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Author SHA1 Message Date
rubidium
f322ab97ed (svn r26178) -Release: 1.4.0-beta1 2013-12-24 05:58:54 +00:00
250 changed files with 2292 additions and 7270 deletions

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@@ -229,22 +229,10 @@ $(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)' $(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $< $(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(filter-out %sse2.o, $(filter-out %ssse3.o, $(filter-out %sse4.o, $(OBJS_CPP)))): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP) $(OBJS_CPP): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)' $(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $< $(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
$(filter %sse2.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse2 -o $@ $<
$(filter %ssse3.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -mssse3 -o $@ $<
$(filter %sse4.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse4.1 -o $@ $<
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP) $(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)' $(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $< $(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<

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@@ -33,7 +33,7 @@ description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni. description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows. description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows) description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다. description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik. description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika. description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows. description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.

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@@ -32,7 +32,7 @@ description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windo
description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni. description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows. description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows) description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다. description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music. description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika. description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika. description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.

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@@ -32,7 +32,7 @@ description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni. description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows. description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows) description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다. description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound. description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound.
description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai. description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows. description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.

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@@ -1,72 +1,3 @@
1.4.0-beta5 (2014-02-25)
------------------------------------------------------------------------
- Feature: Warn the user about empty setting search results, and about missing setting search results due to filtering (r26322, r26321)
- Feature: [NewGRF] Extend object variable 0x60 to also return the view [FS#5696] (r26316)
- Feature: Allow map sizes up to 4096x4096 (r26319)
- Feature: [NoGo] Allow GS to hide story page date (r26307)
- Feature: [NoGo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate (r26306)
- Feature: [NoGo] ScriptStoryPageElementList() - a list of all story page elements for a given page (r26305)
- Feature: [NoGo] ScriptStoryPageList() - a list of all story pages (r26303)
- Change: improve the performance of map generation (r26313, r26312, r26311, r26310, r26309, r26308)
- Fix: Station sizes > 8 were always allowed [FS#5929] (r26375)
- Fix: [NewGRF] Mixed up callback mask flags in station inspect window [FS#5928] (r26374)
- Fix: Calling DoCommandP during the gameloop cleared pending persistent storage changes [FS#5831] (r26371)
- Fix: [Windows] Use a separate event to indicate that the drawing thread has finished initialising, preventing potential deadlocks (r26367)
- Fix: [Windows] Protect the whole video driver from concurrent access (r26366)
- Fix: [Windows] Do not draw the cursor when its sprite is not ready and set _screen.dst_ptr immediately when the buffer changes [FS#5867] (r26365)
- Fix: Writing out of the bounds of the rail type map [FS#5892] (r26364)
- Fix: Reset the default window size icon size just like all the other cached icon sizes [FS#5906] (r26362)
- Fix: ClientSizeChanged is only called via WndProcGdi which already has the mutex [FS#5922] (r26360)
- Fix: Some order options do not combine with others, e.g. go via + full load [FS#5845] (r26357)
- Fix: Protect all VideoDriver_SDL methods with the (now recursive) _draw_mutex (r26351)
- Fix: Make sure link graph jobs can delete themselves after SLA_NULL [FS#5898] (r26347)
- Fix: Call Layouter::ReduceLineCache from GenerateTownName in all cases to keep cache size in check [FS#5870] (r26346)
- Fix: Rewrite SmallStack so that it does not use a pool and is reentrant (r26343)
- Fix: Reroute cargo when automatic distribution is switched off [FS#5902] (r26341)
- Fix: Do not redraw the link graph overlay if it is empty [FS#5908] (r26338)
- Fix: Some inconsistencies regarding link graph (job) IDs (r26331)
- Fix: The case of rerouting cargo from one VehicleCargoList to another (r26330)
- Fix: Take care of next_station when reassigning from MTA_DELIVER to MTA_TRANSFER [FS#5901] (r26327)
- Fix: when autosaving the message about a save already happening could be shown, even though the code's intention was to not show it [FS#5871] (r26326)
- Fix: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropiately if they are allowed to [FS#5897] (r26317)
- Fix: The giant-screenshot confirmation window only triggered for rediculously big screenshots, for ludicrously big ones [FS#5899] (r26314)
1.4.0-beta4 (2014-02-06)
------------------------------------------------------------------------
- Change: [NewGRF] Make vehicle variable 61 return 'not available' instead of zero when using it in invalid callback contexts (r26294)
- Feature: Display speed limit also for road bridges in the TileInfo window [FS#5849] (r26277)
- Fix: [NoGo] Invalid DoCommand return callback for method returning bool (r26298)
- Fix: Correctly identify opposite ends of bridges and tunnels when converting rails [FS#5866, FS#5888] (r26291)
- Fix: Prevent infinite recursion also in RefreshLinks [FS#5878] (r26283)
- Fix: [NoAI] Some RemoveRail methods required to set a valid railtype, though it was not used anyway. Remove the need to set one [FS#5853] (r26279)
- Fix: Do not spawn link graph jobs for link graphs with only one node [FS#5874] (r26276)
- Fix: [NewGRF] If NewGRF provided the same station name for different industry types, stations would end up with same name. So also consider the provided name, not only the industry type (r26275)
1.4.0-beta3 (2014-01-21)
------------------------------------------------------------------------
- Feature: Several small performance improvements with the SSE blitters (r26260, r26259, r26256, r26255, r26254)
- Feature: [NewGRF] Add StringCodes 9A 1B, 9A 1C and 9A 1D to display amounts of cargo (r26244)
- Fix: Do not run into infinite recursion when getting next stopping station [FS#5865] (r26267, r26263)
- Fix: Update smallmap overlay if player joins different company and make sure company masks are valid [FS#5860] (r26266)
- Fix: Do not rebuild the link graph overlay cache twice in a row (r26265)
- Fix: Custom currency was reset on game start (r26262)
- Fix: Possible out of bounds reads with the sse blitters [FS#5854, FS#5855] (r26247)
- Fix: Do not overreserve after autorefit, but do reserve mail for aircraft (r26236)
- Fix: Decimal and digit separators were swapped for Korean language (r26235)
1.4.0-beta2 (2014-01-07)
------------------------------------------------------------------------
- Feature: Blitter autoselection is now based on full animation state, so a non-animated specialised blitter will generally be chosen when animation is turned off (r26217)
- Feature: Specialised animated SSE4 blitter, and non-animated SSE4.1, SSSE3 and SSE2 blitters, improving the blitting significantly in many situations (r26214, r26213, r26212, r26211)
- Feature: Specialised SSE 4.1 sprite sorter, improving the sorting performance significantly (r26205)
- Fix: Validate everything from ini, obg, obs, obs, ... files [FS#5829] (r26206)
- Fix: Allow refitting at station if cargo has already been reserved (r26187)
- Fix: Visual effects did not work for articulated RV parts (r26180)
1.4.0-beta1 (2013-12-24) 1.4.0-beta1 (2013-12-24)
------------------------------------------------------------------------ ------------------------------------------------------------------------
- Feature: [NewGRF] Vehicle variable 4D for determining the position within an articulated vehicle (r26157) - Feature: [NewGRF] Vehicle variable 4D for determining the position within an articulated vehicle (r26157)
@@ -133,7 +64,7 @@
- Change: Allow to remove unowned objects unless they have the 'unremovable' flag (r25879) - Change: Allow to remove unowned objects unless they have the 'unremovable' flag (r25879)
- Change: In scenario editor allow to build all objects which were available at any point in the past to support building scenarios with historic items (r25875) - Change: In scenario editor allow to build all objects which were available at any point in the past to support building scenarios with historic items (r25875)
- Change: Display the cost to upgrade a bridge at the end of bridge that was clicked and not the other end, which could be outside of the screen in some cases (r25854) - Change: Display the cost to upgrade a bridge at the end of bridge that was clicked and not the other end, which could be outside of the screen in some cases (r25854)
- Change: [NewGRF] Lower the limit of airport tile types, house types, industry tile types and object types per NewGRF from 256 to 255 to prevent usage of ID 0xFF in Action3, and thus allowing it to become an extended byte somewhen (r25841, r25839, r25837, r25834) - Change: [NewGRF] Lower the limit of airport tile types, house types, indurstry tile types and object types per NewGRF from 256 to 255 to prevent usage of ID 0xFF in Action3, and thus allowing it to become an extended byte somewhen (r25841, r25839, r25837, r25834)
- Change: Clarify the relevance of the permissible palettes (r25792) - Change: Clarify the relevance of the permissible palettes (r25792)
- Change: [NewGRF] Invalidate vehicle recolour palette during (un)loading [FS#5669] (r25648) - Change: [NewGRF] Invalidate vehicle recolour palette during (un)loading [FS#5669] (r25648)
- Change: If an editbox is configured to be cleared with ESC, but the editbox is already empty, unselect the editbox instead (r25647) - Change: If an editbox is configured to be cleared with ESC, but the editbox is already empty, unselect the editbox instead (r25647)

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@@ -92,7 +92,6 @@ set_default() {
with_ccache="1" with_ccache="1"
with_nforenum="1" with_nforenum="1"
with_grfcodec="1" with_grfcodec="1"
with_sse="1"
save_params_array=" save_params_array="
build build
@@ -167,7 +166,6 @@ set_default() {
with_ccache with_ccache
with_grfcodec with_grfcodec
with_nforenum with_nforenum
with_sse
CC CXX CFLAGS CXXFLAGS LDFLAGS CFLAGS_BUILD CXXFLAGS_BUILD LDFLAGS_BUILD" CC CXX CFLAGS CXXFLAGS LDFLAGS CFLAGS_BUILD CXXFLAGS_BUILD LDFLAGS_BUILD"
} }
@@ -449,10 +447,6 @@ detect_params() {
--with-threads) with_threads="1";; --with-threads) with_threads="1";;
--with-threads=*) with_threads="$optarg";; --with-threads=*) with_threads="$optarg";;
--without-sse) with_sse="0";;
--with-sse) with_sse="1";;
--with-sse=*) with_sse="$optarg";;
CC=* | --CC=*) CC="$optarg";; CC=* | --CC=*) CC="$optarg";;
CXX=* | --CXX=*) CXX="$optarg";; CXX=* | --CXX=*) CXX="$optarg";;
CFLAGS=* | --CFLAGS=*) CFLAGS="$optarg";; CFLAGS=* | --CFLAGS=*) CFLAGS="$optarg";;
@@ -593,7 +587,6 @@ check_params() {
check_makedepend check_makedepend
detect_cputype detect_cputype
detect_sse_capable_architecture
if [ "$enable_static" = "1" ]; then if [ "$enable_static" = "1" ]; then
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "DOS" ]; then if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "DOS" ]; then
@@ -1501,9 +1494,6 @@ make_cflags_and_ldflags() {
if [ "$with_threads" = "0" ]; then if [ "$with_threads" = "0" ]; then
CFLAGS="$CFLAGS -DNO_THREADS" CFLAGS="$CFLAGS -DNO_THREADS"
fi fi
if [ "$with_sse" = "1" ]; then
CFLAGS="$CFLAGS -DWITH_SSE"
fi
if [ "`echo $1 | cut -c 1-3`" != "icc" ]; then if [ "`echo $1 | cut -c 1-3`" != "icc" ]; then
if [ "$os" = "CYGWIN" ]; then if [ "$os" = "CYGWIN" ]; then
@@ -3334,40 +3324,6 @@ detect_cputype() {
rm -f tmp.64bit tmp.64bit.cpp rm -f tmp.64bit tmp.64bit.cpp
} }
detect_sse_capable_architecture() {
# 0 means no, 1 is auto-detect, 2 is force
if [ "$with_sse" = "0" ]; then
log 1 "checking SSE... disabled"
return
fi
echo "#define _SQ64 1" > tmp.sse.cpp
echo "#include <xmmintrin.h>" >> tmp.sse.cpp
echo "#include <smmintrin.h>" >> tmp.sse.cpp
echo "#include <tmmintrin.h>" >> tmp.sse.cpp
echo "int main() { return 0; }" >> tmp.sse.cpp
execute="$cxx_host -msse4.1 $CFLAGS tmp.sse.cpp -o tmp.sse 2>&1"
sse="`eval $execute 2>/dev/null`"
ret=$?
log 2 "executing $execute"
log 2 " returned $sse"
log 2 " exit code $ret"
if [ "$ret" = "0" ]; then
log 1 "detecting SSE... found"
else
# It was forced, so it should be found.
if [ "$with_sse" != "1" ]; then
log 1 "configure: error: SSE couln't be found"
log 1 "configure: error: you force enabled SSE, but it seems unavailable"
exit 1
fi
log 1 "detecting SSE... not found"
with_sse="0"
fi
rm -f tmp.sse tmp.exe tmp.sse.cpp
}
make_sed() { make_sed() {
T_CFLAGS="$CFLAGS" T_CFLAGS="$CFLAGS"
T_CXXFLAGS="$CXXFLAGS" T_CXXFLAGS="$CXXFLAGS"
@@ -3758,8 +3714,6 @@ showhelp() {
echo " --with-ccache enables ccache support" echo " --with-ccache enables ccache support"
echo " --with-distcc enables distcc support" echo " --with-distcc enables distcc support"
echo " --without-grfcodec disable usage of grfcodec and re-generation of base sets" echo " --without-grfcodec disable usage of grfcodec and re-generation of base sets"
echo " --without-threads disable threading support"
echo " --without-sse disable SSE support (x86/x86_64 only)"
echo "" echo ""
echo "Some influential environment variables:" echo "Some influential environment variables:"
echo " CC C compiler command" echo " CC C compiler command"

1
configure vendored
View File

@@ -129,7 +129,6 @@ AWKCOMMAND='
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; } if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; } if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; } if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
if ($0 == "SSE" && "'$with_sse'" != "1") { next; }
skip += 1; skip += 1;

View File

@@ -1,262 +0,0 @@
Some explanations about Desyncs
Last updated: 2014-02-23
------------------------------------------------------------------------
Table of contents
-----------------
1.0) Desync theory
* 1.1) OpenTTD multiplayer architecture
* 1.2) What is a Desync and how is it detected
* 1.3) Typical causes of Desyncs
2.0) What to do in case of a Desync
* 2.1) Cache debugging
* 2.2) Desync recording
3.0) Evaluating the Desync records
* 3.1) Replaying
* 3.2) Evaluation the replay
* 3.3) Comparing savegames
1.1) OpenTTD multiplayer architecture
---- --------------------------------
OpenTTD has a huge gamestate, which changes all of the time.
The savegame contains the complete gamestate at a specific point
in time. But this state changes completely each tick: Vehicles move
and trees grow.
However, most of these changes in the gamestate are deterministic:
Without a player interfering a vehicle follows its orders always
in the same way, and trees always grow the same.
In OpenTTD multiplayer synchronisation works by creating a savegame
when clients join, and then transfering that savegame to the client,
so it has the complete gamestate at a fixed point in time.
Afterwards clients only receive 'commands', that is: Stuff which is
not predictable, like
- player actions
- AI actions
- GameScript actions
- Admin Port command
- rcon commands
- ...
These commands contain the information on how to execute the command,
and when to execute it. Time is measured in 'network frames'.
Mind that network frames to not match ingame time. Network frames
also run while the game is paused, to give a defined behaviour to
stuff that is executing while the game is paused.
The deterministic part of the gamestate is run by the clients on
their own. All they get from the server is the instruction to
run the gamestate up to a certain network time, which basically
says that there are no commands scheduled in that time.
When a client (which includes the server itself) wants to execute
a command (i.e. a non-predictable action), it does this by
- calling DoCommandP resp. DoCommandPInternal
- These functions first do a local test-run of the command to
check simple preconditions. (Just to give the client an
immediate response without bothering the server and waiting for
the response.) The test-run may not actually change the
gamestate, all changes must be discarded.
- If the local test-run succeeds the command is sent to the server.
- The server inserts the command into the command queue, which
assigns a network frame to the commands, i.e. when it shall be
executed on all clients.
- Enhanced with this specific timestamp, the command is send to all
clients, which execute the command simultaneously in the same
network frame in the same order.
1.2) What is a Desync and how is it detected
---- ---------------------------------------
In the ideal case all clients have the same gamestate as the server
and run in sync. That is, vehicle movement is the same on all
clients, and commands are executed the same everywhere and
have the same results.
When a Desync happens, it means that the gamestates on the clients
(including the server) are no longer the same. Just imagine
that a vehicle picks the left line instead of the right line at
a junction on one client.
The important thing here is, that noone notices when a Desync
occurs. The desync client will continue to simulate the gamestate
and execute commands from the server. Once the gamestate differs
it will increasingly spiral out of control: If a vehicle picks a
different route, it will arrive at a different time at a station,
which will load different cargo, which causes other vehicles to
load other stuff, which causes industries to notice different
servicing, which causes industries to change production, ...
the client could run all day in a different universe.
To limit how long a Desync can remain unnoticed, the server
transfers some checksums every now and then for the gamestate.
Currently this checksum is the state of the random number
generator of the game logic. A lot of things in OpenTTD depend
on the RNG, and if the gamestate differs, it is likely that the
RNG is called at different times, and the state differs when
checked.
The clients compare this 'checksum' with the checksum of their
own gamestate at the specific network frame. If they differ,
the client disconnects with a Desync error.
The important thing here is: The detection of the Desync is
only an ultimate failure detection. It does not give any
indication on when the Desync happened. The Desync may after
all have occured long ago, and just did not affect the checksum
up to now. The checksum may have matched 10 times or more
since the Desync happend, and only now the Desync has spiraled
enough to finally affect the checksum. (There was once a desync
which was only noticed by the checksum after 20 game years.)
1.3) Typical causes of Desyncs
---- -------------------------
Desyncs can be caused by the following scenarios:
- The savegame does not describe the complete gamestate.
- Some information which affects the progression of the
gamestate is not saved in the savegame.
- Some information which affects the progression of the
gamestate is not loaded from the savegame.
This includes the case that something is not completely
reset before loading the savegame, so data from the
previous game is carried over to the new one.
- The gamestate does not behave deterministic.
- Cache mismatch: The game logic depends on some cached
values, which are not invalidated properly. This is
the usual case for NewGRF-specific Desyncs.
- Undefined behaviour: The game logic performs multiple
things in an undefined order or with an undefined
result. E.g. when sorting something with a key while
some keys are equal. Or some computation that depends
on the CPU architecture (32/64 bit, little/big endian).
- The gamestate is modified when it shall not be modified.
- The test-run of a command alters the gamestate.
- The gamestate is altered by a player or script without
using commands.
2.1) Cache debugging
---- ---------------
Desyncs which are caused by inproper cache validation can
often be found by enabling cache validation:
- Start OpenTTD with '-d desync=2'.
- This will enable validation of caches every tick.
That is, cached values are recomputed every tick and compared
to the cached value.
- Differences are logged to 'commands-out.log' in the autosave
folder.
Mind that this type of debugging can also be done in singleplayer.
2.2) Desync recording
---- ----------------
If you have a server, which happens to encounter Desyncs often,
you can enable recording of the gamestate alterations. This
will later allow the replay the gamestate and locate the Desync
cause.
There are two levels of Desync recording, which are enabled
via '-d desync=2' resp. '-d desync=3'. Both will record all
commands to a file 'commands-out.log' in the autosave folder.
If you have the savegame from the start of the server, and
this command log you can replay the whole game. (see Section 3.1)
If you do not start the server from a savegame, there will
also be a savegame created just after a map has been generated.
The savegame will be named 'dmp_cmds_*.sav' and be put into
the autosave folder.
In addition to that '-d desync=3' also creates regular savegames
at defined spots in network time. (more defined than regular
autosaves). These will be created in the autosave folder
and will also be named 'dmp_cmds_*.sav'.
These saves allow comparing the gamestate with the original
gamestate during replaying, and thus greatly help debugging.
However, they also take a lot of disk space.
3.1) Replaying
---- ---------
To replay a Desync recording, you need these files:
- The savegame from when the server was started, resp.
the automatically created savegame from when the map
was generated.
- The 'commands-out.log' file.
- Optionally the 'dmp_cmds_*.sav'.
Put these files into a safe spot. (Not your autosave folder!)
Next, prepare your OpenTTD for replaying:
- Get the same version of OpenTTD as the original server was running.
- Uncomment/enable the define 'DEBUG_DUMP_COMMANDS' in
'src/network/network_func.h'.
- Put the 'commands-out.log' into the root save folder, and rename
it to 'commands.log'.
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
This replays the server log and creates new 'commands-out.log'
and 'dmp_cmds_*.sav' in your autosave folder.
3.2) Evaluation the replay
---- ---------------------
The replaying will also compare the checksums which are part of
the 'commands-out.log' with the replayed gamestate.
If they differ, it will trigger a 'NOT_REACHED'.
If the replay succeeds without mismatch, that is the replay reproduces
the original server state:
- Repeat the replay starting from incrementally later 'dmp_cmds_*.sav'
while truncating the 'commands.log' at the beginning appropriately.
The 'dmp_cmds_*.sav' can be your own ones from the first reply, or
the ones from the original server (if you have them).
(This simulates the view of joining clients during the game.)
- If one of those replays fails, you have located the Desync between
the last dmp_cmds that reproduces the replay and the first one
that fails.
If you have the original 'dmp_cmds_*.sav', you can also compare those
savegames with your own ones from the replay. You can also comment/disable
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
the replay after the mismatch has already been detected.
See Section 3.2 on how to compare savegames.
If the saves differ you have located the Desync between the last dmp_cmds
that match and the first one that does not. The difference of the saves
may point you in the direction of what causes it.
If the replay succeeds without mismatch, and you do not have any
'dmp_cmd_*.sav' from the original server, it is a lost case.
Enable creation of the 'dmp_cmd_*.sav' on the server, and wait for the
next Desync.
Finally, you can also compare the 'commands-out.log' from the original
server with the one from the replay. They will differ in stuff like
dates, and the original log will contain the chat, but otherwise they
should match.
3.2) Comparing savegames
---- -------------------
The binary form of the savegames from the original server and from
your replay will always differ:
- The savegame contains paths to used NewGRF files.
- The gamelog will log your loading of the savegame.
- The savegame data of AIs and the Gamescript will differ.
Scripts are not run during the replay, only their recorded commands
are replayed. Their internal state will thus not change in the
replay and will differ.
To compare savegame more semantically, there exist some ugly hackish
tools at:
http://devs.openttd.org/~frosch/texts/zpipe.c
http://devs.openttd.org/~frosch/texts/printhunk.c
The first one decompresses OpenTTD savegames. The second one creates
a textual representation of an uncompressed savegame, by parsing hunks
and arrays and such. With both tools you need to be a bit careful
since they work on stdin and stdout, which may not deal well with
binary data.
If you have the textual representation of the savegames, you can
compare them with regular diff tools.

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs OpenTTD's known bugs
Last updated: 2014-02-25 Last updated: 2013-12-24
Release version: 1.4.0-beta5 Release version: 1.4.0-beta1
------------------------------------------------------------------------ ------------------------------------------------------------------------
@@ -444,11 +444,3 @@ Trains might not stop at platforms that are currently being changed [FS#5553]:
just anywhere in the station because then it would never leave the station just anywhere in the station because then it would never leave the station
if you have the same station in the order list multiple times in a row or if you have the same station in the order list multiple times in a row or
if there is only one station in the order list (see FS#5684). if there is only one station in the order list (see FS#5684).
Some houses and industries are not affected by transparency [FS#5817]:
Some of the default houses and industries (f.e. the iron ore mine) are
not affected by the transparency options. This is because the graphics do
not (completely) separate the ground from the building.
This is a bug of the original graphics, and unfortunately cannot be
fixed with OpenGFX for the sake of maintaining compatibility with the
original graphics.

View File

@@ -1,32 +1,8 @@
openttd (1.4.0~beta5-0) unstable; urgency=low openttd (1.4.0~beta1) unstable; urgency=low
* New upstream release 1.4.0-beta5
-- OpenTTD <info@openttd.org> Tue, 25 Feb 2014 10:15:00 +0100
openttd (1.4.0~beta4-0) unstable; urgency=low
* New upstream release 1.4.0-beta4
-- OpenTTD <info@openttd.org> Thu, 06 Feb 2014 21:00:00 +0100
openttd (1.4.0~beta3-0) unstable; urgency=low
* New upstream release 1.4.0-beta3
-- OpenTTD <info@openttd.org> Tue, 21 Jan 2014 21:00:00 +0100
openttd (1.4.0~beta2-0) unstable; urgency=low
* New upstream release 1.4.0-beta2
-- OpenTTD <info@openttd.org> Tue, 07 Jan 2014 21:00:00 +0100
openttd (1.4.0~beta1-0) unstable; urgency=low
* New upstream release 1.4.0-beta1 * New upstream release 1.4.0-beta1
-- OpenTTD <info@openttd.org> Tue, 24 Dec 2013 00:00:00 +0100 -- OpenTTD <info@openttd.org> Tue, 24 Dec 2012 00:00:00 +0100
openttd (1.3.3-0) unstable; urgency=low openttd (1.3.3-0) unstable; urgency=low

View File

@@ -3,7 +3,7 @@ Section: games
Priority: optional Priority: optional
Maintainer: Matthijs Kooijman <matthijs@stdin.nl> Maintainer: Matthijs Kooijman <matthijs@stdin.nl>
Uploaders: Jordi Mallach <jordi@debian.org> Uploaders: Jordi Mallach <jordi@debian.org>
Build-Depends: debhelper (>= 7.0.50), libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev, libicu-dev, liblzma-dev, liblzo2-dev Build-Depends: debhelper (>= 7.0.50), libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev, libicu-dev, liblzma-dev, liblzo2-dev, libxdg-basedir-dev
Standards-Version: 3.8.4 Standards-Version: 3.8.4
Vcs-Browser: http://anonscm.debian.org/gitweb/?p=collab-maint/openttd.git Vcs-Browser: http://anonscm.debian.org/gitweb/?p=collab-maint/openttd.git
Vcs-Git: git://anonscm.debian.org/collab-maint/openttd.git Vcs-Git: git://anonscm.debian.org/collab-maint/openttd.git

View File

@@ -29,7 +29,7 @@ include /usr/share/dpkg/buildflags.mk
# to be explicit about the dependencies, in case we're not running in a # to be explicit about the dependencies, in case we're not running in a
# clean build root. # clean build root.
override_dh_auto_configure: override_dh_auto_configure:
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --with-lzma --without-xdg-basedir --without-iconv --disable-strip CFLAGS="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS="$(LDFLAGS)" CFLAGS_BUILD="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS_BUILD="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS_BUILD="$(LDFLAGS)" ./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --with-lzma --with-xdg-basedir --without-iconv --disable-strip CFLAGS="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS="$(LDFLAGS)" CFLAGS_BUILD="$(CFLAGS) $(CPPFLAGS)" CXXFLAGS_BUILD="$(CXXFLAGS) $(CPPFLAGS)" LDFLAGS_BUILD="$(LDFLAGS)"
# Do some extra installation # Do some extra installation
override_dh_auto_install: override_dh_auto_install:

View File

@@ -2,8 +2,8 @@
!define APPV_MAJOR 1 !define APPV_MAJOR 1
!define APPV_MINOR 4 !define APPV_MINOR 4
!define APPV_MAINT 0 !define APPV_MAINT 0
!define APPV_BUILD 4 !define APPV_BUILD 0
!define APPV_EXTRA "-beta5" !define APPV_EXTRA "-beta1"
!define APPNAME "OpenTTD" ; Define application name !define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version !define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version

View File

@@ -173,7 +173,6 @@ Function load_main_data(filename, ByRef vcxproj, ByRef filters, ByRef files)
line = "MSVC" Or _ line = "MSVC" Or _
line = "DIRECTMUSIC" Or _ line = "DIRECTMUSIC" Or _
line = "AI" Or _ line = "AI" Or _
line = "SSE" Or _
line = "HAVE_THREAD" _ line = "HAVE_THREAD" _
) Then skip = skip + 1 ) Then skip = skip + 1
deep = deep + 1 deep = deep + 1

View File

@@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -156,7 +156,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
@@ -204,7 +204,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -256,7 +256,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
@@ -304,7 +304,6 @@
<ClCompile Include="..\src\command.cpp" /> <ClCompile Include="..\src\command.cpp" />
<ClCompile Include="..\src\console.cpp" /> <ClCompile Include="..\src\console.cpp" />
<ClCompile Include="..\src\console_cmds.cpp" /> <ClCompile Include="..\src\console_cmds.cpp" />
<ClCompile Include="..\src\cpu.cpp" />
<ClCompile Include="..\src\crashlog.cpp" /> <ClCompile Include="..\src\crashlog.cpp" />
<ClCompile Include="..\src\currency.cpp" /> <ClCompile Include="..\src\currency.cpp" />
<ClCompile Include="..\src\date.cpp" /> <ClCompile Include="..\src\date.cpp" />
@@ -355,6 +354,7 @@
<ClCompile Include="..\src\network\network_udp.cpp" /> <ClCompile Include="..\src\network\network_udp.cpp" />
<ClCompile Include="..\src\openttd.cpp" /> <ClCompile Include="..\src\openttd.cpp" />
<ClCompile Include="..\src\order_backup.cpp" /> <ClCompile Include="..\src\order_backup.cpp" />
<ClCompile Include="..\src\os_timer.cpp" />
<ClCompile Include="..\src\pbs.cpp" /> <ClCompile Include="..\src\pbs.cpp" />
<ClCompile Include="..\src\progress.cpp" /> <ClCompile Include="..\src\progress.cpp" />
<ClCompile Include="..\src\rail.cpp" /> <ClCompile Include="..\src\rail.cpp" />
@@ -385,7 +385,6 @@
<ClCompile Include="..\src\vehicle.cpp" /> <ClCompile Include="..\src\vehicle.cpp" />
<ClCompile Include="..\src\vehiclelist.cpp" /> <ClCompile Include="..\src\vehiclelist.cpp" />
<ClCompile Include="..\src\viewport.cpp" /> <ClCompile Include="..\src\viewport.cpp" />
<ClCompile Include="..\src\viewport_sprite_sorter_sse4.cpp" />
<ClCompile Include="..\src\waypoint.cpp" /> <ClCompile Include="..\src\waypoint.cpp" />
<ClCompile Include="..\src\widget.cpp" /> <ClCompile Include="..\src\widget.cpp" />
<ClCompile Include="..\src\window.cpp" /> <ClCompile Include="..\src\window.cpp" />
@@ -423,7 +422,6 @@
<ClInclude Include="..\src\console_gui.h" /> <ClInclude Include="..\src\console_gui.h" />
<ClInclude Include="..\src\console_internal.h" /> <ClInclude Include="..\src\console_internal.h" />
<ClInclude Include="..\src\console_type.h" /> <ClInclude Include="..\src\console_type.h" />
<ClInclude Include="..\src\cpu.h" />
<ClInclude Include="..\src\crashlog.h" /> <ClInclude Include="..\src\crashlog.h" />
<ClInclude Include="..\src\currency.h" /> <ClInclude Include="..\src\currency.h" />
<ClInclude Include="..\src\date_func.h" /> <ClInclude Include="..\src\date_func.h" />
@@ -642,7 +640,6 @@
<ClInclude Include="..\src\vehicle_type.h" /> <ClInclude Include="..\src\vehicle_type.h" />
<ClInclude Include="..\src\vehiclelist.h" /> <ClInclude Include="..\src\vehiclelist.h" />
<ClInclude Include="..\src\viewport_func.h" /> <ClInclude Include="..\src\viewport_func.h" />
<ClInclude Include="..\src\viewport_sprite_sorter.h" />
<ClInclude Include="..\src\viewport_type.h" /> <ClInclude Include="..\src\viewport_type.h" />
<ClInclude Include="..\src\water.h" /> <ClInclude Include="..\src\water.h" />
<ClInclude Include="..\src\waypoint_base.h" /> <ClInclude Include="..\src\waypoint_base.h" />
@@ -1036,8 +1033,6 @@
<ClInclude Include="..\src\script\api\script_station.hpp" /> <ClInclude Include="..\src\script\api\script_station.hpp" />
<ClInclude Include="..\src\script\api\script_stationlist.hpp" /> <ClInclude Include="..\src\script\api\script_stationlist.hpp" />
<ClInclude Include="..\src\script\api\script_story_page.hpp" /> <ClInclude Include="..\src\script\api\script_story_page.hpp" />
<ClInclude Include="..\src\script\api\script_storypagelist.hpp" />
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp" />
<ClInclude Include="..\src\script\api\script_subsidy.hpp" /> <ClInclude Include="..\src\script\api\script_subsidy.hpp" />
<ClInclude Include="..\src\script\api\script_subsidylist.hpp" /> <ClInclude Include="..\src\script\api\script_subsidylist.hpp" />
<ClInclude Include="..\src\script\api\script_testmode.hpp" /> <ClInclude Include="..\src\script\api\script_testmode.hpp" />
@@ -1100,8 +1095,6 @@
<ClCompile Include="..\src\script\api\script_station.cpp" /> <ClCompile Include="..\src\script\api\script_station.cpp" />
<ClCompile Include="..\src\script\api\script_stationlist.cpp" /> <ClCompile Include="..\src\script\api\script_stationlist.cpp" />
<ClCompile Include="..\src\script\api\script_story_page.cpp" /> <ClCompile Include="..\src\script\api\script_story_page.cpp" />
<ClCompile Include="..\src\script\api\script_storypagelist.cpp" />
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp" />
<ClCompile Include="..\src\script\api\script_subsidy.cpp" /> <ClCompile Include="..\src\script\api\script_subsidy.cpp" />
<ClCompile Include="..\src\script\api\script_subsidylist.cpp" /> <ClCompile Include="..\src\script\api\script_subsidylist.cpp" />
<ClCompile Include="..\src\script\api\script_testmode.cpp" /> <ClCompile Include="..\src\script\api\script_testmode.cpp" />
@@ -1119,22 +1112,12 @@
<ClCompile Include="..\src\script\api\script_window.cpp" /> <ClCompile Include="..\src\script\api\script_window.cpp" />
<ClCompile Include="..\src\blitter\32bpp_anim.cpp" /> <ClCompile Include="..\src\blitter\32bpp_anim.cpp" />
<ClInclude Include="..\src\blitter\32bpp_anim.hpp" /> <ClInclude Include="..\src\blitter\32bpp_anim.hpp" />
<ClCompile Include="..\src\blitter\32bpp_anim_sse4.cpp" />
<ClInclude Include="..\src\blitter\32bpp_anim_sse4.hpp" />
<ClCompile Include="..\src\blitter\32bpp_base.cpp" /> <ClCompile Include="..\src\blitter\32bpp_base.cpp" />
<ClInclude Include="..\src\blitter\32bpp_base.hpp" /> <ClInclude Include="..\src\blitter\32bpp_base.hpp" />
<ClCompile Include="..\src\blitter\32bpp_optimized.cpp" /> <ClCompile Include="..\src\blitter\32bpp_optimized.cpp" />
<ClInclude Include="..\src\blitter\32bpp_optimized.hpp" /> <ClInclude Include="..\src\blitter\32bpp_optimized.hpp" />
<ClCompile Include="..\src\blitter\32bpp_simple.cpp" /> <ClCompile Include="..\src\blitter\32bpp_simple.cpp" />
<ClInclude Include="..\src\blitter\32bpp_simple.hpp" /> <ClInclude Include="..\src\blitter\32bpp_simple.hpp" />
<ClInclude Include="..\src\blitter\32bpp_sse_func.hpp" />
<ClInclude Include="..\src\blitter\32bpp_sse_type.h" />
<ClCompile Include="..\src\blitter\32bpp_sse2.cpp" />
<ClInclude Include="..\src\blitter\32bpp_sse2.hpp" />
<ClCompile Include="..\src\blitter\32bpp_sse4.cpp" />
<ClInclude Include="..\src\blitter\32bpp_sse4.hpp" />
<ClCompile Include="..\src\blitter\32bpp_ssse3.cpp" />
<ClInclude Include="..\src\blitter\32bpp_ssse3.hpp" />
<ClCompile Include="..\src\blitter\8bpp_base.cpp" /> <ClCompile Include="..\src\blitter\8bpp_base.cpp" />
<ClInclude Include="..\src\blitter\8bpp_base.hpp" /> <ClInclude Include="..\src\blitter\8bpp_base.hpp" />
<ClCompile Include="..\src\blitter\8bpp_optimized.cpp" /> <ClCompile Include="..\src\blitter\8bpp_optimized.cpp" />

View File

@@ -141,9 +141,6 @@
<ClCompile Include="..\src\console_cmds.cpp"> <ClCompile Include="..\src\console_cmds.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\cpu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\crashlog.cpp"> <ClCompile Include="..\src\crashlog.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@@ -294,6 +291,9 @@
<ClCompile Include="..\src\order_backup.cpp"> <ClCompile Include="..\src\order_backup.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\os_timer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\pbs.cpp"> <ClCompile Include="..\src\pbs.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@@ -384,9 +384,6 @@
<ClCompile Include="..\src\viewport.cpp"> <ClCompile Include="..\src\viewport.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\viewport_sprite_sorter_sse4.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\waypoint.cpp"> <ClCompile Include="..\src\waypoint.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@@ -498,9 +495,6 @@
<ClInclude Include="..\src\console_type.h"> <ClInclude Include="..\src\console_type.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\src\cpu.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\crashlog.h"> <ClInclude Include="..\src\crashlog.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
@@ -1155,9 +1149,6 @@
<ClInclude Include="..\src\viewport_func.h"> <ClInclude Include="..\src\viewport_func.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\src\viewport_sprite_sorter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\viewport_type.h"> <ClInclude Include="..\src\viewport_type.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
@@ -2337,12 +2328,6 @@
<ClInclude Include="..\src\script\api\script_story_page.hpp"> <ClInclude Include="..\src\script\api\script_story_page.hpp">
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<Filter>Script API</Filter>
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<Filter>Script API</Filter>
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<Filter>Script API</Filter> <Filter>Script API</Filter>
</ClInclude> </ClInclude>
@@ -2529,12 +2514,6 @@
<ClCompile Include="..\src\script\api\script_story_page.cpp"> <ClCompile Include="..\src\script\api\script_story_page.cpp">
<Filter>Script API Implementation</Filter> <Filter>Script API Implementation</Filter>
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<ClCompile Include="..\src\script\api\script_storypagelist.cpp">
<Filter>Script API Implementation</Filter>
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<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_subsidy.cpp"> <ClCompile Include="..\src\script\api\script_subsidy.cpp">
<Filter>Script API Implementation</Filter> <Filter>Script API Implementation</Filter>
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@@ -2586,12 +2565,6 @@
<ClInclude Include="..\src\blitter\32bpp_anim.hpp"> <ClInclude Include="..\src\blitter\32bpp_anim.hpp">
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<ClCompile Include="..\src\blitter\32bpp_anim_sse4.cpp">
<Filter>Blitters</Filter>
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<ClCompile Include="..\src\blitter\32bpp_base.cpp"> <ClCompile Include="..\src\blitter\32bpp_base.cpp">
<Filter>Blitters</Filter> <Filter>Blitters</Filter>
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@@ -2610,30 +2583,6 @@
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<ClCompile Include="..\src\blitter\8bpp_base.cpp"> <ClCompile Include="..\src\blitter\8bpp_base.cpp">
<Filter>Blitters</Filter> <Filter>Blitters</Filter>
</ClCompile> </ClCompile>

View File

@@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
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<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -156,7 +156,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
@@ -204,7 +204,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -256,7 +256,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>

View File

@@ -52,7 +52,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
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StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
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@@ -156,7 +156,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
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@@ -257,7 +257,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
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StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
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@@ -362,7 +362,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
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AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
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RuntimeLibrary="1" RuntimeLibrary="1"
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@@ -486,10 +486,6 @@
RelativePath=".\..\src\console_cmds.cpp" RelativePath=".\..\src\console_cmds.cpp"
> >
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<File
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>
</File>
<File <File
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@@ -690,6 +686,10 @@
RelativePath=".\..\src\order_backup.cpp" RelativePath=".\..\src\order_backup.cpp"
> >
</File> </File>
<File
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>
</File>
<File <File
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@@ -810,10 +810,6 @@
RelativePath=".\..\src\viewport.cpp" RelativePath=".\..\src\viewport.cpp"
> >
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>
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<File <File
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@@ -966,10 +962,6 @@
RelativePath=".\..\src\console_type.h" RelativePath=".\..\src\console_type.h"
> >
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<File
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>
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<File <File
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@@ -1842,10 +1834,6 @@
RelativePath=".\..\src\viewport_func.h" RelativePath=".\..\src\viewport_func.h"
> >
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>
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<File <File
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@@ -3478,14 +3466,6 @@
RelativePath=".\..\src\script\api\script_story_page.hpp" RelativePath=".\..\src\script\api\script_story_page.hpp"
> >
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>
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>
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@@ -3738,14 +3718,6 @@
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> >
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>
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@@ -3818,14 +3790,6 @@
RelativePath=".\..\src\blitter\32bpp_anim.hpp" RelativePath=".\..\src\blitter\32bpp_anim.hpp"
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>
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>
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> >
@@ -3850,38 +3814,6 @@
RelativePath=".\..\src\blitter\32bpp_simple.hpp" RelativePath=".\..\src\blitter\32bpp_simple.hpp"
> >
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>
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>
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>
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>
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> >

View File

@@ -52,7 +52,7 @@
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@@ -156,7 +156,7 @@
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@@ -257,7 +257,7 @@
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@@ -362,7 +362,7 @@
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View File

@@ -53,7 +53,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
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@@ -155,7 +155,7 @@
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@@ -255,7 +255,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
RuntimeLibrary="0" RuntimeLibrary="0"
@@ -359,7 +359,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@@ -483,10 +483,6 @@
RelativePath=".\..\src\console_cmds.cpp" RelativePath=".\..\src\console_cmds.cpp"
> >
</File> </File>
<File
RelativePath=".\..\src\cpu.cpp"
>
</File>
<File <File
RelativePath=".\..\src\crashlog.cpp" RelativePath=".\..\src\crashlog.cpp"
> >
@@ -687,6 +683,10 @@
RelativePath=".\..\src\order_backup.cpp" RelativePath=".\..\src\order_backup.cpp"
> >
</File> </File>
<File
RelativePath=".\..\src\os_timer.cpp"
>
</File>
<File <File
RelativePath=".\..\src\pbs.cpp" RelativePath=".\..\src\pbs.cpp"
> >
@@ -807,10 +807,6 @@
RelativePath=".\..\src\viewport.cpp" RelativePath=".\..\src\viewport.cpp"
> >
</File> </File>
<File
RelativePath=".\..\src\viewport_sprite_sorter_sse4.cpp"
>
</File>
<File <File
RelativePath=".\..\src\waypoint.cpp" RelativePath=".\..\src\waypoint.cpp"
> >
@@ -963,10 +959,6 @@
RelativePath=".\..\src\console_type.h" RelativePath=".\..\src\console_type.h"
> >
</File> </File>
<File
RelativePath=".\..\src\cpu.h"
>
</File>
<File <File
RelativePath=".\..\src\crashlog.h" RelativePath=".\..\src\crashlog.h"
> >
@@ -1839,10 +1831,6 @@
RelativePath=".\..\src\viewport_func.h" RelativePath=".\..\src\viewport_func.h"
> >
</File> </File>
<File
RelativePath=".\..\src\viewport_sprite_sorter.h"
>
</File>
<File <File
RelativePath=".\..\src\viewport_type.h" RelativePath=".\..\src\viewport_type.h"
> >
@@ -3475,14 +3463,6 @@
RelativePath=".\..\src\script\api\script_story_page.hpp" RelativePath=".\..\src\script\api\script_story_page.hpp"
> >
</File> </File>
<File
RelativePath=".\..\src\script\api\script_storypagelist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
>
</File>
<File <File
RelativePath=".\..\src\script\api\script_subsidy.hpp" RelativePath=".\..\src\script\api\script_subsidy.hpp"
> >
@@ -3735,14 +3715,6 @@
RelativePath=".\..\src\script\api\script_story_page.cpp" RelativePath=".\..\src\script\api\script_story_page.cpp"
> >
</File> </File>
<File
RelativePath=".\..\src\script\api\script_storypagelist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
>
</File>
<File <File
RelativePath=".\..\src\script\api\script_subsidy.cpp" RelativePath=".\..\src\script\api\script_subsidy.cpp"
> >
@@ -3815,14 +3787,6 @@
RelativePath=".\..\src\blitter\32bpp_anim.hpp" RelativePath=".\..\src\blitter\32bpp_anim.hpp"
> >
</File> </File>
<File
RelativePath=".\..\src\blitter\32bpp_anim_sse4.cpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_anim_sse4.hpp"
>
</File>
<File <File
RelativePath=".\..\src\blitter\32bpp_base.cpp" RelativePath=".\..\src\blitter\32bpp_base.cpp"
> >
@@ -3847,38 +3811,6 @@
RelativePath=".\..\src\blitter\32bpp_simple.hpp" RelativePath=".\..\src\blitter\32bpp_simple.hpp"
> >
</File> </File>
<File
RelativePath=".\..\src\blitter\32bpp_sse_func.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse_type.h"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse2.cpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse2.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse4.cpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_sse4.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_ssse3.cpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_ssse3.hpp"
>
</File>
<File <File
RelativePath=".\..\src\blitter\8bpp_base.cpp" RelativePath=".\..\src\blitter\8bpp_base.cpp"
> >

View File

@@ -53,7 +53,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
RuntimeLibrary="0" RuntimeLibrary="0"
@@ -155,7 +155,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@@ -255,7 +255,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
RuntimeLibrary="0" RuntimeLibrary="0"
@@ -359,7 +359,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"

View File

@@ -1,5 +1,5 @@
Last updated: 2014-02-25 Last updated: 2013-12-24
Release version: 1.4.0-beta5 Release version: 1.4.0-beta1
------------------------------------------------------------------------ ------------------------------------------------------------------------

View File

@@ -12,7 +12,6 @@ cheat.cpp
command.cpp command.cpp
console.cpp console.cpp
console_cmds.cpp console_cmds.cpp
cpu.cpp
crashlog.cpp crashlog.cpp
currency.cpp currency.cpp
date.cpp date.cpp
@@ -63,6 +62,7 @@ network/network_server.cpp
network/network_udp.cpp network/network_udp.cpp
openttd.cpp openttd.cpp
order_backup.cpp order_backup.cpp
os_timer.cpp
pbs.cpp pbs.cpp
progress.cpp progress.cpp
rail.cpp rail.cpp
@@ -111,9 +111,6 @@ townname.cpp
vehicle.cpp vehicle.cpp
vehiclelist.cpp vehiclelist.cpp
viewport.cpp viewport.cpp
#if SSE
viewport_sprite_sorter_sse4.cpp
#end
waypoint.cpp waypoint.cpp
widget.cpp widget.cpp
window.cpp window.cpp
@@ -158,7 +155,6 @@ console_func.h
console_gui.h console_gui.h
console_internal.h console_internal.h
console_type.h console_type.h
cpu.h
crashlog.h crashlog.h
currency.h currency.h
date_func.h date_func.h
@@ -377,7 +373,6 @@ vehicle_gui_base.h
vehicle_type.h vehicle_type.h
vehiclelist.h vehiclelist.h
viewport_func.h viewport_func.h
viewport_sprite_sorter.h
viewport_type.h viewport_type.h
water.h water.h
waypoint_base.h waypoint_base.h
@@ -816,8 +811,6 @@ script/api/script_signlist.hpp
script/api/script_station.hpp script/api/script_station.hpp
script/api/script_stationlist.hpp script/api/script_stationlist.hpp
script/api/script_story_page.hpp script/api/script_story_page.hpp
script/api/script_storypagelist.hpp
script/api/script_storypageelementlist.hpp
script/api/script_subsidy.hpp script/api/script_subsidy.hpp
script/api/script_subsidylist.hpp script/api/script_subsidylist.hpp
script/api/script_testmode.hpp script/api/script_testmode.hpp
@@ -882,8 +875,6 @@ script/api/script_signlist.cpp
script/api/script_station.cpp script/api/script_station.cpp
script/api/script_stationlist.cpp script/api/script_stationlist.cpp
script/api/script_story_page.cpp script/api/script_story_page.cpp
script/api/script_storypagelist.cpp
script/api/script_storypageelementlist.cpp
script/api/script_subsidy.cpp script/api/script_subsidy.cpp
script/api/script_subsidylist.cpp script/api/script_subsidylist.cpp
script/api/script_testmode.cpp script/api/script_testmode.cpp
@@ -905,26 +896,12 @@ script/api/script_window.cpp
#else #else
blitter/32bpp_anim.cpp blitter/32bpp_anim.cpp
blitter/32bpp_anim.hpp blitter/32bpp_anim.hpp
#if SSE
blitter/32bpp_anim_sse4.cpp
blitter/32bpp_anim_sse4.hpp
#end
blitter/32bpp_base.cpp blitter/32bpp_base.cpp
blitter/32bpp_base.hpp blitter/32bpp_base.hpp
blitter/32bpp_optimized.cpp blitter/32bpp_optimized.cpp
blitter/32bpp_optimized.hpp blitter/32bpp_optimized.hpp
blitter/32bpp_simple.cpp blitter/32bpp_simple.cpp
blitter/32bpp_simple.hpp blitter/32bpp_simple.hpp
#if SSE
blitter/32bpp_sse_func.hpp
blitter/32bpp_sse_type.h
blitter/32bpp_sse2.cpp
blitter/32bpp_sse2.hpp
blitter/32bpp_sse4.cpp
blitter/32bpp_sse4.hpp
blitter/32bpp_ssse3.cpp
blitter/32bpp_ssse3.hpp
#end
blitter/8bpp_base.cpp blitter/8bpp_base.cpp
blitter/8bpp_base.hpp blitter/8bpp_base.hpp
blitter/8bpp_optimized.cpp blitter/8bpp_optimized.cpp

View File

@@ -160,7 +160,7 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chai
} }
/* Update train weight etc., the old vehicle will be sold anyway */ /* Update train weight etc., the old vehicle will be sold anyway */
if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(CCF_LOADUNLOAD); if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(true);
} }
/** /**

View File

@@ -15,8 +15,8 @@
#include "32bpp_optimized.hpp" #include "32bpp_optimized.hpp"
/** The optimised 32 bpp blitter with palette animation. */ /** The optimised 32 bpp blitter with palette animation. */
class Blitter_32bppAnim : public Blitter_32bppOptimized { class Blitter_32bppAnim FINAL : public Blitter_32bppOptimized {
protected: private:
uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
int anim_buf_width; ///< The width of the animation buffer. int anim_buf_width; ///< The width of the animation buffer.
int anim_buf_height; ///< The height of the animation buffer. int anim_buf_height; ///< The height of the animation buffer.
@@ -56,9 +56,10 @@ public:
}; };
/** Factory for the 32bpp blitter with animation. */ /** Factory for the 32bpp blitter with animation. */
class FBlitter_32bppAnim : public BlitterFactory { class FBlitter_32bppAnim : public BlitterFactory<FBlitter_32bppAnim> {
public: public:
FBlitter_32bppAnim() : BlitterFactory("32bpp-anim", "32bpp Animation Blitter (palette animation)") {} /* virtual */ const char *GetName() { return "32bpp-anim"; }
/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); } /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
}; };

View File

@@ -1,379 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_sse4_anim.cpp Implementation of the SSE4 32 bpp blitter with animation support. */
#ifdef WITH_SSE
#include "../stdafx.h"
#include "../video/video_driver.hpp"
#include "../table/sprites.h"
#include "32bpp_anim_sse4.hpp"
#include "32bpp_sse_func.hpp"
/** Instantiation of the SSE4 32bpp blitter factory. */
static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
/**
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
*
* @tparam mode blitter mode
* @param bp further blitting parameters
* @param zoom zoom level at which we are drawing
*/
IGNORE_UNINITIALIZED_WARNING_START
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent, bool animated>
inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
{
const byte * const remap = bp->remap;
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
uint16 *anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
int effective_width = bp->width;
/* Find where to start reading in the source sprite. */
const Blitter_32bppSSE_Base::SpriteData * const sd = (const Blitter_32bppSSE_Base::SpriteData *) bp->sprite;
const SpriteInfo * const si = &sd->infos[zoom];
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
if (read_mode != RM_WITH_MARGIN) {
src_rgba_line += bp->skip_left;
src_mv_line += bp->skip_left;
}
const MapValue *src_mv = src_mv_line;
/* Load these variables into register before loop. */
const __m128i a_cm = ALPHA_CONTROL_MASK;
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
for (int y = bp->height; y != 0; y--) {
Colour *dst = dst_line;
const Colour *src = src_rgba_line + META_LENGTH;
if (mode != BM_TRANSPARENT) src_mv = src_mv_line;
uint16 *anim = anim_line;
if (read_mode == RM_WITH_MARGIN) {
assert(bt_last == BT_NONE); // or you must ensure block type is preserved
anim += src_rgba_line[0].data;
src += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
if (mode != BM_TRANSPARENT) src_mv += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
const int new_width = effective_width - delta_diff;
effective_width = delta_diff > 0 ? new_width : effective_width;
if (effective_width <= 0) goto next_line;
}
switch (mode) {
default:
if (!translucent) {
for (uint x = (uint) effective_width; x > 0; x--) {
if (src->a) {
if (animated) {
*anim = *(const uint16*) src_mv;
*dst = (src_mv->m >= PALETTE_ANIM_START) ? AdjustBrightneSSE(this->LookupColourInPalette(src_mv->m), src_mv->v) : src->data;
} else {
*anim = 0;
*dst = *src;
}
}
if (animated) src_mv++;
anim++;
src++;
dst++;
}
break;
}
for (uint x = (uint) effective_width/2; x != 0; x--) {
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
if (animated) {
/* Remap colours. */
const byte m0 = mvX2;
if (m0 >= PALETTE_ANIM_START) {
const Colour c0 = (this->LookupColourInPalette(m0).data & 0x00FFFFFF) | (src[0].data & 0xFF000000);
InsertFirstUint32(AdjustBrightneSSE(c0, (byte) (mvX2 >> 8)).data, srcABCD);
}
const byte m1 = mvX2 >> 16;
if (m1 >= PALETTE_ANIM_START) {
const Colour c1 = (this->LookupColourInPalette(m1).data & 0x00FFFFFF) | (src[1].data & 0xFF000000);
InsertSecondUint32(AdjustBrightneSSE(c1, (byte) (mvX2 >> 24)).data, srcABCD);
}
/* Update anim buffer. */
const byte a0 = src[0].a;
const byte a1 = src[1].a;
uint32 anim01 = 0;
if (a0 == 255) {
if (a1 == 255) {
*(uint32*) anim = mvX2;
goto bmno_full_opacity;
}
anim01 = (uint16) mvX2;
} else if (a0 == 0) {
if (a1 == 0) {
goto bmno_full_transparency;
} else {
if (a1 == 255) anim[1] = (uint16) (mvX2 >> 16);
goto bmno_alpha_blend;
}
}
if (a1 > 0) {
if (a1 == 255) anim01 |= mvX2 & 0xFFFF0000;
*(uint32*) anim = anim01;
} else {
anim[0] = (uint16) anim01;
}
} else {
if (src[0].a) anim[0] = 0;
if (src[1].a) anim[1] = 0;
}
/* Blend colours. */
bmno_alpha_blend:
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
bmno_full_opacity:
_mm_storel_epi64((__m128i *) dst, srcABCD);
bmno_full_transparency:
src_mv += 2;
src += 2;
anim += 2;
dst += 2;
}
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
if (src->a == 0) {
} else if (src->a == 255) {
*anim = *(const uint16*) src_mv;
*dst = (src_mv->m >= PALETTE_ANIM_START) ? AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v) : *src;
} else {
*anim = 0;
__m128i srcABCD;
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
if (src_mv->m >= PALETTE_ANIM_START) {
Colour colour = AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v);
colour.a = src->a;
srcABCD = _mm_cvtsi32_si128(colour.data);
} else {
srcABCD = _mm_cvtsi32_si128(src->data);
}
dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm));
}
}
break;
case BM_COLOUR_REMAP:
for (uint x = (uint) effective_width / 2; x != 0; x--) {
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
/* Remap colours. */
const uint m0 = (byte) mvX2;
const uint r0 = remap[m0];
const uint m1 = (byte) (mvX2 >> 16);
const uint r1 = remap[m1];
if (mvX2 & 0x00FF00FF) {
#define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
/* Written so the compiler uses CMOV. */ \
Colour m_colour = m_colour_init; \
{ \
const Colour srcm = (Colour) (m_src); \
const uint m = (byte) (m_m); \
const uint r = remap[m]; \
const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
m_colour = r == 0 ? m_colour : cmap; \
m_colour = m != 0 ? m_colour : srcm; \
}
#ifdef _SQ64
uint64 srcs = _mm_cvtsi128_si64(srcABCD);
uint64 dsts;
if (animated) dsts = _mm_cvtsi128_si64(dstABCD);
uint64 remapped_src = 0;
CMOV_REMAP(c0, animated ? dsts : 0, srcs, mvX2);
remapped_src = c0.data;
CMOV_REMAP(c1, animated ? dsts >> 32 : 0, srcs >> 32, mvX2 >> 16);
remapped_src |= (uint64) c1.data << 32;
srcABCD = _mm_cvtsi64_si128(remapped_src);
#else
Colour remapped_src[2];
CMOV_REMAP(c0, animated ? _mm_cvtsi128_si32(dstABCD) : 0, _mm_cvtsi128_si32(srcABCD), mvX2);
remapped_src[0] = c0.data;
CMOV_REMAP(c1, animated ? dst[1] : 0, src[1], mvX2 >> 16);
remapped_src[1] = c1.data;
srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
#endif
if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
}
/* Update anim buffer. */
if (animated) {
const byte a0 = src[0].a;
const byte a1 = src[1].a;
uint32 anim01 = mvX2 & 0xFF00FF00;
if (a0 == 255) {
anim01 |= r0;
if (a1 == 255) {
*(uint32*) anim = anim01 | (r1 << 16);
goto bmcr_full_opacity;
}
} else if (a0 == 0) {
if (a1 == 0) {
goto bmcr_full_transparency;
} else {
if (a1 == 255) {
anim[1] = r1 | (anim01 >> 16);
}
goto bmcr_alpha_blend;
}
}
if (a1 > 0) {
if (a1 == 255) anim01 |= r1 << 16;
*(uint32*) anim = anim01;
} else {
anim[0] = (uint16) anim01;
}
} else {
if (src[0].a) anim[0] = 0;
if (src[1].a) anim[1] = 0;
}
/* Blend colours. */
bmcr_alpha_blend:
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
bmcr_full_opacity:
_mm_storel_epi64((__m128i *) dst, srcABCD);
bmcr_full_transparency:
src_mv += 2;
dst += 2;
src += 2;
anim += 2;
}
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
/* In case the m-channel is zero, do not remap this pixel in any way. */
__m128i srcABCD;
if (src->a == 0) break;
if (src_mv->m) {
const uint r = remap[src_mv->m];
*anim = (animated && src->a == 255) ? r | ((uint16) src_mv->v << 8 ) : 0;
if (r != 0) {
Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
if (src->a == 255) {
*dst = remapped_colour;
} else {
remapped_colour.a = src->a;
srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
goto bmcr_alpha_blend_single;
}
}
} else {
*anim = 0;
srcABCD = _mm_cvtsi32_si128(src->data);
if (src->a < 255) {
bmcr_alpha_blend_single:
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
}
dst->data = _mm_cvtsi128_si32(srcABCD);
}
}
break;
case BM_TRANSPARENT:
/* Make the current colour a bit more black, so it looks like this image is transparent. */
for (uint x = (uint) bp->width / 2; x > 0; x--) {
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
_mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
src += 2;
dst += 2;
anim += 2;
if (src[-2].a) anim[-2] = 0;
if (src[-1].a) anim[-1] = 0;
}
if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
if (src[0].a) anim[0] = 0;
}
break;
}
next_line:
if (mode != BM_TRANSPARENT) src_mv_line += si->sprite_width;
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
dst_line += bp->pitch;
anim_line += this->anim_buf_width;
}
}
IGNORE_UNINITIALIZED_WARNING_STOP
/**
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
*
* @param bp further blitting parameters
* @param mode blitter mode
* @param zoom zoom level at which we are drawing
*/
void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const Blitter_32bppSSE_Base::SpriteFlags sprite_flags = ((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags;
switch (mode) {
default: {
bm_normal:
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
const BlockType bt_last = (BlockType) (bp->width & 1);
if (bt_last == BT_EVEN) {
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, false>(bp, zoom);
else Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, true>(bp, zoom);
} else {
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, false>(bp, zoom);
else Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, true>(bp, zoom);
}
} else {
#ifdef _SQ64
if (sprite_flags & SF_TRANSLUCENT) {
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
} else {
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, false>(bp, zoom);
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, true>(bp, zoom);
}
#else
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
#endif
}
break;
}
case BM_COLOUR_REMAP:
if (sprite_flags & SF_NO_REMAP) goto bm_normal;
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, false>(bp, zoom);
else Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, true>(bp, zoom);
} else {
if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
else Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
}
break;
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
}
}
#endif /* WITH_SSE */

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@@ -1,53 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_sse4_anim.hpp A SSE4 32 bpp blitter with animation support. */
#ifndef BLITTER_32BPP_SSE4_ANIM_HPP
#define BLITTER_32BPP_SSE4_ANIM_HPP
#ifdef WITH_SSE
#ifndef SSE_VERSION
#define SSE_VERSION 4
#endif
#ifndef FULL_ANIMATION
#define FULL_ANIMATION 1
#endif
#include "32bpp_anim.hpp"
#include "32bpp_sse4.hpp"
#undef MARGIN_NORMAL_THRESHOLD
#define MARGIN_NORMAL_THRESHOLD 4
/** The SSE4 32 bpp blitter with palette animation. */
class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppAnim, public Blitter_32bppSSE_Base {
private:
public:
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
/* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
}
/* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
};
/** Factory for the SSE4 32 bpp blitter (with palette animation). */
class FBlitter_32bppSSE4_Anim: public BlitterFactory {
public:
FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); }
};
#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSE4_ANIM_HPP */

View File

@@ -32,9 +32,10 @@ public:
}; };
/** Factory for the optimised 32 bpp blitter (without palette animation). */ /** Factory for the optimised 32 bpp blitter (without palette animation). */
class FBlitter_32bppOptimized : public BlitterFactory { class FBlitter_32bppOptimized : public BlitterFactory<FBlitter_32bppOptimized> {
public: public:
FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {} /* virtual */ const char *GetName() { return "32bpp-optimized"; }
/* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); } /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
}; };

View File

@@ -34,9 +34,10 @@ public:
}; };
/** Factory for the simple 32 bpp blitter. */ /** Factory for the simple 32 bpp blitter. */
class FBlitter_32bppSimple : public BlitterFactory { class FBlitter_32bppSimple : public BlitterFactory<FBlitter_32bppSimple> {
public: public:
FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {} /* virtual */ const char *GetName() { return "32bpp-simple"; }
/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); } /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
}; };

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@@ -1,140 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_sse2.cpp Implementation of the SSE2 32 bpp blitter. */
#ifdef WITH_SSE
#include "../stdafx.h"
#include "../zoom_func.h"
#include "../settings_type.h"
#include "32bpp_sse2.hpp"
#include "32bpp_sse_func.hpp"
/** Instantiation of the SSE2 32bpp blitter factory. */
static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{
/* First uint32 of a line = the number of transparent pixels from the left.
* Second uint32 of a line = the number of transparent pixels from the right.
* Then all RGBA then all MV.
*/
ZoomLevel zoom_min = ZOOM_LVL_NORMAL;
ZoomLevel zoom_max = ZOOM_LVL_NORMAL;
if (sprite->type != ST_FONT) {
zoom_min = _settings_client.gui.zoom_min;
zoom_max = _settings_client.gui.zoom_max;
if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX;
}
/* Calculate sizes and allocate. */
SpriteData sd;
uint all_sprites_size = 0;
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
const SpriteLoader::Sprite *src_sprite = &sprite[z];
sd.infos[z].sprite_width = src_sprite->width;
sd.infos[z].sprite_offset = all_sprites_size;
sd.infos[z].sprite_line_size = sizeof(Colour) * src_sprite->width + sizeof(uint32) * META_LENGTH;
const uint rgba_size = sd.infos[z].sprite_line_size * src_sprite->height;
sd.infos[z].mv_offset = all_sprites_size + rgba_size;
const uint mv_size = sizeof(MapValue) * src_sprite->width * src_sprite->height;
all_sprites_size += rgba_size + mv_size;
}
Sprite *dst_sprite = (Sprite *) allocator(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
dst_sprite->height = sprite->height;
dst_sprite->width = sprite->width;
dst_sprite->x_offs = sprite->x_offs;
dst_sprite->y_offs = sprite->y_offs;
memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
/* Copy colours and determine flags. */
bool has_remap = false;
bool has_anim = false;
bool has_translucency = false;
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
const SpriteLoader::Sprite *src_sprite = &sprite[z];
const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
Colour *dst_rgba_line = (Colour *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].sprite_offset];
MapValue *dst_mv = (MapValue *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].mv_offset];
for (uint y = src_sprite->height; y != 0; y--) {
Colour *dst_rgba = dst_rgba_line + META_LENGTH;
for (uint x = src_sprite->width; x != 0; x--) {
if (src->a != 0) {
dst_rgba->a = src->a;
if (src->a != 0 && src->a != 255) has_translucency = true;
dst_mv->m = src->m;
if (src->m != 0) {
/* Do some accounting for flags. */
has_remap = true;
if (src->m >= PALETTE_ANIM_START) has_anim = true;
/* Get brightest value (or default brightness if it's a black pixel). */
const uint8 rgb_max = max(src->r, max(src->g, src->b));
dst_mv->v = (rgb_max == 0) ? Blitter_32bppBase::DEFAULT_BRIGHTNESS : rgb_max;
/* Pre-convert the mapping channel to a RGB value. */
const Colour colour = AdjustBrightneSSE(Blitter_32bppBase::LookupColourInPalette(src->m), dst_mv->v);
dst_rgba->r = colour.r;
dst_rgba->g = colour.g;
dst_rgba->b = colour.b;
} else {
dst_rgba->r = src->r;
dst_rgba->g = src->g;
dst_rgba->b = src->b;
dst_mv->v = Blitter_32bppBase::DEFAULT_BRIGHTNESS;
}
} else {
dst_rgba->data = 0;
*(uint16*) dst_mv = 0;
}
dst_rgba++;
dst_mv++;
src++;
}
/* Count the number of transparent pixels from the left. */
dst_rgba = dst_rgba_line + META_LENGTH;
uint32 nb_pix_transp = 0;
for (uint x = src_sprite->width; x != 0; x--) {
if (dst_rgba->a == 0) nb_pix_transp++;
else break;
dst_rgba++;
}
(*dst_rgba_line).data = nb_pix_transp;
Colour *nb_right = dst_rgba_line + 1;
dst_rgba_line = (Colour*) ((byte*) dst_rgba_line + sd.infos[z].sprite_line_size);
/* Count the number of transparent pixels from the right. */
dst_rgba = dst_rgba_line - 1;
nb_pix_transp = 0;
for (uint x = src_sprite->width; x != 0; x--) {
if (dst_rgba->a == 0) nb_pix_transp++;
else break;
dst_rgba--;
}
(*nb_right).data = nb_pix_transp;
}
}
/* Store sprite flags. */
sd.flags = SF_NONE;
if (has_translucency) sd.flags |= SF_TRANSLUCENT;
if (!has_remap) sd.flags |= SF_NO_REMAP;
if (!has_anim) sd.flags |= SF_NO_ANIM;
memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
return dst_sprite;
}
#endif /* WITH_SSE */

View File

@@ -1,104 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_sse2.hpp SSE2 32 bpp blitter. */
#ifndef BLITTER_32BPP_SSE2_HPP
#define BLITTER_32BPP_SSE2_HPP
#ifdef WITH_SSE
#ifndef SSE_VERSION
#define SSE_VERSION 2
#endif
#ifndef FULL_ANIMATION
#define FULL_ANIMATION 0
#endif
#include "32bpp_sse_type.h"
/** Base methods for 32bpp SSE blitters. */
class Blitter_32bppSSE_Base {
public:
virtual ~Blitter_32bppSSE_Base() {}
struct MapValue {
uint8 m;
uint8 v;
};
assert_compile(sizeof(MapValue) == 2);
/** Helper for creating specialised functions for specific optimisations. */
enum ReadMode {
RM_WITH_SKIP, ///< Use normal code for skipping empty pixels.
RM_WITH_MARGIN, ///< Use cached number of empty pixels at begin and end of line to reduce work.
RM_NONE, ///< No specialisation.
};
/** Helper for creating specialised functions for the case where the sprite width is odd or even. */
enum BlockType {
BT_EVEN, ///< An even number of pixels in the width; no need for a special case for the last pixel.
BT_ODD, ///< An odd number of pixels in the width; special case for the last pixel.
BT_NONE, ///< No specialisation for either case.
};
/** Helper for using specialised functions designed to prevent whenever it's possible things like:
* - IO (reading video buffer),
* - calculations (alpha blending),
* - heavy branching (remap lookups and animation buffer handling).
*/
enum SpriteFlags {
SF_NONE = 0,
SF_TRANSLUCENT = 1 << 1, ///< The sprite has at least 1 translucent pixel.
SF_NO_REMAP = 1 << 2, ///< The sprite has no remappable colour pixel.
SF_NO_ANIM = 1 << 3, ///< The sprite has no palette animated pixel.
};
/** Data stored about a (single) sprite. */
struct SpriteInfo {
uint32 sprite_offset; ///< The offset to the sprite data.
uint32 mv_offset; ///< The offset to the map value data.
uint16 sprite_line_size; ///< The size of a single line (pitch).
uint16 sprite_width; ///< The width of the sprite.
};
struct SpriteData {
SpriteFlags flags;
SpriteInfo infos[ZOOM_LVL_COUNT];
byte data[]; ///< Data, all zoomlevels.
};
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
};
DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
/** The SSE2 32 bpp blitter (without palette animation). */
class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
}
/* virtual */ const char *GetName() { return "32bpp-sse2"; }
};
/** Factory for the SSE2 32 bpp blitter (without palette animation). */
class FBlitter_32bppSSE2 : public BlitterFactory {
public:
FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {}
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2(); }
};
#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSE2_HPP */

View File

@@ -1,23 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_sse4.cpp Implementation of the SSE4 32 bpp blitter. */
#ifdef WITH_SSE
#include "../stdafx.h"
#include "../zoom_func.h"
#include "../settings_type.h"
#include "32bpp_sse4.hpp"
#include "32bpp_sse_func.hpp"
/** Instantiation of the SSE4 32bpp blitter factory. */
static FBlitter_32bppSSE4 iFBlitter_32bppSSE4;
#endif /* WITH_SSE */

View File

@@ -1,44 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_sse4.hpp SSE4 32 bpp blitter. */
#ifndef BLITTER_32BPP_SSE4_HPP
#define BLITTER_32BPP_SSE4_HPP
#ifdef WITH_SSE
#ifndef SSE_VERSION
#define SSE_VERSION 4
#endif
#ifndef FULL_ANIMATION
#define FULL_ANIMATION 0
#endif
#include "32bpp_ssse3.hpp"
/** The SSE4 32 bpp blitter (without palette animation). */
class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
/* virtual */ const char *GetName() { return "32bpp-sse4"; }
};
/** Factory for the SSE4 32 bpp blitter (without palette animation). */
class FBlitter_32bppSSE4: public BlitterFactory {
public:
FBlitter_32bppSSE4() : BlitterFactory("32bpp-sse4", "32bpp SSE4 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 19)) {}
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4(); }
};
#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSE4_HPP */

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@@ -1,437 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_sse_func.hpp Functions related to SSE 32 bpp blitter. */
#ifndef BLITTER_32BPP_SSE_FUNC_HPP
#define BLITTER_32BPP_SSE_FUNC_HPP
#ifdef WITH_SSE
static inline void InsertFirstUint32(const uint32 value, __m128i &into)
{
#if (SSE_VERSION >= 4)
into = _mm_insert_epi32(into, value, 0);
#else
into = _mm_insert_epi16(into, value, 0);
into = _mm_insert_epi16(into, value >> 16, 1);
#endif
}
static inline void InsertSecondUint32(const uint32 value, __m128i &into)
{
#if (SSE_VERSION >= 4)
into = _mm_insert_epi32(into, value, 1);
#else
into = _mm_insert_epi16(into, value, 2);
into = _mm_insert_epi16(into, value >> 16, 3);
#endif
}
static inline void LoadUint64(const uint64 value, __m128i &into)
{
#ifdef _SQ64
into = _mm_cvtsi64_si128(value);
#else
#if (SSE_VERSION >= 4)
into = _mm_cvtsi32_si128(value);
InsertSecondUint32(value >> 32, into);
#else
(*(um128i*) &into).m128i_u64[0] = value;
#endif
#endif
}
static inline __m128i PackUnsaturated(__m128i from, const __m128i &mask)
{
#if (SSE_VERSION == 2)
from = _mm_and_si128(from, mask); // PAND, wipe high bytes to keep low bytes when packing
return _mm_packus_epi16(from, from); // PACKUSWB, pack 2 colours (with saturation)
#else
return _mm_shuffle_epi8(from, mask);
#endif
}
static inline __m128i DistributeAlpha(const __m128i from, const __m128i &mask)
{
#if (SSE_VERSION == 2)
__m128i alphaAB = _mm_shufflelo_epi16(from, 0x3F); // PSHUFLW, put alpha1 in front of each rgb1
return _mm_shufflehi_epi16(alphaAB, 0x3F); // PSHUFHW, put alpha2 in front of each rgb2
#else
return _mm_shuffle_epi8(from, mask);
#endif
}
static inline __m128i AlphaBlendTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &pack_mask)
{
__m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128()); // PUNPCKLBW, expand each uint8 into uint16
__m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); // PCMPGTW, if (alpha > 0) a++;
alphaAB = _mm_srli_epi16(alphaAB, 15);
alphaAB = _mm_add_epi16(alphaAB, srcAB);
alphaAB = DistributeAlpha(alphaAB, distribution_mask);
srcAB = _mm_sub_epi16(srcAB, dstAB); // PSUBW, (r - Cr)
srcAB = _mm_mullo_epi16(srcAB, alphaAB); // PMULLW, a*(r - Cr)
srcAB = _mm_srli_epi16(srcAB, 8); // PSRLW, a*(r - Cr)/256
srcAB = _mm_add_epi16(srcAB, dstAB); // PADDW, a*(r - Cr)/256 + Cr
return PackUnsaturated(srcAB, pack_mask);
}
/* Darken 2 pixels.
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
*/
static inline __m128i DarkenTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &tr_nom_base)
{
__m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128());
__m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
__m128i alphaAB = DistributeAlpha(srcAB, distribution_mask);
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
dstAB = _mm_mullo_epi16(dstAB, nom);
dstAB = _mm_srli_epi16(dstAB, 8);
return _mm_packus_epi16(dstAB, dstAB);
}
IGNORE_UNINITIALIZED_WARNING_START
static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness)
{
uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
c16 *= brightness;
uint64 c16_ob = c16; // Helps out of order execution.
c16 /= Blitter_32bppBase::DEFAULT_BRIGHTNESS;
c16 &= 0x01FF01FF01FFULL;
/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001ULL) * 0xFF) & c16;
const uint ob = ((uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32)) / 2;
const uint32 alpha32 = colour.data & 0xFF000000;
__m128i ret;
LoadUint64(c16, ret);
if (ob != 0) {
__m128i ob128 = _mm_cvtsi32_si128(ob);
ob128 = _mm_shufflelo_epi16(ob128, 0xC0);
__m128i white = OVERBRIGHT_VALUE_MASK;
__m128i c128 = ret;
ret = _mm_subs_epu16(white, c128); // PSUBUSW, (255 - rgb)
ret = _mm_mullo_epi16(ret, ob128); // PMULLW, ob*(255 - rgb)
ret = _mm_srli_epi16(ret, 8); // PSRLW, ob*(255 - rgb)/256
ret = _mm_add_epi16(ret, c128); // PADDW, ob*(255 - rgb)/256 + rgb
}
ret = _mm_packus_epi16(ret, ret); // PACKUSWB, saturate and pack.
return alpha32 | _mm_cvtsi128_si32(ret);
}
IGNORE_UNINITIALIZED_WARNING_STOP
/** ReallyAdjustBrightness() is not called that often.
* Inlining this function implies a far jump, which has a huge latency.
*/
static inline Colour AdjustBrightneSSE(Colour colour, uint8 brightness)
{
/* Shortcut for normal brightness. */
if (brightness == Blitter_32bppBase::DEFAULT_BRIGHTNESS) return colour;
return ReallyAdjustBrightness(colour, brightness);
}
static inline __m128i AdjustBrightnessOfTwoPixels(__m128i from, uint32 brightness)
{
#if (SSE_VERSION < 3)
NOT_REACHED();
#else
/* The following dataflow differs from the one of AdjustBrightness() only for alpha.
* In order to keep alpha in colAB, insert a 1 in a unused brightness byte (a*1->a).
* OK, not a 1 but DEFAULT_BRIGHTNESS to compensate the div.
*/
brightness &= 0xFF00FF00;
brightness += Blitter_32bppBase::DEFAULT_BRIGHTNESS;
__m128i colAB = _mm_unpacklo_epi8(from, _mm_setzero_si128());
__m128i briAB = _mm_cvtsi32_si128(brightness);
briAB = _mm_shuffle_epi8(briAB, BRIGHTNESS_LOW_CONTROL_MASK); // DEFAULT_BRIGHTNESS in 0, 0x00 in 2.
colAB = _mm_mullo_epi16(colAB, briAB);
__m128i colAB_ob = _mm_srli_epi16(colAB, 8+7);
colAB = _mm_srli_epi16(colAB, 7);
/* Sum overbright.
* Maximum for each rgb is 508 => 9 bits. The highest bit tells if there is overbright.
* -255 is changed in -256 so we just have to take the 8 lower bits into account.
*/
colAB = _mm_and_si128(colAB, BRIGHTNESS_DIV_CLEANER);
colAB_ob = _mm_and_si128(colAB_ob, OVERBRIGHT_PRESENCE_MASK);
colAB_ob = _mm_mullo_epi16(colAB_ob, OVERBRIGHT_VALUE_MASK);
colAB_ob = _mm_and_si128(colAB_ob, colAB);
__m128i obAB = _mm_hadd_epi16(_mm_hadd_epi16(colAB_ob, _mm_setzero_si128()), _mm_setzero_si128());
obAB = _mm_srli_epi16(obAB, 1); // Reduce overbright strength.
obAB = _mm_shuffle_epi8(obAB, OVERBRIGHT_CONTROL_MASK);
__m128i retAB = OVERBRIGHT_VALUE_MASK; // ob_mask is equal to white.
retAB = _mm_subs_epu16(retAB, colAB); // (255 - rgb)
retAB = _mm_mullo_epi16(retAB, obAB); // ob*(255 - rgb)
retAB = _mm_srli_epi16(retAB, 8); // ob*(255 - rgb)/256
retAB = _mm_add_epi16(retAB, colAB); // ob*(255 - rgb)/256 + rgb
return _mm_packus_epi16(retAB, retAB);
#endif
}
#if FULL_ANIMATION == 0
/**
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
*
* @tparam mode blitter mode
* @param bp further blitting parameters
* @param zoom zoom level at which we are drawing
*/
IGNORE_UNINITIALIZED_WARNING_START
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent>
#if (SSE_VERSION == 2)
inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
#elif (SSE_VERSION == 3)
inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
#elif (SSE_VERSION == 4)
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
#endif
{
const byte * const remap = bp->remap;
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
int effective_width = bp->width;
/* Find where to start reading in the source sprite. */
const SpriteData * const sd = (const SpriteData *) bp->sprite;
const SpriteInfo * const si = &sd->infos[zoom];
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
if (read_mode != RM_WITH_MARGIN) {
src_rgba_line += bp->skip_left;
src_mv_line += bp->skip_left;
}
const MapValue *src_mv = src_mv_line;
/* Load these variables into register before loop. */
#if (SSE_VERSION == 2)
const __m128i clear_hi = CLEAR_HIGH_BYTE_MASK;
#define ALPHA_BLEND_PARAM_1 clear_hi
#define ALPHA_BLEND_PARAM_2 clear_hi
#define DARKEN_PARAM_1 tr_nom_base
#define DARKEN_PARAM_2 tr_nom_base
#else
const __m128i a_cm = ALPHA_CONTROL_MASK;
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
#define ALPHA_BLEND_PARAM_1 a_cm
#define ALPHA_BLEND_PARAM_2 pack_low_cm
#define DARKEN_PARAM_1 a_cm
#define DARKEN_PARAM_2 tr_nom_base
#endif
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
for (int y = bp->height; y != 0; y--) {
Colour *dst = dst_line;
const Colour *src = src_rgba_line + META_LENGTH;
if (mode == BM_COLOUR_REMAP) src_mv = src_mv_line;
if (read_mode == RM_WITH_MARGIN) {
assert(bt_last == BT_NONE); // or you must ensure block type is preserved
src += src_rgba_line[0].data;
dst += src_rgba_line[0].data;
if (mode == BM_COLOUR_REMAP) src_mv += src_rgba_line[0].data;
const int width_diff = si->sprite_width - bp->width;
effective_width = bp->width - (int) src_rgba_line[0].data;
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
const int new_width = effective_width - delta_diff;
effective_width = delta_diff > 0 ? new_width : effective_width;
if (effective_width <= 0) goto next_line;
}
switch (mode) {
default:
if (!translucent) {
for (uint x = (uint) effective_width; x > 0; x--) {
if (src->a) *dst = *src;
src++;
dst++;
}
break;
}
for (uint x = (uint) effective_width / 2; x > 0; x--) {
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
_mm_storel_epi64((__m128i*) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
src += 2;
dst += 2;
}
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
}
break;
case BM_COLOUR_REMAP:
#if (SSE_VERSION >= 3)
for (uint x = (uint) effective_width / 2; x > 0; x--) {
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
/* Remap colours. */
if (mvX2 & 0x00FF00FF) {
#define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
/* Written so the compiler uses CMOV. */ \
Colour m_colour = m_colour_init; \
{ \
const Colour srcm = (Colour) (m_src); \
const uint m = (byte) (m_m); \
const uint r = remap[m]; \
const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
m_colour = r == 0 ? m_colour : cmap; \
m_colour = m != 0 ? m_colour : srcm; \
}
#ifdef _SQ64
uint64 srcs = _mm_cvtsi128_si64(srcABCD);
uint64 remapped_src = 0;
CMOV_REMAP(c0, 0, srcs, mvX2);
remapped_src = c0.data;
CMOV_REMAP(c1, 0, srcs >> 32, mvX2 >> 16);
remapped_src |= (uint64) c1.data << 32;
srcABCD = _mm_cvtsi64_si128(remapped_src);
#else
Colour remapped_src[2];
CMOV_REMAP(c0, 0, _mm_cvtsi128_si32(srcABCD), mvX2);
remapped_src[0] = c0.data;
CMOV_REMAP(c1, 0, src[1], mvX2 >> 16);
remapped_src[1] = c1.data;
srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
#endif
if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
}
/* Blend colours. */
_mm_storel_epi64((__m128i *) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
dst += 2;
src += 2;
src_mv += 2;
}
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
#else
for (uint x = (uint) effective_width; x > 0; x--) {
#endif
/* In case the m-channel is zero, do not remap this pixel in any way. */
__m128i srcABCD;
if (src_mv->m) {
const uint r = remap[src_mv->m];
if (r != 0) {
Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
if (src->a == 255) {
*dst = remapped_colour;
} else {
remapped_colour.a = src->a;
srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
goto bmcr_alpha_blend_single;
}
}
} else {
srcABCD = _mm_cvtsi32_si128(src->data);
if (src->a < 255) {
bmcr_alpha_blend_single:
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2);
}
dst->data = _mm_cvtsi128_si32(srcABCD);
}
#if (SSE_VERSION == 2)
src_mv++;
dst++;
src++;
#endif
}
break;
case BM_TRANSPARENT:
/* Make the current colour a bit more black, so it looks like this image is transparent. */
for (uint x = (uint) bp->width / 2; x > 0; x--) {
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
_mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, DARKEN_PARAM_1, DARKEN_PARAM_2));
src += 2;
dst += 2;
}
if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, DARKEN_PARAM_1, DARKEN_PARAM_2));
}
break;
}
next_line:
if (mode == BM_COLOUR_REMAP) src_mv_line += si->sprite_width;
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
dst_line += bp->pitch;
}
}
IGNORE_UNINITIALIZED_WARNING_STOP
/**
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
*
* @param bp further blitting parameters
* @param mode blitter mode
* @param zoom zoom level at which we are drawing
*/
#if (SSE_VERSION == 2)
void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
#elif (SSE_VERSION == 3)
void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
#elif (SSE_VERSION == 4)
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
#endif
{
switch (mode) {
default: {
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
bm_normal:
const BlockType bt_last = (BlockType) (bp->width & 1);
switch (bt_last) {
default: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true>(bp, zoom); return;
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true>(bp, zoom); return;
}
} else {
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_TRANSLUCENT) {
Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom);
} else {
Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false>(bp, zoom);
}
return;
}
break;
}
case BM_COLOUR_REMAP:
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_NO_REMAP) goto bm_normal;
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true>(bp, zoom); return;
} else {
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom); return;
}
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true>(bp, zoom); return;
}
}
#endif /* FULL_ANIMATION */
#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSE_FUNC_HPP */

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@@ -1,56 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_sse_type.hpp Types related to SSE 32 bpp blitter. */
#ifndef BLITTER_32BPP_SSE_TYPE_HPP
#define BLITTER_32BPP_SSE_TYPE_HPP
#ifdef WITH_SSE
#include "32bpp_simple.hpp"
#if (SSE_VERSION == 2)
#include <emmintrin.h>
#elif (SSE_VERSION == 3)
#include <tmmintrin.h>
#elif (SSE_VERSION == 4)
#include <smmintrin.h>
#endif
#define META_LENGTH 2 ///< Number of uint32 inserted before each line of pixels in a sprite.
#define MARGIN_NORMAL_THRESHOLD (zoom == ZOOM_LVL_OUT_32X ? 8 : 4) ///< Minimum width to use margins with BM_NORMAL.
#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BM_COLOUR_REMAP.
#ifdef _MSC_VER
#define ALIGN(n) __declspec(align(n))
#else
#define ALIGN(n) __attribute__ ((aligned (n)))
#endif
typedef union ALIGN(16) um128i {
__m128i m128i;
uint8 m128i_u8[16];
uint16 m128i_u16[8];
uint32 m128i_u32[4];
uint64 m128i_u64[2];
} um128i;
#define CLEAR_HIGH_BYTE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0)
#define ALPHA_CONTROL_MASK _mm_setr_epi8( 6, 7, 6, 7, 6, 7, -1, -1, 14, 15, 14, 15, 14, 15, -1, -1)
#define PACK_LOW_CONTROL_MASK _mm_setr_epi8( 0, 2, 4, -1, 8, 10, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1)
#define PACK_HIGH_CONTROL_MASK _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 4, -1, 8, 10, 12, -1)
#define BRIGHTNESS_LOW_CONTROL_MASK _mm_setr_epi8( 1, 2, 1, 2, 1, 2, 0, 2, 3, 2, 3, 2, 3, 2, 0, 2)
#define BRIGHTNESS_DIV_CLEANER _mm_setr_epi8(-1, 1, -1, 1, -1, 1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 0)
#define OVERBRIGHT_PRESENCE_MASK _mm_setr_epi8( 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0)
#define OVERBRIGHT_VALUE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0, 0)
#define OVERBRIGHT_CONTROL_MASK _mm_setr_epi8( 0, 1, 0, 1, 0, 1, 7, 7, 2, 3, 2, 3, 2, 3, 7, 7)
#define TRANSPARENT_NOM_BASE _mm_setr_epi16(256, 256, 256, 256, 256, 256, 256, 256)
#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSE_TYPE_HPP */

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@@ -1,23 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_ssse3.cpp Implementation of the SSSE3 32 bpp blitter. */
#ifdef WITH_SSE
#include "../stdafx.h"
#include "../zoom_func.h"
#include "../settings_type.h"
#include "32bpp_ssse3.hpp"
#include "32bpp_sse_func.hpp"
/** Instantiation of the SSSE3 32bpp blitter factory. */
static FBlitter_32bppSSSE3 iFBlitter_32bppSSSE3;
#endif /* WITH_SSE */

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@@ -1,44 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_ssse3.hpp SSSE3 32 bpp blitter. */
#ifndef BLITTER_32BPP_SSSE3_HPP
#define BLITTER_32BPP_SSSE3_HPP
#ifdef WITH_SSE
#ifndef SSE_VERSION
#define SSE_VERSION 3
#endif
#ifndef FULL_ANIMATION
#define FULL_ANIMATION 0
#endif
#include "32bpp_sse2.hpp"
/** The SSSE3 32 bpp blitter (without palette animation). */
class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
/* virtual */ const char *GetName() { return "32bpp-ssse3"; }
};
/** Factory for the SSSE3 32 bpp blitter (without palette animation). */
class FBlitter_32bppSSSE3: public BlitterFactory {
public:
FBlitter_32bppSSSE3() : BlitterFactory("32bpp-ssse3", "32bpp SSSE3 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 9)) {}
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSSE3(); }
};
#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSSE3_HPP */

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@@ -31,9 +31,10 @@ public:
}; };
/** Factory for the 8bpp blitter optimised for speed. */ /** Factory for the 8bpp blitter optimised for speed. */
class FBlitter_8bppOptimized : public BlitterFactory { class FBlitter_8bppOptimized : public BlitterFactory<FBlitter_8bppOptimized> {
public: public:
FBlitter_8bppOptimized() : BlitterFactory("8bpp-optimized", "8bpp Optimized Blitter (compression + all-ZoomLevel cache)") {} /* virtual */ const char *GetName() { return "8bpp-optimized"; }
/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); } /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
}; };

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@@ -25,9 +25,10 @@ public:
}; };
/** Factory for the most trivial 8bpp blitter. */ /** Factory for the most trivial 8bpp blitter. */
class FBlitter_8bppSimple : public BlitterFactory { class FBlitter_8bppSimple : public BlitterFactory<FBlitter_8bppSimple> {
public: public:
FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {} /* virtual */ const char *GetName() { return "8bpp-simple"; }
/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); } /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
}; };

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@@ -25,12 +25,11 @@ bool QZ_CanDisplay8bpp();
/** /**
* The base factory, keeping track of all blitters. * The base factory, keeping track of all blitters.
*/ */
class BlitterFactory { class BlitterFactoryBase {
private: private:
const char *name; ///< The name of the blitter factory. const char *name; ///< The name of the blitter factory.
const char *description; ///< The description of the blitter.
typedef std::map<const char *, BlitterFactory *, StringCompare> Blitters; ///< Map of blitter factories. typedef std::map<const char *, BlitterFactoryBase *, StringCompare> Blitters; ///< Map of blitter factories.
/** /**
* Get the map with currently known blitters. * Get the map with currently known blitters.
@@ -54,38 +53,32 @@ private:
protected: protected:
/** /**
* Construct the blitter, and register it. * Register a blitter internally, based on his name.
* @param name The name of the blitter. * @param name the name of the blitter.
* @param description A longer description for the blitter. * @note an assert() will be trigger if 2 blitters with the same name try to register.
* @param usable Whether the blitter is usable (on the current computer). For example for disabling SSE blitters when the CPU can't handle them.
* @pre name != NULL.
* @pre description != NULL.
* @pre There is no blitter registered with this name.
*/ */
BlitterFactory(const char *name, const char *description, bool usable = true) : void RegisterBlitter(const char *name)
name(strdup(name)), description(strdup(description))
{ {
if (usable) { /* Don't register nameless Blitters */
/* if (name == NULL) return;
* Only add when the blitter is usable. Do not bail out or
* do more special things since the blitters are always this->name = strdup(name);
* instantiated upon start anyhow and freed upon shutdown.
*/ std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(name, this));
std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(this->name, this));
assert(P.second); assert(P.second);
} else {
DEBUG(driver, 1, "Not registering blitter %s as it is not usable", name);
}
} }
public: public:
virtual ~BlitterFactory() BlitterFactoryBase() :
name(NULL)
{}
virtual ~BlitterFactoryBase()
{ {
if (this->name == NULL) return;
GetBlitters().erase(this->name); GetBlitters().erase(this->name);
if (GetBlitters().empty()) delete &GetBlitters(); if (GetBlitters().empty()) delete &GetBlitters();
free(this->name); free(this->name);
free(this->description);
} }
/** /**
@@ -94,24 +87,6 @@ public:
* @post Sets the blitter so GetCurrentBlitter() returns it too. * @post Sets the blitter so GetCurrentBlitter() returns it too.
*/ */
static Blitter *SelectBlitter(const char *name) static Blitter *SelectBlitter(const char *name)
{
BlitterFactory *b = GetBlitterFactory(name);
if (b == NULL) return NULL;
Blitter *newb = b->CreateInstance();
delete *GetActiveBlitter();
*GetActiveBlitter() = newb;
DEBUG(driver, 1, "Successfully %s blitter '%s'", StrEmpty(name) ? "probed" : "loaded", newb->GetName());
return newb;
}
/**
* Get the blitter factory with the given name.
* @param name the blitter factory to select.
* @return The blitter factory, or NULL when there isn't one with the wanted name.
*/
static BlitterFactory *GetBlitterFactory(const char *name)
{ {
#if defined(DEDICATED) #if defined(DEDICATED)
const char *default_blitter = "null"; const char *default_blitter = "null";
@@ -133,9 +108,14 @@ public:
Blitters::iterator it = GetBlitters().begin(); Blitters::iterator it = GetBlitters().begin();
for (; it != GetBlitters().end(); it++) { for (; it != GetBlitters().end(); it++) {
BlitterFactory *b = (*it).second; BlitterFactoryBase *b = (*it).second;
if (strcasecmp(bname, b->name) == 0) { if (strcasecmp(bname, b->name) == 0) {
return b; Blitter *newb = b->CreateInstance();
delete *GetActiveBlitter();
*GetActiveBlitter() = newb;
DEBUG(driver, 1, "Successfully %s blitter '%s'", StrEmpty(name) ? "probed" : "loaded", bname);
return newb;
} }
} }
return NULL; return NULL;
@@ -160,7 +140,7 @@ public:
p += seprintf(p, last, "List of blitters:\n"); p += seprintf(p, last, "List of blitters:\n");
Blitters::iterator it = GetBlitters().begin(); Blitters::iterator it = GetBlitters().begin();
for (; it != GetBlitters().end(); it++) { for (; it != GetBlitters().end(); it++) {
BlitterFactory *b = (*it).second; BlitterFactoryBase *b = (*it).second;
p += seprintf(p, last, "%18s: %s\n", b->name, b->GetDescription()); p += seprintf(p, last, "%18s: %s\n", b->name, b->GetDescription());
} }
p += seprintf(p, last, "\n"); p += seprintf(p, last, "\n");
@@ -168,21 +148,10 @@ public:
return p; return p;
} }
/**
* Get the long, human readable, name for the Blitter-class.
*/
const char *GetName() const
{
return this->name;
}
/** /**
* Get a nice description of the blitter-class. * Get a nice description of the blitter-class.
*/ */
const char *GetDescription() const virtual const char *GetDescription() = 0;
{
return this->description;
}
/** /**
* Create an instance of this Blitter-class. * Create an instance of this Blitter-class.
@@ -190,6 +159,20 @@ public:
virtual Blitter *CreateInstance() = 0; virtual Blitter *CreateInstance() = 0;
}; };
/**
* A template factory, so ->GetName() works correctly. This because else some compiler will complain.
*/
template <class T>
class BlitterFactory : public BlitterFactoryBase {
public:
BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }
/**
* Get the long, human readable, name for the Blitter-class.
*/
const char *GetName();
};
extern char *_ini_blitter; extern char *_ini_blitter;
extern bool _blitter_autodetected; extern bool _blitter_autodetected;

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@@ -38,9 +38,10 @@ public:
}; };
/** Factory for the blitter that does nothing. */ /** Factory for the blitter that does nothing. */
class FBlitter_Null : public BlitterFactory { class FBlitter_Null : public BlitterFactory<FBlitter_Null> {
public: public:
FBlitter_Null() : BlitterFactory("null", "Null Blitter (does nothing)") {} /* virtual */ const char *GetName() { return "null"; }
/* virtual */ const char *GetDescription() { return "Null Blitter (does nothing)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_Null(); } /* virtual */ Blitter *CreateInstance() { return new Blitter_Null(); }
}; };

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@@ -215,7 +215,7 @@ bool HandleBootstrap()
if (BaseGraphics::GetUsedSet() != NULL) return true; if (BaseGraphics::GetUsedSet() != NULL) return true;
/* No user interface, bail out with an error. */ /* No user interface, bail out with an error. */
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure; if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */ /* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(WIN32) || defined(__APPLE__)) #if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(WIN32) || defined(__APPLE__))

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@@ -772,14 +772,13 @@ static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
{ {
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL); uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
if (callback == CALLBACK_FAILED || callback == 0x400) return y; if (callback == CALLBACK_FAILED || callback == 0x400) return y;
const GRFFile *grffile = Engine::Get(engine)->GetGRF();
if (callback > 0x400) { if (callback > 0x400) {
ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback); ErrorUnknownCallbackResult(Engine::Get(engine)->GetGRFID(), CBID_VEHICLE_ADDITIONAL_TEXT, callback);
return y; return y;
} }
StartTextRefStackUsage(grffile, 6); StartTextRefStackUsage(6);
uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(grffile->grfid, 0xD000 + callback), TC_BLACK); uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(Engine::Get(engine)->GetGRFID(), 0xD000 + callback), TC_BLACK);
StopTextRefStackUsage(); StopTextRefStackUsage();
return result; return result;
} }

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@@ -224,7 +224,8 @@ bool VehicleCargoReroute::operator()(CargoPacket *cp)
} }
if (this->source != this->destination) { if (this->source != this->destination) {
this->source->RemoveFromMeta(cp_new, VehicleCargoList::MTA_TRANSFER, cp_new->Count()); this->source->RemoveFromMeta(cp_new, VehicleCargoList::MTA_TRANSFER, cp_new->Count());
this->destination->AddToMeta(cp_new, VehicleCargoList::MTA_TRANSFER); this->source->AddToMeta(cp_new, VehicleCargoList::MTA_TRANSFER);
this->destination->action_counts[VehicleCargoList::MTA_TRANSFER] += cp_new->Count();
} }
/* Legal, as front pushing doesn't invalidate iterators in std::list. */ /* Legal, as front pushing doesn't invalidate iterators in std::list. */

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@@ -544,54 +544,17 @@ void VehicleCargoList::InvalidateCache()
/** /**
* Moves some cargo from one designation to another. You can only move * Moves some cargo from one designation to another. You can only move
* between adjacent designations. E.g. you can keep cargo that was previously * between adjacent designations. E.g. you can keep cargo that was
* reserved (MTA_LOAD), but you can't reserve cargo that's marked as to be * previously reserved (MTA_LOAD) or you can mark cargo to be transferred
* delivered. Furthermore, as this method doesn't change the actual packets, * that was previously marked as to be delivered, but you can't reserve
* you cannot move cargo from or to MTA_TRANSFER. You need a specialized * cargo that's marked as to be delivered.
* template method for that.
* @tparam from Previous designation of cargo.
* @tparam to New designation of cargo.
* @param max_move Maximum amount of cargo to reassign.
* @return Amount of cargo actually reassigned.
*/ */
template<VehicleCargoList::MoveToAction Tfrom, VehicleCargoList::MoveToAction Tto> uint VehicleCargoList::Reassign(uint max_move, MoveToAction from, MoveToAction to)
uint VehicleCargoList::Reassign(uint max_move, TileOrStationID)
{ {
assert_tcompile(Tfrom != MTA_TRANSFER && Tto != MTA_TRANSFER); max_move = min(this->action_counts[from], max_move);
assert_tcompile(Tfrom - Tto == 1 || Tto - Tfrom == 1); assert(Delta((int)from, (int)to) == 1);
max_move = min(this->action_counts[Tfrom], max_move); this->action_counts[from] -= max_move;
this->action_counts[Tfrom] -= max_move; this->action_counts[to] += max_move;
this->action_counts[Tto] += max_move;
return max_move;
}
/**
* Reassign cargo from MTA_DELIVER to MTA_TRANSFER and take care of the next
* station the cargo wants to visit.
* @param max_move Maximum amount of cargo to reassign.
* @param next_station Station to record as next hop in the reassigned packets.
* @return Amount of cargo actually reassigned.
*/
template<>
uint VehicleCargoList::Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>(uint max_move, TileOrStationID next_station)
{
max_move = min(this->action_counts[MTA_DELIVER], max_move);
uint sum = 0;
for (Iterator it(this->packets.begin()); sum < this->action_counts[MTA_TRANSFER] + max_move;) {
CargoPacket *cp = *it++;
sum += cp->Count();
if (sum <= this->action_counts[MTA_TRANSFER]) continue;
if (sum > this->action_counts[MTA_TRANSFER] + max_move) {
CargoPacket *cp_split = cp->Split(sum - this->action_counts[MTA_TRANSFER] + max_move);
sum -= cp_split->Count();
this->packets.insert(it, cp_split);
}
cp->next_station = next_station;
}
this->action_counts[MTA_DELIVER] -= max_move;
this->action_counts[MTA_TRANSFER] += max_move;
return max_move; return max_move;
} }
@@ -843,7 +806,7 @@ uint StationCargoList::Load(uint max_move, VehicleCargoList *dest, TileIndex loa
uint move = min(dest->ActionCount(VehicleCargoList::MTA_LOAD), max_move); uint move = min(dest->ActionCount(VehicleCargoList::MTA_LOAD), max_move);
if (move > 0) { if (move > 0) {
this->reserved_count -= move; this->reserved_count -= move;
dest->Reassign<VehicleCargoList::MTA_LOAD, VehicleCargoList::MTA_KEEP>(move); dest->Reassign(move, VehicleCargoList::MTA_LOAD, VehicleCargoList::MTA_KEEP);
return move; return move;
} else { } else {
return this->ShiftCargo(CargoLoad(this, dest, max_move, load_place), next_station, true); return this->ShiftCargo(CargoLoad(this, dest, max_move, load_place), next_station, true);
@@ -868,4 +831,3 @@ uint StationCargoList::Reroute(uint max_move, StationCargoList *dest, StationID
*/ */
template class CargoList<VehicleCargoList, CargoPacketList>; template class CargoList<VehicleCargoList, CargoPacketList>;
template class CargoList<StationCargoList, StationCargoPacketMap>; template class CargoList<StationCargoList, StationCargoPacketMap>;
template uint VehicleCargoList::Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>(uint, TileOrStationID);

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@@ -429,8 +429,7 @@ public:
* amount of cargo to be moved. Second parameter is destination (if * amount of cargo to be moved. Second parameter is destination (if
* applicable), return value is amount of cargo actually moved. */ * applicable), return value is amount of cargo actually moved. */
template<MoveToAction Tfrom, MoveToAction Tto> uint Reassign(uint max_move, MoveToAction from, MoveToAction to);
uint Reassign(uint max_move, TileOrStationID update = INVALID_TILE);
uint Return(uint max_move, StationCargoList *dest, StationID next_station); uint Return(uint max_move, StationCargoList *dest, StationID next_station);
uint Unload(uint max_move, StationCargoList *dest, CargoPayment *payment); uint Unload(uint max_move, StationCargoList *dest, CargoPayment *payment);
uint Shift(uint max_move, VehicleCargoList *dest); uint Shift(uint max_move, VehicleCargoList *dest);

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@@ -160,10 +160,8 @@ CommandProc CmdCreateStoryPage;
CommandProc CmdCreateStoryPageElement; CommandProc CmdCreateStoryPageElement;
CommandProc CmdUpdateStoryPageElement; CommandProc CmdUpdateStoryPageElement;
CommandProc CmdSetStoryPageTitle; CommandProc CmdSetStoryPageTitle;
CommandProc CmdSetStoryPageDate;
CommandProc CmdShowStoryPage; CommandProc CmdShowStoryPage;
CommandProc CmdRemoveStoryPage; CommandProc CmdRemoveStoryPage;
CommandProc CmdRemoveStoryPageElement;
CommandProc CmdLevelLand; CommandProc CmdLevelLand;
@@ -314,10 +312,8 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdCreateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_STORY_PAGE_ELEMENT DEF_CMD(CmdCreateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_STORY_PAGE_ELEMENT
DEF_CMD(CmdUpdateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_UPDATE_STORY_PAGE_ELEMENT DEF_CMD(CmdUpdateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_UPDATE_STORY_PAGE_ELEMENT
DEF_CMD(CmdSetStoryPageTitle, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_TITLE DEF_CMD(CmdSetStoryPageTitle, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_TITLE
DEF_CMD(CmdSetStoryPageDate, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_DATE
DEF_CMD(CmdShowStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SHOW_STORY_PAGE DEF_CMD(CmdShowStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SHOW_STORY_PAGE
DEF_CMD(CmdRemoveStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE DEF_CMD(CmdRemoveStoryPage, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE
DEF_CMD(CmdRemoveStoryPageElement, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_ELEMENT_PAGE
DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
@@ -575,7 +571,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
/* Only show the error when it's for us. */ /* Only show the error when it's for us. */
StringID error_part1 = GB(cmd, 16, 16); StringID error_part1 = GB(cmd, 16, 16);
if (estimate_only || (IsLocalCompany() && error_part1 != 0 && my_cmd)) { if (estimate_only || (IsLocalCompany() && error_part1 != 0 && my_cmd)) {
ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack()); ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackSize(), res.GetTextRefStack());
} }
} else if (estimate_only) { } else if (estimate_only) {
ShowEstimatedCostOrIncome(res.GetCost(), x, y); ShowEstimatedCostOrIncome(res.GetCost(), x, y);
@@ -601,7 +597,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
* @param cmd the command cost to return. * @param cmd the command cost to return.
* @param clear whether to keep the storage changes or not. * @param clear whether to keep the storage changes or not.
*/ */
#define return_dcpi(cmd) { _docommand_recursive = 0; return cmd; } #define return_dcpi(cmd, clear) { _docommand_recursive = 0; ClearPersistentStorageChanges(clear); return cmd; }
/*! /*!
* Helper function for the toplevel network safe docommand function for the current company. * Helper function for the toplevel network safe docommand function for the current company.
@@ -645,7 +641,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
#endif #endif
/* Do not even think about executing out-of-bounds tile-commands */ /* Do not even think about executing out-of-bounds tile-commands */
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR); if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR, false);
/* Always execute server and spectator commands as spectator */ /* Always execute server and spectator commands as spectator */
bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0; bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0;
@@ -654,7 +650,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
* The server will ditch any server commands a client sends to it, so effectively * The server will ditch any server commands a client sends to it, so effectively
* this guards the server from executing functions for an invalid company. */ * this guards the server from executing functions for an invalid company. */
if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && (cmd_flags & CMD_DEITY) != 0)) { if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && (cmd_flags & CMD_DEITY) != 0)) {
return_dcpi(CMD_ERROR); return_dcpi(CMD_ERROR, false);
} }
Backup<CompanyByte> cur_company(_current_company, FILE_LINE); Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
@@ -665,9 +661,8 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
/* Test the command. */ /* Test the command. */
_cleared_object_areas.Clear(); _cleared_object_areas.Clear();
SetTownRatingTestMode(true); SetTownRatingTestMode(true);
BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE); ClearPersistentStorageChanges(false);
CommandCost res = proc(tile, flags, p1, p2, text); CommandCost res = proc(tile, flags, p1, p2, text);
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE);
SetTownRatingTestMode(false); SetTownRatingTestMode(false);
/* Make sure we're not messing things up here. */ /* Make sure we're not messing things up here. */
@@ -686,7 +681,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
DEBUG(desync, 1, "cmdf: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd)); DEBUG(desync, 1, "cmdf: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
} }
cur_company.Restore(); cur_company.Restore();
return_dcpi(res); return_dcpi(res, false);
} }
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
@@ -702,7 +697,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
* This way it's not handled by DoCommand and only the * This way it's not handled by DoCommand and only the
* actual execution of the command causes messages. Also * actual execution of the command causes messages. Also
* reset the storages as we've not executed the command. */ * reset the storages as we've not executed the command. */
return_dcpi(CommandCost()); return_dcpi(CommandCost(), false);
} }
#endif /* ENABLE_NETWORK */ #endif /* ENABLE_NETWORK */
DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd)); DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
@@ -710,9 +705,8 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
/* Actually try and execute the command. If no cost-type is given /* Actually try and execute the command. If no cost-type is given
* use the construction one */ * use the construction one */
_cleared_object_areas.Clear(); _cleared_object_areas.Clear();
BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND); ClearPersistentStorageChanges(false);
CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text); CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND);
if (cmd_id == CMD_COMPANY_CTRL) { if (cmd_id == CMD_COMPANY_CTRL) {
cur_company.Trash(); cur_company.Trash();
@@ -733,7 +727,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
if (!test_and_exec_can_differ) { if (!test_and_exec_can_differ) {
assert(res.GetCost() == res2.GetCost() && res.Failed() == res2.Failed()); // sanity check assert(res.GetCost() == res2.GetCost() && res.Failed() == res2.Failed()); // sanity check
} else if (res2.Failed()) { } else if (res2.Failed()) {
return_dcpi(res2); return_dcpi(res2, false);
} }
/* If we're needing more money and we haven't done /* If we're needing more money and we haven't done
@@ -743,7 +737,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
* So make sure the signal buffer is empty even in this case */ * So make sure the signal buffer is empty even in this case */
UpdateSignalsInBuffer(); UpdateSignalsInBuffer();
SetDParam(0, _additional_cash_required); SetDParam(0, _additional_cash_required);
return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY)); return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY), false);
} }
/* update last build coordinate of company. */ /* update last build coordinate of company. */
@@ -757,7 +751,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
/* update signals if needed */ /* update signals if needed */
UpdateSignalsInBuffer(); UpdateSignalsInBuffer();
return_dcpi(res2); return_dcpi(res2, true);
} }
#undef return_dcpi #undef return_dcpi
@@ -785,15 +779,13 @@ uint32 CommandCost::textref_stack[16];
/** /**
* Activate usage of the NewGRF #TextRefStack for the error message. * Activate usage of the NewGRF #TextRefStack for the error message.
* @param grffile NewGRF that provides the #TextRefStack * @param number of entries to copy from the temporary NewGRF registers
* @param num_registers number of entries to copy from the temporary NewGRF registers
*/ */
void CommandCost::UseTextRefStack(const GRFFile *grffile, uint num_registers) void CommandCost::UseTextRefStack(uint num_registers)
{ {
extern TemporaryStorageArray<int32, 0x110> _temp_store; extern TemporaryStorageArray<int32, 0x110> _temp_store;
assert(num_registers < lengthof(textref_stack)); assert(num_registers < lengthof(textref_stack));
this->textref_stack_grffile = grffile;
this->textref_stack_size = num_registers; this->textref_stack_size = num_registers;
for (uint i = 0; i < num_registers; i++) { for (uint i = 0; i < num_registers; i++) {
textref_stack[i] = _temp_store.GetValue(0x100 + i); textref_stack[i] = _temp_store.GetValue(0x100 + i);

View File

@@ -16,8 +16,6 @@
#include "strings_type.h" #include "strings_type.h"
#include "tile_type.h" #include "tile_type.h"
struct GRFFile;
/** /**
* Common return value for all commands. Wraps the cost and * Common return value for all commands. Wraps the cost and
* a possible error message/state together. * a possible error message/state together.
@@ -27,7 +25,6 @@ class CommandCost {
Money cost; ///< The cost of this action Money cost; ///< The cost of this action
StringID message; ///< Warning message for when success is unset StringID message; ///< Warning message for when success is unset
bool success; ///< Whether the comment went fine up to this moment bool success; ///< Whether the comment went fine up to this moment
const GRFFile *textref_stack_grffile; ///< NewGRF providing the #TextRefStack content.
uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message. uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
static uint32 textref_stack[16]; static uint32 textref_stack[16];
@@ -36,25 +33,25 @@ public:
/** /**
* Creates a command cost return with no cost and no error * Creates a command cost return with no cost and no error
*/ */
CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {} CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
/** /**
* Creates a command return value the is failed with the given message * Creates a command return value the is failed with the given message
*/ */
explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_grffile(NULL), textref_stack_size(0) {} explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_size(0) {}
/** /**
* Creates a command cost with given expense type and start cost of 0 * Creates a command cost with given expense type and start cost of 0
* @param ex_t the expense type * @param ex_t the expense type
*/ */
explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {} explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
/** /**
* Creates a command return value with the given start cost and expense type * Creates a command return value with the given start cost and expense type
* @param ex_t the expense type * @param ex_t the expense type
* @param cst the initial cost of this command * @param cst the initial cost of this command
*/ */
CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {} CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
/** /**
@@ -106,16 +103,7 @@ public:
this->message = message; this->message = message;
} }
void UseTextRefStack(const GRFFile *grffile, uint num_registers); void UseTextRefStack(uint num_registers);
/**
* Returns the NewGRF providing the #TextRefStack of the error message.
* @return the NewGRF.
*/
const GRFFile *GetTextRefStackGRF() const
{
return this->textref_stack_grffile;
}
/** /**
* Returns the number of uint32 values for the #TextRefStack of the error message. * Returns the number of uint32 values for the #TextRefStack of the error message.
@@ -288,10 +276,8 @@ enum Commands {
CMD_CREATE_STORY_PAGE_ELEMENT, ///< create a new story page element CMD_CREATE_STORY_PAGE_ELEMENT, ///< create a new story page element
CMD_UPDATE_STORY_PAGE_ELEMENT, ///< update a story page element CMD_UPDATE_STORY_PAGE_ELEMENT, ///< update a story page element
CMD_SET_STORY_PAGE_TITLE, ///< update title of a story page CMD_SET_STORY_PAGE_TITLE, ///< update title of a story page
CMD_SET_STORY_PAGE_DATE, ///< update date of a story page
CMD_SHOW_STORY_PAGE, ///< show a story page CMD_SHOW_STORY_PAGE, ///< show a story page
CMD_REMOVE_STORY_PAGE, ///< remove a story page CMD_REMOVE_STORY_PAGE, ///< remove a story page
CMD_REMOVE_STORY_PAGE_ELEMENT, ///< remove a story page element
CMD_LEVEL_LAND, ///< level land CMD_LEVEL_LAND, ///< level land
CMD_BUILD_LOCK, ///< build a lock CMD_BUILD_LOCK, ///< build a lock

View File

@@ -475,7 +475,7 @@ void IConsoleCmdExec(const char *cmdstr)
DEBUG(console, 8, "Token %d is: '%s'", i, tokens[i]); DEBUG(console, 8, "Token %d is: '%s'", i, tokens[i]);
} }
if (StrEmpty(tokens[0])) return; // don't execute empty commands if (tokens[0] == '\0') return; // don't execute empty commands
/* 2. Determine type of command (cmd or alias) and execute /* 2. Determine type of command (cmd or alias) and execute
* First try commands, then aliases. Execute * First try commands, then aliases. Execute
* the found action taking into account its hooking code * the found action taking into account its hooking code

View File

@@ -81,9 +81,6 @@ private:
*/ */
template <class Titem, typename Tindex, size_t Tgrowth_step, size_t Tmax_size, PoolType Tpool_type = PT_NORMAL, bool Tcache = false, bool Tzero = true> template <class Titem, typename Tindex, size_t Tgrowth_step, size_t Tmax_size, PoolType Tpool_type = PT_NORMAL, bool Tcache = false, bool Tzero = true>
struct Pool : PoolBase { struct Pool : PoolBase {
/* Ensure Tmax_size is within the bounds of Tindex. */
assert_compile((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
const char * const name; ///< Name of this pool const char * const name; ///< Name of this pool

View File

@@ -12,90 +12,16 @@
#ifndef SMALLSTACK_TYPE_HPP #ifndef SMALLSTACK_TYPE_HPP
#define SMALLSTACK_TYPE_HPP #define SMALLSTACK_TYPE_HPP
#include "smallvec_type.hpp" #include "pool_type.hpp"
#include "../thread/thread.h" #include "pool_func.hpp"
/**
* A simplified pool which stores values instead of pointers and doesn't
* redefine operator new/delete. It also never zeroes memory and always reuses
* it.
*/
template<typename Titem, typename Tindex, Tindex Tgrowth_step, Tindex Tmax_size>
class SimplePool {
public:
inline SimplePool() : first_unused(0), first_free(0), mutex(ThreadMutex::New()) {}
inline ~SimplePool() { delete this->mutex; }
/**
* Get the mutex. We don't lock the mutex in the pool methods as the
* SmallStack isn't necessarily in a consistent state after each method.
* @return Mutex.
*/
inline ThreadMutex *GetMutex() { return this->mutex; }
/**
* Get the item at position index.
* @return Item at index.
*/
inline Titem &Get(Tindex index) { return this->data[index]; }
/**
* Create a new item and return its index.
* @return Index of new item.
*/
inline Tindex Create()
{
Tindex index = this->FindFirstFree();
if (index < Tmax_size) {
this->data[index].valid = true;
this->first_free = index + 1;
this->first_unused = max(this->first_unused, this->first_free);
}
return index;
}
/**
* Destroy (or rather invalidate) the item at the given index.
* @param index Index of item to be destroyed.
*/
inline void Destroy(Tindex index)
{
this->data[index].valid = false;
this->first_free = min(this->first_free, index);
}
private:
inline Tindex FindFirstFree()
{
Tindex index = this->first_free;
for (; index < this->first_unused; index++) {
if (!this->data[index].valid) return index;
}
if (index >= this->data.Length() && index < Tmax_size) {
this->data.Resize(index + 1);
}
return index;
}
struct SimplePoolPoolItem : public Titem {
bool valid;
};
Tindex first_unused;
Tindex first_free;
ThreadMutex *mutex;
SmallVector<SimplePoolPoolItem, Tgrowth_step> data;
};
/** /**
* Base class for SmallStack. We cannot add this into SmallStack itself as * Base class for SmallStack. We cannot add this into SmallStack itself as
* certain compilers don't like it. * certain compilers don't like it.
*/ */
template <typename Titem, typename Tindex> template <typename Tindex, typename Titem>
struct SmallStackItem { class SmallStackItem {
protected:
Tindex next; ///< Pool index of next item. Tindex next; ///< Pool index of next item.
Titem value; ///< Value of current item. Titem value; ///< Value of current item.
@@ -124,30 +50,30 @@ struct SmallStackItem {
* 5. You can choose your own index type, so that you can align it with your * 5. You can choose your own index type, so that you can align it with your
* value type. E.G. value types of 16 bits length like to be combined with * value type. E.G. value types of 16 bits length like to be combined with
* index types of the same length. * index types of the same length.
* 6. All accesses to the underlying pool are guarded by a mutex and atomic in
* the sense that the mutex stays locked until the pool has reacquired a
* consistent state. This means that even though a common data structure is
* used the SmallStack is still reentrant.
* @tparam Titem Value type to be used. * @tparam Titem Value type to be used.
* @tparam Tindex Index type to use for the pool. * @tparam Tindex Index type to use for the pool.
* @tparam Tinvalid Invalid item to keep at the bottom of each stack. * @tparam Tinvalid Invalid item to keep at the bottom of each stack.
* @tparam Tgrowth_step Growth step for pool. * @tparam Tgrowth_step Growth step for pool.
* @tparam Tmax_size Maximum size for pool. * @tparam Tmax_size Maximum size for pool.
*/ */
template <typename Titem, typename Tindex, Titem Tinvalid, Tindex Tgrowth_step, Tindex Tmax_size> template <typename Titem, typename Tindex, Titem Tinvalid, size_t Tgrowth_step, size_t Tmax_size>
class SmallStack : public SmallStackItem<Titem, Tindex> { class SmallStack : public SmallStackItem<Tindex, Titem> {
public: protected:
class PooledSmallStack;
typedef SmallStackItem<Titem, Tindex> Item;
/** /**
* SmallStack item that can be kept in a pool. * Create a branch in the pool if necessary.
*/ */
struct PooledSmallStack : public Item { void Branch()
Tindex branch_count; ///< Number of branches in the tree structure this item is parent of {
}; if (PooledSmallStack::IsValidID(this->next)) {
PooledSmallStack::Get(this->next)->CreateBranch();
}
}
typedef SimplePool<PooledSmallStack, Tindex, Tgrowth_step, Tmax_size> SmallStackPool; public:
typedef SmallStackItem<Tindex, Titem> Item;
typedef Pool<PooledSmallStack, Tindex, Tgrowth_step, Tmax_size, PT_NORMAL, true, false> SmallStackPool;
/** /**
* Constructor for a stack with one or two items in it. * Constructor for a stack with one or two items in it.
@@ -160,8 +86,14 @@ public:
*/ */
inline ~SmallStack() inline ~SmallStack()
{ {
/* Pop() locks the mutex and after each pop the pool is consistent.*/ if (PooledSmallStack::IsValidID(this->next)) {
while (this->next != Tmax_size) this->Pop(); PooledSmallStack *item = PooledSmallStack::Get(this->next);
if (item->NumBranches() == 0) {
delete item;
} else {
item->DeleteBranch();
}
}
} }
/** /**
@@ -178,32 +110,23 @@ public:
inline SmallStack &operator=(const SmallStack &other) inline SmallStack &operator=(const SmallStack &other)
{ {
if (this == &other) return *this; if (this == &other) return *this;
while (this->next != Tmax_size) this->Pop(); this->~SmallStack();
this->next = other.next; this->next = other.next;
this->value = other.value; this->value = other.value;
/* Deleting and branching are independent operations, so it's fine to
* acquire separate locks for them. */
this->Branch(); this->Branch();
return *this; return *this;
} }
/** /**
* Pushes a new item onto the stack if there is still space in the * Push a new item onto the stack.
* underlying pool. Otherwise the topmost item's value gets overwritten.
* @param item Item to be pushed. * @param item Item to be pushed.
*/ */
inline void Push(const Titem &item) inline void Push(const Titem &item)
{ {
if (this->value != Tinvalid) { if (this->value != Tinvalid) {
ThreadMutexLocker lock(_pool.GetMutex()); assert(PooledSmallStack::CanAllocateItem());
Tindex new_item = _pool.Create(); PooledSmallStack *next = new PooledSmallStack(this->value, this->next);
if (new_item != Tmax_size) { this->next = next->index;
PooledSmallStack &pushed = _pool.Get(new_item);
pushed.value = this->value;
pushed.next = this->next;
pushed.branch_count = 0;
this->next = new_item;
}
} }
this->value = item; this->value = item;
} }
@@ -215,27 +138,18 @@ public:
inline Titem Pop() inline Titem Pop()
{ {
Titem ret = this->value; Titem ret = this->value;
if (this->next == Tmax_size) { if (!PooledSmallStack::IsValidID(this->next)) {
this->value = Tinvalid; this->value = Tinvalid;
} else { } else {
ThreadMutexLocker lock(_pool.GetMutex()); PooledSmallStack *next = PooledSmallStack::Get(this->next);
PooledSmallStack &popped = _pool.Get(this->next); static_cast<Item &>(*this) = *next;
this->value = popped.value; if (next->NumBranches() == 0) {
if (popped.branch_count == 0) { delete next;
_pool.Destroy(this->next);
} else { } else {
--popped.branch_count; next->DeleteBranch();
/* We can't use Branch() here as we already have the mutex.*/ this->Branch();
if (popped.next != Tmax_size) {
++(_pool.Get(popped.next).branch_count);
} }
} }
/* Accessing popped here is no problem as the pool will only set
* the validity flag, not actually delete the item, on Destroy().
* It's impossible for another thread to acquire the same item in
* the mean time because of the mutex. */
this->next = popped.next;
}
return ret; return ret;
} }
@@ -245,7 +159,7 @@ public:
*/ */
inline bool IsEmpty() const inline bool IsEmpty() const
{ {
return this->value == Tinvalid && this->next == Tmax_size; return this->value == Tinvalid && !PooledSmallStack::IsValidID(this->next);
} }
/** /**
@@ -256,14 +170,11 @@ public:
inline bool Contains(const Titem &item) const inline bool Contains(const Titem &item) const
{ {
if (item == Tinvalid || item == this->value) return true; if (item == Tinvalid || item == this->value) return true;
if (this->next != Tmax_size) {
ThreadMutexLocker lock(_pool.GetMutex());
const SmallStack *in_list = this; const SmallStack *in_list = this;
do { while (PooledSmallStack::IsValidID(in_list->next)) {
in_list = static_cast<const SmallStack *>( in_list = static_cast<const SmallStack *>(
static_cast<const Item *>(&_pool.Get(in_list->next))); static_cast<const Item *>(PooledSmallStack::Get(in_list->next)));
if (in_list->value == item) return true; if (in_list->value == item) return true;
} while (in_list->next != Tmax_size);
} }
return false; return false;
} }
@@ -272,15 +183,19 @@ protected:
static SmallStackPool _pool; static SmallStackPool _pool;
/** /**
* Create a branch in the pool if necessary. * SmallStack item that can be kept in a pool (by having an index).
*/ */
inline void Branch() class PooledSmallStack : public Item, public SmallStackPool::template PoolItem<&SmallStack::_pool> {
{ private:
if (this->next != Tmax_size) { Tindex branch_count; ///< Number of branches in the tree structure this item is parent of
ThreadMutexLocker lock(_pool.GetMutex()); public:
++(_pool.Get(this->next).branch_count); PooledSmallStack(Titem value, Tindex next) : Item(value, next), branch_count(0) {}
}
} inline void CreateBranch() { ++this->branch_count; }
inline void DeleteBranch() { --this->branch_count; }
inline Tindex NumBranches() { return this->branch_count; }
};
}; };
#endif #endif

View File

@@ -1,37 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file cpu.h Functions related to CPU specific instructions. */
#ifndef CPU_H
#define CPU_H
/**
* Get the tick counter from the CPU (high precision timing).
* @return The count.
*/
uint64 ottd_rdtsc();
/**
* Get the CPUID information from the CPU.
* @param info The retrieved info. All zeros on architectures without CPUID.
* @param type The information this instruction should retrieve.
*/
void ottd_cpuid(int info[4], int type);
/**
* Check whether the current CPU has the given flag.
* @param type The type to be passing to cpuid (usually 1).
* @param index The index in the returned info array.
* @param bit The bit index that needs to be set.
* @return The value of the bit, or false when there is no CPUID or the type is not available.
*/
bool HasCPUIDFlag(uint type, uint index, uint bit);
#endif /* CPU_H */

View File

@@ -134,7 +134,7 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
" Sound driver: %s\n" " Sound driver: %s\n"
" Sound set: %s (%u)\n" " Sound set: %s (%u)\n"
" Video driver: %s\n\n", " Video driver: %s\n\n",
BlitterFactory::GetCurrentBlitter() == NULL ? "none" : BlitterFactory::GetCurrentBlitter()->GetName(), BlitterFactoryBase::GetCurrentBlitter() == NULL ? "none" : BlitterFactoryBase::GetCurrentBlitter()->GetName(),
BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name, BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name,
BaseGraphics::GetUsedSet() == NULL ? UINT32_MAX : BaseGraphics::GetUsedSet()->version, BaseGraphics::GetUsedSet() == NULL ? UINT32_MAX : BaseGraphics::GetUsedSet()->version,
_current_language == NULL ? "none" : _current_language->file, _current_language == NULL ? "none" : _current_language->file,

View File

@@ -144,14 +144,14 @@ void CheckSwitchToEuro()
* Will fill _currency_specs array with * Will fill _currency_specs array with
* default values from origin_currency_specs * default values from origin_currency_specs
* Called only from newgrf.cpp and settings.cpp. * Called only from newgrf.cpp and settings.cpp.
* @param preserve_custom will not reset custom currency * @param preserve_custom will not reset custom currency (the latest one on the list)
* if ever it is flagged to true. In which case, the total size of the memory to move
* will be one currency spec less, thus preserving the custom currency from been
* overwritten.
*/ */
void ResetCurrencies(bool preserve_custom) void ResetCurrencies(bool preserve_custom)
{ {
for (uint i = 0; i < CURRENCY_END; i++) { memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
if (preserve_custom && i == CURRENCY_CUSTOM) continue;
_currency_specs[i] = origin_currency_specs[i];
}
} }
/** /**

View File

@@ -12,8 +12,6 @@
#ifndef DEBUG_H #ifndef DEBUG_H
#define DEBUG_H #define DEBUG_H
#include "cpu.h"
/* Debugging messages policy: /* Debugging messages policy:
* These should be the severities used for direct DEBUG() calls * These should be the severities used for direct DEBUG() calls
* maximum debugging level should be 10 if really deep, deep * maximum debugging level should be 10 if really deep, deep
@@ -67,6 +65,12 @@ const char *GetDebugString();
/* Shorter form for passing filename and linenumber */ /* Shorter form for passing filename and linenumber */
#define FILE_LINE __FILE__, __LINE__ #define FILE_LINE __FILE__, __LINE__
/**
* Get the tick counter from the CPU (high precision timing).
* @return The count.
*/
uint64 ottd_rdtsc();
/* Used for profiling /* Used for profiling
* *
* Usage: * Usage:

View File

@@ -1347,99 +1347,12 @@ static bool IsArticulatedVehicleEmpty(Vehicle *v)
v = v->GetFirstEnginePart(); v = v->GetFirstEnginePart();
for (; v != NULL; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL) { for (; v != NULL; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL) {
if (v->cargo.StoredCount() != 0) return false; if (v->cargo.TotalCount() != 0) return false;
} }
return true; return true;
} }
/**
* Refit a vehicle in a station.
* @param v Vehicle to be refitted.
* @param consist_capleft Added cargo capacities in the consist.
* @param st Station the vehicle is loading at.
* @param next_station Possible next stations the vehicle can travel to.
* @param new_cid Target cargo for refit.
*/
static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
{
if (v->type == VEH_AIRCRAFT && (!Aircraft::From(v)->IsNormalAircraft() || v->Next()->cargo.StoredCount() > 0)) {
return;
}
bool is_normal_aircraft = (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft());
Vehicle *v_start = v->GetFirstEnginePart();
/* Remove old capacity from consist capacity */
consist_capleft[v_start->cargo_type] -= (v_start->cargo_cap - v_start->cargo.ReservedCount());
for (Vehicle *w = v_start; w->HasArticulatedPart(); ) {
w = w->GetNextArticulatedPart();
consist_capleft[w->cargo_type] -= (w->cargo_cap - w->cargo.ReservedCount());
}
if (is_normal_aircraft) {
consist_capleft[v->Next()->cargo_type] -= (v->Next()->cargo_cap - v->Next()->cargo.ReservedCount());
}
Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
/* Check if all articulated parts are empty and collect refit mask. */
uint32 refit_mask = v->GetEngine()->info.refit_mask;
Vehicle *w = v_start;
while (w->HasArticulatedPart()) {
w = w->GetNextArticulatedPart();
refit_mask |= EngInfo(w->engine_type)->refit_mask;
}
if (new_cid == CT_AUTO_REFIT) {
/* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
CargoID cid;
new_cid = v_start->cargo_type;
FOR_EACH_SET_CARGO_ID(cid, refit_mask) {
if (st->goods[cid].cargo.HasCargoFor(next_station)) {
/* Try to find out if auto-refitting would succeed. In case the refit is allowed,
* the returned refit capacity will be greater than zero. */
DoCommand(v_start->tile, v_start->index, cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_QUERY_COST, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
/* Try to balance different loadable cargoes between parts of the consist, so that
* all of them can be loaded. Avoid a situation where all vehicles suddenly switch
* to the first loadable cargo for which there is only one packet. */
if (_returned_refit_capacity > 0 && consist_capleft[cid] < consist_capleft[new_cid]) {
new_cid = cid;
}
}
}
}
/* Refit if given a valid cargo. */
if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
StationID next_one = StationIDStack(next_station).Pop();
v_start->cargo.Return(UINT_MAX, &st->goods[v_start->cargo_type].cargo, next_one);
for (w = v_start; w->HasArticulatedPart();) {
w = w->GetNextArticulatedPart();
w->cargo.Return(UINT_MAX, &st->goods[w->cargo_type].cargo, next_one);
}
if (is_normal_aircraft) {
v->Next()->cargo.Return(UINT_MAX, &st->goods[v->Next()->cargo_type].cargo, next_one);
}
CommandCost cost = DoCommand(v_start->tile, v_start->index, new_cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_EXEC, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
if (cost.Succeeded()) v->First()->profit_this_year -= cost.GetCost() << 8;
}
/* Add new capacity to consist capacity and reserve cargo */
w = v_start;
do {
st->goods[w->cargo_type].cargo.Reserve(w->cargo_cap - w->cargo.RemainingCount(), &w->cargo, st->xy, next_station);
consist_capleft[w->cargo_type] += w->cargo_cap - w->cargo.RemainingCount();
w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : NULL;
} while (w != NULL);
if (is_normal_aircraft) {
w = v->Next();
st->goods[w->cargo_type].cargo.Reserve(w->cargo_cap - w->cargo.RemainingCount(), &w->cargo, st->xy, next_station);
consist_capleft[w->cargo_type] += w->cargo_cap - w->cargo.RemainingCount();
}
cur_company.Restore();
}
/** /**
* Loads/unload the vehicle if possible. * Loads/unload the vehicle if possible.
* @param front the vehicle to be (un)loaded * @param front the vehicle to be (un)loaded
@@ -1509,8 +1422,8 @@ static void LoadUnloadVehicle(Vehicle *front)
/* The station does not accept our goods anymore. */ /* The station does not accept our goods anymore. */
if (front->current_order.GetUnloadType() & (OUFB_TRANSFER | OUFB_UNLOAD)) { if (front->current_order.GetUnloadType() & (OUFB_TRANSFER | OUFB_UNLOAD)) {
/* Transfer instead of delivering. */ /* Transfer instead of delivering. */
v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>( v->cargo.Reassign(v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER),
v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER), INVALID_STATION); VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER);
} else { } else {
uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER); uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
if (v->cargo_cap < new_remaining) { if (v->cargo_cap < new_remaining) {
@@ -1519,8 +1432,8 @@ static void LoadUnloadVehicle(Vehicle *front)
} }
/* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/ /* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>( v->cargo.Reassign(v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER),
v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER)); VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP);
/* ... say we unloaded something, otherwise we'll think we didn't unload /* ... say we unloaded something, otherwise we'll think we didn't unload
* something and we didn't load something, so we must be finished * something and we didn't load something, so we must be finished
@@ -1557,11 +1470,66 @@ static void LoadUnloadVehicle(Vehicle *front)
if (front->current_order.GetLoadType() & OLFB_NO_LOAD || HasBit(front->vehicle_flags, VF_STOP_LOADING)) continue; if (front->current_order.GetLoadType() & OLFB_NO_LOAD || HasBit(front->vehicle_flags, VF_STOP_LOADING)) continue;
/* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */ /* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */
if (front->current_order.IsRefit() && artic_part == 1 && IsArticulatedVehicleEmpty(v)) { if (front->current_order.IsRefit() && artic_part == 1 && IsArticulatedVehicleEmpty(v) &&
HandleStationRefit(v, consist_capleft, st, next_station, front->current_order.GetRefitCargo()); (v->type != VEH_AIRCRAFT || (Aircraft::From(v)->IsNormalAircraft() && v->Next()->cargo.TotalCount() == 0))) {
Vehicle *v_start = v->GetFirstEnginePart();
CargoID new_cid = front->current_order.GetRefitCargo();
/* Remove old capacity from consist capacity */
consist_capleft[v_start->cargo_type] -= v_start->cargo_cap;
for (Vehicle *w = v_start; w->HasArticulatedPart(); ) {
w = w->GetNextArticulatedPart();
consist_capleft[w->cargo_type] -= w->cargo_cap;
}
Backup<CompanyByte> cur_company(_current_company, front->owner, FILE_LINE);
/* Check if all articulated parts are empty and collect refit mask. */
uint32 refit_mask = v->GetEngine()->info.refit_mask;
Vehicle *w = v_start;
while (w->HasArticulatedPart()) {
w = w->GetNextArticulatedPart();
if (w->cargo.TotalCount() > 0) new_cid = CT_NO_REFIT;
refit_mask |= EngInfo(w->engine_type)->refit_mask;
}
if (new_cid == CT_AUTO_REFIT) {
/* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
CargoID cid;
new_cid = v_start->cargo_type;
FOR_EACH_SET_CARGO_ID(cid, refit_mask) {
if (st->goods[cid].cargo.HasCargoFor(next_station)) {
/* Try to find out if auto-refitting would succeed. In case the refit is allowed,
* the returned refit capacity will be greater than zero. */
DoCommand(v_start->tile, v_start->index, cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_QUERY_COST, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
/* Try to balance different loadable cargoes between parts of the consist, so that
* all of them can be loaded. Avoid a situation where all vehicles suddenly switch
* to the first loadable cargo for which there is only one packet. */
if (_returned_refit_capacity > 0 && consist_capleft[cid] < consist_capleft[new_cid]) {
new_cid = cid;
}
}
}
}
/* Refit if given a valid cargo. */
if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
CommandCost cost = DoCommand(v_start->tile, v_start->index, new_cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_EXEC, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
if (cost.Succeeded()) front->profit_this_year -= cost.GetCost() << 8;
ge = &st->goods[v->cargo_type]; ge = &st->goods[v->cargo_type];
} }
/* Add new capacity to consist capacity and reserve cargo */
w = v_start;
do {
st->goods[w->cargo_type].cargo.Reserve(w->cargo_cap, &w->cargo, st->xy, next_station);
consist_capleft[w->cargo_type] += w->cargo_cap - w->cargo.RemainingCount();
w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : NULL;
} while (w != NULL);
cur_company.Restore();
}
/* As we're loading here the following link can carry the full capacity of the vehicle. */ /* As we're loading here the following link can carry the full capacity of the vehicle. */
v->refit_cap = v->cargo_cap; v->refit_cap = v->cargo_cap;

View File

@@ -627,7 +627,7 @@ bool SettingsDisableElrail(int32 p1)
FOR_ALL_TRAINS(t) { FOR_ALL_TRAINS(t) {
/* power and acceleration is cached only for front engines */ /* power and acceleration is cached only for front engines */
if (t->IsFrontEngine()) { if (t->IsFrontEngine()) {
t->ConsistChanged(CCF_TRACK); t->ConsistChanged(true);
} }
} }

View File

@@ -16,8 +16,6 @@
#include "company_type.h" #include "company_type.h"
#include "core/geometry_type.hpp" #include "core/geometry_type.hpp"
struct GRFFile;
/** Message severity/type */ /** Message severity/type */
enum WarningLevel { enum WarningLevel {
WL_INFO, ///< Used for DoCommand-like (and some non-fatal AI GUI) errors/information WL_INFO, ///< Used for DoCommand-like (and some non-fatal AI GUI) errors/information
@@ -32,7 +30,6 @@ protected:
uint duration; ///< Length of display of the message. 0 means forever, uint duration; ///< Length of display of the message. 0 means forever,
uint64 decode_params[20]; ///< Parameters of the message strings. uint64 decode_params[20]; ///< Parameters of the message strings.
const char *strings[20]; ///< Copies of raw strings that were used. const char *strings[20]; ///< Copies of raw strings that were used.
const GRFFile *textref_stack_grffile; ///< NewGRF that filled the #TextRefStack for the error message.
uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message. uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
uint32 textref_stack[16]; ///< Values to put on the #TextRefStack for the error message. uint32 textref_stack[16]; ///< Values to put on the #TextRefStack for the error message.
StringID summary_msg; ///< General error message showed in first line. Must be valid. StringID summary_msg; ///< General error message showed in first line. Must be valid.
@@ -43,7 +40,7 @@ protected:
public: public:
ErrorMessageData(const ErrorMessageData &data); ErrorMessageData(const ErrorMessageData &data);
~ErrorMessageData(); ~ErrorMessageData();
ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration = 0, int x = 0, int y = 0, const GRFFile *textref_stack_grffile = NULL, uint textref_stack_size = 0, const uint32 *textref_stack = NULL); ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration = 0, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
/** Check whether error window shall display a company manager face */ /** Check whether error window shall display a company manager face */
bool HasFace() const { return face != INVALID_COMPANY; } bool HasFace() const { return face != INVALID_COMPANY; }
@@ -56,7 +53,7 @@ public:
void ScheduleErrorMessage(const ErrorMessageData &data); void ScheduleErrorMessage(const ErrorMessageData &data);
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, const GRFFile *textref_stack_grffile = NULL, uint textref_stack_size = 0, const uint32 *textref_stack = NULL); void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
void ClearErrorMessages(); void ClearErrorMessages();
void ShowFirstError(); void ShowFirstError();
void UnshowCriticalError(); void UnshowCriticalError();

View File

@@ -94,13 +94,11 @@ ErrorMessageData::~ErrorMessageData()
* @param duration The amount of time to show this error message. * @param duration The amount of time to show this error message.
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile. * @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile. * @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
* @param textref_stack_grffile NewGRF that provides the #TextRefStack for the error message.
* @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used. * @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used.
* @param textref_stack Values to put on the #TextRefStack. * @param textref_stack Values to put on the #TextRefStack.
*/ */
ErrorMessageData::ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration, int x, int y, const GRFFile *textref_stack_grffile, uint textref_stack_size, const uint32 *textref_stack) : ErrorMessageData::ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration, int x, int y, uint textref_stack_size, const uint32 *textref_stack) :
duration(duration), duration(duration),
textref_stack_grffile(textref_stack_grffile),
textref_stack_size(textref_stack_size), textref_stack_size(textref_stack_size),
summary_msg(summary_msg), summary_msg(summary_msg),
detailed_msg(detailed_msg), detailed_msg(detailed_msg),
@@ -128,7 +126,7 @@ void ErrorMessageData::CopyOutDParams()
memset(this->strings, 0, sizeof(this->strings)); memset(this->strings, 0, sizeof(this->strings));
/* Get parameters using type information */ /* Get parameters using type information */
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack); if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
CopyOutDParam(this->decode_params, this->strings, this->detailed_msg == INVALID_STRING_ID ? this->summary_msg : this->detailed_msg, lengthof(this->decode_params)); CopyOutDParam(this->decode_params, this->strings, this->detailed_msg == INVALID_STRING_ID ? this->summary_msg : this->detailed_msg, lengthof(this->decode_params));
if (this->textref_stack_size > 0) StopTextRefStackUsage(); if (this->textref_stack_size > 0) StopTextRefStackUsage();
@@ -183,7 +181,7 @@ public:
if (widget != WID_EM_MESSAGE) return; if (widget != WID_EM_MESSAGE) return;
CopyInDParam(0, this->decode_params, lengthof(this->decode_params)); CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack); if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT); int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT);
this->height_summary = GetStringHeight(this->summary_msg, text_width); this->height_summary = GetStringHeight(this->summary_msg, text_width);
@@ -255,7 +253,7 @@ public:
case WID_EM_MESSAGE: case WID_EM_MESSAGE:
CopyInDParam(0, this->decode_params, lengthof(this->decode_params)); CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack); if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
if (this->detailed_msg == INVALID_STRING_ID) { if (this->detailed_msg == INVALID_STRING_ID) {
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM, DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
@@ -360,20 +358,19 @@ void UnshowCriticalError()
* @param wl Message severity. * @param wl Message severity.
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile. * @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile. * @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
* @param textref_stack_grffile NewGRF providing the #TextRefStack for the error message.
* @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used. * @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used.
* @param textref_stack Values to put on the #TextRefStack. * @param textref_stack Values to put on the #TextRefStack.
*/ */
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x, int y, const GRFFile *textref_stack_grffile, uint textref_stack_size, const uint32 *textref_stack) void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x, int y, uint textref_stack_size, const uint32 *textref_stack)
{ {
assert(textref_stack_size == 0 || (textref_stack_grffile != NULL && textref_stack != NULL)); assert(textref_stack_size == 0 || textref_stack != NULL);
if (summary_msg == STR_NULL) summary_msg = STR_EMPTY; if (summary_msg == STR_NULL) summary_msg = STR_EMPTY;
if (wl != WL_INFO) { if (wl != WL_INFO) {
/* Print message to console */ /* Print message to console */
char buf[DRAW_STRING_BUFFER]; char buf[DRAW_STRING_BUFFER];
if (textref_stack_size > 0) StartTextRefStackUsage(textref_stack_grffile, textref_stack_size, textref_stack); if (textref_stack_size > 0) StartTextRefStackUsage(textref_stack_size, textref_stack);
char *b = GetString(buf, summary_msg, lastof(buf)); char *b = GetString(buf, summary_msg, lastof(buf));
if (detailed_msg != INVALID_STRING_ID) { if (detailed_msg != INVALID_STRING_ID) {
@@ -393,7 +390,7 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
if (_settings_client.gui.errmsg_duration == 0 && !no_timeout) return; if (_settings_client.gui.errmsg_duration == 0 && !no_timeout) return;
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_grffile, textref_stack_size, textref_stack); ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_size, textref_stack);
data.CopyOutDParams(); data.CopyOutDParams();
ErrmsgWindow *w = (ErrmsgWindow*)FindWindowById(WC_ERRMSG, 0); ErrmsgWindow *w = (ErrmsgWindow*)FindWindowById(WC_ERRMSG, 0);

View File

@@ -439,7 +439,7 @@ static void *AllocateFont(size_t size)
static bool GetFontAAState(FontSize size) static bool GetFontAAState(FontSize size)
{ {
/* AA is only supported for 32 bpp */ /* AA is only supported for 32 bpp */
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false; if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
switch (size) { switch (size) {
default: NOT_REACHED(); default: NOT_REACHED();
@@ -494,7 +494,7 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
builtin_questionmark_data builtin_questionmark_data
}; };
Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont); Sprite *spr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont);
assert(spr != NULL); assert(spr != NULL);
new_glyph.sprite = spr; new_glyph.sprite = spr;
new_glyph.width = spr->width + (this->fs != FS_NORMAL); new_glyph.width = spr->width + (this->fs != FS_NORMAL);
@@ -551,7 +551,7 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
} }
} }
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont); new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
new_glyph.width = slot->advance.x >> 6; new_glyph.width = slot->advance.x >> 6;
this->SetGlyphPtr(key, &new_glyph); this->SetGlyphPtr(key, &new_glyph);

View File

@@ -67,8 +67,6 @@
#include "../script/api/game/game_station.hpp.sq" #include "../script/api/game/game_station.hpp.sq"
#include "../script/api/game/game_stationlist.hpp.sq" #include "../script/api/game/game_stationlist.hpp.sq"
#include "../script/api/game/game_story_page.hpp.sq" #include "../script/api/game/game_story_page.hpp.sq"
#include "../script/api/game/game_storypageelementlist.hpp.sq"
#include "../script/api/game/game_storypagelist.hpp.sq"
#include "../script/api/game/game_subsidy.hpp.sq" #include "../script/api/game/game_subsidy.hpp.sq"
#include "../script/api/game/game_subsidylist.hpp.sq" #include "../script/api/game/game_subsidylist.hpp.sq"
#include "../script/api/game/game_testmode.hpp.sq" #include "../script/api/game/game_testmode.hpp.sq"
@@ -173,8 +171,6 @@ void GameInstance::RegisterAPI()
SQGSStationList_Register(this->engine); SQGSStationList_Register(this->engine);
SQGSStationList_Vehicle_Register(this->engine); SQGSStationList_Vehicle_Register(this->engine);
SQGSStoryPage_Register(this->engine); SQGSStoryPage_Register(this->engine);
SQGSStoryPageElementList_Register(this->engine);
SQGSStoryPageList_Register(this->engine);
SQGSSubsidy_Register(this->engine); SQGSSubsidy_Register(this->engine);
SQGSSubsidyList_Register(this->engine); SQGSSubsidyList_Register(this->engine);
SQGSTestMode_Register(this->engine); SQGSTestMode_Register(this->engine);

View File

@@ -105,8 +105,6 @@ static void _GenerateWorld(void *)
SetGeneratingWorldProgress(GWP_MAP_INIT, 2); SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
IncreaseGeneratingWorldProgress(GWP_MAP_INIT); IncreaseGeneratingWorldProgress(GWP_MAP_INIT);
/* Must start economy early because of the costs. */ /* Must start economy early because of the costs. */
StartupEconomy(); StartupEconomy();
@@ -143,6 +141,8 @@ static void _GenerateWorld(void *)
} }
} }
ClearPersistentStorageChanges(true);
/* These are probably pointless when inside the scenario editor. */ /* These are probably pointless when inside the scenario editor. */
SetGeneratingWorldProgress(GWP_GAME_INIT, 3); SetGeneratingWorldProgress(GWP_GAME_INIT, 3);
StartupCompanies(); StartupCompanies();
@@ -179,8 +179,6 @@ static void _GenerateWorld(void *)
} }
} }
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
ResetObjectToPlace(); ResetObjectToPlace();
_cur_company.Trash(); _cur_company.Trash();
_current_company = _local_company = _gw.lc; _current_company = _local_company = _gw.lc;
@@ -204,7 +202,6 @@ static void _GenerateWorld(void *)
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false); SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
} }
} catch (...) { } catch (...) {
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);
if (_cur_company.IsValid()) _cur_company.Restore(); if (_cur_company.IsValid()) _cur_company.Restore();
_generating_world = false; _generating_world = false;
_modal_progress_work_mutex->EndCritical(); _modal_progress_work_mutex->EndCritical();

View File

@@ -73,7 +73,7 @@ extern uint _dirty_block_colour;
void GfxScroll(int left, int top, int width, int height, int xo, int yo) void GfxScroll(int left, int top, int width, int height, int xo, int yo)
{ {
Blitter *blitter = BlitterFactory::GetCurrentBlitter(); Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
if (xo == 0 && yo == 0) return; if (xo == 0 && yo == 0) return;
@@ -105,7 +105,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
*/ */
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode) void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
{ {
Blitter *blitter = BlitterFactory::GetCurrentBlitter(); Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
const DrawPixelInfo *dpi = _cur_dpi; const DrawPixelInfo *dpi = _cur_dpi;
void *dst; void *dst;
const int otop = top; const int otop = top;
@@ -166,7 +166,7 @@ void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectM
*/ */
static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash = 0) static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash = 0)
{ {
Blitter *blitter = BlitterFactory::GetCurrentBlitter(); Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
assert(width > 0); assert(width > 0);
@@ -817,64 +817,37 @@ void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub,
} }
} }
/** static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
* The code for setting up the blitter mode and sprite information before finally drawing the sprite.
* @param sprite The sprite to draw.
* @param x The X location to draw.
* @param y The Y location to draw.
* @param mode The settings for the blitter to pass.
* @param sub Whether to only draw a sub set of the sprite.
* @param zoom The zoom level at which to draw the sprites.
* @tparam ZOOM_BASE The factor required to get the sub sprite information into the right size.
* @tparam SCALED_XY Whether the X and Y are scaled or unscaled.
*/
template <int ZOOM_BASE, bool SCALED_XY>
static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mode, const SubSprite * const sub, SpriteID sprite_id, ZoomLevel zoom)
{ {
const DrawPixelInfo *dpi = _cur_dpi; const DrawPixelInfo *dpi = _cur_dpi;
Blitter::BlitterParams bp; Blitter::BlitterParams bp;
if (SCALED_XY) { /* Amount of pixels to clip from the source sprite */
/* Scale it */ int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left * ZOOM_LVL_BASE ) : 0);
x = ScaleByZoom(x, zoom); int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top * ZOOM_LVL_BASE ) : 0);
y = ScaleByZoom(y, zoom); int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_LVL_BASE)) : 0);
} int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_LVL_BASE)) : 0);
if (clip_left + clip_right >= sprite->width) return;
if (clip_top + clip_bottom >= sprite->height) return;
/* Move to the correct offset */ /* Move to the correct offset */
x += sprite->x_offs; x += sprite->x_offs;
y += sprite->y_offs; y += sprite->y_offs;
if (sub == NULL) {
/* No clipping. */
bp.skip_left = 0;
bp.skip_top = 0;
bp.width = UnScaleByZoom(sprite->width, zoom);
bp.height = UnScaleByZoom(sprite->height, zoom);
} else {
/* Amount of pixels to clip from the source sprite */
int clip_left = max(0, -sprite->x_offs + sub->left * ZOOM_BASE );
int clip_top = max(0, -sprite->y_offs + sub->top * ZOOM_BASE );
int clip_right = max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_BASE));
int clip_bottom = max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_BASE));
if (clip_left + clip_right >= sprite->width) return;
if (clip_top + clip_bottom >= sprite->height) return;
bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
x += ScaleByZoom(bp.skip_left, zoom);
y += ScaleByZoom(bp.skip_top, zoom);
}
/* Copy the main data directly from the sprite */ /* Copy the main data directly from the sprite */
bp.sprite = sprite->data; bp.sprite = sprite->data;
bp.sprite_width = sprite->width; bp.sprite_width = sprite->width;
bp.sprite_height = sprite->height; bp.sprite_height = sprite->height;
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
bp.top = 0; bp.top = 0;
bp.left = 0; bp.left = 0;
bp.skip_left = UnScaleByZoomLower(clip_left, dpi->zoom);
bp.skip_top = UnScaleByZoomLower(clip_top, dpi->zoom);
x += ScaleByZoom(bp.skip_left, dpi->zoom);
y += ScaleByZoom(bp.skip_top, dpi->zoom);
bp.dst = dpi->dst_ptr; bp.dst = dpi->dst_ptr;
bp.pitch = dpi->pitch; bp.pitch = dpi->pitch;
@@ -886,50 +859,48 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
if (bp.width <= 0) return; if (bp.width <= 0) return;
if (bp.height <= 0) return; if (bp.height <= 0) return;
y -= SCALED_XY ? ScaleByZoom(dpi->top, zoom) : dpi->top; y -= dpi->top;
int y_unscaled = UnScaleByZoom(y, zoom);
/* Check for top overflow */ /* Check for top overflow */
if (y < 0) { if (y < 0) {
bp.height -= -y_unscaled; bp.height -= -UnScaleByZoom(y, dpi->zoom);
if (bp.height <= 0) return; if (bp.height <= 0) return;
bp.skip_top += -y_unscaled; bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
y = 0; y = 0;
} else { } else {
bp.top = y_unscaled; bp.top = UnScaleByZoom(y, dpi->zoom);
} }
/* Check for bottom overflow */ /* Check for bottom overflow */
y += SCALED_XY ? ScaleByZoom(bp.height - dpi->height, zoom) : ScaleByZoom(bp.height, zoom) - dpi->height; y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
if (y > 0) { if (y > 0) {
bp.height -= UnScaleByZoom(y, zoom); bp.height -= UnScaleByZoom(y, dpi->zoom);
if (bp.height <= 0) return; if (bp.height <= 0) return;
} }
x -= SCALED_XY ? ScaleByZoom(dpi->left, zoom) : dpi->left; x -= dpi->left;
int x_unscaled = UnScaleByZoom(x, zoom);
/* Check for left overflow */ /* Check for left overflow */
if (x < 0) { if (x < 0) {
bp.width -= -x_unscaled; bp.width -= -UnScaleByZoom(x, dpi->zoom);
if (bp.width <= 0) return; if (bp.width <= 0) return;
bp.skip_left += -x_unscaled; bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
x = 0; x = 0;
} else { } else {
bp.left = x_unscaled; bp.left = UnScaleByZoom(x, dpi->zoom);
} }
/* Check for right overflow */ /* Check for right overflow */
x += SCALED_XY ? ScaleByZoom(bp.width - dpi->width, zoom) : ScaleByZoom(bp.width, zoom) - dpi->width; x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
if (x > 0) { if (x > 0) {
bp.width -= UnScaleByZoom(x, zoom); bp.width -= UnScaleByZoom(x, dpi->zoom);
if (bp.width <= 0) return; if (bp.width <= 0) return;
} }
assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom)); assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, dpi->zoom));
assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom)); assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, dpi->zoom));
/* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */ /* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) { if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter(); Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top); void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1); void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
@@ -943,17 +914,111 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
} }
} }
BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, zoom); BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
}
static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
{
GfxBlitter<ZOOM_LVL_BASE, false>(sprite, x, y, mode, sub, sprite_id, _cur_dpi->zoom);
} }
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom) static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom)
{ {
GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom); const DrawPixelInfo *dpi = _cur_dpi;
Blitter::BlitterParams bp;
/* Amount of pixels to clip from the source sprite */
int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left ) : 0);
int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top ) : 0);
int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + sub->right + 1)) : 0);
int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
if (clip_left + clip_right >= sprite->width) return;
if (clip_top + clip_bottom >= sprite->height) return;
/* Scale it */
x = ScaleByZoom(x, zoom);
y = ScaleByZoom(y, zoom);
/* Move to the correct offset */
x += sprite->x_offs;
y += sprite->y_offs;
/* Copy the main data directly from the sprite */
bp.sprite = sprite->data;
bp.sprite_width = sprite->width;
bp.sprite_height = sprite->height;
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
bp.top = 0;
bp.left = 0;
bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
x += ScaleByZoom(bp.skip_left, zoom);
y += ScaleByZoom(bp.skip_top, zoom);
bp.dst = dpi->dst_ptr;
bp.pitch = dpi->pitch;
bp.remap = _colour_remap_ptr;
assert(sprite->width > 0);
assert(sprite->height > 0);
if (bp.width <= 0) return;
if (bp.height <= 0) return;
y -= ScaleByZoom(dpi->top, zoom);
/* Check for top overflow */
if (y < 0) {
bp.height -= -UnScaleByZoom(y, zoom);
if (bp.height <= 0) return;
bp.skip_top += -UnScaleByZoom(y, zoom);
y = 0;
} else {
bp.top = UnScaleByZoom(y, zoom);
}
/* Check for bottom overflow */
y += ScaleByZoom(bp.height - dpi->height, zoom);
if (y > 0) {
bp.height -= UnScaleByZoom(y, zoom);
if (bp.height <= 0) return;
}
x -= ScaleByZoom(dpi->left, zoom);
/* Check for left overflow */
if (x < 0) {
bp.width -= -UnScaleByZoom(x, zoom);
if (bp.width <= 0) return;
bp.skip_left += -UnScaleByZoom(x, zoom);
x = 0;
} else {
bp.left = UnScaleByZoom(x, zoom);
}
/* Check for right overflow */
x += ScaleByZoom(bp.width - dpi->width, zoom);
if (x > 0) {
bp.width -= UnScaleByZoom(x, zoom);
if (bp.width <= 0) return;
}
assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom));
assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom));
/* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
if (topleft <= clicked && clicked <= bottomright) {
uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
if (offset < (uint)bp.width) {
_newgrf_debug_sprite_picker.sprites.Include(sprite_id);
}
}
}
BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, zoom);
} }
void DoPaletteAnimations(); void DoPaletteAnimations();
@@ -973,7 +1038,7 @@ void DoPaletteAnimations()
static int palette_animation_counter = 0; static int palette_animation_counter = 0;
palette_animation_counter += 8; palette_animation_counter += 8;
Blitter *blitter = BlitterFactory::GetCurrentBlitter(); Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
const Colour *s; const Colour *s;
const ExtraPaletteValues *ev = &_extra_palette_values; const ExtraPaletteValues *ev = &_extra_palette_values;
Colour old_val[PALETTE_ANIM_SIZE]; Colour old_val[PALETTE_ANIM_SIZE];
@@ -1173,7 +1238,7 @@ void UndrawMouseCursor()
if (_screen.dst_ptr == NULL) return; if (_screen.dst_ptr == NULL) return;
if (_cursor.visible) { if (_cursor.visible) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter(); Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
_cursor.visible = false; _cursor.visible = false;
blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y); blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y); _video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
@@ -1190,7 +1255,7 @@ void DrawMouseCursor()
/* Don't draw the mouse cursor if the screen is not ready */ /* Don't draw the mouse cursor if the screen is not ready */
if (_screen.dst_ptr == NULL) return; if (_screen.dst_ptr == NULL) return;
Blitter *blitter = BlitterFactory::GetCurrentBlitter(); Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
int x; int x;
int y; int y;
int w; int w;
@@ -1443,7 +1508,7 @@ void MarkWholeScreenDirty()
*/ */
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height) bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
{ {
Blitter *blitter = BlitterFactory::GetCurrentBlitter(); Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
const DrawPixelInfo *o = _cur_dpi; const DrawPixelInfo *o = _cur_dpi;
n->zoom = ZOOM_LVL_NORMAL; n->zoom = ZOOM_LVL_NORMAL;

View File

@@ -137,7 +137,6 @@ void SetDirtyBlocks(int left, int top, int right, int bottom);
void MarkWholeScreenDirty(); void MarkWholeScreenDirty();
void GfxInitPalettes(); void GfxInitPalettes();
void CheckBlitter();
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height); bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);

View File

@@ -15,7 +15,6 @@
#include "3rdparty/md5/md5.h" #include "3rdparty/md5/md5.h"
#include "fontcache.h" #include "fontcache.h"
#include "gfx_func.h" #include "gfx_func.h"
#include "transparency.h"
#include "blitter/factory.hpp" #include "blitter/factory.hpp"
#include "video/video_driver.hpp" #include "video/video_driver.hpp"
@@ -226,77 +225,29 @@ static void LoadSpriteTables()
/** /**
* Check blitter needed by NewGRF config and switch if needed. * Check blitter needed by NewGRF config and switch if needed.
* @return False when nothing changed, true otherwise.
*/ */
static bool SwitchNewGRFBlitter() static void SwitchNewGRFBlitter()
{ {
/* Never switch if the blitter was specified by the user. */ /* Get blitter of base set. */
if (!_blitter_autodetected) return false; bool is_32bpp = BaseGraphics::GetUsedSet()->blitter == BLT_32BPP;
/* Null driver => dedicated server => do nothing. */ /* Get combined blitter mode of all NewGRFs. */
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return false;
/* Get preferred depth. */
uint depth_wanted_by_base = BaseGraphics::GetUsedSet()->blitter == BLT_32BPP ? 32 : 8;
uint depth_wanted_by_grf = 8;
for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) { for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND || HasBit(c->flags, GCF_INIT_ONLY)) continue; if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND || HasBit(c->flags, GCF_INIT_ONLY)) continue;
if (c->palette & GRFP_BLT_32BPP) depth_wanted_by_grf = 32;
} if (c->palette & GRFP_BLT_32BPP) is_32bpp = true;
/* Search the best blitter. */
struct {
const char *name;
uint animation; ///< 0: no support, 1: do support, 2: both
uint min_base_depth, max_base_depth, min_grf_depth, max_grf_depth;
} replacement_blitters[] = {
#ifdef WITH_SSE
{ "32bpp-sse4", 0, 32, 32, 8, 32 },
{ "32bpp-ssse3", 0, 32, 32, 8, 32 },
{ "32bpp-sse2", 0, 32, 32, 8, 32 },
{ "32bpp-sse4-anim", 1, 32, 32, 8, 32 },
#endif
{ "8bpp-optimized", 2, 8, 8, 8, 8 },
{ "32bpp-optimized", 0, 8, 32, 8, 32 },
{ "32bpp-anim", 1, 8, 32, 8, 32 },
};
const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
for (uint i = 0; i < lengthof(replacement_blitters); i++) {
if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
if (!IsInsideMM(depth_wanted_by_base, replacement_blitters[i].min_base_depth, replacement_blitters[i].max_base_depth + 1)) continue;
if (!IsInsideMM(depth_wanted_by_grf, replacement_blitters[i].min_grf_depth, replacement_blitters[i].max_grf_depth + 1)) continue;
const char *repl_blitter = replacement_blitters[i].name;
if (strcmp(repl_blitter, cur_blitter) == 0) return false;
if (BlitterFactory::GetBlitterFactory(repl_blitter) == NULL) continue;
DEBUG(misc, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
if (new_blitter == NULL) NOT_REACHED();
DEBUG(misc, 1, "Successfully switched to %s.", repl_blitter);
break;
} }
/* A GRF would like a 32 bpp blitter, switch blitter if needed. Never switch if the blitter was specified by the user. */
if (_blitter_autodetected && is_32bpp && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 0 && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() < 16) {
const char *cur_blitter = BlitterFactoryBase::GetCurrentBlitter()->GetName();
if (BlitterFactoryBase::SelectBlitter("32bpp-anim") != NULL) {
if (!_video_driver->AfterBlitterChange()) { if (!_video_driver->AfterBlitterChange()) {
/* Failed to switch blitter, let's hope we can return to the old one. */ /* Failed to switch blitter, let's hope we can return to the old one. */
if (BlitterFactory::SelectBlitter(cur_blitter) == NULL || !_video_driver->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config"); if (BlitterFactoryBase::SelectBlitter(cur_blitter) == NULL || !_video_driver->AfterBlitterChange()) usererror("Failed to reinitialize video driver for 32 bpp blitter. Specify a fixed blitter in the config");
}
} }
return true;
} }
/** Check whether we still use the right blitter, or use another (better) one. */
void CheckBlitter()
{
if (!SwitchNewGRFBlitter()) return;
ClearFontCache();
GfxClearSpriteCache();
} }
/** Initialise and load all the sprites. */ /** Initialise and load all the sprites. */

View File

@@ -1563,30 +1563,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type) static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
{ {
const IndustrySpec *indspec = GetIndustrySpec(type); const IndustrySpec *indspec = GetIndustrySpec(type);
const Industry *i = NULL; const Industry *i;
/* On a large map with many industries, it may be faster to check an area. */
static const int dmax = 14;
if (Industry::GetNumItems() > (size_t) (dmax * dmax * 2)) {
const int tx = TileX(tile);
const int ty = TileY(tile);
TileArea tile_area = TileArea(TileXY(max(0, tx - dmax), max(0, ty - dmax)), TileXY(min(MapMaxX(), tx + dmax), min(MapMaxY(), ty + dmax)));
TILE_AREA_LOOP(atile, tile_area) {
if (GetTileType(atile) == MP_INDUSTRY) {
const Industry *i2 = Industry::GetByTile(atile);
if (i == i2) continue;
i = i2;
if (DistanceMax(tile, i->location.tile) > (uint)dmax) continue;
if (i->type == indspec->conflicting[0] ||
i->type == indspec->conflicting[1] ||
i->type == indspec->conflicting[2]) {
return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE);
}
}
}
return CommandCost();
}
FOR_ALL_INDUSTRIES(i) { FOR_ALL_INDUSTRIES(i) {
/* Within 14 tiles from another industry is considered close */ /* Within 14 tiles from another industry is considered close */
if (DistanceMax(tile, i->location.tile) > 14) continue; if (DistanceMax(tile, i->location.tile) > 14) continue;
@@ -2018,7 +1995,7 @@ static uint GetNumberOfIndustries()
assert(lengthof(numof_industry_table) == ID_END); assert(lengthof(numof_industry_table) == ID_END);
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW; uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
return min(IndustryPool::MAX_SIZE, ScaleByMapSize(numof_industry_table[difficulty])); return ScaleByMapSize(numof_industry_table[difficulty]);
} }
/** /**

View File

@@ -79,7 +79,7 @@ static void GetCargoSuffix(uint cargo, CargoSuffixType cst, const Industry *ind,
if (callback > 0x400) { if (callback > 0x400) {
ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_CARGO_SUFFIX, callback); ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_CARGO_SUFFIX, callback);
} else if (indspec->grf_prop.grffile->grf_version >= 8 || GB(callback, 0, 8) != 0xFF) { } else if (indspec->grf_prop.grffile->grf_version >= 8 || GB(callback, 0, 8) != 0xFF) {
StartTextRefStackUsage(indspec->grf_prop.grffile, 6); StartTextRefStackUsage(6);
GetString(suffix, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback), suffix_last); GetString(suffix, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback), suffix_last);
StopTextRefStackUsage(); StopTextRefStackUsage();
} }
@@ -471,7 +471,7 @@ public:
} else { } else {
str = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string str = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string
if (str != STR_UNDEFINED) { if (str != STR_UNDEFINED) {
StartTextRefStackUsage(indsp->grf_prop.grffile, 6); StartTextRefStackUsage(6);
DrawStringMultiLine(left, right, y, bottom, str, TC_YELLOW); DrawStringMultiLine(left, right, y, bottom, str, TC_YELLOW);
StopTextRefStackUsage(); StopTextRefStackUsage();
} }
@@ -800,7 +800,7 @@ public:
if (message != STR_NULL && message != STR_UNDEFINED) { if (message != STR_NULL && message != STR_UNDEFINED) {
y += WD_PAR_VSEP_WIDE; y += WD_PAR_VSEP_WIDE;
StartTextRefStackUsage(ind->grf_prop.grffile, 6); StartTextRefStackUsage(6);
/* Use all the available space left from where we stand up to the /* Use all the available space left from where we stand up to the
* end of the window. We ALSO enlarge the window if needed, so we * end of the window. We ALSO enlarge the window if needed, so we
* can 'go' wild with the bottom of the window. */ * can 'go' wild with the bottom of the window. */

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@@ -26,8 +26,6 @@ IniItem::IniItem(IniGroup *parent, const char *name, size_t len) : next(NULL), v
if (len == 0) len = strlen(name); if (len == 0) len = strlen(name);
this->name = strndup(name, len); this->name = strndup(name, len);
if (this->name != NULL) str_validate(this->name, this->name + len);
*parent->last_item = this; *parent->last_item = this;
parent->last_item = &this->next; parent->last_item = &this->next;
} }
@@ -63,8 +61,6 @@ IniGroup::IniGroup(IniLoadFile *parent, const char *name, size_t len) : next(NUL
if (len == 0) len = strlen(name); if (len == 0) len = strlen(name);
this->name = strndup(name, len); this->name = strndup(name, len);
if (this->name != NULL) str_validate(this->name, this->name + len);
this->last_item = &this->item; this->last_item = &this->item;
*parent->last_group = this; *parent->last_group = this;
parent->last_group = &this->next; parent->last_group = &this->next;
@@ -309,7 +305,6 @@ void IniLoadFile::LoadFromDisk(const char *filename, Subdirectory subdir)
/* If the value was not quoted and empty, it must be NULL */ /* If the value was not quoted and empty, it must be NULL */
item->value = (!quoted && e == t) ? NULL : strndup(t, e - t); item->value = (!quoted && e == t) ? NULL : strndup(t, e - t);
if (item->value != NULL) str_validate(item->value, item->value + strlen(item->value));
} else { } else {
/* it's an orphan item */ /* it's an orphan item */
this->ReportFileError("ini: '", buffer, "' outside of group"); this->ReportFileError("ini: '", buffer, "' outside of group");

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@@ -32,7 +32,6 @@
#include "company_func.h" #include "company_func.h"
#include "pathfinder/npf/aystar.h" #include "pathfinder/npf/aystar.h"
#include <list> #include <list>
#include <set>
#include "table/strings.h" #include "table/strings.h"
#include "table/sprites.h" #include "table/sprites.h"
@@ -668,7 +667,8 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
const Company *c = (flags & (DC_AUTO | DC_BANKRUPT)) ? NULL : Company::GetIfValid(_current_company); const Company *c = (flags & (DC_AUTO | DC_BANKRUPT)) ? NULL : Company::GetIfValid(_current_company);
int limit = (c == NULL ? INT32_MAX : GB(c->clear_limit, 16, 16)); int limit = (c == NULL ? INT32_MAX : GB(c->clear_limit, 16, 16));
TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1); TileArea ta(tile, p1);
TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(ta);
for (; *iter != INVALID_TILE; ++(*iter)) { for (; *iter != INVALID_TILE; ++(*iter)) {
TileIndex t = *iter; TileIndex t = *iter;
CommandCost ret = DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR); CommandCost ret = DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
@@ -692,10 +692,11 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* draw explosion animation... /* draw explosion animation...
* Disable explosions when game is paused. Looks silly and blocks the view. */ * Disable explosions when game is paused. Looks silly and blocks the view. */
if ((t == tile || t == p1) && _pause_mode == PM_UNPAUSED) { TileIndex off = t - ta.tile;
/* big explosion in two corners, or small explosion for single tiles */ if ((TileX(off) == 0 || TileX(off) == ta.w - 1U) && (TileY(off) == 0 || TileY(off) == ta.h - 1U) && _pause_mode == PM_UNPAUSED) {
/* big explosion in each corner, or small explosion for single tiles */
CreateEffectVehicleAbove(TileX(t) * TILE_SIZE + TILE_SIZE / 2, TileY(t) * TILE_SIZE + TILE_SIZE / 2, 2, CreateEffectVehicleAbove(TileX(t) * TILE_SIZE + TILE_SIZE / 2, TileY(t) * TILE_SIZE + TILE_SIZE / 2, 2,
TileX(tile) == TileX(p1) && TileY(tile) == TileY(p1) ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE ta.w == 1 && ta.h == 1 ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
); );
} }
} else { } else {
@@ -721,13 +722,12 @@ void RunTileLoop()
* shift register (LFSR). This allows a deterministic pseudorandom ordering, but * shift register (LFSR). This allows a deterministic pseudorandom ordering, but
* still with minimal state and fast iteration. */ * still with minimal state and fast iteration. */
/* Maximal length LFSR feedback terms, from 12-bit (for 64x64 maps) to 24-bit (for 4096x4096 maps). /* Maximal length LFSR feedback terms, from 12-bit (for 64x64 maps) to 22-bit (for 2048x2048 maps).
* Extracted from http://www.ece.cmu.edu/~koopman/lfsr/ */ * Extracted from http://www.ece.cmu.edu/~koopman/lfsr/ */
static const uint32 feedbacks[] = { static const uint32 feedbacks[] = {
0xD8F, 0x1296, 0x2496, 0x4357, 0x8679, 0x1030E, 0x206CD, 0x403FE, 0x807B8, 0x1004B2, 0x2006A8, 0x4004B2, 0x800B87 0xD8F, 0x1296, 0x2496, 0x4357, 0x8679, 0x1030E, 0x206CD, 0x403FE, 0x807B8, 0x1004B2, 0x2006A8
}; };
assert_compile(lengthof(feedbacks) == 2 * MAX_MAP_SIZE_BITS - 2 * MIN_MAP_SIZE_BITS + 1); const uint32 feedback = feedbacks[MapLogX() + MapLogY() - 12];
const uint32 feedback = feedbacks[MapLogX() + MapLogY() - 2 * MIN_MAP_SIZE_BITS];
/* We update every tile every 256 ticks, so divide the map size by 2^8 = 256 */ /* We update every tile every 256 ticks, so divide the map size by 2^8 = 256 */
uint count = 1 << (MapLogX() + MapLogY() - 8); uint count = 1 << (MapLogX() + MapLogY() - 8);
@@ -1097,20 +1097,18 @@ static void BuildRiver(TileIndex begin, TileIndex end)
/** /**
* Try to flow the river down from a given begin. * Try to flow the river down from a given begin.
* @param marks Array for temporary of iterated tiles.
* @param spring The springing point of the river. * @param spring The springing point of the river.
* @param begin The begin point we are looking from; somewhere down hill from the spring. * @param begin The begin point we are looking from; somewhere down hill from the spring.
* @return True iff a river could/has been built, otherwise false. * @return True iff a river could/has been built, otherwise false.
*/ */
static bool FlowRiver(TileIndex spring, TileIndex begin) static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin)
{ {
#define SET_MARK(x) marks.insert(x)
#define IS_MARKED(x) (marks.find(x) != marks.end())
uint height = TileHeight(begin); uint height = TileHeight(begin);
if (IsWaterTile(begin)) return DistanceManhattan(spring, begin) > _settings_game.game_creation.min_river_length; if (IsWaterTile(begin)) return DistanceManhattan(spring, begin) > _settings_game.game_creation.min_river_length;
std::set<TileIndex> marks; MemSetT(marks, 0, MapSize());
SET_MARK(begin); marks[begin] = true;
/* Breadth first search for the closest tile we can flow down to. */ /* Breadth first search for the closest tile we can flow down to. */
std::list<TileIndex> queue; std::list<TileIndex> queue;
@@ -1131,8 +1129,8 @@ static bool FlowRiver(TileIndex spring, TileIndex begin)
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) { for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
TileIndex t2 = end + TileOffsByDiagDir(d); TileIndex t2 = end + TileOffsByDiagDir(d);
if (IsValidTile(t2) && !IS_MARKED(t2) && FlowsDown(end, t2)) { if (IsValidTile(t2) && !marks[t2] && FlowsDown(end, t2)) {
SET_MARK(t2); marks[t2] = true;
count++; count++;
queue.push_back(t2); queue.push_back(t2);
} }
@@ -1141,14 +1139,13 @@ static bool FlowRiver(TileIndex spring, TileIndex begin)
if (found) { if (found) {
/* Flow further down hill. */ /* Flow further down hill. */
found = FlowRiver(spring, end); found = FlowRiver(marks, spring, end);
} else if (count > 32) { } else if (count > 32) {
/* Maybe we can make a lake. Find the Nth of the considered tiles. */ /* Maybe we can make a lake. Find the Nth of the considered tiles. */
TileIndex lakeCenter = 0; TileIndex lakeCenter = 0;
int i = RandomRange(count - 1) + 1; for (int i = RandomRange(count - 1); i != 0; lakeCenter++) {
std::set<TileIndex>::const_iterator cit = marks.begin(); if (marks[lakeCenter]) i--;
while (--i) cit++; }
lakeCenter = *cit;
if (IsValidTile(lakeCenter) && if (IsValidTile(lakeCenter) &&
/* A river, or lake, can only be built on flat slopes. */ /* A river, or lake, can only be built on flat slopes. */
@@ -1172,7 +1169,6 @@ static bool FlowRiver(TileIndex spring, TileIndex begin)
} }
} }
marks.clear();
if (found) BuildRiver(begin, end); if (found) BuildRiver(begin, end);
return found; return found;
} }
@@ -1187,16 +1183,19 @@ static void CreateRivers()
uint wells = ScaleByMapSize(4 << _settings_game.game_creation.amount_of_rivers); uint wells = ScaleByMapSize(4 << _settings_game.game_creation.amount_of_rivers);
SetGeneratingWorldProgress(GWP_RIVER, wells + 256 / 64); // Include the tile loop calls below. SetGeneratingWorldProgress(GWP_RIVER, wells + 256 / 64); // Include the tile loop calls below.
bool *marks = CallocT<bool>(MapSize());
for (; wells != 0; wells--) { for (; wells != 0; wells--) {
IncreaseGeneratingWorldProgress(GWP_RIVER); IncreaseGeneratingWorldProgress(GWP_RIVER);
for (int tries = 0; tries < 128; tries++) { for (int tries = 0; tries < 128; tries++) {
TileIndex t = RandomTile(); TileIndex t = RandomTile();
if (!CircularTileSearch(&t, 8, FindSpring, NULL)) continue; if (!CircularTileSearch(&t, 8, FindSpring, NULL)) continue;
if (FlowRiver(t, t)) break; if (FlowRiver(marks, t, t)) break;
} }
} }
free(marks);
/* Run tile loop to update the ground density. */ /* Run tile loop to update the ground density. */
for (uint i = 0; i != 256; i++) { for (uint i = 0; i != 256; i++) {
if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER); if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER);

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@@ -1071,8 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Maatskappy inst
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Maatskappy instelling (word gestoor in Spaarspeletjies; raak net nuwe speletjies) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Maatskappy instelling (word gestoor in Spaarspeletjies; raak net nuwe speletjies)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Maatskappy instelling (word gestoor in spaarspeletjie; raak net die huidige maatskappy) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Maatskappy instelling (word gestoor in spaarspeletjie; raak net die huidige maatskappy)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorie: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Vertoon:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipe:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beperk die lys hier onder tot slegs veranderde verstellings STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beperk die lys hier onder tot slegs veranderde verstellings
STR_CONFIG_SETTING_RESTRICT_BASIC :Basiese verstellings STR_CONFIG_SETTING_RESTRICT_BASIC :Basiese verstellings
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Gevorderde verstellings STR_CONFIG_SETTING_RESTRICT_ADVANCED :Gevorderde verstellings
@@ -1087,10 +1086,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spel instelling
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spel instelling (word gestoor in spaarspeletjie; raak net die huidige speletjie) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spel instelling (word gestoor in spaarspeletjie; raak net die huidige speletjie)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Maatskappy instelling (word gestoor in spaarspeletjies; raak slegs nuwe speletjies) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Maatskappy instelling (word gestoor in spaarspeletjies; raak slegs nuwe speletjies)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Maatskappy instelling (word gestoor in spaarspeletjie; raak net die huidige maatskappy) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Maatskappy instelling (word gestoor in spaarspeletjie; raak net die huidige maatskappy)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Wys alle soekresultate deur oprigting{}{SILVER}Kategorie {BLACK}tot {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Wys alle soekresultate deur oprigting{}{SILVER}Tik {BLACK}tot {WHITE}Alle opstel tipes
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Wys alle soekresultate deur oprigting{}{SILVER}Kategorie {BLACK}tot {WHITE}{STRING} {BLACK}en {SILVER}Tik {BLACK}tot {WHITE}Alle opstel tipes
STR_CONFIG_SETTINGS_NONE :{WHITE}- Geen -
STR_CONFIG_SETTING_OFF :Af STR_CONFIG_SETTING_OFF :Af
STR_CONFIG_SETTING_ON :Aan STR_CONFIG_SETTING_ON :Aan
@@ -2553,7 +2548,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NuweGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vrag aangeneem: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vrag aangeneem: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoorlyn spoed limiet: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoorlyn spoed limiet: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Pad spoedgrens: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotse STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotse
@@ -2650,7 +2644,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Maatskappy-besi
STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou
STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Die OpenTTD span STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 Die OpenTTD span
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel
@@ -2883,7 +2877,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Vermiste l
STR_NEWGRF_BROKEN :{WHITE}Die gedrag van NewGRF '{0:STRING}' kan moontlik sinkroniesasie probleme of program ongelukke veroorsaak STR_NEWGRF_BROKEN :{WHITE}Die gedrag van NewGRF '{0:STRING}' kan moontlik sinkroniesasie probleme of program ongelukke veroorsaak
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Dit het die aangedrewe-wa staat vir '{1:ENGINE}' wanneer nie in 'n depot verander STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Dit het die aangedrewe-wa staat vir '{1:ENGINE}' wanneer nie in 'n depot verander
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het lengte van voertuig verander '{1:ENGINE}' wanneer dit nie in 'n diensstasie is nie STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het lengte van voertuig verander '{1:ENGINE}' wanneer dit nie in 'n diensstasie is nie
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Dit verander voertuig kapasiteit vir '{1:ENGINE}' wanneer nie binne 'n diensstasie is nie of herstelwerk word gedoen
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' wat aan '{COMPANY}' behoort se lengte is ongeldig. Dit is waarskynlik veroorsaak deur 'n NewGRF. Spel kan verongeluk of sinchronisasie verloor STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' wat aan '{COMPANY}' behoort se lengte is ongeldig. Dit is waarskynlik veroorsaak deur 'n NewGRF. Spel kan verongeluk of sinchronisasie verloor
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' verskaf foutiewe inligting. STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' verskaf foutiewe inligting.

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@@ -22,7 +22,7 @@
STR_NULL : STR_NULL :
STR_EMPTY : STR_EMPTY :
STR_UNDEFINED :وصلة غير معرفة STR_UNDEFINED :وصلة غير معرفة
STR_JUST_NOTHING :لا شيئ STR_JUST_NOTHING :فارغ
# Cargo related strings # Cargo related strings
# Plural cargo name # Plural cargo name
@@ -31,13 +31,13 @@ STR_CARGO_PLURAL_PASSENGERS :ركاب
STR_CARGO_PLURAL_COAL :فحم STR_CARGO_PLURAL_COAL :فحم
STR_CARGO_PLURAL_MAIL :بريد STR_CARGO_PLURAL_MAIL :بريد
STR_CARGO_PLURAL_OIL :نفط STR_CARGO_PLURAL_OIL :نفط
STR_CARGO_PLURAL_LIVESTOCK :ماشيه STR_CARGO_PLURAL_LIVESTOCK :مواشي
STR_CARGO_PLURAL_GOODS :بضائع STR_CARGO_PLURAL_GOODS :بضائع
STR_CARGO_PLURAL_GRAIN :حبوب STR_CARGO_PLURAL_GRAIN :حبوب
STR_CARGO_PLURAL_WOOD :خشب STR_CARGO_PLURAL_WOOD :خشب
STR_CARGO_PLURAL_IRON_ORE :خام حديد STR_CARGO_PLURAL_IRON_ORE :خام حديد
STR_CARGO_PLURAL_STEEL :صلب STR_CARGO_PLURAL_STEEL :حديد
STR_CARGO_PLURAL_VALUABLES :مقتنيات ثمينه STR_CARGO_PLURAL_VALUABLES :مدخرات
STR_CARGO_PLURAL_COPPER_ORE :منجم نحاس STR_CARGO_PLURAL_COPPER_ORE :منجم نحاس
STR_CARGO_PLURAL_MAIZE :ذرة STR_CARGO_PLURAL_MAIZE :ذرة
STR_CARGO_PLURAL_FRUIT :فواكة STR_CARGO_PLURAL_FRUIT :فواكة
@@ -49,49 +49,49 @@ STR_CARGO_PLURAL_WATER :ماء
STR_CARGO_PLURAL_WHEAT :قمح STR_CARGO_PLURAL_WHEAT :قمح
STR_CARGO_PLURAL_RUBBER :مطاط STR_CARGO_PLURAL_RUBBER :مطاط
STR_CARGO_PLURAL_SUGAR :سكر STR_CARGO_PLURAL_SUGAR :سكر
STR_CARGO_PLURAL_TOYS :دُمَي STR_CARGO_PLURAL_TOYS :العاب
STR_CARGO_PLURAL_CANDY :حلويات STR_CARGO_PLURAL_CANDY :حلويات
STR_CARGO_PLURAL_COLA :كولا STR_CARGO_PLURAL_COLA :كولا
STR_CARGO_PLURAL_COTTON_CANDY :سكر نبات STR_CARGO_PLURAL_COTTON_CANDY :الحلاوة القطنية
STR_CARGO_PLURAL_BUBBLES :فقاعات STR_CARGO_PLURAL_BUBBLES :فقاعات
STR_CARGO_PLURAL_TOFFEE :توفي STR_CARGO_PLURAL_TOFFEE :توفي
STR_CARGO_PLURAL_BATTERIES :بطاريات STR_CARGO_PLURAL_BATTERIES :بطاريات
STR_CARGO_PLURAL_PLASTIC :بلاستيك STR_CARGO_PLURAL_PLASTIC :بلاستيك
STR_CARGO_PLURAL_FIZZY_DRINKS :مشروبات غازيه STR_CARGO_PLURAL_FIZZY_DRINKS :شراب مخفوق
# Singular cargo name # Singular cargo name
STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_NOTHING :
STR_CARGO_SINGULAR_PASSENGER :راكب STR_CARGO_SINGULAR_PASSENGER :ركاب
STR_CARGO_SINGULAR_COAL :فحم STR_CARGO_SINGULAR_COAL :فحم
STR_CARGO_SINGULAR_MAIL :بريد STR_CARGO_SINGULAR_MAIL :بريد
STR_CARGO_SINGULAR_OIL :نفط STR_CARGO_SINGULAR_OIL :نفط
STR_CARGO_SINGULAR_LIVESTOCK :ماشيه STR_CARGO_SINGULAR_LIVESTOCK :ماشية
STR_CARGO_SINGULAR_GOODS :بضائع STR_CARGO_SINGULAR_GOODS :بضائع
STR_CARGO_SINGULAR_GRAIN :حبوب STR_CARGO_SINGULAR_GRAIN :حبوب
STR_CARGO_SINGULAR_WOOD :خشب STR_CARGO_SINGULAR_WOOD :خشب
STR_CARGO_SINGULAR_IRON_ORE :خام الحديد STR_CARGO_SINGULAR_IRON_ORE :خام الحديد
STR_CARGO_SINGULAR_STEEL :صلب STR_CARGO_SINGULAR_STEEL :حديد
STR_CARGO_SINGULAR_VALUABLES :مقتنيات ثمينة STR_CARGO_SINGULAR_VALUABLES :مقتنيات ثمينة
STR_CARGO_SINGULAR_COPPER_ORE :خام نحاس STR_CARGO_SINGULAR_COPPER_ORE :خام نحاس
STR_CARGO_SINGULAR_MAIZE :ذرة STR_CARGO_SINGULAR_MAIZE :ذرة
STR_CARGO_SINGULAR_FRUIT :فواكة STR_CARGO_SINGULAR_FRUIT :فواكة
STR_CARGO_SINGULAR_DIAMOND :جواهر STR_CARGO_SINGULAR_DIAMOND :جواهر
STR_CARGO_SINGULAR_FOOD :طعام STR_CARGO_SINGULAR_FOOD :طعام
STR_CARGO_SINGULAR_PAPER :ورق STR_CARGO_SINGULAR_PAPER :اوراق
STR_CARGO_SINGULAR_GOLD :ذهب STR_CARGO_SINGULAR_GOLD :ذهب
STR_CARGO_SINGULAR_WATER :ماء STR_CARGO_SINGULAR_WATER :ماء
STR_CARGO_SINGULAR_WHEAT :قمح STR_CARGO_SINGULAR_WHEAT :قمح
STR_CARGO_SINGULAR_RUBBER :مطاط STR_CARGO_SINGULAR_RUBBER :مطاط
STR_CARGO_SINGULAR_SUGAR :سكر STR_CARGO_SINGULAR_SUGAR :سكر
STR_CARGO_SINGULAR_TOY :دُمِيه STR_CARGO_SINGULAR_TOY :لعبة
STR_CARGO_SINGULAR_CANDY :حلويات STR_CARGO_SINGULAR_CANDY :حلويات
STR_CARGO_SINGULAR_COLA :كولا STR_CARGO_SINGULAR_COLA :كولا
STR_CARGO_SINGULAR_COTTON_CANDY :سكر نبات STR_CARGO_SINGULAR_COTTON_CANDY :حلاوة قطنية
STR_CARGO_SINGULAR_BUBBLE :فقاعات STR_CARGO_SINGULAR_BUBBLE :فقاعات
STR_CARGO_SINGULAR_TOFFEE :توفي STR_CARGO_SINGULAR_TOFFEE :توفي
STR_CARGO_SINGULAR_BATTERY :بطاريات STR_CARGO_SINGULAR_BATTERY :بطاريات
STR_CARGO_SINGULAR_PLASTIC :بلاستيك STR_CARGO_SINGULAR_PLASTIC :بلاستيك
STR_CARGO_SINGULAR_FIZZY_DRINK :مشروب غازى STR_CARGO_SINGULAR_FIZZY_DRINK :مشروب مخفوق
# Quantity of cargo # Quantity of cargo
STR_QUANTITY_NOTHING : STR_QUANTITY_NOTHING :
@@ -1029,6 +1029,7 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}إعدا
STR_CONFIG_SETTING_EXPAND_ALL :مدد الكل STR_CONFIG_SETTING_EXPAND_ALL :مدد الكل
STR_CONFIG_SETTING_COLLAPSE_ALL :إسحب الكل STR_CONFIG_SETTING_COLLAPSE_ALL :إسحب الكل
STR_CONFIG_SETTING_RESTRICT_LABEL :اظهر:
STR_CONFIG_SETTING_RESTRICT_BASIC :اﻹعدادات الاساسيه STR_CONFIG_SETTING_RESTRICT_BASIC :اﻹعدادات الاساسيه
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}احصر القائمة على انواع اعدادات محددة STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}احصر القائمة على انواع اعدادات محددة
@@ -2278,7 +2279,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :ارض مملو
STR_ABOUT_OPENTTD :{WHITE}حول النسخة المفتوحة STR_ABOUT_OPENTTD :{WHITE}حول النسخة المفتوحة
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}الحقوق الاصلية {COPYRIGHT} كريس سوير 1995 , جميع الحقوق محفوظة STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}الحقوق الاصلية {COPYRIGHT} كريس سوير 1995 , جميع الحقوق محفوظة
STR_ABOUT_VERSION :{BLACK}النسخة المفتوحة رقم {REV} STR_ABOUT_VERSION :{BLACK}النسخة المفتوحة رقم {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2014 فريق النسخة المفتوحة STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2013 فريق النسخة المفتوحة
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}حفظ اللعبة STR_SAVELOAD_SAVE_CAPTION :{WHITE}حفظ اللعبة

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@@ -1047,6 +1047,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Joko ezarpenak
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Konpainia ezarpenak (Gorden bilduta; bakarrik joko berriei eragingo die) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Konpainia ezarpenak (Gorden bilduta; bakarrik joko berriei eragingo die)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Konpainia ezarpenak (Gorden bilduta; bakarrik uneko konpainiari eragiten dio) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Konpainia ezarpenak (Gorden bilduta; bakarrik uneko konpainiari eragiten dio)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Erakutsi
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beheko zerrenda laburtu bakarrik aldatutako ezarpenak erakutsiz STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beheko zerrenda laburtu bakarrik aldatutako ezarpenak erakutsiz
STR_CONFIG_SETTING_RESTRICT_BASIC :Oinarrizko ezarpenak STR_CONFIG_SETTING_RESTRICT_BASIC :Oinarrizko ezarpenak
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Ezarpen aurreratuak STR_CONFIG_SETTING_RESTRICT_ADVANCED :Ezarpen aurreratuak
@@ -2503,7 +2504,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Konpainia jabe
STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ri buruz STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ri buruz
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD bertsioa {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD bertsioa {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 The OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 The OpenTTD team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gordetako jokoa STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gordetako jokoa

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@@ -1383,6 +1383,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Наладкі
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Наладкі кампаніі (утрымліваюцца ў файлах захаваньняў; сапраўдныя толькі для новых гульняў) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Наладкі кампаніі (утрымліваюцца ў файлах захаваньняў; сапраўдныя толькі для новых гульняў)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Наладкі кампаніі (утрымліваюцца ў файлах захаваньняў; сапраўдныя толькі для бягучай гульні) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Наладкі кампаніі (утрымліваюцца ў файлах захаваньняў; сапраўдныя толькі для бягучай гульні)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Паказваць:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Адлюстроўваць у сьпісе толькі зьмененыя наладкі STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Адлюстроўваць у сьпісе толькі зьмененыя наладкі
STR_CONFIG_SETTING_RESTRICT_BASIC :Базавыя наладкі STR_CONFIG_SETTING_RESTRICT_BASIC :Базавыя наладкі
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Пашыраныя наладкі STR_CONFIG_SETTING_RESTRICT_ADVANCED :Пашыраныя наладкі
@@ -2879,7 +2880,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Прымае: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Прымае: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Макс. хуткасьць чыгункi: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Макс. хуткасьць чыгункi: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Макс. хуткасьць аўтамабіляў: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Камяні STR_LAI_CLEAR_DESCRIPTION_ROCKS :Камяні
@@ -2976,7 +2976,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Зямля на
STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя. STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя.
STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Каманда распрацоўнікаў OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 Каманда распрацоўнікаў OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню

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@@ -1071,8 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Config. do jogo
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Config. da companhia (guardado no savegame; afeta apenas novos jogos) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Config. da companhia (guardado no savegame; afeta apenas novos jogos)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Config. da companhia (guardado no savegame; afeta apenas a comp. atual) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Config. da companhia (guardado no savegame; afeta apenas a comp. atual)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Exibir:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a mostrar apenas configs. alteradas STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a mostrar apenas configs. alteradas
STR_CONFIG_SETTING_RESTRICT_BASIC :Configs. básicas STR_CONFIG_SETTING_RESTRICT_BASIC :Configs. básicas
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Configs. avançadas STR_CONFIG_SETTING_RESTRICT_ADVANCED :Configs. avançadas
@@ -1087,7 +1086,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Config. do jogo
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Config. do jogo (guardado no savegame; afeta apenas o jogo atual) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Config. do jogo (guardado no savegame; afeta apenas o jogo atual)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Config. da companhia (guardado no savegame; afeta apenas novos jogos) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Config. da companhia (guardado no savegame; afeta apenas novos jogos)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Config. de companhia (guardado no savegame; afeta apenas a companhia atual) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Config. de companhia (guardado no savegame; afeta apenas a companhia atual)
STR_CONFIG_SETTINGS_NONE :{G=m}{WHITE}- Nenhum -
STR_CONFIG_SETTING_OFF :Desl. STR_CONFIG_SETTING_OFF :Desl.
STR_CONFIG_SETTING_ON :Lig. STR_CONFIG_SETTING_ON :Lig.
@@ -1590,7 +1588,7 @@ STR_CONFIG_SETTING_DEMAND_DISTANCE :Efeito da dist
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Se você definir esse valor para maior que 0, a distância entre a estação de origem A para alguma carga e um possível destino B terá um efeito na quantidade de carga levada de A até B. Quanto mais distante B for da A, menos carga será enviada. Quanto mais alto você definir esse valor, menos carga será levada para estações distantes, e mais carga será levada para estações próximas. STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Se você definir esse valor para maior que 0, a distância entre a estação de origem A para alguma carga e um possível destino B terá um efeito na quantidade de carga levada de A até B. Quanto mais distante B for da A, menos carga será enviada. Quanto mais alto você definir esse valor, menos carga será levada para estações distantes, e mais carga será levada para estações próximas.
STR_CONFIG_SETTING_DEMAND_SIZE :Quantidade de carga retornada no modo simétrico: {STRING} STR_CONFIG_SETTING_DEMAND_SIZE :Quantidade de carga retornada no modo simétrico: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Definir isso para menos de 100% faz com que a distribuição simétrica comporte-se mais como a assimétrica. Menos carga será devolvida forçosamente se uma certa quantidade for mandada a uma estação. Se você definir a 0%, a distribuição se comportará exatamente como a assimétrica. STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Definir isso para menos de 100% faz com que a distribuição simétrica comporte-se mais como a assimétrica. Menos carga será devolvida forçosamente se uma certa quantidade for mandada a uma estação. Se você definir a 0%, a distribuição se comportará exatamente como a assimétrica.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturação de caminhos curtos antes de usar caminhos de alta capacidade: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturação de caminhos curtos antes de usar outros caminhos: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequentemente há múltiplos caminhos entre duas estações. Cargodist irá saturar o caminho mais curto primeiro, depois usar o segundo caminho mais curto até saturá-lo, e assim por diante. Saturação é determinada pela estimação da capacidade de do uso planejado. Ao saturar todos os caminhos, se ainda houver demanda, irá sobrecarregar todos os caminhos, com preferência aos de maior capacidade. No entanto, na maior parte do tempo o algorítimo não irá estimar a capacidade corretamente. Essa configuração permite você definir até que porcentagem um caminho mais curto deverá ser saturado na primeira passada antes do algorítimo proceder ao próxido. Defina-o para menos de 100% para evitar estações sobrecarregadas no caso de capacidade superestimada. STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequentemente há múltiplos caminhos entre duas estações. Cargodist irá saturar o caminho mais curto primeiro, depois usar o segundo caminho mais curto até saturá-lo, e assim por diante. Saturação é determinada pela estimação da capacidade de do uso planejado. Ao saturar todos os caminhos, se ainda houver demanda, irá sobrecarregar todos os caminhos, com preferência aos de maior capacidade. No entanto, na maior parte do tempo o algorítimo não irá estimar a capacidade corretamente. Essa configuração permite você definir até que porcentagem um caminho mais curto deverá ser saturado na primeira passada antes do algorítimo proceder ao próxido. Defina-o para menos de 100% para evitar estações sobrecarregadas no caso de capacidade superestimada.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Unidade de velocidade: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Unidade de velocidade: {STRING}
@@ -2550,7 +2548,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceita: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceita: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Velocidade limite do trilho: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Velocidade limite do trilho: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite de velocidade da rua: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rochas STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rochas
@@ -2647,7 +2644,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD... STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 A equipe do OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2013 A equipe do OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo
@@ -2880,7 +2877,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Arquivos f
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' tem altas chances de causar desincronias e/ou travamentos STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' tem altas chances de causar desincronias e/ou travamentos
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Alterou o estado do vagão motorizado para '{1:ENGINE}' estando fora de um depósito STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Alterou o estado do vagão motorizado para '{1:ENGINE}' estando fora de um depósito
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Mudou o tamanho do veículo para '{1:ENGINE}' estando fora de um depósito STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Mudou o tamanho do veículo para '{1:ENGINE}' estando fora de um depósito
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}A capacidade do veículo mudou para '{1:ENGINE}' quando fora do depósito
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trem '{VEHICLE}' de '{COMPANY}' tem um tamanho inválido. Provavelmente causado por um NewGRF. O jogo pode travar ou sair de sincronia STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trem '{VEHICLE}' de '{COMPANY}' tem um tamanho inválido. Provavelmente causado por um NewGRF. O jogo pode travar ou sair de sincronia
STR_NEWGRF_BUGGY :{WHITE}O NewGRF '{0:STRING}' retorna informação incorreta STR_NEWGRF_BUGGY :{WHITE}O NewGRF '{0:STRING}' retorna informação incorreta
@@ -2896,7 +2892,6 @@ STR_NEWGRF_INVALID_ENGINE :<modelo de veí
STR_NEWGRF_INVALID_INDUSTRYTYPE :<indústria inválida> STR_NEWGRF_INVALID_INDUSTRYTYPE :<indústria inválida>
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
STR_INVALID_VEHICLE :<veículo inválido>
# NewGRF scanning window # NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}Escaneando NewGRFs STR_NEWGRF_SCAN_CAPTION :{WHITE}Escaneando NewGRFs
@@ -3949,8 +3944,6 @@ STR_AI_SETTINGS_START_DELAY :Número de dias
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} Leiame de {STRING} STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} Leiame de {STRING}
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} log de mudanças de {STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} log de mudanças de {STRING}
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licença de {STRING} STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licença de {STRING}
STR_TEXTFILE_WRAP_TEXT :{WHITE}Quebra de linha
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :[BLACK}Quebra linhas automaticamente para que o texto caiba na janela
STR_TEXTFILE_VIEW_README :{BLACK}Ler o Leiame STR_TEXTFILE_VIEW_README :{BLACK}Ler o Leiame
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Log de mudanças STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Log de mudanças
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licença STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licença

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@@ -201,28 +201,21 @@ STR_UNITS_POWER_IMPERIAL :{COMMA} к.с.
STR_UNITS_POWER_METRIC :{COMMA} к.с. STR_UNITS_POWER_METRIC :{COMMA} к.с.
STR_UNITS_POWER_SI :{COMMA} kW STR_UNITS_POWER_SI :{COMMA} kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}т
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} т. STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} т.
STR_UNITS_WEIGHT_SHORT_SI :{COMMA} кг. STR_UNITS_WEIGHT_SHORT_SI :{COMMA} кг.
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} тон{P "" а}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} тон{P "" а} STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} тон{P "" а}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} кг STR_UNITS_WEIGHT_LONG_SI :{COMMA} кг
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}гал
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA} л. STR_UNITS_VOLUME_SHORT_METRIC :{COMMA} л.
STR_UNITS_VOLUME_SHORT_SI :{COMMA} м³ STR_UNITS_VOLUME_SHORT_SI :{COMMA} м³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} галон{P "" и}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} лит{P ър ри} STR_UNITS_VOLUME_LONG_METRIC :{COMMA} лит{P ър ри}
STR_UNITS_VOLUME_LONG_SI :{COMMA} куб. м. STR_UNITS_VOLUME_LONG_SI :{COMMA} куб. м.
STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf
STR_UNITS_FORCE_METRIC :{COMMA} kgf
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} фут STR_UNITS_HEIGHT_IMPERIAL :{COMMA} фут
STR_UNITS_HEIGHT_METRIC :{COMMA} м
STR_UNITS_HEIGHT_SI :{COMMA} м STR_UNITS_HEIGHT_SI :{COMMA} м
# Common window strings # Common window strings
@@ -241,7 +234,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Затв
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Заглавие на прозорец - преместване на прозореца с мишката STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Заглавие на прозорец - преместване на прозореца с мишката
STR_TOOLTIP_SHADE :{BLACK}Прибиране на прозореца - показва само заглавната лента STR_TOOLTIP_SHADE :{BLACK}Прибиране на прозореца - показва само заглавната лента
STR_TOOLTIP_DEBUG :{BLACK}Покажи debug информация за новите графики (NewGRF) STR_TOOLTIP_DEBUG :{BLACK}Покажи debug информация за новите графики (NewGRF)
STR_TOOLTIP_STICKY :{BLACK}Маркиране прозореца като незатворяем от клавиша 'Затваряне всички прозороци' STR_TOOLTIP_STICKY :{BLACK}Маркиране прозореца за незатваряне от клавиша 'Затваряне всички прозороци'
STR_TOOLTIP_RESIZE :{BLACK}Преместете за оразмеряване прозореца STR_TOOLTIP_RESIZE :{BLACK}Преместете за оразмеряване прозореца
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Активирай голям/малък размер на прозореца STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Активирай голям/малък размер на прозореца
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Лента за позициониране - превърта списъка нагоре/надолу STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Лента за позициониране - превърта списъка нагоре/надолу
@@ -285,8 +278,6 @@ STR_SORT_BY_LENGTH :Дължина
STR_SORT_BY_LIFE_TIME :Оставащо време за експлоатация STR_SORT_BY_LIFE_TIME :Оставащо време за експлоатация
STR_SORT_BY_TIMETABLE_DELAY :Закъснение STR_SORT_BY_TIMETABLE_DELAY :Закъснение
STR_SORT_BY_FACILITY :Вид на гарата STR_SORT_BY_FACILITY :Вид на гарата
STR_SORT_BY_WAITING_TOTAL :Целия чакащ товар
STR_SORT_BY_WAITING_AVAILABLE :Наличен чакащ товар
STR_SORT_BY_RATING_MAX :Най-голяма оценка на товари STR_SORT_BY_RATING_MAX :Най-голяма оценка на товари
STR_SORT_BY_RATING_MIN :Най-ниска оценка на товари STR_SORT_BY_RATING_MIN :Най-ниска оценка на товари
STR_SORT_BY_ENGINE_ID :Двигател № (класическо сортиране) STR_SORT_BY_ENGINE_ID :Двигател № (класическо сортиране)
@@ -299,7 +290,6 @@ STR_SORT_BY_POWER_VS_RUNNING_COST :Мощност/
STR_SORT_BY_CARGO_CAPACITY :Товарен капацитет STR_SORT_BY_CARGO_CAPACITY :Товарен капацитет
STR_SORT_BY_RANGE :Обхват STR_SORT_BY_RANGE :Обхват
STR_SORT_BY_POPULATION :Население STR_SORT_BY_POPULATION :Население
STR_SORT_BY_RATING :Рейтинг
# Tooltips for the main toolbar # Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Пауза STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Пауза
@@ -312,7 +302,6 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Пока
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Списък със станциите на компанията STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Списък със станциите на компанията
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Показване на финансова информация за компанията STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Показване на финансова информация за компанията
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Покажи обща информация за компанията STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Покажи обща информация за компанията
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Покази списък с целите
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Покажи графиките STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Покажи графиките
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Покажи класирането на компаниите STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Покажи класирането на компаниите
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Инвестирай в нова индустрия STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Инвестирай в нова индустрия
@@ -887,8 +876,6 @@ STR_GAME_OPTIONS_CURRENCY_LTL :Литовск
STR_GAME_OPTIONS_CURRENCY_KRW :Южнокорейски Вон (KRW) STR_GAME_OPTIONS_CURRENCY_KRW :Южнокорейски Вон (KRW)
STR_GAME_OPTIONS_CURRENCY_ZAR :Южноафрикански Ранд (ZAR) STR_GAME_OPTIONS_CURRENCY_ZAR :Южноафрикански Ранд (ZAR)
STR_GAME_OPTIONS_CURRENCY_CUSTOM :друга... STR_GAME_OPTIONS_CURRENCY_CUSTOM :друга...
STR_GAME_OPTIONS_CURRENCY_GEL :Грузинско лари (ГЕЛ)
STR_GAME_OPTIONS_CURRENCY_IRR :Ирански Риал (ИРР)
############ end of currency region ############ end of currency region
@@ -1062,6 +1049,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Настрой
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Настройки на компанията (запаметени в записа; влияят само на нови игри) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Настройки на компанията (запаметени в записа; влияят само на нови игри)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Настройки на компанията (запаметени в записа; влияят само на текущата компания) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Настройки на компанията (запаметени в записа; влияят само на текущата компания)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Покажи:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ограничи долният списък да показва само променените настройки STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ограничи долният списък да показва само променените настройки
STR_CONFIG_SETTING_RESTRICT_BASIC :Прости настройки STR_CONFIG_SETTING_RESTRICT_BASIC :Прости настройки
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Разширени настройки STR_CONFIG_SETTING_RESTRICT_ADVANCED :Разширени настройки
@@ -1116,9 +1104,9 @@ STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Задава к
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Цени на конструкции: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Цени на конструкции: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Задава ниво то на конструиране и цени за закупуване STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Задава ниво то на конструиране и цени за закупуване
STR_CONFIG_SETTING_RECESSIONS :Рецесии: {STRING} STR_CONFIG_SETTING_RECESSIONS :Рецесии: {STRING}
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Ако е разрешено, рецесии могат да се появяват на всеки няколко години. По време на рецесия цялото производство е значително намалено (връща се на предишно ниво след края на рецесията) STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Ако е разрешено рецесии могат да се появяват на всеки няколко години. По време на рецесия цялото производство е значително намалено (връща се на предишно ниво след края на рецесията)
STR_CONFIG_SETTING_TRAIN_REVERSING :Забрани обръщане на посоката на влакове в гарите: {STRING} STR_CONFIG_SETTING_TRAIN_REVERSING :Забрани обръщане на посоката на влакове в гарите: {STRING}
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ако е избрано, влаковете няма да обръщат на не-терминални гари, ако има по-кратък път до целта им при обръщане. STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ако е избрано влаковете няма да обръщат на не-терминални гари, ако има по-кратък път до целта им при обръщане.
STR_CONFIG_SETTING_DISASTERS :Бедствия: {STRING} STR_CONFIG_SETTING_DISASTERS :Бедствия: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включване/Изключване на бедствия които могат от време на време да блокират или разрушат превозни средства или инфраструктура STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включване/Изключване на бедствия които могат от време на време да блокират или разрушат превозни средства или инфраструктура
STR_CONFIG_SETTING_CITY_APPROVAL :Отношението на градския съвет към реструктурирането на района: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Отношението на градския съвет към реструктурирането на района: {STRING}
@@ -1338,7 +1326,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Палитра по подразбиране за NewGRF, които не са задали палитра: {STRING} STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Палитра по подразбиране за NewGRF, които не са задали палитра: {STRING}
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Палитра по подразбиране за NewGRF, за които е зададена от коя се нуждаят STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Палитра по подразбиране за NewGRF, за които е зададена от коя се нуждаят
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Legacy (W) palette
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Игрите започват в пауза: {STRING} STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Игрите започват в пауза: {STRING}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Ако тази опция бъде активирана, играта автоматично ще бъде паузирана, когато започнете нова игра, това ще ви позволи да изучите по-подробно картата STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Ако тази опция бъде активирана, играта автоматично ще бъде паузирана, когато започнете нова игра, това ще ви позволи да изучите по-подробно картата
@@ -1375,7 +1362,7 @@ STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Звуков с
STR_CONFIG_SETTING_SOUND_NEWS :Вестник: {STRING} STR_CONFIG_SETTING_SOUND_NEWS :Вестник: {STRING}
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Звуков сигнал при показването на новини STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Звуков сигнал при показването на новини
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Край на година: {STRING} STR_CONFIG_SETTING_SOUND_NEW_YEAR :Край на година: {STRING}
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Звуков сигнал при проказване на баланса в края на годината сравнен с края на предишната година STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Звуков сигнал при проказване на баланса в края на годината
STR_CONFIG_SETTING_SOUND_CONFIRM :Конструкция: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM :Конструкция: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Изпълнявай звуков ефект при успешно конструиране или други действия STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Изпълнявай звуков ефект при успешно конструиране или други действия
STR_CONFIG_SETTING_SOUND_CLICK :Вутона натиска: {STRING} STR_CONFIG_SETTING_SOUND_CLICK :Вутона натиска: {STRING}
@@ -1565,44 +1552,13 @@ STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Премахв
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Премахва краищата на пътища при финансиране на ремонт на пътя STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Премахва краищата на пътища при финансиране на ремонт на пътя
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Единици за скорост: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Всеки път при показване на скорости, да бъдат изписвани в избраните мерни единици
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Единици на мощност на превозното средство: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Всеки път при показване на мощност, да бъде изписвана в избраните мерни единици
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metric (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Единици за тежина: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Всеки път при показване на тежести, да бъдат изписвани в избраните мерни единици
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperial (short t/ton)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metric (t/tonne)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Мерни единици на обем: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Всеки път при показване на обеми, да се изписват в избраните мерни единици
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperial (gal)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metric (l)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Мерни единици на теглителната сила: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Всеки път при показване на теглителна сила, да бъде изписване в избраните мерни единици
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperial (lbf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metric (kgf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Височинна мерна единица: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Всеки път при показване на височините, да се изписват в избраните мерни единици
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (ft)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
STR_CONFIG_SETTING_GUI :{ORANGE}Интерфейс STR_CONFIG_SETTING_GUI :{ORANGE}Интерфейс
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Позициониране
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Строене STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Строене
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Автомобили STR_CONFIG_SETTING_VEHICLES :{ORANGE}Автомобили
STR_CONFIG_SETTING_STATIONS :{ORANGE}Станции STR_CONFIG_SETTING_STATIONS :{ORANGE}Станции
@@ -1654,7 +1610,6 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... save
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... пропуска набора от основната графика '{STRING}': не е открит STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... пропуска набора от основната графика '{STRING}': не е открит
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... пропуска набора от основни звуци '{STRING}': не е открит STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... пропуска набора от основни звуци '{STRING}': не е открит
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... пропруска набора от основни песни '{STRING}': не е открит STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... пропруска набора от основни песни '{STRING}': не е открит
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Отвъд паметта
# Intro window # Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1831,10 +1786,6 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Cмен
# Network server list # Network server list
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Онлайн играчи STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Онлайн играчи
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Рекламирана
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Избери игра измежду рекламирана през интернет или нерекламирана през Локален интернет хост или ЛАН
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Не
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Да
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Име на играч: STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Име на играч:
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Чрез това име другите играчи ще ви идентифицират STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Чрез това име другите играчи ще ви идентифицират
@@ -1893,7 +1844,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Имет
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Поставяне на парола STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Поставяне на парола
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Защитаване на вашата игра с парола за да не е публично достъпна STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Защитаване на вашата игра с парола за да не е публично достъпна
STR_NETWORK_START_SERVER_UNADVERTISED :Не
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клиент{P "" s} STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клиент{P "" s}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. брой играчи: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. брой играчи:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Избор на максималния брой клиенти. Не всички слотове трябва да се попълнят STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Избор на максималния брой клиенти. Не всички слотове трябва да се попълнят
@@ -2014,7 +1964,6 @@ STR_NETWORK_CLIENT :Клиент
STR_NETWORK_SPECTATORS :Наблюдатели STR_NETWORK_SPECTATORS :Наблюдатели
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Въведете количеството пари, което искате да дадете STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Въведете количеството пари, което искате да дадете
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Зрител
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Незапазвай паролата STR_COMPANY_PASSWORD_CANCEL :{BLACK}Незапазвай паролата
@@ -2607,7 +2556,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земя, пр
STR_ABOUT_OPENTTD :{WHITE}Относно OpenTTD STR_ABOUT_OPENTTD :{WHITE}Относно OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 The OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2013 The OpenTTD team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Запази играта STR_SAVELOAD_SAVE_CAPTION :{WHITE}Запази играта
@@ -2855,7 +2804,6 @@ STR_NEWGRF_INVALID_ENGINE :<невалид
STR_NEWGRF_INVALID_INDUSTRYTYPE :<невалдна индустрия> STR_NEWGRF_INVALID_INDUSTRYTYPE :<невалдна индустрия>
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
STR_INVALID_VEHICLE :<невалидно превозно средство>
# NewGRF scanning window # NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}Търси NewGRF-и STR_NEWGRF_SCAN_CAPTION :{WHITE}Търси NewGRF-и
@@ -2938,11 +2886,9 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Пок
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Подкупването на местната власт за да увеличи рейтинга носи огромен риск ако бъдете хванати.{} Цена: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Подкупването на местната власт за да увеличи рейтинга носи огромен риск ако бъдете хванати.{} Цена: {CURRENCY_LONG}
# Goal window # Goal window
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобални цели
STR_GOALS_GLOBAL_TITLE :{BLACK}Основни цели: STR_GOALS_GLOBAL_TITLE :{BLACK}Основни цели:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Никакви - STR_GOALS_NONE :{ORANGE}- Никакви -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Неприложимо-
STR_GOALS_COMPANY_TITLE :{BLACK}Цели на компанията: STR_GOALS_COMPANY_TITLE :{BLACK}Цели на компанията:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на задачата за да центрирате камерата на фабрика/град/плочка. Ctrl+Click отваря нов прозорец центриран на фабрика/град/плочка STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на задачата за да центрирате камерата на фабрика/град/плочка. Ctrl+Click отваря нов прозорец центриран на фабрика/град/плочка
@@ -2982,7 +2928,6 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Натисни върху услугата за да се фокусира върху индустрията/града. Ctrl отваря нов изглед към индустрията/града STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Натисни върху услугата за да се фокусира върху индустрията/града. Ctrl отваря нов изглед към индустрията/града
# Story book window # Story book window
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Невалидна цел
# Station list window # Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Имена на станции - натиснете върху името, за да фиксирате главния прозорец върху станцията STR_STATION_LIST_TOOLTIP :{BLACK}Имена на станции - натиснете върху името, за да фиксирате главния прозорец върху станцията
@@ -3013,7 +2958,6 @@ STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Рейт
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Покажи нивото на обслужване STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Покажи нивото на обслужване
STR_STATION_VIEW_GROUP_D_V_S :Посока-през-Източника
############ range for rating starts ############ range for rating starts
STR_CARGO_RATING_APPALLING :Плачевно STR_CARGO_RATING_APPALLING :Плачевно
@@ -3156,7 +3100,6 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Прои
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% превозено) STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% превозено)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Фокусиране на основният изглед върху индустрията. Ctrl+Click отваря прозорец на нов изглед върху индустрията. STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Фокусиране на основният изглед върху индустрията. Ctrl+Click отваря прозорец на нов изглед върху индустрията.
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Ниво на производство: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Ниво на производство: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Индустрията обяви незабавна ликвидация!
############ range for requires starts ############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Нуждае се от: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Нуждае се от: {YELLOW}{STRING}{STRING}
@@ -3873,8 +3816,6 @@ STR_AI_SETTINGS_START_DELAY :Броят дн
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme of {STRING} STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme of {STRING}
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} Дневник на промените на {STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} Дневник на промените на {STRING}
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} лиценз на {STRING} STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} лиценз на {STRING}
STR_TEXTFILE_WRAP_TEXT :{WHITE}Реорганизирай текста
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Реорганизирай текста така, че изцяло да се помести в прозореца
STR_TEXTFILE_VIEW_README :{BLACK}Отвори readme STR_TEXTFILE_VIEW_README :{BLACK}Отвори readme
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Дневник на промените STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Дневник на промените
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Лиценз STR_TEXTFILE_VIEW_LICENCE :{BLACK}Лиценз
@@ -4252,10 +4193,6 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Инте
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... машината е унищожена STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... машината е унищожена
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Никакви превозни средства няма да бъдат налични
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Промени своята NewGRF конфигурация
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Няма налични превозни средства все още
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Започни нова игра след {DATE_SHORT} или използвай NewGRF , който показва ранни превозни средства
# Specific vehicle errors # Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Влака не може да пропусне сигнала при опасност... STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Влака не може да пропусне сигнала при опасност...
@@ -4757,7 +4694,6 @@ STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_STRING :{STRING} STR_JUST_STRING :{STRING}
STR_JUST_STRING_STRING :{STRING}{STRING} STR_JUST_STRING_STRING :{STRING}{STRING}
STR_JUST_RAW_STRING :{STRING} STR_JUST_RAW_STRING :{STRING}
STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
# Slightly 'raw' stringcodes with colour or size # Slightly 'raw' stringcodes with colour or size
STR_BLACK_COMMA :{BLACK}{COMMA} STR_BLACK_COMMA :{BLACK}{COMMA}

View File

@@ -368,7 +368,7 @@ STR_SETTINGS_MENU_NEWGRF_SETTINGS :Extensions NewG
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Mostra els noms de les estacions STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Mostra els noms de les estacions
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Mostra els punts de pas STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Mostra els punts de control
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Mostra els senyals STR_SETTINGS_MENU_SIGNS_DISPLAYED :Mostra els senyals
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Mostra noms i senyals dels competidors STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Mostra noms i senyals dels competidors
STR_SETTINGS_MENU_FULL_ANIMATION :Animació completa STR_SETTINGS_MENU_FULL_ANIMATION :Animació completa
@@ -1071,8 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Paràmetre del
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Paràmetre de la companyia (emmagatzemat als jocs desats; només afecta els jocs nous) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Paràmetre de la companyia (emmagatzemat als jocs desats; només afecta els jocs nous)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Paràmetre de la companyia (emmagatzemat al joc desat; només afecta la companyia actual) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Paràmetre de la companyia (emmagatzemat al joc desat; només afecta la companyia actual)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Mostra:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipus:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringeix la llista de sota mostrant només els paràmetres canviats STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringeix la llista de sota mostrant només els paràmetres canviats
STR_CONFIG_SETTING_RESTRICT_BASIC :Paràmetres bàsics STR_CONFIG_SETTING_RESTRICT_BASIC :Paràmetres bàsics
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Paràmetres avançats STR_CONFIG_SETTING_RESTRICT_ADVANCED :Paràmetres avançats
@@ -1087,10 +1086,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Paràmetres del
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Paràmetres del joc (emmagatzemats al joc desat; només afecten el joc actual) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Paràmetres del joc (emmagatzemats al joc desat; només afecten el joc actual)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Paràmetres de la companyia (emmagatzemats al jocs desats; només afecten els jocs nous) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Paràmetres de la companyia (emmagatzemats al jocs desats; només afecten els jocs nous)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Paràmetres de la companyia (emmagatzemats al joc desat; només afecten la companyia actual) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Paràmetres de la companyia (emmagatzemats al joc desat; només afecten la companyia actual)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostra tots els resultats de la cerca ajustant{}{SILVER}Categoria {BLACK}a {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar tots els resultats per opció de configuració{}{SILVER}Tipus {BLACK}a {WHITE}Tots els tipus d'opció
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostra tots els resultats de la cerca ajustant{}{SILVER}Categoria {BLACK}a {WHITE}{STRING} {BLACK}i {SILVER}Tipus {BLACK}a {WHITE}Tots els tipus d'ajustaments
STR_CONFIG_SETTINGS_NONE :{WHITE}- Cap -
STR_CONFIG_SETTING_OFF :Inactiu STR_CONFIG_SETTING_OFF :Inactiu
STR_CONFIG_SETTING_ON :Actiu STR_CONFIG_SETTING_ON :Actiu
@@ -2264,8 +2259,8 @@ STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Provisio
STR_JOIN_STATION_CAPTION :{WHITE}Ajuntar estació STR_JOIN_STATION_CAPTION :{WHITE}Ajuntar estació
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Construir una estació separada STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Construir una estació separada
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Uneix punt de pas STR_JOIN_WAYPOINT_CAPTION :{WHITE}Uneix punt de control
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Construeix un punt de pas separat STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Construeix un punt de control separat
# Rail construction toolbar # Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construcció de Ferrocarril STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construcció de Ferrocarril
@@ -2290,11 +2285,11 @@ STR_RAIL_NAME_MONORAIL :Monorail
STR_RAIL_NAME_MAGLEV :Maglev STR_RAIL_NAME_MAGLEV :Maglev
# Rail depot construction window # Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientació del Dipòsit STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientació Cotxeres
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Selecciona l'orientació de les cotxeres de tren STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Selecciona l'orientació de les cotxeres de tren
# Rail waypoint construction window # Rail waypoint construction window
STR_WAYPOINT_CAPTION :{WHITE}Punt de pas STR_WAYPOINT_CAPTION :{WHITE}Punt de control
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Selecciona tipus de punt de control STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Selecciona tipus de punt de control
# Rail station construction window # Rail station construction window
@@ -2553,7 +2548,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Càrrega acceptada: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Càrrega acceptada: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Límit de velocitat de la via: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Límit de velocitat de la via: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Límit de velocitat de la carretera: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Roques STR_LAI_CLEAR_DESCRIPTION_ROCKS :Roques
@@ -2650,7 +2644,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propiet
STR_ABOUT_OPENTTD :{WHITE}Quant a OpenTTD STR_ABOUT_OPENTTD :{WHITE}Quant a OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tots els drets reservats STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tots els drets reservats
STR_ABOUT_VERSION :{BLACK}OpenTTD versió {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD versió {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 L'equip d'OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 L'equip d'OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa el Joc STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa el Joc
@@ -2880,10 +2874,9 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Arxius
STR_NEWGRF_LIST_MISSING :{RED}Arxius que falten STR_NEWGRF_LIST_MISSING :{RED}Arxius que falten
# NewGRF 'it's broken' warnings # NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}El comportament dels NewGRF '{0:STRING}' pot fer que el joc es pengi o es desincronitzi STR_NEWGRF_BROKEN :{WHITE}El comportament dels NewGRF '{0:STRING}' probablement causarà desincronitzacions i/o penjades
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Un vehicle '{1:ENGINE}' ha canviat el seu estat de vagó amb potència mentre estava fora de la cotxera STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Canvia l'estat del vagó amb potència per '{1:ENGINE}' quan no sigui dins la cotxera
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva llargada mentre estava fora del dipòsit STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Canvia la llargada del vehicle pel '{1:ENGINE}' quan no sigui dins del dipòsit
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva capacitat mentre estava fora del dipòsit o no s'estava canviant el tipus de càrrega a transportar
STR_BROKEN_VEHICLE_LENGTH :{WHITE}El tren '{VEHICLE}' pertanyent a '{COMPANY}' té una llargada invàlida. Això està causat probablement per problemes amb els NewGRFs. El joc podria desincronitzar-se o penjar-se STR_BROKEN_VEHICLE_LENGTH :{WHITE}El tren '{VEHICLE}' pertanyent a '{COMPANY}' té una llargada invàlida. Això està causat probablement per problemes amb els NewGRFs. El joc podria desincronitzar-se o penjar-se
STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' està donant informació incorrecta STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' està donant informació incorrecta
@@ -3124,7 +3117,7 @@ STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Canvia e
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centra vista principal al lloc de la boia. Ctrl+Clic obre una nova vista al lloc de la boia STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centra vista principal al lloc de la boia. Ctrl+Clic obre una nova vista al lloc de la boia
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Canvia el nom de la boia STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Canvia el nom de la boia
STR_EDIT_WAYPOINT_NAME :{WHITE}Edita nom del punt de pas STR_EDIT_WAYPOINT_NAME :{WHITE}Edita nom de punt de control
# Finances window # Finances window
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Economia {BLACK}{COMPANY_NUM} STR_FINANCES_CAPTION :{WHITE}{COMPANY} Economia {BLACK}{COMPANY_NUM}
@@ -3740,7 +3733,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Ves al dipòsit
STR_ORDER_GO_TO_NEAREST_HANGAR :Ves a l'hangar més proper STR_ORDER_GO_TO_NEAREST_HANGAR :Ves a l'hangar més proper
STR_ORDER_CONDITIONAL :Ordre de salt condicionada STR_ORDER_CONDITIONAL :Ordre de salt condicionada
STR_ORDER_SHARE :Comparteix ordres STR_ORDER_SHARE :Comparteix ordres
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Afegeix una nova ordre abans de la seleccionada, o afegeix-la al final de la llista. Ctrl crea les ordres d'estació 'carrega qualsevol càrrega', les ordres de punt de pas 'sense parada' i les ordres de cotxeres 'revisió'. 'Comparteix ordres' o Ctrl permet que aquest vehicle comparteixi ordres amb el vehicle seleccionat. Clicant un vehicle copia les ordres des d'aquest vehicle. Una ordre de cotxeres desactiva la revisió automàtica del vehicle STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Afegeix una nova ordre abans de la seleccionada, o afegeix-la al final de la llista. Ctrl crea les ordres d'estació 'carrega qualsevol càrrega', les ordres de punt de control 'sense parada' i les ordres de cotxeres 'revisió'. 'Comparteix ordres' o Ctrl permet que aquest vehicle comparteixi ordres amb el vehicle seleccionat. Clicant un vehicle copia les ordres des d'aquest vehicle. Una ordre de cotxeres desactiva la revisió automàtica del vehicle
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Mostra tots els vehicles que tenen les mateixes ordres STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Mostra tots els vehicles que tenen les mateixes ordres
@@ -4157,14 +4150,14 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Primer h
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Primer has d'enderrocar l'aeroport STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Primer has d'enderrocar l'aeroport
# Waypoint related errors # Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Més d'un punt de pas existent adjunt STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Més d'un punt de control existent adjunt
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Massa prop d'un altre punt de control STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Massa prop d'un altre punt de control
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Aquí no es pot construir un punt de pas de tren... STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Aquí no es pot construir punt de control de tren...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Aquí no es pot situar una boia... STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Aquí no es pot situar una boia...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}No es pot canviar el nom del punt de control... STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}No es pot canviar el nom del punt de control...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Aquí no es pot treure un punt de pas de tren... STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Aquí no es pot treure punt de control de tren...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Primer s'ha de treure la via punt de control STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Primer s'ha de treure la via punt de control
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... boia en el camí STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... boia en el camí
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boia en ús per una altra companyia! STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boia en ús per una altra companyia!
@@ -4480,28 +4473,28 @@ STR_SV_STNAME_SOUTH :{STRING} Sud
STR_SV_STNAME_EAST :{STRING} Est STR_SV_STNAME_EAST :{STRING} Est
STR_SV_STNAME_WEST :{STRING} Oest STR_SV_STNAME_WEST :{STRING} Oest
STR_SV_STNAME_CENTRAL :{STRING} Central STR_SV_STNAME_CENTRAL :{STRING} Central
STR_SV_STNAME_TRANSFER :{STRING} Transbord STR_SV_STNAME_TRANSFER :{STRING} Transfereix
STR_SV_STNAME_HALT :Parada de {STRING} STR_SV_STNAME_HALT :{STRING} De Munt
STR_SV_STNAME_VALLEY :Vall de {STRING} STR_SV_STNAME_VALLEY :{STRING} De Vall
STR_SV_STNAME_HEIGHTS :Pic de {STRING} STR_SV_STNAME_HEIGHTS :{G=Masculin}Pic de {STRING}
STR_SV_STNAME_WOODS :Boscos de {STRING} STR_SV_STNAME_WOODS :{G=Masculin}{STRING} Boscos
STR_SV_STNAME_LAKESIDE :Llac de {STRING} STR_SV_STNAME_LAKESIDE :{G=Masculin}{STRING} Del llac
STR_SV_STNAME_EXCHANGE :{STRING} Intercanvi STR_SV_STNAME_EXCHANGE :{STRING} Intercanvi
STR_SV_STNAME_AIRPORT :Aeroport de {STRING} STR_SV_STNAME_AIRPORT :{G=Masculin}{STRING} Aeroport
STR_SV_STNAME_OILFIELD :Camp petrolífer de {STRING} STR_SV_STNAME_OILFIELD :{G=Masculin}{STRING} Camp de Petroli
STR_SV_STNAME_MINES :Mines de {STRING} STR_SV_STNAME_MINES :{G=Femenin}{STRING} Mines
STR_SV_STNAME_DOCKS :Port de {STRING} STR_SV_STNAME_DOCKS :{G=Masculin}{STRING} Port
STR_SV_STNAME_BUOY :{STRING} STR_SV_STNAME_BUOY :{STRING}
STR_SV_STNAME_WAYPOINT :{STRING} STR_SV_STNAME_WAYPOINT :{STRING}
##id 0x6020 ##id 0x6020
STR_SV_STNAME_ANNEXE :{STRING} Annex STR_SV_STNAME_ANNEXE :{STRING} Annex
STR_SV_STNAME_SIDINGS :{G=Femenin}Voltants de {STRING} STR_SV_STNAME_SIDINGS :{G=Femenin}{STRING} Via morta
STR_SV_STNAME_BRANCH :{G=Femenin}Ramal de {STRING} STR_SV_STNAME_BRANCH :{G=Femenin}{STRING} Bifurcació
STR_SV_STNAME_UPPER :Sobre {STRING} STR_SV_STNAME_UPPER :Sobre {STRING}
STR_SV_STNAME_LOWER :Baix {STRING} STR_SV_STNAME_LOWER :Baix {STRING}
STR_SV_STNAME_HELIPORT :Heliport de {STRING} STR_SV_STNAME_HELIPORT :{G=Masculin}{STRING} Heliport
STR_SV_STNAME_FOREST :Bosc de {STRING} STR_SV_STNAME_FOREST :{G=Masculin}{STRING} Bosc
STR_SV_STNAME_FALLBACK :Estació de {STRING} #{NUM} STR_SV_STNAME_FALLBACK :{G=Femenin}{STRING} Estació #{NUM}
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x8000 ##id 0x8000
@@ -4770,21 +4763,21 @@ STR_FORMAT_DATE_SHORT :{STRING} {NUM}
STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM} STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING} STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING}
STR_FORMAT_BUOY_NAME :Boia de {TOWN} STR_FORMAT_BUOY_NAME :{G=Femenin}{TOWN} Boia
STR_FORMAT_BUOY_NAME_SERIAL :Boia de {TOWN} #{COMMA} STR_FORMAT_BUOY_NAME_SERIAL :{G=Femenin}{TOWN} Boia #{COMMA}
STR_FORMAT_COMPANY_NUM :{G=Femenin}(Companyia {COMMA}) STR_FORMAT_COMPANY_NUM :{G=Femenin}(Companyia {COMMA})
STR_FORMAT_GROUP_NAME :{G=Masculin}Grup {COMMA} STR_FORMAT_GROUP_NAME :{G=Masculin}Grup {COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN}: {STRING} STR_FORMAT_INDUSTRY_NAME :{TOWN}: {STRING}
STR_FORMAT_WAYPOINT_NAME :Punt de pas de {TOWN} STR_FORMAT_WAYPOINT_NAME :{G=Masculin}{TOWN} Punt de Control
STR_FORMAT_WAYPOINT_NAME_SERIAL :Punt de pas de {TOWN} #{COMMA} STR_FORMAT_WAYPOINT_NAME_SERIAL :{G=Masculin}{TOWN} Punt de Control #{COMMA}
STR_FORMAT_DEPOT_NAME_TRAIN :Dipòsit de trens de {TOWN} STR_FORMAT_DEPOT_NAME_TRAIN :{G=Femenin}{TOWN} Cotxera
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :Dipòsit de trens de {TOWN} #{COMMA} STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{G=Femenin}{TOWN} Cotxera #{COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Cotxera de {TOWN} STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{G=Femenin}{TOWN} Cotxera
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Cotxera de {TOWN} #{COMMA} STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{G=Femenin}{TOWN} Cotxera #{COMMA}
STR_FORMAT_DEPOT_NAME_SHIP :Drassanes de {TOWN} STR_FORMAT_DEPOT_NAME_SHIP :{G=Femenin}{TOWN} Drassana
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :Drassanes de {TOWN} #{COMMA} STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{G=Femenin}{TOWN} Drassana #{COMMA}
STR_FORMAT_DEPOT_NAME_AIRCRAFT :Hangar de {STATION} STR_FORMAT_DEPOT_NAME_AIRCRAFT :{G=Masculin}{STATION} Hangar
STR_UNKNOWN_STATION :{G=Femenin}estació desconeguda STR_UNKNOWN_STATION :{G=Femenin}estació desconeguda
STR_DEFAULT_SIGN_NAME :{G=Femenin}Senyal STR_DEFAULT_SIGN_NAME :{G=Femenin}Senyal

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@@ -1166,8 +1166,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Postavke igre (
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na nove igre)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na trenutnu kompaniju) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na trenutnu kompaniju)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Prikaži:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Sužava doljnju listu prikazom samo izmijenjenih postavki STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Sužava doljnju listu prikazom samo izmijenjenih postavki
STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne postavke STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne postavke
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne postavke STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne postavke
@@ -1182,10 +1181,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Postavke igre (
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Postavke igre (spremljene prilikom snimanja; utječu samo na tekuću igru) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Postavke igre (spremljene prilikom snimanja; utječu samo na tekuću igru)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Postavke kompanije (spremljene prilikom snimanja; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Postavke kompanije (spremljene prilikom snimanja; utječu samo na nove igre)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Postavke kompanije (spremljene prilikom snimanja; utječu samo na trenutnu kompaniju) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Postavke kompanije (spremljene prilikom snimanja; utječu samo na trenutnu kompaniju)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretrage po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}i {SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nijedna -
STR_CONFIG_SETTING_OFF :Isključeno STR_CONFIG_SETTING_OFF :Isključeno
STR_CONFIG_SETTING_ON :Uključeno STR_CONFIG_SETTING_ON :Uključeno
@@ -2648,7 +2643,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Prihvaćeni teret: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Prihvaćeni teret: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Najveća brzina željeznice: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Najveća brzina željeznice: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Ograničenje brzine na cesti: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Stijenje STR_LAI_CLEAR_DESCRIPTION_ROCKS :Stijenje
@@ -2745,7 +2739,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemlja u posjed
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Izvorno autorsko pravo {COPYRIGHT} 1995 Chris Sawyer, sva prava pridržana STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Izvorno autorsko pravo {COPYRIGHT} 1995 Chris Sawyer, sva prava pridržana
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD tim STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 OpenTTD tim
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spremi igru STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spremi igru
@@ -2978,7 +2972,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Nedostaju
STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u depou. STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u depou.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar depoa STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar depoa
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u depou ili se remontira
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije

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@@ -352,7 +352,7 @@ STR_SORT_BY_MAX_SPEED :max. rychlosti
STR_SORT_BY_MODEL :modelu STR_SORT_BY_MODEL :modelu
STR_SORT_BY_VALUE :hodnoty STR_SORT_BY_VALUE :hodnoty
STR_SORT_BY_LENGTH :délky STR_SORT_BY_LENGTH :délky
STR_SORT_BY_LIFE_TIME :zbývající životnosti STR_SORT_BY_LIFE_TIME :Zbývající životnost
STR_SORT_BY_TIMETABLE_DELAY :zpoždění STR_SORT_BY_TIMETABLE_DELAY :zpoždění
STR_SORT_BY_FACILITY :druhu stanice STR_SORT_BY_FACILITY :druhu stanice
STR_SORT_BY_WAITING_TOTAL :Celkového čekajícího nákladu STR_SORT_BY_WAITING_TOTAL :Celkového čekajícího nákladu
@@ -1152,8 +1152,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Nastavení hry
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavení společnosti (uchováno v uložených hrách; ovlivní pouze nové hry) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavení společnosti (uchováno v uložených hrách; ovlivní pouze nové hry)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavení společnosti (uchováno v uložené hře; ovlivní pouze stávající společnost) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavení společnosti (uchováno v uložené hře; ovlivní pouze stávající společnost)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorie: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Zobrazit:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Druh:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Zobrazovat v seznamu níže pouze změněná nastavení STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Zobrazovat v seznamu níže pouze změněná nastavení
STR_CONFIG_SETTING_RESTRICT_BASIC :Základní nastavení STR_CONFIG_SETTING_RESTRICT_BASIC :Základní nastavení
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pokročilé nastavení STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pokročilé nastavení
@@ -1168,10 +1167,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Nastavení hry
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Nastavení hry (uchováno v uložené hře; ovlivní pouze stávající hru) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Nastavení hry (uchováno v uložené hře; ovlivní pouze stávající hru)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Nastavení společnosti (uchováno v uložených hrách; ovlivní pouze nové hry) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Nastavení společnosti (uchováno v uložených hrách; ovlivní pouze nové hry)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Nastavení společnosti (uchováno v uložené hře; ovlivní pouze stávající společnost) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Nastavení společnosti (uchováno v uložené hře; ovlivní pouze stávající společnost)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením {}{SILVER}kategorie {BLACK}na {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením {}{SILVER}typu {BLACK}na {WHITE}Všechny typy nastavení
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením {}{SILVER}kategorie {BLACK}na {WHITE}{STRING} {BLACK}a {SILVER}typu {BLACK}na {WHITE}Všechny typy nastavení
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nic -
STR_CONFIG_SETTING_OFF :Vypnuto STR_CONFIG_SETTING_OFF :Vypnuto
STR_CONFIG_SETTING_ON :Zapnuto STR_CONFIG_SETTING_ON :Zapnuto
@@ -1665,7 +1660,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Rovnoměrný"
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Mód distribuce pro poštu: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Mód distribuce pro poštu: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství pošty bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství pošty může být odesláno v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro poštu. STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství pošty bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství pošty může být odesláno v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro poštu.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Mód distribuce pro náklady pancéřových vozů: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Mód distribuce pro náklady pancéřových vozů: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Pancéřované vozy převážejí ceniny v mírném, diamanty v subtropickém nebo zlato v subarktickém klimatu. Nové grafiky však toho mohou změnit. "Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Je doporučeno nastavit "nerovnoměrný" nebo "manuální" při hraní v subarktickém klimatu, neboť banky neposílají do dolů žádné zlato. Pro mírné a subtropické klima můžeš nastavit "rovnoměrné", neboť banky odesílají zpět do původní banky nějaký náklad cenin. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Pancéřované vozy převážejí ceniny v mírném, diamanty v subtropickém nebo zlato v subarktickém klimatu. Nové grafiky však toho mohou změnit. "Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Je doporučeno nastavit "nerovnoměrný" nebo "manuální" při hraní v subarktickém klimatu, neboť banky posílají do dolů žádné zlato. Pro mírné a subtropické klima můžeš nastavit "rovnoměrné", neboť banky odesílají zpět do původní banky nějaký náklad cenin.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Módy distribuce pro ostatní třídy nákladu: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Módy distribuce pro ostatní třídy nákladu: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Pravděpodobně chceš nastavit "nerovnoměrná" nebo "manuální"." STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Pravděpodobně chceš nastavit "nerovnoměrná" nebo "manuální"."
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Přesnost distribuce: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Přesnost distribuce: {STRING}
@@ -1674,8 +1669,8 @@ STR_CONFIG_SETTING_DEMAND_DISTANCE :Vliv vzdálenos
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Pokud nastavíš vyšší hodnotu než 0, vzdálenost mezi zdrojovou stanicí A u určitých druhů nákladu a možnou cílovou stanicí B bude mít efekt na množství odeslaného nákladu z A do B. Čím vzdálenější je B od A, tím méně nákladu bude odesláno. Čím vyšší hodnotu nastavíš tím méně nákladu bude odesláno do vzdálených stanic a více bude odesláno do blízkých stanic. STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Pokud nastavíš vyšší hodnotu než 0, vzdálenost mezi zdrojovou stanicí A u určitých druhů nákladu a možnou cílovou stanicí B bude mít efekt na množství odeslaného nákladu z A do B. Čím vzdálenější je B od A, tím méně nákladu bude odesláno. Čím vyšší hodnotu nastavíš tím méně nákladu bude odesláno do vzdálených stanic a více bude odesláno do blízkých stanic.
STR_CONFIG_SETTING_DEMAND_SIZE :Množství vracejícího se nákladu pro rovnoměrný mód: {STRING} STR_CONFIG_SETTING_DEMAND_SIZE :Množství vracejícího se nákladu pro rovnoměrný mód: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Nastavením méně než 100% zapříčiní, že se bude rovnoměrná distribuce chovat více nerovnoměrně. Méně nákladu bude odesláno zpět, pokud je určité množství odesláno do stanice. Pokud nastavíš 0%, bude se rovnoměrná distribuce chovat jako nerovnoměrná. STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Nastavením méně než 100% zapříčiní, že se bude rovnoměrná distribuce chovat více nerovnoměrně. Méně nákladu bude odesláno zpět, pokud je určité množství odesláno do stanice. Pokud nastavíš 0%, bude se rovnoměrná distribuce chovat jako nerovnoměrná.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Vytížení kratších tras před využitím kapacitnějších tras: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Vytížení kratších cest před využitím kapacitnějších: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Vzhledem k tomu, že je často mezi dvěma stanicemi více tras, Distribuce nákladu jako první vytíží tu nejkratší a dále využije druhou nejkratší dokud také není vytížená a tak dále. Pokud jsou všechny trasy zatížené, ale stále nestačí provozu, přetíží všechny trasy s preferencí té nejkapacitnější. Bohužel, většinou však algoritmus neodhaduje kapacitu přesně. Toto nastavení dovolí zvolit na kolik procent musí být nejkratší cesta zaplněna, než dojde k vytížení té delší. Nastav na méně než 100% pro zabránění přeplnění stanic v případně nadhodnocené kapacity. STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Vzhledem k tomu, že je často mezi dvěmi stanicemi více cest, Cargodist jako první vytíží tu nejkratší a dále využije druhou nejkratší dokud také není vytížená a tak dále. Pokud jsou všechny trasy zatížené ale stále nestačí provozu, přetíží všechny trasy s preferencí té nejkapacitnější. Bohužel, většinou však algoritmus neodhaduje kapacitu přesně. Toto nastavení dovolí zvolit na kolik procent musí být nejkratší cesta zaplněna, než dojde k vytížení té delší. Nastav na méně než 100% pro zabránění přeplnění stanic v případně nadhodnocené kapacity.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Jednotky rychlosti: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Jednotky rychlosti: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Kdykoliv se rychlost zobrazí v uživatelském rozhraní, bude ve zvolených jednotkách STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Kdykoliv se rychlost zobrazí v uživatelském rozhraní, bude ve zvolených jednotkách
@@ -1689,7 +1684,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperiální (h
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrické (hp) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrické (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Jednotky hmotnosti: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Jednotky hmotnost: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Kdykoliv se hmotnost zobrazí v uživatelském rozhraní, bude ve zvolených jednotkách STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Kdykoliv se hmotnost zobrazí v uživatelském rozhraní, bude ve zvolených jednotkách
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperiální (short t/ton) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperiální (short t/ton)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrické (t/tuna) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrické (t/tuna)
@@ -2640,7 +2635,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Přijímané zboží: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Přijímané zboží: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rychlostní omezení tratě: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rychlostní omezení tratě: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Rychlostní omezení silnice: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kamení STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kamení
@@ -2737,7 +2731,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Půda vlastněn
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD STR_ABOUT_OPENTTD :{WHITE}O OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena
STR_ABOUT_VERSION :{BLACK}OpenTTD verze {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD verze {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Tým OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 Tým OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložit hru STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložit hru
@@ -2970,7 +2964,6 @@ STR_NEWGRF_LIST_MISSING :{RED}některé
STR_NEWGRF_BROKEN :{WHITE}Chování grafiky '{0:STRING}' by mohlo způsobit desynchronizaci a/nebo pád hry STR_NEWGRF_BROKEN :{WHITE}Chování grafiky '{0:STRING}' by mohlo způsobit desynchronizaci a/nebo pád hry
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Změnil se stav lokomotivy '{1:ENGINE}', když nebyla v depu STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Změnil se stav lokomotivy '{1:ENGINE}', když nebyla v depu
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Změnilo délku vozidla '{1:ENGINE}', když nebylo v depu STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Změnilo délku vozidla '{1:ENGINE}', když nebylo v depu
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Změnila se kapacita vozidla '{1:ENGINE}', i když nebylo v depu nebo nebylo přestavováno
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak '{VEHICLE}' patřící '{COMPANY}' nemá platnou délku. Pravděpodobně to způsobila nějaká grafika. Hra se může desynchronizovat nebo spadnout STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak '{VEHICLE}' patřící '{COMPANY}' nemá platnou délku. Pravděpodobně to způsobila nějaká grafika. Hra se může desynchronizovat nebo spadnout
STR_NEWGRF_BUGGY :{WHITE}Grafika '{0:STRING}' poskytuje neplatné informace STR_NEWGRF_BUGGY :{WHITE}Grafika '{0:STRING}' poskytuje neplatné informace

View File

@@ -199,28 +199,21 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}hk
STR_UNITS_POWER_METRIC :{COMMA}hk STR_UNITS_POWER_METRIC :{COMMA}hk
STR_UNITS_POWER_SI :{COMMA}kW STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton{P "" s} STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf
STR_UNITS_FORCE_METRIC :{COMMA} kp
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} fod STR_UNITS_HEIGHT_IMPERIAL :{COMMA} fod
STR_UNITS_HEIGHT_METRIC :{COMMA} m
STR_UNITS_HEIGHT_SI :{COMMA} m STR_UNITS_HEIGHT_SI :{COMMA} m
# Common window strings # Common window strings
@@ -228,7 +221,6 @@ STR_LIST_FILTER_TITLE :{BLACK}Filtrer
STR_LIST_FILTER_OSKTITLE :{BLACK}Indtast filter-udtryk STR_LIST_FILTER_OSKTITLE :{BLACK}Indtast filter-udtryk
STR_LIST_FILTER_TOOLTIP :{BLACK}Indtast nøgleord til at filtrere listen efter STR_LIST_FILTER_TOOLTIP :{BLACK}Indtast nøgleord til at filtrere listen efter
STR_TOOLTIP_GROUP_ORDER :{BLACK}Vælg grupperingssortering
STR_TOOLTIP_SORT_ORDER :{BLACK}Vælg sorteringsorden (faldende/stigende) STR_TOOLTIP_SORT_ORDER :{BLACK}Vælg sorteringsorden (faldende/stigende)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Vælg sorteringskriterie STR_TOOLTIP_SORT_CRITERIA :{BLACK}Vælg sorteringskriterie
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Vælg filtreringskriterier STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Vælg filtreringskriterier
@@ -240,7 +232,6 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Luk vind
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Vinduestitel - træk her for at flytte vinduet STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Vinduestitel - træk her for at flytte vinduet
STR_TOOLTIP_SHADE :{BLACK}Oprul vindue - vis kun titellinien STR_TOOLTIP_SHADE :{BLACK}Oprul vindue - vis kun titellinien
STR_TOOLTIP_DEBUG :{BLACK}Vis information om NewGRF fejl STR_TOOLTIP_DEBUG :{BLACK}Vis information om NewGRF fejl
STR_TOOLTIP_DEFSIZE :{BLACK}Gendan vinduets standardstørrelse. Ctrl+Klik for at gemme nuværende størrelse som standard
STR_TOOLTIP_STICKY :{BLACK}Marker dette vindue som ulukkeligt af 'Luk ALLE vinduer' tasten. Ctrl+Klik for også at gemme tilstand som standart STR_TOOLTIP_STICKY :{BLACK}Marker dette vindue som ulukkeligt af 'Luk ALLE vinduer' tasten. Ctrl+Klik for også at gemme tilstand som standart
STR_TOOLTIP_RESIZE :{BLACK}Klik og træk for at ændre vinduets størrelse STR_TOOLTIP_RESIZE :{BLACK}Klik og træk for at ændre vinduets størrelse
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Skift mellem stort/lille vindue STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Skift mellem stort/lille vindue
@@ -285,8 +276,6 @@ STR_SORT_BY_LENGTH :Længde
STR_SORT_BY_LIFE_TIME :Resterende levetid STR_SORT_BY_LIFE_TIME :Resterende levetid
STR_SORT_BY_TIMETABLE_DELAY :Køreplans forsinkelse STR_SORT_BY_TIMETABLE_DELAY :Køreplans forsinkelse
STR_SORT_BY_FACILITY :Stationstype STR_SORT_BY_FACILITY :Stationstype
STR_SORT_BY_WAITING_TOTAL :Total ventende fragt
STR_SORT_BY_WAITING_AVAILABLE :Tilgængelig ventende fragt
STR_SORT_BY_RATING_MAX :Højeste værdi af last STR_SORT_BY_RATING_MAX :Højeste værdi af last
STR_SORT_BY_RATING_MIN :Laveste værdi af last STR_SORT_BY_RATING_MIN :Laveste værdi af last
STR_SORT_BY_ENGINE_ID :Lokomotiv ID (klassisk) STR_SORT_BY_ENGINE_ID :Lokomotiv ID (klassisk)
@@ -312,8 +301,6 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Vis tils
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Vis liste over selskabets stationer STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Vis liste over selskabets stationer
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Vis selskabets finansinformation STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Vis selskabets finansinformation
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Vis generel selskabsinformation STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Vis generel selskabsinformation
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Vis historiebog
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Vis målliste
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Vis grafer STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Vis grafer
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Vis selskabsoversigten STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Vis selskabsoversigten
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finansiér opførelse af ny industri STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finansiér opførelse af ny industri
@@ -387,7 +374,6 @@ STR_FILE_MENU_EXIT :Afslut
# map menu # map menu
STR_MAP_MENU_MAP_OF_WORLD :Kort over verden STR_MAP_MENU_MAP_OF_WORLD :Kort over verden
STR_MAP_MENU_EXTRA_VIEW_PORT :Nyt lokalitetsvindue STR_MAP_MENU_EXTRA_VIEW_PORT :Nyt lokalitetsvindue
STR_MAP_MENU_LINGRAPH_LEGEND :Laststrømforklaring
STR_MAP_MENU_SIGN_LIST :Liste over skilte STR_MAP_MENU_SIGN_LIST :Liste over skilte
############ range for town menu starts ############ range for town menu starts
@@ -518,7 +504,7 @@ STR_MONTH_ABBREV_OCT :okt
STR_MONTH_ABBREV_NOV :nov STR_MONTH_ABBREV_NOV :nov
STR_MONTH_ABBREV_DEC :dec STR_MONTH_ABBREV_DEC :dec
STR_MONTH_JAN :Januar STR_MONTH_JAN :januar
STR_MONTH_FEB :februar STR_MONTH_FEB :februar
STR_MONTH_MAR :marts STR_MONTH_MAR :marts
STR_MONTH_APR :april STR_MONTH_APR :april
@@ -674,20 +660,17 @@ STR_SMALLMAP_CAPTION :{WHITE}Kort - {
STR_SMALLMAP_TYPE_CONTOURS :Konturer STR_SMALLMAP_TYPE_CONTOURS :Konturer
STR_SMALLMAP_TYPE_VEHICLES :Køretøjer STR_SMALLMAP_TYPE_VEHICLES :Køretøjer
STR_SMALLMAP_TYPE_INDUSTRIES :Industrier STR_SMALLMAP_TYPE_INDUSTRIES :Industrier
STR_SMALLMAP_TYPE_ROUTEMAP :Laststrøm
STR_SMALLMAP_TYPE_ROUTES :Ruter STR_SMALLMAP_TYPE_ROUTES :Ruter
STR_SMALLMAP_TYPE_VEGETATION :Vegetation STR_SMALLMAP_TYPE_VEGETATION :Vegetation
STR_SMALLMAP_TYPE_OWNERS :Ejere STR_SMALLMAP_TYPE_OWNERS :Ejere
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Vis landskabskonturer på kortet STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Vis landskabskonturer på kortet
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Vis køretøjer på kortet STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Vis køretøjer på kortet
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Vis industrier på kortet STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Vis industrier på kortet
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Vis laststrøm på kortet
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Vis transportruter på kortet STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Vis transportruter på kortet
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Vis vegetation på kortet STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Vis vegetation på kortet
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Vis landejere på kortet STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Vis landejere på kortet
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klik på en industritype for at vise den. STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klik på en industritype for at vise den.
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Kik på et selskab for at se dens ejendomme. Ctrl+klik deaktiverer alle selskaber undtagen det valgte. Ctrl+klik igen for atter at aktivere STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Kik på et selskab for at se dens ejendomme. Ctrl+klik deaktiverer alle selskaber undtagen det valgte. Ctrl+klik igen for atter at aktivere
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klik på en last for at skifte visning af dens egenskab. Ctrl+Klik slår alle laster undtagen den valgte fra. Ctrl+Klik på den igen for at slå alle laster til
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Veje STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Veje
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Jernbaner STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Jernbaner
@@ -721,7 +704,6 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLA
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Vis/skjul bynavne på kort STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Vis/skjul bynavne på kort
STR_SMALLMAP_CENTER :{BLACK}Centrer det lille kort ved den nuværende position STR_SMALLMAP_CENTER :{BLACK}Centrer det lille kort ved den nuværende position
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY} STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN} STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Slå alle fra STR_SMALLMAP_DISABLE_ALL :{BLACK}Slå alle fra
@@ -1070,8 +1052,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Firma indstilli
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Firma indstilling (lagret i gemt spil; påvirker kun nye spil) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Firma indstilling (lagret i gemt spil; påvirker kun nye spil)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Firma indstilling (lagret i gemt spil; påvirker kun aktuelt selskab) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Firma indstilling (lagret i gemt spil; påvirker kun aktuelt selskab)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Vis:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Begrænser listen nedenfor så den kun viser ændrede indstillinger STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Begrænser listen nedenfor så den kun viser ændrede indstillinger
STR_CONFIG_SETTING_RESTRICT_BASIC :Grund Indstillinger STR_CONFIG_SETTING_RESTRICT_BASIC :Grund Indstillinger
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avancerede indstillinger STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avancerede indstillinger
@@ -1086,7 +1067,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spil indstillin
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spil indstilling (lagret i gemt spil, påvirker kun det aktuelt spil) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spil indstilling (lagret i gemt spil, påvirker kun det aktuelt spil)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firma indstilling (lagret i gemt spil; påvirker kun nye spil) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firma indstilling (lagret i gemt spil; påvirker kun nye spil)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firma indstilling (lagret i gemt spil; påvirker kun aktuelt selskab) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firma indstilling (lagret i gemt spil; påvirker kun aktuelt selskab)
STR_CONFIG_SETTINGS_NONE :{WHITE}- Ingen -
STR_CONFIG_SETTING_OFF :Fra STR_CONFIG_SETTING_OFF :Fra
STR_CONFIG_SETTING_ON :Til STR_CONFIG_SETTING_ON :Til
@@ -1341,8 +1321,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Standard palette NewGRFer uden valgt palette: {STRING} STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Standard palette NewGRFer uden valgt palette: {STRING}
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Standardpalet til brug af NewGRFs der ikke angiver hvilken en de har brug for STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Standardpalet til brug af NewGRFs der ikke angiver hvilken en de har brug for
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :Standard (D) palet
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Legacy (W) palet
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Sæt automatisk på pause når nyt spil startes: {STRING} STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Sæt automatisk på pause når nyt spil startes: {STRING}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Når aktiveret, vil spillet automatisk pause når du starter et nyt spil, det giver mulighed for at studerer kortet nærmere STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Når aktiveret, vil spillet automatisk pause når du starter et nyt spil, det giver mulighed for at studerer kortet nærmere
@@ -1508,24 +1486,24 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Alle
STR_CONFIG_SETTING_TOWN_LAYOUT :Vej-layout for nye byer: {STRING} STR_CONFIG_SETTING_TOWN_LAYOUT :Vej-layout for nye byer: {STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout for vejnettet i byer STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout for vejnettet i byer
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Standard STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Standard
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Optimerede veje STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Bedre veje
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 gitter STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 gitter
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 vej gitter STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 gitter
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Tilfældig STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Tilfældig
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Byer kan bygge veje: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Byer kan bygge veje: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Tillad byer at bygge veje når de vokser. Deaktiver for at forbyde byer selv at bygge veje STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Tillad byer at bygge veje når de vokser. Afvis for at forbygge at byer ikke selv bygger veje
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Byer kan bygge niveaukryds: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Byer kan bygge niveaukryds: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Slå denne indstilling til for at tillade byer, at bygge niveaukryds STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Slå denne indstilling til for at tillade byer, at bygge niveaukryds
STR_CONFIG_SETTING_NOISE_LEVEL :Tillad byer at fastsætte støjgrænser for lufthavne: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Tillad byer at fastsætte støjgrænser for lufthavne: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Hvis denne indstilling er slået fra, kan der bygges to lufthavne i hver by. Hvis denne indstilling er slået til, er grænsen fastsat af støjgrænsen for den enkelte byen, hvilket afhænger af population, lufthavnstørrelse og afstand STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Hvis denne indstilling er slået fra, kan der bygges to lufthavne i hver by. Hvis denne indstilling er slået til, er grænsen fastsat af støjgrænsen for den enkelte byen, hvilket afhænger af population, lufthavnstørrelse og afstand
STR_CONFIG_SETTING_TOWN_FOUNDING :At stifte byer i selve spillet: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :At stifte byer i selve spillet: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Hvis denne indstilling er slået til er det tilladt for spillere at stifte nye byer i spillet STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Hvis denne indstilling er slået til er det tilladt for spillere at stifte nye byer i spillet
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbudt STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Ikke tilladt
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Tilladt STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Tilladt
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Tilladt, tilpasset by-layout STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Tilladt, tilpasset by-layout
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Placering af træer i spillet: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Placering af træer i spillet: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroller den tilfældige fremkomst af træer i løbet af spillet. Dette vil påvirke industrier der afhænger træers vækst, f.eks. savværker STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroler den tilfældige fremkomst af træer i løbet af spillet. Dette vil påvirke industrier der afhænger træers vækst, f.eks. savværker
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Ingen {RED}(ødelægger træfabrik) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Ingen {RED}(ødelægger træfabrik)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Kun i regnskove STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Kun i regnskove
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Alle steder STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Alle steder
@@ -1534,7 +1512,7 @@ STR_CONFIG_SETTING_TOOLBAR_POS :Placering af v
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horisontal placering af hovedværktøjlinjen i toppen af skærmen STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horisontal placering af hovedværktøjlinjen i toppen af skærmen
STR_CONFIG_SETTING_STATUSBAR_POS :Position af statusbar: {STRING} STR_CONFIG_SETTING_STATUSBAR_POS :Position af statusbar: {STRING}
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horisontal placering af statuslinjen i bunden af skærmen STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horisontal placering af statuslinjen i bunden af skærmen
STR_CONFIG_SETTING_SNAP_RADIUS :Vinduers fastgørelses radius: {STRING} STR_CONFIG_SETTING_SNAP_RADIUS :vinduers fastgørelses radius: {STRING}
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Afstanden mellem vinduer før vinduet automatisk flyttes på linje med det nærliggende vindue STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Afstanden mellem vinduer før vinduet automatisk flyttes på linje med det nærliggende vindue
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s} STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Deaktiveret STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Deaktiveret
@@ -1568,73 +1546,18 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gennemsnitlig s
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Fjern absurde vejelementer under opførelse af vej: {STRING} STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Fjern absurde vejelementer under opførelse af vej: {STRING}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Fjern døde vej-ender i løbet af finansierede vej-rekostruktioner STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Fjern døde vej-ender i løbet af finansierede vej-rekostruktioner
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Opdatér distributionsgraf hver {STRING} dag{P 0:2 "" e}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tid mellem efterfølgende genberegninger af forbindelsesgrafen. Hver genberegning beregner planerne for et komponent af grafen. Det betyder, at en værdi X for denne indstilling ikke betyder at hele grafen vil blive opdateret hver X dage. Kun nogle komponenter vil. Jo kortere du sætter indstillingen, jo mere CPU-tid vil være nødvendig for at beregne forbindelsesgrafen. Jo længere du sætter indstillingen, jo længere vil det tage før lastdistribution starter på nye ruter.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Tag {STRING} dag{P 0:2 "" e} for genberegning af distributionsgraf
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tid taget for hver genberegning af et forbindelsesgrafkomponent. Når en genberegning startes, skabes en tråd som er tilladt at køre dette antal dage. Jo kortere du sætter denne indstilling, jo mere sandsynligt er det at tråden ikke er færdig når det er meningen. Så stopper spillet indtil den er ("lag"). Jo længere du sætter denne indstilling, jo længere tager det for distributionen at blive opdateret når ruter ændres.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuel
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisk
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrisk
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distributionsmodel for passagerer: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrisk" betyder at omtrent det samme antal passagerer vil rejse fra en station A til en station B som fra B til A. "asymmetrisk" betyder at vilkårlige antal passagerer kan rejse i hver retning. "manuel" betyder at ingen automatisk distribution vil finde sted for passagerer.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributionsmodel for post: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyder at omtrent den samme mængde post vil blive sendt fra en station A til en station B som fra B til A. "asymmetrisk" betyder at vilkårlige mængder post kan blive sendt i hver retning. "manuel" betyder at ingen automatisk distribution vil finde sted for post.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributionsmodel for PANSRET lastklasse: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :PANSRET lastklassen indeholder værdigenstande i det tempererede klima, diamanter i det subtropiske klima, eller guld i det subarktiske klima. NewGRF kan ændre dette. "symmetrisk" betyder at omtrent den samme mængde af denne last vil blive sendt fra en station A til en station B som fra B til A. "asymmetrisk" betyder at vilkårlige mængder af denne last kan blive sendt i hver retning. "manuel" betyder at ingen automatisk distribution vil finde sted for denne last. Det anbefales at sætte denne indstilling til assymetrisk eller manuel når der spilles subarktisk, da banker ikke sender guld tilbage til guldminer. For tempereret og subtropisk kan du også vælge symmetrisk, da banker vil sende værdigenstande tilbage til oprindelsesbanken for et læs værdigenstande.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributionsmodel for andre lastklasser: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetrisk" betyder at omtrent den samme mængde last vil blive sendt fra en station A til en station B som fra B til A. "asymmetrisk" betyder at vilkårlige mængder last kan blive sendt i hver retning. "manuel" betyder at ingen automatisk distribution vil finde sted for disse laster. Du vil nok ønske at sætte dette til "asymmetrisk" eller manuel.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distributionsnøjagtighed: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Jo højere du sætter denne indstilling, jo mere CPU-tid vil beregningen af forbindelsesgrafen tage. Hvis den tager for længe, kan du opleve lag. Hvis du derimod sætter indstillingen til en lav værdi, vil distributionen være unøjagtig, og du kan opleve last ikke blive sendt til de steder, du forventer.
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effekt af afstand på efterspørgsel: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Hvis du sætter denne indstilling til en værdi større end 0, vil afstanden mellem oprindelsesstation A for noget last og en mulig destination B have en effekt på mængden af last sendt fra A til B. Jo længere væk B er fra A, jo mindre last vil blive sendt. Jo højere du sætter denne indstilling, jo mindre last vil blive sendt til fjerne stationer, og jo mere last vil blive sendt til nærliggende stationer.
STR_CONFIG_SETTING_DEMAND_SIZE :Mængde returnerende last for symmetrisk model: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ved at sætte denne indstilling til mindre end 100%, opfører den symmetriske distribution sig mere som den asymmetriske. Mindre last vil blive tvunget sendt tilbage hvis en bestemt mængde er blevet sendt til en station. Hvis du sætter denne indstilling til 0%, vil den symmetriske distribution opfører sig ligesom den asymmetriske.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Mætning af korte veje før brug af veje med høj kapacitet: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Der er ofte flere veje mellem to givne stationer. Cargodist vil mætte den korteste vej først, så bruge den næstkorteste vej indtil den er mættet, osv.. Mætning bestemmes af en vurdering af kapacitet og planlagt brug. Når den har mættet alle veje, og hvis der stadig er efterspørgsel tilbage, vil den overbelaste alle veje, og foretrække vejene med høj kapacitet. Det meste af tiden vil algoritmen dog ikke vurdere kapaciteten nøjagtigt. Denne indstilling giver dig mulighed for at bestemme op til hvilken procentdel en kortere vej skal være mættet i første omgang før den næste, længere vej vælges. Sæt denne indstilling til mindre end 100% for at undgå overfyldte stationer i tilfælde af overvurderet kapacitet.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Hastighedsenheder: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Når en hastighed er vist i brugergrænsefladen, så vis dem i de valgte enheder
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperisk (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrisk (km/t)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Køretøjskraftenheder: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Når et køretøjs kraft er vist i brugergrænsefladen, så vis dem i de valgte enheder
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperisk (hk)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrisk (hk)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Vægtenheder: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vægte er vist i brugergrænsefladen, så vis dem i de valgte enheder
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperisk (kort t/ton)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisk (t/ton)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Rumfangsenheder: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når rumfang er vist i brugergrænsefladen, så vis dem i de valgte enheder
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperisk (gal)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisk (l)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Trækevneenheder: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trækevne, også kendt som trækkraft, er vist i brugergrænsefladen, så vis det i de valgte enheder
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperisk (lbf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisk (kp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Højdeenheder: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når højder er vist i brugergrænsefladen, så vis dem i de valgte enheder
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperisk (fod)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
STR_CONFIG_SETTING_GUI :{ORANGE}Brugerflade STR_CONFIG_SETTING_GUI :{ORANGE}Brugerflade
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalisering
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Konstruktion STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Konstruktion
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Køretøjer STR_CONFIG_SETTING_VEHICLES :{ORANGE}Køretøjer
STR_CONFIG_SETTING_STATIONS :{ORANGE}Stationer STR_CONFIG_SETTING_STATIONS :{ORANGE}Stationer
STR_CONFIG_SETTING_ECONOMY :{ORANGE}Økonomi STR_CONFIG_SETTING_ECONOMY :{ORANGE}Økonomi
STR_CONFIG_SETTING_LINKGRAPH :{ORANGE}Fragtdistribution
STR_CONFIG_SETTING_AI :{ORANGE}Modstandere STR_CONFIG_SETTING_AI :{ORANGE}Modstandere
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Visningsindstillinger STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Visningsindstillinger
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Brugerflade STR_CONFIG_SETTING_INTERACTION :{ORANGE}Brugerflade
@@ -1860,10 +1783,7 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Ændre s
# Network server list # Network server list
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Netværksspil STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Netværksspil
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Offentlig
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Vælg mellem et offentligt (internet) og et ikke offentligt (lokalnetværk, LAN) spil
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Nej STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Nej
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Ja
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spiller navn: STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spiller navn:
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Dette er det navn, som andre spillere vil kende dig ved STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Dette er det navn, som andre spillere vil kende dig ved
@@ -1922,8 +1842,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Navnet v
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Sæt kodeord STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Sæt kodeord
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beskyt dit spil med et kodeord hvis du ikke vil have fremmede med STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beskyt dit spil med et kodeord hvis du ikke vil have fremmede med
STR_NETWORK_START_SERVER_UNADVERTISED :Nej
STR_NETWORK_START_SERVER_ADVERTISED :Ja
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" er} STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" er}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimalt antal tilladte klienter: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimalt antal tilladte klienter:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Vælg det maksimale antal klienter. Det er ikke nødvendigt at fylde dem alle STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Vælg det maksimale antal klienter. Det er ikke nødvendigt at fylde dem alle
@@ -2044,7 +1962,6 @@ STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Tilskuere STR_NETWORK_SPECTATORS :Tilskuere
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv beløbet du vil give STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv beløbet du vil give
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Tilskuer
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Gem ikke den indtastede adgangskode STR_COMPANY_PASSWORD_CANCEL :{BLACK}Gem ikke den indtastede adgangskode
@@ -2237,15 +2154,8 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Slå gen
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gør objekter usynlige i stedet for gennemsigtige STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gør objekter usynlige i stedet for gennemsigtige
# Linkgraph legend window # Linkgraph legend window
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Laststrømforklaring
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Alle
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ingen
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Vælg firmaer at vise
# Linkgraph legend window and linkgraph legend in smallmap # Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}ubrugt
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}mættet
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}overbelastet
# Base for station construction window(s) # Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Vis dækningsområde STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Vis dækningsområde
@@ -2488,14 +2398,14 @@ STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mellem
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Stor STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Stor
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Tilfældig STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Tilfældig
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Vælg bystørrelse STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Vælg bystørrelse
STR_FOUND_TOWN_CITY :{BLACK}Storby STR_FOUND_TOWN_CITY :{BLACK}By
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Storbyer vokser hurtigere en almindelige byer{}Afhængig af indstillingerne kan de være større ved grundlæggelsen STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Storbyer vokser hurtigere en almindelige byer{}Afhængig af indstillingerne kan de være større ved grundlæggelsen
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Byens vej-layout: STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Byens vej-layout:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Vælg vej-layout for denne by STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Vælg vej-layout for denne by
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Originalt STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Originalt
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Bedre veje STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Bedre veje
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 vej gitter STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 gitter
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 gitter STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 gitter
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Tilfældigt STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Tilfældigt
@@ -2549,7 +2459,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Accepteret last: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Accepteret last: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Togspors hastighedsgrænse: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Togspors hastighedsgrænse: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Vej hastighedsbegrænsning: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Klipper STR_LAI_CLEAR_DESCRIPTION_ROCKS :Klipper
@@ -2646,7 +2555,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land ejet af se
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheder reserveret STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheder reserveret
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD teamet STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 OpenTTD teamet
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil
@@ -2977,14 +2886,9 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Køb et
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik de lokale myndigheder til at hæve din bedømmelse, med risiko for en stor straf hvis det bliver opdaget.{}Pris: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik de lokale myndigheder til at hæve din bedømmelse, med risiko for en stor straf hvis det bliver opdaget.{}Pris: {CURRENCY_LONG}
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ingen - STR_GOALS_NONE :{ORANGE}- Ingen -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ikke anvendelig -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Selskabsmål: STR_GOALS_COMPANY_TITLE :{BLACK}Selskabsmål:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på mål for at centrere hovedvinduet over industri/by/felt Ctrl+klik åbner et nyt vindue over industri/by/felt lokation STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på mål for at centrere hovedvinduet over industri/by/felt Ctrl+klik åbner et nyt vindue over industri/by/felt lokation
@@ -3024,16 +2928,6 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på servicen for at centrere skærmen over industrien/byen. Ctrl+Klik åbner et nyt vindue ved industriens/byens lokalitet. STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på servicen for at centrere skærmen over industrien/byen. Ctrl+Klik åbner et nyt vindue ved industriens/byens lokalitet.
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Historiebog
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Historiebog
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Side {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Gå til en bestemt side ved at vælge den i denne rulleliste.
STR_STORY_BOOK_PREV_PAGE :{BLACK}Forrige
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Gå til forrige side
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Næste
STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Gå til næste side
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Ugyldig målreference
# Station list window # Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Stationsnavne - klik på et navn for at centrere skærmen over stationen. Ctrl+Klik åbner et nyt vindue ved stationens lokalitet STR_STATION_LIST_TOOLTIP :{BLACK}Stationsnavne - klik på et navn for at centrere skærmen over stationen. Ctrl+Klik åbner et nyt vindue ved stationens lokalitet
@@ -3062,31 +2956,8 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW} {COMPA
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Bedømmelse STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Bedømmelse
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Vis stationens bedømmelse STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Vis stationens bedømmelse
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Månedligt udbud og lokal bedømmelse
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
STR_STATION_VIEW_GROUP :{BLACK}Gruppér på
STR_STATION_VIEW_WAITING_STATION :Station: Ventende
STR_STATION_VIEW_WAITING_AMOUNT :Mængde: Ventende
STR_STATION_VIEW_PLANNED_STATION :Station: Planlagt
STR_STATION_VIEW_PLANNED_AMOUNT :Mængde: Planlagt
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} fra {STATION}
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION}
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} til {STATION}
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} fra ukendt station
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} til enhver station
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} via enhver station
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} fra denne station
STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stopper ved denne station
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} til denne station
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} uden stop
STR_STATION_VIEW_GROUP_S_V_D :Kilde-Via-Destination
STR_STATION_VIEW_GROUP_S_D_V :Kilde-Destination-Via
STR_STATION_VIEW_GROUP_V_S_D :Via-Kilde-Destination
STR_STATION_VIEW_GROUP_V_D_S :Via-Destination-Kilde
STR_STATION_VIEW_GROUP_D_S_V :Destination-Kilde-Via
STR_STATION_VIEW_GROUP_D_V_S :Destination-Via-Kilde
############ range for rating starts ############ range for rating starts
STR_CARGO_RATING_APPALLING :Rædselsfuld STR_CARGO_RATING_APPALLING :Rædselsfuld
@@ -3229,7 +3100,6 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produkti
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transporteret) STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transporteret)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over industriens lokalitet. Ctrl+Klik åbner et nyt vindue ved industriens lokalitet. STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over industriens lokalitet. Ctrl+Klik åbner et nyt vindue ved industriens lokalitet.
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktions niveauet: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktions niveauet: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industrien har rapporteret øjeblikkelig nedlukning!
############ range for requires starts ############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING}
@@ -3478,7 +3348,7 @@ STR_REPLACE_VEHICLES_STOP :{BLACK}Stop uds
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tryk for at stoppe udskiftningen at den køretøjstype, som du har valgt til venstre STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tryk for at stoppe udskiftningen at den køretøjstype, som du har valgt til venstre
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Udskifter: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Udskifter: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift imellem lokomotiv- og vognudskiftningsvindue STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift imellem lokomotiv- og vogn-udskiftningsvindue
STR_REPLACE_ENGINES :Lokomotiver STR_REPLACE_ENGINES :Lokomotiver
STR_REPLACE_WAGONS :Vogne STR_REPLACE_WAGONS :Vogne
@@ -3833,7 +3703,6 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Denne ti
STR_TIMETABLE_STATUS_START_AT :{BLACK}Denne tidsplan vil starte på {STRING} STR_TIMETABLE_STATUS_START_AT :{BLACK}Denne tidsplan vil starte på {STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}Startdato STR_TIMETABLE_STARTING_DATE :{BLACK}Startdato
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Vælg en dato som starttidspunkt for denne køreplan. Ctrl+Klik sætter starttidspunkt for denne køreplan, og distribuerer alle køretøjer der deler denne ordre ligeligt baseret på deres relative rækkefølge, hvis ordren er fuldstændigt tidsplanlagt
STR_TIMETABLE_CHANGE_TIME :{BLACK}Ændre tid STR_TIMETABLE_CHANGE_TIME :{BLACK}Ændre tid
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ændre hvor lang tid den markerede ordre skal tage STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ændre hvor lang tid den markerede ordre skal tage
@@ -3947,8 +3816,6 @@ STR_AI_SETTINGS_START_DELAY :Antal dage denn
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme for {STRING} STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme for {STRING}
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} ændringslog for {STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} ændringslog for {STRING}
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licens for {STRING} STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licens for {STRING}
STR_TEXTFILE_WRAP_TEXT :{WHITE}Ombryd tekst
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Ombryd teksten i vinduet, så det hele passer uden at skulle rulle
STR_TEXTFILE_VIEW_README :{BLACK}Se readme STR_TEXTFILE_VIEW_README :{BLACK}Se readme
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Ændringslog STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Ændringslog
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licens STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licens
@@ -4326,10 +4193,6 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Kan ikke
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... fartøjet er ødelagt STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... fartøjet er ødelagt
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Ingen køretøjer vil være tilgængelige overhovedet
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Skift din NewGRF-konfiguration
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ingen køretøjer er tilgængelige endnu
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start et nyt spil efter {DATE_SHORT} eller brug en NewGRF der giver tidlige køretøjer
# Specific vehicle errors # Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan ikke få toget til at passere signalet... STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan ikke få toget til at passere signalet...
@@ -4831,7 +4694,6 @@ STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_STRING :{STRING} STR_JUST_STRING :{STRING}
STR_JUST_STRING_STRING :{STRING}{STRING} STR_JUST_STRING_STRING :{STRING}{STRING}
STR_JUST_RAW_STRING :{STRING} STR_JUST_RAW_STRING :{STRING}
STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
# Slightly 'raw' stringcodes with colour or size # Slightly 'raw' stringcodes with colour or size
STR_BLACK_COMMA :{BLACK}{COMMA} STR_BLACK_COMMA :{BLACK}{COMMA}

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@@ -1070,8 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Spelinstellinge
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen invloed op nieuw spel) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen invloed op nieuw spel)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen invloed op huidig bedrijf) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen invloed op huidig bedrijf)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categorie: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Toon:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Filtert de onstaande lijst op alleen gewijzigde instellingen STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Filtert de onstaande lijst op alleen gewijzigde instellingen
STR_CONFIG_SETTING_RESTRICT_BASIC :Gewone instellingen STR_CONFIG_SETTING_RESTRICT_BASIC :Gewone instellingen
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Geavanceerde instellingen STR_CONFIG_SETTING_RESTRICT_ADVANCED :Geavanceerde instellingen
@@ -1086,10 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spelinstellinge
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen betrekking op huidig spel) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen betrekking op huidig spel)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Bedrijfsinstellingen (Opgeslagen in bestand; heeft alleen betrekking op nieuwe spellen) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Bedrijfsinstellingen (Opgeslagen in bestand; heeft alleen betrekking op nieuwe spellen)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen betrekking op huidig bedrijf) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen betrekking op huidig bedrijf)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Toon alle zoekresultaten per instelling{}{SILVER}Categorie {BLACK}naar {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Toon alle zoekresultaten per instelling{}{SILVER}Type {BLACK}naar {WHITE}Alle instellingstypen
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Toon alle zoekresultaten per instelling{}{SILVER}Categorie {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}naar {WHITE}Alle instellingstypen
STR_CONFIG_SETTINGS_NONE :{WHITE}- Geen -
STR_CONFIG_SETTING_OFF :Uit STR_CONFIG_SETTING_OFF :Uit
STR_CONFIG_SETTING_ON :Aan STR_CONFIG_SETTING_ON :Aan
@@ -2552,7 +2547,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Geaccepteerde vracht: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Geaccepteerde vracht: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoor snelheidslimiet: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoor snelheidslimiet: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Snelheidslimiet weg: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotsen STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotsen
@@ -2649,7 +2643,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrein in bedr
STR_ABOUT_OPENTTD :{WHITE}Over OpenTTD STR_ABOUT_OPENTTD :{WHITE}Over OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden
STR_ABOUT_VERSION :{BLACK}OpenTTD versie {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD versie {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Het OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 Het OpenTTD team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel Opslaan STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel Opslaan
@@ -2882,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Ontbrekend
STR_NEWGRF_BROKEN :{WHITE}Gedrag van NewGRF '{0:STRING}' zal waarschijnlijk desynchronisatiefouten (desyncs) en/of crashes veroorzaken STR_NEWGRF_BROKEN :{WHITE}Gedrag van NewGRF '{0:STRING}' zal waarschijnlijk desynchronisatiefouten (desyncs) en/of crashes veroorzaken
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Wagon '{1:ENGINE}' gewijzigde status van aandrijfeenheid wanneer niet in een depot STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Wagon '{1:ENGINE}' gewijzigde status van aandrijfeenheid wanneer niet in een depot
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het verandert de lengte van voertuig '{1:ENGINE}' terwijl het niet in een depot is STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het verandert de lengte van voertuig '{1:ENGINE}' terwijl het niet in een depot is
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Het wijzigde voertuigcapaciteit voor '{1:ENGINE}' wanneer niet in een depot of ombouwen
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' behorend bij '{COMPANY}' heeft een ongeldige lengte. Het is waarschijnlijk veroorzaakt door problemen met NewGRFs. Het spel kan desynchroniseren of vastlopen STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' behorend bij '{COMPANY}' heeft een ongeldige lengte. Het is waarschijnlijk veroorzaakt door problemen met NewGRFs. Het spel kan desynchroniseren of vastlopen
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' geeft onjuiste informatie STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' geeft onjuiste informatie

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@@ -1070,8 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (s
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Show:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below showing only changed settings STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below showing only changed settings
STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings
@@ -1086,10 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affects only current game) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affects only current game)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affects only new games) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affects only new games)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affects only current company) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affects only current company)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
STR_CONFIG_SETTING_OFF :Off STR_CONFIG_SETTING_OFF :Off
STR_CONFIG_SETTING_ON :On STR_CONFIG_SETTING_ON :On
@@ -2552,7 +2547,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
@@ -2649,7 +2643,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 The OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 The OpenTTD team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
@@ -2882,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Missing fi
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information

View File

@@ -1070,8 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (s
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; only affects new games) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; only affects new games)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; only affects current company) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; only affects current company)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Show:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below showing only changed settings STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below showing only changed settings
STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings
@@ -1086,10 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; only affects current game) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; only affects current game)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; only affects new games) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; only affects new games)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; only affects current company) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; only affects current company)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
STR_CONFIG_SETTING_OFF :Off STR_CONFIG_SETTING_OFF :Off
STR_CONFIG_SETTING_ON :On STR_CONFIG_SETTING_ON :On
@@ -2552,7 +2547,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
@@ -2649,7 +2643,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 The OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 The OpenTTD team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
@@ -2882,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Missing fi
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information

View File

@@ -1070,6 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (s
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Show:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below showing only changed settings STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below showing only changed settings
STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings
@@ -2546,7 +2547,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
@@ -2643,7 +2643,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 The OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 The OpenTTD team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
@@ -2876,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Missing fi
STR_NEWGRF_BROKEN :{WHITE}Behavior of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes STR_NEWGRF_BROKEN :{WHITE}Behavior of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information

View File

@@ -1029,6 +1029,7 @@ STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(neniu ekspliko
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Defaŭlta valoro: {ORANGE}{STRING} STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Defaŭlta valoro: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipo de agordo: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipo de agordo: {ORANGE}{STRING}
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Montru:
STR_CONFIG_SETTING_RESTRICT_BASIC :Bazniveloj agordoj STR_CONFIG_SETTING_RESTRICT_BASIC :Bazniveloj agordoj
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Altnivelaj agordoj STR_CONFIG_SETTING_RESTRICT_ADVANCED :Altnivelaj agordoj
STR_CONFIG_SETTING_RESTRICT_ALL :Altnivelaj agordoj / ĉiu agordoj STR_CONFIG_SETTING_RESTRICT_ALL :Altnivelaj agordoj / ĉiu agordoj
@@ -2227,7 +2228,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanie poseda
STR_ABOUT_OPENTTD :{WHITE}Pri OpenTTD STR_ABOUT_OPENTTD :{WHITE}Pri OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Origina kopirajto {COPYRIGHT} 1995 Chris Sawyer, Ĉiuj rajtoj rezervitaj STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Origina kopirajto {COPYRIGHT} 1995 Chris Sawyer, Ĉiuj rajtoj rezervitaj
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 La teamo de OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2013 La teamo de OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Konservu Ludon STR_SAVELOAD_SAVE_CAPTION :{WHITE}Konservu Ludon

View File

@@ -286,10 +286,10 @@ STR_LIST_FILTER_OSKTITLE :{BLACK}Sisesta
STR_LIST_FILTER_TOOLTIP :{BLACK}Sisesta märksõna mida loendist otsida STR_LIST_FILTER_TOOLTIP :{BLACK}Sisesta märksõna mida loendist otsida
STR_TOOLTIP_GROUP_ORDER :{BLACK}Vali rühmitamise järjestus STR_TOOLTIP_GROUP_ORDER :{BLACK}Vali rühmitamise järjestus
STR_TOOLTIP_SORT_ORDER :{BLACK}Vali järjekord (kahanev/kasvav) STR_TOOLTIP_SORT_ORDER :{BLACK}Vali järjestusviis (kahanev/kasvav)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Vali järjekord STR_TOOLTIP_SORT_CRITERIA :{BLACK}Vali järjestusviis
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Vali sõelumisalused STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Vali sõelumisalused
STR_BUTTON_SORT_BY :{BLACK}Järjekord: STR_BUTTON_SORT_BY :{BLACK}Järjestusviis:
STR_BUTTON_LOCATION :{BLACK}Asukoht STR_BUTTON_LOCATION :{BLACK}Asukoht
STR_BUTTON_RENAME :{BLACK}Nimevahetus STR_BUTTON_RENAME :{BLACK}Nimevahetus
@@ -393,7 +393,7 @@ STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Vaheta t
# Extra tooltips for the scenario editor toolbar # Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Kaardi salvestamine, kaardi laadimine, kaarditegemisest lahkumine, mängust väljumine STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Kaardi salvestamine, kaardi laadimine, kaarditegemisest lahkumine, mängust väljumine
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Stsenaariumiredaktor STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Alguse liigutamine 1 aasta võrra tagasi STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Alguse liigutamine 1 aasta võrra tagasi
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Alguse liigutamine 1 aasta võrra edasi STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Alguse liigutamine 1 aasta võrra edasi
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Alustamise aasta valikuks klõpsi siin STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Alustamise aasta valikuks klõpsi siin
@@ -1056,7 +1056,7 @@ STR_CURRENCY_PREVIEW :{LTBLUE}Eelvaad
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 naela (£) sinu valuutas STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 naela (£) sinu valuutas
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Muuda personaalse valuuta parameetreid STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Muuda personaalse valuuta parameetreid
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Vastaseid kuni: {ORANGE}{COMMA} STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Vastaste arvu ülemmäär: {ORANGE}{COMMA}
STR_NONE :Pole STR_NONE :Pole
STR_FUNDING_ONLY :Ainult rahastatud STR_FUNDING_ONLY :Ainult rahastatud
@@ -1127,6 +1127,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Mängu seaded (
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult uusi mänge) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult praegust ettevõtet) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult praegust ettevõtet)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Näidatud:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab alljärgnevat nimekirja muudetud seadete kuvamiseks STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab alljärgnevat nimekirja muudetud seadete kuvamiseks
STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised seaded STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised seaded
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Täpsemad seaded STR_CONFIG_SETTING_RESTRICT_ADVANCED :Täpsemad seaded
@@ -1163,21 +1164,21 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurim summa, m
STR_CONFIG_SETTING_INTEREST_RATE :Intressimäär: {STRING} STR_CONFIG_SETTING_INTEREST_RATE :Intressimäär: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Laenu intressimäär; ühtlasi juhib inflatsiooni, kui inflatsioon on aktiveeritud STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Laenu intressimäär; ühtlasi juhib inflatsiooni, kui inflatsioon on aktiveeritud
STR_CONFIG_SETTING_RUNNING_COSTS :Käituskulud: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS :Käituskulud: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Määrab sõidukite ja taristu hooldus- ja käituskulude hinnataseme STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Määra sõidukite ja taristu hoolduse ja töös hoidmise maksumuse tase
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Ehitustempo: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Ehitustempo: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Piirab arvuti ehitustoimingute arvu STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Piira tehisintellekti ehitustoimingute arvu
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Sõidukirikkeid: {STRING} STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Sõidukirikkeid: {STRING}
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Muudab hooldamata sõidukite rikkesagedust STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Muudab hooldamata sõidukite rikkesagedust
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Toetuse kordaja: {STRING} STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Toetuse kordaja: {STRING}
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Määra ära kui palju makstakse toetatud liinide eest STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Määra ära kui palju makstakse toetatud liinide eest
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Ehituse hinnad: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Ehituse hinnad: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Määrab ehitus- ja ostukulude hinnataseme STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Määra ehituse ja maa ostu hinna tase
STR_CONFIG_SETTING_RECESSIONS :Majanduslangused: {STRING} STR_CONFIG_SETTING_RECESSIONS :Majanduslangused: {STRING}
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Kui on aktiveeritud siis võib majanduslangus toimuda iga paari aasta tagant. Majanduslanguse ajal on kõik tootmismahud tunduvalt madalamad (majanduslanguse lõppedes taastuvad endised tootmismahud) STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Kui on aktiveeritud siis võib majanduslangus toimuda iga paari aasta tagant. Majanduslanguse ajal on kõik tootmismahud tunduvalt madalamad (majanduslanguse lõppedes taastuvad endised tootmismahud)
STR_CONFIG_SETTING_TRAIN_REVERSING :Keela rongide ümberpöörd jaamades: {STRING} STR_CONFIG_SETTING_TRAIN_REVERSING :Keela rongide ümberpöörd jaamades: {STRING}
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Kui on aktiveeritud, siis ei pööra rongid vahejaamades ringi isegi siis kui ringi pööramisel oleks teekond järgmisse sihtpunkti lühem STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Kui on aktiveeritud, siis ei pööra rongid vahejaamades ringi isegi siis kui ringi pööramisel oleks teekond järgmisse sihtpunkti lühem
STR_CONFIG_SETTING_DISASTERS :Katastroofid: {STRING} STR_CONFIG_SETTING_DISASTERS :Katastroofid: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/välja katastroofid, mis aeg-ajalt hävitavad sõidukeid ja taristut STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/välja katastroofid mis võivad aeg-ajalt hävitada sõidukeid või taristut
STR_CONFIG_SETTING_CITY_APPROVAL :Linnavalitusese suhtumine pinnase restruktureerimisse: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Linnavalitusese suhtumine pinnase restruktureerimisse: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas
@@ -1212,18 +1213,18 @@ STR_CONFIG_SETTING_IMPROVEDLOAD_HELPTEXT :Kui lubatud, la
STR_CONFIG_SETTING_GRADUAL_LOADING :Veovahendite järkjärguline laadimine: {STRING} STR_CONFIG_SETTING_GRADUAL_LOADING :Veovahendite järkjärguline laadimine: {STRING}
STR_CONFIG_SETTING_GRADUAL_LOADING_HELPTEXT :Järk-järgult laetud sõidukitel kasutatakse sõiduki kindlalt laadimis aega, selle asemel et pealelaadida kõik korraga kindlaks määratud ajaga, mis oleneb ainult laetud lasti summast STR_CONFIG_SETTING_GRADUAL_LOADING_HELPTEXT :Järk-järgult laetud sõidukitel kasutatakse sõiduki kindlalt laadimis aega, selle asemel et pealelaadida kõik korraga kindlaks määratud ajaga, mis oleneb ainult laetud lasti summast
STR_CONFIG_SETTING_INFLATION :Inflatsioon: {STRING} STR_CONFIG_SETTING_INFLATION :Inflatsioon: {STRING}
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Tekitab majandusinflatsiooni, kus hinnad tõusevad pisut kiiremini kui maksed STR_CONFIG_SETTING_INFLATION_HELPTEXT :Võimaldada inflatsioon majanduses, kui kulud suurenevad veidi kiiremini kui maksed
STR_CONFIG_SETTING_SELECTGOODS :Kauba toimetamine jaama ainult nõudluse korral: {STRING} STR_CONFIG_SETTING_SELECTGOODS :Kauba toimetamine jaama ainult nõudluse korral: {STRING}
STR_CONFIG_SETTING_SELECTGOODS_HELPTEXT :Jaama tuleb ainult kaup mis on nõutud vastava sõiduki poolt. See välistab halvad reitingud teistele kaupadele mida sellest jaamast ei transpordita STR_CONFIG_SETTING_SELECTGOODS_HELPTEXT :Jaama tuleb ainult kaup mis on nõutud vastava sõiduki poolt. See välistab halvad reitingud teistele kaupadele mida sellest jaamast ei transpordita
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimaalne silla pikkus: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimaalne silla pikkus: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud sildadele STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud sildadele
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimaalne tunneli pikkus: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimaalne tunneli pikkus: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud tunnelitele STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud tunnelitele
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Toorainetööstuse rajamise viis: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Põhitööstuse rajamismeetod: {STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Toorainetööstuse rajamise viis. Valides 'pole' ei saa üldse toorainetööstuseid rajada, 'uuringutega' rajatakse tööstus suvalisse kohta, ning 'nagu kõik tööstused' ehitatakse toorainetööstuseid nagu töötlevat tööstust STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Peamise tootmisharu rahastamise meetod. 'ei ole' tähendab ei ole võimalik rahastada, 'geoloogiliste' tähendab rahastamine on võimalik, kuid ehitis kaardil tekib suvalise kohapeal või võib üldse ebaõnnestuda. 'nagu muid tööstusharud,' tähendab toorest tööstusharu saab ehitada nagu töötleva tööstuse harusid
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Pole STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Pole
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Nagu kõik tööstused STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Nagu muud tööstused
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Uuringutega STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Eeluuringutega
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Tasane ala ümber tehaste: {STRING} STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Tasane ala ümber tehaste: {STRING}
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Summa kui palju tasast maad on ümber tehase. See tagab et ruumi jääb saadavale ehitiste jaoks STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Summa kui palju tasast maad on ümber tehase. See tagab et ruumi jääb saadavale ehitiste jaoks
STR_CONFIG_SETTING_MULTIPINDTOWN :Samalaadsed tööstused ühes linnas: {STRING} STR_CONFIG_SETTING_MULTIPINDTOWN :Samalaadsed tööstused ühes linnas: {STRING}
@@ -1236,9 +1237,9 @@ STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Paremal
STR_CONFIG_SETTING_SHOWFINANCES :Aasta lõpul näidatakse rahavoogude aruannet: {STRING} STR_CONFIG_SETTING_SHOWFINANCES :Aasta lõpul näidatakse rahavoogude aruannet: {STRING}
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Sisse lülitamisel ilmub iga aasta lõpus rahavoogude aruanne, mis annab hea ülevaate ettevõtte rahalisest olukorrast STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Sisse lülitamisel ilmub iga aasta lõpus rahavoogude aruanne, mis annab hea ülevaate ettevõtte rahalisest olukorrast
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Ülesanded on esialgselt «Peatusteta»: {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Ülesanded on esialgselt «Peatusteta»: {STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Tavaliselt peatub sõiduk igas peatuses, mida ta läbib. Selle seadega sõidab sõiduk lõppsihini ilma vahejaamades peatumata. NB! See seade määrab vaid uute korralduste esialgse seadistuse. Korraldusi saab hiljem eraldi ümber seadistada STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Tavaliselt peatub sõiduk igas peatuses, mida ta läbib. Selle seadega sõidab sõiduk lõppsihini ilma vahejaamades peatumata. NB! See seade määrab vaid uute korralduse esialgse seadistuse. Korraldusi saab hiljem eraldi ümber seadistada
STR_CONFIG_SETTING_STOP_LOCATION :Esialgne platvormi peatumisosa uute rongide ülesannetes: {STRING} STR_CONFIG_SETTING_STOP_LOCATION :Esialgne platvormi peatumisosa uute rongide ülesannetes: {STRING}
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Esialgne peatumiskoht rongiplatvormil. «Lõpu lähedal» tähendab sisenemispunkti lähistel. «Keskel» tähendab keset platvormi. «Kaugel lõpus» tähendab kaugel sisenemispunktist. NB! Selle seadega sõidab sõiduk lõppsihini ilma vahejaamades peatumata. NB! See seade määrab vaid uute korralduste esialgse seadistuse. Korraldusi saab hiljem eraldi ümber seadistada STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Esialgne peatumiskoht rongiplatvormil. «Lõpu lähedal» tähendab sisenemispunkti lähistel. «Keskel» tähendab keset platvormi. «Kaugel lõpus» tähendab kaugel sisenemispunktist. NB! Selle seadega sõidab sõiduk lõppsihini ilma vahejaamades peatumata. NB! See seade määrab vaid uute korralduse esialgse seadistuse. Korraldusi saab hiljem eraldi ümber seadistada
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :lõpu lähedal STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :lõpu lähedal
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :keskel STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :keskel
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :täiesti lõpus STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :täiesti lõpus
@@ -1251,13 +1252,13 @@ STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Peamine vaateak
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Peamine vaateaken STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Peamine vaateaken
STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Kõik vaateaknad STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Kõik vaateaknad
STR_CONFIG_SETTING_BRIBE :Altkäemaksud kohalikele omavalitsustele: {STRING} STR_CONFIG_SETTING_BRIBE :Altkäemaksud kohalikele omavalitsustele: {STRING}
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Võimaldab linna omavalitsusele altkäemaksu pakkuda. Vahele jäämise korral võetakse ettevõttelt kuueks kuuks ära õigus tegutseda linnas STR_CONFIG_SETTING_BRIBE_HELPTEXT :Luba anda altkäemaksu kohalikule linnavõimule. Kui altkäemaks on inspektori poolt avastatud, siis ei saa ettevõte 6 kuu jooksul linnas mitte midagi ette võtta
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Ainuveoõiguste ostmine: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Ainuveoõiguste ostmine: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Kui ettevõte ostab linnalt kaubaveo ainuõiguse, siis teised ettevõtted ei saa üks aasta uusi kaupu ega reisijaid STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Kui ettevõte ostab linnalt ainuõiguse kaupu transportida, siis vastase jaamadesse (reisijad ja last) ei ilmu kaupu terve aasta
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Luba ehitiste rahastamine: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Luba ehitiste rahastamine: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Võimaldab ettevõttel linna kinnisvaraehitust rahastada STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Luba ettevõtetel rahastada uute hoonete ehitamist linnas
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Kohaliku omavalitsuse teede rekonstrueerimise rahastamine: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Kohaliku omavalitsuse teede rekonstrueerimise rahastamine: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Võimaldab ettevõtetel linna tee-ehitustöid rahastada, šaboteerides sellega autode kaubavedu STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Luba ettevõtetel rahastada teede parandust, et saboteerida maantee põhist transporti selles linnas
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Raha saatmine teistele ettevõtetele: {STRING} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Raha saatmine teistele ettevõtetele: {STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Luba mitmikmängus kanda raha erinevate ettevõtete vahel STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Luba mitmikmängus kanda raha erinevate ettevõtete vahel
STR_CONFIG_SETTING_FREIGHT_TRAINS :Raskete rongide simuleerimiseks kasutatav raskustegur: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS :Raskete rongide simuleerimiseks kasutatav raskustegur: {STRING}
@@ -1280,7 +1281,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES :Mitme NewGRF s
STR_CONFIG_SETTING_DYNAMIC_ENGINES_HELPTEXT :Ühilduvuse suvand vanadele NewGRF'le. Ärge keelake seda, juhul kui Sa tead täpselt mida sa teed! STR_CONFIG_SETTING_DYNAMIC_ENGINES_HELPTEXT :Ühilduvuse suvand vanadele NewGRF'le. Ärge keelake seda, juhul kui Sa tead täpselt mida sa teed!
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Sõidukite olemasolul ei saa seda seadet muuta STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Sõidukite olemasolul ei saa seda seadet muuta
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Taristu hooldamine: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Taristu hooldamine: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Taristuga kaasnevad halduskulud. Kulud kasvavad taristu hulga suhtes ebaproportsionaalselt, ning mõjutavad pigem suurettevõtteid STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Kui on aktiveeritud, siis taristu tekitab halduskulusid. Maksumus kasvab ebaproportsionaalselt taristu kasvuga, seega mõjutab suuri ettevõtteid rohkem kui väikeseid
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aegumatud lennuväljad: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aegumatud lennuväljad: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Selle seade sisse lülitamine jätab kõik lennujaamade tüübid avatuks lõpmata ajaks peale nende avanemist STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Selle seade sisse lülitamine jätab kõik lennujaamade tüübid avatuks lõpmata ajaks peale nende avanemist
@@ -1472,7 +1473,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Keskmine
STR_CONFIG_SETTING_AI_PROFILE_HARD :Keeruline STR_CONFIG_SETTING_AI_PROFILE_HARD :Keeruline
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Tehismõistus mitmikmängus: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Tehismõistus mitmikmängus: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Võimaldab arvutil osaleda mitmikmängudes STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Luba kõikidel TI mängijatel ühineda mitmikmängudesse
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcode-d ennem skripte on peatatud: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcode-d ennem skripte on peatatud: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maksimaalne arv arvutamise käike mida skript võib teha ühel sammul STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maksimaalne arv arvutamise käike mida skript võib teha ühel sammul
@@ -1531,10 +1532,10 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Lühike
STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Täielik STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Täielik
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Värvilised uudised ilmuvad aastast {STRING} STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Värvilised uudised ilmuvad aastast {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Värviliste uudiste ilmumise algusaasta. Varasematel aastatel ilmuvad uudised must-valgelt STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Aasta millest alates hakkavad ilmuma värvilised ajalehed. Ennem seda aastat kasutatakse must-valget trükki
STR_CONFIG_SETTING_STARTING_YEAR :Alustamise aeg: {STRING} STR_CONFIG_SETTING_STARTING_YEAR :Alustamise aeg: {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Sujuv majandus (rohkem, kuid väikesed muutused): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Sujuv majandus (rohkem, kuid väikesed muutused): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Toodangumahtude muutused on väiksemad ja sagedasemad. Juhul kui tööstused tulevad NewGRF-ist ei oma see seade tavaliselt mõju STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kui on aktiveeritud siis muutuvad tööstuste toodangute mahud tihemini ja väiksemate sammudega. Sellel seadel ei ole tavaliselt mingit effekti kui tööstuse tüübid on määratud NewGRF-is
STR_CONFIG_SETTING_ALLOW_SHARES :Aktsiatehingud teiste ettevõtetega: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Aktsiatehingud teiste ettevõtetega: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kui on aktiveeritud siis on ettevõtte aktsiate ostmine ja müümine lubatud. Aktsiad on saadaval ainult ettevõtetel mille vanus on üle teatud piiri STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kui on aktiveeritud siis on ettevõtte aktsiate ostmine ja müümine lubatud. Aktsiad on saadaval ainult ettevõtetel mille vanus on üle teatud piiri
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Protsent tuludest mis läheb 'kanna edasi' süsteemis alumistesse lülidesse: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Protsent tuludest mis läheb 'kanna edasi' süsteemis alumistesse lülidesse: {STRING}
@@ -1573,7 +1574,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Selle seade sis
STR_CONFIG_SETTING_NOISE_LEVEL :Lennujaamade mürapiirangud linnades: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Lennujaamade mürapiirangud linnades: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kui ei ole aktiveeritud, siis on igas linnas lubatud kuni kaks lennujaama. Kui see seade on aktiveeritud, siis on lubatud igas linnas lennujaamu ehitada vastavalt linna müra vastuvõrlikkuse tasemele, mis sõltub otseselt linna elanike arvust ja lennujaama suurusest ja kaugusest kesklinnast STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kui ei ole aktiveeritud, siis on igas linnas lubatud kuni kaks lennujaama. Kui see seade on aktiveeritud, siis on lubatud igas linnas lennujaamu ehitada vastavalt linna müra vastuvõrlikkuse tasemele, mis sõltub otseselt linna elanike arvust ja lennujaama suurusest ja kaugusest kesklinnast
STR_CONFIG_SETTING_TOWN_FOUNDING :Linnade rajamine keset mängu: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Linnade rajamine keset mängu: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Võimaldab ettevõttel uusi linnu rajada STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Selle seade aktiveerimisel on lubatud mängijalt rahastada uute linnade rajamist mängus
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Keelatud STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Keelatud
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Lubatud STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Lubatud
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Lubatud, koos linnaskeemi valimisega STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Lubatud, koos linnaskeemi valimisega
@@ -1696,7 +1697,7 @@ STR_CONFIG_SETTING_SOUND :{ORANGE}Heliefe
STR_CONFIG_SETTING_NEWS :{ORANGE}Uudised ja sõnumid STR_CONFIG_SETTING_NEWS :{ORANGE}Uudised ja sõnumid
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Signaalid STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Signaalid
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Kauba käsitlemine STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Kauba käsitlemine
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Arvuti STR_CONFIG_SETTING_AI_NPC :{ORANGE}Arvutimängijad
STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Uuendamine STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Uuendamine
STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Hooldus STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Hooldus
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Marsruutimine STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Marsruutimine
@@ -1800,7 +1801,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game # Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Mängu lõpetamine STR_ABANDON_GAME_CAPTION :{WHITE}Mängu lõpetamine
STR_ABANDON_GAME_QUERY :{YELLOW}Kas lõpetada mäng? STR_ABANDON_GAME_QUERY :{YELLOW}Kas lõpetada mäng?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Kas sa oled kindel, et sa tahad stsenaariumi tegemise lõpetada? STR_ABANDON_SCENARIO_QUERY :{YELLOW}Kas sa oled kindel, et sa tahad kaardi tegemise lõpetada?
# Cheat window # Cheat window
STR_CHEATS :{WHITE}Petmine STR_CHEATS :{WHITE}Petmine
@@ -2206,7 +2207,7 @@ STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Server r
# Content downloading window # Content downloading window
STR_CONTENT_TITLE :{WHITE}Aineste allalaadimine STR_CONTENT_TITLE :{WHITE}Aineste allalaadimine
STR_CONTENT_TYPE_CAPTION :{BLACK}Liik STR_CONTENT_TYPE_CAPTION :{BLACK}Tüüp
STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Ainese liik STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Ainese liik
STR_CONTENT_NAME_CAPTION :{BLACK}Nimi STR_CONTENT_NAME_CAPTION :{BLACK}Nimi
STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Ainese nimi STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Ainese nimi
@@ -2227,7 +2228,7 @@ STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Külasta
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Laadi alla STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Laadi alla
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Alusta valitud aineste allalaadimist STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Alusta valitud aineste allalaadimist
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Allalaadimiste kogusuurus: {WHITE}{BYTES} STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Allalaadimiste kogusuurus: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE :{SILVER}AINESE KIRJELDUS STR_CONTENT_DETAIL_TITLE :{SILVER}SISU TEAVE
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Sa pole seda allalaaditavaks märkinud STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Sa pole seda allalaaditavaks märkinud
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Te olete valinud selle allalaadimiseks STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Te olete valinud selle allalaadimiseks
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}See sõltuvus on valitud allalaadimiseks STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}See sõltuvus on valitud allalaadimiseks
@@ -2236,9 +2237,9 @@ STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}See ei
STR_CONTENT_DETAIL_UPDATE :{SILVER}See on asendus olemasolevale {STRING} STR_CONTENT_DETAIL_UPDATE :{SILVER}See on asendus olemasolevale {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}Nimi: {WHITE}{STRING} STR_CONTENT_DETAIL_NAME :{SILVER}Nimi: {WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Osa: {WHITE}{STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Osa: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Seletus: {WHITE}{STRING} STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Kirjeldus: {WHITE}{STRING}
STR_CONTENT_DETAIL_URL :{SILVER}Aadress: {WHITE}{STRING} STR_CONTENT_DETAIL_URL :{SILVER}Aadress: {WHITE}{STRING}
STR_CONTENT_DETAIL_TYPE :{SILVER}Liik: {WHITE}{STRING} STR_CONTENT_DETAIL_TYPE :{SILVER}Tüüp: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Faili maht: {WHITE}{BYTES} STR_CONTENT_DETAIL_FILESIZE :{SILVER}Faili maht: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Valitud kuna: {WHITE}{STRING} STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Valitud kuna: {WHITE}{STRING}
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Sõltuvused: {WHITE}{STRING} STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Sõltuvused: {WHITE}{STRING}
@@ -2396,7 +2397,7 @@ STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Rippsild, betoo
STR_BRIDGE_NAME_WOODEN :Puidust STR_BRIDGE_NAME_WOODEN :Puidust
STR_BRIDGE_NAME_CONCRETE :Betoonist STR_BRIDGE_NAME_CONCRETE :Betoonist
STR_BRIDGE_NAME_TUBULAR_STEEL :Torujas, terasest STR_BRIDGE_NAME_TUBULAR_STEEL :Torujas, terasest
STR_BRIDGE_TUBULAR_SILICON :Torujas, Räni STR_BRIDGE_TUBULAR_SILICON :Torujas, silikoonist
# Road construction toolbar # Road construction toolbar
@@ -2545,8 +2546,8 @@ STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Vali lin
STR_FOUND_TOWN_CITY :{BLACK}Linn STR_FOUND_TOWN_CITY :{BLACK}Linn
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Suuremad linnad kasvavad kiiremini kui väikesed{}Sõltuvalt seadetest on need ka alguses suuremad STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Suuremad linnad kasvavad kiiremini kui väikesed{}Sõltuvalt seadetest on need ka alguses suuremad
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Linna teeplaneering STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Aleviku teeplaneering
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Vali linnas kasutatav teeplaneering STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Vali alevikus kasutatav teeplaneering
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Algne STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Algne
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Paremad teed STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Paremad teed
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 ruudustik STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 ruudustik
@@ -2557,7 +2558,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Suvaline
STR_FUND_INDUSTRY_CAPTION :{WHITE}Uue tööstuse rahastamine STR_FUND_INDUSTRY_CAPTION :{WHITE}Uue tööstuse rahastamine
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Vali siit nimistust sobiv tööstus STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Vali siit nimistust sobiv tööstus
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Palju suvalisi tööstusi STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Palju suvalisi tööstusi
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Katab kaardi suvaliselt paigutatud tööstustega STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Kata kaart suvaliselt paigutatud tööstustega
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Hind: {YELLOW}{CURRENCY_LONG} STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Hind: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Rahasta STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Rahasta
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Ehita STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Ehita
@@ -2699,7 +2700,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ettevõtte maa
STR_ABOUT_OPENTTD :{WHITE}OpenTTD lisainfo STR_ABOUT_OPENTTD :{WHITE}OpenTTD lisainfo
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Algne autorikaitse {COPYRIGHT} 1995 Chris Sawyer, kõik õigused kaitstud STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Algne autorikaitse {COPYRIGHT} 1995 Chris Sawyer, kõik õigused kaitstud
STR_ABOUT_VERSION :{BLACK}OpenTTD osa {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD osa {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 OpenTTD meeskond STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2013 OpenTTD meeskond
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Mängu salvestamine STR_SAVELOAD_SAVE_CAPTION :{WHITE}Mängu salvestamine
@@ -3641,15 +3642,15 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kandevõ
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Ülekantud tulu: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Ülekantud tulu: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Hooldusvälp: {LTBLUE}{COMMA}päeva{BLACK} Viimati hooldatud: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Hooldusvälp: {LTBLUE}{COMMA}päevad{BLACK} Viimati hooldatud: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Hooldusvälp: {LTBLUE}{COMMA}%{BLACK} Viimati hooldatud: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Hooldusvälp: {LTBLUE}{COMMA}%{BLACK} Viimati hooldatud: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Suurenda hooldusvahemiku 10 võrra. Ctrl-klahviga suurendatakse hooldusvahemiku 5 võrra. STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Suurenda hooldusvahemiku 10 võrra. Ctrl-klahviga suurendatakse hooldusvahemiku 5 võrra.
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Vähenda hooldusvahemiku 10 võrra. Ctrl+Klõps vähendab hooldusvahemikku 5 võrra. STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Vähenda hooldusvahemiku 10 võrra. Ctrl+Klõps vähendab hooldusvahemikku 5 võrra.
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Muuda hooldusvälba liiki STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Muuda hooldusvälba liiki
STR_VEHICLE_DETAILS_DEFAULT :Esialgne STR_VEHICLE_DETAILS_DEFAULT :Esialgne
STR_VEHICLE_DETAILS_DAYS :Päevad STR_VEHICLE_DETAILS_DAYS :Päeva
STR_VEHICLE_DETAILS_PERCENT :Protsendid STR_VEHICLE_DETAILS_PERCENT :Protsent
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Anna rongile nimi STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Anna rongile nimi
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nimeta mootorsõiduk ümber STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nimeta mootorsõiduk ümber
@@ -4375,7 +4376,7 @@ STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Laev pol
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Lennuk pole saadaval STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Lennuk pole saadaval
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Mängus on liiga palju veovahendeid STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Mängus on liiga palju veovahendeid
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Hooldusvahemikku ei saa muuta... STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Hooldusvahemiku ei saa muuta...
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... sõiduk hävitatud STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... sõiduk hävitatud

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@@ -1051,6 +1051,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Goymslu instill
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Fyritøku instilling (goymt í goymslufílum; ávirkar einans nýggj spøl) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Fyritøku instilling (goymt í goymslufílum; ávirkar einans nýggj spøl)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Fyritøku instilling (goymt í goymslufílum; ávirkar einans núverðandi fyritøku) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Fyritøku instilling (goymt í goymslufílum; ávirkar einans núverðandi fyritøku)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Vís:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Avmarkar listan niðanfyr so hann einans vísur broyttar instillingar STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Avmarkar listan niðanfyr so hann einans vísur broyttar instillingar
STR_CONFIG_SETTING_RESTRICT_BASIC :Grund innstillingar STR_CONFIG_SETTING_RESTRICT_BASIC :Grund innstillingar
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Víðkaðir innstillingar STR_CONFIG_SETTING_RESTRICT_ADVANCED :Víðkaðir innstillingar
@@ -2442,7 +2443,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ogn hjá fyrit
STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upprunalig upphavsrættindi {COPYRIGHT} 1995 Chris Sawyer, Øll rættindi umbiðin STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upprunalig upphavsrættindi {COPYRIGHT} 1995 Chris Sawyer, Øll rættindi umbiðin
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáva {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD útgáva {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD toymi STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 OpenTTD toymi
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Goym spæl STR_SAVELOAD_SAVE_CAPTION :{WHITE}Goym spæl

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@@ -1070,8 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Pelin asetus (t
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Yhtiön asetus (tallennetaan tallenteisiin; vaikuttaa vain uusiin peleihin) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Yhtiön asetus (tallennetaan tallenteisiin; vaikuttaa vain uusiin peleihin)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Yhtiön asetus (tallennetaan tallenteeseen; vaikuttaa vain nykyiseen yhtiöön) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Yhtiön asetus (tallennetaan tallenteeseen; vaikuttaa vain nykyiseen yhtiöön)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategoria: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Näytä:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tyyppi:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Rajaa alla olevaa listaa ja näyttää vain muutetut asetukset STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Rajaa alla olevaa listaa ja näyttää vain muutetut asetukset
STR_CONFIG_SETTING_RESTRICT_BASIC :Perusasetukset STR_CONFIG_SETTING_RESTRICT_BASIC :Perusasetukset
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Lisäasetukset STR_CONFIG_SETTING_RESTRICT_ADVANCED :Lisäasetukset
@@ -1086,10 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Pelin asetukset
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pelin asetukset (tallennetaan pelitallenteeseen; vaikuttavat vain nykyiseen peliin) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pelin asetukset (tallennetaan pelitallenteeseen; vaikuttavat vain nykyiseen peliin)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Yhtiön asetukset (tallennetaan pelitallenteisiin; vaikuttavat vain uusiin peleihin) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Yhtiön asetukset (tallennetaan pelitallenteisiin; vaikuttavat vain uusiin peleihin)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Yhtiön asetukset (tallennetaan pelitallenteeseen; vaikuttavat ainoastaan nykyiseen yhtiöön) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Yhtiön asetukset (tallennetaan pelitallenteeseen; vaikuttavat ainoastaan nykyiseen yhtiöön)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Näytä kaikki tulokset muuttamalla{}{SILVER}Kategoriaksi {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Näytä kaikki hakutulokset muuttamalla{}{SILVER}Tyypiksi {WHITE}Kaikki asetustyypit
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Näytä kaikki tulokset muuttamalla{}{SILVER}Kategoriaksi {WHITE}{STRING} {BLACK}ja {SILVER}Tyypiksi {WHITE}Kaikki asetustyypit
STR_CONFIG_SETTINGS_NONE :{WHITE}- Ei mitään -
STR_CONFIG_SETTING_OFF :pois STR_CONFIG_SETTING_OFF :pois
STR_CONFIG_SETTING_ON :päällä STR_CONFIG_SETTING_ON :päällä
@@ -2551,8 +2546,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lentoken
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vastaanottaa rahtia: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vastaanottaa rahtia: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Radan nopeusrajoitus: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Nopeusrajoitus: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Tien nopeusrajoitus: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kalliota STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kalliota
@@ -2649,7 +2643,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Yhtiön omistam
STR_ABOUT_OPENTTD :{WHITE}Tietoja OpenTTD:stä STR_ABOUT_OPENTTD :{WHITE}Tietoja OpenTTD:stä
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Alkuperäiset oikeudet {COPYRIGHT} 1995 Chris Sawyer, kaikki oikeudet pidätetään STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Alkuperäiset oikeudet {COPYRIGHT} 1995 Chris Sawyer, kaikki oikeudet pidätetään
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 The OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 The OpenTTD team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Tallenna peli STR_SAVELOAD_SAVE_CAPTION :{WHITE}Tallenna peli
@@ -2882,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Puuttuvia
STR_NEWGRF_BROKEN :{WHITE}NewGRF:n '{0:STRING}' käytös aiheuttaa todennäköisesti nykimistä ja/tai kaatumisia. STR_NEWGRF_BROKEN :{WHITE}NewGRF:n '{0:STRING}' käytös aiheuttaa todennäköisesti nykimistä ja/tai kaatumisia.
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Se muutti vetävän vaunun '{1:ENGINE}' tilaa tallin ulkopuolella STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Se muutti vetävän vaunun '{1:ENGINE}' tilaa tallin ulkopuolella
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Se muutti kulkuneuvon '{1:ENGINE}' pituutta varikon ulkopuolella STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Se muutti kulkuneuvon '{1:ENGINE}' pituutta varikon ulkopuolella
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Se muutti kulkuneuvon '{1:ENGINE}' kapasiteettia, vaikka kulkuneuvo ei ollut varikolla tai uudelleensovitettavana
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Yhtiölle '{1:COMPANY}' kuuluvan junan '{0:VEHICLE}' pituus on virheellinen. Tämä johtuu luultavasti NewGRF:ien ongelmista. Peli saattaa nykiä tai kaatua STR_BROKEN_VEHICLE_LENGTH :{WHITE}Yhtiölle '{1:COMPANY}' kuuluvan junan '{0:VEHICLE}' pituus on virheellinen. Tämä johtuu luultavasti NewGRF:ien ongelmista. Peli saattaa nykiä tai kaatua
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' antaa väärää tietoa STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' antaa väärää tietoa

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@@ -1071,6 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Paramètre de j
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Paramètre de compagnie (enregistré dans les sauvegardes{NBSP}; affecte uniquement les nouvelles parties) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Paramètre de compagnie (enregistré dans les sauvegardes{NBSP}; affecte uniquement les nouvelles parties)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Paramètre de compagnie (enregistré dans la sauvegarde{NBSP}; affecte uniquement la compagnie actuelle) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Paramètre de compagnie (enregistré dans la sauvegarde{NBSP}; affecte uniquement la compagnie actuelle)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Afficher{NBSP}:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restreint la liste ci-dessous en ne montrant que les paramètres modifiés STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restreint la liste ci-dessous en ne montrant que les paramètres modifiés
STR_CONFIG_SETTING_RESTRICT_BASIC :Options de base STR_CONFIG_SETTING_RESTRICT_BASIC :Options de base
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Options avancées STR_CONFIG_SETTING_RESTRICT_ADVANCED :Options avancées
@@ -2547,7 +2548,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF{N
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargaison acceptée{NBSP}: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargaison acceptée{NBSP}: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Vitesse limite de la voie{NBSP}: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Vitesse limite de la voie{NBSP}: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Vitesse limite de la route{NBSP}: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Roches STR_LAI_CLEAR_DESCRIPTION_ROCKS :Roches
@@ -2644,7 +2644,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrain apparte
STR_ABOUT_OPENTTD :{WHITE}À propos de OpenTTD STR_ABOUT_OPENTTD :{WHITE}À propos de OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 L'équipe OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 L'équipe OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sauvegarder la partie STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sauvegarder la partie

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@@ -1272,8 +1272,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Roghainnean a'
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Roghainnean na companaidh (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air geamannan ùra) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Roghainnean na companaidh (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air geamannan ùra)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Roghainnean na companaidh (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air a' chompanaidh seo) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Roghainnean na companaidh (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air a' chompanaidh seo)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Roinn-seòrsa: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Seall:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Seòrsa:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Cuingichidh seo an liosta gu h-ìosal gus nach tèid a shealltainn ach roghainnean air an atharrachadh STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Cuingichidh seo an liosta gu h-ìosal gus nach tèid a shealltainn ach roghainnean air an atharrachadh
STR_CONFIG_SETTING_RESTRICT_BASIC :Roghainnean bunasach STR_CONFIG_SETTING_RESTRICT_BASIC :Roghainnean bunasach
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Roghainnean adhartach STR_CONFIG_SETTING_RESTRICT_ADVANCED :Roghainnean adhartach
@@ -1288,10 +1287,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Roghainnean a'
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Roghainnean a' gheama (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air a' gheama seo) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Roghainnean a' gheama (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air a' gheama seo)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Roghainnean na companaidh (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air geamannan ùra) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Roghainnean na companaidh (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air geamannan ùra)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Roghainnean na companaidh (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air a' chompanaidh seo) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Roghainnean na companaidh (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air a' chompanaidh seo)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Seall na h-uile toradh luirg 's tu a' suidheachadh{}{SILVER}Roinn-seòrsa {BLACK}air {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Seall na h-uile toradh luirg 's tu a' suidheachadh{}{SILVER}Seòrsa {BLACK}air {WHITE}Gach seòrsa
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Seall na h-uile toradh luirg 's tu a' suidheachadh{}{SILVER}Roinn-seòrsa {BLACK}air {WHITE}{STRING} {BLACK}agus {SILVER}Seòrsa {BLACK}air {WHITE}Gach seòrsa
STR_CONFIG_SETTINGS_NONE :{WHITE}- Chan eil gin -
STR_CONFIG_SETTING_OFF :Dheth STR_CONFIG_SETTING_OFF :Dheth
STR_CONFIG_SETTING_ON :Air STR_CONFIG_SETTING_ON :Air
@@ -2763,7 +2758,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carago air a ghabhail ris: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carago air a ghabhail ris: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Crìoch-luaiths rèile: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Crìoch-luaiths rèile: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Crìoch-astair rathaid: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Creagan STR_LAI_CLEAR_DESCRIPTION_ROCKS :Creagan
@@ -2878,7 +2872,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tìr a' chompan
STR_ABOUT_OPENTTD :{WHITE}Mu dheidhinn OpenTTD STR_ABOUT_OPENTTD :{WHITE}Mu dheidhinn OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Còir-lethbhreac tùsail {COPYRIGHT} 1995 Chris Sawyer, a h-uile còir glèidhte STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Còir-lethbhreac tùsail {COPYRIGHT} 1995 Chris Sawyer, a h-uile còir glèidhte
STR_ABOUT_VERSION :{BLACK}OpenTTD tionndadh {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD tionndadh {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 An sgioba OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 An sgioba OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sàbhail an geama STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sàbhail an geama
@@ -3111,7 +3105,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Tha faidhl
STR_NEWGRF_BROKEN :{WHITE}Tha e coltach gun adhbharaich an NewGRF “{0:STRING}" dì-shioncronachadh is/no tuisleadh STR_NEWGRF_BROKEN :{WHITE}Tha e coltach gun adhbharaich an NewGRF “{0:STRING}" dì-shioncronachadh is/no tuisleadh
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Dh'atharraich a staid a' charbaid-cumhachd airson “{1:ENGINE}" nuair nach robh e ann an trèan-lann STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Dh'atharraich a staid a' charbaid-cumhachd airson “{1:ENGINE}" nuair nach robh e ann an trèan-lann
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Dh'atharraich e faide a' charbaid/na trèan airson “{1:ENGINE}" nuair nach robh e/i ann an garaids/trèan-lann STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Dh'atharraich e faide a' charbaid/na trèan airson “{1:ENGINE}" nuair nach robh e/i ann an garaids/trèan-lann
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Dh'atharraich e tomhas-lìonaidh carbaid airson '{1:ENGINE}' fhad 's nach robh e ann an garaid, trèana-lann, cala no hangar no ga mhùthadh
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tha faide mì-dhligheach aig an trèan “{VEHICLE}" le “{COMPANY}". Tha e coltach gu bheil duilgheadasan le NewGRF as coireach. Dh'fhaoidte gun dì-shioncronaich no gun tuislich an geama STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tha faide mì-dhligheach aig an trèan “{VEHICLE}" le “{COMPANY}". Tha e coltach gu bheil duilgheadasan le NewGRF as coireach. Dh'fhaoidte gun dì-shioncronaich no gun tuislich an geama
STR_NEWGRF_BUGGY :{WHITE}Tha an NewGRF “{0:STRING}" a' toirt seachad fiosrachadh mealltach STR_NEWGRF_BUGGY :{WHITE}Tha an NewGRF “{0:STRING}" a' toirt seachad fiosrachadh mealltach

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@@ -1071,6 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Configuración
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Configuración da compañía (almacénase nas partidas gravadas; afecta só ás novas partidas) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Configuración da compañía (almacénase nas partidas gravadas; afecta só ás novas partidas)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Configuración da compañía (almacénase nas partidas gravadas; afecta só á partida actual) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Configuración da compañía (almacénase nas partidas gravadas; afecta só á partida actual)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Mostrar:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restrinxe a seguinte lista amosando só os valores alterados STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restrinxe a seguinte lista amosando só os valores alterados
STR_CONFIG_SETTING_RESTRICT_BASIC :Configuración básica STR_CONFIG_SETTING_RESTRICT_BASIC :Configuración básica
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Configuración avanzada STR_CONFIG_SETTING_RESTRICT_ADVANCED :Configuración avanzada
@@ -2628,7 +2629,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreo propieda
STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright orixinal {COPYRIGHT} 1995 Chris Sawyer, Tódolos dereitos reservados STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright orixinal {COPYRIGHT} 1995 Chris Sawyer, Tódolos dereitos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 O equipo de OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2013 O equipo de OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gravar partida STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gravar partida

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@@ -1071,8 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Karten-Einstell
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Firmen-Einstellung (in Spielständen gespeichert; beeinflußt nur neue Spiele) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Firmen-Einstellung (in Spielständen gespeichert; beeinflußt nur neue Spiele)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Firmen-Einstellung (im Spielstand gespeichert; beeinflußt nur aktuelle Firma) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Firmen-Einstellung (im Spielstand gespeichert; beeinflußt nur aktuelle Firma)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorie: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Zeige:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Art:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beschränkt die Liste auf geänderte Einstellungen STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beschränkt die Liste auf geänderte Einstellungen
STR_CONFIG_SETTING_RESTRICT_BASIC :Grundlegende Einstellungen STR_CONFIG_SETTING_RESTRICT_BASIC :Grundlegende Einstellungen
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Erweiterte Einstellungen STR_CONFIG_SETTING_RESTRICT_ADVANCED :Erweiterte Einstellungen
@@ -1087,10 +1086,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spiel-spezifisc
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spiel-spezifische Einstellungen (im Spielstand gespeichert; beeinflußt nur aktuelles Spiel) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spiel-spezifische Einstellungen (im Spielstand gespeichert; beeinflußt nur aktuelles Spiel)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firmeneinstellungen (im Spielstand gesichert; beeinflußt nur neue Spiele) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firmeneinstellungen (im Spielstand gesichert; beeinflußt nur neue Spiele)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firmeneinstellungen (im Spielstand gesichert; beeinflußt nur die aktuelle Firma) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firmeneinstellungen (im Spielstand gesichert; beeinflußt nur die aktuelle Firma)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Um alle Suchergebnisse anzuzeigen, setze{}{SILVER}Kategorie {BLACK}auf {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Um alle Suchergebnisse anzuzeigen, setze{}{SILVER}Typ {BLACK}auf {WHITE}Alle Arten von Einstellungen
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Zeige alle Suchergebnisse an indem{}{SILVER}Kategorie {BLACK}auf {WHITE}{STRING} {BLACK}und {SILVER}Art {BLACK}auf {WHITE}Alle Arten von Einstellungen
STR_CONFIG_SETTINGS_NONE :{WHITE}- Keine -
STR_CONFIG_SETTING_OFF :Aus STR_CONFIG_SETTING_OFF :Aus
STR_CONFIG_SETTING_ON :An STR_CONFIG_SETTING_ON :An
@@ -1593,7 +1588,7 @@ STR_CONFIG_SETTING_DEMAND_DISTANCE :Einfluss der En
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Wenn hier ein Wert größer als 0 gewählt wird, so spielt die Entfernung zwischen dem Ursprung und den möglichen Zielen eine Rolle bei der Verteilung von Waren. Je größer die Entfernung und je höher der Wert, desto geringer der Anteil der Waren, die zu der entsprechenden Station geschickt werden. STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Wenn hier ein Wert größer als 0 gewählt wird, so spielt die Entfernung zwischen dem Ursprung und den möglichen Zielen eine Rolle bei der Verteilung von Waren. Je größer die Entfernung und je höher der Wert, desto geringer der Anteil der Waren, die zu der entsprechenden Station geschickt werden.
STR_CONFIG_SETTING_DEMAND_SIZE :Einfluss der Beliebtheit der Zielhaltestelle auf die Transportnachfrage bei symmetrischen Verbindungen: {STRING} STR_CONFIG_SETTING_DEMAND_SIZE :Einfluss der Beliebtheit der Zielhaltestelle auf die Transportnachfrage bei symmetrischen Verbindungen: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Wenn hier weniger als 100% gesetzt wird, so verhält sich die symmetrische Verteilung mehr wie die asymmetrische. Das heißt weniger Waren werden für eine gegebene Menge in einer Richtung reisender Waren zurück geschickt. Wenn hier 0 angegeben wird, verhält sich die symmetrische wie die asymmetrische Verteilung. STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Wenn hier weniger als 100% gesetzt wird, so verhält sich die symmetrische Verteilung mehr wie die asymmetrische. Das heißt weniger Waren werden für eine gegebene Menge in einer Richtung reisender Waren zurück geschickt. Wenn hier 0 angegeben wird, verhält sich die symmetrische wie die asymmetrische Verteilung.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Auslastung der kürzeren Verbindungen bevor längere Verbindungen gewählt werden: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Auslastung der kürzeren Verbindungenen bevor längere Verbindungen gewählt werden: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Häufig gibt es mehrere Verbindungen um von einer Station zu einer anderen zu kommen. Zuerst wird der Algorithmus die kürzesten Verbindungen auslasten, dann die längeren usw. Wenn alle Verbindungen ausgelastet sind, verteilt er die verbliebene Nachfrage gleichmäßig. Diese Einstellung besagt, ab welcher Auslastung eine Verbinudng als "voll" gilt und der Algorithmus in der ersten Runde die nächst längere wählt. Da die Kapazität der Verbindungen geschätzt wird, ist es sinnvoll, hier weniger als 100% anzugeben, um etwas "Luft" für Fehlschätzungen zu lassen. STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Häufig gibt es mehrere Verbindungen um von einer Station zu einer anderen zu kommen. Zuerst wird der Algorithmus die kürzesten Verbindungen auslasten, dann die längeren usw. Wenn alle Verbindungen ausgelastet sind, verteilt er die verbliebene Nachfrage gleichmäßig. Diese Einstellung besagt, ab welcher Auslastung eine Verbinudng als "voll" gilt und der Algorithmus in der ersten Runde die nächst längere wählt. Da die Kapazität der Verbindungen geschätzt wird, ist es sinnvoll, hier weniger als 100% anzugeben, um etwas "Luft" für Fehlschätzungen zu lassen.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Geschwindigkeitseinheit: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Geschwindigkeitseinheit: {STRING}
@@ -2552,8 +2547,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Name des
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Angenommene Frachtarten: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Angenommene Frachtarten: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Höchstgeschwindigkeit Schiene: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Erlaubte Höchstgeschwindigkeit: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Höchstgeschwindigkeit Straße: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Felsen STR_LAI_CLEAR_DESCRIPTION_ROCKS :Felsen
@@ -2650,7 +2644,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firmeneigenes G
STR_ABOUT_OPENTTD :{WHITE}OpenTTD STR_ABOUT_OPENTTD :{WHITE}OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Transport Tycoon-Urheberrecht {COPYRIGHT} 1995 Chris Sawyer, alle Rechte vorbehalten STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Transport Tycoon-Urheberrecht {COPYRIGHT} 1995 Chris Sawyer, alle Rechte vorbehalten
STR_ABOUT_VERSION :{BLACK}OpenTTD-Version {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD-Version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 OpenTTD-Team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 OpenTTD-Team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spiel speichern STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spiel speichern
@@ -2883,7 +2877,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Fehlende D
STR_NEWGRF_BROKEN :{WHITE}Verhalten des NewGRFs '{STRING}' wird voraussichtlich zu Synchronisationsfehlern und/oder Absturz des Spiels führen STR_NEWGRF_BROKEN :{WHITE}Verhalten des NewGRFs '{STRING}' wird voraussichtlich zu Synchronisationsfehlern und/oder Absturz des Spiels führen
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ändert die Antriebseigenschaften für '{1:ENGINE}' außerhalb von Depots STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ändert die Antriebseigenschaften für '{1:ENGINE}' außerhalb von Depots
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Verändert die Fahrzeuglänge von '{1:ENGINE}' außerhalb eines Depots STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Verändert die Fahrzeuglänge von '{1:ENGINE}' außerhalb eines Depots
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Ändert die Ladekapazität für '{1:ENGINE}' ohne Umrüst-Auftrag außerhalb von Depots
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Zug '{VEHICLE}' der Firma '{COMPANY}' hat eine ungültige Länge. Vermutlich ein NewGRF Problem. Spiel kann desynchronisieren oder abstürzen STR_BROKEN_VEHICLE_LENGTH :{WHITE}Zug '{VEHICLE}' der Firma '{COMPANY}' hat eine ungültige Länge. Vermutlich ein NewGRF Problem. Spiel kann desynchronisieren oder abstürzen
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' liefert falsche Informationen STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' liefert falsche Informationen

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@@ -270,16 +270,12 @@ STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} τόν
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} τόνο{P ς ι} STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} τόνο{P ς ι}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}γαλ
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}λ STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}λ
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} γαλόν{P "ι" "ια"}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} λίτρ{P ο α} STR_UNITS_VOLUME_LONG_METRIC :{COMMA} λίτρ{P ο α}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf
STR_UNITS_FORCE_METRIC :{COMMA} kgf
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} πόδια STR_UNITS_HEIGHT_IMPERIAL :{COMMA} πόδια
@@ -302,7 +298,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Κλεί
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Τίτλος παραθύρου - σύρετε το για να το μετακινήσετε STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Τίτλος παραθύρου - σύρετε το για να το μετακινήσετε
STR_TOOLTIP_SHADE :{BLACK}Σκίαση παραθύρου - Εμφάνιση μόνο της μπάρας τιτλου STR_TOOLTIP_SHADE :{BLACK}Σκίαση παραθύρου - Εμφάνιση μόνο της μπάρας τιτλου
STR_TOOLTIP_DEBUG :{BLACK}Εμφάνιση πληροφοριών αποσφαλμάτωσης για NewGRF STR_TOOLTIP_DEBUG :{BLACK}Εμφάνιση πληροφοριών αποσφαλμάτωσης για NewGRF
STR_TOOLTIP_STICKY :{BLACK}Σημειώστε αυτό το παραθύρο ωστέ να μην κλείνει από το πλήκτρο «Κλείσιμο Όλων των Παραθύρων». Πατήστε Ctrl+Κλικ για να αποθηκεύσετε την κατάσταση απο επιλογή STR_TOOLTIP_STICKY :{BLACK}Σημείωση αυτού του παραθύρου να μην κλείνει από το πλήκτρο 'Κλείσιμο Όλων των Παραθύρων'
STR_TOOLTIP_RESIZE :{BLACK}Κάντε κλίκ και σύρετε για να αλλάξετε το μέγεθος του παραθύρου STR_TOOLTIP_RESIZE :{BLACK}Κάντε κλίκ και σύρετε για να αλλάξετε το μέγεθος του παραθύρου
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Εναλλαγή μεγάλου/μικρού παραθύρου STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Εναλλαγή μεγάλου/μικρού παραθύρου
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Μπάρα Κύλισης - μετακινεί την λίστα πάνω/κάτω STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Μπάρα Κύλισης - μετακινεί την λίστα πάνω/κάτω
@@ -352,10 +348,10 @@ STR_SORT_BY_ENGINE_ID :EngineID (κλ
STR_SORT_BY_COST :Κόστος STR_SORT_BY_COST :Κόστος
STR_SORT_BY_POWER :Δύναμη STR_SORT_BY_POWER :Δύναμη
STR_SORT_BY_TRACTIVE_EFFORT :Δύναμη έλξης STR_SORT_BY_TRACTIVE_EFFORT :Δύναμη έλξης
STR_SORT_BY_INTRO_DATE :Ημερομηνία παρουσιάσης STR_SORT_BY_INTRO_DATE :Ημερομηνία Παρουσιάσης
STR_SORT_BY_RUNNING_COST :Λειτουργικό κόστος STR_SORT_BY_RUNNING_COST :Λειτουργικό Κόστος
STR_SORT_BY_POWER_VS_RUNNING_COST :Ισχύς/Λειτουργικό κόστος STR_SORT_BY_POWER_VS_RUNNING_COST :Ισχύς/Λειτουργικό Κόστος
STR_SORT_BY_CARGO_CAPACITY :Χωρητικότητα φορτίου STR_SORT_BY_CARGO_CAPACITY :Χωρητικότητα Φορτίου
STR_SORT_BY_RANGE :Εύρος STR_SORT_BY_RANGE :Εύρος
STR_SORT_BY_POPULATION :Πληθυσμός STR_SORT_BY_POPULATION :Πληθυσμός
STR_SORT_BY_RATING :Εκτίμηση STR_SORT_BY_RATING :Εκτίμηση
@@ -805,7 +801,6 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLA
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Εναλλαγή ονομάτων πόλεων στον χάρτη STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Εναλλαγή ονομάτων πόλεων στον χάρτη
STR_SMALLMAP_CENTER :{BLACK}Κεντράρισμα του μικρού χάρτη στη τρέχουσα θέση STR_SMALLMAP_CENTER :{BLACK}Κεντράρισμα του μικρού χάρτη στη τρέχουσα θέση
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY} STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN} STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Απενεργοποίηση όλων STR_SMALLMAP_DISABLE_ALL :{BLACK}Απενεργοποίηση όλων
@@ -1152,6 +1147,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Ρύθμιση
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ρύθμιση εταιρείας (αποθηκεύεται σε αποθηκευμένα παιχνίδια, επηρεάζει μόνο νέα παιχνίδια) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ρύθμιση εταιρείας (αποθηκεύεται σε αποθηκευμένα παιχνίδια, επηρεάζει μόνο νέα παιχνίδια)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ρύθμιση εταιρείας (αποθηκεύεται σε αποθηκευμένα παιχνίδια, επηρεάζει μόνο την τρέχουσα εταιρεία) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ρύθμιση εταιρείας (αποθηκεύεται σε αποθηκευμένα παιχνίδια, επηρεάζει μόνο την τρέχουσα εταιρεία)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Προβολή:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Μειώνει την παρακάτω λίστα προβάλλοντας μόνο αλλαγμένες ρυθμίσεις STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Μειώνει την παρακάτω λίστα προβάλλοντας μόνο αλλαγμένες ρυθμίσεις
STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές ρυθμίσεις STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές ρυθμίσεις
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Προχωρημένες ρυθμίσεις STR_CONFIG_SETTING_RESTRICT_ADVANCED :Προχωρημένες ρυθμίσεις
@@ -1160,7 +1156,7 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ρυθμίσε
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Ρυθμίσεις με διαφορετική τιμή από τις ρυθμίσεις νέου παιχνιδιού σας STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Ρυθμίσεις με διαφορετική τιμή από τις ρυθμίσεις νέου παιχνιδιού σας
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Μειώνει την παρακάτω λίστα σε συγκεκριμένους τύπους ρυθμίσεων STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Μειώνει την παρακάτω λίστα σε συγκεκριμένους τύπους ρυθμίσεων
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Όλοι οι τύποι ρυθμίσεων STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Όλες οι ρυθμίσεις
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Ρυθμίσεις πελάτη (δεν διατηρούνται στις αποθηκεύσεις· επηρεάζουν όλα τα παιχνίδια) STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Ρυθμίσεις πελάτη (δεν διατηρούνται στις αποθηκεύσεις· επηρεάζουν όλα τα παιχνίδια)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Ρυθμίσεις παιχνιδιού (διατηρούνται στις αποθηκεύσεις· επηρεάζουν μόνο τα νέα παιχνίδια) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Ρυθμίσεις παιχνιδιού (διατηρούνται στις αποθηκεύσεις· επηρεάζουν μόνο τα νέα παιχνίδια)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Ρυθμίσεις παιχνιδιού (διατηρούνται στις αποθηκεύσεις· επηρεάζουν μόνο το τρέχον παιχνίδι) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Ρυθμίσεις παιχνιδιού (διατηρούνται στις αποθηκεύσεις· επηρεάζουν μόνο το τρέχον παιχνίδι)
@@ -1452,7 +1448,7 @@ STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Παίζει ή
STR_CONFIG_SETTING_SOUND_NEWS :Εφημερίδα: {STRING} STR_CONFIG_SETTING_SOUND_NEWS :Εφημερίδα: {STRING}
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Παίζει ήχο όταν εμφανίζονται εφημερίδες STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Παίζει ήχο όταν εμφανίζονται εφημερίδες
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Στο τέλος του χρόνου: {STRING} STR_CONFIG_SETTING_SOUND_NEW_YEAR :Στο τέλος του χρόνου: {STRING}
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Παίζει ηχητικό εφέ στο τέλος του χρόνου που συνοψίζει την επίδοση της εταιρείας κατά την διάρκεια αυτού του χρόνου σε σχέση με τον προηγούμενο χρόνο STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Παίζει ηχητικό εφέ στο τέλος του χρόνου συνοψίζοντας την επίδοση της εταιρείας κατά την διάρκεια αυτού του χρόνου σε σχέση με τον προηγούμενο χρόνο
STR_CONFIG_SETTING_SOUND_CONFIRM :Οικοδομή: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM :Οικοδομή: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Παίζει ηχητικό εφέ σε επιτυχής οικοδομές ή άλλες δράσεις STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Παίζει ηχητικό εφέ σε επιτυχής οικοδομές ή άλλες δράσεις
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Παίζει ήχο όταν γίνεται κλικ σε κουμπιά STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Παίζει ήχο όταν γίνεται κλικ σε κουμπιά
@@ -1460,7 +1456,7 @@ STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Παίζει ή
STR_CONFIG_SETTING_SOUND_VEHICLE :Οχήματα: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE :Οχήματα: {STRING}
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Παίζει τα ηχητικά εφέ των οχημάτων STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Παίζει τα ηχητικά εφέ των οχημάτων
STR_CONFIG_SETTING_SOUND_AMBIENT :Περιβαλλοντικά: {STRING} STR_CONFIG_SETTING_SOUND_AMBIENT :Περιβαλλοντικά: {STRING}
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Παίζει τους περιβαλλοντικούς ήχους των βιομηχανιών, των πόλεων, και του τοπίου γενικότερα STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Παίζει τους περιβαλλοντικούς ήχους των βιομηχανιών των πόλεων, και του τοπίου γενικότερα
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Απενεργοποίηση των υποδομών για τα οχήματα που δεν είναι διαθέσιμα: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Απενεργοποίηση των υποδομών για τα οχήματα που δεν είναι διαθέσιμα: {STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Όταν είναι ενεργοποιημένο, οι υποδομές είναι διαθέσιμες μόνο όταν υπάρχουν διαθέσιμα οχήματα, αποτρέποντας σπατάλη χρόνου και χρημάτων σε μη χρησιμοποιήσιμες υποδομές STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Όταν είναι ενεργοποιημένο, οι υποδομές είναι διαθέσιμες μόνο όταν υπάρχουν διαθέσιμα οχήματα, αποτρέποντας σπατάλη χρόνου και χρημάτων σε μη χρησιμοποιήσιμες υποδομές
@@ -1550,7 +1546,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Όταν σύρ
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Ορισμός απόστασης στην οποία θα τοποθετούνται σήματα σε μια γραμμή και μέχρι το επόμενο εμπόδιο (σήμα, διακλάδωση), αν σύρονται τα σήματα STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Ορισμός απόστασης στην οποία θα τοποθετούνται σήματα σε μια γραμμή και μέχρι το επόμενο εμπόδιο (σήμα, διακλάδωση), αν σύρονται τα σήματα
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} τετραγωνίδι{P 0 ο α} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} τετραγωνίδι{P 0 ο α}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Όταν σύρετε, διατηρείται σταθερή απόσταση μεταξύ των σημάτων: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Όταν σύρετε, διατηρείται σταθερή απόσταση μεταξύ των σημάτων: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Επιλέξτε τη συμπεριφορά της τοποθέτησης σημάτων όταν πατάτε Ctrl και σύρετε. Όταν είναι απενεργοποιημένο, τα σήματα τοποθετούνται γύρω από σήραγγες και γέφυρες για να αποφεύγονται μεγάλα τμήματα χωρίς σήματα. Όταν είναι ενεργοποιημένο, τα σήματα τοποθετούνται κάθε n τετραγωνίδια, κάνοντας ευκολότερη την ευθυγράμμιση των σημάτων σε παράλληλες γραμμές STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Επιλέξτε τη συμπεριφορά της τοποθέτησης σημάτων όταν πατάτε Ctrl και σύρετε. Όταν είναι απενεργοποιημένο, τα σήματα τοποθετούνται γύρω από σήραγγες και γέφυρες για να αποφεύγονται μεγάλα τμήματα χωρίς σήματα. Όταν είναι ενεργοποιημένο, τα σήματα τοποθετούνται κάθε n τετραγωνίδια, κάνοντας την ευθυγράμμιση των σημάτων σε παράλληλες γραμμές ευκολότερη
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Αυτόματο κτίσιμο σηματοφόρων πριν από το: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Αυτόματο κτίσιμο σηματοφόρων πριν από το: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Ορίζεται το έτος κατά το οποίο θα χρησιμοποιούνται τα ηλεκτρικά σήματα στις σιδηροτροχιές. Πριν από αυτό, θα χρησιμοποιούνται μηχανικά σήματα (που έχουν ακριβώς την ίδια λειτουργία, αλλά έχουν διαφορετική μορφή) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Ορίζεται το έτος κατά το οποίο θα χρησιμοποιούνται τα ηλεκτρικά σήματα στις σιδηροτροχιές. Πριν από αυτό, θα χρησιμοποιούνται μηχανικά σήματα (που έχουν ακριβώς την ίδια λειτουργία, αλλά έχουν διαφορετική μορφή)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Ενεργοποίηση του μενού σηματοδοτών: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Ενεργοποίηση του μενού σηματοδοτών: {STRING}
@@ -1568,7 +1564,7 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Όλοι
STR_CONFIG_SETTING_TOWN_LAYOUT :Σχέδιο δρόμων για νέες πόλεις: {STRING} STR_CONFIG_SETTING_TOWN_LAYOUT :Σχέδιο δρόμων για νέες πόλεις: {STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Μορφή οδικών δικτύων για τις πόλεις STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Μορφή οδικών δικτύων για τις πόλεις
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Αρχική STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :αρχική
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Καλύτεροι δρόμοι STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Καλύτεροι δρόμοι
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :πλέγμα 2x2 STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :πλέγμα 2x2
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :πλέγμα 3x3 STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :πλέγμα 3x3
@@ -1629,24 +1625,14 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Μέσο μέγ
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Να αφαιρούνται παράλογα στοιχεία δρόμων κατά την κατασκευή τους: {STRING} STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Να αφαιρούνται παράλογα στοιχεία δρόμων κατά την κατασκευή τους: {STRING}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Αφαίρεση αδιέξοδων άκρων κατά την χρηματοδοτούμενη ανακατασκευή δρόμων STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Αφαίρεση αδιέξοδων άκρων κατά την χρηματοδοτούμενη ανακατασκευή δρόμων
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :χειροκίνητη
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :μη συμμετρική
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :συμμετρική
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Μονάδες μέτρησης βάρους: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Μονάδες μέτρησης βάρους: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Μονάδες μέτρησης όγκου: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Μονάδες μέτρησης όγκου: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Μετρικό (l)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Μετρικό (kgf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Μονάδες μέτρησης ύψους: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Μονάδες μέτρησης ύψους: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Μετρικές (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Μετρικές (m)
@@ -1882,8 +1868,6 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Αλλα
# Network server list # Network server list
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Παιχνίδι πολλών παικτών STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Παιχνίδι πολλών παικτών
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Όχι
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Ναι
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Όνομα παίκτη: STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Όνομα παίκτη:
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Αυτό είναι το όνομα με το οποίο θα σας αναγνωρίζουν οι άλλοι παίκτες STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Αυτό είναι το όνομα με το οποίο θα σας αναγνωρίζουν οι άλλοι παίκτες
@@ -1942,8 +1926,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Το ό
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Θέση κωδικού STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Θέση κωδικού
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Προστατέψτε το παιχνίδι με έναν κωδικό εάν δε θέλετε να είναι δημοσίως προσβάσιμο STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Προστατέψτε το παιχνίδι με έναν κωδικό εάν δε θέλετε να είναι δημοσίως προσβάσιμο
STR_NETWORK_START_SERVER_UNADVERTISED :Όχι
STR_NETWORK_START_SERVER_ADVERTISED :Ναι
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} συμπαίκτ{P ης ες} STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} συμπαίκτ{P ης ες}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Μέγιστος αριθμός συμμετεχόντων: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Μέγιστος αριθμός συμμετεχόντων:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Επιλέξτε τον μέγιστο αριθμό συμμετεχόντων. Δεν είναι ανάγκη να γεμίσουν όλες οι θέσεις STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Επιλέξτε τον μέγιστο αριθμό συμμετεχόντων. Δεν είναι ανάγκη να γεμίσουν όλες οι θέσεις
@@ -2110,7 +2092,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Λανθ
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Ο διακομιστής είναι γεμάτος STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Ο διακομιστής είναι γεμάτος
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Έχει απαγορευτεί η είσοδος σας από τον διακομιστή STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Έχει απαγορευτεί η είσοδος σας από τον διακομιστή
STR_NETWORK_ERROR_KICKED :{WHITE}Έχετε εκδιωχθεί από το παιχνίδι STR_NETWORK_ERROR_KICKED :{WHITE}Έχετε εκδιωχθεί από το παιχνίδι
STR_NETWORK_ERROR_CHEATER :{WHITE}Η χρήση cheats δεν επιτρέπεται σε αυτόν τον διακομιστή STR_NETWORK_ERROR_CHEATER :{WHITE}Η χρήση cheats δεν επιτρέπεται σε αυτό το διακομιστή
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Αποστείλατε πάρα πολλές εντολές στον διακομιστή STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Αποστείλατε πάρα πολλές εντολές στον διακομιστή
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Χρειαστήκατε πολύ χρόνο για να συμπληρώσετε τον κωδικό STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Χρειαστήκατε πολύ χρόνο για να συμπληρώσετε τον κωδικό
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Ο υπολογιστής σας είναι πολύ αργός για να διατηρήσει συγχρόνιση με τον διακομιστή STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Ο υπολογιστής σας είναι πολύ αργός για να διατηρήσει συγχρόνιση με τον διακομιστή
@@ -2257,8 +2239,6 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Εναλ
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Επιλέξτε τα αντικείμενα που θα είναι αόρατα αντί για διάφανα STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Επιλέξτε τα αντικείμενα που θα είναι αόρατα αντί για διάφανα
# Linkgraph legend window # Linkgraph legend window
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Όλες
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Καμία
# Linkgraph legend window and linkgraph legend in smallmap # Linkgraph legend window and linkgraph legend in smallmap
@@ -2660,7 +2640,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ιδιοκτη
STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται
STR_ABOUT_VERSION :{BLACK}Έκδοση OpenTTD{REV} STR_ABOUT_VERSION :{BLACK}Έκδοση OpenTTD{REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Η ομάδα του OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 Η ομάδα του OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Αποθήκευση Παιχνιδιού STR_SAVELOAD_SAVE_CAPTION :{WHITE}Αποθήκευση Παιχνιδιού
@@ -2908,7 +2888,6 @@ STR_NEWGRF_INVALID_ENGINE :<μη έγκυ
STR_NEWGRF_INVALID_INDUSTRYTYPE :<μη έγκυρη βιομηχανία> STR_NEWGRF_INVALID_INDUSTRYTYPE :<μη έγκυρη βιομηχανία>
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
STR_INVALID_VEHICLE :<μη έγκυρο όχημα>
# NewGRF scanning window # NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}Σαρώνονται ΝewGRF STR_NEWGRF_SCAN_CAPTION :{WHITE}Σαρώνονται ΝewGRF
@@ -2994,8 +2973,6 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωρ
STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι: STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Κανένας - STR_GOALS_NONE :{ORANGE}- Κανένας -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Εταιρικοί στόχοι: STR_GOALS_COMPANY_TITLE :{BLACK}Εταιρικοί στόχοι:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Κάνετε κλικ στον στόχο για να επικεντρωθεί η οθόνη στη βιομηχανία/πόλη/τετραγωνίδιο. Με Ctrl+Κλικ ανοίγει το παράθυρο θέασης στην τοποθεσία της βιομηχανίας/πόλης/τετραγωνίδιου STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Κάνετε κλικ στον στόχο για να επικεντρωθεί η οθόνη στη βιομηχανία/πόλη/τετραγωνίδιο. Με Ctrl+Κλικ ανοίγει το παράθυρο θέασης στην τοποθεσία της βιομηχανίας/πόλης/τετραγωνίδιου
@@ -3035,12 +3012,6 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Κάνετε κλικ στην υπηρεσία για κεντράρισμα στην βιομηχανία/πόλη. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της βιομηχανίας/πόλης STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Κάνετε κλικ στην υπηρεσία για κεντράρισμα στην βιομηχανία/πόλη. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της βιομηχανίας/πόλης
# Story book window # Story book window
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Σελίδα {NUM}
STR_STORY_BOOK_PREV_PAGE :{BLACK}Προηγούμενη
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Μεταβαίνει στη προηγούμενη σελίδα
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Επόμενη
STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Μεταβαίνει στην επόμενη σελίδα
# Station list window # Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Ονόματα σταθμών - κάνετε κλικ στο όνομα για κεντράρισμα στο σταθμό. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία του σταθμού STR_STATION_LIST_TOOLTIP :{BLACK}Ονόματα σταθμών - κάνετε κλικ στο όνομα για κεντράρισμα στο σταθμό. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία του σταθμού
@@ -3069,11 +3040,7 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Βαθμολογίες STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Βαθμολογίες
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Εμφάνιση στατιστικών σταθμού STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Εμφάνιση στατιστικών σταθμού
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} από {STATION}
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} μέσω {STATION}
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} προς {STATION}
############ range for rating starts ############ range for rating starts
@@ -4282,7 +4249,7 @@ STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Δεν
STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Δεν μπορεί να ονομαστεί το αεροσκάφος... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Δεν μπορεί να ονομαστεί το αεροσκάφος...
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Δεν μπορεί να σταματήσει/ξεκινήσει το τρένο... STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Δεν μπορεί να σταματήσει/ξεκινήσει το τρένο...
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Το όχημα δεν μπορεί να ξεκινήσει ή σταματήσει... STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Δεν μπορεί να σταματήσει/ξεκινήσει το όχημα...
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Δεν μπορεί να σταματήσει/ξεκινήσει το πλοίο... STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Δεν μπορεί να σταματήσει/ξεκινήσει το πλοίο...
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Δεν μπορεί να σταματήσει/ξεκινήσει το αεροσκάφος... STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Δεν μπορεί να σταματήσει/ξεκινήσει το αεροσκάφος...
@@ -4576,10 +4543,10 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Βαγόνι Π
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Βαγόνι Μπαταριών STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Βαγόνι Μπαταριών
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Βαγόνι Αναψυκτικών STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Βαγόνι Αναψυκτικών
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Βαγόνι Πλαστικού STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Βαγόνι Πλαστικού
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 «Leviathan» (Ηλεκτρική) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 «Leviathan» (Ηλεκτρικό)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 «Cyclops» (Ηλεκτρική) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 «Cyclops» (Ηλεκτρικό)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 «Pegasus» (Ηλεκτρική) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 «Pegasus» (Ηλεκτρικό)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 «Chimaera» (Ηλεκτρική) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 «Chimaera» (Ηλεκτρικό)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Επιβατικό Βαγόνι STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Επιβατικό Βαγόνι
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Βαγόνι Αλληλογραφίας STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Βαγόνι Αλληλογραφίας
@@ -4822,7 +4789,6 @@ STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_STRING :{STRING} STR_JUST_STRING :{STRING}
STR_JUST_STRING_STRING :{STRING}{STRING} STR_JUST_STRING_STRING :{STRING}{STRING}
STR_JUST_RAW_STRING :{STRING} STR_JUST_RAW_STRING :{STRING}
STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
# Slightly 'raw' stringcodes with colour or size # Slightly 'raw' stringcodes with colour or size
STR_BLACK_COMMA :{BLACK}{COMMA} STR_BLACK_COMMA :{BLACK}{COMMA}

View File

@@ -213,27 +213,21 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}כ"ס
STR_UNITS_POWER_METRIC :{COMMA}כ"ס STR_UNITS_POWER_METRIC :{COMMA}כ"ס
STR_UNITS_POWER_SI :{COMMA}קילו וואט STR_UNITS_POWER_SI :{COMMA}קילו וואט
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}ט'
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}ט' STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}ט'
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}ק"ג STR_UNITS_WEIGHT_SHORT_SI :{COMMA}ק"ג
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} טו{P ן נות}
STR_UNITS_WEIGHT_LONG_METRIC :{P 0 "טון " ""}{COMMA}{P "" " טונות"} STR_UNITS_WEIGHT_LONG_METRIC :{P 0 "טון " ""}{COMMA}{P "" " טונות"}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} ק"ג STR_UNITS_WEIGHT_LONG_SI :{COMMA} ק"ג
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}גל'
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}ל' STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}ל'
STR_UNITS_VOLUME_SHORT_SI :{COMMA}מ'³ STR_UNITS_VOLUME_SHORT_SI :{COMMA}מ'³
STR_UNITS_VOLUME_LONG_METRIC :{P 0 "ליטר " ""}{COMMA}{P "" " ליטרים"} STR_UNITS_VOLUME_LONG_METRIC :{P 0 "ליטר " ""}{COMMA}{P "" " ליטרים"}
STR_UNITS_VOLUME_LONG_SI :{COMMA} ³מטר STR_UNITS_VOLUME_LONG_SI :{COMMA} ³מטר
STR_UNITS_FORCE_IMPERIAL :{COMMA} ליברות כוח
STR_UNITS_FORCE_METRIC :{COMMA} ק"ג
STR_UNITS_FORCE_SI :{COMMA} קילו ניוטן STR_UNITS_FORCE_SI :{COMMA} קילו ניוטן
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} רגל STR_UNITS_HEIGHT_IMPERIAL :{COMMA} רגל
STR_UNITS_HEIGHT_METRIC :{COMMA} מ'
STR_UNITS_HEIGHT_SI :{COMMA} מ' STR_UNITS_HEIGHT_SI :{COMMA} מ'
# Common window strings # Common window strings
@@ -241,7 +235,6 @@ STR_LIST_FILTER_TITLE :{BLACK}מחרו
STR_LIST_FILTER_OSKTITLE :{BLACK}הכנס מחרוזת סינון STR_LIST_FILTER_OSKTITLE :{BLACK}הכנס מחרוזת סינון
STR_LIST_FILTER_TOOLTIP :{BLACK}הכנס מילת מפתח לסינון הרשימה לפיה STR_LIST_FILTER_TOOLTIP :{BLACK}הכנס מילת מפתח לסינון הרשימה לפיה
STR_TOOLTIP_GROUP_ORDER :{BLACK}בחר סדר קיבוץ
STR_TOOLTIP_SORT_ORDER :{BLACK}(בחר(י) סדר מיון (עולה\יורד STR_TOOLTIP_SORT_ORDER :{BLACK}(בחר(י) סדר מיון (עולה\יורד
STR_TOOLTIP_SORT_CRITERIA :{BLACK}בחר\י קרטריון מיון STR_TOOLTIP_SORT_CRITERIA :{BLACK}בחר\י קרטריון מיון
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}בחר קריטריון סינון STR_TOOLTIP_FILTER_CRITERIA :{BLACK}בחר קריטריון סינון
@@ -253,7 +246,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}סגור
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}כותרת החלון - גרור להזזה STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}כותרת החלון - גרור להזזה
STR_TOOLTIP_SHADE :{BLACK}הצל חלון - הצג רק את שורת הכותרת STR_TOOLTIP_SHADE :{BLACK}הצל חלון - הצג רק את שורת הכותרת
STR_TOOLTIP_DEBUG :{BLACK}הצג מידע דיבאג של newGRF STR_TOOLTIP_DEBUG :{BLACK}הצג מידע דיבאג של newGRF
STR_TOOLTIP_STICKY :{BLACK}'סמן חלון זה כחלון מוגן מפני מקש 'סגור את כל החלונות. Ctrl+Click לשמירה כברירת מחדל STR_TOOLTIP_STICKY :{BLACK}'סמן חלון זה כחלון מוגן מפני מקש 'סגור את כל החלונות
STR_TOOLTIP_RESIZE :{BLACK}לחץ ומשוך כדי לשנות את גודל החלון STR_TOOLTIP_RESIZE :{BLACK}לחץ ומשוך כדי לשנות את גודל החלון
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}החלף בין גודל חלון קטן/גדול STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}החלף בין גודל חלון קטן/גדול
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}כפתור גלילה - גולל רשימה מעלה/מטה STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}כפתור גלילה - גולל רשימה מעלה/מטה
@@ -297,17 +290,15 @@ STR_SORT_BY_LENGTH :אורך
STR_SORT_BY_LIFE_TIME :זמן חיים נותר STR_SORT_BY_LIFE_TIME :זמן חיים נותר
STR_SORT_BY_TIMETABLE_DELAY :עיכוב בלוח זמנים STR_SORT_BY_TIMETABLE_DELAY :עיכוב בלוח זמנים
STR_SORT_BY_FACILITY :סוג תחנה STR_SORT_BY_FACILITY :סוג תחנה
STR_SORT_BY_WAITING_TOTAL :מטען כולל בהמתנה
STR_SORT_BY_WAITING_AVAILABLE :מטען זמין בהמתנה
STR_SORT_BY_RATING_MAX :דירוג מטען גבוה ביותר STR_SORT_BY_RATING_MAX :דירוג מטען גבוה ביותר
STR_SORT_BY_RATING_MIN :דירוג מטען נמוך ביותר STR_SORT_BY_RATING_MIN :דירוג מטען נמוך ביותר
STR_SORT_BY_ENGINE_ID :מספר קטר STR_SORT_BY_ENGINE_ID :מספר קטר
STR_SORT_BY_COST :מחיר STR_SORT_BY_COST :מחיר
STR_SORT_BY_POWER :כח STR_SORT_BY_POWER :כח
STR_SORT_BY_TRACTIVE_EFFORT :מאמץ גרירה STR_SORT_BY_TRACTIVE_EFFORT :מאמץ גרירה
STR_SORT_BY_INTRO_DATE :תאריך ייצור STR_SORT_BY_INTRO_DATE :תאריך התחלת ייצור
STR_SORT_BY_RUNNING_COST :עלות הפעלה STR_SORT_BY_RUNNING_COST :עלות הפעלה
STR_SORT_BY_POWER_VS_RUNNING_COST :הספק\עלות הפעלה STR_SORT_BY_POWER_VS_RUNNING_COST :כח/עלות הפעלה
STR_SORT_BY_CARGO_CAPACITY :קיבולת סחורה STR_SORT_BY_CARGO_CAPACITY :קיבולת סחורה
STR_SORT_BY_RANGE :טווח STR_SORT_BY_RANGE :טווח
STR_SORT_BY_POPULATION :אכלוסיה STR_SORT_BY_POPULATION :אכלוסיה
@@ -323,8 +314,6 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}הצג
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}הצג רשימת תחנות החברה STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}הצג רשימת תחנות החברה
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}הצג מידע כספי על החברה STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}הצג מידע כספי על החברה
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}הצג מידע כללי על החברה STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}הצג מידע כללי על החברה
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}הצג את סיפור החברה
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}הצג רשימת מטרות
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}הצג גרפים STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}הצג גרפים
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}הצג את טבלת ליגת החברות STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}הצג את טבלת ליגת החברות
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}ממן בניה של תעשייה חדשה או הצג את רשימת כל התעשיות STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}ממן בניה של תעשייה חדשה או הצג את רשימת כל התעשיות
@@ -1072,6 +1061,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :הגדרת מש
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :הגדרת חברה (מאוחסנת במשחק שמור; משפיעה על משחקים חדשים בלבד) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :הגדרת חברה (מאוחסנת במשחק שמור; משפיעה על משחקים חדשים בלבד)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :הגדרת חברה (מאוחסנת במשחק שמור; משפיעה על החברה הנוכחית בלבד) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :הגדרת חברה (מאוחסנת במשחק שמור; משפיעה על החברה הנוכחית בלבד)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}הצג:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}מגביל את הרשימה להלן כך שתציג רק הגדרות שהשתנו STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}מגביל את הרשימה להלן כך שתציג רק הגדרות שהשתנו
STR_CONFIG_SETTING_RESTRICT_BASIC :הגדרות בסיסיות STR_CONFIG_SETTING_RESTRICT_BASIC :הגדרות בסיסיות
STR_CONFIG_SETTING_RESTRICT_ADVANCED :הגדרות מתקדמות STR_CONFIG_SETTING_RESTRICT_ADVANCED :הגדרות מתקדמות
@@ -1086,7 +1076,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :הגדרות מ
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :הגדרות משחק (נמצא בשמורים; משפיע רק על משחק נוכחי) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :הגדרות משחק (נמצא בשמורים; משפיע רק על משחק נוכחי)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :הגדרות חברה (נמצא בשמורים; משפיע רק על משחקים חדשים) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :הגדרות חברה (נמצא בשמורים; משפיע רק על משחקים חדשים)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :הגדרות חברה (נמצא בשמורים; משפיע רק על חברה נוכחית) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :הגדרות חברה (נמצא בשמורים; משפיע רק על חברה נוכחית)
STR_CONFIG_SETTINGS_NONE :{WHITE}- אין -
STR_CONFIG_SETTING_OFF :כבוי STR_CONFIG_SETTING_OFF :כבוי
STR_CONFIG_SETTING_ON :דלוק STR_CONFIG_SETTING_ON :דלוק
@@ -1119,9 +1108,9 @@ STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :קבע כמה
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :עלויות בנייה: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_COSTS :עלויות בנייה: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :קבע את רמת העלויות של בנייה ורכישה STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :קבע את רמת העלויות של בנייה ורכישה
STR_CONFIG_SETTING_RECESSIONS :מיתונים: {STRING} STR_CONFIG_SETTING_RECESSIONS :מיתונים: {STRING}
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :אם מאופשר מיתונים עלולים להתרחש מדי כמה שנים. בתקופת מיתון כל הייצור קטן יותר באופן משמעותי (הוא חוזר לרמתו הקודמת בסוף המיתון) STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :אם מאופשר מיתונים עלולים להתרחש מדי כמה שנים. בעת מיתון כל הייצור קטן יותר באופן משמעותי (הוא חוזר לרמתו הקודמת בסוף המיתון)
STR_CONFIG_SETTING_TRAIN_REVERSING :מנע החלפת כיוון רכבות בתחנות: {STRING} STR_CONFIG_SETTING_TRAIN_REVERSING :מנע החלפת כיוון רכבות בתחנות: {STRING}
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :אם מאופשר רכבות לא יחליפו כיוון בתחנות שאינן סופיות, גם אם עקב החלפת כיוון יש נתיב קצר יותר אל היעד הבא STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :אם מאופשר רכבות לא יחליפו כיוון בתחנות שאינן סופיות, אם עקב החלפת כיוון יש נתיב קצר יותר אל יעדן הבא
STR_CONFIG_SETTING_DISASTERS :אסונות: {STRING} STR_CONFIG_SETTING_DISASTERS :אסונות: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :אפשר/מנע אסונות אשר עלולים מדי פעם לחסום או להרוס כלי רכב או תשתיות STR_CONFIG_SETTING_DISASTERS_HELPTEXT :אפשר/מנע אסונות אשר עלולים מדי פעם לחסום או להרוס כלי רכב או תשתיות
STR_CONFIG_SETTING_CITY_APPROVAL :יחס מועצת העיר כלפי שינוי מבנה אזורי: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :יחס מועצת העיר כלפי שינוי מבנה אזורי: {STRING}
@@ -1169,7 +1158,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{STRING} :שי
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :אופן מימון תעשיה עיקרית. "ללא" משמע שלא ניתן לממן כאלו. "סיקור" משמע שניתן לממן כאלו, אך הבנייה מתרחשת בנקודה אקראית על גבי המפה ועלולה אף להיכשל. "כמו תעשיות אחרות" משמע שתעשיות גולמיות ניתנות לבנייה ע"י חברות כמו תעשיות עיבוד, בכל מקום שהן רוצות STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :אופן מימון תעשיה עיקרית. "ללא" משמע שלא ניתן לממן כאלו. "סיקור" משמע שניתן לממן כאלו, אך הבנייה מתרחשת בנקודה אקראית על גבי המפה ועלולה אף להיכשל. "כמו תעשיות אחרות" משמע שתעשיות גולמיות ניתנות לבנייה ע"י חברות כמו תעשיות עיבוד, בכל מקום שהן רוצות
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :ללא STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :ללא
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :כמו שאר התעשיות STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :כמו שאר התעשיות
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :איתור מחצבים STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :חיפוש אחר התעשיות
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :אזרו שטוח סביב תעשיות: {STRING} STR_CONFIG_SETTING_INDUSTRY_PLATFORM :אזרו שטוח סביב תעשיות: {STRING}
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :כמות המקום השטוח סביב תעשיה. זה מבטיח שיהיה מקום פנוי סביב תעשיה לבניית מסילות וכו' STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :כמות המקום השטוח סביב תעשיה. זה מבטיח שיהיה מקום פנוי סביב תעשיה לבניית מסילות וכו'
STR_CONFIG_SETTING_MULTIPINDTOWN :{STRING} :אפשר יצירת מספר תעשיות זהות בשטחה של עיר אחת STR_CONFIG_SETTING_MULTIPINDTOWN :{STRING} :אפשר יצירת מספר תעשיות זהות בשטחה של עיר אחת
@@ -1379,7 +1368,7 @@ STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :השמע צלי
STR_CONFIG_SETTING_SOUND_NEW_YEAR :סוף שנה: {STRING} STR_CONFIG_SETTING_SOUND_NEW_YEAR :סוף שנה: {STRING}
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :השמע צליל בסוף שנה המסכם את תפקוד החברה בהשוואה לשנה הקודמת STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :השמע צליל בסוף שנה המסכם את תפקוד החברה בהשוואה לשנה הקודמת
STR_CONFIG_SETTING_SOUND_CONFIRM :בנייה: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM :בנייה: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :השמע צליל בעת הצלחת בנייה או פעולות אחרות STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :השמע צליל בעת בנייה מוצלחת או פעולות אחרות
STR_CONFIG_SETTING_SOUND_CLICK :הקשה על כפתורים: {STRING} STR_CONFIG_SETTING_SOUND_CLICK :הקשה על כפתורים: {STRING}
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :השמע צפצוף בהקשת כפתורים STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :השמע צפצוף בהקשת כפתורים
STR_CONFIG_SETTING_SOUND_DISASTER :אסונות/תאונות: {STRING} STR_CONFIG_SETTING_SOUND_DISASTER :אסונות/תאונות: {STRING}
@@ -1567,49 +1556,17 @@ STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :הסר רכיב
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :הסר קצות כבישים ללא מוצא בעת סלילה מחדש ממומנת של כבישים STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :הסר קצות כבישים ללא מוצא בעת סלילה מחדש ממומנת של כבישים
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :יחידות מהירות: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :כאשר מוצגת מהירות השתמש ביחידות הנבחרות
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :בריטית (מייל לשעה)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :מטרי (קמ"ש)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :בינלאומית (מטר לשניה)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :יחידות הספק כלי תחבורה: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :כאשר מוצג הספק כלי תחבורה השתמש ביחידות הנבחרות
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :בריטית (כ"ס)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :מטרי (כ"ס)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :בינלאומית (קילו וואט)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :יחידות משקל: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :כאשר מוצגים משקלים השתמש ביחידות הנבחרות
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :בריטית (טון)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :מטרי (טון)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :בינלאומית (קילוגרם)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :יחידות נפח: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :כאשר מוצגים נפחים השתמש ביחידות שנבחרו
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :בריטית (גלון)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :מטרי (ליטר)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :בינלאומית (מטר מעוקב)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :יחידות כח גרר: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :כאשר מוצג כח גרר השתמש ביחידות הנבחרות
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :בריטית (ליברות כח)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :מטרי (קילוגרם כוח)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :בינלאומית (קילו ניוטון)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :יחידות גובה: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :כאשר מוצגים גבהים השתמש ביחידות שנבחרו.
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :בריטית (רגל)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :מטרי (מטר)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (מטר)
STR_CONFIG_SETTING_GUI :{ORANGE}ממשק חזותי STR_CONFIG_SETTING_GUI :{ORANGE}ממשק חזותי
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}הגדרות מיקום
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}בנייה STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}בנייה
STR_CONFIG_SETTING_VEHICLES :{ORANGE}כלי תחבורה STR_CONFIG_SETTING_VEHICLES :{ORANGE}כלי תחבורה
STR_CONFIG_SETTING_STATIONS :{ORANGE}תחנות STR_CONFIG_SETTING_STATIONS :{ORANGE}תחנות
STR_CONFIG_SETTING_ECONOMY :{ORANGE}כלכלה STR_CONFIG_SETTING_ECONOMY :{ORANGE}כלכלה
STR_CONFIG_SETTING_LINKGRAPH :{ORANGE}התפלגות המטען
STR_CONFIG_SETTING_AI :{ORANGE}מתחרים STR_CONFIG_SETTING_AI :{ORANGE}מתחרים
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}הצג הגדרות STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}הצג הגדרות
STR_CONFIG_SETTING_INTERACTION :{ORANGE}אינטראקציה STR_CONFIG_SETTING_INTERACTION :{ORANGE}אינטראקציה
@@ -1795,7 +1752,7 @@ STR_FACE_LOAD_DONE :{WHITE}הפני
STR_FACE_FACECODE :{BLACK}תוי פנים מספר STR_FACE_FACECODE :{BLACK}תוי פנים מספר
STR_FACE_FACECODE_TOOLTIP :{BLACK}צפה/שנה מספר סידורי של תוי הפנים STR_FACE_FACECODE_TOOLTIP :{BLACK}צפה/שנה מספר סידורי של תוי הפנים
STR_FACE_FACECODE_CAPTION ::{WHITE}צפה/שנה מספר סידורי של תוי הפנים STR_FACE_FACECODE_CAPTION ::{WHITE}צפה/שנה מספר סידורי של תוי הפנים
STR_FACE_FACECODE_SET :{WHITE}המספר הסידורי של תוי הפנים הוחלף STR_FACE_FACECODE_SET :{WHITE}המפר הסידורי של תוי הפנים הוחלף
STR_FACE_FACECODE_ERR :{WHITE}לא ניתן לקבוע מספר פנים של השחקן - חייב להיות מספר בין 0 ל-4,294,967,295! STR_FACE_FACECODE_ERR :{WHITE}לא ניתן לקבוע מספר פנים של השחקן - חייב להיות מספר בין 0 ל-4,294,967,295!
STR_FACE_SAVE :{BLACK}שמור STR_FACE_SAVE :{BLACK}שמור
STR_FACE_SAVE_TOOLTIP :{BLACK}שמור את הפנים לקובץ STR_FACE_SAVE_TOOLTIP :{BLACK}שמור את הפנים לקובץ
@@ -1876,7 +1833,7 @@ STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}רענן
STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}אתר שרת STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}אתר שרת
STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}סרוק את הרשת לאיתור שרת STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}סרוק את הרשת לאיתור שרת
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}הוסף שרת STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}הוסף שרת
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}מוסיף שרת לרשימה שתמיד תבדק למשחקים פעילים. STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}מוסיף שרת לרשימה שתמיד יבדק למשחקים פעילים.
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}הפעל שרת STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}הפעל שרת
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}הפעל שרת חדש STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}הפעל שרת חדש
@@ -2011,7 +1968,6 @@ STR_NETWORK_CLIENT :לקוח
STR_NETWORK_SPECTATORS :צופים STR_NETWORK_SPECTATORS :צופים
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}הכנס סכום כסף שברצונך לתת STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}הכנס סכום כסף שברצונך לתת
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}צופה
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}בטל שמירת הסיסמה החדשה STR_COMPANY_PASSWORD_CANCEL :{BLACK}בטל שמירת הסיסמה החדשה
@@ -2024,7 +1980,7 @@ STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}השתמ
STR_COMPANY_VIEW_JOIN :{BLACK}הצטרף STR_COMPANY_VIEW_JOIN :{BLACK}הצטרף
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}הצטרף ושחק כשותף בחברה STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}הצטרף ושחק כשותף בחברה
STR_COMPANY_VIEW_PASSWORD :{BLACK}ססמה STR_COMPANY_VIEW_PASSWORD :{BLACK}ססמה
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}הגן על חברתך בסיסמה בכדי למנוע הצטרפות משתמשים בלתי-מורשים STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}הגן על חברתך בסיסמה בכדי למנוע הצטרפות בלתי-מורשים
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}קבע סיסמה לחברה STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}קבע סיסמה לחברה
# Network chat # Network chat
@@ -2188,15 +2144,15 @@ STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}לא, צ
# Transparency settings window # Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}הגדרות שקיפות STR_TRANSPARENCY_CAPTION :{WHITE}הגדרות שקיפות
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK} שנה שקיפות עבור שלטי תחנות. Ctrl+לחיצה לנעילה STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK} שנה שקיפות עבור שלטי תחנות
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}שנה שקיפות עבור עצים. Ctrl+לחיצה לנעילה STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}שנה שקיפות עבור עצים
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}שנה שקיפות עבור בניינים Ctrl+לחיצה לנעילה STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}שנה שקיפות עבור בניינים
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}שנה שקיפות עבור תעשיות. Ctrl+לחיצה לנעילה STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}שנה שקיפות עבור תעשיות
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}שנה שקיפות עבור מבני תחבורה כמו תחנות, מוסכים ונקודות ציון. Ctrl+לחיצה לנעילה STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}שנה שקיפות עבור מבני תחבורה
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}שנה שקיפות עבור גשרים. Ctrl+לחיצה לנעילה STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}שנה שקיפות עבור גשרים
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}שנה שקיפות עבור מבנים כגון מיגדלור ואנטנה. Ctrl+לחיצה לנעילה STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}שנה שקיפות עבור מבנים כגון מיגדלור/אנטנה
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}שנה שקיפות עבור עמודי חשמל. Ctrl+לחיצה לנעילה STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}שנה שקיפות עבור עמודי חשמל
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}שנה שקיפות עבור מצביעי הטענה. Ctrl+לחיצה לנעילה STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}שנה שקיפות עבור מצביעי הטענה
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}הסתר במקום הפוך לשקוף STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}הסתר במקום הפוך לשקוף
# Linkgraph legend window # Linkgraph legend window
@@ -2225,16 +2181,16 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :בניית מס
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :בניית מסילות חד פסיות STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :בניית מסילות חד פסיות
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :בניית מסילות מגנטיות STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :בניית מסילות מגנטיות
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}בניית מסילת רכבת. Ctrl בורר בניית/הסרת מסילת רכבת. Shift בורר בנייה/הצגה של הערכת עלות STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}בניית מסילת רכבת. Ctrl בורר בניית/הסרת מסילת רכבת
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}בנה מסילה במצב בנייה אוטומטי. Ctrl בורר בניית/הסרת מסילת רכבת. Shift בורר בנייה/הצגה של הערכת עלות STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}בנה מסילה במצב בנייה אוטומטי. Ctrl בורר בניית/הסרת מסילת רכבת
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}בניית מוסך רכבות (לרכישה וטיפול ברכבות). Shift בורר בנייה/הערכת עלות STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}בניית מוסך רכבות (לרכישה וטיפול ברכבות)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}הפוך מסילה לנקודת ציון. Ctrl מאפשר איחוד נקודות ציון. Shift בורר בנייה/הערכת עלות STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}הפוך מסילה לנקודת ציון. Ctrl מאפשר איחוד נקודות ציון
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}בניית תחנת רכבת. Ctrl מאפשר איחוד תחנות. Shift בורר בנייה/הערכת עלות STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}בניית תחנת רכבת. Ctrl מאפשר איחוד תחנות
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}בניית רמזורי רכבת. Ctrl בורר בין איתות דגלים ואיתות תאורה{}גרירה בונה אותות לאורך מסילת רכבת ישרה. Ctrl בונה אותות עד להצטלבות הבאה{}Ctrl+לחיצה בורר פתיחת חלון בחירת איתותים. Shift בורר בנייה/הצגה של הערכת עלות STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}בניית רמזורי רכבת. Ctrl בורר בין איתות דגלים ואיתות תאורה{}גרירה בונה אותות לאורך מסילת רכבת ישרה. Ctrl בונה אותות עד להצטלבות הבאה{}Ctrl+לחיצה בורר פתיחת חלון בחירת איתותים
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}בניית גשרים למסילות. Shift בורר בנייה/הצגה של הערכת עלות STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}בניית גשרים למסילות
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}חציבת מנהרות למסילות. Shift בורר בנייה/הצגה של הערכת עלות STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}חציבת מנהרות למסילות
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}החלף מצב בנייה/הסרה של פסי רכבת, רמזורים, נקודות ציון ותחנות. החזקת Ctrl מסירה גם פסי רכבת מנקודות ציון ותחנות רכבת STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}החלף מצב בנייה/הסרה של פסי רכבת, רמזורים, נקודות ציון ותחנות. החזקת Ctrl מסירה גם פסי רכבת מנקודות ציון ותחנות רכבת
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}שנה/שדרג את המסילה. Shift בורר בנייה/הצגה של הערכת עלות STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}שנה/שדרג את המסילה
STR_RAIL_NAME_RAILROAD :מסילת ברזל STR_RAIL_NAME_RAILROAD :מסילת ברזל
STR_RAIL_NAME_ELRAIL :מסילת ברזל חשמלית STR_RAIL_NAME_ELRAIL :מסילת ברזל חשמלית
@@ -2268,19 +2224,19 @@ STR_STATION_CLASS_WAYP :נקודות ד
# Signal window # Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}בחירת רמזורים STR_BUILD_SIGNAL_CAPTION :{WHITE}בחירת רמזורים
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}רמזור בלוק (מכאניים){}זהו הרמזורי הפשוט ביותר, מאפשר לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}(רמזורי בלוק (מכאניים{NBSP}{}אלו הרמזורים הפשוטים ביותר, מאפשרים לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}רמזור כניסה (סמפור) {}ירוקים כל עוד יש לפחות רמזור יציאה ירוק מקטע המסילה העוקב. אחרת מראה אדום STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}(רמזורי כניסה (מכאניים {}{NBSP}ירוקים כל עוד יש לפחות רמזור יציאה ירוק הקטע המסילה העוקב. אחרת-אדומים
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}רמזור יציאה (סמפור){} מתנהג בדומה לרמזור הבלוק, אבל נחוץ להצגת הצבע הנכון ברמזורי כניסה ורמזורים משולבים STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}(רמזורי יציאה (מכאניים {}{NBSP} מתנהגים בדומה לרמזורי הבלוק, אבל מחייבים שינוי האור ברמזור בעת כניסה
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}רמזור משולב (סמפור){}מתפקד כרמזור כניסה ויציאה במשולב. דבר זה מאפשר יצירת "עצים" מורכבים של רמזורים מקדימים STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}רמזורים משולבים (מכאניים){}מתפקדים כרמזורי כניסה ויציאה במשולב. דבר זה מאפשר יצירת "עצים" מורכבים של רמזורים
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}רמזור נתיב (סמפור){} מאפשר ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה בטוח. ניתן לחלוף על פני רמזור נתיב מאחורה STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}(רמזורי נתיב (מכאניים{}{NBSP} מאפשרים ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה בטוח
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}רמזור נתיב חד-סטרי (סמפור){} רמזור נתיב מאפשר ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה. לא ניתן לחלוף על פני רמזורי נתיב חד-סטריים מאחור STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}(רמזורי נתיב חד-סיטרי (מכאניים{}{NBSP} מאפשרים ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}רמזור בלוק (חשמלי){}זהו הרמזור הפשוט ביותר, מאפשר לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}(רמזורי בלוק (חשמליים{NBSP}{}אלו הרמזורים הפשוטים ביותר, מאפשרים לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}רמזור כניסה (חשמלי){}ירוק כל עוד יש לפחות רמזור יציאה ירוק אחד בקטע המסילה העוקב. אחרת-אדום STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}(רמזורי כניסה (חשמליים {}{NBSP}ירוקים כל עוד יש לפחות רמזור יציאה ירוק הקטע המסילה העוקב. אחרת-אדומים
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}רמזור יציאה (חשמלי){} מתנהג בדומה לרמזור בלוק, אבל נחוץ לשינוי הצבע הנכון ברמזורי כניסה ורמזורים משולבים STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}(רמזורי יציאה (חשמליים {}{NBSP} מתנהגים בדומה לרמזורי הבלוק, אבל מחייבים שינוי האור ברמזור בעת כניסה
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}רמזור משולב (חשמלי){}הרמזור המשולב מתפקד כרמזור כניסה ויציאה במשולב. מאפשרים יצירת "עצים" מורכבים של רמזורים מקדימים STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}רמזורים משולבים (חשמליים){}מתפקדים כרמזורי כניסה ויציאה במשולב, מאפשרים יצירת "עצים" מורכבים של רמזורים
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}רמזור נתיב (חשמלי){}רמזור נתיב מאפשר ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה בטוח. ניתן לחלוף על פני רמזורי נתיב רגילים מאחור STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}(רמזורי נתיב (חשמליים{}{NBSP} מאפשרים ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה בטוח
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}רמזור נתיב חד-סטרי (חשמלי){}רמזור נתיב מאפשר ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה. לא ניתן לחלוף על פני רמזורי נתיב חד סטריים מאחור STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}(רמזורי נתיב חד-סיטרי (חשמליים{}{NBSP}מאפשרים ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}החלפת סוג הרמזור{}בחר סוג חדש ולחץ על רמזור קיים להחלפה. Ctrl+לחיצה בורר את הוריאציה של הסוג הנוכחי. Shift+לחיצה מראה הערכת עלות להחלפה STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}החלפת סוג הרמזור בחר סוג חדש ולחץ על רמזור קיים להחלפה
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}צפיפות הרמזורים הנוצרים בעת גרירה STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}צפיפות הרמזורים הנוצרים בעת גרירה
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}הקטן צפיפות STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}הקטן צפיפות
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}הגדל צפיפות STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}הגדל צפיפות
@@ -2304,21 +2260,21 @@ STR_BRIDGE_TUBULAR_SILICON :צינורי,
# Road construction toolbar # Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}סלילת כבישים STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}סלילת כבישים
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}בניה של רכבת קלה\חשמלית STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}בניה של רכבת קלה\חשמלית
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}סלול קטע כביש. Ctrl בורר בניית/הסרת כביש. Shift בורר הערכת עלות של בנייה/הסרה STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}סלול קטע כביש. Ctrl בורר בניית/הסרת כביש
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}בנה קטע מסילת חשמלית. Ctrl בורר בניית/הסרת מסילת חשמלית. Shift בורר הערכת עלות של בנייה/הסרה STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}בנה קטע מסילת חשמלית. Ctrl בורר בניית/הסרת מסילת חשמלית
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}סלול כביש באופן אוטומטי. Ctrl בורר בניית/הריסת כביש. Shift בורר בנייה/הצגת הערכת עלות STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}סלול כביש באופן אוטומטי. Ctrl בורר בניית/הריסת כביש
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}בנה מסילת חשמלית באופן אוטומטי. Ctrl בורר בניית/הסרת מסילת חשמלית. Shift בורר בנייה/הצגת הערכת עלות STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}בנה מסילת חשמלית באופן אוטומטי. Ctrl בורר בניית/הסרת מסילת חשמלית
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}בנה מוסך לכלי רכב (כדי לבנות ולתקן משאיות ואוטובוסים). Shift בורר בנייה/הצגה של הערכת עלות STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}בנה מוסך לרכבים (כדי לבנות ולתקן משאיות ואוטובוסים)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}בנה מוסך לחשמלית (לרכישה ושירות חשמליות). Shift בורר בנייה/הצגה של הערכת עלות STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}בנה מוסך לחשמלית (כדי לבנות ולתקן חשמליות)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}בנה תחנת אוטובוס. Ctrl מאפשר איחוד תחנות. Shift בורר בנייה/הצגה של הערכת עלות STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}בנה תחנת אוטובוס. Ctrl מאפשר איחוד תחנות
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}בנה תחנת נוסעים לחשמלית. Ctrl מאפשר איחוד תחנות. Shift בורר בנייה/הצגה של הערכת עלות STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}בנה תחנת נוסעים לחשמלית. Ctrl מאפשר איחוד תחנות
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}בנה תחנת העמסה למשאיות. Ctrl מאפשר איחוד תחנות. Shift בורר בנייה/הצגה של הערכת עלות STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}בנה תחנת העמסה למשאיות. Ctrl מאפשר איחוד תחנות
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}בנה תחנת משאות לחשמלית. Ctrl מאפשר איחוד תחנות. Shift בורר בנייה/הצגה של הערכת עלות STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}בנה תחנת משאות לחשמלית. Ctrl מאפשר איחוד תחנות
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}הפעל\כבה כבישים חד סיטריים STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}הפעל\כבה כבישים חד סיטריים
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}בנה גשר כביש. Shift בורר בנייה/הצגה של הערכת עלות STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}בנה גשר כביש
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}בנה גשר לחשמלית. Shift בורר בנייה/הצגה של הערכת עלות STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}בנה גשר לחשמלית
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}בנה מנהרה לכביש. Shift בורר בנייה/הצגה של הערכת עלות STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}בנה מנהרה לכביש
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}בנה מנהרה לחשמלית. Shift בורר בנייה/הצגה של הערכת עלות STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}בנה מנהרה לחשמלית
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}שנה מצב בנה/הסר כבישים STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}שנה מצב בנה/הסר כבישים
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}שנה מצב בנה\מחק למבני חשמלית STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}שנה מצב בנה\מחק למבני חשמלית
@@ -2333,22 +2289,22 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}כיוו
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}בחר כיוון תחנת אוטובוס STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}בחר כיוון תחנת אוטובוס
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}כיוון תחנת משאיות STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}כיוון תחנת משאיות
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}בחר כיוון תחנת טעינה למשאיות STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}בחר כיוון תחנת טעינה למשאיות
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}כוון תחנת חשמלית לנוסעים STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}התמצאות חשמלית לנוסעים
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}בחר את כיוון התחנה STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}בחר את כיוון התחנה
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}כוון תחנת חשמלית משא STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}כיוון חשמלית משא
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}בחר את כיוון התחנה STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}בחר את כיוון התחנה
# Waterways toolbar (last two for SE only) # Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}בניית נתיבי מים STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}בניית נתיבי מים
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}נתיבי מים STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}נתיבי מים
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}בנה תעלות. Shift בורר בנייה/הצגה של הערכת עלות STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}בנה תעלות
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}בניית תא שיט. Shift בורר בנייה/הצגה של הערכת עלות STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}בניית שערים ימיים
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}בניית מבדוק אוניות (לרכישה ושירות כלי שייט). Shift בורר בניה/הצגה של הערכת עלות STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}בניית מבדוק אוניות (לבניה וטיפול בכלי שייט)
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}בניית מזח לכלי שייט. Ctrl מאפשר איחוד תחנות. Shift בורר בניה/הצגה של הערכת עלות STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}בניית רציף לכלי שייט. Ctrl מאפשר איחוד תחנות
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}מקם מצוף שיכול לשמש כנקודת ציון לכלי שייט. Shift בורר בניה/הצגה של הערכת עלות STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}מקם מצוף שיכול לשמש כנקודת ציון לכלי שייט
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}בנה מוביל-מים. Shift בורר בניה/הצגה של הערכת עלות STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}בנה מוביל-מים
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}הגדר את שטח המים.{}הכן תעלה, אלא אם כן CTRL לחוץ בגובה הים, ואז זה יציף את הסביבה במקום STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}הגדר את שטח המים.{}הכן תעלה, אלא אם כן CTRL לחוץ בגובה הים, ואז זה יציף את הסביבה במקום
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}מקם נחלים STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}מקם נחלים.
# Ship depot construction window # Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}כיוון המבדוק STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}כיוון המבדוק
@@ -2359,7 +2315,7 @@ STR_STATION_BUILD_DOCK_CAPTION :{WHITE}מזח
# Airport toolbar # Airport toolbar
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}שדות תעופה STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}שדות תעופה
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}בנה שדה תעופה. Ctrl מאפשר איחוד תחנות. Shift בורר בניה/הצגה של הערכת עלות STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}בנה שדה תעופה. Ctrl מאפשר איחוד תחנות
# Airport construction window # Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}בחירת שדה תעופה STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}בחירת שדה תעופה
@@ -2386,14 +2342,14 @@ STR_STATION_BUILD_NOISE :{GOLD}{COMMA}{B
# Landscaping toolbar # Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}שינוי פני השטח STR_LANDSCAPING_TOOLBAR :{WHITE}שינוי פני השטח
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}הנמכת פינת קרקע. גרירה מנמיכה את הפינה הראשונה שנבחרה ומיישרת את השטח הנבחר לגובה החדש. Ctrl בוחר שטח באלכסון. Shift בורר בניה/הצגה של הערכת עלות STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}הנמכת משבצת קרקע
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}הגבהת משבצת קרקע.גרירה מגביהה את הפינה הראשונה שנבחרה ומיישרת את השטח הנבחר לגובה החדש. Ctrl בוחר שטח באלכסון. Shift בורר בניה/הצגה של הערכת עלות STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}הגבהת משבצת קרקע
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}שיטוח הקרקע לגובה של הפינה הראשונה שנבחרה. Ctrl בוחר שטח באלכסון. Shift בורר בניה/הצגה של הערכת עלות STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}שיטוח הקרקע
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}קנה אדמה לשימוש עתידי. Shift בורר בניה/הצגה של הערכת עלות STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}קנה אדמה לשימוש עתידי
# Object construction window # Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}פירט נבחר STR_OBJECT_BUILD_CAPTION :{WHITE}פירט נבחר
STR_OBJECT_BUILD_TOOLTIP :{BLACK}בחר פריט לבנייה. Shift בורר בניה/הצגה של הערכת עלות STR_OBJECT_BUILD_TOOLTIP :{BLACK}בחר פריט לבנייה
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}בחר את סוג הפריט לבנייה STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}בחר את סוג הפריט לבנייה
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}צפיה מקדימה של האובייקט STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}צפיה מקדימה של האובייקט
STR_OBJECT_BUILD_SIZE :{BLACK}גודל: {GOLD}{NUM} x {NUM} משבצת STR_OBJECT_BUILD_SIZE :{BLACK}גודל: {GOLD}{NUM} x {NUM} משבצת
@@ -2403,9 +2359,9 @@ STR_OBJECT_CLASS_TRNS :אנטנות
# Tree planting window (last two for SE only) # Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}עצים STR_PLANT_TREE_CAPTION :{WHITE}עצים
STR_PLANT_TREE_TOOLTIP :{BLACK}בחר סוג עץ לנטיעה. במידה ויש עץ במשבצת, יתווספו עצים נוספים מסוגים שונים ללא קשר לסוג הנבחר STR_PLANT_TREE_TOOLTIP :{BLACK}בחר סוג עץ לנטיעה
STR_TREES_RANDOM_TYPE :{BLACK}עצים מסוג אקראי STR_TREES_RANDOM_TYPE :{BLACK}עצים מסוג אקראי
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}נטע עצים מסוג אקראי במקום זה. Shift בורר בניה/הצגה של הערכת עלות STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}נטע עצים מסוג אקראי במקום זה
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}עצים אקראיים STR_TREES_RANDOM_TREES_BUTTON :{BLACK}עצים אקראיים
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}שתול עצים באופן אקראי על פני השטח STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}שתול עצים באופן אקראי על פני השטח
@@ -2418,15 +2374,15 @@ STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}הקטן
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}צור קרקע אקראית STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}צור קרקע אקראית
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}צור תרחיש חדש STR_TERRAFORM_SE_NEW_WORLD :{BLACK}צור תרחיש חדש
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}אפס קרקע STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}אפס קרקע
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}מחק מהמפה את כל הרכוש שבבעלות החברה STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}מחק מהמפה את כל רכוש השחקן
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}אפס קרקע STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}אפס קרקע
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}האם אתה בטוח שאתה רוצה למחוק את כל רכוש החברה? STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}האם אתה בטוח שאתה רוצה למחוק את כל רכושו של השחקן?
# Town generation window (SE) # Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}יצירת ערים STR_FOUND_TOWN_CAPTION :{WHITE}יצירת ערים
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}עיירה חדשה STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}עיירה חדשה
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}ייסד עיר חדשה. Shift+לחיצה מציג הערכת עלות STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}ייסד עיר חדשה
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}עיר אקראית STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}עיר אקראית
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}ייסד עיר במקום אקראי STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}ייסד עיר במקום אקראי
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}ערים אקראיות STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}ערים אקראיות
@@ -2505,7 +2461,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}{LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK} :מקבל {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK} :מקבל {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({1:STRING} {0:COMMA}/8 ) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({1:STRING} {0:COMMA}/8 )
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}מגבלת מהירות על המסילה: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}מגבלת מהירות על המסילה: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}הגבלת מהירות בכביש: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :סלעים STR_LAI_CLEAR_DESCRIPTION_ROCKS :סלעים
@@ -2602,7 +2557,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :שטח בבעל
STR_ABOUT_OPENTTD :{WHITE}OpenTTD אודות STR_ABOUT_OPENTTD :{WHITE}OpenTTD אודות
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}כל הזכויות שמורות , {COPYRIGHT}1995 כריס סויר - {NBSP}זכויות יוצרים מקוריות STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}כל הזכויות שמורות , {COPYRIGHT}1995 כריס סויר - {NBSP}זכויות יוצרים מקוריות
STR_ABOUT_VERSION :{BLACK}{REV} גירסה , OpenTTD STR_ABOUT_VERSION :{BLACK}{REV} גירסה , OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 The OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2013 The OpenTTD team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}שמור משחק STR_SAVELOAD_SAVE_CAPTION :{WHITE}שמור משחק
@@ -2622,7 +2577,7 @@ STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}שמור
STR_SAVELOAD_LOAD_BUTTON :{BLACK}טען STR_SAVELOAD_LOAD_BUTTON :{BLACK}טען
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}טען את המשחק שנבחר STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}טען את המשחק שנבחר
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}פרטי משחק STR_SAVELOAD_DETAIL_CAPTION :{BLACK}פרטי משחק
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}אין מידע זמין STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}אין מידע זמין.
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
@@ -2798,12 +2753,12 @@ STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} חי
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} חייב להיטען אחרי {STRING} STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} חייב להיטען אחרי {STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} דורש גרסת {STRING} של OpenTTD ומעלה. STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} דורש גרסת {STRING} של OpenTTD ומעלה.
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :קובץ השדרוג הגראפי אותו יועד לתרגם STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :קובץ השדרוג הגראפי אותו יועד לתרגם
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :יותר מידי קבצי שדרוג גראפי פתוחים STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :יותר מידי קבצי שדרוג גראפי פתוחים בן זמנית
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {1:STRING} as static NewGRF with {STRING} could cause desyncs. STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {1:STRING} as static NewGRF with {STRING} could cause desyncs.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :ספרייט לא מצופה (ספרייט {3:NUM}) STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :ספרייט לא מצופה (ספרייט {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :מאפיין Action 0 לא ידוע {4:HEX} (sprite {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :מאפיין Action 0 לא ידוע {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :ניסיון שימוש ב-ID לא תקין (ספרייט {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :ניסיון שימוש ב-ID לא תקין (ספרייט {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} מכיל אלמנט גרפי שגוי. כל האלמנטים הגרפיים השגויים יוצגו כסימן שאלה אדום (?) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :מכיל מספר רשומות Action 8 (ספרייט {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :מכיל מספר רשומות Action 8 (ספרייט {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :קראת אחר סוף הפסאודו-ספרייט (ספרייט {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :קראת אחר סוף הפסאודו-ספרייט (ספרייט {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}בערכת גרפיקה הבסיסית חסרים מספר ספרייטים.{}אנא עדכן את הערכה הגרפית הבסיסית STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}בערכת גרפיקה הבסיסית חסרים מספר ספרייטים.{}אנא עדכן את הערכה הגרפית הבסיסית
@@ -2814,7 +2769,7 @@ STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :מבנה פור
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}!אזהרה STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}!אזהרה
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}הנך עומד לבצע שינויים במהלך ריצת המשחק. פעולה זו עלולה לגרום לקריסה. נא לא לדווח על בעיות אלה.{} האם אתה בטוח לחלוטין שברצונך להמשיך? STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}הנך עומד לבצע שינוייך במהלך ריצת המשחק. פעולה זו עלולה לגרום לקריסה. האם אתה בטוח לחלוטין שברצונך להמשיך?
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}הקובץ לא נמצא, הוטען קובץ תואם STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}הקובץ לא נמצא, הוטען קובץ תואם
@@ -2832,14 +2787,14 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}נמצ
STR_NEWGRF_LIST_MISSING :{RED}חסרים קבצים STR_NEWGRF_LIST_MISSING :{RED}חסרים קבצים
# NewGRF 'it's broken' warnings # NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}התנהגות ה-NewGRF '{STRING}' עלולה לגרום לקריסה ו/או חוסר סנכרון STR_NEWGRF_BROKEN :{WHITE}התנהגות ה-NewGRF '{STRING}' עלולה לגרום לקריסה ו/או חוסר סנכרון במשחק.
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}שינה את מצב קרון מונע עבור '{1:ENGINE}' כאשר לא נמצא במוסך STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}שינה את מצב קרון מונע עבור '{1:ENGINE}' כאשר לא נמצא במוסך
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}זה שינה את אורך הרכב ל'{1:ENGINE}' כאשר לא במוסך STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}זה שינה את אורך הרכב ל'{1:ENGINE}' כאשר לא במוסך.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}רכבת '{VEHICLE}' השייכת לחברת '{COMPANY}' בעלת אורך לא חוקי. דבר זה נגרם ככל הנראה בעקבות בעיות ב-NEWGRF. המשחק עלול לצאת מסנכרון או לקרוס STR_BROKEN_VEHICLE_LENGTH :{WHITE}רכבת '{VEHICLE}' השייכת לחברת '{COMPANY}' בעלת אורך לא חוקי. דבר זה נגמר ככל הנראה בעקבות בעיות ב-NEWGRF.המשחק עלול לצאת מסנכרון או לקרוס.
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' סיפק מידע לא נכון STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' סיפק מידע לא נכון.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}מידע מטען/התאמה מחדש עבור '{1:ENGINE}' שונה מרשימת הרכישה לאחר הבניה. דבר זה עלול לגרום לכישלון חידוש אוטומטי/החלפה בצורה נכונה STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}מידע מטען/התאמה מחדש עבור '{1:ENGINE}' שונה מרשימת הרכישה לאחר הבניה. דבר זה עלול לגרום מילוי/חידוש אוטומטי לכישלון התאמה מחדש בצורה נכונה.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' גרם ללולאה אינסופית בהתקשרות חזרה של הייצור STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' גרם ללולאה אינסופית בהתקשרות חזרה של הייצור.
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}קריאה חוזרת {1:HEX} החזירה תוצאה לא מוכרת / לא תקינה {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}קריאה חוזרת {1:HEX} החזירה תוצאה לא מוכרת / לא תקינה {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
@@ -2850,7 +2805,6 @@ STR_NEWGRF_INVALID_ENGINE :<דגם כלי
STR_NEWGRF_INVALID_INDUSTRYTYPE :<תעשייה לא תקינה> STR_NEWGRF_INVALID_INDUSTRYTYPE :<תעשייה לא תקינה>
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
STR_INVALID_VEHICLE :<כלי תחבורה שגוי>
# NewGRF scanning window # NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}סורק NewGRF-ים STR_NEWGRF_SCAN_CAPTION :{WHITE}סורק NewGRF-ים
@@ -2933,12 +2887,9 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}רכו
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}שחד את הרשות המקומית כדי להגדיל את הדרוג שלך בעיר תוך כדי סיכון להתפס ולשלם קנס חמור.{}עלות: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}שחד את הרשות המקומית כדי להגדיל את הדרוג שלך בעיר תוך כדי סיכון להתפס ולשלם קנס חמור.{}עלות: {CURRENCY_LONG}
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} מטרות
STR_GOALS_SPECTATOR_CAPTION :{WHITE}מטרות גלובליות
STR_GOALS_GLOBAL_TITLE :{BLACK}מטרות גלובליות: STR_GOALS_GLOBAL_TITLE :{BLACK}מטרות גלובליות:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- אין - STR_GOALS_NONE :{ORANGE}- אין -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- לא זמין -
STR_GOALS_COMPANY_TITLE :{BLACK}מטרות חברה: STR_GOALS_COMPANY_TITLE :{BLACK}מטרות חברה:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}הקלק על מטרה כדי למרכז את התצוגה הראשית על תעשיה/עיירה/משבצת. קליק תוך כדי לחיצה על מקש Ctrl פותח חלון תצוגה חדש במיקום התעשיה/העיירה/המשבצת STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}הקלק על מטרה כדי למרכז את התצוגה הראשית על תעשיה/עיירה/משבצת. קליק תוך כדי לחיצה על מקש Ctrl פותח חלון תצוגה חדש במיקום התעשיה/העיירה/המשבצת
@@ -2978,7 +2929,6 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}לחץ על שירות כדי להתמקד על עיר/תעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום העיר/תעשייה STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}לחץ על שירות כדי להתמקד על עיר/תעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום העיר/תעשייה
# Story book window # Story book window
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}מטרה לא תקינה
# Station list window # Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}שמות תחנות - לחץ על השם כדי להתמקד בתחנה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התחנה STR_STATION_LIST_TOOLTIP :{BLACK}שמות תחנות - לחץ על השם כדי להתמקד בתחנה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התחנה
@@ -3007,28 +2957,7 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}דירוג STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}דירוג
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}הצג את דירוג השירות STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}הצג את דירוג השירות
STR_STATION_VIEW_GROUP :{BLACK}קבץ לפי
STR_STATION_VIEW_WAITING_STATION :תחנה: בהמתנה
STR_STATION_VIEW_WAITING_AMOUNT :כמות: בהמתנה
STR_STATION_VIEW_PLANNED_STATION :תחנה: מתוכננת
STR_STATION_VIEW_PLANNED_AMOUNT :כמות: מתוכננת
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} מ{STATION}
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} דרך {STATION}
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} אל {STATION}
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} מתחנה לא ידועה
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} אל תחנה כלשהי
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} דרך תחנה כלשהי
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} מתחנה זו
STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} עוצר בתחנה זו
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} ליעד זה
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} ללא עצירה
STR_STATION_VIEW_GROUP_S_V_D :מקור-דרך-יעד
STR_STATION_VIEW_GROUP_S_D_V :מקור-יעד-דרך
STR_STATION_VIEW_GROUP_V_S_D :דרך-מקור-יעד
STR_STATION_VIEW_GROUP_V_D_S :דרך-יעד-מקור
STR_STATION_VIEW_GROUP_D_S_V :יעד-מקור-דרך
STR_STATION_VIEW_GROUP_D_V_S :מקור-דרך-יעד
############ range for rating starts ############ range for rating starts
STR_CARGO_RATING_APPALLING :מחריד STR_CARGO_RATING_APPALLING :מחריד
@@ -3120,7 +3049,7 @@ STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}הקם
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}צפה במטה STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}צפה במטה
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}צפה במטה החברה STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}צפה במטה החברה
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}שנה מיקום המטה STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}שנה מיקום המטה
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}מקם מחדש את מטה החברה עבור 1% משווי החברה. Shift+לחיצה מציג הערכת עלות ללא מיקום מחדש של המטה STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}מקם מחדש את מטה החברה תמורת 1% משווי החברה
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}פרטים STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}פרטים
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}צפה בספירות מפורטות של תשתיות STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}צפה בספירות מפורטות של תשתיות
@@ -3135,8 +3064,8 @@ STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}שנה
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}קנה 25% ממניות החברה STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}קנה 25% ממניות החברה
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}מכור 25% ממניות החברה שברשותך STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}מכור 25% ממניות החברה שברשותך
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}קנה 25% ממניות חברה זו. Shift+לחיצה מציג הערכת עלות ללא רכישת המניה STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}קנה 25% ממניות חברה זו
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}מכור 25% ממניות חברה זו. Shift+לחיצה מציג הערכת הכנסות ללא מכירת המניה STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}מכור 25% ממניות חברה זו
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :שם החברה STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :שם החברה
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :שם המנהל STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :שם המנהל
@@ -3263,7 +3192,7 @@ STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}מהחר
STR_PURCHASE_INFO_RUNNINGCOST ::לשנה {GOLD}{CURRENCY_LONG}{BLACK} :עלות תפעולית STR_PURCHASE_INFO_RUNNINGCOST ::לשנה {GOLD}{CURRENCY_LONG}{BLACK} :עלות תפעולית
STR_PURCHASE_INFO_CAPACITY :{GOLD}{1:STRING} {0:CARGO_LONG}{BLACK} :קיבולת STR_PURCHASE_INFO_CAPACITY :{GOLD}{1:STRING} {0:CARGO_LONG}{BLACK} :קיבולת
STR_PURCHASE_INFO_REFITTABLE :(ניתן להתאמה) STR_PURCHASE_INFO_REFITTABLE :(ניתן להתאמה)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}מודל: {GOLD}{NUM}{BLACK} משך חיים: {GOLD}{COMMA} שנ{P ה ים} STR_PURCHASE_INFO_DESIGNED_LIFE :{GOLD}{1:COMMA}{BLACK} :(משך חיים(שנים {GOLD}{0:NUM}{BLACK} :תוכנן
STR_PURCHASE_INFO_RELIABILITY :{GOLD}{COMMA}%{BLACK} :אמינות מירבית STR_PURCHASE_INFO_RELIABILITY :{GOLD}{COMMA}%{BLACK} :אמינות מירבית
STR_PURCHASE_INFO_COST :{GOLD}{CURRENCY_LONG}{BLACK} :מחיר STR_PURCHASE_INFO_COST :{GOLD}{CURRENCY_LONG}{BLACK} :מחיר
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}משקל: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}משקל: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
@@ -3286,10 +3215,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}רכוש
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}רכוש כלי שייט STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}רכוש כלי שייט
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}רכוש כלי טייס STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}רכוש כלי טייס
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את קרון הרכבת שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את קרון הרכבת שמודגש
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי הרכב שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי הרכב שמודגש
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי השייט שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי השייט שמודגש
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי הטייס שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי הטייס שמודגש
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}שנה שם STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}שנה שם
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}שנה שם STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}שנה שם
@@ -3354,10 +3283,10 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}שכפל
STR_DEPOT_CLONE_SHIP :{BLACK}שכפל כלי שייט STR_DEPOT_CLONE_SHIP :{BLACK}שכפל כלי שייט
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}שכפל כלי טייס STR_DEPOT_CLONE_AIRCRAFT :{BLACK}שכפל כלי טייס
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}פעולה זו תרכוש העתק נוסף של הרכבת וכל קרונותיה. לחץ על כפתור זה ולאחר מכן על רכבת בתוך או מחוץ למוסך. Ctrl+לחיצה לשיתוף הוראות הרכבת. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}פעולה זו תרכוש העתק נוסף של הרכבת וכל קרונותיה. לחץ על כפתור זה ולאחר מכן על רכבת בתוך או מחוץ לתחנה. Ctrl+לחיצה יעתיק גם את הוראות הרכבת
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}פעולה זו תרכוש העתק נוסף של כלי רכב. לחץ על כפתור זה ולאחר מכן על כלי רכב בתוך או מחוץ למוסך. Ctrl+לחיצה יעתיק גם את הוראות כלי הרכב. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}פעולה זו תרכוש העתק נוסף של כלי רכב. לחץ על כפתור זה ולאחר מכן על כלי רכב בתוך או מחוץ למוסך. Ctrl+לחיצה יעתיק גם את הוראות כלי הרכב
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}פעולה זו תרכוש העתק נוסף של כלי שייט חדש. לחץ על כפתור זה ולאחר מכן על כלי שייט בתוך או מחוץ למבדוק. Ctrl+לחיצה יעתיק גם את הוראות כלי השייט. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}פעולה זו תרכוש העתק נוסף של כלי שייט חדש. לחץ על כפתור זה ולאחר מכן על כלי שייט בתוך או מחוץ למבדוק. Ctrl+לחיצה יעתיק גם את הוראות כלי השייט
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}פעולה זו תרכוש העתק נוסף של כלי הטייס. לחץ על כפתור זה ולאחר מכן על כלי טייס בתוך או מחוץ למוסך-המטוסים. Ctrl+לחיצה משתף את הוראות כלי הטייס. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}פעולה זו תרכוש העתק נוסף של כלי הטייס. לחץ על כפתור זה ולאחר מכן על כלי טייס בתוך או מחוץ למוסך-המטוסים. Ctrl+לחיצה יעתיק גם את הוראות כלי הטייס
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}מקד את החלון הראשי על מיקום מוסך הרכבות. Ctrl+לחיצה פותח חלונית תצוגה חדשה במיקום המוסך STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}מקד את החלון הראשי על מיקום מוסך הרכבות. Ctrl+לחיצה פותח חלונית תצוגה חדשה במיקום המוסך
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}מקד את התצוגה הראשית על מיקום מוסך כלי הרכב. Ctrl+לחיצה פותח חלונית תצוגה חדשה במיקום המוסך STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}מקד את התצוגה הראשית על מיקום מוסך כלי הרכב. Ctrl+לחיצה פותח חלונית תצוגה חדשה במיקום המוסך
@@ -3431,7 +3360,7 @@ STR_REPLACE_MONORAIL_VEHICLES :רכבות חד
STR_REPLACE_MAGLEV_VEHICLES :רכבות פס-מגנטי STR_REPLACE_MAGLEV_VEHICLES :רכבות פס-מגנטי
STR_REPLACE_REMOVE_WAGON :{ORANGE}{STRING}{BLACK} : הסרת קרונות STR_REPLACE_REMOVE_WAGON :{ORANGE}{STRING}{BLACK} : הסרת קרונות
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}שמור על האורך המקורי של הרכבת בעת שימוש בהחלפה אוטומטית, במידה והקטר מאריך את הרכבת הסר קרונות מתחילת הרכבת STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}הסר קרונות מהסוף על מנת לשמור על האורך המקורי של הרכבת
# Vehicle view # Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
@@ -3446,10 +3375,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}.שלח
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}שלח את כלי השייט למבדוק STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}שלח את כלי השייט למבדוק
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Sשלח את כלי הטייס לסככת המטוסים STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Sשלח את כלי הטייס לסככת המטוסים
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}פעולה זו תיצור עותק נוסף של הרכבת וכל קרונותיה. Ctrl+לחיצה ישתף את ההוראות. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}פעולה זו תיצור עותק נוסף של הרכבת וכל קרונותיה. Ctrl+לחיצה יעתיק גם את ההוראות
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}פעולה זו תיצור עותק נוסף של כלי הרכב. Ctrl+לחיצה תשתף את ההוראות. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}.פעולה זו תיצור עותק נוסף של כלי הרכב. Ctrl+לחיצה תעתיק גם את ההוראות
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}פעולה זו תיצור עותק של כלי השייט. Ctrl+לחיצה תשתף את ההוראות. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}פעולה זו תיצור עותק של כלי השייט. Ctrl+לחיצה תעתיק גם את ההוראות
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}פעולה זו תיצור עותק של כלי הטייס. Ctrl+לחיצה תשתף את ההוראות. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}פעולה זו תיצור עותק של כלי הטייס. Ctrl+לחיצה תעתיק גם את ההוראות
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}הכרח את הרכבת להמשיך מבלי להמתין לרמזור STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}הכרח את הרכבת להמשיך מבלי להמתין לרמזור
@@ -3592,7 +3521,7 @@ STR_ORDERS_CAPTION :{WHITE}(יעד
STR_ORDERS_TIMETABLE_VIEW :{BLACK}לוח זמנים STR_ORDERS_TIMETABLE_VIEW :{BLACK}לוח זמנים
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}עבור להצגת לוח זמנים STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}עבור להצגת לוח זמנים
STR_ORDERS_LIST_TOOLTIP :{BLACK}רשימת יעדים - לחץ על יעד על מנת להדגישו. Ctrl+לחיצה מתמקד ביעד STR_ORDERS_LIST_TOOLTIP :{BLACK}רשימת יעדים - לחץ על יעד על מנת להדגישו
STR_ORDER_INDEX :{COMMA}:{NBSP} STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING} {STRING} STR_ORDER_TEXT :{STRING} {STRING} {STRING}
@@ -3640,7 +3569,7 @@ STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}נתונ
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :אחוז טעינה STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :אחוז טעינה
STR_ORDER_CONDITIONAL_RELIABILITY :אמינות STR_ORDER_CONDITIONAL_RELIABILITY :אמינות
STR_ORDER_CONDITIONAL_MAX_SPEED :מהירות מירבית STR_ORDER_CONDITIONAL_MAX_SPEED :מהירות מירבית
STR_ORDER_CONDITIONAL_AGE :גיל (שנים) STR_ORDER_CONDITIONAL_AGE ::(גיל הכלי (שנים
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :זקוק לטיפול STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :זקוק לטיפול
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :תמיד STR_ORDER_CONDITIONAL_UNCONDITIONALLY :תמיד
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :זמן חיים נותר (שנים) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :זמן חיים נותר (שנים)
@@ -3672,7 +3601,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :עבור דרך
STR_ORDER_GO_TO_NEAREST_HANGAR :עבור דרך סככת המטוסים הקרובה STR_ORDER_GO_TO_NEAREST_HANGAR :עבור דרך סככת המטוסים הקרובה
STR_ORDER_CONDITIONAL :דילוג מותנה על יעד STR_ORDER_CONDITIONAL :דילוג מותנה על יעד
STR_ORDER_SHARE :שתף פקודות STR_ORDER_SHARE :שתף פקודות
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}הכנס הוראה חדשה לפני ההוראה המודגשת, או הוסף הוראה לסוף הרשימה. Ctrl גורם להוראות של תחנות להיות 'טען מטען כלשהו במלואו', נקודות ציון להיות 'ללא עצירה' והוראות מוסכים להיות 'בשירות'. 'שתף הוראות' או Ctrl מאפשר שיתוף הוראות עם כלי הרכב הנבחר. לחיצה על כלי רכב מעתיקה את ההוראות ממנו. הוראה למוסך מבטלת את הטיפולים האוטומטיים של כלי הרכב STR_ORDERS_GO_TO_TOOLTIP :{BLACK}הכנס הוראה חדשה לפני ההוראה המודגשת, או הוסף הוראה לסוף הרשימה. Ctrl גורם להוראות של תחנות להיות 'טען מטען כלשהו במלואו', נקודות ציון להיות 'ללא עצירה' והוראות מוסכים להיות 'בשירות'
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}הצג את כל הרכבים אשר עבורם יעד זה הוא מצומד STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}הצג את כל הרכבים אשר עבורם יעד זה הוא מצומד
@@ -3710,7 +3639,7 @@ STR_ORDER_TRANSFER :(העבר מט
STR_ORDER_TRANSFER_FULL_LOAD :(העבר מטען קיים והמתן להעמסה מלאה) STR_ORDER_TRANSFER_FULL_LOAD :(העבר מטען קיים והמתן להעמסה מלאה)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(העבר מטען קיים והמתן עד להעמסה מלאה של כל סוג מטען) STR_ORDER_TRANSFER_FULL_LOAD_ANY :(העבר מטען קיים והמתן עד להעמסה מלאה של כל סוג מטען)
STR_ORDER_TRANSFER_NO_LOAD :(העבר מטען קיים ועזוב ריק) STR_ORDER_TRANSFER_NO_LOAD :(העבר מטען קיים ועזוב ריק)
STR_ORDER_NO_UNLOAD :(אל תפרוק והעמס מטען זמין) STR_ORDER_NO_UNLOAD :(אל תפרוק, העמס מטען זמין)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(אל תפרוק והמתן להעמסה מלאה) STR_ORDER_NO_UNLOAD_FULL_LOAD :(אל תפרוק והמתן להעמסה מלאה)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(אל תפרוק, המתן עד להעמסה כוללת ומלאה) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(אל תפרוק, המתן עד להעמסה כוללת ומלאה)
STR_ORDER_NO_UNLOAD_NO_LOAD :(אל תפרוק ואל תעמיס) STR_ORDER_NO_UNLOAD_NO_LOAD :(אל תפרוק ואל תעמיס)
@@ -3770,7 +3699,6 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}לוח
STR_TIMETABLE_STATUS_START_AT :{BLACK}לוח זמנים זה יתחיל ב-{STRING} STR_TIMETABLE_STATUS_START_AT :{BLACK}לוח זמנים זה יתחיל ב-{STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}תאריך התחלה STR_TIMETABLE_STARTING_DATE :{BLACK}תאריך התחלה
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}בחר תאריך כנקודת ההתחלה ללוח הזמנים. Ctrl+לחיצה קובע את נקודת ההתחלה של לוח זמנים זה ומפזר בצורה אחידה בין כל כלי התחבורה המשותפים בלוח זמנים זה לפי סדרם, במידה וכל ההוראות כפופות ללוח הזמנים.
STR_TIMETABLE_CHANGE_TIME :{BLACK}שנה זמן STR_TIMETABLE_CHANGE_TIME :{BLACK}שנה זמן
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}שנה את פרק הזמן לשהייה ביעד שנבחר STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}שנה את פרק הזמן לשהייה ביעד שנבחר
@@ -3808,17 +3736,17 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}בחר
# AI debug window # AI debug window
STR_AI_DEBUG :{WHITE}דה-באג למשחק/בינה מלאכותית STR_AI_DEBUG :{WHITE}דה-באג לבינה מלאכותית
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}שם הבינה המלאכותית STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}שם הבינה המלאכותית
STR_AI_DEBUG_SETTINGS :{BLACK}הגדרות STR_AI_DEBUG_SETTINGS :{BLACK}הגדרות בינה מלאכותית
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}שנה את הגדרות הבינה המלאכותית STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}שנה את הגדרות הבינה המלאכותית
STR_AI_DEBUG_RELOAD :{BLACK}טען מחדש בינה מלאכותית STR_AI_DEBUG_RELOAD :{BLACK}טען מחדש בינה מלאכותית
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK} הטען מחדש את הסקריפט ואתחל בינה מלאכותית STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK} הטען מחדש את הסקריפט ואתחל בינה מלאכותית
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}אפשר/בטל עצירה כאשר הודעת לוג של AI מתאימה למחרוזת העצירה STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}אפשר/בטל עצירה כאשר הודעת לוג של AI מתאימה למחרוזת העצירה
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}עצירה פועלת: STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}עצירה פועלת:
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}עצירה פועלת STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}עצירה פועלת
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}כאשר הודעת לוג של הבינה המלאכותית מתאימה למחרוזת זו, המשחק יופסק STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}כאשר הודעת לוג של ה-AI מתאימה למחרוזת זו, המשחק יופסק.
STR_AI_DEBUG_MATCH_CASE :{BLACK}התאם רישיות STR_AI_DEBUG_MATCH_CASE :{BLACK}התאם רישיות
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}בחר התאמת רישיות בהשוואת הודעות לוג של AI כנגד מחרוזת העצירה STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}בחר התאמת רישיות בהשוואת הודעות לוג של AI כנגד מחרוזת העצירה
STR_AI_DEBUG_CONTINUE :{BLACK}המשך STR_AI_DEBUG_CONTINUE :{BLACK}המשך
@@ -3828,11 +3756,11 @@ STR_AI_GAME_SCRIPT :{BLACK}סקרי
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}בדוק את הלוג של סקריפט המשחק STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}בדוק את הלוג של סקריפט המשחק
STR_ERROR_AI_NO_AI_FOUND :לא נמצאה בינה מלאכותית מתאימה לטעינה.{}בינה מלאכותית זו הינה מדומה ולא תעשה כלום.{}באפשרותך להוריד מספר אלגורתמים של בינה מלאכותית בעזרת מערכת 'תוכן מקוון'. STR_ERROR_AI_NO_AI_FOUND :לא נמצאה בינה מלאכותית מתאימה לטעינה.{}בינה מלאכותית זו הינה מדומה ולא תעשה כלום.{}באפשרותך להוריד מספר אלגורתמים של בינה מלאכותית בעזרת מערכת 'תוכן מקוון'.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}אחד מאלגורתמי הבינה המלאכותית קרס. אנא דווח זאת ליוצר האלגוריתם וצרף צילום מסך של מסך הדה-באג. STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}אחד מאלגורתמי הבינה המלאכותית קרס. אנא דווח זאת ליוצר האלגוריתם וצרף צילום מסך של מסך ה-Debug.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}חלון הדה-באג זמין רק עבור השרת STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}חלון הדה-באג זמין רק עבור השרת
# AI configuration window # AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}הגדרות משחק/בינה מלאכותית STR_AI_CONFIG_CAPTION :{WHITE}הגדרות משחק
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}סקריפט המשחק אשר יטען במשחק הבא STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}סקריפט המשחק אשר יטען במשחק הבא
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}שחקני המחשב אשר יטענו במשחק הבא STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}שחקני המחשב אשר יטענו במשחק הבא
STR_AI_CONFIG_HUMAN_PLAYER :שחקן אנושי STR_AI_CONFIG_HUMAN_PLAYER :שחקן אנושי
@@ -3866,7 +3794,7 @@ STR_AI_LIST_VERSION :{LTBLUE}גרס
STR_AI_LIST_URL :{LTBLUE}קישור: {ORANGE}{STRING} STR_AI_LIST_URL :{LTBLUE}קישור: {ORANGE}{STRING}
STR_AI_LIST_ACCEPT :{BLACK}אשר STR_AI_LIST_ACCEPT :{BLACK}אשר
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK} בחר בינה מלאכותית שהודגשה STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK} בחר סוג בינה מלאכותית שהודגש
STR_AI_LIST_CANCEL :{BLACK}בטל STR_AI_LIST_CANCEL :{BLACK}בטל
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}אל תשנה את התסריט STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}אל תשנה את התסריט
@@ -3884,8 +3812,6 @@ STR_AI_SETTINGS_START_DELAY :מספר הימ
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} "קרא אותי" של {STRING} STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} "קרא אותי" של {STRING}
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} רשימת שינויים של {STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} רשימת שינויים של {STRING}
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} רשיון של {STRING} STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} רשיון של {STRING}
STR_TEXTFILE_WRAP_TEXT :{WHITE}גלישת טקסט
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}אפשר גלישת טקסט של החלון כך שכולו יוצג ללא צורך בגלילה
STR_TEXTFILE_VIEW_README :{BLACK}צפה ב-"קרא אותי" STR_TEXTFILE_VIEW_README :{BLACK}צפה ב-"קרא אותי"
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}רשימת שינויים STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}רשימת שינויים
STR_TEXTFILE_VIEW_LICENCE :{BLACK}רשיון STR_TEXTFILE_VIEW_LICENCE :{BLACK}רשיון
@@ -3925,16 +3851,16 @@ STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :קובץ לא
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :קןבץ לא כתיב STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :קןבץ לא כתיב
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :בדיקת שלמות נתונים נכשלה STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :בדיקת שלמות נתונים נכשלה
STR_GAME_SAVELOAD_NOT_AVAILABLE :<לא זמין> STR_GAME_SAVELOAD_NOT_AVAILABLE :<לא זמין>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}המשחק נשמר בגירסה ללא תמיכה בחשמליות. כל החשמליות הוסרו. STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}המשחק נשמר ללא תמיכה בחשמליות. כל החשמליות הוסרו.
# Map generation messages # Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}יצירת המפה בוטלה...{}... אין מיקומי ערים מתאימים STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}יצירת המפה בוטלה...{}... אין מיקומי ערים מתאימים
STR_ERROR_NO_TOWN_IN_SCENARIO ::{WHITE}אין ערים בתרחיש זה... STR_ERROR_NO_TOWN_IN_SCENARIO ::{WHITE}אין ערים בתרחיש זה...
STR_ERROR_PNGMAP :{WHITE}לא יכול לטעון שטח אדמה מקובץ... STR_ERROR_PNGMAP :{WHITE}לא יכול לטעון שטח אדמה מקובץ...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... הקובץ לא נמצא STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... הקובץ לא נמצא.
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... לא יכול להמיר את סוג התמונה. צריך תמונת PNG של 8 או 24-ביט STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... לא יכול להמיר את סוג התמונה. צריך תמונת PNG של 8 או 24-ביט.
STR_ERROR_PNGMAP_MISC :{WHITE}... משהו לא הלך כשורה. (כנראה קובץ לא תקין) STR_ERROR_PNGMAP_MISC :{WHITE}... משהו לא הלך כשורה. מצטער. (כנראה קובץ מקולקל)
STR_ERROR_BMPMAP :{WHITE}לא יכול לטעון קרקע מתמונת BMP... STR_ERROR_BMPMAP :{WHITE}לא יכול לטעון קרקע מתמונת BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... לא יכול להמיר סוג תמונה STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... לא יכול להמיר סוג תמונה
@@ -3945,7 +3871,7 @@ STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}אזהר
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}?שינוי גדול של גודל המפה המקורית אינו מומלץ. להמשיך STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}?שינוי גדול של גודל המפה המקורית אינו מומלץ. להמשיך
# Soundset messages # Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}נמצאה ערכת צלילים לגיבוי בלבד. אם ברצונך לשמוע צלילים במשחק, יש להתקין ערכת צלילים בעזרת מערכת הורדת תוכן STR_WARNING_FALLBACK_SOUNDSET :{WHITE}נמצאה ערכת צלילים לגיבוי בלבד. אם ברצונך לשמוע צלילים במשחק, יש להתקין ערכת צלילים בעזרת מערכת הורדת תוכן.
# Screenshot related messages # Screenshot related messages
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}צילום מסך ענק STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}צילום מסך ענק
@@ -4018,7 +3944,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... קר
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... קרוב מידי לעיר אחרת STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... קרוב מידי לעיר אחרת
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... יותר מידי ערים STR_ERROR_TOO_MANY_TOWNS :{WHITE}... יותר מידי ערים
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... אין יותר מקום על המפה STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... אין יותר מקום על המפה
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}העיר לא תבנה כבישים. באפשרותך לאפשר בניית כבישים בעזרת תפריט הגדרות מתקמדות->כלכלה->ערים STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}עיר זאת לא תבנה כבישים. באפשרותך לאפשר בניית כבישים בעזרת תפריט הגדרות מתקמדות->כלכלה->ערים.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}עבודות כביש בפעולה STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}עבודות כביש בפעולה
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}לא ניתן למחוק עיר זו...{}תחנה או מוסך מקושר לעיר או שמשבצת בבעלות העיר לא ניתנת להסרה STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}לא ניתן למחוק עיר זו...{}תחנה או מוסך מקושר לעיר או שמשבצת בבעלות העיר לא ניתנת להסרה
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... אין אף מיקום מתאים לפסל במרכז עיירה זו STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... אין אף מיקום מתאים לפסל במרכז עיירה זו
@@ -4034,7 +3960,7 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... ני
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... ניתן לבנות בערים עם אוכלוסייה בעלת לפחות 1200 איש STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... ניתן לבנות בערים עם אוכלוסייה בעלת לפחות 1200 איש
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... יכול להבנות רק ליד אזורי יערות הגשם STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... יכול להבנות רק ליד אזורי יערות הגשם
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... יכול להבנות רק ליד אזורי מדבר STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... יכול להבנות רק ליד אזורי מדבר
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... יכול להבנות רק בערים (במקום בתים) STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... יכול להבנות רק בערים
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... ניתן לבנייה רק בקרבת מרכז עיירה STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... ניתן לבנייה רק בקרבת מרכז עיירה
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... ניתן לבנות רק באיזורים נמוכים STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... ניתן לבנות רק באיזורים נמוכים
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... יכול להיות ממוקם בסמוך לשולי המפה בלבד STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... יכול להיות ממוקם בסמוך לשולי המפה בלבד
@@ -4259,10 +4185,6 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}לא נ
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... הרכב נהרס STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... הרכב נהרס
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}כלי תחבורה לא יהיו זמינים
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}שנה הגדרות NewGRF
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}כלי תחבורה עדיין לא זמינים
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}התחל משחק חדש אחרי {DATE_SHORT} או השתמש ב-NewGRF המכיל כלי תחבורה קדומים
# Specific vehicle errors # Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}לא ניתן להכריח את הרכבת לעבור ברמזור בעת סכנה... STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}לא ניתן להכריח את הרכבת לעבור ברמזור בעת סכנה...
@@ -4432,7 +4354,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :(קירבי-פ
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :(אם-גי-אס' 250 (דיזל' STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :(אם-גי-אס' 250 (דיזל'
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :'פלודיפוט' (קיטור) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :'פלודיפוט' (קיטור)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :'פאוורנאוט' (קיטור) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :'פאוורנאוט' (קיטור)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :מייטי מובר (קיטור) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :'מייטי מובר' (קיטור)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :(פלודיפוט' (דיזל' STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :(פלודיפוט' (דיזל'
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :'פאוורנאוט' (דיזל) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :'פאוורנאוט' (דיזל)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :(וויילס' 2-8-0 (קיטור' STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :(וויילס' 2-8-0 (קיטור'
@@ -4639,10 +4561,10 @@ STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :מעבורת נ
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :'רחפת 'באקוול 300 STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :'רחפת 'באקוול 300
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :'מעבורת נוסעים 'צו'גר צ'וג STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :'מעבורת נוסעים 'צו'גר צ'וג
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :'מעבורת נוסעים 'שיברשייק STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :'מעבורת נוסעים 'שיברשייק
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :ספינת משא יאט STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :'ספינת משא 'יאט
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :ספינת משא באקוול STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :'ספינת משא 'באקוול'
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :ספינת משא מייטי מובר STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :ספינת משא 'מייטי מובר'
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :ספינת משא פאוורנאוט STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :ספינת משא 'פאוורנאוט'
STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :'סמפסון יו-52' STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :'סמפסון יו-52'
STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :'קולמן קאונט' STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :'קולמן קאונט'
STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :'אף-אף-פי דארט' STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :'אף-אף-פי דארט'
@@ -4758,7 +4680,6 @@ STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_STRING :{STRING} STR_JUST_STRING :{STRING}
STR_JUST_STRING_STRING :{STRING}{STRING} STR_JUST_STRING_STRING :{STRING}{STRING}
STR_JUST_RAW_STRING :{STRING} STR_JUST_RAW_STRING :{STRING}
STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
# Slightly 'raw' stringcodes with colour or size # Slightly 'raw' stringcodes with colour or size
STR_BLACK_COMMA :{BLACK}{COMMA} STR_BLACK_COMMA :{BLACK}{COMMA}

View File

@@ -1134,6 +1134,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Játék beáll
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Vállalat beállítás (mentésben tárolva; csak az új játékokat befolyásolja) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Vállalat beállítás (mentésben tárolva; csak az új játékokat befolyásolja)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Vállalat beállítás (mentésben tárolva; csak a jelenlegi vállalatot befolyásolja) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Vállalat beállítás (mentésben tárolva; csak a jelenlegi vállalatot befolyásolja)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Mutat:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Leszűkíti a listát a módosított értékekkel rendelkező opciókra STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Leszűkíti a listát a módosított értékekkel rendelkező opciókra
STR_CONFIG_SETTING_RESTRICT_BASIC :Alapbeállítások STR_CONFIG_SETTING_RESTRICT_BASIC :Alapbeállítások
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Haladó beállítások STR_CONFIG_SETTING_RESTRICT_ADVANCED :Haladó beállítások
@@ -1402,8 +1403,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Alapértelmezett paletta NewGRF-eknek ha nincs meghatározva: {STRING} STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Alapértelmezett paletta NewGRF-eknek ha nincs meghatározva: {STRING}
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Alapértelmezett paletta, melyet a NewGRF-ek használnak amennyiben nincs meghatározva, hogy melyikre van szükségük STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Alapértelmezett paletta, melyet a NewGRF-ek használnak amennyiben nincs meghatározva, hogy melyikre van szükségük
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :Alapértelmezett (D) paletta
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Hagyományos (W) paletta
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatikus szünettel kezdés új játék esetén: {STRING} STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatikus szünettel kezdés új játék esetén: {STRING}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Bekapcsolva a játék szünettel kezdődik, időt hagyva a térkép közelebbi tanulmányozására STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Bekapcsolva a játék szünettel kezdődik, időt hagyva a térkép közelebbi tanulmányozására
@@ -2105,7 +2104,6 @@ STR_NETWORK_CLIENT :Kliens
STR_NETWORK_SPECTATORS :Megfigyelők STR_NETWORK_SPECTATORS :Megfigyelők
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Add meg a küldeni kívánt pénz mennyiségét STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Add meg a küldeni kívánt pénz mennyiségét
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Megfigyelő
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ne mentsd el a megadott jelszót STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ne mentsd el a megadott jelszót
@@ -2706,7 +2704,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Vállalat álta
STR_ABOUT_OPENTTD :{WHITE}Az OpenTTD-ről STR_ABOUT_OPENTTD :{WHITE}Az OpenTTD-ről
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Eredeti copyright {COPYRIGHT} 1995 Chris Sawyer, Minden jog fenntartva STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Eredeti copyright {COPYRIGHT} 1995 Chris Sawyer, Minden jog fenntartva
STR_ABOUT_VERSION :{BLACK}OpenTTD {REV} verzió STR_ABOUT_VERSION :{BLACK}OpenTTD {REV} verzió
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 Az OpenTTD csapat STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2013 Az OpenTTD csapat
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Játék mentése STR_SAVELOAD_SAVE_CAPTION :{WHITE}Játék mentése
@@ -2954,7 +2952,6 @@ STR_NEWGRF_INVALID_ENGINE :<érvénytelen
STR_NEWGRF_INVALID_INDUSTRYTYPE :<érvénytelen gazdasági épület> STR_NEWGRF_INVALID_INDUSTRYTYPE :<érvénytelen gazdasági épület>
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
STR_INVALID_VEHICLE :<érvénytelen jármű>
# NewGRF scanning window # NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}NewGRF-ek beolvasása STR_NEWGRF_SCAN_CAPTION :{WHITE}NewGRF-ek beolvasása
@@ -3093,7 +3090,6 @@ STR_STORY_BOOK_PREV_PAGE :{BLACK}Előző
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Előző oldal STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Előző oldal
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Következő STR_STORY_BOOK_NEXT_PAGE :{BLACK}Következő
STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Következő oldal STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Következő oldal
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Érvénytelen cél referencia
# Station list window # Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Állomásnevek - kattints egy névre az állomás megnézéséhez. Ctrl+kattintásra új látképet nyit az állomás pozíciójára STR_STATION_LIST_TOOLTIP :{BLACK}Állomásnevek - kattints egy névre az állomás megnézéséhez. Ctrl+kattintásra új látképet nyit az állomás pozíciójára
@@ -4007,8 +4003,6 @@ STR_AI_SETTINGS_START_DELAY :Az előző MI i
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} {STRING} readme-je STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} {STRING} readme-je
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}A(z) {STRING} {STRING} változásainak listája STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}A(z) {STRING} {STRING} változásainak listája
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}A(z) {STRING} {STRING} licence STR_TEXTFILE_LICENCE_CAPTION :{WHITE}A(z) {STRING} {STRING} licence
STR_TEXTFILE_WRAP_TEXT :{WHITE}Szöveg törése
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Szöveg törése az ablakban, hogy minden kiférjen és ne kelljen görgetni
STR_TEXTFILE_VIEW_README :{BLACK}Readme megtekintése STR_TEXTFILE_VIEW_README :{BLACK}Readme megtekintése
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Változások listája STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Változások listája
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licenc STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licenc

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@@ -1051,6 +1051,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Leikjastillinga
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Fyrirtækjastillingar (geymdar í vistunarskrám; hefur bara áhrif á nýja leiki) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Fyrirtækjastillingar (geymdar í vistunarskrám; hefur bara áhrif á nýja leiki)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Fyrirtækjastillingar (geymdar í vistunarskrám; hefur bara áhrif á núverandi fyrirtæki) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Fyrirtækjastillingar (geymdar í vistunarskrám; hefur bara áhrif á núverandi fyrirtæki)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Sýna:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Takmarkar listan hér fyrir neðan við breyttar stillingar STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Takmarkar listan hér fyrir neðan við breyttar stillingar
STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnstillingar STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnstillingar
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Ítarlegar stillingar STR_CONFIG_SETTING_RESTRICT_ADVANCED :Ítarlegar stillingar
@@ -2553,7 +2554,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land í eigu fy
STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáfa {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD útgáfa {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2014 OpenTTD hópurinn STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2013 OpenTTD hópurinn
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Vista leik STR_SAVELOAD_SAVE_CAPTION :{WHITE}Vista leik

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@@ -29,7 +29,7 @@ STR_JUST_NOTHING :Tidak ada
STR_CARGO_PLURAL_NOTHING : STR_CARGO_PLURAL_NOTHING :
STR_CARGO_PLURAL_PASSENGERS :Penumpang STR_CARGO_PLURAL_PASSENGERS :Penumpang
STR_CARGO_PLURAL_COAL :Batubara STR_CARGO_PLURAL_COAL :Batubara
STR_CARGO_PLURAL_MAIL :Surat STR_CARGO_PLURAL_MAIL :Barang Pos
STR_CARGO_PLURAL_OIL :Minyak STR_CARGO_PLURAL_OIL :Minyak
STR_CARGO_PLURAL_LIVESTOCK :Ternak STR_CARGO_PLURAL_LIVESTOCK :Ternak
STR_CARGO_PLURAL_GOODS :Barang Jadi STR_CARGO_PLURAL_GOODS :Barang Jadi
@@ -63,7 +63,7 @@ STR_CARGO_PLURAL_FIZZY_DRINKS :Minuman Berdesi
STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_NOTHING :
STR_CARGO_SINGULAR_PASSENGER :Penumpang STR_CARGO_SINGULAR_PASSENGER :Penumpang
STR_CARGO_SINGULAR_COAL :Batubara STR_CARGO_SINGULAR_COAL :Batubara
STR_CARGO_SINGULAR_MAIL :Surat STR_CARGO_SINGULAR_MAIL :Barang Pos
STR_CARGO_SINGULAR_OIL :Minyak STR_CARGO_SINGULAR_OIL :Minyak
STR_CARGO_SINGULAR_LIVESTOCK :Ternak STR_CARGO_SINGULAR_LIVESTOCK :Ternak
STR_CARGO_SINGULAR_GOODS :Barang Jadi STR_CARGO_SINGULAR_GOODS :Barang Jadi
@@ -97,7 +97,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Minuman Berdesi
STR_QUANTITY_NOTHING : STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} penumpang STR_QUANTITY_PASSENGERS :{COMMA} penumpang
STR_QUANTITY_COAL :{WEIGHT_LONG} batubara STR_QUANTITY_COAL :{WEIGHT_LONG} batubara
STR_QUANTITY_MAIL :{COMMA} kantong surat STR_QUANTITY_MAIL :{COMMA} kantong barang pos
STR_QUANTITY_OIL :{VOLUME_LONG} minyak STR_QUANTITY_OIL :{VOLUME_LONG} minyak
STR_QUANTITY_LIVESTOCK :{COMMA} ekor ternak STR_QUANTITY_LIVESTOCK :{COMMA} ekor ternak
STR_QUANTITY_GOODS :{COMMA} peti barang jadi STR_QUANTITY_GOODS :{COMMA} peti barang jadi
@@ -132,7 +132,7 @@ STR_QUANTITY_N_A :N/A
STR_ABBREV_NOTHING : STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINY_FONT}PN STR_ABBREV_PASSENGERS :{TINY_FONT}PN
STR_ABBREV_COAL :{TINY_FONT}BB STR_ABBREV_COAL :{TINY_FONT}BB
STR_ABBREV_MAIL :{TINY_FONT}SR STR_ABBREV_MAIL :{TINY_FONT}BP
STR_ABBREV_OIL :{TINY_FONT}MY STR_ABBREV_OIL :{TINY_FONT}MY
STR_ABBREV_LIVESTOCK :{TINY_FONT}TR STR_ABBREV_LIVESTOCK :{TINY_FONT}TR
STR_ABBREV_GOODS :{TINY_FONT}BR STR_ABBREV_GOODS :{TINY_FONT}BR
@@ -293,10 +293,10 @@ STR_SORT_BY_ENGINE_ID :IDMesin (klasik
STR_SORT_BY_COST :Biaya STR_SORT_BY_COST :Biaya
STR_SORT_BY_POWER :Daya STR_SORT_BY_POWER :Daya
STR_SORT_BY_TRACTIVE_EFFORT :Gaya traksi STR_SORT_BY_TRACTIVE_EFFORT :Gaya traksi
STR_SORT_BY_INTRO_DATE :Tanggal perkenalan STR_SORT_BY_INTRO_DATE :Tanggal Peluncuran
STR_SORT_BY_RUNNING_COST :Biaya Operasional STR_SORT_BY_RUNNING_COST :Biaya Operasional
STR_SORT_BY_POWER_VS_RUNNING_COST :Daya/Biaya operasional STR_SORT_BY_POWER_VS_RUNNING_COST :Daya/Biaya Ops.
STR_SORT_BY_CARGO_CAPACITY :Kapasitas muatan/kargo STR_SORT_BY_CARGO_CAPACITY :Kapasitas kargo
STR_SORT_BY_RANGE :Jangkauan STR_SORT_BY_RANGE :Jangkauan
STR_SORT_BY_POPULATION :Populasi STR_SORT_BY_POPULATION :Populasi
STR_SORT_BY_RATING :Peringkat STR_SORT_BY_RATING :Peringkat
@@ -304,7 +304,7 @@ STR_SORT_BY_RATING :Peringkat
# Tooltips for the main toolbar # Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Hentikan sementara permainan STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Hentikan sementara permainan
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Percepat maju waktu permainan STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Percepat maju waktu permainan
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opsi STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Pilihan
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Simpan, batalkan, keluar permainan STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Simpan, batalkan, keluar permainan
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Tampilkan peta, tambahan viewport atau daftar pengenal STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Tampilkan peta, tambahan viewport atau daftar pengenal
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Tampilkan daftar kota STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Tampilkan daftar kota
@@ -1070,7 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Setting permain
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Setting perusahaan (disimpan dalam penyimpanan; hanya mempengaruhi permainan baru) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Setting perusahaan (disimpan dalam penyimpanan; hanya mempengaruhi permainan baru)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setting perusahaan (disimpan dalam penyimpanan; hanya mempengaruhi permainan saat ini) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setting perusahaan (disimpan dalam penyimpanan; hanya mempengaruhi permainan saat ini)
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Jenis: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Perlihatkan:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Hambat daftar dibawah, hanya tampilkan aturan yang diubah STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Hambat daftar dibawah, hanya tampilkan aturan yang diubah
STR_CONFIG_SETTING_RESTRICT_BASIC :Pengaturan dasar STR_CONFIG_SETTING_RESTRICT_BASIC :Pengaturan dasar
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pengaturan lanjut STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pengaturan lanjut
@@ -1085,9 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Pengaturan perm
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pengaturan permainan (ikut tersimpan; hanya memiliki efek pada permainan aktif) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pengaturan permainan (ikut tersimpan; hanya memiliki efek pada permainan aktif)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada permainan baru) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada permainan baru)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada perusahaan aktif) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada perusahaan aktif)
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK} Tampilkan semua hasil pencarian dengan pengaturan {} {SILVER} Jenis {BLACK} ke {WHITE} Semua jenis pengaturan
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Tampilkan semua hasil pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING} {BLACK}dan {SILVER}Jenis {BLACK}sampai {WHITE}Semua jenis pengaturan
STR_CONFIG_SETTINGS_NONE :{WHITE}- Tidak ada-
STR_CONFIG_SETTING_OFF :Tidak STR_CONFIG_SETTING_OFF :Tidak
STR_CONFIG_SETTING_ON :Ya STR_CONFIG_SETTING_ON :Ya
@@ -1224,10 +1221,10 @@ STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Membolehkan kon
STR_CONFIG_SETTING_ADJACENT_STATIONS :Ijinkan membangun stasiun berdampingan: {STRING} STR_CONFIG_SETTING_ADJACENT_STATIONS :Ijinkan membangun stasiun berdampingan: {STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS_HELPTEXT :Membolehkan stasiun berbeda untuk berhubungan satu sama lain STR_CONFIG_SETTING_ADJACENT_STATIONS_HELPTEXT :Membolehkan stasiun berbeda untuk berhubungan satu sama lain
STR_CONFIG_SETTING_DYNAMIC_ENGINES :Aktifkan beberapa pengaturan mesin NewGRF: {STRING} STR_CONFIG_SETTING_DYNAMIC_ENGINES :Aktifkan beberapa pengaturan mesin NewGRF: {STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES_HELPTEXT :Opsi kompatibilitas untuk berkas NewGRF tua. Jangan menonaktifkan ini, kecuali Anda tahu persis apa yang Anda lakukan! STR_CONFIG_SETTING_DYNAMIC_ENGINES_HELPTEXT :Pilihan kompatibilitas untuk NewGRF lama. Jangan mematikan ini, sampai anda tahu apa yang anda lakukan!
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Tidak diijinkan mengubah setting ini karena kendaraan sudah ada STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Tidak diijinkan mengubah setting ini karena kendaraan sudah ada
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Pemeliharaan Infrastruktur: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Perawaran Infrastruktur: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Jika dinyalakan, infrastruktur membutuhkan biaya pemeliharaan. Biaya berkembang secara proporsional sesuai dengan ukuran jaringan, lebih berdampak pada perusahaan besar dari pada perusahaan kecil STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Jika dinyalakan, infrastruktur membutuhkan biaya perawatan. Biaya tumbuh secara proporsional dengan ukuran jaringan, lebih berefek pada perusahaan besar dari pada perusahaan kecil
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Bandara tidak kedaluarsa: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Bandara tidak kedaluarsa: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Menyalakan setelan ini membuat semua jenis bandara tetap ada selamanya sejak pendesainanya STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Menyalakan setelan ini membuat semua jenis bandara tetap ada selamanya sejak pendesainanya
@@ -1490,7 +1487,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Saat menyeret,
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Setel jarak sinyal yang akan dibuat di rel sampai obyek lain (sinyal, belokan,dll), jika sinyal di seret STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Setel jarak sinyal yang akan dibuat di rel sampai obyek lain (sinyal, belokan,dll), jika sinyal di seret
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} kotak STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} kotak
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Saat menyeret, buat jarak antara sinyal: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Saat menyeret, buat jarak antara sinyal: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Pilih perilaku penempatan sinyal ketika Ctrl + menyeret sinyal. Jika dinonaktifkan, sinyal ditempatkan di sekitar terowongan atau jembatan untuk menghindari membentang panjang tanpa sinyal. Jika diaktifkan, sinyal ditempatkan pada setiap ubin, sehingga penyelarasan sinyal pada trek paralel menjadilebih mudah. STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Pilih letak penempatan sinyal saat membangun sinyal dengan Ctrl+klik. Jika dimatikan, sinyal ditempatkan di sekitar jembatan dan terowongan. Jika diaktifkan, sinyal akan ditempatkan disetiap rel ''N'', membuat penempatan sinyal di rel paralel lebih mudah
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Gunakan sinyal semaphore sebelum: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Gunakan sinyal semaphore sebelum: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Setel tahun saat sinyal elektris digunakan untuk kereta. Sebelum tahun ini, sinyal non-elektris akan digunakan (fungsinya sama, tapi dengan penampilan berbeda) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Setel tahun saat sinyal elektris digunakan untuk kereta. Sebelum tahun ini, sinyal non-elektris akan digunakan (fungsinya sama, tapi dengan penampilan berbeda)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Aktifkan antarmuka sinyal: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Aktifkan antarmuka sinyal: {STRING}
@@ -1578,8 +1575,8 @@ STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetris
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simetris STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simetris
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modus distribusi untuk penumpang: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modus distribusi untuk penumpang: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simetris" berarti kira-kira jumlah penumpang yang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah penumpang yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk penumpang. STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simetris" berarti kira-kira jumlah penumpang yang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah penumpang yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk penumpang.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modus distribusi untuk surat: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modus distribusi untuk barang pos: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetris" berarti kira-kira jumlah surat yang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah surat yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk surat. STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetris" berarti kira-kira jumlah barang pos yang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah barang pos yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk barang pos.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modus distribusi untuk kelas kargo BERLAPIS BAJA: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modus distribusi untuk kelas kargo BERLAPIS BAJA: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA mengandung barang berharga di iklim sedang, intan di sub tropis atau emas di iklim sub arktik. NewGRFs mungkin mengubah itu. "simetris" berarti bahwa kira-kira sama jumlah kargo itu akan pergi dari stasiun A ke stasiun B sebagai dari B ke A. "asimetris" berarti sewenang-wenang jumlah kargo itu bisa pergi di kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk diaturkan ini ke asimetris atau manual ketika bermain sub arktik, sebagai bank tidak mengirim emas apapun kembali ke tambang emas. Untuk iklim sedang dan sub tropis anda juga bisah pilih simetris sebagian bank akan mengirim barang berharga kembali ke bank orisinil dari beberapa banyak barang berharga. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA mengandung barang berharga di iklim sedang, intan di sub tropis atau emas di iklim sub arktik. NewGRFs mungkin mengubah itu. "simetris" berarti bahwa kira-kira sama jumlah kargo itu akan pergi dari stasiun A ke stasiun B sebagai dari B ke A. "asimetris" berarti sewenang-wenang jumlah kargo itu bisa pergi di kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk diaturkan ini ke asimetris atau manual ketika bermain sub arktik, sebagai bank tidak mengirim emas apapun kembali ke tambang emas. Untuk iklim sedang dan sub tropis anda juga bisah pilih simetris sebagian bank akan mengirim barang berharga kembali ke bank orisinil dari beberapa banyak barang berharga.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modus distribusi untuk kelas kargo yang lain: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modus distribusi untuk kelas kargo yang lain: {STRING}
@@ -1590,7 +1587,7 @@ STR_CONFIG_SETTING_DEMAND_DISTANCE :Efek jarak kepa
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Jika anda mengatur nilai lebih tinggi daripada 0, jarak antara stasiun asal A untuk sebagian kargo dan tujuan mungkin B akan dapat efek untuk jumlah kargo dikirim dari A ke B. Semakin jauh B dari A semakin kurang kargo akan dikirim. Semakin tinggi anda mengatur itu, semakin kurang kargo akan dikirim ke stasiun jauh dan semakin banyak kargo akan dikirim ke stasiun dekat. STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Jika anda mengatur nilai lebih tinggi daripada 0, jarak antara stasiun asal A untuk sebagian kargo dan tujuan mungkin B akan dapat efek untuk jumlah kargo dikirim dari A ke B. Semakin jauh B dari A semakin kurang kargo akan dikirim. Semakin tinggi anda mengatur itu, semakin kurang kargo akan dikirim ke stasiun jauh dan semakin banyak kargo akan dikirim ke stasiun dekat.
STR_CONFIG_SETTING_DEMAND_SIZE :Jumlah kargo yang akan kembali untuk modus simetris: {STRING} STR_CONFIG_SETTING_DEMAND_SIZE :Jumlah kargo yang akan kembali untuk modus simetris: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Mengaturkan ini kurang dari 100% membuat distribusi simetris bertindak lebih seperti yang asimetris. Lebih kurang kargo akan di paksa dikirim kembali jika jumlah tertentu dikirim ke stasiun. Jika anda mengatur itu ke 0% distribusi simetris bertindak seperti yang asimetris. STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Mengaturkan ini kurang dari 100% membuat distribusi simetris bertindak lebih seperti yang asimetris. Lebih kurang kargo akan di paksa dikirim kembali jika jumlah tertentu dikirim ke stasiun. Jika anda mengatur itu ke 0% distribusi simetris bertindak seperti yang asimetris.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Penjenuhan lintasan pendek sebelum menggunakan lintasan besar: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Penuhnya lintasan pendek sebelum menggunakan lintasan besar: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Biasanya terdapat banyak lintasan antara dua stasiun. Cargodist akan mengisi hingga penuh lintasan yang paling pendek terlebih dahulu, kemudian memenuhkan lintasan terpendek berikutnya dan seterusnya. Penuhnya suatu lintasan akan ditentukan mengikuti perkiraan kapasitas dan penggunaan terencana. Jika semua lintasan sudah penuh, sementara masih ada permintaan, Cargodist akan membebankannya kepada sebarang lintasan, terutama lintasan-lintasan berkapasitas besar. Walau demikian, sering kali algoritma tidak akan memperkirakan kapasitas dengan akurat. Setting ini memungkinkanmu untuk menentukan prosentase maksimum isian sebuah lintasan sebelum mengisi lintasan berikutnya. Aturlah nilainya di bawah 100% untuk menghindarkan stasiun dari kelebihan pengunjung manakala ada kesalahan perkiraan kapasitas. STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Biasanya terdapat banyak lintasan antara dua stasiun. Cargodist akan mengisi hingga penuh lintasan yang paling pendek terlebih dahulu, kemudian memenuhkan lintasan terpendek berikutnya dan seterusnya. Penuhnya suatu lintasan akan ditentukan mengikuti perkiraan kapasitas dan penggunaan terencana. Jika semua lintasan sudah penuh, sementara masih ada permintaan, Cargodist akan membebankannya kepada sebarang lintasan, terutama lintasan-lintasan berkapasitas besar. Walau demikian, sering kali algoritma tidak akan memperkirakan kapasitas dengan akurat. Setting ini memungkinkanmu untuk menentukan prosentase maksimum isian sebuah lintasan sebelum mengisi lintasan berikutnya. Aturlah nilainya di bawah 100% untuk menghindarkan stasiun dari kelebihan pengunjung manakala ada kesalahan perkiraan kapasitas.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Satuan kecepatan: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Satuan kecepatan: {STRING}
@@ -2045,7 +2042,7 @@ STR_NETWORK_CLIENT :Klien
STR_NETWORK_SPECTATORS :Penonton STR_NETWORK_SPECTATORS :Penonton
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Masukkan jumlah uang yang akan diberikan STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Masukkan jumlah uang yang akan diberikan
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Pengamat STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Penonton
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Jangan simpan kata sandi yang telah dimasukkan STR_COMPANY_PASSWORD_CANCEL :{BLACK}Jangan simpan kata sandi yang telah dimasukkan
@@ -2308,7 +2305,7 @@ STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Membangu
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Pilih kelas stasiun yang akan ditampilkan STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Pilih kelas stasiun yang akan ditampilkan
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Pilih jenis stasiun yang akan dibangun STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Pilih jenis stasiun yang akan dibangun
STR_STATION_CLASS_DFLT :Stasiun standar STR_STATION_CLASS_DFLT :Stasiun asli/"default"
STR_STATION_CLASS_WAYP :Waypoint STR_STATION_CLASS_WAYP :Waypoint
# Signal window # Signal window
@@ -2348,7 +2345,7 @@ STR_BRIDGE_TUBULAR_SILICON :Pipa, Silikon
# Road construction toolbar # Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Pembangunan Jalan STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Pembangunan Jalan
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Pembangunan Jalur Trem STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Pembangunan Jalan Trem
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Bangun bagian jalan. Ctrl untuk mengganti mode bangun/bongkar pada konstruksi jalan. Shift untuk menampilkan perkiraan biaya STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Bangun bagian jalan. Ctrl untuk mengganti mode bangun/bongkar pada konstruksi jalan. Shift untuk menampilkan perkiraan biaya
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bangun jalur trem. Ctrl untuk mengganti mode bangun/bongkar pada konstruksi jalur trem. Shift untuk menampilkan perkiraan biaya STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bangun jalur trem. Ctrl untuk mengganti mode bangun/bongkar pada konstruksi jalur trem. Shift untuk menampilkan perkiraan biaya
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Bangun jalan menggunakan mode Autoroad. Ctrl untuk mengganti mode bangun/bongkar pada konstruksi jalan. Shift untuk menampilkan perkiraan biaya STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Bangun jalan menggunakan mode Autoroad. Ctrl untuk mengganti mode bangun/bongkar pada konstruksi jalan. Shift untuk menampilkan perkiraan biaya
@@ -2356,7 +2353,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Bangun j
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bangun bengkel (untuk pembelian dan perbaikan kendaraan). Shift untuk menampilkan perkiraan biaya STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bangun bengkel (untuk pembelian dan perbaikan kendaraan). Shift untuk menampilkan perkiraan biaya
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Bangun bengkel (untuk pembelian dan perbaikan trem). Shift untuk menampilkan perkiraan biaya STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Bangun bengkel (untuk pembelian dan perbaikan trem). Shift untuk menampilkan perkiraan biaya
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Bangun terminal bus. Ctrl untuk mengaktifkan penggabungan terminal. Shift untuk menampilkan perkiraan biaya STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Bangun terminal bus. Ctrl untuk mengaktifkan penggabungan terminal. Shift untuk menampilkan perkiraan biaya
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Bangun halte trem penumpang. Ctrl untuk mengaktifkan penggabungan halte. Shift untuk menampilkan perkiraan biaya STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Bangun stasion trem penumpang. Ctrl untuk mengaktifkan penggabungan stasiun. Shift untuk menampilkan perkiraan biaya
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Bangun terminal bongkar muat. Ctrl untuk mengaktifkan penggabungan stasiun. Shift untuk menampilkan perkiraan biaya STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Bangun terminal bongkar muat. Ctrl untuk mengaktifkan penggabungan stasiun. Shift untuk menampilkan perkiraan biaya
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Bangun stasiun trem. Ctrl untuk mengaktifkan penggabungan stasiun. Shift untuk menampilkan perkiraan biaya STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Bangun stasiun trem. Ctrl untuk mengaktifkan penggabungan stasiun. Shift untuk menampilkan perkiraan biaya
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Aktif/Non Aktifkan jalan satu arah STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Aktif/Non Aktifkan jalan satu arah
@@ -2378,8 +2375,8 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Orientas
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Pilih arah terminal bus STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Pilih arah terminal bus
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Orientasi stasiun truk STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Orientasi stasiun truk
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Pilih arah terminal bongkar muat truk STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Pilih arah terminal bongkar muat truk
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orientasi halte trem penumpang STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orientasi stasiun trem penumpang
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Pilih arah halte trem penumpang STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Pilih arah stasiun trem penumpang
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Arah stasiun trem angkutan barang STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Arah stasiun trem angkutan barang
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Pilih arah stasiun trem angkutan barang STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Pilih arah stasiun trem angkutan barang
@@ -2550,7 +2547,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Muatan diterima: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Muatan diterima: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Batasan kecepatan rel: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Batasan kecepatan rel: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Batasan kecepatan jalan: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Bebatuan STR_LAI_CLEAR_DESCRIPTION_ROCKS :Bebatuan
@@ -2647,7 +2643,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah milik Per
STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hak Cipta asli {COPYRIGHT} 1995 Chris Sawyer, Hak Cipta dilindungi STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hak Cipta asli {COPYRIGHT} 1995 Chris Sawyer, Hak Cipta dilindungi
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Tim OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 Tim OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpan Permainan STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpan Permainan
@@ -2880,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Berkas hil
STR_NEWGRF_BROKEN :{WHITE}Biasanya NewGRF '{0:STRING}' dapat menyebabkan de-sinkron dan atau crash STR_NEWGRF_BROKEN :{WHITE}Biasanya NewGRF '{0:STRING}' dapat menyebabkan de-sinkron dan atau crash
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ini akan mengubah keadaan gerbong listrik '{1:ENGINE}' saat tidak berada di depo STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ini akan mengubah keadaan gerbong listrik '{1:ENGINE}' saat tidak berada di depo
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ini akan mengubah panjang kereta sebanyak '{1:ENGINE}' ketika tidak berada di dalam depo STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ini akan mengubah panjang kereta sebanyak '{1:ENGINE}' ketika tidak berada di dalam depo
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Mengubah kapasitas kendaraan '{1:ENGINE}' ketika tidak di dalam depot atau reparasi
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Kereta '{VEHICLE}' milik '{COMPANY}' memiliki ukuran yang tidak sesuai. Hal ini mungkin disebabkan oleh masalah dengan NewGRF. Permainan mungkin akan rusak atau macet STR_BROKEN_VEHICLE_LENGTH :{WHITE}Kereta '{VEHICLE}' milik '{COMPANY}' memiliki ukuran yang tidak sesuai. Hal ini mungkin disebabkan oleh masalah dengan NewGRF. Permainan mungkin akan rusak atau macet
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' memberikan informasi yang salah STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' memberikan informasi yang salah
@@ -2896,7 +2891,6 @@ STR_NEWGRF_INVALID_ENGINE :<model kendaraa
STR_NEWGRF_INVALID_INDUSTRYTYPE :<industri tidak valid> STR_NEWGRF_INVALID_INDUSTRYTYPE :<industri tidak valid>
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
STR_INVALID_VEHICLE :<kendaraan tidak berlaku>
# NewGRF scanning window # NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}Memindai NewGRFs STR_NEWGRF_SCAN_CAPTION :{WHITE}Memindai NewGRFs
@@ -2928,7 +2922,7 @@ STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City) STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Populasi: {ORANGE}{COMMA}{BLACK} Rumah: {ORANGE}{COMMA} STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Populasi: {ORANGE}{COMMA}{BLACK} Rumah: {ORANGE}{COMMA}
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Penumpang bulan lalu: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA} STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Penumpang bulan lalu: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA}
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Surat bulan lalu: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA} STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Dokumen bulan lalu: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Kargo untuk pertumbuhan kota: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Kargo untuk pertumbuhan kota:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED} Butuh {ORANGE}{STRING} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED} Butuh {ORANGE}{STRING}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} dibutuhkan saat musim dingin STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} dibutuhkan saat musim dingin
@@ -3133,7 +3127,7 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Biaya Ops
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Biaya Operasional Kendaraan STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Biaya Operasional Kendaraan
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Biaya Ops. Pesawat STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Biaya Ops. Pesawat
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Biaya Ops. Kapal Laut STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Biaya Ops. Kapal Laut
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Pemeliharaan Properti STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Perawatan Properti
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Pendapatan Kereta STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Pendapatan Kereta
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Pendapatan Kendaraan STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Pendapatan Kendaraan
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Pendapatan Pesawat STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Pendapatan Pesawat
@@ -3949,8 +3943,6 @@ STR_AI_SETTINGS_START_DELAY :Jalankan AI set
STR_TEXTFILE_README_CAPTION :{WHITE}keterangan {STRING} dari {STRING} STR_TEXTFILE_README_CAPTION :{WHITE}keterangan {STRING} dari {STRING}
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}Catatan perubahan {STRING} dari {STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}Catatan perubahan {STRING} dari {STRING}
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}Lisensi {STRING} dari {STRING} STR_TEXTFILE_LICENCE_CAPTION :{WHITE}Lisensi {STRING} dari {STRING}
STR_TEXTFILE_WRAP_TEXT :{WHITE}Mengebatkan teks
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Mengebatkan teks dari jendela sehingga akan muat tanpa menggulir
STR_TEXTFILE_VIEW_README :{BLACK}Lihat readme STR_TEXTFILE_VIEW_README :{BLACK}Lihat readme
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Catatan Perubahan STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Catatan Perubahan
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Lisensi STR_TEXTFILE_VIEW_LICENCE :{BLACK}Lisensi
@@ -4148,7 +4140,7 @@ STR_ERROR_THERE_IS_NO_STATION :{WHITE}...tidak
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Harus menghancurkan jalur rel stasiun terlebih dahul STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Harus menghancurkan jalur rel stasiun terlebih dahul
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Harus menghancurkan terminal bus terlebih dahulu STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Harus menghancurkan terminal bus terlebih dahulu
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Harus menghancurkan stasiun truk terlebih dahulu STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Harus menghancurkan stasiun truk terlebih dahulu
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Harus menghancurkan halte penumpang trem terlebih dahulu STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Harus menghancurkan terminal penumpang trem terlebih dahulu
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Harus menghancurkan terminal kargo trem terlebih dahulu STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Harus menghancurkan terminal kargo trem terlebih dahulu
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Harus menghancurkan pelabuhan terlebih dahulu STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Harus menghancurkan pelabuhan terlebih dahulu
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Harus menghancurkan bandara terlebih dahulu STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Harus menghancurkan bandara terlebih dahulu
@@ -4218,9 +4210,9 @@ STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Tidak da
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Harus membongkar jalan terlebih dahulu STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Harus membongkar jalan terlebih dahulu
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... jalan satu arah tak bisa memiliki simpangan STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... jalan satu arah tak bisa memiliki simpangan
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Tidak dapat membangun jalan disini... STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Tidak dapat membangun jalan disini...
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Tidak dapat membangun jalur trem disini... STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Tidak dapat membangun jalan trem disini...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Tidak dapat membongkar jalan di sini... STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Tidak dapat membongkar jalan di sini...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Tidak dapat membongkar jalur trem disini... STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Tidak dapat membongkar jalan trem disini...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... tidak ada jalan STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... tidak ada jalan
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... tidak ada jalur trem STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... tidak ada jalur trem
@@ -4531,7 +4523,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Listri
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Listrik) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Listrik)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Listrik) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Listrik)
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Gerbong Penumpang STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Gerbong Penumpang
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Gerbong Surat STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Gerbong Barang Pos
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Gerbong Batubara STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Gerbong Batubara
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Gerbong Tangki Minyak STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Gerbong Tangki Minyak
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Gerbong Ternak STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Gerbong Ternak
@@ -4561,7 +4553,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Listri
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Listrik) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Listrik)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Gerbong Penumpang STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Gerbong Penumpang
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Gerbong Surat STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Gerbong Dokumen
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Gerbong Batubara STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Gerbong Batubara
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Gerbong Tangki Minyak STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Gerbong Tangki Minyak
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Gerbong Ternak STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Gerbong Ternak
@@ -4593,7 +4585,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus'
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Listrik) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Listrik)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Gerbong Penumpang STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Gerbong Penumpang
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Gerbong Surat STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Gerbong Dokumen
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Gerbong Batubara STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Gerbong Batubara
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Gerbong Tangki Minyak STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Gerbong Tangki Minyak
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Gerbong Ternak STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Gerbong Ternak
@@ -4629,12 +4621,12 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Bus Ploddyphut
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Truk Batubara Balogh STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Truk Batubara Balogh
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Truk Batubara Uhl STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Truk Batubara Uhl
STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :Truk Batubara DW STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :Truk Batubara DW
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :Truk Pos MPS STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :Truk Dokumen MPS
STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Truk Pos Reynard STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Truk Dokumen Reynard
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Truk Pos Perry STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Truk Dokumen Perry
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :Truk Pos MightyMover STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :Truk Dokumen MightyMover
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Truk Pos Powernaught STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Truk Dokumen Powernaught
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Truk Pos Wizzowow STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Truk Dokumen Wizzowow
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Truk Tangki minyak Witcombe STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Truk Tangki minyak Witcombe
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Truk Tangki minyak Foster STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Truk Tangki minyak Foster
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Truk Tangki minyak Perry STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Truk Tangki minyak Perry
@@ -4716,7 +4708,7 @@ STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Ferry Penumpang
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Ferry Penumpang Shivershake STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Ferry Penumpang Shivershake
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Kapal Kargo Yate STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Kapal Kargo Yate
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Kapal Kargo Bakewell STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Kapal Kargo Bakewell
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :Kapal Barang MightyMover STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :Kapal Kargo MightyMover
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Kapal Kargo Powernaught STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Kapal Kargo Powernaught
STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52 STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52
STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count

View File

@@ -2201,7 +2201,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Talamh faoi úi
STR_ABOUT_OPENTTD :{WHITE}Maidir le OpenTTD STR_ABOUT_OPENTTD :{WHITE}Maidir le OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Cóipcheart bunaidh {COPYRIGHT} 1995 Chris Sawyer, Gach ceart ar cosaint STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Cóipcheart bunaidh {COPYRIGHT} 1995 Chris Sawyer, Gach ceart ar cosaint
STR_ABOUT_VERSION :{BLACK}OpenTTD leagan {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD leagan {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 An fhoireann OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 An fhoireann OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sábháil an Cluiche STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sábháil an Cluiche

View File

@@ -1072,8 +1072,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Impostazione di
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Impostazione della compagnia (conservata nei salvataggi; influenza solo le nuove partite) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Impostazione della compagnia (conservata nei salvataggi; influenza solo le nuove partite)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Impostazione della compagnia (conservata nel salvataggio; influenza solo la compagnia corrente) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Impostazione della compagnia (conservata nel salvataggio; influenza solo la compagnia corrente)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria: STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Mostra:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Limita la lista sottostante alle sole impostazioni con valore modificato STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Limita la lista sottostante alle sole impostazioni con valore modificato
STR_CONFIG_SETTING_RESTRICT_BASIC :Impostazioni di base STR_CONFIG_SETTING_RESTRICT_BASIC :Impostazioni di base
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Impostazioni avanzate STR_CONFIG_SETTING_RESTRICT_ADVANCED :Impostazioni avanzate
@@ -1088,10 +1087,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Impostazioni di
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Impostazioni di gioco (conservate nel salvataggio; influenzano solo la partita corrente) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Impostazioni di gioco (conservate nel salvataggio; influenzano solo la partita corrente)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Impostazioni della compagnia (conservate nei salvataggi; influenzano solo le nuove partite) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Impostazioni della compagnia (conservate nei salvataggi; influenzano solo le nuove partite)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Impostazioni della compagnia (conservate nel salvataggio; influenzano solo la compagnia corrente) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Impostazioni della compagnia (conservate nel salvataggio; influenzano solo la compagnia corrente)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Per mostrare tutti i risultati impostare la{}{SILVER}Categoria {BLACK}su {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Per mostrare tutti i risultati impostare il{}{SILVER}Tipo {BLACK}su {WHITE}Tutti i tipi di impostazioni
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Per mostrare tutti i risultati impostare la{}{SILVER}Categoria {BLACK}su {WHITE}{STRING} {BLACK}e il {SILVER}Tipo {BLACK}su {WHITE}Tutti i tipi di impostazioni
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nessuna -
STR_CONFIG_SETTING_OFF :No STR_CONFIG_SETTING_OFF :No
STR_CONFIG_SETTING_OFF.ms :No STR_CONFIG_SETTING_OFF.ms :No
@@ -2582,7 +2577,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carichi accettati: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carichi accettati: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limite di velocità rotaie: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limite di velocità rotaie: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite di velocità strada: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocce STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocce
@@ -2679,7 +2673,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno possedu
STR_ABOUT_OPENTTD :{WHITE}Informazioni su OpenTTD STR_ABOUT_OPENTTD :{WHITE}Informazioni su OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright originale {COPYRIGHT} 1995 Chris Sawyer, Tutti i diritti riservati STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright originale {COPYRIGHT} 1995 Chris Sawyer, Tutti i diritti riservati
STR_ABOUT_VERSION :{BLACK}OpenTTD versione {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD versione {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Il team OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 Il team OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salva partita STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salva partita
@@ -2912,7 +2906,6 @@ STR_NEWGRF_LIST_MISSING :{RED}File manca
STR_NEWGRF_BROKEN :{WHITE}Il comportamento del NewGRF '{0:STRING}' può causare errori di sincronizzazione e/o crash STR_NEWGRF_BROKEN :{WHITE}Il comportamento del NewGRF '{0:STRING}' può causare errori di sincronizzazione e/o crash
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ha modificato lo stato di vagone motorizzato di '{1:ENGINE}' al di fuori del deposito STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ha modificato lo stato di vagone motorizzato di '{1:ENGINE}' al di fuori del deposito
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ha modificato la lunghezza del veicolo '{1:ENGINE}' fuori dal deposito STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ha modificato la lunghezza del veicolo '{1:ENGINE}' fuori dal deposito
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Ha modificato la capacità del veicolo '{1:ENGINE}' fuori dal deposito o mentre non era in corso un riadattamento
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Il treno '{VEHICLE}' della '{COMPANY}' ha una lunghezza non valida, probabilmente a causa di problemi con un NewGRF. È possibile che si verifichino errori di sincronizzazione o crash STR_BROKEN_VEHICLE_LENGTH :{WHITE}Il treno '{VEHICLE}' della '{COMPANY}' ha una lunghezza non valida, probabilmente a causa di problemi con un NewGRF. È possibile che si verifichino errori di sincronizzazione o crash
STR_NEWGRF_BUGGY :{WHITE}Informazioni scorrette fornite dal NewGRF '{0:STRING}' STR_NEWGRF_BUGGY :{WHITE}Informazioni scorrette fornite dal NewGRF '{0:STRING}'

View File

@@ -1070,6 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :ゲーム設定
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :会社設定(新規ゲームにのみ影響) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :会社設定(新規ゲームにのみ影響)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :会社設定(現在の会社のみに影響) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :会社設定(現在の会社のみに影響)
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}表示:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}設定のレベルでフィルタリングします。標準の設定と異なるもののみ表示することもできます STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}設定のレベルでフィルタリングします。標準の設定と異なるもののみ表示することもできます
STR_CONFIG_SETTING_RESTRICT_BASIC :基本設定 STR_CONFIG_SETTING_RESTRICT_BASIC :基本設定
STR_CONFIG_SETTING_RESTRICT_ADVANCED :詳細設定 STR_CONFIG_SETTING_RESTRICT_ADVANCED :詳細設定
@@ -2642,7 +2643,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :社有地
STR_ABOUT_OPENTTD :{WHITE}OpenTTDについて STR_ABOUT_OPENTTD :{WHITE}OpenTTDについて
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}オリジナル版権{COPYRIGHT} 1995 Chris Sawyer All rights reserved STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}オリジナル版権{COPYRIGHT} 1995 Chris Sawyer All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD バージョン {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD バージョン {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 The OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2013 The OpenTTD team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ゲームを保存 STR_SAVELOAD_SAVE_CAPTION :{WHITE}ゲームを保存

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