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Author SHA1 Message Date
Tyler Trahan 4866c7d327
Merge c229823550 into 009b7cbc57 2025-07-27 15:05:57 +00:00
Peter Nelson 009b7cbc57
Fix #14480: Music player playlist buttons are clickable but non-operational in intro menu. (#14482)
In the intro menu the music is hardcoded to be the introduction track. Therefore, prevent these buttons being clickable.
2025-07-27 16:03:47 +01:00
Tyler Trahan c229823550 Fix: Player-placed house protection for houses should override the callback 2025-07-01 13:57:16 -04:00
2 changed files with 13 additions and 6 deletions

View File

@ -683,13 +683,16 @@ struct MusicWindow : public Window {
void UpdateDisabledButtons()
{
/* Disable music control widgets if there is no music
* -- except Programme button! So you can still select a music set. */
/* Disable stop and play if there is no music. */
this->SetWidgetsDisabledState(BaseMusic::GetUsedSet()->num_available == 0, WID_M_STOP, WID_M_PLAY);
/* Disable most music control widgets if there is no music, or we are in the intro menu. */
this->SetWidgetsDisabledState(
BaseMusic::GetUsedSet()->num_available == 0,
WID_M_PREV, WID_M_NEXT, WID_M_STOP, WID_M_PLAY, WID_M_SHUFFLE,
BaseMusic::GetUsedSet()->num_available == 0 || _game_mode == GM_MENU,
WID_M_PREV, WID_M_NEXT, WID_M_SHUFFLE,
WID_M_ALL, WID_M_OLD, WID_M_NEW, WID_M_EZY, WID_M_CUSTOM1, WID_M_CUSTOM2
);
/* Also disable programme button in the intro menu (not in game; it is desirable to allow change of music set.) */
this->SetWidgetsDisabledState(_game_mode == GM_MENU, WID_M_PROGRAMME);
}
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override

View File

@ -595,12 +595,16 @@ bool CanDeleteHouse(TileIndex tile)
return true;
}
/* The house might be placed by a player or protected by the GRF house flag. */
if (IsHouseProtected(tile)) return false;
/* Check the callback result, if the house uses it. */
if (hs->callback_mask.Test(HouseCallbackMask::DenyDestruction)) {
uint16_t callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
return (callback_res == CALLBACK_FAILED || !ConvertBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DENY_DESTRUCTION, callback_res));
} else {
return !IsHouseProtected(tile);
}
return true;
}
/**