mirror of https://github.com/OpenTTD/OpenTTD
Codechange: use std::shared_ptr to manage saveload filters instead of manually trying to avoid double frees
parent
22eed9616e
commit
4b372b6050
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@ -155,7 +155,6 @@ ClientNetworkGameSocketHandler::~ClientNetworkGameSocketHandler()
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assert(ClientNetworkGameSocketHandler::my_client == this);
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ClientNetworkGameSocketHandler::my_client = nullptr;
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delete this->savegame;
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delete this->GetInfo();
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}
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@ -567,7 +566,7 @@ bool ClientNetworkGameSocketHandler::IsConnected()
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* DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
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************/
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extern bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = nullptr);
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extern bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, std::shared_ptr<struct LoadFilter> lf);
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NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *)
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{
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@ -810,7 +809,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packe
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if (this->savegame != nullptr) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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this->savegame = new PacketReader();
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this->savegame = std::make_shared<PacketReader>();
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_frame_counter = _frame_counter_server = _frame_counter_max = p->Recv_uint32();
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@ -864,20 +863,12 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
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_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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/*
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* Make sure everything is set for reading.
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*
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* We need the local copy and reset this->savegame because when
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* loading fails the network gets reset upon loading the intro
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* game, which would cause us to free this->savegame twice.
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*/
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LoadFilter *lf = this->savegame;
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this->savegame = nullptr;
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lf->Reset();
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this->savegame->Reset();
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/* The map is done downloading, load it */
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ClearErrorMessages();
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bool load_success = SafeLoad({}, SLO_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf);
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bool load_success = SafeLoad({}, SLO_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, this->savegame);
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this->savegame = nullptr;
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/* Long savegame loads shouldn't affect the lag calculation! */
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this->last_packet = std::chrono::steady_clock::now();
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@ -16,7 +16,7 @@
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class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public NetworkGameSocketHandler {
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private:
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std::string connection_string; ///< Address we are connected to.
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struct PacketReader *savegame; ///< Packet reader for reading the savegame.
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std::shared_ptr<struct PacketReader> savegame; ///< Packet reader for reading the savegame.
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byte token; ///< The token we need to send back to the server to prove we're the right client.
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/** Status of the connection with the server. */
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@ -576,7 +576,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
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Debug(net, 9, "client[{}] SendMap(): first_packet", this->client_id);
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WaitTillSaved();
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this->savegame = new PacketWriter(this);
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this->savegame = std::make_shared<PacketWriter>(this);
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/* Now send the _frame_counter and how many packets are coming */
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Packet *p = new Packet(PACKET_SERVER_MAP_BEGIN);
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@ -69,7 +69,7 @@ public:
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CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
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size_t receive_limit; ///< Amount of bytes that we can receive at this moment
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struct PacketWriter *savegame; ///< Writer used to write the savegame.
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std::shared_ptr<struct PacketWriter> savegame; ///< Writer used to write the savegame.
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NetworkAddress client_address; ///< IP-address of the client (so they can be banned)
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ServerNetworkGameSocketHandler(SOCKET s);
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@ -966,7 +966,7 @@ static void MakeNewEditorWorld()
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* @param subdir default directory to look for filename, set to 0 if not needed
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* @param lf Load filter to use, if nullptr: use filename + subdir.
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*/
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bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = nullptr)
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bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, std::shared_ptr<LoadFilter> lf = nullptr)
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{
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assert(fop == SLO_LOAD);
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assert(dft == DFT_GAME_FILE || (lf == nullptr && dft == DFT_OLD_GAME_FILE));
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@ -88,14 +88,14 @@ struct ReadBuffer {
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byte buf[MEMORY_CHUNK_SIZE]; ///< Buffer we're going to read from.
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byte *bufp; ///< Location we're at reading the buffer.
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byte *bufe; ///< End of the buffer we can read from.
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LoadFilter *reader; ///< The filter used to actually read.
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std::shared_ptr<LoadFilter> reader; ///< The filter used to actually read.
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size_t read; ///< The amount of read bytes so far from the filter.
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/**
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* Initialise our variables.
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* @param reader The filter to actually read data.
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*/
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ReadBuffer(LoadFilter *reader) : bufp(nullptr), bufe(nullptr), reader(reader), read(0)
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ReadBuffer(std::shared_ptr<LoadFilter> reader) : bufp(nullptr), bufe(nullptr), reader(reader), read(0)
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{
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}
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@ -162,7 +162,7 @@ struct MemoryDumper {
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* Flush this dumper into a writer.
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* @param writer The filter we want to use.
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*/
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void Flush(SaveFilter *writer)
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void Flush(std::shared_ptr<SaveFilter> writer)
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{
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uint i = 0;
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size_t t = this->GetSize();
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@ -199,10 +199,10 @@ struct SaveLoadParams {
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bool expect_table_header; ///< In the case of a table, if the header is saved/loaded.
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MemoryDumper *dumper; ///< Memory dumper to write the savegame to.
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SaveFilter *sf; ///< Filter to write the savegame to.
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std::shared_ptr<SaveFilter> sf; ///< Filter to write the savegame to.
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ReadBuffer *reader; ///< Savegame reading buffer.
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LoadFilter *lf; ///< Filter to read the savegame from.
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std::shared_ptr<LoadFilter> lf; ///< Filter to read the savegame from.
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StringID error_str; ///< the translatable error message to show
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std::string extra_msg; ///< the error message
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@ -2175,9 +2175,6 @@ struct FileReader : LoadFilter {
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{
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if (this->file != nullptr) fclose(this->file);
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this->file = nullptr;
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/* Make sure we don't double free. */
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_sl.sf = nullptr;
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}
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size_t Read(byte *buf, size_t size) override
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@ -2213,9 +2210,6 @@ struct FileWriter : SaveFilter {
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~FileWriter()
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{
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this->Finish();
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/* Make sure we don't double free. */
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_sl.sf = nullptr;
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}
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void Write(byte *buf, size_t size) override
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@ -2249,7 +2243,7 @@ struct LZOLoadFilter : LoadFilter {
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* Initialise this filter.
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* @param chain The next filter in this chain.
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*/
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LZOLoadFilter(LoadFilter *chain) : LoadFilter(chain)
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LZOLoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(chain)
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{
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if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
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}
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@ -2296,7 +2290,7 @@ struct LZOSaveFilter : SaveFilter {
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* Initialise this filter.
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* @param chain The next filter in this chain.
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*/
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LZOSaveFilter(SaveFilter *chain, byte) : SaveFilter(chain)
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LZOSaveFilter(std::shared_ptr<SaveFilter> chain, byte) : SaveFilter(chain)
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{
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if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
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}
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@ -2336,7 +2330,7 @@ struct NoCompLoadFilter : LoadFilter {
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* Initialise this filter.
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* @param chain The next filter in this chain.
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*/
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NoCompLoadFilter(LoadFilter *chain) : LoadFilter(chain)
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NoCompLoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(chain)
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{
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}
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@ -2352,7 +2346,7 @@ struct NoCompSaveFilter : SaveFilter {
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* Initialise this filter.
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* @param chain The next filter in this chain.
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*/
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NoCompSaveFilter(SaveFilter *chain, byte) : SaveFilter(chain)
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NoCompSaveFilter(std::shared_ptr<SaveFilter> chain, byte) : SaveFilter(chain)
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{
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}
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@ -2378,7 +2372,7 @@ struct ZlibLoadFilter : LoadFilter {
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* Initialise this filter.
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* @param chain The next filter in this chain.
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*/
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ZlibLoadFilter(LoadFilter *chain) : LoadFilter(chain)
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ZlibLoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(chain)
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{
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memset(&this->z, 0, sizeof(this->z));
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if (inflateInit(&this->z) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
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@ -2423,7 +2417,7 @@ struct ZlibSaveFilter : SaveFilter {
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* @param chain The next filter in this chain.
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* @param compression_level The requested level of compression.
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*/
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ZlibSaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain)
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ZlibSaveFilter(std::shared_ptr<SaveFilter> chain, byte compression_level) : SaveFilter(chain)
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{
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memset(&this->z, 0, sizeof(this->z));
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if (deflateInit(&this->z, compression_level) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
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@ -2507,7 +2501,7 @@ struct LZMALoadFilter : LoadFilter {
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* Initialise this filter.
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* @param chain The next filter in this chain.
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*/
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LZMALoadFilter(LoadFilter *chain) : LoadFilter(chain), lzma(_lzma_init)
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LZMALoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(chain), lzma(_lzma_init)
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{
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/* Allow saves up to 256 MB uncompressed */
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if (lzma_auto_decoder(&this->lzma, 1 << 28, 0) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
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@ -2551,7 +2545,7 @@ struct LZMASaveFilter : SaveFilter {
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* @param chain The next filter in this chain.
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* @param compression_level The requested level of compression.
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*/
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LZMASaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain), lzma(_lzma_init)
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LZMASaveFilter(std::shared_ptr<SaveFilter> chain, byte compression_level) : SaveFilter(chain), lzma(_lzma_init)
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{
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if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
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}
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@ -2611,8 +2605,8 @@ struct SaveLoadFormat {
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const char *name; ///< name of the compressor/decompressor (debug-only)
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uint32_t tag; ///< the 4-letter tag by which it is identified in the savegame
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LoadFilter *(*init_load)(LoadFilter *chain); ///< Constructor for the load filter.
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SaveFilter *(*init_write)(SaveFilter *chain, byte compression); ///< Constructor for the save filter.
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std::shared_ptr<LoadFilter> (*init_load)(std::shared_ptr<LoadFilter> chain); ///< Constructor for the load filter.
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std::shared_ptr<SaveFilter> (*init_write)(std::shared_ptr<SaveFilter> chain, byte compression); ///< Constructor for the save filter.
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byte min_compression; ///< the minimum compression level of this format
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byte default_compression; ///< the default compression level of this format
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@ -2720,13 +2714,11 @@ static inline void ClearSaveLoadState()
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delete _sl.dumper;
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_sl.dumper = nullptr;
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delete _sl.sf;
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_sl.sf = nullptr;
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delete _sl.reader;
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_sl.reader = nullptr;
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delete _sl.lf;
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_sl.lf = nullptr;
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}
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@ -2839,7 +2831,7 @@ void WaitTillSaved()
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* @param threaded Whether to try to perform the saving asynchronously.
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* @return Return the result of the action. #SL_OK or #SL_ERROR
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*/
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static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
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static SaveOrLoadResult DoSave(std::shared_ptr<SaveFilter> writer, bool threaded)
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{
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assert(!_sl.saveinprogress);
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@ -2871,7 +2863,7 @@ static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
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* @param threaded Whether to try to perform the saving asynchronously.
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* @return Return the result of the action. #SL_OK or #SL_ERROR
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*/
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SaveOrLoadResult SaveWithFilter(SaveFilter *writer, bool threaded)
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SaveOrLoadResult SaveWithFilter(std::shared_ptr<SaveFilter> writer, bool threaded)
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{
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try {
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_sl.action = SLA_SAVE;
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@ -2888,7 +2880,7 @@ SaveOrLoadResult SaveWithFilter(SaveFilter *writer, bool threaded)
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* @param load_check Whether to perform the checking ("preview") or actually load the game.
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* @return Return the result of the action. #SL_OK or #SL_REINIT ("unload" the game)
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*/
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static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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static SaveOrLoadResult DoLoad(std::shared_ptr<LoadFilter> reader, bool load_check)
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{
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_sl.lf = reader;
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@ -3027,7 +3019,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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* @param reader The filter to read the savegame from.
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* @return Return the result of the action. #SL_OK or #SL_REINIT ("unload" the game)
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*/
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SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
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SaveOrLoadResult LoadWithFilter(std::shared_ptr<LoadFilter> reader)
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{
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try {
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_sl.action = SLA_LOAD;
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@ -3114,13 +3106,13 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
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Debug(desync, 1, "save: {:08x}; {:02x}; {}", TimerGameEconomy::date, TimerGameEconomy::date_fract, filename);
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if (!_settings_client.gui.threaded_saves) threaded = false;
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return DoSave(new FileWriter(fh), threaded);
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return DoSave(std::make_shared<FileWriter>(fh), threaded);
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}
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/* LOAD game */
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assert(fop == SLO_LOAD || fop == SLO_CHECK);
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Debug(desync, 1, "load: {}", filename);
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return DoLoad(new FileReader(fh), fop == SLO_CHECK);
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return DoLoad(std::make_shared<FileReader>(fh), fop == SLO_CHECK);
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} catch (...) {
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/* This code may be executed both for old and new save games. */
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ClearSaveLoadState();
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@ -421,8 +421,8 @@ void DoExitSave();
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void DoAutoOrNetsave(FiosNumberedSaveName &counter);
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SaveOrLoadResult SaveWithFilter(struct SaveFilter *writer, bool threaded);
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SaveOrLoadResult LoadWithFilter(struct LoadFilter *reader);
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SaveOrLoadResult SaveWithFilter(std::shared_ptr<struct SaveFilter> writer, bool threaded);
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SaveOrLoadResult LoadWithFilter(std::shared_ptr<struct LoadFilter> reader);
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typedef void AutolengthProc(void *arg);
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@ -13,20 +13,19 @@
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/** Interface for filtering a savegame till it is loaded. */
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struct LoadFilter {
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/** Chained to the (savegame) filters. */
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LoadFilter *chain;
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std::shared_ptr<LoadFilter> chain;
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/**
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* Initialise this filter.
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* @param chain The next filter in this chain.
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*/
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LoadFilter(LoadFilter *chain) : chain(chain)
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LoadFilter(std::shared_ptr<LoadFilter> chain) : chain(chain)
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{
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}
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/** Make sure the writers are properly closed. */
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virtual ~LoadFilter()
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{
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delete this->chain;
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}
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/**
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@ -51,28 +50,27 @@ struct LoadFilter {
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* @param chain The next filter in this chain.
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* @tparam T The type of load filter to create.
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*/
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template <typename T> LoadFilter *CreateLoadFilter(LoadFilter *chain)
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template <typename T> std::shared_ptr<LoadFilter> CreateLoadFilter(std::shared_ptr<LoadFilter> chain)
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{
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return new T(chain);
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return std::make_shared<T>(chain);
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}
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/** Interface for filtering a savegame till it is written. */
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struct SaveFilter {
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/** Chained to the (savegame) filters. */
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SaveFilter *chain;
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std::shared_ptr<SaveFilter> chain;
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/**
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* Initialise this filter.
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* @param chain The next filter in this chain.
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*/
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SaveFilter(SaveFilter *chain) : chain(chain)
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SaveFilter(std::shared_ptr<SaveFilter> chain) : chain(chain)
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{
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}
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/** Make sure the writers are properly closed. */
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virtual ~SaveFilter()
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{
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delete this->chain;
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}
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/**
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@ -97,9 +95,9 @@ struct SaveFilter {
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* @param compression_level The requested level of compression.
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* @tparam T The type of save filter to create.
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*/
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template <typename T> SaveFilter *CreateSaveFilter(SaveFilter *chain, byte compression_level)
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template <typename T> std::shared_ptr<SaveFilter> CreateSaveFilter(std::shared_ptr<SaveFilter> chain, byte compression_level)
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{
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return new T(chain, compression_level);
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return std::make_shared<T>(chain, compression_level);
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}
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#endif /* SAVELOAD_FILTER_H */
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