mirror of https://github.com/OpenTTD/OpenTTD
(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
parent
7bbcf5875c
commit
b64c375f2f
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@ -1021,8 +1021,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
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/* draw sorting criteria string */
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DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
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/* draw arrow pointing up/down for ascending/descending sorting */
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DoDrawString(
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vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
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DoDrawString(vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
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max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
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for (i = w->vscroll.pos; i < max; ++i) {
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@ -1061,6 +1060,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
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case 3: /* Flip sorting method ascending/descending */
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vl->flags ^= VL_DESC;
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vl->flags |= VL_RESORT;
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_sorting.aircraft.order = !!(vl->flags & VL_DESC);
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SetWindowDirty(w);
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break;
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@ -1123,18 +1123,19 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
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// value has changed -> resort
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vl->flags |= VL_RESORT;
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vl->sort_type = e->dropdown.index;
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_sorting.aircraft.criteria = vl->sort_type;
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// enable 'Sort By' if a sorter criteria is chosen
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if (vl->sort_type != SORT_BY_UNSORTED)
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w->disabled_state &= ~(1 << 3);
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CLRBIT(w->disabled_state, 3);
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}
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SetWindowDirty(w);
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break;
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case WE_CREATE: /* set up resort timer */
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vl->sort_list = NULL;
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vl->flags = VL_REBUILD;
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vl->sort_type = SORT_BY_UNSORTED;
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vl->flags = VL_REBUILD | (_sorting.aircraft.order << (VL_DESC - 1));
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vl->sort_type = _sorting.aircraft.criteria;
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vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
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break;
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3
gui.h
3
gui.h
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@ -126,4 +126,7 @@ VARDEF byte _station_show_coverage;
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VARDEF PlaceProc *_place_proc;
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VARDEF bool _no_button_sound;
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/* vehicle_gui.c */
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void InitializeGUI(void);
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#endif /* GUI_H */
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@ -808,8 +808,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
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/* draw sorting criteria string */
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DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
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/* draw arrow pointing up/down for ascending/descending sorting */
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DoDrawString(
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vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
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DoDrawString(vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
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max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
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for (i = w->vscroll.pos; i < max; ++i) {
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@ -846,6 +845,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
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case 3: /* Flip sorting method ascending/descending */
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vl->flags ^= VL_DESC;
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vl->flags |= VL_RESORT;
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_sorting.roadveh.order = !!(vl->flags & VL_DESC);
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SetWindowDirty(w);
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break;
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@ -906,18 +906,19 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
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// value has changed -> resort
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vl->flags |= VL_RESORT;
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vl->sort_type = e->dropdown.index;
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_sorting.roadveh.criteria = vl->sort_type;
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// enable 'Sort By' if a sorter criteria is chosen
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if (vl->sort_type != SORT_BY_UNSORTED)
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w->disabled_state &= ~(1 << 3);
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CLRBIT(w->disabled_state, 3);
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}
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SetWindowDirty(w);
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break;
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case WE_CREATE: /* set up resort timer */
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vl->sort_list = NULL;
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vl->flags = VL_REBUILD;
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vl->sort_type = SORT_BY_UNSORTED;
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vl->flags = VL_REBUILD | (_sorting.roadveh.order << (VL_DESC - 1));
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vl->sort_type = _sorting.roadveh.criteria;
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vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
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break;
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@ -935,7 +936,6 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
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}
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break;
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case WE_RESIZE:
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/* Update the scroll + matrix */
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w->vscroll.cap += e->sizing.diff.y / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
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11
ship_gui.c
11
ship_gui.c
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@ -965,8 +965,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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/* draw sorting criteria string */
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DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
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/* draw arrow pointing up/down for ascending/descending sorting */
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DoDrawString(
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vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
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DoDrawString(vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
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max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
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for (i = w->vscroll.pos; i < max; ++i) {
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@ -1005,6 +1004,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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case 3: /* Flip sorting method ascending/descending */
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vl->flags ^= VL_DESC;
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vl->flags |= VL_RESORT;
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_sorting.ship.order = !!(vl->flags & VL_DESC);
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SetWindowDirty(w);
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break;
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case 4: case 5:/* Select sorting criteria dropdown menu */
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@ -1066,18 +1066,19 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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// value has changed -> resort
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vl->flags |= VL_RESORT;
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vl->sort_type = e->dropdown.index;
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_sorting.ship.criteria = vl->sort_type;
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// enable 'Sort By' if a sorter criteria is chosen
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if (vl->sort_type != SORT_BY_UNSORTED)
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w->disabled_state &= ~(1 << 3);
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CLRBIT(w->disabled_state, 3);
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}
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SetWindowDirty(w);
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break;
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case WE_CREATE: /* set up resort timer */
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vl->sort_list = NULL;
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vl->flags = VL_REBUILD;
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vl->sort_type = SORT_BY_UNSORTED;
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vl->flags = VL_REBUILD | (_sorting.ship.order << (VL_DESC - 1));
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vl->sort_type = _sorting.ship.criteria;
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vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
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break;
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11
train_gui.c
11
train_gui.c
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@ -1307,8 +1307,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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/* draw sorting criteria string */
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DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
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/* draw arrow pointing up/down for ascending/descending sorting */
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DoDrawString(
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vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
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DoDrawString(vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
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max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
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for (i = w->vscroll.pos; i < max; ++i) {
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@ -1347,6 +1346,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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case 3: /* Flip sorting method ascending/descending */
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vl->flags ^= VL_DESC;
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vl->flags |= VL_RESORT;
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_sorting.train.order = !!(vl->flags & VL_DESC);
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SetWindowDirty(w);
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break;
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@ -1409,18 +1409,19 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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// value has changed -> resort
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vl->flags |= VL_RESORT;
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vl->sort_type = e->dropdown.index;
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_sorting.train.criteria = vl->sort_type;
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// enable 'Sort By' if a sorter criteria is chosen
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if (vl->sort_type != SORT_BY_UNSORTED)
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w->disabled_state &= ~(1 << 3);
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CLRBIT(w->disabled_state, 3);
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}
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SetWindowDirty(w);
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break;
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case WE_CREATE: /* set up resort timer */
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vl->sort_list = NULL;
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vl->flags = VL_REBUILD;
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vl->sort_type = SORT_BY_UNSORTED;
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vl->flags = VL_REBUILD | (_sorting.train.order << (VL_DESC - 1));
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vl->sort_type = _sorting.train.criteria;
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vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
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break;
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1
ttd.c
1
ttd.c
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@ -721,6 +721,7 @@ int ttd_main(int argc, char* argv[])
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// initialize the ingame console
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IConsoleInit();
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InitializeGUI();
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IConsoleCmdExec("exec scripts/autoexec.scr 0");
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InitPlayerRandoms();
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@ -1011,3 +1011,8 @@ void ShowReplaceVehicleWindow(byte vehicletype)
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WP(w,replaceveh_d).vehicletype = vehicletype;
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w->vscroll2.cap = w->vscroll.cap; // these two are always the same
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}
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void InitializeGUI(void)
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{
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memset(&_sorting, 0, sizeof(_sorting));
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}
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@ -45,12 +45,26 @@ extern const StringID _vehicle_sort_listing[];
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extern const StringID _rail_types_list[];
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enum VehicleSortTypes {
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VEHTRAIN = 0,
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VEHROAD = 1,
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VEHSHIP = 2,
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VEHAIRCRAFT = 3
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VEHTRAIN = 0,
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VEHROAD = 1,
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VEHSHIP = 2,
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VEHAIRCRAFT = 3
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};
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typedef struct Listing {
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bool order; // Ascending/descending?
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byte criteria; // Sorting criteria
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} Listing;
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typedef struct Sorting {
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Listing aircraft;
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Listing roadveh;
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Listing ship;
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Listing train;
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} Sorting;
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VARDEF Sorting _sorting;
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enum {
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PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
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PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
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