „asymmetrisch“ oder „manuell“ im subarktischen Gebiet empfohlen, da Banken kein Gold bzw. Diamanten zu den Minen senden. Für das gemäßigte und subtropische Klima kann die Einstellung „symmetrisch“ genommen werden, da Banken Wertsachen untereinander versenden
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Verteilungsschema für sonstige Frachtarten: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :„Asymmetrisch“ heißt, dass Waren in beliebigen Mengen hin- und her geschickt werden können. „Manuell“ heißt, dass keine automatische Verteilung der Waren stattfindet.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :„Asymmetrisch“ heißt, dass Waren in beliebigen Mengen hin- und her geschickt werden können. „Manuell“ heißt, dass keine automatische Verteilung der Waren stattfindet
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuell
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisch
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrisch
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Genauigkeit für die Berechnung der Warenverteilung: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Je höher dieser Wert ist, desto genauer und rechenintensiver ist die Berechnung der Warenverteilung. Wird ein zu hoher Wert gewählt, kann das Spiel bei der Berechnung „hängen“. Wird ein zu niedriger Wert gewählt, kann es vorkommen, dass Waren nicht dorthin geschickt werden, wo man erwarten würde dass sie hin sollen.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Je höher dieser Wert ist, desto genauer und rechenintensiver ist die Berechnung der Warenverteilung. Wird ein zu hoher Wert gewählt, kann das Spiel bei der Berechnung „hängen“. Wird ein zu niedriger Wert gewählt, kann es vorkommen, dass Waren nicht dorthin geschickt werden, wo man erwarten würde dass sie hin sollen
STR_CONFIG_SETTING_DEMAND_DISTANCE :Einfluss der Entfernung auf die Transportnachfrage: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Wenn hier ein Wert größer als 0 gewählt wird, so spielt die Entfernung zwischen dem Ursprung und den möglichen Zielen eine Rolle bei der Verteilung von Waren. Je größer die Entfernung und je höher der Wert, desto geringer der Anteil der Waren, die zu der entsprechenden Station geschickt werden.
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Wenn hier ein Wert größer als 0 gewählt wird, so spielt die Entfernung zwischen dem Ursprung und den möglichen Zielen eine Rolle bei der Verteilung von Waren. Je größer die Entfernung und je höher der Wert, desto geringer der Anteil der Waren, die zu der entsprechenden Station geschickt werden
STR_CONFIG_SETTING_DEMAND_SIZE :Einfluss der Beliebtheit der Zielhaltestelle auf die Transportnachfrage bei symmetrischen Verbindungen: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Wenn hier weniger als 100% gesetzt wird, so verhält sich die symmetrische Verteilung mehr wie die asymmetrische. Das heißt weniger Waren werden für eine gegebene Menge in einer Richtung reisender Waren zurück geschickt. Wenn hier 0 angegeben wird, verhält sich die symmetrische wie die asymmetrische Verteilung.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Wenn hier weniger als 100% gesetzt wird, so verhält sich die symmetrische Verteilung mehr wie die asymmetrische. Das heißt, weniger Waren werden für eine gegebene Menge in einer Richtung reisender Waren zurück geschickt. Wenn hier 0% angegeben wird, verhält sich die symmetrische wie die asymmetrische Verteilung
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Auslastung der kürzeren Verbindungen bevor längere Verbindungen gewählt werden: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Häufig gibt es mehrere Verbindungen um von einer Station zu einer anderen zu kommen. Zuerst wird der Algorithmus die kürzesten Verbindungen auslasten, dann die längeren usw. Wenn alle Verbindungen ausgelastet sind, verteilt er die verbliebene Nachfrage gleichmäßig. Diese Einstellung besagt, ab welcher Auslastung eine Verbinudng als „voll“ gilt und der Algorithmus in der ersten Runde die nächst längere wählt. Da die Kapazität der Verbindungen geschätzt wird, ist es sinnvoll, hier weniger als 100% anzugeben, um etwas „Luft“ für Fehlschätzungen zu lassen.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Häufig gibt es mehrere Verbindungen, um von einer Station zu einer anderen zu kommen. Zuerst wird der Algorithmus die kürzesten Verbindungen auslasten, dann die längeren usw. Die Auslastung wird anhand einer Schätzung der Kapazität und der geplanten Verwendung bestimmt. Wenn alle Verbindungen ausgelastet sind und immer noch Nachfrage besteht, werden alle Pfade überladen, wobei die Pfade mit höherer Kapazität bevorzugt werden. Jedoch wird der Algorithmus die Kapazität meistens nicht richtig abschätzen. Diese Einstellung besagt, ab welcher Auslastung eine Verbindung als „voll“ gilt und der Algorithmus in der ersten Runde die nächstlängere wählt. Da die Kapazität der Verbindungen geschätzt wird, ist es sinnvoll, hier weniger als 100% anzugeben, um etwas „Luft“ für Fehlschätzungen zu lassen
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Geschwindigkeitseinheiten (Land): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Geschwindigkeitseinheit (nautisch): {STRING}
@@ -2763,7 +2766,7 @@ STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Einzugsg
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Nimmt an: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Liefert: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST_YEAR :{BLACK}Unterhaltskosten: {GOLD}{CURRENCY_SHORT}/Jahr
STR_STATION_BUILD_INFRASTRUCTURE_COST_PERIOD :{BLACK}Wartungskosten: {GOLD}{CURRENCY_SHORT}/Quartal
STR_STATION_BUILD_INFRASTRUCTURE_COST_PERIOD :{BLACK}Wartungskosten: {GOLD}{CURRENCY_SHORT}/Zyklus
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Verbinde mit Station
@@ -2976,11 +2979,11 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Zufälli
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Zufällige Bäume
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Bäume zufällig über die Landschaft verteilen
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Einzelne Bäume durch Klicken und Ziehen über die Landschaft pflanzen.
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Einzelne Bäume durch Klicken und Ziehen über die Landschaft pflanzen
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Hain
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Kleine Haine durch Klicken und Ziehen über die Landschaft pflanzen.
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Kleine Haine durch Klicken und Ziehen über die Landschaft pflanzen
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Wald
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Große Wälder durch Klicken und Ziehen über die Landschaft pflanzen.
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Große Wälder durch Klicken und Ziehen über die Landschaft pflanzen
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land erstellen
@@ -3194,11 +3197,11 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}Bildwiederholrate
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulationsrate: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Anzahl an simulierten Ticks pro Sekunde.
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Anzahl an simulierten Ticks pro Sekunde
STR_FRAMERATE_RATE_BLITTER :{BLACK}Bildwiederholrate: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Anzahl an Einzelbildern, die pro Sekunde gerendert werden.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Anzahl an Einzelbildern, die pro Sekunde gerendert werden
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Aktueller Geschwindigkeitsfaktor des Spiels: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Wie schnell das Spiel aktuell läuft, verglichen mit der erwarteten Geschwindigkeit bei normaler Simulationsrate.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Wie schnell das Spiel aktuell läuft, verglichen mit der erwarteten Geschwindigkeit bei normaler Simulationsrate
STR_FRAMERATE_CURRENT :{WHITE}Momentan
STR_FRAMERATE_AVERAGE :{WHITE}Durchschnitt
STR_FRAMERATE_MEMORYUSE :{WHITE}Arbeitsspeicher
@@ -3827,7 +3830,7 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Namen de
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finanzen {BLACK}{COMPANY_NUM}
STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_YEAR_CAPTION :{WHITE}Jahr
STR_FINANCES_PERIOD_CAPTION :{WHITE}Zeitraum
STR_FINANCES_PERIOD_CAPTION :{WHITE}Zyklus
###length 3
STR_FINANCES_REVENUE_TITLE :{WHITE}Einnahmen
@@ -3930,7 +3933,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stationen
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Stationsfelder
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Flughäfen
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_YEAR :{WHITE}{CURRENCY_LONG}/Jahr
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_PERIOD :{WHITE}{CURRENCY_LONG}/Zeitraum
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_PERIOD :{WHITE}{CURRENCY_LONG}/Zyklus
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industrien
@@ -3992,7 +3995,7 @@ STR_VEHICLE_LIST_REPLACE_VEHICLES :Fahrzeuge erset
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Zur Wartung schicken
STR_VEHICLE_LIST_CREATE_GROUP :Gruppe erstellen
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Gewinn im laufenden Jahr: {CURRENCY_LONG} (vergangenes Jahr: {CURRENCY_LONG})
STR_VEHICLE_LIST_PROFIT_THIS_PERIOD_LAST_PERIOD :{TINY_FONT}{BLACK}Profit in diesem Zeitraum: {CURRENCY_LONG} (letzter Zeitraum: {CURRENCY_LONG})
STR_VEHICLE_LIST_PROFIT_THIS_PERIOD_LAST_PERIOD :{TINY_FONT}{BLACK}Profit in diesem Zyklus: {CURRENCY_LONG} (letzter Zyklus: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :[{CARGO_LIST}]
STR_VEHICLE_LIST_NAME_AND_CARGO :{STRING} {STRING}
@@ -4038,9 +4041,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Liste leeren
STR_GROUP_RENAME_CAPTION :{BLACK}Gruppe umbenennen
STR_GROUP_PROFIT_THIS_YEAR :Gewinn dieses Jahr:
STR_GROUP_PROFIT_THIS_PERIOD :Gewinn in diesem Zeitraum:
STR_GROUP_PROFIT_THIS_PERIOD :Gewinn in diesem Zyklus:
STR_GROUP_PROFIT_LAST_YEAR :Gewinn letztes Jahr:
STR_GROUP_PROFIT_LAST_PERIOD :Gewinn im letzten Zeitraum:
STR_GROUP_PROFIT_LAST_PERIOD :Gewinn im letzten Zyklus:
STR_GROUP_OCCUPANCY :Aktuelle Nutzung:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
@@ -4068,7 +4071,7 @@ STR_PURCHASE_INFO_SPEED :{BLACK}Geschwin
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Geschwindigkeit auf dem Meer: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Geschwindigkeit auf Kanälen und Flüssen: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST_YEAR :{BLACK}Betriebskosten: {GOLD}{CURRENCY_LONG}/Jahr
STR_PURCHASE_INFO_RUNNINGCOST_PERIOD :{BLACK}Betriebskosten: {GOLD}{CURRENCY_LONG}/Zeitraum
STR_PURCHASE_INFO_RUNNINGCOST_PERIOD :{BLACK}Betriebskosten: {GOLD}{CURRENCY_LONG}/Zyklus
STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapazität: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(umrüstbar)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Entworfen: {GOLD}{NUM}{BLACK} Betriebsdauer: {GOLD}{COMMA} Jahr{P "" e}
@@ -4270,7 +4273,7 @@ STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE :Geschw.: {VELOC
STR_ENGINE_PREVIEW_TYPE :Flugzeugtyp: {STRING}
STR_ENGINE_PREVIEW_TYPE_RANGE :Flugzeugtyp: {STRING} Reichweite: {COMMA} Felder
STR_ENGINE_PREVIEW_RUNCOST_YEAR :Betriebskosten: {CURRENCY_LONG}/Jahr
STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Betriebskosten: {CURRENCY_LONG}/Zeitraum
STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Betriebskosten: {CURRENCY_LONG}/Zyklus
STR_ENGINE_PREVIEW_CAPACITY :Kapazität: {CARGO_LONG}
STR_ENGINE_PREVIEW_CAPACITY_2 :Kapazität: {CARGO_LONG}, {CARGO_LONG}
@@ -4382,22 +4385,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Warten
STR_VEHICLE_STATUS_CRASHED :{RED}Unfall!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Panne
STR_VEHICLE_STATUS_STOPPED :{RED}Angehalten
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Halte an, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} Anhalten
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Keine Energie
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Warte auf freie Wege
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Zu weit zum nächsten Ziel
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Unterwegs nach {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Keine Aufträge, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Fahre zu {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Fährt zu {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Wartung in {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Entladen und Wartung am Depot {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} Unterwegs nach {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} Keine Aufträge
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} Unterwegs nach {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} Fährt zu {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} Wartung in {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} Entpulkung und Wartung bei {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE} Kann nicht {STATION}, ´{VELOCITY} erreichen
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Kann nicht {WAYPOINT},{VELOCITY} erreichen
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Kann nicht {DEPOT},{VELOCITY} erreichen
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Kann {DEPOT},{VELOCITY} nicht erreichen
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} Kann {0:STATION} nicht erreichen
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} Kann {0:WAYPOINT} nicht erreichen
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} Kann {0:DEPOT} nicht erreichen
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} Kann {0:DEPOT} nicht erreichen
# Vehicle stopped/started animations
###length 2
@@ -4420,7 +4423,7 @@ STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name des
STR_VEHICLE_INFO_AGE :{COMMA} Jahr{P "" e} ({COMMA})
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} Jahr{P "" e} ({COMMA})
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Alter: {LTBLUE}{STRING}{BLACK} Betriebskosten: {LTBLUE}{CURRENCY_LONG}/Jahr
STR_VEHICLE_INFO_AGE_RUNNING_COST_PERIOD :{BLACK}Alter: {LTBLUE}{STRING}{BLACK} Betriebskosten: {LTBLUE}{CURRENCY_LONG}/Zeitraum
STR_VEHICLE_INFO_AGE_RUNNING_COST_PERIOD :{BLACK}Alter: {LTBLUE}{STRING}{BLACK} Betriebskosten: {LTBLUE}{CURRENCY_LONG}/Zyklus
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. Geschw.: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Max. Geschw.: {LTBLUE}{VELOCITY} {BLACK}Flugzeugtyp: {LTBLUE}{STRING}
@@ -4429,9 +4432,9 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewicht:
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Gewicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Leistung: {LTBLUE}{POWER}{BLACK} Max. Geschw.: {LTBLUE}{VELOCITY} {BLACK}Max. Zugkraft: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Gewinn dieses Jahr: {LTBLUE}{CURRENCY_LONG} (letztes Jahr: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Gewinn im laufenden Jahr: {LTBLUE}{CURRENCY_LONG} (vergangenes Jahr: {CURRENCY_LONG}) {BLACK}Min. Leistung: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD :{BLACK}Gewinn in diesem Zeitraum: {LTBLUE}{CURRENCY_LONG} (im letzten Zeitraum: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD_MIN_PERFORMANCE :{BLACK}Gewinn in diesem Zeitraum: {LTBLUE}{CURRENCY_LONG} (im letzten Zeitraum: {CURRENCY_LONG}) {BLACK}Min. Leistung: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Gewinn im laufenden Jahr: {LTBLUE}{CURRENCY_LONG} (vergangenes Jahr: {CURRENCY_LONG}) {BLACK}Min. Leistungsdichte: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD :{BLACK}Gewinn in diesem Zyklus: {LTBLUE}{CURRENCY_LONG} (im letzten Zyklus: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD_MIN_PERFORMANCE :{BLACK}Gewinn in diesem Zyklus: {LTBLUE}{CURRENCY_LONG} (im letzten Zyklus: {CURRENCY_LONG}) {BLACK}Min. Leistungsdichte: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Zuverlässigkeit: {LTBLUE}{COMMA}% {BLACK}Pannen seit der letzten Wartung: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Gebaut: {LTBLUE}{NUM}{BLACK} Wert: {LTBLUE}{CURRENCY_LONG}
@@ -4611,7 +4614,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Nächstes Depot
STR_ORDER_GO_TO_NEAREST_HANGAR :Nächster Hangar
STR_ORDER_CONDITIONAL :Bedingter Sprung zu Auftrag
STR_ORDER_SHARE :Gemeinsame Aufträge
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Einen neuen Auftrag vor dem markierten Auftrag oder am Ende der Liste einfügen. Strg+Klick auf einer Station für den Auftrag „Vollladen einer Fracht“, auf Wegpunkten, um die Einstellung „standardmäßig ohne Zwischenhalt“ zu invertieren und auf Depots für den Auftrag „Wartung“. Mit einem Klick auf ein anderes Fahrzeug werden seine Aufträge kopiert, mit Strg+Klick werden gemeinsame Aufträge erzeugt. Ein Depotauftrag schaltet die automatische Wartung für das Fahrzeug aus.
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Einen neuen Auftrag vor dem markierten Auftrag oder am Ende der Liste einfügen. Strg+Klick auf einer Station für den Auftrag „Vollladen einer Fracht“, auf Wegpunkten, um die Einstellung „standardmäßig ohne Zwischenhalt“ zu invertieren und auf Depots für den Auftrag „Entpulken“. Mit einem Klick auf ein anderes Fahrzeug werden seine Aufträge kopiert, mit Strg+Klick werden gemeinsame Aufträge erzeugt. Ein Depotauftrag schaltet die automatische Wartung für das Fahrzeug aus.
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Alle Fahrzeuge mit demselben Fahrplan anzeigen
@@ -4637,7 +4640,7 @@ STR_ORDER_REFIT_ORDER :(auf {STRING} u
STR_ORDER_REFIT_STOP_ORDER :(auf {STRING} umrüsten und stoppen)
STR_ORDER_STOP_ORDER :(Stopp)
STR_ORDER_WAIT_TO_UNBUNCH :(warte auf Entladen)
STR_ORDER_WAIT_TO_UNBUNCH :(warte auf Entpulkung)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Station unbenutzbar){POP_COLOUR} {STRING} {STATION} {STRING}
@@ -4841,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spielskript
STR_AI_SETTINGS_CLOSE :{BLACK}Schließen
STR_AI_SETTINGS_RESET :{BLACK}Zurücksetzen
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -4991,7 +4992,7 @@ STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Firmenka
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Firmensitz kann nicht gebaut werden ...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Bau von Städten unmöglich
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Bau von Städten unmöglich
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Die Stadt kann nicht umbenannt werden ...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Stadt kann hier nicht gegründet werden ...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Stadt kann nicht vergrößert werden ...
@@ -5109,11 +5110,11 @@ STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Fahrzeug
STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Falscher Depottyp
# Depot unbunching related errors
STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED :{WHITE}... kann nur einen Entladeauftrag haben
STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED :{WHITE}... kann nur einen Entpulkungsauftrag haben
STR_ERROR_UNBUNCHING_NO_FULL_LOAD :{WHITE}… es können keine Volle-Ladungs-Aufträge benutzt werden, falls Fahrzeug einen Entpulkungsauftrag hat
STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD :{WHITE}... kann kein Fahrzeug mit einem Vollladeauftrag entladen
STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD :{WHITE}... kann kein Fahrzeug mit einem Vollladeauftrag entpulken
STR_ERROR_UNBUNCHING_NO_CONDITIONAL :{WHITE}… es können keine bedingte Aufträge benutzt werden, falls Fahrzeug einen Entpulkungsauftrag hat
STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL :{WHITE}... kann kein Fahrzeug mit einem an Bedingungen geknüpften Auftrag entladen
STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL :{WHITE}... kann kein Fahrzeug mit einem an Bedingungen geknüpften Auftrag entpulken
# Autoreplace related errors
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} ist nach Ersetzung zu lang
@@ -5808,6 +5809,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}Tsd.
STR_CURRENCY_SHORT_MEGA :{NBSP}Mio.
STR_CURRENCY_SHORT_GIGA :{NBSP}Mrd.
STR_CURRENCY_SHORT_TERA :{NBSP}Bio.
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode el_GR
##plural 2
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0408
##grflangid 0x1e
@@ -251,6 +251,23 @@ STR_COLOUR_WHITE :Λευκό
STR_COLOUR_RANDOM :Τυχαία
###length 17
STR_COLOUR_SECONDARY_DARK_BLUE :Σκούρο Μπλε
STR_COLOUR_SECONDARY_PALE_GREEN :Ανοικτό Πράσινο
STR_COLOUR_SECONDARY_SECONDARY_PINK :Ροζ
STR_COLOUR_SECONDARY_YELLOW :Κίτρινο
STR_COLOUR_SECONDARY_RED :Κόκκινο
STR_COLOUR_SECONDARY_LIGHT_BLUE :Γαλάζιο
STR_COLOUR_SECONDARY_GREEN :Πράσινο
STR_COLOUR_SECONDARY_DARK_GREEN :Σκούρο Πράσινο
STR_COLOUR_SECONDARY_BLUE :Μπλε
STR_COLOUR_SECONDARY_CREAM :Κρεμ
STR_COLOUR_SECONDARY_MAUVE :Μωβ
STR_COLOUR_SECONDARY_PURPLE :Πορφυρό μωβ
STR_COLOUR_SECONDARY_ORANGE :Πορτοκαλί
STR_COLOUR_SECONDARY_BROWN :Καφέ
STR_COLOUR_SECONDARY_GREY :Γκρι
STR_COLOUR_SECONDARY_WHITE :Άσπρο
STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Ίδιο με το πρωταρχικό
# Units used in OpenTTD
@@ -297,6 +314,7 @@ STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}
# Time units used in string control characters
STR_UNITS_MINUTES :{NUM}{NBSP}λεπτ{P ό ά}
# Common window strings
@@ -392,7 +410,9 @@ STR_SORT_BY_POPULATION :Πληθυσμ
STR_SORT_BY_RATING :Εκτίμηση
STR_SORT_BY_NUM_VEHICLES :Αριθμός οχημάτων
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Συνολικό κέρδος προηγούμενου έτους
STR_SORT_BY_TOTAL_PROFIT_LAST_PERIOD :Συνολικό κέρδος προηγούμενου έτους
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Συνολικό κέρδος τρέχοντος έτους
STR_SORT_BY_TOTAL_PROFIT_THIS_PERIOD :Συνολικό κέρδος τρέχοντος έτους
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Μέσο κέρδος τελευταίου έτους
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Μέσος όρος κέρδους τρέχοντος έτους
@@ -863,6 +883,7 @@ STR_STATUSBAR_AUTOSAVE :{RED}ΑΥΤΟΜ
STR_STATUSBAR_SAVING_GAME :{RED}* * ΑΠΟΘΗΚΕΥΣΗ ΠΑΙΧΝΙΔΙΟΥ * *
STR_STATUSBAR_SPECTATOR :{WHITE}(θεατής)
STR_STATUSBAR_INFINITE_MONEY :{WHITE}(άπειρα χρήματα)
# News message history
STR_MESSAGE_HISTORY :{WHITE}Ιστορικό Μηνυμάτων
@@ -958,6 +979,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Ένα
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Ανοίξτε το παράθυρο ομάδων εστιασμένος στην ομάδα του οχήματος
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_LIST :{WHITE}{STATION} δεν δέχεται πλέον: {CARGO_LIST}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Έληξε η προσφορά επιδότησης:{}{}{STRING} από {G τον τη το} {STRING} πρός {G τον τη το} {STRING} δεν θα επιδοτείται πλέον.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Η επιδότηση αποσύρθηκε:{}{}Η υπηρεσια για {STRING.subs} απο το {STRING} προς το {STRING} δεν επιδοτείται πλέον.
@@ -975,6 +997,14 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Επικ
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Επιλογές Παιχνιδιού
STR_GAME_OPTIONS_TAB_GENERAL :Γενικά
STR_GAME_OPTIONS_TAB_GENERAL_TT :{BLACK}Επιλέξτε γενικές ρυθμίσεις
STR_GAME_OPTIONS_TAB_GRAPHICS :Γραφικά
STR_GAME_OPTIONS_TAB_GRAPHICS_TT :{BLACK}Επιλέξτε ρυθμίσεις γραφικών
STR_GAME_OPTIONS_TAB_SOUND :Ήχος
STR_GAME_OPTIONS_TAB_SOUND_TT :{BLACK}Επιλέξτε ρυθμίσεις ήχου και μουσικής
STR_GAME_OPTIONS_TAB_SOCIAL :Κοινωνικά
STR_GAME_OPTIONS_TAB_SOCIAL_TT :{BLACK}Επιλέξτε ρυθμίσεις κοινωνικής ενσωμάτωσης
@@ -1032,6 +1062,10 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Επιλ
# Autosave dropdown
###length 5
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Ανενεργό
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_10_MINUTES :Ανά 10 λεπτά
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_30_MINUTES :Ανά 30 λεπτά
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_60_MINUTES :Ανά 60 λεπτά
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :Ανά 120 λεπτά
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Γλώσσα
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Επιλογή της γλώσσας του παιχνιδιού
@@ -1062,6 +1096,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Τσεκ
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Κλίση κλίμακας
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτί για να αλλάζει μέγεθος το περίγραμμα με βάση το μέγεθος της διεπαφής
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Χρήση παραδοσιακής γραμματοσειράς
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Επιλέξτε αυτό το κουτάκι εάν προτιμάτε να χρησιμοποιήσετε την παραδοσιακή γραμματοσειρά σταθερού μεγέθους.
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Γραμματοσειρά με εξομάλυνση εμφάνισης
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτάκι για γραμματοσειρά με εξομάλυνση εμφάνισης.
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1069,6 +1107,13 @@ STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_FRAME :{BLACK}Αυτοματοποιημένη έρευνα
STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}Συμμετοχή σε αυτοματοποιημένη έρευνα
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_TOOLTIP :{BLACK}Όταν είναι ενεργοποιημένο, το OpenTTD θα μεταδίδει μια έρευνα κατά την έξοδο παιχνιδιού
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK :{BLACK}Πληροφορίες για την αυτοματοποιημένη έρευνα και ιδιωτικότητα
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK_TOOLTIP :{BLACK}Αυτό ανοίγει ένα πρόγραμμα περιήγησης/browser με περισσότερες πληροφορίες σχετικά με την αυτοματοποιημένη έρευνα
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW :{BLACK}Προεπισκόπηση αποτελέσματος έρευνας
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW_TOOLTIP :{BLACK}Εμφάνιση του αποτελέσματος της έρευνας του τρέχοντος παιχνιδιού
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Γραφικά
@@ -1089,7 +1134,10 @@ STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Βασι
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Επιλέξτε το βασικό σετ μουσικής για χρήση
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Επιπλέον πληροφορίες σχετικά με το βασικό σετ μουσικής
STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE :{LTBLUE}(δεν έχουν εγκατασταθεί plugins για ενοποίηση με πλατφόρμες κοινωνικής δικτύωσης)
STR_GAME_OPTIONS_SOCIAL_PLUGIN_PLATFORM :{BLACK}Πλατφόρμα:
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE :{BLACK}Plugin state:
@@ -1104,6 +1152,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Μείω
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Αυξήστε το ποσό της ισοτιμίας σας για μία Λίρα (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Ρυθμίστε τη συναλλαγματική ισοτιμία του νομίσματος για μια λίρα (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Διαχωριστής: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Ορίστε το διαχωριστικό για το νόμισμά σας
STR_CURRENCY_PREFIX :{LTBLUE}Πρόθεμα: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Ορίστε το πρόθεμα για το νόμισμά σας
STR_CURRENCY_SUFFIX :{LTBLUE}Επίθεμα: {ORANGE}{STRING}
@@ -1276,6 +1327,7 @@ STR_CONFIG_SETTING_SUBSIDY_DURATION :Διάρκει
###length 2
STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Ορίστε τον αριθμό των ετών για τα οποία θα ισχύει η επιδότηση
STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{UNITS_YEARS_OR_PERIODS}
###setting-zero-is-special
STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :Χωρίς επιχορηγήσεις
@@ -1460,11 +1512,14 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Όταν είν
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Τα οχήματα δεν λήγουν ποτέ: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Όταν είναι ενεργοποιημένη, όλα τα μοντέλα οχημάτων παραμένουν διαθέσιμα για πάντα μετά την παρουσίασή τους
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Χρονομέτρηση: {STRING}
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Ημερολόγιο
###setting-zero-is-special
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Κλιμακώστε την παραγωγή φορτίου των πόλεων κατά αυτό το ποσοστό.
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Αυτόματη ανανέωση όταν ένα όχημα παλιώνει: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Όταν είναι ενεργοποιημένη, τα οχήματα που πλησιάζουν το τέλος της ζωής τους αντικαθίσταται αυτόματα όταν πληρούνται οι προϋποθέσεις αντικατάστασής του
@@ -1586,7 +1641,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Θέσημο τ
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Πράσινο σε κόκκινο (Αρχικό)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Πράσινο σε μπλέ
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Γκρι σε μπλε
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Γκρι σε Κόκκινο
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Ασπρόμαυρο
STR_CONFIG_SETTING_SCROLLMODE :Συμπεριφορά κύλισης του παραθύρου εμφάνισης: {STRING}
@@ -1648,6 +1703,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Απενεργ
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Κλείσιμο παραθύρου με δεξί-κλικ: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Κλείνει το παράθυρο με δεξί πάτημα μέσα του. Απενεργοποιεί την ανάδυση επεξηγήσεων με το δεξί κουμπί!
###length 3
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Όχι
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ναι
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ναι, εκτός από το καρφιτσωμένο
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών
@@ -1994,11 +2052,15 @@ STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Θέτοντα
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Κορεσμός σύντομων οδών πριν τη χρήση οδών μεγάλης χωρητικότητας: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Συχνά υπάρχουν πολλαπλές οδοί μεατξύ δύο σταθμών. Η διανομή φορτίων θα κορέσει την πιο σύντομη οδό πρώτα, και μετέπειτα θα χρησιμοποιήσει τη δεύτερ συντομότερη οδό μέχρι αυτή να κορεστεί και τα λοιπά. Ο κορεσμός εξαρτάται από μια εκτίμηση της χωρητικότητας και ενδεχόμενης χρήσης. Όταν έχει κορεστεί όλες οι οδοί, θα υπερφορτώσει όλες τισ οδούς, προτιμώντας αυτές με μεγάλη χωρητικότητα. Τις περισσότερες φορές όμως ο αλγόριθμος δεν εκτιμά σωστά την χωριτικότητα. Αυτή η ρύθμιση επιτρέπει τον προσδιορισμό μέχρι ποιό ποσοστό μια σύντομοτερη οδός πρέπει να κορεστεί τη πρώτη φορά πριν διαλέξει μια μακρύτερη. Θέστε τη σε λιγότερο απο το 100% για την αποφυγή υπερφορτωμένων σταθμών σε περίπτωση υπερεκτιμημένης χωρητικότητας.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας (ξηράς): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Μονάδες ταχύτητας (ναυτικές): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Όποτε εμφανίζεται μια ταχύτητα στη διεπαφή χρήστη, να εμφανίζεται στην επιλεγμένη μονάδα
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Αυτοκρατορικό (μίλια/ώρα)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Μετρικό (χλμ/ώρα)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_DAYS :Μονάδες παιχνιδιού (πλακάκια/ημέρα)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_SECS :Μονάδες παιχνιδιού (πλακάκια/δευτερόλεπτο)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS :Κόμβοι
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Μονάδες ισχύος οχημάτων: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Όποτε εμφανίζεται η ισχύς ενός οχήματος στη διεπαφή χρήστη, να εμφανίζεται στην επιλεγμένη μονάδα
@@ -2097,6 +2159,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Η κα
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Πρόβλημα με τις ρυθμίσεις βίντεο...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... δεν βρέθηκε συμβατή GPU. Η επιτάχυνση υλικού έχει απενεργοποιηθεί
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... Το πρόγραμμα οδήγησης της κάρτας γραφικών προκάλεσε πρόβλημα στο παιχνίδι. Η επιτάχυνση υλικού απενεργοποιήθηκε
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2153,6 +2216,16 @@ STR_ABANDON_GAME_QUERY :{YELLOW}Είσ
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το σενάριο;
# Help window
STR_HELP_WINDOW_CAPTION :{WHITE}Βοήθεια και εγχειρίδια
STR_HELP_WINDOW_DOCUMENTS :{BLACK}Έγγραφα
STR_HELP_WINDOW_README :{BLACK}Εμφάνιση readme
STR_HELP_WINDOW_CHANGELOG :{BLACK}Ιστορικό αλλαγών
STR_HELP_WINDOW_KNOWN_BUGS :{BLACK}Γνωστά σφάλματα/bugs
STR_HELP_WINDOW_LICENSE :{BLACK}Άδεια
STR_HELP_WINDOW_MAIN_WEBSITE :{BLACK}OpenTTD
STR_HELP_WINDOW_MANUAL_WIKI :{BLACK}Εγχειρίδιο / Wiki
STR_HELP_WINDOW_BUGTRACKER :{BLACK}Αναφορά σφάλματος/bug
STR_HELP_WINDOW_COMMUNITY :{BLACK}Κοινότητα
# Cheat window
STR_CHEATS :{WHITE}Απατεωνιές
@@ -2397,6 +2470,8 @@ STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(Νέα ετα
STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}Δημιουργήστε μία νέα εταιρία και συμμετέχετε σε αυτήν
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}Αυτός/η είστε εσείς
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}Αυτός/η είναι ο/η οικοδεσπότης του παιχνιδιού
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} πελάτ{P ης ες} - {NUM}/{NUM} εταιρί{P α ες}
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT_TOOLTIP :{BLACK}Ο αριθμός των συνδεδεμένων πελατών, ο αριθμός των εταιρειών και ο μέγιστος αριθμός εταιρειών που επιτρέπεται από τον διαχειριστή του διακομιστή
# Matches ConnectionType
###length 5
@@ -2423,6 +2498,12 @@ STR_NETWORK_ASK_RELAY_NO :{BLACK}Όχι
STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Ναι, μόνο αυτή τη φορά
STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Ναι, μην ρωτήσεις ξανά
STR_NETWORK_ASK_SURVEY_CAPTION :Συμμετοχή σε αυτοματοποιημένη έρευνα;
STR_NETWORK_ASK_SURVEY_TEXT :Θα θέλατε να συμμετάσχετε στην αυτοματοποιημένη έρευνα;{}Το OpenTTD θα μεταδώσει μια έρευνα όταν αποχωρείτε από ένα παιχνίδι.{}Μπορείτε να το αλλάξετε ανά πάσα στιγμή στις "Επιλογές παιχνιδιού".
STR_NETWORK_ASK_SURVEY_PREVIEW :Προεπισκόπηση αποτελέσματος έρευνας
STR_NETWORK_ASK_SURVEY_LINK :Πληροφορίες για την αυτοματοποιημένη έρευνα και ιδιωτικότητα
STR_NETWORK_ASK_SURVEY_NO :Όχι
STR_NETWORK_ASK_SURVEY_YES :Ναι
STR_NETWORK_SPECTATORS :Θεατές
@@ -2629,6 +2710,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Εναλ
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για γέφυρες. Ctrl+Κλικ για να την κλειδώσετε
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για κτίρια όπως φάρους και κεραίες. Ctrl+Κλικ για να την κλειδώσετε
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις συνδέσεις. Ctrl+Κλικ για να την κλειδώσετε
STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για φόρτωση και κείμενο κόστους/εσόδων. Ctrl+Click για να την κλειδώσετε
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Επιλέξτε τα αντικείμενα που θα είναι αόρατα αντί για διάφανα
# Linkgraph legend window
@@ -2644,7 +2726,10 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}υπερφορτωμένο
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP_MONTH :{BLACK}{CARGO_LONG} προς μεταφορά ανά μήνα από {STATION} προς {STATION} ({COMMA}% of capacity){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_MINUTE :{BLACK}{CARGO_LONG} προς μεταφορά ανά λεπτό από {STATION} προς {STATION} ({COMMA}% of capacity){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} προς μεταφορά πίσω ({COMMA}% της χωρητικότητας)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Μέσος χρόνος ταξιδιού: {UNITS_DAYS_OR_SECONDS}
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Κάλυψη περιοχής
@@ -2654,6 +2739,8 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Μη ε
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Εμφάνιση κάλυψης του προτεινόμενου τόπου
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Δέχεται: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Προμηθεύει : {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST_YEAR :{BLACK}Κόστος συντήρησης: {GOLD}{CURRENCY_SHORT}/έτος
STR_STATION_BUILD_INFRASTRUCTURE_COST_PERIOD :{BLACK}Κόστος συντήρησης: {GOLD}{CURRENCY_SHORT}/περίοδο
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Συνένωση σταθμού
@@ -3167,10 +3254,12 @@ STR_MAPGEN_MAPSIZE :{BLACK}Διάσ
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος του χάρτη σε τετραγωνίδια. Ο αριθμός των τετραγωνίδιων διαθέσιμα για κτίσιμο θα είναι λίγο χαμηλότερος
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Αριθμός πόλεων:
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :Επιλέξτε την πυκνότητα των πόλεων ή έναν προσαρμοσμένο αριθμό
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Ονόματα πόλεων:
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Επιλογή στυλ ονομάτων πόλεων
STR_MAPGEN_DATE :{BLACK}Ημερομηνία:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Αριθμός βιομηχανιών:
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Επιλέξτε την πυκνότητα των βιομηχανιών ή έναν προσαρμοσμένο αριθμό
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Υψηλότερη κορυφή:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Αύξηση του μέγιστου ύψους της υψηλότερης κορυφής στον χάρτη κατά ένα
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Μειώστε το μέγιστο ύψος της υψηλότερης κορυφής στον χάρτη κατά ένα
@@ -3188,6 +3277,7 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ποτά
STR_MAPGEN_SMOOTHNESS :{BLACK}Ομαλότητα:
STR_MAPGEN_VARIETY :{BLACK}Διανομή ποικιλομορφίας:
STR_MAPGEN_GENERATE :{WHITE}Δημιουργία
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Δημιουργήστε τον κόσμο και παίξτε OpenTTD!
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Εμφάνιση ρυθμίσεων NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}Ρυθμίσεις AI
@@ -3220,6 +3310,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Καταλαν
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}Άκρες χάρτη:
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Επιλέξτε τα όρια του κόσμου του παιχνιδιού
STR_MAPGEN_NORTHWEST :{BLACK}Βορειοδυτικά
STR_MAPGEN_NORTHEAST :{BLACK}Βορειοανατολικά
STR_MAPGEN_SOUTHEAST :{BLACK}Νοτιοανατολικά
@@ -3382,8 +3473,10 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Προειδοποίηση: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Λάθος: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Καταστροφικό: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Το NewGRF "{STRING}" επέστρεψε ένα καταστροφικό λάθος:{}{STRING}
STR_NEWGRF_ERROR_POPUP :{WHITE}Το NewGRF "{STRING}" επέστρεψε ένα λάθος:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :Το {1:STRING} δεν θα δουλέψει με την έκδοση του TTDPatch όπως αναφέρεται από το OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :Το {1:STRING} είναι για την έκδοση {STRING} του TTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :Το {1:STRING} είναι για την έκδοση {2:STRING} του TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} είναι σχεδιασμένο να δουλέψει με το {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Λάθος παράμετρος για το {1:STRING}: παράμετρος {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :Το {1:STRING} πρέπει να φορτωθεί πριν από το {2:STRING}
@@ -3526,6 +3619,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Ένα
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Έναρξη μεγάλης τοπικής διαφημιστικής καμπάνιας, για να προσελκύσετε περισσότερους επιβάτες και εμπορεύματα στις μεταφορικές σας υπηρεσίες.{}Παρέχει μία προσωρινή ώθηση στην βαθμολογία σταθμού σε μία μεγάλη ακτίνα γύρω από το κέντρο της πόλης.{}{POP_COLOUR} Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Χτίστε ένα άγαλμα προς τιμήν της εταιρίας σας.{}Παρέχει μία μόνιμη ώθηση στην βαθμολογία σταθμών σε αυτή την πόλη.{}{POP_COLOUR}Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Χρηματοδοτήστε την κατασκευή νέων κτιρίων στην πόλη.{}Παρέχει μία προσωρινή ώθηση στην ανάπτυξη αυτής της πόλης.{} Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MONTHS :{PUSH_COLOUR}{YELLOW}Αγοράστε αποκλειστικά δικαιώματα μεταφοράς στην πόλη για 12 μήνες.{}Η δημοτική αρχή δεν θα επιτρέψει στους επιβάτες και στο φορτίο να χρησιμοποιούν τους σταθμούς των ανταγωνιστών σας. Μια επιτυχημένη δωροδοκία από έναν ανταγωνιστή θα ακυρώσει αυτό το συμβόλαιο.{}{POP_COLOUR}Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MINUTES :{PUSH_COLOUR}{YELLOW}Αγοράστε αποκλειστικά δικαιώματα μεταφοράς στην πόλη για 12 λεπτά.{}Η δημοτική αρχή δεν θα επιτρέψει στους επιβάτες και στο φορτίο να χρησιμοποιούν τους σταθμούς των ανταγωνιστών σας. Μια επιτυχημένη δωροδοκία από έναν ανταγωνιστή θα ακυρώσει αυτό το συμβόλαιο.{}{POP_COLOUR}Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωροδοκήστε τις τοπικές αρχές για να αυξήσετε τα ποσοστά αποδοχής σας, με ρίσκο ένα μεγάλο πρόστιμο εάν συλληφθείτε.{}Κόστος: {CURRENCY_LONG}
# Goal window
@@ -3572,9 +3667,11 @@ STR_GOAL_QUESTION_BUTTON_CLOSE :Κλείσιμ
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Χρηματοδοτήσεις
STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Τρέχουσες χρηματοδοτήσεις για ανάληψη υπηρεσιών:
STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} από {STRING} προς {STRING}{YELLOW} ({STRING})
STR_SUBSIDIES_NONE :{ORANGE}- Καμία -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Υπηρεσίες που έχουν χρηματοδοτηθεί:
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Πατήστε στην υπηρεσία για κεντράρισμα στην βιομηχανία/πόλη. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της βιομηχανίας/πόλης
STR_SUBSIDIES_OFFERED_EXPIRY_DATE :ανά {DATE_SHORT}
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Βιβλίο Ιστορίας
@@ -4099,6 +4196,11 @@ STR_ENGINE_PREVIEW_AIRCRAFT.geniki :αεροσκά
STR_ENGINE_PREVIEW_SHIP :{G=n}πλοίου
STR_ENGINE_PREVIEW_SHIP.geniki :πλοίου
STR_ENGINE_PREVIEW_COST_WEIGHT :Κόστος: {CURRENCY_LONG} Βάρος: {WEIGHT_SHORT}
STR_ENGINE_PREVIEW_COST_MAX_SPEED :Κόστος: {CURRENCY_LONG} Μεγ. Ταχύτητα: {VELOCITY}
STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Τρέχον κόστος: {CURRENCY_LONG}/περίοδο
STR_ENGINE_PREVIEW_CAPACITY :Χωρητικότητα: {CARGO_LONG}
STR_ENGINE_PREVIEW_CAPACITY_2 :Χωρητικότητα: {CARGO_LONG}, {CARGO_LONG}
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Αντικατάσταση {STRING} - {STRING}
@@ -4263,6 +4365,12 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Χωρη
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Έσοδα μεταφοράς: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Διάστημα μεταξύ επισκευών: {LTBLUE}{COMMA}{NBSP}ημέρες{BLACK} {STRING}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}Διάστημα μεταξύ επισκευών: {LTBLUE}{COMMA}{NBSP}λεπτά{BLACK} {STRING}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Διάστημα επισκευών: {LTBLUE}{COMMA}%{BLACK} {STRING}
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :Μειώστε το διάστημα μεταξύ των σέρβις κατά 10 ημέρες. Ctrl+Click για να μειώσετε το διάστημα συντήρησης κατά 5 ημέρες
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :Μειώστε το διάστημα μεταξύ των σέρβις κατά 5 λεπτά. Ctrl+Click για να μειώσετε το διάστημα συντήρησης κατά 1 λεπτό
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :Μειώστε το διάστημα μεταξύ των σέρβις κατά 10 τοις εκατό. Ctrl+Click για να μειώσετε το διάστημα συντήρησης κατά 5 τοις εκατό.
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Αλλάξτε τον τύπο διαστήματος επισκευών
STR_VEHICLE_DETAILS_DEFAULT :Προκαθορισμένο
@@ -4331,6 +4439,7 @@ STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Αλλα
STR_ORDERS_LIST_TOOLTIP :{BLACK}Λίστα εντολών - πατήστε σε μια εντολή για να την επιλέξετε. Με Ctrl+Κλικ γίνεται μετακίνηση στον προορισμό της οδηγίας
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING} {STRING} {STRING}
STR_ORDERS_END_OF_ORDERS :- - Τέλος Εντολών - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - Τέλος Μοιρασμένων Οδηγιών - -
@@ -4541,6 +4650,7 @@ STR_TIMETABLE_EXPECTED :{BLACK}Αναμ
STR_TIMETABLE_SCHEDULED :{BLACK}Προγραμματισμένη
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Εναλλαγή μεταξύ αναμενόμενης και προγραμματισμένης
STR_TIMETABLE_ARRIVAL_DATE :A: {COLOUR}{DATE_TINY}
# Date window (for timetable)
@@ -4625,7 +4735,9 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Στιγ
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Στιγμιότυπο μίνι χάρτη
# Script Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Παράμετροι
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Σενάριο Παιχνιδιού
STR_AI_SETTINGS_CLOSE :{BLACK}Κλείσιμο
STR_AI_SETTINGS_RESET :{BLACK}Επαναφορά
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -4800,6 +4912,7 @@ STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... μπ
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... μπορεί να κτιστεί μόνο κάτω από τη γραμμή του χιονιού
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Η χρηματοδότηση απέτυχε να προσκομήσει αποτελέσματα λόγω κακής τύχης· δοκιμάστε ξάνα
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Δεν υπήρχαν κατάλληλα μέρη για προοπτική για αυτόν τον κλάδο
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Δεν υπήρχαν διαθέσιμες τοποθεσίες για βιομηχανίες τύπου '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Αλλαγή παραμέτρων δημιουργίας χάρτη για καλύτερα αποτελέσματα
@@ -5534,6 +5647,7 @@ STR_UNKNOWN_STATION :άγνωστο
STR_DEFAULT_SIGN_NAME :Πινακίδα
STR_COMPANY_SOMEONE :κάποιος
STR_SAVEGAME_DURATION_REALTIME :{NUM}ω {NUM}λ
STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING}
STR_SAVEGAME_NAME_SPECTATOR :Θεατής, {1:STRING}
@@ -5567,6 +5681,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}m
STR_CURRENCY_SHORT_GIGA :{NBSP}Δις
STR_CURRENCY_SHORT_TERA :{NBSP}tn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode he_IL
##plural 0
##textdir rtl
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}k|6=00,000,000,000,000{NBSP}m|9=00,000,000,000{NBSP}bn|12=00,000,000{NBSP}tn|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x040d
##grflangid 0x61
@@ -976,6 +976,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK} הקט
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}הגדל את ערך המטבע שלך עבור פאונד (£) אחד
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}קבע את שער החליפין של המטבע שלך עם פאונד (£) אחד
STR_CURRENCY_PREFIX :{LTBLUE}תחילית: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}קבע את המחרוזת התחילית עבור המטבע שלך
STR_CURRENCY_SUFFIX :{LTBLUE}סופית: {ORANGE}{STRING}
@@ -5204,6 +5205,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode hi_IN
##plural 0
##textdir ltr
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}k|6=00,000,000,000,000{NBSP}m|9=00,000,000,000{NBSP}bn|12=00,000,000{NBSP}tn|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x0439
##grflangid 0x17
@@ -194,6 +194,8 @@ STR_RAIL_MENU_ELRAIL_CONSTRUCTION :विद्य
STR_ABOUT_MENU_LAND_BLOCK_INFO :भूमि क्षेत्र की जानकारी
STR_ABOUT_MENU_HELP :सहायता और नियमावली
STR_ABOUT_MENU_AI_DEBUG :एआई/गेम स्क्रिप्ट डिबग
STR_ABOUT_MENU_SCREENSHOT :स्क्रीनशॉट
STR_ABOUT_MENU_SHOW_FRAMERATE :फ्रेमदर दिखाएं
STR_ABOUT_MENU_ABOUT_OPENTTD :'OpenTTD' के बारे में
###length 31
@@ -366,6 +368,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}एक
STR_NUM_HIGH :उच्च
STR_VARIETY_MEDIUM :मध्यम
@@ -1712,6 +1715,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

File diff suppressed because it is too large Load Diff

View File

@@ -3,8 +3,8 @@
##isocode is_IS
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x040f
##grflangid 0x29
@@ -913,6 +913,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Hækka g
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Lækka gengi miðað við pund (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Setja gengi gjaldmiðils miðað við pund (£)
STR_CURRENCY_PREFIX :{LTBLUE}Forskeyti: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Veldu forskeyti fyrir gjaldmiðilinn
STR_CURRENCY_SUFFIX :{LTBLUE}Viðskeyti: {ORANGE}{STRING}
@@ -4766,6 +4767,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode io_IO
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0000
##grflangid 0x06
@@ -498,6 +498,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :altra
STR_NUM_LOW :Basa
STR_NUM_NORMAL :Normala
STR_NUM_HIGH :Alta
@@ -1702,6 +1703,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode id_ID
##plural 1
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0421
##grflangid 0x5a
@@ -656,6 +656,8 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Hutang:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
###next-name-looks-similar
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_YEARS :{BLACK}Jumlah kendaraan yang menghasilkan keuntungan tahun lalu. Ini termasuk kendaraan jalan raya, kereta api, kapal laut dan pesawat terbang
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_PERIODS :{BLACK}Jumlah kendaraan yang menghasilkan keuntungan pada periode terakhir. Ini termasuk kendaraan jalan raya, kereta api, kapal laut dan pesawat terbang
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Jumlah bagian dari stasiun yang diperbaiki baru-baru ini. Setiap bagian dari stasiun (misal: stasiun kereta, terminal bus, bandara) dihitung, meskipun mereka dihubungkan menjadi satu kesatuan stasiun
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Banyaknya uang yang dihasilkan dalam satu kuartal dengan keuntungan terendah pada 12 kuartal terakhir
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Banyaknya uang tunai yang dihasilkan dalam satu kuartal dengan keuntungan tertinggi pada 12 kuartal terakhir
@@ -1087,6 +1089,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Menurunk
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Meningkatkan nilai mata uang satu Pound (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Atur penukaran nilai mata uang per satu Pound (£)
STR_CURRENCY_PREFIX :{LTBLUE}Awalan: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Masukkan awalan untuk mata uang
STR_CURRENCY_SUFFIX :{LTBLUE}Akhiran: {ORANGE}{STRING}
@@ -1390,6 +1393,7 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Semua viewport
STR_CONFIG_SETTING_BRIBE :Ijinkan kolusi pada penguasa setempat: {STRING}
###length 2
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Membolehkan perusahaan untuk menyuap pemerintah kota. Jika tertangkap, perusahaan tidak bisa berinteraksi dengan kota selama 6 bulan
STR_CONFIG_SETTING_BRIBE_HELPTEXT_MINUTES :Membolehkan perusahaan untuk menyuap pemerintah kota. Jika tertangkap, perusahaan tidak bisa berinteraksi dengan kota selama 6 menit
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Ijinkan pembelian hak ekslusif pengelolaan transportasi: {STRING}
###length 2
@@ -1679,7 +1683,12 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Mengaktifkan pe
STR_CONFIG_SETTING_LOADING_INDICATORS :Tampilkan indikator pengangkutan: {STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Pilih apakah petunjuk beban ditayangkan di atas kendaran yang sedang mengisi atau menurunkan beban
STR_CONFIG_SETTING_TIMETABLE_MODE :Satuan waktu untuk jadwal: {STRING}
STR_CONFIG_SETTING_TIMETABLE_MODE_HELPTEXT :Pilih satuan waktu yang digunakan untuk jadwal kendaraan
###length 3
STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS :Hari
STR_CONFIG_SETTING_TIMETABLE_MODE_SECONDS :Detik
STR_CONFIG_SETTING_TIMETABLE_MODE_TICKS :Titik
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Tampilkan keberangkatan dan kedatangan pada jadwal: {STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Tampilkan waktu diantisipasi kedatangan dan keberangkatan di jadwal
@@ -2207,9 +2216,13 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Tampilka
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Tampilkan skema warna kendaraan
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Tampilkan skema warna kapal
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Tampilkan skema warna pesawat
STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Tampilkan warna grup kereta
STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Tampilkan warna grup kapal
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Pilih warna utama untuk skema terpilih, Ctrl+Klik akan mengatur warna ini di semua skema
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Pilih warna kedua untuk skema terpilih. Ctrl+Klik akan mengatur warna ini di semua skema
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Pilih skema warna untuk diganti, atau banyak skema dengan CTRL+klik. Klik pada kotak untuk berganti dari skema warna yang digunakan
STR_LIVERY_TRAIN_GROUP_EMPTY :Tidak ada grup kereta yang dibentuk
STR_LIVERY_SHIP_GROUP_EMPTY :Tidak ada grup kapal yang dibentuk
###length 23
STR_LIVERY_DEFAULT :Warna Standar
@@ -2315,6 +2328,9 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Ukuran p
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Ukuran Peta dari permainan{}Klik untuk diurutkan berdasarkan area
STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Tanggal
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Tanggal sekarang
STR_NETWORK_SERVER_LIST_PLAY_TIME_SHORT :{BLACK}{NUM}j {NUM}m
STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION :{BLACK}Waktu bermain
STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION_TOOLTIP :{BLACK}Waktu dimainkan saat{}permainan tidak dijeda
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Bahasa, versi server, dll.
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Klik untuk memilih sesi permainan dari daftar
@@ -2330,6 +2346,7 @@ STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Alamat
STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Kode undangan: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Tgl mulai: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Tgl sekarang: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PLAY_TIME :{SILVER}Waktu bermain: {WHITE}{NUM}j {NUM}m
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Skrip Permainan: {WHITE}{STRING} (v{NUM})
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Terproteksi dengan kata kunci!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
@@ -3284,6 +3301,7 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotasi Heightmap:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama Peta Heightmap:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}Ukuran sumber gambar heightmap. Untuk hasil terbaik, setiap tepi harus sesuai dengan panjang tepi peta yang tersedia di OpenTTD, seperti 256, 512, 1024, dll.
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target ketinggian puncak
@@ -3637,6 +3655,8 @@ STR_SUBSIDIES_NONE :{ORANGE}- Tidak
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Jasa transportasi bersubsidi:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} dari {STRING} ke {STRING}{YELLOW} ({COMPANY}{YELLOW}, {STRING})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik pada layanan untuk mengarahkan pandangan utama pada industri/kota. Ctrl+Click akan membuka viewport baru pada lokasi industri/kota
STR_SUBSIDIES_SUBSIDISED_EXPIRY_DATE :hingga {DATE_SHORT}
STR_SUBSIDIES_SUBSIDISED_EXPIRY_TIME :tersisa {UNITS_MONTHS_OR_MINUTES}
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Buku Cerita
@@ -4161,6 +4181,14 @@ STR_ENGINE_PREVIEW_TRAM_VEHICLE :kendaraan jalan
STR_ENGINE_PREVIEW_AIRCRAFT :pesawat
STR_ENGINE_PREVIEW_SHIP :kapal
STR_ENGINE_PREVIEW_COST_WEIGHT :Biaya: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}
STR_ENGINE_PREVIEW_COST_MAX_SPEED :Biaya: {CURRENCY_LONG} Kecepatan maks.: {VELOCITY}
STR_ENGINE_PREVIEW_SPEED_POWER :Kecepatan: {VELOCITY} Daya: {POWER}
STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE :Kecepatan: {VELOCITY} Daya: {POWER} Maks. T.E.: {FORCE}
STR_ENGINE_PREVIEW_RUNCOST_YEAR :Biaya operasional: {CURRENCY_LONG}/tahun
STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Biaya operasional: {CURRENCY_LONG}/periode
STR_ENGINE_PREVIEW_CAPACITY :Kapasitas: {CARGO_LONG}
STR_ENGINE_PREVIEW_CAPACITY_2 :Kapasitas: {CARGO_LONG}, {CARGO_LONG}
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Ganti {STRING} - {STRING}
@@ -4329,12 +4357,16 @@ STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Nilai Tr
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Perbaikan interval: {LTBLUE}{COMMA}{NBSP}hari{BLACK} {STRING}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Jangka waktu perbaikan: {LTBLUE}{COMMA} %{BLACK} {STRING}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Tingkatkan jangka waktu servis sebanyak 10 hari. Ctrl+Klik untuk menambah sebanyak 5 hari
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Tingkatkan jangka waktu servis sebanyak 5 menit. Ctrl+Click untuk menambah sebanyak 1 menit
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Tingkatkan jangka waktu servis sebanyak 10 persen. Ctrl+Click untuk menambah sebanyak 5 persen
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Kurangi jangka waktu servis sebanyak 10 hari. Ctrl+Click untuk mengurangi sebanyak 5 hari
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Kurangi jangka waktu servis sebanyak 5 menit. Ctrl+Click untuk mengurangi sebanyak 1 menit
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Kurangi jangka waktu servis sebanyak 10 persen. Ctrl+Click untuk mengurangi sebanyak 5 persen
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Ubah jenis interval perbaikan
STR_VEHICLE_DETAILS_DEFAULT :Standar
STR_VEHICLE_DETAILS_DAYS :Hari
STR_VEHICLE_DETAILS_PERCENT :Persentase
###length VEHICLE_TYPES
@@ -4704,8 +4736,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skrip Permainan
STR_AI_SETTINGS_CLOSE :{BLACK}Tutup
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5662,6 +5692,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode ga_IE
##plural 4
##textdir ltr
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}k|6=00,000,000,000,000{NBSP}m|9=00,000,000,000{NBSP}bn|12=00,000,000{NBSP}tn|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x083c
##grflangid 0x08
@@ -990,6 +990,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Laghdaig
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Méadaigh méid d'airgeadra ar Euro (€) amháin
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Socraigh ráta malairte d'airgeadra ar Euro (€) amháin
STR_CURRENCY_PREFIX :{LTBLUE}Réimír: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Socraigh an teaghrán réimíre dod' airgeadra
STR_CURRENCY_SUFFIX :{LTBLUE}Iarmhír: {ORANGE}{STRING}
@@ -5380,6 +5381,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

File diff suppressed because it is too large Load Diff

View File

@@ -3,8 +3,8 @@
##isocode ja_JP
##plural 1
##textdir ltr
##numberformat 0000京0000兆0000億0000万0000
##numberabbreviations 4=0000京0000兆0000億0000万|8=0000京0000兆0000億|12=0000京0000兆|16=0000京
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x0411
##grflangid 0x39
@@ -1032,6 +1032,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}英ポ
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}英ポンドに対するお使いの通貨の為替レートを増やします
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}英ポンドに対するお使いの通貨の為替レートを設定します
STR_CURRENCY_PREFIX :{LTBLUE}接頭文字: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}通貨の接頭文字を入力します
STR_CURRENCY_SUFFIX :{LTBLUE}接尾文字: {ORANGE}{STRING}
@@ -5518,6 +5519,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode ko_KR
##plural 11
##textdir ltr
##numberformat 0000경0000조0000억0000만0000
##numberabbreviations 4=0000경0000조0000억0000만|8=0000경0000조0000억|12=0000경0000조|16=0000경
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x0412
##grflangid 0x3a
@@ -1054,9 +1054,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}크기
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}인터페이스 크기를 슬라이더로 조절하려면 이 박스에 체크하세요
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}원본 그래픽 글꼴 사용
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}기존 영어의 고정폭 글꼴을 사용하는 것을 선호하는 경우 이 박스에 체크하세요. 한국어 사용자는 체크하면 안 됩니다.
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}기존 영어의 고정폭 글꼴을 사용하는 것을 선호하는 경우 이 박스에 체크하세요. 한국어 사용자는 체크하면 안 됩니다
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}글씨체 테두리를 부드럽게
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}크기 조절이 가능한 글씨체에 안티 에일리어싱을 적용하여 테두리를 부드럽게 표현하려면 이 박스에 체크하세요.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}크기 조절이 가능한 글씨체에 안티 에일리어싱을 적용하여 테두리를 부드럽게 표현하려면 이 박스에 체크하세요
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1118,6 +1118,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}(1 파
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}(1 파운드(£)에 대한) 사용자 화폐 단위 양을 증가시킵니다
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}1 파운드(£)에 해당하는 사용자 화폐 단위의 환율을 설정하십시오
STR_CURRENCY_SEPARATOR :{LTBLUE}단위 구분: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}화폐의 단위를 구분할 구분자를 설정합니다
STR_CURRENCY_PREFIX :{LTBLUE}접두어: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}사용자 화폐 단위 앞에 붙는 문구를 설정하십시오
STR_CURRENCY_SUFFIX :{LTBLUE}접미어: {ORANGE}{STRING}
@@ -1272,10 +1275,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :돈 무제한:
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :돈을 무제한으로 만들고 회사가 파산하지 않게 만듭니다
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :최대 초기 대출금: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :한 회사가 최대한 빌릴 수 있는 대출금의 양을 조절할 수 있습니다. (여기서 설정한 값은 인플레이션에 의한 효과를 적용하지 않은 값입니다.)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :(인플레이션 효과를 적용하지 않고) 한 회사가 최대한 빌릴 수 있는 대출금의 양을 조절할 수 있습니다. 이 설정을 "대출 불가"로 설정하면, 게임 스크립트가 돈을 지급하거나 "돈 무한 모드" 설정을 사용하지 않는 한, 돈을 사용할 수 없습니다
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :대출 불가 {RED}초기 자금을 제공하려면 게임 스크립트가 필요합니다
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :대출 불가
STR_CONFIG_SETTING_INTEREST_RATE :대출 금리: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :대출 금리입니다. 인플레이션 설정이 켜져있는 경우 인플레이션의 영향을 받습니다.
@@ -1356,7 +1359,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :경사도 설
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :자동차/전차에 적용시킬 경사도를 설정합니다. 값이 높을수록 차량이 언덕을 오를 때 더 힘이 듭니다.
STR_CONFIG_SETTING_FORBID_90_DEG :열차의 90도 회전을 금지함: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :─ 모양의 수평 선로와 │ 모양의 수직 선로가 바로 이어져 만날 때 90도 회전이 발생합니다. 이 설정을 켜면, 열차가 칸 가장자리를 통과할 때 90도로 회전할 수 있도록 허용합니다. 이 설정은 선박의 회전 반경에도 적용됩니다.
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :─ 모양의 수평 선로와 │ 모양의 수직 선로가 바로 이어져 만날 때 90도 회전이 발생합니다. 이 설정을 켜면, 열차가 칸 가장자리를 통과할 때 90도로 회전할 수 있도록 허용합니다. 이 설정은 선박의 회전 반경에도 적용됩니다
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :역이 같은 방향으로 붙어있지 않아도 같은 이름의 역 짓기 허용: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :이미 존재하는 역을 직접 건드리지 않고도 역의 일부분을 새로 추가/확장하는 것을 허용합니다. 인접한 칸에 기존과 다른 새로운 역을 놓을 때에는 CTRL+클릭해야 합니다
@@ -1468,7 +1471,7 @@ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :시작시 회
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :새 회사에서 사용할 색상을 선택합니다
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :시작시 회사 부 색상: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :부 색상을 지원하는 NewGRF를 사용할 경우, 새 회사에서 사용할 부 색상을 선택합니다.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :부 색상을 지원하는 NewGRF를 사용할 경우, 새 회사에서 사용할 부 색상을 선택합니다
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :옛날 공항을 사라지지 않고 계속 만들 수 있게 함: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :이 설정을 켜면, 소형 공항을 포함한 모든 공항 종류를 도입 이후에 계속 사용할 수 있게 됩니다.
@@ -1492,22 +1495,22 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :옛날 차량
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :이 설정을 켜면, 오래된 차량 모델을 포함하여 모든 차량 모델을 도입 이후에 계속 사용할 수 있게 됩니다.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :시간 단위: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :게임에서 사용할 시간 표시 단위를 선택합니다. 나중에 변경할 수 없습니다.{}{}달력 기반은 1년 12개월, 매월 28~31일로 구성된 고전적인 OpenTTD 환경입니다.{}{}벽시계 기반은 차량 이동, 화물 생산 및 재정이 1분 단위로 대신 계산됩니다. 1분은 달력 기반 모드에서 한 달, 즉 30일 정도 걸리는 시간으로, 12분 간격으로 묶어서 1년을 구성합니다.{}{}두 단위 모두, 시간 표시 단위와 상관없이 차량, 건물 및 기타 기반 시설 도입 날짜 등에는 기존의 달력 시스템을 별도로 사용합니다.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :게임에서 사용할 시간 표시 단위를 선택합니다. 나중에 변경할 수 없습니다.{}{}달력 기반은 1년 12개월, 매월 28~31일로 구성된 고전적인 OpenTTD 환경입니다.{}{}벽시계 기반은 화물 생산 및 재정이 1분 단위로 대신 계산됩니다. 1분은 달력 기반 모드에서 한 달, 즉 30일 정도 걸리는 시간으로, 12분 간격으로 묶어서 1년을 구성합니다.{}{}두 단위 모두, 시간 표시 단위와 상관없이 차량, 건물 및 기타 기반 시설 도입 날짜 등에는 기존의 달력 시스템을 별도로 사용합니다
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :달력
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :벽시계
STR_CONFIG_SETTING_MINUTES_PER_YEAR :1년의 길이: {STRING}{ORANGE}분
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :달력의 1년을 몇 분으로 할 지 선택합니다. 기본값은 12분입니다. 달력 시간이 변하는 것을 막으려면 0으로 설정하세요. 이 설정은 게임의 경제 시뮬레이션에는 영향을 미치지 않고, 벽시계 시간 설정을 사용할 때만 이용 가능합니다.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :달력의 1년을 몇 분으로 할 지 선택합니다. 기본값은 12분입니다. 달력 시간이 변하는 것을 막으려면 0으로 설정하세요. 이 설정은 게임의 경제 시뮬레이션에는 영향을 미치지 않고, 벽시계 시간 설정을 사용할 때만 이용 가능합니다
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :(달력 시간 정지됨) 0
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :도시 화물 생성 조정: {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :도시의 화물 생산량을 이 백분율 값만큼 조정합니다.
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :도시의 화물 생산량을 이 백분율 값만큼 조정합니다
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :산업시설 화물 생성 조정: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :산업시설의 생산량을 이 백분율 값만큼 조정합니다.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :산업시설의 생산량을 이 백분율 값만큼 조정합니다
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :차량이 낡으면 차량을 자동으로 교체: {STRING}
@@ -1526,7 +1529,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :오류 메시
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :오류 메시지를 표시할 시간을 설정합니다. 일부 (중요한) 오류 메시지는 이 시간이 지나도 자동으로 사라지지 않고 수동으로 꺼야할 수도 있음을 알아두십시오.
STR_CONFIG_SETTING_HOVER_DELAY :도움말 보이기: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :마우스를 올려놓았을 때 도움말이 뜨는데 걸리는 시간을 설정합니다. 마우스 오른쪽 클릭으로 바로 뜨도록 할 수도 있습니다.
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :마우스를 올려놓았을 때 도움말이 뜨는데 걸리는 시간을 설정합니다. 마우스 오른쪽 클릭으로 바로 뜨도록 할 수도 있습니다
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :마우스를 {COMMA}밀리초 동안 올려놓기
###setting-zero-is-special
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :마우스 오른쪽 클릭
@@ -1538,7 +1541,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :그래프 선
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :그래프의 선 두께를 설정합니다. 얇으면 자세히 볼 수 있고, 두꺼우면 눈에 확 들어오며 색상을 분간하기가 편해집니다.
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :차량 구입 창에 NewGRF 이름 표시: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :차량 구입 창 맨 아래 줄에, 이 차량이 어떤 NewGRF에서 추가되는 지 해당 NewGRF의 이름을 표시해줍니다.
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :차량 구입 창 맨 아래 줄에, 이 차량이 어떤 NewGRF에서 추가되는 지 해당 NewGRF의 이름을 표시해줍니다
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :차량 목록 창에서 차량이 실을 수 있는 화물 표시: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :이 설정을 켜면, 차량 목록 상단에 차량이 실을 수 있는 화물을 표시합니다
@@ -1558,13 +1561,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :산업시설
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :게임을 플레이하는 동안 얼마나 많은 산업시설이 생성되고 유지되어야 할 지를 설정합니다.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :석유 관련 산업시설의 최대 건설 범위: 지도 맨 끝에서부터 {STRING} 이내
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :정유 공장과 유전이 맵 가장자리에서 얼마나 멀리 떨어진 곳까지 건설될 수 있는지를 나타냅니다. 섬 맵에서는 이 설정을 이용해서 해당 산업시설이 해안에 가까이 있도록 조정할 수 있습니다. 256칸보다 큰 맵의 경우에는 이 값은 더 크게 조정됩니다.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :정유 공장과 유전이 맵 가장자리에서 얼마나 멀리 떨어진 곳까지 건설될 수 있는지를 나타냅니다. 섬 맵에서는 이 설정을 이용해서 해당 산업시설이 해안에 가까이 있도록 조정할 수 있습니다. 256칸보다 큰 맵의 경우에는 이 값은 더 크게 조정됩니다
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :설선 고도: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :아한대 기후의 설선 고도를 선택합니다. 눈은 산업시설의 생성과 도시 성장에 영향을 미칩니다. 시나리오 에디터에서 수정할 수 있고 설정하지 않은 경우 "눈 비율" 설정을 따릅니다.
STR_CONFIG_SETTING_SNOW_COVERAGE :눈 비율: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :아한대 기후에서 눈 지역의 양을 대략적으로 선택합니다. 눈은 산업시설 생성과 도시 성장 요구 조건에도 영향을 미칩니다. 지도를 생성할 때에만 사용하는 설정입니다. 해수면 바로 위에 있는 땅은 무조건 눈이 없을 것입니다.
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :아한대 기후에서 눈 지역의 양을 대략적으로 선택합니다. 눈은 산업시설 생성과 도시 성장 요구 조건에도 영향을 미칩니다. 지도를 생성할 때에만 사용하는 설정입니다. 해수면 바로 위에 있는 땅은 무조건 눈이 없을 것입니다
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :사막 비율: {STRING}
@@ -1572,7 +1575,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :아열대 기
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :지형의 거친 정도: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :언덕의 모양과 빈도 수를 선택합니다. 평탄한 지형은 개수가 적고 넓게 퍼진 언덕을 만들고, 거친 지형은 작은 언덕이 많이 만듭니다.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :언덕의 모양과 빈도 수를 선택합니다. 평탄한 지형은 개수가 적고 넓게 퍼진 언덕을 만들고, 거친 지형은 작은 언덕이 많이 만듭니다
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :매우 부드럽게
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :부드럽게
@@ -1580,7 +1583,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :거칠게
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :매우 거칠게
STR_CONFIG_SETTING_VARIETY :산세 험준도: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :지도 산지와 평지를 모두 도록 만들 것인 지를 결정합니다. 더 높은 값을 사용할 수록, 산지와 평지 사이의 고도 차이가 더 많아집니다.
STR_CONFIG_SETTING_VARIETY_HELPTEXT :지도 산지와 평지를 모두 도록 만들 결정합니다. 더 높은 값을 사용할수록, 산지와 평지 사이의 고도 차이가 더 많아집니다
STR_CONFIG_SETTING_RIVER_AMOUNT :강의 양: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :강을 얼마나 만들지 선택하세요
@@ -1627,7 +1630,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :어두운 녹
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :보라색
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :화물 흐름 오버레이 색상: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :화물 흐름 오버레이에 사용할 색상을 설정합니다.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :화물 흐름 오버레이에 사용할 색상을 설정합니다
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :녹색 & 적색 (기본값)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :녹색 & 청색
@@ -1748,10 +1751,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :건설 도구
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :다리, 터널 등의 건설 도구를 사용 후에도 계속 열어둔 채로 놔둡니다.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :선로 건설 중 신호기 자동 제거: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :신호기가 이미 있는 선로에 선로를 추가로 설치하면 신호기를 자동으로 제거합니다. 잘못 사용하면 잠재적으로 열차가 충돌할 수 있다는 점을 명심하세요.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :신호기가 이미 있는 선로에 선로를 추가로 설치하면 신호기를 자동으로 제거합니다. 잘못 사용하면 잠재적으로 열차가 충돌할 수 있다는 점을 명심하세요
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :빨리 감기 속도 제한: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :빨리 감기를 했을 때 게임이 진행되는 속도를 제한할 수 있습니다. 0으로 설정하면 컴퓨터가 허용하는 만큼 빠르게 돌립니다. 100% 미만의 값으로 설정하면 게임이 느리게 돌아갑니다. 빨리 감기 속도의 최댓값은 컴퓨터의 성능에 따라 결정되며 맵에 따라 다를 수 있습니다.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :빨리 감기를 했을 때 게임이 진행되는 속도를 제한할 수 있습니다. 0으로 설정하면 컴퓨터가 허용하는 만큼 빠르게 돌립니다. 100% 미만의 값으로 설정하면 게임이 느리게 돌아갑니다. 빨리 감기 속도의 최댓값은 컴퓨터의 성능에 따라 결정되며 맵에 따라 다를 수 있습니다
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :보통 게임 속도의 {NUM}%
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :제한 없음 (컴퓨터가 허용하는 만큼 빠르게)
@@ -1815,11 +1818,11 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :멀티 플레
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :게임 스크립트가 중지되기 직전에 계산할 수 있는 최대 횟수: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :게임 스크립트가 한 단계에서 계산할 수 있는 최대 계산 횟수를 설정합니다.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :스크립트당 최대 메모리 사용량: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :스크립트 하나가 강제 종료되기 전까지 사용할 수 있는 메모리의 양입니다. 크기가 큰 맵에서는 값을 크게 설정해야할 수도 있습니다.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :스크립트 하나가 강제 종료되기 전까지 사용할 수 있는 메모리의 양입니다. 크기가 큰 맵에서는 값을 크게 설정해야할 수도 있습니다
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :신뢰도에 따른 점검 설정: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :이 설정을 켜면, 차량의 신뢰도가 최대 신뢰도에 비해 일정 비율만큼 하락했을 때 점검을 하러 가려고 합니다.{}{}예를 들어, 차량의 최대 신뢰도가 90%이고 점검 주기를 20%로 설정하면, 그 차량은 신뢰도가 72%가 되었을 때 점검을 하러 가게 됩니다.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :이 설정을 켜면, 차량의 신뢰도가 최대 신뢰도에 비해 일정 비율만큼 하락했을 때 점검을 하러 가려고 합니다.{}{}예를 들어, 차량의 최대 신뢰도가 90%이고 점검 주기를 20%로 설정하면, 그 차량은 신뢰도가 72%가 되었을 때 점검을 하러 가게 됩니다
STR_CONFIG_SETTING_SERVINT_TRAINS :열차에 대한 기본 점검 기준: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :열차에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
@@ -1837,7 +1840,7 @@ STR_CONFIG_SETTING_NOSERVICE :차량 고장
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :이 설정을 켜면, 차량이 고장나지 않도록 설정되어 있는 경우 차량이 자동으로 점검을 하러 가지 않습니다
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :역 길이보다 열차 길이가 긴 경우 적재 속도 감소: {STRING}
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :이 설정을 켜면, 역 길이보다 길이가 긴 열차는 역 길이에 맞는 열차보다 적재/하차 속도가 느려지게 됩니다. 이 설정은 경로 탐색에는 영향을 미치지 않습니다.
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :이 설정을 켜면, 역 길이보다 길이가 긴 열차는 역 길이에 맞는 열차보다 적재/하차 속도가 느려지게 됩니다. 이 설정은 경로 탐색에는 영향을 미치지 않습니다
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :화물차 속력 제한 적용: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :이 설정을 켜면, 화물차의 속력 제한값에 따라 열차의 최대 속력을 제한합니다.
@@ -1902,13 +1905,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :신문이 컬
STR_CONFIG_SETTING_STARTING_YEAR :시작 연도: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :게임 종료 연도: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :점수를 기록할 게임 종료 연도를 설정합니다. 이 연도가 지나면, 회사의 점수가 고득점 순위표에 기록되어 표시됩니다. 하지만 플레이어는 계속해서 게임을 진행할 수 있습니다.{}이 값이 시작 연도보다 이전으로 설정되어 있다면, 고득점 순위표는 나타나지 않습니다.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :점수를 기록할 게임 종료 연도를 설정합니다. 이 연도가 지나면, 회사의 점수가 고득점 순위표에 기록되어 표시됩니다. 하지만 플레이어는 계속해서 게임을 진행할 수 있습니다.{}이 값이 시작 연도보다 이전으로 설정되어 있다면, 고득점 순위표는 나타나지 않습니다
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :안 함
STR_CONFIG_SETTING_ECONOMY_TYPE :경제 변화: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :부드러운 경제에서는 생산량이 소량으로 자주 변하게 됩니다. 멈춘 경제에서는 생산량이 변하지 않고 산업시설의 폐쇄를 막습니다. 이 설정은 NewGRF로 추가한 산업시설에는 적용되지 않을 수 있습니다.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :부드러운 경제에서는 생산량이 소량으로 자주 변하게 됩니다. 멈춘 경제에서는 생산량이 변하지 않고 산업시설의 폐쇄를 막습니다. 이 설정은 NewGRF로 추가한 산업시설에는 적용되지 않을 수 있습니다
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :기본
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :부드러움
@@ -1963,7 +1966,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :허용
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :허용, 도로 모양 선택 가능
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :도시 화물 생성: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :도시의 전반적인 인구에 따라, 도시가 얼마나 많은 화물을 생산하는 지를 설정합니다.{}제곱 성장: 도시의 규모가 2배 커지면 승객을 4배 더 생산합니다.{}선형 성장: 도시의 규모가 2배 커지면 승객을 2배 더 생산합니다.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :도시의 전반적인 인구에 따라, 도시가 얼마나 많은 화물을 생산하는 지를 설정합니다.{}제곱 성장: 도시의 규모가 2배 커지면 승객을 4배 더 생산합니다.{}선형 성장: 도시의 규모가 2배 커지면 승객을 2배 더 생산합니다
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :제곱 (기본)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :선형
@@ -2004,7 +2007,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :최고 해상도 그래픽 스프라이트: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :그래픽 스프라이트에 사용할 최고 해상도를 제한할 수 있습니다. 그래픽 스프라이트 해상도를 제한하면 고해상도 그래픽을 사용할 수 있어도 이를 사용하지 않을 수 있습니다. 이 설정을 사용하면 고해상도 그래픽을 지원하지 않는 GRF 파일을 섞어서 사용할 때 게임의 모습을 일관성있게 만들 수 있습니다.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :그래픽 스프라이트에 사용할 최고 해상도를 제한할 수 있습니다. 그래픽 스프라이트 해상도를 제한하면 고해상도 그래픽을 사용할 수 있어도 이를 사용하지 않을 수 있습니다. 이 설정을 사용하면 고해상도 그래픽을 지원하지 않는 GRF 파일을 섞어서 사용할 때 게임의 모습을 일관성있게 만들 수 있습니다
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
@@ -2028,33 +2031,33 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :초기 대도
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :게임을 시작했을 때 일반 도시에 대한 대도시의 평균 크기를 설정합니다
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :분배 그래프를 매 {STRING}마다 업데이트
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :각 연결 그래프의 하위 시퀀스 재계산 사이의 시간입니다. 각 재계산은 그래프의 한 구성 요소에 대한 계획을 계산합니다. 즉, 이 설정을 X로 설정한다고 해서 전체 그래프를 X초마다 업데이트한다는 뜻은 아닙니다. 일부 구성 요소만 X초마다 업데이트됩니다. 이 값을 더 짧게 설정할 수록 계산하는데 더 많은 CPU 계산 시간이 필요합니다. 값을 더 길게 설정하면 화물 분배가 새 경로로 이뤄지기까지 더 오랜 시간이 걸리게 됩니다.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :각 연결 그래프의 하위 시퀀스 재계산 사이의 시간입니다. 각 재계산은 그래프의 한 구성 요소에 대한 계획을 계산합니다. 즉, 이 설정을 X로 설정한다고 해서 전체 그래프를 X초마다 업데이트한다는 뜻은 아닙니다. 일부 구성 요소만 X초마다 업데이트됩니다. 이 값을 더 짧게 설정할 수록 계산하는데 더 많은 CPU 계산 시간이 필요합니다. 값을 더 길게 설정하면 화물 분배가 새 경로로 이뤄지기까지 더 오랜 시간이 걸리게 됩니다
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :분배 그래프의 재계산을 위해 {STRING} 사용
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :각 연결 그래프의 구성 요소를 재계산하는데 걸리는 시간입니다. 재계산이 시작되면, 이 시간(초) 동안 실행할 수 있는 스레드가 생성됩니다. 이 값을 더 짧게 설정할수록 스레드가 완료되어야 할 때 완료되지 못할 가능성이 높아집니다. 그러면 이를 완료하기 전까지는 게임이 멈추게 됩니다. 값을 더 길게 설정하면 경로가 변경되었을 때 분배가 업데이트되는 데 더 오래 걸립니다.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :각 연결 그래프의 구성 요소를 재계산하는데 걸리는 시간입니다. 재계산이 시작되면, 이 시간(초) 동안 실행할 수 있는 스레드가 생성됩니다. 이 값을 더 짧게 설정할수록 스레드가 완료되어야 할 때 완료되지 못할 가능성이 높아집니다. 그러면 이를 완료하기 전까지는 게임이 멈추게 됩니다. 값을 더 길게 설정하면 경로가 변경되었을 때 분배가 업데이트되는 데 더 오래 걸립니다
STR_CONFIG_SETTING_DISTRIBUTION_PAX :승객에 대한 분배 형식: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"대칭"은 A역에서 B역으로 가려는 승객의 수가 B에서 A로 가려는 승객의 수와 비슷하다는 뜻입니다. "비대칭"은 승객이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 승객 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"대칭"은 A역에서 B역으로 가려는 승객의 수가 B에서 A로 가려는 승객의 수와 비슷하다는 뜻입니다. "비대칭"은 승객이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 승객 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :우편에 대한 분배 형식: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"대칭"은 A역에서 B역으로 가려는 우편물의 수가 B에서 A로 가려는 우편물의 수와 비슷하다는 뜻입니다. "비대칭"은 우편물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 우편물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"대칭"은 A역에서 B역으로 가려는 우편물의 수가 B에서 A로 가려는 우편물의 수와 비슷하다는 뜻입니다. "비대칭"은 우편물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 우편물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :귀금속 화물에 대한 분배 형식: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :귀금속 화물은 온대 기후의 귀금속, 아열대 기후의 다이아몬드 또는 아한대 기후의 금을 말합니다. NewGRF을 사용하면 달라질 수 있습니다. "대칭"은 A역에서 B역으로 가려는 화물의 수가 B에서 A로 가려는 화물의 수와 비슷하다는 뜻입니다. "비대칭"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 아한대나 아열대 기후에서는 대칭으로 설정하면 은행이 금을 받기만 하기 때문에 비대칭이나 수동으로 설정하는 것을 추천합니다. 온대 기후에서는 은행이 귀금속을 원래 은행으로 보내려고 하기 때문에 대칭을 선택해도 됩니다.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :귀금속 화물은 온대 기후의 귀금속, 아열대 기후의 다이아몬드 또는 아한대 기후의 금을 말합니다. NewGRF을 사용하면 달라질 수 있습니다. "대칭"은 A역에서 B역으로 가려는 화물의 수가 B에서 A로 가려는 화물의 수와 비슷하다는 뜻입니다. "비대칭"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 아한대나 아열대 기후에서는 대칭으로 설정하면 은행이 금을 받기만 하기 때문에 비대칭이나 수동으로 설정하는 것을 추천합니다. 온대 기후에서는 은행이 귀금속을 원래 은행으로 보내려고 하기 때문에 대칭을 선택해도 됩니다
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :다른 화물에 대한 분배 형식: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"비대칭"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 특별한 이유가 없는 한, "비대칭"이나 "수동"으로 설정하십시오.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"비대칭"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 특별한 이유가 없는 한, "비대칭"이나 "수동"으로 설정하십시오
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :수동
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :비대칭
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :대칭
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :분배 정확도: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :값이 높으면 높을수록 CPU가 연결 상태를 계산하는 시간이 더 오래 걸립니다. 만약 이 시간이 너무 오래 걸리면 게임이 버벅일 것입니다. 하지만, 낮은 값으로 설정하면 분배가 부정확하게 일어나서, 화물이 원하는 곳으로 분배되지 않을 수 있습니다.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :값이 높으면 높을수록 CPU가 연결 상태를 계산하는 시간이 더 오래 걸립니다. 만약 이 시간이 너무 오래 걸리면 게임이 버벅일 것입니다. 하지만, 낮은 값으로 설정하면 분배가 부정확하게 일어나서, 화물이 원하는 곳으로 분배되지 않을 수 있습니다
STR_CONFIG_SETTING_DEMAND_DISTANCE :거리에 따른 수요 효과: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :이 값을 0보다 크게 설정하면, 어떤 화물이 있는 A역과 목적지가 될 수 있는 역 B 사이의 거리는 A에서 B로 가는 화물의 양에 영향을 미치게 됩니다. A역에서 B역이 더 멀리 떨어질 수록 이동하는 화물의 양은 적어질 것입니다. 값이 크면 클 수록 화물은 멀리 이동하지 않고 가까운 역으로 가게 됩니다.
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :이 값을 0보다 크게 설정하면, 어떤 화물이 있는 A역과 목적지가 될 수 있는 역 B 사이의 거리는 A에서 B로 가는 화물의 양에 영향을 미치게 됩니다. A역에서 B역이 더 멀리 떨어질 수록 이동하는 화물의 양은 적어질 것입니다. 값이 크면 클 수록 화물은 멀리 이동하지 않고 가까운 역으로 가게 됩니다
STR_CONFIG_SETTING_DEMAND_SIZE :대칭 모드에서 되돌아오는 화물의 양: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :이 값을 100%보다 작게 설정할 수록 대칭 분배는 비대칭 분배와 비슷해집니다. 특정 양의 화물을 역으로 보내면 그보다 더 적은 화물이 강제로 되돌아오게 됩니다. 이 값을 0%로 설정하면 대칭 분배는 비대칭 분배와 똑같습니다.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :이 값을 100%보다 작게 설정할 수록 대칭 분배는 비대칭 분배와 비슷해집니다. 특정 양의 화물을 역으로 보내면 그보다 더 적은 화물이 강제로 되돌아오게 됩니다. 이 값을 0%로 설정하면 대칭 분배는 비대칭 분배와 똑같습니다
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :다음으로 짧은 경로를 사용하기 위한 경로의 포화도: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :종종 두 역 사이에는 여러 가지 경로가 존재할 수 있습니다. 이 경우, 화물 분배 기능은 먼저 가장 짧은 경로로 화물을 보내고, 그 경로가 포화 상태에 이르면 그 다음으로 짧은 경로를 사용하는 식으로 화물을 분배합니다. 포화도는 경로의 수송 능력과 예정 사용량을 추정하여 계산됩니다. 일단 모든 경로가 포화 상태가 되었는데 아직 수요가 남아있다면, 수송 능력이 높은 경로를 사용하면서 모든 경로를 과부하 상태로 만들게 됩니다. 하지만, 이 알고리즘은 수송량을 대부분 정확히 추정하지는 않습니다. 이 설정을 이용해서, 화물 분배 기능이 짧은 경로의 포화 상태가 몇 퍼센트가 되어야 다음으로 짧은 경로에 화물을 분배할 것인지를 지정할 수 있습니다. 과대평가된 수송량의 경우 너무 붐비는 역이 생기지 않도록 하기 위해서는 이 값을 100%보다 작게 설정하십시오.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :종종 두 역 사이에는 여러 가지 경로가 존재할 수 있습니다. 이 경우, 화물 분배 기능은 먼저 가장 짧은 경로로 화물을 보내고, 그 경로가 포화 상태에 이르면 그 다음으로 짧은 경로를 사용하는 식으로 화물을 분배합니다. 포화도는 경로의 수송 능력과 예정 사용량을 추정하여 계산됩니다. 일단 모든 경로가 포화 상태가 되었는데 아직 수요가 남아있다면, 수송 능력이 높은 경로를 사용하면서 모든 경로를 과부하 상태로 만들게 됩니다. 하지만, 이 알고리즘은 수송량을 대부분 정확히 추정하지는 않습니다. 이 설정을 이용해서, 화물 분배 기능이 짧은 경로의 포화 상태가 몇 퍼센트가 되어야 다음으로 짧은 경로에 화물을 분배할 것인지를 지정할 수 있습니다. 과대평가된 수송량의 경우 너무 붐비는 역이 생기지 않도록 하기 위해서는 이 값을 100%보다 작게 설정하십시오
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :속력 단위 (지상): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :속력 단위 (해상): {STRING}
@@ -2976,11 +2979,11 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}여러
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}무작위로 나무 심기
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}전 지역에 걸쳐 무작위로 나무를 심습니다
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}일반
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}지면을 드래그해서 나무를 하나씩 놓습니다.
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}지면을 드래그해서 나무를 하나씩 놓습니다
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}작은 숲
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}지면을 드래그해서 작은 숲을 만듭니다.
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}지면을 드래그해서 작은 숲을 만듭니다
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}큰 숲
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}지면을 드래그해서 큰 숲을 만듭니다.
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}지면을 드래그해서 큰 숲을 만듭니다
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}지형 만들기
@@ -3194,11 +3197,11 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}프레임레이트
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}시뮬레이션 비율: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}1초에 시뮬레이션하는 게임 틱 수입니다.
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}1초에 시뮬레이션하는 게임 틱 수입니다
STR_FRAMERATE_RATE_BLITTER :{BLACK}그래픽 프레임레이트: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}1초에 표현하는 비디오 프레임 수입니다.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}1초에 표현하는 비디오 프레임 수입니다
STR_FRAMERATE_SPEED_FACTOR :{BLACK}현재 게임 속력 계수: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}현재 게임이 일반적인 시뮬레이션 비율 속도에 비해 얼마나 빠르게 구동되고 있는지를 보여줍니다.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}현재 게임이 일반적인 시뮬레이션 비율 속도에 비해 얼마나 빠르게 구동되고 있는지를 보여줍니다
STR_FRAMERATE_CURRENT :{WHITE}현재
STR_FRAMERATE_AVERAGE :{WHITE}평균
STR_FRAMERATE_MEMORYUSE :{WHITE}메모리
@@ -3742,12 +3745,12 @@ STR_STATION_LIST_STATION :{YELLOW}{STATIO
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- 없음 -
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}모든 시설을 선택합니다.
STR_STATION_LIST_CARGO_FILTER_ALL_AND_NO_RATING :등급이 없는 모든 화물
STR_STATION_LIST_CARGO_FILTER_ALL_AND_NO_RATING :모든 화물
STR_STATION_LIST_CARGO_FILTER_MULTIPLE :여러 개의 화물
STR_STATION_LIST_CARGO_FILTER_NO_CARGO_TYPES :등급 없는 화물
STR_STATION_LIST_CARGO_FILTER_ONLY_NO_RATING :등급 없는 화물만
STR_STATION_LIST_CARGO_FILTER_SELECT_ALL :등급이 없는 모든 화물
STR_STATION_LIST_CARGO_FILTER_NO_RATING :등급 없는 화물
STR_STATION_LIST_CARGO_FILTER_NO_CARGO_TYPES :등급 없는 화물
STR_STATION_LIST_CARGO_FILTER_ONLY_NO_RATING :등급 없는 화물만
STR_STATION_LIST_CARGO_FILTER_SELECT_ALL :모든 화물
STR_STATION_LIST_CARGO_FILTER_NO_RATING :등급 없는 화물
STR_STATION_LIST_CARGO_FILTER_EXPAND :더 보기...
# Station view window
@@ -4027,7 +4030,7 @@ STR_GROUP_CREATE_TOOLTIP :{BLACK}클릭
STR_GROUP_DELETE_TOOLTIP :{BLACK}선택한 그룹을 삭제합니다
STR_GROUP_RENAME_TOOLTIP :{BLACK}선택한 그룹의 이름을 바꿉니다
STR_GROUP_LIVERY_TOOLTIP :{BLACK}선택한 그룹의 차량 색상을 변경합니다
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}클릭하면 전체 자동 교체로부터 이 그룹을 보호합니다. CTRL+클릭하면 하위 그룹도 보호합니다.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}클릭하면 전체 자동 교체로부터 이 그룹을 보호합니다. CTRL+클릭하면 하위 그룹도 보호합니다
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}그룹 삭제
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}이 그룹과 하위 그룹을 정말 삭제하시겠습니까?
@@ -4382,22 +4385,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}배차
STR_VEHICLE_STATUS_CRASHED :{RED}충돌!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}고장
STR_VEHICLE_STATUS_STOPPED :{RED}정지함
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}멈추는 중, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - 멈추는 중
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}동력 없음
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}빈 경로 탐색중
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}다음 목적지가 너무 멀리 있습니다
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}다음 목적지: {STATION} ({VELOCITY})
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}경로 없음 ({VELOCITY})
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}다음 목적지: {WAYPOINT} ({VELOCITY})
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}다음 목적지: {DEPOT} ({VELOCITY})
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}점검: {DEPOT} ({VELOCITY})
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}점검 및 배차 간격 대기: {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - 다음 목적지: {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - 경로 없음
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - 다음 목적지: {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - 다음 목적지: {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - {0:DEPOT}에서 점검
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - {0:DEPOT}에서 점검 및 배차 간격 대기
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{STATION}에 갈 수 없음, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{WAYPOINT}에 갈 수 없음, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{DEPOT}에 갈 수 없음, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{DEPOT}에 갈 수 없음, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - {0:STATION}에 갈 수 없음
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - {0:WAYPOINT}에 갈 수 없음
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - {0:DEPOT}에 갈 수 없음
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - {0:DEPOT}에 갈 수 없음
# Vehicle stopped/started animations
###length 2
@@ -4611,7 +4614,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :가까운 차
STR_ORDER_GO_TO_NEAREST_HANGAR :가까운 격납고로
STR_ORDER_CONDITIONAL :조건부 경로 건너뛰기
STR_ORDER_SHARE :경로 공유하기
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}선택된 경로 바로 전이나 목록 맨 끝에 새 경로를 삽입합니다. CTRL+클릭하면, 역에서는 '아무 화물이나 가득 싣기'로, 경유지에서는 '기본적으로 직행' 설정에서 설정한 완행/직행을 반대로 적용하고, 차량기지에서는 '점검'으로 지정됩니다. '공유된 경로'를 클릭하거나 CTRL+클릭하면 선택한 차량과 이 차량의 경로를 공유합니다. 단순히 클릭하면 그 차량의 경로를 복사하기만 합니다. 차량기지를 경로에 포함시키면 이 차량은 자동으로 점검을 하러 가지 않게 됩니다
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}선택된 경로 바로 전이나 목록 맨 끝에 새 경로를 삽입합니다. CTRL+클릭하면, 역에서는 '아무 화물이나 가득 싣기'로, 경유지에서는 '기본적으로 직행' 설정에서 설정한 완행/직행을 반대로 적용하고, 차량기지에서는 '배차 간격 유지'로 지정됩니다. '공유된 경로'를 클릭하거나 CTRL+클릭하면 선택한 차량과 이 차량의 경로를 공유합니다. 단순히 클릭하면 그 차량의 경로를 복사하기만 합니다. 차량기지를 경로에 포함시키면 이 차량은 자동으로 점검을 하러 가지 않게 됩니다
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}이 경로를 공유하고 있는 모든 차량을 표시합니다
@@ -4841,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :게임 스크
STR_AI_SETTINGS_CLOSE :{BLACK}닫기
STR_AI_SETTINGS_RESET :{BLACK}초기화
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -4991,7 +4992,7 @@ STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}회사
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}본사를 건설할 수 없습니다...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}도시를 만들 수 없습니다
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}도시를 만들 수 없습니다...
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}도시 이름을 바꿀 수 없습니다...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}여기에 도시를 건설할 수 없습니다...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}도시를 확장할 수 없습니다...
@@ -5808,6 +5809,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}m
STR_CURRENCY_SHORT_GIGA :{NBSP}bn
STR_CURRENCY_SHORT_TERA :{NBSP}tn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode la_VA
##plural 0
##textdir ltr
##numberformat 00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000
##numberabbreviations 3=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}k|6=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}m|9=00{NBSP}000{NBSP}000{NBSP}000{NBSP}bn|12=00{NBSP}000{NBSP}000{NBSP}tn|15=00{NBSP}000{NBSP}Qa|18=00{NBSP}Qi
##digitsep {NBSP}
##digitsepcur {NBSP}
##decimalsep .
##winlangid 0x0476
##grflangid 0x66
@@ -1140,6 +1140,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Minuere
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Augere copiam nummi tui quae aequa est uni Librae Brittanicae (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Eligere collybum nummi tui
STR_CURRENCY_PREFIX :{LTBLUE}Praefixum: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Eligere praefixum nummi tui
STR_CURRENCY_SUFFIX :{LTBLUE}Suffixum: {ORANGE}{STRING}
@@ -5381,6 +5382,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode lv_LV
##plural 3
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}tk.|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}mljrd.|12=00.000.000{NBSP}tonna|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0426
##grflangid 0x2a
@@ -1119,6 +1119,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Samazin
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Palielināt savas valūtas vienību daudzumu attiecībā pret vienu mārciņu (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Uzstādīt savas valūtas maiņas kursu pret vienu mārciņu (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Atdalītājs: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Iestatiet savas valūtas atdalītāju
STR_CURRENCY_PREFIX :{LTBLUE}Priedēklis: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Uzstādīt priedēkli savai valūtai
STR_CURRENCY_SUFFIX :{LTBLUE}Piedēklis: {ORANGE}{STRING}
@@ -1273,10 +1276,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Bezgalīga naud
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Atļaut neierobežotus tēriņus un izslēgt uzņēmumu bankrotu
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimālais sākotnējais aizdevums: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimālais aizdevuma daudzums, ko uzņēmums var izsniegt (neskaitot inflāciju)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimālais aizdevuma daudzums, ko uzņēmumam var izsniegt (neskaitot inflāciju). Ja iestatīts uz “Nav aizdevuma”, nauda nebūs pieejama, ja vien to nenodrošina spēles skripts vai iestatījums “Bezgalīga nauda”.
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Nav aizdevuma {RED}Lai nodrošinātu sākotnējos līdzekļus, ir nepieciešams spēles skripts
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Nav aizdevuma
STR_CONFIG_SETTING_INTEREST_RATE :Procentu likme: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Aizdevumu procentu likme; ja ieslēgts, ietekmē arī inflāciju
@@ -1493,7 +1496,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Transportlīdze
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Kad ieslēgts, visi transportlīdzekļu modeļi pēc to ieviešanas vienmēr ir pieejami
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Laika uzskaite: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Izvēlieties spēles laika mērīšanas vienības. Vēlāk to nevar mainīt.{}{}Kalendāra pamatā ir klasiskā OpenTTD pieredze, kurā gads sastāv no 12 mēnešiem un katru mēnesi ir 2831 diena.{}{}{}Uz sienas pulksteni balstītā laikā, transportlīdzekļu kustībā, kravu ražošana, un finanses ir balstītas uz vienas minūtes soli, kas ir aptuveni tikpat ilgs laiks, cik 30 dienu mēnesis aizņem kalendāra režīmā. Tie ir sagrupēti 12 minūšu periodos, kas ir līdzvērtīgi gadam kalendāra režīmā.{}{}{}Abos režīmos vienmēr ir klasisks kalendārs, kas tiek izmantots transportlīdzekļu, māju un citas infrastruktūras datu ievadīšanai.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Izvēlieties spēles laika mērīšanas vienības. Vēlāk to nevar mainīt.{}{}Kalendāra pamatā ir klasiskā OpenTTD pieredze, kurā gads sastāv no 12 mēnešiem un katru mēnesi ir 2831 diena.{}{}{}Uz sienas pulksteni balstītā laikā, kravu ražošanā un finansēs tā vietā tiek balstītas uz vienas minūtes soli, kas ir aptuveni tikpat ilgs, cik 30 dienu mēnesis aizņem kalendāra režīmā. Tie ir sagrupēti 12 minūšu periodos, kas ir līdzvērtīgi gadam kalendāra režīmā.{}{}{}Abos režīmos vienmēr ir klasisks kalendārs, kas tiek izmantots transportlīdzekļu, māju un citas infrastruktūras parādīšanās spēlē.
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Kalendārs
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Sienas pulkstenis
@@ -2187,7 +2190,7 @@ STR_INTRO_HELP :{BLACK}Palīdz
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Iestatījumi
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF iestatījumi
STR_INTRO_ONLINE_CONTENT :{BLACK}Pārbaudīt tiešsaistes saturu
STR_INTRO_AI_SETTINGS :{BLACK}AI Iestatījumi
STR_INTRO_AI_SETTINGS :{BLACK}MI Iestatījumi
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Spēles Skripta Iestatījumi
STR_INTRO_QUIT :{BLACK}Iziet
@@ -2209,7 +2212,7 @@ STR_INTRO_TOOLTIP_HELP :{BLACK}Piekļū
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Atvērt iestatījumus
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Atvērt NewGRF iestatījumus
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Pārbaudīt vai lejupielādei nav pieejams jauns un atjaunināts saturs
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Atvērt AI iestatījumus
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Atvērt MI iestatījumus
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Atvērt spēles skripta iestatījumi
STR_INTRO_TOOLTIP_QUIT :{BLACK}Iziet no 'OpenTTD'
@@ -3317,8 +3320,8 @@ STR_MAPGEN_GENERATE :{WHITE}Radīt
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Izveidojiet pasauli un spēlējiet OpenTTD!
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Iestatījumi
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Atvērt NewGRF iestatījumus
STR_MAPGEN_AI_SETTINGS :{BLACK}AI iestatījumi
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Atvērt AI iestatījumus
STR_MAPGEN_AI_SETTINGS :{BLACK}MI iestatījumi
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Atvērt MI iestatījumus
STR_MAPGEN_GS_SETTINGS :{BLACK}Spēles skripta iestatījumi
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Atvērt spēles skripta iestatījumus
@@ -4392,22 +4395,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Gaida a
STR_VEHICLE_STATUS_CRASHED :{RED}Cietis avārijā!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Salūzis
STR_VEHICLE_STATUS_STOPPED :{RED}Apstādināts
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Apstājas, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Apstājas
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED} Nav jaudas
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Gaida brīvu ceļu
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Pārāk tālu līdz nākamajam galamērķim
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Dodas uz {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Nav rīkojumu, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Dodas uz {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Dodas uz {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Veikt apkopi {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Atvienot un apkalpot {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Dodas uz {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - Nav rīkojumu
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Dodas uz {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Dodas uz {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Veikt apkopi {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Atvienot un apkalpot {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Nevar sasniegt {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Nevar sasniegt {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Nevar sasniegt {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Nevar sasniegt {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - Nevar sasniegt {0:STATION}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Nevar sasniegt {0:WAYPOINT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Nevar sasniegt {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Nevar sasniegt {0:DEPOT}
# Vehicle stopped/started animations
###length 2
@@ -4621,7 +4624,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Doties uz tuvā
STR_ORDER_GO_TO_NEAREST_HANGAR :Doties uz tuvāko angāru
STR_ORDER_CONDITIONAL :Nosacītais rīkojuma lēciens
STR_ORDER_SHARE :Koplietot rīkojumus
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Ievietojiet jaunu pasūtījumu pirms iezīmētā pasūtījuma vai pievienojiet saraksta beigām. Ctrl+klikšķis uz stacijas lai 'piekraut pilnu', uz pieturas punkta, lai atcelu iestatījumu "bez pieturas pēc noklusējuma", vai uz noliktavas, lai veiktu apkopi. Noklikšķiniet uz cita transportlīdzekļa, lai kopētu tā pasūtījumus, vai Ctrl+klikšķis, lai kopīgotu pasūtījumus. Depo pasūtījums atspējo transportlīdzekļa automātisko apkalpošanu
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Ievietojiet jaunu pasūtījumu pirms iezīmētā pasūtījuma vai pievienojiet saraksta beigām. Ctrl+klikšķis uz stacijas izveidos 'piekraut pilnu ar jebkuru kravu', uz pieturas punkta, atspējos iestatījumu "bez apstāšanās pēc noklusējuma", vai uz noliktavas, lai "atdalītu". Noklikšķiniet uz cita transportlīdzekļa, lai kopētu tā pasūtījumus, vai Ctrl+klikšķis, lai kopīgotu pasūtījumus. Iebraukšana Depo atspējo transportlīdzekļa automātisko apkalpošanu
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Rādīt visus ar šo plānu saistītos transportlīdzekļus
@@ -4786,7 +4789,7 @@ STR_AI_DEBUG_MATCH_CASE :{BLACK}Ievērot
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Pārslēgt lielo/mazo burtu ievērošanu, kad salīdzināt MI ziņojumus ar slēgšanas tekstu
STR_AI_DEBUG_CONTINUE :{BLACK}Turpināt
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Atsākt un turpināt šo MI
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Skatīt šī AI atkļūdošanas izeju. Ctrl-klikšķis, lai atvērtu jaunā logā
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Skatīt šī MI (mākslīgā intelekta) atkļūdošanas izvadi. Ctrl+klikšķis, lai atvērtu jaunā logā
STR_AI_GAME_SCRIPT :{BLACK}Spēles skripts
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Pārbaudiet spēles skripta žurnālu. Ctrl-klikšķis, lai atvērtu jaunā logā
@@ -4795,7 +4798,7 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Viens no
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}MI/spēles skriptu atkļūdošanas logs ir pieejams tikai serverim
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}AI iestatījumi
STR_AI_CONFIG_CAPTION_AI :{WHITE}MI iestatījumi
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Spēles Skripta Iestatījumi
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spēles skripts, kas tiks ielādēts nākamajā spēlē
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}MI, kas tiks ielādēts nākamajā spēlē
@@ -4846,13 +4849,11 @@ STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minikart
# Script Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Iestatījumi
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_AI :MI (mākslīgais intelekts)
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spēles skripts
STR_AI_SETTINGS_CLOSE :{BLACK}Aizvērt
STR_AI_SETTINGS_RESET :{BLACK}Atiestatīt
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5818,6 +5819,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}tūkst.
STR_CURRENCY_SHORT_MEGA :{NBSP}milj.
STR_CURRENCY_SHORT_GIGA :{NBSP}mljrd.
STR_CURRENCY_SHORT_TERA :{NBSP}trlj.
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode lt_LT
##plural 5
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0427
##grflangid 0x2b
@@ -682,6 +682,7 @@ STR_NEWS_MENU_DELETE_ALL_MESSAGES :Pašalinti visa
# About menu
STR_ABOUT_MENU_LAND_BLOCK_INFO :Žemės ploto informacija
STR_ABOUT_MENU_HELP :Pagalba ir gidai
STR_ABOUT_MENU_TOGGLE_CONSOLE :Perjungti konsolę
STR_ABOUT_MENU_AI_DEBUG :AI / GameScript derinimas
STR_ABOUT_MENU_SCREENSHOT :Ekrano nuotrauka
@@ -1067,6 +1068,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Naujas{S
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Atverti grupių langą, susijusį su šia transporto priemone
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_LIST :{WHITE}{STATION} dabar priima: {CARGO_LIST}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Subsidijų pasiūlymas baigėsi:{}{}{STRING.ko} pervežimas iš {STRING.ko} į {STRING.ka} daugiau nebesubsidijuojamas.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidijų laikas baigėsi:{}{}{STRING.ko} transportavimas iš {STRING} į {STRING} daugiau nebesubsidijuojamas.
@@ -1208,6 +1210,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Sumažin
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Padidinti valiutos kiekį vienu svaru (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Nustatyti valiutos keitimo kursą vienam svarui (£)
STR_CURRENCY_PREFIX :{LTBLUE}Priešdėlis: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Nustatyti prefiksą valiutai
STR_CURRENCY_SUFFIX :{LTBLUE}Pavadinimas: {ORANGE}{STRING}
@@ -2284,9 +2287,11 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Rodyti t
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Rodyti automobilių spalvas
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Rodyti laivų spalvas
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Rodyti lėktuvų spalvas
STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Rodyti traukinių grupių spalvas
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Pasirinkite pirminę spalvą pasirinktai schemai. Spustelėjus laikant nuspaustą Ctrl klavišą, pasirinkta spava bus nustatyta visoms schemoms.
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Pasirinkite antrinę spalvą pasirinktai schemai. Spustelėjus laikant nuspaustą Ctrl klavišą, pasirinkta spava bus nustatyta visoms schemoms.
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Pasirinkite objektą, kurio spalvas norite pakeisti. Spragsint laikant nuspaustą Ctrl klavišą, galėsite pasirinkti iškart kelis objektus.
STR_LIVERY_TRAIN_GROUP_EMPTY :Nėra nustatytų traukinių grupių
###length 23
STR_LIVERY_DEFAULT :Numatytosios spalvos
@@ -2500,6 +2505,7 @@ STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TURN :{BLACK}Per rel
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK :Atjungti
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :Blokuoti
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET :Ištrinti/Pašalinti
STR_NETWORK_CLIENT_LIST_ASK_CAPTION :{WHITE}Administratoriaus veiksmas
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK :{YELLOW}Ar tikrai norite iš naujo nustatyti įmonės slaptažodį '{COMPANY}'?
@@ -2510,6 +2516,10 @@ STR_NETWORK_ASK_RELAY_NO :{BLACK}Ne
STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Taip, bet tik šįkart
STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Taip, ir prašau nebeklausti
STR_NETWORK_ASK_SURVEY_CAPTION :Dalyvauti automatinėje apklausoje?
STR_NETWORK_ASK_SURVEY_PREVIEW :Peržiūrėti apklausos rezultatus
STR_NETWORK_ASK_SURVEY_LINK :Apie apklausą ir privatumą
STR_NETWORK_ASK_SURVEY_NO :Ne
STR_NETWORK_SPECTATORS :Stebėtojai
@@ -3152,7 +3162,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanijos žem
STR_ABOUT_OPENTTD :{WHITE}Apie OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pradinės versijos teisės priklauso {COPYRIGHT} 1995 Chris Sawyer, Visos teisės saugomos
STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-{STRING} OpenTTD komanda
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-{STRING} OpenTTD komanda
# Framerate display window
STR_FRAMERATE_CAPTION :Kadrų dažniai
@@ -3248,10 +3258,12 @@ STR_MAPGEN_MAPSIZE :{BLACK}Žemėla
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Pasirinkite žemėlapio dydį langeliais. Prieinamų langelių skaičius bus šiek tiek mažesnis.
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Miestų kiekis:
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Pasirinkti gyvenviečių tankumą, arba pasirinktinę reikšmę
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Miestų pavadinimai:
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Pasirink miestų pavadinimų tipą
STR_MAPGEN_DATE :{BLACK}Pradžios data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Pramonės įmonių kiekis:
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Pasirinkti pramonės tankumą, arba pasirinktinę reikšmę
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Didžiausias aukštis
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Padidinti didžiausią galimą reljefo aukštį vienetu
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Sumažinti didžiausią galimą reljefo aukštį vienetu
@@ -3271,6 +3283,7 @@ STR_MAPGEN_VARIETY :{BLACK}Įvairov
STR_MAPGEN_GENERATE :{WHITE}Sukurti
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Nustatymai
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Rodyti NewGRF nustatymus
STR_MAPGEN_AI_SETTINGS :{BLACK}DI nustatymai
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Rodyti DI nustatymus
STR_MAPGEN_GS_SETTINGS :{BLACK}Žaidimo scenarijaus nustatymai
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Rodyti žaidimo scenarijaus nustatymus
@@ -3327,6 +3340,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Lygi že
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Sukurti lygią žemę
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Atsitiktinis reljefas
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Lygumos aukštis:
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Pasirinkite žemės aukštį virš jūros lygio
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Pakeisti lygumos aukštį vienu žemyn
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Pakelti žemės lygį vienu aukščiu
@@ -3678,6 +3692,8 @@ STR_STATION_LIST_STATION :{YELLOW}{STATIO
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- Nieko -
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Pažymėti visus pastatus
STR_STATION_LIST_CARGO_FILTER_ALL_AND_NO_RATING :Visi kargo tipai ir jokio reitingo
STR_STATION_LIST_CARGO_FILTER_EXPAND :Rodyti daugiau...
# Station view window
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
@@ -3762,10 +3778,11 @@ STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Kapitali
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstrukcijos
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nauja technika
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Traukinių sąnaudos
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Automobilių sąnaudos
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Kelio transporto priemonės
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Lėktuvų sąnaudos
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Laivų sąnaudos
STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Traukiniai
STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Transporto priemonės
STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Lėktuvas
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Paskolos palūkanos
STR_FINANCES_SECTION_OTHER :{GOLD}Kita
@@ -3776,6 +3793,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
STR_FINANCES_PROFIT :{WHITE}Pelnas
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Sąskaitos balansas
STR_FINANCES_LOAN_TITLE :{WHITE}Paskola
STR_FINANCES_INTEREST_RATE :{WHITE}Paskolų palūkanos: {BLACK}{NUM}%
STR_FINANCES_MAX_LOAN :{WHITE}Didžiausia paskola: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
@@ -5188,6 +5206,9 @@ STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... per
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... lėktuvui paskirties vieta yra per toli
# Extra messages which go on the third line of errors, explaining why orders failed
STR_ERROR_NO_AIRPORT :{WHITE}Nėra jokio oro ar sraigtasparnio uosto
STR_ERROR_NO_STOP_COMPATIBLE_ROAD_TYPE :{WHITE}Nėra jokių stabdymų su palaikomu keliu (tipu)
STR_ERROR_NO_STOP_COMPATIBLE_TRAM_TYPE :{WHITE}Nėra jokių stabdymų su palaikomu tramvajaus tipu
# Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Neįmanoma sudaryti grafiko...
@@ -5936,6 +5957,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode lb_LU
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}d|6=00.000.000.000.000{NBSP}Mio|9=00.000.000.000{NBSP}Mrd|12=00.000.000{NBSP}Bio|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x046e
##grflangid 0x23
@@ -1117,6 +1117,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erop
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Setzt de Wiesselcours fir deng Währung fir 1 Pond (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Setz de Separator fir deng Wähung
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Setzt de Prefix fir deng Währung
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{STRING}
@@ -1271,10 +1274,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Endlos Geld: {S
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Erlaab fir endlos Geld auszeginn an schalt de Bankrott vu Firmen aus
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximalen Ufanksloun: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximalwäert den eng Firma kann léinen (ouni Inflatioun matzerechnen)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximalwäert den eng Firma ka léinen (ouni Inflatioun matzerechnen). Wann "keen Kredit" gewielt gouf, gëtt et kee Geld ausser e Game Script, oder d'"Endlos geld" Astellung gëtt es.
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Kee Kredit {RED}Spill-Script muss am Ufank e Geldbetrag zur Verfügung ginn
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Kee Kredit
STR_CONFIG_SETTING_INTEREST_RATE :Zënssaz: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Zënssaz; kontrolléiert och d'Inflatioun wann ugeschalt
@@ -1491,7 +1494,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Gefierer lafen
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wann ugeschalt, bleiwen all Modeller vu Gefierer éiweg verfügbar
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Zäitmiessung: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Wiel d'Zäitmiessungsuniten déi am Spill benotzt ginn. Dat kann spéider net méi geännert ginn.{}{}Kalennerbaséiert ass d'standart OpenTTD Erfahrung, wou all Joer 12 Méint huet an all Mount 28-31 Deeg.{}{}Wann d'Auer un der Mauer ausgewielt gëtt, si Gefierbewegungen, Wuereproduktioun an finanziell Saachen op 1-Minut-Schrëtt baséiert, wat ongeféiert esou laang ass wéi en 30 Deeg Mount am kalennerbaséierte Modus. Déi si gruppéiert an 12-Minute Perdioden, equivalent zu engem Joer am kalennerbaséierte Modus.{}{}An béide Modi gëtt et emmer e klassesche Kalenner de gebraucht fir d'Aféirungsdaten fir Gefier, Häiser an aner Infrastrukturen.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Wiel d'Zäitmiessungsuniten déi am Spill benotzt ginn. Dat kann spéider net méi geännert ginn.{}{}Kalennerbaséiert ass d'standart OpenTTD Erfahrung, wou all Joer 12 Méint huet an all Mount 28-31 Deeg.{}{}Wann d'Auer un der Mauer ausgewielt gëtt, Wuereproduktioun an finanziell Saachen op 1-Minut-Schrëtt baséiert, wat ongeféiert esou laang ass wéi en 30 Deeg Mount am kalennerbaséierte Modus. Déi si gruppéiert an 12-Minute Perdioden, equivalent zu engem Joer am kalennerbaséierte Modus.{}{}An béide Modi gëtt et emmer e klassesche Kalenner de gebraucht fir d'Aféirungsdaten fir Gefier, Häiser an aner Infrastrukturen.
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Kalenner
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Auer un der Mauer
@@ -4381,22 +4384,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Warden
STR_VEHICLE_STATUS_CRASHED :{RED}Accident!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Pann
STR_VEHICLE_STATUS_STOPPED :{RED}Gestoppt
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stoppt, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Am gaang ze stoppen
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Keng Energie
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waard op en fräie Wee
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Ze wäit op nächst Destinatioun
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Ennerwee op {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Keng Opträg, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Ennerwee op {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Ennerwee an den {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Revisioun am {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Verspreeën a Revisioun am Schapp {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Ennerwee op {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - Keng Opträg
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Ennerwee op {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Ennerwee an den {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Revisoun am {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Verspreeën a Revisioun am Schapp {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Kann {STATION} net erreechen, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Kann {WAYPOINT} net erreechen, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Kann {DEPOT} net erreechen, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Kann den {DEPOT} net erreechen, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - Kann {0:STATION} net erreechen
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Kann {0:WAYPOINT} net erreechen
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Kann {0:DEPOT} net erreechen,
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Kann den {0:DEPOT} net erreechen
# Vehicle stopped/started animations
###length 2
@@ -4610,7 +4613,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Géi an den noo
STR_ORDER_GO_TO_NEAREST_HANGAR :Géi an den noosten Hangar
STR_ORDER_CONDITIONAL :Bedéngten Optragssprong
STR_ORDER_SHARE :Opträg deelen
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Setzt en neien Optrag firun den ungewielten Optrag, oder un d'Enn vun der Lëscht. Ctrl+Klick op eng Statioun fir 'voll belueden mat all Wueren', op e Weepunkt fir den 'non-stop Standard' emzeschalten, oder op e Schapp fir eng 'Revisioun'. Klick op e Gefier fir seng Opträg ze kopéieren oder Ctrl+Klick fir seng Opträg ze deelen. En Depot Optrag schalt d'automatesch Revisioun vum Gefier aus
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Setzt en neien Optrag firun den ungewielten Optrag, oder un d'Enn vun der Lëscht. Ctrl+Klick op eng Statioun fir 'voll belueden mat all Wueren', op e Weepunkt fir den 'non-stop Standard' emzeschalten, oder op e Schapp fir ze 'verspreeën'. Klick op e Gefier fir seng Opträg ze kopéieren oder Ctrl+Klick fir seng Opträg ze deelen. En Depot Optrag schalt d'automatesch Revisioun vum Gefier aus
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Weis all Gefierer déi dësen Plang deelen
@@ -4840,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spill-Script
STR_AI_SETTINGS_CLOSE :{BLACK}Zoumaachen
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5807,6 +5808,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}m
STR_CURRENCY_SHORT_GIGA :{NBSP}mia
STR_CURRENCY_SHORT_TERA :{NBSP}bn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode mk_MK
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x042f
##grflangid 0x26
@@ -795,6 +795,7 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Опци
STR_NUM_CUSTOM_NUMBER :Прилагодено ({NUM})
@@ -2220,6 +2221,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode ms_MY
##plural 0
##textdir ltr
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}k|6=00,000,000,000,000{NBSP}m|9=00,000,000,000{NBSP}bn|12=00,000,000{NBSP}tn|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x043a
##grflangid 0x3c
@@ -918,6 +918,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Kurangka
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Tambahkan nilai matawang anda untuk satu Pound (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Tetapkan kadar pertukaran mata wang anda untuk stau Paun (£)
STR_CURRENCY_PREFIX :{LTBLUE}Imbuhan awalan: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Tetapkan permulaan untuk mata wang anda
STR_CURRENCY_SUFFIX :{LTBLUE}Imbuhan akhiran: {ORANGE}{STRING}
@@ -4673,6 +4674,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode mt_MT
##plural 12
##textdir ltr
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}k|6=00,000,000,000,000{NBSP}m|9=00,000,000,000{NBSP}bn|12=00,000,000{NBSP}tn|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x043a
##grflangid 0x09
@@ -434,6 +434,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn
###length 5
###length 6
@@ -1746,6 +1747,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode mr_IN
##plural 0
##textdir ltr
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}k|6=00,000,000,000,000{NBSP}m|9=00,000,000,000{NBSP}bn|12=00,000,000{NBSP}tn|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x044e
##grflangid 0x11
@@ -732,6 +732,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :अन्य
###length 5
###length 6
@@ -2094,6 +2095,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

File diff suppressed because it is too large Load Diff

View File

@@ -3,8 +3,8 @@
##isocode nn_NO
##plural 0
##textdir ltr
##numberformat 00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000
##numberabbreviations 3=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}k|6=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}m|9=00{NBSP}000{NBSP}000{NBSP}000{NBSP}bn|12=00{NBSP}000{NBSP}000{NBSP}tn|15=00{NBSP}000{NBSP}Qa|18=00{NBSP}Qi
##digitsep {NBSP}
##digitsepcur {NBSP}
##decimalsep ,
##winlangid 0x0814
##grflangid 0x0e
@@ -945,6 +945,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Reduser
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Auk verdien av din valuta sett opp mot eitt pund (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Sett valutakursen for eitt pund (£)
STR_CURRENCY_PREFIX :{LTBLUE}Prefiks: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Vel prefiks for din valuta
STR_CURRENCY_SUFFIX :{LTBLUE}Suffiks: {ORANGE}{STRING}
@@ -4908,6 +4909,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode fa_IR
##plural 0
##textdir rtl
##numberformat 00٬000٬000٬000٬000٬000٬000
##numberabbreviations 3=00٬000٬000٬000٬000٬000{NBSP}k|6=00٬000٬000٬000٬000{NBSP}m|9=00٬000٬000٬000{NBSP}bn|12=00٬000٬000{NBSP}tn|15=00٬000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ٬
##digitsepcur ٬
##decimalsep ٫
##winlangid 0x0429
##grflangid 0x62
@@ -188,6 +188,7 @@ STR_COLOUR_GREY :خاکستری
STR_COLOUR_WHITE :سفید
###length 17
STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :همانند اصلی
# Units used in OpenTTD
@@ -199,6 +200,9 @@ STR_UNITS_POWER_IMPERIAL :{DECIMAL}{NBSP}
STR_UNITS_POWER_METRIC :{DECIMAL}{NBSP}اسب بخار
STR_UNITS_POWER_SI :{DECIMAL}{NBSP}کیلووات
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_WEIGHT_SHORT_METRIC :{DECIMAL}{NBSP}تن
STR_UNITS_WEIGHT_SHORT_SI :{DECIMAL}{NBSP}کیلوگرم
@@ -838,6 +842,14 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}موقع
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}تنظیمات بازی
STR_GAME_OPTIONS_TAB_GENERAL :عمومی
STR_GAME_OPTIONS_TAB_GENERAL_TT :{BLACK}تنظیمات عمومی خود را انتخاب کنید
STR_GAME_OPTIONS_TAB_GRAPHICS :گرافیک
STR_GAME_OPTIONS_TAB_GRAPHICS_TT :{BLACK}تنظیمات گرافیکی خود را انتخاب کنید
STR_GAME_OPTIONS_TAB_SOUND :صدا
STR_GAME_OPTIONS_TAB_SOUND_TT :{BLACK}تنظیمات صدا و موسیقی خود را انتخاب کنید
STR_GAME_OPTIONS_TAB_SOCIAL :اجتماعی
STR_GAME_OPTIONS_TAB_SOCIAL_TT :{BLACK}تنظیمات ادغام اجتماعی خود را انتخاب کنید
@@ -935,6 +947,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}کم ک
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}زیاد کردن ارزش واحد پول در ازای یک پوند (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}نرخ ارز واحد پول را در ازای یک پوند تنظیم کنید (£)
STR_CURRENCY_PREFIX :{LTBLUE}پیشوند: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}پیشوند واحد پولتان را انتخاب کنید
STR_CURRENCY_SUFFIX :{LTBLUE}پسوند: {ORANGE}{STRING}
@@ -1237,7 +1250,8 @@ STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(فقط ترا
STR_CONFIG_SETTING_INDUSTRY_DENSITY :تراکم مراکز تولید: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :چند کارخانه باید ایجاد شود و در چه درجه ای باید در بازی نگهداری شود
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :تمام پالایشگاه ها در لبه های تقشه ساخته می شوند که ساحل جزیره است
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :حداکثر فاصله از لبه برای صنایع نفتی: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :محدودیت برای میزان فاصله ای که نسبت به مرز نقشه سکو های نفتی و پالایشگاه نفت می‌توانند بنا شوند. در نقشه های جزیره ای این اطمینان حاصل میکند که کنار ساحل باشند. در نقشه های بزرگتر از ۲۵۶ کاشی، این مقدار افزایش می یابد
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :ارتفاع خط برف: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :ارتفاع خط برف را در مناطق نیمه قطبی کنترل کنید. وجود برف بر ایجاد صنایع و اقلام ضروری رشد شهر تاثیر میگذارد.
@@ -1347,6 +1361,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :همه کاره
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :همه کارها
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :اسنفاده گروهی از لیست خودرو: {STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :فعال سازی استفاده از لیست های وسایل نقلیه پیشرفته برای گروه بندی
STR_CONFIG_SETTING_LOADING_INDICATORS :استفاده از نشانه‌های بارگیری/بارگذاری: {STRING}
@@ -1575,6 +1590,7 @@ STR_CONFIG_SETTING_AI_NPC :بازیگرا
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :مسیریاب برای قطارها: {STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :مسیریاب برای خودروهای جاده ای: {STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :مسیریاب برای خودروهای جاده ای
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :مسیریاب برای کشتی ها: {STRING}
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :برگشت خودکار با رسیدن به نشانه ها: {STRING}
###length 2
@@ -1844,6 +1860,8 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}شرکت
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}لیست سرویس گیرنده ها
# Network client list
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}این شمایید
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}این شخص میزبان بازی است
# Matches ConnectionType
###length 5
@@ -1951,6 +1969,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ب
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} یک شرکت جدید آغاز کرد (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} از بازی بیرون رفت ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} نامش را به {STRING} تغییر داد
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} داد {2:CURRENCY_LONG} به {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}سرویس دهنده جلسه را تعطیل کرد
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}راه اندازی مجدد سرویس دهنده...{}لطفا صبر کنید...
@@ -2257,7 +2276,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}درخت
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}نشاندن درختان با نوع تصادفی.گرفتن دکمه شیفت برآورد هزینه ساخت را نمایش می دهد
STR_TREES_RANDOM_TREES_BUTTON :{BLACK} درخت های تصادفی
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK} به شکل تصافی در تمام محل درخت بکار
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK} با کشیدن بر روی زمین به شکل تکی درخت بکار
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}عادی
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK} کاشتن درخت ها بصورت تکی با کشیدن روی منظره
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}بیشه
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}کاشتن جنگل های کوچک با کشیدن روی منظره
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}جنگل
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}کاشتن جنگل های بزرگ با کشیدن روی منظره
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}طراحی اتوماتیک سرزمین
@@ -2327,6 +2351,9 @@ STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}نمای
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}نمایش صنایعی که بار را تولید و قبول می کنند
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}پیوند به نقشه کوچک
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}انتخاب صنایع نشان داده شده در نقشه کوچک
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}محموله را انتخاب کنید
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}محموله ای که میخواهید نشان داده شود را انتخاب کنید
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}صنعت موردنظر را انتخاب کنید
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}اطلاعات زمین
@@ -2671,6 +2698,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING
STR_NEWGRF_ERROR_MSG_WARNING :{RED}هشدار: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_ERROR :{RED}خطا: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}خطای وخیم: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}The NewGRF "{STRING}" با یک خطای مهلک مواجه شده :{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} با TTDPatch که ویرایش آن توسط OpenTTD گزارش شده کار نمی کند
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} برای ویرایش {STRING}TTD می باشد
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} طراحی شده برای استفاده با {STRING}
@@ -2863,6 +2891,8 @@ STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}قبول
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}نشان دادن لیست کالاهای قابل دریافت
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}قبول می کند: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}این ایستگاه حقوق انحصاری حمل و نقل در این شهر دارد.
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} حقوق انحصاری حمل و نقل این شهر را خرید.
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}رده بندی
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}نشان دادن رتبه بندی ایستگاه
@@ -3279,6 +3309,7 @@ STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}مجمو
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (تعمیر مجدد)
STR_REFIT_TITLE :{GOLD}انتخاب محموله قابل حمل:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}ظرفیت جدید : {GOLD}{CARGO_LONG}{}{BLACK} بهای تعمیر مجدد: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}ظرفیت جدید: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}هزینه بازسازی: {RED}{CURRENCY_LONG}
###length VEHICLE_TYPES
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}انتخاب نوع محموله ای که این کشتی باید حمل کند
@@ -4229,6 +4260,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode pl_PL
##plural 7
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}M|9=00.000.000.000{NBSP}G|12=00.000.000{NBSP}T|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0415
##grflangid 0x30
@@ -1190,11 +1190,11 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Wyświet
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Pokaż ostatnią wiadomość lub ogłoszenie
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUZA * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUZA (oczekiwanie na aktualizację wykresów) * *
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUZA * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUZA (aktualizowanie grafu połączeń) * *
STR_STATUSBAR_AUTOSAVE :{RED}AUTOZAPIS
STR_STATUSBAR_SAVING_GAME :{RED}* * ZAPISYWANIE GRY * *
STR_STATUSBAR_SAVING_GAME :{RED}* * ZAPISYWANIE GRY * *
STR_STATUSBAR_SPECTATOR :{WHITE}(obserwator)
STR_STATUSBAR_INFINITE_MONEY :{WHITE}(nieskończone pieniądze)
@@ -1330,7 +1330,7 @@ STR_GAME_OPTIONS_TAB_GRAPHICS_TT :{BLACK}Wybierz
STR_GAME_OPTIONS_TAB_SOUND :Dźwięk
STR_GAME_OPTIONS_TAB_SOUND_TT :{BLACK}Wybierz opcje dźwięku i muzyki
STR_GAME_OPTIONS_TAB_SOCIAL :Społeczność
STR_GAME_OPTIONS_TAB_SOCIAL_TT :{BLACK}Wybierz ustawienia integracji sieci społecznościowych
STR_GAME_OPTIONS_TAB_SOCIAL_TT :{BLACK}Wybierz opcje integracji sieci społecznościowych
STR_GAME_OPTIONS_VOLUME :Głośność
STR_GAME_OPTIONS_SFX_VOLUME :Efekty dźwiękowe
@@ -1433,9 +1433,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skaluj f
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Zaznacz to pole, aby skalować fazy krawędzi zgodnie z rozmiarem interfejsu
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Użyj tradycyjnego fonta typu sprite
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Zaznacz to pole, jeśli wolisz używać tradycyjnego fonta typu sprite o stałym rozmiarze.
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Zaznacz to pole, jeśli wolisz używać tradycyjnego fonta typu sprite o stałym rozmiarze
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Antyaliasing fontów
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Zaznacz to pole, aby wygładzać fonty o zmiennym rozmiarze.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Zaznacz to pole, aby wygładzać fonty o zmiennym rozmiarze
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1497,9 +1497,12 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Zmniejsz
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Zwiększ kurs wymiany za jednego funta (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Ustal kurs wymiany za jednego funta (£)
STR_CURRENCY_PREFIX :{LTBLUE}Prefiks: {ORANGE}{STRING}
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Ustaw separator dla twojej waluty
STR_CURRENCY_PREFIX :{LTBLUE}Przedrostek: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Ustaw przedrostek dla swojej waluty
STR_CURRENCY_SUFFIX :{LTBLUE}Sufiks: {ORANGE}{STRING}
STR_CURRENCY_SUFFIX :{LTBLUE}Przyrostek: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Ustaw symbol dla twojej waluty
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Przejście na euro: {ORANGE}w {NUM} roku
@@ -1651,10 +1654,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Nieskończona i
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Pozwól na nieograniczone wydatki i wyłącz bankructwa firm
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksymalna wysokość początkowej pożyczki: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksymalna wysokość pożyczki, jaką firma może zaciągnąć (bez uwzględnienia inflacji)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksymalna wysokość pożyczki, jaką firma może zaciągnąć (bez uwzględnienia inflacji). W przypadku ustawienia „Brak pożyczki” żadne pieniądze nie będą dostępne, chyba że zostaną dostarczone przez Game Script lub ustawienie „Nieskończona ilość pieniędzy”
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Brak pożyczki {RED}Wymagany Game Script, aby zapewnić początkowe fundusze
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Brak pożyczki
STR_CONFIG_SETTING_INTEREST_RATE :Oprocentowanie: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Oprocentowanie pożyczki; kontroluje też inflację, jeśli jest włączona
@@ -1735,7 +1738,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Nachylenie stok
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Pochylenie pola stoku dla pojazdów drogowych. Wyższa wartość utrudnia podjazd pod górę
STR_CONFIG_SETTING_FORBID_90_DEG :Zabroń pociągom skręcać o 90 stopni: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90-stopniowy zakręt występuje wtedy, gdy bezpośrednio po poziomym odcinku toru występuje odcinek pionowy (lub na odwrót), zmuszając pociąg do ostrzejszego skrętu (zamiast normalnego, 45-stopniowego skrętu w innych kombinacjach torów)
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Zakręty o 90 stopni mają miejsce, gdy po torze o kierunku poziomym na sąsiednim polu występuje bezpośrednio tor o kierunku pionowym - co sprawia, że pociąg podczas przechodzenia przez krawędź pola skręca o 90 stopni, zamiast zwykłych 45 stopni w przypadku innych kombinacji torów
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Pozwól na łączenie stacji nie sąsiadujących bezpośrednio: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Pozwól na dodawanie części do stacji bez bezpośredniego stykania się z istniejącymi częściami, używając Ctrl podczas umieszczania nowych części
@@ -1847,7 +1850,7 @@ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Początkowy kol
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Wybierz początkowy kolor dla firmy
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Początkowy kolor dodatkowy firmy: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Wybierz początkowy kolor dodatkowy dla firmy, jeśli używany jest NewGRF, który go wykorzystuje.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Wybierz początkowy kolor dodatkowy dla firmy, jeśli używany jest NewGRF, który go wykorzystuje
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Pozwól budować stare lotniska: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Włączona opcja sprawia, że każdy typ lotniska będzie dostępny na zawsze od chwili wprowadzenia
@@ -1871,41 +1874,41 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Pojazdy nigdy n
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Kiedy włączone, wszystkie modele pojazdów pozostają dostępne na zawsze od daty ich wprowadzenia
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Miara czasu: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Wybierz jednostki pomiaru czasu w grze. Nie można tego zmienić później.{}{}Kalendarz jest klasycznym trybem OpenTTD, z rokiem składającym się z 12 miesięcy, a każdy miesiąc ma 28-31 dni.{}{}W trybie zegarowym ruch pojazdów, produkcja ładunków oraz finanse są oparte na jednominutowych przyrostach, czyli mniej więcej tak długo, jak trwa 30-dniowy miesiąc w trybie kalendarzowym. Są one pogrupowane w 12-minutowe okresy, co z kolei odpowiada rokowi w trybie kalendarzowym.{}{}W obu metodach zawsze funkcjonuje klasyczny kalendarz, który jest używany do dat wprowadzenia pojazdów, domów i innej infrastruktury.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Wybierz jednostki pomiaru czasu w grze. Nie można tego zmienić później.{}{}Kalendarz jest klasycznym trybem OpenTTD, z rokiem składającym się z 12 miesięcy, a każdy miesiąc ma 28-31 dni.{}{}W trybie zegarowym produkcja ładunków oraz finanse są oparte na jednominutowych przyrostach, czyli mniej więcej tak długo, jak trwa 30-dniowy miesiąc w trybie kalendarzowym. Są one pogrupowane w 12-minutowe okresy, co z kolei odpowiada rokowi w trybie kalendarzowym.{}{}W obu metodach zawsze funkcjonuje klasyczny kalendarz, który jest używany do dat wprowadzenia pojazdów, domów i innej infrastruktury
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Kalendarz
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Tarcza zegara
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minuty na rok: {STRING}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Wybierz liczbę minut trwania jednego roku kalendarzowego. Domyślnie jest to 12 minut. Ustaw na 0, aby wstrzymać zmianę daty kalendarza. To ustawienie nie ma wpływu na symulację ekonomiczną gry i jest dostępne tylko w przypadku korzystania z zegarowej miary czasu.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Wybierz liczbę minut trwania jednego roku kalendarzowego. Domyślnie jest to 12 minut. Ustaw na 0, aby wstrzymać zmianę daty kalendarza. To ustawienie nie ma wpływu na symulację ekonomiczną gry i jest dostępne tylko w przypadku korzystania z zegarowej miary czasu
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (zamrożenie czasu kalendarza)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Skala produkcji w miastach: {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Skaluj produkcję ładunków w miastach w oparciu o ten procent.
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Skaluj produkcję ładunków w miastach w oparciu o ten procent
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Skala produkcji w przedsiębiorstwach: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Skaluj produkcję ładunków w przedsiębiorstwach w oparciu o ten procent.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Skaluj produkcję ładunków w przedsiębiorstwach w oparciu o ten procent
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autoodnawianie pojazdów gdy stają się stare: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Automatyczne odnawianie pojazdów, gdy stają się stare: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Kiedy włączone, pojazd zbliżający się do końca swojej żywotności zostaje automatycznie zastąpiony, gdy warunki jego odnowienia są spełnione
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Automatyczna odnowa, gdy pojazd ma {STRING} maksymalnym wieku
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Automatyczne odnowienie, gdy pojazd ma {STRING} maksymalnym wieku
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Odpowiedni wiek pojazdu, kiedy powinien on zostać automatycznie odnowiony
###length 2
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} miesi{P ąc ące ęcy} do
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} miesi{P ąc ące ęcy} po
STR_CONFIG_SETTING_AUTORENEW_MONEY :Min. ilość pieniędzy potrzebna do autoodnowienia: {STRING}
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimalna ilość pieniędzy, która musi znajdować się w banku zanim auto-odnawianie będzie brane pod uwagę
STR_CONFIG_SETTING_AUTORENEW_MONEY :Minimalna ilość pieniędzy potrzebna do automatycznego odnowienia: {STRING}
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimalna ilość pieniędzy, która musi znajdować się na koncie, zanim automatyczne odnawianie będzie brane pod uwagę
STR_CONFIG_SETTING_ERRMSG_DURATION :Czas wyświetlania komunikatów o błędach: {STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Czas wyświetlania komunikatów o błędach w czerwonym oknie. Niektóre (krytyczne) komunikaty o błędach nie zamykają się automatycznie po tym czasie, tylko muszą zostać zamknięte ręcznie
STR_CONFIG_SETTING_HOVER_DELAY :Pokaż podpowiedzi: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Opóźnienie wyświetlania podpowiedzi po najechaniu myszą na element interfejsu. Ewentualnie podpowiedzi mogą być przypisane do prawego przycisku myszy, jeśli wartość ta będzie ustawiona na 0.
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Opóźnienie wyświetlania podpowiedzi po najechaniu myszą na element interfejsu. Ewentualnie podpowiedzi mogą być przypisane do prawego przycisku myszy, jeśli wartość ta będzie ustawiona na 0
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Zatrzymaj kursor przez {COMMA} milisekund{P ę y ""}
###setting-zero-is-special
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :prawy klik
@@ -1917,7 +1920,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grubość linii
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grubość linii na wykresach. Cienka linia jest dokładniejsza, grubsza linia jest bardziej widoczna a kolory łatwiejsze do odróżnienia
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Pokaż nazwę NewGRF-a w oknie budowy pojazdu: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Dodaj wiersz do okna budowy pojazdów, pokazujący z którego NewGRF-a wybrany pojazd pochodzi.
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Dodaj wiersz do okna budowy pojazdów, pokazujący z którego NewGRF-a wybrany pojazd pochodzi
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Pokaż w oknach list jakie ładunki mogą być przewożone przez pojazdy: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Jeśli włączone, ładunek możliwy do przewiezienia przez pojazd będzie wyświetlany nad nim na listach pojazdów.
@@ -1936,8 +1939,8 @@ STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Wybierz wysoko
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Liczba przedsiębiorstw: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Określa liczbę przedsiębiorstw na początku i w trakcie gry
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksymalna odległość od krawędzi dla rafinerii: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerie są budowane tylko w pobliżu krawędzi map, to znaczy na wybrzeżach dla map wyspiarskich. To ustawienie pozwala ograniczyć jak daleko od krawędzi mapy mogą być budowane rafinerie i platformy wiertnicze. Na mapach większych niż 256 pól, wartość ta jest skalowana w górę.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksymalna odległość rafinerii i platform wiertniczych od krawędzi mapy: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit odległości rafinerii i platform wiertniczych od krawędzi mapy. Na mapach wyspiarskich wartość ta umożliwia budowanie ich w pobliżu wybrzeża. Na mapach większych niż 256 pól wartość ta jest odpowiednio zwiększana
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Wysokość granicy wiecznych śniegów: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wybierz, na jakiej wysokości zaczyna zalegać śnieg w krajobrazie arktycznym. Poziom pokrywy śnieżnej wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Może być zmodyfikowana poprzez Edytor Scenariuszy, w innym przypadku jest obliczana za pomocą ustawienia „pokrycie śniegiem”
@@ -1951,7 +1954,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Wybierz przybli
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Gładkość terenu: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Wybierz kształt i ilość wzniesień. Łagodny teren ma mniejszą liczbę szerszych wzniesień, natomiast teren pofałdowany ma więcej mniejszych wzniesień.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Wybierz kształt i ilość wzniesień. Łagodny teren ma mniejszą liczbę szerszych wzniesień, natomiast teren pofałdowany ma więcej mniejszych wzniesień
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Bardzo łagodny
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Łagodny
@@ -1959,7 +1962,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Pofałdowany
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Bardzo pofałdowany
STR_CONFIG_SETTING_VARIETY :Różnorodność terenu: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Wybierz, czy mapa ma zawierać zarówno obszary górskie, jak i płaskie. Im większa różnorodność, tym większe różnice wysokości między obszarami górskimi i płaskimi.
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Wybierz, czy mapa ma zawierać zarówno obszary górskie, jak i płaskie. Im większa różnorodność, tym większe różnice wysokości między obszarami górskimi i płaskimi
STR_CONFIG_SETTING_RIVER_AMOUNT :Liczba rzek: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Określa liczbę rzek na mapie
@@ -2006,7 +2009,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :ciemnozielony
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :fioletowy
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Kolorystyka przepływu ładunków: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Ustaw kolorystykę używaną do wyświetlania przepływu ładunków.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Ustaw kolorystykę używaną do wyświetlania przepływu ładunków
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Od zielonego do czerwonego (oryginalna)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Od zielonego do niebieskiego
@@ -2127,13 +2130,13 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Pozostaw aktywn
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Zachowaj narzędzia budowy mostów, tuneli, itp. po użyciu
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatycznie usuwaj sygnały podczas budowy torów: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatycznie usuwaj sygnały, które przeszkadzają w budowie toru. Pamiętaj, że może to doprowadzić do zderzenia pociągów, w przypadku usunięcia ważnych sygnałów.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatycznie usuwaj sygnały, które przeszkadzają w budowie toru. Pamiętaj, że może to doprowadzić do zderzenia pociągów, w przypadku usunięcia ważnych sygnałów
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Ograniczenie prędkości przyspieszonego czasu w grze: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Ograniczenie prędkości gry, kiedy przyspieszenie czasu jest włączone. 0 = bez ograniczenia (tak szybko, jak pozwoli na to komputer). Wartości poniżej 100% spowolnią grę. Górny limit jest zależny od specyfikacji komputera i może się różnić w zależności od rozgrywki.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Ograniczenie prędkości gry, kiedy przyspieszenie czasu jest włączone. 0 = bez ograniczenia (tak szybko, jak pozwala na to komputer). Wartości poniżej 100% spowalniają grę. Górny limit jest zależny od specyfikacji komputera i może się różnić w zależności od rozgrywki
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normalnej prędkości gry
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Brak ograniczenia (tak szybko, jak pozwoli na to komputer)
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Brak ograniczenia (tak szybko, jak pozwala na to komputer)
STR_CONFIG_SETTING_SOUND_TICKER :Pasek informacji: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Odtwarzaj dźwięk dla podsumowania wiadomości
@@ -2194,11 +2197,11 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Pozwól kompute
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :Liczba wysyłanych kodów instrukcji przed zawieszeniem skryptów: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maksymalna liczba kroków obliczeniowych, jakie skrypt może zrobić w jednej kolejce
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Maksymalne zużycie pamięci na skrypt: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Ilość pamięci jaką może zużywać pojedynczy skrypt zanim zostanie przymusowo zakończony. Może wymagać zwiększenia dla większych map.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Ile pamięci może wykorzystać pojedynczy skrypt, zanim zostanie przymusowo zakończony. Może być konieczne zwiększenie tej wartości dla dużych map
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Okres między serwisowaniami w procentach: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Kiedy włączone, pojazdy podejmują próbę serwisowania, gdy ich niezawodność spadnie o dany procent maksymalnej niezawodności.{}{}Na przykład, jeśli maksymalna niezawodność pojazdu wynosi 90%, a interwał serwisowy wynosi 20%, pojazd podejmie próbę serwisowania, gdy osiągnie 72% niezawodności.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Kiedy włączone, pojazdy podejmują próbę serwisowania, gdy ich niezawodność spadnie o dany procent maksymalnej niezawodności.{}{}Na przykład, jeśli maksymalna niezawodność pojazdu wynosi 90%, a interwał serwisowy wynosi 20%, pojazd podejmie próbę serwisowania, gdy osiągnie 72% niezawodności
STR_CONFIG_SETTING_SERVINT_TRAINS :Domyślny interwał serwisowania pociągów: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Ustaw domyślny okres serwisowania dla nowych pojazdów kolejowych, jeśli takowy nie istnieje dla określonego pojazdu
@@ -2216,7 +2219,7 @@ STR_CONFIG_SETTING_NOSERVICE :Wyłącz serwis
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Kiedy włączone, pojazdy nie są serwisowane, jeśli nie mogą się popsuć
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Obniżenie prędkości załadunku pociągów dłuższych niż stacja: {STRING}
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Gdy opcja ta jest włączona, pociągi dłuższe od stacji ładują się wolniej niż pociągi, które mieszczą się na stacji. To ustawienie nie wpływa na znajdowanie tras.
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Gdy opcja ta jest włączona, pociągi dłuższe od stacji ładują się wolniej niż pociągi, które mieszczą się na stacji. To ustawienie nie wpływa na znajdowanie tras
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Włącz limity prędkości wagonów: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Kiedy włączone, użyj także ograniczenia prędkości dla wagonów do obliczenia maksymalnej prędkości pociągu
@@ -2281,13 +2284,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Rok, w którym
STR_CONFIG_SETTING_STARTING_YEAR :Data rozpoczęcia gry: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Punktacja na koniec roku: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Rok, w którym gra się kończy na cel punktacji. Na koniec tego roku, punkty firmy są zarejestrowane i ekran wyników najwyższych jest pokazywany, ale gracze mogą po tym dalej grać.{}Jeżeli jest to przed rokiem startowym, ekran wyników najwyższych nie jest nigdy pokazywany.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Rok zakończenia gry do celów klasyfikacji punktowej. Na koniec podanego roku wynik firmy jest rejestrowany i zostaje wyświetlony ekran z najwyższymi wynikami, ale gracze mogą grać dalej.{}Jeśli jest to rok przed datą rozpoczęcia, ekran z najwyższymi wynikami w ogóle nie jest wyświetlany
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nigdy
STR_CONFIG_SETTING_ECONOMY_TYPE :Typ ekonomii: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Płynna ekonomia oznacza, że zmiany w produkcji zachodzą częściej i w mniejszych krokach. Zamrożona gospodarka zatrzymuje zmiany w produkcji i zamykanie przedsiębiorstw. To ustawienie może nie mieć żadnego wpływu, jeśli przemysł jest regulowany przez NewGRF-y.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Płynna ekonomia oznacza, że zmiany w produkcji zachodzą częściej i w mniejszych krokach. Zamrożona gospodarka zatrzymuje zmiany w produkcji i zamykanie przedsiębiorstw. To ustawienie może nie mieć żadnego wpływu, jeśli przemysł jest regulowany przez NewGRF-y
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Oryginalna
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Płynna
@@ -2342,7 +2345,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Dozwolone
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Dozwolone, dowolny układ miasta
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Generowanie ładunku przez miasta: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Ilość ładunku produkowana przez domy w mieście względem ogólnej populacji miasta.{}Wzrost kwadratowy: miasto o podwojonej wielkości generuje czterokrotnie więcej pasażerów.{}Wzrost liniowy: miasto o podwojonej wielkości generuje dwukrotnie więcej pasażerów.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Ilość ładunku produkowanego przez domy w mieście względem ogólnej populacji miasta.{}Wzrost kwadratowy: miasto dwa razy większe generuje czterokrotnie więcej pasażerów.{}Wzrost liniowy: miasto dwa razy większe generuje dwukrotnie więcej pasażerów
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Kwadratowy (originalny)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Liniowy
@@ -2383,7 +2386,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Najwyższa używana rozdzielczość sprite'ów: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Ogranicz maksymalną rozdzielczość dla sprite'ów. Ograniczenie rozdzielczości sprite'ów spowoduje brak użycia grafiki w wysokiej rozdzielczości, nawet, jeśli jest ona dostępna. Może to pomóc w utrzymaniu jednolitego wyglądu gry, gdy używasz mieszanki plików GRF z grafiką w wysokiej rozdzielczości i bez niej.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Ogranicz maksymalną rozdzielczość dla sprite'ów. Ograniczenie rozdzielczości sprite'ów spowoduje brak użycia grafiki w wysokiej rozdzielczości, nawet jeśli jest ona dostępna. Może to pomóc w zachowaniu jednolitego wyglądu gry, jeśli używasz mieszanki plików GRF z grafiką w wysokiej rozdzielczości i bez niej
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
@@ -2407,33 +2410,33 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Początkowy mno
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Średni rozmiar metropolii w porównaniu do normalnych miast na początku gry
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Aktualizuj graf dystrybucji co {STRING}
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Czas pomiędzy kolejnymi przeliczeniami grafu połączeń. Każde przeliczenie oblicza plany dla jednego komponentu grafu. Wartość X dla tego ustawienia nie oznacza, że cały graf będzie aktualizowany co X sekund. Aktualizowane będą tylko niektóre komponenty. Im mniejszą wartość ustawisz, tym więcej czasu będzie potrzebował procesor, aby wykonać obliczenia. Im większą wartość ustawisz, tym więcej czasu upłynie, zanim rozpocznie się dystrybucja ładunków po nowych trasach.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Czas pomiędzy kolejnymi przeliczeniami grafu połączeń. Każde przeliczenie oblicza plany dla jednego komponentu grafu. Wartość X dla tego ustawienia nie oznacza, że cały graf będzie aktualizowany co X sekund. Aktualizowane będą tylko niektóre komponenty. Im mniejszą wartość ustawisz, tym więcej czasu będzie potrzebował procesor, aby wykonać obliczenia. Im większą wartość ustawisz, tym więcej czasu upłynie, zanim rozpocznie się dystrybucja ładunków po nowych trasach
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Przeznacz {STRING} na przeliczenie grafu dystrybucji
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Czas potrzebny na każde przeliczenie komponentu grafu połączeń. Po rozpoczęciu przeliczania, tworzony jest wątek, który może działać przez podaną liczbę sekund. Im mniejszą wartość ustawisz, tym większe prawdopodobieństwo, że wątek nie zostanie ukończony w wyznaczonym czasie. Wtedy gra zatrzymuje się do czasu jego zakończenia („lag”). Im większą wartość ustawisz, tym dłużej będzie trwała aktualizacja dystrybucji, gdy zmienią się trasy.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Czas potrzebny na każde przeliczenie komponentu grafu połączeń. Po rozpoczęciu przeliczania, tworzony jest wątek, który może działać przez podaną liczbę sekund. Im mniejszą wartość ustawisz, tym większe prawdopodobieństwo, że wątek nie zostanie ukończony w wyznaczonym czasie. Wtedy gra zatrzymuje się do czasu jego zakończenia („lag”). Im większą wartość ustawisz, tym dłużej będzie trwała aktualizacja dystrybucji, gdy zmienią się trasy
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Tryb dystrybucji dla pasażerów: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej tyle samo pasażerów będzie podróżować ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może podróżować różna liczba pasażerów. Tryb „ręczny” oznacza, że dla pasażerów nie będzie przeprowadzana dystrybucja automatyczna.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej tyle samo pasażerów będzie podróżować ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może podróżować różna liczba pasażerów. Tryb „ręczny” oznacza, że dla pasażerów nie będzie przeprowadzana dystrybucja automatyczna
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Tryb dystrybucji dla poczty: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość poczty zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może być wysyłana różna ilość poczty. Tryb „ręczny” oznacza, że dla poczty nie będzie przeprowadzana dystrybucja automatyczna.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość poczty zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może być wysyłana różna ilość poczty. Tryb „ręczny” oznacza, że dla poczty nie będzie przeprowadzana dystrybucja automatyczna
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Tryb dystrybucji dla klasy ładunków CHRONIONYCH: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Klasa ładunków CHRONIONYCH zawiera kosztowności w klimacie umiarkowanym, diamenty w tropikalnym lub złoto w klimacie arktycznym. NewGRF-y mogą to zmienić. Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość danego ładunku zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach mogą być wysyłane różne ilości danego ładunku. Tryb „ręczny” oznacza, że dla danego ładunku nie będzie przeprowadzana dystrybucja automatyczna. Zaleca się ustawienie tej opcji na asymetryczną lub ręczną w klimacie arktycznym lub tropikalnym, ponieważ tam banki jedynie odbierają ładunek. Dla klimatu umiarkowanego możesz wybrać symetryczny, aby banki odsyłały kosztowności do pierwotnego banku.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Klasa ładunków CHRONIONYCH zawiera kosztowności w klimacie umiarkowanym, diamenty w tropikalnym lub złoto w klimacie arktycznym. NewGRF-y mogą to zmienić. Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość danego ładunku zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach mogą być wysyłane różne ilości danego ładunku. Tryb „ręczny” oznacza, że dla danego ładunku nie będzie przeprowadzana dystrybucja automatyczna. Zaleca się ustawienie tej opcji na asymetryczną lub ręczną w klimacie arktycznym lub tropikalnym, ponieważ tam banki jedynie odbierają ładunek. Dla klimatu umiarkowanego możesz wybrać symetryczny, aby banki odsyłały kosztowności do pierwotnego banku
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Tryb dystrybucji dla pozostałych klas ładunków: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Tryb „asymetryczny” oznacza, że w obu kierunkach mogą być wysyłane różne ilości ładunków. Tryb „ręczny” oznacza, że dla takich ładunków nie będzie przeprowadzana dystrybucja automatyczna.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Tryb „asymetryczny” oznacza, że w obu kierunkach mogą być wysyłane różne ilości ładunków. Tryb „ręczny” oznacza, że dla takich ładunków nie będzie przeprowadzana dystrybucja automatyczna
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :ręczny
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymetryczny
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symetryczny
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Dokładność dystrybucji: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Im wyższą wartość ustawisz, tym więcej czasu procesor będzie potrzebował na obliczenie grafu połączeń. Jeśli będzie to trwało zbyt długo, możesz zauważyć opóźnienia. Jeśli jednak ustawisz niską wartość, dystrybucja będzie niedokładna i możesz zauważyć, że ładunki nie są wysyłane do miejsc, gdzie się ich spodziewasz.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Im wyższą wartość ustawisz, tym więcej czasu procesor będzie potrzebował na obliczenie grafu połączeń. Jeśli będzie to trwało zbyt długo, możesz zauważyć opóźnienia. Jeśli jednak ustawisz niską wartość, dystrybucja będzie niedokładna i możesz zauważyć, że ładunki nie są wysyłane do miejsc, gdzie się ich spodziewasz
STR_CONFIG_SETTING_DEMAND_DISTANCE :Wpływ odległości na dystrybucję: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Jeśli ładunki z jednej stacji trafiają na kilka różnych stacji, na ich dystrybucję wpływ ma odległość. Im wyższą wartość ustawisz, tym bliższe stacje będą preferowane. Zerowa wartość ustawienia sprawi, że odległość nie będzie wpływała na podział dystrybucji.
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Jeśli ładunki z jednej stacji trafiają na kilka różnych stacji, na ich dystrybucję wpływ ma odległość. Im wyższą wartość ustawisz, tym bliższe stacje będą preferowane. Zerowa wartość ustawienia sprawi, że odległość nie będzie wpływała na podział dystrybucji
STR_CONFIG_SETTING_DEMAND_SIZE :Ilość powracającego ładunku dla trybu symetrycznego: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ustawienie tego na mniej niż 100% powoduje, że symetryczna dystrybucja zachowuje się podobnie do asymetrycznej. Mniej ładunku będzie zwróconego jeśli określona ilość zostanie wysłana do stacji. Jeśli ustawisz to na 0%, to symetryczna dystrybucja zachowuje się jak asymetryczna.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ustawienie tego na mniej niż 100% powoduje, że symetryczna dystrybucja zachowuje się podobnie do asymetrycznej. Mniej ładunku będzie zwróconego jeśli określona ilość zostanie wysłana do stacji. Jeśli ustawisz to na 0%, to symetryczna dystrybucja zachowuje się jak asymetryczna
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Nasycenie krótkich tras przed wybraniem tras o dużej przepustowości: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Często istnieje wiele możliwych tras pomiędzy dwiema danymi stacjami. Mechanizm dystrybucji ładunków najpierw nasyci najkrótszą trasę, następnie użyje drugiej najkrótszej trasy, aż do jej nasycenia itd. Nasycenie jest ustalane na podstawie szacunkowej oceny przepustowości i planowanego wykorzystania. Po nasyceniu wszystkich tras, jeśli nadal istnieje zapotrzebowanie, algorytm przeciąży wszystkie trasy, preferując te o dużej przepustowości. W większości przypadków algorytm nie oszacuje jednak dokładnie przepustowości. To ustawienie pozwala określić, do jakiej wartości procentowej krótsza trasa musi zostać nasycona w pierwszym kroku, zanim zostanie wybrana kolejna, dłuższa trasa. Ustaw wartość mniejszą niż 100%, aby uniknąć przepełnionych stacji w przypadku przeszacowania przepustowości.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Często istnieje wiele możliwych tras pomiędzy dwiema danymi stacjami. Mechanizm dystrybucji ładunków najpierw nasyci najkrótszą trasę, następnie użyje drugiej najkrótszej trasy, aż do jej nasycenia itd. Nasycenie jest ustalane na podstawie szacunkowej oceny przepustowości i planowanego wykorzystania. Po nasyceniu wszystkich tras, jeśli nadal istnieje zapotrzebowanie, algorytm przeciąży wszystkie trasy, preferując te o dużej przepustowości. W większości przypadków algorytm nie oszacuje jednak dokładnie przepustowości. To ustawienie pozwala określić, do jakiej wartości procentowej krótsza trasa musi zostać nasycona w pierwszym kroku, zanim zostanie wybrana kolejna, dłuższa trasa. Ustaw wartość mniejszą niż 100%, aby uniknąć przepełnionych stacji w przypadku przeszacowania przepustowości
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Jednostki prędkości (lądowe): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Jednostki prędkości (morskie): {STRING}
@@ -3355,11 +3358,11 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Posadź
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Losowe drzewa
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Pokryj losowo krajobraz drzewami
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normalny
STR_TREES_MODE_NORMAL_TOOLTIP :Sadź pojedyncze drzewa, przeciągając nad terenem.
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Sadź pojedyncze drzewa, rysując po terenie
STR_TREES_MODE_FOREST_SM_BUTTON :Zagajnik
STR_TREES_MODE_FOREST_SM_TOOLTIP :Sadź niewielkie lasy, przeciągając nad terenem.
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Sadź niewielkie lasy, rysując po terenie
STR_TREES_MODE_FOREST_LG_BUTTON :Las
STR_TREES_MODE_FOREST_LG_TOOLTIP :Sadź duże lasy, przeciągając nad terenem.
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Sadź duże lasy, rysując po terenie
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Tworzenie terenu
@@ -3415,7 +3418,7 @@ STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Wybierz
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Utwórz losowe przedsiębiorstwa
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Pokryj mapę losowo położonymi przedsiębiorstwami
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Utwórz losowe przedsiębiorstwa
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Czy na pewno chcesz ufundować wiele losowych przedsiębiorstw?
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Czy na pewno chcesz wybudować wiele losowych przedsiębiorstw?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Koszt: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Zleć poszukiwanie
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Zbuduj
@@ -3573,11 +3576,11 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}Klatkaż
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Tempo symulacji: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Liczba ticków gry symulowanych na sekundę.
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Liczba symulowanych tyknięć gry na sekundę
STR_FRAMERATE_RATE_BLITTER :{BLACK}Klatki na sekundę: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Liczba renderowanych klatek wideo na sekundę.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Liczba renderowanych klatek wideo na sekundę
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Obecny współczynnik szybkości gry: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Jak szybko gra obecnie działa, w porównaniu do oczekiwanej prędkości przy normalnym tempie symulacji.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Jak szybko gra obecnie działa, w porównaniu do oczekiwanej prędkości przy normalnym tempie symulacji
STR_FRAMERATE_CURRENT :{WHITE}Obecny
STR_FRAMERATE_AVERAGE :{WHITE}Średnia
STR_FRAMERATE_MEMORYUSE :{WHITE}Pamięć
@@ -3943,7 +3946,7 @@ STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Zmienion
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Pociąg „{VEHICLE}” należący do „{COMPANY}” ma nieprawidłową długość. Prawdopodobnie jest to spowodowane problemami z NewGRF-ami. Gra może się desychronizować lub zawiesić
STR_NEWGRF_BUGGY :{WHITE}NewGRF „{0:STRING}” dostarcza niepoprawne dane
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informacje o ładunku/naprawie dla „{1:ENGINE}” różnią się od listy zakupu po zbudowaniu. Może to spowodować, że autoodnowienie/-zamiana nie wykona remontu poprawnie
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informacje o ładunku/naprawie dla „{1:ENGINE}” różnią się od listy zakupu po zbudowaniu. Może to spowodować, że automatyczne odnowienie/zamiana nie wykona się poprawnie
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}„{1:STRING}” spowodował nieskończoną pętlę w wywołaniu zwrotnym produkcji
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Wywołanie zwrotne {1:HEX} zwróciło nieznany/błędny wynik {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}„{1:STRING}” zwrócił niewłaściwy typ ładunku w wywołaniu zwrotnym produkcji w {2:HEX}
@@ -4106,7 +4109,7 @@ STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Ogólny
STR_STORY_BOOK_SPECTATOR :Ogólny przewodnik
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Strona {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Skocz na właściwą stronę wybierając ją z listy.
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Przejdź do określonej strony, wybierając ją z rozwijanej listy
STR_STORY_BOOK_PREV_PAGE :{BLACK}Wstecz
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Idź na poprzednią stronę
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Dalej
@@ -4401,7 +4404,7 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Samoloty bez gr
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupy - kliknij na grupę, aby wyświetlić wszystkie pojazdy z grupy. Przeciągnij i upuść grupy, aby dostosować hierarchię.
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupy - kliknij na grupę, aby wyświetlić listę wszystkich pojazdów należących do tej grupy. Przeciągnij i upuść grupę, aby uporządkować hierarchię
STR_GROUP_CREATE_TOOLTIP :{BLACK}Kliknij aby stworzyć grupę
STR_GROUP_DELETE_TOOLTIP :{BLACK}Usuń zaznaczoną grupę
STR_GROUP_RENAME_TOOLTIP :{BLACK}Zmień nazwę zaznaczonej grupy
@@ -4767,22 +4770,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Czeka n
STR_VEHICLE_STATUS_CRASHED :{RED}Wypadek!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Zepsuty
STR_VEHICLE_STATUS_STOPPED :{RED}Zatrzymany
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Hamowanie, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Hamowanie
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Brak zasilania
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Czeka na wolną drogę
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Zbyt daleko do następnego celu
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Zmierza do {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Bez poleceń, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Zmierza do {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Zmierza do {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Serwisuj w {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Separuj i serwisuj w {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Zmierza do {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - Bez poleceń
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Zmierza do {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Zmierza do {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Serwisuj w {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Separuj i serwisuj w {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Nie może dotrzeć do {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Nie może dotrzeć do {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Nie może dotrzeć do {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL : {LTBLUE}Nie może dotrzeć do {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - Nie może dotrzeć do {0:STATION}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Nie może dotrzeć do {0:WAYPOINT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Nie może dotrzeć do {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Nie może dotrzeć do {0:DEPOT}
# Vehicle stopped/started animations
###length 2
@@ -4996,7 +4999,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Idź do najbli
STR_ORDER_GO_TO_NEAREST_HANGAR :Leć do najbliższego hangaru
STR_ORDER_CONDITIONAL :Warunkowy skok poleceń
STR_ORDER_SHARE :Współdzielenie poleceń
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Dodaj nowe polecenie na końcu listy lub przed zaznaczonym poleceniem. Użyj Ctrl, aby ustawić polecenie stacji na „pełny załadunek któregoś z towarów”, posterunku na odwrotność opcji „domyślnie bez zatrzymywania się”, a zajezdni na „serwisuj”. Kliknij na inny pojazd, aby skopiować jego polecenia lub użyj Ctrl, aby współdzielić z nim jego polecenia. Polecenie do zajezdni wyłącza automatyczne serwisowanie tego pojazdu
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Dodaj nowe polecenie na końcu listy lub przed zaznaczonym poleceniem. Użyj Ctrl, aby ustawić polecenie stacji na „pełny załadunek któregoś z towarów”, posterunku na odwrotność opcji „domyślnie bez zatrzymywania się”, a zajezdni na „separuj”. Kliknij na inny pojazd, aby skopiować jego polecenia lub użyj Ctrl, aby współdzielić z nim jego polecenia. Polecenie do zajezdni wyłącza automatyczne serwisowanie tego pojazdu
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaż wszystkie pojazdy współdzielące te polecenia
@@ -5111,7 +5114,7 @@ STR_TIMETABLE_START_SECONDS_QUERY :Sekundy do uruc
STR_TIMETABLE_CHANGE_TIME :{BLACK}Zmień czas
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ustal ilość czasu, jaką powinno zająć zaznaczone polecenie. Użyj Ctrl, aby ustalić taki czas dla wszystkich poleceń
STR_TIMETABLE_CLEAR_TIME :{BLACK}Usuń czas
STR_TIMETABLE_CLEAR_TIME :{BLACK}Wyczyść czas
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Wyczyść podany czas w zaznaczonym poleceniu. Użyj Ctrl, aby wyczyścić czasy we wszystkich poleceniach
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Zmień limit prędkości
@@ -5226,8 +5229,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Zamknij
STR_AI_SETTINGS_RESET :{BLACK}Resetuj
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5376,7 +5377,7 @@ STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Nie moż
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nie można zbudować siedziby firmy...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Nie można wybudować miasta
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Nie można zbudować żadnego miasta...
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Nie można zmienić nazwy miasta...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Nie można tutaj zbudować miasta...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Nie można rozszerzyć miasta...
@@ -5905,25 +5906,25 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :MightyMover Cho
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Parowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Parowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Parowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Parowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney Jubilee (Parowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu A4 (Parowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH 8P (Parowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :Dash (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry 25 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU 37 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss 47 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH 125 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH 30 (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH 40 (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :T.I.M. (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :AsiaStar (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Wagon pasażerski
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Wagon pocztowy
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Wagon na węgiel
@@ -5951,8 +5952,8 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Wagon na zabawk
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Wagon na baterie
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Wagon na napoje gazowane
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Wagon na plastik
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :X2001 (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :Millennium Z1 (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Wagon pasażerski
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Wagon pocztowy
@@ -5981,10 +5982,10 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Wagon na zabawk
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Wagon na baterie
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Wagon na napoje gazowane
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Wagon na plastik
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 Leviathan (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 Cyclops (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 Pegasus (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 Chimaera (Elektrowóz)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Wagon pasażerski
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Wagon pocztowy
@@ -6248,6 +6249,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}tys.
STR_CURRENCY_SHORT_MEGA :{NBSP}mln
STR_CURRENCY_SHORT_GIGA :{NBSP}mld
STR_CURRENCY_SHORT_TERA :{NBSP}bln
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode pt_PT
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0816
##grflangid 0x36
@@ -99,7 +99,7 @@ STR_QUANTITY_COAL :{WEIGHT_LONG} d
STR_QUANTITY_MAIL :{COMMA} saco{P "" s} de correio
STR_QUANTITY_OIL :{VOLUME_LONG} de petróleo
STR_QUANTITY_LIVESTOCK :{COMMA} ite{P m ns} de gado
STR_QUANTITY_GOODS :{COMMA} caixa{P "" s} de bens
STR_QUANTITY_GOODS :{COMMA}{NBSP}caixa{P "" s} de bens
STR_QUANTITY_GRAIN :{WEIGHT_LONG} de cereais
STR_QUANTITY_WOOD :{WEIGHT_LONG} de madeira
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} de minério de ferro
@@ -163,12 +163,12 @@ STR_ABBREV_FIZZY_DRINKS :RF
STR_ABBREV_ALL :TUDO
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} passageiro{P "" s}
STR_BAGS :{COMMA} saco{P "" s}
STR_TONS :{COMMA} tonelada{P "" s}
STR_LITERS :{COMMA} litro{P "" s}
STR_ITEMS :{COMMA} item{P "" s}
STR_CRATES :{COMMA} caixa{P "" s}
STR_PASSENGERS :{COMMA}{NBSP}passageiro{P "" s}
STR_BAGS :{COMMA}{NBSP}saco{P "" s}
STR_TONS :{COMMA}{NBSP}tonelada{P "" s}
STR_LITERS :{COMMA}{NBSP}litro{P "" s}
STR_ITEMS :{COMMA}{NBSP}ite{P m ns}
STR_CRATES :{COMMA}{NBSP}caixa{P "" s}
STR_COLOUR_DEFAULT :Padrão
###length 17
@@ -211,9 +211,9 @@ STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Igual à Primá
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{DECIMAL} mph
STR_UNITS_VELOCITY_METRIC :{DECIMAL} km/h
STR_UNITS_VELOCITY_SI :{DECIMAL} m/s
STR_UNITS_VELOCITY_IMPERIAL :{DECIMAL}{NBSP}mph
STR_UNITS_VELOCITY_METRIC :{DECIMAL}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{DECIMAL}{NBSP}m/s
STR_UNITS_VELOCITY_GAMEUNITS_DAY :{DECIMAL}{NBSP}mosaicos/dia
STR_UNITS_VELOCITY_GAMEUNITS_SEC :{DECIMAL}{NBSP}mosaicos/seg
STR_UNITS_VELOCITY_KNOTS :{DECIMAL}{NBSP}nós
@@ -236,25 +236,25 @@ STR_UNITS_WEIGHT_SHORT_IMPERIAL :{DECIMAL}t
STR_UNITS_WEIGHT_SHORT_METRIC :{DECIMAL}t
STR_UNITS_WEIGHT_SHORT_SI :{DECIMAL}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{DECIMAL} small ton{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{DECIMAL} tonelada{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{DECIMAL} quilogramas
STR_UNITS_WEIGHT_LONG_IMPERIAL :{DECIMAL}{NBSP}ton{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{DECIMAL}{NBSP}tonelada{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{DECIMAL}{NBSP}kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{DECIMAL}gal
STR_UNITS_VOLUME_SHORT_METRIC :{DECIMAL}l
STR_UNITS_VOLUME_SHORT_SI :{DECIMAL}m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{DECIMAL} gal{P ão ões}
STR_UNITS_VOLUME_LONG_METRIC :{DECIMAL} litro{P "" s}
STR_UNITS_VOLUME_LONG_SI :{DECIMAL} metros³
STR_UNITS_VOLUME_LONG_IMPERIAL :{DECIMAL}{NBSP}gal{P ão ões}
STR_UNITS_VOLUME_LONG_METRIC :{DECIMAL}{NBSP}litro{P "" s}
STR_UNITS_VOLUME_LONG_SI :{DECIMAL}{NBSP}m³
STR_UNITS_FORCE_IMPERIAL :{DECIMAL} lbf
STR_UNITS_FORCE_METRIC :{DECIMAL} kgf
STR_UNITS_FORCE_SI :{DECIMAL} kN
STR_UNITS_FORCE_IMPERIAL :{DECIMAL}{NBSP}lbf
STR_UNITS_FORCE_METRIC :{DECIMAL}{NBSP}kgf
STR_UNITS_FORCE_SI :{DECIMAL}{NBSP}kN
STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL} pé(s)
STR_UNITS_HEIGHT_METRIC :{DECIMAL} m
STR_UNITS_HEIGHT_SI :{DECIMAL} m
STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}pé{P "" s}
STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
# Time units used in string control characters
STR_UNITS_DAYS :{COMMA}{NBSP}dia{P "" s}
@@ -538,37 +538,37 @@ STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Ativar coloraç
STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES :Alternar contornos de "widget"
###length 31
STR_DAY_NUMBER_1ST :1
STR_DAY_NUMBER_2ND :2
STR_DAY_NUMBER_3RD :3
STR_DAY_NUMBER_4TH :4
STR_DAY_NUMBER_5TH :5
STR_DAY_NUMBER_6TH :6
STR_DAY_NUMBER_7TH :7
STR_DAY_NUMBER_8TH :8
STR_DAY_NUMBER_9TH :9
STR_DAY_NUMBER_10TH :10
STR_DAY_NUMBER_11TH :11
STR_DAY_NUMBER_12TH :12
STR_DAY_NUMBER_13TH :13
STR_DAY_NUMBER_14TH :14
STR_DAY_NUMBER_15TH :15
STR_DAY_NUMBER_16TH :16
STR_DAY_NUMBER_17TH :17
STR_DAY_NUMBER_18TH :18
STR_DAY_NUMBER_19TH :19
STR_DAY_NUMBER_20TH :20
STR_DAY_NUMBER_21ST :21
STR_DAY_NUMBER_22ND :22
STR_DAY_NUMBER_23RD :23
STR_DAY_NUMBER_24TH :24
STR_DAY_NUMBER_25TH :25
STR_DAY_NUMBER_26TH :26
STR_DAY_NUMBER_27TH :27
STR_DAY_NUMBER_28TH :28
STR_DAY_NUMBER_29TH :29
STR_DAY_NUMBER_30TH :30
STR_DAY_NUMBER_31ST :31
STR_DAY_NUMBER_1ST :1
STR_DAY_NUMBER_2ND :2
STR_DAY_NUMBER_3RD :3
STR_DAY_NUMBER_4TH :4
STR_DAY_NUMBER_5TH :5
STR_DAY_NUMBER_6TH :6
STR_DAY_NUMBER_7TH :7
STR_DAY_NUMBER_8TH :8
STR_DAY_NUMBER_9TH :9
STR_DAY_NUMBER_10TH :10
STR_DAY_NUMBER_11TH :11
STR_DAY_NUMBER_12TH :12
STR_DAY_NUMBER_13TH :13
STR_DAY_NUMBER_14TH :14
STR_DAY_NUMBER_15TH :15
STR_DAY_NUMBER_16TH :16
STR_DAY_NUMBER_17TH :17
STR_DAY_NUMBER_18TH :18
STR_DAY_NUMBER_19TH :19
STR_DAY_NUMBER_20TH :20
STR_DAY_NUMBER_21ST :21
STR_DAY_NUMBER_22ND :22
STR_DAY_NUMBER_23RD :23
STR_DAY_NUMBER_24TH :24
STR_DAY_NUMBER_25TH :25
STR_DAY_NUMBER_26TH :26
STR_DAY_NUMBER_27TH :27
STR_DAY_NUMBER_28TH :28
STR_DAY_NUMBER_29TH :29
STR_DAY_NUMBER_30TH :30
STR_DAY_NUMBER_31ST :31
###length 12
STR_MONTH_ABBREV_JAN :Jan
@@ -1005,7 +1005,7 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano
STR_GAME_OPTIONS_CURRENCY_RUB :Novo Rublo Russo
STR_GAME_OPTIONS_CURRENCY_MXN :Peso Mexicano
STR_GAME_OPTIONS_CURRENCY_NTD :Novo dólar taiwanês
STR_GAME_OPTIONS_CURRENCY_NTD :Novo Dólar Taiwanês
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi chinês
STR_GAME_OPTIONS_CURRENCY_HKD :Dólar de Hong Kong
STR_GAME_OPTIONS_CURRENCY_INR :Rupia Indiana
@@ -1026,7 +1026,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :A cada 120 minu
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Idioma
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Seleccionar o idioma da interface do jogo
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% completado)
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% concluído)
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Ecrã Inteiro
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Seleccione esta opção para jogar o OpenTTD em modo de ecrã inteiro
@@ -1054,9 +1054,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Escalar
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Marque esta caixa para dimensionar os chanfros por tamanho de interface
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Usar a fonte "sprite" tradicional
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Marque esta caixa se prefere usar o tipo de fonte tradicional de tamanho fixo.
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Marque esta caixa se prefere usar o tipo de fonte tradicional de tamanho fixo
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Fontes anti-alias
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marque esta caixa para fontes redimensionáveis com anti-alias.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marque esta caixa para fontes redimensionáveis com anti-alias
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1112,12 +1112,15 @@ STR_ERROR_FULLSCREEN_FAILED :{WHITE}Modo de
# Custom currency window
STR_CURRENCY_WINDOW :{WHITE}Moeda Modificada
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Taxa de troca: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
STR_CURRENCY_WINDOW :{WHITE}Moeda personalizada
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Taxa de conversão: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Diminuir a quantidade da sua moeda para uma Libra (£)
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Aumentar a quantidade da sua moeda para uma Libra (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Definir a taxa de câmbio da sua moeda para uma Libra (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Separador: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Define o separador para a sua moeda
STR_CURRENCY_PREFIX :{LTBLUE}Prefixo: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Definir o prefixo para a sua moeda
STR_CURRENCY_SUFFIX :{LTBLUE}Sufixo: {ORANGE}{STRING}
@@ -1131,7 +1134,7 @@ STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Mudar pa
STR_CURRENCY_PREVIEW :{LTBLUE}Pré-visualizar: {ORANGE}{CURRENCY_LONG}
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Libras (£) na sua moeda
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Mudar parâmetro de moeda modificada
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Mudar parâmetro da moeda personalizada
STR_NONE :Nenhum
STR_FUNDING_ONLY :Financiamento apenas
@@ -1272,10 +1275,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Dinheiro ilimit
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Permitir gastos ilimitados e desabilitar a falência de empresas
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Valor máximo do empréstimo inicial: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Valor máximo do empréstimo para cada empresa (sem ter em conta a inflação)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Valor máximo do empréstimo para cada empresa (sem ter em conta a inflação). Se definido como "Sem empréstimo", não haverá dinheiro disponível, a menos que seja fornecido por um Script de Jogo ou pela configuração "Dinheiro ilimitado"
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sem empréstimo {RED}Requer Script de Jogo para fornecer fundos iniciais
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sem empréstimo
STR_CONFIG_SETTING_INTEREST_RATE :Taxa de juro: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Taxa de juro do empréstimo; também controla a inflação, se ativo
@@ -1337,7 +1340,7 @@ STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Facilitar a rem
STR_CONFIG_SETTING_TRAIN_LENGTH :Tamanho máximo de comboios: {STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Assignar o tamanho máximo dos comboios
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} quadrado{P 0 "" s}
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} mosaico{P 0 "" s}
STR_CONFIG_SETTING_SMOKE_AMOUNT :Quantidade de fumo/faíscas de veículos: {STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Assignar quanto fumo ou quantas faíscas são emitidas pelos veículos
@@ -1349,14 +1352,14 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Tipo de acelera
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Escolha o modelo de física para a aceleração de veículos de estrada. O modelo "original" penaliza as inclinações para todos os veículos. O modelo "realista" penaliza as curvas e inclinações tendo em conta várias propriedades do motor, tais como o esforço de tração
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Ângulo de inclinação para comboios: {STRING}
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Ângulo de inclinação de um quadrado para um comboio. Valores mais elevados tornam a subida mais difícil
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Ângulo de inclinação de um mosaico para um comboio. Valores mais elevados tornam a subida mais difícil
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Ângulo de inclínação para veículos rodoviários: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Declive de um quadrado inclinado para um veiculo de estrada. Valores mais altos tornam mais difícil de subir.
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Declive de um mosaico inclinado para um veiculo de estrada. Valores mais altos tornam mais difícil de subir.
STR_CONFIG_SETTING_FORBID_90_DEG :Proibir comboios fazer curvas de 90º: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Curvas de 90 graus ocorrem quando uma pista horizontal é directamente seguida por outra vertical num quadrado adjacente, fazendo com que o combóio vire 90 graus quando atravessa a fronteira dos quadrados, ao invés dos habituais 45 graus para outras combinações de pistas.
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Curvas de 90 graus ocorrem quando uma pista horizontal é diretamente seguida por outra vertical num mosaico adjacente, fazendo com que o comboio vire 90 graus quando atravessa a fronteira dos mosaicos, ao invés dos habituais 45 graus para outras combinações de pistas
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permitir juntar estações não adjacentes: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permite acrescentar partes a uma estação sem tocar diretamente nas partes já existentes, fazendo Ctrl+Clique enquanto coloca as novas partes
@@ -1468,7 +1471,7 @@ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Cor inicial da
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Escolher a cor inicial da empresa
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Cor secundária da empresa inicial: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Escolha a cor inicial secundária para a empresa, se estiver a usar um NewGRF que a permita.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Escolha a cor inicial secundária para a empresa, se estiver a usar um NewGRF que a permita
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroportos nunca expiram: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Ativar esta preferência torna cada tipo de aeroporto disponível para sempre após a sua introdução
@@ -1492,22 +1495,22 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Veículos nunca
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quando ativo, todos os modelos de veículos permanecerão disponíveis para sempre após a sua introdução
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Unidades de cronometragem: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Selecione as unidades de cronometragem do jogo. Isso não pode ser alterado posteriormente.{}{}O uso baseado no calendário é a experiência clássica do OpenTTD, em que um ano corresponde a 12 meses e cada mês tem 28 a 31 dias.{}{}No tempo baseado no relógio de parede, o movimento de veículos, a produção de carga e as finanças baseiam-se em incrementos de um minuto, o que equivale a um mês de 30 dias no modo baseado no calendário. Eles são agrupados em períodos de 12 minutos, equivalentes a um ano no modo baseado em calendário.{}{}Em ambos os modos há sempre um calendário clássico, que é usado para datas de introdução de veículos, casas e outras infraestruturas.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Selecione as unidades de cronometragem do jogo. Isto não pode ser alterado posteriormente.{}{}O uso baseado no calendário é a experiência clássica do OpenTTD, em que um ano corresponde a 12 meses e cada mês tem 28 a 31 dias.{}{}No tempo baseado no relógio de parede, o movimento de veículos, a produção de carga e as finanças baseiam-se em incrementos de um minuto, o que equivale a um mês de 30 dias no modo baseado no calendário. Estes são agrupados em períodos de 12 minutos, equivalentes a um ano no modo baseado em calendário.{}{}Em ambos os modos há sempre um calendário clássico, que é usado para datas de introdução de veículos, casas e outras infraestruturas
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendário
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Relógio de parede
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minutos por ano: {STRING}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Escolher o número de minutos num ano civil. Por omissão é 12 minutos. Defina como 0 para impedir que a hora do calendário seja alterada. Esta configuração não afeta a simulação económica do jogo e só está disponível ao usar a cronometragem do relógio de parede.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Escolher o número de minutos num ano civil. Valor por omissão é 12 minutos. Defina como 0 para impedir que a hora do calendário seja alterada. Esta configuração não afeta a simulação económica do jogo e só está disponível ao usar a cronometragem do relógio de parede
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (tempo do calendário congelado)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Escalar a produção de carga da localidade: {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Escalar a produção de carga das localidades nesta percentagem.
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Escalar a produção de carga das localidades nesta percentagem
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Escalar a produção de carga da indústria: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Escalar a produção de carga das indústrias nesta percentagem.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Escalar a produção de carga das indústrias nesta percentagem
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Auto-renovação de veículos quando ficam velhos: {STRING}
@@ -1538,8 +1541,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das li
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Largura da linha nos gráficos. Uma linha mais estreita é de leitura mais precisa, enquanto uma linha mais espessa é mais fácil de ver e as cores distinguem-se melhor.
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Exibir o nome do "NewGRF" na janela de compra de veículos: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Adiciona uma linha à janela de compra de veículos, mostrando a qual "NewGRF" pertence o veículo selecionado.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Mostrar as cargas que os veículos podem transportar nas janelas de listagem {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Adiciona uma linha à janela de compra de veículos, mostrando a qual "NewGRF" pertence o veículo selecionado
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Mostrar as cargas que os veículos podem transportar nas janelas de listagem: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Quando ativo, a carga transportável do veículo aparecerá acima nas listas de veículos
STR_CONFIG_SETTING_LANDSCAPE :Cenário: {STRING}
@@ -1558,13 +1561,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densidade indus
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas indústrias devem ser geradas e que nível deve ser mantido durante o jogo
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limite de distância entre a borda do mapa e o local de construção de refinarias e plataformas de petróleo. Em mapas de ilhas isto garante que elas fiquem perto da costa. Em mapas com mais de 256 quadrados esse valor é aumentado
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Escolher a que altura a neve começa na paisagem subártica. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Só pode ser modificado através do Editor de Cenários ou é calculado através da "cobertura de neve"
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Escolher a quantidade aproximada de neve no clima subártico. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Usado apenas durante a geração do mapa. O nível do mar e as suas encostas nunca têm neve.
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Escolher a quantidade aproximada de neve no clima subártico. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Usado apenas durante a geração do mapa. O nível do mar e as suas encostas nunca têm neve
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
@@ -1572,7 +1575,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Escolher a quan
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Escolher a forma e o número de colinas. As paisagens suaves têm poucas colinas, largas, enquanto as paisagens acidentadas possuem mais, colinas pequenas.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Escolher a forma e o número de colinas. As paisagens suaves têm poucas colinas, largas, enquanto as paisagens acidentadas possuem mais, colinas pequenas
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Suave
@@ -1580,7 +1583,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Acidentado
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Muito acidentado
STR_CONFIG_SETTING_VARIETY :Distribuição de variedade: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Escolher se o mapa contém tanto áreas montanhosas como áreas planas. Quanto maior a variedade, maiores as diferenças de altitude entre essas as áreas.
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Escolher se o mapa contém tanto áreas montanhosas como áreas planas. Quanto maior a variedade, maiores as diferenças de altitude entre essas as áreas
STR_CONFIG_SETTING_RIVER_AMOUNT :Quantidade de rios: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Escolhe quantos rios serão gerados
@@ -1627,7 +1630,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde Escuro
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cores de sobreposição de fluxo de carga: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Define o esquema de cores usado para a sobreposição do fluxo de carga.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Define o esquema de cores usado para a sobreposição do fluxo de carga
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Verde para vermelho (original)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Verde para azul
@@ -1646,7 +1649,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Suavizar desloc
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla como a vista principal navega para uma posição específica ao clicar no mapa pequeno ou ao dar um comando para navegar para um objeto específico no mapa. Se ativo, a vista principal navega suavemente, se inativo a vista salta diretamente para o destino.
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Mostrar medidas nas várias ferramentas de construção: {STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Mostrar distâncias em quadrados e diferenças de altura enquanto arrasta o rato durante tarefas de construção
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Mostrar distâncias em mosaicos e diferenças de altura enquanto arrasta o rato durante tarefas de construção
STR_CONFIG_SETTING_LIVERIES :Mostrar estampagens da empresa: {STRING}
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Controla a utilização de decorações específicas por tipo de veículo (em vez de decorações por empresa)
@@ -1748,10 +1751,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Deixar ferramen
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Manter as ferramentas de construção de pontes, túneis, etc. abertas após uso
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Remover automaticamente os sinais durante a construção de vias férreas: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Remova automaticamente os sinais durante a construção do trilho se os sinais estiverem no caminho. Observe que isso pode potencialmente levar a acidentes de comboio.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Remova automaticamente os sinais durante a construção da ferrovia se os sinais estiverem no caminho. Isto pode potencialmente causar acidentes de comboio
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limite de velocidade do avanço rápido: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite da velocidade do jogo quando o avanço rápido está ativado. 0 = sem limite (tão rápido quanto o seu computador permitir). Valores abaixo de 100% tornam o jogo mais lento. O limite superior depende das especificações do seu computador e pode variar dependendo do jogo.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite da velocidade do jogo quando o avanço rápido está ativado. 0 = sem limite (tão rápido quanto o seu computador permitir). Valores abaixo de 100% tornam o jogo mais lento. O limite superior depende das especificações do seu computador e pode variar dependendo do jogo
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% velocidade normal do jogo
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sem limite (tão rápido quanto o seu computador permitir)
@@ -1815,11 +1818,11 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permite a jogad
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes antes de os scripts serem suspensos: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Número máximo de passos computacionais que um script pode executar num turno
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Utilização máxima de memória por script: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Definir o volume máximo de memória que pode ser utilizada por um script antes de este ser terminado. Para mapas maiores é possível que este parâmetro tenha de ser aumentado.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Definir o volume máximo de memória que pode ser utilizada por um script antes de este ser terminado. Para mapas maiores é possível que este parâmetro tenha de ser aumentado
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Os intervalos de manutenção são em percentagem: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Quando ativado, os veículos procuram fazer a manutenção quando sua fiabilidade reduz para uma determinada percentagem da fiabilidade máxima.{}{}Por exemplo, se a fiabilidade máxima de um veículo for 90% e o intervalo de manutenção for 20%, o veículo tentará fazer a manutenção quando atinge 72% de fiabilidade.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Quando ativado, os veículos procuram fazer a manutenção quando sua fiabilidade reduz para uma determinada percentagem da fiabilidade máxima.{}{}Por exemplo, se a fiabilidade máxima de um veículo for 90% e o intervalo de manutenção for 20%, o veículo tentará fazer a manutenção quando atinge 72% de fiabilidade
STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalo de serviço para comboios por omissão: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Definir o intervalo de manutenção por omissão para novos veículos sobre carris, se não for configurado um intervalo de manutenção explícito para o veículo
@@ -1837,7 +1840,7 @@ STR_CONFIG_SETTING_NOSERVICE :Não fazer manu
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Quando ativo, os veículos não farão manutenção se não puderem avariar
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Penalidade de velocidade de carregamento para comboios mais compridos do que a estação: {STRING}
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Quando ativo, os comboios que são muito compridos para a estação demoram mais tempo a carregar/encher do que um comboio que caiba na estação. Esta definição não afeta a procura de itinerários.
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Quando ativo, os comboios que são muito compridos para a estação demoram mais tempo a carregar do que um comboio que caiba na estação. Esta definição não afeta a procura de itinerários
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Ativar limites de velocidade para vagões: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Quando ativo, aplica também os limites de velocidade dos vagões para decidir a velocidade máxima do comboio
@@ -1902,13 +1905,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Ano em que os a
STR_CONFIG_SETTING_STARTING_YEAR :Data de início: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Ano final de pontuação: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Ano em que o jogo termina para fins de pontuação. No final deste ano, a pontuação da empresa é registada e a tabela de pontuação máxima é exibida, mas os jogadores podem continuar a jogar depois disso.{} Se isto for antes do ano inicial, a tabela de pontuação máxima nunca será exibida.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Ano em que o jogo termina para fins de pontuação. No final deste ano, a pontuação da empresa é registada e a tabela de pontuação máxima é exibida, mas os jogadores podem continuar a jogar depois disso.{} Se isto for antes do ano inicial, a tabela de pontuação máxima nunca será exibida
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nunca
STR_CONFIG_SETTING_ECONOMY_TYPE :Tipo de economia: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :A economia suave faz mudanças na produção com mais frequência e em etapas menores. Economia congelada impede mudanças de produção e fechamentos de indústrias. Esta configuração pode não ter efeito se os tipos de indústria forem fornecidos por um NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :A economia suave faz mudanças na produção com mais frequência e em etapas menores. Economia congelada impede mudanças de produção e fechamentos de indústrias. Esta configuração pode não ter efeito se os tipos de indústria forem fornecidos por um NewGRF
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Suave
@@ -1919,7 +1922,7 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentagem da
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Ao arrastar, colocar sinais a cada: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Define a distância a que os sinais serão construídos num carril até ao próximo obstáculo (sinal, junção), se os sinais são arrastados
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} quadrado{P 0 "" s}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} mosaico{P 0 "" s}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Ao arrastar, manter distância fixa entre sinais: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Selecionar o comportamento da colocação de sinais ao Ctrl+Arrastar os sinais. Se desativado, os sinais são colocados à volta de túneis ou pontes para evitar longos trajetos sem sinais. Se ativo, os sinais são colocados a cada N mosaicos, facilitando o alinhamento de sinais em linhas paralelas
@@ -1963,7 +1966,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permitido
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, estrutura personalizada da localidade
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Geração de carga citadina: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Quantidade de carga produzida por casas em localidades, relativa à população total da mesma.{}Crescimento quadrático: Uma localidade do dobro do tamanho gera 4x mais passageiros.{}Crescimento linear: Uma localidade do dobro do tamanho gera 2x a quantidade de passageiros.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Quantidade de carga produzida por casas em localidades, relativa à população total da mesma.{}Crescimento quadrático: Uma localidade do dobro do tamanho gera quatro vezes mais passageiros.{}Crescimento linear: Uma localidade do dobro do tamanho gera duas vezes a quantidade de passageiros
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadrático (original)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
@@ -2004,7 +2007,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Resolução máxima de "sprites" a usar: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita a resolução máxima a ser usada para "sprites". Limitar a resolução dos "sprites" evitará o uso de gráficos de alta resolução, mesmo quando disponíveis. Isto pode ajudar a manter a aparência do jogo unificada ao usar uma combinação de ficheiros GRF com e sem gráficos de alta resolução.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita a resolução máxima a ser usada para sprites. Limitar a resolução dos sprites evitará o uso de gráficos de alta resolução, mesmo quando disponíveis. Isto pode ajudar a manter a aparência do jogo unificada ao usar uma combinação de ficheiros GRF com e sem gráficos de alta resolução
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
@@ -2028,33 +2031,33 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador i
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das cidades em relação ao tamanho normal das localidades aquando o início do jogo
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Atualizar o gráfico de distribuição a cada {STRING}
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Tempo de intervalo entre recalculos subsequentes do gráfico de ligações. Cada recalculo calcula os planos para um componente do gráfico. Isso significa que um valor X para esta configuração não significa que todo o gráfico será atualizado a cada X segundos. Apenas algum componente será. Quanto mais curto escolher, mais tempo de CPU será necessário para calcular. Quanto mais tempo for definido, mais tempo levará até que a distribuição de carga inicie nas novas rotas.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Tempo de intervalo entre recalculos subsequentes do gráfico de ligações. Cada recalculo calcula os planos para um componente do gráfico. Isso significa que um valor X para esta configuração não significa que todo o gráfico será atualizado a cada X segundos. Apenas algum componente será. Quanto mais curto escolher, mais tempo de CPU será necessário para calcular. Quanto mais tempo for definido, mais tempo levará até que a distribuição de carga inicie nas novas rotas
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Usar {STRING} para recalcular o gráfico de distribuição
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Tempo gasto para cada recalculo de um componente de gráfico de ligação. Quando um recalculo é iniciado, um encadeamento é gerado e pode ser executado nesse número de segundos. Quanto mais curto você definir, mais provável será que o encadeamento não seja concluído quando deveria. Então o jogo pára até que seja ("lag"). Quanto mais tempo você definir, mais tempo levará para a distribuição ser atualizada quando as rotas mudarem.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Tempo gasto para cada recalculo de um componente de gráfico de ligação. Quando um recalculo é iniciado, um encadeamento é gerado e pode ser executado nesse número de segundos. Quanto mais curto você definir, mais provável será que o encadeamento não seja concluído quando deveria. Então o jogo para até que aconteça ("lag"). Quanto mais tempo você definir, mais tempo levará para a distribuição ser atualizada quando as rotas mudarem
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modo de distribuição para os passageiros: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simétrico" significa que aproximadamente o mesmo numero de passageiros irá de uma estação A para uma estação B e de B para A. "Assimétrico" significa que um numero arbitrário de passageiros poderá seguir em qualquer direção. "Manual" significa que nenhuma distribuição automática terá lugar para passageiros.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simétrico" significa que aproximadamente o mesmo numero de passageiros irá de uma estação A para uma estação B e de B para A. "Assimétrico" significa que um numero arbitrário de passageiros poderá seguir em qualquer direção. "Manual" significa que nenhuma distribuição automática terá lugar para passageiros
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modo de distribuição para o correio: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simétrico" significa que aproximadamente a mesma quantidade de correio será enviada de uma estação A para a estação B assim como de B para A. "Assimétrico" significa que uma quantidade arbitrária de correio poderá ser enviada em qualquer direção. "Manual" significa que nenhuma distribuição automática terá lugar para o correio.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simétrico" significa que aproximadamente a mesma quantidade de correio será enviada de uma estação A para a estação B assim como de B para A. "Assimétrico" significa que uma quantidade arbitrária de correio poderá ser enviada em qualquer direção. "Manual" significa que nenhuma distribuição automática terá lugar para o correio
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de distribuição para a classe de carga ARMOURED: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe de carga "ARMOURED" (Blindado) contém valores no clima temperado, diamantes no tropical ou ouro no ártico. Os NewGRFs podem mudar isto. "Simétrico" significa que aproximadamente a mesma quantidade de carga será enviada da estação A para a estação B assim como da B para a A. "Assimétrico" significa que quantidades arbitrárias dessa carga podem ser enviadas em qualquer direção. "Manual" significa que nenhuma distribuição automática ocorrerá para essa carga. Recomenda-se que seja definido para assimétrico ou manual quando a jogar no ártico ou no tropical, pois os bancos nesses climas só recebem mercadorias. Para o temperado pode ser também escolhido simétrico pois os bancos irão remeter valores ao banco de origem.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe de carga BLINDADA contém valores no clima temperado, diamantes no tropical ou ouro no ártico. Os NewGRFs podem mudar isto. "Simétrico" significa que aproximadamente a mesma quantidade de carga será enviada da estação A para a estação B assim como da B para a A. "Assimétrico" significa que quantidades arbitrárias dessa carga podem ser enviadas em qualquer direção. "Manual" significa que nenhuma distribuição automática ocorrerá para essa carga. Recomenda-se que seja definido para assimétrico ou manual quando a jogar no ártico ou no tropical, pois os bancos nesses climas só recebem mercadorias. Para o temperado pode ser também escolhido simétrico pois os bancos irão remeter valores ao banco de origem
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribuição para outras classes de carga: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Assimétrico" significa que quantidades arbitrárias de carga podem ser enviadas em qualquer direção. "Manual" significa que nenhuma distribuição automática ocorrerá para essas cargas.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Assimétrico" significa que quantidades arbitrárias de carga podem ser enviadas em qualquer direção. "Manual" significa que nenhuma distribuição automática ocorrerá para essas cargas
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimétrico
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simétrico
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisão de distribuição: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Quanto mais alto o definir, mais tempo o CPU demorará a calcular o gráfico de ligações. Se demorar muito poderá notar-se algum lag. Se no entanto for definido um valor reduzido a distribuição será imprecisa, e poderá verificar cargas não serem entregues onde seriam esperadas.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Quanto mais alto o definir, mais tempo o CPU demorará a calcular o gráfico de ligações. Se demorar muito poderá notar-se algum lag. Se no entanto for definido um valor reduzido a distribuição será imprecisa, e poderá verificar cargas não serem entregues onde seriam esperadas
STR_CONFIG_SETTING_DEMAND_DISTANCE :Efeito de distância nos pedidos: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Se definir para um valor maior que 0, a distância entre a estação de origem A para alguma carga e um possível destino B terá um efeito na quantidade de carga transportada de A para B. Quanto maior a distância de B para A, menos carga será enviada. Quanto maior o valor definido, menos carga será transportada para estações distantes, e mais carga será levada para estações próximas.
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Se definir para um valor maior que 0, a distância entre a estação de origem A para alguma carga e um possível destino B terá um efeito na quantidade de carga transportada de A para B. Quanto maior a distância de B para A, menos carga será enviada. Quanto maior o valor definido, menos carga será transportada para estações distantes, e mais carga será levada para estações próximas
STR_CONFIG_SETTING_DEMAND_SIZE :Quantidade de carga a regressar para o modo simétrico: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Definir isto para menos de 100% torna a distribuição simétrica reagir mais como a assimétrica. Menos carga será forçada a ser devolvida se uma determinada quantidade for enviada para uma estação. Se for definido para 0% a distribuição simétrica irá reagir como a assimétrica.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Definir isto para menos de 100% torna a distribuição simétrica reagir mais como a assimétrica. Menos carga será forçada a ser devolvida se uma determinada quantidade for enviada para uma estação. Se for definido para 0% a distribuição simétrica irá reagir como a assimétrica
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturação de percursos curtos antes de usar percursos de grande capacidade: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequentemente existem múltiplos trajectos entre duas estações. Cargodist irá saturar o trajecto mais curto primeiro, depois usar o segundo trajecto mais curto até o saturar, e assim por diante. A saturação é determinada pelo estimativa da capacidade do uso planeado. Ao saturar todos os caminhos, se ainda existir procura, irá sobrecarregar todos os trajectos, com preferência pelos de maior capacidade. No entanto, grande parte das vezes o algoritmo não irá estimar correctamente a capacidade. Esta configuração permite definir até que percentagem um trajecto mais curto deverá ser saturado na primeira passagem antes do algoritmo proceder ao próximo. Defina-o para menos de 100% para evitar estações sobrecarregadas no caso de capacidade super-estimada.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequentemente existem múltiplos trajectos entre duas estações. Cargodist irá saturar o trajecto mais curto primeiro, depois usar o segundo trajecto mais curto até o saturar, e assim por diante. A saturação é determinada pelo estimativa da capacidade do uso planeado. Ao saturar todos os caminhos, se ainda existir procura, irá sobrecarregar todos os trajectos, com preferência pelos de maior capacidade. No entanto, grande parte das vezes o algoritmo não irá estimar correctamente a capacidade. Esta configuração permite definir até que percentagem um trajecto mais curto deverá ser saturado na primeira passagem antes do algoritmo proceder ao próximo. Defina-o para menos de 100% para evitar estações sobrecarregadas no caso de capacidade super-estimada
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Unidades de velocidade (terrestre): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Unidades de velocidade (náutica): {STRING}
@@ -2410,7 +2413,7 @@ STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Renovar
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Pesquisar na internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Pesquisar servidores públicos na internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Search LAN
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK} Pesquisa de rede local para servidores
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Pesquisar por servidores na rede local
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Adicionar servidor
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adiciona um servidor à lista. Pode ser um endereço de servidor ou um código de convite
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Iniciar servidor
@@ -2963,24 +2966,24 @@ STR_OBJECT_BUILD_CAPTION :{WHITE}Selecç
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selecionar objeto para construir. Ctrl+Clique+Arrastar para selecionar a área diagonalmente. Pressione também Shift para apenas mostrar o custo estimado
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Selecionar a classe do objecto a construir
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Pré-visualização do objecto
STR_OBJECT_BUILD_SIZE :{BLACK}Tamanho: {GOLD}{NUM} x {NUM} quadrados
STR_OBJECT_BUILD_SIZE :{BLACK}Tamanho: {GOLD}{NUM} x {NUM} mosaicos
STR_OBJECT_CLASS_LTHS :Faróis
STR_OBJECT_CLASS_TRNS :Transmissores
# Tree planting window (last eight for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Árvores
STR_PLANT_TREE_TOOLTIP :{BLACK}Escolha um tipo de árvore para plantar. Se o quadrado já tiver uma árvore, serão adicionadas mais árvores de difrentes tipos independentemente do tipo selecionado
STR_PLANT_TREE_TOOLTIP :{BLACK}Escolha um tipo de árvore para plantar. Se o mosaico já tiver uma árvore, serão adicionadas mais árvores de difrentes tipos independentemente do tipo selecionado
STR_TREES_RANDOM_TYPE :{BLACK}Árvores de tipo aleatório
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantar árvores de tipo aleatório. Ctrl+Clique+Arrastar para selecionar a área na diagonal. Pressione também Shift para apenas mostrar o custo estimado
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar aleatoriamente
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantar árvores aleatoriamente no terreno
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plante árvores isoladas arrastando-as pela paisagem.
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plantar árvores isoladas arrastando-as pela paisagem
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Arvoredo
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plantar florestas pequenas ao arrastar pelo terreno.
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plantar florestas pequenas ao arrastar pelo terreno
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Floresta
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plantar florestas grandes ao arrastar pelo terreno.
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plantar florestas grandes ao arrastar pelo terreno
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Gerar Terreno
@@ -3082,7 +3085,7 @@ STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Tipo de
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estação: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Tipo de aeroporto: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Nome do aeroporto: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nome do quadrado do aeroporto: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nome do mosaico do aeroporto: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceite: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
@@ -3194,11 +3197,11 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}Taxa de fotogramas
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Taxa de simulação: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Numero de quantidades de atraso no percurso simulados por segundo.
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Número de tiques simulados por segundo
STR_FRAMERATE_RATE_BLITTER :{BLACK}Taxa de fotogramas dos gráficos: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Número de fotogramas de video renderizados por segundo.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Número de fotogramas de video renderizados por segundo
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factor de velocidade actual do jogo: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Quão rápido o jogo está a ser executado, comparado com a velocidade esperada na taxa de simulação normal.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Quão rápido o jogo está a ser executado, comparado com a velocidade esperada na taxa de simulação normal
STR_FRAMERATE_CURRENT :{WHITE}Actual
STR_FRAMERATE_AVERAGE :{WHITE}Média
STR_FRAMERATE_MEMORYUSE :{WHITE}Memória
@@ -3218,9 +3221,9 @@ STR_FRAMERATE_GAMELOOP :Total de loops
STR_FRAMERATE_GL_ECONOMY :{BLACK} Movimentação de carga:
STR_FRAMERATE_GL_TRAINS :{BLACK} Quantidade de atraso no percurso do Comboio:
STR_FRAMERATE_GL_ROADVEHS :{BLACK}Quantidade de atraso no percurso do veículo rodoviário:
STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks:
STR_FRAMERATE_GL_SHIPS :{BLACK} Tiques de navio:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Quantidade de atraso no percurso de Aeronave:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Tiques do mundo:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Atraso no gráfico de ligação:
STR_FRAMERATE_DRAWING :{BLACK}Renderização gráfica:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Visualizadores do mundo:
@@ -3727,7 +3730,7 @@ STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Livro de
STR_STORY_BOOK_SPECTATOR :Livro de Histórico Global
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Página nº {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Saltar para uma pagina especifica escolhendo-a nesta lista.
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Saltar para uma pagina especifica escolhendo-a nesta lista
STR_STORY_BOOK_PREV_PAGE :{BLACK}Anterior
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Ir para a página anterior
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Próxima
@@ -3884,8 +3887,8 @@ STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Valor da
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infraestrutura:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} {P "secção" "secções" } de caminho-de-ferro
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} {P "secção" "secções"} de estrada
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} mosaico{P "" s} de água
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} bloco{P "" s} de estação
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} mosaico{P "" s} com água
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} mosaico{P "" s} de estação
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aeroporto{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Nenhum
@@ -3924,7 +3927,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Secções
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Sinais
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Secções de estrada:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Secções de elétricos:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Mosaicos de água:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Mosaicos com água:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canais
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Estações:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Mosaicos de estações
@@ -4022,12 +4025,12 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sem g
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - clique num grupo para listar todos os veículos contidos
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - Clique em um grupo para listar todos os veículos do grupo. Clique+Arraste para organizar a hierarquia
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clique para criar um grupo
STR_GROUP_DELETE_TOOLTIP :{BLACK}Remover o grupo seleccionado
STR_GROUP_RENAME_TOOLTIP :{BLACK}Mudar o nome do grupo seleccionado
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Alterar a imagem do grupo selecionado
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clique para proteger este grupo da auto-substituição global. Ctrl+Clique para proteger também sub-grupos.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clique para proteger este grupo da auto-substituição global. Ctrl+Clique para proteger também sub-grupos
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Apagar Grupo
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Tem a certeza de que quer apagar este grupo e quaisquer descendentes?
@@ -4086,7 +4089,7 @@ STR_PURCHASE_INFO_NONE :Nenhum
STR_PURCHASE_INFO_ENGINES_ONLY :Apenas locomotivas
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. Força de Tracção: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} mosaicos
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
###length 3
@@ -4382,22 +4385,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Em espe
STR_VEHICLE_STATUS_CRASHED :{RED}Acidentado!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Avariado
STR_VEHICLE_STATUS_STOPPED :{RED}Parado
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}A Parar, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - A parar
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Sem energia
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Esperando por caminho livre
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Longe de mais ao próximo destino
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Dirige-se a {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Sem ordens, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Dirige-se a {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Dirige-se para {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Manutenção em {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Desagrupar e efetuar manutenção em {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Dirige-se para {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - Sem ordens
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Dirige-se para {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Dirige-se para {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Manutenção em {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Desagrupar e efetuar manutenção em {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Não é possível chegar a {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Não é possível chegar a {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Não é possível chegar a {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Não é possível chegar a {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - Não é possível chegar a {0:STATION}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Não é possível chegar a {0:WAYPOINT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Não é possível chegar a {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Não é possível chegar a {0:DEPOT}
# Vehicle stopped/started animations
###length 2
@@ -4611,7 +4614,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Ir para o depó
STR_ORDER_GO_TO_NEAREST_HANGAR :Ir para o hangar mais próximo
STR_ORDER_CONDITIONAL :Saltar ordem condicional
STR_ORDER_SHARE :Partilhar ordens
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserir uma nova ordem antes da ordem selecionada, ou acrescentar ao fim da lista. Ctrl+Clique numa estação para 'encher completamente qualquer carga'; num ponto de controlo para inverter a definição 'sem paragem por omissão', ou num depósito para 'manutenção'. Clique noutro veículo para copiar as suas ordens ou Ctrl+Clique para partilhar ordens. Uma ordem para depósito desativa a manutenção programada automática do veículo.
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserir uma nova ordem antes da ordem selecionada, ou acrescentar ao fim da lista. Ctrl+Clique numa estação para 'encher completamente qualquer carga'; num ponto de controlo para inverter a definição 'sem paragem por omissão', ou num depósito para 'desagrupar'. Clique noutro veículo para copiar as suas ordens ou Ctrl+Clique para partilhar ordens. Uma ordem para depósito desativa a manutenção programada automática do veículo.
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Mostra todos os veículos que seguem este mesmo trajecto
@@ -4841,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de Jogo
STR_AI_SETTINGS_CLOSE :{BLACK}Fechar
STR_AI_SETTINGS_RESET :{BLACK}Repor
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -4909,7 +4910,7 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE :<indisponível>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}O jogo foi salvo numa versão sem suporte para eléctricos. Todos os elétricos foram removidos.
# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Geração de mapa abortada...{}... não há locais apropriados para localidades
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Geração de mapa cancelada...{}... não há locais apropriados para localidades
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... não existe nenhuma localidade neste cenário
STR_ERROR_PNGMAP :{WHITE}Impossível carregar paisagem do PNG...
@@ -4954,7 +4955,7 @@ STR_ERROR_ALREADY_BUILT :{WHITE}... já
STR_ERROR_OWNED_BY :{WHITE}... propriedade de {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... a área é propriedade de outra empresa
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... atingido o limite para terraformação
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... atingido o limite para limpeza de quadrados
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... limite para limpeza de mosaicos atingido
STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... limite de plantação de árvores alcançado
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Nome deve ser único
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} no caminho
@@ -5808,6 +5809,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}M
STR_CURRENCY_SHORT_GIGA :{NBSP}G
STR_CURRENCY_SHORT_TERA :{NBSP}T
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode ro_RO
##plural 14
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}mii|6=00.000.000.000.000{NBSP}mil.|9=00.000.000.000{NBSP}mld.|12=00.000.000{NBSP}bil.|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0418
##grflangid 0x28
@@ -1117,6 +1117,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Scade va
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Mărește valoarea monedei tale pentru o liră sterlină (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Setează rata de schimb pentru o liră sterlină (£)
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Setează prefixul monedei
STR_CURRENCY_SUFFIX :{LTBLUE}Sufix: {ORANGE}{STRING}
@@ -4840,8 +4841,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de joc
STR_AI_SETTINGS_CLOSE :{BLACK}Închide
STR_AI_SETTINGS_RESET :{BLACK}Resetează
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5807,6 +5806,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode ru_RU
##plural 6
##textdir ltr
##numberformat 00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000
##numberabbreviations 3=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}тыс.|6=00{NBSP}000{NBSP}000{NBSP}000{NBSP}000{NBSP}млн|9=00{NBSP}000{NBSP}000{NBSP}000{NBSP}млрд.|12=00{NBSP}000{NBSP}000{NBSP}трлн.|15=00{NBSP}000{NBSP}Qa|18=00{NBSP}Qi
##digitsep {NBSP}
##digitsepcur {NBSP}
##decimalsep ,
##winlangid 0x0419
##grflangid 0x07
@@ -403,7 +403,7 @@ STR_TOOLTIP_SORT_CRITERIA :{BLACK}Смен
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Выберите фильтр
STR_BUTTON_SORT_BY :{BLACK}Сортировка
STR_BUTTON_CATCHMENT :{BLACK}Охват
STR_TOOLTIP_CATCHMENT :{BLACK}Показать область, обслуживаемую станцией.
STR_TOOLTIP_CATCHMENT :{BLACK}Показать область, обслуживаемую станцией
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Закрыть окно
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Окна можно перетаскивать, схватив за заголовок
@@ -459,7 +459,7 @@ STR_SORT_BY_NUMBER :Номер
STR_SORT_BY_PROFIT_LAST_YEAR :Прибыль в прошлом году
STR_SORT_BY_PROFIT_LAST_PERIOD :Прибыль в прошлом цикле
STR_SORT_BY_PROFIT_THIS_YEAR :Прибыль в текущем году
STR_SORT_BY_PROFIT_THIS_PERIOD :Доход в текущем цикле
STR_SORT_BY_PROFIT_THIS_PERIOD :Прибыль в текущем цикле
STR_SORT_BY_AGE :Возраст
STR_SORT_BY_RELIABILITY :Надёжность
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Вместимость груза
@@ -488,11 +488,11 @@ STR_SORT_BY_RATING :Рейтинг
STR_SORT_BY_NUM_VEHICLES :Количество транспортных средств
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Общая прибыль в прошлом году
STR_SORT_BY_TOTAL_PROFIT_LAST_PERIOD :Общая прибыль в прошлом цикле
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Доход в этом году
STR_SORT_BY_TOTAL_PROFIT_THIS_PERIOD :Прибыль в текущем цикле
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Общая прибыль в текущем году
STR_SORT_BY_TOTAL_PROFIT_THIS_PERIOD :Общая прибыль в текущем цикле
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Средняя прибыль в прошлом году
STR_SORT_BY_AVERAGE_PROFIT_LAST_PERIOD :Средняя прибыль в прошлом цикле
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Средняя прибыль в этом году
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Средняя прибыль в текущем году
STR_SORT_BY_AVERAGE_PROFIT_THIS_PERIOD :Средняя прибыль в текущем цикле
# Group by options for vehicle list
@@ -552,7 +552,7 @@ STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Стро
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Строительство трамвайной инфраструктуры
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Посадить деревья. Ctrl+перетаскивание{NBSP}- выбор диагональной области. При нажатом Shift{NBSP}- оценка стоимости высадки.
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Поставить метку
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Разместить объект. Ctrl+щелчок+перетаскивание - выбор диагональной области. При нажатом Shift - оценка стоимости строительства.
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Разместить объект. Ctrl+перетаскивание - выбор диагональной области. При нажатом Shift - оценка стоимости строительства.
# Scenario editor file menu
###length 7
@@ -575,7 +575,7 @@ STR_SETTINGS_MENU_SANDBOX_OPTIONS :Настрой
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Настройки прозрачности
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Показывать названия городов
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Показывать названия станций
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Показывать имена точек пути
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Показывать названия маршрутных точек
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Показывать метки
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Показывать названия станций конкурентов
STR_SETTINGS_MENU_FULL_ANIMATION :Полная анимация
@@ -771,7 +771,7 @@ STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Вклю
# Company league window
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Сравнительная таблица компаний
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} «{STRING}»
STR_COMPANY_LEAGUE_COMPANY_RANK :{YELLOW}#{NUM}
STR_COMPANY_LEAGUE_COMPANY_RANK :{YELLOW}{NUM}
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Инженер
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Регулировщик
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Диспетчер
@@ -1048,7 +1048,7 @@ STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}ТС «{
STR_NEWS_TRAIN_IS_STUCK :{WHITE}ТС «{VEHICLE}» не может найти путь для продолжения движения
STR_NEWS_VEHICLE_IS_LOST :{WHITE}ТС «{VEHICLE}» заблудилось
STR_NEWS_VEHICLE_UNPROFITABLE_YEAR :{WHITE}Доход ТС «{VEHICLE}» в прошлом году составил {CURRENCY_LONG}
STR_NEWS_VEHICLE_UNPROFITABLE_PERIOD :{WHITE}Доход ТС «{VEHICLE}» в прошлом периоде: {CURRENCY_LONG}
STR_NEWS_VEHICLE_UNPROFITABLE_PERIOD :{WHITE}Доход ТС «{VEHICLE}» в прошлом цикле составил {CURRENCY_LONG}
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}ТС «{VEHICLE}» не может достичь пункта назначения - слишком далеко
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}ТС «{VEHICLE}» остановлено из-за сбоя переоборудования
@@ -1094,8 +1094,8 @@ STR_GAME_OPTIONS_TAB_GRAPHICS :Графика
STR_GAME_OPTIONS_TAB_GRAPHICS_TT :{BLACK}Настройки графики
STR_GAME_OPTIONS_TAB_SOUND :Звук
STR_GAME_OPTIONS_TAB_SOUND_TT :{BLACK}Настройки звука и музыки
STR_GAME_OPTIONS_TAB_SOCIAL :Социальный
STR_GAME_OPTIONS_TAB_SOCIAL_TT :Выберите настройки социальной интеграции
STR_GAME_OPTIONS_TAB_SOCIAL :Социальные
STR_GAME_OPTIONS_TAB_SOCIAL_TT :{BLACK}Настройки социальной интеграции
STR_GAME_OPTIONS_VOLUME :Громкость
STR_GAME_OPTIONS_SFX_VOLUME :Звуковые эффекты
@@ -1262,6 +1262,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Повы
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Снизить курс вашей валюты по отношению к фунту (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Установить курс вашей валюты по отношению к фунту (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Разделитель: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Установите разделитель для вашей валюты
STR_CURRENCY_PREFIX :{LTBLUE}Префикс: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Установить префикс вашей валюты
STR_CURRENCY_SUFFIX :{LTBLUE}Суффикс: {ORANGE}{STRING}
@@ -1422,10 +1425,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Неогран
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Разрешить компаниям неограниченные расходы; банкротство им в таком случае грозить не будет.
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Максимальная сумма кредита: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Максимальная сумма кредита для компании (без учета инфляции)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Максимальная сумма кредита для компании (без учета инфляции). Если установлено значение «нет», у компаний не будет средств, если их не предоставит игровой скрипт или настройка «Неограниченные финансы».
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :нет {RED}(необходим игровой скрипт, предоставляющий начальные средства)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :нет
STR_CONFIG_SETTING_INTEREST_RATE :Процентная ставка: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Процентная ставка по кредитам; также устанавливает уровень инфляции, если та включена.
@@ -1466,7 +1469,7 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включен
STR_CONFIG_SETTING_CITY_APPROVAL :Отношение городской администрации к компаниям: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Выберите уровень влияния шума и загрязнения окружающей среды компаниями на их рейтинг в городах и возможность дальнейшего строительства в городах
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Максимальная высота объектов на карте: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Ограничение высоты ландшафта: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Установить максимальное значение высоты гор на карте. «(Автовыбор)» подберёт приемлемое значение после создания ландшафта.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
###setting-zero-is-special
@@ -1576,8 +1579,8 @@ STR_CONFIG_SETTING_BRIBE_HELPTEXT_MINUTES :Позволя
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Разрешить покупать эксклюзивные транспортные права: {STRING}
###length 2
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Если компания покапает эксклюзивные транспортные права, то на станции конкурентов не будет поступать груз и не будут приходить пассажиры в течение 12{NBSP}месяцев
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT_MINUTES :Если компания покапает эксклюзивные транспортные права, то на станции конкурентов не будет поступать груз и не будут приходить пассажиры в течение 12{NBSP}минут.
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Если компания покупает эксклюзивные транспортные права, то на станции конкурентов не будет поступать груз и не будут приходить пассажиры в течение 12{NBSP}месяцев
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT_MINUTES :Если компания покупает эксклюзивные транспортные права, то на станции конкурентов не будет поступать груз и не будут приходить пассажиры в течение 12{NBSP}минут.
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Разрешить финансирование строительства зданий: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Разрешить транспортым компаниям финансировать строительство новых городских зданий
@@ -1605,7 +1608,7 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :обычная
STR_CONFIG_SETTING_CROSSING_WITH_COMPETITOR :Ж/д переезды на дорогах и путях конкурентов: {STRING}
STR_CONFIG_SETTING_CROSSING_WITH_COMPETITOR_HELPTEXT :Разрешить строить железнодорожные пути сквозь автомобильные и железные дороги конкурентов
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Позволять строить остановки на муниципальных дорогах: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Позволять строить сквозные остановки на муниципальных дорогах: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Разрешить компаниям строить сквозные остановки на дорогах, построенных за счёт городского бюджета
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Разрешить строить остановки на дорогах конкурентов: {STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Разрешить компаниям строить сквозные остановки на дорогах, принадлежащих другим транспортным компаниям
@@ -1642,13 +1645,13 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Транспо
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :При включении все транспортные средства остаются доступными для покупки в любое время после начала их производства
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Игровое время: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Выбор системы отсчёта времени, используемой в игре. После старта сменить её невозможно.{}{}Календарь - это классическая система, изначально использовавшаяся в OpenTTD: год состоит из 12 месяцев, в каждом из которых 28-31{NBSP}день.{}{}В режиме реального времени расчёты производства, движения транспорта и финансовых показателей основаны на интервалах длительностью в 1{NBSP}минуту, что примерно соответствует 30{NBSP}дням в режиме календаря. Эти интервалы группируются в 12-минутные циклы, соответствующие 1{NBSP}году в классическом режиме.{}{}В любом случае, появление новых транспортных средств, зданий и инфраструктуры будет сопровождаться календарём с понятными датами.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Выбор системы отсчёта времени, используемой в игре. После старта сменить её невозможно.{}{}Календарь - это классическая система, изначально использовавшаяся в OpenTTD: год состоит из 12 месяцев, в каждом из которых 28-31 день.{}{}В режиме реального времени расчёты производства и финансовых показателей основаны на интервалах длительностью в 1 минуту, что примерно соответствует 30 дням в режиме календаря. Эти интервалы группируются в 12-минутные циклы, соответствующие 1 году в классическом режиме.{}{}В любом случае, появление новых транспортных средств, зданий и инфраструктуры будет сопровождаться календарём с понятными датами.
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Календарь
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Реальное время
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Продолжительность года: {STRING} мин.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Выберите, сколько минут реального времени длится год в игре. По умолчанию{NBSP}- 12{NBSP}минут. Значение «0» остановит календарное время. Эта настройка не влияет на расчёт экономической модели в игре, и работает только в режиме реального времени.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Выберите, сколько минут реального времени длится год в игре. По умолчанию - 12 минут. Значение «0» остановит календарное время. Эта настройка не влияет на расчёт экономической модели в игре, и работает только в режиме реального времени.
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
@@ -1714,7 +1717,7 @@ STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Высота с
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Выберите, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.{}Значение может быть изменено только в редакторе сценариев; иначе оно рассчитывается в зависимости от значения «снежного покрытия».
STR_CONFIG_SETTING_SNOW_COVERAGE :Снежное покрытие: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Выберите примерную относительную площадь суши, покрытой снегом в субарктическом климате. Наличие снега влияет на расположение предприятий и на условия роста городов.{}Это значение используется только при создании карты. Земля на уровне моря и береговые клетки никогда не покрываются снегом.
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Выберите примерную относительную площадь суши, покрытой снегом в субарктическом климате. Наличие снега влияет на расположение предприятий и на условия роста городов.{}Это значение используется только при создании карты. Земля на уровне моря и береговые поля никогда не покрываются снегом.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Песчаное покрытие: {STRING}
@@ -1757,8 +1760,8 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :По часов
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Уровень высоты для карт с плоским рельефом: {STRING}
###length 2
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Одна или несколько клеток в северном углу не пусты
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Одна или несколько клеток берега без воды
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Как минимум одно поле в северном углу карты не пустое
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Как минимум одно поле у края карты - суша
STR_CONFIG_SETTING_STATION_SPREAD :Максимальный размер станции: {STRING}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Максимальный размер области, которую может занимать станция или её составные части.{}Имейте в виду, что большие значения замедляют игру.
@@ -1969,7 +1972,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Объём па
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} МиБ
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Интервал тех. обслуживания в процентах: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :При включении транспортные средства будут отправляться на техническое обслуживание после падения надёжности на указанный процент от максимальной.{}Например, при максимальной надёжности 90% и указанном интервале ТО 20% транспортное средство уйдёт на обслуживание при падении надёжности до 72%.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :При включении - транспортные средства будут отправляться на техническое обслуживание после падения надёжности на указанный процент от максимальной.{}Например, при максимальной надёжности 90% и указанном интервале ТО 20% транспортное средство уйдёт на обслуживание при падении надёжности до 72%.
STR_CONFIG_SETTING_SERVINT_TRAINS :Интервал ТО по умолчанию для поездов: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Настройка периодичности технического обслуживания для новых поездов
@@ -2052,13 +2055,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Обычно в
STR_CONFIG_SETTING_STARTING_YEAR :Год начала игры: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Последний год игры: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :По прошествии указанного года рассчитывается рейтинг компании и выводится таблица рекордов. После этого игру можно продолжить.{}Если указанный год предшествует году начала игры, то таблица рекордов не отображается.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :По прошествии указанного года рейтинг компании рассчитывается, записывается и выводится таблица рекордов. После этого игру можно продолжить.{}Если указанный год предшествует году начала игры, то таблица рекордов не отображается.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Никогда
STR_CONFIG_SETTING_ECONOMY_TYPE :Экономика: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :При плавной экономике изменения в производительности предприятий небольшие и происходят чаще.{}При стабильной экономике предприятия не закрываются и не меняют производительность.{}Типы предприятий, добавленные с помощью NewGRF, могут игнорировать эту настройку.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :При плавной экономике изменения в производительности предприятий небольшие и происходят чаще.{}При стабильной экономике предприятия не закрываются и не меняют производительность.{}Типы предприятий, добавленные с помощью модулей NewGRF, могут игнорировать эту настройку.
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :классическая
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :плавная
@@ -2069,7 +2072,7 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Процент
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :При перетаскивании ставить сигналы каждые: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Настройка периодичности расстановки сигналов методом перетаскивания. Сигналы будут устанавливаться до первого встреченного препятствия (пересечения или другого сигнала).
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} клет{P ку ки ок}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} пол{P е я ей}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Равномерная расстановка сигналов при перетаскивании: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Настройка расстановки сигналов с помощью Ctrl+перетаскивания. Если равномерная расстановка отключена, то сигналы дополнительно ставятся перед мостами, туннелями и после них. Если включена, то сигналы ставятся ровно на каждой N-й клетке.
@@ -2199,12 +2202,12 @@ STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Точност
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Чем выше данное значение, тем больше процессорного времени используется для расчёта графа грузоперевозок. При высоких значениях возможны задержки в игре. Однако при низких значениях расчёты грузопотоков будут неточными, и грузы, возможно, будут отправляться не туда, куда нужно.
STR_CONFIG_SETTING_DEMAND_DISTANCE :Зависимость спроса от расстояния: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Если это значение больше 0, то количество груза, отправляемого с одной станции на другую, будет зависеть от расстояния между станциями. Чем выше это значение, тем больше груза будет отправляться к ближним станциям и меньше{NBSP}- к дальним.
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Если это значение больше 0, то количество груза, отправляемого с одной станции на другую, будет зависеть от расстояния между станциями. Чем выше это значение, тем больше груза будет отправляться к ближним станциям и меньше - к дальним.
STR_CONFIG_SETTING_DEMAND_SIZE :Количество возвращаемого груза при симметричном распределении: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Установка этого значения ниже 100% заставит распределение быть менее «симметричным»: количество возвращаемого груза сможет быть меньше, чем количество отправленного. Установка в 0% сделает распределение полностью асимметричным.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Предел загрузки коротких маршрутов перед использованием вместительных: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :При наличии нескольких маршрутов между станциями алгоритм распределения грузов будет использовать кратчайший маршрут до его загрузки, потом следующий по длине и т.{NBSP}д. При избытке груза маршруты будут перегружаться начиная с самых производительных. Загрузка рассчитывается исходя из оценки пропускной способности (которая может быть неточной) и интенсивности использования. Эта настройка определяет, насколько загружать маршрут перед тем, как начать использовать следующий. Установите значение ниже 100% для того, чтобы избежать задержки груза, если пропускная способность маршрута будет переоценена алгоритмом.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :При наличии нескольких маршрутов между станциями алгоритм распределения грузов будет использовать кратчайший маршрут до его загрузки, потом следующий по длине и{NBSP}т.{NBSP}д. При избытке груза маршруты будут перегружаться начиная с самых производительных. Загрузка рассчитывается исходя из оценки пропускной способности (которая может быть неточной) и интенсивности использования. Эта настройка определяет, насколько загружать маршрут перед тем, как начать использовать следующий. Установите значение ниже 100% для того, чтобы избежать задержки груза, если пропускная способность маршрута будет переоценена алгоритмом.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Система единиц скорости наземных ТС: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Система единиц скорости водных и воздушных ТС: {STRING}
@@ -2643,7 +2646,7 @@ STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(Новая к
STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}Основать новую транспортную компанию и присоединиться к ней
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}Это вы!
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}Это организатор игры
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}Клиентов: {NUM}; компаний: {NUM}/{NUM}
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} клиент{P "" а ов} - {NUM}/{NUM} компани{P я и й}
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT_TOOLTIP :{BLACK}Количество подключённых в данный момент клиентов, существующих компаний и максимально допустимое количество компаний
# Matches ConnectionType
@@ -2925,14 +2928,14 @@ STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Пока
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Принимается: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Отправляется: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST_YEAR :{BLACK}Содержание: {GOLD}{CURRENCY_SHORT}/год
STR_STATION_BUILD_INFRASTRUCTURE_COST_PERIOD :{BLACK}Стоимость обслуживания: {GOLD}{CURRENCY_SHORT}/цикл
STR_STATION_BUILD_INFRASTRUCTURE_COST_PERIOD :{BLACK}Содержание: {GOLD}{CURRENCY_SHORT}/цикл
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Объединить станции
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Построить отдельную станцию
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Объединить точки
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Поставить отдельную точку пути
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Объединить маршрутные точки
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Поставить отдельную маршрутную точку
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Отключено, так как нет подходящих транспортных средств для этой инфраструктуры
@@ -2972,8 +2975,8 @@ STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Напр
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Выбор ориентации депо
# Rail waypoint construction window
STR_WAYPOINT_CAPTION :{WHITE}Точка пути
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Выбор типа точки пути
STR_WAYPOINT_CAPTION :{WHITE}Маршрутная точка
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Выбор типа маршрутной точки
# Rail station construction window
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Выбор ж/д станции
@@ -2992,8 +2995,8 @@ STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Выбе
STR_STATION_CLASS_DFLT :Стандартная станция
STR_STATION_CLASS_DFLT_STATION :Стандартная ж/д станция
STR_STATION_CLASS_DFLT_ROADSTOP :Стандартная остановка
STR_STATION_CLASS_WAYP :Точки пути
STR_STATION_CLASS_WAYP_WAYPOINT :Стандартная путевая точка
STR_STATION_CLASS_WAYP :Маршрутные точки
STR_STATION_CLASS_WAYP_WAYPOINT :Стандартная маршрутная точка
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Выбор сигналов
@@ -3221,7 +3224,7 @@ STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Убра
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Убрать все предприятия с карты?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Цепочка грузоперевозок - {STRING}
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Производственная цепочка - {STRING}
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Цепочка грузоперевозок - {STRING}
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Производители
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Потребители
@@ -3321,7 +3324,7 @@ STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Грузово
STR_LAI_STATION_DESCRIPTION_BUS_STATION :Автобусная остановка
STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Пристань
STR_LAI_STATION_DESCRIPTION_BUOY :Буй
STR_LAI_STATION_DESCRIPTION_WAYPOINT :Точка пути
STR_LAI_STATION_DESCRIPTION_WAYPOINT :Маршрутная точка
STR_LAI_WATER_DESCRIPTION_WATER :Вода
STR_LAI_WATER_DESCRIPTION_CANAL :Канал
@@ -3368,9 +3371,9 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}Скорость игры
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Скорость расчёта игры: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Кол-во игровых циклов, рассчитываемых в секунду.
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Кол-во игровых циклов, рассчитываемых в секунду
STR_FRAMERATE_RATE_BLITTER :{BLACK}Вывод на экран: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Кол-во отображаемых кадров в секунду.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Кол-во отображаемых кадров в секунду
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Текущая скорость игры: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Фактическая скорость игры (по сравнению с ожидаемой скоростью при нормальной скорости симуляции).
STR_FRAMERATE_CURRENT :{WHITE}Сейчас
@@ -3991,17 +3994,17 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Запр
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Показать маршрутную точку в основном окне. Ctrl+щелчок{}NBSP- показать в дополнительном окне.
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Переименовать точку пути
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Переименовать маршрутную точку
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Показать буй в основном окне. Ctrl+щелчок - показать в дополнительном окне.
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Изменить название буя
STR_EDIT_WAYPOINT_NAME :{WHITE}Название точки пути
STR_EDIT_WAYPOINT_NAME :{WHITE}Название маршрутной точки
# Finances window
STR_FINANCES_CAPTION :{WHITE}Финансы - {COMPANY} {BLACK}{COMPANY_NUM}
STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_YEAR_CAPTION :{WHITE}Год
STR_FINANCES_PERIOD_CAPTION :{WHITE}Период
STR_FINANCES_PERIOD_CAPTION :{WHITE}Цикл
###length 3
STR_FINANCES_REVENUE_TITLE :{WHITE}Доходы
@@ -4058,8 +4061,8 @@ STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Стои
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Инфраструктура:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} ж/д участ{P ок ка ков}
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} дорожны{P й х х} участ{P ок ка ков}
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} водны{P й х х} участ{P ок ка ков}
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} участ{P ок ка ков} занято станциями
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} водн{P ое ых ых} пол{P е я ей}
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} пол{P е я ей} занято станциями
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} аэропорт{P "" а ов}
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Нет
@@ -4098,13 +4101,13 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Ж/д у
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Сигналы
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Дорожные участки:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Трамвайные участки:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Водные участки:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Водные поля:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Каналы
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Станции:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Площадь станций
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Аэропорты
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_YEAR :{WHITE}{CURRENCY_LONG}/год
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_PERIOD :{WHITE}{CURRENCY_LONG}/период
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_PERIOD :{WHITE}{CURRENCY_LONG}/цикл
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Предприятия
@@ -4212,9 +4215,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Удалить
STR_GROUP_RENAME_CAPTION :{BLACK}Название группы
STR_GROUP_PROFIT_THIS_YEAR :Прибыль в текущем году:
STR_GROUP_PROFIT_THIS_PERIOD :Прибыль в текущем периоде:
STR_GROUP_PROFIT_THIS_PERIOD :Прибыль в текущем цикле:
STR_GROUP_PROFIT_LAST_YEAR :Прибыль в прошлом году:
STR_GROUP_PROFIT_LAST_PERIOD :Прибыль за последний период времени:
STR_GROUP_PROFIT_LAST_PERIOD :Прибыль в прошлом цикле:
STR_GROUP_OCCUPANCY :Средняя загрузка ТС:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
@@ -4367,7 +4370,7 @@ STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Прод
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Автозамена всех поездов в депо
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Автозамена всех авто в гараже
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Автозамена всех судов в доке
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Автозамена всего авиатранспорта в ангаре
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Автозамена всех воздушных судов в ангаре
###length VEHICLE_TYPES
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Новый состав
@@ -4568,22 +4571,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Ожи
STR_VEHICLE_STATUS_CRASHED :{RED}Попал в аварию!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Поломка
STR_VEHICLE_STATUS_STOPPED :{RED}Остановлен
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Останавливается; {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - останавливается
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Нет тяги
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Ожидает свободного пути
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Следующий пункт назначения слишком далеко
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Идёт к {STATION}; {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Нет заданий; {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Идёт к {WAYPOINT}; {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Идёт в {DEPOT}; {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Идёт в {DEPOT} для ТО; {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Идёт в {DEPOT} для ТО и распред., {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - в {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - нет заданий
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - к {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - в {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - ТО в {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - ТО и распред. в {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Нет пути до {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Нет пути до {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Нет пути до {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Нет пути до {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - нет пути до {0:STATION}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - нет пути до {0:WAYPOINT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - нет пути до {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - нет пути до {0:DEPOT}
# Vehicle stopped/started animations
###length 2
@@ -4718,8 +4721,8 @@ STR_ORDERS_END_OF_SHARED_ORDERS :- - Конец
STR_ORDER_NON_STOP :{BLACK}Без остановок
STR_ORDER_GO_TO :Идти в
STR_ORDER_GO_NON_STOP_TO :Идти без остановок в
STR_ORDER_GO_VIA :Идти через
STR_ORDER_GO_NON_STOP_VIA :Идти без остановок через
STR_ORDER_GO_VIA :Ехать через
STR_ORDER_GO_NON_STOP_VIA :Ехать без остановок через
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Изменить режим остановок при выполнении выделенного задания
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Полн. загр. любым грузом
@@ -4797,7 +4800,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Идти к б
STR_ORDER_GO_TO_NEAREST_HANGAR :Идти к ближайшему ангару
STR_ORDER_CONDITIONAL :Условный переход к заданию
STR_ORDER_SHARE :Общий маршрут
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Вставить новое задание перед выделенным, либо в конец списка. Ctrl+щелчок по станции добавит задание «полная загрузка любым грузом», по маршрутной точке{NBSP}- инвертирует настройку «без остановки по умолчанию», по депо{NBSP}- «прохождение ТО». Щелчок по другому ТС скопирует его задания, Ctrl+щелчок{NBSP}- сделает маршрут общим. Если в списке заданий есть депо, автоматическое ТО для этого ТС отключается.
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Вставить новое задание перед выделенным, либо в конец списка. Ctrl+щелчок по станции добавит задание «полная загрузка любым грузом», по маршрутной точке{NBSP}- инвертирует настройку «без остановки по умолчанию», по депо{NBSP}- «равномерное распределение». Щелчок по другому ТС скопирует его задания, Ctrl+щелчок{NBSP}- сделает маршрут общим. Если в списке заданий есть депо, автоматическое ТО для этого ТС отключается.
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Показать весь транспорт с общим маршрутом
@@ -5027,8 +5030,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :игровых
STR_AI_SETTINGS_CLOSE :{BLACK}Закрыть
STR_AI_SETTINGS_RESET :{BLACK}Сброс
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5256,15 +5257,15 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Снач
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Сначала снесите аэропорт
# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Примыкает к нескольким точкам пути
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Слишком близко к другой точке пути
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Примыкает к нескольким маршрутным точкам
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Слишком близко к другой маршрутной точке
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Здесь невозможно поставить точку пути...
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Здесь невозможно поставить маршрутную точку...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Не удалось установить здесь буй...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Невозможно переименовать точку пути...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Невозможно переименовать маршрутную точку...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Невозможно удалить точку пути...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Сначала удалите точку пути
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Невозможно удалить маршрутную точку...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Сначала удалите маршрутную точку
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... буй мешает
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... этот буй используется другой компанией!
@@ -5978,8 +5979,8 @@ STR_FORMAT_BUOY_NAME :Буй {TOWN}
STR_FORMAT_BUOY_NAME_SERIAL :Буй {TOWN} №{COMMA}
###length 2
STR_FORMAT_WAYPOINT_NAME :Точка пути {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Точка пути {TOWN} №{COMMA}
STR_FORMAT_WAYPOINT_NAME :Маршрутная точка {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Маршрутная точка {TOWN} №{COMMA}
###length 6
STR_FORMAT_DEPOT_NAME_TRAIN :Депо {TOWN}
@@ -6031,6 +6032,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}тыс
STR_CURRENCY_SHORT_MEGA :{NBSP}млн
STR_CURRENCY_SHORT_GIGA :{NBSP}млрд
STR_CURRENCY_SHORT_TERA :{NBSP}трлн
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode sr_RS
##plural 6
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x7c1a
##grflangid 0x0d
@@ -378,9 +378,22 @@ STR_COLOUR_WHITE :Bela
STR_COLOUR_RANDOM :Nasumična
###length 17
STR_COLOUR_SECONDARY_DARK_BLUE :Tamno plava
STR_COLOUR_SECONDARY_PALE_GREEN :Bledo zelena
STR_COLOUR_SECONDARY_SECONDARY_PINK :Ružičasta
STR_COLOUR_SECONDARY_YELLOW :Žuta
STR_COLOUR_SECONDARY_RED :Crvena
STR_COLOUR_SECONDARY_LIGHT_BLUE :Svetlo plava
STR_COLOUR_SECONDARY_GREEN :Zelena
STR_COLOUR_SECONDARY_DARK_GREEN :Tamno zelena
STR_COLOUR_SECONDARY_BLUE :Plava
STR_COLOUR_SECONDARY_CREAM :Krem
STR_COLOUR_SECONDARY_MAUVE :Lavanda
STR_COLOUR_SECONDARY_PURPLE :Ljubičasta
STR_COLOUR_SECONDARY_ORANGE :Narandžasta
STR_COLOUR_SECONDARY_BROWN :Braon
STR_COLOUR_SECONDARY_GREY :Siva
STR_COLOUR_SECONDARY_WHITE :Bela
STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Identično primarnom
@@ -388,6 +401,9 @@ STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Identično prim
STR_UNITS_VELOCITY_IMPERIAL :{DECIMAL} milja na sat
STR_UNITS_VELOCITY_METRIC :{DECIMAL} km/h
STR_UNITS_VELOCITY_SI :{DECIMAL} m/s
STR_UNITS_VELOCITY_GAMEUNITS_DAY :{DECIMAL}{NBSP}pločica/dan
STR_UNITS_VELOCITY_GAMEUNITS_SEC :{DECIMAL}{NBSP}pločica/sekundi
STR_UNITS_VELOCITY_KNOTS :{DECIMAL}{NBSP}čvorova
STR_UNITS_POWER_IMPERIAL :{DECIMAL}ks
STR_UNITS_POWER_METRIC :{DECIMAL}ks
@@ -428,8 +444,14 @@ STR_UNITS_HEIGHT_METRIC :{DECIMAL} m
STR_UNITS_HEIGHT_SI :{DECIMAL} m
# Time units used in string control characters
STR_UNITS_DAYS :{COMMA}{NBSP}dan{P "" a a}
STR_UNITS_SECONDS :{COMMA}{NBSP}sekund{P a e e}
STR_UNITS_TICKS :{COMMA}{NBSP}otkucaj{P "" a a}
STR_UNITS_MONTHS :{NUM}{NBSP}mesec{P "" a a}
STR_UNITS_MINUTES :{NUM}{NBSP}minut{P "" a a}
STR_UNITS_PERIODS :{NUM}{NBSP}period{P "" a a}
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Pretraga:
@@ -496,7 +518,9 @@ STR_SORT_BY_TYPE :Vrsti
STR_SORT_BY_TRANSPORTED :Prevezeno
STR_SORT_BY_NUMBER :Broju
STR_SORT_BY_PROFIT_LAST_YEAR :Zaradi prošle godine
STR_SORT_BY_PROFIT_LAST_PERIOD :Profit proteklog perioda
STR_SORT_BY_PROFIT_THIS_YEAR :Zaradi ove godine
STR_SORT_BY_PROFIT_THIS_PERIOD :Profit trenutnog perioda
STR_SORT_BY_AGE :Starosti
STR_SORT_BY_RELIABILITY :Pouzdanosti
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Ukupnoj nosivosti po vrsti tereta
@@ -683,7 +707,7 @@ STR_NEWS_MENU_DELETE_ALL_MESSAGES :Obriši sve por
# About menu
STR_ABOUT_MENU_LAND_BLOCK_INFO :Podaci o zemljištu
STR_ABOUT_MENU_HELP :Pomoć & priručnici
STR_ABOUT_MENU_HELP :Pomoć i priručnici
STR_ABOUT_MENU_TOGGLE_CONSOLE :Uključi/isključi konzolu
STR_ABOUT_MENU_AI_DEBUG :Korekcija VI / skripte igre
STR_ABOUT_MENU_SCREENSHOT :Sačuvaj sliku
@@ -692,6 +716,7 @@ STR_ABOUT_MENU_ABOUT_OPENTTD :O OpenTTD-u
STR_ABOUT_MENU_SPRITE_ALIGNER :Poravnavanje sprajta
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Uključi/isključi granične linije
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Uključi/Isključi bojenje nesređenih blokova
STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES :Uključi/isključi okvire prozorčića
###length 31
STR_DAY_NUMBER_1ST :1.
@@ -818,6 +843,8 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Zajam:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Ukupno:
###next-name-looks-similar
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_YEARS :{BLACK}Broj vozila koja su ostvarila profit prošle godine. Ovo uključuje drumska vozila, vozove, brodove i letelice
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_PERIODS :{BLACK}Broj vozila koja su ostvarila profit u proteklom periodu. Ovo uključuje drumska vozila, vozove, brodove i letelice
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Broj nedavno opsluženih stanica. Posebno se broji svaki deo stanice (npr. železničko, autobusko stajalište ili aerodrom)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Zarađen novac u tromesečju sa najmanjom zaradom u proteklih 12 tromesečja
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Zarađen novac u tromesečju sa najvećom zaradom u proteklih 12 tromesečja
@@ -1067,12 +1094,21 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nov{G ""
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Otvori grupni prozor fokusiran na grupu vozila
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_LIST :{WHITE}{STATION} više ne prihvata: {CARGO_LIST}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_LIST :{WHITE}{STATION} sada prihvata: {CARGO_LIST}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Ponuda subvencije istekla:{}{}Prevoz {STRING.gen} iz {STRING} u {STRING} se više neće stimulisati
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvencija povučena:{}{}Usluga prevoza {STRING.gen} između stanica {STRING} i {STRING} više nije u opticaju
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Ponuda subvencije:{}{}Prvi {STRING} od {STRING} do {STRING} stiče pravo na subvenciju lokalnih vlasti u trajanju od {UNITS_YEARS_OR_MINUTES}!
###length 4
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvencija odobrena preduzeću {STRING}!{}{}{STRING} od {STRING} do {STRING} će biti plaćena 50% više {UNITS_YEARS_OR_MINUTES}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subvencija odobrena preduzeću {STRING}!{}{}{STRING} od {STRING} do {STRING} će biti plaćena dvostruko {UNITS_YEARS_OR_MINUTES}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subvencija odobrena preduzeću {STRING}!{}{}{STRING} od {STRING} do {STRING} će biti plaćena trostruko {UNITS_YEARS_OR_MINUTES}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subvencija odobrena preduzeću {STRING}!{}{}{STRING} od {STRING} do {STRING} će biti plaćena četvorostruko {UNITS_YEARS_OR_MINUTES}!
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Prevoznički monopol!
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MONTHS :{BIG_FONT}{BLACK}Lokalna vlast {TOWN} je potpisala ugovor sa {STRING} za 12 meseci isključivih prava prevoza!
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MINUTES :{BIG_FONT}{BLACK}Lokalna vlast {TOWN} je potpisala ugovor sa {STRING} za 12 minuta isključivih prava prevoza!
# Extra view window
STR_EXTRA_VIEWPORT_TITLE :{WHITE}Pogled{COMMA}
@@ -1084,11 +1120,24 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Kopiraj
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Opcije
STR_GAME_OPTIONS_TAB_GENERAL :Opšte
STR_GAME_OPTIONS_TAB_GENERAL_TT :{BLACK}Odabir opštih podešavanja
STR_GAME_OPTIONS_TAB_GRAPHICS :Grrafika
STR_GAME_OPTIONS_TAB_GRAPHICS_TT :{BLACK}Odabir grafičkih podešavanja
STR_GAME_OPTIONS_TAB_SOUND :Zvuk
STR_GAME_OPTIONS_TAB_SOUND_TT :{BLACK}Odabir podešavanja zvuka i muzike
STR_GAME_OPTIONS_TAB_SOCIAL :Društveno
STR_GAME_OPTIONS_TAB_SOCIAL_TT :{BLACK}Odabir društvenih podešavanja
STR_GAME_OPTIONS_VOLUME :Jačina zvuka
STR_GAME_OPTIONS_SFX_VOLUME :Zvučni efekti
STR_GAME_OPTIONS_MUSIC_VOLUME :Muzika
STR_GAME_OPTIONS_VOLUME_0 :0%
STR_GAME_OPTIONS_VOLUME_25 :25%
STR_GAME_OPTIONS_VOLUME_50 :50%
STR_GAME_OPTIONS_VOLUME_75 :75%
STR_GAME_OPTIONS_VOLUME_100 :100%
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valuta
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Izbor valute
@@ -1138,6 +1187,7 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hongkonški dol
STR_GAME_OPTIONS_CURRENCY_INR :Indijska rupija
STR_GAME_OPTIONS_CURRENCY_IDR :Indonezijska rupija
STR_GAME_OPTIONS_CURRENCY_MYR :Malezijski ringit
STR_GAME_OPTIONS_CURRENCY_LVL :Letonski lat
STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Auto čuvanje pozicije
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Izbor vremenskog intervala između dve automatski sačuvane pozicije
@@ -1146,6 +1196,9 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Izbor vr
###length 5
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Isključeno
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_10_MINUTES :Svakih 10 minuta
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_30_MINUTES :Svakih 30 minuta
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_60_MINUTES :Svakih 60 minuta
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :Svakih 120 minuta
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Jezik
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Odaberi jezik za interfejs
@@ -1176,6 +1229,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Označi
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Povećanje okvira
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Označi ovde da veličina okvira povećava sa veličinom prozora
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Koristi tradicionalni font
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Označi ovde ako više voliš tradicionalni font fiksirane veličine.
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Anti-alias fontova
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Označi ovde za anti-alias fontova promenljive veličine
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1183,7 +1240,13 @@ STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK_TOOLTIP :{BLACK}Ovo otvara pretraživač sa više informacija o automatskim anketama
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_FRAME :{BLACK}Automatizovana anketa
STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}Učestvuj u automatizovanoj anketi
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_TOOLTIP :{BLACK}Kada je uključeno, OpenTTD će poslati rezultate ankete prilikom napuštanja igre
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK :{BLACK}O anketi i privatnosti
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK_TOOLTIP :{BLACK}Ovo otvara pretraživač sa više informacija o automatizovanim anketama
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW :{BLACK}Pregledaj rezultate anketa
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW_TOOLTIP :{BLACK}Pogledaj rezultate ankete za trenutnu igru
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafike
@@ -1204,8 +1267,15 @@ STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Osnovni
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Odaberi željeni skup osnovne muzike
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Dodatni podaci o osnovnom skupu muzike
STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE :{LTBLUE}(nema instaliranih dodataka za integraciju sa drušvenim platformama)
STR_GAME_OPTIONS_SOCIAL_PLUGIN_PLATFORM :{BLACK}Platforma:
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE :{BLACK}Stanje dodatka:
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_FAILED :{RED}Neuspešno pokretanje
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_PLATFORM_NOT_RUNNING :{ORANGE}{STRING} nije u funkciji
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_DUPLICATE :{RED}Duplirani dodatak
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_INVALID_SIGNATURE :{RED}Neispravan potpis
STR_BASESET_STATUS :{STRING} {RED}({NUM} fajl{P '' a ovi} nedostaj{P e e u}/{P je su su} korumpiran{P '' a i}
@@ -1220,6 +1290,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Smanji v
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Povećaj vrednost svoje valute u odnosu na jednu funtu (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Postavi vrednost svoje valute u odnosu na jednu funtu (£)
STR_CURRENCY_PREFIX :{LTBLUE}Prefiks: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Postavi prefiks za svoju valutu
STR_CURRENCY_SUFFIX :{LTBLUE}Sufiks: {ORANGE}{STRING}
@@ -1369,11 +1440,13 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Desno
STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}sekund{P a e e}
STR_CONFIG_SETTING_INFINITE_MONEY :Neograničen novac: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Najveći zajam na početku: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najveći iznos koji preduzeće može da pozajmi (ne uzimajući u obzir inflaciju)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najveći iznos koji preduzeće može da pozajmi (ne uzimajući u obzir inflaciju). Ako se odabere "Bez pozajmice", novac neće biti dostupan osim kroz skriptu igre ili kroz uključivanje podešavanja za neograničen novac.
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Bez pozajmice
STR_CONFIG_SETTING_INTEREST_RATE :Kamatna stopa: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Kamatna stopa na zajam; ako je omogućena, kontroliše inflaciju
@@ -1393,7 +1466,9 @@ STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Podešava kolik
STR_CONFIG_SETTING_SUBSIDY_DURATION :Trajanje subvencije: {STRING}
###length 2
STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Odredi broj godina trajanja subvencije
STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT_PERIODS :Odredi broj perioda za koje će se subvencija odobravati
STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{UNITS_YEARS_OR_PERIODS}
###setting-zero-is-special
STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :Bez subvencija
@@ -1519,7 +1594,8 @@ STR_CONFIG_SETTING_BRIBE_HELPTEXT :Dozvoljava pred
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Dozvoljena kupovina ekskluzivnih prava prevoza: {STRING}
###length 2
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ako preduzeće kupi ekskluzivna prava prevoza u naselju, protivničke stanice neće primati nikakav teret ni putnike cele godine
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ako preduzeće kupi isključiva prava prevoza u naselju, protivničke stanice (putničke i teretne) neće primati nikakav teret ni putnike dvanaest meseci
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT_MINUTES :Ako preduzeće kupi isključiva prava prevoza u naselju, protivničke stanice (putničke i teretne) neće primati nikakav teret ni putnike dvanaest minuta
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Dozvoljeno finansiranje zgrada: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Dozvoljava preduzećima da naselju daju novac za gradnju novih kuća
@@ -1557,6 +1633,7 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Ako je omoguće
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Početna boja preduzeća: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Izaberi početnu boju za preduzeće
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Odabir početne sekundarne boje preduzeća, ako se koristi NewGRF koji to podržava.
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Nezastarevanje aerodroma: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Omogućavanje ovog podešavanja čini svaki tip aerodroma zauvek pristupan nakon njegovog uvođenja
@@ -1578,11 +1655,23 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Ako je omoguće
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vozila nikad ne zastarevaju: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Ako je omogućeno, svi modeli vozila ostaju zauvek dostupni (posle njihovog predstavljanja)
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Merenje vremena: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Odabir jedinica za merenje vremena igre. Ovo podešavanje ne može biti promenjeno tokom igre.{}{}Kalendarsko praćenje je tradicionalno merenje u OpenTTD-u, gde se godina sastoji od 12 meseci, koji imaju između 28 i 31 dan.{}{}Kod vremena određenog zidnim satom, proračun proizvodnje dobara i finansija se zasniva na uvećanjima od jednog minuta, što odgovara trajanju jednog meseca od 30 dana u kalendarskom modu. Ovi meseci se grupišu u periode od 12 minuta, što odgovara godini u kalendarskom modu.{}{}U oba moda postoji klasičan kalendar, koji se koristi za datume dostupnosti vozila, kuća i ostale infrastrukture.
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Kalendar
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Zidni sat
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minuta po godini: {STRING}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Odabir broja minuta u kalendarskoj godini. Početna vrednost je 12 minuta. Podešavanjem vrednosti na 0 zaustavlja se promena vremena. Ovo podešavanje ne utiče na ekonomske simulacije igre, a dostupna je samo u modu praćenja vremena uz pomoć časovnika.
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (kalendarsko vreme je zaustavljeno)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Skaliranje proizvodnje tereta: {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Skaliraj proizvodnju tereta gradova prema ovom procentu.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Skaliranje proizvidnje tereta fabrika: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Skaliraj proizvodnju tereta fabrika prema ovom procentu.
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Automatska zamena kada vozilo ostari: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Kada je omogućeno, vozilo blizu kraja života će se automatski zameniti kada su ispunjeni uslovi obnavljanja
@@ -1590,8 +1679,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Kada je omoguc
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Automatska zamena kada je vozilo staro najviše {STRING}
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Starost vozila pri kojoj postaje kandidat za automatsku zamenu
###length 2
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mesec{P "" a i} pre
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mesec{P "" a i} posle
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mesec{P "" a a} pre
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mesec{P "" a a} posle
STR_CONFIG_SETTING_AUTORENEW_MONEY :Najmanja potrebna količina novca za zamenu: {STRING}
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Najmanji iznos novca koji mora ostati u banci pre automatskog obnavljanja vozila
@@ -1674,6 +1763,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Levom stranom
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Desnom stranom
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Orijentacija elevacione karte: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Odaberi kako će se visinska mapa rotirati da bi se uklopila u svet igre
###length 2
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Nalevo
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Nadesno
@@ -1766,6 +1856,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Nikakvo
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Zatvori prozor pomoću desnog klika: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Zatvara prozor tako što klikne desnim klikom unutar nje. Onemogućava dodir sa desnim tasterom miša!
###length 3
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Ne
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Da
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Da, osim pridenutih
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Koristiti {STRING} oblik datuma u nazivima sačuvanih igara
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format datuma u imenima fajlova sačuvanih igara
@@ -1831,6 +1924,7 @@ STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Reprodukuj zvu
###length 2
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Kraj godine: {STRING}
STR_CONFIG_SETTING_SOUND_NEW_PERIOD :Kraj perioda: {STRING}
###length 2
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Reprodukuj zvučne efekte prilikom ispisa rezultata poslovanja preduzeća na kraju svake godine
@@ -2114,11 +2208,14 @@ STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Postavljanje ov
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Zasićenje kratkih puteva pre korišćenja puteva velikih kapaciteta: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Često postoji više puteva izmeđe dve stanice. Cargodist će prvo popuniti najkraći put, nakon toga koristiti drugi najkraći put dok se ne popuni itd. Popunjenost se određuje procenom nosivosti i planirane upotrebe. Jednom kad se popune svi putevi i ako i dalje postoji potreba, pretrpati će sve puteve preferirajući one sa visokim kapacitetom. Ipak, algoritam najčešće neće proceniti kapacitet tačno. Ova postavka omogućava da podešavanje do kojeg postotka će kraći put biti popunjen u prvom prolazu pre nego se počne popunjavati sledeći put. Podešavanjem na vrednost manje od 100% izbegavaju se pretrpane stanice u slučaju previsoko procenjenog kapaciteta.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Mere brzine: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Mere brzine (tlo): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Mere brzine (pomorski): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Kada brzina bude pokazana u interfejsu, pokaži u željenoj meri
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperijalne mere (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metričke mere (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_DAYS :Jedinice igre (pločica/dan)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_SECS :Jedinice igre (pločica/sek)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS :Čvorovi
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Mere za snagu vozila: {STRING}
@@ -2234,6 +2331,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Mrežna
STR_INTRO_GAME_OPTIONS :{BLACK}Opcije
STR_INTRO_HIGHSCORE :{BLACK}Tabela najboljih rezultata
STR_INTRO_HELP :{BLACK}Pomoć i priručnici
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Podešavanja
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Podešavanja NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Proveri dodatke na mreži
@@ -2253,13 +2351,14 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Izbor su
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Izbor suptropskog klimatskog pojasa
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Izbor zemlje igračaka
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Prikazuje opcije igre
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikazuje tabelu najboljih rezultata
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Prikazuje podešavanje
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikazuje podešavanja NewGRF
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Prikaži opcije igre
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikaži tabelu najboljih rezultata
STR_INTRO_TOOLTIP_HELP :{BLACK}Pristupi dokumentaciji i resursima na internetu
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Otvori podešavanja
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži podešavanja NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Pregled novih i ažuriranih dodatka za preuzimanje
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Prikazuje podešavanja VI
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Prikazuje podešavanja skripte
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Otvori podešavanja VI
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Otvori podešavanja skripte
STR_INTRO_TOOLTIP_QUIT :{BLACK}Napušta 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Trenutno odabranom skupu osnovne grafike nedostaje {NUM} sprajt{P "" "ova" "ova"}. Proveri da li postoje izmene za ovaj skup.
@@ -2277,9 +2376,17 @@ STR_ABANDON_GAME_QUERY :{YELLOW}Da li z
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Da li zaista želiš da napustiš ovaj scenario?
# Help window
STR_HELP_WINDOW_CAPTION :{WHITE}Pomoć i priručnici
STR_HELP_WINDOW_WEBSITES :{BLACK}Sajtovi
STR_HELP_WINDOW_DOCUMENTS :{BLACK}Dokumenti
STR_HELP_WINDOW_README :{BLACK}Uputstvo
STR_HELP_WINDOW_CHANGELOG :{BLACK}Dnevnik promena
STR_HELP_WINDOW_KNOWN_BUGS :{BLACK}Poznati Bagovi
STR_HELP_WINDOW_LICENSE :{BLACK}Licenca
STR_HELP_WINDOW_MAIN_WEBSITE :{BLACK}OpenTTD
STR_HELP_WINDOW_MANUAL_WIKI :{BLACK}Priručnik / Wiki
STR_HELP_WINDOW_BUGTRACKER :{BLACK}Prijavi problem
STR_HELP_WINDOW_COMMUNITY :{BLACK}Zajednica
# Cheat window
STR_CHEATS :{WHITE}Varanja
@@ -2302,10 +2409,14 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Prikaži
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Prikaži šeme boja drumskih vozila
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Prikaži šeme boja brodova
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Prikaži šeme boja letelica
STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Prikaži boje grupa vozova
STR_LIVERY_ROAD_VEHICLE_GROUP_TOOLTIP :{BLACK}Prikaži boje grupa drumskih vozila
STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Prikaži boje grupa brodova
STR_LIVERY_AIRCRAFT_GROUP_TOOLTIP :{BLACK}Prikaži boje grupa letelica
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Izaberi osnovnu boju za označenu kategoriju. Ctrl+klik će izabrati ovu boju za sve kategorije
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Izaberi dodatnu boju za označenu kategoriju. Ctrl+klik će izabrati ovu boju za sve kategorije
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Označi šemu boja za izmenu, ili više njih koristeći Ctrl+klik. Klikom na kutijicu aktivira se upotreba date šeme
STR_LIVERY_TRAIN_GROUP_EMPTY :Nema podešenih grupa vozova
STR_LIVERY_AIRCRAFT_GROUP_EMPTY :Nijedna grupa letelica nije formirana
###length 23
@@ -2412,6 +2523,9 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Veličin
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Veličina terena u igri{}Klikom će se poređati po veličini
STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Datum
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Trenutni datum u igri
STR_NETWORK_SERVER_LIST_PLAY_TIME_SHORT :{BLACK}{NUM}č {NUM}m
STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION :{BLACK}Trajanje igre
STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION_TOOLTIP :{BLACK}Odigrano vreme dok{}igra nije bila pauzirana
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Jezik, verzija servera, itd.
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Klikom na igru sa spiska vrši se njen odabir
@@ -2427,6 +2541,7 @@ STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Adresa
STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Kod pozivnice: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Početni datum: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Trenutni datum: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PLAY_TIME :{SILVER}Trajanje igre: {WHITE}{NUM}č {NUM}m
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Skripta igre: {WHITE}{STRING} (v{NUM})
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Zaštićeno šifrom!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER JE VAN MREŽE
@@ -2553,9 +2668,12 @@ STR_NETWORK_ASK_RELAY_NO :{BLACK}Ne
STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Da, jednom
STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Da, ne pitaj ponovo
STR_NETWORK_ASK_SURVEY_TEXT :Da li želiš da učestvuj u automatskoj anketi?{}OpenTTD će slati anketu kada izlaziš iz igre.{}Možeš promentiti ovo podešavanje u bilo kom trenutku pod "Opcijama igre".
STR_NETWORK_ASK_SURVEY_CAPTION :Učestvuj u automatizovanoj anketi?
STR_NETWORK_ASK_SURVEY_TEXT :Da li želiš da učestvuješ u automatizovana anketi?{}OpenTTD će slati anketu kada izlaziš iz igre.{}Možeš promentiti ovo podešavanje u bilo kom trenutku pod "Opcijama igre".
STR_NETWORK_ASK_SURVEY_PREVIEW :Pregledaj rezultate ankete
STR_NETWORK_ASK_SURVEY_LINK :O anketi i privatnosti
STR_NETWORK_ASK_SURVEY_NO :Ne
STR_NETWORK_ASK_SURVEY_YES :Da
STR_NETWORK_SPECTATORS :Posmatrači
@@ -2686,13 +2804,13 @@ STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Obeleži
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Obeležava sve preuzete dodatke koje imaju novija izdanja za preuzimanje
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Poništi odabir
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Otkaži preuzimanje svih dodataka
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Pretraži eksterne web stranice
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Pretraži spoljne sajtove
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Traženi sadržaj nije dostupan u OpenTTD servisu za sadržaje za web stranice koje nisu pridružene u OpenTTD
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Napuštaš OpenTTD!
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Odredbe i uslovi za preuzimanje sadržaja sa spoljnih sajtova varira.{}Moraćeš da pogledaš spoljašnje sajtove za uputstva u vezi instalacije sadržaja u OpenTTD.{}Želiš li da nastaviš?
STR_CONTENT_FILTER_TITLE :{BLACK}Filter po oznaci/nazivu:
STR_CONTENT_OPEN_URL :{BLACK}Idi na Web lokaciju
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Ovaj sadržaj nalazi se na Web lokaciji
STR_CONTENT_OPEN_URL :{BLACK}Poseti sajt
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Ovaj sadržaj nalazi se na sajtu
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Preuzmi
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Započinje preuzimanje odabranih dodataka
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Ukupna količina za preuzimanje: {WHITE}{BYTES}
@@ -2777,7 +2895,10 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}Preopterećen
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP_MONTH :{BLACK}{CARGO_LONG} će biti prevezen mesečno od {STATION} do {STATION} ({COMMA}% kapaciteta){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_MINUTE :{BLACK}{CARGO_LONG} će biti prevezen po minutu od {STATION} do {STATION} ({COMMA}% kapaciteta){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} će biti prevezeno nazad ({COMMA}% kapaciteta)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Prosečno vreme putovanja: {UNITS_DAYS_OR_SECONDS}
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Označavanje zahvaćenog područja
@@ -2871,6 +2992,8 @@ STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Izbor dr
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Izbor mosta - gradnja se potvrđuje klikom na željeni most
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Viseći, čelični
STR_BRIDGE_NAME_GIRDER_STEEL :Gredni, čelični
STR_BRIDGE_NAME_CANTILEVER_STEEL :Obešeni, čelični
@@ -3486,6 +3609,7 @@ STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Provera
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} kod {HEX}
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Objekat
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Vrsta železnice
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Vrsta puta
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF promenljiva 60+x parametar (heksadecimalno)
@@ -3520,6 +3644,8 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Upozorenje: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Greška: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Kobno: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}NewGRF "{STRING}" je prijavio fatalnu grešku:{}{STRING}
STR_NEWGRF_ERROR_POPUP :{WHITE}NewGRF "{STRING}" je prijavio grešku:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} neće raditi sa TTDPatch verzijom prema prijavi OpenTTD-a
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} je za {2:STRING} verziju TTD-a
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} je napravljen za korišćenje sa {2:STRING}
@@ -3623,6 +3749,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} dostavljeno
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (potrebno)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (dostavljeno)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Naselje raste {ORANGE}{UNITS_DAYS_OR_SECONDS}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Naselje raste {ORANGE}{UNITS_DAYS_OR_SECONDS} (sponzorisano)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Naselje se {RED}ne{BLACK} razvija
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Nivo buke u naselju: {ORANGE}{COMMA}{BLACK} najviše: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Prebacuje glavni pogled na lokaciju naselja. Ctrl+klik otvara novi pogled na lokaciju naselja
@@ -3664,6 +3792,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{Y
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Ulaganje u veliku reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava ocenu stanica u velikom prečniku oko centra naselja tokom trajanja kampanje.{}{POP_COLOUR}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Otkrivanje spomenika preduzeća.{}Trajno povećava ocenu stanica u naselju tokom trajanja kampanje.{}{POP_COLOUR}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW} Finansiranje izgradnje novih objekata u naselju.{}Privremeno povećava brzinu rasta u ovom naselju.{}{POP_COLOUR}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MONTHS :{PUSH_COLOUR}{YELLOW}Kupi isključiva prava prevoza u gradu tokom sledećih 12 meseci.{}Lokalna vlast neće dozvoliti upotrebu putničkih i teretnih stanica tvojih suparnika. Uspešno podmićivanje od strane suparnika poništava ovaj ugovor.{}{POP_COLOUR}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MINUTES :{PUSH_COLOUR}{YELLOW}Kupi isključiva prava prevoza u gradu tokom sledećih 12 minuta.{}Lokalna vlast neće dozvoliti upotrebu putničkih i teretnih stanica tvojih suparnika. Uspešno podmićivanje od strane suparnika poništava ovaj ugovor.{}{POP_COLOUR}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Davanje mita lokalnoj vlasti kako bi porasla ocena vašeg preduzeća, uz rizik velike štete ukoliko se otkrije.{}{POP_COLOUR}Trošak: {CURRENCY_LONG}
# Goal window
@@ -3710,9 +3840,15 @@ STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencije
STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subvencije u toku (u vezi preuzimanja navedenog tereta):
STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} od {STRING} do {STRING}{YELLOW} ({STRING})
STR_SUBSIDIES_NONE :{ORANGE}- Prazno -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Odobrene subvencije:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} od {STRING} do {STRING}{YELLOW} ({COMPANY}{YELLOW}, {STRING})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikom na uslugu prebacuje glavni pogled na lokaciju fabrike/naselja. Ctrl+klik otvara novi pogled na to mesto
STR_SUBSIDIES_OFFERED_EXPIRY_DATE :pre {DATE_SHORT}
STR_SUBSIDIES_OFFERED_EXPIRY_TIME :unutar {UNITS_MONTHS_OR_MINUTES}
STR_SUBSIDIES_SUBSIDISED_EXPIRY_DATE :do {DATE_SHORT}
STR_SUBSIDIES_SUBSIDISED_EXPIRY_TIME :{UNITS_MONTHS_OR_MINUTES} preostaje
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}Priča {COMPANY}
@@ -3735,6 +3871,12 @@ STR_STATION_LIST_STATION :{YELLOW}{STATIO
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- Prazno -
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Odaberi sve objekte
STR_STATION_LIST_CARGO_FILTER_ALL_AND_NO_RATING :Sve vrste tereta i bez ocene
STR_STATION_LIST_CARGO_FILTER_MULTIPLE :Više vrsta tereta
STR_STATION_LIST_CARGO_FILTER_NO_CARGO_TYPES :Bez vrste tereta
STR_STATION_LIST_CARGO_FILTER_ONLY_NO_RATING :Samo bez ocene tereta
STR_STATION_LIST_CARGO_FILTER_NO_RATING :Bez ocene tereta
STR_STATION_LIST_CARGO_FILTER_EXPAND :Prikaži više...
# Station view window
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
@@ -3881,6 +4023,8 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalji
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Detaljni pregled računa za infrastrukturu
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Daj novac
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Daj novac ovom preduzeću
STR_COMPANY_VIEW_HOSTILE_TAKEOVER_BUTTON :{BLACK}Nasilno preuzimanje
STR_COMPANY_VIEW_HOSTILE_TAKEOVER_TOOLTIP :{BLACK}Nasilno preuzmi ovo preduzeće
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Novo lice
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Odabir novog lica za vlasnika
@@ -3896,6 +4040,7 @@ STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Ime vlasnika
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Unesi iznos novca koji želiš da daš
STR_BUY_COMPANY_MESSAGE :{WHITE}U potrazi smo za preduzećem koje bi preuzelo naše.{}{}Da li želiš da kupiš {COMPANY} za {CURRENCY_LONG}?
STR_BUY_COMPANY_HOSTILE_TAKEOVER :{WHITE}Prilikom nasilnog preuzimanja {COMPANY} kupuješ svu imovinu, otplaćuješ sve dugove i isplaćuješ profit za dve godine.{}{}Ukupan iznos je procenjen na {CURRENCY_LONG}.{}{}Da li želiš da nastaviš sa nasilnim preuzimanjem?
# Company infrastructure window
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastruktura preduzeća {COMPANY}
@@ -3908,6 +4053,8 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanali
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stanice:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Pločica sa stanicom
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Aerodromi
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_YEAR :{WHITE}{CURRENCY_LONG}/godina
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_PERIOD :{WHITE}{CURRENCY_LONG}/period
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Fabrike
@@ -3966,7 +4113,11 @@ STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Upravlja
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Pošalji naredbu svim vozilima na ovoj listi
STR_VEHICLE_LIST_REPLACE_VEHICLES :Obnovi vozila
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Pošalji na servis
STR_VEHICLE_LIST_CREATE_GROUP :Napravi grupu
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Ovogodišnja zarada: {CURRENCY_LONG} (prošle godine: {CURRENCY_LONG})
STR_VEHICLE_LIST_PROFIT_THIS_PERIOD_LAST_PERIOD :{TINY_FONT}{BLACK}Profit trenutnog perioda: {CURRENCY_LONG} (prethodni period: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :[{CARGO_LIST}]
STR_VEHICLE_LIST_NAME_AND_CARGO :{STRING} {STRING}
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Pošalji u depo
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Pošalji u depo
@@ -4010,7 +4161,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Ukloni sva vozi
STR_GROUP_RENAME_CAPTION :{BLACK}Preimenuj grupu
STR_GROUP_PROFIT_THIS_YEAR :Zarada ove godine:
STR_GROUP_PROFIT_THIS_PERIOD :Profit trenutnog perioda:
STR_GROUP_PROFIT_LAST_YEAR :Zarada prošle godine:
STR_GROUP_PROFIT_LAST_PERIOD :Profit proteklog perioda:
STR_GROUP_OCCUPANCY :Trenutna upotreba:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
@@ -4235,6 +4388,14 @@ STR_ENGINE_PREVIEW_AIRCRAFT.aku :letelice
STR_ENGINE_PREVIEW_SHIP :{G=muški}brod
STR_ENGINE_PREVIEW_SHIP.aku :broda
STR_ENGINE_PREVIEW_COST_WEIGHT :Cena: {CURRENCY_LONG} Težina: {WEIGHT_SHORT}
STR_ENGINE_PREVIEW_COST_MAX_SPEED :Cena: {CURRENCY_LONG} Maks. brzina: {VELOCITY}
STR_ENGINE_PREVIEW_SPEED_POWER :Brzina: {VELOCITY} Snaga: {POWER}
STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE :Brzina: {VELOCITY} Snaga: {POWER} Maks. vučna snaga.: {FORCE}
STR_ENGINE_PREVIEW_RUNCOST_YEAR :Troškovi održavanja: {CURRENCY_LONG}/godina
STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Troškovi održavanja: {CURRENCY_LONG}/period
STR_ENGINE_PREVIEW_CAPACITY :Kapacitet: {CARGO_LONG}
STR_ENGINE_PREVIEW_CAPACITY_2 :Kapacitet: {CARGO_LONG}, {CARGO_LONG}
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Zameni {STRING} - {STRING}
@@ -4395,10 +4556,12 @@ STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Najveća
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Vrsta letelice: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK} Maks. brzina: {LTBLUE} {VELOCITY} {BLACK}Vrsta letelice: {LTBLUE} {STRING} {BLACK} Domet: {LTBLUE} {COMMA} pločice
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Najveća brzina: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Najveća brzina: {LTBLUE}{VELOCITY} {BLACK} Najveća vučna snaga: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Najveća brzina: {LTBLUE}{VELOCITY} {BLACK} Maks. vučna snaga: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Ovogodišnja zarada: {LTBLUE}{CURRENCY_LONG} (prošlogodišnja: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Ovogodišnja zarada: {LTBLUE}{CURRENCY_LONG} (prošlogodišnja: {CURRENCY_LONG}) {BLACK}Najlošiji učinak: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD :{BLACK}Profit trenutnog perioda: {LTBLUE}{CURRENCY_LONG} (protekli period: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD_MIN_PERFORMANCE :{BLACK}Profit trenutnog perioda: {LTBLUE}{CURRENCY_LONG} (protekli period: {CURRENCY_LONG}) {BLACK}Min. performanse: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Pouzdanost: {LTBLUE}{COMMA}% {BLACK}Kvarova od poslednjeg servisa: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Kupljen: {LTBLUE}{NUM}{BLACK} Vrednost: {LTBLUE}{CURRENCY_LONG}
@@ -4409,8 +4572,14 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Nosivost
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Zarada od transfera: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Interval servisiranja: {LTBLUE}{COMMA}dana{BLACK} {STRING}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}Interval servisiranja: {LTBLUE}{COMMA}{NBSP}minut{P "" a a}{BLACK} {STRING}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Interval servisiranja: {LTBLUE}{COMMA}%{BLACK} {STRING}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Povećava interval servisiranja za 10 dana. Ctrl+klik povećava interval servisiranja za 5 dana
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Povećava interval servisiranja za 5 minuta. Ctrl+klik povećava interval servisiranja za 1 minut
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Povećava interval servisiranja za 10 procenata. Ctrl+klik povećava interval servisiranja za 5 procenata
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Promeni tip intervala za servis
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Promeni tip intervala servisiranja
STR_VEHICLE_DETAILS_DEFAULT :Podrazumevano
STR_VEHICLE_DETAILS_PERCENT :Procenat
@@ -4477,6 +4646,7 @@ STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Prelazi
STR_ORDERS_LIST_TOOLTIP :{BLACK}Spisak naredbi - klikom se obeležava naredba. Ctrl+klik pomera prikaz na lokaciju stanice
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING} {STRING} {STRING}
STR_ORDERS_END_OF_ORDERS :- - Kraj Naredbi - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - Kraj Zajedničkih Naredbi - -
@@ -4516,6 +4686,8 @@ STR_ORDER_DROP_HALT_DEPOT :Zaustavljanje
# Depot action tooltips, one per vehicle type
###length VEHICLE_TYPES
STR_ORDER_ROAD_DEPOT_ACTION_TOOLTIP :{BLACK}Odabira akcije koja će se dogoditi u depou
STR_ORDER_HANGAR_ACTION_TOOLTIP :{BLACK}Odabira akcije koja će se dogoditi u hangaru
###next-name-looks-similar
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Skok na osnovu podatka o vozilu
@@ -4664,7 +4836,9 @@ STR_TIMETABLE_STATUS_EARLY :{BLACK}Vozilo t
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Ovaj raspored još nije počeo
STR_TIMETABLE_STATUS_START_IN_SECONDS :{BLACK}Ovaj red vožnje će započeti za {COMMA} sekund{P u e e}
STR_TIMETABLE_START :{BLACK}Početak rasporeda
STR_TIMETABLE_START_SECONDS_QUERY :Broj sekundi do početka rasporeda
STR_TIMETABLE_CHANGE_TIME :{BLACK}Promena vremena
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Promena količine vremena za koje će obeležena naredba trajati. Ctrl+klik podešava vreme za sve naredbe
@@ -4688,6 +4862,9 @@ STR_TIMETABLE_EXPECTED :{BLACK}Očekiva
STR_TIMETABLE_SCHEDULED :{BLACK}Po planu
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Prebacivanje između prikaza očekivanog i po planu
STR_TIMETABLE_ARRIVAL_DATE :A: {COLOUR}{DATE_TINY}
STR_TIMETABLE_DEPARTURE_DATE :D: {COLOUR}{DATE_TINY}
STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE :A: {COLOUR}{COMMA} sek
STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE :D: {COLOUR}{COMMA} sek
@@ -4720,7 +4897,7 @@ STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Prikazuj
STR_AI_GAME_SCRIPT :{BLACK}Skripta igre
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Pregled dnevnika skripte igre
STR_ERROR_AI_NO_AI_FOUND :Nije pronađena nijedna prikladna VI.{}Učitana zamena neće raditi ništa.{}Možete preuzeti nekoliko VI preko sistema za preuzimanje dodataka
STR_ERROR_AI_NO_AI_FOUND :Nije pronađena nijedna odgovarajuća VI.{}Učitana je zamena koja neće raditi ništa.{}Možete preuzeti nekoliko VI preko sistema za preuzimanje dodataka
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Jedna od pokrenutih skripti je prestala da radi. Molimo za prijavu greške autoru skripte sa slikom prozora za korigovanje VI / skripte
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Prozor za korigovanje VI / skripte je dostupan samo na serveru
@@ -4732,6 +4909,7 @@ STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Veštač
STR_AI_CONFIG_HUMAN_PLAYER :Ljudsko biće
STR_AI_CONFIG_RANDOM_AI :Proizvoljna VI
STR_AI_CONFIG_NONE :(nijedna)
STR_AI_CONFIG_NAME_VERSION :{STRING} {YELLOW}v{NUM}
STR_AI_CONFIG_MAX_COMPETITORS :{LTBLUE}Najveći broj suparnika: {ORANGE}{COMMA}
STR_AI_CONFIG_MOVE_UP :{BLACK}Pomeri naviše
@@ -4773,22 +4951,28 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Slika ek
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Slika umanjene mape
# Script Parameters
STR_AI_SETTINGS_CAPTION_AI :{WHITE}Parametri VI
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametri
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skripta igre
STR_AI_SETTINGS_CLOSE :{BLACK}Zatvori
STR_AI_SETTINGS_RESET :{BLACK}Poništi
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
# Textfile window
STR_TEXTFILE_JUMPLIST :{WHITE}Sadržaj
STR_TEXTFILE_JUMPLIST_ITEM :{WHITE}{STRING}
STR_TEXTFILE_WRAP_TEXT :{WHITE}Prelomiti tekst
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK} Prelomiti tekst prozora tako da stane bez potrebe skrolovanja
STR_TEXTFILE_VIEW_README :{BLACK}Prikaži uputstvo
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Izmene
STR_TEXTFILE_VIEW_README :{BLACK}Uputstvo
STR_TEXTFILE_VIEW_README_TOOLTIP :Prikaži uputstvo za ovaj sadržaj
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Dnevnik promena
STR_TEXTFILE_VIEW_CHANGELOG_TOOLTIP :Prikaži dnevnik promena za ovaj sadržaj
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licenca
STR_TEXTFILE_VIEW_LICENCE_TOOLTIP :Prikaži licencu za ovaj sadržaj
###length 5
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} uputstvo za {STRING}
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} izmene od {STRING}
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} promena od {STRING}
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licenca od {STRING}
STR_TEXTFILE_GAME_MANUAL_CAPTION :{WHITE}OpenTTD dokument '{STRING}'
@@ -5189,7 +5373,7 @@ STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Brod se
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Letelica se ne može prodati...
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Previše je vozila u igri
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Servisni interval nije moguće promeniti...
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Interval servisiranja nije moguće promeniti...
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vozilo je uništeno
@@ -5231,12 +5415,24 @@ STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... prev
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... letelica nema dovoljan domet
# Extra messages which go on the third line of errors, explaining why orders failed
STR_ERROR_NO_RAIL_STATION :{WHITE}Ne postoji železnička stanica
STR_ERROR_NO_BUS_STATION :{WHITE}Nema autobuske stanice
STR_ERROR_NO_DOCK :{WHITE}Ne postoji pristanište
STR_ERROR_NO_AIRPORT :{WHITE}Ne postoji aerodrom/heliodrom
STR_ERROR_NO_STOP_COMPATIBLE_ROAD_TYPE :{WHITE}Ne postoje stanice sa odgovarajućim tipom puta
STR_ERROR_NO_STOP_COMPATIBLE_TRAM_TYPE :{WHITE}Ne postoje stanice sa odgovarajućim tipom tramvajske železnice
STR_ERROR_NO_STOP_ARTICULATED_VEHICLE :{WHITE}Ne postoje odgovarajuće stanice za zglobna drumska vozila.{}Zglobnim drumskim vozilima su neophodne stanice kroz koje se prolazi
STR_ERROR_AIRPORT_NO_PLANES :{WHITE}Ovaj avion ne može sleteti na ovaj heliodrom
STR_ERROR_AIRPORT_NO_HELICOPTERS :{WHITE}Ovaj helikopter ne može sleteti na ovaj aerodrom
STR_ERROR_NO_RAIL_WAYPOINT :{WHITE}Ne postoji železničko čvorište
STR_ERROR_NO_BUOY :{WHITE}Ne postoji bova
# Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Raspored se ne može dodeliti vozilu...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vozila mogu čekati samo na stanicama
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Ovo vozilo ne staje na tu stanicu
STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... raspored nije kompletan
STR_ERROR_TIMETABLE_NOT_STARTED :{WHITE}... raspored nije započet
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... ima previše znakova
@@ -5715,7 +5911,13 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}hilj.
STR_CURRENCY_SHORT_MEGA :{NBSP}mil.
STR_CURRENCY_SHORT_GIGA :{NBSP}mlrd.
STR_CURRENCY_SHORT_TERA :{NBSP}tril.
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
@@ -5728,6 +5930,8 @@ STR_JUST_DATE_SHORT :{DATE_SHORT}
STR_JUST_DATE_LONG :{DATE_LONG}
STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_STRING :{STRING}
STR_JUST_STRING1 :{STRING}
STR_JUST_STRING2 :{STRING}
STR_JUST_STRING_STRING :{STRING}{STRING}
STR_JUST_RAW_STRING :{STRING}
STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}

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File diff suppressed because it is too large Load Diff

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@@ -3,8 +3,8 @@
##isocode sl_SI
##plural 8
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}bn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0424
##grflangid 0x2c
@@ -1100,6 +1100,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Zmanjša
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Povečaj količino svojega denarja za en funt (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Nastavi tečaj menjave svoje valute za en funt (£)
STR_CURRENCY_PREFIX :{LTBLUE}Predpona: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Nastavi oznako za svojo valuto
STR_CURRENCY_SUFFIX :{LTBLUE}Zapona: {ORANGE}{STRING}
@@ -5204,6 +5205,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode es_ES
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}M|9=00.000.000.000{NBSP}kM|12=00.000.000{NBSP}MM|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0c0a
##grflangid 0x04
@@ -353,7 +353,7 @@ STR_SORT_BY_ENGINE_ID :Identificador d
STR_SORT_BY_COST :Precio
STR_SORT_BY_POWER :Potencia
STR_SORT_BY_TRACTIVE_EFFORT :Fuerza de tracción
STR_SORT_BY_INTRO_DATE :Fecha introducción
STR_SORT_BY_INTRO_DATE :Fecha de lanzamiento
STR_SORT_BY_RUNNING_COST :Coste operación
STR_SORT_BY_POWER_VS_RUNNING_COST :Potencia/coste operación
STR_SORT_BY_CARGO_CAPACITY :Capacidad de carga
@@ -610,7 +610,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Gráfica
STR_GRAPH_INCOME_CAPTION :{WHITE}Gráfica de Ingresos
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Unidades de carga entregadas
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Nivel de desempeño de empresas (máximo=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Gráfica del Valor de la Empresa
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Gráfica de Valor de la Empresa
STR_GRAPH_LAST_72_MINUTES_TIME_LABEL :{TINY_FONT}{BLACK}Últimos 72 minutos
@@ -1026,7 +1026,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :Cada 120 minuto
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Idioma
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Selecciona el idioma a emplear en interfaz del juego
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% completo)
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% completado)
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla completa
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marca esta casilla para jugar OpenTTD a pantalla completa
@@ -1056,7 +1056,7 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Marca es
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Usar el tipo de letra tradicional de sprite
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Marca esta casilla si prefieres usar el tipo de letra tradicional de tamaño fijo
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Tipos de letra suavizadas
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marca esta casilla para suavizar los tipos de letra escalables.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marca esta casilla para suavizar los tipos de letra escalables
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1118,6 +1118,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Reduce l
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Incrementa la cantidad de tu moneda en una Libra (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Configura el valor de cambio de tu moneda por una Libra (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Separador: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Establece el separador para la moneda
STR_CURRENCY_PREFIX :{LTBLUE}Prefijo: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Configura el prefijo de tu moneda
STR_CURRENCY_SUFFIX :{LTBLUE}Sufijo: {ORANGE}{STRING}
@@ -1272,10 +1275,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Dinero infinito
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Permite el gasto infinito y desactiva la bancarrota de empresas
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Préstamo máximo inicial: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Cantidad máxima que una empresa puede recibir como préstamo (sin tener en cuenta la inflación)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Cantidad máxima de dinero que una empresa puede pedir prestada (sin tener en cuenta la inflación). Si se selecciona "Sin préstamo", no habrá fondos disponibles a menos que un script del juego los proporcione o esté activada la opción "Dinero infinito"
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sin préstamo {RED} Se necesita un script de juego para proporcionar fondos iniciales
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sin préstamo
STR_CONFIG_SETTING_INTEREST_RATE :Porcentaje de interés: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Porcentaje de interés de los préstamos; también controla la inflación, en caso de que esté activada
@@ -1356,7 +1359,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Inclinación de
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Pendiente de las casillas en cuesta para los vehículos de carretera. Los valores altos hacen que sea más difícil subir las colinas
STR_CONFIG_SETTING_FORBID_90_DEG :Prohibir a trenes realizar giros de 90°: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Los giros de 90 grados ocurren cuando una vía en sentido horizontal está seguida por una vía en sentido vertical, haciendo que el tren gire 90 grados al pasar de una a otra en lugar de los 45 grados habituales en otras combinaciones.
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Los giros de 90 grados ocurren cuando una vía en sentido horizontal está seguida por una vía en sentido vertical, haciendo que el tren gire 90 grados al pasar de una a otra en lugar de los 45 grados habituales en otras combinaciones
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permitir unir estaciones no adyacentes: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permite añadir partes a una estación sin tener que estar en contacto directamente con las otras partes existentes, al pulsar Ctrl+clic mientras se añaden las partes nuevas
@@ -1468,7 +1471,7 @@ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Color inicial d
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Selecciona el color inicial de la empresa
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Color secundario de la empresa inicial: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Selecciona un color secundario para la empresa, si usas un NewGRF que lo permita.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Selecciona un color secundario para la empresa, si usas un NewGRF que lo permita
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeropuertos nunca caducan: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Permite a todos los aeropuertos estar disponibles permanentemente una vez han sido introducidos
@@ -1492,22 +1495,22 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Los vehículos
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Si se activa, todos los modelos de vehículos permanecen disponibles para siempre una vez han sido introducidos
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Modo temporal: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Selecciona el modo temporal del juego. Este ajuste no puede ser cambiado más adelante.{}{}"Calendario" es la experiencia clásica de OpenTTD, donde un año tiene 12 meses y cada mes entre 28 y 31 días.{}{}En el modo "Reloj", el movimiento de los vehículos, la producción de carga y la gestión financiera se basan en incrementos de un minuto, que es similar a lo que tarda un mes de 30 días en el modo "Calendario". Éstos se agrupan en períodos de 12 minutos, que equivalen a un año en el modo "Calendario".{}{}En uno y otro modo siempre hay un calendario clásico que es usado para las fechas de aparición de vehículos, casas y otras infraestructuras.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Selecciona el modo temporal del juego. Este ajuste no puede ser cambiado más adelante.{}{}"Calendario" es la experiencia clásica de OpenTTD, donde un año tiene 12 meses y cada mes entre 28 y 31 días.{}{}En el modo "Reloj", la producción de carga y la gestión financiera se basan en incrementos de un minuto, que es similar a lo que tarda un mes de 30 días en el modo "Calendario". Éstos se agrupan en períodos de 12 minutos, que equivalen a un año en el modo "Calendario".{}{}En uno y otro modo siempre existe un calendario clásico que es usado para las fechas de lanzamiento de vehículos, casas y otras infraestructuras
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendario
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Reloj
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minutos por año: {STRING}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Selecciona el número de minutos de un año de calendario. Por defecto es 12 minutos. Introduce 0 para evitar que cambie el tiempo del calendario. Este ajuste no afecta a la simulación de la economía del juego y sólo está disponible cuando se usa el modo "Reloj" .
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Selecciona el número de minutos de un año de calendario. Por defecto es 12 minutos. Introduce 0 para evitar que cambie el tiempo del calendario. Este ajuste no afecta a la simulación de la economía del juego y sólo está disponible cuando se usa el modo "Reloj"
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (tiempo de calendario congelado)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Escalar producción de carga de las municipio al: {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Escala la producción de carga de los municipios a este porcentaje.
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Escala la producción de carga de los municipios a este porcentaje
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Escalar producción de carga industrial al: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Escala la producción de carga de las industrias a este porcentaje.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Escala la producción de carga de las industrias a este porcentaje
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Renovación automática de vehículos cuando se vuelven viejos: {STRING}
@@ -1526,7 +1529,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Duración de me
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duración de los mensajes de error mostrados en ventanas rojas. Algunos mensajes de error (críticos) no se cierran automáticamente, y deben de ser cerrados manualmente
STR_CONFIG_SETTING_HOVER_DELAY :Mostrar mensajes de ayuda: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Tiempo necesario del ratón sobre un elemento de la interfaz para que ésta muestre su mensaje de ayuda. De forma alternativa, se puede escoger mostrar estos mensajes al pulsar el botón derecho si el valor de esta opción ha sido establecido a 0.
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Tiempo necesario del ratón sobre un elemento de la interfaz para que ésta muestre su mensaje de ayuda. De forma alternativa, se puede escoger mostrar estos mensajes al pulsar el botón derecho si el valor de esta opción ha sido establecido a 0
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Mantener ratón durante {COMMA} milisegundo{P 0 "" s}
###setting-zero-is-special
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Clic derecho
@@ -1538,8 +1541,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grosor de las l
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grosor de las líneas en las gráficas. Una línea fina es más precisa, una línea más gruesa es más fácil de distinguir
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Mostrar el nombre del NewGRF en la ventana de compra de vehículos: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Añade una línea a la ventana de compra de vehículos, mostrando a qué NewGRF pertenece el vehículo seleccionado.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Mostrar las cargas que pueden llevar los vehículos en las ventanas con listas {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Añade una línea a la ventana de compra de vehículos, mostrando a qué NewGRF pertenece el vehículo seleccionado
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Mostrar las cargas que pueden llevar los vehículos en las ventanas con listas: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Si se activa, las cargas que los vehículos pueden transportar aparecerán encima de éstos en las listas de vehículos
STR_CONFIG_SETTING_LANDSCAPE :Terreno: {STRING}
@@ -1558,7 +1561,7 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densidad indust
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Permite fijar el número de industrias que deberían generarse, y el nivel que debería mantenerse durante la partida
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Máxima distancia de Refinerías de Petróleo con los bordes: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Límite para la distancia del borde del mapa en la que se pueden construir refinerías de petróleo y plataformas petrolíferas. En los mapas de islas, esto garantiza que estén cerca de la costa. En los mapas de más de 256 casillas, este valor se amplía.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Límite para la distancia del borde del mapa en la que se pueden construir refinerías de petróleo y plataformas petrolíferas. En los mapas de islas, esto garantiza que estén cerca de la costa. En los mapas de más de 256 casillas, este valor se amplía
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura cota nieve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Permite escoger la cota a la cual la nieve comienza en el clima subártico. La nieve también afecta a la generación de industrias y a los requisitos de crecimiento de municipios. Solo puede ser modificado mediante el Editor de Escenarios o calculado mediante "extensión de la nieve"
@@ -1572,7 +1575,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla la can
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Orografía del terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Selecciona la forma y el número de las colinas. Los terrenos suaves tienen menos colinas y más extensas, mientras que los terrenos abruptos tienen más colinas y más reducidas.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Selecciona la forma y el número de las colinas. Los terrenos suaves tienen menos colinas y más extensas, mientras que los terrenos abruptos tienen más colinas y más reducidas
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muy Llano
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Llano
@@ -1627,7 +1630,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde oscuro
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Colores de Flujos de Carga: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Esquema de Color que se usará para el grafo de Flujos de Carga.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Esquema de color de los indicadores visuales del grafo de los flujos de carga
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :De verde a rojo (original)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :De verde a azul
@@ -1748,10 +1751,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Mantener activa
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantiene las herramientas de construcción de puentes, túneles, etcétera, abiertas después de su uso
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Eliminar automáticamente las señales durante la construcción de ferrocarril: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Elimina automáticamente las señales durante la construcción de la via si las señales están en el camino. Ten en cuenta que esto puede provocar choques entre trenes.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Elimina las señales de forma automática al construir vías férreas si las señales están en el camino. Ten en cuenta que esto puede provocar choques entre trenes
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Límite de velocidad para el avance rápido: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Límite de la velocidad de juego cuando se activa el avance rápido. 0 = sin límite (tan rápido como lo permita el ordenador). Los valores inferiores a 100% ralentizan el juego. El límite superior depende de las características del ordenador y pueden variar dependiendo de la partida.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Límite de la velocidad de juego cuando se activa el avance rápido. 0 = sin límite (tan rápido como lo permita el ordenador). Los valores inferiores a 100% ralentizan el juego. El límite superior depende de las características del ordenador y pueden variar dependiendo de la partida
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% Velocidad de juego normal
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sin límite (tan rápido como pueda el ordenador)
@@ -1819,7 +1822,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Cantidad de mem
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervalo de mantenimiento en porcentajes: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Si se activa, los vehículos intentarán realizar el mantenimiento cuando su fiabilidad descienda un porcentaje determinado respecto a la fiabilidad máxima{}{}Por ejemplo, si la fiabilidad máxima de un vehículo es 90% y el intervalo de servicio es 20%, el vehículo intentará realizar el mantenimiento cuando alcance una fiabilidad del 72%.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Si se activa, los vehículos intentarán realizar el mantenimiento cuando su fiabilidad descienda un porcentaje determinado respecto a la fiabilidad máxima{}{}Por ejemplo, si la fiabilidad máxima de un vehículo es 90% y el intervalo de servicio es 20%, el vehículo intentará realizar el mantenimiento cuando alcance una fiabilidad del 72%
STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalo de mantenimiento por defecto para trenes: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Fija el intervalo de mantenimiento por defecto para los nuevos vehículos de ferrocarril, que se empleará si no se define un intervalo de forma explícita para ése vehículo
@@ -1837,7 +1840,7 @@ STR_CONFIG_SETTING_NOSERVICE :Desactivar mant
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Si se activa, los vehículos no reciben mantenimiento si no pueden averiarse
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Penalización de velocidad de carga para los trenes que sean más largos que la estación: {STRING}
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Si se activa, los trenes que sean demasiado largos para la estación cargarán más despacio que un tren que quepa en ella. Este ajuste no afecta a la búsqueda de rutas.
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Si se activa, los trenes que sean demasiado largos para la estación cargarán más despacio que un tren que quepa en ella. Este ajuste no afecta a la búsqueda de rutas
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activar límites de velocidad en vagones: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Si se activa, se tienen en cuenta los límites de velocidad de los vagones a la hora de establecer la velocidad máxima de un tren
@@ -1902,13 +1905,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Año en el cual
STR_CONFIG_SETTING_STARTING_YEAR :Fecha de inicio: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Año de clasificación final: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Año en el que finaliza el juego para establecer la clasificación. Al final de este año se guarda la puntuación de las empresas y se muestra la pantalla de las puntuaciones más altas, aunque se puede continuar jugando la partida.{}Si este año es posterior al año de comienzo, la pantalla de puntuaciones más altas no se mostrará nunca.
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Año en el que finaliza el juego para establecer la clasificación. Al final de este año se guarda la puntuación de las empresas y se muestra la pantalla de las puntuaciones más altas, aunque se puede continuar jugando la partida.{}Si este año es posterior al año de comienzo, la pantalla de puntuaciones más altas no se mostrará nunca
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nunca
STR_CONFIG_SETTING_ECONOMY_TYPE :Tipo de economía: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :La economía suave provoca que los cambios en la producción sean más frecuentes y en pasos más pequeños. La economía congelada detiene los cambios en la producción y los cierres de industrias. Esta configuración puede no tener efecto si los tipos de industria los proporciona un NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :La economía suave provoca que los cambios en la producción sean más frecuentes y en pasos más pequeños. La economía congelada detiene los cambios en la producción y los cierres de industrias. Esta configuración puede no tener efecto si los tipos de industria los proporciona un NewGRF
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Suave
@@ -1963,7 +1966,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permitido
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, patrón de carreteras personalizado
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Generación de carga en municipios: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Cantidad de carga que es producida por las casas del municipio, en relación a la población total del municipio.{}Crecimiento cuadrático: Un municipio de doble tamaño genera el cuádruple de pasajeros.{}Crecimiento lineal: Un municipio de doble tamaño genera el doble de pasajeros.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Cantidad de carga que es producida por las casas del municipio, en relación a la población total del municipio.{}Crecimiento cuadrático: Un municipio de doble tamaño genera el cuádruple de pasajeros.{}Crecimiento lineal: Un municipio de doble tamaño genera el doble de pasajeros
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Cuadrático (original)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineal
@@ -2028,30 +2031,30 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador i
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamaño medio de las ciudades en relación a los pueblos normales al comienzo de la partida
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Actualizar gráfico de distribución cada {STRING}
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Intervalo entre cálculos sucesivos del grafo de distribución. Cada cálculo planifica uno de los componentes del grafo. Esto significa que un valor X en este ajuste no implica que el grafo completo se actualice cada X segundos. Solo lo hará algún componente. Cuanto más corto sea, más tiempo de CPU será necesario para calcularlo. Cuanto más largo sea, más tiempo tardará la distribución de carga en incorporar nuevas rutas.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Intervalo entre cálculos sucesivos del grafo de distribución. Cada cálculo planifica uno de los componentes del grafo. Esto significa que un valor X en este ajuste no implica que el grafo completo se actualice cada X segundos. Solo lo hará algún componente. Cuanto más corto sea, más tiempo de CPU será necesario para calcularlo. Cuanto más largo sea, más tiempo tardará la distribución de carga en incorporar nuevas rutas
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Utilizar {STRING} para recalcular el gráfico de distribución
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Tiempo necesario para cada cálculo de un componente del grafo de distribución. Cuando comienza un cálculo, se crea un hilo de ejecución al que se le permite funcionar durante este número de segundos. Cuanto más corto sea, más probable será que el hilo no haya finalizado a tiempo. En ese caso, el juego se detendrá hasta que finalice (se producirá un retardo o "lag"). Cuanto más largo sea, más tardará en actualizarse la distribución cuando cambien las rutas.
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Tiempo necesario para cada cálculo de un componente del grafo de distribución. Cuando comienza un cálculo, se crea un hilo de ejecución al que se le permite funcionar durante este número de segundos. Cuanto más corto sea, más probable será que el hilo no haya finalizado a tiempo. En ese caso, el juego se detendrá hasta que finalice (se producirá un retardo o "lag"). Cuanto más largo sea, más tardará en actualizarse la distribución cuando cambien las rutas
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modo de distribución para pasajeros: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :En una distribución "Simétrica", se envía la misma cantidad de pasajeros de la estación A a la B que de la B a la A. En una distribución "Asimétrica" se pueden enviar cantidades arbitrarias de pasajeros en ambas direcciones. "Manual" significa que no se realiza una distribución automática para los pasajeros.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :En una distribución "Simétrica", se envía la misma cantidad de pasajeros de la estación A a la B que de la B a la A. En una distribución "Asimétrica" se pueden enviar cantidades arbitrarias de pasajeros en ambas direcciones. "Manual" significa que no se realiza una distribución automática para los pasajeros
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modo de distribución para el correo: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :En una distribución "Simétrica", se envía la misma cantidad de carga de la estación A a la B que de la B a la A. En una distribución "Asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para el correo.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :En una distribución "Simétrica", se envía la misma cantidad de carga de la estación A a la B que de la B a la A. En una distribución "Asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para el correo
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de distribución para la clase de carga BLINDADA: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :El tipo de carga BLINDADA contiene objetos de valor en el clima templado, diamantes en el clima subtropical y oro en el clima subártico. Los NewGRFs pueden modificar esto. En una distribución "Simétrica", se envía la misma cantidad de carga de la estación A a la B que de la B a la A. En una distribución "Asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para esta carga. Se recomienda fijar esta distribución en "Asimétrica" o en "Manual" al jugar en los clima subártico y subtropical, ya que los bancos sólo reciben carga en esos climas. En el clima templado es factible escoger "Simétrica" ya que los bancos pueden enviar objetos de valor de vuelta al banco de origen.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :El tipo de carga BLINDADA contiene objetos de valor en el clima templado, diamantes en el clima subtropical y oro en el clima subártico. Los NewGRFs pueden modificar esto. En una distribución "Simétrica", se envía la misma cantidad de carga de la estación A a la B que de la B a la A. En una distribución "Asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para esta carga. Se recomienda fijar esta distribución en "Asimétrica" o en "Manual" al jugar en los clima subártico y subtropical, ya que los bancos sólo reciben carga en esos climas. En el clima templado es factible escoger "Simétrica" ya que los bancos pueden enviar objetos de valor de vuelta al banco de origen
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribución para otras clases de carga: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimétrico" significa que se pueden mover cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no habrá distribución automática para estos tipos de carga.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimétrico" significa que se pueden mover cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no habrá distribución automática para estos tipos de carga
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimétrico
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simétrico
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisión de la distribución: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Este valor determina el tiempo de CPU empleado en calcular el grafo de distribución. Si es demasiado elevado puede producir ralentización en el juego. Si es demasiado bajo la distribución puede ser poco precisa, causando que ocasionalmente se produzcan errores en los lugares a los que se destina la carga.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Este valor determina el tiempo de CPU empleado en calcular el grafo de distribución. Si es demasiado elevado puede producir ralentización en el juego. Si es demasiado bajo la distribución puede ser poco precisa, causando que ocasionalmente se produzcan errores en los lugares a los que se destina la carga
STR_CONFIG_SETTING_DEMAND_DISTANCE :Efecto de la distancia en la demanda: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Si se fija a un valor superior a 0, la distancia entre la estación origen A de cierta carga y un posible destino B afectará a la cantidad de carga que se enviará de A a B. Cuanto más lejos esté B de A, menos carga se enviará. Cuanto mayor sea el valor de este ajuste, menos carga se enviará a estaciones distantes en favor de estaciones cercanas
STR_CONFIG_SETTING_DEMAND_SIZE :Cantidad de carga a devolver en modo simétrico: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Fijar esta opción a menos de 100% provoca que la distribución "simétrica" de carga se comporte como una distribucion "asimétrica". Si una cantidad determinada es enviada a una estación, se forzará a enviar menos carga de vuelta. Si se fija a 0%, la distribución "simétrica" se comporta como una distribución "asimétrica".
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Fijar esta opción a menos de 100% provoca que la distribución "simétrica" de carga se comporte como una distribución "asimétrica". Si una cantidad determinada es enviada a una estación, se forzará a enviar menos carga de vuelta. Si se fija a 0%, la distribución "simétrica" se comporta como una distribución "asimétrica"
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturación de caminos cortos antes de usar aquellos de mayor capacidad: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frecuentemente hay múltiples caminos posibles entre dos estaciones determinadas. En primer lugar se intentará saturar el camino más corto, para posteriormente saturar el segundo más corto y así sucesivamente. La saturación está determinada por una estimación de capacidad y uso planificado. Una vez que se hayan saturado todos los caminos, si todavía hay demanda, se sobrecargarán los caminos empezando por aquellos de mayor capacidad. La mayor parte de las veces, el algoritmo no estimará la capacidad de forma precisa. Esta opción permite especificar el porcentaje de saturación que debe de tener una línea en la primera parte del algoritmo antes de pasar a la siguiente línea. Fijarlo a menos de 100% permite evitar estaciones sobrecargadas en el caso de que se sobreestimen las capacidades
@@ -2269,7 +2272,7 @@ STR_LIVERY_PANEL_TOOLTIP :{BLACK}Seleccio
STR_LIVERY_TRAIN_GROUP_EMPTY :No se han definido grupos de trenes
STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :No se han definido grupos de vehículos de carretera
STR_LIVERY_SHIP_GROUP_EMPTY :No se han definido grupos de barcos
STR_LIVERY_AIRCRAFT_GROUP_EMPTY :No se han establecido grupos de aeronaves
STR_LIVERY_AIRCRAFT_GROUP_EMPTY :No se han definido grupos de aeronaves
###length 23
STR_LIVERY_DEFAULT :Color por Defecto
@@ -2387,7 +2390,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Clica pa
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}INFORMACIÓN DEL JUEGO
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clientes: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Terreno: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Tamaño del Mapa: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Tamaño del mapa: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Versión del servidor: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Dirección del servidor: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Código de invitación: {WHITE}{STRING}
@@ -3194,11 +3197,11 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}Fotogramas por segundo
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Tasa de Simulación: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Número de tics de juego simulados por segundo.
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Número de tics de juego simulados por segundo
STR_FRAMERATE_RATE_BLITTER :{BLACK}FPS de gráficos: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Número de fotogramas renderizados por segundo.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Número de fotogramas de vídeo renderizados por segundo
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factor actual de velocidad de juego: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Velocidad actual del juego, comparada con la velocidad esperada durante una simulación a ritmo normal.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Velocidad actual del juego, comparada con la velocidad esperada durante una simulación a ritmo normal
STR_FRAMERATE_CURRENT :{WHITE}Actual
STR_FRAMERATE_AVERAGE :{WHITE}Medio
STR_FRAMERATE_MEMORYUSE :{WHITE}Memoria
@@ -4022,12 +4025,12 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sin a
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - Clica en un grupo para ver la lista de sus vehículos. Es posible arrastrar grupos para modificar su jerarquía.
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - Haz clic en un grupo para ver la lista de sus vehículos. Arrastra y suelta los grupos para reorganizarlos
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica para crear un grupo nuevo
STR_GROUP_DELETE_TOOLTIP :{BLACK}Borra el grupo seleccionado
STR_GROUP_RENAME_TOOLTIP :{BLACK}Renombra el grupo seleccionado
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Cambia el color del grupo seleccionado
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clica para proteger este grupo del autorreemplazo global. Ctrl+clic protege también los subgrupos.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clica para evitar que los vehículos en este grupo se reemplacen automáticamente. Ctrl+clic protege también a los subgrupos
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Borrar Grupo
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}¿Estás seguro de que quieres borrar este grupo y todos sus subgrupos?
@@ -4382,22 +4385,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Esperan
STR_VEHICLE_STATUS_CRASHED :{RED}¡Siniestrado!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Averiado
STR_VEHICLE_STATUS_STOPPED :{RED}Detenido
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Deteniéndose, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Deteniéndose
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Sin potencia
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Esperando vía libre
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Demasiado lejos del próximo destino
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Hacia {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Sin órdenes, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Hacia {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Hacia {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Mantenimiento en {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Distanciarse y dar mantenimiento en {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Hacia {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - Sin órdenes
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Hacia {0:WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Hacia {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Mantenimiento en {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Distanciarse y dar mantenimiento en {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}No se puede llegar a {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}No se puede llegar a {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}No se puede llegar a {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}No se puede llegar a {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - No se puede llegar a {0:STATION}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - No se puede llegar a {0:WAYPOINT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - No se puede llegar a {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - No se puede llegar a {0:DEPOT}
# Vehicle stopped/started animations
###length 2
@@ -4611,7 +4614,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Ir al depósito
STR_ORDER_GO_TO_NEAREST_HANGAR :Ir al hangar más cercano
STR_ORDER_CONDITIONAL :Salto de orden condicional
STR_ORDER_SHARE :Compartir órdenes
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Añade una nueva orden antes de la orden resaltada, o la añade al final de la lista. Ctrl+clic sobre estaciones ordena 'Carga completa de cualquier carga', sobre puntos de ruta ordena 'sin paradas' y sobre depósitos ordena 'mantenimiento'. Clica sobre un vehículo para copiar sus órdenes, o Ctrl+clic para también compartir sus órdenes. Una órden de depósito desactiva el mantenimiento automático del vehículo
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Añade una nueva orden antes de la orden resaltada, o la añade al final de la lista. Ctrl+clic sobre estaciones añade 'Carga completa de cualquier carga', sobre puntos de ruta añade lo contrario a lo establecido por la opción 'sin paradas por defecto', y sobre depósitos añade 'Distanciarse'. Clica sobre un vehículo para copiar sus órdenes, o Ctrl+clic para copiar y compartir sus órdenes. Una orden de depósito desactiva el mantenimiento automático del vehículo
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Muestra todos los vehículos que comparten estas órdenes y este horario
@@ -4778,7 +4781,7 @@ STR_AI_DEBUG_CONTINUE :{BLACK}Continua
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Quita la pausa y hace que la IA continúe
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Muestra la salida de depuración de esta IA. Ctrl+clic para abrirla en una ventana nueva
STR_AI_GAME_SCRIPT :{BLACK}Script de Juego
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Visualizar el registro del script de juego. Ctrl+click para abrir en una nueva ventana
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Analizar el registro del script de juego. Ctrl+click para abrir en una nueva ventana
STR_ERROR_AI_NO_AI_FOUND :No se encontró ninguna IA apropiada para cargar.{}Ésta es una IA por defecto que no realiza acción alguna.{}Puedes descargar nuevas IA mediante el sistema de 'Contenido Online'
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno de los scripts ejecutados ha fallado. Por favor, informa del fallo al autor del script con una captura de la ventana de depuración de script/IA
@@ -4841,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de juego
STR_AI_SETTINGS_CLOSE :{BLACK}Cerrar
STR_AI_SETTINGS_RESET :{BLACK}Reiniciar
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5808,6 +5809,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}M
STR_CURRENCY_SHORT_GIGA :{NBSP}kM
STR_CURRENCY_SHORT_TERA :{NBSP}MM
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode es_MX
##plural 0
##textdir ltr
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}k|6=00,000,000,000,000{NBSP}m|9=00,000,000,000{NBSP}bn|12=00,000,000{NBSP}tn|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x080a
##grflangid 0x55
@@ -191,12 +191,29 @@ STR_COLOUR_WHITE :Blanco
STR_COLOUR_RANDOM :Aleatorio
###length 17
STR_COLOUR_SECONDARY_DARK_BLUE :Azul oscuro
STR_COLOUR_SECONDARY_PALE_GREEN :Verde pálido
STR_COLOUR_SECONDARY_RED :Rojo
STR_COLOUR_SECONDARY_LIGHT_BLUE :Azul claro
STR_COLOUR_SECONDARY_GREEN :Verde
STR_COLOUR_SECONDARY_DARK_GREEN :Verde oscuro
STR_COLOUR_SECONDARY_BLUE :Azul
STR_COLOUR_SECONDARY_CREAM :Crema
STR_COLOUR_SECONDARY_MAUVE :Malva
STR_COLOUR_SECONDARY_PURPLE :Morado
STR_COLOUR_SECONDARY_ORANGE :Naranja
STR_COLOUR_SECONDARY_BROWN :Café
STR_COLOUR_SECONDARY_GREY :Gris
STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Igual que el principal
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{DECIMAL}{NBSP}mph
STR_UNITS_VELOCITY_METRIC :{DECIMAL}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{DECIMAL}{NBSP}m/s
STR_UNITS_VELOCITY_GAMEUNITS_DAY :{DECIMAL}{NBSP}casillas/día
STR_UNITS_VELOCITY_GAMEUNITS_SEC :{DECIMAL}{NBSP}casillas/seg.
STR_UNITS_VELOCITY_KNOTS :{DECIMAL}{NBSP}nudos
STR_UNITS_POWER_IMPERIAL :{DECIMAL}{NBSP}hp
STR_UNITS_POWER_METRIC :{DECIMAL}{NBSP}cv
@@ -237,9 +254,15 @@ STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}
STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
# Time units used in string control characters
STR_UNITS_DAYS :{COMMA}{NBSP}día{P "" s}
STR_UNITS_SECONDS :{COMMA}{NBSP}segundo{P "" s}
STR_UNITS_TICKS :{COMMA}{NBSP}tic{P "" s}
STR_UNITS_MONTHS :{NUM}{NBSP}mes{P "" es}
STR_UNITS_MINUTES :{NUM}{NBSP}minuto{P "" s}
STR_UNITS_YEARS :{NUM}{NBSP}año{P "" s}
STR_UNITS_PERIODS :{NUM}{NBSP}período{P "" s}
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filtrar:
@@ -306,7 +329,9 @@ STR_SORT_BY_TYPE :Tipo
STR_SORT_BY_TRANSPORTED :Transportado
STR_SORT_BY_NUMBER :Número
STR_SORT_BY_PROFIT_LAST_YEAR :Ganancias último año
STR_SORT_BY_PROFIT_LAST_PERIOD :Beneficio del último periodo
STR_SORT_BY_PROFIT_THIS_YEAR :Ganancias este año
STR_SORT_BY_PROFIT_THIS_PERIOD :Beneficio de este período
STR_SORT_BY_AGE :Edad
STR_SORT_BY_RELIABILITY :Fiabilidad
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Capacidad por tipo de carga
@@ -336,7 +361,9 @@ STR_SORT_BY_NUM_VEHICLES :Número de veh
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Ganancias totales último año
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Ganancias totales de este año
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Ganancias medias último año
STR_SORT_BY_AVERAGE_PROFIT_LAST_PERIOD :Beneficio promedio del último período
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Ganancias promedio de este año
STR_SORT_BY_AVERAGE_PROFIT_THIS_PERIOD :Beneficio promedio de este período
# Group by options for vehicle list
STR_GROUP_BY_NONE :Ninguno
@@ -502,6 +529,7 @@ STR_ABOUT_MENU_ABOUT_OPENTTD :Acerca de OpenT
STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador de sprites
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Activar cajas delimitadoras
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Activar coloreado de bloques modificados
STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES :Activa/Desactiva los bordes de los "widgets"
###length 31
STR_DAY_NUMBER_1ST :1
@@ -580,6 +608,8 @@ STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Valor de
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Tasas de pago por carga
STR_GRAPH_CARGO_PAYMENT_RATES_DAYS :{TINY_FONT}{BLACK}Días en tránsito
STR_GRAPH_CARGO_PAYMENT_RATES_SECONDS :{TINY_FONT}{BLACK}Segundos en tránsito
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Pago por entregar 10 unidades (o 10,000 litros) de carga por distancia de 20 casillas
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Activar todos
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Desactivar todos
@@ -629,6 +659,8 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Préstam
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
###next-name-looks-similar
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_YEARS :{BLACK}Número de vehículos que consiguieron beneficios el último año. Se incluyen vehículos de carretera, trenes, barcos y aeronaves
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_PERIODS :{BLACK}Número de vehículos que consiguieron beneficios en el último periodo. Se incluyen vehículos de carretera, trenes, barcos y aeronaves
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Número de estaciones abastecidas recientemente. Las estaciones de tren, paradas de autobuses, aeropuertos y demás se contabilizan aparte, aun si pertenecen a la misma estación
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Cantidad de efectivo ganado en el trimestre con la utilidad más baja de los últimos 12 trimestres
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Cantidad de efectivo ganado en el trimestre con la utilidad más alta de los últimos 12 trimestres
@@ -776,6 +808,7 @@ STR_STATUSBAR_AUTOSAVE :{RED}GUARDADO A
STR_STATUSBAR_SAVING_GAME :{RED}* * GUARDANDO PARTIDA * *
STR_STATUSBAR_SPECTATOR :{WHITE}(espectador)
STR_STATUSBAR_INFINITE_MONEY :{WHITE}(dinero infinito)
# News message history
STR_MESSAGE_HISTORY :{WHITE}Historial de mensajes
@@ -877,6 +910,8 @@ STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLAC
###length 4
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}¡Monopolio de transportes!
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MONTHS :{BIG_FONT}{BLACK}¡Las autoridades locales de {TOWN} firman un contrato de exclusividad de derechos de transporte con {STRING} durante 12 meses!
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MINUTES :{BIG_FONT}{BLACK}¡Las autoridades locales de {TOWN} firman un contrato de exclusividad sobre derechos de transporte con {STRING} durante 12 minutos!
# Extra view window
STR_EXTRA_VIEWPORT_TITLE :{WHITE}Vista {COMMA}
@@ -888,6 +923,14 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copiar u
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Opciones de juego
STR_GAME_OPTIONS_TAB_GENERAL :General
STR_GAME_OPTIONS_TAB_GENERAL_TT :{BLACK}Selecciona los ajustes generales
STR_GAME_OPTIONS_TAB_GRAPHICS :Gráficos
STR_GAME_OPTIONS_TAB_GRAPHICS_TT :{BLACK}Selecciona los ajustes gráficos
STR_GAME_OPTIONS_TAB_SOUND :Sonido
STR_GAME_OPTIONS_TAB_SOUND_TT :{BLACK}Selecciona los ajustes de sonido y música
STR_GAME_OPTIONS_TAB_SOCIAL :Social
STR_GAME_OPTIONS_TAB_SOCIAL_TT :{BLACK}Selecciona los ajustes de integración social
@@ -945,6 +988,10 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Elegir e
# Autosave dropdown
###length 5
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Desactivado
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_10_MINUTES :Cada 10 minutos
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_30_MINUTES :Cada 30 minutos
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_60_MINUTES :Cada 60 minutos
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :Cada 120 minutos
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Idioma
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Elegir el idioma de la interfaz
@@ -977,6 +1024,8 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Ajustar
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Usar la fuente sprite tradicional
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Marca esta casilla si prefieres usar la fuente de letra tradicional.
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Tipos de letra suavizadas
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marca esta casilla para suavizar los tipos de letra escalables.
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -984,6 +1033,13 @@ STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_FRAME :{BLACK}Encuesta automática
STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}Participar en la encuesta automática
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_TOOLTIP :{BLACK}Si está activado, OpenTTD enviará una encuesta al salir el juego
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK :{BLACK}Acerca de la encuesta y la privacidad
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK_TOOLTIP :{BLACK}Esto abrirá el navegador web con más información sobre la encuesta automática
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW :{BLACK}Vista previa del resultado de la encuesta
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW_TOOLTIP :{BLACK}Muestra el resultado de la encuesta para el juego actual
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gráficos
@@ -1004,8 +1060,18 @@ STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Música
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Elegir música base
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Información adicional sobre música base
STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE :{LTBLUE}(no se han instalado "plugins" para integrar plataformas sociales)
STR_GAME_OPTIONS_SOCIAL_PLUGIN_PLATFORM :{BLACK}Plataforma:
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE :{BLACK}Estado del "plugin":
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_RUNNING :{GREEN}En ejecución
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_FAILED :{RED}No se ha podido inicializar
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_PLATFORM_NOT_RUNNING :{ORANGE}{STRING} no se está ejecutando
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_UNLOADED :{RED}Descargado
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_DUPLICATE :{RED}"Plugin" duplicado
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_UNSUPPORTED_API :{RED}Versión no soportada
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_INVALID_SIGNATURE :{RED}Firma no válida
STR_BASESET_STATUS :{STRING} {RED}({NUM} archivo{P "" s} ausente{P "" s} o dañado{P "" s})
@@ -1020,6 +1086,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Reducir
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Incrementar el valor de la moneda por una libra (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Ajustar el valor de cambio de la moneda por una Libra (£)
STR_CURRENCY_PREFIX :{LTBLUE}Prefijo: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Establecer el prefijo de la moneda
STR_CURRENCY_SUFFIX :{LTBLUE}Sufijo: {ORANGE}{STRING}
@@ -1361,6 +1428,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Al activarse, l
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Color inicial de la empresa: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Elegir el color inicial de la empresa
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Color secundario de la empresa inicial: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Selecciona un color secundario para la empresa, si usas un NewGRF que lo permita.
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeropuertos siempre disponibles: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Los tipos de aeropuertos estarán disponibles todo el tiempo tras haber sido introducidos
@@ -1385,10 +1454,14 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Todos los model
###length 2
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minutos por año: {STRING}
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Selecciona el número de minutos de un año de calendario. Por defecto es 12 minutos. Introduce 0 para evitar que cambie el tiempo del calendario. Este ajuste no afecta a la simulación de la economía del juego y sólo está disponible cuando se usa el modo "Reloj" .
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (tiempo de calendario congelado)
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Escalar producción de carga industrial al: {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Escala la producción de carga de las industrias a este porcentaje.
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Renovar automáticamente vehículos viejos: {STRING}
@@ -1640,9 +1713,11 @@ STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Reproducir soni
###length 2
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Fin de año: {STRING}
STR_CONFIG_SETTING_SOUND_NEW_PERIOD :Fin del periodo: {STRING}
###length 2
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Reproducir sonido al mostrar el resumen anual del desempeño de la empresa al terminar el año
STR_CONFIG_SETTING_SOUND_NEW_PERIOD_HELPTEXT :Reproducir un sonido al finalizar un periodo cuando se muestre el resumen comparativo de rendimiento de la empresa del periodo actual respecto al anterior
STR_CONFIG_SETTING_SOUND_CONFIRM :Construcción: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Reproducir sonido al construir con éxito o realizar otras acciones
@@ -2033,6 +2108,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}La asign
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Error en la configuración de video...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no se encontró una tarjeta gráfica compatible. La aceleración por hardware está deshabilitada
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... el controlador de GPU ha hecho fallar el juego. Se ha deshabilitado la aceleración por hardware
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2067,10 +2143,11 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Elegir m
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Mostrar las opciones de juego
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar tabla de puntuaciones
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostrar configuración
STR_INTRO_TOOLTIP_HELP :{BLACK}Proporciona acceso a documentación y recursos en línea
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Abre la configuración
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostrar configuración de NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Revisar si hay nuevos contenidos actualizados para descargar
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Mostrar configuración de IA
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Abre la configuración de IA
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Mostrar configuración de scripts de juego
STR_INTRO_TOOLTIP_QUIT :{BLACK}Salir de 'OpenTTD'
@@ -2089,6 +2166,17 @@ STR_ABANDON_GAME_QUERY :{YELLOW}¿Está
STR_ABANDON_SCENARIO_QUERY :{YELLOW}¿Estás seguro de que deseas salir de este mapa?
# Help window
STR_HELP_WINDOW_CAPTION :{WHITE}Ayuda y manuales
STR_HELP_WINDOW_WEBSITES :{BLACK}Sitios web
STR_HELP_WINDOW_DOCUMENTS :{BLACK}Documentos
STR_HELP_WINDOW_README :{BLACK}Léeme
STR_HELP_WINDOW_CHANGELOG :{BLACK}Registro de cambios
STR_HELP_WINDOW_KNOWN_BUGS :{BLACK}Errores conocidos
STR_HELP_WINDOW_LICENSE :{BLACK}Licencia
STR_HELP_WINDOW_MAIN_WEBSITE :{BLACK}OpenTTD
STR_HELP_WINDOW_MANUAL_WIKI :{BLACK}Manual / Wiki
STR_HELP_WINDOW_BUGTRACKER :{BLACK}Reportar un error
STR_HELP_WINDOW_COMMUNITY :{BLACK}Comunidad
# Cheat window
STR_CHEATS :{WHITE}Trucos
@@ -2112,9 +2200,11 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostrar
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Mostrar cromáticas de autotransportes
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Mostrar cromáticas para barcos
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Mostrar cromáticas para aeronaves
STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Muestra los colores de los grupos de barcos
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Elegir el color principal para la cromática elegida. Ctrl+Clic para establecerlo como cromática general
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Elegir el color secundario para el diseño seleccionado. Ctrl+Clic para establecerlo como cromática general
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Elegir un solo tipo de cromática, o Ctrl+Clic para elegir varios. Marcar las casillas para establecer diferentes combinaciones según el tipo de vehículo
STR_LIVERY_SHIP_GROUP_EMPTY :No se han definido grupos de barcos
###length 23
STR_LIVERY_DEFAULT :Cromática estándar
@@ -2360,6 +2450,12 @@ STR_NETWORK_ASK_RELAY_NO :{BLACK}No
STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Sí, solo esta vez
STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Sí, no volver a preguntar
STR_NETWORK_ASK_SURVEY_CAPTION :¿Participar en una encuesta automatizada?
STR_NETWORK_ASK_SURVEY_TEXT :¿Quieres participar en una encuesta automatizada?{}OpenTTD enviará información al abandonar una partida.{}Puedes cambiar este ajuste en cualquier momento desde las "Opciones del Juego"
STR_NETWORK_ASK_SURVEY_PREVIEW :Vista previa de la encuesta
STR_NETWORK_ASK_SURVEY_LINK :Acerca de la encuesta y la privacidad
STR_NETWORK_ASK_SURVEY_NO :No
STR_NETWORK_ASK_SURVEY_YES :Sí
STR_NETWORK_SPECTATORS :Espectadores
@@ -2646,8 +2742,11 @@ STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Construi
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Mostrar el tipo de estación elegida
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Construir el tipo de estación elegida
STR_STATION_CLASS_DFLT :Estación por defecto
STR_STATION_CLASS_DFLT :por defecto
STR_STATION_CLASS_DFLT_STATION :Estación por defecto
STR_STATION_CLASS_DFLT_ROADSTOP :Estación de carretera por defecto
STR_STATION_CLASS_WAYP :Puntos de ruta
STR_STATION_CLASS_WAYP_WAYPOINT :Punto de ruta por defecto
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Selección de señales
@@ -3108,10 +3207,12 @@ STR_MAPGEN_MAPSIZE :{BLACK}Tamaño
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Elegir el tamaño del mapa en número de casillas. El número real de casillas disponibles en el mapa será ligeramente inferior
STR_MAPGEN_BY :{BLACK}×
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Núm. de localidades:
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Selecciona la densidad de ciudades, o un número personalizado
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Nombres de localidades:
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Elegir el estilo de nombres para las localidades
STR_MAPGEN_DATE :{BLACK}Fecha:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Núm. de industrias:
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Selecciona la densidad industrial, o un número personalizado
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Cima más alta:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Incrementar altura de cima más alta en 1
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Disminuir altura de cima más alta en 1
@@ -3161,6 +3262,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Catalán
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}Bordes del mapa:
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Elige los bordes del mapa del mundo
STR_MAPGEN_NORTHWEST :{BLACK}Noroeste
STR_MAPGEN_NORTHEAST :{BLACK}Noreste
STR_MAPGEN_SOUTHEAST :{BLACK}Sureste
@@ -3174,6 +3276,7 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotación del mapa de alturas:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nombre del mapa de alturas:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaño:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}Tamaño de la imagen del mapa de alturas. Para obtener resultados óptimos, cada dimensión debería coincidir con una de las longitudes disponibles en OpenTTD, tales como 256, 512, 1024, etc.
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}×{NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura de cima
@@ -3468,6 +3571,8 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Sobornar al ayu
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar una pequeña campaña publicitaria local para atraer más pasajeros y carga a tus servicios de transporte.{}Otorga un aumento temporal a la evaluación de estaciones en un radio pequeño alrededor del centro de la localidad.{}{POP_COLOUR}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar una campaña publicitaria local mediana para atraer más pasajeros y carga a tus servicios de transporte.{}Otorga un aumento temporal a la evaluación de estaciones en un radio mediano alrededor del centro de la localidad.{}{POP_COLOUR}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar una gran campaña publicitaria local para atraer más pasajeros y carga a tus servicios de transporte.{}Otorga un aumento temporal a la evaluación de estaciones en un radio grande alrededor del centro de la localidad.{}{POP_COLOUR}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MONTHS :{PUSH_COLOUR}{YELLOW}Financiar la reconstrucción de la red urbana de carreteras.{}Causa una afectación importante al tráfico rodado por un período que puede llegar a los 6 meses.{}{POP_COLOUR}Coste: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MINUTES :{PUSH_COLOUR}{YELLOW}Financiar la reconstrucción de la red urbana de carreteras.{}Causa una afectación importante al tráfico rodado por un período que puede llegar a los 6 minutos.{}{POP_COLOUR}Coste: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Construir una estatua en honor a tu empresa.{}Otorga un aumento permanente a la evaluación estaciones en esta localidad.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Pagar la construcción de nuevos edificios comerciales en la localidad.{}Otorga un aumento temporal a su crecimiento.{}{POP_COLOUR}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Sobornar al ayuntamiento para aumentar mejorar tu evaluación, con el riesgo de una severa penalización si llegas a ser descubierto.{}{POP_COLOUR}Costo: {CURRENCY_LONG}
@@ -3556,6 +3661,8 @@ STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Evaluación
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Ver evaluación de la estación
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE_MONTH :{BLACK}Suministro por mes y calificación local:
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE_MINUTE :{BLACK}Suministro por minuto y calificación local:
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA}/{STRING} ({COMMA}%)
STR_STATION_VIEW_GROUP :{BLACK}Agrupar por
@@ -3616,6 +3723,8 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Cambiar
# Finances window
STR_FINANCES_CAPTION :{WHITE}Finanzas de {COMPANY} {BLACK}{COMPANY_NUM}
STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_YEAR_CAPTION :{WHITE}Año
STR_FINANCES_PERIOD_CAPTION :{WHITE}Periodo
###length 3
STR_FINANCES_REVENUE_TITLE :{WHITE}Ingresos
@@ -3653,7 +3762,7 @@ STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENC
STR_FINANCES_BORROW_BUTTON :{BLACK}Pedir préstamo de {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Incrementar préstamo. Ctrl+Clic solicita todo el préstamo posible
STR_FINANCES_REPAY_BUTTON :{BLACK}Abonar {CURRENCY_LONG} del préstamo
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Pagar una parte del préstamo. Ctrl+Clic liquida la mayor cantidad posible
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Pagar una parte del préstamo. Ctrl+Clic paga la mayor cantidad posible
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infraestructura
# Company view
@@ -3738,6 +3847,7 @@ STR_INDUSTRY_DIRECTORY_FILTER_NONE :Ninguno
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Producción último mes:
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Producción del minuto anterior:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportad{G 0 o a}{P 0 "" s})
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrar la vista en la industria. Ctrl+Clic abre una vista aparte
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivel de producción: {YELLOW}{COMMA}%
@@ -3821,7 +3931,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Quitar todos lo
STR_GROUP_RENAME_CAPTION :{BLACK}Cambiar nombre del grupo
STR_GROUP_PROFIT_THIS_YEAR :Ganancias de este año:
STR_GROUP_PROFIT_THIS_PERIOD :Beneficio de este período:
STR_GROUP_PROFIT_LAST_YEAR :Ganancias último año:
STR_GROUP_PROFIT_LAST_PERIOD :Beneficio del último periodo
STR_GROUP_OCCUPANCY :Uso actual:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
@@ -4040,7 +4152,18 @@ STR_ENGINE_PREVIEW_TRAM_VEHICLE :tranvía
STR_ENGINE_PREVIEW_AIRCRAFT :{G=f}aeronave
STR_ENGINE_PREVIEW_SHIP :{G=m}barco
STR_ENGINE_PREVIEW_TEXT3 :{BLACK}{STRING}{}{5:STRING}{}{STRING}
STR_ENGINE_PREVIEW_TEXT4 :{BLACK}{STRING}{}{STRING}{}{STRING}{}{STRING}
STR_ENGINE_PREVIEW_COST_WEIGHT :Coste: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}
STR_ENGINE_PREVIEW_COST_MAX_SPEED :Coste: {CURRENCY_LONG} Vel. máx.: {VELOCITY}
STR_ENGINE_PREVIEW_SPEED_POWER :Velocidad: {VELOCITY} Potencia: {POWER}
STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE :Velocidad: {VELOCITY} Potencia: {POWER} F.T. Máx.: {FORCE}
STR_ENGINE_PREVIEW_TYPE :Tipo de aeronave: {STRING}
STR_ENGINE_PREVIEW_TYPE_RANGE :Tipo de aeronave: {STRING} Alcance: {COMMA} casillas
STR_ENGINE_PREVIEW_RUNCOST_YEAR :Coste de operación: {CURRENCY_LONG}/año
STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Coste operacional: {CURRENCY_LONG}/período
STR_ENGINE_PREVIEW_CAPACITY :Capacidad: {CARGO_LONG}
STR_ENGINE_PREVIEW_CAPACITY_2 :Capacidad: {CARGO_LONG}, {CARGO_LONG}
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Reemplazar {STRING} - {STRING}
@@ -4154,11 +4277,12 @@ STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Sin potenc
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Esperando ruta libre
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Muy lejos del próximo destino
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Hacia {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Hacia {0:STATION}, {1:VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Sin recorridos, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Hacia {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Hacia {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Mantenimiento en {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Hacia {0:DEPOT}, {1:VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Mantenimiento en {0:DEPOT}, {1:VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Distanciarse y dar mantenimiento en {0:DEPOT}, {1:VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}No puede llegar a {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}No puede llegar a {WAYPOINT}, {VELOCITY}
@@ -4313,6 +4437,9 @@ STR_ORDER_DROP_HALT_DEPOT :Detenerse
# Depot action tooltips, one per vehicle type
###length VEHICLE_TYPES
STR_ORDER_TRAIN_DEPOT_ACTION_TOOLTIP :Seleccione una acción que quiera realizar en este depósito.
STR_ORDER_ROAD_DEPOT_ACTION_TOOLTIP :{BLACK}Selecciona la acción a realizar en este depósito
STR_ORDER_SHIP_DEPOT_ACTION_TOOLTIP :{BLACK}Selecciona la acción que harás en este depósito
STR_ORDER_HANGAR_ACTION_TOOLTIP :{BLACK}Selecciona la acción a realizar en este hangar
###next-name-looks-similar
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Datos del vehículo para recorridos condicionales
@@ -4484,6 +4611,7 @@ STR_TIMETABLE_EXPECTED :{BLACK}Esperado
STR_TIMETABLE_SCHEDULED :{BLACK}Programado
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Cambiar entre esperado y programado
STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE :L: {COLOUR}{COMMA} s
# Date window (for timetable)
@@ -4521,7 +4649,7 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La vent
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}Configuración de IA
STR_AI_CONFIG_CAPTION_GAMESCRIPT :Configuración de scripts de juego
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Configuración de scripts del juego
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de juego que será cargado en la próxima partida
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Scripts de IA que serán cargados la próxima partida
STR_AI_CONFIG_HUMAN_PLAYER :Jugador humano
@@ -4529,6 +4657,7 @@ STR_AI_CONFIG_RANDOM_AI :IA aleatoria
STR_AI_CONFIG_NONE :(ninguno)
STR_AI_CONFIG_NAME_VERSION :{STRING} {YELLOW}v{NUM}
STR_AI_CONFIG_MAX_COMPETITORS :{LTBLUE}Núm. máximo de jugadores: {ORANGE}{COMMA}
STR_AI_CONFIG_COMPETITORS_INTERVAL :{LTBLUE}Intervalo de comienzo entre empresas competidoras: {ORANGE}{COMMA} minuto{P "" s}
STR_AI_CONFIG_MOVE_UP :{BLACK}Mover hacia arriba
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Mover la IA elegida una posición hacia arriba
@@ -4541,7 +4670,7 @@ STR_AI_CONFIG_AI :{SILVER}IA
STR_AI_CONFIG_CHANGE_AI :{BLACK}Elegir IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Elegir script de juego
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Cargar otro script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Carga otro script. Ctrl+clic muestra todas las versiones disponibles
STR_AI_CONFIG_CONFIGURE :{BLACK}Configurar
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configurar los parámetros del script
@@ -4577,15 +4706,25 @@ STR_AI_SETTINGS_SETTING :{STRING}: {ORAN
# Textfile window
STR_TEXTFILE_JUMPLIST :{WHITE}Índice de contenidos
STR_TEXTFILE_JUMPLIST_TOOLTIP :{BLACK}Salta rápidamente a una sección del archivo visualizado a través de esta lista
STR_TEXTFILE_JUMPLIST_ITEM :{WHITE}{STRING}
STR_TEXTFILE_NAVBACK_TOOLTIP :{BLACK}Vuelve atrás en el historial de navegación
STR_TEXTFILE_NAVFORWARD_TOOLTIP :{BLACK}Vuelve hacia adelante en el historial de navegación
STR_TEXTFILE_WRAP_TEXT :{WHITE}Unir texto
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Unir el texto de la ventana para que quepa sin tener que desplazarse
STR_TEXTFILE_VIEW_README :{BLACK}Ver archivo Léeme
STR_TEXTFILE_VIEW_README :{BLACK}Léeme
STR_TEXTFILE_VIEW_README_TOOLTIP :Ver el "léeme" de este contenido
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Registro de cambios
STR_TEXTFILE_VIEW_CHANGELOG_TOOLTIP :Ver el registro de cambios de este contenido
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licencia
STR_TEXTFILE_VIEW_LICENCE_TOOLTIP :Ver licencia de este contenido
###length 5
STR_TEXTFILE_README_CAPTION :{WHITE}Archivo Léeme del {STRING} {STRING}
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}Registro de cambios del {STRING} {STRING}
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}Licencia del {STRING} {STRING}
STR_TEXTFILE_SURVEY_RESULT_CAPTION :{WHITE}Vista preliminar del resultado de la encuesta
STR_TEXTFILE_GAME_MANUAL_CAPTION :{WHITE}Documento de OpenTTD '{STRING}'
# Vehicle loading indicators
@@ -5027,6 +5166,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... la a
# Extra messages which go on the third line of errors, explaining why orders failed
STR_ERROR_NO_BUS_STATION :{WHITE}No hay una estación de autobus
STR_ERROR_NO_STOP_COMPATIBLE_ROAD_TYPE :{WHITE}No hay paradas con un tipo de carretera compatible
STR_ERROR_NO_STOP_COMPATIBLE_TRAM_TYPE :{WHITE}No hay paradas con un tipo de tramo compatible
STR_ERROR_AIRPORT_NO_HELICOPTERS :{WHITE}El helicóptero no puede aterrizar en este aeropuerto
@@ -5512,6 +5652,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode sv_SE
##plural 0
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}t|6=00.000.000.000.000{NBSP}mn|9=00.000.000.000{NBSP}md|12=00.000.000{NBSP}bn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x081d
##grflangid 0x2e
@@ -1117,6 +1117,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Minska v
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Öka värdet för din valuta med ett pund (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Sätt växelkursen för din valuta mot ett pund (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Skiljetecken: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Ange skiljetecknet för din valuta
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Sätt prefix-sträng för din valuta
STR_CURRENCY_SUFFIX :{LTBLUE}Ändelse: {ORANGE}{STRING}
@@ -1271,10 +1274,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Obegränsat kap
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Tillåt obegränsat spenderande och inaktivera konkurser av företag
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximalt startlån: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximalt belopp ett företag kan låna (där inflationen inte tas med i beräkningen)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximalt belopp ett företag kan låna (där inflationen inte tas med i beräkningen). Om inställt på "Inga lån" kommer inga pengar finnas tillgängliga såvida inte utdelat av ett spelskript eller inställningen "Obegränsat kapital".
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Inget lån {RED}Kräver spelskript som sätter startkapital
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Inga lån
STR_CONFIG_SETTING_INTEREST_RATE :Räntenivå: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Räntenivå för lån; styr även inflationen om sådan är aktiverad
@@ -1491,7 +1494,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Fordon blir ald
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Om det är aktiverat förblir alla fordonstyper tillgängliga i obegränsad tid efter att de introducerats
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Tidhållning: {STRING}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Välj enheter för spelets tidhållning. Detta kan inte ändras senare.{}{}Kalenderbaserat spelläge är den klassiska OpenTTD-upplevelsen, där ett år består av 12 månader och varje månad har 28-31 dagar.{}{}I Väggklockbaserat spelläge är fordonsrörelse, godsproduktion, och finanser istället baserade på enminutssteg, vilket är ungefär så länge som en 30-dagarsmånad tar i Kalenderbaserat spelläge. Dessa är grupperade i 12-minutersperioder motsvarande ett år i Kalenderbaserat spelläge.{}{}Oavsett spelläge finns det alltid en klassisk kalender som används för introduktionsdatum av fordon, byggnader, och annan infrastruktur.
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Välj enheter för spelets tidhållning. Detta kan inte ändras senare.{}{}Kalenderbaserat spelläge är den klassiska OpenTTD-upplevelsen, där ett år består av 12 månader och varje månad har 28-31 dagar.{}{}I Väggklockbaserat spelläge är godsproduktion och finanser istället baserade på enminutssteg, vilket är ungefär så länge som en 30-dagarsmånad tar i Kalenderbaserat spelläge. Dessa är grupperade i 12-minutersperioder motsvarande ett år i Kalenderbaserat spelläge.{}{}Oavsett spelläge finns det alltid en klassisk kalender som används för introduktionsdatum av fordon, byggnader, och annan infrastruktur.
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Kalender
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Väggklocka
@@ -4334,10 +4337,10 @@ STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centrera
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centrera huvudvyn på flygfarkostens position. Dubbelklicka för att följa flygfarkosten i huvudvyn. Ctrl+Klick för att öppna en ny fönstervy över flygfarkostens position
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka tåg till depå. Ctrl+Klick för service endast
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka fordon till depå. Ctrl+Klick för service endast
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka skepp till depå. Ctrl+Klick för service endast
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka flygfarkost till hangar. Ctrl+Klick för service endast
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka tåg till depå. Ctrl+Klick för att endast serva
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka fordon till depå. Ctrl+Klick för att endast serva
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka skepp till depå. Ctrl+Klick för att endast serva
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka flygfarkost till hangar. Ctrl+Klick för att endast serva
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Köp en kopia av tåget inklusive alla vagnar. Ctrl+Klick för att dela ordrar. Håll även in Shift för att endast visa uppskattad kostnad
@@ -4381,22 +4384,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Väntar
STR_VEHICLE_STATUS_CRASHED :{RED}Kraschad!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Motorstopp
STR_VEHICLE_STATUS_STOPPED :{RED}Stoppat
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stannar, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Stannar
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Ingen kraft
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Väntar på ledig väg
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Nästa destination ligger för långt bort
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}På väg mot {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Inga order, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} -På väg mot {0:STATION}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - Inga ordrar
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}På väg mot {WAYPOINT} i {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}På väg mot {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Service vid {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}Glesa ut och serva vid {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - På väg mot {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Service vid {0:DEPOT}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Glesa ut och serva vid {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE} Kan inte nå {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Kan inte nå {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Kan inte nå {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Kan inte nå {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - Kan inte nå {0:STATION}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Kan inte nå {0:WAYPOINT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Kan inte nå {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Kan inte nå {0:DEPOT}
# Vehicle stopped/started animations
###length 2
@@ -4610,7 +4613,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Åk till närms
STR_ORDER_GO_TO_NEAREST_HANGAR :Åk till närmsta hangar
STR_ORDER_CONDITIONAL :Villkorat order-hopp
STR_ORDER_SHARE :Dela order
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Infoga ny order före markerad order, eller lägg till i slutet av listan. Ctrl+Klick på en station för 'full last någon godstyp', på ett riktmärke för att invertera inställningen 'non-stop som standard', och på en depå för 'service'. Klicka på ett annat fordon för att kopiera dess ordrar eller Ctrl+Klick för att dela ordrar. En depåorder stänger av automatisk service av fordonet
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Infoga ny order före markerad order, eller lägg till i slutet av listan. Ctrl+Klick på en station för 'full last någon godstyp', på ett riktmärke för att invertera inställningen 'non-stop som standard', och på en depå för 'glesa ut'. Klicka på ett annat fordon för att kopiera dess ordrar eller Ctrl+Klick för att dela ordrar. En depåorder stänger av automatisk service av fordonet
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Visa alla fordon som har samma schema
@@ -4840,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spelskript
STR_AI_SETTINGS_CLOSE :{BLACK}Stäng
STR_AI_SETTINGS_RESET :{BLACK}Återställ
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5807,6 +5808,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}t
STR_CURRENCY_SHORT_MEGA :{NBSP}mn
STR_CURRENCY_SHORT_GIGA :{NBSP}md
STR_CURRENCY_SHORT_TERA :{NBSP}bn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode ta_IN
##plural 0
##textdir ltr
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}k|6=00,000,000,000,000{NBSP}m|9=00,000,000,000{NBSP}bn|12=00,000,000{NBSP}tn|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x0449
##grflangid 0x0a
@@ -379,18 +379,18 @@ STR_GOTO_ORDER_VIEW :{BLACK}கட
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}இடை நிறுத்து
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}அதி வேகமாக விளையாடு
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}விருப்பத் தேர்வு
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}விருப்பத்தேர்வுகள் மற்றும் அமைப்புகள்
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}விளையாட்டை சேமி,கைவிடு, வெளியேறு
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}வரைபடத்தை காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}நகர புத்தகம் காண்பி
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}நகரங்களின் பட்டியலை காட்டு அல்லது புதிய நகரத்தினை நிறுவு
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}மானியங்களைக் காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}நிறுவனத்தின் நிலையங்களின் பட்டியலை காண்பி
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}நிறுவனத்தின் நிதி நிலைமையை காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}நிறுவனத்தின் விவரங்களை காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}கதை புத்தகத்தினைக் காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}குறிக்கோள் பட்டியலைகாட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}வரைபடம் காண்பி
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}நிறுவங்களின் பட்டியலை காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}குறிக்கோள் பட்டியலைதிற
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}நிறுவன வரைபடங்களைத் திற. மேலும் சரக்கு விலைப்பட்டியலைக் காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}நிறுவங்களின் பட்டியலைத் திற
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}ஓர் தொழிற்சாலையை கட்டு அல்லது தொழிற்சாலைகளின் பட்டியலை காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}நிறுவனத்தின் இரயில்களைக் காட்டு. Ctrl+Click அழுத்தினால் குழு/வாகனங்களின் பட்டியல் தெரியும்
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}நிறுவனத்தின் சாலை வாகனங்களைக் காட்டு. Ctrl+Click அழுத்தினால் குழு/வாகனங்களின் பட்டியல் தெரியும்
@@ -606,7 +606,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}தொ
STR_GRAPH_INCOME_CAPTION :{WHITE}வருமான வரைபடம்
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}பரிமாற்றம் செய்யப்பட்ட சரக்குப்பெட்டிகள்
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}கம்பெனி செயல்வரம்பு (அதிகபட்ச செயல்வரம்பு=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}கம்பெனி மதிப்பீடுகள
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}நிறுவன மதிப்பீடு வரைபடம
STR_GRAPH_LAST_72_MINUTES_TIME_LABEL :{TINY_FONT}{BLACK}கடந்த 72 நிமிடங்கள்
@@ -662,6 +662,7 @@ STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}மொ
###next-name-looks-similar
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}கடந்த 12 காலாண்டுகளில் மிகக் குறைந்த லாபத்துடன் காலாண்டில் செய்யப்பட்ட பணத்தின் அளவு
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}கடந்த 12 காலாண்டுகளில் அதிகபட்ச லாபத்துடன் காலாண்டில் செய்யப்பட்ட பணத்தின் அளவினைக் காட்டு
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}கடந்த நான்கு காலாண்டுகளில் சேர்க்கப்பட்ட சரக்கு பெட்டிகள்
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}கடந்த காலாண்டில் கையாளப்பட்ட சரக்கு வகைகள்
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}இந்த நிறுவனம் வங்கியில் வைத்திருக்கும் பணம்
@@ -919,7 +920,9 @@ STR_GAME_OPTIONS_TAB_GENERAL_TT :{BLACK}பொ
STR_GAME_OPTIONS_TAB_GRAPHICS :அசைவூட்டங்கள்
STR_GAME_OPTIONS_TAB_GRAPHICS_TT :{BLACK}அசைவூட்ட அமைப்புகளைத் தேர்ந்தெடு
STR_GAME_OPTIONS_TAB_SOUND :ஒலி
STR_GAME_OPTIONS_TAB_SOUND_TT :{BLACK}ஒலி மற்றும் இசை அமைப்புகளைத் தேர்ந்தெடு
STR_GAME_OPTIONS_TAB_SOCIAL :சமூக
STR_GAME_OPTIONS_TAB_SOCIAL_TT :{BLACK}சமூக இணைப்பு அமைப்புகளைத் தேர்ந்தெடு
STR_GAME_OPTIONS_VOLUME :ஒலி அளவு
STR_GAME_OPTIONS_SFX_VOLUME :ஒலி விளைவுகள்
@@ -1080,6 +1083,8 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}உங
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}உங்கள் நாணய மதிப்பினை ஒரு பவுண்டு (£) அளவு அதிகரிக்கவும்
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}உங்களது நாணயத்தின் நாணயமாற்று விகிதத்தை ஒரு பவுண்டாக (£) அமைக்கவும்
STR_CURRENCY_SEPARATOR :{LTBLUE}பிரிப்பான்: {ORANGE}{STRING}
STR_CURRENCY_PREFIX :{LTBLUE}முன் ஒட்டு: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}உங்கள் நாணயத்தின் முன் ஒட்டத்தினை அமையுங்கள்
STR_CURRENCY_SUFFIX :{LTBLUE}பின் ஒட்டு: {ORANGE}{STRING}
@@ -1092,7 +1097,7 @@ STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}யூ
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}யூரோவிற்கு தாமதமாக மாறுங்கள்
STR_CURRENCY_PREVIEW :{LTBLUE}முன்னோட்டம்: {ORANGE}{CURRENCY_LONG}
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 பவுண்டு (£) உங்க்ள் நாணயத்தில்
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}உங்கள் நாணயத்தில் 10000 பவுண்டு (£)
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}பயனரால் மாற்றப்பட்ட பண குணாதிசயங்களை மாற்று
STR_NONE :ஒன்றுமில்லை
@@ -1352,12 +1357,15 @@ STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :முக்க
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :முக்கிய திரைபார்வை
STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :ஒவ்வொரு திரைபார்வையும்
STR_CONFIG_SETTING_BRIBE :நகராட்சிக்கு கையூட்டுத் தர அனுமதி: {STRING}
STR_CONFIG_SETTING_BRIBE :நகராட்சிக்கு லஞ்சம் தர அனுமதி: {STRING}
###length 2
STR_CONFIG_SETTING_BRIBE_HELPTEXT :உள்ளூர் நகர அதிகாரத்திற்கு லஞ்சம் கொடுக்க நிறுவனங்களை அனுமதிக்கவும். லஞ்சம் ஒரு ஆய்வாளரால் கவனிக்கப்பட்டால், நிறுவனம் ஆறு மாதங்களுக்கு நகரத்தில் செயல்பட முடியாது
STR_CONFIG_SETTING_BRIBE_HELPTEXT :நகராட்சிக்கு லஞ்சம் கொடுக்க நிறுவனங்களை அனுமதிக்கவும். லஞ்சம் ஒரு ஆய்வாளரால் கவனிக்கப்பட்டால், நிறுவனம் ஆறு மாதங்களுக்கு நகரத்தில் நடவடிக்கை எடுக்க முடியாது
STR_CONFIG_SETTING_BRIBE_HELPTEXT_MINUTES :நகராட்சிக்கு லஞ்சம் கொடுக்க நிறுவனங்களை அனுமதிக்கவும். லஞ்சம் ஒரு ஆய்வாளரால் கவனிக்கப்பட்டால், நிறுவனம் ஆறு நிமிடங்களுக்கு நகரத்தில் நடவடிக்கை எடுக்க முடியாது
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :போக்குவரத்து உரிமைகளை விற்க அனுமதிக்கவும்: {STRING}
###length 2
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :ஒரு நிருவனம் நகரத்தில் பிரத்தியேக போக்குவரத்து உரிமைகளை வாங்கினால், எதிராளிகளின் நிலையங்கள் 12 மாதங்களுக்கு எந்த பயணிகள் அல்லது சரக்குகளையும் பெறாது
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT_MINUTES :ஒரு நிருவனம் நகரத்தில் பிரத்தியேக போக்குவரத்து உரிமைகளை வாங்கினால், எதிராளிகளின் நிலையங்கள் 12 நிமிடங்களுக்கு எந்த பயணிகள் அல்லது சரக்குகளையும் பெறாது
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :கட்டடங்களை கட்ட அனுமதி: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :நிறுவனங்கள் நகரங்களுக்கு பணம் வழங்க அனுமதிக்கவும், புதிய வீடுகள் கட்ட
@@ -1503,7 +1511,7 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}வி
STR_CONFIG_SETTING_STATION_SPREAD :அதிக. நிலைய விரிப்பு: {STRING}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :ஒரு நிலையத்தின் அதிகபட்ச பரப்பளவு. உயர் மதிப்புகள் விளையாட்டை மெதுவாக்கும் என்பதினை நினைவில் கொள்க
STR_CONFIG_SETTING_SERVICEATHELIPAD :ஹெலிகாப்ப்டர்களை தானாக சரிபார்ர்க்கவும்: {STRING}
STR_CONFIG_SETTING_SERVICEATHELIPAD :ஹெலிகாப்ப்டர்களைத் தானாக சரிபார்க்கவும்: {STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :சிறுபடத்தில் பயன்படுத்திய நில நிறம்: {STRING}
@@ -1602,6 +1610,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :எதிர்
STR_CONFIG_SETTING_QUICKGOTO :வாகன கட்டளைகளை விரிவாக உருவாக்கவும்: {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :இயல்புநிலை இரயில் வகை (புதிய ஆட்ட துவக்கம்/பழைய ஆட்டத்தின் ஏற்றம்): {STRING}
###length 3
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :முதலில் கிடைக்கும்
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :கடைசியில் கிடைக்கும்
@@ -1718,8 +1727,10 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :தொழிற
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :பொருளாதார மாற்றங்கள்: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :உலக பொருளாதார மாற்றங்களைப் பற்றி செய்தித்தாளினைக் காட்டு
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :நிறுவனத்தால் வழங்கப்படும் தொழிற்சாலைகளின் உற்பத்தி நிலை மாற்றங்கள் : {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :நிறுவனத்தால் வழங்கப்படும் தொழில்களின் உற்பத்தி நிலை மாறும்போது செய்தித்தாளைக் காட்டவும்
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :எதிர்-நிறுவனத்தால் வழங்கப்படும் தொழிற்சாலைகளின் உற்பத்தி நிலை மாற்றங்கள் : {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :மற்ற தொழிற்சாலைகளின் உற்பத்தி மாற்றங்கள்: {STRING}
@@ -1985,6 +1996,7 @@ STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}அம
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF அமைப்புகள்
STR_INTRO_ONLINE_CONTENT :{BLACK}கோப்புகளை இணையத்தில் தேடு
STR_INTRO_AI_SETTINGS :{BLACK}செயற்கை நுண்ணறிவு அமைப்புகள்
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}விளையாட்டு ஸ்கிரிப்ட் அமைப்புகள்
STR_INTRO_QUIT :{BLACK}வெளியேறு
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}புதிய ஆட்டத்தினைத் தொடங்கும். Ctrl+Click அழுத்தினால் வரைபட அமைப்புவடிவாக்கம் தவிர்க்கப்படும்
@@ -1999,16 +2011,17 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}'உப
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}'மிதவெப்பமண்டல' நிலப்பரப்புப் பாணியைத் தேர்ந்தெடுக்கவும்
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}'பொம்மைநில' நிலப்பரப்புப் பாணியைத் தேர்ந்தெடுக்கவும்
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}ஆட்டம் அமைப்புகளைகாட்டு
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}புள்ளிகள் பட்டியலினைகாட்டவும்
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}ஆட்ட அமைப்புகளைதிற
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}புள்ளிகள் பட்டியலினைதிற
STR_INTRO_TOOLTIP_HELP :{BLACK}ஆவணங்கள் மற்றும் இணைய ஆதாரங்களுக்கான அணுகலைப் பெறுங்கள்
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}அமைப்புகளைத் திற
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF அமைப்புகளைகாட்டு
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF அமைப்புகளைதிற
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}பதிவிறக்கம் செய்ய புதிய மற்றும் புதுப்பிக்கப்பட்ட உள்ளடக்கத்தை பார்க்கவும்
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}AI அமைப்புகளைத் திற
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}விளையாட்டு ஸ்கிரிப்ட் அமைப்புகளைத் திற
STR_INTRO_TOOLTIP_QUIT :{BLACK} 'OpenTTD'ஐ விட்டு வெளியேறு
STR_INTRO_BASESET :{BLACK}தேர்ந்தெடுக்கப்பட்ட அடிப்படை வரைகலை தொகுப்பில் {NUM}{P படம் படங்கள்} காணவில்லை. தயவுசெய்து அடிப்படை வரைகலை தொகுப்பிற்கான மேம்படுத்தல்களுக்கு தேடவும்.
STR_INTRO_TRANSLATION :{BLACK}இந்த மொழிபெயர்ப்பில் {NUM} இல்லை {P "" s}.மொழிபெயர்பாளராக பதிவு செய்து OpenTTDவிற்கு உதவவும். மேலும் விவரங்கள் அறிய readme.txt ஐ பார்க்கவும்..
# Quit window
@@ -2067,7 +2080,7 @@ STR_LIVERY_SHIP_GROUP_EMPTY :கப்பல
STR_LIVERY_AIRCRAFT_GROUP_EMPTY :விமானக் குழுக்கள் எதுவும் அமைக்கப்படவில்லை
###length 23
STR_LIVERY_DEFAULT :Standard Livery
STR_LIVERY_DEFAULT :இயல்பிருப்பு Livery
STR_LIVERY_STEAM :புகை பொறி
STR_LIVERY_DIESEL :டீசல் பொறி
STR_LIVERY_ELECTRIC :மின்சார பொறி
@@ -2415,6 +2428,7 @@ STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}சர
STR_NETWORK_MESSAGE_KICKED :*** {STRING} வெளியேற்றப்பட்டார். காரணம்: ({STRING})
STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}சர்வர் பதிவு தோல்வி
STR_NETWORK_ERROR_COORDINATOR_ISOLATED :{WHITE}உங்கள் சேவையகத்தை மற்றவர்கள் அணுக இயலாது
# Content downloading window
STR_CONTENT_TITLE :{WHITE}கோப்புகள் பதிவிறக்கம் செய்யப்படுகின்றன
@@ -2430,6 +2444,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}அன
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}வெளி இணையதளங்களில் தேடு
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}OpenTTDஇன் கோப்பு சேவையில் கிடைக்காத கோப்புகளுக்கு OpenTTDஉடன் தொடர்பில்லாத இணையதளங்களில் தேடவும்
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}நீங்கள் OpenTTD ஐ விட்டு வெளியேறுகிறீர்கள்!
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}வெளி இணையதளங்களிரிந்து கோப்புகளை பதிவிறக்குவதற்கான விதிமுறைகள் மற்றும் நிபந்தனைகள் மாறுபடலாம்.{}நீங்கள் கோப்புகளை நிறுவுவதற்கான வழிமுறைகளுக்கு அந்த வெளி இணையதளங்களை பார்க்க வேண்டும்.{}தொடர விருப்பமா?
STR_CONTENT_FILTER_TITLE :{BLACK}குறியீடு/பெயர் வடிகட்டி:
STR_CONTENT_OPEN_URL :{BLACK}இணையதளத்தினை பார்வையிடு
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}இந்த கோப்பின் விவரங்களினை அதன் இணையதளத்தில் பார்க்க
@@ -2494,8 +2509,10 @@ STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD-
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}ஒளி அமைப்புகள்
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}வீடுகளுக்கான வெளிப்படைத்தன்மையை நிலைமாற்று. Ctrl+Click செய்தால் அதனைப் பூட்டும்
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}நிறுத்தங்கள், பணிமனைகள், வழிப்புள்ளிகள் போன்ற கட்டிகங்களுக்கான வெளிப்படைத்தன்மையை நிலைமாற்று. Ctrl+Click செய்தால் அதனைப் பூட்டும்
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}பாலத்திற்கான வெளிப்படைத்தன்மையை நிலைமாற்று. Ctrl+Click செய்தால் அதனைப் பூட்டும்
STR_TRANSPARENT_STRUCTURES_TOOLTIP :கலங்கரைவிளக்கம் மற்றும் ஆண்டெனா போல கட்டடங்களின் வெளிப்படைத்தன்மையை நிலைமாற்று. Ctrl+கிளிக் பூட்ட செய்ய
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}மின்சார இரயில் கம்பிக்ளுக்கான வெளிப்படைத்தன்மையை நிலைமாற்று. Ctrl+Click செய்தால் அதனைப் பூட்டும்
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}வெளிப்படையானதற்கு பதிலாக கண்ணுக்கு தெரியாததாக பொருட்களை அமைக்கவும்
# Linkgraph legend window
@@ -2755,7 +2772,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 க
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}ஏதொவொறு
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}புதிய தொழிற்சாலையினை நிறுவு
STR_FUND_INDUSTRY_CAPTION :{WHITE}புதிய தொழிற்சாலையினை நிறுவுதல்
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}இந்தப் பட்டியலிருந்து பொருத்தமான தொழிற்சாலை ஒன்றினை தேர்ந்தெடு
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}மாறுபட்ட தொழிற்சாலைகளை உருவாக்குக
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}மாறுபட்ட தொழிற்சாலைகளை உருவாக்குக
@@ -3200,11 +3217,11 @@ STR_NEWGRF_ERROR_MSG_ERROR :{RED}பிழ
STR_NEWGRF_ERROR_MSG_FATAL :{RED}மரணம்: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}"{STRING}" NewGRF மரணமான பிழை ஏற்பட்டுள்ளது:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :OpenTTDஆல் தெரிவித்த TTDPatch விருத்துடன் {1:STRING} செயல்படாது
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ஆனது {STRING} TTD பதிப்பிற்காகவே
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ஆனது {2:STRING} TTD பதிப்பிற்காகவே
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ஆனது {STRING} உடன் இணைந்து பயன்படுத்த வடிவமைக்கப்பட்டுள்ளது
STR_NEWGRF_ERROR_INVALID_PARAMETER :செல்லாத குணாதிசயம் {1:STRING} இன்: குணாதிசயம் {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} ஆனது {STRING} இற்கு முன்னால் ஏற்றப்பட வேண்டும்
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} ஆனது {STRING} இற்கு பின்னால் ஏற்றப்பட வேண்டும்
STR_NEWGRF_ERROR_INVALID_PARAMETER :செல்லாத குணாதிசயம் {1:STRING} இன்: குணாதிசயம் {2:STRING} ({3:NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} ஆனது {2:STRING} இற்கு முன்னால் ஏற்றப்பட வேண்டும்
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} ஆனது {2:STRING} இற்கு பின்னால் ஏற்றப்பட வேண்டும்
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} இற்கு OpenTTD பதிப்பு {STRING} இற்கு அதிகமான பதிப்பு தேவைப்படுகிறது
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF கோப்பு மொழிபெயர்க்க வடிமைக்கப்பட்டது
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :அளவிற்கு அதிகமான NewGRF கள் ஏற்றப்பட்டுள்ளன
@@ -3235,10 +3252,16 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}பய
STR_NEWGRF_LIST_MISSING :{RED}கோப்புகள் இல்லை
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING} என்ற NewGRFஇன் நடத்தையால் இணைப்பு பீழைகள் மற்றும் செயலிழப்புகள் ஏற்பட வாய்ப்புள்ளது
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}பணிமனையின் வெளியே '{1:ENGINE}'இன் இயங்கும் நிலையை மாற்றியது
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}பணிமனையின் வெளியே '{1:ENGINE}'இன் வாகன நீளத்தை மாற்றியது
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}பணிமனை அல்லது மாற்றியமைப்பின் வெளியே '{1:ENGINE}'இன் வாகன கொள்ளளவை மாற்றியது
STR_BROKEN_VEHICLE_LENGTH :{WHITE}{1:COMPANY}உடன் இரயில் {0:VEHICLE}இன் நீளம் செல்லாது. இதற்கான காரணம் அநேகமாக NewGRFகளுடன் சிக்கல் இருக்கலாம். இணைப்பு பிழை அல்லது செயலிழப்பு ஏற்படலாம்.
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' தவரான தகவல்களினைத் தருகின்றது
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' தயாரிப்பு பின் அழைப்பில் முடிவில்லாத வட்டத்தினை உண்டாக்கியது
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}பின் அழைப்பு {1:HEX} திருப்பட்டது தெரியவில்லை/செல்லுபடியாகாத முடிவு {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}{2:HEX}ல் உற்பத்தி பின் அழைப்பில் {1:STRING} செல்லுபடியாகாத சரக்கு விதம் வழங்கியது
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<செல்லுபடியாகாத சரக்கு>
@@ -3320,13 +3343,16 @@ STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :நகர ச
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :நிறுவன தலைவரின் சிலையினை கட்டு
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :புதிய கட்டடங்களை கட்ட நிதியுதவி செய்
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :சிறப்பு போக்குவரத்து உரிமைகளை வாங்கு
STR_LOCAL_AUTHORITY_ACTION_BRIBE :நகராட்சியிற்கு கையூட்டு கொடு
STR_LOCAL_AUTHORITY_ACTION_BRIBE :நகராட்சியிற்கு லஞ்சம் கொடு
###next-name-looks-similar
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}சிறிய விளம்பர பிரசாரத்தினைத் தொடங்கு, இதனால் பயணிகள் மற்றும் சரக்குகள் உங்களது போக்குவரத்து நிறுவனத்தினைப் பயன்படுத்துவர்.{}செலவு: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}சராசரி விளம்பர பிரசாரத்தினைத் தொடங்கு, இதனால் பயணிகள் மற்றும் சரக்குகள் உங்களது போக்குவரத்து நிறுவனத்தினைப் பயன்படுத்துவர்.{}செலவு: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}பெரிய விளம்பர பிரசாரத்தினைத் தொடங்கு, இதனால் பயணிகள் மற்றும் சரக்குகள் உங்களது போக்குவரத்து நிறுவனத்தினைப் பயன்படுத்துவர்.{}செலவு: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}தங்கள் நிறுவனத்தின் பெருமைக்காக ஓர் சிலையினைக் கட்டவும்.{}நிலையத்திற்கு நிரந்தர ஊக்கத்தை அளிக்கிறது.{}செலவு: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MONTHS :{PUSH_COLOUR}{YELLOW}12 மாதங்களுக்கு நகரத்தில் பிரத்தியேக போக்குவரத்து உரிமை வாங்கவும்.{}நகராட்சி பயணிகள் மற்றும் சரக்குகளை உங்கள் எதிராளிகளின் நிலையங்களை பயன்படுத்த அனுமதிக்காது. எதிராளியின் வெற்றிகரமான லஞ்சம் இந்த ஒப்பந்தத்தை ரத்து செய்யும்.{}{POP_COLOUR}செலவு: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MINUTES :{PUSH_COLOUR}{YELLOW}12 நிமிடங்களுக்கு நகரத்தில் பிரத்தியேக போக்குவரத்து உரிமை வாங்கவும்.{}நகராட்சி பயணிகள் மற்றும் சரக்குகளை உங்கள் எதிராளிகளின் நிலையங்களை பயன்படுத்த அனுமதிக்காது. எதிராளியின் வெற்றிகரமான லஞ்சம் இந்த ஒப்பந்தத்தை ரத்து செய்யும்.{}{POP_COLOUR}செலவு: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}மாட்டிக்கொண்டால் கடுமையான அபராதம் ஆபத்தில், உங்கள் மதிப்பீட்டை அதிகரிக்க மற்றும் எதிராளியின் பிரத்தியேக போக்குவரத்து உரிமைகளின் ரத்து செய்ய நகராட்சிக்கு லஞ்சம் தரவும்.{}{POP_COLOUR}செலவு: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} குறிக்கோள்கள்
@@ -3585,6 +3611,7 @@ STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUST
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} மற்றும் {NUM} மேலும்...
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}தொழிற்சாலைகளின் பெயர்கள் - தொழிற்சாலயை முக்கிய காட்சியில் நடுவில் காட்ட பெயரில் கிளிக் செய்யவும். தொழிற்சாலையின் இடத்தில் புதிய காட்சியை திறக்க Ctrl+கிளிக் செய்யவும்.
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}ஏற்றுக்கொள்ளப்படும் சரக்குகள்: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}உற்பத்தி செய்யப்பட்ட சரக்குகள்: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :அனைத்து சரக்கு வகைகள்
@@ -3993,21 +4020,21 @@ STR_VEHICLE_STATUS_LEAVING :{LTBLUE}வி
STR_VEHICLE_STATUS_CRASHED :{RED}மோதியது!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}பழுதானது
STR_VEHICLE_STATUS_STOPPED :{RED}நின்றுவிட்டது
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}நிறுத்தப்படுகின்றது, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - நிறுத்தப்படுகின்றது
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}திறன் இல்லை
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}வழிக்காக காத்துக்கொண்டிருக்கிறது
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}செல்லுமிடம் நெடுந்தொலைவிலுள்ளது
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{STATION} இற்கு செல்கிறது, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}எந்த கட்டளைகளும் இல்லை, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE} {WAYPOINT}-இற்கு செல்கிறது, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE} {DEPOT}-இற்கு செல்கிறது, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE} {DEPOT}-இல் சர்வீஸ் செய்ய செல்கிறது, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - {0:STATION}-இற்கு செல்கிறது
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - எந்த கட்டளைகளும் இல்லை
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - {0:WAYPOINT}-இற்கு செல்கிறது
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - {0:DEPOT}-இற்கு செல்கிறது
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - {0:DEPOT}-இல் பழுதுபார்க்க செல்கிறது
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{STATION} நிலையத்தினை அடைய முடியவில்லை, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{WAYPOINT}-இனை அடைய முடியவில்லை, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{DEPOT}-இனை அடைய முடியாது , {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{DEPOT} இனை அடைய முடியவில்லை, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - {0:STATION}-இனை அடைய முடியவில்லை
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - {0:WAYPOINT}-இனை அடைய முடியவில்லை
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - {0:DEPOT}-இனை அடைய முடியாது
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - {0:DEPOT}-இனை அடைய முடியவில்லை
# Vehicle stopped/started animations
###length 2
@@ -4134,6 +4161,7 @@ STR_ORDER_GO_TO :இங்கே
STR_ORDER_GO_NON_STOP_TO :எங்கும் நிற்காமல் இங்கே செல்
STR_ORDER_GO_VIA :இதன் வழியாக இங்கே செல்
STR_ORDER_GO_NON_STOP_VIA :எங்கும் நிற்காமல் இதன் வழியாக செல்
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}இந்தக் கட்டளையின் நிறுத்துதல் நடத்தையை மாற்றவும்
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}எந்த சரக்கினையும் முழுமையாக ஏற்று
STR_ORDER_DROP_LOAD_IF_POSSIBLE :கிடைத்தால் ஏற்று
@@ -4180,9 +4208,9 @@ STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}கொ
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :இதற்கு சமம்
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :இதற்கு சமம் இல்லை
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :இது குறைவு. இதற்கு
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :இது சமம் அல்லது குறைவு. இதற்கு
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :இதற்கு இது சமம் அல்லது குறைவு
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :இது அதிகம். இதற்கு
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :இது சமம் அல்லது அதிகம். இதற்கு
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :இதற்கு இது சமம் அல்லது அதிகம்
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :உண்மை
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :பொய்
@@ -4421,8 +4449,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :விளைய
STR_AI_SETTINGS_CLOSE :{BLACK}மூடு
STR_AI_SETTINGS_RESET :{BLACK}முன்னிருந்தமாதிரி மாற்று
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5373,6 +5399,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}m
STR_CURRENCY_SHORT_GIGA :{NBSP}பில்லியன்
STR_CURRENCY_SHORT_TERA :{NBSP}tn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode th_TH
##plural 1
##textdir ltr
##numberformat 00,000,000,000,000,000,000
##numberabbreviations 3=00,000,000,000,000,000{NBSP}k|6=00,000,000,000,000{NBSP}m|9=00,000,000,000{NBSP}bn|12=00,000,000{NBSP}tn|15=00,000{NBSP}Qa|18=00{NBSP}Qi
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x041e
##grflangid 0x42
@@ -956,6 +956,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}ลด
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}เพิ่มจำนวนสกุลเงินของคุณสำหรับหนึ่งปอนด์ (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}กำหนดอัตราแลกเปลี่ยนของสกุลเงินหนึ่งปอนด์ (£)
STR_CURRENCY_PREFIX :{LTBLUE}คำนำหน้า: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}สัญลักษณ์หน้าสกุลเงินของท่าน
STR_CURRENCY_SUFFIX :{LTBLUE}คำเสริมท้าย: {ORANGE}{STRING}
@@ -5114,6 +5115,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}

View File

@@ -3,8 +3,8 @@
##isocode zh_TW
##plural 1
##textdir ltr
##numberformat 0000京0000兆0000億0000万0000
##numberabbreviations 4=0000京0000兆0000億0000万|8=0000京0000兆0000億|12=0000京0000兆|16=0000京
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x0404
##grflangid 0x0c
@@ -213,6 +213,8 @@ STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :與主色調相
STR_UNITS_VELOCITY_IMPERIAL :{DECIMAL}{NBSP}英里/小時
STR_UNITS_VELOCITY_METRIC :{DECIMAL}{NBSP}公里/小時
STR_UNITS_VELOCITY_SI :{DECIMAL}{NBSP}米/秒
STR_UNITS_VELOCITY_GAMEUNITS_DAY :{DECIMAL}{NBSP}格/日
STR_UNITS_VELOCITY_GAMEUNITS_SEC :{DECIMAL}{NBSP}格/秒
STR_UNITS_VELOCITY_KNOTS :{DECIMAL}{NBSP}節
STR_UNITS_POWER_IMPERIAL :{DECIMAL}{NBSP}匹
@@ -254,8 +256,15 @@ STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}
STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}公尺
# Time units used in string control characters
STR_UNITS_DAYS :{COMMA}{NBSP}日
STR_UNITS_SECONDS :{COMMA}{NBSP}秒
STR_UNITS_TICKS :{COMMA}{NBSP}刻
STR_UNITS_MONTHS :{NUM}{NBSP}個月
STR_UNITS_MINUTES :{NUM}{NBSP}分
STR_UNITS_YEARS :{NUM}{NBSP}年
STR_UNITS_PERIODS :{NUM}{NBSP}個週期
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}篩選:
@@ -350,9 +359,13 @@ STR_SORT_BY_POPULATION :人口
STR_SORT_BY_RATING :評價
STR_SORT_BY_NUM_VEHICLES :車輛數量
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :去年總盈利
STR_SORT_BY_TOTAL_PROFIT_LAST_PERIOD :上期總盈利
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :今年總盈利
STR_SORT_BY_TOTAL_PROFIT_THIS_PERIOD :本期總盈利
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :去年平均盈利
STR_SORT_BY_AVERAGE_PROFIT_LAST_PERIOD :上期平均盈利
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :今年平均盈利
STR_SORT_BY_AVERAGE_PROFIT_THIS_PERIOD :本期平均盈利
# Group by options for vehicle list
STR_GROUP_BY_NONE :無
@@ -613,6 +626,7 @@ STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}點選
# Company league window
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}公司排行榜
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
STR_COMPANY_LEAGUE_COMPANY_RANK :{YELLOW}#{NUM}
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :維修技工
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :交通管制員
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :運輸管理師
@@ -791,6 +805,7 @@ STR_STATUSBAR_AUTOSAVE :{RED}自動儲
STR_STATUSBAR_SAVING_GAME :{RED}* * 遊戲儲存中 * *
STR_STATUSBAR_SPECTATOR :{WHITE}旁觀者
STR_STATUSBAR_INFINITE_MONEY :{WHITE}(無限)
# News message history
STR_MESSAGE_HISTORY :{WHITE}訊息記錄
@@ -908,6 +923,9 @@ STR_GAME_OPTIONS_TAB_GENERAL_TT :{BLACK}選擇
STR_GAME_OPTIONS_TAB_GRAPHICS :圖形集
STR_GAME_OPTIONS_TAB_GRAPHICS_TT :{BLACK}選擇圖形設定
STR_GAME_OPTIONS_TAB_SOUND :音效
STR_GAME_OPTIONS_TAB_SOUND_TT :{BLACK}選擇音效及音樂設定
STR_GAME_OPTIONS_TAB_SOCIAL :社交
STR_GAME_OPTIONS_TAB_SOCIAL_TT :{BLACK}選擇社交插件設定
STR_GAME_OPTIONS_VOLUME :音量
STR_GAME_OPTIONS_SFX_VOLUME :音效
@@ -1008,6 +1026,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}勾選
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}縮放邊框
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}勾選此方框以令邊框隨界面大小而縮放
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}使用傳統點陣式字體
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}勾選此方框以使用固定大小的傳統點陣式字體。
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}反鋸齒字體
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}勾選此方框以使用反鋸齒字體。
STR_GAME_OPTIONS_GUI_SCALE_1X :1倍
STR_GAME_OPTIONS_GUI_SCALE_2X :2倍
@@ -1053,6 +1075,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}降低
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}提升自訂幣值對 1 英鎊 (£) 的匯率
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}設定自訂幣值對 1 英鎊 (£) 的匯率
STR_CURRENCY_PREFIX :{LTBLUE}前置字:{ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}為你的貨幣指定前置字串
STR_CURRENCY_SUFFIX :{LTBLUE}後置字:{ORANGE}{STRING}
@@ -1203,6 +1226,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :靠右
STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}秒
STR_CONFIG_SETTING_INFINITE_MONEY :無限資金: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :最大貸款額:{STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :公司最多可借多少錢(此設定的值排除了通貨膨脹因素)。
@@ -1420,6 +1444,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :如啟用此選
###setting-zero-is-special
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :車輛達到使用年限時自動更新:{STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :如啟用此選項,所有在符合替換條件時進入維修設施的車輛會被替換。
@@ -1630,7 +1655,10 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :啟用可以為
STR_CONFIG_SETTING_LOADING_INDICATORS :使用裝載進度指示:{STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :選擇是否在車輛裝卸的時候顯示裝載狀況。
STR_CONFIG_SETTING_TIMETABLE_MODE :時刻表使用的時間單位:{STRING}
###length 3
STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS :日
STR_CONFIG_SETTING_TIMETABLE_MODE_SECONDS :秒
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :顯示時刻表排定的到離時間:{STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :在時刻表上顯示預料的到站、出發時間。
@@ -2012,10 +2040,12 @@ STR_CONFIG_SETTING_LIMITATIONS :遊戲限制
STR_CONFIG_SETTING_ACCIDENTS :災難/事故
STR_CONFIG_SETTING_GENWORLD :地圖的產生
STR_CONFIG_SETTING_ENVIRONMENT :環境
STR_CONFIG_SETTING_ENVIRONMENT_TIME :時間
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :地方政府
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :市鎮
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :工業
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :貨物分配
STR_CONFIG_SETTING_ENVIRONMENT_TREES :樹木
STR_CONFIG_SETTING_AI :競爭對手
STR_CONFIG_SETTING_AI_NPC :電腦玩家
STR_CONFIG_SETTING_NETWORK :網路
@@ -2146,9 +2176,11 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}顯示
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}顯示車輛配色
STR_LIVERY_SHIP_TOOLTIP :{BLACK}顯示船舶配色
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}顯示飛機配色
STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}顯示列車群組的配色
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}選擇所選配色的主色調。如按住 Ctrl 鍵點選色調,則所有配色皆採用此顏色為主色調
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}選擇所選配色的副色調。如按住 Ctrl 掣點選色調,則所有配色皆採用此顏色為副色調
STR_LIVERY_PANEL_TOOLTIP :{BLACK}選擇要修改的配色,按住 CTRL 可同時選擇多種配色,勾選方框可切換是否使用配色
STR_LIVERY_TRAIN_GROUP_EMPTY :未有設置任何列車群組
###length 23
STR_LIVERY_DEFAULT :標準配色
@@ -2254,6 +2286,7 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}地圖
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}遊戲的地圖大小{}點選可以依大小排序
STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}日期
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}目前日期
STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION :{BLACK}遊戲經過時間
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}語言、伺服器版本等
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}點選清單内的遊戲即可選擇
@@ -2269,6 +2302,7 @@ STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}伺服
STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}邀請碼:{WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}開始日期:{WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}目前日期:{WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PLAY_TIME :{SILVER}遊戲經過時間: {WHITE}{NUM}小時 {NUM}分鐘
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}遊戲腳本:{WHITE}{STRING} (v{NUM})
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}受密碼保護!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}伺服器離線
@@ -2686,8 +2720,9 @@ STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}以拖
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}選擇要顯示的車站種類
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}選擇要興建的車站種類
STR_STATION_CLASS_DFLT :預設車站
STR_STATION_CLASS_DFLT :預設
STR_STATION_CLASS_DFLT_STATION :預設車站
STR_STATION_CLASS_DFLT_ROADSTOP :預設車站
STR_STATION_CLASS_WAYP :號誌站
STR_STATION_CLASS_WAYP_WAYPOINT :預設號誌站
@@ -2943,7 +2978,7 @@ STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}鐵路
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}地方政府:{LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :無
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}座標:{LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}建於:{LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}建造或翻新於:{LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}車站風格:{LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}車站種類:{LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}機場等級:{LTBLUE}{STRING}
@@ -3561,7 +3596,10 @@ STR_SUBSIDIES_CAPTION :{WHITE}補助
STR_SUBSIDIES_OFFERED_TITLE :{BLACK}提供補助的運輸服務:
STR_SUBSIDIES_NONE :{ORANGE}- 無 -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}已獲補助的服務:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}將 {STRING} 從 {STRING} 運到 {STRING}{YELLOW} ({COMPANY}{YELLOW}{STRING})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}點選運送服務可將工業/市鎮置於畫面中央。 按住 Ctrl 點選可於工業/市鎮位置開啟新視窗視野
STR_SUBSIDIES_SUBSIDISED_EXPIRY_DATE :直到{DATE_SHORT}
STR_SUBSIDIES_SUBSIDISED_EXPIRY_TIME :剩餘{UNITS_MONTHS_OR_MINUTES}
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}的歷史紀錄
@@ -3659,6 +3697,8 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}編輯
# Finances window
STR_FINANCES_CAPTION :{WHITE}{COMPANY} 財務狀況 {BLACK}{COMPANY_NUM}
STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_YEAR_CAPTION :{WHITE}年份
STR_FINANCES_PERIOD_CAPTION :{WHITE}週期
###length 3
STR_FINANCES_REVENUE_TITLE :{WHITE}收入
@@ -3694,9 +3734,9 @@ STR_FINANCES_MAX_LOAN :{WHITE}貸款
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}貸款 {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}增加貸款。 按住 Ctrl 點選可貸款最大額度
STR_FINANCES_BORROW_TOOLTIP :{BLACK}增加貸款。按住 Ctrl 貸款最大額度
STR_FINANCES_REPAY_BUTTON :{BLACK}償還 {CURRENCY_LONG}
STR_FINANCES_REPAY_TOOLTIP :{BLACK}償還貸款。 按住 Ctrl 點選可償還最大額度
STR_FINANCES_REPAY_TOOLTIP :{BLACK}償還貸款。按住 Ctrl 償還最大額度
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}基礎建設
# Company view
@@ -3758,6 +3798,8 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}運河
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}車站:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}車站設施
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}機場
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_YEAR :{WHITE}{CURRENCY_LONG}/年
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_PERIOD :{WHITE}{CURRENCY_LONG}/週期
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}工業
@@ -3818,6 +3860,7 @@ STR_VEHICLE_LIST_REPLACE_VEHICLES :替換車輛
STR_VEHICLE_LIST_SEND_FOR_SERVICING :送去維護
STR_VEHICLE_LIST_CREATE_GROUP :建立群組
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}今年盈利:{CURRENCY_LONG} (去年盈利:{CURRENCY_LONG})
STR_VEHICLE_LIST_PROFIT_THIS_PERIOD_LAST_PERIOD :{TINY_FONT}{BLACK}本期盈利:{CURRENCY_LONG}(上期:{CURRENCY_LONG}
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :送到機廠
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :送到車廠
@@ -3861,7 +3904,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :移去所有車
STR_GROUP_RENAME_CAPTION :{BLACK}重新命名群組
STR_GROUP_PROFIT_THIS_YEAR :今年盈利:
STR_GROUP_PROFIT_THIS_PERIOD :本期盈利:
STR_GROUP_PROFIT_LAST_YEAR :去年盈利:
STR_GROUP_PROFIT_LAST_PERIOD :上期盈利:
STR_GROUP_OCCUPANCY :目前使用率:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
@@ -3888,6 +3933,8 @@ STR_PURCHASE_INFO_SPEED_POWER :{BLACK}速度
STR_PURCHASE_INFO_SPEED :{BLACK}速度:{GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}海上速度:{GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}運河/河道上速度:{GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST_YEAR :{BLACK}營運成本:{GOLD}{CURRENCY_LONG}/年
STR_PURCHASE_INFO_RUNNINGCOST_PERIOD :{BLACK}營運成本:{GOLD}{CURRENCY_LONG}/週期
STR_PURCHASE_INFO_CAPACITY :{BLACK}容量:{GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(可改裝)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}設計年份:{GOLD}{NUM}{BLACK} 使用年限:{GOLD}{COMMA} 年
@@ -3971,7 +4018,7 @@ STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}顯示
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切換是否顯示列車類型
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切換是否顯示車輛類型
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切換是否顯示船舶類型
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切換是否顯示飛機類
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切換是否顯示飛機
###length VEHICLE_TYPES
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}重新命名列車種類
@@ -4080,6 +4127,18 @@ STR_ENGINE_PREVIEW_TRAM_VEHICLE :電車車輛
STR_ENGINE_PREVIEW_AIRCRAFT :飛機
STR_ENGINE_PREVIEW_SHIP :船舶
STR_ENGINE_PREVIEW_TEXT3 :{BLACK}{STRING}{}{5:STRING}{}{STRING}
STR_ENGINE_PREVIEW_TEXT4 :{BLACK}{STRING}{}{STRING}{}{STRING}{}{STRING}
STR_ENGINE_PREVIEW_COST_WEIGHT :費用:{CURRENCY_LONG} 重量:{WEIGHT_SHORT}
STR_ENGINE_PREVIEW_COST_MAX_SPEED :費用:{CURRENCY_LONG} 最高速度:{VELOCITY}
STR_ENGINE_PREVIEW_SPEED_POWER :速度:{VELOCITY} 功率:{POWER}
STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE :速度:{VELOCITY} 功率:{POWER} 最大牽引力:{FORCE}
STR_ENGINE_PREVIEW_TYPE :飛機種類:{STRING}
STR_ENGINE_PREVIEW_TYPE_RANGE :飛機種類:{STRING} 距離:{COMMA} 格
STR_ENGINE_PREVIEW_RUNCOST_YEAR :營運成本:{CURRENCY_LONG}/年
STR_ENGINE_PREVIEW_RUNCOST_PERIOD :營運成本:{CURRENCY_LONG}/週期
STR_ENGINE_PREVIEW_CAPACITY :容量:{CARGO_LONG}
STR_ENGINE_PREVIEW_CAPACITY_2 :容量:{CARGO_LONG}、{CARGO_LONG}
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}替換 {STRING} - {STRING}
@@ -4227,7 +4286,7 @@ STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA}
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}年齡:{LTBLUE}{STRING}{BLACK} 營運成本:每年{LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}最高速度:{LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}最速度:{LTBLUE}{VELOCITY} {BLACK}飛機型號:{LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}最速度:{LTBLUE}{VELOCITY} {BLACK}飛機型號:{LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}最高速度:{LTBLUE}{VELOCITY} {BLACK}飛機型號:{LTBLUE}{STRING} {BLACK}距離:{LTBLUE}{COMMA}格
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}載重:{LTBLUE}{WEIGHT_SHORT} {BLACK}功率:{LTBLUE}{POWER}{BLACK} 最高速度:{LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}載重:{LTBLUE}{WEIGHT_SHORT} {BLACK}功率:{LTBLUE}{POWER}{BLACK} 最高速度:{LTBLUE}{VELOCITY} {BLACK}最大牽引力:{LTBLUE}{FORCE}
@@ -4351,6 +4410,7 @@ STR_ORDER_DROP_HALT_DEPOT :停留
# Depot action tooltips, one per vehicle type
###length VEHICLE_TYPES
STR_ORDER_SHIP_DEPOT_ACTION_TOOLTIP :{BLACK}選擇船塢動作
###next-name-looks-similar
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}跳躍指令依據
@@ -4497,7 +4557,9 @@ STR_TIMETABLE_STATUS_ON_TIME :{BLACK}此車
STR_TIMETABLE_STATUS_LATE :{BLACK}此車輛目前比表定時間遲 {STRING}
STR_TIMETABLE_STATUS_EARLY :{BLACK}此車輛目前比表定時間早 {STRING}
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}此時刻表尚未實施
STR_TIMETABLE_STATUS_START_IN_SECONDS :{BLACK}本時刻表將會在{COMMA}秒後開始
STR_TIMETABLE_START :{BLACK}開始時刻表
STR_TIMETABLE_CHANGE_TIME :{BLACK}修改時刻
@@ -4522,6 +4584,10 @@ STR_TIMETABLE_EXPECTED :{BLACK}實際
STR_TIMETABLE_SCHEDULED :{BLACK}表定時間
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}切換顯示 (根據實際情況的) 預期時間 或 表定時間
STR_TIMETABLE_ARRIVAL_DATE :到:{COLOUR}{DATE_TINY}
STR_TIMETABLE_DEPARTURE_DATE :開:{COLOUR}{DATE_TINY}
STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE :到:{COLOUR}{COMMA} 秒
STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE :開:{COLOUR}{COMMA} 秒
# Date window (for timetable)
@@ -4567,6 +4633,7 @@ STR_AI_CONFIG_RANDOM_AI :隨機 AI
STR_AI_CONFIG_NONE :(無)
STR_AI_CONFIG_NAME_VERSION :{STRING} {YELLOW}v{NUM}
STR_AI_CONFIG_MAX_COMPETITORS :{LTBLUE}競爭對手數目上限:{ORANGE}{COMMA}
STR_AI_CONFIG_COMPETITORS_INTERVAL :{LTBLUE}競爭對手建立公司間隔:{ORANGE}{COMMA}分鐘
STR_AI_CONFIG_MOVE_UP :{BLACK}向上移
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}向上移動所選的 AI
@@ -4579,7 +4646,7 @@ STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE_AI :{BLACK}選擇 AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}選擇遊戲腳本
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}載入另一腳本
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}載入另一腳本。按住 Ctrl 可顯示所有可用版本。
STR_AI_CONFIG_CONFIGURE :{BLACK}組態設定
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}設定腳本的參數
@@ -5564,6 +5631,7 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

View File

@@ -3,8 +3,8 @@
##isocode tr_TR
##plural 1
##textdir ltr
##numberformat 00.000.000.000.000.000.000
##numberabbreviations 3=00.000.000.000.000.000{NBSP}k|6=00.000.000.000.000{NBSP}m|9=00.000.000.000{NBSP}mlyn|12=00.000.000{NBSP}tn|15=00.000{NBSP}Qa|18=00{NBSP}Qi
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x041f
##grflangid 0x3e
@@ -1054,9 +1054,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Eğimi a
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Eğimi arayüz boyutuna göre ayarlamak için bu kutucuğu işaretleyin
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK} Geleneksel yazı tipini kullan
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK} Yazı tipini geleneksel eski haline döndürmek için bu kutucuğu işaretleyin
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Yazı tipini geleneksel sabit boyutlu haline döndürmek için bu kutucuğu işaretleyin
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Yazı tipi kenarlarını yumuşatma
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :Yeniden boyutlandırılabilir yazı tiplerinin kenarlarını yumuşatmak için bu kutuyu işaretleyin.
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Yeniden boyutlandırılabilir yazı tiplerinin kenarlarını yumuşatmak için bu kutuyu işaretleyin
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@@ -1118,6 +1118,9 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Bir Ster
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Bir Sterlin'e (£) karşılık gelen para biriminizi arttırın
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Bir Sterlin'e (£) karşılık gelen para biriminizi belirleyin
STR_CURRENCY_SEPARATOR :{LTBLUE}Ayraç: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Para biriminiz için binler ayracını belirleyin
STR_CURRENCY_PREFIX :{LTBLUE}Ön ek: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Para biriminiz için ön ek belirleyin
STR_CURRENCY_SUFFIX :{LTBLUE}Son ek: {ORANGE}{STRING}
@@ -1539,7 +1542,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grafiklerdeki
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :NewGRF'nin adını araç inşa penceresinde göster: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Araç inşa penceresine, seçilen aracın hangi NewGRF'den geldiğini gösteren bir satır ekleyin.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Liste menüsünde araçların taşıyabildiği kargoları göster {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Liste pencerelerinde araçların taşıyabildiği kargoları göster: {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Etkinleştirildiğinde, araç listesinin üstünde aracın nakliye edilebilir yükü gözükür
STR_CONFIG_SETTING_LANDSCAPE :İklim: {STRING}
@@ -1564,7 +1567,7 @@ STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Kar kalınlığ
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kutupsal arazide, karın ne kadar yükseklikten başlayacağını denetleyin. Kar aynı zamanda fabrika oluşumunu ve şehir gelişme gereksinimini de etkiler. Yalnızca Senerya Editörü ile değiştirilebilir veya "kar örtüsü" üzerinden hesaplanır
STR_CONFIG_SETTING_SNOW_COVERAGE :Kar örtüsü: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Arktik altındaki yaklaşık kar miktarını kontrol eder. Kar, aynı zamanda endüstri üretimini ve kasaba büyüme gereksinimlerini de etkiler. Yalnızca harita oluşumu sırasında kullanılır. Deniz seviyesinin hemen üzerindeki arazi her zaman karsızdır
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Arktik altındaki yaklaşık kar miktarını ayarlayın. Kar, aynı zamanda endüstri üretimini ve kasaba büyüme gereksinimlerini de etkiler. Yalnızca harita oluşumu sırasında kullanılır. Deniz seviyesindeki ve sahildeki araziler her zaman karsızdır
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :%{NUM}
STR_CONFIG_SETTING_DESERT_COVERAGE :Çöl örtüsü: {STRING}
@@ -1748,10 +1751,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Yapı araçlar
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Köprü, tünel vb. için kullanılan inşa araçlarını kullanımdan sonra da açık tut
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Ray yapımı sırasında sinyalleri otomatik olarak kaldır: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Ray yapımı sırasında sinyaller yolun üzerinde ise otomatik kaldır. Bunun potansiyel olarak tren kazalarına yol açabileceğini unutmayın.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Ray yapımı sırasında sinyaller yolun üzerinde ise otomatik kaldır. Bunun potansiyel olarak tren kazalarına yol açabileceğini unutmayın
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :İleri sarma hız limiti: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Hızlı ileri sarma etkinleştirildiğinde oyunun ne kadar hızlı sarıldığını sınırlayın. 0 = sınır yok (bilgisayarın el verdiği kadar). %100'ün altındaki değerler oyunu yavaşlatır. Üst sınır bilgisayarının özelliklerine ve oyuna göre değişkenlik gösterebilir.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Hızlı ileri sarma etkinleştirildiğinde oyunun ne kadar hızlı sarıldığını sınırlayın. 0 = sınır yok (bilgisayarın el verdiği kadar). %100'ün altındaki değerler oyunu yavaşlatır. Üst sınır bilgisayarının özelliklerine ve oyuna göre değişkenlik gösterebilir
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :%{NUM} normal oyun hızı
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Limit yok (bilgisayarın izin verdiği maksimum hızda )
@@ -1819,7 +1822,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Tek bir betiği
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Servis gecikmeleri yüzde ile: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Etkinleştirildiğinde, araçların güvenilirlik değerinin azami güvenilirliğe kıyasla belli bir yüzde oranında düşmesine bağlı olarak bakım yapar.{}{}Örneğin, eğer aracın azami güvenirliği %90 ve bakım aralığı %20 ise araç %72 güvenilirliğe ulaştığında bakım yapmayı dener.
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Etkinleştirildiğinde, araçların güvenilirlik değerinin azami güvenilirliğe kıyasla belli bir yüzde oranında düşmesine bağlı olarak bakım yapar.{}{}Örneğin, eğer aracın azami güvenirliği %90 ve bakım aralığı %20 ise araç %72 güvenilirliğe ulaştığında bakım yapmayı dener
STR_CONFIG_SETTING_SERVINT_TRAINS :Trenler için varsayılan bakım aralığı: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Yeni tren yolu araçları için varsayılan bakım aralığını ayarlar, eğer araç için özel bir bakım aralığı belirtilmemişse geçerlidir
@@ -2033,13 +2036,13 @@ STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Dağılım graf
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Bir bağlantı grafiği bileşeninin her yeniden hesaplanması için geçen süre. Bir yeniden hesaplama başlatıldığında, bu sayıda saniye boyunca çalışmasına izin verilen bir iş parçacığı oluşturulur. Bunu ne kadar kısa ayarlarsanız, iş parçacığının olması gerektiği zamanda bitmemiş olma olasılığı o kadar artar. Ardından oyun ("gecikme") olana kadar durur. Ne kadar uzun ayarlarsanız, rotalar değiştiğinde dağıtımın güncellenmesi o kadar uzun sürer.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Yolcular için dağıtım kipi: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simetrik" seçildiğinde A durağından B durağına taşınan ile B'den A'ya taşınan yolcu miktarı kabaca eşit olur. "Asimetrik" seçildiğinde iki yönde de rastgele miktarda yolcu gönderilebilir. "el ile" seçildiğinde yolcular için otomatik dağıtım yapılmaz.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simetrik" seçildiğinde A durağından B durağına taşınan ile B'den A'ya taşınan yolcu miktarı kabaca eşit olur. "Asimetrik" seçildiğinde iki yönde de rastgele miktarda yolcu gönderilebilir. "el ile" seçildiğinde yolcular için otomatik dağıtım yapılmaz
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Posta için dağıtım kipi: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetrik" seçildiğinde A durağından B durağına gönderilen ile B'den A'ya gönderilen posta miktarı kabaca eşit olur. "Asimetrik" seçildiğinde iki yönde de rastgele miktarda posta gönderilebilir. "El ile" seçildiğinde posta için otomatik dağıtım yapılmaz.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetrik" seçildiğinde A durağından B durağına gönderilen ile B'den A'ya gönderilen posta miktarı kabaca eşit olur. "Asimetrik" seçildiğinde iki yönde de rastgele miktarda posta gönderilebilir. "El ile" seçildiğinde posta için otomatik dağıtım yapılmaz
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :ZIRHLI kargo sınıfı için dağıtım kipi: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :ZIRHLI kargo sınıfı ılıman iklimde değerli mallar, yarı-tropik iklimde elmaslar, veya yarı-soğuk iklimde altın içerir. NewGRF dosyaları bunu değiştirebilir. "Simetrik" olarak ayarlandığında A durağından B durağına gönderilen kargo miktarı, B'den A'ya gönderilene kabaca eşit olur. "Asimetrik" ise herhangi bir yönde rastgele miktarda kargo gönderilebileceğini gösterir. "El ile" seçildiğinde o kargo için otomatik dağıtım yapılmaz. Yarı-soğuk iklimde oynarken bu değeri "asimetrik" veya "el ile" olarak ayarlamanız tavsiye edilir, çünkü bankalar altınları altın madenine geri göndermez. Ilıman ve yarı-tropik iklim için aynı zamanda "simetrik" seçebilirsiniz, zira bankalar değerli malların bir kısmını malların geldiği kaynak bankaya geri gönderir.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :ZIRHLI kargo sınıfı ılıman iklimde değerli mallar, yarı-tropik iklimde elmaslar, veya yarı-soğuk iklimde altın içerir. NewGRF dosyaları bunu değiştirebilir. "Simetrik" olarak ayarlandığında A durağından B durağına gönderilen kargo miktarı, B'den A'ya gönderilene kabaca eşit olur. "Asimetrik" ise herhangi bir yönde rastgele miktarda kargo gönderilebileceğini gösterir. "El ile" seçildiğinde o kargo için otomatik dağıtım yapılmaz. Yarı-soğuk iklimde oynarken bu değeri "asimetrik" veya "el ile" olarak ayarlamanız tavsiye edilir, çünkü bankalar altınları altın madenine geri göndermez. Ilıman ve yarı-tropik iklim için aynı zamanda "simetrik" seçebilirsiniz, zira bankalar değerli malların bir kısmını malların geldiği kaynak bankaya geri gönderir
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Diğer kargo sınıfları için dağılım kipi: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimetrik", kargonun iki yönde de rastgele miktarda gönderileceğini gösterir. "El ile" seçildiği takdirde o kargolar için otomatik dağılım yapılmaz.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimetrik", kargonun iki yönde de rastgele miktarda gönderileceğini gösterir. "El ile" seçildiği takdirde o kargolar için otomatik dağılım yapılmaz
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :el ile (manual)
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetrik
@@ -2054,7 +2057,7 @@ STR_CONFIG_SETTING_DEMAND_SIZE :Simetrik kip i
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Buraya %100'den küçük bir değer girmek simetrik dağılımın asimetrik bir dağılıma benzer şekilde davranmasına sebep olur. Eğer bir durağa belli miktar kargo gönderilmişse, daha az kargo zorla geri gönderilir. Eğer %0 olarak ayarlarsanız simetrik dağılım aynen asimetrik dağılım gibi davranmaya başlar.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Yüksek kapasiteli güzergahları kullanmadan önce daha kısa güzergah doygunluğu: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Sıklıkla iki durak arasında birden fazla güzergah bulunur. Kargo dağıtımı önce en kısa güzergahı doygunluğa ulaştırır, ardından ikinci en kısa güzergahı doygunluğa ulaşana kadar kullanır ve böyle devam eder. Doygunluk, kapasite tahmini ve planlanan kullanım miktarına göre hesaplanır. Tüm güzergahlar doygunluğa ulaştığında eğer hala talep varsa, yüksek kapasiteli olan güzergahları tercih ederek tüm güzergahlarıırı yükler. Fakat çoğu zaman algoritma kapasiteyi isabetli olarak hesaplayamaz. Bu değer, daha kısa bir güzergahın yüzde kaç oranında doygunluğa ulaştığı zaman bir sonraki güzergahın seçileceğini ayarlamanızı sağlar. Yanlış (büyük) kapasite tahmini ihtimaline karşıırı dolu durakları önlemek için %100'den daha düşük bir değer seçin.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Sıklıkla iki durak arasında birden fazla güzergah bulunur. Kargo dağıtımı önce en kısa güzergahı doygunluğa ulaştırır, ardından ikinci en kısa güzergahı doygunluğa ulaşana kadar kullanır ve böyle devam eder. Doygunluk, kapasite tahmini ve planlanan kullanım miktarına göre hesaplanır. Tüm güzergahlar doygunluğa ulaştığında eğer hala talep varsa, yüksek kapasiteli olan güzergahları tercih ederek tüm güzergahlarıırı yükler. Fakat çoğu zaman algoritma kapasiteyi isabetli olarak hesaplayamaz. Bu değer, daha kısa bir güzergahın yüzde kaç oranında doygunluğa ulaştığı zaman bir sonraki güzergahın seçileceğini ayarlamanızı sağlar. Yanlış (büyük) kapasite tahmini ihtimaline karşıırı dolu durakları önlemek için %100'den daha düşük bir değer seçin
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Hız birimi (kara): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Hız birimleri (denizcilik): {STRING}
@@ -2978,9 +2981,9 @@ STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Haritaya
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Arazinin üzerine sürükleyerek tekli ağaçlar dikin.
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Koru
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Arazinin üzerine sürükleyerek küçük ormanlar dikin.
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Arazinin üzerine sürükleyerek küçük ormanlar dikin
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Orman
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Arazinin üzerine sürükleyerek büyük ormanlar dikin.
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Arazinin üzerine sürükleyerek büyük ormanlar dikin
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Arazi Yapımı
@@ -3198,7 +3201,7 @@ STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Saniyede
STR_FRAMERATE_RATE_BLITTER :{BLACK}Grafik kare oranı: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Saniyede işlenecek video kare sayısı.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Şu anki oyun hız çarpanı: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Beklenen normal simülasyon hızı yerine, şu anda oyunun ne kadar hızlı çalıştığı.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Beklenen normal simülasyon hızı yerine, şu anda oyunun ne kadar hızlı çalıştığı
STR_FRAMERATE_CURRENT :{WHITE}Geçerli
STR_FRAMERATE_AVERAGE :{WHITE}Ortalama
STR_FRAMERATE_MEMORYUSE :{WHITE}Bellek
@@ -4022,7 +4025,7 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Gruplanmamış
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruplar - gruba ait araçları listelemek için grubun üzerine tıklayın. Hiyerarşiyi düzenlemek için grupları sürükleyip bırakın.
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruplar - gruba ait araçları listelemek için grubun üzerine tıklayın. Hiyerarşiyi düzenlemek için grupları sürükleyip bırakın
STR_GROUP_CREATE_TOOLTIP :{BLACK}Grup oluşturmak için tıklayın
STR_GROUP_DELETE_TOOLTIP :{BLACK}Seçili grubu sil
STR_GROUP_RENAME_TOOLTIP :{BLACK}Seçili grubun ismini değiştir
@@ -4382,22 +4385,22 @@ STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Gruptan
STR_VEHICLE_STATUS_CRASHED :{RED}Çarptı!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Arızalı
STR_VEHICLE_STATUS_STOPPED :{RED}Durdu
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Frenliyor, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Frenliyor
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Elektrik yok
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Boş yol bekleniyor
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Bir sonraki hedefe çok uzak
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{STATION} istikametine gidiyor, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Talimat yok, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Gidilen -> {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{DEPOT} istikametine gidiyor, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{DEPOT}'nda bakıma gir, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE} {DEPOT}'da gruptan ayır ve bakıma gir, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - {0:STATION} istikametine gidiyor
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - Talimat yok
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - {0:WAYPOINT} istikametine gidiyor
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - {0:DEPOT} istikametine gidiyor
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - {0:DEPOT} garajında bakıma gir
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - {0:DEPOT} garajında gruptan ayır ve bakıma gir
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{STATION} istasyonuna ulaşılamıyor, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{WAYPOINT} yerimine ulaşılamıyor, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{DEPOT} garajına ulaşılamıyor, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{DEPOT} garajına ulaşılamıyor, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - {0:STATION} istasyonuna ulaşamıyor
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - {0:WAYPOINT} yerimine ulaşamıyor
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - {0:DEPOT} garajına ulaşamıyor
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - {0:DEPOT} garajına ulaşamıyor
# Vehicle stopped/started animations
###length 2
@@ -4611,7 +4614,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :En yakın gara
STR_ORDER_GO_TO_NEAREST_HANGAR :En yakın hangara git
STR_ORDER_CONDITIONAL :Duruma göre dallan
STR_ORDER_SHARE :Emirleri paylaştır
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Seçili talimatın önüne ya da listenin sonuna yeni talimat ekle. Ctrl + Sol tık yapmak; istasyon talimatlarını 'bir kargo türünü tam yükle', yol imi talimatlarını 'durmaksızın', garaj talimatlarını 'bakıma gir' olarak değiştirir. 'Talimatları paylaş' veya Ctrl + Sol tık yaparak bu aracın talimatlarını seçili araçla paylaşmasını sağlayın. Bir araca tıklamak o aracın talimatlarını kopyalar. Bir hangar talimatı araca otomatik olarak bakım yapılması özelliğini kapatır
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Seçili talimatın önüne ya da listenin sonuna yeni talimat ekle. Ctrl + Sol tık yapmak; istasyon talimatlarını 'bir kargo türünü tam yükle', yol imi talimatlarını 'durmaksızın', garaj talimatlarını 'gruptan ayrıl' olarak değiştirir. 'Talimatları paylaş' veya Ctrl + Sol tık yaparak bu aracın talimatlarını seçili araçla paylaşmasını sağlayın. Bir araca tıklamak o aracın talimatlarını kopyalar. Bir hangar talimatı araca otomatik olarak bakım yapılması özelliğini kapatır
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Aynı talimatlara sahip bütün araçları göster
@@ -4776,9 +4779,9 @@ STR_AI_DEBUG_MATCH_CASE :{BLACK}Büyük/
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}YZ günlük iletilerini durma metni ile karşılaştırırken büyük/küçük harf eşleşmesini aç/kapa
STR_AI_DEBUG_CONTINUE :{BLACK}Devam et
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}YZ'yi devam ettir
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Seçilen YapayZeka için hata ayıklama çıktısı göster. Ctrl + Sol Tık yeni bir pencerede açar.
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Bu YapayZeka için hata ayıklama çıktısını göster. Ctrl+Sol Tık yeni bir pencerede açar
STR_AI_GAME_SCRIPT :{BLACK}Oyun Betiği
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Oyun Skripti (Betiği) kaydını kontrol edin. Ctrl + Sol Tık yeni pencerede açar.
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Oyun Betiği kaydını kontrol edin. Ctrl + Sol Tık yeni pencerede açar
STR_ERROR_AI_NO_AI_FOUND :Yüklenecek uygun bir YZ bulunamadı.{}Bu YZ boş bir YZ'dir ve hiçbir şey yapmaz.{}'Çevrimiçi İçerik" sistemiyle pekçok YZ'yi indirebilirsiniz
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Çalışan betiklerden biri çöktü. Lütfen bu durumu YZ Hata Ayıklama Penceresi görüntüsüyle birlikte dosyanın yazarına bildirin
@@ -4841,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Oyun Betiği
STR_AI_SETTINGS_CLOSE :{BLACK}Kapat
STR_AI_SETTINGS_RESET :{BLACK}Yeniden başlat
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@@ -5818,6 +5819,11 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}m
STR_CURRENCY_SHORT_GIGA :{NBSP}bn
STR_CURRENCY_SHORT_TERA :{NBSP}tn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
STR_JUST_CHECKMARK :{CHECKMARK}

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