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17 Commits

Author SHA1 Message Date
rubidium
25e2e61dfe (svn r24046) -Release: 1.2.0-RC3 2012-03-18 17:13:32 +00:00
rubidium
c70e680e5e (svn r24045) [1.2] -Update: some documentation 2012-03-18 17:08:27 +00:00
rubidium
50fa7f679f (svn r24044) [1.2] -Fix: forgot some languages 2012-03-18 17:04:22 +00:00
rubidium
8545ab9c22 (svn r24043) [1.2] -Backport from trunk: string updates 2012-03-18 17:00:47 +00:00
rubidium
9c36498695 (svn r24041) [1.2] -Backport from trunk:
- Fix: After opening a text window with the monospaced font, all other text started glitching (r24038)
- Feature: Allow display of baseset textfiles (r24037)
2012-03-18 16:47:16 +00:00
rubidium
d5e69ff1fa (svn r24036) [1.2] -Change: the title game from the title game competition (sc79). Some changes have been made outside of the view to reduce the file size significantly (chop trees, flatten ground) 2012-03-17 11:49:26 +00:00
rubidium
908ff68459 (svn r24034) [1.2] -Backport from trunk:
- Feature: Increase the station class limit from 32 to 256 (r24031)
- Fix: [NoAI] reset 'is random' status of temporary variable during saveload as it is not always written to when loading an AI which means it wouldd be taking the 'is random' setting of another AI (r24033)
- Fix: [NoAI] Make AIEngine::IsArticulated return true if the articulated callback flag is set, do not try to run the callback (r24029)
- Fix: Pass cases down into the list of cargos [FS#5090] (r24024, r24023, r24022)
2012-03-17 11:20:43 +00:00
rubidium
b6d5e4d60c (svn r24014) [1.2] -Prepare for 1.2.0-RC2 2012-03-04 17:16:37 +00:00
rubidium
d793f89ec3 (svn r24013) [1.2] -Backport language updates from trunk 2012-03-04 17:12:36 +00:00
rubidium
32aee004c6 (svn r24010) [1.2] -Fix: forgot to backport r23992 2012-03-04 17:01:23 +00:00
rubidium
5814764af9 (svn r24009) [1.2] -Backport from trunk:
- Fix: [Script] AI used in names in API for GSOrder [FS#5088] (r24006)
2012-03-04 16:56:41 +00:00
rubidium
e19915d824 (svn r24007) [1.2] -Backport from trunk:
- Fix: Improve rounding when converting display speeds to internal speeds [FS#5079] (r23995)
- Fix: Also reset the font glyph cache when switching blitters (r23992, r23987)
- Fix: [NewGRF] Also display the cargo subtype for vehicles which have no capacity, but a subtype [FS#5076] (r23991)
2012-03-04 16:43:35 +00:00
rubidium
9bcd02e389 (svn r24005) [1.2] -Backport from trunk:
- Fix: Fix the order of lights on the helipad [FS#5082] (r23984)
2012-03-04 16:39:12 +00:00
rubidium
2ab087f31f (svn r24004) [1.2] -Backport from trunk:
- Fix: Zero the offsets of disabled zoomlevels, so they do not influence offset calculations (r23989)
- Fix: Invalid reads when scaling an odd-sized sprite smaller (r23986)
- Fix: Inconsistent quit/abandon/exit game/scenario/editor strings [FS#5074] (r23985)
- Fix: Tarred heightmaps would not be found [FS#5083] (r23983)
2012-03-04 16:38:05 +00:00
rubidium
9d168228e7 (svn r24003) [1.2] -Backport from trunk:
- Fix: Do not load a game during UpdateWindows as that might trigger changing the blitter which triggers re-entrant locking (r23980, r23977)
- Fix: [SDL] Palette update was done too late making switching from 8bpp -> 32bpp look ugly (r23978)
- Fix: Sprites of different zoom levels were not always padded correctly to a common size (r23976)
- Fix: Also save the maximum travel speed for the current vehicle order (r23973)
2012-03-04 16:33:13 +00:00
rubidium
8f8be22bc9 (svn r23970) [1.2] -Prepare: 1.2.0-RC1 2012-02-19 19:53:20 +00:00
rubidium
ebb7d2084b (svn r23968) [1.2] -Branch: there we go... 2012-02-19 19:07:09 +00:00
890 changed files with 58399 additions and 121758 deletions

View File

@@ -1,7 +1,3 @@
This is the license which applies to OpenTTD with the exception of some
3rd party modules. See readme.txt for details
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991

View File

@@ -97,7 +97,7 @@ EXCLUDE_PATTERNS = */3rdparty */.svn */script/api
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =./docs/
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
@@ -202,7 +202,7 @@ SKIP_FUNCTION_MACROS = YES
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE = objs/openttd.tag
GENERATE_TAGFILE = openttd.tag
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl

View File

@@ -10,9 +10,13 @@
#
# The revision is needed for the bundle name and creating an OSX application bundle.
ifdef REVISION
REV := $(REVISION)
else
# Detect the revision
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
endif
# Make sure we have something in REV
ifeq ($(REV),)
@@ -26,13 +30,11 @@ endif
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
ifdef OSXAPP
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
GAME_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/game
BASESET_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/baseset
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
else
AI_DIR = $(BUNDLE_DIR)/ai
GAME_DIR = $(BUNDLE_DIR)/game
BASESET_DIR = $(BUNDLE_DIR)/baseset
LANG_DIR = $(BUNDLE_DIR)/lang
TTD_DIR = $(BUNDLE_DIR)
@@ -47,7 +49,6 @@ bundle: all
$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
$(Q)mkdir -p "$(TTD_DIR)"
$(Q)mkdir -p "$(AI_DIR)"
$(Q)mkdir -p "$(GAME_DIR)"
$(Q)mkdir -p "$(BASESET_DIR)"
$(Q)mkdir -p "$(LANG_DIR)"
ifdef OSXAPP
@@ -62,7 +63,6 @@ ifeq ($(OS),UNIX)
endif
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
$(Q)cp "$(BIN_DIR)/game/"compat_*.nut "$(GAME_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.grf "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obg "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obs "$(BASESET_DIR)/"
@@ -73,6 +73,7 @@ endif
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/docs/32bpp.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
ifdef MAN_DIR
$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
@@ -84,15 +85,15 @@ endif
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
ifdef MENU_DIR
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
endif
ifeq ($(TTD), openttd.exe)
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"
ifeq ($(OS), DOS)
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
ifndef STRIP
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.exe" "$(TTD_DIR)/"
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi.exe" "$(TTD_DIR)/"
endif
endif
endif

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@@ -20,8 +20,6 @@
ROOT_DIR = !!ROOT_DIR!!
GRF_DIR = $(ROOT_DIR)/media/extra_grf
BASESET_DIR = $(ROOT_DIR)/media/baseset
LANG_DIR = $(ROOT_DIR)/src/lang
BIN_DIR = !!BIN_DIR!!/baseset
OBJS_DIR = !!GRF_OBJS_DIR!!
OS = !!OS!!
@@ -38,7 +36,6 @@ endif
GRFCODEC := !!GRFCODEC!!
NFORENUM := !!NFORENUM!!
CC_BUILD := !!CC_BUILD!!
MD5SUM := $(shell [ "$(OS)" = "OSX" ] && echo "md5 -r" || echo "md5sum")
# Some "should not be changed" settings.
@@ -47,7 +44,7 @@ PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png
# Build the GRF.
ifdef GRFCODEC
all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_dos.obg $(BIN_DIR)/orig_dos_de.obg $(BIN_DIR)/orig_win.obg $(BIN_DIR)/orig_dos.obs $(BIN_DIR)/orig_win.obs $(BIN_DIR)/no_sound.obs $(BIN_DIR)/orig_win.obm $(BIN_DIR)/no_music.obm
all: $(BIN_DIR)/openttd.grf
else
all:
endif
@@ -56,33 +53,20 @@ endif
$(OBJS_DIR)/sprites:
$(Q)-mkdir "$@"
$(OBJS_DIR)/langfiles.tmp: $(LANG_DIR)/*.txt
$(E) '$(STAGE) Collecting baseset translations'
$(Q) cat $^ > $@
# Generic
$(BIN_DIR)/openttd.grf: $(OBJS_DIR)/openttd.grf
$(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
$(E) '$(STAGE) Updating base graphics sets'
$(Q) for grf in $(BIN_DIR)/orig*.obg; do sed 's/^OPENTTD.GRF = [0-9a-f]*$$/OPENTTD.GRF = '`$(MD5SUM) $(BIN_DIR)/openttd.grf | sed 's@ .*@@'`'/' $$grf > $$grf.tmp && mv $$grf.tmp $$grf; done
$(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/openttd.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) sed 's/^OPENTTD.GRF = *[0-9a-f]*$$/OPENTTD.GRF = '`$(MD5SUM) $(BIN_DIR)/openttd.grf | sed 's@ .*@@'`'/' $< > $@.tmp
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $@.tmp >$@
$(Q) rm $@.tmp
$(BIN_DIR)/%.obs: $(BASESET_DIR)/%.obs $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
$(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
# Compile extra grf
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites
# Yeah, we'd like to use -i in the sed, but Mac OS X's sed and GNU sed just can't agree on the usage of -i. In any case either one of them fails.
$(OBJS_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites
$(E) '$(STAGE) Assembling openttd.nfo'
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) $(CC_BUILD) -nostdinc -I$(GRF_DIR) -C -E - < "$(GRF_DIR)/openttd.nfo" | sed -e '/^#/d' -e '/^$$/d' > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) gcc -I$(GRF_DIR) -C -E - < "$(GRF_DIR)/openttd.nfo" | sed -e '/^#/d' -e '/^$$/d' > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
$(E) '$(STAGE) Compiling openttd.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
$(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
# Clean up temporary files.
clean:

View File

@@ -41,6 +41,7 @@ TTDS = $(SRC_DIRS:%=%/$(TTD))
OS = !!OS!!
OSXAPP = !!OSXAPP!!
LIPO = !!LIPO!!
REVISION = !!REVISION!!
AWK = !!AWK!!
SORT = !!SORT!!
DISTCC = !!DISTCC!!
@@ -144,15 +145,17 @@ mrproper:
# output of profiling
$(Q)rm -f $(BIN_DIR)/gmon.out
# output of generating 'API' documentation
$(Q)rm -f $(ROOT_DIR)/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/source
# output of generating AI API documentation
$(Q)rm -f $(SRC_DIR)/ai/api/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
$(Q)rm -rf $(ROOT_DIR)/docs/gamedocs
# directories created by OpenTTD on regression testing
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
distclean: mrproper
maintainer-clean: distclean
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf
depend:
@for dir in $(SRC_DIRS); do \

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@@ -14,7 +14,6 @@ LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS_BUILD= !!CXXFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STRGEN_FLAGS = !!STRGEN_FLAGS!!
STAGE = !!STAGE!!
@@ -45,23 +44,23 @@ all: table/strings.h $(LANGS)
strgen_base.o: $(SRC_DIR)/strgen/strgen_base.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
strgen.o: $(SRC_DIR)/strgen/strgen.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
lang/english.txt: $(LANG_DIR)/english.txt
$(Q)mkdir -p lang
@@ -69,7 +68,7 @@ lang/english.txt: $(LANG_DIR)/english.txt
$(STRGEN): alloc_func.o string.o strgen_base.o strgen.o getoptdata.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
$(Q)$(CXX_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/strings.h: lang/english.txt $(STRGEN)
$(E) '$(STAGE) Generating $@'
@@ -88,7 +87,7 @@ endian_host.h: $(ENDIAN_CHECK)
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
depend:

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@@ -10,7 +10,6 @@ ENDIAN_CHECK = !!ENDIAN_CHECK!!
SRC_DIR = !!SRC_DIR!!
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STAGE = !!STAGE!!
SETTING_OBJS_DIR = !!SETTING_OBJS_DIR!!
@@ -30,27 +29,27 @@ all: table/settings.h
settingsgen.o: $(SRC_DIR)/settingsgen/settingsgen.cpp $(SRC_DIR)/string_func.h $(SRC_DIR)/strings_type.h $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/ini_type.h $(SRC_DIR)/core/smallvec_type.hpp
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
ini_load.o: $(SRC_DIR)/ini_load.cpp $(SRC_DIR)/core/alloc_func.hpp $(SRC_DIR)/core/mem_func.hpp $(SRC_DIR)/ini_type.h $(SRC_DIR)/string_func.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(SETTINGSGEN): alloc_func.o string.o ini_load.o settingsgen.o getoptdata.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
$(Q)$(CXX_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/settings.h: $(SETTINGSGEN) $(SRC_DIR)/table/settings.h.preamble $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
$(E) '$(STAGE) Generating $@'
@@ -65,7 +64,7 @@ endian_host.h: $(ENDIAN_CHECK)
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
depend:

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@@ -229,22 +229,10 @@ $(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(filter-out %sse2.o, $(filter-out %ssse3.o, $(filter-out %sse4.o, $(OBJS_CPP)))): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(OBJS_CPP): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
$(filter %sse2.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse2 -o $@ $<
$(filter %ssse3.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -mssse3 -o $@ $<
$(filter %sse4.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse4.1 -o $@ $<
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
@@ -288,7 +276,7 @@ endian_target.h: $(ENDIAN_CHECK) $(CONFIG_CACHE_ENDIAN)
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $< -o $@
# Revision files

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@@ -6,5 +6,3 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.2 API compatability in effect.");

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@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.3 API compatability in effect.");

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@@ -1,8 +0,0 @@
/* $Id: compat_1.3.nut 23969 2012-02-19 19:14:17Z rubidium $ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -88,9 +88,9 @@
abs( 21): 21
--AIBase--
Rand(): -54346916
Rand(): -937374575
Rand(): 823953997
Rand(): 1259692483
Rand(): -1289244298
Rand(): -1572996668
RandRange(0): 0
RandRange(0): 0
RandRange(0): 0
@@ -98,12 +98,12 @@
RandRange(1): 0
RandRange(1): 0
RandRange(2): 1
RandRange(2): 0
RandRange(2): 1
RandRange(2): 1
RandRange(1000000): 966676
RandRange(1000000): 289525
RandRange(1000000): 170283
Chance(1, 2): false
RandRange(1000000): 36500
RandRange(1000000): 300101
RandRange(1000000): 418369
Chance(1, 2): true
Chance(1, 2): true
Chance(1, 2): false
@@ -420,144 +420,144 @@
1098 => 46116
1099 => 46158
Randomize ListDump:
1 => -200078348
2 => -29799264
1000 => 1630721656
1001 => 959306175
1002 => 1527421791
1003 => 1259692483
1004 => -1289244298
1005 => -1572996668
1006 => -2069479746
1007 => -1819131606
1008 => -1007163964
1009 => -1185394870
1010 => -1471365065
1011 => 364354366
1012 => -1478084253
1013 => 405281367
1014 => -11170062
1015 => 156767750
1016 => 1288924796
1017 => 1796884876
1018 => -1947073702
1019 => -1999614238
1020 => -231292809
1021 => 966621566
1022 => -606766557
1023 => -1138727825
1024 => -749544262
1025 => 2004771271
1026 => 686734186
1027 => 923274744
1028 => -1672035149
1029 => -1642064950
1030 => 1363389551
1031 => -559500928
1032 => 1656196991
1033 => 1655354425
1034 => -1027156689
1035 => 1952644328
1036 => 1217870217
1037 => 242274100
1038 => 201816080
1039 => 2127464758
1040 => 446043650
1041 => -319728455
1042 => 204701002
1043 => -571265398
1044 => -1422217131
1045 => -391208397
1046 => -1822628371
1047 => -1499755350
1048 => -1422137641
1049 => 1621693134
1051 => -1428728134
1052 => -147587573
1053 => 681719500
1054 => 1172011190
1055 => -1834344882
1056 => 1157634586
1057 => 1902133676
1058 => -1967780161
1059 => -1618025531
1060 => -810220453
1061 => 1582854921
1062 => -410004643
1063 => 1159917159
1064 => -1377804984
1065 => -738843914
1066 => -1578756103
1067 => -464090986
1068 => 1711504679
1069 => 545330655
1070 => 379462570
1071 => 514511099
1072 => -1813251176
1073 => 1424958266
1074 => -825255131
1075 => 539054595
1076 => -1764192010
1077 => -1243277769
1078 => 2017874281
1079 => -1972353607
1080 => 1879761467
1081 => 1638986560
1082 => -1832287507
1083 => -492411882
1084 => 658940812
1085 => -1044199400
1086 => 1586504918
1087 => -125492611
1088 => -1562883174
1089 => -1013778441
1090 => 1560228607
1091 => -550265689
1092 => 524767105
1093 => -713387661
1094 => 1425927738
1095 => 942653932
1096 => 1233220698
1097 => 1313602368
1098 => -140318584
1099 => 1199179892
1 => 966621566
2 => -606766557
1000 => -1138727825
1001 => -749544262
1002 => 2004771271
1003 => 686734186
1004 => 923274744
1005 => -1672035149
1006 => -1642064950
1007 => 1363389551
1008 => -559500928
1009 => 1656196991
1010 => 1655354425
1011 => -1027156689
1012 => 1952644328
1013 => 1217870217
1014 => 242274100
1015 => 201816080
1016 => 2127464758
1017 => 446043650
1018 => -319728455
1019 => 204701002
1020 => -571265398
1021 => -1422217131
1022 => -391208397
1023 => -1822628371
1024 => -1499755350
1025 => -1422137641
1026 => 1621693134
1027 => -1428728134
1028 => -147587573
1029 => 681719500
1030 => 1172011190
1031 => -1834344882
1032 => 1157634586
1033 => 1902133676
1034 => -1967780161
1035 => -1618025531
1036 => -810220453
1037 => 1582854921
1038 => -410004643
1039 => 1159917159
1040 => -1377804984
1041 => -738843914
1042 => -1578756103
1043 => -464090986
1044 => 1711504679
1045 => 545330655
1046 => 379462570
1047 => 514511099
1048 => -1813251176
1049 => 1424958266
1051 => -825255131
1052 => 539054595
1053 => -1764192010
1054 => -1243277769
1055 => 2017874281
1056 => -1972353607
1057 => 1879761467
1058 => 1638986560
1059 => -1832287507
1060 => -492411882
1061 => 658940812
1062 => -1044199400
1063 => 1586504918
1064 => -125492611
1065 => -1562883174
1066 => -1013778441
1067 => 1560228607
1068 => -550265689
1069 => 524767105
1070 => -713387661
1071 => 1425927738
1072 => 942653932
1073 => 1233220698
1074 => 1313602368
1075 => -140318584
1076 => 1199179892
1077 => 91450916
1078 => -1471626821
1079 => -552692855
1080 => -801295697
1081 => 1307607393
1082 => -2111765574
1083 => 1773729008
1084 => -81987003
1085 => -1090790034
1086 => -843700327
1087 => -1306436740
1088 => 735656985
1089 => -1933491876
1090 => 642759863
1091 => 255293949
1092 => -1052469001
1093 => -1043605053
1094 => -2080328201
1095 => -1825196581
1096 => -1789181164
1097 => -1636072563
1098 => -111321262
1099 => 1979741000
KeepTop(10):
1 => -200078348
2 => -29799264
1000 => 1630721656
1001 => 959306175
1002 => 1527421791
1003 => 1259692483
1004 => -1289244298
1005 => -1572996668
1006 => -2069479746
1007 => -1819131606
1 => 966621566
2 => -606766557
1000 => -1138727825
1001 => -749544262
1002 => 2004771271
1003 => 686734186
1004 => 923274744
1005 => -1672035149
1006 => -1642064950
1007 => 1363389551
KeepBottom(8):
1000 => 1630721656
1001 => 959306175
1002 => 1527421791
1003 => 1259692483
1004 => -1289244298
1005 => -1572996668
1006 => -2069479746
1007 => -1819131606
1000 => -1138727825
1001 => -749544262
1002 => 2004771271
1003 => 686734186
1004 => 923274744
1005 => -1672035149
1006 => -1642064950
1007 => 1363389551
RemoveBottom(2):
1000 => 1630721656
1001 => 959306175
1002 => 1527421791
1003 => 1259692483
1004 => -1289244298
1005 => -1572996668
1000 => -1138727825
1001 => -749544262
1002 => 2004771271
1003 => 686734186
1004 => 923274744
1005 => -1672035149
RemoveTop(2):
1002 => 1527421791
1003 => 1259692483
1004 => -1289244298
1005 => -1572996668
1002 => 2004771271
1003 => 686734186
1004 => 923274744
1005 => -1672035149
RemoveList({1003, 1004}):
1002 => 1527421791
1005 => -1572996668
1002 => 2004771271
1005 => -1672035149
KeepList({1003, 1004, 1005}):
1005 => -1572996668
1005 => -1672035149
AddList({1005, 4000, 4001, 4002}):
1005 => 1005
4000 => 8000
@@ -588,7 +588,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
SetName(): false
GetLastErrorString(): ERR_NAME_IS_NOT_UNIQUE
GetName(): Regression
GetPresidentName(): E. McAlpine
GetPresidentName(): I. McAlpine
SetPresidentName(): true
GetPresidentName(): Regression AI
GetBankBalance(): 100000
@@ -877,7 +877,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetName(): Wooden rail bridge
GetMaxSpeed(): 32
GetPrice(): 450
GetMaxLength(): 66
GetMaxLength(): 102
GetMinLength(): 2
Bridge 1
IsValidBridge(): true
@@ -905,14 +905,14 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetName(): Steel suspension rail bridge
GetMaxSpeed(): 96
GetPrice(): 1042
GetMaxLength(): 66
GetMaxLength(): 102
GetMinLength(): 5
Bridge 5
IsValidBridge(): true
GetName(): Steel suspension rail bridge
GetMaxSpeed(): 112
GetPrice(): 1081
GetMaxLength(): 66
GetMaxLength(): 102
GetMinLength(): 5
Bridge 6
IsValidBridge(): true
@@ -1012,9 +1012,9 @@ ERROR: IsEnd() is invalid as Begin() is never called
1 => 630
0 => 450
MaxLength ListDump:
5 => 66
4 => 66
0 => 66
5 => 102
4 => 102
0 => 102
3 => 12
8 => 11
7 => 10
@@ -5079,7 +5079,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetPlaneType(): -1
Engine 211
IsValidEngine(): true
GetName(): Yate Cargo Ship
GetName(): Yate Cargo ship
GetCargoType(): 5
CanRefitCargo(): true
GetCapacity(): 160
@@ -7384,7 +7384,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
HasRoadType(Road): true
HasRoadType(Tram): false
GetNeighbourRoadCount(): 2
RemoveRoad(): false
RemoveRoad(): true
RemoveRoad(): true
RemoveRoad(): false
RemoveRoad(): true
@@ -8951,7 +8951,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetWagonEngineType(): 27
GetWagonAge(): 1
GetWagonEngineType(): 27
GetWagonAge(): 0
GetWagonAge(): 1
GetWagonEngineType(): 65535
GetWagonAge(): -1
--Errors--
@@ -9118,8 +9118,8 @@ ERROR: IsEnd() is invalid as Begin() is never called
5 => 0
4 => 0
CargoRating(1) ListDump:
5 => -1
4 => -1
5 => 69
4 => 69
DistanceManhattanToTile(30000) ListDump:
5 => 106
4 => 96
@@ -9148,6 +9148,9 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetDestinationType(): 1
GetDestinationIndex(): 7
GetCargoType(): 0
GetNextEvent: instance
GetEventType: 6
Unknown Event
IsEventWaiting: false
--Math--

View File

@@ -6,7 +6,7 @@ class Regression extends AIInfo {
function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on all commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "1.3"; }
function GetAPIVersion() { return "1.2"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; }
}

View File

@@ -10,50 +10,34 @@ fallback = true
description = A music pack without actual music.
description.af_ZA = 'n Musiek stel sonder enige musiek.
description.ar_EG = مجموعة موسيقى بدون موسيقى
description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
description.bg_BG = Празен музикален пакет.
description.ca_ES = Un joc de música sense cap música.
description.cs_CZ = Prázná hudební sada.
description.cy_GB = Pecyn cerddoriaeth heb unrhyw gerddoriaeth ynddo.
description.da_DK = En musikpakke uden musik.
description.da_DA = En musikpakke uden musik.
description.de_DE = Ein Musikset ohne Musik.
description.el_GR = Ένα πάκετο μουσικής χωρίς πραγματική μουσική.
description.en_AU = A music pack without actual music.
description.en_GB = A music pack without actual music.
description.en_US = A music pack without actual music.
description.es_ES = Un conjunto de música vacío.
description.et_EE = Muusikakogu ilma muusikata.
description.et_ET = Muusikakomplekt ilma igasuguse muusikata.
description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia.
description.fr_FR = Un pack de musiques sans musiques.
description.gd_GB = Pacaid ciùil anns nach eil fonn sam bith.
description.gl_ES = Un conxunto de músicas sen ningunha música.
description.hr_HR = Muzički paket bez ikakve muzike.
description.hu_HU = Zenei alapcsomag zene nélkül.
description.id_ID = Paket musik tanpa musik sungguhan.
description.is_IS = Tónlistarpakki sem er í raun án tónlistar.
description.id_ID = Paket musik tanpa berisi musik.
description.it_IT = Un pacchetto musicale non contenente alcuna musica.
description.ja_JP = 空の音楽パック
description.ko_KR = 실제 음악이 없는 음악 목록입니다.
description.lb_LU = E Musikpack ouni aktuell Musik.
description.lt_LT = Muzikos pakas be muzikos.
description.lv_LV = Mūzikas kopa bez mūzikas
description.nb_NO = En musikkpakke uten noe musikk.
description.nl_NL = Een muziekset zonder muziek.
description.nn_NO = Ei musikkpakke utan noko musikk.
description.pl_PL = Zestaw utworów muzycznych nie zawierający żadnej muzyki.
description.pt_BR = Um pacote de músicas sem músicas.
description.pt_PT = Um conjunto de música vazio.
description.ro_RO = Un set de muzică fără muzică inclusă.
description.ru_RU = "Пустой" набор музыкального оформления, не содержащий никакой музыки.
description.sk_SK = Sada hudby neobsahujúca hudbu.
description.sl_SI = Glasbeni paket z vključeno glasbo.
description.sl_SL = Glasbeni paket z vključeno glasbo.
description.sr_RS = Prazan skup muzičkih numera.
description.sv_SE = Ett musikpaket utan någon musik.
description.ta_IN = இசை இல்லாத இசைத்தொகுப்பு.
description.th_TH = ชุดเพลงประกอบแบบไม่มีเสียงเพลง
description.tr_TR = Müzik içermeyen boş bir müzik paketi.
description.uk_UA = Порожній набір музики.
description.vi_VN = Gói âm nhạc này không có nhạc nào.
description.zh_CN = 一个没有实际内容的音乐包.
description.zh_TW = 不含任何音樂的音樂集。
[files]

View File

@@ -10,50 +10,34 @@ fallback = true
description = A sound pack without any sounds.
description.af_ZA = 'n Klank stel sonder enige klanke.
description.ar_EG = مجموعة صوت بدوت اصوات مضافة
description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
description.bg_BG = Празен звуков пакет.
description.ca_ES = Un joc de sons sense cap so.
description.cs_CZ = Prázdná sada zvuků.
description.cy_GB = Pecyn sain heb unrhyw effeithiau sain ynddo.
description.da_DK = En lydpakke uden lyde.
description.da_DA = En lydpakke uden lyde.
description.de_DE = Basissounds ohne Sound.
description.el_GR = Ένα πάκετο ήχων χώρις ήχους.
description.en_AU = A sound pack without any sounds.
description.en_GB = A sound pack without any sounds.
description.en_US = A sound pack without any sounds.
description.es_ES = Un conjunto de sonidos vacío.
description.et_EE = Helikogu ilma helideta.
description.eu_ES = Soinurik gabeko soinu pakete bat
description.fi_FI = Äänipaketti, jossa ei ole ääniä.
description.et_ET = Ilma häälteta helipakk.
description.fi_FI = Äänipaketti ilman ääniä.
description.fr_FR = Un pack de sons sans sons.
description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith.
description.gl_ES = Un conxunto de sons sen ningún son
description.hr_HR = Zvučni paket bez ikakvih zvukova.
description.hu_HU = Hang alapcsomag hangok nélkül.
description.id_ID = Paket efek suara tanpa suara apapun.
description.is_IS = Hljóðpakki án hljóðs.
description.id_ID = Paket efek suara tanpa berisi suara.
description.it_IT = Un pacchetto sonoro non contenente alcun suono.
description.ja_JP = 空の効果音パック
description.ko_KR = 아무런 효과음도 없는 효과음 팩입니다.
description.lb_LU = En Soundpack mat all den Sounds.
description.lt_LT = Garsų pakas be jokių garsų.
description.nb_NO = En lydpakke uten noen lyder.
description.nl_NL = Een geluidset zonder geluid.
description.nn_NO = Ei lydpakke utan nokon lydar.
description.pl_PL = Zestaw dźwięków nie zawierający żadnych dźwięków.
description.pt_BR = Um pacote de sons sem sons.
description.pt_PT = Um conjunto de sons vazio.
description.ro_RO = Un set de sunete fără nici un sunet inclus.
description.ru_RU = "Пустой" набор звукового оформления, не содержащий никаких звуков.
description.sk_SK = Zvuková sada neobsahujúca zvuky.
description.sl_SI = Zvočni paket brez zvoka.
description.sl_SL = Zvočni paket brez zvoka.
description.sr_RS = Prazan skup zvukova.
description.sv_SE = Ett ljudpaket utan några ljud.
description.ta_IN = ஒலிகள் இல்லாத ஒலி தொகுப்பு.
description.th_TH = ชุดเสียงแบบไร้เสียง
description.tr_TR = Ses içermeyen boş bir ses kümesi.
description.uk_UA = Порожній набір звуків.
description.vi_VN = Gói âm thanh này không có âm thanh nào.
description.zh_CN = 一个空的音效包.
description.zh_TW = 不含任何音效的音效集。
[files]

Binary file not shown.

Binary file not shown.

View File

@@ -11,49 +11,34 @@ palette = DOS
description = Original Transport Tycoon Deluxe DOS edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
description.cy_GB = Graffeg gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS-version.
description.da_DA = Originalgrafik fra Transport Tycoon Deluxe DOS-version.
description.de_DE = Original Transport Tycoon Deluxe DOS Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS.
description.en_AU = Original Transport Tycoon Deluxe DOS edition graphics.
description.en_GB = Original Transport Tycoon Deluxe DOS edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS.
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version grafiikat.
description.et_ET = Algse Transport Tycoon Deluxe DOSi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe DOS grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS).
description.gd_GB = Grafaigeachd aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para DOS.
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS.
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션의 그래픽입니다.
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS.
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS.
description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS.
description.pt_PT = Gráficos originais da edição DOS de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS).
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za različico DOS.
description.sl_SL = Originalna grafika Transport Tycoon Deluxe za različico DOS.
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition.
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS
description.zh_CN = 运输大亨DOS豪华版原版图形包.
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS sürümü grafikleri.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。
[files]
@@ -70,7 +55,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
OPENTTD.GRF = 75a93cea2ed455c2fd5dcbda39e53538
OPENTTD.GRF = 51f9d2b8a29a079e83486db13509336c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -10,49 +10,34 @@ version = 0
description = Original Transport Tycoon Deluxe DOS edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
description.cy_GB = Effeithiau sain gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
description.da_DK = Originallyd fra Transport Tycoon Deluxe DOS-version.
description.da_DA = Originallyd fra Transport Tycoon Deluxe DOS-version.
description.de_DE = Original Transport Tycoon Deluxe DOS Basissounds.
description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση DOS.
description.en_AU = Original Transport Tycoon Deluxe DOS edition sounds.
description.en_GB = Original Transport Tycoon Deluxe DOS edition sounds.
description.en_US = Original Transport Tycoon Deluxe DOS edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS.
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni helid.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version äänet.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS).
description.gd_GB = Fuaimean aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para DOS.
description.et_ET = Algse Transport Tycoon Deluxe DOSi versiooni helid.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe DOS äänet.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS).
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS.
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe DOS útgáfunni.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (DOS)
description.ko_KR = 오리지널 트랜스포트 타이쿤 도스 에디션의 효과음입니다.
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Sound.
description.lt_LT = Originalūs Transport Tycoon Deluxe DOS leidimo garsai.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for DOS.
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe DOS.
description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição DOS.
description.pt_PT = Sons originais da edição DOS de Transport Tycoon Deluxe.
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru DOS.
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (DOS).
description.sl_SI = Originalni zvoki Transport Tycoon Deluxe različice DOS.
description.sl_SL = Originalni zvoki Transport Tycoon Deluxe različice DOS.
description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, DOS-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு ஒலிகள்.
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe DOS edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü sesleri.
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe DOS edition.
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên DOS
description.zh_CN = 运输大亨DOS豪华版原版音效包.
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS sürümü sesleri.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的音效。
[files]

View File

@@ -11,49 +11,34 @@ palette = DOS
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany).
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
description.cy_GB = Graffeg gwreiddiol fersiwn DOS (Almaenig) o Transport Tycoon Deluxe.
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS (Tysk) version.
description.da_DA = Originalgrafik fra Transport Tycoon Deluxe DOS (Tysk) version.
description.de_DE = Original Transport Tycoon Deluxe DOS (Deutsch) Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS (Γερμανικό).
description.en_AU = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.en_GB = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán).
description.et_EE = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika.
description.fi_FI = Alkuperäiset Saksassa julkaistun Transport Tycoon Deluxen DOS-version grafiikat.
description.et_ET = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe DOS (Saksalainen) grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande).
description.gd_GB = Grafaigeachd aig an deasachadh DOS (Gearmailteach) tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal (alemá) de Transport Tycoon Deluxe para DOS.
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman).
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS (þýsku) útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe (tedesco), edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS・ドイツ版)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션(독일)의 그래픽입니다.
description.lb_LU = Original Transport Tycoon Deluxe DOS (Däitsch) Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS (Vokiečių) leidimo grafika.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk).
description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk).
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS (German).
description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS alemã.
description.pt_PT = Gráficos originais da edição DOS (Alemã) de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS (ediţia germană).
description.ru_RU = Оригинальная графика из немецкой версии Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS) (v jazyku nemčina).
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za nemško različico DOS.
description.sl_SL = Originalna grafika Transport Tycoon Deluxe za nemško različico DOS.
description.sr_RS = Originalni skup grafika nemačkog Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan (tyska).
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS (செருமன்) பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS (German) edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition (німецького).
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS (tiếng Đức)
description.zh_CN = 运输大亨DOS豪华德语版原版图形包.
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。
[files]
@@ -70,7 +55,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTD.GRF = 75a93cea2ed455c2fd5dcbda39e53538
OPENTTD.GRF = 51f9d2b8a29a079e83486db13509336c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -11,49 +11,34 @@ palette = Windows
description = Original Transport Tycoon Deluxe Windows edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
description.cy_GB = Graffeg gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe Windows-version.
description.da_DA = Originalgrafik fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση Windows.
description.en_AU = Original Transport Tycoon Deluxe Windows edition graphics.
description.en_GB = Original Transport Tycoon Deluxe Windows edition graphics.
description.en_US = Original Transport Tycoon Deluxe Windows edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version grafiikat.
description.et_ET = Algse Transport Tycoon Deluxe Windowsi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe Windows grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows).
description.gd_GB = Grafaigeachd aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para Windows.
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe Windows.
description.pt_BR = Gráficos Originais do Transport Tycoon, Edição Windows.
description.pt_PT = Gráficos originais da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для Windows.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (Windows).
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za različico oken(windows).
description.sl_SL = Originalna grafika Transport Tycoon Deluxe za različico oken(windows).
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้ำตำหรับของ Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe Windows edition.
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = 运输大亨Windows豪华版原版图形包.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü grafikleri.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。
[files]
@@ -70,7 +55,7 @@ TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
OPENTTD.GRF = 75a93cea2ed455c2fd5dcbda39e53538
OPENTTD.GRF = 51f9d2b8a29a079e83486db13509336c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -10,50 +10,34 @@ version = 1
description = Original Transport Tycoon Deluxe Windows edition music.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
description.cy_GB = Cerddoriaeth gwreiddiol fersion Windows o Transport Tycoon Deluxe.
description.da_DK = Originalmusik fra Transport Tycoon Deluxe Windows-version.
description.da_DA = Originalmusik fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Musikset.
description.el_GR = Αρχική μουσική από το Transport Tycoon Deluxe έκδοση Windows.
description.en_AU = Original Transport Tycoon Deluxe Windows edition music.
description.en_GB = Original Transport Tycoon Deluxe Windows edition music.
description.en_US = Original Transport Tycoon Deluxe Windows edition music.
description.es_ES = Música original de Transport Tycoon Deluxe versión Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni muusika.
description.fi_FI = Alkuperäinen Transport Tycoon Deluxen Windows-version musiikki.
description.et_ET = Algse Transport Tycoon Deluxe Windowsi versiooni muusika.
description.fi_FI = Alkuperäinen Transport Tycoon Deluxe Windows musiikki.
description.fr_FR = Musiques originales de Transport Tycoon Deluxe (version Windows).
description.gd_GB = Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Música da edición orixinal de Transport Tycoon Deluxe para Windows.
description.hr_HR = Originalna muzika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje.
description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja utworów muzycznych w Transport Tycoon Deluxe Windows.
description.pt_BR = Música Original do Transport Tycoon Deluxe, Edição Windows
description.pt_PT = Música original da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul de muzică original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальный набор музыкального оформления из игры Transport Tycoon Deluxe для Windows.
description.ru_RU = Оригинальный набор музыкального оформления из игры Transport Tycoon Deluxe.
description.sk_SK = Pôvodná hudba z Transport Tycoon Deluxe (Windows).
description.sl_SI = Originalna glasba Transport Tycoon Deluxe različice oken(windows).
description.sl_SL = Originalna glasba Transport Tycoon Deluxe različice oken(windows).
description.sr_RS = Originalni skup muzičkih numera Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalmusiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு இசை.
description.th_TH = เพลงต้นตำหรับชอง Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü müzikleri.
description.uk_UA = Оригінальна музика з Transport Tycoon Deluxe Windows edition.
description.vi_VN = Nhạc gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = Transport Tycoon Deluxe运输大亨Windows豪华版的原版音乐包
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü müzikleri.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音樂。
[files]

View File

@@ -10,49 +10,34 @@ version = 0
description = Original Transport Tycoon Deluxe Windows edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
description.cy_GB = Effeithiau sain gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
description.da_DK = Originallyd fra Transport Tycoon Deluxe Windows-version.
description.da_DA = Originallyd fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Basissounds.
description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση Windows.
description.en_AU = Original Transport Tycoon Deluxe Windows edition sounds.
description.en_GB = Original Transport Tycoon Deluxe Windows edition sounds.
description.en_US = Original Transport Tycoon Deluxe Windows edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni helid.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version äänet.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows).
description.gd_GB = Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para Windows.
description.et_ET = Algse Transport Tycoon Deluxe Windowsi versiooni helid.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe Windows äänet.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows).
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound.
description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe Windows.
description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição Windows.
description.pt_PT = Sons originais da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для Windows.
description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (Windows).
description.sl_SI = Originalni zvoki Transport Tycoon Deluxe različice oken(windows).
description.sl_SL = Originalni zvoki Transport Tycoon Deluxe različice oken(windows).
description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு ஒலிகள்.
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü sesleri.
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe Windows edition.
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = Transport Tycoon Deluxe Windows (运输大亨Windows豪华版)的原版音效包.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü sesleri.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音效。
[files]

View File

@@ -1,18 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.2 API compatability in effect.");
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
{
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
}

View File

@@ -1,18 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.3 API compatability in effect.");
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
{
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
}

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@@ -1,8 +0,0 @@
/* $Id: compat_1.3.nut 24469 2012-08-13 19:33:17Z yexo $ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

File diff suppressed because it is too large Load Diff

View File

@@ -57,8 +57,8 @@ set_default() {
enable_translator="0"
enable_unicode="1"
enable_console="1";
enable_assert="0"
enable_strip="1"
enable_assert="1"
enable_strip="0"
enable_universal="0"
enable_osx_g5="0"
enable_cocoa_quartz="1"
@@ -72,7 +72,6 @@ set_default() {
with_zlib="1"
with_lzma="1"
with_lzo2="1"
with_xdg_basedir="1"
with_png="1"
enable_builtin_depend="1"
with_makedepend="0"
@@ -92,7 +91,6 @@ set_default() {
with_ccache="1"
with_nforenum="1"
with_grfcodec="1"
with_sse="1"
save_params_array="
build
@@ -147,7 +145,6 @@ set_default() {
with_zlib
with_lzma
with_lzo2
with_xdg_basedir
with_png
enable_builtin_depend
with_makedepend
@@ -167,8 +164,7 @@ set_default() {
with_ccache
with_grfcodec
with_nforenum
with_sse
CC CXX CFLAGS CXXFLAGS LDFLAGS CFLAGS_BUILD CXXFLAGS_BUILD LDFLAGS_BUILD"
CC CXX CFLAGS CXXFLAGS LDFLAGS"
}
detect_params() {
@@ -201,21 +197,21 @@ detect_params() {
--cpu-type) prev_p="cpu_type";;
--cpu-type=*) cpu_type="$optarg";;
--cc-build) prev_p="cc_build";;
--cc-build) prevp_p="cc_build";;
--cc-build=*) cc_build="$optarg";;
--cc-host) prev_p="cc_host";;
--cc-host) prevp_p="cc_host";;
--cc-host=*) cc_host="$optarg";;
--cxx-build) prev_p="cxx_build";;
--cxx-build) prevp_p="cxx_build";;
--cxx-build=*) cxx_build="$optarg";;
--cxx-host) prev_p="cxx_host";;
--cxx-host) prevp_p="cxx_host";;
--cxx-host=*) cxx_host="$optarg";;
--windres) prev_p="windres";;
--windres) prevp_p="windres";;
--windres=*) windres="$optarg";;
--awk) prev_p="awk";;
--awk) prevp_p="awk";;
--awk=*) awk="$optarg";;
--strip) prev_p="strip";;
--strip) prevp_p="strip";;
--strip=*) strip="$optarg";;
--lipo) prev_p="lipo";;
--lipo) prevp_p="lipo";;
--lipo=*) lipo="$optarg";;
--endian) prev_p="endian";;
@@ -223,53 +219,52 @@ detect_params() {
# Alias --prefix with --prefix-dir, for compatibility with GNU autotools
--prefix-dir | --prefix) prev_p="prefix_dir";;
--prefix-dir=* | --prefix=*) prefix_dir="$optarg";;
--prefix-dir) prevp_p="prefix-dir";;
--prefix-dir=*) prefix_dir="$optarg";;
--binary-dir) prev_p="binary_dir";;
--binary-dir) prevp_p="binary-dir";;
--binary-dir=*) binary_dir="$optarg";;
--data-dir) prev_p="data_dir";;
--data-dir) prevp_p="data-dir";;
--data-dir=*) data_dir="$optarg";;
--doc-dir) prev_p="doc_dir";;
--doc-dir) prevp_p="doc-dir";;
--doc-dir=*) doc_dir="$optarg";;
--icon-dir) prev_p="icon_dir";;
--icon-dir) prevp_p="icon-dir";;
--icon-dir=*) icon_dir="$optarg";;
--icon-theme-dir) prev_p="icon_theme_dir";;
--icon-theme-dir) prevp_p="icon-theme-dir";;
--icon-theme-dir=*) icon_theme_dir="$optarg";;
--without-icon-theme) icon_theme_dir="";;
--menu-dir) prev_p="menu_dir";;
--menu-dir) prevp_p="menu_dir";;
--menu-dir=*) menu_dir="$optarg";;
--without-menu-entry) menu_dir="";;
--menu-name) prev_p="menu_name";;
--menu-name) prevp_p="menu_name";;
--menu-name=*) menu_name="$optarg";;
--binary-name) prev_p="binary_name";;
--binary-name) prevp_p="binary_name";;
--binary-name=*) binary_name="$optarg";;
--man-dir) prev_p="man_dir";;
--man-dir) prevp_p="man_dir";;
--man-dir=*) man_dir="$optarg";;
--personal-dir) prev_p="personal_dir";;
--personal-dir) prevp_p="personal-dir";;
--personal-dir=*) personal_dir="$optarg";;
--without-personal-dir) personal_dir="";;
--shared-dir) prev_p="shared_dir";;
--shared-dir) prevp_p="shared-dir";;
--shared-dir=*) shared_dir="$optarg";;
--without-shared-dir) shared_dir="";;
--install-dir) prev_p="install_dir";;
--install-dir) prevp_p="install-dir";;
--install-dir=*) install_dir="$optarg";;
--menu-group) prev_p="menu_group";;
--menu-group) prevp_p="menu_group";;
--menu-group=*) menu_group="$optarg";;
@@ -351,13 +346,6 @@ detect_params() {
--without-liblzo2) with_lzo2="0";;
--with-liblzo2=*) with_lzo2="$optarg";;
--with-xdg-basedir) with_xdg_basedir="2";;
--without-xdg-basedir) with_xdg_basedir="0";;
--with-xdg-basedir=*) with_xdg_basedir="$optarg";;
--with-libxdg-basedir) with_xdg_basedir="2";;
--without-libxdg-basedir) with_xdg_basedir="0";;
--with-libxdg-basedir=*) with_xdg_basedir="$optarg";;
--with-png) with_png="2";;
--without-png) with_png="0";;
--with-png=*) with_png="$optarg";;
@@ -449,18 +437,11 @@ detect_params() {
--with-threads) with_threads="1";;
--with-threads=*) with_threads="$optarg";;
--without-sse) with_sse="0";;
--with-sse) with_sse="1";;
--with-sse=*) with_sse="$optarg";;
CC=* | --CC=*) CC="$optarg";;
CXX=* | --CXX=*) CXX="$optarg";;
CFLAGS=* | --CFLAGS=*) CFLAGS="$optarg";;
CXXFLAGS=* | --CXXFLAGS=*) CXXFLAGS="$optarg";;
LDFLAGS=* | --LDFLAGS=*) LDFLAGS="$optarg";;
CFLAGS_BUILD=* | --CFLAGS_BUILD=* | --CFLAGS-BUILD=*) CFLAGS_BUILD="$optarg";;
CXXFLAGS_BUILD=* | --CXXFLAGS_BUILD=* | --CXXFLAGS-BUILD=*) CXXFLAGS_BUILD="$optarg";;
LDFLAGS_BUILD=* | --LDFLAGS_BUILD=* | --LDFLAGS-BUILD=*) LDFLAGS_BUILD="$optarg";;
--ignore-extra-parameters) ignore_extra_parameters="1";;
@@ -593,7 +574,6 @@ check_params() {
check_makedepend
detect_cputype
detect_sse_capable_architecture
if [ "$enable_static" = "1" ]; then
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "DOS" ]; then
@@ -834,7 +814,6 @@ check_params() {
fi
fi
detect_xdg_basedir
detect_png
detect_freetype
detect_fontconfig
@@ -1029,12 +1008,6 @@ check_params() {
if [ -d "$ROOT_DIR/.svn" ] && [ -n "`svn help 2>/dev/null`" ]; then
log 1 "checking revision... svn detection"
elif [ -d "$ROOT_DIR/../.svn" ] && [ -n "`svn help 2>/dev/null`" ] && [ -n "`LC_ALL=C svn info $ROOT_DIR/.. | grep '^URL:.*tags$'`" ]; then
# subversion changed its behaviour; now not all folders have a .svn folder,
# but only the root folder. Since making tags requires a (sparse) checkout
# of the tags folder, the folder of the tag does not have a .svn folder
# anymore and this fails to detect the subversion repository checkout.
log 1 "checking revision... svn detection (tag)"
elif [ -d "$ROOT_DIR/.git" ] && [ -n "`git help 2>/dev/null`" ]; then
log 1 "checking revision... git detection"
elif [ -d "$ROOT_DIR/.hg" ] && [ -n "`hg help 2>/dev/null`" ]; then
@@ -1326,8 +1299,8 @@ make_compiler_cflags() {
flags="$flags -Wall -Wno-multichar -Wsign-compare -Wundef"
flags="$flags -Wwrite-strings -Wpointer-arith"
flags="$flags -W -Wno-unused-parameter -Wredundant-decls"
flags="$flags -Wformat=2 -Wformat-security"
flags="$flags -W -Wno-unused-parameter -Wformat=2"
flags="$flags -Wredundant-decls"
if [ $enable_assert -eq 0 ]; then
# Do not warn about unused variables when building without asserts
@@ -1373,12 +1346,6 @@ make_compiler_cflags() {
cxxflags="$cxxflags -std=gnu++0x"
fi
if [ $cc_version -eq 45 ]; then
# Prevent optimisation supposing enums are in a range specified by the standard
# For details, see http://gcc.gnu.org/PR43680
flags="$flags -fno-tree-vrp"
fi
if [ $cc_version -ge 47 ]; then
# Disable -Wnarrowing which gives many warnings, such as:
# warning: narrowing conversion of '...' from 'unsigned int' to 'int' inside { } [-Wnarrowing]
@@ -1419,11 +1386,11 @@ make_compiler_cflags() {
make_cflags_and_ldflags() {
# General CFlags for BUILD
CFLAGS_BUILD="$CFLAGS_BUILD"
CFLAGS_BUILD=""
# Special CXXFlags for BUILD
CXXFLAGS_BUILD="$CXXFLAGS_BUILD"
CXXFLAGS_BUILD=""
# LDFLAGS for BUILD
LDFLAGS_BUILD="$LDFLAGS_BUILD"
LDFLAGS_BUILD=""
# FEATURES for BUILD (lto)
FEATURES_BUILD=""
# General CFlags for HOST
@@ -1457,6 +1424,12 @@ make_cflags_and_ldflags() {
# Each debug level reduces the optimization by a bit
if [ $enable_debug -ge 1 ]; then
CFLAGS="$CFLAGS -g -D_DEBUG"
if basename "$cc_host" | grep "gcc" &>/dev/null; then
# Define only when compiling with GCC, some
# GLIBC versions use GNU extensions in a way
# that breaks build with at least ICC
CFLAGS="$CFLAGS -D_FORTIFY_SOURCE=2"
fi
if [ "$os" = "PSP" ]; then
CFLAGS="$CFLAGS -G0"
fi
@@ -1471,22 +1444,6 @@ make_cflags_and_ldflags() {
fi
fi
if [ $enable_debug -le 2 ]; then
cc_host_is_gcc=`basename "$cc_host" | grep "gcc" &>/dev/null`
if [ -n "$cc_host_is_gcc" ]; then
# Define only when compiling with GCC. Some GLIBC versions use GNU
# extensions in a way that breaks build with at least ICC.
# This requires -O1 or more, so debug level 3 (-O0) is excluded.
CFLAGS="$CFLAGS -D_FORTIFY_SOURCE=2"
fi
cc_build_is_gcc=`basename "$cc_build" | grep "gcc" &>/dev/null`
if [ -n "$cc_build_is_gcc" ]; then
# Just add -O1 to the tools needed for building.
CFLAGS_BUILD="$CFLAGS_BUILD -D_FORTIFY_SOURCE=2 -O1"
fi
fi
if [ "$os" = "OSX" ] && [ $cc_version -eq 40 ]; then
# Apple's GCC 4.0 has a compiler bug for x86_64 with (higher) optimization,
# wrongly optimizing ^= in loops. This disables the failing optimisation.
@@ -1501,9 +1458,6 @@ make_cflags_and_ldflags() {
if [ "$with_threads" = "0" ]; then
CFLAGS="$CFLAGS -DNO_THREADS"
fi
if [ "$with_sse" = "1" ]; then
CFLAGS="$CFLAGS -DWITH_SSE"
fi
if [ "`echo $1 | cut -c 1-3`" != "icc" ]; then
if [ "$os" = "CYGWIN" ]; then
@@ -1511,25 +1465,19 @@ make_cflags_and_ldflags() {
LDFLAGS="$LDFLAGS -mwin32"
fi
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ]; then
if [ $cc_version -lt 46 ]; then
flags="$flags -mno-cygwin"
LDFLAGS="$LDFLAGS -mno-cygwin"
fi
flags="$flags -mno-cygwin"
if [ "$enable_console" != "0" ]; then
LDFLAGS="$LDFLAGS -Wl,--subsystem,console"
LDFLAGS="$LDFLAGS -mno-cygwin -Wl,--subsystem,console"
else
LDFLAGS="$LDFLAGS -Wl,--subsystem,windows"
LDFLAGS="$LDFLAGS -mno-cygwin -Wl,--subsystem,windows"
fi
LIBS="$LIBS -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32 -limm32"
LIBS="$LIBS -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32"
if [ $cc_version -ge 44 ]; then
LDFLAGS_BUILD="$LDFLAGS_BUILD -static-libgcc -static-libstdc++"
fi
if [ $cc_version -ge 47 ]; then
CFLAGS="$CFLAGS -mno-ms-bitfields"
fi
fi
fi
@@ -1582,7 +1530,7 @@ make_cflags_and_ldflags() {
LDFLAGS="$OSX_LD_SYSROOT $LDFLAGS"
fi
if [ "$enable_universal" = "0" ] && [ $cc_version -gt 40 ]; then
if [ "$enable_universal" = "0" ] && [ $cc_version -ge 40 ]; then
# Only set the min version when not doing an universal build.
# Universal builds set the version elsewhere.
if [ "$cpu_type" = "64" ]; then
@@ -1681,17 +1629,6 @@ make_cflags_and_ldflags() {
CFLAGS="$CFLAGS -DWITH_LZO"
fi
if [ -n "$xdg_basedir_config" ]; then
CFLAGS="$CFLAGS -DWITH_XDG_BASEDIR"
CFLAGS="$CFLAGS `$xdg_basedir_config --cflags | tr '\n\r' ' '`"
if [ "$enable_static" != "0" ]; then
LIBS="$LIBS `$xdg_basedir_config --libs --static | tr '\n\r' ' '`"
else
LIBS="$LIBS `$xdg_basedir_config --libs | tr '\n\r' ' '`"
fi
fi
# 64bit machines need -D_SQ64
if [ "$cpu_type" = "64" ] && [ "$enable_universal" = "0" ]; then
CFLAGS="$CFLAGS -D_SQ64"
@@ -1700,18 +1637,17 @@ make_cflags_and_ldflags() {
if [ -n "$png_config" ]; then
CFLAGS="$CFLAGS -DWITH_PNG"
CFLAGS="$CFLAGS `$png_config --cflags | tr '\n\r' ' '`"
CFLAGS="$CFLAGS `$png_config --cppflags --I_opts | tr '\n\r' ' '`"
# The extra flags are unneeded for latest libpng-config, but some versions are so broken...
if [ "$enable_static" != "0" ]; then
if [ "$os" = "OSX" ]; then
# fontconfig_config goes via pkg-config on all systems, which doesn't know --prefix
# Also, despite the reason we link to the .a file ourself (because we can't use -static), we do need to ask pkg-config about possible other deps
LIBS="$LIBS `$png_config --variable=prefix`/lib/libpng.a `$png_config --libs --static | sed s@-lpng[0-9]*@@`"
LIBS="$LIBS `$png_config --prefix`/lib/libpng.a"
else
LIBS="$LIBS `$png_config --libs --static | tr '\n\r' ' '`"
LIBS="$LIBS `$png_config --static --ldflags | tr '\n\r' ' '`"
fi
else
LIBS="$LIBS `$png_config --libs | tr '\n\r' ' '`"
LIBS="$LIBS `$png_config --ldflags | tr '\n\r' ' '`"
fi
fi
@@ -1754,9 +1690,9 @@ make_cflags_and_ldflags() {
# Some icu-configs have the 'feature' of not adding a space where others do add the space
if [ "$static_icu" != "0" ]; then
LIBS="$LIBS `$icu_config --ldflags-searchpath` `($icu_config --ldflags-libsonly; $icu_config --ldflags-layout) | tr '\n\r' ' ' | sed s/licu/lsicu/g`"
LIBS="$LIBS `$icu_config --ldflags-searchpath` `$icu_config --ldflags-libsonly | tr '\n\r' ' ' | sed s/licu/lsicu/g`"
else
LIBS="$LIBS `$icu_config --ldflags-searchpath` `($icu_config --ldflags-libsonly; $icu_config --ldflags-layout) | tr '\n\r' ' '`"
LIBS="$LIBS `$icu_config --ldflags-searchpath` `$icu_config --ldflags-libsonly | tr '\n\r' ' '`"
fi
fi
@@ -1790,7 +1726,7 @@ make_cflags_and_ldflags() {
fi
fi
if [ "$os" != "OSX" ] && [ "$have_non_const_iconv" != "no" ]; then
if [ "$have_non_const_iconv" != "no" ]; then
CFLAGS="$CFLAGS -DHAVE_NON_CONST_ICONV"
fi
fi
@@ -1835,7 +1771,6 @@ make_cflags_and_ldflags() {
if [ "$enable_assert" = "0" ]; then
CFLAGS="$CFLAGS -DNDEBUG"
CFLAGS_BUILD="$CFLAGS_BUILD -DNDEBUG"
fi
if [ "$enable_desync_debug" != "0" ]; then
@@ -1871,9 +1806,6 @@ make_cflags_and_ldflags() {
fi
fi
log 1 "using CFLAGS_BUILD... $CFLAGS_BUILD"
log 1 "using CXXFLAGS_BUILD... $CXXFLAGS_BUILD"
log 1 "using LDFLAGS_BUILD... $LDFLAGS_BUILD"
log 1 "using CFLAGS... $CFLAGS"
log 1 "using CXXFLAGS... $CXXFLAGS"
log 1 "using LDFLAGS... $LIBS $LDFLAGS"
@@ -2198,30 +2130,6 @@ check_makedepend() {
log 1 "checking makedepend... $makedepend"
}
check_version() {
# $1 - requested version (major.minor)
# $2 - version we got (major.minor)
if [ -z "$2" ]; then
return 0
fi
req_major=`echo $1 | cut -d. -f1`
got_major=`echo $2 | cut -d. -f1`
if [ $got_major -lt $req_major ]; then
return 0
elif [ $got_major -gt $req_major ]; then
return 1
fi
req_minor=`echo $1 | cut -d. -f2`
got_minor=`echo $2 | cut -d. -f2`
if [ $got_minor -lt $req_minor ]; then
return 0
fi
return 1
}
detect_awk() {
# Not all awks allow gsub(), so we test for that here! It is in fact all we need...
@@ -2716,64 +2624,42 @@ detect_libtimidity() {
detect_library "$with_libtimidity" "libtimidity" "libtimidity.a" "" "timidity.h"
}
detect_pkg_config() {
# $1 - config-param ($with_lzma value)
# $2 - package name ('liblzma')
# $3 - config name ('lzma_config', sets $lzma_config)
# $4 - minimum module version ('2.3')
detect_lzma() {
# 0 means no, 1 is auto-detect, 2 is force
if [ "$1" = "0" ]; then
log 1 "checking $2... disabled"
if [ "$with_lzma" = "0" ]; then
log 1 "checking liblzma... disabled"
eval "$3=\"\""
lzma_config=""
return 0
fi
log 2 "detecting $2"
if [ "$1" = "1" ] || [ "$1" = "" ] || [ "$1" = "2" ]; then
pkg_config_call="pkg-config $2"
if [ "$with_lzma" = "1" ] || [ "$with_lzma" = "" ] || [ "$with_lzma" = "2" ]; then
lzma_config="pkg-config liblzma"
else
pkg_config_call="$1"
lzma_config="$with_lzma"
fi
version=`$pkg_config_call --modversion 2>/dev/null`
version=`$lzma_config --modversion 2>/dev/null`
ret=$?
check_version "$4" "$version"
version_ok=$?
log 2 "executing $pkg_config_call --modversion"
log 2 "executing $lzma_config --modversion"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then
if [ -n "$version" ] && [ "$version_ok" != "1" ]; then
log 1 "checking $2... needs at least version $4, $2 NOT enabled"
else
log 1 "checking $2... not found"
fi
if [ -z "$version" ] || [ "$ret" != "0" ]; then
log 1 "checking liblzma... not found"
# It was forced, so it should be found.
if [ "$1" != "1" ]; then
log 1 "configure: error: pkg-config $2 couldn't be found"
log 1 "configure: error: you supplied '$1', but it seems invalid"
if [ "$with_lzma" != "1" ]; then
log 1 "configure: error: pkg-config liblzma couldn't be found"
log 1 "configure: error: you supplied '$with_lzma', but it seems invalid"
exit 1
fi
eval "$3=\"\""
lzma_config=""
return 0
fi
eval "$3=\"$pkg_config_call\""
log 1 "checking $2... found"
}
detect_lzma() {
detect_pkg_config "$with_lzma" "liblzma" "lzma_config" "5.0"
}
detect_xdg_basedir() {
detect_pkg_config "$with_xdg_basedir" "libxdg-basedir" "xdg_basedir_config" "1.2"
log 1 "checking liblzma... found"
}
detect_png() {
@@ -2800,7 +2686,33 @@ detect_png() {
return 0
fi
detect_pkg_config "$with_png" "libpng" "png_config" "1.2"
if [ "$with_png" = "1" ] || [ "$with_png" = "" ] || [ "$with_png" = "2" ]; then
png_config="libpng-config"
else
png_config="$with_png"
fi
version=`$png_config --version 2>/dev/null`
ret=$?
log 2 "executing $png_config --version"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ]; then
log 1 "checking libpng... not found"
# It was forced, so it should be found.
if [ "$with_png" != "1" ]; then
log 1 "configure: error: libpng-config couldn't be found"
log 1 "configure: error: you supplied '$with_png', but it seems invalid"
exit 1
fi
png_config=""
return 0
fi
log 1 "checking libpng... found"
}
detect_freetype() {
@@ -2895,7 +2807,38 @@ detect_fontconfig() {
return 0
fi
detect_pkg_config "$with_fontconfig" "fontconfig" "fontconfig_config" "2.3"
if [ "$with_fontconfig" = "1" ] || [ "$with_fontconfig" = "" ] || [ "$with_fontconfig" = "2" ]; then
fontconfig_config="pkg-config fontconfig"
else
fontconfig_config="$with_fontconfig"
fi
version=`$fontconfig_config --modversion 2>/dev/null`
ret=$?
shortversion=`echo $version | cut -c 1,3`
log 2 "executing $fontconfig_config --modversion"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$shortversion" -le "22" ]; then
if [ -n "$shortversion" ] && [ "$shortversion" -le "22" ]; then
log 1 "checking libfontconfig... needs at least version 2.3.0, fontconfig NOT enabled"
else
log 1 "checking libfontconfig... not found"
fi
# It was forced, so it should be found.
if [ "$with_fontconfig" != "1" ]; then
log 1 "configure: error: fontconfig-config couldn't be found"
log 1 "configure: error: you supplied '$with_fontconfig', but it seems invalid"
exit 1
fi
fontconfig_config=""
return 0
fi
log 1 "checking libfontconfig... found"
}
detect_icu() {
@@ -2921,14 +2864,13 @@ detect_icu() {
version=`$icu_config --version 2>/dev/null`
ret=$?
check_version '3.6' "$version"
version_ok=$?
shortversion=`echo $version | cut -c 1,3`
log 2 "executing $icu_config --version"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then
if [ -n "$version" ] && [ "$version_ok" != "1" ]; then
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$shortversion" -lt "36" ]; then
if [ -n "$shortversion" ] && [ "$shortversion" -lt "36" ]; then
log 1 "checking libicu... needs at least version 3.6.0, icu NOT enabled"
else
log 1 "checking libicu... not found"
@@ -3178,9 +3120,9 @@ detect_grfcodec() {
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version" -lt "949" ]; then
if [ -n "$version" ] && [ "$version" -lt "949" ]; then
log 1 "checking grfcodec... needs at least version 6.0.2 (r949), disabled"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version" -lt "913" ]; then
if [ -n "$version" ] && [ "$version" -lt "913" ]; then
log 1 "checking grfcodec... needs at least version 5.1.4 (r913), disabled"
else
log 1 "checking grfcodec... not found"
fi
@@ -3220,9 +3162,9 @@ detect_nforenum() {
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version" -lt "949" ]; then
if [ -n "$version" ] && [ "$version" -lt "949" ]; then
log 1 "checking nforenum... needs at least version 6.0.2 (r949), disabled"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version" -lt "913" ]; then
if [ -n "$version" ] && [ "$version" -lt "913" ]; then
log 1 "checking nforenum... needs at least version 5.1.4 (r913), disabled"
else
log 1 "checking nforenum... not found"
fi
@@ -3261,40 +3203,6 @@ detect_cputype() {
rm -f tmp.64bit tmp.64bit.cpp
}
detect_sse_capable_architecture() {
# 0 means no, 1 is auto-detect, 2 is force
if [ "$with_sse" = "0" ]; then
log 1 "checking SSE... disabled"
return
fi
echo "#define _SQ64 1" > tmp.sse.cpp
echo "#include <xmmintrin.h>" >> tmp.sse.cpp
echo "#include <smmintrin.h>" >> tmp.sse.cpp
echo "#include <tmmintrin.h>" >> tmp.sse.cpp
echo "int main() { return 0; }" >> tmp.sse.cpp
execute="$cxx_host -msse4.1 $CFLAGS tmp.sse.cpp -o tmp.sse 2>&1"
sse="`eval $execute 2>/dev/null`"
ret=$?
log 2 "executing $execute"
log 2 " returned $sse"
log 2 " exit code $ret"
if [ "$ret" = "0" ]; then
log 1 "detecting SSE... found"
else
# It was forced, so it should be found.
if [ "$with_sse" != "1" ]; then
log 1 "configure: error: SSE couln't be found"
log 1 "configure: error: you force enabled SSE, but it seems unavailable"
exit 1
fi
log 1 "detecting SSE... not found"
with_sse="0"
fi
rm -f tmp.sse tmp.exe tmp.sse.cpp
}
make_sed() {
T_CFLAGS="$CFLAGS"
T_CXXFLAGS="$CXXFLAGS"
@@ -3472,7 +3380,7 @@ generate_settings() {
}
generate_grf() {
STAGE="[BASESET]"
STAGE="[GRF]"
make_sed
@@ -3522,7 +3430,7 @@ generate_src_osx() {
CFLAGS="-isysroot $osx_sdk_path $CFLAGS_orig"
LDFLAGS="-Wl,-syslibroot,$osx_sdk_path $LDFLAGS_orig"
fi
CFLAGS="$CFLAGS -D_SQ64 -DNO_QUICKTIME -UENABLE_COCOA_QUICKDRAW"
CFLAGS="$CFLAGS -D_SQ64 -DHAVE_NON_CONST_ICONV -DNO_QUICKTIME -UENABLE_COCOA_QUICKDRAW"
LIBS="`echo $LIBS | sed 's/-framework QuickTime//'`"
fi
@@ -3665,16 +3573,13 @@ showhelp() {
echo " --with-cocoa enables COCOA video driver (OSX ONLY)"
echo " --with-sdl[=sdl-config] enables SDL video driver support"
echo " --with-zlib[=zlib.a] enables zlib support"
echo " --with-liblzma[=\"pkg-config liblzma\"]"
echo " enables liblzma support"
echo " --with-liblzma[=liblzma.a] enables liblzma support"
echo " --with-liblzo2[=liblzo2.a] enables liblzo2 support"
echo " --with-png[=libpng-config] enables libpng support"
echo " --with-freetype[=freetype-config]"
echo " enables libfreetype support"
echo " --with-fontconfig[=\"pkg-config fontconfig\"]"
echo " --with-fontconfig[=pkg-config fontconfig]"
echo " enables fontconfig support"
echo " --with-xdg-basedir[=\"pkg-config libxdg-basedir\"]"
echo " enables XDG base directory support"
echo " --with-icu[=icu-config] enables icu (used for right-to-left support)"
echo " --static-icu try to link statically (libsicu instead of"
echo " libicu; can fail as the new name is guessed)"
@@ -3684,9 +3589,6 @@ showhelp() {
echo " --with-makedepend[=makedepend] enables makedepend support"
echo " --with-ccache enables ccache support"
echo " --with-distcc enables distcc support"
echo " --without-grfcodec disable usage of grfcodec and re-generation of base sets"
echo " --without-threads disable threading support"
echo " --without-sse disable SSE support (x86/x86_64 only)"
echo ""
echo "Some influential environment variables:"
echo " CC C compiler command"
@@ -3697,9 +3599,6 @@ showhelp() {
echo " LDFLAGS linker flags, e.g. -L<lib dir> if you"
echo " have libraries in a nonstandard"
echo " directory <lib dir>"
echo " CFLAGS_BUILD C compiler flags for build time tool generation"
echo " CXXFLAGS_BUILD C++ compiler flags for build time tool generation"
echo " LDFLAGS_BUILD linker flags for build time tool generation"
echo ""
echo "Use these variables to override the choices made by 'configure' or to help"
echo "it to find libraries and programs with nonstandard names/locations."

1
configure vendored
View File

@@ -129,7 +129,6 @@ AWKCOMMAND='
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
if ($0 == "SSE" && "'$with_sse'" != "1") { next; }
skip += 1;

44
docs/32bpp.txt Normal file
View File

@@ -0,0 +1,44 @@
32bpp and OpenTTD
Last updated: 2007-06-13
------------------------------------------------------------------------
Table of contents
-----------------
1.0) About
2.0) The format
1.0) About
---- -----
OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
posibility to override the graphics with 32bpp. This means that it isn't a
replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
2.0) The format
---- ----------
32bpp images are stored in PNG. They should go in:
data/sprites/<grfname>/<SpriteID>.png
For example, a grfname would be 'openttd' (without .grf, lowercase), and the
SpriteID 3, to override the 3rd sprite in openttd.grf with a 32bpp version.
The format of this PNG can be almost anything, but we advise to use RGBA
format. Alpha-channel is fully supported.
As the core of OpenTTD is 8bpp, and because you of course want company colours
in your images, you will need to add a mask for every sprite that needs colour
remapping. The name is simular as above, only you have to put a 'm' behind the
SpriteID. This image should be a 8bpp palette image, where the palette is the
OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
the RGB (not the Alpha) of the original PNG image, and replacing it with a
8bpp color remapped and converted to 32bpp.
Another thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and
y_offs. This to define the x- and y-offset, of course. Use the tool we supply
to add this information. Sadly enough most graphical editors trashes those
chunks upon save, so you have to readd it every time you save your image.
Your images should be the same as the grf, in size.

View File

@@ -150,8 +150,7 @@ Table of contents
Note: No additional authentication is required for rcon commands.
The server will reply with one or more ADMIN_PACKET_SERVER_RCON packets.
Finally an ADMIN_PACKET_ADMIN_RCON_END packet will be sent. Applications
The server will reply with a ADMIN_PACKET_SERVER_RCON packet. Applications
will not receive the answer twice if they have asked for the AdminUpdateType
ADMIN_UPDATE_CONSOLE, as the result is not printed on the servers console
(just like clients rcon commands).
@@ -161,13 +160,6 @@ Table of contents
Chat from the server itself will only be sent to the admin network when it
was not sent from the admin network.
Note that when content is queried or updated via rcon, the processing
happens asynchronously. But the ADMIN_PACKET_ADMIN_RCON_END packet is sent
already right after the content is requested as there's no immediate output.
Thus other packages and the output of content rcon command may be sent at
an arbitrary later time, mixing into the output of other console activity,
e.g. also of possible subsequent other rcon commands sent.
5.0) Sending chat
---- ------------

View File

@@ -1,262 +0,0 @@
Some explanations about Desyncs
Last updated: 2014-02-23
------------------------------------------------------------------------
Table of contents
-----------------
1.0) Desync theory
* 1.1) OpenTTD multiplayer architecture
* 1.2) What is a Desync and how is it detected
* 1.3) Typical causes of Desyncs
2.0) What to do in case of a Desync
* 2.1) Cache debugging
* 2.2) Desync recording
3.0) Evaluating the Desync records
* 3.1) Replaying
* 3.2) Evaluation the replay
* 3.3) Comparing savegames
1.1) OpenTTD multiplayer architecture
---- --------------------------------
OpenTTD has a huge gamestate, which changes all of the time.
The savegame contains the complete gamestate at a specific point
in time. But this state changes completely each tick: Vehicles move
and trees grow.
However, most of these changes in the gamestate are deterministic:
Without a player interfering a vehicle follows its orders always
in the same way, and trees always grow the same.
In OpenTTD multiplayer synchronisation works by creating a savegame
when clients join, and then transfering that savegame to the client,
so it has the complete gamestate at a fixed point in time.
Afterwards clients only receive 'commands', that is: Stuff which is
not predictable, like
- player actions
- AI actions
- GameScript actions
- Admin Port command
- rcon commands
- ...
These commands contain the information on how to execute the command,
and when to execute it. Time is measured in 'network frames'.
Mind that network frames to not match ingame time. Network frames
also run while the game is paused, to give a defined behaviour to
stuff that is executing while the game is paused.
The deterministic part of the gamestate is run by the clients on
their own. All they get from the server is the instruction to
run the gamestate up to a certain network time, which basically
says that there are no commands scheduled in that time.
When a client (which includes the server itself) wants to execute
a command (i.e. a non-predictable action), it does this by
- calling DoCommandP resp. DoCommandPInternal
- These functions first do a local test-run of the command to
check simple preconditions. (Just to give the client an
immediate response without bothering the server and waiting for
the response.) The test-run may not actually change the
gamestate, all changes must be discarded.
- If the local test-run succeeds the command is sent to the server.
- The server inserts the command into the command queue, which
assigns a network frame to the commands, i.e. when it shall be
executed on all clients.
- Enhanced with this specific timestamp, the command is send to all
clients, which execute the command simultaneously in the same
network frame in the same order.
1.2) What is a Desync and how is it detected
---- ---------------------------------------
In the ideal case all clients have the same gamestate as the server
and run in sync. That is, vehicle movement is the same on all
clients, and commands are executed the same everywhere and
have the same results.
When a Desync happens, it means that the gamestates on the clients
(including the server) are no longer the same. Just imagine
that a vehicle picks the left line instead of the right line at
a junction on one client.
The important thing here is, that noone notices when a Desync
occurs. The desync client will continue to simulate the gamestate
and execute commands from the server. Once the gamestate differs
it will increasingly spiral out of control: If a vehicle picks a
different route, it will arrive at a different time at a station,
which will load different cargo, which causes other vehicles to
load other stuff, which causes industries to notice different
servicing, which causes industries to change production, ...
the client could run all day in a different universe.
To limit how long a Desync can remain unnoticed, the server
transfers some checksums every now and then for the gamestate.
Currently this checksum is the state of the random number
generator of the game logic. A lot of things in OpenTTD depend
on the RNG, and if the gamestate differs, it is likely that the
RNG is called at different times, and the state differs when
checked.
The clients compare this 'checksum' with the checksum of their
own gamestate at the specific network frame. If they differ,
the client disconnects with a Desync error.
The important thing here is: The detection of the Desync is
only an ultimate failure detection. It does not give any
indication on when the Desync happened. The Desync may after
all have occured long ago, and just did not affect the checksum
up to now. The checksum may have matched 10 times or more
since the Desync happend, and only now the Desync has spiraled
enough to finally affect the checksum. (There was once a desync
which was only noticed by the checksum after 20 game years.)
1.3) Typical causes of Desyncs
---- -------------------------
Desyncs can be caused by the following scenarios:
- The savegame does not describe the complete gamestate.
- Some information which affects the progression of the
gamestate is not saved in the savegame.
- Some information which affects the progression of the
gamestate is not loaded from the savegame.
This includes the case that something is not completely
reset before loading the savegame, so data from the
previous game is carried over to the new one.
- The gamestate does not behave deterministic.
- Cache mismatch: The game logic depends on some cached
values, which are not invalidated properly. This is
the usual case for NewGRF-specific Desyncs.
- Undefined behaviour: The game logic performs multiple
things in an undefined order or with an undefined
result. E.g. when sorting something with a key while
some keys are equal. Or some computation that depends
on the CPU architecture (32/64 bit, little/big endian).
- The gamestate is modified when it shall not be modified.
- The test-run of a command alters the gamestate.
- The gamestate is altered by a player or script without
using commands.
2.1) Cache debugging
---- ---------------
Desyncs which are caused by inproper cache validation can
often be found by enabling cache validation:
- Start OpenTTD with '-d desync=2'.
- This will enable validation of caches every tick.
That is, cached values are recomputed every tick and compared
to the cached value.
- Differences are logged to 'commands-out.log' in the autosave
folder.
Mind that this type of debugging can also be done in singleplayer.
2.2) Desync recording
---- ----------------
If you have a server, which happens to encounter Desyncs often,
you can enable recording of the gamestate alterations. This
will later allow the replay the gamestate and locate the Desync
cause.
There are two levels of Desync recording, which are enabled
via '-d desync=2' resp. '-d desync=3'. Both will record all
commands to a file 'commands-out.log' in the autosave folder.
If you have the savegame from the start of the server, and
this command log you can replay the whole game. (see Section 3.1)
If you do not start the server from a savegame, there will
also be a savegame created just after a map has been generated.
The savegame will be named 'dmp_cmds_*.sav' and be put into
the autosave folder.
In addition to that '-d desync=3' also creates regular savegames
at defined spots in network time. (more defined than regular
autosaves). These will be created in the autosave folder
and will also be named 'dmp_cmds_*.sav'.
These saves allow comparing the gamestate with the original
gamestate during replaying, and thus greatly help debugging.
However, they also take a lot of disk space.
3.1) Replaying
---- ---------
To replay a Desync recording, you need these files:
- The savegame from when the server was started, resp.
the automatically created savegame from when the map
was generated.
- The 'commands-out.log' file.
- Optionally the 'dmp_cmds_*.sav'.
Put these files into a safe spot. (Not your autosave folder!)
Next, prepare your OpenTTD for replaying:
- Get the same version of OpenTTD as the original server was running.
- Uncomment/enable the define 'DEBUG_DUMP_COMMANDS' in
'src/network/network_func.h'.
- Put the 'commands-out.log' into the root save folder, and rename
it to 'commands.log'.
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
This replays the server log and creates new 'commands-out.log'
and 'dmp_cmds_*.sav' in your autosave folder.
3.2) Evaluation the replay
---- ---------------------
The replaying will also compare the checksums which are part of
the 'commands-out.log' with the replayed gamestate.
If they differ, it will trigger a 'NOT_REACHED'.
If the replay succeeds without mismatch, that is the replay reproduces
the original server state:
- Repeat the replay starting from incrementally later 'dmp_cmds_*.sav'
while truncating the 'commands.log' at the beginning appropriately.
The 'dmp_cmds_*.sav' can be your own ones from the first reply, or
the ones from the original server (if you have them).
(This simulates the view of joining clients during the game.)
- If one of those replays fails, you have located the Desync between
the last dmp_cmds that reproduces the replay and the first one
that fails.
If you have the original 'dmp_cmds_*.sav', you can also compare those
savegames with your own ones from the replay. You can also comment/disable
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
the replay after the mismatch has already been detected.
See Section 3.2 on how to compare savegames.
If the saves differ you have located the Desync between the last dmp_cmds
that match and the first one that does not. The difference of the saves
may point you in the direction of what causes it.
If the replay succeeds without mismatch, and you do not have any
'dmp_cmd_*.sav' from the original server, it is a lost case.
Enable creation of the 'dmp_cmd_*.sav' on the server, and wait for the
next Desync.
Finally, you can also compare the 'commands-out.log' from the original
server with the one from the replay. They will differ in stuff like
dates, and the original log will contain the chat, but otherwise they
should match.
3.2) Comparing savegames
---- -------------------
The binary form of the savegames from the original server and from
your replay will always differ:
- The savegame contains paths to used NewGRF files.
- The gamelog will log your loading of the savegame.
- The savegame data of AIs and the Gamescript will differ.
Scripts are not run during the replay, only their recorded commands
are replayed. Their internal state will thus not change in the
replay and will differ.
To compare savegame more semantically, there exist some ugly hackish
tools at:
http://devs.openttd.org/~frosch/texts/zpipe.c
http://devs.openttd.org/~frosch/texts/printhunk.c
The first one decompresses OpenTTD savegames. The second one creates
a textual representation of an uncompressed savegame, by parsing hunks
and arrays and such. With both tools you need to be a bit careful
since they work on stdin and stdout, which may not deal well with
binary data.
If you have the textual representation of the savegames, you can
compare them with regular diff tools.

View File

@@ -640,7 +640,7 @@
<ul>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the depot</li>
<li>m2: Depot index</li>
<li>m5 bits 1..0: exit towards:
<li>m5 bits 3..0: exit towards:
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
@@ -1593,14 +1593,41 @@
<td valign=top nowrap>&nbsp;</td>
<td>
<ul>
<li>m1 bits 6..5 : Water class (sea, canal, river or land)</li>
<li>m1 bits 6..5 : Water class (sea, canal, river or land)
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
<li>m2: index into the array of objects, bits 0 to 15 (upper bits in m5)</li>
<li>m3: random bits</li>
<li>m5: index into the array of objects, bits 16 to 23 (lower bits in m2)</li>
<li>m2: index into the array of objects
<li>m3: random bits
<li>m5: tile type:
<table>
<tr>
<td nowrap valign=top><tt>00</tt>&nbsp; </td>
<td align=left>transmitter</td>
</tr>
<tr>
<td nowrap valign=top><tt>01</tt>&nbsp; </td>
<td align=left>lighthouse</td>
</tr>
<tr>
<td nowrap valign=top><tt>02</tt>&nbsp; </td>
<td align=left>company statue
</tr>
<tr>
<td nowrap valign=top><tt>03</tt>&nbsp; </td>
<td align=left>company-owned land</td>
</tr>
<tr>
<td nowrap valign=top><tt>04</tt><tt></tt>&nbsp; </td>
<td align=left>company headquarters</td>
</tr>
</table>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7: animation counter</li>
<li>m7: animation counter
</ul>
</td>
</tr>

View File

@@ -115,7 +115,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">XX<span class="free">O</span>X <span class="free">OO</span>XX</td>
<td class="bits">XX<span class="free">O</span>X <span class="free">O</span>XXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
@@ -208,7 +208,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XX<span class="free">O</span>X XXXX</td>
</tr>
<tr>
@@ -311,7 +311,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">X<span class="free">OO</span>X XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX X<span class="free">O</span>XX</td>
</tr>
<tr>
<td>bridge ramp</td>

View File

@@ -1,30 +0,0 @@
Some clarifications about the link graph
----------------------------------------
InitializeLinkGraphs joins all threads, so if the game is abandoned
with some threads still running, they're joined as soon as the next game
(possibly the title game) is started. See also InitializeGame.
The MCF (multi-commodity flow) algorithm can be quite CPU-hungry as it's
NP-hard and takes exponential time (though with a very small constant
factor) in the number of nodes.
This is why it is run in a separate thread where possible. However after
some time the thread is joined and if it hasn't finished by then the game
will hang. This problem gets worse if we are running on a platform without
threads. However, as those are usually the ones with less CPU power I
assume the contention for the CPU would make the game hard to play even
with threads or even without cargodist (autosave ...). I might be wrong,
but I won't put any work into this before someone shows me some problem.
You can configure the link graph recalculation time. A link graph
recalculation time of X days means that each link graph job has X days
to run before it is joined. The downside is that the flow stats won't be
updated before the job is finished and thus a high value means less
updates and longer times until changes in capacities are accounted for.
If you play a very large map with a complicated link graph you may want to
raise the time setting to avoid lags. The same holds for systems with slow
CPUs.
Another option to avoid excessive lags is to reduce the accuracy of link
graph calculations. Generally the accuracy is inversely correlated to the
CPU requirements of the MCF algorithm.

View File

@@ -70,7 +70,7 @@ ROOT_DIR=`pwd`
# Determine if we are using a modified version
# Assume the dir is not modified
MODIFIED="0"
if [ -d "$ROOT_DIR/.svn" ] || [ -d "$ROOT_DIR/../.svn" ]; then
if [ -d "$ROOT_DIR/.svn" ]; then
# We are an svn checkout
if [ -n "`svnversion | grep 'M'`" ]; then
MODIFIED="2"

View File

@@ -1,13 +1,14 @@
OpenTTD's known bugs
Last updated: 2014-06-02
Release version: 1.4.1
Last updated: 2012-03-18
Release version: 1.2.0-RC3
------------------------------------------------------------------------
Table of contents
-----------------
1.0) About
2.0) Known bugs
2.0) Known bugs in this release
* 2.1) Known bugs that will not be solved
1.0) About
@@ -16,13 +17,36 @@ All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, do not act surprised, because
we WILL flame you!!
The current list of known bugs that we intend to fix can be found in our
bug tracking system at: http://bugs.openttd.org
Also check the closed bugs when searching for your bug in this system as
we might have fixed the bug in the mean time.
Of course if you have more knowledge about any of these bugs, have more
specifics, we welcome you to report them. React to the given bug indicated
by the number below on http://bugs.openttd.org.
2.0) Known bugs
2.0) Known bugs in this release
---- --------------------------
The following bugs are known to exist in this release and we intend to
fix them. Some bugs are known but are not fixable or fixing them would
cause further problems. Those bugs can be found in the "Known bugs that
will not be solved" section.
The bugs in this section all refer to a ticket in our bug tracking system
that you can find at: http://bugs.openttd.org
If the bugs are closed but still listed here it means that the bug is fixed
and that the nightlies and next major release will not have that bug.
Issues prefixed with [OSX] are required to be fixed before we consider
officially supporting Mac OS X again. For now it remains unsupported and
we only apply bug fixes provided by the community but we are unable to fix
these bugs ourselves.
- 4857 [OSX] No support for detecting mono space font
- 4847 [OSX] No support for bootstrap downloading of base graphics
- 4744 [OSX] Crash when switching to full screen with OS X Lion
- 4689 [OSX] Crash when hiding window after coming from full screen
- 4420 [OSX] OS' mouse pointer still shows
- 2484 [OSX] Cannot enter CJK characters
2.1) Known bugs that will not be solved
---- ----------------------------------
This section lists all known bugs that we do not intend to fix and the
reasons why we think that fixing them is infeasible. We might make some
@@ -33,13 +57,12 @@ No suitable AI can be found
If you have no AIs and an AI is started the so-called 'dummy' AI will
be loaded. This AI does nothing but writing a message on the AI debug
window and showing a red warning. There are basically two solutions
for this problem: Either you set the number of AI players to 0 so that
no AI is started. You find that setting at the top of the window in the
"AI / Game Scripts Settings" window.
The other solution is acquiring (downloading) some AI. The easiest way
to do this is via the "Check Online Content" button in the main (intro)
menu or directly in the "AI / Game Scripts Settings" dialogue via the
"Check Online Content" button.
for this problem: you must change the settings so no AI is started,
this is done in the difficulty settings window. The other solution is
acquiring (downloading) some AI. The easiest way to do this is via
the "Check Online Content" button in the main (intro) menu or via
"AI Settings" -> "Select AI" -> "Check Online Content" which is also
accessed via the main menu.
After a while of playing, colours get corrupted
In Windows 7 the background slideshow corrupts the colour mapping of
@@ -404,52 +427,3 @@ Mouse cursor going missing with SDL [FS#4997]:
We cannot fix this problem as SDL simply does not provide the
required information in these corner cases. This is a bug in SDL
and as such there is little that we can do about it.
Inconsistent catchment areas [FS#5661]:
Due to performance decisions the catchment area for cargo accepted
by a station for delivery to houses or industries differs from the
catchment area for cargo that is delivered to stations from houses
or industries.
Conceptually they work the same, but the effect in game differs.
They work by finding the closest destination "around" the source
which is within a certain distance. This distance depends on the
type of station, e.g. road stops have a smaller catchment area than
large airports. In both cases the bounding box, the smallest
rectangle that contains all tiles of something, is searched for the
target of the cargo, and then spiraling outwards finding the closest
tile of the target.
In the case of a station with two tiles spread far apart with a house
that is within the station's bounding box, it would be possible that
the spiraling search from the house does not reach one of the station
tiles before the search ends, i.e. all tiles within that distance
are searched. So the house does not deliver cargo to the station. On
the other hand, the station will deliver cargo because the house
falls within the bounding box, and thus search area.
It is possible to make these consistent, but then cargo from a house
to a station needs to search up to 32 tiles around itself, i.e. 64
by 64 tiles, to find all possible stations it could deliver to
instead of 10 by 10 tiles (40 times more tiles). Alternatively the
search from a station could be changed to use the actual tiles, but
that would require considering checking 10 by 10 tiles for each of
the tiles of a station, instead of just once.
Trains might not stop at platforms that are currently being changed [FS#5553]:
If you add tiles to or remove tiles from a platform while a train is
approaching to stop at the same platform, that train can miss the place
where it's supposed to stop and pass the station without stopping. This
is caused by the fact that the train is considered to already have stopped
if it's beyond its assigned stopping location. We can't let the train stop
just anywhere in the station because then it would never leave the station
if you have the same station in the order list multiple times in a row or
if there is only one station in the order list (see FS#5684).
Some houses and industries are not affected by transparency [FS#5817]:
Some of the default houses and industries (f.e. the iron ore mine) are
not affected by the transparency options. This is because the graphics do
not (completely) separate the ground from the building.
This is a bug of the original graphics, and unfortunately cannot be
fixed with OpenGFX for the sake of maintaining compatibility with the
original graphics.

View File

@@ -1,50 +0,0 @@
; $Id$
;
; This represents more or less nothingness
;
[metadata]
name = NoMusic
shortname = NULL
version = 0
fallback = true
!! description STR_BASEMUSIC_NONE_DESCRIPTION
[files]
theme =
old_0 =
old_1 =
old_2 =
old_3 =
old_4 =
old_5 =
old_6 =
old_7 =
old_8 =
old_9 =
new_0 =
new_1 =
new_2 =
new_3 =
new_4 =
new_5 =
new_6 =
new_7 =
new_8 =
new_9 =
ezy_0 =
ezy_1 =
ezy_2 =
ezy_3 =
ezy_4 =
ezy_5 =
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
[md5s]
[names]
[origin]
default = This file was part of your OpenTTD installation.

View File

@@ -1,18 +0,0 @@
; $Id$
;
; This represents more or less nothingness
;
[metadata]
name = NoSound
shortname = NULL
version = 2
fallback = true
!! description STR_BASESOUNDS_NONE_DESCRIPTION
[files]
samples =
[md5s]
[origin]
default = This file was part of your OpenTTD installation.

View File

@@ -1,31 +0,0 @@
; $Id$
;
; This represents the original graphics as on the non-German Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDD
version = 1
palette = DOS
!! description STR_BASEGRAPHICS_DOS_DESCRIPTION
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = OPENTTD.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
OPENTTD.GRF =
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,19 +0,0 @@
; $Id$
;
; This represents the original sounds as on the Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDO
version = 0
!! description STR_BASESOUNDS_DOS_DESCRIPTION
[files]
samples = SAMPLE.CAT
[md5s]
SAMPLE.CAT = 422ea3dd074d2859bb51639a6e0e85da
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,31 +0,0 @@
; $Id$
;
; This represents the original graphics as on the German Transport
; Tycoon Deluxe DOS CD. It contains one broken sprite.
;
[metadata]
name = original_dos_de
shortname = TTDD
version = 0
palette = DOS
!! description STR_BASEGRAPHICS_DOS_DE_DESCRIPTION
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = OPENTTD.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTD.GRF =
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,31 +0,0 @@
; $Id$
;
; This represents the original graphics as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 0
palette = Windows
!! description STR_BASEGRAPHICS_WIN_DESCRIPTION
[files]
base = TRG1R.GRF
logos = TRGIR.GRF
arctic = TRGCR.GRF
tropical = TRGHR.GRF
toyland = TRGTR.GRF
extra = OPENTTD.GRF
[md5s]
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
OPENTTD.GRF =
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,94 +0,0 @@
; $Id$
;
; This represents the original music as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 1
!! description STR_BASEMUSIC_WIN_DESCRIPTION
[files]
theme = GM_TT00.GM
old_0 = GM_TT02.GM
old_1 = GM_TT06.GM
old_2 = GM_TT03.GM
old_3 = GM_TT12.GM
old_4 = GM_TT08.GM
old_5 = GM_TT13.GM
old_6 = GM_TT14.GM
old_7 = GM_TT10.GM
old_8 =
old_9 =
new_0 = GM_TT04.GM
new_1 = GM_TT01.GM
new_2 = GM_TT05.GM
new_3 = GM_TT15.GM
new_4 = GM_TT11.GM
new_5 = GM_TT16.GM
new_6 = GM_TT09.GM
new_7 =
new_8 =
new_9 =
ezy_0 = GM_TT18.GM
ezy_1 = GM_TT19.GM
ezy_2 = GM_TT21.GM
ezy_3 = GM_TT17.GM
ezy_4 = GM_TT20.GM
ezy_5 = GM_TT07.GM
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
[md5s]
GM_TT00.GM = 45cfec1b9d8c7a0ad45e755833cbf221
GM_TT01.GM = ab14ed3392d848abd2a2e90a9d75d121
GM_TT02.GM = dd4f696e4be5987ce738257b08b50171
GM_TT03.GM = a1bfde23343df9e4063419bf29c166b8
GM_TT04.GM = 4e6943aa0c455203d76c79389054747d
GM_TT05.GM = cee281cb85a2e2343552d97640545a47
GM_TT06.GM = 26d1de5efa8675f94065784e9d539e49
GM_TT07.GM = 6f2691e17558f552ec4c565e4ab7139c
GM_TT08.GM = a42bf2cb3340a822f1a69646fc7a487d
GM_TT09.GM = eb35761a58a8df3c59ed8929cce13916
GM_TT10.GM = 42fecd686720a785d20a78590c466a82
GM_TT11.GM = 50ef1ef02e49d2112786dd45e69dc3ee
GM_TT12.GM = 4ce707a0e0e72419f0681dd9bd95271b
GM_TT13.GM = e765753be29d889ec818f38009103619
GM_TT14.GM = 270e2d63bd32b95a4d007ce15a6ce45f
GM_TT15.GM = 89e116a1c0c69f1845cc903a9bfbe460
GM_TT16.GM = f824e2371b3bedfe61aad4b9c62dd6be
GM_TT17.GM = 1b23eebb0796c1ab99cd97fa7082cf7b
GM_TT18.GM = 15650de3bad645d0e88c4f5c7a2df92a
GM_TT19.GM = 7aec079e15bd09588660b85545ac4dfc
GM_TT20.GM = 1509097889dee617aa1e9a1738a5a930
GM_TT21.GM = a8d0aaad02e1a762d8d54cf81da56bab
[names]
GM_TT00.GM = Tycoon DELUXE Theme
GM_TT01.GM = Snarl Up
GM_TT02.GM = Easy Driver
GM_TT03.GM = Little Red Diesel
GM_TT04.GM = City Groove
GM_TT05.GM = Aliens Ate My Railway
GM_TT06.GM = Stoke It
GM_TT07.GM = Don't Walk!
GM_TT08.GM = Sawyer's Tune
GM_TT09.GM = Fell Apart On Me
GM_TT10.GM = Can't Get There From Here
GM_TT11.GM = Hard Drivin'
GM_TT12.GM = Road Hog
GM_TT13.GM = Hold That Train!
GM_TT14.GM = Broomer's Oil Rag
GM_TT15.GM = Goss Groove
GM_TT16.GM = Small Town
GM_TT17.GM = Cruise Control
GM_TT18.GM = Stroll On
GM_TT19.GM = Funk Central
GM_TT20.GM = Jammit
GM_TT21.GM = Movin' On
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,19 +0,0 @@
; $Id$
;
; This represents the original sounds as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDO
version = 0
!! description STR_BASESOUNDS_WIN_DESCRIPTION
[files]
samples = SAMPLE.CAT
[md5s]
SAMPLE.CAT = 9212e81e72badd4bbe1eaeae66458e10
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,69 +0,0 @@
# $Id: openttd.desktop.translation.awk 24100 2012-04-08 14:29:31Z rubidium $
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Awk script to extract translations for baseset descriptions
# from lang files for insertion into .obg/obs/obm files.
# If there is no translation, there is no output.
#
# The input file is scanned for the pattern
# !! <ini-key> <STR_id>
#
# The lang files (passed as variable 'langfiles') are scanned for <STR_id> and
# the translations are added to the output file:
# <ini-key>.<iso-code> = <translation>
#
# Simple insertion sort since not all AWKs have a sort implementation
function isort(A) {
n = 0
for (val in A) {
n++;
}
for (i = 2; i <= n; i++) {
j = i;
hold = A[j]
while (A[j - 1] > hold) {
j--;
A[j + 1] = A[j]
}
A[j] = hold
}
return n
}
/^!!/ {
ini_key = $2;
str_id = $3;
file = langfiles
while ((getline < file) > 0) {
if (match($0, "##isocode") > 0) {
lang = $2;
} else if (match($0, "^" str_id " *:") > 0) {
sub("^[^:]*:", "", $0)
i++;
if (lang == "en_GB") {
texts[i] = ini_key " = "$0;
} else {
texts[i] = ini_key "." lang " = "$0;
}
}
}
close(file);
count = isort(texts);
for (i = 1; i <= count; i++) {
print texts[i]
}
next
}
{ print }

View File

@@ -7,7 +7,7 @@
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "OpenTTD GUI graphics"
-1 * 3 05 15 \b 175 // OPENTTD_SPRITE_COUNT
-1 * 3 05 15 A2
-1 sprites/openttdgui.png 8bpp 66 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 146 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 226 8 64 31 -31 7 normal
@@ -170,16 +170,3 @@
-1 sprites/openttdgui.png 8bpp 194 440 13 10 0 -2 normal
-1 sprites/openttdgui.png 8bpp 215 440 9 10 0 0 normal
-1 sprites/openttdgui.png 8bpp 232 440 8 10 0 0 normal
-1 sprites/openttdgui.png 8bpp 248 440 8 8 0 0 normal
-1 sprites/openttdgui.png 8bpp 264 440 8 8 0 0 normal
-1 sprites/openttdgui.png 8bpp 280 440 8 8 0 0 normal
-1 sprites/openttdgui.png 8bpp 296 440 8 8 0 0 normal
-1 sprites/openttdgui.png 8bpp 312 440 14 10 0 0 normal
-1 sprites/openttdgui.png 8bpp 328 440 14 10 0 0 normal
-1 sprites/openttdgui.png 8bpp 348 440 8 8 0 0 normal
-1 sprites/openttdgui.png 8bpp 362 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 388 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 414 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 440 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 466 440 20 20 0 0 normal
-1 sprites/openttdgui.png 8bpp 490 440 20 20 0 0 normal

Binary file not shown.

Before

Width:  |  Height:  |  Size: 26 KiB

After

Width:  |  Height:  |  Size: 24 KiB

View File

@@ -1,13 +0,0 @@
# $Id: openttd.desktop.translation.awk 19884 2010-05-22 19:59:37Z rubidium $
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Awk script to automatically remove duplicate Comment[i]= lines
#
BEGIN { FS = "="; last = "" }
{ if (last != $1) { print $0 }; last = $1 }

View File

@@ -9,4 +9,3 @@ Exec=!!TTD!!
Terminal=false
Categories=!!MENU_GROUP!!
Comment=A clone of Transport Tycoon Deluxe
Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo

View File

@@ -6,10 +6,10 @@
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Awk script to automatically generate a comment lines for
# a translated desktop shortcut. If it does not exist there
# Awk script to automatically generate a single comment line
# for a translated desktop shortcut. If it does not exist there
# is no output.
#
/##isocode/ { lang = $2; next }
/STR_DESKTOP_SHORTCUT_COMMENT/ { sub("^[^:]*:", "", $0); print "Comment[" lang "]=" $0; sub("_.*", "", lang); print "Comment[" lang "]=" $0; next}
/STR_DESKTOP_SHORTCUT_COMMENT/ { sub("^[^:]*:", "", $0); print "Comment[" lang "]=" $0; next}

View File

@@ -1,416 +1,224 @@
openttd (1.4.1-0) unstable; urgency=low
* New upstream release 1.4.1
-- OpenTTD <info@openttd.org> Mon, 02 Jun 2014 21:00:00 +0200
openttd (1.4.1~RC2-0) unstable; urgency=low
* New upstream release 1.4.1-RC2
-- OpenTTD <info@openttd.org> Sun, 18 May 2014 21:00:00 +0200
openttd (1.4.1~RC1-0) unstable; urgency=low
* New upstream release 1.4.1-RC1
-- OpenTTD <info@openttd.org> Sun, 04 May 2014 21:00:00 +0200
openttd (1.4.0-0) unstable; urgency=low
* New upstream release 1.4.0
-- OpenTTD <info@openttd.org> Tue, 01 Apr 2014 21:00:00 +0200
openttd (1.4.0~RC1-0) unstable; urgency=low
* New upstream release 1.4.0-RC1
-- OpenTTD <info@openttd.org> Tue, 17 Mar 2014 21:00:00 +0100
openttd (1.4.0~beta5-0) unstable; urgency=low
* New upstream release 1.4.0-beta5
-- OpenTTD <info@openttd.org> Tue, 25 Feb 2014 10:15:00 +0100
openttd (1.4.0~beta4-0) unstable; urgency=low
* New upstream release 1.4.0-beta4
-- OpenTTD <info@openttd.org> Thu, 06 Feb 2014 21:00:00 +0100
openttd (1.4.0~beta3-0) unstable; urgency=low
* New upstream release 1.4.0-beta3
-- OpenTTD <info@openttd.org> Tue, 21 Jan 2014 21:00:00 +0100
openttd (1.4.0~beta2-0) unstable; urgency=low
* New upstream release 1.4.0-beta2
-- OpenTTD <info@openttd.org> Tue, 07 Jan 2014 21:00:00 +0100
openttd (1.4.0~beta1-0) unstable; urgency=low
* New upstream release 1.4.0-beta1
-- OpenTTD <info@openttd.org> Tue, 24 Dec 2013 00:00:00 +0100
openttd (1.3.3-0) unstable; urgency=low
* New upstream release 1.3.3
-- OpenTTD <info@openttd.org> Fri, 29 Nov 2013 19:00:00 +0100
openttd (1.3.3~RC2-0) unstable; urgency=low
* New upstream release 1.3.3-RC2
-- OpenTTD <info@openttd.org> Sun, 24 Nov 2013 19:00:00 +0100
openttd (1.3.3~RC1-0) unstable; urgency=low
* New upstream release 1.3.3-RC1
-- OpenTTD <info@openttd.org> Sun, 17 Nov 2013 19:00:00 +0100
openttd (1.3.2-0) unstable; urgency=low
* New upstream release 1.3.2
-- OpenTTD <info@openttd.org> Sat, 27 Jul 2013 18:00:00 +0200
openttd (1.3.2~RC2-0) unstable; urgency=low
* New upstream release 1.3.2-RC2
-- OpenTTD <info@openttd.org> Sat, 13 Jul 2013 12:00:00 +0200
openttd (1.3.2~RC1-0) unstable; urgency=low
* New upstream release 1.3.2-RC1
-- OpenTTD <info@openttd.org> Sun, 30 Jun 2013 12:00:00 +0200
openttd (1.3.1-0) unstable; urgency=low
* New upstream release 1.3.1
-- OpenTTD <info@openttd.org> Sat, 01 Jun 2013 00:00:00 +0300
openttd (1.3.1~RC1-0) unstable; urgency=low
* New upstream release 1.3.1-RC1
-- OpenTTD <info@openttd.org> Fri, 17 May 2013 22:00:00 +0200
openttd (1.3.0-0) unstable; urgency=low
* New upstream release 1.3.0
-- OpenTTD <info@openttd.org> Mon, 01 Apr 2013 00:00:00 +0200
openttd (1.3.0~RC3) unstable; urgency=low
* New upstream release 1.3.0-RC3
-- OpenTTD <info@openttd.org> Mon, 18 Mar 2013 00:00:00 +0100
openttd (1.3.0~RC2) unstable; urgency=low
* New upstream release 1.3.0-RC2
-- OpenTTD <info@openttd.org> Tue, 05 Mar 2013 00:00:00 +0100
openttd (1.3.0~RC1) unstable; urgency=low
* New upstream release 1.3.0-RC1
-- OpenTTD <info@openttd.org> Tue, 19 Feb 2013 00:00:00 +0100
openttd (1.3.0~beta2) unstable; urgency=low
* New upstream release 1.3.0-beta2
-- OpenTTD <info@openttd.org> Thu, 07 Feb 2013 00:00:00 +0100
openttd (1.3.0~beta1) unstable; urgency=low
* New upstream release 1.3.0-beta1
-- OpenTTD <info@openttd.org> Mon, 24 Dec 2012 00:00:00 +0100
openttd (1.2.3) unstable; urgency=low
* New upstream release 1.2.3
-- OpenTTD <info@openttd.org> Thu, 01 Nov 2012 00:00:00 +0200
openttd (1.2.3~RC1) unstable; urgency=low
* New upstream release 1.2.3-RC1
-- OpenTTD <info@openttd.org> Wed, 17 Oct 2012 00:00:00 +0200
openttd (1.2.2) unstable; urgency=low
* New upstream release 1.2.2
-- OpenTTD <info@openttd.org> Thu, 16 Aug 2012 20:00:00 +0200
openttd (1.2.2~RC1) unstable; urgency=low
* New upstream release 1.2.2-RC1
-- OpenTTD <info@openttd.org> Wed, 01 Aug 2012 00:00:00 +0200
openttd (1.2.1) unstable; urgency=low
* New upstream release 1.2.1
-- OpenTTD <info@openttd.org> Fri, 01 Jun 2012 00:00:00 +0200
openttd (1.2.1~RC1) unstable; urgency=low
* New upstream release 1.2.1-RC1
-- OpenTTD <info@openttd.org> Wed, 16 Apr 2012 22:00:00 +0200
openttd (1.2.0) unstable; urgency=low
* New upstream release 1.2.0
-- OpenTTD <info@openttd.org> Sun, 15 Apr 2012 14:00:00 +0200
openttd (1.2.0~RC4) unstable; urgency=low
* New upstream release 1.2.0-RC4
-- OpenTTD <info@openttd.org> Sun, 01 Apr 2012 00:00:00 +0200
openttd (1.2.0~RC3) unstable; urgency=low
* New upstream release 1.2.0-RC3
-- OpenTTD <info@openttd.org> Sun, 18 Mar 2012 18:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 18 Mar 2012 18:00:00 +0100
openttd (1.2.0~RC2) unstable; urgency=low
* New upstream release 1.2.0-RC2
-- OpenTTD <info@openttd.org> Sun, 04 Mar 2012 18:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 04 Mar 2012 18:00:00 +0100
openttd (1.2.0~RC1) unstable; urgency=low
* New upstream release 1.2.0-RC1
-- OpenTTD <info@openttd.org> Sun, 19 Feb 2012 23:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 19 Feb 2012 23:00:00 +0100
openttd (1.2.0~beta4) unstable; urgency=low
* New upstream release 1.2.0-beta4
-- OpenTTD <info@openttd.org> Sat, 04 Feb 2012 16:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 04 Feb 2012 16:00:00 +0100
openttd (1.2.0~beta3) unstable; urgency=low
* New upstream release 1.2.0-beta3
-- OpenTTD <info@openttd.org> Sat, 21 Jan 2012 16:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 21 Jan 2012 16:00:00 +0100
openttd (1.2.0~beta2) unstable; urgency=low
* New upstream release 1.2.0-beta2
-- OpenTTD <info@openttd.org> Sat, 07 Jan 2012 00:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 07 Jan 2012 00:00:00 +0100
openttd (1.2.0~beta1) unstable; urgency=low
* New upstream release 1.2.0-beta1
-- OpenTTD <info@openttd.org> Sat, 24 Dec 2011 00:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 24 Dec 2011 00:00:00 +0100
openttd (1.1.4) unstable; urgency=low
* New upstream release 1.1.4
-- OpenTTD <info@openttd.org> Mon, 05 Dec 2011 00:00:00 +0400
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 05 Dec 2011 00:00:00 +0400
openttd (1.1.4-RC1) unstable; urgency=low
* New upstream release 1.1.4-RC1
-- OpenTTD <info@openttd.org> Sun, 20 Nov 2011 17:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 20 Nov 2011 17:00:00 +0100
openttd (1.1.3) unstable; urgency=low
* New upstream release 1.1.3
-- OpenTTD <info@openttd.org> Thu, 15 Sep 2011 21:00:00 +0200
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 15 Sep 2011 21:00:00 +0200
openttd (1.1.3-RC1) unstable; urgency=low
* New upstream release 1.1.3-RC1
-- OpenTTD <info@openttd.org> Sun, 04 Sep 2011 17:00:00 +0200
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 04 Sep 2011 17:00:00 +0200
openttd (1.1.2) unstable; urgency=low
* New upstream release 1.1.2
-- OpenTTD <info@openttd.org> Sun, 14 Aug 2011 17:00:00 +0200
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 14 Aug 2011 17:00:00 +0200
openttd (1.1.2~RC2) unstable; urgency=low
* New upstream release 1.1.2-RC2
-- OpenTTD <info@openttd.org> Sat, 30 Jul 2011 21:00:00 +0200
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 30 Jul 2011 21:00:00 +0200
openttd (1.1.2~RC1) unstable; urgency=low
* New upstream release 1.1.2-RC1
-- OpenTTD <info@openttd.org> Sun, 24 Jul 2011 21:00:00 +0200
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 24 Jul 2011 21:00:00 +0200
openttd (1.1.1) unstable; urgency=low
* New upstream release 1.1.1
-- OpenTTD <info@openttd.org> Wed, 01 Jun 2011 00:00:00 +0200
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 01 Jun 2011 00:00:00 +0200
openttd (1.1.1~RC1) unstable; urgency=low
* New upstream release 1.1.1-RC1
-- OpenTTD <info@openttd.org> Sun, 15 May 2011 21:00:00 +0200
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 15 May 2011 21:00:00 +0200
openttd (1.1.0) unstable; urgency=low
* New upstream release 1.1.0
-- OpenTTD <info@openttd.org> Fri, 01 Apr 2011 00:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 01 Apr 2011 00:00:00 +0100
openttd (1.1.0~RC3) unstable; urgency=low
* New upstream release 1.1.0-RC3
-- OpenTTD <info@openttd.org> Fri, 18 Mar 2011 22:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 18 Mar 2011 22:00:00 +0100
openttd (1.1.0~RC2) unstable; urgency=low
* New upstream release 1.1.0-RC2
-- OpenTTD <info@openttd.org> Fri, 04 Mar 2011 22:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 04 Mar 2011 22:00:00 +0100
openttd (1.1.0~RC1) unstable; urgency=low
* New upstream release 1.1.0-RC1
-- OpenTTD <info@openttd.org> Fri, 18 Feb 2011 22:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 18 Feb 2011 22:00:00 +0100
openttd (1.1.0~beta5) unstable; urgency=low
* New upstream release 1.1.0-beta5
-- OpenTTD <info@openttd.org> Fri, 04 Feb 2011 22:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 04 Feb 2011 22:00:00 +0100
openttd (1.1.0~beta4) unstable; urgency=low
* New upstream release 1.1.0-beta4
-- OpenTTD <info@openttd.org> Fri, 21 Jan 2011 00:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 21 Jan 2011 00:00:00 +0100
openttd (1.1.0~beta3) unstable; urgency=low
* New upstream release 1.1.0-beta3
-- OpenTTD <info@openttd.org> Sun, 09 Jan 2011 18:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 09 Jan 2011 18:00:00 +0100
openttd (1.1.0~beta2) unstable; urgency=low
* New upstream release 1.1.0-beta2
-- OpenTTD <info@openttd.org> Fri, 31 Dec 2010 18:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 31 Dec 2010 18:00:00 +0100
openttd (1.1.0~beta1) unstable; urgency=low
* New upstream release 1.1.0-beta1
-- OpenTTD <info@openttd.org> Fri, 24 Dec 2010 00:00:00 +0100
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 24 Dec 2010 00:00:00 +0100
openttd (1.0.5-0) unstable; urgency=low
* New upstream release 1.0.5
-- OpenTTD <info@openttd.org> Sat, 20 Nov 2010 21:00:00 +0000
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 20 Nov 2010 21:00:00 +0000
openttd (1.0.5~rc2-0) unstable; urgency=low
* New upstream release 1.0.5~rc2
-- OpenTTD <info@openttd.org> Sun, 14 Nov 2010 15:00:00 +0000
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 14 Nov 2010 15:00:00 +0000
openttd (1.0.5~rc1-0) unstable; urgency=low
* New upstream release 1.0.5-RC1
-- OpenTTD <info@openttd.org> Sun, 31 Oct 2010 15:00:00 +0000
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 31 Oct 2010 15:00:00 +0000
openttd (1.0.4-0) unstable; urgency=low
* New upstream release 1.0.4
-- OpenTTD <info@openttd.org> Tue, 14 Sep 2010 20:00:00 +0000
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 14 Sep 2010 20:00:00 +0000
openttd (1.0.4~rc1-0) unstable; urgency=low
* New upstream release 1.0.4-RC1
-- OpenTTD <info@openttd.org> Mon, 30 Aug 2010 20:00:00 +0000
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 30 Aug 2010 20:00:00 +0000
openttd (1.0.3-0) unstable; urgency=low
* New upstream release 1.0.3
-- OpenTTD <info@openttd.org> Sun, 01 Aug 2010 00:00:00 +0000
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 01 Aug 2010 00:00:00 +0000
openttd (1.0.3~rc1-0) unstable; urgency=low
* New upstream release 1.0.3-RC1
-- OpenTTD <info@openttd.org> Sat, 05 Jul 2010 17:37:21 +0000
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 05 Jul 2010 17:37:21 +0000
openttd (1.0.2-0) unstable; urgency=low
* New upstream release 1.0.2
-- OpenTTD <info@openttd.org> Sat, 19 Jun 2010 18:36:21 +0000
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 19 Jun 2010 18:36:21 +0000
openttd (1.0.2~rc1-0) unstable; urgency=low
* New upstream release 1.0.2-RC1
-- OpenTTD <info@openttd.org> Sat, 05 Jun 2010 23:36:21 +0000
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 05 Jun 2010 23:36:21 +0000
openttd (1.0.1-0) unstable; urgency=low
* New upstream release 1.0.1
-- OpenTTD <info@openttd.org> Sat, 01 May 2010 00:00:00 +0200
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 01 May 2010 00:00:00 +0200
openttd (1.0.1~rc2-0) unstable; urgency=low
* New upstream release 1.0.1-RC2
-- OpenTTD <info@openttd.org> Wed, 21 Apr 2010 21:36:21 +0200
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 21 Apr 2010 21:36:21 +0200
openttd (1.0.1~rc1-0) unstable; urgency=low
* New upstream release 1.0.1-RC1
-- OpenTTD <info@openttd.org> Sat, 17 Apr 2010 23:36:21 +0000
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 17 Apr 2010 23:36:21 +0000
openttd (1.0.0-1) unstable; urgency=low

View File

@@ -3,10 +3,11 @@ Section: games
Priority: optional
Maintainer: Matthijs Kooijman <matthijs@stdin.nl>
Uploaders: Jordi Mallach <jordi@debian.org>
DM-Upload-Allowed: yes
Build-Depends: debhelper (>= 7.0.50), libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev, libicu-dev, liblzma-dev, liblzo2-dev
Standards-Version: 3.8.4
Vcs-Browser: http://anonscm.debian.org/gitweb/?p=collab-maint/openttd.git
Vcs-Git: git://anonscm.debian.org/collab-maint/openttd.git
Vcs-Browser: http://git.debian.org/?p=collab-maint/openttd.git
Vcs-Git: git://git.debian.org/collab-maint/openttd.git
Homepage: http://www.openttd.org/
Package: openttd

View File

@@ -1,106 +1,77 @@
Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: OpenTTD
Upstream-Contact: info@openttd.org, #openttd on irc.oftc.net
Source: http://www.openttd.org
This package was debianized by Matthijs Kooijman <matthijs@stdin.nl>
on Wed, 15 Sep 2004 00:24:01 +0200.
Upstream author: Ludvig Strigeus (ludde) and many others.
Upstream homepage: http://www.openttd.org
Files: *
Copyright: © 2004-2012 Ludvig Strigeous and others.
License: GPL-2.0
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2.0 as
published by the Free Software Foundation;
.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
.
You should have received a copy of the GNU General Public License
along with this package; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
.
On Debian systems, the complete text of the GNU General Public License
version 2 can be found in `/usr/share/common-licenses/GPL-2'.
Copyright © 2004-2009 Ludvig Strigeous and others.
Files: src/3rdparty/squirrel/*
Copyright: © 2003-2009 Alberto Demichelis
License: Zlib
OpenTTD License:
Files: src/3rdparty/md5/*
Copyright: © 1999, 2000, 2002 Aladdin Enterprises. All rights reserved.
License: Zlib
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2.0 as
published by the Free Software Foundation;
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
License: Zlib
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
.
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in
a product, an acknowledgment in the product documentation would be
appreciated but is not required.
.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
.
3. This notice may not be removed or altered from any source
distribution.
You should have received a copy of the GNU General Public License
along with this package; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Files: os/dos/exe2coff/*
Copyright: © 1998 DJ Delorie
License: GPL-2.0 with additional restrictions
This document is Copyright (C) DJ Delorie and may be distributed
verbatim, but changing it is not allowed.
.
Source code copyright DJ Delorie is distributed under the terms of the
GNU General Public Licence, with the following exceptions:
.
* Sources used to build crt0.o, gcrt0.o, libc.a, libdbg.a, and
libemu.a are distributed under the terms of the GNU Library General
Public License, rather than the GNU GPL.
.
* Any existing copyright or authorship information in any given source
file must remain intact. If you modify a source file, a notice to that
effect must be added to the authorship information in the source file.
.
* Runtime binaries, as provided by DJ in DJGPP, may be distributed
without sources ONLY if the recipient is given sufficient information
to obtain a copy of djgpp themselves. This primarily applies to
go32-v2.exe, emu387.dxe, and stubedit.exe.
.
* Runtime objects and libraries, as provided by DJ in DJGPP, when
linked into an application, may be distributed without sources ONLY
if the recipient is given sufficient information to obtain a copy of
djgpp themselves. This primarily applies to crt0.o and libc.a.
.
On Debian systems, the complete text of the GNU General Public License
version 2 can be found in `/usr/share/common-licenses/GPL-2'.
Comment:
Given only the exe2coff.c file is distributed in the source distribution (and
nothing in Debian binary distribution), it seems only the 2nd condition
applies.
On Debian systems, the complete text of the GNU General Public License
version 2 can be found in `/usr/share/common-licenses/GPL-2'.
Files: os/dos/cwsdpmi/*
Source: http://homer.rice.edu/~sandmann/cwsdpmi/index.html
Copyright: © 1995-2000 Charles W Sandmann (sandmann@clio.rice.edu)
License: Custom binary-only license
This is release 5. The files in this binary distribution may be redistributed
under the GPL (with source) or without the source code provided:
.
* CWSDPMI.EXE or CWSDPR0.EXE are not modified in any way except via CWSPARAM.
.
* CWSDSTUB.EXE internal contents are not modified in any way except via
CWSPARAM or STUBEDIT. It may have a COFF image plus data appended to it.
.
* Notice to users that they have the right to receive the source code and/or
binary updates for CWSDPMI. Distributors should indicate a site for the
source in their documentation.
Comment:
Files are distributed as binary only, so the second option in the license
("without source code provided: ...") is applicable.
This package contains an embedded version of the "Squirrel" programming
language, which is shipped under the following license:
Copyright (c) 2003-2009 Alberto Demichelis
This software is provided 'as-is', without any
express or implied warranty. In no event will the
authors be held liable for any damages arising from
the use of this software.
Permission is granted to anyone to use this software
for any purpose, including commercial applications,
and to alter it and redistribute it freely, subject
to the following restrictions:
1. The origin of this software must not be
misrepresented; you must not claim that
you wrote the original software. If you
use this software in a product, an
acknowledgment in the product
documentation would be appreciated but is
not required.
2. Altered source versions must be plainly
marked as such, and must not be
misrepresented as being the original
software.
3. This notice may not be removed or
altered from any source distribution.
This package contains an implementation of the md5 hash algorithm, which
is shipped under the following license:
Copyright (C) 1999, 2000, 2002 Aladdin Enterprises. All rights reserved.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

View File

@@ -1,2 +1,2 @@
?package(openttd):needs="X11" section="Games/Simulation" title="OpenTTD"\
command="/usr/games/openttd" icon="/usr/share/pixmaps/openttd.32.xpm"
command="/usr/share/games/openttd/openttd-wrapper" icon="/usr/share/pixmaps/openttd.32.xpm"

View File

@@ -4,7 +4,7 @@
# Use debhelper default for all targets (but some are overridden below).
%:
dh --parallel $@
dh $@
DEB_HOST_GNU_TYPE=$(shell dpkg-architecture -qDEB_HOST_GNU_TYPE)
DEB_BUILD_GNU_TYPE=$(shell dpkg-architecture -qDEB_BUILD_GNU_TYPE)
@@ -12,29 +12,21 @@ ifneq ($(DEB_HOST_GNU_TYPE),$(DEB_BUILD_GNU_TYPE))
CROSS= --build $(DEB_BUILD_GNU_TYPE) --host $(DEB_HOST_GNU_TYPE)
endif
# This prevents linking uselessly to libicudata and silences a warning
# in the build process.
DEB_LDFLAGS_MAINT_APPEND="-Wl,-as-needed"
# Enable all hardening options (since openttd offers a network-listening
# service that handles untrusted data).
DEB_BUILD_MAINT_OPTIONS=hardening=+all
# Load buildflags (this uses dpkg-buildflags). Note that we don't export
# them, but instead pass them to ./configure explicitly.
include /usr/share/dpkg/buildflags.mk
# Pass custom options to configure. Since it's not autoconf but a custom
# script, some of the option names are slightly different. We also need
# to be explicit about the dependencies, in case we're not running in a
# clean build root.
override_dh_auto_configure:
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --with-lzma --without-xdg-basedir --without-iconv --disable-strip CFLAGS="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS="$(LDFLAGS)" CFLAGS_BUILD="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS_BUILD="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS_BUILD="$(LDFLAGS)"
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --with-lzma --without-iconv --disable-strip CFLAGS="$(CFLAGS) -g" LDFLAGS="$(LDFLAGS) -Wl,-as-needed"
# Do some extra installation
override_dh_auto_install:
$(MAKE) install DO_NOT_INSTALL_CHANGELOG=1 DO_NOT_INSTALL_LICENSE=1
# Install the wrapper and make it executable
install -d debian/openttd/usr/share/games/openttd/
install -m755 debian/openttd-wrapper debian/openttd/usr/share/games/openttd/
# Don't do testing. Because the OpenTTD Makefile always does dependency
# generation (even on invalid targets), dh_auto_test thinks there is a
# "test" target, while there isn't.

View File

@@ -1,3 +0,0 @@
The files in this directory are not licensed under the same terms as the
rest of OpenTTD. Licensing details can be found in OpenTTD's readme.txt
and in this directory or subdirectories as well.

View File

@@ -1,3 +0,0 @@
The files in this directory are not licensed under the same terms as the
rest of OpenTTD. Licensing details can be found in OpenTTD's readme.txt
and in this directory or subdirectories as well.

View File

@@ -3,9 +3,9 @@
# $Id$
cd `dirname $0`
cc -o exe2coff/exe2coff exe2coff/exe2coff.c || exit
cc -o exe2coff exe2coff.c || exit
cp $1 binary.exe || exit
./exe2coff/exe2coff binary.exe || exit
cat cwsdpmi/cwsdstub.exe binary > binary.exe || exit
./exe2coff binary.exe || exit
cat cwsdstub.exe binary > binary.exe || exit
mv binary.exe $1
rm binary exe2coff/exe2coff
rm binary exe2coff

Binary file not shown.

View File

@@ -1,6 +1,6 @@
@echo off
set OPENTTD_VERSION=1.4.0
set OPENTTD_VERSION=1.2.0-RC3
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=1.2.0

View File

@@ -17,9 +17,9 @@
#
Name: openttd
Version: 1.3.beta2
Version: 1.2.beta4
Release: 0
%define srcver 1.3.0-beta2
%define srcver 1.2.0-beta4
Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe
License: GPL-2.0
Group: Amusements/Games/Strategy/Other
@@ -227,13 +227,11 @@ gtk-update-icon-cache %{_datadir}/icons/hicolor &>/dev/null || :
%dir %{_datadir}/%{name}/baseset
%dir %{_datadir}/%{name}/scripts
%dir %{_datadir}/%{name}/ai
%dir %{_datadir}/%{name}/game
%{_datadir}/doc/%{name}/*
%{_datadir}/%{name}/lang/*
%{_datadir}/%{name}/baseset/*
%{_datadir}/%{name}/scripts/*
%{_datadir}/%{name}/ai/*
%{_datadir}/%{name}/game/*
%doc %{_mandir}/man6/%{name}.6.*
%files gui

View File

@@ -1,9 +1,9 @@
# Version numbers to update
!define APPV_MAJOR 1
!define APPV_MINOR 4
!define APPV_MAINT 1
!define APPV_BUILD 2
!define APPV_EXTRA ""
!define APPV_MINOR 2
!define APPV_MAINT 0
!define APPV_BUILD 6
!define APPV_EXTRA "-RC3"
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
@@ -124,10 +124,6 @@ Section "!OpenTTD" Section1
SetOutPath "$INSTDIR\ai\"
File ${PATH_ROOT}bin\ai\compat_*.nut
; Copy Game Script files
SetOutPath "$INSTDIR\game\"
File ${PATH_ROOT}bin\game\compat_*.nut
; Copy data files
SetOutPath "$INSTDIR\baseset\"
File ${PATH_ROOT}bin\baseset\*.grf
@@ -147,6 +143,9 @@ Section "!OpenTTD" Section1
File ${PATH_ROOT}docs\multiplayer.txt
Push "$INSTDIR\docs\multiplayer.txt"
Call unix2dos
File ${PATH_ROOT}docs\32bpp.txt
Push "$INSTDIR\docs\32bpp.txt"
Call unix2dos
; Copy the rest of the stuff
SetOutPath "$INSTDIR\"
@@ -218,6 +217,7 @@ Section "!OpenTTD" Section1
CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Known-bugs.lnk" "$INSTDIR\known-bugs.txt"
CreateDirectory "$SMPROGRAMS\$SHORTCUTS\Docs"
CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Docs\Multiplayer.lnk" "$INSTDIR\docs\multiplayer.txt"
CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Docs\32bpp.lnk" "$INSTDIR\docs\32bpp.txt"
CreateDirectory "$SMPROGRAMS\$SHORTCUTS\Scripts"
CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Scripts\Readme.lnk" "$INSTDIR\scripts\readme.txt"
!insertmacro MUI_STARTMENU_WRITE_END
@@ -402,9 +402,6 @@ Section "Uninstall"
; AI files
Delete "$INSTDIR\ai\compat_*.nut"
; Game Script files
Delete "$INSTDIR\game\compat_*.nut"
; Baseset files
Delete "$INSTDIR\baseset\opntitle.dat"
Delete "$INSTDIR\baseset\openttd.grf"
@@ -476,7 +473,6 @@ Section "Uninstall"
RMDir "$SMPROGRAMS\$SHORTCUTS\Docs\"
RMDir "$SMPROGRAMS\$SHORTCUTS"
RMDir "$INSTDIR\ai"
RMDir "$INSTDIR\game"
RMDir "$INSTDIR\data"
RMDir "$INSTDIR\baseset"
RMDir "$INSTDIR\gm"
@@ -545,22 +541,15 @@ FunctionEnd
;-------------------------------------------------------------------------------
; Determine windows version, returns "win9x" if Win9x/Me/2000/XP SP2- or "winnt" for the rest on the stack
Function GetWindowsVersion
GetVersion::WindowsPlatformArchitecture
Pop $R0
IntCmp $R0 64 WinNT 0
ClearErrors
StrCpy $R0 "win9x"
${If} ${IsNT}
${If} ${IsWinXP}
${AndIf} ${AtLeastServicePack} 3
${OrIf} ${AtLeastWin2003}
GoTo WinNT
StrCpy $R0 "winnt"
${EndIf}
${EndIf}
GoTo Done
WinNT:
StrCpy $R0 "winnt"
Done:
Push $R0
FunctionEnd

View File

@@ -177,9 +177,6 @@ Function DetermineSVNVersion()
' Make sure index is in sync with disk
Set oExec = WshShell.Exec("git update-index --refresh")
If Err.Number = 0 Then
' StdOut and StdErr share a 4kB buffer so prevent it from filling up as we don't care about the output
oExec.StdOut.Close
oExec.StdErr.Close
' Wait till the application is finished ...
Do While oExec.Status = 0
WScript.Sleep 10

View File

@@ -173,7 +173,6 @@ Function load_main_data(filename, ByRef vcxproj, ByRef filters, ByRef files)
line = "MSVC" Or _
line = "DIRECTMUSIC" Or _
line = "AI" Or _
line = "SSE" Or _
line = "HAVE_THREAD" _
) Then skip = skip + 1
deep = deep + 1

View File

@@ -59,12 +59,6 @@
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\arabic_egypt.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\basque.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating basque language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\basque.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\belarusian.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating belarusian language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
@@ -137,12 +131,6 @@
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\estonian.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\faroese.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating faroese language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\faroese.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\finnish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating finnish language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
@@ -155,12 +143,6 @@
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\french.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\gaelic.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating gaelic language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\gaelic.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\galician.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating galician language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
@@ -323,18 +305,6 @@
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\swedish.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\tamil.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating tamil language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\tamil.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\thai.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating thai language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\thai.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\traditional_chinese.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating traditional_chinese language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>

View File

@@ -13,9 +13,6 @@
<CustomBuild Include="..\src\lang\arabic_egypt.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\basque.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\belarusian.txt">
<Filter>Translations</Filter>
</CustomBuild>
@@ -52,18 +49,12 @@
<CustomBuild Include="..\src\lang\estonian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\faroese.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\finnish.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\french.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\gaelic.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\galician.txt">
<Filter>Translations</Filter>
</CustomBuild>
@@ -145,12 +136,6 @@
<CustomBuild Include="..\src\lang\swedish.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\tamil.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\thai.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\traditional_chinese.txt">
<Filter>Translations</Filter>
</CustomBuild>

View File

@@ -93,21 +93,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\basque.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating basque language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\basque.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\belarusian.txt"
>
@@ -288,21 +273,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\faroese.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating faroese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\faroese.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\finnish.txt"
>
@@ -333,21 +303,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\gaelic.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating gaelic language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\gaelic.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\galician.txt"
>
@@ -753,36 +708,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\tamil.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating tamil language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\tamil.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\thai.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating thai language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\thai.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\traditional_chinese.txt"
>

View File

@@ -94,21 +94,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\basque.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating basque language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\basque.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\belarusian.txt"
>
@@ -289,21 +274,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\faroese.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating faroese language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\faroese.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\finnish.txt"
>
@@ -334,21 +304,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\gaelic.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating gaelic language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\gaelic.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\galician.txt"
>
@@ -754,36 +709,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\tamil.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating tamil language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\tamil.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\thai.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating thai language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\thai.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\traditional_chinese.txt"
>

View File

@@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -131,7 +131,7 @@
<Culture>0x0809</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;ws2_32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -156,7 +156,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@@ -176,7 +176,7 @@
<Culture>0x0809</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;ws2_32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>LIBCMT.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -204,7 +204,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -233,7 +233,7 @@
<Culture>0x0809</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;ws2_32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -256,7 +256,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
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View File

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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="..\src\settings_internal.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="..\src\story_base.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="..\src\strings_func.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="..\src\textbuf_type.h">
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<ClInclude Include="..\src\texteff.hpp">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="..\src\viewport_sprite_sorter.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Core Source Code</Filter>
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<ClInclude Include="..\src\core\multimap.hpp">
<Filter>Core Source Code</Filter>
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<Filter>Core Source Code</Filter>
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<Filter>Core Source Code</Filter>
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<ClInclude Include="..\src\core\smallstack_type.hpp">
<Filter>Core Source Code</Filter>
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<Filter>GUI Source Code</Filter>
</ClCompile>
<ClCompile Include="..\src\linkgraph\linkgraph_gui.cpp">
<Filter>GUI Source Code</Filter>
</ClCompile>
<ClCompile Include="..\src\main_gui.cpp">
<Filter>GUI Source Code</Filter>
</ClCompile>
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<ClCompile Include="..\src\statusbar_gui.cpp">
<Filter>GUI Source Code</Filter>
</ClCompile>
<ClCompile Include="..\src\story_gui.cpp">
<Filter>GUI Source Code</Filter>
</ClCompile>
<ClCompile Include="..\src\subsidy_gui.cpp">
<Filter>GUI Source Code</Filter>
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<Filter>Widgets</Filter>
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<ClInclude Include="..\src\widgets\link_graph_legend_widget.h">
<Filter>Widgets</Filter>
</ClInclude>
<ClInclude Include="..\src\widgets\main_widget.h">
<Filter>Widgets</Filter>
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<Filter>Widgets</Filter>
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<ClInclude Include="..\src\widgets\story_widget.h">
<Filter>Widgets</Filter>
</ClInclude>
<ClInclude Include="..\src\widgets\subsidy_widget.h">
<Filter>Widgets</Filter>
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<ClCompile Include="..\src\saveload\autoreplace_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\cargomonitor_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\cargopacket_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
@@ -1761,9 +1614,6 @@
<ClCompile Include="..\src\saveload\labelmaps_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\linkgraph_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\map_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
@@ -1815,9 +1665,6 @@
<ClCompile Include="..\src\saveload\strings_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\story_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\subsidy_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
@@ -2223,9 +2070,6 @@
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<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_cargomonitor.hpp">
<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_company.hpp">
<Filter>Script API</Filter>
</ClInclude>
@@ -2334,15 +2178,6 @@
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<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_story_page.hpp">
<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_storypagelist.hpp">
<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp">
<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_subsidy.hpp">
<Filter>Script API</Filter>
</ClInclude>
@@ -2418,9 +2253,6 @@
<ClCompile Include="..\src\script\api\script_cargolist.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_cargomonitor.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_company.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
@@ -2526,15 +2358,6 @@
<ClCompile Include="..\src\script\api\script_stationlist.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_story_page.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_storypagelist.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_subsidy.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
@@ -2586,12 +2409,6 @@
<ClInclude Include="..\src\blitter\32bpp_anim.hpp">
<Filter>Blitters</Filter>
</ClInclude>
<ClCompile Include="..\src\blitter\32bpp_anim_sse4.cpp">
<Filter>Blitters</Filter>
</ClCompile>
<ClInclude Include="..\src\blitter\32bpp_anim_sse4.hpp">
<Filter>Blitters</Filter>
</ClInclude>
<ClCompile Include="..\src\blitter\32bpp_base.cpp">
<Filter>Blitters</Filter>
</ClCompile>
@@ -2610,30 +2427,6 @@
<ClInclude Include="..\src\blitter\32bpp_simple.hpp">
<Filter>Blitters</Filter>
</ClInclude>
<ClInclude Include="..\src\blitter\32bpp_sse_func.hpp">
<Filter>Blitters</Filter>
</ClInclude>
<ClInclude Include="..\src\blitter\32bpp_sse_type.h">
<Filter>Blitters</Filter>
</ClInclude>
<ClCompile Include="..\src\blitter\32bpp_sse2.cpp">
<Filter>Blitters</Filter>
</ClCompile>
<ClInclude Include="..\src\blitter\32bpp_sse2.hpp">
<Filter>Blitters</Filter>
</ClInclude>
<ClCompile Include="..\src\blitter\32bpp_sse4.cpp">
<Filter>Blitters</Filter>
</ClCompile>
<ClInclude Include="..\src\blitter\32bpp_sse4.hpp">
<Filter>Blitters</Filter>
</ClInclude>
<ClCompile Include="..\src\blitter\32bpp_ssse3.cpp">
<Filter>Blitters</Filter>
</ClCompile>
<ClInclude Include="..\src\blitter\32bpp_ssse3.hpp">
<Filter>Blitters</Filter>
</ClInclude>
<ClCompile Include="..\src\blitter\8bpp_base.cpp">
<Filter>Blitters</Filter>
</ClCompile>
@@ -2997,9 +2790,6 @@
<ClCompile Include="..\src\pathfinder\yapf\yapf_ship.cpp">
<Filter>YAPF</Filter>
</ClCompile>
<ClInclude Include="..\src\pathfinder\yapf\yapf_type.hpp">
<Filter>YAPF</Filter>
</ClInclude>
<ClCompile Include="..\src\video\dedicated_v.cpp">
<Filter>Video</Filter>
</ClCompile>

View File

@@ -102,7 +102,7 @@
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<OmitFramePointers>true</OmitFramePointers>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -131,7 +131,7 @@
<Culture>0x0809</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;ws2_32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -156,7 +156,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@@ -176,7 +176,7 @@
<Culture>0x0809</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;ws2_32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>LIBCMT.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -204,7 +204,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -233,7 +233,7 @@
<Culture>0x0809</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;ws2_32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -256,7 +256,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@@ -280,7 +280,7 @@
<Culture>0x0809</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;ws2_32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>LIBCMT.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>

View File

@@ -52,7 +52,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -87,7 +87,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
@@ -156,7 +156,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -184,7 +184,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib"
LinkIncremental="0"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"
@@ -257,7 +257,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -292,7 +292,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
@@ -362,7 +362,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -392,7 +392,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib"
LinkIncremental="0"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"
@@ -454,14 +454,6 @@
RelativePath=".\..\src\bmp.cpp"
>
</File>
<File
RelativePath=".\..\src\cargoaction.cpp"
>
</File>
<File
RelativePath=".\..\src\cargomonitor.cpp"
>
</File>
<File
RelativePath=".\..\src\cargopacket.cpp"
>
@@ -486,10 +478,6 @@
RelativePath=".\..\src\console_cmds.cpp"
>
</File>
<File
RelativePath=".\..\src\cpu.cpp"
>
</File>
<File
RelativePath=".\..\src\crashlog.cpp"
>
@@ -546,14 +534,6 @@
RelativePath=".\..\src\fontcache.cpp"
>
</File>
<File
RelativePath=".\..\src\fontdetection.cpp"
>
</File>
<File
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>
</File>
<File
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>
@@ -570,10 +550,6 @@
RelativePath=".\..\src\gfxinit.cpp"
>
</File>
<File
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>
</File>
<File
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>
@@ -606,34 +582,6 @@
RelativePath=".\..\src\landscape.cpp"
>
</File>
<File
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>
</File>
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>
</File>
<File
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>
</File>
<File
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>
</File>
<File
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>
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>
</File>
<File
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>
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>
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RelativePath=".\..\src\order_backup.cpp"
>
</File>
<File
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>
</File>
<File
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>
@@ -758,26 +710,14 @@
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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>
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View File

@@ -52,7 +52,7 @@
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@@ -156,7 +156,7 @@
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@@ -184,7 +184,7 @@
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@@ -362,7 +362,7 @@
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@@ -392,7 +392,7 @@
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IgnoreDefaultLibraryNames="LIBCMT.lib"

View File

@@ -53,7 +53,7 @@
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ExceptionHandling="1"
RuntimeLibrary="0"
@@ -88,7 +88,7 @@
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LinkIncremental="1"
SuppressStartupBanner="true"
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@@ -155,7 +155,7 @@
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
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RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -183,7 +183,7 @@
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<Tool
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AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib"
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SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"
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StringPooling="true"
ExceptionHandling="1"
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@@ -290,7 +290,7 @@
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AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib"
LinkIncremental="1"
SuppressStartupBanner="true"
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@@ -359,7 +359,7 @@
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RuntimeLibrary="1"
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@@ -389,7 +389,7 @@
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AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib"
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SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"
@@ -451,14 +451,6 @@
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</File>
<File
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@@ -483,10 +475,6 @@
RelativePath=".\..\src\console_cmds.cpp"
>
</File>
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>
</File>
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@@ -543,14 +531,6 @@
RelativePath=".\..\src\fontcache.cpp"
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@@ -603,34 +579,6 @@
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@@ -687,6 +635,10 @@
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>
</File>
<File
RelativePath=".\..\src\pbs.cpp"
>
@@ -755,26 +707,14 @@
RelativePath=".\..\src\string.cpp"
>
</File>
<File
RelativePath=".\..\src\stringfilter.cpp"
>
</File>
<File
RelativePath=".\..\src\strings.cpp"
>
</File>
<File
RelativePath=".\..\src\story.cpp"
>
</File>
<File
RelativePath=".\..\src\subsidy.cpp"
>
</File>
<File
RelativePath=".\..\src\textbuf.cpp"
>
</File>
<File
RelativePath=".\..\src\texteff.cpp"
>
@@ -807,10 +747,6 @@
RelativePath=".\..\src\viewport.cpp"
>
</File>
<File
RelativePath=".\..\src\viewport_sprite_sorter_sse4.cpp"
>
</File>
<File
RelativePath=".\..\src\waypoint.cpp"
>
@@ -887,14 +823,6 @@
RelativePath=".\..\src\cargo_type.h"
>
</File>
<File
RelativePath=".\..\src\cargoaction.h"
>
</File>
<File
RelativePath=".\..\src\cargomonitor.h"
>
</File>
<File
RelativePath=".\..\src\cargopacket.h"
>
@@ -963,10 +891,6 @@
RelativePath=".\..\src\console_type.h"
>
</File>
<File
RelativePath=".\..\src\cpu.h"
>
</File>
<File
RelativePath=".\..\src\crashlog.h"
>
@@ -1087,14 +1011,6 @@
RelativePath=".\..\src\fontcache.h"
>
</File>
<File
RelativePath=".\..\src\fontdetection.h"
>
</File>
<File
RelativePath=".\..\src\base_consist.h"
>
</File>
<File
RelativePath=".\..\src\gamelog.h"
>
@@ -1111,10 +1027,6 @@
RelativePath=".\..\src\gfx_func.h"
>
</File>
<File
RelativePath=".\..\src\gfx_layout.h"
>
</File>
<File
RelativePath=".\..\src\gfx_type.h"
>
@@ -1203,54 +1115,6 @@
RelativePath=".\..\src\language.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\demands.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\flowmapper.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\init.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraph.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraph_base.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraph_gui.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraph_type.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraphjob.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraphjob_base.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraphschedule.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\mcf.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\refresh.h"
>
</File>
<File
RelativePath=".\..\src\livery.h"
>
@@ -1563,10 +1427,6 @@
RelativePath=".\..\src\settings_func.h"
>
</File>
<File
RelativePath=".\..\src\settings_gui.h"
>
</File>
<File
RelativePath=".\..\src\settings_internal.h"
>
@@ -1655,22 +1515,10 @@
RelativePath=".\..\src\stdafx.h"
>
</File>
<File
RelativePath=".\..\src\story_base.h"
>
</File>
<File
RelativePath=".\..\src\story_type.h"
>
</File>
<File
RelativePath=".\..\src\strgen\strgen.h"
>
</File>
<File
RelativePath=".\..\src\string_base.h"
>
</File>
<File
RelativePath=".\..\src\string_func.h"
>
@@ -1679,10 +1527,6 @@
RelativePath=".\..\src\string_type.h"
>
</File>
<File
RelativePath=".\..\src\stringfilter_type.h"
>
</File>
<File
RelativePath=".\..\src\strings_func.h"
>
@@ -1715,10 +1559,6 @@
RelativePath=".\..\src\textbuf_gui.h"
>
</File>
<File
RelativePath=".\..\src\textbuf_type.h"
>
</File>
<File
RelativePath=".\..\src\texteff.hpp"
>
@@ -1839,10 +1679,6 @@
RelativePath=".\..\src\viewport_func.h"
>
</File>
<File
RelativePath=".\..\src\viewport_sprite_sorter.h"
>
</File>
<File
RelativePath=".\..\src\viewport_type.h"
>
@@ -1963,10 +1799,6 @@
RelativePath=".\..\src\core\mem_func.hpp"
>
</File>
<File
RelativePath=".\..\src\core\multimap.hpp"
>
</File>
<File
RelativePath=".\..\src\core\overflowsafe_type.hpp"
>
@@ -1995,14 +1827,6 @@
RelativePath=".\..\src\core\smallmap_type.hpp"
>
</File>
<File
RelativePath=".\..\src\core\smallmatrix_type.hpp"
>
</File>
<File
RelativePath=".\..\src\core\smallstack_type.hpp"
>
</File>
<File
RelativePath=".\..\src\core\smallvec_type.hpp"
>
@@ -2107,10 +1931,6 @@
RelativePath=".\..\src\intro_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraph_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\main_gui.cpp"
>
@@ -2195,10 +2015,6 @@
RelativePath=".\..\src\statusbar_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\story_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\subsidy_gui.cpp"
>
@@ -2355,10 +2171,6 @@
RelativePath=".\..\src\widgets\intro_widget.h"
>
</File>
<File
RelativePath=".\..\src\widgets\link_graph_legend_widget.h"
>
</File>
<File
RelativePath=".\..\src\widgets\main_widget.h"
>
@@ -2435,10 +2247,6 @@
RelativePath=".\..\src\widgets\statusbar_widget.h"
>
</File>
<File
RelativePath=".\..\src\widgets\story_widget.h"
>
</File>
<File
RelativePath=".\..\src\widgets\subsidy_widget.h"
>
@@ -2615,10 +2423,6 @@
RelativePath=".\..\src\saveload\autoreplace_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\cargomonitor_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\cargopacket_sl.cpp"
>
@@ -2667,10 +2471,6 @@
RelativePath=".\..\src\saveload\labelmaps_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\linkgraph_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\map_sl.cpp"
>
@@ -2739,10 +2539,6 @@
RelativePath=".\..\src\saveload\strings_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\story_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\subsidy_sl.cpp"
>
@@ -3323,10 +3119,6 @@
RelativePath=".\..\src\script\api\script_cargolist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_cargomonitor.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_company.hpp"
>
@@ -3471,18 +3263,6 @@
RelativePath=".\..\src\script\api\script_stationlist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_story_page.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypagelist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.hpp"
>
@@ -3587,10 +3367,6 @@
RelativePath=".\..\src\script\api\script_cargolist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_cargomonitor.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_company.cpp"
>
@@ -3731,18 +3507,6 @@
RelativePath=".\..\src\script\api\script_stationlist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_story_page.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypagelist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.cpp"
>
@@ -3815,14 +3579,6 @@
RelativePath=".\..\src\blitter\32bpp_anim.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_anim_sse4.cpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_anim_sse4.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_base.cpp"
>
@@ -3847,38 +3603,6 @@
RelativePath=".\..\src\blitter\32bpp_simple.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse_func.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse_type.h"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse2.cpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse2.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse4.cpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse4.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_ssse3.cpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_ssse3.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\8bpp_base.cpp"
>
@@ -4399,10 +4123,6 @@
RelativePath=".\..\src\pathfinder\yapf\yapf_ship.cpp"
>
</File>
<File
RelativePath=".\..\src\pathfinder\yapf\yapf_type.hpp"
>
</File>
</Filter>
<Filter
Name="Video"

View File

@@ -53,7 +53,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -88,7 +88,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
@@ -155,7 +155,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -183,7 +183,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib"
LinkIncremental="0"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"
@@ -255,7 +255,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -290,7 +290,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
@@ -359,7 +359,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -389,7 +389,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib imm32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib icule.lib iculx.lib"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib lzo2.lib liblzma.lib libfreetype2.lib icuuc.lib icuin.lib icudt.lib"
LinkIncremental="0"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"

View File

@@ -23,7 +23,7 @@
</ImportGroup>
<PropertyGroup Label="UserMacros">
<SettingsCommandLine>
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini ..\src\table\window_settings.ini
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini
</SettingsCommandLine>
</PropertyGroup>
<PropertyGroup>
@@ -42,7 +42,6 @@
<None Include="..\src\table\misc_settings.ini" />
<None Include="..\src\table\settings.ini" />
<None Include="..\src\table\win32_settings.ini" />
<None Include="..\src\table\window_settings.ini" />
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\settings.h.postamble" />

View File

@@ -24,9 +24,6 @@
<None Include="..\src\table\win32_settings.ini">
<Filter>INI</Filter>
</None>
<None Include="..\src\table\window_settings.ini">
<Filter>INI</Filter>
</None>
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\settings.h.postamble" />

View File

@@ -24,7 +24,7 @@
Name="VCPreBuildEventTool"
Description="Generating settings.h"
CommandLine="
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini ..\src\table\window_settings.ini
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini
"
/>
<Tool
@@ -68,10 +68,6 @@
RelativePath="..\src\table\win32_settings.ini"
>
</File>
<File
RelativePath="..\src\table\window_settings.ini"
>
</File>
</Filter>
<File
RelativePath="..\src\table\settings.h.postamble"

View File

@@ -25,7 +25,7 @@
Name="VCPreBuildEventTool"
Description="Generating settings.h"
CommandLine="
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini ..\src\table\window_settings.ini
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini
"
/>
<Tool
@@ -69,10 +69,6 @@
RelativePath="..\src\table\win32_settings.ini"
>
</File>
<File
RelativePath="..\src\table\window_settings.ini"
>
</File>
</Filter>
<File
RelativePath="..\src\table\settings.h.postamble"

View File

@@ -1,5 +1,6 @@
Last updated: 2014-06-02
Release version: 1.4.1
OpenTTD readme
Last updated: 2012-03-18
Release version: 1.2.0-RC3
------------------------------------------------------------------------
@@ -21,12 +22,10 @@ Table of contents
7.0) Compiling
* 7.1) Required/optional libraries
* 7.2) Supported compilers
* 7.3) Compilation of base sets
8.0) Translating
* 8.1) Translation
* 8.2) Previewing
9.0) Troubleshooting
10.0) Licensing
X.X) Credits
@@ -36,9 +35,9 @@ OpenTTD is a transport simulation game based upon the popular game Transport
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
game as closely as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0,
but includes some 3rd party software under different licenses. See the
section "Licensing" below for details.
OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.
2.0) Contacting
---- ----------
@@ -81,10 +80,8 @@ After you have done all that you can report the bug. Please include the
following information in your bug report:
* OpenTTD version (PLEASE test the latest SVN/nightly build)
* Bug details, including instructions how to reproduce it
* Platform (Windows, Linux, FreeBSD, ...) and compiler (including version) if
* Platform (Win32, Linux, FreeBSD, ...) and compiler (including version) if
you compiled OpenTTD yourself.
* The processor architecture of your OS (32 bits Windows, 64 bits Windows,
Linux on an ARM, Mac OS X on a PowerPC, ...)
* Attach a saved game *and* a screenshot if possible
* If this bug only occurred recently please note the last version without
the bug and the first version including the bug. That way we can fix it
@@ -148,9 +145,9 @@ will not be able to reproduce the desync and thus will be unable to fix it.
3.0) Supported platforms
---- -------------------
OpenTTD has been ported to several platforms and operating systems. It should
not be very difficult to port it to a new platform. The currently working
platforms are:
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:
BeOS - SDL or Allegro
DOS - Allegro
@@ -171,7 +168,7 @@ be installed, or you have downloaded an installer, which will automatically
extract OpenTTD in the given directory.
OpenTTD looks in multiple locations to find the required data files (described
in section 4.2). Installing any 3rd party files into a 'shared' location has
in section 4.2). Installing any 3rd party files into a "shared" location has
the advantage that you only need to do this step once, rather than copying the
data files into all OpenTTD versions you have.
Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
@@ -180,16 +177,15 @@ shared directories, savegames will reside in the save/ directory next to the
openttd.cfg file there.
If you want savegames and screenshots in the directory where the OpenTTD binary
resides, simply have your config file in that location. But if you remove this
config file, savegames will still be in this directory (see notes in
section 4.2 'OpenTTD directories')
config file, savegames will still be in this directory (see notes in section 4.2)
OpenTTD comes without AIs, so if you want to play with AIs you have to download
them. The easiest way is via the 'Check Online Content' button in the main menu.
them. The easiest way is via the "Check Online Content" button in the main menu.
You can select some AIs that you think are compatible with your playing style.
Another way is manually downloading the AIs from the forum although then you
need to make sure that you install all the required AI libraries too; they get
automatically selected (and downloaded) if you get the AIs via the 'Check
Online Content'. If you do not have an AI but have configured OpenTTD to start
automatically selected (and downloaded) if you get the AIs via the "Check
Online Content". If you do not have an AI but have configured OpenTTD to start
an AI a message will be shown that the 'dummy' AI has been started.
4.1) (Required) 3rd party files
@@ -202,7 +198,7 @@ For OpenTTD you need to acquire some third party data files. For this you have
the choice of using the original Transport Tycoon Deluxe data files or a set
of free data files.
Do NOT copy files included with OpenTTD into 'shared' directories (explained in
Do NOT copy files included with OpenTTD into "shared" directories (explained in
the following sections) as sooner or later you will run into graphical glitches
when using other versions of the game.
@@ -219,9 +215,9 @@ The Windows installer can optionally download and install these packages.
4.1.2) Original Transport Tycoon Deluxe graphics and sound files
------ ---------------------------------------------------------
If you want to play with the original Transport Tycoon Deluxe data files you
have to copy the data files from the CD-ROM into the baseset/ directory. It
does not matter whether you copy them from the DOS or Windows version of
Transport Tycoon Deluxe. The Windows install can optionally copy these files.
have to copy the data files from the CD-ROM into the data/ directory. It does
not matter whether you copy them from the DOS or Windows version of Transport
Tycoon Deluxe. The Windows install can optionally copy these files.
You need to copy the following files:
- sample.cat
- trg1r.grf or TRG1.GRF
@@ -243,7 +239,7 @@ not work.
If you want AIs use the in-game content downloader. If for some reason that is
not possible or you want to use an AI that has not been uploaded to the content
download system download the tar file and place it in the ai/ directory. If the
AI needs libraries you will have to download those too and put them in the
AI needs libraries you'll have to download those too and put them in the
ai/library/ directory. All AIs and AI Libraries that have been uploaded to
the content download system can be found at http://noai.openttd.org/downloads/
The AIs and libraries can be found their in the form of .tar.gz packages.
@@ -251,39 +247,26 @@ OpenTTD can read inside tar files but it does not extract .tar.gz files by
itself.
To figure out which libraries you need for an AI you have to start the AI and
wait for an error message to pop up. The error message will tell you
'could not find library "lib-name"'. Download that library and try again.
4.1.5) Game scripts
------ ------------
If you want an extra challenge in OpenTTD you can download so-called game
scripts via the in-game content downloader. These game scripts have varying
functionality, though they can generally influence town growth, subsidies, add
goals to reach or provide a different ranking system.
If you download a game script manually you have to follow the same rules as for
AIs, except that game scripts are placed in the game/ directory instead of the
ai/ directory.
"couldn't find library 'lib-name'". Download that library and try again.
4.2) OpenTTD directories
---- -------------------
OpenTTD uses its own directory to store its required 3rd party base set files
(see section 4.1 'Required 3rd party files') and non-compulsory extension and
configuration files. See below for their proper place within this OpenTTD main
data directory.
OpenTTD uses its own directory to store its required 3rd party base set files (see section
4.1 "Required 3rd party files") and non-compulsory extension and configuration files. See
below for their proper place within this OpenTTD main data directory.
The main OpenTTD directories can be found in various locations, depending on
your operating system:
The main OpenTTD directories can be found in various locations, depending on your operating
system:
1. The current working directory (from where you started OpenTTD)
For non-Windows operating systems OpenTTD will not scan for files in this
directory if it is your personal directory, i.e. '~/', or when it is the
root directory, i.e. '/'.
directory if it is your personal directory, i.e. "~/", or when it is the
root directory, i.e. "/".
2. Your personal directory
Windows: C:\My Documents\OpenTTD (95, 98, ME)
C:\Documents and Settings\<username>\My Documents\OpenTTD (2000, XP)
C:\Users\<username>\Documents\OpenTTD (Vista, 7)
Mac OSX: ~/Documents/OpenTTD
Linux: $XDG_DATA_HOME/openttd which is usually ~/.local/share/openttd when
built with XDG base directory support, otherwise ~/.openttd
Linux: ~/.openttd
3. The shared directory
Windows: C:\Documents and Settings\All Users\Shared Documents\OpenTTD (2000, XP)
C:\Users\Public\Documents\OpenTTD (Vista, 7)
@@ -295,13 +278,13 @@ your operating system:
5. The installation directory (Linux only)
Linux: /usr/share/games/openttd
6. The application bundle (Mac OSX only)
It includes the OpenTTD files (grf+lng) and it will work as long as they
are not touched
It includes the OpenTTD files (grf+lng) and it will work as long as they aren't
touched
Different types of data or extensions go into different subdirectories of the
chosen main OpenTTD directory:
Different types of data or extensions go into different subdirectories of the chosen main
OpenTTD directory:
Config File: (no subdirectory)
Screenshots: screenshot
Screenshots: (no subdirectory)
Base Graphics: baseset (or a subdirectory thereof)
Sound Sets: baseset (or a subdirectory thereof)
NewGRFs: newgrf (or a subdirectory thereof)
@@ -315,27 +298,21 @@ chosen main OpenTTD directory:
Automatic Savegames: save/autosave
Scenarios: scenario
The (automatically created) directory content_download is for OpenTTD's internal
use and no files should be added to it or its subdirectories manually.
The (automatically created) directory content_download is for OpenTTD's internal use and
no files should be added to it or its subdirectories manually.
Notes:
- Linux in the previous list means .deb, but most paths should be similar for
others.
- Linux in the previous list means .deb, but most paths should be similar for others.
- The previous search order is also used for NewGRFs and openttd.cfg.
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3,
5 order. When built with XDG base directory support, openttd.cfg will be
created in $XDG_CONFIG_HOME/openttd which is usually ~/.config/openttd.
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order.
- Savegames will be relative to the config file only if there is no save/
directory in paths with higher priority than the config file path, but
autosaves and screenshots will always be relative to the config file.
Unless the configuration file is in $XDG_CONFIG_HOME/openttd, then all
other files will be saved under $XDG_DATA_HOME/openttd.
The preferred setup:
Place 3rd party files in shared directory (or in personal directory if you do
not have write access on shared directory) and have your openttd.cfg config
file in personal directory (where the game will then also place savegames and
screenshots).
Place 3rd party files in shared directory (or in personal directory if you don't
have write access on shared directory) and have your openttd.cfg config file in
personal directory (where the game will then also place savegames and screenshots).
4.3) Portable installations (portable media)
---- ---------------------------------------
@@ -357,10 +334,12 @@ makes it easy to bundle files belonging to the same script, NewGRF or base
set. Music sets are the only exception as they cannot be stored in a tar
file due to being played by external applications.
OpenTTD sees each tar archive as the 'root' of its search path. This means that
having a file with the same path in two different tar files means that one
cannot be opened, after all only one file will be found first. As such it is
advisable to put an uniquely named folder in the root of the tar and put all the
OpenTTD sees each tar archive as the 'root' of its search path. This means
that having a file with the same path in two different tar files means that
one cannot be opened, after all only one file will be found first. This is
done to make it possible to have the large 32bpp zoomed graphics in a separate
file to the (relatively small) unzoomed 8bpp NewGRF. As such it is advisable
to put an uniquely named folder in the root of the tar and put all the
content in that folder. For example, all downloaded content has a path that
concatenates the name of the content and the version, which makes the path
unique. For custom tar files it is advised to do this as well.
@@ -414,6 +393,7 @@ Information logged:
original Transport Tycoon version
* Running a modified OpenTTD build
* Changing settings affecting NewGRF behaviour (non-network-safe settings)
* Changing landscape (by cheat)
* Triggering NewGRF bugs
No personal information is stored.
@@ -425,7 +405,7 @@ OpenTTD in debug mode.
6.0) Configuration file
---- ------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It is mostly undocumented. Almost all settings can be changed
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Advanced Settings' window.
When you cannot find openttd.cfg you should look in the directories as
described in section 4.2. If you do not have an openttd.cfg OpenTTD will
@@ -449,24 +429,24 @@ Windows:
Please read the Makefile for more information.
Solaris, FreeBSD, OpenBSD:
Use 'gmake', but do a './configure' before the first build.
Use "gmake", but do a "./configure" before the first build.
Linux/Unix:
OpenTTD can be built with GNU 'make'. On non-GNU systems it is called 'gmake'.
However, for the first build one has to do a './configure' first.
OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
However, for the first build one has to do a "./configure" first.
MacOS X:
Use 'make' or Xcode (which will then call make for you)
Use "make" or Xcode (which will then call make for you)
This will give you a binary for your CPU type (PPC/Intel)
However, for the first build one has to do a './configure' first.
To make a universal binary type './configure --enabled-universal'
instead of './configure'.
However, for the first build one has to do a "./configure" first.
To make a universal binary type "./configure --enabled-universal"
instead of "./configure".
BeOS:
Use 'make', but do a './configure' before the first build.
Use "make", but do a "./configure" before the first build.
MorphOS:
Use 'make'. However, for the first build one has to do a './configure' first.
Use "make". However, for the first build one has to do a "./configure" first.
Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
libpng and freetype2 developer files.
@@ -478,12 +458,12 @@ OS/2:
DOS:
A build environment with DJGPP is needed as well as libraries such as
Allegro, zlib and libpng, which all can be downloaded from the DJGPP
website. Compilation is straight forward: use make, but do a './configure'
website. Compilation is straight forward: use make, but do a "./configure"
before the first build. The build binary will need cwsdpmi.exe to be in
the same directory as the openttd executable. cwsdpmi.exe can be found in
the os/dos/cwsdpmi subdirectory. If you compile with stripping turned on a
binary will be generated that does not need cwsdpmi.exe by adding the
cswdstub.exe to the created OpenTTD binary.
the os/dos subdirectory. If you compile with stripping turned on a binary
will be generated that does not need cwsdpmi.exe by adding the cswdstub.exe
to the created OpenTTD binary.
7.1) Required/optional libraries
---- ---------------------------
@@ -505,15 +485,21 @@ open most older savegames or use the content downloading system.
Without libSDL/liballegro on non-Windows and non-MacOS X machines you have
no graphical user interface; you would be building a dedicated server.
To recompile the extra graphics needed to play with the original Transport
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
GRFCodec can be found at: http://www.openttd.org/download-grfcodec
The compilation of these extra graphics does generally not happen, unless
you remove the graphics file using "make maintainer-clean".
7.2) Supported compilers
---- -------------------
The following compilers are known to compile OpenTTD:
- Microsoft Visual C++ (MSVC) 2005, 2008 and 2010.
Version 2005 gives bogus warnings about scoping issues.
- GNU Compiler Collection (GCC) 3.3 - 4.4, 4.6 - 4.8.
- GNU Compiler Collection (GCC) 3.3 - 4.7.
Versions 4.1 and earlier give bogus warnings about uninitialised variables.
Versions 4.4, 4.6 give bogus warnings about freeing non-heap objects.
Versions 4.6 and later give invalid warnings when lto is enabled.
Versions 4.4 - 4.6 give bogus warnings about freeing non-heap objects.
Versions 4.5 and later give invalid warnings when lto is enabled.
- Intel C++ Compiler (ICC) 12.0.
- Clang/LLVM 2.9 - 3.0
Version 2.9 gives bogus warnings about code nonconformity.
@@ -522,8 +508,6 @@ The following compilers are known not to compile OpenTTD:
- Microsoft Visual C++ (MSVC) 2003 and earlier.
- GNU Compiler Collection (GCC) 3.2 and earlier.
These old versions fail due to OpenTTD's template usage.
- GNU Compiler Collection (GCC) 4.5. It optimizes enums too aggressively.
See http://bugs.openttd.org/task/5513 and references therein.
- Intel C++ Compiler (ICC) 11.1 and earlier.
Version 10.0 and earlier fail a configure check and fail with recent system
headers.
@@ -535,21 +519,6 @@ The following compilers are known not to compile OpenTTD:
If any of these compilers can compile OpenTTD again, please let us know.
Patches to support more compilers are welcome.
7.3) Compilation of base sets
-----------------------------
To recompile the extra graphics needed to play with the original Transport
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
GRFCodec can be found at: http://www.openttd.org/download-grfcodec
The compilation of these extra graphics does generally not happen, unless
you remove the graphics file using 'make maintainer-clean'.
Re-compilation of the base sets, thus also use of --maintainer-clean can
leave the repository in a modified state as different grfcodec versions can
cause binary differences in the resulting grf. Also translations might have
been added for the base sets which are not yet included in the base set
information files. Use the configure option --without-grfcodec to avoid
modification of the base set files by the build process.
8.0) Translating
---- -----------
@@ -568,7 +537,7 @@ someone else may have already started translating to the same language.
8.1) Translation
---- -----------
So, now that you have notified the development team about your intention to
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /src/lang) and translate.
@@ -587,9 +556,10 @@ Note: Do not alter the following parts of the file:
8.2) Previewing
---- ----------
In order to view the translation in the game, you need to compile your language
file with the strgen utility. As this utility is tailored to a specific OpenTTD
version, you need to compile it yourself. Just take the normal OpenTTD sources
and build that. During the build process the strgen utility will be made.
file with the strgen utility. You can download the precompiled strgen from:
http://www.openttd.org/download-strgen
To compile it yourself just take the normal OpenTTD sources and build that.
During the build process the strgen utility will be made.
strgen is a command-line utility. It takes the language filename as parameter.
Example:
@@ -601,17 +571,17 @@ Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.
That is all! You should now be able to select the language in the game options.
That's all! You should now be able to select the language in the game options.
9.0) Troubleshooting
---- ---------------
To see all startup options available to you, start OpenTTD with the
'./openttd -h' option. This might help you tweak some of the settings.
"./openttd -h" option. This might help you tweak some of the settings.
If the game is acting strange and you feel adventurous you can try the
'-d [[<name>=]<level>]' flag, where the higher levels will give you more
debugging output. The 'name' variable can help you to display only some type of
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.
@@ -634,42 +604,19 @@ and add a suitable font for the small, medium and / or large font, e.g.:
small_font = "Tahoma"
medium_font = "Tahoma"
large_font = "Tahoma"
You should use a font name like 'Tahoma' or a path to the desired font.
You should use a font name like "Tahoma" or a path to the desired font.
Any NewGRF file used in a game is stored inside the savegame and will refuse
to load if you do not have that NewGRF file available. A list of missing files
to load if you don't have that NewGRF file available. A list of missing files
can be viewed in the NewGRF window accessible from the file load dialogue window.
You can try to obtain the missing files from that NewGRF dialogue or - if they
are not available online - you can search manually through our forum's graphics
development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler
(http://grfcrawler.tt-forums.net/). Put the NewGRF files in OpenTTD's newgrf folder
(see section 4.2 'OpenTTD directories') and rescan the list of available NewGRFs.
(see section 4.2 "OpenTTD directories") and rescan the list of available NewGRFs.
Once you have all missing files, you are set to go.
10.0) Licensing
----- ---------
OpenTTD is licensed under the GNU General Public License version 2.0. For
the complete license text, see the file 'COPYING'. This license applies
to all files in this distribution, except as noted below.
The squirrel implementation in src/3rdparty/squirrel is licensed under
the Zlib license. See src/3rdparty/squirrel/COPYRIGHT for the complete
license text.
The md5 implementation in src/3rdparty/md5 is licensed under the Zlib
license. See the comments in the source files in src/3rdparty/md5 for
the complete license text.
The exe2coff implementation in os/dos/exe2coff is available under the
GPL, with a number of additional terms. See os/dos/exe2coff/copying and
os/dos/exe2coff/copying.dj for the exact licensing terms.
The CWSDPMI implementation in os/dos/cwsdpmi is distributed under a
custom binary-only license that prohibits modification. The exact
licensing terms can be found in os/dos/cwsdpmi/cwsdpmi.txt. The sources
for these files can be downloaded at its author site, at:
http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi5s.zip
X.X) Credits
---- -------
@@ -677,7 +624,6 @@ The OpenTTD team (in alphabetical order):
Albert Hofkamp (Alberth) - GUI expert
Jean-François Claeys (Belugas) - GUI, newindustries and more
Matthijs Kooijman (blathijs) - Pathfinder-guru, pool rework
Ulf Hermann (fonsinchen) - Cargo Distribution
Christoph Elsenhans (frosch) - General coding
Loïc Guilloux (glx) - Windows Expert
Michael Lutz (michi_cc) - Path based signals
@@ -688,7 +634,6 @@ The OpenTTD team (in alphabetical order):
Zdeněk Sojka (SmatZ) - Bug finder and fixer
José Soler (Terkhen) - General coding
Thijs Marinussen (Yexo) - AI Framework
Leif Linse (Zuu) - AI/Game Script
Inactive Developers:
Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles
@@ -708,7 +653,7 @@ Retired Developers:
Thanks to:
Josef Drexler - For his great work on TTDPatch.
Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations
Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and graphics (signals and track foundations)
Petr Baudiš (pasky) - Many patches, newgrf support, etc.
Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with
Stefan Meißner (sign_de) - For his work on the console
@@ -722,7 +667,6 @@ Thanks to:
George - Canal graphics
Andrew Parkhouse (andythenorth) - River graphics
David Dallaston (Pikka) - Tram tracks
Fleashosio - Titlegame
All Translators - For their support to make OpenTTD a truly international game
Bug Reporters - Thanks for all bug reports
Chris Sawyer - For an amazing game!

View File

@@ -4,15 +4,12 @@ animated_tile.cpp
articulated_vehicles.cpp
autoreplace.cpp
bmp.cpp
cargoaction.cpp
cargomonitor.cpp
cargopacket.cpp
cargotype.cpp
cheat.cpp
command.cpp
console.cpp
console_cmds.cpp
cpu.cpp
crashlog.cpp
currency.cpp
date.cpp
@@ -27,13 +24,10 @@ engine.cpp
fileio.cpp
fios.cpp
fontcache.cpp
fontdetection.cpp
base_consist.cpp
gamelog.cpp
genworld.cpp
gfx.cpp
gfxinit.cpp
gfx_layout.cpp
goal.cpp
ground_vehicle.cpp
heightmap.cpp
@@ -42,13 +36,6 @@ hotkeys.cpp
ini.cpp
ini_load.cpp
landscape.cpp
linkgraph/demands.cpp
linkgraph/flowmapper.cpp
linkgraph/linkgraph.cpp
linkgraph/linkgraphjob.cpp
linkgraph/linkgraphschedule.cpp
linkgraph/mcf.cpp
linkgraph/refresh.cpp
map.cpp
misc.cpp
mixer.cpp
@@ -63,6 +50,7 @@ network/network_server.cpp
network/network_udp.cpp
openttd.cpp
order_backup.cpp
os_timer.cpp
pbs.cpp
progress.cpp
rail.cpp
@@ -82,11 +70,8 @@ spritecache.cpp
station.cpp
strgen/strgen_base.cpp
string.cpp
stringfilter.cpp
strings.cpp
story.cpp
subsidy.cpp
textbuf.cpp
texteff.cpp
tgp.cpp
tile_map.cpp
@@ -111,9 +96,6 @@ townname.cpp
vehicle.cpp
vehiclelist.cpp
viewport.cpp
#if SSE
viewport_sprite_sorter_sse4.cpp
#end
waypoint.cpp
widget.cpp
window.cpp
@@ -139,8 +121,6 @@ base_station_base.h
bmp.h
bridge.h
cargo_type.h
cargoaction.h
cargomonitor.h
cargopacket.h
cargotype.h
cheat_func.h
@@ -158,7 +138,6 @@ console_func.h
console_gui.h
console_internal.h
console_type.h
cpu.h
crashlog.h
currency.h
date_func.h
@@ -189,13 +168,10 @@ fileio_func.h
fileio_type.h
fios.h
fontcache.h
fontdetection.h
base_consist.h
gamelog.h
gamelog_internal.h
genworld.h
gfx_func.h
gfx_layout.h
gfx_type.h
gfxinit.h
goal_base.h
@@ -218,18 +194,6 @@ ini_type.h
landscape.h
landscape_type.h
language.h
linkgraph/demands.h
linkgraph/flowmapper.h
linkgraph/init.h
linkgraph/linkgraph.h
linkgraph/linkgraph_base.h
linkgraph/linkgraph_gui.h
linkgraph/linkgraph_type.h
linkgraph/linkgraphjob.h
linkgraph/linkgraphjob_base.h
linkgraph/linkgraphschedule.h
linkgraph/mcf.h
linkgraph/refresh.h
livery.h
map_func.h
map_type.h
@@ -308,7 +272,6 @@ sdl.h
sound/sdl_s.h
video/sdl_v.h
settings_func.h
settings_gui.h
settings_internal.h
settings_type.h
ship.h
@@ -331,13 +294,9 @@ station_gui.h
station_type.h
statusbar_gui.h
stdafx.h
story_base.h
story_type.h
strgen/strgen.h
string_base.h
string_func.h
string_type.h
stringfilter_type.h
strings_func.h
strings_type.h
subsidy_base.h
@@ -346,7 +305,6 @@ subsidy_type.h
tar_type.h
terraform_gui.h
textbuf_gui.h
textbuf_type.h
texteff.hpp
textfile_gui.h
textfile_type.h
@@ -377,7 +335,6 @@ vehicle_gui_base.h
vehicle_type.h
vehiclelist.h
viewport_func.h
viewport_sprite_sorter.h
viewport_type.h
water.h
waypoint_base.h
@@ -424,7 +381,6 @@ core/geometry_type.hpp
core/math_func.cpp
core/math_func.hpp
core/mem_func.hpp
core/multimap.hpp
core/overflowsafe_type.hpp
core/pool_func.cpp
core/pool_func.hpp
@@ -432,8 +388,6 @@ core/pool_type.hpp
core/random_func.cpp
core/random_func.hpp
core/smallmap_type.hpp
core/smallmatrix_type.hpp
core/smallstack_type.hpp
core/smallvec_type.hpp
core/sort_func.hpp
core/string_compare_type.hpp
@@ -461,7 +415,6 @@ group_gui.cpp
highscore_gui.cpp
industry_gui.cpp
intro_gui.cpp
linkgraph/linkgraph_gui.cpp
main_gui.cpp
misc_gui.cpp
music_gui.cpp
@@ -483,7 +436,6 @@ signs_gui.cpp
smallmap_gui.cpp
station_gui.cpp
statusbar_gui.cpp
story_gui.cpp
subsidy_gui.cpp
terraform_gui.cpp
textfile_gui.cpp
@@ -524,7 +476,6 @@ widgets/group_widget.h
widgets/highscore_widget.h
widgets/industry_widget.h
widgets/intro_widget.h
widgets/link_graph_legend_widget.h
widgets/main_widget.h
widgets/misc_widget.h
widgets/music_widget.h
@@ -544,7 +495,6 @@ widgets/sign_widget.h
widgets/smallmap_widget.h
widgets/station_widget.h
widgets/statusbar_widget.h
widgets/story_widget.h
widgets/subsidy_widget.h
widgets/terraform_widget.h
widgets/timetable_widget.h
@@ -591,7 +541,6 @@ saveload/ai_sl.cpp
saveload/airport_sl.cpp
saveload/animated_tile_sl.cpp
saveload/autoreplace_sl.cpp
saveload/cargomonitor_sl.cpp
saveload/cargopacket_sl.cpp
saveload/cheat_sl.cpp
saveload/company_sl.cpp
@@ -604,7 +553,6 @@ saveload/goal_sl.cpp
saveload/group_sl.cpp
saveload/industry_sl.cpp
saveload/labelmaps_sl.cpp
saveload/linkgraph_sl.cpp
saveload/map_sl.cpp
saveload/misc_sl.cpp
saveload/newgrf_sl.cpp
@@ -622,7 +570,6 @@ saveload/signs_sl.cpp
saveload/station_sl.cpp
saveload/storage_sl.cpp
saveload/strings_sl.cpp
saveload/story_sl.cpp
saveload/subsidy_sl.cpp
saveload/town_sl.cpp
saveload/vehicle_sl.cpp
@@ -778,7 +725,6 @@ script/api/script_bridge.hpp
script/api/script_bridgelist.hpp
script/api/script_cargo.hpp
script/api/script_cargolist.hpp
script/api/script_cargomonitor.hpp
script/api/script_company.hpp
script/api/script_companymode.hpp
script/api/script_controller.hpp
@@ -815,9 +761,6 @@ script/api/script_sign.hpp
script/api/script_signlist.hpp
script/api/script_station.hpp
script/api/script_stationlist.hpp
script/api/script_story_page.hpp
script/api/script_storypagelist.hpp
script/api/script_storypageelementlist.hpp
script/api/script_subsidy.hpp
script/api/script_subsidylist.hpp
script/api/script_testmode.hpp
@@ -845,7 +788,6 @@ script/api/script_bridge.cpp
script/api/script_bridgelist.cpp
script/api/script_cargo.cpp
script/api/script_cargolist.cpp
script/api/script_cargomonitor.cpp
script/api/script_company.cpp
script/api/script_companymode.cpp
script/api/script_controller.cpp
@@ -881,9 +823,6 @@ script/api/script_sign.cpp
script/api/script_signlist.cpp
script/api/script_station.cpp
script/api/script_stationlist.cpp
script/api/script_story_page.cpp
script/api/script_storypagelist.cpp
script/api/script_storypageelementlist.cpp
script/api/script_subsidy.cpp
script/api/script_subsidylist.cpp
script/api/script_testmode.cpp
@@ -905,26 +844,12 @@ script/api/script_window.cpp
#else
blitter/32bpp_anim.cpp
blitter/32bpp_anim.hpp
#if SSE
blitter/32bpp_anim_sse4.cpp
blitter/32bpp_anim_sse4.hpp
#end
blitter/32bpp_base.cpp
blitter/32bpp_base.hpp
blitter/32bpp_optimized.cpp
blitter/32bpp_optimized.hpp
blitter/32bpp_simple.cpp
blitter/32bpp_simple.hpp
#if SSE
blitter/32bpp_sse_func.hpp
blitter/32bpp_sse_type.h
blitter/32bpp_sse2.cpp
blitter/32bpp_sse2.hpp
blitter/32bpp_sse4.cpp
blitter/32bpp_sse4.hpp
blitter/32bpp_ssse3.cpp
blitter/32bpp_ssse3.hpp
#end
blitter/8bpp_base.cpp
blitter/8bpp_base.hpp
blitter/8bpp_optimized.cpp
@@ -1065,7 +990,6 @@ pathfinder/yapf/yapf_node_ship.hpp
pathfinder/yapf/yapf_rail.cpp
pathfinder/yapf/yapf_road.cpp
pathfinder/yapf/yapf_ship.cpp
pathfinder/yapf/yapf_type.hpp
# Video
video/dedicated_v.cpp

View File

@@ -1,3 +0,0 @@
The files in this directory are not licensed under the same terms as the
rest of OpenTTD. Licensing details can be found in OpenTTD's readme.txt
and in this directory or subdirectories as well.

View File

@@ -210,22 +210,16 @@ static SQInteger base_suspend(HSQUIRRELVM v)
static SQInteger base_array(HSQUIRRELVM v)
{
SQArray *a;
SQInteger nInitialSize = tointeger(stack_get(v,2));
SQInteger ret = 1;
if (nInitialSize < 0) {
v->Raise_Error(_SC("can't create/resize array with/to size %d"), nInitialSize);
nInitialSize = 0;
ret = -1;
}
SQObject &size = stack_get(v,2);
if(sq_gettop(v) > 2) {
a = SQArray::Create(_ss(v),0);
a->Resize(nInitialSize,stack_get(v,3));
a->Resize(tointeger(size),stack_get(v,3));
}
else {
a = SQArray::Create(_ss(v),nInitialSize);
a = SQArray::Create(_ss(v),tointeger(size));
}
v->Push(a);
return ret;
return 1;
}
static SQInteger base_type(HSQUIRRELVM v)

View File

@@ -917,7 +917,6 @@ public:
_last_stacksize = _fs->GetStackSize();
Statement();
CleanStack(stacksize);
_fs->AddLineInfos(_lex._currentline, _lineinfo, true);
Expect(TK_WHILE);
SQInteger continuetrg = _fs->GetCurrentPos();
Expect(_SC('(')); CommaExpr(); Expect(_SC(')'));

View File

@@ -37,13 +37,9 @@ public:
~sqvector()
{
if(_allocated) {
/* Break freeing loops, if this vector (indirectly) links to itself. */
size_t allocated_size = _allocated * sizeof(T);
_allocated = 0;
for(SQUnsignedInteger i = 0; i < _size; i++)
_vals[i].~T();
SQ_FREE(_vals, allocated_size);
SQ_FREE(_vals, (_allocated * sizeof(T)));
}
}
void reserve(SQUnsignedInteger newsize) { _realloc(newsize); }

View File

@@ -107,7 +107,6 @@ SQVM::SQVM(SQSharedState *ss)
_errorhandler = _null_;
_debughook = _null_;
_can_suspend = false;
_in_stackoverflow = false;
_ops_till_suspend = 0;
ci = NULL;
INIT_CHAIN();ADD_TO_CHAIN(&_ss(this)->_gc_chain,this);
@@ -1191,7 +1190,7 @@ bool SQVM::CallNative(SQNativeClosure *nclosure,SQInteger nargs,SQInteger stackb
throw;
}
_callsstacksize = cstksize;
assert(cstksize == _callsstacksize);
_nnativecalls--;
suspend = false;

View File

@@ -170,7 +170,6 @@ public:
SQBool _can_suspend;
SQInteger _ops_till_suspend;
SQBool _in_stackoverflow;
bool ShouldSuspend()
{
@@ -201,10 +200,8 @@ inline SQObjectPtr &stack_get(HSQUIRRELVM v,SQInteger idx){return ((idx>=0)?(v->
#define PUSH_CALLINFO(v,nci){ \
if(v->_callsstacksize == v->_alloccallsstacksize) { \
if (v->_callsstacksize > 65535 && !v->_in_stackoverflow) {\
v->_in_stackoverflow = true; \
if (v->_callsstacksize > 65535) {\
v->Raise_Error(_SC("stack overflow"));\
v->CallErrorHandler(v->_lasterror);\
return false;\
}\
v->GrowCallStack(); \

View File

@@ -14,7 +14,6 @@
#include "../script/api/script_event_types.hpp"
#include "../core/string_compare_type.hpp"
#include "ai_scanner.hpp"
#include <map>
/** A list that maps AI names to their AIInfo object. */
@@ -26,7 +25,7 @@ typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList
class AI {
public:
/**
* The default months AIs start after each other.
* The default months AIs start after eachother.
*/
enum StartNext {
START_NEXT_EASY = DAYS_IN_YEAR * 2,
@@ -68,30 +67,13 @@ public:
static void Stop(CompanyID company);
/**
* Suspend the AI and then pause execution of the script. The script
* will not be resumed from its suspended state until the script has
* been unpaused.
* @param company The company for which the AI should be paused.
* Suspend an AI for the reminder of the current tick. If the AI is
* in a state when it cannot be suspended, it will continue to run
* until it can be suspended.
* @param company The company for which the AI should be suspended.
* @pre Company::IsValidAiID(company)
*/
static void Pause(CompanyID company);
/**
* Resume execution of the AI. This function will not actually execute
* the script, but set a flag so that the script is executed my the usual
* mechanism that executes the script.
* @param company The company for which the AI should be unpaused.
* @pre Company::IsValidAiID(company)
*/
static void Unpause(CompanyID company);
/**
* Checks if the AI is paused.
* @param company The company for which to check if the AI is paused.
* @pre Company::IsValidAiID(company)
* @return true if the AI is paused, otherwise false.
*/
static bool IsPaused(CompanyID company);
static void Suspend(CompanyID company);
/**
* Kill any and all AIs we manage.
@@ -158,12 +140,6 @@ public:
* found it is removed from the config.
*/
static void Rescan();
/** Gets the ScriptScanner instance that is used to find AIs */
static AIScannerInfo *GetScannerInfo();
/** Gets the ScriptScanner instance that is used to find AI Libraries */
static AIScannerLibrary *GetScannerLibrary();
#if defined(ENABLE_NETWORK)
/** Wrapper function for AIScanner::HasAI */
static bool HasAI(const struct ContentInfo *ci, bool md5sum);

View File

@@ -28,8 +28,7 @@ ScriptConfigItem _start_date_config = {
AI::START_NEXT_DEVIATION,
30,
SCRIPTCONFIG_NONE,
NULL,
false
NULL
};
/* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source)
@@ -80,13 +79,13 @@ int AIConfig::GetSetting(const char *name) const
{
if (this->info == NULL) {
SettingValueList::const_iterator it = this->settings.find(name);
if (it == this->settings.end()) {
if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != 3) {
assert(strcmp("start_date", name) == 0);
switch (GetGameSettings().script.settings_profile) {
case SP_EASY: return AI::START_NEXT_EASY;
case SP_MEDIUM: return AI::START_NEXT_MEDIUM;
case SP_HARD: return AI::START_NEXT_HARD;
case SP_CUSTOM: return AI::START_NEXT_MEDIUM;
switch (GetGameSettings().difficulty.diff_level) {
case 0: return AI::START_NEXT_EASY;
case 1: return AI::START_NEXT_MEDIUM;
case 2: return AI::START_NEXT_HARD;
case 3: return AI::START_NEXT_MEDIUM;
default: NOT_REACHED();
}
}

View File

@@ -39,7 +39,7 @@
/* Clients shouldn't start AIs */
if (_networking && !_network_server) return;
AIConfig *config = AIConfig::GetConfig(company, AIConfig::SSS_FORCE_GAME);
AIConfig *config = AIConfig::GetConfig(company);
AIInfo *info = config->GetInfo();
if (info == NULL || (rerandomise_ai && config->IsRandom())) {
info = AI::scanner_info->SelectRandomAI();
@@ -47,7 +47,6 @@
/* Load default data and store the name in the settings */
config->Change(info->GetName(), -1, false, true);
}
config->AnchorUnchangeableSettings();
Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
Company *c = Company::Get(company);
@@ -113,37 +112,16 @@
DeleteWindowById(WC_AI_SETTINGS, company);
}
/* static */ void AI::Pause(CompanyID company)
/* static */ void AI::Suspend(CompanyID company)
{
/* The reason why dedicated servers are forbidden to execute this
* command is not because it is unsafe, but because there is no way
* for the server owner to unpause the script again. */
if (_network_dedicated) return;
if (_networking && !_network_server) return;
Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
Company::Get(company)->ai_instance->Pause();
Company::Get(company)->ai_instance->Suspend();
cur_company.Restore();
}
/* static */ void AI::Unpause(CompanyID company)
{
Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
Company::Get(company)->ai_instance->Unpause();
cur_company.Restore();
}
/* static */ bool AI::IsPaused(CompanyID company)
{
Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
bool paused = Company::Get(company)->ai_instance->IsPaused();
cur_company.Restore();
return paused;
}
/* static */ void AI::KillAll()
{
/* It might happen there are no companies .. than we have nothing to loop */
@@ -198,7 +176,7 @@
/* static */ void AI::ResetConfig()
{
/* Check for both newgame as current game if we can reload the AIInfo inside
/* Check for both newgame as current game if we can reload the AIInfo insde
* the AIConfig. If not, remove the AI from the list (which will assign
* a random new AI on reload). */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
@@ -305,7 +283,7 @@
{
/* Find the first company which doesn't exist yet */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (!Company::IsValidID(c)) return AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->GetSetting("start_date");
if (!Company::IsValidID(c)) return AIConfig::GetConfig(c)->GetSetting("start_date");
}
/* Currently no AI can be started, check again in a year. */
@@ -374,14 +352,3 @@
}
#endif /* defined(ENABLE_NETWORK) */
/* static */ AIScannerInfo *AI::GetScannerInfo()
{
return AI::scanner_info;
}
/* static */ AIScannerLibrary *AI::GetScannerLibrary()
{
return AI::scanner_library;
}

File diff suppressed because it is too large Load Diff

View File

@@ -14,7 +14,7 @@
#include "../company_type.h"
Window* ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
void ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
void ShowAIConfigWindow();
void ShowAIDebugWindowIfAIError();
void InitializeAIGui();

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