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Author SHA1 Message Date
rubidium
bc78455532 (svn r25530) -Release: 1.3.2-RC1 2013-06-30 09:11:35 +00:00
rubidium
441364ff91 (svn r25529) [1.3] -Backport from trunk: language updates
[1.3] -Update: documentation
2013-06-30 09:05:55 +00:00
rubidium
322abc44e0 (svn r25528) [1.3] -Backport from trunk:
- Fix: strndup should not examine strings beyond its upper limit [FS#5621] (r25527)
- Fix: SDL does not give an event when an application gets mouse focus while going to full screen, so manually force the mouse-is-in-window state [FS#5587] (r25523)
- Fix: Reworked layouting (r25526, r25525, r25524, r25513, r25512, r25511)
2013-06-30 08:58:35 +00:00
rubidium
aee85cf8b0 (svn r25503) [1.3] -Backport from trunk: language updates 2013-06-28 19:48:10 +00:00
rubidium
7e74941a73 (svn r25502) [1.3] -Backport from trunk:
- Fix: Proper support for Brahmic scripts (e.g. Tamil and Thai) [FS#5481] (r25501, r25493, r25485, r25483, r25482, r25481, r25478, r25477, r25476, r25474, r25473, r25472, r25471, r25470, r25469, r25468, r25467, r25466, r25465, r25463, r25462, r25455, r25452, r25451, r25450, r25447, r25446, r25445, r25444, r25443, r25442, r25441, r25440, r25439, r25438, r25437, r25436, r25343, r25157)
2013-06-28 19:44:28 +00:00
rubidium
79c02e4ae4 (svn r25500) [1.3] -Backport from trunk:
- Remove: SETX(Y) does not work at all with other than default fonts, so get rid of it (r25454)
- Fix: When addings bits to a (train) station, the train trying to stop there could overshoot the (new) stop location and not stop at all [FS#5553] (r25495)
- Fix: The face of the manager differed on clients when the company was started after the clients joined [FS#5610] (r25491, r25490)
2013-06-28 19:29:08 +00:00
rubidium
d271dd9566 (svn r25499) [1.3] -Backport from trunk:
- Fix: Do not send encoded texts to names, but decode them into a plain C string and then pass them on [FS#5613] (r25489, r25488)
- Fix: Do not allow control codes in names of things (signs, vehicles, towns, stations, etc), so they have a known maximum fixed size and are, by definition, the same for everyone (r25487)
- Fix: Missing length validation for town and president names in script APIs (r25486)
2013-06-28 19:24:39 +00:00
rubidium
c62e867b56 (svn r25498) [1.3] -Backport from trunk:
- Fix: [NewGRF] When cargo NewGRF define a multiplier to modify vehicle capacities, use the same multiplier to modify loading speed (r25497, r25479)
- Fix: [OSX] OS X SDK versions >= 10.5 always have a non-const iconv declaration (r25480)
- Fix: Disable the depot-refit button in the order GUI, if the consist is not refittable unless it already has a refit order (r25459, r25458, r25457)
2013-06-28 19:21:24 +00:00
rubidium
fab048a116 (svn r25496) [1.3] -Backport from trunk:
- Fix: When town creation failed, removing remnants of the construction failed on protected houses [FS#5603] (r25429)
- Fix: There were two hotkeys to toggle between 'unload' and 'unload if possible' (r25406)
- Fix: The size of station construction windows could oscillate when resizing the window moved the mouse into the window [FS#5596] (r25395)
- Fix: Restrict renaming engines to the server, just like renaming towns (r25394)
2013-06-28 19:09:47 +00:00
rubidium
906a848cdb (svn r25416) [1.3] -Backport from trunk: language updates 2013-06-15 15:43:32 +00:00
rubidium
7d779754e6 (svn r25415) [1.3] -Feature: Thai translation 2013-06-15 15:34:57 +00:00
rubidium
1924ab4b9a (svn r25341) [1.3] -Backport from trunk: language updates 2013-06-09 09:42:50 +00:00
rubidium
3b7a42bbc9 (svn r25340) [1.3] -Backport from trunk:
- Fix: Loading only 8 bits into a 16 bit variable could cause endianness problems (r25337)
- Fix: Check for zero width space in translations and fail upon finding them [FS#5589] (r25326)
- Fix: [SDL] Keyboard input stopped working after fullscreen toggle [FS#5580] (r25318)
- Fix: Proper size-estimation for numbers with n digits, i.e. not assume a particular number is the widest [FS#5562] (r25314, r25313)
2013-06-09 09:38:21 +00:00
rubidium
02fc90dfbd (svn r25339) [1.3] -Backport from trunk:
- Fix: Do not focus the editbox in the NewGRF window, if there is no editbox visible (r25307)
- Fix: Game Script APIs that execute a DoCommand were returning the same result as in TestMode during world generation [FS#5561] (r25305)
- Fix: Build railway fences next to objects, even if they are owned by the same company [FS#5565] (r25302)
- Fix: gcc4.6 removed -mno-cygwin option (r25266)
2013-06-09 09:33:06 +00:00
rubidium
3ac18d20c9 (svn r25309) [1.3] -Update: some documentation 2013-05-31 20:51:15 +00:00
rubidium
6289bb92af (svn r25308) [1.3] -Backport from trunk:
- Fix: When overbuilding a reserved track with a non-track station tile, that tile would remain reserved and eventually trigger a crash upon removal [FS#5540] (r25251)
- Doc: Update some small parts of the readme (r25278)
2013-05-31 20:49:00 +00:00
rubidium
c32de24438 (svn r25255) [1.3] -Fix: forgot running project/generate for the newly added languages 2013-05-19 14:02:50 +00:00
rubidium
011de43698 (svn r25248) [1.3] -Update: some documentation 2013-05-17 19:04:45 +00:00
rubidium
9cb01a519b (svn r25247) [1.3] -Backport from trunk:
- Fix: 'No station' error was given, even when there was a station that way occupied or not yours [FS#5546] (r25243)
- Language updates
2013-05-17 18:56:51 +00:00
rubidium
b604bbfb3d (svn r25242) [1.3] -Backport from trunk: translations 2013-05-13 19:25:53 +00:00
rubidium
37ed615df1 (svn r25241) [1.3] -Backport from trunk:
- Fix: Crash when AI is executing a command as it is bankrupted (removed from the game) [FS#5547] (r25236)
- Fix: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway [FS#5541] (r25231, r25227)
- Fix: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08 are played; in depot or tunnel, or when crashed or stopped: No sound. Braking: Effect 08 instead of 07 [FS#5538] (r25226)
- Fix: [NewGRF] Play vehicle sound effect also for planes (r25225)
- Fix: [NewGRF] cur_speed is only valid for the front engine, so make other engines in the consist use the speed of the front [FS#5534] (r25224)
2013-05-13 19:22:08 +00:00
rubidium
a40ad243ca (svn r25240) [1.3] -Backport from trunk:
- Fix: [NewGRF] Make tick_counters work the same for vehicles (r25223, r25222)
- Fix: [NewGRF] IsCompatibleTrainStationTile() is not a symmetric function. Clarify the parameters and fix the cases were they were swapped (r25221)
- Fix: Consider map border as water with repsect to river/canal continuation (r25220)
- Fix: [Script] Clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings, and introduce GetTerrainType for the cases where IsDesertTile/IsSnowTile do not work [FS#5537] (r25213)
- Fix: The baseset description translation script did not work with any awk other than gawk (r25218)
2013-05-13 19:18:10 +00:00
rubidium
962dda2b8b (svn r25212) [1.3] -Backport from trunk:
- Feature: Translations of baseset descriptions via language files (r25209, r25205)
- Fix: The level crossing sound is an ambient sound and not a new year sound (r25200)
2013-04-29 20:50:58 +00:00
rubidium
7739f1951d (svn r25204) [1.3] -Backport from trunk:
- Change: [strgen] Allow any number of colour codes in translations (r25193, r25192, r25191)
- Feature: Faroese and Scottish Gaelic translations (r25198, r25176)
- Feature: Plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other) (r25078)
2013-04-24 17:54:43 +00:00
rubidium
17d90107a3 (svn r25203) [1.3] -Backport: language updates from trunk 2013-04-24 17:48:37 +00:00
rubidium
7daff778f9 (svn r25170) [1.3] -Backport from trunk:
- Fix: Original train and rv acceleration did no longer respect bridge speed limits [FS#5523] (r25167)
- Fix: [Win32] Do not statically link to SHGetFolderPath as it may not exist, and improve its emulation [FS#5522] (r25155, r25153)
- Fix: [Win32] Do not store invalid paths in the search path list (r25154)
- Fix: Remove stray reservation from savegames affected by FS#5510 et al. upon loading [FS#5520] (r25152)
- Fix: [Script] XXBase::Chance function did not work for large values (>65535) [FS#5517] (r25148)
2013-04-08 20:59:42 +00:00
rubidium
283ab728f2 (svn r25169) [1.3] -Backport from trunk:
- Fix: Several typos/inconsistencies in English strings [FS#5496] (r25144, r25143)
- Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams (r25141)
- Fix: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN otherwise parts might remain [FS#5519] (r25140)
- Fix: Editboxes could become too small when resizing windows (r25121)
- Fix: Game script language files did not work, when inside a tar [FS#5509] (r25117, r25114)
2013-04-08 20:56:30 +00:00
rubidium
6bb922953d (svn r25168) [1.3] -Backport from trunk:
- Fix: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow (r25115)
- Fix: Pass $LDFLAGS_BUILD to all endian_check compilations (r25108)
- Change: [Win32] MSVC 2010 comes with stdint.h (r25128)
- Change: Be slightly more lenient with trying to detect a subversion repository in case someone has a sparse tags checkout. In that case the .svn folder misses from the $ROOT_DIR because it is in the $ROOT_DIR/.. (i.e. tags) folder (r25107)
2013-04-08 20:52:32 +00:00
rubidium
7e0c0b633d (svn r25134) [1.3] -Update: some documentation 2013-03-31 20:50:46 +00:00
rubidium
585f0ef91c (svn r25133) [1.3] -Backport from trunk:
- Fix: Station rebuilding could leave reserved tiles which caused crashes later on [FS#5510, FS#5516] (r25132)
- Fix: When the count for a scrollbar was 0, the inter distance was subtracted too much causing a scrollbar with a negative size (r25123)
2013-03-31 20:32:21 +00:00
rubidium
0e692735c4 (svn r25105) [1.3] -Prepare: for 1.3.0-RC3 2013-03-18 05:53:35 +00:00
rubidium
5df60bf2a6 (svn r25103) [1.3] -Backport from trunk: language updates 2013-03-17 21:02:36 +00:00
rubidium
42e569e0d1 (svn r25102) [1.3] -Backport from trunk:
- Fix: Limit aircraft property 0D to 19, since the conversion result to km-ish/h needs to fit into a byte [FS#5492] (r25099)
- Fix: Clicking the statusbar crashed, when news were pending but no news were shown yet [FS#5486] (r25093)
- Fix: Make editbox character filters also apply to pasted content from clipboard (r25090, r25089)
- Fix: Catch exception anonymously, if the exception content is not of interest [FS#5500] (r25081)
2013-03-17 20:58:40 +00:00
rubidium
278cebf202 (svn r25101) [1.3] -Update: the intro game 2013-03-17 20:38:53 +00:00
frosch
51f4d6d357 (svn r25067) [1.3] -Update: documentation 2013-03-05 18:29:18 +00:00
frosch
b0a9f0e638 (svn r25066) [1.3] -Backport from trunk: language updates 2013-03-05 18:09:31 +00:00
frosch
eb548884b8 (svn r25065) [1.3] -Backport from trunk:
-Fix: Make sizes of the station preview list and direction selection identical in the station build window [FS#5472] (r25064)
-Fix: When allocation of the sprite cache fails, try to allocate less memory and display an error message later on (r25061)
2013-03-05 18:04:05 +00:00
rubidium
b69d02ef4f (svn r25055) [1.3] -Backport from trunk:
- Fix: Refactor Script Debug GUI to only set widget states in OnInvalidateData [FS#5490] (r25052)
- Fix: Do not let gcc include files from the "standard C" include directories; newer gcc/libc seem to otherwise automatically include some header files at the top of the preprocessed nfo files which causes NFOrenum/GRFcodec to make invalid assumptions about the NFO version (r25050)
- Fix: Minimise gaps feature caused removal to only happen at the signal build interval instead of the implicit interval of 1 [FS#5479] (r25038)
- Fix: Green path signals would be shown when building them 'under' a train, and they would keep showing green until they were passed again [FS#5480] (r25037)
2013-02-28 06:55:22 +00:00
rubidium
bb4a82c8e1 (svn r25031) [1.3] -Update: documentation 2013-02-19 19:59:08 +00:00
rubidium
8ad76d2f8d (svn r25030) [1.3] -Backport from trunk: tamil was upgraded to finished 2013-02-19 19:58:46 +00:00
rubidium
e572eecc73 (svn r25029) [1.3] -Backport from trunk: language updates 2013-02-19 19:54:06 +00:00
rubidium
f393cecbf7 (svn r25028) [1.3] -Backport from trunk:
- Feature: Searching of (missing) content via GrfCrawler (r25024, r25023)
- Fix: [SDL] Crash after bootstrap download of 32bits base set due to referencing a deleted mutex [FS#5466] (r25017)
- Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode (r25003, r25002, r24993)
2013-02-19 19:46:46 +00:00
rubidium
5bc674b48d (svn r25000) [1.3] -Branch: time to get this thing done and do some new stuff in trunk 2013-02-14 18:52:05 +00:00
715 changed files with 34625 additions and 53350 deletions

View File

@@ -1,7 +1,3 @@
This is the license which applies to OpenTTD with the exception of some
3rd party modules. See readme.txt for details
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991

View File

@@ -97,7 +97,7 @@ EXCLUDE_PATTERNS = */3rdparty */.svn */script/api
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =./docs/
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
@@ -202,7 +202,7 @@ SKIP_FUNCTION_MACROS = YES
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE = objs/openttd.tag
GENERATE_TAGFILE = openttd.tag
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl

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@@ -90,9 +90,9 @@ endif
ifeq ($(TTD), openttd.exe)
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"
ifeq ($(OS), DOS)
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
ifndef STRIP
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.exe" "$(TTD_DIR)/"
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi.exe" "$(TTD_DIR)/"
endif
endif
endif

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@@ -75,10 +75,10 @@ $(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
# Compile extra grf
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites $(GRF_DIR)/assemble_nfo.awk
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites
$(E) '$(STAGE) Assembling openttd.nfo'
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(CC_BUILD) -nostdinc -I$(GRF_DIR) -C -E - < "$(GRF_DIR)/openttd.nfo" | sed -e '/^#/d' -e '/^$$/d' > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
$(E) '$(STAGE) Compiling openttd.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf

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@@ -144,9 +144,11 @@ mrproper:
# output of profiling
$(Q)rm -f $(BIN_DIR)/gmon.out
# output of generating 'API' documentation
$(Q)rm -f $(ROOT_DIR)/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/source
# output of generating AI API documentation
$(Q)rm -f $(SRC_DIR)/ai/api/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
$(Q)rm -rf $(ROOT_DIR)/docs/gamedocs
# directories created by OpenTTD on regression testing
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
distclean: mrproper

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@@ -229,22 +229,10 @@ $(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(filter-out %sse2.o, $(filter-out %ssse3.o, $(filter-out %sse4.o, $(OBJS_CPP)))): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(OBJS_CPP): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
$(filter %sse2.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse2 -o $@ $<
$(filter %ssse3.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -mssse3 -o $@ $<
$(filter %sse4.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse4.1 -o $@ $<
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<

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@@ -6,5 +6,3 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.3 API compatability in effect.");

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@@ -1,8 +0,0 @@
/* $Id: compat_1.3.nut 23969 2012-02-19 19:14:17Z rubidium $ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

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@@ -877,7 +877,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetName(): Wooden rail bridge
GetMaxSpeed(): 32
GetPrice(): 450
GetMaxLength(): 66
GetMaxLength(): 102
GetMinLength(): 2
Bridge 1
IsValidBridge(): true
@@ -905,14 +905,14 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetName(): Steel suspension rail bridge
GetMaxSpeed(): 96
GetPrice(): 1042
GetMaxLength(): 66
GetMaxLength(): 102
GetMinLength(): 5
Bridge 5
IsValidBridge(): true
GetName(): Steel suspension rail bridge
GetMaxSpeed(): 112
GetPrice(): 1081
GetMaxLength(): 66
GetMaxLength(): 102
GetMinLength(): 5
Bridge 6
IsValidBridge(): true
@@ -1012,9 +1012,9 @@ ERROR: IsEnd() is invalid as Begin() is never called
1 => 630
0 => 450
MaxLength ListDump:
5 => 66
4 => 66
0 => 66
5 => 102
4 => 102
0 => 102
3 => 12
8 => 11
7 => 10
@@ -9118,8 +9118,8 @@ ERROR: IsEnd() is invalid as Begin() is never called
5 => 0
4 => 0
CargoRating(1) ListDump:
5 => -1
4 => -1
5 => 69
4 => 69
DistanceManhattanToTile(30000) ListDump:
5 => 106
4 => 96

View File

@@ -10,7 +10,7 @@ fallback = true
description = A music pack without actual music.
description.af_ZA = 'n Musiek stel sonder enige musiek.
description.ar_EG = مجموعة موسيقى بدون موسيقى
description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
description.be_BY = "Пусты" набор музычнага афармлення, не змяшчаючы ніякай музыкі.
description.bg_BG = Празен музикален пакет.
description.ca_ES = Un joc de música sense cap música.
description.cs_CZ = Prázná hudební sada.
@@ -21,7 +21,7 @@ description.el_GR = Ένα πάκετο μουσικής χωρίς πραγμα
description.en_AU = A music pack without actual music.
description.en_US = A music pack without actual music.
description.es_ES = Un conjunto de música vacío.
description.et_EE = Muusikakogu ilma muusikata.
description.et_EE = Muusikakomplekt ilma igasuguse muusikata.
description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia.
description.fr_FR = Un pack de musiques sans musiques.
description.gd_GB = Pacaid ciùil anns nach eil fonn sam bith.
@@ -31,16 +31,13 @@ description.hu_HU = Zenei alapcsomag zene nélkül.
description.id_ID = Paket musik tanpa musik sungguhan.
description.is_IS = Tónlistarpakki sem er í raun án tónlistar.
description.it_IT = Un pacchetto musicale non contenente alcuna musica.
description.ja_JP = 空の音楽パック
description.ja_JP = 音楽が無いミュージックパック
description.ko_KR = 실제 음악이 없는 음악 목록입니다.
description.lb_LU = E Musikpack ouni aktuell Musik.
description.lt_LT = Muzikos pakas be muzikos.
description.lv_LV = Mūzikas kopa bez mūzikas
description.nb_NO = En musikkpakke uten noe musikk.
description.nl_NL = Een muziekset zonder muziek.
description.nn_NO = Ei musikkpakke utan noko musikk.
description.pl_PL = Zestaw utworów muzycznych nie zawierający żadnej muzyki.
description.pt_BR = Um pacote de músicas sem músicas.
description.pt_PT = Um conjunto de música vazio.
description.ro_RO = Un set de muzică fără muzică inclusă.
description.ru_RU = "Пустой" набор музыкального оформления, не содержащий никакой музыки.
@@ -49,9 +46,8 @@ description.sl_SI = Glasbeni paket z vključeno glasbo.
description.sr_RS = Prazan skup muzičkih numera.
description.sv_SE = Ett musikpaket utan någon musik.
description.ta_IN = இசை இல்லாத இசைத்தொகுப்பு.
description.th_TH = ชุดเพลงประกอบแบบไม่มีเสียงเพลง
description.th_TH = A music pack without actual music.
description.tr_TR = Müzik içermeyen boş bir müzik paketi.
description.uk_UA = Порожній набір музики.
description.vi_VN = Gói âm nhạc này không có nhạc nào.
description.zh_CN = 一个没有实际内容的音乐包.
description.zh_TW = 不含任何音樂的音樂集。

View File

@@ -10,7 +10,7 @@ fallback = true
description = A sound pack without any sounds.
description.af_ZA = 'n Klank stel sonder enige klanke.
description.ar_EG = مجموعة صوت بدوت اصوات مضافة
description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
description.be_BY = "Пусты" набор гукавога афармленьня, не змяшчаючы ніякіх гукаў.
description.bg_BG = Празен звуков пакет.
description.ca_ES = Un joc de sons sense cap so.
description.cs_CZ = Prázdná sada zvuků.
@@ -21,8 +21,7 @@ description.el_GR = Ένα πάκετο ήχων χώρις ήχους.
description.en_AU = A sound pack without any sounds.
description.en_US = A sound pack without any sounds.
description.es_ES = Un conjunto de sonidos vacío.
description.et_EE = Helikogu ilma helideta.
description.eu_ES = Soinurik gabeko soinu pakete bat
description.et_EE = Ilma häälteta helipakk.
description.fi_FI = Äänipaketti, jossa ei ole ääniä.
description.fr_FR = Un pack de sons sans sons.
description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith.
@@ -32,15 +31,13 @@ description.hu_HU = Hang alapcsomag hangok nélkül.
description.id_ID = Paket efek suara tanpa suara apapun.
description.is_IS = Hljóðpakki án hljóðs.
description.it_IT = Un pacchetto sonoro non contenente alcun suono.
description.ja_JP = 空の効果音パック
description.ja_JP = 音楽が無いミュージックパック
description.ko_KR = 아무런 효과음도 없는 효과음 팩입니다.
description.lb_LU = En Soundpack mat all den Sounds.
description.lt_LT = Garsų pakas be jokių garsų.
description.nb_NO = En lydpakke uten noen lyder.
description.nl_NL = Een geluidset zonder geluid.
description.nn_NO = Ei lydpakke utan nokon lydar.
description.pl_PL = Zestaw dźwięków nie zawierający żadnych dźwięków.
description.pt_BR = Um pacote de sons sem sons.
description.pt_PT = Um conjunto de sons vazio.
description.ro_RO = Un set de sunete fără nici un sunet inclus.
description.ru_RU = "Пустой" набор звукового оформления, не содержащий никаких звуков.
@@ -49,9 +46,8 @@ description.sl_SI = Zvočni paket brez zvoka.
description.sr_RS = Prazan skup zvukova.
description.sv_SE = Ett ljudpaket utan några ljud.
description.ta_IN = ஒலிகள் இல்லாத ஒலி தொகுப்பு.
description.th_TH = ชุดเสียงแบบไร้เสียง
description.th_TH = A sound pack without any sounds.
description.tr_TR = Ses içermeyen boş bir ses kümesi.
description.uk_UA = Порожній набір звуків.
description.vi_VN = Gói âm thanh này không có âm thanh nào.
description.zh_CN = 一个空的音效包.
description.zh_TW = 不含任何音效的音效集。

Binary file not shown.

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View File

@@ -11,7 +11,7 @@ palette = DOS
description = Original Transport Tycoon Deluxe DOS edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
description.be_BY = Арыгінальная графіка з Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
@@ -32,15 +32,13 @@ description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafik
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS.
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS)
description.ja_JP = オリジナルDOS『トランスポートタイクンデラックス』版画像
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션의 그래픽입니다.
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS.
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS.
description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS.
description.pt_PT = Gráficos originais da edição DOS de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для DOS.
@@ -50,8 +48,7 @@ description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition.
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS sürümü grafikleri.
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS
description.zh_CN = 运输大亨DOS豪华版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。
@@ -70,7 +67,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
OPENTTD.GRF = 75a93cea2ed455c2fd5dcbda39e53538
OPENTTD.GRF = c683a77e1a43aed7db29ef318b166dd9
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -10,7 +10,7 @@ version = 0
description = Original Transport Tycoon Deluxe DOS edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
description.be_BY = Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
@@ -31,15 +31,13 @@ description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS.
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe DOS útgáfunni.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (DOS)
description.ja_JP = オリジナル DOS 『トランスポートタイクンデラックス』版音楽
description.ko_KR = 오리지널 트랜스포트 타이쿤 도스 에디션의 효과음입니다.
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Sound.
description.lt_LT = Originalūs Transport Tycoon Deluxe DOS leidimo garsai.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for DOS.
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe DOS.
description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição DOS.
description.pt_PT = Sons originais da edição DOS de Transport Tycoon Deluxe.
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru DOS.
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для DOS.
@@ -49,8 +47,7 @@ description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, DOS-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு ஒலிகள்.
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe DOS edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü sesleri.
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe DOS edition.
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS sürümü sesleri.
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên DOS
description.zh_CN = 运输大亨DOS豪华版原版音效包.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的音效。

View File

@@ -11,7 +11,7 @@ palette = DOS
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
description.be_BY = Арыгінальная графіка з нямецкай версіі Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany).
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
@@ -32,15 +32,13 @@ description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójána
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman).
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS (þýsku) útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe (tedesco), edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS・ドイツ版)
description.ja_JP = オリジナルDOS『トランスポートタイクンデラックス』ドイツ語版 画像
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션(독일)의 그래픽입니다.
description.lb_LU = Original Transport Tycoon Deluxe DOS (Däitsch) Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS (Vokiečių) leidimo grafika.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk).
description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk).
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS (German).
description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS alemã.
description.pt_PT = Gráficos originais da edição DOS (Alemã) de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS (ediţia germană).
description.ru_RU = Оригинальная графика из немецкой версии Transport Tycoon Deluxe для DOS.
@@ -50,8 +48,7 @@ description.sr_RS = Originalni skup grafika nemačkog Transport Tycoon Deluxe DO
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan (tyska).
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS (செருமன்) பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS (German) edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition (німецького).
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri.
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS (tiếng Đức)
description.zh_CN = 运输大亨DOS豪华德语版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。
@@ -70,7 +67,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTD.GRF = 75a93cea2ed455c2fd5dcbda39e53538
OPENTTD.GRF = c683a77e1a43aed7db29ef318b166dd9
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -11,7 +11,7 @@ palette = Windows
description = Original Transport Tycoon Deluxe Windows edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
description.be_BY = Арыгінальная графіка з Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
@@ -32,15 +32,13 @@ description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának gra
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
description.ja_JP = オリジナルウィンドーズ『トランスポートタイクンデラックス』版 画像
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe Windows.
description.pt_BR = Gráficos Originais do Transport Tycoon, Edição Windows.
description.pt_PT = Gráficos originais da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для Windows.
@@ -50,8 +48,7 @@ description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe Windows izda
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้ำตำหรับของ Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe Windows edition.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü grafikleri.
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = 运输大亨Windows豪华版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。
@@ -70,7 +67,7 @@ TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
OPENTTD.GRF = 75a93cea2ed455c2fd5dcbda39e53538
OPENTTD.GRF = c683a77e1a43aed7db29ef318b166dd9
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -10,7 +10,7 @@ version = 1
description = Original Transport Tycoon Deluxe Windows edition music.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.be_BY = Арыгінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
@@ -31,16 +31,13 @@ description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zen
description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music.
description.ja_JP = オリジナルウィンドーズ『トランスポートタイクンデラックス』版音楽
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja utworów muzycznych w Transport Tycoon Deluxe Windows.
description.pt_BR = Música Original do Transport Tycoon Deluxe, Edição Windows
description.pt_PT = Música original da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul de muzică original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальный набор музыкального оформления из игры Transport Tycoon Deluxe для Windows.
@@ -50,8 +47,7 @@ description.sr_RS = Originalni skup muzičkih numera Transport Tycoon Deluxe Win
description.sv_SE = Originalmusiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு இசை.
description.th_TH = เพลงต้นตำหรับชอง Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü müzikleri.
description.uk_UA = Оригінальна музика з Transport Tycoon Deluxe Windows edition.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü müzikleri.
description.vi_VN = Nhạc gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = Transport Tycoon Deluxe运输大亨Windows豪华版的原版音乐包
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音樂。

View File

@@ -10,7 +10,7 @@ version = 0
description = Original Transport Tycoon Deluxe Windows edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.be_BY = Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
@@ -31,15 +31,13 @@ description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának han
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound.
description.ja_JP = オリジナルウィンドーズ『トランスポートタイクンデラックス』版音楽
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe Windows.
description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição Windows.
description.pt_PT = Sons originais da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для Windows.
@@ -49,8 +47,7 @@ description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe Windows izda
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு ஒலிகள்.
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü sesleri.
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe Windows edition.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü sesleri.
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = Transport Tycoon Deluxe Windows (运输大亨Windows豪华版)的原版音效包.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音效。

View File

@@ -8,11 +8,3 @@
*/
GSLog.Info("1.2 API compatability in effect.");
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
{
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
}

View File

@@ -6,13 +6,3 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.3 API compatability in effect.");
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
{
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
}

View File

@@ -1,8 +0,0 @@
/* $Id: compat_1.3.nut 24469 2012-08-13 19:33:17Z yexo $ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

File diff suppressed because it is too large Load Diff

View File

@@ -72,7 +72,6 @@ set_default() {
with_zlib="1"
with_lzma="1"
with_lzo2="1"
with_xdg_basedir="1"
with_png="1"
enable_builtin_depend="1"
with_makedepend="0"
@@ -92,7 +91,6 @@ set_default() {
with_ccache="1"
with_nforenum="1"
with_grfcodec="1"
with_sse="1"
save_params_array="
build
@@ -147,7 +145,6 @@ set_default() {
with_zlib
with_lzma
with_lzo2
with_xdg_basedir
with_png
enable_builtin_depend
with_makedepend
@@ -167,7 +164,6 @@ set_default() {
with_ccache
with_grfcodec
with_nforenum
with_sse
CC CXX CFLAGS CXXFLAGS LDFLAGS CFLAGS_BUILD CXXFLAGS_BUILD LDFLAGS_BUILD"
}
@@ -351,13 +347,6 @@ detect_params() {
--without-liblzo2) with_lzo2="0";;
--with-liblzo2=*) with_lzo2="$optarg";;
--with-xdg-basedir) with_xdg_basedir="2";;
--without-xdg-basedir) with_xdg_basedir="0";;
--with-xdg-basedir=*) with_xdg_basedir="$optarg";;
--with-libxdg-basedir) with_xdg_basedir="2";;
--without-libxdg-basedir) with_xdg_basedir="0";;
--with-libxdg-basedir=*) with_xdg_basedir="$optarg";;
--with-png) with_png="2";;
--without-png) with_png="0";;
--with-png=*) with_png="$optarg";;
@@ -449,10 +438,6 @@ detect_params() {
--with-threads) with_threads="1";;
--with-threads=*) with_threads="$optarg";;
--without-sse) with_sse="0";;
--with-sse) with_sse="1";;
--with-sse=*) with_sse="$optarg";;
CC=* | --CC=*) CC="$optarg";;
CXX=* | --CXX=*) CXX="$optarg";;
CFLAGS=* | --CFLAGS=*) CFLAGS="$optarg";;
@@ -593,7 +578,6 @@ check_params() {
check_makedepend
detect_cputype
detect_sse_capable_architecture
if [ "$enable_static" = "1" ]; then
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "DOS" ]; then
@@ -834,7 +818,6 @@ check_params() {
fi
fi
detect_xdg_basedir
detect_png
detect_freetype
detect_fontconfig
@@ -1441,7 +1424,6 @@ make_cflags_and_ldflags() {
make_compiler_cflags "$cc_host" "CFLAGS" "CXXFLAGS" "LDFLAGS" "FEATURES"
CFLAGS="$CFLAGS -D$os"
CFLAGS_BUILD="$CFLAGS_BUILD -D$os"
if [ "$enable_debug" = "0" ]; then
# No debug, add default stuff
@@ -1451,11 +1433,7 @@ make_cflags_and_ldflags() {
LDFLAGS="$LDFLAGS -noixemul"
fi
if [ "$enable_profiling" = "0" ]; then
# -fomit-frame-pointer and -pg do not go well together (gcc errors they are incompatible)
CFLAGS="-fomit-frame-pointer $CFLAGS"
fi
CFLAGS="-O2 $CFLAGS"
CFLAGS="-O2 -fomit-frame-pointer $CFLAGS"
else
OBJS_SUBDIR="debug"
@@ -1477,16 +1455,12 @@ make_cflags_and_ldflags() {
fi
if [ $enable_debug -le 2 ]; then
cc_host_is_gcc=`basename "$cc_host" | grep "gcc" &>/dev/null`
if [ -n "$cc_host_is_gcc" ]; then
if basename "$cc_host" | grep "gcc" &>/dev/null; then
# Define only when compiling with GCC. Some GLIBC versions use GNU
# extensions in a way that breaks build with at least ICC.
# This requires -O1 or more, so debug level 3 (-O0) is excluded.
CFLAGS="$CFLAGS -D_FORTIFY_SOURCE=2"
fi
cc_build_is_gcc=`basename "$cc_build" | grep "gcc" &>/dev/null`
if [ -n "$cc_build_is_gcc" ]; then
# Just add -O1 to the tools needed for building.
CFLAGS_BUILD="$CFLAGS_BUILD -D_FORTIFY_SOURCE=2 -O1"
fi
@@ -1499,16 +1473,13 @@ make_cflags_and_ldflags() {
fi
if [ "$enable_profiling" != "0" ]; then
CFLAGS="$CFLAGS -pg"
CFLAGS="$CFLAGS -p"
LDFLAGS="$LDFLAGS -pg"
fi
if [ "$with_threads" = "0" ]; then
CFLAGS="$CFLAGS -DNO_THREADS"
fi
if [ "$with_sse" = "1" ]; then
CFLAGS="$CFLAGS -DWITH_SSE"
fi
if [ "`echo $1 | cut -c 1-3`" != "icc" ]; then
if [ "$os" = "CYGWIN" ]; then
@@ -1527,7 +1498,7 @@ make_cflags_and_ldflags() {
LDFLAGS="$LDFLAGS -Wl,--subsystem,windows"
fi
LIBS="$LIBS -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32 -limm32"
LIBS="$LIBS -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32"
if [ $cc_version -ge 44 ]; then
LDFLAGS_BUILD="$LDFLAGS_BUILD -static-libgcc -static-libstdc++"
@@ -1587,7 +1558,7 @@ make_cflags_and_ldflags() {
LDFLAGS="$OSX_LD_SYSROOT $LDFLAGS"
fi
if [ "$enable_universal" = "0" ] && [ $cc_version -gt 40 ]; then
if [ "$enable_universal" = "0" ] && [ $cc_version -ge 40 ]; then
# Only set the min version when not doing an universal build.
# Universal builds set the version elsewhere.
if [ "$cpu_type" = "64" ]; then
@@ -1686,17 +1657,6 @@ make_cflags_and_ldflags() {
CFLAGS="$CFLAGS -DWITH_LZO"
fi
if [ -n "$xdg_basedir_config" ]; then
CFLAGS="$CFLAGS -DWITH_XDG_BASEDIR"
CFLAGS="$CFLAGS `$xdg_basedir_config --cflags | tr '\n\r' ' '`"
if [ "$enable_static" != "0" ]; then
LIBS="$LIBS `$xdg_basedir_config --libs --static | tr '\n\r' ' '`"
else
LIBS="$LIBS `$xdg_basedir_config --libs | tr '\n\r' ' '`"
fi
fi
# 64bit machines need -D_SQ64
if [ "$cpu_type" = "64" ] && [ "$enable_universal" = "0" ]; then
CFLAGS="$CFLAGS -D_SQ64"
@@ -1705,18 +1665,17 @@ make_cflags_and_ldflags() {
if [ -n "$png_config" ]; then
CFLAGS="$CFLAGS -DWITH_PNG"
CFLAGS="$CFLAGS `$png_config --cflags | tr '\n\r' ' '`"
CFLAGS="$CFLAGS `$png_config --cppflags --I_opts | tr '\n\r' ' '`"
# The extra flags are unneeded for latest libpng-config, but some versions are so broken...
if [ "$enable_static" != "0" ]; then
if [ "$os" = "OSX" ]; then
# fontconfig_config goes via pkg-config on all systems, which doesn't know --prefix
# Also, despite the reason we link to the .a file ourself (because we can't use -static), we do need to ask pkg-config about possible other deps
LIBS="$LIBS `$png_config --variable=prefix`/lib/libpng.a `$png_config --libs --static | sed s@-lpng[0-9]*@@`"
LIBS="$LIBS `$png_config --prefix`/lib/libpng.a"
else
LIBS="$LIBS `$png_config --libs --static | tr '\n\r' ' '`"
LIBS="$LIBS `$png_config --static --ldflags | tr '\n\r' ' '`"
fi
else
LIBS="$LIBS `$png_config --libs | tr '\n\r' ' '`"
LIBS="$LIBS `$png_config --ldflags | tr '\n\r' ' '`"
fi
fi
@@ -1759,9 +1718,9 @@ make_cflags_and_ldflags() {
# Some icu-configs have the 'feature' of not adding a space where others do add the space
if [ "$static_icu" != "0" ]; then
LIBS="$LIBS `$icu_config --ldflags-searchpath` `($icu_config --ldflags-libsonly; $icu_config --ldflags-layout) | tr '\n\r' ' ' | sed s/licu/lsicu/g`"
LIBS="$LIBS `$icu_config --ldflags-searchpath` `$icu_config --ldflags-libsonly --ldflags-layout | tr '\n\r' ' ' | sed s/licu/lsicu/g`"
else
LIBS="$LIBS `$icu_config --ldflags-searchpath` `($icu_config --ldflags-libsonly; $icu_config --ldflags-layout) | tr '\n\r' ' '`"
LIBS="$LIBS `$icu_config --ldflags-searchpath` `$icu_config --ldflags-libsonly --ldflags-layout | tr '\n\r' ' '`"
fi
fi
@@ -2721,64 +2680,42 @@ detect_libtimidity() {
detect_library "$with_libtimidity" "libtimidity" "libtimidity.a" "" "timidity.h"
}
detect_pkg_config() {
# $1 - config-param ($with_lzma value)
# $2 - package name ('liblzma')
# $3 - config name ('lzma_config', sets $lzma_config)
# $4 - minimum module version ('2.3')
detect_lzma() {
# 0 means no, 1 is auto-detect, 2 is force
if [ "$1" = "0" ]; then
log 1 "checking $2... disabled"
if [ "$with_lzma" = "0" ]; then
log 1 "checking liblzma... disabled"
eval "$3=\"\""
lzma_config=""
return 0
fi
log 2 "detecting $2"
if [ "$1" = "1" ] || [ "$1" = "" ] || [ "$1" = "2" ]; then
pkg_config_call="pkg-config $2"
if [ "$with_lzma" = "1" ] || [ "$with_lzma" = "" ] || [ "$with_lzma" = "2" ]; then
lzma_config="pkg-config liblzma"
else
pkg_config_call="$1"
lzma_config="$with_lzma"
fi
version=`$pkg_config_call --modversion 2>/dev/null`
version=`$lzma_config --modversion 2>/dev/null`
ret=$?
check_version "$4" "$version"
version_ok=$?
log 2 "executing $pkg_config_call --modversion"
log 2 "executing $lzma_config --modversion"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then
if [ -n "$version" ] && [ "$version_ok" != "1" ]; then
log 1 "checking $2... needs at least version $4, $2 NOT enabled"
else
log 1 "checking $2... not found"
fi
if [ -z "$version" ] || [ "$ret" != "0" ]; then
log 1 "checking liblzma... not found"
# It was forced, so it should be found.
if [ "$1" != "1" ]; then
log 1 "configure: error: pkg-config $2 couldn't be found"
log 1 "configure: error: you supplied '$1', but it seems invalid"
if [ "$with_lzma" != "1" ]; then
log 1 "configure: error: pkg-config liblzma couldn't be found"
log 1 "configure: error: you supplied '$with_lzma', but it seems invalid"
exit 1
fi
eval "$3=\"\""
lzma_config=""
return 0
fi
eval "$3=\"$pkg_config_call\""
log 1 "checking $2... found"
}
detect_lzma() {
detect_pkg_config "$with_lzma" "liblzma" "lzma_config" "5.0"
}
detect_xdg_basedir() {
detect_pkg_config "$with_xdg_basedir" "libxdg-basedir" "xdg_basedir_config" "1.2"
log 1 "checking liblzma... found"
}
detect_png() {
@@ -2805,7 +2742,33 @@ detect_png() {
return 0
fi
detect_pkg_config "$with_png" "libpng" "png_config" "1.2"
if [ "$with_png" = "1" ] || [ "$with_png" = "" ] || [ "$with_png" = "2" ]; then
png_config="libpng-config"
else
png_config="$with_png"
fi
version=`$png_config --version 2>/dev/null`
ret=$?
log 2 "executing $png_config --version"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ]; then
log 1 "checking libpng... not found"
# It was forced, so it should be found.
if [ "$with_png" != "1" ]; then
log 1 "configure: error: libpng-config couldn't be found"
log 1 "configure: error: you supplied '$with_png', but it seems invalid"
exit 1
fi
png_config=""
return 0
fi
log 1 "checking libpng... found"
}
detect_freetype() {
@@ -2900,7 +2863,39 @@ detect_fontconfig() {
return 0
fi
detect_pkg_config "$with_fontconfig" "fontconfig" "fontconfig_config" "2.3"
if [ "$with_fontconfig" = "1" ] || [ "$with_fontconfig" = "" ] || [ "$with_fontconfig" = "2" ]; then
fontconfig_config="pkg-config fontconfig"
else
fontconfig_config="$with_fontconfig"
fi
version=`$fontconfig_config --modversion 2>/dev/null`
ret=$?
check_version '2.3' "$version"
version_ok=$?
log 2 "executing $fontconfig_config --modversion"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then
if [ -n "$version" ] && [ "$version_ok" != "1" ]; then
log 1 "checking libfontconfig... needs at least version 2.3.0, fontconfig NOT enabled"
else
log 1 "checking libfontconfig... not found"
fi
# It was forced, so it should be found.
if [ "$with_fontconfig" != "1" ]; then
log 1 "configure: error: fontconfig-config couldn't be found"
log 1 "configure: error: you supplied '$with_fontconfig', but it seems invalid"
exit 1
fi
fontconfig_config=""
return 0
fi
log 1 "checking libfontconfig... found"
}
detect_icu() {
@@ -3266,40 +3261,6 @@ detect_cputype() {
rm -f tmp.64bit tmp.64bit.cpp
}
detect_sse_capable_architecture() {
# 0 means no, 1 is auto-detect, 2 is force
if [ "$with_sse" = "0" ]; then
log 1 "checking SSE... disabled"
return
fi
echo "#define _SQ64 1" > tmp.sse.cpp
echo "#include <xmmintrin.h>" >> tmp.sse.cpp
echo "#include <smmintrin.h>" >> tmp.sse.cpp
echo "#include <tmmintrin.h>" >> tmp.sse.cpp
echo "int main() { return 0; }" >> tmp.sse.cpp
execute="$cxx_host -msse4.1 $CFLAGS tmp.sse.cpp -o tmp.sse 2>&1"
sse="`eval $execute 2>/dev/null`"
ret=$?
log 2 "executing $execute"
log 2 " returned $sse"
log 2 " exit code $ret"
if [ "$ret" = "0" ]; then
log 1 "detecting SSE... found"
else
# It was forced, so it should be found.
if [ "$with_sse" != "1" ]; then
log 1 "configure: error: SSE couln't be found"
log 1 "configure: error: you force enabled SSE, but it seems unavailable"
exit 1
fi
log 1 "detecting SSE... not found"
with_sse="0"
fi
rm -f tmp.sse tmp.exe tmp.sse.cpp
}
make_sed() {
T_CFLAGS="$CFLAGS"
T_CXXFLAGS="$CXXFLAGS"
@@ -3670,16 +3631,13 @@ showhelp() {
echo " --with-cocoa enables COCOA video driver (OSX ONLY)"
echo " --with-sdl[=sdl-config] enables SDL video driver support"
echo " --with-zlib[=zlib.a] enables zlib support"
echo " --with-liblzma[=\"pkg-config liblzma\"]"
echo " enables liblzma support"
echo " --with-liblzma[=liblzma.a] enables liblzma support"
echo " --with-liblzo2[=liblzo2.a] enables liblzo2 support"
echo " --with-png[=libpng-config] enables libpng support"
echo " --with-freetype[=freetype-config]"
echo " enables libfreetype support"
echo " --with-fontconfig[=\"pkg-config fontconfig\"]"
echo " --with-fontconfig[=pkg-config fontconfig]"
echo " enables fontconfig support"
echo " --with-xdg-basedir[=\"pkg-config libxdg-basedir\"]"
echo " enables XDG base directory support"
echo " --with-icu[=icu-config] enables icu (used for right-to-left support)"
echo " --static-icu try to link statically (libsicu instead of"
echo " libicu; can fail as the new name is guessed)"
@@ -3690,8 +3648,6 @@ showhelp() {
echo " --with-ccache enables ccache support"
echo " --with-distcc enables distcc support"
echo " --without-grfcodec disable usage of grfcodec and re-generation of base sets"
echo " --without-threads disable threading support"
echo " --without-sse disable SSE support (x86/x86_64 only)"
echo ""
echo "Some influential environment variables:"
echo " CC C compiler command"

1
configure vendored
View File

@@ -129,7 +129,6 @@ AWKCOMMAND='
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
if ($0 == "SSE" && "'$with_sse'" != "1") { next; }
skip += 1;

View File

@@ -150,8 +150,7 @@ Table of contents
Note: No additional authentication is required for rcon commands.
The server will reply with one or more ADMIN_PACKET_SERVER_RCON packets.
Finally an ADMIN_PACKET_ADMIN_RCON_END packet will be sent. Applications
The server will reply with a ADMIN_PACKET_SERVER_RCON packet. Applications
will not receive the answer twice if they have asked for the AdminUpdateType
ADMIN_UPDATE_CONSOLE, as the result is not printed on the servers console
(just like clients rcon commands).
@@ -161,13 +160,6 @@ Table of contents
Chat from the server itself will only be sent to the admin network when it
was not sent from the admin network.
Note that when content is queried or updated via rcon, the processing
happens asynchronously. But the ADMIN_PACKET_ADMIN_RCON_END packet is sent
already right after the content is requested as there's no immediate output.
Thus other packages and the output of content rcon command may be sent at
an arbitrary later time, mixing into the output of other console activity,
e.g. also of possible subsequent other rcon commands sent.
5.0) Sending chat
---- ------------

View File

@@ -1,262 +0,0 @@
Some explanations about Desyncs
Last updated: 2014-02-23
------------------------------------------------------------------------
Table of contents
-----------------
1.0) Desync theory
* 1.1) OpenTTD multiplayer architecture
* 1.2) What is a Desync and how is it detected
* 1.3) Typical causes of Desyncs
2.0) What to do in case of a Desync
* 2.1) Cache debugging
* 2.2) Desync recording
3.0) Evaluating the Desync records
* 3.1) Replaying
* 3.2) Evaluation the replay
* 3.3) Comparing savegames
1.1) OpenTTD multiplayer architecture
---- --------------------------------
OpenTTD has a huge gamestate, which changes all of the time.
The savegame contains the complete gamestate at a specific point
in time. But this state changes completely each tick: Vehicles move
and trees grow.
However, most of these changes in the gamestate are deterministic:
Without a player interfering a vehicle follows its orders always
in the same way, and trees always grow the same.
In OpenTTD multiplayer synchronisation works by creating a savegame
when clients join, and then transfering that savegame to the client,
so it has the complete gamestate at a fixed point in time.
Afterwards clients only receive 'commands', that is: Stuff which is
not predictable, like
- player actions
- AI actions
- GameScript actions
- Admin Port command
- rcon commands
- ...
These commands contain the information on how to execute the command,
and when to execute it. Time is measured in 'network frames'.
Mind that network frames to not match ingame time. Network frames
also run while the game is paused, to give a defined behaviour to
stuff that is executing while the game is paused.
The deterministic part of the gamestate is run by the clients on
their own. All they get from the server is the instruction to
run the gamestate up to a certain network time, which basically
says that there are no commands scheduled in that time.
When a client (which includes the server itself) wants to execute
a command (i.e. a non-predictable action), it does this by
- calling DoCommandP resp. DoCommandPInternal
- These functions first do a local test-run of the command to
check simple preconditions. (Just to give the client an
immediate response without bothering the server and waiting for
the response.) The test-run may not actually change the
gamestate, all changes must be discarded.
- If the local test-run succeeds the command is sent to the server.
- The server inserts the command into the command queue, which
assigns a network frame to the commands, i.e. when it shall be
executed on all clients.
- Enhanced with this specific timestamp, the command is send to all
clients, which execute the command simultaneously in the same
network frame in the same order.
1.2) What is a Desync and how is it detected
---- ---------------------------------------
In the ideal case all clients have the same gamestate as the server
and run in sync. That is, vehicle movement is the same on all
clients, and commands are executed the same everywhere and
have the same results.
When a Desync happens, it means that the gamestates on the clients
(including the server) are no longer the same. Just imagine
that a vehicle picks the left line instead of the right line at
a junction on one client.
The important thing here is, that noone notices when a Desync
occurs. The desync client will continue to simulate the gamestate
and execute commands from the server. Once the gamestate differs
it will increasingly spiral out of control: If a vehicle picks a
different route, it will arrive at a different time at a station,
which will load different cargo, which causes other vehicles to
load other stuff, which causes industries to notice different
servicing, which causes industries to change production, ...
the client could run all day in a different universe.
To limit how long a Desync can remain unnoticed, the server
transfers some checksums every now and then for the gamestate.
Currently this checksum is the state of the random number
generator of the game logic. A lot of things in OpenTTD depend
on the RNG, and if the gamestate differs, it is likely that the
RNG is called at different times, and the state differs when
checked.
The clients compare this 'checksum' with the checksum of their
own gamestate at the specific network frame. If they differ,
the client disconnects with a Desync error.
The important thing here is: The detection of the Desync is
only an ultimate failure detection. It does not give any
indication on when the Desync happened. The Desync may after
all have occured long ago, and just did not affect the checksum
up to now. The checksum may have matched 10 times or more
since the Desync happend, and only now the Desync has spiraled
enough to finally affect the checksum. (There was once a desync
which was only noticed by the checksum after 20 game years.)
1.3) Typical causes of Desyncs
---- -------------------------
Desyncs can be caused by the following scenarios:
- The savegame does not describe the complete gamestate.
- Some information which affects the progression of the
gamestate is not saved in the savegame.
- Some information which affects the progression of the
gamestate is not loaded from the savegame.
This includes the case that something is not completely
reset before loading the savegame, so data from the
previous game is carried over to the new one.
- The gamestate does not behave deterministic.
- Cache mismatch: The game logic depends on some cached
values, which are not invalidated properly. This is
the usual case for NewGRF-specific Desyncs.
- Undefined behaviour: The game logic performs multiple
things in an undefined order or with an undefined
result. E.g. when sorting something with a key while
some keys are equal. Or some computation that depends
on the CPU architecture (32/64 bit, little/big endian).
- The gamestate is modified when it shall not be modified.
- The test-run of a command alters the gamestate.
- The gamestate is altered by a player or script without
using commands.
2.1) Cache debugging
---- ---------------
Desyncs which are caused by inproper cache validation can
often be found by enabling cache validation:
- Start OpenTTD with '-d desync=2'.
- This will enable validation of caches every tick.
That is, cached values are recomputed every tick and compared
to the cached value.
- Differences are logged to 'commands-out.log' in the autosave
folder.
Mind that this type of debugging can also be done in singleplayer.
2.2) Desync recording
---- ----------------
If you have a server, which happens to encounter Desyncs often,
you can enable recording of the gamestate alterations. This
will later allow the replay the gamestate and locate the Desync
cause.
There are two levels of Desync recording, which are enabled
via '-d desync=2' resp. '-d desync=3'. Both will record all
commands to a file 'commands-out.log' in the autosave folder.
If you have the savegame from the start of the server, and
this command log you can replay the whole game. (see Section 3.1)
If you do not start the server from a savegame, there will
also be a savegame created just after a map has been generated.
The savegame will be named 'dmp_cmds_*.sav' and be put into
the autosave folder.
In addition to that '-d desync=3' also creates regular savegames
at defined spots in network time. (more defined than regular
autosaves). These will be created in the autosave folder
and will also be named 'dmp_cmds_*.sav'.
These saves allow comparing the gamestate with the original
gamestate during replaying, and thus greatly help debugging.
However, they also take a lot of disk space.
3.1) Replaying
---- ---------
To replay a Desync recording, you need these files:
- The savegame from when the server was started, resp.
the automatically created savegame from when the map
was generated.
- The 'commands-out.log' file.
- Optionally the 'dmp_cmds_*.sav'.
Put these files into a safe spot. (Not your autosave folder!)
Next, prepare your OpenTTD for replaying:
- Get the same version of OpenTTD as the original server was running.
- Uncomment/enable the define 'DEBUG_DUMP_COMMANDS' in
'src/network/network_func.h'.
- Put the 'commands-out.log' into the root save folder, and rename
it to 'commands.log'.
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
This replays the server log and creates new 'commands-out.log'
and 'dmp_cmds_*.sav' in your autosave folder.
3.2) Evaluation the replay
---- ---------------------
The replaying will also compare the checksums which are part of
the 'commands-out.log' with the replayed gamestate.
If they differ, it will trigger a 'NOT_REACHED'.
If the replay succeeds without mismatch, that is the replay reproduces
the original server state:
- Repeat the replay starting from incrementally later 'dmp_cmds_*.sav'
while truncating the 'commands.log' at the beginning appropriately.
The 'dmp_cmds_*.sav' can be your own ones from the first reply, or
the ones from the original server (if you have them).
(This simulates the view of joining clients during the game.)
- If one of those replays fails, you have located the Desync between
the last dmp_cmds that reproduces the replay and the first one
that fails.
If you have the original 'dmp_cmds_*.sav', you can also compare those
savegames with your own ones from the replay. You can also comment/disable
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
the replay after the mismatch has already been detected.
See Section 3.2 on how to compare savegames.
If the saves differ you have located the Desync between the last dmp_cmds
that match and the first one that does not. The difference of the saves
may point you in the direction of what causes it.
If the replay succeeds without mismatch, and you do not have any
'dmp_cmd_*.sav' from the original server, it is a lost case.
Enable creation of the 'dmp_cmd_*.sav' on the server, and wait for the
next Desync.
Finally, you can also compare the 'commands-out.log' from the original
server with the one from the replay. They will differ in stuff like
dates, and the original log will contain the chat, but otherwise they
should match.
3.2) Comparing savegames
---- -------------------
The binary form of the savegames from the original server and from
your replay will always differ:
- The savegame contains paths to used NewGRF files.
- The gamelog will log your loading of the savegame.
- The savegame data of AIs and the Gamescript will differ.
Scripts are not run during the replay, only their recorded commands
are replayed. Their internal state will thus not change in the
replay and will differ.
To compare savegame more semantically, there exist some ugly hackish
tools at:
http://devs.openttd.org/~frosch/texts/zpipe.c
http://devs.openttd.org/~frosch/texts/printhunk.c
The first one decompresses OpenTTD savegames. The second one creates
a textual representation of an uncompressed savegame, by parsing hunks
and arrays and such. With both tools you need to be a bit careful
since they work on stdin and stdout, which may not deal well with
binary data.
If you have the textual representation of the savegames, you can
compare them with regular diff tools.

View File

@@ -539,7 +539,6 @@
</tr>
</table>
</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
<li>m5 bits 7 clear: road or level-crossing
<ul>
<li>m6 bits 5..3:
@@ -574,6 +573,7 @@
</tr>
</table>
</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
<li>m5 bit 6 clear: road
<ul>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
@@ -640,7 +640,7 @@
<ul>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the depot</li>
<li>m2: Depot index</li>
<li>m5 bits 1..0: exit towards:
<li>m5 bits 3..0: exit towards:
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
@@ -663,7 +663,6 @@
</tr>
</table>
</li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
</ul>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
@@ -1594,14 +1593,41 @@
<td valign=top nowrap>&nbsp;</td>
<td>
<ul>
<li>m1 bits 6..5 : Water class (sea, canal, river or land)</li>
<li>m1 bits 6..5 : Water class (sea, canal, river or land)
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
<li>m2: index into the array of objects, bits 0 to 15 (upper bits in m5)</li>
<li>m3: random bits</li>
<li>m5: index into the array of objects, bits 16 to 23 (lower bits in m2)</li>
<li>m2: index into the array of objects
<li>m3: random bits
<li>m5: tile type:
<table>
<tr>
<td nowrap valign=top><tt>00</tt>&nbsp; </td>
<td align=left>transmitter</td>
</tr>
<tr>
<td nowrap valign=top><tt>01</tt>&nbsp; </td>
<td align=left>lighthouse</td>
</tr>
<tr>
<td nowrap valign=top><tt>02</tt>&nbsp; </td>
<td align=left>company statue
</tr>
<tr>
<td nowrap valign=top><tt>03</tt>&nbsp; </td>
<td align=left>company-owned land</td>
</tr>
<tr>
<td nowrap valign=top><tt>04</tt><tt></tt>&nbsp; </td>
<td align=left>company headquarters</td>
</tr>
</table>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7: animation counter</li>
<li>m7: animation counter
</ul>
</td>
</tr>

View File

@@ -115,7 +115,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">XX<span class="free">O</span>X <span class="free">OO</span>XX</td>
<td class="bits">XX<span class="free">O</span>X <span class="free">O</span>XXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
@@ -147,11 +147,11 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XXX<span class="free">O</span> XXXX</td>
<td class="bits">XXX<span class="free">O OOOO</span></td>
</tr>
<tr>
<td>3</td>
@@ -208,7 +208,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XX<span class="free">O</span>X XXXX</td>
</tr>
<tr>
@@ -311,7 +311,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">X<span class="free">OO</span>X XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX X<span class="free">O</span>XX</td>
</tr>
<tr>
<td>bridge ramp</td>

View File

@@ -1,30 +0,0 @@
Some clarifications about the link graph
----------------------------------------
InitializeLinkGraphs joins all threads, so if the game is abandoned
with some threads still running, they're joined as soon as the next game
(possibly the title game) is started. See also InitializeGame.
The MCF (multi-commodity flow) algorithm can be quite CPU-hungry as it's
NP-hard and takes exponential time (though with a very small constant
factor) in the number of nodes.
This is why it is run in a separate thread where possible. However after
some time the thread is joined and if it hasn't finished by then the game
will hang. This problem gets worse if we are running on a platform without
threads. However, as those are usually the ones with less CPU power I
assume the contention for the CPU would make the game hard to play even
with threads or even without cargodist (autosave ...). I might be wrong,
but I won't put any work into this before someone shows me some problem.
You can configure the link graph recalculation time. A link graph
recalculation time of X days means that each link graph job has X days
to run before it is joined. The downside is that the flow stats won't be
updated before the job is finished and thus a high value means less
updates and longer times until changes in capacities are accounted for.
If you play a very large map with a complicated link graph you may want to
raise the time setting to avoid lags. The same holds for systems with slow
CPUs.
Another option to avoid excessive lags is to reduce the accuracy of link
graph calculations. Generally the accuracy is inversely correlated to the
CPU requirements of the MCF algorithm.

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2014-10-08
Release version: 1.4.4-RC1
Last updated: 2013-06-30
Release version: 1.3.2-RC1
------------------------------------------------------------------------
@@ -33,13 +33,12 @@ No suitable AI can be found
If you have no AIs and an AI is started the so-called 'dummy' AI will
be loaded. This AI does nothing but writing a message on the AI debug
window and showing a red warning. There are basically two solutions
for this problem: Either you set the number of AI players to 0 so that
no AI is started. You find that setting at the top of the window in the
"AI / Game Scripts Settings" window.
The other solution is acquiring (downloading) some AI. The easiest way
to do this is via the "Check Online Content" button in the main (intro)
menu or directly in the "AI / Game Scripts Settings" dialogue via the
"Check Online Content" button.
for this problem: you must change the settings so no AI is started,
this is done in the difficulty settings window. The other solution is
acquiring (downloading) some AI. The easiest way to do this is via
the "Check Online Content" button in the main (intro) menu or via
"AI Settings" -> "Select AI" -> "Check Online Content" which is also
accessed via the main menu.
After a while of playing, colours get corrupted
In Windows 7 the background slideshow corrupts the colour mapping of
@@ -404,52 +403,3 @@ Mouse cursor going missing with SDL [FS#4997]:
We cannot fix this problem as SDL simply does not provide the
required information in these corner cases. This is a bug in SDL
and as such there is little that we can do about it.
Inconsistent catchment areas [FS#5661]:
Due to performance decisions the catchment area for cargo accepted
by a station for delivery to houses or industries differs from the
catchment area for cargo that is delivered to stations from houses
or industries.
Conceptually they work the same, but the effect in game differs.
They work by finding the closest destination "around" the source
which is within a certain distance. This distance depends on the
type of station, e.g. road stops have a smaller catchment area than
large airports. In both cases the bounding box, the smallest
rectangle that contains all tiles of something, is searched for the
target of the cargo, and then spiraling outwards finding the closest
tile of the target.
In the case of a station with two tiles spread far apart with a house
that is within the station's bounding box, it would be possible that
the spiraling search from the house does not reach one of the station
tiles before the search ends, i.e. all tiles within that distance
are searched. So the house does not deliver cargo to the station. On
the other hand, the station will deliver cargo because the house
falls within the bounding box, and thus search area.
It is possible to make these consistent, but then cargo from a house
to a station needs to search up to 32 tiles around itself, i.e. 64
by 64 tiles, to find all possible stations it could deliver to
instead of 10 by 10 tiles (40 times more tiles). Alternatively the
search from a station could be changed to use the actual tiles, but
that would require considering checking 10 by 10 tiles for each of
the tiles of a station, instead of just once.
Trains might not stop at platforms that are currently being changed [FS#5553]:
If you add tiles to or remove tiles from a platform while a train is
approaching to stop at the same platform, that train can miss the place
where it's supposed to stop and pass the station without stopping. This
is caused by the fact that the train is considered to already have stopped
if it's beyond its assigned stopping location. We can't let the train stop
just anywhere in the station because then it would never leave the station
if you have the same station in the order list multiple times in a row or
if there is only one station in the order list (see FS#5684).
Some houses and industries are not affected by transparency [FS#5817]:
Some of the default houses and industries (f.e. the iron ore mine) are
not affected by the transparency options. This is because the graphics do
not (completely) separate the ground from the building.
This is a bug of the original graphics, and unfortunately cannot be
fixed with OpenGFX for the sake of maintaining compatibility with the
original graphics.

View File

@@ -1,32 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
BEGIN {
# Very basic variant function; barely any error checking.
# Just use the first argument as the file to start from when assembling everything
path = ARGV[1];
gsub("[^/\\\\]*$", "", path);
assemble(ARGV[1]);
}
# Recursive function for assembling by means of resolving the #includes.
function assemble(filename) {
while ((getline < filename) > 0) {
if (NF == 2 && $1 == "#include" ) {
# Remove the quotes.
gsub("[\"'<>]", "", $2);
assemble(path $2);
} else {
print $0;
}
}
if (close(filename) < 0) {
print "Could not open " filename > "/dev/stderr";
exit -1;
}
}

View File

@@ -7,7 +7,7 @@
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "OpenTTD GUI graphics"
-1 * 3 05 15 \b 175 // OPENTTD_SPRITE_COUNT
-1 * 3 05 15 \b 168 // OPENTTD_SPRITE_COUNT
-1 sprites/openttdgui.png 8bpp 66 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 146 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 226 8 64 31 -31 7 normal
@@ -176,10 +176,3 @@
-1 sprites/openttdgui.png 8bpp 296 440 8 8 0 0 normal
-1 sprites/openttdgui.png 8bpp 312 440 14 10 0 0 normal
-1 sprites/openttdgui.png 8bpp 328 440 14 10 0 0 normal
-1 sprites/openttdgui.png 8bpp 348 440 8 8 0 0 normal
-1 sprites/openttdgui.png 8bpp 362 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 388 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 414 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 440 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 466 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 490 440 20 20 0 0 normal

Binary file not shown.

Before

Width:  |  Height:  |  Size: 26 KiB

After

Width:  |  Height:  |  Size: 25 KiB

View File

@@ -9,4 +9,3 @@ Exec=!!TTD!!
Terminal=false
Categories=!!MENU_GROUP!!
Comment=A clone of Transport Tycoon Deluxe
Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo

View File

@@ -1,135 +1,3 @@
openttd (1.4.4~RC1-0) unstable; urgency=low
* New upstream release 1.4.4-RC1
-- OpenTTD <info@openttd.org> Wed, 08 Oct 2014 19:00:00 +0200
openttd (1.4.3-0) unstable; urgency=low
* New upstream release 1.4.3
-- OpenTTD <info@openttd.org> Tue, 23 Sep 2014 21:00:00 +0200
openttd (1.4.3~RC2-0) unstable; urgency=low
* New upstream release 1.4.3-RC2
-- OpenTTD <info@openttd.org> Sun, 14 Sep 2014 19:00:00 +0200
openttd (1.4.3~RC1-0) unstable; urgency=low
* New upstream release 1.4.3-RC1
-- OpenTTD <info@openttd.org> Sun, 07 Sep 2014 19:00:00 +0200
openttd (1.4.2-0) unstable; urgency=low
* New upstream release 1.4.2
-- OpenTTD <info@openttd.org> Sat, 16 Aug 2014 21:00:00 +0200
openttd (1.4.2~RC2-0) unstable; urgency=low
* New upstream release 1.4.2-RC2
-- OpenTTD <info@openttd.org> Sun, 03 Aug 2014 18:00:00 +0200
openttd (1.4.2~RC1-0) unstable; urgency=low
* New upstream release 1.4.2-RC1
-- OpenTTD <info@openttd.org> Thu, 03 Jul 2014 21:00:00 +0200
openttd (1.4.1-0) unstable; urgency=low
* New upstream release 1.4.1
-- OpenTTD <info@openttd.org> Mon, 02 Jun 2014 21:00:00 +0200
openttd (1.4.1~RC2-0) unstable; urgency=low
* New upstream release 1.4.1-RC2
-- OpenTTD <info@openttd.org> Sun, 18 May 2014 21:00:00 +0200
openttd (1.4.1~RC1-0) unstable; urgency=low
* New upstream release 1.4.1-RC1
-- OpenTTD <info@openttd.org> Sun, 04 May 2014 21:00:00 +0200
openttd (1.4.0-0) unstable; urgency=low
* New upstream release 1.4.0
-- OpenTTD <info@openttd.org> Tue, 01 Apr 2014 21:00:00 +0200
openttd (1.4.0~RC1-0) unstable; urgency=low
* New upstream release 1.4.0-RC1
-- OpenTTD <info@openttd.org> Tue, 17 Mar 2014 21:00:00 +0100
openttd (1.4.0~beta5-0) unstable; urgency=low
* New upstream release 1.4.0-beta5
-- OpenTTD <info@openttd.org> Tue, 25 Feb 2014 10:15:00 +0100
openttd (1.4.0~beta4-0) unstable; urgency=low
* New upstream release 1.4.0-beta4
-- OpenTTD <info@openttd.org> Thu, 06 Feb 2014 21:00:00 +0100
openttd (1.4.0~beta3-0) unstable; urgency=low
* New upstream release 1.4.0-beta3
-- OpenTTD <info@openttd.org> Tue, 21 Jan 2014 21:00:00 +0100
openttd (1.4.0~beta2-0) unstable; urgency=low
* New upstream release 1.4.0-beta2
-- OpenTTD <info@openttd.org> Tue, 07 Jan 2014 21:00:00 +0100
openttd (1.4.0~beta1-0) unstable; urgency=low
* New upstream release 1.4.0-beta1
-- OpenTTD <info@openttd.org> Tue, 24 Dec 2013 00:00:00 +0100
openttd (1.3.3-0) unstable; urgency=low
* New upstream release 1.3.3
-- OpenTTD <info@openttd.org> Fri, 29 Nov 2013 19:00:00 +0100
openttd (1.3.3~RC2-0) unstable; urgency=low
* New upstream release 1.3.3-RC2
-- OpenTTD <info@openttd.org> Sun, 24 Nov 2013 19:00:00 +0100
openttd (1.3.3~RC1-0) unstable; urgency=low
* New upstream release 1.3.3-RC1
-- OpenTTD <info@openttd.org> Sun, 17 Nov 2013 19:00:00 +0100
openttd (1.3.2-0) unstable; urgency=low
* New upstream release 1.3.2
-- OpenTTD <info@openttd.org> Sat, 27 Jul 2013 18:00:00 +0200
openttd (1.3.2~RC2-0) unstable; urgency=low
* New upstream release 1.3.2-RC2
-- OpenTTD <info@openttd.org> Sat, 13 Jul 2013 12:00:00 +0200
openttd (1.3.2~RC1-0) unstable; urgency=low
* New upstream release 1.3.2-RC1

View File

@@ -3,10 +3,11 @@ Section: games
Priority: optional
Maintainer: Matthijs Kooijman <matthijs@stdin.nl>
Uploaders: Jordi Mallach <jordi@debian.org>
DM-Upload-Allowed: yes
Build-Depends: debhelper (>= 7.0.50), libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev, libicu-dev, liblzma-dev, liblzo2-dev
Standards-Version: 3.8.4
Vcs-Browser: http://anonscm.debian.org/gitweb/?p=collab-maint/openttd.git
Vcs-Git: git://anonscm.debian.org/collab-maint/openttd.git
Vcs-Browser: http://git.debian.org/?p=collab-maint/openttd.git
Vcs-Git: git://git.debian.org/collab-maint/openttd.git
Homepage: http://www.openttd.org/
Package: openttd

View File

@@ -1,106 +1,77 @@
Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: OpenTTD
Upstream-Contact: info@openttd.org, #openttd on irc.oftc.net
Source: http://www.openttd.org
This package was debianized by Matthijs Kooijman <matthijs@stdin.nl>
on Wed, 15 Sep 2004 00:24:01 +0200.
Upstream author: Ludvig Strigeus (ludde) and many others.
Upstream homepage: http://www.openttd.org
Files: *
Copyright: © 2004-2012 Ludvig Strigeous and others.
License: GPL-2.0
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2.0 as
published by the Free Software Foundation;
.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
.
You should have received a copy of the GNU General Public License
along with this package; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
.
On Debian systems, the complete text of the GNU General Public License
version 2 can be found in `/usr/share/common-licenses/GPL-2'.
Copyright © 2004-2009 Ludvig Strigeous and others.
Files: src/3rdparty/squirrel/*
Copyright: © 2003-2009 Alberto Demichelis
License: Zlib
OpenTTD License:
Files: src/3rdparty/md5/*
Copyright: © 1999, 2000, 2002 Aladdin Enterprises. All rights reserved.
License: Zlib
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2.0 as
published by the Free Software Foundation;
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
License: Zlib
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
.
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in
a product, an acknowledgment in the product documentation would be
appreciated but is not required.
.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
.
3. This notice may not be removed or altered from any source
distribution.
You should have received a copy of the GNU General Public License
along with this package; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Files: os/dos/exe2coff/*
Copyright: © 1998 DJ Delorie
License: GPL-2.0 with additional restrictions
This document is Copyright (C) DJ Delorie and may be distributed
verbatim, but changing it is not allowed.
.
Source code copyright DJ Delorie is distributed under the terms of the
GNU General Public Licence, with the following exceptions:
.
* Sources used to build crt0.o, gcrt0.o, libc.a, libdbg.a, and
libemu.a are distributed under the terms of the GNU Library General
Public License, rather than the GNU GPL.
.
* Any existing copyright or authorship information in any given source
file must remain intact. If you modify a source file, a notice to that
effect must be added to the authorship information in the source file.
.
* Runtime binaries, as provided by DJ in DJGPP, may be distributed
without sources ONLY if the recipient is given sufficient information
to obtain a copy of djgpp themselves. This primarily applies to
go32-v2.exe, emu387.dxe, and stubedit.exe.
.
* Runtime objects and libraries, as provided by DJ in DJGPP, when
linked into an application, may be distributed without sources ONLY
if the recipient is given sufficient information to obtain a copy of
djgpp themselves. This primarily applies to crt0.o and libc.a.
.
On Debian systems, the complete text of the GNU General Public License
version 2 can be found in `/usr/share/common-licenses/GPL-2'.
Comment:
Given only the exe2coff.c file is distributed in the source distribution (and
nothing in Debian binary distribution), it seems only the 2nd condition
applies.
On Debian systems, the complete text of the GNU General Public License
version 2 can be found in `/usr/share/common-licenses/GPL-2'.
Files: os/dos/cwsdpmi/*
Source: http://homer.rice.edu/~sandmann/cwsdpmi/index.html
Copyright: © 1995-2000 Charles W Sandmann (sandmann@clio.rice.edu)
License: Custom binary-only license
This is release 5. The files in this binary distribution may be redistributed
under the GPL (with source) or without the source code provided:
.
* CWSDPMI.EXE or CWSDPR0.EXE are not modified in any way except via CWSPARAM.
.
* CWSDSTUB.EXE internal contents are not modified in any way except via
CWSPARAM or STUBEDIT. It may have a COFF image plus data appended to it.
.
* Notice to users that they have the right to receive the source code and/or
binary updates for CWSDPMI. Distributors should indicate a site for the
source in their documentation.
Comment:
Files are distributed as binary only, so the second option in the license
("without source code provided: ...") is applicable.
This package contains an embedded version of the "Squirrel" programming
language, which is shipped under the following license:
Copyright (c) 2003-2009 Alberto Demichelis
This software is provided 'as-is', without any
express or implied warranty. In no event will the
authors be held liable for any damages arising from
the use of this software.
Permission is granted to anyone to use this software
for any purpose, including commercial applications,
and to alter it and redistribute it freely, subject
to the following restrictions:
1. The origin of this software must not be
misrepresented; you must not claim that
you wrote the original software. If you
use this software in a product, an
acknowledgment in the product
documentation would be appreciated but is
not required.
2. Altered source versions must be plainly
marked as such, and must not be
misrepresented as being the original
software.
3. This notice may not be removed or
altered from any source distribution.
This package contains an implementation of the md5 hash algorithm, which
is shipped under the following license:
Copyright (C) 1999, 2000, 2002 Aladdin Enterprises. All rights reserved.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

View File

@@ -1,2 +1,2 @@
?package(openttd):needs="X11" section="Games/Simulation" title="OpenTTD"\
command="/usr/games/openttd" icon="/usr/share/pixmaps/openttd.32.xpm"
command="/usr/share/games/openttd/openttd-wrapper" icon="/usr/share/pixmaps/openttd.32.xpm"

View File

@@ -4,7 +4,7 @@
# Use debhelper default for all targets (but some are overridden below).
%:
dh --parallel $@
dh $@
DEB_HOST_GNU_TYPE=$(shell dpkg-architecture -qDEB_HOST_GNU_TYPE)
DEB_BUILD_GNU_TYPE=$(shell dpkg-architecture -qDEB_BUILD_GNU_TYPE)
@@ -12,29 +12,21 @@ ifneq ($(DEB_HOST_GNU_TYPE),$(DEB_BUILD_GNU_TYPE))
CROSS= --build $(DEB_BUILD_GNU_TYPE) --host $(DEB_HOST_GNU_TYPE)
endif
# This prevents linking uselessly to libicudata and silences a warning
# in the build process.
DEB_LDFLAGS_MAINT_APPEND="-Wl,-as-needed"
# Enable all hardening options (since openttd offers a network-listening
# service that handles untrusted data).
DEB_BUILD_MAINT_OPTIONS=hardening=+all
# Load buildflags (this uses dpkg-buildflags). Note that we don't export
# them, but instead pass them to ./configure explicitly.
include /usr/share/dpkg/buildflags.mk
# Pass custom options to configure. Since it's not autoconf but a custom
# script, some of the option names are slightly different. We also need
# to be explicit about the dependencies, in case we're not running in a
# clean build root.
override_dh_auto_configure:
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --with-lzma --without-xdg-basedir --without-iconv --disable-strip CFLAGS="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS="$(LDFLAGS)" CFLAGS_BUILD="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS_BUILD="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS_BUILD="$(LDFLAGS)"
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --with-lzma --without-iconv --disable-strip CFLAGS="$(CFLAGS) -g" LDFLAGS="$(LDFLAGS) -Wl,-as-needed"
# Do some extra installation
override_dh_auto_install:
$(MAKE) install DO_NOT_INSTALL_CHANGELOG=1 DO_NOT_INSTALL_LICENSE=1
# Install the wrapper and make it executable
install -d debian/openttd/usr/share/games/openttd/
install -m755 debian/openttd-wrapper debian/openttd/usr/share/games/openttd/
# Don't do testing. Because the OpenTTD Makefile always does dependency
# generation (even on invalid targets), dh_auto_test thinks there is a
# "test" target, while there isn't.

View File

@@ -1,3 +0,0 @@
The files in this directory are not licensed under the same terms as the
rest of OpenTTD. Licensing details can be found in OpenTTD's readme.txt
and in this directory or subdirectories as well.

View File

@@ -1,3 +0,0 @@
The files in this directory are not licensed under the same terms as the
rest of OpenTTD. Licensing details can be found in OpenTTD's readme.txt
and in this directory or subdirectories as well.

View File

@@ -3,9 +3,9 @@
# $Id$
cd `dirname $0`
cc -o exe2coff/exe2coff exe2coff/exe2coff.c || exit
cc -o exe2coff exe2coff.c || exit
cp $1 binary.exe || exit
./exe2coff/exe2coff binary.exe || exit
cat cwsdpmi/cwsdstub.exe binary > binary.exe || exit
./exe2coff binary.exe || exit
cat cwsdstub.exe binary > binary.exe || exit
mv binary.exe $1
rm binary exe2coff/exe2coff
rm binary exe2coff

View File

@@ -1,6 +1,6 @@
@echo off
set OPENTTD_VERSION=1.4.0
set OPENTTD_VERSION=1.3.2-RC1
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=1.2.0

View File

@@ -1,7 +1,7 @@
# Version numbers to update
!define APPV_MAJOR 1
!define APPV_MINOR 4
!define APPV_MAINT 4
!define APPV_MINOR 3
!define APPV_MAINT 2
!define APPV_BUILD 0
!define APPV_EXTRA "-RC1"
@@ -545,22 +545,15 @@ FunctionEnd
;-------------------------------------------------------------------------------
; Determine windows version, returns "win9x" if Win9x/Me/2000/XP SP2- or "winnt" for the rest on the stack
Function GetWindowsVersion
GetVersion::WindowsPlatformArchitecture
Pop $R0
IntCmp $R0 64 WinNT 0
ClearErrors
StrCpy $R0 "win9x"
${If} ${IsNT}
${If} ${IsWinXP}
${AndIf} ${AtLeastServicePack} 3
${OrIf} ${AtLeastWin2003}
GoTo WinNT
StrCpy $R0 "winnt"
${EndIf}
${EndIf}
GoTo Done
WinNT:
StrCpy $R0 "winnt"
Done:
Push $R0
FunctionEnd

View File

@@ -173,7 +173,6 @@ Function load_main_data(filename, ByRef vcxproj, ByRef filters, ByRef files)
line = "MSVC" Or _
line = "DIRECTMUSIC" Or _
line = "AI" Or _
line = "SSE" Or _
line = "HAVE_THREAD" _
) Then skip = skip + 1
deep = deep + 1

View File

@@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -131,7 +131,7 @@
<Culture>0x0809</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;ws2_32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -156,7 +156,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@@ -176,7 +176,7 @@
<Culture>0x0809</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;ws2_32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>LIBCMT.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -204,7 +204,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -233,7 +233,7 @@
<Culture>0x0809</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;ws2_32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -256,7 +256,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@@ -280,7 +280,7 @@
<Culture>0x0809</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;ws2_32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>LIBCMT.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -296,7 +296,6 @@
<ClCompile Include="..\src\articulated_vehicles.cpp" />
<ClCompile Include="..\src\autoreplace.cpp" />
<ClCompile Include="..\src\bmp.cpp" />
<ClCompile Include="..\src\cargoaction.cpp" />
<ClCompile Include="..\src\cargomonitor.cpp" />
<ClCompile Include="..\src\cargopacket.cpp" />
<ClCompile Include="..\src\cargotype.cpp" />
@@ -304,7 +303,6 @@
<ClCompile Include="..\src\command.cpp" />
<ClCompile Include="..\src\console.cpp" />
<ClCompile Include="..\src\console_cmds.cpp" />
<ClCompile Include="..\src\cpu.cpp" />
<ClCompile Include="..\src\crashlog.cpp" />
<ClCompile Include="..\src\currency.cpp" />
<ClCompile Include="..\src\date.cpp" />
@@ -334,13 +332,6 @@
<ClCompile Include="..\src\ini.cpp" />
<ClCompile Include="..\src\ini_load.cpp" />
<ClCompile Include="..\src\landscape.cpp" />
<ClCompile Include="..\src\linkgraph\demands.cpp" />
<ClCompile Include="..\src\linkgraph\flowmapper.cpp" />
<ClCompile Include="..\src\linkgraph\linkgraph.cpp" />
<ClCompile Include="..\src\linkgraph\linkgraphjob.cpp" />
<ClCompile Include="..\src\linkgraph\linkgraphschedule.cpp" />
<ClCompile Include="..\src\linkgraph\mcf.cpp" />
<ClCompile Include="..\src\linkgraph\refresh.cpp" />
<ClCompile Include="..\src\map.cpp" />
<ClCompile Include="..\src\misc.cpp" />
<ClCompile Include="..\src\mixer.cpp" />
@@ -355,6 +346,7 @@
<ClCompile Include="..\src\network\network_udp.cpp" />
<ClCompile Include="..\src\openttd.cpp" />
<ClCompile Include="..\src\order_backup.cpp" />
<ClCompile Include="..\src\os_timer.cpp" />
<ClCompile Include="..\src\pbs.cpp" />
<ClCompile Include="..\src\progress.cpp" />
<ClCompile Include="..\src\rail.cpp" />
@@ -374,7 +366,6 @@
<ClCompile Include="..\src\string.cpp" />
<ClCompile Include="..\src\stringfilter.cpp" />
<ClCompile Include="..\src\strings.cpp" />
<ClCompile Include="..\src\story.cpp" />
<ClCompile Include="..\src\subsidy.cpp" />
<ClCompile Include="..\src\textbuf.cpp" />
<ClCompile Include="..\src\texteff.cpp" />
@@ -385,7 +376,6 @@
<ClCompile Include="..\src\vehicle.cpp" />
<ClCompile Include="..\src\vehiclelist.cpp" />
<ClCompile Include="..\src\viewport.cpp" />
<ClCompile Include="..\src\viewport_sprite_sorter_sse4.cpp" />
<ClCompile Include="..\src\waypoint.cpp" />
<ClCompile Include="..\src\widget.cpp" />
<ClCompile Include="..\src\window.cpp" />
@@ -404,7 +394,6 @@
<ClInclude Include="..\src\bmp.h" />
<ClInclude Include="..\src\bridge.h" />
<ClInclude Include="..\src\cargo_type.h" />
<ClInclude Include="..\src\cargoaction.h" />
<ClInclude Include="..\src\cargomonitor.h" />
<ClInclude Include="..\src\cargopacket.h" />
<ClInclude Include="..\src\cargotype.h" />
@@ -423,7 +412,6 @@
<ClInclude Include="..\src\console_gui.h" />
<ClInclude Include="..\src\console_internal.h" />
<ClInclude Include="..\src\console_type.h" />
<ClInclude Include="..\src\cpu.h" />
<ClInclude Include="..\src\crashlog.h" />
<ClInclude Include="..\src\currency.h" />
<ClInclude Include="..\src\date_func.h" />
@@ -483,18 +471,6 @@
<ClInclude Include="..\src\landscape.h" />
<ClInclude Include="..\src\landscape_type.h" />
<ClInclude Include="..\src\language.h" />
<ClInclude Include="..\src\linkgraph\demands.h" />
<ClInclude Include="..\src\linkgraph\flowmapper.h" />
<ClInclude Include="..\src\linkgraph\init.h" />
<ClInclude Include="..\src\linkgraph\linkgraph.h" />
<ClInclude Include="..\src\linkgraph\linkgraph_base.h" />
<ClInclude Include="..\src\linkgraph\linkgraph_gui.h" />
<ClInclude Include="..\src\linkgraph\linkgraph_type.h" />
<ClInclude Include="..\src\linkgraph\linkgraphjob.h" />
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<ClInclude Include="..\src\linkgraph\linkgraphschedule.h" />
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<ClInclude Include="..\src\linkgraph\refresh.h" />
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<ClInclude Include="..\src\story_base.h" />
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<ClInclude Include="..\src\core\multimap.hpp" />
<ClInclude Include="..\src\core\overflowsafe_type.hpp" />
<ClCompile Include="..\src\core\pool_func.cpp" />
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@@ -680,8 +651,6 @@
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<ClInclude Include="..\src\core\random_func.hpp" />
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<ClInclude Include="..\src\core\smallmatrix_type.hpp" />
<ClInclude Include="..\src\core\smallstack_type.hpp" />
<ClInclude Include="..\src\core\smallvec_type.hpp" />
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<ClInclude Include="..\src\core\string_compare_type.hpp" />
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<ClCompile Include="..\src\highscore_gui.cpp" />
<ClCompile Include="..\src\industry_gui.cpp" />
<ClCompile Include="..\src\intro_gui.cpp" />
<ClCompile Include="..\src\linkgraph\linkgraph_gui.cpp" />
<ClCompile Include="..\src\main_gui.cpp" />
<ClCompile Include="..\src\misc_gui.cpp" />
<ClCompile Include="..\src\music_gui.cpp" />
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<ClCompile Include="..\src\station_gui.cpp" />
<ClCompile Include="..\src\statusbar_gui.cpp" />
<ClCompile Include="..\src\story_gui.cpp" />
<ClCompile Include="..\src\subsidy_gui.cpp" />
<ClCompile Include="..\src\terraform_gui.cpp" />
<ClCompile Include="..\src\textfile_gui.cpp" />
@@ -768,7 +735,6 @@
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<ClInclude Include="..\src\widgets\intro_widget.h" />
<ClInclude Include="..\src\widgets\link_graph_legend_widget.h" />
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<ClInclude Include="..\src\widgets\story_widget.h" />
<ClInclude Include="..\src\widgets\subsidy_widget.h" />
<ClInclude Include="..\src\widgets\terraform_widget.h" />
<ClInclude Include="..\src\widgets\timetable_widget.h" />
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<ClCompile Include="..\src\saveload\industry_sl.cpp" />
<ClCompile Include="..\src\saveload\labelmaps_sl.cpp" />
<ClCompile Include="..\src\saveload\linkgraph_sl.cpp" />
<ClCompile Include="..\src\saveload\map_sl.cpp" />
<ClCompile Include="..\src\saveload\misc_sl.cpp" />
<ClCompile Include="..\src\saveload\newgrf_sl.cpp" />
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<ClCompile Include="..\src\saveload\storage_sl.cpp" />
<ClCompile Include="..\src\saveload\strings_sl.cpp" />
<ClCompile Include="..\src\saveload\story_sl.cpp" />
<ClCompile Include="..\src\saveload\subsidy_sl.cpp" />
<ClCompile Include="..\src\saveload\town_sl.cpp" />
<ClCompile Include="..\src\saveload\vehicle_sl.cpp" />
@@ -950,7 +913,13 @@
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<ClInclude Include="..\src\3rdparty\squirrel\squirrel\sqstate.h" />
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdaux.h" />
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdblob.h" />
<ClInclude Include="..\src\3rdparty\squirrel\sqstdlib\sqstdblobimpl.h" />
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdio.h" />
<ClInclude Include="..\src\3rdparty\squirrel\include\sqstdmath.h" />
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<ClInclude Include="..\src\3rdparty\squirrel\squirrel\sqtable.h" />
<ClInclude Include="..\src\3rdparty\squirrel\include\squirrel.h" />
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<ClInclude Include="..\src\script\api\script_story_page.hpp" />
<ClInclude Include="..\src\script\api\script_storypagelist.hpp" />
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp" />
<ClInclude Include="..\src\script\api\script_subsidy.hpp" />
<ClInclude Include="..\src\script\api\script_subsidylist.hpp" />
<ClInclude Include="..\src\script\api\script_testmode.hpp" />
@@ -1093,9 +1059,6 @@
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<ClCompile Include="..\src\script\api\script_station.cpp" />
<ClCompile Include="..\src\script\api\script_stationlist.cpp" />
<ClCompile Include="..\src\script\api\script_story_page.cpp" />
<ClCompile Include="..\src\script\api\script_storypagelist.cpp" />
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp" />
<ClCompile Include="..\src\script\api\script_subsidy.cpp" />
<ClCompile Include="..\src\script\api\script_subsidylist.cpp" />
<ClCompile Include="..\src\script\api\script_testmode.cpp" />
@@ -1113,22 +1076,12 @@
<ClCompile Include="..\src\script\api\script_window.cpp" />
<ClCompile Include="..\src\blitter\32bpp_anim.cpp" />
<ClInclude Include="..\src\blitter\32bpp_anim.hpp" />
<ClCompile Include="..\src\blitter\32bpp_anim_sse4.cpp" />
<ClInclude Include="..\src\blitter\32bpp_anim_sse4.hpp" />
<ClCompile Include="..\src\blitter\32bpp_base.cpp" />
<ClInclude Include="..\src\blitter\32bpp_base.hpp" />
<ClCompile Include="..\src\blitter\32bpp_optimized.cpp" />
<ClInclude Include="..\src\blitter\32bpp_optimized.hpp" />
<ClCompile Include="..\src\blitter\32bpp_simple.cpp" />
<ClInclude Include="..\src\blitter\32bpp_simple.hpp" />
<ClInclude Include="..\src\blitter\32bpp_sse_func.hpp" />
<ClInclude Include="..\src\blitter\32bpp_sse_type.h" />
<ClCompile Include="..\src\blitter\32bpp_sse2.cpp" />
<ClInclude Include="..\src\blitter\32bpp_sse2.hpp" />
<ClCompile Include="..\src\blitter\32bpp_sse4.cpp" />
<ClInclude Include="..\src\blitter\32bpp_sse4.hpp" />
<ClCompile Include="..\src\blitter\32bpp_ssse3.cpp" />
<ClInclude Include="..\src\blitter\32bpp_ssse3.hpp" />
<ClCompile Include="..\src\blitter\8bpp_base.cpp" />
<ClInclude Include="..\src\blitter\8bpp_base.hpp" />
<ClCompile Include="..\src\blitter\8bpp_optimized.cpp" />
@@ -1250,7 +1203,6 @@
<ClCompile Include="..\src\pathfinder\yapf\yapf_rail.cpp" />
<ClCompile Include="..\src\pathfinder\yapf\yapf_road.cpp" />
<ClCompile Include="..\src\pathfinder\yapf\yapf_ship.cpp" />
<ClInclude Include="..\src\pathfinder\yapf\yapf_type.hpp" />
<ClCompile Include="..\src\video\dedicated_v.cpp" />
<ClCompile Include="..\src\video\null_v.cpp" />
<ClCompile Include="..\src\video\sdl_v.cpp" />

View File

@@ -117,9 +117,6 @@
<ClCompile Include="..\src\bmp.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="..\src\cargoaction.cpp">
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</ClCompile>
<ClCompile Include="..\src\cargomonitor.cpp">
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@@ -141,9 +138,6 @@
<ClCompile Include="..\src\console_cmds.cpp">
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<ClCompile Include="..\src\cpu.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="..\src\crashlog.cpp">
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@@ -231,27 +225,6 @@
<ClCompile Include="..\src\landscape.cpp">
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<ClCompile Include="..\src\linkgraph\demands.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="..\src\linkgraph\flowmapper.cpp">
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@@ -294,6 +267,9 @@
<ClCompile Include="..\src\order_backup.cpp">
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<ClCompile Include="..\src\os_timer.cpp">
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<ClCompile Include="..\src\pbs.cpp">
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@@ -351,9 +327,6 @@
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<ClCompile Include="..\src\subsidy.cpp">
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@@ -384,9 +357,6 @@
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<ClCompile Include="..\src\waypoint.cpp">
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@@ -441,9 +411,6 @@
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<ClInclude Include="..\src\crashlog.h">
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@@ -678,42 +642,6 @@
<ClInclude Include="..\src\language.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="..\src\linkgraph\flowmapper.h">
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<ClInclude Include="..\src\linkgraph\linkgraph_gui.h">
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<ClInclude Include="..\src\linkgraph\linkgraph_type.h">
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<ClInclude Include="..\src\linkgraph\linkgraphjob_base.h">
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<ClInclude Include="..\src\linkgraph\mcf.h">
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<ClInclude Include="..\src\livery.h">
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@@ -1017,18 +945,9 @@
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="..\src\viewport_sprite_sorter.h">
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<ClInclude Include="..\src\viewport_type.h">
<Filter>Header Files</Filter>
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@@ -1245,9 +1161,6 @@
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<Filter>Core Source Code</Filter>
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<ClInclude Include="..\src\core\multimap.hpp">
<Filter>Core Source Code</Filter>
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<ClInclude Include="..\src\core\overflowsafe_type.hpp">
<Filter>Core Source Code</Filter>
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@@ -1269,12 +1182,6 @@
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<Filter>Core Source Code</Filter>
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<ClInclude Include="..\src\core\smallmatrix_type.hpp">
<Filter>Core Source Code</Filter>
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<ClInclude Include="..\src\core\smallstack_type.hpp">
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@@ -1350,9 +1257,6 @@
<ClCompile Include="..\src\intro_gui.cpp">
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@@ -1416,9 +1320,6 @@
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<ClCompile Include="..\src\story_gui.cpp">
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@@ -1533,9 +1434,6 @@
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@@ -1593,9 +1491,6 @@
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<ClInclude Include="..\src\widgets\story_widget.h">
<Filter>Widgets</Filter>
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<ClCompile Include="..\src\saveload\labelmaps_sl.cpp">
<Filter>Save/Load handlers</Filter>
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@@ -1815,9 +1707,6 @@
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<Filter>Video</Filter>
</ClCompile>

View File

@@ -102,7 +102,7 @@
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<IgnoreSpecificDefaultLibraries>LIBCMT.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<Link>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
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<Culture>0x0809</Culture>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>

View File

@@ -52,7 +52,7 @@
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StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -87,7 +87,7 @@
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AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
@@ -156,7 +156,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
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BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -184,7 +184,7 @@
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IgnoreDefaultLibraryNames="LIBCMT.lib"
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StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -292,7 +292,7 @@
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
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@@ -392,7 +392,7 @@
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LinkIncremental="0"
SuppressStartupBanner="true"
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View File

@@ -52,7 +52,7 @@
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@@ -87,7 +87,7 @@
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@@ -156,7 +156,7 @@
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@@ -184,7 +184,7 @@
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AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
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SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"
@@ -257,7 +257,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -292,7 +292,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
@@ -362,7 +362,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
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BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -392,7 +392,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
LinkIncremental="0"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"

View File

@@ -53,7 +53,7 @@
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OmitFramePointers="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -88,7 +88,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
@@ -155,7 +155,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -183,7 +183,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
LinkIncremental="0"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"
@@ -255,7 +255,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -290,7 +290,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
@@ -359,7 +359,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -389,7 +389,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
LinkIncremental="0"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"
@@ -451,10 +451,6 @@
RelativePath=".\..\src\bmp.cpp"
>
</File>
<File
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>
</File>
<File
RelativePath=".\..\src\cargomonitor.cpp"
>
@@ -483,10 +479,6 @@
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>
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@@ -603,34 +595,6 @@
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>
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>
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>
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>
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>
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>
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<File
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>
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>
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>
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>
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>
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>
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@@ -53,7 +53,7 @@
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@@ -88,7 +88,7 @@
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<Tool
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@@ -155,7 +155,7 @@
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@@ -183,7 +183,7 @@
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<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
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SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"
@@ -255,7 +255,7 @@
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StringPooling="true"
ExceptionHandling="1"
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@@ -290,7 +290,7 @@
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IgnoreDefaultLibraryNames=""
@@ -359,7 +359,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -389,7 +389,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
LinkIncremental="0"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"

View File

@@ -23,7 +23,7 @@
</ImportGroup>
<PropertyGroup Label="UserMacros">
<SettingsCommandLine>
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini ..\src\table\window_settings.ini
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini
</SettingsCommandLine>
</PropertyGroup>
<PropertyGroup>
@@ -42,7 +42,6 @@
<None Include="..\src\table\misc_settings.ini" />
<None Include="..\src\table\settings.ini" />
<None Include="..\src\table\win32_settings.ini" />
<None Include="..\src\table\window_settings.ini" />
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\settings.h.postamble" />

View File

@@ -24,9 +24,6 @@
<None Include="..\src\table\win32_settings.ini">
<Filter>INI</Filter>
</None>
<None Include="..\src\table\window_settings.ini">
<Filter>INI</Filter>
</None>
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\settings.h.postamble" />

View File

@@ -24,7 +24,7 @@
Name="VCPreBuildEventTool"
Description="Generating settings.h"
CommandLine="
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini ..\src\table\window_settings.ini
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini
"
/>
<Tool
@@ -68,10 +68,6 @@
RelativePath="..\src\table\win32_settings.ini"
>
</File>
<File
RelativePath="..\src\table\window_settings.ini"
>
</File>
</Filter>
<File
RelativePath="..\src\table\settings.h.postamble"

View File

@@ -25,7 +25,7 @@
Name="VCPreBuildEventTool"
Description="Generating settings.h"
CommandLine="
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini ..\src\table\window_settings.ini
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini
"
/>
<Tool
@@ -69,10 +69,6 @@
RelativePath="..\src\table\win32_settings.ini"
>
</File>
<File
RelativePath="..\src\table\window_settings.ini"
>
</File>
</Filter>
<File
RelativePath="..\src\table\settings.h.postamble"

View File

@@ -1,5 +1,5 @@
Last updated: 2014-10-08
Release version: 1.4.4-RC1
Last updated: 2013-06-30
Release version: 1.3.2-RC1
------------------------------------------------------------------------
@@ -26,7 +26,6 @@ Table of contents
* 8.1) Translation
* 8.2) Previewing
9.0) Troubleshooting
10.0) Licensing
X.X) Credits
@@ -36,9 +35,9 @@ OpenTTD is a transport simulation game based upon the popular game Transport
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
game as closely as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0,
but includes some 3rd party software under different licenses. See the
section "Licensing" below for details.
OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.
2.0) Contacting
---- ----------
@@ -282,8 +281,7 @@ your operating system:
C:\Documents and Settings\<username>\My Documents\OpenTTD (2000, XP)
C:\Users\<username>\Documents\OpenTTD (Vista, 7)
Mac OSX: ~/Documents/OpenTTD
Linux: $XDG_DATA_HOME/openttd which is usually ~/.local/share/openttd when
built with XDG base directory support, otherwise ~/.openttd
Linux: ~/.openttd
3. The shared directory
Windows: C:\Documents and Settings\All Users\Shared Documents\OpenTTD (2000, XP)
C:\Users\Public\Documents\OpenTTD (Vista, 7)
@@ -323,13 +321,10 @@ Notes:
others.
- The previous search order is also used for NewGRFs and openttd.cfg.
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3,
5 order. When built with XDG base directory support, openttd.cfg will be
created in $XDG_CONFIG_HOME/openttd which is usually ~/.config/openttd.
5 order.
- Savegames will be relative to the config file only if there is no save/
directory in paths with higher priority than the config file path, but
autosaves and screenshots will always be relative to the config file.
Unless the configuration file is in $XDG_CONFIG_HOME/openttd, then all
other files will be saved under $XDG_DATA_HOME/openttd.
The preferred setup:
Place 3rd party files in shared directory (or in personal directory if you do
@@ -481,9 +476,9 @@ DOS:
website. Compilation is straight forward: use make, but do a './configure'
before the first build. The build binary will need cwsdpmi.exe to be in
the same directory as the openttd executable. cwsdpmi.exe can be found in
the os/dos/cwsdpmi subdirectory. If you compile with stripping turned on a
binary will be generated that does not need cwsdpmi.exe by adding the
cswdstub.exe to the created OpenTTD binary.
the os/dos subdirectory. If you compile with stripping turned on a binary
will be generated that does not need cwsdpmi.exe by adding the cswdstub.exe
to the created OpenTTD binary.
7.1) Required/optional libraries
---- ---------------------------
@@ -647,74 +642,50 @@ development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler
(see section 4.2 'OpenTTD directories') and rescan the list of available NewGRFs.
Once you have all missing files, you are set to go.
10.0) Licensing
----- ---------
OpenTTD is licensed under the GNU General Public License version 2.0. For
the complete license text, see the file 'COPYING'. This license applies
to all files in this distribution, except as noted below.
The squirrel implementation in src/3rdparty/squirrel is licensed under
the Zlib license. See src/3rdparty/squirrel/COPYRIGHT for the complete
license text.
The md5 implementation in src/3rdparty/md5 is licensed under the Zlib
license. See the comments in the source files in src/3rdparty/md5 for
the complete license text.
The exe2coff implementation in os/dos/exe2coff is available under the
GPL, with a number of additional terms. See os/dos/exe2coff/copying and
os/dos/exe2coff/copying.dj for the exact licensing terms.
The CWSDPMI implementation in os/dos/cwsdpmi is distributed under a
custom binary-only license that prohibits modification. The exact
licensing terms can be found in os/dos/cwsdpmi/cwsdpmi.txt. The sources
for these files can be downloaded at its author site, at:
http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi5s.zip
X.X) Credits
---- -------
The OpenTTD team (in alphabetical order):
Albert Hofkamp (Alberth) - GUI expert (since 0.7)
Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
Ulf Hermann (fonsinchen) - Cargo Distribution (since 1.3)
Christoph Elsenhans (frosch) - General coding (since 0.6)
Loïc Guilloux (glx) - Windows Expert (since 0.4.5)
Michael Lutz (michi_cc) - Path based signals (since 0.7)
Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
Ingo von Borstel (planetmaker) - General coding, Support (since 1.1)
Remko Bijker (Rubidium) - Lead coder and way more (since 0.4.5)
José Soler (Terkhen) - General coding (since 1.0)
Leif Linse (Zuu) - AI/Game Script (since 1.2)
Albert Hofkamp (Alberth) - GUI expert
Jean-François Claeys (Belugas) - GUI, newindustries and more
Matthijs Kooijman (blathijs) - Pathfinder-guru, pool rework
Ulf Hermann (fonsinchen) - Cargo Distribution
Christoph Elsenhans (frosch) - General coding
Loïc Guilloux (glx) - Windows Expert
Michael Lutz (michi_cc) - Path based signals
Owen Rudge (orudge) - Forum host, OS/2 port
Peter Nelson (peter1138) - Spiritual descendant from newGRF gods
Ingo von Borstel (planetmaker) - Support
Remko Bijker (Rubidium) - Lead coder and way more
Zdeněk Sojka (SmatZ) - Bug finder and fixer
José Soler (Terkhen) - General coding
Thijs Marinussen (Yexo) - AI Framework
Leif Linse (Zuu) - AI/Game Script
Inactive Developers:
Jean-François Claeys (Belugas) - GUI, newindustries and more (0.4.5 - 1.0)
Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles (0.3 - 0.7)
Victor Fischer (Celestar) - Programming everywhere you need him to (0.3 - 0.6)
Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) (0.4.5 - 0.6)
Jonathan Coome (Maedhros) - High priest of the NewGRF Temple (0.5 - 0.6)
Attila Bán (MiHaMiX) - WebTranslator 1 and 2 (0.3 - 0.5)
Zdeněk Sojka (SmatZ) - Bug finder and fixer (0.6 - 1.3)
Christoph Mallon (Tron) - Programmer, code correctness police (0.3 - 0.5)
Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active)
Thijs Marinussen (Yexo) - AI Framework, General (0.6 - 1.3)
Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles
Victor Fischer (Celestar) - Programming everywhere you need him to
Tamás Faragó (Darkvater) - Ex-Lead coder
Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)
Jonathan Coome (Maedhros) - High priest of the NewGRF Temple
Attila Bán (MiHaMiX) - WebTranslator 1 and 2
Christoph Mallon (Tron) - Programmer, code correctness police
Retired Developers:
Tamás Faragó (Darkvater) - Ex-Lead coder (0.3 - 0.5)
Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3 - 0.3)
Emil Djupfeld (egladil) - MacOSX port (0.4 - 0.6)
Simon Sasburg (HackyKid) - Bug fixer (0.4 - 0.4.5)
Ludvig Strigeus (ludde) - Original author of OpenTTD, main coder (0.1 - 0.3)
Cian Duffy (MYOB) - BeOS port / manual writing (0.1 - 0.3)
Petr Baudiš (pasky) - Many patches, newgrf support, etc. (0.3 - 0.3)
Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker (0.6 - 0.7)
Serge Paquet (vurlix) - 2nd contributor after ludde (0.1 - 0.3)
Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6)
Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker
Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active)
Thanks to:
Josef Drexler - For his great work on TTDPatch.
Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations
Petr Baudiš (pasky) - Many patches, newgrf support, etc.
Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with
Stefan Meißner (sign_de) - For his work on the console
Mike Ragsdale - OpenTTD installer
Cian Duffy (MYOB) - BeOS port / manual writing
Christian Rosentreter (tokai) - MorphOS / AmigaOS port
Richard Kempton (RichK67) - Additional airports, initial TGP implementation
Alberto Demichelis - Squirrel scripting language
@@ -723,7 +694,6 @@ Thanks to:
George - Canal graphics
Andrew Parkhouse (andythenorth) - River graphics
David Dallaston (Pikka) - Tram tracks
Fleashosio - Titlegame
All Translators - For their support to make OpenTTD a truly international game
Bug Reporters - Thanks for all bug reports
Chris Sawyer - For an amazing game!

View File

@@ -4,7 +4,6 @@ animated_tile.cpp
articulated_vehicles.cpp
autoreplace.cpp
bmp.cpp
cargoaction.cpp
cargomonitor.cpp
cargopacket.cpp
cargotype.cpp
@@ -12,7 +11,6 @@ cheat.cpp
command.cpp
console.cpp
console_cmds.cpp
cpu.cpp
crashlog.cpp
currency.cpp
date.cpp
@@ -42,13 +40,6 @@ hotkeys.cpp
ini.cpp
ini_load.cpp
landscape.cpp
linkgraph/demands.cpp
linkgraph/flowmapper.cpp
linkgraph/linkgraph.cpp
linkgraph/linkgraphjob.cpp
linkgraph/linkgraphschedule.cpp
linkgraph/mcf.cpp
linkgraph/refresh.cpp
map.cpp
misc.cpp
mixer.cpp
@@ -63,6 +54,7 @@ network/network_server.cpp
network/network_udp.cpp
openttd.cpp
order_backup.cpp
os_timer.cpp
pbs.cpp
progress.cpp
rail.cpp
@@ -84,7 +76,6 @@ strgen/strgen_base.cpp
string.cpp
stringfilter.cpp
strings.cpp
story.cpp
subsidy.cpp
textbuf.cpp
texteff.cpp
@@ -111,9 +102,6 @@ townname.cpp
vehicle.cpp
vehiclelist.cpp
viewport.cpp
#if SSE
viewport_sprite_sorter_sse4.cpp
#end
waypoint.cpp
widget.cpp
window.cpp
@@ -139,7 +127,6 @@ base_station_base.h
bmp.h
bridge.h
cargo_type.h
cargoaction.h
cargomonitor.h
cargopacket.h
cargotype.h
@@ -158,7 +145,6 @@ console_func.h
console_gui.h
console_internal.h
console_type.h
cpu.h
crashlog.h
currency.h
date_func.h
@@ -218,18 +204,6 @@ ini_type.h
landscape.h
landscape_type.h
language.h
linkgraph/demands.h
linkgraph/flowmapper.h
linkgraph/init.h
linkgraph/linkgraph.h
linkgraph/linkgraph_base.h
linkgraph/linkgraph_gui.h
linkgraph/linkgraph_type.h
linkgraph/linkgraphjob.h
linkgraph/linkgraphjob_base.h
linkgraph/linkgraphschedule.h
linkgraph/mcf.h
linkgraph/refresh.h
livery.h
map_func.h
map_type.h
@@ -331,10 +305,7 @@ station_gui.h
station_type.h
statusbar_gui.h
stdafx.h
story_base.h
story_type.h
strgen/strgen.h
string_base.h
string_func.h
string_type.h
stringfilter_type.h
@@ -377,7 +348,6 @@ vehicle_gui_base.h
vehicle_type.h
vehiclelist.h
viewport_func.h
viewport_sprite_sorter.h
viewport_type.h
water.h
waypoint_base.h
@@ -424,7 +394,6 @@ core/geometry_type.hpp
core/math_func.cpp
core/math_func.hpp
core/mem_func.hpp
core/multimap.hpp
core/overflowsafe_type.hpp
core/pool_func.cpp
core/pool_func.hpp
@@ -432,8 +401,6 @@ core/pool_type.hpp
core/random_func.cpp
core/random_func.hpp
core/smallmap_type.hpp
core/smallmatrix_type.hpp
core/smallstack_type.hpp
core/smallvec_type.hpp
core/sort_func.hpp
core/string_compare_type.hpp
@@ -461,7 +428,6 @@ group_gui.cpp
highscore_gui.cpp
industry_gui.cpp
intro_gui.cpp
linkgraph/linkgraph_gui.cpp
main_gui.cpp
misc_gui.cpp
music_gui.cpp
@@ -483,7 +449,6 @@ signs_gui.cpp
smallmap_gui.cpp
station_gui.cpp
statusbar_gui.cpp
story_gui.cpp
subsidy_gui.cpp
terraform_gui.cpp
textfile_gui.cpp
@@ -524,7 +489,6 @@ widgets/group_widget.h
widgets/highscore_widget.h
widgets/industry_widget.h
widgets/intro_widget.h
widgets/link_graph_legend_widget.h
widgets/main_widget.h
widgets/misc_widget.h
widgets/music_widget.h
@@ -544,7 +508,6 @@ widgets/sign_widget.h
widgets/smallmap_widget.h
widgets/station_widget.h
widgets/statusbar_widget.h
widgets/story_widget.h
widgets/subsidy_widget.h
widgets/terraform_widget.h
widgets/timetable_widget.h
@@ -604,7 +567,6 @@ saveload/goal_sl.cpp
saveload/group_sl.cpp
saveload/industry_sl.cpp
saveload/labelmaps_sl.cpp
saveload/linkgraph_sl.cpp
saveload/map_sl.cpp
saveload/misc_sl.cpp
saveload/newgrf_sl.cpp
@@ -622,7 +584,6 @@ saveload/signs_sl.cpp
saveload/station_sl.cpp
saveload/storage_sl.cpp
saveload/strings_sl.cpp
saveload/story_sl.cpp
saveload/subsidy_sl.cpp
saveload/town_sl.cpp
saveload/vehicle_sl.cpp
@@ -720,7 +681,13 @@ script/squirrel_std.hpp
3rdparty/squirrel/squirrel/sqpcheader.h
3rdparty/squirrel/squirrel/sqstate.h
3rdparty/squirrel/include/sqstdaux.h
3rdparty/squirrel/include/sqstdblob.h
3rdparty/squirrel/sqstdlib/sqstdblobimpl.h
3rdparty/squirrel/include/sqstdio.h
3rdparty/squirrel/include/sqstdmath.h
3rdparty/squirrel/sqstdlib/sqstdstream.h
3rdparty/squirrel/include/sqstdstring.h
3rdparty/squirrel/include/sqstdsystem.h
3rdparty/squirrel/squirrel/sqstring.h
3rdparty/squirrel/squirrel/sqtable.h
3rdparty/squirrel/include/squirrel.h
@@ -809,9 +776,6 @@ script/api/script_sign.hpp
script/api/script_signlist.hpp
script/api/script_station.hpp
script/api/script_stationlist.hpp
script/api/script_story_page.hpp
script/api/script_storypagelist.hpp
script/api/script_storypageelementlist.hpp
script/api/script_subsidy.hpp
script/api/script_subsidylist.hpp
script/api/script_testmode.hpp
@@ -875,9 +839,6 @@ script/api/script_sign.cpp
script/api/script_signlist.cpp
script/api/script_station.cpp
script/api/script_stationlist.cpp
script/api/script_story_page.cpp
script/api/script_storypagelist.cpp
script/api/script_storypageelementlist.cpp
script/api/script_subsidy.cpp
script/api/script_subsidylist.cpp
script/api/script_testmode.cpp
@@ -899,26 +860,12 @@ script/api/script_window.cpp
#else
blitter/32bpp_anim.cpp
blitter/32bpp_anim.hpp
#if SSE
blitter/32bpp_anim_sse4.cpp
blitter/32bpp_anim_sse4.hpp
#end
blitter/32bpp_base.cpp
blitter/32bpp_base.hpp
blitter/32bpp_optimized.cpp
blitter/32bpp_optimized.hpp
blitter/32bpp_simple.cpp
blitter/32bpp_simple.hpp
#if SSE
blitter/32bpp_sse_func.hpp
blitter/32bpp_sse_type.h
blitter/32bpp_sse2.cpp
blitter/32bpp_sse2.hpp
blitter/32bpp_sse4.cpp
blitter/32bpp_sse4.hpp
blitter/32bpp_ssse3.cpp
blitter/32bpp_ssse3.hpp
#end
blitter/8bpp_base.cpp
blitter/8bpp_base.hpp
blitter/8bpp_optimized.cpp
@@ -1059,7 +1006,6 @@ pathfinder/yapf/yapf_node_ship.hpp
pathfinder/yapf/yapf_rail.cpp
pathfinder/yapf/yapf_road.cpp
pathfinder/yapf/yapf_ship.cpp
pathfinder/yapf/yapf_type.hpp
# Video
video/dedicated_v.cpp

View File

@@ -1,3 +0,0 @@
The files in this directory are not licensed under the same terms as the
rest of OpenTTD. Licensing details can be found in OpenTTD's readme.txt
and in this directory or subdirectories as well.

41
src/3rdparty/squirrel/COMPILE vendored Normal file
View File

@@ -0,0 +1,41 @@
Squirrel 2.2.4 stable
--------------------------------------------------------
What is in this distribution?
squirrel
static library implementing the compiler and interpreter of the language
sqstdlib
the standard utility libraries
sq
stand alone interpreter
doc
The manual
etc
a minimalistic embedding sample
samples
samples programs
HOW TO COMPILE
---------------------------------------------------------
GCC USERS
.........................................................
There is a very simple makefile that compiles all libraries and exes
from the root of the project run 'make'
for 32 bits systems
$ make
for 64 bits systems
$ make sq64
VISUAL C++ USERS
.........................................................
Open squirrel.dsw from the root project directory and build(dho!)

357
src/3rdparty/squirrel/HISTORY vendored Normal file
View File

@@ -0,0 +1,357 @@
***version 2.2.5 stable***
-sq_getsize() now returns userdatasize for classes and instances
-added parameter 'isstatic' to _newmember metamethod(thx G.Meyer)
-now array.sort() is implemented with heapsort
-added SQUIRREL_VERSION_NUMBER preprocessor definition
-now floats in scientific notation also accept numbers with no '.' (eg. 1e+6 or 1e6)
-fixed some compiler warning
-fixed a minor compiler bug
-fixed some bugs when SQUSEDOUBLE is used in 32bits systems
-fixed bug in GC
***2009-11-15 ***
***version 2.2.4 stable***
-fixed bug in functions with default parameters
***2009-06-30 ***
***version 2.2.3 stable***
-added sq_getfunctioninfo
-added compile time flag SQUSEDOUBLE to use double precision floats
-added global slot _floatsize_ int the base lib to recognize single precision and double precision builds
-sq_wakeupvm can now resume the vm with an exception
-added sqstd_format
-generators can now be instantiated by calling sq_call() or closure.call()
-fixed a bug in sqstd_printcallstack(thx takayuki_h)
-fixed modulo by zero(thx jup)
-fixed negative enums and constants
-fixed generator crash bug if invoked as tail call (thx Mr.Accident)
-fixed some minor bug
***2008-09-24 ***
***version 2.2.2 stable***
-fixed some behaviour inconsistencies in thread.call() and thread.wakeup() (thx Mr.Accident)
-fixed coroutine error propagation
-fixed lingering return value from native function (thx Tom Leonard)
-fixed a bug if array.sort() is given a bad sort function (thx Tom Leonard)
-fixed some minor api bug
-added sq_arrayremove() and sq_arrayinsert()
***2008-05-16 ***
***version 2.2.1 stable***
-fixed a tailcall bug
***2008-02-17 ***
***version 2.2 stable ***
-added _newslot metamethod in classes
-added enums added constants
-added sq_pushconsttable, sq_setconsttable
-added default param
-added octal literals(thx Dinosaur)
-fixed debug hook, 'calls' and 'returns' are properly notified in the same number.
-fixed a coroutine bug
***2007-07-29 ***
***version 2.1.2 stable***
-new behaviour for generators iteration using foreach
now when a generator is iterated by foreach the value returned by a 'return val' statement
will terminate the iteration but will not be returned as foreach iteration
-added sq_setclassudsize()
-added sq_clear()
-added table.clear(), array.clear()
-fixed sq_cmp() (thx jyuill)
-fixed minor bugs
***2006-08-21 ***
***version 2.1.1 stable***
-vm refactoring
-optimized internal function memory layout
-new global symbol _version_ (is the version string)
-code size optimization for float literals(on 32bits float builts)
-now the raw ref API(sq_addref etc...) is fully reentrant.
-fixed a bug in sq_getdelegate() now pushes null if the object doesn't have a delegate(thx MatzeB)
-improved C reference performances in NO_GARBAGE_COLLECTOR builds
-sq_getlocal() now enumerates also outer values.
-fixed regexp library for GCC users.
***2006-03-19 ***
***version 2.1 stable***
-added static class fields, new keyword static
-added 64bits architecture support
-added global slot _intsize_ int the base lib to recognize 32bits and 64bits builds
-added functions with fixed environment, closure.bindenv() built-in function
-all types except userdata and null implement the tostring() method
-string concatenation now invokes metamethod _tostring
-new metamethods for class objects _newmember and _inherited
-sq_call() sq_resume() sq_wakeupvm() have a new signature
-new C referencing implementation(scales more with the amount of references)
-refactored hash table
-new api functions sq_newslot(),sq_tobool(),sq_getbase(), sq_instanceof(), sq_bindenv()
-the api func sq_createslot was deprecated but still supported in form of C macro on top of sq_newslot
-sq_setreleasehook() now also works for classes
-stream.readstr() and stream.writestr() have been deprecated(this affects file and blob)
-fixed squirrel.h undeclared api calls
-fixed few minor bugs
-SQChar is now defined as wchar_t
-removed warning when building with -Wall -pedantic for GCC users
-added new std io function writeclosuretofile()
-added new std string functions strip(),rstrip(),lstrip() and split()
-regular expressions operators (+,*) now have more POSIX greedyness behaviour
-class constructors are now invoked as normal functions
***2005-10-02 ***
***version 2.0.5 stable***
-fixed some 64bits incompatibilities (thx sarge)
-fixed minor bug in the stdlib format() function (thx Rick)
-fixed a bug in dofile() that was preventing to compile empty files
-added new API sq_poptop() & sq_getfreevariable()
-some performance improvements
***2005-08-14 ***
***version 2.0.4 stable***
-weak references and related API calls
-added sq_objtobool()
-class instances memory policies improved(1 mem allocation for the whole instance)
-typetags are now declared as SQUserPointer instead of unsigned int
-first pass for 64bits compatibility
-fixed minor bug in the stdio stream
-fixed a bug in format()
-fixed bug in string.tointeger() and string.tofloat()
***2005-06-24 ***
***version 2.0.3 stable***
-dofile() and loadfile() in the iolib now can decode ASCII, UTF8 files UCS2 big-endian and little-endian
-sq_setparamscheck() : now typemesk can check for null
-added string escape sequence \xhhhh
-fixed some C++ standard incompatibilities
***2005-05-15 ***
***version 2.0.2 stable***
-performances improvements (expecially for GCC users)
-removed all dependencies from C++ exception handling
-various bugfixes
***2005-04-12 ***
***version 2.0.1 stable***
-various bugfixes
-sq_setparamscheck() now allows spaces in the typemask
***2005-04-03 ***
***version 2.0 stable***
-added API sq_gettypetag()
-added built-in function to the bool type(tointeger, tostring etc...)
***2005-02-27 ***
***version 2.0 release candidate 1(RC 1)***
-added API sq_reseterror()
-modified sq_release()
-now class instances can be cloned
-various bufixes
***2005-01-26 ***
***version 2.0 beta 1***
-added bool type
-class properties can be redefined in a derived class
-added ops *= /= and %=
-new syntax for class attributes declaration </ and /> instead of ( and )
-increased the max number of literals per function from 65535 to 16777215
-now free variables have proper lexical scoping
-added API sq_createinstance(), sq_pushbool(), sq_getbool()
-added built-in function type()
-added built-in function obj.rawin(key) in table,class and instance
-sq_rawget() and sq_rawset() now work also on classes and instances
-the VM no longer uses C++ exception handling (more suitable for embedded devices)
-various bufixes
***2004-12-21 ***
***version 2.0 alpha 2***
-globals scoping changed, now if :: is omitted the VM automatically falls back on the root table
-various bufixes
-added class level attributes
***2004-12-12 ***
***version 2.0 alpha 1***
-codebase branch from version 1.x
-added classes
-added functions with variable number of parameters(vargc & vargv and the ...)
-0 and 0.0 are now considered 'false' by all conditional statements(if,while,for,?,do-while)
-added new api functions sq_newclass() sq_setinstanceup() sq_getinstanceup() sq_getattributes() sq_setattributes()
-modified api sq_settypetag()
***2004-11-01 ***
***version 1.0 stable***
-fixed some minor bug
-improoved operator 'delete' performances
-added scientific notation for float numbers( eg. 2.e16 or 2.e-2)
***2004-08-30 ***
***version 1.0 release candidate 2(RC 2)***
-fixed bug in the vm(thx Pierre Renaux)
-fixed bug in the optimizer(thx Pierre Renaux)
-fixed some bug in the documentation(thx JD)
-added new api functions for raw object handling
-removed nested multiline comments
-reduced memory footprint in C references
***2004-08-23 ***
***version 1.0 release candidate 1(RC 1)***
-fixed division by zero
-the 'in' operator and obj.rawget() do not query the default delegate anymore
-added function sq_getprintfunc()
-added new standard library 'auxlib'(implements default error handlers)
***2004-07-12 ***
***version 1.0 beta 4***
-fixed a bug in the integer.tochar() built-in method
-fixed unary minus operator
-fixed bug in dofile()
-fixed inconsistency between != and == operators(on float/integer comparison)
-added javascript style unsigned right shift operator '>>>'
-added array(size) constructor built-in function
-array.resize(size,[fill]) built-in function accepts an optional 'fill' value
-improved debug API, added sq_getclosureinfo() and sq_setnativeclosurename()
***2004-05-23 ***
***version 1.0 beta 3***
-minor vm bug fixes
-string allocation is now faster
-tables and array memory usage is now less conservative(they shrink)
-added regular expression routines in the standard library
-The 'c' expression now accepts only 1 character(thx irbrian)
-multiline strings <[ ]> have been substituted with C# style verbatim strings (eg. @"string")
-added new keyword 'parent' for accessing the delegate of tables and unserdata
-The metamethod '_clone' has been renamed '_cloned'
-the _delslot metamethod's behaviour and prototype have been changed
-new default function in the integer and float object 'tochar()'
-the built-in function chcode2string has been removed
-the default method [table].getdelegate() has been removed
-new api sq_rawdeleteslot()
-new table built-in method rawdelete(key)
-the dynamic mudule loading has been removed from the standard distribution
-some optimizations in the VM
***2004-04-21 ***
***version 1.0 beta 2***
-minor compiler/parser bug fixes
-sq_newclosure has a different prototype, the "paramscheck" of paramter has been moved to the new function sq_setparamscheck()
-sq_setparamscheck allows to add automatic parameters type checking in native closures
-sq_compile() lost the lineinfo parameter
-new api sq_enabledebuginfo() globally sets compiler's debug info generation
-added consistency check on bytecode serialization
-fixed += operator, now works on strings like +
-added global slot in the base lib _charsize_ to recognize unicode builds from ascii builds runtime
-added registry table
-new api call sq_pushregistrytable()
-added type tag to the userdata type sq_settypetag()
-sq_getuserdata now queries the userdata typetag
-the built in function collect_garbage() as been renamed collectgarbage() for consistency reasons
-new standard libraries(sqlibs are now obsolete)
***2004-02-20 ***
***version 1.0 beta 1***
-fixed a bug in the compiler (thanks Martin Kofler)
-fixed bug in the switch case statement
-fixed the _unm metamethod
-fixed minor bugs in the API
-fixed automatic stack resizing
-first beta version
first pass code clean up in the VM and base lib
first pass code coverege test has been done on VM and built-in lib
-new VM creation API sq_open() sq_close() (sq_newvm and sq_releasevm are now obsolete)
-new api allows to specifiy a "print" function to output text(sq_printfunc)
-added some small optimizations
-new cooperative multi-threading capabilities in the base library(coroutines), VMs are now a built in type("thread")
-new built in functions have been added for manipulating the new "thread" type
-friend virtual machines share the same root table, error handler and debug hook by default
-new compile time options
***2004-01-19 ***
***version 0.9 alpha***
-fixed a garbage collection bug
-fixed some API bugs(thanks to Joshua Jensen)
-fixed tail calls (in the version 0.8 the tail call optimization was erroneously disabled)
-new function parameters semantic, now passing a wrong number of parameters generates an exception
-native closures have now a built in parameter number checking
-sq_rawget and sq_rawset now work also on arrays
-sq_getsize now woks also on userdata
-the userdata release hook prototype is changed(now passes the size of the userdata)
-the lexer reader function now returns an integer instead of a char that allows better error checking on the input(thx Joshua Jensen)
-faster compiler
-try/catch blocks do not cause any runtime memory allocation anymore
***2003-12-06 ***
***version 0.8 alpha***
-fixed a bug that was preventing to have callable userdata throught the metamethod _call
-fixed a garbage collection bug
-fixed == operator now can compare correctly different types
-new built in method getstackinfos(level)
-improoved line informations precision for the debug hook
-new api call sq_compilebuffer()
-new built-in api function compilestring()
-new syntactic sugar for function declarations inside tables
-the debug API has been finalized
***2003-11-17 ***
***version 0.7 alpha***
-fixed critical bug SQInteger the tail call system
-fixed bug in the continue statement code generation
-fixed func call param issue(thanks to Rewoonenco Andrew)
-added _delslot metamethod(thanks to Rewoonenco Andrew)
-new multiline string expression ( delimited by <[ and ]> )
-normal strings ("") do not allow embedded new line anymore
-reduced vm memory footprint(C refs are shared between friend VMs)
-new api method sq_deleteslot()
-new debug hook event 'r' is triggered when a function returns
***2003-11-04 ***
***version 0.6 alpha***
-fixed switch statement(was executing the default case after a break)
-sq_call() doesn't pop the closure (just the params)
-the vm execution can be suspended from the C API anytime (micro-threads)
-new api calls sq_suspendvm() sq_wakeupvm() sq_getvmstate() and sq_reservestack()
***2003-10-13 ***
***version 0.5 alpha***
-fixed some minor bug
-tested with non ASCII identifiers in unicode mode(I've tried chinese chars)
-added built-in function string.find()
-the built-in function array.sort() optionally accepts a cmp(a,b) function
-the debug hook function now has a new prototype debug_hook(event_type,sourcefile,line,functionname)
-fixed some debug info imprecision
***2003-10-01 ***
***version 0.4 alpha***
-faster VM
-sq_call will pop arguments and closure also in case of failure
-fixed a bug in sq_remove
-now the VM detects delegation cycles(and throws an exception)
-new operators ++ and --
-new operator ',' comma operator
-fixed some expression precedence issue
-fixed bug in sq_arraypop
***2003-09-15 ***
***version 0.3 alpha***
-fixed a bug in array::insert()
-optional Unicode core(define SQUNICODE or _UNICODE on Win32)
-sq_compiler uses a new reader function SQLEXREADFUNC
-the debug hook passes 'l' instead of 'line' for line callbacks
and 'c' instead of 'call' for call callbacks
-new array.extend() bulit-in function
-new API sq_clone()
***2003-09-10 ***
***version 0.2 pre-alpha***
-new completely reentrant VM (sq_open and sq_close are now obsolete)
-sq_newvm() has a new prototype
-allocators are now global and linked in the VM
-_newslot meta method added
-rawset creates a slot if doesn't exists
-the compiler error callback pass the vm handle(thanks Pierre Renaux)
-sq_setforeignptr() sq_getforeingptr() are now public
-sq_resume() now is possible to resume generators from C
-sq_getlasterror() retrieve the last thrown error
-improved docs
***2003-09-06 ***
***version 0.1 pre-alpha***
first release

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SQUIRREL=.
MAKE=make
sq32:
cd squirrel; $(MAKE)
cd sqstdlib; $(MAKE)
cd sq; $(MAKE)
sqprof:
cd squirrel; $(MAKE) sqprof
cd sqstdlib; $(MAKE) sqprof
cd sq; $(MAKE) sqprof
sq64:
cd squirrel; $(MAKE) sq64
cd sqstdlib; $(MAKE) sq64
cd sq; $(MAKE) sq64
clean:
$(MAKE) -C squirrel clean
$(MAKE) -C sqstdlib clean
$(MAKE) -C sq clean

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The programming language SQUIRREL 2.2.5 stable
--------------------------------------------------
The project has been compiled and run on Windows(Windows XP/2000 on Intel x86 Windows XP Pro on AMD x64) and
Linux(Slackware 9.0 on Intel x86, Fedora Core 4 on AMD x64).
Has been tested with the following compilers:
MS Visual C++ 6.0,7.0,7.1 and 8.0 (32 and 64bits)
MinGW gcc 3.2 (mingw special 20020817-1)
Cygnus gcc 3.2
Linux gcc 3.2.3
Linux gcc 4.0.0 (x86 64bits)
Feedback and suggestions are appreciated
project page - http://www.squirrel-lang.org
community forums - http://www.squirrel-lang.org/Forums
wiki - http://wiki.squirrel-lang.org
author - alberto@demichelis.net
END OF README

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#include <stdarg.h>
#include <stdio.h>
#include <squirrel.h>
#include <sqstdio.h>
#include <sqstdaux.h>
#ifdef _MSC_VER
#pragma comment (lib ,"squirrel.lib")
#pragma comment (lib ,"sqstdlib.lib")
#endif
#ifdef SQUNICODE
#define scvprintf vwprintf
#else
#define scvprintf vprintf
#endif
void printfunc(HSQUIRRELVM v, const SQChar *s, ...)
{
va_list arglist;
va_start(arglist, s);
scvprintf(s, arglist);
va_end(arglist);
}
void call_foo(HSQUIRRELVM v, int n,float f,const SQChar *s)
{
SQInteger top = sq_gettop(v); //saves the stack size before the call
sq_pushroottable(v); //pushes the global table
sq_pushstring(v,_SC("foo"),-1);
if(SQ_SUCCEEDED(sq_get(v,-2))) { //gets the field 'foo' from the global table
sq_pushroottable(v); //push the 'this' (in this case is the global table)
sq_pushinteger(v,n);
sq_pushfloat(v,f);
sq_pushstring(v,s,-1);
sq_call(v,4,SQFalse,SQTrue); //calls the function
}
sq_settop(v,top); //restores the original stack size
}
int main(int argc, char* argv[])
{
HSQUIRRELVM v;
v = sq_open(1024); // creates a VM with initial stack size 1024
//sq_pushroottable(v); //push the root table were to register the lib function
//sqstd_register_iolib(v);
sqstd_seterrorhandlers(v); //registers the default error handlers
sq_setprintfunc(v, printfunc); //sets the print function
sq_pushroottable(v); //push the root table(were the globals of the script will be stored)
if(SQ_SUCCEEDED(sqstd_dofile(v, _SC("test.nut"), SQFalse, SQTrue))) // also prints syntax errors if any
{
call_foo(v,1,2.5,_SC("teststring"));
}
sq_pop(v,1); //pops the root table
sq_close(v);
return 0;
}

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src/3rdparty/squirrel/etc/test.nut vendored Normal file
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function foo(i, f, s)
{
print("Called foo(), i="+i+", f="+f+", s='"+s+"'\n");
}

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/* see copyright notice in squirrel.h */
#ifndef _SQSTDBLOB_H_
#define _SQSTDBLOB_H_
#ifdef __cplusplus
extern "C" {
#endif
SQUIRREL_API SQUserPointer sqstd_createblob(HSQUIRRELVM v, SQInteger size);
SQUIRREL_API SQRESULT sqstd_getblob(HSQUIRRELVM v,SQInteger idx,SQUserPointer *ptr);
SQUIRREL_API SQInteger sqstd_getblobsize(HSQUIRRELVM v,SQInteger idx);
SQUIRREL_API SQRESULT sqstd_register_bloblib(HSQUIRRELVM v);
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*_SQSTDBLOB_H_*/

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src/3rdparty/squirrel/include/sqstdio.h vendored Normal file
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/* see copyright notice in squirrel.h */
#ifndef _SQSTDIO_H_
#define _SQSTDIO_H_
#ifdef __cplusplus
#define SQSTD_STREAM_TYPE_TAG 0x80000000
struct SQStream {
virtual ~SQStream() {}
virtual SQInteger Read(void *buffer, SQInteger size) = 0;
virtual SQInteger Write(void *buffer, SQInteger size) = 0;
virtual SQInteger Flush() = 0;
virtual SQInteger Tell() = 0;
virtual SQInteger Len() = 0;
virtual SQInteger Seek(SQInteger offset, SQInteger origin) = 0;
virtual bool IsValid() = 0;
virtual bool EOS() = 0;
};
extern "C" {
#endif
#define SQ_SEEK_CUR 0
#define SQ_SEEK_END 1
#define SQ_SEEK_SET 2
typedef void* SQFILE;
SQUIRREL_API SQFILE sqstd_fopen(const SQChar *,const SQChar *);
SQUIRREL_API SQInteger sqstd_fread(SQUserPointer, SQInteger, SQInteger, SQFILE);
SQUIRREL_API SQInteger sqstd_fwrite(const SQUserPointer, SQInteger, SQInteger, SQFILE);
SQUIRREL_API SQInteger sqstd_fseek(SQFILE , SQInteger , SQInteger);
SQUIRREL_API SQInteger sqstd_ftell(SQFILE);
SQUIRREL_API SQInteger sqstd_fflush(SQFILE);
SQUIRREL_API SQInteger sqstd_fclose(SQFILE);
SQUIRREL_API SQInteger sqstd_feof(SQFILE);
SQUIRREL_API SQRESULT sqstd_createfile(HSQUIRRELVM v, SQFILE file,SQBool own);
SQUIRREL_API SQRESULT sqstd_getfile(HSQUIRRELVM v, SQInteger idx, SQFILE *file);
//compiler helpers
SQUIRREL_API SQRESULT sqstd_loadfile(HSQUIRRELVM v,const SQChar *filename,SQBool printerror);
SQUIRREL_API SQRESULT sqstd_dofile(HSQUIRRELVM v,const SQChar *filename,SQBool retval,SQBool printerror);
SQUIRREL_API SQRESULT sqstd_writeclosuretofile(HSQUIRRELVM v,const SQChar *filename);
SQUIRREL_API SQRESULT sqstd_register_iolib(HSQUIRRELVM v);
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*_SQSTDIO_H_*/

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/* see copyright notice in squirrel.h */
#ifndef _SQSTD_SYSTEMLIB_H_
#define _SQSTD_SYSTEMLIB_H_
#ifdef __cplusplus
extern "C" {
#endif
SQUIRREL_API SQInteger sqstd_register_systemlib(HSQUIRRELVM v);
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /* _SQSTD_SYSTEMLIB_H_ */

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/*
*
* Original Javascript version by David Hedbor(http://www.bagley.org/~doug/shootout/)
*
*/
function Ack(M, N) {
if (M == 0) return( N + 1 );
if (N == 0) return( Ack(M - 1, 1) );
return( Ack(M - 1, Ack(M, (N - 1))) );
}
local n;
if(ARGS.len()!=0) {
n = ARGS[0].tointeger();
if(n < 1) n = 1;
} else {
n = 1;
}
print("n="+n+"\n");
print("Ack(3,"+ n+ "):"+ Ack(3, n));

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src/3rdparty/squirrel/samples/array.nut vendored Normal file
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/*
*
* Original Javascript version by David Hedbor(http://www.bagley.org/~doug/shootout/)
*
*/
local n, i, k;
if(ARGS.len()!=0) {
n = ARGS[0].tointeger();
if(n < 1) n = 1;
} else {
n = 1;
}
local x = []; x.resize(n);
local y = []; y.resize(n);
for (i = 0; i < n; i+=1) {
x[i] = i + 1;
y[i] = 0;
}
for (k = 0 ; k < n; k+=1) {
for (i = n-1; i >= 0; i-=1) {
y[i] = y[i]+ x[i];
}
}
print(y[0].tostring()+" "+y[n-1]);

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//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
class BaseVector {
constructor(...)
{
if(vargc >= 3) {
x = vargv[0];
y = vargv[1];
z = vargv[2];
}
}
x = 0;
y = 0;
z = 0;
}
class Vector3 extends BaseVector {
function _add(other)
{
if(other instanceof this.getclass())
return ::Vector3(x+other.x,y+other.y,z+other.z);
else
throw "wrong parameter";
}
function Print()
{
::print(x+","+y+","+z+"\n");
}
}
local v0 = Vector3(1,2,3)
local v1 = Vector3(11,12,13)
local v2 = v0 + v1;
v2.Print();
FakeNamespace <- {
Utils = {}
}
class FakeNamespace.Utils.SuperClass {
constructor()
{
::print("FakeNamespace.Utils.SuperClass")
}
}
local testy = FakeNamespace.Utils.SuperClass();

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class Foo {
//constructor
constructor(a)
{
testy = ["stuff",1,2,3];
}
//attributes of PrintTesty
</ test = "freakin attribute"/>
function PrintTesty()
{
foreach(i,val in testy)
{
::print("idx = "+i+" = "+val+" \n");
}
}
//attributes of testy
</ flippy = 10 , second = [1,2,3] />
testy = null;
}
foreach(member,val in Foo)
{
::print(member+"\n");
local attr;
if((attr = Foo.getattributes(member)) != null) {
foreach(i,v in attr)
{
::print("\t"+i+" = "+(typeof v)+"\n");
}
}
else {
::print("\t<no attributes>\n")
}
}

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function coroutine_test(a,b)
{
::print(a+" "+b+"\n");
local ret = ::suspend("suspend 1");
::print("the coroutine says "+ret+"\n");
ret = ::suspend("suspend 2");
::print("the coroutine says "+ret+"\n");
ret = ::suspend("suspend 3");
::print("the coroutine says "+ret+"\n");
return "I'm done"
}
local coro = ::newthread(coroutine_test);
local susparam = coro.call("test","coroutine"); //starts the coroutine
local i = 1;
do
{
::print("suspend passed ["+susparam+"]\n")
susparam = coro.wakeup("ciao "+i);
++i;
}while(coro.getstatus()=="suspended")
::print("return passed ["+susparam+"]\n")

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PEntity <- {
name="noname"
pos={x=0,y=0,z=0}
type="entity"
//methamethod
_typeof=function()
{
return type;
}
}
function PEntity::PrintPos()
{
::print("x="+pos.x+" y="+pos.y+" z="+pos.z+"\n");
}
function PEntity::new(name,pos)
{
local newentity=clone ::PEntity;
if(name)
newentity.name=name;
if(pos)
newentity.pos=pos;
return newentity;
}
PPlayer <- {
model="warrior.mdl"
weapon="fist"
health=100
armor=0
//overrides the parent type
type="player"
}
function PPlayer::new(name,pos)
{
local newplayer=delegate ::PEntity.new(name,pos) : clone ::PPlayer;
return newplayer;
}
local player=PPlayer.new("godzilla",{x=10,y=20,z=30});
::print("PLAYER NAME"+player.name+"\n");
::print("ENTITY TYPE"+typeof player+"\n");
player.PrintPos();
player.pos.x=123;
player.PrintPos();

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@@ -0,0 +1,15 @@
/*
*
* Original Javascript version by David Hedbor(http://www.bagley.org/~doug/shootout/)
*
*/
function fib(n)
{
if (n < 2) return 1
return fib(n-2) + fib(n-1)
}
local n = ARGS.len()!=0?ARGS[0].tointeger():1
print(fib(n)+"\n")

33
src/3rdparty/squirrel/samples/flow.nut vendored Normal file
View File

@@ -0,0 +1,33 @@
function min(x,y)
return x<y?x:y;
function max(x,y)
return x>y?x:y;
if(min(100,200)>max(50,20))
print("I'm useless statement just to show up the if/else\n");
else
print("squirrel!!\n");
print("\n")
function typy(obj)
{
switch(typeof obj)
{
case "integer":
case "float":
return "is a number";
case "table":
case "array":
return "is a container";
default:
return "is other stuff"
}
}
local a=1,b={},c=function(a,b){return a+b;}
print("a "+typy(a)+"\n");
print("b "+typy(b)+"\n");
print("c "+typy(c)+"\n");

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@@ -0,0 +1,42 @@
/*
*Random number function from The Great Computer Language shootout
*converted to a generator func
*/
function gen_random(max) {
local last=42
local IM = 139968;
local IA = 3877;
local IC = 29573;
for(;;){ //loops forever
yield (max * (last = (last * IA + IC) % IM) / IM);
}
}
local randtor=gen_random(100);
print("RAND NUMBERS \n")
for(local i=0;i<10;i+=1)
print(">"+resume randtor+"\n");
print("FIBONACCI \n")
function fiboz(n)
{
local prev=0;
local curr=1;
yield 1;
for(local i=0;i<n-1;i+=1)
{
local res=prev+curr;
prev=curr;
yield curr=res;
}
return prev+curr;
}
foreach(val in fiboz(10))
{
::print(">"+val+"\n");
}

View File

@@ -0,0 +1 @@
print("Hello World!")

39
src/3rdparty/squirrel/samples/list.nut vendored Normal file
View File

@@ -0,0 +1,39 @@
/*translation of the list test from The Great Computer Language Shootout
*/
function compare_arr(a1,a2)
{
foreach(i,val in a1)
if(val!=a2[i])return null;
return 1;
}
function test()
{
local size=10000
local l1=[]; l1.resize(size);
for(local i=0;i<size;i+=1) l1[i]=i;
local l2=clone l1;
local l3=[]
l2.reverse();
while(l2.len()>0)
l3.append(l2.pop());
while(l3.len()>0)
l2.append(l3.pop());
l1.reverse();
if(compare_arr(l1,l2))
return l1.len();
return null;
}
local n = ARGS.len()!=0?ARGS[0].tointeger():1
for(local i=0;i<n;i+=1)
if(!test())
{
print("failed");
return;
}
print("oki doki");

32
src/3rdparty/squirrel/samples/loops.nut vendored Normal file
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@@ -0,0 +1,32 @@
local arr=["one","two","three"]
::print("FOREACH\n");
foreach(i,val in arr)
{
::print("index ["+i+"]="+val+"\n");
}
::print("FOR\n");
for(local i=0;i<arr.len();i+=1)
{
::print("index ["+i+"]="+arr[i]+"\n");
}
::print("WHILE\n");
local i=0;
while(i<arr.len())
{
::print("index ["+i+"]="+arr[i]+"\n");
i+=1;
}
::print("DO WHILE\n");
local i=0;
do
{
::print("index ["+i+"]="+arr[i]+"\n");
i+=1;
}while(i<arr.len());

View File

@@ -0,0 +1,44 @@
/*
*
* Original Javascript version by David Hedbor(http://www.bagley.org/~doug/shootout/)
*
*/
local SIZE=30;
function mkmatrix(rows, cols) {
local i, j, count = 1;
local m = []; m.resize(rows);
for (i = 0; i < rows; i+=1) {
m[i] = [];m[i].resize(cols)
for (j = 0; j < cols; j+=1) {
m[i][j] = count+=1;
}
}
return m;
}
function mmult(rows, cols, m1, m2, m3) {
local i, j, k, val;
for (i = 0; i < rows; i+=1) {
for (j = 0; j < cols; j+=1) {
val = 0;
for (k = 0; k < cols; k+=1) {
val += m1[i][k] * m2[k][j];
}
m3[i][j] = val;
}
}
return m3;
}
local n = ARGS.len()!=0?ARGS[0].tointeger():1
local m1 = mkmatrix(SIZE, SIZE);
local m2 = mkmatrix(SIZE, SIZE);
local mm = mkmatrix(SIZE, SIZE);
for (local i = 0; i < n; i+=1) {
mmult(SIZE, SIZE, m1, m2, mm);
}
print(mm[0][0]+" "+mm[2][3]+" "+mm[3][2]+" "+mm[4][4]);

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@@ -0,0 +1,115 @@
local base_vec={
function _add(n)
{
return {
x=x+n.x,
y=y+n.y,
z=z+n.z,
}
}
function _sub(n)
{
return {
x=x-n.x,
y=y-n.y,
z=z-n.z,
}
}
function _div(n)
{
return {
x=x/n.x,
y=y/n.y,
z=z/n.z,
}
}
function _mul(n)
{
return {
x=x*n.x,
y=y*n.y,
z=z*n.z,
}
}
function _modulo(n)
{
return {
x=x%n,
y=y%n,
z=z%n,
}
}
function _typeof() {return "vector";}
function _get(key)
{
if(key==100)
{
return test_field;
}
},
function _set(key,val)
{
::print("key = "+key+"\n");
::print("val = "+val+"\n")
if(key==100)
{
return test_field=val;
}
}
test_field="nothing"
}
function vector(_x,_y,_z):(base_vec)
{
return delegate base_vec : {x=_x,y=_y,z=_z }
}
////////////////////////////////////////////////////////////
local v1=vector(1.5,2.5,3.5);
local v2=vector(1.5,2.5,3.5);
local r=v1+v2;
foreach(i,val in r)
{
print(i+" = "+val+"\n");
}
r=v1*v2;
foreach(i,val in r)
{
print(i+" = "+val+"\n");
}
r=v1/v2;
foreach(i,val in r)
{
print(i+" = "+val+"\n");
}
r=v1-v2;
foreach(i,val in r)
{
print(i+" = "+val+"\n");
}
r=v1%2;
foreach(i,val in r)
{
print(i+" = "+val+"\n");
}
print(v1[100]+"\n");
v1[100]="set SUCCEEDED";
print(v1[100]+"\n");
if(typeof v1=="vector")
print("<SUCCEEDED>\n");
else
print("<FAILED>\n");

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@@ -0,0 +1,61 @@
/*translation of the methcall test from The Great Computer Language Shootout
*/
Toggle <- {
bool=null
}
function Toggle::value() {
return bool;
}
function Toggle::activate() {
bool = !bool;
return this;
}
function Toggle::new(startstate) {
local newo=clone this;
newo.bool = startstate;
return newo;
}
NthToggle <- {
count_max=null
count=0
}
function NthToggle::new(start_state,max_counter)
{
local newo=delegate ::Toggle.new(start_state) : clone this;
newo.count_max <- max_counter
return newo;
}
function NthToggle::activate ()
{
count+=1
if (count >= count_max) {
bool = !bool;
count = 0;
}
return this;
}
local n = ARGS.len()!=0?ARGS[0].tointeger():1
local val = 1;
local toggle = Toggle.new(val);
for (local i=0; i<n; i+=1) {
val = toggle.activate().value();
}
print(toggle.value() ? "true\n" : "false\n");
val = 1;
local ntoggle = NthToggle.new(val, 3);
for (local i=0; i<n; i+=1) {
val = ntoggle.activate().value();
}
print(ntoggle.value() ? "true\n" : "false\n");

View File

@@ -0,0 +1,24 @@
function state1()
{
::suspend("state1");
return state2();
}
function state2()
{
::suspend("state2");
return state3();
}
function state3()
{
::suspend("state3");
return state1();
}
local statethread = ::newthread(state1)
::print(statethread.call()+"\n");
for(local i = 0; i < 10000; i++)
::print(statethread.wakeup()+"\n");

24
src/3rdparty/squirrel/sq/Makefile vendored Normal file
View File

@@ -0,0 +1,24 @@
SQUIRREL= ..
OUT= $(SQUIRREL)/bin/sq
INCZ= -I$(SQUIRREL)/include -I. -I$(SQUIRREL)/sqlibs
LIBZ= -L$(SQUIRREL)/lib
LIB= -lsquirrel -lsqstdlib
OBJS= sq.o
SRCS= sq.c
sq32:
g++ -O2 -fno-rtti -o $(OUT) $(SRCS) $(INCZ) $(LIBZ) $(LIB)
sqprof:
g++ -O2 -pg -fno-rtti -pie -gstabs -g3 -o $(OUT) $(SRCS) $(INCZ) $(LIBZ) $(LIB)
sq64:
g++ -O2 -fno-rtti -D_SQ64 -o $(OUT) $(SRCS) $(INCZ) $(LIBZ) $(LIB)
clean:
rm -f $(OUT)

324
src/3rdparty/squirrel/sq/sq.c vendored Normal file
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@@ -0,0 +1,324 @@
/* see copyright notice in squirrel.h */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#if defined(_MSC_VER) && defined(_DEBUG)
#include <crtdbg.h>
#include <conio.h>
#endif
#include <squirrel.h>
#include <sqstdblob.h>
#include <sqstdsystem.h>
#include <sqstdio.h>
#include <sqstdmath.h>
#include <sqstdstring.h>
#include <sqstdaux.h>
#ifdef SQUNICODE
#define scfprintf fwprintf
#define scfopen _wfopen
#define scvprintf vwprintf
#else
#define scfprintf fprintf
#define scfopen fopen
#define scvprintf vprintf
#endif
void PrintVersionInfos();
#if defined(_MSC_VER) && defined(_DEBUG)
int MemAllocHook( int allocType, void *userData, size_t size, int blockType,
long requestNumber, const unsigned char *filename, int lineNumber)
{
// if(requestNumber==585)_asm int 3;
return 1;
}
#endif
SQInteger quit(HSQUIRRELVM v)
{
int *done;
sq_getuserpointer(v,-1,(SQUserPointer*)&done);
*done=1;
return 0;
}
void printfunc(HSQUIRRELVM v,const SQChar *s,...)
{
va_list vl;
va_start(vl, s);
scvprintf( s, vl);
va_end(vl);
}
void PrintVersionInfos()
{
scfprintf(stdout,_SC("%s %s (%d bits)\n"),SQUIRREL_VERSION,SQUIRREL_COPYRIGHT,sizeof(SQInteger)*8);
if(sizeof(SQFloat) != sizeof(float)) {
scfprintf(stdout,_SC("[%d bits floats]\n"),sizeof(SQFloat)*8);
}
}
void PrintUsage()
{
scfprintf(stderr,_SC("usage: sq <options> <scriptpath [args]>.\n")
_SC("Available options are:\n")
_SC(" -c compiles the file to bytecode(default output 'out.cnut')\n")
_SC(" -o specifies output file for the -c option\n")
_SC(" -c compiles only\n")
_SC(" -d generates debug infos\n")
_SC(" -v displays version infos\n")
_SC(" -h prints help\n"));
}
#define _INTERACTIVE 0
#define _DONE 2
//<<FIXME>> this func is a mess
int getargs(HSQUIRRELVM v,int argc, char* argv[])
{
int i;
int compiles_only = 0;
static SQChar temp[500];
const SQChar *ret=NULL;
char * output = NULL;
int lineinfo=0;
if(argc>1)
{
int arg=1,exitloop=0;
while(arg < argc && !exitloop)
{
if(argv[arg][0]=='-')
{
switch(argv[arg][1])
{
case 'd': //DEBUG(debug infos)
sq_enabledebuginfo(v,1);
break;
case 'c':
compiles_only = 1;
break;
case 'o':
if(arg < argc) {
arg++;
output = argv[arg];
}
break;
case 'v':
PrintVersionInfos();
return _DONE;
case 'h':
PrintVersionInfos();
PrintUsage();
return _DONE;
default:
PrintVersionInfos();
scprintf(_SC("unknown prameter '-%c'\n"),argv[arg][1]);
PrintUsage();
return _DONE;
}
}else break;
arg++;
}
// src file
if(arg<argc) {
const SQChar *filename=NULL;
#ifdef SQUNICODE
mbstowcs(temp,argv[arg],strlen(argv[arg]));
filename=temp;
#else
filename=argv[arg];
#endif
arg++;
sq_pushroottable(v);
sq_pushstring(v,_SC("ARGS"),-1);
sq_newarray(v,0);
for(i=arg;i<argc;i++)
{
const SQChar *a;
#ifdef SQUNICODE
int alen=(int)strlen(argv[i]);
a=sq_getscratchpad(v,(int)(alen*sizeof(SQChar)));
mbstowcs(sq_getscratchpad(v,-1),argv[i],alen);
sq_getscratchpad(v,-1)[alen] = _SC('\0');
#else
a=argv[i];
#endif
sq_pushstring(v,a,-1);
sq_arrayappend(v,-2);
}
sq_createslot(v,-3);
sq_pop(v,1);
if(compiles_only) {
if(SQ_SUCCEEDED(sqstd_loadfile(v,filename,SQTrue))){
SQChar *outfile = _SC("out.cnut");
if(output) {
#ifdef SQUNICODE
int len = (int)(strlen(output)+1);
mbstowcs(sq_getscratchpad(v,len*sizeof(SQChar)),output,len);
outfile = sq_getscratchpad(v,-1);
#else
outfile = output;
#endif
}
if(SQ_SUCCEEDED(sqstd_writeclosuretofile(v,outfile)))
return _DONE;
}
}
else {
if(SQ_SUCCEEDED(sqstd_dofile(v,filename,SQFalse,SQTrue))) {
return _DONE;
}
}
//if this point is reached an error occured
{
const SQChar *err;
sq_getlasterror(v);
if(SQ_SUCCEEDED(sq_getstring(v,-1,&err))) {
scprintf(_SC("Error [%s]\n"),err);
return _DONE;
}
}
}
}
return _INTERACTIVE;
}
void Interactive(HSQUIRRELVM v)
{
#define MAXINPUT 1024
SQChar buffer[MAXINPUT];
SQInteger blocks =0;
SQInteger string=0;
SQInteger retval=0;
SQInteger done=0;
PrintVersionInfos();
sq_pushroottable(v);
sq_pushstring(v,_SC("quit"),-1);
sq_pushuserpointer(v,&done);
sq_newclosure(v,quit,1);
sq_setparamscheck(v,1,NULL);
sq_createslot(v,-3);
sq_pop(v,1);
while (!done)
{
SQInteger i = 0;
scprintf(_SC("\nsq>"));
for(;;) {
int c;
if(done)return;
c = getchar();
if (c == _SC('\n')) {
if (i>0 && buffer[i-1] == _SC('\\'))
{
buffer[i-1] = _SC('\n');
}
else if(blocks==0)break;
buffer[i++] = _SC('\n');
}
else if (c==_SC('}')) {blocks--; buffer[i++] = (SQChar)c;}
else if(c==_SC('{') && !string){
blocks++;
buffer[i++] = (SQChar)c;
}
else if(c==_SC('"') || c==_SC('\'')){
string=!string;
buffer[i++] = (SQChar)c;
}
else if (i >= MAXINPUT-1) {
scfprintf(stderr, _SC("sq : input line too long\n"));
break;
}
else{
buffer[i++] = (SQChar)c;
}
}
buffer[i] = _SC('\0');
if(buffer[0]==_SC('=')){
scsprintf(sq_getscratchpad(v,MAXINPUT),_SC("return (%s)"),&buffer[1]);
memcpy(buffer,sq_getscratchpad(v,-1),(scstrlen(sq_getscratchpad(v,-1))+1)*sizeof(SQChar));
retval=1;
}
i=scstrlen(buffer);
if(i>0){
SQInteger oldtop=sq_gettop(v);
if(SQ_SUCCEEDED(sq_compilebuffer(v,buffer,i,_SC("interactive console"),SQTrue))){
sq_pushroottable(v);
if(SQ_SUCCEEDED(sq_call(v,1,retval,SQTrue)) && retval){
scprintf(_SC("\n"));
sq_pushroottable(v);
sq_pushstring(v,_SC("print"),-1);
sq_get(v,-2);
sq_pushroottable(v);
sq_push(v,-4);
sq_call(v,2,SQFalse,SQTrue);
retval=0;
scprintf(_SC("\n"));
}
}
sq_settop(v,oldtop);
}
}
}
int main(int argc, char* argv[])
{
HSQUIRRELVM v;
const SQChar *filename=NULL;
#if defined(_MSC_VER) && defined(_DEBUG)
_CrtSetAllocHook(MemAllocHook);
#endif
v=sq_open(1024);
sq_setprintfunc(v,printfunc);
sq_pushroottable(v);
sqstd_register_bloblib(v);
sqstd_register_iolib(v);
sqstd_register_systemlib(v);
sqstd_register_mathlib(v);
sqstd_register_stringlib(v);
//aux library
//sets error handlers
sqstd_seterrorhandlers(v);
//gets arguments
switch(getargs(v,argc,argv))
{
case _INTERACTIVE:
Interactive(v);
break;
case _DONE:
default:
break;
}
sq_close(v);
#if defined(_MSC_VER) && defined(_DEBUG)
_getch();
_CrtMemDumpAllObjectsSince( NULL );
#endif
return 0;
}

101
src/3rdparty/squirrel/sq/sq.dsp vendored Normal file
View File

@@ -0,0 +1,101 @@
# Microsoft Developer Studio Project File - Name="sq" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=sq - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "sq.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "sq.mak" CFG="sq - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "sq - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "sq - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_LocalPath ".."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "sq - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\include" /I "..\sqstdlib" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 squirrel.lib sqstdlib.lib /nologo /subsystem:console /machine:I386 /out:"../bin/sq.exe" /libpath:"../lib"
!ELSEIF "$(CFG)" == "sq - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\sqstdlib" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 squirrel.lib sqstdlib.lib /nologo /subsystem:console /debug /machine:I386 /out:"../bin/sq.exe" /pdbtype:sept /libpath:"../lib"
!ENDIF
# Begin Target
# Name "sq - Win32 Release"
# Name "sq - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\sq.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

31
src/3rdparty/squirrel/sqstdlib/Makefile vendored Normal file
View File

@@ -0,0 +1,31 @@
SQUIRREL= ..
OUT= $(SQUIRREL)/lib/libsqstdlib.a
INCZ= -I$(SQUIRREL)/include -I. -Iinclude
SRCS= \
sqstdblob.cpp \
sqstdio.cpp \
sqstdstream.cpp \
sqstdmath.cpp \
sqstdsystem.cpp \
sqstdstring.cpp \
sqstdaux.cpp \
sqstdrex.cpp
sq32:
gcc -O2 -fno-rtti -Wall -c $(SRCS) $(INCZ)
ar rc $(OUT) *.o
sqprof:
gcc -O2 -pg -fno-rtti -pie -gstabs -g3 -Wall -c $(SRCS) $(INCZ)
ar rc $(OUT) *.o
sq64:
gcc -O2 -D_SQ64 -fno-rtti -Wall -c $(SRCS) $(INCZ)
ar rc $(OUT) *.o
clean:
rm -f $(OUT) $(SRCS:%.cpp=%.o)

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