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22 Commits

Author SHA1 Message Date
Darkvater
d94643154d (svn r8924) -Release: 0.5.0 2007-02-27 16:36:36 +00:00
Darkvater
01e3d92118 (svn r8923) [0.5] -Prepare (again) 0.5 branch for release, update a few dates and changelog 2007-02-27 16:29:22 +00:00
Darkvater
9321458918 (svn r8922) [0.5] -Backport from trunk (r8907, r8919, r8920, r8921):
- [OSX] Reading from an unitialized variable (r8907)
 - [Win9x] FindFile with C:\\* doesn't work, don't append a slash doubly (r8919)
 - Do not require to press 'Apply changes' in the newgrf GUI if the changes in there are not activated (this happens in the title screen) (r8920)
 - Possible crashes, problems with aircraft and airport removal (r8921)
2007-02-27 16:23:02 +00:00
Darkvater
cd6d6d32d3 (svn r8917) [0.5] -Codechange (win32): Do not empty the data-path for the installer if you press the 'Back' button. 2007-02-27 15:51:52 +00:00
Darkvater
5bfdc6e75a (svn r8916) [0.5] -Codechange (win32): Update the installer, add proper indentation, use MUI throughout and add a custom page about UNICODE and MSLU (remove some obsolete files) 2007-02-27 15:29:11 +00:00
Darkvater
274f841c61 (svn r8915) [0.5] -Codechange: Renamed remotely 2007-02-27 15:19:36 +00:00
matthijs
2b8a0dfacb (svn r8910) [Debian] -Fix: Remove old reference to rc4. 2007-02-26 21:37:14 +00:00
matthijs
4ba3761ab1 (svn r8909) [Debian] -Change: Update debian packaging files to those used for releases.
- Compile with freetype / fontconfig support.
	- Make menu files translatable.
	- Other packaging cleanups.
	- Bump version number to 0.5.0-1.
2007-02-26 21:18:57 +00:00
Darkvater
93586cb6b6 (svn r8905) [0.5] -Update readme's, bugs, installers, changelogs etc. to prepare for 0.5.0.
[0.5] -Remove the limitation that games are refused to be loaded if no newgrf is present (was already like this in trunk/).
2007-02-26 00:19:31 +00:00
Darkvater
c4768438b7 (svn r8895) [0.5] -Backport from trunk (r8645, r8671, r8686, r8690, r8719, r8728, r8729,
r8736, r8742, r8751, r8764, r8788, r8829, r8848, custom):
 - Language file updates.
 - Ukrainian(2), Lithuanian(15), Galician(151)
2007-02-25 10:05:33 +00:00
Darkvater
b3b28dced2 (svn r8883) [0.5] -Backport from trunk (r8740, r8793, r8865, r8878):
- GCC warnings for r8738 (r8740)
 - Correct spelling of real french townnames and 'remove' a duplicate (r8793)
 - (NewGRF) Ignore 1 byte action 0s during safety check (r8865)
 - Stricter checks for CmdMoveRailVehicle() parameters (r8878)
2007-02-24 16:46:36 +00:00
Darkvater
3b2bcbf0f0 (svn r8874) [0.5] -Backport from trunk (r8744, r8685):
- Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744)
 - (Feature) Selecting "end of orders" and deleting will delete all the vehicle's orders (in unshared mode, shared is unchanged) (r8685)
2007-02-24 01:47:26 +00:00
Darkvater
1cdfa87b21 (svn r8873) [0.5] -Backport from trunk (r8766, r8836, r8869):
- Rail station platform penalty not calculated properly (r8766)
 - Don't tell destination was found if it was only guessed (r8836)
 - Large Train Stations/Trains causes assert due to wrong cost calculation (r8869)
2007-02-24 01:39:59 +00:00
Darkvater
9e3f020ae8 (svn r8872) [0.5] -Backport from trunk (r8784, r8821, r8823, r8824):
- Unable to load TTDP (on *NIX) games (r8784)
 - Unable to browse directories on *nix if the filesystem is not in UTF-8 charset and special characters are used (r8821, r8823, r8824)
2007-02-24 01:21:31 +00:00
Darkvater
36134a7285 (svn r8871) [0.5] -Backport from trunk (r8689, r8794, r8802, r8808):
- Crash when an old savegame had buoys on the northern edge of the map (r8689)
 - It was possible to take over buoys by building a station next to them (r8794)
 - Adhere order types for ship order insertion to determine destination type (r8802)
 - Do not show the 'edit sign' window for spectators (r8808)
2007-02-24 01:14:54 +00:00
Darkvater
edc2ac8bbf (svn r8870) [0.5] -Backport from trunk (r8684, r8709, r8738, r8777, r8828):
- Bool (uint32 in PPC) was written to as a uint8 (r8684)
 - Fix a problem where loading times for overhanging trains are miscomputed (r8709)
 - Load newer TTDP games (update coastal tiles) (r8738)
 - Cloning unaware of articulated locomotives that could refit without refitting the front unit (r8777)
 - Load station rectangle for all savegames, not only after version 27 (r8828)
2007-02-24 01:02:15 +00:00
Darkvater
c92b6e1e8b (svn r8861) [0.5] -Backport from trunk (r8526, r8792, r8825, r8843):
- Add stubs for unsupported newgrf station properties (r8526)
 - Be more strict about grf-string input (r8792, r8825)
 - Fix an off-by-one error in GRFComment (r8843)
2007-02-23 18:25:11 +00:00
rubidium
524919326b (svn r8761) [0.5] -Update: add some missing strings that are in 0.5, but not in trunk. 2007-02-16 18:36:36 +00:00
rubidium
2d3a64ffcc (svn r8687) [0.5] -Fix [FS#617]: assertion when getting the height of a bridge from the ramp tile. 2007-02-12 10:03:42 +00:00
rubidium
9aa9579283 (svn r8650) [0.5] -Fix: 'Searching Server' is not worthy of debug level 0, as this opens an extra window on MorphOS for no reason. 2007-02-09 11:13:03 +00:00
rubidium
3f987f460d (svn r8649) [0.5] -Fix (8630): accidentally removed strings that were still in use for by 0.5 and forgot to add new languages to langs*.vcproj. 2007-02-09 10:52:21 +00:00
bjarni
23e62bfb15 (svn r8643) [0.5] -Fix: [OSX] link statically to freetype when STATIC is set 2007-02-08 19:24:36 +00:00
95 changed files with 2100 additions and 1459 deletions

39
COPYING
View File

@@ -1,12 +1,12 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
@@ -15,7 +15,7 @@ software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
@@ -55,8 +55,8 @@ patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
@@ -110,7 +110,7 @@ above, provided that you also meet all of these conditions:
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
@@ -168,7 +168,7 @@ access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
@@ -225,7 +225,7 @@ impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
@@ -255,7 +255,7 @@ make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
@@ -277,9 +277,9 @@ YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
@@ -303,10 +303,9 @@ the "copyright" line and a pointer to where the full notice is found.
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
@@ -336,5 +335,5 @@ necessary. Here is a sample; alter the names:
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

View File

@@ -268,14 +268,7 @@ ENDIAN_CHECK=endian_check$(EXE)
STRGEN=strgen/strgen$(EXE)
OSXAPP="OpenTTD.app"
ifdef RELEASE
REV:=$(RELEASE)
else
ifeq ($(shell if test -d .svn; then echo 1; fi), 1)
REV_MODIFIED := $(shell svnversion . | sed -n 's/.*\(M\).*/\1/p' )
REV := $(shell LC_ALL=C svn info | awk '/^URL:.*branch/ { BRANCH="-"a[split($$2, a, "/")] } /^Last Changed Rev:/ { REV="r"$$4"$(REV_MODIFIED)" } END { print REV BRANCH }')
endif
endif
REV := 0.5.0
# define flag to use for -lrt (some OSes overwrites this later for compatibility)
ifndef LRT
@@ -513,6 +506,14 @@ ifdef WITH_FREETYPE
CDEFS += -DWITH_FREETYPE
CCFLAGS_FREETYPE := $(shell $(FREETYPE_CONFIG) --cflags)
LDFLAGS_FREETYPE := $(shell $(FREETYPE_CONFIG) --libs)
ifdef STATIC
ifdef OSX
# OSX needs a special lib setting when linking statically
LDFLAGS_FREETYPE := $(shell $(FREETYPE_CONFIG) --prefix)/lib/libfreetype.a
endif
endif
CFLAGS += $(CCFLAGS_FREETYPE)
LIBS += $(LDFLAGS_FREETYPE)
endif

View File

@@ -1212,14 +1212,39 @@ static void ProcessAircraftOrder(Vehicle *v)
order = GetVehicleOrder(v, v->cur_order_index);
if (order == NULL) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
if (order == NULL|| (order->type == OT_DUMMY && !CheckForValidOrders(v))) {
/*
* We do not have an order. This can be divided into two cases:
* 1) we are heading to an invalid station. In this case we must
* find another airport to go to. If there is nowhere to go,
* we will destroy the aircraft as it otherwise will enter
* the holding pattern for the first airport, which can cause
* the plane to go into an undefined state when building an
* airport with the same StationID.
* 2) we are (still) heading to a (still) valid airport, then we
* can continue going there. This can happen when you are
* changing the aircraft's orders while in-flight or in for
* example a depot. However, when we have a current order to
* go to a depot, we have to keep that order so the aircraft
* actually stops.
*/
const Station *st = GetStation(v->u.air.targetairport);
if (!IsValidStation(st) || st->airport_tile == 0) {
int32 ret;
PlayerID old_player = _current_player;
_current_player = v->owner;
ret = DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
_current_player = old_player;
if (CmdFailed(ret)) CrashAirplane(v);
} else if (v->current_order.type != OT_GOTO_DEPOT) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
}
return;
}
if (order->type == OT_DUMMY && !CheckForValidOrders(v)) CrashAirplane(v);
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->dest == v->current_order.dest)

View File

@@ -27,5 +27,6 @@ extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES];
uint GetBridgeFoundation(Slope tileh, Axis axis);
uint GetBridgeHeightRamp(TileIndex t);
#endif /* BRIDGE_H */

View File

@@ -1,33 +1,34 @@
0.5.0 (2007-02-27)
------------------------------------------------------------------------
- Feature: Add the ability to load newer TTDP games (the tile information for coasts has changed) (r8738)
- Feature: Selecting "end of orders" and deleting will delete all the vehicle's orders (shared mode unchanged) (r8685)
- Codechange: Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744)
- Fix: Possible crashes, problems with aircraft and airport removal (r8921)
- Fix: Do not show the 'edit sign' window for spectators (r8808)
- Fix: Adhere order types for ship order insertion to determine destination type (r8802)
- Fix: It was possible to take over buoys by building a station next to them (r8794)
- Fix: Cloning unaware of articulated locomotives that could refit without refitting the front unit (r8777)
- Fix: Loading times for overhanging trains are miscomputed (r8709)
0.5.0-RC5 (2007-02-08)
------------------------------------------------------------------------
- Feature: requery gameservers that did not respond to their first query (r8520, r8542)
- Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console (r8459, r8461)
- Feature: logging of the IP address and port of invalid/illegal UDP packets (r8490)
- Feature: Requery gameservers that did not respond to their first query (r8520, r8542)
- Feature: Logging of the IP address and port of invalid/illegal UDP packets (r8490)
- Codechange: Replace missing sprites with a red question mark (r8634)
- Codechange: Add Korean, Simplified Chinese and Traditional Chinese languages as an official translation (r8286, r8324, r8616)
- Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example bufsize' and 'hz' (r8497)
- Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's (r8253)
- Codechange: Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock. (r8420, r8421)
- Codechange: replace missing sprites with a red question mark (8634)
- Regression: Help window was empty for UNICODE builds (r8239)
- Regression: When the latest news was deleted, the news queue wrapped back to the oldest item, showing all news again (r8409)
- Regression: ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS) [FS#573] (r8409)
- Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared (r8294)
- Fix: GenerateVehicleSortList()/CmdMassStartStopVehicle() tried to put a TileIndex into an uint16 (r8296)
- Fix: [YAPF] Assert when buoy is placed on NE or NW map edge (r8540)
- Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609)
- Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536)
- Fix: bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593)
- Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns (r8608)
- Fix: store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile (r8619)
- Fix: buoys on canal tiles do not flood anymore (r8620)
- Fix: Put the output of -h to stdout and not to stderr (through ShowInfo) (r8240)
- Fix: use ShowInfo over fprintf(stderr, as Windows doesn't always have a stderr visible/available (r8315)
- Fix: return value from clamp was ignored (r8273)
- Fix: Draw canal edges under buoys that are in a canal (r8635)
- Fix: Buoys on canal tiles do not flood anymore (r8620)
- Fix: Store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. Prevents certain abuses (r8619)
- Fix: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive [FS#582] (r8612)
- Fix: segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar (r8533)
- Fix: [OSX] freetype and fontconfig detection (r8500)
- Fix: draw canal edges under buoys that are in a canal (8635)
- Fix: CTRL-clicking on a hangar in the order list segfaulted as hangars are part of a station instead of real depots (8637)
- Fix: Road vehicle very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609)
- Fix: Bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593)
- Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536)
- Fix: Segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar (r8533)
- Fix: Deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared (r8294)
0.5.0-RC4 (2007-01-18)
------------------------------------------------------------------------

View File

@@ -1,6 +1,6 @@
.\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage.
.Dd February 8, 2007
.Dd February 27, 2007
.Dt OPENTTD 6
.Sh NAME
.Nm openttd
@@ -11,14 +11,14 @@
.Op Fl G Ar seed
.Op Fl d Ar [level | cat=lvl[, ...]]
.Op Fl g Ar [savegame]
.Op Fl n Ar [host[#player][:port]]
.Op Fl n Ar host[:port][#player]
.Op Fl r Ar widthxheight
.Op Fl t Ar date
.Op Fl m Ar driver
.Op Fl s Ar driver
.Op Fl v Ar driver
.Sh OPTIONS
.Bl -tag -width ".Fl n Ar host[#player][:port]"
.Bl -tag -width ".Fl n Ar host[:port][#player]"
.It Fl D
Start a dedicated server
.It Fl G Ar seed
@@ -45,9 +45,7 @@ Force to use the DOS palette (use this if you see a lot of magenta)
.It Fl m Ar driver
Set the music driver, see
.Fl h
.It Fl n
Start a network server
.It Fl n Ar host[#player][:port]
.It Fl n Ar host[:port][#player]
Join a network game, optionally specify player to play as and port to connect to
.It Fl r Ar widthxheight
Set the resolution

10
fios.c
View File

@@ -20,7 +20,6 @@
# include <io.h>
#else
# include <unistd.h>
# include <dirent.h>
#endif /* WIN32 */
/* Variables to display file lists */
@@ -201,6 +200,7 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
DIR *dir;
FiosItem *fios;
int sort_start;
char d_name[sizeof(fios->name)];
/* A parent directory link exists if we are not in the root directory */
if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
@@ -212,9 +212,9 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
}
/* Show subdirectories */
if (mode != SLD_NEW_GAME && (dir = opendir(_fios_path)) != NULL) {
if (mode != SLD_NEW_GAME && (dir = ttd_opendir(_fios_path)) != NULL) {
while ((dirent = readdir(dir)) != NULL) {
const char *d_name = FS2OTTD(dirent->d_name);
ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
/* found file must be directory, but not '.' or '..' */
if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) &&
@@ -242,13 +242,13 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
sort_start = _fios_count;
/* Show files */
dir = opendir(_fios_path);
dir = ttd_opendir(_fios_path);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char fios_title[64];
char *t;
char *d_name = (char*)FS2OTTD(dirent->d_name);
byte type;
ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG)) continue;

19
fios.h
View File

@@ -77,10 +77,25 @@ struct DIR {
bool at_first_entry;
};
DIR *opendir(const char *path);
DIR *opendir(const wchar_t *path);
struct dirent *readdir(DIR *d);
int closedir(DIR *d);
#else
/* Use system-supplied opendir/readdir/closedir functions */
# include <sys/types.h>
# include <dirent.h>
#endif /* defined(WIN32) */
/**
* A wrapper around opendir() which will convert the string from
* OPENTTD encoding to that of the filesystem. For all purposes this
* function behaves the same as the original opendir function
* @param path string to open directory of
* @return DIR pointer
*/
static inline DIR *ttd_opendir(const char *path)
{
return opendir(OTTD2FS(path));
}
#endif /* FIOS_H */

View File

@@ -21,31 +21,25 @@ URL: http://bugs.openttd.org
-601 airports can't get flooded when they have planes in them
-599 reloaded game lost company passwords
-596 Cloning Maglev in UKRS forgets Mail refit
-595 Sort by max cargo rating does not sort correctly
-594 terraforming wipes out canals
-591 Autorenew fails under certain conditions
-585 Huge losses with transfer
-583 Fatal fault or crash during startup
-578 No loading at my industrial centre
-574 Open TTD overiding Power Warnings
-571 Problems with vehicle purchase lists with NewGRFs
-569 'Game Load Failed' when trying to open scenarios
-559 Front-/Rear-facing engines don't line up with each other
-553 Autorenew doesn't warn when replacement isn't available
-546 [0.5.0 RC3] Inflation overflow
-542 Assertion with Vehicle list
-540 Planes vanished when offered exclusive
-539 Trains can cash the same cargo multiple times
-529 newairport's sprite issue
-524 OSX sometimes (not always) fails to find free disk space
-522 overflow on vehicle costs
-519 Bridge building results in 'missing' pieces
-508 Destroying trees and replanting => raised rating
-502 OSX can incorrectly print "dbg: [sl] Cannot open savegame 'data/opntitle.dat' for saving/loading."
-501 Mouse pointer gets hidden, when draging out of window and back again. Only affects Wacom etc.
-494 Get free money abusing a stock bug
-489 [0.5.0rc1] Sound choppy on Vista
-474 Overtaking car doesn't hit the against-riding car.
-459 Merging is buggy
-458 Crash when changing Resolution on Mac OS X (x86)
@@ -53,7 +47,6 @@ URL: http://bugs.openttd.org
-442 Alt-tab behaviour flawed whilst full screen (win32)
-441 Transparent stuff
-435 Assertion window doesn't show when in fullscreen on Mac OS X
-431 failure to autorenew (core/GUI desync)
-423 Improved loading causes high CPU use with long trains
-410 Openttd in dedicated mode don't run without data files
-404 Cargo never delivered to station after bribe and before first pickup
@@ -65,7 +58,7 @@ URL: http://bugs.openttd.org
-339 Crash in Quicktime when exiting game
-299 disable 90 deg turns patch - AI builds 90 deg turns
-290 NPF - no path to depot from tunnel
-282 layers do not clear loans as soon as they could
-282 AI Players do not clear loans as soon as they could
-274 Autoclean ignores any share holdings
-265 Subsidy awarded detection bug
-259 AIs start unnamed companies that do nothing
@@ -73,7 +66,6 @@ URL: http://bugs.openttd.org
-202 2 Locomotives in 1 Train - Selling one results in Age of the other one Being 0
-193 Inconsistent directory usage on Mac OS X
-165 vehicle length not taken into account
-163 Cargo: Station destroyed / High payment
-153 Language crash with app renaming OSX
-119 Clipping problems with vehicles on slopes
-115 inactive logins do not get auto kicked
@@ -106,7 +98,6 @@ URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse
-1382782 Loan interest calculated 'wrong'
-1201284 permanent hilight in a depot
-1185852 Scrollbars get arbitrarily small
-1184634 Replace vehicles window bug
-1160732 little bug with transparency
-1117731 Editor-StartingDate
-1108046 game freezes
@@ -114,7 +105,6 @@ URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse
-1084620 Minor bug considering buses/trucks
-1034310 color mauve in diagrams
-1030661 It's possible to build a tunnel under oil wells
- 993516 Canal + bouy -> wrong graphics.
- 987891 Large UFO destruction bug
- 987883 Aircraft landing/taking off
- 987880 company league table updating

View File

@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_0223_LAND_GENERATION :{WHITE}Land Generation
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Random Land
STR_0227_RESET_LAND :{BLACK}Reset Land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_022F_TOWN_GENERATION :{BLACK}Town generation
STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation

View File

@@ -36,7 +36,7 @@ STR_001A_COPPER_ORE :{G=m}Minério d
STR_001B_MAIZE :{G=m}Milho
STR_001C_FRUIT :{G=f}Fruta
STR_001D_DIAMONDS :{G=m}Diamante
STR_001E_FOOD :{G=m}Alimento
STR_001E_FOOD :{G=f}Comida
STR_001F_PAPER :{G=m}Papel
STR_0020_GOLD :{G=m}Ouro
STR_0021_WATER :{G=f}Água
@@ -53,37 +53,37 @@ STR_002B_BATTERIES :{G=f}Pilhas
STR_002C_PLASTIC :{G=m}Plástico
STR_002D_FIZZY_DRINKS :{G=m}Refrigerantes
STR_002E :
STR_002F_PASSENGER :{G=m}passageiros
STR_0030_COAL :{G=m}carvão
STR_0031_MAIL :{G=f}cartas
STR_0032_OIL :{G=m}petróleo
STR_0033_LIVESTOCK :{G=m}gado
STR_0034_GOODS :{G=m}bens
STR_0035_GRAIN :{G=m}grãos
STR_0036_WOOD :{G=f}madeira
STR_0037_IRON_ORE :{G=m}minério de ferro
STR_0038_STEEL :{G=m}aço
STR_0039_VALUABLES :{G=m}dinheiro
STR_003A_COPPER_ORE :{G=m}minério de cobre
STR_003B_MAIZE :{G=m}milho
STR_003C_FRUIT :{G=f}fruta
STR_003D_DIAMOND :{G=m}diamante
STR_003E_FOOD :{G=m}alimento
STR_003F_PAPER :{G=m}papel
STR_0040_GOLD :{G=m}ouro
STR_0041_WATER :{G=f}água
STR_0042_WHEAT :{G=m}trigo
STR_0043_RUBBER :{G=f}borracha
STR_0044_SUGAR :{G=m}açúcar
STR_0045_TOY :{G=m}brinquedos
STR_0046_CANDY :{G=m}doces
STR_0047_COLA :{G=f}cola
STR_0048_COTTON_CANDY :{G=m}algodão doce
STR_0049_BUBBLE :{G=f}bolhas
STR_004A_TOFFEE :{G=m}caramelo
STR_004B_BATTERY :{G=f}pilhas
STR_004C_PLASTIC :{G=m}plástico
STR_004D_FIZZY_DRINK :{G=m}refrigerantes
STR_002F_PASSENGER :{G=m}Passageiros
STR_0030_COAL :{G=m}Carvão
STR_0031_MAIL :{G=f}Cartas
STR_0032_OIL :{G=m}Petróleo
STR_0033_LIVESTOCK :{G=m}Gado
STR_0034_GOODS :{G=m}Bens
STR_0035_GRAIN :{G=m}Grãos
STR_0036_WOOD :{G=f}Madeira
STR_0037_IRON_ORE :{G=m}Minério de ferro
STR_0038_STEEL :{G=m}Aço
STR_0039_VALUABLES :{G=m}Dinheiro
STR_003A_COPPER_ORE :{G=m}Minério de cobre
STR_003B_MAIZE :{G=m}Milho
STR_003C_FRUIT :{G=f}Fruta
STR_003D_DIAMOND :{G=m}Diamante
STR_003E_FOOD :{G=f}Comida
STR_003F_PAPER :{G=m}Papel
STR_0040_GOLD :{G=m}Ouro
STR_0041_WATER :{G=f}Água
STR_0042_WHEAT :{G=m}Trigo
STR_0043_RUBBER :{G=f}Borracha
STR_0044_SUGAR :{G=m}Açúcar
STR_0045_TOY :{G=m}Brinquedos
STR_0046_CANDY :{G=m}Doces
STR_0047_COLA :{G=f}Cola
STR_0048_COTTON_CANDY :{G=m}Algodão doce
STR_0049_BUBBLE :{G=f}Bolhas
STR_004A_TOFFEE :{G=m}Caramelo
STR_004B_BATTERY :{G=f}Pilhas
STR_004C_PLASTIC :{G=m}Plástico
STR_004D_FIZZY_DRINK :{G=m}Refrigerantes
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} passageiro{P "" s}
STR_QUANTITY_COAL :{WEIGHT} de carvão
@@ -186,7 +186,7 @@ STR_00D7_GREEN :Verde
STR_00D8_DARK_GREEN :Verde Escuro
STR_00D9_BLUE :Azul
STR_00DA_CREAM :Creme
STR_00DB_MAUVE :Preto
STR_00DB_MAUVE :Malva
STR_00DC_PURPLE :Roxo
STR_00DD_ORANGE :Laranja
STR_00DE_BROWN :Marrom
@@ -214,7 +214,7 @@ STR_00F3_400M :{BLACK}{TINYFON
STR_00F4_500M :{BLACK}{TINYFONT}500m
STR_00F5_TRAINS :{BLACK}{TINYFONT}Trens
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Automóveis
STR_00F7_SHIPS :{BLACK}{TINYFONT}Embarcações
STR_00F7_SHIPS :{BLACK}{TINYFONT}Navios
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Aeronaves
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Rotas de Transporte
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Mina de Carvão
@@ -234,10 +234,10 @@ STR_0107_GOLD_MINE :{BLACK}{TINYFON
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Indústria Alimentícia
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Mina de Diamante
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Mina de Cobre
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Pomar
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Plantação de Frutas
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Plantação de Seringueiras
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Poço Artesiano
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Reservatório de Água
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Poço de Água
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Reservatório
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Serraria
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Floresta de Algodão Doce
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Fábrica de Doces
@@ -316,7 +316,7 @@ STR_0153_SUBSIDIES :Subsídios
STR_UNITS_IMPERIAL :Imperial
STR_UNITS_METRIC :Métrico
STR_UNITS_SI :SI
STR_UNITS_SI :Sistema Internacional
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
@@ -616,16 +616,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
STR_0227_RESET_LAND :{BLACK}Limpar Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
STR_022B_RESET_LANDSCAPE :{BLACK}Limpar terreno
STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja limpar o terreno?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
@@ -1155,7 +1161,7 @@ STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Jogar c
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Bulldozer mágico (destrói indústrias, etc.): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Os túneis poderão cruzar-se: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Permitir construção quando em pausa: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Aeronaves a jato não irão acidentar (frequentemente) em aeroportos pequenos: {ORANGE} {STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Aeronaves a jato não irão se acidentar (frequentemente) em aeroportos pequenos: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Mudar de clima: {ORANGE} {STRING}
STR_CHEAT_CHANGE_DATE :{LTBLUE}Alterar data: {ORANGE} {DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}Ativar modificação de valores de produção: {ORANGE}{STRING}
@@ -1267,7 +1273,7 @@ STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Os inte
STR_CONFIG_GAME_PRODUCTION :{WHITE}Modificar produção
TEMP_AI_IN_PROGRESS :{WHITE}Bem-vindo à nova IA, ainda em desenvolvimento. Se você encontrar problemas tire um printscreen e poste no fórum.
TEMP_AI_ACTIVATED :{WHITE}Atenção: esta nova IA está ainda em versão alpha! Atualmente, só funcionam caminhões e ônibus!
TEMP_AI_ACTIVATED :{WHITE}Atenção: esta nova IA está ainda em versão alfa! Atualmente, só funcionam caminhões e ônibus!
TEMP_AI_MULTIPLAYER :{WHITE}Atenção: esta função ainda é experimental (usando a nova IA). Por favor reporte quaisquer problemas para truelight@openttd.org.
############ network gui strings
@@ -1525,7 +1531,7 @@ STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Precisa
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construir ferrovias
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Construir ferrovias (elétricas)
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construir ferrovias (monotrilho)
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construir ferrovias (trem-bala)
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construir ferrovias MagLev
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Selecionar Ponte Ferroviária
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Impossível construir depósito aqui...
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Impossível construir estação ferroviária aqui...
@@ -1537,7 +1543,7 @@ STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Orienta
STR_1015_RAILROAD_CONSTRUCTION :Construir ferrovias
STR_TOOLB_ELRAIL_CONSTRUCTION :Construir ferrovias (elétricas)
STR_1016_MONORAIL_CONSTRUCTION :Construir ferrovias (monotrilho)
STR_1017_MAGLEV_CONSTRUCTION :Construir ferrovias (trem-bala)
STR_1017_MAGLEV_CONSTRUCTION :Construir ferrovias MagLev
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Construir ferrovias
STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Construir depósito (para construção e manutenção de trens)
STR_101A_BUILD_RAILROAD_STATION :{BLACK}Construir estação ferroviária
@@ -1567,7 +1573,7 @@ STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Impossí
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Orientação da Garagem
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Impossível construir garagem aqui...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Impossível construir estação de ônibus...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Impossível construir carga de caminhões...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Impossível construir estação de caminhão
STR_180A_ROAD_CONSTRUCTION :Construir rodovias
STR_180B_BUILD_ROAD_SECTION :{BLACK}Construir trecho rodoviário
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Construir garagem (para construção e manutenção de automóveis)
@@ -1716,7 +1722,7 @@ STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Muito pe
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Muito perto de uma estação/local de carga já existente
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Muitas estações/áreas de carga nesta cidade
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Muitas estações/áreas de carga
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Muitos pontos de ônibus
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Muitas estações de ônibus
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}Muitos locais de carga
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Muito perto de outra estação/local de carga
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
@@ -1746,10 +1752,10 @@ STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} não aceita mais {STRING} ou {STRING}
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} agora aceita {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} agora aceita {STRING} e {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientação do ponto de ônibus
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientação do local de carga
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Precisa demolir o ponto de ônibus primeiro
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Precisa demolir a área de carga primeiro
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientação do estação de ônibus
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientação da estação de caminhão
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Precisa demolir a estação de ônibus primeiro
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Precisa demolir a estação de caminhão
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Estações
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Nenhuma -
@@ -1759,7 +1765,7 @@ STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Precisa
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Selecionar a orientação da estação ferroviária
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Selecionar o número de linhas da estação ferroviária
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Selecionar o tamanho da estação ferroviária
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Selecionar orientação do ponto de ônibus
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Selecionar orientação do estação de ônibus
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Selecionar orientação da área de carga
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Centralizar visualização no local estação
STR_3054_SHOW_STATION_RATINGS :{BLACK}Exibir avaliações da estação
@@ -1773,7 +1779,7 @@ STR_305E_RAILROAD_STATION :Estação ferro
STR_305F_AIRCRAFT_HANGAR :Hangar
STR_3060_AIRPORT :Aeroporto
STR_3061_TRUCK_LOADING_AREA :Área de carga de caminhões
STR_3062_BUS_STATION :Ponto de ônibus
STR_3062_BUS_STATION :Estação de ônibus
STR_3063_SHIP_DOCK :Doca
STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}Destacar área de cobertura da construção proposta
STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}Não destacar área de cobertura da construção proposto
@@ -1885,7 +1891,7 @@ STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT
STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Infestação de insetos causa destruição em {INDUSTRY}!{}Produção diminui em 50%
STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...só pode ser colocado perto das bordas do mapa
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}A produção de {STRING} em {INDUSTRY} aumentou em {COMMA}%!
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}A produção de {STRING} em {INDUSTRY} diminuiu em {COMMA}%!
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}A produção de {STRING} na {INDUSTRY} diminuiu em {COMMA}%!
##id 0x5000
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Há um trem no túnel
@@ -2876,7 +2882,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Emprést
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Número de veículos: Incluindo automóveis, trens, embarcações e aeronaves.
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Número de segmentos de estação. Cada parte de uma estação (ex. estação ferroviária, ponto de ônibus, aeroporto) é contado, mesmo se eles estiverem ligados a uma estação.
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Número de segmentos de estação. Cada parte de uma estação (ex. estação ferroviária, estação de ônibus, aeroporto) é contado, mesmo se eles estiverem ligados a uma estação.
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}O lucro do veículo com o rendimento menor (de todos os veículos com mais de 2 anos)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Dinheiro conseguido no mês com os lucros mais baixos dos últimos 12 trimestres
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Dinheiro conseguido no mês com os lucros mais altos dos últimos 12 trimestres

View File

@@ -297,6 +297,7 @@ STR_0140_NEW_GAME :{BLACK}Нова
STR_0141_LOAD_GAME :{BLACK}Отвори игра
STR_SINGLE_PLAYER :{BLACK}Сам играч
STR_MULTIPLAYER :{BLACK}Много играчи
STR_SCENARIO_EDITOR :{BLACK}Редактор сценарии
STR_64 :64
STR_128 :128
@@ -615,16 +616,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии
STR_0223_LAND_GENERATION :{WHITE}Генератор на терен
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Случаен терен
STR_0227_RESET_LAND :{BLACK}Изчисти терена
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен
STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена
STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Желаете ли да изчистите терена?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия
@@ -1415,6 +1422,8 @@ STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Не с
STR_NETWORK_ERR_NOSERVER :{WHITE} Не може да открия мрежови игри
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Сървърът не отговори на заявката
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Не може да се свърже поради различие в NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} Синхронизацията на мрежовата игра се провали
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Връзката с мрежовата игра се загуби
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Не може да зареди играта
STR_NETWORK_ERR_SERVER_START :{WHITE} Сървъра не може да бъде стартиран
STR_NETWORK_ERR_CLIENT_START :{WHITE} Не може да се свърже

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@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris
STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori
STR_0227_RESET_LAND :{BLACK}Restableix Terreny
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge
STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Estàs segur que vols restablir el paisatge?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
@@ -1230,7 +1236,7 @@ STR_MESSAGES_DISABLE_ALL :{BLACK}Desactiv
STR_MESSAGES_ENABLE_ALL :{BLACK}Activa tots
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Construeix Mina de Carbó
STR_CONSTRUCT_FOREST_TIP :{BLACK}Planta Bosc
STR_CONSTRUCT_FOREST_TIP :{BLACK}Planta un Bosc
STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Construeix una Plataforma Petrolífera
STR_CONSTRUCT_FARM_TIP :{BLACK}Funda Granja
STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Construeix una Mina de Coure
@@ -1241,7 +1247,7 @@ STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Construe
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Funda Plantació de Fruita
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Funda Plantació de Cautxú
STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Funda Surtidor d'Aigua
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Planta Bosc de Cotó de Sucre
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Planta un Bosc de Cotó de Sucre
STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Funda Granja de Piles
STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Perfora per buscar Cola
STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Funda Fonts de Plàstic
@@ -1465,7 +1471,7 @@ STR_NETWORK_SERVER :Servidor
STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Espectadors
STR_NETWORK_CLIENTLIST_NONE :
STR_NETWORK_CLIENTLIST_NONE :(cap)
STR_NETWORK_CLIENTLIST_KICK :Breu
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Entrega diners
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Parla a tothom

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@@ -2,7 +2,7 @@
##ownname Česky
##isocode cs_CS
##plural 6
##case nom gen acc dat voc loc ins big news subs
##case nom gen dat acc voc loc ins big
##gender m f n
##id 0x0000
@@ -24,146 +24,90 @@ STR_000E :
STR_000F_PASSENGERS :cestující
STR_000F_PASSENGERS.big :Cestující
STR_000F_PASSENGERS.gen :cestujících
STR_000F_PASSENGERS.news :cestujících
STR_000F_PASSENGERS.subs :Cestující
STR_0010_COAL :uhlí
STR_0010_COAL.big :Uhlí
STR_0010_COAL.subs :Uhlí
STR_0011_MAIL :pošta
STR_0011_MAIL.big :Pošta
STR_0011_MAIL.gen :pošty
STR_0011_MAIL.news :pošty
STR_0011_MAIL.subs :Pošta
STR_0012_OIL :ropa
STR_0012_OIL.big :Ropa
STR_0012_OIL.gen :ropy
STR_0012_OIL.news :ropy
STR_0012_OIL.subs :Ropa
STR_0013_LIVESTOCK :dobytek
STR_0013_LIVESTOCK.big :Dobytek
STR_0013_LIVESTOCK.gen :dobytka
STR_0013_LIVESTOCK.news :dobytka
STR_0013_LIVESTOCK.subs :Dobytek
STR_0014_GOODS :zboží
STR_0014_GOODS.big :Zboží
STR_0014_GOODS.subs :Zboží
STR_0015_GRAIN :zrní
STR_0015_GRAIN.big :Zrní
STR_0015_GRAIN.subs :Zrní
STR_0016_WOOD :dřevo
STR_0016_WOOD.big :Dřevo
STR_0016_WOOD.gen :dřeva
STR_0016_WOOD.news :dreva
STR_0016_WOOD.subs :Drevo
STR_0017_IRON_ORE :železná ruda
STR_0017_IRON_ORE.big :Železná ruda
STR_0017_IRON_ORE.gen :železné rudy
STR_0017_IRON_ORE.news :železné rudy
STR_0017_IRON_ORE.subs :Železná ruda
STR_0018_STEEL :ocel
STR_0018_STEEL.big :Ocel
STR_0018_STEEL.gen :oceli
STR_0018_STEEL.news :oceli
STR_0018_STEEL.subs :Ocel
STR_0019_VALUABLES :ceniny
STR_0019_VALUABLES.big :Ceniny
STR_0019_VALUABLES.gen :cenin
STR_0019_VALUABLES.news :cenin
STR_0019_VALUABLES.subs :Ceniny
STR_001A_COPPER_ORE :měděná ruda
STR_001A_COPPER_ORE.big :Měděná ruda
STR_001A_COPPER_ORE.gen :měděné rudy
STR_001A_COPPER_ORE.news :medene rudy
STR_001A_COPPER_ORE.subs :Medena ruda
STR_001B_MAIZE :kukuřice
STR_001B_MAIZE.big :Kukuřice
STR_001B_MAIZE.subs :Kukurice
STR_001C_FRUIT :ovoce
STR_001C_FRUIT.big :Ovoce
STR_001C_FRUIT.subs :Ovoce
STR_001D_DIAMONDS :diamanty
STR_001D_DIAMONDS.big :Diamanty
STR_001D_DIAMONDS.gen :diamantů
STR_001D_DIAMONDS.news :diamantu
STR_001D_DIAMONDS.subs :Diamanty
STR_001E_FOOD :jídlo
STR_001E_FOOD.big :Jídlo
STR_001E_FOOD.gen :jídlo
STR_001E_FOOD.news :jídlo
STR_001E_FOOD.subs :Jídlo
STR_001F_PAPER :papír
STR_001F_PAPER.big :Papír
STR_001F_PAPER.gen :papíru
STR_001F_PAPER.news :papíru
STR_001F_PAPER.subs :Papír
STR_0020_GOLD :zlato
STR_0020_GOLD.big :Zlato
STR_0020_GOLD.gen :zlata
STR_0020_GOLD.news :zlata
STR_0020_GOLD.subs :Zlato
STR_0021_WATER :voda
STR_0021_WATER.big :Voda
STR_0021_WATER.gen :vody
STR_0021_WATER.news :vody
STR_0021_WATER.subs :Voda
STR_0022_WHEAT :pšenice
STR_0022_WHEAT.big :Pšenice
STR_0022_WHEAT.subs :Pšenice
STR_0023_RUBBER :kaučuk
STR_0023_RUBBER.big :Kaučuk
STR_0023_RUBBER.gen :kaučuku
STR_0023_RUBBER.news :kaucuku
STR_0023_RUBBER.subs :Kaucuk
STR_0024_SUGAR :cukr
STR_0024_SUGAR.big :Cukr
STR_0024_SUGAR.gen :cukru
STR_0024_SUGAR.news :cukru
STR_0024_SUGAR.subs :Cukr
STR_0025_TOYS :hračky
STR_0025_TOYS.big :Hračky
STR_0025_TOYS.gen :hraček
STR_0025_TOYS.news :hracek
STR_0025_TOYS.subs :Hracky
STR_0026_CANDY :bonbony
STR_0026_CANDY.big :Bonbony
STR_0026_CANDY.gen :bonbonů
STR_0026_CANDY.news :bonbonu
STR_0026_CANDY.subs :Bonbony
STR_0027_COLA :kola
STR_0027_COLA.big :Kola
STR_0027_COLA.gen :koly
STR_0027_COLA.news :coly
STR_0027_COLA.subs :Cola
STR_0028_COTTON_CANDY :cukrová vata
STR_0028_COTTON_CANDY.big :Cukrová vata
STR_0028_COTTON_CANDY.gen :cukrové vaty
STR_0028_COTTON_CANDY.news :cukrové vaty
STR_0028_COTTON_CANDY.subs :Cukrová vata
STR_0029_BUBBLES :bubliny
STR_0029_BUBBLES.big :Bubliny
STR_0029_BUBBLES.gen :bublin
STR_0029_BUBBLES.news :bublin
STR_0029_BUBBLES.subs :Bubliny
STR_002A_TOFFEE :karamel
STR_002A_TOFFEE.big :Karamel
STR_002A_TOFFEE.gen :karamelu
STR_002A_TOFFEE.news :karamelu
STR_002A_TOFFEE.subs :Karamel
STR_002B_BATTERIES :baterie
STR_002B_BATTERIES.big :Baterie
STR_002B_BATTERIES.gen :baterií
STR_002B_BATTERIES.news :baterií
STR_002B_BATTERIES.subs :Baterie
STR_002C_PLASTIC :plast
STR_002C_PLASTIC.big :Plast
STR_002C_PLASTIC.gen :plastu
STR_002C_PLASTIC.news :plastu
STR_002C_PLASTIC.subs :Plast
STR_002D_FIZZY_DRINKS :limonáda
STR_002D_FIZZY_DRINKS.big :Limonáda
STR_002D_FIZZY_DRINKS.gen :limonád
STR_002D_FIZZY_DRINKS.news :limonád
STR_002D_FIZZY_DRINKS.subs :Limonáda
STR_002E :
STR_002F_PASSENGER :cestujících
STR_0030_COAL :uhlí
@@ -728,16 +672,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy
STR_0223_LAND_GENERATION :{WHITE}Generovat zemi
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Náhodná země
STR_0227_RESET_LAND :{BLACK}Vymaž zemi
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi
STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu
STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Urcite chceš smazat krajinu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
STR_022F_TOWN_GENERATION :{BLACK}Generování měst
STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
@@ -1857,7 +1807,7 @@ STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} nyní přijímá {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} nyní přijímá {STRING} a {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientace autobusové zastávky.
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientace nákladové rampy.
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientace nákladové rampy
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Musíš nejprve zničit autobusovou zastávku
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Musíš nejprve zničit nákladovou rampu
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} stanic{P e e ""}
@@ -2586,15 +2536,18 @@ STR_80FD_TRICARIO_HELICOPTER :Vrtulník Trica
STR_80FE_GURU_X2_HELICOPTER :Vrtulník Guru X2
STR_80FF_POWERNAUT_HELICOPTER :Vrtulník Powernaut
STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Zpráva od výrobce dopravních prostředků
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Právě jsme vyvinuli nov{G ý ou é} {STRING.dat}. Měl byste zájem o roční výhradní právo na používání tohoto prostředku, aby byl otestován před uvedením na trh?
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Právě jsme vyvinuli nov{G ý ou é} {STRING.acc}. Měl byste zájem o roční výhradní právo na používání tohoto prostředku, aby byl otestován před uvedením na trh?
STR_8102_RAILROAD_LOCOMOTIVE :{G=f}lokomotiva
STR_8102_RAILROAD_LOCOMOTIVE.acc :{G=f}lokomotivu
STR_8102_RAILROAD_LOCOMOTIVE.dat :{G=f}lokomotivu
STR_8103_ROAD_VEHICLE :{G=n}silniční vozidlo
STR_8104_AIRCRAFT :{G=n}letadlo
STR_8105_SHIP :{G=f}loď
STR_8106_MONORAIL_LOCOMOTIVE :{G=f}lokomotiva pro monorail
STR_8106_MONORAIL_LOCOMOTIVE.acc :{G=f}lokomotivu pro monorail
STR_8106_MONORAIL_LOCOMOTIVE.dat :{G=f}lokomotivu pro monorail
STR_8107_MAGLEV_LOCOMOTIVE :{G=f}lokomotiva Maglev
STR_8107_MAGLEV_LOCOMOTIVE.acc :{G=f}lokomotivu Maglev
STR_8107_MAGLEV_LOCOMOTIVE.dat :{G=f}lokomotivu Maglev
##id 0x8800

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@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor
STR_0223_LAND_GENERATION :{WHITE}Land generering
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Tilfældigt land
STR_0227_RESET_LAND :{BLACK}Nulstil land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land
STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab
STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på, at du vil nulstille landskabet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
@@ -2872,7 +2878,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Lån:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Antal af køretøjer; dette inkludere vejkøretøjer, tog, skibe og fly
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Antallet af stationer. Alle dele af en station (f.eks. tog station, bus station, lufthavn) tæller med, også selvom de er sat sammen til en station
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Antallet af stationer. Alle dele af en station (f.eks. banegård, rutebilstation, lufthavn) tæller med, selvom de er sammensat som én station
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}Afkast for køretøjet med laveste indkomst (af alle køretøjer ældre end 2 år)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Indtægt i måneden med den laveste indtægt i de sidste 12 kvartaler
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Indkomst i måneden med det højeste afkast i de sidste 12 kvartaler

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@@ -382,9 +382,9 @@ STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Capaciteit per
STR_SORT_BY_MAX_SPEED :Maximale snelheid
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Waarde
STR_SORT_BY_FACILITY :
STR_SORT_BY_WAITING :
STR_SORT_BY_RATING_MAX :
STR_SORT_BY_FACILITY :Station type
STR_SORT_BY_WAITING :Waarde van wachtende vracht
STR_SORT_BY_RATING_MAX :Vracht waardering
STR_ENGINE_SORT_ENGINE_ID :Motor ID (klassieke soort)
STR_ENGINE_SORT_COST :Kosten
STR_ENGINE_SORT_POWER :Kracht
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor
STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Willekeurig land
STR_0227_RESET_LAND :{BLACK}Verwijder land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Weet je zeker dat je het land wilt verwijderen?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie

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@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon
STR_0223_LAND_GENERATION :{WHITE}Landa Generado
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando
STR_0227_RESET_LAND :{BLACK}Reigu Landon
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde
STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton
STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ĉu vi certas ke vi volas reigi la landaspekton?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
STR_022F_TOWN_GENERATION :{BLACK}Urba generado
STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado
@@ -2953,6 +2959,8 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Montru
### depot strings
STR_SELL :{BLACK}Vendu
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Vi intencas vendi ĉiujn veturilojn en la deponejo.
STR_ARE_YOU_SURE :{BLACK}Ĉu vi certas?

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@@ -395,6 +395,7 @@ STR_0140_NEW_GAME :{BLACK}Alusta m
STR_0141_LOAD_GAME :{BLACK}Laadi mängu
STR_SINGLE_PLAYER :{BLACK}Üksikmängija
STR_MULTIPLAYER :{BLACK}Võrgumäng
STR_SCENARIO_EDITOR :{BLACK}Stsenaariumi Muutmine
STR_64 :64
STR_128 :128
@@ -713,16 +714,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Loo stsenaarium
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor
STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Juhuslik kaart
STR_0227_RESET_LAND :{BLACK}Nulli kaart
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine
STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik
STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Oled sa kindel, et sa tahad maastikku nullida?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine

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@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain
STR_0223_LAND_GENERATION :{WHITE}Maanrakennus
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa
STR_0227_RESET_LAND :{BLACK}Nollaa maa
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa
STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto
STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Nollataanko maasto?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta
@@ -1413,6 +1419,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Asiakasl
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Verkkolaitteita ei löytynyt tai käännetty ilman ENABLE_NETWORK-valintaa.
STR_NETWORK_ERR_NOSERVER :{WHITE} Verkkopelejä ei löytynyt.
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Palvelin ei vastannut pyyntöön.
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Yhteyden muodostaminen epäonnistui NewGRF-virheen vuoksi
STR_NETWORK_ERR_DESYNC :{WHITE} Verkkopelin tahdistus epäonnistui.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Verkkopeliyhteys katkesi.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Palvelimen pelitallennetta ei voi ladata.
@@ -1434,6 +1441,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :tahdistusvirhe
STR_NETWORK_ERR_CLIENT_SAVEGAME :karttaa ei voitu ladata
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :yhteys katkesi
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollavirhe
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF-virhe
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ei valtuutettu
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :vastaanotettiin omituinen paketti
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :väärä revisio
@@ -2183,7 +2191,6 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}Yhtiön {COMPANY} on ottanut haltuun {COMPANY}!
STR_7080_PROTECTED :{WHITE}Tällä yhtiöllä ei ole vielä osakkeita...
STR_LIVERY_DEFAULT :
STR_LIVERY_STEAM :Höyryveturi
STR_LIVERY_DIESEL :Dieselveturi
STR_LIVERY_ELECTRIC :Sähköveturi

View File

@@ -25,8 +25,8 @@ STR_0010_COAL :Charbon
STR_0011_MAIL :Courrier
STR_0012_OIL :Pétrole
STR_0013_LIVESTOCK :Bétail
STR_0014_GOODS :Biens
STR_0015_GRAIN :Grain
STR_0014_GOODS :Marchandise
STR_0015_GRAIN :Céréales
STR_0016_WOOD :Bois
STR_0017_IRON_ORE :Fer
STR_0018_STEEL :Acier
@@ -43,7 +43,7 @@ STR_0022_WHEAT :Blé
STR_0023_RUBBER :Caoutchouc
STR_0024_SUGAR :Sucre
STR_0025_TOYS :Jouets
STR_0026_CANDY :Sucreries
STR_0026_CANDY :Bonbons
STR_0027_COLA :Cola
STR_0028_COTTON_CANDY :Barbe à Papa
STR_0029_BUBBLES :Bulles
@@ -57,8 +57,8 @@ STR_0030_COAL :Charbon
STR_0031_MAIL :Courrier
STR_0032_OIL :Pétrole
STR_0033_LIVESTOCK :Bétail
STR_0034_GOODS :Biens
STR_0035_GRAIN :Grain
STR_0034_GOODS :Marchandise
STR_0035_GRAIN :Céréales
STR_0036_WOOD :Bois
STR_0037_IRON_ORE :Fer
STR_0038_STEEL :Acier
@@ -75,7 +75,7 @@ STR_0042_WHEAT :Blé
STR_0043_RUBBER :Caoutchouc
STR_0044_SUGAR :Sucre
STR_0045_TOY :Jouet
STR_0046_CANDY :Sucrerie
STR_0046_CANDY :Bonbon
STR_0047_COLA :Cola
STR_0048_COTTON_CANDY :Barbe à Papa
STR_0049_BUBBLE :Bulle
@@ -157,7 +157,7 @@ STR_00B2_MESSAGE :{YELLOW}Message
STR_00B3_MESSAGE_FROM :{YELLOW}Message de {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Attention!
STR_00B4_CAN_T_DO_THIS :{WHITE}Impossible d'exécuter....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Impossible de balayer....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Impossible de démolir....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés
STR_00B7_VERSION :{BLACK}OpenTTD version {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 L'équipe OpenTTD
@@ -188,7 +188,7 @@ STR_00DA_CREAM :Beige
STR_00DB_MAUVE :Mauve
STR_00DC_PURPLE :Violet
STR_00DD_ORANGE :Orange
STR_00DE_BROWN :Brun
STR_00DE_BROWN :Marron
STR_00DF_GREY :Gris
STR_00E0_WHITE :Blanc
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Trop de véhicules en jeu
@@ -203,8 +203,8 @@ STR_00E9_VEGETATION :Végétation
STR_00EA_OWNERS :Propriétaires
STR_00EB_ROADS :{BLACK}{TINYFONT}Routes
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Voies ferrées
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Gares/Aéroports/Ports
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Édifices/Industries
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Gares/Aéroports/Ports maritimes
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Bâtiments/Industries
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Véhicules
STR_00F0_100M :{BLACK}{TINYFONT}100m
STR_00F1_200M :{BLACK}{TINYFONT}200m
@@ -239,7 +239,7 @@ STR_010D_WATER_SUPPLY :{BLACK}{TINYFON
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Château d'eau
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Scierie
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Forêt de Barbe à Papa
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Usine de Sucreries
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Usine de Bonbons
STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Ferme de Batteries
STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Puits de Cola
STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Boutique de Jouets
@@ -253,13 +253,13 @@ STR_011B_RAILROAD_STATION :{BLACK}{TINYFON
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Zone de Chargement
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Arrêt d'autobus
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Aéroport/Héliport
STR_011F_DOCK :{BLACK}{TINYFONT}Port
STR_011F_DOCK :{BLACK}{TINYFONT}Port maritime
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Terre en friche
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Herbe
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Terre nue
STR_0123_FIELDS :{BLACK}{TINYFONT}Champs
STR_0124_TREES :{BLACK}{TINYFONT}Arbres
STR_0125_ROCKS :{BLACK}{TINYFONT}Roches
STR_0125_ROCKS :{BLACK}{TINYFONT}Rochers
STR_0126_WATER :{BLACK}{TINYFONT}Eau
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Sans Propriétaire
STR_0128_TOWNS :{BLACK}{TINYFONT}Villes
@@ -295,7 +295,7 @@ STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARG
STR_0140_NEW_GAME :{BLACK}Nouvelle Partie
STR_0141_LOAD_GAME :{BLACK}Charger une Partie
STR_SINGLE_PLAYER :{BLACK}Un joueur
STR_MULTIPLAYER :{BLACK}Multijoueurs
STR_MULTIPLAYER :{BLACK}Mode Multijoueur
STR_SCENARIO_EDITOR :{BLACK}Éditeur de Scénario
STR_64 :64
@@ -356,13 +356,13 @@ STR_015A_COMPANY_LEAGUE_TABLE :Classement des
STR_PERFORMANCE_DETAIL_MENU :Détail des performances
############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015B_OPENTTD :{WHITE}A propos de OpenTTD
STR_015C_SAVE_GAME :Sauvegarder la partie
STR_015D_LOAD_GAME :Charger une partie
STR_015E_QUIT_GAME :Abandonner la partie
STR_015F_QUIT :Quitter le jeu
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Êtes vous sur de vouloir abandonner cette partie?
STR_0161_QUIT_GAME :{WHITE}Abandonner
STR_0161_QUIT_GAME :{WHITE}Abandonner la partie
STR_SORT_ORDER_TIP :{BLACK}Choisir l'ordre de tri croissant/décroissant
STR_SORT_CRITERIA_TIP :{BLACK}Choisir le critère de tri
STR_SORT_BY :{BLACK}Trier par
@@ -428,7 +428,7 @@ STR_016D_DEC :Déc
STR_016E :{TINYFONT}{STRING}{} {STRING}
STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM}
STR_0170 :{TINYFONT}{STRING}-
STR_0171_PAUSE_GAME :{BLACK}Suspendre la partie
STR_0171_PAUSE_GAME :{BLACK}Mettre le jeu en pause
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Sauvegarder, abandonner, quitter
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Afficher la liste des stations de la compagnie
STR_0174_DISPLAY_MAP :{BLACK}Afficher la carte
@@ -597,7 +597,7 @@ STR_020C_NEW_VEHICLES :{YELLOW}Nouveau
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changements d'acceptation de marchandises
STR_020E_SUBSIDIES :{YELLOW}Subventions
STR_020F_GENERAL_INFORMATION :{YELLOW}Information génerale
STR_MESSAGES_ALL :{YELLOW}Pour tout types de messages (aucun/sommaire/complet)
STR_MESSAGES_ALL :{YELLOW}Paramétrer tous les types de messages: Aucun / Sommaire / Complet
STR_MESSAGE_SOUND :{YELLOW}Émettre son pour les bulletins sommaires
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...trop loin de la destination précédente
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Meilleures compagnies, qui ont atteint {NUM}{}(Niveau {STRING})
@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario
STR_0223_LAND_GENERATION :{WHITE}Génération de terrain
STR_0223_LAND_GENERATION :{WHITE}Création du terrain
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Générer un terrain
STR_0227_RESET_LAND :{BLACK}RAZ du terrain
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Créer un monde aléatoire
STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Voulez-vous vraiment réinitialiser le terrain?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries
@@ -641,7 +647,7 @@ STR_CANNOT_GENERATE_TOWN :{WHITE}Ne peut
STR_NO_SPACE_FOR_TOWN :{WHITE}...Il n'y a plus d'emplacement sur la carte
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Augmenter la taille de la ville
STR_023C_EXPAND :{BLACK}Agrandir
STR_023D_RANDOM_TOWN :{BLACK}Générer une ville
STR_023D_RANDOM_TOWN :{BLACK}Créer une ville
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Construire une ville à un emplacement aléatoire
STR_023F_INDUSTRY_GENERATION :{WHITE}Créer les industries
STR_0240_COAL_MINE :{BLACK}Mine de Charbon
@@ -668,7 +674,7 @@ STR_0254_WATER_TOWER :{BLACK}Château
STR_0255_DIAMOND_MINE :{BLACK}Mine de Diamant
STR_0256_COPPER_ORE_MINE :{BLACK}Mine de Cuivre
STR_0257_COTTON_CANDY_FOREST :{BLACK}Forêt de Barbe à Papa
STR_0258_CANDY_FACTORY :{BLACK}Usine de Sucreries
STR_0258_CANDY_FACTORY :{BLACK}Usine de Bonbons
STR_0259_BATTERY_FARM :{BLACK}Ferme de Batteries
STR_025A_COLA_WELLS :{BLACK}Puits de Cola
STR_025B_TOY_SHOP :{BLACK}Boutique de Jouets
@@ -718,7 +724,7 @@ STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...doit
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...Droit à un par ville seulement
STR_0288_PLANT_TREES :{BLACK}Semer des arbres
STR_0289_PLACE_SIGN :{BLACK}Placer un panneau
STR_028A_RANDOM_TREES :{BLACK}Générer des arbres
STR_028A_RANDOM_TREES :{BLACK}Ajouter des arbres aléatoires
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Semer des arbres sur l'ensemble du terrain de façon aléatoire
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placer des endroits rocheux sur le terrain
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placer un Phare
@@ -735,7 +741,7 @@ STR_0296_QUIT :Quitter
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Sauvegarder scénario, charger scénario, abandonner éditeur de scénario, quitter
STR_0298_LOAD_SCENARIO :{WHITE}Charger Scénario
STR_0299_SAVE_SCENARIO :{WHITE}Sauvegarder Scénario
STR_029A_PLAY_SCENARIO :{BLACK}Jouer Scénario
STR_029A_PLAY_SCENARIO :{BLACK}Jouer un Scénario
STR_PLAY_HEIGHTMAP :{BLACK}Jouer une carte d'altitude
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Démarrer une nouvelle partie, utilisant une carte d'altitude comme paysage
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Voulez-vous vraiment quitter ce scénario ?
@@ -785,14 +791,14 @@ STR_TRANSPARENT_SIGNS :{SETX 12}Nom de
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Outil d'Inspection
STR_02D6 :
STR_CONSOLE_SETTING :Inverser Console
STR_CONSOLE_SETTING :Afficher la console
STR_02D7_SCREENSHOT_CTRL_S :Copie d'écran (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Copie géante d'écran (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :À Propos de 'OpenTTD'
############ range ends here
STR_02DB_OFF :{BLACK}Inactif
STR_02DA_ON :{BLACK}Actif
STR_02DB_OFF :{BLACK}Désacti
STR_02DA_ON :{BLACK}Acti
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Afficher les subventions
STR_02DD_SUBSIDIES :Subventions
STR_02DE_MAP_OF_WORLD :Carte du monde
@@ -806,7 +812,7 @@ STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copie l'
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Coller depuis la vue
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Colle l'emplacement de cette vue vers la vue globale
STR_02E0_CURRENCY_UNITS :{BLACK}Unité monétaire
STR_02E0_CURRENCY_UNITS :{BLACK}Devise monétaire
STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Sélectionner l'unité monétaire
STR_MEASURING_UNITS :{BLACK}Unité de mesure
@@ -824,7 +830,7 @@ STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Sélecti
STR_02F4_AUTOSAVE :{BLACK}Sauvegarde automatique
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Sélectionner l'intervalle de temps entre les sauvegardes automatiques
STR_02F7_OFF :Inactif
STR_02F7_OFF :Désacti
STR_02F8_EVERY_3_MONTHS :Tous les 3 mois
STR_02F9_EVERY_6_MONTHS :Tous les 6 mois
STR_02FA_EVERY_12_MONTHS :Tous les 12 mois
@@ -843,7 +849,7 @@ STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...peut
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Tempéré'
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Arctique'
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Tropical'
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Jouets'
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Monde des jouets'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financer la construction de nouvelles industries
############ range for menu starts
@@ -1002,15 +1008,15 @@ STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Aéronef
STR_TRAIN_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Train {COMMA} (limite d'argent)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Véhicule {COMMA} (limite d'argent)
STR_SHIP_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Navire {COMMA} (limite d'argent)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Aéronef {COMMA} (limite d'argent)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique d'Aéronef {COMMA} a échoué (limite d'argent)
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Train {COMMA} est trop long après remplacement
STR_CONFIG_PATCHES :{BLACK}Options Avancées
STR_CONFIG_PATCHES_TIP :{BLACK}Configurer les options avancées
STR_CONFIG_PATCHES_CAPTION :{WHITE}Options Avancées
STR_CONFIG_PATCHES_OFF :Inactif
STR_CONFIG_PATCHES_ON :Actif
STR_CONFIG_PATCHES_OFF :Désacti
STR_CONFIG_PATCHES_ON :Acti
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Afficher vitesse du véhicule dans la barre d'état: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Construction côtière et sur pentes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Autoriser des zones de désserte plus réalistes : {ORANGE}{STRING}
@@ -1023,7 +1029,7 @@ STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Pleine
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Utiliser l'algorithme amélioré de chargement : {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Charger les véhicules graduellement: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Livrer cargaison seulement sur demande: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Livrer la cargaison seulement sur demande: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Permettre la construction de longs ponts: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Permettre l'ordre d'aller au dépôt: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Permettre la construction de ressources primaires: {ORANGE}{STRING}
@@ -1038,7 +1044,7 @@ STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Défile
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permettre la corruption de la municipalité: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Gares non uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nouvelle recherche de chemin globale (NPF, écrase NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplieur de poids pour le fret (simule les trains lourds): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplier le poid pour les trains fret (simule des trains lourds): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Toujours permettre les petits aéroports: {ORANGE}{STRING}
@@ -1169,8 +1175,8 @@ STR_WAYPOINTNAME_CITY :Point de contr
STR_WAYPOINTNAME_CITY_SERIAL :Point de contrôle {TOWN} #{COMMA}
STR_LANDINFO_WAYPOINT :Point de contrôle
STR_WAYPOINT :{WHITE}Point de passage
STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Choisir le type de point de passage
STR_WAYPOINT :{WHITE}Point de contrôle
STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Choisir le type de point de contrôle
STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT}
@@ -1227,8 +1233,8 @@ STR_SELECT_STATION_TYPE_TIP :{BLACK}Choisir
STR_FAST_FORWARD :{BLACK}Avance rapide du jeu
STR_MESSAGE_HISTORY :{WHITE}Historique des Messages
STR_MESSAGE_HISTORY_TIP :{BLACK}Liste des messages récents
STR_MESSAGES_DISABLE_ALL :{BLACK}Tous en sommaire
STR_MESSAGES_ENABLE_ALL :{BLACK}Tous en complet
STR_MESSAGES_DISABLE_ALL :{BLACK}Tous sommaires
STR_MESSAGES_ENABLE_ALL :{BLACK}Tous complets
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Construire une mine de charbon
STR_CONSTRUCT_FOREST_TIP :{BLACK}Planter une forêt
@@ -1265,9 +1271,9 @@ STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Impossib
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Les intervalles de service sont en pourcentage: {ORANGE}{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Changer la production
TEMP_AI_IN_PROGRESS :{WHITE}Bienvenue dans la nouvelle IA, en élaboration. Copiez l'écran des problèmes et postez-le sur le forum. Bonne partie!
TEMP_AI_IN_PROGRESS :{WHITE}Bienvenue dans la nouvelle IA en élaboration. Si vous rencontrez des problèmes, postez-les sur le forum. Bonne partie!
TEMP_AI_ACTIVATED :{WHITE}Attention: cette nouvelle IA est en version alpha ! Pour le moment seuls les camions et les bus fonctionnent !
TEMP_AI_MULTIPLAYER :{WHITE}Attention: cette fonction est encore expérimentale. Veuillez en rapporter les problèmes à truelight@openttd.org.
TEMP_AI_MULTIPLAYER :{WHITE}Attention: cette fonction est encore expérimentale. Veuillez reporter tout problème à truelight@openttd.org.
############ network gui strings
@@ -1275,7 +1281,7 @@ STR_NETWORK_MULTIPLAYER :{WHITE}Multijou
STR_NETWORK_PLAYER_NAME :{BLACK}Nom du joueur:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}Ceci est le nom avec lequel les autres joueurs pourront vous identifier
STR_NETWORK_CONNECTION :{BLACK}Connection :
STR_NETWORK_CONNECTION :{BLACK}Connexion :
STR_NETWORK_CONNECTION_TIP :{BLACK}Choisir entre un jeu Internet ou sur réseau local
STR_NETWORK_START_SERVER :{BLACK}Démarrer le serveur
@@ -1295,7 +1301,7 @@ STR_NETWORK_ENTER_IP :{BLACK}Saisir l
STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_CLIENTS_CAPTION :{BLACK}Clients
STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Clients en ligne / clients max
STR_NETWORK_GAME_INFO :{SILVER}INFO DE LA PARTIE
STR_NETWORK_GAME_INFO :{SILVER}INFOS SUR LE SERVEUR
STR_ORANGE :{ORANGE}{STRING}
STR_NETWORK_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_LANGUAGE :{SILVER}Langue: {WHITE}{STRING}
@@ -1309,7 +1315,7 @@ STR_NETWORK_PASSWORD :{SILVER}Protég
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVEUR HORS-LIGNE
STR_NETWORK_SERVER_FULL :{SILVER}SERVEUR PLEIN
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION NON CORRESPONDANTE
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF DIFFERENTS
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF REQUIS
STR_NETWORK_JOIN_GAME :{BLACK}Rejoindre la partie
@@ -1347,7 +1353,7 @@ STR_NETWORK_COMBO3 :{BLACK}{SKIP}{S
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max spectateurs:
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limiter le serveur à un certain nombre de spectateurs
STR_NETWORK_COMBO4 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Langue parlée :
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Langue utilisée :
STR_NETWORK_LANGUAGE_TIP :{BLACK}Les autres joueurs sauront quelle langue est parlée sur ce serveur.
STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Démarrer la partie
@@ -1356,13 +1362,13 @@ STR_NETWORK_LOAD_GAME :{BLACK}Charger
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continuer une partie multijoueur sauvée précédemment (attention à reprendre le même joueur)
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Peu importe
STR_NETWORK_LANG_ANY :Aucune
STR_NETWORK_LANG_ENGLISH :Anglais
STR_NETWORK_LANG_GERMAN :Allemand
STR_NETWORK_LANG_FRENCH :Français
############ End of leave-in-this-order
STR_NETWORK_GAME_LOBBY :{WHITE}Chat d'avant jeu
STR_NETWORK_GAME_LOBBY :{WHITE}Préparation de la partie
STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Se prépare à rejoindre : {ORANGE}{STRING}
STR_NETWORK_COMPANY_LIST_TIP :{BLACK}Liste des compagnies présentes dans le jeu. Vous pouvez soit en rejoindre une, soit en créer une.
@@ -1372,10 +1378,10 @@ STR_NETWORK_SPECTATE_GAME :{BLACK}Observer
STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Permet d'observer une partie en tant que spectateur
STR_NETWORK_JOIN_COMPANY :{BLACK}Rejoindre la compagnie
STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Aider à gérer cette compagnie
STR_NETWORK_REFRESH :{BLACK}Rafraîchir
STR_NETWORK_REFRESH_TIP :{BLACK}Rafraîchir les infos à propos du serveur
STR_NETWORK_REFRESH :{BLACK}Actualiser
STR_NETWORK_REFRESH_TIP :{BLACK}Actualiser les infos sur le serveur
STR_NETWORK_COMPANY_INFO :{SILVER}INFO DE LA COMPAGNIE
STR_NETWORK_COMPANY_INFO :{SILVER}INFOS SUR LA COMPAGNIE
STR_NETWORK_COMPANY_NAME :{SILVER}Nom de la compagnie : {WHITE}{STRING}
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inauguration : {WHITE}{NUM}
@@ -1388,10 +1394,10 @@ STR_NETWORK_VEHICLES :{SILVER}Véhicu
STR_NETWORK_STATIONS :{SILVER}Stations : {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_PLAYERS :{SILVER}Joueurs : {WHITE}{STRING}
STR_NETWORK_CONNECTING :{WHITE}Connection en cours...
STR_NETWORK_CONNECTING :{WHITE}Connexion en cours...
############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connection en cours..
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connexion en cours..
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Autorisation en cours..
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Attente..
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Téléchargement de la carte..
@@ -1419,7 +1425,7 @@ STR_NETWORK_ERR_DESYNC :{WHITE} La sync
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} La connection de la partie réseau a été perdue.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} La sauvegarde serveur n'a pas pu être chargée.
STR_NETWORK_ERR_SERVER_START :{WHITE} Le serveur n'a pas pu être démarré.
STR_NETWORK_ERR_CLIENT_START :{WHITE} Connection échouée.
STR_NETWORK_ERR_CLIENT_START :{WHITE} Connexion échouée.
STR_NETWORK_ERR_TIMEOUT :{WHITE} La connection #{NUM} a dépassé le temps d'attente.
STR_NETWORK_ERR_SERVER_ERROR :{WHITE} Il y a eu une erreur de protocole et la connection est donc fermée.
STR_NETWORK_ERR_WRONG_REVISION :{WHITE} La révision de ce client ne correspond pas à celle du serveur.
@@ -1620,7 +1626,7 @@ STR_201F_OLD_HOUSES :Vieilles maison
STR_2020_LOCAL_AUTHORITY :{BLACK}Municipalité
STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Afficher des informations sur la municipalité
STR_2022_LOCAL_AUTHORITY :{WHITE}Municipalité de {TOWN}
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Notation de la compagnie de transport:
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Qualité de service des compagnies:
STR_2024 :{YELLOW}{COMPANY}{PLAYERNAME}: {ORANGE}{STRING}
STR_2025_SUBSIDIES :{WHITE}Subventions
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Offres de subvention pour le transport de:
@@ -1723,9 +1729,9 @@ STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Vous dev
STR_3030_RENAME_STATION_LOADING :Renommer la gare
STR_3031_CAN_T_RENAME_STATION :{WHITE}Impossible de renommer la gare...
STR_3032_RATINGS :{BLACK}Notations
STR_3032_RATINGS :{BLACK}Qualité
STR_3033_ACCEPTS :{BLACK}Accepte
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Notation du service de transport:
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Qualité du service de transport:
############ range for rating starts
STR_3035_APPALLING :Épouvantable
@@ -1802,7 +1808,7 @@ STR_4001_LOAD_GAME :{WHITE}Charger
STR_4002_SAVE :{BLACK}Sauvegarder
STR_4003_DELETE :{BLACK}Supprimer
STR_4004 :{COMPANY}, {DATE_LONG}
STR_4005_BYTES_FREE :{BLACK}{COMMA} Mo libres
STR_4005_BYTES_FREE :{BLACK}{COMMA} Mo libre{P "" s}
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Impossible d'accéder au disque
STR_4007_GAME_SAVE_FAILED :{WHITE}La sauvegarde à échoué
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Impossible de supprimer le fichier
@@ -1813,7 +1819,7 @@ STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Supprime
STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Sauvegarde la partie avec le nom choisi
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Choix du type de partie
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Choisir un scénario (vert), une partie préparée (bleu), ou une partie aléatoire
STR_4010_GENERATE_RANDOM_NEW_GAME :Générer une partie aléatoirement
STR_4010_GENERATE_RANDOM_NEW_GAME :Créer une partie aléatoirement
STR_4011_LOAD_HEIGHTMAP :{WHITE}Charger une carte d'altitude
##id 0x4800
@@ -1846,7 +1852,7 @@ STR_4819_FACTORY :{G=f}Usine
STR_481A_FARM :{G=f}Ferme
STR_481B_LUMBER_MILL :{G=f}Scierie
STR_481C_COTTON_CANDY_FOREST :{G=f}Forêt de Barbe à Papa
STR_481D_CANDY_FACTORY :{G=f}Usine de Sucreries
STR_481D_CANDY_FACTORY :{G=f}Usine de Bonbons
STR_481E_BATTERY_FARM :{G=f}Ferme de Batteries
STR_481F_COLA_WELLS :{G=m}Puits de Cola
STR_4820_TOY_SHOP :{G=f}Boutique de Jouets
@@ -1992,15 +1998,15 @@ STR_6804_CUSTOM :{BLACK}Personna
############ range for difficulty levels ends
############ range for difficulty settings starts
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Nombre maximum de compétiteurs: {ORANGE}{COMMA}
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Arrivée des compétiteurs: {ORANGE}{STRING}
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Nombre maximal de concurents: {ORANGE}{COMMA}
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Arrivée des concurents: {ORANGE}{STRING}
STR_6807_NO_OF_TOWNS :{LTBLUE}Nombre de villes: {ORANGE}{STRING}
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}Nombre d'industries: {ORANGE}{STRING}
STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Prêt initial maximum: {ORANGE}{CURRENCY}
STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Taux d'interêt initial: {ORANGE}{COMMA}%
STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Coûts d'entretien: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Vitesse de développement des compétiteurs: {ORANGE}{STRING}
STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Intelligence des compétiteurs: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Vitesse de développement des concurents: {ORANGE}{STRING}
STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Intelligence des concurents: {ORANGE}{STRING}
STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Pannes des véhicules: {ORANGE}{STRING}
STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Multiplicateur de subvention: {ORANGE}{STRING}
STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Coût des constructions: {ORANGE}{STRING}
@@ -2009,7 +2015,7 @@ STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantit
STR_6813_ECONOMY :{LTBLUE}Economie: {ORANGE}{STRING}
STR_6814_TRAIN_REVERSING :{LTBLUE}Demi-tour des trains: {ORANGE}{STRING}
STR_6815_DISASTERS :{LTBLUE}Désastres: {ORANGE}{STRING}
STR_16816_CITY_APPROVAL :{LTBLUE}Attitude de l'hotel de ville face au repaysagement : {ORANGE}{STRING}
STR_16816_CITY_APPROVAL :{LTBLUE}Attitude de la municipalité face au repaysagement : {ORANGE}{STRING}
############ range for difficulty settings ends
STR_26816_NONE :Aucune
@@ -2046,8 +2052,8 @@ STR_6832_6_MONTHS_AFTER_PLAYER :6 mois après l
STR_6833_9_MONTHS_AFTER_PLAYER :9 mois après le joueur
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :À la fin de la ligne et aux gares
STR_6835_AT_END_OF_LINE_ONLY :A la fin de la ligne seulement
STR_6836_OFF :Inactif
STR_6837_ON :Actif
STR_6836_OFF :Désacti
STR_6837_ON :Acti
STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Afficher le tableau des scores
STR_6839_PERMISSIVE :Laxiste
STR_683A_TOLERANT :Tolérant
@@ -2145,7 +2151,7 @@ STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Nous sommes à la recherche d'un acheteur pour notre compagnie{}{}Voulez vous acheter {COMPANY} pour {CURRENCY}?
STR_705C_BANKRUPT :{BLACK}{BIGFONT}Banqueroute!
STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{COMPANY} à été fermée par ses créanciers et tous ses actifs vendus!
STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}Fondation d'une nouvelle compagnie de transport!
STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}Nouvelle compagnie de transport!
STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{COMPANY} commence à construire près de {TOWN}!
STR_7060_CAN_T_BUY_COMPANY :{WHITE}Impossible d'acheter la compagnie...
STR_7061_CARGO_PAYMENT_RATES :{WHITE}Valeur des marchandises
@@ -2483,7 +2489,7 @@ STR_8107_MAGLEV_LOCOMOTIVE :{G=f}locomotive
##id 0x8800
STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Dépôt ferroviaire
STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Arrivée du premier train à {STATION}!
STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent{}l'arrivée du premier train à {STATION}!
STR_8802_DETAILS :{WHITE}{STRING} (Détails)
STR_8803_TRAIN_IN_THE_WAY :{WHITE}Train présent
STR_8804 :{SETX 10}{COMMA}: {STRING} {STRING}
@@ -2615,7 +2621,7 @@ STR_8863_CRASHED :{RED}Crashé!
STR_8865_NAME_TRAIN :{WHITE}Renommer le train
STR_8866_CAN_T_NAME_TRAIN :{WHITE}Impossible de renommer le train...
STR_8867_NAME_TRAIN :{BLACK}Renommer le train
STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Tragédie ferroviaire!{}{COMMA} mort{P "" s} brûlé{P "" s} vif{P "" s} dans la collision
STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Accident ferroviaire!{}{COMMA} mort{P "" s} brûlé{P "" s} vif{P "" s} dans la collision
STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Impossible de faire faire demi-tour...
STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Renommer le type de train
STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Impossible de renommer le type de train...
@@ -2677,8 +2683,8 @@ STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Impossib
STR_902E_NAME_ROAD_VEHICLE :{BLACK}Renommer le véhicule
STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Le premier bus arrive à {STATION}!
STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Le premier camion arrive à {STATION}!
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Tragédie routière!{}Un automobiliste meurt brûlé vif lors d'une collision avec un train
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Tragédie routière!{}{COMMA} morts, brûlés vifs lors d'une collision avec un train
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Accident routier!{}Un automobiliste meurt brûlé vif lors d'une collision avec un train
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Accident routier!{}{COMMA} mort{P "" s} lors d'une collision avec un train
STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Impossible de faire faire demi-tour au véhicule...
STR_ONLY_TURN_SINGLE_UNIT :{WHITE}Impossible de faire faire demi-tour aux unités multiples
STR_9034_RENAME :{BLACK}Renommer
@@ -2748,7 +2754,7 @@ STR_982F_NAME_SHIP :{BLACK}Nommer n
STR_9831_NAME_SHIP :{WHITE}Nommer navire
STR_9832_CAN_T_NAME_SHIP :{WHITE}Impossible de nommer le navire...
STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Arrivée du premier navire à {STATION}!
STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent {}l'arrivée du premier navire à {STATION}!
STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}Placer une bouée, peut servir de guide aux navires
STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}Impossible de placer une bouée ici...
STR_9836_RENAME :{BLACK}Renommer
@@ -2785,7 +2791,7 @@ STR_A00C_DETAILS :{WHITE}{VEHICLE
STR_A00D_AGE_RUNNING_COST_YR :{BLACK}Âge: {LTBLUE}{STRING}{BLACK} Coût d'entretien: {LTBLUE}{CURRENCY}/an
STR_A00E_MAX_SPEED :{BLACK}Vitesse max.: {LTBLUE}{VELOCITY}
STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profits cette année: {LTBLUE}{CURRENCY} (l'an dernier: {CURRENCY})
STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilité: {LTBLUE}{COMMA}% {BLACK}Cafouillages depuis le dernier service: {LTBLUE}{COMMA}
STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilité: {LTBLUE}{COMMA}% {BLACK}Pannes depuis le dernier service: {LTBLUE}{COMMA}
STR_A011_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Construit: {LTBLUE}{NUM}{BLACK} Valeur: {LTBLUE}{CURRENCY}
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Impossible d'envoyer l'aéronef au hangar...
STR_HEADING_FOR_HANGAR :{ORANGE}En route pour le hangar de {STATION}
@@ -2822,9 +2828,9 @@ STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Prix: {C
STR_A030_NAME_AIRCRAFT :{WHITE}Nommer l'aéronef
STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}Impossible de nommer l'aéronef...
STR_A032_NAME_AIRCRAFT :{BLACK}Nommer l'aéronef
STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Arrivée du premier aéronef à {STATION}!
STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Tragédie aérienne!{}{COMMA} morts brûlés vifs à {STATION}
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Tragédie aérienne !{}L'aéronef n'avait plus de carburant, {COMMA} passagers meurent dans l'incendie!
STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent{}l'arrivée du premier aéronef à {STATION}!
STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Accident d'avion!{}{COMMA} mort{P "" s} dans un crash à {STATION}
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Accident d'avion!{}L'aéronef n'avait plus de carburant, {COMMA} passager{P "" s} meurent dans le crash!
STR_A036 :{TINYFONT}{BLACK}{STATION}
STR_A037_RENAME :{BLACK}Renommer
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Renommer type d'aéronef
@@ -2848,7 +2854,7 @@ STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT
STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}Usine détruite dans des circonstances suspectes près de {TOWN}!
STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}Un 'OVNI' attérit près de {TOWN}!
STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Affaissement d'une veine de charbon entraîne la desctruction de la mine de {TOWN}!
STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Inondations!{}Au moins {COMMA} présumés manquants ou morts après des inondations meurtrières!
STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Inondations!{}Au moins {COMMA} présumé{P "" s} manquant{P "" s} ou mort{P "" s} après des inondations meurtrières!
STR_BRIBE_FAILED :{WHITE}Votre tentative de corruption à été
STR_BRIBE_FAILED_2 :{WHITE}révélée à la presse par un journaliste régional.
@@ -2907,10 +2913,10 @@ STR_NEWGRF_PARAMETER :{BLACK}Paramèt
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Entrer les paramètres NewGRF
STR_NEWGRF_NO_INFO :{BLACK}Pas d'informations disponibles
STR_NEWGRF_ADD_CAPTION :{WHITE}Fichier NewGRF disponibles
STR_NEWGRF_ADD_CAPTION :{WHITE}Fichiers NewGRF disponibles
STR_NEWGRF_ADD_FILE :{BLACK}Ajouter à la sélection
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Ajouter le fichier NewGRF sélectionné à votre configuration
STR_NEWGRF_RESCAN_FILES :{BLACK}Re-scanner les fichiers
STR_NEWGRF_RESCAN_FILES :{BLACK}Actualiser la liste
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Mettre à jour la liste des fichiers NewGRF disponibles
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Ajout impossible: GRF ID en double
@@ -3054,22 +3060,22 @@ STR_PURCHASE_INFO_ALL_BUT :Tous sauf {GOLD
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Générer
STR_GENERATE :{WHITE}Créer
STR_RANDOM :{BLACK}Nouvelle Amorce
STR_RANDOM_HELP :{BLACK}Modifer l'amorce utilisée pour la Génération du Terrain
STR_WORLD_GENERATION_CAPTION :{WHITE}Génération du terrain
STR_RANDOM_HELP :{BLACK}Modifier l'amorce utilisée pour la Création du Terrain
STR_WORLD_GENERATION_CAPTION :{WHITE}Création du monde
STR_RANDOM_SEED :{BLACK}Amorce :
STR_RANDOM_SEED_HELP :{BLACK}Cliquer pour saisir une amorce
STR_LAND_GENERATOR :{BLACK}Générateur :
STR_TREE_PLACER :{BLACK}Placement arbres :
STR_TREE_PLACER :{BLACK}Ajout des arbres :
STR_HEIGHTMAP_ROTATION :{BLACK}Rotation de la carte d'altitude :
STR_TERRAIN_TYPE :{BLACK}Type de terrain :
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Niveau de la mer :
STR_SMOOTHNESS :{BLACK}Lissage :
STR_SNOW_LINE_HEIGHT :{BLACK}Alt. d'enneigement :
STR_DATE :{BLACK}Date:
STR_NUMBER_OF_TOWNS :{BLACK}No. de villes :
STR_NUMBER_OF_INDUSTRIES :{BLACK}No. d'industries :
STR_NUMBER_OF_TOWNS :{BLACK}Nb. de villes :
STR_NUMBER_OF_INDUSTRIES :{BLACK}Nb. d'industries :
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Augmenter l'altitude d'enneigement
STR_SNOW_LINE_DOWN :{BLACK}Baisser l'altitude d'enneigement
@@ -3080,22 +3086,22 @@ STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Trop re
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_HEIGHTMAP_NAME :{BLACK}Nom de la carte d'altitude :
STR_HEIGHTMAP_SIZE :{BLACK}Taille: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Génération du terrain...
STR_GENERATION_WORLD :{WHITE}Création du monde...
STR_GENERATION_ABORT :{BLACK}Annuler
STR_GENERATION_ABORT_CAPTION :{WHITE}Annuler la génération du terrain
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Voulez-vous vraiment annuler la génération ?
STR_PROGRESS :{WHITE}{NUM}% terminé
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Génération du terrain
STR_TREE_GENERATION :{BLACK}Génération des arbres
STR_UNMOVABLE_GENERATION :{BLACK}Génération des non-déplacables
STR_CLEARING_TILES :{BLACK}Génération des zones rugueuses et pierreuses
STR_WORLD_GENERATION :{BLACK}Création du monde
STR_TREE_GENERATION :{BLACK}Création des arbres
STR_UNMOVABLE_GENERATION :{BLACK}Création des non-déplacables
STR_CLEARING_TILES :{BLACK}Création des zones rugueuses et rocheuses
STR_SETTINGUP_GAME :{BLACK}Configuration du jeu
STR_PREPARING_TILELOOP :{BLACK}Rafraîchissement du terrain
STR_PREPARING_GAME :{BLACK}Préparation du jeu
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Cette action a modifié le niveau de difficulté en personnalisé
STR_SE_FLAT_WORLD :{WHITE}Terrain plat
STR_SE_FLAT_WORLD_TIP :{BLACK}Générer un terrain plat
STR_SE_FLAT_WORLD_TIP :{BLACK}Créer un monde plat
STR_SE_RANDOM_LAND :{WHITE}Terrain aléatoire
STR_SE_NEW_WORLD :{BLACK}Nouveau scénario
STR_SE_CAPTION :{WHITE}Type de scénario
@@ -3120,7 +3126,7 @@ STR_HELISTATION :{BLACK}Hélista
STR_SMALL_AIRPORTS :{BLACK}Petits aéroports
STR_LARGE_AIRPORTS :{BLACK}Grands aéroports
STR_HUB_AIRPORTS :{BLACK}Aéroports Internodaux
STR_HUB_AIRPORTS :{BLACK}Aéroports Internationaux
STR_HELIPORTS :{BLACK}Héliports
############ Tooltip measurment

View File

@@ -597,16 +597,20 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario
STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio
STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
STR_022B_RESET_LANDSCAPE :{BLACK}Reiniciar paisaxe
STR_022C_RESET_LANDSCAPE :{WHITE}Reiniciar paisaxe
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro de querer reinicia-la paisaxe?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Xeración de paisaxe
STR_022F_TOWN_GENERATION :{BLACK}Xeración de cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}Xeración de industrias

View File

@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten
STR_0223_LAND_GENERATION :{WHITE}Land erstellen
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Zufälliges Land
STR_0227_RESET_LAND :{BLACK}Land wiederherstellen
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten
@@ -2953,6 +2959,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Zeige al
### depot strings
STR_SELL :{BLACK}Verkaufen
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du bist dabei alle Fahrzeuge im Depot zu verkaufen
STR_ARE_YOU_SURE :{BLACK}Bist du sicher?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Bestätige bitte dass du alle Züge im Depot verkaufen möchtest
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Bestätige bitte dass du alle Fahrzeuge im Depot verkaufen möchtest
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Bestätige bitte dass du alle Schiffe in der Werft verkaufen möchtest
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Bestätige bitte dass du alle Flugzeuge im Hangar verkaufen möchtest
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Verkaufe nicht alle Züge im Depot
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Verkaufe nicht alle Fahrzeuge im Depot
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Verkaufe nicht alle Schiffe in der Werft
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Verkaufe nicht alle Flugzeuge im Hangar
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Verkaufe alle Züge im Depot
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Verkaufe alle Fahrzeuge im Depot
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Verkaufe alle Schiffe in der Werft

View File

@@ -680,16 +680,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő
STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj
STR_0227_RESET_LAND :{BLACK}Táj törlése
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése
STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Biztosan le akarod törölni az egész tájat?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése

View File

@@ -155,6 +155,7 @@ STR_00B0_MAP :{WHITE}Kort - {
STR_00B1_GAME_OPTIONS :{WHITE}Stillingar
STR_00B2_MESSAGE :{YELLOW}Skilaboð
STR_00B3_MESSAGE_FROM :{YELLOW}Skilaboð frá {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Varúð!
STR_00B4_CAN_T_DO_THIS :{WHITE}Get ekki gert þetta....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Get ekki hreinsað þetta svæði....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin
@@ -287,12 +288,15 @@ STR_013D_INFORMATION :{BLACK}Upplýsi
STR_013E_CAPACITIES :{BLACK}Burðargeta
STR_013E_TOTAL_CARGO :{BLACK}Heildarfarmur
STR_013F_CAPACITY :{BLACK}Burðargeta: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Burðargeta: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Farmur alls (burðargeta) þessarar lestar:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Nýr leikur
STR_0141_LOAD_GAME :{BLACK}Opna leik
STR_SINGLE_PLAYER :{BLACK}Einspilun
STR_MULTIPLAYER :{BLACK}Fjölspilun
STR_SCENARIO_EDITOR :{BLACK}Landslagsgerð
STR_64 :64
STR_128 :128
@@ -317,8 +321,8 @@ STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mílur/
STR_UNITS_VELOCITY_METRIC :{COMMA} km/klst
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_POWER_IMPERIAL :{COMMA}hestöfl
STR_UNITS_POWER_METRIC :{COMMA}hestöfl
STR_UNITS_POWER_IMPERIAL :{COMMA}hö.
STR_UNITS_POWER_METRIC :{COMMA}hö.
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}tonn
@@ -382,10 +386,29 @@ STR_SORT_BY_VALUE :Virði
STR_SORT_BY_FACILITY :Tegund stöðvar
STR_SORT_BY_WAITING :Verðgildi farms á stöð
STR_SORT_BY_RATING_MAX :Flutningur farms
STR_ENGINE_SORT_ENGINE_ID :Einkenni (hefðbundin röðun)
STR_ENGINE_SORT_COST :Kostnaður
STR_ENGINE_SORT_POWER :Afl
STR_ENGINE_SORT_INTRO_DATE :Árgerð
STR_ENGINE_SORT_RUNNING_COST :Rekstrarkostnaður
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Afl/Rekstrarkostnaður
STR_ENGINE_SORT_CARGO_CAPACITY :Burðargeta
STR_NO_WAITING_CARGO :{BLACK}Enginn farmur bíður
STR_SELECT_ALL_FACILITIES :{BLACK}Velja allar gerðir
STR_SELECT_ALL_TYPES :{BLACK}Velja allar tegundir farms (einnig þær sem ekki bíða)
STR_AVAILABLE_TRAINS :{BLACK}Lestaúrval
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Bifreiðaúrval
STR_AVAILABLE_SHIPS :{BLACK}Skipaúrval
STR_AVAILABLE_AIRCRAFT :{BLACK}Flugvélaúrval
STR_AVAILABLE_ENGINES_TIP :{BLACK}Skoða lista yfir tegundir í boði af þessari gerð farartækja
STR_MANAGE_LIST :{BLACK}Stýra lista
STR_MANAGE_LIST_TIP :{BLACK}Senda boð til allra farartækja á listanum
STR_REPLACE_VEHICLES :Skipta út vögnum
STR_SEND_TRAIN_TO_DEPOT :Senda í skýli
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Senda í skýli
STR_SEND_SHIP_TO_DEPOT :Senda í slipp
STR_SEND_AIRCRAFT_TO_HANGAR :Senda í skýli
STR_SEND_FOR_SERVICING :Senda í skoðun
############ range for months starts
STR_0162_JAN :Jan
@@ -592,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð
STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land
STR_0227_RESET_LAND :{BLACK}Eyða landi
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
STR_022B_RESET_LANDSCAPE :{BLACK}Eyða landi
STR_022C_RESET_LANDSCAPE :{WHITE}Eyða landi
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Nota hæðarkort
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Nota hæðarkort
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ertu viss um að þú viljir eyða landinu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landslagsgerð
STR_022F_TOWN_GENERATION :{BLACK}Bæjargerð
STR_0230_INDUSTRY_GENERATION :{BLACK}Iðnaðargerð
@@ -713,6 +742,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Vista ko
STR_0298_LOAD_SCENARIO :{WHITE}Opna kort
STR_0299_SAVE_SCENARIO :{WHITE}Vista kort
STR_029A_PLAY_SCENARIO :{BLACK}Spila kort
STR_PLAY_HEIGHTMAP :{BLACK}Spila á hæðarkorti
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Hefja nýjan leik byggðan á hæðarkorti
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Ertu viss um að þú viljir hætta í þessu korti ?
STR_029C_QUIT_EDITOR :{WHITE}Hætta í kortagerð
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...aðeins hægt að byggja í bæjum með fleiri en 1200 íbúum
@@ -745,7 +776,7 @@ STR_CHECKMARK :{CHECKMARK}
STR_02C3_GAME_OPTIONS :Stillingar
STR_02C5_DIFFICULTY_SETTINGS :Erfiðleikastig
STR_02C7_CONFIG_PATCHES :Viðbætur
STR_NEWGRF_SETTINGS :Nýgrf stillingar
STR_NEWGRF_SETTINGS :NewGRF stillingar
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Bæjarnöfn sýnd
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stöðvarnöfn sýnd
@@ -817,7 +848,7 @@ STR_0307_OPENTTD :{WHITE}OpenTTD
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...aðeins hægt að byggja í bæjum
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Temprað landslag
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Heimskautalandslag
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Velja eyðimerkurlandslag
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Eyðimerkurlandslag
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Leikfangalandslag
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fjármagna byggingu nýs iðnaðars
@@ -866,6 +897,7 @@ STR_TOWNNAME_SWISS :Svissnesk
STR_TOWNNAME_DANISH :Dönsk
STR_TOWNNAME_TURKISH :Tyrknesk
STR_TOWNNAME_ITALIAN :Ítölsk
STR_TOWNNAME_CATALAN :Katalónsk
############ end of townname region
STR_CURR_GBP :Pund (£)
@@ -890,7 +922,11 @@ STR_CURR_NOK :Norsk króna (N
STR_CURR_PLN :Pólsk zloty (PLN)
STR_CURR_ROL :Rúmensk leu (ROL)
STR_CURR_RUR :Rússnesk rúbla (RUR)
STR_CURR_SIT :Slóvensk tolar (SIT)
STR_CURR_SEK :Sænsk króna (SEK)
STR_CURR_YTL :Tyrknesk líra (YTL)
STR_CURR_SKK :Slóvakísk kórúna (SKK)
STR_CURR_BRR :Brasilísk ríla (BRL)
STR_CURR_CUSTOM :Sérvalið...
@@ -981,16 +1017,17 @@ STR_CONFIG_PATCHES_CAPTION :{WHITE}Viðbæt
STR_CONFIG_PATCHES_OFF :Nei
STR_CONFIG_PATCHES_ON :Já
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Sýna hraða farartækis í upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Sýna hraða farartækis á upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Leyfilegt að byggja í halla og á strönd: {ORANGE}{STRING}
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Raunverulegri stærð svæðis sem stöðvar ná yfir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Leyfa meiri eyðingu vega, brúa, gangna o.s.frv. í eigu bæjar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Leyfa byggingu mjög langra lesta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Leyfa mjög langar lestir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Raunveruleg hröðun lesta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Banna lestum og skipum að taka 90° beygjur: {ORANGE}{STRING} {LTBLUE} (þarfnast NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Sameina lestarstöðvar sem byggðar eru samsíða: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Yfirgefa stöð þegar einn farmur er fullfermdur, ef valið er 'fullferma': {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}'Fullferma' á við um frysta farm sem fullfermist: {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Nota endurbættan algóriþma við hleðslu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Ferma farartæki smám saman: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Verðbólga: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Aðeins afhlaða farmi á stöðvum þar sem er eftirspurn: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Leyfa byggingu mjög langra brúa: {ORANGE}{STRING}
@@ -998,27 +1035,29 @@ STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Skýli
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Leyfa byggingu hráefnaframleiðsluiðnaðar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Leyfa marga svipaða iðnaði í sama bæ: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Má byggja iðnaði af sömu gerð nálægt hvor öðrum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Sýna alltaf fulla dagsetningu í upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Sýna alltaf fulla dagsetningu á upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Sýna umferðarljós akstursmegin: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Sýna fjármálaglugga í lok árs: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch samhæfð meðhöndlun stansleysu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Bifreiðir fara í biðraðir (með stórvægilegum aukaverkunum): {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Bifreiðir bíða í röð (með skömmtunaráhrifum): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Færa sjónarhorn þegar músin nálgast brún gluggans: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Leyfilegt að múta bæjaryfirvöldum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Órétthyrndar lestarstöðvar leyfðar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nýtt heildar-leiðarkerfi (NPF, yfirtekur NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nýtt alhliða leiðsögukerfi (NPF, yfirtekur NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Margfalda þyngd farms til að líkja eftir þyngri lestum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Alltaf leyfa litla flugvelli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Endurskoða skipanir farartækis: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Gera viðvart ef lest týnist: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Fara yfir áætlanir farartækja: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :nei
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :já, en útiloka kyrrstæð farartæki
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :allra nema kyrrstæðra farartækja
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :allra farartækja
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Gera viðvart ef lest skilar tapi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Gera viðvart ef lest skilar ekki hagnaði: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Farartæki úreldast aldrei: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Uppfæra faratæki sjálfvirkt þegar það eldist
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Uppfæra farartæki sjálfkrafa {ORANGE}{STRING}{LTBLUE} mánuðum fyrir/eftir hámarksaldur þess
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Lægsta upphæð peninga sem þörf er á fyrir sjálfvirka uppfæringu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Uppfæra faratæki sjálfvirkt þegar þau eldast
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Sjálfvirk uppfæring {ORANGE}{STRING}{LTBLUE} {P mánuði mánuðum} fyrir/eftir hámarksaldur
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Lágmarks bankainnistæða fyrir sjálfvirka uppfæringu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Birtingartími villuskilaboða: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Sýna íbúafjölda í bæjarmerki: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Ósýnileg tré (með gagnsæjum byggingum): {ORANGE}{STRING}
@@ -1026,15 +1065,32 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Ósýni
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Landslagsmótun: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Upphafleg
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Hámarfjarlægð olíuborpalla frá brún korts {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Hæð snjólínu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Hrjúfleiki landslags (TerraGenesis stilling) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Mjög slétt
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Slétt
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Hrjúft
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Mjög hrjúft
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Staðsetning trjáa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Hvergi
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Venjulega
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Nýstárlega
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Snúningur hæðakorts: {ORANGE}{STRING}
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Rangsælis
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Réttsælis
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Hæð jafnslétts lands yfir sjávarmáli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Dreyfing stöðva mest: {ORANGE}{STRING} {RED}Ath.: Há stilling hægir á leiknum
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Skoða þyrlur sjálfvirkt á þyrlupalli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Opna landmótunarglugga samhliða lestar-, vegar-, hafnar- og flugvallarframkvæmdarglugga: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Opna landmótunarglugga samhliða öðrum framkvæmdum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Færa sjónarhorn í öfuga átt miðað við mús: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Sýna mælstiku við byggingu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Sýna auka litastillingar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Aldrei
STR_CONFIG_PATCHES_LIVERIES_OWN :Eigin fyrirtækis
STR_CONFIG_PATCHES_LIVERIES_ALL :Allra fyrirtækja
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Nota liðsspjall með <ENTER>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Lestir á leikmann mest: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Bifreiðir á leikmann mest: {ORANGE}{STRING}
@@ -1049,18 +1105,19 @@ STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Útilok
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Virkja nýja gervigreind (alfa): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Leyfa gervigreind í fjölspilunarleik (á tilraunastigi): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Bið milli skoðana á lestum: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Bið milli skoðana á lestum: {ORANGE}óvirkt
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Bið milli skoðana á bílum: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Bið milli skoðana á bílum: {ORANGE}óvrikt
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Bið milli skoðana á flugvélum: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Bið milli skoðana á flugvélum: {ORANGE}óvrikt
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Bið milli skoðana á skipum: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Bið milli skoðana á skipum: {ORANGE}óvirkt
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Hætta skoðunum þegar bilanir eru afvirktar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Tími milli viðhalds lesta: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Tími milli viðhalds lesta: {ORANGE}óvirkt
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Tími milli viðhalds bifreiða: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Tími milli viðhalds bifreiða: {ORANGE}óvrikt
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Tími milli viðhalds flugvéla: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Tími milli viðhalds flugvéla: {ORANGE}óvrikt
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Tími milli viðhalds skipa: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Tími milli viðhalds skipa: {ORANGE}óvirkt
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Leggja niður viðhald þegar bilanir eru stilltar af: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Leyfa hraðatakmarkanir vagna: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Ekki nota rafknúnar lestir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Fréttir birtast í lit: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Fréttir byrja að birtast í lit árið: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Upphafsár: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Enda leik árið: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Virkja jafnan efnahag (fleiri og minni breytingar)
@@ -1068,7 +1125,7 @@ STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Leyfa h
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Þegar dregið er, setja skilti á: {ORANGE}{STRING} hvern reit
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Staðsetning tækjasláar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Vinstri
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Miðjað
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Miðja
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Hægri
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Gluggar smella saman við: {ORANGE}{STRING} punkta radíus
STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Gluggar smella: {ORANGE}ekki saman
@@ -1164,7 +1221,7 @@ STR_LANDINFO_COORDS :{BLACK}Hnit: {L
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Get ekki fjarlægt hluta af stöð...
STR_CANT_CONVERT_RAIL :{WHITE}Get ekki breytt lestarteini...
STR_CONVERT_RAIL_TIP :{BLACK}Breyta/Uppfæra gerð af lestarteini
STR_CONVERT_RAIL_TIP :{BLACK}Breyta/uppfæra gerð lestarteins
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Dragðu eimreið hingað til að selja alla lestina
@@ -1211,7 +1268,7 @@ STR_RAIL_REFIT_VEHICLE :{BLACK}Breyta l
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Veldu hvernig farm lestin á að flytja
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Breyta lest svo hún flytji valinn farm
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Get ekki breytt lest...
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Bil milli skoðana er í hundraðshlutum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Tími milli viðhalds farartækja sýndur í hundraðshlutum: {ORANGE}{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Breyta framleiðslu
TEMP_AI_IN_PROGRESS :{WHITE}Velkomin/n í nýju gervigreindina, verk í vinnslu. Þú mátt búast við vandamálum, og þegar þau koma upp skaltu taktu skjámynd þegar og senda á spjallborðið. Njóttu!
@@ -1258,6 +1315,7 @@ STR_NETWORK_PASSWORD :{SILVER}Varið
STR_NETWORK_SERVER_OFFLINE :{SILVER}ÞJÓNN AFTENGDUR
STR_NETWORK_SERVER_FULL :{SILVER}ÞJÓNN FULLUR
STR_NETWORK_VERSION_MISMATCH :{SILVER}ÚTGÁFA STEMMIR EKKI
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISRÆMI
STR_NETWORK_JOIN_GAME :{BLACK}Tengjast leik
@@ -1362,6 +1420,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Listi yf
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Enginn netbúnaður fannst eða vistþýtt án ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Fann enga netleiki
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Þjóninn svaraði ekki fyrirspurninni
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Gat ekki tengst vegna NewGRF misræmis
STR_NETWORK_ERR_DESYNC :{WHITE} Samstilling netleiks mistókst.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Tenging við netleik glataðist.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Gat ekki hlaðið vistuðum leik af þjóni.
@@ -1383,6 +1442,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :samstillingarvi
STR_NETWORK_ERR_CLIENT_SAVEGAME :gat ekki opnað kort
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :tenging rofnaði
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :samskiptavilla
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF misræmi
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :Ekki leyfilegt
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :tók á móti undarlegum pakka
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :röng útgáfa
@@ -1410,6 +1470,7 @@ STR_NETWORK_SERVER_REBOOT :{WHITE} Verið
STR_NETWORK_SERVER :Þjónn
STR_NETWORK_CLIENT :Notandi
STR_NETWORK_SPECTATORS :Áhorfendur
STR_NETWORK_CLIENTLIST_NONE :(ekkert)
STR_NETWORK_CLIENTLIST_KICK :Sparka
@@ -1430,6 +1491,10 @@ STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Breidd
##### PNG-MAP-Loader
STR_PNGMAP_ERROR :{WHITE}Get ekki hlaðið landslagi úr PNG skrá...
STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...skrá ekki til staðar.
STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...gat ekki meðhöndlað myndsniðið. 8 eða 24 bita PNG myndir nauðsynlegar.
STR_PNGMAP_ERR_MISC :{WHITE}...eitthvað fór úrskeiðis (mögulega gölluð skrá).
STR_BMPMAP_ERROR :{WHITE}Get ekki hlaðið landslagi úr BMP skrá...
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}... gat ekki breytt myndsniði.
@@ -1728,13 +1793,13 @@ STR_STAT_CLASS_DFLT :Sjálfgefin st
STR_STAT_CLASS_WAYP :Millistöð
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Staða skipaslipps
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Staða slipps
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...verður að byggjast á vatni
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Get ekki byggt skipaslipp hér...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Velja stöðu skipaslipps
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Get ekki reist slipp hér...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Velja stöðu slipps
STR_3804_WATER :Vatn
STR_3805_COAST_OR_RIVERBANK :Strönd
STR_3806_SHIP_DEPOT :Skipaslippur
STR_3806_SHIP_DEPOT :Slippur
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Get ekki byggt á vatni
##id 0x4000
@@ -1954,9 +2019,9 @@ STR_16816_CITY_APPROVAL :{LTBLUE}Afstað
############ range for difficulty settings ends
STR_26816_NONE :Engin
STR_6816_LOW :Lág
STR_6817_NORMAL :Venjuleg
STR_6818_HIGH :
STR_6816_LOW :Fáir
STR_6817_NORMAL :Miðlungs
STR_6818_HIGH :Margir
STR_6819 :{BLACK}{SMALLLEFTARROW}
STR_681A :{BLACK}{SMALLRIGHTARROW}
STR_681B_VERY_SLOW :Mjög hægt
@@ -1964,10 +2029,10 @@ STR_681C_SLOW :Hægt
STR_681D_MEDIUM :Miðlungs
STR_681E_FAST :Hratt
STR_681F_VERY_FAST :Mjög hratt
STR_VERY_LOW :Mjög lágt
STR_6820_LOW :Lágt
STR_VERY_LOW :Mjög lítið
STR_6820_LOW :Lítið
STR_6821_MEDIUM :Miðlungs
STR_6822_HIGH :Hátt
STR_6822_HIGH :Mikið
STR_6823_NONE :Ekkert
STR_6824_REDUCED :Minnkað
STR_6825_NORMAL :Venjulegt
@@ -1975,8 +2040,8 @@ STR_6826_X1_5 :x1.5
STR_6827_X2 :x2
STR_6828_X3 :x3
STR_6829_X4 :x4
STR_682A_VERY_FLAT :Mjög flatt
STR_682B_FLAT :Flatt
STR_682A_VERY_FLAT :Mjög slétt
STR_682B_FLAT :Slétt
STR_682C_HILLY :Hæðótt
STR_682D_MOUNTAINOUS :Fjallótt
STR_682E_STEADY :Stöðugur
@@ -2127,7 +2192,34 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} hefur verið yfirtekið af {COMPANY}!
STR_7080_PROTECTED :{WHITE}Þetta fyrirtæki er ekki nógu gamalt til að versla með hluti ...
STR_LIVERY_DEFAULT :Aðal litaskema
STR_LIVERY_STEAM :Gufuvagnar
STR_LIVERY_DIESEL :Díselvagnar
STR_LIVERY_ELECTRIC :Rafmagnsvagnar
STR_LIVERY_MONORAIL :Einteingungsvagnar
STR_LIVERY_MAGLEV :Segulsvifvagnar
STR_LIVERY_DMU :Fjölvagna dísellest
STR_LIVERY_EMU :Fjölvagna rafmagnslest
STR_LIVERY_PASSENGER_WAGON_STEAM :Farþegavagn (Gufu)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Farþegavagn (Dísel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Farþegavagn (Rafmagns)
STR_LIVERY_FREIGHT_WAGON :Flutningsvagnar
STR_LIVERY_BUS :Strætó
STR_LIVERY_TRUCK :Flutningabílar
STR_LIVERY_PASSENGER_SHIP :Farþegaferjur
STR_LIVERY_FREIGHT_SHIP :Flutningsskip
STR_LIVERY_HELICOPTER :Þyrlur
STR_LIVERY_SMALL_PLANE :Flugvélar
STR_LIVERY_LARGE_PLANE :Þotur
STR_LIVERY_GENERAL_TIP :{BLACK}Grunnlitur fyrirtækis
STR_LIVERY_TRAIN_TIP :{BLACK}Litaskema lesta
STR_LIVERY_ROADVEH_TIP :{BLACK}Litaskema bifreiða
STR_LIVERY_SHIP_TIP :{BLACK}Litaskema skipa
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Litaskema flugvéla
STR_LIVERY_PRIMARY_TIP :{BLACK}Veldu lit fyrir valda hluti á listanum
STR_LIVERY_SECONDARY_TIP :{BLACK}Veldu seinni lit fyrir valda hluti á listanum
STR_LIVERY_PANEL_TIP :{BLACK}Veldu hluti til að breyta lit á, CTRL-smelltu til að velja marga saman. Smelltu í reitinn til að virkja valinn lit.
##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Gufu)
@@ -2421,22 +2513,28 @@ STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Viðgerð viðs
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Á leið í {TOWN} Lestar Byggingu
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Á leið í {TOWN} Lestar Byggingu, {VELOCITY}
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} lestaskýli
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Viðhald í {TOWN} lestaskýli, {VELOCITY}
STR_INVALID_ORDER :{RED} (Ógild Skipun)
STR_UNKNOWN_DESTINATION :óþekktur áfangastaður
STR_8812_EMPTY :{LTBLUE}Tómt
STR_8813_FROM :{LTBLUE}{CARGO} frá {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} frá {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Lest {COMMA} bíður í skýli
STR_8815_NEW_VEHICLES :{BLACK}Ný faratæki
STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}Lestin er of löng
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Aðeins er hægt að eiga við lestir þegar þær bíða í skýli
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Lestir
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nýir lestarvagnar
STR_NEW_ELRAIL_VEHICLES :{WHITE}Nýjir rafdrifnir lestarvagnar
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nýir einteingungsvagnar
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nýir segullestarvagnar
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Járnbrautarlestir
STR_881F_BUILD_VEHICLE :{BLACK}Smíða vagn
STR_CLONE_ROAD_VEHICLE :{BLACK}Afrita bifreið
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Þetta býr til aðra eins bifreið. Control smelltu til að deila áætlun
@@ -2451,6 +2549,9 @@ STR_8825_NON_STOP :{BLACK}Viðstö
STR_8826_GO_TO :{BLACK}Fara að
STR_8827_FULL_LOAD :{BLACK}Fullferma
STR_8828_UNLOAD :{BLACK} Afferma
STR_REFIT :{BLACK}Breyta
STR_REFIT_TIP :{BLACK}Veldu farm til að breyta í. CTRL smelltu til að fjarlægja breytiskipun
STR_REFIT_ORDER :(Breyta í {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} (Skipanir)
STR_882A_END_OF_ORDERS :{SETX 10}- - Endi skipana - -
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
@@ -2507,10 +2608,10 @@ STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Neyða l
STR_SERVICE_HINT :{BLACK}Sleppa þessarri skipun nema þörf sé á viðgerð
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Ný {STRING} er nú fáanleg!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Verð: {CURRENCY} Þyngd: {WEIGHT_S}{}Hraði: {VELOCITY} Hestöfl: {POWER}{}Rekstrarkostnaður: {CURRENCY} á ári{}Burðargeta: {CARGO}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Verð: {CURRENCY} Þyngd: {WEIGHT_S}{}Hraði: {VELOCITY} Afl: {POWER}{}Rekstrarkostnaður: {CURRENCY} á ári{}Burðargeta: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Bilaður
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Aldur: {LTBLUE}{STRING}{BLACK} Rekstrarkostnaður: {LTBLUE}{CURRENCY} á ári
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Þyngd: {LTBLUE}{WEIGHT_S} {BLACK}Hestöfl: {LTBLUE}{POWER}{BLACK} Hámarkshraði: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Þyngd: {LTBLUE}{WEIGHT_S} {BLACK}Afl: {LTBLUE}{POWER}{BLACK} Hámarkshraði: {LTBLUE}{VELOCITY}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Hagnaður á þessu ári: {LTBLUE}{CURRENCY} (síðasta ár: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Áreiðanleiki: {LTBLUE}{COMMA}% {BLACK}Bilanir frá síðustu viðgerð: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Stöðvaður
@@ -2530,14 +2631,16 @@ STR_886F_TRANSFER :{BLACK}Yfirfær
STR_TRAIN_STOPPING :{RED}Stöðva
STR_TRAIN_STOPPING_VEL :{RED}Stöðva, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES :Ósamstæðir lestarteinar
STR_TRAIN_NO_POWER :{RED}Ekkert afl
STR_TRAIN_START_NO_CATENARY :Á þetta lestarspor vantar rafmagnsvíra, lestin kemst ekki af stað
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Bíll fyrir
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Bílar
STR_9002 :{WHITE}{VEHICLE}
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Bílastöð
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} bifreiðastöð
STR_9004_NEW_VEHICLES :{BLACK}Kaupa bifreiðar
STR_9006_NEW_ROAD_VEHICLES :{WHITE}Nýjir bílar
STR_9006_NEW_ROAD_VEHICLES :{WHITE}Bifreiðaúrval
STR_9007_BUILD_VEHICLE :{BLACK}Kaupa bifreið
STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Get ekki byggt bíl...
STR_900C_DETAILS :{WHITE}{VEHICLE} (Upplýsingar)
@@ -2553,10 +2656,12 @@ STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Get ekki
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Bifreið {COMMA} bíður nú í skýli
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Er á leið til bifreiðaskýlis {TOWN}
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Er á leið til bifreiðaskýlis {TOWN}, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} bifreiðaskýli
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Viðhald í {TOWN} bifreiðaskýli, {VELOCITY}
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Get ekki sent bifreið í skýli...
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Finnur ekkert nálægt skýli
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Bifreið - smelltu á bifreið fyrir nánari upplýsingar
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Smíða nýja bifreið (þarfnast bifreiðaskýlis)
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Bæta við bílaflota fyrirtækisins (þarfnast bifreiðaskýlis)
STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Núverandi aðgerð bifreiðar - smelltu hér til að stöðva/ræsa bifreið
STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Sýna skipanir bifreiðar
STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Miðja aðalsjónarhornið á bifreið
@@ -2564,7 +2669,7 @@ STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Senda bi
STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Þvinga bifreið til að snúa við
STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Sýna upplýsingar um bifreið
STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Bifreið - smelltu á bifreið fyrir nánari upplýsingar
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Smíða nýja bifreið
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Bæta við bílaflota fyrirtækisins
STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Dragðu bifreið hingað til að selja hana
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Miðja aðalsjónarhorn á bifreiðaskýli
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Bifreiðalisti - ýttu á bifreið fyrir nánari upplýsingar
@@ -2593,6 +2698,7 @@ STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Breyta b
STR_REFIT_ROAD_VEHICLE :{BLACK}Breyta bifreið
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Breyta bifreið svo hún flytji valinn farm
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Get ekki breytt bifreið...
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Veldu tegund farms sem bifreið mun flytja
##id 0x9800
STR_9800_DOCK_CONSTRUCTION :Hafnarframkvæmdir
@@ -2619,25 +2725,27 @@ STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Áreiða
STR_9816_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Smíðað: {LTBLUE}{NUM}{BLACK} Verðmæti: {LTBLUE}{CURRENCY}
STR_9817_CAPACITY :{BLACK}Burðargeta: {LTBLUE}{CARGO}
STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Get ekki stöðvað/ræst skip...
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Get ekki sent skip í sli...
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Get ekki sent skip í slipp...
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Finnur ekkert nálægt skýli
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Stefnir að {TOWN} skipaskýlinu
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Stefnir að {TOWN} skipaskýlinu, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skip {COMMA} bíður í skýli
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Stefnir að {TOWN} slippi
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Stefnir að {TOWN} slippi, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} slippi
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Viðhald í {TOWN} slippi, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skip {COMMA} bíður í slippi
STR_981D_BUILD_SHIP_DOCK :{BLACK}Byggja höfn
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Reisa skipaskýli (til að smíða og skoða skip)
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Reisa slipp (til að smíða og viðhalda skipum)
STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Skip - smelltu á skip fyrir nánari upplýsingar
STR_9820_BUILD_NEW_SHIP :{BLACK}Smíða nýtt skip
STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Dragðu skip hingað til að selja það
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Miðja aðalsjónarhorn á skipaskýli
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Miðja aðalsjónarhorn á slipp
STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Skip - smelltu fyrir nánari upplýsingar
STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Smíða nýtt skip (þarfnast skipaskýlis)
STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Smíða nýtt skip (þarfnast slipps)
STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Skipalisti - smelltu á skip fyrir nánari upplýsingar
STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Smíða valið skip
STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Núverandi aðgerð skips - smelltu hér til að stöðva/ræsa skipið
STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Sýna skipanir skips
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Miðja aðalsjónarhorn á staðsetningu skips
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Senda skipið í skipaskýli
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Senda skipið í slipp
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Sýna nánari upplýsingar um skip
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nýtt skip fáanlegt!
STR_982D :{BLACK}{BIGFONT}{STRING}
@@ -2688,6 +2796,8 @@ STR_A011_BUILT_VALUE :{LTBLUE}{STRING
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Get ekki sent flugvél í flugskýli...
STR_HEADING_FOR_HANGAR :{ORANGE}Stefnir á {STATION} flugskýli
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Stefnir á {STATION} flugskýli, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Viðhald í {STATION} flugskýli
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Viðhald í {STATION} flugskýli, {VELOCITY}
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Flugvél {COMMA} bíður í flugskýli
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Flugvél er fyrir
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Get ekki stöðvað/ræst flugvél...
@@ -2779,13 +2889,44 @@ STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Peningar
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Peningar sem þetta fyrirtæki hefur tekið að láni
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Heildarpunktar af mögulegum punktum
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Nýgrf stillingar
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Stillingar
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF stillingar
STR_NEWGRF_APPLY_CHANGES :{BLACK}Virkja breytingar
STR_NEWGRF_SET_PARAMETERS :{BLACK}Stilla breytur
STR_NEWGRF_TIP :{BLACK}Listi yfir öll nýgrf sett sem þú hefur sett inn. Smelltu til að breyta stillingunum
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Það eru engar nýgrf skrár innsettar! Vinsamlegast skoðaðu leiðbeiningarnar fyrir upplýsingar um hvernig setja á inn nýja grafík
STR_NEWGRF_TIP :{BLACK}Listi yfir öll NewGRF sett sem þú hefur sett inn. Smelltu til að breyta stillingunum
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Það eru engar NewGRF skrár innsettar! Vinsamlegast skoðaðu leiðbeiningarnar fyrir upplýsingar um hvernig setja á inn nýja grafík
STR_NEWGRF_FILENAME :{BLACK}Skráarnafn: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF einkenni: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5 summa: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Þú ert í þann mund að eiga við leik í gangi, við það gæti OpenTTD hrunið.{}Ertu viss um að þú viljir halda áfram?
STR_NEWGRF_ADD :{BLACK}Bæta við
STR_NEWGRF_ADD_TIP :{BLACK}Bæta NewGRF skrá við listann
STR_NEWGRF_REMOVE :{BLACK}Fjarlægja
STR_NEWGRF_REMOVE_TIP :{BLACK}Fjarlægja valda NewGRF skrá af listanum
STR_NEWGRF_MOVEUP :{BLACK}Færa ofar
STR_NEWGRF_MOVEUP_TIP :{BLACK}Færa valda NewGRF skrá ofar á listann
STR_NEWGRF_MOVEDOWN :{BLACK}Færa neðar
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Færa valda NewGRF skrá neðar á listann
STR_NEWGRF_FILE_TIP :{BLACK}Listi yfir NewGRF skrár sem eru til staðar. Smelltu á skrá til að eiga við eiginleika hennar.
STR_NEWGRF_PARAMETER :{BLACK}Eiginleikar: {SILVER}{STRING}
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Sláðu inn NewGRF breytur
STR_NEWGRF_NO_INFO :{BLACK}Engar upplýsingar tiltækar
STR_NEWGRF_ADD_CAPTION :{WHITE}Tiltækar NewGRF skrár
STR_NEWGRF_ADD_FILE :{BLACK}Bæta á lista
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Bæta valinni NewGRF skrá í stillingarnar
STR_NEWGRF_RESCAN_FILES :{BLACK}Uppfæra lista
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Uppfæra listann yfir tiltækar NewGRF skrár
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Get ekki bætt skrá við: tvö eins GRF einkenni
STR_NEWGRF_NOT_FOUND :{RED}Viðeigandi skrá finnst ekki
STR_NEWGRF_DISABLED :{RED}Óvirkt
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Viðeigandi skrá finnst ekki (samsvarandi GRF hlaðið)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Samsvarandi GRF hlaðið í staðin týndrar skrár
STR_NEWGRF_DISABLED_WARNING :{WHITE}Týndar GRF skrár hafa verið gerðar óvirkar
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Vantar GRF skrár til að hægt sé að hlaða leik
STR_CURRENCY_WINDOW :{WHITE}Sérvalinn gjaldeyrir
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Gengi: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2813,18 +2954,44 @@ STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Sýna al
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Sýna allar flugvélar sem hafa þessa stöð á áætlun
STR_SCHEDULED_SHIPS_TIP :{BLACK}Sýna öll skip sem hafa þessa stöð á áætlun
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Samnýttar skipanir {COMMA} {P farartækis farartækja}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Sýna öll farartæki sem deila þessari áætlun
### depot strings
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Selja allar lestir í skýli
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Selja allar bifreiðar í skýli
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Selja öll skip í slippi
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Selja allar flugvélar í skýli
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Fá lista yfir allar lestir sem hafa þetta skýli á áætlun
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Fá lista yfir allar bifreiðir sem hafa þetta skýli á áætlun
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Fá lista yfir öll skip sem hafa þennan slipp á áætlun
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Fá lista yfir allar flugvélar sem hafa flugskýli á þessum velli á áætlun
STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Skipta öllum lestum í skýlinu sjálfvirkt út
STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Skipta öllum bifreiðum í skýlinu sjálfvirkt út
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Skipta öllum skipum í slippnum sjálfvirkt út
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Skipta öllum flugvélum í skýlinu sjálfvirkt út
STR_SELL :{BLACK}Selja
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Þú ert í þann mund að selja öll farartækin.
STR_ARE_YOU_SURE :{BLACK}Ertu viss?
STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING} - {COMMA} Lest{P "" ir}
STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING} - {COMMA} Bifreið{P "" ar}
STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING} - {COMMA} Skip
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Flugvél{P "" ar}
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Staðfestu að þú viljir selja allar lestirnar í skýlinu
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Staðfestu að þú viljir selja allar bifreiðarnar í skýlinu
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Staðfestu að þú viljir selja öll skipin í slippnum
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Staðfestu að þú viljir selja allar flugvélarnar í skýlinu
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Ekki selja allar lestirnar í skýlinu
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Ekki selja allar bifreiðarnar í skýlinu
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Ekki selja öll skipin í slippnum
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Ekki selja allar flugvélarnar í skýlinu
STR_REPLACE_VEHICLES_WHITE :{WHITE}Endurnýja {STRING}
STR_REPLACE_VEHICLES_START :{BLACK}Hefja skipti
@@ -2847,12 +3014,24 @@ STR_ENGINE_NOT_BUILDABLE :{WHITE}Ekki hæ
STR_ENGINES :Dráttarvagnar
STR_WAGONS :Vagnar
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Smelltu til að stöðva allar lestir í skýlinu
STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Smelltu til að stöðva allar bifreiðar í skýlinu
STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Smelltu til að stöðva öll skip í slippnum
STR_MASS_STOP_HANGAR_TIP :{BLACK}Smelltu til að stöðva allar flugvélar í flugskýlinu
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Smelltu til að ræsa allar lestir í skýlinu
STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Smelltu til að ræsa allar bifreiðar í skýlinu
STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Smelltu til að ræsa öll skip í slippnum
STR_MASS_START_HANGAR_TIP :{BLACK}Smelltu til að ræsa allar flugvélar í flugskýlinu
STR_MASS_STOP_LIST_TIP :{BLACK}Smelltu til að stöðva öll farartæki á listanum
STR_MASS_START_LIST_TIP :{BLACK}Smelltu til að ræsa öll farartæki á listanum
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Merkjalisti - {COMMA} merki
STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {STRING} {COMMA}
############ Lists rail types
STR_RAIL_VEHICLES :Járnbrautavagnar
@@ -2865,7 +3044,7 @@ STR_MAGLEV_VEHICLES :Segulsvifvagnar
STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA}
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Verð: {GOLD}{CURRENCY}{BLACK} Þyngd: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hámarkshraði: {GOLD}{VELOCITY}{BLACK} Hestöfl: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hámarkshraði: {GOLD}{VELOCITY}{BLACK} Afl: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Hraði: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Rekstrarkostnaður: {GOLD}{CURRENCY} á ári
STR_PURCHASE_INFO_CAPACITY :{BLACK}Burðargeta: {GOLD}{CARGO} {STRING}
@@ -2876,11 +3055,64 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Þyngd:
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Verð: {GOLD}{CURRENCY}{BLACK} Hámarkshraði: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Burðargeta: {GOLD}{COMMA} farþegar, {COMMA} pokar af pósti
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Drifvagnar: {GOLD}+{POWER}{BLACK} Þyngd: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Hægt að breyta farmi í: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Allar tegundir farms
STR_PURCHASE_INFO_ALL_BUT :Allt nema {GOLD}
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Mynda land
STR_RANDOM :{BLACK}Nýtt raðnúmer
STR_RANDOM_HELP :{BLACK}Fá tilviljanakennt raðnúmer fyrir myndun lands
STR_WORLD_GENERATION_CAPTION :{WHITE}Sköpun heims
STR_RANDOM_SEED :{BLACK}Raðnúmer lands:
STR_RANDOM_SEED_HELP :{BLACK}Smelltu til að skrifa inn raðnúmer
STR_LAND_GENERATOR :{BLACK}Landmyndun:
STR_TREE_PLACER :{BLACK}Planta trjám:
STR_HEIGHTMAP_ROTATION :{BLACK}Snúningur hæðarkorts:
STR_TERRAIN_TYPE :{BLACK}Gerð lands:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Magn sjávar:
STR_SMOOTHNESS :{BLACK}Sléttleiki lands:
STR_SNOW_LINE_HEIGHT :{BLACK}Hæð snjólínu:
STR_DATE :{BLACK}Dags.:
STR_NUMBER_OF_TOWNS :{BLACK}Fjöldi bæja:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Fjöldi iðnaða:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Hækka snjólínu upp um eitt þrep
STR_SNOW_LINE_DOWN :{BLACK}Lækka snjólínu niður um eitt þrep
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Breyta hæð snjólínu
STR_START_DATE_QUERY_CAPT :{WHITE}Breyta upphafsári
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Stærð hæðarlínukorts
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Ekki er mælt með því að breyta stærð grunnkorts of mikið. Viltu halda áfram?
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_HEIGHTMAP_NAME :{BLACK}Nafn hæðarlínukorts:
STR_HEIGHTMAP_SIZE :{BLACK}Stærð: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Skapa heim...
STR_GENERATION_ABORT :{BLACK}Hætta
STR_GENERATION_ABORT_CAPTION :{WHITE}Hætta við sköpun heims
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Ertu viss um að þú viljir hætta við sköpunina?
STR_PROGRESS :{WHITE}{NUM}% tilbúið
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Sköpun heims
STR_TREE_GENERATION :{BLACK}Gróðursetning trjáa
STR_UNMOVABLE_GENERATION :{BLACK}Staðsetning fastra hluta
STR_CLEARING_TILES :{BLACK}Hrjúft og grýtt landslag
STR_SETTINGUP_GAME :{BLACK}Set upp leik
STR_PREPARING_TILELOOP :{BLACK}Keyri reitalykkju
STR_PREPARING_GAME :{BLACK}Undirbý leik
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Þessi stilling breytti erfiðleikastigi í sérsniðið
STR_SE_FLAT_WORLD :{WHITE}Slétt land
STR_SE_FLAT_WORLD_TIP :{BLACK}Mynda slétt land
STR_SE_RANDOM_LAND :{WHITE}Handahófskennt land
STR_SE_NEW_WORLD :{BLACK}Búa til nýtt kort
STR_SE_CAPTION :{WHITE}Tegund korts
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Lækka slétt land niður um eitt þrep
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Hækka slétt land upp um eitt þrep
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Breyta hæð á sléttu landi
STR_FLAT_WORLD_HEIGHT :{BLACK}Hæð slétts lands yfir sjávarmáli
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
STR_SMALLMAP_CENTER :{BLACK}Miðja heimskort á núverandi staðsetningu
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Lítill flugvöllur
@@ -2897,4 +3129,12 @@ STR_SMALL_AIRPORTS :{BLACK}Litlir f
STR_LARGE_AIRPORTS :{BLACK}Stórir flugvellir
STR_HUB_AIRPORTS :{BLACK}Háannaflugvellir
STR_HELIPORTS :{BLACK}Þyrluflugvellir
############ Tooltip measurment
STR_MEASURE_LENGTH :{BLACK}Lengd: {NUM}
STR_MEASURE_AREA :{BLACK}Svæði: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengd: {NUM}{}Hæðarmunur {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Svæði: {NUM} x {NUM}{}Hæðarmunur: {NUM} m
########

View File

@@ -398,7 +398,7 @@ STR_SELECT_ALL_TYPES :{BLACK}Selezion
STR_AVAILABLE_TRAINS :{BLACK}Treni Disponibili
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Veicoli Disponibili
STR_AVAILABLE_SHIPS :{BLACK}Navi Disponibili
STR_AVAILABLE_AIRCRAFT :{BLACK}Aeromobili Disponibili
STR_AVAILABLE_AIRCRAFT :{BLACK}Aerei Disponibili
STR_AVAILABLE_ENGINES_TIP :{BLACK}Mostra una lista di motrici disponibili per quel tipo di veicolo
STR_MANAGE_LIST :{BLACK}Gestisci lista
STR_MANAGE_LIST_TIP :{BLACK}Manda istruzioni a tutti i veicoli in questa lista
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario
STR_0223_LAND_GENERATION :{WHITE}Genera Terreno
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno Casuale
STR_0227_RESET_LAND :{BLACK}Azzerra Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale
STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio
STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Sei sicuro di voler azzerrare il paesaggio?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio
STR_022F_TOWN_GENERATION :{BLACK}Generazione città
STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie
@@ -1624,7 +1630,7 @@ STR_2024 :{YELLOW}{COMPAN
STR_2025_SUBSIDIES :{WHITE}Sussidi
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Sussidi offerti per il servizio:
STR_2027_FROM_TO :{ORANGE}{STRING} da {STRING} a {STRING}
STR_2028_BY :{YELLOW} (dal {DATE_SHORT})
STR_2028_BY :{YELLOW} (entro {DATE_SHORT})
STR_202A_NONE :{ORANGE}Nessuno
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Servizi già sussidiati:
STR_202C_FROM_TO :{ORANGE}{STRING} da {STATION} a {STATION}{YELLOW} ({COMPANY}
@@ -2421,7 +2427,7 @@ STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Camion Bolle Po
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Camion Bolle Wizzowow
STR_80CC_MPS_OIL_TANKER :Petroliera MPS
STR_80CD_CS_INC_OIL_TANKER :Petroliera CS-Inc.
STR_80CE_MPS_PASSENGER_FERRY :Traghetto FFP
STR_80CE_MPS_PASSENGER_FERRY :Traghetto MPS
STR_80CF_FFP_PASSENGER_FERRY :Traghetto FFP
STR_80D0_BAKEWELL_300_HOVERCRAFT :Hovercraft Bakewell 300
STR_80D1_CHUGGER_CHUG_PASSENGER :Traghetto Chugger-Chug

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@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}{COMPANY})は「{STRING}」に当たった!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}シナリオを作成
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ
STR_0223_LAND_GENERATION :{WHITE}地形の作成
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}ランダムな地形
STR_0227_RESET_LAND :{BLACK}地形をリセット
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します
STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します
STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします
STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}地形をリセットしてもよろしいですか?
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設
@@ -2952,9 +2958,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}この
### depot strings
STR_SELL :{BLACK}売却
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}車庫/格納庫/造船所内のすべての車両を販売します。
STR_ARE_YOU_SURE :{BLACK}続けてもよろしいですか?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}電車庫内のすべての列車の売却を確認
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}車庫内のすべての道路車両の売却を確認
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}造船所内のすべての船舶の売却を確認
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}格納庫内のすべての飛行機の売却を確認
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}電車庫内のすべての列車を売却しない
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}車庫内のすべての道路車両を売却しない
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}造船所内のすべての船舶を売却しない
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}格納庫内のすべての飛行機を売却しない
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}電車庫内のすべての列車を販売します
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}車庫内のすべての道路車両を販売します
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}造船所内のすべての船舶を販売します

View File

@@ -361,6 +361,7 @@ STR_015C_SAVE_GAME :게임 저장
STR_015D_LOAD_GAME :불러오기
STR_015E_QUIT_GAME :그만하기
STR_015F_QUIT :종료
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}정말로 이 게임을 중단하시겠습니까?
STR_0161_QUIT_GAME :{WHITE}게임 그만두기
STR_SORT_ORDER_TIP :{BLACK}정렬 방법을 선택하십시오 (내림차순/오름차순)
STR_SORT_CRITERIA_TIP :{BLACK}정렬 기준 선택
@@ -614,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}시나리오 생성
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}시나리오 에디터
STR_0223_LAND_GENERATION :{WHITE}지형 생성기
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}무작위 지형
STR_0227_RESET_LAND :{BLACK}지형 초기화
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 키움
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 줄임
STR_022A_GENERATE_RANDOM_LAND :{BLACK}무작위 지형을 생성
STR_022B_RESET_LANDSCAPE :{BLACK}풍경 초기화
STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋
STR_LOAD_GAME_HEIGHTMAP :{WHITE}DEM지형 사용
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}DEM지형 사용
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}정말로 지형을 초기화하시겠습니까?
STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기
STR_022F_TOWN_GENERATION :{BLACK}마을 생성
STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성
@@ -737,6 +744,7 @@ STR_0299_SAVE_SCENARIO :{WHITE}시나
STR_029A_PLAY_SCENARIO :{BLACK}시나리오 플레이
STR_PLAY_HEIGHTMAP :{BLACK}DEM지형 플레이
STR_PLAY_HEIGHTMAP_HINT :{BLACK}DEM지형을 풍경으로 하여 게임을 시작합
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}이 시나리오를 종료하시겠습니까?
STR_029C_QUIT_EDITOR :{WHITE}에디터 종료
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...1200명 이상의 도시에만 건설할 수 있습니다!
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}시작년도를 1년 앞당깁니다.
@@ -2951,6 +2959,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}이 스
### depot strings
STR_SELL :{BLACK}팔기
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}이 차고에 있는 모든 차량을 팔 것입니다.
STR_ARE_YOU_SURE :{BLACK}정말로 파시겠습니까?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}이 차량기지에 있는 모든 열차를 팔 것인지 확인합니다.
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}이 차고에 있는 모든 자동차를 팔 것인지 확인합니다.
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}이 정박소에 있는 모든 선박을 팔 것인지 확인합니다.
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}이 격납고에 있는 모든 선박을 팔 것인지 확인합니다.
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}이 차량기지에 있는 모든 열차를 팔지 않습니다.
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}이 차량기지에 있는 모든 자동차를 팔지 않습니다.
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}이 차량기지에 있는 모든 선박을 팔지 않습니다.
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}이 차량기지에 있는 모든 항공기를 팔지 않습니다.
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}이 차량기지에 있는 모든 열차를 팝니다.
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}이 차량기지에 있는 모든 자동차를 팝니다.
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}이 차량기지에 있는 모든 선박을 팝니다.

View File

@@ -329,6 +329,7 @@ STR_0140_NEW_GAME :{BLACK}Naujas
STR_0141_LOAD_GAME :{BLACK}Atverti žaidimą
STR_SINGLE_PLAYER :{BLACK}Vienas zaidejas
STR_MULTIPLAYER :{BLACK}Žaidimas tinkle
STR_SCENARIO_EDITOR :{BLACK}Scenarijaus redaktorius
STR_64 :64
STR_128 :128
@@ -428,6 +429,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Vagono talpa
STR_NO_WAITING_CARGO :{BLACK}Jokiu kroviniu nera pakrovimui
STR_SELECT_ALL_FACILITIES :{BLACK}Pazymeti visus pastatus
STR_SELECT_ALL_TYPES :{BLACK}Pazymeti visus krovinio tipus (iskaitant nelaukiancius kroviniu)
STR_AVAILABLE_TRAINS :{BLACK}Galimi traukiniai
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Galimi automobiliai
STR_AVAILABLE_SHIPS :{BLACK}Galimi laivai
STR_AVAILABLE_AIRCRAFT :{BLACK}Galimi lėktuvai
STR_AVAILABLE_ENGINES_TIP :{BLACK}Peržiūrėti galimų variklių sąrašą tinkamų šiai transporto priemonei.
STR_MANAGE_LIST :{BLACK}Tvarkyti sąrašą
STR_MANAGE_LIST_TIP :{BLACK}Siųsti nurodymus visoms šio sąrašo tr. priemonėms
@@ -1442,6 +1447,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Zaideju
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Nerastas tinklo irenginys arba sukompiliuota be ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Nerado nei vieno zidimo tinkle
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Serveris neatsake i uzklausa
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Nepavyko prisijungti dėl Papild. grafikos neatitikimo
STR_NETWORK_ERR_DESYNC :{WHITE} Zaidimo tinkle sinchronizacija nepavyko
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Nutruko rysys
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Negali atverti issaugoto zaidimo
@@ -1463,6 +1469,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :sinchronizacijo
STR_NETWORK_ERR_CLIENT_SAVEGAME :negali uzkrauti zemelapio
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :prarastas rysys
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokolo klaida
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Papild. grafikos neatitikimas
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :Ne autorizuota
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :gautas neteisingas paketas
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :bloga versija
@@ -1679,7 +1686,7 @@ STR_2041_SHOPPING_MALL :Parduotuvių ra
STR_2042_DO_IT :{BLACK}Pirmyn!
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}Sąrašas veiksmų, kuriuos galima atlikti šiame mieste - spragtelėjus pavadinimą, pateikiama daugiau informacijos
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Atlikti aukščiau pasirinktą veiksmą
STR_2045_ACTIONS_AVAILABLE :{BLACK}Galimos akcijos:
STR_2045_ACTIONS_AVAILABLE :{BLACK}Galimi veiksmai:
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Maža reklamos kompanija
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Vidutinė reklamos kompanija
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Didelė reklamos kompanija

View File

@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Nytt spi
STR_0141_LOAD_GAME :{BLACK}Last inn spill
STR_SINGLE_PLAYER :{BLACK}Énspiller
STR_MULTIPLAYER :{BLACK}Flerspiller
STR_SCENARIO_EDITOR :{BLACK}Scenario Editor
STR_64 :64
STR_128 :128
@@ -394,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Lastkapasitet
STR_NO_WAITING_CARGO :{BLACK}Ingen last venter
STR_SELECT_ALL_FACILITIES :{BLACK}Velg alle anlegg
STR_SELECT_ALL_TYPES :{BLACK}Velg alle lasttyper (inkludert last som ikke venter)
STR_AVAILABLE_TRAINS :{BLACK}Tilgjengelige tog
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Tilgjengelige kjøretøy
STR_AVAILABLE_SHIPS :{BLACK}Tilgjengelige skip
STR_AVAILABLE_AIRCRAFT :{BLACK}Tilgjengelige luftfartøy
STR_AVAILABLE_ENGINES_TIP :{BLACK}Se en liste over tilgjengelige maskindesigner for dette kjøretøyet.
STR_MANAGE_LIST :{BLACK}Behandl liste
STR_MANAGE_LIST_TIP :{BLACK}Send instruksjoner til alle kjøretøyer i denne listen
@@ -609,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
STR_0227_RESET_LAND :{BLACK}Tilbakestill land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikkert på du vil tilbakestille landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
@@ -1408,6 +1419,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Liste ov
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Ingen nettverksadapter funnet eller kompilert uten ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Kunne ikke finne noen nettverksspill
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Tjeneren svarte ikke på forespørselen
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kunne ikke koble til på grunn av en NewGRF som ikke stemmer
STR_NETWORK_ERR_DESYNC :{WHITE} Nettverksspill synkronisering feilet.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Nettverksspill tilkobling mistet
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kunne ikke laste server-lagret spill
@@ -1429,6 +1441,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :synkroniserings
STR_NETWORK_ERR_CLIENT_SAVEGAME :klarte ikke å åpne kartet
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :forbindelsen ble brutt
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollfeil
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF stemmer ikke
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ikke autorisert
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :mottok merkelig pakke
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :feil versjon
@@ -2945,9 +2958,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Vis alle
### depot strings
STR_SELL :{BLACK}Selg
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du er nå i ferd med å selge alle kjøretøyene i depoet.
STR_ARE_YOU_SURE :{BLACK}Er du sikker på at du vil dette?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Bekreft at du vil selge alle togene i depotet
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Bekreft at du vil selge alle bilene i depotet
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Bekreft at du vil selge alle skipene i depotet
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Bekreft at du vil slge all flyene i hangaren
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Ikke selg alle skip i depodet
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Ikke selg alle bilene i garasjen
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Ikke selg alle skip i depodet
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Ikke selg alle flyene i hangaren
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Selg alle tog i depodet
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Selg alle kjøretøy i garasjen
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Selg alle skip i depotet

View File

@@ -296,6 +296,7 @@ STR_0140_NEW_GAME :{BLACK}Nytt spe
STR_0141_LOAD_GAME :{BLACK}Last inn spel
STR_SINGLE_PLAYER :{BLACK}Einspelar
STR_MULTIPLAYER :{BLACK}Fleirspelar
STR_SCENARIO_EDITOR :{BLACK}Scenarioredigering
STR_64 :64
STR_128 :128
@@ -614,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
STR_0227_RESET_LAND :{BLACK}Nullstill land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på at du vil nullstille landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
@@ -1413,6 +1420,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Liste ov
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Finn inkje nettverksadapter eller kompilert utan ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Kunne ikkje finne noko nettverksspel
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Tenaren svarte ikkje på spørringa
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kunne ikkje koble til grunna NewGRF-filer som ikkje passar saman
STR_NETWORK_ERR_DESYNC :{WHITE} Synkronisering i nettverksspelet feila
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Mista tilkoblinga til nettverksspelet
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kunne ikkje laste spel som var lagra på tenaren
@@ -1434,6 +1442,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :synkroniserings
STR_NETWORK_ERR_CLIENT_SAVEGAME :klarte ikkje å opne kartet
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :sambandet vart brote
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollfeil
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF-filer passar ikkje saman
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ikkje autorisert
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :mottok merkeleg pakke
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :feil versjon
@@ -2950,9 +2959,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Vis alle
### depot strings
STR_SELL :{BLACK}Sel
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du er i ferd med å selje alle køyretøya i depotet.
STR_ARE_YOU_SURE :{BLACK}Er du sikker?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Stadfest at du vil selje alle toga i togstallen.
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Stadfest at du vil selje alle køyretøya i depotet.
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Stadfest at du vil selje alle skipa i depotet.
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Stadfest at du vil selje alle flya i hangaren.
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Ikkje sel alle toga i togstallen
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Ikkje sel alle køyretøya i depotet
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Ikkje sel alle skipa i depotet
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Ikkje sel alle flya i hangaren
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sel alle toga i togstallen
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sel alle køyretøya i garasjen
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sel alle skipa i depotet

View File

@@ -667,16 +667,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie Scenariusza
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy
STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Przypadkowy ląd
STR_0227_RESET_LAND :{BLACK}Kasowanie lądu
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu
STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Jesteś pewien że chcesz zrestartować krajobraz?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
@@ -980,10 +986,10 @@ STR_TOWNNAME_ITALIAN :Włoskie
STR_TOWNNAME_CATALAN :Katalońskie
############ end of townname region
STR_CURR_GBP :Funty (ÂŁ)
STR_CURR_GBP :Funty (£)
STR_CURR_USD :Dolar ($)
STR_CURR_EUR :Euro (€)
STR_CURR_YEN :Jeny (ÂĄ)
STR_CURR_EUR :Euro ()
STR_CURR_YEN :Jeny (¥)
STR_CURR_ATS :Szyling austriacki (ATS)
STR_CURR_BEF :Frank belgijski (BEF)
STR_CURR_CHF :Frank szwajcarski (CHF)

View File

@@ -116,36 +116,36 @@ STR_QUANTITY_PLASTIC :{VOLUME} de pl
STR_QUANTITY_FIZZY_DRINKS :{COMMA} bebida{P "" s} gasosa{P "" s}
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINYFONT}PS
STR_ABBREV_COAL :{TINYFONT}CL
STR_ABBREV_MAIL :{TINYFONT}ML
STR_ABBREV_OIL :{TINYFONT}OL
STR_ABBREV_LIVESTOCK :{TINYFONT}LV
STR_ABBREV_GOODS :{TINYFONT}GD
STR_ABBREV_GRAIN :{TINYFONT}GR
STR_ABBREV_WOOD :{TINYFONT}WD
STR_ABBREV_IRON_ORE :{TINYFONT}OR
STR_ABBREV_STEEL :{TINYFONT}ST
STR_ABBREV_COAL :{TINYFONT}CV
STR_ABBREV_MAIL :{TINYFONT}CR
STR_ABBREV_OIL :{TINYFONT}PT
STR_ABBREV_LIVESTOCK :{TINYFONT}GD
STR_ABBREV_GOODS :{TINYFONT}BN
STR_ABBREV_GRAIN :{TINYFONT}CR
STR_ABBREV_WOOD :{TINYFONT}MD
STR_ABBREV_IRON_ORE :{TINYFONT}FR
STR_ABBREV_STEEL :{TINYFONT}
STR_ABBREV_VALUABLES :{TINYFONT}VL
STR_ABBREV_COPPER_ORE :{TINYFONT}CO
STR_ABBREV_MAIZE :{TINYFONT}MZ
STR_ABBREV_MAIZE :{TINYFONT}ML
STR_ABBREV_FRUIT :{TINYFONT}FT
STR_ABBREV_DIAMONDS :{TINYFONT}DM
STR_ABBREV_FOOD :{TINYFONT}FD
STR_ABBREV_PAPER :{TINYFONT}PR
STR_ABBREV_GOLD :{TINYFONT}GD
STR_ABBREV_WATER :{TINYFONT}WR
STR_ABBREV_WHEAT :{TINYFONT}WH
STR_ABBREV_RUBBER :{TINYFONT}RB
STR_ABBREV_SUGAR :{TINYFONT}SG
STR_ABBREV_FOOD :{TINYFONT}CM
STR_ABBREV_PAPER :{TINYFONT}PP
STR_ABBREV_GOLD :{TINYFONT}OU
STR_ABBREV_WATER :{TINYFONT}AG
STR_ABBREV_WHEAT :{TINYFONT}TR
STR_ABBREV_RUBBER :{TINYFONT}BR
STR_ABBREV_SUGAR :{TINYFONT}
STR_ABBREV_TOYS :{TINYFONT}TY
STR_ABBREV_SWEETS :{TINYFONT}SW
STR_ABBREV_SWEETS :{TINYFONT}DC
STR_ABBREV_COLA :{TINYFONT}CL
STR_ABBREV_CANDYFLOSS :{TINYFONT}CF
STR_ABBREV_BUBBLES :{TINYFONT}BU
STR_ABBREV_TOFFEE :{TINYFONT}TF
STR_ABBREV_CANDYFLOSS :{TINYFONT}AD
STR_ABBREV_BUBBLES :{TINYFONT}BO
STR_ABBREV_TOFFEE :{TINYFONT}CM
STR_ABBREV_BATTERIES :{TINYFONT}BA
STR_ABBREV_PLASTIC :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}BG
STR_ABBREV_NONE :{TINYFONT}NÃO
STR_ABBREV_ALL :{TINYFONT}TUDO
STR_00AE :{WHITE}{DATE_SHORT}
@@ -606,24 +606,30 @@ STR_0213_BUSINESSMAN :Negociante
STR_0214_ENTREPRENEUR :Empresário
STR_0215_INDUSTRIALIST :Industrial
STR_0216_CAPITALIST :Capitalista
STR_0217_MAGNATE :Magnate
STR_0218_MOGUL :Grande magnate
STR_0219_TYCOON_OF_THE_CENTURY :Magnate do século
STR_0217_MAGNATE :Magnata
STR_0218_MOGUL :Grande magnata
STR_0219_TYCOON_OF_THE_CENTURY :Magnata do século
STR_HIGHSCORE_NAME :{BIGFONT}{PLAYERNAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
STR_0227_RESET_LAND :{BLACK}Repor Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja repor o terreno?
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias
@@ -1036,7 +1042,7 @@ STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fila de
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Deslocar janela quando o rato está na borda do mapa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir o suborno da autoridade local: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estações não uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova procura de caminho global (NPF, overrides NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova procura de caminho global (NPF, substitui NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplicador de peso para simular comboios pesados: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Permitir sempre aeroportos pequenos: {ORANGE}{STRING}

View File

@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Joc nou
STR_0141_LOAD_GAME :{BLACK}Încarcã joc
STR_SINGLE_PLAYER :{BLACK}Un singur jucãtor
STR_MULTIPLAYER :{BLACK}Multiplayer
STR_SCENARIO_EDITOR :{BLACK}Editor harta
STR_64 :64
STR_128 :128
@@ -390,6 +391,7 @@ STR_ENGINE_SORT_POWER :Putere
STR_ENGINE_SORT_INTRO_DATE :Data lansarii
STR_ENGINE_SORT_RUNNING_COST :Cost exploatare
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Cost exploatare/putere
STR_ENGINE_SORT_CARGO_CAPACITY :Capacitate incarcatura
STR_NO_WAITING_CARGO :{BLACK}Nu este în asteptare nici un fel de încãrcãturã
STR_SELECT_ALL_FACILITIES :{BLACK}Alege toate facilitãtile
STR_SELECT_ALL_TYPES :{BLACK}Alege toate tipurile de încãrcãturi (inclusiv încãrcãturile care nu sunt în asteptare)
@@ -612,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii
STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Uscat aleatoriu
STR_0227_RESET_LAND :{BLACK}Reseteazã terenul
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator
STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Esti sigur cã vrei sa resetezi peisajul?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
STR_022F_TOWN_GENERATION :{BLACK}Generare oras
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii
@@ -1411,6 +1419,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Lista de
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE}Nu a fost detectatã o placã de retea valabilã
STR_NETWORK_ERR_NOSERVER :{WHITE}Nu a fost gãsit nici un joc în retea
STR_NETWORK_ERR_NOCONNECTION :{WHITE}Serverul nu a rãspuns cererii
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Nu m-am putut conecta din cauza unei nepotriviri NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} Sincronizarea jocului in retea a esuat.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Conexiunea jocului in reatea a fost intrerupta.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nu am reusit sa incarc jocul-server salvat.
@@ -1432,6 +1441,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :eroare de desin
STR_NETWORK_ERR_CLIENT_SAVEGAME :nu pot incarca harta
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :conexiune pierduta
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :eroare de protocol
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Nepotrivire NewGRF
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :neautorizat
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :primit pachet ciudat
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :versiune incorecta
@@ -2661,6 +2671,7 @@ STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Autovehi
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Cumpãrã un autovehicul
STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Mutã un autovehicul aici pentru a-l vinde
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centreazã imaginea pe locatia acestei autobaze
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Lista selectie vehicule rutiere - apasa pe vehicul pentru informatii
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Cumpãrã autovehiculul selectat
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Un nou autovehicul disponibil!
STR_9029 :{BLACK}{BIGFONT}{STRING}

View File

@@ -616,16 +616,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Создать сценарий
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев
STR_0223_LAND_GENERATION :{WHITE}Генератор карты
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Случайная Карта
STR_0227_RESET_LAND :{BLACK}Сбросить карту
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту
STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту
STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Вы уверены что хотите сбросить землю?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
STR_022F_TOWN_GENERATION :{BLACK}Создание города
STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности
@@ -1015,44 +1021,44 @@ STR_CONFIG_PATCHES_ON :да
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Показывать скорость в панели статуса транспорта: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Разрешить строительство на склонах и берегу: {ORANGE}{STRING}
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Разрешить более реалистичные зоны покрытия: {ORANGE}{STRING}
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Разрешить удалять больше дорог, мостов, т.п.: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Использовать очень длинные поезда: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Разрешить реалистичное ускорение: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Запретить повороты на 90 град.: {ORANGE}{STRING} {LTBLUE} (требуется NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Объединять станции: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}При вкл. полной загрузке отправляться, когда заполнен один тип вагонов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Улучшенный алгоритм загрузки: {ORANGE}{STRING}
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Разрешить удаление всех принадлежащих городу объектов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Включить строительство очень длинных поездов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Включить реалистичное ускорение для поездов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Запретить резкие повороты поездам и кораблям: {ORANGE}{STRING} {LTBLUE}(NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Объединять построенные рядом станции: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Покидать станцию, когда любой груз полностью загружен: {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Использовать улучшенный алгоритм загрузки: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Постепенная загрузка транспорта: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Инфляция: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Доставлять груз на станцию, только если она его принимает: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Строить очень длинные мосты: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Добавлять депо в расписание: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Разрешить строительство очень длинных мостов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Разрешить добавлять депо в маршрут: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Разрешить строительство сырьевых предприятий: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Строить неск. предприятий 1 типа в одном городе: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Одинаковые предприятия можно строить рядом: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Всегда показывать длинную дату в панели состояния: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Сигналы на стороне движения: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Показывать светофоры на стороне движения: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Показывать финансовую статистику в конце года: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Приказ без остановки в стиле TTDPatch: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Разрешить ожидание въезда на автостанцию: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Использовать поведение TTDP для приказа "без остановок": {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Разрешить автомобилям ожидать въезда на станцию: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Смещать обзор, когда курсор находится у края экрана: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Разрешить взятку местной администрации: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Станции могут быть разной формы: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Новый поиск пути (NPF, без NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Коэф. увеличения веса груза: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Станции могут быть произвольной формы: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Включить новый алгоритм навигации (NPF, заменяет NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Множитель увеличения веса груза для товарных поездов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Всегда разрешать малые аэропорты: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Всегда разрешать строительство малых аэропортов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Предупреждать, если поезд не находит дороги: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Пересмотреть расписания: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Предупреждать, если поезд заблудился: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Проверять маршруты транспортных средств на правильность: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :нет
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :да, кроме остановленных трансп. средств
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :всего транспорта
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Предупреждать, что трансп. средство приносит убыток: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Предупреждать, если поезд приносит убыток: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Транспорт никогда не устаревает: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Автоматически обновлять устаревший транспорт
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Обновить транспорт за (через) {ORANGE}{STRING}{LTBLUE} мес. после устаревания
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Минимальная сумма для автообновления: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Автоматически обновлять изношенный транспорт
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Обновлять через {ORANGE}{STRING}{LTBLUE} месяцев после истечения срока службы
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Минимальная сумма, необходимая для автообновления: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Длительность сообщений об ошибке: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Показывать количество жителей города после названия: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Убирать деревья при включении прозрачности зданий: {ORANGE}{STRING}
@@ -1060,7 +1066,7 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Уби
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Генератор земли: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Оригинальный
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Макс. дистанция от края карты до Нефтепер. завода {ORANGE}{STRING}
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Макс. расстояние от края карты до нефтепер. заводов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Высота "снежной" линии: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Неровность земли (только для TerraGenesis) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Очень гладкий
@@ -1087,37 +1093,37 @@ STR_CONFIG_PATCHES_LIVERIES_OWN :только д
STR_CONFIG_PATCHES_LIVERIES_ALL :для всех компаний
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Предпочитать командный чат при нажатии Enter: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Макс. кол-во поездов у игрока: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Макс. кол-во автотранспорта у игрока: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Макс. кол-во авиатранспорта у игрока: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Макс. кол-во кораблей у игрока: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Максимальное количество поездов у игрока: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Максимальное количество кол-во автомобилей у игрока: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Максимальное количество авиатранспорта у игрока: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Максимальное количество кораблей у игрока: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_TRAINS :{LTBLUE}Не допускать постройки поездов конкурентами: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH :{LTBLUE}Не допускать постройки автомобилей конкурентами: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Не допускать постройки самолётов конкурентами: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Не допускать постройки авиатранспорта конкурентами: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Не допускать постройки кораблей конкурентами: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Включить новый AI (альфа-версия): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Разрешить появление AI-конкурентов в сетевой игре: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Интервал обслуживания поездов: {ORANGE}{STRING} дней/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Интервал обслуживания поездов: {ORANGE}отключено
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Интервал обслуживания автотранспорта: {ORANGE}{STRING} дней/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Интервал обслуживания автотранспорта: {ORANGE}отключено
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Интервал обслуживания самолетов: {ORANGE}{STRING} дней/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Интервал обслуживания самолетов: {ORANGE}отключено
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Интервал обслуживания поездов: {ORANGE}не обслуживаются
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Интервал обслуживания автомобилей: {ORANGE}{STRING} дней/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Интервал обслуживания автомобилей: {ORANGE}не обслуживаются
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Интервал обслуживания авиатранспорта: {ORANGE}{STRING} дней/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Интервал обслуживания авиатранспорта: {ORANGE}не обслуживается
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Интервал обслуживания кораблей: {ORANGE}{STRING} дней/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Интервал обслуживания кораблей: {ORANGE}отключено
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Не обслуживать, если поломки выкл. : {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Интервал обслуживания кораблей: {ORANGE}не обслуживаются
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Отключить обслуживание, если поломки выключены: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Включить ограничение скорости вагонов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Откл. электрофицир. ЖД: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Отключить электрофицированную железную дорогу: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}"Цветные" новости появл. в : {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Год начала игры: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Год окончания игры: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Включить плавную экономику (более мелкие изменения)
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Разрешить покупку акций других компаний
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}При перетаскивании ставить сигналы каждые : {ORANGE}{STRING} клетки
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}При перетаскивании ставить светофоры каждые: {ORANGE}{STRING} клетки
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Положение главной панели инструментов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :слева
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :в центре
@@ -1138,9 +1144,9 @@ STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Изменить значение
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Некоторые из выбранных интервалов обслуживания не совместимы с выбранной установкой. Допускаются значения 5-90% или 30-800 дней.
STR_CONFIG_PATCHES_YAPF_SHIPS :{LTBLUE}Исп. YAPF для кораблей: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}Исп. YAPF для авто: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}Исп. YAPF для поездов: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_SHIPS :{LTBLUE}Использовать YAPF для кораблей: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}Использовать YAPF для автомобилей: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}Использовать YAPF для поездов: {ORANGE}{STRING}
STR_TEMPERATE_LANDSCAPE :Умеренный ландшафт
STR_SUB_ARCTIC_LANDSCAPE :Субарктический ландшафт
@@ -1263,7 +1269,7 @@ STR_RAIL_REFIT_VEHICLE :{BLACK}Пере
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Выбор типа груза для перевозки
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Переоборудование поезда для выделенного типа груза
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Не могу переоборуд. поезд...
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Интервал обслуживания в процентах: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Интервалы обслуживания в процентах от срока службы: {ORANGE}{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Изменить производительность
TEMP_AI_IN_PROGRESS :{WHITE}Добро пожаловать в новый ИИ, он совершенствуется. Вы должны быть готовы к проблемам. Когда это случится, сделайте снимок и отправьте на форум. Наслаждайтесь!

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@@ -8,24 +8,24 @@
##id 0x0000
STR_NULL :
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Za okrajom mapy
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Prilis blizko okraja mapy
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Mala hotovost - potrebna {CURRENCY}
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Príliš blízko okraja mapy
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Malá hotovost - potrebných {CURRENCY}
STR_0004 :{WHITE}{CURRENCY64}
STR_0005 :{RED}{CURRENCY64}
STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Potrebny rovny teren
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Potrebný rovný terén
STR_0008_WAITING :{BLACK}Caka: {WHITE}{STRING}
STR_0009 :{WHITE}{CARGO}
STR_000A_EN_ROUTE_FROM :{WHITE}{CARGO}{YELLOW} (na ceste z
STR_000B :{YELLOW}{STATION})
STR_000C_ACCEPTS :{BLACK}Prijima: {WHITE}
STR_000D_ACCEPTS :{BLACK}Prijima: {GOLD}
STR_000C_ACCEPTS :{BLACK}Prijíma: {WHITE}
STR_000D_ACCEPTS :{BLACK}Prijíma: {GOLD}
STR_000E :
STR_000F_PASSENGERS :Cestujucich
STR_000F_PASSENGERS :Cestujúcich
STR_000F_PASSENGERS.g :cestujucich
STR_0010_COAL :Uhlie
STR_0010_COAL.g :uhlia
STR_0011_MAIL :Postu
STR_0011_MAIL :Poštu
STR_0011_MAIL.g :posty
STR_0012_OIL :Ropu
STR_0012_OIL.g :ropy
@@ -37,13 +37,13 @@ STR_0015_GRAIN :Obilie
STR_0015_GRAIN.g :obilia
STR_0016_WOOD :Drevo
STR_0016_WOOD.g :dreva
STR_0017_IRON_ORE :Zeleznu rudu
STR_0017_IRON_ORE :Železnú rudu
STR_0017_IRON_ORE.g :zeleznej rudy
STR_0018_STEEL :Ocel
STR_0018_STEEL.g :ocele
STR_0019_VALUABLES :Cennosti
STR_0019_VALUABLES.g :cennosti
STR_001A_COPPER_ORE :Medenna ruda
STR_001A_COPPER_ORE :Medenná ruda
STR_001A_COPPER_ORE.g :medennej rudy
STR_001B_MAIZE :Kukuricu
STR_001B_MAIZE.g :kukurice
@@ -84,7 +84,7 @@ STR_002C_PLASTIC.g :zuvaciek
STR_002D_FIZZY_DRINKS :Sumienku
STR_002D_FIZZY_DRINKS.g :sumienky
STR_002E :
STR_002F_PASSENGER :Cestujuci
STR_002F_PASSENGER :Cestujúci
STR_002F_PASSENGER.g :cestujucich
STR_0030_COAL :Uhlie
STR_0030_COAL.g :uhlia
@@ -100,13 +100,13 @@ STR_0035_GRAIN :Obilie
STR_0035_GRAIN.g :obilia
STR_0036_WOOD :Drevo
STR_0036_WOOD.g :dreva
STR_0037_IRON_ORE :Zelezna ruda
STR_0037_IRON_ORE :Železná ruda
STR_0037_IRON_ORE.g :zeleznej rudy
STR_0038_STEEL :Ocel
STR_0038_STEEL.g :ocele
STR_0039_VALUABLES :Cennosti
STR_0039_VALUABLES.g :cennosti
STR_003A_COPPER_ORE :Medenna ruda
STR_003A_COPPER_ORE :Medenná ruda
STR_003A_COPPER_ORE.g :medennej rudy
STR_003B_MAIZE :Kukurica
STR_003B_MAIZE.g :kukurice
@@ -165,7 +165,7 @@ STR_QUANTITY_DIAMONDS :{COMMA} deb{P n
STR_QUANTITY_FOOD :{WEIGHT} jedla
STR_QUANTITY_PAPER :{WEIGHT} papiera
STR_QUANTITY_GOLD :{COMMA} deb{P na ny ien} zlata
STR_QUANTITY_WATER :{VOLUME} voda
STR_QUANTITY_WATER :{VOLUME} vody
STR_QUANTITY_WHEAT :{WEIGHT} psenice
STR_QUANTITY_RUBBER :{VOLUME} kaucuk
STR_QUANTITY_SUGAR :{WEIGHT} cukru
@@ -216,12 +216,12 @@ STR_00AE :{WHITE}{DATE_SH
STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Mapa - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Nastavenia hry
STR_00B2_MESSAGE :{YELLOW}Sprava
STR_00B3_MESSAGE_FROM :{YELLOW}Sprava od {STRING}
STR_00B2_MESSAGE :{YELLOW}Správa
STR_00B3_MESSAGE_FROM :{YELLOW}Správa od {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Upozornenie!
STR_00B4_CAN_T_DO_THIS :{WHITE}Nie je mozne vykonat ...
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Oblast nie je mozne vycistit ...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Povodny copyright: {COPYRIGHT} 1995 Chris Sawyer, vsetky prava vyhradene
STR_00B4_CAN_T_DO_THIS :{WHITE}Nie je možné vykonat ...
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Oblast nie je možné vycistit ...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Povodný copyright: {COPYRIGHT} 1995 Chris Sawyer, vsetky prava vyhradene
STR_00B7_VERSION :{BLACK}OpenTTD verzia {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 team OpenTTD
STR_TRANSLATED_BY :{BLACK} Preklad - Lukas Lengyel & gpsoft
@@ -229,78 +229,78 @@ STR_TRANSLATED_BY :{BLACK} Preklad
STR_00C5 :{BLACK}{CROSS}
STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}Koniec
STR_00C8_YES :{BLACK}Ano
STR_00C8_YES :{BLACK}Áno
STR_00C9_NO :{BLACK}Nie
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si isty ze chces ukoncit hru a vratit sa do {STRING}?
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si istý že chces ukoncit hru a vrátit sa do {STRING}?
STR_00CB_1 :{BLACK}1
STR_00CC_2 :{BLACK}2
STR_00CD_3 :{BLACK}3
STR_00CE_4 :{BLACK}4
STR_00CF_5 :{BLACK}5
STR_00D0_NOTHING :Nic
STR_00D1_DARK_BLUE :Tmavomodra
STR_00D2_PALE_GREEN :Svetlozelena
STR_00D3_PINK :Ruzova
STR_00D4_YELLOW :Zlta
STR_00D5_RED :Cervena
STR_00D6_LIGHT_BLUE :Svetlomodra
STR_00D7_GREEN :Zelena
STR_00D8_DARK_GREEN :Tmavozelena
STR_00D9_BLUE :Modra
STR_00DA_CREAM :Kremova
STR_00DB_MAUVE :Ruzova
STR_00DC_PURPLE :Fialova
STR_00DD_ORANGE :Oranzova
STR_00DE_BROWN :Hneda
STR_00DF_GREY :Seda
STR_00D1_DARK_BLUE :Tmavomodrá
STR_00D2_PALE_GREEN :Svetlozelená
STR_00D3_PINK :Ružová
STR_00D4_YELLOW :Žltá
STR_00D5_RED :Cervená
STR_00D6_LIGHT_BLUE :Svetlomodrá
STR_00D7_GREEN :Zelená
STR_00D8_DARK_GREEN :Tmavozelená
STR_00D9_BLUE :Modrá
STR_00DA_CREAM :Krémová
STR_00DB_MAUVE :Ružová
STR_00DC_PURPLE :Fialová
STR_00DD_ORANGE :Oranžová
STR_00DE_BROWN :Hnedá
STR_00DF_GREY :Sedá
STR_00E0_WHITE :Biela
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}V hre je prilis vela dopravnych prostriedkov
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}V hre je prílis vela dopravných prostriedkov
STR_00E2 :{BLACK}{COMMA}
STR_00E3 :{RED}{COMMA}
STR_00E4_LOCATION :{BLACK}Pozicia
STR_00E4_LOCATION :{BLACK}Pozícia
STR_00E5_CONTOURS :Vrstevnice
STR_00E6_VEHICLES :Dopravne Prostriedky
STR_00E6_VEHICLES :Dopravné prostriedky
STR_00E7_INDUSTRIES :Priemysel
STR_00E8_ROUTES :Trasy
STR_00E9_VEGETATION :Vegetacia
STR_00EA_OWNERS :Vlastnici
STR_00E9_VEGETATION :Vegetácia
STR_00EA_OWNERS :Vlastníci
STR_00EB_ROADS :{BLACK}{TINYFONT}Cesty
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Zeleznicne drahy
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stanice/Letiska/Pristavy
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Budovy/Tovarne
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Dopravne Prostriedky
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Železnicné trate
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stanice/Letiská/Prístavy
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Budovy/Priemysel
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Dopravné prostriedky
STR_00F0_100M :{BLACK}{TINYFONT}100m
STR_00F1_200M :{BLACK}{TINYFONT}200m
STR_00F2_300M :{BLACK}{TINYFONT}300m
STR_00F3_400M :{BLACK}{TINYFONT}400m
STR_00F4_500M :{BLACK}{TINYFONT}500m
STR_00F5_TRAINS :{BLACK}{TINYFONT}Vlaky
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Auta
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Cestné vozidlá
STR_00F7_SHIPS :{BLACK}{TINYFONT}Lode
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Lietadla
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Dopravne Trasy
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Uholna bana
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Elektraren
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Lietadlá
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Dopravné trasy
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Uholná bana
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Elektráren
STR_00FC_FOREST :{BLACK}{TINYFONT}Les
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Pila
STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Ropna rafineria
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Píla
STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Ropná rafinéria
STR_00FF_FARM :{BLACK}{TINYFONT}Farma
STR_0100_FACTORY :{BLACK}{TINYFONT}Tovaren
STR_0100_FACTORY :{BLACK}{TINYFONT}Továren
STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}Tlaciaren
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Ropny vrt
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Zelezorudna bana
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Ropné vrty
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Železorudná bana
STR_0104_STEEL_MILL :{BLACK}{TINYFONT}Oceliaren
STR_0105_BANK :{BLACK}{TINYFONT}Banka
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Vyroba papiera
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Zlata bana
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Vyroba potravin
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamantova bana
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Medenna bana
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Ovocny sad
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Kaucukova plantaz
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Vodny zdroj
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Výroba papiera
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Zlatá bana
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Výroba potravín
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamantová bana
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Medenná bana
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Ovocný sad
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Kaucuková plantáž
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Vodný zdroj
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Vodojem
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Pila
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Píla
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Les cukrovej vaty
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Cukrovar
STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Vyroba baterii
@@ -312,30 +312,30 @@ STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFON
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Bublifuk
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Karamelovy lom
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Cukrova bana
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Zeleznicna stanica
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Železnicná stanica
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Nakladacia rampa
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Autobusova zastavka
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Autobusová stanica
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Letisko
STR_011F_DOCK :{BLACK}{TINYFONT}Pristav
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Hruby teren
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Travnaty teren
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Holy teren
STR_011F_DOCK :{BLACK}{TINYFONT}Prístav
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Nerovný terén
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Trávnatý terén
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Holý terén
STR_0123_FIELDS :{BLACK}{TINYFONT}Polia
STR_0124_TREES :{BLACK}{TINYFONT}Lesy
STR_0125_ROCKS :{BLACK}{TINYFONT}Skaly
STR_0126_WATER :{BLACK}{TINYFONT}Voda
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Bez vlastnika
STR_0128_TOWNS :{BLACK}{TINYFONT}Mesta
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Bez vlastníka
STR_0128_TOWNS :{BLACK}{TINYFONT}Mestá
STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Priemysel
STR_012A_DESERT :{BLACK}{TINYFONT}Pust
STR_012A_DESERT :{BLACK}{TINYFONT}Púšt
STR_012B_SNOW :{BLACK}{TINYFONT}Sneh
STR_012C_MESSAGE :{WHITE}Sprava
STR_012C_MESSAGE :{WHITE}Správa
STR_012D :{WHITE}{STRING}
STR_012E_CANCEL :{BLACK}Zrusit
STR_012E_CANCEL :{BLACK}Zrušit
STR_012F_OK :{BLACK}OK
STR_0130_RENAME :{BLACK}Premenovat
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Pouzitych prilis vela mien
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Vybrane meno je uz pouzite
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Použitých príliš vela mien
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Vybrané meno je už použité
STR_0133_WINDOWS :Windows
STR_0134_UNIX :Unix
@@ -345,14 +345,14 @@ STR_OSNAME_MORPHOS :MorphOS
STR_OSNAME_AMIGAOS :AmigaOS
STR_OSNAME_OS2 :OS/2
STR_013B_OWNED_BY :{WHITE}...vlastnik {STRING}
STR_013C_CARGO :{BLACK}Naklad
STR_013D_INFORMATION :{BLACK}Informacie
STR_013B_OWNED_BY :{WHITE}... vlastníkom je {STRING}
STR_013C_CARGO :{BLACK}Náklad
STR_013D_INFORMATION :{BLACK}Informácie
STR_013E_CAPACITIES :{BLACK}Kapacita
STR_013E_TOTAL_CARGO :{BLACK}Celkovy naklad
STR_013E_TOTAL_CARGO :{BLACK}Celkový náklad
STR_013F_CAPACITY :{BLACK}Kapacita: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Kapacita: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Celkovy naklad (kapacita) tohoto vlaku:
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Celkový náklad (kapacita) tohto vlaku:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Nová hra
@@ -374,7 +374,7 @@ STR_0148_GAME_OPTIONS :{BLACK}Nastaven
STR_0150_SOMEONE :niekto{SKIP}{SKIP}
STR_0151_MAP_OF_WORLD :Mapa sveta
STR_0152_TOWN_DIRECTORY :Zoznam miest
STR_0153_SUBSIDIES :Dotacie
STR_0153_SUBSIDIES :Dotácie
STR_UNITS_IMPERIAL :Imperialne
STR_UNITS_METRIC :Metricke
@@ -409,18 +409,18 @@ STR_UNITS_FORCE_METRIC :{COMMA} megapon
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Graf prevadzkoveho zisku
STR_0155_INCOME_GRAPH :Graf trzieb
STR_0156_DELIVERED_CARGO_GRAPH :Graf prepraveneho nakladu
STR_0157_PERFORMANCE_HISTORY_GRAPH :Graf hodnotenia vykonu
STR_0154_OPERATING_PROFIT_GRAPH :Graf prevádzkového zisku
STR_0155_INCOME_GRAPH :Graf tržieb
STR_0156_DELIVERED_CARGO_GRAPH :Graf prepraveného nákladu
STR_0157_PERFORMANCE_HISTORY_GRAPH :Graf hodnotenia výkonu
STR_0158_COMPANY_VALUE_GRAPH :Graf hodnoty spolocnosti
STR_0159_CARGO_PAYMENT_RATES :Ceny prepravy
STR_015A_COMPANY_LEAGUE_TABLE :Hodnotenie spolocnosti
STR_015A_COMPANY_LEAGUE_TABLE :Hodnotenie spolocností
STR_PERFORMANCE_DETAIL_MENU :Detailny rating vykonu
############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Ulozit hru
STR_015C_SAVE_GAME :Uložit hru
STR_015D_LOAD_GAME :Nahrat hru
STR_015E_QUIT_GAME :Ukoncit hru
STR_015F_QUIT :Ukoncit OpenTTD
@@ -492,49 +492,49 @@ STR_016E :{TINYFONT}{STRI
STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM}
STR_0170 :{TINYFONT}{STRING}-
STR_0171_PAUSE_GAME :{BLACK}Pauza
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Ulozit hru, opustit hru, ukoncit program
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam stanic spolocnosti
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Uložit hru, opustit hru, ukoncit program
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam staníc spolocnosti
STR_0174_DISPLAY_MAP :{BLACK}Zobrazit mapu
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Zobrazit mapu, zoznam miest
STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Zobrazit zoznam miest
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Financne informacie o spolocnosti
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Informacie o spolocnosti
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Financné informécie o spolocnosti
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Informácie o spolocnosti
STR_0179_DISPLAY_GRAPHS :{BLACK}Grafy
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Hodnotenie spolocnosti
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Hodnotenie spolocností
STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam vlakov
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam automobilov
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lodi
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lodí
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lietadiel
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Priblizit
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Priblížit
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Oddialit
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Vystavba zeleznice
STR_0182_BUILD_ROADS :{BLACK}Vystavba ciest
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Vystavba pristavov
STR_0184_BUILD_AIRPORTS :{BLACK}Vystavba letisk
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Vysadba stromov, rezervacia pozemku
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Informacie o pozemku
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Výstavba železnice
STR_0182_BUILD_ROADS :{BLACK}Výstavba ciest
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Výstavba prístavov
STR_0184_BUILD_AIRPORTS :{BLACK}Výstavba letísk
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Výsadba stromov, kúpa pozemku, ...
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Informácie o pozemku
STR_0187_OPTIONS :{BLACK}Nastavenia
STR_0188 :{BLACK}{SMALLUPARROW}
STR_0189 :{BLACK}{SMALLDOWNARROW}
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Nieje mozne zmenit servisny interval...
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Nie je možné zmenit servisný interval ...
STR_018B_CLOSE_WINDOW :{BLACK}Zavriet okno
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Nadpis okna - potiahni pre posun okna
STR_STICKY_BUTTON :{BLACK}Oznacit toto okno, aby sa nedalo zatvorit klavesou 'Zavri vsetky okna'
STR_RESIZE_BUTTON :{BLACK}Uchop a tahaj pre zmenu velkosti okna
STR_SAVELOAD_HOME_BUTTON :{BLACK}Kliknutim sem sa presuniete do sucasneho vychodzieho adresara pre ukladanie
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Zburanie budov, cistenie terenu
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Znizit roh terenu
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Zvysit roh terenu
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacna lista
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolácia budov, úprava terénu, ...
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Znížit roh terénu
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Zvýšit roh terénu
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacná lišta
STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacna lista - posuva vypis dolava/doprava
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Zobrazit vrstevnice na mape
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Zobrazit dopravne prostriedky na mape
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Zobrazit dopravné prostriedky na mape
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Zobrazit priemysel na mape
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Zobrazit dopravne trasy na mape
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Zobrazit vegetaciu na mape
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Zobrazit vlastnikov pozemkov na mape
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Zapnut / Vypnut nazvy miest na mape
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Zisk tento rok: {CURRENCY} (posledny rok: {CURRENCY})
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Zobrazit dopravné trasy na mape
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Zobrazit vegetáciu na mape
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Zobrazit vlastníkov pozemkov na mape
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Zapnút / Vypnút názvy miest na mape
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Zisk tento rok: {CURRENCY} (posledný rok: {CURRENCY})
############ range for service numbers starts
STR_AGE :{COMMA} rok{P "" y ov} ({COMMA})
@@ -545,21 +545,21 @@ STR_019C_ROAD_VEHICLE :{G=m}Automobil
STR_019D_AIRCRAFT :{G=s}Lietadlo
STR_019E_SHIP :{G=z}Lod
STR_019F_TRAIN :{G=m}Vlak
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} je star{G y a e}
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} je velmi star{G y a e}
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} je velmi star{G y a e} a potrebuje vymenit
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Informacie o pozemku
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Naklady na odstranenie: {LTBLUE}N/A
STR_01A5_COST_TO_CLEAR :{BLACK}Naklady na odstranenie: {LTBLUE}{CURRENCY}
STR_01A6_N_A :Nezname
STR_01A7_OWNER :{BLACK}Vlastnik: {LTBLUE}{STRING}
STR_01A8_LOCAL_AUTHORITY :{BLACK}Miestna sprava: {LTBLUE}{STRING}
STR_01A9_NONE :Nezname
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} je star{G ý á é}
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} je velmi star{G ý á é}
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} je velmi star{G ý á é} a potrebuje vymenit
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Informácie o pozemku
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Náklady na odstránenie: {LTBLUE}N/A
STR_01A5_COST_TO_CLEAR :{BLACK}Náklady na odstránenie: {LTBLUE}{CURRENCY}
STR_01A6_N_A :Neznáme
STR_01A7_OWNER :{BLACK}Vlastník: {LTBLUE}{STRING}
STR_01A8_LOCAL_AUTHORITY :{BLACK}Miestna správa: {LTBLUE}{STRING}
STR_01A9_NONE :Neznáme
STR_01AA_NAME :{BLACK}Meno
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
STR_01AC_1ST :1
STR_01AC_1ST :1/
STR_01AD_2ND :2
STR_01AE_3RD :3
STR_01AF_4TH :4
@@ -678,16 +678,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov
STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie
STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie
STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Si si isty ze chces zresetovat uzemie ?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu
@@ -1736,7 +1742,7 @@ STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}V meste {TOWN} zavladol dopravny chaos!{}{}Rekonstrukcia ciest financovana {COMPANY} prinesie 6 mesiacov utrpenia pre motoristov!
STR_2056 :{TINYFONT}{WHITE}{TOWN}
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_2058_UNDER_CONSTRUCTION :{STRING} (v rekonstrukcii)
STR_2058_UNDER_CONSTRUCTION :{STRING} (vo výstavbe)
STR_2059_IGLOO :Iglu
STR_205A_TEPEES :Vigvam
STR_205B_TEAPOT_HOUSE :Kaviaren
@@ -1955,7 +1961,7 @@ STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nemozno
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Tunel musi byt najskor zburany
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Most musi byt najskor zburany
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Nemozno zacat a skoncit na tom istom mieste
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Pod mostom je potrebna voda alebo udolie
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Pod mostom je potrebná voda alebo údolie
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Zaciatok a koniec musi byt v rovine
STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}To miesto je nepouzitelne ako vstup do tunela
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
@@ -2828,7 +2834,7 @@ STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nová ka
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Nemozno prestavat lod...
STR_9842_REFITTABLE :(mozna prestavba)
STR_GO_TO_SHIP_DEPOT :Chod do {TOWN} Lodenice
SERVICE_AT_SHIP_DEPOT :Opravit v {TOWN} Lodenici
SERVICE_AT_SHIP_DEPOT :Opravit v {TOWN} lodenici
##id 0xA000
STR_A000_AIRPORTS :{WHITE}Letiska
@@ -2902,7 +2908,7 @@ STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Vybrat ty
STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nová kapacita: {GOLD}{STRING}{}{BLACK}Náklady na prestavbu: {GOLD}{CURRENCY}
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Nie je mozne prestavat na novy typ nakladu ...
STR_GO_TO_AIRPORT_HANGAR :Chod do {STATION} Hangaru
SERVICE_AT_AIRPORT_HANGAR :Opravit v {STATION} Hangare
SERVICE_AT_AIRPORT_HANGAR :Opravit v {STATION} hangári
##id 0xB000
STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeppelin zniceny pri nehode na {STATION}!

View File

@@ -2,7 +2,7 @@
##ownname Slovenščina
##isocode sl_SL
##plural 8
##case r d t 3sk
##case r d t
##id 0x0000
STR_NULL :
@@ -656,16 +656,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Ustvari Scenarij
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev
STR_0223_LAND_GENERATION :{WHITE}Generator terena
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Nakljucni teren
STR_0227_RESET_LAND :{BLACK}Ponastavi teren
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren
STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Zagotovo zelis uniciti pokrajino?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
STR_022F_TOWN_GENERATION :{BLACK}Generator mest
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije
@@ -1864,8 +1870,6 @@ STR_4801 :{WHITE}{INDUSTR
STR_4802_COAL_MINE :Premogovnik
STR_4802_COAL_MINE.r :Premogovnika
STR_4803_POWER_STATION :Termo elektrarna
STR_4803_POWER_STATION.3sk :Termo elektrarni
STR_4803_POWER_STATION.r :Termo elektrarne
STR_4804_SAWMILL :Žaga
STR_4804_SAWMILL.r :Žage
STR_4805_FOREST :Gozd
@@ -3033,9 +3037,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Prikaz v
### depot strings
STR_SELL :{BLACK}Prodaj
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Pripravljas se na prodajo vseh vozil v garazi.
STR_ARE_YOU_SURE :{BLACK}Zagotovo?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Potrditev prodaje vseh vlakov v garazi
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Potrditev prodaje vseh cestnih vozil v garazi
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Potrditev prodaje vseh ladij v garazi
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Potrditev prodaje vseh letal v hangarju
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Preklic prodaje vseh vlakov v garazi
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Preklic prodaje vseh cestnih vozil v garazi
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Preklic prodaje vseh ladij v garazi
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Preklic prodaje vseh letal v hangarju
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Prodaj vse vlake v garaži
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Prodaj vsa vestna vozila v garaži
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Prodaj vse ladje v garaži

View File

@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios
STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno al azar
STR_0227_RESET_LAND :{BLACK}Reponer terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar
STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro que desea realizar un reset al paisaje?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria
@@ -1695,7 +1701,7 @@ STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}No se pu
STR_2806 :{WHITE}{STRING}
STR_2808_TOO_MANY_SIGNS :{WHITE}...demasiadas señales
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}No se puede colocar una señal aquí...
STR_280A_SIGN :
STR_280A_SIGN :Señal
STR_280B_EDIT_SIGN_TEXT :{WHITE}Editar texto de la señal
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}No se puede cambiar el nombre de la señal...
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Seleccione el tipo de árboles a plantar

View File

@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Nytt spe
STR_0141_LOAD_GAME :{BLACK}Ladda spel
STR_SINGLE_PLAYER :{BLACK}En spelare
STR_MULTIPLAYER :{BLACK}Flera spelare
STR_SCENARIO_EDITOR :{BLACK}Scenario editor
STR_64 :64
STR_128 :128
@@ -613,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor
STR_0223_LAND_GENERATION :{WHITE}Skapa mark
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark
STR_0227_RESET_LAND :{BLACK}Återställ mark
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark
STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Vill du verkligen återställa landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier
@@ -1412,6 +1419,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Klientli
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE}Inget nätverkskort funnet eller så är spelet kompilerat utan ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE}Kunde inte hitta några nätverksspel
STR_NETWORK_ERR_NOCONNECTION :{WHITE}Servern svarade inte på förfrågan
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kunde inte ansluta på grund av att NewGRF är omaka
STR_NETWORK_ERR_DESYNC :{WHITE}Nätverk, Spelsynkronisering misslyckades
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE}Nätverk, koppling förlorad
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE}Kunde inte ladda det sparade spelet från servern
@@ -1433,6 +1441,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :synkroniserings
STR_NETWORK_ERR_CLIENT_SAVEGAME :kunde inte ladda kartan
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :anslutning förlorad
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollfel
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF är omaka
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :inte godkänd
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :mottog konstigt paket
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :fel revision

View File

@@ -46,7 +46,7 @@ STR_0026_CANDY :糖果
STR_0027_COLA :可樂
STR_0028_COTTON_CANDY :棉花糖
STR_0029_BUBBLES :泡泡
STR_002A_TOFFEE :乳脂
STR_002A_TOFFEE :太妃
STR_002B_BATTERIES :電池
STR_002C_PLASTIC :塑膠
STR_002D_FIZZY_DRINKS :汽水
@@ -78,7 +78,7 @@ STR_0046_CANDY :糖果
STR_0047_COLA :可樂
STR_0048_COTTON_CANDY :棉花糖
STR_0049_BUBBLE :泡泡
STR_004A_TOFFEE :乳脂
STR_004A_TOFFEE :太妃
STR_004B_BATTERY :電池
STR_004C_PLASTIC :塑膠
STR_004D_FIZZY_DRINK :汽水
@@ -110,7 +110,7 @@ STR_QUANTITY_SWEETS :{COMMA}包糖
STR_QUANTITY_COLA :{VOLUME}可樂
STR_QUANTITY_CANDYFLOSS :{WEIGHT}棉花糖
STR_QUANTITY_BUBBLES :{COMMA}泡泡
STR_QUANTITY_TOFFEE :{WEIGHT}乳脂
STR_QUANTITY_TOFFEE :{WEIGHT}太妃
STR_QUANTITY_BATTERIES :{COMMA}顆電池
STR_QUANTITY_PLASTIC :{VOLUME}塑膠
STR_QUANTITY_FIZZY_DRINKS :{COMMA}杯汽水
@@ -142,7 +142,7 @@ STR_ABBREV_SWEETS :{TINYFONT}糖
STR_ABBREV_COLA :{TINYFONT}可
STR_ABBREV_CANDYFLOSS :{TINYFONT}棉
STR_ABBREV_BUBBLES :{TINYFONT}泡
STR_ABBREV_TOFFEE :{TINYFONT}
STR_ABBREV_TOFFEE :{TINYFONT}
STR_ABBREV_BATTERIES :{TINYFONT}電
STR_ABBREV_PLASTIC :{TINYFONT}膠
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}汽
@@ -155,7 +155,7 @@ STR_00B1_GAME_OPTIONS :{WHITE}遊戲
STR_00B2_MESSAGE :{YELLOW}訊息
STR_00B3_MESSAGE_FROM :{YELLOW}來自{STRING}的訊息
STR_POPUP_CAUTION_CAPTION :{WHITE}注意!
STR_00B4_CAN_T_DO_THIS :{WHITE}不能執行以下命令....
STR_00B4_CAN_T_DO_THIS :{WHITE}不能執行以下動作....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}不能清除這個地段....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}原著作權為{COPYRIGHT} 1995 Chris Sawyer, 版權所有
STR_00B7_VERSION :{BLACK}OpenTTD 版本 {REV}
@@ -167,7 +167,7 @@ STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}離開
STR_00C8_YES :{BLACK}是
STR_00C9_NO :{BLACK}否
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}你是否確認放棄進行中的遊戲並回到{STRING}?
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}你要放棄遊戲並回到 {STRING}?
STR_00CB_1 :{BLACK}1
STR_00CC_2 :{BLACK}2
STR_00CD_3 :{BLACK}3
@@ -194,7 +194,7 @@ STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}遊戲
STR_00E2 :{BLACK}{COMMA}
STR_00E3 :{RED}{COMMA}
STR_00E4_LOCATION :{BLACK}位置
STR_00E5_CONTOURS :輪廓
STR_00E5_CONTOURS :地形
STR_00E6_VEHICLES :交通工具
STR_00E7_INDUSTRIES :工業
STR_00E8_ROUTES :路線
@@ -210,12 +210,12 @@ STR_00F1_200M :{BLACK}{TINYFON
STR_00F2_300M :{BLACK}{TINYFONT}300米
STR_00F3_400M :{BLACK}{TINYFONT}400米
STR_00F4_500M :{BLACK}{TINYFONT}500米
STR_00F5_TRAINS :{BLACK}{TINYFONT}路軌列車
STR_00F5_TRAINS :{BLACK}{TINYFONT}列車
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}公車/貨車
STR_00F7_SHIPS :{BLACK}{TINYFONT}輪船
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}飛機
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}運輸路線
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}煤礦
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}煤礦
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}發電廠
STR_00FC_FOREST :{BLACK}{TINYFONT}森林
STR_00FD_SAWMILL :{BLACK}{TINYFONT}鋸木廠
@@ -246,11 +246,11 @@ STR_0115_TOY_FACTORY :{BLACK}{TINYFON
STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}塑膠噴泉
STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}汽水工廠
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}泡泡生產器
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}糖採礦場
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}砂糖礦
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}太妃糖採礦場
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}砂糖礦
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}列車站
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}貨車裝卸站
STR_011D_BUS_STATION :{BLACK}{TINYFONT}巴士
STR_011D_BUS_STATION :{BLACK}{TINYFONT}公車
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}機場/直昇機場
STR_011F_DOCK :{BLACK}{TINYFONT}碼頭
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}泥地
@@ -270,10 +270,10 @@ STR_012D :{WHITE}{STRING}
STR_012E_CANCEL :{BLACK}取消
STR_012F_OK :{BLACK}確定
STR_0130_RENAME :{BLACK}更名
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}已定過多名稱
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}已定過多名稱
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}所選名稱已被使用
STR_0133_WINDOWS :視窗
STR_0133_WINDOWS :Windows
STR_0134_UNIX :Unix
STR_0135_OSX :OS X
STR_OSNAME_BEOS :BeOS
@@ -282,10 +282,10 @@ STR_OSNAME_AMIGAOS :AmigaOS
STR_OSNAME_OS2 :OS/2
STR_013B_OWNED_BY :{WHITE}...已被{STRING}擁有
STR_013C_CARGO :{BLACK}貨
STR_013C_CARGO :{BLACK}貨
STR_013D_INFORMATION :{BLACK}資訊
STR_013E_CAPACITIES :{BLACK}載量
STR_013E_TOTAL_CARGO :{BLACK}總貨
STR_013E_TOTAL_CARGO :{BLACK}總貨
STR_013F_CAPACITY :{BLACK}總載量: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}載量: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}此列車的總載量:
@@ -309,7 +309,7 @@ STR_0148_GAME_OPTIONS :{BLACK}遊戲
STR_0150_SOMEONE :某人{SKIP}{SKIP}
STR_0151_MAP_OF_WORLD :世界地圖
STR_0152_TOWN_DIRECTORY :市鎮指南
STR_0152_TOWN_DIRECTORY :市鎮目錄
STR_0153_SUBSIDIES :補貼
STR_UNITS_IMPERIAL :英制
@@ -345,12 +345,12 @@ STR_UNITS_FORCE_METRIC :{COMMA} 噸力
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :營運利益
STR_0155_INCOME_GRAPH :收入
STR_0156_DELIVERED_CARGO_GRAPH :已運載量
STR_0157_PERFORMANCE_HISTORY_GRAPH :業績歷史
STR_0158_COMPANY_VALUE_GRAPH :公司市值
STR_0159_CARGO_PAYMENT_RATES :貨物收費
STR_0154_OPERATING_PROFIT_GRAPH :營運利益
STR_0155_INCOME_GRAPH :收入
STR_0156_DELIVERED_CARGO_GRAPH :已運載量
STR_0157_PERFORMANCE_HISTORY_GRAPH :業績歷史
STR_0158_COMPANY_VALUE_GRAPH :公司市值
STR_0159_CARGO_PAYMENT_RATES :貨物收費
STR_015A_COMPANY_LEAGUE_TABLE :公司排行榜
STR_PERFORMANCE_DETAIL_MENU :詳細營運數據
############ range for menu ends
@@ -360,6 +360,7 @@ STR_015C_SAVE_GAME :儲存遊戲
STR_015D_LOAD_GAME :載入遊戲
STR_015E_QUIT_GAME :放棄遊戲
STR_015F_QUIT :離開
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}你是否確認放棄進行中的遊戲?
STR_0161_QUIT_GAME :{WHITE}放棄遊戲
STR_SORT_ORDER_TIP :{BLACK}選擇排序 (逆序/順序)
STR_SORT_CRITERIA_TIP :{BLACK}選擇排序項目
@@ -369,8 +370,8 @@ STR_SORT_BY_POPULATION :{BLACK}人口
STR_SORT_BY_PRODUCTION :{BLACK}產量
STR_SORT_BY_TYPE :{BLACK}種類
STR_SORT_BY_TRANSPORTED :{BLACK}輸出量
STR_SORT_BY_NAME :{BLACK}名
STR_SORT_BY_DROPDOWN_NAME :名
STR_SORT_BY_NAME :{BLACK}名
STR_SORT_BY_DROPDOWN_NAME :名
STR_SORT_BY_DATE :{BLACK}日期
STR_SORT_BY_NUMBER :編號
STR_SORT_BY_PROFIT_LAST_YEAR :上年盈利
@@ -420,7 +421,7 @@ STR_0169_AUG :八月
STR_016A_SEP :九月
STR_016B_OCT :十月
STR_016C_NOV :十一月
STR_016D_DEC :十
STR_016D_DEC :十
############ range for months ends
STR_016E :{TINYFONT}{STRING}{} {STRING}
@@ -428,22 +429,22 @@ STR_016F :{TINYFONT}{STRI
STR_0170 :{TINYFONT}{STRING}-
STR_0171_PAUSE_GAME :{BLACK}暫停遊戲
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}儲存遊戲, 於棄遊戲, 離開
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}示公司各車站列表
STR_0174_DISPLAY_MAP :{BLACK}示地圖
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}示地圖和市鎮指南
STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}示市鎮指南
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}示公司財務資訊
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}示公司一般資訊
STR_0179_DISPLAY_GRAPHS :{BLACK}示圖表
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}示公司排行榜
STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}示公司擁有的列車
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}示公司擁有的巴士與貨車
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}示公司擁有的輪船
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}示公司擁有的飛機
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}示公司各車站列表
STR_0174_DISPLAY_MAP :{BLACK}示地圖
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}示地圖和市鎮目錄
STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}示市鎮目錄
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}示公司財務資訊
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}示公司一般資訊
STR_0179_DISPLAY_GRAPHS :{BLACK}示圖表
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}示公司排行榜
STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}示公司擁有的列車
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}示公司擁有的巴士與貨車
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}示公司擁有的輪船
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}示公司擁有的飛機
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}拉近視域
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}拉遠視域
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}建造路軌
STR_0182_BUILD_ROADS :{BLACK}建造道路
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}鋪設路軌
STR_0182_BUILD_ROADS :{BLACK}鋪設道路
STR_0183_BUILD_SHIP_DOCKS :{BLACK}興建碼頭設施
STR_0184_BUILD_AIRPORTS :{BLACK}興建機場設施
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}植樹
@@ -460,9 +461,9 @@ STR_SAVELOAD_HOME_BUTTON :{BLACK}跳到
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}於一格土地上拆卸建築物等
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}下降土地上的一角
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}上昇土地上的一角
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}捲動棒 - 上下捲動清單
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}捲 - 上下捲動清單
STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}捲動棒 - 左右捲動清單
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}於地圖上顯示土地輪廓
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}於地圖上顯示地形
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}於地圖上顯示交通公具
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}於地圖上顯示各種工業
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}於地圖上顯示運輸路線
@@ -478,11 +479,11 @@ STR_AGE_RED :{RED}{COMMA}
STR_019C_ROAD_VEHICLE :巴士/貨車
STR_019D_AIRCRAFT :飛機
STR_019E_SHIP :
STR_019E_SHIP :船
STR_019F_TRAIN :列車
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA}已變得殘舊
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA}已變得非常殘舊
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA}已變得非常殘舊以及必須即時作出替換
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA}使用年限將近
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA}使用年限已過
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA}使用年限已過必須替換
STR_01A3_LAND_AREA_INFORMATION :{WHITE}土地資訊
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}清拆成本: {LTBLUE}不適用
STR_01A5_COST_TO_CLEAR :{BLACK}清拆成本: {LTBLUE}{CURRENCY}
@@ -582,7 +583,7 @@ STR_01FF :{TINYFONT}{BLAC
STR_0200_LAST_MESSAGE_NEWS_REPORT :上一次訊息或新聞報告
STR_0201_MESSAGE_SETTINGS :訊息設定
STR_MESSAGE_HISTORY_MENU :訊息紀錄
STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}展示「上一次訊息或新聞報告」、「示訊息」選項
STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}展示「上一次訊息或新聞報告」、「示訊息」選項
STR_0204_MESSAGE_OPTIONS :{WHITE}訊息選項
STR_0205_MESSAGE_TYPES :{BLACK}訊息種類:
STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}首個交通工具已到達玩家的車站
@@ -590,8 +591,8 @@ STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}首個
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}意外 / 災難
STR_0209_COMPANY_INFORMATION :{YELLOW}公司資訊
STR_020A_ECONOMY_CHANGES :{YELLOW}經濟氣候變化
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}給玩家的運載工具的建議或資訊
STR_020C_NEW_VEHICLES :{YELLOW}新運載工
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}給玩家的具的建議或資訊
STR_020C_NEW_VEHICLES :{YELLOW}新
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}接收貨物的改動
STR_020E_SUBSIDIES :{YELLOW}資助
STR_020F_GENERAL_INFORMATION :{YELLOW}一般資訊
@@ -613,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}達成'{STRING}的地位'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} 的 {COMPANY} 達成 '{STRING}' 地位!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}建立新場景
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}場景編輯器
STR_0223_LAND_GENERATION :{WHITE}產生地形
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}隨機地形
STR_0227_RESET_LAND :{BLACK}重設地形
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}增加地形升降的範圍
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}減少地形升降的範圍
STR_022A_GENERATE_RANDOM_LAND :{BLACK}產生隨機地形
STR_022B_RESET_LANDSCAPE :{BLACK}重設地形
STR_022C_RESET_LANDSCAPE :{WHITE}重設地形
STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度圖
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度圖
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}你是否確認放棄要重設地形?
STR_022E_LANDSCAPE_GENERATION :{BLACK}產生地形
STR_022F_TOWN_GENERATION :{BLACK}產生市鎮
STR_0230_INDUSTRY_GENERATION :{BLACK}產生工業
@@ -631,7 +638,7 @@ STR_0233_TOWN_GENERATION :{WHITE}產生
STR_0234_NEW_TOWN :{BLACK}新的市鎮
STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}建造新的市鎮
STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}不能建造市鎮...
STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...太接近地圖邊
STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...太接近地圖邊
STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...太接近另一個市鎮
STR_0239_SITE_UNSUITABLE :{WHITE}...地點不適合
STR_023A_TOO_MANY_TOWNS :{WHITE}...已有太多市鎮
@@ -642,7 +649,7 @@ STR_023C_EXPAND :{BLACK}擴展
STR_023D_RANDOM_TOWN :{BLACK}隨機市鎮
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}隨機選址建立市鎮
STR_023F_INDUSTRY_GENERATION :{WHITE}產生工業
STR_0240_COAL_MINE :{BLACK}煤礦
STR_0240_COAL_MINE :{BLACK}煤礦
STR_0241_POWER_STATION :{BLACK}發電廠
STR_0242_SAWMILL :{BLACK}鋸木場
STR_0243_FOREST :{BLACK}森林
@@ -651,20 +658,20 @@ STR_0245_OIL_RIG :{BLACK}鑽油
STR_0246_FACTORY :{BLACK}工廠
STR_0247_STEEL_MILL :{BLACK}鋼廠
STR_0248_FARM :{BLACK}農場
STR_0249_IRON_ORE_MINE :{BLACK}鐵礦
STR_0249_IRON_ORE_MINE :{BLACK}鐵礦
STR_024A_OIL_WELLS :{BLACK}油井
STR_024B_BANK :{BLACK}銀行
STR_024C_PAPER_MILL :{BLACK}造紙廠
STR_024D_FOOD_PROCESSING_PLANT :{BLACK}食物加工廠
STR_024E_PRINTING_WORKS :{BLACK}印刷廠
STR_024F_GOLD_MINE :{BLACK}金礦
STR_0250_LUMBER_MILL :{BLACK}Lumber Mill
STR_024F_GOLD_MINE :{BLACK}金礦
STR_0250_LUMBER_MILL :{BLACK}伐木場
STR_0251_FRUIT_PLANTATION :{BLACK}水果莊園
STR_0252_RUBBER_PLANTATION :{BLACK}橡膠莊園
STR_0253_WATER_SUPPLY :{BLACK}供水站
STR_0254_WATER_TOWER :{BLACK}水塔
STR_0255_DIAMOND_MINE :{BLACK}鑽石礦
STR_0256_COPPER_ORE_MINE :{BLACK}銅礦
STR_0255_DIAMOND_MINE :{BLACK}鑽石礦
STR_0256_COPPER_ORE_MINE :{BLACK}銅礦
STR_0257_COTTON_CANDY_FOREST :{BLACK}棉花糖森林
STR_0258_CANDY_FACTORY :{BLACK}糖果工廠
STR_0259_BATTERY_FARM :{BLACK}電池農場
@@ -674,9 +681,9 @@ STR_025C_TOY_FACTORY :{BLACK}玩具
STR_025D_PLASTIC_FOUNTAINS :{BLACK}塑膠噴泉
STR_025E_FIZZY_DRINK_FACTORY :{BLACK}汽水廠
STR_025F_BUBBLE_GENERATOR :{BLACK}泡泡工場
STR_0260_TOFFEE_QUARRY :{BLACK}糖礦場
STR_0261_SUGAR_MINE :{BLACK}砂糖礦
STR_0262_CONSTRUCT_COAL_MINE :{BLACK}興建煤礦場
STR_0260_TOFFEE_QUARRY :{BLACK}太妃糖礦場
STR_0261_SUGAR_MINE :{BLACK}砂糖礦
STR_0262_CONSTRUCT_COAL_MINE :{BLACK}興建煤礦場
STR_0263_CONSTRUCT_POWER_STATION :{BLACK}興建發電廠
STR_0264_CONSTRUCT_SAWMILL :{BLACK}興建鋸木廠
STR_0265_PLANT_FOREST :{BLACK}植林
@@ -691,7 +698,7 @@ STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}開設
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}興建造紙廠
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}興建食物加工廠
STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}興建印刷廠
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}興建金礦場
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}興建金礦場
STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}開設銀行 (只能在市鎮內開設)
STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}興建鋸木廠 (砍伐雨林出產木材)
STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}種植蔬果園
@@ -709,10 +716,10 @@ STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}興建
STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}興建塑膠噴泉
STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}興建汽水工廠
STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}興建泡泡產生器
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}興建太妃糖礦
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}興建太妃糖礦
STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}興建砂糖礦場
STR_0285_CAN_T_BUILD_HERE :{WHITE}不能在這裡建造 {STRING} ...
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...市鎮應該要先被建造
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...先要建造市鎮
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...每個市鎮僅允許一個
STR_0288_PLANT_TREES :{BLACK}植樹
STR_0289_PLACE_SIGN :{BLACK}設置標誌
@@ -736,6 +743,7 @@ STR_0299_SAVE_SCENARIO :{WHITE}儲存
STR_029A_PLAY_SCENARIO :{BLACK}以此場景開始
STR_PLAY_HEIGHTMAP :{BLACK}玩高度圖
STR_PLAY_HEIGHTMAP_HINT :{BLACK}以高度圖為地形開始新遊戲
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}你是否確認放棄要編輯中的場景?
STR_029C_QUIT_EDITOR :{WHITE}離開編輯器
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...只能在市鎮人口超過 1200 人的地方建造
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}將開始時間提早一年
@@ -766,7 +774,7 @@ STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
STR_02C3_GAME_OPTIONS :遊戲選項
STR_02C5_DIFFICULTY_SETTINGS :難易設定
STR_02C7_CONFIG_PATCHES :設定補綴
STR_02C7_CONFIG_PATCHES :設置修正
STR_NEWGRF_SETTINGS :NewGRF 設定
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}顯示市鎮名稱
@@ -805,7 +813,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}將主
STR_02E0_CURRENCY_UNITS :{BLACK}貨幣單位
STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}貨幣單位
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}選擇貨幣單位
STR_MEASURING_UNITS :{BLACK}量度單位
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_MEASURING_UNITS_SELECTION :{BLACK}量度單位
@@ -873,7 +881,7 @@ STR_TOWNNAME_FRENCH :法國
STR_TOWNNAME_GERMAN :德國
STR_TOWNNAME_ADDITIONAL_ENGLISH :英國 (增訂版)
STR_TOWNNAME_LATIN_AMERICAN :拉丁美洲
STR_TOWNNAME_SILLY :荒唐名
STR_TOWNNAME_SILLY :荒唐名
STR_TOWNNAME_SWEDISH :瑞典
STR_TOWNNAME_DUTCH :荷蘭
STR_TOWNNAME_FINNISH :芬蘭
@@ -1172,9 +1180,9 @@ STR_WAYPOINT_GRAPHICS_TIP :{BLACK}選擇
STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT}
STR_WAYPOINT_RAW :{WAYPOINT}
STR_EDIT_WAYPOINT_NAME :{WHITE}更改路標名
STR_EDIT_WAYPOINT_NAME :{WHITE}更改路標名
STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}不能更改路標名
STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}不能更改路標名
STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}將路軌變為路標
STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}不能建立鐵路路標
STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}不能移除鐵路路標
@@ -1455,7 +1463,7 @@ STR_NETWORK_CHAT_CLIENT :[私人] {STRIN
STR_NETWORK_CHAT_TO_CLIENT :[私人] 給 {STRING}: {GRAY}{STRING}
STR_NETWORK_CHAT_ALL_CAPTION :[全員] :
STR_NETWORK_CHAT_ALL :[全員] {STRING}: {GRAY}{STRING}
STR_NETWORK_NAME_CHANGE :將自己的名改為
STR_NETWORK_NAME_CHANGE :將自己的名改為
STR_NETWORK_SERVER_SHUTDOWN :{WHITE} 伺服器關閉連線
STR_NETWORK_SERVER_REBOOT :{WHITE} 伺服器正在重新啟動...{}請稍候...
@@ -1518,10 +1526,10 @@ STR_1004_TOO_HIGH :{WHITE}太高
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}沒有適合的鐵路軌道
STR_1007_ALREADY_BUILT :{WHITE}...已經建了
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}必須先移除鐵道
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}建造鐵道
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}鋪設鐵道
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}建造電氣化鐵道
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}建造單軌
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}建造磁浮軌
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}鋪設單軌
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}鋪設磁浮軌
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}選擇鐵道橋樑
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}不能在這邊建築鐵道機廠...
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}不能在這邊建築鐵道車站...
@@ -1530,11 +1538,11 @@ STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}不能
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}不能從這邊移除鐵道...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}不能從這邊移除號誌...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}鐵道機廠方向
STR_1015_RAILROAD_CONSTRUCTION :建築鐵道
STR_1015_RAILROAD_CONSTRUCTION :鋪設鐵道
STR_TOOLB_ELRAIL_CONSTRUCTION :建造電氣化鐵道
STR_1016_MONORAIL_CONSTRUCTION :建築單軌
STR_1017_MAGLEV_CONSTRUCTION :建築磁浮軌
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}建築鐵軌
STR_1016_MONORAIL_CONSTRUCTION :鋪設單軌
STR_1017_MAGLEV_CONSTRUCTION :鋪設磁浮軌
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}鋪設鐵軌
STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}建築鐵路機廠 (用來建造、維修列車)
STR_101A_BUILD_RAILROAD_STATION :{BLACK}建築鐵道車站
STR_101B_BUILD_RAILROAD_SIGNALS :{BLACK}建築鐵道號誌
@@ -1556,16 +1564,16 @@ STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :有綜合號誌
##id 0x1800
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}必須先移除道路
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}道路施工中
STR_1802_ROAD_CONSTRUCTION :{WHITE}建築道路
STR_1802_ROAD_CONSTRUCTION :{WHITE}鋪設道路
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}選擇道路橋樑
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}不能在此建築道路...
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}不能在此鋪設道路...
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}不能從此移除道路...
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}車庫方向
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}不能在此建築車庫...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}無法建築公車站...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}無法建築貨運站...
STR_180A_ROAD_CONSTRUCTION :建築道路
STR_180B_BUILD_ROAD_SECTION :{BLACK}建築一段公路
STR_180A_ROAD_CONSTRUCTION :鋪設道路
STR_180B_BUILD_ROAD_SECTION :{BLACK}鋪設一段公路
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}建築車庫 (用來製造與維護公路車輛)
STR_180D_BUILD_BUS_STATION :{BLACK}建築公車站
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}建築貨運站
@@ -1601,22 +1609,22 @@ STR_200F_TALL_OFFICE_BLOCK :摩天辦公大
STR_2010_OFFICE_BLOCK :辦公大樓
STR_2011_SMALL_BLOCK_OF_FLATS :平房
STR_2012_CHURCH :教堂
STR_2013_LARGE_OFFICE_BLOCK :大辦公
STR_2013_LARGE_OFFICE_BLOCK :大辦公大樓
STR_2014_TOWN_HOUSES :住宅
STR_2015_HOTEL :旅館
STR_2016_STATUE :雕像
STR_2017_FOUNTAIN :噴泉
STR_2018_PARK :公園
STR_2019_OFFICE_BLOCK :辦公
STR_2019_OFFICE_BLOCK :辦公大樓
STR_201A_SHOPS_AND_OFFICES :店舖與公司
STR_201B_MODERN_OFFICE_BUILDING :現代辦公建築
STR_201C_WAREHOUSE :倉庫
STR_201D_OFFICE_BLOCK :辦公區
STR_201E_STADIUM :體育館
STR_201F_OLD_HOUSES :老舊房屋
STR_2020_LOCAL_AUTHORITY :{BLACK}區域當局
STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}顯示區域當局資訊
STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} 區域當局
STR_2020_LOCAL_AUTHORITY :{BLACK}地方政府
STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}顯示地方政府資訊
STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} 地方政府
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}運輸公司評比:
STR_2024 :{YELLOW}{COMPANY}{PLAYERNAME}: {ORANGE}{STRING}
STR_2025_SUBSIDIES :{WHITE}補助
@@ -1630,11 +1638,11 @@ STR_202D_UNTIL :{YELLOW}, 補
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}補助過期:{}{}將 {STRING} 從 {STRING} 運到 {STRING} 從此不再提供補助。
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}補助結束:{}{}將 {STRING} 從 {STATION} 運到 {STATION} 不再提供補助。
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}提供補助:{}{}首先將 {STRING} 從 {STRING} 運到 {STRING} 的公司將得到區域當局補助一年!
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年得到額外 50% 的運費補助!
STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年收到雙倍運費!
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年收到三倍運費!
STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年收到四倍運費!
STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} 區域當局拒絕在城內建造另一座機場
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年得到額外 50% 的運費補助!
STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年收到雙倍運費!
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年收到三倍運費!
STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}{COMPANY} 獲得補助!{}{}將 {STRING} 從 {STATION} 運到 {STATION} 的服務可在往後一年收到四倍運費!
STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} 地方政府拒絕在城內建造另一座機場
STR_2036_COTTAGES :農舍
STR_2037_HOUSES :住宅
STR_2038_FLATS :平房
@@ -1748,8 +1756,8 @@ STR_3048_STATIONS :{WHITE}{COMPANY
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- 無 -
STR_304B_SITE_UNSUITABLE :{WHITE}...地點不適合
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}太靠近另一個船塢
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}必須先摧毀船塢
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}太靠近另一個碼頭
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}必須先摧毀碼頭
STR_304E_SELECT_RAILROAD_STATION :{BLACK}選擇鐵道車站方向
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}選擇鐵道車站的月台數量
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}選擇鐵道車站的長度
@@ -1772,7 +1780,7 @@ STR_3063_SHIP_DOCK :船塢
STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}顯示建築地點的運輸涵蓋範圍
STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}不顯示建築地點的運輸涵蓋範圍
STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}顯示運輸涵蓋範圍
STR_3068_DOCK :{WHITE}船塢
STR_3068_DOCK :{WHITE}碼頭
STR_3069_BUOY :浮標
STR_306A_BUOY_IN_THE_WAY :{WHITE}...被浮標擋住
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...車站範圍太大
@@ -1842,7 +1850,7 @@ STR_4818_WATER_TOWER :水塔
STR_4819_FACTORY :工廠
STR_481A_FARM :農場
STR_481B_LUMBER_MILL :伐木場
STR_481C_COTTON_CANDY_FOREST :太妃糖森林
STR_481C_COTTON_CANDY_FOREST :綿花糖森林
STR_481D_CANDY_FACTORY :甜點工廠
STR_481E_BATTERY_FARM :電池農場
STR_481F_COLA_WELLS :可樂井
@@ -1878,8 +1886,8 @@ STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT
STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} 產量減半
STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}{INDUSTRY} 遇到蟲害!{}產量減半
STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...只能位於地圖邊緣
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} 在 {INDUSTRY} 的產量上升 {COMMA}%
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} 在 {INDUSTRY} 的產量減少 {COMMA}%
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{1:INDUSTRY}的{0:STRING}產量上升 {2:COMMA}%
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{1:INDUSTRY}的{0:STRING}產量減少 {2:COMMA}%
##id 0x5000
STR_5000_TRAIN_IN_TUNNEL :{WHITE}隧道內有列車
@@ -1957,7 +1965,7 @@ STR_SV_STNAME_EXCHANGE :{STRING} 轉運
STR_SV_STNAME_AIRPORT :{STRING} 機場
STR_SV_STNAME_OILFIELD :{STRING} 油田
STR_SV_STNAME_MINES :{STRING} 礦場
STR_SV_STNAME_DOCKS :{STRING} 船塢
STR_SV_STNAME_DOCKS :{STRING} 碼頭
STR_SV_STNAME_BUOY_1 :{STRING} 一號浮標
STR_SV_STNAME_BUOY_2 :{STRING} 二號浮標
STR_SV_STNAME_BUOY_3 :{STRING} 三號浮標
@@ -2470,7 +2478,7 @@ STR_80FD_TRICARIO_HELICOPTER :Sikorsky 直升
STR_80FE_GURU_X2_HELICOPTER :Lockheed X2 直升機
STR_80FF_POWERNAUT_HELICOPTER :Powernaut 直升機
STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}運具製造商的訊息
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}我們剛設計了一種新 {STRING} - 您有興趣獨家使用它一年,讓我們在正式發佈之前觀察它的表現嗎?
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}我們剛設計了一種新{STRING} - 您有興趣獨家使用它一年,讓我們在正式發佈之前觀察它的表現嗎?
STR_8102_RAILROAD_LOCOMOTIVE :鐵道機車頭
STR_8103_ROAD_VEHICLE :汽車
STR_8104_AIRCRAFT :飛機
@@ -2692,9 +2700,9 @@ STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}無法
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}選擇汽車要運送的酬載種類
##id 0x9800
STR_9800_DOCK_CONSTRUCTION :建造船塢
STR_9801_DOCK_CONSTRUCTION :{WHITE}建造船塢
STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}無法在此建造船塢...
STR_9800_DOCK_CONSTRUCTION :建造碼頭
STR_9801_DOCK_CONSTRUCTION :{WHITE}建造碼頭
STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}無法在此建造碼頭...
STR_9803_SHIP_DEPOT :{WHITE}{TOWN} 船塢
STR_9804_NEW_SHIPS :{BLACK}購買船舶
STR_9805_SHIPS :{WHITE}{COMPANY} - 船舶 {COMMA} 艘
@@ -2723,7 +2731,7 @@ STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}正前
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}正在 {TOWN} 船塢維護中
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}正在 {TOWN} 船塢維護中, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}船舶 {COMMA} 已在船塢待命
STR_981D_BUILD_SHIP_DOCK :{BLACK}建造船塢
STR_981D_BUILD_SHIP_DOCK :{BLACK}建造碼頭
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}建造船塢 (用以購買/維護船舶)
STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}船舶 - 點選船舶可看到詳細資訊
STR_9820_BUILD_NEW_SHIP :{BLACK}購買新船舶
@@ -2762,7 +2770,7 @@ STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}新容
STR_9841_CAN_T_REFIT_SHIP :{WHITE}無法改裝船舶...
STR_9842_REFITTABLE :(可改裝)
STR_GO_TO_SHIP_DEPOT :前往 {TOWN} 船塢
SERVICE_AT_SHIP_DEPOT :在{TOWN}船進行維修
SERVICE_AT_SHIP_DEPOT :在{TOWN}船進行維修
##id 0xA000
STR_A000_AIRPORTS :{WHITE}機場
@@ -2950,6 +2958,20 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}顯示
### depot strings
STR_SELL :{BLACK}出售
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}你將要出售所有停泊地維修廠內的運具
STR_ARE_YOU_SURE :{BLACK}你是否確定要這樣做?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}確定出售所有停泊在機廠內的列車
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}確定出售所有停泊在車庫內的車輛
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}確定出售所有停靠在船塢內的船舶
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}確定出售所有停泊在飛機棚內的飛機
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}取消出售所有停泊在機廠內的列車
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}取消出售所有停泊在車庫內的車輛
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}取消出售所有停靠在船塢內的船舶
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}取消出售所有停泊在飛機棚內的飛機
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}出售機廠内所有列車
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}出售車庫内所有汽車
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}出售船塢内所有船舶

View File

@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü
STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler
STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap
STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Her taraf su olsun mu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı

View File

@@ -23,38 +23,55 @@ STR_000D_ACCEPTS :{BLACK}Прий
STR_000E :
STR_000F_PASSENGERS :пасажири
STR_000F_PASSENGERS.r :пасажирів
STR_000F_PASSENGERS.z :пасажирів
STR_0010_COAL :вугілля
STR_0010_COAL.r :вугілля
STR_0011_MAIL :пошту
STR_0010_COAL.z :вугілля
STR_0011_MAIL :пошта
STR_0011_MAIL.r :пошти
STR_0012_OIL :нафту
STR_0011_MAIL.z :пошту
STR_0012_OIL :нафта
STR_0012_OIL.r :нафти
STR_0013_LIVESTOCK :тварин
STR_0012_OIL.z :нафту
STR_0013_LIVESTOCK :тварини
STR_0013_LIVESTOCK.r :тварин
STR_0013_LIVESTOCK.z :тварин
STR_0014_GOODS :товари
STR_0014_GOODS.r :товарів
STR_0014_GOODS.z :товари
STR_0015_GRAIN :зерно
STR_0015_GRAIN.r :зерна
STR_0016_WOOD :деревину
STR_0015_GRAIN.z :зерно
STR_0016_WOOD :деревина
STR_0016_WOOD.r :деревини
STR_0017_IRON_ORE :залізну руду
STR_0016_WOOD.z :деревину
STR_0017_IRON_ORE :залізна руда
STR_0017_IRON_ORE.r :залізної руди
STR_0017_IRON_ORE.z :залізну руду
STR_0018_STEEL :сталь
STR_0018_STEEL.r :сталі
STR_0018_STEEL.z :сталь
STR_0019_VALUABLES :коштовності
STR_0019_VALUABLES.r :коштовностей
STR_001A_COPPER_ORE :мідну руду
STR_0019_VALUABLES.z :коштовності
STR_001A_COPPER_ORE :мідна руда
STR_001A_COPPER_ORE.r :мідної руди
STR_001B_MAIZE :кукурудзу
STR_001A_COPPER_ORE.z :мідну руду
STR_001B_MAIZE :кукурудза
STR_001B_MAIZE.r :кукурудзи
STR_001B_MAIZE.z :кукурудзу
STR_001C_FRUIT :фрукти
STR_001C_FRUIT.r :фруктів
STR_001C_FRUIT.z :фрукти
STR_001D_DIAMONDS :діаманти
STR_001D_DIAMONDS.r :діамантів
STR_001D_DIAMONDS.z :діаманти
STR_001E_FOOD :продукти
STR_001E_FOOD.r :продуктів
STR_001E_FOOD.z :продукти
STR_001F_PAPER :папір
STR_001F_PAPER.r :паперу
STR_001F_PAPER.z :папір
STR_0020_GOLD :золото
STR_0020_GOLD.r :золота
STR_0020_GOLD.z :золото
@@ -79,7 +96,7 @@ STR_0026_CANDY.z :солодощ
STR_0027_COLA :кола
STR_0027_COLA.r :коли
STR_0027_COLA.z :колу
STR_0028_COTTON_CANDY :солодку вату
STR_0028_COTTON_CANDY :солодка вата
STR_0028_COTTON_CANDY.r :солодкої вати
STR_0028_COTTON_CANDY.z :солодку вату
STR_0029_BUBBLES :бульбашки
@@ -91,14 +108,13 @@ STR_002A_TOFFEE.z :іриски
STR_002B_BATTERIES :батарейки
STR_002B_BATTERIES.r :батарейок
STR_002B_BATTERIES.z :батарейки
STR_002C_PLASTIC :пластик
STR_002C_PLASTIC.r :пластику
STR_002C_PLASTIC.z :ластик
STR_002D_FIZZY_DRINKS :газовану воду
STR_002C_PLASTIC :пластилін
STR_002C_PLASTIC.z :пластилін
STR_002D_FIZZY_DRINKS :газована водф
STR_002D_FIZZY_DRINKS.r :газованої води
STR_002D_FIZZY_DRINKS.z :газовану воду
STR_002E :
STR_002F_PASSENGER :пасажирів
STR_002F_PASSENGER :пасажири
STR_002F_PASSENGER.r :пасажирів
STR_002F_PASSENGER.z :пасажирів
STR_0030_COAL :вугілля
@@ -141,6 +157,7 @@ STR_003C_FRUIT :фрукти
STR_003C_FRUIT.r :фруктів
STR_003C_FRUIT.z :фрукти
STR_003D_DIAMOND :діаманти
STR_003D_DIAMOND.r :діамантів
STR_003D_DIAMOND.z :діаманти
STR_003E_FOOD :продукти
STR_003E_FOOD.r :продуктів
@@ -184,9 +201,8 @@ STR_004A_TOFFEE.z :іриски
STR_004B_BATTERY :батарейки
STR_004B_BATTERY.r :батарейок
STR_004B_BATTERY.z :батарейки
STR_004C_PLASTIC :пластик
STR_004C_PLASTIC.r :пластику
STR_004C_PLASTIC.z :пластик
STR_004C_PLASTIC :пластилін
STR_004C_PLASTIC.z :пластилін
STR_004D_FIZZY_DRINK :газована вода
STR_004D_FIZZY_DRINK.r :газованої води
STR_004D_FIZZY_DRINK.z :газовану воду
@@ -267,7 +283,7 @@ STR_00B4_CAN_T_DO_THIS :{WHITE}Немо
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Неможливо очистити цю ділянку...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Авторське право {COPYRIGHT} 1995 Кріс Сойєр, Всі права захищені
STR_00B7_VERSION :{BLACK}OpenTTD версія {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 OpenTTD-група
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 команда OpenTTD
STR_TRANSLATED_BY :{BLACK} Перекладач(і) -
STR_00C5 :{BLACK}{CROSS}
@@ -589,9 +605,9 @@ STR_019C_ROAD_VEHICLE :Авто
STR_019D_AIRCRAFT :Літак
STR_019E_SHIP :Корабель
STR_019F_TRAIN :Поїзд
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} зістарився
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} дуже зістарився
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} зістарився і терміново потребує заміни
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} старіє
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} вже дуже старий
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} вже дуже старий і терміново потребує заміни
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Інформація про ділянку
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Вартість очистки: {LTBLUE}неможливо
STR_01A5_COST_TO_CLEAR :{BLACK}Вартість очистки: {LTBLUE}{CURRENCY}
@@ -722,16 +738,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}'
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Створити сценарій
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію
STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Випадковий ландшафт
STR_0227_RESET_LAND :{BLACK}Очистити ділянку
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку
STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Викортстовувати рельєф
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ви дійсно бажаєте очистити ландшафт?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
STR_022F_TOWN_GENERATION :{BLACK}Створення міст
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва
@@ -859,7 +881,7 @@ STR_02A5_TOWN_SIZE :{YELLOW}Роз
STR_02B6 :{STRING} - {STRING}
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Показує останнє повідомлення або новини
STR_OFF :Викл
STR_OFF :Відкл.
STR_SUMMARY :Коротко
STR_FULL :Повністю
STR_02BA :{SILVER}- - {COMPANY} - -
@@ -919,11 +941,11 @@ STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Вибе
STR_MEASURING_UNITS :{BLACK}Система одиниць виміру
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_MEASURING_UNITS_SELECTION :{BLACK}Вибір системи одиниць виміру
STR_02E6_ROAD_VEHICLES :{BLACK}Напрямок руху
STR_02E6_ROAD_VEHICLES :{BLACK}Транспорт
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Виберіть по якій стороні їхатиме транспорт
STR_02E9_DRIVE_ON_LEFT :Лівосторонній
STR_02EA_DRIVE_ON_RIGHT :Правосторонній
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Виберіть, по якій стороні їхатиме транспорт
STR_02E9_DRIVE_ON_LEFT :Їде по лівій стороні
STR_02EA_DRIVE_ON_RIGHT :Їде по правій стороні
STR_02EB_TOWN_NAMES :{BLACK}Назви міст
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Виберіть стиль назв міст
@@ -942,7 +964,7 @@ STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Грат
STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Грати з 2-8 гравцями
STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Показати налашування гри
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Показати налашування складності
STR_0303_START_A_NEW_GAME_USING :{BLACK}Почати нову використовуючи сценарій
STR_0303_START_A_NEW_GAME_USING :{BLACK}Почати нову гру, використовуючи сценарій
STR_0304_QUIT :{BLACK}Вихід
STR_0305_QUIT_OPENTTD :{BLACK}покинути 'OpenTTD'
STR_0307_OPENTTD :{WHITE}OpenTTD {REV}
@@ -1141,7 +1163,7 @@ STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Пок
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Показувати вікно фінансів в кінці року: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch сумісна команда "без зупинки": {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Ставати транспорту в чергу: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Прокручувати вікно коли курсор з краю: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Прокручувати вікно, коли курсор з краю: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Дозволити підкупляти місцеву владу: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Неоднорідні станції: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Новий глобальний пошук шляху(NPF, замість NTP): {ORANGE}{STRING}
@@ -1860,16 +1882,16 @@ STR_304A_NONE :{YELLOW}- не
STR_304B_SITE_UNSUITABLE :{WHITE}...ділянка не підходить для цього
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Дуже близько до іншого порту
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Спочатку зруйнуйте порт
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Виберіть направлення залізничної станції
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Виберіть орієнтацію залізничної станції
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Виберіть кількість колій залізничної станції
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Виберіть довжину залізничної станції
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Виберіть направлення зупинки
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Виберіть направлення вантажної станції
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Виберіть орієнтацію зупинки
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Виберіть орієнтацію вантажної станції
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Показати станцію в центрі екрану
STR_3054_SHOW_STATION_RATINGS :{BLACK}Показати рейтинг станції
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Перейменувати станцію
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Показати список приймання вантажів
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Назва станції - натисніть на назву щоб показати в центрі екрану
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Назва станції - натисніть на назву, щоб показати в центрі екрану
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Виберіть розмір/тип аеропорту
STR_305C_0 :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
@@ -1885,8 +1907,8 @@ STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Підс
STR_3068_DOCK :{WHITE}Порт
STR_3069_BUOY :Бакен
STR_306A_BUOY_IN_THE_WAY :{WHITE}...бакен на шляху
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...станції дуже розкидані
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...неоднорідні станції відмінено
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...станція занадто велика
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...неоднорідні станції відключені
STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Утримуйте CTRL для вибору більш ніж одного пункту
STR_UNDEFINED :(невизначено)
@@ -1897,7 +1919,7 @@ STR_STAT_CLASS_WAYP :Пункт
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Орієнтація депо
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...має бути збудовано на воді
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Неможливо будувати корабельне депо тут...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Виберіть направлення корабельного депо
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Виберіть орієнтацію корабельного депо
STR_3804_WATER :Вода
STR_3805_COAST_OR_RIVERBANK :Берег
STR_3806_SHIP_DEPOT :Корабельне депо
@@ -2336,8 +2358,6 @@ STR_LIVERY_DIESEL :Дизельн
STR_LIVERY_ELECTRIC :Електричні потяги
STR_LIVERY_MONORAIL :Монорельс
STR_LIVERY_MAGLEV :Потяги на магнітній подушці
STR_LIVERY_DMU :
STR_LIVERY_EMU :
STR_LIVERY_PASSENGER_WAGON_STEAM :Пасажирський вагон (пар)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Пасажирський вагон (дизель)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Пасажирський вагон (електричка)

View File

@@ -82,6 +82,28 @@ STR_004A_TOFFEE :Tameletjie
STR_004B_BATTERY :Battery
STR_004C_PLASTIC :Plastiek
STR_004D_FIZZY_DRINK :Koeldrank
STR_QUANTITY_STEEL :{WEIGHT} van staal
STR_QUANTITY_VALUABLES :{COMMA} sak{P "" ke} van kosbaarhede
STR_QUANTITY_COPPER_ORE :{WEIGHT} van koper erts
STR_QUANTITY_MAIZE :{WEIGHT} van graan
STR_QUANTITY_FRUIT :{WEIGHT} van vrugte
STR_QUANTITY_DIAMONDS :{COMMA} sak{P "" ke} van diamante
STR_QUANTITY_FOOD :{WEIGHT} van kos
STR_QUANTITY_PAPER :{WEIGHT} van papier
STR_QUANTITY_GOLD :{COMMA} sak{P "" ke} van goud
STR_QUANTITY_WATER :{VOLUME} van water
STR_QUANTITY_WHEAT :{WEIGHT} van koring
STR_QUANTITY_RUBBER :{VOLUME} van gomlastiek
STR_QUANTITY_SUGAR :{WEIGHT} van suiker
STR_QUANTITY_TOYS :{COMMA} speel{P ding goed}
STR_QUANTITY_SWEETS :{COMMA} sak{P "" ke} van lekkers
STR_QUANTITY_COLA :{VOLUME} van cola
STR_QUANTITY_CANDYFLOSS :{WEIGHT} van spookasem
STR_QUANTITY_BUBBLES :{COMMA} borrel{P "" s}
STR_QUANTITY_TOFFEE :{WEIGHT} van tameletjie
STR_QUANTITY_BATTERIES :{COMMA} batter{P y ye}
STR_QUANTITY_PLASTIC :{VOLUME} van plastiek
STR_QUANTITY_FIZZY_DRINKS :{COMMA} koeldran{P k ke}
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINYFONT}PS
STR_ABBREV_COAL :{TINYFONT}SK
@@ -122,11 +144,13 @@ STR_00B0_MAP :{WHITE}Kaart -
STR_00B1_GAME_OPTIONS :{WHITE}Spel Opsies
STR_00B2_MESSAGE :{YELLOW}Boodskap
STR_00B3_MESSAGE_FROM :{YELLOW}Boodskap van {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Waarskuwing!
STR_00B4_CAN_T_DO_THIS :{WHITE}Kan nie dit doen nie....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan nie die area reinig nie....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklik kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou
STR_00B7_VERSION :{BLACK}OpenTTD bewerking {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 Die OpenTTD span
STR_TRANSLATED_BY :{BLACK} Vertaler(s) -
STR_00C5 :{BLACK}{CROSS}
STR_00C6 :{SILVER}{CROSS}
@@ -253,11 +277,15 @@ STR_013D_INFORMATION :{BLACK}Inligtin
STR_013E_CAPACITIES :{BLACK}Kapasiteite
STR_013E_TOTAL_CARGO :{BLACK}Totaale Vrag
STR_013F_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Kapasiteit: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Totaale vrag kapasitiet van die trein:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Nuwe Spel
STR_0141_LOAD_GAME :{BLACK}Laai Spel
STR_SINGLE_PLAYER :{BLACK}Enkel speeler
STR_MULTIPLAYER :{BLACK}Veelspeler
STR_SCENARIO_EDITOR :{BLACK}Draaiboek Redakteur
STR_64 :64
STR_128 :128
@@ -270,17 +298,40 @@ STR_BY :{BLACK}*
STR_0148_GAME_OPTIONS :{BLACK}Spel Opsies
STR_0150_SOMEONE :iemand{SKIP}{SKIP}
STR_0151_MAP_OF_WORLD :
STR_0152_TOWN_DIRECTORY :Stad index
STR_0153_SUBSIDIES :Subsidiëe
STR_UNITS_IMPERIAL :Imperiaal
STR_UNITS_METRIC :Metriek
STR_UNITS_SI :SI
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf
STR_UNITS_FORCE_METRIC :{COMMA} ton krag
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Opereer profyt grafiek
@@ -290,6 +341,7 @@ STR_0157_PERFORMANCE_HISTORY_GRAPH :Prestasie geski
STR_0158_COMPANY_VALUE_GRAPH :Maatskappy waarde grafiek
STR_0159_CARGO_PAYMENT_RATES :Vrag betaaling grade
STR_015A_COMPANY_LEAGUE_TABLE :Maatskappy verbond tafel
STR_PERFORMANCE_DETAIL_MENU :Omstandig prestasie gradering
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Omtrent OpenTTD
@@ -299,9 +351,45 @@ STR_015E_QUIT_GAME :Verlaat Spel
STR_015F_QUIT :Uitgang
STR_ABANDON_GAME_QUERY :{YELLOW}Is jy seker jy wil die spel verlaat?
STR_0161_QUIT_GAME :{WHITE}Verlaat Spel
STR_SORT_ORDER_TIP :{BLACK}Selekteer sorteer orde (afklimende/klimende)
STR_SORT_CRITERIA_TIP :{BLACK}Selekteer sorteer maatstaf
STR_SORT_BY :{BLACK}Sorteer by
STR_SORT_BY_POPULATION :{BLACK}Populasie
STR_SORT_BY_PRODUCTION :{BLACK}Produksie
STR_SORT_BY_TYPE :{BLACK}Tipe
STR_SORT_BY_TRANSPORTED :{BLACK}Uitvervoer
STR_SORT_BY_NAME :{BLACK}Naam
STR_SORT_BY_DROPDOWN_NAME :Naam
STR_SORT_BY_DATE :{BLACK}Datum
STR_SORT_BY_NUMBER :Nommer
STR_SORT_BY_PROFIT_LAST_YEAR :Profyt verlede jaar
STR_SORT_BY_PROFIT_THIS_YEAR :Profyt die jaar
STR_SORT_BY_AGE :Ouderdom
STR_SORT_BY_RELIABILITY :Deeglikheid
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Totaale kapasitiet per vrag tipe
STR_SORT_BY_MAX_SPEED :Maksimum spoed
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Waarde
STR_SORT_BY_FACILITY :Stasie tipe
STR_SORT_BY_WAITING :Wagtend vrag waarde
STR_SORT_BY_RATING_MAX :Vrag gradering
STR_ENGINE_SORT_ENGINE_ID :EngineID (klassieke sorteer)
STR_ENGINE_SORT_COST :Koste
STR_ENGINE_SORT_POWER :Krag
STR_ENGINE_SORT_INTRO_DATE :Inleiding Datum
STR_ENGINE_SORT_RUNNING_COST :Loopkoste
STR_ENGINE_SORT_CARGO_CAPACITY :Vrag Kapasiteit
STR_NO_WAITING_CARGO :{BLACK}Geen vrag van enige tipe is op wag
STR_AVAILABLE_ENGINES_TIP :{BLACK}Wys 'n lys van beskikbaare enjin tipes vir die voertiug tipe.
STR_MANAGE_LIST :{BLACK}Bestuur lys
STR_MANAGE_LIST_TIP :{BLACK}Stuur instruksies na alle voertuie in die lys
STR_REPLACE_VEHICLES :Vervang voertuie
STR_SEND_TRAIN_TO_DEPOT :Stuur na Depot
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Stuur na Depot
STR_SEND_SHIP_TO_DEPOT :Stuur na Depot
STR_SEND_AIRCRAFT_TO_HANGAR :Stuur na Hangar
STR_SEND_FOR_SERVICING :Stuur vir Diens
############ range for months starts
STR_0162_JAN :Jan
@@ -349,6 +437,9 @@ STR_0189 :{BLACK}{SMALLDO
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}kan nie tussendiens tydperk verander nie...
STR_018B_CLOSE_WINDOW :{BLACK}Maak venster toe
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Venster titel - sleep die om venster te beweeg
STR_STICKY_BUTTON :{BLACK}Bemerk die venste as ontoemaakbaar by die"Sluit Alle Vensters" sleutel
STR_RESIZE_BUTTON :{BLACK}Kliek en sleep om venster te vergroot
STR_SAVELOAD_HOME_BUTTON :{BLACK}Kliek hier om na die huidige bewaar/laai leer te spring
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Breek gebou af ens. op 'n landblokkie
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Verlaag 'n hoek van land
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Verhoog 'n hoek van land
@@ -491,6 +582,7 @@ STR_MESSAGES_ALL :{YELLOW}Stel al
STR_MESSAGE_SOUND :{YELLOW}Speel geluid vir opsommige nuus boodskappe
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...te ver van vorige destinasie
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Hoof maatskappye wat het {NUM}{}({STRING} Vlak) gekry
STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Maatskappy Liga Tafel in {NUM}
STR_0212 :{BIGFONT}{COMMA}.
STR_0213_BUSINESSMAN :Sakeman
STR_0214_ENTREPRENEUR :Ondernemer
@@ -501,20 +593,17 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} behaal '{STRING}' stand!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} behaal '{STRING}' stand!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Skep Draaiboek
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Draaiboek Redakteur
STR_0223_LAND_GENERATION :{WHITE}Land Ontwikkeling
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Lukraak Land
STR_0227_RESET_LAND :{BLACK}Herstel Land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot land area om te verlaag/verhoog
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verminder land area om te verlaag/verhoog
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ontwikkel lukraak land
STR_022B_RESET_LANDSCAPE :{BLACK}Herstel landerye
STR_022C_RESET_LANDSCAPE :{WHITE}Herstel landerye
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Is jy seker jy wil die landerye herstel?
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Is jy seker jy wil alle speler-besittend eiendom verwyder?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landerye ontwikkeling
STR_022F_TOWN_GENERATION :{BLACK}Stad ontwikkeling
STR_0230_INDUSTRY_GENERATION :{BLACK}Nyweheid ontwikkeling
@@ -619,6 +708,7 @@ STR_0290_DELETE :{BLACK}Uitwis
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Uitwis hele stad
STR_0292_SAVE_SCENARIO :Bewaar draaiboek
STR_0293_LOAD_SCENARIO :Laai draaiboek
STR_LOAD_HEIGHTMAP :Laai Hoogtekaart
STR_0294_QUIT_EDITOR :Verlaat redakteur
STR_0295 :
STR_0296_QUIT :Verlaat
@@ -626,6 +716,9 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Bewaar d
STR_0298_LOAD_SCENARIO :{WHITE}Laai Draaiboek
STR_0299_SAVE_SCENARIO :{WHITE}Bewaar Draaiboek
STR_029A_PLAY_SCENARIO :{BLACK}Speel Draaiboek
STR_PLAY_HEIGHTMAP :{BLACK}Speel Hoogtekaart
STR_PLAY_HEIGHTMAP_HINT :{BLACK}begin 'n nuwe spel, gebruikend 'n hoogtekaart as oStart a new game, using a heightmap as landscape
STR_QUIT_SCENARIO_QUERY :{YELLOW}Is jy seker jy wil die draaiboek verlaat?
STR_029C_QUIT_EDITOR :{WHITE}Verlaat Redakteur
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan slegs in stede met 'n populasie van te minste 1200 gebou word
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Beweeg die begin datum terug 1 jaar
@@ -640,6 +733,7 @@ STR_02A5_TOWN_SIZE :{YELLOW}Stad gr
STR_02B6 :{STRING} - {STRING}
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Vertoon laaste boodskap of nuus verslag
STR_OFF :Af
STR_SUMMARY :Opsomming
STR_FULL :Vol
STR_02BA :{SILVER}- - {COMPANY} - -
STR_02BB_TOWN_DIRECTORY :Stad index
@@ -655,14 +749,17 @@ STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
STR_02C3_GAME_OPTIONS :Spel opsies
STR_02C5_DIFFICULTY_SETTINGS :Moeilikheid stellings
STR_02C7_CONFIG_PATCHES :Skep Stukke
STR_NEWGRF_SETTINGS :Newgrf stellings
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Stad naame vertoon
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stasie naame vertoon
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Tekens vertoon
STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Wegpunte vertoon
STR_02D0_FULL_ANIMATION :{SETX 12}Volle animasie
STR_02D2_FULL_DETAIL :{SETX 12}Volle aanwyse
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Deurskynend geboue
STR_TRANSPARENT_SIGNS :{SETX 12}Deurskynend stasie tekens
############ range ends here
############ range for menu starts
@@ -680,10 +777,14 @@ STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Vertoon
STR_02DD_SUBSIDIES :Subsidiee
STR_02DE_MAP_OF_WORLD :Kaart van wêreld
STR_EXTRA_VIEW_PORT :Ekstra gesigswerf
STR_SIGN_LIST :Teken lys
STR_02DF_TOWN_DIRECTORY :Stad indeks
STR_TOWN_POPULATION :{BLACK}Wereld populasie: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Gesigswerf {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Afskryf na gesigswerf
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Afskryf die lokasie van die wereldwerf na die gesigswerf
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Deeg van gesigswerf
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Deeg die lokasie van die gesigspunt na die hoofskerm
STR_02E0_CURRENCY_UNITS :{BLACK}Koers eenheide
STR_02E1 :{BLACK}{SKIP}{STRING}
@@ -742,18 +843,32 @@ STR_031C_SCREENSHOT_FAILED :{WHITE}Skermsku
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Koop land vir toekomende gebruik
STR_032F_AUTOSAVE :{RED}OUTOBEWAAR
STR_SAVING_GAME :{RED}* * BEWAAR SPEL * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Bewaar nog in vorder, wag asb tot dit klaar is!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Kies 'Ezy Straat styl musiek' musiek lys
STR_0335_6 :{BLACK}6
STR_0336_7 :{BLACK}7
############ start of townname region
STR_TOWNNAME_ORIGINAL_ENGLISH :Engels (Oorspronkilik)
STR_TOWNNAME_FRENCH :Frans
STR_TOWNNAME_DUTCH :Hollands
STR_TOWNNAME_FINNISH :Finnish
STR_TOWNNAME_POLISH :Polish
STR_TOWNNAME_SLOVAKISH :Slovakish
STR_TOWNNAME_NORWEGIAN :Norwegian
STR_TOWNNAME_HUNGARIAN :Hungarian
STR_TOWNNAME_AUSTRIAN :Austrian
STR_TOWNNAME_ROMANIAN :Romanian
STR_TOWNNAME_CZECH :Czech
STR_TOWNNAME_SWISS :Swiss
############ end of townname region
STR_CURR_GBP :Pounds ()
STR_CURR_USD :Dollars ($)
STR_CURR_EUR :Euro ()
STR_CURR_YEN :Yen ()
STR_CURR_EUR :Euro ()
STR_CURR_YEN :Yen (¥)
STR_CURR_ATS :Austrian Shilling (ATS)
STR_CURR_BEF :Belgian Franc (BEF)
STR_CURR_CHF :Swiss Franc (CHF)
@@ -772,7 +887,11 @@ STR_CURR_NOK :Norwegian Krone
STR_CURR_PLN :Polish Zloty (PLN)
STR_CURR_ROL :Romanian Leu (ROL)
STR_CURR_RUR :Russian Rubles (RUR)
STR_CURR_SIT :Slovenian Tolar (SIT)
STR_CURR_SEK :Swedish Krona (SEK)
STR_CURR_YTL :Turkish Lira (YTL)
STR_CURR_SKK :Slovak Koruna (SKK)
STR_CURR_BRR :Brazilian Real (BRL)
STR_CURR_CUSTOM :Gewoonte...
@@ -861,6 +980,7 @@ STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ongelyk
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Klein lughawe is altyd toegelaat: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Waarsku as trein verloor is: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Bespreek voertuig se opdrae: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :nee
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :ja, maar uitsluit gestopde voertuie
@@ -877,8 +997,19 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Onsigba
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land ontwikkelaar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Oorspronklik
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max afstand van kant vir Olie Raffineerderye {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Sneeu lyn hoogte: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Ruheid van terrein (slegs TerraGenesis) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Baie Glad
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Glad
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Ru
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Baie Ru
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Boom plaas algoritme: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Geen
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Oorspronklik
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Verbeterde
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Hoogtekaart rotasie: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Die hoogtevlak 'n platte landerye kaart kry: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max stasie omvang: {ORANGE}{STRING} {RED}Waarskuwing: Ho<48>stelling vertraag spel
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Versien helikopters by helihawes outomaties: {ORANGE}{STRING}
@@ -888,6 +1019,7 @@ STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Wys maa
STR_CONFIG_PATCHES_LIVERIES_NONE :Geen
STR_CONFIG_PATCHES_LIVERIES_OWN :Eie maatskappy
STR_CONFIG_PATCHES_LIVERIES_ALL :Alle maatskappye
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Verkies span gesels met <ENTER>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max treine per speler: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max pad voertuie per speler: {ORANGE}{STRING}
@@ -920,6 +1052,7 @@ STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Eindig
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Stel vloeiende ekonomie in staak (meer, kleiner veranderings)
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Toelaat deele aankoop van ander maatskappye
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Wanneer sleeping, plaas seine elke: {ORANGE}{STRING} teel(e)
STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Outomaties bou semaphores voor: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Posisie van hoof werktuigbaan: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Links
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Senter
@@ -1052,7 +1185,7 @@ STR_NETWORK_MULTIPLAYER :{WHITE}Veelspel
STR_NETWORK_PLAYER_NAME :{BLACK}Speler naam:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}Die is die naam waarmee ander spelers sal jou aanwys
STR_NETWORK_CONNECTION :{BLACK}Verbinding:
STR_NETWORK_CONNECTION_TIP :{BLACK}Kies tueen internet spel of 'n Plaaslike Area Netwerk (LAN) spel
STR_NETWORK_CONNECTION_TIP :{BLACK}Kies teen internet spel of 'n Plaaslike Area Netwerk (LAN) spel
STR_NETWORK_START_SERVER :{BLACK}Begin bediender
STR_NETWORK_START_SERVER_TIP :{BLACK}Begin u eie bediender
@@ -1223,10 +1356,13 @@ STR_NETWORK_ERR_CLIENT_SERVER_FULL :bediender vol
STR_NETWORK_CLIENT_JOINED :het die spel verbind
STR_NETWORK_GIVE_MONEY :het vir u maatskappy geld gegee ({CURRENCY})
STR_NETWORK_GAVE_MONEY_AWAY :u het vir {STRING} geld ({CURRENCY}) gegee
STR_NETWORK_CHAT_COMPANY_CAPTION :[Span] :
STR_NETWORK_CHAT_COMPANY :[Span] {STRING}:
STR_NETWORK_CHAT_TO_COMPANY :[Span] Na {STRING}:
STR_NETWORK_CHAT_CLIENT_CAPTION :[Privaat] :
STR_NETWORK_CHAT_CLIENT :[Privaat] {STRING}:
STR_NETWORK_CHAT_TO_CLIENT :[Privaat] Na {STRING}:
STR_NETWORK_CHAT_ALL_CAPTION :[All] :
STR_NETWORK_CHAT_ALL :[All] {STRING}:
STR_NETWORK_NAME_CHANGE :het hy/sy naam verander na
STR_NETWORK_SERVER_SHUTDOWN :{WHITE} Die bediender het die sessie toegemaak
@@ -1884,7 +2020,34 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} is deur {COMPANY}! oorgevat!
STR_7080_PROTECTED :{WHITE}Die maatskappy is nie oud genoeg om aandeele te handel nie...
STR_LIVERY_DEFAULT :Standaard Lewery
STR_LIVERY_STEAM :Stoom Enjin
STR_LIVERY_DIESEL :Diesel Enjin
STR_LIVERY_ELECTRIC :Elektriese Enjin
STR_LIVERY_MONORAIL :Eenspoor Enjin
STR_LIVERY_MAGLEV :Maglev Enjin
STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Passasier Rytuig (Stoom)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Passasier Rytuig (Diesel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passasier Rytuig (Elektries)
STR_LIVERY_FREIGHT_WAGON :Vraag Wa
STR_LIVERY_BUS :Bus
STR_LIVERY_TRUCK :Vraagmotor
STR_LIVERY_PASSENGER_SHIP :Passasier Veer
STR_LIVERY_FREIGHT_SHIP :Vraag Skip
STR_LIVERY_HELICOPTER :Helikopter
STR_LIVERY_SMALL_PLANE :Klein Vliegtuig
STR_LIVERY_LARGE_PLANE :Groot Vliegtuig
STR_LIVERY_GENERAL_TIP :{BLACK}Wys generaal kleur skemas
STR_LIVERY_TRAIN_TIP :{BLACK}Wys trein kleur skemas
STR_LIVERY_ROADVEH_TIP :{BLACK}Wys pad voertuig kleur skemas
STR_LIVERY_SHIP_TIP :{BLACK}Wys skip kleur skemas
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Wys vliegtuig kleurskemas
STR_LIVERY_PRIMARY_TIP :{BLACK}Kies die premere kleur vir die verkieste skema
STR_LIVERY_SECONDARY_TIP :{BLACK}Kies die sekondere kleur vir die verkieste skema
STR_LIVERY_PANEL_TIP :{BLACK}Kies 'n kleur skema te verander, of veelvoud skemas met CTRL+kliek. Kliek op die boks te skakel gebruik van skema
##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Stoom)
@@ -2176,11 +2339,14 @@ STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Gaan deurgaande
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Op pad na {TOWN} Trein Depot
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Trein Depot, {VELOCITY}
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Diens by {TOWN} Trein Depot
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {TOWN} Trein Depot, {VELOCITY}
STR_INVALID_ORDER :{RED} (Swak Opdrag)
STR_8812_EMPTY :{LTBLUE}Leeg
STR_8813_FROM :{LTBLUE}{CARGO} vanaf {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} van {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Trein {COMMA} wag in depot
STR_8815_NEW_VEHICLES :{BLACK}Nuwe Voertuie
STR_8816 :{BLACK}-
@@ -2301,6 +2467,8 @@ STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kani nie
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Pad voertuig {COMMA} wag in depot
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Op pad na {TOWN} Pad Depot
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Pad Depot, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Diens by {TOWN} Pad Depot
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {TOWN} Pad Depot, {VELOCITY}
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Kan nie voertuig na depot stuur nie...
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan nie plaaslike depot vind nie
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Pad voertuie - kliek op voertuig vir inligting
@@ -2366,6 +2534,8 @@ STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kan nie
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan nie plaaslike depot vind nie
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Op pad na {TOWN} Skip Depot
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Skip Depot, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Diens by {TOWN} Skip Depot
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {TOWN} Skip Depot, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skip {COMMA} wag in depot
STR_981D_BUILD_SHIP_DOCK :{BLACK}Bou skip werf
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Bou skip depot (vir opbou en diens van skepe)
@@ -2431,6 +2601,8 @@ STR_A011_BUILT_VALUE :{LTBLUE}{STRING
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Kan nie vlietuig na hangar stuur nie...
STR_HEADING_FOR_HANGAR :{ORANGE}Op pad na {STATION} Hangar
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Op pad na {STATION} Hangar, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Diens by {STATION} Hangar
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Diens by {STATION} Hangar, {VELOCITY}
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Vliegtuig {COMMA} wag in die vliegtuig hangar
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Vliegtuig in die pad
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kan nie vliegtuig stop/aanvang nie...
@@ -2544,9 +2716,22 @@ STR_PLANE :{BLACK}{PLANE}
### depot strings
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Is jy seker jy wil al die voertuie in die depot nou verkoop?
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Verkoop allep treine in die depot
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Verkoop alle pad voertuie in die depot
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Verkoop alle skepe in die depot
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Verkoop alle vliegtuie in die hangar
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Kry 'n lys van alle treine met die huidige depot in sy opdrae
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Kry 'n lys van alle pad voertuie met die huidige depot in sy opdrae
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Kry 'n lys van alle skepe met die huidige depot in sy opdrae
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Kry 'n lys van alle vliegtuie wat enige hangar by die lughawe in sy opdrae het
STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Outovervang alle treine in die depot
STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Outovervang alle pad voertuie in die depot
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Outovervang alle skepe in die depot
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Outovervang alle vlietuie in die hangar
STR_NOT_REPLACING :{BLACK}Word nie vervang nie
@@ -2555,8 +2740,18 @@ STR_ENGINE_NOT_BUILDABLE :{WHITE}Enjin is
STR_ENGINES :Enjine
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Kliek om alle treine in die depot te stop
STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Kliek om alle pad voertuie in die depot te stop
STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Kliek om alle skepe in die depot te stop
STR_MASS_STOP_HANGAR_TIP :{BLACK}Kliek om alle vlietuie in die hangar te stop
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Kliek om alle treine in die depot te laat ry
STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Kliek om alle pad voertuie in die depot te laayt ry
STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Kliek om alle skepe in die depot te laat ry
STR_MASS_START_HANGAR_TIP :{BLACK}Kliek om alle vliegtuie in die hangar te laat ry
STR_MASS_STOP_LIST_TIP :{BLACK}Kliek om alle voertuie in die lys te stop
STR_MASS_START_LIST_TIP :{BLACK}Kliek om aller voertuie in die lys te laat ry
@@ -2564,7 +2759,7 @@ STR_ENGINES :Enjine
STR_ELRAIL_VEHICLES :Elektrifiseerde Spoor Voertuie
STR_MONORAIL_VEHICLES :Eenspoor Voertuie
STR_MAGLEV_VEHICLES :Maglev voertuie
STR_MAGLEV_VEHICLES :Maglev Voertuie
############ End of list of rail types
@@ -2572,11 +2767,32 @@ STR_MAGLEV_VEHICLES :Maglev voertuie
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Ontwikkel
STR_LAND_GENERATOR :{BLACK}Land ontwikkelaar:
STR_HEIGHTMAP_ROTATION :{BLACK}Hoogtekaart rotasie:
STR_DATE :{BLACK}Date:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Skaal waaskuwing
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Te veel afskaaling van oorpsrong kaart is nie goedgekeur nie. Gaan aan met ontwikkeling?
STR_HEIGHTMAP_NAME :{BLACK}Hoogtekaart name:
STR_HEIGHTMAP_SIZE :{BLACK}Groote: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Wereld Ontwikkeling...
STR_GENERATION_ABORT :{BLACK}Verlaat
STR_GENERATION_ABORT_CAPTION :{WHITE}Verlaat Wereld Ontwikkeling
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Wil jy rerig die ontwikkeling verlaat?
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_CLEARING_TILES :{BLACK}Ru en rotserig area ontwikkeling
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Die aksie het die moeilikheids vlak na gewoonte verander
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Beweeg die hoogte van platte land een af
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Beweeg die hoogte van platte land bo een
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander die hoogte van platte land
STR_FLAT_WORLD_HEIGHT :{BLACK}Hoogte van platte land:
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
########### String for new airports
STR_CITY_AIRPORT :{BLACK}Stad
STR_METRO_AIRPORT :{BLACK}Metropolitaans lughawe
STR_INTERNATIONAL_AIRPORT :{BLACK}Internasionaale lughawe
STR_COMMUTER_AIRPORT :{BLACK}Pendelaar
STR_INTERCONTINENTAL_AIRPORT :{BLACK}Tussenkontinentaal
@@ -2585,9 +2801,14 @@ STR_HELIDEPOT :{BLACK}Helidepo
STR_HELISTATION :{BLACK}Helistasie
STR_LARGE_AIRPORTS :{BLACK}Groot Lughawe
STR_HUB_AIRPORTS :{BLACK}Naaf lughawe
STR_HELIPORTS :{BLACK}Helikopter lughawe
############ Tooltip measurment
STR_MEASURE_LENGTH :{BLACK}Lengte: {NUM}
STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengte: {NUM}{}Hoogte verskil: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Hoogte verskil: {NUM} m
########

View File

@@ -396,8 +396,6 @@ STR_AVAILABLE_ENGINES_TIP :{BLACK}Pogledaj
STR_MANAGE_LIST :{BLACK}Uredi popis
STR_MANAGE_LIST_TIP :{BLACK}Pošalji upute svim vozilima na ovoj listi
STR_REPLACE_VEHICLES :Zamjeni vozila
STR_SEND_ROAD_VEHICLE_TO_DEPOT :
STR_SEND_SHIP_TO_DEPOT :
STR_SEND_AIRCRAFT_TO_HANGAR :Pošalji u hangar
STR_SEND_FOR_SERVICING :Pošalji na servis

View File

@@ -1010,8 +1010,6 @@ STR_3036_VERY_POOR :Hiel Min
STR_3037_POOR :Min
STR_3039_GOOD :Goed
STR_303A_VERY_GOOD :Hiel Goed
STR_303B_EXCELLENT :
STR_303C_OUTSTANDING :
############ range for rating ends
STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)

View File

@@ -480,7 +480,6 @@ STR_01FE_DIFFICULTY :{BLACK}{G=f}Δ
STR_01FF :{TINYFONT}{BLACK}{DATE_LONG}
STR_0200_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά νέων
STR_0201_MESSAGE_SETTINGS :Ρυθμίσεις μηνυμάτων
STR_MESSAGE_HISTORY_MENU :
STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος/αναφοράς νέων, επιλογές μηνυμάτων
STR_0204_MESSAGE_OPTIONS :{WHITE}Επιλογές Μηνυμάτων
STR_0205_MESSAGE_TYPES :{BLACK}Τύποι μηνυμάτων:

View File

@@ -256,6 +256,19 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\korean.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating korean language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\korean.lng"/>
</FileConfiguration>
</File>
<File
RelativePath="lang\lithuanian.txt"
>
@@ -353,6 +366,18 @@
Outputs="lang\russian.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\simplified_chinese.txt">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating simplified chinese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\simplified_chinese.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\slovak.txt">
<FileConfiguration
@@ -405,6 +430,18 @@
Outputs="lang\swedish.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\traditional_chinese.txt">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating traditional chinese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\traditional_chinese.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\turkish.txt">
<FileConfiguration

View File

@@ -297,6 +297,20 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\korean.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating korean language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\korean.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\lithuanian.txt"
>
@@ -409,6 +423,20 @@
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\simplified_chinese.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating simplified chinese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\simplified_chinese.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\slovak.txt"
>
@@ -465,6 +493,20 @@
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\traditional_chinese.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating traditional chinese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\traditional_chinese.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\turkish.txt"
>

View File

@@ -7,7 +7,7 @@
extern const char _openttd_revision[];
#elif defined(WITH_REV_HACK)
#define WITH_REV
const char _openttd_revision[] = WITH_REV_HACK;
const char _openttd_revision[] = "0.5.0";
#else
const char _openttd_revision[] = NOREV_STRING;
#endif

View File

@@ -736,7 +736,7 @@ void NetworkUDPSearchGame(void)
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
return;
DEBUG(net, 0)("[NET][UDP] Searching server");
DEBUG(net, 2)("[NET][UDP] Searching server");
NetworkUDPBroadCast(_udp_client_socket);
_network_udp_broadcast = 300; // Stay searching for 300 ticks

View File

@@ -209,6 +209,24 @@ static uint32 grf_load_var(byte size, byte **buf)
}
}
static const char *grf_load_string(byte **buf, size_t max_len)
{
const char *string = *(const char **)buf;
size_t string_length = ttd_strnlen(string, max_len);
if (string_length == max_len) {
/* String was not NUL terminated, so make sure it is now. */
(*buf)[string_length - 1] = '\0';
DEBUG(grf, 7) ("String was not terminated with a zero byte.");
} else {
/* Increase the string length to include the NUL byte. */
string_length++;
}
*buf += string_length;
return string;
}
static GRFFile *GetFileByGRFID(uint32 grfid)
{
GRFFile *file;
@@ -1056,6 +1074,21 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
FOR_EACH_OBJECT statspec[i]->blocked = grf_load_byte(&buf);
break;
case 0x16: /* TODO Animation info */
FOR_EACH_OBJECT grf_load_word(&buf);
ret = true;
break;
case 0x17: /* TODO Animation speed */
FOR_EACH_OBJECT grf_load_byte(&buf);
ret = true;
break;
case 0x18: /* TODO Animation triggers */
FOR_EACH_OBJECT grf_load_word(&buf);
ret = true;
break;
default:
ret = true;
break;
@@ -1446,6 +1479,11 @@ static void SafeChangeInfo(byte *buf, int len)
uint8 numinfo;
uint8 index;
if (len == 1) {
grfmsg(8, "Silently ignoring one-byte special sprite 0x00");
return;
}
check_length(len, 6, "SafeChangeInfo");
buf++;
feature = grf_load_byte(&buf);
@@ -2029,7 +2067,6 @@ static void FeatureNewName(byte *buf, int len)
uint8 num;
uint16 id;
uint16 endid;
const char* name;
bool new_scheme = _cur_grffile->grf_version >= 7;
bool generic;
@@ -2051,13 +2088,19 @@ static void FeatureNewName(byte *buf, int len)
DEBUG(grf, 6) ("FeatureNewName: About to rename engines %d..%d (feature %d) in language 0x%02X.",
id, endid, feature, lang);
name = (const char*)buf; /*transfer read value*/
len -= generic ? 6 : 5;
for (; id < endid && len > 0; id++) {
size_t ofs = strlen(name) + 1;
const char *name = grf_load_string(&buf, len);
size_t name_length = strlen(name) + 1;
if (ofs < 128) {
len -= (int)name_length;
if (name_length == 1) {
DEBUG(grf, 7) ("FeatureNewName: Can't add empty name");
} else if (name_length > 127) {
DEBUG(grf, 7) ("FeatureNewName: Too long a name (%d)", name_length);
} else {
DEBUG(grf, 8) ("FeatureNewName: %d <- %s", id, name);
switch (feature) {
@@ -2126,17 +2169,7 @@ static void FeatureNewName(byte *buf, int len)
break;
#endif
}
} else {
/* ofs is the string length + 1, so if the string is empty, ofs
* is 1 */
if (ofs == 1) {
DEBUG(grf, 7) ("FeatureNewName: Can't add empty name");
} else {
DEBUG(grf, 7) ("FeatureNewName: Too long a name (%d)", ofs);
}
}
name += ofs;
len -= (int)ofs;
}
}
@@ -2565,7 +2598,7 @@ static void GRFInfo(byte *buf, int len)
check_length(len, 8, "GRFInfo"); buf++;
version = grf_load_byte(&buf);
grfid = grf_load_dword(&buf);
name = (const char*)buf;
name = grf_load_string(&buf, len - 6);
info = name + strlen(name) + 1;
_cur_grffile->grfid = grfid;
@@ -2637,10 +2670,16 @@ static void GRFError(byte *buf, int len)
};
uint8 severity;
uint8 msgid;
const char *data;
check_length(len, 6, "GRFError");
severity = buf[1];
msgid = buf[3];
buf++; /* Skip the action byte. */
severity = grf_load_byte(&buf);
buf++; /* TODO: Language id. */
msgid = grf_load_byte(&buf);
data = grf_load_string(&buf, len - 4);
// Undocumented TTDPatch feature.
if ((severity & 0x80) == 0 && _cur_stage < GLS_ACTIVATION) {
@@ -2650,9 +2689,9 @@ static void GRFError(byte *buf, int len)
severity &= 0x7F;
if (msgid == 0xFF) {
grfmsg(severity, "%s", buf+4);
grfmsg(severity, "%s", data);
} else {
grfmsg(severity, msgstr[msgid], buf+4);
grfmsg(severity, msgstr[msgid], data);
}
}
@@ -2663,11 +2702,9 @@ static void GRFComment(byte *buf, int len)
*
* V ignored Anything following the 0C is ignored */
static char comment[256];
if (len == 1) return;
ttd_strlcpy(comment, (char*)(buf + 1), minu(sizeof(comment), len));
grfmsg(GMS_NOTICE, "GRFComment: %s", comment);
grfmsg(GMS_NOTICE, "GRFComment: %.*s", len - 1, (const char*)(buf + 1));
}
/* Action 0x0D (GLS_SAFETYSCAN) */

View File

@@ -15,14 +15,10 @@
#include "fileio.h"
#include "fios.h"
#include <sys/types.h>
#include <sys/stat.h>
#ifdef WIN32
# include <io.h>
#else
# include <unistd.h>
# include <dirent.h>
#endif /* WIN32 */
@@ -266,7 +262,7 @@ static uint ScanPath(const char *path)
DIR *dir;
GRFConfig *c;
if ((dir = opendir(path)) == NULL) return 0;
if ((dir = ttd_opendir(path)) == NULL) return 0;
while ((dirent = readdir(dir)) != NULL) {
const char *d_name = FS2OTTD(dirent->d_name);

View File

@@ -1031,7 +1031,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
* i.e.), so we give them all the NEW_CARGO triggered
* vehicle's portion of random bits. */
assert(first);
DoTriggerVehicle(GetFirstVehicleInChain(v), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
DoTriggerVehicle((v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v, VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
break;
case VEHICLE_TRIGGER_DEPOT:

View File

@@ -465,6 +465,9 @@ static void NewGRFWndProc(Window *w, WindowEvent *e)
break;
case WE_DESTROY:
if (!WP(w, newgrf_d).execute) {
CopyGRFConfigList(WP(w, newgrf_d).orig_list, *WP(w, newgrf_d).list);
}
/* Remove the temporary copy of grf-list used in window */
ClearGRFConfigList(WP(w, newgrf_d).list);
break;

View File

@@ -1510,16 +1510,29 @@ static bool LoadOldMain(LoadgameState *ls)
}
for (i = 0; i < OLD_MAP_SIZE; i ++) {
if (IsTileType(i, MP_RAILWAY)) {
/* We save presignals different from TTDPatch, convert them */
if (GetRailTileType(i) == RAIL_TILE_SIGNALS) {
/* This byte is always zero in TTD for this type of tile */
if (_m[i].m4) /* Convert the presignals to our own format */
_m[i].m4 = (_m[i].m4 >> 1) & 7;
}
/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
* clear it for ourselves and let OTTD's rebuild PBS itself */
_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
switch (GetTileType(i)) {
case MP_RAILWAY:
/* We save presignals different from TTDPatch, convert them */
if (GetRailTileType(i) == RAIL_TILE_SIGNALS) {
/* This byte is always zero in TTD for this type of tile */
if (_m[i].m4) /* Convert the presignals to our own format */
_m[i].m4 = (_m[i].m4 >> 1) & 7;
}
/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
* clear it for ourselves and let OTTD's rebuild PBS itself */
_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
break;
case MP_WATER: {
/* TTDPatch has all tiles touching water as coast (water)-type, we don't.
* This is only true from a certain TTDP version, but there is no harm
* in checking all the time */
Slope s = GetTileSlope(i, NULL);
if (s == SLOPE_ENW || s == SLOPE_NWS || s == SLOPE_SEN || s == SLOPE_WSE || IsSteepSlope(s)) {
SetTileType(i, MP_CLEAR);
SetTileOwner(i, OWNER_NONE);
}
default: break;
} break;
}
}

View File

@@ -1119,7 +1119,7 @@ static void UpdateSignOwner(void)
extern void UpdateOldAircraft( void );
extern void UpdateOilRig( void );
extern bool StationRect_BeforeAddTile(Station *st, TileIndex tile, int mode);
static inline RailType UpdateRailType(RailType rt, RailType min)
{
@@ -1170,7 +1170,7 @@ bool AfterLoadGame(void)
switch (gcf_res) {
case GCF_COMPATIBLE: _switch_mode_errorstr = STR_NEWGRF_COMPATIBLE_LOAD_WARNING; break;
case GCF_NOT_FOUND: return false; /*_switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; break; */
case GCF_NOT_FOUND: _switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; break;
default: break;
}
}
@@ -1490,6 +1490,13 @@ bool AfterLoadGame(void)
if (!CheckSavegameVersion(27)) AfterLoadStations();
BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
if (GetTileType(tile) == MP_STATION) {
Station *st = GetStationByTile(tile);
StationRect_BeforeAddTile(st, tile, 2 /* RECT_MODE_FORCE */);
}
} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
{
/* Set up the engine count for all players */
Player *players[MAX_PLAYERS];
@@ -1578,6 +1585,15 @@ bool AfterLoadGame(void)
SettingsDisableElrail(_patches.disable_elrails);
}
/* Buoys do now store the owner of the previous water tile, which can never
* be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
if (CheckSavegameVersion(46)) {
Station *st;
FOR_ALL_STATIONS(st) {
if (IsBuoy(st) && IsTileOwner(st->xy, OWNER_NONE)) SetTileOwner(st->xy, OWNER_WATER);
}
}
return true;
}

View File

@@ -28,7 +28,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="TRUE"
OptimizeForProcessor="1"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
StringPooling="TRUE"
ExceptionHandling="TRUE"
RuntimeLibrary="0"
@@ -101,7 +101,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"

View File

@@ -58,7 +58,7 @@
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="2"
OmitFramePointers="true"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -170,7 +170,7 @@
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="2"
OmitFramePointers="true"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -276,7 +276,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -375,7 +375,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"

View File

@@ -167,6 +167,16 @@ static void DeleteOrderWarnings(const Vehicle* v)
}
static TileIndex GetOrderLocation(const Order *o)
{
switch (o->type) {
default: NOT_REACHED();
case OT_GOTO_STATION: return GetStation(o->dest)->xy;
case OT_GOTO_DEPOT: return GetDepot(o->dest)->xy;
}
}
/** Add an order to the orderlist of a vehicle.
* @param tile unused
* @param p1 various bitstuffed elements
@@ -343,18 +353,30 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* handle any more then this.. */
if (v->num_orders >= MAX_BACKUP_ORDER_COUNT) return_cmd_error(STR_8832_TOO_MANY_ORDERS);
/* For ships, make sure that the station is not too far away from the
* previous destination, for human players with new pathfinding disabled */
if (v->type == VEH_Ship && IsHumanPlayer(v->owner) &&
sel_ord != 0 && GetVehicleOrder(v, sel_ord - 1)->type == OT_GOTO_STATION
&& !_patches.new_pathfinding_all) {
if (v->type == VEH_Ship &&
IsHumanPlayer(v->owner) &&
!_patches.new_pathfinding_all) {
// Make sure the new destination is not too far away from the previous
const Order *prev = NULL;
const Order *o;
uint n = 0;
int dist = DistanceManhattan(
GetStation(GetVehicleOrder(v, sel_ord - 1)->dest)->xy,
GetStation(new_order.dest)->xy // XXX type != OT_GOTO_STATION?
);
if (dist >= 130)
return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO);
/* Find the last goto station or depot order before the insert location.
* If the order is to be inserted at the beginning of the order list this
* finds the last order in the list. */
for (o = v->orders; o != NULL; o = o->next) {
if (o->type == OT_GOTO_STATION || o->type == OT_GOTO_DEPOT) prev = o;
if (++n == sel_ord && prev != NULL) break;
}
if (prev != NULL) {
uint dist = DistanceManhattan(
GetOrderLocation(prev),
GetOrderLocation(&new_order)
);
if (dist >= 130) {
return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO);
}
}
}
if (flags & DC_EXEC) {

View File

@@ -76,7 +76,7 @@ static void DrawOrdersWindow(Window *w)
/* delete */
SetWindowWidgetDisabledState(w, 5,
(uint)v->num_orders + (shared_orders ? 1 : 0) <= (uint)WP(w, order_d).sel);
(uint)v->num_orders + ((shared_orders || v->num_orders != 0) ? 1 : 0) <= (uint)WP(w, order_d).sel);
/* non-stop only for trains */
SetWindowWidgetDisabledState(w, 6, v->type != VEH_Train || order == NULL);

View File

@@ -23,10 +23,10 @@ You should copy the data files from the original TTD into the data directory
mixing. My VIA AC97 device cannot do hardware mixing, for example.
-Scenarios
There are a few scenarios included in this release. When you start openttd
it will look for scenarios in ~/.openttd/scenario, while the premade
scenarios are in /usr/share/games/openttd/data/scenario. You have two
options to use the scenarios.
There are a few scenarios included in this release. When you start
openttd it will look for scenarios in ~/.openttd/scenario, while the
premade scenarios are in /usr/share/games/openttd/data/scenario. You
have two options to use the scenarios.
* Navigate to /usr/share/games/openttd/data/scenario within openttd.
* Copy scenarios from /usr/share/games/openttd/data/scenario to
~/.openttd/scenario. We are looking into a better solution for this.

View File

@@ -1,23 +1,44 @@
openttd (0.5.0~rc5-1) unstable; urgency=low
openttd (0.5.0-1) unstable; urgency=low
* New upstream release
-- Matthijs Kooijman <matthijs@xanthe> Thu, 8 Feb 2007 13:37:31 +0100
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Mon, 26 Feb 2007 21:07:05 +0100
openttd (0.5.0~rc5-1) unstable; urgency=low
[ Matthijs Kooijman ]
* New upstream release
* Compile with freetype and fontconfig support.
[ Jordi Mallach ]
* Convert debconf templates to podebconf.
* Add a Catalan translation.
* Minor packaging cleanups.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Mon, 12 Feb 2007 09:25:41 +0100
openttd (0.5.0~rc4-1) unstable; urgency=low
* New upstream release
-- Matthijs Kooijman <matthijs@xanthe> Wed, 17 Jan 2007 01:37:31 +0100
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Thu, 18 Jan 2007 21:17:28 +0100
openttd (0.5.0~rc3-1) unstable; urgency=low
* New upstream release
-- Matthijs Kooijman <matthijs@xanthe> Sun, 7 Jan 2007 13:43:45 +0100
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Thu, 18 Jan 2007 20:21:04 +0100
openttd (0.5.0~rc2-1) unstable; urgency=low
* New upstream release
* Removed fix for empty scenarios dir, openttd Makefile now properly handles
this.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Sun, 31 Dec 2006 12:24:37 +0100
openttd (0.5.0~rc1-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Fri, 22 Dec 2006 11:03:46 +0100

View File

@@ -2,7 +2,8 @@ Source: openttd
Section: contrib/games
Priority: optional
Maintainer: Matthijs Kooijman <m.kooijman@student.utwente.nl>
Build-Depends: debhelper (>= 4.0.0), dpatch, libsdl-dev, zlib1g-dev, libpng-dev
Uploaders: Jordi Mallach <jordi@debian.org>
Build-Depends: debhelper (>= 4.0.0), dpatch, libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev
Standards-Version: 3.7.2
Package: openttd

View File

@@ -1,9 +1,9 @@
This package was debianized by Matthijs Kooijman <m.kooijman@student.utwente.nl> on
Wed, 15 Sep 2004 00:24:01 +0200.
This package was debianized by Matthijs Kooijman <m.kooijman@student.utwente.nl>
on Wed, 15 Sep 2004 00:24:01 +0200.
It was downloaded from http://sourceforge.net/projects/openttd
Upstream Author: Ludvig Strigeus (ludde) and many others
Upstream author: Ludvig Strigeus (ludde) and many others.
License:
@@ -19,7 +19,7 @@ License:
You should have received a copy of the GNU General Public License
along with this package; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
On Debian systems, the complete text of the GNU General
Public License can be found in `/usr/share/common-licenses/GPL'.

1
os/debian/po/POTFILES.in Normal file
View File

@@ -0,0 +1 @@
[type: gettext/rfc822deb] templates

35
os/debian/po/ca.po Normal file
View File

@@ -0,0 +1,35 @@
# Catalan translation of openttd's Debconf templates.
# Copyright <20> 2007 Software in the Public Interest
# This file is distributed under the same license as the openttd package.
# Jordi Mallach <jordi@debian.org>, 2007.
#
msgid ""
msgstr ""
"Project-Id-Version: openttd 0.5.0-1\n"
"Report-Msgid-Bugs-To: m.kooijman@student.utwente.nl\n"
"POT-Creation-Date: 2007-02-01 12:25+0100\n"
"PO-Revision-Date: 2007-02-01 12:16+0100\n"
"Last-Translator: Jordi Mallach <jordi@debian.org>\n"
"Language-Team: Catalan <debian-l10n-catalan@lists.debian.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. Type: note
#. Description
#: ../templates:1001
msgid "You need to install data files"
msgstr "Heu d'instal<61>lar els fitxers de dades"
#. Type: note
#. Description
#: ../templates:1001
msgid ""
"OpenTTD needs the data files from the original TTD game to run. You should "
"install these data files before you can play the game. See README.Debian for "
"more details on which files need to be copied where."
msgstr ""
"OpenTTD necessita els fitxers de dades del joc TTD original per a funcionar. "
"Haureu d'instal<61>lar aquests fitxers de dades abans de poder jugar al joc. "
"Llegiu el document README.Debian per a obtindre m<>s detalls sobre quins "
"fitxers s'han de copiar i a quina ubicaci<63>."

View File

@@ -0,0 +1,32 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: m.kooijman@student.utwente.nl\n"
"POT-Creation-Date: 2007-02-01 12:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#. Type: note
#. Description
#: ../templates:1001
msgid "You need to install data files"
msgstr ""
#. Type: note
#. Description
#: ../templates:1001
msgid ""
"OpenTTD needs the data files from the original TTD game to run. You should "
"install these data files before you can play the game. See README.Debian for "
"more details on which files need to be copied where."
msgstr ""

View File

@@ -1,44 +1,8 @@
#! /bin/sh
# postinst script for openttd
#
# see: dh_installdeb(1)
set -e
# summary of how this script can be called:
# * <postinst> `configure' <most-recently-configured-version>
# * <old-postinst> `abort-upgrade' <new version>
# * <conflictor's-postinst> `abort-remove' `in-favour' <package>
# <new-version>
# * <deconfigured's-postinst> `abort-deconfigure' `in-favour'
# <failed-install-package> <version> `removing'
# <conflicting-package> <version>
# for details, see http://www.debian.org/doc/debian-policy/ or
# the debian-policy package
#
. /usr/share/debconf/confmodule
case "$1" in
configure)
;;
abort-upgrade|abort-remove|abort-deconfigure)
;;
*)
echo "postinst called with unknown argument \`$1'" >&2
exit 1
;;
esac
# dh_installdeb will replace this with shell code automatically
# generated by other debhelper scripts.
#DEBHELPER#
exit 0

View File

@@ -1,41 +0,0 @@
#! /bin/sh
# postrm script for openttd
#
# see: dh_installdeb(1)
set -e
# summary of how this script can be called:
# * <postrm> `remove'
# * <postrm> `purge'
# * <old-postrm> `upgrade' <new-version>
# * <new-postrm> `failed-upgrade' <old-version>
# * <new-postrm> `abort-install'
# * <new-postrm> `abort-install' <old-version>
# * <new-postrm> `abort-upgrade' <old-version>
# * <disappearer's-postrm> `disappear' <r>overwrit>r> <new-version>
# for details, see http://www.debian.org/doc/debian-policy/ or
# the debian-policy package
case "$1" in
purge|remove)
;;
upgrade|failed-upgrade|abort-install|abort-upgrade|disappear)
;;
*)
echo "postrm called with unknown argument \`$1'" >&2
exit 1
esac
# dh_installdeb will replace this with shell code automatically
# generated by other debhelper scripts.
#DEBHELPER#
exit 0

View File

@@ -21,9 +21,8 @@ build-stamp:
dh_testdir
# Add here commands to compile the package.
rm Makefile.config || true
$(MAKE) PREFIX=/usr MIDI=/usr/bin/timidity INSTALL=1 BINARY_DIR=games DATA_DIR=share/games/openttd ICON_DIR=share/pixmaps PERSONAL_DIR=.openttd USE_HOMEDIR=1
$(MAKE) PREFIX=/usr MIDI=/usr/bin/timidity INSTALL=1 BINARY_DIR=games DATA_DIR=share/games/openttd ICON_DIR=share/pixmaps PERSONAL_DIR=.openttd USE_HOMEDIR=1 WITH_FREETYPE=1 WITH_FONTCONFIG=1
#/usr/bin/docbook-to-man debian/openttd.sgml > openttd.1

View File

@@ -1,6 +1,6 @@
Template: openttd/datafiles
Type: note
Description: You need to install data files
OpenTTD needs the datafiles from the original TTD game to run. You should
install these datafiles before you can play the game. See README.Debian for
more details on which files need to be copied where.
_Description: You need to install data files
OpenTTD needs the data files from the original TTD game to run. You should
install these data files before you can play the game. See README.Debian
for more details on which files need to be copied where.

View File

@@ -1,38 +0,0 @@
; Ini file generated by the HM NIS Edit IO designer.
[Settings]
NumFields=4
[Field 1]
Type=Button
Text=Instant Install
Flags=NOTIFY
Left=0
Right=58
Top=0
Bottom=15
[Field 2]
Type=Button
Text=Advanced Install
Flags=NOTIFY
Left=0
Right=58
Top=19
Bottom=35
[Field 3]
Type=Label
Text=Install OpenTTD instantly and quickly, no questions asked
Left=62
Right=245
Top=3
Bottom=11
[Field 4]
Type=Label
Text=In case you want to change location, options, Start Menu location, etc
Left=62
Right=283
Top=23
Bottom=31

View File

@@ -1,14 +0,0 @@
TTD to OpenTTD
Transition Guide
This guide gives you pointers in making the transition from TTD to OpenTTD. Once OpenTTD matures more, this guide will grow. For now, here are the major differences that I<>ve seen.
* Being able to resize the window so that "full-screen" can also show so much more of the land
* Command Line switches to make things easier
* Generate Random Land in the scenario editor also builds small towns, forests, and industries
* A configuration screen that lets you turn on / off TTD Patch features
Some day, OpenTTD will contain the features of TTD Patch.
Created by RaggieSoft <20> TallwoodBand@cox.net
Guide Version: 0.1.1
Supports OpenTTD Version: 0.2.1
Send your ideas for this document to my email address. I also maintain an accunt with tt-forums.net. It's RaggieSoft.

View File

@@ -5,22 +5,22 @@ NumFields=3
[Field 1]
Type=Groupbox
Text=Transport Tycoon Deluxe Installation location
Left=0
Right=288
Left=6
Right=294
Top=68
Bottom=100
[Field 2]
Type=DirRequest
Left=4
Right=282
Left=10
Right=290
Top=80
Bottom=92
[Field 3]
Type=Label
Left=13
Right=278
Left=17
Right=282
Top=6
Bottom=64

View File

@@ -1,340 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
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itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
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prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
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may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) 19yy <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) 19yy name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

View File

@@ -1,8 +1,11 @@
; Define your application name
!define APPNAME "OpenTTD"
!define APPNAMEANDVERSION "OpenTTD 0.5.0.0"
!define APPVERSION "0.5.0.0"
!define INSTALLERVERSION 27 ;NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "0.5.0" ; Define application version
!define INSTALLERVERSION 28 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!define APPURLLINK "http://www.openttd.org"
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}"
!define APPVERSIONINTERNAL "${APPVERSION}.0" ; Needs to be of the format X.X.X.X
!define MUI_ICON "..\..\..\openttd.ico"
!define MUI_UNICON "..\..\..\openttd.ico"
!define MUI_WELCOMEFINISHPAGE_BITMAP "welcome.bmp"
@@ -14,7 +17,7 @@ SetCompressor LZMA
; Version Info
Var AddWinPrePopulate
VIProductVersion "${APPVERSION}"
VIProductVersion "${APPVERSIONINTERNAL}"
VIAddVersionKey "ProductName" "OpenTTD Installer"
VIAddVersionKey "Comments" "Installs ${APPNAMEANDVERSION}"
VIAddVersionKey "CompanyName" "OpenTTD Developers"
@@ -44,18 +47,17 @@ Var CDDRIVE
!define MUI_ABORTWARNING
!insertmacro MUI_PAGE_WELCOME
LicenseForceSelection radiobuttons "I &accept this Agreement" "I &do not accept this agreement"
!define MUI_LICENSEPAGE_RADIOBUTTONS
!insertmacro MUI_DEFAULT MUI_LICENSEPAGE_RADIOBUTTONS_TEXT_ACCEPT "I &accept this agreement"
!insertmacro MUI_DEFAULT MUI_LICENSEPAGE_RADIOBUTTONS_TEXT_DECLINE "I &do not accept this agreement"
!insertmacro MUI_PAGE_LICENSE "..\..\..\COPYING"
;--------------------------------
; Rest of pages
!insertmacro MUI_PAGE_COMPONENTS
;--------------------------------
; New custom page for finding CD
Page custom SelectCD SelectCD2 ": TTD folder"
;---------------------------------
; Custom page for finding TTDLX CD
Page custom SelectCDEnter SelectCDExit ": TTD folder"
!insertmacro MUI_PAGE_DIRECTORY
@@ -69,9 +71,13 @@ Page custom SelectCD SelectCD2 ": TTD folder"
!insertmacro MUI_PAGE_INSTFILES
!define MUI_FINISHPAGE_RUN "$INSTDIR\OpenTTD.exe"
;-----------------------------------------------------
; New custom page to show UNICODE and MSLU information
Page custom ShowWarningsPage
!define MUI_FINISHPAGE_RUN "$INSTDIR\openttd.exe"
!define MUI_FINISHPAGE_LINK "Visit OpenTTD's homepage"
!define MUI_FINISHPAGE_LINK_LOCATION "http://www.openttd.org/"
!define MUI_FINISHPAGE_LINK_LOCATION "${APPURLLINK}"
!define MUI_FINISHPAGE_NOREBOOTSUPPORT
!define MUI_FINISHPAGE_SHOWREADME "$INSTDIR\readme.txt"
!define MUI_FINISHPAGE_SHOWREADME_NOTCHECKED
@@ -84,64 +90,63 @@ Page custom SelectCD SelectCD2 ": TTD folder"
!insertmacro MUI_LANGUAGE "English"
!insertmacro MUI_RESERVEFILE_LANGDLL
;--------------------------------
; Sections
;--------------------------------------------------------------
; (Core) OpenTTD install section. Copies all internal game data
Section "!OpenTTD" Section1
; Set Section properties
; Overwrite files by default, but don't complain on failure
SetOverwrite try
; Make savegame folder
SetOutPath "$INSTDIR\save"
; define root variable relative to installer
; Define root variable relative to installer
!define PATH_ROOT "..\..\..\"
; Copy language files
SetOutPath "$INSTDIR\lang\"
File ${PATH_ROOT}lang\*.lng
File ${PATH_ROOT}lang\english.txt
SetOutPath "$INSTDIR\lang\"
File ${PATH_ROOT}lang\*.lng
File ${PATH_ROOT}lang\english.txt
; Copy data files
SetOutPath "$INSTDIR\data\"
File ${PATH_ROOT}data\*.grf
File ${PATH_ROOT}data\opntitle.dat
; Copy scenario files
; Copy scenario files (don't choke if they don't exist)
SetOutPath "$INSTDIR\scenario\"
File ${PATH_ROOT}scenario\*.scn
File /nonfatal ${PATH_ROOT}scenario\*.scn
; Copy the rest of the stuff
SetOutPath "$INSTDIR\"
;Copy text files
File ${PATH_ROOT}changelog.txt
File ${PATH_ROOT}COPYING
File ${PATH_ROOT}readme.txt
File ${PATH_ROOT}known-bugs.txt
; Copy text files
File ${PATH_ROOT}changelog.txt
File ${PATH_ROOT}COPYING
File ${PATH_ROOT}readme.txt
File ${PATH_ROOT}known-bugs.txt
; Copy executable
File /oname=OpenTTD.exe ${PATH_ROOT}Release\openttd.exe
File /oname=openttd.exe ${PATH_ROOT}Release\openttd.exe
File ${PATH_ROOT}strgen\Debug\strgen.exe
; Delete old files from the main dir. they are now placed in data/ and lang/
; Delete old files from the main dir. they are now placed in data/ and lang/
Delete "$INSTDIR\*.lng"
Delete "$INSTDIR\*.grf"
Delete "$INSTDIR\sample.cat"
Delete "$INSTDIR\ttd.exe"
;Creates the Registry Entries
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Comments" "Visit http://www.openttd.org"
; Create the Registry Entries
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Comments" "Visit ${APPURLLINK}"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayIcon" "$INSTDIR\openttd.exe,0"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayName" "OpenTTD ${APPVERSION}"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayVersion" "${APPVERSION}"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "HelpLink" "http://www.openttd.org"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "HelpLink" "${APPURLLINK}"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Install Folder" "$INSTDIR"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Publisher" "OpenTTD"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Shortcut Folder" "$SHORTCUTS"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "UninstallString" "$INSTDIR\uninstall.exe"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "URLInfoAbout" "http://www.openttd.org"
;This key sets the Version DWORD that patches will check against
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "URLInfoAbout" "${APPURLLINK}"
; This key sets the Version DWORD that new installers will check against
WriteRegDWORD HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Version" ${INSTALLERVERSION}
!insertmacro MUI_STARTMENU_WRITE_BEGIN "OpenTTD"
@@ -155,13 +160,15 @@ Section "!OpenTTD" Section1
!insertmacro MUI_STARTMENU_WRITE_END
SectionEnd
;----------------------------------------------------------------------------------
; TTDLX files install section. Copies all needed TTDLX files from CD or install dir
Section "Copy Game Graphics" Section2
; Include files from CD
;Let's copy the files from the CD
; Let's copy the files with size approximation
SetOutPath "$INSTDIR\gm"
CopyFiles "$CDDRIVE\gm\*.gm" "$INSTDIR\gm\"
CopyFiles "$CDDRIVE\gm\*.gm" "$INSTDIR\gm\" 1028
SetOutPath "$INSTDIR\data\"
CopyFiles "$CDDRIVE\sample.cat" "$INSTDIR\data\sample.cat" 1566
; Copy Windows files
CopyFiles "$CDDRIVE\trg1r.grf" "$INSTDIR\data\trg1r.grf" 2365
CopyFiles "$CDDRIVE\trgcr.grf" "$INSTDIR\data\trgcr.grf" 260
CopyFiles "$CDDRIVE\trghr.grf" "$INSTDIR\data\trghr.grf" 400
@@ -176,7 +183,8 @@ Section "Copy Game Graphics" Section2
SetOutPath "$INSTDIR\"
SectionEnd
;----------------------
;-------------------------------------------
; Install the uninstaller (option is hidden)
Section -FinishSection
WriteUninstaller "$INSTDIR\uninstall.exe"
SectionEnd
@@ -184,28 +192,33 @@ SectionEnd
; Modern install component descriptions
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
!insertmacro MUI_DESCRIPTION_TEXT ${Section1} "OpenTTD is a fully functional clone of TTD and is very playable."
!insertmacro MUI_DESCRIPTION_TEXT ${Section2} "Copies the game graphics. Requires TTD for Windows."
!insertmacro MUI_DESCRIPTION_TEXT ${Section2} "Copies the game graphics. Requires TTD (for Windows)."
!insertmacro MUI_FUNCTION_DESCRIPTION_END
;!undef SHORTCUTS
;Uninstall section
Section Uninstall
MessageBox MB_YESNOCANCEL|MB_ICONQUESTION "Would you like to remove the Saved Game Folders located at '$INSTDIR\Save?' If you choose Yes, your Saved Games will be removed." IDYES RemoveSavedGames IDNO NoRemoveSavedGames
;-----------------------------------------------
; Uninstall section, deletes all installed files
Section "Uninstall"
MessageBox MB_YESNO|MB_ICONQUESTION \
"Remove the save game folders located at $\"$INSTDIR\save?$\"$\n \
If you choose Yes, your saved games will be deleted." \
IDYES RemoveSavedGames IDNO NoRemoveSavedGames
RemoveSavedGames:
Delete "$INSTDIR\Save\AutoSave\*"
RMDir "$INSTDIR\Save\AutoSave"
Delete "$INSTDIR\Save\*"
RMDir "$INSTDIR\Save"
Delete "$INSTDIR\save\autosave\*"
RMDir "$INSTDIR\save\autosave"
Delete "$INSTDIR\save\*"
RMDir "$INSTDIR\save"
NoRemoveSavedGames:
MessageBox MB_YESNOCANCEL|MB_ICONQUESTION "Would you like to remove the Scenario Folders located at '$INSTDIR\Scenario?' If you choose Yes, your Scenarios will be removed." IDYES RemoveScen IDNO NoRemoveScen
MessageBox MB_YESNO|MB_ICONQUESTION \
"Remove the scenario folders located at $\"$INSTDIR\scenario?$\"$\n \
If you choose Yes, your scenarios will be deleted." \
IDYES RemoveScen IDNO NoRemoveScen
RemoveScen:
Delete "$INSTDIR\Scenario\*"
RMDir "$INSTDIR\Scenario"
Delete "$INSTDIR\scenario\*"
RMDir "$INSTDIR\scenario"
NoRemoveScen:
;Remove from registry...
; Remove from registry...
!insertmacro MUI_STARTMENU_GETFOLDER "OpenTTD" $SHORTCUTS
ReadRegStr $SHORTCUTS HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Shortcut Folder"
@@ -238,13 +251,19 @@ Section Uninstall
; Data files
Delete "$INSTDIR\data\opntitle.dat"
Delete "$INSTDIR\data\2ccmap.grf"
Delete "$INSTDIR\data\airports.grf"
Delete "$INSTDIR\data\autorail.grf"
Delete "$INSTDIR\data\canalsw.grf"
Delete "$INSTDIR\data\dosdummy.grf"
Delete "$INSTDIR\data\elrailsw.grf"
Delete "$INSTDIR\data\nsignalsw.grf"
Delete "$INSTDIR\data\openttd.grf"
Delete "$INSTDIR\data\canalsw.grf"
Delete "$INSTDIR\data\trkfoundw.grf"
Delete "$INSTDIR\data\autorail.grf"
Delete "$INSTDIR\data\dosdummy.grf"
Delete "$INSTDIR\data\sample.cat"
; Windows Data files
Delete "$INSTDIR\data\trg1r.grf"
Delete "$INSTDIR\data\trghr.grf"
Delete "$INSTDIR\data\trgtr.grf"
@@ -257,10 +276,10 @@ Section Uninstall
Delete "$INSTDIR\data\trgc.grf"
Delete "$INSTDIR\data\trgi.grf"
;Music
; Music
Delete "$INSTDIR\gm\*.gm"
;Language files
; Language files
Delete "$INSTDIR\lang\*.lng"
Delete "$INSTDIR\lang\english.txt"
@@ -271,104 +290,148 @@ Section Uninstall
RMDir "$INSTDIR\lang"
RMDir "$INSTDIR\data"
RMDir "$INSTDIR"
SectionEnd
Function SelectCD
;------------------------------------------------------------
; Custom page function to find the TTDLX CD/install location
Function SelectCDEnter
SectionGetFlags ${Section2} $0
IntOp $1 $0 & 0x80 ; bit 7 set by upgrade, no need to copy files
IntCmp $1 1 DoneCD ;upgrade doesn't need copy files
IntCmp $1 1 DoneCD ; Upgrade doesn't need copy files
IntOp $0 $0 & 1
IntCmp $0 1 NoAbort
Abort
Abort
NoAbort:
GetTempFileName $R0
!insertmacro MUI_HEADER_TEXT "Locate TTD" "Setup needs the location of Transport Tycoon Deluxe in order to continue."
File /oname=$R0 CDFinder.ini
!insertmacro MUI_INSTALLOPTIONS_EXTRACT_AS "CDFinder.ini" "CDFinder"
ClearErrors
;Now, let's populate $CDDRIVE
ReadRegStr $CDDRIVE HKLM "SOFTWARE\Fish Technology Group\Transport Tycoon Deluxe" "HDPath"
; Now, let's populate $CDDRIVE
ReadRegStr $R0 HKLM "SOFTWARE\Fish Technology Group\Transport Tycoon Deluxe" "HDPath"
IfErrors NoTTD
StrCpy $AddWinPrePopulate "Setup has detected your TTD folder. Don't change the folder. Simply press Next."
StrCmp $CDDRIVE "" 0 Populated
StrCpy $CDDRIVE $R0
Populated:
StrCpy $AddWinPrePopulate "Setup has detected your TTD folder. Don't change the folder. Simply press Next."
Goto TruFinish
NoTTD:
StrCpy $CDDRIVE ""
StrCpy $AddWinPrePopulate "Setup couldn't find TTD. Please enter the path where the graphics files from TTD are stored and press Next to continue."
StrCpy $AddWinPrePopulate "Setup couldn't find TTD. Please enter the path where the graphics files from TTD are stored and press Next to continue."
TruFinish:
ClearErrors
WriteINIStr $R0 "Field 2" "State" $CDDRIVE
WriteINIStr $R0 "Field 3" "Text" $AddWinPrePopulate
!insertmacro MUI_INSTALLOPTIONS_WRITE "CDFinder" "Field 2" "State" $CDDRIVE ; TTDLX path
!insertmacro MUI_INSTALLOPTIONS_WRITE "CDFinder" "Field 3" "Text" $AddWinPrePopulate ; Caption
DoneCD:
InstallOptions::dialog $R0
Pop $R1
; Initialize the dialog *AFTER* we've changed the text otherwise we won't see the changes
!insertmacro MUI_INSTALLOPTIONS_INITDIALOG "CDFinder"
!insertmacro MUI_INSTALLOPTIONS_SHOW
FunctionEnd
; Exit from page function
Function SelectCD2
ReadINIStr $CDDRIVE $R0 "Field 2" "State"
IfFileExists $CDDRIVE\trg1r.grf "" NoCD
IfFileExists $CDDRIVE\sample.cat "" NoCD
IfFileExists $CDDRIVE\trgir.grf hasCD ""
;----------------------------------------------------------------
; Custom page function when 'next' is selected for the TTDLX path
Function SelectCDExit
!insertmacro MUI_INSTALLOPTIONS_READ $CDDRIVE "CDFinder" "Field 2" "State"
; If trg1r.grf does not exist at the path, retry with DOS version
IfFileExists $CDDRIVE\trg1r.grf "" DosCD
IfFileExists $CDDRIVE\trgir.grf "" NoCD
IfFileExists $CDDRIVE\sample.cat hasCD NoCD
DosCD:
IfFileExists $CDDRIVE\TRG1.GRF "" NoCD
IfFileExists $CDDRIVE\TRGI.GRF "" NoCD
IfFileExists $CDDRIVE\SAMPLE.CAT hasCD NoCD
NoCD:
MessageBox MB_OK "Setup cannot continue without the Transport Tycoon Deluxe Location!"
Abort
MessageBox MB_OK "Setup cannot continue without the Transport Tycoon Deluxe Location!"
Abort
hasCD:
FunctionEnd
;---------------------------------------------------------------------
; Custom page function to show notices for running OpenTTD
; We have extracted this custom page as Notice in the .onInit function
Function ShowWarningsPage
!insertmacro MUI_HEADER_TEXT "Installation Complete" "Important notices for OpenTTD usage."
!insertmacro MUI_INSTALLOPTIONS_EXTRACT_AS "notice.ini" "Notice"
!insertmacro MUI_INSTALLOPTIONS_INITDIALOG "Notice"
Call GetWindowsVersion
Pop $R0
; Hide the MSLU text if the installer is not run on Win9x systems
StrCmp $R0 "winnt" 0 Win9x
!insertmacro MUI_INSTALLOPTIONS_READ $R1 "Notice" "Field 1" "HWND" ; MSLU groupbox
ShowWindow $R1 0
!insertmacro MUI_INSTALLOPTIONS_READ $R1 "Notice" "Field 2" "HWND" ; MSLU text
ShowWindow $R1 0
!insertmacro MUI_INSTALLOPTIONS_READ $R1 "Notice" "Field 3" "HWND" ; MSLU link
ShowWindow $R1 0
Win9x:
ClearErrors
!insertmacro MUI_INSTALLOPTIONS_SHOW
FunctionEnd
;-------------------------------------------------------------------------------
; Determine windows version, returns "win9x" if Win9x/Me or "winnt" on the stack
Function GetWindowsVersion
ClearErrors
StrCpy $R0 "winnt"
ReadRegStr $R1 HKLM "SOFTWARE\MICROSOFT\WINDOWS NT\CurrentVersion" CurrentVersion
IfErrors 0 WinNT
StrCpy $R0 "win9x"
WinNT:
ClearErrors
Push $R0
FunctionEnd
Var OLDVERSION
Var UninstallString
;-----------------------------------------------------------------------------------
; NSIS Initialize function, determin if we are going to install/upgrade or uninstall
Function .onInit
StrCpy $SHORTCUTS "OpenTTD"
SectionSetFlags 0 17
;Want to have a splash BMP? Uncomment these lines - CAREFUL WITH FILE SIZE
; # the plugins dir is automatically deleted when the installer exits
; InitPluginsDir
; File /oname=$PLUGINSDIR\splash.bmp "C:\Documents and Settings\Administrator\My Documents\My Pictures\OpenTTD Splash.bmp"
; #optional
; #File /oname=$PLUGINSDIR\splash.wav "C:\myprog\sound.wav"
;
; ;MessageBox MB_OK "Fading"
;
; advsplash::show 3000 600 400 -1 $PLUGINSDIR\splash
;
; Pop $0 ; $0 has '1' if the user closed the splash screen early,
; ; '0' if everything closed normal, and '-1' if some error occured.
;End Splash Area
;Starts Setup - let's look for an older version of OpenTTD
; Starts Setup - let's look for an older version of OpenTTD
ReadRegDWORD $R8 HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Version"
IfErrors ShowWelcomeMessage ShowUpgradeMessage
ShowWelcomeMessage:
ReadRegStr $R8 HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Version"
;In the event someone still has OpenTTD 0.1, this will detect that (that installer used a string instead of dword entry)
; In the event someone still has OpenTTD 0.1, this will detect that (that installer used a string instead of dword entry)
IfErrors FinishCallback
ShowUpgradeMessage:
IntCmp ${INSTALLERVERSION} $R8 VersionsAreEqual InstallerIsOlder WelcomeToSetup
WelcomeToSetup:
;An older version was found. Let's let the user know there's an upgrade that will take plce.
; An older version was found. Let's let the user know there's an upgrade that will take place.
ReadRegStr $OLDVERSION HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayVersion"
;Gets the older version then displays it in a message box
MessageBox MB_OK|MB_ICONINFORMATION "Welcome to ${APPNAMEANDVERSION} Setup.$\n$\nThis will allow you to upgrade from version $OLDVERSION."
; Gets the older version then displays it in a message box
MessageBox MB_OK|MB_ICONINFORMATION \
"Welcome to ${APPNAMEANDVERSION} Setup.$\n \
This will allow you to upgrade from version $OLDVERSION."
SectionSetFlags ${Section2} 0x80 ; set bit 7
Goto FinishCallback
VersionsAreEqual:
ReadRegStr $UninstallString HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "UninstallString"
IfFileExists "$UninstallString" "" FinishCallback
MessageBox MB_YESNO|MB_ICONQUESTION "Setup detected ${APPNAMEANDVERSION} on your system. That's the version this program will install.$\n$\nAre you trying to uninstall it?" IDYES DoUninstall IDNO FinishCallback
DoUninstall: ;You have the same version as this installer. This allows you to uninstall.
MessageBox MB_YESNO|MB_ICONQUESTION \
"Setup detected ${APPNAMEANDVERSION} on your system. That's the version this program will install.$\n \
Are you trying to uninstall it?" \
IDYES DoUninstall IDNO FinishCallback
DoUninstall: ; You have the same version as this installer. This allows you to uninstall.
Exec "$UninstallString"
Quit
InstallerIsOlder:
MessageBox MB_OK|MB_ICONSTOP "You have a newer version of ${APPNAME}.$\n$\nSetup will now exit."
MessageBox MB_OK|MB_ICONSTOP \
"You have a newer version of ${APPNAME}.$\n \
Setup will now exit."
Quit
FinishCallback:

View File

@@ -0,0 +1,54 @@
; Ini file generated by the HM NIS Edit IO designer.
[Settings]
NumFields=6
[Field 1]
Type=Groupbox
Text=Notice for Windows 9x/ME users!
Left=8
Right=292
Top=80
Bottom=138
[Field 2]
Type=Label
Text=OpenTTD will not work without the Microsoft Layer for Unicode installed.\r\nDue to licensing issues we cannot bundle this file with the installer. Please download MSLU from the Microsoft website and extract UnicoWS.dll to the same directory as the openttd executabe.
Left=13
Right=284
Top=91
Bottom=127
[Field 3]
Type=Link
Text=Microsoft Layer for Unicode
State=http://www.microsoft.com/downloads/details.aspx?FamilyId=73BA7BD7-ED06-4F0D-80A4-2A7EEAEE17E2&displaylang=en
Left=197
Right=284
Top=127
Bottom=135
[Field 4]
Type=Groupbox
Text=UNICODE support
Left=8
Right=292
Top=0
Bottom=75
[Field 5]
Type=Label
Text=This version of OpenTTD has support for UNICODE, allowing users to use non-ASCII character sets such as Russian or Japanese.\r\nSelecting such a language will result in an unusable and garbled interface. You will need to specify a font that has support for these characters in openttd.cfg, or alternatively use an appropiate grf file.\r\n\r\nFor more information please refer to the readme or the wiki.
Left=13
Right=284
Top=9
Bottom=65
[Field 6]
Type=Link
Text=OpenTTD wiki
Left=238
Right=284
Top=64
Bottom=72
State=http://wiki.openttd.org/index.php/Unicode

View File

@@ -84,7 +84,7 @@ BEGIN
VALUE "Comments", "This program is licensed under the GNU General Public License.\0"
VALUE "CompanyName", "OpenTTD Development Team\0"
VALUE "FileDescription", "OpenTTD\0"
VALUE "FileVersion", "Development Version\0"
VALUE "FileVersion", "0.5.0 (r8924)\0"
VALUE "InternalName", "openttd\0"
VALUE "LegalCopyright", "Copyright <20> OpenTTD Developers 2002-2007. All Rights Reserved.\0"
VALUE "LegalTrademarks", "\0"

View File

@@ -1,6 +1,6 @@
OpenTTD README
Last updated: 2007-02-08
Release version: 0.5.0-RC5
Last updated: 2007-02-27
Release version: 0.5.0
------------------------------------------------------------------------

View File

@@ -958,7 +958,7 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_UINT8, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)

View File

@@ -42,7 +42,7 @@ typedef enum StationRectModes
static void StationRect_Init(Station *st);
static bool StationRect_IsEmpty(Station *st);
static bool StationRect_BeforeAddTile(Station *st, TileIndex tile, StationRectMode mode);
bool StationRect_BeforeAddTile(Station *st, TileIndex tile, StationRectMode mode);
static bool StationRect_BeforeAddRect(Station *st, TileIndex tile, int w, int h, StationRectMode mode);
static bool StationRect_AfterRemoveTile(Station *st, TileIndex tile);
static bool StationRect_AfterRemoveRect(Station *st, TileIndex tile, int w, int h);
@@ -231,12 +231,6 @@ static Station* GetStationAround(TileIndex tile, int w, int h, StationID closest
BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1))
if (IsTileType(tile_cur, MP_STATION)) {
StationID t = GetStationIndex(tile_cur);
{
Station *st = GetStation(t);
// you cannot take control of an oilrig!!
if (st->airport_type == AT_OILRIG && st->facilities == (FACIL_AIRPORT|FACIL_DOCK))
continue;
}
if (closest_station == INVALID_STATION) {
closest_station = t;
@@ -1016,7 +1010,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
if (st != NULL) {
// Reuse an existing station.
if (st->owner != OWNER_NONE && st->owner != _current_player)
if (st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (st->train_tile != 0) {
@@ -1249,14 +1243,14 @@ uint GetStationPlatforms(const Station *st, TileIndex tile)
do {
t -= delta;
len++;
} while (TileBelongsToRailStation(st, t) && GetRailStationAxis(t) == axis);
} while (IsCompatibleTrainStationTile(t, tile));
// find ending tile
t = tile;
do {
t += delta;
len++;
} while (TileBelongsToRailStation(st, t) && GetRailStationAxis(t) == axis);
} while (IsCompatibleTrainStationTile(t, tile));
return len - 1;
}
@@ -1451,7 +1445,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player) {
if (st->owner != _current_player) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
}
@@ -1706,7 +1700,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
if (st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!StationRect_BeforeAddRect(st, tile, w, h, RECT_MODE_TEST)) return CMD_ERROR;
@@ -1987,7 +1981,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
if (st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!StationRect_BeforeAddRect(st, tile, _dock_w_chk[direction], _dock_h_chk[direction], RECT_MODE_TEST)) return CMD_ERROR;
@@ -2929,7 +2923,6 @@ void AfterLoadStations(void)
{
Station *st;
uint i;
TileIndex tile;
/* Update the speclists of all stations to point to the currently loaded custom stations. */
FOR_ALL_STATIONS(st) {
@@ -2939,12 +2932,6 @@ void AfterLoadStations(void)
st->speclist[i].spec = GetCustomStationSpecByGrf(st->speclist[i].grfid, st->speclist[i].localidx);
}
}
for (tile = 0; tile < MapSize(); tile++) {
if (GetTileType(tile) != MP_STATION) continue;
st = GetStationByTile(tile);
StationRect_BeforeAddTile(st, tile, RECT_MODE_FORCE);
}
}
@@ -3188,7 +3175,7 @@ static bool StationRect_IsEmpty(Station *st)
return (st->rect.left == 0 || st->rect.left > st->rect.right || st->rect.top > st->rect.bottom);
}
static bool StationRect_BeforeAddTile(Station *st, TileIndex tile, StationRectMode mode)
bool StationRect_BeforeAddTile(Station *st, TileIndex tile, StationRectMode mode)
{
Rect *r = &st->rect;
int x = TileX(tile);

View File

@@ -23,13 +23,8 @@
#include "date.h"
#include "industry.h"
#ifdef WIN32
/* for opendir/readdir/closedir */
# include "fios.h"
#else
# include <sys/types.h>
# include <dirent.h>
#endif /* WIN32 */
char _userstring[128];
@@ -1225,7 +1220,7 @@ static int GetLanguageList(char **languages, int max)
struct dirent *dirent;
int num = 0;
dir = opendir(_paths.lang_dir);
dir = ttd_opendir(_paths.lang_dir);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
const char *d_name = FS2OTTD(dirent->d_name);

View File

@@ -709,17 +709,17 @@ static const char *name_french_real[] = {
"Bordeaux",
"Bayonne",
"Montpellier",
"Montelimar",
"Montélimar",
"Valence",
"Digne",
"Nice",
"Cannes",
"St. Tropez",
"Marseilles",
"Marseille",
"Narbonne",
"Sète",
"Aurillac",
"Gueret",
"Guéret",
"Le Creusot",
"Nevers",
"Auxerre",
@@ -731,7 +731,7 @@ static const char *name_french_real[] = {
"Chaumont",
"Langres",
"Bourg",
"Lyons",
"Lyon",
"Vienne",
"Grenoble",
"Toulon",
@@ -763,7 +763,7 @@ static const char *name_french_real[] = {
"Beaujolais",
"Narbonne",
"Albi",
"St. Valery",
"Paris",
"Biarritz",
"Béziers",
"Nîmes",

View File

@@ -1004,13 +1004,15 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
src = GetVehicle(s);
if (src->type != VEH_Train) return CMD_ERROR;
if (src->type != VEH_Train || !CheckOwnership(src->owner)) return CMD_ERROR;
// if nothing is selected as destination, try and find a matching vehicle to drag to.
if (d == INVALID_VEHICLE) {
dst = IsTrainEngine(src) ? NULL : FindGoodVehiclePos(src);
} else {
if (!IsValidVehicleID(d)) return CMD_ERROR;
dst = GetVehicle(d);
if (dst->type != VEH_Train || !CheckOwnership(dst->owner)) return CMD_ERROR;
}
// if an articulated part is being handled, deal with its parent vehicle
@@ -1022,17 +1024,15 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
// don't move the same vehicle..
if (src == dst) return 0;
/* the player must be the owner */
if (!CheckOwnership(src->owner) || (dst != NULL && !CheckOwnership(dst->owner)))
return CMD_ERROR;
/* locate the head of the two chains */
src_head = GetFirstVehicleInChain(src);
dst_head = NULL;
if (dst != NULL) {
dst_head = GetFirstVehicleInChain(dst);
if (dst_head->tile != src_head->tile) return CMD_ERROR;
// Now deal with articulated part of destination wagon
dst = GetLastEnginePart(dst);
} else {
dst_head = NULL;
}
if (dst != NULL && IsMultiheaded(dst) && !IsTrainEngine(dst) && IsTrainWagon(src)) {
@@ -1089,8 +1089,6 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
// check if all vehicles in the dest train are stopped.
dst_len = CheckTrainStoppedInDepot(dst_head);
if (dst_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
assert(dst_head->tile == src_head->tile);
}
// We are moving between rows, so only count the wagons from the source

View File

@@ -611,7 +611,7 @@ static int32 DoClearTunnel(TileIndex tile, uint32 flags)
}
static uint GetBridgeHeightRamp(TileIndex t)
uint GetBridgeHeightRamp(TileIndex t)
{
uint h;
uint tileh = GetTileSlope(t, &h);

View File

@@ -514,6 +514,7 @@ Vehicle *GetFirstVehicleInChain(const Vehicle *v)
Vehicle* u;
assert(v != NULL);
assert(v->type == VEH_Train);
if (v->first != NULL) {
if (IsFrontEngine(v->first) || IsFreeWagon(v->first)) return v->first;
@@ -1839,13 +1840,22 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
total_cost += cost;
if (flags & DC_EXEC) {
Vehicle *v2, *w2;
w = GetVehicle(_new_vehicle_id);
w2 = w;
v2 = v;
do {
if (v->cargo_type != w->cargo_type || v->cargo_subtype != w->cargo_subtype) {
/* We can't pay for refitting because we can't estimate refitting costs for a vehicle before it's build.
* If we pay for it anyway, the cost and the estimated cost will not be the same and we will have an assert.
* We need to check the whole chain if it is a train because some newgrf articulated engines can refit some
* units only (and not the front) */
DoCommand(0, w->index, v2->cargo_type | (v2->cargo_subtype << 8), flags, CMD_REFIT_VEH(v->type));
break; // We learned that the engine in question needed a refit. No need to check anymore
}
} while (v->type == VEH_Train && (w2 = w2->next) != NULL && (v2 = v2->next) != NULL);
if (v->cargo_type != w->cargo_type || v->cargo_subtype != w->cargo_subtype) {
// we can't pay for refitting because we can't estimate refitting costs for a vehicle before it's build
// if we pay for it anyway, the cost and the estimated cost will not be the same and we will have an assert
DoCommand(0, w->index, v->cargo_type | (v->cargo_subtype << 8), flags, CMD_REFIT_VEH(v->type));
}
if (v->type == VEH_Train && HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) {
SETBIT(w->u.rail.flags, VRF_REVERSE_DIRECTION);
}

View File

@@ -503,12 +503,12 @@ static bool QZ_PollEvent(void)
break;
case NSLeftMouseDown:
pt = QZ_GetMouseLocation(event);
if (!([ event modifierFlags ] & NSCommandKeyMask) ||
!QZ_MouseIsInsideView(&pt)) {
[NSApp sendEvent:event];
}
pt = QZ_GetMouseLocation(event);
if (!QZ_MouseIsInsideView(&pt)) {
QZ_ShowMouse();
break;

View File

@@ -1617,7 +1617,7 @@ static bool CheckClickOnSign(const ViewPort *vp, int x, int y)
{
const Sign *si;
if (!(_display_opt & DO_SHOW_SIGNS)) return false;
if (!(_display_opt & DO_SHOW_SIGNS) || _current_player == PLAYER_SPECTATOR) return false;
switch (vp->zoom) {
case 0:

View File

@@ -20,6 +20,7 @@
#include "train.h"
#include "water_map.h"
#include "newgrf.h"
#include "bridge.h"
const SpriteID _water_shore_sprites[15] = {
0,
@@ -617,10 +618,10 @@ static Vehicle *FindFloodableVehicleOnTile(TileIndex tile)
byte z;
Vehicle *v;
if (!IsBridgeTile(tile)) return FindVehicleOnTileZ(tile, 0);
if (!IsBridgeTile(tile) || !IsBridgeRamp(tile)) return FindVehicleOnTileZ(tile, 0);
end = GetOtherBridgeEnd(tile);
z = GetBridgeHeight(tile);
z = GetBridgeHeightRamp(tile);
/* check the start tile first since as this is closest to the water */
v = FindVehicleOnTileZ(tile, z);

16
win32.c
View File

@@ -652,19 +652,23 @@ static inline void dir_free(DIR *d)
}
}
DIR *opendir(const char *path)
DIR *opendir(const wchar_t *path)
{
DIR *d;
UINT sem = SetErrorMode(SEM_FAILCRITICALERRORS); // disable 'no-disk' message box
DWORD fa = GetFileAttributesW(OTTD2FS(path));
DWORD fa = GetFileAttributesW(path);
if ((fa != INVALID_FILE_ATTRIBUTES) && (fa & FILE_ATTRIBUTE_DIRECTORY)) {
d = dir_calloc();
if (d != NULL) {
char search_path[MAX_PATH];
/* build search path for FindFirstFile */
snprintf(search_path, lengthof(search_path), "%s" PATHSEP "*", path);
d->hFind = FindFirstFileW(OTTD2FS(search_path), &d->fd);
wchar_t search_path[MAX_PATH];
bool slash = path[wcslen(path) - 1] == L'\\';
/* build search path for FindFirstFile, try not to append additional slashes
* as it throws Win9x off its groove for root directories */
_snwprintf(search_path, lengthof(search_path), L"%s%s*", path, slash ? L"" : L"\\");
*lastof(search_path) = '\0';
d->hFind = FindFirstFileW(search_path, &d->fd);
if (d->hFind != INVALID_HANDLE_VALUE ||
GetLastError() == ERROR_NO_MORE_FILES) { // the directory is empty

View File

@@ -82,10 +82,10 @@ typedef CPerfStartFake CPerfStart;
#include "hashtable.hpp"
#include "binaryheap.hpp"
#include "nodelist.hpp"
#include "follow_track.hpp"
#include "yapf_base.hpp"
#include "yapf_node.hpp"
#include "yapf_common.hpp"
#include "follow_track.hpp"
#include "yapf_costbase.hpp"
#include "yapf_costcache.hpp"

View File

@@ -7,10 +7,6 @@ EXTERN_C_BEGIN
#include "../debug.h"
EXTERN_C_END
#include "fixedsizearray.hpp"
#include "blob.hpp"
#include "nodelist.hpp"
extern int _total_pf_time_us;
/** CYapfBaseT - A-star type path finder base class.
@@ -46,6 +42,7 @@ template <class Types>
class CYapfBaseT {
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList NodeList; ///< our node list
typedef typename NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
@@ -135,7 +132,7 @@ public:
break;
}
}
bool bDestFound = (m_pBestDestNode != NULL);
bool bDestFound = (m_pBestDestNode != NULL) && (m_pBestDestNode != m_pBestIntermediateNode);
#ifndef NO_DEBUG_MESSAGES
perf.Stop();
@@ -191,20 +188,20 @@ public:
}
/** add multiple nodes - direct children of the given node */
FORCEINLINE void AddMultipleNodes(Node* parent, TileIndex tile, TrackdirBits td_bits)
FORCEINLINE void AddMultipleNodes(Node* parent, const TrackFollower &tf)
{
bool is_choice = (KillFirstBit2x64(td_bits) != 0);
for (TrackdirBits rtds = td_bits; rtds != TRACKDIR_BIT_NONE; rtds = (TrackdirBits)KillFirstBit2x64(rtds)) {
bool is_choice = (KillFirstBit2x64(tf.m_new_td_bits) != 0);
for (TrackdirBits rtds = tf.m_new_td_bits; rtds != TRACKDIR_BIT_NONE; rtds = (TrackdirBits)KillFirstBit2x64(rtds)) {
Trackdir td = (Trackdir)FindFirstBit2x64(rtds);
Node& n = Yapf().CreateNewNode();
n.Set(parent, tile, td, is_choice);
Yapf().AddNewNode(n);
n.Set(parent, tf.m_new_tile, td, is_choice);
Yapf().AddNewNode(n, tf);
}
}
/** AddNewNode() - called by Tderived::PfFollowNode() for each child node.
* Nodes are evaluated here and added into open list */
void AddNewNode(Node& n)
void AddNewNode(Node &n, const TrackFollower &tf)
{
// evaluate the node
bool bCached = Yapf().PfNodeCacheFetch(n);
@@ -214,7 +211,7 @@ public:
m_stats_cache_hits++;
}
bool bValid = Yapf().PfCalcCost(n);
bool bValid = Yapf().PfCalcCost(n, tf);
if (bCached) {
Yapf().PfNodeCacheFlush(n);

View File

@@ -64,7 +64,7 @@ public:
}
/** return one tile cost. If tile is a tunnel entry, it is moved to the end of tunnel */
FORCEINLINE int OneTileCost(TileIndex& tile, Trackdir trackdir)
FORCEINLINE int OneTileCost(TileIndex prev_tile, TileIndex& tile, Trackdir trackdir)
{
int cost = 0;
// set base cost
@@ -77,11 +77,6 @@ public:
cost += Yapf().PfGetSettings().rail_crossing_penalty;
break;
case MP_STATION:
// penalty for passing station tiles
cost += Yapf().PfGetSettings().rail_station_penalty;
break;
default:
break;
}
@@ -176,7 +171,7 @@ public:
/** Called by YAPF to calculate the cost from the origin to the given node.
* Calculates only the cost of given node, adds it to the parent node cost
* and stores the result into Node::m_cost member */
FORCEINLINE bool PfCalcCost(Node& n)
FORCEINLINE bool PfCalcCost(Node &n, const TrackFollower &tf)
{
assert(!n.flags_u.flags_s.m_targed_seen);
CPerfStart perf_cost(Yapf().m_perf_cost);
@@ -199,8 +194,13 @@ public:
bool target_seen = Yapf().PfDetectDestination(tile, trackdir);
if (tf.m_is_station) {
// station tiles have an extra penalty
segment_cost += Yapf().PfGetSettings().rail_station_penalty * (tf.m_tiles_skipped + 1);
}
while (true) {
segment_cost += Yapf().OneTileCost(tile, trackdir);
segment_cost += Yapf().OneTileCost(prev_tile, tile, trackdir);
segment_cost += Yapf().CurveCost(prev_trackdir, trackdir);
segment_cost += Yapf().SlopeCost(tile, trackdir);
segment_cost += Yapf().SignalCost(n, tile, trackdir);
@@ -282,13 +282,13 @@ public:
// add penalty for skipped station tiles
if (F.m_is_station)
{
uint platform_length = F.m_tiles_skipped + 1;
if (target_seen) {
// it is our destination station
uint platform_length = F.m_tiles_skipped + 1;
segment_cost += PlatformLengthPenalty(platform_length);
} else {
// station is not our destination station, apply penalty for skipped platform tiles
segment_cost += Yapf().PfGetSettings().rail_station_penalty * F.m_tiles_skipped;
segment_cost += Yapf().PfGetSettings().rail_station_penalty * platform_length;
}
}

View File

@@ -34,7 +34,7 @@ public:
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
Yapf().AddMultipleNodes(&old_node, F);
}
/// return debug report character to identify the transportation type
@@ -97,7 +97,7 @@ public:
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
Yapf().AddMultipleNodes(&old_node, F);
}
/// return debug report character to identify the transportation type

View File

@@ -66,7 +66,7 @@ public:
/** Called by YAPF to calculate the cost from the origin to the given node.
* Calculates only the cost of given node, adds it to the parent node cost
* and stores the result into Node::m_cost member */
FORCEINLINE bool PfCalcCost(Node& n)
FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower &tf)
{
int segment_cost = 0;
// start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
@@ -237,7 +237,7 @@ public:
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td))
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
Yapf().AddMultipleNodes(&old_node, F);
}
/// return debug report character to identify the transportation type

View File

@@ -26,7 +26,7 @@ public:
{
TrackFollower F;
if (F.Follow(old_node.m_key.m_tile, old_node.m_key.m_td))
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
Yapf().AddMultipleNodes(&old_node, F);
}
/// return debug report character to identify the transportation type
@@ -86,6 +86,7 @@ class CYapfCostShipT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
@@ -97,7 +98,7 @@ public:
/** Called by YAPF to calculate the cost from the origin to the given node.
* Calculates only the cost of given node, adds it to the parent node cost
* and stores the result into Node::m_cost member */
FORCEINLINE bool PfCalcCost(Node& n)
FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower &tf)
{
// base tile cost depending on distance
int c = IsDiagonalTrackdir(n.GetTrackdir()) ? 10 : 7;