Initial colour is now always TC_INVALID, which is substituted with the desired colour when drawing the layout line.
This allows strings which differ only by initial colour to use the same layout cache entry, increasing the efficacy of the cache.
swedish: 9 changes by joeax910
english (us): 2 changes by 2TallTyler
luxembourgish: 4 changes by phreeze83
catalan: 2 changes by J0anJosep
latvian: 27 changes by lexuslatvia
* Fix: Allow changing size of default OpenTTD font.
Size configuration for default font was ignored as a different code path to load the font was followed.
Resolved by removing this additional path and conditionally selecting the default font.
This allows waypoints to be split into categories just like stations, instead of all being lumped together.
Station class labels with the first byte set to 0xFF will be treated in the same way as the 'WAYP' class.
english (au): 2 changes by krysclarke
chinese (simplified): 7 changes by WenSimEHRP
korean: 4 changes by telk5093
russian: 2 changes by Ln-Wolf
finnish: 2 changes by hpiirai
portuguese (brazilian): 2 changes by pasantoro
Temporary buffer for rendering glyphs was not freed after use. Instead let CGBitmapContextCreate() handle the buffer.
> data may be a pointer to pixels. If you pass NULL, the context will create its own buffer and free that buffer itself later. If you pass your own buffer, the context will not free it; it remains your buffer that you must free after you release the context, hopefully for the last time.
vietnamese: 13 changes by KhoiCanDev
chinese (simplified): 1 change by WenSimEHRP
finnish: 11 changes by hpiirai
french: 29 changes by ottdfevr
polish: 1 change by aefoes
Always treat empty groups as non-equal. Given that the case of both being empty is handled earlier, they cannot both be equal and empty.
Additionally if a loaded or loading set are all the same, only add one reference.
english (au): 11 changes by krysclarke
swedish: 7 changes by joeax910
english (us): 11 changes by 2TallTyler
chinese (simplified): 11 changes by WenSimEHRP
russian: 11 changes by Ln-Wolf
catalan: 11 changes by J0anJosep
portuguese: 13 changes by azulcosta
portuguese (brazilian): 11 changes by pasantoro
House picker is accessed from the Landscaping toolbar as there is no town toolbar.
Once placed these houses behave like any other and can be removed by players and towns.
Uses the unified picker system, so also supports used/saved favourites. As town building don't have class labels, town zones are use to imitate them.
When first opening the picker window, we attempt to find a valid class and type to select. If the picker window was closed with filters enabled, there may not be anything list that is usable.
Resolve this by using callbacks to find the first usable type when no types are listed.
english (au): 16 changes by krysclarke
chinese (simplified): 16 changes by XiaoJi-Game
korean: 19 changes by telk5093
russian: 1 change by Ln-Wolf
finnish: 16 changes by hpiirai
lithuanian: 1 change by khamper
portuguese: 17 changes by azulcosta
portuguese (brazilian): 16 changes by pasantoro
This allows ctrl-click on a type in a build-picker window to remember it
as a favourite. An new filter button to show only favourites makes it
simpler to use these types.
Favourite types are saved locally in favs.cfg, so are remembered between
games.
This filters the build-picker type lists to only show types that have
already been placed in the current game, making it simpler to get to
build matching features.
Toggling the "All" filter causes the class selection to be ignored, so
that items from all classes can be displayed together. The class text
filter is still applied.
This makes it easier to search amongst types for a feature.
These windows now share a common code base for choosing and display class and types.
An additional text filter is added to search types by name instead of just classes.
Standardises how the class index is stored in the spec, instead of relying ot the Spec structs having the same members.
This allows retrieving class_index and index without searching or using pointer arithmetic.
'cls_id' is renamed to 'class_index' to make it clearer that it is an index rather than the multichar label of the class.
There is a nice feature that synchronises the client settings upon setting up the company. Before
this, those commands would not be executed when no-actions-while-paused is set. This means that,
silently and depending on the server configuration, your wished for configuration might not be
there.
Similarly there is the president's face that's being set while creating a new company and setting
of the president/company name upon creation, when no-actions-while-paused is set.
So, just allow these operations also while paused to get a uniform experience when joining. To
keep the UI somewhat consistent, apply this "freedom" also to the other bits set from the company
UI; specifically company name and company colour.
english (au): 1 change by krysclarke
estonian: 25 changes by siimsoni
korean: 3 changes by telk5093
russian: 1 change by Ln-Wolf
finnish: 1 change by hpiirai
catalan: 5 changes by J0anJosep
latvian: 30 changes by lexuslatvia
lithuanian: 140 changes by khamper
portuguese: 1 change by azulcosta
portuguese (brazilian): 3 changes by pasantoro
english (au): 2 changes by krysclarke
english (us): 2 changes by 2TallTyler
greek: 4 changes by gh658804
russian: 2 changes by Ln-Wolf
finnish: 4 changes by hpiirai
danish: 2 changes by bscargo
lithuanian: 170 changes by khamper
french: 1 change by ben20471
portuguese: 2 changes by azulcosta
portuguese (brazilian): 2 changes by pasantoro
polish: 2 changes by pAter-exe
swedish: 2 changes by sereneavatar
norwegian (bokmal): 2 changes by eriksorngard
welsh: 19 changes by Ansbaradigeidfran
english (us): 2 changes by 2TallTyler
czech: 1 change by JsSusenka
lithuanian: 97 changes by khamper
french: 2 changes by Lishouuu
portuguese (brazilian): 1 change by pasantoro
polish: 2 changes by pAter-exe
english (au): 2 changes by krysclarke
korean: 2 changes by telk5093
russian: 2 changes by Ln-Wolf
finnish: 2 changes by hpiirai
danish: 2 changes by bscargo
lithuanian: 4 changes by dziugas1959
portuguese: 2 changes by azulcosta
portuguese (brazilian): 4 changes by pasantoro
Array/FixedSizeArray is actually a resizeable container that allocates space in chunks and allows resizing without invalidating pointers.
This is also a behaviour of std::deque, so use that instead.
This 'nice' structure was left around from #8258 just in case it might be used again.
Spoiler alert: it hasn't.
This removes manual memory management. And otherwise unused and untested code.
Slider widgets can only use a predefined list of values and strings to draw labels. This makes it difficult to vary the display by context.
Instead of providing a predefined list as a std::map, use a callback function instead. This function can decide what text to display, and can call SetDParam to dynamically set up strings.
Simplify AirportSpec data by storing layout information together in a vector, instead of separate arrays.
This removes manual memory management and separate count members.
The default layouts will be copied instead of always referring to the originals.
Use a vector to store the list of random sounds played for an industry.
The removes manual memory allocation, flags to control memory management, a separate count member, and a try/catch block.
chinese (simplified): 1 change by WenSimEHRP
greek: 52 changes by KyriakosMich
german: 3 changes by Wuzzy2
basque: 36 changes by Porrumentzio
danish: 3 changes by bscargo
Deferred window resize was being applied to the initial window resize event, resulting in some window state (e.g. scroll bar capacity) not being initialised when expected.
A comment about "will actually do nothing" is out of date as that is not the case with std::vector.
These lists are always short lived (either within a command handler or in a window) so don't shrink_to_fit.
After sorting and filter lists for GUI, we often shirnk them to reduce size. However this has very little benefit:
1) The memory has already been allocated, so it doesn't prevent that memory being required.
2) It causes a new allocation and copy when the vector is shrunk, actually using more memory.
3) The list is in window state, so the lifetime is only while the window is open.
4) When a filter is clearer, the original size will be needed again, which will cause another allocation.
In fact it is beneficial to reserve to the known maximum in most cases, so do that instead.
english (au): 3 changes by krysclarke
russian: 3 changes by Ln-Wolf
finnish: 6 changes by hpiirai
dutch: 6 changes by Afoklala
portuguese (brazilian): 4 changes by pasantoro
polish: 3 changes by pAter-exe
swedish: 7 changes by joeax910
vietnamese: 15 changes by anmatngu
greek: 31 changes by gh658804, 2 changes by KyriakosMich
hungarian: 2 changes by egri-nagy
portuguese (brazilian): 2 changes by pasantoro
GUIList has a pointer only to the start of each sort/filter func list, which has the potential for UB as it is unable to validate that the selected sort or filter type is in range.
Use a std::span instead and check if the selected type is in range before using it.
ExtractString does not need to find a string terminator as StrMakeValid already does this, so simply pass the full bounds of the buffer.
Removes lengthof, array indices, and needs only the buffer as a parameter.
SlCalcConvMemLen(), SlCalcConfFileLen() and CalcOldVarLen() follow a pattern of looking up part of a value in an array.
These function returns the size of bytes of a variable type, but is not very clear. Replace with a switch block instead.
Removes lengthof, array indices, and magic numbers.
Combine 3 separate arrays into a single struct. This keeps related data together, and avoids needing to check that each array is same length.
Use of constexpr construct ensures data in the array is not default-initialised.
Removes lengthof.
Combine two separate fixed length arrays to allow simpler iteration.
No need to check that arrays are all the same length.
No need to separately store the number of sprites to draw.
Removes the upper limit of the number of sprites that can be drawn.
Removes lengthof and array indices.
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
greek: 3 changes by gh658804
russian: 3 changes by Ln-Wolf
finnish: 5 changes by hpiirai
turkish: 7 changes by BeratSJ
portuguese: 3 changes by azulcosta
portuguese (brazilian): 3 changes by pasantoro
Default cargo label was not cleared (set to CT_INVALID) when using older 3-slot acceptance properties for house and industry tiles.
Missed in #12053 and #12062.
The BaseSet type is not needed after the window is constructed, only the filename and name are required, which can be passed as parameters from `ShowBaseSetTextfileWindow()` instead.
This avoids compiling three instances of `BaseSetTextfileWindow`.
Conversion to set default group livery is in the wrong place (not in `AfterLoadGame()`), however it is not necessary any more as `AfterLoadGame()` always calls the function `UpdateCompanyLiveries()` which will do the same thing.
Industry accepted/produced was trimmed too early for original and pre-SLV_78 saves, as cargo type was not stored per slot so all slots look invalid to the trim function.
Using Action A above the baseset is error prone as the sprites are not fixed and can be moved around.
Any NewGRF doing so is likely to break in the future, so force it to break instead.
* Codechange: Replace C-style casts to size_t with static_cast.
This touches only simple value-type casts.
* Codechange: Replace static_cast<size_t>(-1) with SIZE_MAX
Co-authored-by: Rubidium <rubidium@openttd.org>
When resolving NewGRF, the parent town_scope is lazily initialised as it does not always need to be used.
Replace the manually managed pointer with std::optional to simplify. Using std::optional avoids extra memory allocation.
english (au): 4 changes by krysclarke
russian: 4 changes by Ln-Wolf
finnish: 7 changes by hpiirai
portuguese: 4 changes by azulcosta
portuguese (brazilian): 5 changes by pasantoro
polish: 4 changes by pAter-exe
The class limit is arbitrary and not stored in game state.
This change prevents all entities in classes after the 255th class from being dumped into the first class.
english (au): 5 changes by krysclarke
chinese (simplified): 1 change by WenSimEHRP
catalan: 7 changes by J0anJosep
portuguese (brazilian): 27 changes by pasantoro
greek: 5 changes by gh658804
finnish: 7 changes by hpiirai
ukrainian: 56 changes by Quantom2, 14 changes by imlystyi
latvian: 14 changes by lexuslatvia
portuguese: 14 changes by azulcosta
portuguese (brazilian): 10 changes by pasantoro
polish: 5 changes by pAter-exe
Sprite IDs are not useful information given they change don't refer to anything outside the loaded game.
Instead, include the filename and nfo line at minimum, and include action A or action 5 sprite replacement information if applicable.
If the small font is set to a larger size than the normal font for some reason, viewport signs would be drawn incorrect as the area marked dirty only considered the normal size font.
swedish: 6 changes by joeax910
norwegian (bokmal): 2 changes by eriksorngard
chinese (simplified): 2 changes by WenSimEHRP
dutch: 2 changes by Afoklala
Aircraft can float above the ground when crashed as the counter limit to reach the ground is too low.
Instead reset the counter until the aircraft reaches the ground, then continue the timer.
english (us): 2 changes by 2TallTyler
finnish: 2 changes by hpiirai
ukrainian: 2 changes by Quantom2
danish: 2 changes by beruic
portuguese (brazilian): 22 changes by pasantoro
english (au): 2 changes by krysclarke
swedish: 2 changes by joeax910
greek: 2 changes by gh658804
russian: 3 changes by its5Q
catalan: 2 changes by J0anJosep
spanish: 2 changes by MontyMontana
portuguese: 2 changes by azulcosta
portuguese (brazilian): 27 changes by pasantoro
polish: 2 changes by pAter-exe
Now that the default font =/= sprite font, there is a different way to invoke the sprite font, and default size applies to default (not sprite).
Also, interface scaling now affects the font size.
english (au): 1 change by krysclarke
norwegian (bokmal): 1 change by eriksorngard
spanish (mexican): 32 changes by rgonzalez-py
english (us): 3 changes by 2TallTyler
russian: 3 changes by Ln-Wolf
ukrainian: 18 changes by StepanIvasyn
lithuanian: 6 changes by dziugas1959
portuguese (brazilian): 11 changes by pasantoro
The server sends shutdown and newgame (reboot) packets to any connected client.
This can be useful, so you can tell clients that are trying to join that the
server is restarting. However, that means that packets can be sent before a
version check has been done.
So, these packets should be in the stable packet range instead of the one that
is unstable and guarded by a version check.
english (au): 2 changes by krysclarke
vietnamese: 1 change by KhoiCanDev
chinese (simplified): 9 changes by WenSimEHRP
greek: 152 changes by gh658804
russian: 3 changes by Ln-Wolf
finnish: 2 changes by hpiirai
ukrainian: 9 changes by StepanIvasyn
danish: 2 changes by bscargo
portuguese: 5 changes by azulcosta
portuguese (brazilian): 35 changes by pasantoro
vietnamese: 1 change by KhoiCanDev
chinese (simplified): 1 change by WenSimEHRP
ukrainian: 11 changes by StepanIvasyn
catalan: 1 change by J0anJosep
danish: 1 change by bscargo
dutch: 3 changes by Afoklala
portuguese (brazilian): 58 changes by pasantoro
When hovering a tile containing a station, show existing coverage for
that station even when adjacent to a different station.
Co-authored-by: Peter Nelson <peter@fuzzle.org>
english (au): 1 change by krysclarke
norwegian (bokmal): 1 change by eriksorngard
english (us): 1 change by 2TallTyler
korean: 3 changes by telk5093
german: 1 change by Wuzzy2
finnish: 3 changes by hpiirai
ukrainian: 12 changes by StepanIvasyn
portuguese (brazilian): 81 changes by pasantoro
polish: 1 change by pAter-exe
english (us): 2 changes by 2TallTyler
vietnamese: 2 changes by KhoiCanDev
german: 2 changes by Wuzzy2
ukrainian: 2 changes by StepanIvasyn
portuguese (brazilian): 9 changes by pasantoro
english (au): 2 changes by krysclarke
norwegian (bokmal): 2 changes by eriksorngard
chinese (simplified): 31 changes by lysinelai
greek: 7 changes by Xertoveizer
ukrainian: 14 changes by StepanIvasyn
danish: 2 changes by bscargo
lithuanian: 15 changes by dziugas1959
spanish: 2 changes by MontyMontana
french: 2 changes by glx22
portuguese (brazilian): 52 changes by pasantoro
polish: 2 changes by pAter-exe
Replace both group list implementations (vehicle group list and company colour group list) with a single implementation, using a struct to hold the group and indentation level instead of two separate lists. Parts that were previously duplicated are now shared.
This simplifies the handling of variables.
`ChooseShipTrack` is called upon entering `tile`, and looking further back to the caller, it can be deduced that `v->tile` matches `src_tile`. With that said, `enterdir` can also be removed, as it's not used anywhere else.
`CreateRandomPath` and `GetRandomFollowUpTrackdir` is being fed `src_tile` as it's 2nd parameter. This could be eliminated, as `v` is also being passed to it. Just use `v->tile` in those functions.
norwegian (bokmal): 11 changes by eriksorngard
chinese (simplified): 1 change by WenSimEHRP
finnish: 23 changes by hpiirai
ukrainian: 21 changes by StepanIvasyn
danish: 32 changes by bscargo
spanish: 6 changes by MontyMontana
portuguese (brazilian): 50 changes by pasantoro
english (au): 45 changes by krysclarke
norwegian (bokmal): 256 changes by eriksorngard
welsh: 41 changes by Ansbaradigeidfran
english (us): 45 changes by 2TallTyler
russian: 11 changes by Ln-Wolf
finnish: 18 changes by hpiirai
ukrainian: 20 changes by StepanIvasyn
catalan: 167 changes by J0anJosep
danish: 11 changes by bscargo
spanish: 35 changes by lrlopez
french: 41 changes by ottdfevr
portuguese: 44 changes by jcteotonio
portuguese (brazilian): 168 changes by pasantoro
swedish: 7 changes by joeax910
norwegian (bokmal): 242 changes by eriksorngard
welsh: 609 changes by Ansbaradigeidfran
english (us): 3 changes by 2TallTyler
chinese (simplified): 1 change by WenSimEHRP
ukrainian: 21 changes by StepanIvasyn
latvian: 1 change by lexuslatvia
dutch: 1 change by Jaws3rd
esperanto: 53 changes by legoscia
portuguese (brazilian): 19 changes by pasantoro
An off-by-one in EnsureVisibleCaption causes the minimum visible caption height to be 13 scaled pixels and 1 unscaled pixel. At 1x interface scale, this 'happens' to be the complete height of a caption, but at other interface scales it is not.
Instead of using a scaled fixed value, correct the off-by-one and just use the window's actual caption height instead.
english (au): 1 change by krysclarke
norwegian (bokmal): 545 changes by eriksorngard
chinese (traditional): 75 changes by wpi3
galician: 24 changes by pvillaverde
chinese (simplified): 1 change by WenSimEHRP
russian: 1 change by Ln-Wolf
finnish: 4 changes by hpiirai
ukrainian: 16 changes by StepanIvasyn
catalan: 1 change by J0anJosep
danish: 1 change by bscargo
french: 3 changes by ottdfevr
portuguese: 1 change by azulcosta
esperanto: 203 changes by legoscia
portuguese (brazilian): 21 changes by pasantoro
polish: 1 change by pAter-exe
chinese (simplified): 27 changes by WenSimEHRP
korean: 2 changes by telk5093
greek: 42 changes by Xertoveizer
indonesian: 32 changes by tsaqibfs
slovak: 184 changes by ApplePie420
danish: 2 changes by bscargo
latvian: 2 changes by lexuslatvia
dutch: 2 changes by Afoklala
portuguese: 16 changes by jcteotonio
portuguese (brazilian): 77 changes by pasantoro
chinese (simplified): 2 changes by WenSimEHRP
luxembourgish: 2 changes by phreeze83
hungarian: 2 changes by PstasDev
german: 2 changes by Wuzzy2
ukrainian: 10 changes by StepanIvasyn
slovak: 197 changes by ApplePie420
catalan: 2 changes by J0anJosep
portuguese (brazilian): 35 changes by pasantoro
english (au): 2 changes by krysclarke
vietnamese: 1 change by KhoiCanDev
estonian: 4 changes by RM87
russian: 8 changes by Ln-Wolf
ukrainian: 27 changes by StepanIvasyn
slovak: 34 changes by palsoft333
tamil: 41 changes by Aswn
spanish: 4 changes by MontyMontana
portuguese (brazilian): 72 changes by pasantoro
polish: 3 changes by pAter-exe
Avoid iterating all towns and industries when updating station catchment, and scan a limited portion of the map instead.
This provides a modest performance benefit when many towns/industries exist.
chinese (simplified): 2 changes by WenSimEHRP
russian: 1 change by Ln-Wolf
ukrainian: 9 changes by StepanIvasyn
portuguese (brazilian): 66 changes by pasantoro
chinese (simplified): 6 changes by WenSimEHRP
serbian: 16 changes by nkrs
ukrainian: 1 change by StepanIvasyn
portuguese (brazilian): 234 changes by pasantoro
estonian: 166 changes by siimsoni, 22 changes by RM87
chinese (simplified): 6 changes by WenSimEHRP
serbian: 172 changes by nkrs
ukrainian: 11 changes by StepanIvasyn
spanish: 1 change by MontyMontana
portuguese (brazilian): 149 changes by pasantoro
When using the sprite picker the screen is redrawn so that the sprites under the mouse cursor can be captured. This redraw also caused the sprite aligner window to be redrawn before the OnInvalidateData event that updates its scrollbars with the list count.
chinese (simplified): 26 changes by WenSimEHRP
korean: 5 changes by telk5093
dutch: 9 changes by Afoklala
portuguese (brazilian): 25 changes by pasantoro
hungarian: 96 changes by titanicbobo, 11 changes by pnpBrumi
ukrainian: 19 changes by StepanIvasyn
latvian: 1 change by lexuslatvia
spanish: 9 changes by MontyMontana
portuguese (brazilian): 94 changes by pasantoro
english (us): 9 changes by 2TallTyler
chinese (simplified): 10 changes by WenSimEHRP
luxembourgish: 21 changes by phreeze83
greek: 11 changes by Xertoveizer
hungarian: 60 changes by titanicbobo
german: 37 changes by frosch123
french: 9 changes by Bulest
portuguese (brazilian): 74 changes by pasantoro
polish: 5 changes by pAter-exe
english (au): 1 change by krysclarke
swedish: 1 change by niklasva
chinese (simplified): 6 changes by WenSimEHRP
korean: 21 changes by telk5093
hungarian: 1 change by PstasDev
italian: 1 change by Rivarossi
belarusian: 7 changes by KorneySan
russian: 7 changes by Ln-Wolf, 3 changes by KorneySan
catalan: 9 changes by J0anJosep
danish: 7 changes by bscargo
french: 7 changes by ottdfevr
portuguese: 1 change by jcteotonio
hindi: 2 changes by michaelsmassey
portuguese (brazilian): 115 changes by pasantoro
polish: 1 change by pAter-exe
Remap sprites start with a count byte followed by 256 entries, but
SetupColoursAndInitialWindow did not take account of this extra byte and
therefore started at palette index 0xC5 instead of 0xC6. This caused the
first colour of each gradient to be incorrect and all shades were actually
1 step lower in the gradient than indicated.
Some windows resize themselves during painting and issue ReInit(). In this case deferred OnResize() causes a visible glitch as the event is handled on the next redraw.
english (au): 6 changes by krysclarke
swedish: 19 changes by sereneavatar
estonian: 30 changes by RM87
chinese (simplified): 3 changes by Kevin-mao0721
hungarian: 60 changes by titanicbobo
italian: 6 changes by Rivarossi
russian: 3 changes by Ln-Wolf, 3 changes by KorneySan
finnish: 6 changes by hpiirai
ukrainian: 7 changes by StepanIvasyn
latvian: 6 changes by lexuslatvia
portuguese: 37 changes by azulcosta
portuguese (brazilian): 19 changes by pasantoro
polish: 6 changes by SzyZuu
vietnamese: 3 changes by KhoiCanDev
chinese (simplified): 5 changes by WenSimEHRP
hungarian: 63 changes by titanicbobo
belarusian: 47 changes by KorneySan
finnish: 2 changes by hpiirai
ukrainian: 25 changes by StepanIvasyn
danish: 38 changes by bscargo
portuguese (brazilian): 158 changes by pasantoro
english (au): 2 changes by krysclarke
spanish (mexican): 149 changes by Can202
estonian: 11 changes by RM87
chinese (simplified): 18 changes by WenSimEHRP
hungarian: 2 changes by PstasDev
italian: 195 changes by Rivarossi
serbian: 42 changes by nkrs
german: 2 changes by Wuzzy2
belarusian: 537 changes by KorneySan
russian: 25 changes by KorneySan
ukrainian: 21 changes by StepanIvasyn
turkish: 14 changes by jnmbk
latvian: 2 changes by lexuslatvia
dutch: 1 change by iamthedutchdude
spanish: 15 changes by MontyMontana
french: 2 changes by ottdfevr
portuguese: 2 changes by jcteotonio, 2 changes by azulcosta
portuguese (brazilian): 149 changes by pasantoro
polish: 2 changes by pAter-exe
english (us): 24 changes by 2TallTyler
vietnamese: 13 changes by KhoiCanDev
estonian: 7 changes by RM87
german: 16 changes by Wuzzy2
belarusian: 328 changes by KorneySan
russian: 6 changes by KorneySan, 5 changes by Ln-Wolf
ukrainian: 9 changes by StepanIvasyn
catalan: 18 changes by J0anJosep
danish: 61 changes by bscargo
french: 8 changes by ottdfevr
portuguese: 29 changes by jcteotonio, 12 changes by azulcosta
portuguese (brazilian): 185 changes by pasantoro
polish: 1 change by pAter-exe
english (au): 12 changes by krysclarke
chinese (simplified): 84 changes by WenSimEHRP
russian: 13 changes by Ln-Wolf
finnish: 12 changes by hpiirai
ukrainian: 12 changes by StepanIvasyn
latvian: 19 changes by lexuslatvia
french: 1 change by ZarTek-Creole
portuguese (brazilian): 169 changes by pasantoro
polish: 12 changes by pAter-exe
english (au): 2 changes by krysclarke
korean: 5 changes by telk5093
russian: 2 changes by Ln-Wolf
tamil: 45 changes by Aswn
portuguese: 1 change by azulcosta
hindi: 85 changes by NisheshTyagi
portuguese (brazilian): 119 changes by pasantoro
a258833 fixed a bug but as a result causes the station list to be rebuilt every time (once per game tick) a vehicle loads/unloads.
Instead just mark the window for redraw.
Add a bitmap of used pool slots which allows finding a free pool slot without having to check if each index is already used or not.
Loosely based on a JGRPP patch.
welsh: 5 changes by Ansbaradigeidfran
estonian: 108 changes by siimsoni, 50 changes by RM87
luxembourgish: 276 changes by phreeze83
hungarian: 81 changes by PstasDev
indonesian: 6 changes by tsaqibfs
italian: 191 changes by AlphaJack
bulgarian: 118 changes by lamarin1
ukrainian: 16 changes by StepanIvasyn
tamil: 408 changes by Aswn
turkish: 43 changes by metsysma
esperanto: 103 changes by JadedCtrl
portuguese (brazilian): 57 changes by pasantoro
polish: 61 changes by pAter-exe
swedish: 1 change by SpamixOfficial
welsh: 280 changes by Ansbaradigeidfran
vietnamese: 245 changes by myquartz
estonian: 1 change by siimsoni
czech: 64 changes by LubosKolouch, 29 changes by adamek0202
arabic (egypt): 17 changes by AviationGamerX
luxembourgish: 247 changes by phreeze83
hungarian: 9 changes by nemesbala
indonesian: 21 changes by tsaqibfs, 19 changes by K4smun1
italian: 13 changes by AlphaJack
hebrew: 20 changes by Boltyansky
bulgarian: 107 changes by lamarin1
finnish: 4 changes by lanurmi
ukrainian: 18 changes by StepanIvasyn
catalan: 1 change by arnaullv
turkish: 120 changes by metsysma, 43 changes by EndChapter
danish: 23 changes by mamure, 23 changes by bscargo
dutch: 1 change by Jaws3rd
french: 1 change by Lishouuu
portuguese (brazilian): 362 changes by pasantoro
polish: 60 changes by pAter-exe
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
czech: 74 changes by adamek0202
chinese (simplified): 3 changes by WenSimEHRP
luxembourgish: 42 changes by phreeze83
korean: 1 change by telk5093
german: 1 change by Wuzzy2
romanian: 19 changes by ALEX11BR
russian: 1 change by Ln-Wolf
finnish: 6 changes by lanurmi
ukrainian: 13 changes by StepanIvasyn
turkish: 26 changes by metsysma
danish: 18 changes by bscargo
latvian: 3 changes by lexuslatvia
portuguese: 1 change by azulcosta
portuguese (brazilian): 273 changes by pasantoro
swedish: 132 changes by sereneavatar
spanish (mexican): 31 changes by absay
english (us): 2 changes by 2TallTyler
czech: 6 changes by Caesar008
arabic (egypt): 76 changes by AviationGamerX
turkish: 91 changes by metsysma
danish: 9 changes by mamure
portuguese: 9 changes by azulcosta
portuguese (brazilian): 253 changes by pasantoro
polish: 14 changes by pAter-exe
english (au): 2 changes by krysclarke
swedish: 307 changes by sereneavatar
galician: 127 changes by pvillaverde
romanian: 165 changes by bnegrut
spanish: 8 changes by MontyMontana
portuguese: 89 changes by azulcosta
portuguese (brazilian): 335 changes by pasantoro
`supp_cargoes` and `cust_cargoes` actually contains a column index, however this index is always stored at the indexed position...
Replace with a bitmask instead, which stores if the column indices are linked.
* Codechange: Don't scan vehicle pool to find targeting disaster vehicle when deleting any vehicle.
When deleting a vehicle, the vehicle pool is scanned to find a targetting disaster vehicle. With lots of vehicles this can take some time, especially when deleting multiple consecutive vehicles.
Disasters vehicles can actually only target road vehicles. Store the DisasterVehicle index in the road vehicle, so that no pool scan is necessary.
* Change: Small UFOs no longer target a vehicle which is already a target.
This matches original TTD drawing behaviour, which is what the original baseset sprites are designed for, and avoids alignment issues (which are more problematic with high detail 4x sprites.)
galician: 85 changes by pvillaverde
estonian: 1 change by RM87
czech: 7 changes by JakMel
chinese (simplified): 1 change by WenSimEHRP
korean: 10 changes by telk5093
german: 191 changes by Wuzzy2
romanian: 122 changes by bnegrut
russian: 29 changes by Ln-Wolf
catalan: 28 changes by J0anJosep
french: 6 changes by glx22
portuguese (brazilian): 252 changes by pasantoro
As we now use HTTPS, it is very likely this will work on most systems.
For systems that do have HTTPS blocked, it will fail instantly,
and it will fallback to TCP anyway. That makes this setting no longer
very useful.
swedish: 1 change by SpamixOfficial
english (us): 7 changes by 2TallTyler
galician: 123 changes by pvillaverde
estonian: 5 changes by RM87
czech: 46 changes by justidan4
romanian: 19 changes by ALEX11BR
russian: 13 changes by gisterecis
finnish: 6 changes by rikkerton
catalan: 188 changes by J0anJosep
turkish: 29 changes by densxd
latvian: 7 changes by lexuslatvia
portuguese: 33 changes by azulcosta
portuguese (brazilian): 546 changes by pasantoro
polish: 24 changes by pAter-exe
english (au): 7 changes by krysclarke
galician: 1 change by pvillaverde
chinese (simplified): 3 changes by WenSimEHRP
italian: 29 changes by Giredson
german: 53 changes by MagnumSociety
ukrainian: 37 changes by StepanIvasyn
dutch: 7 changes by rcpaul
spanish: 144 changes by MontyMontana
french: 4 changes by Lishouuu
portuguese: 48 changes by azulcosta
portuguese (brazilian): 156 changes by pasantoro
polish: 22 changes by azabost, 6 changes by pAter-exe
galician: 25 changes by pvillaverde
czech: 182 changes by justidan4
hungarian: 31 changes by titanicbobo, 13 changes by Norodix
indonesian: 27 changes by tsaqibfs
german: 58 changes by UnsuspiciousGooball
russian: 18 changes by Ln-Wolf
finnish: 6 changes by hpiirai, 5 changes by lanurmi
ukrainian: 39 changes by StepanIvasyn
turkish: 3 changes by metsysma
danish: 55 changes by mamure, 6 changes by bscargo
dutch: 111 changes by Afoklala, 2 changes by robert5800
spanish: 196 changes by MontyMontana
portuguese: 4 changes by azulcosta
portuguese (brazilian): 148 changes by pasantoro
polish: 42 changes by pAter-exe, 16 changes by azabost
If a dropdown menu is set to persist, it will not close when an item is selected. It will close as normal if the window loses focus.
Closing the list is the responsibility of the caller.
spanish (mexican): 7 changes by Skinazo
english (us): 4 changes by 2TallTyler
czech: 37 changes by justidan4
chinese (simplified): 1 change by WenSimEHRP
finnish: 50 changes by Finjet-cyber, 22 changes by hpiirai
spanish: 13 changes by MontyMontana
french: 4 changes by ottdfevr
portuguese (brazilian): 141 changes by pasantoro
polish: 68 changes by pAter-exe
* Fix 2fd90960: Missing default vehicles and industry acceptance/production.
Some default definitions are used across multiple climate types and relied on climate-independent cargo slot even though they specified a climate-dependent cargo type.
Add MixedCargoType that indirectly allows multiple labels to be specified for these.
english (au): 4 changes by krysclarke
chinese (simplified): 21 changes by WenSimEHRP
korean: 4 changes by CoconutKR
finnish: 94 changes by hpiirai
catalan: 20 changes by J0anJosep
danish: 7 changes by bscargo
latvian: 4 changes by lexuslatvia
esperanto: 31 changes by JadedCtrl
portuguese (brazilian): 283 changes by pasantoro
polish: 75 changes by pAter-exe
english (au): 11 changes by krysclarke
english (us): 11 changes by 2TallTyler
galician: 3 changes by pvillaverde
chinese (simplified): 17 changes by WenSimEHRP
korean: 14 changes by telk5093
german: 78 changes by SecretIdetity
russian: 11 changes by Ln-Wolf
catalan: 23 changes by J0anJosep
danish: 2 changes by bscargo
latvian: 229 changes by lexuslatvia
french: 29 changes by glx22
portuguese: 33 changes by azulcosta
portuguese (brazilian): 28 changes by pasantoro