mirror of https://github.com/OpenTTD/OpenTTD
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
parent
3b6901f7fd
commit
5885b31bb4
1
ai.c
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ai.c
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@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "map.h"
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#include "tile.h"
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#include "player.h"
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#include "vehicle.h"
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#include "engine.h"
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@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "map.h"
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#include "tile.h"
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#include "command.h"
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#include "ai.h"
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#include "engine.h"
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1
ai_new.c
1
ai_new.c
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@ -17,6 +17,7 @@
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "command.h"
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#include "ai.h"
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#include "town.h"
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@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "map.h"
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#include "tile.h"
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#include "command.h"
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#include "ai.h"
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@ -2,6 +2,7 @@
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "engine.h"
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#include "command.h"
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@ -2,6 +2,7 @@
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "window.h"
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#include "gui.h"
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#include "vehicle.h"
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@ -2,6 +2,7 @@
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "viewport.h"
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#include "command.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "command.h"
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#include "news.h"
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@ -2,6 +2,7 @@
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "viewport.h"
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#include "command.h"
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#include "industry.h"
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#include "stdafx.h"
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#include "ttd.h"
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#include "map.h"
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#include "tile.h"
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#include <stdarg.h>
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#include "gfx.h"
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#include "viewport.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "window.h"
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#include "gui.h"
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#include "viewport.h"
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38
map.h
38
map.h
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@ -76,42 +76,4 @@ static inline TileIndexDiff TileOffsByDir(uint dir)
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return ToTileIndexDiff(_tileoffs_by_dir[dir]);
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}
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static inline uint TileHeight(TileIndex tile)
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{
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assert(tile < MapSize());
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return _map_type_and_height[tile] & 0xf;
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}
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static inline void SetTileHeight(TileIndex tile, uint height)
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{
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assert(tile < MapSize());
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assert(height < 16);
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_map_type_and_height[tile] &= ~0x0F;
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_map_type_and_height[tile] |= height;
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}
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static inline uint TilePixelHeight(TileIndex tile)
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{
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return TileHeight(tile) * 8;
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}
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static inline int TileType(TileIndex tile)
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{
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assert(tile < MapSize());
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return _map_type_and_height[tile] >> 4;
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}
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static inline void SetTileType(TileIndex tile, uint type)
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{
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assert(tile < MapSize());
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_map_type_and_height[tile] &= ~0xF0;
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_map_type_and_height[tile] |= type << 4;
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}
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static inline bool IsTileType(TileIndex tile, int type)
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{
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return TileType(tile) == type;
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}
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#endif
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@ -2,6 +2,7 @@
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "town.h"
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#include "industry.h"
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#include "station.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "window.h"
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#include "gui.h"
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#include "gfx.h"
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#include "stdafx.h"
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#include "ttd.h"
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#include "map.h"
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#include "tile.h"
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#include "pathfind.h"
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// remember which tiles we have already visited so we don't visit them again.
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@ -3,6 +3,7 @@
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#include "table/strings.h"
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#include "gfx.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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@ -2,6 +2,7 @@
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "window.h"
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#include "gui.h"
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#include "viewport.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "window.h"
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#include "gui.h"
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#include "viewport.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "engine.h"
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#include "command.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "command.h"
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#include "pathfind.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "gui.h"
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#include "window.h"
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#include "gfx.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "station.h"
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#include "gfx.h"
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#include "window.h"
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#ifndef TILE_H
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#define TILE_H
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#include "map.h"
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static inline uint TileHeight(TileIndex tile)
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{
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assert(tile < MapSize());
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return _map_type_and_height[tile] & 0xf;
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}
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static inline void SetTileHeight(TileIndex tile, uint height)
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{
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assert(tile < MapSize());
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assert(height < 16);
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_map_type_and_height[tile] &= ~0x0F;
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_map_type_and_height[tile] |= height;
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}
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static inline uint TilePixelHeight(TileIndex tile)
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{
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return TileHeight(tile) * 8;
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}
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static inline int TileType(TileIndex tile)
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{
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assert(tile < MapSize());
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return _map_type_and_height[tile] >> 4;
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}
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static inline void SetTileType(TileIndex tile, uint type)
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{
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assert(tile < MapSize());
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_map_type_and_height[tile] &= ~0xF0;
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_map_type_and_height[tile] |= type << 4;
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}
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static inline bool IsTileType(TileIndex tile, int type)
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{
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return TileType(tile) == type;
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}
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#endif
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@ -2,6 +2,7 @@
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "viewport.h"
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#include "town.h"
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#include "command.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "command.h"
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#include "pathfind.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "viewport.h"
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#include "command.h"
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#include "town.h"
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1
ttd.c
1
ttd.c
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#include "stdafx.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#define VARDEF
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#include "ttd.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "command.h"
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#include "viewport.h"
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#include "player.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "gfx.h"
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#include "viewport.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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