mirror of https://github.com/OpenTTD/OpenTTD
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!release/0.4.5
parent
8e5e2e52fd
commit
993a106679
2
ai.c
2
ai.c
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@ -3762,7 +3762,7 @@ static void AiStateRemoveTrack(Player *p)
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uint tile = ++p->ai.state_counter;
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// Iterated all tiles?
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if (tile == 0) {
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if (tile >= MapSize()) {
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p->ai.state = AIS_REMOVE_STATION;
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return;
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}
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@ -1876,7 +1876,8 @@ const TileTypeProcs _tile_type_industry_procs = {
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};
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static const byte _industry_desc[] = {
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SLE_VAR(Industry,xy, SLE_UINT16),
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SLE_CONDVAR(Industry, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Industry, xy, SLE_UINT32, 6, 255),
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SLE_VAR(Industry,width, SLE_UINT8),
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SLE_VAR(Industry,height, SLE_UINT8),
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SLE_REF(Industry,town, REF_TOWN),
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@ -730,10 +730,10 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng)
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int rn = rng;
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uint32 r = Random();
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return TILE_XY(
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return TILE_MASK(TILE_XY(
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TileX(a) + ((byte)r * rn * 2 >> 8) - rn,
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TileY(a) + ((byte)(r >> 8) * rn * 2 >> 8) - rn
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);
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));
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}
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// This function checks if we add addx/addy to tile, if we
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1
macros.h
1
macros.h
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@ -160,6 +160,7 @@ static inline int64 myabs64(int64 a) { if (a<0) a = -a; return a; }
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static inline void swap_byte(byte *a, byte *b) { byte t = *a; *a = *b; *b = t; }
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static inline void swap_uint16(uint16 *a, uint16 *b) { uint16 t = *a; *a = *b; *b = t; }
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static inline void swap_int16(int16 *a, int16 *b) { int16 t = *a; *a = *b; *b = t; }
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static inline void swap_int32(int32 *a, int32 *b) { int32 t = *a; *a = *b; *b = t; }
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static inline void swap_tile(TileIndex *a, TileIndex *b) { TileIndex t = *a; *a = *b; *b = t; }
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6
map.h
6
map.h
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@ -2,7 +2,7 @@
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#define MAP_H
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#define TILE_FROM_XY(x,y) (int)((((y) >> 4) << MapLogX()) + ((x) >> 4))
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#define TILE_XY(x,y) (int)(((y) << MapLogX()) + (x))
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#define TILE_XY(x,y) (((y) << MapLogX()) + (x))
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#define TILE_MASK(x) ((x) & ((1 << (MapLogX() + MapLogY())) - 1))
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@ -26,8 +26,8 @@ static inline uint MapMaxY(void) { return MapSizeY() - 1; }
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/* The number of tiles in the map */
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static inline uint MapSize(void) { return MapSizeX() * MapSizeY(); }
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typedef uint32 TileIndex;
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typedef uint16 TileIndex;
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static inline uint TileX(TileIndex tile)
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{
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@ -40,7 +40,7 @@ static inline uint TileY(TileIndex tile)
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}
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typedef int16 TileIndexDiff;
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typedef int32 TileIndexDiff;
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typedef struct TileIndexDiffC {
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int16 x;
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24
players.c
24
players.c
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@ -923,8 +923,10 @@ static const byte _player_desc[] = {
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SLE_VAR(Player,block_preview, SLE_UINT8),
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SLE_VAR(Player,cargo_types, SLE_UINT16),
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SLE_VAR(Player,location_of_house,SLE_UINT16),
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SLE_VAR(Player,last_build_coordinate,SLE_UINT16),
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SLE_CONDVAR(Player, location_of_house, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Player, location_of_house, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, 255),
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SLE_VAR(Player,inaugurated_year,SLE_UINT8),
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SLE_ARR(Player,share_owners, SLE_UINT8, 4),
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@ -983,13 +985,17 @@ static const byte _player_ai_desc[] = {
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SLE_VAR(PlayerAI,route_type_mask, SLE_UINT8),
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SLE_VAR(PlayerAI,start_tile_a, SLE_UINT16),
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SLE_VAR(PlayerAI,cur_tile_a, SLE_UINT16),
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SLE_CONDVAR(PlayerAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(PlayerAI, start_tile_a, SLE_UINT32, 6, 255),
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SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_UINT32, 6, 255),
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SLE_VAR(PlayerAI,start_dir_a, SLE_UINT8),
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SLE_VAR(PlayerAI,cur_dir_a, SLE_UINT8),
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SLE_VAR(PlayerAI,start_tile_b, SLE_UINT16),
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SLE_VAR(PlayerAI,cur_tile_b, SLE_UINT16),
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SLE_CONDVAR(PlayerAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(PlayerAI, start_tile_b, SLE_UINT32, 6, 255),
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SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_UINT32, 6, 255),
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SLE_VAR(PlayerAI,start_dir_b, SLE_UINT8),
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SLE_VAR(PlayerAI,cur_dir_b, SLE_UINT8),
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@ -1004,8 +1010,10 @@ static const byte _player_ai_desc[] = {
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};
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static const byte _player_ai_build_rec_desc[] = {
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SLE_VAR(AiBuildRec,spec_tile, SLE_UINT16),
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SLE_VAR(AiBuildRec,use_tile, SLE_UINT16),
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SLE_CONDVAR(AiBuildRec,spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(AiBuildRec,spec_tile, SLE_UINT32, 6, 255),
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SLE_CONDVAR(AiBuildRec,use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(AiBuildRec,use_tile, SLE_UINT32, 6, 255),
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SLE_VAR(AiBuildRec,rand_rng, SLE_UINT8),
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SLE_VAR(AiBuildRec,cur_building_rule,SLE_UINT8),
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SLE_VAR(AiBuildRec,unk6, SLE_UINT8),
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@ -2810,12 +2810,18 @@ const TileTypeProcs _tile_type_station_procs = {
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static const byte _station_desc[] = {
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SLE_VAR(Station,xy, SLE_UINT16),
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SLE_VAR(Station,bus_tile, SLE_UINT16),
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SLE_VAR(Station,lorry_tile, SLE_UINT16),
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SLE_VAR(Station,train_tile, SLE_UINT16),
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SLE_VAR(Station,airport_tile, SLE_UINT16),
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SLE_VAR(Station,dock_tile, SLE_UINT16),
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SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Station, xy, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Station, bus_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Station, bus_tile, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Station, lorry_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Station, lorry_tile, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Station, train_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Station, train_tile, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Station, airport_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Station, airport_tile, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Station, dock_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Station, dock_tile, SLE_UINT32, 6, 255),
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SLE_REF(Station,town, REF_TOWN),
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SLE_VAR(Station,trainst_w, SLE_UINT8),
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SLE_CONDVAR(Station,trainst_h, SLE_UINT8, 2, 255),
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@ -351,7 +351,11 @@ void InitializeAnimatedTiles(void)
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static void SaveLoad_ANIT(void)
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{
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SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT16);
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if (_sl.version < 6)
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SlArray(_animated_tile_list, lengthof(_animated_tile_list),
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SLE_FILE_U16 | SLE_VAR_U32);
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else
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SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
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}
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@ -1865,7 +1865,8 @@ const TileTypeProcs _tile_type_town_procs = {
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// Save and load of towns.
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static const byte _town_desc[] = {
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SLE_VAR(Town,xy, SLE_UINT16),
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SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Town, xy, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Town,population, SLE_FILE_U16 | SLE_VAR_U32, 0, 2),
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SLE_CONDVAR(Town,population, SLE_UINT32, 3, 255),
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@ -947,8 +947,8 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
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if (!(b->u.rail.track & 0x80)) b->direction ^= 4;
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/* swap more variables */
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swap_int16(&a->x_pos, &b->x_pos);
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swap_int16(&a->y_pos, &b->y_pos);
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swap_int32(&a->x_pos, &b->x_pos);
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swap_int32(&a->y_pos, &b->y_pos);
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swap_tile(&a->tile, &b->tile);
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swap_byte(&a->z_pos, &b->z_pos);
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39
vehicle.c
39
vehicle.c
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@ -1765,11 +1765,15 @@ const byte _common_veh_desc[] = {
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SLE_VAR(Vehicle,string_id, SLE_STRINGID),
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SLE_VAR(Vehicle,unitnumber, SLE_UINT8),
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SLE_VAR(Vehicle,owner, SLE_UINT8),
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SLE_VAR(Vehicle,tile, SLE_UINT16),
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SLE_VAR(Vehicle,dest_tile, SLE_UINT16),
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SLE_CONDVAR(Vehicle,tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Vehicle,tile, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Vehicle,dest_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Vehicle,dest_tile, SLE_UINT32, 6, 255),
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SLE_VAR(Vehicle,x_pos, SLE_INT16),
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SLE_VAR(Vehicle,y_pos, SLE_INT16),
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SLE_CONDVAR(Vehicle,x_pos, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Vehicle,x_pos, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Vehicle,y_pos, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Vehicle,y_pos, SLE_UINT32, 6, 255),
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SLE_VAR(Vehicle,z_pos, SLE_UINT8),
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SLE_VAR(Vehicle,direction, SLE_UINT8),
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@ -1918,10 +1922,13 @@ static const byte _special_desc[] = {
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SLE_VAR(Vehicle,subtype, SLE_UINT8),
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SLE_VAR(Vehicle,tile, SLE_UINT16),
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SLE_CONDVAR(Vehicle,tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Vehicle,tile, SLE_UINT32, 6, 255),
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SLE_VAR(Vehicle,x_pos, SLE_INT16),
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SLE_VAR(Vehicle,y_pos, SLE_INT16),
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SLE_CONDVAR(Vehicle,x_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLE_CONDVAR(Vehicle,x_pos, SLE_INT32, 6, 255),
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SLE_CONDVAR(Vehicle,y_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLE_CONDVAR(Vehicle,y_pos, SLE_INT32, 6, 255),
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SLE_VAR(Vehicle,z_pos, SLE_UINT8),
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SLE_VAR(Vehicle,cur_image, SLE_UINT16),
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@ -1948,11 +1955,15 @@ static const byte _disaster_desc[] = {
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SLE_REF(Vehicle,next, REF_VEHICLE_OLD),
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SLE_VAR(Vehicle,subtype, SLE_UINT8),
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SLE_VAR(Vehicle,tile, SLE_UINT16),
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SLE_VAR(Vehicle,dest_tile, SLE_UINT16),
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SLE_CONDVAR(Vehicle,tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Vehicle,tile, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Vehicle,dest_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Vehicle,dest_tile, SLE_UINT32, 6, 255),
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SLE_VAR(Vehicle,x_pos, SLE_INT16),
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SLE_VAR(Vehicle,y_pos, SLE_INT16),
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SLE_CONDVAR(Vehicle,x_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLE_CONDVAR(Vehicle,x_pos, SLE_INT32, 6, 255),
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SLE_CONDVAR(Vehicle,y_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLE_CONDVAR(Vehicle,y_pos, SLE_INT32, 6, 255),
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SLE_VAR(Vehicle,z_pos, SLE_UINT8),
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SLE_VAR(Vehicle,direction, SLE_UINT8),
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@ -2069,7 +2080,8 @@ static void Load_VEHS(void)
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}
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static const byte _depot_desc[] = {
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SLE_VAR(Depot,xy, SLE_UINT16),
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SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, 255),
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SLE_VAR(Depot,town_index, SLE_UINT16),
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SLE_END()
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};
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@ -2095,7 +2107,8 @@ static void Load_DEPT(void)
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}
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static const byte _waypoint_desc[] = {
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SLE_VAR(Waypoint,xy, SLE_UINT16),
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SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, 255),
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SLE_VAR(Waypoint,town_or_string, SLE_UINT16),
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SLE_VAR(Waypoint,deleted, SLE_UINT8),
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