mirror of
https://github.com/OpenTTD/OpenTTD.git
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Compare commits
1 Commits
1.4.3
...
1.4.0-beta
Author | SHA1 | Date | |
---|---|---|---|
|
f322ab97ed |
@@ -75,10 +75,10 @@ $(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/
|
||||
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
|
||||
|
||||
# Compile extra grf
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||||
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites $(GRF_DIR)/assemble_nfo.awk
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||||
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites
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||||
$(E) '$(STAGE) Assembling openttd.nfo'
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$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
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||||
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo
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||||
$(Q) $(CC_BUILD) -nostdinc -I$(GRF_DIR) -C -E - < "$(GRF_DIR)/openttd.nfo" | sed -e '/^#/d' -e '/^$$/d' > $(OBJS_DIR)/sprites/openttd.nfo
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$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
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||||
$(E) '$(STAGE) Compiling openttd.grf'
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||||
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
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||||
|
@@ -229,22 +229,10 @@ $(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
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$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
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$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
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||||
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||||
$(filter-out %sse2.o, $(filter-out %ssse3.o, $(filter-out %sse4.o, $(OBJS_CPP)))): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
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$(OBJS_CPP): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
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$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
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$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
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||||
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$(filter %sse2.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
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$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
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$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse2 -o $@ $<
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$(filter %ssse3.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
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$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
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$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -mssse3 -o $@ $<
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$(filter %sse4.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
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$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
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$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse4.1 -o $@ $<
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$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
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$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
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$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
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|
@@ -10,7 +10,7 @@ fallback = true
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description = A music pack without actual music.
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description.af_ZA = 'n Musiek stel sonder enige musiek.
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description.ar_EG = مجموعة موسيقى بدون موسيقى
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description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
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description.be_BY = "Пусты" набор музычнага афармлення, не змяшчаючы ніякай музыкі.
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description.bg_BG = Празен музикален пакет.
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description.ca_ES = Un joc de música sense cap música.
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description.cs_CZ = Prázná hudební sada.
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|
@@ -10,7 +10,7 @@ fallback = true
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description = A sound pack without any sounds.
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description.af_ZA = 'n Klank stel sonder enige klanke.
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description.ar_EG = مجموعة صوت بدوت اصوات مضافة
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description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
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description.be_BY = "Пусты" набор гукавога афармленьня, не змяшчаючы ніякіх гукаў.
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description.bg_BG = Празен звуков пакет.
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description.ca_ES = Un joc de sons sense cap so.
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description.cs_CZ = Prázdná sada zvuků.
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@@ -22,7 +22,6 @@ description.en_AU = A sound pack without any sounds.
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description.en_US = A sound pack without any sounds.
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description.es_ES = Un conjunto de sonidos vacío.
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description.et_EE = Helikogu ilma helideta.
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description.eu_ES = Soinurik gabeko soinu pakete bat
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description.fi_FI = Äänipaketti, jossa ei ole ääniä.
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description.fr_FR = Un pack de sons sans sons.
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description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith.
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|
Binary file not shown.
@@ -11,7 +11,7 @@ palette = DOS
|
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description = Original Transport Tycoon Deluxe DOS edition graphics.
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description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
|
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description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
|
||||
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
|
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description.be_BY = Арыгінальная графіка з Transport Tycoon Deluxe для DOS.
|
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description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
|
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description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS.
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description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
|
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|
@@ -10,7 +10,7 @@ version = 0
|
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description = Original Transport Tycoon Deluxe DOS edition sounds.
|
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description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
|
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description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
||||
description.be_BY = Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
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description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
|
||||
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS.
|
||||
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
|
||||
|
@@ -11,7 +11,7 @@ palette = DOS
|
||||
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
|
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description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
|
||||
description.be_BY = Арыгінальная графіка з нямецкай версіі Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany).
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
|
||||
|
@@ -11,7 +11,7 @@ palette = Windows
|
||||
description = Original Transport Tycoon Deluxe Windows edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
|
||||
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
|
||||
description.be_BY = Арыгінальная графіка з Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
|
||||
@@ -33,7 +33,7 @@ description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
|
||||
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도우 에디션의 그래픽입니다.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
|
||||
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
|
||||
|
@@ -10,7 +10,7 @@ version = 1
|
||||
description = Original Transport Tycoon Deluxe Windows edition music.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
|
||||
description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.be_BY = Арыгінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
|
||||
@@ -32,7 +32,7 @@ description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windo
|
||||
description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도우 에디션의 음악입니다.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
|
||||
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
|
||||
|
@@ -10,7 +10,7 @@ version = 0
|
||||
description = Original Transport Tycoon Deluxe Windows edition sounds.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
|
||||
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.be_BY = Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
|
||||
@@ -32,7 +32,7 @@ description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
|
||||
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도우 에디션의 효과음입니다.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound.
|
||||
description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
|
||||
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
|
||||
|
603
changelog.txt
603
changelog.txt
File diff suppressed because it is too large
Load Diff
217
config.lib
217
config.lib
@@ -57,8 +57,8 @@ set_default() {
|
||||
enable_translator="0"
|
||||
enable_unicode="1"
|
||||
enable_console="1";
|
||||
enable_assert="0"
|
||||
enable_strip="1"
|
||||
enable_assert="1"
|
||||
enable_strip="0"
|
||||
enable_universal="0"
|
||||
enable_osx_g5="0"
|
||||
enable_cocoa_quartz="1"
|
||||
@@ -92,7 +92,6 @@ set_default() {
|
||||
with_ccache="1"
|
||||
with_nforenum="1"
|
||||
with_grfcodec="1"
|
||||
with_sse="1"
|
||||
|
||||
save_params_array="
|
||||
build
|
||||
@@ -167,7 +166,6 @@ set_default() {
|
||||
with_ccache
|
||||
with_grfcodec
|
||||
with_nforenum
|
||||
with_sse
|
||||
CC CXX CFLAGS CXXFLAGS LDFLAGS CFLAGS_BUILD CXXFLAGS_BUILD LDFLAGS_BUILD"
|
||||
}
|
||||
|
||||
@@ -449,10 +447,6 @@ detect_params() {
|
||||
--with-threads) with_threads="1";;
|
||||
--with-threads=*) with_threads="$optarg";;
|
||||
|
||||
--without-sse) with_sse="0";;
|
||||
--with-sse) with_sse="1";;
|
||||
--with-sse=*) with_sse="$optarg";;
|
||||
|
||||
CC=* | --CC=*) CC="$optarg";;
|
||||
CXX=* | --CXX=*) CXX="$optarg";;
|
||||
CFLAGS=* | --CFLAGS=*) CFLAGS="$optarg";;
|
||||
@@ -593,7 +587,6 @@ check_params() {
|
||||
|
||||
check_makedepend
|
||||
detect_cputype
|
||||
detect_sse_capable_architecture
|
||||
|
||||
if [ "$enable_static" = "1" ]; then
|
||||
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "DOS" ]; then
|
||||
@@ -1450,11 +1443,7 @@ make_cflags_and_ldflags() {
|
||||
LDFLAGS="$LDFLAGS -noixemul"
|
||||
fi
|
||||
|
||||
if [ "$enable_profiling" = "0" ]; then
|
||||
# -fomit-frame-pointer and -pg do not go well together (gcc errors they are incompatible)
|
||||
CFLAGS="-fomit-frame-pointer $CFLAGS"
|
||||
fi
|
||||
CFLAGS="-O2 $CFLAGS"
|
||||
CFLAGS="-O2 -fomit-frame-pointer $CFLAGS"
|
||||
else
|
||||
OBJS_SUBDIR="debug"
|
||||
|
||||
@@ -1498,16 +1487,13 @@ make_cflags_and_ldflags() {
|
||||
fi
|
||||
|
||||
if [ "$enable_profiling" != "0" ]; then
|
||||
CFLAGS="$CFLAGS -pg"
|
||||
CFLAGS="$CFLAGS -p"
|
||||
LDFLAGS="$LDFLAGS -pg"
|
||||
fi
|
||||
|
||||
if [ "$with_threads" = "0" ]; then
|
||||
CFLAGS="$CFLAGS -DNO_THREADS"
|
||||
fi
|
||||
if [ "$with_sse" = "1" ]; then
|
||||
CFLAGS="$CFLAGS -DWITH_SSE"
|
||||
fi
|
||||
|
||||
if [ "`echo $1 | cut -c 1-3`" != "icc" ]; then
|
||||
if [ "$os" = "CYGWIN" ]; then
|
||||
@@ -1704,18 +1690,17 @@ make_cflags_and_ldflags() {
|
||||
|
||||
if [ -n "$png_config" ]; then
|
||||
CFLAGS="$CFLAGS -DWITH_PNG"
|
||||
CFLAGS="$CFLAGS `$png_config --cflags | tr '\n\r' ' '`"
|
||||
CFLAGS="$CFLAGS `$png_config --cppflags --I_opts | tr '\n\r' ' '`"
|
||||
|
||||
# The extra flags are unneeded for latest libpng-config, but some versions are so broken...
|
||||
if [ "$enable_static" != "0" ]; then
|
||||
if [ "$os" = "OSX" ]; then
|
||||
# fontconfig_config goes via pkg-config on all systems, which doesn't know --prefix
|
||||
# Also, despite the reason we link to the .a file ourself (because we can't use -static), we do need to ask pkg-config about possible other deps
|
||||
LIBS="$LIBS `$png_config --variable=prefix`/lib/libpng.a `$png_config --libs --static | sed s@-lpng[0-9]*@@`"
|
||||
LIBS="$LIBS `$png_config --prefix`/lib/libpng.a"
|
||||
else
|
||||
LIBS="$LIBS `$png_config --libs --static | tr '\n\r' ' '`"
|
||||
LIBS="$LIBS `$png_config --static --ldflags | tr '\n\r' ' '`"
|
||||
fi
|
||||
else
|
||||
LIBS="$LIBS `$png_config --libs | tr '\n\r' ' '`"
|
||||
LIBS="$LIBS `$png_config --ldflags | tr '\n\r' ' '`"
|
||||
fi
|
||||
fi
|
||||
|
||||
@@ -2720,64 +2705,80 @@ detect_libtimidity() {
|
||||
detect_library "$with_libtimidity" "libtimidity" "libtimidity.a" "" "timidity.h"
|
||||
}
|
||||
|
||||
detect_pkg_config() {
|
||||
# $1 - config-param ($with_lzma value)
|
||||
# $2 - package name ('liblzma')
|
||||
# $3 - config name ('lzma_config', sets $lzma_config)
|
||||
# $4 - minimum module version ('2.3')
|
||||
|
||||
detect_lzma() {
|
||||
# 0 means no, 1 is auto-detect, 2 is force
|
||||
if [ "$1" = "0" ]; then
|
||||
log 1 "checking $2... disabled"
|
||||
if [ "$with_lzma" = "0" ]; then
|
||||
log 1 "checking liblzma... disabled"
|
||||
|
||||
eval "$3=\"\""
|
||||
lzma_config=""
|
||||
return 0
|
||||
fi
|
||||
|
||||
log 2 "detecting $2"
|
||||
|
||||
if [ "$1" = "1" ] || [ "$1" = "" ] || [ "$1" = "2" ]; then
|
||||
pkg_config_call="pkg-config $2"
|
||||
if [ "$with_lzma" = "1" ] || [ "$with_lzma" = "" ] || [ "$with_lzma" = "2" ]; then
|
||||
lzma_config="pkg-config liblzma"
|
||||
else
|
||||
pkg_config_call="$1"
|
||||
lzma_config="$with_lzma"
|
||||
fi
|
||||
|
||||
version=`$pkg_config_call --modversion 2>/dev/null`
|
||||
version=`$lzma_config --modversion 2>/dev/null`
|
||||
ret=$?
|
||||
check_version "$4" "$version"
|
||||
version_ok=$?
|
||||
log 2 "executing $pkg_config_call --modversion"
|
||||
log 2 "executing $lzma_config --modversion"
|
||||
log 2 " returned $version"
|
||||
log 2 " exit code $ret"
|
||||
|
||||
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then
|
||||
if [ -n "$version" ] && [ "$version_ok" != "1" ]; then
|
||||
log 1 "checking $2... needs at least version $4, $2 NOT enabled"
|
||||
else
|
||||
log 1 "checking $2... not found"
|
||||
fi
|
||||
if [ -z "$version" ] || [ "$ret" != "0" ]; then
|
||||
log 1 "checking liblzma... not found"
|
||||
|
||||
# It was forced, so it should be found.
|
||||
if [ "$1" != "1" ]; then
|
||||
log 1 "configure: error: pkg-config $2 couldn't be found"
|
||||
log 1 "configure: error: you supplied '$1', but it seems invalid"
|
||||
if [ "$with_lzma" != "1" ]; then
|
||||
log 1 "configure: error: pkg-config liblzma couldn't be found"
|
||||
log 1 "configure: error: you supplied '$with_lzma', but it seems invalid"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
eval "$3=\"\""
|
||||
lzma_config=""
|
||||
return 0
|
||||
fi
|
||||
|
||||
eval "$3=\"$pkg_config_call\""
|
||||
log 1 "checking $2... found"
|
||||
}
|
||||
|
||||
detect_lzma() {
|
||||
detect_pkg_config "$with_lzma" "liblzma" "lzma_config" "5.0"
|
||||
log 1 "checking liblzma... found"
|
||||
}
|
||||
|
||||
detect_xdg_basedir() {
|
||||
detect_pkg_config "$with_xdg_basedir" "libxdg-basedir" "xdg_basedir_config" "1.2"
|
||||
# 0 means no, 1 is auto-detect, 2 is force
|
||||
if [ "$with_xdg_basedir" = "0" ]; then
|
||||
log 1 "checking libxdg_basedir... disabled"
|
||||
|
||||
xdg_basedir_config=""
|
||||
return 0
|
||||
fi
|
||||
|
||||
if [ "$with_xdg_basedir" = "1" ] || [ "$with_xdg_basedir" = "" ] || [ "$with_xdg_basedir" = "2" ]; then
|
||||
xdg_basedir_config="pkg-config libxdg-basedir"
|
||||
else
|
||||
xdg_basedir_config="$with_xdg_basedir"
|
||||
fi
|
||||
|
||||
version=`$xdg_basedir_config --modversion 2>/dev/null`
|
||||
ret=$?
|
||||
log 2 "executing $xdg_basedir_config --modversion"
|
||||
log 2 " returned $version"
|
||||
log 2 " exit code $ret"
|
||||
|
||||
if [ -z "$version" ] || [ "$ret" != "0" ]; then
|
||||
log 1 "checking libxdg_basedir... not found"
|
||||
|
||||
# It was forced, so it should be found.
|
||||
if [ "$with_xdg_basedir" != "1" ]; then
|
||||
log 1 "configure: error: pkg-config libxdg_basedir couldn't be found"
|
||||
log 1 "configure: error: you supplied '$with_xdg_basedir', but it seems invalid"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
xdg_basedir_config=""
|
||||
return 0
|
||||
fi
|
||||
|
||||
log 1 "checking libxdg_basedir... found"
|
||||
}
|
||||
|
||||
detect_png() {
|
||||
@@ -2804,7 +2805,33 @@ detect_png() {
|
||||
return 0
|
||||
fi
|
||||
|
||||
detect_pkg_config "$with_png" "libpng" "png_config" "1.2"
|
||||
if [ "$with_png" = "1" ] || [ "$with_png" = "" ] || [ "$with_png" = "2" ]; then
|
||||
png_config="libpng-config"
|
||||
else
|
||||
png_config="$with_png"
|
||||
fi
|
||||
|
||||
version=`$png_config --version 2>/dev/null`
|
||||
ret=$?
|
||||
log 2 "executing $png_config --version"
|
||||
log 2 " returned $version"
|
||||
log 2 " exit code $ret"
|
||||
|
||||
if [ -z "$version" ] || [ "$ret" != "0" ]; then
|
||||
log 1 "checking libpng... not found"
|
||||
|
||||
# It was forced, so it should be found.
|
||||
if [ "$with_png" != "1" ]; then
|
||||
log 1 "configure: error: libpng-config couldn't be found"
|
||||
log 1 "configure: error: you supplied '$with_png', but it seems invalid"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
png_config=""
|
||||
return 0
|
||||
fi
|
||||
|
||||
log 1 "checking libpng... found"
|
||||
}
|
||||
|
||||
detect_freetype() {
|
||||
@@ -2899,7 +2926,39 @@ detect_fontconfig() {
|
||||
return 0
|
||||
fi
|
||||
|
||||
detect_pkg_config "$with_fontconfig" "fontconfig" "fontconfig_config" "2.3"
|
||||
if [ "$with_fontconfig" = "1" ] || [ "$with_fontconfig" = "" ] || [ "$with_fontconfig" = "2" ]; then
|
||||
fontconfig_config="pkg-config fontconfig"
|
||||
else
|
||||
fontconfig_config="$with_fontconfig"
|
||||
fi
|
||||
|
||||
version=`$fontconfig_config --modversion 2>/dev/null`
|
||||
ret=$?
|
||||
check_version '2.3' "$version"
|
||||
version_ok=$?
|
||||
log 2 "executing $fontconfig_config --modversion"
|
||||
log 2 " returned $version"
|
||||
log 2 " exit code $ret"
|
||||
|
||||
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then
|
||||
if [ -n "$version" ] && [ "$version_ok" != "1" ]; then
|
||||
log 1 "checking libfontconfig... needs at least version 2.3.0, fontconfig NOT enabled"
|
||||
else
|
||||
log 1 "checking libfontconfig... not found"
|
||||
fi
|
||||
|
||||
# It was forced, so it should be found.
|
||||
if [ "$with_fontconfig" != "1" ]; then
|
||||
log 1 "configure: error: fontconfig-config couldn't be found"
|
||||
log 1 "configure: error: you supplied '$with_fontconfig', but it seems invalid"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
fontconfig_config=""
|
||||
return 0
|
||||
fi
|
||||
|
||||
log 1 "checking libfontconfig... found"
|
||||
}
|
||||
|
||||
detect_icu() {
|
||||
@@ -3265,40 +3324,6 @@ detect_cputype() {
|
||||
rm -f tmp.64bit tmp.64bit.cpp
|
||||
}
|
||||
|
||||
detect_sse_capable_architecture() {
|
||||
# 0 means no, 1 is auto-detect, 2 is force
|
||||
if [ "$with_sse" = "0" ]; then
|
||||
log 1 "checking SSE... disabled"
|
||||
return
|
||||
fi
|
||||
|
||||
echo "#define _SQ64 1" > tmp.sse.cpp
|
||||
echo "#include <xmmintrin.h>" >> tmp.sse.cpp
|
||||
echo "#include <smmintrin.h>" >> tmp.sse.cpp
|
||||
echo "#include <tmmintrin.h>" >> tmp.sse.cpp
|
||||
echo "int main() { return 0; }" >> tmp.sse.cpp
|
||||
execute="$cxx_host -msse4.1 $CFLAGS tmp.sse.cpp -o tmp.sse 2>&1"
|
||||
sse="`eval $execute 2>/dev/null`"
|
||||
ret=$?
|
||||
log 2 "executing $execute"
|
||||
log 2 " returned $sse"
|
||||
log 2 " exit code $ret"
|
||||
if [ "$ret" = "0" ]; then
|
||||
log 1 "detecting SSE... found"
|
||||
else
|
||||
# It was forced, so it should be found.
|
||||
if [ "$with_sse" != "1" ]; then
|
||||
log 1 "configure: error: SSE couln't be found"
|
||||
log 1 "configure: error: you force enabled SSE, but it seems unavailable"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
log 1 "detecting SSE... not found"
|
||||
with_sse="0"
|
||||
fi
|
||||
rm -f tmp.sse tmp.exe tmp.sse.cpp
|
||||
}
|
||||
|
||||
make_sed() {
|
||||
T_CFLAGS="$CFLAGS"
|
||||
T_CXXFLAGS="$CXXFLAGS"
|
||||
@@ -3689,8 +3714,6 @@ showhelp() {
|
||||
echo " --with-ccache enables ccache support"
|
||||
echo " --with-distcc enables distcc support"
|
||||
echo " --without-grfcodec disable usage of grfcodec and re-generation of base sets"
|
||||
echo " --without-threads disable threading support"
|
||||
echo " --without-sse disable SSE support (x86/x86_64 only)"
|
||||
echo ""
|
||||
echo "Some influential environment variables:"
|
||||
echo " CC C compiler command"
|
||||
|
1
configure
vendored
1
configure
vendored
@@ -129,7 +129,6 @@ AWKCOMMAND='
|
||||
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
|
||||
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
|
||||
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
|
||||
if ($0 == "SSE" && "'$with_sse'" != "1") { next; }
|
||||
|
||||
skip += 1;
|
||||
|
||||
|
262
docs/desync.txt
262
docs/desync.txt
@@ -1,262 +0,0 @@
|
||||
Some explanations about Desyncs
|
||||
Last updated: 2014-02-23
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) Desync theory
|
||||
* 1.1) OpenTTD multiplayer architecture
|
||||
* 1.2) What is a Desync and how is it detected
|
||||
* 1.3) Typical causes of Desyncs
|
||||
2.0) What to do in case of a Desync
|
||||
* 2.1) Cache debugging
|
||||
* 2.2) Desync recording
|
||||
3.0) Evaluating the Desync records
|
||||
* 3.1) Replaying
|
||||
* 3.2) Evaluation the replay
|
||||
* 3.3) Comparing savegames
|
||||
|
||||
|
||||
1.1) OpenTTD multiplayer architecture
|
||||
---- --------------------------------
|
||||
OpenTTD has a huge gamestate, which changes all of the time.
|
||||
The savegame contains the complete gamestate at a specific point
|
||||
in time. But this state changes completely each tick: Vehicles move
|
||||
and trees grow.
|
||||
|
||||
However, most of these changes in the gamestate are deterministic:
|
||||
Without a player interfering a vehicle follows its orders always
|
||||
in the same way, and trees always grow the same.
|
||||
|
||||
In OpenTTD multiplayer synchronisation works by creating a savegame
|
||||
when clients join, and then transfering that savegame to the client,
|
||||
so it has the complete gamestate at a fixed point in time.
|
||||
|
||||
Afterwards clients only receive 'commands', that is: Stuff which is
|
||||
not predictable, like
|
||||
- player actions
|
||||
- AI actions
|
||||
- GameScript actions
|
||||
- Admin Port command
|
||||
- rcon commands
|
||||
- ...
|
||||
|
||||
These commands contain the information on how to execute the command,
|
||||
and when to execute it. Time is measured in 'network frames'.
|
||||
Mind that network frames to not match ingame time. Network frames
|
||||
also run while the game is paused, to give a defined behaviour to
|
||||
stuff that is executing while the game is paused.
|
||||
|
||||
The deterministic part of the gamestate is run by the clients on
|
||||
their own. All they get from the server is the instruction to
|
||||
run the gamestate up to a certain network time, which basically
|
||||
says that there are no commands scheduled in that time.
|
||||
|
||||
When a client (which includes the server itself) wants to execute
|
||||
a command (i.e. a non-predictable action), it does this by
|
||||
- calling DoCommandP resp. DoCommandPInternal
|
||||
- These functions first do a local test-run of the command to
|
||||
check simple preconditions. (Just to give the client an
|
||||
immediate response without bothering the server and waiting for
|
||||
the response.) The test-run may not actually change the
|
||||
gamestate, all changes must be discarded.
|
||||
- If the local test-run succeeds the command is sent to the server.
|
||||
- The server inserts the command into the command queue, which
|
||||
assigns a network frame to the commands, i.e. when it shall be
|
||||
executed on all clients.
|
||||
- Enhanced with this specific timestamp, the command is send to all
|
||||
clients, which execute the command simultaneously in the same
|
||||
network frame in the same order.
|
||||
|
||||
1.2) What is a Desync and how is it detected
|
||||
---- ---------------------------------------
|
||||
In the ideal case all clients have the same gamestate as the server
|
||||
and run in sync. That is, vehicle movement is the same on all
|
||||
clients, and commands are executed the same everywhere and
|
||||
have the same results.
|
||||
|
||||
When a Desync happens, it means that the gamestates on the clients
|
||||
(including the server) are no longer the same. Just imagine
|
||||
that a vehicle picks the left line instead of the right line at
|
||||
a junction on one client.
|
||||
|
||||
The important thing here is, that noone notices when a Desync
|
||||
occurs. The desync client will continue to simulate the gamestate
|
||||
and execute commands from the server. Once the gamestate differs
|
||||
it will increasingly spiral out of control: If a vehicle picks a
|
||||
different route, it will arrive at a different time at a station,
|
||||
which will load different cargo, which causes other vehicles to
|
||||
load other stuff, which causes industries to notice different
|
||||
servicing, which causes industries to change production, ...
|
||||
the client could run all day in a different universe.
|
||||
|
||||
To limit how long a Desync can remain unnoticed, the server
|
||||
transfers some checksums every now and then for the gamestate.
|
||||
Currently this checksum is the state of the random number
|
||||
generator of the game logic. A lot of things in OpenTTD depend
|
||||
on the RNG, and if the gamestate differs, it is likely that the
|
||||
RNG is called at different times, and the state differs when
|
||||
checked.
|
||||
|
||||
The clients compare this 'checksum' with the checksum of their
|
||||
own gamestate at the specific network frame. If they differ,
|
||||
the client disconnects with a Desync error.
|
||||
|
||||
The important thing here is: The detection of the Desync is
|
||||
only an ultimate failure detection. It does not give any
|
||||
indication on when the Desync happened. The Desync may after
|
||||
all have occured long ago, and just did not affect the checksum
|
||||
up to now. The checksum may have matched 10 times or more
|
||||
since the Desync happend, and only now the Desync has spiraled
|
||||
enough to finally affect the checksum. (There was once a desync
|
||||
which was only noticed by the checksum after 20 game years.)
|
||||
|
||||
1.3) Typical causes of Desyncs
|
||||
---- -------------------------
|
||||
Desyncs can be caused by the following scenarios:
|
||||
- The savegame does not describe the complete gamestate.
|
||||
- Some information which affects the progression of the
|
||||
gamestate is not saved in the savegame.
|
||||
- Some information which affects the progression of the
|
||||
gamestate is not loaded from the savegame.
|
||||
This includes the case that something is not completely
|
||||
reset before loading the savegame, so data from the
|
||||
previous game is carried over to the new one.
|
||||
- The gamestate does not behave deterministic.
|
||||
- Cache mismatch: The game logic depends on some cached
|
||||
values, which are not invalidated properly. This is
|
||||
the usual case for NewGRF-specific Desyncs.
|
||||
- Undefined behaviour: The game logic performs multiple
|
||||
things in an undefined order or with an undefined
|
||||
result. E.g. when sorting something with a key while
|
||||
some keys are equal. Or some computation that depends
|
||||
on the CPU architecture (32/64 bit, little/big endian).
|
||||
- The gamestate is modified when it shall not be modified.
|
||||
- The test-run of a command alters the gamestate.
|
||||
- The gamestate is altered by a player or script without
|
||||
using commands.
|
||||
|
||||
|
||||
2.1) Cache debugging
|
||||
---- ---------------
|
||||
Desyncs which are caused by inproper cache validation can
|
||||
often be found by enabling cache validation:
|
||||
- Start OpenTTD with '-d desync=2'.
|
||||
- This will enable validation of caches every tick.
|
||||
That is, cached values are recomputed every tick and compared
|
||||
to the cached value.
|
||||
- Differences are logged to 'commands-out.log' in the autosave
|
||||
folder.
|
||||
|
||||
Mind that this type of debugging can also be done in singleplayer.
|
||||
|
||||
2.2) Desync recording
|
||||
---- ----------------
|
||||
If you have a server, which happens to encounter Desyncs often,
|
||||
you can enable recording of the gamestate alterations. This
|
||||
will later allow the replay the gamestate and locate the Desync
|
||||
cause.
|
||||
|
||||
There are two levels of Desync recording, which are enabled
|
||||
via '-d desync=2' resp. '-d desync=3'. Both will record all
|
||||
commands to a file 'commands-out.log' in the autosave folder.
|
||||
|
||||
If you have the savegame from the start of the server, and
|
||||
this command log you can replay the whole game. (see Section 3.1)
|
||||
|
||||
If you do not start the server from a savegame, there will
|
||||
also be a savegame created just after a map has been generated.
|
||||
The savegame will be named 'dmp_cmds_*.sav' and be put into
|
||||
the autosave folder.
|
||||
|
||||
In addition to that '-d desync=3' also creates regular savegames
|
||||
at defined spots in network time. (more defined than regular
|
||||
autosaves). These will be created in the autosave folder
|
||||
and will also be named 'dmp_cmds_*.sav'.
|
||||
|
||||
These saves allow comparing the gamestate with the original
|
||||
gamestate during replaying, and thus greatly help debugging.
|
||||
However, they also take a lot of disk space.
|
||||
|
||||
|
||||
3.1) Replaying
|
||||
---- ---------
|
||||
To replay a Desync recording, you need these files:
|
||||
- The savegame from when the server was started, resp.
|
||||
the automatically created savegame from when the map
|
||||
was generated.
|
||||
- The 'commands-out.log' file.
|
||||
- Optionally the 'dmp_cmds_*.sav'.
|
||||
Put these files into a safe spot. (Not your autosave folder!)
|
||||
|
||||
Next, prepare your OpenTTD for replaying:
|
||||
- Get the same version of OpenTTD as the original server was running.
|
||||
- Uncomment/enable the define 'DEBUG_DUMP_COMMANDS' in
|
||||
'src/network/network_func.h'.
|
||||
- Put the 'commands-out.log' into the root save folder, and rename
|
||||
it to 'commands.log'.
|
||||
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
|
||||
This replays the server log and creates new 'commands-out.log'
|
||||
and 'dmp_cmds_*.sav' in your autosave folder.
|
||||
|
||||
3.2) Evaluation the replay
|
||||
---- ---------------------
|
||||
The replaying will also compare the checksums which are part of
|
||||
the 'commands-out.log' with the replayed gamestate.
|
||||
If they differ, it will trigger a 'NOT_REACHED'.
|
||||
|
||||
If the replay succeeds without mismatch, that is the replay reproduces
|
||||
the original server state:
|
||||
- Repeat the replay starting from incrementally later 'dmp_cmds_*.sav'
|
||||
while truncating the 'commands.log' at the beginning appropriately.
|
||||
The 'dmp_cmds_*.sav' can be your own ones from the first reply, or
|
||||
the ones from the original server (if you have them).
|
||||
(This simulates the view of joining clients during the game.)
|
||||
- If one of those replays fails, you have located the Desync between
|
||||
the last dmp_cmds that reproduces the replay and the first one
|
||||
that fails.
|
||||
|
||||
If you have the original 'dmp_cmds_*.sav', you can also compare those
|
||||
savegames with your own ones from the replay. You can also comment/disable
|
||||
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
|
||||
the replay after the mismatch has already been detected.
|
||||
See Section 3.2 on how to compare savegames.
|
||||
If the saves differ you have located the Desync between the last dmp_cmds
|
||||
that match and the first one that does not. The difference of the saves
|
||||
may point you in the direction of what causes it.
|
||||
|
||||
If the replay succeeds without mismatch, and you do not have any
|
||||
'dmp_cmd_*.sav' from the original server, it is a lost case.
|
||||
Enable creation of the 'dmp_cmd_*.sav' on the server, and wait for the
|
||||
next Desync.
|
||||
|
||||
Finally, you can also compare the 'commands-out.log' from the original
|
||||
server with the one from the replay. They will differ in stuff like
|
||||
dates, and the original log will contain the chat, but otherwise they
|
||||
should match.
|
||||
|
||||
3.2) Comparing savegames
|
||||
---- -------------------
|
||||
The binary form of the savegames from the original server and from
|
||||
your replay will always differ:
|
||||
- The savegame contains paths to used NewGRF files.
|
||||
- The gamelog will log your loading of the savegame.
|
||||
- The savegame data of AIs and the Gamescript will differ.
|
||||
Scripts are not run during the replay, only their recorded commands
|
||||
are replayed. Their internal state will thus not change in the
|
||||
replay and will differ.
|
||||
|
||||
To compare savegame more semantically, there exist some ugly hackish
|
||||
tools at:
|
||||
http://devs.openttd.org/~frosch/texts/zpipe.c
|
||||
http://devs.openttd.org/~frosch/texts/printhunk.c
|
||||
|
||||
The first one decompresses OpenTTD savegames. The second one creates
|
||||
a textual representation of an uncompressed savegame, by parsing hunks
|
||||
and arrays and such. With both tools you need to be a bit careful
|
||||
since they work on stdin and stdout, which may not deal well with
|
||||
binary data.
|
||||
|
||||
If you have the textual representation of the savegames, you can
|
||||
compare them with regular diff tools.
|
@@ -1,6 +1,6 @@
|
||||
OpenTTD's known bugs
|
||||
Last updated: 2014-09-23
|
||||
Release version: 1.4.3
|
||||
Last updated: 2013-12-24
|
||||
Release version: 1.4.0-beta1
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -33,13 +33,12 @@ No suitable AI can be found
|
||||
If you have no AIs and an AI is started the so-called 'dummy' AI will
|
||||
be loaded. This AI does nothing but writing a message on the AI debug
|
||||
window and showing a red warning. There are basically two solutions
|
||||
for this problem: Either you set the number of AI players to 0 so that
|
||||
no AI is started. You find that setting at the top of the window in the
|
||||
"AI / Game Scripts Settings" window.
|
||||
The other solution is acquiring (downloading) some AI. The easiest way
|
||||
to do this is via the "Check Online Content" button in the main (intro)
|
||||
menu or directly in the "AI / Game Scripts Settings" dialogue via the
|
||||
"Check Online Content" button.
|
||||
for this problem: you must change the settings so no AI is started,
|
||||
this is done in the difficulty settings window. The other solution is
|
||||
acquiring (downloading) some AI. The easiest way to do this is via
|
||||
the "Check Online Content" button in the main (intro) menu or via
|
||||
"AI Settings" -> "Select AI" -> "Check Online Content" which is also
|
||||
accessed via the main menu.
|
||||
|
||||
After a while of playing, colours get corrupted
|
||||
In Windows 7 the background slideshow corrupts the colour mapping of
|
||||
@@ -445,11 +444,3 @@ Trains might not stop at platforms that are currently being changed [FS#5553]:
|
||||
just anywhere in the station because then it would never leave the station
|
||||
if you have the same station in the order list multiple times in a row or
|
||||
if there is only one station in the order list (see FS#5684).
|
||||
|
||||
Some houses and industries are not affected by transparency [FS#5817]:
|
||||
Some of the default houses and industries (f.e. the iron ore mine) are
|
||||
not affected by the transparency options. This is because the graphics do
|
||||
not (completely) separate the ground from the building.
|
||||
This is a bug of the original graphics, and unfortunately cannot be
|
||||
fixed with OpenGFX for the sake of maintaining compatibility with the
|
||||
original graphics.
|
||||
|
@@ -1,32 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
BEGIN {
|
||||
# Very basic variant function; barely any error checking.
|
||||
# Just use the first argument as the file to start from when assembling everything
|
||||
path = ARGV[1];
|
||||
gsub("[^/\\\\]*$", "", path);
|
||||
assemble(ARGV[1]);
|
||||
}
|
||||
|
||||
# Recursive function for assembling by means of resolving the #includes.
|
||||
function assemble(filename) {
|
||||
while ((getline < filename) > 0) {
|
||||
if (NF == 2 && $1 == "#include" ) {
|
||||
# Remove the quotes.
|
||||
gsub("[\"'<>]", "", $2);
|
||||
assemble(path $2);
|
||||
} else {
|
||||
print $0;
|
||||
}
|
||||
}
|
||||
|
||||
if (close(filename) < 0) {
|
||||
print "Could not open " filename > "/dev/stderr";
|
||||
exit -1;
|
||||
}
|
||||
}
|
@@ -1,98 +1,8 @@
|
||||
openttd (1.4.3-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.3
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 23 Sep 2014 21:00:00 +0200
|
||||
|
||||
openttd (1.4.3~RC2-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.3-RC2
|
||||
|
||||
-- OpenTTD <info@openttd.org> Sun, 14 Sep 2014 19:00:00 +0200
|
||||
|
||||
openttd (1.4.3~RC1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.3-RC1
|
||||
|
||||
-- OpenTTD <info@openttd.org> Sun, 07 Sep 2014 19:00:00 +0200
|
||||
|
||||
openttd (1.4.2-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.2
|
||||
|
||||
-- OpenTTD <info@openttd.org> Sat, 16 Aug 2014 21:00:00 +0200
|
||||
|
||||
openttd (1.4.2~RC2-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.2-RC2
|
||||
|
||||
-- OpenTTD <info@openttd.org> Sun, 03 Aug 2014 18:00:00 +0200
|
||||
|
||||
openttd (1.4.2~RC1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.2-RC1
|
||||
|
||||
-- OpenTTD <info@openttd.org> Thu, 03 Jul 2014 21:00:00 +0200
|
||||
|
||||
openttd (1.4.1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.1
|
||||
|
||||
-- OpenTTD <info@openttd.org> Mon, 02 Jun 2014 21:00:00 +0200
|
||||
|
||||
openttd (1.4.1~RC2-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.1-RC2
|
||||
|
||||
-- OpenTTD <info@openttd.org> Sun, 18 May 2014 21:00:00 +0200
|
||||
|
||||
openttd (1.4.1~RC1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.1-RC1
|
||||
|
||||
-- OpenTTD <info@openttd.org> Sun, 04 May 2014 21:00:00 +0200
|
||||
|
||||
openttd (1.4.0-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 01 Apr 2014 21:00:00 +0200
|
||||
|
||||
openttd (1.4.0~RC1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-RC1
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 17 Mar 2014 21:00:00 +0100
|
||||
|
||||
openttd (1.4.0~beta5-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta5
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 25 Feb 2014 10:15:00 +0100
|
||||
|
||||
openttd (1.4.0~beta4-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta4
|
||||
|
||||
-- OpenTTD <info@openttd.org> Thu, 06 Feb 2014 21:00:00 +0100
|
||||
|
||||
openttd (1.4.0~beta3-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta3
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 21 Jan 2014 21:00:00 +0100
|
||||
|
||||
openttd (1.4.0~beta2-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta2
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 07 Jan 2014 21:00:00 +0100
|
||||
|
||||
openttd (1.4.0~beta1-0) unstable; urgency=low
|
||||
openttd (1.4.0~beta1) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta1
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 24 Dec 2013 00:00:00 +0100
|
||||
-- OpenTTD <info@openttd.org> Tue, 24 Dec 2012 00:00:00 +0100
|
||||
|
||||
openttd (1.3.3-0) unstable; urgency=low
|
||||
|
||||
|
@@ -3,7 +3,7 @@ Section: games
|
||||
Priority: optional
|
||||
Maintainer: Matthijs Kooijman <matthijs@stdin.nl>
|
||||
Uploaders: Jordi Mallach <jordi@debian.org>
|
||||
Build-Depends: debhelper (>= 7.0.50), libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev, libicu-dev, liblzma-dev, liblzo2-dev
|
||||
Build-Depends: debhelper (>= 7.0.50), libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev, libicu-dev, liblzma-dev, liblzo2-dev, libxdg-basedir-dev
|
||||
Standards-Version: 3.8.4
|
||||
Vcs-Browser: http://anonscm.debian.org/gitweb/?p=collab-maint/openttd.git
|
||||
Vcs-Git: git://anonscm.debian.org/collab-maint/openttd.git
|
||||
|
@@ -29,7 +29,7 @@ include /usr/share/dpkg/buildflags.mk
|
||||
# to be explicit about the dependencies, in case we're not running in a
|
||||
# clean build root.
|
||||
override_dh_auto_configure:
|
||||
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --with-lzma --without-xdg-basedir --without-iconv --disable-strip CFLAGS="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS="$(LDFLAGS)" CFLAGS_BUILD="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS_BUILD="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS_BUILD="$(LDFLAGS)"
|
||||
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --with-lzma --with-xdg-basedir --without-iconv --disable-strip CFLAGS="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS="$(LDFLAGS)" CFLAGS_BUILD="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS_BUILD="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS_BUILD="$(LDFLAGS)"
|
||||
|
||||
# Do some extra installation
|
||||
override_dh_auto_install:
|
||||
|
@@ -1,9 +1,9 @@
|
||||
# Version numbers to update
|
||||
!define APPV_MAJOR 1
|
||||
!define APPV_MINOR 4
|
||||
!define APPV_MAINT 3
|
||||
!define APPV_BUILD 2
|
||||
!define APPV_EXTRA ""
|
||||
!define APPV_MAINT 0
|
||||
!define APPV_BUILD 0
|
||||
!define APPV_EXTRA "-beta1"
|
||||
|
||||
!define APPNAME "OpenTTD" ; Define application name
|
||||
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
|
||||
|
@@ -173,7 +173,6 @@ Function load_main_data(filename, ByRef vcxproj, ByRef filters, ByRef files)
|
||||
line = "MSVC" Or _
|
||||
line = "DIRECTMUSIC" Or _
|
||||
line = "AI" Or _
|
||||
line = "SSE" Or _
|
||||
line = "HAVE_THREAD" _
|
||||
) Then skip = skip + 1
|
||||
deep = deep + 1
|
||||
|
@@ -102,7 +102,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -156,7 +156,7 @@
|
||||
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
@@ -204,7 +204,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -256,7 +256,7 @@
|
||||
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
@@ -304,7 +304,6 @@
|
||||
<ClCompile Include="..\src\command.cpp" />
|
||||
<ClCompile Include="..\src\console.cpp" />
|
||||
<ClCompile Include="..\src\console_cmds.cpp" />
|
||||
<ClCompile Include="..\src\cpu.cpp" />
|
||||
<ClCompile Include="..\src\crashlog.cpp" />
|
||||
<ClCompile Include="..\src\currency.cpp" />
|
||||
<ClCompile Include="..\src\date.cpp" />
|
||||
@@ -355,6 +354,7 @@
|
||||
<ClCompile Include="..\src\network\network_udp.cpp" />
|
||||
<ClCompile Include="..\src\openttd.cpp" />
|
||||
<ClCompile Include="..\src\order_backup.cpp" />
|
||||
<ClCompile Include="..\src\os_timer.cpp" />
|
||||
<ClCompile Include="..\src\pbs.cpp" />
|
||||
<ClCompile Include="..\src\progress.cpp" />
|
||||
<ClCompile Include="..\src\rail.cpp" />
|
||||
@@ -385,7 +385,6 @@
|
||||
<ClCompile Include="..\src\vehicle.cpp" />
|
||||
<ClCompile Include="..\src\vehiclelist.cpp" />
|
||||
<ClCompile Include="..\src\viewport.cpp" />
|
||||
<ClCompile Include="..\src\viewport_sprite_sorter_sse4.cpp" />
|
||||
<ClCompile Include="..\src\waypoint.cpp" />
|
||||
<ClCompile Include="..\src\widget.cpp" />
|
||||
<ClCompile Include="..\src\window.cpp" />
|
||||
@@ -423,7 +422,6 @@
|
||||
<ClInclude Include="..\src\console_gui.h" />
|
||||
<ClInclude Include="..\src\console_internal.h" />
|
||||
<ClInclude Include="..\src\console_type.h" />
|
||||
<ClInclude Include="..\src\cpu.h" />
|
||||
<ClInclude Include="..\src\crashlog.h" />
|
||||
<ClInclude Include="..\src\currency.h" />
|
||||
<ClInclude Include="..\src\date_func.h" />
|
||||
@@ -642,7 +640,6 @@
|
||||
<ClInclude Include="..\src\vehicle_type.h" />
|
||||
<ClInclude Include="..\src\vehiclelist.h" />
|
||||
<ClInclude Include="..\src\viewport_func.h" />
|
||||
<ClInclude Include="..\src\viewport_sprite_sorter.h" />
|
||||
<ClInclude Include="..\src\viewport_type.h" />
|
||||
<ClInclude Include="..\src\water.h" />
|
||||
<ClInclude Include="..\src\waypoint_base.h" />
|
||||
@@ -1036,8 +1033,6 @@
|
||||
<ClInclude Include="..\src\script\api\script_station.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_stationlist.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_story_page.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_storypagelist.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_subsidy.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_subsidylist.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_testmode.hpp" />
|
||||
@@ -1100,8 +1095,6 @@
|
||||
<ClCompile Include="..\src\script\api\script_station.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_stationlist.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_story_page.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_storypagelist.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_subsidy.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_subsidylist.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_testmode.cpp" />
|
||||
@@ -1119,22 +1112,12 @@
|
||||
<ClCompile Include="..\src\script\api\script_window.cpp" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_anim.cpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_anim.hpp" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_anim_sse4.cpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_anim_sse4.hpp" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_base.cpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_base.hpp" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_optimized.cpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_optimized.hpp" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_simple.cpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_simple.hpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse_func.hpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse_type.h" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_sse2.cpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse2.hpp" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_sse4.cpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse4.hpp" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_ssse3.cpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_ssse3.hpp" />
|
||||
<ClCompile Include="..\src\blitter\8bpp_base.cpp" />
|
||||
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|
||||
<ClCompile Include="..\src\blitter\8bpp_optimized.cpp" />
|
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|
@@ -141,9 +141,6 @@
|
||||
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|
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
<ClCompile Include="..\src\os_timer.cpp">
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||||
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|
||||
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||||
<ClCompile Include="..\src\pbs.cpp">
|
||||
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||||
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||||
@@ -384,9 +384,6 @@
|
||||
<ClCompile Include="..\src\viewport.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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||||
<ClCompile Include="..\src\viewport_sprite_sorter_sse4.cpp">
|
||||
<Filter>Source Files</Filter>
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||||
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|
||||
<ClCompile Include="..\src\waypoint.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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||||
@@ -498,9 +495,6 @@
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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@@ -1155,9 +1149,6 @@
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||||
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||||
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@@ -2337,12 +2328,6 @@
|
||||
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|
||||
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|
||||
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|
||||
<Filter>Script API</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp">
|
||||
<Filter>Script API</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\script\api\script_subsidy.hpp">
|
||||
<Filter>Script API</Filter>
|
||||
</ClInclude>
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||||
@@ -2529,12 +2514,6 @@
|
||||
<ClCompile Include="..\src\script\api\script_story_page.cpp">
|
||||
<Filter>Script API Implementation</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\src\script\api\script_storypagelist.cpp">
|
||||
<Filter>Script API Implementation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp">
|
||||
<Filter>Script API Implementation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\script\api\script_subsidy.cpp">
|
||||
<Filter>Script API Implementation</Filter>
|
||||
</ClCompile>
|
||||
@@ -2586,12 +2565,6 @@
|
||||
<ClInclude Include="..\src\blitter\32bpp_anim.hpp">
|
||||
<Filter>Blitters</Filter>
|
||||
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||||
<ClCompile Include="..\src\blitter\32bpp_anim_sse4.cpp">
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||||
<Filter>Blitters</Filter>
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||||
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||||
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||||
<Filter>Blitters</Filter>
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||||
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|
||||
<ClCompile Include="..\src\blitter\32bpp_base.cpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClCompile>
|
||||
@@ -2610,30 +2583,6 @@
|
||||
<ClInclude Include="..\src\blitter\32bpp_simple.hpp">
|
||||
<Filter>Blitters</Filter>
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||||
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||||
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|
||||
<Filter>Blitters</Filter>
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||||
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||||
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|
||||
<Filter>Blitters</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\src\blitter\32bpp_sse2.cpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse2.hpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\src\blitter\32bpp_sse4.cpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse4.hpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\src\blitter\32bpp_ssse3.cpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\src\blitter\32bpp_ssse3.hpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\src\blitter\8bpp_base.cpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClCompile>
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|
@@ -102,7 +102,7 @@
|
||||
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|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -156,7 +156,7 @@
|
||||
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
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|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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||||
@@ -204,7 +204,7 @@
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||||
<StringPooling>true</StringPooling>
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||||
<ExceptionHandling>Sync</ExceptionHandling>
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||||
@@ -256,7 +256,7 @@
|
||||
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
|
@@ -52,7 +52,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
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|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
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|
||||
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|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -156,7 +156,7 @@
|
||||
AdditionalOptions="/MP"
|
||||
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|
||||
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|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
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|
||||
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|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
@@ -257,7 +257,7 @@
|
||||
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|
||||
OmitFramePointers="true"
|
||||
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|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -362,7 +362,7 @@
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
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|
||||
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|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
@@ -486,10 +486,6 @@
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\cpu.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\crashlog.cpp"
|
||||
>
|
||||
@@ -690,6 +686,10 @@
|
||||
RelativePath=".\..\src\order_backup.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\os_timer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\pbs.cpp"
|
||||
>
|
||||
@@ -810,10 +810,6 @@
|
||||
RelativePath=".\..\src\viewport.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\viewport_sprite_sorter_sse4.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\waypoint.cpp"
|
||||
>
|
||||
@@ -966,10 +962,6 @@
|
||||
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|
||||
>
|
||||
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|
||||
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|
||||
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|
||||
>
|
||||
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|
||||
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|
||||
RelativePath=".\..\src\crashlog.h"
|
||||
>
|
||||
@@ -1842,10 +1834,6 @@
|
||||
RelativePath=".\..\src\viewport_func.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\viewport_sprite_sorter.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\viewport_type.h"
|
||||
>
|
||||
@@ -3478,14 +3466,6 @@
|
||||
RelativePath=".\..\src\script\api\script_story_page.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypagelist.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_subsidy.hpp"
|
||||
>
|
||||
@@ -3738,14 +3718,6 @@
|
||||
RelativePath=".\..\src\script\api\script_story_page.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypagelist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_subsidy.cpp"
|
||||
>
|
||||
@@ -3818,14 +3790,6 @@
|
||||
RelativePath=".\..\src\blitter\32bpp_anim.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_anim_sse4.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_anim_sse4.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_base.cpp"
|
||||
>
|
||||
@@ -3850,38 +3814,6 @@
|
||||
RelativePath=".\..\src\blitter\32bpp_simple.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse_func.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse_type.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse2.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse2.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse4.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse4.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_ssse3.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_ssse3.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\8bpp_base.cpp"
|
||||
>
|
||||
|
@@ -52,7 +52,7 @@
|
||||
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|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -156,7 +156,7 @@
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
@@ -257,7 +257,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -362,7 +362,7 @@
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
|
@@ -53,7 +53,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -155,7 +155,7 @@
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
@@ -255,7 +255,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -359,7 +359,7 @@
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
@@ -483,10 +483,6 @@
|
||||
RelativePath=".\..\src\console_cmds.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\cpu.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\crashlog.cpp"
|
||||
>
|
||||
@@ -687,6 +683,10 @@
|
||||
RelativePath=".\..\src\order_backup.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\os_timer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\pbs.cpp"
|
||||
>
|
||||
@@ -807,10 +807,6 @@
|
||||
RelativePath=".\..\src\viewport.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\viewport_sprite_sorter_sse4.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\waypoint.cpp"
|
||||
>
|
||||
@@ -963,10 +959,6 @@
|
||||
RelativePath=".\..\src\console_type.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\cpu.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\crashlog.h"
|
||||
>
|
||||
@@ -1839,10 +1831,6 @@
|
||||
RelativePath=".\..\src\viewport_func.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\viewport_sprite_sorter.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\viewport_type.h"
|
||||
>
|
||||
@@ -3475,14 +3463,6 @@
|
||||
RelativePath=".\..\src\script\api\script_story_page.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypagelist.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_subsidy.hpp"
|
||||
>
|
||||
@@ -3735,14 +3715,6 @@
|
||||
RelativePath=".\..\src\script\api\script_story_page.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypagelist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_subsidy.cpp"
|
||||
>
|
||||
@@ -3815,14 +3787,6 @@
|
||||
RelativePath=".\..\src\blitter\32bpp_anim.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_anim_sse4.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_anim_sse4.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_base.cpp"
|
||||
>
|
||||
@@ -3847,38 +3811,6 @@
|
||||
RelativePath=".\..\src\blitter\32bpp_simple.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse_func.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse_type.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse2.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse2.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse4.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse4.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_ssse3.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_ssse3.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\8bpp_base.cpp"
|
||||
>
|
||||
|
@@ -53,7 +53,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -155,7 +155,7 @@
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
@@ -255,7 +255,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -359,7 +359,7 @@
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
|
66
readme.txt
66
readme.txt
@@ -1,5 +1,5 @@
|
||||
Last updated: 2014-09-23
|
||||
Release version: 1.4.3
|
||||
Last updated: 2013-12-24
|
||||
Release version: 1.4.0-beta1
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -674,47 +674,46 @@ http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi5s.zip
|
||||
X.X) Credits
|
||||
---- -------
|
||||
The OpenTTD team (in alphabetical order):
|
||||
Albert Hofkamp (Alberth) - GUI expert (since 0.7)
|
||||
Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
|
||||
Ulf Hermann (fonsinchen) - Cargo Distribution (since 1.3)
|
||||
Christoph Elsenhans (frosch) - General coding (since 0.6)
|
||||
Loïc Guilloux (glx) - Windows Expert (since 0.4.5)
|
||||
Michael Lutz (michi_cc) - Path based signals (since 0.7)
|
||||
Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
|
||||
Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
|
||||
Ingo von Borstel (planetmaker) - General coding, Support (since 1.1)
|
||||
Remko Bijker (Rubidium) - Lead coder and way more (since 0.4.5)
|
||||
José Soler (Terkhen) - General coding (since 1.0)
|
||||
Leif Linse (Zuu) - AI/Game Script (since 1.2)
|
||||
Albert Hofkamp (Alberth) - GUI expert
|
||||
Jean-François Claeys (Belugas) - GUI, newindustries and more
|
||||
Matthijs Kooijman (blathijs) - Pathfinder-guru, pool rework
|
||||
Ulf Hermann (fonsinchen) - Cargo Distribution
|
||||
Christoph Elsenhans (frosch) - General coding
|
||||
Loïc Guilloux (glx) - Windows Expert
|
||||
Michael Lutz (michi_cc) - Path based signals
|
||||
Owen Rudge (orudge) - Forum host, OS/2 port
|
||||
Peter Nelson (peter1138) - Spiritual descendant from newGRF gods
|
||||
Ingo von Borstel (planetmaker) - Support
|
||||
Remko Bijker (Rubidium) - Lead coder and way more
|
||||
Zdeněk Sojka (SmatZ) - Bug finder and fixer
|
||||
José Soler (Terkhen) - General coding
|
||||
Thijs Marinussen (Yexo) - AI Framework
|
||||
Leif Linse (Zuu) - AI/Game Script
|
||||
|
||||
Inactive Developers:
|
||||
Jean-François Claeys (Belugas) - GUI, newindustries and more (0.4.5 - 1.0)
|
||||
Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles (0.3 - 0.7)
|
||||
Victor Fischer (Celestar) - Programming everywhere you need him to (0.3 - 0.6)
|
||||
Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) (0.4.5 - 0.6)
|
||||
Jonathan Coome (Maedhros) - High priest of the NewGRF Temple (0.5 - 0.6)
|
||||
Attila Bán (MiHaMiX) - WebTranslator 1 and 2 (0.3 - 0.5)
|
||||
Zdeněk Sojka (SmatZ) - Bug finder and fixer (0.6 - 1.3)
|
||||
Christoph Mallon (Tron) - Programmer, code correctness police (0.3 - 0.5)
|
||||
Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active)
|
||||
Thijs Marinussen (Yexo) - AI Framework, General (0.6 - 1.3)
|
||||
Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles
|
||||
Victor Fischer (Celestar) - Programming everywhere you need him to
|
||||
Tamás Faragó (Darkvater) - Ex-Lead coder
|
||||
Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)
|
||||
Jonathan Coome (Maedhros) - High priest of the NewGRF Temple
|
||||
Attila Bán (MiHaMiX) - WebTranslator 1 and 2
|
||||
Christoph Mallon (Tron) - Programmer, code correctness police
|
||||
|
||||
Retired Developers:
|
||||
Tamás Faragó (Darkvater) - Ex-Lead coder (0.3 - 0.5)
|
||||
Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3 - 0.3)
|
||||
Emil Djupfeld (egladil) - MacOSX port (0.4 - 0.6)
|
||||
Simon Sasburg (HackyKid) - Bug fixer (0.4 - 0.4.5)
|
||||
Ludvig Strigeus (ludde) - Original author of OpenTTD, main coder (0.1 - 0.3)
|
||||
Cian Duffy (MYOB) - BeOS port / manual writing (0.1 - 0.3)
|
||||
Petr Baudiš (pasky) - Many patches, newgrf support, etc. (0.3 - 0.3)
|
||||
Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker (0.6 - 0.7)
|
||||
Serge Paquet (vurlix) - 2nd contributor after ludde (0.1 - 0.3)
|
||||
Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
|
||||
Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
|
||||
Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6)
|
||||
Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker
|
||||
Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active)
|
||||
|
||||
Thanks to:
|
||||
Josef Drexler - For his great work on TTDPatch.
|
||||
Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations
|
||||
Petr Baudiš (pasky) - Many patches, newgrf support, etc.
|
||||
Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with
|
||||
Stefan Meißner (sign_de) - For his work on the console
|
||||
Mike Ragsdale - OpenTTD installer
|
||||
Cian Duffy (MYOB) - BeOS port / manual writing
|
||||
Christian Rosentreter (tokai) - MorphOS / AmigaOS port
|
||||
Richard Kempton (RichK67) - Additional airports, initial TGP implementation
|
||||
Alberto Demichelis - Squirrel scripting language
|
||||
@@ -723,7 +722,6 @@ Thanks to:
|
||||
George - Canal graphics
|
||||
Andrew Parkhouse (andythenorth) - River graphics
|
||||
David Dallaston (Pikka) - Tram tracks
|
||||
Fleashosio - Titlegame
|
||||
All Translators - For their support to make OpenTTD a truly international game
|
||||
Bug Reporters - Thanks for all bug reports
|
||||
Chris Sawyer - For an amazing game!
|
||||
|
25
source.list
25
source.list
@@ -12,7 +12,6 @@ cheat.cpp
|
||||
command.cpp
|
||||
console.cpp
|
||||
console_cmds.cpp
|
||||
cpu.cpp
|
||||
crashlog.cpp
|
||||
currency.cpp
|
||||
date.cpp
|
||||
@@ -63,6 +62,7 @@ network/network_server.cpp
|
||||
network/network_udp.cpp
|
||||
openttd.cpp
|
||||
order_backup.cpp
|
||||
os_timer.cpp
|
||||
pbs.cpp
|
||||
progress.cpp
|
||||
rail.cpp
|
||||
@@ -111,9 +111,6 @@ townname.cpp
|
||||
vehicle.cpp
|
||||
vehiclelist.cpp
|
||||
viewport.cpp
|
||||
#if SSE
|
||||
viewport_sprite_sorter_sse4.cpp
|
||||
#end
|
||||
waypoint.cpp
|
||||
widget.cpp
|
||||
window.cpp
|
||||
@@ -158,7 +155,6 @@ console_func.h
|
||||
console_gui.h
|
||||
console_internal.h
|
||||
console_type.h
|
||||
cpu.h
|
||||
crashlog.h
|
||||
currency.h
|
||||
date_func.h
|
||||
@@ -377,7 +373,6 @@ vehicle_gui_base.h
|
||||
vehicle_type.h
|
||||
vehiclelist.h
|
||||
viewport_func.h
|
||||
viewport_sprite_sorter.h
|
||||
viewport_type.h
|
||||
water.h
|
||||
waypoint_base.h
|
||||
@@ -816,8 +811,6 @@ script/api/script_signlist.hpp
|
||||
script/api/script_station.hpp
|
||||
script/api/script_stationlist.hpp
|
||||
script/api/script_story_page.hpp
|
||||
script/api/script_storypagelist.hpp
|
||||
script/api/script_storypageelementlist.hpp
|
||||
script/api/script_subsidy.hpp
|
||||
script/api/script_subsidylist.hpp
|
||||
script/api/script_testmode.hpp
|
||||
@@ -882,8 +875,6 @@ script/api/script_signlist.cpp
|
||||
script/api/script_station.cpp
|
||||
script/api/script_stationlist.cpp
|
||||
script/api/script_story_page.cpp
|
||||
script/api/script_storypagelist.cpp
|
||||
script/api/script_storypageelementlist.cpp
|
||||
script/api/script_subsidy.cpp
|
||||
script/api/script_subsidylist.cpp
|
||||
script/api/script_testmode.cpp
|
||||
@@ -905,26 +896,12 @@ script/api/script_window.cpp
|
||||
#else
|
||||
blitter/32bpp_anim.cpp
|
||||
blitter/32bpp_anim.hpp
|
||||
#if SSE
|
||||
blitter/32bpp_anim_sse4.cpp
|
||||
blitter/32bpp_anim_sse4.hpp
|
||||
#end
|
||||
blitter/32bpp_base.cpp
|
||||
blitter/32bpp_base.hpp
|
||||
blitter/32bpp_optimized.cpp
|
||||
blitter/32bpp_optimized.hpp
|
||||
blitter/32bpp_simple.cpp
|
||||
blitter/32bpp_simple.hpp
|
||||
#if SSE
|
||||
blitter/32bpp_sse_func.hpp
|
||||
blitter/32bpp_sse_type.h
|
||||
blitter/32bpp_sse2.cpp
|
||||
blitter/32bpp_sse2.hpp
|
||||
blitter/32bpp_sse4.cpp
|
||||
blitter/32bpp_sse4.hpp
|
||||
blitter/32bpp_ssse3.cpp
|
||||
blitter/32bpp_ssse3.hpp
|
||||
#end
|
||||
blitter/8bpp_base.cpp
|
||||
blitter/8bpp_base.hpp
|
||||
blitter/8bpp_optimized.cpp
|
||||
|
@@ -66,7 +66,7 @@ public:
|
||||
static SQChar temp[256];
|
||||
va_list vl;
|
||||
va_start(vl, s);
|
||||
scvsnprintf(temp, sizeof(temp), s, vl);
|
||||
scvsprintf(temp, s, vl);
|
||||
va_end(vl);
|
||||
throw temp;
|
||||
}
|
||||
|
@@ -853,7 +853,7 @@ struct AIConfigWindow : public Window {
|
||||
case WID_AIC_GAMELIST: {
|
||||
this->selected_slot = OWNER_DEITY;
|
||||
this->InvalidateData();
|
||||
if (click_count > 1 && this->selected_slot != INVALID_COMPANY && _game_mode != GM_NORMAL) ShowAIListWindow((CompanyID)this->selected_slot);
|
||||
if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@@ -44,7 +44,7 @@ void CcBuildAirport(const CommandCost &result, TileIndex tile, uint32 p1, uint32
|
||||
{
|
||||
if (result.Failed()) return;
|
||||
|
||||
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
|
||||
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
|
||||
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
|
||||
}
|
||||
|
||||
@@ -226,27 +226,8 @@ public:
|
||||
this->SetWidgetLoweredState(WID_AP_BTN_DOHILIGHT, _settings_client.gui.station_show_coverage);
|
||||
this->OnInvalidateData();
|
||||
|
||||
/* Ensure airport class is valid (changing NewGRFs). */
|
||||
_selected_airport_class = Clamp(_selected_airport_class, APC_BEGIN, (AirportClassID)(AirportClass::GetClassCount() - 1));
|
||||
const AirportClass *ac = AirportClass::Get(_selected_airport_class);
|
||||
this->vscroll->SetCount(ac->GetSpecCount());
|
||||
|
||||
/* Ensure the airport index is valid for this class (changing NewGRFs). */
|
||||
_selected_airport_index = Clamp(_selected_airport_index, -1, ac->GetSpecCount() - 1);
|
||||
|
||||
/* Only when no valid airport was selected, we want to select the first airport. */
|
||||
bool selectFirstAirport = true;
|
||||
if (_selected_airport_index != -1) {
|
||||
const AirportSpec *as = ac->GetSpec(_selected_airport_index);
|
||||
if (as->IsAvailable()) {
|
||||
/* Ensure the airport layout is valid. */
|
||||
_selected_airport_layout = Clamp(_selected_airport_layout, 0, as->num_table - 1);
|
||||
selectFirstAirport = false;
|
||||
this->UpdateSelectSize();
|
||||
}
|
||||
}
|
||||
|
||||
if (selectFirstAirport) this->SelectFirstAvailableAirport(true);
|
||||
this->vscroll->SetCount(AirportClass::Get(_selected_airport_class)->GetSpecCount());
|
||||
this->SelectFirstAvailableAirport(true);
|
||||
}
|
||||
|
||||
virtual ~BuildAirportWindow()
|
||||
|
@@ -160,7 +160,7 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chai
|
||||
}
|
||||
|
||||
/* Update train weight etc., the old vehicle will be sold anyway */
|
||||
if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(CCF_LOADUNLOAD);
|
||||
if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(true);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -276,8 +276,10 @@ public:
|
||||
}
|
||||
|
||||
case WID_RV_INFO_TAB: {
|
||||
Dimension d = GetStringBoundingBox(STR_REPLACE_NOT_REPLACING);
|
||||
d = maxdim(d, GetStringBoundingBox(STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED));
|
||||
SetDParam(0, STR_REPLACE_NOT_REPLACING);
|
||||
Dimension d = GetStringBoundingBox(STR_BLACK_STRING);
|
||||
SetDParam(0, STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED);
|
||||
d = maxdim(d, GetStringBoundingBox(STR_BLACK_STRING));
|
||||
d.width += WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT;
|
||||
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
*size = maxdim(*size, d);
|
||||
@@ -349,21 +351,20 @@ public:
|
||||
switch (widget) {
|
||||
case WID_RV_INFO_TAB: {
|
||||
const Company *c = Company::Get(_local_company);
|
||||
StringID str;
|
||||
if (this->sel_engine[0] != INVALID_ENGINE) {
|
||||
if (!EngineHasReplacementForCompany(c, this->sel_engine[0], this->sel_group)) {
|
||||
str = STR_REPLACE_NOT_REPLACING;
|
||||
SetDParam(0, STR_REPLACE_NOT_REPLACING);
|
||||
} else {
|
||||
bool when_old = false;
|
||||
EngineID e = EngineReplacementForCompany(c, this->sel_engine[0], this->sel_group, &when_old);
|
||||
str = when_old ? STR_REPLACE_REPLACING_WHEN_OLD : STR_ENGINE_NAME;
|
||||
SetDParam(0, e);
|
||||
SetDParam(0, when_old ? STR_REPLACE_REPLACING_WHEN_OLD : STR_ENGINE_NAME);
|
||||
SetDParam(1, e);
|
||||
}
|
||||
} else {
|
||||
str = STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED;
|
||||
SetDParam(0, STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED);
|
||||
}
|
||||
|
||||
DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMERECT_TOP, str, TC_BLACK, SA_HOR_CENTER);
|
||||
DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMERECT_TOP, STR_BLACK_STRING, TC_FROMSTRING, SA_HOR_CENTER);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@@ -100,7 +100,7 @@ bool BaseSet<T, Tnum_files, Tsearch_in_tars>::FillSetDetails(IniFile *ini, const
|
||||
|
||||
/* Then find the MD5 checksum */
|
||||
item = md5s->GetItem(filename, false);
|
||||
if (item == NULL || item->value == NULL) {
|
||||
if (item == NULL) {
|
||||
DEBUG(grf, 0, "No MD5 checksum specified for: %s (in %s)", filename, full_filename);
|
||||
return false;
|
||||
}
|
||||
|
@@ -133,46 +133,6 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_CRASH_REMAP:
|
||||
if (src_px->a == 255) {
|
||||
do {
|
||||
uint m = *src_n;
|
||||
if (m == 0) {
|
||||
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
|
||||
*anim = 0;
|
||||
} else {
|
||||
uint r = remap[GB(m, 0, 8)];
|
||||
*anim = r | (m & 0xFF00);
|
||||
if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
|
||||
}
|
||||
anim++;
|
||||
dst++;
|
||||
src_px++;
|
||||
src_n++;
|
||||
} while (--n != 0);
|
||||
} else {
|
||||
do {
|
||||
uint m = *src_n;
|
||||
if (m == 0) {
|
||||
if (src_px->a != 0) {
|
||||
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
|
||||
*anim = 0;
|
||||
}
|
||||
} else {
|
||||
uint r = remap[GB(m, 0, 8)];
|
||||
*anim = 0;
|
||||
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
|
||||
}
|
||||
anim++;
|
||||
dst++;
|
||||
src_px++;
|
||||
src_n++;
|
||||
} while (--n != 0);
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
|
||||
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
|
||||
@@ -248,7 +208,6 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
|
||||
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
|
||||
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -480,7 +439,7 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
|
||||
}
|
||||
|
||||
/* Make sure the backend redraws the whole screen */
|
||||
VideoDriver::GetInstance()->MakeDirty(0, 0, _screen.width, _screen.height);
|
||||
_video_driver->MakeDirty(0, 0, _screen.width, _screen.height);
|
||||
}
|
||||
|
||||
Blitter::PaletteAnimation Blitter_32bppAnim::UsePaletteAnimation()
|
||||
|
@@ -15,8 +15,8 @@
|
||||
#include "32bpp_optimized.hpp"
|
||||
|
||||
/** The optimised 32 bpp blitter with palette animation. */
|
||||
class Blitter_32bppAnim : public Blitter_32bppOptimized {
|
||||
protected:
|
||||
class Blitter_32bppAnim FINAL : public Blitter_32bppOptimized {
|
||||
private:
|
||||
uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
|
||||
int anim_buf_width; ///< The width of the animation buffer.
|
||||
int anim_buf_height; ///< The height of the animation buffer.
|
||||
@@ -56,9 +56,10 @@ public:
|
||||
};
|
||||
|
||||
/** Factory for the 32bpp blitter with animation. */
|
||||
class FBlitter_32bppAnim : public BlitterFactory {
|
||||
class FBlitter_32bppAnim : public BlitterFactory<FBlitter_32bppAnim> {
|
||||
public:
|
||||
FBlitter_32bppAnim() : BlitterFactory("32bpp-anim", "32bpp Animation Blitter (palette animation)") {}
|
||||
/* virtual */ const char *GetName() { return "32bpp-anim"; }
|
||||
/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
|
||||
};
|
||||
|
||||
|
@@ -1,399 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_sse4_anim.cpp Implementation of the SSE4 32 bpp blitter with animation support. */
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../video/video_driver.hpp"
|
||||
#include "../table/sprites.h"
|
||||
#include "32bpp_anim_sse4.hpp"
|
||||
#include "32bpp_sse_func.hpp"
|
||||
|
||||
/** Instantiation of the SSE4 32bpp blitter factory. */
|
||||
static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
|
||||
*
|
||||
* @tparam mode blitter mode
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent, bool animated>
|
||||
inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
const byte * const remap = bp->remap;
|
||||
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
|
||||
uint16 *anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
|
||||
int effective_width = bp->width;
|
||||
|
||||
/* Find where to start reading in the source sprite. */
|
||||
const Blitter_32bppSSE_Base::SpriteData * const sd = (const Blitter_32bppSSE_Base::SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
|
||||
|
||||
if (read_mode != RM_WITH_MARGIN) {
|
||||
src_rgba_line += bp->skip_left;
|
||||
src_mv_line += bp->skip_left;
|
||||
}
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
|
||||
/* Load these variables into register before loop. */
|
||||
const __m128i a_cm = ALPHA_CONTROL_MASK;
|
||||
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
|
||||
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
|
||||
|
||||
for (int y = bp->height; y != 0; y--) {
|
||||
Colour *dst = dst_line;
|
||||
const Colour *src = src_rgba_line + META_LENGTH;
|
||||
if (mode != BM_TRANSPARENT) src_mv = src_mv_line;
|
||||
uint16 *anim = anim_line;
|
||||
|
||||
if (read_mode == RM_WITH_MARGIN) {
|
||||
assert(bt_last == BT_NONE); // or you must ensure block type is preserved
|
||||
anim += src_rgba_line[0].data;
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
if (mode != BM_TRANSPARENT) src_mv += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) goto next_line;
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
default:
|
||||
if (!translucent) {
|
||||
for (uint x = (uint) effective_width; x > 0; x--) {
|
||||
if (src->a) {
|
||||
if (animated) {
|
||||
*anim = *(const uint16*) src_mv;
|
||||
*dst = (src_mv->m >= PALETTE_ANIM_START) ? AdjustBrightneSSE(this->LookupColourInPalette(src_mv->m), src_mv->v) : src->data;
|
||||
} else {
|
||||
*anim = 0;
|
||||
*dst = *src;
|
||||
}
|
||||
}
|
||||
if (animated) src_mv++;
|
||||
anim++;
|
||||
src++;
|
||||
dst++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
for (uint x = (uint) effective_width/2; x != 0; x--) {
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
|
||||
if (animated) {
|
||||
/* Remap colours. */
|
||||
const byte m0 = mvX2;
|
||||
if (m0 >= PALETTE_ANIM_START) {
|
||||
const Colour c0 = (this->LookupColourInPalette(m0).data & 0x00FFFFFF) | (src[0].data & 0xFF000000);
|
||||
InsertFirstUint32(AdjustBrightneSSE(c0, (byte) (mvX2 >> 8)).data, srcABCD);
|
||||
}
|
||||
const byte m1 = mvX2 >> 16;
|
||||
if (m1 >= PALETTE_ANIM_START) {
|
||||
const Colour c1 = (this->LookupColourInPalette(m1).data & 0x00FFFFFF) | (src[1].data & 0xFF000000);
|
||||
InsertSecondUint32(AdjustBrightneSSE(c1, (byte) (mvX2 >> 24)).data, srcABCD);
|
||||
}
|
||||
|
||||
/* Update anim buffer. */
|
||||
const byte a0 = src[0].a;
|
||||
const byte a1 = src[1].a;
|
||||
uint32 anim01 = 0;
|
||||
if (a0 == 255) {
|
||||
if (a1 == 255) {
|
||||
*(uint32*) anim = mvX2;
|
||||
goto bmno_full_opacity;
|
||||
}
|
||||
anim01 = (uint16) mvX2;
|
||||
} else if (a0 == 0) {
|
||||
if (a1 == 0) {
|
||||
goto bmno_full_transparency;
|
||||
} else {
|
||||
if (a1 == 255) anim[1] = (uint16) (mvX2 >> 16);
|
||||
goto bmno_alpha_blend;
|
||||
}
|
||||
}
|
||||
if (a1 > 0) {
|
||||
if (a1 == 255) anim01 |= mvX2 & 0xFFFF0000;
|
||||
*(uint32*) anim = anim01;
|
||||
} else {
|
||||
anim[0] = (uint16) anim01;
|
||||
}
|
||||
} else {
|
||||
if (src[0].a) anim[0] = 0;
|
||||
if (src[1].a) anim[1] = 0;
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
bmno_alpha_blend:
|
||||
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
|
||||
bmno_full_opacity:
|
||||
_mm_storel_epi64((__m128i *) dst, srcABCD);
|
||||
bmno_full_transparency:
|
||||
src_mv += 2;
|
||||
src += 2;
|
||||
anim += 2;
|
||||
dst += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
|
||||
if (src->a == 0) {
|
||||
} else if (src->a == 255) {
|
||||
*anim = *(const uint16*) src_mv;
|
||||
*dst = (src_mv->m >= PALETTE_ANIM_START) ? AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v) : *src;
|
||||
} else {
|
||||
*anim = 0;
|
||||
__m128i srcABCD;
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
if (src_mv->m >= PALETTE_ANIM_START) {
|
||||
Colour colour = AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v);
|
||||
colour.a = src->a;
|
||||
srcABCD = _mm_cvtsi32_si128(colour.data);
|
||||
} else {
|
||||
srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
}
|
||||
dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_COLOUR_REMAP:
|
||||
for (uint x = (uint) effective_width / 2; x != 0; x--) {
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
|
||||
/* Remap colours. */
|
||||
const uint m0 = (byte) mvX2;
|
||||
const uint r0 = remap[m0];
|
||||
const uint m1 = (byte) (mvX2 >> 16);
|
||||
const uint r1 = remap[m1];
|
||||
if (mvX2 & 0x00FF00FF) {
|
||||
#define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
|
||||
/* Written so the compiler uses CMOV. */ \
|
||||
Colour m_colour = m_colour_init; \
|
||||
{ \
|
||||
const Colour srcm = (Colour) (m_src); \
|
||||
const uint m = (byte) (m_m); \
|
||||
const uint r = remap[m]; \
|
||||
const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
|
||||
m_colour = r == 0 ? m_colour : cmap; \
|
||||
m_colour = m != 0 ? m_colour : srcm; \
|
||||
}
|
||||
#ifdef _SQ64
|
||||
uint64 srcs = _mm_cvtsi128_si64(srcABCD);
|
||||
uint64 dsts;
|
||||
if (animated) dsts = _mm_cvtsi128_si64(dstABCD);
|
||||
uint64 remapped_src = 0;
|
||||
CMOV_REMAP(c0, animated ? dsts : 0, srcs, mvX2);
|
||||
remapped_src = c0.data;
|
||||
CMOV_REMAP(c1, animated ? dsts >> 32 : 0, srcs >> 32, mvX2 >> 16);
|
||||
remapped_src |= (uint64) c1.data << 32;
|
||||
srcABCD = _mm_cvtsi64_si128(remapped_src);
|
||||
#else
|
||||
Colour remapped_src[2];
|
||||
CMOV_REMAP(c0, animated ? _mm_cvtsi128_si32(dstABCD) : 0, _mm_cvtsi128_si32(srcABCD), mvX2);
|
||||
remapped_src[0] = c0.data;
|
||||
CMOV_REMAP(c1, animated ? dst[1] : 0, src[1], mvX2 >> 16);
|
||||
remapped_src[1] = c1.data;
|
||||
srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
|
||||
#endif
|
||||
|
||||
if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
|
||||
}
|
||||
|
||||
/* Update anim buffer. */
|
||||
if (animated) {
|
||||
const byte a0 = src[0].a;
|
||||
const byte a1 = src[1].a;
|
||||
uint32 anim01 = mvX2 & 0xFF00FF00;
|
||||
if (a0 == 255) {
|
||||
anim01 |= r0;
|
||||
if (a1 == 255) {
|
||||
*(uint32*) anim = anim01 | (r1 << 16);
|
||||
goto bmcr_full_opacity;
|
||||
}
|
||||
} else if (a0 == 0) {
|
||||
if (a1 == 0) {
|
||||
goto bmcr_full_transparency;
|
||||
} else {
|
||||
if (a1 == 255) {
|
||||
anim[1] = r1 | (anim01 >> 16);
|
||||
}
|
||||
goto bmcr_alpha_blend;
|
||||
}
|
||||
}
|
||||
if (a1 > 0) {
|
||||
if (a1 == 255) anim01 |= r1 << 16;
|
||||
*(uint32*) anim = anim01;
|
||||
} else {
|
||||
anim[0] = (uint16) anim01;
|
||||
}
|
||||
} else {
|
||||
if (src[0].a) anim[0] = 0;
|
||||
if (src[1].a) anim[1] = 0;
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
bmcr_alpha_blend:
|
||||
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
|
||||
bmcr_full_opacity:
|
||||
_mm_storel_epi64((__m128i *) dst, srcABCD);
|
||||
bmcr_full_transparency:
|
||||
src_mv += 2;
|
||||
dst += 2;
|
||||
src += 2;
|
||||
anim += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way. */
|
||||
__m128i srcABCD;
|
||||
if (src->a == 0) break;
|
||||
if (src_mv->m) {
|
||||
const uint r = remap[src_mv->m];
|
||||
*anim = (animated && src->a == 255) ? r | ((uint16) src_mv->v << 8 ) : 0;
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
|
||||
if (src->a == 255) {
|
||||
*dst = remapped_colour;
|
||||
} else {
|
||||
remapped_colour.a = src->a;
|
||||
srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
|
||||
goto bmcr_alpha_blend_single;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
*anim = 0;
|
||||
srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
if (src->a < 255) {
|
||||
bmcr_alpha_blend_single:
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
|
||||
}
|
||||
dst->data = _mm_cvtsi128_si32(srcABCD);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent. */
|
||||
for (uint x = (uint) bp->width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
_mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
|
||||
src += 2;
|
||||
dst += 2;
|
||||
anim += 2;
|
||||
if (src[-2].a) anim[-2] = 0;
|
||||
if (src[-1].a) anim[-1] = 0;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
|
||||
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
|
||||
if (src[0].a) anim[0] = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_CRASH_REMAP:
|
||||
for (uint x = (uint) bp->width; x > 0; x--) {
|
||||
if (src_mv->m == 0) {
|
||||
if (src->a != 0) {
|
||||
uint8 g = MakeDark(src->r, src->g, src->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
|
||||
*anim = 0;
|
||||
}
|
||||
} else {
|
||||
uint r = remap[src_mv->m];
|
||||
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), src_mv->v), src->a, *dst);
|
||||
}
|
||||
src_mv++;
|
||||
dst++;
|
||||
src++;
|
||||
anim++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
next_line:
|
||||
if (mode != BM_TRANSPARENT) src_mv_line += si->sprite_width;
|
||||
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
|
||||
dst_line += bp->pitch;
|
||||
anim_line += this->anim_buf_width;
|
||||
}
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
|
||||
*
|
||||
* @param bp further blitting parameters
|
||||
* @param mode blitter mode
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
const Blitter_32bppSSE_Base::SpriteFlags sprite_flags = ((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags;
|
||||
switch (mode) {
|
||||
default: {
|
||||
bm_normal:
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
if (bt_last == BT_EVEN) {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, true>(bp, zoom);
|
||||
} else {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, true>(bp, zoom);
|
||||
}
|
||||
} else {
|
||||
#ifdef _SQ64
|
||||
if (sprite_flags & SF_TRANSLUCENT) {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
|
||||
} else {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, true>(bp, zoom);
|
||||
}
|
||||
#else
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP:
|
||||
if (sprite_flags & SF_NO_REMAP) goto bm_normal;
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, false>(bp, zoom);
|
||||
else Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, true>(bp, zoom);
|
||||
} else {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
|
||||
else Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
|
||||
}
|
||||
break;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* WITH_SSE */
|
@@ -1,53 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_sse4_anim.hpp A SSE4 32 bpp blitter with animation support. */
|
||||
|
||||
#ifndef BLITTER_32BPP_SSE4_ANIM_HPP
|
||||
#define BLITTER_32BPP_SSE4_ANIM_HPP
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#ifndef SSE_VERSION
|
||||
#define SSE_VERSION 4
|
||||
#endif
|
||||
|
||||
#ifndef FULL_ANIMATION
|
||||
#define FULL_ANIMATION 1
|
||||
#endif
|
||||
|
||||
#include "32bpp_anim.hpp"
|
||||
#include "32bpp_sse4.hpp"
|
||||
|
||||
#undef MARGIN_NORMAL_THRESHOLD
|
||||
#define MARGIN_NORMAL_THRESHOLD 4
|
||||
|
||||
/** The SSE4 32 bpp blitter with palette animation. */
|
||||
class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppAnim, public Blitter_32bppSSE_Base {
|
||||
private:
|
||||
|
||||
public:
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
|
||||
/* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
|
||||
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
|
||||
}
|
||||
/* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
|
||||
};
|
||||
|
||||
/** Factory for the SSE4 32 bpp blitter (with palette animation). */
|
||||
class FBlitter_32bppSSE4_Anim: public BlitterFactory {
|
||||
public:
|
||||
FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); }
|
||||
};
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
#endif /* BLITTER_32BPP_SSE4_ANIM_HPP */
|
@@ -112,19 +112,6 @@ public:
|
||||
return Colour(r * nom / denom, g * nom / denom, b * nom / denom);
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a colour dark grey, for specialized 32bpp remapping.
|
||||
* @param r red component
|
||||
* @param g green component
|
||||
* @param b blue component
|
||||
* @return the brightness value of the new colour, now dark grey.
|
||||
*/
|
||||
static inline uint8 MakeDark(uint8 r, uint8 g, uint8 b)
|
||||
{
|
||||
/* Magic-numbers are ~66% of those used in MakeGrey() */
|
||||
return ((r * 13063) + (g * 25647) + (b * 4981)) / 65536;
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a colour grey - based.
|
||||
* @param colour the colour to make grey.
|
||||
|
@@ -141,40 +141,6 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_CRASH_REMAP:
|
||||
if (src_px->a == 255) {
|
||||
do {
|
||||
uint m = *src_n;
|
||||
if (m == 0) {
|
||||
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
|
||||
} else {
|
||||
uint r = remap[GB(m, 0, 8)];
|
||||
if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
|
||||
}
|
||||
dst++;
|
||||
src_px++;
|
||||
src_n++;
|
||||
} while (--n != 0);
|
||||
} else {
|
||||
do {
|
||||
uint m = *src_n;
|
||||
if (m == 0) {
|
||||
if (src_px->a != 0) {
|
||||
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
|
||||
}
|
||||
} else {
|
||||
uint r = remap[GB(m, 0, 8)];
|
||||
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
|
||||
}
|
||||
dst++;
|
||||
src_px++;
|
||||
src_n++;
|
||||
} while (--n != 0);
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
|
||||
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
|
||||
@@ -238,7 +204,6 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
|
||||
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
|
||||
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -32,9 +32,10 @@ public:
|
||||
};
|
||||
|
||||
/** Factory for the optimised 32 bpp blitter (without palette animation). */
|
||||
class FBlitter_32bppOptimized : public BlitterFactory {
|
||||
class FBlitter_32bppOptimized : public BlitterFactory<FBlitter_32bppOptimized> {
|
||||
public:
|
||||
FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {}
|
||||
/* virtual */ const char *GetName() { return "32bpp-optimized"; }
|
||||
/* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
|
||||
};
|
||||
|
||||
|
@@ -45,17 +45,6 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_CRASH_REMAP:
|
||||
if (src->m == 0) {
|
||||
if (src->a != 0) {
|
||||
uint8 g = MakeDark(src->r, src->g, src->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
|
||||
}
|
||||
} else {
|
||||
if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->AdjustBrightness(this->LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
|
||||
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
|
||||
|
@@ -34,9 +34,10 @@ public:
|
||||
};
|
||||
|
||||
/** Factory for the simple 32 bpp blitter. */
|
||||
class FBlitter_32bppSimple : public BlitterFactory {
|
||||
class FBlitter_32bppSimple : public BlitterFactory<FBlitter_32bppSimple> {
|
||||
public:
|
||||
FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {}
|
||||
/* virtual */ const char *GetName() { return "32bpp-simple"; }
|
||||
/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
|
||||
};
|
||||
|
||||
|
@@ -1,141 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_sse2.cpp Implementation of the SSE2 32 bpp blitter. */
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../zoom_func.h"
|
||||
#include "../settings_type.h"
|
||||
#include "32bpp_sse2.hpp"
|
||||
#include "32bpp_sse_func.hpp"
|
||||
|
||||
/** Instantiation of the SSE2 32bpp blitter factory. */
|
||||
static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
|
||||
|
||||
Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
|
||||
{
|
||||
/* First uint32 of a line = the number of transparent pixels from the left.
|
||||
* Second uint32 of a line = the number of transparent pixels from the right.
|
||||
* Then all RGBA then all MV.
|
||||
*/
|
||||
ZoomLevel zoom_min = ZOOM_LVL_NORMAL;
|
||||
ZoomLevel zoom_max = ZOOM_LVL_NORMAL;
|
||||
if (sprite->type != ST_FONT) {
|
||||
zoom_min = _settings_client.gui.zoom_min;
|
||||
zoom_max = _settings_client.gui.zoom_max;
|
||||
if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX;
|
||||
}
|
||||
|
||||
/* Calculate sizes and allocate. */
|
||||
SpriteData sd;
|
||||
memset(&sd, 0, sizeof(sd));
|
||||
uint all_sprites_size = 0;
|
||||
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
|
||||
const SpriteLoader::Sprite *src_sprite = &sprite[z];
|
||||
sd.infos[z].sprite_width = src_sprite->width;
|
||||
sd.infos[z].sprite_offset = all_sprites_size;
|
||||
sd.infos[z].sprite_line_size = sizeof(Colour) * src_sprite->width + sizeof(uint32) * META_LENGTH;
|
||||
|
||||
const uint rgba_size = sd.infos[z].sprite_line_size * src_sprite->height;
|
||||
sd.infos[z].mv_offset = all_sprites_size + rgba_size;
|
||||
|
||||
const uint mv_size = sizeof(MapValue) * src_sprite->width * src_sprite->height;
|
||||
all_sprites_size += rgba_size + mv_size;
|
||||
}
|
||||
|
||||
Sprite *dst_sprite = (Sprite *) allocator(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
|
||||
dst_sprite->height = sprite->height;
|
||||
dst_sprite->width = sprite->width;
|
||||
dst_sprite->x_offs = sprite->x_offs;
|
||||
dst_sprite->y_offs = sprite->y_offs;
|
||||
memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
|
||||
|
||||
/* Copy colours and determine flags. */
|
||||
bool has_remap = false;
|
||||
bool has_anim = false;
|
||||
bool has_translucency = false;
|
||||
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
|
||||
const SpriteLoader::Sprite *src_sprite = &sprite[z];
|
||||
const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
|
||||
Colour *dst_rgba_line = (Colour *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].sprite_offset];
|
||||
MapValue *dst_mv = (MapValue *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].mv_offset];
|
||||
for (uint y = src_sprite->height; y != 0; y--) {
|
||||
Colour *dst_rgba = dst_rgba_line + META_LENGTH;
|
||||
for (uint x = src_sprite->width; x != 0; x--) {
|
||||
if (src->a != 0) {
|
||||
dst_rgba->a = src->a;
|
||||
if (src->a != 0 && src->a != 255) has_translucency = true;
|
||||
dst_mv->m = src->m;
|
||||
if (src->m != 0) {
|
||||
/* Do some accounting for flags. */
|
||||
has_remap = true;
|
||||
if (src->m >= PALETTE_ANIM_START) has_anim = true;
|
||||
|
||||
/* Get brightest value (or default brightness if it's a black pixel). */
|
||||
const uint8 rgb_max = max(src->r, max(src->g, src->b));
|
||||
dst_mv->v = (rgb_max == 0) ? Blitter_32bppBase::DEFAULT_BRIGHTNESS : rgb_max;
|
||||
|
||||
/* Pre-convert the mapping channel to a RGB value. */
|
||||
const Colour colour = AdjustBrightneSSE(Blitter_32bppBase::LookupColourInPalette(src->m), dst_mv->v);
|
||||
dst_rgba->r = colour.r;
|
||||
dst_rgba->g = colour.g;
|
||||
dst_rgba->b = colour.b;
|
||||
} else {
|
||||
dst_rgba->r = src->r;
|
||||
dst_rgba->g = src->g;
|
||||
dst_rgba->b = src->b;
|
||||
dst_mv->v = Blitter_32bppBase::DEFAULT_BRIGHTNESS;
|
||||
}
|
||||
} else {
|
||||
dst_rgba->data = 0;
|
||||
*(uint16*) dst_mv = 0;
|
||||
}
|
||||
dst_rgba++;
|
||||
dst_mv++;
|
||||
src++;
|
||||
}
|
||||
|
||||
/* Count the number of transparent pixels from the left. */
|
||||
dst_rgba = dst_rgba_line + META_LENGTH;
|
||||
uint32 nb_pix_transp = 0;
|
||||
for (uint x = src_sprite->width; x != 0; x--) {
|
||||
if (dst_rgba->a == 0) nb_pix_transp++;
|
||||
else break;
|
||||
dst_rgba++;
|
||||
}
|
||||
(*dst_rgba_line).data = nb_pix_transp;
|
||||
|
||||
Colour *nb_right = dst_rgba_line + 1;
|
||||
dst_rgba_line = (Colour*) ((byte*) dst_rgba_line + sd.infos[z].sprite_line_size);
|
||||
|
||||
/* Count the number of transparent pixels from the right. */
|
||||
dst_rgba = dst_rgba_line - 1;
|
||||
nb_pix_transp = 0;
|
||||
for (uint x = src_sprite->width; x != 0; x--) {
|
||||
if (dst_rgba->a == 0) nb_pix_transp++;
|
||||
else break;
|
||||
dst_rgba--;
|
||||
}
|
||||
(*nb_right).data = nb_pix_transp;
|
||||
}
|
||||
}
|
||||
|
||||
/* Store sprite flags. */
|
||||
sd.flags = SF_NONE;
|
||||
if (has_translucency) sd.flags |= SF_TRANSLUCENT;
|
||||
if (!has_remap) sd.flags |= SF_NO_REMAP;
|
||||
if (!has_anim) sd.flags |= SF_NO_ANIM;
|
||||
memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
|
||||
|
||||
return dst_sprite;
|
||||
}
|
||||
|
||||
#endif /* WITH_SSE */
|
@@ -1,104 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_sse2.hpp SSE2 32 bpp blitter. */
|
||||
|
||||
#ifndef BLITTER_32BPP_SSE2_HPP
|
||||
#define BLITTER_32BPP_SSE2_HPP
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#ifndef SSE_VERSION
|
||||
#define SSE_VERSION 2
|
||||
#endif
|
||||
|
||||
#ifndef FULL_ANIMATION
|
||||
#define FULL_ANIMATION 0
|
||||
#endif
|
||||
|
||||
#include "32bpp_sse_type.h"
|
||||
|
||||
/** Base methods for 32bpp SSE blitters. */
|
||||
class Blitter_32bppSSE_Base {
|
||||
public:
|
||||
virtual ~Blitter_32bppSSE_Base() {}
|
||||
|
||||
struct MapValue {
|
||||
uint8 m;
|
||||
uint8 v;
|
||||
};
|
||||
assert_compile(sizeof(MapValue) == 2);
|
||||
|
||||
/** Helper for creating specialised functions for specific optimisations. */
|
||||
enum ReadMode {
|
||||
RM_WITH_SKIP, ///< Use normal code for skipping empty pixels.
|
||||
RM_WITH_MARGIN, ///< Use cached number of empty pixels at begin and end of line to reduce work.
|
||||
RM_NONE, ///< No specialisation.
|
||||
};
|
||||
|
||||
/** Helper for creating specialised functions for the case where the sprite width is odd or even. */
|
||||
enum BlockType {
|
||||
BT_EVEN, ///< An even number of pixels in the width; no need for a special case for the last pixel.
|
||||
BT_ODD, ///< An odd number of pixels in the width; special case for the last pixel.
|
||||
BT_NONE, ///< No specialisation for either case.
|
||||
};
|
||||
|
||||
/** Helper for using specialised functions designed to prevent whenever it's possible things like:
|
||||
* - IO (reading video buffer),
|
||||
* - calculations (alpha blending),
|
||||
* - heavy branching (remap lookups and animation buffer handling).
|
||||
*/
|
||||
enum SpriteFlags {
|
||||
SF_NONE = 0,
|
||||
SF_TRANSLUCENT = 1 << 1, ///< The sprite has at least 1 translucent pixel.
|
||||
SF_NO_REMAP = 1 << 2, ///< The sprite has no remappable colour pixel.
|
||||
SF_NO_ANIM = 1 << 3, ///< The sprite has no palette animated pixel.
|
||||
};
|
||||
|
||||
/** Data stored about a (single) sprite. */
|
||||
struct SpriteInfo {
|
||||
uint32 sprite_offset; ///< The offset to the sprite data.
|
||||
uint32 mv_offset; ///< The offset to the map value data.
|
||||
uint16 sprite_line_size; ///< The size of a single line (pitch).
|
||||
uint16 sprite_width; ///< The width of the sprite.
|
||||
};
|
||||
struct SpriteData {
|
||||
SpriteFlags flags;
|
||||
SpriteInfo infos[ZOOM_LVL_COUNT];
|
||||
byte data[]; ///< Data, all zoomlevels.
|
||||
};
|
||||
|
||||
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
|
||||
};
|
||||
|
||||
DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
|
||||
|
||||
/** The SSE2 32 bpp blitter (without palette animation). */
|
||||
class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
|
||||
public:
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
|
||||
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
|
||||
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
|
||||
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
|
||||
}
|
||||
|
||||
/* virtual */ const char *GetName() { return "32bpp-sse2"; }
|
||||
};
|
||||
|
||||
/** Factory for the SSE2 32 bpp blitter (without palette animation). */
|
||||
class FBlitter_32bppSSE2 : public BlitterFactory {
|
||||
public:
|
||||
FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {}
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2(); }
|
||||
};
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
#endif /* BLITTER_32BPP_SSE2_HPP */
|
@@ -1,23 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_sse4.cpp Implementation of the SSE4 32 bpp blitter. */
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../zoom_func.h"
|
||||
#include "../settings_type.h"
|
||||
#include "32bpp_sse4.hpp"
|
||||
#include "32bpp_sse_func.hpp"
|
||||
|
||||
/** Instantiation of the SSE4 32bpp blitter factory. */
|
||||
static FBlitter_32bppSSE4 iFBlitter_32bppSSE4;
|
||||
|
||||
#endif /* WITH_SSE */
|
@@ -1,44 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_sse4.hpp SSE4 32 bpp blitter. */
|
||||
|
||||
#ifndef BLITTER_32BPP_SSE4_HPP
|
||||
#define BLITTER_32BPP_SSE4_HPP
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#ifndef SSE_VERSION
|
||||
#define SSE_VERSION 4
|
||||
#endif
|
||||
|
||||
#ifndef FULL_ANIMATION
|
||||
#define FULL_ANIMATION 0
|
||||
#endif
|
||||
|
||||
#include "32bpp_ssse3.hpp"
|
||||
|
||||
/** The SSE4 32 bpp blitter (without palette animation). */
|
||||
class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
|
||||
public:
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
|
||||
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
/* virtual */ const char *GetName() { return "32bpp-sse4"; }
|
||||
};
|
||||
|
||||
/** Factory for the SSE4 32 bpp blitter (without palette animation). */
|
||||
class FBlitter_32bppSSE4: public BlitterFactory {
|
||||
public:
|
||||
FBlitter_32bppSSE4() : BlitterFactory("32bpp-sse4", "32bpp SSE4 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 19)) {}
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4(); }
|
||||
};
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
#endif /* BLITTER_32BPP_SSE4_HPP */
|
@@ -1,455 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_sse_func.hpp Functions related to SSE 32 bpp blitter. */
|
||||
|
||||
#ifndef BLITTER_32BPP_SSE_FUNC_HPP
|
||||
#define BLITTER_32BPP_SSE_FUNC_HPP
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
static inline void InsertFirstUint32(const uint32 value, __m128i &into)
|
||||
{
|
||||
#if (SSE_VERSION >= 4)
|
||||
into = _mm_insert_epi32(into, value, 0);
|
||||
#else
|
||||
into = _mm_insert_epi16(into, value, 0);
|
||||
into = _mm_insert_epi16(into, value >> 16, 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void InsertSecondUint32(const uint32 value, __m128i &into)
|
||||
{
|
||||
#if (SSE_VERSION >= 4)
|
||||
into = _mm_insert_epi32(into, value, 1);
|
||||
#else
|
||||
into = _mm_insert_epi16(into, value, 2);
|
||||
into = _mm_insert_epi16(into, value >> 16, 3);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void LoadUint64(const uint64 value, __m128i &into)
|
||||
{
|
||||
#ifdef _SQ64
|
||||
into = _mm_cvtsi64_si128(value);
|
||||
#else
|
||||
#if (SSE_VERSION >= 4)
|
||||
into = _mm_cvtsi32_si128(value);
|
||||
InsertSecondUint32(value >> 32, into);
|
||||
#else
|
||||
(*(um128i*) &into).m128i_u64[0] = value;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline __m128i PackUnsaturated(__m128i from, const __m128i &mask)
|
||||
{
|
||||
#if (SSE_VERSION == 2)
|
||||
from = _mm_and_si128(from, mask); // PAND, wipe high bytes to keep low bytes when packing
|
||||
return _mm_packus_epi16(from, from); // PACKUSWB, pack 2 colours (with saturation)
|
||||
#else
|
||||
return _mm_shuffle_epi8(from, mask);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline __m128i DistributeAlpha(const __m128i from, const __m128i &mask)
|
||||
{
|
||||
#if (SSE_VERSION == 2)
|
||||
__m128i alphaAB = _mm_shufflelo_epi16(from, 0x3F); // PSHUFLW, put alpha1 in front of each rgb1
|
||||
return _mm_shufflehi_epi16(alphaAB, 0x3F); // PSHUFHW, put alpha2 in front of each rgb2
|
||||
#else
|
||||
return _mm_shuffle_epi8(from, mask);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline __m128i AlphaBlendTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &pack_mask)
|
||||
{
|
||||
__m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128()); // PUNPCKLBW, expand each uint8 into uint16
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
|
||||
|
||||
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); // PCMPGTW, if (alpha > 0) a++;
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 15);
|
||||
alphaAB = _mm_add_epi16(alphaAB, srcAB);
|
||||
alphaAB = DistributeAlpha(alphaAB, distribution_mask);
|
||||
|
||||
srcAB = _mm_sub_epi16(srcAB, dstAB); // PSUBW, (r - Cr)
|
||||
srcAB = _mm_mullo_epi16(srcAB, alphaAB); // PMULLW, a*(r - Cr)
|
||||
srcAB = _mm_srli_epi16(srcAB, 8); // PSRLW, a*(r - Cr)/256
|
||||
srcAB = _mm_add_epi16(srcAB, dstAB); // PADDW, a*(r - Cr)/256 + Cr
|
||||
return PackUnsaturated(srcAB, pack_mask);
|
||||
}
|
||||
|
||||
/* Darken 2 pixels.
|
||||
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
|
||||
*/
|
||||
static inline __m128i DarkenTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &tr_nom_base)
|
||||
{
|
||||
__m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
|
||||
__m128i alphaAB = DistributeAlpha(srcAB, distribution_mask);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
return _mm_packus_epi16(dstAB, dstAB);
|
||||
}
|
||||
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
|
||||
c16 *= brightness;
|
||||
uint64 c16_ob = c16; // Helps out of order execution.
|
||||
c16 /= Blitter_32bppBase::DEFAULT_BRIGHTNESS;
|
||||
c16 &= 0x01FF01FF01FFULL;
|
||||
|
||||
/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
|
||||
c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001ULL) * 0xFF) & c16;
|
||||
const uint ob = ((uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32)) / 2;
|
||||
|
||||
const uint32 alpha32 = colour.data & 0xFF000000;
|
||||
__m128i ret;
|
||||
LoadUint64(c16, ret);
|
||||
if (ob != 0) {
|
||||
__m128i ob128 = _mm_cvtsi32_si128(ob);
|
||||
ob128 = _mm_shufflelo_epi16(ob128, 0xC0);
|
||||
__m128i white = OVERBRIGHT_VALUE_MASK;
|
||||
__m128i c128 = ret;
|
||||
ret = _mm_subs_epu16(white, c128); // PSUBUSW, (255 - rgb)
|
||||
ret = _mm_mullo_epi16(ret, ob128); // PMULLW, ob*(255 - rgb)
|
||||
ret = _mm_srli_epi16(ret, 8); // PSRLW, ob*(255 - rgb)/256
|
||||
ret = _mm_add_epi16(ret, c128); // PADDW, ob*(255 - rgb)/256 + rgb
|
||||
}
|
||||
|
||||
ret = _mm_packus_epi16(ret, ret); // PACKUSWB, saturate and pack.
|
||||
return alpha32 | _mm_cvtsi128_si32(ret);
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
/** ReallyAdjustBrightness() is not called that often.
|
||||
* Inlining this function implies a far jump, which has a huge latency.
|
||||
*/
|
||||
static inline Colour AdjustBrightneSSE(Colour colour, uint8 brightness)
|
||||
{
|
||||
/* Shortcut for normal brightness. */
|
||||
if (brightness == Blitter_32bppBase::DEFAULT_BRIGHTNESS) return colour;
|
||||
|
||||
return ReallyAdjustBrightness(colour, brightness);
|
||||
}
|
||||
|
||||
static inline __m128i AdjustBrightnessOfTwoPixels(__m128i from, uint32 brightness)
|
||||
{
|
||||
#if (SSE_VERSION < 3)
|
||||
NOT_REACHED();
|
||||
#else
|
||||
/* The following dataflow differs from the one of AdjustBrightness() only for alpha.
|
||||
* In order to keep alpha in colAB, insert a 1 in a unused brightness byte (a*1->a).
|
||||
* OK, not a 1 but DEFAULT_BRIGHTNESS to compensate the div.
|
||||
*/
|
||||
brightness &= 0xFF00FF00;
|
||||
brightness += Blitter_32bppBase::DEFAULT_BRIGHTNESS;
|
||||
|
||||
__m128i colAB = _mm_unpacklo_epi8(from, _mm_setzero_si128());
|
||||
__m128i briAB = _mm_cvtsi32_si128(brightness);
|
||||
briAB = _mm_shuffle_epi8(briAB, BRIGHTNESS_LOW_CONTROL_MASK); // DEFAULT_BRIGHTNESS in 0, 0x00 in 2.
|
||||
colAB = _mm_mullo_epi16(colAB, briAB);
|
||||
__m128i colAB_ob = _mm_srli_epi16(colAB, 8+7);
|
||||
colAB = _mm_srli_epi16(colAB, 7);
|
||||
|
||||
/* Sum overbright.
|
||||
* Maximum for each rgb is 508 => 9 bits. The highest bit tells if there is overbright.
|
||||
* -255 is changed in -256 so we just have to take the 8 lower bits into account.
|
||||
*/
|
||||
colAB = _mm_and_si128(colAB, BRIGHTNESS_DIV_CLEANER);
|
||||
colAB_ob = _mm_and_si128(colAB_ob, OVERBRIGHT_PRESENCE_MASK);
|
||||
colAB_ob = _mm_mullo_epi16(colAB_ob, OVERBRIGHT_VALUE_MASK);
|
||||
colAB_ob = _mm_and_si128(colAB_ob, colAB);
|
||||
__m128i obAB = _mm_hadd_epi16(_mm_hadd_epi16(colAB_ob, _mm_setzero_si128()), _mm_setzero_si128());
|
||||
|
||||
obAB = _mm_srli_epi16(obAB, 1); // Reduce overbright strength.
|
||||
obAB = _mm_shuffle_epi8(obAB, OVERBRIGHT_CONTROL_MASK);
|
||||
__m128i retAB = OVERBRIGHT_VALUE_MASK; // ob_mask is equal to white.
|
||||
retAB = _mm_subs_epu16(retAB, colAB); // (255 - rgb)
|
||||
retAB = _mm_mullo_epi16(retAB, obAB); // ob*(255 - rgb)
|
||||
retAB = _mm_srli_epi16(retAB, 8); // ob*(255 - rgb)/256
|
||||
retAB = _mm_add_epi16(retAB, colAB); // ob*(255 - rgb)/256 + rgb
|
||||
|
||||
return _mm_packus_epi16(retAB, retAB);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if FULL_ANIMATION == 0
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
|
||||
*
|
||||
* @tparam mode blitter mode
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent>
|
||||
#if (SSE_VERSION == 2)
|
||||
inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
#elif (SSE_VERSION == 3)
|
||||
inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
#elif (SSE_VERSION == 4)
|
||||
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
#endif
|
||||
{
|
||||
const byte * const remap = bp->remap;
|
||||
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
|
||||
int effective_width = bp->width;
|
||||
|
||||
/* Find where to start reading in the source sprite. */
|
||||
const SpriteData * const sd = (const SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
|
||||
|
||||
if (read_mode != RM_WITH_MARGIN) {
|
||||
src_rgba_line += bp->skip_left;
|
||||
src_mv_line += bp->skip_left;
|
||||
}
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
|
||||
/* Load these variables into register before loop. */
|
||||
#if (SSE_VERSION == 2)
|
||||
const __m128i clear_hi = CLEAR_HIGH_BYTE_MASK;
|
||||
#define ALPHA_BLEND_PARAM_1 clear_hi
|
||||
#define ALPHA_BLEND_PARAM_2 clear_hi
|
||||
#define DARKEN_PARAM_1 tr_nom_base
|
||||
#define DARKEN_PARAM_2 tr_nom_base
|
||||
#else
|
||||
const __m128i a_cm = ALPHA_CONTROL_MASK;
|
||||
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
|
||||
#define ALPHA_BLEND_PARAM_1 a_cm
|
||||
#define ALPHA_BLEND_PARAM_2 pack_low_cm
|
||||
#define DARKEN_PARAM_1 a_cm
|
||||
#define DARKEN_PARAM_2 tr_nom_base
|
||||
#endif
|
||||
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
|
||||
|
||||
for (int y = bp->height; y != 0; y--) {
|
||||
Colour *dst = dst_line;
|
||||
const Colour *src = src_rgba_line + META_LENGTH;
|
||||
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv = src_mv_line;
|
||||
|
||||
if (read_mode == RM_WITH_MARGIN) {
|
||||
assert(bt_last == BT_NONE); // or you must ensure block type is preserved
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) goto next_line;
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
default:
|
||||
if (!translucent) {
|
||||
for (uint x = (uint) effective_width; x > 0; x--) {
|
||||
if (src->a) *dst = *src;
|
||||
src++;
|
||||
dst++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
_mm_storel_epi64((__m128i*) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
|
||||
src += 2;
|
||||
dst += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
|
||||
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_COLOUR_REMAP:
|
||||
#if (SSE_VERSION >= 3)
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
|
||||
/* Remap colours. */
|
||||
if (mvX2 & 0x00FF00FF) {
|
||||
#define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
|
||||
/* Written so the compiler uses CMOV. */ \
|
||||
Colour m_colour = m_colour_init; \
|
||||
{ \
|
||||
const Colour srcm = (Colour) (m_src); \
|
||||
const uint m = (byte) (m_m); \
|
||||
const uint r = remap[m]; \
|
||||
const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
|
||||
m_colour = r == 0 ? m_colour : cmap; \
|
||||
m_colour = m != 0 ? m_colour : srcm; \
|
||||
}
|
||||
#ifdef _SQ64
|
||||
uint64 srcs = _mm_cvtsi128_si64(srcABCD);
|
||||
uint64 remapped_src = 0;
|
||||
CMOV_REMAP(c0, 0, srcs, mvX2);
|
||||
remapped_src = c0.data;
|
||||
CMOV_REMAP(c1, 0, srcs >> 32, mvX2 >> 16);
|
||||
remapped_src |= (uint64) c1.data << 32;
|
||||
srcABCD = _mm_cvtsi64_si128(remapped_src);
|
||||
#else
|
||||
Colour remapped_src[2];
|
||||
CMOV_REMAP(c0, 0, _mm_cvtsi128_si32(srcABCD), mvX2);
|
||||
remapped_src[0] = c0.data;
|
||||
CMOV_REMAP(c1, 0, src[1], mvX2 >> 16);
|
||||
remapped_src[1] = c1.data;
|
||||
srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
|
||||
#endif
|
||||
|
||||
if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
_mm_storel_epi64((__m128i *) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
|
||||
dst += 2;
|
||||
src += 2;
|
||||
src_mv += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
|
||||
#else
|
||||
for (uint x = (uint) effective_width; x > 0; x--) {
|
||||
#endif
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way. */
|
||||
__m128i srcABCD;
|
||||
if (src_mv->m) {
|
||||
const uint r = remap[src_mv->m];
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
|
||||
if (src->a == 255) {
|
||||
*dst = remapped_colour;
|
||||
} else {
|
||||
remapped_colour.a = src->a;
|
||||
srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
|
||||
goto bmcr_alpha_blend_single;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
if (src->a < 255) {
|
||||
bmcr_alpha_blend_single:
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2);
|
||||
}
|
||||
dst->data = _mm_cvtsi128_si32(srcABCD);
|
||||
}
|
||||
#if (SSE_VERSION == 2)
|
||||
src_mv++;
|
||||
dst++;
|
||||
src++;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent. */
|
||||
for (uint x = (uint) bp->width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
_mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, DARKEN_PARAM_1, DARKEN_PARAM_2));
|
||||
src += 2;
|
||||
dst += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
|
||||
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, DARKEN_PARAM_1, DARKEN_PARAM_2));
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_CRASH_REMAP:
|
||||
for (uint x = (uint) bp->width; x > 0; x--) {
|
||||
if (src_mv->m == 0) {
|
||||
if (src->a != 0) {
|
||||
uint8 g = MakeDark(src->r, src->g, src->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
|
||||
}
|
||||
} else {
|
||||
uint r = remap[src_mv->m];
|
||||
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), src_mv->v), src->a, *dst);
|
||||
}
|
||||
src_mv++;
|
||||
dst++;
|
||||
src++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
next_line:
|
||||
if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv_line += si->sprite_width;
|
||||
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
|
||||
dst_line += bp->pitch;
|
||||
}
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
|
||||
*
|
||||
* @param bp further blitting parameters
|
||||
* @param mode blitter mode
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
#if (SSE_VERSION == 2)
|
||||
void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
#elif (SSE_VERSION == 3)
|
||||
void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
#elif (SSE_VERSION == 4)
|
||||
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
#endif
|
||||
{
|
||||
switch (mode) {
|
||||
default: {
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
|
||||
bm_normal:
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
switch (bt_last) {
|
||||
default: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true>(bp, zoom); return;
|
||||
}
|
||||
} else {
|
||||
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_TRANSLUCENT) {
|
||||
Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom);
|
||||
} else {
|
||||
Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false>(bp, zoom);
|
||||
}
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP:
|
||||
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_NO_REMAP) goto bm_normal;
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true>(bp, zoom); return;
|
||||
} else {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom); return;
|
||||
}
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true>(bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
|
||||
}
|
||||
}
|
||||
#endif /* FULL_ANIMATION */
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
#endif /* BLITTER_32BPP_SSE_FUNC_HPP */
|
@@ -1,56 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_sse_type.hpp Types related to SSE 32 bpp blitter. */
|
||||
|
||||
#ifndef BLITTER_32BPP_SSE_TYPE_HPP
|
||||
#define BLITTER_32BPP_SSE_TYPE_HPP
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#include "32bpp_simple.hpp"
|
||||
#if (SSE_VERSION == 2)
|
||||
#include <emmintrin.h>
|
||||
#elif (SSE_VERSION == 3)
|
||||
#include <tmmintrin.h>
|
||||
#elif (SSE_VERSION == 4)
|
||||
#include <smmintrin.h>
|
||||
#endif
|
||||
|
||||
#define META_LENGTH 2 ///< Number of uint32 inserted before each line of pixels in a sprite.
|
||||
#define MARGIN_NORMAL_THRESHOLD (zoom == ZOOM_LVL_OUT_32X ? 8 : 4) ///< Minimum width to use margins with BM_NORMAL.
|
||||
#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BM_COLOUR_REMAP.
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define ALIGN(n) __declspec(align(n))
|
||||
#else
|
||||
#define ALIGN(n) __attribute__ ((aligned (n)))
|
||||
#endif
|
||||
|
||||
typedef union ALIGN(16) um128i {
|
||||
__m128i m128i;
|
||||
uint8 m128i_u8[16];
|
||||
uint16 m128i_u16[8];
|
||||
uint32 m128i_u32[4];
|
||||
uint64 m128i_u64[2];
|
||||
} um128i;
|
||||
|
||||
#define CLEAR_HIGH_BYTE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0)
|
||||
#define ALPHA_CONTROL_MASK _mm_setr_epi8( 6, 7, 6, 7, 6, 7, -1, -1, 14, 15, 14, 15, 14, 15, -1, -1)
|
||||
#define PACK_LOW_CONTROL_MASK _mm_setr_epi8( 0, 2, 4, -1, 8, 10, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1)
|
||||
#define PACK_HIGH_CONTROL_MASK _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 4, -1, 8, 10, 12, -1)
|
||||
#define BRIGHTNESS_LOW_CONTROL_MASK _mm_setr_epi8( 1, 2, 1, 2, 1, 2, 0, 2, 3, 2, 3, 2, 3, 2, 0, 2)
|
||||
#define BRIGHTNESS_DIV_CLEANER _mm_setr_epi8(-1, 1, -1, 1, -1, 1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 0)
|
||||
#define OVERBRIGHT_PRESENCE_MASK _mm_setr_epi8( 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0)
|
||||
#define OVERBRIGHT_VALUE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0, 0)
|
||||
#define OVERBRIGHT_CONTROL_MASK _mm_setr_epi8( 0, 1, 0, 1, 0, 1, 7, 7, 2, 3, 2, 3, 2, 3, 7, 7)
|
||||
#define TRANSPARENT_NOM_BASE _mm_setr_epi16(256, 256, 256, 256, 256, 256, 256, 256)
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
#endif /* BLITTER_32BPP_SSE_TYPE_HPP */
|
@@ -1,23 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_ssse3.cpp Implementation of the SSSE3 32 bpp blitter. */
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../zoom_func.h"
|
||||
#include "../settings_type.h"
|
||||
#include "32bpp_ssse3.hpp"
|
||||
#include "32bpp_sse_func.hpp"
|
||||
|
||||
/** Instantiation of the SSSE3 32bpp blitter factory. */
|
||||
static FBlitter_32bppSSSE3 iFBlitter_32bppSSSE3;
|
||||
|
||||
#endif /* WITH_SSE */
|
@@ -1,44 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_ssse3.hpp SSSE3 32 bpp blitter. */
|
||||
|
||||
#ifndef BLITTER_32BPP_SSSE3_HPP
|
||||
#define BLITTER_32BPP_SSSE3_HPP
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#ifndef SSE_VERSION
|
||||
#define SSE_VERSION 3
|
||||
#endif
|
||||
|
||||
#ifndef FULL_ANIMATION
|
||||
#define FULL_ANIMATION 0
|
||||
#endif
|
||||
|
||||
#include "32bpp_sse2.hpp"
|
||||
|
||||
/** The SSSE3 32 bpp blitter (without palette animation). */
|
||||
class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 {
|
||||
public:
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
|
||||
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
/* virtual */ const char *GetName() { return "32bpp-ssse3"; }
|
||||
};
|
||||
|
||||
/** Factory for the SSSE3 32 bpp blitter (without palette animation). */
|
||||
class FBlitter_32bppSSSE3: public BlitterFactory {
|
||||
public:
|
||||
FBlitter_32bppSSSE3() : BlitterFactory("32bpp-ssse3", "32bpp SSSE3 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 9)) {}
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSSE3(); }
|
||||
};
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
#endif /* BLITTER_32BPP_SSSE3_HPP */
|
@@ -83,8 +83,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
|
||||
width -= pixels;
|
||||
|
||||
switch (mode) {
|
||||
case BM_COLOUR_REMAP:
|
||||
case BM_CRASH_REMAP: {
|
||||
case BM_COLOUR_REMAP: {
|
||||
const uint8 *remap = bp->remap;
|
||||
do {
|
||||
uint m = remap[*src];
|
||||
|
@@ -31,9 +31,10 @@ public:
|
||||
};
|
||||
|
||||
/** Factory for the 8bpp blitter optimised for speed. */
|
||||
class FBlitter_8bppOptimized : public BlitterFactory {
|
||||
class FBlitter_8bppOptimized : public BlitterFactory<FBlitter_8bppOptimized> {
|
||||
public:
|
||||
FBlitter_8bppOptimized() : BlitterFactory("8bpp-optimized", "8bpp Optimized Blitter (compression + all-ZoomLevel cache)") {}
|
||||
/* virtual */ const char *GetName() { return "8bpp-optimized"; }
|
||||
/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
|
||||
};
|
||||
|
||||
|
@@ -37,7 +37,6 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
|
||||
|
||||
switch (mode) {
|
||||
case BM_COLOUR_REMAP:
|
||||
case BM_CRASH_REMAP:
|
||||
colour = bp->remap[*src];
|
||||
break;
|
||||
|
||||
|
@@ -25,9 +25,10 @@ public:
|
||||
};
|
||||
|
||||
/** Factory for the most trivial 8bpp blitter. */
|
||||
class FBlitter_8bppSimple : public BlitterFactory {
|
||||
class FBlitter_8bppSimple : public BlitterFactory<FBlitter_8bppSimple> {
|
||||
public:
|
||||
FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {}
|
||||
/* virtual */ const char *GetName() { return "8bpp-simple"; }
|
||||
/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
|
||||
};
|
||||
|
||||
|
@@ -20,7 +20,6 @@ enum BlitterMode {
|
||||
BM_NORMAL, ///< Perform the simple blitting.
|
||||
BM_COLOUR_REMAP, ///< Perform a colour remapping.
|
||||
BM_TRANSPARENT, ///< Perform transparency colour remapping.
|
||||
BM_CRASH_REMAP, ///< Perform a crash remapping.
|
||||
};
|
||||
|
||||
/**
|
||||
|
@@ -25,12 +25,11 @@ bool QZ_CanDisplay8bpp();
|
||||
/**
|
||||
* The base factory, keeping track of all blitters.
|
||||
*/
|
||||
class BlitterFactory {
|
||||
class BlitterFactoryBase {
|
||||
private:
|
||||
const char *name; ///< The name of the blitter factory.
|
||||
const char *description; ///< The description of the blitter.
|
||||
const char *name; ///< The name of the blitter factory.
|
||||
|
||||
typedef std::map<const char *, BlitterFactory *, StringCompare> Blitters; ///< Map of blitter factories.
|
||||
typedef std::map<const char *, BlitterFactoryBase *, StringCompare> Blitters; ///< Map of blitter factories.
|
||||
|
||||
/**
|
||||
* Get the map with currently known blitters.
|
||||
@@ -54,38 +53,32 @@ private:
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Construct the blitter, and register it.
|
||||
* @param name The name of the blitter.
|
||||
* @param description A longer description for the blitter.
|
||||
* @param usable Whether the blitter is usable (on the current computer). For example for disabling SSE blitters when the CPU can't handle them.
|
||||
* @pre name != NULL.
|
||||
* @pre description != NULL.
|
||||
* @pre There is no blitter registered with this name.
|
||||
* Register a blitter internally, based on his name.
|
||||
* @param name the name of the blitter.
|
||||
* @note an assert() will be trigger if 2 blitters with the same name try to register.
|
||||
*/
|
||||
BlitterFactory(const char *name, const char *description, bool usable = true) :
|
||||
name(strdup(name)), description(strdup(description))
|
||||
void RegisterBlitter(const char *name)
|
||||
{
|
||||
if (usable) {
|
||||
/*
|
||||
* Only add when the blitter is usable. Do not bail out or
|
||||
* do more special things since the blitters are always
|
||||
* instantiated upon start anyhow and freed upon shutdown.
|
||||
*/
|
||||
std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(this->name, this));
|
||||
assert(P.second);
|
||||
} else {
|
||||
DEBUG(driver, 1, "Not registering blitter %s as it is not usable", name);
|
||||
}
|
||||
/* Don't register nameless Blitters */
|
||||
if (name == NULL) return;
|
||||
|
||||
this->name = strdup(name);
|
||||
|
||||
std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(name, this));
|
||||
assert(P.second);
|
||||
}
|
||||
|
||||
public:
|
||||
virtual ~BlitterFactory()
|
||||
BlitterFactoryBase() :
|
||||
name(NULL)
|
||||
{}
|
||||
|
||||
virtual ~BlitterFactoryBase()
|
||||
{
|
||||
if (this->name == NULL) return;
|
||||
GetBlitters().erase(this->name);
|
||||
if (GetBlitters().empty()) delete &GetBlitters();
|
||||
|
||||
free(this->name);
|
||||
free(this->description);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -94,24 +87,6 @@ public:
|
||||
* @post Sets the blitter so GetCurrentBlitter() returns it too.
|
||||
*/
|
||||
static Blitter *SelectBlitter(const char *name)
|
||||
{
|
||||
BlitterFactory *b = GetBlitterFactory(name);
|
||||
if (b == NULL) return NULL;
|
||||
|
||||
Blitter *newb = b->CreateInstance();
|
||||
delete *GetActiveBlitter();
|
||||
*GetActiveBlitter() = newb;
|
||||
|
||||
DEBUG(driver, 1, "Successfully %s blitter '%s'", StrEmpty(name) ? "probed" : "loaded", newb->GetName());
|
||||
return newb;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the blitter factory with the given name.
|
||||
* @param name the blitter factory to select.
|
||||
* @return The blitter factory, or NULL when there isn't one with the wanted name.
|
||||
*/
|
||||
static BlitterFactory *GetBlitterFactory(const char *name)
|
||||
{
|
||||
#if defined(DEDICATED)
|
||||
const char *default_blitter = "null";
|
||||
@@ -133,9 +108,14 @@ public:
|
||||
|
||||
Blitters::iterator it = GetBlitters().begin();
|
||||
for (; it != GetBlitters().end(); it++) {
|
||||
BlitterFactory *b = (*it).second;
|
||||
BlitterFactoryBase *b = (*it).second;
|
||||
if (strcasecmp(bname, b->name) == 0) {
|
||||
return b;
|
||||
Blitter *newb = b->CreateInstance();
|
||||
delete *GetActiveBlitter();
|
||||
*GetActiveBlitter() = newb;
|
||||
|
||||
DEBUG(driver, 1, "Successfully %s blitter '%s'", StrEmpty(name) ? "probed" : "loaded", bname);
|
||||
return newb;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
@@ -160,7 +140,7 @@ public:
|
||||
p += seprintf(p, last, "List of blitters:\n");
|
||||
Blitters::iterator it = GetBlitters().begin();
|
||||
for (; it != GetBlitters().end(); it++) {
|
||||
BlitterFactory *b = (*it).second;
|
||||
BlitterFactoryBase *b = (*it).second;
|
||||
p += seprintf(p, last, "%18s: %s\n", b->name, b->GetDescription());
|
||||
}
|
||||
p += seprintf(p, last, "\n");
|
||||
@@ -168,21 +148,10 @@ public:
|
||||
return p;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the long, human readable, name for the Blitter-class.
|
||||
*/
|
||||
const char *GetName() const
|
||||
{
|
||||
return this->name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a nice description of the blitter-class.
|
||||
*/
|
||||
const char *GetDescription() const
|
||||
{
|
||||
return this->description;
|
||||
}
|
||||
virtual const char *GetDescription() = 0;
|
||||
|
||||
/**
|
||||
* Create an instance of this Blitter-class.
|
||||
@@ -190,6 +159,20 @@ public:
|
||||
virtual Blitter *CreateInstance() = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* A template factory, so ->GetName() works correctly. This because else some compiler will complain.
|
||||
*/
|
||||
template <class T>
|
||||
class BlitterFactory : public BlitterFactoryBase {
|
||||
public:
|
||||
BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }
|
||||
|
||||
/**
|
||||
* Get the long, human readable, name for the Blitter-class.
|
||||
*/
|
||||
const char *GetName();
|
||||
};
|
||||
|
||||
extern char *_ini_blitter;
|
||||
extern bool _blitter_autodetected;
|
||||
|
||||
|
@@ -38,9 +38,10 @@ public:
|
||||
};
|
||||
|
||||
/** Factory for the blitter that does nothing. */
|
||||
class FBlitter_Null : public BlitterFactory {
|
||||
class FBlitter_Null : public BlitterFactory<FBlitter_Null> {
|
||||
public:
|
||||
FBlitter_Null() : BlitterFactory("null", "Null Blitter (does nothing)") {}
|
||||
/* virtual */ const char *GetName() { return "null"; }
|
||||
/* virtual */ const char *GetDescription() { return "Null Blitter (does nothing)"; }
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_Null(); }
|
||||
};
|
||||
|
||||
|
@@ -215,7 +215,7 @@ bool HandleBootstrap()
|
||||
if (BaseGraphics::GetUsedSet() != NULL) return true;
|
||||
|
||||
/* No user interface, bail out with an error. */
|
||||
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
|
||||
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
|
||||
|
||||
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
|
||||
#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(WIN32) || defined(__APPLE__))
|
||||
@@ -244,7 +244,7 @@ bool HandleBootstrap()
|
||||
new BootstrapAskForDownloadWindow();
|
||||
|
||||
/* Process the user events. */
|
||||
VideoDriver::GetInstance()->MainLoop();
|
||||
_video_driver->MainLoop();
|
||||
|
||||
/* _exit_game is used to get out of the video driver's main loop.
|
||||
* In case GM_BOOTSTRAP is still set we did not exit it via the
|
||||
|
@@ -772,14 +772,13 @@ static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
|
||||
{
|
||||
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
|
||||
if (callback == CALLBACK_FAILED || callback == 0x400) return y;
|
||||
const GRFFile *grffile = Engine::Get(engine)->GetGRF();
|
||||
if (callback > 0x400) {
|
||||
ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback);
|
||||
ErrorUnknownCallbackResult(Engine::Get(engine)->GetGRFID(), CBID_VEHICLE_ADDITIONAL_TEXT, callback);
|
||||
return y;
|
||||
}
|
||||
|
||||
StartTextRefStackUsage(grffile, 6);
|
||||
uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(grffile->grfid, 0xD000 + callback), TC_BLACK);
|
||||
StartTextRefStackUsage(6);
|
||||
uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(Engine::Get(engine)->GetGRFID(), 0xD000 + callback), TC_BLACK);
|
||||
StopTextRefStackUsage();
|
||||
return result;
|
||||
}
|
||||
|
@@ -224,7 +224,8 @@ bool VehicleCargoReroute::operator()(CargoPacket *cp)
|
||||
}
|
||||
if (this->source != this->destination) {
|
||||
this->source->RemoveFromMeta(cp_new, VehicleCargoList::MTA_TRANSFER, cp_new->Count());
|
||||
this->destination->AddToMeta(cp_new, VehicleCargoList::MTA_TRANSFER);
|
||||
this->source->AddToMeta(cp_new, VehicleCargoList::MTA_TRANSFER);
|
||||
this->destination->action_counts[VehicleCargoList::MTA_TRANSFER] += cp_new->Count();
|
||||
}
|
||||
|
||||
/* Legal, as front pushing doesn't invalidate iterators in std::list. */
|
||||
|
@@ -67,7 +67,7 @@ void ClearCargoDeliveryMonitoring(CompanyID company)
|
||||
* @param keep_monitoring After returning from this call, continue monitoring.
|
||||
* @return Amount collected since last query/activation for the monitored combination.
|
||||
*/
|
||||
static int32 GetAmount(CargoMonitorMap &monitor_map, CargoMonitorID monitor, bool keep_monitoring)
|
||||
static uint32 GetAmount(CargoMonitorMap &monitor_map, CargoMonitorID monitor, bool keep_monitoring)
|
||||
{
|
||||
CargoMonitorMap::iterator iter = monitor_map.find(monitor);
|
||||
if (iter == monitor_map.end()) {
|
||||
@@ -77,7 +77,7 @@ static int32 GetAmount(CargoMonitorMap &monitor_map, CargoMonitorID monitor, boo
|
||||
}
|
||||
return 0;
|
||||
} else {
|
||||
int32 result = iter->second;
|
||||
uint32 result = iter->second;
|
||||
iter->second = 0;
|
||||
if (!keep_monitoring) monitor_map.erase(iter);
|
||||
return result;
|
||||
@@ -90,7 +90,7 @@ static int32 GetAmount(CargoMonitorMap &monitor_map, CargoMonitorID monitor, boo
|
||||
* @param keep_monitoring After returning from this call, continue monitoring.
|
||||
* @return Amount of delivered cargo for the monitored combination.
|
||||
*/
|
||||
int32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring)
|
||||
uint32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring)
|
||||
{
|
||||
return GetAmount(_cargo_deliveries, monitor, keep_monitoring);
|
||||
}
|
||||
@@ -102,7 +102,7 @@ int32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring)
|
||||
* @return Amount of picked up cargo for the monitored combination.
|
||||
* @note Cargo pick up is counted on final delivery, to prevent users getting credit for picking up cargo without delivering it.
|
||||
*/
|
||||
int32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring)
|
||||
uint32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring)
|
||||
{
|
||||
return GetAmount(_cargo_pickups, monitor, keep_monitoring);
|
||||
}
|
||||
|
@@ -16,7 +16,6 @@
|
||||
#include "company_func.h"
|
||||
#include "industry.h"
|
||||
#include "town.h"
|
||||
#include "core/overflowsafe_type.hpp"
|
||||
#include <map>
|
||||
|
||||
struct Station;
|
||||
@@ -32,7 +31,7 @@ struct Station;
|
||||
typedef uint32 CargoMonitorID; ///< Type of the cargo monitor number.
|
||||
|
||||
/** Map type for storing and updating active cargo monitor numbers and their amounts. */
|
||||
typedef std::map<CargoMonitorID, OverflowSafeInt32> CargoMonitorMap;
|
||||
typedef std::map<CargoMonitorID, uint32> CargoMonitorMap;
|
||||
|
||||
extern CargoMonitorMap _cargo_pickups;
|
||||
extern CargoMonitorMap _cargo_deliveries;
|
||||
@@ -142,8 +141,8 @@ static inline TownID DecodeMonitorTown(CargoMonitorID num)
|
||||
|
||||
void ClearCargoPickupMonitoring(CompanyID company = INVALID_OWNER);
|
||||
void ClearCargoDeliveryMonitoring(CompanyID company = INVALID_OWNER);
|
||||
int32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring);
|
||||
int32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring);
|
||||
uint32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring);
|
||||
uint32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring);
|
||||
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st);
|
||||
|
||||
#endif /* CARGOMONITOR_H */
|
||||
|
@@ -544,54 +544,17 @@ void VehicleCargoList::InvalidateCache()
|
||||
|
||||
/**
|
||||
* Moves some cargo from one designation to another. You can only move
|
||||
* between adjacent designations. E.g. you can keep cargo that was previously
|
||||
* reserved (MTA_LOAD), but you can't reserve cargo that's marked as to be
|
||||
* delivered. Furthermore, as this method doesn't change the actual packets,
|
||||
* you cannot move cargo from or to MTA_TRANSFER. You need a specialized
|
||||
* template method for that.
|
||||
* @tparam from Previous designation of cargo.
|
||||
* @tparam to New designation of cargo.
|
||||
* @param max_move Maximum amount of cargo to reassign.
|
||||
* @return Amount of cargo actually reassigned.
|
||||
* between adjacent designations. E.g. you can keep cargo that was
|
||||
* previously reserved (MTA_LOAD) or you can mark cargo to be transferred
|
||||
* that was previously marked as to be delivered, but you can't reserve
|
||||
* cargo that's marked as to be delivered.
|
||||
*/
|
||||
template<VehicleCargoList::MoveToAction Tfrom, VehicleCargoList::MoveToAction Tto>
|
||||
uint VehicleCargoList::Reassign(uint max_move, TileOrStationID)
|
||||
uint VehicleCargoList::Reassign(uint max_move, MoveToAction from, MoveToAction to)
|
||||
{
|
||||
assert_tcompile(Tfrom != MTA_TRANSFER && Tto != MTA_TRANSFER);
|
||||
assert_tcompile(Tfrom - Tto == 1 || Tto - Tfrom == 1);
|
||||
max_move = min(this->action_counts[Tfrom], max_move);
|
||||
this->action_counts[Tfrom] -= max_move;
|
||||
this->action_counts[Tto] += max_move;
|
||||
return max_move;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reassign cargo from MTA_DELIVER to MTA_TRANSFER and take care of the next
|
||||
* station the cargo wants to visit.
|
||||
* @param max_move Maximum amount of cargo to reassign.
|
||||
* @param next_station Station to record as next hop in the reassigned packets.
|
||||
* @return Amount of cargo actually reassigned.
|
||||
*/
|
||||
template<>
|
||||
uint VehicleCargoList::Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>(uint max_move, TileOrStationID next_station)
|
||||
{
|
||||
max_move = min(this->action_counts[MTA_DELIVER], max_move);
|
||||
|
||||
uint sum = 0;
|
||||
for (Iterator it(this->packets.begin()); sum < this->action_counts[MTA_TRANSFER] + max_move;) {
|
||||
CargoPacket *cp = *it++;
|
||||
sum += cp->Count();
|
||||
if (sum <= this->action_counts[MTA_TRANSFER]) continue;
|
||||
if (sum > this->action_counts[MTA_TRANSFER] + max_move) {
|
||||
CargoPacket *cp_split = cp->Split(sum - this->action_counts[MTA_TRANSFER] + max_move);
|
||||
sum -= cp_split->Count();
|
||||
this->packets.insert(it, cp_split);
|
||||
}
|
||||
cp->next_station = next_station;
|
||||
}
|
||||
|
||||
this->action_counts[MTA_DELIVER] -= max_move;
|
||||
this->action_counts[MTA_TRANSFER] += max_move;
|
||||
max_move = min(this->action_counts[from], max_move);
|
||||
assert(Delta((int)from, (int)to) == 1);
|
||||
this->action_counts[from] -= max_move;
|
||||
this->action_counts[to] += max_move;
|
||||
return max_move;
|
||||
}
|
||||
|
||||
@@ -843,7 +806,7 @@ uint StationCargoList::Load(uint max_move, VehicleCargoList *dest, TileIndex loa
|
||||
uint move = min(dest->ActionCount(VehicleCargoList::MTA_LOAD), max_move);
|
||||
if (move > 0) {
|
||||
this->reserved_count -= move;
|
||||
dest->Reassign<VehicleCargoList::MTA_LOAD, VehicleCargoList::MTA_KEEP>(move);
|
||||
dest->Reassign(move, VehicleCargoList::MTA_LOAD, VehicleCargoList::MTA_KEEP);
|
||||
return move;
|
||||
} else {
|
||||
return this->ShiftCargo(CargoLoad(this, dest, max_move, load_place), next_station, true);
|
||||
@@ -868,4 +831,3 @@ uint StationCargoList::Reroute(uint max_move, StationCargoList *dest, StationID
|
||||
*/
|
||||
template class CargoList<VehicleCargoList, CargoPacketList>;
|
||||
template class CargoList<StationCargoList, StationCargoPacketMap>;
|
||||
template uint VehicleCargoList::Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>(uint, TileOrStationID);
|
||||
|
@@ -157,7 +157,7 @@ public:
|
||||
* Gets the ID of the station where the cargo was loaded for the first time.
|
||||
* @return StationID.
|
||||
*/
|
||||
inline StationID SourceStation() const
|
||||
inline SourceID SourceStation() const
|
||||
{
|
||||
return this->source;
|
||||
}
|
||||
@@ -429,8 +429,7 @@ public:
|
||||
* amount of cargo to be moved. Second parameter is destination (if
|
||||
* applicable), return value is amount of cargo actually moved. */
|
||||
|
||||
template<MoveToAction Tfrom, MoveToAction Tto>
|
||||
uint Reassign(uint max_move, TileOrStationID update = INVALID_TILE);
|
||||
uint Reassign(uint max_move, MoveToAction from, MoveToAction to);
|
||||
uint Return(uint max_move, StationCargoList *dest, StationID next_station);
|
||||
uint Unload(uint max_move, StationCargoList *dest, CargoPayment *payment);
|
||||
uint Shift(uint max_move, VehicleCargoList *dest);
|
||||
|
@@ -160,10 +160,8 @@ CommandProc CmdCreateStoryPage;
|
||||
CommandProc CmdCreateStoryPageElement;
|
||||
CommandProc CmdUpdateStoryPageElement;
|
||||
CommandProc CmdSetStoryPageTitle;
|
||||
CommandProc CmdSetStoryPageDate;
|
||||
CommandProc CmdShowStoryPage;
|
||||
CommandProc CmdRemoveStoryPage;
|
||||
CommandProc CmdRemoveStoryPageElement;
|
||||
|
||||
CommandProc CmdLevelLand;
|
||||
|
||||
@@ -246,7 +244,7 @@ static const Command _command_proc_table[] = {
|
||||
DEF_CMD(CmdForceTrainProceed, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_FORCE_TRAIN_PROCEED
|
||||
DEF_CMD(CmdReverseTrainDirection, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_REVERSE_TRAIN_DIRECTION
|
||||
|
||||
DEF_CMD(CmdClearOrderBackup, CMD_CLIENT_ID, CMDT_SERVER_SETTING ), // CMD_CLEAR_ORDER_BACKUP
|
||||
DEF_CMD(CmdClearOrderBackup, CMD_CLIENT_ID, CMDT_ROUTE_MANAGEMENT ), // CMD_CLEAR_ORDER_BACKUP
|
||||
DEF_CMD(CmdModifyOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_MODIFY_ORDER
|
||||
DEF_CMD(CmdSkipToOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SKIP_TO_ORDER
|
||||
DEF_CMD(CmdDeleteOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_DELETE_ORDER
|
||||
@@ -314,10 +312,8 @@ static const Command _command_proc_table[] = {
|
||||
DEF_CMD(CmdCreateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_STORY_PAGE_ELEMENT
|
||||
DEF_CMD(CmdUpdateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_UPDATE_STORY_PAGE_ELEMENT
|
||||
DEF_CMD(CmdSetStoryPageTitle, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_TITLE
|
||||
DEF_CMD(CmdSetStoryPageDate, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_DATE
|
||||
DEF_CMD(CmdShowStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SHOW_STORY_PAGE
|
||||
DEF_CMD(CmdRemoveStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE
|
||||
DEF_CMD(CmdRemoveStoryPageElement, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_ELEMENT_PAGE
|
||||
DEF_CMD(CmdRemoveStoryPage, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE
|
||||
|
||||
DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
|
||||
|
||||
@@ -575,7 +571,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
|
||||
/* Only show the error when it's for us. */
|
||||
StringID error_part1 = GB(cmd, 16, 16);
|
||||
if (estimate_only || (IsLocalCompany() && error_part1 != 0 && my_cmd)) {
|
||||
ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack());
|
||||
ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackSize(), res.GetTextRefStack());
|
||||
}
|
||||
} else if (estimate_only) {
|
||||
ShowEstimatedCostOrIncome(res.GetCost(), x, y);
|
||||
@@ -601,7 +597,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
|
||||
* @param cmd the command cost to return.
|
||||
* @param clear whether to keep the storage changes or not.
|
||||
*/
|
||||
#define return_dcpi(cmd) { _docommand_recursive = 0; return cmd; }
|
||||
#define return_dcpi(cmd, clear) { _docommand_recursive = 0; ClearPersistentStorageChanges(clear); return cmd; }
|
||||
|
||||
/*!
|
||||
* Helper function for the toplevel network safe docommand function for the current company.
|
||||
@@ -645,7 +641,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
#endif
|
||||
|
||||
/* Do not even think about executing out-of-bounds tile-commands */
|
||||
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR);
|
||||
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR, false);
|
||||
|
||||
/* Always execute server and spectator commands as spectator */
|
||||
bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0;
|
||||
@@ -654,7 +650,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
* The server will ditch any server commands a client sends to it, so effectively
|
||||
* this guards the server from executing functions for an invalid company. */
|
||||
if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && (cmd_flags & CMD_DEITY) != 0)) {
|
||||
return_dcpi(CMD_ERROR);
|
||||
return_dcpi(CMD_ERROR, false);
|
||||
}
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
|
||||
@@ -665,9 +661,8 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
/* Test the command. */
|
||||
_cleared_object_areas.Clear();
|
||||
SetTownRatingTestMode(true);
|
||||
BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE);
|
||||
ClearPersistentStorageChanges(false);
|
||||
CommandCost res = proc(tile, flags, p1, p2, text);
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE);
|
||||
SetTownRatingTestMode(false);
|
||||
|
||||
/* Make sure we're not messing things up here. */
|
||||
@@ -686,7 +681,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
DEBUG(desync, 1, "cmdf: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
|
||||
}
|
||||
cur_company.Restore();
|
||||
return_dcpi(res);
|
||||
return_dcpi(res, false);
|
||||
}
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
@@ -702,7 +697,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
* This way it's not handled by DoCommand and only the
|
||||
* actual execution of the command causes messages. Also
|
||||
* reset the storages as we've not executed the command. */
|
||||
return_dcpi(CommandCost());
|
||||
return_dcpi(CommandCost(), false);
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
|
||||
@@ -710,9 +705,8 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
/* Actually try and execute the command. If no cost-type is given
|
||||
* use the construction one */
|
||||
_cleared_object_areas.Clear();
|
||||
BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND);
|
||||
ClearPersistentStorageChanges(false);
|
||||
CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND);
|
||||
|
||||
if (cmd_id == CMD_COMPANY_CTRL) {
|
||||
cur_company.Trash();
|
||||
@@ -733,7 +727,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
if (!test_and_exec_can_differ) {
|
||||
assert(res.GetCost() == res2.GetCost() && res.Failed() == res2.Failed()); // sanity check
|
||||
} else if (res2.Failed()) {
|
||||
return_dcpi(res2);
|
||||
return_dcpi(res2, false);
|
||||
}
|
||||
|
||||
/* If we're needing more money and we haven't done
|
||||
@@ -743,7 +737,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
* So make sure the signal buffer is empty even in this case */
|
||||
UpdateSignalsInBuffer();
|
||||
SetDParam(0, _additional_cash_required);
|
||||
return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY));
|
||||
return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY), false);
|
||||
}
|
||||
|
||||
/* update last build coordinate of company. */
|
||||
@@ -757,7 +751,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
/* update signals if needed */
|
||||
UpdateSignalsInBuffer();
|
||||
|
||||
return_dcpi(res2);
|
||||
return_dcpi(res2, true);
|
||||
}
|
||||
#undef return_dcpi
|
||||
|
||||
@@ -785,15 +779,13 @@ uint32 CommandCost::textref_stack[16];
|
||||
|
||||
/**
|
||||
* Activate usage of the NewGRF #TextRefStack for the error message.
|
||||
* @param grffile NewGRF that provides the #TextRefStack
|
||||
* @param num_registers number of entries to copy from the temporary NewGRF registers
|
||||
* @param number of entries to copy from the temporary NewGRF registers
|
||||
*/
|
||||
void CommandCost::UseTextRefStack(const GRFFile *grffile, uint num_registers)
|
||||
void CommandCost::UseTextRefStack(uint num_registers)
|
||||
{
|
||||
extern TemporaryStorageArray<int32, 0x110> _temp_store;
|
||||
|
||||
assert(num_registers < lengthof(textref_stack));
|
||||
this->textref_stack_grffile = grffile;
|
||||
this->textref_stack_size = num_registers;
|
||||
for (uint i = 0; i < num_registers; i++) {
|
||||
textref_stack[i] = _temp_store.GetValue(0x100 + i);
|
||||
|
@@ -16,8 +16,6 @@
|
||||
#include "strings_type.h"
|
||||
#include "tile_type.h"
|
||||
|
||||
struct GRFFile;
|
||||
|
||||
/**
|
||||
* Common return value for all commands. Wraps the cost and
|
||||
* a possible error message/state together.
|
||||
@@ -27,7 +25,6 @@ class CommandCost {
|
||||
Money cost; ///< The cost of this action
|
||||
StringID message; ///< Warning message for when success is unset
|
||||
bool success; ///< Whether the comment went fine up to this moment
|
||||
const GRFFile *textref_stack_grffile; ///< NewGRF providing the #TextRefStack content.
|
||||
uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
|
||||
|
||||
static uint32 textref_stack[16];
|
||||
@@ -36,25 +33,25 @@ public:
|
||||
/**
|
||||
* Creates a command cost return with no cost and no error
|
||||
*/
|
||||
CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {}
|
||||
CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
|
||||
|
||||
/**
|
||||
* Creates a command return value the is failed with the given message
|
||||
*/
|
||||
explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_grffile(NULL), textref_stack_size(0) {}
|
||||
explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_size(0) {}
|
||||
|
||||
/**
|
||||
* Creates a command cost with given expense type and start cost of 0
|
||||
* @param ex_t the expense type
|
||||
*/
|
||||
explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {}
|
||||
explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
|
||||
|
||||
/**
|
||||
* Creates a command return value with the given start cost and expense type
|
||||
* @param ex_t the expense type
|
||||
* @param cst the initial cost of this command
|
||||
*/
|
||||
CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {}
|
||||
CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
|
||||
|
||||
|
||||
/**
|
||||
@@ -106,16 +103,7 @@ public:
|
||||
this->message = message;
|
||||
}
|
||||
|
||||
void UseTextRefStack(const GRFFile *grffile, uint num_registers);
|
||||
|
||||
/**
|
||||
* Returns the NewGRF providing the #TextRefStack of the error message.
|
||||
* @return the NewGRF.
|
||||
*/
|
||||
const GRFFile *GetTextRefStackGRF() const
|
||||
{
|
||||
return this->textref_stack_grffile;
|
||||
}
|
||||
void UseTextRefStack(uint num_registers);
|
||||
|
||||
/**
|
||||
* Returns the number of uint32 values for the #TextRefStack of the error message.
|
||||
@@ -288,10 +276,8 @@ enum Commands {
|
||||
CMD_CREATE_STORY_PAGE_ELEMENT, ///< create a new story page element
|
||||
CMD_UPDATE_STORY_PAGE_ELEMENT, ///< update a story page element
|
||||
CMD_SET_STORY_PAGE_TITLE, ///< update title of a story page
|
||||
CMD_SET_STORY_PAGE_DATE, ///< update date of a story page
|
||||
CMD_SHOW_STORY_PAGE, ///< show a story page
|
||||
CMD_REMOVE_STORY_PAGE, ///< remove a story page
|
||||
CMD_REMOVE_STORY_PAGE_ELEMENT, ///< remove a story page element
|
||||
CMD_LEVEL_LAND, ///< level land
|
||||
|
||||
CMD_BUILD_LOCK, ///< build a lock
|
||||
|
@@ -853,21 +853,59 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
|
||||
MarkWholeScreenDirty();
|
||||
}
|
||||
|
||||
NetworkServerNewCompany(c, ci);
|
||||
if (_network_server) {
|
||||
if (ci != NULL) {
|
||||
/* ci is only NULL when replaying.
|
||||
* When replaying no client is actually in need of an update. */
|
||||
ci->client_playas = c->index;
|
||||
NetworkUpdateClientInfo(ci->client_id);
|
||||
}
|
||||
|
||||
if (Company::IsValidID(c->index)) {
|
||||
_network_company_states[c->index].months_empty = 0;
|
||||
_network_company_states[c->index].password[0] = '\0';
|
||||
NetworkServerUpdateCompanyPassworded(c->index, false);
|
||||
|
||||
/* XXX - When a client joins, we automatically set its name to the
|
||||
* client's name (for some reason). As it stands now only the server
|
||||
* knows the client's name, so it needs to send out a "broadcast" to
|
||||
* do this. To achieve this we send a network command. However, it
|
||||
* uses _local_company to execute the command as. To prevent abuse
|
||||
* (eg. only yourself can change your name/company), we 'cheat' by
|
||||
* impersonation _local_company as the server. Not the best solution;
|
||||
* but it works.
|
||||
* TODO: Perhaps this could be improved by when the client is ready
|
||||
* with joining to let it send itself the command, and not the server?
|
||||
* For example in network_client.c:534? */
|
||||
if (ci != NULL) {
|
||||
/* ci is only NULL when replaying.
|
||||
* When replaying, the command to rename the president will
|
||||
* automatically be ran, so this is not even needed to get
|
||||
* the exact same state. */
|
||||
NetworkSendCommand(0, 0, 0, CMD_RENAME_PRESIDENT, NULL, ci->client_name, c->index);
|
||||
}
|
||||
}
|
||||
|
||||
/* Announce new company on network. */
|
||||
NetworkAdminCompanyInfo(c, true);
|
||||
|
||||
if (ci != NULL) {
|
||||
/* ci is only NULL when replaying.
|
||||
* When replaying, the message that someone started a new company
|
||||
* is not interesting at all. */
|
||||
NetworkServerSendChat(NETWORK_ACTION_COMPANY_NEW, DESTTYPE_BROADCAST, 0, "", ci->client_id, c->index + 1);
|
||||
}
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
break;
|
||||
}
|
||||
|
||||
case 1: { // Make a new AI company
|
||||
case 1: // Make a new AI company
|
||||
if (!(flags & DC_EXEC)) return CommandCost();
|
||||
|
||||
if (company_id != INVALID_COMPANY && (company_id >= MAX_COMPANIES || Company::IsValidID(company_id))) return CMD_ERROR;
|
||||
Company *c = DoStartupNewCompany(true, company_id);
|
||||
#ifdef ENABLE_NETWORK
|
||||
if (c != NULL) NetworkServerNewCompany(c, NULL);
|
||||
#endif /* ENABLE_NETWORK */
|
||||
DoStartupNewCompany(true, company_id);
|
||||
break;
|
||||
}
|
||||
|
||||
case 2: { // Delete a company
|
||||
CompanyRemoveReason reason = (CompanyRemoveReason)GB(p2, 0, 2);
|
||||
|
@@ -2013,7 +2013,7 @@ struct CompanyWindow : Window
|
||||
NWidgetStacked *wi = this->GetWidget<NWidgetStacked>(WID_C_SELECT_BUTTONS);
|
||||
if (plane != wi->shown_plane) {
|
||||
wi->SetDisplayedPlane(plane);
|
||||
this->InvalidateData();
|
||||
this->SetDirty();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@@ -475,7 +475,7 @@ void IConsoleCmdExec(const char *cmdstr)
|
||||
DEBUG(console, 8, "Token %d is: '%s'", i, tokens[i]);
|
||||
}
|
||||
|
||||
if (StrEmpty(tokens[0])) return; // don't execute empty commands
|
||||
if (tokens[0] == '\0') return; // don't execute empty commands
|
||||
/* 2. Determine type of command (cmd or alias) and execute
|
||||
* First try commands, then aliases. Execute
|
||||
* the found action taking into account its hooking code
|
||||
|
@@ -185,7 +185,7 @@ struct IConsoleWindow : Window
|
||||
~IConsoleWindow()
|
||||
{
|
||||
_iconsole_mode = ICONSOLE_CLOSED;
|
||||
VideoDriver::GetInstance()->EditBoxLostFocus();
|
||||
_video_driver->EditBoxLostFocus();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -374,7 +374,7 @@ struct IConsoleWindow : Window
|
||||
|
||||
virtual void OnFocusLost()
|
||||
{
|
||||
VideoDriver::GetInstance()->EditBoxLostFocus();
|
||||
_video_driver->EditBoxLostFocus();
|
||||
}
|
||||
};
|
||||
|
||||
|
@@ -12,7 +12,6 @@
|
||||
#ifndef OVERFLOWSAFE_TYPE_HPP
|
||||
#define OVERFLOWSAFE_TYPE_HPP
|
||||
|
||||
#include "math_func.hpp"
|
||||
|
||||
/**
|
||||
* Overflow safe template for integers, i.e. integers that will never overflow
|
||||
@@ -152,6 +151,5 @@ template <class T, int64 T_MAX, int64 T_MIN> inline OverflowSafeInt<T, T_MAX, T_
|
||||
template <class T, int64 T_MAX, int64 T_MIN> inline OverflowSafeInt<T, T_MAX, T_MIN> operator / (byte a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return (OverflowSafeInt<T, T_MAX, T_MIN>)a / (int)b; }
|
||||
|
||||
typedef OverflowSafeInt<int64, INT64_MAX, INT64_MIN> OverflowSafeInt64;
|
||||
typedef OverflowSafeInt<int32, INT32_MAX, INT32_MIN> OverflowSafeInt32;
|
||||
|
||||
#endif /* OVERFLOWSAFE_TYPE_HPP */
|
||||
|
@@ -81,9 +81,6 @@ private:
|
||||
*/
|
||||
template <class Titem, typename Tindex, size_t Tgrowth_step, size_t Tmax_size, PoolType Tpool_type = PT_NORMAL, bool Tcache = false, bool Tzero = true>
|
||||
struct Pool : PoolBase {
|
||||
/* Ensure Tmax_size is within the bounds of Tindex. */
|
||||
assert_compile((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
|
||||
|
||||
static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
|
||||
|
||||
const char * const name; ///< Name of this pool
|
||||
|
@@ -12,90 +12,16 @@
|
||||
#ifndef SMALLSTACK_TYPE_HPP
|
||||
#define SMALLSTACK_TYPE_HPP
|
||||
|
||||
#include "smallvec_type.hpp"
|
||||
#include "../thread/thread.h"
|
||||
|
||||
/**
|
||||
* A simplified pool which stores values instead of pointers and doesn't
|
||||
* redefine operator new/delete. It also never zeroes memory and always reuses
|
||||
* it.
|
||||
*/
|
||||
template<typename Titem, typename Tindex, Tindex Tgrowth_step, Tindex Tmax_size>
|
||||
class SimplePool {
|
||||
public:
|
||||
inline SimplePool() : first_unused(0), first_free(0), mutex(ThreadMutex::New()) {}
|
||||
inline ~SimplePool() { delete this->mutex; }
|
||||
|
||||
/**
|
||||
* Get the mutex. We don't lock the mutex in the pool methods as the
|
||||
* SmallStack isn't necessarily in a consistent state after each method.
|
||||
* @return Mutex.
|
||||
*/
|
||||
inline ThreadMutex *GetMutex() { return this->mutex; }
|
||||
|
||||
/**
|
||||
* Get the item at position index.
|
||||
* @return Item at index.
|
||||
*/
|
||||
inline Titem &Get(Tindex index) { return this->data[index]; }
|
||||
|
||||
/**
|
||||
* Create a new item and return its index.
|
||||
* @return Index of new item.
|
||||
*/
|
||||
inline Tindex Create()
|
||||
{
|
||||
Tindex index = this->FindFirstFree();
|
||||
if (index < Tmax_size) {
|
||||
this->data[index].valid = true;
|
||||
this->first_free = index + 1;
|
||||
this->first_unused = max(this->first_unused, this->first_free);
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroy (or rather invalidate) the item at the given index.
|
||||
* @param index Index of item to be destroyed.
|
||||
*/
|
||||
inline void Destroy(Tindex index)
|
||||
{
|
||||
this->data[index].valid = false;
|
||||
this->first_free = min(this->first_free, index);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
inline Tindex FindFirstFree()
|
||||
{
|
||||
Tindex index = this->first_free;
|
||||
for (; index < this->first_unused; index++) {
|
||||
if (!this->data[index].valid) return index;
|
||||
}
|
||||
|
||||
if (index >= this->data.Length() && index < Tmax_size) {
|
||||
this->data.Resize(index + 1);
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
struct SimplePoolPoolItem : public Titem {
|
||||
bool valid;
|
||||
};
|
||||
|
||||
Tindex first_unused;
|
||||
Tindex first_free;
|
||||
|
||||
ThreadMutex *mutex;
|
||||
SmallVector<SimplePoolPoolItem, Tgrowth_step> data;
|
||||
};
|
||||
#include "pool_type.hpp"
|
||||
#include "pool_func.hpp"
|
||||
|
||||
/**
|
||||
* Base class for SmallStack. We cannot add this into SmallStack itself as
|
||||
* certain compilers don't like it.
|
||||
*/
|
||||
template <typename Titem, typename Tindex>
|
||||
struct SmallStackItem {
|
||||
template <typename Tindex, typename Titem>
|
||||
class SmallStackItem {
|
||||
protected:
|
||||
Tindex next; ///< Pool index of next item.
|
||||
Titem value; ///< Value of current item.
|
||||
|
||||
@@ -124,30 +50,30 @@ struct SmallStackItem {
|
||||
* 5. You can choose your own index type, so that you can align it with your
|
||||
* value type. E.G. value types of 16 bits length like to be combined with
|
||||
* index types of the same length.
|
||||
* 6. All accesses to the underlying pool are guarded by a mutex and atomic in
|
||||
* the sense that the mutex stays locked until the pool has reacquired a
|
||||
* consistent state. This means that even though a common data structure is
|
||||
* used the SmallStack is still reentrant.
|
||||
* @tparam Titem Value type to be used.
|
||||
* @tparam Tindex Index type to use for the pool.
|
||||
* @tparam Tinvalid Invalid item to keep at the bottom of each stack.
|
||||
* @tparam Tgrowth_step Growth step for pool.
|
||||
* @tparam Tmax_size Maximum size for pool.
|
||||
*/
|
||||
template <typename Titem, typename Tindex, Titem Tinvalid, Tindex Tgrowth_step, Tindex Tmax_size>
|
||||
class SmallStack : public SmallStackItem<Titem, Tindex> {
|
||||
public:
|
||||
|
||||
typedef SmallStackItem<Titem, Tindex> Item;
|
||||
template <typename Titem, typename Tindex, Titem Tinvalid, size_t Tgrowth_step, size_t Tmax_size>
|
||||
class SmallStack : public SmallStackItem<Tindex, Titem> {
|
||||
protected:
|
||||
class PooledSmallStack;
|
||||
|
||||
/**
|
||||
* SmallStack item that can be kept in a pool.
|
||||
* Create a branch in the pool if necessary.
|
||||
*/
|
||||
struct PooledSmallStack : public Item {
|
||||
Tindex branch_count; ///< Number of branches in the tree structure this item is parent of
|
||||
};
|
||||
void Branch()
|
||||
{
|
||||
if (PooledSmallStack::IsValidID(this->next)) {
|
||||
PooledSmallStack::Get(this->next)->CreateBranch();
|
||||
}
|
||||
}
|
||||
|
||||
typedef SimplePool<PooledSmallStack, Tindex, Tgrowth_step, Tmax_size> SmallStackPool;
|
||||
public:
|
||||
typedef SmallStackItem<Tindex, Titem> Item;
|
||||
typedef Pool<PooledSmallStack, Tindex, Tgrowth_step, Tmax_size, PT_NORMAL, true, false> SmallStackPool;
|
||||
|
||||
/**
|
||||
* Constructor for a stack with one or two items in it.
|
||||
@@ -160,8 +86,14 @@ public:
|
||||
*/
|
||||
inline ~SmallStack()
|
||||
{
|
||||
/* Pop() locks the mutex and after each pop the pool is consistent.*/
|
||||
while (this->next != Tmax_size) this->Pop();
|
||||
if (PooledSmallStack::IsValidID(this->next)) {
|
||||
PooledSmallStack *item = PooledSmallStack::Get(this->next);
|
||||
if (item->NumBranches() == 0) {
|
||||
delete item;
|
||||
} else {
|
||||
item->DeleteBranch();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -178,32 +110,23 @@ public:
|
||||
inline SmallStack &operator=(const SmallStack &other)
|
||||
{
|
||||
if (this == &other) return *this;
|
||||
while (this->next != Tmax_size) this->Pop();
|
||||
this->~SmallStack();
|
||||
this->next = other.next;
|
||||
this->value = other.value;
|
||||
/* Deleting and branching are independent operations, so it's fine to
|
||||
* acquire separate locks for them. */
|
||||
this->Branch();
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pushes a new item onto the stack if there is still space in the
|
||||
* underlying pool. Otherwise the topmost item's value gets overwritten.
|
||||
* Push a new item onto the stack.
|
||||
* @param item Item to be pushed.
|
||||
*/
|
||||
inline void Push(const Titem &item)
|
||||
{
|
||||
if (this->value != Tinvalid) {
|
||||
ThreadMutexLocker lock(_pool.GetMutex());
|
||||
Tindex new_item = _pool.Create();
|
||||
if (new_item != Tmax_size) {
|
||||
PooledSmallStack &pushed = _pool.Get(new_item);
|
||||
pushed.value = this->value;
|
||||
pushed.next = this->next;
|
||||
pushed.branch_count = 0;
|
||||
this->next = new_item;
|
||||
}
|
||||
assert(PooledSmallStack::CanAllocateItem());
|
||||
PooledSmallStack *next = new PooledSmallStack(this->value, this->next);
|
||||
this->next = next->index;
|
||||
}
|
||||
this->value = item;
|
||||
}
|
||||
@@ -215,26 +138,17 @@ public:
|
||||
inline Titem Pop()
|
||||
{
|
||||
Titem ret = this->value;
|
||||
if (this->next == Tmax_size) {
|
||||
if (!PooledSmallStack::IsValidID(this->next)) {
|
||||
this->value = Tinvalid;
|
||||
} else {
|
||||
ThreadMutexLocker lock(_pool.GetMutex());
|
||||
PooledSmallStack &popped = _pool.Get(this->next);
|
||||
this->value = popped.value;
|
||||
if (popped.branch_count == 0) {
|
||||
_pool.Destroy(this->next);
|
||||
PooledSmallStack *next = PooledSmallStack::Get(this->next);
|
||||
static_cast<Item &>(*this) = *next;
|
||||
if (next->NumBranches() == 0) {
|
||||
delete next;
|
||||
} else {
|
||||
--popped.branch_count;
|
||||
/* We can't use Branch() here as we already have the mutex.*/
|
||||
if (popped.next != Tmax_size) {
|
||||
++(_pool.Get(popped.next).branch_count);
|
||||
}
|
||||
next->DeleteBranch();
|
||||
this->Branch();
|
||||
}
|
||||
/* Accessing popped here is no problem as the pool will only set
|
||||
* the validity flag, not actually delete the item, on Destroy().
|
||||
* It's impossible for another thread to acquire the same item in
|
||||
* the mean time because of the mutex. */
|
||||
this->next = popped.next;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@@ -245,7 +159,7 @@ public:
|
||||
*/
|
||||
inline bool IsEmpty() const
|
||||
{
|
||||
return this->value == Tinvalid && this->next == Tmax_size;
|
||||
return this->value == Tinvalid && !PooledSmallStack::IsValidID(this->next);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -256,14 +170,11 @@ public:
|
||||
inline bool Contains(const Titem &item) const
|
||||
{
|
||||
if (item == Tinvalid || item == this->value) return true;
|
||||
if (this->next != Tmax_size) {
|
||||
ThreadMutexLocker lock(_pool.GetMutex());
|
||||
const SmallStack *in_list = this;
|
||||
do {
|
||||
in_list = static_cast<const SmallStack *>(
|
||||
static_cast<const Item *>(&_pool.Get(in_list->next)));
|
||||
if (in_list->value == item) return true;
|
||||
} while (in_list->next != Tmax_size);
|
||||
const SmallStack *in_list = this;
|
||||
while (PooledSmallStack::IsValidID(in_list->next)) {
|
||||
in_list = static_cast<const SmallStack *>(
|
||||
static_cast<const Item *>(PooledSmallStack::Get(in_list->next)));
|
||||
if (in_list->value == item) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -272,15 +183,19 @@ protected:
|
||||
static SmallStackPool _pool;
|
||||
|
||||
/**
|
||||
* Create a branch in the pool if necessary.
|
||||
* SmallStack item that can be kept in a pool (by having an index).
|
||||
*/
|
||||
inline void Branch()
|
||||
{
|
||||
if (this->next != Tmax_size) {
|
||||
ThreadMutexLocker lock(_pool.GetMutex());
|
||||
++(_pool.Get(this->next).branch_count);
|
||||
}
|
||||
}
|
||||
class PooledSmallStack : public Item, public SmallStackPool::template PoolItem<&SmallStack::_pool> {
|
||||
private:
|
||||
Tindex branch_count; ///< Number of branches in the tree structure this item is parent of
|
||||
public:
|
||||
PooledSmallStack(Titem value, Tindex next) : Item(value, next), branch_count(0) {}
|
||||
|
||||
inline void CreateBranch() { ++this->branch_count; }
|
||||
inline void DeleteBranch() { --this->branch_count; }
|
||||
inline Tindex NumBranches() { return this->branch_count; }
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
37
src/cpu.h
37
src/cpu.h
@@ -1,37 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file cpu.h Functions related to CPU specific instructions. */
|
||||
|
||||
#ifndef CPU_H
|
||||
#define CPU_H
|
||||
|
||||
/**
|
||||
* Get the tick counter from the CPU (high precision timing).
|
||||
* @return The count.
|
||||
*/
|
||||
uint64 ottd_rdtsc();
|
||||
|
||||
/**
|
||||
* Get the CPUID information from the CPU.
|
||||
* @param info The retrieved info. All zeros on architectures without CPUID.
|
||||
* @param type The information this instruction should retrieve.
|
||||
*/
|
||||
void ottd_cpuid(int info[4], int type);
|
||||
|
||||
/**
|
||||
* Check whether the current CPU has the given flag.
|
||||
* @param type The type to be passing to cpuid (usually 1).
|
||||
* @param index The index in the returned info array.
|
||||
* @param bit The bit index that needs to be set.
|
||||
* @return The value of the bit, or false when there is no CPUID or the type is not available.
|
||||
*/
|
||||
bool HasCPUIDFlag(uint type, uint index, uint bit);
|
||||
|
||||
#endif /* CPU_H */
|
@@ -134,18 +134,18 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
|
||||
" Sound driver: %s\n"
|
||||
" Sound set: %s (%u)\n"
|
||||
" Video driver: %s\n\n",
|
||||
BlitterFactory::GetCurrentBlitter() == NULL ? "none" : BlitterFactory::GetCurrentBlitter()->GetName(),
|
||||
BlitterFactoryBase::GetCurrentBlitter() == NULL ? "none" : BlitterFactoryBase::GetCurrentBlitter()->GetName(),
|
||||
BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name,
|
||||
BaseGraphics::GetUsedSet() == NULL ? UINT32_MAX : BaseGraphics::GetUsedSet()->version,
|
||||
_current_language == NULL ? "none" : _current_language->file,
|
||||
MusicDriver::GetInstance() == NULL ? "none" : MusicDriver::GetInstance()->GetName(),
|
||||
_music_driver == NULL ? "none" : _music_driver->GetName(),
|
||||
BaseMusic::GetUsedSet() == NULL ? "none" : BaseMusic::GetUsedSet()->name,
|
||||
BaseMusic::GetUsedSet() == NULL ? UINT32_MAX : BaseMusic::GetUsedSet()->version,
|
||||
_networking ? (_network_server ? "server" : "client") : "no",
|
||||
SoundDriver::GetInstance() == NULL ? "none" : SoundDriver::GetInstance()->GetName(),
|
||||
_sound_driver == NULL ? "none" : _sound_driver->GetName(),
|
||||
BaseSounds::GetUsedSet() == NULL ? "none" : BaseSounds::GetUsedSet()->name,
|
||||
BaseSounds::GetUsedSet() == NULL ? UINT32_MAX : BaseSounds::GetUsedSet()->version,
|
||||
VideoDriver::GetInstance() == NULL ? "none" : VideoDriver::GetInstance()->GetName()
|
||||
_video_driver == NULL ? "none" : _video_driver->GetName()
|
||||
);
|
||||
|
||||
buffer += seprintf(buffer, last,
|
||||
@@ -482,7 +482,7 @@ bool CrashLog::MakeCrashLog() const
|
||||
*/
|
||||
/* static */ void CrashLog::AfterCrashLogCleanup()
|
||||
{
|
||||
if (MusicDriver::GetInstance() != NULL) MusicDriver::GetInstance()->Stop();
|
||||
if (SoundDriver::GetInstance() != NULL) SoundDriver::GetInstance()->Stop();
|
||||
if (VideoDriver::GetInstance() != NULL) VideoDriver::GetInstance()->Stop();
|
||||
if (_music_driver != NULL) _music_driver->Stop();
|
||||
if (_sound_driver != NULL) _sound_driver->Stop();
|
||||
if (_video_driver != NULL) _video_driver->Stop();
|
||||
}
|
||||
|
@@ -144,14 +144,14 @@ void CheckSwitchToEuro()
|
||||
* Will fill _currency_specs array with
|
||||
* default values from origin_currency_specs
|
||||
* Called only from newgrf.cpp and settings.cpp.
|
||||
* @param preserve_custom will not reset custom currency
|
||||
* @param preserve_custom will not reset custom currency (the latest one on the list)
|
||||
* if ever it is flagged to true. In which case, the total size of the memory to move
|
||||
* will be one currency spec less, thus preserving the custom currency from been
|
||||
* overwritten.
|
||||
*/
|
||||
void ResetCurrencies(bool preserve_custom)
|
||||
{
|
||||
for (uint i = 0; i < CURRENCY_END; i++) {
|
||||
if (preserve_custom && i == CURRENCY_CUSTOM) continue;
|
||||
_currency_specs[i] = origin_currency_specs[i];
|
||||
}
|
||||
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -73,7 +73,7 @@ struct SetDateWindow : Window {
|
||||
|
||||
case WID_SD_DAY:
|
||||
for (uint i = 0; i < 31; i++) {
|
||||
*list->Append() = new DropDownListStringItem(STR_DAY_NUMBER_1ST + i, i + 1, false);
|
||||
*list->Append() = new DropDownListStringItem(STR_ORDINAL_NUMBER_1ST + i, i + 1, false);
|
||||
}
|
||||
selected = this->date.day;
|
||||
break;
|
||||
@@ -106,7 +106,7 @@ struct SetDateWindow : Window {
|
||||
|
||||
case WID_SD_DAY:
|
||||
for (uint i = 0; i < 31; i++) {
|
||||
d = maxdim(d, GetStringBoundingBox(STR_DAY_NUMBER_1ST + i));
|
||||
d = maxdim(d, GetStringBoundingBox(STR_ORDINAL_NUMBER_1ST + i));
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -130,7 +130,7 @@ struct SetDateWindow : Window {
|
||||
virtual void SetStringParameters(int widget) const
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_SD_DAY: SetDParam(0, this->date.day - 1 + STR_DAY_NUMBER_1ST); break;
|
||||
case WID_SD_DAY: SetDParam(0, this->date.day - 1 + STR_ORDINAL_NUMBER_1ST); break;
|
||||
case WID_SD_MONTH: SetDParam(0, this->date.month + STR_MONTH_JAN); break;
|
||||
case WID_SD_YEAR: SetDParam(0, this->date.year); break;
|
||||
}
|
||||
|
@@ -12,8 +12,6 @@
|
||||
#ifndef DEBUG_H
|
||||
#define DEBUG_H
|
||||
|
||||
#include "cpu.h"
|
||||
|
||||
/* Debugging messages policy:
|
||||
* These should be the severities used for direct DEBUG() calls
|
||||
* maximum debugging level should be 10 if really deep, deep
|
||||
@@ -67,6 +65,12 @@ const char *GetDebugString();
|
||||
/* Shorter form for passing filename and linenumber */
|
||||
#define FILE_LINE __FILE__, __LINE__
|
||||
|
||||
/**
|
||||
* Get the tick counter from the CPU (high precision timing).
|
||||
* @return The count.
|
||||
*/
|
||||
uint64 ottd_rdtsc();
|
||||
|
||||
/* Used for profiling
|
||||
*
|
||||
* Usage:
|
||||
|
@@ -41,13 +41,13 @@ void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
|
||||
{
|
||||
if (result.Failed()) return;
|
||||
|
||||
if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
|
||||
if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
|
||||
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
|
||||
}
|
||||
|
||||
void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
|
||||
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
|
||||
}
|
||||
|
||||
|
||||
|
@@ -16,14 +16,17 @@
|
||||
#include "video/video_driver.hpp"
|
||||
#include "string_func.h"
|
||||
|
||||
VideoDriver *_video_driver; ///< The currently active video driver.
|
||||
char *_ini_videodriver; ///< The video driver a stored in the configuration file.
|
||||
int _num_resolutions; ///< The number of resolutions.
|
||||
Dimension _resolutions[32]; ///< List of resolutions.
|
||||
Dimension _cur_resolution; ///< The current resolution.
|
||||
bool _rightclick_emulate; ///< Whether right clicking is emulated.
|
||||
|
||||
SoundDriver *_sound_driver; ///< The currently active sound driver.
|
||||
char *_ini_sounddriver; ///< The sound driver a stored in the configuration file.
|
||||
|
||||
MusicDriver *_music_driver; ///< The currently active music driver.
|
||||
char *_ini_musicdriver; ///< The music driver a stored in the configuration file.
|
||||
|
||||
char *_ini_blitter; ///< The blitter as stored in the configuration file.
|
||||
@@ -83,25 +86,9 @@ int GetDriverParamInt(const char * const *parm, const char *name, int def)
|
||||
* @param type the type of driver to select
|
||||
* @post Sets the driver so GetCurrentDriver() returns it too.
|
||||
*/
|
||||
void DriverFactoryBase::SelectDriver(const char *name, Driver::Type type)
|
||||
Driver *DriverFactoryBase::SelectDriver(const char *name, Driver::Type type)
|
||||
{
|
||||
if (!DriverFactoryBase::SelectDriverImpl(name, type)) {
|
||||
StrEmpty(name) ?
|
||||
usererror("Failed to autoprobe %s driver", GetDriverTypeName(type)) :
|
||||
usererror("Failed to select requested %s driver '%s'", GetDriverTypeName(type), name);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the requested driver and return its class.
|
||||
* @param name the driver to select.
|
||||
* @param type the type of driver to select
|
||||
* @post Sets the driver so GetCurrentDriver() returns it too.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
bool DriverFactoryBase::SelectDriverImpl(const char *name, Driver::Type type)
|
||||
{
|
||||
if (GetDrivers().size() == 0) return false;
|
||||
if (GetDrivers().size() == 0) return NULL;
|
||||
|
||||
if (StrEmpty(name)) {
|
||||
/* Probe for this driver, but do not fall back to dedicated/null! */
|
||||
@@ -114,18 +101,15 @@ bool DriverFactoryBase::SelectDriverImpl(const char *name, Driver::Type type)
|
||||
if (d->type != type) continue;
|
||||
if (d->priority != priority) continue;
|
||||
|
||||
Driver *oldd = *GetActiveDriver(type);
|
||||
Driver *newd = d->CreateInstance();
|
||||
*GetActiveDriver(type) = newd;
|
||||
|
||||
const char *err = newd->Start(NULL);
|
||||
if (err == NULL) {
|
||||
DEBUG(driver, 1, "Successfully probed %s driver '%s'", GetDriverTypeName(type), d->name);
|
||||
delete oldd;
|
||||
return true;
|
||||
delete *GetActiveDriver(type);
|
||||
*GetActiveDriver(type) = newd;
|
||||
return newd;
|
||||
}
|
||||
|
||||
*GetActiveDriver(type) = oldd;
|
||||
DEBUG(driver, 1, "Probing %s driver '%s' failed with error: %s", GetDriverTypeName(type), d->name, err);
|
||||
delete newd;
|
||||
}
|
||||
@@ -174,7 +158,7 @@ bool DriverFactoryBase::SelectDriverImpl(const char *name, Driver::Type type)
|
||||
DEBUG(driver, 1, "Successfully loaded %s driver '%s'", GetDriverTypeName(type), d->name);
|
||||
delete *GetActiveDriver(type);
|
||||
*GetActiveDriver(type) = newd;
|
||||
return true;
|
||||
return newd;
|
||||
}
|
||||
usererror("No such %s driver: %s\n", GetDriverTypeName(type), buffer);
|
||||
}
|
||||
|
@@ -59,10 +59,6 @@ DECLARE_POSTFIX_INCREMENT(Driver::Type)
|
||||
/** Base for all driver factories. */
|
||||
class DriverFactoryBase {
|
||||
private:
|
||||
friend class MusicDriver;
|
||||
friend class SoundDriver;
|
||||
friend class VideoDriver;
|
||||
|
||||
Driver::Type type; ///< The type of driver.
|
||||
int priority; ///< The priority of this factory.
|
||||
const char *name; ///< The name of the drivers of this factory.
|
||||
@@ -101,8 +97,6 @@ private:
|
||||
return driver_type_name[type];
|
||||
}
|
||||
|
||||
static bool SelectDriverImpl(const char *name, Driver::Type type);
|
||||
|
||||
protected:
|
||||
DriverFactoryBase(Driver::Type type, int priority, const char *name, const char *description);
|
||||
|
||||
@@ -120,7 +114,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
static void SelectDriver(const char *name, Driver::Type type);
|
||||
static Driver *SelectDriver(const char *name, Driver::Type type);
|
||||
static char *GetDriversInfo(char *p, const char *last);
|
||||
|
||||
/**
|
||||
|
284
src/economy.cpp
284
src/economy.cpp
@@ -19,7 +19,6 @@
|
||||
#include "network/network_func.h"
|
||||
#include "ai/ai.hpp"
|
||||
#include "aircraft.h"
|
||||
#include "train.h"
|
||||
#include "newgrf_engine.h"
|
||||
#include "engine_base.h"
|
||||
#include "ground_vehicle.hpp"
|
||||
@@ -1067,9 +1066,9 @@ static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, Ti
|
||||
|
||||
/* Update station statistics */
|
||||
if (accepted > 0) {
|
||||
SetBit(st->goods[cargo_type].status, GoodsEntry::GES_EVER_ACCEPTED);
|
||||
SetBit(st->goods[cargo_type].status, GoodsEntry::GES_CURRENT_MONTH);
|
||||
SetBit(st->goods[cargo_type].status, GoodsEntry::GES_ACCEPTED_BIGTICK);
|
||||
SetBit(st->goods[cargo_type].acceptance_pickup, GoodsEntry::GES_EVER_ACCEPTED);
|
||||
SetBit(st->goods[cargo_type].acceptance_pickup, GoodsEntry::GES_CURRENT_MONTH);
|
||||
SetBit(st->goods[cargo_type].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK);
|
||||
}
|
||||
|
||||
/* Update company statistics */
|
||||
@@ -1241,7 +1240,7 @@ void PrepareUnload(Vehicle *front_v)
|
||||
const GoodsEntry *ge = &st->goods[v->cargo_type];
|
||||
if (v->cargo_cap > 0 && v->cargo.TotalCount() > 0) {
|
||||
v->cargo.Stage(
|
||||
HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE),
|
||||
HasBit(ge->acceptance_pickup, GoodsEntry::GES_ACCEPTANCE),
|
||||
front_v->last_station_visited, next_station,
|
||||
front_v->current_order.GetUnloadType(), ge,
|
||||
front_v->cargo_payment);
|
||||
@@ -1339,192 +1338,21 @@ static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft,
|
||||
}
|
||||
|
||||
/**
|
||||
* Iterate the articulated parts of a vehicle, also considering the special cases of "normal"
|
||||
* aircraft and double headed trains. Apply an action to each vehicle and immediately return false
|
||||
* if that action does so. Otherwise return true.
|
||||
* @tparam Taction Class of action to be applied. Must implement bool operator()([const] Vehicle *).
|
||||
* @param v First articulated part.
|
||||
* @param action Instance of Taction.
|
||||
* @return false if any of the action invocations returned false, true otherwise.
|
||||
* Checks whether an articulated vehicle is empty.
|
||||
* @param v Vehicle
|
||||
* @return true if all parts are empty.
|
||||
*/
|
||||
template<class Taction>
|
||||
bool IterateVehicleParts(Vehicle *v, Taction action)
|
||||
static bool IsArticulatedVehicleEmpty(Vehicle *v)
|
||||
{
|
||||
for (Vehicle *w = v; w != NULL;
|
||||
w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : NULL) {
|
||||
if (!action(w)) return false;
|
||||
if (w->type == VEH_TRAIN) {
|
||||
Train *train = Train::From(w);
|
||||
if (train->IsMultiheaded() && !action(train->other_multiheaded_part)) return false;
|
||||
}
|
||||
v = v->GetFirstEnginePart();
|
||||
|
||||
for (; v != NULL; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL) {
|
||||
if (v->cargo.TotalCount() != 0) return false;
|
||||
}
|
||||
if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) return action(v->Next());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Action to check if a vehicle has no stored cargo.
|
||||
*/
|
||||
struct IsEmptyAction
|
||||
{
|
||||
/**
|
||||
* Checks if the vehicle has stored cargo.
|
||||
* @param v Vehicle to be checked.
|
||||
* @return true if v is either empty or has only reserved cargo, false otherwise.
|
||||
*/
|
||||
bool operator()(const Vehicle *v)
|
||||
{
|
||||
return v->cargo.StoredCount() == 0;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Refit preparation action.
|
||||
*/
|
||||
struct PrepareRefitAction
|
||||
{
|
||||
CargoArray &consist_capleft; ///< Capacities left in the consist.
|
||||
uint32 &refit_mask; ///< Bitmask of possible refit cargoes.
|
||||
|
||||
/**
|
||||
* Create a refit preparation action.
|
||||
* @param consist_capleft Capacities left in consist, to be updated here.
|
||||
* @param refit_mask Refit mask to be constructed from refit information of vehicles.
|
||||
*/
|
||||
PrepareRefitAction(CargoArray &consist_capleft, uint32 &refit_mask) :
|
||||
consist_capleft(consist_capleft), refit_mask(refit_mask) {}
|
||||
|
||||
/**
|
||||
* Prepares for refitting of a vehicle, subtracting its free capacity from consist_capleft and
|
||||
* adding the cargoes it can refit to to the refit mask.
|
||||
* @param v The vehicle to be refitted.
|
||||
* @return true.
|
||||
*/
|
||||
bool operator()(const Vehicle *v)
|
||||
{
|
||||
this->consist_capleft[v->cargo_type] -= v->cargo_cap - v->cargo.ReservedCount();
|
||||
this->refit_mask |= EngInfo(v->engine_type)->refit_mask;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Action for returning reserved cargo.
|
||||
*/
|
||||
struct ReturnCargoAction
|
||||
{
|
||||
Station *st; ///< Station to give the returned cargo to.
|
||||
StationID next_hop; ///< Next hop the cargo should be assigned to.
|
||||
|
||||
/**
|
||||
* Construct a cargo return action.
|
||||
* @param st Station to give the returned cargo to.
|
||||
* @param next_one Next hop the cargo should be assigned to.
|
||||
*/
|
||||
ReturnCargoAction(Station *st, StationID next_one) : st(st), next_hop(next_one) {}
|
||||
|
||||
/**
|
||||
* Return all reserved cargo from a vehicle.
|
||||
* @param v Vehicle to return cargo from.
|
||||
* @return true.
|
||||
*/
|
||||
bool operator()(Vehicle *v)
|
||||
{
|
||||
v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Action for finalizing a refit.
|
||||
*/
|
||||
struct FinalizeRefitAction
|
||||
{
|
||||
CargoArray &consist_capleft; ///< Capacities left in the consist.
|
||||
Station *st; ///< Station to reserve cargo from.
|
||||
StationIDStack &next_station; ///< Next hops to reserve cargo for.
|
||||
|
||||
/**
|
||||
* Create a finalizing action.
|
||||
* @param consist_capleft Capacities left in the consist.
|
||||
* @param st Station to reserve cargo from.
|
||||
* @param next_station Next hops to reserve cargo for.
|
||||
*/
|
||||
FinalizeRefitAction(CargoArray &consist_capleft, Station *st, StationIDStack &next_station) :
|
||||
consist_capleft(consist_capleft), st(st), next_station(next_station) {}
|
||||
|
||||
/**
|
||||
* Reserve cargo from the station and update the remaining consist capacities with the
|
||||
* vehicle's remaining free capacity.
|
||||
* @param v Vehicle to be finalized.
|
||||
* @return true.
|
||||
*/
|
||||
bool operator()(Vehicle *v)
|
||||
{
|
||||
this->st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
|
||||
&v->cargo, st->xy, next_station);
|
||||
this->consist_capleft[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Refit a vehicle in a station.
|
||||
* @param v Vehicle to be refitted.
|
||||
* @param consist_capleft Added cargo capacities in the consist.
|
||||
* @param st Station the vehicle is loading at.
|
||||
* @param next_station Possible next stations the vehicle can travel to.
|
||||
* @param new_cid Target cargo for refit.
|
||||
*/
|
||||
static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
|
||||
{
|
||||
Vehicle *v_start = v->GetFirstEnginePart();
|
||||
if (!IterateVehicleParts(v_start, IsEmptyAction())) return;
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
|
||||
|
||||
uint32 refit_mask = v->GetEngine()->info.refit_mask;
|
||||
|
||||
/* Remove old capacity from consist capacity and collect refit mask. */
|
||||
IterateVehicleParts(v_start, PrepareRefitAction(consist_capleft, refit_mask));
|
||||
|
||||
if (new_cid == CT_AUTO_REFIT) {
|
||||
/* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
|
||||
CargoID cid;
|
||||
new_cid = v_start->cargo_type;
|
||||
FOR_EACH_SET_CARGO_ID(cid, refit_mask) {
|
||||
if (st->goods[cid].cargo.HasCargoFor(next_station)) {
|
||||
/* Try to find out if auto-refitting would succeed. In case the refit is allowed,
|
||||
* the returned refit capacity will be greater than zero. */
|
||||
DoCommand(v_start->tile, v_start->index, cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_QUERY_COST, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
|
||||
/* Try to balance different loadable cargoes between parts of the consist, so that
|
||||
* all of them can be loaded. Avoid a situation where all vehicles suddenly switch
|
||||
* to the first loadable cargo for which there is only one packet. If the capacities
|
||||
* are equal refit to the cargo of which most is available. This is important for
|
||||
* consists of only a single vehicle as those will generally have a consist_capleft
|
||||
* of 0 for all cargoes. */
|
||||
if (_returned_refit_capacity > 0 && (consist_capleft[cid] < consist_capleft[new_cid] ||
|
||||
(consist_capleft[cid] == consist_capleft[new_cid] &&
|
||||
st->goods[cid].cargo.AvailableCount() > st->goods[new_cid].cargo.AvailableCount()))) {
|
||||
new_cid = cid;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Refit if given a valid cargo. */
|
||||
if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
|
||||
IterateVehicleParts(v_start, ReturnCargoAction(st, StationIDStack(next_station).Pop()));
|
||||
CommandCost cost = DoCommand(v_start->tile, v_start->index, new_cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_EXEC, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
|
||||
if (cost.Succeeded()) v->First()->profit_this_year -= cost.GetCost() << 8;
|
||||
}
|
||||
|
||||
/* Add new capacity to consist capacity and reserve cargo */
|
||||
IterateVehicleParts(v_start, FinalizeRefitAction(consist_capleft, st, next_station));
|
||||
|
||||
cur_company.Restore();
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads/unload the vehicle if possible.
|
||||
* @param front the vehicle to be (un)loaded
|
||||
@@ -1590,12 +1418,12 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
|
||||
payment->SetCargo(v->cargo_type);
|
||||
|
||||
if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
|
||||
if (!HasBit(ge->acceptance_pickup, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
|
||||
/* The station does not accept our goods anymore. */
|
||||
if (front->current_order.GetUnloadType() & (OUFB_TRANSFER | OUFB_UNLOAD)) {
|
||||
/* Transfer instead of delivering. */
|
||||
v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>(
|
||||
v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER), INVALID_STATION);
|
||||
v->cargo.Reassign(v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER),
|
||||
VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER);
|
||||
} else {
|
||||
uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
|
||||
if (v->cargo_cap < new_remaining) {
|
||||
@@ -1604,8 +1432,8 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
}
|
||||
|
||||
/* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
|
||||
v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>(
|
||||
v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER));
|
||||
v->cargo.Reassign(v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER),
|
||||
VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP);
|
||||
|
||||
/* ... say we unloaded something, otherwise we'll think we didn't unload
|
||||
* something and we didn't load something, so we must be finished
|
||||
@@ -1615,18 +1443,8 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
}
|
||||
}
|
||||
|
||||
if (v->cargo.ActionCount(VehicleCargoList::MTA_TRANSFER) > 0) {
|
||||
/* Mark the station dirty if we transfer, but not if we only deliver. */
|
||||
dirty_station = true;
|
||||
|
||||
if (!ge->HasRating()) {
|
||||
/* Upon transfering cargo, make sure the station has a rating. Fake a pickup for the
|
||||
* first unload to prevent the cargo from quickly decaying after the initial drop. */
|
||||
ge->time_since_pickup = 0;
|
||||
SetBit(ge->status, GoodsEntry::GES_RATING);
|
||||
}
|
||||
}
|
||||
|
||||
/* Mark the station dirty if we transfer, but not if we only deliver. */
|
||||
dirty_station = v->cargo.ActionCount(VehicleCargoList::MTA_TRANSFER) > 0;
|
||||
amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, payment);
|
||||
remaining = v->cargo.UnloadCount() > 0;
|
||||
if (amount_unloaded > 0) {
|
||||
@@ -1652,9 +1470,64 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
if (front->current_order.GetLoadType() & OLFB_NO_LOAD || HasBit(front->vehicle_flags, VF_STOP_LOADING)) continue;
|
||||
|
||||
/* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */
|
||||
if (front->current_order.IsRefit() && artic_part == 1) {
|
||||
HandleStationRefit(v, consist_capleft, st, next_station, front->current_order.GetRefitCargo());
|
||||
ge = &st->goods[v->cargo_type];
|
||||
if (front->current_order.IsRefit() && artic_part == 1 && IsArticulatedVehicleEmpty(v) &&
|
||||
(v->type != VEH_AIRCRAFT || (Aircraft::From(v)->IsNormalAircraft() && v->Next()->cargo.TotalCount() == 0))) {
|
||||
Vehicle *v_start = v->GetFirstEnginePart();
|
||||
CargoID new_cid = front->current_order.GetRefitCargo();
|
||||
|
||||
/* Remove old capacity from consist capacity */
|
||||
consist_capleft[v_start->cargo_type] -= v_start->cargo_cap;
|
||||
for (Vehicle *w = v_start; w->HasArticulatedPart(); ) {
|
||||
w = w->GetNextArticulatedPart();
|
||||
consist_capleft[w->cargo_type] -= w->cargo_cap;
|
||||
}
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, front->owner, FILE_LINE);
|
||||
|
||||
/* Check if all articulated parts are empty and collect refit mask. */
|
||||
uint32 refit_mask = v->GetEngine()->info.refit_mask;
|
||||
Vehicle *w = v_start;
|
||||
while (w->HasArticulatedPart()) {
|
||||
w = w->GetNextArticulatedPart();
|
||||
if (w->cargo.TotalCount() > 0) new_cid = CT_NO_REFIT;
|
||||
refit_mask |= EngInfo(w->engine_type)->refit_mask;
|
||||
}
|
||||
|
||||
if (new_cid == CT_AUTO_REFIT) {
|
||||
/* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
|
||||
CargoID cid;
|
||||
new_cid = v_start->cargo_type;
|
||||
FOR_EACH_SET_CARGO_ID(cid, refit_mask) {
|
||||
if (st->goods[cid].cargo.HasCargoFor(next_station)) {
|
||||
/* Try to find out if auto-refitting would succeed. In case the refit is allowed,
|
||||
* the returned refit capacity will be greater than zero. */
|
||||
DoCommand(v_start->tile, v_start->index, cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_QUERY_COST, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
|
||||
/* Try to balance different loadable cargoes between parts of the consist, so that
|
||||
* all of them can be loaded. Avoid a situation where all vehicles suddenly switch
|
||||
* to the first loadable cargo for which there is only one packet. */
|
||||
if (_returned_refit_capacity > 0 && consist_capleft[cid] < consist_capleft[new_cid]) {
|
||||
new_cid = cid;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Refit if given a valid cargo. */
|
||||
if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
|
||||
CommandCost cost = DoCommand(v_start->tile, v_start->index, new_cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_EXEC, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
|
||||
if (cost.Succeeded()) front->profit_this_year -= cost.GetCost() << 8;
|
||||
ge = &st->goods[v->cargo_type];
|
||||
}
|
||||
|
||||
/* Add new capacity to consist capacity and reserve cargo */
|
||||
w = v_start;
|
||||
do {
|
||||
st->goods[w->cargo_type].cargo.Reserve(w->cargo_cap, &w->cargo, st->xy, next_station);
|
||||
consist_capleft[w->cargo_type] += w->cargo_cap - w->cargo.RemainingCount();
|
||||
w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : NULL;
|
||||
} while (w != NULL);
|
||||
|
||||
cur_company.Restore();
|
||||
}
|
||||
|
||||
/* As we're loading here the following link can carry the full capacity of the vehicle. */
|
||||
@@ -1835,7 +1708,6 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
if (dirty_station) {
|
||||
st->MarkTilesDirty(true);
|
||||
SetWindowDirty(WC_STATION_VIEW, last_visited);
|
||||
InvalidateWindowData(WC_STATION_LIST, last_visited);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -627,7 +627,7 @@ bool SettingsDisableElrail(int32 p1)
|
||||
FOR_ALL_TRAINS(t) {
|
||||
/* power and acceleration is cached only for front engines */
|
||||
if (t->IsFrontEngine()) {
|
||||
t->ConsistChanged(CCF_TRACK);
|
||||
t->ConsistChanged(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -16,8 +16,6 @@
|
||||
#include "company_type.h"
|
||||
#include "core/geometry_type.hpp"
|
||||
|
||||
struct GRFFile;
|
||||
|
||||
/** Message severity/type */
|
||||
enum WarningLevel {
|
||||
WL_INFO, ///< Used for DoCommand-like (and some non-fatal AI GUI) errors/information
|
||||
@@ -32,7 +30,6 @@ protected:
|
||||
uint duration; ///< Length of display of the message. 0 means forever,
|
||||
uint64 decode_params[20]; ///< Parameters of the message strings.
|
||||
const char *strings[20]; ///< Copies of raw strings that were used.
|
||||
const GRFFile *textref_stack_grffile; ///< NewGRF that filled the #TextRefStack for the error message.
|
||||
uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
|
||||
uint32 textref_stack[16]; ///< Values to put on the #TextRefStack for the error message.
|
||||
StringID summary_msg; ///< General error message showed in first line. Must be valid.
|
||||
@@ -43,7 +40,7 @@ protected:
|
||||
public:
|
||||
ErrorMessageData(const ErrorMessageData &data);
|
||||
~ErrorMessageData();
|
||||
ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration = 0, int x = 0, int y = 0, const GRFFile *textref_stack_grffile = NULL, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration = 0, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
|
||||
/** Check whether error window shall display a company manager face */
|
||||
bool HasFace() const { return face != INVALID_COMPANY; }
|
||||
@@ -56,7 +53,7 @@ public:
|
||||
|
||||
void ScheduleErrorMessage(const ErrorMessageData &data);
|
||||
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, const GRFFile *textref_stack_grffile = NULL, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
void ClearErrorMessages();
|
||||
void ShowFirstError();
|
||||
void UnshowCriticalError();
|
||||
|
@@ -94,13 +94,11 @@ ErrorMessageData::~ErrorMessageData()
|
||||
* @param duration The amount of time to show this error message.
|
||||
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param textref_stack_grffile NewGRF that provides the #TextRefStack for the error message.
|
||||
* @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used.
|
||||
* @param textref_stack Values to put on the #TextRefStack.
|
||||
*/
|
||||
ErrorMessageData::ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration, int x, int y, const GRFFile *textref_stack_grffile, uint textref_stack_size, const uint32 *textref_stack) :
|
||||
ErrorMessageData::ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration, int x, int y, uint textref_stack_size, const uint32 *textref_stack) :
|
||||
duration(duration),
|
||||
textref_stack_grffile(textref_stack_grffile),
|
||||
textref_stack_size(textref_stack_size),
|
||||
summary_msg(summary_msg),
|
||||
detailed_msg(detailed_msg),
|
||||
@@ -128,7 +126,7 @@ void ErrorMessageData::CopyOutDParams()
|
||||
memset(this->strings, 0, sizeof(this->strings));
|
||||
|
||||
/* Get parameters using type information */
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
|
||||
CopyOutDParam(this->decode_params, this->strings, this->detailed_msg == INVALID_STRING_ID ? this->summary_msg : this->detailed_msg, lengthof(this->decode_params));
|
||||
if (this->textref_stack_size > 0) StopTextRefStackUsage();
|
||||
|
||||
@@ -183,7 +181,7 @@ public:
|
||||
if (widget != WID_EM_MESSAGE) return;
|
||||
|
||||
CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
|
||||
|
||||
int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT);
|
||||
this->height_summary = GetStringHeight(this->summary_msg, text_width);
|
||||
@@ -255,7 +253,7 @@ public:
|
||||
|
||||
case WID_EM_MESSAGE:
|
||||
CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
|
||||
|
||||
if (this->detailed_msg == INVALID_STRING_ID) {
|
||||
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
|
||||
@@ -360,20 +358,19 @@ void UnshowCriticalError()
|
||||
* @param wl Message severity.
|
||||
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param textref_stack_grffile NewGRF providing the #TextRefStack for the error message.
|
||||
* @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used.
|
||||
* @param textref_stack Values to put on the #TextRefStack.
|
||||
*/
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x, int y, const GRFFile *textref_stack_grffile, uint textref_stack_size, const uint32 *textref_stack)
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x, int y, uint textref_stack_size, const uint32 *textref_stack)
|
||||
{
|
||||
assert(textref_stack_size == 0 || (textref_stack_grffile != NULL && textref_stack != NULL));
|
||||
assert(textref_stack_size == 0 || textref_stack != NULL);
|
||||
if (summary_msg == STR_NULL) summary_msg = STR_EMPTY;
|
||||
|
||||
if (wl != WL_INFO) {
|
||||
/* Print message to console */
|
||||
char buf[DRAW_STRING_BUFFER];
|
||||
|
||||
if (textref_stack_size > 0) StartTextRefStackUsage(textref_stack_grffile, textref_stack_size, textref_stack);
|
||||
if (textref_stack_size > 0) StartTextRefStackUsage(textref_stack_size, textref_stack);
|
||||
|
||||
char *b = GetString(buf, summary_msg, lastof(buf));
|
||||
if (detailed_msg != INVALID_STRING_ID) {
|
||||
@@ -393,7 +390,7 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
|
||||
|
||||
if (_settings_client.gui.errmsg_duration == 0 && !no_timeout) return;
|
||||
|
||||
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_grffile, textref_stack_size, textref_stack);
|
||||
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_size, textref_stack);
|
||||
data.CopyOutDParams();
|
||||
|
||||
ErrmsgWindow *w = (ErrmsgWindow*)FindWindowById(WC_ERRMSG, 0);
|
||||
|
@@ -849,38 +849,29 @@ bool TarScanner::AddFile(const char *filename, size_t basepath_length, const cha
|
||||
|
||||
char *pos = link;
|
||||
while (*pos != '\0') {
|
||||
char *next = strchr(pos, PATHSEPCHAR);
|
||||
if (next == NULL) {
|
||||
next = pos + strlen(pos);
|
||||
} else {
|
||||
/* Terminate the substring up to the path separator character. */
|
||||
*next++= '\0';
|
||||
}
|
||||
char *next = strchr(link, PATHSEPCHAR);
|
||||
if (next == NULL) next = pos + strlen(pos);
|
||||
|
||||
if (strcmp(pos, ".") == 0) {
|
||||
/* Skip '.' (current dir) */
|
||||
} else if (strcmp(pos, "..") == 0) {
|
||||
/* level up */
|
||||
if (dest[0] == '\0') {
|
||||
DEBUG(misc, 1, "Ignoring link pointing outside of data directory: %s -> %s", name, link);
|
||||
break;
|
||||
/* Skip '.' (current dir) */
|
||||
if (next != pos + 1 || pos[0] != '.') {
|
||||
if (next == pos + 2 && pos[0] == '.' && pos[1] == '.') {
|
||||
/* level up */
|
||||
if (dest[0] == '\0') {
|
||||
DEBUG(misc, 1, "Ignoring link pointing outside of data directory: %s -> %s", name, link);
|
||||
break;
|
||||
}
|
||||
|
||||
/* Truncate 'dest' after last PATHSEPCHAR.
|
||||
* This assumes that the truncated part is a real directory and not a link. */
|
||||
destpos = strrchr(dest, PATHSEPCHAR);
|
||||
if (destpos == NULL) destpos = dest;
|
||||
} else {
|
||||
/* Append at end of 'dest' */
|
||||
if (destpos != dest) *(destpos++) = PATHSEPCHAR;
|
||||
strncpy(destpos, pos, next - pos); // Safe as we do '\0'-termination ourselves
|
||||
destpos += next - pos;
|
||||
}
|
||||
|
||||
/* Truncate 'dest' after last PATHSEPCHAR.
|
||||
* This assumes that the truncated part is a real directory and not a link. */
|
||||
destpos = strrchr(dest, PATHSEPCHAR);
|
||||
if (destpos == NULL) destpos = dest;
|
||||
*destpos = '\0';
|
||||
} else {
|
||||
/* Append at end of 'dest' */
|
||||
if (destpos != dest) destpos = strecpy(destpos, PATHSEP, lastof(dest));
|
||||
destpos = strecpy(destpos, pos, lastof(dest));
|
||||
}
|
||||
|
||||
if (destpos >= lastof(dest)) {
|
||||
DEBUG(misc, 0, "The length of a link in tar-file '%s' is too large (malformed?)", filename);
|
||||
fclose(f);
|
||||
return false;
|
||||
}
|
||||
|
||||
pos = next;
|
||||
|
@@ -400,10 +400,6 @@ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file,
|
||||
* .SS1 Transport Tycoon Deluxe preset game
|
||||
* .SV1 Transport Tycoon Deluxe (Patch) saved game
|
||||
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
|
||||
|
||||
/* Don't crash if we supply no extension */
|
||||
if (ext == NULL) return FIOS_TYPE_INVALID;
|
||||
|
||||
if (strcasecmp(ext, ".sav") == 0) {
|
||||
GetFileTitle(file, title, last, SAVE_DIR);
|
||||
return FIOS_TYPE_FILE;
|
||||
|
@@ -133,11 +133,9 @@ static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = {
|
||||
SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(WID_SL_SCROLLBAR), EndContainer(),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SL_SCROLLBAR),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_CONTENT_DOWNLOAD), SetResize(1, 0), SetFill(1, 0),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_CONTENT_DOWNLOAD), SetResize(1, 0),
|
||||
SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_LOAD_BUTTON), SetResize(1, 0), SetFill(1, 0),
|
||||
SetDataTip(STR_SAVELOAD_LOAD_BUTTON, STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -523,21 +521,16 @@ public:
|
||||
break;
|
||||
|
||||
case WID_SL_LOAD_BUTTON:
|
||||
if (this->selected != NULL && !_load_check_data.HasErrors()) {
|
||||
if (this->selected != NULL && !_load_check_data.HasErrors() && (_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs())) {
|
||||
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
|
||||
|
||||
const char *name = FiosBrowseTo(this->selected);
|
||||
SetFiosType(this->selected->type);
|
||||
|
||||
strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
|
||||
strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title));
|
||||
|
||||
if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
|
||||
delete this;
|
||||
ShowHeightmapLoad();
|
||||
} else if (!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
|
||||
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
|
||||
ClearErrorMessages();
|
||||
delete this;
|
||||
}
|
||||
ClearErrorMessages();
|
||||
delete this;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -550,7 +543,7 @@ public:
|
||||
case WID_SL_MISSING_NEWGRFS:
|
||||
if (!_network_available) {
|
||||
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
|
||||
} else if (_load_check_data.HasNewGrfs()) {
|
||||
} else {
|
||||
#if defined(ENABLE_NETWORK)
|
||||
ShowMissingContentWindow(_load_check_data.grfconfig);
|
||||
#endif
|
||||
@@ -686,12 +679,9 @@ public:
|
||||
case 1:
|
||||
/* Selection changes */
|
||||
if (!gui_scope) break;
|
||||
if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
|
||||
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors());
|
||||
}
|
||||
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
|
||||
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON,
|
||||
this->selected == NULL || _load_check_data.HasErrors() || !(!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()));
|
||||
this->selected == NULL || _load_check_data.HasErrors() || !(_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()));
|
||||
this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO,
|
||||
!_load_check_data.HasNewGrfs());
|
||||
this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS,
|
||||
|
@@ -274,35 +274,23 @@ FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : Fo
|
||||
}
|
||||
|
||||
FT_Error err = FT_Set_Pixel_Sizes(this->face, 0, pixels);
|
||||
if (err != FT_Err_Ok) {
|
||||
if (err == FT_Err_Invalid_Pixel_Size) {
|
||||
|
||||
/* Find nearest size to that requested */
|
||||
FT_Bitmap_Size *bs = this->face->available_sizes;
|
||||
int i = this->face->num_fixed_sizes;
|
||||
if (i > 0) { // In pathetic cases one might get no fixed sizes at all.
|
||||
int n = bs->height;
|
||||
FT_Int chosen = 0;
|
||||
for (; --i; bs++) {
|
||||
if (abs(pixels - bs->height) >= abs(pixels - n)) continue;
|
||||
n = bs->height;
|
||||
chosen = this->face->num_fixed_sizes - i;
|
||||
}
|
||||
|
||||
/* Don't use FT_Set_Pixel_Sizes here - it might give us another
|
||||
* error, even though the size is available (FS#5885). */
|
||||
err = FT_Select_Size(this->face, chosen);
|
||||
int n = bs->height;
|
||||
for (; --i; bs++) {
|
||||
if (abs(pixels - bs->height) < abs(pixels - n)) n = bs->height;
|
||||
}
|
||||
|
||||
FT_Set_Pixel_Sizes(this->face, 0, n);
|
||||
}
|
||||
|
||||
if (err == FT_Err_Ok) {
|
||||
this->units_per_em = this->face->units_per_EM;
|
||||
this->ascender = this->face->size->metrics.ascender >> 6;
|
||||
this->descender = this->face->size->metrics.descender >> 6;
|
||||
this->height = this->ascender - this->descender;
|
||||
} else {
|
||||
/* Both FT_Set_Pixel_Sizes and FT_Select_Size failed. */
|
||||
DEBUG(freetype, 0, "Font size selection failed. Using FontCache defaults.");
|
||||
}
|
||||
this->units_per_em = this->face->units_per_EM;
|
||||
this->ascender = this->face->size->metrics.ascender >> 6;
|
||||
this->descender = this->face->size->metrics.descender >> 6;
|
||||
this->height = this->ascender - this->descender;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -451,7 +439,7 @@ static void *AllocateFont(size_t size)
|
||||
static bool GetFontAAState(FontSize size)
|
||||
{
|
||||
/* AA is only supported for 32 bpp */
|
||||
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
|
||||
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
|
||||
|
||||
switch (size) {
|
||||
default: NOT_REACHED();
|
||||
@@ -506,7 +494,7 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
|
||||
builtin_questionmark_data
|
||||
};
|
||||
|
||||
Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont);
|
||||
Sprite *spr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont);
|
||||
assert(spr != NULL);
|
||||
new_glyph.sprite = spr;
|
||||
new_glyph.width = spr->width + (this->fs != FS_NORMAL);
|
||||
@@ -563,7 +551,7 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
|
||||
}
|
||||
}
|
||||
|
||||
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
|
||||
new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
|
||||
new_glyph.width = slot->advance.x >> 6;
|
||||
|
||||
this->SetGlyphPtr(key, &new_glyph);
|
||||
|
@@ -392,7 +392,7 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
#if (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5) && !defined(__LP64__)
|
||||
#if (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5) && !__LP64__
|
||||
/* This type was introduced with the 10.5 SDK. */
|
||||
#if (MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5)
|
||||
#define ATSFSSpec FSSpec
|
||||
|
@@ -67,8 +67,6 @@
|
||||
#include "../script/api/game/game_station.hpp.sq"
|
||||
#include "../script/api/game/game_stationlist.hpp.sq"
|
||||
#include "../script/api/game/game_story_page.hpp.sq"
|
||||
#include "../script/api/game/game_storypageelementlist.hpp.sq"
|
||||
#include "../script/api/game/game_storypagelist.hpp.sq"
|
||||
#include "../script/api/game/game_subsidy.hpp.sq"
|
||||
#include "../script/api/game/game_subsidylist.hpp.sq"
|
||||
#include "../script/api/game/game_testmode.hpp.sq"
|
||||
@@ -173,8 +171,6 @@ void GameInstance::RegisterAPI()
|
||||
SQGSStationList_Register(this->engine);
|
||||
SQGSStationList_Vehicle_Register(this->engine);
|
||||
SQGSStoryPage_Register(this->engine);
|
||||
SQGSStoryPageElementList_Register(this->engine);
|
||||
SQGSStoryPageList_Register(this->engine);
|
||||
SQGSSubsidy_Register(this->engine);
|
||||
SQGSSubsidyList_Register(this->engine);
|
||||
SQGSTestMode_Register(this->engine);
|
||||
|
@@ -377,7 +377,7 @@ void ReconsiderGameScriptLanguage()
|
||||
if (_current_data == NULL) return;
|
||||
|
||||
char temp[MAX_PATH];
|
||||
strecpy(temp, _current_language->file, lastof(temp));
|
||||
strecpy(temp, _current_language->file, temp + sizeof(temp));
|
||||
|
||||
/* Remove the extension */
|
||||
char *l = strrchr(temp, '.');
|
||||
|
@@ -98,15 +98,13 @@ static void _GenerateWorld(void *)
|
||||
try {
|
||||
_generating_world = true;
|
||||
_modal_progress_work_mutex->BeginCritical();
|
||||
if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait...");
|
||||
if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
|
||||
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
|
||||
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
|
||||
_random.SetSeed(_settings_game.game_creation.generation_seed);
|
||||
SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
|
||||
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
|
||||
|
||||
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
|
||||
|
||||
IncreaseGeneratingWorldProgress(GWP_MAP_INIT);
|
||||
/* Must start economy early because of the costs. */
|
||||
StartupEconomy();
|
||||
@@ -143,6 +141,8 @@ static void _GenerateWorld(void *)
|
||||
}
|
||||
}
|
||||
|
||||
ClearPersistentStorageChanges(true);
|
||||
|
||||
/* These are probably pointless when inside the scenario editor. */
|
||||
SetGeneratingWorldProgress(GWP_GAME_INIT, 3);
|
||||
StartupCompanies();
|
||||
@@ -179,8 +179,6 @@ static void _GenerateWorld(void *)
|
||||
}
|
||||
}
|
||||
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
|
||||
|
||||
ResetObjectToPlace();
|
||||
_cur_company.Trash();
|
||||
_current_company = _local_company = _gw.lc;
|
||||
@@ -195,7 +193,7 @@ static void _GenerateWorld(void *)
|
||||
|
||||
ShowNewGRFError();
|
||||
|
||||
if (_network_dedicated) DEBUG(net, 1, "Map generated, starting game");
|
||||
if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
|
||||
DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed);
|
||||
|
||||
if (_debug_desync_level > 0) {
|
||||
@@ -204,7 +202,6 @@ static void _GenerateWorld(void *)
|
||||
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
|
||||
}
|
||||
} catch (...) {
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);
|
||||
if (_cur_company.IsValid()) _cur_company.Restore();
|
||||
_generating_world = false;
|
||||
_modal_progress_work_mutex->EndCritical();
|
||||
@@ -328,7 +325,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
|
||||
_gw.thread = NULL;
|
||||
}
|
||||
|
||||
if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) {
|
||||
if (!_video_driver->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) {
|
||||
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
|
||||
_gw.threaded = false;
|
||||
_modal_progress_work_mutex->EndCritical();
|
||||
|
240
src/gfx.cpp
240
src/gfx.cpp
@@ -73,7 +73,7 @@ extern uint _dirty_block_colour;
|
||||
|
||||
void GfxScroll(int left, int top, int width, int height, int xo, int yo)
|
||||
{
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
||||
|
||||
if (xo == 0 && yo == 0) return;
|
||||
|
||||
@@ -85,7 +85,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
|
||||
|
||||
blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
|
||||
/* This part of the screen is now dirty. */
|
||||
VideoDriver::GetInstance()->MakeDirty(left, top, width, height);
|
||||
_video_driver->MakeDirty(left, top, width, height);
|
||||
}
|
||||
|
||||
|
||||
@@ -105,7 +105,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
|
||||
*/
|
||||
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
|
||||
{
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
||||
const DrawPixelInfo *dpi = _cur_dpi;
|
||||
void *dst;
|
||||
const int otop = top;
|
||||
@@ -166,7 +166,7 @@ void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectM
|
||||
*/
|
||||
static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash = 0)
|
||||
{
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
||||
|
||||
assert(width > 0);
|
||||
|
||||
@@ -418,21 +418,19 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
|
||||
NOT_REACHED();
|
||||
}
|
||||
|
||||
TextColour colour = TC_BLACK;
|
||||
bool draw_shadow = false;
|
||||
for (int run_index = 0; run_index < line->CountRuns(); run_index++) {
|
||||
const ParagraphLayouter::VisualRun *run = line->GetVisualRun(run_index);
|
||||
const Font *f = (const Font*)run->GetFont();
|
||||
|
||||
FontCache *fc = f->fc;
|
||||
colour = f->colour;
|
||||
TextColour colour = f->colour;
|
||||
SetColourRemap(colour);
|
||||
|
||||
DrawPixelInfo *dpi = _cur_dpi;
|
||||
int dpi_left = dpi->left;
|
||||
int dpi_right = dpi->left + dpi->width - 1;
|
||||
|
||||
draw_shadow = fc->GetDrawGlyphShadow() && (colour & TC_NO_SHADE) == 0 && colour != TC_BLACK;
|
||||
bool draw_shadow = fc->GetDrawGlyphShadow() && colour != TC_BLACK;
|
||||
|
||||
for (int i = 0; i < run->GetGlyphCount(); i++) {
|
||||
GlyphID glyph = run->GetGlyphs()[i];
|
||||
@@ -463,11 +461,6 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
|
||||
if (truncation) {
|
||||
int x = (_current_text_dir == TD_RTL) ? left : (right - 3 * dot_width);
|
||||
for (int i = 0; i < 3; i++, x += dot_width) {
|
||||
if (draw_shadow) {
|
||||
SetColourRemap(TC_BLACK);
|
||||
GfxMainBlitter(dot_sprite, x + 1, y + 1, BM_COLOUR_REMAP);
|
||||
SetColourRemap(colour);
|
||||
}
|
||||
GfxMainBlitter(dot_sprite, x, y, BM_COLOUR_REMAP);
|
||||
}
|
||||
}
|
||||
@@ -795,7 +788,7 @@ void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSpri
|
||||
GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
|
||||
} else if (pal != PAL_NONE) {
|
||||
_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
|
||||
GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, pal == PALETTE_CRASH ? BM_CRASH_REMAP : BM_COLOUR_REMAP, sub, real_sprite);
|
||||
GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
|
||||
} else {
|
||||
GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
|
||||
}
|
||||
@@ -818,70 +811,43 @@ void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub,
|
||||
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite, zoom);
|
||||
} else if (pal != PAL_NONE) {
|
||||
_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
|
||||
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, pal == PALETTE_CRASH ? BM_CRASH_REMAP : BM_COLOUR_REMAP, sub, real_sprite, zoom);
|
||||
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite, zoom);
|
||||
} else {
|
||||
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite, zoom);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The code for setting up the blitter mode and sprite information before finally drawing the sprite.
|
||||
* @param sprite The sprite to draw.
|
||||
* @param x The X location to draw.
|
||||
* @param y The Y location to draw.
|
||||
* @param mode The settings for the blitter to pass.
|
||||
* @param sub Whether to only draw a sub set of the sprite.
|
||||
* @param zoom The zoom level at which to draw the sprites.
|
||||
* @tparam ZOOM_BASE The factor required to get the sub sprite information into the right size.
|
||||
* @tparam SCALED_XY Whether the X and Y are scaled or unscaled.
|
||||
*/
|
||||
template <int ZOOM_BASE, bool SCALED_XY>
|
||||
static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mode, const SubSprite * const sub, SpriteID sprite_id, ZoomLevel zoom)
|
||||
static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
|
||||
{
|
||||
const DrawPixelInfo *dpi = _cur_dpi;
|
||||
Blitter::BlitterParams bp;
|
||||
|
||||
if (SCALED_XY) {
|
||||
/* Scale it */
|
||||
x = ScaleByZoom(x, zoom);
|
||||
y = ScaleByZoom(y, zoom);
|
||||
}
|
||||
/* Amount of pixels to clip from the source sprite */
|
||||
int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left * ZOOM_LVL_BASE ) : 0);
|
||||
int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top * ZOOM_LVL_BASE ) : 0);
|
||||
int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_LVL_BASE)) : 0);
|
||||
int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_LVL_BASE)) : 0);
|
||||
|
||||
if (clip_left + clip_right >= sprite->width) return;
|
||||
if (clip_top + clip_bottom >= sprite->height) return;
|
||||
|
||||
/* Move to the correct offset */
|
||||
x += sprite->x_offs;
|
||||
y += sprite->y_offs;
|
||||
|
||||
if (sub == NULL) {
|
||||
/* No clipping. */
|
||||
bp.skip_left = 0;
|
||||
bp.skip_top = 0;
|
||||
bp.width = UnScaleByZoom(sprite->width, zoom);
|
||||
bp.height = UnScaleByZoom(sprite->height, zoom);
|
||||
} else {
|
||||
/* Amount of pixels to clip from the source sprite */
|
||||
int clip_left = max(0, -sprite->x_offs + sub->left * ZOOM_BASE );
|
||||
int clip_top = max(0, -sprite->y_offs + sub->top * ZOOM_BASE );
|
||||
int clip_right = max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_BASE));
|
||||
int clip_bottom = max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_BASE));
|
||||
|
||||
if (clip_left + clip_right >= sprite->width) return;
|
||||
if (clip_top + clip_bottom >= sprite->height) return;
|
||||
|
||||
bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
|
||||
bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
|
||||
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
|
||||
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
|
||||
|
||||
x += ScaleByZoom(bp.skip_left, zoom);
|
||||
y += ScaleByZoom(bp.skip_top, zoom);
|
||||
}
|
||||
|
||||
/* Copy the main data directly from the sprite */
|
||||
bp.sprite = sprite->data;
|
||||
bp.sprite_width = sprite->width;
|
||||
bp.sprite_height = sprite->height;
|
||||
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
|
||||
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
|
||||
bp.top = 0;
|
||||
bp.left = 0;
|
||||
bp.skip_left = UnScaleByZoomLower(clip_left, dpi->zoom);
|
||||
bp.skip_top = UnScaleByZoomLower(clip_top, dpi->zoom);
|
||||
|
||||
x += ScaleByZoom(bp.skip_left, dpi->zoom);
|
||||
y += ScaleByZoom(bp.skip_top, dpi->zoom);
|
||||
|
||||
bp.dst = dpi->dst_ptr;
|
||||
bp.pitch = dpi->pitch;
|
||||
@@ -893,50 +859,48 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
|
||||
if (bp.width <= 0) return;
|
||||
if (bp.height <= 0) return;
|
||||
|
||||
y -= SCALED_XY ? ScaleByZoom(dpi->top, zoom) : dpi->top;
|
||||
int y_unscaled = UnScaleByZoom(y, zoom);
|
||||
y -= dpi->top;
|
||||
/* Check for top overflow */
|
||||
if (y < 0) {
|
||||
bp.height -= -y_unscaled;
|
||||
bp.height -= -UnScaleByZoom(y, dpi->zoom);
|
||||
if (bp.height <= 0) return;
|
||||
bp.skip_top += -y_unscaled;
|
||||
bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
|
||||
y = 0;
|
||||
} else {
|
||||
bp.top = y_unscaled;
|
||||
bp.top = UnScaleByZoom(y, dpi->zoom);
|
||||
}
|
||||
|
||||
/* Check for bottom overflow */
|
||||
y += SCALED_XY ? ScaleByZoom(bp.height - dpi->height, zoom) : ScaleByZoom(bp.height, zoom) - dpi->height;
|
||||
y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
|
||||
if (y > 0) {
|
||||
bp.height -= UnScaleByZoom(y, zoom);
|
||||
bp.height -= UnScaleByZoom(y, dpi->zoom);
|
||||
if (bp.height <= 0) return;
|
||||
}
|
||||
|
||||
x -= SCALED_XY ? ScaleByZoom(dpi->left, zoom) : dpi->left;
|
||||
int x_unscaled = UnScaleByZoom(x, zoom);
|
||||
x -= dpi->left;
|
||||
/* Check for left overflow */
|
||||
if (x < 0) {
|
||||
bp.width -= -x_unscaled;
|
||||
bp.width -= -UnScaleByZoom(x, dpi->zoom);
|
||||
if (bp.width <= 0) return;
|
||||
bp.skip_left += -x_unscaled;
|
||||
bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
|
||||
x = 0;
|
||||
} else {
|
||||
bp.left = x_unscaled;
|
||||
bp.left = UnScaleByZoom(x, dpi->zoom);
|
||||
}
|
||||
|
||||
/* Check for right overflow */
|
||||
x += SCALED_XY ? ScaleByZoom(bp.width - dpi->width, zoom) : ScaleByZoom(bp.width, zoom) - dpi->width;
|
||||
x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
|
||||
if (x > 0) {
|
||||
bp.width -= UnScaleByZoom(x, zoom);
|
||||
bp.width -= UnScaleByZoom(x, dpi->zoom);
|
||||
if (bp.width <= 0) return;
|
||||
}
|
||||
|
||||
assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom));
|
||||
assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom));
|
||||
assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, dpi->zoom));
|
||||
assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, dpi->zoom));
|
||||
|
||||
/* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
|
||||
if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
||||
void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
|
||||
void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
|
||||
|
||||
@@ -950,17 +914,111 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
|
||||
}
|
||||
}
|
||||
|
||||
BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, zoom);
|
||||
}
|
||||
|
||||
static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
|
||||
{
|
||||
GfxBlitter<ZOOM_LVL_BASE, false>(sprite, x, y, mode, sub, sprite_id, _cur_dpi->zoom);
|
||||
BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
|
||||
}
|
||||
|
||||
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom)
|
||||
{
|
||||
GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom);
|
||||
const DrawPixelInfo *dpi = _cur_dpi;
|
||||
Blitter::BlitterParams bp;
|
||||
|
||||
/* Amount of pixels to clip from the source sprite */
|
||||
int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left ) : 0);
|
||||
int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top ) : 0);
|
||||
int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + sub->right + 1)) : 0);
|
||||
int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
|
||||
|
||||
if (clip_left + clip_right >= sprite->width) return;
|
||||
if (clip_top + clip_bottom >= sprite->height) return;
|
||||
|
||||
/* Scale it */
|
||||
x = ScaleByZoom(x, zoom);
|
||||
y = ScaleByZoom(y, zoom);
|
||||
|
||||
/* Move to the correct offset */
|
||||
x += sprite->x_offs;
|
||||
y += sprite->y_offs;
|
||||
|
||||
/* Copy the main data directly from the sprite */
|
||||
bp.sprite = sprite->data;
|
||||
bp.sprite_width = sprite->width;
|
||||
bp.sprite_height = sprite->height;
|
||||
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
|
||||
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
|
||||
bp.top = 0;
|
||||
bp.left = 0;
|
||||
bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
|
||||
bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
|
||||
|
||||
x += ScaleByZoom(bp.skip_left, zoom);
|
||||
y += ScaleByZoom(bp.skip_top, zoom);
|
||||
|
||||
bp.dst = dpi->dst_ptr;
|
||||
bp.pitch = dpi->pitch;
|
||||
bp.remap = _colour_remap_ptr;
|
||||
|
||||
assert(sprite->width > 0);
|
||||
assert(sprite->height > 0);
|
||||
|
||||
if (bp.width <= 0) return;
|
||||
if (bp.height <= 0) return;
|
||||
|
||||
y -= ScaleByZoom(dpi->top, zoom);
|
||||
/* Check for top overflow */
|
||||
if (y < 0) {
|
||||
bp.height -= -UnScaleByZoom(y, zoom);
|
||||
if (bp.height <= 0) return;
|
||||
bp.skip_top += -UnScaleByZoom(y, zoom);
|
||||
y = 0;
|
||||
} else {
|
||||
bp.top = UnScaleByZoom(y, zoom);
|
||||
}
|
||||
|
||||
/* Check for bottom overflow */
|
||||
y += ScaleByZoom(bp.height - dpi->height, zoom);
|
||||
if (y > 0) {
|
||||
bp.height -= UnScaleByZoom(y, zoom);
|
||||
if (bp.height <= 0) return;
|
||||
}
|
||||
|
||||
x -= ScaleByZoom(dpi->left, zoom);
|
||||
/* Check for left overflow */
|
||||
if (x < 0) {
|
||||
bp.width -= -UnScaleByZoom(x, zoom);
|
||||
if (bp.width <= 0) return;
|
||||
bp.skip_left += -UnScaleByZoom(x, zoom);
|
||||
x = 0;
|
||||
} else {
|
||||
bp.left = UnScaleByZoom(x, zoom);
|
||||
}
|
||||
|
||||
/* Check for right overflow */
|
||||
x += ScaleByZoom(bp.width - dpi->width, zoom);
|
||||
if (x > 0) {
|
||||
bp.width -= UnScaleByZoom(x, zoom);
|
||||
if (bp.width <= 0) return;
|
||||
}
|
||||
|
||||
assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom));
|
||||
assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom));
|
||||
|
||||
/* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
|
||||
if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
|
||||
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
||||
void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
|
||||
void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
|
||||
|
||||
void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
|
||||
|
||||
if (topleft <= clicked && clicked <= bottomright) {
|
||||
uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
|
||||
if (offset < (uint)bp.width) {
|
||||
_newgrf_debug_sprite_picker.sprites.Include(sprite_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, zoom);
|
||||
}
|
||||
|
||||
void DoPaletteAnimations();
|
||||
@@ -980,7 +1038,7 @@ void DoPaletteAnimations()
|
||||
static int palette_animation_counter = 0;
|
||||
palette_animation_counter += 8;
|
||||
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
||||
const Colour *s;
|
||||
const ExtraPaletteValues *ev = &_extra_palette_values;
|
||||
Colour old_val[PALETTE_ANIM_SIZE];
|
||||
@@ -1180,10 +1238,10 @@ void UndrawMouseCursor()
|
||||
if (_screen.dst_ptr == NULL) return;
|
||||
|
||||
if (_cursor.visible) {
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
||||
_cursor.visible = false;
|
||||
blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1197,7 +1255,7 @@ void DrawMouseCursor()
|
||||
/* Don't draw the mouse cursor if the screen is not ready */
|
||||
if (_screen.dst_ptr == NULL) return;
|
||||
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
@@ -1243,7 +1301,7 @@ void DrawMouseCursor()
|
||||
_cur_dpi = &_screen;
|
||||
DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
|
||||
|
||||
VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
|
||||
_cursor.visible = true;
|
||||
_cursor.dirty = false;
|
||||
@@ -1267,7 +1325,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
|
||||
|
||||
DrawOverlappedWindowForAll(left, top, right, bottom);
|
||||
|
||||
VideoDriver::GetInstance()->MakeDirty(left, top, right - left, bottom - top);
|
||||
_video_driver->MakeDirty(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1450,7 +1508,7 @@ void MarkWholeScreenDirty()
|
||||
*/
|
||||
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
|
||||
{
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
||||
const DrawPixelInfo *o = _cur_dpi;
|
||||
|
||||
n->zoom = ZOOM_LVL_NORMAL;
|
||||
@@ -1576,12 +1634,12 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
|
||||
|
||||
bool ChangeResInGame(int width, int height)
|
||||
{
|
||||
return (_screen.width == width && _screen.height == height) || VideoDriver::GetInstance()->ChangeResolution(width, height);
|
||||
return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
|
||||
}
|
||||
|
||||
bool ToggleFullScreen(bool fs)
|
||||
{
|
||||
bool result = VideoDriver::GetInstance()->ToggleFullscreen(fs);
|
||||
bool result = _video_driver->ToggleFullscreen(fs);
|
||||
if (_fullscreen != fs && _num_resolutions == 0) {
|
||||
DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
|
||||
}
|
||||
|
@@ -137,7 +137,6 @@ void SetDirtyBlocks(int left, int top, int right, int bottom);
|
||||
void MarkWholeScreenDirty();
|
||||
|
||||
void GfxInitPalettes();
|
||||
void CheckBlitter();
|
||||
|
||||
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);
|
||||
|
||||
|
@@ -15,7 +15,6 @@
|
||||
#include "3rdparty/md5/md5.h"
|
||||
#include "fontcache.h"
|
||||
#include "gfx_func.h"
|
||||
#include "transparency.h"
|
||||
#include "blitter/factory.hpp"
|
||||
#include "video/video_driver.hpp"
|
||||
|
||||
@@ -226,77 +225,29 @@ static void LoadSpriteTables()
|
||||
|
||||
/**
|
||||
* Check blitter needed by NewGRF config and switch if needed.
|
||||
* @return False when nothing changed, true otherwise.
|
||||
*/
|
||||
static bool SwitchNewGRFBlitter()
|
||||
static void SwitchNewGRFBlitter()
|
||||
{
|
||||
/* Never switch if the blitter was specified by the user. */
|
||||
if (!_blitter_autodetected) return false;
|
||||
/* Get blitter of base set. */
|
||||
bool is_32bpp = BaseGraphics::GetUsedSet()->blitter == BLT_32BPP;
|
||||
|
||||
/* Null driver => dedicated server => do nothing. */
|
||||
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return false;
|
||||
|
||||
/* Get preferred depth. */
|
||||
uint depth_wanted_by_base = BaseGraphics::GetUsedSet()->blitter == BLT_32BPP ? 32 : 8;
|
||||
uint depth_wanted_by_grf = 8;
|
||||
/* Get combined blitter mode of all NewGRFs. */
|
||||
for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
|
||||
if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND || HasBit(c->flags, GCF_INIT_ONLY)) continue;
|
||||
if (c->palette & GRFP_BLT_32BPP) depth_wanted_by_grf = 32;
|
||||
|
||||
if (c->palette & GRFP_BLT_32BPP) is_32bpp = true;
|
||||
}
|
||||
|
||||
/* Search the best blitter. */
|
||||
struct {
|
||||
const char *name;
|
||||
uint animation; ///< 0: no support, 1: do support, 2: both
|
||||
uint min_base_depth, max_base_depth, min_grf_depth, max_grf_depth;
|
||||
} replacement_blitters[] = {
|
||||
#ifdef WITH_SSE
|
||||
{ "32bpp-sse4", 0, 32, 32, 8, 32 },
|
||||
{ "32bpp-ssse3", 0, 32, 32, 8, 32 },
|
||||
{ "32bpp-sse2", 0, 32, 32, 8, 32 },
|
||||
{ "32bpp-sse4-anim", 1, 32, 32, 8, 32 },
|
||||
#endif
|
||||
{ "8bpp-optimized", 2, 8, 8, 8, 8 },
|
||||
{ "32bpp-optimized", 0, 8, 32, 8, 32 },
|
||||
{ "32bpp-anim", 1, 8, 32, 8, 32 },
|
||||
};
|
||||
|
||||
const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
|
||||
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
|
||||
|
||||
for (uint i = 0; i < lengthof(replacement_blitters); i++) {
|
||||
if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
|
||||
if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
|
||||
|
||||
if (!IsInsideMM(depth_wanted_by_base, replacement_blitters[i].min_base_depth, replacement_blitters[i].max_base_depth + 1)) continue;
|
||||
if (!IsInsideMM(depth_wanted_by_grf, replacement_blitters[i].min_grf_depth, replacement_blitters[i].max_grf_depth + 1)) continue;
|
||||
const char *repl_blitter = replacement_blitters[i].name;
|
||||
|
||||
if (strcmp(repl_blitter, cur_blitter) == 0) return false;
|
||||
if (BlitterFactory::GetBlitterFactory(repl_blitter) == NULL) continue;
|
||||
|
||||
DEBUG(misc, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
|
||||
Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
|
||||
if (new_blitter == NULL) NOT_REACHED();
|
||||
DEBUG(misc, 1, "Successfully switched to %s.", repl_blitter);
|
||||
break;
|
||||
/* A GRF would like a 32 bpp blitter, switch blitter if needed. Never switch if the blitter was specified by the user. */
|
||||
if (_blitter_autodetected && is_32bpp && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 0 && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() < 16) {
|
||||
const char *cur_blitter = BlitterFactoryBase::GetCurrentBlitter()->GetName();
|
||||
if (BlitterFactoryBase::SelectBlitter("32bpp-anim") != NULL) {
|
||||
if (!_video_driver->AfterBlitterChange()) {
|
||||
/* Failed to switch blitter, let's hope we can return to the old one. */
|
||||
if (BlitterFactoryBase::SelectBlitter(cur_blitter) == NULL || !_video_driver->AfterBlitterChange()) usererror("Failed to reinitialize video driver for 32 bpp blitter. Specify a fixed blitter in the config");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
|
||||
/* Failed to switch blitter, let's hope we can return to the old one. */
|
||||
if (BlitterFactory::SelectBlitter(cur_blitter) == NULL || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Check whether we still use the right blitter, or use another (better) one. */
|
||||
void CheckBlitter()
|
||||
{
|
||||
if (!SwitchNewGRFBlitter()) return;
|
||||
|
||||
ClearFontCache();
|
||||
GfxClearSpriteCache();
|
||||
}
|
||||
|
||||
/** Initialise and load all the sprites. */
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user