2TallTyler
d67259334a
Fix #10218 : Sloped river tiles need water both up and downstream
2022-12-16 17:43:33 -05:00
Jonathan G Rennison
c7d7658004
Fix #10214 : CMD_CREATE_LEAGUE_TABLE did not set CMD_STR_CTRL
2022-12-16 21:07:36 +01:00
Jonathan G Rennison
1a05e95945
Fix #10214 : League and graph buttons in toolbar not having a default action
2022-12-16 21:07:36 +01:00
Jonathan G Rennison
e0cb31ff07
Fix #10214 : Header and footer missing from league table saveload
2022-12-16 21:07:36 +01:00
Loïc Guilloux
4f9893cc98
Fix 55a1171: Restore skipping of "colour" character ( #10244 )
2022-12-16 01:56:25 +01:00
PeterN
c448eb04d8
Fix #10242 : Allow a space for text shadow when clipping WWT_EMPTY/WWT_TEXT. ( #10243 )
2022-12-15 23:21:10 +00:00
Loïc Guilloux
2848483810
Fix #10206 : Disable scripts in intro game ( #10241 )
2022-12-15 21:43:07 +01:00
Eddi-z
8db4892f49
Codechange: Reshuffle debuglevels in fileio to address spammyness ( #10240 )
2022-12-15 13:25:06 -05:00
translators
ac12028278
Update: Translations from eints
...
spanish: 2 changes by MontyMontana
portuguese (brazilian): 86 changes by ericandradex
2022-12-14 18:45:21 +00:00
translators
7e7e1183cf
Update: Translations from eints
...
finnish: 1 change by hpiirai
2022-12-13 18:43:24 +00:00
translators
fd5de3b366
Update: Translations from eints
...
spanish (mexican): 7 changes by absay
romanian: 5 changes by bnegrut
finnish: 108 changes by hpiirai
2022-12-12 18:46:56 +00:00
translators
49c121ec29
Update: Translations from eints
...
vietnamese: 38 changes by KhoiCanDev
2022-12-11 18:44:33 +00:00
PeterN
daacde4496
Fix #10147 : Sound effect volume slider no longer set volume. ( #10228 )
2022-12-10 15:51:45 +00:00
translators
2756741575
Update: Translations from eints
...
italian: 11 changes by Rivarossi
2022-12-09 18:43:26 +00:00
translators
5cef40591b
Update: Translations from eints
...
slovak: 2 changes by legitalk
2022-12-08 18:43:04 +00:00
Michael Lutz
d5fc423793
Fix #10223 : Crash when vehicle cloning fails on order cloning.
2022-12-08 00:09:12 +01:00
translators
985f487065
Update: Translations from eints
...
spanish: 1 change by MontyMontana
2022-12-05 18:43:08 +00:00
PeterN
53b827c460
Fix: Maximum space for engine preview image was never scaled. ( #10219 )
2022-12-05 17:57:27 +00:00
Loïc Guilloux
13d2d11fa8
Fix #10216 : Initialise RoadStop caches before using them and don't try to teleport crashed vehicles ( #10217 )
2022-12-05 12:46:46 +01:00
translators
2c5eb206d4
Update: Translations from eints
...
vietnamese: 39 changes by KhoiCanDev
spanish: 2 changes by MontyMontana
2022-12-04 18:40:57 +00:00
Michael Lutz
1c205b2cda
Fix #10212 : [Script] Nested ScriptAccounting scopes are not restored properly.
2022-12-04 11:27:24 +01:00
PeterN
1131608eb4
Fix #10114 : Incorrect drag-highlight position with non-power-of-2 scaling. ( #10211 )
2022-12-03 09:31:52 +00:00
translators
644012dea2
Update: Translations from eints
...
dutch: 7 changes by Afoklala
2022-12-02 18:45:14 +00:00
translators
a7f78af4aa
Update: Translations from eints
...
chinese (simplified): 3 changes by XiaoJi-Game
2022-12-01 18:47:04 +00:00
PeterN
485368f607
Fix: Missing extra padding when drawing tooltip text. ( #10201 )
...
* Fix: Missing extra padding when drawing tooltip text.
This padding is included when calculating the size of the tooltips, the
difference caused a mismatch in height for some tooltips.
* Codechange: Don't draw grey panel underneath tooltip.
This removes the default framerect padding so it is now added explicitly.
SetMinimalSize is also removed as this is overridden in UpdateWidgetSize
anyway.
2022-11-29 18:55:02 +00:00
translators
3100c6e7d0
Update: Translations from eints
...
chinese (simplified): 30 changes by XiaoJi-Game
2022-11-29 18:44:34 +00:00
PeterN
387c57b023
Fix eb4ba1991: Signal icons incorrectly positioned in UI. ( #10199 )
2022-11-28 20:03:27 +00:00
translators
41c893dd4e
Update: Translations from eints
...
chinese (simplified): 13 changes by XiaoJi-Game
russian: 4 changes by Ln-Wolf
slovak: 7 changes by legitalk
catalan: 77 changes by J0anJosep
turkish: 7 changes by EndChapter
polish: 7 changes by pAter-exe
2022-11-28 18:45:52 +00:00
PeterN
eaf1e33bd7
Fix #10021 : Object GUI resized when switching between different objects. ( #10196 )
...
* Fix: Scale object gui margin by interface scale.
* Fix: Improve padding on object info text.
* Fix #10021 : Resizing for 1/2/4 object views didn't account for interface scale.
As halving and doubling padding is problematic due to rounding, it is now
added on lower view counts instead of removing on higher view counts.
2022-11-28 00:27:57 +00:00
translators
978f5b9341
Update: Translations from eints
...
english (au): 3 changes by krysclarke
english (us): 7 changes by 2TallTyler
korean: 52 changes by telk5093
russian: 4 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
portuguese: 3 changes by azulcosta
2022-11-27 18:46:09 +00:00
PeterN
a7ffd47c64
Fix #10191 : Incorrect refit highlight position. ( #10195 )
...
Refit highlight was not correct for non-power-of-2 interface scale.
2022-11-27 15:13:09 +00:00
translators
35c4af5cb7
Update: Translations from eints
...
english (au): 4 changes by krysclarke
spanish: 10 changes by MontyMontana
portuguese: 62 changes by azulcosta
2022-11-26 18:45:39 +00:00
Bernard Teo
8a78fa7121
Feature: Contextual actions for vehicles grouped by shared orders ( #8425 )
2022-11-26 18:03:21 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
translators
b9ce3de23d
Update: Translations from eints
...
slovak: 72 changes by legitalk
2022-11-25 18:46:07 +00:00
Tyler Trahan
b846c574d7
Update: Developer credits ( #10190 )
2022-11-24 16:08:33 -05:00
stormcone
e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window ( #8304 )
2022-11-24 20:58:10 +00:00
translators
d780ca74ed
Update: Translations from eints
...
italian: 50 changes by Rivarossi
2022-11-24 18:46:20 +00:00
Tyler Trahan
0fc7cdb1e4
Change: Allow building canal by area outside editor ( #10173 )
2022-11-23 17:48:19 -05:00
PeterN
53682b4b6b
Fix #10114 : Wonky depot layout. ( #10191 )
...
Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
2022-11-23 21:01:09 +00:00
translators
e85d2603d9
Update: Translations from eints
...
italian: 27 changes by Rivarossi
2022-11-23 18:44:39 +00:00
translators
afbad255d3
Update: Translations from eints
...
turkish: 44 changes by EndChapter
spanish: 1 change by MontyMontana
2022-11-21 18:47:58 +00:00
translators
62125c9e76
Update: Translations from eints
...
korean: 3 changes by telk5093
turkish: 33 changes by EndChapter
2022-11-20 18:46:46 +00:00
PeterN
a7adadcf9b
Fix: Indent production in industry window and resolve button issues. ( #10184 )
...
Industry production used to be indented, although a different amount than
the industry accepts list. This is now added back, with the standard indent
width.
Additionally the cheat-mode production modifier buttons now support RTL and
the list height now takes account of the button height.
2022-11-19 21:18:53 +00:00
translators
a942028803
Update: Translations from eints
...
dutch: 42 changes by Afoklala
french: 12 changes by glx22
2022-11-18 18:49:43 +00:00
PeterN
a044e8e007
Fix: Scale minimum visible caption by interface scale. ( #10180 )
2022-11-17 22:45:15 +00:00
translators
3040efdb10
Update: Translations from eints
...
spanish (mexican): 74 changes by absay
russian: 2 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
polish: 1 change by pAter-exe
2022-11-17 18:47:07 +00:00
Peter Nelson
60404c3aea
Fix #8770 : Centre vehicle status bar icon.
...
The icon is now centred within its scaled bounding box, which intentionally
leaves a little space around the icon when not at 1/2/4x scale.
2022-11-17 09:12:07 +00:00
Peter Nelson
9bf24ec56f
Codechange: Reorder and properly declare DrawSpriteIgnorePadding().
...
Parameters have been rearranged to be closer to those of the standard
DrawSprite() function, and PaletteID can now be set.
2022-11-17 09:12:07 +00:00
PeterN
c81c242c5a
Fix: Crash if error message window is too wide for screen. ( #10172 )
...
This doesn't seem new, just easier to trigger with new scaling.
2022-11-17 09:10:47 +00:00
PeterN
6ea3e7e487
Fix #10164 : Incorrect slider handle position in RTL. ( #10175 )
2022-11-16 19:02:51 +00:00
translators
bc5cd4eeda
Update: Translations from eints
...
russian: 3 changes by Ln-Wolf
spanish: 55 changes by MontyMontana
polish: 32 changes by pAter-exe
2022-11-16 18:48:29 +00:00
translators
d30345edfb
Update: Translations from eints
...
english (au): 3 changes by krysclarke
spanish (mexican): 3 changes by absay
english (us): 3 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
french: 11 changes by ZarTek-Creole
portuguese: 3 changes by azulcosta
polish: 28 changes by pAter-exe
2022-11-15 18:47:23 +00:00
translators
cbb2d5303d
Update: Translations from eints
...
spanish (mexican): 14 changes by absay
english (us): 20 changes by 2TallTyler
russian: 5 changes by Ln-Wolf
portuguese: 44 changes by azulcosta
2022-11-14 18:50:11 +00:00
Tyler Trahan
0d631a6fda
Change: Reword Finance window's Net Profit to Profit
2022-11-13 19:01:43 -07:00
Tyler Trahan
adf94d7970
Change: Add a Total caption to each category of the finance window
2022-11-13 19:01:43 -07:00
Tyler Trahan
bba1a16836
Change: Make Company GUI Bank Balance text white
2022-11-13 19:01:43 -07:00
translators
553e5e6bbe
Update: Translations from eints
...
english (au): 20 changes by krysclarke
spanish (mexican): 7 changes by absay
korean: 20 changes by telk5093
russian: 13 changes by Ln-Wolf
spanish: 74 changes by MontyMontana
2022-11-13 18:50:23 +00:00
PeterN
cea62ef73d
Fix #10161 : Ignore ascender in FallbackLayouter for non-built-in fonts. ( #10169 )
2022-11-13 17:10:34 +00:00
Tyler Trahan
89a2d0a605
Fix #10154 : Don't inconsistently set random company face in network games ( #10157 )
2022-11-13 11:30:46 -05:00
translators
ced4258969
Update: Translations from eints
...
english (au): 18 changes by krysclarke
spanish (mexican): 23 changes by absay
english (us): 18 changes by 2TallTyler
korean: 33 changes by telk5093
russian: 18 changes by Ln-Wolf
french: 31 changes by glx22
2022-11-12 18:47:48 +00:00
Peter Nelson
dff03124e5
Change: Use modalpopup padding for error/query windows.
2022-11-12 18:28:39 +00:00
Peter Nelson
ecb5393c55
Change: Standardize progress bar layout.
...
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.
This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
920e588334
Change: Use standard dimensions instead of custom widths.
2022-11-12 18:28:39 +00:00
Peter Nelson
9666e46739
Feature: Variable GUI scale.
...
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Peter Nelson
13d271217f
Change: Sprite-scale inter-character spacing of fonts.
2022-11-12 18:28:39 +00:00
Peter Nelson
ed60c88b0a
Change: Use power-of-2 scaling for some dimensions in GUI.
...
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2022-11-12 18:28:39 +00:00
Peter Nelson
062ea68422
Change: Scale position of font shadow.
2022-11-12 18:28:39 +00:00
Peter Nelson
dd90d79e7b
Add: Setting to toggle thin vs chunky (scaled) bevels.
2022-11-12 18:28:39 +00:00
Peter Nelson
e554fd7808
Change: Hide WidgetDrawDistances from general use.
2022-11-12 18:28:39 +00:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
61da064b82
Fix: Settings GUI sprite size.
2022-11-12 18:28:39 +00:00
Peter Nelson
123983743f
Change: Add optional text labels to slider widget.
2022-11-12 18:28:39 +00:00
Peter Nelson
f0ae111c4a
Change: Put ends of slider under centre of control knob.
2022-11-12 18:28:39 +00:00
Peter Nelson
64a1fc174f
Change: Scale thickness of slider bevel.
2022-11-12 18:28:39 +00:00
Peter Nelson
1180c95372
Codechange: Add parameters to change range of slider widget.
2022-11-12 18:28:39 +00:00
Peter Nelson
d35f1d3d06
Codechange: Rename slider widget functions to be less specific.
2022-11-12 18:28:39 +00:00
Peter Nelson
23a8222200
Change: Split vscroll and hscroll padding.
...
Vertical and horizontal scrollbars are different sizes, this allows
different padding for each type.
2022-11-12 18:28:39 +00:00
Peter Nelson
90ce704366
Change: Use scaled WidgetDimensions for core widgets.
2022-11-12 18:28:39 +00:00
Peter Nelson
0bb9a45785
Change: Simplify drawing widget image buttons.
2022-11-12 18:28:39 +00:00
Peter Nelson
d0add1e07f
Change: Ignore offsets when drawing GUI sprite.
2022-11-12 18:28:39 +00:00
Peter Nelson
b5693becdc
Add: Define scaled WidgetDimensions.
...
Includes RectPadding container.
2022-11-12 18:28:39 +00:00
Peter Nelson
b6ed595176
Codechange: Prefer suggested widget padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
0108e9f387
Change: Set up suggested widget padding for panel, frame and inset.
...
Window handlers are free to ignore the suggested padding, however some
handlers have logic that assumes this information was already provided.
2022-11-12 18:28:39 +00:00
Peter Nelson
68423c40c5
Fix: Off-by-one in GetAlignedPosition().
2022-11-12 18:28:39 +00:00
Peter Nelson
47f4fc6a70
Add: NWidgetPart SetPadding via RectPadding
2022-11-12 18:28:39 +00:00
Peter Nelson
dd9f6bc803
Change: Use RectPadding Horizontal()/Vertical() helpers.
2022-11-12 18:28:39 +00:00
Peter Nelson
04cbe57d2a
Change: Use RectPadding for widget padding/uz_padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
75b222b0d9
Add: RectPadding type.
...
This is similar to Rect but specifies padding to apply to a Rect.
2022-11-12 18:28:39 +00:00
Peter Nelson
5786d49143
Change: Use Rect when drawing build engine list.
2022-11-12 18:28:39 +00:00
Peter Nelson
46a1ab0937
Change: Use Rect when drawing infrastructure window.
2022-11-12 18:28:39 +00:00
Peter Nelson
c9a81fd67b
Change: Use Rect for drawing vehicle details.
2022-11-12 18:28:39 +00:00
Peter Nelson
3ff05321dc
Change: Use standard padding for AI Debug window.
2022-11-12 18:28:39 +00:00
Peter Nelson
1f1378c129
Change: Align picker previews to button centre.
2022-11-12 18:28:39 +00:00
Peter Nelson
cb059fc081
Change: Use Rect for QueryString editor.
2022-11-12 18:28:39 +00:00
Peter Nelson
fea7247072
Change: Use standard 'frametext' padding for settings window.
2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
...
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson
cb10ed1509
Change: Move error window padding to widget level.
...
This simplifies calculation during drawing.
2022-11-12 18:28:39 +00:00
Peter Nelson
cd0d5a771d
Fix: Engine preview text overly padded.
...
WIP_EP_QUESTION is already padded at the widget level, so no need to apply
extra padding to left/right.
2022-11-12 18:28:39 +00:00
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2022-11-12 18:28:39 +00:00
Peter Nelson
632464a623
Codechange: Use Rect in DropDownListItem::Draw().
2022-11-12 18:28:39 +00:00
Peter Nelson
d8e01f8aa5
Codechange: Add some Rect helpers.
...
Shrink/Expand/Translate are marked nodiscard as they provide a new Rect
rather than modifying the original Rect.
2022-11-12 18:28:39 +00:00
Peter Nelson
17d1fe26c2
Codechange: Helpers to allow passing a Rect to some functions.
2022-11-12 18:28:39 +00:00
Peter Nelson
eb4ba1991b
Change: Use CenterBounds function in more places.
...
CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2022-11-12 18:28:39 +00:00
Peter Nelson
18201dfbc3
Cleanup: Simplify CenterBounds()
2022-11-12 18:28:39 +00:00
Peter Nelson
ab55d3e1fa
Change: Rearrange layouts of station/depot picker windows.
2022-11-12 18:28:39 +00:00
Jonathan G Rennison
7c3c92f8b8
Fix #10155 : SyncCompanySettings sending old instead of new setting values ( #10158 )
2022-11-12 17:24:31 +00:00
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2022-11-11 23:52:38 +01:00
Jonathan G Rennison
64b437fa89
Fix: Data race with mixer thread performance measurements
2022-11-11 23:48:24 +01:00
Jonathan G Rennison
0fae0599b7
Fix: Data race on effect volume setting with mixer thread
2022-11-11 23:48:24 +01:00
Jonathan G Rennison
a962d7476b
Fix: Data races on MixerChannel active states
2022-11-11 23:48:24 +01:00
Artin Alavi
5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor ( #10152 )
2022-11-11 23:48:07 +01:00
translators
3f579fa7dc
Update: Translations from eints
...
dutch: 12 changes by Afoklala
2022-11-11 18:54:11 +00:00
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2022-11-10 21:39:09 +01:00
Artin Alavi
fd4f148c62
Feature: Hotkey to honk a vehicle's horn ( #10110 )
2022-11-10 21:36:18 +01:00
translators
27e1d057c5
Update: Translations from eints
...
english (au): 12 changes by krysclarke
spanish (mexican): 24 changes by absay
english (us): 12 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
french: 1 change by glx22
portuguese: 16 changes by azulcosta
2022-11-10 18:50:49 +00:00
translators
e2f661b281
Update: Translations from eints
...
spanish: 24 changes by MontyMontana
2022-11-09 18:50:46 +00:00
stormcone
0d303d6c3f
Feature: Add cargo filter support to vehicle list. ( #8308 )
2022-11-08 21:11:16 +01:00
SamuXarick
a8a7f95665
Change: Allow to build dock on clearable watered object tiles ( #8514 )
2022-11-08 21:04:14 +01:00
Henry Wilson
59dbcdb5ba
Feature: Display power-to-weight ratio in ground vehicle details GUI
2022-11-08 21:02:08 +01:00
Henry Wilson
b304c06a4a
Codechange: Use override specifier for Train and RoadVehicle structs
2022-11-08 21:02:08 +01:00
Henry Wilson
89cf0d5da8
Codechange: Factor cargotype weight conversion magic numbers
2022-11-08 21:02:08 +01:00
Didac Perez Parera
019dcb7b7b
Change: Let AI developers edit non-editable AI/Game Script Parameters ( #8895 )
2022-11-08 18:23:34 +00:00
Aaron Kofsky
ede0560f9b
Feature: Add buttons to toggle music in the Game Options menu ( #9727 )
2022-11-08 18:21:52 +00:00
Tyler Trahan
31d08421ab
Update: Rename mapgen Sea Level string in other language files
2022-11-08 11:12:14 -07:00
Tyler Trahan
62a15734fe
Codechange: Rename mapgen Sea Level string
2022-11-08 11:12:14 -07:00
SamuXarick
60ccab3c52
Fix #9908 : Close company windows only after all its infrastructure is removed ( #9912 )
2022-11-08 09:44:17 -05:00
larryfenn
d738cd235f
Change: Automatic screenshot numbering with a filename ending in '#' ( #9781 )
2022-11-08 11:13:16 +00:00
SamuXarick
b7abaa55a3
Codechange: Improve performance when calculating company value ( #9901 )
2022-11-08 11:11:24 +00:00
SamuXarick
8c4a70e05e
Fix: Refresh company window when switching companies ( #9910 )
2022-11-07 17:54:04 -05:00
translators
b6a899eb2b
Update: Translations from eints
...
slovak: 62 changes by legitalk
2022-11-07 18:48:23 +00:00
Jonathan G Rennison
e931f3061f
Fix: Dereference of past-the-end iterator in linkgraph overlay tooltip ( #10145 )
2022-11-07 00:16:38 +01:00
translators
7711907a6b
Update: Translations from eints
...
german: 16 changes by SecretIdetity
tamil: 3 changes by merni-ns
2022-11-06 18:47:19 +00:00
Peter Nelson
22803f997b
Codechange: Use std::vector for station speclist
...
This removes manual memory allocation, although we still manage the list
size in roughly the same way.
2022-11-06 16:50:42 +01:00
Jonathan G Rennison
4dc741a8a0
Fix #10011 : Incorrect infrastructure totals when overbuilding bay road stop ( #10143 )
...
Fix https://github.com/OpenTTD/OpenTTD/issues/10011
2022-11-06 16:46:11 +01:00
Tyler Trahan
0172eb39a2
Fix #10135 : Cost of building multiple objects might not match test ( #10137 )
2022-11-05 14:46:44 -04:00
Tyler Trahan
c719ba560e
Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges ( #10138 )
2022-11-05 14:46:19 -04:00
frosch
fea6a34684
Codechange: SetDParamStr borrows contents from std::string::c_str(). Prevent calling it with temporaries. ( #10136 )
2022-11-05 17:14:10 +01:00
krysclarke
21cea308f9
Codechange: Move Sound Driver parameter name listings ( #10127 )
2022-11-05 15:42:20 +01:00
Jonathan G Rennison
3b3c9c1c3a
Fix #10129 : Use after free in GRFLoadConfig invalid GRF error path ( #10130 )
2022-11-05 15:17:18 +01:00
translators
d48a48b2cf
Update: Translations from eints
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russian: 16 changes by Ln-Wolf
dutch: 16 changes by Afoklala
2022-11-04 18:52:05 +00:00
PeterN
f24286a1ae
Fix: Ensure 31-bit shifts are unsigned. ( #10128 )
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Shifting a signed 32-bit integer by 31 bits is undefined behaviour.
A few more than necessary are switched to unsigned for consistentency.
2022-11-04 07:15:59 +00:00
translators
accbfd502e
Update: Translations from eints
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english (au): 16 changes by krysclarke
english (us): 16 changes by 2TallTyler
korean: 14 changes by telk5093
hungarian: 15 changes by PstasDev
french: 18 changes by glx22
portuguese: 16 changes by azulcosta
polish: 22 changes by pAter-exe
2022-11-03 18:55:35 +00:00
hallonsoda79
0d51460f27
Fix #10023 : Allow negative input in text fields when needed ( #10112 )
2022-11-02 20:54:07 +01:00
translators
71663bbaee
Update: Translations from eints
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hungarian: 11 changes by PstasDev
2022-11-02 18:53:51 +00:00
Rubidium
648cd1076b
Update: other language files after string renames
2022-11-02 17:58:44 +01:00
Rubidium
d5aafaee15
Codechange: rename and move some strings to make them more consistent with the rest of the strings
2022-11-02 17:58:44 +01:00
PeterN
4031894aef
Cleanup: Remove svn-style `$Id$` comments. ( #10122 )
2022-11-01 18:24:31 -06:00
Michael Lutz
35d9cea487
Fix: Too many braces make old gcc sad. ( #10116 )
2022-11-02 00:53:44 +01:00
frosch
aa06b73137
Codechange: Use positional parameters in the base language either for all or for no parameters. ( #10111 )
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This should make it less confusing to translators.
2022-11-01 22:22:04 +01:00
Tyler Trahan
c19abebf8d
Feature: Multi-track level crossings ( #9931 )
2022-11-01 16:51:23 -04:00
Tyler Trahan
c65a2799c9
Fix #10117 : Decrement object burst limit after build check
2022-11-01 13:58:52 -06:00
translators
36084684ba
Update: Translations from eints
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vietnamese: 1 change by KhoiCanDev
2022-10-31 18:56:54 +00:00
translators
bf8dc7b157
Update: Translations from eints
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frisian: 60 changes by Bouke
tamil: 9 changes by merni-ns
2022-10-30 18:50:24 +00:00
translators
191ea087eb
Update: Translations from eints
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frisian: 9 changes by Bouke
2022-10-29 18:49:26 +00:00
Nicolas Chappe
8bf56f39f2
Fix #9708 : [Linkgraph] Don't assume vehicles have a non-zero max speed
2022-10-29 18:39:03 +02:00
Nicolas Chappe
f8a7b76675
Fix #9665 : [Linkgraph] Fix travel times of non-direct journeys
2022-10-29 18:39:03 +02:00
Nicolas Chappe
c5369caa45
Fix: [Linkgraph] possible rounding errors for travel times of low-capacity links
2022-10-29 18:39:03 +02:00
Nicolas Chappe
25b3ff6423
Cleanup: simplify LinkRefresher::RefreshStats
2022-10-29 18:39:03 +02:00
translators
b0fd51a5ef
Update: Translations from eints
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korean: 1 change by telk5093
german: 5 changes by MagnumSociety
2022-10-27 18:57:01 +00:00
translators
bfa155eb06
Update: Translations from eints
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frisian: 91 changes by Bouke
dutch: 3 changes by Bouke
french: 9 changes by glx22
2022-10-25 19:25:45 +00:00
Artin Alavi
dd44f2139e
Fix c536bde: Remove problematic inline specifier ( #10109 )
2022-10-25 04:41:27 +02:00
translators
845174914d
Update: Translations from eints
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frisian: 8 changes by Bouke
english (us): 1 change by 2TallTyler
dutch: 7 changes by Bouke
polish: 5 changes by pAter-exe
2022-10-24 19:08:45 +00:00
Loïc Guilloux
0afa6f2424
Codechange: [CMake] Auto-fill list of #include in script_window.hpp ( #10103 )
2022-10-24 12:35:58 +02:00
translators
4052feef1f
Update: Translations from eints
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english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
russian: 1 change by Ln-Wolf
portuguese: 1 change by azulcosta
polish: 3 changes by pAter-exe
2022-10-23 18:58:18 +00:00
PeterN
b04298f131
Fix #9087 : NewGRF invalidation calls ReInitAllWindows with wrong parameter. ( #10102 )
2022-10-23 14:21:10 +01:00
Michael Lutz
3a11a2ed0e
Fix a9a21e78: Depots aren't really stations.
2022-10-23 14:03:38 +02:00
Tyler Trahan
1e3e30c096
Fix a394be2: Spell Maintenance correctly ( #10097 )
2022-10-23 13:01:36 +01:00
Peter Nelson
ef8322ba25
Change: Add panel widget to waypoint GUI.
2022-10-23 00:07:15 +01:00
translators
e7a16f4514
Update: Translations from eints
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english (au): 3 changes by krysclarke
vietnamese: 7 changes by KhoiCanDev
catalan: 7 changes by J0anJosep
2022-10-22 18:58:11 +00:00
Artin Alavi
c536bde19e
Fix #8252 : Remove duplicate functionality in `screenshot.cpp`
2022-10-22 20:51:02 +02:00
Nicolas Chappe
721d98a7d0
Feature: Constantly update destination of 'any depot' orders
2022-10-22 14:19:08 +02:00
Nicolas Chappe
a4052ca348
Codechange: Add VehicleOrderSaver::Restore()
2022-10-22 14:19:08 +02:00
Nicolas Chappe
7e7d943526
Codechange: [YAPF] Allow to retrieve the final tile of the calculated path
2022-10-22 14:19:08 +02:00
Nicolas Chappe
227626b0b7
Change: [YAPF] All compatible depots are targets for 'any depot' orders
2022-10-22 14:19:08 +02:00
Nicolas Chappe
a9a21e784d
Codechange: Always set the ODATFB_NEAREST_DEPOT flag for 'any depot' orders
2022-10-22 14:19:08 +02:00
Tyler Trahan
4daad7f348
Change: Don't make wide rivers using original landscape generator
2022-10-22 12:16:56 +02:00
Henry Wilson
a394be2780
Feature: Airport construction GUI displays infrastructure cost
2022-10-22 12:16:46 +02:00
translators
30ff89cac0
Update: Translations from eints
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frisian: 33 changes by Bouke
spanish (mexican): 10 changes by absay
english (us): 4 changes by 2TallTyler
korean: 7 changes by telk5093
dutch: 3 changes by Afoklala
2022-10-21 19:00:44 +00:00
Tyler Trahan
664771d085
Feature: Wide rivers
2022-10-20 21:17:35 +02:00
translators
520520c11c
Update: Translations from eints
...
frisian: 82 changes by Bouke
russian: 10 changes by Ln-Wolf
portuguese: 3 changes by azulcosta
2022-10-20 19:08:43 +00:00
Nicolas Chappe
864771ca09
Feature: [Linkgraph] Show a tooltip with statistics when hovering a link
2022-10-18 22:03:39 +02:00
Nicolas Chappe
7c79a2a767
Change: Do not generate hover events at each frame
2022-10-18 22:03:39 +02:00
Nicolas Chappe
e660860d4b
Codechange: Simplify logic of mouse loop
2022-10-18 22:03:39 +02:00
Nicolas Chappe
65530a76f6
Codechange: Allow use of SetDParam for tooltips
2022-10-18 22:03:39 +02:00
Bouke Haarsma
93d2d4590f
Fix #9995 : Adjust viewport zoom level for HiDPI displays
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On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
2022-10-18 22:03:21 +02:00
Tyler Trahan
47a998fb0c
Feature: Towns don't build parallel, redundant bridges
2022-10-18 22:02:45 +02:00
translators
252111512f
Update: Translations from eints
...
frisian: 17 changes by Bouke
english (au): 1 change by krysclarke
russian: 1 change by Ln-Wolf
dutch: 4 changes by Bouke
portuguese: 4 changes by azulcosta
2022-10-18 19:05:11 +00:00
translators
35c1aeb6d1
Update: Translations from eints
...
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
russian: 3 changes by Ln-Wolf
2022-10-17 19:13:33 +00:00
Tyler Trahan
f7eb0ffc37
Feature: Purchase land multiple tiles at a time
2022-10-17 20:41:47 +02:00
Michael Lutz
8e6ed8d5e9
Fix db98cedb: Swap the tile parameter validation around as only the first TileIndex is automatically validated.
2022-10-17 07:54:58 +01:00
Michael Lutz
10daaca5ea
Fix db98cedb: Swap parameters for CmdRemoveRailroadTrack, too.
2022-10-17 07:54:58 +01:00
translators
3b071f47e4
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
2022-10-16 18:54:39 +00:00
Jonathan G Rennison
47456ac672
Change: Reduce number of instructions in AlphaBlendTwoPixels
2022-10-16 18:55:09 +02:00
Jonathan G Rennison
f9cdb5b610
Fix: Correctly set alpha of output in AlphaBlendTwoPixels
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Match alpha behaviour of ComposeColourRGBA
2022-10-16 18:55:09 +02:00
glx22
da1a0d042e
Fix: don't use animated SSE4 Draw() when animation is disabled
2022-10-16 18:55:09 +02:00
SamuXarick
c7505539af
Fix #9869 : remove docking tile when doing a clear square
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Terraforming through objects placed on water didn't properly remove docking tiles as expected.
By moving some logic regarding removal of docking tiles into DoClearSquare, the issue is solved, while also simplifying code, avoiding repetition elsewhere.
2022-10-16 18:29:03 +02:00
SamuXarick
8d0d45c431
Add: ScriptCargo::GetWeight to get cargo weights
2022-10-16 18:28:28 +02:00
Tyler Trahan
3d45bc4abe
Feature: Build objects by area
2022-10-16 18:28:08 +02:00
Michael Lutz
bd357656ba
Codechange: [NewGRF] Replace magic number for default object size by a constant.
2022-10-16 18:28:08 +02:00
SamuXarick
e604b76d18
Fix: List a max of four share owners instead of three
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An AI company may have four different share owners, but the company information window is limited to display a max of three. This commit increases that limit.
2022-10-16 18:27:54 +02:00
SamuXarick
3dda8c9bad
Fix: ScriptRoad::HasRoadType really check for RoadType
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Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2022-10-16 18:27:23 +02:00
Bouke Haarsma
45d98f689a
Fix #9993 : Handle DPI changes on macOS and Windows
2022-10-16 16:52:14 +02:00
Bouke Haarsma
bda602f4b0
Fix: reduce framerate overhead on train ticks
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Tick() is a noop for all but front-engine / crashed vehicles. Starting a framerate is rather cheap, but not free, and introduces a lot of overhead for such close loops.
2022-10-16 15:13:29 +02:00
frosch
f4e2a462fe
Cleanup: Remove unused flag sprites.
2022-10-16 14:56:52 +02:00
Peter Nelson
5cc1a48db7
Change: Use NC_BIGFIRST in group window.
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This means we no longer need to manually calculate the size of other
widgets in the window to determine how much space we need, as the widget
system will automatically fill as much as possible.
2022-10-16 14:56:34 +02:00
Peter Nelson
ba94efba87
Change: Add flag to apply resize to largest resize step first.
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Resize step is normally allocated equally amongst all resizable widgets.
With this flag, we allocate as much as possible from the largest
resize step first.
2022-10-16 14:56:34 +02:00
Peter Nelson
dc1b84aa1e
Cleanup: Text widgets are capable of drawing text without assistance.
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Remove custom text drawing of some widgets in favour of standard text
widgets.
2022-10-16 14:24:51 +02:00
Peter Nelson
0e3400894f
Cleanup: Remove redundant WWT_PANEL SetDataTips.
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WWT_PANEL defaults to 0x0 data and no tooltip, so no need to declare
the same in the widget tree.
2022-10-16 14:24:51 +02:00
Peter Nelson
296af146fb
Change: Default widget text colour to black.
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TC_FROMSTRING really means blue, and we almost never actually use
blue text.
2022-10-16 14:24:51 +02:00
Tyler Trahan
db98cedb7e
Fix #9883 : Show cost/income float over end tile of rail or road construction
2022-10-16 14:15:31 +02:00
Peter Nelson
3e86f337a8
Change: Simplify graph's company key window.
2022-10-11 08:36:59 +01:00
Peter Nelson
ccb62c3a55
Change: Simplify industry-cargoes widgets.
2022-10-11 08:36:59 +01:00
Peter Nelson
edbf99ed17
Change: Use standard sizing for AI competitor limit buttons.
2022-10-11 08:36:59 +01:00
Peter Nelson
33704269bd
Change: Simplify widget layout of settings window.
2022-10-11 08:36:59 +01:00
Peter Nelson
686204ff1c
Change: Simplify widget layout of story book window.
2022-10-11 08:36:59 +01:00
Peter Nelson
e8edecf6b1
Change: Adjust layout of file windows to fix overlapping widgets.
2022-10-11 08:36:59 +01:00
Peter Nelson
fc944829e1
Change: Don't use zero-sized plane for World Generation window.
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Use of zero-sized plane causes the window size calculation to change
depending on which plane is displayed. Instead use an empty plane so
that largest of the planes is taken into account for sizing.
2022-10-11 08:36:59 +01:00
Charles Pigott
9059215b3b
Fix #10073 : Stop truncating output of list_ai and friends commands
2022-10-10 13:42:07 +01:00
Charles Pigott
24f3022ee0
Fix #10074 : list_ai console commands and friends were missing help text
2022-10-10 13:42:07 +01:00
translators
c482f05616
Update: Translations from eints
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english (au): 7 changes by krysclarke
2022-10-07 19:02:50 +00:00
translators
633b903f16
Update: Translations from eints
...
turkish: 7 changes by kgecmen
2022-10-05 19:06:12 +00:00
Bouke Haarsma
c7f55a058b
Fix: link overlay line width on HiDPI displays ( #10064 )
2022-10-04 11:58:58 +02:00
Peter Nelson
af6c4d50ce
Change: Tidy up coverage area label widget layout.
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Label is now centered properly and uses standard spacing.
2022-10-03 22:14:18 +01:00
Peter Nelson
8626090b24
Codechange: Draw station acceptance text in its own widget.
2022-10-03 22:14:18 +01:00
translators
f011a559d0
Update: Translations from eints
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latvian: 1 change by lexuslatvia
2022-10-02 18:55:38 +00:00
Jonathan G Rennison
73e5c57e6b
Fix 5e413c9d: Last sprite offset in GRF file was not recorded ( #10062 )
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A line was missed when preparing PR #9988 , as this had been added
in a commit prior to the one which the PR was immediately based on
2022-09-29 11:56:42 +02:00
Bouke Haarsma
f3fd9b5895
Codechange: typo in code comment ( #10061 )
2022-09-29 00:12:21 +01:00
translators
d843c8bd48
Update: Translations from eints
...
italian: 5 changes by Rivarossi
polish: 1 change by pAter-exe
2022-09-27 19:02:05 +00:00
translators
e5203f3409
Update: Translations from eints
...
vietnamese: 7 changes by KhoiCanDev
german: 6 changes by Wuzzy2
2022-09-26 18:59:27 +00:00
translators
761105aaa4
Update: Translations from eints
...
russian: 1 change by Ln-Wolf
catalan: 1 change by J0anJosep
2022-09-25 18:53:51 +00:00
Peter Nelson
b00e18fe9f
Cleanup: Remove unused GetUnicodeGlyph()
2022-09-25 18:34:24 +01:00
Peter Nelson
2cdd8b7429
Change: Separate fontcache implementations.
2022-09-25 18:34:24 +01:00
Peter Nelson
f6ad8e1c9c
Change: Rename some freetype things to fontcache.
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The font cache supports more than just FreeType as a font provider, but still used freetype in some naming.
This now uses more suitable terms.
2022-09-25 18:34:24 +01:00
Peter Nelson
273988551d
Fix: font_win32.cpp compile failure with WITH_FREETYPE
2022-09-25 18:34:24 +01:00
PeterN
0c20a5f39f
Fix: Open scenario editor date query once. ( #10050 )
...
Clearing `_left_button_clicked` causes the button callback to be fired
constantly while the mouse button is held.
2022-09-25 16:08:52 +01:00
Loïc Guilloux
93b711d70d
Fix #10048 : Don't relocate company HQ on the same exact location ( #10049 )
2022-09-24 21:56:23 +02:00
translators
70d33dc71f
Update: Translations from eints
...
spanish (mexican): 1 change by absay
chinese (simplified): 1 change by XiaoJi-Game
korean: 1 change by telk5093
2022-09-24 18:54:01 +00:00
translators
2b29f1a181
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
dutch: 15 changes by Bouke
portuguese: 1 change by azulcosta
2022-09-23 18:57:59 +00:00
PeterN
d7ceb7efea
Change: Use widget string parameters for face window. ( #10046 )
...
The face window previously drew the buttons of face settings itself.
Instead we can provide parameters for each widget and let the widget
system draw the buttons.
2022-09-23 17:09:35 +01:00
PeterN
69527abb6f
Fix 9aef7b8c: Don't dispatch hover event if already hovering. ( #10042 )
...
This fixes the timed tooltip window being (invisibly) destroyed and
reconstructed every frame.
This also affects the unused OnHover() window event.
2022-09-22 20:38:11 +01:00
translators
1f04cc62d9
Update: Translations from eints
...
welsh: 8 changes by Osian
korean: 6 changes by telk5093
2022-09-22 18:54:52 +00:00
PeterN
607ef09fa5
Fix: File list mouse hover behaviour. ( #10040 )
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Hover highlight was visible even if the mouse pointer was in a different
window. Resolved by using OnMouseOver() instead of OnMouseLoop().
2022-09-21 12:08:11 +01:00
dP
548f0496a9
Change: Make _tick_counter 64bit to avoid wrapping ( #10035 )
2022-09-21 12:42:29 +02:00
Tyler Trahan
164ec3ac07
Fix: Disable "turn around" button for other companies' road vehicles ( #10033 )
2022-09-21 12:39:56 +02:00
Tyler Trahan
07443969f9
Fix ca19a0d: Network hosts also use favorite face
2022-09-21 12:39:07 +02:00
Tyler Trahan
6d84b1e108
Fix ca19a0d: Send the proper network command when loading favorite face
2022-09-21 12:39:07 +02:00
Tyler Trahan
a4e00c5cb5
Fix #9989 : Zero Net Profit is neither negative nor positive ( #9991 )
2022-09-21 12:38:03 +02:00
Jonathan G Rennison
5e413c9dcd
Fix #9804 : Only apply sprite_zoom_min setting when sprites available ( #9988 )
...
Only discard sprite zoom levels when a suitable higher zoom level is
defined in the same colour mode
This is to avoid placeholder or empty sprites being used, causing
visual artefacts
2022-09-21 12:37:11 +02:00
Jonathan G Rennison
20f7ff8ac0
Codechange: Fix unnecessary string reallocation in IConsoleLine constructor
2022-09-21 12:32:07 +02:00