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20056 Commits (f12498b633d14ee2c5b6766bf6af9c37ad84c958)

Author SHA1 Message Date
Peter Nelson eedb786872 Codechange: Use vector for NewGRF spec overrides.
This replaces C-style memory management.
2023-01-26 21:39:16 +01:00
translators 07940726d3 Update: Translations from eints
korean: 4 changes by telk5093
2023-01-26 18:45:34 +00:00
Rubidium 2fd99467ea Fix: scripts are not aware of nullptr, they only know null 2023-01-26 16:07:14 +01:00
Rubidium f9a473bef7 Fix: missing/duplicate documentation tags for scripts 2023-01-26 16:07:14 +01:00
Rubidium 3112b387e7 Fix: warnings about obsolete settings/setting values in Doxygen configurations 2023-01-26 16:07:14 +01:00
Rubidium 41fa94bc56 Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation 2023-01-25 22:28:30 +01:00
merni-ns 2d0c1ffdb7
Change #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
From 3px to 2px (multiplied by UI scale).
2023-01-25 18:06:19 +00:00
translators 01a2449489 Update: Translations from eints
finnish: 8 changes by hpiirai
polish: 4 changes by pAter-exe
2023-01-24 18:44:59 +00:00
PeterN 4dfd6a096f
Fix #10220: Don't select unselectable engine as default. (#10404) 2023-01-24 00:05:42 +00:00
translators 97844df123 Update: Translations from eints
spanish: 4 changes by MontyMontana
2023-01-23 18:43:48 +00:00
Tyler Trahan 9c5de7fd72
Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) 2023-01-23 18:08:19 +01:00
Rubidium 8aeef665c7 Fix #10377, Fix 94167df: bad sorting of rail vehicles when primary variant is missing 2023-01-22 21:13:17 +01:00
translators 7d502e2857 Update: Translations from eints
english (us): 4 changes by 2TallTyler
romanian: 10 changes by bnegrut
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
2023-01-22 18:42:21 +00:00
SamuXarick b2a5ebcfc4
Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
* Change: Store "all time" and "since minimum age" last year profits on groups

* Fix: Update last year profit for groups when copying vehicle statistics on autoreplace

* Codechange: Refactor profit last year

* Change: Rename some group related items for clarity

* Change: Reorder the fields in GroupStatistics

That way less memory gets wasted.
2023-01-22 08:14:02 -05:00
translators 8b5fa2cc7b Update: Translations from eints
english (au): 4 changes by krysclarke
2023-01-21 18:42:26 +00:00
Rubidium 7cdc23fd64 Codechange: hide the map's size related fields in the Map structure 2023-01-21 17:11:40 +01:00
Rubidium de6bc8e692 Codechange: move TILE_MASK to Map::WrapToMap 2023-01-21 17:11:40 +01:00
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium d481f78b24 Codechange: add map size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium 9c1a3b17e3 Codechange: use MapLogY() instead of FindFirstBit(MapSizeY()), MapSize() instead of MapSizeX() * MapSizeY() 2023-01-21 17:11:40 +01:00
Rubidium 22d3de8b67 Codechange: use ScriptMap size functions instead of global functions 2023-01-21 17:11:40 +01:00
Rubidium 953445a5ac Codechange: use MakeSea/AllocateMap in the oldloader instead of MemSetT 2023-01-21 17:11:40 +01:00
Andy 3b0b572ebf
Change: Log AI/GS Squirrel crashes in white text for readability (#10375) 2023-01-20 22:42:57 +01:00
translators 5eb2e0fd3d Update: Translations from eints
dutch: 4 changes by Afoklala
2023-01-20 18:46:24 +00:00
Francis Herne 01be423237 Fix #10362: NewGRF bridges without speed limits.
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
 is no longer displayed as a limit in the UI.

A max speed of 0 is also considered unlimited, for similarity to the
 roadtype and railtype interface.
2023-01-19 22:24:33 +01:00
translators 3c80f2d14a Update: Translations from eints
english (au): 6 changes by krysclarke
chinese (simplified): 3 changes by XiaoJi-Game, 1 change by ZZY2357
arabic (egypt): 11 changes by AviationGamerX
korean: 3 changes by telk5093
indonesian: 8 changes by K4smun1
2023-01-19 18:45:02 +00:00
translators 83d5e681fc Update: Translations from eints
vietnamese: 6 changes by chupper100
italian: 4 changes by Rivarossi
tamil: 10 changes by merni-ns
2023-01-18 18:46:14 +00:00
PeterN 5801442780
Fix: Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting. (#10360) 2023-01-17 17:33:03 -05:00
Rubidium 8d8519c3f6 Fix #10368, Fix 994bf19: server restarting game caused clients to hit assertion
Upon closing the EndGameWindow, triggered from UnInitWindowSystem, the
HighScoreWindow would be opened and _z_windows would not be empty.
2023-01-17 22:48:39 +01:00
translators dcc06f44bc Update: Translations from eints
english (us): 6 changes by 2TallTyler
catalan: 6 changes by J0anJosep
spanish: 5 changes by MontyMontana
portuguese: 4 changes by azulcosta
polish: 4 changes by pAter-exe
2023-01-17 18:43:58 +00:00
translators 8a6f4c22c9 Update: Translations from eints
finnish: 2 changes by hpiirai
french: 2 changes by glx22
portuguese: 2 changes by azulcosta
portuguese (brazilian): 2 changes by ericandradex
polish: 2 changes by pAter-exe
2023-01-16 18:44:06 +00:00
Tyler Trahan dbf69fde53
Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
* Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic

* Fix: Always capitalize the first word of a sentence, even if a quoted setting name
2023-01-16 11:55:44 -05:00
translators 750d89d37b Update: Translations from eints
russian: 2 changes by Ln-Wolf
turkish: 2 changes by EndChapter
2023-01-15 18:44:57 +00:00
Rubidium a4a819c983 Fix #9865: removing files with the console always failed 2023-01-15 14:47:05 +01:00
Rubidium 1ed0b35520 Fix #10009: bad overflow protection when taking out loans 2023-01-15 12:04:50 +01:00
PeterN 2355882ec1
Codechange: Remove object `enabled` flag and shuffle members. (#10358)
`enabled` flag is replaced with IsEnabled() which checks if views is
non-zero.

ObjectSpec is shuffled to reduce its memory footprint.
2023-01-15 10:58:03 +00:00
Rubidium 8f9a60893d Fix #10177: company list password padlock showed after switching to single player 2023-01-15 11:52:51 +01:00
Rubidium c578917783 Fix #10057: FallbackParagraphLayout fails to properly wrap
... during the first word after a new run has been started.
2023-01-15 11:43:22 +01:00
SamuXarick 96ec9908a0
Codechange: refactor removal of desert around river tiles 2023-01-15 00:43:41 +01:00
Rubidium 20a9e13272 Fix: inconsistent definition of copy constructor and assignment 2023-01-15 00:24:20 +01:00
Rubidium 6dfd2cad69 Fix: comparison result is always the same warnings 2023-01-15 00:24:20 +01:00
PeterN b4f0450974
Change: Display font status as aa/noaa instead of true/false. (#10352) 2023-01-14 22:39:15 +00:00
Rubidium 921c6591f9 Codechange: do not use interactive random anymore for script configuration 2023-01-14 22:00:11 +01:00
Rubidium c5ff61c5f2 Add: script specific Randomizer instances 2023-01-14 22:00:11 +01:00
Rubidium 6abad681bd Codechange: move choice for randomizer of scripts to a single location 2023-01-14 22:00:11 +01:00
Rubidium 3373128233 Codechange: pass the randomizer directly to the town name generation 2023-01-14 22:00:11 +01:00
Rubidium b3b8c3fd2d Codechange: pass the randomizer to use directly to the company face generation 2023-01-14 22:00:11 +01:00
Peter Nelson 8149ba338f Change: Check glyph size before trying to render it.
This change of order ensures that the "Font glyph is foot large" occurs
even if the glyph is too large for an alloca() allocation.
2023-01-14 20:50:59 +00:00
Peter Nelson fa0c67b10a Change: Remove guess-work from calls to GetGlyphOutline().
This API method is intended to be called twice, so don't attempt to guess
the required size.
2023-01-14 20:50:59 +00:00
Peter Nelson 5370e910d3 Change: Use std::vector for fallback font list. 2023-01-14 20:50:59 +00:00
Rubidium 90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2023-01-14 21:15:23 +01:00
Rubidium bcfe0fb076 Codechange: introduce GetMainWindow() to properly account for nullptr checks
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Rubidium 9c70c38c5e Fix: check for the existence of shadow and rotor vehicles for aircraft
Instead of just assuming that it exists in the savegame that got loaded.
2023-01-14 21:15:23 +01:00
translators 5ddfd38de6 Update: Translations from eints
norwegian (bokmal): 1 change by buzzCraft
2023-01-14 18:43:25 +00:00
Jonathan G Rennison 10e76b2788 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2023-01-14 18:52:01 +01:00
Tyler Trahan 07fba75238
Fix: Various Wide River issues (#10348) 2023-01-14 08:20:19 -05:00
Tyler Trahan 2206c73156
Feature: Set a custom number of industries in map generation window (#10340) 2023-01-14 05:12:29 -05:00
Tyler Trahan 5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees (#10342) 2023-01-13 18:04:30 -05:00
Rubidium b951332def Codechange: use smart pointers when creating StringIterators 2023-01-13 21:09:40 +01:00
Rubidium b35c791d05 Codechange: use smart pointers when cloning iterators 2023-01-13 21:09:40 +01:00
Rubidium f667a831a5 Codechange: unify creation of diagonal/orthogonal iterator using smart pointers 2023-01-13 21:09:40 +01:00
PeterN 6a0d1c7c19
Fix: Link variants to parents when finalising engines. (#10346)
This ensures that definition-order of engines within the NewGRF does not matter.
2023-01-13 19:22:31 +00:00
Tyler Trahan dced2d8c30
Fix #10333, c53f29d: Only show industry prospecting errors to local company (#10338) 2023-01-12 14:03:39 -05:00
translators b05c21203a Update: Translations from eints
arabic (egypt): 20 changes by AviationGamerX
2023-01-12 18:47:22 +00:00
Tyler Trahan 5a2907a99f
Change: Remove land generator setting from World Generation GUI (#10093) 2023-01-12 13:26:18 -05:00
translators 80322b85c2 Update: Translations from eints
swedish: 7 changes by joeax910
japanese: 17 changes by scabtert
luxembourgish: 14 changes by phreeze83
lithuanian: 80 changes by devastatorius
2023-01-11 18:47:32 +00:00
PeterN 09a32f2ce1
Fix #10335: Set initial scrollbar count for object GUI. (#10336)
This previously happened when the window was resized by itself which was fixed by #10196. Explicitly set the count instead.
2023-01-11 18:26:38 +00:00
translators 70157b2ad5 Update: Translations from eints
luxembourgish: 3 changes by phreeze83
hebrew: 125 changes by haimlm
2023-01-10 18:45:18 +00:00
translators 9d13213c61 Update: Translations from eints
spanish (mexican): 3 changes by absay
2023-01-09 18:47:47 +00:00
translators 81c5c16477 Update: Translations from eints
galician: 1 change by NicoSGF64
romanian: 8 changes by ALEX11BR
2023-01-08 18:42:25 +00:00
PeterN c18a171028
Fix #10331: Starting new company during load must happen after AI start. (#10332)
This situation occurs when loading a savegame in single-player which only
has AI companies.
2023-01-08 18:09:38 +00:00
translators 7460fdb298 Update: Translations from eints
chinese (simplified): 7 changes by HansKaffee
turkish: 13 changes by rustoocas
2023-01-07 18:43:34 +00:00
Rubidium 46dfb309bc Fix #10309: [SDL] Uninitialized width and height when turning off full screen 2023-01-07 15:46:00 +01:00
translators 29af0f8c7b Update: Translations from eints
swedish: 18 changes by joeax910
chinese (simplified): 2 changes by HansKaffee
romanian: 3 changes by ALEX11BR
slovak: 15 changes by legitalk
tamil: 21 changes by Aswn
2023-01-06 18:46:19 +00:00
Rubidium 0251786f46 Fix: virtual call from constructor
That fills an instance variable that is only read from the Game Options window
and that is overwritten when the video driver is started. Since you cannot get
into the Game Options window without starting the video driver, it is just
pointless and wrong code that would never be noticed by the end user.
2023-01-06 19:34:35 +01:00
Rubidium c1ff471c77 Fix: bad oddness checks
Modulo on a signed number returns negative values for negative values, so
i % 2 == 1 will only return true for positive odd numbers, whereas i % 2 != 0
returns true for both positive and negative odd numbers.
2023-01-06 19:34:35 +01:00
Rubidium f7af9a299a Codechange: prevent suspicious pointer scaling 2023-01-06 19:34:35 +01:00
Rubidium 170f37d07f Codechange: silence some potentially uninitialized local variable errors
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2023-01-06 19:34:35 +01:00
Rubidium 496ec1f012 Fix: use reference and array indexing to prevent suspicious pointer scaling 2023-01-06 19:34:35 +01:00
Rubidium fbd0f5ad7d Fix: inconsistent allocation error handling
Mix-and-matching std::bad_alloc exception handling with nullptr checks
2023-01-06 19:34:35 +01:00
Rubidium 3c54344825 Fix: comparison of narrow type with wide type in loop condition
Technically this can't be triggered with the currently returned values though.
2023-01-06 19:34:35 +01:00
Charles Pigott e00996a18a
Change: Big UFO disaster targets current location of a random train (#10290) 2023-01-06 13:05:09 +00:00
PeterN 1b1aa682a6
Fix: Don't assume engclass 2 should be elrail. (#10315)
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.

To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2023-01-06 00:44:57 +00:00
Rubidium 51049946d1 Fix: prevent corrupted GRF files to allocate stupid amounts of memory 2023-01-05 20:11:59 +01:00
translators 58068883f8 Update: Translations from eints
swedish: 33 changes by joeax910
arabic (egypt): 11 changes by AviationGamerX
luxembourgish: 3 changes by Gubius
greek: 85 changes by SStelioss
indonesian: 55 changes by indrabagus, 20 changes by K4smun1
serbian: 527 changes by nkrs
latvian: 82 changes by lexuslatvia
polish: 2 changes by pAter-exe
2023-01-05 18:48:43 +00:00
Rubidium 752cd5c0da Cleanup 84b71f7: remove G5 detector as it's not referenced anymore
The last supported Mac OS X for G5 is 10.5.8 and support for < 10.7 has already been removed.
2023-01-04 22:42:23 +01:00
Rubidium 375a5b8e3f Codechange: refactor FindClosestDepot to not use pointers, but return a struct 2023-01-04 22:30:48 +01:00
translators b3907b1359 Update: Translations from eints
swedish: 39 changes by DonaldDuck313, 9 changes by joeax910
chinese (traditional): 62 changes by wpi3
greek: 8 changes by SStelioss
indonesian: 29 changes by indrabagus
serbian: 528 changes by nkrs
ukrainian: 82 changes by StepanIvasyn
turkish: 4 changes by jnmbk
french: 19 changes by glx22
2023-01-04 18:45:02 +00:00
Rubidium a0694759a1 Fix: do not allow more palette colours than there are indices for the colours
Or: do not pass unchecked size from BMP file into memory allocation
2023-01-04 18:36:49 +01:00
translators 3af2c7fff6 Update: Translations from eints
swedish: 9 changes by joeax910
norwegian (bokmal): 7 changes by buzzCraft
chinese (traditional): 48 changes by wpi3
galician: 98 changes by pvillaverde
vietnamese: 13 changes by myquartz
czech: 42 changes by vladoschreiner, 40 changes by PatrikSamuelTauchim, 19 changes by adamek0202, 3 changes by LubosKolouch
chinese (simplified): 52 changes by HansKaffee
luxembourgish: 148 changes by phreeze83
hungarian: 50 changes by PstasDev, 23 changes by baliball
german: 69 changes by Wuzzy2, 4 changes by Luensche
romanian: 3 changes by kneekoo
ukrainian: 45 changes by StepanIvasyn
catalan: 12 changes by J0anJosep
turkish: 9 changes by Anceph
french: 1 change by Athozus
portuguese (brazilian): 9 changes by ericandradex
2023-01-03 18:45:43 +00:00
Patric Stout 1fb101eabb
Codechange: address CodeQL issue "Multiplication result converted to larger type" (#10306)
Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2023-01-02 20:30:02 +00:00
translators fcbe390353 Update: Translations from eints
dutch: 10 changes by Afoklala
polish: 33 changes by pAter-exe
2023-01-02 18:46:20 +00:00
Loïc Guilloux 91ca088065
Fix #10304, fe30f66: [Scripts] Don't start GS in intro (#10305) 2023-01-02 02:13:16 +01:00
Michael Lutz 150f05dc15
Change: Heading for 14 now. (#10302) 2023-01-01 22:52:23 +01:00
PeterN 5e22788664
Fix #10220: Adding unavailable variants failed for non-rail engines. (#10297)
Unavailable parent variant engine for non-rail engines was added to the
wrong (temporary) list so the hierarchy was not added correctly.
2022-12-31 10:10:25 +00:00
translators 22035b7eab Update: Translations from eints
english (us): 10 changes by 2TallTyler
chinese (simplified): 1 change by lysinelai
korean: 13 changes by telk5093
catalan: 1 change by DiogoMCampos
2022-12-30 18:42:42 +00:00
Charles Pigott 67f02e20de
Change: Display text files in black (#10291) 2022-12-30 10:31:02 +00:00
glx22 012fd2be0d Codechange: Suppress warnings when asserts are disabled 2022-12-30 02:17:38 +01:00
translators f90156f74c Update: Translations from eints
romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2022-12-29 18:43:05 +00:00
translators 918b2cb3ee Update: Translations from eints
english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2022-12-28 18:44:23 +00:00