mirror of https://github.com/OpenTTD/OpenTTD
Fix #7400: Water class for tree tiles was not converted for old saves preventing industry creation.
As the information is always available from the tree ground type, unconditionally update the map array for tree tiles.pull/7443/head
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174b0da90f
commit
6a1f217d30
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@ -3080,6 +3080,13 @@ bool AfterLoadGame()
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}
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}
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{
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/* Update water class for trees for all current savegame versions. */
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsTileType(t, MP_TREES)) SetWaterClass(t, GetTreeGround(t) == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID);
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}
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}
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/* Station acceptance is some kind of cache */
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if (IsSavegameVersionBefore(SLV_127)) {
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Station *st;
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@ -277,6 +277,7 @@ static inline void MakeTree(TileIndex t, TreeType type, uint count, uint growth,
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{
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SetTileType(t, MP_TREES);
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SetTileOwner(t, OWNER_NONE);
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SetWaterClass(t, ground == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID);
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_m[t].m2 = ground << 6 | density << 4 | 0;
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_m[t].m3 = type;
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_m[t].m4 = 0 << 5 | 0 << 2;
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