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39
COPYING
39
COPYING
@@ -1,12 +1,12 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
@@ -15,7 +15,7 @@ software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
@@ -55,8 +55,8 @@ patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
@@ -110,7 +110,7 @@ above, provided that you also meet all of these conditions:
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
@@ -168,7 +168,7 @@ access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
@@ -225,7 +225,7 @@ impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
@@ -255,7 +255,7 @@ make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
@@ -277,9 +277,9 @@ YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
@@ -303,10 +303,9 @@ the "copyright" line and a pointer to where the full notice is found.
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
@@ -336,5 +335,5 @@ necessary. Here is a sample; alter the names:
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
|
17
Makefile
17
Makefile
@@ -268,14 +268,7 @@ ENDIAN_CHECK=endian_check$(EXE)
|
||||
STRGEN=strgen/strgen$(EXE)
|
||||
OSXAPP="OpenTTD.app"
|
||||
|
||||
ifdef RELEASE
|
||||
REV:=$(RELEASE)
|
||||
else
|
||||
ifeq ($(shell if test -d .svn; then echo 1; fi), 1)
|
||||
REV_MODIFIED := $(shell svnversion . | sed -n 's/.*\(M\).*/\1/p' )
|
||||
REV := $(shell LC_ALL=C svn info | awk '/^URL:.*branch/ { BRANCH="-"a[split($$2, a, "/")] } /^Last Changed Rev:/ { REV="r"$$4"$(REV_MODIFIED)" } END { print REV BRANCH }')
|
||||
endif
|
||||
endif
|
||||
REV := 0.5.0
|
||||
|
||||
# define flag to use for -lrt (some OSes overwrites this later for compatibility)
|
||||
ifndef LRT
|
||||
@@ -513,6 +506,14 @@ ifdef WITH_FREETYPE
|
||||
CDEFS += -DWITH_FREETYPE
|
||||
CCFLAGS_FREETYPE := $(shell $(FREETYPE_CONFIG) --cflags)
|
||||
LDFLAGS_FREETYPE := $(shell $(FREETYPE_CONFIG) --libs)
|
||||
|
||||
ifdef STATIC
|
||||
ifdef OSX
|
||||
# OSX needs a special lib setting when linking statically
|
||||
LDFLAGS_FREETYPE := $(shell $(FREETYPE_CONFIG) --prefix)/lib/libfreetype.a
|
||||
endif
|
||||
endif
|
||||
|
||||
CFLAGS += $(CCFLAGS_FREETYPE)
|
||||
LIBS += $(LDFLAGS_FREETYPE)
|
||||
endif
|
||||
|
@@ -1212,14 +1212,39 @@ static void ProcessAircraftOrder(Vehicle *v)
|
||||
|
||||
order = GetVehicleOrder(v, v->cur_order_index);
|
||||
|
||||
if (order == NULL) {
|
||||
v->current_order.type = OT_NOTHING;
|
||||
v->current_order.flags = 0;
|
||||
if (order == NULL|| (order->type == OT_DUMMY && !CheckForValidOrders(v))) {
|
||||
/*
|
||||
* We do not have an order. This can be divided into two cases:
|
||||
* 1) we are heading to an invalid station. In this case we must
|
||||
* find another airport to go to. If there is nowhere to go,
|
||||
* we will destroy the aircraft as it otherwise will enter
|
||||
* the holding pattern for the first airport, which can cause
|
||||
* the plane to go into an undefined state when building an
|
||||
* airport with the same StationID.
|
||||
* 2) we are (still) heading to a (still) valid airport, then we
|
||||
* can continue going there. This can happen when you are
|
||||
* changing the aircraft's orders while in-flight or in for
|
||||
* example a depot. However, when we have a current order to
|
||||
* go to a depot, we have to keep that order so the aircraft
|
||||
* actually stops.
|
||||
*/
|
||||
const Station *st = GetStation(v->u.air.targetairport);
|
||||
if (!IsValidStation(st) || st->airport_tile == 0) {
|
||||
int32 ret;
|
||||
PlayerID old_player = _current_player;
|
||||
|
||||
_current_player = v->owner;
|
||||
ret = DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
|
||||
_current_player = old_player;
|
||||
|
||||
if (CmdFailed(ret)) CrashAirplane(v);
|
||||
} else if (v->current_order.type != OT_GOTO_DEPOT) {
|
||||
v->current_order.type = OT_NOTHING;
|
||||
v->current_order.flags = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (order->type == OT_DUMMY && !CheckForValidOrders(v)) CrashAirplane(v);
|
||||
|
||||
if (order->type == v->current_order.type &&
|
||||
order->flags == v->current_order.flags &&
|
||||
order->dest == v->current_order.dest)
|
||||
|
1
bridge.h
1
bridge.h
@@ -27,5 +27,6 @@ extern const Bridge orig_bridge[MAX_BRIDGES];
|
||||
extern Bridge _bridge[MAX_BRIDGES];
|
||||
|
||||
uint GetBridgeFoundation(Slope tileh, Axis axis);
|
||||
uint GetBridgeHeightRamp(TileIndex t);
|
||||
|
||||
#endif /* BRIDGE_H */
|
||||
|
@@ -1,33 +1,34 @@
|
||||
0.5.0 (2007-02-27)
|
||||
------------------------------------------------------------------------
|
||||
- Feature: Add the ability to load newer TTDP games (the tile information for coasts has changed) (r8738)
|
||||
- Feature: Selecting "end of orders" and deleting will delete all the vehicle's orders (shared mode unchanged) (r8685)
|
||||
- Codechange: Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744)
|
||||
- Fix: Possible crashes, problems with aircraft and airport removal (r8921)
|
||||
- Fix: Do not show the 'edit sign' window for spectators (r8808)
|
||||
- Fix: Adhere order types for ship order insertion to determine destination type (r8802)
|
||||
- Fix: It was possible to take over buoys by building a station next to them (r8794)
|
||||
- Fix: Cloning unaware of articulated locomotives that could refit without refitting the front unit (r8777)
|
||||
- Fix: Loading times for overhanging trains are miscomputed (r8709)
|
||||
|
||||
|
||||
0.5.0-RC5 (2007-02-08)
|
||||
------------------------------------------------------------------------
|
||||
- Feature: requery gameservers that did not respond to their first query (r8520, r8542)
|
||||
- Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console (r8459, r8461)
|
||||
- Feature: logging of the IP address and port of invalid/illegal UDP packets (r8490)
|
||||
- Feature: Requery gameservers that did not respond to their first query (r8520, r8542)
|
||||
- Feature: Logging of the IP address and port of invalid/illegal UDP packets (r8490)
|
||||
- Codechange: Replace missing sprites with a red question mark (r8634)
|
||||
- Codechange: Add Korean, Simplified Chinese and Traditional Chinese languages as an official translation (r8286, r8324, r8616)
|
||||
- Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example bufsize' and 'hz' (r8497)
|
||||
- Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's (r8253)
|
||||
- Codechange: Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock. (r8420, r8421)
|
||||
- Codechange: replace missing sprites with a red question mark (8634)
|
||||
- Regression: Help window was empty for UNICODE builds (r8239)
|
||||
- Regression: When the latest news was deleted, the news queue wrapped back to the oldest item, showing all news again (r8409)
|
||||
- Regression: ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS) [FS#573] (r8409)
|
||||
- Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared (r8294)
|
||||
- Fix: GenerateVehicleSortList()/CmdMassStartStopVehicle() tried to put a TileIndex into an uint16 (r8296)
|
||||
- Fix: [YAPF] Assert when buoy is placed on NE or NW map edge (r8540)
|
||||
- Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609)
|
||||
- Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536)
|
||||
- Fix: bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593)
|
||||
- Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns (r8608)
|
||||
- Fix: store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile (r8619)
|
||||
- Fix: buoys on canal tiles do not flood anymore (r8620)
|
||||
- Fix: Put the output of -h to stdout and not to stderr (through ShowInfo) (r8240)
|
||||
- Fix: use ShowInfo over fprintf(stderr, as Windows doesn't always have a stderr visible/available (r8315)
|
||||
- Fix: return value from clamp was ignored (r8273)
|
||||
- Fix: Draw canal edges under buoys that are in a canal (r8635)
|
||||
- Fix: Buoys on canal tiles do not flood anymore (r8620)
|
||||
- Fix: Store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. Prevents certain abuses (r8619)
|
||||
- Fix: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive [FS#582] (r8612)
|
||||
- Fix: segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar (r8533)
|
||||
- Fix: [OSX] freetype and fontconfig detection (r8500)
|
||||
- Fix: draw canal edges under buoys that are in a canal (8635)
|
||||
- Fix: CTRL-clicking on a hangar in the order list segfaulted as hangars are part of a station instead of real depots (8637)
|
||||
- Fix: Road vehicle very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609)
|
||||
- Fix: Bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593)
|
||||
- Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536)
|
||||
- Fix: Segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar (r8533)
|
||||
- Fix: Deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared (r8294)
|
||||
|
||||
|
||||
0.5.0-RC4 (2007-01-18)
|
||||
------------------------------------------------------------------------
|
||||
|
@@ -1,6 +1,6 @@
|
||||
.\" Hey, EMACS: -*- nroff -*-
|
||||
.\" Please adjust this date whenever revising the manpage.
|
||||
.Dd February 8, 2007
|
||||
.Dd February 27, 2007
|
||||
.Dt OPENTTD 6
|
||||
.Sh NAME
|
||||
.Nm openttd
|
||||
@@ -11,14 +11,14 @@
|
||||
.Op Fl G Ar seed
|
||||
.Op Fl d Ar [level | cat=lvl[, ...]]
|
||||
.Op Fl g Ar [savegame]
|
||||
.Op Fl n Ar [host[#player][:port]]
|
||||
.Op Fl n Ar host[:port][#player]
|
||||
.Op Fl r Ar widthxheight
|
||||
.Op Fl t Ar date
|
||||
.Op Fl m Ar driver
|
||||
.Op Fl s Ar driver
|
||||
.Op Fl v Ar driver
|
||||
.Sh OPTIONS
|
||||
.Bl -tag -width ".Fl n Ar host[#player][:port]"
|
||||
.Bl -tag -width ".Fl n Ar host[:port][#player]"
|
||||
.It Fl D
|
||||
Start a dedicated server
|
||||
.It Fl G Ar seed
|
||||
@@ -45,9 +45,7 @@ Force to use the DOS palette (use this if you see a lot of magenta)
|
||||
.It Fl m Ar driver
|
||||
Set the music driver, see
|
||||
.Fl h
|
||||
.It Fl n
|
||||
Start a network server
|
||||
.It Fl n Ar host[#player][:port]
|
||||
.It Fl n Ar host[:port][#player]
|
||||
Join a network game, optionally specify player to play as and port to connect to
|
||||
.It Fl r Ar widthxheight
|
||||
Set the resolution
|
||||
|
10
fios.c
10
fios.c
@@ -20,7 +20,6 @@
|
||||
# include <io.h>
|
||||
#else
|
||||
# include <unistd.h>
|
||||
# include <dirent.h>
|
||||
#endif /* WIN32 */
|
||||
|
||||
/* Variables to display file lists */
|
||||
@@ -201,6 +200,7 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
|
||||
DIR *dir;
|
||||
FiosItem *fios;
|
||||
int sort_start;
|
||||
char d_name[sizeof(fios->name)];
|
||||
|
||||
/* A parent directory link exists if we are not in the root directory */
|
||||
if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
|
||||
@@ -212,9 +212,9 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
|
||||
}
|
||||
|
||||
/* Show subdirectories */
|
||||
if (mode != SLD_NEW_GAME && (dir = opendir(_fios_path)) != NULL) {
|
||||
if (mode != SLD_NEW_GAME && (dir = ttd_opendir(_fios_path)) != NULL) {
|
||||
while ((dirent = readdir(dir)) != NULL) {
|
||||
const char *d_name = FS2OTTD(dirent->d_name);
|
||||
ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
|
||||
|
||||
/* found file must be directory, but not '.' or '..' */
|
||||
if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) &&
|
||||
@@ -242,13 +242,13 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
|
||||
sort_start = _fios_count;
|
||||
|
||||
/* Show files */
|
||||
dir = opendir(_fios_path);
|
||||
dir = ttd_opendir(_fios_path);
|
||||
if (dir != NULL) {
|
||||
while ((dirent = readdir(dir)) != NULL) {
|
||||
char fios_title[64];
|
||||
char *t;
|
||||
char *d_name = (char*)FS2OTTD(dirent->d_name);
|
||||
byte type;
|
||||
ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
|
||||
|
||||
if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG)) continue;
|
||||
|
||||
|
19
fios.h
19
fios.h
@@ -77,10 +77,25 @@ struct DIR {
|
||||
bool at_first_entry;
|
||||
};
|
||||
|
||||
DIR *opendir(const char *path);
|
||||
DIR *opendir(const wchar_t *path);
|
||||
struct dirent *readdir(DIR *d);
|
||||
int closedir(DIR *d);
|
||||
|
||||
#else
|
||||
/* Use system-supplied opendir/readdir/closedir functions */
|
||||
# include <sys/types.h>
|
||||
# include <dirent.h>
|
||||
#endif /* defined(WIN32) */
|
||||
|
||||
/**
|
||||
* A wrapper around opendir() which will convert the string from
|
||||
* OPENTTD encoding to that of the filesystem. For all purposes this
|
||||
* function behaves the same as the original opendir function
|
||||
* @param path string to open directory of
|
||||
* @return DIR pointer
|
||||
*/
|
||||
static inline DIR *ttd_opendir(const char *path)
|
||||
{
|
||||
return opendir(OTTD2FS(path));
|
||||
}
|
||||
|
||||
#endif /* FIOS_H */
|
||||
|
@@ -21,31 +21,25 @@ URL: http://bugs.openttd.org
|
||||
|
||||
-601 airports can't get flooded when they have planes in them
|
||||
-599 reloaded game lost company passwords
|
||||
-596 Cloning Maglev in UKRS forgets Mail refit
|
||||
-595 Sort by max cargo rating does not sort correctly
|
||||
-594 terraforming wipes out canals
|
||||
-591 Autorenew fails under certain conditions
|
||||
-585 Huge losses with transfer
|
||||
-583 Fatal fault or crash during startup
|
||||
-578 No loading at my industrial centre
|
||||
-574 Open TTD overiding Power Warnings
|
||||
-571 Problems with vehicle purchase lists with NewGRFs
|
||||
-569 'Game Load Failed' when trying to open scenarios
|
||||
-559 Front-/Rear-facing engines don't line up with each other
|
||||
-553 Autorenew doesn't warn when replacement isn't available
|
||||
-546 [0.5.0 RC3] Inflation overflow
|
||||
-542 Assertion with Vehicle list
|
||||
-540 Planes vanished when offered exclusive
|
||||
-539 Trains can cash the same cargo multiple times
|
||||
-529 newairport's sprite issue
|
||||
-524 OSX sometimes (not always) fails to find free disk space
|
||||
-522 overflow on vehicle costs
|
||||
-519 Bridge building results in 'missing' pieces
|
||||
-508 Destroying trees and replanting => raised rating
|
||||
-502 OSX can incorrectly print "dbg: [sl] Cannot open savegame 'data/opntitle.dat' for saving/loading."
|
||||
-501 Mouse pointer gets hidden, when draging out of window and back again. Only affects Wacom etc.
|
||||
-494 Get free money abusing a stock bug
|
||||
-489 [0.5.0rc1] Sound choppy on Vista
|
||||
-474 Overtaking car doesn't hit the against-riding car.
|
||||
-459 Merging is buggy
|
||||
-458 Crash when changing Resolution on Mac OS X (x86)
|
||||
@@ -53,7 +47,6 @@ URL: http://bugs.openttd.org
|
||||
-442 Alt-tab behaviour flawed whilst full screen (win32)
|
||||
-441 Transparent stuff
|
||||
-435 Assertion window doesn't show when in fullscreen on Mac OS X
|
||||
-431 failure to autorenew (core/GUI desync)
|
||||
-423 Improved loading causes high CPU use with long trains
|
||||
-410 Openttd in dedicated mode don't run without data files
|
||||
-404 Cargo never delivered to station after bribe and before first pickup
|
||||
@@ -65,7 +58,7 @@ URL: http://bugs.openttd.org
|
||||
-339 Crash in Quicktime when exiting game
|
||||
-299 disable 90 deg turns patch - AI builds 90 deg turns
|
||||
-290 NPF - no path to depot from tunnel
|
||||
-282 layers do not clear loans as soon as they could
|
||||
-282 AI Players do not clear loans as soon as they could
|
||||
-274 Autoclean ignores any share holdings
|
||||
-265 Subsidy awarded detection bug
|
||||
-259 AIs start unnamed companies that do nothing
|
||||
@@ -73,7 +66,6 @@ URL: http://bugs.openttd.org
|
||||
-202 2 Locomotives in 1 Train - Selling one results in Age of the other one Being 0
|
||||
-193 Inconsistent directory usage on Mac OS X
|
||||
-165 vehicle length not taken into account
|
||||
-163 Cargo: Station destroyed / High payment
|
||||
-153 Language crash with app renaming OSX
|
||||
-119 Clipping problems with vehicles on slopes
|
||||
-115 inactive logins do not get auto kicked
|
||||
@@ -106,7 +98,6 @@ URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse
|
||||
-1382782 Loan interest calculated 'wrong'
|
||||
-1201284 permanent hilight in a depot
|
||||
-1185852 Scrollbars get arbitrarily small
|
||||
-1184634 Replace vehicles window bug
|
||||
-1160732 little bug with transparency
|
||||
-1117731 Editor-StartingDate
|
||||
-1108046 game freezes
|
||||
@@ -114,7 +105,6 @@ URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse
|
||||
-1084620 Minor bug considering buses/trucks
|
||||
-1034310 color mauve in diagrams
|
||||
-1030661 It's possible to build a tunnel under oil wells
|
||||
- 993516 Canal + bouy -> wrong graphics.
|
||||
- 987891 Large UFO destruction bug
|
||||
- 987883 Aircraft landing/taking off
|
||||
- 987880 company league table updating
|
||||
|
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
|
||||
STR_0223_LAND_GENERATION :{WHITE}Land Generation
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Random Land
|
||||
STR_0227_RESET_LAND :{BLACK}Reset Land
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Town generation
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
|
||||
|
@@ -36,7 +36,7 @@ STR_001A_COPPER_ORE :{G=m}Minério d
|
||||
STR_001B_MAIZE :{G=m}Milho
|
||||
STR_001C_FRUIT :{G=f}Fruta
|
||||
STR_001D_DIAMONDS :{G=m}Diamante
|
||||
STR_001E_FOOD :{G=m}Alimento
|
||||
STR_001E_FOOD :{G=f}Comida
|
||||
STR_001F_PAPER :{G=m}Papel
|
||||
STR_0020_GOLD :{G=m}Ouro
|
||||
STR_0021_WATER :{G=f}Água
|
||||
@@ -53,37 +53,37 @@ STR_002B_BATTERIES :{G=f}Pilhas
|
||||
STR_002C_PLASTIC :{G=m}Plástico
|
||||
STR_002D_FIZZY_DRINKS :{G=m}Refrigerantes
|
||||
STR_002E :
|
||||
STR_002F_PASSENGER :{G=m}passageiros
|
||||
STR_0030_COAL :{G=m}carvão
|
||||
STR_0031_MAIL :{G=f}cartas
|
||||
STR_0032_OIL :{G=m}petróleo
|
||||
STR_0033_LIVESTOCK :{G=m}gado
|
||||
STR_0034_GOODS :{G=m}bens
|
||||
STR_0035_GRAIN :{G=m}grãos
|
||||
STR_0036_WOOD :{G=f}madeira
|
||||
STR_0037_IRON_ORE :{G=m}minério de ferro
|
||||
STR_0038_STEEL :{G=m}aço
|
||||
STR_0039_VALUABLES :{G=m}dinheiro
|
||||
STR_003A_COPPER_ORE :{G=m}minério de cobre
|
||||
STR_003B_MAIZE :{G=m}milho
|
||||
STR_003C_FRUIT :{G=f}fruta
|
||||
STR_003D_DIAMOND :{G=m}diamante
|
||||
STR_003E_FOOD :{G=m}alimento
|
||||
STR_003F_PAPER :{G=m}papel
|
||||
STR_0040_GOLD :{G=m}ouro
|
||||
STR_0041_WATER :{G=f}água
|
||||
STR_0042_WHEAT :{G=m}trigo
|
||||
STR_0043_RUBBER :{G=f}borracha
|
||||
STR_0044_SUGAR :{G=m}açúcar
|
||||
STR_0045_TOY :{G=m}brinquedos
|
||||
STR_0046_CANDY :{G=m}doces
|
||||
STR_0047_COLA :{G=f}cola
|
||||
STR_0048_COTTON_CANDY :{G=m}algodão doce
|
||||
STR_0049_BUBBLE :{G=f}bolhas
|
||||
STR_004A_TOFFEE :{G=m}caramelo
|
||||
STR_004B_BATTERY :{G=f}pilhas
|
||||
STR_004C_PLASTIC :{G=m}plástico
|
||||
STR_004D_FIZZY_DRINK :{G=m}refrigerantes
|
||||
STR_002F_PASSENGER :{G=m}Passageiros
|
||||
STR_0030_COAL :{G=m}Carvão
|
||||
STR_0031_MAIL :{G=f}Cartas
|
||||
STR_0032_OIL :{G=m}Petróleo
|
||||
STR_0033_LIVESTOCK :{G=m}Gado
|
||||
STR_0034_GOODS :{G=m}Bens
|
||||
STR_0035_GRAIN :{G=m}Grãos
|
||||
STR_0036_WOOD :{G=f}Madeira
|
||||
STR_0037_IRON_ORE :{G=m}Minério de ferro
|
||||
STR_0038_STEEL :{G=m}Aço
|
||||
STR_0039_VALUABLES :{G=m}Dinheiro
|
||||
STR_003A_COPPER_ORE :{G=m}Minério de cobre
|
||||
STR_003B_MAIZE :{G=m}Milho
|
||||
STR_003C_FRUIT :{G=f}Fruta
|
||||
STR_003D_DIAMOND :{G=m}Diamante
|
||||
STR_003E_FOOD :{G=f}Comida
|
||||
STR_003F_PAPER :{G=m}Papel
|
||||
STR_0040_GOLD :{G=m}Ouro
|
||||
STR_0041_WATER :{G=f}Água
|
||||
STR_0042_WHEAT :{G=m}Trigo
|
||||
STR_0043_RUBBER :{G=f}Borracha
|
||||
STR_0044_SUGAR :{G=m}Açúcar
|
||||
STR_0045_TOY :{G=m}Brinquedos
|
||||
STR_0046_CANDY :{G=m}Doces
|
||||
STR_0047_COLA :{G=f}Cola
|
||||
STR_0048_COTTON_CANDY :{G=m}Algodão doce
|
||||
STR_0049_BUBBLE :{G=f}Bolhas
|
||||
STR_004A_TOFFEE :{G=m}Caramelo
|
||||
STR_004B_BATTERY :{G=f}Pilhas
|
||||
STR_004C_PLASTIC :{G=m}Plástico
|
||||
STR_004D_FIZZY_DRINK :{G=m}Refrigerantes
|
||||
STR_QUANTITY_NOTHING :
|
||||
STR_QUANTITY_PASSENGERS :{COMMA} passageiro{P "" s}
|
||||
STR_QUANTITY_COAL :{WEIGHT} de carvão
|
||||
@@ -186,7 +186,7 @@ STR_00D7_GREEN :Verde
|
||||
STR_00D8_DARK_GREEN :Verde Escuro
|
||||
STR_00D9_BLUE :Azul
|
||||
STR_00DA_CREAM :Creme
|
||||
STR_00DB_MAUVE :Preto
|
||||
STR_00DB_MAUVE :Malva
|
||||
STR_00DC_PURPLE :Roxo
|
||||
STR_00DD_ORANGE :Laranja
|
||||
STR_00DE_BROWN :Marrom
|
||||
@@ -214,7 +214,7 @@ STR_00F3_400M :{BLACK}{TINYFON
|
||||
STR_00F4_500M :{BLACK}{TINYFONT}500m
|
||||
STR_00F5_TRAINS :{BLACK}{TINYFONT}Trens
|
||||
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Automóveis
|
||||
STR_00F7_SHIPS :{BLACK}{TINYFONT}Embarcações
|
||||
STR_00F7_SHIPS :{BLACK}{TINYFONT}Navios
|
||||
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Aeronaves
|
||||
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Rotas de Transporte
|
||||
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Mina de Carvão
|
||||
@@ -234,10 +234,10 @@ STR_0107_GOLD_MINE :{BLACK}{TINYFON
|
||||
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Indústria Alimentícia
|
||||
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Mina de Diamante
|
||||
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Mina de Cobre
|
||||
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Pomar
|
||||
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Plantação de Frutas
|
||||
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Plantação de Seringueiras
|
||||
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Poço Artesiano
|
||||
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Reservatório de Água
|
||||
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Poço de Água
|
||||
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Reservatório
|
||||
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Serraria
|
||||
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Floresta de Algodão Doce
|
||||
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Fábrica de Doces
|
||||
@@ -316,7 +316,7 @@ STR_0153_SUBSIDIES :Subsídios
|
||||
|
||||
STR_UNITS_IMPERIAL :Imperial
|
||||
STR_UNITS_METRIC :Métrico
|
||||
STR_UNITS_SI :SI
|
||||
STR_UNITS_SI :Sistema Internacional
|
||||
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
|
||||
@@ -616,16 +616,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
|
||||
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
|
||||
STR_0227_RESET_LAND :{BLACK}Limpar Terreno
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Limpar terreno
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja limpar o terreno?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
|
||||
@@ -1155,7 +1161,7 @@ STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Jogar c
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Bulldozer mágico (destrói indústrias, etc.): {ORANGE}{STRING}
|
||||
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Os túneis poderão cruzar-se: {ORANGE}{STRING}
|
||||
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Permitir construção quando em pausa: {ORANGE}{STRING}
|
||||
STR_CHEAT_NO_JETCRASH :{LTBLUE}Aeronaves a jato não irão acidentar (frequentemente) em aeroportos pequenos: {ORANGE} {STRING}
|
||||
STR_CHEAT_NO_JETCRASH :{LTBLUE}Aeronaves a jato não irão se acidentar (frequentemente) em aeroportos pequenos: {ORANGE} {STRING}
|
||||
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Mudar de clima: {ORANGE} {STRING}
|
||||
STR_CHEAT_CHANGE_DATE :{LTBLUE}Alterar data: {ORANGE} {DATE_SHORT}
|
||||
STR_CHEAT_SETUP_PROD :{LTBLUE}Ativar modificação de valores de produção: {ORANGE}{STRING}
|
||||
@@ -1267,7 +1273,7 @@ STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Os inte
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Modificar produção
|
||||
|
||||
TEMP_AI_IN_PROGRESS :{WHITE}Bem-vindo à nova IA, ainda em desenvolvimento. Se você encontrar problemas tire um printscreen e poste no fórum.
|
||||
TEMP_AI_ACTIVATED :{WHITE}Atenção: esta nova IA está ainda em versão alpha! Atualmente, só funcionam caminhões e ônibus!
|
||||
TEMP_AI_ACTIVATED :{WHITE}Atenção: esta nova IA está ainda em versão alfa! Atualmente, só funcionam caminhões e ônibus!
|
||||
TEMP_AI_MULTIPLAYER :{WHITE}Atenção: esta função ainda é experimental (usando a nova IA). Por favor reporte quaisquer problemas para truelight@openttd.org.
|
||||
|
||||
############ network gui strings
|
||||
@@ -1525,7 +1531,7 @@ STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Precisa
|
||||
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construir ferrovias
|
||||
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Construir ferrovias (elétricas)
|
||||
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construir ferrovias (monotrilho)
|
||||
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construir ferrovias (trem-bala)
|
||||
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construir ferrovias MagLev
|
||||
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Selecionar Ponte Ferroviária
|
||||
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Impossível construir depósito aqui...
|
||||
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Impossível construir estação ferroviária aqui...
|
||||
@@ -1537,7 +1543,7 @@ STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Orienta
|
||||
STR_1015_RAILROAD_CONSTRUCTION :Construir ferrovias
|
||||
STR_TOOLB_ELRAIL_CONSTRUCTION :Construir ferrovias (elétricas)
|
||||
STR_1016_MONORAIL_CONSTRUCTION :Construir ferrovias (monotrilho)
|
||||
STR_1017_MAGLEV_CONSTRUCTION :Construir ferrovias (trem-bala)
|
||||
STR_1017_MAGLEV_CONSTRUCTION :Construir ferrovias MagLev
|
||||
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Construir ferrovias
|
||||
STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Construir depósito (para construção e manutenção de trens)
|
||||
STR_101A_BUILD_RAILROAD_STATION :{BLACK}Construir estação ferroviária
|
||||
@@ -1567,7 +1573,7 @@ STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Impossí
|
||||
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Orientação da Garagem
|
||||
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Impossível construir garagem aqui...
|
||||
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Impossível construir estação de ônibus...
|
||||
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Impossível construir carga de caminhões...
|
||||
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Impossível construir estação de caminhão
|
||||
STR_180A_ROAD_CONSTRUCTION :Construir rodovias
|
||||
STR_180B_BUILD_ROAD_SECTION :{BLACK}Construir trecho rodoviário
|
||||
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Construir garagem (para construção e manutenção de automóveis)
|
||||
@@ -1716,7 +1722,7 @@ STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Muito pe
|
||||
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Muito perto de uma estação/local de carga já existente
|
||||
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Muitas estações/áreas de carga nesta cidade
|
||||
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Muitas estações/áreas de carga
|
||||
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Muitos pontos de ônibus
|
||||
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Muitas estações de ônibus
|
||||
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}Muitos locais de carga
|
||||
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Muito perto de outra estação/local de carga
|
||||
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
|
||||
@@ -1746,10 +1752,10 @@ STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION
|
||||
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} não aceita mais {STRING} ou {STRING}
|
||||
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} agora aceita {STRING}
|
||||
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} agora aceita {STRING} e {STRING}
|
||||
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientação do ponto de ônibus
|
||||
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientação do local de carga
|
||||
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Precisa demolir o ponto de ônibus primeiro
|
||||
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Precisa demolir a área de carga primeiro
|
||||
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientação do estação de ônibus
|
||||
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientação da estação de caminhão
|
||||
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Precisa demolir a estação de ônibus primeiro
|
||||
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Precisa demolir a estação de caminhão
|
||||
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Estações
|
||||
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
|
||||
STR_304A_NONE :{YELLOW}- Nenhuma -
|
||||
@@ -1759,7 +1765,7 @@ STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Precisa
|
||||
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Selecionar a orientação da estação ferroviária
|
||||
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Selecionar o número de linhas da estação ferroviária
|
||||
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Selecionar o tamanho da estação ferroviária
|
||||
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Selecionar orientação do ponto de ônibus
|
||||
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Selecionar orientação do estação de ônibus
|
||||
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Selecionar orientação da área de carga
|
||||
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Centralizar visualização no local estação
|
||||
STR_3054_SHOW_STATION_RATINGS :{BLACK}Exibir avaliações da estação
|
||||
@@ -1773,7 +1779,7 @@ STR_305E_RAILROAD_STATION :Estação ferro
|
||||
STR_305F_AIRCRAFT_HANGAR :Hangar
|
||||
STR_3060_AIRPORT :Aeroporto
|
||||
STR_3061_TRUCK_LOADING_AREA :Área de carga de caminhões
|
||||
STR_3062_BUS_STATION :Ponto de ônibus
|
||||
STR_3062_BUS_STATION :Estação de ônibus
|
||||
STR_3063_SHIP_DOCK :Doca
|
||||
STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}Destacar área de cobertura da construção proposta
|
||||
STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}Não destacar área de cobertura da construção proposto
|
||||
@@ -1885,7 +1891,7 @@ STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT
|
||||
STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Infestação de insetos causa destruição em {INDUSTRY}!{}Produção diminui em 50%
|
||||
STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...só pode ser colocado perto das bordas do mapa
|
||||
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}A produção de {STRING} em {INDUSTRY} aumentou em {COMMA}%!
|
||||
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}A produção de {STRING} em {INDUSTRY} diminuiu em {COMMA}%!
|
||||
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}A produção de {STRING} na {INDUSTRY} diminuiu em {COMMA}%!
|
||||
|
||||
##id 0x5000
|
||||
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Há um trem no túnel
|
||||
@@ -2876,7 +2882,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Emprést
|
||||
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
|
||||
############ End of order list
|
||||
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Número de veículos: Incluindo automóveis, trens, embarcações e aeronaves.
|
||||
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Número de segmentos de estação. Cada parte de uma estação (ex. estação ferroviária, ponto de ônibus, aeroporto) é contado, mesmo se eles estiverem ligados a uma estação.
|
||||
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Número de segmentos de estação. Cada parte de uma estação (ex. estação ferroviária, estação de ônibus, aeroporto) é contado, mesmo se eles estiverem ligados a uma estação.
|
||||
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}O lucro do veículo com o rendimento menor (de todos os veículos com mais de 2 anos)
|
||||
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Dinheiro conseguido no mês com os lucros mais baixos dos últimos 12 trimestres
|
||||
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Dinheiro conseguido no mês com os lucros mais altos dos últimos 12 trimestres
|
||||
|
@@ -297,6 +297,7 @@ STR_0140_NEW_GAME :{BLACK}Нова
|
||||
STR_0141_LOAD_GAME :{BLACK}Отвори игра
|
||||
STR_SINGLE_PLAYER :{BLACK}Сам играч
|
||||
STR_MULTIPLAYER :{BLACK}Много играчи
|
||||
STR_SCENARIO_EDITOR :{BLACK}Редактор сценарии
|
||||
|
||||
STR_64 :64
|
||||
STR_128 :128
|
||||
@@ -615,16 +616,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии
|
||||
STR_0223_LAND_GENERATION :{WHITE}Генератор на терен
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Случаен терен
|
||||
STR_0227_RESET_LAND :{BLACK}Изчисти терена
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Желаете ли да изчистите терена?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия
|
||||
@@ -1415,6 +1422,8 @@ STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Не с
|
||||
STR_NETWORK_ERR_NOSERVER :{WHITE} Не може да открия мрежови игри
|
||||
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Сървърът не отговори на заявката
|
||||
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Не може да се свърже поради различие в NewGRF
|
||||
STR_NETWORK_ERR_DESYNC :{WHITE} Синхронизацията на мрежовата игра се провали
|
||||
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Връзката с мрежовата игра се загуби
|
||||
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Не може да зареди играта
|
||||
STR_NETWORK_ERR_SERVER_START :{WHITE} Сървъра не може да бъде стартиран
|
||||
STR_NETWORK_ERR_CLIENT_START :{WHITE} Не може да се свърже
|
||||
|
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori
|
||||
STR_0227_RESET_LAND :{BLACK}Restableix Terreny
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Estàs segur que vols restablir el paisatge?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
|
||||
@@ -1230,7 +1236,7 @@ STR_MESSAGES_DISABLE_ALL :{BLACK}Desactiv
|
||||
STR_MESSAGES_ENABLE_ALL :{BLACK}Activa tots
|
||||
|
||||
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Construeix Mina de Carbó
|
||||
STR_CONSTRUCT_FOREST_TIP :{BLACK}Planta Bosc
|
||||
STR_CONSTRUCT_FOREST_TIP :{BLACK}Planta un Bosc
|
||||
STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Construeix una Plataforma Petrolífera
|
||||
STR_CONSTRUCT_FARM_TIP :{BLACK}Funda Granja
|
||||
STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Construeix una Mina de Coure
|
||||
@@ -1241,7 +1247,7 @@ STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Construe
|
||||
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Funda Plantació de Fruita
|
||||
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Funda Plantació de Cautxú
|
||||
STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Funda Surtidor d'Aigua
|
||||
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Planta Bosc de Cotó de Sucre
|
||||
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Planta un Bosc de Cotó de Sucre
|
||||
STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Funda Granja de Piles
|
||||
STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Perfora per buscar Cola
|
||||
STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Funda Fonts de Plàstic
|
||||
@@ -1465,7 +1471,7 @@ STR_NETWORK_SERVER :Servidor
|
||||
STR_NETWORK_CLIENT :Client
|
||||
STR_NETWORK_SPECTATORS :Espectadors
|
||||
|
||||
STR_NETWORK_CLIENTLIST_NONE :
|
||||
STR_NETWORK_CLIENTLIST_NONE :(cap)
|
||||
STR_NETWORK_CLIENTLIST_KICK :Breu
|
||||
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Entrega diners
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Parla a tothom
|
||||
|
@@ -2,7 +2,7 @@
|
||||
##ownname Česky
|
||||
##isocode cs_CS
|
||||
##plural 6
|
||||
##case nom gen acc dat voc loc ins big news subs
|
||||
##case nom gen dat acc voc loc ins big
|
||||
##gender m f n
|
||||
|
||||
##id 0x0000
|
||||
@@ -24,146 +24,90 @@ STR_000E :
|
||||
STR_000F_PASSENGERS :cestující
|
||||
STR_000F_PASSENGERS.big :Cestující
|
||||
STR_000F_PASSENGERS.gen :cestujících
|
||||
STR_000F_PASSENGERS.news :cestujících
|
||||
STR_000F_PASSENGERS.subs :Cestující
|
||||
STR_0010_COAL :uhlí
|
||||
STR_0010_COAL.big :Uhlí
|
||||
STR_0010_COAL.subs :Uhlí
|
||||
STR_0011_MAIL :pošta
|
||||
STR_0011_MAIL.big :Pošta
|
||||
STR_0011_MAIL.gen :pošty
|
||||
STR_0011_MAIL.news :pošty
|
||||
STR_0011_MAIL.subs :Pošta
|
||||
STR_0012_OIL :ropa
|
||||
STR_0012_OIL.big :Ropa
|
||||
STR_0012_OIL.gen :ropy
|
||||
STR_0012_OIL.news :ropy
|
||||
STR_0012_OIL.subs :Ropa
|
||||
STR_0013_LIVESTOCK :dobytek
|
||||
STR_0013_LIVESTOCK.big :Dobytek
|
||||
STR_0013_LIVESTOCK.gen :dobytka
|
||||
STR_0013_LIVESTOCK.news :dobytka
|
||||
STR_0013_LIVESTOCK.subs :Dobytek
|
||||
STR_0014_GOODS :zboží
|
||||
STR_0014_GOODS.big :Zboží
|
||||
STR_0014_GOODS.subs :Zboží
|
||||
STR_0015_GRAIN :zrní
|
||||
STR_0015_GRAIN.big :Zrní
|
||||
STR_0015_GRAIN.subs :Zrní
|
||||
STR_0016_WOOD :dřevo
|
||||
STR_0016_WOOD.big :Dřevo
|
||||
STR_0016_WOOD.gen :dřeva
|
||||
STR_0016_WOOD.news :dreva
|
||||
STR_0016_WOOD.subs :Drevo
|
||||
STR_0017_IRON_ORE :železná ruda
|
||||
STR_0017_IRON_ORE.big :Železná ruda
|
||||
STR_0017_IRON_ORE.gen :železné rudy
|
||||
STR_0017_IRON_ORE.news :železné rudy
|
||||
STR_0017_IRON_ORE.subs :Železná ruda
|
||||
STR_0018_STEEL :ocel
|
||||
STR_0018_STEEL.big :Ocel
|
||||
STR_0018_STEEL.gen :oceli
|
||||
STR_0018_STEEL.news :oceli
|
||||
STR_0018_STEEL.subs :Ocel
|
||||
STR_0019_VALUABLES :ceniny
|
||||
STR_0019_VALUABLES.big :Ceniny
|
||||
STR_0019_VALUABLES.gen :cenin
|
||||
STR_0019_VALUABLES.news :cenin
|
||||
STR_0019_VALUABLES.subs :Ceniny
|
||||
STR_001A_COPPER_ORE :měděná ruda
|
||||
STR_001A_COPPER_ORE.big :Měděná ruda
|
||||
STR_001A_COPPER_ORE.gen :měděné rudy
|
||||
STR_001A_COPPER_ORE.news :medene rudy
|
||||
STR_001A_COPPER_ORE.subs :Medena ruda
|
||||
STR_001B_MAIZE :kukuřice
|
||||
STR_001B_MAIZE.big :Kukuřice
|
||||
STR_001B_MAIZE.subs :Kukurice
|
||||
STR_001C_FRUIT :ovoce
|
||||
STR_001C_FRUIT.big :Ovoce
|
||||
STR_001C_FRUIT.subs :Ovoce
|
||||
STR_001D_DIAMONDS :diamanty
|
||||
STR_001D_DIAMONDS.big :Diamanty
|
||||
STR_001D_DIAMONDS.gen :diamantů
|
||||
STR_001D_DIAMONDS.news :diamantu
|
||||
STR_001D_DIAMONDS.subs :Diamanty
|
||||
STR_001E_FOOD :jídlo
|
||||
STR_001E_FOOD.big :Jídlo
|
||||
STR_001E_FOOD.gen :jídlo
|
||||
STR_001E_FOOD.news :jídlo
|
||||
STR_001E_FOOD.subs :Jídlo
|
||||
STR_001F_PAPER :papír
|
||||
STR_001F_PAPER.big :Papír
|
||||
STR_001F_PAPER.gen :papíru
|
||||
STR_001F_PAPER.news :papíru
|
||||
STR_001F_PAPER.subs :Papír
|
||||
STR_0020_GOLD :zlato
|
||||
STR_0020_GOLD.big :Zlato
|
||||
STR_0020_GOLD.gen :zlata
|
||||
STR_0020_GOLD.news :zlata
|
||||
STR_0020_GOLD.subs :Zlato
|
||||
STR_0021_WATER :voda
|
||||
STR_0021_WATER.big :Voda
|
||||
STR_0021_WATER.gen :vody
|
||||
STR_0021_WATER.news :vody
|
||||
STR_0021_WATER.subs :Voda
|
||||
STR_0022_WHEAT :pšenice
|
||||
STR_0022_WHEAT.big :Pšenice
|
||||
STR_0022_WHEAT.subs :Pšenice
|
||||
STR_0023_RUBBER :kaučuk
|
||||
STR_0023_RUBBER.big :Kaučuk
|
||||
STR_0023_RUBBER.gen :kaučuku
|
||||
STR_0023_RUBBER.news :kaucuku
|
||||
STR_0023_RUBBER.subs :Kaucuk
|
||||
STR_0024_SUGAR :cukr
|
||||
STR_0024_SUGAR.big :Cukr
|
||||
STR_0024_SUGAR.gen :cukru
|
||||
STR_0024_SUGAR.news :cukru
|
||||
STR_0024_SUGAR.subs :Cukr
|
||||
STR_0025_TOYS :hračky
|
||||
STR_0025_TOYS.big :Hračky
|
||||
STR_0025_TOYS.gen :hraček
|
||||
STR_0025_TOYS.news :hracek
|
||||
STR_0025_TOYS.subs :Hracky
|
||||
STR_0026_CANDY :bonbony
|
||||
STR_0026_CANDY.big :Bonbony
|
||||
STR_0026_CANDY.gen :bonbonů
|
||||
STR_0026_CANDY.news :bonbonu
|
||||
STR_0026_CANDY.subs :Bonbony
|
||||
STR_0027_COLA :kola
|
||||
STR_0027_COLA.big :Kola
|
||||
STR_0027_COLA.gen :koly
|
||||
STR_0027_COLA.news :coly
|
||||
STR_0027_COLA.subs :Cola
|
||||
STR_0028_COTTON_CANDY :cukrová vata
|
||||
STR_0028_COTTON_CANDY.big :Cukrová vata
|
||||
STR_0028_COTTON_CANDY.gen :cukrové vaty
|
||||
STR_0028_COTTON_CANDY.news :cukrové vaty
|
||||
STR_0028_COTTON_CANDY.subs :Cukrová vata
|
||||
STR_0029_BUBBLES :bubliny
|
||||
STR_0029_BUBBLES.big :Bubliny
|
||||
STR_0029_BUBBLES.gen :bublin
|
||||
STR_0029_BUBBLES.news :bublin
|
||||
STR_0029_BUBBLES.subs :Bubliny
|
||||
STR_002A_TOFFEE :karamel
|
||||
STR_002A_TOFFEE.big :Karamel
|
||||
STR_002A_TOFFEE.gen :karamelu
|
||||
STR_002A_TOFFEE.news :karamelu
|
||||
STR_002A_TOFFEE.subs :Karamel
|
||||
STR_002B_BATTERIES :baterie
|
||||
STR_002B_BATTERIES.big :Baterie
|
||||
STR_002B_BATTERIES.gen :baterií
|
||||
STR_002B_BATTERIES.news :baterií
|
||||
STR_002B_BATTERIES.subs :Baterie
|
||||
STR_002C_PLASTIC :plast
|
||||
STR_002C_PLASTIC.big :Plast
|
||||
STR_002C_PLASTIC.gen :plastu
|
||||
STR_002C_PLASTIC.news :plastu
|
||||
STR_002C_PLASTIC.subs :Plast
|
||||
STR_002D_FIZZY_DRINKS :limonáda
|
||||
STR_002D_FIZZY_DRINKS.big :Limonáda
|
||||
STR_002D_FIZZY_DRINKS.gen :limonád
|
||||
STR_002D_FIZZY_DRINKS.news :limonád
|
||||
STR_002D_FIZZY_DRINKS.subs :Limonáda
|
||||
STR_002E :
|
||||
STR_002F_PASSENGER :cestujících
|
||||
STR_0030_COAL :uhlí
|
||||
@@ -728,16 +672,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generovat zemi
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Náhodná země
|
||||
STR_0227_RESET_LAND :{BLACK}Vymaž zemi
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Urcite chceš smazat krajinu?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generování měst
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
|
||||
@@ -1857,7 +1807,7 @@ STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION
|
||||
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} nyní přijímá {STRING}
|
||||
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} nyní přijímá {STRING} a {STRING}
|
||||
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientace autobusové zastávky.
|
||||
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientace nákladové rampy.
|
||||
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientace nákladové rampy
|
||||
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Musíš nejprve zničit autobusovou zastávku
|
||||
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Musíš nejprve zničit nákladovou rampu
|
||||
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} stanic{P e e ""}
|
||||
@@ -2586,15 +2536,18 @@ STR_80FD_TRICARIO_HELICOPTER :Vrtulník Trica
|
||||
STR_80FE_GURU_X2_HELICOPTER :Vrtulník Guru X2
|
||||
STR_80FF_POWERNAUT_HELICOPTER :Vrtulník Powernaut
|
||||
STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Zpráva od výrobce dopravních prostředků
|
||||
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Právě jsme vyvinuli nov{G ý ou é} {STRING.dat}. Měl byste zájem o roční výhradní právo na používání tohoto prostředku, aby byl otestován před uvedením na trh?
|
||||
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Právě jsme vyvinuli nov{G ý ou é} {STRING.acc}. Měl byste zájem o roční výhradní právo na používání tohoto prostředku, aby byl otestován před uvedením na trh?
|
||||
STR_8102_RAILROAD_LOCOMOTIVE :{G=f}lokomotiva
|
||||
STR_8102_RAILROAD_LOCOMOTIVE.acc :{G=f}lokomotivu
|
||||
STR_8102_RAILROAD_LOCOMOTIVE.dat :{G=f}lokomotivu
|
||||
STR_8103_ROAD_VEHICLE :{G=n}silniční vozidlo
|
||||
STR_8104_AIRCRAFT :{G=n}letadlo
|
||||
STR_8105_SHIP :{G=f}loď
|
||||
STR_8106_MONORAIL_LOCOMOTIVE :{G=f}lokomotiva pro monorail
|
||||
STR_8106_MONORAIL_LOCOMOTIVE.acc :{G=f}lokomotivu pro monorail
|
||||
STR_8106_MONORAIL_LOCOMOTIVE.dat :{G=f}lokomotivu pro monorail
|
||||
STR_8107_MAGLEV_LOCOMOTIVE :{G=f}lokomotiva Maglev
|
||||
STR_8107_MAGLEV_LOCOMOTIVE.acc :{G=f}lokomotivu Maglev
|
||||
STR_8107_MAGLEV_LOCOMOTIVE.dat :{G=f}lokomotivu Maglev
|
||||
|
||||
##id 0x8800
|
||||
|
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor
|
||||
STR_0223_LAND_GENERATION :{WHITE}Land generering
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Tilfældigt land
|
||||
STR_0227_RESET_LAND :{BLACK}Nulstil land
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på, at du vil nulstille landskabet?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||
@@ -2872,7 +2878,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Lån:
|
||||
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
|
||||
############ End of order list
|
||||
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Antal af køretøjer; dette inkludere vejkøretøjer, tog, skibe og fly
|
||||
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Antallet af stationer. Alle dele af en station (f.eks. tog station, bus station, lufthavn) tæller med, også selvom de er sat sammen til en station
|
||||
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Antallet af stationer. Alle dele af en station (f.eks. banegård, rutebilstation, lufthavn) tæller med, selvom de er sammensat som én station
|
||||
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}Afkast for køretøjet med laveste indkomst (af alle køretøjer ældre end 2 år)
|
||||
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Indtægt i måneden med den laveste indtægt i de sidste 12 kvartaler
|
||||
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Indkomst i måneden med det højeste afkast i de sidste 12 kvartaler
|
||||
|
@@ -382,9 +382,9 @@ STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Capaciteit per
|
||||
STR_SORT_BY_MAX_SPEED :Maximale snelheid
|
||||
STR_SORT_BY_MODEL :Model
|
||||
STR_SORT_BY_VALUE :Waarde
|
||||
STR_SORT_BY_FACILITY :
|
||||
STR_SORT_BY_WAITING :
|
||||
STR_SORT_BY_RATING_MAX :
|
||||
STR_SORT_BY_FACILITY :Station type
|
||||
STR_SORT_BY_WAITING :Waarde van wachtende vracht
|
||||
STR_SORT_BY_RATING_MAX :Vracht waardering
|
||||
STR_ENGINE_SORT_ENGINE_ID :Motor ID (klassieke soort)
|
||||
STR_ENGINE_SORT_COST :Kosten
|
||||
STR_ENGINE_SORT_POWER :Kracht
|
||||
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor
|
||||
STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Willekeurig land
|
||||
STR_0227_RESET_LAND :{BLACK}Verwijder land
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Weet je zeker dat je het land wilt verwijderen?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie
|
||||
|
@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon
|
||||
STR_0223_LAND_GENERATION :{WHITE}Landa Generado
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando
|
||||
STR_0227_RESET_LAND :{BLACK}Reigu Landon
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ĉu vi certas ke vi volas reigi la landaspekton?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Urba generado
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado
|
||||
@@ -2953,6 +2959,8 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Montru
|
||||
|
||||
### depot strings
|
||||
|
||||
STR_SELL :{BLACK}Vendu
|
||||
|
||||
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Vi intencas vendi ĉiujn veturilojn en la deponejo.
|
||||
STR_ARE_YOU_SURE :{BLACK}Ĉu vi certas?
|
||||
|
||||
|
@@ -395,6 +395,7 @@ STR_0140_NEW_GAME :{BLACK}Alusta m
|
||||
STR_0141_LOAD_GAME :{BLACK}Laadi mängu
|
||||
STR_SINGLE_PLAYER :{BLACK}Üksikmängija
|
||||
STR_MULTIPLAYER :{BLACK}Võrgumäng
|
||||
STR_SCENARIO_EDITOR :{BLACK}Stsenaariumi Muutmine
|
||||
|
||||
STR_64 :64
|
||||
STR_128 :128
|
||||
@@ -713,16 +714,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Loo stsenaarium
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor
|
||||
STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Juhuslik kaart
|
||||
STR_0227_RESET_LAND :{BLACK}Nulli kaart
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Oled sa kindel, et sa tahad maastikku nullida?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine
|
||||
|
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain
|
||||
STR_0223_LAND_GENERATION :{WHITE}Maanrakennus
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa
|
||||
STR_0227_RESET_LAND :{BLACK}Nollaa maa
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Nollataanko maasto?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta
|
||||
@@ -1413,6 +1419,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Asiakasl
|
||||
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Verkkolaitteita ei löytynyt tai käännetty ilman ENABLE_NETWORK-valintaa.
|
||||
STR_NETWORK_ERR_NOSERVER :{WHITE} Verkkopelejä ei löytynyt.
|
||||
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Palvelin ei vastannut pyyntöön.
|
||||
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Yhteyden muodostaminen epäonnistui NewGRF-virheen vuoksi
|
||||
STR_NETWORK_ERR_DESYNC :{WHITE} Verkkopelin tahdistus epäonnistui.
|
||||
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Verkkopeliyhteys katkesi.
|
||||
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Palvelimen pelitallennetta ei voi ladata.
|
||||
@@ -1434,6 +1441,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :tahdistusvirhe
|
||||
STR_NETWORK_ERR_CLIENT_SAVEGAME :karttaa ei voitu ladata
|
||||
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :yhteys katkesi
|
||||
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollavirhe
|
||||
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF-virhe
|
||||
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ei valtuutettu
|
||||
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :vastaanotettiin omituinen paketti
|
||||
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :väärä revisio
|
||||
@@ -2183,7 +2191,6 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
|
||||
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}Yhtiön {COMPANY} on ottanut haltuun {COMPANY}!
|
||||
STR_7080_PROTECTED :{WHITE}Tällä yhtiöllä ei ole vielä osakkeita...
|
||||
|
||||
STR_LIVERY_DEFAULT :
|
||||
STR_LIVERY_STEAM :Höyryveturi
|
||||
STR_LIVERY_DIESEL :Dieselveturi
|
||||
STR_LIVERY_ELECTRIC :Sähköveturi
|
||||
|
190
lang/french.txt
190
lang/french.txt
@@ -25,8 +25,8 @@ STR_0010_COAL :Charbon
|
||||
STR_0011_MAIL :Courrier
|
||||
STR_0012_OIL :Pétrole
|
||||
STR_0013_LIVESTOCK :Bétail
|
||||
STR_0014_GOODS :Biens
|
||||
STR_0015_GRAIN :Grain
|
||||
STR_0014_GOODS :Marchandise
|
||||
STR_0015_GRAIN :Céréales
|
||||
STR_0016_WOOD :Bois
|
||||
STR_0017_IRON_ORE :Fer
|
||||
STR_0018_STEEL :Acier
|
||||
@@ -43,7 +43,7 @@ STR_0022_WHEAT :Blé
|
||||
STR_0023_RUBBER :Caoutchouc
|
||||
STR_0024_SUGAR :Sucre
|
||||
STR_0025_TOYS :Jouets
|
||||
STR_0026_CANDY :Sucreries
|
||||
STR_0026_CANDY :Bonbons
|
||||
STR_0027_COLA :Cola
|
||||
STR_0028_COTTON_CANDY :Barbe à Papa
|
||||
STR_0029_BUBBLES :Bulles
|
||||
@@ -57,8 +57,8 @@ STR_0030_COAL :Charbon
|
||||
STR_0031_MAIL :Courrier
|
||||
STR_0032_OIL :Pétrole
|
||||
STR_0033_LIVESTOCK :Bétail
|
||||
STR_0034_GOODS :Biens
|
||||
STR_0035_GRAIN :Grain
|
||||
STR_0034_GOODS :Marchandise
|
||||
STR_0035_GRAIN :Céréales
|
||||
STR_0036_WOOD :Bois
|
||||
STR_0037_IRON_ORE :Fer
|
||||
STR_0038_STEEL :Acier
|
||||
@@ -75,7 +75,7 @@ STR_0042_WHEAT :Blé
|
||||
STR_0043_RUBBER :Caoutchouc
|
||||
STR_0044_SUGAR :Sucre
|
||||
STR_0045_TOY :Jouet
|
||||
STR_0046_CANDY :Sucrerie
|
||||
STR_0046_CANDY :Bonbon
|
||||
STR_0047_COLA :Cola
|
||||
STR_0048_COTTON_CANDY :Barbe à Papa
|
||||
STR_0049_BUBBLE :Bulle
|
||||
@@ -157,7 +157,7 @@ STR_00B2_MESSAGE :{YELLOW}Message
|
||||
STR_00B3_MESSAGE_FROM :{YELLOW}Message de {STRING}
|
||||
STR_POPUP_CAUTION_CAPTION :{WHITE}Attention!
|
||||
STR_00B4_CAN_T_DO_THIS :{WHITE}Impossible d'exécuter....
|
||||
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Impossible de balayer....
|
||||
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Impossible de démolir....
|
||||
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés
|
||||
STR_00B7_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 L'équipe OpenTTD
|
||||
@@ -188,7 +188,7 @@ STR_00DA_CREAM :Beige
|
||||
STR_00DB_MAUVE :Mauve
|
||||
STR_00DC_PURPLE :Violet
|
||||
STR_00DD_ORANGE :Orange
|
||||
STR_00DE_BROWN :Brun
|
||||
STR_00DE_BROWN :Marron
|
||||
STR_00DF_GREY :Gris
|
||||
STR_00E0_WHITE :Blanc
|
||||
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Trop de véhicules en jeu
|
||||
@@ -203,8 +203,8 @@ STR_00E9_VEGETATION :Végétation
|
||||
STR_00EA_OWNERS :Propriétaires
|
||||
STR_00EB_ROADS :{BLACK}{TINYFONT}Routes
|
||||
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Voies ferrées
|
||||
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Gares/Aéroports/Ports
|
||||
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Édifices/Industries
|
||||
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Gares/Aéroports/Ports maritimes
|
||||
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Bâtiments/Industries
|
||||
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Véhicules
|
||||
STR_00F0_100M :{BLACK}{TINYFONT}100m
|
||||
STR_00F1_200M :{BLACK}{TINYFONT}200m
|
||||
@@ -239,7 +239,7 @@ STR_010D_WATER_SUPPLY :{BLACK}{TINYFON
|
||||
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Château d'eau
|
||||
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Scierie
|
||||
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Forêt de Barbe à Papa
|
||||
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Usine de Sucreries
|
||||
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Usine de Bonbons
|
||||
STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Ferme de Batteries
|
||||
STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Puits de Cola
|
||||
STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Boutique de Jouets
|
||||
@@ -253,13 +253,13 @@ STR_011B_RAILROAD_STATION :{BLACK}{TINYFON
|
||||
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Zone de Chargement
|
||||
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Arrêt d'autobus
|
||||
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Aéroport/Héliport
|
||||
STR_011F_DOCK :{BLACK}{TINYFONT}Port
|
||||
STR_011F_DOCK :{BLACK}{TINYFONT}Port maritime
|
||||
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Terre en friche
|
||||
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Herbe
|
||||
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Terre nue
|
||||
STR_0123_FIELDS :{BLACK}{TINYFONT}Champs
|
||||
STR_0124_TREES :{BLACK}{TINYFONT}Arbres
|
||||
STR_0125_ROCKS :{BLACK}{TINYFONT}Roches
|
||||
STR_0125_ROCKS :{BLACK}{TINYFONT}Rochers
|
||||
STR_0126_WATER :{BLACK}{TINYFONT}Eau
|
||||
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Sans Propriétaire
|
||||
STR_0128_TOWNS :{BLACK}{TINYFONT}Villes
|
||||
@@ -295,7 +295,7 @@ STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARG
|
||||
STR_0140_NEW_GAME :{BLACK}Nouvelle Partie
|
||||
STR_0141_LOAD_GAME :{BLACK}Charger une Partie
|
||||
STR_SINGLE_PLAYER :{BLACK}Un joueur
|
||||
STR_MULTIPLAYER :{BLACK}Multijoueurs
|
||||
STR_MULTIPLAYER :{BLACK}Mode Multijoueur
|
||||
STR_SCENARIO_EDITOR :{BLACK}Éditeur de Scénario
|
||||
|
||||
STR_64 :64
|
||||
@@ -356,13 +356,13 @@ STR_015A_COMPANY_LEAGUE_TABLE :Classement des
|
||||
STR_PERFORMANCE_DETAIL_MENU :Détail des performances
|
||||
############ range for menu ends
|
||||
|
||||
STR_015B_OPENTTD :{WHITE}OpenTTD
|
||||
STR_015B_OPENTTD :{WHITE}A propos de OpenTTD
|
||||
STR_015C_SAVE_GAME :Sauvegarder la partie
|
||||
STR_015D_LOAD_GAME :Charger une partie
|
||||
STR_015E_QUIT_GAME :Abandonner la partie
|
||||
STR_015F_QUIT :Quitter le jeu
|
||||
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Êtes vous sur de vouloir abandonner cette partie?
|
||||
STR_0161_QUIT_GAME :{WHITE}Abandonner
|
||||
STR_0161_QUIT_GAME :{WHITE}Abandonner la partie
|
||||
STR_SORT_ORDER_TIP :{BLACK}Choisir l'ordre de tri croissant/décroissant
|
||||
STR_SORT_CRITERIA_TIP :{BLACK}Choisir le critère de tri
|
||||
STR_SORT_BY :{BLACK}Trier par
|
||||
@@ -428,7 +428,7 @@ STR_016D_DEC :Déc
|
||||
STR_016E :{TINYFONT}{STRING}{} {STRING}
|
||||
STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM}
|
||||
STR_0170 :{TINYFONT}{STRING}-
|
||||
STR_0171_PAUSE_GAME :{BLACK}Suspendre la partie
|
||||
STR_0171_PAUSE_GAME :{BLACK}Mettre le jeu en pause
|
||||
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Sauvegarder, abandonner, quitter
|
||||
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Afficher la liste des stations de la compagnie
|
||||
STR_0174_DISPLAY_MAP :{BLACK}Afficher la carte
|
||||
@@ -597,7 +597,7 @@ STR_020C_NEW_VEHICLES :{YELLOW}Nouveau
|
||||
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changements d'acceptation de marchandises
|
||||
STR_020E_SUBSIDIES :{YELLOW}Subventions
|
||||
STR_020F_GENERAL_INFORMATION :{YELLOW}Information génerale
|
||||
STR_MESSAGES_ALL :{YELLOW}Pour tout types de messages (aucun/sommaire/complet)
|
||||
STR_MESSAGES_ALL :{YELLOW}Paramétrer tous les types de messages: Aucun / Sommaire / Complet
|
||||
STR_MESSAGE_SOUND :{YELLOW}Émettre son pour les bulletins sommaires
|
||||
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...trop loin de la destination précédente
|
||||
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Meilleures compagnies, qui ont atteint {NUM}{}(Niveau {STRING})
|
||||
@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario
|
||||
STR_0223_LAND_GENERATION :{WHITE}Génération de terrain
|
||||
STR_0223_LAND_GENERATION :{WHITE}Création du terrain
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Générer un terrain
|
||||
STR_0227_RESET_LAND :{BLACK}RAZ du terrain
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Créer un monde aléatoire
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Voulez-vous vraiment réinitialiser le terrain?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries
|
||||
@@ -641,7 +647,7 @@ STR_CANNOT_GENERATE_TOWN :{WHITE}Ne peut
|
||||
STR_NO_SPACE_FOR_TOWN :{WHITE}...Il n'y a plus d'emplacement sur la carte
|
||||
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Augmenter la taille de la ville
|
||||
STR_023C_EXPAND :{BLACK}Agrandir
|
||||
STR_023D_RANDOM_TOWN :{BLACK}Générer une ville
|
||||
STR_023D_RANDOM_TOWN :{BLACK}Créer une ville
|
||||
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Construire une ville à un emplacement aléatoire
|
||||
STR_023F_INDUSTRY_GENERATION :{WHITE}Créer les industries
|
||||
STR_0240_COAL_MINE :{BLACK}Mine de Charbon
|
||||
@@ -668,7 +674,7 @@ STR_0254_WATER_TOWER :{BLACK}Château
|
||||
STR_0255_DIAMOND_MINE :{BLACK}Mine de Diamant
|
||||
STR_0256_COPPER_ORE_MINE :{BLACK}Mine de Cuivre
|
||||
STR_0257_COTTON_CANDY_FOREST :{BLACK}Forêt de Barbe à Papa
|
||||
STR_0258_CANDY_FACTORY :{BLACK}Usine de Sucreries
|
||||
STR_0258_CANDY_FACTORY :{BLACK}Usine de Bonbons
|
||||
STR_0259_BATTERY_FARM :{BLACK}Ferme de Batteries
|
||||
STR_025A_COLA_WELLS :{BLACK}Puits de Cola
|
||||
STR_025B_TOY_SHOP :{BLACK}Boutique de Jouets
|
||||
@@ -718,7 +724,7 @@ STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...doit
|
||||
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...Droit à un par ville seulement
|
||||
STR_0288_PLANT_TREES :{BLACK}Semer des arbres
|
||||
STR_0289_PLACE_SIGN :{BLACK}Placer un panneau
|
||||
STR_028A_RANDOM_TREES :{BLACK}Générer des arbres
|
||||
STR_028A_RANDOM_TREES :{BLACK}Ajouter des arbres aléatoires
|
||||
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Semer des arbres sur l'ensemble du terrain de façon aléatoire
|
||||
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placer des endroits rocheux sur le terrain
|
||||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placer un Phare
|
||||
@@ -735,7 +741,7 @@ STR_0296_QUIT :Quitter
|
||||
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Sauvegarder scénario, charger scénario, abandonner éditeur de scénario, quitter
|
||||
STR_0298_LOAD_SCENARIO :{WHITE}Charger Scénario
|
||||
STR_0299_SAVE_SCENARIO :{WHITE}Sauvegarder Scénario
|
||||
STR_029A_PLAY_SCENARIO :{BLACK}Jouer Scénario
|
||||
STR_029A_PLAY_SCENARIO :{BLACK}Jouer un Scénario
|
||||
STR_PLAY_HEIGHTMAP :{BLACK}Jouer une carte d'altitude
|
||||
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Démarrer une nouvelle partie, utilisant une carte d'altitude comme paysage
|
||||
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Voulez-vous vraiment quitter ce scénario ?
|
||||
@@ -785,14 +791,14 @@ STR_TRANSPARENT_SIGNS :{SETX 12}Nom de
|
||||
############ range for menu starts
|
||||
STR_02D5_LAND_BLOCK_INFO :Outil d'Inspection
|
||||
STR_02D6 :
|
||||
STR_CONSOLE_SETTING :Inverser Console
|
||||
STR_CONSOLE_SETTING :Afficher la console
|
||||
STR_02D7_SCREENSHOT_CTRL_S :Copie d'écran (Ctrl-S)
|
||||
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Copie géante d'écran (Ctrl-G)
|
||||
STR_02D9_ABOUT_OPENTTD :À Propos de 'OpenTTD'
|
||||
############ range ends here
|
||||
|
||||
STR_02DB_OFF :{BLACK}Inactif
|
||||
STR_02DA_ON :{BLACK}Actif
|
||||
STR_02DB_OFF :{BLACK}Désactivé
|
||||
STR_02DA_ON :{BLACK}Activé
|
||||
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Afficher les subventions
|
||||
STR_02DD_SUBSIDIES :Subventions
|
||||
STR_02DE_MAP_OF_WORLD :Carte du monde
|
||||
@@ -806,7 +812,7 @@ STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copie l'
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Coller depuis la vue
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Colle l'emplacement de cette vue vers la vue globale
|
||||
|
||||
STR_02E0_CURRENCY_UNITS :{BLACK}Unité monétaire
|
||||
STR_02E0_CURRENCY_UNITS :{BLACK}Devise monétaire
|
||||
STR_02E1 :{BLACK}{SKIP}{STRING}
|
||||
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Sélectionner l'unité monétaire
|
||||
STR_MEASURING_UNITS :{BLACK}Unité de mesure
|
||||
@@ -824,7 +830,7 @@ STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Sélecti
|
||||
STR_02F4_AUTOSAVE :{BLACK}Sauvegarde automatique
|
||||
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
|
||||
STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Sélectionner l'intervalle de temps entre les sauvegardes automatiques
|
||||
STR_02F7_OFF :Inactif
|
||||
STR_02F7_OFF :Désactivé
|
||||
STR_02F8_EVERY_3_MONTHS :Tous les 3 mois
|
||||
STR_02F9_EVERY_6_MONTHS :Tous les 6 mois
|
||||
STR_02FA_EVERY_12_MONTHS :Tous les 12 mois
|
||||
@@ -843,7 +849,7 @@ STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...peut
|
||||
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Tempéré'
|
||||
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Arctique'
|
||||
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Tropical'
|
||||
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Jouets'
|
||||
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Monde des jouets'
|
||||
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financer la construction de nouvelles industries
|
||||
|
||||
############ range for menu starts
|
||||
@@ -1002,15 +1008,15 @@ STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Aéronef
|
||||
STR_TRAIN_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Train {COMMA} (limite d'argent)
|
||||
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Véhicule {COMMA} (limite d'argent)
|
||||
STR_SHIP_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Navire {COMMA} (limite d'argent)
|
||||
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Aéronef {COMMA} (limite d'argent)
|
||||
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique d'Aéronef {COMMA} a échoué (limite d'argent)
|
||||
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Train {COMMA} est trop long après remplacement
|
||||
|
||||
STR_CONFIG_PATCHES :{BLACK}Options Avancées
|
||||
STR_CONFIG_PATCHES_TIP :{BLACK}Configurer les options avancées
|
||||
STR_CONFIG_PATCHES_CAPTION :{WHITE}Options Avancées
|
||||
|
||||
STR_CONFIG_PATCHES_OFF :Inactif
|
||||
STR_CONFIG_PATCHES_ON :Actif
|
||||
STR_CONFIG_PATCHES_OFF :Désactivé
|
||||
STR_CONFIG_PATCHES_ON :Activé
|
||||
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Afficher vitesse du véhicule dans la barre d'état: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Construction côtière et sur pentes: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Autoriser des zones de désserte plus réalistes : {ORANGE}{STRING}
|
||||
@@ -1023,7 +1029,7 @@ STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Pleine
|
||||
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Utiliser l'algorithme amélioré de chargement : {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Charger les véhicules graduellement: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Livrer cargaison seulement sur demande: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Livrer la cargaison seulement sur demande: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Permettre la construction de longs ponts: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Permettre l'ordre d'aller au dépôt: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Permettre la construction de ressources primaires: {ORANGE}{STRING}
|
||||
@@ -1038,7 +1044,7 @@ STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Défile
|
||||
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permettre la corruption de la municipalité: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Gares non uniformes: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nouvelle recherche de chemin globale (NPF, écrase NTP): {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplieur de poids pour le fret (simule les trains lourds): {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplier le poid pour les trains fret (simule des trains lourds): {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Toujours permettre les petits aéroports: {ORANGE}{STRING}
|
||||
|
||||
@@ -1169,8 +1175,8 @@ STR_WAYPOINTNAME_CITY :Point de contr
|
||||
STR_WAYPOINTNAME_CITY_SERIAL :Point de contrôle {TOWN} #{COMMA}
|
||||
STR_LANDINFO_WAYPOINT :Point de contrôle
|
||||
|
||||
STR_WAYPOINT :{WHITE}Point de passage
|
||||
STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Choisir le type de point de passage
|
||||
STR_WAYPOINT :{WHITE}Point de contrôle
|
||||
STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Choisir le type de point de contrôle
|
||||
|
||||
STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT}
|
||||
@@ -1227,8 +1233,8 @@ STR_SELECT_STATION_TYPE_TIP :{BLACK}Choisir
|
||||
STR_FAST_FORWARD :{BLACK}Avance rapide du jeu
|
||||
STR_MESSAGE_HISTORY :{WHITE}Historique des Messages
|
||||
STR_MESSAGE_HISTORY_TIP :{BLACK}Liste des messages récents
|
||||
STR_MESSAGES_DISABLE_ALL :{BLACK}Tous en sommaire
|
||||
STR_MESSAGES_ENABLE_ALL :{BLACK}Tous en complet
|
||||
STR_MESSAGES_DISABLE_ALL :{BLACK}Tous sommaires
|
||||
STR_MESSAGES_ENABLE_ALL :{BLACK}Tous complets
|
||||
|
||||
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Construire une mine de charbon
|
||||
STR_CONSTRUCT_FOREST_TIP :{BLACK}Planter une forêt
|
||||
@@ -1265,9 +1271,9 @@ STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Impossib
|
||||
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Les intervalles de service sont en pourcentage: {ORANGE}{STRING}
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Changer la production
|
||||
|
||||
TEMP_AI_IN_PROGRESS :{WHITE}Bienvenue dans la nouvelle IA, en élaboration. Copiez l'écran des problèmes et postez-le sur le forum. Bonne partie!
|
||||
TEMP_AI_IN_PROGRESS :{WHITE}Bienvenue dans la nouvelle IA en élaboration. Si vous rencontrez des problèmes, postez-les sur le forum. Bonne partie!
|
||||
TEMP_AI_ACTIVATED :{WHITE}Attention: cette nouvelle IA est en version alpha ! Pour le moment seuls les camions et les bus fonctionnent !
|
||||
TEMP_AI_MULTIPLAYER :{WHITE}Attention: cette fonction est encore expérimentale. Veuillez en rapporter les problèmes à truelight@openttd.org.
|
||||
TEMP_AI_MULTIPLAYER :{WHITE}Attention: cette fonction est encore expérimentale. Veuillez reporter tout problème à truelight@openttd.org.
|
||||
|
||||
############ network gui strings
|
||||
|
||||
@@ -1275,7 +1281,7 @@ STR_NETWORK_MULTIPLAYER :{WHITE}Multijou
|
||||
|
||||
STR_NETWORK_PLAYER_NAME :{BLACK}Nom du joueur:
|
||||
STR_NETWORK_ENTER_NAME_TIP :{BLACK}Ceci est le nom avec lequel les autres joueurs pourront vous identifier
|
||||
STR_NETWORK_CONNECTION :{BLACK}Connection :
|
||||
STR_NETWORK_CONNECTION :{BLACK}Connexion :
|
||||
STR_NETWORK_CONNECTION_TIP :{BLACK}Choisir entre un jeu Internet ou sur réseau local
|
||||
|
||||
STR_NETWORK_START_SERVER :{BLACK}Démarrer le serveur
|
||||
@@ -1295,7 +1301,7 @@ STR_NETWORK_ENTER_IP :{BLACK}Saisir l
|
||||
STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
|
||||
STR_NETWORK_CLIENTS_CAPTION :{BLACK}Clients
|
||||
STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Clients en ligne / clients max
|
||||
STR_NETWORK_GAME_INFO :{SILVER}INFO DE LA PARTIE
|
||||
STR_NETWORK_GAME_INFO :{SILVER}INFOS SUR LE SERVEUR
|
||||
STR_ORANGE :{ORANGE}{STRING}
|
||||
STR_NETWORK_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
|
||||
STR_NETWORK_LANGUAGE :{SILVER}Langue: {WHITE}{STRING}
|
||||
@@ -1309,7 +1315,7 @@ STR_NETWORK_PASSWORD :{SILVER}Protég
|
||||
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVEUR HORS-LIGNE
|
||||
STR_NETWORK_SERVER_FULL :{SILVER}SERVEUR PLEIN
|
||||
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION NON CORRESPONDANTE
|
||||
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF DIFFERENTS
|
||||
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF REQUIS
|
||||
|
||||
STR_NETWORK_JOIN_GAME :{BLACK}Rejoindre la partie
|
||||
|
||||
@@ -1347,7 +1353,7 @@ STR_NETWORK_COMBO3 :{BLACK}{SKIP}{S
|
||||
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max spectateurs:
|
||||
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limiter le serveur à un certain nombre de spectateurs
|
||||
STR_NETWORK_COMBO4 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
|
||||
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Langue parlée :
|
||||
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Langue utilisée :
|
||||
STR_NETWORK_LANGUAGE_TIP :{BLACK}Les autres joueurs sauront quelle langue est parlée sur ce serveur.
|
||||
STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
|
||||
STR_NETWORK_START_GAME :{BLACK}Démarrer la partie
|
||||
@@ -1356,13 +1362,13 @@ STR_NETWORK_LOAD_GAME :{BLACK}Charger
|
||||
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continuer une partie multijoueur sauvée précédemment (attention à reprendre le même joueur)
|
||||
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_LANG_ANY :Peu importe
|
||||
STR_NETWORK_LANG_ANY :Aucune
|
||||
STR_NETWORK_LANG_ENGLISH :Anglais
|
||||
STR_NETWORK_LANG_GERMAN :Allemand
|
||||
STR_NETWORK_LANG_FRENCH :Français
|
||||
############ End of leave-in-this-order
|
||||
|
||||
STR_NETWORK_GAME_LOBBY :{WHITE}Chat d'avant jeu
|
||||
STR_NETWORK_GAME_LOBBY :{WHITE}Préparation de la partie
|
||||
|
||||
STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Se prépare à rejoindre : {ORANGE}{STRING}
|
||||
STR_NETWORK_COMPANY_LIST_TIP :{BLACK}Liste des compagnies présentes dans le jeu. Vous pouvez soit en rejoindre une, soit en créer une.
|
||||
@@ -1372,10 +1378,10 @@ STR_NETWORK_SPECTATE_GAME :{BLACK}Observer
|
||||
STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Permet d'observer une partie en tant que spectateur
|
||||
STR_NETWORK_JOIN_COMPANY :{BLACK}Rejoindre la compagnie
|
||||
STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Aider à gérer cette compagnie
|
||||
STR_NETWORK_REFRESH :{BLACK}Rafraîchir
|
||||
STR_NETWORK_REFRESH_TIP :{BLACK}Rafraîchir les infos à propos du serveur
|
||||
STR_NETWORK_REFRESH :{BLACK}Actualiser
|
||||
STR_NETWORK_REFRESH_TIP :{BLACK}Actualiser les infos sur le serveur
|
||||
|
||||
STR_NETWORK_COMPANY_INFO :{SILVER}INFO DE LA COMPAGNIE
|
||||
STR_NETWORK_COMPANY_INFO :{SILVER}INFOS SUR LA COMPAGNIE
|
||||
|
||||
STR_NETWORK_COMPANY_NAME :{SILVER}Nom de la compagnie : {WHITE}{STRING}
|
||||
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inauguration : {WHITE}{NUM}
|
||||
@@ -1388,10 +1394,10 @@ STR_NETWORK_VEHICLES :{SILVER}Véhicu
|
||||
STR_NETWORK_STATIONS :{SILVER}Stations : {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
|
||||
STR_NETWORK_PLAYERS :{SILVER}Joueurs : {WHITE}{STRING}
|
||||
|
||||
STR_NETWORK_CONNECTING :{WHITE}Connection en cours...
|
||||
STR_NETWORK_CONNECTING :{WHITE}Connexion en cours...
|
||||
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connection en cours..
|
||||
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connexion en cours..
|
||||
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Autorisation en cours..
|
||||
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Attente..
|
||||
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Téléchargement de la carte..
|
||||
@@ -1419,7 +1425,7 @@ STR_NETWORK_ERR_DESYNC :{WHITE} La sync
|
||||
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} La connection de la partie réseau a été perdue.
|
||||
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} La sauvegarde serveur n'a pas pu être chargée.
|
||||
STR_NETWORK_ERR_SERVER_START :{WHITE} Le serveur n'a pas pu être démarré.
|
||||
STR_NETWORK_ERR_CLIENT_START :{WHITE} Connection échouée.
|
||||
STR_NETWORK_ERR_CLIENT_START :{WHITE} Connexion échouée.
|
||||
STR_NETWORK_ERR_TIMEOUT :{WHITE} La connection #{NUM} a dépassé le temps d'attente.
|
||||
STR_NETWORK_ERR_SERVER_ERROR :{WHITE} Il y a eu une erreur de protocole et la connection est donc fermée.
|
||||
STR_NETWORK_ERR_WRONG_REVISION :{WHITE} La révision de ce client ne correspond pas à celle du serveur.
|
||||
@@ -1620,7 +1626,7 @@ STR_201F_OLD_HOUSES :Vieilles maison
|
||||
STR_2020_LOCAL_AUTHORITY :{BLACK}Municipalité
|
||||
STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Afficher des informations sur la municipalité
|
||||
STR_2022_LOCAL_AUTHORITY :{WHITE}Municipalité de {TOWN}
|
||||
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Notation de la compagnie de transport:
|
||||
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Qualité de service des compagnies:
|
||||
STR_2024 :{YELLOW}{COMPANY}{PLAYERNAME}: {ORANGE}{STRING}
|
||||
STR_2025_SUBSIDIES :{WHITE}Subventions
|
||||
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Offres de subvention pour le transport de:
|
||||
@@ -1723,9 +1729,9 @@ STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Vous dev
|
||||
|
||||
STR_3030_RENAME_STATION_LOADING :Renommer la gare
|
||||
STR_3031_CAN_T_RENAME_STATION :{WHITE}Impossible de renommer la gare...
|
||||
STR_3032_RATINGS :{BLACK}Notations
|
||||
STR_3032_RATINGS :{BLACK}Qualité
|
||||
STR_3033_ACCEPTS :{BLACK}Accepte
|
||||
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Notation du service de transport:
|
||||
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Qualité du service de transport:
|
||||
|
||||
############ range for rating starts
|
||||
STR_3035_APPALLING :Épouvantable
|
||||
@@ -1802,7 +1808,7 @@ STR_4001_LOAD_GAME :{WHITE}Charger
|
||||
STR_4002_SAVE :{BLACK}Sauvegarder
|
||||
STR_4003_DELETE :{BLACK}Supprimer
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} Mo libres
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} Mo libre{P "" s}
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Impossible d'accéder au disque
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}La sauvegarde à échoué
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Impossible de supprimer le fichier
|
||||
@@ -1813,7 +1819,7 @@ STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Supprime
|
||||
STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Sauvegarde la partie avec le nom choisi
|
||||
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Choix du type de partie
|
||||
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Choisir un scénario (vert), une partie préparée (bleu), ou une partie aléatoire
|
||||
STR_4010_GENERATE_RANDOM_NEW_GAME :Générer une partie aléatoirement
|
||||
STR_4010_GENERATE_RANDOM_NEW_GAME :Créer une partie aléatoirement
|
||||
STR_4011_LOAD_HEIGHTMAP :{WHITE}Charger une carte d'altitude
|
||||
|
||||
##id 0x4800
|
||||
@@ -1846,7 +1852,7 @@ STR_4819_FACTORY :{G=f}Usine
|
||||
STR_481A_FARM :{G=f}Ferme
|
||||
STR_481B_LUMBER_MILL :{G=f}Scierie
|
||||
STR_481C_COTTON_CANDY_FOREST :{G=f}Forêt de Barbe à Papa
|
||||
STR_481D_CANDY_FACTORY :{G=f}Usine de Sucreries
|
||||
STR_481D_CANDY_FACTORY :{G=f}Usine de Bonbons
|
||||
STR_481E_BATTERY_FARM :{G=f}Ferme de Batteries
|
||||
STR_481F_COLA_WELLS :{G=m}Puits de Cola
|
||||
STR_4820_TOY_SHOP :{G=f}Boutique de Jouets
|
||||
@@ -1992,15 +1998,15 @@ STR_6804_CUSTOM :{BLACK}Personna
|
||||
############ range for difficulty levels ends
|
||||
|
||||
############ range for difficulty settings starts
|
||||
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Nombre maximum de compétiteurs: {ORANGE}{COMMA}
|
||||
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Arrivée des compétiteurs: {ORANGE}{STRING}
|
||||
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Nombre maximal de concurents: {ORANGE}{COMMA}
|
||||
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Arrivée des concurents: {ORANGE}{STRING}
|
||||
STR_6807_NO_OF_TOWNS :{LTBLUE}Nombre de villes: {ORANGE}{STRING}
|
||||
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}Nombre d'industries: {ORANGE}{STRING}
|
||||
STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Prêt initial maximum: {ORANGE}{CURRENCY}
|
||||
STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Taux d'interêt initial: {ORANGE}{COMMA}%
|
||||
STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Coûts d'entretien: {ORANGE}{STRING}
|
||||
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Vitesse de développement des compétiteurs: {ORANGE}{STRING}
|
||||
STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Intelligence des compétiteurs: {ORANGE}{STRING}
|
||||
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Vitesse de développement des concurents: {ORANGE}{STRING}
|
||||
STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Intelligence des concurents: {ORANGE}{STRING}
|
||||
STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Pannes des véhicules: {ORANGE}{STRING}
|
||||
STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Multiplicateur de subvention: {ORANGE}{STRING}
|
||||
STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Coût des constructions: {ORANGE}{STRING}
|
||||
@@ -2009,7 +2015,7 @@ STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantit
|
||||
STR_6813_ECONOMY :{LTBLUE}Economie: {ORANGE}{STRING}
|
||||
STR_6814_TRAIN_REVERSING :{LTBLUE}Demi-tour des trains: {ORANGE}{STRING}
|
||||
STR_6815_DISASTERS :{LTBLUE}Désastres: {ORANGE}{STRING}
|
||||
STR_16816_CITY_APPROVAL :{LTBLUE}Attitude de l'hotel de ville face au repaysagement : {ORANGE}{STRING}
|
||||
STR_16816_CITY_APPROVAL :{LTBLUE}Attitude de la municipalité face au repaysagement : {ORANGE}{STRING}
|
||||
############ range for difficulty settings ends
|
||||
|
||||
STR_26816_NONE :Aucune
|
||||
@@ -2046,8 +2052,8 @@ STR_6832_6_MONTHS_AFTER_PLAYER :6 mois après l
|
||||
STR_6833_9_MONTHS_AFTER_PLAYER :9 mois après le joueur
|
||||
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :À la fin de la ligne et aux gares
|
||||
STR_6835_AT_END_OF_LINE_ONLY :A la fin de la ligne seulement
|
||||
STR_6836_OFF :Inactif
|
||||
STR_6837_ON :Actif
|
||||
STR_6836_OFF :Désactivé
|
||||
STR_6837_ON :Activé
|
||||
STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Afficher le tableau des scores
|
||||
STR_6839_PERMISSIVE :Laxiste
|
||||
STR_683A_TOLERANT :Tolérant
|
||||
@@ -2145,7 +2151,7 @@ STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT
|
||||
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Nous sommes à la recherche d'un acheteur pour notre compagnie{}{}Voulez vous acheter {COMPANY} pour {CURRENCY}?
|
||||
STR_705C_BANKRUPT :{BLACK}{BIGFONT}Banqueroute!
|
||||
STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{COMPANY} à été fermée par ses créanciers et tous ses actifs vendus!
|
||||
STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}Fondation d'une nouvelle compagnie de transport!
|
||||
STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}Nouvelle compagnie de transport!
|
||||
STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{COMPANY} commence à construire près de {TOWN}!
|
||||
STR_7060_CAN_T_BUY_COMPANY :{WHITE}Impossible d'acheter la compagnie...
|
||||
STR_7061_CARGO_PAYMENT_RATES :{WHITE}Valeur des marchandises
|
||||
@@ -2483,7 +2489,7 @@ STR_8107_MAGLEV_LOCOMOTIVE :{G=f}locomotive
|
||||
|
||||
##id 0x8800
|
||||
STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Dépôt ferroviaire
|
||||
STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Arrivée du premier train à {STATION}!
|
||||
STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent{}l'arrivée du premier train à {STATION}!
|
||||
STR_8802_DETAILS :{WHITE}{STRING} (Détails)
|
||||
STR_8803_TRAIN_IN_THE_WAY :{WHITE}Train présent
|
||||
STR_8804 :{SETX 10}{COMMA}: {STRING} {STRING}
|
||||
@@ -2615,7 +2621,7 @@ STR_8863_CRASHED :{RED}Crashé!
|
||||
STR_8865_NAME_TRAIN :{WHITE}Renommer le train
|
||||
STR_8866_CAN_T_NAME_TRAIN :{WHITE}Impossible de renommer le train...
|
||||
STR_8867_NAME_TRAIN :{BLACK}Renommer le train
|
||||
STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Tragédie ferroviaire!{}{COMMA} mort{P "" s} brûlé{P "" s} vif{P "" s} dans la collision
|
||||
STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Accident ferroviaire!{}{COMMA} mort{P "" s} brûlé{P "" s} vif{P "" s} dans la collision
|
||||
STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Impossible de faire faire demi-tour...
|
||||
STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Renommer le type de train
|
||||
STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Impossible de renommer le type de train...
|
||||
@@ -2677,8 +2683,8 @@ STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Impossib
|
||||
STR_902E_NAME_ROAD_VEHICLE :{BLACK}Renommer le véhicule
|
||||
STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Le premier bus arrive à {STATION}!
|
||||
STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Le premier camion arrive à {STATION}!
|
||||
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Tragédie routière!{}Un automobiliste meurt brûlé vif lors d'une collision avec un train
|
||||
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Tragédie routière!{}{COMMA} morts, brûlés vifs lors d'une collision avec un train
|
||||
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Accident routier!{}Un automobiliste meurt brûlé vif lors d'une collision avec un train
|
||||
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Accident routier!{}{COMMA} mort{P "" s} lors d'une collision avec un train
|
||||
STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Impossible de faire faire demi-tour au véhicule...
|
||||
STR_ONLY_TURN_SINGLE_UNIT :{WHITE}Impossible de faire faire demi-tour aux unités multiples
|
||||
STR_9034_RENAME :{BLACK}Renommer
|
||||
@@ -2748,7 +2754,7 @@ STR_982F_NAME_SHIP :{BLACK}Nommer n
|
||||
|
||||
STR_9831_NAME_SHIP :{WHITE}Nommer navire
|
||||
STR_9832_CAN_T_NAME_SHIP :{WHITE}Impossible de nommer le navire...
|
||||
STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Arrivée du premier navire à {STATION}!
|
||||
STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent {}l'arrivée du premier navire à {STATION}!
|
||||
STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}Placer une bouée, peut servir de guide aux navires
|
||||
STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}Impossible de placer une bouée ici...
|
||||
STR_9836_RENAME :{BLACK}Renommer
|
||||
@@ -2785,7 +2791,7 @@ STR_A00C_DETAILS :{WHITE}{VEHICLE
|
||||
STR_A00D_AGE_RUNNING_COST_YR :{BLACK}Âge: {LTBLUE}{STRING}{BLACK} Coût d'entretien: {LTBLUE}{CURRENCY}/an
|
||||
STR_A00E_MAX_SPEED :{BLACK}Vitesse max.: {LTBLUE}{VELOCITY}
|
||||
STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profits cette année: {LTBLUE}{CURRENCY} (l'an dernier: {CURRENCY})
|
||||
STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilité: {LTBLUE}{COMMA}% {BLACK}Cafouillages depuis le dernier service: {LTBLUE}{COMMA}
|
||||
STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilité: {LTBLUE}{COMMA}% {BLACK}Pannes depuis le dernier service: {LTBLUE}{COMMA}
|
||||
STR_A011_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Construit: {LTBLUE}{NUM}{BLACK} Valeur: {LTBLUE}{CURRENCY}
|
||||
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Impossible d'envoyer l'aéronef au hangar...
|
||||
STR_HEADING_FOR_HANGAR :{ORANGE}En route pour le hangar de {STATION}
|
||||
@@ -2822,9 +2828,9 @@ STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Prix: {C
|
||||
STR_A030_NAME_AIRCRAFT :{WHITE}Nommer l'aéronef
|
||||
STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}Impossible de nommer l'aéronef...
|
||||
STR_A032_NAME_AIRCRAFT :{BLACK}Nommer l'aéronef
|
||||
STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Arrivée du premier aéronef à {STATION}!
|
||||
STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Tragédie aérienne!{}{COMMA} morts brûlés vifs à {STATION}
|
||||
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Tragédie aérienne !{}L'aéronef n'avait plus de carburant, {COMMA} passagers meurent dans l'incendie!
|
||||
STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent{}l'arrivée du premier aéronef à {STATION}!
|
||||
STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Accident d'avion!{}{COMMA} mort{P "" s} dans un crash à {STATION}
|
||||
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Accident d'avion!{}L'aéronef n'avait plus de carburant, {COMMA} passager{P "" s} meurent dans le crash!
|
||||
STR_A036 :{TINYFONT}{BLACK}{STATION}
|
||||
STR_A037_RENAME :{BLACK}Renommer
|
||||
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Renommer type d'aéronef
|
||||
@@ -2848,7 +2854,7 @@ STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT
|
||||
STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}Usine détruite dans des circonstances suspectes près de {TOWN}!
|
||||
STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}Un 'OVNI' attérit près de {TOWN}!
|
||||
STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Affaissement d'une veine de charbon entraîne la desctruction de la mine de {TOWN}!
|
||||
STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Inondations!{}Au moins {COMMA} présumés manquants ou morts après des inondations meurtrières!
|
||||
STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Inondations!{}Au moins {COMMA} présumé{P "" s} manquant{P "" s} ou mort{P "" s} après des inondations meurtrières!
|
||||
|
||||
STR_BRIBE_FAILED :{WHITE}Votre tentative de corruption à été
|
||||
STR_BRIBE_FAILED_2 :{WHITE}révélée à la presse par un journaliste régional.
|
||||
@@ -2907,10 +2913,10 @@ STR_NEWGRF_PARAMETER :{BLACK}Paramèt
|
||||
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Entrer les paramètres NewGRF
|
||||
STR_NEWGRF_NO_INFO :{BLACK}Pas d'informations disponibles
|
||||
|
||||
STR_NEWGRF_ADD_CAPTION :{WHITE}Fichier NewGRF disponibles
|
||||
STR_NEWGRF_ADD_CAPTION :{WHITE}Fichiers NewGRF disponibles
|
||||
STR_NEWGRF_ADD_FILE :{BLACK}Ajouter à la sélection
|
||||
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Ajouter le fichier NewGRF sélectionné à votre configuration
|
||||
STR_NEWGRF_RESCAN_FILES :{BLACK}Re-scanner les fichiers
|
||||
STR_NEWGRF_RESCAN_FILES :{BLACK}Actualiser la liste
|
||||
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Mettre à jour la liste des fichiers NewGRF disponibles
|
||||
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Ajout impossible: GRF ID en double
|
||||
|
||||
@@ -3054,22 +3060,22 @@ STR_PURCHASE_INFO_ALL_BUT :Tous sauf {GOLD
|
||||
|
||||
########### String for New Landscape Generator
|
||||
|
||||
STR_GENERATE :{WHITE}Générer
|
||||
STR_GENERATE :{WHITE}Créer
|
||||
STR_RANDOM :{BLACK}Nouvelle Amorce
|
||||
STR_RANDOM_HELP :{BLACK}Modifer l'amorce utilisée pour la Génération du Terrain
|
||||
STR_WORLD_GENERATION_CAPTION :{WHITE}Génération du terrain
|
||||
STR_RANDOM_HELP :{BLACK}Modifier l'amorce utilisée pour la Création du Terrain
|
||||
STR_WORLD_GENERATION_CAPTION :{WHITE}Création du monde
|
||||
STR_RANDOM_SEED :{BLACK}Amorce :
|
||||
STR_RANDOM_SEED_HELP :{BLACK}Cliquer pour saisir une amorce
|
||||
STR_LAND_GENERATOR :{BLACK}Générateur :
|
||||
STR_TREE_PLACER :{BLACK}Placement arbres :
|
||||
STR_TREE_PLACER :{BLACK}Ajout des arbres :
|
||||
STR_HEIGHTMAP_ROTATION :{BLACK}Rotation de la carte d'altitude :
|
||||
STR_TERRAIN_TYPE :{BLACK}Type de terrain :
|
||||
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Niveau de la mer :
|
||||
STR_SMOOTHNESS :{BLACK}Lissage :
|
||||
STR_SNOW_LINE_HEIGHT :{BLACK}Alt. d'enneigement :
|
||||
STR_DATE :{BLACK}Date:
|
||||
STR_NUMBER_OF_TOWNS :{BLACK}No. de villes :
|
||||
STR_NUMBER_OF_INDUSTRIES :{BLACK}No. d'industries :
|
||||
STR_NUMBER_OF_TOWNS :{BLACK}Nb. de villes :
|
||||
STR_NUMBER_OF_INDUSTRIES :{BLACK}Nb. d'industries :
|
||||
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
|
||||
STR_SNOW_LINE_UP :{BLACK}Augmenter l'altitude d'enneigement
|
||||
STR_SNOW_LINE_DOWN :{BLACK}Baisser l'altitude d'enneigement
|
||||
@@ -3080,22 +3086,22 @@ STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Trop re
|
||||
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
|
||||
STR_HEIGHTMAP_NAME :{BLACK}Nom de la carte d'altitude :
|
||||
STR_HEIGHTMAP_SIZE :{BLACK}Taille: {ORANGE}{NUM} x {NUM}
|
||||
STR_GENERATION_WORLD :{WHITE}Génération du terrain...
|
||||
STR_GENERATION_WORLD :{WHITE}Création du monde...
|
||||
STR_GENERATION_ABORT :{BLACK}Annuler
|
||||
STR_GENERATION_ABORT_CAPTION :{WHITE}Annuler la génération du terrain
|
||||
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Voulez-vous vraiment annuler la génération ?
|
||||
STR_PROGRESS :{WHITE}{NUM}% terminé
|
||||
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
|
||||
STR_WORLD_GENERATION :{BLACK}Génération du terrain
|
||||
STR_TREE_GENERATION :{BLACK}Génération des arbres
|
||||
STR_UNMOVABLE_GENERATION :{BLACK}Génération des non-déplacables
|
||||
STR_CLEARING_TILES :{BLACK}Génération des zones rugueuses et pierreuses
|
||||
STR_WORLD_GENERATION :{BLACK}Création du monde
|
||||
STR_TREE_GENERATION :{BLACK}Création des arbres
|
||||
STR_UNMOVABLE_GENERATION :{BLACK}Création des non-déplacables
|
||||
STR_CLEARING_TILES :{BLACK}Création des zones rugueuses et rocheuses
|
||||
STR_SETTINGUP_GAME :{BLACK}Configuration du jeu
|
||||
STR_PREPARING_TILELOOP :{BLACK}Rafraîchissement du terrain
|
||||
STR_PREPARING_GAME :{BLACK}Préparation du jeu
|
||||
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Cette action a modifié le niveau de difficulté en personnalisé
|
||||
STR_SE_FLAT_WORLD :{WHITE}Terrain plat
|
||||
STR_SE_FLAT_WORLD_TIP :{BLACK}Générer un terrain plat
|
||||
STR_SE_FLAT_WORLD_TIP :{BLACK}Créer un monde plat
|
||||
STR_SE_RANDOM_LAND :{WHITE}Terrain aléatoire
|
||||
STR_SE_NEW_WORLD :{BLACK}Nouveau scénario
|
||||
STR_SE_CAPTION :{WHITE}Type de scénario
|
||||
@@ -3120,7 +3126,7 @@ STR_HELISTATION :{BLACK}Hélista
|
||||
|
||||
STR_SMALL_AIRPORTS :{BLACK}Petits aéroports
|
||||
STR_LARGE_AIRPORTS :{BLACK}Grands aéroports
|
||||
STR_HUB_AIRPORTS :{BLACK}Aéroports Internodaux
|
||||
STR_HUB_AIRPORTS :{BLACK}Aéroports Internationaux
|
||||
STR_HELIPORTS :{BLACK}Héliports
|
||||
|
||||
############ Tooltip measurment
|
||||
|
@@ -597,16 +597,20 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario
|
||||
STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio
|
||||
STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Reiniciar paisaxe
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Reiniciar paisaxe
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro de querer reinicia-la paisaxe?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Xeración de paisaxe
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Xeración de cidades
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Xeración de industrias
|
||||
|
@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten
|
||||
STR_0223_LAND_GENERATION :{WHITE}Land erstellen
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Zufälliges Land
|
||||
STR_0227_RESET_LAND :{BLACK}Land wiederherstellen
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten
|
||||
@@ -2953,6 +2959,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Zeige al
|
||||
|
||||
### depot strings
|
||||
|
||||
STR_SELL :{BLACK}Verkaufen
|
||||
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du bist dabei alle Fahrzeuge im Depot zu verkaufen
|
||||
STR_ARE_YOU_SURE :{BLACK}Bist du sicher?
|
||||
|
||||
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Bestätige bitte dass du alle Züge im Depot verkaufen möchtest
|
||||
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Bestätige bitte dass du alle Fahrzeuge im Depot verkaufen möchtest
|
||||
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Bestätige bitte dass du alle Schiffe in der Werft verkaufen möchtest
|
||||
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Bestätige bitte dass du alle Flugzeuge im Hangar verkaufen möchtest
|
||||
|
||||
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Verkaufe nicht alle Züge im Depot
|
||||
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Verkaufe nicht alle Fahrzeuge im Depot
|
||||
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Verkaufe nicht alle Schiffe in der Werft
|
||||
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Verkaufe nicht alle Flugzeuge im Hangar
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Verkaufe alle Züge im Depot
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Verkaufe alle Fahrzeuge im Depot
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Verkaufe alle Schiffe in der Werft
|
||||
|
@@ -680,16 +680,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő
|
||||
STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj
|
||||
STR_0227_RESET_LAND :{BLACK}Táj törlése
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Biztosan le akarod törölni az egész tájat?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése
|
||||
|
@@ -155,6 +155,7 @@ STR_00B0_MAP :{WHITE}Kort - {
|
||||
STR_00B1_GAME_OPTIONS :{WHITE}Stillingar
|
||||
STR_00B2_MESSAGE :{YELLOW}Skilaboð
|
||||
STR_00B3_MESSAGE_FROM :{YELLOW}Skilaboð frá {STRING}
|
||||
STR_POPUP_CAUTION_CAPTION :{WHITE}Varúð!
|
||||
STR_00B4_CAN_T_DO_THIS :{WHITE}Get ekki gert þetta....
|
||||
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Get ekki hreinsað þetta svæði....
|
||||
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin
|
||||
@@ -287,12 +288,15 @@ STR_013D_INFORMATION :{BLACK}Upplýsi
|
||||
STR_013E_CAPACITIES :{BLACK}Burðargeta
|
||||
STR_013E_TOTAL_CARGO :{BLACK}Heildarfarmur
|
||||
STR_013F_CAPACITY :{BLACK}Burðargeta: {LTBLUE}{CARGO}
|
||||
STR_CAPACITY_MULT :{BLACK}Burðargeta: {LTBLUE}{CARGO} (x{NUM})
|
||||
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Farmur alls (burðargeta) þessarar lestar:
|
||||
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
|
||||
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
|
||||
STR_0140_NEW_GAME :{BLACK}Nýr leikur
|
||||
STR_0141_LOAD_GAME :{BLACK}Opna leik
|
||||
STR_SINGLE_PLAYER :{BLACK}Einspilun
|
||||
STR_MULTIPLAYER :{BLACK}Fjölspilun
|
||||
STR_SCENARIO_EDITOR :{BLACK}Landslagsgerð
|
||||
|
||||
STR_64 :64
|
||||
STR_128 :128
|
||||
@@ -317,8 +321,8 @@ STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mílur/
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA} km/klst
|
||||
STR_UNITS_VELOCITY_SI :{COMMA} m/s
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}hestöfl
|
||||
STR_UNITS_POWER_METRIC :{COMMA}hestöfl
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}hö.
|
||||
STR_UNITS_POWER_METRIC :{COMMA}hö.
|
||||
STR_UNITS_POWER_SI :{COMMA}kW
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}tonn
|
||||
@@ -382,10 +386,29 @@ STR_SORT_BY_VALUE :Virði
|
||||
STR_SORT_BY_FACILITY :Tegund stöðvar
|
||||
STR_SORT_BY_WAITING :Verðgildi farms á stöð
|
||||
STR_SORT_BY_RATING_MAX :Flutningur farms
|
||||
STR_ENGINE_SORT_ENGINE_ID :Einkenni (hefðbundin röðun)
|
||||
STR_ENGINE_SORT_COST :Kostnaður
|
||||
STR_ENGINE_SORT_POWER :Afl
|
||||
STR_ENGINE_SORT_INTRO_DATE :Árgerð
|
||||
STR_ENGINE_SORT_RUNNING_COST :Rekstrarkostnaður
|
||||
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Afl/Rekstrarkostnaður
|
||||
STR_ENGINE_SORT_CARGO_CAPACITY :Burðargeta
|
||||
STR_NO_WAITING_CARGO :{BLACK}Enginn farmur bíður
|
||||
STR_SELECT_ALL_FACILITIES :{BLACK}Velja allar gerðir
|
||||
STR_SELECT_ALL_TYPES :{BLACK}Velja allar tegundir farms (einnig þær sem ekki bíða)
|
||||
STR_AVAILABLE_TRAINS :{BLACK}Lestaúrval
|
||||
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Bifreiðaúrval
|
||||
STR_AVAILABLE_SHIPS :{BLACK}Skipaúrval
|
||||
STR_AVAILABLE_AIRCRAFT :{BLACK}Flugvélaúrval
|
||||
STR_AVAILABLE_ENGINES_TIP :{BLACK}Skoða lista yfir tegundir í boði af þessari gerð farartækja
|
||||
STR_MANAGE_LIST :{BLACK}Stýra lista
|
||||
STR_MANAGE_LIST_TIP :{BLACK}Senda boð til allra farartækja á listanum
|
||||
STR_REPLACE_VEHICLES :Skipta út vögnum
|
||||
STR_SEND_TRAIN_TO_DEPOT :Senda í skýli
|
||||
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Senda í skýli
|
||||
STR_SEND_SHIP_TO_DEPOT :Senda í slipp
|
||||
STR_SEND_AIRCRAFT_TO_HANGAR :Senda í skýli
|
||||
STR_SEND_FOR_SERVICING :Senda í skoðun
|
||||
|
||||
############ range for months starts
|
||||
STR_0162_JAN :Jan
|
||||
@@ -592,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð
|
||||
STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land
|
||||
STR_0227_RESET_LAND :{BLACK}Eyða landi
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Eyða landi
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Eyða landi
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Nota hæðarkort
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Nota hæðarkort
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ertu viss um að þú viljir eyða landinu?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landslagsgerð
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Bæjargerð
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Iðnaðargerð
|
||||
@@ -713,6 +742,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Vista ko
|
||||
STR_0298_LOAD_SCENARIO :{WHITE}Opna kort
|
||||
STR_0299_SAVE_SCENARIO :{WHITE}Vista kort
|
||||
STR_029A_PLAY_SCENARIO :{BLACK}Spila kort
|
||||
STR_PLAY_HEIGHTMAP :{BLACK}Spila á hæðarkorti
|
||||
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Hefja nýjan leik byggðan á hæðarkorti
|
||||
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Ertu viss um að þú viljir hætta í þessu korti ?
|
||||
STR_029C_QUIT_EDITOR :{WHITE}Hætta í kortagerð
|
||||
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...aðeins hægt að byggja í bæjum með fleiri en 1200 íbúum
|
||||
@@ -745,7 +776,7 @@ STR_CHECKMARK :{CHECKMARK}
|
||||
STR_02C3_GAME_OPTIONS :Stillingar
|
||||
STR_02C5_DIFFICULTY_SETTINGS :Erfiðleikastig
|
||||
STR_02C7_CONFIG_PATCHES :Viðbætur
|
||||
STR_NEWGRF_SETTINGS :Nýgrf stillingar
|
||||
STR_NEWGRF_SETTINGS :NewGRF stillingar
|
||||
STR_GAMEOPTMENU_0A :
|
||||
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Bæjarnöfn sýnd
|
||||
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stöðvarnöfn sýnd
|
||||
@@ -817,7 +848,7 @@ STR_0307_OPENTTD :{WHITE}OpenTTD
|
||||
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...aðeins hægt að byggja í bæjum
|
||||
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Temprað landslag
|
||||
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Heimskautalandslag
|
||||
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Velja eyðimerkurlandslag
|
||||
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Eyðimerkurlandslag
|
||||
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Leikfangalandslag
|
||||
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fjármagna byggingu nýs iðnaðars
|
||||
|
||||
@@ -866,6 +897,7 @@ STR_TOWNNAME_SWISS :Svissnesk
|
||||
STR_TOWNNAME_DANISH :Dönsk
|
||||
STR_TOWNNAME_TURKISH :Tyrknesk
|
||||
STR_TOWNNAME_ITALIAN :Ítölsk
|
||||
STR_TOWNNAME_CATALAN :Katalónsk
|
||||
############ end of townname region
|
||||
|
||||
STR_CURR_GBP :Pund (£)
|
||||
@@ -890,7 +922,11 @@ STR_CURR_NOK :Norsk króna (N
|
||||
STR_CURR_PLN :Pólsk zloty (PLN)
|
||||
STR_CURR_ROL :Rúmensk leu (ROL)
|
||||
STR_CURR_RUR :Rússnesk rúbla (RUR)
|
||||
STR_CURR_SIT :Slóvensk tolar (SIT)
|
||||
STR_CURR_SEK :Sænsk króna (SEK)
|
||||
STR_CURR_YTL :Tyrknesk líra (YTL)
|
||||
STR_CURR_SKK :Slóvakísk kórúna (SKK)
|
||||
STR_CURR_BRR :Brasilísk ríla (BRL)
|
||||
|
||||
STR_CURR_CUSTOM :Sérvalið...
|
||||
|
||||
@@ -981,16 +1017,17 @@ STR_CONFIG_PATCHES_CAPTION :{WHITE}Viðbæt
|
||||
|
||||
STR_CONFIG_PATCHES_OFF :Nei
|
||||
STR_CONFIG_PATCHES_ON :Já
|
||||
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Sýna hraða farartækis í upplýsingaslá: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Sýna hraða farartækis á upplýsingaslá: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Leyfilegt að byggja í halla og á strönd: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Raunverulegri stærð svæðis sem stöðvar ná yfir: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Leyfa meiri eyðingu vega, brúa, gangna o.s.frv. í eigu bæjar: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Leyfa byggingu mjög langra lesta: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Leyfa mjög langar lestir: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Raunveruleg hröðun lesta: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Banna lestum og skipum að taka 90° beygjur: {ORANGE}{STRING} {LTBLUE} (þarfnast NPF)
|
||||
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Sameina lestarstöðvar sem byggðar eru samsíða: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Yfirgefa stöð þegar einn farmur er fullfermdur, ef valið er 'fullferma': {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}'Fullferma' á við um frysta farm sem fullfermist: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Nota endurbættan algóriþma við hleðslu: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Ferma farartæki smám saman: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Verðbólga: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Aðeins afhlaða farmi á stöðvum þar sem er eftirspurn: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Leyfa byggingu mjög langra brúa: {ORANGE}{STRING}
|
||||
@@ -998,27 +1035,29 @@ STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Skýli
|
||||
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Leyfa byggingu hráefnaframleiðsluiðnaðar: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Leyfa marga svipaða iðnaði í sama bæ: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Má byggja iðnaði af sömu gerð nálægt hvor öðrum: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Sýna alltaf fulla dagsetningu í upplýsingaslá: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Sýna alltaf fulla dagsetningu á upplýsingaslá: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Sýna umferðarljós akstursmegin: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Sýna fjármálaglugga í lok árs: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch samhæfð meðhöndlun stansleysu: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Bifreiðir fara í biðraðir (með stórvægilegum aukaverkunum): {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Bifreiðir bíða í röð (með skömmtunaráhrifum): {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Færa sjónarhorn þegar músin nálgast brún gluggans: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Leyfilegt að múta bæjaryfirvöldum: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Órétthyrndar lestarstöðvar leyfðar: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nýtt heildar-leiðarkerfi (NPF, yfirtekur NTP): {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nýtt alhliða leiðsögukerfi (NPF, yfirtekur NTP): {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Margfalda þyngd farms til að líkja eftir þyngri lestum: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Alltaf leyfa litla flugvelli: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Endurskoða skipanir farartækis: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Gera viðvart ef lest týnist: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Fara yfir áætlanir farartækja: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :nei
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :já, en útiloka kyrrstæð farartæki
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :allra nema kyrrstæðra farartækja
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :allra farartækja
|
||||
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Gera viðvart ef lest skilar tapi: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Gera viðvart ef lest skilar ekki hagnaði: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Farartæki úreldast aldrei: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Uppfæra faratæki sjálfvirkt þegar það eldist
|
||||
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Uppfæra farartæki sjálfkrafa {ORANGE}{STRING}{LTBLUE} mánuðum fyrir/eftir hámarksaldur þess
|
||||
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Lægsta upphæð peninga sem þörf er á fyrir sjálfvirka uppfæringu: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Uppfæra faratæki sjálfvirkt þegar þau eldast
|
||||
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Sjálfvirk uppfæring {ORANGE}{STRING}{LTBLUE} {P mánuði mánuðum} fyrir/eftir hámarksaldur
|
||||
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Lágmarks bankainnistæða fyrir sjálfvirka uppfæringu: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Birtingartími villuskilaboða: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Sýna íbúafjölda í bæjarmerki: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Ósýnileg tré (með gagnsæjum byggingum): {ORANGE}{STRING}
|
||||
@@ -1026,15 +1065,32 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Ósýni
|
||||
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Landslagsmótun: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Upphafleg
|
||||
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Hámarfjarlægð olíuborpalla frá brún korts {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Hæð snjólínu: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Hrjúfleiki landslags (TerraGenesis stilling) : {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Mjög slétt
|
||||
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Slétt
|
||||
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Hrjúft
|
||||
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Mjög hrjúft
|
||||
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Staðsetning trjáa: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Hvergi
|
||||
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Venjulega
|
||||
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Nýstárlega
|
||||
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Snúningur hæðakorts: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Rangsælis
|
||||
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Réttsælis
|
||||
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Hæð jafnslétts lands yfir sjávarmáli: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Dreyfing stöðva mest: {ORANGE}{STRING} {RED}Ath.: Há stilling hægir á leiknum
|
||||
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Skoða þyrlur sjálfvirkt á þyrlupalli: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Opna landmótunarglugga samhliða lestar-, vegar-, hafnar- og flugvallarframkvæmdarglugga: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Opna landmótunarglugga samhliða öðrum framkvæmdum: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Færa sjónarhorn í öfuga átt miðað við mús: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Sýna mælstiku við byggingu: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Sýna auka litastillingar: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LIVERIES_NONE :Aldrei
|
||||
STR_CONFIG_PATCHES_LIVERIES_OWN :Eigin fyrirtækis
|
||||
STR_CONFIG_PATCHES_LIVERIES_ALL :Allra fyrirtækja
|
||||
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Nota liðsspjall með <ENTER>: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Lestir á leikmann mest: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Bifreiðir á leikmann mest: {ORANGE}{STRING}
|
||||
@@ -1049,18 +1105,19 @@ STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Útilok
|
||||
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Virkja nýja gervigreind (alfa): {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Leyfa gervigreind í fjölspilunarleik (á tilraunastigi): {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Bið milli skoðana á lestum: {ORANGE}{STRING} dagar/%
|
||||
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Bið milli skoðana á lestum: {ORANGE}óvirkt
|
||||
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Bið milli skoðana á bílum: {ORANGE}{STRING} dagar/%
|
||||
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Bið milli skoðana á bílum: {ORANGE}óvrikt
|
||||
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Bið milli skoðana á flugvélum: {ORANGE}{STRING} dagar/%
|
||||
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Bið milli skoðana á flugvélum: {ORANGE}óvrikt
|
||||
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Bið milli skoðana á skipum: {ORANGE}{STRING} dagar/%
|
||||
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Bið milli skoðana á skipum: {ORANGE}óvirkt
|
||||
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Hætta skoðunum þegar bilanir eru afvirktar: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Tími milli viðhalds lesta: {ORANGE}{STRING} dagar/%
|
||||
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Tími milli viðhalds lesta: {ORANGE}óvirkt
|
||||
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Tími milli viðhalds bifreiða: {ORANGE}{STRING} dagar/%
|
||||
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Tími milli viðhalds bifreiða: {ORANGE}óvrikt
|
||||
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Tími milli viðhalds flugvéla: {ORANGE}{STRING} dagar/%
|
||||
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Tími milli viðhalds flugvéla: {ORANGE}óvrikt
|
||||
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Tími milli viðhalds skipa: {ORANGE}{STRING} dagar/%
|
||||
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Tími milli viðhalds skipa: {ORANGE}óvirkt
|
||||
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Leggja niður viðhald þegar bilanir eru stilltar af: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Leyfa hraðatakmarkanir vagna: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Ekki nota rafknúnar lestir: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Fréttir birtast í lit: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Fréttir byrja að birtast í lit árið: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Upphafsár: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Enda leik árið: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Virkja jafnan efnahag (fleiri og minni breytingar)
|
||||
@@ -1068,7 +1125,7 @@ STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Leyfa h
|
||||
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Þegar dregið er, setja skilti á: {ORANGE}{STRING} hvern reit
|
||||
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Staðsetning tækjasláar: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Vinstri
|
||||
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Miðjað
|
||||
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Miðja
|
||||
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Hægri
|
||||
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Gluggar smella saman við: {ORANGE}{STRING} punkta radíus
|
||||
STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Gluggar smella: {ORANGE}ekki saman
|
||||
@@ -1164,7 +1221,7 @@ STR_LANDINFO_COORDS :{BLACK}Hnit: {L
|
||||
|
||||
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Get ekki fjarlægt hluta af stöð...
|
||||
STR_CANT_CONVERT_RAIL :{WHITE}Get ekki breytt lestarteini...
|
||||
STR_CONVERT_RAIL_TIP :{BLACK}Breyta/Uppfæra gerð af lestarteini
|
||||
STR_CONVERT_RAIL_TIP :{BLACK}Breyta/uppfæra gerð lestarteins
|
||||
|
||||
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Dragðu eimreið hingað til að selja alla lestina
|
||||
|
||||
@@ -1211,7 +1268,7 @@ STR_RAIL_REFIT_VEHICLE :{BLACK}Breyta l
|
||||
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Veldu hvernig farm lestin á að flytja
|
||||
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Breyta lest svo hún flytji valinn farm
|
||||
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Get ekki breytt lest...
|
||||
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Bil milli skoðana er í hundraðshlutum: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Tími milli viðhalds farartækja sýndur í hundraðshlutum: {ORANGE}{STRING}
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Breyta framleiðslu
|
||||
|
||||
TEMP_AI_IN_PROGRESS :{WHITE}Velkomin/n í nýju gervigreindina, verk í vinnslu. Þú mátt búast við vandamálum, og þegar þau koma upp skaltu taktu skjámynd þegar og senda á spjallborðið. Njóttu!
|
||||
@@ -1258,6 +1315,7 @@ STR_NETWORK_PASSWORD :{SILVER}Varið
|
||||
STR_NETWORK_SERVER_OFFLINE :{SILVER}ÞJÓNN AFTENGDUR
|
||||
STR_NETWORK_SERVER_FULL :{SILVER}ÞJÓNN FULLUR
|
||||
STR_NETWORK_VERSION_MISMATCH :{SILVER}ÚTGÁFA STEMMIR EKKI
|
||||
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISRÆMI
|
||||
|
||||
STR_NETWORK_JOIN_GAME :{BLACK}Tengjast leik
|
||||
|
||||
@@ -1362,6 +1420,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Listi yf
|
||||
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Enginn netbúnaður fannst eða vistþýtt án ENABLE_NETWORK
|
||||
STR_NETWORK_ERR_NOSERVER :{WHITE} Fann enga netleiki
|
||||
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Þjóninn svaraði ekki fyrirspurninni
|
||||
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Gat ekki tengst vegna NewGRF misræmis
|
||||
STR_NETWORK_ERR_DESYNC :{WHITE} Samstilling netleiks mistókst.
|
||||
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Tenging við netleik glataðist.
|
||||
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Gat ekki hlaðið vistuðum leik af þjóni.
|
||||
@@ -1383,6 +1442,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :samstillingarvi
|
||||
STR_NETWORK_ERR_CLIENT_SAVEGAME :gat ekki opnað kort
|
||||
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :tenging rofnaði
|
||||
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :samskiptavilla
|
||||
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF misræmi
|
||||
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :Ekki leyfilegt
|
||||
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :tók á móti undarlegum pakka
|
||||
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :röng útgáfa
|
||||
@@ -1410,6 +1470,7 @@ STR_NETWORK_SERVER_REBOOT :{WHITE} Verið
|
||||
|
||||
STR_NETWORK_SERVER :Þjónn
|
||||
STR_NETWORK_CLIENT :Notandi
|
||||
STR_NETWORK_SPECTATORS :Áhorfendur
|
||||
|
||||
STR_NETWORK_CLIENTLIST_NONE :(ekkert)
|
||||
STR_NETWORK_CLIENTLIST_KICK :Sparka
|
||||
@@ -1430,6 +1491,10 @@ STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Breidd
|
||||
|
||||
##### PNG-MAP-Loader
|
||||
|
||||
STR_PNGMAP_ERROR :{WHITE}Get ekki hlaðið landslagi úr PNG skrá...
|
||||
STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...skrá ekki til staðar.
|
||||
STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...gat ekki meðhöndlað myndsniðið. 8 eða 24 bita PNG myndir nauðsynlegar.
|
||||
STR_PNGMAP_ERR_MISC :{WHITE}...eitthvað fór úrskeiðis (mögulega gölluð skrá).
|
||||
|
||||
STR_BMPMAP_ERROR :{WHITE}Get ekki hlaðið landslagi úr BMP skrá...
|
||||
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}... gat ekki breytt myndsniði.
|
||||
@@ -1728,13 +1793,13 @@ STR_STAT_CLASS_DFLT :Sjálfgefin st
|
||||
STR_STAT_CLASS_WAYP :Millistöð
|
||||
|
||||
##id 0x3800
|
||||
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Staða skipaslipps
|
||||
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Staða slipps
|
||||
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...verður að byggjast á vatni
|
||||
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Get ekki byggt skipaslipp hér...
|
||||
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Velja stöðu skipaslipps
|
||||
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Get ekki reist slipp hér...
|
||||
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Velja stöðu slipps
|
||||
STR_3804_WATER :Vatn
|
||||
STR_3805_COAST_OR_RIVERBANK :Strönd
|
||||
STR_3806_SHIP_DEPOT :Skipaslippur
|
||||
STR_3806_SHIP_DEPOT :Slippur
|
||||
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Get ekki byggt á vatni
|
||||
|
||||
##id 0x4000
|
||||
@@ -1954,9 +2019,9 @@ STR_16816_CITY_APPROVAL :{LTBLUE}Afstað
|
||||
############ range for difficulty settings ends
|
||||
|
||||
STR_26816_NONE :Engin
|
||||
STR_6816_LOW :Lág
|
||||
STR_6817_NORMAL :Venjuleg
|
||||
STR_6818_HIGH :Há
|
||||
STR_6816_LOW :Fáir
|
||||
STR_6817_NORMAL :Miðlungs
|
||||
STR_6818_HIGH :Margir
|
||||
STR_6819 :{BLACK}{SMALLLEFTARROW}
|
||||
STR_681A :{BLACK}{SMALLRIGHTARROW}
|
||||
STR_681B_VERY_SLOW :Mjög hægt
|
||||
@@ -1964,10 +2029,10 @@ STR_681C_SLOW :Hægt
|
||||
STR_681D_MEDIUM :Miðlungs
|
||||
STR_681E_FAST :Hratt
|
||||
STR_681F_VERY_FAST :Mjög hratt
|
||||
STR_VERY_LOW :Mjög lágt
|
||||
STR_6820_LOW :Lágt
|
||||
STR_VERY_LOW :Mjög lítið
|
||||
STR_6820_LOW :Lítið
|
||||
STR_6821_MEDIUM :Miðlungs
|
||||
STR_6822_HIGH :Hátt
|
||||
STR_6822_HIGH :Mikið
|
||||
STR_6823_NONE :Ekkert
|
||||
STR_6824_REDUCED :Minnkað
|
||||
STR_6825_NORMAL :Venjulegt
|
||||
@@ -1975,8 +2040,8 @@ STR_6826_X1_5 :x1.5
|
||||
STR_6827_X2 :x2
|
||||
STR_6828_X3 :x3
|
||||
STR_6829_X4 :x4
|
||||
STR_682A_VERY_FLAT :Mjög flatt
|
||||
STR_682B_FLAT :Flatt
|
||||
STR_682A_VERY_FLAT :Mjög slétt
|
||||
STR_682B_FLAT :Slétt
|
||||
STR_682C_HILLY :Hæðótt
|
||||
STR_682D_MOUNTAINOUS :Fjallótt
|
||||
STR_682E_STEADY :Stöðugur
|
||||
@@ -2127,7 +2192,34 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
|
||||
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} hefur verið yfirtekið af {COMPANY}!
|
||||
STR_7080_PROTECTED :{WHITE}Þetta fyrirtæki er ekki nógu gamalt til að versla með hluti ...
|
||||
|
||||
STR_LIVERY_DEFAULT :Aðal litaskema
|
||||
STR_LIVERY_STEAM :Gufuvagnar
|
||||
STR_LIVERY_DIESEL :Díselvagnar
|
||||
STR_LIVERY_ELECTRIC :Rafmagnsvagnar
|
||||
STR_LIVERY_MONORAIL :Einteingungsvagnar
|
||||
STR_LIVERY_MAGLEV :Segulsvifvagnar
|
||||
STR_LIVERY_DMU :Fjölvagna dísellest
|
||||
STR_LIVERY_EMU :Fjölvagna rafmagnslest
|
||||
STR_LIVERY_PASSENGER_WAGON_STEAM :Farþegavagn (Gufu)
|
||||
STR_LIVERY_PASSENGER_WAGON_DIESEL :Farþegavagn (Dísel)
|
||||
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Farþegavagn (Rafmagns)
|
||||
STR_LIVERY_FREIGHT_WAGON :Flutningsvagnar
|
||||
STR_LIVERY_BUS :Strætó
|
||||
STR_LIVERY_TRUCK :Flutningabílar
|
||||
STR_LIVERY_PASSENGER_SHIP :Farþegaferjur
|
||||
STR_LIVERY_FREIGHT_SHIP :Flutningsskip
|
||||
STR_LIVERY_HELICOPTER :Þyrlur
|
||||
STR_LIVERY_SMALL_PLANE :Flugvélar
|
||||
STR_LIVERY_LARGE_PLANE :Þotur
|
||||
|
||||
STR_LIVERY_GENERAL_TIP :{BLACK}Grunnlitur fyrirtækis
|
||||
STR_LIVERY_TRAIN_TIP :{BLACK}Litaskema lesta
|
||||
STR_LIVERY_ROADVEH_TIP :{BLACK}Litaskema bifreiða
|
||||
STR_LIVERY_SHIP_TIP :{BLACK}Litaskema skipa
|
||||
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Litaskema flugvéla
|
||||
STR_LIVERY_PRIMARY_TIP :{BLACK}Veldu lit fyrir valda hluti á listanum
|
||||
STR_LIVERY_SECONDARY_TIP :{BLACK}Veldu seinni lit fyrir valda hluti á listanum
|
||||
STR_LIVERY_PANEL_TIP :{BLACK}Veldu hluti til að breyta lit á, CTRL-smelltu til að velja marga saman. Smelltu í reitinn til að virkja valinn lit.
|
||||
|
||||
##id 0x8000
|
||||
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Gufu)
|
||||
@@ -2421,22 +2513,28 @@ STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Viðgerð viðs
|
||||
|
||||
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Á leið í {TOWN} Lestar Byggingu
|
||||
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Á leið í {TOWN} Lestar Byggingu, {VELOCITY}
|
||||
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} lestaskýli
|
||||
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Viðhald í {TOWN} lestaskýli, {VELOCITY}
|
||||
|
||||
STR_INVALID_ORDER :{RED} (Ógild Skipun)
|
||||
|
||||
STR_UNKNOWN_DESTINATION :óþekktur áfangastaður
|
||||
STR_8812_EMPTY :{LTBLUE}Tómt
|
||||
STR_8813_FROM :{LTBLUE}{CARGO} frá {STATION}
|
||||
STR_FROM_MULT :{LTBLUE}{CARGO} frá {STATION} (x{NUM})
|
||||
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Lest {COMMA} bíður í skýli
|
||||
STR_8815_NEW_VEHICLES :{BLACK}Ný faratæki
|
||||
STR_8816 :{BLACK}-
|
||||
STR_8819_TRAIN_TOO_LONG :{WHITE}Lestin er of löng
|
||||
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Aðeins er hægt að eiga við lestir þegar þær bíða í skýli
|
||||
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Lestir
|
||||
|
||||
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nýir lestarvagnar
|
||||
STR_NEW_ELRAIL_VEHICLES :{WHITE}Nýjir rafdrifnir lestarvagnar
|
||||
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nýir einteingungsvagnar
|
||||
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nýir segullestarvagnar
|
||||
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Járnbrautarlestir
|
||||
|
||||
STR_881F_BUILD_VEHICLE :{BLACK}Smíða vagn
|
||||
STR_CLONE_ROAD_VEHICLE :{BLACK}Afrita bifreið
|
||||
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Þetta býr til aðra eins bifreið. Control smelltu til að deila áætlun
|
||||
@@ -2451,6 +2549,9 @@ STR_8825_NON_STOP :{BLACK}Viðstö
|
||||
STR_8826_GO_TO :{BLACK}Fara að
|
||||
STR_8827_FULL_LOAD :{BLACK}Fullferma
|
||||
STR_8828_UNLOAD :{BLACK} Afferma
|
||||
STR_REFIT :{BLACK}Breyta
|
||||
STR_REFIT_TIP :{BLACK}Veldu farm til að breyta í. CTRL smelltu til að fjarlægja breytiskipun
|
||||
STR_REFIT_ORDER :(Breyta í {STRING})
|
||||
STR_8829_ORDERS :{WHITE}{VEHICLE} (Skipanir)
|
||||
STR_882A_END_OF_ORDERS :{SETX 10}- - Endi skipana - -
|
||||
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
|
||||
@@ -2507,10 +2608,10 @@ STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Neyða l
|
||||
STR_SERVICE_HINT :{BLACK}Sleppa þessarri skipun nema þörf sé á viðgerð
|
||||
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Ný {STRING} er nú fáanleg!
|
||||
STR_885A :{BLACK}{BIGFONT}{STRING}
|
||||
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Verð: {CURRENCY} Þyngd: {WEIGHT_S}{}Hraði: {VELOCITY} Hestöfl: {POWER}{}Rekstrarkostnaður: {CURRENCY} á ári{}Burðargeta: {CARGO}
|
||||
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Verð: {CURRENCY} Þyngd: {WEIGHT_S}{}Hraði: {VELOCITY} Afl: {POWER}{}Rekstrarkostnaður: {CURRENCY} á ári{}Burðargeta: {CARGO}
|
||||
STR_885C_BROKEN_DOWN :{RED}Bilaður
|
||||
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Aldur: {LTBLUE}{STRING}{BLACK} Rekstrarkostnaður: {LTBLUE}{CURRENCY} á ári
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Þyngd: {LTBLUE}{WEIGHT_S} {BLACK}Hestöfl: {LTBLUE}{POWER}{BLACK} Hámarkshraði: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Þyngd: {LTBLUE}{WEIGHT_S} {BLACK}Afl: {LTBLUE}{POWER}{BLACK} Hámarkshraði: {LTBLUE}{VELOCITY}
|
||||
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Hagnaður á þessu ári: {LTBLUE}{CURRENCY} (síðasta ár: {CURRENCY})
|
||||
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Áreiðanleiki: {LTBLUE}{COMMA}% {BLACK}Bilanir frá síðustu viðgerð: {LTBLUE}{COMMA}
|
||||
STR_8861_STOPPED :{RED}Stöðvaður
|
||||
@@ -2530,14 +2631,16 @@ STR_886F_TRANSFER :{BLACK}Yfirfær
|
||||
STR_TRAIN_STOPPING :{RED}Stöðva
|
||||
STR_TRAIN_STOPPING_VEL :{RED}Stöðva, {VELOCITY}
|
||||
STR_INCOMPATIBLE_RAIL_TYPES :Ósamstæðir lestarteinar
|
||||
STR_TRAIN_NO_POWER :{RED}Ekkert afl
|
||||
STR_TRAIN_START_NO_CATENARY :Á þetta lestarspor vantar rafmagnsvíra, lestin kemst ekki af stað
|
||||
|
||||
##id 0x9000
|
||||
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Bíll fyrir
|
||||
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Bílar
|
||||
STR_9002 :{WHITE}{VEHICLE}
|
||||
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Bílastöð
|
||||
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} bifreiðastöð
|
||||
STR_9004_NEW_VEHICLES :{BLACK}Kaupa bifreiðar
|
||||
STR_9006_NEW_ROAD_VEHICLES :{WHITE}Nýjir bílar
|
||||
STR_9006_NEW_ROAD_VEHICLES :{WHITE}Bifreiðaúrval
|
||||
STR_9007_BUILD_VEHICLE :{BLACK}Kaupa bifreið
|
||||
STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Get ekki byggt bíl...
|
||||
STR_900C_DETAILS :{WHITE}{VEHICLE} (Upplýsingar)
|
||||
@@ -2553,10 +2656,12 @@ STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Get ekki
|
||||
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Bifreið {COMMA} bíður nú í skýli
|
||||
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Er á leið til bifreiðaskýlis {TOWN}
|
||||
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Er á leið til bifreiðaskýlis {TOWN}, {VELOCITY}
|
||||
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} bifreiðaskýli
|
||||
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Viðhald í {TOWN} bifreiðaskýli, {VELOCITY}
|
||||
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Get ekki sent bifreið í skýli...
|
||||
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Finnur ekkert nálægt skýli
|
||||
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Bifreið - smelltu á bifreið fyrir nánari upplýsingar
|
||||
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Smíða nýja bifreið (þarfnast bifreiðaskýlis)
|
||||
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Bæta við bílaflota fyrirtækisins (þarfnast bifreiðaskýlis)
|
||||
STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Núverandi aðgerð bifreiðar - smelltu hér til að stöðva/ræsa bifreið
|
||||
STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Sýna skipanir bifreiðar
|
||||
STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Miðja aðalsjónarhornið á bifreið
|
||||
@@ -2564,7 +2669,7 @@ STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Senda bi
|
||||
STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Þvinga bifreið til að snúa við
|
||||
STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Sýna upplýsingar um bifreið
|
||||
STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Bifreið - smelltu á bifreið fyrir nánari upplýsingar
|
||||
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Smíða nýja bifreið
|
||||
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Bæta við bílaflota fyrirtækisins
|
||||
STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Dragðu bifreið hingað til að selja hana
|
||||
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Miðja aðalsjónarhorn á bifreiðaskýli
|
||||
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Bifreiðalisti - ýttu á bifreið fyrir nánari upplýsingar
|
||||
@@ -2593,6 +2698,7 @@ STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Breyta b
|
||||
STR_REFIT_ROAD_VEHICLE :{BLACK}Breyta bifreið
|
||||
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Breyta bifreið svo hún flytji valinn farm
|
||||
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Get ekki breytt bifreið...
|
||||
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Veldu tegund farms sem bifreið mun flytja
|
||||
|
||||
##id 0x9800
|
||||
STR_9800_DOCK_CONSTRUCTION :Hafnarframkvæmdir
|
||||
@@ -2619,25 +2725,27 @@ STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Áreiða
|
||||
STR_9816_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Smíðað: {LTBLUE}{NUM}{BLACK} Verðmæti: {LTBLUE}{CURRENCY}
|
||||
STR_9817_CAPACITY :{BLACK}Burðargeta: {LTBLUE}{CARGO}
|
||||
STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Get ekki stöðvað/ræst skip...
|
||||
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Get ekki sent skip í skýli...
|
||||
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Get ekki sent skip í slipp...
|
||||
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Finnur ekkert nálægt skýli
|
||||
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Stefnir að {TOWN} skipaskýlinu
|
||||
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Stefnir að {TOWN} skipaskýlinu, {VELOCITY}
|
||||
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skip {COMMA} bíður í skýli
|
||||
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Stefnir að {TOWN} slippi
|
||||
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Stefnir að {TOWN} slippi, {VELOCITY}
|
||||
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} slippi
|
||||
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Viðhald í {TOWN} slippi, {VELOCITY}
|
||||
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skip {COMMA} bíður í slippi
|
||||
STR_981D_BUILD_SHIP_DOCK :{BLACK}Byggja höfn
|
||||
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Reisa skipaskýli (til að smíða og skoða skip)
|
||||
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Reisa slipp (til að smíða og viðhalda skipum)
|
||||
STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Skip - smelltu á skip fyrir nánari upplýsingar
|
||||
STR_9820_BUILD_NEW_SHIP :{BLACK}Smíða nýtt skip
|
||||
STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Dragðu skip hingað til að selja það
|
||||
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Miðja aðalsjónarhorn á skipaskýli
|
||||
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Miðja aðalsjónarhorn á slipp
|
||||
STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Skip - smelltu fyrir nánari upplýsingar
|
||||
STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Smíða nýtt skip (þarfnast skipaskýlis)
|
||||
STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Smíða nýtt skip (þarfnast slipps)
|
||||
STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Skipalisti - smelltu á skip fyrir nánari upplýsingar
|
||||
STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Smíða valið skip
|
||||
STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Núverandi aðgerð skips - smelltu hér til að stöðva/ræsa skipið
|
||||
STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Sýna skipanir skips
|
||||
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Miðja aðalsjónarhorn á staðsetningu skips
|
||||
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Senda skipið í skipaskýli
|
||||
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Senda skipið í slipp
|
||||
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Sýna nánari upplýsingar um skip
|
||||
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nýtt skip fáanlegt!
|
||||
STR_982D :{BLACK}{BIGFONT}{STRING}
|
||||
@@ -2688,6 +2796,8 @@ STR_A011_BUILT_VALUE :{LTBLUE}{STRING
|
||||
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Get ekki sent flugvél í flugskýli...
|
||||
STR_HEADING_FOR_HANGAR :{ORANGE}Stefnir á {STATION} flugskýli
|
||||
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Stefnir á {STATION} flugskýli, {VELOCITY}
|
||||
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Viðhald í {STATION} flugskýli
|
||||
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Viðhald í {STATION} flugskýli, {VELOCITY}
|
||||
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Flugvél {COMMA} bíður í flugskýli
|
||||
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Flugvél er fyrir
|
||||
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Get ekki stöðvað/ræst flugvél...
|
||||
@@ -2779,13 +2889,44 @@ STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Peningar
|
||||
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Peningar sem þetta fyrirtæki hefur tekið að láni
|
||||
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Heildarpunktar af mögulegum punktum
|
||||
|
||||
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Nýgrf stillingar
|
||||
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Stillingar
|
||||
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF stillingar
|
||||
STR_NEWGRF_APPLY_CHANGES :{BLACK}Virkja breytingar
|
||||
STR_NEWGRF_SET_PARAMETERS :{BLACK}Stilla breytur
|
||||
STR_NEWGRF_TIP :{BLACK}Listi yfir öll nýgrf sett sem þú hefur sett inn. Smelltu til að breyta stillingunum
|
||||
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Það eru engar nýgrf skrár innsettar! Vinsamlegast skoðaðu leiðbeiningarnar fyrir upplýsingar um hvernig setja á inn nýja grafík
|
||||
STR_NEWGRF_TIP :{BLACK}Listi yfir öll NewGRF sett sem þú hefur sett inn. Smelltu til að breyta stillingunum
|
||||
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Það eru engar NewGRF skrár innsettar! Vinsamlegast skoðaðu leiðbeiningarnar fyrir upplýsingar um hvernig setja á inn nýja grafík
|
||||
STR_NEWGRF_FILENAME :{BLACK}Skráarnafn: {SILVER}{STRING}
|
||||
STR_NEWGRF_GRF_ID :{BLACK}GRF einkenni: {SILVER}{STRING}
|
||||
STR_NEWGRF_MD5SUM :{BLACK}MD5 summa: {SILVER}{STRING}
|
||||
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Þú ert í þann mund að eiga við leik í gangi, við það gæti OpenTTD hrunið.{}Ertu viss um að þú viljir halda áfram?
|
||||
|
||||
STR_NEWGRF_ADD :{BLACK}Bæta við
|
||||
STR_NEWGRF_ADD_TIP :{BLACK}Bæta NewGRF skrá við listann
|
||||
STR_NEWGRF_REMOVE :{BLACK}Fjarlægja
|
||||
STR_NEWGRF_REMOVE_TIP :{BLACK}Fjarlægja valda NewGRF skrá af listanum
|
||||
STR_NEWGRF_MOVEUP :{BLACK}Færa ofar
|
||||
STR_NEWGRF_MOVEUP_TIP :{BLACK}Færa valda NewGRF skrá ofar á listann
|
||||
STR_NEWGRF_MOVEDOWN :{BLACK}Færa neðar
|
||||
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Færa valda NewGRF skrá neðar á listann
|
||||
STR_NEWGRF_FILE_TIP :{BLACK}Listi yfir NewGRF skrár sem eru til staðar. Smelltu á skrá til að eiga við eiginleika hennar.
|
||||
STR_NEWGRF_PARAMETER :{BLACK}Eiginleikar: {SILVER}{STRING}
|
||||
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Sláðu inn NewGRF breytur
|
||||
STR_NEWGRF_NO_INFO :{BLACK}Engar upplýsingar tiltækar
|
||||
|
||||
STR_NEWGRF_ADD_CAPTION :{WHITE}Tiltækar NewGRF skrár
|
||||
STR_NEWGRF_ADD_FILE :{BLACK}Bæta á lista
|
||||
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Bæta valinni NewGRF skrá í stillingarnar
|
||||
STR_NEWGRF_RESCAN_FILES :{BLACK}Uppfæra lista
|
||||
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Uppfæra listann yfir tiltækar NewGRF skrár
|
||||
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Get ekki bætt skrá við: tvö eins GRF einkenni
|
||||
|
||||
STR_NEWGRF_NOT_FOUND :{RED}Viðeigandi skrá finnst ekki
|
||||
STR_NEWGRF_DISABLED :{RED}Óvirkt
|
||||
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Viðeigandi skrá finnst ekki (samsvarandi GRF hlaðið)
|
||||
|
||||
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Samsvarandi GRF hlaðið í staðin týndrar skrár
|
||||
STR_NEWGRF_DISABLED_WARNING :{WHITE}Týndar GRF skrár hafa verið gerðar óvirkar
|
||||
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Vantar GRF skrár til að hægt sé að hlaða leik
|
||||
|
||||
STR_CURRENCY_WINDOW :{WHITE}Sérvalinn gjaldeyrir
|
||||
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Gengi: {ORANGE}{CURRENCY} = £ {COMMA}
|
||||
@@ -2813,18 +2954,44 @@ STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Sýna al
|
||||
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Sýna allar flugvélar sem hafa þessa stöð á áætlun
|
||||
STR_SCHEDULED_SHIPS_TIP :{BLACK}Sýna öll skip sem hafa þessa stöð á áætlun
|
||||
|
||||
|
||||
|
||||
|
||||
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Samnýttar skipanir {COMMA} {P farartækis farartækja}
|
||||
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Sýna öll farartæki sem deila þessari áætlun
|
||||
|
||||
### depot strings
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Selja allar lestir í skýli
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Selja allar bifreiðar í skýli
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Selja öll skip í slippi
|
||||
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Selja allar flugvélar í skýli
|
||||
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Fá lista yfir allar lestir sem hafa þetta skýli á áætlun
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Fá lista yfir allar bifreiðir sem hafa þetta skýli á áætlun
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Fá lista yfir öll skip sem hafa þennan slipp á áætlun
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Fá lista yfir allar flugvélar sem hafa flugskýli á þessum velli á áætlun
|
||||
|
||||
STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Skipta öllum lestum í skýlinu sjálfvirkt út
|
||||
STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Skipta öllum bifreiðum í skýlinu sjálfvirkt út
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Skipta öllum skipum í slippnum sjálfvirkt út
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Skipta öllum flugvélum í skýlinu sjálfvirkt út
|
||||
|
||||
STR_SELL :{BLACK}Selja
|
||||
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Þú ert í þann mund að selja öll farartækin.
|
||||
STR_ARE_YOU_SURE :{BLACK}Ertu viss?
|
||||
|
||||
STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING} - {COMMA} Lest{P "" ir}
|
||||
STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING} - {COMMA} Bifreið{P "" ar}
|
||||
STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING} - {COMMA} Skip
|
||||
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Flugvél{P "" ar}
|
||||
|
||||
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Staðfestu að þú viljir selja allar lestirnar í skýlinu
|
||||
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Staðfestu að þú viljir selja allar bifreiðarnar í skýlinu
|
||||
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Staðfestu að þú viljir selja öll skipin í slippnum
|
||||
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Staðfestu að þú viljir selja allar flugvélarnar í skýlinu
|
||||
|
||||
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Ekki selja allar lestirnar í skýlinu
|
||||
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Ekki selja allar bifreiðarnar í skýlinu
|
||||
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Ekki selja öll skipin í slippnum
|
||||
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Ekki selja allar flugvélarnar í skýlinu
|
||||
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Endurnýja {STRING}
|
||||
STR_REPLACE_VEHICLES_START :{BLACK}Hefja skipti
|
||||
@@ -2847,12 +3014,24 @@ STR_ENGINE_NOT_BUILDABLE :{WHITE}Ekki hæ
|
||||
STR_ENGINES :Dráttarvagnar
|
||||
STR_WAGONS :Vagnar
|
||||
|
||||
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Smelltu til að stöðva allar lestir í skýlinu
|
||||
STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Smelltu til að stöðva allar bifreiðar í skýlinu
|
||||
STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Smelltu til að stöðva öll skip í slippnum
|
||||
STR_MASS_STOP_HANGAR_TIP :{BLACK}Smelltu til að stöðva allar flugvélar í flugskýlinu
|
||||
|
||||
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Smelltu til að ræsa allar lestir í skýlinu
|
||||
STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Smelltu til að ræsa allar bifreiðar í skýlinu
|
||||
STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Smelltu til að ræsa öll skip í slippnum
|
||||
STR_MASS_START_HANGAR_TIP :{BLACK}Smelltu til að ræsa allar flugvélar í flugskýlinu
|
||||
|
||||
STR_MASS_STOP_LIST_TIP :{BLACK}Smelltu til að stöðva öll farartæki á listanum
|
||||
STR_MASS_START_LIST_TIP :{BLACK}Smelltu til að ræsa öll farartæki á listanum
|
||||
|
||||
STR_SHORT_DATE :{WHITE}{DATE_TINY}
|
||||
STR_SIGN_LIST_CAPTION :{WHITE}Merkjalisti - {COMMA} merki
|
||||
|
||||
STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {STRING} {COMMA}
|
||||
|
||||
############ Lists rail types
|
||||
|
||||
STR_RAIL_VEHICLES :Járnbrautavagnar
|
||||
@@ -2865,7 +3044,7 @@ STR_MAGLEV_VEHICLES :Segulsvifvagnar
|
||||
STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA}
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Verð: {GOLD}{CURRENCY}{BLACK} Þyngd: {GOLD}{WEIGHT_S}
|
||||
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hámarkshraði: {GOLD}{VELOCITY}{BLACK} Hestöfl: {GOLD}{POWER}
|
||||
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hámarkshraði: {GOLD}{VELOCITY}{BLACK} Afl: {GOLD}{POWER}
|
||||
STR_PURCHASE_INFO_SPEED :{BLACK}Hraði: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Rekstrarkostnaður: {GOLD}{CURRENCY} á ári
|
||||
STR_PURCHASE_INFO_CAPACITY :{BLACK}Burðargeta: {GOLD}{CARGO} {STRING}
|
||||
@@ -2876,11 +3055,64 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Þyngd:
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Verð: {GOLD}{CURRENCY}{BLACK} Hámarkshraði: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Burðargeta: {GOLD}{COMMA} farþegar, {COMMA} pokar af pósti
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Drifvagnar: {GOLD}+{POWER}{BLACK} Þyngd: {GOLD}+{WEIGHT_S}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Hægt að breyta farmi í: {GOLD}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Allar tegundir farms
|
||||
STR_PURCHASE_INFO_ALL_BUT :Allt nema {GOLD}
|
||||
|
||||
########### String for New Landscape Generator
|
||||
|
||||
STR_GENERATE :{WHITE}Mynda land
|
||||
STR_RANDOM :{BLACK}Nýtt raðnúmer
|
||||
STR_RANDOM_HELP :{BLACK}Fá tilviljanakennt raðnúmer fyrir myndun lands
|
||||
STR_WORLD_GENERATION_CAPTION :{WHITE}Sköpun heims
|
||||
STR_RANDOM_SEED :{BLACK}Raðnúmer lands:
|
||||
STR_RANDOM_SEED_HELP :{BLACK}Smelltu til að skrifa inn raðnúmer
|
||||
STR_LAND_GENERATOR :{BLACK}Landmyndun:
|
||||
STR_TREE_PLACER :{BLACK}Planta trjám:
|
||||
STR_HEIGHTMAP_ROTATION :{BLACK}Snúningur hæðarkorts:
|
||||
STR_TERRAIN_TYPE :{BLACK}Gerð lands:
|
||||
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Magn sjávar:
|
||||
STR_SMOOTHNESS :{BLACK}Sléttleiki lands:
|
||||
STR_SNOW_LINE_HEIGHT :{BLACK}Hæð snjólínu:
|
||||
STR_DATE :{BLACK}Dags.:
|
||||
STR_NUMBER_OF_TOWNS :{BLACK}Fjöldi bæja:
|
||||
STR_NUMBER_OF_INDUSTRIES :{BLACK}Fjöldi iðnaða:
|
||||
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
|
||||
STR_SNOW_LINE_UP :{BLACK}Hækka snjólínu upp um eitt þrep
|
||||
STR_SNOW_LINE_DOWN :{BLACK}Lækka snjólínu niður um eitt þrep
|
||||
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Breyta hæð snjólínu
|
||||
STR_START_DATE_QUERY_CAPT :{WHITE}Breyta upphafsári
|
||||
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Stærð hæðarlínukorts
|
||||
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Ekki er mælt með því að breyta stærð grunnkorts of mikið. Viltu halda áfram?
|
||||
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
|
||||
STR_HEIGHTMAP_NAME :{BLACK}Nafn hæðarlínukorts:
|
||||
STR_HEIGHTMAP_SIZE :{BLACK}Stærð: {ORANGE}{NUM} x {NUM}
|
||||
STR_GENERATION_WORLD :{WHITE}Skapa heim...
|
||||
STR_GENERATION_ABORT :{BLACK}Hætta
|
||||
STR_GENERATION_ABORT_CAPTION :{WHITE}Hætta við sköpun heims
|
||||
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Ertu viss um að þú viljir hætta við sköpunina?
|
||||
STR_PROGRESS :{WHITE}{NUM}% tilbúið
|
||||
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
|
||||
STR_WORLD_GENERATION :{BLACK}Sköpun heims
|
||||
STR_TREE_GENERATION :{BLACK}Gróðursetning trjáa
|
||||
STR_UNMOVABLE_GENERATION :{BLACK}Staðsetning fastra hluta
|
||||
STR_CLEARING_TILES :{BLACK}Hrjúft og grýtt landslag
|
||||
STR_SETTINGUP_GAME :{BLACK}Set upp leik
|
||||
STR_PREPARING_TILELOOP :{BLACK}Keyri reitalykkju
|
||||
STR_PREPARING_GAME :{BLACK}Undirbý leik
|
||||
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Þessi stilling breytti erfiðleikastigi í sérsniðið
|
||||
STR_SE_FLAT_WORLD :{WHITE}Slétt land
|
||||
STR_SE_FLAT_WORLD_TIP :{BLACK}Mynda slétt land
|
||||
STR_SE_RANDOM_LAND :{WHITE}Handahófskennt land
|
||||
STR_SE_NEW_WORLD :{BLACK}Búa til nýtt kort
|
||||
STR_SE_CAPTION :{WHITE}Tegund korts
|
||||
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Lækka slétt land niður um eitt þrep
|
||||
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Hækka slétt land upp um eitt þrep
|
||||
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Breyta hæð á sléttu landi
|
||||
STR_FLAT_WORLD_HEIGHT :{BLACK}Hæð slétts lands yfir sjávarmáli
|
||||
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
|
||||
|
||||
STR_SMALLMAP_CENTER :{BLACK}Miðja heimskort á núverandi staðsetningu
|
||||
|
||||
########### String for new airports
|
||||
STR_SMALL_AIRPORT :{BLACK}Lítill flugvöllur
|
||||
@@ -2897,4 +3129,12 @@ STR_SMALL_AIRPORTS :{BLACK}Litlir f
|
||||
STR_LARGE_AIRPORTS :{BLACK}Stórir flugvellir
|
||||
STR_HUB_AIRPORTS :{BLACK}Háannaflugvellir
|
||||
STR_HELIPORTS :{BLACK}Þyrluflugvellir
|
||||
|
||||
############ Tooltip measurment
|
||||
|
||||
STR_MEASURE_LENGTH :{BLACK}Lengd: {NUM}
|
||||
STR_MEASURE_AREA :{BLACK}Svæði: {NUM} x {NUM}
|
||||
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengd: {NUM}{}Hæðarmunur {NUM} m
|
||||
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Svæði: {NUM} x {NUM}{}Hæðarmunur: {NUM} m
|
||||
|
||||
########
|
||||
|
@@ -398,7 +398,7 @@ STR_SELECT_ALL_TYPES :{BLACK}Selezion
|
||||
STR_AVAILABLE_TRAINS :{BLACK}Treni Disponibili
|
||||
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Veicoli Disponibili
|
||||
STR_AVAILABLE_SHIPS :{BLACK}Navi Disponibili
|
||||
STR_AVAILABLE_AIRCRAFT :{BLACK}Aeromobili Disponibili
|
||||
STR_AVAILABLE_AIRCRAFT :{BLACK}Aerei Disponibili
|
||||
STR_AVAILABLE_ENGINES_TIP :{BLACK}Mostra una lista di motrici disponibili per quel tipo di veicolo
|
||||
STR_MANAGE_LIST :{BLACK}Gestisci lista
|
||||
STR_MANAGE_LIST_TIP :{BLACK}Manda istruzioni a tutti i veicoli in questa lista
|
||||
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario
|
||||
STR_0223_LAND_GENERATION :{WHITE}Genera Terreno
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreno Casuale
|
||||
STR_0227_RESET_LAND :{BLACK}Azzerra Terreno
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Sei sicuro di voler azzerrare il paesaggio?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generazione città
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie
|
||||
@@ -1624,7 +1630,7 @@ STR_2024 :{YELLOW}{COMPAN
|
||||
STR_2025_SUBSIDIES :{WHITE}Sussidi
|
||||
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Sussidi offerti per il servizio:
|
||||
STR_2027_FROM_TO :{ORANGE}{STRING} da {STRING} a {STRING}
|
||||
STR_2028_BY :{YELLOW} (dal {DATE_SHORT})
|
||||
STR_2028_BY :{YELLOW} (entro {DATE_SHORT})
|
||||
STR_202A_NONE :{ORANGE}Nessuno
|
||||
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Servizi già sussidiati:
|
||||
STR_202C_FROM_TO :{ORANGE}{STRING} da {STATION} a {STATION}{YELLOW} ({COMPANY}
|
||||
@@ -2421,7 +2427,7 @@ STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Camion Bolle Po
|
||||
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Camion Bolle Wizzowow
|
||||
STR_80CC_MPS_OIL_TANKER :Petroliera MPS
|
||||
STR_80CD_CS_INC_OIL_TANKER :Petroliera CS-Inc.
|
||||
STR_80CE_MPS_PASSENGER_FERRY :Traghetto FFP
|
||||
STR_80CE_MPS_PASSENGER_FERRY :Traghetto MPS
|
||||
STR_80CF_FFP_PASSENGER_FERRY :Traghetto FFP
|
||||
STR_80D0_BAKEWELL_300_HOVERCRAFT :Hovercraft Bakewell 300
|
||||
STR_80D1_CHUGGER_CHUG_PASSENGER :Traghetto Chugger-Chug
|
||||
|
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}({COMPANY})は「{STRING}」に当たった!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}シナリオを作成
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ
|
||||
STR_0223_LAND_GENERATION :{WHITE}地形の作成
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}ランダムな地形
|
||||
STR_0227_RESET_LAND :{BLACK}地形をリセット
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}地形をリセットしてもよろしいですか?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
|
||||
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設
|
||||
@@ -2952,9 +2958,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}この
|
||||
|
||||
### depot strings
|
||||
|
||||
STR_SELL :{BLACK}売却
|
||||
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}車庫/格納庫/造船所内のすべての車両を販売します。
|
||||
STR_ARE_YOU_SURE :{BLACK}続けてもよろしいですか?
|
||||
|
||||
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}電車庫内のすべての列車の売却を確認
|
||||
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}車庫内のすべての道路車両の売却を確認
|
||||
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}造船所内のすべての船舶の売却を確認
|
||||
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}格納庫内のすべての飛行機の売却を確認
|
||||
|
||||
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}電車庫内のすべての列車を売却しない
|
||||
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}車庫内のすべての道路車両を売却しない
|
||||
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}造船所内のすべての船舶を売却しない
|
||||
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}格納庫内のすべての飛行機を売却しない
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}電車庫内のすべての列車を販売します
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}車庫内のすべての道路車両を販売します
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}造船所内のすべての船舶を販売します
|
||||
|
@@ -361,6 +361,7 @@ STR_015C_SAVE_GAME :게임 저장
|
||||
STR_015D_LOAD_GAME :불러오기
|
||||
STR_015E_QUIT_GAME :그만하기
|
||||
STR_015F_QUIT :종료
|
||||
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}정말로 이 게임을 중단하시겠습니까?
|
||||
STR_0161_QUIT_GAME :{WHITE}게임 그만두기
|
||||
STR_SORT_ORDER_TIP :{BLACK}정렬 방법을 선택하십시오 (내림차순/오름차순)
|
||||
STR_SORT_CRITERIA_TIP :{BLACK}정렬 기준 선택
|
||||
@@ -614,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}시나리오 생성
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}시나리오 에디터
|
||||
STR_0223_LAND_GENERATION :{WHITE}지형 생성기
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}무작위 지형
|
||||
STR_0227_RESET_LAND :{BLACK}지형 초기화
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 키움
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 줄임
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}무작위 지형을 생성
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}풍경 초기화
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}DEM지형 사용
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}DEM지형 사용
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}정말로 지형을 초기화하시겠습니까?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기
|
||||
STR_022F_TOWN_GENERATION :{BLACK}마을 생성
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성
|
||||
@@ -737,6 +744,7 @@ STR_0299_SAVE_SCENARIO :{WHITE}시나
|
||||
STR_029A_PLAY_SCENARIO :{BLACK}시나리오 플레이
|
||||
STR_PLAY_HEIGHTMAP :{BLACK}DEM지형 플레이
|
||||
STR_PLAY_HEIGHTMAP_HINT :{BLACK}DEM지형을 풍경으로 하여 게임을 시작합
|
||||
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}이 시나리오를 종료하시겠습니까?
|
||||
STR_029C_QUIT_EDITOR :{WHITE}에디터 종료
|
||||
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...1200명 이상의 도시에만 건설할 수 있습니다!
|
||||
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}시작년도를 1년 앞당깁니다.
|
||||
@@ -2951,6 +2959,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}이 스
|
||||
|
||||
### depot strings
|
||||
|
||||
STR_SELL :{BLACK}팔기
|
||||
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}이 차고에 있는 모든 차량을 팔 것입니다.
|
||||
STR_ARE_YOU_SURE :{BLACK}정말로 파시겠습니까?
|
||||
|
||||
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}이 차량기지에 있는 모든 열차를 팔 것인지 확인합니다.
|
||||
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}이 차고에 있는 모든 자동차를 팔 것인지 확인합니다.
|
||||
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}이 정박소에 있는 모든 선박을 팔 것인지 확인합니다.
|
||||
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}이 격납고에 있는 모든 선박을 팔 것인지 확인합니다.
|
||||
|
||||
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}이 차량기지에 있는 모든 열차를 팔지 않습니다.
|
||||
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}이 차량기지에 있는 모든 자동차를 팔지 않습니다.
|
||||
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}이 차량기지에 있는 모든 선박을 팔지 않습니다.
|
||||
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}이 차량기지에 있는 모든 항공기를 팔지 않습니다.
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}이 차량기지에 있는 모든 열차를 팝니다.
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}이 차량기지에 있는 모든 자동차를 팝니다.
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}이 차량기지에 있는 모든 선박을 팝니다.
|
||||
|
@@ -329,6 +329,7 @@ STR_0140_NEW_GAME :{BLACK}Naujas
|
||||
STR_0141_LOAD_GAME :{BLACK}Atverti žaidimą
|
||||
STR_SINGLE_PLAYER :{BLACK}Vienas zaidejas
|
||||
STR_MULTIPLAYER :{BLACK}Žaidimas tinkle
|
||||
STR_SCENARIO_EDITOR :{BLACK}Scenarijaus redaktorius
|
||||
|
||||
STR_64 :64
|
||||
STR_128 :128
|
||||
@@ -428,6 +429,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Vagono talpa
|
||||
STR_NO_WAITING_CARGO :{BLACK}Jokiu kroviniu nera pakrovimui
|
||||
STR_SELECT_ALL_FACILITIES :{BLACK}Pazymeti visus pastatus
|
||||
STR_SELECT_ALL_TYPES :{BLACK}Pazymeti visus krovinio tipus (iskaitant nelaukiancius kroviniu)
|
||||
STR_AVAILABLE_TRAINS :{BLACK}Galimi traukiniai
|
||||
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Galimi automobiliai
|
||||
STR_AVAILABLE_SHIPS :{BLACK}Galimi laivai
|
||||
STR_AVAILABLE_AIRCRAFT :{BLACK}Galimi lėktuvai
|
||||
STR_AVAILABLE_ENGINES_TIP :{BLACK}Peržiūrėti galimų variklių sąrašą tinkamų šiai transporto priemonei.
|
||||
STR_MANAGE_LIST :{BLACK}Tvarkyti sąrašą
|
||||
STR_MANAGE_LIST_TIP :{BLACK}Siųsti nurodymus visoms šio sąrašo tr. priemonėms
|
||||
@@ -1442,6 +1447,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Zaideju
|
||||
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Nerastas tinklo irenginys arba sukompiliuota be ENABLE_NETWORK
|
||||
STR_NETWORK_ERR_NOSERVER :{WHITE} Nerado nei vieno zidimo tinkle
|
||||
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Serveris neatsake i uzklausa
|
||||
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Nepavyko prisijungti dėl Papild. grafikos neatitikimo
|
||||
STR_NETWORK_ERR_DESYNC :{WHITE} Zaidimo tinkle sinchronizacija nepavyko
|
||||
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Nutruko rysys
|
||||
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Negali atverti issaugoto zaidimo
|
||||
@@ -1463,6 +1469,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :sinchronizacijo
|
||||
STR_NETWORK_ERR_CLIENT_SAVEGAME :negali uzkrauti zemelapio
|
||||
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :prarastas rysys
|
||||
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokolo klaida
|
||||
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Papild. grafikos neatitikimas
|
||||
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :Ne autorizuota
|
||||
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :gautas neteisingas paketas
|
||||
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :bloga versija
|
||||
@@ -1679,7 +1686,7 @@ STR_2041_SHOPPING_MALL :Parduotuvių ra
|
||||
STR_2042_DO_IT :{BLACK}Pirmyn!
|
||||
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}Sąrašas veiksmų, kuriuos galima atlikti šiame mieste - spragtelėjus pavadinimą, pateikiama daugiau informacijos
|
||||
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Atlikti aukščiau pasirinktą veiksmą
|
||||
STR_2045_ACTIONS_AVAILABLE :{BLACK}Galimos akcijos:
|
||||
STR_2045_ACTIONS_AVAILABLE :{BLACK}Galimi veiksmai:
|
||||
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Maža reklamos kompanija
|
||||
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Vidutinė reklamos kompanija
|
||||
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Didelė reklamos kompanija
|
||||
|
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Nytt spi
|
||||
STR_0141_LOAD_GAME :{BLACK}Last inn spill
|
||||
STR_SINGLE_PLAYER :{BLACK}Énspiller
|
||||
STR_MULTIPLAYER :{BLACK}Flerspiller
|
||||
STR_SCENARIO_EDITOR :{BLACK}Scenario Editor
|
||||
|
||||
STR_64 :64
|
||||
STR_128 :128
|
||||
@@ -394,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Lastkapasitet
|
||||
STR_NO_WAITING_CARGO :{BLACK}Ingen last venter
|
||||
STR_SELECT_ALL_FACILITIES :{BLACK}Velg alle anlegg
|
||||
STR_SELECT_ALL_TYPES :{BLACK}Velg alle lasttyper (inkludert last som ikke venter)
|
||||
STR_AVAILABLE_TRAINS :{BLACK}Tilgjengelige tog
|
||||
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Tilgjengelige kjøretøy
|
||||
STR_AVAILABLE_SHIPS :{BLACK}Tilgjengelige skip
|
||||
STR_AVAILABLE_AIRCRAFT :{BLACK}Tilgjengelige luftfartøy
|
||||
STR_AVAILABLE_ENGINES_TIP :{BLACK}Se en liste over tilgjengelige maskindesigner for dette kjøretøyet.
|
||||
STR_MANAGE_LIST :{BLACK}Behandl liste
|
||||
STR_MANAGE_LIST_TIP :{BLACK}Send instruksjoner til alle kjøretøyer i denne listen
|
||||
@@ -609,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer
|
||||
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
|
||||
STR_0227_RESET_LAND :{BLACK}Tilbakestill land
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikkert på du vil tilbakestille landskapet?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||
@@ -1408,6 +1419,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Liste ov
|
||||
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Ingen nettverksadapter funnet eller kompilert uten ENABLE_NETWORK
|
||||
STR_NETWORK_ERR_NOSERVER :{WHITE} Kunne ikke finne noen nettverksspill
|
||||
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Tjeneren svarte ikke på forespørselen
|
||||
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kunne ikke koble til på grunn av en NewGRF som ikke stemmer
|
||||
STR_NETWORK_ERR_DESYNC :{WHITE} Nettverksspill synkronisering feilet.
|
||||
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Nettverksspill tilkobling mistet
|
||||
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kunne ikke laste server-lagret spill
|
||||
@@ -1429,6 +1441,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :synkroniserings
|
||||
STR_NETWORK_ERR_CLIENT_SAVEGAME :klarte ikke å åpne kartet
|
||||
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :forbindelsen ble brutt
|
||||
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollfeil
|
||||
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF stemmer ikke
|
||||
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ikke autorisert
|
||||
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :mottok merkelig pakke
|
||||
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :feil versjon
|
||||
@@ -2945,9 +2958,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Vis alle
|
||||
|
||||
### depot strings
|
||||
|
||||
STR_SELL :{BLACK}Selg
|
||||
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du er nå i ferd med å selge alle kjøretøyene i depoet.
|
||||
STR_ARE_YOU_SURE :{BLACK}Er du sikker på at du vil dette?
|
||||
|
||||
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Bekreft at du vil selge alle togene i depotet
|
||||
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Bekreft at du vil selge alle bilene i depotet
|
||||
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Bekreft at du vil selge alle skipene i depotet
|
||||
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Bekreft at du vil slge all flyene i hangaren
|
||||
|
||||
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Ikke selg alle skip i depodet
|
||||
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Ikke selg alle bilene i garasjen
|
||||
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Ikke selg alle skip i depodet
|
||||
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Ikke selg alle flyene i hangaren
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Selg alle tog i depodet
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Selg alle kjøretøy i garasjen
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Selg alle skip i depotet
|
||||
|
@@ -296,6 +296,7 @@ STR_0140_NEW_GAME :{BLACK}Nytt spe
|
||||
STR_0141_LOAD_GAME :{BLACK}Last inn spel
|
||||
STR_SINGLE_PLAYER :{BLACK}Einspelar
|
||||
STR_MULTIPLAYER :{BLACK}Fleirspelar
|
||||
STR_SCENARIO_EDITOR :{BLACK}Scenarioredigering
|
||||
|
||||
STR_64 :64
|
||||
STR_128 :128
|
||||
@@ -614,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering
|
||||
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
|
||||
STR_0227_RESET_LAND :{BLACK}Nullstill land
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på at du vil nullstille landskapet?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||
@@ -1413,6 +1420,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Liste ov
|
||||
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Finn inkje nettverksadapter eller kompilert utan ENABLE_NETWORK
|
||||
STR_NETWORK_ERR_NOSERVER :{WHITE} Kunne ikkje finne noko nettverksspel
|
||||
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Tenaren svarte ikkje på spørringa
|
||||
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kunne ikkje koble til grunna NewGRF-filer som ikkje passar saman
|
||||
STR_NETWORK_ERR_DESYNC :{WHITE} Synkronisering i nettverksspelet feila
|
||||
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Mista tilkoblinga til nettverksspelet
|
||||
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kunne ikkje laste spel som var lagra på tenaren
|
||||
@@ -1434,6 +1442,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :synkroniserings
|
||||
STR_NETWORK_ERR_CLIENT_SAVEGAME :klarte ikkje å opne kartet
|
||||
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :sambandet vart brote
|
||||
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollfeil
|
||||
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF-filer passar ikkje saman
|
||||
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ikkje autorisert
|
||||
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :mottok merkeleg pakke
|
||||
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :feil versjon
|
||||
@@ -2950,9 +2959,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Vis alle
|
||||
|
||||
### depot strings
|
||||
|
||||
STR_SELL :{BLACK}Sel
|
||||
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du er i ferd med å selje alle køyretøya i depotet.
|
||||
STR_ARE_YOU_SURE :{BLACK}Er du sikker?
|
||||
|
||||
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Stadfest at du vil selje alle toga i togstallen.
|
||||
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Stadfest at du vil selje alle køyretøya i depotet.
|
||||
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Stadfest at du vil selje alle skipa i depotet.
|
||||
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Stadfest at du vil selje alle flya i hangaren.
|
||||
|
||||
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Ikkje sel alle toga i togstallen
|
||||
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Ikkje sel alle køyretøya i depotet
|
||||
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Ikkje sel alle skipa i depotet
|
||||
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Ikkje sel alle flya i hangaren
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sel alle toga i togstallen
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sel alle køyretøya i garasjen
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sel alle skipa i depotet
|
||||
|
@@ -667,16 +667,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie Scenariusza
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy
|
||||
STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Przypadkowy ląd
|
||||
STR_0227_RESET_LAND :{BLACK}Kasowanie lądu
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Jesteś pewien że chcesz zrestartować krajobraz?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
|
||||
@@ -980,10 +986,10 @@ STR_TOWNNAME_ITALIAN :Włoskie
|
||||
STR_TOWNNAME_CATALAN :Katalońskie
|
||||
############ end of townname region
|
||||
|
||||
STR_CURR_GBP :Funty (ÂŁ)
|
||||
STR_CURR_GBP :Funty (£)
|
||||
STR_CURR_USD :Dolar ($)
|
||||
STR_CURR_EUR :Euro (€)
|
||||
STR_CURR_YEN :Jeny (ÂĄ)
|
||||
STR_CURR_EUR :Euro (€)
|
||||
STR_CURR_YEN :Jeny (¥)
|
||||
STR_CURR_ATS :Szyling austriacki (ATS)
|
||||
STR_CURR_BEF :Frank belgijski (BEF)
|
||||
STR_CURR_CHF :Frank szwajcarski (CHF)
|
||||
|
@@ -116,36 +116,36 @@ STR_QUANTITY_PLASTIC :{VOLUME} de pl
|
||||
STR_QUANTITY_FIZZY_DRINKS :{COMMA} bebida{P "" s} gasosa{P "" s}
|
||||
STR_ABBREV_NOTHING :
|
||||
STR_ABBREV_PASSENGERS :{TINYFONT}PS
|
||||
STR_ABBREV_COAL :{TINYFONT}CL
|
||||
STR_ABBREV_MAIL :{TINYFONT}ML
|
||||
STR_ABBREV_OIL :{TINYFONT}OL
|
||||
STR_ABBREV_LIVESTOCK :{TINYFONT}LV
|
||||
STR_ABBREV_GOODS :{TINYFONT}GD
|
||||
STR_ABBREV_GRAIN :{TINYFONT}GR
|
||||
STR_ABBREV_WOOD :{TINYFONT}WD
|
||||
STR_ABBREV_IRON_ORE :{TINYFONT}OR
|
||||
STR_ABBREV_STEEL :{TINYFONT}ST
|
||||
STR_ABBREV_COAL :{TINYFONT}CV
|
||||
STR_ABBREV_MAIL :{TINYFONT}CR
|
||||
STR_ABBREV_OIL :{TINYFONT}PT
|
||||
STR_ABBREV_LIVESTOCK :{TINYFONT}GD
|
||||
STR_ABBREV_GOODS :{TINYFONT}BN
|
||||
STR_ABBREV_GRAIN :{TINYFONT}CR
|
||||
STR_ABBREV_WOOD :{TINYFONT}MD
|
||||
STR_ABBREV_IRON_ORE :{TINYFONT}FR
|
||||
STR_ABBREV_STEEL :{TINYFONT}AÇ
|
||||
STR_ABBREV_VALUABLES :{TINYFONT}VL
|
||||
STR_ABBREV_COPPER_ORE :{TINYFONT}CO
|
||||
STR_ABBREV_MAIZE :{TINYFONT}MZ
|
||||
STR_ABBREV_MAIZE :{TINYFONT}ML
|
||||
STR_ABBREV_FRUIT :{TINYFONT}FT
|
||||
STR_ABBREV_DIAMONDS :{TINYFONT}DM
|
||||
STR_ABBREV_FOOD :{TINYFONT}FD
|
||||
STR_ABBREV_PAPER :{TINYFONT}PR
|
||||
STR_ABBREV_GOLD :{TINYFONT}GD
|
||||
STR_ABBREV_WATER :{TINYFONT}WR
|
||||
STR_ABBREV_WHEAT :{TINYFONT}WH
|
||||
STR_ABBREV_RUBBER :{TINYFONT}RB
|
||||
STR_ABBREV_SUGAR :{TINYFONT}SG
|
||||
STR_ABBREV_FOOD :{TINYFONT}CM
|
||||
STR_ABBREV_PAPER :{TINYFONT}PP
|
||||
STR_ABBREV_GOLD :{TINYFONT}OU
|
||||
STR_ABBREV_WATER :{TINYFONT}AG
|
||||
STR_ABBREV_WHEAT :{TINYFONT}TR
|
||||
STR_ABBREV_RUBBER :{TINYFONT}BR
|
||||
STR_ABBREV_SUGAR :{TINYFONT}AÇ
|
||||
STR_ABBREV_TOYS :{TINYFONT}TY
|
||||
STR_ABBREV_SWEETS :{TINYFONT}SW
|
||||
STR_ABBREV_SWEETS :{TINYFONT}DC
|
||||
STR_ABBREV_COLA :{TINYFONT}CL
|
||||
STR_ABBREV_CANDYFLOSS :{TINYFONT}CF
|
||||
STR_ABBREV_BUBBLES :{TINYFONT}BU
|
||||
STR_ABBREV_TOFFEE :{TINYFONT}TF
|
||||
STR_ABBREV_CANDYFLOSS :{TINYFONT}AD
|
||||
STR_ABBREV_BUBBLES :{TINYFONT}BO
|
||||
STR_ABBREV_TOFFEE :{TINYFONT}CM
|
||||
STR_ABBREV_BATTERIES :{TINYFONT}BA
|
||||
STR_ABBREV_PLASTIC :{TINYFONT}PL
|
||||
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ
|
||||
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}BG
|
||||
STR_ABBREV_NONE :{TINYFONT}NÃO
|
||||
STR_ABBREV_ALL :{TINYFONT}TUDO
|
||||
STR_00AE :{WHITE}{DATE_SHORT}
|
||||
@@ -606,24 +606,30 @@ STR_0213_BUSINESSMAN :Negociante
|
||||
STR_0214_ENTREPRENEUR :Empresário
|
||||
STR_0215_INDUSTRIALIST :Industrial
|
||||
STR_0216_CAPITALIST :Capitalista
|
||||
STR_0217_MAGNATE :Magnate
|
||||
STR_0218_MOGUL :Grande magnate
|
||||
STR_0219_TYCOON_OF_THE_CENTURY :Magnate do século
|
||||
STR_0217_MAGNATE :Magnata
|
||||
STR_0218_MOGUL :Grande magnata
|
||||
STR_0219_TYCOON_OF_THE_CENTURY :Magnata do século
|
||||
STR_HIGHSCORE_NAME :{BIGFONT}{PLAYERNAME}, {COMPANY}
|
||||
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
|
||||
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
|
||||
STR_0227_RESET_LAND :{BLACK}Repor Terreno
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja repor o terreno?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
|
||||
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias
|
||||
@@ -1036,7 +1042,7 @@ STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fila de
|
||||
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Deslocar janela quando o rato está na borda do mapa: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir o suborno da autoridade local: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estações não uniformes: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova procura de caminho global (NPF, overrides NTP): {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova procura de caminho global (NPF, substitui NTP): {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplicador de peso para simular comboios pesados: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Permitir sempre aeroportos pequenos: {ORANGE}{STRING}
|
||||
|
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Joc nou
|
||||
STR_0141_LOAD_GAME :{BLACK}Încarcã joc
|
||||
STR_SINGLE_PLAYER :{BLACK}Un singur jucãtor
|
||||
STR_MULTIPLAYER :{BLACK}Multiplayer
|
||||
STR_SCENARIO_EDITOR :{BLACK}Editor harta
|
||||
|
||||
STR_64 :64
|
||||
STR_128 :128
|
||||
@@ -390,6 +391,7 @@ STR_ENGINE_SORT_POWER :Putere
|
||||
STR_ENGINE_SORT_INTRO_DATE :Data lansarii
|
||||
STR_ENGINE_SORT_RUNNING_COST :Cost exploatare
|
||||
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Cost exploatare/putere
|
||||
STR_ENGINE_SORT_CARGO_CAPACITY :Capacitate incarcatura
|
||||
STR_NO_WAITING_CARGO :{BLACK}Nu este în asteptare nici un fel de încãrcãturã
|
||||
STR_SELECT_ALL_FACILITIES :{BLACK}Alege toate facilitãtile
|
||||
STR_SELECT_ALL_TYPES :{BLACK}Alege toate tipurile de încãrcãturi (inclusiv încãrcãturile care nu sunt în asteptare)
|
||||
@@ -612,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Uscat aleatoriu
|
||||
STR_0227_RESET_LAND :{BLACK}Reseteazã terenul
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Esti sigur cã vrei sa resetezi peisajul?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generare oras
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii
|
||||
@@ -1411,6 +1419,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Lista de
|
||||
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE}Nu a fost detectatã o placã de retea valabilã
|
||||
STR_NETWORK_ERR_NOSERVER :{WHITE}Nu a fost gãsit nici un joc în retea
|
||||
STR_NETWORK_ERR_NOCONNECTION :{WHITE}Serverul nu a rãspuns cererii
|
||||
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Nu m-am putut conecta din cauza unei nepotriviri NewGRF
|
||||
STR_NETWORK_ERR_DESYNC :{WHITE} Sincronizarea jocului in retea a esuat.
|
||||
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Conexiunea jocului in reatea a fost intrerupta.
|
||||
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nu am reusit sa incarc jocul-server salvat.
|
||||
@@ -1432,6 +1441,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :eroare de desin
|
||||
STR_NETWORK_ERR_CLIENT_SAVEGAME :nu pot incarca harta
|
||||
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :conexiune pierduta
|
||||
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :eroare de protocol
|
||||
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Nepotrivire NewGRF
|
||||
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :neautorizat
|
||||
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :primit pachet ciudat
|
||||
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :versiune incorecta
|
||||
@@ -2661,6 +2671,7 @@ STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Autovehi
|
||||
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Cumpãrã un autovehicul
|
||||
STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Mutã un autovehicul aici pentru a-l vinde
|
||||
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centreazã imaginea pe locatia acestei autobaze
|
||||
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Lista selectie vehicule rutiere - apasa pe vehicul pentru informatii
|
||||
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Cumpãrã autovehiculul selectat
|
||||
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Un nou autovehicul disponibil!
|
||||
STR_9029 :{BLACK}{BIGFONT}{STRING}
|
||||
|
@@ -616,16 +616,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Создать сценарий
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев
|
||||
STR_0223_LAND_GENERATION :{WHITE}Генератор карты
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Случайная Карта
|
||||
STR_0227_RESET_LAND :{BLACK}Сбросить карту
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Вы уверены что хотите сбросить землю?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Создание города
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности
|
||||
@@ -1015,44 +1021,44 @@ STR_CONFIG_PATCHES_ON :да
|
||||
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Показывать скорость в панели статуса транспорта: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Разрешить строительство на склонах и берегу: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Разрешить более реалистичные зоны покрытия: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Разрешить удалять больше дорог, мостов, т.п.: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Использовать очень длинные поезда: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Разрешить реалистичное ускорение: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Запретить повороты на 90 град.: {ORANGE}{STRING} {LTBLUE} (требуется NPF)
|
||||
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Объединять станции: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}При вкл. полной загрузке отправляться, когда заполнен один тип вагонов: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Улучшенный алгоритм загрузки: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Разрешить удаление всех принадлежащих городу объектов: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Включить строительство очень длинных поездов: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Включить реалистичное ускорение для поездов: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Запретить резкие повороты поездам и кораблям: {ORANGE}{STRING} {LTBLUE}(NPF)
|
||||
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Объединять построенные рядом станции: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Покидать станцию, когда любой груз полностью загружен: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Использовать улучшенный алгоритм загрузки: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Постепенная загрузка транспорта: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Инфляция: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Доставлять груз на станцию, только если она его принимает: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Строить очень длинные мосты: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Добавлять депо в расписание: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Разрешить строительство очень длинных мостов: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Разрешить добавлять депо в маршрут: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Разрешить строительство сырьевых предприятий: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Строить неск. предприятий 1 типа в одном городе: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Одинаковые предприятия можно строить рядом: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Всегда показывать длинную дату в панели состояния: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Сигналы на стороне движения: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Показывать светофоры на стороне движения: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Показывать финансовую статистику в конце года: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Приказ без остановки в стиле TTDPatch: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Разрешить ожидание въезда на автостанцию: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Использовать поведение TTDP для приказа "без остановок": {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Разрешить автомобилям ожидать въезда на станцию: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Смещать обзор, когда курсор находится у края экрана: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Разрешить взятку местной администрации: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Станции могут быть разной формы: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Новый поиск пути (NPF, без NTP): {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Коэф. увеличения веса груза: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Станции могут быть произвольной формы: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Включить новый алгоритм навигации (NPF, заменяет NTP): {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Множитель увеличения веса груза для товарных поездов: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Всегда разрешать малые аэропорты: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Всегда разрешать строительство малых аэропортов: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Предупреждать, если поезд не находит дороги: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Пересмотреть расписания: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Предупреждать, если поезд заблудился: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Проверять маршруты транспортных средств на правильность: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :нет
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :да, кроме остановленных трансп. средств
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :всего транспорта
|
||||
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Предупреждать, что трансп. средство приносит убыток: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Предупреждать, если поезд приносит убыток: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Транспорт никогда не устаревает: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Автоматически обновлять устаревший транспорт
|
||||
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Обновить транспорт за (через) {ORANGE}{STRING}{LTBLUE} мес. после устаревания
|
||||
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Минимальная сумма для автообновления: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Автоматически обновлять изношенный транспорт
|
||||
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Обновлять через {ORANGE}{STRING}{LTBLUE} месяцев после истечения срока службы
|
||||
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Минимальная сумма, необходимая для автообновления: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Длительность сообщений об ошибке: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Показывать количество жителей города после названия: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Убирать деревья при включении прозрачности зданий: {ORANGE}{STRING}
|
||||
@@ -1060,7 +1066,7 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Уби
|
||||
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Генератор земли: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Оригинальный
|
||||
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Макс. дистанция от края карты до Нефтепер. завода {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Макс. расстояние от края карты до нефтепер. заводов: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Высота "снежной" линии: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Неровность земли (только для TerraGenesis) : {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Очень гладкий
|
||||
@@ -1087,37 +1093,37 @@ STR_CONFIG_PATCHES_LIVERIES_OWN :только д
|
||||
STR_CONFIG_PATCHES_LIVERIES_ALL :для всех компаний
|
||||
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Предпочитать командный чат при нажатии Enter: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Макс. кол-во поездов у игрока: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Макс. кол-во автотранспорта у игрока: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Макс. кол-во авиатранспорта у игрока: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Макс. кол-во кораблей у игрока: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Максимальное количество поездов у игрока: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Максимальное количество кол-во автомобилей у игрока: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Максимальное количество авиатранспорта у игрока: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Максимальное количество кораблей у игрока: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_AI_BUILDS_TRAINS :{LTBLUE}Не допускать постройки поездов конкурентами: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH :{LTBLUE}Не допускать постройки автомобилей конкурентами: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Не допускать постройки самолётов конкурентами: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Не допускать постройки авиатранспорта конкурентами: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Не допускать постройки кораблей конкурентами: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Включить новый AI (альфа-версия): {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Разрешить появление AI-конкурентов в сетевой игре: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Интервал обслуживания поездов: {ORANGE}{STRING} дней/%
|
||||
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Интервал обслуживания поездов: {ORANGE}отключено
|
||||
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Интервал обслуживания автотранспорта: {ORANGE}{STRING} дней/%
|
||||
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Интервал обслуживания автотранспорта: {ORANGE}отключено
|
||||
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Интервал обслуживания самолетов: {ORANGE}{STRING} дней/%
|
||||
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Интервал обслуживания самолетов: {ORANGE}отключено
|
||||
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Интервал обслуживания поездов: {ORANGE}не обслуживаются
|
||||
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Интервал обслуживания автомобилей: {ORANGE}{STRING} дней/%
|
||||
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Интервал обслуживания автомобилей: {ORANGE}не обслуживаются
|
||||
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Интервал обслуживания авиатранспорта: {ORANGE}{STRING} дней/%
|
||||
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Интервал обслуживания авиатранспорта: {ORANGE}не обслуживается
|
||||
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Интервал обслуживания кораблей: {ORANGE}{STRING} дней/%
|
||||
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Интервал обслуживания кораблей: {ORANGE}отключено
|
||||
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Не обслуживать, если поломки выкл. : {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Интервал обслуживания кораблей: {ORANGE}не обслуживаются
|
||||
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Отключить обслуживание, если поломки выключены: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Включить ограничение скорости вагонов: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Откл. электрофицир. ЖД: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Отключить электрофицированную железную дорогу: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}"Цветные" новости появл. в : {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Год начала игры: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Год окончания игры: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Включить плавную экономику (более мелкие изменения)
|
||||
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Разрешить покупку акций других компаний
|
||||
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}При перетаскивании ставить сигналы каждые : {ORANGE}{STRING} клетки
|
||||
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}При перетаскивании ставить светофоры каждые: {ORANGE}{STRING} клетки
|
||||
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Положение главной панели инструментов: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :слева
|
||||
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :в центре
|
||||
@@ -1138,9 +1144,9 @@ STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
|
||||
|
||||
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Изменить значение
|
||||
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Некоторые из выбранных интервалов обслуживания не совместимы с выбранной установкой. Допускаются значения 5-90% или 30-800 дней.
|
||||
STR_CONFIG_PATCHES_YAPF_SHIPS :{LTBLUE}Исп. YAPF для кораблей: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}Исп. YAPF для авто: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}Исп. YAPF для поездов: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_YAPF_SHIPS :{LTBLUE}Использовать YAPF для кораблей: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}Использовать YAPF для автомобилей: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}Использовать YAPF для поездов: {ORANGE}{STRING}
|
||||
|
||||
STR_TEMPERATE_LANDSCAPE :Умеренный ландшафт
|
||||
STR_SUB_ARCTIC_LANDSCAPE :Субарктический ландшафт
|
||||
@@ -1263,7 +1269,7 @@ STR_RAIL_REFIT_VEHICLE :{BLACK}Пере
|
||||
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Выбор типа груза для перевозки
|
||||
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Переоборудование поезда для выделенного типа груза
|
||||
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Не могу переоборуд. поезд...
|
||||
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Интервал обслуживания в процентах: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Интервалы обслуживания в процентах от срока службы: {ORANGE}{STRING}
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Изменить производительность
|
||||
|
||||
TEMP_AI_IN_PROGRESS :{WHITE}Добро пожаловать в новый ИИ, он совершенствуется. Вы должны быть готовы к проблемам. Когда это случится, сделайте снимок и отправьте на форум. Наслаждайтесь!
|
||||
|
260
lang/slovak.txt
260
lang/slovak.txt
@@ -8,24 +8,24 @@
|
||||
##id 0x0000
|
||||
STR_NULL :
|
||||
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Za okrajom mapy
|
||||
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Prilis blizko okraja mapy
|
||||
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Mala hotovost - potrebna {CURRENCY}
|
||||
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Príliš blízko okraja mapy
|
||||
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Malá hotovost - potrebných {CURRENCY}
|
||||
STR_0004 :{WHITE}{CURRENCY64}
|
||||
STR_0005 :{RED}{CURRENCY64}
|
||||
STR_EMPTY :
|
||||
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Potrebny rovny teren
|
||||
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Potrebný rovný terén
|
||||
STR_0008_WAITING :{BLACK}Caka: {WHITE}{STRING}
|
||||
STR_0009 :{WHITE}{CARGO}
|
||||
STR_000A_EN_ROUTE_FROM :{WHITE}{CARGO}{YELLOW} (na ceste z
|
||||
STR_000B :{YELLOW}{STATION})
|
||||
STR_000C_ACCEPTS :{BLACK}Prijima: {WHITE}
|
||||
STR_000D_ACCEPTS :{BLACK}Prijima: {GOLD}
|
||||
STR_000C_ACCEPTS :{BLACK}Prijíma: {WHITE}
|
||||
STR_000D_ACCEPTS :{BLACK}Prijíma: {GOLD}
|
||||
STR_000E :
|
||||
STR_000F_PASSENGERS :Cestujucich
|
||||
STR_000F_PASSENGERS :Cestujúcich
|
||||
STR_000F_PASSENGERS.g :cestujucich
|
||||
STR_0010_COAL :Uhlie
|
||||
STR_0010_COAL.g :uhlia
|
||||
STR_0011_MAIL :Postu
|
||||
STR_0011_MAIL :Poštu
|
||||
STR_0011_MAIL.g :posty
|
||||
STR_0012_OIL :Ropu
|
||||
STR_0012_OIL.g :ropy
|
||||
@@ -37,13 +37,13 @@ STR_0015_GRAIN :Obilie
|
||||
STR_0015_GRAIN.g :obilia
|
||||
STR_0016_WOOD :Drevo
|
||||
STR_0016_WOOD.g :dreva
|
||||
STR_0017_IRON_ORE :Zeleznu rudu
|
||||
STR_0017_IRON_ORE :Železnú rudu
|
||||
STR_0017_IRON_ORE.g :zeleznej rudy
|
||||
STR_0018_STEEL :Ocel
|
||||
STR_0018_STEEL.g :ocele
|
||||
STR_0019_VALUABLES :Cennosti
|
||||
STR_0019_VALUABLES.g :cennosti
|
||||
STR_001A_COPPER_ORE :Medenna ruda
|
||||
STR_001A_COPPER_ORE :Medenná ruda
|
||||
STR_001A_COPPER_ORE.g :medennej rudy
|
||||
STR_001B_MAIZE :Kukuricu
|
||||
STR_001B_MAIZE.g :kukurice
|
||||
@@ -84,7 +84,7 @@ STR_002C_PLASTIC.g :zuvaciek
|
||||
STR_002D_FIZZY_DRINKS :Sumienku
|
||||
STR_002D_FIZZY_DRINKS.g :sumienky
|
||||
STR_002E :
|
||||
STR_002F_PASSENGER :Cestujuci
|
||||
STR_002F_PASSENGER :Cestujúci
|
||||
STR_002F_PASSENGER.g :cestujucich
|
||||
STR_0030_COAL :Uhlie
|
||||
STR_0030_COAL.g :uhlia
|
||||
@@ -100,13 +100,13 @@ STR_0035_GRAIN :Obilie
|
||||
STR_0035_GRAIN.g :obilia
|
||||
STR_0036_WOOD :Drevo
|
||||
STR_0036_WOOD.g :dreva
|
||||
STR_0037_IRON_ORE :Zelezna ruda
|
||||
STR_0037_IRON_ORE :Železná ruda
|
||||
STR_0037_IRON_ORE.g :zeleznej rudy
|
||||
STR_0038_STEEL :Ocel
|
||||
STR_0038_STEEL.g :ocele
|
||||
STR_0039_VALUABLES :Cennosti
|
||||
STR_0039_VALUABLES.g :cennosti
|
||||
STR_003A_COPPER_ORE :Medenna ruda
|
||||
STR_003A_COPPER_ORE :Medenná ruda
|
||||
STR_003A_COPPER_ORE.g :medennej rudy
|
||||
STR_003B_MAIZE :Kukurica
|
||||
STR_003B_MAIZE.g :kukurice
|
||||
@@ -165,7 +165,7 @@ STR_QUANTITY_DIAMONDS :{COMMA} deb{P n
|
||||
STR_QUANTITY_FOOD :{WEIGHT} jedla
|
||||
STR_QUANTITY_PAPER :{WEIGHT} papiera
|
||||
STR_QUANTITY_GOLD :{COMMA} deb{P na ny ien} zlata
|
||||
STR_QUANTITY_WATER :{VOLUME} voda
|
||||
STR_QUANTITY_WATER :{VOLUME} vody
|
||||
STR_QUANTITY_WHEAT :{WEIGHT} psenice
|
||||
STR_QUANTITY_RUBBER :{VOLUME} kaucuk
|
||||
STR_QUANTITY_SUGAR :{WEIGHT} cukru
|
||||
@@ -216,12 +216,12 @@ STR_00AE :{WHITE}{DATE_SH
|
||||
STR_00AF :{WHITE}{DATE_LONG}
|
||||
STR_00B0_MAP :{WHITE}Mapa - {STRING}
|
||||
STR_00B1_GAME_OPTIONS :{WHITE}Nastavenia hry
|
||||
STR_00B2_MESSAGE :{YELLOW}Sprava
|
||||
STR_00B3_MESSAGE_FROM :{YELLOW}Sprava od {STRING}
|
||||
STR_00B2_MESSAGE :{YELLOW}Správa
|
||||
STR_00B3_MESSAGE_FROM :{YELLOW}Správa od {STRING}
|
||||
STR_POPUP_CAUTION_CAPTION :{WHITE}Upozornenie!
|
||||
STR_00B4_CAN_T_DO_THIS :{WHITE}Nie je mozne vykonat ...
|
||||
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Oblast nie je mozne vycistit ...
|
||||
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Povodny copyright: {COPYRIGHT} 1995 Chris Sawyer, vsetky prava vyhradene
|
||||
STR_00B4_CAN_T_DO_THIS :{WHITE}Nie je možné vykonat ...
|
||||
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Oblast nie je možné vycistit ...
|
||||
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Povodný copyright: {COPYRIGHT} 1995 Chris Sawyer, vsetky prava vyhradene
|
||||
STR_00B7_VERSION :{BLACK}OpenTTD verzia {REV}
|
||||
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 team OpenTTD
|
||||
STR_TRANSLATED_BY :{BLACK} Preklad - Lukas Lengyel & gpsoft
|
||||
@@ -229,78 +229,78 @@ STR_TRANSLATED_BY :{BLACK} Preklad
|
||||
STR_00C5 :{BLACK}{CROSS}
|
||||
STR_00C6 :{SILVER}{CROSS}
|
||||
STR_00C7_QUIT :{WHITE}Koniec
|
||||
STR_00C8_YES :{BLACK}Ano
|
||||
STR_00C8_YES :{BLACK}Áno
|
||||
STR_00C9_NO :{BLACK}Nie
|
||||
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si isty ze chces ukoncit hru a vratit sa do {STRING}?
|
||||
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si istý že chces ukoncit hru a vrátit sa do {STRING}?
|
||||
STR_00CB_1 :{BLACK}1
|
||||
STR_00CC_2 :{BLACK}2
|
||||
STR_00CD_3 :{BLACK}3
|
||||
STR_00CE_4 :{BLACK}4
|
||||
STR_00CF_5 :{BLACK}5
|
||||
STR_00D0_NOTHING :Nic
|
||||
STR_00D1_DARK_BLUE :Tmavomodra
|
||||
STR_00D2_PALE_GREEN :Svetlozelena
|
||||
STR_00D3_PINK :Ruzova
|
||||
STR_00D4_YELLOW :Zlta
|
||||
STR_00D5_RED :Cervena
|
||||
STR_00D6_LIGHT_BLUE :Svetlomodra
|
||||
STR_00D7_GREEN :Zelena
|
||||
STR_00D8_DARK_GREEN :Tmavozelena
|
||||
STR_00D9_BLUE :Modra
|
||||
STR_00DA_CREAM :Kremova
|
||||
STR_00DB_MAUVE :Ruzova
|
||||
STR_00DC_PURPLE :Fialova
|
||||
STR_00DD_ORANGE :Oranzova
|
||||
STR_00DE_BROWN :Hneda
|
||||
STR_00DF_GREY :Seda
|
||||
STR_00D1_DARK_BLUE :Tmavomodrá
|
||||
STR_00D2_PALE_GREEN :Svetlozelená
|
||||
STR_00D3_PINK :Ružová
|
||||
STR_00D4_YELLOW :Žltá
|
||||
STR_00D5_RED :Cervená
|
||||
STR_00D6_LIGHT_BLUE :Svetlomodrá
|
||||
STR_00D7_GREEN :Zelená
|
||||
STR_00D8_DARK_GREEN :Tmavozelená
|
||||
STR_00D9_BLUE :Modrá
|
||||
STR_00DA_CREAM :Krémová
|
||||
STR_00DB_MAUVE :Ružová
|
||||
STR_00DC_PURPLE :Fialová
|
||||
STR_00DD_ORANGE :Oranžová
|
||||
STR_00DE_BROWN :Hnedá
|
||||
STR_00DF_GREY :Sedá
|
||||
STR_00E0_WHITE :Biela
|
||||
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}V hre je prilis vela dopravnych prostriedkov
|
||||
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}V hre je prílis vela dopravných prostriedkov
|
||||
STR_00E2 :{BLACK}{COMMA}
|
||||
STR_00E3 :{RED}{COMMA}
|
||||
STR_00E4_LOCATION :{BLACK}Pozicia
|
||||
STR_00E4_LOCATION :{BLACK}Pozícia
|
||||
STR_00E5_CONTOURS :Vrstevnice
|
||||
STR_00E6_VEHICLES :Dopravne Prostriedky
|
||||
STR_00E6_VEHICLES :Dopravné prostriedky
|
||||
STR_00E7_INDUSTRIES :Priemysel
|
||||
STR_00E8_ROUTES :Trasy
|
||||
STR_00E9_VEGETATION :Vegetacia
|
||||
STR_00EA_OWNERS :Vlastnici
|
||||
STR_00E9_VEGETATION :Vegetácia
|
||||
STR_00EA_OWNERS :Vlastníci
|
||||
STR_00EB_ROADS :{BLACK}{TINYFONT}Cesty
|
||||
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Zeleznicne drahy
|
||||
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stanice/Letiska/Pristavy
|
||||
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Budovy/Tovarne
|
||||
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Dopravne Prostriedky
|
||||
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Železnicné trate
|
||||
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stanice/Letiská/Prístavy
|
||||
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Budovy/Priemysel
|
||||
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Dopravné prostriedky
|
||||
STR_00F0_100M :{BLACK}{TINYFONT}100m
|
||||
STR_00F1_200M :{BLACK}{TINYFONT}200m
|
||||
STR_00F2_300M :{BLACK}{TINYFONT}300m
|
||||
STR_00F3_400M :{BLACK}{TINYFONT}400m
|
||||
STR_00F4_500M :{BLACK}{TINYFONT}500m
|
||||
STR_00F5_TRAINS :{BLACK}{TINYFONT}Vlaky
|
||||
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Auta
|
||||
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Cestné vozidlá
|
||||
STR_00F7_SHIPS :{BLACK}{TINYFONT}Lode
|
||||
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Lietadla
|
||||
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Dopravne Trasy
|
||||
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Uholna bana
|
||||
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Elektraren
|
||||
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Lietadlá
|
||||
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Dopravné trasy
|
||||
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Uholná bana
|
||||
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Elektráren
|
||||
STR_00FC_FOREST :{BLACK}{TINYFONT}Les
|
||||
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Pila
|
||||
STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Ropna rafineria
|
||||
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Píla
|
||||
STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Ropná rafinéria
|
||||
STR_00FF_FARM :{BLACK}{TINYFONT}Farma
|
||||
STR_0100_FACTORY :{BLACK}{TINYFONT}Tovaren
|
||||
STR_0100_FACTORY :{BLACK}{TINYFONT}Továren
|
||||
STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}Tlaciaren
|
||||
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Ropny vrt
|
||||
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Zelezorudna bana
|
||||
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Ropné vrty
|
||||
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Železorudná bana
|
||||
STR_0104_STEEL_MILL :{BLACK}{TINYFONT}Oceliaren
|
||||
STR_0105_BANK :{BLACK}{TINYFONT}Banka
|
||||
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Vyroba papiera
|
||||
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Zlata bana
|
||||
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Vyroba potravin
|
||||
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamantova bana
|
||||
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Medenna bana
|
||||
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Ovocny sad
|
||||
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Kaucukova plantaz
|
||||
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Vodny zdroj
|
||||
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Výroba papiera
|
||||
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Zlatá bana
|
||||
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Výroba potravín
|
||||
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamantová bana
|
||||
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Medenná bana
|
||||
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Ovocný sad
|
||||
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Kaucuková plantáž
|
||||
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Vodný zdroj
|
||||
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Vodojem
|
||||
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Pila
|
||||
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Píla
|
||||
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Les cukrovej vaty
|
||||
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Cukrovar
|
||||
STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Vyroba baterii
|
||||
@@ -312,30 +312,30 @@ STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFON
|
||||
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Bublifuk
|
||||
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Karamelovy lom
|
||||
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Cukrova bana
|
||||
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Zeleznicna stanica
|
||||
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Železnicná stanica
|
||||
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Nakladacia rampa
|
||||
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Autobusova zastavka
|
||||
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Autobusová stanica
|
||||
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Letisko
|
||||
STR_011F_DOCK :{BLACK}{TINYFONT}Pristav
|
||||
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Hruby teren
|
||||
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Travnaty teren
|
||||
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Holy teren
|
||||
STR_011F_DOCK :{BLACK}{TINYFONT}Prístav
|
||||
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Nerovný terén
|
||||
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Trávnatý terén
|
||||
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Holý terén
|
||||
STR_0123_FIELDS :{BLACK}{TINYFONT}Polia
|
||||
STR_0124_TREES :{BLACK}{TINYFONT}Lesy
|
||||
STR_0125_ROCKS :{BLACK}{TINYFONT}Skaly
|
||||
STR_0126_WATER :{BLACK}{TINYFONT}Voda
|
||||
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Bez vlastnika
|
||||
STR_0128_TOWNS :{BLACK}{TINYFONT}Mesta
|
||||
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Bez vlastníka
|
||||
STR_0128_TOWNS :{BLACK}{TINYFONT}Mestá
|
||||
STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Priemysel
|
||||
STR_012A_DESERT :{BLACK}{TINYFONT}Pust
|
||||
STR_012A_DESERT :{BLACK}{TINYFONT}Púšt
|
||||
STR_012B_SNOW :{BLACK}{TINYFONT}Sneh
|
||||
STR_012C_MESSAGE :{WHITE}Sprava
|
||||
STR_012C_MESSAGE :{WHITE}Správa
|
||||
STR_012D :{WHITE}{STRING}
|
||||
STR_012E_CANCEL :{BLACK}Zrusit
|
||||
STR_012E_CANCEL :{BLACK}Zrušit
|
||||
STR_012F_OK :{BLACK}OK
|
||||
STR_0130_RENAME :{BLACK}Premenovat
|
||||
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Pouzitych prilis vela mien
|
||||
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Vybrane meno je uz pouzite
|
||||
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Použitých príliš vela mien
|
||||
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Vybrané meno je už použité
|
||||
|
||||
STR_0133_WINDOWS :Windows
|
||||
STR_0134_UNIX :Unix
|
||||
@@ -345,14 +345,14 @@ STR_OSNAME_MORPHOS :MorphOS
|
||||
STR_OSNAME_AMIGAOS :AmigaOS
|
||||
STR_OSNAME_OS2 :OS/2
|
||||
|
||||
STR_013B_OWNED_BY :{WHITE}...vlastnik {STRING}
|
||||
STR_013C_CARGO :{BLACK}Naklad
|
||||
STR_013D_INFORMATION :{BLACK}Informacie
|
||||
STR_013B_OWNED_BY :{WHITE}... vlastníkom je {STRING}
|
||||
STR_013C_CARGO :{BLACK}Náklad
|
||||
STR_013D_INFORMATION :{BLACK}Informácie
|
||||
STR_013E_CAPACITIES :{BLACK}Kapacita
|
||||
STR_013E_TOTAL_CARGO :{BLACK}Celkovy naklad
|
||||
STR_013E_TOTAL_CARGO :{BLACK}Celkový náklad
|
||||
STR_013F_CAPACITY :{BLACK}Kapacita: {LTBLUE}{CARGO}
|
||||
STR_CAPACITY_MULT :{BLACK}Kapacita: {LTBLUE}{CARGO} (x{NUM})
|
||||
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Celkovy naklad (kapacita) tohoto vlaku:
|
||||
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Celkový náklad (kapacita) tohto vlaku:
|
||||
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
|
||||
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
|
||||
STR_0140_NEW_GAME :{BLACK}Nová hra
|
||||
@@ -374,7 +374,7 @@ STR_0148_GAME_OPTIONS :{BLACK}Nastaven
|
||||
STR_0150_SOMEONE :niekto{SKIP}{SKIP}
|
||||
STR_0151_MAP_OF_WORLD :Mapa sveta
|
||||
STR_0152_TOWN_DIRECTORY :Zoznam miest
|
||||
STR_0153_SUBSIDIES :Dotacie
|
||||
STR_0153_SUBSIDIES :Dotácie
|
||||
|
||||
STR_UNITS_IMPERIAL :Imperialne
|
||||
STR_UNITS_METRIC :Metricke
|
||||
@@ -409,18 +409,18 @@ STR_UNITS_FORCE_METRIC :{COMMA} megapon
|
||||
STR_UNITS_FORCE_SI :{COMMA} kN
|
||||
|
||||
############ range for menu starts
|
||||
STR_0154_OPERATING_PROFIT_GRAPH :Graf prevadzkoveho zisku
|
||||
STR_0155_INCOME_GRAPH :Graf trzieb
|
||||
STR_0156_DELIVERED_CARGO_GRAPH :Graf prepraveneho nakladu
|
||||
STR_0157_PERFORMANCE_HISTORY_GRAPH :Graf hodnotenia vykonu
|
||||
STR_0154_OPERATING_PROFIT_GRAPH :Graf prevádzkového zisku
|
||||
STR_0155_INCOME_GRAPH :Graf tržieb
|
||||
STR_0156_DELIVERED_CARGO_GRAPH :Graf prepraveného nákladu
|
||||
STR_0157_PERFORMANCE_HISTORY_GRAPH :Graf hodnotenia výkonu
|
||||
STR_0158_COMPANY_VALUE_GRAPH :Graf hodnoty spolocnosti
|
||||
STR_0159_CARGO_PAYMENT_RATES :Ceny prepravy
|
||||
STR_015A_COMPANY_LEAGUE_TABLE :Hodnotenie spolocnosti
|
||||
STR_015A_COMPANY_LEAGUE_TABLE :Hodnotenie spolocností
|
||||
STR_PERFORMANCE_DETAIL_MENU :Detailny rating vykonu
|
||||
############ range for menu ends
|
||||
|
||||
STR_015B_OPENTTD :{WHITE}OpenTTD
|
||||
STR_015C_SAVE_GAME :Ulozit hru
|
||||
STR_015C_SAVE_GAME :Uložit hru
|
||||
STR_015D_LOAD_GAME :Nahrat hru
|
||||
STR_015E_QUIT_GAME :Ukoncit hru
|
||||
STR_015F_QUIT :Ukoncit OpenTTD
|
||||
@@ -492,49 +492,49 @@ STR_016E :{TINYFONT}{STRI
|
||||
STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM}
|
||||
STR_0170 :{TINYFONT}{STRING}-
|
||||
STR_0171_PAUSE_GAME :{BLACK}Pauza
|
||||
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Ulozit hru, opustit hru, ukoncit program
|
||||
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam stanic spolocnosti
|
||||
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Uložit hru, opustit hru, ukoncit program
|
||||
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam staníc spolocnosti
|
||||
STR_0174_DISPLAY_MAP :{BLACK}Zobrazit mapu
|
||||
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Zobrazit mapu, zoznam miest
|
||||
STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Zobrazit zoznam miest
|
||||
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Financne informacie o spolocnosti
|
||||
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Informacie o spolocnosti
|
||||
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Financné informécie o spolocnosti
|
||||
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Informácie o spolocnosti
|
||||
STR_0179_DISPLAY_GRAPHS :{BLACK}Grafy
|
||||
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Hodnotenie spolocnosti
|
||||
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Hodnotenie spolocností
|
||||
STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam vlakov
|
||||
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam automobilov
|
||||
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lodi
|
||||
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lodí
|
||||
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lietadiel
|
||||
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Priblizit
|
||||
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Priblížit
|
||||
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Oddialit
|
||||
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Vystavba zeleznice
|
||||
STR_0182_BUILD_ROADS :{BLACK}Vystavba ciest
|
||||
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Vystavba pristavov
|
||||
STR_0184_BUILD_AIRPORTS :{BLACK}Vystavba letisk
|
||||
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Vysadba stromov, rezervacia pozemku
|
||||
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Informacie o pozemku
|
||||
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Výstavba železnice
|
||||
STR_0182_BUILD_ROADS :{BLACK}Výstavba ciest
|
||||
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Výstavba prístavov
|
||||
STR_0184_BUILD_AIRPORTS :{BLACK}Výstavba letísk
|
||||
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Výsadba stromov, kúpa pozemku, ...
|
||||
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Informácie o pozemku
|
||||
STR_0187_OPTIONS :{BLACK}Nastavenia
|
||||
STR_0188 :{BLACK}{SMALLUPARROW}
|
||||
STR_0189 :{BLACK}{SMALLDOWNARROW}
|
||||
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Nieje mozne zmenit servisny interval...
|
||||
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Nie je možné zmenit servisný interval ...
|
||||
STR_018B_CLOSE_WINDOW :{BLACK}Zavriet okno
|
||||
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Nadpis okna - potiahni pre posun okna
|
||||
STR_STICKY_BUTTON :{BLACK}Oznacit toto okno, aby sa nedalo zatvorit klavesou 'Zavri vsetky okna'
|
||||
STR_RESIZE_BUTTON :{BLACK}Uchop a tahaj pre zmenu velkosti okna
|
||||
STR_SAVELOAD_HOME_BUTTON :{BLACK}Kliknutim sem sa presuniete do sucasneho vychodzieho adresara pre ukladanie
|
||||
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Zburanie budov, cistenie terenu
|
||||
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Znizit roh terenu
|
||||
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Zvysit roh terenu
|
||||
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacna lista
|
||||
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolácia budov, úprava terénu, ...
|
||||
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Znížit roh terénu
|
||||
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Zvýšit roh terénu
|
||||
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacná lišta
|
||||
STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacna lista - posuva vypis dolava/doprava
|
||||
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Zobrazit vrstevnice na mape
|
||||
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Zobrazit dopravne prostriedky na mape
|
||||
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Zobrazit dopravné prostriedky na mape
|
||||
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Zobrazit priemysel na mape
|
||||
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Zobrazit dopravne trasy na mape
|
||||
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Zobrazit vegetaciu na mape
|
||||
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Zobrazit vlastnikov pozemkov na mape
|
||||
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Zapnut / Vypnut nazvy miest na mape
|
||||
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Zisk tento rok: {CURRENCY} (posledny rok: {CURRENCY})
|
||||
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Zobrazit dopravné trasy na mape
|
||||
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Zobrazit vegetáciu na mape
|
||||
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Zobrazit vlastníkov pozemkov na mape
|
||||
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Zapnút / Vypnút názvy miest na mape
|
||||
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Zisk tento rok: {CURRENCY} (posledný rok: {CURRENCY})
|
||||
|
||||
############ range for service numbers starts
|
||||
STR_AGE :{COMMA} rok{P "" y ov} ({COMMA})
|
||||
@@ -545,21 +545,21 @@ STR_019C_ROAD_VEHICLE :{G=m}Automobil
|
||||
STR_019D_AIRCRAFT :{G=s}Lietadlo
|
||||
STR_019E_SHIP :{G=z}Lod
|
||||
STR_019F_TRAIN :{G=m}Vlak
|
||||
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} je star{G y a e}
|
||||
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} je velmi star{G y a e}
|
||||
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} je velmi star{G y a e} a potrebuje vymenit
|
||||
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Informacie o pozemku
|
||||
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Naklady na odstranenie: {LTBLUE}N/A
|
||||
STR_01A5_COST_TO_CLEAR :{BLACK}Naklady na odstranenie: {LTBLUE}{CURRENCY}
|
||||
STR_01A6_N_A :Nezname
|
||||
STR_01A7_OWNER :{BLACK}Vlastnik: {LTBLUE}{STRING}
|
||||
STR_01A8_LOCAL_AUTHORITY :{BLACK}Miestna sprava: {LTBLUE}{STRING}
|
||||
STR_01A9_NONE :Nezname
|
||||
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} je star{G ý á é}
|
||||
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} je velmi star{G ý á é}
|
||||
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} je velmi star{G ý á é} a potrebuje vymenit
|
||||
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Informácie o pozemku
|
||||
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Náklady na odstránenie: {LTBLUE}N/A
|
||||
STR_01A5_COST_TO_CLEAR :{BLACK}Náklady na odstránenie: {LTBLUE}{CURRENCY}
|
||||
STR_01A6_N_A :Neznáme
|
||||
STR_01A7_OWNER :{BLACK}Vlastník: {LTBLUE}{STRING}
|
||||
STR_01A8_LOCAL_AUTHORITY :{BLACK}Miestna správa: {LTBLUE}{STRING}
|
||||
STR_01A9_NONE :Neznáme
|
||||
STR_01AA_NAME :{BLACK}Meno
|
||||
STR_01AB :{BLACK}{TINYFONT}{STRING}
|
||||
|
||||
############ range for days starts
|
||||
STR_01AC_1ST :1
|
||||
STR_01AC_1ST :1/
|
||||
STR_01AD_2ND :2
|
||||
STR_01AE_3RD :3
|
||||
STR_01AF_4TH :4
|
||||
@@ -678,16 +678,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie
|
||||
STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Si si isty ze chces zresetovat uzemie ?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu
|
||||
@@ -1736,7 +1742,7 @@ STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}
|
||||
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}V meste {TOWN} zavladol dopravny chaos!{}{}Rekonstrukcia ciest financovana {COMPANY} prinesie 6 mesiacov utrpenia pre motoristov!
|
||||
STR_2056 :{TINYFONT}{WHITE}{TOWN}
|
||||
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_2058_UNDER_CONSTRUCTION :{STRING} (v rekonstrukcii)
|
||||
STR_2058_UNDER_CONSTRUCTION :{STRING} (vo výstavbe)
|
||||
STR_2059_IGLOO :Iglu
|
||||
STR_205A_TEPEES :Vigvam
|
||||
STR_205B_TEAPOT_HOUSE :Kaviaren
|
||||
@@ -1955,7 +1961,7 @@ STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nemozno
|
||||
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Tunel musi byt najskor zburany
|
||||
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Most musi byt najskor zburany
|
||||
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Nemozno zacat a skoncit na tom istom mieste
|
||||
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Pod mostom je potrebna voda alebo udolie
|
||||
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Pod mostom je potrebná voda alebo údolie
|
||||
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Zaciatok a koniec musi byt v rovine
|
||||
STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}To miesto je nepouzitelne ako vstup do tunela
|
||||
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
|
||||
@@ -2828,7 +2834,7 @@ STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nová ka
|
||||
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Nemozno prestavat lod...
|
||||
STR_9842_REFITTABLE :(mozna prestavba)
|
||||
STR_GO_TO_SHIP_DEPOT :Chod do {TOWN} Lodenice
|
||||
SERVICE_AT_SHIP_DEPOT :Opravit v {TOWN} Lodenici
|
||||
SERVICE_AT_SHIP_DEPOT :Opravit v {TOWN} lodenici
|
||||
|
||||
##id 0xA000
|
||||
STR_A000_AIRPORTS :{WHITE}Letiska
|
||||
@@ -2902,7 +2908,7 @@ STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Vybrat ty
|
||||
STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nová kapacita: {GOLD}{STRING}{}{BLACK}Náklady na prestavbu: {GOLD}{CURRENCY}
|
||||
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Nie je mozne prestavat na novy typ nakladu ...
|
||||
STR_GO_TO_AIRPORT_HANGAR :Chod do {STATION} Hangaru
|
||||
SERVICE_AT_AIRPORT_HANGAR :Opravit v {STATION} Hangare
|
||||
SERVICE_AT_AIRPORT_HANGAR :Opravit v {STATION} hangári
|
||||
|
||||
##id 0xB000
|
||||
STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeppelin zniceny pri nehode na {STATION}!
|
||||
|
@@ -2,7 +2,7 @@
|
||||
##ownname Slovenščina
|
||||
##isocode sl_SL
|
||||
##plural 8
|
||||
##case r d t 3sk
|
||||
##case r d t
|
||||
|
||||
##id 0x0000
|
||||
STR_NULL :
|
||||
@@ -656,16 +656,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Ustvari Scenarij
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generator terena
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Nakljucni teren
|
||||
STR_0227_RESET_LAND :{BLACK}Ponastavi teren
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Zagotovo zelis uniciti pokrajino?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generator mest
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije
|
||||
@@ -1864,8 +1870,6 @@ STR_4801 :{WHITE}{INDUSTR
|
||||
STR_4802_COAL_MINE :Premogovnik
|
||||
STR_4802_COAL_MINE.r :Premogovnika
|
||||
STR_4803_POWER_STATION :Termo elektrarna
|
||||
STR_4803_POWER_STATION.3sk :Termo elektrarni
|
||||
STR_4803_POWER_STATION.r :Termo elektrarne
|
||||
STR_4804_SAWMILL :Žaga
|
||||
STR_4804_SAWMILL.r :Žage
|
||||
STR_4805_FOREST :Gozd
|
||||
@@ -3033,9 +3037,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Prikaz v
|
||||
|
||||
### depot strings
|
||||
|
||||
STR_SELL :{BLACK}Prodaj
|
||||
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Pripravljas se na prodajo vseh vozil v garazi.
|
||||
STR_ARE_YOU_SURE :{BLACK}Zagotovo?
|
||||
|
||||
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Potrditev prodaje vseh vlakov v garazi
|
||||
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Potrditev prodaje vseh cestnih vozil v garazi
|
||||
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Potrditev prodaje vseh ladij v garazi
|
||||
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Potrditev prodaje vseh letal v hangarju
|
||||
|
||||
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Preklic prodaje vseh vlakov v garazi
|
||||
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Preklic prodaje vseh cestnih vozil v garazi
|
||||
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Preklic prodaje vseh ladij v garazi
|
||||
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Preklic prodaje vseh letal v hangarju
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Prodaj vse vlake v garaži
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Prodaj vsa vestna vozila v garaži
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Prodaj vse ladje v garaži
|
||||
|
@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreno al azar
|
||||
STR_0227_RESET_LAND :{BLACK}Reponer terreno
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro que desea realizar un reset al paisaje?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria
|
||||
@@ -1695,7 +1701,7 @@ STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}No se pu
|
||||
STR_2806 :{WHITE}{STRING}
|
||||
STR_2808_TOO_MANY_SIGNS :{WHITE}...demasiadas señales
|
||||
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}No se puede colocar una señal aquí...
|
||||
STR_280A_SIGN :
|
||||
STR_280A_SIGN :Señal
|
||||
STR_280B_EDIT_SIGN_TEXT :{WHITE}Editar texto de la señal
|
||||
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}No se puede cambiar el nombre de la señal...
|
||||
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Seleccione el tipo de árboles a plantar
|
||||
|
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Nytt spe
|
||||
STR_0141_LOAD_GAME :{BLACK}Ladda spel
|
||||
STR_SINGLE_PLAYER :{BLACK}En spelare
|
||||
STR_MULTIPLAYER :{BLACK}Flera spelare
|
||||
STR_SCENARIO_EDITOR :{BLACK}Scenario editor
|
||||
|
||||
STR_64 :64
|
||||
STR_128 :128
|
||||
@@ -613,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor
|
||||
STR_0223_LAND_GENERATION :{WHITE}Skapa mark
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark
|
||||
STR_0227_RESET_LAND :{BLACK}Återställ mark
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Vill du verkligen återställa landskapet?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier
|
||||
@@ -1412,6 +1419,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Klientli
|
||||
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE}Inget nätverkskort funnet eller så är spelet kompilerat utan ENABLE_NETWORK
|
||||
STR_NETWORK_ERR_NOSERVER :{WHITE}Kunde inte hitta några nätverksspel
|
||||
STR_NETWORK_ERR_NOCONNECTION :{WHITE}Servern svarade inte på förfrågan
|
||||
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kunde inte ansluta på grund av att NewGRF är omaka
|
||||
STR_NETWORK_ERR_DESYNC :{WHITE}Nätverk, Spelsynkronisering misslyckades
|
||||
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE}Nätverk, koppling förlorad
|
||||
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE}Kunde inte ladda det sparade spelet från servern
|
||||
@@ -1433,6 +1441,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :synkroniserings
|
||||
STR_NETWORK_ERR_CLIENT_SAVEGAME :kunde inte ladda kartan
|
||||
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :anslutning förlorad
|
||||
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollfel
|
||||
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF är omaka
|
||||
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :inte godkänd
|
||||
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :mottog konstigt paket
|
||||
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :fel revision
|
||||
|
@@ -46,7 +46,7 @@ STR_0026_CANDY :糖果
|
||||
STR_0027_COLA :可樂
|
||||
STR_0028_COTTON_CANDY :棉花糖
|
||||
STR_0029_BUBBLES :泡泡
|
||||
STR_002A_TOFFEE :乳脂糖
|
||||
STR_002A_TOFFEE :太妃糖
|
||||
STR_002B_BATTERIES :電池
|
||||
STR_002C_PLASTIC :塑膠
|
||||
STR_002D_FIZZY_DRINKS :汽水
|
||||
@@ -78,7 +78,7 @@ STR_0046_CANDY :糖果
|
||||
STR_0047_COLA :可樂
|
||||
STR_0048_COTTON_CANDY :棉花糖
|
||||
STR_0049_BUBBLE :泡泡
|
||||
STR_004A_TOFFEE :乳脂糖
|
||||
STR_004A_TOFFEE :太妃糖
|
||||
STR_004B_BATTERY :電池
|
||||
STR_004C_PLASTIC :塑膠
|
||||
STR_004D_FIZZY_DRINK :汽水
|
||||
@@ -110,7 +110,7 @@ STR_QUANTITY_SWEETS :{COMMA}包糖
|
||||
STR_QUANTITY_COLA :{VOLUME}可樂
|
||||
STR_QUANTITY_CANDYFLOSS :{WEIGHT}棉花糖
|
||||
STR_QUANTITY_BUBBLES :{COMMA}泡泡
|
||||
STR_QUANTITY_TOFFEE :{WEIGHT}乳脂糖
|
||||
STR_QUANTITY_TOFFEE :{WEIGHT}太妃糖
|
||||
STR_QUANTITY_BATTERIES :{COMMA}顆電池
|
||||
STR_QUANTITY_PLASTIC :{VOLUME}塑膠
|
||||
STR_QUANTITY_FIZZY_DRINKS :{COMMA}杯汽水
|
||||
@@ -142,7 +142,7 @@ STR_ABBREV_SWEETS :{TINYFONT}糖
|
||||
STR_ABBREV_COLA :{TINYFONT}可
|
||||
STR_ABBREV_CANDYFLOSS :{TINYFONT}棉
|
||||
STR_ABBREV_BUBBLES :{TINYFONT}泡
|
||||
STR_ABBREV_TOFFEE :{TINYFONT}乳
|
||||
STR_ABBREV_TOFFEE :{TINYFONT}太
|
||||
STR_ABBREV_BATTERIES :{TINYFONT}電
|
||||
STR_ABBREV_PLASTIC :{TINYFONT}膠
|
||||
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}汽
|
||||
@@ -155,7 +155,7 @@ STR_00B1_GAME_OPTIONS :{WHITE}遊戲
|
||||
STR_00B2_MESSAGE :{YELLOW}訊息
|
||||
STR_00B3_MESSAGE_FROM :{YELLOW}來自{STRING}的訊息
|
||||
STR_POPUP_CAUTION_CAPTION :{WHITE}注意!
|
||||
STR_00B4_CAN_T_DO_THIS :{WHITE}不能執行以下命令....
|
||||
STR_00B4_CAN_T_DO_THIS :{WHITE}不能執行以下動作....
|
||||
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}不能清除這個地段....
|
||||
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}原著作權為{COPYRIGHT} 1995 Chris Sawyer, 版權所有
|
||||
STR_00B7_VERSION :{BLACK}OpenTTD 版本 {REV}
|
||||
@@ -167,7 +167,7 @@ STR_00C6 :{SILVER}{CROSS}
|
||||
STR_00C7_QUIT :{WHITE}離開
|
||||
STR_00C8_YES :{BLACK}是
|
||||
STR_00C9_NO :{BLACK}否
|
||||
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}你是否確認放棄進行中的遊戲並回到{STRING}?
|
||||
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}你要放棄遊戲並回到 {STRING} 嗎?
|
||||
STR_00CB_1 :{BLACK}1
|
||||
STR_00CC_2 :{BLACK}2
|
||||
STR_00CD_3 :{BLACK}3
|
||||
@@ -194,7 +194,7 @@ STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}遊戲
|
||||
STR_00E2 :{BLACK}{COMMA}
|
||||
STR_00E3 :{RED}{COMMA}
|
||||
STR_00E4_LOCATION :{BLACK}位置
|
||||
STR_00E5_CONTOURS :輪廓
|
||||
STR_00E5_CONTOURS :地形
|
||||
STR_00E6_VEHICLES :交通工具
|
||||
STR_00E7_INDUSTRIES :工業
|
||||
STR_00E8_ROUTES :路線
|
||||
@@ -210,12 +210,12 @@ STR_00F1_200M :{BLACK}{TINYFON
|
||||
STR_00F2_300M :{BLACK}{TINYFONT}300米
|
||||
STR_00F3_400M :{BLACK}{TINYFONT}400米
|
||||
STR_00F4_500M :{BLACK}{TINYFONT}500米
|
||||
STR_00F5_TRAINS :{BLACK}{TINYFONT}路軌列車
|
||||
STR_00F5_TRAINS :{BLACK}{TINYFONT}列車
|
||||
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}公車/貨車
|
||||
STR_00F7_SHIPS :{BLACK}{TINYFONT}輪船
|
||||
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}飛機
|
||||
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}運輸路線
|
||||
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}煤礦
|
||||
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}煤礦場
|
||||
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}發電廠
|
||||
STR_00FC_FOREST :{BLACK}{TINYFONT}森林
|
||||
STR_00FD_SAWMILL :{BLACK}{TINYFONT}鋸木廠
|
||||
@@ -246,11 +246,11 @@ STR_0115_TOY_FACTORY :{BLACK}{TINYFON
|
||||
STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}塑膠噴泉
|
||||
STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}汽水工廠
|
||||
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}泡泡生產器
|
||||
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}奶糖採礦場
|
||||
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}砂糖礦
|
||||
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}太妃糖採礦場
|
||||
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}砂糖礦場
|
||||
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}列車站
|
||||
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}貨車裝卸站
|
||||
STR_011D_BUS_STATION :{BLACK}{TINYFONT}巴士站
|
||||
STR_011D_BUS_STATION :{BLACK}{TINYFONT}公車站
|
||||
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}機場/直昇機場
|
||||
STR_011F_DOCK :{BLACK}{TINYFONT}碼頭
|
||||
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}泥地
|
||||
@@ -270,10 +270,10 @@ STR_012D :{WHITE}{STRING}
|
||||
STR_012E_CANCEL :{BLACK}取消
|
||||
STR_012F_OK :{BLACK}確定
|
||||
STR_0130_RENAME :{BLACK}更名
|
||||
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}已定議過多名稱
|
||||
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}已定義過多名稱
|
||||
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}所選名稱已被使用
|
||||
|
||||
STR_0133_WINDOWS :視窗
|
||||
STR_0133_WINDOWS :Windows
|
||||
STR_0134_UNIX :Unix
|
||||
STR_0135_OSX :OS X
|
||||
STR_OSNAME_BEOS :BeOS
|
||||
@@ -282,10 +282,10 @@ STR_OSNAME_AMIGAOS :AmigaOS
|
||||
STR_OSNAME_OS2 :OS/2
|
||||
|
||||
STR_013B_OWNED_BY :{WHITE}...已被{STRING}擁有
|
||||
STR_013C_CARGO :{BLACK}貨櫃
|
||||
STR_013C_CARGO :{BLACK}貨物
|
||||
STR_013D_INFORMATION :{BLACK}資訊
|
||||
STR_013E_CAPACITIES :{BLACK}載量
|
||||
STR_013E_TOTAL_CARGO :{BLACK}總貨櫃數
|
||||
STR_013E_TOTAL_CARGO :{BLACK}總貨物數
|
||||
STR_013F_CAPACITY :{BLACK}總載量: {LTBLUE}{CARGO}
|
||||
STR_CAPACITY_MULT :{BLACK}載量: {LTBLUE}{CARGO} (x{NUM})
|
||||
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}此列車的總載量:
|
||||
@@ -309,7 +309,7 @@ STR_0148_GAME_OPTIONS :{BLACK}遊戲
|
||||
|
||||
STR_0150_SOMEONE :某人{SKIP}{SKIP}
|
||||
STR_0151_MAP_OF_WORLD :世界地圖
|
||||
STR_0152_TOWN_DIRECTORY :市鎮指南
|
||||
STR_0152_TOWN_DIRECTORY :市鎮目錄
|
||||
STR_0153_SUBSIDIES :補貼
|
||||
|
||||
STR_UNITS_IMPERIAL :英制
|
||||
@@ -345,12 +345,12 @@ STR_UNITS_FORCE_METRIC :{COMMA} 噸力
|
||||
STR_UNITS_FORCE_SI :{COMMA} kN
|
||||
|
||||
############ range for menu starts
|
||||
STR_0154_OPERATING_PROFIT_GRAPH :營運利益報表
|
||||
STR_0155_INCOME_GRAPH :收入報表
|
||||
STR_0156_DELIVERED_CARGO_GRAPH :已運載量報表
|
||||
STR_0157_PERFORMANCE_HISTORY_GRAPH :業績歷史報表
|
||||
STR_0158_COMPANY_VALUE_GRAPH :公司市值報表
|
||||
STR_0159_CARGO_PAYMENT_RATES :貨物收費報表
|
||||
STR_0154_OPERATING_PROFIT_GRAPH :營運利益圖表
|
||||
STR_0155_INCOME_GRAPH :收入圖表
|
||||
STR_0156_DELIVERED_CARGO_GRAPH :已運載量圖表
|
||||
STR_0157_PERFORMANCE_HISTORY_GRAPH :業績歷史圖表
|
||||
STR_0158_COMPANY_VALUE_GRAPH :公司市值圖表
|
||||
STR_0159_CARGO_PAYMENT_RATES :貨物收費圖表
|
||||
STR_015A_COMPANY_LEAGUE_TABLE :公司排行榜
|
||||
STR_PERFORMANCE_DETAIL_MENU :詳細營運數據
|
||||
############ range for menu ends
|
||||
@@ -360,6 +360,7 @@ STR_015C_SAVE_GAME :儲存遊戲
|
||||
STR_015D_LOAD_GAME :載入遊戲
|
||||
STR_015E_QUIT_GAME :放棄遊戲
|
||||
STR_015F_QUIT :離開
|
||||
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}你是否確認放棄進行中的遊戲?
|
||||
STR_0161_QUIT_GAME :{WHITE}放棄遊戲
|
||||
STR_SORT_ORDER_TIP :{BLACK}選擇排序 (逆序/順序)
|
||||
STR_SORT_CRITERIA_TIP :{BLACK}選擇排序項目
|
||||
@@ -369,8 +370,8 @@ STR_SORT_BY_POPULATION :{BLACK}人口
|
||||
STR_SORT_BY_PRODUCTION :{BLACK}產量
|
||||
STR_SORT_BY_TYPE :{BLACK}種類
|
||||
STR_SORT_BY_TRANSPORTED :{BLACK}輸出量
|
||||
STR_SORT_BY_NAME :{BLACK}名字
|
||||
STR_SORT_BY_DROPDOWN_NAME :名字
|
||||
STR_SORT_BY_NAME :{BLACK}名稱
|
||||
STR_SORT_BY_DROPDOWN_NAME :名稱
|
||||
STR_SORT_BY_DATE :{BLACK}日期
|
||||
STR_SORT_BY_NUMBER :編號
|
||||
STR_SORT_BY_PROFIT_LAST_YEAR :上年盈利
|
||||
@@ -420,7 +421,7 @@ STR_0169_AUG :八月
|
||||
STR_016A_SEP :九月
|
||||
STR_016B_OCT :十月
|
||||
STR_016C_NOV :十一月
|
||||
STR_016D_DEC :十一月
|
||||
STR_016D_DEC :十二月
|
||||
############ range for months ends
|
||||
|
||||
STR_016E :{TINYFONT}{STRING}{} {STRING}
|
||||
@@ -428,22 +429,22 @@ STR_016F :{TINYFONT}{STRI
|
||||
STR_0170 :{TINYFONT}{STRING}-
|
||||
STR_0171_PAUSE_GAME :{BLACK}暫停遊戲
|
||||
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}儲存遊戲, 於棄遊戲, 離開
|
||||
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}展示公司各車站列表
|
||||
STR_0174_DISPLAY_MAP :{BLACK}展示地圖
|
||||
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}展示地圖和市鎮指南
|
||||
STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}展示市鎮指南
|
||||
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}展示公司財務資訊
|
||||
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}展示公司一般資訊
|
||||
STR_0179_DISPLAY_GRAPHS :{BLACK}展示圖表
|
||||
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}展示公司排行榜
|
||||
STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}展示公司擁有的列車
|
||||
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}展示公司擁有的巴士與貨車
|
||||
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}展示公司擁有的輪船
|
||||
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}展示公司擁有的飛機
|
||||
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}顯示公司各車站列表
|
||||
STR_0174_DISPLAY_MAP :{BLACK}顯示地圖
|
||||
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}顯示地圖和市鎮目錄
|
||||
STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}顯示市鎮目錄
|
||||
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}顯示公司財務資訊
|
||||
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}顯示公司一般資訊
|
||||
STR_0179_DISPLAY_GRAPHS :{BLACK}顯示圖表
|
||||
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}顯示公司排行榜
|
||||
STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}顯示公司擁有的列車
|
||||
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}顯示公司擁有的巴士與貨車
|
||||
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}顯示公司擁有的輪船
|
||||
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}顯示公司擁有的飛機
|
||||
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}拉近視域
|
||||
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}拉遠視域
|
||||
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}建造路軌
|
||||
STR_0182_BUILD_ROADS :{BLACK}建造道路
|
||||
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}鋪設路軌
|
||||
STR_0182_BUILD_ROADS :{BLACK}鋪設道路
|
||||
STR_0183_BUILD_SHIP_DOCKS :{BLACK}興建碼頭設施
|
||||
STR_0184_BUILD_AIRPORTS :{BLACK}興建機場設施
|
||||
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}植樹
|
||||
@@ -460,9 +461,9 @@ STR_SAVELOAD_HOME_BUTTON :{BLACK}跳到
|
||||
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}於一格土地上拆卸建築物等
|
||||
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}下降土地上的一角
|
||||
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}上昇土地上的一角
|
||||
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}捲動棒 - 上下捲動清單
|
||||
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}捲軸 - 上下捲動清單
|
||||
STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}捲動棒 - 左右捲動清單
|
||||
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}於地圖上顯示土地輪廓
|
||||
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}於地圖上顯示地形
|
||||
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}於地圖上顯示交通公具
|
||||
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}於地圖上顯示各種工業
|
||||
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}於地圖上顯示運輸路線
|
||||
@@ -478,11 +479,11 @@ STR_AGE_RED :{RED}{COMMA}
|
||||
|
||||
STR_019C_ROAD_VEHICLE :巴士/貨車
|
||||
STR_019D_AIRCRAFT :飛機
|
||||
STR_019E_SHIP :輪船
|
||||
STR_019E_SHIP :船舶
|
||||
STR_019F_TRAIN :列車
|
||||
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA}已變得殘舊
|
||||
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA}已變得非常殘舊
|
||||
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA}已變得非常殘舊以及必須即時作出替換
|
||||
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA}使用年限將近
|
||||
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA}使用年限已過
|
||||
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA}使用年限已過必須替換
|
||||
STR_01A3_LAND_AREA_INFORMATION :{WHITE}土地資訊
|
||||
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}清拆成本: {LTBLUE}不適用
|
||||
STR_01A5_COST_TO_CLEAR :{BLACK}清拆成本: {LTBLUE}{CURRENCY}
|
||||
@@ -582,7 +583,7 @@ STR_01FF :{TINYFONT}{BLAC
|
||||
STR_0200_LAST_MESSAGE_NEWS_REPORT :上一次訊息或新聞報告
|
||||
STR_0201_MESSAGE_SETTINGS :訊息設定
|
||||
STR_MESSAGE_HISTORY_MENU :訊息紀錄
|
||||
STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}展示「上一次訊息或新聞報告」、「展示訊息」選項
|
||||
STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}展示「上一次訊息或新聞報告」、「顯示訊息」選項
|
||||
STR_0204_MESSAGE_OPTIONS :{WHITE}訊息選項
|
||||
STR_0205_MESSAGE_TYPES :{BLACK}訊息種類:
|
||||
STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}首個交通工具已到達玩家的車站
|
||||
@@ -590,8 +591,8 @@ STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}首個
|
||||
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}意外 / 災難
|
||||
STR_0209_COMPANY_INFORMATION :{YELLOW}公司資訊
|
||||
STR_020A_ECONOMY_CHANGES :{YELLOW}經濟氣候變化
|
||||
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}給玩家的運載工具的建議或資訊
|
||||
STR_020C_NEW_VEHICLES :{YELLOW}新運載工具
|
||||
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}給玩家的載具的建議或資訊
|
||||
STR_020C_NEW_VEHICLES :{YELLOW}新載具
|
||||
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}接收貨物的改動
|
||||
STR_020E_SUBSIDIES :{YELLOW}資助
|
||||
STR_020F_GENERAL_INFORMATION :{YELLOW}一般資訊
|
||||
@@ -613,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}達成'{STRING}的地位'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} 的 {COMPANY} 達成 '{STRING}' 地位!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}建立新場景
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}場景編輯器
|
||||
STR_0223_LAND_GENERATION :{WHITE}產生地形
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}隨機地形
|
||||
STR_0227_RESET_LAND :{BLACK}重設地形
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}增加地形升降的範圍
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}減少地形升降的範圍
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}產生隨機地形
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}重設地形
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}重設地形
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度圖
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度圖
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}你是否確認放棄要重設地形?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}產生地形
|
||||
STR_022F_TOWN_GENERATION :{BLACK}產生市鎮
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}產生工業
|
||||
@@ -631,7 +638,7 @@ STR_0233_TOWN_GENERATION :{WHITE}產生
|
||||
STR_0234_NEW_TOWN :{BLACK}新的市鎮
|
||||
STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}建造新的市鎮
|
||||
STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}不能建造市鎮...
|
||||
STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...太接近地圖邊帶
|
||||
STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...太接近地圖邊緣
|
||||
STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...太接近另一個市鎮
|
||||
STR_0239_SITE_UNSUITABLE :{WHITE}...地點不適合
|
||||
STR_023A_TOO_MANY_TOWNS :{WHITE}...已有太多市鎮
|
||||
@@ -642,7 +649,7 @@ STR_023C_EXPAND :{BLACK}擴展
|
||||
STR_023D_RANDOM_TOWN :{BLACK}隨機市鎮
|
||||
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}隨機選址建立市鎮
|
||||
STR_023F_INDUSTRY_GENERATION :{WHITE}產生工業
|
||||
STR_0240_COAL_MINE :{BLACK}煤礦
|
||||
STR_0240_COAL_MINE :{BLACK}煤礦場
|
||||
STR_0241_POWER_STATION :{BLACK}發電廠
|
||||
STR_0242_SAWMILL :{BLACK}鋸木場
|
||||
STR_0243_FOREST :{BLACK}森林
|
||||
@@ -651,20 +658,20 @@ STR_0245_OIL_RIG :{BLACK}鑽油
|
||||
STR_0246_FACTORY :{BLACK}工廠
|
||||
STR_0247_STEEL_MILL :{BLACK}鋼廠
|
||||
STR_0248_FARM :{BLACK}農場
|
||||
STR_0249_IRON_ORE_MINE :{BLACK}鐵礦
|
||||
STR_0249_IRON_ORE_MINE :{BLACK}鐵礦場
|
||||
STR_024A_OIL_WELLS :{BLACK}油井
|
||||
STR_024B_BANK :{BLACK}銀行
|
||||
STR_024C_PAPER_MILL :{BLACK}造紙廠
|
||||
STR_024D_FOOD_PROCESSING_PLANT :{BLACK}食物加工廠
|
||||
STR_024E_PRINTING_WORKS :{BLACK}印刷廠
|
||||
STR_024F_GOLD_MINE :{BLACK}金礦
|
||||
STR_0250_LUMBER_MILL :{BLACK}Lumber Mill
|
||||
STR_024F_GOLD_MINE :{BLACK}金礦場
|
||||
STR_0250_LUMBER_MILL :{BLACK}伐木場
|
||||
STR_0251_FRUIT_PLANTATION :{BLACK}水果莊園
|
||||
STR_0252_RUBBER_PLANTATION :{BLACK}橡膠莊園
|
||||
STR_0253_WATER_SUPPLY :{BLACK}供水站
|
||||
STR_0254_WATER_TOWER :{BLACK}水塔
|
||||
STR_0255_DIAMOND_MINE :{BLACK}鑽石礦
|
||||
STR_0256_COPPER_ORE_MINE :{BLACK}銅礦
|
||||
STR_0255_DIAMOND_MINE :{BLACK}鑽石礦場
|
||||
STR_0256_COPPER_ORE_MINE :{BLACK}銅礦場
|
||||
STR_0257_COTTON_CANDY_FOREST :{BLACK}棉花糖森林
|
||||
STR_0258_CANDY_FACTORY :{BLACK}糖果工廠
|
||||
STR_0259_BATTERY_FARM :{BLACK}電池農場
|
||||
@@ -674,9 +681,9 @@ STR_025C_TOY_FACTORY :{BLACK}玩具
|
||||
STR_025D_PLASTIC_FOUNTAINS :{BLACK}塑膠噴泉
|
||||
STR_025E_FIZZY_DRINK_FACTORY :{BLACK}汽水廠
|
||||
STR_025F_BUBBLE_GENERATOR :{BLACK}泡泡工場
|
||||
STR_0260_TOFFEE_QUARRY :{BLACK}奶糖礦場
|
||||
STR_0261_SUGAR_MINE :{BLACK}砂糖礦
|
||||
STR_0262_CONSTRUCT_COAL_MINE :{BLACK}興建煤碳礦場
|
||||
STR_0260_TOFFEE_QUARRY :{BLACK}太妃糖礦場
|
||||
STR_0261_SUGAR_MINE :{BLACK}砂糖礦場
|
||||
STR_0262_CONSTRUCT_COAL_MINE :{BLACK}興建煤礦場
|
||||
STR_0263_CONSTRUCT_POWER_STATION :{BLACK}興建發電廠
|
||||
STR_0264_CONSTRUCT_SAWMILL :{BLACK}興建鋸木廠
|
||||
STR_0265_PLANT_FOREST :{BLACK}植林
|
||||
@@ -691,7 +698,7 @@ STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}開設
|
||||
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}興建造紙廠
|
||||
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}興建食物加工廠
|
||||
STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}興建印刷廠
|
||||
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}興建黃金礦場
|
||||
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}興建金礦場
|
||||
STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}開設銀行 (只能在市鎮內開設)
|
||||
STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}興建鋸木廠 (砍伐雨林出產木材)
|
||||
STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}種植蔬果園
|
||||
@@ -709,10 +716,10 @@ STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}興建
|
||||
STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}興建塑膠噴泉
|
||||
STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}興建汽水工廠
|
||||
STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}興建泡泡產生器
|
||||
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}興建太妃糖礦
|
||||
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}興建太妃糖礦場
|
||||
STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}興建砂糖礦場
|
||||
STR_0285_CAN_T_BUILD_HERE :{WHITE}不能在這裡建造 {STRING} ...
|
||||
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...市鎮應該要先被建造
|
||||
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...先要建造市鎮
|
||||
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...每個市鎮僅允許一個
|
||||
STR_0288_PLANT_TREES :{BLACK}植樹
|
||||
STR_0289_PLACE_SIGN :{BLACK}設置標誌
|
||||
@@ -736,6 +743,7 @@ STR_0299_SAVE_SCENARIO :{WHITE}儲存
|
||||
STR_029A_PLAY_SCENARIO :{BLACK}以此場景開始
|
||||
STR_PLAY_HEIGHTMAP :{BLACK}玩高度圖
|
||||
STR_PLAY_HEIGHTMAP_HINT :{BLACK}以高度圖為地形開始新遊戲
|
||||
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}你是否確認放棄要編輯中的場景?
|
||||
STR_029C_QUIT_EDITOR :{WHITE}離開編輯器
|
||||
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...只能在市鎮人口超過 1200 人的地方建造
|
||||
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}將開始時間提早一年
|
||||
@@ -766,7 +774,7 @@ STR_CHECKMARK :{CHECKMARK}
|
||||
############ range for menu starts
|
||||
STR_02C3_GAME_OPTIONS :遊戲選項
|
||||
STR_02C5_DIFFICULTY_SETTINGS :難易設定
|
||||
STR_02C7_CONFIG_PATCHES :設定補綴
|
||||
STR_02C7_CONFIG_PATCHES :設置修正
|
||||
STR_NEWGRF_SETTINGS :NewGRF 設定
|
||||
STR_GAMEOPTMENU_0A :
|
||||
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}顯示市鎮名稱
|
||||
@@ -805,7 +813,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}將主
|
||||
|
||||
STR_02E0_CURRENCY_UNITS :{BLACK}貨幣單位
|
||||
STR_02E1 :{BLACK}{SKIP}{STRING}
|
||||
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}貨幣單位
|
||||
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}選擇貨幣單位
|
||||
STR_MEASURING_UNITS :{BLACK}量度單位
|
||||
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
|
||||
STR_MEASURING_UNITS_SELECTION :{BLACK}量度單位
|
||||
@@ -873,7 +881,7 @@ STR_TOWNNAME_FRENCH :法國
|
||||
STR_TOWNNAME_GERMAN :德國
|
||||
STR_TOWNNAME_ADDITIONAL_ENGLISH :英國 (增訂版)
|
||||
STR_TOWNNAME_LATIN_AMERICAN :拉丁美洲
|
||||
STR_TOWNNAME_SILLY :荒唐名字
|
||||
STR_TOWNNAME_SILLY :荒唐名稱
|
||||
STR_TOWNNAME_SWEDISH :瑞典
|
||||
STR_TOWNNAME_DUTCH :荷蘭
|
||||
STR_TOWNNAME_FINNISH :芬蘭
|
||||
@@ -1172,9 +1180,9 @@ STR_WAYPOINT_GRAPHICS_TIP :{BLACK}選擇
|
||||
STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_RAW :{WAYPOINT}
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}更改路標名字
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}更改路標名稱
|
||||
|
||||
STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}不能更改路標名字
|
||||
STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}不能更改路標名稱
|
||||
STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}將路軌變為路標
|
||||
STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}不能建立鐵路路標
|
||||
STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}不能移除鐵路路標
|
||||
@@ -1455,7 +1463,7 @@ STR_NETWORK_CHAT_CLIENT :[私人] {STRIN
|
||||
STR_NETWORK_CHAT_TO_CLIENT :[私人] 給 {STRING}: {GRAY}{STRING}
|
||||
STR_NETWORK_CHAT_ALL_CAPTION :[全員] :
|
||||
STR_NETWORK_CHAT_ALL :[全員] {STRING}: {GRAY}{STRING}
|
||||
STR_NETWORK_NAME_CHANGE :將自己的名字改為
|
||||
STR_NETWORK_NAME_CHANGE :將自己的名稱改為
|
||||
STR_NETWORK_SERVER_SHUTDOWN :{WHITE} 伺服器關閉連線
|
||||
STR_NETWORK_SERVER_REBOOT :{WHITE} 伺服器正在重新啟動...{}請稍候...
|
||||
|
||||
@@ -1518,10 +1526,10 @@ STR_1004_TOO_HIGH :{WHITE}太高
|
||||
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}沒有適合的鐵路軌道
|
||||
STR_1007_ALREADY_BUILT :{WHITE}...已經建了
|
||||
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}必須先移除鐵道
|
||||
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}建造鐵道
|
||||
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}鋪設鐵道
|
||||
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}建造電氣化鐵道
|
||||
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}建造單軌
|
||||
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}建造磁浮軌
|
||||
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}鋪設單軌
|
||||
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}鋪設磁浮軌
|
||||
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}選擇鐵道橋樑
|
||||
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}不能在這邊建築鐵道機廠...
|
||||
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}不能在這邊建築鐵道車站...
|
||||
@@ -1530,11 +1538,11 @@ STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}不能
|
||||
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}不能從這邊移除鐵道...
|
||||
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}不能從這邊移除號誌...
|
||||
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}鐵道機廠方向
|
||||
STR_1015_RAILROAD_CONSTRUCTION :建築鐵道
|
||||
STR_1015_RAILROAD_CONSTRUCTION :鋪設鐵道
|
||||
STR_TOOLB_ELRAIL_CONSTRUCTION :建造電氣化鐵道
|
||||
STR_1016_MONORAIL_CONSTRUCTION :建築單軌
|
||||
STR_1017_MAGLEV_CONSTRUCTION :建築磁浮軌
|
||||
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}建築鐵軌
|
||||
STR_1016_MONORAIL_CONSTRUCTION :鋪設單軌
|
||||
STR_1017_MAGLEV_CONSTRUCTION :鋪設磁浮軌
|
||||
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}鋪設鐵軌
|
||||
STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}建築鐵路機廠 (用來建造、維修列車)
|
||||
STR_101A_BUILD_RAILROAD_STATION :{BLACK}建築鐵道車站
|
||||
STR_101B_BUILD_RAILROAD_SIGNALS :{BLACK}建築鐵道號誌
|
||||
@@ -1556,16 +1564,16 @@ STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :有綜合號誌
|
||||
##id 0x1800
|
||||
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}必須先移除道路
|
||||
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}道路施工中
|
||||
STR_1802_ROAD_CONSTRUCTION :{WHITE}建築道路
|
||||
STR_1802_ROAD_CONSTRUCTION :{WHITE}鋪設道路
|
||||
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}選擇道路橋樑
|
||||
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}不能在此建築道路...
|
||||
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}不能在此鋪設道路...
|
||||
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}不能從此移除道路...
|
||||
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}車庫方向
|
||||
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}不能在此建築車庫...
|
||||
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}無法建築公車站...
|
||||
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}無法建築貨運站...
|
||||
STR_180A_ROAD_CONSTRUCTION :建築道路
|
||||
STR_180B_BUILD_ROAD_SECTION :{BLACK}建築一段公路
|
||||
STR_180A_ROAD_CONSTRUCTION :鋪設道路
|
||||
STR_180B_BUILD_ROAD_SECTION :{BLACK}鋪設一段公路
|
||||
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}建築車庫 (用來製造與維護公路車輛)
|
||||
STR_180D_BUILD_BUS_STATION :{BLACK}建築公車站
|
||||
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}建築貨運站
|
||||
@@ -1601,22 +1609,22 @@ STR_200F_TALL_OFFICE_BLOCK :摩天辦公大
|
||||
STR_2010_OFFICE_BLOCK :辦公大樓
|
||||
STR_2011_SMALL_BLOCK_OF_FLATS :平房
|
||||
STR_2012_CHURCH :教堂
|
||||
STR_2013_LARGE_OFFICE_BLOCK :大辦公區
|
||||
STR_2013_LARGE_OFFICE_BLOCK :大型辦公大樓
|
||||
STR_2014_TOWN_HOUSES :住宅
|
||||
STR_2015_HOTEL :旅館
|
||||
STR_2016_STATUE :雕像
|
||||
STR_2017_FOUNTAIN :噴泉
|
||||
STR_2018_PARK :公園
|
||||
STR_2019_OFFICE_BLOCK :辦公區
|
||||
STR_2019_OFFICE_BLOCK :辦公大樓
|
||||
STR_201A_SHOPS_AND_OFFICES :店舖與公司
|
||||
STR_201B_MODERN_OFFICE_BUILDING :現代辦公建築
|
||||
STR_201C_WAREHOUSE :倉庫
|
||||
STR_201D_OFFICE_BLOCK :辦公區
|
||||
STR_201E_STADIUM :體育館
|
||||
STR_201F_OLD_HOUSES :老舊房屋
|
||||
STR_2020_LOCAL_AUTHORITY :{BLACK}區域當局
|
||||
STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}顯示區域當局資訊
|
||||
STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} 區域當局
|
||||
STR_2020_LOCAL_AUTHORITY :{BLACK}地方政府
|
||||
STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}顯示地方政府資訊
|
||||
STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} 地方政府
|
||||
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}運輸公司評比:
|
||||
STR_2024 :{YELLOW}{COMPANY}{PLAYERNAME}: {ORANGE}{STRING}
|
||||
STR_2025_SUBSIDIES :{WHITE}補助
|
||||
@@ -1630,11 +1638,11 @@ STR_202D_UNTIL :{YELLOW}, 補
|
||||
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}補助過期:{}{}將 {STRING} 從 {STRING} 運到 {STRING} 從此不再提供補助。
|
||||
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}補助結束:{}{}將 {STRING} 從 {STATION} 運到 {STATION} 不再提供補助。
|
||||
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}提供補助:{}{}首先將 {STRING} 從 {STRING} 運到 {STRING} 的公司將得到區域當局補助一年!
|
||||
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年得到額外 50% 的運費補助!
|
||||
STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年收到雙倍運費!
|
||||
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年收到三倍運費!
|
||||
STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年收到四倍運費!
|
||||
STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} 區域當局拒絕在城內建造另一座機場
|
||||
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年得到額外 50% 的運費補助!
|
||||
STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年收到雙倍運費!
|
||||
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年收到三倍運費!
|
||||
STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年收到四倍運費!
|
||||
STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} 地方政府拒絕在城內建造另一座機場
|
||||
STR_2036_COTTAGES :農舍
|
||||
STR_2037_HOUSES :住宅
|
||||
STR_2038_FLATS :平房
|
||||
@@ -1748,8 +1756,8 @@ STR_3048_STATIONS :{WHITE}{COMPANY
|
||||
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
|
||||
STR_304A_NONE :{YELLOW}- 無 -
|
||||
STR_304B_SITE_UNSUITABLE :{WHITE}...地點不適合
|
||||
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}太靠近另一個船塢
|
||||
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}必須先摧毀船塢
|
||||
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}太靠近另一個碼頭
|
||||
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}必須先摧毀碼頭
|
||||
STR_304E_SELECT_RAILROAD_STATION :{BLACK}選擇鐵道車站方向
|
||||
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}選擇鐵道車站的月台數量
|
||||
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}選擇鐵道車站的長度
|
||||
@@ -1772,7 +1780,7 @@ STR_3063_SHIP_DOCK :船塢
|
||||
STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}顯示建築地點的運輸涵蓋範圍
|
||||
STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}不顯示建築地點的運輸涵蓋範圍
|
||||
STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}顯示運輸涵蓋範圍
|
||||
STR_3068_DOCK :{WHITE}船塢
|
||||
STR_3068_DOCK :{WHITE}碼頭
|
||||
STR_3069_BUOY :浮標
|
||||
STR_306A_BUOY_IN_THE_WAY :{WHITE}...被浮標擋住
|
||||
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...車站範圍太大
|
||||
@@ -1842,7 +1850,7 @@ STR_4818_WATER_TOWER :水塔
|
||||
STR_4819_FACTORY :工廠
|
||||
STR_481A_FARM :農場
|
||||
STR_481B_LUMBER_MILL :伐木場
|
||||
STR_481C_COTTON_CANDY_FOREST :太妃糖森林
|
||||
STR_481C_COTTON_CANDY_FOREST :綿花糖森林
|
||||
STR_481D_CANDY_FACTORY :甜點工廠
|
||||
STR_481E_BATTERY_FARM :電池農場
|
||||
STR_481F_COLA_WELLS :可樂井
|
||||
@@ -1878,8 +1886,8 @@ STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT
|
||||
STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} 產量減半
|
||||
STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}{INDUSTRY} 遇到蟲害!{}產量減半
|
||||
STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...只能位於地圖邊緣
|
||||
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} 在 {INDUSTRY} 的產量上升 {COMMA}%!
|
||||
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} 在 {INDUSTRY} 的產量減少 {COMMA}%!
|
||||
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{1:INDUSTRY}的{0:STRING}產量上升 {2:COMMA}%!
|
||||
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{1:INDUSTRY}的{0:STRING}產量減少 {2:COMMA}%!
|
||||
|
||||
##id 0x5000
|
||||
STR_5000_TRAIN_IN_TUNNEL :{WHITE}隧道內有列車
|
||||
@@ -1957,7 +1965,7 @@ STR_SV_STNAME_EXCHANGE :{STRING} 轉運
|
||||
STR_SV_STNAME_AIRPORT :{STRING} 機場
|
||||
STR_SV_STNAME_OILFIELD :{STRING} 油田
|
||||
STR_SV_STNAME_MINES :{STRING} 礦場
|
||||
STR_SV_STNAME_DOCKS :{STRING} 船塢
|
||||
STR_SV_STNAME_DOCKS :{STRING} 碼頭
|
||||
STR_SV_STNAME_BUOY_1 :{STRING} 一號浮標
|
||||
STR_SV_STNAME_BUOY_2 :{STRING} 二號浮標
|
||||
STR_SV_STNAME_BUOY_3 :{STRING} 三號浮標
|
||||
@@ -2470,7 +2478,7 @@ STR_80FD_TRICARIO_HELICOPTER :Sikorsky 直升
|
||||
STR_80FE_GURU_X2_HELICOPTER :Lockheed X2 直升機
|
||||
STR_80FF_POWERNAUT_HELICOPTER :Powernaut 直升機
|
||||
STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}運具製造商的訊息
|
||||
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}我們剛設計了一種新 {STRING} - 您有興趣獨家使用它一年,讓我們在正式發佈之前觀察它的表現嗎?
|
||||
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}我們剛設計了一種新{STRING} - 您有興趣獨家使用它一年,讓我們在正式發佈之前觀察它的表現嗎?
|
||||
STR_8102_RAILROAD_LOCOMOTIVE :鐵道機車頭
|
||||
STR_8103_ROAD_VEHICLE :汽車
|
||||
STR_8104_AIRCRAFT :飛機
|
||||
@@ -2692,9 +2700,9 @@ STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}無法
|
||||
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}選擇汽車要運送的酬載種類
|
||||
|
||||
##id 0x9800
|
||||
STR_9800_DOCK_CONSTRUCTION :建造船塢
|
||||
STR_9801_DOCK_CONSTRUCTION :{WHITE}建造船塢
|
||||
STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}無法在此建造船塢...
|
||||
STR_9800_DOCK_CONSTRUCTION :建造碼頭
|
||||
STR_9801_DOCK_CONSTRUCTION :{WHITE}建造碼頭
|
||||
STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}無法在此建造碼頭...
|
||||
STR_9803_SHIP_DEPOT :{WHITE}{TOWN} 船塢
|
||||
STR_9804_NEW_SHIPS :{BLACK}購買船舶
|
||||
STR_9805_SHIPS :{WHITE}{COMPANY} - 船舶 {COMMA} 艘
|
||||
@@ -2723,7 +2731,7 @@ STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}正前
|
||||
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}正在 {TOWN} 船塢維護中
|
||||
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}正在 {TOWN} 船塢維護中, {VELOCITY}
|
||||
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}船舶 {COMMA} 已在船塢待命
|
||||
STR_981D_BUILD_SHIP_DOCK :{BLACK}建造船塢
|
||||
STR_981D_BUILD_SHIP_DOCK :{BLACK}建造碼頭
|
||||
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}建造船塢 (用以購買/維護船舶)
|
||||
STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}船舶 - 點選船舶可看到詳細資訊
|
||||
STR_9820_BUILD_NEW_SHIP :{BLACK}購買新船舶
|
||||
@@ -2762,7 +2770,7 @@ STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}新容
|
||||
STR_9841_CAN_T_REFIT_SHIP :{WHITE}無法改裝船舶...
|
||||
STR_9842_REFITTABLE :(可改裝)
|
||||
STR_GO_TO_SHIP_DEPOT :前往 {TOWN} 船塢
|
||||
SERVICE_AT_SHIP_DEPOT :在{TOWN}船廠進行維修
|
||||
SERVICE_AT_SHIP_DEPOT :在{TOWN}船塢進行維修
|
||||
|
||||
##id 0xA000
|
||||
STR_A000_AIRPORTS :{WHITE}機場
|
||||
@@ -2950,6 +2958,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}顯示
|
||||
|
||||
### depot strings
|
||||
|
||||
STR_SELL :{BLACK}出售
|
||||
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}你將要出售所有停泊地維修廠內的運具
|
||||
STR_ARE_YOU_SURE :{BLACK}你是否確定要這樣做?
|
||||
|
||||
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}確定出售所有停泊在機廠內的列車
|
||||
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}確定出售所有停泊在車庫內的車輛
|
||||
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}確定出售所有停靠在船塢內的船舶
|
||||
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}確定出售所有停泊在飛機棚內的飛機
|
||||
|
||||
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}取消出售所有停泊在機廠內的列車
|
||||
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}取消出售所有停泊在車庫內的車輛
|
||||
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}取消出售所有停靠在船塢內的船舶
|
||||
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}取消出售所有停泊在飛機棚內的飛機
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}出售機廠内所有列車
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}出售車庫内所有汽車
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}出售船塢内所有船舶
|
||||
|
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü
|
||||
STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler
|
||||
STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Her taraf su olsun mu?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı
|
||||
|
@@ -23,38 +23,55 @@ STR_000D_ACCEPTS :{BLACK}Прий
|
||||
STR_000E :
|
||||
STR_000F_PASSENGERS :пасажири
|
||||
STR_000F_PASSENGERS.r :пасажирів
|
||||
STR_000F_PASSENGERS.z :пасажирів
|
||||
STR_0010_COAL :вугілля
|
||||
STR_0010_COAL.r :вугілля
|
||||
STR_0011_MAIL :пошту
|
||||
STR_0010_COAL.z :вугілля
|
||||
STR_0011_MAIL :пошта
|
||||
STR_0011_MAIL.r :пошти
|
||||
STR_0012_OIL :нафту
|
||||
STR_0011_MAIL.z :пошту
|
||||
STR_0012_OIL :нафта
|
||||
STR_0012_OIL.r :нафти
|
||||
STR_0013_LIVESTOCK :тварин
|
||||
STR_0012_OIL.z :нафту
|
||||
STR_0013_LIVESTOCK :тварини
|
||||
STR_0013_LIVESTOCK.r :тварин
|
||||
STR_0013_LIVESTOCK.z :тварин
|
||||
STR_0014_GOODS :товари
|
||||
STR_0014_GOODS.r :товарів
|
||||
STR_0014_GOODS.z :товари
|
||||
STR_0015_GRAIN :зерно
|
||||
STR_0015_GRAIN.r :зерна
|
||||
STR_0016_WOOD :деревину
|
||||
STR_0015_GRAIN.z :зерно
|
||||
STR_0016_WOOD :деревина
|
||||
STR_0016_WOOD.r :деревини
|
||||
STR_0017_IRON_ORE :залізну руду
|
||||
STR_0016_WOOD.z :деревину
|
||||
STR_0017_IRON_ORE :залізна руда
|
||||
STR_0017_IRON_ORE.r :залізної руди
|
||||
STR_0017_IRON_ORE.z :залізну руду
|
||||
STR_0018_STEEL :сталь
|
||||
STR_0018_STEEL.r :сталі
|
||||
STR_0018_STEEL.z :сталь
|
||||
STR_0019_VALUABLES :коштовності
|
||||
STR_0019_VALUABLES.r :коштовностей
|
||||
STR_001A_COPPER_ORE :мідну руду
|
||||
STR_0019_VALUABLES.z :коштовності
|
||||
STR_001A_COPPER_ORE :мідна руда
|
||||
STR_001A_COPPER_ORE.r :мідної руди
|
||||
STR_001B_MAIZE :кукурудзу
|
||||
STR_001A_COPPER_ORE.z :мідну руду
|
||||
STR_001B_MAIZE :кукурудза
|
||||
STR_001B_MAIZE.r :кукурудзи
|
||||
STR_001B_MAIZE.z :кукурудзу
|
||||
STR_001C_FRUIT :фрукти
|
||||
STR_001C_FRUIT.r :фруктів
|
||||
STR_001C_FRUIT.z :фрукти
|
||||
STR_001D_DIAMONDS :діаманти
|
||||
STR_001D_DIAMONDS.r :діамантів
|
||||
STR_001D_DIAMONDS.z :діаманти
|
||||
STR_001E_FOOD :продукти
|
||||
STR_001E_FOOD.r :продуктів
|
||||
STR_001E_FOOD.z :продукти
|
||||
STR_001F_PAPER :папір
|
||||
STR_001F_PAPER.r :паперу
|
||||
STR_001F_PAPER.z :папір
|
||||
STR_0020_GOLD :золото
|
||||
STR_0020_GOLD.r :золота
|
||||
STR_0020_GOLD.z :золото
|
||||
@@ -79,7 +96,7 @@ STR_0026_CANDY.z :солодощ
|
||||
STR_0027_COLA :кола
|
||||
STR_0027_COLA.r :коли
|
||||
STR_0027_COLA.z :колу
|
||||
STR_0028_COTTON_CANDY :солодку вату
|
||||
STR_0028_COTTON_CANDY :солодка вата
|
||||
STR_0028_COTTON_CANDY.r :солодкої вати
|
||||
STR_0028_COTTON_CANDY.z :солодку вату
|
||||
STR_0029_BUBBLES :бульбашки
|
||||
@@ -91,14 +108,13 @@ STR_002A_TOFFEE.z :іриски
|
||||
STR_002B_BATTERIES :батарейки
|
||||
STR_002B_BATTERIES.r :батарейок
|
||||
STR_002B_BATTERIES.z :батарейки
|
||||
STR_002C_PLASTIC :пластик
|
||||
STR_002C_PLASTIC.r :пластику
|
||||
STR_002C_PLASTIC.z :ластик
|
||||
STR_002D_FIZZY_DRINKS :газовану воду
|
||||
STR_002C_PLASTIC :пластилін
|
||||
STR_002C_PLASTIC.z :пластилін
|
||||
STR_002D_FIZZY_DRINKS :газована водф
|
||||
STR_002D_FIZZY_DRINKS.r :газованої води
|
||||
STR_002D_FIZZY_DRINKS.z :газовану воду
|
||||
STR_002E :
|
||||
STR_002F_PASSENGER :пасажирів
|
||||
STR_002F_PASSENGER :пасажири
|
||||
STR_002F_PASSENGER.r :пасажирів
|
||||
STR_002F_PASSENGER.z :пасажирів
|
||||
STR_0030_COAL :вугілля
|
||||
@@ -141,6 +157,7 @@ STR_003C_FRUIT :фрукти
|
||||
STR_003C_FRUIT.r :фруктів
|
||||
STR_003C_FRUIT.z :фрукти
|
||||
STR_003D_DIAMOND :діаманти
|
||||
STR_003D_DIAMOND.r :діамантів
|
||||
STR_003D_DIAMOND.z :діаманти
|
||||
STR_003E_FOOD :продукти
|
||||
STR_003E_FOOD.r :продуктів
|
||||
@@ -184,9 +201,8 @@ STR_004A_TOFFEE.z :іриски
|
||||
STR_004B_BATTERY :батарейки
|
||||
STR_004B_BATTERY.r :батарейок
|
||||
STR_004B_BATTERY.z :батарейки
|
||||
STR_004C_PLASTIC :пластик
|
||||
STR_004C_PLASTIC.r :пластику
|
||||
STR_004C_PLASTIC.z :пластик
|
||||
STR_004C_PLASTIC :пластилін
|
||||
STR_004C_PLASTIC.z :пластилін
|
||||
STR_004D_FIZZY_DRINK :газована вода
|
||||
STR_004D_FIZZY_DRINK.r :газованої води
|
||||
STR_004D_FIZZY_DRINK.z :газовану воду
|
||||
@@ -267,7 +283,7 @@ STR_00B4_CAN_T_DO_THIS :{WHITE}Немо
|
||||
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Неможливо очистити цю ділянку...
|
||||
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Авторське право {COPYRIGHT} 1995 Кріс Сойєр, Всі права захищені
|
||||
STR_00B7_VERSION :{BLACK}OpenTTD версія {REV}
|
||||
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 OpenTTD-група
|
||||
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 команда OpenTTD
|
||||
STR_TRANSLATED_BY :{BLACK} Перекладач(і) -
|
||||
|
||||
STR_00C5 :{BLACK}{CROSS}
|
||||
@@ -589,9 +605,9 @@ STR_019C_ROAD_VEHICLE :Авто
|
||||
STR_019D_AIRCRAFT :Літак
|
||||
STR_019E_SHIP :Корабель
|
||||
STR_019F_TRAIN :Поїзд
|
||||
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} зістарився
|
||||
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} дуже зістарився
|
||||
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} зістарився і терміново потребує заміни
|
||||
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} старіє
|
||||
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} вже дуже старий
|
||||
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} вже дуже старий і терміново потребує заміни
|
||||
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Інформація про ділянку
|
||||
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Вартість очистки: {LTBLUE}неможливо
|
||||
STR_01A5_COST_TO_CLEAR :{BLACK}Вартість очистки: {LTBLUE}{CURRENCY}
|
||||
@@ -722,16 +738,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}'
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Створити сценарій
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію
|
||||
STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Випадковий ландшафт
|
||||
STR_0227_RESET_LAND :{BLACK}Очистити ділянку
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Викортстовувати рельєф
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ви дійсно бажаєте очистити ландшафт?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Створення міст
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва
|
||||
@@ -859,7 +881,7 @@ STR_02A5_TOWN_SIZE :{YELLOW}Роз
|
||||
|
||||
STR_02B6 :{STRING} - {STRING}
|
||||
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Показує останнє повідомлення або новини
|
||||
STR_OFF :Викл
|
||||
STR_OFF :Відкл.
|
||||
STR_SUMMARY :Коротко
|
||||
STR_FULL :Повністю
|
||||
STR_02BA :{SILVER}- - {COMPANY} - -
|
||||
@@ -919,11 +941,11 @@ STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Вибе
|
||||
STR_MEASURING_UNITS :{BLACK}Система одиниць виміру
|
||||
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
|
||||
STR_MEASURING_UNITS_SELECTION :{BLACK}Вибір системи одиниць виміру
|
||||
STR_02E6_ROAD_VEHICLES :{BLACK}Напрямок руху
|
||||
STR_02E6_ROAD_VEHICLES :{BLACK}Транспорт
|
||||
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
|
||||
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Виберіть по якій стороні їхатиме транспорт
|
||||
STR_02E9_DRIVE_ON_LEFT :Лівосторонній
|
||||
STR_02EA_DRIVE_ON_RIGHT :Правосторонній
|
||||
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Виберіть, по якій стороні їхатиме транспорт
|
||||
STR_02E9_DRIVE_ON_LEFT :Їде по лівій стороні
|
||||
STR_02EA_DRIVE_ON_RIGHT :Їде по правій стороні
|
||||
STR_02EB_TOWN_NAMES :{BLACK}Назви міст
|
||||
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
|
||||
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Виберіть стиль назв міст
|
||||
@@ -942,7 +964,7 @@ STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Грат
|
||||
STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Грати з 2-8 гравцями
|
||||
STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Показати налашування гри
|
||||
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Показати налашування складності
|
||||
STR_0303_START_A_NEW_GAME_USING :{BLACK}Почати нову використовуючи сценарій
|
||||
STR_0303_START_A_NEW_GAME_USING :{BLACK}Почати нову гру, використовуючи сценарій
|
||||
STR_0304_QUIT :{BLACK}Вихід
|
||||
STR_0305_QUIT_OPENTTD :{BLACK}покинути 'OpenTTD'
|
||||
STR_0307_OPENTTD :{WHITE}OpenTTD {REV}
|
||||
@@ -1141,7 +1163,7 @@ STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Пок
|
||||
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Показувати вікно фінансів в кінці року: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch сумісна команда "без зупинки": {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Ставати транспорту в чергу: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Прокручувати вікно коли курсор з краю: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Прокручувати вікно, коли курсор з краю: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Дозволити підкупляти місцеву владу: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Неоднорідні станції: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Новий глобальний пошук шляху(NPF, замість NTP): {ORANGE}{STRING}
|
||||
@@ -1860,16 +1882,16 @@ STR_304A_NONE :{YELLOW}- не
|
||||
STR_304B_SITE_UNSUITABLE :{WHITE}...ділянка не підходить для цього
|
||||
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Дуже близько до іншого порту
|
||||
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Спочатку зруйнуйте порт
|
||||
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Виберіть направлення залізничної станції
|
||||
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Виберіть орієнтацію залізничної станції
|
||||
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Виберіть кількість колій залізничної станції
|
||||
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Виберіть довжину залізничної станції
|
||||
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Виберіть направлення зупинки
|
||||
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Виберіть направлення вантажної станції
|
||||
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Виберіть орієнтацію зупинки
|
||||
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Виберіть орієнтацію вантажної станції
|
||||
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Показати станцію в центрі екрану
|
||||
STR_3054_SHOW_STATION_RATINGS :{BLACK}Показати рейтинг станції
|
||||
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Перейменувати станцію
|
||||
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Показати список приймання вантажів
|
||||
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Назва станції - натисніть на назву щоб показати в центрі екрану
|
||||
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Назва станції - натисніть на назву, щоб показати в центрі екрану
|
||||
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Виберіть розмір/тип аеропорту
|
||||
STR_305C_0 :{STATION} {STATIONFEATURES}
|
||||
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
|
||||
@@ -1885,8 +1907,8 @@ STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Підс
|
||||
STR_3068_DOCK :{WHITE}Порт
|
||||
STR_3069_BUOY :Бакен
|
||||
STR_306A_BUOY_IN_THE_WAY :{WHITE}...бакен на шляху
|
||||
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...станції дуже розкидані
|
||||
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...неоднорідні станції відмінено
|
||||
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...станція занадто велика
|
||||
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...неоднорідні станції відключені
|
||||
STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Утримуйте CTRL для вибору більш ніж одного пункту
|
||||
|
||||
STR_UNDEFINED :(невизначено)
|
||||
@@ -1897,7 +1919,7 @@ STR_STAT_CLASS_WAYP :Пункт
|
||||
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Орієнтація депо
|
||||
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...має бути збудовано на воді
|
||||
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Неможливо будувати корабельне депо тут...
|
||||
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Виберіть направлення корабельного депо
|
||||
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Виберіть орієнтацію корабельного депо
|
||||
STR_3804_WATER :Вода
|
||||
STR_3805_COAST_OR_RIVERBANK :Берег
|
||||
STR_3806_SHIP_DEPOT :Корабельне депо
|
||||
@@ -2336,8 +2358,6 @@ STR_LIVERY_DIESEL :Дизельн
|
||||
STR_LIVERY_ELECTRIC :Електричні потяги
|
||||
STR_LIVERY_MONORAIL :Монорельс
|
||||
STR_LIVERY_MAGLEV :Потяги на магнітній подушці
|
||||
STR_LIVERY_DMU :
|
||||
STR_LIVERY_EMU :
|
||||
STR_LIVERY_PASSENGER_WAGON_STEAM :Пасажирський вагон (пар)
|
||||
STR_LIVERY_PASSENGER_WAGON_DIESEL :Пасажирський вагон (дизель)
|
||||
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Пасажирський вагон (електричка)
|
||||
|
@@ -82,6 +82,28 @@ STR_004A_TOFFEE :Tameletjie
|
||||
STR_004B_BATTERY :Battery
|
||||
STR_004C_PLASTIC :Plastiek
|
||||
STR_004D_FIZZY_DRINK :Koeldrank
|
||||
STR_QUANTITY_STEEL :{WEIGHT} van staal
|
||||
STR_QUANTITY_VALUABLES :{COMMA} sak{P "" ke} van kosbaarhede
|
||||
STR_QUANTITY_COPPER_ORE :{WEIGHT} van koper erts
|
||||
STR_QUANTITY_MAIZE :{WEIGHT} van graan
|
||||
STR_QUANTITY_FRUIT :{WEIGHT} van vrugte
|
||||
STR_QUANTITY_DIAMONDS :{COMMA} sak{P "" ke} van diamante
|
||||
STR_QUANTITY_FOOD :{WEIGHT} van kos
|
||||
STR_QUANTITY_PAPER :{WEIGHT} van papier
|
||||
STR_QUANTITY_GOLD :{COMMA} sak{P "" ke} van goud
|
||||
STR_QUANTITY_WATER :{VOLUME} van water
|
||||
STR_QUANTITY_WHEAT :{WEIGHT} van koring
|
||||
STR_QUANTITY_RUBBER :{VOLUME} van gomlastiek
|
||||
STR_QUANTITY_SUGAR :{WEIGHT} van suiker
|
||||
STR_QUANTITY_TOYS :{COMMA} speel{P ding goed}
|
||||
STR_QUANTITY_SWEETS :{COMMA} sak{P "" ke} van lekkers
|
||||
STR_QUANTITY_COLA :{VOLUME} van cola
|
||||
STR_QUANTITY_CANDYFLOSS :{WEIGHT} van spookasem
|
||||
STR_QUANTITY_BUBBLES :{COMMA} borrel{P "" s}
|
||||
STR_QUANTITY_TOFFEE :{WEIGHT} van tameletjie
|
||||
STR_QUANTITY_BATTERIES :{COMMA} batter{P y ye}
|
||||
STR_QUANTITY_PLASTIC :{VOLUME} van plastiek
|
||||
STR_QUANTITY_FIZZY_DRINKS :{COMMA} koeldran{P k ke}
|
||||
STR_ABBREV_NOTHING :
|
||||
STR_ABBREV_PASSENGERS :{TINYFONT}PS
|
||||
STR_ABBREV_COAL :{TINYFONT}SK
|
||||
@@ -122,11 +144,13 @@ STR_00B0_MAP :{WHITE}Kaart -
|
||||
STR_00B1_GAME_OPTIONS :{WHITE}Spel Opsies
|
||||
STR_00B2_MESSAGE :{YELLOW}Boodskap
|
||||
STR_00B3_MESSAGE_FROM :{YELLOW}Boodskap van {STRING}
|
||||
STR_POPUP_CAUTION_CAPTION :{WHITE}Waarskuwing!
|
||||
STR_00B4_CAN_T_DO_THIS :{WHITE}Kan nie dit doen nie....
|
||||
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan nie die area reinig nie....
|
||||
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklik kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou
|
||||
STR_00B7_VERSION :{BLACK}OpenTTD bewerking {REV}
|
||||
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 Die OpenTTD span
|
||||
STR_TRANSLATED_BY :{BLACK} Vertaler(s) -
|
||||
|
||||
STR_00C5 :{BLACK}{CROSS}
|
||||
STR_00C6 :{SILVER}{CROSS}
|
||||
@@ -253,11 +277,15 @@ STR_013D_INFORMATION :{BLACK}Inligtin
|
||||
STR_013E_CAPACITIES :{BLACK}Kapasiteite
|
||||
STR_013E_TOTAL_CARGO :{BLACK}Totaale Vrag
|
||||
STR_013F_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO}
|
||||
STR_CAPACITY_MULT :{BLACK}Kapasiteit: {LTBLUE}{CARGO} (x{NUM})
|
||||
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Totaale vrag kapasitiet van die trein:
|
||||
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
|
||||
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
|
||||
STR_0140_NEW_GAME :{BLACK}Nuwe Spel
|
||||
STR_0141_LOAD_GAME :{BLACK}Laai Spel
|
||||
STR_SINGLE_PLAYER :{BLACK}Enkel speeler
|
||||
STR_MULTIPLAYER :{BLACK}Veelspeler
|
||||
STR_SCENARIO_EDITOR :{BLACK}Draaiboek Redakteur
|
||||
|
||||
STR_64 :64
|
||||
STR_128 :128
|
||||
@@ -270,17 +298,40 @@ STR_BY :{BLACK}*
|
||||
STR_0148_GAME_OPTIONS :{BLACK}Spel Opsies
|
||||
|
||||
STR_0150_SOMEONE :iemand{SKIP}{SKIP}
|
||||
STR_0151_MAP_OF_WORLD :
|
||||
STR_0152_TOWN_DIRECTORY :Stad index
|
||||
STR_0153_SUBSIDIES :Subsidiëe
|
||||
|
||||
STR_UNITS_IMPERIAL :Imperiaal
|
||||
STR_UNITS_METRIC :Metriek
|
||||
STR_UNITS_SI :SI
|
||||
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
|
||||
STR_UNITS_VELOCITY_SI :{COMMA} m/s
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}hp
|
||||
STR_UNITS_POWER_METRIC :{COMMA}hp
|
||||
STR_UNITS_POWER_SI :{COMMA}kW
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
|
||||
|
||||
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s}
|
||||
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s}
|
||||
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
|
||||
|
||||
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
|
||||
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
|
||||
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
|
||||
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s}
|
||||
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s}
|
||||
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
|
||||
|
||||
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf
|
||||
STR_UNITS_FORCE_METRIC :{COMMA} ton krag
|
||||
STR_UNITS_FORCE_SI :{COMMA} kN
|
||||
|
||||
############ range for menu starts
|
||||
STR_0154_OPERATING_PROFIT_GRAPH :Opereer profyt grafiek
|
||||
@@ -290,6 +341,7 @@ STR_0157_PERFORMANCE_HISTORY_GRAPH :Prestasie geski
|
||||
STR_0158_COMPANY_VALUE_GRAPH :Maatskappy waarde grafiek
|
||||
STR_0159_CARGO_PAYMENT_RATES :Vrag betaaling grade
|
||||
STR_015A_COMPANY_LEAGUE_TABLE :Maatskappy verbond tafel
|
||||
STR_PERFORMANCE_DETAIL_MENU :Omstandig prestasie gradering
|
||||
############ range for menu ends
|
||||
|
||||
STR_015B_OPENTTD :{WHITE}Omtrent OpenTTD
|
||||
@@ -299,9 +351,45 @@ STR_015E_QUIT_GAME :Verlaat Spel
|
||||
STR_015F_QUIT :Uitgang
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Is jy seker jy wil die spel verlaat?
|
||||
STR_0161_QUIT_GAME :{WHITE}Verlaat Spel
|
||||
STR_SORT_ORDER_TIP :{BLACK}Selekteer sorteer orde (afklimende/klimende)
|
||||
STR_SORT_CRITERIA_TIP :{BLACK}Selekteer sorteer maatstaf
|
||||
STR_SORT_BY :{BLACK}Sorteer by
|
||||
|
||||
STR_SORT_BY_POPULATION :{BLACK}Populasie
|
||||
STR_SORT_BY_PRODUCTION :{BLACK}Produksie
|
||||
STR_SORT_BY_TYPE :{BLACK}Tipe
|
||||
STR_SORT_BY_TRANSPORTED :{BLACK}Uitvervoer
|
||||
STR_SORT_BY_NAME :{BLACK}Naam
|
||||
STR_SORT_BY_DROPDOWN_NAME :Naam
|
||||
STR_SORT_BY_DATE :{BLACK}Datum
|
||||
STR_SORT_BY_NUMBER :Nommer
|
||||
STR_SORT_BY_PROFIT_LAST_YEAR :Profyt verlede jaar
|
||||
STR_SORT_BY_PROFIT_THIS_YEAR :Profyt die jaar
|
||||
STR_SORT_BY_AGE :Ouderdom
|
||||
STR_SORT_BY_RELIABILITY :Deeglikheid
|
||||
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Totaale kapasitiet per vrag tipe
|
||||
STR_SORT_BY_MAX_SPEED :Maksimum spoed
|
||||
STR_SORT_BY_MODEL :Model
|
||||
STR_SORT_BY_VALUE :Waarde
|
||||
STR_SORT_BY_FACILITY :Stasie tipe
|
||||
STR_SORT_BY_WAITING :Wagtend vrag waarde
|
||||
STR_SORT_BY_RATING_MAX :Vrag gradering
|
||||
STR_ENGINE_SORT_ENGINE_ID :EngineID (klassieke sorteer)
|
||||
STR_ENGINE_SORT_COST :Koste
|
||||
STR_ENGINE_SORT_POWER :Krag
|
||||
STR_ENGINE_SORT_INTRO_DATE :Inleiding Datum
|
||||
STR_ENGINE_SORT_RUNNING_COST :Loopkoste
|
||||
STR_ENGINE_SORT_CARGO_CAPACITY :Vrag Kapasiteit
|
||||
STR_NO_WAITING_CARGO :{BLACK}Geen vrag van enige tipe is op wag
|
||||
STR_AVAILABLE_ENGINES_TIP :{BLACK}Wys 'n lys van beskikbaare enjin tipes vir die voertiug tipe.
|
||||
STR_MANAGE_LIST :{BLACK}Bestuur lys
|
||||
STR_MANAGE_LIST_TIP :{BLACK}Stuur instruksies na alle voertuie in die lys
|
||||
STR_REPLACE_VEHICLES :Vervang voertuie
|
||||
STR_SEND_TRAIN_TO_DEPOT :Stuur na Depot
|
||||
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Stuur na Depot
|
||||
STR_SEND_SHIP_TO_DEPOT :Stuur na Depot
|
||||
STR_SEND_AIRCRAFT_TO_HANGAR :Stuur na Hangar
|
||||
STR_SEND_FOR_SERVICING :Stuur vir Diens
|
||||
|
||||
############ range for months starts
|
||||
STR_0162_JAN :Jan
|
||||
@@ -349,6 +437,9 @@ STR_0189 :{BLACK}{SMALLDO
|
||||
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}kan nie tussendiens tydperk verander nie...
|
||||
STR_018B_CLOSE_WINDOW :{BLACK}Maak venster toe
|
||||
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Venster titel - sleep die om venster te beweeg
|
||||
STR_STICKY_BUTTON :{BLACK}Bemerk die venste as ontoemaakbaar by die"Sluit Alle Vensters" sleutel
|
||||
STR_RESIZE_BUTTON :{BLACK}Kliek en sleep om venster te vergroot
|
||||
STR_SAVELOAD_HOME_BUTTON :{BLACK}Kliek hier om na die huidige bewaar/laai leer te spring
|
||||
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Breek gebou af ens. op 'n landblokkie
|
||||
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Verlaag 'n hoek van land
|
||||
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Verhoog 'n hoek van land
|
||||
@@ -491,6 +582,7 @@ STR_MESSAGES_ALL :{YELLOW}Stel al
|
||||
STR_MESSAGE_SOUND :{YELLOW}Speel geluid vir opsommige nuus boodskappe
|
||||
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...te ver van vorige destinasie
|
||||
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Hoof maatskappye wat het {NUM}{}({STRING} Vlak) gekry
|
||||
STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Maatskappy Liga Tafel in {NUM}
|
||||
STR_0212 :{BIGFONT}{COMMA}.
|
||||
STR_0213_BUSINESSMAN :Sakeman
|
||||
STR_0214_ENTREPRENEUR :Ondernemer
|
||||
@@ -501,20 +593,17 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} behaal '{STRING}' stand!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} behaal '{STRING}' stand!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Skep Draaiboek
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Draaiboek Redakteur
|
||||
STR_0223_LAND_GENERATION :{WHITE}Land Ontwikkeling
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Lukraak Land
|
||||
STR_0227_RESET_LAND :{BLACK}Herstel Land
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot land area om te verlaag/verhoog
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verminder land area om te verlaag/verhoog
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ontwikkel lukraak land
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Herstel landerye
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Herstel landerye
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Is jy seker jy wil die landerye herstel?
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Is jy seker jy wil alle speler-besittend eiendom verwyder?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landerye ontwikkeling
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Stad ontwikkeling
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Nyweheid ontwikkeling
|
||||
@@ -619,6 +708,7 @@ STR_0290_DELETE :{BLACK}Uitwis
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Uitwis hele stad
|
||||
STR_0292_SAVE_SCENARIO :Bewaar draaiboek
|
||||
STR_0293_LOAD_SCENARIO :Laai draaiboek
|
||||
STR_LOAD_HEIGHTMAP :Laai Hoogtekaart
|
||||
STR_0294_QUIT_EDITOR :Verlaat redakteur
|
||||
STR_0295 :
|
||||
STR_0296_QUIT :Verlaat
|
||||
@@ -626,6 +716,9 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Bewaar d
|
||||
STR_0298_LOAD_SCENARIO :{WHITE}Laai Draaiboek
|
||||
STR_0299_SAVE_SCENARIO :{WHITE}Bewaar Draaiboek
|
||||
STR_029A_PLAY_SCENARIO :{BLACK}Speel Draaiboek
|
||||
STR_PLAY_HEIGHTMAP :{BLACK}Speel Hoogtekaart
|
||||
STR_PLAY_HEIGHTMAP_HINT :{BLACK}begin 'n nuwe spel, gebruikend 'n hoogtekaart as oStart a new game, using a heightmap as landscape
|
||||
STR_QUIT_SCENARIO_QUERY :{YELLOW}Is jy seker jy wil die draaiboek verlaat?
|
||||
STR_029C_QUIT_EDITOR :{WHITE}Verlaat Redakteur
|
||||
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan slegs in stede met 'n populasie van te minste 1200 gebou word
|
||||
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Beweeg die begin datum terug 1 jaar
|
||||
@@ -640,6 +733,7 @@ STR_02A5_TOWN_SIZE :{YELLOW}Stad gr
|
||||
STR_02B6 :{STRING} - {STRING}
|
||||
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Vertoon laaste boodskap of nuus verslag
|
||||
STR_OFF :Af
|
||||
STR_SUMMARY :Opsomming
|
||||
STR_FULL :Vol
|
||||
STR_02BA :{SILVER}- - {COMPANY} - -
|
||||
STR_02BB_TOWN_DIRECTORY :Stad index
|
||||
@@ -655,14 +749,17 @@ STR_CHECKMARK :{CHECKMARK}
|
||||
############ range for menu starts
|
||||
STR_02C3_GAME_OPTIONS :Spel opsies
|
||||
STR_02C5_DIFFICULTY_SETTINGS :Moeilikheid stellings
|
||||
STR_02C7_CONFIG_PATCHES :Skep Stukke
|
||||
STR_NEWGRF_SETTINGS :Newgrf stellings
|
||||
STR_GAMEOPTMENU_0A :
|
||||
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Stad naame vertoon
|
||||
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stasie naame vertoon
|
||||
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Tekens vertoon
|
||||
STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Wegpunte vertoon
|
||||
STR_02D0_FULL_ANIMATION :{SETX 12}Volle animasie
|
||||
STR_02D2_FULL_DETAIL :{SETX 12}Volle aanwyse
|
||||
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Deurskynend geboue
|
||||
STR_TRANSPARENT_SIGNS :{SETX 12}Deurskynend stasie tekens
|
||||
############ range ends here
|
||||
|
||||
############ range for menu starts
|
||||
@@ -680,10 +777,14 @@ STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Vertoon
|
||||
STR_02DD_SUBSIDIES :Subsidiee
|
||||
STR_02DE_MAP_OF_WORLD :Kaart van wêreld
|
||||
STR_EXTRA_VIEW_PORT :Ekstra gesigswerf
|
||||
STR_SIGN_LIST :Teken lys
|
||||
STR_02DF_TOWN_DIRECTORY :Stad indeks
|
||||
STR_TOWN_POPULATION :{BLACK}Wereld populasie: {COMMA}
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Gesigswerf {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Afskryf na gesigswerf
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Afskryf die lokasie van die wereldwerf na die gesigswerf
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Deeg van gesigswerf
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Deeg die lokasie van die gesigspunt na die hoofskerm
|
||||
|
||||
STR_02E0_CURRENCY_UNITS :{BLACK}Koers eenheide
|
||||
STR_02E1 :{BLACK}{SKIP}{STRING}
|
||||
@@ -742,18 +843,32 @@ STR_031C_SCREENSHOT_FAILED :{WHITE}Skermsku
|
||||
|
||||
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Koop land vir toekomende gebruik
|
||||
STR_032F_AUTOSAVE :{RED}OUTOBEWAAR
|
||||
STR_SAVING_GAME :{RED}* * BEWAAR SPEL * *
|
||||
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Bewaar nog in vorder, wag asb tot dit klaar is!
|
||||
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Kies 'Ezy Straat styl musiek' musiek lys
|
||||
|
||||
STR_0335_6 :{BLACK}6
|
||||
STR_0336_7 :{BLACK}7
|
||||
|
||||
############ start of townname region
|
||||
STR_TOWNNAME_ORIGINAL_ENGLISH :Engels (Oorspronkilik)
|
||||
STR_TOWNNAME_FRENCH :Frans
|
||||
STR_TOWNNAME_DUTCH :Hollands
|
||||
STR_TOWNNAME_FINNISH :Finnish
|
||||
STR_TOWNNAME_POLISH :Polish
|
||||
STR_TOWNNAME_SLOVAKISH :Slovakish
|
||||
STR_TOWNNAME_NORWEGIAN :Norwegian
|
||||
STR_TOWNNAME_HUNGARIAN :Hungarian
|
||||
STR_TOWNNAME_AUSTRIAN :Austrian
|
||||
STR_TOWNNAME_ROMANIAN :Romanian
|
||||
STR_TOWNNAME_CZECH :Czech
|
||||
STR_TOWNNAME_SWISS :Swiss
|
||||
############ end of townname region
|
||||
|
||||
STR_CURR_GBP :Pounds ()
|
||||
STR_CURR_USD :Dollars ($)
|
||||
STR_CURR_EUR :Euro ()
|
||||
STR_CURR_YEN :Yen ()
|
||||
STR_CURR_EUR :Euro (€)
|
||||
STR_CURR_YEN :Yen (¥)
|
||||
STR_CURR_ATS :Austrian Shilling (ATS)
|
||||
STR_CURR_BEF :Belgian Franc (BEF)
|
||||
STR_CURR_CHF :Swiss Franc (CHF)
|
||||
@@ -772,7 +887,11 @@ STR_CURR_NOK :Norwegian Krone
|
||||
STR_CURR_PLN :Polish Zloty (PLN)
|
||||
STR_CURR_ROL :Romanian Leu (ROL)
|
||||
STR_CURR_RUR :Russian Rubles (RUR)
|
||||
STR_CURR_SIT :Slovenian Tolar (SIT)
|
||||
STR_CURR_SEK :Swedish Krona (SEK)
|
||||
STR_CURR_YTL :Turkish Lira (YTL)
|
||||
STR_CURR_SKK :Slovak Koruna (SKK)
|
||||
STR_CURR_BRR :Brazilian Real (BRL)
|
||||
|
||||
STR_CURR_CUSTOM :Gewoonte...
|
||||
|
||||
@@ -861,6 +980,7 @@ STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ongelyk
|
||||
|
||||
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Klein lughawe is altyd toegelaat: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Waarsku as trein verloor is: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Bespreek voertuig se opdrae: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :nee
|
||||
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :ja, maar uitsluit gestopde voertuie
|
||||
@@ -877,8 +997,19 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Onsigba
|
||||
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land ontwikkelaar: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Oorspronklik
|
||||
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max afstand van kant vir Olie Raffineerderye {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Sneeu lyn hoogte: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Ruheid van terrein (slegs TerraGenesis) : {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Baie Glad
|
||||
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Glad
|
||||
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Ru
|
||||
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Baie Ru
|
||||
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Boom plaas algoritme: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Geen
|
||||
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Oorspronklik
|
||||
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Verbeterde
|
||||
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Hoogtekaart rotasie: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Die hoogtevlak 'n platte landerye kaart kry: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max stasie omvang: {ORANGE}{STRING} {RED}Waarskuwing: Ho<48>stelling vertraag spel
|
||||
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Versien helikopters by helihawes outomaties: {ORANGE}{STRING}
|
||||
@@ -888,6 +1019,7 @@ STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Wys maa
|
||||
STR_CONFIG_PATCHES_LIVERIES_NONE :Geen
|
||||
STR_CONFIG_PATCHES_LIVERIES_OWN :Eie maatskappy
|
||||
STR_CONFIG_PATCHES_LIVERIES_ALL :Alle maatskappye
|
||||
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Verkies span gesels met <ENTER>: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max treine per speler: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max pad voertuie per speler: {ORANGE}{STRING}
|
||||
@@ -920,6 +1052,7 @@ STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Eindig
|
||||
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Stel vloeiende ekonomie in staak (meer, kleiner veranderings)
|
||||
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Toelaat deele aankoop van ander maatskappye
|
||||
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Wanneer sleeping, plaas seine elke: {ORANGE}{STRING} teel(e)
|
||||
STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Outomaties bou semaphores voor: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Posisie van hoof werktuigbaan: {ORANGE}{STRING}
|
||||
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Links
|
||||
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Senter
|
||||
@@ -1052,7 +1185,7 @@ STR_NETWORK_MULTIPLAYER :{WHITE}Veelspel
|
||||
STR_NETWORK_PLAYER_NAME :{BLACK}Speler naam:
|
||||
STR_NETWORK_ENTER_NAME_TIP :{BLACK}Die is die naam waarmee ander spelers sal jou aanwys
|
||||
STR_NETWORK_CONNECTION :{BLACK}Verbinding:
|
||||
STR_NETWORK_CONNECTION_TIP :{BLACK}Kies tueen internet spel of 'n Plaaslike Area Netwerk (LAN) spel
|
||||
STR_NETWORK_CONNECTION_TIP :{BLACK}Kies teen internet spel of 'n Plaaslike Area Netwerk (LAN) spel
|
||||
|
||||
STR_NETWORK_START_SERVER :{BLACK}Begin bediender
|
||||
STR_NETWORK_START_SERVER_TIP :{BLACK}Begin u eie bediender
|
||||
@@ -1223,10 +1356,13 @@ STR_NETWORK_ERR_CLIENT_SERVER_FULL :bediender vol
|
||||
STR_NETWORK_CLIENT_JOINED :het die spel verbind
|
||||
STR_NETWORK_GIVE_MONEY :het vir u maatskappy geld gegee ({CURRENCY})
|
||||
STR_NETWORK_GAVE_MONEY_AWAY :u het vir {STRING} geld ({CURRENCY}) gegee
|
||||
STR_NETWORK_CHAT_COMPANY_CAPTION :[Span] :
|
||||
STR_NETWORK_CHAT_COMPANY :[Span] {STRING}:
|
||||
STR_NETWORK_CHAT_TO_COMPANY :[Span] Na {STRING}:
|
||||
STR_NETWORK_CHAT_CLIENT_CAPTION :[Privaat] :
|
||||
STR_NETWORK_CHAT_CLIENT :[Privaat] {STRING}:
|
||||
STR_NETWORK_CHAT_TO_CLIENT :[Privaat] Na {STRING}:
|
||||
STR_NETWORK_CHAT_ALL_CAPTION :[All] :
|
||||
STR_NETWORK_CHAT_ALL :[All] {STRING}:
|
||||
STR_NETWORK_NAME_CHANGE :het hy/sy naam verander na
|
||||
STR_NETWORK_SERVER_SHUTDOWN :{WHITE} Die bediender het die sessie toegemaak
|
||||
@@ -1884,7 +2020,34 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
|
||||
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} is deur {COMPANY}! oorgevat!
|
||||
STR_7080_PROTECTED :{WHITE}Die maatskappy is nie oud genoeg om aandeele te handel nie...
|
||||
|
||||
STR_LIVERY_DEFAULT :Standaard Lewery
|
||||
STR_LIVERY_STEAM :Stoom Enjin
|
||||
STR_LIVERY_DIESEL :Diesel Enjin
|
||||
STR_LIVERY_ELECTRIC :Elektriese Enjin
|
||||
STR_LIVERY_MONORAIL :Eenspoor Enjin
|
||||
STR_LIVERY_MAGLEV :Maglev Enjin
|
||||
STR_LIVERY_DMU :DMU
|
||||
STR_LIVERY_EMU :EMU
|
||||
STR_LIVERY_PASSENGER_WAGON_STEAM :Passasier Rytuig (Stoom)
|
||||
STR_LIVERY_PASSENGER_WAGON_DIESEL :Passasier Rytuig (Diesel)
|
||||
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passasier Rytuig (Elektries)
|
||||
STR_LIVERY_FREIGHT_WAGON :Vraag Wa
|
||||
STR_LIVERY_BUS :Bus
|
||||
STR_LIVERY_TRUCK :Vraagmotor
|
||||
STR_LIVERY_PASSENGER_SHIP :Passasier Veer
|
||||
STR_LIVERY_FREIGHT_SHIP :Vraag Skip
|
||||
STR_LIVERY_HELICOPTER :Helikopter
|
||||
STR_LIVERY_SMALL_PLANE :Klein Vliegtuig
|
||||
STR_LIVERY_LARGE_PLANE :Groot Vliegtuig
|
||||
|
||||
STR_LIVERY_GENERAL_TIP :{BLACK}Wys generaal kleur skemas
|
||||
STR_LIVERY_TRAIN_TIP :{BLACK}Wys trein kleur skemas
|
||||
STR_LIVERY_ROADVEH_TIP :{BLACK}Wys pad voertuig kleur skemas
|
||||
STR_LIVERY_SHIP_TIP :{BLACK}Wys skip kleur skemas
|
||||
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Wys vliegtuig kleurskemas
|
||||
STR_LIVERY_PRIMARY_TIP :{BLACK}Kies die premere kleur vir die verkieste skema
|
||||
STR_LIVERY_SECONDARY_TIP :{BLACK}Kies die sekondere kleur vir die verkieste skema
|
||||
STR_LIVERY_PANEL_TIP :{BLACK}Kies 'n kleur skema te verander, of veelvoud skemas met CTRL+kliek. Kliek op die boks te skakel gebruik van skema
|
||||
|
||||
##id 0x8000
|
||||
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Stoom)
|
||||
@@ -2176,11 +2339,14 @@ STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Gaan deurgaande
|
||||
|
||||
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Op pad na {TOWN} Trein Depot
|
||||
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Trein Depot, {VELOCITY}
|
||||
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Diens by {TOWN} Trein Depot
|
||||
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {TOWN} Trein Depot, {VELOCITY}
|
||||
|
||||
STR_INVALID_ORDER :{RED} (Swak Opdrag)
|
||||
|
||||
STR_8812_EMPTY :{LTBLUE}Leeg
|
||||
STR_8813_FROM :{LTBLUE}{CARGO} vanaf {STATION}
|
||||
STR_FROM_MULT :{LTBLUE}{CARGO} van {STATION} (x{NUM})
|
||||
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Trein {COMMA} wag in depot
|
||||
STR_8815_NEW_VEHICLES :{BLACK}Nuwe Voertuie
|
||||
STR_8816 :{BLACK}-
|
||||
@@ -2301,6 +2467,8 @@ STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kani nie
|
||||
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Pad voertuig {COMMA} wag in depot
|
||||
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Op pad na {TOWN} Pad Depot
|
||||
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Pad Depot, {VELOCITY}
|
||||
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Diens by {TOWN} Pad Depot
|
||||
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {TOWN} Pad Depot, {VELOCITY}
|
||||
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Kan nie voertuig na depot stuur nie...
|
||||
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan nie plaaslike depot vind nie
|
||||
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Pad voertuie - kliek op voertuig vir inligting
|
||||
@@ -2366,6 +2534,8 @@ STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kan nie
|
||||
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan nie plaaslike depot vind nie
|
||||
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Op pad na {TOWN} Skip Depot
|
||||
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Skip Depot, {VELOCITY}
|
||||
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Diens by {TOWN} Skip Depot
|
||||
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {TOWN} Skip Depot, {VELOCITY}
|
||||
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skip {COMMA} wag in depot
|
||||
STR_981D_BUILD_SHIP_DOCK :{BLACK}Bou skip werf
|
||||
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Bou skip depot (vir opbou en diens van skepe)
|
||||
@@ -2431,6 +2601,8 @@ STR_A011_BUILT_VALUE :{LTBLUE}{STRING
|
||||
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Kan nie vlietuig na hangar stuur nie...
|
||||
STR_HEADING_FOR_HANGAR :{ORANGE}Op pad na {STATION} Hangar
|
||||
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Op pad na {STATION} Hangar, {VELOCITY}
|
||||
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Diens by {STATION} Hangar
|
||||
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Diens by {STATION} Hangar, {VELOCITY}
|
||||
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Vliegtuig {COMMA} wag in die vliegtuig hangar
|
||||
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Vliegtuig in die pad
|
||||
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kan nie vliegtuig stop/aanvang nie...
|
||||
@@ -2544,9 +2716,22 @@ STR_PLANE :{BLACK}{PLANE}
|
||||
|
||||
|
||||
### depot strings
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Is jy seker jy wil al die voertuie in die depot nou verkoop?
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Verkoop allep treine in die depot
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Verkoop alle pad voertuie in die depot
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Verkoop alle skepe in die depot
|
||||
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Verkoop alle vliegtuie in die hangar
|
||||
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Kry 'n lys van alle treine met die huidige depot in sy opdrae
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Kry 'n lys van alle pad voertuie met die huidige depot in sy opdrae
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Kry 'n lys van alle skepe met die huidige depot in sy opdrae
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Kry 'n lys van alle vliegtuie wat enige hangar by die lughawe in sy opdrae het
|
||||
|
||||
STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Outovervang alle treine in die depot
|
||||
STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Outovervang alle pad voertuie in die depot
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Outovervang alle skepe in die depot
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Outovervang alle vlietuie in die hangar
|
||||
|
||||
|
||||
STR_NOT_REPLACING :{BLACK}Word nie vervang nie
|
||||
@@ -2555,8 +2740,18 @@ STR_ENGINE_NOT_BUILDABLE :{WHITE}Enjin is
|
||||
|
||||
STR_ENGINES :Enjine
|
||||
|
||||
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Kliek om alle treine in die depot te stop
|
||||
STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Kliek om alle pad voertuie in die depot te stop
|
||||
STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Kliek om alle skepe in die depot te stop
|
||||
STR_MASS_STOP_HANGAR_TIP :{BLACK}Kliek om alle vlietuie in die hangar te stop
|
||||
|
||||
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Kliek om alle treine in die depot te laat ry
|
||||
STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Kliek om alle pad voertuie in die depot te laayt ry
|
||||
STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Kliek om alle skepe in die depot te laat ry
|
||||
STR_MASS_START_HANGAR_TIP :{BLACK}Kliek om alle vliegtuie in die hangar te laat ry
|
||||
|
||||
STR_MASS_STOP_LIST_TIP :{BLACK}Kliek om alle voertuie in die lys te stop
|
||||
STR_MASS_START_LIST_TIP :{BLACK}Kliek om aller voertuie in die lys te laat ry
|
||||
|
||||
|
||||
|
||||
@@ -2564,7 +2759,7 @@ STR_ENGINES :Enjine
|
||||
|
||||
STR_ELRAIL_VEHICLES :Elektrifiseerde Spoor Voertuie
|
||||
STR_MONORAIL_VEHICLES :Eenspoor Voertuie
|
||||
STR_MAGLEV_VEHICLES :Maglev voertuie
|
||||
STR_MAGLEV_VEHICLES :Maglev Voertuie
|
||||
|
||||
############ End of list of rail types
|
||||
|
||||
@@ -2572,11 +2767,32 @@ STR_MAGLEV_VEHICLES :Maglev voertuie
|
||||
|
||||
########### String for New Landscape Generator
|
||||
|
||||
STR_GENERATE :{WHITE}Ontwikkel
|
||||
STR_LAND_GENERATOR :{BLACK}Land ontwikkelaar:
|
||||
STR_HEIGHTMAP_ROTATION :{BLACK}Hoogtekaart rotasie:
|
||||
STR_DATE :{BLACK}Date:
|
||||
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
|
||||
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Skaal waaskuwing
|
||||
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Te veel afskaaling van oorpsrong kaart is nie goedgekeur nie. Gaan aan met ontwikkeling?
|
||||
STR_HEIGHTMAP_NAME :{BLACK}Hoogtekaart name:
|
||||
STR_HEIGHTMAP_SIZE :{BLACK}Groote: {ORANGE}{NUM} x {NUM}
|
||||
STR_GENERATION_WORLD :{WHITE}Wereld Ontwikkeling...
|
||||
STR_GENERATION_ABORT :{BLACK}Verlaat
|
||||
STR_GENERATION_ABORT_CAPTION :{WHITE}Verlaat Wereld Ontwikkeling
|
||||
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Wil jy rerig die ontwikkeling verlaat?
|
||||
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
|
||||
STR_CLEARING_TILES :{BLACK}Ru en rotserig area ontwikkeling
|
||||
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Die aksie het die moeilikheids vlak na gewoonte verander
|
||||
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Beweeg die hoogte van platte land een af
|
||||
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Beweeg die hoogte van platte land bo een
|
||||
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander die hoogte van platte land
|
||||
STR_FLAT_WORLD_HEIGHT :{BLACK}Hoogte van platte land:
|
||||
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
|
||||
|
||||
|
||||
########### String for new airports
|
||||
STR_CITY_AIRPORT :{BLACK}Stad
|
||||
STR_METRO_AIRPORT :{BLACK}Metropolitaans lughawe
|
||||
STR_INTERNATIONAL_AIRPORT :{BLACK}Internasionaale lughawe
|
||||
STR_COMMUTER_AIRPORT :{BLACK}Pendelaar
|
||||
STR_INTERCONTINENTAL_AIRPORT :{BLACK}Tussenkontinentaal
|
||||
@@ -2585,9 +2801,14 @@ STR_HELIDEPOT :{BLACK}Helidepo
|
||||
STR_HELISTATION :{BLACK}Helistasie
|
||||
|
||||
STR_LARGE_AIRPORTS :{BLACK}Groot Lughawe
|
||||
STR_HUB_AIRPORTS :{BLACK}Naaf lughawe
|
||||
STR_HELIPORTS :{BLACK}Helikopter lughawe
|
||||
|
||||
############ Tooltip measurment
|
||||
|
||||
STR_MEASURE_LENGTH :{BLACK}Lengte: {NUM}
|
||||
STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
|
||||
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengte: {NUM}{}Hoogte verskil: {NUM} m
|
||||
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Hoogte verskil: {NUM} m
|
||||
|
||||
########
|
||||
|
@@ -396,8 +396,6 @@ STR_AVAILABLE_ENGINES_TIP :{BLACK}Pogledaj
|
||||
STR_MANAGE_LIST :{BLACK}Uredi popis
|
||||
STR_MANAGE_LIST_TIP :{BLACK}Pošalji upute svim vozilima na ovoj listi
|
||||
STR_REPLACE_VEHICLES :Zamjeni vozila
|
||||
STR_SEND_ROAD_VEHICLE_TO_DEPOT :
|
||||
STR_SEND_SHIP_TO_DEPOT :
|
||||
STR_SEND_AIRCRAFT_TO_HANGAR :Pošalji u hangar
|
||||
STR_SEND_FOR_SERVICING :Pošalji na servis
|
||||
|
||||
|
@@ -1010,8 +1010,6 @@ STR_3036_VERY_POOR :Hiel Min
|
||||
STR_3037_POOR :Min
|
||||
STR_3039_GOOD :Goed
|
||||
STR_303A_VERY_GOOD :Hiel Goed
|
||||
STR_303B_EXCELLENT :
|
||||
STR_303C_OUTSTANDING :
|
||||
############ range for rating ends
|
||||
|
||||
STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
|
||||
|
@@ -480,7 +480,6 @@ STR_01FE_DIFFICULTY :{BLACK}{G=f}Δ
|
||||
STR_01FF :{TINYFONT}{BLACK}{DATE_LONG}
|
||||
STR_0200_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά νέων
|
||||
STR_0201_MESSAGE_SETTINGS :Ρυθμίσεις μηνυμάτων
|
||||
STR_MESSAGE_HISTORY_MENU :
|
||||
STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος/αναφοράς νέων, επιλογές μηνυμάτων
|
||||
STR_0204_MESSAGE_OPTIONS :{WHITE}Επιλογές Μηνυμάτων
|
||||
STR_0205_MESSAGE_TYPES :{BLACK}Τύποι μηνυμάτων:
|
||||
|
37
langs.vcproj
37
langs.vcproj
@@ -256,6 +256,19 @@
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="lang\korean.txt"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Generating korean language file"
|
||||
CommandLine="strgen\debug\strgen.exe -s lang -d lang "$(InputPath)"
|
||||
"
|
||||
Outputs="lang\korean.lng"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="lang\lithuanian.txt"
|
||||
>
|
||||
@@ -353,6 +366,18 @@
|
||||
Outputs="lang\russian.lng"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\simplified_chinese.txt">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Generating simplified chinese language file"
|
||||
CommandLine="strgen\debug\strgen.exe -s lang -d lang "$(InputPath)"
|
||||
"
|
||||
Outputs="lang\simplified_chinese.lng"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\slovak.txt">
|
||||
<FileConfiguration
|
||||
@@ -405,6 +430,18 @@
|
||||
Outputs="lang\swedish.lng"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\traditional_chinese.txt">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Generating traditional chinese language file"
|
||||
CommandLine="strgen\debug\strgen.exe -s lang -d lang "$(InputPath)"
|
||||
"
|
||||
Outputs="lang\traditional_chinese.lng"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\turkish.txt">
|
||||
<FileConfiguration
|
||||
|
@@ -297,6 +297,20 @@
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="lang\korean.txt"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Generating korean language file"
|
||||
CommandLine="strgen\debug\strgen.exe -s lang -d lang "$(InputPath)"
"
|
||||
Outputs="lang\korean.lng"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="lang\lithuanian.txt"
|
||||
>
|
||||
@@ -409,6 +423,20 @@
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\simplified_chinese.txt"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Generating simplified chinese language file"
|
||||
CommandLine="strgen\debug\strgen.exe -s lang -d lang "$(InputPath)"
"
|
||||
Outputs="lang\simplified_chinese.lng"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\slovak.txt"
|
||||
>
|
||||
@@ -465,6 +493,20 @@
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\traditional_chinese.txt"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Generating traditional chinese language file"
|
||||
CommandLine="strgen\debug\strgen.exe -s lang -d lang "$(InputPath)"
"
|
||||
Outputs="lang\traditional_chinese.lng"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\turkish.txt"
|
||||
>
|
||||
|
@@ -7,7 +7,7 @@
|
||||
extern const char _openttd_revision[];
|
||||
#elif defined(WITH_REV_HACK)
|
||||
#define WITH_REV
|
||||
const char _openttd_revision[] = WITH_REV_HACK;
|
||||
const char _openttd_revision[] = "0.5.0";
|
||||
#else
|
||||
const char _openttd_revision[] = NOREV_STRING;
|
||||
#endif
|
||||
|
@@ -736,7 +736,7 @@ void NetworkUDPSearchGame(void)
|
||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
||||
return;
|
||||
|
||||
DEBUG(net, 0)("[NET][UDP] Searching server");
|
||||
DEBUG(net, 2)("[NET][UDP] Searching server");
|
||||
|
||||
NetworkUDPBroadCast(_udp_client_socket);
|
||||
_network_udp_broadcast = 300; // Stay searching for 300 ticks
|
||||
|
81
newgrf.c
81
newgrf.c
@@ -209,6 +209,24 @@ static uint32 grf_load_var(byte size, byte **buf)
|
||||
}
|
||||
}
|
||||
|
||||
static const char *grf_load_string(byte **buf, size_t max_len)
|
||||
{
|
||||
const char *string = *(const char **)buf;
|
||||
size_t string_length = ttd_strnlen(string, max_len);
|
||||
|
||||
if (string_length == max_len) {
|
||||
/* String was not NUL terminated, so make sure it is now. */
|
||||
(*buf)[string_length - 1] = '\0';
|
||||
DEBUG(grf, 7) ("String was not terminated with a zero byte.");
|
||||
} else {
|
||||
/* Increase the string length to include the NUL byte. */
|
||||
string_length++;
|
||||
}
|
||||
*buf += string_length;
|
||||
|
||||
return string;
|
||||
}
|
||||
|
||||
static GRFFile *GetFileByGRFID(uint32 grfid)
|
||||
{
|
||||
GRFFile *file;
|
||||
@@ -1056,6 +1074,21 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
|
||||
FOR_EACH_OBJECT statspec[i]->blocked = grf_load_byte(&buf);
|
||||
break;
|
||||
|
||||
case 0x16: /* TODO Animation info */
|
||||
FOR_EACH_OBJECT grf_load_word(&buf);
|
||||
ret = true;
|
||||
break;
|
||||
|
||||
case 0x17: /* TODO Animation speed */
|
||||
FOR_EACH_OBJECT grf_load_byte(&buf);
|
||||
ret = true;
|
||||
break;
|
||||
|
||||
case 0x18: /* TODO Animation triggers */
|
||||
FOR_EACH_OBJECT grf_load_word(&buf);
|
||||
ret = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
ret = true;
|
||||
break;
|
||||
@@ -1446,6 +1479,11 @@ static void SafeChangeInfo(byte *buf, int len)
|
||||
uint8 numinfo;
|
||||
uint8 index;
|
||||
|
||||
if (len == 1) {
|
||||
grfmsg(8, "Silently ignoring one-byte special sprite 0x00");
|
||||
return;
|
||||
}
|
||||
|
||||
check_length(len, 6, "SafeChangeInfo");
|
||||
buf++;
|
||||
feature = grf_load_byte(&buf);
|
||||
@@ -2029,7 +2067,6 @@ static void FeatureNewName(byte *buf, int len)
|
||||
uint8 num;
|
||||
uint16 id;
|
||||
uint16 endid;
|
||||
const char* name;
|
||||
bool new_scheme = _cur_grffile->grf_version >= 7;
|
||||
bool generic;
|
||||
|
||||
@@ -2051,13 +2088,19 @@ static void FeatureNewName(byte *buf, int len)
|
||||
DEBUG(grf, 6) ("FeatureNewName: About to rename engines %d..%d (feature %d) in language 0x%02X.",
|
||||
id, endid, feature, lang);
|
||||
|
||||
name = (const char*)buf; /*transfer read value*/
|
||||
len -= generic ? 6 : 5;
|
||||
|
||||
for (; id < endid && len > 0; id++) {
|
||||
size_t ofs = strlen(name) + 1;
|
||||
const char *name = grf_load_string(&buf, len);
|
||||
size_t name_length = strlen(name) + 1;
|
||||
|
||||
if (ofs < 128) {
|
||||
len -= (int)name_length;
|
||||
|
||||
if (name_length == 1) {
|
||||
DEBUG(grf, 7) ("FeatureNewName: Can't add empty name");
|
||||
} else if (name_length > 127) {
|
||||
DEBUG(grf, 7) ("FeatureNewName: Too long a name (%d)", name_length);
|
||||
} else {
|
||||
DEBUG(grf, 8) ("FeatureNewName: %d <- %s", id, name);
|
||||
|
||||
switch (feature) {
|
||||
@@ -2126,17 +2169,7 @@ static void FeatureNewName(byte *buf, int len)
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
/* ofs is the string length + 1, so if the string is empty, ofs
|
||||
* is 1 */
|
||||
if (ofs == 1) {
|
||||
DEBUG(grf, 7) ("FeatureNewName: Can't add empty name");
|
||||
} else {
|
||||
DEBUG(grf, 7) ("FeatureNewName: Too long a name (%d)", ofs);
|
||||
}
|
||||
}
|
||||
name += ofs;
|
||||
len -= (int)ofs;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2565,7 +2598,7 @@ static void GRFInfo(byte *buf, int len)
|
||||
check_length(len, 8, "GRFInfo"); buf++;
|
||||
version = grf_load_byte(&buf);
|
||||
grfid = grf_load_dword(&buf);
|
||||
name = (const char*)buf;
|
||||
name = grf_load_string(&buf, len - 6);
|
||||
info = name + strlen(name) + 1;
|
||||
|
||||
_cur_grffile->grfid = grfid;
|
||||
@@ -2637,10 +2670,16 @@ static void GRFError(byte *buf, int len)
|
||||
};
|
||||
uint8 severity;
|
||||
uint8 msgid;
|
||||
const char *data;
|
||||
|
||||
check_length(len, 6, "GRFError");
|
||||
severity = buf[1];
|
||||
msgid = buf[3];
|
||||
|
||||
buf++; /* Skip the action byte. */
|
||||
severity = grf_load_byte(&buf);
|
||||
buf++; /* TODO: Language id. */
|
||||
msgid = grf_load_byte(&buf);
|
||||
|
||||
data = grf_load_string(&buf, len - 4);
|
||||
|
||||
// Undocumented TTDPatch feature.
|
||||
if ((severity & 0x80) == 0 && _cur_stage < GLS_ACTIVATION) {
|
||||
@@ -2650,9 +2689,9 @@ static void GRFError(byte *buf, int len)
|
||||
severity &= 0x7F;
|
||||
|
||||
if (msgid == 0xFF) {
|
||||
grfmsg(severity, "%s", buf+4);
|
||||
grfmsg(severity, "%s", data);
|
||||
} else {
|
||||
grfmsg(severity, msgstr[msgid], buf+4);
|
||||
grfmsg(severity, msgstr[msgid], data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2663,11 +2702,9 @@ static void GRFComment(byte *buf, int len)
|
||||
*
|
||||
* V ignored Anything following the 0C is ignored */
|
||||
|
||||
static char comment[256];
|
||||
if (len == 1) return;
|
||||
|
||||
ttd_strlcpy(comment, (char*)(buf + 1), minu(sizeof(comment), len));
|
||||
grfmsg(GMS_NOTICE, "GRFComment: %s", comment);
|
||||
grfmsg(GMS_NOTICE, "GRFComment: %.*s", len - 1, (const char*)(buf + 1));
|
||||
}
|
||||
|
||||
/* Action 0x0D (GLS_SAFETYSCAN) */
|
||||
|
@@ -15,14 +15,10 @@
|
||||
|
||||
#include "fileio.h"
|
||||
#include "fios.h"
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#ifdef WIN32
|
||||
# include <io.h>
|
||||
#else
|
||||
# include <unistd.h>
|
||||
# include <dirent.h>
|
||||
#endif /* WIN32 */
|
||||
|
||||
|
||||
@@ -266,7 +262,7 @@ static uint ScanPath(const char *path)
|
||||
DIR *dir;
|
||||
GRFConfig *c;
|
||||
|
||||
if ((dir = opendir(path)) == NULL) return 0;
|
||||
if ((dir = ttd_opendir(path)) == NULL) return 0;
|
||||
|
||||
while ((dirent = readdir(dir)) != NULL) {
|
||||
const char *d_name = FS2OTTD(dirent->d_name);
|
||||
|
@@ -1031,7 +1031,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
|
||||
* i.e.), so we give them all the NEW_CARGO triggered
|
||||
* vehicle's portion of random bits. */
|
||||
assert(first);
|
||||
DoTriggerVehicle(GetFirstVehicleInChain(v), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
|
||||
DoTriggerVehicle((v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v, VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
|
||||
break;
|
||||
|
||||
case VEHICLE_TRIGGER_DEPOT:
|
||||
|
@@ -465,6 +465,9 @@ static void NewGRFWndProc(Window *w, WindowEvent *e)
|
||||
break;
|
||||
|
||||
case WE_DESTROY:
|
||||
if (!WP(w, newgrf_d).execute) {
|
||||
CopyGRFConfigList(WP(w, newgrf_d).orig_list, *WP(w, newgrf_d).list);
|
||||
}
|
||||
/* Remove the temporary copy of grf-list used in window */
|
||||
ClearGRFConfigList(WP(w, newgrf_d).list);
|
||||
break;
|
||||
|
33
oldloader.c
33
oldloader.c
@@ -1510,16 +1510,29 @@ static bool LoadOldMain(LoadgameState *ls)
|
||||
}
|
||||
|
||||
for (i = 0; i < OLD_MAP_SIZE; i ++) {
|
||||
if (IsTileType(i, MP_RAILWAY)) {
|
||||
/* We save presignals different from TTDPatch, convert them */
|
||||
if (GetRailTileType(i) == RAIL_TILE_SIGNALS) {
|
||||
/* This byte is always zero in TTD for this type of tile */
|
||||
if (_m[i].m4) /* Convert the presignals to our own format */
|
||||
_m[i].m4 = (_m[i].m4 >> 1) & 7;
|
||||
}
|
||||
/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
|
||||
* clear it for ourselves and let OTTD's rebuild PBS itself */
|
||||
_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
|
||||
switch (GetTileType(i)) {
|
||||
case MP_RAILWAY:
|
||||
/* We save presignals different from TTDPatch, convert them */
|
||||
if (GetRailTileType(i) == RAIL_TILE_SIGNALS) {
|
||||
/* This byte is always zero in TTD for this type of tile */
|
||||
if (_m[i].m4) /* Convert the presignals to our own format */
|
||||
_m[i].m4 = (_m[i].m4 >> 1) & 7;
|
||||
}
|
||||
/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
|
||||
* clear it for ourselves and let OTTD's rebuild PBS itself */
|
||||
_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
|
||||
break;
|
||||
case MP_WATER: {
|
||||
/* TTDPatch has all tiles touching water as coast (water)-type, we don't.
|
||||
* This is only true from a certain TTDP version, but there is no harm
|
||||
* in checking all the time */
|
||||
Slope s = GetTileSlope(i, NULL);
|
||||
if (s == SLOPE_ENW || s == SLOPE_NWS || s == SLOPE_SEN || s == SLOPE_WSE || IsSteepSlope(s)) {
|
||||
SetTileType(i, MP_CLEAR);
|
||||
SetTileOwner(i, OWNER_NONE);
|
||||
}
|
||||
default: break;
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
|
20
openttd.c
20
openttd.c
@@ -1119,7 +1119,7 @@ static void UpdateSignOwner(void)
|
||||
|
||||
extern void UpdateOldAircraft( void );
|
||||
extern void UpdateOilRig( void );
|
||||
|
||||
extern bool StationRect_BeforeAddTile(Station *st, TileIndex tile, int mode);
|
||||
|
||||
static inline RailType UpdateRailType(RailType rt, RailType min)
|
||||
{
|
||||
@@ -1170,7 +1170,7 @@ bool AfterLoadGame(void)
|
||||
|
||||
switch (gcf_res) {
|
||||
case GCF_COMPATIBLE: _switch_mode_errorstr = STR_NEWGRF_COMPATIBLE_LOAD_WARNING; break;
|
||||
case GCF_NOT_FOUND: return false; /*_switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; break; */
|
||||
case GCF_NOT_FOUND: _switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
@@ -1490,6 +1490,13 @@ bool AfterLoadGame(void)
|
||||
|
||||
if (!CheckSavegameVersion(27)) AfterLoadStations();
|
||||
|
||||
BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
|
||||
if (GetTileType(tile) == MP_STATION) {
|
||||
Station *st = GetStationByTile(tile);
|
||||
StationRect_BeforeAddTile(st, tile, 2 /* RECT_MODE_FORCE */);
|
||||
}
|
||||
} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
|
||||
|
||||
{
|
||||
/* Set up the engine count for all players */
|
||||
Player *players[MAX_PLAYERS];
|
||||
@@ -1578,6 +1585,15 @@ bool AfterLoadGame(void)
|
||||
SettingsDisableElrail(_patches.disable_elrails);
|
||||
}
|
||||
|
||||
/* Buoys do now store the owner of the previous water tile, which can never
|
||||
* be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
|
||||
if (CheckSavegameVersion(46)) {
|
||||
Station *st;
|
||||
FOR_ALL_STATIONS(st) {
|
||||
if (IsBuoy(st) && IsTileOwner(st->xy, OWNER_NONE)) SetTileOwner(st->xy, OWNER_WATER);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@@ -28,7 +28,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="TRUE"
|
||||
OptimizeForProcessor="1"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
|
||||
StringPooling="TRUE"
|
||||
ExceptionHandling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
@@ -101,7 +101,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="2"
|
||||
|
@@ -58,7 +58,7 @@
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -170,7 +170,7 @@
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -276,7 +276,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
@@ -375,7 +375,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
|
44
order_cmd.c
44
order_cmd.c
@@ -167,6 +167,16 @@ static void DeleteOrderWarnings(const Vehicle* v)
|
||||
}
|
||||
|
||||
|
||||
static TileIndex GetOrderLocation(const Order *o)
|
||||
{
|
||||
switch (o->type) {
|
||||
default: NOT_REACHED();
|
||||
case OT_GOTO_STATION: return GetStation(o->dest)->xy;
|
||||
case OT_GOTO_DEPOT: return GetDepot(o->dest)->xy;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** Add an order to the orderlist of a vehicle.
|
||||
* @param tile unused
|
||||
* @param p1 various bitstuffed elements
|
||||
@@ -343,18 +353,30 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
* handle any more then this.. */
|
||||
if (v->num_orders >= MAX_BACKUP_ORDER_COUNT) return_cmd_error(STR_8832_TOO_MANY_ORDERS);
|
||||
|
||||
/* For ships, make sure that the station is not too far away from the
|
||||
* previous destination, for human players with new pathfinding disabled */
|
||||
if (v->type == VEH_Ship && IsHumanPlayer(v->owner) &&
|
||||
sel_ord != 0 && GetVehicleOrder(v, sel_ord - 1)->type == OT_GOTO_STATION
|
||||
&& !_patches.new_pathfinding_all) {
|
||||
if (v->type == VEH_Ship &&
|
||||
IsHumanPlayer(v->owner) &&
|
||||
!_patches.new_pathfinding_all) {
|
||||
// Make sure the new destination is not too far away from the previous
|
||||
const Order *prev = NULL;
|
||||
const Order *o;
|
||||
uint n = 0;
|
||||
|
||||
int dist = DistanceManhattan(
|
||||
GetStation(GetVehicleOrder(v, sel_ord - 1)->dest)->xy,
|
||||
GetStation(new_order.dest)->xy // XXX type != OT_GOTO_STATION?
|
||||
);
|
||||
if (dist >= 130)
|
||||
return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO);
|
||||
/* Find the last goto station or depot order before the insert location.
|
||||
* If the order is to be inserted at the beginning of the order list this
|
||||
* finds the last order in the list. */
|
||||
for (o = v->orders; o != NULL; o = o->next) {
|
||||
if (o->type == OT_GOTO_STATION || o->type == OT_GOTO_DEPOT) prev = o;
|
||||
if (++n == sel_ord && prev != NULL) break;
|
||||
}
|
||||
if (prev != NULL) {
|
||||
uint dist = DistanceManhattan(
|
||||
GetOrderLocation(prev),
|
||||
GetOrderLocation(&new_order)
|
||||
);
|
||||
if (dist >= 130) {
|
||||
return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
|
@@ -76,7 +76,7 @@ static void DrawOrdersWindow(Window *w)
|
||||
|
||||
/* delete */
|
||||
SetWindowWidgetDisabledState(w, 5,
|
||||
(uint)v->num_orders + (shared_orders ? 1 : 0) <= (uint)WP(w, order_d).sel);
|
||||
(uint)v->num_orders + ((shared_orders || v->num_orders != 0) ? 1 : 0) <= (uint)WP(w, order_d).sel);
|
||||
|
||||
/* non-stop only for trains */
|
||||
SetWindowWidgetDisabledState(w, 6, v->type != VEH_Train || order == NULL);
|
||||
|
@@ -23,10 +23,10 @@ You should copy the data files from the original TTD into the data directory
|
||||
mixing. My VIA AC97 device cannot do hardware mixing, for example.
|
||||
|
||||
-Scenarios
|
||||
There are a few scenarios included in this release. When you start openttd
|
||||
it will look for scenarios in ~/.openttd/scenario, while the premade
|
||||
scenarios are in /usr/share/games/openttd/data/scenario. You have two
|
||||
options to use the scenarios.
|
||||
There are a few scenarios included in this release. When you start
|
||||
openttd it will look for scenarios in ~/.openttd/scenario, while the
|
||||
premade scenarios are in /usr/share/games/openttd/data/scenario. You
|
||||
have two options to use the scenarios.
|
||||
* Navigate to /usr/share/games/openttd/data/scenario within openttd.
|
||||
* Copy scenarios from /usr/share/games/openttd/data/scenario to
|
||||
~/.openttd/scenario. We are looking into a better solution for this.
|
||||
|
@@ -1,23 +1,44 @@
|
||||
openttd (0.5.0~rc5-1) unstable; urgency=low
|
||||
openttd (0.5.0-1) unstable; urgency=low
|
||||
|
||||
* New upstream release
|
||||
|
||||
-- Matthijs Kooijman <matthijs@xanthe> Thu, 8 Feb 2007 13:37:31 +0100
|
||||
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Mon, 26 Feb 2007 21:07:05 +0100
|
||||
|
||||
openttd (0.5.0~rc5-1) unstable; urgency=low
|
||||
|
||||
[ Matthijs Kooijman ]
|
||||
* New upstream release
|
||||
* Compile with freetype and fontconfig support.
|
||||
|
||||
[ Jordi Mallach ]
|
||||
* Convert debconf templates to podebconf.
|
||||
* Add a Catalan translation.
|
||||
* Minor packaging cleanups.
|
||||
|
||||
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Mon, 12 Feb 2007 09:25:41 +0100
|
||||
|
||||
openttd (0.5.0~rc4-1) unstable; urgency=low
|
||||
|
||||
* New upstream release
|
||||
|
||||
-- Matthijs Kooijman <matthijs@xanthe> Wed, 17 Jan 2007 01:37:31 +0100
|
||||
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Thu, 18 Jan 2007 21:17:28 +0100
|
||||
|
||||
openttd (0.5.0~rc3-1) unstable; urgency=low
|
||||
|
||||
* New upstream release
|
||||
|
||||
-- Matthijs Kooijman <matthijs@xanthe> Sun, 7 Jan 2007 13:43:45 +0100
|
||||
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Thu, 18 Jan 2007 20:21:04 +0100
|
||||
|
||||
openttd (0.5.0~rc2-1) unstable; urgency=low
|
||||
|
||||
* New upstream release
|
||||
* Removed fix for empty scenarios dir, openttd Makefile now properly handles
|
||||
this.
|
||||
|
||||
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Sun, 31 Dec 2006 12:24:37 +0100
|
||||
|
||||
openttd (0.5.0~rc1-1) unstable; urgency=low
|
||||
|
||||
* New upstream release.
|
||||
|
||||
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Fri, 22 Dec 2006 11:03:46 +0100
|
||||
|
@@ -2,7 +2,8 @@ Source: openttd
|
||||
Section: contrib/games
|
||||
Priority: optional
|
||||
Maintainer: Matthijs Kooijman <m.kooijman@student.utwente.nl>
|
||||
Build-Depends: debhelper (>= 4.0.0), dpatch, libsdl-dev, zlib1g-dev, libpng-dev
|
||||
Uploaders: Jordi Mallach <jordi@debian.org>
|
||||
Build-Depends: debhelper (>= 4.0.0), dpatch, libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev
|
||||
Standards-Version: 3.7.2
|
||||
|
||||
Package: openttd
|
||||
|
@@ -1,9 +1,9 @@
|
||||
This package was debianized by Matthijs Kooijman <m.kooijman@student.utwente.nl> on
|
||||
Wed, 15 Sep 2004 00:24:01 +0200.
|
||||
This package was debianized by Matthijs Kooijman <m.kooijman@student.utwente.nl>
|
||||
on Wed, 15 Sep 2004 00:24:01 +0200.
|
||||
|
||||
It was downloaded from http://sourceforge.net/projects/openttd
|
||||
|
||||
Upstream Author: Ludvig Strigeus (ludde) and many others
|
||||
Upstream author: Ludvig Strigeus (ludde) and many others.
|
||||
|
||||
License:
|
||||
|
||||
@@ -19,7 +19,7 @@ License:
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this package; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
On Debian systems, the complete text of the GNU General
|
||||
Public License can be found in `/usr/share/common-licenses/GPL'.
|
||||
|
1
os/debian/po/POTFILES.in
Normal file
1
os/debian/po/POTFILES.in
Normal file
@@ -0,0 +1 @@
|
||||
[type: gettext/rfc822deb] templates
|
35
os/debian/po/ca.po
Normal file
35
os/debian/po/ca.po
Normal file
@@ -0,0 +1,35 @@
|
||||
# Catalan translation of openttd's Debconf templates.
|
||||
# Copyright <20> 2007 Software in the Public Interest
|
||||
# This file is distributed under the same license as the openttd package.
|
||||
# Jordi Mallach <jordi@debian.org>, 2007.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: openttd 0.5.0-1\n"
|
||||
"Report-Msgid-Bugs-To: m.kooijman@student.utwente.nl\n"
|
||||
"POT-Creation-Date: 2007-02-01 12:25+0100\n"
|
||||
"PO-Revision-Date: 2007-02-01 12:16+0100\n"
|
||||
"Last-Translator: Jordi Mallach <jordi@debian.org>\n"
|
||||
"Language-Team: Catalan <debian-l10n-catalan@lists.debian.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#. Type: note
|
||||
#. Description
|
||||
#: ../templates:1001
|
||||
msgid "You need to install data files"
|
||||
msgstr "Heu d'instal<61>lar els fitxers de dades"
|
||||
|
||||
#. Type: note
|
||||
#. Description
|
||||
#: ../templates:1001
|
||||
msgid ""
|
||||
"OpenTTD needs the data files from the original TTD game to run. You should "
|
||||
"install these data files before you can play the game. See README.Debian for "
|
||||
"more details on which files need to be copied where."
|
||||
msgstr ""
|
||||
"OpenTTD necessita els fitxers de dades del joc TTD original per a funcionar. "
|
||||
"Haureu d'instal<61>lar aquests fitxers de dades abans de poder jugar al joc. "
|
||||
"Llegiu el document README.Debian per a obtindre m<>s detalls sobre quins "
|
||||
"fitxers s'han de copiar i a quina ubicaci<63>."
|
32
os/debian/po/templates.pot
Normal file
32
os/debian/po/templates.pot
Normal file
@@ -0,0 +1,32 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: m.kooijman@student.utwente.nl\n"
|
||||
"POT-Creation-Date: 2007-02-01 12:25+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#. Type: note
|
||||
#. Description
|
||||
#: ../templates:1001
|
||||
msgid "You need to install data files"
|
||||
msgstr ""
|
||||
|
||||
#. Type: note
|
||||
#. Description
|
||||
#: ../templates:1001
|
||||
msgid ""
|
||||
"OpenTTD needs the data files from the original TTD game to run. You should "
|
||||
"install these data files before you can play the game. See README.Debian for "
|
||||
"more details on which files need to be copied where."
|
||||
msgstr ""
|
@@ -1,44 +1,8 @@
|
||||
#! /bin/sh
|
||||
# postinst script for openttd
|
||||
#
|
||||
# see: dh_installdeb(1)
|
||||
|
||||
set -e
|
||||
|
||||
|
||||
# summary of how this script can be called:
|
||||
# * <postinst> `configure' <most-recently-configured-version>
|
||||
# * <old-postinst> `abort-upgrade' <new version>
|
||||
# * <conflictor's-postinst> `abort-remove' `in-favour' <package>
|
||||
# <new-version>
|
||||
# * <deconfigured's-postinst> `abort-deconfigure' `in-favour'
|
||||
# <failed-install-package> <version> `removing'
|
||||
# <conflicting-package> <version>
|
||||
# for details, see http://www.debian.org/doc/debian-policy/ or
|
||||
# the debian-policy package
|
||||
#
|
||||
|
||||
. /usr/share/debconf/confmodule
|
||||
|
||||
case "$1" in
|
||||
configure)
|
||||
;;
|
||||
|
||||
abort-upgrade|abort-remove|abort-deconfigure)
|
||||
|
||||
;;
|
||||
|
||||
*)
|
||||
echo "postinst called with unknown argument \`$1'" >&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
# dh_installdeb will replace this with shell code automatically
|
||||
# generated by other debhelper scripts.
|
||||
|
||||
#DEBHELPER#
|
||||
|
||||
exit 0
|
||||
|
||||
|
||||
|
@@ -1,41 +0,0 @@
|
||||
#! /bin/sh
|
||||
# postrm script for openttd
|
||||
#
|
||||
# see: dh_installdeb(1)
|
||||
|
||||
set -e
|
||||
|
||||
# summary of how this script can be called:
|
||||
# * <postrm> `remove'
|
||||
# * <postrm> `purge'
|
||||
# * <old-postrm> `upgrade' <new-version>
|
||||
# * <new-postrm> `failed-upgrade' <old-version>
|
||||
# * <new-postrm> `abort-install'
|
||||
# * <new-postrm> `abort-install' <old-version>
|
||||
# * <new-postrm> `abort-upgrade' <old-version>
|
||||
# * <disappearer's-postrm> `disappear' <r>overwrit>r> <new-version>
|
||||
# for details, see http://www.debian.org/doc/debian-policy/ or
|
||||
# the debian-policy package
|
||||
|
||||
|
||||
case "$1" in
|
||||
purge|remove)
|
||||
;;
|
||||
|
||||
upgrade|failed-upgrade|abort-install|abort-upgrade|disappear)
|
||||
|
||||
|
||||
;;
|
||||
|
||||
*)
|
||||
echo "postrm called with unknown argument \`$1'" >&2
|
||||
exit 1
|
||||
|
||||
esac
|
||||
|
||||
# dh_installdeb will replace this with shell code automatically
|
||||
# generated by other debhelper scripts.
|
||||
|
||||
#DEBHELPER#
|
||||
|
||||
exit 0
|
@@ -21,9 +21,8 @@ build-stamp:
|
||||
dh_testdir
|
||||
|
||||
# Add here commands to compile the package.
|
||||
|
||||
rm Makefile.config || true
|
||||
$(MAKE) PREFIX=/usr MIDI=/usr/bin/timidity INSTALL=1 BINARY_DIR=games DATA_DIR=share/games/openttd ICON_DIR=share/pixmaps PERSONAL_DIR=.openttd USE_HOMEDIR=1
|
||||
$(MAKE) PREFIX=/usr MIDI=/usr/bin/timidity INSTALL=1 BINARY_DIR=games DATA_DIR=share/games/openttd ICON_DIR=share/pixmaps PERSONAL_DIR=.openttd USE_HOMEDIR=1 WITH_FREETYPE=1 WITH_FONTCONFIG=1
|
||||
|
||||
#/usr/bin/docbook-to-man debian/openttd.sgml > openttd.1
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
Template: openttd/datafiles
|
||||
Type: note
|
||||
Description: You need to install data files
|
||||
OpenTTD needs the datafiles from the original TTD game to run. You should
|
||||
install these datafiles before you can play the game. See README.Debian for
|
||||
more details on which files need to be copied where.
|
||||
_Description: You need to install data files
|
||||
OpenTTD needs the data files from the original TTD game to run. You should
|
||||
install these data files before you can play the game. See README.Debian
|
||||
for more details on which files need to be copied where.
|
||||
|
@@ -1,38 +0,0 @@
|
||||
; Ini file generated by the HM NIS Edit IO designer.
|
||||
[Settings]
|
||||
NumFields=4
|
||||
|
||||
[Field 1]
|
||||
Type=Button
|
||||
Text=Instant Install
|
||||
Flags=NOTIFY
|
||||
Left=0
|
||||
Right=58
|
||||
Top=0
|
||||
Bottom=15
|
||||
|
||||
[Field 2]
|
||||
Type=Button
|
||||
Text=Advanced Install
|
||||
Flags=NOTIFY
|
||||
Left=0
|
||||
Right=58
|
||||
Top=19
|
||||
Bottom=35
|
||||
|
||||
[Field 3]
|
||||
Type=Label
|
||||
Text=Install OpenTTD instantly and quickly, no questions asked
|
||||
Left=62
|
||||
Right=245
|
||||
Top=3
|
||||
Bottom=11
|
||||
|
||||
[Field 4]
|
||||
Type=Label
|
||||
Text=In case you want to change location, options, Start Menu location, etc
|
||||
Left=62
|
||||
Right=283
|
||||
Top=23
|
||||
Bottom=31
|
||||
|
@@ -1,14 +0,0 @@
|
||||
TTD to OpenTTD
|
||||
Transition Guide
|
||||
This guide gives you pointers in making the transition from TTD to OpenTTD. Once OpenTTD matures more, this guide will grow. For now, here are the major differences that I<>ve seen.
|
||||
* Being able to resize the window so that "full-screen" can also show so much more of the land
|
||||
* Command Line switches to make things easier
|
||||
* Generate Random Land in the scenario editor also builds small towns, forests, and industries
|
||||
* A configuration screen that lets you turn on / off TTD Patch features
|
||||
Some day, OpenTTD will contain the features of TTD Patch.
|
||||
|
||||
Created by RaggieSoft <20> TallwoodBand@cox.net
|
||||
Guide Version: 0.1.1
|
||||
Supports OpenTTD Version: 0.2.1
|
||||
|
||||
Send your ideas for this document to my email address. I also maintain an accunt with tt-forums.net. It's RaggieSoft.
|
@@ -5,22 +5,22 @@ NumFields=3
|
||||
[Field 1]
|
||||
Type=Groupbox
|
||||
Text=Transport Tycoon Deluxe Installation location
|
||||
Left=0
|
||||
Right=288
|
||||
Left=6
|
||||
Right=294
|
||||
Top=68
|
||||
Bottom=100
|
||||
|
||||
[Field 2]
|
||||
Type=DirRequest
|
||||
Left=4
|
||||
Right=282
|
||||
Left=10
|
||||
Right=290
|
||||
Top=80
|
||||
Bottom=92
|
||||
|
||||
[Field 3]
|
||||
Type=Label
|
||||
Left=13
|
||||
Right=278
|
||||
Left=17
|
||||
Right=282
|
||||
Top=6
|
||||
Bottom=64
|
||||
|
@@ -1,340 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) 19yy <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) 19yy name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
@@ -1,8 +1,11 @@
|
||||
; Define your application name
|
||||
!define APPNAME "OpenTTD"
|
||||
!define APPNAMEANDVERSION "OpenTTD 0.5.0.0"
|
||||
!define APPVERSION "0.5.0.0"
|
||||
!define INSTALLERVERSION 27 ;NEED TO UPDATE THIS FOR EVERY RELEASE!!!
|
||||
!define APPNAME "OpenTTD" ; Define application name
|
||||
!define APPVERSION "0.5.0" ; Define application version
|
||||
!define INSTALLERVERSION 28 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
|
||||
|
||||
!define APPURLLINK "http://www.openttd.org"
|
||||
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}"
|
||||
!define APPVERSIONINTERNAL "${APPVERSION}.0" ; Needs to be of the format X.X.X.X
|
||||
|
||||
!define MUI_ICON "..\..\..\openttd.ico"
|
||||
!define MUI_UNICON "..\..\..\openttd.ico"
|
||||
!define MUI_WELCOMEFINISHPAGE_BITMAP "welcome.bmp"
|
||||
@@ -14,7 +17,7 @@ SetCompressor LZMA
|
||||
|
||||
; Version Info
|
||||
Var AddWinPrePopulate
|
||||
VIProductVersion "${APPVERSION}"
|
||||
VIProductVersion "${APPVERSIONINTERNAL}"
|
||||
VIAddVersionKey "ProductName" "OpenTTD Installer"
|
||||
VIAddVersionKey "Comments" "Installs ${APPNAMEANDVERSION}"
|
||||
VIAddVersionKey "CompanyName" "OpenTTD Developers"
|
||||
@@ -44,18 +47,17 @@ Var CDDRIVE
|
||||
!define MUI_ABORTWARNING
|
||||
|
||||
!insertmacro MUI_PAGE_WELCOME
|
||||
LicenseForceSelection radiobuttons "I &accept this Agreement" "I &do not accept this agreement"
|
||||
|
||||
!define MUI_LICENSEPAGE_RADIOBUTTONS
|
||||
!insertmacro MUI_DEFAULT MUI_LICENSEPAGE_RADIOBUTTONS_TEXT_ACCEPT "I &accept this agreement"
|
||||
!insertmacro MUI_DEFAULT MUI_LICENSEPAGE_RADIOBUTTONS_TEXT_DECLINE "I &do not accept this agreement"
|
||||
!insertmacro MUI_PAGE_LICENSE "..\..\..\COPYING"
|
||||
|
||||
;--------------------------------
|
||||
; Rest of pages
|
||||
!insertmacro MUI_PAGE_COMPONENTS
|
||||
|
||||
|
||||
;--------------------------------
|
||||
; New custom page for finding CD
|
||||
Page custom SelectCD SelectCD2 ": TTD folder"
|
||||
;---------------------------------
|
||||
; Custom page for finding TTDLX CD
|
||||
Page custom SelectCDEnter SelectCDExit ": TTD folder"
|
||||
|
||||
!insertmacro MUI_PAGE_DIRECTORY
|
||||
|
||||
@@ -69,9 +71,13 @@ Page custom SelectCD SelectCD2 ": TTD folder"
|
||||
|
||||
!insertmacro MUI_PAGE_INSTFILES
|
||||
|
||||
!define MUI_FINISHPAGE_RUN "$INSTDIR\OpenTTD.exe"
|
||||
;-----------------------------------------------------
|
||||
; New custom page to show UNICODE and MSLU information
|
||||
Page custom ShowWarningsPage
|
||||
|
||||
!define MUI_FINISHPAGE_RUN "$INSTDIR\openttd.exe"
|
||||
!define MUI_FINISHPAGE_LINK "Visit OpenTTD's homepage"
|
||||
!define MUI_FINISHPAGE_LINK_LOCATION "http://www.openttd.org/"
|
||||
!define MUI_FINISHPAGE_LINK_LOCATION "${APPURLLINK}"
|
||||
!define MUI_FINISHPAGE_NOREBOOTSUPPORT
|
||||
!define MUI_FINISHPAGE_SHOWREADME "$INSTDIR\readme.txt"
|
||||
!define MUI_FINISHPAGE_SHOWREADME_NOTCHECKED
|
||||
@@ -84,64 +90,63 @@ Page custom SelectCD SelectCD2 ": TTD folder"
|
||||
!insertmacro MUI_LANGUAGE "English"
|
||||
!insertmacro MUI_RESERVEFILE_LANGDLL
|
||||
|
||||
;--------------------------------
|
||||
; Sections
|
||||
;--------------------------------------------------------------
|
||||
; (Core) OpenTTD install section. Copies all internal game data
|
||||
Section "!OpenTTD" Section1
|
||||
|
||||
; Set Section properties
|
||||
; Overwrite files by default, but don't complain on failure
|
||||
SetOverwrite try
|
||||
|
||||
; Make savegame folder
|
||||
SetOutPath "$INSTDIR\save"
|
||||
; define root variable relative to installer
|
||||
; Define root variable relative to installer
|
||||
!define PATH_ROOT "..\..\..\"
|
||||
|
||||
; Copy language files
|
||||
SetOutPath "$INSTDIR\lang\"
|
||||
File ${PATH_ROOT}lang\*.lng
|
||||
File ${PATH_ROOT}lang\english.txt
|
||||
SetOutPath "$INSTDIR\lang\"
|
||||
File ${PATH_ROOT}lang\*.lng
|
||||
File ${PATH_ROOT}lang\english.txt
|
||||
|
||||
; Copy data files
|
||||
SetOutPath "$INSTDIR\data\"
|
||||
File ${PATH_ROOT}data\*.grf
|
||||
File ${PATH_ROOT}data\opntitle.dat
|
||||
; Copy scenario files
|
||||
; Copy scenario files (don't choke if they don't exist)
|
||||
SetOutPath "$INSTDIR\scenario\"
|
||||
File ${PATH_ROOT}scenario\*.scn
|
||||
File /nonfatal ${PATH_ROOT}scenario\*.scn
|
||||
|
||||
; Copy the rest of the stuff
|
||||
SetOutPath "$INSTDIR\"
|
||||
|
||||
;Copy text files
|
||||
File ${PATH_ROOT}changelog.txt
|
||||
File ${PATH_ROOT}COPYING
|
||||
File ${PATH_ROOT}readme.txt
|
||||
File ${PATH_ROOT}known-bugs.txt
|
||||
; Copy text files
|
||||
File ${PATH_ROOT}changelog.txt
|
||||
File ${PATH_ROOT}COPYING
|
||||
File ${PATH_ROOT}readme.txt
|
||||
File ${PATH_ROOT}known-bugs.txt
|
||||
|
||||
; Copy executable
|
||||
File /oname=OpenTTD.exe ${PATH_ROOT}Release\openttd.exe
|
||||
File /oname=openttd.exe ${PATH_ROOT}Release\openttd.exe
|
||||
File ${PATH_ROOT}strgen\Debug\strgen.exe
|
||||
|
||||
|
||||
; Delete old files from the main dir. they are now placed in data/ and lang/
|
||||
; Delete old files from the main dir. they are now placed in data/ and lang/
|
||||
Delete "$INSTDIR\*.lng"
|
||||
Delete "$INSTDIR\*.grf"
|
||||
Delete "$INSTDIR\sample.cat"
|
||||
Delete "$INSTDIR\ttd.exe"
|
||||
|
||||
|
||||
;Creates the Registry Entries
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Comments" "Visit http://www.openttd.org"
|
||||
; Create the Registry Entries
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Comments" "Visit ${APPURLLINK}"
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayIcon" "$INSTDIR\openttd.exe,0"
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayName" "OpenTTD ${APPVERSION}"
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayVersion" "${APPVERSION}"
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "HelpLink" "http://www.openttd.org"
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "HelpLink" "${APPURLLINK}"
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Install Folder" "$INSTDIR"
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Publisher" "OpenTTD"
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Shortcut Folder" "$SHORTCUTS"
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "UninstallString" "$INSTDIR\uninstall.exe"
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "URLInfoAbout" "http://www.openttd.org"
|
||||
;This key sets the Version DWORD that patches will check against
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "URLInfoAbout" "${APPURLLINK}"
|
||||
; This key sets the Version DWORD that new installers will check against
|
||||
WriteRegDWORD HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Version" ${INSTALLERVERSION}
|
||||
|
||||
!insertmacro MUI_STARTMENU_WRITE_BEGIN "OpenTTD"
|
||||
@@ -155,13 +160,15 @@ Section "!OpenTTD" Section1
|
||||
!insertmacro MUI_STARTMENU_WRITE_END
|
||||
SectionEnd
|
||||
|
||||
;----------------------------------------------------------------------------------
|
||||
; TTDLX files install section. Copies all needed TTDLX files from CD or install dir
|
||||
Section "Copy Game Graphics" Section2
|
||||
; Include files from CD
|
||||
;Let's copy the files from the CD
|
||||
; Let's copy the files with size approximation
|
||||
SetOutPath "$INSTDIR\gm"
|
||||
CopyFiles "$CDDRIVE\gm\*.gm" "$INSTDIR\gm\"
|
||||
CopyFiles "$CDDRIVE\gm\*.gm" "$INSTDIR\gm\" 1028
|
||||
SetOutPath "$INSTDIR\data\"
|
||||
CopyFiles "$CDDRIVE\sample.cat" "$INSTDIR\data\sample.cat" 1566
|
||||
; Copy Windows files
|
||||
CopyFiles "$CDDRIVE\trg1r.grf" "$INSTDIR\data\trg1r.grf" 2365
|
||||
CopyFiles "$CDDRIVE\trgcr.grf" "$INSTDIR\data\trgcr.grf" 260
|
||||
CopyFiles "$CDDRIVE\trghr.grf" "$INSTDIR\data\trghr.grf" 400
|
||||
@@ -176,7 +183,8 @@ Section "Copy Game Graphics" Section2
|
||||
SetOutPath "$INSTDIR\"
|
||||
SectionEnd
|
||||
|
||||
;----------------------
|
||||
;-------------------------------------------
|
||||
; Install the uninstaller (option is hidden)
|
||||
Section -FinishSection
|
||||
WriteUninstaller "$INSTDIR\uninstall.exe"
|
||||
SectionEnd
|
||||
@@ -184,28 +192,33 @@ SectionEnd
|
||||
; Modern install component descriptions
|
||||
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${Section1} "OpenTTD is a fully functional clone of TTD and is very playable."
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${Section2} "Copies the game graphics. Requires TTD for Windows."
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${Section2} "Copies the game graphics. Requires TTD (for Windows)."
|
||||
!insertmacro MUI_FUNCTION_DESCRIPTION_END
|
||||
|
||||
;!undef SHORTCUTS
|
||||
;Uninstall section
|
||||
|
||||
Section Uninstall
|
||||
MessageBox MB_YESNOCANCEL|MB_ICONQUESTION "Would you like to remove the Saved Game Folders located at '$INSTDIR\Save?' If you choose Yes, your Saved Games will be removed." IDYES RemoveSavedGames IDNO NoRemoveSavedGames
|
||||
;-----------------------------------------------
|
||||
; Uninstall section, deletes all installed files
|
||||
Section "Uninstall"
|
||||
MessageBox MB_YESNO|MB_ICONQUESTION \
|
||||
"Remove the save game folders located at $\"$INSTDIR\save?$\"$\n \
|
||||
If you choose Yes, your saved games will be deleted." \
|
||||
IDYES RemoveSavedGames IDNO NoRemoveSavedGames
|
||||
RemoveSavedGames:
|
||||
Delete "$INSTDIR\Save\AutoSave\*"
|
||||
RMDir "$INSTDIR\Save\AutoSave"
|
||||
Delete "$INSTDIR\Save\*"
|
||||
RMDir "$INSTDIR\Save"
|
||||
Delete "$INSTDIR\save\autosave\*"
|
||||
RMDir "$INSTDIR\save\autosave"
|
||||
Delete "$INSTDIR\save\*"
|
||||
RMDir "$INSTDIR\save"
|
||||
NoRemoveSavedGames:
|
||||
|
||||
MessageBox MB_YESNOCANCEL|MB_ICONQUESTION "Would you like to remove the Scenario Folders located at '$INSTDIR\Scenario?' If you choose Yes, your Scenarios will be removed." IDYES RemoveScen IDNO NoRemoveScen
|
||||
MessageBox MB_YESNO|MB_ICONQUESTION \
|
||||
"Remove the scenario folders located at $\"$INSTDIR\scenario?$\"$\n \
|
||||
If you choose Yes, your scenarios will be deleted." \
|
||||
IDYES RemoveScen IDNO NoRemoveScen
|
||||
RemoveScen:
|
||||
Delete "$INSTDIR\Scenario\*"
|
||||
RMDir "$INSTDIR\Scenario"
|
||||
Delete "$INSTDIR\scenario\*"
|
||||
RMDir "$INSTDIR\scenario"
|
||||
NoRemoveScen:
|
||||
|
||||
;Remove from registry...
|
||||
; Remove from registry...
|
||||
!insertmacro MUI_STARTMENU_GETFOLDER "OpenTTD" $SHORTCUTS
|
||||
ReadRegStr $SHORTCUTS HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Shortcut Folder"
|
||||
|
||||
@@ -238,13 +251,19 @@ Section Uninstall
|
||||
|
||||
; Data files
|
||||
Delete "$INSTDIR\data\opntitle.dat"
|
||||
|
||||
Delete "$INSTDIR\data\2ccmap.grf"
|
||||
Delete "$INSTDIR\data\airports.grf"
|
||||
Delete "$INSTDIR\data\autorail.grf"
|
||||
Delete "$INSTDIR\data\canalsw.grf"
|
||||
Delete "$INSTDIR\data\dosdummy.grf"
|
||||
Delete "$INSTDIR\data\elrailsw.grf"
|
||||
Delete "$INSTDIR\data\nsignalsw.grf"
|
||||
Delete "$INSTDIR\data\openttd.grf"
|
||||
Delete "$INSTDIR\data\canalsw.grf"
|
||||
Delete "$INSTDIR\data\trkfoundw.grf"
|
||||
Delete "$INSTDIR\data\autorail.grf"
|
||||
Delete "$INSTDIR\data\dosdummy.grf"
|
||||
|
||||
Delete "$INSTDIR\data\sample.cat"
|
||||
; Windows Data files
|
||||
Delete "$INSTDIR\data\trg1r.grf"
|
||||
Delete "$INSTDIR\data\trghr.grf"
|
||||
Delete "$INSTDIR\data\trgtr.grf"
|
||||
@@ -257,10 +276,10 @@ Section Uninstall
|
||||
Delete "$INSTDIR\data\trgc.grf"
|
||||
Delete "$INSTDIR\data\trgi.grf"
|
||||
|
||||
;Music
|
||||
; Music
|
||||
Delete "$INSTDIR\gm\*.gm"
|
||||
|
||||
;Language files
|
||||
; Language files
|
||||
Delete "$INSTDIR\lang\*.lng"
|
||||
Delete "$INSTDIR\lang\english.txt"
|
||||
|
||||
@@ -271,104 +290,148 @@ Section Uninstall
|
||||
RMDir "$INSTDIR\lang"
|
||||
RMDir "$INSTDIR\data"
|
||||
RMDir "$INSTDIR"
|
||||
|
||||
SectionEnd
|
||||
|
||||
Function SelectCD
|
||||
;------------------------------------------------------------
|
||||
; Custom page function to find the TTDLX CD/install location
|
||||
Function SelectCDEnter
|
||||
SectionGetFlags ${Section2} $0
|
||||
IntOp $1 $0 & 0x80 ; bit 7 set by upgrade, no need to copy files
|
||||
IntCmp $1 1 DoneCD ;upgrade doesn't need copy files
|
||||
IntCmp $1 1 DoneCD ; Upgrade doesn't need copy files
|
||||
|
||||
IntOp $0 $0 & 1
|
||||
IntCmp $0 1 NoAbort
|
||||
Abort
|
||||
Abort
|
||||
NoAbort:
|
||||
|
||||
GetTempFileName $R0
|
||||
!insertmacro MUI_HEADER_TEXT "Locate TTD" "Setup needs the location of Transport Tycoon Deluxe in order to continue."
|
||||
File /oname=$R0 CDFinder.ini
|
||||
!insertmacro MUI_INSTALLOPTIONS_EXTRACT_AS "CDFinder.ini" "CDFinder"
|
||||
|
||||
ClearErrors
|
||||
;Now, let's populate $CDDRIVE
|
||||
ReadRegStr $CDDRIVE HKLM "SOFTWARE\Fish Technology Group\Transport Tycoon Deluxe" "HDPath"
|
||||
; Now, let's populate $CDDRIVE
|
||||
ReadRegStr $R0 HKLM "SOFTWARE\Fish Technology Group\Transport Tycoon Deluxe" "HDPath"
|
||||
IfErrors NoTTD
|
||||
StrCpy $AddWinPrePopulate "Setup has detected your TTD folder. Don't change the folder. Simply press Next."
|
||||
StrCmp $CDDRIVE "" 0 Populated
|
||||
StrCpy $CDDRIVE $R0
|
||||
Populated:
|
||||
StrCpy $AddWinPrePopulate "Setup has detected your TTD folder. Don't change the folder. Simply press Next."
|
||||
Goto TruFinish
|
||||
NoTTD:
|
||||
StrCpy $CDDRIVE ""
|
||||
StrCpy $AddWinPrePopulate "Setup couldn't find TTD. Please enter the path where the graphics files from TTD are stored and press Next to continue."
|
||||
StrCpy $AddWinPrePopulate "Setup couldn't find TTD. Please enter the path where the graphics files from TTD are stored and press Next to continue."
|
||||
TruFinish:
|
||||
ClearErrors
|
||||
WriteINIStr $R0 "Field 2" "State" $CDDRIVE
|
||||
WriteINIStr $R0 "Field 3" "Text" $AddWinPrePopulate
|
||||
!insertmacro MUI_INSTALLOPTIONS_WRITE "CDFinder" "Field 2" "State" $CDDRIVE ; TTDLX path
|
||||
!insertmacro MUI_INSTALLOPTIONS_WRITE "CDFinder" "Field 3" "Text" $AddWinPrePopulate ; Caption
|
||||
DoneCD:
|
||||
InstallOptions::dialog $R0
|
||||
Pop $R1
|
||||
; Initialize the dialog *AFTER* we've changed the text otherwise we won't see the changes
|
||||
!insertmacro MUI_INSTALLOPTIONS_INITDIALOG "CDFinder"
|
||||
!insertmacro MUI_INSTALLOPTIONS_SHOW
|
||||
FunctionEnd
|
||||
|
||||
; Exit from page function
|
||||
Function SelectCD2
|
||||
ReadINIStr $CDDRIVE $R0 "Field 2" "State"
|
||||
IfFileExists $CDDRIVE\trg1r.grf "" NoCD
|
||||
IfFileExists $CDDRIVE\sample.cat "" NoCD
|
||||
IfFileExists $CDDRIVE\trgir.grf hasCD ""
|
||||
;----------------------------------------------------------------
|
||||
; Custom page function when 'next' is selected for the TTDLX path
|
||||
Function SelectCDExit
|
||||
!insertmacro MUI_INSTALLOPTIONS_READ $CDDRIVE "CDFinder" "Field 2" "State"
|
||||
; If trg1r.grf does not exist at the path, retry with DOS version
|
||||
IfFileExists $CDDRIVE\trg1r.grf "" DosCD
|
||||
IfFileExists $CDDRIVE\trgir.grf "" NoCD
|
||||
IfFileExists $CDDRIVE\sample.cat hasCD NoCD
|
||||
DosCD:
|
||||
IfFileExists $CDDRIVE\TRG1.GRF "" NoCD
|
||||
IfFileExists $CDDRIVE\TRGI.GRF "" NoCD
|
||||
IfFileExists $CDDRIVE\SAMPLE.CAT hasCD NoCD
|
||||
NoCD:
|
||||
MessageBox MB_OK "Setup cannot continue without the Transport Tycoon Deluxe Location!"
|
||||
Abort
|
||||
MessageBox MB_OK "Setup cannot continue without the Transport Tycoon Deluxe Location!"
|
||||
Abort
|
||||
hasCD:
|
||||
FunctionEnd
|
||||
|
||||
;---------------------------------------------------------------------
|
||||
; Custom page function to show notices for running OpenTTD
|
||||
; We have extracted this custom page as Notice in the .onInit function
|
||||
Function ShowWarningsPage
|
||||
!insertmacro MUI_HEADER_TEXT "Installation Complete" "Important notices for OpenTTD usage."
|
||||
!insertmacro MUI_INSTALLOPTIONS_EXTRACT_AS "notice.ini" "Notice"
|
||||
!insertmacro MUI_INSTALLOPTIONS_INITDIALOG "Notice"
|
||||
|
||||
Call GetWindowsVersion
|
||||
Pop $R0
|
||||
|
||||
; Hide the MSLU text if the installer is not run on Win9x systems
|
||||
StrCmp $R0 "winnt" 0 Win9x
|
||||
!insertmacro MUI_INSTALLOPTIONS_READ $R1 "Notice" "Field 1" "HWND" ; MSLU groupbox
|
||||
ShowWindow $R1 0
|
||||
!insertmacro MUI_INSTALLOPTIONS_READ $R1 "Notice" "Field 2" "HWND" ; MSLU text
|
||||
ShowWindow $R1 0
|
||||
!insertmacro MUI_INSTALLOPTIONS_READ $R1 "Notice" "Field 3" "HWND" ; MSLU link
|
||||
ShowWindow $R1 0
|
||||
Win9x:
|
||||
ClearErrors
|
||||
!insertmacro MUI_INSTALLOPTIONS_SHOW
|
||||
FunctionEnd
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
; Determine windows version, returns "win9x" if Win9x/Me or "winnt" on the stack
|
||||
Function GetWindowsVersion
|
||||
ClearErrors
|
||||
StrCpy $R0 "winnt"
|
||||
|
||||
ReadRegStr $R1 HKLM "SOFTWARE\MICROSOFT\WINDOWS NT\CurrentVersion" CurrentVersion
|
||||
IfErrors 0 WinNT
|
||||
StrCpy $R0 "win9x"
|
||||
WinNT:
|
||||
ClearErrors
|
||||
Push $R0
|
||||
FunctionEnd
|
||||
|
||||
Var OLDVERSION
|
||||
Var UninstallString
|
||||
|
||||
;-----------------------------------------------------------------------------------
|
||||
; NSIS Initialize function, determin if we are going to install/upgrade or uninstall
|
||||
Function .onInit
|
||||
StrCpy $SHORTCUTS "OpenTTD"
|
||||
|
||||
SectionSetFlags 0 17
|
||||
|
||||
;Want to have a splash BMP? Uncomment these lines - CAREFUL WITH FILE SIZE
|
||||
|
||||
; # the plugins dir is automatically deleted when the installer exits
|
||||
; InitPluginsDir
|
||||
; File /oname=$PLUGINSDIR\splash.bmp "C:\Documents and Settings\Administrator\My Documents\My Pictures\OpenTTD Splash.bmp"
|
||||
; #optional
|
||||
; #File /oname=$PLUGINSDIR\splash.wav "C:\myprog\sound.wav"
|
||||
;
|
||||
; ;MessageBox MB_OK "Fading"
|
||||
;
|
||||
; advsplash::show 3000 600 400 -1 $PLUGINSDIR\splash
|
||||
;
|
||||
; Pop $0 ; $0 has '1' if the user closed the splash screen early,
|
||||
; ; '0' if everything closed normal, and '-1' if some error occured.
|
||||
;End Splash Area
|
||||
;Starts Setup - let's look for an older version of OpenTTD
|
||||
; Starts Setup - let's look for an older version of OpenTTD
|
||||
ReadRegDWORD $R8 HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Version"
|
||||
|
||||
IfErrors ShowWelcomeMessage ShowUpgradeMessage
|
||||
ShowWelcomeMessage:
|
||||
ReadRegStr $R8 HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Version"
|
||||
;In the event someone still has OpenTTD 0.1, this will detect that (that installer used a string instead of dword entry)
|
||||
; In the event someone still has OpenTTD 0.1, this will detect that (that installer used a string instead of dword entry)
|
||||
IfErrors FinishCallback
|
||||
|
||||
ShowUpgradeMessage:
|
||||
IntCmp ${INSTALLERVERSION} $R8 VersionsAreEqual InstallerIsOlder WelcomeToSetup
|
||||
WelcomeToSetup:
|
||||
;An older version was found. Let's let the user know there's an upgrade that will take plce.
|
||||
; An older version was found. Let's let the user know there's an upgrade that will take place.
|
||||
ReadRegStr $OLDVERSION HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayVersion"
|
||||
;Gets the older version then displays it in a message box
|
||||
MessageBox MB_OK|MB_ICONINFORMATION "Welcome to ${APPNAMEANDVERSION} Setup.$\n$\nThis will allow you to upgrade from version $OLDVERSION."
|
||||
; Gets the older version then displays it in a message box
|
||||
MessageBox MB_OK|MB_ICONINFORMATION \
|
||||
"Welcome to ${APPNAMEANDVERSION} Setup.$\n \
|
||||
This will allow you to upgrade from version $OLDVERSION."
|
||||
SectionSetFlags ${Section2} 0x80 ; set bit 7
|
||||
Goto FinishCallback
|
||||
|
||||
VersionsAreEqual:
|
||||
ReadRegStr $UninstallString HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "UninstallString"
|
||||
IfFileExists "$UninstallString" "" FinishCallback
|
||||
MessageBox MB_YESNO|MB_ICONQUESTION "Setup detected ${APPNAMEANDVERSION} on your system. That's the version this program will install.$\n$\nAre you trying to uninstall it?" IDYES DoUninstall IDNO FinishCallback
|
||||
DoUninstall: ;You have the same version as this installer. This allows you to uninstall.
|
||||
MessageBox MB_YESNO|MB_ICONQUESTION \
|
||||
"Setup detected ${APPNAMEANDVERSION} on your system. That's the version this program will install.$\n \
|
||||
Are you trying to uninstall it?" \
|
||||
IDYES DoUninstall IDNO FinishCallback
|
||||
DoUninstall: ; You have the same version as this installer. This allows you to uninstall.
|
||||
Exec "$UninstallString"
|
||||
Quit
|
||||
|
||||
InstallerIsOlder:
|
||||
MessageBox MB_OK|MB_ICONSTOP "You have a newer version of ${APPNAME}.$\n$\nSetup will now exit."
|
||||
MessageBox MB_OK|MB_ICONSTOP \
|
||||
"You have a newer version of ${APPNAME}.$\n \
|
||||
Setup will now exit."
|
||||
Quit
|
||||
|
||||
FinishCallback:
|
||||
|
54
os/win32/installer/notice.ini
Normal file
54
os/win32/installer/notice.ini
Normal file
@@ -0,0 +1,54 @@
|
||||
; Ini file generated by the HM NIS Edit IO designer.
|
||||
[Settings]
|
||||
NumFields=6
|
||||
|
||||
[Field 1]
|
||||
Type=Groupbox
|
||||
Text=Notice for Windows 9x/ME users!
|
||||
Left=8
|
||||
Right=292
|
||||
Top=80
|
||||
Bottom=138
|
||||
|
||||
[Field 2]
|
||||
Type=Label
|
||||
Text=OpenTTD will not work without the Microsoft Layer for Unicode installed.\r\nDue to licensing issues we cannot bundle this file with the installer. Please download MSLU from the Microsoft website and extract UnicoWS.dll to the same directory as the openttd executabe.
|
||||
Left=13
|
||||
Right=284
|
||||
Top=91
|
||||
Bottom=127
|
||||
|
||||
[Field 3]
|
||||
Type=Link
|
||||
Text=Microsoft Layer for Unicode
|
||||
State=http://www.microsoft.com/downloads/details.aspx?FamilyId=73BA7BD7-ED06-4F0D-80A4-2A7EEAEE17E2&displaylang=en
|
||||
Left=197
|
||||
Right=284
|
||||
Top=127
|
||||
Bottom=135
|
||||
|
||||
[Field 4]
|
||||
Type=Groupbox
|
||||
Text=UNICODE support
|
||||
Left=8
|
||||
Right=292
|
||||
Top=0
|
||||
Bottom=75
|
||||
|
||||
[Field 5]
|
||||
Type=Label
|
||||
Text=This version of OpenTTD has support for UNICODE, allowing users to use non-ASCII character sets such as Russian or Japanese.\r\nSelecting such a language will result in an unusable and garbled interface. You will need to specify a font that has support for these characters in openttd.cfg, or alternatively use an appropiate grf file.\r\n\r\nFor more information please refer to the readme or the wiki.
|
||||
Left=13
|
||||
Right=284
|
||||
Top=9
|
||||
Bottom=65
|
||||
|
||||
[Field 6]
|
||||
Type=Link
|
||||
Text=OpenTTD wiki
|
||||
Left=238
|
||||
Right=284
|
||||
Top=64
|
||||
Bottom=72
|
||||
State=http://wiki.openttd.org/index.php/Unicode
|
||||
|
@@ -84,7 +84,7 @@ BEGIN
|
||||
VALUE "Comments", "This program is licensed under the GNU General Public License.\0"
|
||||
VALUE "CompanyName", "OpenTTD Development Team\0"
|
||||
VALUE "FileDescription", "OpenTTD\0"
|
||||
VALUE "FileVersion", "Development Version\0"
|
||||
VALUE "FileVersion", "0.5.0 (r8924)\0"
|
||||
VALUE "InternalName", "openttd\0"
|
||||
VALUE "LegalCopyright", "Copyright <20> OpenTTD Developers 2002-2007. All Rights Reserved.\0"
|
||||
VALUE "LegalTrademarks", "\0"
|
||||
|
@@ -1,6 +1,6 @@
|
||||
OpenTTD README
|
||||
Last updated: 2007-02-08
|
||||
Release version: 0.5.0-RC5
|
||||
Last updated: 2007-02-27
|
||||
Release version: 0.5.0
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
@@ -958,7 +958,7 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
|
||||
SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION)
|
||||
|
||||
#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
|
||||
SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_UINT8, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
|
||||
SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
|
||||
#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
|
||||
SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)
|
||||
|
||||
|
@@ -42,7 +42,7 @@ typedef enum StationRectModes
|
||||
|
||||
static void StationRect_Init(Station *st);
|
||||
static bool StationRect_IsEmpty(Station *st);
|
||||
static bool StationRect_BeforeAddTile(Station *st, TileIndex tile, StationRectMode mode);
|
||||
bool StationRect_BeforeAddTile(Station *st, TileIndex tile, StationRectMode mode);
|
||||
static bool StationRect_BeforeAddRect(Station *st, TileIndex tile, int w, int h, StationRectMode mode);
|
||||
static bool StationRect_AfterRemoveTile(Station *st, TileIndex tile);
|
||||
static bool StationRect_AfterRemoveRect(Station *st, TileIndex tile, int w, int h);
|
||||
@@ -231,12 +231,6 @@ static Station* GetStationAround(TileIndex tile, int w, int h, StationID closest
|
||||
BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1))
|
||||
if (IsTileType(tile_cur, MP_STATION)) {
|
||||
StationID t = GetStationIndex(tile_cur);
|
||||
{
|
||||
Station *st = GetStation(t);
|
||||
// you cannot take control of an oilrig!!
|
||||
if (st->airport_type == AT_OILRIG && st->facilities == (FACIL_AIRPORT|FACIL_DOCK))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (closest_station == INVALID_STATION) {
|
||||
closest_station = t;
|
||||
@@ -1016,7 +1010,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
|
||||
|
||||
if (st != NULL) {
|
||||
// Reuse an existing station.
|
||||
if (st->owner != OWNER_NONE && st->owner != _current_player)
|
||||
if (st->owner != _current_player)
|
||||
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
|
||||
|
||||
if (st->train_tile != 0) {
|
||||
@@ -1249,14 +1243,14 @@ uint GetStationPlatforms(const Station *st, TileIndex tile)
|
||||
do {
|
||||
t -= delta;
|
||||
len++;
|
||||
} while (TileBelongsToRailStation(st, t) && GetRailStationAxis(t) == axis);
|
||||
} while (IsCompatibleTrainStationTile(t, tile));
|
||||
|
||||
// find ending tile
|
||||
t = tile;
|
||||
do {
|
||||
t += delta;
|
||||
len++;
|
||||
} while (TileBelongsToRailStation(st, t) && GetRailStationAxis(t) == axis);
|
||||
} while (IsCompatibleTrainStationTile(t, tile));
|
||||
|
||||
return len - 1;
|
||||
}
|
||||
@@ -1451,7 +1445,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
}
|
||||
|
||||
if (st != NULL) {
|
||||
if (st->owner != OWNER_NONE && st->owner != _current_player) {
|
||||
if (st->owner != _current_player) {
|
||||
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
|
||||
}
|
||||
|
||||
@@ -1706,7 +1700,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
}
|
||||
|
||||
if (st != NULL) {
|
||||
if (st->owner != OWNER_NONE && st->owner != _current_player)
|
||||
if (st->owner != _current_player)
|
||||
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
|
||||
|
||||
if (!StationRect_BeforeAddRect(st, tile, w, h, RECT_MODE_TEST)) return CMD_ERROR;
|
||||
@@ -1987,7 +1981,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
}
|
||||
|
||||
if (st != NULL) {
|
||||
if (st->owner != OWNER_NONE && st->owner != _current_player)
|
||||
if (st->owner != _current_player)
|
||||
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
|
||||
|
||||
if (!StationRect_BeforeAddRect(st, tile, _dock_w_chk[direction], _dock_h_chk[direction], RECT_MODE_TEST)) return CMD_ERROR;
|
||||
@@ -2929,7 +2923,6 @@ void AfterLoadStations(void)
|
||||
{
|
||||
Station *st;
|
||||
uint i;
|
||||
TileIndex tile;
|
||||
|
||||
/* Update the speclists of all stations to point to the currently loaded custom stations. */
|
||||
FOR_ALL_STATIONS(st) {
|
||||
@@ -2939,12 +2932,6 @@ void AfterLoadStations(void)
|
||||
st->speclist[i].spec = GetCustomStationSpecByGrf(st->speclist[i].grfid, st->speclist[i].localidx);
|
||||
}
|
||||
}
|
||||
|
||||
for (tile = 0; tile < MapSize(); tile++) {
|
||||
if (GetTileType(tile) != MP_STATION) continue;
|
||||
st = GetStationByTile(tile);
|
||||
StationRect_BeforeAddTile(st, tile, RECT_MODE_FORCE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3188,7 +3175,7 @@ static bool StationRect_IsEmpty(Station *st)
|
||||
return (st->rect.left == 0 || st->rect.left > st->rect.right || st->rect.top > st->rect.bottom);
|
||||
}
|
||||
|
||||
static bool StationRect_BeforeAddTile(Station *st, TileIndex tile, StationRectMode mode)
|
||||
bool StationRect_BeforeAddTile(Station *st, TileIndex tile, StationRectMode mode)
|
||||
{
|
||||
Rect *r = &st->rect;
|
||||
int x = TileX(tile);
|
||||
|
@@ -23,13 +23,8 @@
|
||||
#include "date.h"
|
||||
#include "industry.h"
|
||||
|
||||
#ifdef WIN32
|
||||
/* for opendir/readdir/closedir */
|
||||
# include "fios.h"
|
||||
#else
|
||||
# include <sys/types.h>
|
||||
# include <dirent.h>
|
||||
#endif /* WIN32 */
|
||||
|
||||
char _userstring[128];
|
||||
|
||||
@@ -1225,7 +1220,7 @@ static int GetLanguageList(char **languages, int max)
|
||||
struct dirent *dirent;
|
||||
int num = 0;
|
||||
|
||||
dir = opendir(_paths.lang_dir);
|
||||
dir = ttd_opendir(_paths.lang_dir);
|
||||
if (dir != NULL) {
|
||||
while ((dirent = readdir(dir)) != NULL) {
|
||||
const char *d_name = FS2OTTD(dirent->d_name);
|
||||
|
@@ -709,17 +709,17 @@ static const char *name_french_real[] = {
|
||||
"Bordeaux",
|
||||
"Bayonne",
|
||||
"Montpellier",
|
||||
"Montelimar",
|
||||
"Montélimar",
|
||||
"Valence",
|
||||
"Digne",
|
||||
"Nice",
|
||||
"Cannes",
|
||||
"St. Tropez",
|
||||
"Marseilles",
|
||||
"Marseille",
|
||||
"Narbonne",
|
||||
"Sète",
|
||||
"Aurillac",
|
||||
"Gueret",
|
||||
"Guéret",
|
||||
"Le Creusot",
|
||||
"Nevers",
|
||||
"Auxerre",
|
||||
@@ -731,7 +731,7 @@ static const char *name_french_real[] = {
|
||||
"Chaumont",
|
||||
"Langres",
|
||||
"Bourg",
|
||||
"Lyons",
|
||||
"Lyon",
|
||||
"Vienne",
|
||||
"Grenoble",
|
||||
"Toulon",
|
||||
@@ -763,7 +763,7 @@ static const char *name_french_real[] = {
|
||||
"Beaujolais",
|
||||
"Narbonne",
|
||||
"Albi",
|
||||
"St. Valery",
|
||||
"Paris",
|
||||
"Biarritz",
|
||||
"Béziers",
|
||||
"Nîmes",
|
||||
|
14
train_cmd.c
14
train_cmd.c
@@ -1004,13 +1004,15 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
|
||||
src = GetVehicle(s);
|
||||
|
||||
if (src->type != VEH_Train) return CMD_ERROR;
|
||||
if (src->type != VEH_Train || !CheckOwnership(src->owner)) return CMD_ERROR;
|
||||
|
||||
// if nothing is selected as destination, try and find a matching vehicle to drag to.
|
||||
if (d == INVALID_VEHICLE) {
|
||||
dst = IsTrainEngine(src) ? NULL : FindGoodVehiclePos(src);
|
||||
} else {
|
||||
if (!IsValidVehicleID(d)) return CMD_ERROR;
|
||||
dst = GetVehicle(d);
|
||||
if (dst->type != VEH_Train || !CheckOwnership(dst->owner)) return CMD_ERROR;
|
||||
}
|
||||
|
||||
// if an articulated part is being handled, deal with its parent vehicle
|
||||
@@ -1022,17 +1024,15 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
// don't move the same vehicle..
|
||||
if (src == dst) return 0;
|
||||
|
||||
/* the player must be the owner */
|
||||
if (!CheckOwnership(src->owner) || (dst != NULL && !CheckOwnership(dst->owner)))
|
||||
return CMD_ERROR;
|
||||
|
||||
/* locate the head of the two chains */
|
||||
src_head = GetFirstVehicleInChain(src);
|
||||
dst_head = NULL;
|
||||
if (dst != NULL) {
|
||||
dst_head = GetFirstVehicleInChain(dst);
|
||||
if (dst_head->tile != src_head->tile) return CMD_ERROR;
|
||||
// Now deal with articulated part of destination wagon
|
||||
dst = GetLastEnginePart(dst);
|
||||
} else {
|
||||
dst_head = NULL;
|
||||
}
|
||||
|
||||
if (dst != NULL && IsMultiheaded(dst) && !IsTrainEngine(dst) && IsTrainWagon(src)) {
|
||||
@@ -1089,8 +1089,6 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
// check if all vehicles in the dest train are stopped.
|
||||
dst_len = CheckTrainStoppedInDepot(dst_head);
|
||||
if (dst_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
|
||||
|
||||
assert(dst_head->tile == src_head->tile);
|
||||
}
|
||||
|
||||
// We are moving between rows, so only count the wagons from the source
|
||||
|
@@ -611,7 +611,7 @@ static int32 DoClearTunnel(TileIndex tile, uint32 flags)
|
||||
}
|
||||
|
||||
|
||||
static uint GetBridgeHeightRamp(TileIndex t)
|
||||
uint GetBridgeHeightRamp(TileIndex t)
|
||||
{
|
||||
uint h;
|
||||
uint tileh = GetTileSlope(t, &h);
|
||||
|
20
vehicle.c
20
vehicle.c
@@ -514,6 +514,7 @@ Vehicle *GetFirstVehicleInChain(const Vehicle *v)
|
||||
Vehicle* u;
|
||||
|
||||
assert(v != NULL);
|
||||
assert(v->type == VEH_Train);
|
||||
|
||||
if (v->first != NULL) {
|
||||
if (IsFrontEngine(v->first) || IsFreeWagon(v->first)) return v->first;
|
||||
@@ -1839,13 +1840,22 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
total_cost += cost;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
Vehicle *v2, *w2;
|
||||
w = GetVehicle(_new_vehicle_id);
|
||||
w2 = w;
|
||||
v2 = v;
|
||||
|
||||
do {
|
||||
if (v->cargo_type != w->cargo_type || v->cargo_subtype != w->cargo_subtype) {
|
||||
/* We can't pay for refitting because we can't estimate refitting costs for a vehicle before it's build.
|
||||
* If we pay for it anyway, the cost and the estimated cost will not be the same and we will have an assert.
|
||||
* We need to check the whole chain if it is a train because some newgrf articulated engines can refit some
|
||||
* units only (and not the front) */
|
||||
DoCommand(0, w->index, v2->cargo_type | (v2->cargo_subtype << 8), flags, CMD_REFIT_VEH(v->type));
|
||||
break; // We learned that the engine in question needed a refit. No need to check anymore
|
||||
}
|
||||
} while (v->type == VEH_Train && (w2 = w2->next) != NULL && (v2 = v2->next) != NULL);
|
||||
|
||||
if (v->cargo_type != w->cargo_type || v->cargo_subtype != w->cargo_subtype) {
|
||||
// we can't pay for refitting because we can't estimate refitting costs for a vehicle before it's build
|
||||
// if we pay for it anyway, the cost and the estimated cost will not be the same and we will have an assert
|
||||
DoCommand(0, w->index, v->cargo_type | (v->cargo_subtype << 8), flags, CMD_REFIT_VEH(v->type));
|
||||
}
|
||||
if (v->type == VEH_Train && HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) {
|
||||
SETBIT(w->u.rail.flags, VRF_REVERSE_DIRECTION);
|
||||
}
|
||||
|
@@ -503,12 +503,12 @@ static bool QZ_PollEvent(void)
|
||||
break;
|
||||
|
||||
case NSLeftMouseDown:
|
||||
pt = QZ_GetMouseLocation(event);
|
||||
if (!([ event modifierFlags ] & NSCommandKeyMask) ||
|
||||
!QZ_MouseIsInsideView(&pt)) {
|
||||
[NSApp sendEvent:event];
|
||||
}
|
||||
|
||||
pt = QZ_GetMouseLocation(event);
|
||||
if (!QZ_MouseIsInsideView(&pt)) {
|
||||
QZ_ShowMouse();
|
||||
break;
|
||||
|
@@ -1617,7 +1617,7 @@ static bool CheckClickOnSign(const ViewPort *vp, int x, int y)
|
||||
{
|
||||
const Sign *si;
|
||||
|
||||
if (!(_display_opt & DO_SHOW_SIGNS)) return false;
|
||||
if (!(_display_opt & DO_SHOW_SIGNS) || _current_player == PLAYER_SPECTATOR) return false;
|
||||
|
||||
switch (vp->zoom) {
|
||||
case 0:
|
||||
|
@@ -20,6 +20,7 @@
|
||||
#include "train.h"
|
||||
#include "water_map.h"
|
||||
#include "newgrf.h"
|
||||
#include "bridge.h"
|
||||
|
||||
const SpriteID _water_shore_sprites[15] = {
|
||||
0,
|
||||
@@ -617,10 +618,10 @@ static Vehicle *FindFloodableVehicleOnTile(TileIndex tile)
|
||||
byte z;
|
||||
Vehicle *v;
|
||||
|
||||
if (!IsBridgeTile(tile)) return FindVehicleOnTileZ(tile, 0);
|
||||
if (!IsBridgeTile(tile) || !IsBridgeRamp(tile)) return FindVehicleOnTileZ(tile, 0);
|
||||
|
||||
end = GetOtherBridgeEnd(tile);
|
||||
z = GetBridgeHeight(tile);
|
||||
z = GetBridgeHeightRamp(tile);
|
||||
|
||||
/* check the start tile first since as this is closest to the water */
|
||||
v = FindVehicleOnTileZ(tile, z);
|
||||
|
16
win32.c
16
win32.c
@@ -652,19 +652,23 @@ static inline void dir_free(DIR *d)
|
||||
}
|
||||
}
|
||||
|
||||
DIR *opendir(const char *path)
|
||||
DIR *opendir(const wchar_t *path)
|
||||
{
|
||||
DIR *d;
|
||||
UINT sem = SetErrorMode(SEM_FAILCRITICALERRORS); // disable 'no-disk' message box
|
||||
DWORD fa = GetFileAttributesW(OTTD2FS(path));
|
||||
DWORD fa = GetFileAttributesW(path);
|
||||
|
||||
if ((fa != INVALID_FILE_ATTRIBUTES) && (fa & FILE_ATTRIBUTE_DIRECTORY)) {
|
||||
d = dir_calloc();
|
||||
if (d != NULL) {
|
||||
char search_path[MAX_PATH];
|
||||
/* build search path for FindFirstFile */
|
||||
snprintf(search_path, lengthof(search_path), "%s" PATHSEP "*", path);
|
||||
d->hFind = FindFirstFileW(OTTD2FS(search_path), &d->fd);
|
||||
wchar_t search_path[MAX_PATH];
|
||||
bool slash = path[wcslen(path) - 1] == L'\\';
|
||||
|
||||
/* build search path for FindFirstFile, try not to append additional slashes
|
||||
* as it throws Win9x off its groove for root directories */
|
||||
_snwprintf(search_path, lengthof(search_path), L"%s%s*", path, slash ? L"" : L"\\");
|
||||
*lastof(search_path) = '\0';
|
||||
d->hFind = FindFirstFileW(search_path, &d->fd);
|
||||
|
||||
if (d->hFind != INVALID_HANDLE_VALUE ||
|
||||
GetLastError() == ERROR_NO_MORE_FILES) { // the directory is empty
|
||||
|
@@ -82,10 +82,10 @@ typedef CPerfStartFake CPerfStart;
|
||||
#include "hashtable.hpp"
|
||||
#include "binaryheap.hpp"
|
||||
#include "nodelist.hpp"
|
||||
#include "follow_track.hpp"
|
||||
#include "yapf_base.hpp"
|
||||
#include "yapf_node.hpp"
|
||||
#include "yapf_common.hpp"
|
||||
#include "follow_track.hpp"
|
||||
#include "yapf_costbase.hpp"
|
||||
#include "yapf_costcache.hpp"
|
||||
|
||||
|
@@ -7,10 +7,6 @@ EXTERN_C_BEGIN
|
||||
#include "../debug.h"
|
||||
EXTERN_C_END
|
||||
|
||||
#include "fixedsizearray.hpp"
|
||||
#include "blob.hpp"
|
||||
#include "nodelist.hpp"
|
||||
|
||||
extern int _total_pf_time_us;
|
||||
|
||||
/** CYapfBaseT - A-star type path finder base class.
|
||||
@@ -46,6 +42,7 @@ template <class Types>
|
||||
class CYapfBaseT {
|
||||
public:
|
||||
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
|
||||
typedef typename Types::TrackFollower TrackFollower;
|
||||
typedef typename Types::NodeList NodeList; ///< our node list
|
||||
typedef typename NodeList::Titem Node; ///< this will be our node type
|
||||
typedef typename Node::Key Key; ///< key to hash tables
|
||||
@@ -135,7 +132,7 @@ public:
|
||||
break;
|
||||
}
|
||||
}
|
||||
bool bDestFound = (m_pBestDestNode != NULL);
|
||||
bool bDestFound = (m_pBestDestNode != NULL) && (m_pBestDestNode != m_pBestIntermediateNode);
|
||||
|
||||
#ifndef NO_DEBUG_MESSAGES
|
||||
perf.Stop();
|
||||
@@ -191,20 +188,20 @@ public:
|
||||
}
|
||||
|
||||
/** add multiple nodes - direct children of the given node */
|
||||
FORCEINLINE void AddMultipleNodes(Node* parent, TileIndex tile, TrackdirBits td_bits)
|
||||
FORCEINLINE void AddMultipleNodes(Node* parent, const TrackFollower &tf)
|
||||
{
|
||||
bool is_choice = (KillFirstBit2x64(td_bits) != 0);
|
||||
for (TrackdirBits rtds = td_bits; rtds != TRACKDIR_BIT_NONE; rtds = (TrackdirBits)KillFirstBit2x64(rtds)) {
|
||||
bool is_choice = (KillFirstBit2x64(tf.m_new_td_bits) != 0);
|
||||
for (TrackdirBits rtds = tf.m_new_td_bits; rtds != TRACKDIR_BIT_NONE; rtds = (TrackdirBits)KillFirstBit2x64(rtds)) {
|
||||
Trackdir td = (Trackdir)FindFirstBit2x64(rtds);
|
||||
Node& n = Yapf().CreateNewNode();
|
||||
n.Set(parent, tile, td, is_choice);
|
||||
Yapf().AddNewNode(n);
|
||||
n.Set(parent, tf.m_new_tile, td, is_choice);
|
||||
Yapf().AddNewNode(n, tf);
|
||||
}
|
||||
}
|
||||
|
||||
/** AddNewNode() - called by Tderived::PfFollowNode() for each child node.
|
||||
* Nodes are evaluated here and added into open list */
|
||||
void AddNewNode(Node& n)
|
||||
void AddNewNode(Node &n, const TrackFollower &tf)
|
||||
{
|
||||
// evaluate the node
|
||||
bool bCached = Yapf().PfNodeCacheFetch(n);
|
||||
@@ -214,7 +211,7 @@ public:
|
||||
m_stats_cache_hits++;
|
||||
}
|
||||
|
||||
bool bValid = Yapf().PfCalcCost(n);
|
||||
bool bValid = Yapf().PfCalcCost(n, tf);
|
||||
|
||||
if (bCached) {
|
||||
Yapf().PfNodeCacheFlush(n);
|
||||
|
@@ -64,7 +64,7 @@ public:
|
||||
}
|
||||
|
||||
/** return one tile cost. If tile is a tunnel entry, it is moved to the end of tunnel */
|
||||
FORCEINLINE int OneTileCost(TileIndex& tile, Trackdir trackdir)
|
||||
FORCEINLINE int OneTileCost(TileIndex prev_tile, TileIndex& tile, Trackdir trackdir)
|
||||
{
|
||||
int cost = 0;
|
||||
// set base cost
|
||||
@@ -77,11 +77,6 @@ public:
|
||||
cost += Yapf().PfGetSettings().rail_crossing_penalty;
|
||||
break;
|
||||
|
||||
case MP_STATION:
|
||||
// penalty for passing station tiles
|
||||
cost += Yapf().PfGetSettings().rail_station_penalty;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -176,7 +171,7 @@ public:
|
||||
/** Called by YAPF to calculate the cost from the origin to the given node.
|
||||
* Calculates only the cost of given node, adds it to the parent node cost
|
||||
* and stores the result into Node::m_cost member */
|
||||
FORCEINLINE bool PfCalcCost(Node& n)
|
||||
FORCEINLINE bool PfCalcCost(Node &n, const TrackFollower &tf)
|
||||
{
|
||||
assert(!n.flags_u.flags_s.m_targed_seen);
|
||||
CPerfStart perf_cost(Yapf().m_perf_cost);
|
||||
@@ -199,8 +194,13 @@ public:
|
||||
|
||||
bool target_seen = Yapf().PfDetectDestination(tile, trackdir);
|
||||
|
||||
if (tf.m_is_station) {
|
||||
// station tiles have an extra penalty
|
||||
segment_cost += Yapf().PfGetSettings().rail_station_penalty * (tf.m_tiles_skipped + 1);
|
||||
}
|
||||
|
||||
while (true) {
|
||||
segment_cost += Yapf().OneTileCost(tile, trackdir);
|
||||
segment_cost += Yapf().OneTileCost(prev_tile, tile, trackdir);
|
||||
segment_cost += Yapf().CurveCost(prev_trackdir, trackdir);
|
||||
segment_cost += Yapf().SlopeCost(tile, trackdir);
|
||||
segment_cost += Yapf().SignalCost(n, tile, trackdir);
|
||||
@@ -282,13 +282,13 @@ public:
|
||||
// add penalty for skipped station tiles
|
||||
if (F.m_is_station)
|
||||
{
|
||||
uint platform_length = F.m_tiles_skipped + 1;
|
||||
if (target_seen) {
|
||||
// it is our destination station
|
||||
uint platform_length = F.m_tiles_skipped + 1;
|
||||
segment_cost += PlatformLengthPenalty(platform_length);
|
||||
} else {
|
||||
// station is not our destination station, apply penalty for skipped platform tiles
|
||||
segment_cost += Yapf().PfGetSettings().rail_station_penalty * F.m_tiles_skipped;
|
||||
segment_cost += Yapf().PfGetSettings().rail_station_penalty * platform_length;
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -34,7 +34,7 @@ public:
|
||||
{
|
||||
TrackFollower F(Yapf().GetVehicle());
|
||||
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
|
||||
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
|
||||
Yapf().AddMultipleNodes(&old_node, F);
|
||||
}
|
||||
|
||||
/// return debug report character to identify the transportation type
|
||||
@@ -97,7 +97,7 @@ public:
|
||||
{
|
||||
TrackFollower F(Yapf().GetVehicle());
|
||||
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
|
||||
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
|
||||
Yapf().AddMultipleNodes(&old_node, F);
|
||||
}
|
||||
|
||||
/// return debug report character to identify the transportation type
|
||||
|
@@ -66,7 +66,7 @@ public:
|
||||
/** Called by YAPF to calculate the cost from the origin to the given node.
|
||||
* Calculates only the cost of given node, adds it to the parent node cost
|
||||
* and stores the result into Node::m_cost member */
|
||||
FORCEINLINE bool PfCalcCost(Node& n)
|
||||
FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower &tf)
|
||||
{
|
||||
int segment_cost = 0;
|
||||
// start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
|
||||
@@ -237,7 +237,7 @@ public:
|
||||
{
|
||||
TrackFollower F(Yapf().GetVehicle());
|
||||
if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td))
|
||||
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
|
||||
Yapf().AddMultipleNodes(&old_node, F);
|
||||
}
|
||||
|
||||
/// return debug report character to identify the transportation type
|
||||
|
@@ -26,7 +26,7 @@ public:
|
||||
{
|
||||
TrackFollower F;
|
||||
if (F.Follow(old_node.m_key.m_tile, old_node.m_key.m_td))
|
||||
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
|
||||
Yapf().AddMultipleNodes(&old_node, F);
|
||||
}
|
||||
|
||||
/// return debug report character to identify the transportation type
|
||||
@@ -86,6 +86,7 @@ class CYapfCostShipT
|
||||
{
|
||||
public:
|
||||
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
|
||||
typedef typename Types::TrackFollower TrackFollower;
|
||||
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
|
||||
typedef typename Node::Key Key; ///< key to hash tables
|
||||
|
||||
@@ -97,7 +98,7 @@ public:
|
||||
/** Called by YAPF to calculate the cost from the origin to the given node.
|
||||
* Calculates only the cost of given node, adds it to the parent node cost
|
||||
* and stores the result into Node::m_cost member */
|
||||
FORCEINLINE bool PfCalcCost(Node& n)
|
||||
FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower &tf)
|
||||
{
|
||||
// base tile cost depending on distance
|
||||
int c = IsDiagonalTrackdir(n.GetTrackdir()) ? 10 : 7;
|
||||
|
Reference in New Issue
Block a user