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  • 74df79331d (svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries in the map truelight 2005-02-02 19:08:34 +0000
  • 3f45338cc9 (svn r1772) -Fix: [ 1114100 ] Dedicated server boots again truelight 2005-02-02 18:28:08 +0000
  • 83a889d678 (svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating 1kx1k maps should now be much faster, and give more than just oil-stuff ;) truelight 2005-02-02 17:30:29 +0000
  • ab3ed5c431 (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id (and should be an uint16, not uint8) truelight 2005-02-02 16:16:43 +0000
  • 944bba1031 (svn r1769) Don't compute the same value twice, remove one function call tron 2005-02-02 15:45:53 +0000
  • 30a328705e (svn r1768) -Codechange: Store town index in _map2 of town tiles Moved house type from _map2 to _map3_hi for MP_HOUSE Moved foundation and roadworks from _map2 to _map3 for MP_STREET This increases game speed by a factor of around 15(!) if many cities are around. Converting an old game is done automagically, but can take a while celestar 2005-02-02 14:17:13 +0000
  • 03095f85bc (svn r1767) fixed mixed declarations and code in last commit (oops) bjarni 2005-02-01 22:17:38 +0000
  • 5c43906b24 (svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads) bjarni 2005-02-01 22:04:53 +0000
  • 0be987391b (svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero truelight 2005-02-01 18:46:49 +0000
  • 777dd99585 (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when you have that amount of towns in a map ;)) truelight 2005-02-01 18:32:01 +0000
  • 6d5fdc2b68 (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) truelight 2005-02-01 18:30:11 +0000
  • c02c35e256 (svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need MemoryPool for general-dynamic-arrays) truelight 2005-02-01 17:48:20 +0000
  • 20d1f357dd (svn r1761) Don't set CC and CXX If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that. tron 2005-02-01 16:57:16 +0000
  • a00571a1d7 (svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button celestar 2005-02-01 09:47:18 +0000
  • cf5dd15213 (svn r1759) Daily/Weekly/Monthly langfile updates miham 2005-02-01 09:36:07 +0000
  • 8dc84b3deb (svn r1758) Replace `` with $(shell), because the latter is only evaluated once instead of over and over again tron 2005-02-01 05:28:18 +0000
  • ff973f7992 (svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles tron 2005-01-31 22:17:15 +0000
  • aa592190dc (svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex tron 2005-01-31 21:57:05 +0000
  • af3605705f (svn r1755) Trim trailing whitespace tron 2005-01-31 19:22:44 +0000
  • 35cb4fbf8c (svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double. darkvater 2005-01-31 12:04:40 +0000
  • b344d30792 (svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled. darkvater 2005-01-31 11:36:16 +0000
  • 9776f2350b (svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files. darkvater 2005-01-31 11:33:21 +0000
  • a2dec6c32a (svn r1751) - Feature: New PathFinder (NPF). - Supports trains, road vehicles and ships. - Uses A* pathfinding (same codebase as the new ai). - Currently unlimited search depth, so might perform badly on large maps/networks (especially ships). - Will always find a route if there is one. - Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values). - With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again. - Feature: Disabling 90 degree turns for trains and ships. - Requires NPF to be enabled. - Ships and trains can no longer make weird 90 degree turns on tile borders. - Codechange: Removed table/directions.h. - table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location? - Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault. - Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64. - Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED. - Codechange: Moved TileAddWrap() to map.[ch] - Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). - Codechange: Moved IsTrainStationTile() to station.h - Add: IsRoadStationTile() and GetRoadStationDir(). matthijs 2005-01-31 11:23:10 +0000
  • b64c375f2f (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) darkvater 2005-01-31 11:03:23 +0000
  • 7bbcf5875c (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names tron 2005-01-31 07:23:15 +0000
  • e1c19367f0 (svn r1748) Enforce map size limits tron 2005-01-31 06:46:53 +0000
  • 4cc0952736 (svn r1747) - Fix: [network] ottd should compile when networking is disabled. - Change: change strgen project file to get rid of warning. darkvater 2005-01-31 00:12:44 +0000
  • f4ffba1a6e (svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook) darkvater 2005-01-30 23:41:57 +0000
  • 25f514ab6d (svn r1745) Use -fno-inline when DEBUGing tron 2005-01-30 23:04:41 +0000
  • 6955f80c6e (svn r1744) DEBUG and PROFILE can be used at the same time. tron 2005-01-30 23:03:31 +0000
  • b312055c80 (svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared. celestar 2005-01-30 22:04:14 +0000
  • 1c109afdaa (svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts bjarni 2005-01-30 21:06:09 +0000
  • 73c0cc5203 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index - Fix: added check for v->type in some commands, which expects v to be a specific type bjarni 2005-01-30 20:50:06 +0000
  • 94f6208bde (svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour celestar 2005-01-30 19:51:39 +0000
  • 55e1eab1a2 (svn r1739) - Fix: type checking when selling vehicles (TrueLight) darkvater 2005-01-30 18:51:08 +0000
  • e3287ad303 (svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight) celestar 2005-01-30 18:40:52 +0000
  • 7526afdae0 (svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map tron 2005-01-30 18:12:37 +0000
  • 5f05703206 (svn r1736) -Fix: Forgot to remove some unused variables in last commit :( celestar 2005-01-30 17:53:44 +0000
  • 6d1ee15b9a (svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops were deleted, the assertions were just plain wrong at that place. Used a more graceful handling. Todo: What happens if ALL stations in a schedule have no suitable stop? celestar 2005-01-30 17:46:57 +0000
  • 1527ef3db0 (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik) darkvater 2005-01-30 16:54:39 +0000
  • 8580e73b65 (svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again darkvater 2005-01-30 16:08:19 +0000
  • f838448552 (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) darkvater 2005-01-30 16:00:37 +0000
  • abf2ae3f80 (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! darkvater 2005-01-30 15:57:38 +0000
  • 307c27892d (svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection) now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way bjarni 2005-01-30 14:52:04 +0000
  • 961ba55e85 (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ darkvater 2005-01-30 14:32:52 +0000
  • e8f4b7cf19 (svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection) bjarni 2005-01-30 13:42:11 +0000
  • 5987455d35 (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives bjarni 2005-01-30 13:03:32 +0000
  • cc7f7220c0 (svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed tron 2005-01-30 08:25:39 +0000
  • c16c7312cf (svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection) bjarni 2005-01-29 23:58:07 +0000
  • b18851e0b9 (svn r1724) Set maximum number of industries and towns to 250 each tron 2005-01-29 20:18:01 +0000
  • b29877e14c (svn r1723) Save the map size in tiles, not number of bits tron 2005-01-29 20:11:19 +0000
  • 3a89108a55 (svn r1722) -Feature: Bigger maps - anyone? tron 2005-01-29 19:45:14 +0000
  • 752b3f0dd6 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff. celestar 2005-01-29 19:41:44 +0000
  • 885fd2b15c (svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff darkvater 2005-01-29 18:22:07 +0000
  • 2005495bfb (svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little - Fix: corrected newlinetype of tile.c darkvater 2005-01-29 16:47:19 +0000
  • 97ae59fe1a (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name. tron 2005-01-29 15:12:40 +0000
  • 797355cb7e (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) darkvater 2005-01-29 14:56:25 +0000
  • f2af1ed332 (svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map tron 2005-01-29 14:53:05 +0000
  • f08d102ac2 (svn r1715) Move [GS]etMapExtraBits to tile.[ch] tron 2005-01-29 13:33:48 +0000
  • a2de96abc0 (svn r1714) Add missing include tron 2005-01-29 13:33:14 +0000
  • 5885b31bb4 (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h tron 2005-01-29 12:19:05 +0000
  • 3b6901f7fd (svn r1712) - Fix: a hacked client can no longer send other players trains to a depot bjarni 2005-01-29 12:01:36 +0000
  • 849ffd59ec (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) bjarni 2005-01-29 10:10:10 +0000
  • db4721a31d (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles ) bjarni 2005-01-29 01:02:47 +0000
  • 27cd24c316 (svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced bjarni 2005-01-28 20:43:46 +0000
  • 41ca1be4ff (svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching - Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar() bjarni 2005-01-28 18:10:12 +0000
  • dce0bbad6c (svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced bjarni 2005-01-28 17:31:42 +0000
  • 3617d24318 (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D() These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet. tron 2005-01-28 15:31:04 +0000
  • 4e6d6578e4 (svn r1705) Sign owner variable is a byte, not int32 of course dominik 2005-01-28 12:21:04 +0000
  • 5856325e5a (svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed correctly in the hangar window dominik 2005-01-28 12:20:06 +0000
  • b4b134e527 (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed dominik 2005-01-28 09:30:19 +0000
  • c8d084a85e (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist dominik 2005-01-28 08:56:43 +0000
  • 3e0dcfd47f (svn r1701) Style police ^^ tron 2005-01-27 21:18:03 +0000
  • 99338d278d (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid) bjarni 2005-01-27 21:00:05 +0000
  • 1ae9e7b448 (svn r1699) - Feature [autoreplace] a plane will now go to the hangar right after landing if it needs to be replaced bjarni 2005-01-27 20:38:19 +0000
  • 14f0cb2704 (svn r1698) - Feature [autoreplace] helicopters will now go to the nearest hangar if they are set to autoreplace and don't have any airport with a hangar in schedule bjarni 2005-01-27 15:43:44 +0000
  • eebb2f196d (svn r1697) Remove superflous special case for the VOID border tiles in FindLandscapeHeightByTile() While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out tron 2005-01-27 15:30:34 +0000
  • 63653bd6af (svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases. While touching the code make a bit more clear how GetBridgeHeight() works. tron 2005-01-27 12:52:20 +0000
  • 6eec07257a (svn r1695) -Fix: I broke maximum speed sorting for anything but trains with the new acceleration. Sorry Celestar 2005-01-27 11:33:14 +0000
  • 1bdd01867a (svn r1694) -Fix: Forgot to remove a DEBUG statement :( celestar 2005-01-27 11:25:32 +0000
  • 1fd8c45c55 (svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to expand railroad stations beyond maximum spread Celestar 2005-01-27 09:43:24 +0000
  • 0470fe9f89 (svn r1691) -Fix: oops, forgot to bump the company-info-version truelight 2005-01-26 19:51:29 +0000
  • 54549adc66 (svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace to get vehicles, that's not invented yet - Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft bjarni 2005-01-26 19:43:22 +0000
  • f84607af52 (svn r1689) -Fix: big typo in network_udp.c, the company-password flag didn't work truelight 2005-01-26 19:40:21 +0000
  • ecb954fd9d (svn r1687) - Feature: [autoreplace] server now checks for plane<->helicopter replacement and reject replacement if needed bjarni 2005-01-26 19:03:01 +0000
  • 8742b63fa1 (svn r1686) Fix (Work around?) crash when generating tropical maps tron 2005-01-26 18:59:10 +0000
  • ac0ea378ff (svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as helicopters, as introduced in r1682 dominik 2005-01-26 18:39:35 +0000
  • d580d4e46c (svn r1684) - Fix: [autoreplace] made sure that planes only show planes in replace GUI and helicopters only show helicopters bjarni 2005-01-26 18:18:00 +0000
  • a2971d0449 (svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID tron 2005-01-26 18:17:50 +0000
  • 478e001d0e (svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly recognized dominik 2005-01-26 17:36:59 +0000
  • efcd72a2ef (svn r1681) -Feature: New realistic acceleration. This will make things more difficult as narrow curves and depots impose rather strict speed limits. Feedback welcome For those who don't like low-speed curves: Switch it off celestar 2005-01-26 12:51:04 +0000
  • 5665d51bb3 (svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu bjarni 2005-01-26 12:42:29 +0000
  • 518034d28d (svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations like you can't hide an item in the middle of the list ;) bjarni 2005-01-26 11:23:54 +0000
  • 7874c86cb2 (svn r1678) Added cheat option for setting production of raw-material product industries in game miham 2005-01-26 10:52:23 +0000
  • 6d23dac1f6 (svn r1677) Forgot to change the save/load size for 3 variables tron 2005-01-26 05:51:27 +0000
  • 993a106679 (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change tron 2005-01-25 21:43:57 +0000
  • 8e5e2e52fd (svn r1675) Ignore scenario files tron 2005-01-25 21:00:38 +0000
  • 346d10172b (svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels dominik 2005-01-25 20:47:02 +0000
  • 085ae9cab2 (svn r1673) - Codechange: Removed some redundant comments from r1667 Saving the player color for signs will work right after the savegame bump dominik 2005-01-25 17:05:38 +0000
  • 6497f08ad4 (svn r1672) Simplify dependency tracking and actually implement it for C++ files, too. Note: Do "make clean" to get rid of the old dependency files tron 2005-01-25 16:10:06 +0000