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36 Commits

Author SHA1 Message Date
Patric Stout
0b340fd376 Update: prepare for stable release (disable assert) 2019-04-01 19:26:10 +02:00
Patric Stout
05b3467021 Update: Changelog for 1.9.0 and prepare for release 2019-04-01 19:26:10 +02:00
Patric Stout
88f2084646 Update: translations backported from master 2019-04-01 19:26:10 +02:00
Patric Stout
1303aba5ea Update: translations backported from master 2019-03-30 10:55:29 +01:00
124650c554 Fix #7411: Use industry production callback (if used) on initial industry cargo generation. (#7412) 2019-03-30 10:55:29 +01:00
Ingo von Borstel
685af3629e Add: Titlegame for 1.9 branch. Savegame by JGR (#7443) 2019-03-30 10:21:08 +01:00
Patric Stout
9ae1726eed Update: Changelog for 1.9.0-RC2 and prepare for release 2019-03-24 17:16:15 +01:00
Patric Stout
3f0268b4b3 Update: translations backported from master 2019-03-24 17:16:15 +01:00
Patric Stout
cf7a1fc8c6 Revert: "Change: Allow AI companies to start immediately."
This reverts commit 011257dc88.

This commit was not working properly. Attempts are made to fix it,
but so close to 1.9, it sounds a lot better to revert it from the
1.9 branch, and keep developing it further in 1.10.
2019-03-24 17:16:15 +01:00
Patric Stout
7a9782e6f4 Revert: "Fix #7151: Hang when concurrently starting AIs in multiplayer, or with shift pressed."
This reverts commit b1e40b6b56.

This is a fix for a patch that will be reverted in the next commit.
2019-03-24 17:16:15 +01:00
6a1f217d30 Fix #7400: Water class for tree tiles was not converted for old saves preventing industry creation.
As the information is always available from the tree ground type, unconditionally
update the map array for tree tiles.
2019-03-24 17:16:15 +01:00
174b0da90f Fix: Filtered file list did not scroll properly. (#7402) 2019-03-24 15:24:21 +01:00
Patric Stout
a2c4f9314d Update: translations backported from master 2019-03-24 15:24:21 +01:00
Patric Stout
652289972e Codechange: fix Intel C++ Compiler linking issues.
GetAircraftFlightLevel<Aircraft> is only used in static functions
inside aircraft_cmd.cpp. With GCC, Clang and MSVC this is not an
issue, but on ICC fails linking, because it doesn't find this
version of this template. Possibly these two pieces of information
are linked.
Explicit defining the function fixes the issue.
2019-03-24 15:24:21 +01:00
Patric Stout
0a5b3b955c Fix: [AzurePipelines] vcpkg is now preinstalled on Windows images
So instead of integrating our own, we only copy our precompiled
binaries into the right folder.
2019-03-24 15:24:21 +01:00
79d2acff24 Fix 4da83d2f66: Remove measurement tooltips when completed. 2019-03-24 15:24:21 +01:00
Michael Lutz
e3a082ce7c Fix #7391, 9b99b95: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs.
This was caused because hangars are referred to by station ID, which is not unique with respect to depot IDs.
2019-03-24 15:24:21 +01:00
213c490e73 Fix #7384: Industry Chain tooltips did not display on right-click.
This is fixed by handling the new Window::OnTooltip() event instead of OnHover()
2019-03-24 15:24:21 +01:00
4e17e2bc6e Codechange: Implement OnTooltip event for custom window tooltips.
This avoids windows from needing to know or care about tooltip delay settings.
2019-03-24 15:24:21 +01:00
56a69f1de7 Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered.
Measurement tooltip was auto-closed as the hover/right-click test for tooltips was not
satisfied in this case. This is fixed by keeping the tooltip visible and instead explicitly
closing the tooltip when the PlaceObject is cancelled/completed.
2019-03-24 15:24:21 +01:00
64726d5213 Fix: Bounds check NewGRF feature. 2019-03-24 15:24:21 +01:00
712936745a Codechange: NewGRF features are documented in hex, so display as hex. 2019-03-24 15:24:21 +01:00
stormcone
2fb4575f5f Fix f58fa80e: Wrong company performance rating when money exceeds INT_MAX. (#7382)
Company performance rating calculation does not take into account the companies' money when those exceeds INT_MAX.
2019-03-24 15:24:21 +01:00
Jonathan G Rennison
5e9d39e8bc Change: Include _current_company in crashlog AI config line
_current_company is not currently logged anywhere in the crashlog.
_local_company is logged, despite being much less useful than
_current_company.
This change logs _current_company alongside _local_company.
2019-03-24 15:24:21 +01:00
490d6ad51f Cleanup: Update changed string in language files. 2019-03-24 15:24:21 +01:00
38e93182c5 Fix e66cec8f86: Permit loading of industry production callback with invalid cargo type.
It is only an error if the invalid result is actually used. This will be silently ignored at the moment.
It is still an error if a duplicate cargo type is returned.
2019-03-24 15:24:21 +01:00
glx
3a97b541af Fix: [AzurePipelines] run commit checker only for PRs 2019-03-24 15:24:21 +01:00
nikolas
80dd397ce4 Fix: spelling for a few real town names (#7338)
Added special characters to mostly Slovak towns, a few Spanish, and one Turkish.
2019-03-24 15:24:21 +01:00
47596d3eda Fix: Runway too short for large aircraft message should not depend on plane crashes setting. (#7325) 2019-03-24 15:24:21 +01:00
glx22
f7f1efc84f Fix: [AzurePipelines] Run commit checker only for PRs and pass it the target branch (#7356) 2019-03-10 13:44:45 +01:00
glx
383e2d1082 Fix e4cc06f67: [AzurePipelines] rebase only for PRs 2019-03-10 13:44:45 +01:00
glx
aefe44e67e Fix: [AzurePipelines] don't assume master as target branch when rebasing PRs 2019-03-10 13:44:45 +01:00
glx22
1de8e1b801 Fix 13962a847, 00d28a500: forgotten squirrel_export run (#7345) 2019-03-10 13:44:45 +01:00
54c5bac8f7 Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end. 2019-03-10 13:44:45 +01:00
SamuXarick
948de16255 Cleanup: Remove repeated network error message on connection timeout. (#7327) 2019-03-10 13:44:45 +01:00
Patric Stout
88c5122b39 Update: Changelog for 1.9.0-RC1 and prepare for release 2019-03-03 20:53:40 +01:00
70 changed files with 1335 additions and 837 deletions

View File

@@ -1,9 +1,10 @@
steps:
# Rebase to origin/master for every PR. This means users don't have to
# rebase every time master changes. As long as the PR applies cleanly, we
# Rebase to target branch for every PR. This means users don't have to
# rebase every time target branch changes. As long as the PR applies cleanly, we
# will validate it.
- script: |
- bash: |
git config user.email 'info@openttd.org'
git config user.name 'OpenTTD CI'
git rebase origin/master
displayName: 'Rebase to master'
git rebase origin/${SYSTEM_PULLREQUEST_TARGETBRANCH}
displayName: 'Rebase to target branch'
condition: and(succeeded(), eq(variables['Build.Reason'], 'PullRequest'))

View File

@@ -4,11 +4,27 @@ parameters:
ContainerCommand: ''
steps:
# 'envVars' in the 'Docker@1' task is a bit funky. When you want to use a
# variable, you have to quote it. But the quote is also sent directly to
# Docker and ends up in the variable, which you don't want. To work around
# this, we set the correct variable first (which becomes an env-variable), and
# pass that env-variable through to Docker. We cannot use the normal
# 'variables' entry, as we are a template. So that results in this bit of
# Bash code. Not because it is pretty, but it is the only way we found that
# works.
- bash: |
echo "##vso[task.setvariable variable=TARGET_BRANCH]${SYSTEM_PULLREQUEST_TARGETBRANCH}"
echo "Target branch is ${SYSTEM_PULLREQUEST_TARGETBRANCH}"
displayName: "Set target branch"
condition: and(succeeded(), eq(variables['Build.Reason'], 'PullRequest'))
- task: Docker@1
${{ if eq(parameters.Image, 'compile-farm') }}:
displayName: 'Build'
${{ if eq(parameters.Image, 'compile-farm-ci') }}:
displayName: 'Build and test'
# Run the commit-checker only if it is a Pull Request
condition: and(succeeded(), or(ne(variables['Agent.JobName'], 'commit-checker'), eq(variables['Build.Reason'], 'PullRequest')))
inputs:
command: 'Run an image'
imageName: openttd/${{ parameters.Image }}:${{ parameters.Tag }}
@@ -16,3 +32,5 @@ steps:
workingDirectory: '$(Build.SourcesDirectory)'
containerCommand: ${{ parameters.ContainerCommand }}
runInBackground: false
envVars: |
TARGET_BRANCH

View File

@@ -1,10 +1,14 @@
steps:
- bash: |
set -ex
curl -L https://github.com/OpenTTD/CompileFarm/releases/download/latest/windows-dependencies.zip > windows-dependencies.zip
unzip windows-dependencies.zip
rm -f windows-dependencies.zip
displayName: 'Download dependencies'
workingDirectory: $(Build.ArtifactStagingDirectory)
- script: $(Build.ArtifactStagingDirectory)\windows-dependencies\vcpkg.exe integrate install
mv windows-dependencies/installed /c/vcpkg/
rm -rf windows-dependencies
displayName: 'Install dependencies'
workingDirectory: $(Build.ArtifactStagingDirectory)
- script: c:\vcpkg\vcpkg.exe integrate install
displayName: 'Integrate vcpkg'

Binary file not shown.

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@@ -1,3 +1,33 @@
1.9.0 (2019-04-01)
------------------------------------------------------------------------
- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412)
1.9.0-RC2 (2019-03-24)
------------------------------------------------------------------------
- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)
- Fix: Filtered file list did not scroll properly (#7402)
- Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)
- Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)
- Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)
- Fix: Permit loading of industry production callback with invalid cargo type (#7364)
- Fix: Spelling for a few real town names (#7338)
- Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)
- Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335)
1.9.0-RC1 (2019-03-03)
------------------------------------------------------------------------
- Add: Various AI/GS functions for vehicle groups (#7225)
- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)
- Change: Allow towns to build bridges over rails and one-way roads (#7291)
- Fix: Detection of coast tiles with trees on them (#7309)
- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)
- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)
- Fix: Unable to select last group in open livery window (#7283)
- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100)
1.9.0-beta3 (2019-02-24)
------------------------------------------------------------------------
- Feature: Option to adjust font size separately from GUI size (#7003)
@@ -24,10 +54,12 @@
- Fix #7197: Invalidate depot buttons when necessary (#7212)
- Doc: [AI] UnshareOrders empties the orders list of the vehicle
1.9.0-beta2 (2019-02-09)
------------------------------------------------------------------------
- Fix: Non-Windows builds did not get correct git hash
1.9.0-beta1 (2019-02-09)
------------------------------------------------------------------------
Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers

View File

@@ -57,8 +57,8 @@ set_default() {
enable_translator="0"
enable_unicode="1"
enable_console="1";
enable_assert="1"
enable_strip="0"
enable_assert="0"
enable_strip="1"
enable_universal="0"
enable_osx_g5="0"
enable_cocoa_quartz="1"

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2019-02-24
Release version: 1.9.0-beta3
Last updated: 2019-04-01
Release version: 1.9.0
------------------------------------------------------------------------

View File

@@ -1,3 +1,21 @@
openttd (1.9.0-0) unstable; urgency=low
* New upstream release 1.9.0
-- OpenTTD <info@openttd.org> Mon, 01 Apr 2019 00:00:00 +0200
openttd (1.9.0~RC2-0) unstable; urgency=low
* New upstream release 1.9.0-RC2
-- OpenTTD <info@openttd.org> Sun, 24 Mar 2019 23:00:00 +0000
openttd (1.9.0~RC1-0) unstable; urgency=low
* New upstream release 1.9.0-RC1
-- OpenTTD <info@openttd.org> Sun, 3 Mar 2019 23:00:00 +0000
openttd (1.9.0~beta3-0) unstable; urgency=low
* New upstream release 1.9.0-beta3

View File

@@ -17,9 +17,9 @@
#
Name: openttd
Version: 1.9.beta3
Version: 1.9
Release: 0
%define srcver 1.9.0-beta3
%define srcver 1.9.0
Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe
License: GPL-2.0
Group: Amusements/Games/Strategy/Other

View File

@@ -2,8 +2,8 @@
!define APPV_MAJOR 1
!define APPV_MINOR 9
!define APPV_MAINT 0
!define APPV_BUILD 2
!define APPV_EXTRA "-beta3"
!define APPV_BUILD 5
!define APPV_EXTRA ""
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version

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@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

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@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

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@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

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@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

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@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

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@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@@ -32,7 +32,7 @@ public:
START_NEXT_EASY = DAYS_IN_YEAR * 2,
START_NEXT_MEDIUM = DAYS_IN_YEAR,
START_NEXT_HARD = DAYS_IN_YEAR / 2,
START_NEXT_MIN = 0,
START_NEXT_MIN = 1,
START_NEXT_MAX = 3600,
START_NEXT_DEVIATION = 60,
};

View File

@@ -127,14 +127,3 @@ void AIConfig::SetSetting(const char *name, int value)
ScriptConfig::SetSetting(name, value);
}
void AIConfig::AddRandomDeviation()
{
int start_date = this->GetSetting("start_date");
ScriptConfig::AddRandomDeviation();
/* start_date = 0 is a special case, where random deviation does not occur.
* If start_date was not already 0, then a minimum value of 1 must apply. */
this->SetSetting("start_date", start_date != 0 ? max(1, this->GetSetting("start_date")) : 0);
}

View File

@@ -32,7 +32,6 @@ public:
/* virtual */ int GetSetting(const char *name) const;
/* virtual */ void SetSetting(const char *name, int value);
/* virtual */ void AddRandomDeviation();
/**
* When ever the AI Scanner is reloaded, all infos become invalid. This

View File

@@ -783,6 +783,7 @@ int GetAircraftFlightLevel(T *v, bool takeoff)
}
template int GetAircraftFlightLevel(DisasterVehicle *v, bool takeoff);
template int GetAircraftFlightLevel(Aircraft *v, bool takeoff);
/**
* Find the entry point to an airport depending on direction which

View File

@@ -283,7 +283,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdTurnRoadVeh, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_TURN_ROADVEH
DEF_CMD(CmdPause, CMD_SERVER | CMD_NO_EST, CMDT_SERVER_SETTING ), // CMD_PAUSE
DEF_CMD(CmdPause, CMD_SERVER, CMDT_SERVER_SETTING ), // CMD_PAUSE
DEF_CMD(CmdBuyShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_BUY_SHARE_IN_COMPANY
DEF_CMD(CmdSellShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_SELL_SHARE_IN_COMPANY
@@ -307,7 +307,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdChangeBankBalance, CMD_DEITY, CMDT_MONEY_MANAGEMENT ), // CMD_CHANGE_BANK_BALANCE
DEF_CMD(CmdBuildCanal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_CANAL
DEF_CMD(CmdCreateSubsidy, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_SUBSIDY
DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR | CMD_CLIENT_ID | CMD_NO_EST, CMDT_SERVER_SETTING ), // CMD_COMPANY_CTRL
DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR | CMD_CLIENT_ID, CMDT_SERVER_SETTING ), // CMD_COMPANY_CTRL
DEF_CMD(CmdCustomNewsItem, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CUSTOM_NEWS_ITEM
DEF_CMD(CmdCreateGoal, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_GOAL
DEF_CMD(CmdRemoveGoal, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_GOAL
@@ -558,7 +558,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
bool estimate_only = _shift_pressed && IsLocalCompany() &&
!_generating_world &&
!(cmd & CMD_NETWORK_COMMAND) &&
!(GetCommandFlags(cmd) & CMD_NO_EST);
(cmd & CMD_ID_MASK) != CMD_PAUSE;
/* We're only sending the command, so don't do
* fancy things for 'success'. */

View File

@@ -395,7 +395,6 @@ enum CommandFlags {
CMD_CLIENT_ID = 0x080, ///< set p2 with the ClientID of the sending client.
CMD_DEITY = 0x100, ///< the command may be executed by COMPANY_DEITY
CMD_STR_CTRL = 0x200, ///< the command's string may contain control strings
CMD_NO_EST = 0x400, ///< the command is never estimated.
};
DECLARE_ENUM_AS_BIT_SET(CommandFlags)

View File

@@ -595,10 +595,10 @@ void StartupCompanies()
}
/** Start a new competitor company if possible. */
static bool MaybeStartNewCompany()
static void MaybeStartNewCompany()
{
#ifdef ENABLE_NETWORK
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return false;
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
#endif /* ENABLE_NETWORK */
Company *c;
@@ -612,10 +612,8 @@ static bool MaybeStartNewCompany()
if (n < (uint)_settings_game.difficulty.max_no_competitors) {
/* Send a command to all clients to start up a new AI.
* Works fine for Multiplayer and Singleplayer */
return DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
}
return false;
}
/** Initialize the pool of companies. */
@@ -716,19 +714,11 @@ void OnTick_Companies()
}
if (_next_competitor_start == 0) {
/* AI::GetStartNextTime() can return 0. */
_next_competitor_start = max(1, AI::GetStartNextTime() * DAY_TICKS);
_next_competitor_start = AI::GetStartNextTime() * DAY_TICKS;
}
if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) {
/* Allow multiple AIs to possibly start in the same tick. */
do {
if (!MaybeStartNewCompany()) break;
/* In networking mode, we can only send a command to start but it
* didn't execute yet, so we cannot loop. */
if (_networking) break;
} while (AI::GetStartNextTime() == 0);
if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
MaybeStartNewCompany();
}
_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;

View File

@@ -194,7 +194,7 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
FontCache::Get(FS_MONO)->GetFontName()
);
buffer += seprintf(buffer, last, "AI Configuration (local: %i):\n", (int)_local_company);
buffer += seprintf(buffer, last, "AI Configuration (local: %i) (current: %i):\n", (int)_local_company, (int)_current_company);
const Company *c;
FOR_ALL_COMPANIES(c) {
if (c->ai_info == NULL) {

View File

@@ -260,7 +260,7 @@ int UpdateCompanyRatingAndValue(Company *c, bool update)
/* Skip the total */
if (i == SCORE_TOTAL) continue;
/* Check the score */
s = Clamp(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed;
s = Clamp<int64>(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed;
score += s;
total_score += _score_info[i].score;
}

View File

@@ -437,12 +437,15 @@ public:
GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK);
uint y = r.top + WD_FRAMERECT_TOP;
for (uint pos = this->vscroll->GetPosition(); pos < this->fios_items.Length(); pos++) {
if (!this->fios_items_shown[pos]) {
uint scroll_pos = this->vscroll->GetPosition();
for (uint row = 0; row < this->fios_items.Length(); row++) {
if (!this->fios_items_shown[row]) {
/* The current item is filtered out : we do not show it */
scroll_pos++;
continue;
}
const FiosItem *item = this->fios_items.Get(pos);
if (row < scroll_pos) continue;
const FiosItem *item = this->fios_items.Get(row);
if (item == this->selected) {
GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE);

View File

@@ -1719,8 +1719,16 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
}
if (_generating_world) {
if (HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) {
IndustryProductionCallback(i, 1);
for (size_t ci = 0; ci < lengthof(i->last_month_production); ci++) {
i->last_month_production[ci] = i->produced_cargo_waiting[ci] * 8;
i->produced_cargo_waiting[ci] = 0;
}
}
for (size_t ci = 0; ci < lengthof(i->last_month_production); ci++) {
i->last_month_production[ci] = i->production_rate[ci] * 8;
i->last_month_production[ci] += i->production_rate[ci] * 8;
}
}

View File

@@ -2753,12 +2753,12 @@ struct IndustryCargoesWindow : public Window {
}
}
virtual void OnHover(Point pt, int widget)
bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond)
{
if (widget != WID_IC_PANEL) return;
if (widget != WID_IC_PANEL) return false;
Point fieldxy, xy;
if (!CalculatePositionInWidget(pt, &fieldxy, &xy)) return;
if (!CalculatePositionInWidget(pt, &fieldxy, &xy)) return false;
const CargoesField *fld = this->fields[fieldxy.y].columns + fieldxy.x;
CargoID cid = INVALID_CARGO;
@@ -2777,9 +2777,9 @@ struct IndustryCargoesWindow : public Window {
case CFT_INDUSTRY:
if (fld->u.industry.ind_type < NUM_INDUSTRYTYPES && (this->ind_cargo >= NUM_INDUSTRYTYPES || fieldxy.x != 2)) {
GuiShowTooltips(this, STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP, 0, NULL, TCC_HOVER);
GuiShowTooltips(this, STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP, 0, NULL, close_cond);
}
return;
return true;
default:
break;
@@ -2788,8 +2788,11 @@ struct IndustryCargoesWindow : public Window {
const CargoSpec *csp = CargoSpec::Get(cid);
uint64 params[5];
params[0] = csp->name;
GuiShowTooltips(this, STR_INDUSTRY_CARGOES_CARGO_TOOLTIP, 1, params, TCC_HOVER);
GuiShowTooltips(this, STR_INDUSTRY_CARGOES_CARGO_TOOLTIP, 1, params, close_cond);
return true;
}
return false;
}
virtual void OnResize()

View File

@@ -3000,7 +3000,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Els recursos GR
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ha estat desactivat per {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició de sprite no vàlid o desconegut (sprite {3:NUM}).
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Hi ha massa elements a la llista de valors de propietats (sprite {3:NUM}, propietat {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :«Callback» de producció d'indústria no vàlid (sprite {3:NUM}, «{1:STRING}»).
STR_NEWGRF_ERROR_INDPROD_CALLBACK :«Callback» de producció d'indústria no vàlid (sprite {3:NUM}, «{2:STRING}»).
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta!

View File

@@ -3095,7 +3095,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Zatraženi GRF
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} je isključen od strane {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Pogrešan/nepoznat format raspored sprite-a (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Previše elemenata na listi postavki varijabli (sprite {3:NUM}, postavka {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Pogrešna callback funkcija za industrijsku proizvodnju (sprite {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Pogrešna callback funkcija za industrijsku proizvodnju (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Oprez!
@@ -3127,6 +3127,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informacija o teretu/remontu za '{1:ENGINE}' je različita od kupovne liste nakon izgradnje. Zbog toga bi automatsko obnavljanje/zamjena mogla biti neuspješna
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{G=male}{WHITE}'{1:STRING}' je uzrokovao beskonačnu petlju u pozivu za povrat produkcije
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Povratnica {1:HEX} je vratio nepoznat/nemoguć rezultat {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' callback funkcija za proizvodnju je vratila nevažeći teret na {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<pogrešan teret>
@@ -3641,7 +3642,7 @@ STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vozil{P o a a}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Vlakovi - drži lijevi klik i vuci vozilo za dodavanje/skidanjed iz vlaka, desni klik za informacije. Drži tipku Ctrl da obje funkcije rade na slijedu
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Vlakovi - drži lijevi klik i vuci vozilo za dodavanje/skidanje iz vlaka, desni klik za informacije. Drži tipku Ctrl da obje funkcije rade na slijedu
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vozila - desni klik na vozilo za informacije
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Brodovi - desni klik na brod za informacije
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Zrakoplov - desni klik na zrakoplov za informacije

View File

@@ -2999,7 +2999,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :De ønskede GRF
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} blev deaktiveret af {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldigt/ukendt sprite layoutformat (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :For mange elementer i værdiliste for egenskab (sprite {3:NUM}, egenskab {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ugyldig produktion-callback for industri (sprite {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ugyldig produktion-callback for industri (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel!
@@ -3031,6 +3031,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Fragt-/ombygningsinformation for '{1:ENGINE}' afviger fra indkøbslisten efter konstruktion. Dette kan medføre, at autofornyelse ikke fungerer korrekt.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' forårsagede en uendelig løkke i produktions-callback'en.
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returnerede ukendt/ugyldigt resultat {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returnerede ugyldig godstype i produktion-callback ved {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<ikke gyldigt gods>

View File

@@ -326,10 +326,10 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Lijst me
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Financiële informatie over het bedrijf weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Algemene informatie over het bedrijf weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Verhaal weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Geef doellijst weer
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Doellijst weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Grafieken weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Bedrijfsscoretabel weergeven
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financier de bouw van nieuwe industrie of geef lijst van alle industrieën weer
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Bouw van nieuwe industrie financieren of lijst van alle industrieën weergeven
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Lijst met treinen van het bedrijf weergeven. Ctrl+klik schakelt tussen lijst van groepen/voertuigen.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Lijst met wegvoertuigen van het bedrijf weergeven. Ctrl+klik schakelt tussen lijst van groepen/voertuigen.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Lijst met schepen van het bedrijf weergeven. Ctrl+klik schakelt tussen lijst van groepen/voertuigen.
@@ -343,7 +343,7 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Vliegvel
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Hiermee open je de landschapsbalk om land te verhogen/verlagen, bomen te planten, enz.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Geluid-/muziekvenster weergeven
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Laatste (nieuws-)bericht weergeven, berichtinstellingen weergeven
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinformatie, console, scriptdebug, screenshots, over OpenTTD
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinformatie, console, foutopsporing in scripts, schermfoto's, over OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Knoppenbalken wisselen
# Extra tooltips for the scenario editor toolbar
@@ -474,10 +474,10 @@ STR_ABOUT_MENU_LAND_BLOCK_INFO :Landinformatie
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Console in-uitschakelen
STR_ABOUT_MENU_AI_DEBUG :Probleemoplossing AI/spelscript
STR_ABOUT_MENU_SCREENSHOT :Schermafbeelding
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ingezoomde schermafbeelding
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Schermafbeelding met standaardzoom
STR_ABOUT_MENU_GIANT_SCREENSHOT :Schermafbeelding van de hele kaart
STR_ABOUT_MENU_SCREENSHOT :Schermfoto
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ingezoomde schermfoto
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Schermfoto met standaardzoom
STR_ABOUT_MENU_GIANT_SCREENSHOT :Schermfoto van de hele kaart
STR_ABOUT_MENU_SHOW_FRAMERATE :Framesnelheid weergeven
STR_ABOUT_MENU_ABOUT_OPENTTD :Over 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite-uitlijner
@@ -1124,7 +1124,7 @@ STR_CONFIG_SETTING_RESTRICT_BASIC :Basis (alleen b
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Geavanceerd (meeste instellingen weergeven)
STR_CONFIG_SETTING_RESTRICT_ALL :Expert (alle instellingen weergeven, inclusief vreemde)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Instellingen met een andere waarde dan de standaard
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Instellingen met een andere waarde dan je 'nieuw spel' instellingen
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Instellingen met een andere waarde dan je instellingen voor 'Nieuw spel'
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Filter de lijst hieronder op bepaalde instellingstypen
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Alle instellingen
@@ -1163,13 +1163,13 @@ STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Het niveau van
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Bouwsnelheid: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Beperk de hoeveelheid bouwactiviteiten voor computerspeler
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Voertuigstoringen: {STRING}
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Controle hoe vaak onvoldoende onderhouden voertuigen kapot kunnen gaan
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Bepaal hoe vaak onvoldoende onderhouden voertuigen kapot kunnen gaan
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsidiefactor: {STRING}
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Instellen hoeveel wordt betaald voor gesubsidieerde verbindingen
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Bouwkosten: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Het niveau van bouw- en aankoopkosten instellen
STR_CONFIG_SETTING_RECESSIONS :Recessies: {STRING}
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Wanneer ingeschakeld kunnen recessies om de paar jaar optreden. Tijdens een recessie is alle productie aanzienlijk lager (deze keert terug naar het vorige niveau als de recessie voorbij is)
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Wanneer dit is ingeschakeld, kunnen om de paar jaar recessies optreden. Tijdens een recessie is alle productie aanzienlijk lager (deze keert terug naar het vorige niveau als de recessie voorbij is).
STR_CONFIG_SETTING_TRAIN_REVERSING :Niet toestaan dat treinen keren in stations: {STRING}
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Indien ingeschakeld zullen treinen niet omkeren in niet-eind stations, zelfs als er een kortere weg naar hun volgende bestemming is bij omkeren
STR_CONFIG_SETTING_DISASTERS :Rampen: {STRING}
@@ -1190,7 +1190,7 @@ STR_CONFIG_SETTING_TRAIN_LENGTH :Maximale lengte
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Stel de maximale lengte van treinen in
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tegel{P 0 "" s}
STR_CONFIG_SETTING_SMOKE_AMOUNT :Hoeveelheid rook/vonken: {STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Bepaal hoeveel rook of hoeveel vonken door de voertuigen worden uitgestoten.
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Bepaal hoeveel rook en vonken voertuigen uitstoten
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Treinacceleratiemodel: {STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Natuurkundig model selecteren voor treinacceleratie. In het 'originele' model hebben hellingen dezelfde invloed op alle voertuigen. In het 'realistische' model hebben hellingen en bochten een verschillende invloed, afhankelijk van verschillende eigenschappen van de samenstelling, zoals lengte en trekkracht.
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Acceleratiemodel voor wegvoertuigen: {STRING}
@@ -1220,18 +1220,18 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Onderzoeken
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Vlak gebied rond industrieën: {STRING}
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Hoeveelheid ruimte rond een industrie. Dit zorgt ervoor dat lege ruimte rond een industrie beschikbaar blijft voor sporen, stations, wegen enz.
STR_CONFIG_SETTING_MULTIPINDTOWN :Meerdere vergelijkbare industrieën per stad toestaan: {STRING}
STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normaal zal een stad niet meer dan één industrie van ieder type toestaan. Door deze optie in te schakelen zullen steden meerdere industrieën van één soort accepteren.
STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normaal staat een stad niet meer dan één industrie van ieder type toe. Wanneer je deze optie inschakelt, accepteren steden meerdere industrieën van één soort.
STR_CONFIG_SETTING_SIGNALSIDE :Seinen weergeven: {STRING}
STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Kiest aan welke kant van het spoor seinen worden geplaatst
STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Links
STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :Aan de rij zijde
STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Rechts
STR_CONFIG_SETTING_SHOWFINANCES :Financieel overzicht aan het einde van het jaar weergeven: {STRING}
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Indien ingeschakeld verschijnt het financiën venster aan het eind van elk jaar voor een gemakkelijke controle van de financiële status van het bedrijf
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Indien dit is ingeschakeld, verschijnt het venster met financiën aan het eind van elk jaar. Zo kun je gemakkelijk de financiële status van het bedrijf in de gaten houden.
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nieuwe orders zijn standaard 'non-stop': {STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaal gesproken zal een voertuig stoppen op elk station dit wordt gepasseerd. Door het inschakelen van deze instelling, zal het rijden door alle station op weg naar de eindbestemming zonder te stoppen. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Individuele opdrachten kan expliciet worden ingesteld op het gedrag
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaal gesproken stopt een voertuig op elk station dat wordt gepasseerd. Wanneer je deze instelling inschakelt, passeert het alle stations op weg naar de eindbestemming zonder te stoppen. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Individuele opdrachten kunnen expliciet worden ingesteld op elk gewenst gedrag.
STR_CONFIG_SETTING_STOP_LOCATION :Nieuwe treinorders stoppen de trein standaard {STRING} van het perron
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plaats waar een trein standaard stopt bij het platform . De 'bij einde' betekent in de buurt van de ingang, 'midden' betekent in het midden van het platform, en 'einde' betekent ver weg van de ingang. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Individuele opdrachten kunnen expliciet worden ingesteld op het gedrag
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plaats waar een trein standaard stopt aan het perron. 'Aan het begin' betekent in de buurt van de ingang, 'In het midden' betekent in het midden van het perron, en 'Aan het einde' betekent ver weg van de ingang. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Je kunt opdrachten expliciet instellen op elk gewenst gedrag.
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :aan het begin
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :in het midden
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :aan het einde
@@ -1278,7 +1278,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Het inschakelen
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Waarschuwen wanneer voertuig verdwaald is: {STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Veroorzaakt berichten over voertuigen die niet in staat zijn om een pad naar hun bestemming te vinden
STR_CONFIG_SETTING_ORDER_REVIEW :Orders van voertuigen controleren: {STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wanneer ingeschakeld, worden de orders van de voertuigen regelmatig gecontroleerd, en sommige voor de hand liggende problemen worden gemeld met een nieuwsbericht bij detectie
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wanneer dit is ingeschakeld, worden de orders van de voertuigen regelmatig gecontroleerd, en sommige duidelijke problemen worden gemeld met een nieuwsbericht
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Ja, maar gestopte voertuigen uitsluiten
STR_CONFIG_SETTING_ORDER_REVIEW_ON :Alle voertuigen
@@ -1316,8 +1316,8 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :Terreintype: {S
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Alleen TerraGenesis) Heuvelachtigheid van het landschap
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industriedichtheid: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stelt in hoeveel industrieën worden gegenereerd en welk niveau tijdens het spel moet worden gehandhaafd
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximumafstand van de rand voor Olierafinaderijen: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaart grens, dat is aan de kust van eiland kaarten
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximumafstand van de rand voor olieraffinaderijen: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaartgrens, dat is aan de kust van eilandkaarten
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeuwhoogte: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ruwheid van het terrein: {STRING}
@@ -1383,8 +1383,8 @@ STR_CONFIG_SETTING_OSK_ACTIVATION :Toetsenbord op
STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Selecteer de methode om het toetsenbord op het scherm te openen voor tekst invoeren in bewerkingsvensters met alleen het aanwijsapparaat. Dit is bedoeld voor kleine apparaten zonder toetsenbord.
STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Uitgeschakeld
STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Dubbelklik
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Enkel klik (met focus)
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Enkel klik (onmiddelijk)
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Enkele klik (met focus)
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Enkele klik (onmiddelijk)
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Rechtsklikemulatie: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Methode selecteeren voor nabootsen van rechtsklikken
@@ -1393,7 +1393,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+klik
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Uit
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Vensters sluiten met rechtsklik: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Venster sluiten met de rechtermuisknop. Schakelt knopinfo met de rechtermuisknop uit!
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Sluit vensters met de rechtermuisknop. Schakelt knopinfo met de rechtermuisknop uit!
STR_CONFIG_SETTING_AUTOSAVE :Automatisch opslaan: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tijdsduur kiezen voor automatische spelopslag
@@ -1405,7 +1405,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kort (31-12-200
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatisch pauzeren als je een nieuw spel start: {STRING}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Wanneer ingeschakeld, het spel zal automatisch pauzeren bij het starten van een nieuw spel, waardoor nadere bestudering van de kaart mogelijk is
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Wanneer dit is ingeschakeld, pauzeert het spel automatisch wanneer je een nieuw spel start; zo kun je rustig de kaart bestuderen
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Toestaan wanneer gepauzeerd: {STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Selecteer welke acties kunnen worden uitgevoerd terwijl het spel is gepauzeerd
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Niets
@@ -1419,37 +1419,37 @@ STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Geef aan of laa
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Dienstregeling in tikken weergeven i.p.v. in dagen: {STRING}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Reistijden in tijdtabellen in speltikken weergeven in plaats van dagen
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Aankomst- en vertrektijden in dienstregeling weergeven: {STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Geef de verwachte aankomst-en vertrektijden in de dienstregeling
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Geef de verwachte aankomst-en vertrektijden in de dienstregeling weer
STR_CONFIG_SETTING_QUICKGOTO :Snel voertuigorders maken: {STRING}
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-selecteer de 'Ga naar cursor' bij het openen van de orders venster
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Selecteer meteen de 'ga-naar-cursor' wanneer je het ordervenster opent
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standaard spoorsoort (bij nieuw of opgeslagen spel): {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Spoortype om te selecteren na het starten of het laden van een spel. 'eerst beschikbare' selecteert de oudste vorm van sporen, 'laatst beschikbare' selecteert het nieuwste type van sporen, en 'meest gebruikte' selecteert het type dat op dit moment het meest in gebruik is
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Eerst beschikbare
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Laatst beschikbare
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Meest gebruikte
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Gereserveerd spoor weergeven: {STRING}
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Geef gereserveerde tracks een andere kleur om te helpen met de problemen met treinen te weigeren een route op basis van blokken in te gaan
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Geeft gereserveerde sporen een andere kleur. Dit is handig om te bepalen waarom treinen een routeblok niet ingaan.
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Bouwgereedschappen actief houden na gebruik: {STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Houd de bouwhulpmiddelen voor bruggen, tunnels, enz. open na gebruik
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Uitgaven in bedrijfsfinanciënvenster groeperen: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definieer de lay-out voor het bedrijfsuitgavenvenster
STR_CONFIG_SETTING_SOUND_TICKER :Nieuwsticker: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Geluidseffect afspelen bij korte nieuwsberichten
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Speel geluidseffecten af bij korte nieuwsberichten
STR_CONFIG_SETTING_SOUND_NEWS :Krant: {STRING}
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Geluidseffect weergeven bij nieuwsbericht
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Speel geluidseffecten af bij nieuwsberichten
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Einde jaar: {STRING}
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Geluidseffect afspelen bij jaaroverzicht van bedrijf t.o.v. vorig jaar
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Speel geluidseffecten af bij jaaroverzicht van bedrijf t.o.v. vorig jaar
STR_CONFIG_SETTING_SOUND_CONFIRM :Bouw: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Speel geluidseffecten af wanneer constructies of andere acties zijn gelukt
STR_CONFIG_SETTING_SOUND_CLICK :Klikgeluid knoppen: {STRING}
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Piep bij het klikken op knoppen
STR_CONFIG_SETTING_SOUND_DISASTER :Rampen/ongelukken: {STRING}
STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Speel geluidseffecten van ongelukken en rampen
STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Speel geluidseffecten af bij ongelukken en rampen
STR_CONFIG_SETTING_SOUND_VEHICLE :Voertuigen: {STRING}
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Speel geluidseffecten van voertuigen
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Speel geluidseffecten van voertuigen af
STR_CONFIG_SETTING_SOUND_AMBIENT :Omgeving: {STRING}
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Speel omgevingsgeluidseffecten van landschap, industrieën en steden
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Speel omgevingsgeluidseffecten van landschap, industrieën en steden af
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Bouwen van infrastructuur uitschakelen wanneer geen geschikt voertuig beschikbaar is: {STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Wanneer je dit inschakelt, is de infrastructuur alleen beschikbaar als er ook voertuigen beschikbaar zijn. Dit voorkomt verspilling van tijd en geld aan onbruikbare infrastructuur
@@ -1540,7 +1540,7 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Kleurenfoto's v
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Jaar dat de krant aankondigt in kleur te gaan afdrukken. Voor dit jaar wordt zwart-wit gebruikt
STR_CONFIG_SETTING_STARTING_YEAR :Startjaar: {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Vloeiende economie inschakelen (meer, kleinere veranderingen): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Wanneer ingeschakeld, industrie produktie verandert vaker en in kleinere stappen. Deze instelling heeft meestal geen effect, als de industrie soorten worden geleverd door een NewGRF
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Wanneer dit is ingeschakeld, verandert de productie van industrieën vaker en in kleinere stappen. Deze instelling heeft meestal geen effect als de industriesoorten worden geleverd door een NewGRF.
STR_CONFIG_SETTING_ALLOW_SHARES :Kopen van aandelen in andere bedrijven toestaan: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wanneer ingeschakeld is het toegestaan om bedrijfsaandelen te kopen en te verkopen. Aandelen zullen alleen beschikbaar zijn voor bedrijven die een bepaalde leeftijd hebben bereikt
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage van routeopbrengst in overdrachtssysteem: {STRING}
@@ -1551,7 +1551,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tegel{P
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Bij slepen vaste afstand tussen seinen aanhouden: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Selecteer het gedrag van seinplaatsing wanneer je met Ctrl+slepen seinen plaatst. Indien dit uitgeschakeld is, dan worden seinen rondom tunnels of bruggen geplaatst om lange stukken te vermijden zonder seinen. Indien dit ingeschakeld is, dan worden seinen om de N tegels geplaatst, waardoor de uitlijning van de seinen op parallelle sporen makkelijker is
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatisch armseinen plaatsen voor: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Stel het jaar waarin elektrische seinen zal worden gebruikt voor sporen. Voor dit jaar zal niet-elektrische seinen worden gebruikt (die exact dezelfde functie hebben, maar verschillend uiterlijk)
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Stelt het jaar in waarin elektrische seinen worden gebruikt voor sporen. Eerder dan dit jaar worden niet-elektrische seinen gebruikt (die exact op dezelfde manier werken, maar een verschillend uiterlijk hebben).
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Seinenvenster inschakelen: {STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Een venster weergeven waar je de soorten seinen kunt kiezen om te bouwen in plaats van alleen bladeren door seintypes met Ctrl+klikken op gebouwde seinen
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Seintype dat standaard moet worden gebouwd: {STRING}
@@ -1577,9 +1577,9 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Steden toestaan
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Steden mogen gelijkvloerse kruisingen bouwen: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Door deze optie in te schakelen, kunnen steden gelijkvloerse kruisingen bouwen.
STR_CONFIG_SETTING_NOISE_LEVEL :Geluidsniveaucontrole door steden voor vliegvelden toestaan: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Met deze instelling uitgeschakeld kunnen er twee luchthavens in elke stad zijn. Als deze instelling is ingeschakeld, wordt het aantal luchthavens in een stad beperkt door het lawaai tollerantie van de stad, die afhankelijk is van de bevolking en de luchthaven grootte en afstand
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Als je deze instelling uitschakelt, mogen er twee luchthavens per stad zijn. Als je deze instelling ingeschakelt, wordt het aantal luchthavens in een stad beperkt door de lawaaitolerantie van de stad; deze is afhankelijk van de bevolking en de grootte en afstand van de luchthaven.
STR_CONFIG_SETTING_TOWN_FOUNDING :Steden stichten in spel: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Het inschakelen van deze instelling laat spelers toe om nieuwe steden op te richten tijdens het spel.
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wanneer deze instelling is ingeschakeld, kunnen spelers nieuwe steden stichten tijdens het spel.
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Verboden
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Toestaan
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Toestaan, eigen wegpatroon
@@ -1593,13 +1593,13 @@ STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Overal
STR_CONFIG_SETTING_TOOLBAR_POS :Positie van algemene knoppenbalk: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontale positie van de algemene taakbalk aan de bovenkant van het scherm.
STR_CONFIG_SETTING_STATUSBAR_POS :Positie van de statusbalk: {STRING}
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :De horizontale positie van de statusbalk aan de onderkant van het scherm.
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :De horizontale positie van de statusbalk aan de onderkant van het scherm
STR_CONFIG_SETTING_SNAP_RADIUS :Straal voor vensters vastmaken: {STRING}
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Afstand tussen vensters voordat het venster wordt verplaatst wordt automatisch uitgelijnd naar de nabijgelegen vensters
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Afstand tussen vensters voordat het venster automatisch wordt uitgelijnd op nabijgelegen vensters
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Uitgeschakeld
STR_CONFIG_SETTING_SOFT_LIMIT :Maximumaantal (niet-blijvende) vensters: {STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Aantal niet-klevende open vensters voor oude vensters automatisch worden gesloten om ruimte voor nieuwe vensters te maken
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Aantal niet-blijvende open vensters voordat oude vensters automatisch worden gesloten om ruimte voor nieuwe vensters te maken
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :uitgeschakeld
STR_CONFIG_SETTING_ZOOM_MIN :Maximaal inzoomniveau: {STRING}
@@ -1723,7 +1723,7 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Routezoeker voo
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatisch omdraaien bij seinen: {STRING}
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Treinen mogen keren bij een sein als ze hier lang staan wachten
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Verander waarde
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Instelwaarde wijzigen
# Config errors
STR_CONFIG_ERROR :{WHITE}Fout in het configuratiebestand...
@@ -2363,7 +2363,7 @@ STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Stations
STR_STATION_BUILD_ORIENTATION :{BLACK}Richting
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Kies richting van treinstation
STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Aantal sporen
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecteer aantal perrons voor station
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecteer het aantal sporen voor het treinstation
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Perronlengte
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selecteer lengte van station
STR_STATION_BUILD_DRAG_DROP :{BLACK}Slepen
@@ -2440,8 +2440,8 @@ STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Selectee
# Road vehicle station construction window
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Richting van bushalte
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van bushalte
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Richting van vrachtwagenlaadhal
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van vrachtwagenlaadhal
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Richting van vrachtwagenperron
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van vrachtwagenperron
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Richting van passagierstramhalte
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van passagierstramhalte
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Richting van vrachttramhalte
@@ -2584,7 +2584,7 @@ STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Klik op
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Klik op de vracht om de leveranciers en klanten te zien
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Keten weergeven
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Industrieën weergeven die vracht leveren en accepteren
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link naar de kleine kaart
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Koppeling naar de kleine kaart
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Weergegeven industrieën ook op de kleine kaart selecteren
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Vracht selecteren
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Vracht selecteren voor weergeven
@@ -2593,7 +2593,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Bedrijf
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Landinformatie
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Sloopkosten: {LTBLUE}Niet mogelijk
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Sloopkosten: {LTBLUE}niet mogelijk
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Sloopkosten: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Opbrengst bij verwijdering: {LTBLUE}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_OWNER_N_A :Geen
@@ -2759,7 +2759,7 @@ STR_FRAMETIME_CAPTION_GL_ROADVEHS :Wegvoertuigtikk
STR_FRAMETIME_CAPTION_GL_SHIPS :Scheepstikken
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Vliegtuigtikken
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Wereldtikken
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Link grafiekvertraging
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Vertraging koppelinggrafiek
STR_FRAMETIME_CAPTION_DRAWING :Grafische elementen realiseren
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Wereldkijkvenster weergeven
STR_FRAMETIME_CAPTION_VIDEO :Video-output
@@ -2897,7 +2897,7 @@ STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Opwaarde
STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Opwaarderen van NewGRF-bestanden waar je een nieuwere versie van hebt geïnstalleerd
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Een lijst van de NewGRF-bestanden die zijn geïnstalleerd.
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Stel parameters in
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Parameters instellen
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Parameters weergeven
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Palet omzetten
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Verander het palet van het geselecteerde NewGRF-bestand.{}Gebruik deze mogelijkheid als de afbeeldingen van dit NewGRF-bestand er paars uit zien in het spel
@@ -2938,7 +2938,7 @@ STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Sla de h
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF-parameters wijzigen
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Sluiten
STR_NEWGRF_PARAMETERS_RESET :{BLACK}Terugstellen
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Zet alle parameters naar de standaardwaarde
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Stel alle parameters terug naar de standaardwaarde
STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Aantal parameters: {ORANGE}{NUM}
@@ -2964,10 +2964,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige s
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Doorgaan met de vorige normale sprite, alle pseudo-/herkleur-/lettertype-sprites overslaan; bij het einde terug naar het begin
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige sprite. De uitlijning wordt genegeerd bij het weergeven van deze sprite.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite verplaatsen, dit verandert X en Y offsets. Ctr+klik om de sprite 8 eenheden per keer te verplaatsen.
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Herstel relatief
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relative offsets
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relatief)
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relatief herstellen
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relatieve offsets
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-offset: {NUM}, Y-offset: {NUM} (absoluut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-offset: {NUM}, Y-offset: {NUM} (relatief)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite kiezen
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies een sprite van een willekeurige plaats op het scherm
@@ -2999,7 +2999,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Gevraagde GRF-m
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} is uitgeschakeld door {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ongeldige/onbekende indeling voor spritelay-out (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Te veel elementen in eigenschappenwaardelijst (affbeelding {3:NUM}, eigenschap {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ongeldige terugroep voor industriële productie (sprite {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ongeldige terugroep voor industriële productie (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Waarschuwing!
@@ -3031,6 +3031,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vracht- of ombouwinformatie voor '{1:ENGINE}' wijkt af van aanschaflijst na het bouwen. Dit kan resulteren in problemen bij ombouwen door automatisch vernieuwen/vervangen
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' heeft een eindeloze loop veroorzaakt in de productiecallback
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} gaf onbekend/ongeldig resultaat {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' retourneerde een ongeldig vrachttype in de productie-terugroep op {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<ongeldige vracht>
@@ -3082,7 +3083,7 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Stad groeit iedere {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" en}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Stad groeit iedere {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" en} (gefinancierd)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Stad groeit {RED}niet{BLACK}
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Geluidslimiet in stad: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Geluidslimiet in stad: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centreer het scherm op de locatie van de stad. Ctrl+klik opent een nieuw kijkvenster op de locatie van de stad
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Gemeente
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Geef informatie over de gemeente weer
@@ -3191,8 +3192,8 @@ STR_STATION_LIST_CAPTION :{WHITE}{COMPANY
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- Geen -
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Kies alle faciliteiten
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Kies alle vrachttypen (inclusief niet-wachtende vracht)
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Alle faciliteiten selecteren
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Selecteer alle vrachttypen (inclusief niet-wachtende vracht)
STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Er wacht geen vracht van enig type
# Station view window
@@ -3208,16 +3209,16 @@ STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Acceptee
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Dit station heeft exclusieve transportrechten in deze gemeente.
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} kocht exclusieve transportrechten in deze gemeente
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Rangen
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Bekijk stationsreputaties
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Scores
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Bekijk de score van stations
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Maandelijkse levering en lokale waardering:
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
STR_STATION_VIEW_GROUP :{BLACK}Groeperen op
STR_STATION_VIEW_WAITING_STATION :Station: Wachtend
STR_STATION_VIEW_WAITING_AMOUNT :Hoeveelheid: Wachtend
STR_STATION_VIEW_PLANNED_STATION :Station: Gepland
STR_STATION_VIEW_PLANNED_AMOUNT :Hoeveelheid: Gepland
STR_STATION_VIEW_WAITING_STATION :Station: wachtend
STR_STATION_VIEW_WAITING_AMOUNT :Hoeveelheid: wachtend
STR_STATION_VIEW_PLANNED_STATION :Station: gepland
STR_STATION_VIEW_PLANNED_AMOUNT :Hoeveelheid: gepland
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} van {STATION}
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION}
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} naar {STATION}
@@ -3514,7 +3515,7 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Hiermee
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Hernoem type schip
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Hiermee hernoem je dit type vliegtuig
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Verberg
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Verbergen
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Verbergen
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Verbergen
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Verbergen
@@ -4330,7 +4331,7 @@ STR_ERROR_THERE_IS_NO_STATION :{WHITE}...er is
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Verwijder eerst treinstation
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Verwijder eerst busstation
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Verwijder eerst vrachtwagenlaadhal
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Verwijder eerst vrachtwagenperron
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Verwijder eerst passagierstramstation
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Verwijder eerst vrachttramhalte
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Verwijder eerst haven

View File

@@ -2999,7 +2999,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF r
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:RAW_STRING} was disabled by {2:RAW_STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{1:RAW_STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{2:RAW_STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
@@ -3031,6 +3031,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<invalid cargo>

View File

@@ -995,7 +995,12 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Font size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface font size to use
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
@@ -2742,6 +2747,9 @@ STR_FRAMERATE_DRAWING :{BLACK}Graphics
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports:
STR_FRAMERATE_VIDEO :{BLACK}Video output:
STR_FRAMERATE_SOUND :{BLACK}Sound mixing:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
@@ -2756,6 +2764,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Graphics render
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering
STR_FRAMETIME_CAPTION_VIDEO :Video output
STR_FRAMETIME_CAPTION_SOUND :Sound mixing
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total
STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order
@@ -2946,11 +2957,11 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF v
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the last sprite to the first
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the last sprite to the first
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the first sprite to the last
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
@@ -2988,7 +2999,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF r
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was disabled by {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
@@ -3020,6 +3031,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<invalid cargo>

File diff suppressed because it is too large Load Diff

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@@ -3000,7 +3000,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Indisponibilit
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} a été désactivé par {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de sprite invalide ou inconnu (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Trop d'éléments dans la liste des valeurs de la propriété (sprite {3:NUM}, propriété {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Fonction de rappel de production d'industrie invalide (sprite {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Fonction de rappel de production d'industrie invalide (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Attention{NBSP}!

View File

@@ -2987,7 +2987,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Die angefordert
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} wurde von {STRING} deaktiviert
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ungültiges oder unbekanntes Format für Spritelayout (Sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Zu viele Elemente in Eigenschaftswert-Liste (Sprite {3:NUM}, Eigenschaft {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ungültige Produktions-Rückruffunktion (Sprite {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ungültige Produktions-Rückruffunktion (Sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Achtung!

View File

@@ -527,6 +527,7 @@ STR_TOOLBAR_SOUND_MUSIC :Ήχος/Μου
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά ειδήσεων
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Ιστορικό μηνυμάτων
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Διαγραφή όλων των μηνυμάτων
############ range ends here
############ range for about menu starts
@@ -538,6 +539,7 @@ STR_ABOUT_MENU_SCREENSHOT :Στιγμιό
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Στιγμιότυπο οθόνης μέγιστης μεγέθυνσης
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Στιγμιότυπο οθόνης τυπικής μεγέθυνσης
STR_ABOUT_MENU_GIANT_SCREENSHOT :Στιγμιότυπο οθόνης για ολό τον χάρτη
STR_ABOUT_MENU_SHOW_FRAMERATE :Εμφάνιση ρυθμού καρέ
STR_ABOUT_MENU_ABOUT_OPENTTD :Σχετικά με το 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Ευθυγραμμιστής στοιχεών
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Εναλλαγή πλαισίου οριοθέτησης
@@ -923,6 +925,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}({G 0 Διευθυντής Διευθύντρια ""})
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Η {STRING} χορήγεισε την κατασκεύη της νέας πόλης {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Μια νέα πόλη με όνομα {TOWN} κατασκευάστηκε!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Νέ{G ος α ο} {STRING} υπό κατασκευή κοντά στην πόλη {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Νέο {STRING} φυτεύεται κοντά στην πόλη {TOWN}!
@@ -1099,7 +1102,12 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Κανονικ
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Μέγεθος γραμματοσειράς
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος της γραμματοσειράς διεπαφής
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Κανονικό
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί
@@ -1368,6 +1376,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Δεν
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Συντήρηση υποδομής: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Όταν είναι ενεργοποιημένη, οι υποδομές προκαλούν έξοδα συντήρησης. Το κόστος μεγαλώνει δυσανάλογα με το μέγεθος του δικτύου, επηρεάζοντας έτσι τις μεγάλες εταιρείες περισσότερο από τις μικρότερες
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Αρχικό χρώμα εταιρίας: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Επιλογή του αρχικού χρώματος της εταιρίας
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Τα αεροδρόμια δεν λήγουν ποτέ: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Ενεργοποιώντας αυτήν τη ρύθμιση κάθε τύπος αεροδρομίου παραμένει διαθέσιμο για πάντα μετά την παρουσίασή του
@@ -1885,7 +1895,7 @@ STR_INTRO_TRANSLATION :{BLACK}Λείπ
# Quit window
STR_QUIT_CAPTION :{WHITE}Έξοδος
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το OpenTTD και να επιστρέψετε στο {STRING};
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το OpenTTD και να επιστρέψετε στο λειτουργικό {STRING};
STR_QUIT_YES :{BLACK}Ναι
STR_QUIT_NO :{BLACK}Όχι
@@ -2186,6 +2196,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Αποσ
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Η πρόσβαση στον διακομιστή προστατεύεται. Εισάγετε τον κωδικό
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Η εταιρεία προστατεύεται από κωδικό. Εισάγετε κωδικό
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Λίστα συμμετεχόντων
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Λίστα συμμετεχόντων
@@ -2486,9 +2497,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Συνδ
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Κανονικοί σηματοδότες τροχιάς μπορούν να περαστούν από την πίσω πλευρά
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Μονόδρομος Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Μονόδρομοι σηματοδότες τροχιάς δεν μπορούν να περαστούν από την πίσω πλευρά
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Μετατροπέας Σηματοδότη{}Όταν επιλέγεται, πατώντας σε έναν υπάρχωντα σηματοδότη θα τον μετατρέψει στον επιλεγμένο τύπο και παραλλαγή σηματοδότη. Με Ctrl+Κλικ εναλλάσσεται με την υπάρχουσα παραλλαγή. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος μετατροπής
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Πυκνότητα σηματοδοτών με σύρσιμο
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Μείωση πυκνότητας σηματοδοτών με σύρσιμο
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξηση πυκνότητας σηματοδοτών με σύρσιμο
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Απόσταση μεταξύ σηματοδοτών με σύρσιμο
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Μείωση απόστασης μεταξύ σηματοδοτών με σύρσιμο
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξηση απόστασης μεταξύ σηματοδοτών με σύρσιμο
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Επιλογή Γέφυρας
@@ -2807,33 +2818,48 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ιδιοκτη
# About OpenTTD window
STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται
STR_ABOUT_VERSION :{BLACK}Έκδοση OpenTTD{REV}
STR_ABOUT_VERSION :{BLACK}OpenTTD έκδοση {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Η ομάδα του OpenTTD
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Ρυθμός καρέ γραφικών
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Ρυθμός προσομοίωσης: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Αριθμός στιγμών παιχνιδιού που προσομοιώνεται ανά δευτερόλεπτο.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Αριθμος των παραγμενων video frames ανα δευτερολεπτο
STR_FRAMERATE_SPEED_FACTOR :{WHITE}Παράγοντας ταχύτητας τρέχοντος παιχνιδιού: {DECIMAL}x
STR_FRAMERATE_RATE_BLITTER :{BLACK}Ρυθμός καρέ γραφικών: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Αριθμος των παραγμενων καρέ ανα δευτερολεπτο
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Παράγοντας ταχύτητας τρέχοντος παιχνιδιού: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Πόσο γρήγορα εκτελείται το παιχνίδι αυτήν τη στιγμή, σε σύγκριση με την αναμενόμενη ταχύτητα στον κανονικό ρυθμό εξομοίωσης.
STR_FRAMERATE_CURRENT :{WHITE}Τρέχον
STR_FRAMERATE_AVERAGE :{WHITE}Μέσο
STR_FRAMERATE_DATA_POINTS :{WHITE}Τα δεδομένα βασίζονται σε μετρήσεις {COMMA}
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms
STR_FRAMERATE_DATA_POINTS :{BLACK}Τα δεδομένα βασίζονται σε μετρήσεις {COMMA}
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/δευτ.
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/δευτ.
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} καρέ/δευτερόλεπτο
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} καρέ/δευτερόλεπτο
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} καρέ/δευτερόλεπτο
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} ς
############ Leave those lines in this order!!
STR_FRAMERATE_GL_ECONOMY :{WHITE} Διαχείριση φορτίου:
STR_FRAMERATE_GL_TRAINS :Στιγμές τρένων:
STR_FRAMERATE_GL_ROADVEHS :{WHITE} Στιγμές οχημάτων δρόμου:
STR_FRAMERATE_GL_SHIPS :Στιγμές πλοίων:
STR_FRAMERATE_GL_AIRCRAFT :Στιγμές αεροσκαφών:
STR_FRAMERATE_GL_LANDSCAPE :Στιγμές κόσμου:
STR_FRAMERATE_VIDEO :{WHITE}Έξοδος βίντεο:
STR_FRAMERATE_SOUND :{WHITE}Μίξη ήχου:
STR_FRAMERATE_GAMELOOP :{BLACK}Σύνολο βρόγχου παιχνιδιού:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Διαχείριση φορτίου:
STR_FRAMERATE_GL_TRAINS :{BLACK} Στιγμές τρένων:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Στιγμές οχημάτων δρόμου:
STR_FRAMERATE_GL_SHIPS :{BLACK} Στιγμές πλοίων:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Στιγμές αεροσκαφών:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Στιγμές κόσμου:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Καθυστέρηση γραφήματος συνδέσμου:
STR_FRAMERATE_DRAWING :{BLACK}Γραφική απόδοση:
STR_FRAMERATE_DRAWING_VIEWPORTS :Παράθυρα προβολής κόσμου:
STR_FRAMERATE_VIDEO :{BLACK}Έξοδος βίντεο:
STR_FRAMERATE_SOUND :{BLACK}Μίξη ήχου:
STR_FRAMERATE_ALLSCRIPTS :Σύνολο GS/AI:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Δέσμη ενεργειών παιχνιδιού:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Βρόγχος παιχνιδιού
STR_FRAMETIME_CAPTION_GL_ECONOMY :Διαχείριση φορτίου
STR_FRAMETIME_CAPTION_GL_TRAINS :Στιγμές τρένων
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Στιγμές οχημάτων δρόμου
@@ -2841,8 +2867,13 @@ STR_FRAMETIME_CAPTION_GL_SHIPS :Στιγμές
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Στιγμές αεροσκαφών
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Στιγμές κόσμου
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Καθυστέρηση γραφήματος συνδέσμου
STR_FRAMETIME_CAPTION_DRAWING :Γραφική απόδοση
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Παράθυρα προβολής κόσμου
STR_FRAMETIME_CAPTION_VIDEO :Έξοδος βίντεο
STR_FRAMETIME_CAPTION_SOUND :Μίξη ήχου
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Σύνολο GS/AI δεσμών ενεργειών
STR_FRAMETIME_CAPTION_GAMESCRIPT :Δέσμη Ενεργειών παιχνιδιού
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order
@@ -2868,6 +2899,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Λεπτ
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Δεν υπάρχουν πληροφορίες.
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :Φιλτράρισμα κειμένου:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Αντικατάσταση Αρχείου
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Είστε σίγουροι οτι θέλετε να αντικαταστήσετε το υπάρχων αρχείο;
@@ -2988,6 +3020,9 @@ STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Ελάχ
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Παλέτα: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Προεπιλογή (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Προεπιλογή (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Παλαιού τύπου (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Παλαιού τύπου (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Παράμετροι: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Κανένα
@@ -3070,6 +3105,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Διάβασε
STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άκυρη/άγνωστη μορφή σχεδίου sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Πάρα πολλά αντικέιμενα στη λίστα τιμών ιδιοτήτων (sprite {3:NUM}, ιδιότητα {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Άγνωστη/άκυρη σπιτροφή κήσης από παραγωγή βιομηχανίας (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή!
@@ -3095,12 +3132,13 @@ STR_NEWGRF_BROKEN :{WHITE}Η συ
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Άλλαξε την κατάσταση *** για «{1:ENGINE}» όταν δεν είναι μέσα σε αμαξοστάσιο
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Άλλαξε το μήκος του οχήματος «{1:ENGINE}» ενώ δεν βρισκόταν μέσα σε αμαξοστάσιο
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Άλλαξε τη χωριτικότητα όχηματος για τη «{1:ENGINE}» όταν δεν είναι σε αμαξοστάσιο ή διαδικασία μετατροπής
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Το τρένο «{VEHICLE}» που ανήκει στην εταιρία «{COMPANY}» έχει μη έγκυρο μήκος. Πιθανόν να προέρχεται από προβλήματα με NewGRF. Το παιχνίδι μπορεί να αποσυγχρονιστεί ή να κλείσει απρόοπτα.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Το τρένο «{VEHICLE}» που ανήκει στην εταιρία «{COMPANY}» έχει μη έγκυρο μήκος. Πιθανόν να προκλήθηκε από προβλήματα με κάποια NewGRF. Το παιχνίδι μπορεί να αποσυγχρονιστεί ή να κλείσει απρόοπτα.
STR_NEWGRF_BUGGY :{WHITE}Το NewGRF «{0:STRING}» δίνει λάθος πληροφορίες
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Η πληροφορία εμπορεύματος/μετατροπής για το «{1:ENGINE}» διαφέρει από τη λίστα αγοράς μετά την κατασκευή. Αυτό μπορεί να προκαλέσει την αποτυχία της αυτόματης ανανέωσης/αντικατάστασης για σωστή μετατροπή
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}Το «{1:STRING}» προκάλεσε ένα ατέρμονο βρόχο στην κλήση παραγωγής
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Η κλήση {1:HEX} επέστρεψε άγνωστο/άκυρο αποτέλεσμα {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}Το '{1:STRING}' επέστρεψε άγνωστο/άκυρο τύπο εμπορεύματος στην κλήση {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<μη έγκυρο φορτίο>
@@ -3195,6 +3233,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωρ
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Στόχοι:
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Καθολικοί στόχοι:
STR_GOALS_SPECTATOR :Καθολικοί στόχοι
STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Κανένας -
@@ -3243,6 +3282,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Πατή
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Βιβλίο Ιστορίας
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Παγκόσμιο Βιβλίο Ιστορίας
STR_STORY_BOOK_SPECTATOR :Παγκόσμιο Βιβλίο Ιστορίας
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Σελίδα {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Μεταβείτε σε μια συγκεκριμένη σελίδα επιλέγοντάς την από αυτή τη λίστα.
@@ -3447,6 +3487,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Κεντ
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Επίπεδο παραγωγής: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Η βιομηχανία έχει ανακοινώσει άμεσο κλείσιμο!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Απαιτεί: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Παράγει: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Απαιτεί:
@@ -3505,6 +3547,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ομάδ
STR_GROUP_CREATE_TOOLTIP :{BLACK}Πατήστε για δημιουργήσετε ομάδα
STR_GROUP_DELETE_TOOLTIP :{BLACK}Διαγραφή της επιλεγμένης ομάδας
STR_GROUP_RENAME_TOOLTIP :{BLACK}Μετονομασία της επιλεγμένης ομάδας
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Αλλαγή εμφάνισης της επιλεγμένης ομάδας
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Πατήστε για προστατέψετε αυτήν την ομάδα από την γενική αυτόματη αντικατάσταση
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Διαγραφή ομάδας
@@ -3548,7 +3591,8 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Χωρη
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ενισχυμένα Βαγόνια: {GOLD}+{POWER}{BLACK} Βάρος: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Μετατρέψιμο σε: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Όλοι οι τύποι εμπορεύματος
STR_PURCHASE_INFO_ALL_BUT :Όλοι εκτός από {CARGO_LIST}
STR_PURCHASE_INFO_NONE :Κανένα
STR_PURCHASE_INFO_ALL_BUT :Όλα εκτός από {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Μέγ. Δύναμη Έλξης: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Εύρος: {GOLD}{COMMA} τετραγωνίδια
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Τύπος αεροσκάφους: {GOLD}{STRING}
@@ -3563,10 +3607,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Αγορ
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Πλοίου
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Αεροσκάφους
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο όχημα τρένου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο όχημα δρόμου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Αγορά του επιλεγμένου οχήματος τρένου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Αγορά του επιλεγμένου οχήματος δρόμου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο πλοίο. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο αεροσκάφος. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Αγορά του επιλεγμένου αεροσκάφους. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Μετονομασία
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Μετονομασία
@@ -3648,7 +3692,7 @@ STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλων
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τρένο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο ενός πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Κεντράρισμα της εικόνας στην τοποθεσία του αμαξοστάσιου. Με Ctrl+Κλικ ανοίγει νέο παράθυρο εμφάνισης στην τοποθεσία του αμαξοστασίου
@@ -3953,6 +3997,7 @@ STR_ORDER_CONDITIONAL_AGE :{G=f}Ηλικί
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Απαιτεί επισκευή
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Πάντα
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Υπόλοιπη διάρκεια ζωής (χρόνια)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Μέγιστη αξιοπιστία
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Πως να συγκρίνετε τα δεδομένα του οχήματος με την δοσμένη τιμή
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :είναι ίσο με

View File

@@ -3063,7 +3063,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Kért GRF forr
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} kikapcsolva {STRING} által
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Érvénytelen/ismeretlen sprite szerkezet formátum (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Túl sok érték a tulajdonságlistában (sprite {3:NUM}, property {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Érvénytelen termelési callback gazdasági épületben (sprite {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Érvénytelen termelési callback gazdasági épületben (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Figyelem!
@@ -3095,6 +3095,7 @@ STR_NEWGRF_BUGGY :{WHITE}A(z) '{0
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A(z) '{1:ENGINE}' rakomány/átalakítás információja a gyártás után különbözik a vételi listán találhatótól. Ez hibát okozhat az automatikus felújítás/lecserélés során az átalakításban
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' végtelen ciklust okozott a termelés folyamatnál
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}{1:HEX} visszatérő érték ismeretlen/érvénytelen {2:HEX} értékkel tért vissza
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' érvénytelen rakománytípussal tért vissza a termelési callback-ben: {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<érvénytelen rakomány>
@@ -3546,7 +3547,7 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Ár: {GO
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacitás: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Meghajtott vagonok: {GOLD}+{POWER}{BLACK} Súly: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Átalakítható: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Minden rakomány típusra
STR_PURCHASE_INFO_ALL_TYPES :Minden rakománytípusra
STR_PURCHASE_INFO_NONE :Semmi
STR_PURCHASE_INFO_ALL_BUT :Mindenre, kivéve {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximális vonóerő: {GOLD}{FORCE}

View File

@@ -3029,7 +3029,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Risorsa GRF ric
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} è stato disabilitato da {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato di layout dello sprite sconosciuto o non valido (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Troppi elementi nella lista valori di una proprietà (sprite {3:NUM}, proprietà {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Callback di produzione industria non valido (sprite {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Callback di produzione industria non valido (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Attenzione!
@@ -3061,6 +3061,7 @@ STR_NEWGRF_BUGGY :{WHITE}Informaz
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}I dati su carico e riadattamento di '{1:ENGINE}' sono diversi da quelli indicati prima della costruzione. Il rinnovo/rimpiazzo automatico potrebbe non riuscire
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causato un ciclo infinito nel callback di produzione
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Il callback {1:HEX} ha restituito il risultato sconosciuto o non valido {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha restituito un tipo di carico non valido nel callback di produzione a {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<carico non valido>

View File

@@ -467,6 +467,7 @@ STR_TOOLBAR_SOUND_MUSIC :효과음/배
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :최근 메시지/뉴스 기록
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :과거 메시지 목록
STR_NEWS_MENU_DELETE_ALL_MESSAGES :모든 뉴스 메시지 삭제
############ range ends here
############ range for about menu starts
@@ -989,13 +990,18 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}사용
STR_GAME_OPTIONS_RESOLUTION_OTHER :기타
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}인터페이스 크기
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택하십시오.
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택합니다.
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :보통
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :기본 크기
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2배 크기
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4배 크기
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}글씨 크기
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스에서 사용할 글씨 크기를 선택합니다.
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :기본 크기
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :2배 크기
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4배 크기
STR_GAME_OPTIONS_BASE_GRF :{BLACK}기본 그래픽 세트
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}사용하실 기본 그래픽을 선택하세요.
@@ -2084,6 +2090,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}접속
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}서버 암호가 걸려있습니다. 암호를 입력하세요.
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}회사 암호가 걸려있습니다. 암호를 입력하세요.
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}접속자 목록
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :접속자 목록
@@ -2741,6 +2748,9 @@ STR_FRAMERATE_DRAWING :{BLACK}그래
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} 세계 화면:
STR_FRAMERATE_VIDEO :{BLACK}비디오 출력:
STR_FRAMERATE_SOUND :{BLACK}사운드 합성:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} 총 게임 스크립트/AI:
STR_FRAMERATE_GAMESCRIPT :{BLACK} 게임 스크립트:
STR_FRAMERATE_AI :{BLACK} 인공지능 {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :게임 루프
@@ -2755,6 +2765,9 @@ STR_FRAMETIME_CAPTION_DRAWING :그래픽 렌
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :세계 화면 렌더링
STR_FRAMETIME_CAPTION_VIDEO :비디오 출력
STR_FRAMETIME_CAPTION_SOUND :사운드 합성
STR_FRAMETIME_CAPTION_ALLSCRIPTS :게임 스크립트/인공지능의 전체 스크립트 양입니다.
STR_FRAMETIME_CAPTION_GAMESCRIPT :게임 스크립트
STR_FRAMETIME_CAPTION_AI :인공지능 {NUM} {STRING}
############ End of leave-in-this-order
@@ -2987,7 +3000,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :요청한 GRF
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING}(은)는 {STRING} 때문에 사용할 수 없습니다
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :유효하지 않은/알 수 없는 스프라이트 구조 유형 (스프라이트 {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :속성값 목록에 너무 많은 요소가 있음 (스프라이트 {3:NUM}, 속성 {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :유효하지 않은 산업 생산 콜백 (스프라이트 {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :유효하지 않은 산업 생산 콜백 (스프라이트 {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}경고!
@@ -3019,6 +3032,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}{1:ENGINE}(을)를 만들기 이전과 이후의 화물/개조 정보가 현재의 구매 목록과 다릅니다. 이 경우 자동 교체시 열차 개조에 실패할 수도 있습니다.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' 때문에 결과물 콜백 과정에서 무한 루프가 발생하고 있습니다.
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}콜백 함수({1:HEX})가 알 수 없거나 잘못된 결과 값({2:HEX})을 반환했습니다.
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' - 생산 콜백 함수의 {2:HEX}에서 잘못된 화물 종류를 반환했습니다.
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<알 수 없는 화물>
@@ -3113,6 +3127,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}성취
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} 목표
STR_GOALS_SPECTATOR_CAPTION :{WHITE}전체 목표
STR_GOALS_SPECTATOR :전체 목표
STR_GOALS_GLOBAL_TITLE :{BLACK}전체 목표:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- 없음 -
@@ -3161,6 +3176,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}산업
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}의 스토리 북
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}전체 스토리 북
STR_STORY_BOOK_SPECTATOR :전체 스토리 북
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :{NUM}쪽
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}드롭 다운 목록에서 이동하고자 하는 쪽수를 선택하세요.
@@ -3485,7 +3501,7 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}차량
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}선박 구입
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}항공기 구입
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}선택된 차량을 구입합니다. SHIFT+클릭으로 예상 구입 가격을 볼 수 있습니다.
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}선택된 차량을 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 차량을 구입합니다. Shift+클릭하면 예상 구입 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 선박을 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 항공기를 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다.

View File

@@ -377,6 +377,8 @@ STR_COLOUR_ORANGE :Fulvus
STR_COLOUR_BROWN :Aquilus
STR_COLOUR_GREY :Canus
STR_COLOUR_WHITE :Albus
STR_COLOUR_RANDOM :Fortuitus
STR_COLOUR_DEFAULT :Solitus
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
@@ -652,6 +654,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sonus musicave
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Monstrare nuntium novissimum
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historia nuntiorum
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delere omnia nuntia
############ range ends here
############ range for about menu starts
@@ -1002,6 +1005,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Praeses)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Novum oppidum {1:TOWN} constructum expensis a {0:STRING} comparatis!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Novum oppidum nomine {TOWN} conditum!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} construitur apud {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} adsit{G 0 us a um i ae a} apud {TOWN}!
@@ -1114,6 +1118,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Randum Africae
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Propria...
STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiana (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Regalis Iranica (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Novus Rubelus Russicus (RUB)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicula Viaria
@@ -1172,11 +1177,16 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Magnitudo interfaciei
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem interfaciei adhibendam
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Solita
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Simplex
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duplex
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quadruplex
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Magnitudo Litterarum
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem litterarum adhibendam
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Simplex
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duplex
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quadruplex
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Fundamentum graphicum
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Eligere fundamentum graphicum adhibendum
@@ -1445,6 +1455,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Non lice
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Tuitio infrastructurae: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Electa, infrastructura prodit expensa tuitionis. Expensa crescunt celerius quam pro portione magnitudini retis, ergo societates magnae affectantur magis quam parvae
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Societatis color initialis: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Eligere colorem initialem societatis
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroportus numquam recedunt: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Electa, omnes aeroportuum typi permanent post introductionem
@@ -2003,6 +2015,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Mutare a
STR_CHEAT_SETUP_PROD :{LTBLUE}Sinere mutare productiones industriarum: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} Schema Coloris
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Monstrare schemata coloris generalia
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Monstrare schemata coloris traminum
@@ -2262,6 +2275,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disiunge
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servatrum tutum est. Tesseram inscribe
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Societas tuta est. Tesseram inscribe
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Index clientum
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Index clientum
@@ -2576,9 +2590,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Signale
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Signale Itineris (electricum){}Signale itineris sinit plura tramina inire intra signalia eodem tempore, si tramen potest reservare iter ad destinatum tutum. Signalia itineris usitata possunt transiri a tergo
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Signale Itineris Unius Cursus (electricum){}Signale itineris sinit plura tramina inire intra signalia eodem tempore, si tramen potest reservare iter ad destinatum tutum. Signalia itineris unius cursus non possunt transiri a tergo
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Mutare Signalia{}Electa, pressio in signale facit ut mutetur in novum typum electum. Ctrl+Preme ut signale mutetur inter semaphoricum et electricum. Shift mutat inter mutationem et aestimationem monstrandam
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densitas signalia trahendi
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Minuere densitatem signalia trahendi
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augere densitatem signalia trahendi
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Intervallum signalia trahendi
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Minuere intervallum signalia trahendi
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augere intervallum signalia trahendi
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Eligere Pontem Ferriviarium
@@ -2898,12 +2912,21 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terra societati
STR_ABOUT_OPENTTD :{WHITE}De OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Privilegium impressorium originale {COPYRIGHT} MCMXCV Chris Sawyer, Omnia proprietatis iura reservantur
STR_ABOUT_VERSION :{BLACK}OpenTTD editio {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXVII Manus OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXIX Manus OpenTTD
# Framerate display window
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_CURRENT :{WHITE}Currens
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING}
############ End of leave-in-this-order
@@ -2929,6 +2952,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Ludi ind
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nulla indicia parabilia
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Series colans:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Superscribere Fasciculo
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Esne certus te velle superscribere huic fasciculo?
STR_SAVELOAD_OSKTITLE :{BLACK}Inscribe nomen ludi
@@ -3046,7 +3072,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Editio:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Editio congrua minima: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Coloris tabula: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Solita (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Solita (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Antiqua (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Antiqua (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametra: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nulla
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nulla indicia parabilia
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Par fasciculus non inventus
@@ -3127,6 +3158,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lectio post ter
STR_NEWGRF_ERROR_GRM_FAILED :Opes GRF desideratae non parabiles (spiritus {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} neglectus est a {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Irrita/ignota dispositio spiritus (spiritus {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Nimis elementa in indice possessionum (spiritus {3:NUM}, elementum {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Revocatio productionis industriae irrita (spiritus {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Maxime Cavendum Est!
@@ -3158,6 +3191,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Indicium oneris/reficiendi '{1:ENGINE}' post constructionem differt eo quod est in indice emptionis. Ergo fortasse autoredemptio/automutatio non possit reficere
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' facit ut versatur ad infinitum in revocatione productionis
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Revocatio {1:HEX} reddidit conlationem ignotam irritamve {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' reddidit onus irritum in revocatione productionis apud {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<onus irritum>
@@ -3199,6 +3233,7 @@ STR_TOWN_POPULATION :{BLACK}Incolae
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Urbs)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Incolae: {ORANGE}{COMMA}{BLACK} Aedificia: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} mensis prioris: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Onera mandata ad oppidum crescendum:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} mandatur
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} hieme mandatur
@@ -3251,6 +3286,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Largiri
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Proposita
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Proposita Universalia
STR_GOALS_SPECTATOR :Proposita universalia
STR_GOALS_GLOBAL_TITLE :{BLACK}Proposita universalia:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nullae -
@@ -3299,6 +3335,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Librum Fabularum
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Librum Fabularum Universale
STR_STORY_BOOK_SPECTATOR :Librum Fabularum Universale
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pagina {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salire ad quamdam paginam eligendo eam in hac indice
@@ -3503,6 +3540,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Movere c
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Quantitas productionis: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Haec industria mox claudetur!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Postulat: {YELLOW}{STRING.acc}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Fabricat: {YELLOW}{STRING.acc}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Postulat:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING.acc}{BLACK}{3:STRING}
@@ -3560,6 +3600,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Greges -
STR_GROUP_CREATE_TOOLTIP :{BLACK}Preme ut grex creatur
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delere gregem electam
STR_GROUP_RENAME_TOOLTIP :{BLACK}Renominare gregem electam
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Mutare schema coloris gregis electi
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Preme ut vehicula huius gregis custodiantur contra autocommutationem universalem
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Gregem Delere
@@ -3603,6 +3644,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacita
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Currus Potentiati: {GOLD}+{POWER}{BLACK} Pondus: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refectabilis: {GOLD}{STRING.dat}
STR_PURCHASE_INFO_ALL_TYPES :Omnibus onerum typis
STR_PURCHASE_INFO_NONE :Nulla
STR_PURCHASE_INFO_ALL_BUT :Omnibus praeterquam {CARGO_LIST.dat}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Vis Tractionis Maxima: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Max. distantia volatus: {GOLD}{COMMA} tegulas
@@ -4002,6 +4044,7 @@ STR_ORDER_CONDITIONAL_AGE :aetas (annorum)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :ministrandum
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :semper
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :aetas reliqua (anni)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Constantia maxima
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Quomodo valores electi componuntur indicio vehiculi
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :aequalis est

View File

@@ -189,6 +189,8 @@ STR_COLOUR_ORANGE :Orange
STR_COLOUR_BROWN :Brong
STR_COLOUR_GREY :Gro
STR_COLOUR_WHITE :Wäiss
STR_COLOUR_RANDOM :Zoufälleg
STR_COLOUR_DEFAULT :Standard
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
@@ -462,8 +464,9 @@ STR_TOOLBAR_SOUND_MUSIC :Sound/Musik
############ range ends here
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Läscht Meldung/Neiegkeet
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Lescht Meldung/Neiegkeet
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Meldungshistorie
STR_NEWS_MENU_DELETE_ALL_MESSAGES :All Message läschen
############ range ends here
############ range for about menu starts
@@ -475,6 +478,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctr
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Voll eragezoomte Screenshot
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standard Zoom Screenshot
STR_ABOUT_MENU_GIANT_SCREENSHOT :Screenshot vun der ganzer Kaart
STR_ABOUT_MENU_SHOW_FRAMERATE :Biller pro Sekonn uweisen
STR_ABOUT_MENU_ABOUT_OPENTTD :Iwwert 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite Alignéirer
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Zeechen-Boxen un/aus
@@ -650,6 +654,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Keng Musik verfügbar
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Nummer
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Titel
@@ -674,7 +679,9 @@ STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTB
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Lidder Index
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programm - '{STRING}'
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Läschen
STR_PLAYLIST_CHANGE_SET :{BLACK}Set wiesselen
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}De gewielte Program reseten (nëmmen Benotzerdéf.1 oder Benotzerdéf.2)
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Wiessel d'Musikselektioun op en anert installéiert Set
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klick op d'Lidd fir et zum aktuellen Program dobäi zesetzen (nëmme Benotzerdéf.1 oder Benotzerdéf.2)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klick op d'Lidd fir et vum aktuellen Programm ze läschen (Benotzerdefinéiert 1 an 2 nëmmen)
@@ -810,6 +817,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} huet Kontruktioun vun der Stad {TOWN} gesponsort!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}En neit Duerf mam Numm {TOWN} gouf gegrënnt!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}{STRING} gëtt bei {TOWN} gebaut!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}{STRING} gëtt bei {TOWN} geplanzt!
@@ -922,6 +930,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Südafrikanesch
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Eegen...
STR_GAME_OPTIONS_CURRENCY_GEL :Georgesche Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iranësche Rial (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Neie Russesche Rubel (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Mexikanesche Peso (MXN)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stroossegefierer
@@ -984,7 +994,11 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Schrëftgréisst
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duebel Gréisst
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de Basis Grafikset dee soll benotzt ginn
@@ -1253,6 +1267,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Déi Ast
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastrukturënnerhalt {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Wann ugeschalt, kaschten Infrastrukturen Ennerhaltskäschten. D'Käschten wuessen iwwerproportional zu der Netzwierkgréisst, an treffen sou grouss Firmen méi wéi klenger
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Firmefaarw um Start: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Fluchhäfen lafen nie of: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wann ugeschalt, bleift all Fluchhafentyp säit senger Aféierung bestoen
@@ -1260,12 +1275,12 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wann ugeschalt,
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warnen wann en Gefier verluer ass: {STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Messagen uweisen wann Gefierer keen Wee op hiert Ziel fannen
STR_CONFIG_SETTING_ORDER_REVIEW :Opträg vun de Gefierer nopréifen: {STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wann ugeschalt, ginn d'Opträg vu Gefierer periodesch kontrolléiert, an e puer evident Fehler ginn mat enger Noriichtenmessage gemellt wann se fonnt ginn
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wann ugeschalt, ginn d'Opträg vu Gefierer periodesch kontrolléiert, an e puer evident Fehler ginn mat engem Noriichtenmessage gemellt wann se fonnt ginn
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Jo, mee net déi gestoppten Gefierer
STR_CONFIG_SETTING_ORDER_REVIEW_ON :Vun allen Gefierer
STR_CONFIG_SETTING_WARN_INCOME_LESS :Warnen wann en Gefier en negativt Akommes huet: {STRING}
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt, gëtt eng Noorichtenmessage gesent , wann en Gefier een Joer laang keen Profit gemeet huet
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt, gëtt e Noorichtemessage gesent, wann e Gefier ee Joer laang kee Profit gemeet huet
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Gefierer lafen nie of: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wann ugeschalt, bleiwen all Modeller vu Gefierer éiweg verfügbar
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch ernéieren wann et al gëtt: {STRING}
@@ -1337,6 +1352,10 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Faarf vum Terra
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Gréng
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkelgréng
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mof
STR_CONFIG_SETTING_SCROLLMODE :Usiicht-Scrollverhalen: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Verhalen beim Scrolle vun der Kaart
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :D'Usiicht mat der rietser Maustast bewegen, Maus-Positioun gespaart
STR_CONFIG_SETTING_SCROLLMODE_LMB :Kaart mat der lénker Maustast bewegen
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Weis en Mooss-Tooltip wann verschidde Bau-Tools benotzt ginn: {STRING}
@@ -1579,7 +1598,7 @@ STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Unzuel un net-g
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :ausgeschalt
STR_CONFIG_SETTING_ZOOM_MIN :Maximalen Ranzoom Level: {STRING}
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximal Ranzoomstuf fir Usiichtsfënsteren. Et gëtt méi Späicher gebraucht wann d'Stufen ze grouss ginn
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximal Razoomstuf fir Usiichtsfënsteren. Et gëtt méi Späicher gebraucht wann d'Stufen ze grouss ginn
STR_CONFIG_SETTING_ZOOM_MAX :Maximalen Rauszoom Level: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximal Rauszoom-Stuf fir Usiichtsfënsteren. Méi grouss Rauszoom-Stufen kënnen Ruckeler verursaachen
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
@@ -1805,6 +1824,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Wiessel
STR_CHEAT_SETUP_PROD :{LTBLUE}Erlaabt d'ännere vun de Produktiounswäerter: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Neie Faarfschema
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Weis generell Faarfschemen
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Weis Zuch Faarfschemen
@@ -2364,7 +2384,7 @@ STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Wee-Sign
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Elektresch){}En Einbahn-Signal erlaabt méi wéi een Zuch zur selwechter Zäit an engem Block ze sin, wann den Zuch en Wee op en sécheren Stop-Punkt reservéiren kann. Einbahn-Signaler kënnen net vun der falscher Säit duerchfuer ginn
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal konvertéiren{}Wann gewielt, gëtt en geklickten Signal an dat gewielten Signal konvertéiert, Ctrl+Klick wiesselt tëscht de Varianten. Shift weist ongeféier Konvertéirungskäschten
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dicht vu Signaler beim Zéien
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldicht erof
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldistanz erof
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Setzt Signaldicht erop
# Bridge selection window
@@ -2688,9 +2708,34 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 D'OpenTTD team
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Biller pro Sekonn
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Unzuel Gameticks déi pro Sekonn simuléiert ginn.
STR_FRAMERATE_CURRENT :{WHITE}Aktuell
STR_FRAMERATE_AVERAGE :{WHITE}Mëttel
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} Biller/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} Biller/s
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}Spill total:
STR_FRAMERATE_GL_TRAINS :{BLACK} Zuchticks:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Stroossegefierer Ticken:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Linkgrafik-Verzögerung:
STR_FRAMERATE_DRAWING :{BLACK}Graphikrendering:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Welt-Usiichten:
STR_FRAMERATE_VIDEO :{BLACK}Video-output:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Gamescript:
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Spill-Loop
STR_FRAMETIME_CAPTION_GL_ECONOMY :Wuerenhandling
STR_FRAMETIME_CAPTION_GL_TRAINS :Zuchticks
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Stroossegefierer Ticken
STR_FRAMETIME_CAPTION_GL_SHIPS :Schëffticker
STR_FRAMETIME_CAPTION_SOUND :Soundmixing
STR_FRAMETIME_CAPTION_GAMESCRIPT :Spill-Script
############ End of leave-in-this-order
@@ -2716,6 +2761,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detailer
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Keng Informatioun do
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei iwwerschreiwen
STR_SAVELOAD_OSKTITLE :{BLACK}Gëff dem Spillstand en Numm
@@ -2833,7 +2879,10 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versioun
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibel Versioun: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Standard (S) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameter: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Keng
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Keng Info verfügbar
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Datei net fonnt.
@@ -2914,6 +2963,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lanscht d'Enn v
STR_NEWGRF_ERROR_GRM_FAILED :Ugefroten GRF Ressource net verfügbar (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} gouf ausgeschalt vun {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/onbekannten Sprite Layout Format (Sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Zevill Elementer an der Eegeschaftewert-Lëscht (Sprite {3:NUM}, Eegeschaft {4:HEX})
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Opgepasst!
@@ -2978,6 +3028,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Gëff en
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Stied
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Keng -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Stad){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Stiednimm - klick op den Numm fir d'Usiicht drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht vun der Stad
STR_TOWN_POPULATION :{BLACK}Weltbevölkerung: {COMMA}
@@ -2985,6 +3036,7 @@ STR_TOWN_POPULATION :{BLACK}Weltbev
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Stad)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Awunner: {ORANGE}{COMMA}{BLACK} Haiser: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} leschte Mount: {ORANGE}{COMMA}{BLACK} Max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Gidder gebraucht fir Stadwuesstem:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} gebraucht
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} gebraucht am Wanter
@@ -3085,6 +3137,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Storybuch
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalt Storybuch
STR_STORY_BOOK_SPECTATOR :Globalt Storybuch
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Säit {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Géi op eng spezifësch Säit andems se aus der Dropdownlëscht ausgewielt gëtt
@@ -3283,12 +3336,13 @@ STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industri
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun läschte Mount:
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun leschte Mount:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportéiert)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Siicht op d'Industrie. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktiounslevel: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}D'Industrie annoncéiert dass se zougemaach gëtt
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -3346,6 +3400,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klick fir eng Grupp ze maachen
STR_GROUP_DELETE_TOOLTIP :{BLACK}Déi ungewielte Grupp läschen
STR_GROUP_RENAME_TOOLTIP :{BLACK}Déi ungewielte Grupp ëmbenennen
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Wiessel d'Faarwschema vun dem ausgewielte Grupp
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klick fir déi Grupp vum globalen "Autoersetzen" auszeschléissen
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Grupp läschen
@@ -3788,6 +3843,7 @@ STR_ORDER_CONDITIONAL_AGE :Alter (Joer)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Brauch eng Revisioun
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Ëmmer
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Reschtlaafzäit (Joer)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximal Zouverlässegkeet
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Wéi Gefierdaten verglach solle ginn
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :ass gläich
@@ -4220,6 +4276,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... d'St
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... Strooss geet an dei falsch Richtung
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... Duerchfahrtstops kënnen keng Kéiren hunn
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... Duerchfahrtstops kënnen keng Kräizungen hunn
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... Einbahnstrooss oder blockéiert
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kann den Deel vun der Gare net ofrappen...
@@ -4471,6 +4528,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Original Transp
STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Sound.
STR_BASESOUNDS_NONE_DESCRIPTION :E Soundpack ouni iergendee Sound.
STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Musik.
STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS Editioun Musik.
STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS Editioun-Musik.
STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni aktuell Musik.
##id 0x2000

View File

@@ -3003,7 +3003,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Etterspurte GRF
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ble deaktivert av {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent sprite layout-format (figur {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :For mange elementer i fortegnelse over eiendomsverdier (sprite {3:NUM}, property {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ugyldig industriprodukjson callback (sprite {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ugyldig industriprodukjson callback (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel!
@@ -3035,6 +3035,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vare-/ombyggingsinformasjon for '{1:ENGINE}' er forskjellig fra kjøpelisten etter konstruksjonen. Dette kan resultere i at autofornying ikke fungerer på riktig måte.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' forårsaket en uendelig løkke i produksjonstilbakekallet.
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Tilbakekall {1:HEX} rapporterte ukjent/ugyldig resultat {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ugyldig varetype i produksjonscallback at {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<invalid cargo>

View File

@@ -1374,6 +1374,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Podwójny
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Poczwórny
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Poczwórny
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Podstawowy zestaw grafik
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wybierz podstawowy zestaw grafik do użycia
@@ -2762,7 +2763,7 @@ STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Jednokie
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Zamiana sygnałów{}Jeżeli włączone, kliknięcie na istniejący sygnał spowoduje zamianę go na wybrany typ i wariant. CTRL+klik przełącza istniejący wariant. Shift+klik pokazuje szacowany koszt zamiany
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Gęstość sygnałów przy przeciąganiu
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Zmniejsz odległość między sygnałami przy przeciąganiu
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Zwiększ gęstość sygnałów przy przeciąganiu
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Zwiększ odległość między sygnałami przy przeciąganiu
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Wybierz rodzaj mostu kolejowego
@@ -3086,6 +3087,7 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Ilość klatek na sekundę
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Liczba ticków gry symulowanych na sekundę.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Liczba renderowanych klatek wideo na sekundę.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Jak szybko gra obecnie działa, w porównaniu do oczekiwanej prędkości przy normalnym tempie symulacji.
@@ -3110,6 +3112,7 @@ STR_FRAMERATE_SOUND :{WHITE}Miksowan
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Pętla gry
STR_FRAMETIME_CAPTION_GL_ECONOMY :Obsługa ładunku
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Opóźnienie wykresu połączeń
STR_FRAMETIME_CAPTION_DRAWING :Renderowanie grafiki
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderowanie okna podgląu świata
@@ -3469,6 +3472,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Daj ła
# Goal window
STR_GOALS_CAPTION :{WHITE}Cele firmy {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Cele globalne
STR_GOALS_SPECTATOR :Cele globalne
STR_GOALS_GLOBAL_TITLE :{BLACK}Cele globalne:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Brak -
@@ -3517,6 +3521,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik na
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}Dziennik Historii Firmy {COMPANY}
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Ogólny przewodnik
STR_STORY_BOOK_SPECTATOR :Ogólny przewodnik
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Strona {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Skocz na właściwą stronę wybierając ją z listy.

View File

@@ -77,7 +77,7 @@ STR_CARGO_SINGULAR_COPPER_ORE :Minério de Cob
STR_CARGO_SINGULAR_MAIZE :Milho
STR_CARGO_SINGULAR_FRUIT :Fruta
STR_CARGO_SINGULAR_DIAMOND :Diamantes
STR_CARGO_SINGULAR_FOOD :Alimentos
STR_CARGO_SINGULAR_FOOD :Alimento
STR_CARGO_SINGULAR_PAPER :Papel
STR_CARGO_SINGULAR_GOLD :Ouro
STR_CARGO_SINGULAR_WATER :Água
@@ -321,7 +321,7 @@ STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Aumentar
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opções
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Guardar jogo, abandonar jogo, sair
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostrar mapa
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostrar lista de cidades
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostrar lista de localidades
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostrar subsídios
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Mostrar lista de estações da empresa
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostrar informações financeiras da empresa
@@ -354,9 +354,9 @@ STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Editor
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Retroceder data de início 1 ano
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Avançar data de início 1 ano
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Clique para escolher o ano inicial
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostrar mapa, lista de cidades
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostrar mapa, lista de localidades
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Gerar cidades
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Gerar localidades
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construir estradas
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. Shift alterna contruir/mostrar custo estimado
@@ -379,7 +379,7 @@ STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Definições
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Definições de IA / Scripts de Jogo
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostrar nomes de cidades
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostrar nomes de localidades
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Mostrar nomes de estações
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Mostrar nomes dos pontos de passagem
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Mostrar sinais
@@ -405,8 +405,8 @@ STR_MAP_MENU_LINGRAPH_LEGEND :Legenda de flux
STR_MAP_MENU_SIGN_LIST :Lista de sinais
############ range for town menu starts
STR_TOWN_MENU_TOWN_DIRECTORY :Lista de cidades
STR_TOWN_MENU_FOUND_TOWN :Fundar cidade
STR_TOWN_MENU_TOWN_DIRECTORY :Lista de localidades
STR_TOWN_MENU_FOUND_TOWN :Fundar localidade
############ range ends here
############ range for subsidies menu starts
@@ -748,12 +748,12 @@ STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rochas
STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Água
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Sem Proprietário
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Cidades
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Localidades
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Indústrias
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Deserto
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Neve
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostrar/ocultar nomes das cidades no mapa
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostrar/ocultar nomes das localidades no mapa
STR_SMALLMAP_CENTER :{BLACK}Centrar o mapa na posição actual
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
@@ -818,8 +818,8 @@ STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLAC
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} foi comprada por {STRING}!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Presidente)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} subsidiou a construção da nova cidade de {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Uma nova cidade chamada {TOWN} foi construida!
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} subsidiou a construção da nova localidade de {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Uma nova localidade chamada {TOWN} foi fundada!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G 0 o o a os as} {STRING} em construção em {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G 0 o o a os as} {STRING} est{G 0 á á á ão ão} a ser plantad{G 0 o o a os as} em {TOWN}!
@@ -941,8 +941,8 @@ STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleccio
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Circular pela direita
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Nomes das cidades
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Seleccionar o estilo dos nomes das cidades
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Nomes das localidades
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Seleccionar o estilo dos nomes das localidades
############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglês
@@ -1175,7 +1175,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING :Desabilitar inv
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Quando activo, os combóios não podem inverter marcha em estações não-terminais, mesmo se existir um caminho mais curto para o destino seguinte com inversão
STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastres que podem ocasionalmente bloquear ou destruir veículos ou infraestruturas
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da do Concelho Municipal em relação a reestruturação de áreas: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude do Concelho Municipal em relação a reestruturação de áreas: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolha quanto ruído e estragos ambientais causados pelas empresas afecta o rating da povoação e futuras acções de construção na área
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máxima do mapa: {STRING}
@@ -1186,7 +1186,7 @@ STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite altera
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista de áreas de abrangência: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Haver diferentes áreas de cobertura para diferentes tipos de estações e aeroportos
STR_CONFIG_SETTING_EXTRADYNAMITE :Permite remover mais estradas, pontes e túneis detidos pela cidade: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Facilitar a remoçar de edifícios e infraestruturas detidas pela cidade
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Facilitar a remoçar de edifícios e infraestruturas detidas pela localidade
STR_CONFIG_SETTING_TRAIN_LENGTH :Tamanho máximo de comboios: {STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Assignar o tamanho máximo dos comboios
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} quadrado{P 0 "" s}
@@ -1220,8 +1220,8 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Como as outras
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecção
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Área plana à volta das industrias: {STRING}
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Quantidade de terreno plano á volta de uma industria. Isto garante que terreno vazio esteja disponível para construir linhas, etc
STR_CONFIG_SETTING_MULTIPINDTOWN :Permitir várias indústrias semelhantes por cidade: {STRING}
STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalmente, uma cidade não aceita mais do que uma indústria de cada tipo. Com esta configuração, será possível ter várias indústrias do mesmo tipo na mesma cidade
STR_CONFIG_SETTING_MULTIPINDTOWN :Permitir várias indústrias semelhantes por localidade: {STRING}
STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalmente, uma localidade não aceita mais do que uma indústria de cada tipo. Com esta configuração, será possível ter várias indústrias do mesmo tipo na mesma localidade
STR_CONFIG_SETTING_SIGNALSIDE :Mostrar sínais: {STRING}
STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Escolha em que lado da via colocar sinais
STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Na esquerda
@@ -1245,9 +1245,9 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Todos os visual
STR_CONFIG_SETTING_BRIBE :Permite o suborno da autoridade local: {STRING}
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permite que as companhias tentem subornar a autoridade local. Se o suborno for descoberto por um inspector, a companhia não poderá construir nessa localidade durante seis meses
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permite comprar direitos de transporte em exclusividade: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Se uma empresa compra direitos exclusivos de transporte para uma cidade, as estações dos concorrentes (passageiros e carga) não receberão cargo durante um ano
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Se uma empresa compra direitos exclusivos de transporte para uma localidade, as estações dos concorrentes (passageiros e carga) não receberão cargo durante um ano
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permite investir em edifícios: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permite que empresas doem dinheiro às cidades para financiar novas casas
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permite que empresas doem dinheiro às localidades para financiar novas casas
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permite financiar a reconstrução de estradas locais:{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permite que as companhias financiem reparações de estrada para sabotar serviços rodoviários dos oponentes.
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permite enviar dinheiro para outras empresas: {STRING}
@@ -1262,7 +1262,7 @@ STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Indicar a hipó
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nenhum
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduzido
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permite estações de passagem em estradas das cidades: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permite estações de passagem em estradas das localidades: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permite construção de paragens drive-through em ruas que são prorpiedade das povoações
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permite estações de passagem em estradas do adversário: {STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Permite construção de paragens drive-through em ruas que são prorpiedade de outras companhias
@@ -1289,7 +1289,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Veículos nunca
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quando activo, todos os modelos de veículos permanecerão disponíveis para sempre após a sua introdução
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Auto-renovação de veículos quando ficam velhos: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quando activo, um veículo a chegar ao fim de vida é automaticamente substituído quando as condições de renovação estão reunidas
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar automaticamente quando um veículo chega a {STRING} de idade
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar automaticamente quando um veículo chega a {STRING} a idade máxima
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Idade relativa a partir da qual um veículo deva ser indicado para auto-renovação
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} {P "mês" "meses"} antes
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} {P "mês" "meses"} após
@@ -1302,13 +1302,13 @@ STR_CONFIG_SETTING_HOVER_DELAY :Mostrar textos
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Atraso após o qual os textos de ajuda são mostrados após parar o cursor sobre algum elemento da interface. Alternativamente, os textos de ajuda podem ser mostrados com o botão direito do rato quando este valor está definido como 0
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Parar o rato por {COMMA} milisegundo{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Clique com botão direito
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Mostra população da cidade na janela da cidade: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Mostra população da localidade na identificação da mesma: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mostrar a população das povoações na sua etiqueta no mapa
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Largura da linha nos gráficos. Uma linha mais estreita é de leitura mais precisa, enquanto uma linha mais espessa é mais fácil de ver e as cores distinguem-se melhor.
STR_CONFIG_SETTING_LANDSCAPE :Cenário: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os estilos dos cenários definem a jogabilidade base, cada um com cargas e requerimentos diferentes para o desenvolvimento das cidades. NewGRF e Scripts de Jogo permitem um controlo mais refinado
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os estilos dos cenários definem a jogabilidade base, cada um com cargas e requerimentos diferentes para o desenvolvimento das localidades. NewGRF e Scripts de Jogo permitem um controlo mais refinado
STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de terreno: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :O gerador original é dependente do conjunto gráfico base, e compõe formas de terreno já afixadas. TerraGenesis é um gerador baseado no algoritmo de ruído de Perlin que permite definições mais refinadas
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
@@ -1320,7 +1320,7 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das cidades
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das localidades
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave
@@ -1450,7 +1450,7 @@ STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Reproduzir efei
STR_CONFIG_SETTING_SOUND_VEHICLE :Veículos: {STRING}
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Reproduzir efeitos sonoros dos veículos
STR_CONFIG_SETTING_SOUND_AMBIENT :Ambiente: {STRING}
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Reproduzir efeitos sonoros da paisagem, indústrias e cidades
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Reproduzir efeitos sonoros da paisagem, indústrias e localidades
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Desativar construção de infra-estrutura quando não estão disponíveis veículos adequados: {STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Quando activo, as infraestruturas só estão disponíveis se os veículos estiverem também, prevenindo desperdícios de tempo e dinheiro em infraestruturas sem utilidade.
@@ -1566,24 +1566,24 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Apenas sinais d
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Apenas sinais de rota
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Todos
STR_CONFIG_SETTING_TOWN_LAYOUT :Disposição de estradas para novas cidades: {STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposição da rede de estradas das cidades
STR_CONFIG_SETTING_TOWN_LAYOUT :Disposição de estradas para novas localidades: {STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposição da rede de estradas das localidades
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Estradas melhores
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :grelha 2x2
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :grelha 3x3
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatório
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :As cidades têm permissão para construir estradas: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permite às cidades a construção de estradas para crescimento. Desactivar para não permitir às autoridades a construção de estradas
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Cidades podem construir passagens de nível: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activar esta preferência permite às cidades construir cruzamentos nivelados
STR_CONFIG_SETTING_NOISE_LEVEL :Permitir que a cidade controle o nível de ruído dos aeroportos: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Com esta preferência desactivada, podem haver dois aeroportos em cada cidade. Com esta preferência activa, o número de aeroportos numa cidade é limitado pela aceitação do ruído na cidade, que depende da população, do tamanho do aeroporto e da sua distância
STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar cidades no jogo: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :As localidades têm permissão para construir estradas: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permite às localidades a construção de estradas para crescimento. Desactivar para não permitir às autoridades a construção de estradas
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Localidades podem construir passagens de nível: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activar esta preferência permite às localidades construir cruzamentos nivelados
STR_CONFIG_SETTING_NOISE_LEVEL :Permitir que a localidade controle o nível de ruído dos aeroportos: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Com esta preferência desactivada, podem haver dois aeroportos em cada localidade. Com esta preferência activa, o número de aeroportos numa localidade é limitado pela aceitação do ruído na mesma, que depende da população, do tamanho do aeroporto e da sua distância
STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar localidades no jogo: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activar esta preferência permite aos jogadores fundar novas povoações no jogo
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Proibido
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permitido
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, estrutura personalizada da cidade
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, estrutura personalizada da localidade
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Criação de árvores no decorrer do jogo: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlar o aparecimento aleatório de árvores durante o jogo. Isto poderá afectar indústrias que dependem do crescimento de árvores, como as madeireiras
@@ -1613,19 +1613,19 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_TOWN_GROWTH :Ritmo de crescimento de cidades: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidade de crescimento das cidades
STR_CONFIG_SETTING_TOWN_GROWTH :Ritmo de crescimento de localidades: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidade de crescimento das localidades
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nenhum
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Lento
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Rápido
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Muito Rápido
STR_CONFIG_SETTING_LARGER_TOWNS :Proporção de cidades que chegarão a metrópoles: {STRING}
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Quantidade de povoações que se tornarão cidades, logo cidades que começarão maiores e crescerão mais depressa
STR_CONFIG_SETTING_LARGER_TOWNS :Proporção de localidades que chegarão a cidades: {STRING}
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Quantidade de localidades que se tornarão cidades, ou seja uma localidade que começa maior e crescerá mais depressa.
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 em {COMMA}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Nenhum
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial para a dimensão das metrópoles: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das metrópoles em relação ao tamanho normal das cidades aquando o início do jogo
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das cidades em relação ao tamanho normal das localidades aquando o início do jogo
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizar gráfico de distribuição a cada {STRING} dia{P 0:2 "" s}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tempo entre recalculos subsequentes de cada gráfico. Cada recalculo calcula os planos para cada componente do gráfico. Isto significa que um valor X para essa configuração não indica que o gráfico será todo actualizado a cada X dias. Apenas alguns componentes serão. Quanto mais curto o definir, mais tempo será necessário ao CPU para o calcular. Quanto mais longo, mais tempo levará até que a distribuição da carga inicie em novas rotas.
@@ -1705,7 +1705,7 @@ STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Desastr
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Geração do mundo
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Meio Ambiente
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoridades
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Cidades
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Localidades
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrias
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribuição de Carga
STR_CONFIG_SETTING_AI :{ORANGE}Oponentes
@@ -1808,7 +1808,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Abandonar jogo
STR_ABANDON_GAME_QUERY :{YELLOW}Tem a certeza que deseja abandonar este jogo?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Tem a certeza que deseja abandonar este cenário ?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Tem a certeza que deseja abandonar este cenário?
# Cheat window
STR_CHEATS :{WHITE}Truques
@@ -2534,31 +2534,31 @@ STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Repor Te
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Tem a certeza que quer apagar todas as propriedades das empresas?
# Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Gerar Cidades
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Cidade
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Fundar nova cidade. Shift+Clique mostra apenas o custo estimado
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Cidade Aleatória
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fundar uma cidade num local aleatório
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Várias cidades aleatórias
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cobrir o mapa com cidades colocadas aleatoriamente
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nome da cidade:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introduza o nome da cidade
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clique para introduzir o nome da cidade
STR_FOUND_TOWN_CAPTION :{WHITE}Gerar Localidades
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Localidade
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Fundar nova localidade. Shift+Clique mostra apenas o custo estimado
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Localidade Aleatória
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fundar uma localidade num local aleatório
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Várias localidades aleatórias
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cobrir o mapa com localidades colocadas aleatoriamente
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nome da localidade:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introduza o nome da localidade
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clique para introduzir o nome da localidade
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nome aleatório
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Gerar novo nome aleatório
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Tamanho da cidade:
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Tamanho da localidade:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Pequena
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Média
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Grande
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatório
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Seleccione o tamanho da cidade
STR_FOUND_TOWN_CITY :{BLACK}Metrópole
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Metrópoles crescem mais depressa do que as cidades normais{}Dependendo da configuração, são maiores aquando da sua fundação
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Seleccione o tamanho da localidade
STR_FOUND_TOWN_CITY :{BLACK}Cidade
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cidades crescem mais depressa do que as localidades normais{}Dependendo da configuração, são maiores aquando da sua fundação
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposição de estradas na cidade:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Seleccione disposição das estradas utilizada para esta cidade
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposição de estradas na localidade:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Seleccione disposição das estradas utilizada para esta localidade
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Estradas melhores
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}grelha 2x2
@@ -2804,7 +2804,7 @@ STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Gerador
STR_MAPGEN_MAPSIZE :{BLACK}Dim. do mapa:
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Seleccionar o tamanho do mapa em mosaicos. O numero de mosaicos disponiveis será ligeiramente menor
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Num. de cidades:
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Num. de localidades:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Num. de indústrias:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altura máxima do mapa:
@@ -2915,8 +2915,8 @@ STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum:
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Padrão (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Padrão (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Antiga (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Antiga (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parâmetros: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nenhum
@@ -3000,7 +3000,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF pe
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} foi desactivado por {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de Gráfico Inválido ou desconhecido (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Demasiados elementos na lista de valores de propriedade (sprite {3:NUM}, propriedade {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Revogação da produção industrial inválida (sprite {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Revogação da produção industrial inválida (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta!
@@ -3032,6 +3032,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A informação de carga/adaptação do modelo de veículo '{1:ENGINE}' difere da que consta na lista de veículos depois de adquirido. Isto poderá causar problemas ao adaptar quando automaticamente renovado/substituído.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' causou um loop infinito no callback de produção.
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} devolveu resultado desconhecido/inválido {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' devolveu tipo de carga inválida no callback de produção em {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<mercadoria inválida>
@@ -3062,16 +3063,16 @@ STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Ir para
STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Introduza um nome para o sinal
# Town directory window
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Cidades
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Localidades
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Nenhuma -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Cidade){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nomes das cidades - clique no nome para centrar a visualização na cidade. Ctrl+Clique abre um novo visualizador na localização da cidade
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nomes das localidades - clique no nome para centrar a visualização na cidade. Ctrl+Clique abre um novo visualizador na localização da localidade
STR_TOWN_POPULATION :{BLACK}População Mundial: {COMMA}
# Town view window
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Metrópole)
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Cidade)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}População: {ORANGE}{COMMA}{BLACK} Casas: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} ultimo mês: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Mercadoria necessária para o seu desenvolvimento:
@@ -3080,28 +3081,28 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{BLACK}No inver
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregue
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ainda necessário)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (entregue)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Cidade cresce a cada {ORANGE}{COMMA}{BLACK} dia{P "" s}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Cidade cresce a cada {ORANGE}{COMMA}{BLACK} dia{P "" s} (financiado)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Cidade {RED}não{BLACK} está a crescer
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limite de ruído na cidade: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visualização na cidade. Ctrl+Clique abre um novo visualizador na localização da cidade
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Localidade cresce a cada {ORANGE}{COMMA}{BLACK}{NBSP}dia{P "" s}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Localidade cresce a cada {ORANGE}{COMMA}{BLACK}{NBSP}dia{P "" s} (financiado)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Localidade {RED}não{BLACK} está a crescer
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limite de ruído na localidade: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visualização na localidade. Ctrl+Clique abre um novo visualizador na localização da localidade
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Autoridade local
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Ver informações sobre a autoridade local
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Alterar o nome da cidade
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Alterar o nome da localidade
STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expandir
STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Aumentar o tamanho da cidade
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Apagar
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Apagar completamente esta cidade
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Apagar completamente esta localidade
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Cidade
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Localidade
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} autoridade local
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Avaliações da empresa de transporte:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Acções disponíveis:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lista de acções disponíveis nesta cidade - fazer clique no item para mais detalhes
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lista de acções disponíveis nesta localidade - fazer clique no item para mais detalhes
STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Aplicar
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Realizar a acção destacada na lista acima
@@ -3119,8 +3120,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária grande, para atrair mais passageiros e carga à sua empresa.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrução da rede rodoviária urbana. Causa engarrafamentos consideráveis ao tráfego até 6 meses.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir uma estátua em honra da sua empresa.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de edifícios comerciais novos na cidade.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar a exclusividade dos serviços durante 1 ano na cidade. A autoridade da cidade permitirá que os passageiros e a carga usem somente estações da sua empresa.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de edifícios comerciais novos na localidade.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar a exclusividade dos serviços durante 1 ano nesta localidade. A autoridade local permitirá que os passageiros e a carga usem somente estações da sua empresa.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subornar a autoridade local para aumentar a sua avaliação, correndo o risco de uma penalidade severa se apanhado.{}Custo: {CURRENCY_LONG}
# Goal window
@@ -3134,7 +3135,7 @@ STR_GOALS_SPECTATOR_NONE :{ORANGE}- Não
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Objetivos da empresa:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique no objetivo para centrar a vista principal na indústria/cidade/quadrado. Ctrl+clique abre uma nova vista na localização da indústria/cidade/quadrado
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique no objetivo para centrar a vista principal na indústria/localidade/quadrado. Ctrl+Clique abre uma nova vista na localização da indústria/localidade/quadrado
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Questão
@@ -3170,7 +3171,7 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_NONE :{ORANGE}- Nenhum -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Serviços já subsidiados:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} d{G 1 e o a os as} {STRING} para{G 2 "" " o" " a" " os" " as"} {STRING}{YELLOW} ({COMPANY}{YELLOW}, até {DATE_SHORT})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique num serviço para centrar a visualização numa indústria/cidade. Ctrl+Clique abre um novo visualizador na localização da indústria/cidade
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique num serviço para centrar a visualização numa indústria/localidade. Ctrl+Clique abre um novo visualizador na localização da indústria/localidade
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Livro de História
@@ -3206,8 +3207,8 @@ STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Aceita
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostrar lista de carga aceite
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aceita: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Esta estação tem direitos de transporte exclusivos nesta cidade.
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} comprou direitos exclusivos de transporte nesta cidade.
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Esta estação tem direitos de transporte exclusivos nesta localidade.
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} comprou direitos exclusivos de transporte nesta localidade.
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Avaliações
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Mostrar avaliações da estação
@@ -4177,8 +4178,8 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE :<indisponível>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}O jogo foi salvo numa versão sem suporte a eléctricos. Todos os eléctricos foram removidos.
# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Geração de mapa abortada...{}... não há locais apropriados para cidades
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... não existe nenhuma cidade neste cenário
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Geração de mapa abortada...{}... não há locais apropriados para localidades
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... não existe nenhuma localidade neste cenário
STR_ERROR_PNGMAP :{WHITE}Impossível carregar paisagem do PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... ficheiro não encontrado
@@ -4229,7 +4230,7 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Não per
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}A autoridade local de {TOWN} não autorizou
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} a autoridade local recusa permitir que outro aeroporto seja construído nesta cidade
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} a autoridade local recusa permitir que outro aeroporto seja construído nesta localidade
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} a autoridade local não permite a construção do aeroporto devido à poluição sonora
STR_ERROR_BRIBE_FAILED :{WHITE}A sua tentativa de suborno foi descoberta por um investigador regional
@@ -4260,18 +4261,18 @@ STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Não é
STR_ERROR_PROTECTED :{WHITE}Esta empresa ainda não troca acções...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Não é possível construir cidades
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Não é possível renomear cidade...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Não é possível construir uma cidade aqui...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Não é possível expandir cidade...
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Não é possível construir localidades
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Não é possível renomear localidade...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Não é possível construir uma localidade aqui...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Não é possível expandir localidade...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... muito perto do limite do mapa
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra cidade
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... demasiadas cidades
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra localidade
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... demasiadas localidades
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não existe mais espaço no mapa
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não construirá estradas. Pode-se permitir a construção de estradas por Opções Avançadas->Economia->Cidades
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A localidade não construirá estradas. Pode-se permitir a construção de estradas por Opções Avançadas->Economia->Localidades
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Trabalhos na estrada em curso
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Não é possível eliminar esta cidade...{}Uma estação ou depósito refere-se à cidade ou não é possível remover terreno pertencente à cidade
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há um sítio adequado para uma estátua no centro desta cidade
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Não é possível eliminar esta localidade...{}Uma estação ou depósito refere-se à localidade ou não é possível remover terreno pertencente à mesma
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há um sítio adequado para uma estátua no centro desta localidade
# Industry related errors
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... demasiadas indústrias
@@ -4279,13 +4280,13 @@ STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Não é
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Não é possível construir {STRING} aqui...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Não é possível construir este tipo de indústria aqui...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... muito perto de outra indústria
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... é necessário construir uma cidade primeiro
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só é permitido uma por cidade
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... só pode ser construído em cidades com pelo menos 1200 habitantes
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... é necessário construir uma localidade primeiro
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só é permitido uma por localidade
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... só pode ser construído em localidades com pelo menos 1200 habitantes
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... só se pode construir em zonas florestais
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... só se pode construir em zonas desérticas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode construir em cidades (substituindo casas)
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... só se pode construir no centro de uma cidade
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode construir em localidades (substituindo casas)
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... só se pode construir no centro de uma localidade
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... só se pode construir em planícies
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... só pode ser colocado perto das bordas do mapa
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... a floresta só pode ser plantada acima do nível de neve
@@ -4313,7 +4314,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Demasiad
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Muito perto de outra doca
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Demasiado perto de outro aeroporto
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Não pode alterar o nome da estação...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... esta estrada é detida pela cidade
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... esta estrada é detida pela localidade.
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... estrada orientada na direcção incorrecta
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... estações de passagem não podem ter curvas
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... estações de passagem não podem ter cruzamentos

View File

@@ -1105,6 +1105,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Setări compani
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setări companie (stocate în fişierul de salvare; afectează doar compania curentă)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categorie:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Arată în lista de mai jos doar setările modificate
STR_CONFIG_SETTING_RESTRICT_BASIC :Setări de bază (afişează numai setări importante)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Setări avansate (afişează majoritatea setărilor)
@@ -1312,6 +1313,7 @@ STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Alegeți distri
STR_CONFIG_SETTING_TREE_PLACER_NONE :Niciunul
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Îmbunătăţit
STR_CONFIG_SETTING_ROAD_SIDE :Autovehicule: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Alege banda pentru condus
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotaţie hartă înălţimi: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Spre stânga
@@ -1364,6 +1366,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Control+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Oprit
STR_CONFIG_SETTING_AUTOSAVE :Autosalvare: {STRING}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Foloseşte formatul datei {STRING} pentru numele salvărilor
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formatul datei in numele salvărilor
@@ -1643,6 +1646,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Localizare
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafică
STR_CONFIG_SETTING_SOUND :{ORANGE}Efecte sonore
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interfaţă
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}General
@@ -2665,6 +2669,7 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Număr de evenimente de joc simulate per secundă.
STR_FRAMERATE_AVERAGE :{WHITE}Medie
STR_FRAMERATE_DATA_POINTS :{BLACK}Date bazate pe măsurători {COMMA}
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
############ Leave those lines in this order!!
STR_FRAMERATE_VIDEO :{BLACK}Ieșire video:
@@ -2821,6 +2826,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Dezactivat
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatibil cu această versiune de OpenTTD
# NewGRF save preset window
STR_SAVE_PRESET_TITLE :{BLACK}Adaugă denumire presetare
STR_SAVE_PRESET_CANCEL :{BLACK}Anulează
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Nu schimba setarea implicită
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Salvează setarea pe numele selectat
@@ -3329,6 +3335,7 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Elimină toate
STR_GROUP_RENAME_CAPTION :{BLACK}Redenumeşte un grup
STR_GROUP_OCCUPANCY :Utilizare curentă:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Noi vehicule feroviare
@@ -3495,6 +3502,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotivă per
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Greutate: {WEIGHT_SHORT}{}Vitezã: {VELOCITY} Putere: {POWER}{}Cost de rulare: {CURRENCY_LONG}/an{}Capacitate: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Greutate: {WEIGHT_SHORT}{}Viteză: {VELOCITY} Putere: {POWER} Ef. T. Max.: {6:FORCE}{}Cost rulaj: {4:CURRENCY_LONG}/an{}Capacitate: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Viteză max.: {VELOCITY}{}Capacitate: {CARGO_LONG}{}Mentenanţă: {CURRENCY_LONG}/an
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Viteza maximă: {VELOCITY}{}Tip avion: {STRING} Rază: {COMMA} pătrățele{}Capacitate: {CARGO_LONG}, {CARGO_LONG}{}Cost întreținere: {CURRENCY_LONG}/an
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Înlocuieşte {STRING} - {STRING}

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@@ -3179,7 +3179,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Запроше
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} был отключён из-за {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Недопустимый/неизвестный формат расположения спрайтов (спрайт {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Слишком много элементов в списке значений (спрайт {3:NUM}, свойство {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Неверная обработка продукции предприятия (спрайт {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Неверная обработка продукции предприятия (спрайт {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Осторожно!
@@ -3211,6 +3211,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Информация о вместимости/переоборудовании для локомотива «{1:ENGINE}» после постройки отличается от сведений в списке покупки, что может помешать функции автообновления/автозамены корректно произвести переоборудование.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}Модуль «{1:STRING}» вызвал бесконечный цикл
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Функция обратного вызова {1:HEX} вернула непонятный/неверный результат {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}«{1:STRING}» вернул неверный тип груза по адресу {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<неизвестный груз>
@@ -3649,8 +3650,8 @@ STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Новый ав
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Цена: {GOLD}{CURRENCY_LONG}{BLACK} Вес: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Скорость: {GOLD}{VELOCITY}{BLACK} Мощность: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Скорость: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Скорость по океану: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Скорость по каналу/реке: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Скорость в море: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Скорость в каналах и реках: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Стоимость обслуживания: {GOLD}{CURRENCY_LONG}/год
STR_PURCHASE_INFO_CAPACITY :{BLACK}Ёмкость: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(переоб.)
@@ -3679,10 +3680,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Купи
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Купить
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Купить
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Купить выбранный локомотив/вагон. Shift+щелчок - оценка стоимости покупки.
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Купить выбранный автомобиль. Shift+щелчок - оценка стоимости покупки.
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Купить выбранный корабль. Shift+щелчок - оценка стоимости покупки.
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Купить выбранный авиатранспорт. Shift+щелчок - оценка стоимости покупки.
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Приобрести выбранный локомотив/вагон. Shift+щелчок покажет ориентировочную стоимость покупки.
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Приобрести выбранный автомобиль. Shift+щелчок покажет ориентировочную стоимость покупки.
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Приобрести выбранное судно. Shift+щелчок покажет ориентировочную стоимость покупки.
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Приобрести выбранное воздушное судно. Shift+щелчок покажет ориентировочную стоимость покупки.
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Переименовать
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Переименовать

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@@ -3000,7 +3000,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF so
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} fue desactivado por {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de colocación de sprites no válido o desconocido (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Demasiados elementos en la lista de valores de propiedad (sprite {3:NUM}, property {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Llamada de producción de industria no válida (sprite {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Llamada de producción de industria no válida (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}¡Precaución!
@@ -3032,6 +3032,7 @@ STR_NEWGRF_BUGGY :{WHITE}El NewGR
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La información de cargamento o reequipamiento para '{1:ENGINE}' difiere de la lista de compra después de la construcción. Esto puede causar que la renovación y el reemplazo automático no haga el reequipamiento correcta
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causado un bucle sin fin en la llamada de producción
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}La llamada {1:HEX} devolvió un resultado desconocido o no válido {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' retornó un tipo inválido de cargamento en la llamada de producción en {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<cargamento no válido>

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@@ -2986,7 +2986,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Efterfrågade G
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} har inaktiverats av {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Felaktigt/okänt layout-format av spriteobjekt (spriteobjekt {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :För många poster i listan med egenskapsvärden (spriteobjekt {3:NUM}, egenskap {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ogiltig industriproduktions-callback (spriteobjekt {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ogiltig industriproduktions-callback (spriteobjekt {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Varning!

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@@ -2993,7 +2993,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :İstenen GRF ka
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} {STRING} tarafından deaktive edildi
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Geçersiz/bilinmeyen nesne yerleşim biçimi (nesne {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Özellik değeri listesinde çok fazla öğe (sprite {3:NUM}, özellik {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Geçersiz endüstri üretim geri çağrımı (sprite {3:NUM}, "{1:STRING}")
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Geçersiz endüstri üretim geri çağrımı (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Uyarı!

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@@ -314,6 +314,8 @@ STR_COLOUR_ORANGE :Помаран
STR_COLOUR_BROWN :Коричневий
STR_COLOUR_GREY :Сірий
STR_COLOUR_WHITE :Білий
STR_COLOUR_RANDOM :Випадково
STR_COLOUR_DEFAULT :Звичайний
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}миль/год
@@ -589,6 +591,7 @@ STR_TOOLBAR_SOUND_MUSIC :Звук/Муз
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Останнє повідомлення
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Історія повідомлень
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Видалити всі повідомлення
############ range ends here
############ range for about menu starts
@@ -600,6 +603,7 @@ STR_ABOUT_MENU_SCREENSHOT :Знімок е
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Знімок екрану з максимальним збільшенням
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Знімок екрану зі стандартним збільшенням
STR_ABOUT_MENU_GIANT_SCREENSHOT :Знімок всієї карти
STR_ABOUT_MENU_SHOW_FRAMERATE :Швидкість генерації гри
STR_ABOUT_MENU_ABOUT_OPENTTD :Про гру 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Вирівнювання спрайтів
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Вкл./відкл. обмежуючі рамки
@@ -778,6 +782,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Немає доступної музики
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Доріжка
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Заголовок
@@ -798,11 +803,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Вкл./
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Показує вікно вибору музичної програми
# Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Музична програма - '{STRING}'
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Назва доріжки
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Програма - '{STRING}'
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Очистити
STR_PLAYLIST_CHANGE_SET :{BLACK}Змінити набір
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Очистити програму (тільки для Набору 1 або Набору 2)
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Виберіть інший набір музичного оформлення
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Виберіть доріжку, щоб додати до програми (тільки для Набору 1 або Набору 2)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Клацніть мишою на мелодії для її видалення зі списку (лише Набір1 та Набір2)
@@ -938,6 +946,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Керівник)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} субсидував спорудження нового міста {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Нове місто {TOWN} побудовано!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Будується {STRING} біля {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Насаджено {STRING} біля {TOWN}!
@@ -1005,9 +1014,9 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
# Extra view window
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Вікно {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Копіювати до вікна
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Змінити вікно
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Копіювати місцеположення з основного екрану до цього вікна
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Вставити з вікна
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Вставити в головне вікно
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Перейти на основному екрані до цього місця
# Game options window
@@ -1051,6 +1060,7 @@ STR_GAME_OPTIONS_CURRENCY_CUSTOM :Власна...
STR_GAME_OPTIONS_CURRENCY_GEL :Грузинські ларі (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Іранський ріал (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Російський новий рубель (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Мексиканське песо (MXN)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Сторона руху транспорту
@@ -1113,7 +1123,12 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Нормаль
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Подвійний розмір
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Почетверний розмір
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Розмір шрифту
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Виберть розмір шрифту інтерфейсу
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Нормальний
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Подвійний розмір
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Почетверний розмір
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базовий набір графіки
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Оберіть, яку основну графіку використовувати
@@ -1382,6 +1397,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Цю н
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Витрати на утримання інфраструктури: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :При включенні інфраструктура потребує коштів для утримання. Витрати збільшуються не пропорційно з ростом розміру мережі, більше впливаючи на великі компанії ніж на малі
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Колір компанії: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Виберіть початковий колір для компанії
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Аеропорти не застарівають: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :При включенні кожен аеропорт буде доступним для будівництва безстроково після його впровадження.
@@ -1466,6 +1483,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Колір по
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :зелений
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :темнозелений
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :фіолетовий
STR_CONFIG_SETTING_SCROLLMODE :Переміщення вікна обзору: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Спосіб пересування ігрового поля
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Переміщувати ПКМ, зафіксувавши курсор
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Переміщувати карту ПКМ, зафіксувавши курсор
STR_CONFIG_SETTING_SCROLLMODE_RMB :Переміщувати карту ПКМ
STR_CONFIG_SETTING_SCROLLMODE_LMB :Переміщувати ЛКМ
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Плавна прокрутка у вікні: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Налаштування способу прокрутки основного екрану при клацанні мишою по зменшенній карті, або інших діях, що призводять до переміщення по карті (кнопки "Оглянути", тощо). При включенні опції переміщення карти відбувається плавно. При виключенні - відбувається моментальне переміщення в необхідну точку
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Показувати підказки про розміри під час будівництва: {STRING}
@@ -1497,6 +1520,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Команда+
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+клац мишою
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :не емулювати
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Закрити вікно правою кнопкою миші: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Закривати вікно кліком правої кнопки миші по ньому. При цьому віключається поява підказок за правою кнопкою.
STR_CONFIG_SETTING_AUTOSAVE :Автозбереження: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Оберіть проміжок між автоматичними збереженнями гри
@@ -1886,6 +1911,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Пере
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Показати налаштування AI / Ігрового Скрипта
STR_INTRO_TOOLTIP_QUIT :{BLACK}Вийти з OpenTTD
STR_INTRO_BASESET :{BLACK}В обраному наборі базової графіки немає {NUM} спрайт{P а ів ів}. Будь ласка, оновіть набір графіки.
STR_INTRO_TRANSLATION :{BLACK}Переклад має {NUM} неперекладених рядків. Зареєструйтесь як перекладач вашої мови та покращіть OpenTTD. Детальніше читайте в readme.txt.
# Quit window
@@ -1931,6 +1957,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Змін
STR_CHEAT_SETUP_PROD :{LTBLUE}Дозволити зміну рівня виробництва: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}Кольори компанії «{COMPANY}»
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Показати загальне фарбування
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Показати фарбування поїздів
@@ -2190,6 +2217,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Роз'
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Сервер захищено паролем. Введіть пароль
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Компанія захищена паролем. Введіть пароль
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Список клієнтів
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Список клієнтів
@@ -2405,6 +2433,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Леге
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Усе
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Немає
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Виберіть компанії для відображення
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}не використовується
@@ -2492,9 +2521,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Комб
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Розширений сигнал (електричний){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Розширені сигнали дозволяють проїжджати їх з обох сторін
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Односторонній розширений сигнал (електричний){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Односторонні розширені сигнали не дозволяють вїжджати з іншої сторони
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Заміна сигналів{}Коли обрано, натискання на існуючому сигналі замінить його на обраний тип і варіант сигналу, CTRL+натискання замінить існуючий варіант. Утримуйте Shift для показу витрат на заміну
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Частота сигналів при перетаскуванні
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Зменшити частоту сигналів
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Збільшити частоту сигналів
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Відстань між сигналами при перетаскуванні
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Зменшити відстань між сигналами
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Збільшити відстань між сигналами
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Виберіть міст
@@ -2715,6 +2744,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Назв
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Приймає: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Тип зал.колії: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Ліміт швидкості залізниці: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Ліміт швидкості авто: {LTBLUE}{VELOCITY}
@@ -2727,29 +2757,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Поле
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Засніжена земля
STR_LAI_CLEAR_DESCRIPTION_DESERT :Пустеля
STR_LAI_RAIL_DESCRIPTION_TRACK :Звичайна колія
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Звичайна колія з блок-сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Звичайна колія з пресигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Звичайна колія з вихідними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Звичайна колія з комбосигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Звичайна колія з маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Звичайна колія з односторонніми маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Звичайна колія з блок-сигналами і пресигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Звичайна колія з блок-сигналами і вихідними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Звичайна колія з блок-сигналами і комбосигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Звичайна колія з блок-сигналами та маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Звичайна колія з блок-сигналами та одност. маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Звичайна колія з пресигналами і вихідними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Звичайна колія з пресигналами і комбосигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Звичайна колія з пресигналами і маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Звичайна колія з пресигналами і одност. маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Звичайна колія з вихідними сигналами та комбосигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Звичайна колія з вихідними та маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Звичайна колія з вихідними та одност. маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Звичайна колія з комбосигналами і маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Звичайна колія з комбосигналами та одност. маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Звичайна колія з маршрутними та одност. маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Звичайна колія залізничне депо
STR_LAI_RAIL_DESCRIPTION_TRACK :Залізнична колія
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Залізнична колія з блок-сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Залізнична колія з пресигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Залізнична колія з вихідними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Залізнична колія з комбосигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Залізнична колія з маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Залізнична колія з односторонніми маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Залізнична колія з блок-сигналами і пресигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Залізнична колія з блок-сигналами і вихідними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Залізнична колія з блок-сигналами і комбосигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Залізнична колія з блок-сигналами та маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Залізнична колія з блок-сигналами та одност. маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Залізнична колія з пресигналами і вихідними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Залізнична колія з пресигналами і комбосигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Залізнична колія з пресигналами і маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Залізнична колія з пресигналами і одност. маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Залізнична колія з вихідними сигналами та комбосигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Залізнична колія з вихідними та маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Залізнична колія з вихідними та одност. маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Залізнична колія з комбосигналами і маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Залізнична колія з комбосигналами та одност. маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Залізнична колія з маршрутними та одност. маршрутними сигналами
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Залізничне депо
STR_LAI_ROAD_DESCRIPTION_ROAD :Дорога
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Дорога з вуличними ліхтарями
@@ -2816,13 +2846,58 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 команда OpenTTD
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Швидкість гри
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Швидкість прорахунку гри: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Кількість ігрових циклів в секунду.
STR_FRAMERATE_RATE_BLITTER :{BLACK}Виведення на екран: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Кількість кадрів побудованих за секунду
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Наявна швидкість гри: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK} Як швидко гра біжить в даний час, в порівнянні з очікуваною швидкістю при звичайній швидкості моделювання.
STR_FRAMERATE_CURRENT :{WHITE}Зараз
STR_FRAMERATE_AVERAGE :{WHITE}Середнє
STR_FRAMERATE_DATA_POINTS :{BLACK}Дані отримано з {COMMA} вимірюван {P "ня" "нь" "нь" }
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} мс
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} мс
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} кадрів/сек
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} кадр{P "" "и" "ів"}/сек
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} кадрів/сек
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} мс
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} с
############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}Швидкість прорахунку гри:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Розрахунок вантажів:
STR_FRAMERATE_GL_TRAINS :{BLACK} Рух поїздів:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Рух автомобілів:
STR_FRAMERATE_GL_SHIPS :{BLACK} Рух кораблів:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Рух літаків:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Зміни на карті:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Затримка графу розподілу:
STR_FRAMERATE_DRAWING :{BLACK}Побудова зображень:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Додаткові вікна:
STR_FRAMERATE_VIDEO :{BLACK}Виведення на екран:
STR_FRAMERATE_SOUND :{BLACK}Обробка звуків:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Виконання скриптів:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Ігровий Скрипт:
STR_FRAMERATE_AI :{BLACK} ШІ {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Прорахунок ігрового циклу
STR_FRAMETIME_CAPTION_GL_ECONOMY :Розрахунок обсягу вантажів
STR_FRAMETIME_CAPTION_GL_TRAINS :Прорахунок поїздів
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Рух автомобілів
STR_FRAMETIME_CAPTION_GL_SHIPS :Рух кораблів
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Прорахунок літаків
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Розрахунок змін на карті
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Затримка графу розподілу
STR_FRAMETIME_CAPTION_DRAWING :Відображення графіки
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Додаткові вікна перегляду
STR_FRAMETIME_CAPTION_VIDEO :Виведення на екран
STR_FRAMETIME_CAPTION_SOUND :Обробка звуку
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Час виконання скриптів
STR_FRAMETIME_CAPTION_GAMESCRIPT :Час виконання ігрового скрипту
STR_FRAMETIME_CAPTION_AI :ШІ {NUM} {STRING}
############ End of leave-in-this-order
@@ -2848,6 +2923,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Дета
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Інформація відсутня
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Фільтр:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Перезаписати файл
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW} Ви справді хочете перезаписати існуючий файл?
STR_SAVELOAD_OSKTITLE :{BLACK}Введіть назву файла збереженої гри
@@ -2965,7 +3043,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Верс
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Мінімальна підтримувана версія: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5сума: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Палітра: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Звичайна (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Стандартна (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Застаріла
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Застаріла (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Параметри: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :нема
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Немає доступної інформації
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Таких файлів не знайдено
@@ -3046,6 +3129,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Вихід за
STR_NEWGRF_ERROR_GRM_FAILED :Недоступні необхідні ресурси GRF (спрайт {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} був вимкнений {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Некоректний або невідомий формат розміщення спрайтів (спрайт {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Дуже багато елементів у списку значень (спрайт {3:NUM}, властивість {4:HEX})
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Обережно!
@@ -3110,6 +3194,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Введ
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Міста
STR_TOWN_DIRECTORY_NONE :{ORANGE}- немає -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Мегаполіс){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Назви міст - натисніть на назву, щоб показати місто у центрі екрану. Ctrl+клац мишою відкриває нове вікно з видом на місто
STR_TOWN_POPULATION :{BLACK}Населення світу: {COMMA}
@@ -3117,6 +3202,7 @@ STR_TOWN_POPULATION :{BLACK}Насе
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (місто)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Населення: {ORANGE}{COMMA}{BLACK} Будинки: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} минулого місяця: {ORANGE}{COMMA}{BLACK} макс: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Вантаж, потрібний для зростання міста:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} потрібно
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} потрібно взимку
@@ -3169,6 +3255,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Під
# Goal window
STR_GOALS_CAPTION :{WHITE}Цілі {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобальні цілі:
STR_GOALS_SPECTATOR :Загальні задачі
STR_GOALS_GLOBAL_TITLE :{BLACK}Глобальні цілі:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- нема -
@@ -3217,6 +3304,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Нати
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}Історія {COMPANY}
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Світова історія
STR_STORY_BOOK_SPECTATOR :Всесвітня історія
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Стор. {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Перейти до сторінки, вибраної в цьому списку.
@@ -3421,7 +3509,13 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Пока
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Обсяг виробництва: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Підприємство оголосило про близьке закриття!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Потребує: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Виробляє: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Потребує:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} очікує{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Змінити виробництво (кратне 8, до 2040)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Змінити обсяг виробництва (до 800%)
@@ -3475,6 +3569,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Груп
STR_GROUP_CREATE_TOOLTIP :{BLACK}Клацніть мишою, щоб створити групу
STR_GROUP_DELETE_TOOLTIP :{BLACK}Стерти вибрану групу
STR_GROUP_RENAME_TOOLTIP :{BLACK}Перейменувати вибрану групу
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Змінити колір вибраної групи
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Клацніть мишою, щоб захистити групу від глобальної автозаміни
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Видалити групу
@@ -3485,6 +3580,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Позбути
STR_GROUP_RENAME_CAPTION :{BLACK}Перейменувати групу
STR_GROUP_PROFIT_THIS_YEAR :Прибуток цього року:
STR_GROUP_PROFIT_LAST_YEAR :Прибуток минулого року:
STR_GROUP_OCCUPANCY :Використання:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Новий неелектрифікований поїзд
@@ -3514,9 +3613,11 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Міст
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Потужність: {GOLD}+{POWER}{BLACK} Вага: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Може бути переобладненим на: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Всі типи вантажів
STR_PURCHASE_INFO_NONE :Нема
STR_PURCHASE_INFO_ALL_BUT :Всі, крім {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Максимальна тягова сила: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Дальність: {GOLD}{COMMA} клітинок
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Тип літака: {GOLD}{STRING}
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Список поїздів. Клацніть на поїзд для інформації. Ctrl+клац мишою вимикає показ типу транспорту
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Список автомобілів. Клацніть на авто для отримання інформації. Ctrl+клац мишою вимикає показ типу транспорту
@@ -3651,6 +3752,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :магнітн
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Ціна: {CURRENCY_LONG} Вага: {WEIGHT_SHORT}{}Швидкість: {VELOCITY}{}Потужність: {POWER}{}Вартість експлуатації: {CURRENCY_LONG}/рік{}Місткість: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Вартість: {CURRENCY_LONG} Вага: {WEIGHT_SHORT}{}Швидкість: {VELOCITY} Потужність: {POWER} Макс. тяга: {6:FORCE}{}Вартість експлуатації: {4:CURRENCY_LONG}/рік{}Місткість: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Місткість: {CARGO_LONG}{}Вартість експлуатації: {CURRENCY_LONG}/рік
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Тип: {STRING}{}Місткість: {CARGO_LONG}, {CARGO_LONG}{}Вартість експлуатації: {CURRENCY_LONG}/рік
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Тип: {STRING}{}Місткість: {CARGO_LONG}{}Експлуатація: {CURRENCY_LONG}/рік
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Тип: {STRING} Дальність: {COMMA} клітин{P ка ки ок}Місткість: {CARGO_LONG}, {CARGO_LONG}{}Експлуатація: {CURRENCY_LONG}/рік
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Тип: {STRING} Дальність: {COMMA} клітин{P ка ки ок}Місткість: {CARGO_LONG}{}Експлуатація: {CURRENCY_LONG}/рік
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Оновити {STRING} - {STRING}
@@ -3680,6 +3785,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Нати
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Переключення між вікнами заміни потягів та вагонів.
STR_REPLACE_ENGINES :Локомотиви
STR_REPLACE_WAGONS :Вагони
STR_REPLACE_ALL_RAILTYPE :Весь з/д транспорт
STR_REPLACE_HELP_RAILTYPE :{BLACK}Виберіть тип колії, для якого ви збираєтесь оновити потяги
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Показує, яким потягом буде замінено потяг, вибраний ліворуч
@@ -3772,6 +3878,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} р{P і
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} р{P ік оки оків} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Макс. швидкість: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Макс. швидкість: {LTBLUE}{VELOCITY} {BLACK}Тип: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Макс. швидкість: {LTBLUE}{VELOCITY} {BLACK}Тип: {LTBLUE}{STRING} {BLACK}Дальність: {LTBLUE}{COMMA} клітин{P ка ки ок }
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Вага: {LTBLUE}{WEIGHT_SHORT} {BLACK}Потужність: {LTBLUE}{POWER}{BLACK} Макс. швидкість: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Вага: {LTBLUE}{WEIGHT_SHORT} {BLACK}Потужність: {LTBLUE}{POWER}{BLACK} Макс. швидкість: {LTBLUE}{VELOCITY} {BLACK}Макс. тяга: {LTBLUE}{FORCE}
@@ -3905,6 +4013,7 @@ STR_ORDER_CONDITIONAL_AGE :Вік (рок
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Потребує техогляду
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Завжди
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Залишок строку служби (років)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Максимальна надійність
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Як порівнювати дані транспорту з заданим значенням
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :дорівнює
@@ -4337,6 +4446,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ця
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... дорога не в тому напрямку
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... проїзні зупинки не можуть мати поворотів
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... проїзні зупинки не можуть мати перехресть
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... дорога одностороння або заблокована
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Не можна зруйнувати частину станції...
@@ -4589,6 +4699,7 @@ STR_BASESOUNDS_WIN_DESCRIPTION :Оригіна
STR_BASESOUNDS_NONE_DESCRIPTION :Порожній набір звуків.
STR_BASEMUSIC_WIN_DESCRIPTION :Оригінальна музика з Transport Tycoon Deluxe Windows edition.
STR_BASEMUSIC_DOS_DESCRIPTION :Оригінальна музика Transport Tycoon Deluxe(DOS)
STR_BASEMUSIC_TTO_DESCRIPTION :Оригінальна музика Transport Tycoon Deluxe(DOS)
STR_BASEMUSIC_NONE_DESCRIPTION :Порожній набір музики.
##id 0x2000

View File

@@ -559,7 +559,7 @@ void LinkGraphLegendWindow::DrawWidget(const Rect &r, int widget) const
}
}
bool LinkGraphLegendWindow::OnHoverCommon(Point pt, int widget, TooltipCloseCondition close_cond)
bool LinkGraphLegendWindow::OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond)
{
if (IsInsideMM(widget, WID_LGL_COMPANY_FIRST, WID_LGL_COMPANY_LAST + 1)) {
if (this->IsWidgetDisabled(widget)) {
@@ -584,19 +584,6 @@ bool LinkGraphLegendWindow::OnHoverCommon(Point pt, int widget, TooltipCloseCond
return false;
}
void LinkGraphLegendWindow::OnHover(Point pt, int widget)
{
this->OnHoverCommon(pt, widget, TCC_HOVER);
}
bool LinkGraphLegendWindow::OnRightClick(Point pt, int widget)
{
if (_settings_client.gui.hover_delay_ms == 0) {
return this->OnHoverCommon(pt, widget, TCC_RIGHT_CLICK);
}
return false;
}
/**
* Update the overlay with the new company selection.
*/

View File

@@ -106,8 +106,7 @@ public:
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize);
virtual void DrawWidget(const Rect &r, int widget) const;
virtual void OnHover(Point pt, int widget);
virtual bool OnRightClick(Point pt, int widget);
virtual bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond);
virtual void OnClick(Point pt, int widget, int click_count);
virtual void OnInvalidateData(int data = 0, bool gui_scope = true);
@@ -116,7 +115,6 @@ private:
void UpdateOverlayCompanies();
void UpdateOverlayCargoes();
bool OnHoverCommon(Point pt, int widget, TooltipCloseCondition close_cond);
};
#endif /* LINKGRAPH_GUI_H */

View File

@@ -724,8 +724,8 @@ struct TooltipsWindow : public Window
* we are dragging the tool. Normal tooltips work with hover or rmb. */
switch (this->close_cond) {
case TCC_RIGHT_CLICK: if (!_right_button_down) delete this; break;
case TCC_LEFT_CLICK: if (!_left_button_down) delete this; break;
case TCC_HOVER: if (!_mouse_hovering) delete this; break;
case TCC_NONE: break;
}
}
};

View File

@@ -1175,7 +1175,6 @@ void ClientNetworkGameSocketHandler::CheckConnection()
* the server will forcefully disconnect you. */
if (lag > 20) {
this->NetworkGameSocketHandler::CloseConnection();
ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
return;
}

View File

@@ -2103,7 +2103,7 @@ static ChangeInfoResult CanalChangeInfo(uint id, int numinfo, int prop, ByteRead
ChangeInfoResult ret = CIR_SUCCESS;
if (id + numinfo > CF_END) {
grfmsg(1, "CanalChangeInfo: Canal feature %u is invalid, max %u, ignoring", id + numinfo, CF_END);
grfmsg(1, "CanalChangeInfo: Canal feature 0x%02X is invalid, max %u, ignoring", id + numinfo, CF_END);
return CIR_INVALID_ID;
}
@@ -4530,11 +4530,16 @@ static void FeatureChangeInfo(ByteReader *buf)
uint numinfo = buf->ReadByte();
uint engine = buf->ReadExtendedByte();
grfmsg(6, "FeatureChangeInfo: feature %d, %d properties, to apply to %d+%d",
if (feature >= GSF_END) {
grfmsg(1, "FeatureChangeInfo: Unsupported feature 0x%02X, skipping", feature);
return;
}
grfmsg(6, "FeatureChangeInfo: Feature 0x%02X, %d properties, to apply to %d+%d",
feature, numprops, engine, numinfo);
if (feature >= lengthof(handler) || handler[feature] == NULL) {
if (feature != GSF_CARGOES) grfmsg(1, "FeatureChangeInfo: Unsupported feature %d, skipping", feature);
if (feature != GSF_CARGOES) grfmsg(1, "FeatureChangeInfo: Unsupported feature 0x%02X, skipping", feature);
return;
}
@@ -4649,9 +4654,15 @@ static void NewSpriteSet(ByteReader *buf)
}
uint16 num_ents = buf->ReadExtendedByte();
if (feature >= GSF_END) {
_cur.skip_sprites = num_sets * num_ents;
grfmsg(1, "NewSpriteSet: Unsupported feature 0x%02X, skipping %d sprites", feature, _cur.skip_sprites);
return;
}
_cur.AddSpriteSets(feature, _cur.spriteid, first_set, num_sets, num_ents);
grfmsg(7, "New sprite set at %d of type %d, consisting of %d sets with %d views each (total %d)",
grfmsg(7, "New sprite set at %d of feature 0x%02X, consisting of %d sets with %d views each (total %d)",
_cur.spriteid, feature, num_sets, num_ents, num_sets * num_ents
);
@@ -4743,6 +4754,11 @@ static void NewSpriteGroup(ByteReader *buf)
SpriteGroup *act_group = NULL;
uint8 feature = buf->ReadByte();
if (feature >= GSF_END) {
grfmsg(1, "NewSpriteGroup: Unsupported feature 0x%02X, skipping", feature);
return;
}
uint8 setid = buf->ReadByte();
uint8 type = buf->ReadByte();
@@ -5005,7 +5021,12 @@ static void NewSpriteGroup(ByteReader *buf)
for (uint i = 0; i < group->num_input; i++) {
byte rawcargo = buf->ReadByte();
CargoID cargo = GetCargoTranslation(rawcargo, _cur.grffile);
if (std::find(group->cargo_input, group->cargo_input + i, cargo) != group->cargo_input + i) {
if (cargo == CT_INVALID) {
/* The mapped cargo is invalid. This is permitted at this point,
* as long as the result is not used. Mark it invalid so this
* can be tested later. */
group->version = 0xFF;
} else if (std::find(group->cargo_input, group->cargo_input + i, cargo) != group->cargo_input + i) {
GRFError *error = DisableGrf(STR_NEWGRF_ERROR_INDPROD_CALLBACK);
error->data = stredup("duplicate input cargo");
return;
@@ -5022,7 +5043,10 @@ static void NewSpriteGroup(ByteReader *buf)
for (uint i = 0; i < group->num_output; i++) {
byte rawcargo = buf->ReadByte();
CargoID cargo = GetCargoTranslation(rawcargo, _cur.grffile);
if (std::find(group->cargo_output, group->cargo_output + i, cargo) != group->cargo_output + i) {
if (cargo == CT_INVALID) {
/* Mark this result as invalid to use */
group->version = 0xFF;
} else if (std::find(group->cargo_output, group->cargo_output + i, cargo) != group->cargo_output + i) {
GRFError *error = DisableGrf(STR_NEWGRF_ERROR_INDPROD_CALLBACK);
error->data = stredup("duplicate output cargo");
return;
@@ -5038,7 +5062,7 @@ static void NewSpriteGroup(ByteReader *buf)
}
/* Loading of Tile Layout and Production Callback groups would happen here */
default: grfmsg(1, "NewSpriteGroup: Unsupported feature %d, skipping", feature);
default: grfmsg(1, "NewSpriteGroup: Unsupported feature 0x%02X, skipping", feature);
}
}
}
@@ -5565,6 +5589,11 @@ static void FeatureMapSpriteGroup(ByteReader *buf)
uint8 feature = buf->ReadByte();
uint8 idcount = buf->ReadByte();
if (feature >= GSF_END) {
grfmsg(1, "FeatureMapSpriteGroup: Unsupported feature 0x%02X, skipping", feature);
return;
}
/* If idcount is zero, this is a feature callback */
if (idcount == 0) {
/* Skip number of cargo ids? */
@@ -5572,7 +5601,7 @@ static void FeatureMapSpriteGroup(ByteReader *buf)
uint16 groupid = buf->ReadWord();
if (!IsValidGroupID(groupid, "FeatureMapSpriteGroup")) return;
grfmsg(6, "FeatureMapSpriteGroup: Adding generic feature callback for feature %d", feature);
grfmsg(6, "FeatureMapSpriteGroup: Adding generic feature callback for feature 0x%02X", feature);
AddGenericCallback(feature, _cur.grffile, _cur.spritegroups[groupid]);
return;
@@ -5581,7 +5610,7 @@ static void FeatureMapSpriteGroup(ByteReader *buf)
/* Mark the feature as used by the grf (generic callbacks do not count) */
SetBit(_cur.grffile->grf_features, feature);
grfmsg(6, "FeatureMapSpriteGroup: Feature %d, %d ids", feature, idcount);
grfmsg(6, "FeatureMapSpriteGroup: Feature 0x%02X, %d ids", feature, idcount);
switch (feature) {
case GSF_TRAINS:
@@ -5632,7 +5661,7 @@ static void FeatureMapSpriteGroup(ByteReader *buf)
return;
default:
grfmsg(1, "FeatureMapSpriteGroup: Unsupported feature %d, skipping", feature);
grfmsg(1, "FeatureMapSpriteGroup: Unsupported feature 0x%02X, skipping", feature);
return;
}
}
@@ -5659,6 +5688,11 @@ static void FeatureNewName(ByteReader *buf)
bool new_scheme = _cur.grffile->grf_version >= 7;
uint8 feature = buf->ReadByte();
if (feature >= GSF_END) {
grfmsg(1, "FeatureNewName: Unsupported feature 0x%02X, skipping", feature);
return;
}
uint8 lang = buf->ReadByte();
uint8 num = buf->ReadByte();
bool generic = HasBit(lang, 7);
@@ -5675,7 +5709,7 @@ static void FeatureNewName(ByteReader *buf)
uint16 endid = id + num;
grfmsg(6, "FeatureNewName: About to rename engines %d..%d (feature %d) in language 0x%02X",
grfmsg(6, "FeatureNewName: About to rename engines %d..%d (feature 0x%02X) in language 0x%02X",
id, endid, feature, lang);
for (; id < endid && buf->HasData(); id++) {

View File

@@ -605,6 +605,17 @@ void IndustryProductionCallback(Industry *ind, int reason)
if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
if (group->version == 0xFF) {
/* Result was marked invalid on load, display error message */
SetDParamStr(0, spec->grf_prop.grffile->filename);
SetDParam(1, spec->name);
SetDParam(2, ind->location.tile);
ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK, WL_WARNING);
/* abort the function early, this error isn't critical and will allow the game to continue to run */
break;
}
bool deref = (group->version >= 1);
if (group->version < 2) {

View File

@@ -277,7 +277,7 @@ struct TileLayoutSpriteGroup : SpriteGroup {
struct IndustryProductionSpriteGroup : SpriteGroup {
IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION) {}
uint8 version;
uint8 version; ///< Production callback version used, or 0xFF if marked invalid
uint8 num_input; ///< How many subtract_input values are valid
int16 subtract_input[INDUSTRY_NUM_INPUTS]; ///< Take this much of the input cargo (can be negative, is indirect in cb version 1+)
CargoID cargo_input[INDUSTRY_NUM_INPUTS]; ///< Which input cargoes to take from (only cb version 2)

View File

@@ -267,6 +267,7 @@ CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1,
for (Order *order = ob->orders; order != NULL; order = order->next) {
OrderType ot = order->GetType();
if (ot == OT_GOTO_DEPOT && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue;
if (ot == OT_GOTO_DEPOT && hangar && !IsHangarTile(ob->tile)) continue; // Not an aircraft? Can't have a hangar order.
if (ot == OT_IMPLICIT || (IsHangarTile(ob->tile) && ot == OT_GOTO_DEPOT && !hangar)) ot = OT_GOTO_STATION;
if (ot == type && order->GetDestination() == destination) {
/* Remove the order backup! If a station/depot gets removed, we can't/shouldn't restore those broken orders. */

View File

@@ -1798,7 +1798,6 @@ void CheckOrders(const Vehicle *v)
} else if (v->type == VEH_AIRCRAFT &&
(AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) &&
(st->airport.GetFTA()->flags & AirportFTAClass::SHORT_STRIP) &&
_settings_game.vehicle.plane_crashes != 0 &&
!_cheats.no_jetcrash.value &&
message == INVALID_STRING_ID) {
message = STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY;
@@ -1852,7 +1851,7 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination, bool
order = &v->current_order;
if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) && !hangar ? OT_GOTO_STATION : order->GetType()) == type &&
v->current_order.GetDestination() == destination) {
(!hangar || v->type == VEH_AIRCRAFT) && v->current_order.GetDestination() == destination) {
order->MakeDummy();
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
}
@@ -1865,6 +1864,7 @@ restart:
OrderType ot = order->GetType();
if (ot == OT_GOTO_DEPOT && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue;
if (ot == OT_GOTO_DEPOT && hangar && v->type != VEH_AIRCRAFT) continue; // Not an aircraft? Can't have a hangar order.
if (ot == OT_IMPLICIT || (v->type == VEH_AIRCRAFT && ot == OT_GOTO_DEPOT && !hangar)) ot = OT_GOTO_STATION;
if (ot == type && order->GetDestination() == destination) {
/* We want to clear implicit orders, but we don't want to make them

View File

@@ -3080,6 +3080,13 @@ bool AfterLoadGame()
}
}
{
/* Update water class for trees for all current savegame versions. */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_TREES)) SetWaterClass(t, GetTreeGround(t) == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID);
}
}
/* Station acceptance is some kind of cache */
if (IsSavegameVersionBefore(SLV_127)) {
Station *st;

View File

@@ -466,6 +466,7 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_TIMES_NAMES, "WID_FRW_TIMES_NAMES");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_TIMES_CURRENT, "WID_FRW_TIMES_CURRENT");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_TIMES_AVERAGE, "WID_FRW_TIMES_AVERAGE");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_SCROLLBAR, "WID_FRW_SCROLLBAR");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FGW_CAPTION, "WID_FGW_CAPTION");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FGW_GRAPH, "WID_FGW_GRAPH");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TEMPERATE, "WID_GL_TEMPERATE");
@@ -1030,7 +1031,6 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_RESOLUTION_DROPDOWN, "WID_GO_RESOLUTION_DROPDOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_FULLSCREEN_BUTTON, "WID_GO_FULLSCREEN_BUTTON");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_GUI_ZOOM_DROPDOWN, "WID_GO_GUI_ZOOM_DROPDOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_FONT_ZOOM_DROPDOWN, "WID_GO_FONT_ZOOM_DROPDOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_DROPDOWN, "WID_GO_BASE_GRF_DROPDOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_STATUS, "WID_GO_BASE_GRF_STATUS");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_TEXTFILE, "WID_GO_BASE_GRF_TEXTFILE");
@@ -1042,6 +1042,7 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_STATUS, "WID_GO_BASE_MUSIC_STATUS");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_TEXTFILE, "WID_GO_BASE_MUSIC_TEXTFILE");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_DESCRIPTION, "WID_GO_BASE_MUSIC_DESCRIPTION");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_FONT_ZOOM_DROPDOWN, "WID_GO_FONT_ZOOM_DROPDOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_FILTER, "WID_GS_FILTER");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_OPTIONSPANEL, "WID_GS_OPTIONSPANEL");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_SCROLLBAR, "WID_GS_SCROLLBAR");

View File

@@ -139,7 +139,7 @@ public:
/**
* Randomize all settings the Script requested to be randomized.
*/
virtual void AddRandomDeviation();
void AddRandomDeviation();
/**
* Is this config attached to an Script? In other words, is there a Script

View File

@@ -766,6 +766,10 @@ static void ShipController(Ship *v)
if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
return;
}
/* Ship is back on the bridge head, we need to comsume its path
* cache entry here as we didn't have to choose a ship track. */
if (!v->path.empty()) v->path.pop_front();
}
/* update image of ship, as well as delta XY */

View File

@@ -645,7 +645,7 @@ static const char * const _name_spanish_real[] = {
"San Carlos",
"El Lim\xC3\xB3n",
"Coro",
"Corocoro",
"Coro Coro",
"Puerto Ayacucho",
"Elorza",
"Arismendi",
@@ -668,7 +668,7 @@ static const char * const _name_spanish_real[] = {
"Ibarra",
"San Lorenzo",
"Macas",
"Morana",
"Mora\xC3\xB1""a",
"Machala",
"Zamora",
"Latacunga",
@@ -2036,28 +2036,28 @@ static const char * const _name_romanian_real[] = {
static const char * const _name_slovak_real[] = {
"Bratislava",
"Banovce nad Bebravou",
"B\xC3\xA1novce nad Bebravou",
"Bansk\xC3\xA1 Bystrica",
"Bansk\xC3\xA1 \xC5\xA0tiavnica",
"Bardejov",
"Brezno",
"Brezova pod Bradlom",
"Bytca",
"Cadca",
"Cierna nad Tisou",
"Byt\xC4\x8D""a",
"\xC4\x8C""adca",
"\xC4\x8Cierna nad Tisou",
"Detva",
"Pre\xC5\xA1ov",
"Dolny Kubin",
"Spi\xC5\xA1sk\xC3\xA1 Nov\xC3\xA1 Ves",
"Dunajska Streda",
"Gabcikovo",
"Dunajsk\xC3\xA1 Streda",
"Gab\xC4\x8D\xC3\xADikovo",
"Galanta",
"Gbely",
"Gelnica",
"Handlova",
"Handlov\xC3\xA1",
"Hlohovec",
"Holic",
"Humenne",
"Hol\xC3\xAD\xC4\x8D",
"Humenn\xC3\xA9",
"Hurbanovo",
"Kezmarok",
"Kom\xC3\xA1rno",
@@ -2066,61 +2066,61 @@ static const char * const _name_slovak_real[] = {
"Krompachy",
"Kuty",
"Leopoldov",
"Levoca",
"Liptovsky Mikulas",
"Lucenec",
"Levo\xC4\x8D""a",
"Liptovsk\xC3\xBD Mikul\xC3\xA1\xC5\xA1",
"Lu\xC4\x8D""enec",
"Malacky",
"Martin",
"Medzilaborce",
"Michalovce",
"Modra",
"Myjava",
"Namestovo",
"N\xC3\xA1mestovo",
"Nitra",
"Nov\xC3\xA1 Ba\xC5\x88""a",
"Nov\xC3\xA9"" Mesto nad V\xC3\xA1hom",
"Nov\xC3\xA9"" Z\xC3\xA1""mky",
"Partizanske",
"Partiz\xC3\xA1nske",
"Pezinok",
"Piestany",
"Poltar",
"Pie\xC5\xA1\xC5\xA5""any",
"Polt\xC3\xA1r",
"Poprad",
"Pova\xC5\xBEsk\xC3\xA1 Bystrica",
"Prievidza",
"Puchov",
"Revuca",
"Rimavska Sobota",
"Roznava",
"Ruzomberok",
"P\xC3\xBA""chov",
"Rev\xC3\xBA""ca",
"Rimavsk\xC3\xA1 Sobota",
"Ro\xC5\xBE\xC5\x88""ava",
"Ru\xC5\xBEomberok",
"Sabinov",
"Sala",
"\xC5\xA0""a\xC4\xBE""a",
"Senec",
"Senica",
"Sered",
"Sere\xC4\x8F",
"Skalica",
"Sladkovicovo",
"Sl\xC3\xA1""dkovi\xC3\x8Dovo",
"Smolenice",
"Snina",
"Stara Lubovna",
"Stara Tura",
"Strazske",
"Star\xC3\xA1 \xC4\xBDubov\xC5\x88""a",
"Star\xC3\xA1 Tur\xC3\xA1",
"Str\xC3\xA1\xC5\xBEske",
"Stropkov",
"Stupava",
"Sturovo",
"Sulekovo",
"Topolcany",
"Trebisov",
"Trencin",
"\xC5\xA0t\xC3\xBArovo",
"\xC4\xA0ulekovo",
"Topo\xC4\xBE\xC4\x8D""any",
"Trebi\xC5\xA1ov",
"Tren\xC4\x8D\xC3\xADn",
"Trnava",
"Turcianske Teplice",
"Tvrdosin",
"Vrable",
"Vranov nad Toplou",
"Zahorska Bystrica",
"Zdiar",
"Ziar nad Hronom",
"Tur\xC4\x8Dianske Teplice",
"Tvrdo\xC5\xA1\xC3\xADn",
"Vr\xC3\xA1""ble",
"Vranov nad Top\xC4\xBEou",
"Z\xC3\xA1horsk\xC3\xA1 Bystrica",
"\xC5\xBD""diar",
"\xC4\xBDiar nad Hronom",
"\xC5\xBDilina",
"Zlate Moravce",
"Zlat\xC3\xA9 Moravce",
"Zvolen",
};
@@ -2834,7 +2834,7 @@ static const char * const _name_turkish_real[] = {
"Edirne",
"Elaz\xC4\xB1\xC4\x9F",
"Erzurum",
"Eskisehir",
"Eski\xC5\x9F""ehir",
"Giresun",
"G\xC3\xBCm\xC3\xBC\xC5\x9Fhane",
"Hatay",

View File

@@ -277,6 +277,7 @@ static inline void MakeTree(TileIndex t, TreeType type, uint count, uint growth,
{
SetTileType(t, MP_TREES);
SetTileOwner(t, OWNER_NONE);
SetWaterClass(t, ground == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID);
_m[t].m2 = ground << 6 | density << 4 | 0;
_m[t].m3 = type;
_m[t].m4 = 0 << 5 | 0 << 2;

View File

@@ -2325,12 +2325,17 @@ void UpdateTileSelection()
* @param params (optional) up to 5 pieces of additional information that may be added to a tooltip
* @param close_cond Condition for closing this tooltip.
*/
static inline void ShowMeasurementTooltips(StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_cond = TCC_LEFT_CLICK)
static inline void ShowMeasurementTooltips(StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_cond = TCC_NONE)
{
if (!_settings_client.gui.measure_tooltip) return;
GuiShowTooltips(_thd.GetCallbackWnd(), str, paramcount, params, close_cond);
}
static void HideMeasurementTooltips()
{
DeleteWindowById(WC_TOOLTIPS, 0);
}
/** highlighting tiles while only going over them with the mouse */
void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDragDropSelectionProcess process)
{
@@ -2386,7 +2391,11 @@ void VpSetPresizeRange(TileIndex from, TileIndex to)
_thd.next_drawstyle = HT_RECT;
/* show measurement only if there is any length to speak of */
if (distance > 1) ShowMeasurementTooltips(STR_MEASURE_LENGTH, 1, &distance, TCC_HOVER);
if (distance > 1) {
ShowMeasurementTooltips(STR_MEASURE_LENGTH, 1, &distance);
} else {
HideMeasurementTooltips();
}
}
static void VpStartPreSizing()
@@ -3000,6 +3009,7 @@ EventState VpHandlePlaceSizingDrag()
}
SetTileSelectSize(1, 1);
HideMeasurementTooltips();
w->OnPlaceMouseUp(_thd.select_method, _thd.select_proc, _thd.selend, TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y));
return ES_HANDLED;
@@ -3038,7 +3048,10 @@ void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowC
* this function might in some cases reset the newly set object to
* place or not properly reset the original selection. */
_thd.window_class = WC_INVALID;
if (w != NULL) w->OnPlaceObjectAbort();
if (w != NULL) {
w->OnPlaceObjectAbort();
HideMeasurementTooltips();
}
}
/* Mark the old selection dirty, in case the selection shape or colour changes */

View File

@@ -770,16 +770,17 @@ static void DispatchRightClickEvent(Window *w, int x, int y)
NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
if (wid == NULL) return;
Point pt = { x, y };
/* No widget to handle, or the window is not interested in it. */
if (wid->index >= 0) {
Point pt = { x, y };
if (w->OnRightClick(pt, wid->index)) return;
}
/* Right-click close is enabled and there is a closebox */
if (_settings_client.gui.right_mouse_wnd_close && w->nested_root->GetWidgetOfType(WWT_CLOSEBOX)) {
delete w;
} else if (_settings_client.gui.hover_delay_ms == 0 && wid->tool_tip != 0) {
} else if (_settings_client.gui.hover_delay_ms == 0 && !w->OnTooltip(pt, wid->index, TCC_RIGHT_CLICK) && wid->tool_tip != 0) {
GuiShowTooltips(w, wid->tool_tip, 0, NULL, TCC_RIGHT_CLICK);
}
}
@@ -797,8 +798,10 @@ static void DispatchHoverEvent(Window *w, int x, int y)
/* No widget to handle */
if (wid == NULL) return;
Point pt = { x, y };
/* Show the tooltip if there is any */
if (wid->tool_tip != 0) {
if (!w->OnTooltip(pt, wid->index, TCC_HOVER) && wid->tool_tip != 0) {
GuiShowTooltips(w, wid->tool_tip);
return;
}
@@ -806,7 +809,6 @@ static void DispatchHoverEvent(Window *w, int x, int y)
/* Widget has no index, so the window is not interested in it. */
if (wid->index < 0) return;
Point pt = { x, y };
w->OnHover(pt, wid->index);
}

View File

@@ -265,6 +265,13 @@ struct ViewportData : ViewPort {
struct QueryString;
/* misc_gui.cpp */
enum TooltipCloseCondition {
TCC_RIGHT_CLICK,
TCC_HOVER,
TCC_NONE,
};
/**
* Data structure for an opened window
*/
@@ -629,12 +636,20 @@ public:
virtual bool OnRightClick(Point pt, int widget) { return false; }
/**
* The mouse is hovering over a widget in the window, perform an action for it, like opening a custom tooltip.
* The mouse is hovering over a widget in the window, perform an action for it.
* @param pt The point where the mouse is hovering.
* @param widget The widget where the mouse is hovering.
*/
virtual void OnHover(Point pt, int widget) {}
/**
* Event to display a custom tooltip.
* @param pt The point where the mouse is located.
* @param widget The widget where the mouse is located.
* @return True if the event is handled, false if it is ignored.
*/
virtual bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) { return false; }
/**
* An 'object' is being dragged at the provided position, highlight the target if possible.
* @param pt The point inside the window that the mouse hovers over.
@@ -870,13 +885,6 @@ Wcls *AllocateWindowDescFront(WindowDesc *desc, int window_number, bool return_e
void RelocateAllWindows(int neww, int newh);
/* misc_gui.cpp */
enum TooltipCloseCondition {
TCC_RIGHT_CLICK,
TCC_LEFT_CLICK,
TCC_HOVER,
};
void GuiShowTooltips(Window *parent, StringID str, uint paramcount = 0, const uint64 params[] = NULL, TooltipCloseCondition close_tooltip = TCC_HOVER);
/* widget.cpp */