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Author SHA1 Message Date
Patric Stout
402baa63f2 Doc: Changelog for 13.2.1 (#10988) 2023-06-11 13:47:20 +02:00
Patric Stout
e80cb487e6 Doc: Bump release version. 2023-06-11 13:42:31 +02:00
Patric Stout
ee6e30ead9 Fix: make 13.2.1 act like 13.2 for networking 2023-06-11 13:42:31 +02:00
Patric Stout
4b7fcaca0f Fix 07add7a9: [Win32] use full monitor resolution for fullscreen (#10985)
On Windows in fullscreen you cannot reach the top with
the cursor for the halve of the height of your toolbar.

Additionally, on Win10 in fullscreen you can see the actual toolbar.
2023-06-11 13:42:31 +02:00
Charles Pigott
d4df692a70 Doc: Changelog for 13.2 (#10981) 2023-06-10 15:50:05 +02:00
Charles Pigott
9580aef49c Update: Backport language changes 2023-06-10 15:49:43 +02:00
4aded39db6 Fix: Don't restore backed up vehicle name if it's no longer unique. (#10979) 2023-06-10 15:49:43 +02:00
merni-ns
ed9895dbb5 Fix #10975: Clear a non-head engine's name (#10976) 2023-06-10 15:49:43 +02:00
ab0924f14e Fix dec7ff6b0c: Dropdowns couldn't be closed by pressing the parent button. (#10954)
Since dropdowns self-close, the detection of re-clicking a dropdown
button no longer worked, as the dropdown is already closed.

Instead set (and then test) a flag on the parent widget to indicate that
the dropdown closed. This method avoids looping windows on every click.
2023-06-10 15:49:43 +02:00
Patric Stout
dea0f7e894 Fix: when syncing width of GUI items, take padding into account (#10915) 2023-06-10 15:49:43 +02:00
4949bd8cd5 Fix dec7ff6b0c: Dropdowns would close if their tooltip appeared. (#10939)
Solution is to not focus any tooltips, so that the dropdown doesn't lose focus. Tooltips don't accept any input so this does not change their behaviour.
2023-06-10 15:49:43 +02:00
Bernard Teo
374a51c766 Doc: Fix spelling error in ScriptTileList::RemoveRectangle (#10937) 2023-06-10 15:49:43 +02:00
Jonathan G Rennison
57946c8507 Fix #10831: Level crossing parts left barred after crossing tile removal (#10874) 2023-06-10 15:49:43 +02:00
Patric Stout
0f81c20ee2 Update: Backport language changes 2023-06-04 22:47:05 +02:00
Patric Stout
46d30aa970 Fix: [Win32] position window in center of workspace of primary display (#10942) 2023-06-04 22:47:05 +02:00
Patric Stout
4a7d93b2a6 Fix: crash with tooltip on low resolution screens (#10933) 2023-06-04 22:47:05 +02:00
Patric Stout
2a0e2f1658 Fix: crash when window can't be placed on low resolution screens. (#10932)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2023-06-04 22:47:05 +02:00
Patric Stout
83a857afb6 Fix: crash when not even a single row fits for dropdowns on low resolution screens (#10934) 2023-06-04 22:47:05 +02:00
b5a38cb14d Fix #10502: Refit engine before attaching free wagons. (#10926)
Caused by incorrect order of operations when buying a train engine with refit and attaching free wagons.
2023-06-04 22:47:05 +02:00
Patric Stout
00bcda7e33 Fix: disable hardware acceleration when GPU driver crashed the game last attempt (#10928) 2023-06-04 22:47:05 +02:00
Patric Stout
6f7d44c3f4 Add: [Linux] change default scroll mode to non-mouse-lock (#10920)
Wayland doesn't support mouse warping, X11 only for native
systems (so not for remote desktop, WSLg, etc), and emscripten
neither without complications. All these cannot offer a
mouse-lock.
2023-06-04 22:47:05 +02:00
Patric Stout
045e81809a Codechange: remove queue_wrap / last_position from mouse movement
No backend uses it anymore, so also no longer any need to support
it.
2023-06-04 22:47:05 +02:00
Patric Stout
b8d66fc783 Codechange: simplify UpdateCursorPositionRelative
The function is only called with fix_at=true, so don't support
the other cases.
2023-06-04 22:47:05 +02:00
Patric Stout
2ce9f640ef Fix: [SDL] unify the way X11 and Wayland handle mouse events
Basically, we drop RelativeMode completely, and use the same trick
as used by the Windows driver: read all motion events till the last
one, and use that as value.
2023-06-04 22:47:05 +02:00
220b08b868 Change: Include font style in font name for Freetype. 2023-06-04 22:47:05 +02:00
3ae1a80576 Codechange: Return fontcache font name as std::string. 2023-06-04 22:47:05 +02:00
glx22
532007737e Update: Backport language changes 2023-06-04 02:13:42 +02:00
Patric Stout
57a6233754 Fix: Wayland crash on startup due to Pango also using FontConfig (#10916)
Basically, we haven't been a good neighbour. Turns out you shouldn't
actually call FcFini when you are done, as some library might still
want to use FontConfig. And they use a shared instance for their
administration.

The idea is that you call FcInit once, and use FcConfigReference
after that to get an instance, you can release. This entry is
ref-counted, and things happen automatically based on that.

At least, I think.
2023-06-04 02:13:42 +02:00
53709f0bdc Codechange: Close dropdowns by class instead of id. 2023-06-04 02:13:42 +02:00
81e5cd23e0 Codechange: Use window parent association for dropdowns.
This replaces the separate window class and number properties, and
allows the window system to close dropdowns automatically.
2023-06-04 02:13:42 +02:00
2d8d9c49c4 Fix: Make dropdowns self-close when losing focus. 2023-06-04 02:13:42 +02:00
c3815359f1 Fix: Land info window maximum width was not scaled. (#10894) 2023-06-04 02:13:42 +02:00
Loïc Guilloux
89259af2e4 Fix: Check max member count in squirrel classes (#10883)
Manual cherry-pick from 23a0620658
2023-06-04 02:13:42 +02:00
680eb6b516 Fix: Ask FontConfig for the face index when opening fonts. (#10878)
This allows selection of the correct face in truetype fonts containing
multiple faces.
2023-06-04 02:13:42 +02:00
Jonathan G Rennison
a75a90b3af Fix: Rail waypoint selection window not closed
When rail toolbar or rail waypoint build windows closed
2023-06-04 02:13:42 +02:00
Loïc Guilloux
7969907116 Fix #10846: [Squirrel] Ensure sqvector size does not overflow (#10848) 2023-06-04 02:13:42 +02:00
Loïc Guilloux
4cc0c21182 Fix: disable "redundant move" warnings for GCC (#10803)
GCC warns about redundant std::move while clang warns when they are missing, so we silence the less harmful one
2023-06-04 02:13:42 +02:00
Michael Lutz
df417168c6 Fix: [Win32] Text line breaking did not properly handle punctuation characters. (#10775) 2023-06-04 02:13:42 +02:00
Jonathan G Rennison
b8eca7ddb1 Fix #10741: Rail platforms left partially reserved after train crash (#10751) 2023-06-04 02:13:42 +02:00
Patric Stout
0569331f6b Fix: crash in emscripten when saving games (#10758)
Don't allocate 128KB on stack, but rather on the heap.
2023-06-04 02:13:42 +02:00
Michael Lutz
439ecbc759 Fix: [Win32] Wrong multi-line text layout due to incorrect whitespace handling. 2023-06-04 02:13:42 +02:00
Michael Lutz
85d2f80817 Fix: Typo in variable name. 2023-06-04 02:13:42 +02:00
Rubidium
e53caf8f01 Fix: FormatArrayAsHex returns gibberish instead of a hex array 2023-06-04 02:13:42 +02:00
Kuhnovic
b70df6eeda Fix #8177: Ships with max speed overflow to near-zero speed (#10695) 2023-06-04 02:13:42 +02:00
f895d7e43c Fix: Set TC_NO_SHADE only for shaded engine in purchase list.
Additionally use TC_FORCE to prevent additional colours in the shaded text.
2023-06-04 02:13:42 +02:00
28e845dbaf Fix: #10735: {POP_COLOUR} fails if string is drawn with extra flags. 2023-06-04 02:13:42 +02:00
Tyler Trahan
df1ba20403 Fix #10289: Don't silently fail when setting timetable start dates (#10690) 2023-06-04 02:13:42 +02:00
Tyler Trahan
4883d386da Fix #8302: Improve "Maintenance intervals are in percents" helptext (#10686) 2023-06-04 02:13:42 +02:00
aeonofdiscord
e16fcb286a Fix #10665: CheckEngines should ignore wagons when determining available vehicles at the start date. (#10673) 2023-06-04 02:13:42 +02:00
rubidium42
ff7e8c284a Fix: Update some network documentation to match the new command system (#10657) 2023-06-04 02:13:42 +02:00
Jonathan G Rennison
08a5637f98 Fix #10638: Incorrect water infra total when building canal over object
In the case where the object is on an unowned canal tile and
the new canal tile is owned
2023-06-04 02:13:42 +02:00
Tyler Trahan
da20e0f6e6 Fix #10630: Don't allow shifting service date earlier than 0 (#10643) 2023-06-04 02:13:42 +02:00
Jonathan G Rennison
78512af02e Fix #10637: Incorrect water infra total when building multi-tile object
Wrong tile used in ownership checks
2023-06-04 02:13:42 +02:00
f4f35a1f5c Fix: Abort loading savegame if road vehicle is on invalid road type. (#10622)
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
2023-06-04 02:13:42 +02:00
Tyler Trahan
7f987c8d3a Doc: 13.1 changelog (#10629) 2023-04-10 21:39:24 +02:00
Charles Pigott
090913c655 Update: Backport language changes 2023-04-10 19:02:21 +01:00
15a32faece Fix 8361cf5a73: Missing bounds check for house specs. (#10625) 2023-04-10 19:02:21 +01:00
Alberth289346
353a6d4bfe Fix: Update top toolbar tooltips for added features. (#10616) 2023-04-10 19:02:21 +01:00
808dfc0672 Fix: Check ID for name is within bounds. 2023-04-10 19:02:21 +01:00
67bd6ab0ad Fix: Check station ID is within bounds when copying layouts. 2023-04-10 19:02:21 +01:00
4c756159fd Fix: Check sprite group mapping ID is within bounds of feature. 2023-04-10 19:02:21 +01:00
d510e0baa8 Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
Previously this was checked after loading ids, or repeatedly checked for
each item.
2023-04-10 19:02:21 +01:00
4a1361b044 Fix: Clicking on editbox clear button didn't take account of padding. (#10583) 2023-04-10 19:02:21 +01:00
Rubidium
eaec433028 Update: Backport language changes 2023-03-31 16:43:32 +02:00
Loïc Guilloux
86beadc00b Fix: [Script] Access to enum/consts defined outside of main.nut (#10573) 2023-03-31 16:43:32 +02:00
Rubidium
261d674866 Fix #10568: "can savegame be loaded check" failed in dedicated server
* If loading fails, it usually returns SL_REINIT which doesn't trigger check
 * If savegame has NewGRFs, it complains NewGRFs are not allowed in intro game
2023-03-31 16:43:32 +02:00
f16a1107d2 Fix #10554: Let Scrollbar::SetPosition clamp instead of assert. (#10555) 2023-03-31 16:43:32 +02:00
4b40e93197 Fix: Network server highlight invisible with RTL layout. 2023-03-31 16:43:32 +02:00
dP
330a823c3b Fix: Restore using founder client name as company manager name (#10535) 2023-03-31 16:43:32 +02:00
Eric Long
f1fdcd71f4 Fix: build on platforms without native atomic 2023-03-31 16:43:32 +02:00
SamuXarick
70d5683e53 Fix #10469, 5e14a20: [Script] League Table rating element is a int64 everywhere else 2023-03-31 16:43:32 +02:00
dP
430630e774 Fix: Don't send unused tile field over the network (#10507) 2023-03-31 16:43:32 +02:00
SamuXarick
d78ab6a874 Change: Avoid crashing to the side of a train
When a road vehicle is already running on a multi level crossing, and a train shows up ahead, don't make the road vehicle crash on the side of the train.
2023-03-31 16:43:32 +02:00
SamuXarick
fedb77a56d Add: [Script] Labels for negative values of a setting 2023-03-31 16:43:32 +02:00
SamuXarick
803c523735 Doc: [Script] Update info descriptions 2023-03-31 16:43:32 +02:00
SamuXarick
81b53b36c8 Fix: [Script] Save config item values up to 10 digits + 1 for sign + 1 for termination, enough to fit min and max int 2023-03-31 16:43:32 +02:00
SamuXarick
381f1ac777 Fix #10059: [Script] Let custom values on a config item be up to 10 digits + 1 for sign 2023-03-31 16:43:32 +02:00
SamuXarick
4b7099fa68 Fix #10059: [Script] Clamp config item values to int32
Also prevent random_deviation to be below 0.
2023-03-31 16:43:32 +02:00
addf30ecdf Fix #10477: Not enough space for text due to rounding down (OSX) (#10489) 2023-03-31 16:43:32 +02:00
Loïc Guilloux
0604f571e1 Fix #10486: [Script] Debug window requires AIs to be started before GS (#10487) 2023-03-31 16:43:32 +02:00
Loïc Guilloux
617d794af6 Fix: [Actions] vcpkg needs pkg-config to build zlib on macOS (#10488) 2023-03-31 16:43:32 +02:00
Loïc Guilloux
da9f226f0b Fix #10465: Delay closing of network join progress window (#10466) 2023-03-31 16:43:32 +02:00
glx22
0fb6b3ca07 Fix #10280, 59645c6: Ignore double-click for unavailable town actions 2023-03-31 16:43:32 +02:00
glx22
249141858c Fix #10461, 59645c6: Properly check for _local_company validity 2023-03-31 16:43:32 +02:00
Owen Rudge
144d404f05 Fix: Ensure logo for Windows Store common assets package is named correctly 2023-03-31 16:43:32 +02:00
Michael Lutz
cf546c1917 Feature: [NewGRF] Engine name callback. 2023-03-31 16:43:32 +02:00
Michael Lutz
63d607a316 Add: [NewGRF] Second vehicle property for additional callback flags. 2023-03-31 16:43:32 +02:00
Michael Lutz
80590af1cb Change: [NewGRF] Extend the D8xx (DCxx) string area up to FFFF.
This adds the Exxx and Fxxx blocks to the usable range for NewGRF
local strings. TTDPatch uses these ranges for internal strings, but as
we don't support any of them anyway, it is "free" real estate for us.
2023-03-31 16:43:32 +02:00
Michael Lutz
2a787aa8b8 Doc: Bump release version. 2023-03-26 21:12:22 +02:00
Michael Lutz
ac31c1043e Fix: Disable asserts for release. 2023-03-26 21:12:22 +02:00
Michael Lutz
2ebc601d97 Doc: Update 13.0 changelog. 2023-02-05 14:59:47 +01:00
Michael Lutz
9daec1cb30 Update: Backport language changes 2023-02-05 14:59:21 +01:00
Rubidium
6bd2b9c34f Change: explicitly allow initial loan of 0, however show warning in UI 2023-02-05 14:59:21 +01:00
Rubidium
292ec1ced7 Change #10077: make maximum loan a positive multiple of the loan interval
And set the minimum maximum loan to the value of loan interval, so there is
always an amount of money to lend. Compared to being allowed to set max loan
to 0 and never be allowed to lend any money.
2023-02-05 14:59:21 +01:00
Loïc Guilloux
6b36f07eb8 Fix #10361, fe30f66: Don't try to give saved data to a dead script (#10433) 2023-02-05 14:59:21 +01:00
Jonathan G Rennison
f6170ec782 Fix: Water infrastructure accounting when building docks 2023-02-05 14:59:21 +01:00
Jonathan G Rennison
32d80d1a57 Fix #10419: Water infrastructure accounting when building ship depots 2023-02-05 14:59:21 +01:00
Michael Lutz
8aa4173bce Doc: Update RC2 changelog. 2023-01-28 21:50:32 +01:00
Michael Lutz
ada33a6885 Update: Backport language changes 2023-01-28 21:50:32 +01:00
Patric Stout
64bd824b48 Add: [Actions] upload releases to GOG automatically 2023-01-28 21:50:32 +01:00
Patric Stout
ce9c4fc31f Change: [Actions] release Windows Store files to CDN
Currently they had a name that the rest of our system cannot
deal with correctly. "cert.pfx" is also not very descriptive from
a system as a whole.

As such, we now name it like any other file, so it can be published
safely to the CDN.
2023-01-28 21:50:32 +01:00
Patric Stout
ff07af905a Change: [Actions] split GitHub workflows into several smaller ones 2023-01-28 21:50:32 +01:00
Patric Stout
b5f8fcb280 Remove: [Actions] Ubuntu/Debian release binaries (instead, use the Generic) 2023-01-28 21:50:32 +01:00
Rubidium
bac7ad72b1 Fix #10009: bad overflow protection when taking out loans 2023-01-28 21:50:32 +01:00
0cb3d85a87 Change: Display font status as aa/noaa instead of true/false. (#10352) 2023-01-28 21:50:32 +01:00
Tyler Trahan
05c0295d32 Feature: Set a custom number of industries in map generation window (#10340) 2023-01-28 21:50:32 +01:00
Tyler Trahan
556e9e8434 Feature: Press Ctrl to build a diagonal area of trees (#10342) 2023-01-28 21:50:32 +01:00
Michael Lutz
4fe8d97623 Update: Backport language changes (#10425) 2023-01-28 19:16:14 +00:00
Michael Lutz
c31195509f Doc: Changelog for 13.0-RC2. (#10424) 2023-01-28 16:30:30 +00:00
Michael Lutz
aa4cd1012f Update: Backport language changes 2023-01-28 17:10:46 +01:00
Rubidium
c9948a4517 Fix: scripts are not aware of nullptr, they only know null 2023-01-28 17:10:46 +01:00
Rubidium
d1daf34c91 Fix: missing/duplicate documentation tags for scripts 2023-01-28 17:10:46 +01:00
Rubidium
18c701d274 Fix: warnings about obsolete settings/setting values in Doxygen configurations 2023-01-28 17:10:46 +01:00
Rubidium
3357aff494 Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation 2023-01-28 17:10:46 +01:00
Rubidium
08ca0746b1 Fix: no ScriptEvent sub class should export constructors to scripts 2023-01-28 17:10:46 +01:00
merni-ns
1cb459de3f Change #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
From 3px to 2px (multiplied by UI scale).
2023-01-28 17:10:46 +01:00
7e61264e3c Fix #10220: Don't select unselectable engine as default. (#10404) 2023-01-28 17:10:46 +01:00
Tyler Trahan
75c37bf7c2 Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) 2023-01-28 17:10:46 +01:00
Rubidium
f88766c976 Fix #10377, Fix 94167df: bad sorting of rail vehicles when primary variant is missing 2023-01-28 17:10:46 +01:00
SamuXarick
52319891ce Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
* Change: Store "all time" and "since minimum age" last year profits on groups

* Fix: Update last year profit for groups when copying vehicle statistics on autoreplace

* Codechange: Refactor profit last year

* Change: Rename some group related items for clarity

* Change: Reorder the fields in GroupStatistics

That way less memory gets wasted.
2023-01-28 17:10:46 +01:00
Francis Herne
0a5dc852bb Fix #10362: NewGRF bridges without speed limits.
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
 is no longer displayed as a limit in the UI.

A max speed of 0 is also considered unlimited, for similarity to the
 roadtype and railtype interface.
2023-01-28 17:10:46 +01:00
5b27cd029f Fix: Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting. (#10360) 2023-01-28 17:10:46 +01:00
Rubidium
2104849fad Fix #10368, Fix 994bf19: server restarting game caused clients to hit assertion
Upon closing the EndGameWindow, triggered from UnInitWindowSystem, the
HighScoreWindow would be opened and _z_windows would not be empty.
2023-01-28 17:10:46 +01:00
Tyler Trahan
25940cdbd1 Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
* Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic

* Fix: Always capitalize the first word of a sentence, even if a quoted setting name
2023-01-28 17:10:46 +01:00
Rubidium
f37b6cb17f Fix #9865: removing files with the console always failed 2023-01-28 17:10:46 +01:00
Rubidium
87d74389fb Fix #10177: company list password padlock showed after switching to single player 2023-01-28 17:10:46 +01:00
Rubidium
557c5a8583 Fix #10057: FallbackParagraphLayout fails to properly wrap
... during the first word after a new run has been started.
2023-01-28 17:10:46 +01:00
Jonathan G Rennison
bd6a95c6b9 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2023-01-28 17:10:46 +01:00
Tyler Trahan
6d1331ebcd Fix: Various Wide River issues (#10348) 2023-01-28 17:10:46 +01:00
680fcb8611 Fix: Link variants to parents when finalising engines. (#10346)
This ensures that definition-order of engines within the NewGRF does not matter.
2023-01-28 17:10:46 +01:00
Tyler Trahan
548a9c41d5 Fix #10333, c53f29d: Only show industry prospecting errors to local company (#10338) 2023-01-28 17:10:46 +01:00
4c6b6c9d33 Fix #10335: Set initial scrollbar count for object GUI. (#10336)
This previously happened when the window was resized by itself which was fixed by #10196. Explicitly set the count instead.
2023-01-28 17:10:46 +01:00
c935a58272 Fix #10331: Starting new company during load must happen after AI start. (#10332)
This situation occurs when loading a savegame in single-player which only
has AI companies.
2023-01-28 17:10:46 +01:00
Rubidium
88030d781b Fix #10309: [SDL] Uninitialized width and height when turning off full screen 2023-01-28 17:10:46 +01:00
7ccfc4b143 Fix: Don't assume engclass 2 should be elrail. (#10315)
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.

To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2023-01-28 17:10:46 +01:00
Rubidium
f5193aeba2 Fix: prevent corrupted GRF files to allocate stupid amounts of memory 2023-01-28 17:10:46 +01:00
Rubidium
ed65594868 Fix: do not allow more palette colours than there are indices for the colours
Or: do not pass unchecked size from BMP file into memory allocation
2023-01-28 17:10:46 +01:00
Loïc Guilloux
b211a88b71 Fix #10304, fe30f66: [Scripts] Don't start GS in intro (#10305) 2023-01-28 17:10:46 +01:00
Michael Lutz
2414cf0e8f Doc: [Script] Outdated API changelog comment. 2023-01-01 23:34:14 +01:00
Michael Lutz
400addf7af Fix: [Script] Copy compat files for version 13 to build output. 2023-01-01 23:34:14 +01:00
Tyler Trahan
4b123394cf Update: Title game for 13.0 release (#10247) 2023-01-01 12:45:13 -05:00
Charles Pigott
8978f11146 Doc: 13.0-RC1 changelog (#10295) 2023-01-01 17:39:43 +00:00
5e22788664 Fix #10220: Adding unavailable variants failed for non-rail engines. (#10297)
Unavailable parent variant engine for non-rail engines was added to the
wrong (temporary) list so the hierarchy was not added correctly.
2022-12-31 10:10:25 +00:00
translators
22035b7eab Update: Translations from eints
english (us): 10 changes by 2TallTyler
chinese (simplified): 1 change by lysinelai
korean: 13 changes by telk5093
catalan: 1 change by DiogoMCampos
2022-12-30 18:42:42 +00:00
Charles Pigott
67f02e20de Change: Display text files in black (#10291) 2022-12-30 10:31:02 +00:00
glx22
012fd2be0d Codechange: Suppress warnings when asserts are disabled 2022-12-30 02:17:38 +01:00
glx22
ffc1f7ce56 Fix 57717a2: [CMake] Don't apply 'cl' workaround to 'clang-cl' 2022-12-30 02:17:38 +01:00
clienthax
25f247047d Update: emsdk to 3.1.28 and lzma (for emsdk) to 5.4.0 (#10234)
Co-authored-by: Patric Stout <truebrain@openttd.org>
2022-12-29 23:34:45 +01:00
translators
f90156f74c Update: Translations from eints
romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2022-12-29 18:43:05 +00:00
translators
918b2cb3ee Update: Translations from eints
english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2022-12-28 18:44:23 +00:00
Loïc Guilloux
fe30f66570 Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) 2022-12-28 05:02:26 +01:00
f7e2b6ef12 Change: Make vehicle list dropdown buttons resize to fit strings. (#10286) 2022-12-27 18:39:37 +00:00
Francis Herne
6caed5f15e Add: Slope-aware and roadtype-specific one-way sprites. (#10282) 2022-12-26 15:06:21 -05:00
translators
7a18631291 Update: Translations from eints
italian: 10 changes by bagnacauda
romanian: 91 changes by bnegrut
russian: 6 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese: 8 changes by azulcosta
2022-12-26 18:42:39 +00:00
9e56e16147 Fix: Local authority window rating list height ignored icon sizes. (#10285)
Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2022-12-26 18:26:01 +00:00
961e66df30 Fix #10224: Don't fiddle with fast-forward when saving. (#10230)
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2022-12-26 00:05:14 +01:00
Michael Lutz
3d3ed87d99 Fix: Bad alignment of button icons when using the original baseset. (#10200) 2022-12-25 18:03:39 -05:00
4f26f6b8aa Cleanup: Simplify GRFLabel linked-list with std::vector. (#10284) 2022-12-25 22:32:22 +00:00
Daniel Robinson
c53f29df53 Fix #10181: Show error message on failed industry prospecting (#10202) 2022-12-25 23:12:06 +01:00
Didac Perez Parera
35d55bd534 Feature: Expand all towns in the scenario editor (#10215) 2022-12-25 19:42:50 +01:00
Tyler Trahan
4ffe7e0477 Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) 2022-12-25 13:26:26 -05:00
Tyler Trahan
8063fcb6e0 Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) 2022-12-25 13:20:31 -05:00
efa20dd969 Change: Support engine property 0xC6 in purchase list. 2022-12-25 16:41:58 +00:00
cbf48c4dd9 Change: Add extra random seed to StartupEngines().
This means that calling reset_engines will rerandomise introduction dates
and reliability.

Probably not necessary.
2022-12-25 16:41:58 +00:00
74180efe7f Change: Attempt to improve randomisation of reliability 2022-12-25 16:41:58 +00:00
3485709f53 Add: Additional vehicle flags to control variants. 2022-12-25 16:41:58 +00:00
898dadadb2 Change: Mark build/autoreplace windows dirty less often in monthy loop.
These window classes were marked dirty for every engine that had
reliability calculated every month.
2022-12-25 16:41:58 +00:00
85814b29d4 Feature: Vehicle add-ons can now group engines in purchase list.
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.

Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.

... but avoiding complex hidden cargo subtype refit systems.

Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2022-12-25 16:41:58 +00:00
94167dfd34 Change: Add variant hierarchy to build vehicle window list. 2022-12-25 16:41:58 +00:00
c11db7d593 Change: Clear last variant when engine becomes unavailable. 2022-12-25 16:41:58 +00:00
d7f561a400 Change: Add variant property to engines. 2022-12-25 16:41:58 +00:00
c8cc61d889 Fix #10150: Force FS_SMALL for small viewport signs. (#10283)
* Fix #10150: Force FS_SMALL for small viewport signs.

This is a workaround for string widths being different with mixed
font-sizes.

* Fix: Flag small sign shadow as small text.

(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2022-12-25 13:29:38 +00:00
23eec0b7b3 Fix #8971: Resize QueryStrings with interface scale change. (#10281)
* Fix: Use width of caret symbol '_' for text entry.

This replaces an arbitrary pixel width with the space actually required.

* Fix #8971: Update QueryString sizes with interface scale change.
2022-12-25 00:40:55 +00:00
translators
3451c0a82c Update: Translations from eints
russian: 3 changes by Ln-Wolf
latvian: 21 changes by lexuslatvia
dutch: 3 changes by Afoklala
portuguese: 3 changes by azulcosta
portuguese (brazilian): 13 changes by ericandradex
2022-12-24 18:43:00 +00:00
glx22
04ee86d3ac Add: 'font' console command to configure fonts 2022-12-23 23:23:03 +01:00
glx22
e6c857cdba Codechange: [windows] cache the actually loaded font name 2022-12-23 23:23:03 +01:00
glx22
af3df959c2 Codechange: reduce code duplication 2022-12-23 23:23:03 +01:00
7b5edba76c Change: Support flipping shorter engines without NewGRF support. (#10262)
* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2022-12-23 21:02:14 +00:00
a971eee2e0 Cleanup: Replace foundation drawing magic numbers.
Use TILE_SIZE or TILE_HEIGHT as appropriate instead.
2022-12-23 15:43:11 +00:00
138198e971 Change: Separate ground sprite from foundation sprite offsets. 2022-12-23 15:43:11 +00:00
002fe67bef Add: Optionally disable child sprites drawing relative to parent sprites offsets. 2022-12-23 15:43:11 +00:00
Jonathan G Rennison
14c1266bbc Fix: Wrong type cast for selected AI/GS script info in AIListWindow
This resulted in technically undefined behaviour when listing GSs
2022-12-22 21:26:27 +01:00
Jonathan G Rennison
d4c530904c Fix #10274: Use after free when rescanning scripts with GS selected 2022-12-22 21:23:48 +01:00
f6e7e44169 Fix #10151: Use smaller padding for viewport signs. (#10272)
Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
2022-12-21 22:21:50 +00:00
Loïc Guilloux
c179c10048 Fix #10263, ccefa76: [scripts] restore tile validation for commands (#10269) 2022-12-21 02:37:59 +01:00
translators
a857ed8240 Update: Translations from eints
finnish: 13 changes by hpiirai
spanish: 1 change by MontyMontana
2022-12-20 18:41:59 +00:00
c962c77306 Fix: Incorrect available height for dropdowns due to unsigned promotion. (#10264)
Dropdowns which are taller than the main window should automatically have
a scrollbar added. This did not work for toolbar dropdown as the location
near the top of the window resulted in an unsigned underflow.
2022-12-20 09:39:23 -05:00
03c1b5169c Fix #10260: Incorrect rect height drawing image in vehicle details. (#10261) 2022-12-19 21:01:17 +00:00
dde15a403c Fix #10257: Incorrect wire position on sloped bridge heads. (#10258) 2022-12-19 20:16:26 +00:00
translators
2012998563 Update: Translations from eints
finnish: 3 changes by hpiirai
2022-12-19 18:42:04 +00:00
translators
e5720325ff Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
2022-12-18 18:39:25 +00:00
daaa058493 Change: Vertically centre sprite font relative to TrueType font. 2022-12-18 11:46:01 -05:00
8599041ce4 Fix: GetDefaultFontHeight() is static, don't use -> 2022-12-18 11:46:01 -05:00
translators
888c9172e0 Update: Translations from eints
spanish (mexican): 3 changes by absay
korean: 1 change by telk5093
2022-12-17 18:40:23 +00:00
1eecbd39ed Change: Use lowered not disabled widget for current tab. (#10252)
While tab-buttons are not often used, all other similar occurences use
lowered rather than disabled widgets, so use them for train detail
window too.
2022-12-17 18:04:39 +00:00
Czcibor Bohusz-Dobosz
7425660b3e Change: Set minimum macOS version to 10.13 (#10253) 2022-12-17 18:35:45 +01:00
5eb7e1d3ab Fix: Improve sprite aligner list size and alignment. 2022-12-17 15:38:28 +00:00
8adc47858d Change: Set minimal size on aligner buttons. 2022-12-17 15:38:28 +00:00
33eb9688cf Add: Sprite centre and crosshair toggles on sprite aligner. 2022-12-17 15:38:28 +00:00
Loïc Guilloux
c50fabb574 Fix #10208: allow to use specific underlay for road/tram tunnels (#10233) 2022-12-17 09:01:47 -05:00
131b7f5127 Fix: Vertically centre chat prompt. (#10250) 2022-12-17 12:22:02 +00:00
2TallTyler
0116a422ea Cleanup: Refactor Wide Rivers code slightly 2022-12-16 17:43:33 -05:00
2TallTyler
d67259334a Fix #10218: Sloped river tiles need water both up and downstream 2022-12-16 17:43:33 -05:00
Jonathan G Rennison
c7d7658004 Fix #10214: CMD_CREATE_LEAGUE_TABLE did not set CMD_STR_CTRL 2022-12-16 21:07:36 +01:00
Jonathan G Rennison
1a05e95945 Fix #10214: League and graph buttons in toolbar not having a default action 2022-12-16 21:07:36 +01:00
Jonathan G Rennison
e0cb31ff07 Fix #10214: Header and footer missing from league table saveload 2022-12-16 21:07:36 +01:00
Loïc Guilloux
4f9893cc98 Fix 55a1171: Restore skipping of "colour" character (#10244) 2022-12-16 01:56:25 +01:00
c448eb04d8 Fix #10242: Allow a space for text shadow when clipping WWT_EMPTY/WWT_TEXT. (#10243) 2022-12-15 23:21:10 +00:00
Loïc Guilloux
2848483810 Fix #10206: Disable scripts in intro game (#10241) 2022-12-15 21:43:07 +01:00
Eddi-z
8db4892f49 Codechange: Reshuffle debuglevels in fileio to address spammyness (#10240) 2022-12-15 13:25:06 -05:00
translators
ac12028278 Update: Translations from eints
spanish: 2 changes by MontyMontana
portuguese (brazilian): 86 changes by ericandradex
2022-12-14 18:45:21 +00:00
translators
7e7e1183cf Update: Translations from eints
finnish: 1 change by hpiirai
2022-12-13 18:43:24 +00:00
translators
fd5de3b366 Update: Translations from eints
spanish (mexican): 7 changes by absay
romanian: 5 changes by bnegrut
finnish: 108 changes by hpiirai
2022-12-12 18:46:56 +00:00
translators
49c121ec29 Update: Translations from eints
vietnamese: 38 changes by KhoiCanDev
2022-12-11 18:44:33 +00:00
daacde4496 Fix #10147: Sound effect volume slider no longer set volume. (#10228) 2022-12-10 15:51:45 +00:00
translators
2756741575 Update: Translations from eints
italian: 11 changes by Rivarossi
2022-12-09 18:43:26 +00:00
translators
5cef40591b Update: Translations from eints
slovak: 2 changes by legitalk
2022-12-08 18:43:04 +00:00
Michael Lutz
d5fc423793 Fix #10223: Crash when vehicle cloning fails on order cloning. 2022-12-08 00:09:12 +01:00
translators
985f487065 Update: Translations from eints
spanish: 1 change by MontyMontana
2022-12-05 18:43:08 +00:00
53b827c460 Fix: Maximum space for engine preview image was never scaled. (#10219) 2022-12-05 17:57:27 +00:00
Loïc Guilloux
13d2d11fa8 Fix #10216: Initialise RoadStop caches before using them and don't try to teleport crashed vehicles (#10217) 2022-12-05 12:46:46 +01:00
translators
2c5eb206d4 Update: Translations from eints
vietnamese: 39 changes by KhoiCanDev
spanish: 2 changes by MontyMontana
2022-12-04 18:40:57 +00:00
Michael Lutz
ab9d77ebbe Add: [Script] Regression for ScriptAccounting. 2022-12-04 11:27:24 +01:00
Michael Lutz
1c205b2cda Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly. 2022-12-04 11:27:24 +01:00
1131608eb4 Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling. (#10211) 2022-12-03 09:31:52 +00:00
translators
644012dea2 Update: Translations from eints
dutch: 7 changes by Afoklala
2022-12-02 18:45:14 +00:00
translators
a7f78af4aa Update: Translations from eints
chinese (simplified): 3 changes by XiaoJi-Game
2022-12-01 18:47:04 +00:00
485368f607 Fix: Missing extra padding when drawing tooltip text. (#10201)
* Fix: Missing extra padding when drawing tooltip text.

This padding is included when calculating the size of the tooltips, the
difference caused a mismatch in height for some tooltips.

* Codechange: Don't draw grey panel underneath tooltip.

This removes the default framerect padding so it is now added explicitly.
SetMinimalSize is also removed as this is overridden in UpdateWidgetSize
anyway.
2022-11-29 18:55:02 +00:00
translators
3100c6e7d0 Update: Translations from eints
chinese (simplified): 30 changes by XiaoJi-Game
2022-11-29 18:44:34 +00:00
387c57b023 Fix eb4ba1991: Signal icons incorrectly positioned in UI. (#10199) 2022-11-28 20:03:27 +00:00
translators
41c893dd4e Update: Translations from eints
chinese (simplified): 13 changes by XiaoJi-Game
russian: 4 changes by Ln-Wolf
slovak: 7 changes by legitalk
catalan: 77 changes by J0anJosep
turkish: 7 changes by EndChapter
polish: 7 changes by pAter-exe
2022-11-28 18:45:52 +00:00
eaf1e33bd7 Fix #10021: Object GUI resized when switching between different objects. (#10196)
* Fix: Scale object gui margin by interface scale.

* Fix: Improve padding on object info text.

* Fix #10021: Resizing for 1/2/4 object views didn't account for interface scale.

As halving and doubling padding is problematic due to rounding, it is now
added on lower view counts instead of removing on higher view counts.
2022-11-28 00:27:57 +00:00
translators
978f5b9341 Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 7 changes by 2TallTyler
korean: 52 changes by telk5093
russian: 4 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
portuguese: 3 changes by azulcosta
2022-11-27 18:46:09 +00:00
Tyler Trahan
1c82200e0f Doc: Prepare for 13.0-beta2 release (#10149) 2022-11-27 13:20:07 -05:00
a7ffd47c64 Fix #10191: Incorrect refit highlight position. (#10195)
Refit highlight was not correct for non-power-of-2 interface scale.
2022-11-27 15:13:09 +00:00
translators
35c4af5cb7 Update: Translations from eints
english (au): 4 changes by krysclarke
spanish: 10 changes by MontyMontana
portuguese: 62 changes by azulcosta
2022-11-26 18:45:39 +00:00
Bernard Teo
8a78fa7121 Feature: Contextual actions for vehicles grouped by shared orders (#8425) 2022-11-26 18:03:21 +01:00
dP
5e14a20b3b Feature: [GS] Scriptable league tables (#10001) 2022-11-26 18:03:03 +01:00
translators
b9ce3de23d Update: Translations from eints
slovak: 72 changes by legitalk
2022-11-25 18:46:07 +00:00
Tyler Trahan
b846c574d7 Update: Developer credits (#10190) 2022-11-24 16:08:33 -05:00
stormcone
e29547a3a2 Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304) 2022-11-24 20:58:10 +00:00
translators
d780ca74ed Update: Translations from eints
italian: 50 changes by Rivarossi
2022-11-24 18:46:20 +00:00
Tyler Trahan
0fc7cdb1e4 Change: Allow building canal by area outside editor (#10173) 2022-11-23 17:48:19 -05:00
53682b4b6b Fix #10114: Wonky depot layout. (#10191)
Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
2022-11-23 21:01:09 +00:00
translators
e85d2603d9 Update: Translations from eints
italian: 27 changes by Rivarossi
2022-11-23 18:44:39 +00:00
translators
afbad255d3 Update: Translations from eints
turkish: 44 changes by EndChapter
spanish: 1 change by MontyMontana
2022-11-21 18:47:58 +00:00
translators
62125c9e76 Update: Translations from eints
korean: 3 changes by telk5093
turkish: 33 changes by EndChapter
2022-11-20 18:46:46 +00:00
a7adadcf9b Fix: Indent production in industry window and resolve button issues. (#10184)
Industry production used to be indented, although a different amount than
the industry accepts list. This is now added back, with the standard indent
width.

Additionally the cheat-mode production modifier buttons now support RTL and
the list height now takes account of the button height.
2022-11-19 21:18:53 +00:00
translators
a942028803 Update: Translations from eints
dutch: 42 changes by Afoklala
french: 12 changes by glx22
2022-11-18 18:49:43 +00:00
a044e8e007 Fix: Scale minimum visible caption by interface scale. (#10180) 2022-11-17 22:45:15 +00:00
translators
3040efdb10 Update: Translations from eints
spanish (mexican): 74 changes by absay
russian: 2 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
polish: 1 change by pAter-exe
2022-11-17 18:47:07 +00:00
60404c3aea Fix #8770: Centre vehicle status bar icon.
The icon is now centred within its scaled bounding box, which intentionally
leaves a little space around the icon when not at 1/2/4x scale.
2022-11-17 09:12:07 +00:00
9bf24ec56f Codechange: Reorder and properly declare DrawSpriteIgnorePadding().
Parameters have been rearranged to be closer to those of the standard
DrawSprite() function, and PaletteID can now be set.
2022-11-17 09:12:07 +00:00
c81c242c5a Fix: Crash if error message window is too wide for screen. (#10172)
This doesn't seem new, just easier to trigger with new scaling.
2022-11-17 09:10:47 +00:00
6ea3e7e487 Fix #10164: Incorrect slider handle position in RTL. (#10175) 2022-11-16 19:02:51 +00:00
translators
bc5cd4eeda Update: Translations from eints
russian: 3 changes by Ln-Wolf
spanish: 55 changes by MontyMontana
polish: 32 changes by pAter-exe
2022-11-16 18:48:29 +00:00
translators
d30345edfb Update: Translations from eints
english (au): 3 changes by krysclarke
spanish (mexican): 3 changes by absay
english (us): 3 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
french: 11 changes by ZarTek-Creole
portuguese: 3 changes by azulcosta
polish: 28 changes by pAter-exe
2022-11-15 18:47:23 +00:00
translators
cbb2d5303d Update: Translations from eints
spanish (mexican): 14 changes by absay
english (us): 20 changes by 2TallTyler
russian: 5 changes by Ln-Wolf
portuguese: 44 changes by azulcosta
2022-11-14 18:50:11 +00:00
Tyler Trahan
0d631a6fda Change: Reword Finance window's Net Profit to Profit 2022-11-13 19:01:43 -07:00
Tyler Trahan
adf94d7970 Change: Add a Total caption to each category of the finance window 2022-11-13 19:01:43 -07:00
Tyler Trahan
bba1a16836 Change: Make Company GUI Bank Balance text white 2022-11-13 19:01:43 -07:00
translators
553e5e6bbe Update: Translations from eints
english (au): 20 changes by krysclarke
spanish (mexican): 7 changes by absay
korean: 20 changes by telk5093
russian: 13 changes by Ln-Wolf
spanish: 74 changes by MontyMontana
2022-11-13 18:50:23 +00:00
cea62ef73d Fix #10161: Ignore ascender in FallbackLayouter for non-built-in fonts. (#10169) 2022-11-13 17:10:34 +00:00
Tyler Trahan
89a2d0a605 Fix #10154: Don't inconsistently set random company face in network games (#10157) 2022-11-13 11:30:46 -05:00
translators
ced4258969 Update: Translations from eints
english (au): 18 changes by krysclarke
spanish (mexican): 23 changes by absay
english (us): 18 changes by 2TallTyler
korean: 33 changes by telk5093
russian: 18 changes by Ln-Wolf
french: 31 changes by glx22
2022-11-12 18:47:48 +00:00
dff03124e5 Change: Use modalpopup padding for error/query windows. 2022-11-12 18:28:39 +00:00
ecb5393c55 Change: Standardize progress bar layout.
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.

This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2022-11-12 18:28:39 +00:00
920e588334 Change: Use standard dimensions instead of custom widths. 2022-11-12 18:28:39 +00:00
9666e46739 Feature: Variable GUI scale.
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
13d271217f Change: Sprite-scale inter-character spacing of fonts. 2022-11-12 18:28:39 +00:00
ed60c88b0a Change: Use power-of-2 scaling for some dimensions in GUI.
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2022-11-12 18:28:39 +00:00
062ea68422 Change: Scale position of font shadow. 2022-11-12 18:28:39 +00:00
dd90d79e7b Add: Setting to toggle thin vs chunky (scaled) bevels. 2022-11-12 18:28:39 +00:00
e554fd7808 Change: Hide WidgetDrawDistances from general use. 2022-11-12 18:28:39 +00:00
890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
61da064b82 Fix: Settings GUI sprite size. 2022-11-12 18:28:39 +00:00
123983743f Change: Add optional text labels to slider widget. 2022-11-12 18:28:39 +00:00
f0ae111c4a Change: Put ends of slider under centre of control knob. 2022-11-12 18:28:39 +00:00
64a1fc174f Change: Scale thickness of slider bevel. 2022-11-12 18:28:39 +00:00
1180c95372 Codechange: Add parameters to change range of slider widget. 2022-11-12 18:28:39 +00:00
d35f1d3d06 Codechange: Rename slider widget functions to be less specific. 2022-11-12 18:28:39 +00:00
23a8222200 Change: Split vscroll and hscroll padding.
Vertical and horizontal scrollbars are different sizes, this allows
different padding for each type.
2022-11-12 18:28:39 +00:00
90ce704366 Change: Use scaled WidgetDimensions for core widgets. 2022-11-12 18:28:39 +00:00
0bb9a45785 Change: Simplify drawing widget image buttons. 2022-11-12 18:28:39 +00:00
d0add1e07f Change: Ignore offsets when drawing GUI sprite. 2022-11-12 18:28:39 +00:00
b5693becdc Add: Define scaled WidgetDimensions.
Includes RectPadding container.
2022-11-12 18:28:39 +00:00
b6ed595176 Codechange: Prefer suggested widget padding. 2022-11-12 18:28:39 +00:00
0108e9f387 Change: Set up suggested widget padding for panel, frame and inset.
Window handlers are free to ignore the suggested padding, however some
handlers have logic that assumes this information was already provided.
2022-11-12 18:28:39 +00:00
68423c40c5 Fix: Off-by-one in GetAlignedPosition(). 2022-11-12 18:28:39 +00:00
47f4fc6a70 Add: NWidgetPart SetPadding via RectPadding 2022-11-12 18:28:39 +00:00
dd9f6bc803 Change: Use RectPadding Horizontal()/Vertical() helpers. 2022-11-12 18:28:39 +00:00
04cbe57d2a Change: Use RectPadding for widget padding/uz_padding. 2022-11-12 18:28:39 +00:00
75b222b0d9 Add: RectPadding type.
This is similar to Rect but specifies padding to apply to a Rect.
2022-11-12 18:28:39 +00:00
5786d49143 Change: Use Rect when drawing build engine list. 2022-11-12 18:28:39 +00:00
46a1ab0937 Change: Use Rect when drawing infrastructure window. 2022-11-12 18:28:39 +00:00
c9a81fd67b Change: Use Rect for drawing vehicle details. 2022-11-12 18:28:39 +00:00
3ff05321dc Change: Use standard padding for AI Debug window. 2022-11-12 18:28:39 +00:00
1f1378c129 Change: Align picker previews to button centre. 2022-11-12 18:28:39 +00:00
cb059fc081 Change: Use Rect for QueryString editor. 2022-11-12 18:28:39 +00:00
fea7247072 Change: Use standard 'frametext' padding for settings window. 2022-11-12 18:28:39 +00:00
6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
cb10ed1509 Change: Move error window padding to widget level.
This simplifies calculation during drawing.
2022-11-12 18:28:39 +00:00
cd0d5a771d Fix: Engine preview text overly padded.
WIP_EP_QUESTION is already padded at the widget level, so no need to apply
extra padding to left/right.
2022-11-12 18:28:39 +00:00
f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2022-11-12 18:28:39 +00:00
632464a623 Codechange: Use Rect in DropDownListItem::Draw(). 2022-11-12 18:28:39 +00:00
d8e01f8aa5 Codechange: Add some Rect helpers.
Shrink/Expand/Translate are marked nodiscard as they provide a new Rect
rather than modifying the original Rect.
2022-11-12 18:28:39 +00:00
17d1fe26c2 Codechange: Helpers to allow passing a Rect to some functions. 2022-11-12 18:28:39 +00:00
eb4ba1991b Change: Use CenterBounds function in more places.
CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2022-11-12 18:28:39 +00:00
18201dfbc3 Cleanup: Simplify CenterBounds() 2022-11-12 18:28:39 +00:00
ab55d3e1fa Change: Rearrange layouts of station/depot picker windows. 2022-11-12 18:28:39 +00:00
Jonathan G Rennison
7c3c92f8b8 Fix #10155: SyncCompanySettings sending old instead of new setting values (#10158) 2022-11-12 17:24:31 +00:00
Joel-Milligan
59645c6733 Change: Remove scrollbar from town authority actions panel (#9928) 2022-11-11 23:52:38 +01:00
Jonathan G Rennison
64b437fa89 Fix: Data race with mixer thread performance measurements 2022-11-11 23:48:24 +01:00
Jonathan G Rennison
0fae0599b7 Fix: Data race on effect volume setting with mixer thread 2022-11-11 23:48:24 +01:00
Jonathan G Rennison
a962d7476b Fix: Data races on MixerChannel active states 2022-11-11 23:48:24 +01:00
Artin Alavi
5d6cdf4385 Feature: Allow AI/GS to be fully modified in scenario editor (#10152) 2022-11-11 23:48:07 +01:00
translators
3f579fa7dc Update: Translations from eints
dutch: 12 changes by Afoklala
2022-11-11 18:54:11 +00:00
Artin Alavi
cbac243216 Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
Artin Alavi
fd4f148c62 Feature: Hotkey to honk a vehicle's horn (#10110) 2022-11-10 21:36:18 +01:00
translators
27e1d057c5 Update: Translations from eints
english (au): 12 changes by krysclarke
spanish (mexican): 24 changes by absay
english (us): 12 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
french: 1 change by glx22
portuguese: 16 changes by azulcosta
2022-11-10 18:50:49 +00:00
translators
e2f661b281 Update: Translations from eints
spanish: 24 changes by MontyMontana
2022-11-09 18:50:46 +00:00
stormcone
0d303d6c3f Feature: Add cargo filter support to vehicle list. (#8308) 2022-11-08 21:11:16 +01:00
SamuXarick
a8a7f95665 Change: Allow to build dock on clearable watered object tiles (#8514) 2022-11-08 21:04:14 +01:00
Henry Wilson
59dbcdb5ba Feature: Display power-to-weight ratio in ground vehicle details GUI 2022-11-08 21:02:08 +01:00
Henry Wilson
b304c06a4a Codechange: Use override specifier for Train and RoadVehicle structs 2022-11-08 21:02:08 +01:00
Henry Wilson
89cf0d5da8 Codechange: Factor cargotype weight conversion magic numbers 2022-11-08 21:02:08 +01:00
Didac Perez Parera
019dcb7b7b Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895) 2022-11-08 18:23:34 +00:00
Aaron Kofsky
ede0560f9b Feature: Add buttons to toggle music in the Game Options menu (#9727) 2022-11-08 18:21:52 +00:00
Tyler Trahan
31d08421ab Update: Rename mapgen Sea Level string in other language files 2022-11-08 11:12:14 -07:00
Tyler Trahan
62a15734fe Codechange: Rename mapgen Sea Level string 2022-11-08 11:12:14 -07:00
SamuXarick
60ccab3c52 Fix #9908: Close company windows only after all its infrastructure is removed (#9912) 2022-11-08 09:44:17 -05:00
larryfenn
d738cd235f Change: Automatic screenshot numbering with a filename ending in '#' (#9781) 2022-11-08 11:13:16 +00:00
SamuXarick
b7abaa55a3 Codechange: Improve performance when calculating company value (#9901) 2022-11-08 11:11:24 +00:00
SamuXarick
8c4a70e05e Fix: Refresh company window when switching companies (#9910) 2022-11-07 17:54:04 -05:00
translators
b6a899eb2b Update: Translations from eints
slovak: 62 changes by legitalk
2022-11-07 18:48:23 +00:00
Jonathan G Rennison
e931f3061f Fix: Dereference of past-the-end iterator in linkgraph overlay tooltip (#10145) 2022-11-07 00:16:38 +01:00
translators
7711907a6b Update: Translations from eints
german: 16 changes by SecretIdetity
tamil: 3 changes by merni-ns
2022-11-06 18:47:19 +00:00
22803f997b Codechange: Use std::vector for station speclist
This removes manual memory allocation, although we still manage the list
size in roughly the same way.
2022-11-06 16:50:42 +01:00
Jonathan G Rennison
4dc741a8a0 Fix #10011: Incorrect infrastructure totals when overbuilding bay road stop (#10143)
Fix https://github.com/OpenTTD/OpenTTD/issues/10011
2022-11-06 16:46:11 +01:00
Loïc Guilloux
c294e8b19f Codechange: [MinGW] use pe-bigobj-x86-64 format for x64 debug builds (#10142) 2022-11-06 11:24:35 +01:00
Tyler Trahan
0172eb39a2 Fix #10135: Cost of building multiple objects might not match test (#10137) 2022-11-05 14:46:44 -04:00
Tyler Trahan
c719ba560e Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges (#10138) 2022-11-05 14:46:19 -04:00
frosch
fea6a34684 Codechange: SetDParamStr borrows contents from std::string::c_str(). Prevent calling it with temporaries. (#10136) 2022-11-05 17:14:10 +01:00
krysclarke
21cea308f9 Codechange: Move Sound Driver parameter name listings (#10127) 2022-11-05 15:42:20 +01:00
Jonathan G Rennison
3b3c9c1c3a Fix #10129: Use after free in GRFLoadConfig invalid GRF error path (#10130) 2022-11-05 15:17:18 +01:00
translators
d48a48b2cf Update: Translations from eints
russian: 16 changes by Ln-Wolf
dutch: 16 changes by Afoklala
2022-11-04 18:52:05 +00:00
f24286a1ae Fix: Ensure 31-bit shifts are unsigned. (#10128)
Shifting a signed 32-bit integer by 31 bits is undefined behaviour.
A few more than necessary are switched to unsigned for consistentency.
2022-11-04 07:15:59 +00:00
translators
accbfd502e Update: Translations from eints
english (au): 16 changes by krysclarke
english (us): 16 changes by 2TallTyler
korean: 14 changes by telk5093
hungarian: 15 changes by PstasDev
french: 18 changes by glx22
portuguese: 16 changes by azulcosta
polish: 22 changes by pAter-exe
2022-11-03 18:55:35 +00:00
hallonsoda79
0d51460f27 Fix #10023: Allow negative input in text fields when needed (#10112) 2022-11-02 20:54:07 +01:00
translators
71663bbaee Update: Translations from eints
hungarian: 11 changes by PstasDev
2022-11-02 18:53:51 +00:00
Rubidium
648cd1076b Update: other language files after string renames 2022-11-02 17:58:44 +01:00
Rubidium
d5aafaee15 Codechange: rename and move some strings to make them more consistent with the rest of the strings 2022-11-02 17:58:44 +01:00
4031894aef Cleanup: Remove svn-style $Id$ comments. (#10122) 2022-11-01 18:24:31 -06:00
Michael Lutz
35d9cea487 Fix: Too many braces make old gcc sad. (#10116) 2022-11-02 00:53:44 +01:00
frosch
aa06b73137 Codechange: Use positional parameters in the base language either for all or for no parameters. (#10111)
This should make it less confusing to translators.
2022-11-01 22:22:04 +01:00
Tyler Trahan
c19abebf8d Feature: Multi-track level crossings (#9931) 2022-11-01 16:51:23 -04:00
Tyler Trahan
c65a2799c9 Fix #10117: Decrement object burst limit after build check 2022-11-01 13:58:52 -06:00
416 changed files with 21184 additions and 13216 deletions

View File

@@ -16,7 +16,7 @@ jobs:
runs-on: ubuntu-20.04
container:
# If you change this version, change the number in the cache step too.
image: emscripten/emsdk:2.0.31
image: emscripten/emsdk:3.1.28
steps:
- name: Checkout
@@ -26,7 +26,7 @@ jobs:
uses: actions/cache@v3
with:
path: /emsdk/upstream/emscripten/cache
key: 2.0.31-${{ runner.os }}
key: 3.1.28-${{ runner.os }}
- name: Patch Emscripten to support LZMA
run: |
@@ -162,12 +162,21 @@ jobs:
runs-on: macos-latest
env:
MACOSX_DEPLOYMENT_TARGET: 10.14
MACOSX_DEPLOYMENT_TARGET: 10.13
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Install dependencies
env:
HOMEBREW_NO_AUTO_UPDATE: 1
HOMEBREW_NO_INSTALL_CLEANUP: 1
run: |
brew install \
pkg-config \
# EOF
- name: Prepare cache key
id: key
run: |

View File

@@ -12,7 +12,7 @@ jobs:
runs-on: ubuntu-20.04
container:
# If you change this version, change the number in the cache step too.
image: emscripten/emsdk:2.0.31
image: emscripten/emsdk:3.1.28
steps:
- name: Update deployment status to in progress
@@ -44,7 +44,7 @@ jobs:
uses: actions/cache@v3
with:
path: /emsdk/upstream/emscripten/cache
key: 2.0.31-${{ runner.os }}
key: 3.1.28-${{ runner.os }}
- name: Patch Emscripten to support LZMA
run: |

85
.github/workflows/release-docs.yml vendored Normal file
View File

@@ -0,0 +1,85 @@
name: Release (Docs)
on:
workflow_call:
inputs:
version:
required: true
type: string
jobs:
docs:
name: Docs
runs-on: ubuntu-20.04
steps:
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
run: |
echo "::group::Update apt"
sudo apt-get update
echo "::endgroup::"
echo "::group::Install dependencies"
sudo apt-get install -y --no-install-recommends \
doxygen \
# EOF
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Build
run: |
mkdir -p ${GITHUB_WORKSPACE}/build
cd ${GITHUB_WORKSPACE}/build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_DOCS_ONLY=ON \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build . --target docs
echo "::endgroup::"
- name: Create bundles
run: |
BASENAME=openttd-${{ inputs.version }}
cd ${GITHUB_WORKSPACE}/build
mv docs/source ${BASENAME}-docs
mv docs/ai-api ${BASENAME}-docs-ai
mv docs/gs-api ${BASENAME}-docs-gs
mkdir -p bundles
echo "::group::Create docs bundle"
tar --xz -cf bundles/${BASENAME}-docs.tar.xz ${BASENAME}-docs
echo "::endgroup::"
echo "::group::Create AI API docs bundle"
tar --xz -cf bundles/${BASENAME}-docs-ai.tar.xz ${BASENAME}-docs-ai
echo "::endgroup::"
echo "::group::Create GameScript API docs bundle"
tar --xz -cf bundles/${BASENAME}-docs-gs.tar.xz ${BASENAME}-docs-gs
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-docs
path: build/bundles/*.tar.xz
retention-days: 5

100
.github/workflows/release-linux.yml vendored Normal file
View File

@@ -0,0 +1,100 @@
name: Release (Linux)
on:
workflow_call:
jobs:
linux:
name: Linux (Generic)
runs-on: ubuntu-20.04
container:
# manylinux2014 is based on CentOS 7, but already has a lot of things
# installed and preconfigured. It makes it easier to build OpenTTD.
image: quay.io/pypa/manylinux2014_x86_64
steps:
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
run: |
echo "::group::Install dependencies"
yum install -y \
fontconfig-devel \
freetype-devel \
libicu-devel \
libpng-devel \
lzo-devel \
SDL2-devel \
wget \
xz-devel \
zlib-devel \
# EOF
echo "::endgroup::"
# The yum variant of fluidsynth depends on all possible audio drivers,
# like jack, ALSA, pulseaudio, etc. This is not really useful for us,
# as we route the output of fluidsynth back via our sound driver, and
# as such do not use these audio driver outputs at all. So instead,
# we compile fluidsynth ourselves, with as little dependencies as
# possible. This currently means it picks up SDL2, but this is fine,
# as we need SDL2 anyway.
echo "::group::Install fluidsynth"
wget https://github.com/FluidSynth/fluidsynth/archive/v2.1.6.tar.gz
tar xf v2.1.6.tar.gz
(
cd fluidsynth-2.1.6
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=/usr
cmake --build . -j $(nproc)
cmake --install .
)
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir -p build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_PACKAGE_DEPENDENCIES=ON \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc)
echo "::endgroup::"
- name: Create bundles
run: |
cd ${GITHUB_WORKSPACE}/build
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-linux-generic
path: build/bundles
retention-days: 5

198
.github/workflows/release-macos.yml vendored Normal file
View File

@@ -0,0 +1,198 @@
name: Release (MacOS)
on:
workflow_call:
jobs:
macos:
name: MacOS
runs-on: macos-11
env:
MACOSX_DEPLOYMENT_TARGET: 10.13
steps:
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
env:
HOMEBREW_NO_AUTO_UPDATE: 1
HOMEBREW_NO_INSTALL_CLEANUP: 1
run: |
brew install \
pandoc \
pkg-config \
# EOF
- name: Prepare cache key
id: key
run: |
echo "image=$ImageOS-$ImageVersion" >> $GITHUB_OUTPUT
- name: Enable vcpkg cache
uses: actions/cache@v3
with:
path: /usr/local/share/vcpkg/installed
key: ${{ steps.key.outputs.image }}-vcpkg-release-0 # Increase the number whenever dependencies are modified
restore-keys: |
${{ steps.key.outputs.image }}-vcpkg-release
${{ steps.key.outputs.image }}-vcpkg-x64
- name: Prepare vcpkg
run: |
vcpkg install \
liblzma:x64-osx \
liblzma:arm64-osx \
libpng:x64-osx \
libpng:arm64-osx \
lzo:x64-osx \
lzo:arm64-osx \
zlib:x64-osx \
zlib:arm64-osx \
# EOF
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build tools
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_TOOLS_ONLY=ON \
# EOF
echo "::endgroup::"
echo "::group::Build tools"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu) --target tools
echo "::endgroup::"
- name: Import code signing certificates
uses: Apple-Actions/import-codesign-certs@v1
with:
# The certificates in a PKCS12 file encoded as a base64 string
p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_BASE64 }}
# The password used to import the PKCS12 file.
p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_PASSWORD }}
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
- name: Build arm64
run: |
mkdir build-arm64
cd build-arm64
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DVCPKG_TARGET_TRIPLET=arm64-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu)
echo "::endgroup::"
- name: Build x64
run: |
mkdir build-x64
cd build-x64
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DVCPKG_TARGET_TRIPLET=x64-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCPACK_BUNDLE_APPLE_CERT_APP=${{ secrets.APPLE_DEVELOPER_CERTIFICATE_ID }} \
"-DCPACK_BUNDLE_APPLE_CODESIGN_PARAMETER=--deep -f --options runtime" \
-DAPPLE_UNIVERSAL_PACKAGE=1 \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu)
echo "::endgroup::"
- name: Create bundles
run: |
cd build-x64
echo "::group::Create universal binary"
# Combine the `openttd` binaries from each build into a single file
lipo -create -output openttd-universal ../build-*/openttd
mv openttd-universal openttd
echo "::endgroup::"
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Install gon
env:
HOMEBREW_NO_AUTO_UPDATE: 1
HOMEBREW_NO_INSTALL_CLEANUP: 1
run: |
brew tap mitchellh/gon
brew install mitchellh/gon/gon
- name: Notarize
env:
AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_APP_USERNAME }}
AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_APP_PASSWORD }}
run: |
cd build-x64
../os/macosx/notarize.sh
- name: Build zip
run: |
cd build-x64
pushd _CPack_Packages/*/Bundle/openttd-*/
# Remove the Applications symlink from the staging folder
rm -f Applications
# Remove the original dmg built by CPack to avoid a conflict when resolving
# the zip_filename variable below
rm -f ../*.dmg
zip_filename=(../openttd-*)
# Package up the existing, notarised .app into a zip file
zip -r -9 ${zip_filename}.zip OpenTTD.app
popd
# Now move it into place to be uploaded
mv _CPack_Packages/*/Bundle/openttd-*.zip bundles/
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-macos-universal
path: build-x64/bundles
retention-days: 5

186
.github/workflows/release-source.yml vendored Normal file
View File

@@ -0,0 +1,186 @@
name: Release (Source)
on:
workflow_call:
outputs:
version:
value: ${{ jobs.source.outputs.version }}
is_tag:
value: ${{ jobs.source.outputs.is_tag }}
trigger_type:
value: ${{ jobs.source.outputs.trigger_type }}
folder:
value: ${{ jobs.source.outputs.folder }}
jobs:
source:
name: Source
runs-on: ubuntu-20.04
outputs:
version: ${{ steps.metadata.outputs.version }}
is_tag: ${{ steps.metadata.outputs.is_tag }}
trigger_type: ${{ steps.metadata.outputs.trigger_type }}
folder: ${{ steps.metadata.outputs.folder }}
steps:
- name: Checkout (Release)
if: github.event_name == 'release'
uses: actions/checkout@v3
with:
# We generate a changelog; for this we need the full git log.
fetch-depth: 0
- name: Checkout (Manual)
if: github.event_name == 'workflow_dispatch'
uses: actions/checkout@v3
with:
ref: ${{ github.event.inputs.ref }}
# We generate a changelog; for this we need the full git log.
fetch-depth: 0
- name: Checkout (Trigger)
if: github.event_name == 'repository_dispatch'
uses: actions/checkout@v3
with:
ref: ${{ github.event.client_payload.ref }}
# We generate a changelog; for this we need the full git log.
fetch-depth: 0
- name: Check valid branch name
run: |
if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
REF="${{ github.event.inputs.ref }}"
elif [ "${{ github.event_name }}" = "repository_dispatch" ]; then
REF="${{ github.event.client_payload.ref }}"
else
REF="${{ github.ref }}"
fi
# Check if we are a tag.
if [ -n "$(git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || false)" ]; then
exit 0
fi
# Check if the checkout caused the branch to be named.
if [ "$(git rev-parse --abbrev-ref HEAD)" != "HEAD" ]; then
exit 0
fi
# Check if this was a pull request.
if [ -n "$(echo ${REF} | grep '^refs/pull/[0-9]*')" ]; then
PULL=$(echo ${REF} | cut -d/ -f3)
git checkout -b pr${PULL}
fi
# Are we still in a detached state? Error out.
if [ "$(git rev-parse --abbrev-ref HEAD)" == "HEAD" ]; then
echo "The 'ref' given resulted in a checkout of a detached HEAD."
echo "We cannot detect the version for these checkout accurate."
echo ""
echo "If you want to build a Pull Request, make sure you use 'refs/pull/NNN/head'."
echo ""
echo "Cancelling build, as without a version we cannot store the artifacts."
exit 1
fi
- name: Generate metadata
id: metadata
run: |
echo "::group::Prepare metadata files"
cmake -DGENERATE_OTTDREV=1 -P cmake/scripts/FindVersion.cmake
./.github/changelog.sh > .changelog
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
cat .ottdrev | cut -f 1 -d$'\t' > .version
if [ $(cat .ottdrev | cut -f 5 -d$'\t') = '1' ]; then
# Assume that all tags are always releases. Why else make a tag?
IS_TAG="true"
FOLDER="${{ env.FOLDER_RELEASES }}"
TRIGGER_TYPE="new-tag"
else
IS_TAG="false"
BRANCH=$(git symbolic-ref -q HEAD | sed 's@.*/@@')
if [ -z "${BRANCH}" ]; then
echo "Internal error: branch name is empty."
echo "An earlier step should have prevented this from happening."
echo "Cancelling build, as without a branch name we cannot store the artifacts"
exit 1
fi
if [ "${BRANCH}" = "${{ env.NIGHTLIES_BRANCH }}" ]; then
# The "master" branch is special, and we call a nightly.
FOLDER="${{ env.FOLDER_NIGHTLIES }}/$(date +%Y)"
TRIGGER_TYPE="new-master"
else
# All other branches, which can be builds of Pull Requests, are
# put in their own folder.
FOLDER="${{ env.FOLDER_BRANCHES }}/${BRANCH}"
TRIGGER_TYPE="new-branch"
fi
fi
mkdir -p build/bundles
cp .changelog build/bundles/changelog.txt
cp .release_date build/bundles/released.txt
cp README.md build/bundles/README.md
echo "::endgroup::"
echo "Release Date: $(cat .release_date)"
echo "Revision: $(cat .ottdrev)"
echo "Version: $(cat .version)"
echo "Is tag: ${IS_TAG}"
echo "Folder on CDN: ${FOLDER}"
echo "Workflow trigger: ${TRIGGER_TYPE}"
echo "version=$(cat .version)" >> $GITHUB_OUTPUT
echo "is_tag=${IS_TAG}" >> $GITHUB_OUTPUT
echo "folder=${FOLDER}" >> $GITHUB_OUTPUT
echo "trigger_type=${TRIGGER_TYPE}" >> $GITHUB_OUTPUT
env:
NIGHTLIES_BRANCH: master
FOLDER_RELEASES: openttd-releases
FOLDER_NIGHTLIES: openttd-nightlies
FOLDER_BRANCHES: openttd-branches
- name: Remove VCS information
run: |
rm -rf .git
- name: Create bundles
run: |
FOLDER_NAME=openttd-${{ steps.metadata.outputs.version }}
# Rename the folder to openttd-NNN
mkdir ${FOLDER_NAME}
find . -maxdepth 1 -not -name . -not -name build -not -name ${FOLDER_NAME} -exec mv {} ${FOLDER_NAME}/ \;
echo "::group::Create tarball (xz) bundle"
tar --xz -cvf build/bundles/${FOLDER_NAME}-source.tar.xz ${FOLDER_NAME}
echo "::endgroup::"
# This tarball is only to be used within this workflow.
echo "::group::Create tarball (gz) bundle"
tar --gzip -cvf source.tar.gz ${FOLDER_NAME}
echo "::endgroup::"
echo "::group::Create zip bundle"
zip -9 -r build/bundles/${FOLDER_NAME}-source.zip ${FOLDER_NAME}
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-source
path: build/bundles/*
retention-days: 5
- name: Store source (for other jobs)
uses: actions/upload-artifact@v3
with:
name: internal-source
path: source.tar.gz
retention-days: 1

View File

@@ -0,0 +1,192 @@
name: Release (Windows Store)
on:
workflow_call:
inputs:
version:
required: true
type: string
jobs:
windows-store:
name: Windows Store
runs-on: windows-latest
steps:
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
- name: Unpack source
shell: bash
run: |
tar -xf source.tar.gz --strip-components=1
- name: Download x86 build
uses: actions/download-artifact@v3
with:
name: openttd-windows-x86
- name: Download x64 build
uses: actions/download-artifact@v3
with:
name: openttd-windows-x64
- name: Download arm64 build
uses: actions/download-artifact@v3
with:
name: openttd-windows-arm64
- name: Unpack builds
shell: bash
run: |
mkdir builds
cd builds
function extract {
mkdir $1
# Extract the zip version of the release
unzip ../openttd-*-windows-$2.zip -d $1
# Remove the extraneous directory
mv $1/openttd-*-windows-$2/* $1/
rmdir $1/openttd-*-windows-$2
# Move the openttd.exe to the '{arch}-binaries' folder
mkdir $1-binaries
mv $1/openttd.exe $1-binaries/
}
extract x86 win32
extract x64 win64
extract arm64 arm64
# Use the "x86" folder as the source of the common binaries (lang files, etc) and remove the others
mv x86 common-binaries
rm -rf x64 arm64
- name: Install OpenGFX
shell: bash
run: |
mkdir -p builds/common-binaries/baseset
cd builds/common-binaries/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
tar xf opengfx-*.tar
echo "::endgroup::"
rm -f opengfx-all.zip opengfx-*.tar
- name: Install OpenMSX
shell: bash
run: |
mkdir -p builds/common-binaries/baseset
cd builds/common-binaries/baseset
echo "::group::Download OpenMSX"
curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip openmsx-all.zip
tar xf openmsx-*.tar
echo "::endgroup::"
rm -f openmsx-all.zip openmsx-*.tar
- name: Install OpenSFX
shell: bash
run: |
mkdir -p builds/common-binaries/baseset/opensfx
cd builds/common-binaries/baseset/opensfx
echo "::group::Download OpenSFX"
curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenSFX"
unzip opensfx-all.zip
tar xf opensfx-*.tar
echo "::endgroup::"
rm -f opensfx-all.zip opensfx-*.tar
- name: Generate signing certificate
shell: cmd
run: |
cd builds
REM We need to provide a signed .appx to the Windows Store, so generate a certificate with password 'password'
call ..\os\windows\winstore\generate-key.bat "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" password cert.pfx
- name: Generate assets
shell: cmd
run: |
cd os\windows\winstore
call generate-assets.bat
- name: Prepare manifests
shell: cmd
run: |
cd builds
mkdir manifests
REM Set the version environment variable
call ..\os\windows\winstore\set-version.bat x86-binaries\openttd.exe
call ..\os\windows\winstore\prepare-manifests.bat manifests "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" "57420OpenTTDDevelopers.OpenTTDofficial"
- name: Prepare binaries
shell: bash
run: |
cd builds
# Copy the Windows Store assets
mkdir common-binaries/Assets
cp -R ../os/windows/winstore/assets-common/* common-binaries/Assets/
mkdir Assets
cp -R ../os/windows/winstore/assets/* Assets/
cp manifests/*.xml .
- name: Build
shell: cmd
run: |
REM Add the Windows SDK tools to the PATH
echo|set /p="SET VS_INSTALLDIR=" > _vspath.bat
vswhere -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath >> _vspath.bat
call _vspath.bat
call "%VS_INSTALLDIR%\Common7\Tools\VsDevCmd.bat"
REM Set the version environment variable
call os\windows\winstore\set-version.bat builds\x86-binaries\openttd.exe
cd builds
mkdir output
REM Build and sign the package
makeappx build /v /f PackagingLayout.xml /op output\ /bv %OTTD_VERSION% /pv %OTTD_VERSION% /ca
SignTool sign /fd sha256 /a /f cert.pfx /p password "output\OpenTTD.appxbundle"
REM Move resulting files to bundles folder
mkdir bundles
mkdir bundles\internal
move cert.pfx bundles\internal\openttd-${{ inputs.version }}-windows-store.pfx
move output\OpenTTD.appxbundle bundles\internal\openttd-${{ inputs.version }}-windows-store.appxbundle
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-windows-store
path: builds/bundles
retention-days: 5

201
.github/workflows/release-windows.yml vendored Normal file
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@@ -0,0 +1,201 @@
name: Release (Windows)
on:
workflow_call:
inputs:
is_tag:
required: true
type: string
jobs:
windows:
name: Windows
strategy:
fail-fast: false
matrix:
include:
- arch: x86
host: x86
- arch: x64
host: x64
- arch: arm64
host: x64_arm64
runs-on: windows-latest
steps:
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
- name: Unpack source
shell: bash
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
shell: bash
run: |
choco install pandoc
- name: Prepare cache key
id: key
shell: powershell
run: |
# Work around caching failure with GNU tar
New-Item -Type Junction -Path vcpkg -Target c:\vcpkg
Write-Output "image=$env:ImageOS-$env:ImageVersion" >> $env:GITHUB_OUTPUT
- name: Enable vcpkg cache
uses: actions/cache@v3
with:
path: vcpkg/installed
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
restore-keys: |
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
- name: Prepare vcpkg
shell: bash
run: |
vcpkg install --triplet=${{ matrix.arch }}-windows-static \
liblzma \
libpng \
lzo \
zlib \
# EOF
- name: Install MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Configure developer command prompt for tools
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64
- name: Build tools
shell: bash
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DOPTION_TOOLS_ONLY=ON \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build . --target tools
echo "::endgroup::"
- name: Configure developer command prompt for ${{ matrix.arch }}
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.host }}
- name: Import code signing certificate
shell: powershell
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
run: |
$tempFile = [System.IO.Path]::GetTempFileName()
$bytes = [System.Convert]::FromBase64String($env:WINDOWS_CERTIFICATE_P12)
[IO.File]::WriteAllBytes($tempFile, $bytes)
$pwd = ConvertTo-SecureString $env:WINDOWS_CERTIFICATE_PASSWORD -AsPlainText -Force
Import-PfxCertificate -FilePath $tempFile -CertStoreLocation Cert:\CurrentUser\My -Password $pwd
Remove-Item $tempFile
env:
WINDOWS_CERTIFICATE_P12: ${{ secrets.WINDOWS_CERTIFICATE_P12 }}
WINDOWS_CERTIFICATE_PASSWORD: ${{ secrets.WINDOWS_CERTIFICATE_PASSWORD }}
- name: Build (with installer)
if: inputs.is_tag == 'true'
shell: bash
run: |
mkdir build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DOPTION_USE_NSIS=ON \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
- name: Build (without installer)
if: inputs.is_tag != 'true'
shell: bash
run: |
mkdir build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
- name: Create bundles
shell: bash
run: |
cd ${GITHUB_WORKSPACE}/build
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Prepare PDB to be bundled"
PDB=$(ls bundles/*.zip | cut -d/ -f2 | sed 's/.zip$/.pdb/')
cp openttd.pdb bundles/${PDB}
xz -9 bundles/${PDB}
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Sign installer
if: inputs.is_tag == 'true'
shell: bash
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
run: |
cd ${GITHUB_WORKSPACE}/build/bundles
../../os/windows/sign.bat *.exe "${WINDOWS_CERTIFICATE_COMMON_NAME}"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-windows-${{ matrix.arch }}
path: build/bundles
retention-days: 5

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76
.github/workflows/upload-aws.yml vendored Normal file
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@@ -0,0 +1,76 @@
name: Upload (AWS)
on:
workflow_call:
inputs:
version:
required: true
type: string
folder:
required: true
type: string
trigger_type:
required: true
type: string
jobs:
upload:
name: Upload (AWS)
runs-on: ubuntu-20.04
steps:
- name: Download all bundles
uses: actions/download-artifact@v3
- name: Calculate checksums
run: |
echo "::group::Move bundles to a single folder"
mkdir bundles
mv openttd-*/* bundles/
echo "::endgroup::"
cd bundles
for i in $(ls openttd-*); do
echo "::group::Calculating checksums for ${i}"
openssl dgst -r -md5 -hex $i > $i.md5sum
openssl dgst -r -sha1 -hex $i > $i.sha1sum
openssl dgst -r -sha256 -hex $i > $i.sha256sum
echo "::endgroup::"
done
# Some targets generate files that are meant for our-eyes-only.
# They are stored in the "internal" folder, and contains bundles
# for targets like Windows Store. No user has a benefit of knowing
# they exist, hence: internal.
if [ -e internal ]; then
cd internal
for i in $(ls openttd-*); do
echo "::group::Calculating checksums for ${i}"
openssl dgst -r -md5 -hex $i > $i.md5sum
openssl dgst -r -sha1 -hex $i > $i.sha1sum
openssl dgst -r -sha256 -hex $i > $i.sha256sum
echo "::endgroup::"
done
fi
- name: Upload bundles to AWS
run: |
aws s3 cp --recursive --only-show-errors bundles/ s3://${{ secrets.CDN_S3_BUCKET }}/${{ inputs.folder }}/${{ inputs.version }}/
# We do not invalidate the CloudFront distribution here. The trigger
# for "New OpenTTD release" first updated the manifest files and
# creates an index.html. We invalidate after that, so everything
# becomes visible at once.
env:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: ${{ secrets.AWS_REGION }}
- name: Trigger 'New OpenTTD release'
uses: peter-evans/repository-dispatch@v2
with:
token: ${{ secrets.DEPLOYMENT_TOKEN }}
repository: OpenTTD/workflows
event-type: ${{ inputs.trigger_type }}
client-payload: '{"version": "${{ inputs.version }}", "folder": "${{ inputs.folder }}"}'

124
.github/workflows/upload-gog.yml vendored Normal file
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@@ -0,0 +1,124 @@
name: Upload (GOG)
on:
workflow_call:
inputs:
version:
required: true
type: string
jobs:
upload:
name: Upload (GOG)
runs-on: ubuntu-20.04
steps:
- name: Download all bundles
uses: actions/download-artifact@v3
- name: Install GOG Galaxy Build Creator
run: |
wget https://cdn.gog.com/open/galaxy/pipeline/build_creator/gnu-linux/GOGGalaxyBuildCreator-1.4.0.AppImage
7z x GOGGalaxyBuildCreator-1.4.0.AppImage
chmod +x ./app/GOGGalaxyPipelineBuilder
- name: Install OpenGFX
shell: bash
run: |
mkdir -p gog/opengfx/baseset
cd gog/opengfx/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install OpenMSX
shell: bash
run: |
mkdir -p gog/openmsx/baseset
cd gog/openmsx/baseset
echo "::group::Download OpenMSX"
curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip openmsx-all.zip
tar xf openmsx-*.tar
echo "::endgroup::"
rm -f openmsx-all.zip openmsx-*.tar
- name: Install OpenSFX
shell: bash
run: |
mkdir -p gog/opensfx/baseset
cd gog/opensfx/baseset
echo "::group::Download OpenSFX"
curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenSFX"
unzip opensfx-all.zip
tar xf opensfx-*.tar
echo "::endgroup::"
rm -f opensfx-all.zip opensfx-*.tar
- name: Upload to GOG
run: |
echo "::group::Extracting source"
mkdir source
(
cd source
tar -xf ../internal-source/source.tar.gz --strip-components=1
)
echo "::endgroup::"
(
cd gog
echo "::group::Prepare Win32"
unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
mv openttd-*-windows-win32 win32
echo "::endgroup::"
echo "::group::Prepare Win64"
unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
mv openttd-*-windows-win64 win64
echo "::endgroup::"
echo "::group::Prepare macOS"
mkdir macos
(
cd macos
unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
)
echo "::endgroup::"
echo "::group::Prepare Linux"
tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
mv openttd-*-linux-generic-amd64 linux
echo "::endgroup::"
echo "::group::Preparing build files"
cp ../source/os/gog/*.json .
for json in $(ls *.json); do
sed -i 's/VERSION/${{ inputs.version }}/g;s/CLIENT_ID/${{ secrets.GOG_CLIENT_ID }}/g;s/CLIENT_SECRET/${{ secrets.GOG_CLIENT_SECRET }}/g' ${json}
done
echo "::endgroup::"
echo "::group::Upload to GOG"
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing windows.json
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing macos.json
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing linux.json
echo "::endgroup::"
)

82
.github/workflows/upload-steam.yml vendored Normal file
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@@ -0,0 +1,82 @@
name: Upload (Steam)
on:
workflow_call:
inputs:
version:
required: true
type: string
trigger_type:
required: true
type: string
jobs:
upload:
name: Upload (Steam)
runs-on: ubuntu-20.04
steps:
- name: Download all bundles
uses: actions/download-artifact@v3
- name: Setup steamcmd
uses: CyberAndrii/setup-steamcmd@v1
- name: Generate Steam auth code
id: steam-totp
uses: CyberAndrii/steam-totp@v1
with:
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
- name: Upload to Steam
run: |
echo "::group::Extracting source"
mkdir source
(
cd source
tar -xf ../internal-source/source.tar.gz --strip-components=1
)
echo "::endgroup::"
mkdir steam
(
cd steam
echo "::group::Prepare Win32"
unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
mv openttd-*-windows-win32 steam-win32
echo "::endgroup::"
echo "::group::Prepare Win64"
unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
mv openttd-*-windows-win64 steam-win64
echo "::endgroup::"
echo "::group::Prepare macOS"
mkdir steam-macos
(
cd steam-macos
unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
)
echo "::endgroup::"
echo "::group::Prepare Linux"
tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
mv openttd-*-linux-generic-amd64 steam-linux
echo "::endgroup::"
echo "::group::Preparing build file"
if [ "${{ inputs.trigger_type }}" = "new-tag" ]; then
BRANCH="testing"
else
BRANCH="nightly"
fi
cat ../source/os/steam/release.vdf | sed 's/@@DESCRIPTION@@/openttd-${{ inputs.version }}/;s/@@BRANCH@@/'${BRANCH}'/' > release.vdf
cat release.vdf
echo "::endgroup::"
echo "::group::Upload to Steam"
steamcmd +login ${{ secrets.STEAM_USERNAME }} ${{ secrets.STEAM_PASSWORD }} ${{ steps.steam-totp.outputs.code }} +run_app_build $(pwd)/release.vdf +quit
echo "::endgroup::"
)

View File

@@ -5,7 +5,7 @@ if(NOT BINARY_NAME)
endif()
project(${BINARY_NAME}
VERSION 13.0
VERSION 13.2
)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
@@ -22,7 +22,7 @@ if (EMSCRIPTEN)
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.14)
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.13)
# Use GNUInstallDirs to allow customisation
# but set our own default data and bin dir
@@ -280,6 +280,8 @@ if(NOT OPTION_DEDICATED)
endif()
endif()
include(CheckAtomic)
if(APPLE)
link_package(Iconv TARGET Iconv::Iconv)

View File

@@ -10,6 +10,7 @@
- Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
- Remko Bijker (Rubidium) - Coder and way more (since 0.4.5)
- Patric Stout (TrueBrain) - NoProgrammer (since 0.3), sys op
- Tyler Trahan (2TallTyler) - General coding (since 13)
### Inactive Developers:

View File

@@ -41,7 +41,6 @@ INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 2
ALIASES =
TCL_SUBST =
OPTIMIZE_OUTPUT_FOR_C = YES
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
@@ -155,7 +154,6 @@ VERBATIM_HEADERS = YES
# Configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the HTML output
@@ -224,7 +222,7 @@ LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
PAPER_TYPE = a4
EXTRA_PACKAGES =
LATEX_HEADER =
LATEX_FOOTER =

View File

@@ -13,6 +13,7 @@ set(AI_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
)
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)

View File

@@ -10,6 +10,7 @@ set(GS_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
)
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)

View File

@@ -1,3 +1,179 @@
13.2.1 (2023-06-11)
------------------------------------------------------------------------
Fix: [Win32] use full monitor resolution for fullscreen (#10985)
13.2 (2023-06-10)
------------------------------------------------------------------------
Change: [Win32] position window in center of workspace of primary display (#10942)
Change: Automatically disable hardware acceleration when GPU driver crashed the game last attempt (#10928)
Change: [Linux] Default scroll mode to non-mouse-lock (#10920)
Change: Include font style in font name for Freetype (#10879)
Fix: Don't restore backed up vehicle name if it's no longer unique (#10979)
Fix #10975: Train name wrongly marked as unique when joining trains (#10976)
Fix: Crash when not even a single row fits for dropdowns on low resolution screens (#10934)
Fix: Crash with tooltip on low resolution screens (#10933)
Fix: Crash when window can't be placed on low resolution screens (#10932)
Fix #10502: Apply engine refit before attaching free wagons (#10926)
Fix: Wayland crash on startup due to Pango also using FontConfig (#10916)
Fix: When syncing width of GUI items, take padding into account (#10915)
Fix: Make dropdowns self-close when losing focus (#10912)
Fix: Land info window maximum width was not scaled (#10894)
Fix: Check max member count in squirrel classes (#10883)
Fix: Ask FontConfig for the face index when opening fonts (#10878)
Fix #10831: Level crossing parts left barred after crossing tile removal (#10874)
Fix: Rail waypoint selection window not closed when parent windows closed (#10873)
Fix #10846: [Script] Crash on trying to allocate an excessively large array (#10848)
Fix: [Win32] Text line breaking did not properly handle punctuation characters (#10775)
Fix: [Emscripten] Crash when saving games (#10758)
Fix: [Win32] Wrong multi-line text layout due to incorrect whitespace handling (#10752)
Fix #10741: Rail platforms left partially reserved after train crash (#10751)
Fix: Shaded engines in purchase list incorrectly shaded (#10736)
Fix #10735: [NewGRF] {POP_COLOUR} fails if string is drawn with extra flags (#10736)
Fix #8177: Ships with max speed overflow to near-zero speed (#10695)
Fix #10289: Don't silently fail when setting timetable start dates (#10690)
Fix #8302: Improve "Maintenance intervals are in percents" helptext (#10686)
Fix #10665: "No vehicles are available yet" message did not appear correctly on non-temperate climates (#10673)
Fix #10630: Don't allow shifting service date earlier than year 0 (#10643)
Fix #10637, #10638: Incorrect water infrastructure totals when building certain object types (#10639, #10640)
Fix: Abort loading savegame if road vehicle is on invalid road type (#10622)
13.1 (2023-04-10)
------------------------------------------------------------------------
Add: [NewGRF] Engine name callback for nested variants. (#10399)
Fix: Improve main toolbar tooltips (#10616)
Fix: [NewGRF] Additional validation for Action3 (+others) (#10601)
Fix: Clear button for editbox didn't take account of padding (#10583)
Fix: [Script] Access to enum/consts defined outside of main.nut (#10573)
Fix #10568: Bogus warning when loading a save with a NewGRFs on dedicated servers (#10572)
Fix #10554: Crash when scrolling in the autoreplace window with collapsed variants (#10555)
Fix: Network server highlight invisible with RTL languages. (#10551)
Fix: Client name was not being used as company manager name (#10535)
Fix: Prevent road vehicles on crossing from crashing into the side of a train (#10496)
Fix #10477: [macOS] Calculation for window sizes when using custom fonts was being rounded incorrectly (#10489)
Fix #10486: Crash in debug window when GS started before AIs (#10487)
Fix #10469: [Script] Negative numbers in League Table window were sorted incorrectly (#10471)
Fix #10465: Crash on timeout if user never enters a password for server (#10466)
Fix #10280, #10461: Crash on opening town windows as a spectator (#10462)
Fix #10059: Script config values stored in the config file could cause crashes (#10444)
13.0 (2023-02-05)
------------------------------------------------------------------------
Change #10077: Make maximum loan a positive multiple of the loan interval (#10355)
Fix #10361: [Script] Don't try to give saved data to a dead script (#10433)
Fix #10419: Water infrastructure accounting when building ship depots and docks (#10432)
13.0-RC2 (2023-01-28)
------------------------------------------------------------------------
Feature: Press Ctrl to build a diagonal area of trees (#10342)
Feature: Set a custom number of industries in map generation window (#10340)
Change: Display font status as aa/noaa instead of true/false (#10352)
Fix: [Script] Improved API documentation for scripts (#10413, #10412)
Fix #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
Fix #10220: Don't select unselectable engine as default (#10404)
Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400)
Fix #10377: Bad sorting of rail vehicles when primary variant is missing (#10378)
Fix #10368: Server restarting game caused clients to hit assertion (#10369)
Fix #10362: NewGRF bridges without speed limits (#10365)
Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
Fix: [Script] Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting (#10360)
Fix #10009: Bad overflow protection when taking out loans (#10359)
Fix #9865: Removing files with the console always failed (#10357)
Fix #10057: FallbackParagraphLayout fails to properly wrap (#10356)
Fix #10177: Company list password padlock showed after switching to single player (#10354)
Fix: Various Wide River issues (#10348)
Fix: Link variants to parents when finalising engines (#10346)
Fix #10333: Only show industry prospecting errors to local company (#10338)
Fix #10335: Set initial scrollbar count for object GUI (#10336)
Fix #10331: Starting new company during load must happen after AI start (#10332)
Fix #10309: [SDL] Uninitialized width and height when turning off full screen (#10328)
Fix #10032: Capacities of articulated vehicles in build window (#10326)
Fix: Improve handling of corrupt NewGRF or image files (#10321, #10316)
Fix: [NewGRF] Don't assume engclass 2 should be elrail (#10315)
Fix: [Script] AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
Fix #10304: [Scripts] Don't start GS in intro game (#10305)
Fix: [Script] Copy compat files for version 13 (#10303)
13.0-RC1 (2023-01-01)
------------------------------------------------------------------------
Feature: 'font' console command to configure fonts within game (#10278)
Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265)
Feature: [NewGRF] Vehicle variants in expandable purchase list (#10220)
Feature: Expand all towns in the scenario editor (#10215)
Add: [NewGRF] Slope-aware and roadtype-specific one-way sprites (#10282)
Change: Display text files in black (#10291)
Change: Make vehicle list dropdown buttons resize to fit strings (#10286)
Change: [NewGRF] Support flipping shorter engines without explicit support (#10262)
Change: Separate ground sprite from foundation sprite offsets (#10256)
Change: Vertically centre sprite font relative to TrueType font (#10254)
Change: [macOS] Set minimum macOS version to 10.13 (#10253)
Change: Use lowered not disabled widget for current vehicle details tab (#10252)
Change: Various improvements to NewGRF sprite aligner (#10249)
Change: reset_engines console command now rerandomises introduction dates and reliability (#10220)
Change: Show error message on failed industry prospecting (#10202)
Fix: Local authority window rating list height ignored icon sizes (#10285)
Fix #10150: Town signs could be truncated when using custom fonts (#10283)
Fix #8971: Resize QueryStrings with interface scale change (#10281)
Fix #10274: Crash when rescanning scripts with GS selected (#10276)
Fix #10151: Use smaller padding for signs (#10272)
Fix #10263: [Script] Restore tile validation for commands (#10269)
Fix: Missing scrollbar for rail/roadtype dropdowns (#10264)
Fix #10260: Incorrect rect height drawing image in vehicle details (#10261)
Fix #10257: Incorrect catenary position on sloped bridge heads (#10258)
Fix: Vertically centre chat prompt (#10250)
Fix #10214: League and graph buttons in toolbar did not have a default action (#10246)
Fix #10242: Allow a space for text shadow when clipping text (#10243)
Fix #10206: Fully disable scripts in intro game (#10241)
Fix #10218: Don't try to create river tiles along incorrect slopes (#10235)
Fix #10208: [NewGRF] Allow using a specific underlay for road/tram tunnels (#10233)
Fix #10224: Don't change fast-forward mode while saving (#10230)
Fix #10147: Sound effect volume slider no longer set volume (#10228)
Fix #10223: Crash when vehicle cloning fails on order cloning (#10225)
Fix: Maximum space for engine preview image was never scaled (#10219)
Fix #10216: Crash when upgrading savegame with crashed vehicles (#10217)
Fix #10212: [Script] Nested ScriptAccounting scopes not restored properly (#10213)
Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling (#10211)
Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203)
Fix: Missing extra padding when drawing tooltip text (#10201)
Fix: Bad alignment of button icons when using the original baseset (#10200)
Fix: Signal icons incorrectly positioned in UI (#10199)
Fix #10021: Object GUI resized when switching between different objects (#10196)
Fix #9720: Delay start of GS/AI to after loading of savegame (#9745)
13.0-beta2 (2022-11-27)
------------------------------------------------------------------------
Feature: Allow AI/GS to be fully modified in scenario editor (#10152)
Feature: Display power-to-weight ratio in ground vehicle details GUI (#10123)
Feature: Variable interface scaling (with chunky bevels!) (#10114)
Feature: Hotkey to honk a vehicle's horn (#10110)
Feature: Split AI/Game Script configuration windows and add them to world gen window (#10058)
Feature: [GS] Scriptable league tables (#10001)
Feature: Multi-track level crossings (#9931)
Feature: Improved local authority action window (#9928)
Feature: Automatic console command screenshot numbering with a filename ending in '#' (#9781)
Feature: Add buttons to toggle music in the Game Options menu (#9727)
Feature: Contextual actions for vehicles grouped by shared orders (#8425)
Feature: Add cargo filter support to vehicle list (#8308)
Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304)
Change: Allow building canal by area outside editor (#10173)
Change: Minor improvements to the new Finance GUI (#10168)
Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
Change: Allow building docks on clearable watered object tiles (#8514)
Fix #8770: Center vehicle status bar icon (#10178)
Fix: Crash if error message window is too wide for screen. (#10172)
Fix #10155: Network games not syncing company settings properly (#10158)
Fix #10154: Network game desync related to setting a random company face (#10157)
Fix #10011: Incorrect infrastructure totals when overbuilding bay road stop (#10143)
Fix #10117: Object burst limit allowed one fewer object than the setting (#10120)
Fix #10023: Allow negative input in text fields when needed (#10112)
Fix #9908: Fix crash which could occur when a company was deleted when a depot window was open (#9912)
13.0-beta1 (2022-10-31)
------------------------------------------------------------------------
Feature: Airport construction GUI displays infrastructure cost (#10094)

87
cmake/CheckAtomic.cmake Normal file
View File

@@ -0,0 +1,87 @@
# atomic builtins are required for threading support.
INCLUDE(CheckCXXSourceCompiles)
INCLUDE(CheckLibraryExists)
# Sometimes linking against libatomic is required for atomic ops, if
# the platform doesn't support lock-free atomics.
function(check_working_cxx_atomics varname)
set(OLD_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -std=c++17")
check_cxx_source_compiles("
#include <atomic>
std::atomic<int> x;
std::atomic<short> y;
std::atomic<char> z;
int main() {
++z;
++y;
return ++x;
}
" ${varname})
set(CMAKE_REQUIRED_FLAGS ${OLD_CMAKE_REQUIRED_FLAGS})
endfunction(check_working_cxx_atomics)
function(check_working_cxx_atomics64 varname)
set(OLD_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
set(CMAKE_REQUIRED_FLAGS "-std=c++17 ${CMAKE_REQUIRED_FLAGS}")
check_cxx_source_compiles("
#include <atomic>
#include <cstdint>
std::atomic<uint64_t> x (0);
int main() {
uint64_t i = x.load(std::memory_order_relaxed);
(void)i;
return 0;
}
" ${varname})
set(CMAKE_REQUIRED_FLAGS ${OLD_CMAKE_REQUIRED_FLAGS})
endfunction(check_working_cxx_atomics64)
# Check for (non-64-bit) atomic operations.
if(MSVC)
set(HAVE_CXX_ATOMICS_WITHOUT_LIB True)
else()
# First check if atomics work without the library.
check_working_cxx_atomics(HAVE_CXX_ATOMICS_WITHOUT_LIB)
# If not, check if the library exists, and atomics work with it.
if(NOT HAVE_CXX_ATOMICS_WITHOUT_LIB)
check_library_exists(atomic __atomic_fetch_add_4 "" HAVE_LIBATOMIC)
if(HAVE_LIBATOMIC)
list(APPEND CMAKE_REQUIRED_LIBRARIES "atomic")
check_working_cxx_atomics(HAVE_CXX_ATOMICS_WITH_LIB)
if (NOT HAVE_CXX_ATOMICS_WITH_LIB)
message(FATAL_ERROR "Host compiler must support std::atomic!")
endif()
else()
message(FATAL_ERROR "Host compiler appears to require libatomic, but cannot find it.")
endif()
endif()
endif()
# Check for 64 bit atomic operations.
if(MSVC)
set(HAVE_CXX_ATOMICS64_WITHOUT_LIB True)
else()
# First check if atomics work without the library.
check_working_cxx_atomics64(HAVE_CXX_ATOMICS64_WITHOUT_LIB)
# If not, check if the library exists, and atomics work with it.
if(NOT HAVE_CXX_ATOMICS64_WITHOUT_LIB)
check_library_exists(atomic __atomic_load_8 "" HAVE_CXX_LIBATOMICS64)
if(HAVE_CXX_LIBATOMICS64)
list(APPEND CMAKE_REQUIRED_LIBRARIES "atomic")
check_working_cxx_atomics64(HAVE_CXX_ATOMICS64_WITH_LIB)
if (NOT HAVE_CXX_ATOMICS64_WITH_LIB)
message(FATAL_ERROR "Host compiler must support 64-bit std::atomic!")
endif()
else()
message(FATAL_ERROR "Host compiler appears to require libatomic for 64-bit operations, but cannot find it.")
endif()
endif()
endif()
if(HAVE_CXX_ATOMICS_WITH_LIB OR HAVE_CXX_ATOMICS64_WITH_LIB)
target_link_libraries(openttd atomic)
endif()

View File

@@ -44,8 +44,8 @@ macro(compile_flags)
"$<$<NOT:$<CONFIG:Debug>>:-fstack-protector>" # Prevent undefined references when _FORTIFY_SOURCE > 0
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
add_link_options(
"$<$<CONFIG:Debug>:-Wl,--disable-dynamicbase,--disable-high-entropy-va,--default-image-base-low>" # ASLR somehow breaks linking for x64 Debug builds
add_compile_options(
"$<$<CONFIG:Debug>:-Wa,-mbig-obj>" # Switch to pe-bigobj-x86-64 as x64 Debug builds push pe-x86-64 to the limits (linking errors with ASLR, ...)
)
endif()
endif()
@@ -56,7 +56,7 @@ macro(compile_flags)
if(MSVC)
add_compile_options(/W3)
if(MSVC_VERSION GREATER 1929)
if(MSVC_VERSION GREATER 1929 AND CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
# Starting with version 19.30, there is an optimisation bug, see #9966 for details
# This flag disables the broken optimisation to work around the bug
add_compile_options(/d2ssa-rse-)
@@ -136,6 +136,10 @@ macro(compile_flags)
# -flifetime-dse=2 (default since GCC 6) doesn't play
# well with our custom pool item allocator
"$<$<BOOL:${LIFETIME_DSE_FOUND}>:-flifetime-dse=1>"
# We have a fight between clang wanting std::move() and gcc not wanting it
# and of course they both warn when the other compiler is happy
"-Wno-redundant-move"
)
endif()

View File

@@ -56,7 +56,7 @@ function(set_options)
option(OPTION_DEDICATED "Build dedicated server only (no GUI)" OFF)
option(OPTION_INSTALL_FHS "Install with Filesystem Hierarchy Standard folders" ${DEFAULT_OPTION_INSTALL_FHS})
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" ON)
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" OFF)
if(EMSCRIPTEN)
# Although pthreads is supported, it is not in a way yet that is
# useful for us.

View File

@@ -342,7 +342,7 @@ foreach(LINE IN LISTS SOURCE_LINES)
else()
string(APPEND SQUIRREL_EXPORT "\n SQ${API_CLS}.PreRegister(engine, \"${API_SUPER_CLS}\");")
endif()
if(NOT "${SUPER_CLS}" STREQUAL "ScriptEvent")
if(NOT "${SUPER_CLS}" MATCHES "^ScriptEvent")
if("${CLS_PARAM_2}" STREQUAL "v")
string(APPEND SQUIRREL_EXPORT "\n SQ${API_CLS}.AddSQAdvancedConstructor(engine);")
else()

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View File

@@ -4,10 +4,24 @@
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "One way road graphics"
-1 * 3 05 09 06
-1 sprites/oneway.png 8bpp 34 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 66 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 98 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 130 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 162 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 194 8 24 16 -12 -8 normal
-1 * 3 05 09 12
-1 sprites/oneway.png 8bpp 34 8 24 16 -10 -9 normal
-1 sprites/oneway.png 8bpp 66 8 24 16 -13 -7 normal
-1 sprites/oneway.png 8bpp 98 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 130 8 24 16 -15 -10 normal
-1 sprites/oneway.png 8bpp 162 8 24 16 -12 -9 normal
-1 sprites/oneway.png 8bpp 194 8 24 16 -11 -8 normal
-1 sprites/oneway.png 8bpp 34 40 24 16 -13 -10 normal
-1 sprites/oneway.png 8bpp 66 40 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 98 40 24 16 -12 -9 normal
-1 sprites/oneway.png 8bpp 130 40 24 16 -11 -8 normal
-1 sprites/oneway.png 8bpp 162 40 24 16 -9 -10 normal
-1 sprites/oneway.png 8bpp 194 40 24 16 -10 -9 normal
-1 sprites/oneway.png 8bpp 34 72 24 16 -8 -11 normal
-1 sprites/oneway.png 8bpp 66 72 24 16 -11 -5 normal
-1 sprites/oneway.png 8bpp 98 72 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 130 72 24 16 -12 -5 normal
-1 sprites/oneway.png 8bpp 162 72 24 16 -14 -10 normal
-1 sprites/oneway.png 8bpp 194 72 24 16 -12 -8 normal

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After

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@@ -0,0 +1,12 @@
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Fix alignment of button icons."
// Fix alignment of button icons.
-1 * 11 0A 03 01 DC 02 01 E2 02 01 E6 02
-1 sprites/fix_gui_icons.png 8bpp 8 13 20 20 0 0 normal nocrop
-1 sprites/fix_gui_icons.png 8bpp 40 13 20 20 0 0 normal nocrop
-1 sprites/fix_gui_icons.png 8bpp 72 13 20 20 0 0 normal nocrop

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@@ -83,3 +83,4 @@
#include "rivers/arctic.nfo"
#include "rivers/tropic.nfo"
#include "rivers/toyland.nfo"
#include "fix_gui_icons.nfo"

View File

@@ -1,4 +1,4 @@
FROM emscripten/emsdk:2.0.34
FROM emscripten/emsdk:3.1.28
COPY emsdk-liblzma.patch /
RUN cd /emsdk/upstream/emscripten && patch -p1 < /emsdk-liblzma.patch

View File

@@ -1,40 +1,38 @@
## How to build with Emscripten
Building with Emscripten works with emsdk 2.0.31 and above.
Please use docker with the supplied `Dockerfile` to build for emscripten.
It takes care of a few things:
- Use a version of emscripten we know works
- Patch in LibLZMA support (as this is not supported by upstream)
Currently there is no LibLZMA support upstream; for this we suggest to apply
the provided patch in this folder to your emsdk installation.
For convenience, a Dockerfile is supplied that does this patches for you
against upstream emsdk docker. Best way to use it:
Build the docker image:
First, build the docker image by navigating in the folder this `README.md` is in, and executing:
```
docker build -t emsdk-lzma .
```
Build the host tools first:
Next, navigate back to the root folder of this project.
Now we build the host tools first:
```
mkdir build-host
docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build-host emsdk-lzma cmake .. -DOPTION_TOOLS_ONLY=ON
docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build-host emsdk-lzma make -j5 tools
docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build-host emsdk-lzma make -j$(nproc) tools
```
Next, build the game with emscripten:
Finally, we build the actual game:
```
mkdir build
docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emcmake cmake .. -DHOST_BINARY_DIR=../build-host -DCMAKE_BUILD_TYPE=Release -DOPTION_USE_ASSERTS=OFF
docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emmake make -j5
docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emmake make -j$(nproc)
```
And now you have in your build folder files like "openttd.html".
In the `build` folder you will now see `openttd.html`.
To run it locally, you would have to start a local webserver, like:
To run it locally, you would have to start a local webserver; something like:
```
cd build
python3 -m http.server
````
Now you can play the game via http://127.0.0.1:8000/openttd.html .
You can now play the game via http://127.0.0.1:8000/openttd.html .

View File

@@ -13,7 +13,7 @@ of emsdk.
diff --git a/tools/settings.py b/tools/settings.py
--- a/tools/settings.py
+++ b/tools/settings.py
@@ -38,6 +38,7 @@
@@ -40,6 +40,7 @@ PORTS_SETTINGS = {
'USE_SDL_NET',
'USE_SDL_GFX',
'USE_LIBJPEG',
@@ -24,24 +24,23 @@ diff --git a/tools/settings.py b/tools/settings.py
diff --git a/src/settings.js b/src/settings.js
--- a/src/settings.js
+++ b/src/settings.js
@@ -1382,8 +1382,12 @@ var USE_BZIP2 = 0;
// 1 = use libjpeg from emscripten-ports
// [link]
var USE_LIBJPEG = 0;
@@ -1450,6 +1450,10 @@ var USE_GIFLIB = false;
// [compile+link]
var USE_LIBJPEG = false;
+// 1 = use liblzma from emscripten-ports
+// [link]
+var USE_LIBLZMA = 0;
+// [compile+link]
+var USE_LIBLZMA = false;
+
// 1 = use libpng from emscripten-ports
// [link]
var USE_LIBPNG = 0;
// [compile+link]
var USE_LIBPNG = false;
diff --git a/tools/ports/liblzma.py b/tools/ports/liblzma.py
new file mode 100644
--- /dev/null
+++ b/tools/ports/liblzma.py
@@ -0,0 +1,160 @@
@@ -0,0 +1,151 @@
+# Copyright 2020 The Emscripten Authors. All rights reserved.
+# Emscripten is available under two separate licenses, the MIT license and the
+# University of Illinois/NCSA Open Source License. Both these licenses can be
@@ -52,8 +51,8 @@ new file mode 100644
+import logging
+from pathlib import Path
+
+VERSION = '5.2.5'
+HASH = '7443674247deda2935220fbc4dfc7665e5bb5a260be8ad858c8bd7d7b9f0f868f04ea45e62eb17c0a5e6a2de7c7500ad2d201e2d668c48ca29bd9eea5a73a3ce'
+VERSION = '5.4.0'
+HASH = '29b2cd25bb5b234b329ffe9547692d2c29be393db9d8d4ce70a66dfdaebd54433e79a89d80c57e58cd4559c3c68b9845507d5fedf3eec1c528a81e3d9ddbd811'
+
+
+def needed(settings):
@@ -61,40 +60,31 @@ new file mode 100644
+
+
+def get(ports, settings, shared):
+ ports.fetch_project('liblzma', 'https://tukaani.org/xz/xz-' + VERSION + '.tar.gz', 'xz-' + VERSION, sha512hash=HASH)
+ ports.fetch_project('liblzma', f'https://tukaani.org/xz/xz-{VERSION}.tar.gz', sha512hash=HASH)
+
+ def create(final):
+ logging.info('building port: liblzma')
+
+ ports.clear_project_build('liblzma')
+
+ source_path = os.path.join(ports.get_dir(), 'liblzma', 'xz-' + VERSION)
+ dest_path = os.path.join(ports.get_build_dir(), 'liblzma')
+
+ shared.try_delete(dest_path)
+ os.makedirs(dest_path)
+ shutil.rmtree(dest_path, ignore_errors=True)
+ shutil.copytree(source_path, dest_path)
+ source_path = os.path.join(ports.get_dir(), 'liblzma', f'xz-{VERSION}', 'src', 'liblzma')
+ ports.write_file(os.path.join(source_path, 'config.h'), config_h)
+ ports.install_headers(os.path.join(source_path, 'api'), pattern='lzma.h')
+ ports.install_headers(os.path.join(source_path, 'api', 'lzma'), pattern='*.h', target='lzma')
+
+ build_flags = ['-DHAVE_CONFIG_H', '-DTUKLIB_SYMBOL_PREFIX=lzma_', '-fvisibility=hidden']
+ exclude_dirs = ['xzdec', 'xz', 'lzmainfo']
+ exclude_files = ['crc32_small.c', 'crc64_small.c', 'crc32_tablegen.c', 'crc64_tablegen.c', 'price_tablegen.c', 'fastpos_tablegen.c'
+ exclude_files = ['crc32_small.c', 'crc64_small.c', 'crc32_tablegen.c', 'crc64_tablegen.c', 'price_tablegen.c', 'fastpos_tablegen.c',
+ 'tuklib_exit.c', 'tuklib_mbstr_fw.c', 'tuklib_mbstr_width.c', 'tuklib_open_stdxxx.c', 'tuklib_progname.c']
+ include_dirs_rel = ['../common', 'api', 'common', 'check', 'lz', 'rangecoder', 'lzma', 'delta', 'simple']
+ include_dirs_rel = ['../common', 'api', 'check', 'common', 'delta', 'lz', 'lzma', 'rangecoder', 'simple']
+
+ Path(dest_path, os.path.join('src', 'config.h')).write_text(config_h)
+ include_dirs = [os.path.join(source_path, p) for p in include_dirs_rel]
+ ports.build_port(source_path, final, 'liblzma', flags=build_flags, exclude_files=exclude_files, includes=include_dirs)
+
+ include_dirs = [os.path.join(dest_path, 'src', 'liblzma', p) for p in include_dirs_rel]
+ ports.build_port(os.path.join(dest_path, 'src'), final, flags=build_flags, exclude_dirs=exclude_dirs, exclude_files=exclude_files, includes=include_dirs)
+
+ ports.install_headers(os.path.join(dest_path, 'src', 'liblzma', 'api'), 'lzma.h')
+ ports.install_headers(os.path.join(dest_path, 'src', 'liblzma', 'api', 'lzma'), '*.h', 'lzma')
+
+ return [shared.Cache.get_lib('liblzma.a', create, what='port')]
+ return [shared.cache.get_lib('liblzma.a', create, what='port')]
+
+
+def clear(ports, settings, shared):
+ shared.Cache.erase_lib('liblzma.a')
+ shared.cache.erase_lib('liblzma.a')
+
+
+def process_args(ports):
@@ -105,7 +95,7 @@ new file mode 100644
+ return 'liblzma (USE_LIBLZMA=1; public domain)'
+
+
+config_h = r'''
+config_h = '''
+#define ASSUME_RAM 128
+#define ENABLE_NLS 1
+#define HAVE_CHECK_CRC32 1
@@ -177,9 +167,9 @@ new file mode 100644
+#define PACKAGE "xz"
+#define PACKAGE_BUGREPORT "lasse.collin@tukaani.org"
+#define PACKAGE_NAME "XZ Utils"
+#define PACKAGE_STRING "XZ Utils 5.2.5"
+#define PACKAGE_STRING "XZ Utils 5.4.0"
+#define PACKAGE_TARNAME "xz"
+#define PACKAGE_VERSION "5.2.5"
+#define PACKAGE_VERSION "5.4.0"
+#define SIZEOF_SIZE_T 4
+#define STDC_HEADERS 1
+#define TUKLIB_CPUCORES_SYSCONF 1
@@ -200,5 +190,5 @@ new file mode 100644
+#ifndef __EXTENSIONS__
+# define __EXTENSIONS__ 1
+#endif
+#define VERSION "5.2.5"
+#define VERSION "5.4.0"
+'''

64
os/gog/linux.json Executable file
View File

@@ -0,0 +1,64 @@
{
"project": {
"baseProductId": "1293297882",
"clientId": "CLIENT_ID",
"clientSecret": "CLIENT_SECRET",
"version": "VERSION",
"installDirectory": "OpenTTD",
"name": "OpenTTD",
"platform": "gnu-linux",
"tags": [
"editor_v_1_4_0"
],
"languageMode": "together",
"products": [
{
"name": "OpenTTD",
"productId": "1293297882",
"depots": [
{
"name": "Linux",
"folder": "linux",
"languages": [
"en-US"
]
},
{
"name": "OpenGFX",
"folder": "opengfx",
"languages": [
"en-US"
]
},
{
"name": "OpenMSX",
"folder": "openmsx",
"languages": [
"en-US"
]
},
{
"name": "OpenSFX",
"folder": "opensfx",
"languages": [
"en-US"
]
}
],
"tasks": [
{
"type": "FileTask",
"name": "OpenTTD",
"languages": [
"en-US"
],
"category": "game",
"path": "openttd",
"isPrimary": true
}
],
"supportDepots": []
}
]
}
}

65
os/gog/macos.json Executable file
View File

@@ -0,0 +1,65 @@
{
"project": {
"baseProductId": "1293297882",
"clientId": "CLIENT_ID",
"clientSecret": "CLIENT_SECRET",
"version": "VERSION",
"installDirectory": "OpenTTD",
"name": "OpenTTD",
"platform": "osx",
"tags": [
"editor_v_1_4_0"
],
"languageMode": "together",
"products": [
{
"name": "OpenTTD",
"productId": "1293297882",
"depots": [
{
"name": "MacOS",
"folder": "macos",
"languages": [
"en-US"
]
},
{
"name": "OpenGFX",
"folder": "opengfx",
"languages": [
"en-US"
]
},
{
"name": "OpenMSX",
"folder": "openmsx",
"languages": [
"en-US"
]
},
{
"name": "OpenSFX",
"folder": "opensfx",
"languages": [
"en-US"
]
}
],
"tasks": [
{
"type": "FileTask",
"name": "OpenTTD",
"languages": [
"en-US"
],
"category": "game",
"path": "OpenTTD.app/Contents/MacOS/openttd",
"isPrimary": true
}
],
"supportDepots": []
}
]
}
}

94
os/gog/windows.json Executable file
View File

@@ -0,0 +1,94 @@
{
"project": {
"baseProductId": "1293297882",
"clientId": "CLIENT_ID",
"clientSecret": "CLIENT_SECRET",
"version": "VERSION",
"installDirectory": "OpenTTD",
"name": "OpenTTD",
"platform": "windows",
"tags": [
"editor_v_1_4_0"
],
"languageMode": "together",
"products": [
{
"name": "OpenTTD",
"productId": "1293297882",
"depots": [
{
"name": "Win32",
"folder": "win32",
"languages": [
"en-US"
],
"osBitness": [
"32"
]
},
{
"name": "Win64",
"folder": "win64",
"languages": [
"en-US"
],
"osBitness": [
"64"
]
},
{
"name": "OpenGFX",
"folder": "opengfx",
"languages": [
"en-US"
],
"osBitness": [
"32",
"64"
]
},
{
"name": "OpenMSX",
"folder": "openmsx",
"languages": [
"en-US"
],
"osBitness": [
"32",
"64"
]
},
{
"name": "OpenSFX",
"folder": "opensfx",
"languages": [
"en-US"
],
"osBitness": [
"32",
"64"
]
}
],
"tasks": [
{
"type": "FileTask",
"name": "OpenTTD",
"languages": [
"en-US"
],
"category": "game",
"path": "openttd.exe",
"isPrimary": true,
"osBitness": [
"32",
"64"
]
}
],
"supportDepots": []
}
],
"scriptInterpreter": true
}
}

View File

@@ -32,6 +32,6 @@
<key>NSHighResolutionCapable</key>
<string>True</string>
<key>LSMinimumSystemVersion</key>
<string>10.14.0</string>
<string>10.13.0</string>
</dict>
</plist>

View File

@@ -45,4 +45,4 @@ ResizeImage $logoPath 1240 600 "assets\Wide310x150Logo.png"
# Copy the logo for the store for the common package
New-Item -Path "." -Name "assets-common" -ItemType "directory" -Force
Copy-Item "assets\StoreLogo.png" -Destination "assets-common\StoreLogo.png"
Copy-Item "assets\StoreLogo.png" -Destination "assets-common\StoreLogoCommon.png"

View File

@@ -562,6 +562,25 @@ function Regression::Prices()
print(" BT_CLEAR_WATER: " + AITile.GetBuildCost(AITile.BT_CLEAR_WATER));
}
function Regression::Commands()
{
print("");
print("--Commands--");
print(" -Command accounting-");
local test = AITestMode();
local costs = AIAccounting();
AITile.DemolishTile(2834);
print(" Command cost: " + costs.GetCosts());
{
local inner = AIAccounting();
print(" New inner cost scope: " + costs.GetCosts());
AITile.DemolishTile(2835);
print(" Further command cost: " + costs.GetCosts());
}
print(" Saved cost of outer scope: " + costs.GetCosts());
}
function cost_callback(old_path, new_tile, new_direction, self) { if (old_path == null) return 0; return old_path.GetCost() + 1; }
function estimate_callback(tile, direction, goals, self) { return goals[0] - tile; }
function neighbours_callback(path, cur_tile, self) { return [[cur_tile + 1, 1]]; }
@@ -1684,6 +1703,7 @@ function Regression::Vehicle()
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(33417, 153));
print(" IsValidVehicle(12): " + AIVehicle.IsValidVehicle(12));
print(" CloneVehicle(): " + AIVehicle.CloneVehicle(33417, 12, true));
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(-1, 153));
local bank_after = AICompany.GetBankBalance(AICompany.COMPANY_SELF);
@@ -1940,6 +1960,7 @@ function Regression::Start()
/* Do this first as it gains maximum loan (which is faked to quite a lot). */
this.Company();
this.Commands();
this.Airport();
this.Bridge();
this.BridgeList();

View File

@@ -788,6 +788,13 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetQuarterlyPerformanceRating(): 0
GetQuarterlyCompanyValue(): 0
--Commands--
-Command accounting-
Command cost: 7500
New inner cost scope: 0
Further command cost: 30
Saved cost of outer scope: 7500
--AIAirport--
IsHangarTile(): false
IsAirportTile(): false
@@ -9288,6 +9295,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
BuildVehicle(): 12
IsValidVehicle(12): true
CloneVehicle(): 13
BuildVehicle(): 1048575
--Accounting--
GetCosts(): 11894
Should be: 11894

View File

@@ -65,6 +65,9 @@ bool SQClass::NewSlot(SQSharedState *ss,const SQObjectPtr &key,const SQObjectPtr
_defaultvalues[_member_idx(temp)].val = val;
return true;
}
if (_members->CountUsed() >= MEMBER_MAX_COUNT) {
return false;
}
if(type(val) == OT_CLOSURE || type(val) == OT_NATIVECLOSURE || bstatic) {
SQInteger mmidx;
if((type(val) == OT_CLOSURE || type(val) == OT_NATIVECLOSURE) &&

View File

@@ -18,6 +18,7 @@ typedef sqvector<SQClassMember> SQClassMemberVec;
#define MEMBER_TYPE_METHOD 0x01000000
#define MEMBER_TYPE_FIELD 0x02000000
#define MEMBER_MAX_COUNT 0x00FFFFFF
#define _ismethod(o) (_integer(o)&MEMBER_TYPE_METHOD)
#define _isfield(o) (_integer(o)&MEMBER_TYPE_FIELD)

View File

@@ -450,7 +450,7 @@ void RefTable::Resize(SQUnsignedInteger size)
SQUnsignedInteger oldnumofslots = _numofslots;
AllocNodes(size);
//rehash
SQUnsignedInteger nfound = 0;
[[maybe_unused]] SQUnsignedInteger nfound = 0;
for(SQUnsignedInteger n = 0; n < oldnumofslots; n++) {
if(type(t->obj) != OT_NULL) {
//add back;

View File

@@ -2,6 +2,9 @@
#ifndef _SQUTILS_H_
#define _SQUTILS_H_
#include "../../fmt/format.h"
#include "../../../script/script_fatalerror.hpp"
void *sq_vm_malloc(SQUnsignedInteger size);
void *sq_vm_realloc(void *p,SQUnsignedInteger oldsize,SQUnsignedInteger size);
void sq_vm_free(void *p,SQUnsignedInteger size);
@@ -102,6 +105,10 @@ private:
void _realloc(SQUnsignedInteger newsize)
{
newsize = (newsize > 0)?newsize:4;
if (newsize > SIZE_MAX / sizeof(T)) {
std::string msg = fmt::format("cannot resize to {}", newsize);
throw Script_FatalError(msg);
}
_vals = (T*)SQ_REALLOC(_vals, _allocated * sizeof(T), newsize * sizeof(T));
_allocated = (size_t)newsize;
}

View File

@@ -216,6 +216,12 @@ add_files(
landscape_cmd.h
landscape_type.h
language.h
league_base.h
league_cmd.h
league_cmd.cpp
league_gui.h
league_gui.cpp
league_type.h
livery.h
main_gui.cpp
map.cpp

View File

@@ -128,11 +128,6 @@ public:
*/
static void Save(CompanyID company);
/**
* Load data for an AI from a savegame.
*/
static void Load(CompanyID company, int version);
/**
* Get the number of days before the next AI should start.
*/

View File

@@ -57,6 +57,8 @@
assert(c->ai_instance == nullptr);
c->ai_instance = new AIInstance();
c->ai_instance->Initialize(info);
c->ai_instance->LoadOnStack(config->GetToLoadData());
config->SetToLoadData(nullptr);
cur_company.Restore();
@@ -289,21 +291,6 @@
}
}
/* static */ void AI::Load(CompanyID company, int version)
{
if (!_networking || _network_server) {
Company *c = Company::GetIfValid(company);
assert(c != nullptr && c->ai_instance != nullptr);
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
c->ai_instance->Load(version);
cur_company.Restore();
} else {
/* Read, but ignore, the load data */
AIInstance::LoadEmpty();
}
}
/* static */ int AI::GetStartNextTime()
{
/* Find the first company which doesn't exist yet */

View File

@@ -112,7 +112,7 @@ struct AIListWindow : public Window {
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget == WID_AIL_LIST) {
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
this->line_height = FONT_HEIGHT_NORMAL + padding.height;
resize->width = 1;
resize->height = this->line_height;
@@ -125,45 +125,45 @@ struct AIListWindow : public Window {
switch (widget) {
case WID_AIL_LIST: {
/* Draw a list of all available AIs. */
int y = this->GetWidget<NWidgetBase>(WID_AIL_LIST)->pos_y;
Rect tr = r.Shrink(WidgetDimensions::scaled.matrix);
/* First AI in the list is hardcoded to random */
if (this->vscroll->IsVisible(0)) {
DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_ORANGE);
y += this->line_height;
DrawString(tr, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_ORANGE);
tr.top += this->line_height;
}
int i = 0;
for (const auto &item : *this->info_list) {
i++;
if (this->vscroll->IsVisible(i)) {
DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, item.second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_ORANGE);
y += this->line_height;
DrawString(tr, item.second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_ORANGE);
tr.top += this->line_height;
}
}
break;
}
case WID_AIL_INFO_BG: {
AIInfo *selected_info = nullptr;
ScriptInfo *selected_info = nullptr;
int i = 0;
for (const auto &item : *this->info_list) {
i++;
if (this->selected == i - 1) selected_info = static_cast<AIInfo *>(item.second);
if (this->selected == i - 1) selected_info = static_cast<ScriptInfo *>(item.second);
}
/* Some info about the currently selected AI. */
if (selected_info != nullptr) {
int y = r.top + WD_FRAMERECT_TOP;
Rect tr = r.Shrink(WidgetDimensions::scaled.frametext, WidgetDimensions::scaled.framerect);
SetDParamStr(0, selected_info->GetAuthor());
DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_AUTHOR);
y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
DrawString(tr, STR_AI_LIST_AUTHOR);
tr.top += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
SetDParam(0, selected_info->GetVersion());
DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_VERSION);
y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
DrawString(tr, STR_AI_LIST_VERSION);
tr.top += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
if (selected_info->GetURL() != nullptr) {
SetDParamStr(0, selected_info->GetURL());
DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_URL);
y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
DrawString(tr, STR_AI_LIST_URL);
tr.top += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
}
SetDParamStr(0, selected_info->GetDescription());
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, r.bottom - WD_FRAMERECT_BOTTOM, STR_JUST_RAW_STRING, TC_WHITE);
DrawStringMultiLine(tr, STR_JUST_RAW_STRING, TC_WHITE);
}
break;
}
@@ -182,7 +182,7 @@ struct AIListWindow : public Window {
for (int i = 0; i < this->selected; i++) it++;
GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
}
InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
InvalidateWindowData(WC_GAME_OPTIONS, slot == OWNER_DEITY ? WN_GAME_OPTIONS_GS : WN_GAME_OPTIONS_AI);
InvalidateWindowClassesData(WC_AI_SETTINGS);
CloseWindowByClass(WC_QUERY_STRING);
InvalidateWindowClassesData(WC_TEXTFILE);
@@ -253,7 +253,7 @@ static const NWidgetPart _nested_ai_list_widgets[] = {
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetMatrixDataTip(1, 0, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_AIL_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIL_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIL_INFO_BG), SetMinimalTextLines(8, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 0),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIL_INFO_BG), SetMinimalTextLines(8, WidgetDimensions::unscaled.framerect.Vertical() + WidgetDimensions::unscaled.vsep_normal * 3), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
@@ -276,7 +276,7 @@ static WindowDesc _ai_list_desc(
* Open the AI list window to chose an AI for the given company slot.
* @param slot The slot to change the AI of.
*/
static void ShowAIListWindow(CompanyID slot)
void ShowAIListWindow(CompanyID slot)
{
CloseWindowByClass(WC_AI_LIST);
new AIListWindow(&_ai_list_desc, slot);
@@ -296,7 +296,7 @@ struct AISettingsWindow : public Window {
int clicked_row; ///< The clicked row of settings.
int line_height; ///< Height of a row in the matrix widget.
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
typedef std::vector<const ScriptConfigItem *> VisibleSettingsList; ///< typdef for a vector of script settings
VisibleSettingsList visible_settings; ///< List of visible AI settings
/**
@@ -320,15 +320,6 @@ struct AISettingsWindow : public Window {
this->RebuildVisibleSettings();
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_AIS_CAPTION:
SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
break;
}
}
/**
* Rebuilds the list of visible settings. AI settings with the flag
* AICONFIG_AI_DEVELOPER set will only be visible if the game setting
@@ -351,7 +342,7 @@ struct AISettingsWindow : public Window {
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget == WID_AIS_BACKGROUND) {
this->line_height = std::max(SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
this->line_height = std::max(SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL) + padding.height;
resize->width = 1;
resize->height = this->line_height;
@@ -368,11 +359,10 @@ struct AISettingsWindow : public Window {
int i = 0;
for (; !this->vscroll->IsVisible(i); i++) it++;
Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
bool rtl = _current_text_dir == TD_RTL;
uint buttons_left = rtl ? r.right - SETTING_BUTTON_WIDTH - 3 : r.left + 4;
uint text_left = r.left + (rtl ? WD_FRAMERECT_LEFT : SETTING_BUTTON_WIDTH + 8);
uint text_right = r.right - (rtl ? SETTING_BUTTON_WIDTH + 8 : WD_FRAMERECT_RIGHT);
Rect br = ir.WithWidth(SETTING_BUTTON_WIDTH, rtl);
Rect tr = ir.Indent(SETTING_BUTTON_WIDTH + WidgetDimensions::scaled.hsep_wide, rtl);
int y = r.top;
int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
@@ -401,13 +391,13 @@ struct AISettingsWindow : public Window {
}
if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
DrawBoolButton(buttons_left, y + button_y_offset, current_value != 0, editable);
DrawBoolButton(br.left, y + button_y_offset, current_value != 0, editable);
SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
} else {
if (config_item.complete_labels) {
DrawDropDownButton(buttons_left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
DrawDropDownButton(br.left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
} else {
DrawArrowButtons(buttons_left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
}
if (config_item.labels != nullptr && config_item.labels->Contains(current_value)) {
SetDParam(idx++, STR_JUST_RAW_STRING);
@@ -418,7 +408,7 @@ struct AISettingsWindow : public Window {
}
}
DrawString(text_left, text_right, y + text_y_offset, str, colour);
DrawString(tr.left, tr.right, y + text_y_offset, str, colour);
y += this->line_height;
}
}
@@ -436,8 +426,8 @@ struct AISettingsWindow : public Window {
{
switch (widget) {
case WID_AIS_BACKGROUND: {
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_AIS_BACKGROUND);
int num = (pt.y - wid->pos_y) / this->line_height + this->vscroll->GetPosition();
Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix, RectPadding::zero);
int num = (pt.y - r.top) / this->line_height + this->vscroll->GetPosition();
if (num >= (int)this->visible_settings.size()) break;
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
@@ -447,28 +437,26 @@ struct AISettingsWindow : public Window {
if (this->clicked_row != num) {
this->CloseChildWindows(WC_QUERY_STRING);
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
this->clicked_row = num;
this->clicked_dropdown = false;
}
bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
int x = pt.x - wid->pos_x;
if (_current_text_dir == TD_RTL) x = wid->current_x - 1 - x;
x -= 4;
int x = pt.x - r.left;
if (_current_text_dir == TD_RTL) x = r.Width() - 1 - x;
/* One of the arrows is clicked (or green/red rect in case of bool value) */
int old_val = this->ai_config->GetSetting(config_item.name);
if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
if (this->clicked_dropdown) {
/* unclick the dropdown */
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
this->clicked_dropdown = false;
this->closing_dropdown = false;
} else {
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_AIS_BACKGROUND);
int rel_y = (pt.y - (int)wid->pos_y) % this->line_height;
int rel_y = (pt.y - r.top) % this->line_height;
Rect wi_rect;
wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
@@ -476,7 +464,7 @@ struct AISettingsWindow : public Window {
wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
/* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
/* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
this->clicked_dropdown = true;
this->closing_dropdown = false;
@@ -513,7 +501,7 @@ struct AISettingsWindow : public Window {
} else if (!bool_item && !config_item.complete_labels) {
/* Display a query box so users can enter a custom value. */
SetDParam(0, old_val);
ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_NONE);
ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, QSF_NONE);
}
this->SetDirty();
break;
@@ -533,24 +521,15 @@ struct AISettingsWindow : public Window {
void OnQueryTextFinished(char *str) override
{
if (StrEmpty(str)) return;
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
int32 value = atoi(str);
this->ai_config->SetSetting(config_item.name, value);
this->SetDirty();
SetValue(value);
}
void OnDropdownSelect(int widget, int index) override
{
assert(this->clicked_dropdown);
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
this->ai_config->SetSetting(config_item.name, index);
this->SetDirty();
SetValue(index);
}
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
@@ -585,14 +564,28 @@ struct AISettingsWindow : public Window {
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
this->RebuildVisibleSettings();
HideDropDownMenu(this);
this->CloseChildWindows(WC_DROPDOWN_MENU);
this->CloseChildWindows(WC_QUERY_STRING);
}
private:
bool IsEditableItem(const ScriptConfigItem &config_item) const
{
return _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
return _game_mode == GM_MENU
|| _game_mode == GM_EDITOR
|| ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot))
|| (config_item.flags & SCRIPTCONFIG_INGAME) != 0
|| _settings_client.gui.ai_developer_tools;
}
void SetValue(int value)
{
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
this->ai_config->SetSetting(config_item.name, value);
this->SetDirty();
}
};
@@ -600,7 +593,7 @@ private:
static const NWidgetPart _nested_ai_settings_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION_AI, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
EndContainer(),
NWidget(NWID_HORIZONTAL),
@@ -680,7 +673,7 @@ void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
static const NWidgetPart _nested_ai_config_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION_AI, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND),
NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
@@ -688,7 +681,7 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE), SetDataTip(AWV_DECREASE, STR_NULL),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE), SetDataTip(AWV_INCREASE, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(6, 0),
NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_AI_CONFIG_MAX_COMPETITORS, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP),
@@ -702,16 +695,13 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 9),
NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5),
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE_AI, STR_AI_CONFIG_CHANGE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
@@ -759,21 +749,6 @@ struct AIConfigWindow : public Window {
case WID_AIC_NUMBER:
SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
break;
case WID_AIC_CHANGE:
switch (selected_slot) {
case OWNER_DEITY:
SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
break;
case INVALID_COMPANY:
SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
break;
default:
SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
break;
}
break;
}
}
@@ -785,32 +760,11 @@ struct AIConfigWindow : public Window {
*size = maxdim(*size, NWidgetScrollbar::GetHorizontalDimension());
break;
case WID_AIC_GAMELIST:
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
size->height = 1 * this->line_height;
break;
case WID_AIC_LIST:
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
this->line_height = FONT_HEIGHT_NORMAL + padding.height;
resize->height = this->line_height;
size->height = 8 * this->line_height;
break;
case WID_AIC_CHANGE: {
SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
Dimension dim = GetStringBoundingBox(STR_AI_CONFIG_CHANGE);
SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
dim.width += padding.width;
dim.height += padding.height;
*size = maxdim(*size, dim);
break;
}
}
}
@@ -821,8 +775,6 @@ struct AIConfigWindow : public Window {
*/
static bool IsEditable(CompanyID slot)
{
if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL || Game::GetInstance() != nullptr;
if (_game_mode != GM_NORMAL) {
return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
}
@@ -838,22 +790,8 @@ struct AIConfigWindow : public Window {
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_AIC_GAMELIST: {
StringID text = STR_AI_CONFIG_NONE;
if (GameConfig::GetConfig()->GetInfo() != nullptr) {
SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
text = STR_JUST_RAW_STRING;
}
DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text,
(this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER));
break;
}
case WID_AIC_LIST: {
int y = r.top;
Rect tr = r.Shrink(WidgetDimensions::scaled.matrix);
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
StringID text;
@@ -865,9 +803,9 @@ struct AIConfigWindow : public Window {
} else {
text = STR_AI_CONFIG_RANDOM_AI;
}
DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, text,
DrawString(tr, text,
(this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? TC_ORANGE : TC_SILVER));
y += this->line_height;
tr.top += this->line_height;
}
break;
}
@@ -896,13 +834,6 @@ struct AIConfigWindow : public Window {
break;
}
case WID_AIC_GAMELIST: {
this->selected_slot = OWNER_DEITY;
this->InvalidateData();
if (click_count > 1 && this->selected_slot != INVALID_COMPANY && _game_mode != GM_NORMAL) ShowAIListWindow((CompanyID)this->selected_slot);
break;
}
case WID_AIC_LIST: { // Select a slot
this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget);
this->InvalidateData();
@@ -944,7 +875,7 @@ struct AIConfigWindow : public Window {
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_AI, CONTENT_TYPE_GAME);
ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_AI);
}
break;
}
@@ -965,10 +896,10 @@ struct AIConfigWindow : public Window {
this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
this->SetWidgetDisabledState(WID_AIC_CHANGE, (this->selected_slot == OWNER_DEITY && _game_mode == GM_NORMAL) || this->selected_slot == INVALID_COMPANY);
this->SetWidgetDisabledState(WID_AIC_CHANGE, this->selected_slot == INVALID_COMPANY);
this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == nullptr));
@@ -1008,9 +939,6 @@ static bool SetScriptButtonColour(NWidgetCore &button, bool dead, bool paused)
* Window with everything an AI prints via ScriptLog.
*/
struct AIDebugWindow : public Window {
static const int top_offset; ///< Offset of the text at the top of the WID_AID_LOG_PANEL.
static const int bottom_offset; ///< Offset of the text at the bottom of the WID_AID_LOG_PANEL.
static const uint MAX_BREAK_STR_STRING_LENGTH = 256; ///< Maximum length of the break string.
static CompanyID ai_debug_company; ///< The AI that is (was last) being debugged.
@@ -1114,8 +1042,8 @@ struct AIDebugWindow : public Window {
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget == WID_AID_LOG_PANEL) {
resize->height = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
size->height = 14 * resize->height + this->top_offset + this->bottom_offset;
resize->height = FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
size->height = 14 * resize->height + WidgetDimensions::scaled.framerect.Vertical();
}
}
@@ -1186,9 +1114,7 @@ struct AIDebugWindow : public Window {
}
if (this->autoscroll) {
int scroll_pos = std::max(0, log->used - this->vscroll->GetCapacity());
if (scroll_pos != this->vscroll->GetPosition()) {
this->vscroll->SetPosition(scroll_pos);
if (this->vscroll->SetPosition(scroll_pos)) {
/* We need a repaint */
this->SetWidgetDirty(WID_AID_SCROLLBAR);
this->SetWidgetDirty(WID_AID_LOG_PANEL);
@@ -1229,7 +1155,8 @@ struct AIDebugWindow : public Window {
ScriptLog::LogData *log = this->GetLogPointer();
if (log == nullptr) return;
int y = this->top_offset;
Rect br = r.Shrink(WidgetDimensions::scaled.bevel);
Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < log->used; i++) {
int pos = (i + log->pos + 1 - log->used + log->count) % log->count;
if (log->lines[pos] == nullptr) break;
@@ -1246,12 +1173,12 @@ struct AIDebugWindow : public Window {
/* Check if the current line should be highlighted */
if (pos == this->highlight_row) {
GfxFillRect(r.left + 1, r.top + y, r.right - 1, r.top + y + this->resize.step_height - WD_PAR_VSEP_NORMAL, PC_BLACK);
GfxFillRect(br.left, tr.top, br.right, tr.top + this->resize.step_height - 1, PC_BLACK);
if (colour == TC_BLACK) colour = TC_WHITE; // Make black text readable by inverting it to white.
}
DrawString(r.left + 7, r.right - 7, r.top + y, log->lines[pos], colour, SA_LEFT | SA_FORCE);
y += this->resize.step_height;
DrawString(tr, log->lines[pos], colour, SA_LEFT | SA_FORCE);
tr.top += this->resize.step_height;
}
break;
}
@@ -1423,14 +1350,12 @@ struct AIDebugWindow : public Window {
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_AID_LOG_PANEL);
this->vscroll->SetCapacityFromWidget(this, WID_AID_LOG_PANEL, WidgetDimensions::scaled.framerect.Vertical());
}
static HotkeyList hotkeys;
};
const int AIDebugWindow::top_offset = WD_FRAMERECT_TOP + 2;
const int AIDebugWindow::bottom_offset = WD_FRAMERECT_BOTTOM;
CompanyID AIDebugWindow::ai_debug_company = INVALID_COMPANY;
char AIDebugWindow::break_string[MAX_BREAK_STR_STRING_LENGTH] = "";
bool AIDebugWindow::break_check_enabled = true;

View File

@@ -12,8 +12,10 @@
#include "../company_type.h"
void ShowAIListWindow(CompanyID slot);
Window* ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
void ShowAIConfigWindow();
void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot);
void ShowAIDebugWindowIfAIError();
void InitializeAIGui();

View File

@@ -61,6 +61,9 @@ void AIInstance::Died()
{
ScriptInstance::Died();
/* Intro is not supposed to use AI, but it may have 'dummy' AI which instant dies. */
if (_game_mode == GM_MENU) return;
ShowAIDebugWindow(_current_company);
const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
@@ -95,11 +98,10 @@ ScriptInfo *AIInstance::FindLibrary(const char *library, int version)
* DoCommand callback function for all commands executed by AIs.
* @param cmd cmd as given to DoCommandPInternal.
* @param result The result of the command.
* @param tile The tile on which the command was executed.
* @param data Command data as given to Command<>::Post.
* @param result_data Additional returned data from the command.
*/
void CcAI(Commands cmd, const CommandCost &result, TileIndex tile, const CommandDataBuffer &data, CommandDataBuffer result_data)
void CcAI(Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data)
{
/*
* The company might not exist anymore. Check for this.
@@ -110,7 +112,7 @@ void CcAI(Commands cmd, const CommandCost &result, TileIndex tile, const Command
const Company *c = Company::GetIfValid(_current_company);
if (c == nullptr || c->ai_instance == nullptr) return;
if (c->ai_instance->DoCommandCallback(result, tile, data, std::move(result_data), cmd)) {
if (c->ai_instance->DoCommandCallback(result, data, std::move(result_data), cmd)) {
c->ai_instance->Continue();
}
}

View File

@@ -10,6 +10,7 @@
#include "../stdafx.h"
#include "../debug.h"
#include "../network/network.h"
#include "../openttd.h"
#include "../core/random_func.hpp"
#include "../script/squirrel_class.hpp"
@@ -59,6 +60,11 @@ void AIScannerInfo::RegisterAPI(class Squirrel *engine)
AIInfo *AIScannerInfo::SelectRandomAI() const
{
if (_game_mode == GM_MENU) {
Debug(script, 0, "The intro game should not use AI, loading 'dummy' AI.");
return this->info_dummy;
}
uint num_random_ais = 0;
for (const auto &item : info_single_list) {
AIInfo *i = static_cast<AIInfo *>(item.second);

View File

@@ -231,7 +231,7 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en
VehicleSpriteSeq rotor_seq;
GetCustomRotorIcon(engine, image_type, &rotor_seq);
if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED);
rotor_seq.Draw(preferred_x, y - ScaleGUITrad(5), PAL_NONE, false);
rotor_seq.Draw(preferred_x, y - ScaleSpriteTrad(5), PAL_NONE, false);
}
}
@@ -252,8 +252,8 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoff
Rect rect;
seq.GetBounds(&rect);
width = UnScaleGUI(rect.right - rect.left + 1);
height = UnScaleGUI(rect.bottom - rect.top + 1);
width = UnScaleGUI(rect.Width());
height = UnScaleGUI(rect.Height());
xoffs = UnScaleGUI(rect.left);
yoffs = UnScaleGUI(rect.top);
}

View File

@@ -25,59 +25,58 @@
* Draw the details for the given vehicle at the given position
*
* @param v current vehicle
* @param left The left most coordinate to draw
* @param right The right most coordinate to draw
* @param y The y coordinate
* @param r the Rect to draw within
*/
void DrawAircraftDetails(const Aircraft *v, int left, int right, int y)
void DrawAircraftDetails(const Aircraft *v, const Rect &r)
{
int y_offset = (v->Next()->cargo_cap != 0) ? -(FONT_HEIGHT_NORMAL + 1): 0;
Money feeder_share = 0;
int y = r.top;
for (const Aircraft *u = v; u != nullptr; u = u->Next()) {
if (u->IsNormalAircraft()) {
SetDParam(0, u->engine_type);
SetDParam(0, PackEngineNameDParam(u->engine_type, EngineNameContext::VehicleDetails));
SetDParam(1, u->build_year);
SetDParam(2, u->value);
DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE);
DrawString(r.left, r.right, y, STR_VEHICLE_INFO_BUILT_VALUE);
y += FONT_HEIGHT_NORMAL;
SetDParam(0, u->cargo_type);
SetDParam(1, u->cargo_cap);
SetDParam(2, u->Next()->cargo_type);
SetDParam(3, u->Next()->cargo_cap);
SetDParam(4, GetCargoSubtypeText(u));
DrawString(left, right, y + FONT_HEIGHT_NORMAL, (u->Next()->cargo_cap != 0) ? STR_VEHICLE_INFO_CAPACITY_CAPACITY : STR_VEHICLE_INFO_CAPACITY);
DrawString(r.left, r.right, y, (u->Next()->cargo_cap != 0) ? STR_VEHICLE_INFO_CAPACITY_CAPACITY : STR_VEHICLE_INFO_CAPACITY);
y += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
}
if (u->cargo_cap != 0) {
uint cargo_count = u->cargo.StoredCount();
y_offset += FONT_HEIGHT_NORMAL + 1;
if (cargo_count != 0) {
/* Cargo names (fix pluralness) */
SetDParam(0, u->cargo_type);
SetDParam(1, cargo_count);
SetDParam(2, u->cargo.Source());
DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1 + y_offset, STR_VEHICLE_DETAILS_CARGO_FROM);
DrawString(r.left, r.right, y, STR_VEHICLE_DETAILS_CARGO_FROM);
y += FONT_HEIGHT_NORMAL;
feeder_share += u->cargo.FeederShare();
}
}
}
y += WidgetDimensions::scaled.vsep_normal;
SetDParam(0, feeder_share);
DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3 + y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
DrawString(r.left, r.right, y, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
}
/**
* Draws an image of an aircraft
* @param v Front vehicle
* @param left The minimum horizontal position
* @param right The maximum horizontal position
* @param y Vertical position to draw at
* @param r Rect to draw at
* @param selection Selected vehicle to draw a frame around
*/
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type)
{
bool rtl = _current_text_dir == TD_RTL;
@@ -87,27 +86,29 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
Rect rect;
seq.GetBounds(&rect);
int width = UnScaleGUI(rect.right - rect.left + 1);
int width = UnScaleGUI(rect.Width());
int x_offs = UnScaleGUI(rect.left);
int x = rtl ? right - width - x_offs : left - x_offs;
int x = rtl ? r.right - width - x_offs : r.left - x_offs;
/* This magic -1 offset is related to the sprite_y_offsets in build_vehicle_gui.cpp */
int y = ScaleSpriteTrad(-1) + CenterBounds(r.top, r.bottom, 0);
bool helicopter = v->subtype == AIR_HELICOPTER;
int y_offs = ScaleGUITrad(10);
int heli_offs = 0;
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
seq.Draw(x, y + y_offs, pal, (v->vehstatus & VS_CRASHED) != 0);
seq.Draw(x, y, pal, (v->vehstatus & VS_CRASHED) != 0);
if (helicopter) {
const Aircraft *a = Aircraft::From(v);
VehicleSpriteSeq rotor_seq;
GetCustomRotorSprite(a, image_type, &rotor_seq);
if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED);
heli_offs = ScaleGUITrad(5);
rotor_seq.Draw(x, y + y_offs - heli_offs, PAL_NONE, false);
heli_offs = ScaleSpriteTrad(5);
rotor_seq.Draw(x, y - heli_offs, PAL_NONE, false);
}
if (v->index == selection) {
x += x_offs;
y += UnScaleGUI(rect.top) + y_offs - heli_offs;
DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.bottom - rect.top + 1) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY);
y += UnScaleGUI(rect.top) - heli_offs;
Rect hr = {x, y, x + width - 1, y + UnScaleGUI(rect.Height()) + heli_offs - 1};
DrawFrameRect(hr.Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
}
}

View File

@@ -340,10 +340,10 @@ public:
const AirportSpec *as = AirportSpec::Get(i);
if (!as->enabled) continue;
size->width = std::max(size->width, GetStringBoundingBox(as->name).width);
size->width = std::max(size->width, GetStringBoundingBox(as->name).width + padding.width);
}
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
this->line_height = FONT_HEIGHT_NORMAL + padding.height;
size->height = 5 * this->line_height;
break;
}
@@ -356,8 +356,8 @@ public:
SpriteID sprite = GetCustomAirportSprite(as, layout);
if (sprite != 0) {
Dimension d = GetSpriteSize(sprite);
d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
d.width += WidgetDimensions::scaled.framerect.Horizontal();
d.height += WidgetDimensions::scaled.framerect.Vertical();
*size = maxdim(d, *size);
}
}
@@ -388,15 +388,17 @@ public:
{
switch (widget) {
case WID_AP_AIRPORT_LIST: {
int y = r.top;
Rect row = r.WithHeight(this->line_height).Shrink(WidgetDimensions::scaled.bevel);
Rect text = r.WithHeight(this->line_height).Shrink(WidgetDimensions::scaled.matrix);
AirportClass *apclass = AirportClass::Get(_selected_airport_class);
for (uint i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < apclass->GetSpecCount(); i++) {
const AirportSpec *as = apclass->GetSpec(i);
if (!as->IsAvailable()) {
GfxFillRect(r.left + 1, y + 1, r.right - 1, y + this->line_height - 2, PC_BLACK, FILLRECT_CHECKER);
GfxFillRect(row, PC_BLACK, FILLRECT_CHECKER);
}
DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, as->name, ((int)i == _selected_airport_index) ? TC_WHITE : TC_BLACK);
y += this->line_height;
DrawString(text, as->name, ((int)i == _selected_airport_index) ? TC_WHITE : TC_BLACK);
row = row.Translate(0, this->line_height);
text = text.Translate(0, this->line_height);
}
break;
}
@@ -404,7 +406,7 @@ public:
case WID_AP_AIRPORT_SPRITE:
if (this->preview_sprite != 0) {
Dimension d = GetSpriteSize(this->preview_sprite);
DrawSprite(this->preview_sprite, COMPANY_SPRITE_COLOUR(_local_company), (r.left + r.right - d.width) / 2, (r.top + r.bottom - d.height) / 2);
DrawSprite(this->preview_sprite, COMPANY_SPRITE_COLOUR(_local_company), CenterBounds(r.left, r.right, d.width), CenterBounds(r.top, r.bottom, d.height));
}
break;
@@ -426,7 +428,7 @@ public:
this->DrawWidgets();
Rect r = this->GetWidget<NWidgetBase>(WID_AP_ACCEPTANCE)->GetCurrentRect();
int top = r.top + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
int top = r.top + WidgetDimensions::scaled.vsep_normal;
if (_selected_airport_index != -1) {
const AirportSpec *as = AirportClass::Get(_selected_airport_class)->GetSpec(_selected_airport_index);
@@ -437,19 +439,19 @@ public:
/* show the noise of the selected airport */
SetDParam(0, as->noise_level);
DrawString(r.left, r.right, top, STR_STATION_BUILD_NOISE);
top += FONT_HEIGHT_NORMAL + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
top += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
}
if (_settings_game.economy.infrastructure_maintenance) {
Money monthly = _price[PR_INFRASTRUCTURE_AIRPORT] * as->maintenance_cost >> 3;
SetDParam(0, monthly * 12);
DrawString(r.left, r.right, top, STR_STATION_BUILD_INFRASTRUCTURE_COST);
top += FONT_HEIGHT_NORMAL + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
top += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
}
/* strings such as 'Size' and 'Coverage Area' */
top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, false) + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, true) + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, false) + WidgetDimensions::scaled.vsep_normal;
top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, true) + WidgetDimensions::scaled.vsep_normal;
}
/* Resize background if the window is too small.
@@ -603,7 +605,7 @@ static const NWidgetPart _nested_build_airport_widgets[] = {
EndContainer(),
/* Bottom panel. */
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_AP_BOTTOMPANEL),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetPadding(WD_FRAMERECT_TOP, WD_FRAMERECT_RIGHT, WD_FRAMERECT_BOTTOM, WD_FRAMERECT_LEFT), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), SetFill(1, 0),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetPadding(WidgetDimensions::unscaled.framerect), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), SetFill(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(14, 0), SetFill(1, 0),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
@@ -614,7 +616,7 @@ static const NWidgetPart _nested_build_airport_widgets[] = {
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(14, 0), SetFill(1, 0),
EndContainer(),
NWidget(WWT_EMPTY, COLOUR_DARK_GREEN, WID_AP_ACCEPTANCE), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT), SetResize(0, 1), SetFill(1, 0),
NWidget(WWT_EMPTY, COLOUR_DARK_GREEN, WID_AP_ACCEPTANCE), SetPadding(WidgetDimensions::unscaled.framerect), SetResize(0, 1), SetFill(1, 0),
EndContainer(),
};

View File

@@ -160,41 +160,6 @@ CargoArray GetCapacityOfArticulatedParts(EngineID engine)
return capacity;
}
/**
* Get the default cargoes and refits of an articulated vehicle.
* The refits are linked to a cargo rather than an articulated part to prevent a long list of parts.
* @param engine Model to investigate.
* @param[out] cargoes Total amount of units that can be transported, summed by cargo.
* @param[out] refits Whether a (possibly partial) refit for each cargo is possible.
* @param cargo_type Selected refitted cargo type
* @param cargo_capacity Capacity of selected refitted cargo type
*/
void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits, CargoID cargo_type, uint cargo_capacity)
{
cargoes->Clear();
*refits = 0;
const Engine *e = Engine::Get(engine);
if (cargo_type < NUM_CARGO && cargo_capacity > 0) {
(*cargoes)[cargo_type] += cargo_capacity;
if (IsEngineRefittable(engine)) SetBit(*refits, cargo_type);
}
if (!e->IsGroundVehicle() || !HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;
for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
EngineID artic_engine = GetNextArticulatedPart(i, engine);
if (artic_engine == INVALID_ENGINE) break;
cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
if (cargo_type < NUM_CARGO && cargo_capacity > 0) {
(*cargoes)[cargo_type] += cargo_capacity;
if (IsEngineRefittable(artic_engine)) SetBit(*refits, cargo_type);
}
}
}
/**
* Checks whether any of the articulated parts is refittable
* @param engine the first part

View File

@@ -346,7 +346,7 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic
/* Build the new vehicle */
VehicleID new_veh_id;
std::tie(cost, new_veh_id, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(DC_EXEC | DC_AUTOREPLACE, old_veh->tile, e, true, CT_INVALID, INVALID_CLIENT_ID);
std::tie(cost, new_veh_id, std::ignore, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(DC_EXEC | DC_AUTOREPLACE, old_veh->tile, e, true, CT_INVALID, INVALID_CLIENT_ID);
if (cost.Failed()) return cost;
Vehicle *new_veh = Vehicle::Get(new_veh_id);
@@ -422,6 +422,7 @@ static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head,
if (cost.Succeeded() && old_head != new_head && (flags & DC_EXEC) != 0) {
/* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
new_head->CopyVehicleConfigAndStatistics(old_head);
GroupStatistics::AddProfitLastYear(new_head);
/* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
ChangeVehicleViewports(old_head->index, new_head->index);

View File

@@ -33,11 +33,11 @@
#include "safeguards.h"
void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group);
void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group);
static bool EngineNumberSorter(const EngineID &a, const EngineID &b)
static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
return Engine::Get(a)->list_position < Engine::Get(b)->list_position;
return Engine::Get(a.engine_id)->list_position < Engine::Get(b.engine_id)->list_position;
}
/**
@@ -113,6 +113,26 @@ class ReplaceVehicleWindow : public Window {
return true;
}
void AddChildren(const GUIEngineList &source, GUIEngineList &target, EngineID parent, int indent, int side)
{
for (const auto &item : source) {
if (item.variant_id != parent || item.engine_id == parent) continue;
const Engine *e = Engine::Get(item.engine_id);
EngineDisplayFlags flags = item.flags;
if (e->display_last_variant != INVALID_ENGINE) flags &= ~EngineDisplayFlags::Shaded;
target.emplace_back(e->display_last_variant == INVALID_ENGINE ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
/* Add variants if not folded */
if ((item.flags & (EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded)) == EngineDisplayFlags::HasVariants) {
/* Add this engine again as a child */
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) {
target.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags::None, indent + 1);
}
AddChildren(source, target, item.engine_id, indent + 1, side);
}
}
}
/**
* Generate an engines list
@@ -120,12 +140,12 @@ class ReplaceVehicleWindow : public Window {
*/
void GenerateReplaceVehList(bool draw_left)
{
std::vector<EngineID> variants;
EngineID selected_engine = INVALID_ENGINE;
VehicleType type = (VehicleType)this->window_number;
byte side = draw_left ? 0 : 1;
GUIEngineList *list = &this->engines[side];
list->clear();
GUIEngineList list;
for (const Engine *e : Engine::IterateType(type)) {
if (!draw_left && !this->show_hidden_engines && e->IsHidden(_local_company)) continue;
@@ -155,15 +175,37 @@ class ReplaceVehicleWindow : public Window {
if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_company)) continue;
}
list->push_back(eid);
EngineDisplayFlags flags = (side == 0) ? EngineDisplayFlags::None : e->display_flags;
if (side == 1 && eid == this->sel_engine[0]) flags |= EngineDisplayFlags::Shaded;
list.emplace_back(eid, e->info.variant_id, flags, 0);
if (side == 1 && e->info.variant_id != INVALID_ENGINE) variants.push_back(e->info.variant_id);
if (eid == this->sel_engine[side]) selected_engine = eid; // The selected engine is still in the list
}
if (side == 1) {
/* ensure primary engine of variant group is in list */
for (const auto &variant : variants) {
if (std::find(list.begin(), list.end(), variant) == list.end()) {
const Engine *e = Engine::Get(variant);
list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
}
}
}
this->sel_engine[side] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore)
if (draw_left) {
EngList_Sort(list, &EngineNumberSorter);
EngList_Sort(&list, &EngineNumberSorter);
} else {
_engine_sort_direction = this->descending_sort_order;
EngList_Sort(list, _engine_sort_functions[this->window_number][this->sort_criteria]);
EngList_Sort(&list, _engine_sort_functions[this->window_number][this->sort_criteria]);
}
this->engines[side].clear();
if (side == 1) {
AddChildren(list, this->engines[side], INVALID_ENGINE, 0, side);
} else {
this->engines[side].swap(list);
}
}
@@ -177,7 +219,7 @@ class ReplaceVehicleWindow : public Window {
this->GenerateReplaceVehList(true);
this->vscroll[0]->SetCount((uint)this->engines[0].size());
if (this->reset_sel_engine && this->sel_engine[0] == INVALID_ENGINE && this->engines[0].size() != 0) {
this->sel_engine[0] = this->engines[0][0];
this->sel_engine[0] = this->engines[0][0].engine_id;
}
}
@@ -198,8 +240,8 @@ class ReplaceVehicleWindow : public Window {
this->vscroll[1]->SetCount((uint)this->engines[1].size());
if (this->reset_sel_engine && this->sel_engine[1] != INVALID_ENGINE) {
int position = 0;
for (EngineID &eid : this->engines[1]) {
if (eid == this->sel_engine[1]) break;
for (const auto &item : this->engines[1]) {
if (item.engine_id == this->sel_engine[1]) break;
++position;
}
this->vscroll[1]->ScrollTowards(position);
@@ -304,8 +346,8 @@ public:
case WID_RV_INFO_TAB: {
Dimension d = GetStringBoundingBox(STR_REPLACE_NOT_REPLACING);
d = maxdim(d, GetStringBoundingBox(STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED));
d.width += WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT;
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
@@ -416,13 +458,13 @@ public:
bool when_old = false;
EngineID e = EngineReplacementForCompany(c, this->sel_engine[0], this->sel_group, &when_old);
str = when_old ? STR_REPLACE_REPLACING_WHEN_OLD : STR_ENGINE_NAME;
SetDParam(0, e);
SetDParam(0, PackEngineNameDParam(e, EngineNameContext::PurchaseList));
}
} else {
str = STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED;
}
DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMERECT_TOP, str, TC_BLACK, SA_HOR_CENTER);
DrawString(r.Shrink(WidgetDimensions::scaled.frametext, WidgetDimensions::scaled.framerect), str, TC_BLACK, SA_HOR_CENTER);
break;
}
@@ -433,8 +475,7 @@ public:
EngineID end = static_cast<EngineID>(std::min<size_t>(this->vscroll[side]->GetCapacity() + start, this->engines[side].size()));
/* Do the actual drawing */
DrawEngineList((VehicleType)this->window_number, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP,
&this->engines[side], start, end, this->sel_engine[side], side == 0, this->sel_group);
DrawEngineList((VehicleType)this->window_number, r, this->engines[side], start, end, this->sel_engine[side], side == 0, this->sel_group);
break;
}
}
@@ -482,13 +523,12 @@ public:
const Engine *e = Engine::Get(this->sel_engine[side]);
TestedEngineDetails ted;
ted.cost = 0;
ted.cargo = e->GetDefaultCargoType();
ted.capacity = e->GetDisplayDefaultCapacity(&ted.mail_capacity);
ted.FillDefaultCapacities(e);
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(side == 0 ? WID_RV_LEFT_DETAILS : WID_RV_RIGHT_DETAILS);
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine[side], ted);
needed_height = std::max(needed_height, (text_end - (int)nwi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL);
const Rect r = this->GetWidget<NWidgetBase>(side == 0 ? WID_RV_LEFT_DETAILS : WID_RV_RIGHT_DETAILS)->GetCurrentRect()
.Shrink(WidgetDimensions::scaled.frametext, WidgetDimensions::scaled.framerect);
int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine[side], ted);
needed_height = std::max(needed_height, (text_end - r.top) / FONT_HEIGHT_NORMAL);
}
}
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
@@ -580,7 +620,22 @@ public:
uint i = this->vscroll[click_side]->GetScrolledRowFromWidget(pt.y, this, widget);
size_t engine_count = this->engines[click_side].size();
EngineID e = engine_count > i ? this->engines[click_side][i] : INVALID_ENGINE;
EngineID e = INVALID_ENGINE;
if (i < engine_count) {
const auto &item = this->engines[click_side][i];
const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
if ((item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None && IsInsideMM(r.left, r.right, pt.x)) {
/* toggle folded flag on engine */
assert(item.variant_id != INVALID_ENGINE);
Engine *engine = Engine::Get(item.variant_id);
engine->display_flags ^= EngineDisplayFlags::IsFolded;
InvalidateWindowData(WC_REPLACE_VEHICLE, (VehicleType)this->window_number, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
return;
}
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id;
}
/* If Ctrl is pressed on the left side and we don't have any engines of the selected type, stop autoreplacing.
* This is most common when we have finished autoreplacing the engine and want to remove it from the list. */

View File

@@ -62,8 +62,7 @@ struct BaseStation : StationPool::PoolItem<&_station_pool> {
Owner owner; ///< The owner of this station
StationFacility facilities; ///< The facilities that this station has
uint8 num_specs; ///< Number of specs in the speclist
StationSpecList *speclist; ///< List of station specs of this station
std::vector<StationSpecList> speclist; ///< List of rail station specs of this station.
Date build_date; ///< Date of construction

View File

@@ -58,8 +58,8 @@ public:
void Initialize(const Rect &r)
{
this->tile = TileXY(r.left, r.top);
this->w = r.right - r.left + 1;
this->h = r.bottom - r.top + 1;
this->w = r.Width();
this->h = r.Height();
this->data.clear();
this->data.resize(Index(w, h));
}

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.

View File

@@ -367,7 +367,12 @@ bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
info->palette_size = ReadDword(buffer); // number of colours in palette
SkipBytes(buffer, header_size - 16); // skip the end of info header
}
if (info->palette_size == 0) info->palette_size = 1 << info->bpp;
uint maximum_palette_size = 1U << info->bpp;
if (info->palette_size == 0) info->palette_size = maximum_palette_size;
/* More palette colours than palette indices is not supported. */
if (info->palette_size > maximum_palette_size) return false;
data->palette = CallocT<Colour>(info->palette_size);

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@@ -101,14 +101,14 @@ public:
{
if (widget == WID_BEM_MESSAGE) {
*size = GetStringBoundingBox(STR_MISSING_GRAPHICS_ERROR);
size->height = GetStringHeight(STR_MISSING_GRAPHICS_ERROR, size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT) + WD_FRAMETEXT_BOTTOM + WD_FRAMETEXT_TOP;
size->height = GetStringHeight(STR_MISSING_GRAPHICS_ERROR, size->width - WidgetDimensions::scaled.frametext.Horizontal()) + WidgetDimensions::scaled.frametext.Vertical();
}
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget == WID_BEM_MESSAGE) {
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMETEXT_TOP, r.bottom - WD_FRAMETEXT_BOTTOM, STR_MISSING_GRAPHICS_ERROR, TC_FROMSTRING, SA_CENTER);
DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.frametext), STR_MISSING_GRAPHICS_ERROR, TC_FROMSTRING, SA_CENTER);
}
}
@@ -123,8 +123,11 @@ public:
/** Nested widgets for the download window. */
static const NWidgetPart _nested_bootstrap_download_status_window_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CONTENT_DOWNLOAD_TITLE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NCDS_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(350, 0), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 30),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.modalpopup),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NCDS_PROGRESS_BAR), SetFill(1, 0),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NCDS_PROGRESS_TEXT), SetFill(1, 0), SetMinimalSize(350, 0),
EndContainer(),
EndContainer(),
};
@@ -214,15 +217,15 @@ public:
/* We cache the button size. This is safe as no reinit can happen here. */
if (this->button_size.width == 0) {
this->button_size = maxdim(GetStringBoundingBox(STR_MISSING_GRAPHICS_YES_DOWNLOAD), GetStringBoundingBox(STR_MISSING_GRAPHICS_NO_QUIT));
this->button_size.width += WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT;
this->button_size.height += WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM;
this->button_size.width += WidgetDimensions::scaled.frametext.Horizontal();
this->button_size.height += WidgetDimensions::scaled.frametext.Vertical();
}
switch (widget) {
case WID_BAFD_QUESTION:
/* The question is twice as wide as the buttons, and determine the height based on the width. */
size->width = this->button_size.width * 2;
size->height = GetStringHeight(STR_MISSING_GRAPHICS_SET_MESSAGE, size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT) + WD_FRAMETEXT_BOTTOM + WD_FRAMETEXT_TOP;
size->height = GetStringHeight(STR_MISSING_GRAPHICS_SET_MESSAGE, size->width - WidgetDimensions::scaled.frametext.Horizontal()) + WidgetDimensions::scaled.frametext.Vertical();
break;
case WID_BAFD_YES:
@@ -236,7 +239,7 @@ public:
{
if (widget != 0) return;
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMETEXT_TOP, r.bottom - WD_FRAMETEXT_BOTTOM, STR_MISSING_GRAPHICS_SET_MESSAGE, TC_FROMSTRING, SA_CENTER);
DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.frametext), STR_MISSING_GRAPHICS_SET_MESSAGE, TC_FROMSTRING, SA_CENTER);
}
void OnClick(Point pt, int widget, int click_count) override

View File

@@ -130,6 +130,23 @@ private:
this->SetWidgetDirty(WID_BBS_BRIDGE_LIST);
}
/**
* Get the StringID to draw in the selection list and set the appropriate DParams.
* @param bridge_data the bridge to get the StringID of.
* @return the StringID.
*/
StringID GetBridgeSelectString(const BuildBridgeData &bridge_data) const
{
SetDParam(0, bridge_data.spec->material);
SetDParam(1, bridge_data.spec->speed);
SetDParam(2, bridge_data.cost);
/* If the bridge has no meaningful speed limit, don't display it. */
if (bridge_data.spec->speed == UINT16_MAX) {
return _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_INFO_NAME : STR_SELECT_BRIDGE_INFO_NAME_COST;
}
return _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED : STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST;
}
public:
BuildBridgeWindow(WindowDesc *desc, TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type, GUIBridgeList *bl) : Window(desc),
start_tile(start),
@@ -183,21 +200,16 @@ public:
case WID_BBS_BRIDGE_LIST: {
Dimension sprite_dim = {0, 0}; // Biggest bridge sprite dimension
Dimension text_dim = {0, 0}; // Biggest text dimension
for (int i = 0; i < (int)this->bridges->size(); i++) {
const BridgeSpec *b = this->bridges->at(i).spec;
sprite_dim = maxdim(sprite_dim, GetSpriteSize(b->sprite));
SetDParam(2, this->bridges->at(i).cost);
SetDParam(1, b->speed);
SetDParam(0, b->material);
text_dim = maxdim(text_dim, GetStringBoundingBox(_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO));
for (const BuildBridgeData &bridge_data : *this->bridges) {
sprite_dim = maxdim(sprite_dim, GetSpriteSize(bridge_data.spec->sprite));
text_dim = maxdim(text_dim, GetStringBoundingBox(GetBridgeSelectString(bridge_data)));
}
sprite_dim.height++; // Sprite is rendered one pixel down in the matrix field.
text_dim.height++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
resize->height = std::max(sprite_dim.height, text_dim.height) + 2; // Max of both sizes + account for matrix edges.
resize->height = std::max(sprite_dim.height, text_dim.height) + padding.height; // Max of both sizes + account for matrix edges.
this->bridgetext_offset = WD_MATRIX_LEFT + sprite_dim.width + 1; // Left edge of text, 1 pixel distance from the sprite.
size->width = this->bridgetext_offset + text_dim.width + WD_MATRIX_RIGHT;
this->bridgetext_offset = sprite_dim.width + WidgetDimensions::scaled.hsep_normal; // Left edge of text, 1 pixel distance from the sprite.
size->width = this->bridgetext_offset + text_dim.width + padding.width;
size->height = 4 * resize->height; // Smallest bridge gui is 4 entries high in the matrix.
break;
}
@@ -222,18 +234,13 @@ public:
break;
case WID_BBS_BRIDGE_LIST: {
uint y = r.top;
Rect tr = r.WithHeight(this->resize.step_height).Shrink(WidgetDimensions::scaled.matrix);
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges->size(); i++) {
const BridgeSpec *b = this->bridges->at(i).spec;
SetDParam(2, this->bridges->at(i).cost);
SetDParam(1, b->speed);
SetDParam(0, b->material);
DrawSprite(b->sprite, b->pal, r.left + WD_MATRIX_LEFT, y + this->resize.step_height - 1 - GetSpriteSize(b->sprite).height);
DrawStringMultiLine(r.left + this->bridgetext_offset, r.right, y + 2, y + this->resize.step_height,
_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO);
y += this->resize.step_height;
const BuildBridgeData &bridge_data = this->bridges->at(i);
const BridgeSpec *b = bridge_data.spec;
DrawSprite(b->sprite, b->pal, tr.left, tr.bottom - GetSpriteSize(b->sprite).height);
DrawStringMultiLine(tr.Indent(this->bridgetext_offset, false), GetBridgeSelectString(bridge_data));
tr = tr.Translate(0, this->resize.step_height);
}
break;
}

View File

@@ -33,6 +33,7 @@
#include "engine_cmd.h"
#include "train_cmd.h"
#include "vehicle_cmd.h"
#include "zoom_func.h"
#include "widgets/build_vehicle_widget.h"
@@ -47,7 +48,7 @@
*/
uint GetEngineListHeight(VehicleType type)
{
return std::max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleImageCellSize(type, EIT_PURCHASE).height);
return std::max<uint>(FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.matrix.Vertical(), GetVehicleImageCellSize(type, EIT_PURCHASE).height);
}
static const NWidgetPart _nested_build_vehicle_widgets[] = {
@@ -105,9 +106,9 @@ static CargoID _engine_sort_last_cargo_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineNumberSorter(const EngineID &a, const EngineID &b)
static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int r = Engine::Get(a)->list_position - Engine::Get(b)->list_position;
int r = Engine::Get(a.engine_id)->list_position - Engine::Get(b.engine_id)->list_position;
return _engine_sort_direction ? r > 0 : r < 0;
}
@@ -118,10 +119,10 @@ static bool EngineNumberSorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineIntroDateSorter(const EngineID &a, const EngineID &b)
static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const int va = Engine::Get(a)->intro_date;
const int vb = Engine::Get(b)->intro_date;
const int va = Engine::Get(a.engine_id)->intro_date;
const int vb = Engine::Get(b.engine_id)->intro_date;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
@@ -138,19 +139,20 @@ static EngineID _last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineNameSorter(const EngineID &a, const EngineID &b)
static bool EngineNameSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
static char last_name[2][64] = { "", "" };
if (a != _last_engine[0]) {
_last_engine[0] = a;
SetDParam(0, a);
if (a.engine_id != _last_engine[0]) {
_last_engine[0] = a.engine_id;
SetDParam(0, PackEngineNameDParam(a.engine_id, EngineNameContext::PurchaseList));
GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
}
if (b != _last_engine[1]) {
_last_engine[1] = b;
SetDParam(0, b);
if (b.engine_id != _last_engine[1]) {
_last_engine[1] = b.engine_id;
SetDParam(0, PackEngineNameDParam(b.engine_id, EngineNameContext::PurchaseList));
GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
}
@@ -167,10 +169,10 @@ static bool EngineNameSorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineReliabilitySorter(const EngineID &a, const EngineID &b)
static bool EngineReliabilitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const int va = Engine::Get(a)->reliability;
const int vb = Engine::Get(b)->reliability;
const int va = Engine::Get(a.engine_id)->reliability;
const int vb = Engine::Get(b.engine_id)->reliability;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
@@ -184,10 +186,10 @@ static bool EngineReliabilitySorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineCostSorter(const EngineID &a, const EngineID &b)
static bool EngineCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
Money va = Engine::Get(a)->GetCost();
Money vb = Engine::Get(b)->GetCost();
Money va = Engine::Get(a.engine_id)->GetCost();
Money vb = Engine::Get(b.engine_id)->GetCost();
int r = ClampToI32(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
@@ -201,10 +203,10 @@ static bool EngineCostSorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineSpeedSorter(const EngineID &a, const EngineID &b)
static bool EngineSpeedSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = Engine::Get(a)->GetDisplayMaxSpeed();
int vb = Engine::Get(b)->GetDisplayMaxSpeed();
int va = Engine::Get(a.engine_id)->GetDisplayMaxSpeed();
int vb = Engine::Get(b.engine_id)->GetDisplayMaxSpeed();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
@@ -218,10 +220,10 @@ static bool EngineSpeedSorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EnginePowerSorter(const EngineID &a, const EngineID &b)
static bool EnginePowerSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = Engine::Get(a)->GetPower();
int vb = Engine::Get(b)->GetPower();
int va = Engine::Get(a.engine_id)->GetPower();
int vb = Engine::Get(b.engine_id)->GetPower();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
@@ -235,10 +237,10 @@ static bool EnginePowerSorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineTractiveEffortSorter(const EngineID &a, const EngineID &b)
static bool EngineTractiveEffortSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = Engine::Get(a)->GetDisplayMaxTractiveEffort();
int vb = Engine::Get(b)->GetDisplayMaxTractiveEffort();
int va = Engine::Get(a.engine_id)->GetDisplayMaxTractiveEffort();
int vb = Engine::Get(b.engine_id)->GetDisplayMaxTractiveEffort();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
@@ -252,10 +254,10 @@ static bool EngineTractiveEffortSorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineRunningCostSorter(const EngineID &a, const EngineID &b)
static bool EngineRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
Money va = Engine::Get(a)->GetRunningCost();
Money vb = Engine::Get(b)->GetRunningCost();
Money va = Engine::Get(a.engine_id)->GetRunningCost();
Money vb = Engine::Get(b.engine_id)->GetRunningCost();
int r = ClampToI32(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
@@ -269,10 +271,10 @@ static bool EngineRunningCostSorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EnginePowerVsRunningCostSorter(const EngineID &a, const EngineID &b)
static bool EnginePowerVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const Engine *e_a = Engine::Get(a);
const Engine *e_b = Engine::Get(b);
const Engine *e_a = Engine::Get(a.engine_id);
const Engine *e_b = Engine::Get(b.engine_id);
uint p_a = e_a->GetPower();
uint p_b = e_b->GetPower();
Money r_a = e_a->GetRunningCost();
@@ -311,13 +313,13 @@ static bool EnginePowerVsRunningCostSorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool TrainEngineCapacitySorter(const EngineID &a, const EngineID &b)
static bool TrainEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const RailVehicleInfo *rvi_a = RailVehInfo(a);
const RailVehicleInfo *rvi_b = RailVehInfo(b);
const RailVehicleInfo *rvi_a = RailVehInfo(a.engine_id);
const RailVehicleInfo *rvi_b = RailVehInfo(b.engine_id);
int va = GetTotalCapacityOfArticulatedParts(a) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int vb = GetTotalCapacityOfArticulatedParts(b) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int va = GetTotalCapacityOfArticulatedParts(a.engine_id) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int vb = GetTotalCapacityOfArticulatedParts(b.engine_id) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
@@ -331,10 +333,10 @@ static bool TrainEngineCapacitySorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool TrainEnginesThenWagonsSorter(const EngineID &a, const EngineID &b)
static bool TrainEnginesThenWagonsSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int val_a = (RailVehInfo(a)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int val_b = (RailVehInfo(b)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int val_a = (RailVehInfo(a.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int val_b = (RailVehInfo(b.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int r = val_a - val_b;
/* Use EngineID to sort instead since we want consistent sorting */
@@ -350,10 +352,10 @@ static bool TrainEnginesThenWagonsSorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool RoadVehEngineCapacitySorter(const EngineID &a, const EngineID &b)
static bool RoadVehEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = GetTotalCapacityOfArticulatedParts(a);
int vb = GetTotalCapacityOfArticulatedParts(b);
int va = GetTotalCapacityOfArticulatedParts(a.engine_id);
int vb = GetTotalCapacityOfArticulatedParts(b.engine_id);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
@@ -369,10 +371,10 @@ static bool RoadVehEngineCapacitySorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool ShipEngineCapacitySorter(const EngineID &a, const EngineID &b)
static bool ShipEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const Engine *e_a = Engine::Get(a);
const Engine *e_b = Engine::Get(b);
const Engine *e_a = Engine::Get(a.engine_id);
const Engine *e_b = Engine::Get(b.engine_id);
int va = e_a->GetDisplayDefaultCapacity();
int vb = e_b->GetDisplayDefaultCapacity();
@@ -391,10 +393,10 @@ static bool ShipEngineCapacitySorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool AircraftEngineCargoSorter(const EngineID &a, const EngineID &b)
static bool AircraftEngineCargoSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const Engine *e_a = Engine::Get(a);
const Engine *e_b = Engine::Get(b);
const Engine *e_a = Engine::Get(a.engine_id);
const Engine *e_b = Engine::Get(b.engine_id);
uint16 mail_a, mail_b;
int va = e_a->GetDisplayDefaultCapacity(&mail_a);
@@ -419,10 +421,10 @@ static bool AircraftEngineCargoSorter(const EngineID &a, const EngineID &b)
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool AircraftRangeSorter(const EngineID &a, const EngineID &b)
static bool AircraftRangeSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
uint16 r_a = Engine::Get(a)->GetRange();
uint16 r_b = Engine::Get(b)->GetRange();
uint16 r_a = Engine::Get(a.engine_id)->GetRange();
uint16 r_b = Engine::Get(b.engine_id)->GetRange();
int r = r_a - r_b;
@@ -536,14 +538,14 @@ const StringID _engine_sort_listing[][12] = {{
}};
/** Filters vehicles by cargo and engine (in case of rail vehicle). */
static bool CDECL CargoAndEngineFilter(const EngineID *eid, const CargoID cid)
static bool CDECL CargoAndEngineFilter(const GUIEngineListItem *item, const CargoID cid)
{
if (cid == CF_ANY) {
return true;
} else if (cid == CF_ENGINES) {
return Engine::Get(*eid)->GetPower() != 0;
return Engine::Get(item->engine_id)->GetPower() != 0;
} else {
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(item->engine_id, true) & _standard_cargo_mask;
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
}
}
@@ -552,18 +554,29 @@ static GUIEngineList::FilterFunction * const _filter_funcs[] = {
&CargoAndEngineFilter,
};
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, TestedEngineDetails &te)
static uint GetCargoWeight(const CargoArray &cap, VehicleType vtype)
{
CargoArray cap;
CargoTypes refits;
GetArticulatedVehicleCargoesAndRefits(engine, &cap, &refits, te.cargo, te.capacity);
uint weight = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (cap[c] == 0) continue;
if (cap[c] != 0) {
if (vtype == VEH_TRAIN) {
weight += CargoSpec::Get(c)->WeightOfNUnitsInTrain(cap[c]);
} else {
weight += CargoSpec::Get(c)->WeightOfNUnits(cap[c]);
}
}
}
return weight;
}
static int DrawCargoCapacityInfo(int left, int right, int y, TestedEngineDetails &te, bool refittable)
{
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (te.all_capacities[c] == 0) continue;
SetDParam(0, c);
SetDParam(1, cap[c]);
SetDParam(2, HasBit(refits, c) ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
SetDParam(1, te.all_capacities[c]);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += FONT_HEIGHT_NORMAL;
}
@@ -590,8 +603,7 @@ static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine
/* Wagon weight - (including cargo) */
uint weight = e->GetDisplayWeight();
SetDParam(0, weight);
uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(te.cargo)->weight * te.capacity / 16 : 0);
SetDParam(1, cargo_weight + weight);
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_TRAIN) + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += FONT_HEIGHT_NORMAL;
@@ -684,8 +696,7 @@ static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_n
/* Road vehicle weight - (including cargo) */
int16 weight = e->GetDisplayWeight();
SetDParam(0, weight);
uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(te.cargo)->weight * te.capacity / 16 : 0);
SetDParam(1, cargo_weight + weight);
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_ROAD) + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += FONT_HEIGHT_NORMAL;
@@ -867,6 +878,21 @@ static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
return result;
}
void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
{
this->cargo = e->GetDefaultCargoType();
if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
this->all_capacities = GetCapacityOfArticulatedParts(e->index);
this->capacity = this->all_capacities[this->cargo];
this->mail_capacity = 0;
} else {
this->capacity = e->GetDisplayDefaultCapacity(&this->mail_capacity);
this->all_capacities[this->cargo] = this->capacity;
this->all_capacities[CT_MAIL] = this->mail_capacity;
}
if (this->all_capacities.GetCount() == 0) this->cargo = CT_INVALID;
}
/**
* Draw the purchase info details of a vehicle at a given location.
* @param left,right,y location where to draw the info
@@ -908,7 +934,7 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number,
if (articulated_cargo) {
/* Cargo type + capacity, or N/A */
int new_y = DrawCargoCapacityInfo(left, right, y, engine_number, te);
int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable);
if (new_y == y) {
SetDParam(0, CT_INVALID);
@@ -953,9 +979,7 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number,
/**
* Engine drawing loop
* @param type Type of vehicle (VEH_*)
* @param l The left most location of the list
* @param r The right most location of the list
* @param y The top most location of the list
* @param r The Rect of the list
* @param eng_list What engines to draw
* @param min where to start in the list
* @param max where in the list to end
@@ -963,21 +987,23 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number,
* @param show_count Whether to show the amount of engines or not
* @param selected_group the group to list the engines of
*/
void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
{
static const int sprite_y_offsets[] = { -1, -1, -2, -2 };
/* Obligatory sanity checks! */
assert(max <= eng_list->size());
assert(max <= eng_list.size());
bool rtl = _current_text_dir == TD_RTL;
int step_size = GetEngineListHeight(type);
int sprite_left = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
int sprite_width = sprite_left + sprite_right;
int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
int linecolour = _colour_gradient[COLOUR_ORANGE][4];
int sprite_x = rtl ? r - sprite_right - 1 : l + sprite_left + 1;
int sprite_y_offset = sprite_y_offsets[type] + step_size / 2;
Rect ir = r.WithHeight(step_size).Shrink(WidgetDimensions::scaled.matrix);
int sprite_y_offset = ScaleSpriteTrad(sprite_y_offsets[type]) + ir.Height() / 2;
Dimension replace_icon = {0, 0};
int count_width = 0;
@@ -987,33 +1013,51 @@ void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *
count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width;
}
int text_left = l + (rtl ? WD_FRAMERECT_LEFT + replace_icon.width + 8 + count_width : sprite_width + WD_FRAMETEXT_LEFT);
int text_right = r - (rtl ? sprite_width + WD_FRAMETEXT_RIGHT : WD_FRAMERECT_RIGHT + replace_icon.width + 8 + count_width);
int replace_icon_left = rtl ? l + WD_FRAMERECT_LEFT : r - WD_FRAMERECT_RIGHT - replace_icon.width;
int count_left = l;
int count_right = rtl ? text_left : r - WD_FRAMERECT_RIGHT - replace_icon.width - 8;
Rect tr = ir.Indent(circle_width + WidgetDimensions::scaled.hsep_normal + sprite_width + WidgetDimensions::scaled.hsep_wide, rtl); // Name position
Rect cr = tr.Indent(replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl).WithWidth(count_width, !rtl); // Count position
Rect rr = tr.WithWidth(replace_icon.width, !rtl); // Replace icon position
if (show_count) tr = tr.Indent(count_width + WidgetDimensions::scaled.hsep_normal + replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl);
int normal_text_y_offset = (step_size - FONT_HEIGHT_NORMAL) / 2;
int small_text_y_offset = step_size - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1;
int replace_icon_y_offset = (step_size - replace_icon.height) / 2 - 1;
int normal_text_y_offset = (ir.Height() - FONT_HEIGHT_NORMAL) / 2;
int small_text_y_offset = ir.Height() - FONT_HEIGHT_SMALL;
int replace_icon_y_offset = (ir.Height() - replace_icon.height) / 2;
int y = ir.top;
for (; min < max; min++, y += step_size) {
const EngineID engine = (*eng_list)[min];
const auto &item = eng_list[min];
uint indent = item.indent * WidgetDimensions::scaled.hsep_indent;
bool has_variants = (item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None;
bool is_folded = (item.flags & EngineDisplayFlags::IsFolded) != EngineDisplayFlags::None;
bool shaded = (item.flags & EngineDisplayFlags::Shaded) != EngineDisplayFlags::None;
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id);
const Engine *e = Engine::Get(engine);
const Engine *e = Engine::Get(item.engine_id);
bool hidden = HasBit(e->company_hidden, _local_company);
StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
TextColour tc = (engine == selected_id) ? TC_WHITE : (TC_NO_SHADE | (hidden ? TC_GREY : TC_BLACK));
TextColour tc = (item.engine_id == selected_id) ? TC_WHITE : ((hidden | shaded) ? (TC_GREY | TC_FORCED | TC_NO_SHADE) : TC_BLACK);
SetDParam(0, engine);
DrawString(text_left, text_right, y + normal_text_y_offset, str, tc);
DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::PurchaseList, item.indent));
Rect itr = tr.Indent(indent, rtl);
DrawString(itr.left, itr.right, y + normal_text_y_offset, str, tc);
int sprite_x = ir.Indent(indent + circle_width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(sprite_width, rtl).left + sprite_left;
DrawVehicleEngine(r.left, r.right, sprite_x, y + sprite_y_offset, item.engine_id, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(item.engine_id, _local_company), EIT_PURCHASE);
if (show_count) {
SetDParam(0, num_engines);
DrawString(count_left, count_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT | SA_FORCE);
if (EngineHasReplacementForCompany(Company::Get(_local_company), engine, selected_group)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, replace_icon_left, y + replace_icon_y_offset);
DrawString(cr.left, cr.right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT | SA_FORCE);
if (EngineHasReplacementForCompany(Company::Get(_local_company), item.engine_id, selected_group)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, rr.left, y + replace_icon_y_offset);
}
if (has_variants) {
Rect fr = ir.Indent(indent, rtl).WithWidth(circle_width, rtl);
DrawSpriteIgnorePadding(is_folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, {fr.left, y, fr.right, y + ir.Height() - 1}, false, SA_CENTER);
}
if (indent > 0) {
/* Draw tree lines */
Rect fr = ir.Indent(indent - WidgetDimensions::scaled.hsep_indent, rtl).WithWidth(circle_width, rtl);
int ycenter = y + normal_text_y_offset + FONT_HEIGHT_NORMAL / 2;
bool continues = (min + 1U) < eng_list.size() && eng_list[min + 1].indent == item.indent;
GfxDrawLine(fr.left + circle_width / 2, y - WidgetDimensions::scaled.matrix.top, fr.left + circle_width / 2, continues ? y - WidgetDimensions::scaled.matrix.top + step_size - 1 : ycenter, linecolour, WidgetDimensions::scaled.fullbevel.top);
GfxDrawLine(fr.left + circle_width / 2, ycenter, fr.right, ycenter, linecolour, WidgetDimensions::scaled.fullbevel.top);
}
}
}
@@ -1078,6 +1122,27 @@ struct BuildVehicleWindow : Window {
}
}
void AddChildren(const GUIEngineList &source, EngineID parent, int indent)
{
for (const auto &item : source) {
if (item.variant_id != parent || item.engine_id == parent) continue;
const Engine *e = Engine::Get(item.engine_id);
EngineDisplayFlags flags = item.flags;
if (e->display_last_variant != INVALID_ENGINE) flags &= ~EngineDisplayFlags::Shaded;
this->eng_list.emplace_back(e->display_last_variant == INVALID_ENGINE ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
/* Add variants if not folded */
if ((item.flags & (EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded)) == EngineDisplayFlags::HasVariants) {
/* Add this engine again as a child */
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) {
this->eng_list.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags::None, indent + 1);
}
AddChildren(source, item.engine_id, indent + 1);
}
}
}
BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
{
this->vehicle_type = type;
@@ -1123,12 +1188,12 @@ struct BuildVehicleWindow : Window {
this->eng_list.ForceRebuild();
this->GenerateBuildList(); // generate the list, since we need it in the next line
/* Select the first engine in the list as default when opening the window */
if (this->eng_list.size() > 0) {
this->SelectEngine(this->eng_list[0]);
} else {
this->SelectEngine(INVALID_ENGINE);
}
/* Select the first unshaded engine in the list as default when opening the window */
EngineID engine = INVALID_ENGINE;
auto it = std::find_if(this->eng_list.begin(), this->eng_list.end(), [&](GUIEngineListItem &item){ return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; });
if (it != this->eng_list.end()) engine = it->engine_id;
this->SelectEngine(engine);
}
/** Set the filter type according to the depot type */
@@ -1221,28 +1286,23 @@ struct BuildVehicleWindow : Window {
if (this->sel_engine == INVALID_ENGINE) return;
const Engine *e = Engine::Get(this->sel_engine);
if (!e->CanCarryCargo()) {
this->te.cost = 0;
this->te.cargo = CT_INVALID;
return;
}
if (!this->listview_mode) {
/* Query for cost and refitted capacity */
auto [ret, veh_id, refit_capacity, refit_mail] = Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, this->window_number, this->sel_engine, true, cargo, INVALID_CLIENT_ID);
auto [ret, veh_id, refit_capacity, refit_mail, cargo_capacities] = Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, this->window_number, this->sel_engine, true, cargo, INVALID_CLIENT_ID);
if (ret.Succeeded()) {
this->te.cost = ret.GetCost() - e->GetCost();
this->te.capacity = refit_capacity;
this->te.mail_capacity = refit_mail;
this->te.cargo = (cargo == CT_INVALID) ? e->GetDefaultCargoType() : cargo;
this->te.all_capacities = cargo_capacities;
return;
}
}
/* Purchase test was not possible or failed, fill in the defaults instead. */
this->te.cost = 0;
this->te.capacity = e->GetDisplayDefaultCapacity(&this->te.mail_capacity);
this->te.cargo = e->GetDefaultCargoType();
this->te.FillDefaultCapacities(e);
}
void OnInit() override
@@ -1257,7 +1317,7 @@ struct BuildVehicleWindow : Window {
if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
this->SelectEngine(INVALID_ENGINE);
} else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
this->SelectEngine(this->eng_list[0]);
this->SelectEngine(this->eng_list[0].engine_id);
}
}
@@ -1265,17 +1325,18 @@ struct BuildVehicleWindow : Window {
bool FilterSingleEngine(EngineID eid)
{
CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
return CargoAndEngineFilter(&eid, filter_type);
GUIEngineListItem item = {eid, eid, EngineDisplayFlags::None, 0};
return CargoAndEngineFilter(&item, filter_type);
}
/* Figure out what train EngineIDs to put in the list */
void GenerateBuildTrainList()
void GenerateBuildTrainList(GUIEngineList &list)
{
std::vector<EngineID> variants;
EngineID sel_id = INVALID_ENGINE;
int num_engines = 0;
int num_wagons = 0;
size_t num_engines = 0;
this->eng_list.clear();
list.clear();
/* Make list of all available train engines and wagons.
* Also check to see if the previously selected engine is still available,
@@ -1292,17 +1353,22 @@ struct BuildVehicleWindow : Window {
/* Filter now! So num_engines and num_wagons is valid */
if (!FilterSingleEngine(eid)) continue;
this->eng_list.push_back(eid);
if (rvi->railveh_type != RAILVEH_WAGON) {
num_engines++;
} else {
num_wagons++;
}
list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
if (e->info.variant_id != eid && e->info.variant_id != INVALID_ENGINE) variants.push_back(e->info.variant_id);
if (eid == this->sel_engine) sel_id = eid;
}
/* ensure primary engine of variant group is in list */
for (const auto &variant : variants) {
if (std::find(list.begin(), list.end(), variant) == list.end()) {
const Engine *e = Engine::Get(variant);
list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
if (e->u.rail.railveh_type != RAILVEH_WAGON) num_engines++;
}
}
this->SelectEngine(sel_id);
/* invalidate cached values for name sorter - engine names could change */
@@ -1310,14 +1376,14 @@ struct BuildVehicleWindow : Window {
/* make engines first, and then wagons, sorted by selected sort_criteria */
_engine_sort_direction = false;
EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter);
EngList_Sort(&list, TrainEnginesThenWagonsSorter);
/* and then sort engines */
_engine_sort_direction = this->descending_sort_order;
EngList_SortPartial(&this->eng_list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
/* and finally sort wagons */
EngList_SortPartial(&this->eng_list, _engine_sort_functions[0][this->sort_criteria], num_engines, num_wagons);
EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
}
/* Figure out what road vehicle EngineIDs to put in the list */
@@ -1333,7 +1399,7 @@ struct BuildVehicleWindow : Window {
if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
this->eng_list.push_back(eid);
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
@@ -1350,7 +1416,7 @@ struct BuildVehicleWindow : Window {
if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
this->eng_list.push_back(eid);
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
@@ -1377,7 +1443,7 @@ struct BuildVehicleWindow : Window {
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
this->eng_list.push_back(eid);
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
@@ -1392,13 +1458,18 @@ struct BuildVehicleWindow : Window {
/* Update filter type in case the road/railtype of the depot got converted */
this->UpdateFilterByTile();
this->eng_list.clear();
GUIEngineList list;
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->GenerateBuildTrainList();
this->GenerateBuildTrainList(list);
AddChildren(list, INVALID_ENGINE, 0);
this->eng_list.shrink_to_fit();
this->eng_list.RebuildDone();
return; // trains should not reach the last sorting
return;
case VEH_ROAD:
this->GenerateBuildRoadVehList();
break;
@@ -1412,9 +1483,23 @@ struct BuildVehicleWindow : Window {
this->FilterEngineList();
/* ensure primary engine of variant group is in list after filtering */
std::vector<EngineID> variants;
for (const auto &item : this->eng_list) {
if (item.engine_id != item.variant_id && item.variant_id != INVALID_ENGINE) variants.push_back(item.variant_id);
}
for (const auto &variant : variants) {
if (std::find(this->eng_list.begin(), this->eng_list.end(), variant) == this->eng_list.end()) {
const Engine *e = Engine::Get(variant);
this->eng_list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
}
}
_engine_sort_direction = this->descending_sort_order;
EngList_Sort(&this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
this->eng_list.swap(list);
AddChildren(list, INVALID_ENGINE, 0);
this->eng_list.shrink_to_fit();
this->eng_list.RebuildDone();
}
@@ -1440,7 +1525,23 @@ struct BuildVehicleWindow : Window {
case WID_BV_LIST: {
uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST);
size_t num_items = this->eng_list.size();
this->SelectEngine((i < num_items) ? this->eng_list[i] : INVALID_ENGINE);
EngineID e = INVALID_ENGINE;
if (i < num_items) {
const auto &item = this->eng_list[i];
const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
if ((item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None && IsInsideMM(r.left, r.right, pt.x)) {
/* toggle folded flag on engine */
assert(item.variant_id != INVALID_ENGINE);
Engine *engine = Engine::Get(item.variant_id);
engine->display_flags ^= EngineDisplayFlags::IsFolded;
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
return;
}
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id;
}
this->SelectEngine(e);
this->SetDirty();
if (_ctrl_pressed) {
this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
@@ -1476,6 +1577,20 @@ struct BuildVehicleWindow : Window {
} else {
Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildPrimaryVehicle, this->window_number, sel_eng, true, cargo, INVALID_CLIENT_ID);
}
/* Update last used variant and refresh if necessary. */
bool refresh = false;
int recursion = 10; /* In case of infinite loop */
for (Engine *e = Engine::Get(sel_eng); recursion > 0; e = Engine::Get(e->info.variant_id), --recursion) {
refresh |= (e->display_last_variant != sel_eng);
e->display_last_variant = sel_eng;
if (e->info.variant_id == INVALID_ENGINE) break;
}
if (refresh) {
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
return;
}
}
break;
}
@@ -1484,7 +1599,7 @@ struct BuildVehicleWindow : Window {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
this->rename_engine = sel_eng;
SetDParam(0, sel_eng);
SetDParam(0, PackEngineNameDParam(sel_eng, EngineNameContext::Generic));
ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
}
break;
@@ -1551,7 +1666,7 @@ struct BuildVehicleWindow : Window {
case WID_BV_LIST:
resize->height = GetEngineListHeight(this->vehicle_type);
size->height = 3 * resize->height;
size->width = std::max(size->width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165);
size->width = std::max(size->width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165) + padding.width;
break;
case WID_BV_PANEL:
@@ -1588,10 +1703,8 @@ struct BuildVehicleWindow : Window {
case WID_BV_LIST:
DrawEngineList(
this->vehicle_type,
r.left + WD_FRAMERECT_LEFT,
r.right - WD_FRAMERECT_RIGHT,
r.top + WD_FRAMERECT_TOP,
&this->eng_list,
r,
this->eng_list,
this->vscroll->GetPosition(),
static_cast<uint16>(std::min<size_t>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->eng_list.size())),
this->sel_engine,
@@ -1622,10 +1735,9 @@ struct BuildVehicleWindow : Window {
int needed_height = this->details_height;
/* Draw details panels. */
if (this->sel_engine != INVALID_ENGINE) {
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_BV_PANEL);
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine, this->te);
needed_height = std::max(needed_height, (text_end - (int)nwi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL);
const Rect r = this->GetWidget<NWidgetBase>(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.frametext, WidgetDimensions::scaled.framerect);
int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te);
needed_height = std::max(needed_height, (text_end - r.top) / FONT_HEIGHT_NORMAL);
}
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
int resize = needed_height - this->details_height;

View File

@@ -12,6 +12,7 @@
#include "newgrf_cargo.h"
#include "string_func.h"
#include "strings_func.h"
#include "settings_type.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -209,3 +210,8 @@ void InitializeSortedCargoSpecs()
_sorted_standard_cargo_specs = { _sorted_cargo_specs.data(), nb_standard_cargo };
}
uint64 CargoSpec::WeightOfNUnitsInTrain(uint32 n) const
{
if (this->is_freight) n *= _settings_game.vehicle.freight_trains;
return this->WeightOfNUnits(n);
}

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@@ -123,6 +123,13 @@ struct CargoSpec {
SpriteID GetCargoIcon() const;
inline uint64 WeightOfNUnits(uint32 n) const
{
return n * this->weight / 16u;
}
uint64 WeightOfNUnitsInTrain(uint32 n) const;
/**
* Iterator to iterate all valid CargoSpec
*/

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@@ -29,6 +29,7 @@
#include "newgrf.h"
#include "error.h"
#include "misc_cmd.h"
#include "core/geometry_func.hpp"
#include "widgets/cheat_widget.h"
@@ -207,7 +208,7 @@ static const NWidgetPart _nested_cheat_widgets[] = {
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_C_PANEL), SetDataTip(0x0, STR_CHEATS_TOOLTIP), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_LABEL, COLOUR_GREY, WID_C_NOTE), SetFill(1, 1), SetDataTip(STR_CHEATS_NOTE, STR_NULL), SetPadding(WD_PAR_VSEP_NORMAL, 4, WD_PAR_VSEP_NORMAL, 4),
NWidget(WWT_LABEL, COLOUR_GREY, WID_C_NOTE), SetFill(1, 1), SetDataTip(STR_CHEATS_NOTE, STR_NULL), SetPadding(WidgetDimensions::unscaled.frametext),
EndContainer(),
};
@@ -216,39 +217,48 @@ struct CheatWindow : Window {
int clicked;
int clicked_widget;
uint line_height;
int box_width;
Dimension box; ///< Dimension of box sprite
Dimension icon; ///< Dimension of company icon sprite
CheatWindow(WindowDesc *desc) : Window(desc)
{
this->box_width = GetSpriteSize(SPR_BOX_EMPTY).width;
this->InitNested();
}
void OnInit() override
{
this->box = maxdim(GetSpriteSize(SPR_BOX_EMPTY), GetSpriteSize(SPR_BOX_CHECKED));
this->icon = GetSpriteSize(SPR_COMPANY_ICON);
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_C_PANEL) return;
int y = r.top + WD_FRAMERECT_TOP + WD_PAR_VSEP_NORMAL;
const Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
int y = ir.top;
bool rtl = _current_text_dir == TD_RTL;
uint box_left = rtl ? r.right - this->box_width - 5 : r.left + 5;
uint button_left = rtl ? r.right - this->box_width - 10 - SETTING_BUTTON_WIDTH : r.left + this->box_width + 10;
uint text_left = r.left + (rtl ? WD_FRAMERECT_LEFT : 20 + this->box_width + SETTING_BUTTON_WIDTH);
uint text_right = r.right - (rtl ? 20 + this->box_width + SETTING_BUTTON_WIDTH : WD_FRAMERECT_RIGHT);
uint box_left = rtl ? ir.right - this->box.width - WidgetDimensions::scaled.hsep_wide : ir.left + WidgetDimensions::scaled.hsep_wide;
uint button_left = rtl ? ir.right - this->box.width - WidgetDimensions::scaled.hsep_wide * 2 - SETTING_BUTTON_WIDTH : ir.left + this->box.width + WidgetDimensions::scaled.hsep_wide * 2;
uint text_left = ir.left + (rtl ? 0 : WidgetDimensions::scaled.hsep_wide * 4 + this->box.width + SETTING_BUTTON_WIDTH);
uint text_right = ir.right - (rtl ? WidgetDimensions::scaled.hsep_wide * 4 + this->box.width + SETTING_BUTTON_WIDTH : 0);
int text_y_offset = (this->line_height - FONT_HEIGHT_NORMAL) / 2;
int icon_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
int box_y_offset = (this->line_height - this->box.height) / 2;
int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
int icon_y_offset = (this->line_height - this->icon.height) / 2;
for (int i = 0; i != lengthof(_cheats_ui); i++) {
const CheatEntry *ce = &_cheats_ui[i];
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, box_left, y + icon_y_offset + 2);
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, box_left, y + box_y_offset);
switch (ce->type) {
case SLE_BOOL: {
bool on = (*(bool*)ce->variable);
DrawBoolButton(button_left, y + icon_y_offset, on, true);
DrawBoolButton(button_left, y + button_y_offset, on, true);
SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
break;
}
@@ -258,7 +268,7 @@ struct CheatWindow : Window {
char buf[512];
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(button_left, y + icon_y_offset, COLOUR_YELLOW, clicked - (i * 2), true, true);
DrawArrowButtons(button_left, y + button_y_offset, COLOUR_YELLOW, clicked - (i * 2), true, true);
switch (ce->str) {
/* Display date for change date cheat */
@@ -268,8 +278,8 @@ struct CheatWindow : Window {
case STR_CHEAT_CHANGE_COMPANY: {
SetDParam(0, val + 1);
GetString(buf, STR_CHEAT_CHANGE_COMPANY, lastof(buf));
uint offset = 10 + GetStringBoundingBox(buf).width;
DrawCompanyIcon(_local_company, rtl ? text_right - offset - 10 : text_left + offset, y + icon_y_offset + 2);
uint offset = WidgetDimensions::scaled.hsep_indent + GetStringBoundingBox(buf).width;
DrawCompanyIcon(_local_company, rtl ? text_right - offset - WidgetDimensions::scaled.hsep_indent : text_left + offset, y + icon_y_offset);
break;
}
@@ -311,7 +321,7 @@ struct CheatWindow : Window {
/* Draw coloured flag for change company cheat */
case STR_CHEAT_CHANGE_COMPANY:
SetDParamMaxValue(0, MAX_COMPANIES);
width = std::max(width, GetStringBoundingBox(ce->str).width + 10 + 10);
width = std::max(width, GetStringBoundingBox(ce->str).width + WidgetDimensions::scaled.hsep_wide * 4);
break;
default:
@@ -323,21 +333,21 @@ struct CheatWindow : Window {
}
}
this->line_height = std::max(GetSpriteSize(SPR_BOX_CHECKED).height, GetSpriteSize(SPR_BOX_EMPTY).height);
this->line_height = std::max(this->box.height, this->icon.height);
this->line_height = std::max<uint>(this->line_height, SETTING_BUTTON_HEIGHT);
this->line_height = std::max<uint>(this->line_height, FONT_HEIGHT_NORMAL) + WD_PAR_VSEP_NORMAL;
this->line_height = std::max<uint>(this->line_height, FONT_HEIGHT_NORMAL) + WidgetDimensions::scaled.framerect.Vertical();
size->width = width + 20 + this->box_width + SETTING_BUTTON_WIDTH /* stuff on the left */ + 10 /* extra spacing on right */;
size->height = WD_FRAMERECT_TOP + WD_PAR_VSEP_NORMAL + WD_FRAMERECT_BOTTOM + this->line_height * lengthof(_cheats_ui);
size->width = width + WidgetDimensions::scaled.hsep_wide * 4 + this->box.width + SETTING_BUTTON_WIDTH /* stuff on the left */ + WidgetDimensions::scaled.hsep_wide * 2 /* extra spacing on right */;
size->height = WidgetDimensions::scaled.framerect.Vertical() + this->line_height * lengthof(_cheats_ui);
}
void OnClick(Point pt, int widget, int click_count) override
{
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_C_PANEL);
uint btn = (pt.y - wid->pos_y - WD_FRAMERECT_TOP - WD_PAR_VSEP_NORMAL) / this->line_height;
int x = pt.x - wid->pos_x;
Rect r = this->GetWidget<NWidgetBase>(WID_C_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
uint btn = (pt.y - r.top) / this->line_height;
uint x = pt.x - r.left;
bool rtl = _current_text_dir == TD_RTL;
if (rtl) x = wid->current_x - x;
if (rtl) x = r.Width() - 1 - x;
if (btn >= lengthof(_cheats_ui)) return;
@@ -345,13 +355,13 @@ struct CheatWindow : Window {
int value = (int32)ReadValue(ce->variable, ce->type);
int oldvalue = value;
if (btn == CHT_CHANGE_DATE && x >= 20 + this->box_width + SETTING_BUTTON_WIDTH) {
if (btn == CHT_CHANGE_DATE && x >= WidgetDimensions::scaled.hsep_wide * 2 + this->box.width + SETTING_BUTTON_WIDTH) {
/* Click at the date text directly. */
clicked_widget = CHT_CHANGE_DATE;
SetDParam(0, value);
ShowQueryString(STR_JUST_INT, STR_CHEAT_CHANGE_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED);
return;
} else if (btn == CHT_EDIT_MAX_HL && x >= 20 + this->box_width + SETTING_BUTTON_WIDTH) {
} else if (btn == CHT_EDIT_MAX_HL && x >= WidgetDimensions::scaled.hsep_wide * 2 + this->box.width + SETTING_BUTTON_WIDTH) {
clicked_widget = CHT_EDIT_MAX_HL;
SetDParam(0, value);
ShowQueryString(STR_JUST_INT, STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED);
@@ -359,7 +369,7 @@ struct CheatWindow : Window {
}
/* Not clicking a button? */
if (!IsInsideMM(x, 10 + this->box_width, 10 + this->box_width + SETTING_BUTTON_WIDTH)) return;
if (!IsInsideMM(x, WidgetDimensions::scaled.hsep_wide * 2 + this->box.width, WidgetDimensions::scaled.hsep_wide * 2 + this->box.width + SETTING_BUTTON_WIDTH)) return;
*ce->been_used = true;
@@ -371,10 +381,10 @@ struct CheatWindow : Window {
default:
/* Take whatever the function returns */
value = ce->proc(value + ((x >= 10 + this->box_width + SETTING_BUTTON_WIDTH / 2) ? 1 : -1), (x >= 10 + this->box_width + SETTING_BUTTON_WIDTH / 2) ? 1 : -1);
value = ce->proc(value + ((x >= WidgetDimensions::scaled.hsep_wide * 2 + this->box.width + SETTING_BUTTON_WIDTH / 2) ? 1 : -1), (x >= WidgetDimensions::scaled.hsep_wide * 2 + this->box.width + SETTING_BUTTON_WIDTH / 2) ? 1 : -1);
/* The first cheat (money), doesn't return a different value. */
if (value != oldvalue || btn == CHT_MONEY) this->clicked = btn * 2 + 1 + ((x >= 10 + this->box_width + SETTING_BUTTON_WIDTH / 2) != rtl ? 1 : 0);
if (value != oldvalue || btn == CHT_MONEY) this->clicked = btn * 2 + 1 + ((x >= WidgetDimensions::scaled.hsep_wide * 2 + this->box.width + SETTING_BUTTON_WIDTH / 2) != rtl ? 1 : 0);
break;
}

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@@ -32,6 +32,7 @@
#include "goal_cmd.h"
#include "group_cmd.h"
#include "industry_cmd.h"
#include "league_cmd.h"
#include "landscape_cmd.h"
#include "misc_cmd.h"
#include "news_cmd.h"

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@@ -37,7 +37,7 @@ static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
*/
#define return_cmd_error(errcode) return CommandCost(errcode);
void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, TileIndex location, const CommandDataBuffer &cmd_data);
void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, const CommandDataBuffer &cmd_data);
bool IsValidCommand(Commands cmd);
CommandFlags GetCommandFlags(Commands cmd);
@@ -215,20 +215,13 @@ public:
* @param err_message Message prefix to show on error
* @param callback A callback function to call after the command is finished
* @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
* @param location Tile location for user feedback.
* @param args Parameters for the command
* @return \c true if the command succeeded, else \c false.
*/
template <typename Tcallback>
static bool PostFromNet(StringID err_message, Tcallback *callback, bool my_cmd, TileIndex location, std::tuple<Targs...> args)
static bool PostFromNet(StringID err_message, Tcallback *callback, bool my_cmd, std::tuple<Targs...> args)
{
if constexpr (std::is_same_v<TileIndex, std::tuple_element_t<0, decltype(args)>>) {
/* Do not even think about executing out-of-bounds tile-commands. */
TileIndex tile = std::get<0>(args);
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (GetCommandFlags<Tcmd>() & CMD_ALL_TILES) == 0))) return false;
}
return InternalPost(err_message, callback, my_cmd, true, location, std::move(args));
return InternalPost(err_message, callback, my_cmd, true, std::move(args));
}
/**
@@ -242,12 +235,7 @@ public:
{
auto args_tuple = std::forward_as_tuple(args...);
TileIndex tile{};
if constexpr (std::is_same_v<TileIndex, std::tuple_element_t<0, decltype(args_tuple)>>) {
tile = std::get<0>(args_tuple);
}
::NetworkSendCommand(Tcmd, err_message, nullptr, _current_company, tile, EndianBufferWriter<CommandDataBuffer>::FromValue(args_tuple));
::NetworkSendCommand(Tcmd, err_message, nullptr, company, EndianBufferWriter<CommandDataBuffer>::FromValue(args_tuple));
}
/**
@@ -324,9 +312,9 @@ protected:
} else if constexpr (std::is_same_v<Tcallback, CommandCallbackData>) {
/* Generic callback that takes packed arguments as a buffer. */
if constexpr (std::is_same_v<Tret, CommandCost>) {
callback(Tcmd, ExtractCommandCost(res), tile, EndianBufferWriter<CommandDataBuffer>::FromValue(args), {});
callback(Tcmd, ExtractCommandCost(res), EndianBufferWriter<CommandDataBuffer>::FromValue(args), {});
} else {
callback(Tcmd, ExtractCommandCost(res), tile, EndianBufferWriter<CommandDataBuffer>::FromValue(args), EndianBufferWriter<CommandDataBuffer>::FromValue(RemoveFirstTupleElement(res)));
callback(Tcmd, ExtractCommandCost(res), EndianBufferWriter<CommandDataBuffer>::FromValue(args), EndianBufferWriter<CommandDataBuffer>::FromValue(RemoveFirstTupleElement(res)));
}
} else if constexpr (!std::is_same_v<Tret, CommandCost> && std::is_same_v<Tcallback *, typename CommandTraits<Tcmd>::RetCallbackProc>) {
std::apply(callback, std::tuple_cat(std::make_tuple(Tcmd), res));
@@ -405,7 +393,7 @@ protected:
/* If we are in network, and the command is not from the network
* send it to the command-queue and abort execution. */
if (send_net) {
::NetworkSendCommand(Tcmd, err_message, callback, _current_company, tile, EndianBufferWriter<CommandDataBuffer>::FromValue(args));
::NetworkSendCommand(Tcmd, err_message, callback, _current_company, EndianBufferWriter<CommandDataBuffer>::FromValue(args));
cur_company.Restore();
/* Don't return anything special here; no error, no costs.
@@ -446,8 +434,13 @@ protected:
template <Commands Tcmd, typename Tret, typename... Targs>
struct CommandHelper<Tcmd, Tret(*)(DoCommandFlag, Targs...), false> : CommandHelper<Tcmd, Tret(*)(DoCommandFlag, Targs...), true>
{
/* Import Post overloads from our base class. */
using CommandHelper<Tcmd, Tret(*)(DoCommandFlag, Targs...), true>::Post;
/* Do not allow Post without explicit location. */
static inline bool Post(StringID err_message, Targs... args) = delete;
template <typename Tcallback>
static inline bool Post(Tcallback *callback, Targs... args) = delete;
static inline bool Post(Targs... args) = delete;
template <typename Tcallback>
static bool Post(StringID err_message, Tcallback *callback, Targs... args) = delete;
/**
* Shortcut for Post when not using an error message.
@@ -476,7 +469,6 @@ struct CommandHelper<Tcmd, Tret(*)(DoCommandFlag, Targs...), false> : CommandHel
* commands that don't take a TileIndex by themselves.
* @param err_message Message prefix to show on error
* @param callback A callback function to call after the command is finished
* @param location Tile location for user feedback.
* @param args Parameters for the command
* @return \c true if the command succeeded, else \c false.
*/
@@ -492,6 +484,6 @@ struct CommandHelper<Tcmd, Tret(*)(DoCommandFlag, Targs...), false> : CommandHel
#endif
template <Commands Tcmd>
using Command = CommandHelper<Tcmd, typename CommandTraits<Tcmd>::ProcType, std::is_same_v<TileIndex, std::tuple_element_t<0, typename CommandTraits<Tcmd>::Args>>>;
using Command = CommandHelper<Tcmd, typename CommandTraits<Tcmd>::ProcType, (GetCommandFlags<Tcmd>() & CMD_LOCATION) == 0>;
#endif /* COMMAND_FUNC_H */

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@@ -331,12 +331,19 @@ enum Commands : uint16 {
CMD_MOVE_ORDER, ///< move an order
CMD_CHANGE_TIMETABLE, ///< change the timetable for a vehicle
CMD_BULK_CHANGE_TIMETABLE, ///< change the timetable for all orders of a vehicle
CMD_SET_VEHICLE_ON_TIME, ///< set the vehicle on time feature (timetable)
CMD_AUTOFILL_TIMETABLE, ///< autofill the timetable
CMD_SET_TIMETABLE_START, ///< set the date that a timetable should start
CMD_OPEN_CLOSE_AIRPORT, ///< open/close an airport to incoming aircraft
CMD_CREATE_LEAGUE_TABLE, ///< create a new league table
CMD_CREATE_LEAGUE_TABLE_ELEMENT, ///< create a new element in a league table
CMD_UPDATE_LEAGUE_TABLE_ELEMENT_DATA, ///< update the data fields of a league table element
CMD_UPDATE_LEAGUE_TABLE_ELEMENT_SCORE, ///< update the score of a league table element
CMD_REMOVE_LEAGUE_TABLE_ELEMENT, ///< remove a league table element
CMD_END, ///< Must ALWAYS be on the end of this list!! (period)
};
@@ -379,6 +386,7 @@ enum CommandFlags {
CMD_DEITY = 0x100, ///< the command may be executed by COMPANY_DEITY
CMD_STR_CTRL = 0x200, ///< the command's string may contain control strings
CMD_NO_EST = 0x400, ///< the command is never estimated.
CMD_LOCATION = 0x800, ///< the command has implicit location argument.
};
DECLARE_ENUM_AS_BIT_SET(CommandFlags)
@@ -470,6 +478,6 @@ typedef void CommandCallback(Commands cmd, const CommandCost &result, TileIndex
* @param result_data Additional returned data from the command
* @see CommandProc
*/
typedef void CommandCallbackData(Commands cmd, const CommandCost &result, TileIndex tile, const CommandDataBuffer &data, CommandDataBuffer result_data);
typedef void CommandCallbackData(Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data);
#endif /* COMMAND_TYPE_H */

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@@ -115,8 +115,11 @@ void SetLocalCompany(CompanyID new_company)
_current_company = _local_company = new_company;
/* Delete any construction windows... */
if (switching_company) CloseConstructionWindows();
if (switching_company) {
InvalidateWindowClassesData(WC_COMPANY);
/* Delete any construction windows... */
CloseConstructionWindows();
}
/* ... and redraw the whole screen. */
MarkWholeScreenDirty();
@@ -557,7 +560,8 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
ResetCompanyLivery(c);
_company_colours[c->index] = (Colours)c->colour;
c->money = c->current_loan = (std::min<int64>(INITIAL_LOAN, _economy.max_loan) * _economy.inflation_prices >> 16) / 50000 * 50000;
/* Scale the initial loan based on the inflation rounded down to the loan interval. The maximum loan has already been inflation adjusted. */
c->money = c->current_loan = std::min<int64>((INITIAL_LOAN * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL, _economy.max_loan);
std::fill(c->share_owners.begin(), c->share_owners.end(), INVALID_OWNER);
@@ -566,8 +570,8 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
c->inaugurated_year = _cur_year;
/* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face.
* In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients, but we choose it here for the first (host) company. */
if (_company_manager_face != 0 && !is_ai) {
* In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients. */
if (_company_manager_face != 0 && !is_ai && !_networking) {
c->face = _company_manager_face;
} else {
RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false);
@@ -889,8 +893,6 @@ CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID
if (!(flags & DC_EXEC)) return CommandCost();
/* Delete any open window of the company */
CloseCompanyWindows(c->index);
CompanyNewsInformation *cni = new CompanyNewsInformation(c);
/* Show the bankrupt news */

View File

@@ -49,10 +49,6 @@
/** Company GUI constants. */
static const uint EXP_LINESPACE = 2; ///< Amount of vertical space for a horizontal (sub-)total line.
static const uint EXP_BLOCKSPACE = 10; ///< Amount of vertical space between two blocks of numbers.
static const int EXP_INDENT = 10; ///< Amount of horizontal space for an indented line.
static void DoSelectCompanyManagerFace(Window *parent);
static void ShowCompanyInfrastructure(CompanyID company);
@@ -122,15 +118,15 @@ static const ExpensesList _expenses_list_types[] = {
static uint GetTotalCategoriesHeight()
{
/* There's an empty line and blockspace on the year row */
uint total_height = FONT_HEIGHT_NORMAL + EXP_BLOCKSPACE;
uint total_height = FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_wide;
for (uint i = 0; i < lengthof(_expenses_list_types); i++) {
/* Title + expense list + total line + total + blockspace after category */
total_height += FONT_HEIGHT_NORMAL + _expenses_list_types[i].GetHeight() + EXP_LINESPACE + FONT_HEIGHT_NORMAL + EXP_BLOCKSPACE;
total_height += FONT_HEIGHT_NORMAL + _expenses_list_types[i].GetHeight() + WidgetDimensions::scaled.vsep_normal + FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_wide;
}
/* Total income */
total_height += EXP_LINESPACE + FONT_HEIGHT_NORMAL + EXP_BLOCKSPACE;
total_height += WidgetDimensions::scaled.vsep_normal + FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_wide;
return total_height;
}
@@ -148,7 +144,7 @@ static uint GetMaxCategoriesWidth()
/* Title of category */
max_width = std::max(max_width, GetStringBoundingBox(STR_FINANCES_REVENUE_TITLE + i).width);
/* Entries in category */
max_width = std::max(max_width, _expenses_list_types[i].GetListWidth());
max_width = std::max(max_width, _expenses_list_types[i].GetListWidth() + WidgetDimensions::scaled.hsep_indent);
}
return max_width;
@@ -159,16 +155,15 @@ static uint GetMaxCategoriesWidth()
*/
static void DrawCategory(const Rect &r, int start_y, ExpensesList list)
{
int offs_left = _current_text_dir == TD_LTR ? EXP_INDENT : 0;
int offs_right = _current_text_dir == TD_LTR ? 0 : EXP_INDENT;
Rect tr = r.Indent(WidgetDimensions::scaled.hsep_indent, _current_text_dir == TD_RTL);
int y = start_y;
tr.top = start_y;
ExpensesType et;
for (uint i = 0; i < list.length; i++) {
et = list.et[i];
DrawString(r.left + offs_left, r.right - offs_right, y, STR_FINANCES_SECTION_CONSTRUCTION + et);
y += FONT_HEIGHT_NORMAL;
DrawString(tr, STR_FINANCES_SECTION_CONSTRUCTION + et);
tr.top += FONT_HEIGHT_NORMAL;
}
}
@@ -180,7 +175,7 @@ static void DrawCategory(const Rect &r, int start_y, ExpensesList list)
static void DrawCategories(const Rect &r)
{
/* Start with an empty space in the year row, plus the blockspace under the year. */
int y = r.top + FONT_HEIGHT_NORMAL + EXP_BLOCKSPACE;
int y = r.top + FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_wide;
for (uint i = 0; i < lengthof(_expenses_list_types); i++) {
/* Draw category title and advance y */
@@ -191,16 +186,20 @@ static void DrawCategories(const Rect &r)
DrawCategory(r, y, _expenses_list_types[i]);
y += _expenses_list_types[i].GetHeight();
/* Advance y by the height of the total and associated total line */
y += EXP_LINESPACE + FONT_HEIGHT_NORMAL;
/* Advance y by the height of the horizontal line between amounts and subtotal */
y += WidgetDimensions::scaled.vsep_normal;
/* Draw category total and advance y */
DrawString(r.left, r.right, y, STR_FINANCES_TOTAL_CAPTION, TC_FROMSTRING, SA_RIGHT);
y += FONT_HEIGHT_NORMAL;
/* Advance y by a blockspace after this category block */
y += EXP_BLOCKSPACE;
y += WidgetDimensions::scaled.vsep_wide;
}
/* Draw total profit/loss */
y += EXP_LINESPACE;
DrawString(r.left, r.right, y, STR_FINANCES_NET_PROFIT, TC_FROMSTRING, SA_LEFT);
y += WidgetDimensions::scaled.vsep_normal;
DrawString(r.left, r.right, y, STR_FINANCES_PROFIT, TC_FROMSTRING, SA_LEFT);
}
/**
@@ -244,7 +243,7 @@ static Money DrawYearCategory (const Rect &r, int start_y, ExpensesList list, co
/* Draw the total at the bottom of the category. */
GfxFillRect(r.left, y, r.right, y, PC_BLACK);
y += EXP_LINESPACE;
y += WidgetDimensions::scaled.vsep_normal;
if (sum != 0) DrawPrice(sum, r.left, r.right, y, TC_WHITE);
/* Return the sum for the yearly total. */
@@ -267,19 +266,19 @@ static void DrawYearColumn(const Rect &r, int year, const Money (*tbl)[EXPENSES_
/* Year header */
SetDParam(0, year);
DrawString(r.left, r.right, y, STR_FINANCES_YEAR, TC_FROMSTRING, SA_RIGHT, true);
y += FONT_HEIGHT_NORMAL + EXP_BLOCKSPACE;
y += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_wide;
/* Categories */
for (uint i = 0; i < lengthof(_expenses_list_types); i++) {
y += FONT_HEIGHT_NORMAL;
sum += DrawYearCategory(r, y, _expenses_list_types[i], tbl);
/* Expense list + expense category title + expense category total + blockspace after category */
y += _expenses_list_types[i].GetHeight() + EXP_LINESPACE + FONT_HEIGHT_NORMAL + EXP_BLOCKSPACE;
y += _expenses_list_types[i].GetHeight() + WidgetDimensions::scaled.vsep_normal + FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_wide;
}
/* Total income. */
GfxFillRect(r.left, y, r.right, y, PC_BLACK);
y += EXP_LINESPACE;
y += WidgetDimensions::scaled.vsep_normal;
DrawPrice(sum, r.left, r.right, y, TC_WHITE);
}
@@ -293,7 +292,7 @@ static const NWidgetPart _nested_company_finances_widgets[] = {
EndContainer(),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_CF_SEL_PANEL),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, WD_FRAMERECT_RIGHT, WD_FRAMERECT_BOTTOM, WD_FRAMERECT_LEFT), SetPIP(0, 9, 0),
NWidget(NWID_HORIZONTAL), SetPadding(WidgetDimensions::unscaled.framerect), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CF_EXPS_CATEGORY), SetMinimalSize(120, 0), SetFill(0, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CF_EXPS_PRICE1), SetMinimalSize(86, 0), SetFill(0, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CF_EXPS_PRICE2), SetMinimalSize(86, 0), SetFill(0, 0),
@@ -302,7 +301,7 @@ static const NWidgetPart _nested_company_finances_widgets[] = {
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, WD_FRAMERECT_RIGHT, WD_FRAMERECT_BOTTOM, WD_FRAMERECT_LEFT),
NWidget(NWID_HORIZONTAL), SetPadding(WidgetDimensions::unscaled.framerect),
NWidget(NWID_VERTICAL), // Vertical column with 'bank balance', 'loan'
NWidget(WWT_TEXT, COLOUR_GREY), SetDataTip(STR_FINANCES_OWN_FUNDS_TITLE, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetDataTip(STR_FINANCES_LOAN_TITLE, STR_NULL), SetFill(1, 0),
@@ -315,7 +314,7 @@ static const NWidgetPart _nested_company_finances_widgets[] = {
NWidget(WWT_TEXT, COLOUR_GREY, WID_CF_OWN_VALUE), SetDataTip(STR_FINANCES_TOTAL_CURRENCY, STR_NULL), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CF_LOAN_VALUE), SetDataTip(STR_FINANCES_TOTAL_CURRENCY, STR_NULL), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CF_BALANCE_LINE), SetMinimalSize(0, 2), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CF_BALANCE_VALUE), SetDataTip(STR_FINANCES_TOTAL_CURRENCY, STR_NULL), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CF_BALANCE_VALUE), SetDataTip(STR_FINANCES_BANK_BALANCE, STR_NULL), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
EndContainer(),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_CF_SEL_MAXLOAN),
NWidget(NWID_HORIZONTAL),
@@ -603,23 +602,20 @@ public:
return true;
}
void Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const override
void Draw(const Rect &r, bool sel, Colours bg_colour) const override
{
bool rtl = _current_text_dir == TD_RTL;
int height = bottom - top;
int icon_y_offset = height / 2;
int text_y_offset = (height - FONT_HEIGHT_NORMAL) / 2 + 1;
int icon_y = CenterBounds(r.top, r.bottom, 0);
int text_y = CenterBounds(r.top, r.bottom, FONT_HEIGHT_NORMAL);
Rect tr = r.Shrink(WidgetDimensions::scaled.dropdowntext);
DrawSprite(SPR_VEH_BUS_SIDE_VIEW, PALETTE_RECOLOUR_START + (this->result % COLOUR_END),
rtl ? right - 2 - ScaleGUITrad(14) : left + ScaleGUITrad(14) + 2,
top + icon_y_offset);
DrawString(rtl ? left + 2 : left + ScaleGUITrad(28) + 4,
rtl ? right - ScaleGUITrad(28) - 4 : right - 2,
top + text_y_offset, this->String(), sel ? TC_WHITE : TC_BLACK);
rtl ? tr.right - ScaleGUITrad(14) : tr.left + ScaleGUITrad(14),
icon_y);
tr = tr.Indent(ScaleGUITrad(28) + WidgetDimensions::scaled.hsep_normal, rtl);
DrawString(tr.left, tr.right, text_y, this->String(), sel ? TC_WHITE : TC_BLACK);
}
};
static const int LEVEL_WIDTH = 10; ///< Indenting width of a sub-group in pixels
typedef GUIList<const Group*> GUIGroupList;
/** Company livery colour scheme window. */
@@ -800,7 +796,7 @@ public:
/* Position scrollbar to selected group */
for (uint i = 0; i < this->rows; i++) {
if (this->groups[i]->index == sel) {
this->vscroll->SetPosition(Clamp(i - this->vscroll->GetCapacity() / 2, 0, std::max(this->vscroll->GetCount() - this->vscroll->GetCapacity(), 0)));
this->vscroll->SetPosition(i - this->vscroll->GetCapacity() / 2);
break;
}
}
@@ -824,14 +820,14 @@ public:
}
}
size->width = std::max(size->width, 5 + d.width + WD_FRAMERECT_RIGHT);
size->width = std::max(size->width, 5 + d.width + padding.width);
break;
}
case WID_SCL_MATRIX: {
/* 11 items in the default rail class */
this->square = GetSpriteSize(SPR_SQUARE);
this->line_height = std::max(this->square.height, (uint)FONT_HEIGHT_NORMAL) + 4;
this->line_height = std::max(this->square.height, (uint)FONT_HEIGHT_NORMAL) + padding.height;
size->height = 11 * this->line_height;
resize->width = 1;
@@ -848,7 +844,7 @@ public:
case WID_SCL_PRI_COL_DROPDOWN: {
this->square = GetSpriteSize(SPR_SQUARE);
int string_padding = this->square.width + NWidgetScrollbar::GetVerticalDimension().width + 10;
int string_padding = this->square.width + WidgetDimensions::scaled.hsep_normal + padding.width;
for (const StringID *id = _colour_dropdown; id != endof(_colour_dropdown); id++) {
size->width = std::max(size->width, GetStringBoundingBox(*id).width + string_padding);
}
@@ -918,40 +914,41 @@ public:
bool rtl = _current_text_dir == TD_RTL;
/* Horizontal coordinates of scheme name column. */
/* Coordinates of scheme name column. */
const NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_SCL_SPACER_DROPDOWN);
int sch_left = nwi->pos_x;
int sch_right = sch_left + nwi->current_x - 1;
/* Horizontal coordinates of first dropdown. */
Rect sch = nwi->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
/* Coordinates of first dropdown. */
nwi = this->GetWidget<NWidgetBase>(WID_SCL_PRI_COL_DROPDOWN);
int pri_left = nwi->pos_x;
int pri_right = pri_left + nwi->current_x - 1;
/* Horizontal coordinates of second dropdown. */
Rect pri = nwi->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
/* Coordinates of second dropdown. */
nwi = this->GetWidget<NWidgetBase>(WID_SCL_SEC_COL_DROPDOWN);
int sec_left = nwi->pos_x;
int sec_right = sec_left + nwi->current_x - 1;
Rect sec = nwi->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
int text_left = (rtl ? (uint)WD_FRAMERECT_LEFT : (this->square.width + 5));
int text_right = (rtl ? (this->square.width + 5) : (uint)WD_FRAMERECT_RIGHT);
Rect pri_squ = pri.WithWidth(this->square.width, rtl);
Rect sec_squ = sec.WithWidth(this->square.width, rtl);
int square_offs = (this->line_height - this->square.height) / 2 + 1;
int text_offs = (this->line_height - FONT_HEIGHT_NORMAL) / 2 + 1;
pri = pri.Indent(this->square.width + WidgetDimensions::scaled.hsep_normal, rtl);
sec = sec.Indent(this->square.width + WidgetDimensions::scaled.hsep_normal, rtl);
int y = r.top;
Rect ir = r.WithHeight(this->resize.step_height).Shrink(WidgetDimensions::scaled.matrix);
int square_offs = (ir.Height() - this->square.height) / 2;
int text_offs = (ir.Height() - FONT_HEIGHT_NORMAL) / 2;
int y = ir.top;
/* Helper function to draw livery info. */
auto draw_livery = [&](StringID str, const Livery &liv, bool sel, bool def, int indent) {
/* Livery Label. */
DrawString(sch_left + WD_FRAMERECT_LEFT + (rtl ? 0 : indent), sch_right - WD_FRAMERECT_RIGHT - (rtl ? indent : 0), y + text_offs, str, sel ? TC_WHITE : TC_BLACK);
DrawString(sch.left + (rtl ? 0 : indent), sch.right - (rtl ? indent : 0), y + text_offs, str, sel ? TC_WHITE : TC_BLACK);
/* Text below the first dropdown. */
DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOUR(liv.colour1), (rtl ? pri_right - (this->square.width + 5) + WD_FRAMERECT_RIGHT : pri_left) + WD_FRAMERECT_LEFT, y + square_offs);
DrawString(pri_left + text_left, pri_right - text_right, y + text_offs, (def || HasBit(liv.in_use, 0)) ? STR_COLOUR_DARK_BLUE + liv.colour1 : STR_COLOUR_DEFAULT, sel ? TC_WHITE : TC_GOLD);
DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOUR(liv.colour1), pri_squ.left, y + square_offs);
DrawString(pri.left, pri.right, y + text_offs, (def || HasBit(liv.in_use, 0)) ? STR_COLOUR_DARK_BLUE + liv.colour1 : STR_COLOUR_DEFAULT, sel ? TC_WHITE : TC_GOLD);
/* Text below the second dropdown. */
if (sec_right > sec_left) { // Second dropdown has non-zero size.
DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOUR(liv.colour2), (rtl ? sec_right - (this->square.width + 5) + WD_FRAMERECT_RIGHT : sec_left) + WD_FRAMERECT_LEFT, y + square_offs);
DrawString(sec_left + text_left, sec_right - text_right, y + text_offs, (def || HasBit(liv.in_use, 1)) ? STR_COLOUR_DARK_BLUE + liv.colour2 : STR_COLOUR_DEFAULT, sel ? TC_WHITE : TC_GOLD);
if (sec.right > sec.left) { // Second dropdown has non-zero size.
DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOUR(liv.colour2), sec_squ.left, y + square_offs);
DrawString(sec.left, sec.right, y + text_offs, (def || HasBit(liv.in_use, 1)) ? STR_COLOUR_DARK_BLUE + liv.colour2 : STR_COLOUR_DEFAULT, sel ? TC_WHITE : TC_GOLD);
}
y += this->line_height;
@@ -971,7 +968,7 @@ public:
for (uint i = this->vscroll->GetPosition(); i < max; ++i) {
const Group *g = this->groups[i];
SetDParam(0, g->index);
draw_livery(STR_GROUP_NAME, g->livery, this->sel == g->index, false, this->indents[i] * LEVEL_WIDTH);
draw_livery(STR_GROUP_NAME, g->livery, this->sel == g->index, false, this->indents[i] * WidgetDimensions::scaled.hsep_indent);
}
}
}
@@ -1269,81 +1266,81 @@ static const NWidgetPart _nested_select_company_manager_face_widgets[] = {
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT), SetFill(1, 0), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT), SetFill(1, 0), SetPadding(WidgetDimensions::unscaled.framerect),
SetDataTip(STR_FACE_EYECOLOUR, STR_NULL), SetTextColour(TC_GOLD), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCMF_HAS_MOUSTACHE_EARRING), SetDataTip(STR_WHITE_STRING, STR_FACE_MOUSTACHE_EARRING_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_HAS_GLASSES_TEXT), SetFill(1, 0), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_HAS_GLASSES_TEXT), SetFill(1, 0), SetPadding(WidgetDimensions::unscaled.framerect),
SetDataTip(STR_FACE_GLASSES, STR_NULL), SetTextColour(TC_GOLD), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCMF_HAS_GLASSES), SetDataTip(STR_WHITE_STRING, STR_FACE_GLASSES_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 2), SetFill(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_HAIR_TEXT), SetFill(1, 0), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_HAIR_TEXT), SetFill(1, 0), SetPadding(WidgetDimensions::unscaled.framerect),
SetDataTip(STR_FACE_HAIR, STR_NULL), SetTextColour(TC_GOLD), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_HAIR_L), SetDataTip(AWV_DECREASE, STR_FACE_HAIR_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCMF_HAIR), SetDataTip(STR_WHITE_STRING, STR_FACE_HAIR_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_HAIR_R), SetDataTip(AWV_INCREASE, STR_FACE_HAIR_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_EYEBROWS_TEXT), SetFill(1, 0), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_EYEBROWS_TEXT), SetFill(1, 0), SetPadding(WidgetDimensions::unscaled.framerect),
SetDataTip(STR_FACE_EYEBROWS, STR_NULL), SetTextColour(TC_GOLD), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_EYEBROWS_L), SetDataTip(AWV_DECREASE, STR_FACE_EYEBROWS_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCMF_EYEBROWS), SetDataTip(STR_WHITE_STRING, STR_FACE_EYEBROWS_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_EYEBROWS_R), SetDataTip(AWV_INCREASE, STR_FACE_EYEBROWS_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_EYECOLOUR_TEXT), SetFill(1, 0), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_EYECOLOUR_TEXT), SetFill(1, 0), SetPadding(WidgetDimensions::unscaled.framerect),
SetDataTip(STR_FACE_EYECOLOUR, STR_NULL), SetTextColour(TC_GOLD), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_EYECOLOUR_L), SetDataTip(AWV_DECREASE, STR_FACE_EYECOLOUR_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCMF_EYECOLOUR), SetDataTip(STR_WHITE_STRING, STR_FACE_EYECOLOUR_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_EYECOLOUR_R), SetDataTip(AWV_INCREASE, STR_FACE_EYECOLOUR_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_GLASSES_TEXT), SetFill(1, 0), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_GLASSES_TEXT), SetFill(1, 0), SetPadding(WidgetDimensions::unscaled.framerect),
SetDataTip(STR_FACE_GLASSES, STR_NULL), SetTextColour(TC_GOLD), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_GLASSES_L), SetDataTip(AWV_DECREASE, STR_FACE_GLASSES_TOOLTIP_2),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCMF_GLASSES), SetDataTip(STR_WHITE_STRING, STR_FACE_GLASSES_TOOLTIP_2),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_GLASSES_R), SetDataTip(AWV_INCREASE, STR_FACE_GLASSES_TOOLTIP_2),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_NOSE_TEXT), SetFill(1, 0), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_NOSE_TEXT), SetFill(1, 0), SetPadding(WidgetDimensions::unscaled.framerect),
SetDataTip(STR_FACE_NOSE, STR_NULL), SetTextColour(TC_GOLD), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_NOSE_L), SetDataTip(AWV_DECREASE, STR_FACE_NOSE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCMF_NOSE), SetDataTip(STR_WHITE_STRING, STR_FACE_NOSE_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_NOSE_R), SetDataTip(AWV_INCREASE, STR_FACE_NOSE_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_LIPS_MOUSTACHE_TEXT), SetFill(1, 0), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_LIPS_MOUSTACHE_TEXT), SetFill(1, 0), SetPadding(WidgetDimensions::unscaled.framerect),
SetDataTip(STR_FACE_MOUSTACHE, STR_NULL), SetTextColour(TC_GOLD), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_LIPS_MOUSTACHE_L), SetDataTip(AWV_DECREASE, STR_FACE_LIPS_MOUSTACHE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCMF_LIPS_MOUSTACHE), SetDataTip(STR_WHITE_STRING, STR_FACE_LIPS_MOUSTACHE_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_LIPS_MOUSTACHE_R), SetDataTip(AWV_INCREASE, STR_FACE_LIPS_MOUSTACHE_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_CHIN_TEXT), SetFill(1, 0), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_CHIN_TEXT), SetFill(1, 0), SetPadding(WidgetDimensions::unscaled.framerect),
SetDataTip(STR_FACE_CHIN, STR_NULL), SetTextColour(TC_GOLD), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_CHIN_L), SetDataTip(AWV_DECREASE, STR_FACE_CHIN_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCMF_CHIN), SetDataTip(STR_WHITE_STRING, STR_FACE_CHIN_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_CHIN_R), SetDataTip(AWV_INCREASE, STR_FACE_CHIN_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_JACKET_TEXT), SetFill(1, 0), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_JACKET_TEXT), SetFill(1, 0), SetPadding(WidgetDimensions::unscaled.framerect),
SetDataTip(STR_FACE_JACKET, STR_NULL), SetTextColour(TC_GOLD), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_JACKET_L), SetDataTip(AWV_DECREASE, STR_FACE_JACKET_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCMF_JACKET), SetDataTip(STR_WHITE_STRING, STR_FACE_JACKET_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_JACKET_R), SetDataTip(AWV_INCREASE, STR_FACE_JACKET_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_COLLAR_TEXT), SetFill(1, 0), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_COLLAR_TEXT), SetFill(1, 0), SetPadding(WidgetDimensions::unscaled.framerect),
SetDataTip(STR_FACE_COLLAR, STR_NULL), SetTextColour(TC_GOLD), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_COLLAR_L), SetDataTip(AWV_DECREASE, STR_FACE_COLLAR_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCMF_COLLAR), SetDataTip(STR_WHITE_STRING, STR_FACE_COLLAR_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_COLLAR_R), SetDataTip(AWV_INCREASE, STR_FACE_COLLAR_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_TIE_EARRING_TEXT), SetFill(1, 0), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT),
NWidget(WWT_TEXT, INVALID_COLOUR, WID_SCMF_TIE_EARRING_TEXT), SetFill(1, 0), SetPadding(WidgetDimensions::unscaled.framerect),
SetDataTip(STR_FACE_EARRING, STR_NULL), SetTextColour(TC_GOLD), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_SCMF_TIE_EARRING_L), SetDataTip(AWV_DECREASE, STR_FACE_TIE_EARRING_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCMF_TIE_EARRING), SetDataTip(STR_WHITE_STRING, STR_FACE_TIE_EARRING_TOOLTIP),
@@ -1447,17 +1444,17 @@ public:
{
/* Size of the boolean yes/no button. */
Dimension yesno_dim = maxdim(GetStringBoundingBox(STR_FACE_YES), GetStringBoundingBox(STR_FACE_NO));
yesno_dim.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
yesno_dim.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
yesno_dim.width += WidgetDimensions::scaled.framerect.Horizontal();
yesno_dim.height += WidgetDimensions::scaled.framerect.Vertical();
/* Size of the number button + arrows. */
Dimension number_dim = {0, 0};
for (int val = 1; val <= 12; val++) {
SetDParam(0, val);
number_dim = maxdim(number_dim, GetStringBoundingBox(STR_JUST_INT));
}
uint arrows_width = GetSpriteSize(SPR_ARROW_LEFT).width + GetSpriteSize(SPR_ARROW_RIGHT).width + 2 * (WD_IMGBTN_LEFT + WD_IMGBTN_RIGHT);
number_dim.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT + arrows_width;
number_dim.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
uint arrows_width = GetSpriteSize(SPR_ARROW_LEFT).width + GetSpriteSize(SPR_ARROW_RIGHT).width + 2 * (WidgetDimensions::scaled.imgbtn.Horizontal());
number_dim.width += WidgetDimensions::scaled.framerect.Horizontal() + arrows_width;
number_dim.height += WidgetDimensions::scaled.framerect.Vertical();
/* Compute width of both buttons. */
yesno_dim.width = std::max(yesno_dim.width, number_dim.width);
number_dim.width = yesno_dim.width - arrows_width;
@@ -1796,28 +1793,28 @@ static const NWidgetPart _nested_company_infrastructure_widgets[] = {
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_VERTICAL), SetPIP(WD_FRAMERECT_TOP, 4, WD_FRAMETEXT_BOTTOM),
NWidget(NWID_HORIZONTAL), SetPIP(2, 4, 2),
NWidget(NWID_VERTICAL), SetPadding(WidgetDimensions::unscaled.framerect), SetPIP(0, WidgetDimensions::unscaled.vsep_normal, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_RAIL_DESC), SetMinimalTextLines(2, 0), SetFill(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_RAIL_COUNT), SetMinimalTextLines(2, 0), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(2, 4, 2),
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_ROAD_DESC), SetMinimalTextLines(2, 0), SetFill(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_ROAD_COUNT), SetMinimalTextLines(2, 0), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(2, 4, 2),
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_TRAM_DESC), SetMinimalTextLines(2, 0), SetFill(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_TRAM_COUNT), SetMinimalTextLines(2, 0), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(2, 4, 2),
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_WATER_DESC), SetMinimalTextLines(2, 0), SetFill(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_WATER_COUNT), SetMinimalTextLines(2, 0), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(2, 4, 2),
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_STATION_DESC), SetMinimalTextLines(3, 0), SetFill(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_STATION_COUNT), SetMinimalTextLines(3, 0), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(2, 4, 2),
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_TOTAL_DESC), SetFill(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_TOTAL), SetFill(0, 1),
EndContainer(),
@@ -1912,18 +1909,18 @@ struct CompanyInfrastructureWindow : Window
case WID_CI_RAIL_DESC: {
uint lines = 1; // Starts at 1 because a line is also required for the section title
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT).width + padding.width);
for (const auto &rt : _sorted_railtypes) {
if (HasBit(this->railtypes, rt)) {
lines++;
SetDParam(0, GetRailTypeInfo(rt)->strings.name);
size->width = std::max(size->width, GetStringBoundingBox(STR_WHITE_STRING).width + WD_FRAMERECT_LEFT);
size->width = std::max(size->width, GetStringBoundingBox(STR_WHITE_STRING).width + padding.width + WidgetDimensions::scaled.hsep_indent);
}
}
if (this->railtypes != RAILTYPES_NONE) {
lines++;
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS).width + WD_FRAMERECT_LEFT);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS).width + padding.width + WidgetDimensions::scaled.hsep_indent);
}
size->height = std::max(size->height, lines * FONT_HEIGHT_NORMAL);
@@ -1934,13 +1931,13 @@ struct CompanyInfrastructureWindow : Window
case WID_CI_TRAM_DESC: {
uint lines = 1; // Starts at 1 because a line is also required for the section title
size->width = std::max(size->width, GetStringBoundingBox(widget == WID_CI_ROAD_DESC ? STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT : STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT).width);
size->width = std::max(size->width, GetStringBoundingBox(widget == WID_CI_ROAD_DESC ? STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT : STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT).width + padding.width);
for (const auto &rt : _sorted_roadtypes) {
if (HasBit(this->roadtypes, rt) && RoadTypeIsRoad(rt) == (widget == WID_CI_ROAD_DESC)) {
lines++;
SetDParam(0, GetRoadTypeInfo(rt)->strings.name);
size->width = std::max(size->width, GetStringBoundingBox(STR_WHITE_STRING).width + WD_FRAMERECT_LEFT);
size->width = std::max(size->width, GetStringBoundingBox(STR_WHITE_STRING).width + padding.width + WidgetDimensions::scaled.hsep_indent);
}
}
@@ -1949,14 +1946,14 @@ struct CompanyInfrastructureWindow : Window
}
case WID_CI_WATER_DESC:
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS).width + WD_FRAMERECT_LEFT);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT).width + padding.width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS).width + padding.width + WidgetDimensions::scaled.hsep_indent);
break;
case WID_CI_STATION_DESC:
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS).width + WD_FRAMERECT_LEFT);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS).width + WD_FRAMERECT_LEFT);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT).width + padding.width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS).width + padding.width + WidgetDimensions::scaled.hsep_indent);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS).width + padding.width + WidgetDimensions::scaled.hsep_indent);
break;
case WID_CI_RAIL_COUNT:
@@ -1990,11 +1987,11 @@ struct CompanyInfrastructureWindow : Window
max_cost = std::max(max_cost, AirportMaintenanceCost(c->index));
SetDParamMaxValue(0, max_val);
uint count_width = GetStringBoundingBox(STR_WHITE_COMMA).width + 20; // Reserve some wiggle room
uint count_width = GetStringBoundingBox(STR_WHITE_COMMA).width + WidgetDimensions::scaled.hsep_indent; // Reserve some wiggle room
if (_settings_game.economy.infrastructure_maintenance) {
SetDParamMaxValue(0, this->GetTotalMaintenanceCost() * 12); // Convert to per year
this->total_width = GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL).width + 20;
this->total_width = GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL).width + WidgetDimensions::scaled.hsep_indent * 2;
size->width = std::max(size->width, this->total_width);
SetDParamMaxValue(0, max_cost * 12); // Convert to per year
@@ -2005,7 +2002,7 @@ struct CompanyInfrastructureWindow : Window
/* Set height of the total line. */
if (widget == WID_CI_TOTAL) {
size->height = _settings_game.economy.infrastructure_maintenance ? std::max(size->height, EXP_LINESPACE + FONT_HEIGHT_NORMAL) : 0;
size->height = _settings_game.economy.infrastructure_maintenance ? std::max<uint>(size->height, WidgetDimensions::scaled.vsep_normal + FONT_HEIGHT_NORMAL) : 0;
}
break;
}
@@ -2026,19 +2023,18 @@ struct CompanyInfrastructureWindow : Window
if (_settings_game.economy.infrastructure_maintenance) {
SetDParam(0, monthly_cost * 12); // Convert to per year
int left = _current_text_dir == TD_RTL ? r.right - this->total_width : r.left;
DrawString(left, left + this->total_width, y, STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL, TC_FROMSTRING, SA_RIGHT);
Rect tr = r.WithWidth(this->total_width, _current_text_dir == TD_RTL);
DrawString(tr.left, tr.right, y, STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL, TC_FROMSTRING, SA_RIGHT);
}
}
void DrawWidget(const Rect &r, int widget) const override
{
const Company *c = Company::Get((CompanyID)this->window_number);
int y = r.top;
int offs_left = _current_text_dir == TD_LTR ? WD_FRAMERECT_LEFT : 0;
int offs_right = _current_text_dir == TD_LTR ? 0 : WD_FRAMERECT_LEFT;
Rect ir = r.Indent(WidgetDimensions::scaled.hsep_indent, _current_text_dir == TD_RTL);
switch (widget) {
case WID_CI_RAIL_DESC:
DrawString(r.left, r.right, y, STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT);
@@ -2048,13 +2044,13 @@ struct CompanyInfrastructureWindow : Window
for (const auto &rt : _sorted_railtypes) {
if (HasBit(this->railtypes, rt)) {
SetDParam(0, GetRailTypeInfo(rt)->strings.name);
DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_WHITE_STRING);
DrawString(ir.left, ir.right, y += FONT_HEIGHT_NORMAL, STR_WHITE_STRING);
}
}
DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS);
DrawString(ir.left, ir.right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS);
} else {
/* No valid railtype. */
DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_VIEW_INFRASTRUCTURE_NONE);
DrawString(ir.left, ir.right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_VIEW_INFRASTRUCTURE_NONE);
}
break;
@@ -2081,7 +2077,7 @@ struct CompanyInfrastructureWindow : Window
for (const auto &rt : _sorted_roadtypes) {
if (HasBit(this->roadtypes, rt) && RoadTypeIsRoad(rt) == (widget == WID_CI_ROAD_DESC)) {
SetDParam(0, GetRoadTypeInfo(rt)->strings.name);
DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_WHITE_STRING);
DrawString(ir.left, ir.right, y += FONT_HEIGHT_NORMAL, STR_WHITE_STRING);
}
}
@@ -2101,7 +2097,7 @@ struct CompanyInfrastructureWindow : Window
case WID_CI_WATER_DESC:
DrawString(r.left, r.right, y, STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT);
DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS);
DrawString(ir.left, ir.right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS);
break;
case WID_CI_WATER_COUNT:
@@ -2110,18 +2106,18 @@ struct CompanyInfrastructureWindow : Window
case WID_CI_TOTAL:
if (_settings_game.economy.infrastructure_maintenance) {
int left = _current_text_dir == TD_RTL ? r.right - this->total_width : r.left;
GfxFillRect(left, y, left + this->total_width, y, PC_WHITE);
y += EXP_LINESPACE;
Rect tr = r.WithWidth(this->total_width, _current_text_dir == TD_RTL);
GfxFillRect(tr.left, y, tr.right, y, PC_WHITE);
y += WidgetDimensions::scaled.vsep_normal;
SetDParam(0, this->GetTotalMaintenanceCost() * 12); // Convert to per year
DrawString(left, left + this->total_width, y, STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL, TC_FROMSTRING, SA_RIGHT);
DrawString(tr.left, tr.right, y, STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL, TC_FROMSTRING, SA_RIGHT);
}
break;
case WID_CI_STATION_DESC:
DrawString(r.left, r.right, y, STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT);
DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS);
DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS);
DrawString(ir.left, ir.right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS);
DrawString(ir.left, ir.right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS);
break;
case WID_CI_STATION_COUNT:
@@ -2403,18 +2399,19 @@ struct CompanyWindow : Window
case WID_C_DESC_VEHICLE_COUNTS:
SetDParamMaxValue(0, 5000); // Maximum number of vehicles
for (uint i = 0; i < lengthof(_company_view_vehicle_count_strings); i++) {
size->width = std::max(size->width, GetStringBoundingBox(_company_view_vehicle_count_strings[i]).width);
size->width = std::max(size->width, GetStringBoundingBox(_company_view_vehicle_count_strings[i]).width + padding.width);
}
break;
case WID_C_DESC_INFRASTRUCTURE_COUNTS:
SetDParamMaxValue(0, UINT_MAX);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL).width);
size->width = GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL).width;
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_WATER).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_STATION).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_NONE).width);
size->width += padding.width;
break;
case WID_C_DESC_OWNERS: {
@@ -2434,13 +2431,14 @@ struct CompanyWindow : Window
case WID_C_GIVE_MONEY:
case WID_C_COMPANY_PASSWORD:
case WID_C_COMPANY_JOIN:
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_VIEW_HQ_BUTTON).width);
size->width = GetStringBoundingBox(STR_COMPANY_VIEW_VIEW_HQ_BUTTON).width;
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_BUILD_HQ_BUTTON).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_RELOCATE_HQ).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_GIVE_MONEY_BUTTON).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_PASSWORD).width);
size->width = std::max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_JOIN).width);
size->width += padding.width;
break;
case WID_C_HAS_PASSWORD:
@@ -2466,7 +2464,7 @@ struct CompanyWindow : Window
Point offset;
Dimension d = GetSpriteSize(SPR_VEH_BUS_SW_VIEW, &offset);
d.height -= offset.y;
DrawSprite(SPR_VEH_BUS_SW_VIEW, COMPANY_SPRITE_COLOUR(c->index), r.left - offset.x, (r.top + r.bottom - d.height) / 2 - offset.y);
DrawSprite(SPR_VEH_BUS_SW_VIEW, COMPANY_SPRITE_COLOUR(c->index), r.left - offset.x, CenterBounds(r.top, r.bottom, d.height) - offset.y);
break;
}

View File

@@ -23,6 +23,7 @@
#include "settings_func.h"
#include "fios.h"
#include "fileio_func.h"
#include "fontcache.h"
#include "screenshot.h"
#include "genworld.h"
#include "strings_func.h"
@@ -453,8 +454,8 @@ DEF_CONSOLE_CMD(ConRemove)
_console_file_list.ValidateFileList();
const FiosItem *item = _console_file_list.FindItem(file);
if (item != nullptr) {
if (!FiosDelete(item->name)) {
IConsolePrint(CC_ERROR, "Failed to delete '{}'.", file);
if (unlink(item->name) != 0) {
IConsolePrint(CC_ERROR, "Failed to delete '{}'.", item->name);
}
} else {
IConsolePrint(CC_ERROR, "'{}' could not be found.", file);
@@ -1493,6 +1494,7 @@ DEF_CONSOLE_CMD(ConScreenShot)
IConsolePrint(CC_HELP, " 'minimap' makes a top-viewed minimap screenshot of the whole world which represents one tile by one pixel.");
IConsolePrint(CC_HELP, " 'no_con' hides the console to create the screenshot (only useful in combination with 'viewport').");
IConsolePrint(CC_HELP, " 'size' sets the width and height of the viewport to make a screenshot of (only useful in combination with 'normal' or 'big').");
IConsolePrint(CC_HELP, " A filename ending in # will prevent overwriting existing files and will number files counting upwards.");
return true;
}
@@ -1981,6 +1983,82 @@ DEF_CONSOLE_CMD(ConContent)
}
#endif /* defined(WITH_ZLIB) */
DEF_CONSOLE_CMD(ConFont)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Manage the fonts configuration.");
IConsolePrint(CC_HELP, "Usage 'font'.");
IConsolePrint(CC_HELP, " Print out the fonts configuration.");
IConsolePrint(CC_HELP, "Usage 'font [medium|small|large|mono] [<name>] [<size>] [aa|noaa]'.");
IConsolePrint(CC_HELP, " Change the configuration for a font.");
IConsolePrint(CC_HELP, " Omitting an argument will keep the current value.");
IConsolePrint(CC_HELP, " Set <name> to \"\" for the sprite font (size and aa have no effect on sprite font).");
return true;
}
FontSize argfs;
for (argfs = FS_BEGIN; argfs < FS_END; argfs++) {
if (argc > 1 && strcasecmp(argv[1], FontSizeToName(argfs)) == 0) break;
}
/* First argument must be a FontSize. */
if (argc > 1 && argfs == FS_END) return false;
if (argc > 2) {
FontCacheSubSetting *setting = GetFontCacheSubSetting(argfs);
std::string font = setting->font;
uint size = setting->size;
bool aa = setting->aa;
byte arg_index = 2;
if (argc > arg_index) {
/* We may encounter "aa" or "noaa" but it must be the last argument. */
if (strcasecmp(argv[arg_index], "aa") == 0 || strcasecmp(argv[arg_index], "noaa") == 0) {
aa = strncasecmp(argv[arg_index++], "no", 2) != 0;
if (argc > arg_index) return false;
} else {
/* For <name> we want a string. */
uint v;
if (!GetArgumentInteger(&v, argv[arg_index])) {
font = argv[arg_index++];
}
}
}
if (argc > arg_index) {
/* For <size> we want a number. */
uint v;
if (GetArgumentInteger(&v, argv[arg_index])) {
size = v;
arg_index++;
}
}
if (argc > arg_index) {
/* Last argument must be "aa" or "noaa". */
if (strcasecmp(argv[arg_index], "aa") != 0 && strcasecmp(argv[arg_index], "noaa") != 0) return false;
aa = strncasecmp(argv[arg_index++], "no", 2) != 0;
if (argc > arg_index) return false;
}
SetFont(argfs, font, size, aa);
}
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
FontCache *fc = FontCache::Get(fs);
FontCacheSubSetting *setting = GetFontCacheSubSetting(fs);
/* Make sure all non sprite fonts are loaded. */
if (!setting->font.empty() && !fc->HasParent()) {
InitFontCache(fs == FS_MONO);
fc = FontCache::Get(fs);
}
IConsolePrint(CC_DEFAULT, "{}: \"{}\" {} {} [\"{}\" {} {}]", FontSizeToName(fs), fc->GetFontName(), fc->GetFontSize(), GetFontAAState(fs) ? "aa" : "noaa", setting->font, setting->size, setting->aa ? "aa" : "noaa");
}
return true;
}
DEF_CONSOLE_CMD(ConSetting)
{
if (argc == 0) {
@@ -2479,6 +2557,7 @@ void IConsoleStdLibRegister()
IConsole::CmdRegister("cd", ConChangeDirectory);
IConsole::CmdRegister("pwd", ConPrintWorkingDirectory);
IConsole::CmdRegister("clear", ConClearBuffer);
IConsole::CmdRegister("font", ConFont);
IConsole::CmdRegister("setting", ConSetting);
IConsole::CmdRegister("setting_newgame", ConSettingNewgame);
IConsole::CmdRegister("list_settings", ConListSettings);

View File

@@ -31,7 +31,6 @@
#include "safeguards.h"
static const uint ICON_HISTORY_SIZE = 20;
static const uint ICON_LINE_SPACING = 2;
static const uint ICON_RIGHT_BORDERWIDTH = 10;
static const uint ICON_BOTTOM_BORDERWIDTH = 12;
@@ -121,14 +120,18 @@ struct IConsoleWindow : Window
IConsoleWindow() : Window(&_console_window_desc)
{
_iconsole_mode = ICONSOLE_OPENED;
this->line_height = FONT_HEIGHT_NORMAL + ICON_LINE_SPACING;
this->line_offset = GetStringBoundingBox("] ").width + 5;
this->InitNested(0);
this->truncate_timer.SetInterval(3000);
ResizeWindow(this, _screen.width, _screen.height / 3);
}
void OnInit() override
{
this->line_height = FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.hsep_normal;
this->line_offset = GetStringBoundingBox("] ").width + WidgetDimensions::scaled.frametext.left;
}
void Close() override
{
_iconsole_mode = ICONSOLE_CLOSED;
@@ -156,20 +159,20 @@ struct IConsoleWindow : Window
void OnPaint() override
{
const int right = this->width - 5;
const int right = this->width - WidgetDimensions::scaled.frametext.right;
GfxFillRect(0, 0, this->width - 1, this->height - 1, PC_BLACK);
int ypos = this->height - this->line_height;
for (size_t line_index = IConsoleWindow::scroll; line_index < _iconsole_buffer.size(); line_index++) {
const IConsoleLine &print = _iconsole_buffer[line_index];
SetDParamStr(0, print.buffer);
ypos = DrawStringMultiLine(5, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print.colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
ypos = DrawStringMultiLine(WidgetDimensions::scaled.frametext.left, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print.colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - WidgetDimensions::scaled.hsep_normal;
if (ypos < 0) break;
}
/* If the text is longer than the window, don't show the starting ']' */
int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
if (delta > 0) {
DrawString(5, right, this->height - this->line_height, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
DrawString(WidgetDimensions::scaled.frametext.left, right, this->height - this->line_height, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
delta = 0;
}

View File

@@ -48,3 +48,5 @@ Rect BoundingRect(const Rect &r1, const Rect &r2)
return r;
}
const RectPadding RectPadding::zero = {0, 0, 0, 0};

View File

@@ -43,12 +43,182 @@ struct Dimension {
}
};
/** Padding dimensions to apply to each side of a Rect. */
struct RectPadding {
uint8 left;
uint8 top;
uint8 right;
uint8 bottom;
static const RectPadding zero;
/**
* Get total horizontal padding of RectPadding.
* @return total horizontal padding.
*/
inline uint Horizontal() const { return this->left + this->right; }
/**
* Get total vertical padding of RectPadding.
* @return total vertical padding.
*/
inline uint Vertical() const { return this->top + this->bottom; }
};
/** Specification of a rectangle with absolute coordinates of all edges */
struct Rect {
int left;
int top;
int right;
int bottom;
/**
* Get width of Rect.
* @return width of Rect.
*/
inline int Width() const { return this->right - this->left + 1; }
/**
* Get height of Rect.
* @return height of Rect.
*/
inline int Height() const { return this->bottom - this->top + 1; }
/**
* Copy and shrink Rect by s pixels.
* @param s number of pixels to remove from each side of Rect.
* @return the new smaller Rect.
*/
[[nodiscard]] inline Rect Shrink(int s) const
{
return {this->left + s, this->top + s, this->right - s, this->bottom - s};
}
/**
* Copy and shrink Rect by h horizontal and v vertical pixels.
* @param h number of pixels to remove from left and right sides.
* @param v number of pixels to remove from top and bottom sides.
* @return the new smaller Rect.
*/
[[nodiscard]] inline Rect Shrink(int h, int v) const
{
return {this->left + h, this->top + v, this->right - h, this->bottom - v};
}
/**
* Copy and shrink Rect by pixels.
* @param left number of pixels to remove from left side.
* @param top number of pixels to remove from top side.
* @param right number of pixels to remove from right side.
* @param bottom number of pixels to remove from bottom side.
* @return the new smaller Rect.
*/
[[nodiscard]] inline Rect Shrink(int left, int top, int right, int bottom) const
{
return {this->left + left, this->top + top, this->right - right, this->bottom - bottom};
}
/**
* Copy and shrink Rect by a RectPadding.
* @param other RectPadding to remove from each side of Rect.
* @return the new smaller Rect.
*/
[[nodiscard]] inline Rect Shrink(const RectPadding &other) const
{
return {this->left + other.left, this->top + other.top, this->right - other.right, this->bottom - other.bottom};
}
/**
* Copy and shrink Rect by a different horizontal and vertical RectPadding.
* @param horz RectPadding to remove from left and right of Rect.
* @param vert RectPadding to remove from top and bottom of Rect.
* @return the new smaller Rect.
*/
[[nodiscard]] inline Rect Shrink(const RectPadding &horz, const RectPadding &vert) const
{
return {this->left + horz.left, this->top + vert.top, this->right - horz.right, this->bottom - vert.bottom};
}
/**
* Copy and expand Rect by s pixels.
* @param s number of pixels to add to each side of Rect.
* @return the new larger Rect.
*/
[[nodiscard]] inline Rect Expand(int s) const
{
return this->Shrink(-s);
}
/**
* Copy and expand Rect by a RectPadding.
* @param other RectPadding to add to each side of Rect.
* @return the new larger Rect.
*/
[[nodiscard]] inline Rect Expand(const RectPadding &other) const
{
return {this->left - other.left, this->top - other.top, this->right + other.right, this->bottom + other.bottom};
}
/**
* Copy and translate Rect by x,y pixels.
* @param x number of pixels to move horizontally.
* @param y number of pixels to move vertically.
* @return the new translated Rect.
*/
[[nodiscard]] inline Rect Translate(int x, int y) const
{
return {this->left + x, this->top + y, this->right + x, this->bottom + y};
}
/**
* Copy Rect and set its width.
* @param width width in pixels for new Rect.
* @param end if set, set width at end of Rect, i.e. on right.
* @return the new resized Rect.
*/
[[nodiscard]] inline Rect WithWidth(int width, bool end) const
{
return end
? Rect {this->right - width + 1, this->top, this->right, this->bottom}
: Rect {this->left, this->top, this->left + width - 1, this->bottom};
}
/**
* Copy Rect and indent it from its position.
* @param indent offset in pixels for new Rect.
* @param end if set, set indent at end of Rect, i.e. on right.
* @return the new resized Rect.
*/
[[nodiscard]] inline Rect Indent(int indent, bool end) const
{
return end
? Rect {this->left, this->top, this->right - indent, this->bottom}
: Rect {this->left + indent, this->top, this->right, this->bottom};
}
/**
* Copy Rect and set its height.
* @param width height in pixels for new Rect.
* @param end if set, set height at end of Rect, i.e. at bottom.
* @return the new resized Rect.
*/
[[nodiscard]] inline Rect WithHeight(int height, bool end = false) const
{
return end
? Rect {this->left, this->bottom - height + 1, this->right, this->bottom}
: Rect {this->left, this->top, this->right, this->top + height - 1};
}
/**
* Test if a point falls inside this Rect.
* @param pt the point to test.
* @return true iif the point falls inside the Rect.
*/
inline bool Contains(const Point &pt) const
{
/* This is a local version of IsInsideMM, to avoid including math_func everywhere. */
return (uint)(pt.x - this->left) < (uint)(this->right - this->left) && (uint)(pt.y - this->top) < (uint)(this->bottom - this->top);
}
};
/**

View File

@@ -82,6 +82,32 @@ static inline T Clamp(const T a, const T min, const T max)
return a;
}
/**
* Clamp a value between an interval.
*
* This function returns a value which is between the given interval of
* min and max. If the given value is in this interval the value itself
* is returned otherwise the border of the interval is returned, according
* which side of the interval was 'left'.
*
* @note If the min value is greater than the max, return value is the average of the min and max.
* @param a The value to clamp/truncate.
* @param min The minimum of the interval.
* @param max the maximum of the interval.
* @returns A value between min and max which is closest to a.
*/
template <typename T>
static inline T SoftClamp(const T a, const T min, const T max)
{
if (min > max) {
using U = std::make_unsigned_t<T>;
return min - (U(min) - max) / 2;
}
if (a <= min) return min;
if (a >= max) return max;
return a;
}
/**
* Clamp an integer between an interval.
*

View File

@@ -176,6 +176,9 @@ public:
inline constexpr bool operator <= (const int other) const { return !(*this > other); }
inline constexpr operator T () const { return this->m_value; }
static inline constexpr OverflowSafeInt<T> max() { return T_MAX; }
static inline constexpr OverflowSafeInt<T> min() { return T_MIN; }
};

View File

@@ -185,10 +185,10 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
" Medium: %s\n"
" Large: %s\n"
" Mono: %s\n\n",
FontCache::Get(FS_SMALL)->GetFontName(),
FontCache::Get(FS_NORMAL)->GetFontName(),
FontCache::Get(FS_LARGE)->GetFontName(),
FontCache::Get(FS_MONO)->GetFontName()
FontCache::Get(FS_SMALL)->GetFontName().c_str(),
FontCache::Get(FS_NORMAL)->GetFontName().c_str(),
FontCache::Get(FS_LARGE)->GetFontName().c_str(),
FontCache::Get(FS_MONO)->GetFontName().c_str()
);
buffer += seprintf(buffer, last, "AI Configuration (local: %i) (current: %i):\n", (int)_local_company, (int)_current_company);

View File

@@ -24,11 +24,14 @@
#include "tilehighlight_func.h"
#include "window_gui.h"
#include "vehiclelist.h"
#include "vehicle_func.h"
#include "order_backup.h"
#include "zoom_func.h"
#include "error.h"
#include "depot_cmd.h"
#include "train_cmd.h"
#include "vehicle_cmd.h"
#include "core/geometry_func.hpp"
#include "widgets/depot_widget.h"
@@ -190,17 +193,17 @@ static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_typ
if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
}
int min_extend = ScaleGUITrad(16);
int max_extend = ScaleGUITrad(98);
int min_extend = ScaleSpriteTrad(16);
int max_extend = ScaleSpriteTrad(98);
switch (image_type) {
case EIT_IN_DEPOT:
_base_block_sizes_depot[type].height = std::max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_depot[type].height = std::max<uint>(ScaleSpriteTrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
_base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
break;
case EIT_PURCHASE:
_base_block_sizes_purchase[type].height = std::max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_purchase[type].height = std::max<uint>(ScaleSpriteTrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
_base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
break;
@@ -303,18 +306,15 @@ struct DepotWindow : Window {
/**
* Draw a vehicle in the depot window in the box with the top left corner at x,y.
* @param v Vehicle to draw.
* @param left Left side of the box to draw in.
* @param right Right side of the box to draw in.
* @param y Top of the box to draw in.
* @param r Rect to draw in.
*/
void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
void DrawVehicleInDepot(const Vehicle *v, const Rect &r) const
{
bool free_wagon = false;
int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
bool rtl = _current_text_dir == TD_RTL;
int image_left = rtl ? left + this->count_width : left + this->header_width;
int image_right = rtl ? right - this->header_width : right - this->count_width;
Rect text = r.Shrink(RectPadding::zero, WidgetDimensions::scaled.matrix); /* Ract for text elements, horizontal is already applied. */
Rect image = r.Indent(this->header_width, rtl).Indent(this->count_width, !rtl); /* Rect for vehicle images */
switch (v->type) {
case VEH_TRAIN: {
@@ -322,45 +322,45 @@ struct DepotWindow : Window {
free_wagon = u->IsFreeWagon();
uint x_space = free_wagon ?
ScaleGUITrad(_consistent_train_width != 0 ? _consistent_train_width : TRAININFO_DEFAULT_VEHICLE_WIDTH) :
ScaleSpriteTrad(_consistent_train_width != 0 ? _consistent_train_width : TRAININFO_DEFAULT_VEHICLE_WIDTH) :
0;
DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
DrawTrainImage(u, image.Indent(x_space, rtl), this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
/* Length of consist in tiles with 1 fractional digit (rounded up) */
SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
SetDParam(1, 1);
DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
Rect count = text.WithWidth(this->count_width - WidgetDimensions::scaled.hsep_normal, !rtl);
DrawString(count.left, count.right, count.bottom - FONT_HEIGHT_SMALL + 1, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
break;
}
case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
case VEH_ROAD: DrawRoadVehImage( v, image, this->sel, EIT_IN_DEPOT); break;
case VEH_SHIP: DrawShipImage( v, image, this->sel, EIT_IN_DEPOT); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, image, this->sel, EIT_IN_DEPOT); break;
default: NOT_REACHED();
}
uint diff_x, diff_y;
if (v->IsGroundVehicle()) {
/* Arrange unitnumber and flag horizontally */
diff_x = this->flag_width + WD_FRAMERECT_LEFT;
diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
diff_x = this->flag_size.width + WidgetDimensions::scaled.hsep_normal;
diff_y = WidgetDimensions::scaled.matrix.top;
} else {
/* Arrange unitnumber and flag vertically */
diff_x = WD_FRAMERECT_LEFT;
diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
diff_x = 0;
diff_y = WidgetDimensions::scaled.matrix.top + FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
}
int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
int text_right = rtl ? right - diff_x : left + this->header_width - 1;
text = text.WithWidth(this->header_width - WidgetDimensions::scaled.hsep_normal, rtl).WithHeight(FONT_HEIGHT_NORMAL).Indent(diff_x, rtl);
if (free_wagon) {
DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
DrawString(text, STR_DEPOT_NO_ENGINE);
} else {
DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
Rect flag = r.WithWidth(this->flag_size.width, rtl).WithHeight(this->flag_size.height).Translate(0, diff_y);
DrawSpriteIgnorePadding((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, flag, false, SA_CENTER);
SetDParam(0, v->unitnumber);
DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
DrawString(text, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
}
}
@@ -373,24 +373,28 @@ struct DepotWindow : Window {
/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
/* Set up rect for each cell */
Rect ir = r.WithHeight(this->resize.step_height);
if (this->num_columns != 1) ir = ir.WithWidth(this->resize.step_width, rtl);
ir = ir.Shrink(WidgetDimensions::scaled.framerect, RectPadding::zero);
/* Draw vertical separators at whole tiles.
* This only works in two cases:
* - All vehicles use VEHICLEINFO_FULL_VEHICLE_WIDTH as reference width.
* - All vehicles are 8/8. This cannot be checked for NewGRF, so instead we check for "all vehicles are original vehicles".
*/
if (this->type == VEH_TRAIN && _consistent_train_width != 0) {
int w = ScaleGUITrad(2 * _consistent_train_width);
int w = ScaleSpriteTrad(2 * _consistent_train_width);
int col = _colour_gradient[wid->colour][4];
int image_left = rtl ? r.left + this->count_width : r.left + this->header_width;
int image_right = rtl ? r.right - this->header_width : r.right - this->count_width;
Rect image = ir.Indent(this->header_width, rtl).Indent(this->count_width, !rtl);
int first_line = w + (-this->hscroll->GetPosition()) % w;
if (rtl) {
for (int x = image_right - first_line; x >= image_left; x -= w) {
GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
for (int x = image.right - first_line; x >= image.left; x -= w) {
GfxDrawLine(x, r.top, x, r.bottom, col, ScaleGUITrad(1), ScaleGUITrad(3));
}
} else {
for (int x = image_left + first_line; x <= image_right; x += w) {
GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
for (int x = image.left + first_line; x <= image.right; x += w) {
GfxDrawLine(x, r.top, x, r.bottom, col, ScaleGUITrad(1), ScaleGUITrad(3));
}
}
}
@@ -399,26 +403,22 @@ struct DepotWindow : Window {
uint num = this->vscroll->GetPosition() * this->num_columns;
uint maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size(), num + (rows_in_display * this->num_columns)));
int y;
for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
for (; num < maxval; ir = ir.Translate(0, this->resize.step_height)) { // Draw the rows
Rect cell = ir; /* Keep track of horizontal cells */
for (uint i = 0; i < this->num_columns && num < maxval; i++, num++) {
/* Draw all vehicles in the current row */
const Vehicle *v = this->vehicle_list[num];
if (this->num_columns == 1) {
this->DrawVehicleInDepot(v, r.left, r.right, y);
} else {
int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
}
this->DrawVehicleInDepot(v, cell);
cell = cell.Translate(rtl ? -(int)this->resize.step_width : (int)this->resize.step_width, 0);
}
}
maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns)));
/* Draw the train wagons without an engine in front. */
for (; num < maxval; num++, y += this->resize.step_height) {
for (; num < maxval; num++, ir = ir.Translate(0, this->resize.step_height)) {
const Vehicle *v = this->wagon_list[num - this->vehicle_list.size()];
this->DrawVehicleInDepot(v, r.left, r.right, y);
this->DrawVehicleInDepot(v, ir);
}
}
@@ -484,7 +484,7 @@ struct DepotWindow : Window {
pos -= (uint)this->vehicle_list.size();
*veh = this->wagon_list[pos];
/* free wagons don't have an initial loco. */
x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
x -= ScaleSpriteTrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
wagon = true;
}
@@ -501,12 +501,12 @@ struct DepotWindow : Window {
FALLTHROUGH;
case VEH_ROAD:
if (xm <= this->flag_width) return MODE_START_STOP;
if (xm <= this->flag_size.width) return MODE_START_STOP;
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
if (xm <= this->flag_size.width && ym >= (uint)(FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal)) return MODE_START_STOP;
break;
default: NOT_REACHED();
@@ -643,10 +643,16 @@ struct DepotWindow : Window {
}
}
uint count_width;
uint header_width;
uint flag_width;
uint flag_height;
uint count_width; ///< Width of length count, including separator.
uint header_width; ///< Width of unit number and flag, including separator.
Dimension flag_size; ///< Size of start/stop flag.
VehicleCellSize cell_size; ///< Vehicle sprite cell size.
void OnInit() override
{
this->cell_size = GetVehicleImageCellSize(this->type, EIT_IN_DEPOT);
this->flag_size = maxdim(GetScaledSpriteSize(SPR_FLAG_VEH_STOPPED), GetScaledSpriteSize(SPR_FLAG_VEH_RUNNING));
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
@@ -657,33 +663,30 @@ struct DepotWindow : Window {
if (this->type == VEH_TRAIN) {
SetDParamMaxValue(0, 1000, 0, FS_SMALL);
SetDParam(1, 1);
this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WidgetDimensions::scaled.hsep_normal;
} else {
this->count_width = 0;
}
SetDParamMaxDigits(0, this->unitnumber_digits);
Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
this->flag_height = UnScaleGUI(spr->height);
if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
min_height = std::max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
min_height = std::max<uint>(unumber.height, this->flag_size.height);
this->header_width = unumber.width + WidgetDimensions::scaled.hsep_normal + this->flag_size.width + WidgetDimensions::scaled.hsep_normal;
} else {
min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
this->header_width = std::max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
min_height = unumber.height + WidgetDimensions::scaled.vsep_normal + this->flag_size.height;
this->header_width = std::max<uint>(unumber.width, this->flag_size.width) + WidgetDimensions::scaled.hsep_normal;
}
int base_width = this->count_width + this->header_width;
int base_width = this->count_width + this->header_width + padding.width;
resize->height = std::max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
resize->height = std::max<uint>(this->cell_size.height, min_height + padding.height);
if (this->type == VEH_TRAIN) {
resize->width = 1;
size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
size->width = base_width + 2 * ScaleSpriteTrad(29); // about 2 parts
size->height = resize->height * 6;
} else {
resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
resize->width = base_width + this->cell_size.extend_left + this->cell_size.extend_right;
size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
}
@@ -723,7 +726,7 @@ struct DepotWindow : Window {
/* determine amount of items for scroller */
if (this->type == VEH_TRAIN) {
uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
uint max_width = ScaleSpriteTrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
for (uint num = 0; num < this->vehicle_list.size(); num++) {
uint width = 0;
for (const Train *v = Train::From(this->vehicle_list[num]); v != nullptr; v = v->Next()) {
@@ -734,7 +737,7 @@ struct DepotWindow : Window {
/* Always have 1 empty row, so people can change the setting of the train */
this->vscroll->SetCount((uint)this->vehicle_list.size() + (uint)this->wagon_list.size() + 1);
/* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
this->hscroll->SetCount(max_width + ScaleSpriteTrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
} else {
this->vscroll->SetCount(CeilDiv((uint)this->vehicle_list.size(), this->num_columns));
}
@@ -916,6 +919,49 @@ struct DepotWindow : Window {
return true;
}
/**
* Clones a vehicle from a vehicle list. If this doesn't make sense (because not all vehicles in the list have the same orders), then it displays an error.
* @return This always returns true, which indicates that the contextual action handled the mouse click.
* Note that it's correct behaviour to always handle the click even though an error is displayed,
* because users aren't going to expect the default action to be performed just because they overlooked that cloning doesn't make sense.
*/
bool OnVehicleSelect(VehicleList::const_iterator begin, VehicleList::const_iterator end) override
{
if (!_ctrl_pressed) {
/* If CTRL is not pressed: If all the vehicles in this list have the same orders, then copy orders */
if (AllEqual(begin, end, [](const Vehicle *v1, const Vehicle *v2) {
return VehiclesHaveSameEngineList(v1, v2);
})) {
if (AllEqual(begin, end, [](const Vehicle *v1, const Vehicle *v2) {
return VehiclesHaveSameOrderList(v1, v2);
})) {
OnVehicleSelect(*begin);
} else {
ShowErrorMessage(STR_ERROR_CAN_T_BUY_TRAIN + (*begin)->type, STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST, WL_INFO);
}
} else {
ShowErrorMessage(STR_ERROR_CAN_T_BUY_TRAIN + (*begin)->type, STR_ERROR_CAN_T_CLONE_VEHICLE_LIST, WL_INFO);
}
} else {
/* If CTRL is pressed: If all the vehicles in this list share orders, then copy orders */
if (AllEqual(begin, end, [](const Vehicle *v1, const Vehicle *v2) {
return VehiclesHaveSameEngineList(v1, v2);
})) {
if (AllEqual(begin, end, [](const Vehicle *v1, const Vehicle *v2) {
return v1->FirstShared() == v2->FirstShared();
})) {
OnVehicleSelect(*begin);
} else {
ShowErrorMessage(STR_ERROR_CAN_T_BUY_TRAIN + (*begin)->type, STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST, WL_INFO);
}
} else {
ShowErrorMessage(STR_ERROR_CAN_T_BUY_TRAIN + (*begin)->type, STR_ERROR_CAN_T_CLONE_VEHICLE_LIST, WL_INFO);
}
}
return true;
}
void OnPlaceObjectAbort() override
{
/* abort clone */

View File

@@ -192,7 +192,7 @@ struct BuildDocksToolbarWindow : Window {
{
switch (this->last_clicked_widget) {
case WID_DT_CANAL: // Build canal button
VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER);
break;
case WID_DT_LOCK: // Build lock button
@@ -447,9 +447,9 @@ public:
/* strings such as 'Size' and 'Coverage Area' */
Rect r = this->GetWidget<NWidgetBase>(BDSW_ACCEPTANCE)->GetCurrentRect();
int top = r.top + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, false) + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, true) + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
int top = r.top + WidgetDimensions::scaled.vsep_normal;
top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, false) + WidgetDimensions::scaled.vsep_normal;
top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, true) + WidgetDimensions::scaled.vsep_normal;
/* Resize background if the window is too small.
* Never make the window smaller to avoid oscillating if the size change affects the acceptance.
* (This is the case, if making the window bigger moves the mouse into the window.) */
@@ -486,12 +486,12 @@ static const NWidgetPart _nested_build_dock_station_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetPadding(WD_FRAMERECT_TOP, WD_FRAMERECT_RIGHT, WD_FRAMERECT_BOTTOM, WD_FRAMERECT_LEFT), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), SetFill(1, 0),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetPadding(WidgetDimensions::unscaled.framerect), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), SetFill(1, 0),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(14, 0, 14),
NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(60, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(60, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP),
EndContainer(),
NWidget(WWT_EMPTY, COLOUR_GREY, BDSW_ACCEPTANCE), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT), SetResize(0, 1),
NWidget(WWT_EMPTY, COLOUR_GREY, BDSW_ACCEPTANCE), SetPadding(WidgetDimensions::unscaled.framerect), SetResize(0, 1),
EndContainer(),
};
@@ -531,25 +531,35 @@ public:
switch (widget) {
case WID_BDD_X:
case WID_BDD_Y:
size->width = ScaleGUITrad(96) + 2;
size->height = ScaleGUITrad(64) + 2;
size->width = ScaleGUITrad(96) + WidgetDimensions::scaled.fullbevel.Horizontal();
size->height = ScaleGUITrad(64) + WidgetDimensions::scaled.fullbevel.Vertical();
break;
}
}
void OnPaint() override
void DrawWidget(const Rect &r, int widget) const override
{
this->DrawWidgets();
DrawPixelInfo tmp_dpi;
int x1 = ScaleGUITrad(63) + 1;
int x2 = ScaleGUITrad(31) + 1;
int y1 = ScaleGUITrad(17) + 1;
int y2 = ScaleGUITrad(33) + 1;
switch (widget) {
case WID_BDD_X:
case WID_BDD_Y: {
Axis axis = widget == WID_BDD_X ? AXIS_X : AXIS_Y;
DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH);
DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH);
DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y1, AXIS_Y, DEPOT_PART_NORTH);
DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y2, AXIS_Y, DEPOT_PART_SOUTH);
if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.Width(), r.Height())) {
DrawPixelInfo *old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
int x = (r.Width() - ScaleSpriteTrad(96)) / 2;
int y = (r.Height() - ScaleSpriteTrad(64)) / 2;
int x1 = ScaleSpriteTrad(63);
int x2 = ScaleSpriteTrad(31);
DrawShipDepotSprite(x + (axis == AXIS_X ? x1 : x2), y + ScaleSpriteTrad(17), axis, DEPOT_PART_NORTH);
DrawShipDepotSprite(x + (axis == AXIS_X ? x2 : x1), y + ScaleSpriteTrad(33), axis, DEPOT_PART_SOUTH);
_cur_dpi = old_dpi;
}
break;
}
}
}
void OnClick(Point pt, int widget, int click_count) override
@@ -574,17 +584,14 @@ static const NWidgetPart _nested_build_docks_depot_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
NWidget(NWID_HORIZONTAL_LTR),
NWidget(NWID_SPACER), SetMinimalSize(3, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
NWidget(NWID_HORIZONTAL), SetPadding(3),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(NWID_HORIZONTAL_LTR), SetPIP(0, 2, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP), EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(3, 0),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
EndContainer(),
};

View File

@@ -15,9 +15,16 @@
#include "video/video_driver.hpp"
#include "string_func.h"
#include "table/strings.h"
#include "fileio_func.h"
#include <string>
#include <sstream>
#ifdef _WIN32
# include <windows.h>
#else
# include <unistd.h>
#endif /* _WIN32 */
#include "safeguards.h"
std::string _ini_videodriver; ///< The video driver a stored in the configuration file.
@@ -32,6 +39,8 @@ std::string _ini_musicdriver; ///< The music driver a stored in the confi
std::string _ini_blitter; ///< The blitter as stored in the configuration file.
bool _blitter_autodetected; ///< Was the blitter autodetected or specified by the user?
static const std::string HWACCELERATION_TEST_FILE = "hwaccel.dat"; ///< Filename to test if we crashed last time we tried to use hardware acceleration.
/**
* Get a string parameter the list of parameters.
* @param parm The parameters.
@@ -115,6 +124,27 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
if (type == Driver::DT_VIDEO && !_video_hw_accel && d->UsesHardwareAcceleration()) continue;
if (type == Driver::DT_VIDEO && _video_hw_accel && d->UsesHardwareAcceleration()) {
/* Check if we have already tried this driver in last run.
* If it is here, it most likely means we crashed. So skip
* hardware acceleration. */
auto filename = FioFindFullPath(BASE_DIR, HWACCELERATION_TEST_FILE.c_str());
if (!filename.empty()) {
unlink(filename.c_str());
Debug(driver, 1, "Probing {} driver '{}' skipped due to earlier crash", GetDriverTypeName(type), d->name);
_video_hw_accel = false;
ErrorMessageData msg(STR_VIDEO_DRIVER_ERROR, STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH, true);
ScheduleErrorMessage(msg);
continue;
}
/* Write empty file to note we are attempting hardware acceleration. */
auto f = FioFOpenFile(HWACCELERATION_TEST_FILE.c_str(), "w", BASE_DIR);
FioFCloseFile(f);
}
Driver *oldd = *GetActiveDriver(type);
Driver *newd = d->CreateInstance();
*GetActiveDriver(type) = newd;
@@ -132,7 +162,7 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
if (type == Driver::DT_VIDEO && _video_hw_accel && d->UsesHardwareAcceleration()) {
_video_hw_accel = false;
ErrorMessageData msg(STR_VIDEO_DRIVER_ERROR, STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION);
ErrorMessageData msg(STR_VIDEO_DRIVER_ERROR, STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION, true);
ScheduleErrorMessage(msg);
}
}
@@ -179,6 +209,18 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
}
}
/**
* Mark the current video driver as operational.
*/
void DriverFactoryBase::MarkVideoDriverOperational()
{
/* As part of the detection whether the GPU driver crashes the game,
* and as we are operational now, remove the hardware acceleration
* test-file. */
auto filename = FioFindFullPath(BASE_DIR, HWACCELERATION_TEST_FILE.c_str());
if (!filename.empty()) unlink(filename.c_str());
}
/**
* Build a human readable list of available drivers, grouped by type.
* @param p The buffer to write to.

View File

@@ -102,6 +102,8 @@ private:
static bool SelectDriverImpl(const std::string &name, Driver::Type type);
static void MarkVideoDriverOperational();
protected:
DriverFactoryBase(Driver::Type type, int priority, const char *name, const char *description);

View File

@@ -101,6 +101,8 @@ Economy _economy;
Prices _price;
static PriceMultipliers _price_base_multiplier;
extern int GetAmountOwnedBy(const Company *c, Owner owner);
/**
* Calculate the value of the company. That is the value of all
* assets (vehicles, stations, shares) and money minus the loan,
@@ -115,18 +117,12 @@ Money CalculateCompanyValue(const Company *c, bool including_loan)
Money owned_shares_value = 0;
for (const Company *co : Company::Iterate()) {
uint8 shares_owned = 0;
int shares_owned = GetAmountOwnedBy(co, c->index);
for (uint8 i = 0; i < 4; i++) {
if (co->share_owners[i] == c->index) {
shares_owned++;
}
}
owned_shares_value += (CalculateCompanyValueExcludingShares(co) / 4) * shares_owned;
if (shares_owned > 0) owned_shares_value += (CalculateCompanyValueExcludingShares(co) / 4) * shares_owned;
}
return std::max<Money>(owned_shares_value + CalculateCompanyValueExcludingShares(c), 1);
return owned_shares_value + CalculateCompanyValueExcludingShares(c);
}
Money CalculateCompanyValueExcludingShares(const Company *c, bool including_loan)
@@ -761,8 +757,8 @@ bool AddInflation(bool check_year)
*/
void RecomputePrices()
{
/* Setup maximum loan */
_economy.max_loan = ((uint64)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / 50000 * 50000;
/* Setup maximum loan as a rounded down multiple of LOAN_INTERVAL. */
_economy.max_loan = ((uint64)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL;
/* Setup price bases */
for (Price i = PR_BEGIN; i < PR_END; i++) {
@@ -1498,7 +1494,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
if (st->goods[cid].cargo.HasCargoFor(next_station)) {
/* Try to find out if auto-refitting would succeed. In case the refit is allowed,
* the returned refit capacity will be greater than zero. */
auto [cc, refit_capacity, mail_capacity] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
auto [cc, refit_capacity, mail_capacity, cargo_capacities] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
/* Try to balance different loadable cargoes between parts of the consist, so that
* all of them can be loaded. Avoid a situation where all vehicles suddenly switch
* to the first loadable cargo for which there is only one packet. If the capacities
@@ -2018,8 +2014,6 @@ static void DoAcquireCompany(Company *c)
delete c;
}
extern int GetAmountOwnedBy(const Company *c, Owner owner);
/**
* Acquire shares in an opposing company.
* @param flags type of operation

View File

@@ -485,10 +485,11 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
/*
* The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE.
* Therefore it is safe to use GetSlopePixelZ() for the elevation.
* Also note that the result of GetSlopePixelZ() is very special for bridge-ramps.
* Also note that the result of GetSlopePixelZ() is very special for bridge-ramps, so we round the result up or
* down to the nearest full height change.
*/
AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size, GetSlopePixelZ(ti->x + sss->x_offset, ti->y + sss->y_offset) + sss->z_offset,
sss->x_size, sss->y_size, sss->z_size, (GetSlopePixelZ(ti->x + sss->x_offset, ti->y + sss->y_offset) + 4) / 8 * 8 + sss->z_offset,
IsTransparencySet(TO_CATENARY));
}
}
@@ -596,16 +597,14 @@ void SettingsDisableElrail(int32 new_value)
{
bool disable = (new_value != 0);
/* we will now walk through all electric train engines and change their railtypes if it is the wrong one*/
const RailType old_railtype = disable ? RAILTYPE_ELECTRIC : RAILTYPE_RAIL;
/* pick appropriate railtype for elrail engines depending on setting */
const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
/* walk through all train engines */
for (Engine *e : Engine::IterateType(VEH_TRAIN)) {
RailVehicleInfo *rv_info = &e->u.rail;
/* if it is an electric rail engine and its railtype is the wrong one */
if (rv_info->engclass == 2 && rv_info->railtype == old_railtype) {
/* change it to the proper one */
/* update railtype of engines intended to use elrail */
if (rv_info->intended_railtype == RAILTYPE_ELECTRIC) {
rv_info->railtype = new_railtype;
}
}

View File

@@ -73,6 +73,7 @@ Engine::Engine(VehicleType type, EngineID base)
this->grf_prop.local_id = base;
this->list_position = base;
this->preview_company = INVALID_COMPANY;
this->display_last_variant = INVALID_ENGINE;
/* Check if this base engine is within the original engine data range */
if (base >= _engine_counts[type]) {
@@ -93,6 +94,8 @@ Engine::Engine(VehicleType type, EngineID base)
}
/* Set cargo aging period to the default value. */
this->info.cargo_age_period = CARGO_AGING_TICKS;
/* Not a variant */
this->info.variant_id = INVALID_ENGINE;
return;
}
@@ -535,7 +538,7 @@ void SetupEngines()
_engine_pool.CleanPool();
assert(_engine_mngr.size() >= _engine_mngr.NUM_DEFAULT_ENGINES);
uint index = 0;
[[maybe_unused]] uint index = 0;
for (const EngineIDMapping &eid : _engine_mngr) {
/* Assert is safe; there won't be more than 256 original vehicles
* in any case, and we just cleaned the pool. */
@@ -559,13 +562,32 @@ static bool IsWagon(EngineID index)
return e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON;
}
/**
* Ensure engine is not set as the last used variant for any other engine.
* @param engine_id Engine being removed.
* @param type Type of engine.
*/
static void ClearLastVariant(EngineID engine_id, VehicleType type)
{
for (Engine *e : Engine::IterateType(type)) {
if (e->display_last_variant == engine_id) e->display_last_variant = INVALID_ENGINE;
}
}
/**
* Update #Engine::reliability and (if needed) update the engine GUIs.
* @param e %Engine to update.
*/
static void CalcEngineReliability(Engine *e)
void CalcEngineReliability(Engine *e, bool new_month)
{
uint age = e->age;
/* Get source engine for reliability age. This is normally our engine unless variant reliability syncing is requested. */
Engine *re = e;
while (re->info.variant_id != INVALID_ENGINE && re->info.variant_id != re->index && (re->info.extra_flags & ExtraEngineFlags::SyncReliability) != ExtraEngineFlags::None) {
re = Engine::Get(re->info.variant_id);
}
uint age = re->age;
if (new_month && re->index > e->index && age != MAX_DAY) age++; /* parent variant's age has not yet updated. */
/* Check for early retirement */
if (e->company_avail != 0 && !_settings_game.vehicle.never_expire_vehicles && e->info.base_life != 0xFF) {
@@ -574,6 +596,7 @@ static void CalcEngineReliability(Engine *e)
if (retire_early != 0 && age >= retire_early_max_age) {
/* Early retirement is enabled and we're past the date... */
e->company_avail = 0;
ClearLastVariant(e->index, e->type);
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
}
}
@@ -594,10 +617,10 @@ static void CalcEngineReliability(Engine *e)
e->company_avail = 0;
e->reliability = e->reliability_final;
/* Kick this engine out of the lists */
ClearLastVariant(e->index, e->type);
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
}
SetWindowClassesDirty(WC_BUILD_VEHICLE); // Update to show the new reliability
SetWindowClassesDirty(WC_REPLACE_VEHICLE);
}
/** Compute the value for #_year_engine_aging_stops. */
@@ -625,8 +648,9 @@ void SetYearEngineAgingStops()
* Start/initialise one engine.
* @param e The engine to initialise.
* @param aging_date The date used for age calculations.
* @param seed Random seed.
*/
void StartupOneEngine(Engine *e, Date aging_date)
void StartupOneEngine(Engine *e, Date aging_date, uint32 seed)
{
const EngineInfo *ei = &e->info;
@@ -639,7 +663,7 @@ void StartupOneEngine(Engine *e, Date aging_date)
* Make sure they use the same randomisation of the date. */
SavedRandomSeeds saved_seeds;
SaveRandomSeeds(&saved_seeds);
SetRandomSeed(_settings_game.game_creation.generation_seed ^
SetRandomSeed(_settings_game.game_creation.generation_seed ^ seed ^
ei->base_intro ^
e->type ^
e->GetGRFID());
@@ -655,7 +679,17 @@ void StartupOneEngine(Engine *e, Date aging_date)
e->flags |= ENGINE_AVAILABLE;
}
RestoreRandomSeeds(saved_seeds);
/* Get parent variant index for syncing reliability via random seed. */
const Engine *re = e;
while (re->info.variant_id != INVALID_ENGINE && re->info.variant_id != re->index && (re->info.extra_flags & ExtraEngineFlags::SyncReliability) != ExtraEngineFlags::None) {
re = Engine::Get(re->info.variant_id);
}
SetRandomSeed(_settings_game.game_creation.generation_seed ^ seed ^
(re->index << 16) ^ (re->info.base_intro << 12) ^ (re->info.decay_speed << 8) ^
(re->info.lifelength << 4) ^ re->info.retire_early ^
e->type ^
e->GetGRFID());
r = Random();
e->reliability_start = GB(r, 16, 14) + 0x7AE0;
@@ -667,9 +701,9 @@ void StartupOneEngine(Engine *e, Date aging_date)
e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
e->duration_phase_3 = GB(r, 9, 7) + 120;
e->reliability_spd_dec = ei->decay_speed << 2;
RestoreRandomSeeds(saved_seeds);
CalcEngineReliability(e);
e->reliability_spd_dec = ei->decay_speed << 2;
/* prevent certain engines from ever appearing. */
if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) {
@@ -686,9 +720,13 @@ void StartupEngines()
{
/* Aging of vehicles stops, so account for that when starting late */
const Date aging_date = std::min(_date, ConvertYMDToDate(_year_engine_aging_stops, 0, 1));
uint32 seed = Random();
for (Engine *e : Engine::Iterate()) {
StartupOneEngine(e, aging_date);
StartupOneEngine(e, aging_date, seed);
}
for (Engine *e : Engine::Iterate()) {
CalcEngineReliability(e, false);
}
/* Update the bitmasks for the vehicle lists */
@@ -699,6 +737,9 @@ void StartupEngines()
/* Invalidate any open purchase lists */
InvalidateWindowClassesData(WC_BUILD_VEHICLE);
SetWindowClassesDirty(WC_BUILD_VEHICLE);
SetWindowClassesDirty(WC_REPLACE_VEHICLE);
}
/**
@@ -747,6 +788,7 @@ static void DisableEngineForCompany(EngineID eid, CompanyID company)
}
if (company == _local_company) {
ClearLastVariant(e->index, e->type);
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
}
}
@@ -755,8 +797,9 @@ static void DisableEngineForCompany(EngineID eid, CompanyID company)
* Company \a company accepts engine \a eid for preview.
* @param eid Engine being accepted (is under preview).
* @param company Current company previewing the engine.
* @param recursion_depth Recursion depth to avoid infinite loop.
*/
static void AcceptEnginePreview(EngineID eid, CompanyID company)
static void AcceptEnginePreview(EngineID eid, CompanyID company, int recursion_depth = 0)
{
Engine *e = Engine::Get(eid);
@@ -771,6 +814,16 @@ static void AcceptEnginePreview(EngineID eid, CompanyID company)
* we have to use the GUI-scope scheduling of InvalidateWindowData.
*/
InvalidateWindowData(WC_ENGINE_PREVIEW, eid);
/* Don't search for variants to include if we are 10 levels deep already. */
if (recursion_depth >= 10) return;
/* Find variants to be included in preview. */
for (Engine *ve : Engine::IterateType(e->type)) {
if (ve->index != eid && ve->info.variant_id == eid && (ve->info.extra_flags & ExtraEngineFlags::JoinPreview) != ExtraEngineFlags::None) {
AcceptEnginePreview(ve->index, company, recursion_depth + 1);
}
}
}
/**
@@ -994,9 +1047,9 @@ static void NewVehicleAvailable(Engine *e)
if (!IsVehicleTypeDisabled(e->type, true)) AI::BroadcastNewEvent(new ScriptEventEngineAvailable(index));
/* Only provide the "New Vehicle available" news paper entry, if engine can be built. */
if (!IsVehicleTypeDisabled(e->type, false)) {
if (!IsVehicleTypeDisabled(e->type, false) && (e->info.extra_flags & ExtraEngineFlags::NoNews) == ExtraEngineFlags::None) {
SetDParam(0, GetEngineCategoryName(index));
SetDParam(1, index);
SetDParam(1, PackEngineNameDParam(index, EngineNameContext::PreviewNews));
AddNewsItem(STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE, NT_NEW_VEHICLES, NF_VEHICLE, NR_ENGINE, index);
}
@@ -1013,11 +1066,13 @@ static void NewVehicleAvailable(Engine *e)
void EnginesMonthlyLoop()
{
if (_cur_year < _year_engine_aging_stops) {
bool refresh = false;
for (Engine *e : Engine::Iterate()) {
/* Age the vehicle */
if ((e->flags & ENGINE_AVAILABLE) && e->age != MAX_DAY) {
e->age++;
CalcEngineReliability(e);
CalcEngineReliability(e, true);
refresh = true;
}
/* Do not introduce invalid engines */
@@ -1036,6 +1091,9 @@ void EnginesMonthlyLoop()
/* Do not introduce new rail wagons */
if (IsWagon(e->index)) continue;
/* Engine has no preview */
if ((e->info.extra_flags & ExtraEngineFlags::NoPreview) != ExtraEngineFlags::None) continue;
/* Show preview dialog to one of the companies. */
e->flags |= ENGINE_EXCLUSIVE_PREVIEW;
e->preview_company = INVALID_COMPANY;
@@ -1044,6 +1102,11 @@ void EnginesMonthlyLoop()
}
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // rebuild the purchase list (esp. when sorted by reliability)
if (refresh) {
SetWindowClassesDirty(WC_BUILD_VEHICLE);
SetWindowClassesDirty(WC_REPLACE_VEHICLE);
}
}
}
@@ -1176,6 +1239,9 @@ void CheckEngines()
for (const Engine *e : Engine::Iterate()) {
if (!e->IsEnabled()) continue;
/* Don't consider train wagons, we need a powered engine available. */
if (e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON) continue;
/* We have an available engine... yay! */
if ((e->flags & ENGINE_AVAILABLE) != 0 && e->company_avail != 0) return;

View File

@@ -21,6 +21,15 @@ struct WagonOverride {
const SpriteGroup *group;
};
/** Flags used client-side in the purchase/autorenew engine list. */
enum class EngineDisplayFlags : byte {
None = 0, ///< No flag set.
HasVariants = (1U << 0), ///< Set if engine has variants.
IsFolded = (1U << 1), ///< Set if display of variants should be folded (hidden).
Shaded = (1U << 2), ///< Set if engine should be masked.
};
DECLARE_ENUM_AS_BIT_SET(EngineDisplayFlags)
typedef Pool<Engine, EngineID, 64, 64000> EnginePool;
extern EnginePool _engine_pool;
@@ -45,6 +54,9 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
uint8 original_image_index; ///< Original vehicle image index, thus the image index of the overridden vehicle
VehicleType type; ///< %Vehicle type, ie #VEH_ROAD, #VEH_TRAIN, etc.
EngineDisplayFlags display_flags; ///< NOSAVE client-side-only display flags for build engine list.
EngineID display_last_variant; ///< NOSAVE client-side-only last variant selected.
EngineInfo info;
union {

View File

@@ -24,9 +24,9 @@ extern const uint8 _engine_offsets[4];
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
bool IsEngineRefittable(EngineID engine);
void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits, CargoID cargo_type, uint cargo_capacity);
void SetYearEngineAgingStops();
void StartupOneEngine(Engine *e, Date aging_date);
void CalcEngineReliability(Engine *e, bool new_month);
void StartupOneEngine(Engine *e, Date aging_date, uint32 seed);
uint GetTotalCapacityOfArticulatedParts(EngineID engine);

View File

@@ -24,6 +24,7 @@
#include "ship.h"
#include "aircraft.h"
#include "engine_cmd.h"
#include "zoom_func.h"
#include "widgets/engine_widget.h"
@@ -94,11 +95,11 @@ struct EnginePreviewWindow : Window {
case VEH_SHIP: GetShipSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
case VEH_AIRCRAFT: GetAircraftSpriteSize(engine, x, y, x_offs, y_offs, image_type); break;
}
this->vehicle_space = std::max<int>(40, y - y_offs);
this->vehicle_space = std::max<int>(ScaleSpriteTrad(40), y - y_offs);
size->width = std::max(size->width, x - x_offs);
SetDParam(0, GetEngineCategoryName(engine));
size->height = GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, size->width) + WD_PAR_VSEP_WIDE + FONT_HEIGHT_NORMAL + this->vehicle_space;
size->height = GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, size->width) + WidgetDimensions::scaled.vsep_wide + FONT_HEIGHT_NORMAL + this->vehicle_space;
SetDParam(0, engine);
size->height += GetStringHeight(GetEngineInfoString(engine), size->width);
}
@@ -109,17 +110,16 @@ struct EnginePreviewWindow : Window {
EngineID engine = this->window_number;
SetDParam(0, GetEngineCategoryName(engine));
int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.left + 1);
y = DrawStringMultiLine(r.left, r.right, r.top, y, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_CENTER) + WD_PAR_VSEP_WIDE;
int y = DrawStringMultiLine(r, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_HOR_CENTER | SA_TOP) + WidgetDimensions::scaled.vsep_wide;
SetDParam(0, engine);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_ENGINE_NAME, TC_BLACK, SA_HOR_CENTER);
SetDParam(0, PackEngineNameDParam(engine, EngineNameContext::PreviewNews));
DrawString(r.left, r.right, y, STR_ENGINE_NAME, TC_BLACK, SA_HOR_CENTER);
y += FONT_HEIGHT_NORMAL;
DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + this->vehicle_space / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);
DrawVehicleEngine(r.left, r.right, this->width >> 1, y + this->vehicle_space / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);
y += this->vehicle_space;
DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER);
DrawStringMultiLine(r.left, r.right, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER);
}
void OnClick(Point pt, int widget, int click_count) override
@@ -337,7 +337,7 @@ void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
* @param begin start of sorting
* @param num_items count of items to be sorted
*/
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
{
if (num_items < 2) return;
assert(begin < el->size());

View File

@@ -14,12 +14,25 @@
#include "sortlist_type.h"
#include "gfx_type.h"
#include "vehicle_type.h"
#include "engine_base.h"
typedef GUIList<EngineID, CargoID> GUIEngineList;
struct GUIEngineListItem {
EngineID engine_id; ///< Engine to display in build purchase list
EngineID variant_id; ///< Variant group of the engine.
EngineDisplayFlags flags; ///< Flags for toggling/drawing (un)folded status and controlling indentation.
int8 indent; ///< Display indentation level.
typedef bool EngList_SortTypeFunction(const EngineID&, const EngineID&); ///< argument type for #EngList_Sort.
GUIEngineListItem(EngineID engine_id, EngineID variant_id, EngineDisplayFlags flags, int indent) : engine_id(engine_id), variant_id(variant_id), flags(flags), indent(indent) {}
/* Used when searching list only by engine_id. */
bool operator == (const EngineID &other) const { return this->engine_id == other; }
};
typedef GUIList<GUIEngineListItem, CargoID> GUIEngineList;
typedef bool EngList_SortTypeFunction(const GUIEngineListItem&, const GUIEngineListItem&); ///< argument type for #EngList_Sort.
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare);
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items);
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, size_t begin, size_t num_items);
StringID GetEngineCategoryName(EngineID engine);
StringID GetEngineInfoString(EngineID engine);

View File

@@ -43,7 +43,8 @@ struct RailVehicleInfo {
byte image_index;
RailVehicleTypes railveh_type;
byte cost_factor; ///< Purchase cost factor; For multiheaded engines the sum of both engine prices.
RailType railtype;
RailType railtype; ///< Railtype, mangled if elrail is disabled.
RailType intended_railtype; ///< Intended railtype, regardless of elrail being enabled or disabled.
uint16 max_speed; ///< Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
uint16 power; ///< Power of engine (hp); For multiheaded engines the sum of both engine powers.
uint16 weight; ///< Weight of vehicle (tons); For multiheaded engines the weight of each single engine.
@@ -126,6 +127,15 @@ struct RoadVehicleInfo {
RoadType roadtype; ///< Road type
};
enum class ExtraEngineFlags : uint32 {
None = 0,
NoNews = (1U << 0), ///< No 'new vehicle' news will be generated.
NoPreview = (1U << 1), ///< No exclusive preview will be offered.
JoinPreview = (1U << 2), ///< Engine will join exclusive preview with variant parent.
SyncReliability = (1U << 3), ///< Engine reliability will be synced with variant parent.
};
DECLARE_ENUM_AS_BIT_SET(ExtraEngineFlags);
/**
* Information about a vehicle
* @see table/engines.h
@@ -140,11 +150,13 @@ struct EngineInfo {
CargoID cargo_type;
CargoTypes refit_mask;
byte refit_cost;
byte misc_flags; ///< Miscellaneous flags. @see EngineMiscFlags
byte callback_mask; ///< Bitmask of vehicle callbacks that have to be called
int8 retire_early; ///< Number of years early to retire vehicle
StringID string_id; ///< Default name of engine
byte misc_flags; ///< Miscellaneous flags. @see EngineMiscFlags
uint16 callback_mask; ///< Bitmask of vehicle callbacks that have to be called
int8 retire_early; ///< Number of years early to retire vehicle
StringID string_id; ///< Default name of engine
uint16 cargo_age_period; ///< Number of ticks before carried cargo is aged.
EngineID variant_id; ///< Engine variant ID. If set, will be treated specially in purchase lists.
ExtraEngineFlags extra_flags;
};
/**
@@ -155,7 +167,7 @@ enum EngineMiscFlags {
EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle
EF_USES_2CC = 1, ///< Vehicle uses two company colours
EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
EF_RAIL_FLIPS = 3, ///< Rail vehicle can be flipped in the depot
EF_RAIL_FLIPS = 3, ///< Rail vehicle has old depot-flip handling
EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed
EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list.
EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown.
@@ -170,6 +182,22 @@ enum EngineFlags {
ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a company.
};
/**
* Contexts an engine name can be shown in.
*/
enum EngineNameContext : uint8 {
Generic = 0x00, ///< No specific context available.
VehicleDetails = 0x11, ///< Name is shown in the vehicle details GUI.
PurchaseList = 0x20, ///< Name is shown in the purchase list (including autoreplace window).
PreviewNews = 0x21, ///< Name is shown in exclusive preview or newspaper.
};
/** Combine an engine ID and a name context to an engine name dparam. */
inline uint64 PackEngineNameDParam(EngineID engine_id, EngineNameContext context, uint32 extra_data = 0)
{
return engine_id | (static_cast<uint64>(context) << 32) | (static_cast<uint64>(extra_data) << 40);
}
static const uint MAX_LENGTH_ENGINE_NAME_CHARS = 32; ///< The maximum length of an engine name in characters including '\0'
static const EngineID INVALID_ENGINE = 0xFFFF; ///< Constant denoting an invalid engine.

View File

@@ -35,7 +35,7 @@ static const NWidgetPart _nested_errmsg_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_RED, WID_EM_CAPTION), SetDataTip(STR_ERROR_MESSAGE_CAPTION, STR_NULL),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_RED),
NWidget(WWT_EMPTY, COLOUR_RED, WID_EM_MESSAGE), SetPadding(0, 2, 0, 2), SetMinimalSize(236, 32),
NWidget(WWT_EMPTY, COLOUR_RED, WID_EM_MESSAGE), SetPadding(WidgetDimensions::unscaled.modalpopup), SetFill(1, 0), SetMinimalSize(236, 0),
EndContainer(),
};
@@ -52,9 +52,9 @@ static const NWidgetPart _nested_errmsg_face_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_RED, WID_EM_CAPTION), SetDataTip(STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY, STR_NULL),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_RED),
NWidget(NWID_HORIZONTAL), SetPIP(2, 1, 2),
NWidget(WWT_EMPTY, COLOUR_RED, WID_EM_FACE), SetMinimalSize(92, 119), SetFill(0, 1), SetPadding(2, 0, 1, 0),
NWidget(WWT_EMPTY, COLOUR_RED, WID_EM_MESSAGE), SetFill(0, 1), SetMinimalSize(238, 123),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_RED, WID_EM_FACE), SetPadding(2, 0, 2, 2), SetFill(0, 1), SetMinimalSize(92, 119),
NWidget(WWT_EMPTY, COLOUR_RED, WID_EM_MESSAGE), SetPadding(WidgetDimensions::unscaled.modalpopup), SetFill(1, 1), SetMinimalSize(236, 0),
EndContainer(),
EndContainer(),
};
@@ -200,14 +200,13 @@ public:
CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
int text_width = std::max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT);
this->height_summary = GetStringHeight(this->summary_msg, text_width);
this->height_detailed = (this->detailed_msg == INVALID_STRING_ID) ? 0 : GetStringHeight(this->detailed_msg, text_width);
this->height_summary = GetStringHeight(this->summary_msg, size->width);
this->height_detailed = (this->detailed_msg == INVALID_STRING_ID) ? 0 : GetStringHeight(this->detailed_msg, size->width);
if (this->textref_stack_size > 0) StopTextRefStackUsage();
uint panel_height = WD_FRAMERECT_TOP + this->height_summary + WD_FRAMERECT_BOTTOM;
if (this->detailed_msg != INVALID_STRING_ID) panel_height += this->height_detailed + WD_PAR_VSEP_WIDE;
uint panel_height = this->height_summary;
if (this->detailed_msg != INVALID_STRING_ID) panel_height += this->height_detailed + WidgetDimensions::scaled.vsep_wide;
size->height = std::max(size->height, panel_height);
break;
@@ -246,8 +245,8 @@ public:
pt.y = UnScaleByZoom(pt.y - vp->virtual_top, vp->zoom) + vp->top;
pt.y = (pt.y < (_screen.height >> 1)) ? scr_bot - sm_height : scr_top;
} else {
pt.x = Clamp(UnScaleByZoom(pt.x - vp->virtual_left, vp->zoom) + vp->left - (sm_width / 2), 0, _screen.width - sm_width);
pt.y = Clamp(UnScaleByZoom(pt.y - vp->virtual_top, vp->zoom) + vp->top - (sm_height / 2), scr_top, scr_bot - sm_height);
pt.x = std::min(std::max(UnScaleByZoom(pt.x - vp->virtual_left, vp->zoom) + vp->left - (sm_width / 2), 0), _screen.width - sm_width);
pt.y = std::min(std::max(UnScaleByZoom(pt.y - vp->virtual_top, vp->zoom) + vp->top - (sm_height / 2), scr_top), scr_bot - sm_height);
}
return pt;
}
@@ -282,19 +281,14 @@ public:
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
if (this->detailed_msg == INVALID_STRING_ID) {
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
this->summary_msg, TC_FROMSTRING, SA_CENTER);
DrawStringMultiLine(r, this->summary_msg, TC_FROMSTRING, SA_CENTER);
} else {
int extra = (r.bottom - r.top + 1 - this->height_summary - this->height_detailed - WD_PAR_VSEP_WIDE) / 2;
/* Extra space when message is shorter than company face window */
int extra = (r.Height() - this->height_summary - this->height_detailed - WidgetDimensions::scaled.vsep_wide) / 2;
/* Note: NewGRF supplied error message often do not start with a colour code, so default to white. */
int top = r.top + WD_FRAMERECT_TOP;
int bottom = top + this->height_summary + extra;
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, top, bottom, this->summary_msg, TC_WHITE, SA_CENTER);
bottom = r.bottom - WD_FRAMERECT_BOTTOM;
top = bottom - this->height_detailed - extra;
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, top, bottom, this->detailed_msg, TC_WHITE, SA_CENTER);
DrawStringMultiLine(r.WithHeight(this->height_summary + extra, false), this->summary_msg, TC_WHITE, SA_CENTER);
DrawStringMultiLine(r.WithHeight(this->height_detailed + extra, true), this->detailed_msg, TC_WHITE, SA_CENTER);
}
if (this->textref_stack_size > 0) StopTextRefStackUsage();

View File

@@ -418,7 +418,7 @@ uint TarScanner::DoScan(Subdirectory sd)
/* static */ uint TarScanner::DoScan(TarScanner::Mode mode)
{
Debug(misc, 1, "Scanning for tars");
Debug(misc, 2, "Scanning for tars");
TarScanner fs;
uint num = 0;
if (mode & TarScanner::BASESET) {
@@ -439,7 +439,7 @@ uint TarScanner::DoScan(Subdirectory sd)
num += fs.DoScan(SCENARIO_DIR);
num += fs.DoScan(HEIGHTMAP_DIR);
}
Debug(misc, 1, "Scan complete, found {} files", num);
Debug(misc, 2, "Scan complete, found {} files", num);
return num;
}
@@ -571,7 +571,7 @@ bool TarScanner::AddFile(const std::string &filename, size_t basepath_length, co
/* Only allow relative links */
if (link[0] == PATHSEPCHAR) {
Debug(misc, 1, "Ignoring absolute link in tar: {} -> {}", name, link);
Debug(misc, 5, "Ignoring absolute link in tar: {} -> {}", name, link);
break;
}
@@ -597,7 +597,7 @@ bool TarScanner::AddFile(const std::string &filename, size_t basepath_length, co
} else if (strcmp(pos, "..") == 0) {
/* level up */
if (dest[0] == '\0') {
Debug(misc, 1, "Ignoring link pointing outside of data directory: {} -> {}", name, link);
Debug(misc, 5, "Ignoring link pointing outside of data directory: {} -> {}", name, link);
break;
}
@@ -652,7 +652,7 @@ bool TarScanner::AddFile(const std::string &filename, size_t basepath_length, co
pos += skip;
}
Debug(misc, 1, "Found tar '{}' with {} new files", filename, num);
Debug(misc, 4, "Found tar '{}' with {} new files", filename, num);
fclose(f);
/* Resolve file links and store directory links.
@@ -690,7 +690,7 @@ bool ExtractTar(const std::string &tar_filename, Subdirectory subdir)
/* The file doesn't have a sub directory! */
if (dirname.empty()) {
Debug(misc, 1, "Extracting {} failed; archive rejected, the contents must be in a sub directory", tar_filename);
Debug(misc, 3, "Extracting {} failed; archive rejected, the contents must be in a sub directory", tar_filename);
return false;
}
@@ -987,7 +987,7 @@ void DeterminePaths(const char *exe, bool only_local_path)
for (Searchpath sp : _valid_searchpaths) {
if (sp == SP_WORKING_DIR && !_do_scan_working_directory) continue;
Debug(misc, 4, "{} added as search path", _searchpaths[sp]);
Debug(misc, 3, "{} added as search path", _searchpaths[sp]);
}
std::string config_dir;
@@ -1020,7 +1020,7 @@ void DeterminePaths(const char *exe, bool only_local_path)
_config_file = config_dir + "openttd.cfg";
}
Debug(misc, 3, "{} found as config directory", config_dir);
Debug(misc, 1, "{} found as config directory", config_dir);
_highscore_file = config_dir + "hs.dat";
extern std::string _hotkeys_file;
@@ -1056,7 +1056,7 @@ void DeterminePaths(const char *exe, bool only_local_path)
FioCreateDirectory(_personal_dir);
#endif
Debug(misc, 3, "{} found as personal directory", _personal_dir);
Debug(misc, 1, "{} found as personal directory", _personal_dir);
static const Subdirectory default_subdirs[] = {
SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR, SCREENSHOT_DIR
@@ -1068,7 +1068,7 @@ void DeterminePaths(const char *exe, bool only_local_path)
/* If we have network we make a directory for the autodownloading of content */
_searchpaths[SP_AUTODOWNLOAD_DIR] = _personal_dir + "content_download" PATHSEP;
Debug(misc, 4, "{} added as search path", _searchpaths[SP_AUTODOWNLOAD_DIR]);
Debug(misc, 3, "{} added as search path", _searchpaths[SP_AUTODOWNLOAD_DIR]);
FioCreateDirectory(_searchpaths[SP_AUTODOWNLOAD_DIR]);
FillValidSearchPaths(only_local_path);

View File

@@ -83,8 +83,8 @@ static const NWidgetPart _nested_load_dialog_widgets[] = {
NWidget(NWID_VERTICAL),
/* Filter box with label */
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, 0, WD_FRAMERECT_BOTTOM, 0),
SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, 0),
NWidget(NWID_HORIZONTAL), SetPadding(WidgetDimensions::unscaled.framerect.top, 0, WidgetDimensions::unscaled.framerect.bottom, 0),
SetPIP(WidgetDimensions::unscaled.frametext.left, WidgetDimensions::unscaled.frametext.right, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
@@ -141,8 +141,8 @@ static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = {
/* Filter box with label */
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, 0, WD_FRAMERECT_BOTTOM, 0),
SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, 0),
NWidget(NWID_HORIZONTAL), SetPadding(WidgetDimensions::unscaled.framerect.top, 0, WidgetDimensions::unscaled.framerect.bottom, 0),
SetPIP(WidgetDimensions::unscaled.frametext.left, WidgetDimensions::unscaled.frametext.right, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
@@ -188,8 +188,8 @@ static const NWidgetPart _nested_save_dialog_widgets[] = {
NWidget(NWID_VERTICAL),
/* Filter box with label */
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, 0, WD_FRAMERECT_BOTTOM, 0),
SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, 0),
NWidget(NWID_HORIZONTAL), SetPadding(WidgetDimensions::unscaled.framerect.top, 0, WidgetDimensions::unscaled.framerect.bottom, 0),
SetPIP(WidgetDimensions::unscaled.frametext.left, WidgetDimensions::unscaled.frametext.right, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
@@ -223,10 +223,10 @@ static const NWidgetPart _nested_save_dialog_widgets[] = {
EndContainer(),
/* Right side : game details */
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SL_DETAILS), SetResize(1, 1), SetFill(1, 1),
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_DETAILS), SetResize(1, 1), SetFill(1, 1), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetResize(1, 0), SetFill(1, 1),
NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
@@ -437,18 +437,21 @@ public:
_fios_path_changed = false;
}
Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
if (str != STR_ERROR_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP, str);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, path, TC_BLACK);
DrawString(ir.left, ir.right, ir.top + FONT_HEIGHT_NORMAL, str);
DrawString(ir.left, ir.right, ir.top, path, TC_BLACK);
break;
}
case WID_SL_DRIVES_DIRECTORIES_LIST: {
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, PC_BLACK);
const Rect br = r.Shrink(WidgetDimensions::scaled.bevel);
GfxFillRect(br, PC_BLACK);
uint y = r.top + WD_FRAMERECT_TOP;
Rect tr = r.Shrink(WidgetDimensions::scaled.inset).WithHeight(this->resize.step_height);
uint scroll_pos = this->vscroll->GetPosition();
for (uint row = 0; row < this->fios_items.size(); row++) {
for (uint row = 0; row < this->fios_items.size() && tr.top < br.bottom; row++) {
if (!this->fios_items_shown[row]) {
/* The current item is filtered out : we do not show it */
scroll_pos++;
@@ -458,107 +461,117 @@ public:
const FiosItem *item = &this->fios_items[row];
if (item == this->selected) {
GfxFillRect(r.left + 1, y, r.right - 1, y + this->resize.step_height - 1, PC_DARK_BLUE);
GfxFillRect(br.left, tr.top, br.right, tr.bottom, PC_DARK_BLUE);
} else if (item == this->highlighted) {
GfxFillRect(r.left + 1, y, r.right - 1, y + this->resize.step_height - 1, PC_VERY_DARK_BLUE);
GfxFillRect(br.left, tr.top, br.right, tr.bottom, PC_VERY_DARK_BLUE);
}
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[GetDetailedFileType(item->type)]);
y += this->resize.step_height;
if (y >= this->vscroll->GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break;
DrawString(tr, item->title, _fios_colours[GetDetailedFileType(item->type)]);
tr = tr.Translate(0, this->resize.step_height);
}
break;
}
case WID_SL_DETAILS: {
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + FONT_HEIGHT_NORMAL * 2 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM, PC_GREY);
DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL / 2 + WD_FRAMERECT_TOP, STR_SAVELOAD_DETAIL_CAPTION, TC_FROMSTRING, SA_HOR_CENTER);
if (this->selected == nullptr) break;
uint y = r.top + FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
uint y_max = r.bottom - FONT_HEIGHT_NORMAL - WD_FRAMERECT_BOTTOM;
if (y > y_max) break;
if (!_load_check_data.checkable) {
/* Old savegame, no information available */
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_NOT_AVAILABLE);
y += FONT_HEIGHT_NORMAL;
} else if (_load_check_data.error != INVALID_STRING_ID) {
/* Incompatible / broken savegame */
SetDParamStr(0, _load_check_data.error_data);
y = DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT,
y, r.bottom - WD_FRAMERECT_BOTTOM, _load_check_data.error, TC_RED);
} else {
/* Mapsize */
SetDParam(0, _load_check_data.map_size_x);
SetDParam(1, _load_check_data.map_size_y);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_MAP_SIZE);
y += FONT_HEIGHT_NORMAL;
if (y > y_max) break;
/* Climate */
byte landscape = _load_check_data.settings.game_creation.landscape;
if (landscape < NUM_LANDSCAPE) {
SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + landscape);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE);
y += FONT_HEIGHT_NORMAL;
}
y += WD_PAR_VSEP_NORMAL;
if (y > y_max) break;
/* Start date (if available) */
if (_load_check_data.settings.game_creation.starting_year != 0) {
SetDParam(0, ConvertYMDToDate(_load_check_data.settings.game_creation.starting_year, 0, 1));
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_START_DATE);
y += FONT_HEIGHT_NORMAL;
}
if (y > y_max) break;
/* Hide current date for scenarios */
if (this->abstract_filetype != FT_SCENARIO) {
/* Current date */
SetDParam(0, _load_check_data.current_date);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE);
y += FONT_HEIGHT_NORMAL;
}
/* Hide the NewGRF stuff when saving. We also hide the button. */
if (this->fop == SLO_LOAD && (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO)) {
y += WD_PAR_VSEP_NORMAL;
if (y > y_max) break;
/* NewGrf compatibility */
SetDParam(0, _load_check_data.grfconfig == nullptr ? STR_NEWGRF_LIST_NONE :
STR_NEWGRF_LIST_ALL_FOUND + _load_check_data.grf_compatibility);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_GRFSTATUS);
y += FONT_HEIGHT_NORMAL;
}
if (y > y_max) break;
/* Hide the company stuff for scenarios */
if (this->abstract_filetype != FT_SCENARIO) {
y += FONT_HEIGHT_NORMAL;
if (y > y_max) break;
/* Companies / AIs */
for (auto &pair : _load_check_data.companies) {
SetDParam(0, pair.first + 1);
const CompanyProperties &c = *pair.second;
if (!c.name.empty()) {
SetDParam(1, STR_JUST_RAW_STRING);
SetDParamStr(2, c.name);
} else {
SetDParam(1, c.name_1);
SetDParam(2, c.name_2);
}
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_COMPANY_INDEX);
y += FONT_HEIGHT_NORMAL;
if (y > y_max) break;
}
}
}
case WID_SL_DETAILS:
this->DrawDetails(r);
break;
}
}
void DrawDetails(const Rect &r) const
{
/* Header panel */
int HEADER_HEIGHT = FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.frametext.Vertical();
Rect hr = r.WithHeight(HEADER_HEIGHT).Shrink(WidgetDimensions::scaled.frametext);
Rect tr = r.Shrink(WidgetDimensions::scaled.frametext);
tr.top += HEADER_HEIGHT;
/* Create the nice grayish rectangle at the details top */
GfxFillRect(r.WithHeight(HEADER_HEIGHT).Shrink(WidgetDimensions::scaled.bevel.left, WidgetDimensions::scaled.bevel.top, WidgetDimensions::scaled.bevel.right, 0), PC_GREY);
DrawString(hr.left, hr.right, hr.top, STR_SAVELOAD_DETAIL_CAPTION, TC_FROMSTRING, SA_HOR_CENTER);
if (this->selected == nullptr) return;
/* Details panel */
tr.bottom -= FONT_HEIGHT_NORMAL - 1;
if (tr.top > tr.bottom) return;
if (!_load_check_data.checkable) {
/* Old savegame, no information available */
DrawString(tr, STR_SAVELOAD_DETAIL_NOT_AVAILABLE);
tr.top += FONT_HEIGHT_NORMAL;
} else if (_load_check_data.error != INVALID_STRING_ID) {
/* Incompatible / broken savegame */
SetDParamStr(0, _load_check_data.error_data);
tr.top = DrawStringMultiLine(tr, _load_check_data.error, TC_RED);
} else {
/* Mapsize */
SetDParam(0, _load_check_data.map_size_x);
SetDParam(1, _load_check_data.map_size_y);
DrawString(tr, STR_NETWORK_SERVER_LIST_MAP_SIZE);
tr.top += FONT_HEIGHT_NORMAL;
if (tr.top > tr.bottom) return;
/* Climate */
byte landscape = _load_check_data.settings.game_creation.landscape;
if (landscape < NUM_LANDSCAPE) {
SetDParam(0, STR_CLIMATE_TEMPERATE_LANDSCAPE + landscape);
DrawString(tr, STR_NETWORK_SERVER_LIST_LANDSCAPE);
tr.top += FONT_HEIGHT_NORMAL;
}
tr.top += WidgetDimensions::scaled.vsep_normal;
if (tr.top > tr.bottom) return;
/* Start date (if available) */
if (_load_check_data.settings.game_creation.starting_year != 0) {
SetDParam(0, ConvertYMDToDate(_load_check_data.settings.game_creation.starting_year, 0, 1));
DrawString(tr, STR_NETWORK_SERVER_LIST_START_DATE);
tr.top += FONT_HEIGHT_NORMAL;
}
if (tr.top > tr.bottom) return;
/* Hide current date for scenarios */
if (this->abstract_filetype != FT_SCENARIO) {
/* Current date */
SetDParam(0, _load_check_data.current_date);
DrawString(tr, STR_NETWORK_SERVER_LIST_CURRENT_DATE);
tr.top += FONT_HEIGHT_NORMAL;
}
/* Hide the NewGRF stuff when saving. We also hide the button. */
if (this->fop == SLO_LOAD && (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO)) {
tr.top += WidgetDimensions::scaled.vsep_normal;
if (tr.top > tr.bottom) return;
/* NewGrf compatibility */
SetDParam(0, _load_check_data.grfconfig == nullptr ? STR_NEWGRF_LIST_NONE :
STR_NEWGRF_LIST_ALL_FOUND + _load_check_data.grf_compatibility);
DrawString(tr, STR_SAVELOAD_DETAIL_GRFSTATUS);
tr.top += FONT_HEIGHT_NORMAL;
}
if (tr.top > tr.bottom) return;
/* Hide the company stuff for scenarios */
if (this->abstract_filetype != FT_SCENARIO) {
tr.top += WidgetDimensions::scaled.vsep_wide;
if (tr.top > tr.bottom) return;
/* Companies / AIs */
for (auto &pair : _load_check_data.companies) {
SetDParam(0, pair.first + 1);
const CompanyProperties &c = *pair.second;
if (!c.name.empty()) {
SetDParam(1, STR_JUST_RAW_STRING);
SetDParamStr(2, c.name);
} else {
SetDParam(1, c.name_1);
SetDParam(2, c.name_2);
}
DrawString(tr, STR_SAVELOAD_DETAIL_COMPANY_INDEX);
tr.top += FONT_HEIGHT_NORMAL;
if (tr.top > tr.bottom) break;
}
}
}
}
@@ -567,12 +580,12 @@ public:
{
switch (widget) {
case WID_SL_BACKGROUND:
size->height = 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
size->height = 2 * FONT_HEIGHT_NORMAL + padding.height;
break;
case WID_SL_DRIVES_DIRECTORIES_LIST:
resize->height = FONT_HEIGHT_NORMAL;
size->height = resize->height * 10 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
size->height = resize->height * 10 + padding.height;
break;
case WID_SL_SORT_BYNAME:
case WID_SL_SORT_BYDATE: {
@@ -652,7 +665,7 @@ public:
break;
case WID_SL_DRIVES_DIRECTORIES_LIST: { // Click the listbox
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP);
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WidgetDimensions::scaled.inset.top);
if (y == INT_MAX) return;
/* Get the corresponding non-filtered out item from the list */
@@ -732,7 +745,7 @@ public:
void OnMouseOver(Point pt, int widget) override
{
if (widget == WID_SL_DRIVES_DIRECTORIES_LIST) {
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP);
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WidgetDimensions::scaled.inset.top);
if (y == INT_MAX) return;
/* Get the corresponding non-filtered out item from the list */

View File

@@ -13,6 +13,11 @@
#include "blitter/factory.hpp"
#include "gfx_layout.h"
#include "fontcache/spritefontcache.h"
#include "openttd.h"
#include "settings_func.h"
#include "strings_func.h"
#include "viewport_func.h"
#include "window_func.h"
#include "safeguards.h"
@@ -70,15 +75,51 @@ bool GetFontAAState(FontSize size, bool check_blitter)
/* AA is only supported for 32 bpp */
if (check_blitter && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
switch (size) {
default: NOT_REACHED();
case FS_NORMAL: return _fcsettings.medium.aa;
case FS_SMALL: return _fcsettings.small.aa;
case FS_LARGE: return _fcsettings.large.aa;
case FS_MONO: return _fcsettings.mono.aa;
}
return GetFontCacheSubSetting(size)->aa;
}
void SetFont(FontSize fontsize, const std::string& font, uint size, bool aa)
{
FontCacheSubSetting *setting = GetFontCacheSubSetting(fontsize);
bool changed = false;
if (setting->font != font) {
setting->font = font;
changed = true;
}
if (setting->size != size) {
setting->size = size;
changed = true;
}
if (setting->aa != aa) {
setting->aa = aa;
changed = true;
}
if (!changed) return;
if (fontsize != FS_MONO) {
/* Try to reload only the modified font. */
FontCacheSettings backup = _fcsettings;
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
if (fs == fontsize) continue;
FontCache *fc = FontCache::Get(fs);
GetFontCacheSubSetting(fs)->font = fc->HasParent() ? fc->GetFontName() : "";
}
CheckForMissingGlyphs();
_fcsettings = backup;
} else {
InitFontCache(true);
}
LoadStringWidthTable();
UpdateAllVirtCoords();
ReInitAllWindows(true);
if (_save_config) SaveToConfig();
}
/**
* (Re)initialize the font cache related things, i.e. load the non-sprite fonts.

View File

@@ -29,12 +29,12 @@ protected:
int descender; ///< The descender value of the font.
int units_per_em; ///< The units per EM value of the font.
static int GetDefaultFontHeight(FontSize fs);
public:
FontCache(FontSize fs);
virtual ~FontCache();
static int GetDefaultFontHeight(FontSize fs);
/**
* Get the FontSize of the font.
* @return The FontSize.
@@ -132,7 +132,7 @@ public:
* Get the name of this font.
* @return The name of the font.
*/
virtual const char *GetFontName() = 0;
virtual std::string GetFontName() = 0;
/**
* Get the font cache of a given font size.
@@ -218,10 +218,27 @@ struct FontCacheSettings {
extern FontCacheSettings _fcsettings;
/**
* Get the settings of a given font size.
* @param fs The font size to look up.
* @return The settings.
*/
static inline FontCacheSubSetting *GetFontCacheSubSetting(FontSize fs)
{
switch (fs) {
default: NOT_REACHED();
case FS_SMALL: return &_fcsettings.small;
case FS_NORMAL: return &_fcsettings.medium;
case FS_LARGE: return &_fcsettings.large;
case FS_MONO: return &_fcsettings.mono;
}
}
void InitFontCache(bool monospace);
void UninitFontCache();
bool HasAntialiasedFonts();
bool GetFontAAState(FontSize size, bool check_blitter = true);
void SetFont(FontSize fontsize, const std::string &font, uint size, bool aa);
#endif /* FONTCACHE_H */

View File

@@ -33,16 +33,16 @@ private:
FT_Face face; ///< The font face associated with this font.
void SetFontSize(FontSize fs, FT_Face face, int pixels);
virtual const void *InternalGetFontTable(uint32 tag, size_t &length);
virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa);
const void *InternalGetFontTable(uint32 tag, size_t &length) override;
const Sprite *InternalGetGlyph(GlyphID key, bool aa) override;
public:
FreeTypeFontCache(FontSize fs, FT_Face face, int pixels);
~FreeTypeFontCache();
virtual void ClearFontCache();
virtual GlyphID MapCharToGlyph(WChar key);
virtual const char *GetFontName() { return face->family_name; }
virtual bool IsBuiltInFont() { return false; }
void ClearFontCache() override;
GlyphID MapCharToGlyph(WChar key) override;
std::string GetFontName() override { return fmt::format("{}, {}", face->family_name, face->style_name); }
bool IsBuiltInFont() override { return false; }
};
FT_Library _library = nullptr;
@@ -65,18 +65,19 @@ void FreeTypeFontCache::SetFontSize(FontSize fs, FT_Face face, int pixels)
{
if (pixels == 0) {
/* Try to determine a good height based on the minimal height recommended by the font. */
int scaled_height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
int scaled_height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
pixels = scaled_height;
TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head);
if (head != nullptr) {
/* Font height is minimum height plus the difference between the default
* height for this font size and the small size. */
int diff = scaled_height - ScaleFontTrad(this->GetDefaultFontHeight(FS_SMALL));
pixels = Clamp(std::min<uint>(head->Lowest_Rec_PPEM, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height, MAX_FONT_SIZE);
int diff = scaled_height - ScaleGUITrad(FontCache::GetDefaultFontHeight(FS_SMALL));
/* Clamp() is not used as scaled_height could be greater than MAX_FONT_SIZE, which is not permitted in Clamp(). */
pixels = std::min(std::max(std::min<int>(head->Lowest_Rec_PPEM, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height), MAX_FONT_SIZE);
}
} else {
pixels = ScaleFontTrad(pixels);
pixels = ScaleGUITrad(pixels);
}
this->used_size = pixels;
@@ -121,14 +122,7 @@ void FreeTypeFontCache::SetFontSize(FontSize fs, FT_Face face, int pixels)
*/
void LoadFreeTypeFont(FontSize fs)
{
FontCacheSubSetting *settings = nullptr;
switch (fs) {
default: NOT_REACHED();
case FS_SMALL: settings = &_fcsettings.small; break;
case FS_NORMAL: settings = &_fcsettings.medium; break;
case FS_LARGE: settings = &_fcsettings.large; break;
case FS_MONO: settings = &_fcsettings.mono; break;
}
FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
if (settings->font.empty()) return;
@@ -196,8 +190,7 @@ void LoadFreeTypeFont(FontSize fs)
FT_Done_Face(face);
static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, SIZE_TO_NAME[fs], error);
ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, FontSizeToName(fs), error);
return;
found_face:
@@ -237,9 +230,10 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
/* Despite requesting a normal glyph, FreeType may have returned a bitmap */
aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
uint width = std::max(1U, (uint)slot->bitmap.width + (this->fs == FS_NORMAL));
uint height = std::max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL));
/* Add 1 scaled pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
uint shadow = (this->fs == FS_NORMAL) ? ScaleGUITrad(1) : 0;
uint width = std::max(1U, (uint)slot->bitmap.width + shadow);
uint height = std::max(1U, (uint)slot->bitmap.rows + shadow);
/* Limit glyph size to prevent overflows later on. */
if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) usererror("Font glyph is too large");
@@ -259,8 +253,8 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
if (HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
sprite.data[1 + x + (1 + y) * sprite.width].a = 0xFF;
sprite.data[shadow + x + (shadow + y) * sprite.width].m = SHADOW_COLOUR;
sprite.data[shadow + x + (shadow + y) * sprite.width].a = 0xFF;
}
}
}

View File

@@ -28,7 +28,8 @@ static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(nullptr)
{
this->InitializeUnicodeGlyphMap();
this->height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
this->ascender = (this->height - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
}
/**
@@ -104,7 +105,8 @@ void SpriteFontCache::ClearGlyphToSpriteMap()
void SpriteFontCache::ClearFontCache()
{
Layouter::ResetFontCache(this->fs);
this->height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
this->ascender = (this->height - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
}
const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
@@ -118,7 +120,7 @@ uint SpriteFontCache::GetGlyphWidth(GlyphID key)
{
SpriteID sprite = this->GetUnicodeGlyph(key);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleSpriteTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
}
bool SpriteFontCache::GetDrawGlyphShadow()

View File

@@ -31,7 +31,7 @@ public:
virtual bool GetDrawGlyphShadow();
virtual GlyphID MapCharToGlyph(WChar key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
virtual const void *GetFontTable(uint32 tag, size_t &length) { length = 0; return nullptr; }
virtual const char *GetFontName() { return "sprite"; }
virtual std::string GetFontName() { return "sprite"; }
virtual bool IsBuiltInFont() { return true; }
};

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