mirror of https://github.com/OpenTTD/OpenTTD
(svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid)
parent
1ae9e7b448
commit
99338d278d
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@ -161,6 +161,8 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
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Engine *e;
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if (!(IsEngineBuildable(p1, VEH_Aircraft))) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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value = EstimateAircraftCost(p1);
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24
engine.c
24
engine.c
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@ -906,5 +906,29 @@ const ChunkHandler _engine_chunk_handlers[] = {
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{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF | CH_LAST},
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};
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/*
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* returns true if an engine is valid, and it is of the specified type, and buildable by the current player, false otherwise
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*
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* engine = index of the engine to check
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* type = the type the engine should be of (VEH_xxx)
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*/
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bool IsEngineBuildable(int engine, byte type) {
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Engine *e;
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// check if it's an engine that is in the engine array
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if (0 > engine || engine >= TOTAL_NUM_ENGINES ) return false;
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e = DEREF_ENGINE(engine);
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// check if it's an engine of specified type
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if (e->type != type) return false;
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// check if it's available
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if (!HASBIT(e->player_avail, _current_player)) return false;
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return true;
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}
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1
engine.h
1
engine.h
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@ -133,6 +133,7 @@ void AcceptEnginePreview(Engine *e, int player);
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void LoadCustomEngineNames(void);
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void DeleteCustomEngineNames(void);
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bool IsEngineBuildable(int engine, byte type);
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enum {
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NUM_NORMAL_RAIL_ENGINES = 54,
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@ -115,6 +115,8 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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uint tile = TILE_FROM_XY(x,y);
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Engine *e;
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if (!(IsEngineBuildable(p1, VEH_Road))) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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cost = EstimateRoadVehCost(p1);
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@ -816,6 +816,8 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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uint tile = TILE_FROM_XY(x,y);
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Engine *e;
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if (!(IsEngineBuildable(p1, VEH_Ship))) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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value = EstimateShipCost(p1);
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@ -525,6 +525,8 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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Engine *e;
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uint tile;
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if (!(IsEngineBuildable(p1, VEH_Train))) return CMD_ERROR;
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_cmd_build_rail_veh_var1 = 0;
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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