- Fix: Desyncs due to the fact that depot searching with a maximum search depth simply does not work with YAPF's caches [FS#2900] (r16323)
- Fix: Trains could get stuck in a depot when they wanted to go to the same depot again [FS#2873] (r16322)
- Fix: In the scenario editor change the (starting) game year of the scenario, not the (starting) game year for new games/scenarios (r16321)
- Fix: Loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash (r16320)
- Fix: [NoAI] Set the autorenew settings for new AI companies to the default values, not to 0 or the local settings (r16316)
- Fix: [NewGRF] Allow accessing the house age when the house is not yet built (r16314)
- Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL and _SIGNALS (r16311)
- Fix: Parameter is invalid when it is equal to length of an array (r16308)
- Fix: Close all windows before unloading the AI system as closing the content-download window will rescan for AIs [FS#2901] (r16306)
- Fix: ICC (Intel C++ Compiler) defined __GNUC__ but does not define __builtin_bswap32, so fall back to the default swap method for ICC (r16295)
- Fix: Road vehicles were unable to find a depot when turning around (in some cases), causing 'nearest depot' orders to be occasionally lost [FS#2893] (r16291
- Fix: Unable to (re)set the desert state for watery tiles [FS#2888] (r16290)
- Fix: Possible (in theory) desync related to autorenew settings (r16287)
- Fix: Crash after using the 'Reset landscape' function and remove all waypoint signs and buoys after resetting landscape (r16280)
- Fix: [NewGRF] Disable multitile houses for which the newgrf does not define proper additional tiles (r16274)
- Fix: Wrong number of parameters or wrong parameter types sent to printf-like functions at several places (r16269)
- Fix: [NewGRF] When callback 2E returns an amount of 0, do not transport 1 unit to the station (r16268)
- Fix: [NoAI] Various documentation omissions with respect to IDs of various objects and corners for AITile::(Raise|Lower)Tile (r16267,r16266)
- Fix: [NoAI] Check slopes passed to the API better for validity (r16264, r16262)
- Fix: [NewGRF] Interpret setting bridge property 08 to 0 as always available (r16263)
- Add: [NoAI] AIController::GetVersion, this returns the version of OpenTTD in the same way as for NewGRFs (r16253)
- Add: [NoAI] AIAirport::GetPrice, returning the building cost of an airport (r16252)
- Fix: [NoAI] Enable parameter checking for AIController::* functions again (r16249)
- Fix: Improve corner case order handling: mark order as done only when actually done, obey non-stop orders, do only stop/refit at the depot in the order (r16240,r16228,r16199,r16198,r16187)
- Fix: Use the stop/non-stop intermediate orderflags AIs can give for goto-depot orders (r16239)
- Fix: [NoAI] Make sure AITunnel::BuildTunnel returns what the documentation says it does (r16244)
- Fix: [NoAI] CmdBuildTunnel could be called with invalid parameters from the API code, causing crashes later [FS#2875] (r16243)
- Fix: [NewGRF] ActionB should use the online parameters from GRFFile instead of the initial user-specified values from GRFConfig. Also use the values as they were set when the ActionB was executed, not as they are set when the message is shown (r16223)
- Fix: Possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation [FS#2862] (r16220)
- Fix: Shared orders without orders were not properly converted causing corrupt/invalid orders when loading pre 0.7 savegames [FS#2878] (r16214)
- Fix: [Squirrel] the traps variable wasn't restored, causing try/catch blocks to be 'forgotten' during a suspend (r16181)
- Add: [NoAI] Two new error codes to AITile: ERR_AREA_ALREADY_FLAT and ERR_EXCAVATION_WOULD_DAMAGE (r16171)
- Add: [NoAI] AITile::Get(Min|Max|Corner)Height (r16166)
- Add: [NoAI] Several functions to AIOrder to check the what kind of order an order is [FS#2801] (r16165)
- Fix: [NoAI] AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station (r16165)
- Fix: [NoAI] Change WAYPOINT_INVALID to 0xFFFF from -1 as that is the value the AIs got (due to casting) (r16150)
- Fix: Hardcoded (old sized) MAX_COMPANIES constant (r16182)
- Fix: Do not try to reserve path for trains crashed in station [FS#2866] (r16178)
- Fix: Forbid joining AI companies via the 'move' and 'join' console commands/multiplayer lobby (r16176, r16175)
- Fix: The overflowsafe type did not like dividing by int64 larger than MAX_INT32 causing division by negative numbers and small anomolies when drawing graphs [FS#2855] (r16130)
- Add: [NoAI] UseAsRandomAI as function in info.nut. When an AI returns false, it will never be chosen as random AI (r16113)
- Fix: [NoAI] Make sure AIOrder::GetDestination always returns a tile belonging to the station (16109)
- Fix: [NoAI] When giving an aircraft a goto-hangar order do not let it be a normal goto-station order (r16108)
- Add: [NoAI] AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders (r16107)
- Fix: [NoAI] AIOrder::SetOrderFlags always removed "Service if needed" from goto-depot orders (r16106)
- Add: [NoAI] GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window [FS#2808] (r16093)
- Change: [NoAI] Reverse the order of the lines in the AI debug window [FS#2778] (r16091)
- Fix: [NoAI] AIDebug window profiled the blitters by invalidating itself unconditionally on repaint. OTOH it was not invalidated in other cases when needed (r16094)
- Fix: [NoAI] MOF_COND_DESTINATION was not accepted by CmdModifyOrder() (r16063)
- Fix: Road was removed when both the Remove button was active and Ctrl was pressed [FS#2582] (r16119)
- Fix: Connect tried to validate too much of the company ID with too little information on hand [FS#2849] (r16096)
- Fix: Insanely fast trains would not stop in time for stations/'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile [FS#2824] (r16079)
- Fix: Content download progress bar 'resetting' due to mathematical overflow [FS#2845] (r16071)
- Fix: Memory leak when querying a server multiple times (r16064)
- Fix: Non advanced vehicle list did not handle company switching correctly (r16054)
- Fix: Do not warn that crashed vehicles are getting old; upgrading them is impossible [FS#2740] (r16048)
- Fix: The currency abbreviation for the Romanian Leu is now RON [FS#774] (r16041)
- Fix: Dash was not able to run iconv detection (r16035)
- Fix: [NewGRF] Do not give "... Mines" as name to the station of oil rigs, or more general: do not add "... Mines" when the all of the cargoes are part of the liquid, passenger or mail classes [FS#2785] (r16029)
- Fix: Storing/loading some currencies failed due to inconsistent settings "tables" [FS#2826] (r16028)
- Fix: Usage of uninitialised memory when trying to build a random new industry, but there are no industrytypes to choose from (i.e. all appearance probabilities are zero) (r16027)
- Fix: "Build separate station" in the station picker would reuse deleted stations [FS#2818] (r16025)
- Fix: 32 bpp sprites in tars would also be shown in the list of heightmaps [FS#2817] (r16023)
- Fix: Sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary (r16022)
- Fix: Chance16() did not work for b = 1. Also transform the formula to not use divisions (r16006)
- Fix: Inconsistency between using NETWORK_NAME_LENGTH and NETWORK_CLIENT_NAME_LENGTH for the length of client names (r15988)
- Fix: [NewGRF] Abort production callback after 0x10000 iterations and show a messagebox blaming the NewGRF [FS#2787] (r15958)
- Fix: [NewGRF] Set callback_param1 (var 10) to 1 only when requested (r15957)
- Fix: Tooltip of detailed ratings window button showed wrong tip (r15943)
- Change: Harden string copying on places where it is possible (r16024)
- Change: Use recent Czech language for plural form (r15965)
- Feature: Watermark crash.sav and do not generate crash information if a loaded crash.sav causes a crash so the real crash report does not get overwritten (r15893)
- Feature: Add autoclean_novehicles setting which will, when autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehicles-months (r15848)
- Add: [NoAI] AIIndustryType::IsBuiltOnWater(), HasHeliport() and HasDock(). Just like AIIndustry (r15901)
- Add: [NoAI] AIBridge::GetBridgeID() so AIs can get the type of bridge that are already build (r15875)
- Add: [NoAI] AIRoad::GetRoadVehicleTypeForCargo() to tell whether a certain cargo needs a bus- or a truckstop (r15860)
- Fix: YAPF did not apply the platform length (too long/too short) penalties (r15900)
- Fix: Fixing the slopes was done a bit more often than intended making map generation with the original generator horribly slow (r15895)
- Fix: YAPF used different penalties for aqueducts than for other water tiles (r15891)
- Fix: Round the production rate up, so e.g. oilrigs always produce some passengers on lowest production level [FS#2772] (r15888)
- Fix: Libtimidity cannot handle frees of NULL (in contrast of most other frees) [FS#2770] (r15886)
- Fix: Make sure house class/ID counters do not overflow (r15831)
- Update: language files
- Fix: Some (newer) GCCs have trouble compiling the Win32 specific part of fontcache.cpp; jumps across variable declarations [FS#2752] (r15818)
- Fix: When sorting on cost do not sort on the running cost [FS#2749] (r15778)
- Fix: Do not show the message about reporting an AI crash for the dummy AI (r15774)
- Fix: Number of active clients was not always properly updated [FS#2475] (r15773)
- Fix: Settings from the [gameopt] section (from old 0.6 config files) were overwritten with default values (r15771)
- Fix: Infinite loop when skipping sprites when a GRF is invalid (or truncated) (r15767)
- Fix: Crash when opening the content list window twice; inconsistencies when clicking download twice [FS#2744] (r15766)
- Change: [NewGRF] Expose GRF ID of engines in var action property 0x25 (r15739)
- Fix: Add Engine::GetDisplayDefaultCapacity() and use it everywhere, so CB 36 is also used everywhere (r15763)
- Fix: [Windows] Inlined UTF-8 characters (in the source code) are not handled properly on Eastern versions of Windows so escape them (r15762)
- Fix: [Windows] On some system searching a font using its English name fails. So now we search the font using the localised name and use the English name for the final 'validation' only (r15757)
- Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards (r15755)
- Fix: Crash when clicking the small area between the savegame list and the save button in the save game window [FS#2742] (r15753)
- Fix: Do not try to (un)draw the cursor when the screen is not ready (r15752)
- Fix: The big UFO sometimes landed just outside the map. Instead of landing, just disappear (fly away) in those cases (r15750)
- Fix: Crash because submarines would sometimes start far outside of the map [FS#2739] (r15748)
- Fix: Road ownership getting lost when removing a road stop [FS#2736] (r15747)
- Fix: Update threading code for OS/2, add mutex support, fix compilation (r15746, r15745)
- Fix: When town generator failed to create requested number of towns, there were too many cities (r15744)
catalan - 4 fixed by arnaullv (4)
finnish - 3 fixed by jpx_ (3)
french - 3 fixed by glx (3)
german - 3 fixed by planetmaker (3)
hungarian - 1 fixed, 1 changed by alyr (2)
italian - 3 fixed by lorenzodv (3)
lithuanian - 17 fixed by geckonas (17)
norwegian_nynorsk - 11 fixed by Thor (11)
slovenian - 10 fixed by Necrolyte (10)