Rubidium
90f1768006
Codechange: add non-nullptr asserts in cases where it should never be nullptr
...
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2023-01-14 21:15:23 +01:00
Rubidium
bcfe0fb076
Codechange: introduce GetMainWindow() to properly account for nullptr checks
...
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Rubidium
9c70c38c5e
Fix: check for the existence of shadow and rotor vehicles for aircraft
...
Instead of just assuming that it exists in the savegame that got loaded.
2023-01-14 21:15:23 +01:00
translators
5ddfd38de6
Update: Translations from eints
...
norwegian (bokmal): 1 change by buzzCraft
2023-01-14 18:43:25 +00:00
Jonathan G Rennison
10e76b2788
Fix #10032 : Capacities of articulated vehicles in build window
...
See also: #9954
2023-01-14 18:52:01 +01:00
Tyler Trahan
07fba75238
Fix: Various Wide River issues ( #10348 )
2023-01-14 08:20:19 -05:00
Tyler Trahan
2206c73156
Feature: Set a custom number of industries in map generation window ( #10340 )
2023-01-14 05:12:29 -05:00
Tyler Trahan
5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees ( #10342 )
2023-01-13 18:04:30 -05:00
Rubidium
b951332def
Codechange: use smart pointers when creating StringIterators
2023-01-13 21:09:40 +01:00
Rubidium
b35c791d05
Codechange: use smart pointers when cloning iterators
2023-01-13 21:09:40 +01:00
Rubidium
f667a831a5
Codechange: unify creation of diagonal/orthogonal iterator using smart pointers
2023-01-13 21:09:40 +01:00
PeterN
6a0d1c7c19
Fix: Link variants to parents when finalising engines. ( #10346 )
...
This ensures that definition-order of engines within the NewGRF does not matter.
2023-01-13 19:22:31 +00:00
Tyler Trahan
dced2d8c30
Fix #10333 , c53f29d: Only show industry prospecting errors to local company ( #10338 )
2023-01-12 14:03:39 -05:00
translators
b05c21203a
Update: Translations from eints
...
arabic (egypt): 20 changes by AviationGamerX
2023-01-12 18:47:22 +00:00
Tyler Trahan
5a2907a99f
Change: Remove land generator setting from World Generation GUI ( #10093 )
2023-01-12 13:26:18 -05:00
translators
80322b85c2
Update: Translations from eints
...
swedish: 7 changes by joeax910
japanese: 17 changes by scabtert
luxembourgish: 14 changes by phreeze83
lithuanian: 80 changes by devastatorius
2023-01-11 18:47:32 +00:00
PeterN
09a32f2ce1
Fix #10335 : Set initial scrollbar count for object GUI. ( #10336 )
...
This previously happened when the window was resized by itself which was fixed by #10196 . Explicitly set the count instead.
2023-01-11 18:26:38 +00:00
translators
70157b2ad5
Update: Translations from eints
...
luxembourgish: 3 changes by phreeze83
hebrew: 125 changes by haimlm
2023-01-10 18:45:18 +00:00
translators
9d13213c61
Update: Translations from eints
...
spanish (mexican): 3 changes by absay
2023-01-09 18:47:47 +00:00
translators
81c5c16477
Update: Translations from eints
...
galician: 1 change by NicoSGF64
romanian: 8 changes by ALEX11BR
2023-01-08 18:42:25 +00:00
PeterN
c18a171028
Fix #10331 : Starting new company during load must happen after AI start. ( #10332 )
...
This situation occurs when loading a savegame in single-player which only
has AI companies.
2023-01-08 18:09:38 +00:00
translators
7460fdb298
Update: Translations from eints
...
chinese (simplified): 7 changes by HansKaffee
turkish: 13 changes by rustoocas
2023-01-07 18:43:34 +00:00
Rubidium
46dfb309bc
Fix #10309 : [SDL] Uninitialized width and height when turning off full screen
2023-01-07 15:46:00 +01:00
translators
29af0f8c7b
Update: Translations from eints
...
swedish: 18 changes by joeax910
chinese (simplified): 2 changes by HansKaffee
romanian: 3 changes by ALEX11BR
slovak: 15 changes by legitalk
tamil: 21 changes by Aswn
2023-01-06 18:46:19 +00:00
Rubidium
0251786f46
Fix: virtual call from constructor
...
That fills an instance variable that is only read from the Game Options window
and that is overwritten when the video driver is started. Since you cannot get
into the Game Options window without starting the video driver, it is just
pointless and wrong code that would never be noticed by the end user.
2023-01-06 19:34:35 +01:00
Rubidium
c1ff471c77
Fix: bad oddness checks
...
Modulo on a signed number returns negative values for negative values, so
i % 2 == 1 will only return true for positive odd numbers, whereas i % 2 != 0
returns true for both positive and negative odd numbers.
2023-01-06 19:34:35 +01:00
Rubidium
f7af9a299a
Codechange: prevent suspicious pointer scaling
2023-01-06 19:34:35 +01:00
Rubidium
170f37d07f
Codechange: silence some potentially uninitialized local variable errors
...
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2023-01-06 19:34:35 +01:00
Rubidium
496ec1f012
Fix: use reference and array indexing to prevent suspicious pointer scaling
2023-01-06 19:34:35 +01:00
Rubidium
fbd0f5ad7d
Fix: inconsistent allocation error handling
...
Mix-and-matching std::bad_alloc exception handling with nullptr checks
2023-01-06 19:34:35 +01:00
Rubidium
3c54344825
Fix: comparison of narrow type with wide type in loop condition
...
Technically this can't be triggered with the currently returned values though.
2023-01-06 19:34:35 +01:00
Charles Pigott
e00996a18a
Change: Big UFO disaster targets current location of a random train ( #10290 )
2023-01-06 13:05:09 +00:00
PeterN
1b1aa682a6
Fix: Don't assume engclass 2 should be elrail. ( #10315 )
...
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.
To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2023-01-06 00:44:57 +00:00
Rubidium
51049946d1
Fix: prevent corrupted GRF files to allocate stupid amounts of memory
2023-01-05 20:11:59 +01:00
translators
58068883f8
Update: Translations from eints
...
swedish: 33 changes by joeax910
arabic (egypt): 11 changes by AviationGamerX
luxembourgish: 3 changes by Gubius
greek: 85 changes by SStelioss
indonesian: 55 changes by indrabagus, 20 changes by K4smun1
serbian: 527 changes by nkrs
latvian: 82 changes by lexuslatvia
polish: 2 changes by pAter-exe
2023-01-05 18:48:43 +00:00
Rubidium
752cd5c0da
Cleanup 84b71f7: remove G5 detector as it's not referenced anymore
...
The last supported Mac OS X for G5 is 10.5.8 and support for < 10.7 has already been removed.
2023-01-04 22:42:23 +01:00
Rubidium
375a5b8e3f
Codechange: refactor FindClosestDepot to not use pointers, but return a struct
2023-01-04 22:30:48 +01:00
translators
b3907b1359
Update: Translations from eints
...
swedish: 39 changes by DonaldDuck313, 9 changes by joeax910
chinese (traditional): 62 changes by wpi3
greek: 8 changes by SStelioss
indonesian: 29 changes by indrabagus
serbian: 528 changes by nkrs
ukrainian: 82 changes by StepanIvasyn
turkish: 4 changes by jnmbk
french: 19 changes by glx22
2023-01-04 18:45:02 +00:00
Rubidium
a0694759a1
Fix: do not allow more palette colours than there are indices for the colours
...
Or: do not pass unchecked size from BMP file into memory allocation
2023-01-04 18:36:49 +01:00
translators
3af2c7fff6
Update: Translations from eints
...
swedish: 9 changes by joeax910
norwegian (bokmal): 7 changes by buzzCraft
chinese (traditional): 48 changes by wpi3
galician: 98 changes by pvillaverde
vietnamese: 13 changes by myquartz
czech: 42 changes by vladoschreiner, 40 changes by PatrikSamuelTauchim, 19 changes by adamek0202, 3 changes by LubosKolouch
chinese (simplified): 52 changes by HansKaffee
luxembourgish: 148 changes by phreeze83
hungarian: 50 changes by PstasDev, 23 changes by baliball
german: 69 changes by Wuzzy2, 4 changes by Luensche
romanian: 3 changes by kneekoo
ukrainian: 45 changes by StepanIvasyn
catalan: 12 changes by J0anJosep
turkish: 9 changes by Anceph
french: 1 change by Athozus
portuguese (brazilian): 9 changes by ericandradex
2023-01-03 18:45:43 +00:00
Patric Stout
1fb101eabb
Codechange: address CodeQL issue "Multiplication result converted to larger type" ( #10306 )
...
Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2023-01-02 20:30:02 +00:00
translators
fcbe390353
Update: Translations from eints
...
dutch: 10 changes by Afoklala
polish: 33 changes by pAter-exe
2023-01-02 18:46:20 +00:00
Loïc Guilloux
91ca088065
Fix #10304 , fe30f66: [Scripts] Don't start GS in intro ( #10305 )
2023-01-02 02:13:16 +01:00
Michael Lutz
150f05dc15
Change: Heading for 14 now. ( #10302 )
2023-01-01 22:52:23 +01:00
PeterN
5e22788664
Fix #10220 : Adding unavailable variants failed for non-rail engines. ( #10297 )
...
Unavailable parent variant engine for non-rail engines was added to the
wrong (temporary) list so the hierarchy was not added correctly.
2022-12-31 10:10:25 +00:00
translators
22035b7eab
Update: Translations from eints
...
english (us): 10 changes by 2TallTyler
chinese (simplified): 1 change by lysinelai
korean: 13 changes by telk5093
catalan: 1 change by DiogoMCampos
2022-12-30 18:42:42 +00:00
Charles Pigott
67f02e20de
Change: Display text files in black ( #10291 )
2022-12-30 10:31:02 +00:00
glx22
012fd2be0d
Codechange: Suppress warnings when asserts are disabled
2022-12-30 02:17:38 +01:00
translators
f90156f74c
Update: Translations from eints
...
romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2022-12-29 18:43:05 +00:00
translators
918b2cb3ee
Update: Translations from eints
...
english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2022-12-28 18:44:23 +00:00
Loïc Guilloux
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2022-12-28 05:02:26 +01:00
PeterN
f7e2b6ef12
Change: Make vehicle list dropdown buttons resize to fit strings. ( #10286 )
2022-12-27 18:39:37 +00:00
Francis Herne
6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. ( #10282 )
2022-12-26 15:06:21 -05:00
translators
7a18631291
Update: Translations from eints
...
italian: 10 changes by bagnacauda
romanian: 91 changes by bnegrut
russian: 6 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese: 8 changes by azulcosta
2022-12-26 18:42:39 +00:00
PeterN
9e56e16147
Fix: Local authority window rating list height ignored icon sizes. ( #10285 )
...
Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2022-12-26 18:26:01 +00:00
PeterN
961e66df30
Fix #10224 : Don't fiddle with fast-forward when saving. ( #10230 )
...
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2022-12-26 00:05:14 +01:00
PeterN
4f26f6b8aa
Cleanup: Simplify GRFLabel linked-list with std::vector. ( #10284 )
2022-12-25 22:32:22 +00:00
Daniel Robinson
c53f29df53
Fix #10181 : Show error message on failed industry prospecting ( #10202 )
2022-12-25 23:12:06 +01:00
Didac Perez Parera
35d55bd534
Feature: Expand all towns in the scenario editor ( #10215 )
2022-12-25 19:42:50 +01:00
Tyler Trahan
4ffe7e0477
Fix #10198 : Rearrange Intro GUI to make button rows narrower ( #10203 )
2022-12-25 13:26:26 -05:00
Tyler Trahan
8063fcb6e0
Feature: Ctrl-click to bulk edit timetable speeds/waiting times ( #10265 )
2022-12-25 13:20:31 -05:00
Peter Nelson
efa20dd969
Change: Support engine property 0xC6 in purchase list.
2022-12-25 16:41:58 +00:00
Peter Nelson
cbf48c4dd9
Change: Add extra random seed to StartupEngines().
...
This means that calling reset_engines will rerandomise introduction dates
and reliability.
Probably not necessary.
2022-12-25 16:41:58 +00:00
Peter Nelson
74180efe7f
Change: Attempt to improve randomisation of reliability
2022-12-25 16:41:58 +00:00
Peter Nelson
3485709f53
Add: Additional vehicle flags to control variants.
2022-12-25 16:41:58 +00:00
Peter Nelson
898dadadb2
Change: Mark build/autoreplace windows dirty less often in monthy loop.
...
These window classes were marked dirty for every engine that had
reliability calculated every month.
2022-12-25 16:41:58 +00:00
Peter Nelson
85814b29d4
Feature: Vehicle add-ons can now group engines in purchase list.
...
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.
Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.
... but avoiding complex hidden cargo subtype refit systems.
Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2022-12-25 16:41:58 +00:00
peter1138
94167dfd34
Change: Add variant hierarchy to build vehicle window list.
2022-12-25 16:41:58 +00:00
Peter Nelson
c11db7d593
Change: Clear last variant when engine becomes unavailable.
2022-12-25 16:41:58 +00:00
peter1138
d7f561a400
Change: Add variant property to engines.
2022-12-25 16:41:58 +00:00
PeterN
c8cc61d889
Fix #10150 : Force FS_SMALL for small viewport signs. ( #10283 )
...
* Fix #10150 : Force FS_SMALL for small viewport signs.
This is a workaround for string widths being different with mixed
font-sizes.
* Fix: Flag small sign shadow as small text.
(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2022-12-25 13:29:38 +00:00
PeterN
23eec0b7b3
Fix #8971 : Resize QueryStrings with interface scale change. ( #10281 )
...
* Fix: Use width of caret symbol '_' for text entry.
This replaces an arbitrary pixel width with the space actually required.
* Fix #8971 : Update QueryString sizes with interface scale change.
2022-12-25 00:40:55 +00:00
translators
3451c0a82c
Update: Translations from eints
...
russian: 3 changes by Ln-Wolf
latvian: 21 changes by lexuslatvia
dutch: 3 changes by Afoklala
portuguese: 3 changes by azulcosta
portuguese (brazilian): 13 changes by ericandradex
2022-12-24 18:43:00 +00:00
glx22
04ee86d3ac
Add: 'font' console command to configure fonts
2022-12-23 23:23:03 +01:00
glx22
e6c857cdba
Codechange: [windows] cache the actually loaded font name
2022-12-23 23:23:03 +01:00
glx22
af3df959c2
Codechange: reduce code duplication
2022-12-23 23:23:03 +01:00
PeterN
7b5edba76c
Change: Support flipping shorter engines without NewGRF support. ( #10262 )
...
* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2022-12-23 21:02:14 +00:00
Peter Nelson
a971eee2e0
Cleanup: Replace foundation drawing magic numbers.
...
Use TILE_SIZE or TILE_HEIGHT as appropriate instead.
2022-12-23 15:43:11 +00:00
Peter Nelson
138198e971
Change: Separate ground sprite from foundation sprite offsets.
2022-12-23 15:43:11 +00:00
Peter Nelson
002fe67bef
Add: Optionally disable child sprites drawing relative to parent sprites offsets.
2022-12-23 15:43:11 +00:00
Jonathan G Rennison
14c1266bbc
Fix: Wrong type cast for selected AI/GS script info in AIListWindow
...
This resulted in technically undefined behaviour when listing GSs
2022-12-22 21:26:27 +01:00
Jonathan G Rennison
d4c530904c
Fix #10274 : Use after free when rescanning scripts with GS selected
2022-12-22 21:23:48 +01:00
PeterN
f6e7e44169
Fix #10151 : Use smaller padding for viewport signs. ( #10272 )
...
Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
2022-12-21 22:21:50 +00:00
Loïc Guilloux
c179c10048
Fix #10263 , ccefa76: [scripts] restore tile validation for commands ( #10269 )
2022-12-21 02:37:59 +01:00
translators
a857ed8240
Update: Translations from eints
...
finnish: 13 changes by hpiirai
spanish: 1 change by MontyMontana
2022-12-20 18:41:59 +00:00
PeterN
c962c77306
Fix: Incorrect available height for dropdowns due to unsigned promotion. ( #10264 )
...
Dropdowns which are taller than the main window should automatically have
a scrollbar added. This did not work for toolbar dropdown as the location
near the top of the window resulted in an unsigned underflow.
2022-12-20 09:39:23 -05:00
PeterN
03c1b5169c
Fix #10260 : Incorrect rect height drawing image in vehicle details. ( #10261 )
2022-12-19 21:01:17 +00:00
PeterN
dde15a403c
Fix #10257 : Incorrect wire position on sloped bridge heads. ( #10258 )
2022-12-19 20:16:26 +00:00
translators
2012998563
Update: Translations from eints
...
finnish: 3 changes by hpiirai
2022-12-19 18:42:04 +00:00
translators
e5720325ff
Update: Translations from eints
...
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
2022-12-18 18:39:25 +00:00
Peter Nelson
daaa058493
Change: Vertically centre sprite font relative to TrueType font.
2022-12-18 11:46:01 -05:00
Peter Nelson
8599041ce4
Fix: GetDefaultFontHeight() is static, don't use ->
2022-12-18 11:46:01 -05:00
translators
888c9172e0
Update: Translations from eints
...
spanish (mexican): 3 changes by absay
korean: 1 change by telk5093
2022-12-17 18:40:23 +00:00
PeterN
1eecbd39ed
Change: Use lowered not disabled widget for current tab. ( #10252 )
...
While tab-buttons are not often used, all other similar occurences use
lowered rather than disabled widgets, so use them for train detail
window too.
2022-12-17 18:04:39 +00:00
Peter Nelson
5eb7e1d3ab
Fix: Improve sprite aligner list size and alignment.
2022-12-17 15:38:28 +00:00
Peter Nelson
8adc47858d
Change: Set minimal size on aligner buttons.
2022-12-17 15:38:28 +00:00
Peter Nelson
33eb9688cf
Add: Sprite centre and crosshair toggles on sprite aligner.
2022-12-17 15:38:28 +00:00
Loïc Guilloux
c50fabb574
Fix #10208 : allow to use specific underlay for road/tram tunnels ( #10233 )
2022-12-17 09:01:47 -05:00
PeterN
131b7f5127
Fix: Vertically centre chat prompt. ( #10250 )
2022-12-17 12:22:02 +00:00
2TallTyler
0116a422ea
Cleanup: Refactor Wide Rivers code slightly
2022-12-16 17:43:33 -05:00
2TallTyler
d67259334a
Fix #10218 : Sloped river tiles need water both up and downstream
2022-12-16 17:43:33 -05:00
Jonathan G Rennison
c7d7658004
Fix #10214 : CMD_CREATE_LEAGUE_TABLE did not set CMD_STR_CTRL
2022-12-16 21:07:36 +01:00
Jonathan G Rennison
1a05e95945
Fix #10214 : League and graph buttons in toolbar not having a default action
2022-12-16 21:07:36 +01:00
Jonathan G Rennison
e0cb31ff07
Fix #10214 : Header and footer missing from league table saveload
2022-12-16 21:07:36 +01:00
Loïc Guilloux
4f9893cc98
Fix 55a1171: Restore skipping of "colour" character ( #10244 )
2022-12-16 01:56:25 +01:00
PeterN
c448eb04d8
Fix #10242 : Allow a space for text shadow when clipping WWT_EMPTY/WWT_TEXT. ( #10243 )
2022-12-15 23:21:10 +00:00
Loïc Guilloux
2848483810
Fix #10206 : Disable scripts in intro game ( #10241 )
2022-12-15 21:43:07 +01:00
Eddi-z
8db4892f49
Codechange: Reshuffle debuglevels in fileio to address spammyness ( #10240 )
2022-12-15 13:25:06 -05:00
translators
ac12028278
Update: Translations from eints
...
spanish: 2 changes by MontyMontana
portuguese (brazilian): 86 changes by ericandradex
2022-12-14 18:45:21 +00:00
translators
7e7e1183cf
Update: Translations from eints
...
finnish: 1 change by hpiirai
2022-12-13 18:43:24 +00:00
translators
fd5de3b366
Update: Translations from eints
...
spanish (mexican): 7 changes by absay
romanian: 5 changes by bnegrut
finnish: 108 changes by hpiirai
2022-12-12 18:46:56 +00:00
translators
49c121ec29
Update: Translations from eints
...
vietnamese: 38 changes by KhoiCanDev
2022-12-11 18:44:33 +00:00
PeterN
daacde4496
Fix #10147 : Sound effect volume slider no longer set volume. ( #10228 )
2022-12-10 15:51:45 +00:00
translators
2756741575
Update: Translations from eints
...
italian: 11 changes by Rivarossi
2022-12-09 18:43:26 +00:00
translators
5cef40591b
Update: Translations from eints
...
slovak: 2 changes by legitalk
2022-12-08 18:43:04 +00:00
Michael Lutz
d5fc423793
Fix #10223 : Crash when vehicle cloning fails on order cloning.
2022-12-08 00:09:12 +01:00
translators
985f487065
Update: Translations from eints
...
spanish: 1 change by MontyMontana
2022-12-05 18:43:08 +00:00
PeterN
53b827c460
Fix: Maximum space for engine preview image was never scaled. ( #10219 )
2022-12-05 17:57:27 +00:00
Loïc Guilloux
13d2d11fa8
Fix #10216 : Initialise RoadStop caches before using them and don't try to teleport crashed vehicles ( #10217 )
2022-12-05 12:46:46 +01:00
translators
2c5eb206d4
Update: Translations from eints
...
vietnamese: 39 changes by KhoiCanDev
spanish: 2 changes by MontyMontana
2022-12-04 18:40:57 +00:00
Michael Lutz
1c205b2cda
Fix #10212 : [Script] Nested ScriptAccounting scopes are not restored properly.
2022-12-04 11:27:24 +01:00
PeterN
1131608eb4
Fix #10114 : Incorrect drag-highlight position with non-power-of-2 scaling. ( #10211 )
2022-12-03 09:31:52 +00:00
translators
644012dea2
Update: Translations from eints
...
dutch: 7 changes by Afoklala
2022-12-02 18:45:14 +00:00
translators
a7f78af4aa
Update: Translations from eints
...
chinese (simplified): 3 changes by XiaoJi-Game
2022-12-01 18:47:04 +00:00
PeterN
485368f607
Fix: Missing extra padding when drawing tooltip text. ( #10201 )
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* Fix: Missing extra padding when drawing tooltip text.
This padding is included when calculating the size of the tooltips, the
difference caused a mismatch in height for some tooltips.
* Codechange: Don't draw grey panel underneath tooltip.
This removes the default framerect padding so it is now added explicitly.
SetMinimalSize is also removed as this is overridden in UpdateWidgetSize
anyway.
2022-11-29 18:55:02 +00:00
translators
3100c6e7d0
Update: Translations from eints
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chinese (simplified): 30 changes by XiaoJi-Game
2022-11-29 18:44:34 +00:00
PeterN
387c57b023
Fix eb4ba1991: Signal icons incorrectly positioned in UI. ( #10199 )
2022-11-28 20:03:27 +00:00
translators
41c893dd4e
Update: Translations from eints
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chinese (simplified): 13 changes by XiaoJi-Game
russian: 4 changes by Ln-Wolf
slovak: 7 changes by legitalk
catalan: 77 changes by J0anJosep
turkish: 7 changes by EndChapter
polish: 7 changes by pAter-exe
2022-11-28 18:45:52 +00:00
PeterN
eaf1e33bd7
Fix #10021 : Object GUI resized when switching between different objects. ( #10196 )
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* Fix: Scale object gui margin by interface scale.
* Fix: Improve padding on object info text.
* Fix #10021 : Resizing for 1/2/4 object views didn't account for interface scale.
As halving and doubling padding is problematic due to rounding, it is now
added on lower view counts instead of removing on higher view counts.
2022-11-28 00:27:57 +00:00
translators
978f5b9341
Update: Translations from eints
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english (au): 3 changes by krysclarke
english (us): 7 changes by 2TallTyler
korean: 52 changes by telk5093
russian: 4 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
portuguese: 3 changes by azulcosta
2022-11-27 18:46:09 +00:00
PeterN
a7ffd47c64
Fix #10191 : Incorrect refit highlight position. ( #10195 )
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Refit highlight was not correct for non-power-of-2 interface scale.
2022-11-27 15:13:09 +00:00
translators
35c4af5cb7
Update: Translations from eints
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english (au): 4 changes by krysclarke
spanish: 10 changes by MontyMontana
portuguese: 62 changes by azulcosta
2022-11-26 18:45:39 +00:00
Bernard Teo
8a78fa7121
Feature: Contextual actions for vehicles grouped by shared orders ( #8425 )
2022-11-26 18:03:21 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
translators
b9ce3de23d
Update: Translations from eints
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slovak: 72 changes by legitalk
2022-11-25 18:46:07 +00:00
Tyler Trahan
b846c574d7
Update: Developer credits ( #10190 )
2022-11-24 16:08:33 -05:00
stormcone
e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window ( #8304 )
2022-11-24 20:58:10 +00:00
translators
d780ca74ed
Update: Translations from eints
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italian: 50 changes by Rivarossi
2022-11-24 18:46:20 +00:00
Tyler Trahan
0fc7cdb1e4
Change: Allow building canal by area outside editor ( #10173 )
2022-11-23 17:48:19 -05:00
PeterN
53682b4b6b
Fix #10114 : Wonky depot layout. ( #10191 )
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Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
2022-11-23 21:01:09 +00:00
translators
e85d2603d9
Update: Translations from eints
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italian: 27 changes by Rivarossi
2022-11-23 18:44:39 +00:00
translators
afbad255d3
Update: Translations from eints
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turkish: 44 changes by EndChapter
spanish: 1 change by MontyMontana
2022-11-21 18:47:58 +00:00
translators
62125c9e76
Update: Translations from eints
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korean: 3 changes by telk5093
turkish: 33 changes by EndChapter
2022-11-20 18:46:46 +00:00
PeterN
a7adadcf9b
Fix: Indent production in industry window and resolve button issues. ( #10184 )
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Industry production used to be indented, although a different amount than
the industry accepts list. This is now added back, with the standard indent
width.
Additionally the cheat-mode production modifier buttons now support RTL and
the list height now takes account of the button height.
2022-11-19 21:18:53 +00:00
translators
a942028803
Update: Translations from eints
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dutch: 42 changes by Afoklala
french: 12 changes by glx22
2022-11-18 18:49:43 +00:00
PeterN
a044e8e007
Fix: Scale minimum visible caption by interface scale. ( #10180 )
2022-11-17 22:45:15 +00:00
translators
3040efdb10
Update: Translations from eints
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spanish (mexican): 74 changes by absay
russian: 2 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
polish: 1 change by pAter-exe
2022-11-17 18:47:07 +00:00
Peter Nelson
60404c3aea
Fix #8770 : Centre vehicle status bar icon.
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The icon is now centred within its scaled bounding box, which intentionally
leaves a little space around the icon when not at 1/2/4x scale.
2022-11-17 09:12:07 +00:00
Peter Nelson
9bf24ec56f
Codechange: Reorder and properly declare DrawSpriteIgnorePadding().
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Parameters have been rearranged to be closer to those of the standard
DrawSprite() function, and PaletteID can now be set.
2022-11-17 09:12:07 +00:00
PeterN
c81c242c5a
Fix: Crash if error message window is too wide for screen. ( #10172 )
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This doesn't seem new, just easier to trigger with new scaling.
2022-11-17 09:10:47 +00:00