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Author SHA1 Message Date
rubidium
9f524ef7f6 (svn r19530) -Release: 1.0.0, oh yes... finally it's April fool's day! 2010-03-31 22:12:30 +00:00
258 changed files with 4086 additions and 12279 deletions

48
.gitignore vendored
View File

@@ -1,46 +1,12 @@
Makefile*
bin/*
!bin/ai
bin/ai/*
!bin/ai/compat*.nut
!bin/ai/regression
!bin/data
bin/data/*
bundle/*
!bin/data/chars.grf
!bin/data/openttdd.grf
!bin/data/openttdw.grf
!bin/data/opntitle.dat
!bin/data/orig_*.obg
!bin/data/orig_*.obs
!bin/data/no_sound.obs
!bin/gm
bin/gm/*
!bin/gm/no_music.obm
!bin/gm/orig_*.obm
!bin/scripts
bin/scripts/*
!bin/scripts/*.example
!bin/scripts/readme.txt
bundle/*
bundles/*
docs/aidocs/*
docs/source/*
media/openttd.desktop
media/openttd.desktop.install
!bin/data/opntitle.grf
!bin/scenario/README
!bin/scripts*
config.*
objs/*
projects/Debug
projects/Release
projects/*.ncb
projects/*.suo
projects/*.sdf
projects/*.opensdf
projects/*.vcproj.*.user
projects/*.vcxproj.user
src/rev.cpp
src/os/windows/ottdres.rc
/Makefile*
!/Makefile.msvc
/config.*
!/config.lib
!*.in
*.tmp

View File

@@ -1,26 +1,11 @@
syntax: glob
bin/lang/*
bin/openttd*
bin/*.cfg
bin/opentd*
bundle/*
bundles/*
config.cache*
config.cache.*
config.log
config.pwd
docs/aidocs/*
docs/source/*
Makefile
Makefile.am
Makefile.bundle
media/openttd.desktop
media/openttd.desktop.install
media/openttd.desktop*
objs/*
projects/*.ncb
projects/*.suo
projects/*.sdf
projects/*.opensdf
projects/*.vcproj.*.user
projects/*.vcxproj.user
src/rev.cpp
src/os/windows/ottdres.rc

View File

@@ -88,8 +88,7 @@ endif
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
ifdef MENU_DIR
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
$(Q)cat "$(ROOT_DIR)/media/openttd.desktop" | sed s/=openttd/=$(BINARY_NAME)/g > "$(ROOT_DIR)/media/openttd.desktop.install"
endif
ifeq ($(TTD), openttd.exe)
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"

View File

@@ -43,7 +43,6 @@ OSXAPP = !!OSXAPP!!
LIPO = !!LIPO!!
REVISION = !!REVISION!!
AWK = !!AWK!!
SORT = !!SORT!!
DISTCC = !!DISTCC!!
RES := $(shell if [ ! -f $(CONFIG_CACHE_PWD) ] || [ "`pwd`" != "`cat $(CONFIG_CACHE_PWD)`" ]; then echo "`pwd`" > $(CONFIG_CACHE_PWD); fi )

View File

@@ -192,9 +192,9 @@ function Regression::Base()
print(" RandRange(2): " + AIBase.RandRange(2));
print(" RandRange(2): " + AIBase.RandRange(2));
print(" RandRange(2): " + AIBase.RandRange(2));
print(" RandRange(1000000): " + AIBase.RandRange(1000000)); // 32 bit tests
print(" RandRange(1000000): " + AIBase.RandRange(1000000));
print(" RandRange(1000000): " + AIBase.RandRange(1000000));
print(" RandRange(9): " + AIBase.RandRange(9));
print(" RandRange(9): " + AIBase.RandRange(9));
print(" RandRange(9): " + AIBase.RandRange(9));
print(" Chance(1, 2): " + AIBase.Chance(1, 2));
print(" Chance(1, 2): " + AIBase.Chance(1, 2));
print(" Chance(1, 2): " + AIBase.Chance(1, 2));
@@ -1027,7 +1027,6 @@ function Regression::RailTypeList()
for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
print(" RailType: " + i);
print(" IsRailTypeAvailable(): " + AIRail.IsRailTypeAvailable(i));
print(" GetMaxSpeed(): " + AIRail.GetMaxSpeed(i));
}
}
@@ -1755,48 +1754,6 @@ function Regression::PrintSubsidy(subsidy_id)
print(" GetCargoType(): " + AISubsidy.GetCargoType(subsidy_id));
}
function Regression::Math()
{
print("");
print("--Math--");
print(" -2147483648 < -2147483647: " + (-2147483648 < -2147483647));
print(" -2147483648 < -1 : " + (-2147483648 < -1 ));
print(" -2147483648 < 0 : " + (-2147483648 < 0 ));
print(" -2147483648 < 1 : " + (-2147483648 < 1 ));
print(" -2147483648 < 2147483647: " + (-2147483648 < 2147483647));
print(" -2147483647 < -2147483648: " + (-2147483647 < -2147483648));
print(" -1 < -2147483648: " + (-1 < -2147483648));
print(" 0 < -2147483648: " + ( 0 < -2147483648));
print(" 1 < -2147483648: " + ( 1 < -2147483648));
print(" 2147483647 < -2147483648: " + ( 2147483647 < -2147483648));
print(" -1 > 2147483647: " + (-1 > 2147483647));
print(" -1 > 1 : " + (-1 > 1 ));
print(" -1 > 0 : " + (-1 > 0 ));
print(" -1 > -1 : " + (-1 > -1 ));
print(" -1 > -2147483648: " + (-1 > -2147483648));
print(" 1 > 2147483647: " + ( 1 > 2147483647));
print(" 1 > 1 : " + ( 1 > 1 ));
print(" 1 > 0 : " + ( 1 > 0 ));
print(" 1 > -1 : " + ( 1 > -1 ));
print(" 1 > -2147483648: " + ( 1 > -2147483648));
print(" 2147483647 > 2147483646: " + ( 2147483647 > 2147483646));
print(" 2147483647 > 1 : " + ( 2147483647 > 1 ));
print(" 2147483647 > 0 : " + ( 2147483647 > 0 ));
print(" 2147483647 > -1 : " + ( 2147483647 > -1 ));
print(" 2147483647 > -2147483648: " + ( 2147483647 > -2147483648));
print(" 2147483646 > 2147483647: " + ( 2147483646 > 2147483647));
print(" 1 > 2147483647: " + ( 1 > 2147483647));
print(" 0 > 2147483647: " + ( 0 > 2147483647));
print(" -1 > 2147483647: " + (-1 > 2147483647));
print(" -2147483648 > 2147483647: " + (-2147483648 > 2147483647));
print(" 13725 > -2147483648: " + ( 13725 > -2147483648));
}
function Regression::Start()
{
@@ -1862,7 +1819,5 @@ function Regression::Start()
}
}
print(" IsEventWaiting: false");
this.Math();
}

View File

@@ -96,10 +96,10 @@
RandRange(1): 0
RandRange(2): 0
RandRange(2): 0
RandRange(2): 0
RandRange(1000000): 987346
RandRange(1000000): 781750
RandRange(1000000): 191841
RandRange(2): 1
RandRange(9): 6
RandRange(9): 7
RandRange(9): 4
Chance(1, 2): true
Chance(1, 2): false
Chance(1, 2): false
@@ -2148,201 +2148,201 @@ ERROR: HasNext() is invalid as Begin() is never called
GetRoadType(): -1
GetPlaneType(): -1
Engine 57
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Passenger Carriage
GetCargoType(): 0
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 45
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1447
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 25
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 2
GetRoadType(): -1
GetPlaneType(): -1
Engine 58
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Mail Van
GetCargoType(): 2
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 35
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1335
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 21
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 2
GetRoadType(): -1
GetPlaneType(): -1
Engine 59
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
CanRefitCargo(): false
GetCapacity(): -1
IsValidEngine(): true
GetName(): Coal Truck
GetCargoType(): 1
CanRefitCargo(): true
GetCapacity(): 35
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1031
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 18
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 2
GetRoadType(): -1
GetPlaneType(): -1
Engine 60
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Oil Tanker
GetCargoType(): 3
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 35
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1171
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 24
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 2
GetRoadType(): -1
GetPlaneType(): -1
Engine 61
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Livestock Van
GetCargoType(): 4
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 30
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1125
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 20
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 2
GetRoadType(): -1
GetPlaneType(): -1
Engine 62
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Goods Van
GetCargoType(): 5
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 30
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1113
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 21
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 2
GetRoadType(): -1
GetPlaneType(): -1
Engine 63
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Grain Hopper
GetCargoType(): 6
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 35
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1066
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 19
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 2
GetRoadType(): -1
GetPlaneType(): -1
Engine 64
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Wood Truck
GetCargoType(): 7
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 35
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1060
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 16
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 2
GetRoadType(): -1
GetPlaneType(): -1
Engine 65
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Iron Ore Hopper
GetCargoType(): 8
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 35
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1048
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 19
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 2
GetRoadType(): -1
GetPlaneType(): -1
Engine 66
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Steel Truck
GetCargoType(): 9
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 25
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1148
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 18
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 2
GetRoadType(): -1
GetPlaneType(): -1
Engine 67
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Armoured Van
GetCargoType(): 10
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 25
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1494
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 30
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 2
GetRoadType(): -1
GetPlaneType(): -1
Engine 68
@@ -2724,201 +2724,201 @@ ERROR: HasNext() is invalid as Begin() is never called
GetRoadType(): -1
GetPlaneType(): -1
Engine 89
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Passenger Carriage
GetCargoType(): 0
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 47
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1447
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 25
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 3
GetRoadType(): -1
GetPlaneType(): -1
Engine 90
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Mail Van
GetCargoType(): 2
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 37
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1335
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 21
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 3
GetRoadType(): -1
GetPlaneType(): -1
Engine 91
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
CanRefitCargo(): false
GetCapacity(): -1
IsValidEngine(): true
GetName(): Coal Truck
GetCargoType(): 1
CanRefitCargo(): true
GetCapacity(): 37
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1031
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 18
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 3
GetRoadType(): -1
GetPlaneType(): -1
Engine 92
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Oil Tanker
GetCargoType(): 3
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 37
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1171
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 24
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 3
GetRoadType(): -1
GetPlaneType(): -1
Engine 93
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Livestock Van
GetCargoType(): 4
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 32
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1125
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 20
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 3
GetRoadType(): -1
GetPlaneType(): -1
Engine 94
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Goods Van
GetCargoType(): 5
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 32
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1113
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 21
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 3
GetRoadType(): -1
GetPlaneType(): -1
Engine 95
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Grain Hopper
GetCargoType(): 6
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 37
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1066
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 19
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 3
GetRoadType(): -1
GetPlaneType(): -1
Engine 96
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Wood Truck
GetCargoType(): 7
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 37
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1060
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 16
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 3
GetRoadType(): -1
GetPlaneType(): -1
Engine 97
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Iron Ore Hopper
GetCargoType(): 8
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 37
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1048
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 19
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 3
GetRoadType(): -1
GetPlaneType(): -1
Engine 98
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Steel Truck
GetCargoType(): 9
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 27
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1148
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 18
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 3
GetRoadType(): -1
GetPlaneType(): -1
Engine 99
IsValidEngine(): false
GetName(): (null : 0x00000000)
GetCargoType(): 255
IsValidEngine(): true
GetName(): Armoured Van
GetCargoType(): 10
CanRefitCargo(): false
GetCapacity(): -1
GetCapacity(): 27
GetReliability(): -1
GetMaxSpeed(): -1
GetPrice(): -1
GetMaxSpeed(): 0
GetPrice(): 1494
GetMaxAge(): -1
GetRunningCost(): -1
GetRunningCost(): 0
GetPower(): -1
GetWeight(): -1
GetWeight(): 30
GetMaxTractiveEffort(): -1
GetVehicleType(): 255
GetRailType(): 255
GetVehicleType(): 0
GetRailType(): 3
GetRoadType(): -1
GetPlaneType(): -1
Engine 100
@@ -5747,7 +5747,7 @@ ERROR: HasNext() is invalid as Begin() is never called
GetRailType(): 255
GetRoadType(): -1
GetPlaneType(): -1
Valid Engines: 31
Valid Engines: 53
--EngineList--
Count(): 11
@@ -7093,7 +7093,7 @@ ERROR: HasNext() is invalid as Begin() is never called
IsBuoyTile(): false
IsLockTile(): false
IsCanalTile(): false
GetBankBalance(): 479851
GetBankBalance(): 480703
BuildWaterDepot(): true
BuildDock(): true
BuildBuoy(): true
@@ -7106,7 +7106,7 @@ ERROR: HasNext() is invalid as Begin() is never called
IsBuoyTile(): true
IsLockTile(): true
IsCanalTile(): true
GetBankBalance(): 450302
GetBankBalance(): 451154
--AIWaypointList(BUOY)--
Count(): 1
@@ -7125,7 +7125,7 @@ ERROR: HasNext() is invalid as Begin() is never called
IsBuoyTile(): false
IsLockTile(): false
IsCanalTile(): false
GetBankBalance(): 427657
GetBankBalance(): 428509
BuildWaterDepot(): true
BuildDock(): true
@@ -7208,7 +7208,6 @@ ERROR: HasNext() is invalid as Begin() is never called
ListDump:
RailType: 0
IsRailTypeAvailable(): true
GetMaxSpeed(): 0
--Road--
Road
@@ -8047,7 +8046,7 @@ ERROR: HasNext() is invalid as Begin() is never called
GetPopulation(): 737
GetLocation(): 6446
GetHouseCount(): 26
GetRating(): 6
GetRating(): 5
Town 11
IsValidTown(): true
GetName(): Fort Frindston
@@ -8082,7 +8081,7 @@ ERROR: HasNext() is invalid as Begin() is never called
GetPopulation(): 807
GetLocation(): 42338
GetHouseCount(): 33
GetRating(): 6
GetRating(): 5
Town 16
IsValidTown(): true
GetName(): Kennville
@@ -8117,7 +8116,7 @@ ERROR: HasNext() is invalid as Begin() is never called
GetPopulation(): 437
GetLocation(): 22585
GetHouseCount(): 15
GetRating(): 6
GetRating(): 5
Town 21
IsValidTown(): true
GetName(): Franinghead
@@ -8630,37 +8629,4 @@ ERROR: HasNext() is invalid as Begin() is never called
GetEventType: 6
Unknown Event
IsEventWaiting: false
--Math--
-2147483648 < -2147483647: true
-2147483648 < -1 : true
-2147483648 < 0 : true
-2147483648 < 1 : true
-2147483648 < 2147483647: true
-2147483647 < -2147483648: false
-1 < -2147483648: false
0 < -2147483648: false
1 < -2147483648: false
2147483647 < -2147483648: false
-1 > 2147483647: false
-1 > 1 : false
-1 > 0 : false
-1 > -1 : false
-1 > -2147483648: true
1 > 2147483647: false
1 > 1 : false
1 > 0 : true
1 > -1 : true
1 > -2147483648: true
2147483647 > 2147483646: true
2147483647 > 1 : true
2147483647 > 0 : true
2147483647 > -1 : true
2147483647 > -2147483648: true
2147483646 > 2147483647: false
1 > 2147483647: false
0 > 2147483647: false
-1 > 2147483647: false
-2147483648 > 2147483647: false
13725 > -2147483648: true
ERROR: The AI died unexpectedly.

View File

@@ -1,156 +1,3 @@
1.0.3-RC1 (2010-07-17)
------------------------------------------------------------------------
- Feature: [NewGRF] Textstack support for CB 38 (r20086)
- Feature: [NewGRF] Add a railtype flag to disallow level crossings per railtype (r20049)
- Change: Improve desync debugging, crash log data and the Debian packaging (by making a debug symbols package) (r20138, r20136, r20129)
- Fix: Do not scan /data and ~/data (if they happen to be your working directory). If it is the directory where your binary is located it will still scan them [FS#3949] (r20166)
- Fix: Integer comparison failed in case the difference was more than 'MAX_UINT'/2 [FS#3954] (r20162)
- Fix: [YAPP] Converting a one-way block to a path signal with trains on both sides could lead to a train crash [FS#3937] (r20156)
- Fix: [NewGRF] Improve handling of snowing of railtypes and (infra)structures on foundations [FS#3883] (r20153, r20132, r20126, r20125)
- Fix: Ships were not marked as dirty when stopping inside a depot [FS#3880] (r20142)
- Fix: Some windows ignored all hotkeys [FS#3902] (r20141, r20140, r20139)
- Fix: Do not allow building a rail track to the water using a tree-tile [FS#3695] (r20110)
- Fix: [NoAI] AITown::GetRating() returned wrong values [FS#3934] (r20103)
- Fix: Reading deleted memory when selecting a NewGRF in the content download window of which the data has not been acquired from the content server. The crash would occur after the content server's reply was processed and the ContentInfo object was replaced with another [FS#3899] (r20089, r20082)
- Fix: If after loading a savegame (including intro game) one tried to save a game (including autosave) and that failed (very) early on because it could not open the file for writing all pointers would be converted to NULLs which then causes corrupted game states [FS#3876, FS#3887, FS#3920, FS#3923] (r20087)
- Fix: gitignore and hgignore had more missing/wrong entries (r20078, r20033, r20031)
- Fix: Remove the space between 'open' and 'ttd' in the title screen (r20077)
- Fix: Road vehicles could get crashed twice in a tick [FS#3896] (r20053, r20034)
- Fix: Coloured_news_year was stored in savegames while it should be a client setting [FS#3916] (r20051)
- Fix: Crash when spectator tried to open a vehicle list without selecting any company [FS#3892] (r20041)
- Fix: Instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game [FS#3907] (r20039)
- Fix: Tram tracks did not show at level crossing with the new railtypes [FS#3911] (r20036)
- Fix: Under some circumstances you could get into an infinite loop [FS#3909] (r20035)
- Fix: The 64 bits TortoiseSVN was not always properly detected (r20029)
- Fix: Do not close the sort dropdown in the (original) vehicle list when there are no vehicles. That code is meant for the 'actions' dropdown [FS#3881] (r20014)
- Fix: When joining a company with a password you could only enter 20 characters of the password (r20012)
- Fix: Sign sorting was unstable [FS#3893] (r20009)
- Fix: Trains should also have running cost while slowing down for stop (r20006)
- Fix: [NewGRF] Stringcodes 82, 83 and 84 were not properly converted to openttd codes so they did not work (r20004)
- Fix: Clear force_proceed when entering depots and when loading, resetting of force_proceed on manual stopping did not work [FS#3878] (r19992)
- Fix: Do not show an error message when trying to start/stop a crashed plane [FS#3874] (r19953)
- Fix: Allow turning of roadvehicles while waiting in a queue (r19945)
- Fix: Disallow moving of vehicle news window [FS#3865] (r19943)
- Fix: Under some (unlucky) circumstances the wrong company would be 'current company' when changing company colour or orders [FS#3903]
1.0.2 (2010-06-19)
------------------------------------------------------------------------
- Fix: Owner of the Waypoint View window was not properly set (r19990)
- Fix: Close list of vehicles with given oil rig in orders when the oil rig is deleted (r19956)
- Fix: Close list of vehicles with given buoy/oil rig in orders when switching company (r19955)
- Fix: Do not close list of waypoint's trains when the waypoint view is closed when it is sticky (r19952)
- Fix: Close buoy's vehicle list when the buoy is deleted [FS#3869] (r19951)
1.0.2-RC1 (2010-06-05)
------------------------------------------------------------------------
- Feature: Translated desktop shortcut comments (r19884)
- Fix: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code [FS#3857] (r19934)
- Fix: Pay for the rail/road when constructing tunnels, bridges, depots and stations [FS#3859, FS#3827] (r19925, r19887, r19881)
- Fix: Closing chatbox could cause glitches when news message was shown [FS#3865] (r19921)
- Fix: [YAPP] Inform the pathfinder as well about the fact that the backside of an one-way path signal can be a safe waiting point [FS#3803] (r19896)
- Fix: Allow loading savegames from the console without specifying the '.sav' extension, i.e. make it consistent with saving savegames from the console [FS#3761] (r19885)
- Fix: Dropdowns did affect positioning of new windows because they were not yet removed when the new windows were positioned [FS#3812] (r19883)
- Fix: [NoAI] AIEngine::IsValidEngine() and AIEngine::IsBuildable() returned false positives. Especially wagons of unavailable railtypes were reported available (r19880)
- Fix: Default vehicle group texts were drawn one pixel too low [FS#3851] (r19878)
- Fix: It was not possible to send all trains with common waypoint order to depot (r19876)
- Fix: Compilation for NetBSD [FS#3809, FS#3840, FS#3845] (r19874, r19859, r19853, r19781)
- Fix: If the (guessed initial) destination tile of a road vehicle was not a road stop but was a T-junction or turn, the road vehicles would jump around in circles [FS#3817] (r19873)
- Fix: When a network connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed [FS#3819] (r19869)
- Fix: Use non-breaking spaces for currency pre-/postfixes (r19867)
- Fix: Crash when changing/viewing locale settings in the console [FS#3830] (r19865, r19864, r19863, r19862)
- Fix: Drawing fallback sprites for unavailable NewGRF waypoints failed (r19852)
- Fix: Ensure that both texts of the NewGRF gui download button fit (r19823)
- Fix: Kicking clients by IP did not work [FS#3784] (r19818)
- Fix: Compilation with MinGW GCC 4.5.0 and UNICODE (r19787)
- Fix: If a waypoint is immediately followed by a path signal a reservation would be made from that path signal before the waypoint is marked passed. As a result the order to go to the waypoint is used to reserve the path after the waypoint and as such trains get lost [FS#3770] (r19784)
- Fix: NULL pointer deference when testing relative scope *action2 on an unbuilt engine [FS#3828] (r19782)
- Fix: Crash on too long paths [FS#3807] (r19780, r19779, r19778, r19777, r19776)
- Fix: MP_VOID tiles shall have no tropic zone [FS#3820] (r19769)
- Fix: Half-desert tiles would never revert back to clear tiles (r19768)
- Fix: Height in smallmap was different from measured heights [FS#3808] (r19767)
- Fix: [NewGRF] Vehicle var 43 missed AI information in purchase list (r19761)
- Fix: Blocked roadvehicles should first check whether they are still blocked before accelerating again, instead of continuous starting/stopping (r19755)
- Fix: Try harder to find a suitable font that can be loaded, i.e. while searching for a suitable font test whether you can open it [FS#3740] (r19753)
- Fix: Make sure the chat area fits in the default window size; if you want it larger, you can always change/override it in the config file [FS#3798] (r19751)
- Fix: [NewGRF] Industry var 0x43 is not 'safe' during callbacks 22 and 38 either (r19750)
- Fix: [NewGRF] Possible divide-by-zero if a NewGRF checked industry var 42 while the production level was 0 (r19749)
- Fix: Do not recenter usually centered windows when resizing main window or changing language, if they have been moved/resized before [FS#3675] (r19746)
- Fix: The GUI is controlled by _local_company, not _current_company (r19745)
- Fix: NewGRFs could access map bits of not yet constructed industries and houses during construction callbacks (r19748, r19743)
- Fix: [NewGRF] Passing some invalid data to industry variable 67/68 could cause a crash (r19713)
- Fix: Check for industry availability more thoroughly and cancel object placement when selecting not available industries [FS#3787] (r19701)
- Fix: Avoid showing building toolbars behind the main toolbar when the 'Link landscape toolbar' setting is active [FS#3781] (r19696)
- Fix: Under some circumstances the player's name could be empty (r19693)
- Fix: Do not show an error message when trying to give another client an amount of 0 money [FS#3779] (r19684)
- Fix: Do not display an error message when double clicking on a vehicle in the 'available vehicles'-window (r19669)
- Change: Name invalid engines, cargos and industries 'invalid', if the player removed the supplying NewGRFs, hide invalid engines from the purchase list (r19879, r19877)
1.0.1 (2010-05-01)
------------------------------------------------------------------------
- Fix: Crash when using restart via rcon (r19722)
- Fix: Leaking a file descriptor [CVE-2010-0406] [FS#3785] (r19695)
- Fix: Crash when the music/graphics metadata files were unreadable [FS#3774] (r19674)
1.0.1-RC2 (2010-04-22)
------------------------------------------------------------------------
- Fix: Desync when joining the game because of using the wrong variable (r19687)
- Fix: Truncated archives were not detected when using zlib 1.2.3. This also fixes zlib 1.2.4 compatibility, zlib 1.2.5 is bugfree (r19686)
- Fix: Towns with 3x3 and 2x2 road layouts could not expand (r19683)
- Fix: When joining a MP game all clients with company ID > 0 would be shown as if they were a spectator [FS#3775] (r19680)
- Fix: Client status was shown incorrect in the console (r19678)
1.0.1-RC1 (2010-04-17)
------------------------------------------------------------------------
- Feature: [NewGRF] Support for extended text code 0x9A 11, print qword (r19570)
- Feature: Give more detailed error message when trying to build a too long bridge (r19561)
- Feature: Add rail speed limit to land area information window (r19556, r19434)
- Add: [NoAI] AIRail::GetMaxSpeed(RailType) to get the speed limit of railtypes (r19591)
- Change: Sync Debian packaging updates from Debian, but keep building a single package (r19572)
- Fix: Crash of a dedicated server if the null blitter is overridden and (after a while) there is no company 0 on new year anymore [FS#3749] (r19664)
- Fix: In rare cases, update of signals could be missed (r19663)
- Fix: Various improvements of command handling, missing error messages, improper validation causing crashes [CVE-2010-0402] [FS#3748] (r19658, r19657, r19656, r19655, r19654, r19637, r19633, r19621, r19616, r19605, r19604)
- Fix: Industry generation failed for large maps and lots of industry types (r19652, r19643)
- Fix: When a company is sold, move connected clients to spectators [FS#3745] (r19651)
- Fix: A client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command [FS#3760] (r19648)
- Fix: Trains loaded above the original IDs did not have a default railtypelabel assigned to them, causing them to be unavailable. Could cause desyncs if the multiplayer game was not started from a savegame [FS#3768] (r19647)
- Fix: Do not allow building cacti outside of the desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill [FS#3728] (r19644, r19635, r19634)
- Fix: Desync when taking over companies (r19636)
- Fix: Chat message caused glitch when rejoining a network game [FS#3757] (r19629)
- Fix: Desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients) (r19620)
- Fix: Company related graphs were not updated correctly after changing the company colour [FS#3763] (r19615)
- Fix: Possible invalid read when server moves client to spectators before he finishes joining [FS#3755] (r19613)
- Fix: Crash when opening a savegame with a waypoint from around 0.4.0 [FS#3756] (r19612)
- Fix: Improve joining behaviour; kicking clients when entering passwords that was just cleared, 'connection lost' for people failing the password, access restriction circumvention [CVE-2010-0401] [FS#3754] (r19610, r19609, r19608, r19607, r19606)
- Fix: Desync debugging; false positives in the cache validity checks and saving/loading the command stream (r19619, r19617, r19602, r19601, r19600, r19596, r19593, r19592, r19589, r19587, r19586)
- Fix: Presence of online content was not properly updated after download due to duplicate slashes in the path (r19600)
- Fix: [NewGRF] Setting industry prop 0x24 to 0 caused empty station names (r19590)
- Fix: Crash when pressing 'h' (non-stop) in the order window of a ship or aircraft [FS#3744] (r19584)
- Fix: Graphs were not properly updated when going toggling keys (i.e. companies) (r19574)
- Fix: The timetable button was not automatically raised [FS#3739] (r19571)
- Fix: [NewGRF] Possible buffer underflow in NewGRF string code (r19569)
- Fix: [NewGRF] Do not return a random colour for unowned industries in var 45; TTDPatch does not seem to set the colour data in that case either and it could lead to desyncs (r19566)
- Fix: Window::OnResize() was not always called while resizing a window causing incorrect windows [FS#3730] (r19563, r19558)
- Fix: Bridge build error message should not show the same message twice (r19560, r19559)
- Fix: [NewGRF] During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property (r19557, r19502)
- Fix: Improperly scaled cargo payment graph when having lots of cargo (r19550, 19543)
- Fix: [NewGRF] Properties set before property 08 (house, industry, industry tiles) should be ignored, not trigger the NewGRF to be disabled [FS#3725] (r19547)
- Fix: Sorting industries by production was broken for NewGRF industries (r19538)
- Fix: Vehicle details window did not resize correctly after refitting a road vehicle to a longer variant [FS#3720] (r19533)
- Fix: Prevent drawing industries disabled at the smallmap as land tiles when they are built on water (r19523)
- Fix: Tunnels, bridges and roadstops are build with only one roadtype (r19506)
- Fix: Remove same_industry_close setting did not do what it said and caused NewGRF trouble (r19499)
- Fix: Keep number padding intact when cloning vehicle names [FS#3710] (r19498)
- Fix: [NewGRF] Bytes and words get sign-extended for temporary/persistent storage (r19497)
- Fix: Stop reducing the size of the vehicle list after selecting a vehicle with a long description (r19480)
- Fix: Implement custom sound effect for helicopter take-off [FS#3668] (r19364)
- Update: Plural type of Slovak (r19452)
1.0.0 (2010-04-01)
------------------------------------------------------------------------
- Fix: Network clients would crash while connecting to a server with AIs (r19526)
@@ -176,7 +23,7 @@
- Fix: [NoAI] The AI Debug window did not open if an AI or library fails to compile when loading a savegame [FS#3669] (r19395)
- Fix: One could not level the whole map anymore at once (r19392)
- Fix: Only show the 'No AIs available' error message when explicitly changing the number of AI opponents [FS3676] (r19389)
- Fix: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its 'open with the most recently used AI' feature [FS#3666] (r19388)
- Fix: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature [FS#3666] (r19388)
- Fix: Close all orders windows when switching companies [FS#3671] (r19387)
- Fix: [IPv6] Netmask calculations were wrong if cidr >= 32 [FS#3684] (r19385)
- Fix: Overbuilding bridges, rail stations did not properly update PBS reservation [FS#3680] (r19384, r19383)
@@ -245,7 +92,7 @@
- Fix: Crash when a baseset has an empty metadata field (r19095)
- Fix: Possible read/write after free when the client triggered the server to close the connection [FS#3599] (r19072)
- Fix: Remove Bidi control characters from the reordered text so they are not drawn [FS#3604] (r19067)
- Fix: [NewGRF] Settings that are part of the 'TTDPatch flags' can cause desyncs if they are changed in network games (r19066)
- Fix: [NewGRF] Settings that are part of the "TTPatch flags" can cause desyncs if they are changed in network games (r19066)
- Fix: When banning yourself via rcon do not send the 'command response' to the client as the connection has already been terminated [FS#3598] (r19054)
- Fix: Mass stopping/starting/autoreplacing gave empty errors when there were no vehicles [FS#3577] (r19024)
- Fix: City airport introduction date had become 5 years later (r19023)
@@ -502,7 +349,7 @@
- Fix: Some inconsistencies with the difficulty settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor [FS#3219] (r17644)
- Fix: Do not accept cargo produced in the same industry; generalise and improve the check used only for valuables (r17437)
- Fix: Pay only for cargo actually delivered, not for all cargo unloaded at station; can differ with 'stockpiling' industries (r17436)
- Fix: Improve movement of aircraft; do not make turns bigger than 45 degrees while in flight, do not move while turning on the ground (r17415, r17405)
- Fix: Improve movement of aircraft; do not make turns bigger then 45 degrees while in flight, do not move while turning on the ground (r17415, r17405)
- Fix: Crash in order GUI when changing some orders with both the mouse and keyboard at the exact same time [FS#2859] (r17384)
- Fix: Trains would not show smoke if the load/unload counter was not 0, though there does not seem to be a reason to check that variable anyhow anymore [FS#3162] (r17352)
- Fix: One was not offered to take over bankrupt companies anymore; caused by the introduction NoAI, although NewAI had the same problem too [FS#2769] (r17345)
@@ -1692,7 +1539,7 @@
- Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles (r10111)
- Codechange: Do not redraw all station tiles when cargo is added or removed if the station has no custom graphics (r10062)
- Codechange: Add some support for NewGRF var 7D, temporary storage array (r9707)
- Codechange: Add support for returning 'TTDPatch variables' (Action D) (r9701)
- Codechange: Add support for returning 'ttdpatch variables' (Action D) (r9701)
- Codechange: Implement NewGRF callback 36, which allows changing of various properties which were previously static (r9671 and several others)
- Codechange: Add support for multiple 'base' directories for NewGRF searching (r9560)
- Codechange: Implement actions 1/2/3 for cargoes, callback handler and custom icon sprites (rmany)
@@ -2462,7 +2309,7 @@
- Fix: Incorrect validating of tree-planting command which can allow a buffer-overflow (r3446)
- Fix: [NewGRF] When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf) (r3449)
- Fix: You could not remove an item from a list-type of config ingame from the configuration file (r3475)
- Fix: [NewGRF] Always reinitialize the TTDPatch flags as patch settings may have changed (r3486)
- Fix: [NewGRF] Always reinitialize the ttdpatch flags as patch settings may have changed (r3486)
- Fix: Price for demolishing a bridge was dependent on orientation and map size (r3487)
@@ -2655,7 +2502,7 @@
- Fix: [Network] 'kick 1' did crash dedicated servers
- Fix: [Network] A server no longer crashes when a client sends an invalid DoCommand, but drops the client instead
- Fix: [Network] Added packet protection. No longer a client or server
- Fix: [Network] Bug in bind system. Advertising failed on systems with more than 1 ip, and server_bind active to one of them
- Fix: [Network] Bug in bind system. Advertising failed on systems with more then 1 ip, and server_bind active to one of them
- Fix: [Network] Disabled 'money-cheat' (read: bug which could give people a lot of money)
- Fix: [SDL] Now the binary never links to SDL if DEDICATED is set
- Fix: [Windows] Somehow mousewheel was disabled on windows using SDL; reenabled again

View File

@@ -11,7 +11,7 @@ log() {
}
set_default() {
released_version="1.0.3-RC1"
released_version="1.0.0"
ignore_extra_parameters="0"
# We set all kinds of defaults for params. Later on the user can override
@@ -55,8 +55,8 @@ set_default() {
enable_static="1"
enable_translator="0"
enable_unicode="1"
enable_assert="1"
enable_strip="0"
enable_assert="0"
enable_strip="1"
enable_universal="1"
enable_osx_g5="0"
enable_cocoa_quartz="1"
@@ -2304,13 +2304,6 @@ detect_library() {
if [ -z "$res" ]; then
log 2 " trying /usr/local/include/$4$5... no"
fi
if [ -z "$res" ] && [ "$os" = "NETBSD" ]; then
eval "$2=`ls -1 /usr/pkg/include/$4*.h 2>/dev/null | egrep \"\/$5\$\"`"
eval "res=\$$2"
if [ -z "$res" ]; then
log 2 " trying /usr/pkg/include/$4$5... no"
fi
fi
eval "res=\$$2"
if [ -n "$res" ] && ( [ -n "$force_static" ] || ( [ "$enable_static" != "0" ] && [ "$os" != "OSX" ] ) ); then
@@ -3161,7 +3154,6 @@ showhelp() {
echo " --with-midi=midi define which midi-player to use"
echo " --with-midi-arg=arg define which args to use for the"
echo " midi-player"
echo " --with-libtimidity enables libtimidity support"
echo " --with-allegrol[=allegro-config]"
echo " enables Allegro video driver support"
echo " --with-cocoa enables COCOA video driver (OSX ONLY)"

View File

@@ -23,7 +23,7 @@ Multiplayer Manual for OpenTTD (0.3.5)
- If you want to see which servers all online on the Internet, click on 'Internet'
and 'Find Server'
- If there were more than one server
- If there were more then one server
- select one in the list below the buttons
- click on 'join game'

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2010-07-17
Release version: 1.0.3-RC1
Last updated: 2010-04-01
Release version: 1.0.0
------------------------------------------------------------------------
@@ -34,11 +34,10 @@ that you can find at: http://bugs.openttd.org
If the bugs are closed but still listed here it means that the bug is fixed
and that the nightlies and next major release will not have that bug.
- 3938 DirectMusic not properly resetting state causing music to sound wrong
- 3935 Under some circumstances two road vehicles can leave road stop simultaniously
- 3816 Console text does not always fit at 640x480
- 3746 Console output with right-to-left texts in left-to-right texts is not correct
- 3725 [NewGRF] Incorrect handling of some house action0s
- 3720 When refitting to a vehicle with more trailers, the details view is not made bigger
- 3714 Some corrupted savegames can cause crashes
- 3695 Behaviour inconsistency building railway/road down towards water
- 3651 [OSX] Crash when selecting full screen
- 3648 [OSX] Crash when selecting music
- 3637 Second highest competing station gets penalised twice
@@ -178,11 +177,3 @@ OpenTTD not properly resizing with SDL on X [FS#3305]
Window managers that are known to exhibit this behaviour are KDE's
and GNOME's. With the XFCE's and LXDE's window managers the resize
event is sent when the user releases the mouse.
Content files not properly extracted with zlib 1.2.3.5-1.2.4 [FS#3753]
With zlib 1.2.3.5 up to and including 1.2.4 the function "gzeof",
which tells when we read the whole file, is broken in such a way
that OpenTTD thinks it has extracted and written the whole file
while the last few hundred/thousand bytes are not extracted yet.
This causes problems for everything that is downloaded from the
online content system when using one of those versions of zlib.

View File

@@ -4,8 +4,8 @@
Type=Application
Version=1.1
Name=!!MENU_NAME!!
Comment=A clone of Transport Tycoon Deluxe
Icon=openttd
Exec=!!TTD!!
Terminal=false
Categories=!!MENU_GROUP!!
Comment=A clone of Transport Tycoon Deluxe

View File

@@ -1,15 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Awk script to automatically generate a single comment line
# for a translated desktop shortcut. If it does not exist there
# is no output.
#
/##isocode/ { lang = $2; next }
/STR_DESKTOP_SHORTCUT_COMMENT/ { sub("^[^:]*:", "", $0); print "Comment[" lang "]=" $0; next}

View File

@@ -1,25 +0,0 @@
openttd (1.0.0~rc3-2) unstable; urgency=low
The openttd package has been moved from contrib into main. Since the
OpenGFX free graphics set has been packaged for Debian, one can now run
OpenTTD without needing any of the resources from the original game
(though the original resources are still supported).
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 18 Mar 2010 13:09:35 +0100
openttd (0.7.0-1) unstable; urgency=low
Handling of AI players has changed in 0.7.0. This package no longer
contains any AI players, so playing against the computer is not possible
out of the box any longer. However, you can easily download AI players
through the new "Content Downloading Service", after which playing with
computer players is possible.
Loading old savegames with computer players is supported (AI players will
be converted according to the current AI settings), but at this moment
there are no AIs that completely handle any existing infrastructure built
by the old AI, so starting a new game might be more fun (especially since
most of the new AIs are a lot less erratic).
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 13 Apr 2009 15:11:20 +0200

View File

@@ -2,38 +2,28 @@ OpenTTD for Debian
------------------
To properly play this game, you need a base graphics and sound set.
Currently, the graphics, sound and music files from the original
Transport Tycoon Deluxe game (Windows and DOS versions) are supported,
as well as the free graphics replacement set "OpenGFX", sound
replacement set "OpenSFX" (which is in non-free due to a restrictive
license) and the free music replacement set "OpenMSX".
Currently, the graphics files from the original Transport Tycoon Deluxe
game (Windows and DOS versions) are supported, as well as the free
graphics replacement set "OpenGFX".
Normally, installing the openttd package should automatically install
openttd-opengfx as well, allowing OpenTTD to run out of the box. If you
want sound, you'll have to enable non-free sources and install the
openttd-opensfx package manually (or install the original Transport
Tyccon Deluxe sound files).
See readme.txt, section 4.1 for instructions on how to install these
files.
The easiest way to install the OpenMSX music files is to use the in-game
content download system, which should offer the latest version of the
music files.
-Music
For in game music (optional), you should copy all files in the gm/
subdir of your ttd installation to /usr/share/games/openttd/gm. You
should also install timidity and a soundfont (freepats is packaged in
Debian and works out of the box).
To find out how to install the original Transport Tycoon Deluxe graphics
sound files and music files, see readme.txt, section 4.1.
-Playing Music
In addition to installing a music set (see above), you'll also need
to install the timidity midi player, available in the timidity
package.
Remember that not all audio devices support multiple audiostreams
(music and sound), so you might have to use alsa software mixing or
pulseaudio.
Don't forget to use -m extmidi if you want music, and if you have
problems, remember that not all audio devices support multiple
audiostreams (music and sound), so you might have to use alsa
software mixing or pulseaudio.
-Scenarios
There are no scenarios included in this release. Scenarios can be
downloaded using OpenTTD's content service, which is available from
OpenTTD's main menu. If you have obtained a scenario through other
downloaded using openttd's content service, which is available from
openttd's main menu. If you have obtained a scenario through other
means, you can place it either in your ~/.openttd/scenario directory
or in the system-wide /usr/share/games/openttd/scenario directory.

View File

@@ -1,196 +1,164 @@
openttd (1.0.3~rc1-0) unstable; urgency=low
openttd (1.0.0) unstable; urgency=low
* New upstream release 1.0.3-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 05 Jun 2010 17:37:21 +0000
openttd (1.0.2-0) unstable; urgency=low
* New upstream release 1.0.2
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 19 Jun 2010 18:36:21 +0000
openttd (1.0.2~rc1-0) unstable; urgency=low
* New upstream release 1.0.2-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 05 Jun 2010 23:36:21 +0000
openttd (1.0.1-0) unstable; urgency=low
* New upstream release 1.0.1
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 01 May 2010 00:00:00 +0200
openttd (1.0.1~rc2-0) unstable; urgency=low
* New upstream release 1.0.1-RC2
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 21 Apr 2010 21:36:21 +0200
openttd (1.0.1~rc1-0) unstable; urgency=low
* New upstream release 1.0.1-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 17 Apr 2010 23:36:21 +0000
openttd (1.0.0-1) unstable; urgency=low
* [30a2162] New upstream release 1.0.0. (Closes: #570104)
* [102698a] Make openttd-wrapper work with older mktemp versions.
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 02 Apr 2010 23:36:21 +0200
openttd (1.0.0~rc3-2) unstable; urgency=low
* [279c5ef] Recommend openttd-opengfx and suggest openttd-opensfx.
* [9330ad7] Update README.Debian concerning music files.
* [07bde24] Move openttd from contrib to main. (Closes: #560810)
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 18 Mar 2010 13:16:32 +0100
openttd (1.0.0~rc3-1) unstable; urgency=low
* [412d153] New upstream release 1.0.0~rc3.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 18 Mar 2010 10:09:33 +0100
openttd (1.0.0~rc2-1) unstable; urgency=low
* [9c99af4] New upstream release 1.0.0~rc2.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 04 Mar 2010 12:22:28 +0100
openttd (1.0.0~rc1-1) unstable; urgency=low
* [fe4eb51] New upstream release 1.0.0~rc1.
* [6aa2be0] Note that the embedded md5 implementation has a different
license.
* [39eb336] Remove lintian override for empty gm directory.
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 19 Feb 2010 13:00:53 +0100
openttd (1.0.0~beta4-1) unstable; urgency=low
* [6718224] New upstream release 1.0.0~beta4.
* [7b0fa8d] Remove some more docs that we don't want in the package.
* [bb9d744] Use liblzo2 instead of an embedded minilzo version.
* [949c06b] Explicitly disable iconv support.
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 19 Feb 2010 12:59:27 +0100
openttd (0.7.5-4) unstable; urgency=low
* [174d0b1] Don't use deprecated < in Replaces.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 15 Feb 2010 00:35:33 +0100
openttd (0.7.5-3) unstable; urgency=low
* [d12fc5a] Make openttd-data replace openttd (< 0.7.5-2).
(Closes: #569679)
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 14 Feb 2010 16:56:31 +0100
openttd (0.7.5-2) unstable; urgency=low
[ Matthijs Kooijman ]
* [fbab21d] Switch to source format 3.0 (quilt).
* [85c0c7d] No longer check for (and complain about missing) datafiles
on installation and upgrades. (Closes: #524651, 562574)
* [827eb61] Split the architecture independent data into openttd-data.
(Closes: #492462)
* [6fbd9c7] Update README.Debian.
* [76a5148] Support cross compilation. (Closes: #550951)
* [2005bf8] Simplify the rules file, make debhelper do more stuff.
* [fc0500e] Remove some configure arguments.
* [8ca38bb] Explicitly enable or disable all of the dependencies.
* [e38fb3e] Let the upstream Makefile install documentation.
* [5954fcf] Update the watch file to the new upstream url scheme.
* [7249594] Fix typo in copyright file.
* [660fb61] Bump the Standards-Version to 3.8.4, with no changes
required.
* [f94ab89] Move the packaging git repository to git.debian.org.
-- Jordi Mallach <jordi@debian.org> Tue, 09 Feb 2010 21:40:24 +0100
openttd (0.7.5-1) unstable; urgency=high
* [cdcb73a] Imported Upstream version 0.7.5. This release fixes
CVE-2009-4007.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 24 Dec 2009 00:55:45 +0100
openttd (0.7.4-1) unstable; urgency=low
* [a2c297b0] Imported Upstream version 0.7.4
* [0232a645] Make Debian-specific patches executable.
* [76be04b] Switch the Debian packaging to git.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 15 Dec 2009 22:11:52 +0100
openttd (0.7.3-1) unstable; urgency=low
[ Matthijs Kooijman ]
* New upstream release
* Use printf instead of echo -en in openttd-wrapper to make it POSIX
compatible (Closes: #547758).
* Remove three patches that are now included in upstream.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 01 Oct 2009 22:52:59 +0200
openttd (0.7.2-1) unstable; urgency=low
[ Matthijs Kooijman ]
* New upstream release
* Bump Standards-Version to 3.8.3, with no changes required.
* Clean up the rules file a bit and add some lintian overrides.
* Explain why openttd is in contrib (Closes: #539381).
* Add the DM-Upload-Allowed control field.
* Re-add dpatch infrastructure.
* Fix the copyright file, since upstream only allows GPLv2, not later
versions.
* Add a section to the copyright file on the different license used by the
"Squirrel" programming language, which is shipped with OpenTTD since
0.7.0.
* Backport upstream r17226, which removes the deprecated Encoding entry from
the .desktop file.
* Add a wrapper script for openttd, which captures any stderr output and
displays it when openttd returns an error code (Closes: #533557).
* Recommend x11-utils, since we use xmessage for displaying errors. Don't
depend on it, since openttd will still run fine without it, you just won't
see any errors.
* Backport upstream r17227 and r17229, which prevents terminal escape codes
from ending up in the captured error output.
* Backport upstream r17240, which improves stderr output when files are
missing or corrupt.
-- Jordi Mallach <jordi@debian.org> Fri, 21 Aug 2009 15:27:26 +0200
openttd (0.7.1-1) unstable; urgency=low
[ Matthijs Kooijman ]
* New upstream release.
* Link against libicu to enable right-to-left language support.
-- Jordi Mallach <jordi@debian.org> Tue, 09 Jun 2009 21:46:28 +0200
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 01 Apr 2010 00:01:02 +0200
openttd (0.7.0-1) unstable; urgency=low
openttd (1.0.0~RC3) unstable; urgency=low
[ Matthijs Kooijman ]
* New upstream release.
* Remove Debian specific desktop file, upstream provides one now.
* Add debian/watch file.
[ Jordi Mallach ]
* Bump Standards-Version to 3.8.1, with no changes required.
* Move to debhelper compat 7. Bump Build-Depends accordingly.
* Use dh_prep.
* Add "set -e" to config script.
* Remove a few extra doc files that get installed by upstream Makefile.
* Add more complete copyright information.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 18 Mar 2010 00:01:02 +0100
-- Jordi Mallach <jordi@debian.org> Wed, 15 Apr 2009 18:22:10 +0200
openttd (1.0.0~RC2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 04 Mar 2010 00:01:02 +0100
openttd (1.0.0~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 18 Feb 2010 00:01:02 +0100
openttd (1.0.0~beta4) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 04 Feb 2010 18:36:02 +0100
openttd (1.0.0~beta3) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 21 Jan 2010 00:01:02 +0100
openttd (1.0.0~beta2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 05 Jan 2010 21:36:51 +0100
openttd (1.0.0~beta1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 24 Dec 2009 01:01:01 +0100
openttd (0.7.5) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 23 Dec 2009 20:52:34 +0100
openttd (0.7.5~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 14 Dec 2009 19:28:37 +0100
openttd (0.7.4) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 01 Dec 2009 01:23:45 +0100
openttd (0.7.4~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 15 Nov 2009 16:30:07 +0100
openttd (0.7.3) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 01 Oct 2009 12:35:47 +0200
openttd (0.7.3~RC2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 24 Sep 2009 21:30:43 +0200
openttd (0.7.3~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 13 Sep 2009 10:25:56 +0200
openttd (0.7.2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 01 Aug 2009 00:19:43 +0200
openttd (0.7.2~RC2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 21 Jul 2009 20:25:56 +0200
openttd (0.7.2~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 15 Jul 2009 22:25:56 +0200
openttd (0.7.1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 09 Jun 2009 01:34:56 +0200
openttd (0.7.1~RC3) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 03 Jun 2009 15:34:56 +0200
openttd (0.7.1~RC2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 21 Mar 2009 14:34:56 +0200
openttd (0.7.1~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 11 Mar 2009 17:34:56 +0200
openttd (0.7.0) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 01 Apr 2009 13:37:42 +0000
openttd (0.7.0~RC2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 23 Mar 2009 00:42:00 +0200
openttd (0.7.0~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 16 Mar 2009 00:07:00 +0200
openttd (0.7.0~beta2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 10 Mar 2009 00:33:05 +0100
openttd (0.7.0~beta1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 16 Feb 2009 23:07:05 +0100
openttd (0.6.3-1) unstable; urgency=low
@@ -199,7 +167,7 @@ openttd (0.6.3-1) unstable; urgency=low
[ Jordi Mallach ]
* Add Spanish Debconf template translation, after fixing its corrupted
encoding (thanks, Germana Oliveira, closes: #499214).
encoding.
-- Jordi Mallach <jordi@debian.org> Thu, 02 Oct 2008 16:59:03 +0200

View File

@@ -1,10 +1,9 @@
Source: openttd
Section: games
Section: contrib/games
Priority: optional
Maintainer: Matthijs Kooijman <matthijs@stdin.nl>
Uploaders: Jordi Mallach <jordi@debian.org>
DM-Upload-Allowed: yes
Build-Depends: debhelper (>= 7.0.50), libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev, libicu-dev, liblzo2-dev
Build-Depends: debhelper (>= 7.0.50), libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev, liblzo2-dev, libicu-dev
Standards-Version: 3.8.4
Vcs-Browser: http://git.debian.org/?p=collab-maint/openttd.git
Vcs-Git: git://git.debian.org/collab-maint/openttd.git
@@ -13,25 +12,12 @@ Homepage: http://www.openttd.org/
Package: openttd
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Recommends: openttd-opengfx, x11-utils
Replaces: openttd-data
Conflicts: openttd-data
Suggests: openttd-opensfx, timidity, freepats
Suggests: timidity, freepats
Description: reimplementation of Transport Tycoon Deluxe with enhancements
OpenTTD is a reimplementation of the Microprose game "Transport
Tycoon Deluxe" with lots of new features and enhancements.
.
OpenTTD is playable with the free graphics files from the openttd-opengfx
package and optional sound files from the openttd-opensfx package (which is in
non-free). Alternatively, OpenTTD can use the graphics files from the original
Transport Tycoon Deluxe game (See README.Debian on how to set this up).
Package: openttd-dbg
Architecture: any
Section: debug
Priority: extra
Depends: openttd (= ${binary:Version}), ${misc:Depends}
Description: debugging symbols for openttd
This package contains the debugging symbols for OpenTTD, the reimplementation
of the Micropose game "Transport Tycoon Deluxe" with lots of new features and
enhancements.
Tycoon Deluxe" with lots of new features and enhancements. The data
files of the original Transport Tycoon Deluxe for Windows are
mandatory to play the game. They must be manually copied to the game
data directory (see README.Debian for details).

View File

@@ -1,6 +1,11 @@
This package was debianized by Matthijs Kooijman <matthijs@stdin.nl>
on Wed, 15 Sep 2004 00:24:01 +0200.
This package is not part of the main Debian GNU/Linux distribution, but
uploaded to the contrib section. This is because the openttd program is
non-functional by itself, it needs (non-free) graphical and sound
resources from the Transport Tycoon Deluxe game to work.
Upstream author: Ludvig Strigeus (ludde) and many others.
Upstream homepage: http://www.openttd.org
@@ -54,24 +59,3 @@ language, which is shipped under the following license:
3. This notice may not be removed or
altered from any source distribution.
This package contains an implementation of the md5 hash algorithm, which
is shipped under the following license:
Copyright (C) 1999, 2000, 2002 Aladdin Enterprises. All rights reserved.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

View File

@@ -1,13 +0,0 @@
[DEFAULT]
# Use pristine-tar
pristine-tar = True
[git-dch]
# We use metaheaders in commit messages.
meta = True
# Put git commit ids in the debian changelog.
id-length = 7
[git-import-orig]
# Use a custom commit message for upstream imports.
import-msg = New upstream release %(version)s.

View File

@@ -2,10 +2,8 @@
# This is a wrapper script that checks openttd's exit status and
# displays its stderr output
# Get a file to capture stderr to. Use the deprecated -t option, so this
# works on the old mktemp from the mktemp package (which has been
# replaced by the version from the coreutils package).
TMPFILE=`mktemp -t openttd.errout.XXXXXXXXX`
# Get a file to capture stderr to
TMPFILE=`mktemp --tmpdir openttd.errout.XXXXXXXXX`
if [ ! -w "$TMPFILE" ]; then
xmessage "Could not create temporary file for error messages. Not starting OpenTTD."

View File

@@ -1,20 +0,0 @@
From: Matthijs Kooijman <matthijs@stdin.nl>
Subject: Use a wrapper script for running openttd
The wrapper script captures stderr from openttd and displays this in
case of an error. This patch makes the the .desktop file call the
wrapper instead of the openttd binary directly.
Index: media/openttd.desktop.in
===================================================================
--- a/media/openttd.desktop.in (revision 20124)
+++ b/media/openttd.desktop.in (working copy)
@@ -5,7 +5,7 @@
Version=1.1
Name=!!MENU_NAME!!
Icon=openttd
-Exec=!!TTD!!
+Exec=/usr/share/games/openttd/openttd-wrapper
Terminal=false
Categories=!!MENU_GROUP!!
Comment=A clone of Transport Tycoon Deluxe

View File

@@ -1 +0,0 @@
run-openttd-wrapper.patch

View File

@@ -17,7 +17,7 @@ endif
# to be explicit about the dependencies, in case we're not running in a
# clean build root.
override_dh_auto_configure:
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --without-iconv --disable-strip CFLAGS="$(CFLAGS) -g"
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-lzo2 --with-sdl --with-png --with-freetype --with-fontconfig --with-icu
# Do some extra installation
override_dh_auto_install:
@@ -41,7 +41,3 @@ override_dh_auto_test:
# target, while there isn't.
override_dh_auto_clean:
[ ! -f Makefile ] || $(MAKE) mrproper
# We want to strip the debug informatiton into the -dbg package.
override_dh_strip:
dh_strip --dbg-package=openttd-dbg

View File

@@ -1 +0,0 @@
3.0 (quilt)

View File

@@ -1,5 +0,0 @@
version=3
options=downloadurlmangle=s/(.*)\/index.html$/\1\/openttd-\1-source.tar.gz/ \
http://master.binaries.openttd.org/releases/ \
(\d+(?:\.\d+)*)/index.html

View File

@@ -1,6 +1,6 @@
@echo off
set OPENTTD_VERSION=1.0.3
set OPENTTD_VERSION=1.0.0
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=0.7.0

View File

@@ -13,7 +13,7 @@
#-------------------------------------------------------------------------------
Name: openttd
Version: 1.0.3
Version: 1.0.0
Release: 1%{?dist}
Group: Amusements/Games

View File

@@ -1,9 +1,9 @@
# Version numbers to update
!define APPV_MAJOR 1
!define APPV_MINOR 0
!define APPV_MAINT 3
!define APPV_BUILD 0
!define APPV_EXTRA "-RC1"
!define APPV_MAINT 0
!define APPV_BUILD 7
!define APPV_EXTRA ""
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version

View File

@@ -39,7 +39,7 @@ Sub UpdateFiles(version)
modified = Mid(version, InStrRev(version, Chr(9)) + 1)
version = Mid(version, 1, InStr(version, Chr(9)) - 1)
Else
version = "1.0.3-RC1"
version = "1.0.0"
revision = 0
modified = 1
End If
@@ -97,7 +97,7 @@ Function DetermineSVNVersion()
Dim sTortoise
' First, try with 32-bit architecture
sTortoise = ReadRegistryKey("HKLM", "SOFTWARE\TortoiseSVN", "Directory", 32)
If sTortoise = "" Or IsNull(sTortoise) Then
If sTortoise = "" Then
' No 32-bit version of TortoiseSVN installed, try 64-bit version (doesn't hurt on 32-bit machines, it returns nothing or is ignored)
sTortoise = ReadRegistryKey("HKLM", "SOFTWARE\TortoiseSVN", "Directory", 64)
End If

View File

@@ -376,21 +376,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\irish.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating irish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\irish.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\italian.txt"
>

View File

@@ -377,21 +377,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\irish.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating irish language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\irish.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\src\lang\italian.txt"
>

View File

@@ -60,7 +60,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -273,7 +273,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"

View File

@@ -60,7 +60,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -273,7 +273,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"

View File

@@ -61,7 +61,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -271,7 +271,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"

View File

@@ -61,7 +61,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -271,7 +271,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_PNG;WITH_FREETYPE;WITH_ICU;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"

View File

@@ -1,6 +1,6 @@
OpenTTD README
Last updated: 2010-07-17
Release version: 1.0.3-RC1
Last updated: 2010-04-01
Release version: 1.0.0
------------------------------------------------------------------------
@@ -226,10 +226,9 @@ You need to copy the following files:
4.1.3) Original Transport Tycoon Deluxe music
------ --------------------------------------
If you want the Transport Tycoon Deluxe music, copy the gm/ folder from the
Windows version of Transport Tycoon Deluxe to your OpenTTD folder (not your
data folder - also explained in the following sections). The music from the
DOS version as well as the original Transport Tycoon does not work.
If you want the TTD music, copy the gm/ folder from the Windows version
of TTD to your OpenTTD folder (not your data folder - also explained in
the following sections). The music from the DOS version does not work.
4.1.4) AIs
------ ---
@@ -249,13 +248,9 @@ wait for an error message to pop up. The error message will tell you
4.2) OpenTTD directories
---- -------------------------------
The required 3rd party files listed in the section 4.1 "(Required) 3rd party files"
as well as other non-compulsory extensions (NewGRFs, AI, heightmaps, scenarios) can be
placed in a few different locations:
The TTD artwork files listed in the section 4.1 "(Required) 3rd party files"
can be placed in a few different locations:
1. The current working directory (from where you started OpenTTD)
For non-Windows operating systems OpenTTD will not scan for files in this
directory if it is your personal directory, i.e. "~/", or when it is the
root directory, i.e. "/".
2. Your personal directory
Windows: C:\My Documents (95, 98, ME)
C:\Documents and Settings\<username>\My Documents\OpenTTD (2000, XP)
@@ -307,9 +302,9 @@ again, see section 4.1).
5.0) OpenTTD features:
---- -----------------
OpenTTD has a lot of features going beyond the original Transport Tycoon Deluxe
emulation. Unfortunately, there is currently no comprehensive list of features,
but there is a basic features list on the web, and some optional features can be
OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Advanced Settings dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).
@@ -340,8 +335,7 @@ Information logged:
* Adding / removing / changing order of NewGRFs
* Changing NewGRF parameters, loading compatible NewGRF
* Changing game mode (scenario editor <-> normal game)
* Loading game saved in a different OpenTTD / TTDPatch / Transport Tycoon Deluxe /
original Transport Tycoon version
* Loading game saved in a different OpenTTD / TTDPatch / TTD version
* Running a modified OpenTTD build
* Changing settings affecting NewGRF behaviour (non-network-safe settings)
* Changing landscape (by cheat)
@@ -571,7 +565,7 @@ Retired Developers:
Thanks to:
Josef Drexler - For his great work on TTDPatch.
Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and graphics (signals and track foundations)
Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
Petr Baudiš (pasky) - Many patches, newgrf support, etc.
Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with
Stefan Meißner (sign_de) - For his work on the console

View File

@@ -186,8 +186,7 @@ bool SQVM::ObjCmp(const SQObjectPtr &o1,const SQObjectPtr &o2,SQInteger &result)
case OT_STRING:
_RET_SUCCEED(scstrcmp(_stringval(o1),_stringval(o2)));
case OT_INTEGER:
/* FS#3954: wrong integer comparison */
_RET_SUCCEED((_integer(o1)<_integer(o2))?-1:(_integer(o1)==_integer(o2))?0:1);
_RET_SUCCEED(_integer(o1)-_integer(o2));
case OT_FLOAT:
_RET_SUCCEED((_float(o1)<_float(o2))?-1:1);
case OT_TABLE:

View File

@@ -86,7 +86,7 @@ public:
static int32 GetMaxSpeed(BridgeID bridge_id);
/**
* Get the new cost of a bridge, excluding the road and/or rail.
* Get the new cost of a bridge.
* @param bridge_id The bridge to get the new cost of.
* @param length The length of the bridge.
* @pre IsValidBridge(bridge_id).

View File

@@ -14,23 +14,10 @@
* functions may still be available if you return an older API version
* in GetAPIVersion() in info.nut.
*
* \b 1.0.3
*
* API additions:
* \li AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING
*
* \b 1.0.2
*
* Other changes:
* \li AIBridge::GetPrice now returns the price of the bridge without the cost for the rail or road.
*
* \b 1.0.1
*
* API additions:
* \li AIRail::GetMaxSpeed
*
* \b 1.0.0
*
* 1.0.0 is not yet released. The following changes are not set in stone yet.
*
* API additions:
* \li AIBaseStation
* \li AIEngine::IsBuildable

View File

@@ -16,21 +16,20 @@
#include "../../strings_func.h"
#include "../../rail.h"
#include "../../engine_base.h"
#include "../../engine_func.h"
#include "../../articulated_vehicles.h"
#include "table/strings.h"
/* static */ bool AIEngine::IsValidEngine(EngineID engine_id)
{
const Engine *e = ::Engine::GetIfValid(engine_id);
return e != NULL && (::IsEngineBuildable(engine_id, e->type, _current_company) || ::Company::Get(_current_company)->num_engines[engine_id] > 0);
return e != NULL && (HasBit(e->company_avail, _current_company) || ::Company::Get(_current_company)->num_engines[engine_id] > 0);
}
/* static */ bool AIEngine::IsBuildable(EngineID engine_id)
{
const Engine *e = ::Engine::GetIfValid(engine_id);
return e != NULL && ::IsEngineBuildable(engine_id, e->type, _current_company);
return e != NULL && HasBit(e->company_avail, _current_company);
}
/* static */ char *AIEngine::GetName(EngineID engine_id)

View File

@@ -14,7 +14,6 @@
#include "../../command_type.h"
#include "../../strings_func.h"
#include "../../industry.h"
#include "../../newgrf_industries.h"
#include "../../core/random_func.hpp"
/* static */ bool AIIndustryType::IsValidIndustryType(IndustryType industry_type)
@@ -89,8 +88,6 @@
/* static */ bool AIIndustryType::CanBuildIndustry(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return false;
if (!::CheckIfCallBackAllowsAvailability(industry_type, IACT_USERCREATION)) return false;
if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true;
/* raw_industry_construction == 1 means "Build as other industries" */
@@ -100,9 +97,7 @@
/* static */ bool AIIndustryType::CanProspectIndustry(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return false;
if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return false;
if (!::CheckIfCallBackAllowsAvailability(industry_type, IACT_USERCREATION)) return false;
/* raw_industry_construction == 2 means "prospect" */
return _settings_game.construction.raw_industry_construction == 2;

View File

@@ -469,10 +469,3 @@ static bool IsValidSignalType(int signal_type)
default: return -1;
}
}
/* static */ int32 AIRail::GetMaxSpeed(RailType railtype)
{
if (!AIRail::IsRailTypeAvailable(railtype)) return -1;
return ::GetRailTypeInfo((::RailType)railtype)->max_speed;
}

View File

@@ -38,9 +38,6 @@ public:
/** Non-uniform stations is diabled */
ERR_NONUNIFORM_STATIONS_DISABLED, // [STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED]
/** This railtype cannot have crossings */
ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED]
};
/**
@@ -443,18 +440,6 @@ public:
* @return The baseprice of building the given object.
*/
static Money GetBuildCost(RailType railtype, BuildType build_type);
/**
* Get the maximum speed of trains running on this railtype.
* @param railtype The railtype to get the maximum speed of.
* @pre IsRailTypeAvailable(railtype)
* @return The maximum speed trains can run on this railtype
* or 0 if there is no limit.
* @note The speed is in OpenTTD's internal speed unit.
* This is mph / 1.6, which is roughly km/h.
* To get km/h multiply this number by 1.00584.
*/
static int32 GetMaxSpeed(RailType railtype);
};
#endif /* AI_RAIL_HPP */

View File

@@ -42,7 +42,6 @@ void SQAIRail_Register(Squirrel *engine)
SQAIRail.DefSQConst(engine, AIRail::ERR_CROSSING_ON_ONEWAY_ROAD, "ERR_CROSSING_ON_ONEWAY_ROAD");
SQAIRail.DefSQConst(engine, AIRail::ERR_UNSUITABLE_TRACK, "ERR_UNSUITABLE_TRACK");
SQAIRail.DefSQConst(engine, AIRail::ERR_NONUNIFORM_STATIONS_DISABLED, "ERR_NONUNIFORM_STATIONS_DISABLED");
SQAIRail.DefSQConst(engine, AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING, "ERR_RAILTYPE_DISALLOWS_CROSSING");
SQAIRail.DefSQConst(engine, AIRail::RAILTYPE_INVALID, "RAILTYPE_INVALID");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NE_SW, "RAILTRACK_NE_SW");
SQAIRail.DefSQConst(engine, AIRail::RAILTRACK_NW_SE, "RAILTRACK_NW_SE");
@@ -72,12 +71,10 @@ void SQAIRail_Register(Squirrel *engine)
AIError::RegisterErrorMap(STR_ERROR_CROSSING_ON_ONEWAY_ROAD, AIRail::ERR_CROSSING_ON_ONEWAY_ROAD);
AIError::RegisterErrorMap(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK, AIRail::ERR_UNSUITABLE_TRACK);
AIError::RegisterErrorMap(STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED, AIRail::ERR_NONUNIFORM_STATIONS_DISABLED);
AIError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED, AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING);
AIError::RegisterErrorMapString(AIRail::ERR_CROSSING_ON_ONEWAY_ROAD, "ERR_CROSSING_ON_ONEWAY_ROAD");
AIError::RegisterErrorMapString(AIRail::ERR_UNSUITABLE_TRACK, "ERR_UNSUITABLE_TRACK");
AIError::RegisterErrorMapString(AIRail::ERR_NONUNIFORM_STATIONS_DISABLED, "ERR_NONUNIFORM_STATIONS_DISABLED");
AIError::RegisterErrorMapString(AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING, "ERR_RAILTYPE_DISALLOWS_CROSSING");
SQAIRail.DefSQStaticMethod(engine, &AIRail::IsRailTile, "IsRailTile", 2, ".i");
SQAIRail.DefSQStaticMethod(engine, &AIRail::IsLevelCrossingTile, "IsLevelCrossingTile", 2, ".i");
@@ -109,7 +106,6 @@ void SQAIRail_Register(Squirrel *engine)
SQAIRail.DefSQStaticMethod(engine, &AIRail::BuildSignal, "BuildSignal", 4, ".iii");
SQAIRail.DefSQStaticMethod(engine, &AIRail::RemoveSignal, "RemoveSignal", 3, ".ii");
SQAIRail.DefSQStaticMethod(engine, &AIRail::GetBuildCost, "GetBuildCost", 3, ".ii");
SQAIRail.DefSQStaticMethod(engine, &AIRail::GetMaxSpeed, "GetMaxSpeed", 2, ".i");
SQAIRail.PostRegister(engine);
}

View File

@@ -248,7 +248,7 @@
{
EnforcePrecondition(false, ::IsValidTile(tile));
return AIObject::DoCommand(tile, TREE_INVALID, tile, CMD_PLANT_TREE);
return AIObject::DoCommand(tile, UINT_MAX, tile, CMD_PLANT_TREE);
}
/* static */ bool AITile::PlantTreeRectangle(TileIndex tile, uint width, uint height)
@@ -258,7 +258,7 @@
EnforcePrecondition(false, height >= 1 && height <= 20);
TileIndex end_tile = tile + ::TileDiffXY(width - 1, height - 1);
return AIObject::DoCommand(tile, TREE_INVALID, end_tile, CMD_PLANT_TREE);
return AIObject::DoCommand(tile, UINT_MAX, end_tile, CMD_PLANT_TREE);
}
/* static */ bool AITile::IsWithinTownInfluence(TileIndex tile, TownID town_id)

View File

@@ -14,7 +14,6 @@
#include "ai_cargo.hpp"
#include "ai_error.hpp"
#include "../../town.h"
#include "../../town_type.h"
#include "../../strings_func.h"
#include "../../company_func.h"
#include "../../station_base.h"
@@ -173,25 +172,8 @@
if (company == AICompany::COMPANY_INVALID) return TOWN_RATING_INVALID;
const Town *t = ::Town::Get(town_id);
if (!HasBit(t->have_ratings, company)) {
return TOWN_RATING_NONE;
} else if (t->ratings[company] <= RATING_APPALLING) {
return TOWN_RATING_APPALLING;
} else if (t->ratings[company] <= RATING_VERYPOOR) {
return TOWN_RATING_VERY_POOR;
} else if (t->ratings[company] <= RATING_POOR) {
return TOWN_RATING_POOR;
} else if (t->ratings[company] <= RATING_MEDIOCRE) {
return TOWN_RATING_MEDIOCRE;
} else if (t->ratings[company] <= RATING_GOOD) {
return TOWN_RATING_GOOD;
} else if (t->ratings[company] <= RATING_VERYGOOD) {
return TOWN_RATING_VERY_GOOD;
} else if (t->ratings[company] <= RATING_EXCELLENT) {
return TOWN_RATING_EXCELLENT;
} else {
return TOWN_RATING_OUTSTANDING;
}
if (!HasBit(t->have_ratings, company)) return TOWN_RATING_NONE;
return max(TOWN_RATING_APPALLING, (TownRating)((t->ratings[company] / 200) + 3));
}
/* static */ int AITown::GetAllowedNoise(TownID town_id)

View File

@@ -77,10 +77,10 @@ static void _DoCommandReturnBuildTunnel1(class AIInstance *instance)
uint type = 0;
if (vehicle_type == AIVehicle::VT_ROAD) {
type |= (TRANSPORT_ROAD << 8);
type |= (TRANSPORT_ROAD << 9);
type |= ::RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType());
} else {
type |= (TRANSPORT_RAIL << 8);
type |= (TRANSPORT_RAIL << 9);
type |= AIRail::GetCurrentRailType();
}

View File

@@ -237,10 +237,9 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height)
*/
CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
EngineID eid = GB(p1, 0, 16);
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _current_company)) return_cmd_error(STR_ERROR_AIRCRAFT_NOT_AVAILABLE);
if (!IsEngineBuildable(p1, VEH_AIRCRAFT, _current_company)) return_cmd_error(STR_ERROR_AIRCRAFT_NOT_AVAILABLE);
const Engine *e = Engine::Get(eid);
const Engine *e = Engine::Get(p1);
const AircraftVehicleInfo *avi = &e->u.air;
CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
@@ -253,7 +252,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (!IsHangarTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
/* Prevent building aircraft types at places which can't handle them */
if (!CanVehicleUseStation(eid, Station::GetByTile(tile))) return CMD_ERROR;
if (!CanVehicleUseStation(p1, Station::GetByTile(tile))) return CMD_ERROR;
/* We will need to allocate 2 or 3 vehicle structs, depending on type */
if (!Vehicle::CanAllocateItem(avi->subtype & AIR_CTOL ? 2 : 3)) {
@@ -300,8 +299,8 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
v->max_speed = avi->max_speed;
v->acceleration = avi->acceleration;
v->engine_type = eid;
u->engine_type = eid;
v->engine_type = p1;
u->engine_type = p1;
v->subtype = (avi->subtype & AIR_CTOL ? AIR_AIRCRAFT : AIR_HELICOPTER);
v->UpdateDeltaXY(INVALID_DIR);
@@ -363,7 +362,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
/* Aircraft with 3 vehicles (chopper)? */
if (v->subtype == AIR_HELICOPTER) {
Aircraft *w = new Aircraft();
w->engine_type = eid;
w->engine_type = p1;
w->direction = DIR_N;
w->owner = _current_company;
w->x_pos = v->x_pos;
@@ -388,7 +387,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (IsLocalCompany())
InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Aircraft window
Company::Get(_current_company)->num_engines[eid]++;
Company::Get(_current_company)->num_engines[p1]++;
}
return value;
@@ -877,11 +876,7 @@ static bool AircraftController(Aircraft *v)
/* Make sure the rotors don't rotate too fast */
if (u->cur_speed > 32) {
v->cur_speed = 0;
if (--u->cur_speed == 32) {
if (!PlayVehicleSound(v, VSE_START)) {
SndPlayVehicleFx(SND_18_HELICOPTER, v);
}
}
if (--u->cur_speed == 32) SndPlayVehicleFx(SND_18_HELICOPTER, v);
} else {
u->cur_speed = 32;
count = UpdateAircraftSpeed(v);

View File

@@ -108,11 +108,10 @@ struct BaseSet {
* Read the set information from a loaded ini.
* @param ini the ini to read from
* @param path the path to this ini file (for filenames)
* @param full_filename the full filename of the loaded file (for error reporting purposes)
* @param allow_empty_filename empty filenames are valid
* @return true if loading was successful.
*/
bool FillSetDetails(IniFile *ini, const char *path, const char *full_filename, bool allow_empty_filename = true);
bool FillSetDetails(IniFile *ini, const char *path, bool allow_empty_filename = true);
/**
* Get the description for the given ISO code.
@@ -239,7 +238,7 @@ enum GraphicsFileType {
struct GraphicsSet : BaseSet<GraphicsSet, MAX_GFT, DATA_DIR> {
PaletteType palette; ///< Palette of this graphics set
bool FillSetDetails(struct IniFile *ini, const char *path, const char *full_filename);
bool FillSetDetails(struct IniFile *ini, const char *path);
};
/** All data/functions related with replacing the base graphics. */
@@ -277,7 +276,7 @@ struct MusicSet : BaseSet<MusicSet, NUM_SONGS_AVAILABLE, GM_DIR> {
byte track_nr[NUM_SONGS_AVAILABLE];
byte num_available;
bool FillSetDetails(struct IniFile *ini, const char *path, const char *full_filename);
bool FillSetDetails(struct IniFile *ini, const char *path);
};
/** All data/functions related with replacing the base music */

View File

@@ -25,13 +25,12 @@ template <class Tbase_set> /* static */ Tbase_set *BaseMedia<Tbase_set>::availab
#define fetch_metadata(name) \
item = metadata->GetItem(name, false); \
if (item == NULL || StrEmpty(item->value)) { \
DEBUG(grf, 0, "Base " SET_TYPE "set detail loading: %s field missing.", name); \
DEBUG(grf, 0, " Is %s readable for the user running OpenTTD?", full_filename); \
DEBUG(grf, 0, "Base " SET_TYPE "set detail loading: %s field missing", name); \
return false; \
}
template <class T, size_t Tnum_files, Subdirectory Tsubdir>
bool BaseSet<T, Tnum_files, Tsubdir>::FillSetDetails(IniFile *ini, const char *path, const char *full_filename, bool allow_empty_filename)
bool BaseSet<T, Tnum_files, Tsubdir>::FillSetDetails(IniFile *ini, const char *path, bool allow_empty_filename)
{
memset(this, 0, sizeof(*this));
@@ -71,7 +70,7 @@ bool BaseSet<T, Tnum_files, Tsubdir>::FillSetDetails(IniFile *ini, const char *p
/* Find the filename first. */
item = files->GetItem(BaseSet<T, Tnum_files, Tsubdir>::file_names[i], false);
if (item == NULL || (item->value == NULL && !allow_empty_filename)) {
DEBUG(grf, 0, "No " SET_TYPE " file for: %s (in %s)", BaseSet<T, Tnum_files, Tsubdir>::file_names[i], full_filename);
DEBUG(grf, 0, "No " SET_TYPE " file for: %s", BaseSet<T, Tnum_files, Tsubdir>::file_names[i]);
return false;
}
@@ -89,7 +88,7 @@ bool BaseSet<T, Tnum_files, Tsubdir>::FillSetDetails(IniFile *ini, const char *p
/* Then find the MD5 checksum */
item = md5s->GetItem(filename, false);
if (item == NULL) {
DEBUG(grf, 0, "No MD5 checksum specified for: %s (in %s)", filename, full_filename);
DEBUG(grf, 0, "No MD5 checksum specified for: %s", filename);
return false;
}
char *c = item->value;
@@ -102,7 +101,7 @@ bool BaseSet<T, Tnum_files, Tsubdir>::FillSetDetails(IniFile *ini, const char *p
} else if ('A' <= *c && *c <= 'F') {
j = *c - 'A' + 10;
} else {
DEBUG(grf, 0, "Malformed MD5 checksum specified for: %s (in %s)", filename, full_filename);
DEBUG(grf, 0, "Malformed MD5 checksum specified for: %s", filename);
return false;
}
if (i % 2 == 0) {
@@ -156,7 +155,7 @@ bool BaseMedia<Tbase_set>::AddFile(const char *filename, size_t basepath_length)
*path = '\0';
}
if (set->FillSetDetails(ini, path, filename)) {
if (set->FillSetDetails(ini, path)) {
Tbase_set *duplicate = NULL;
for (Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != NULL; c = c->next) {
if (strcmp(c->name, set->name) == 0 || c->shortname == set->shortname) {

View File

@@ -67,7 +67,7 @@ static inline const BridgeSpec *GetBridgeSpec(BridgeType i)
void DrawBridgeMiddle(const TileInfo *ti);
CommandCost CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags = DC_NONE);
bool CheckBridge_Stuff(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags = DC_NONE);
int CalcBridgeLenCostFactor(int x);
void ResetBridges();

View File

@@ -14,7 +14,6 @@
#include "command_func.h"
#include "economy_func.h"
#include "bridge.h"
#include "rail.h"
#include "strings_func.h"
#include "window_func.h"
#include "sound_func.h"
@@ -376,7 +375,7 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
case TRANSPORT_RAIL: last_bridge_type = _last_railbridge_type; break;
default: break; // water ways and air routes don't have bridge types
}
if (_ctrl_pressed && CheckBridgeAvailability(last_bridge_type, bridge_len).Succeeded()) {
if (_ctrl_pressed && CheckBridge_Stuff(last_bridge_type, bridge_len)) {
DoCommandP(end, start, type | last_bridge_type, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE), CcBuildBridge);
return;
}
@@ -395,23 +394,16 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
bl = new GUIBridgeList();
Money infra_cost = 0;
switch (transport_type) {
case TRANSPORT_ROAD: infra_cost = (bridge_len + 2) * _price[PR_BUILD_ROAD] * 2; break;
case TRANSPORT_RAIL: infra_cost = (bridge_len + 2) * RailBuildCost((RailType)road_rail_type); break;
default: break;
}
/* loop for all bridgetypes */
for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
if (CheckBridgeAvailability(brd_type, bridge_len).Succeeded()) {
if (CheckBridge_Stuff(brd_type, bridge_len)) {
/* bridge is accepted, add to list */
BuildBridgeData *item = bl->Append();
item->index = brd_type;
item->spec = GetBridgeSpec(brd_type);
/* Add to terraforming & bulldozing costs the cost of the
* bridge itself (not computed with DC_QUERY_COST) */
item->cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price[PR_BUILD_BRIDGE] * item->spec->price) >> 8) + infra_cost;
item->cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price[PR_BUILD_BRIDGE] * item->spec->price) >> 8);
}
}
}

View File

@@ -1017,7 +1017,7 @@ struct BuildVehicleWindow : Window {
size_t num_items = this->eng_list.Length();
this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
this->SetDirty();
if (click_count > 1 && !this->listview_mode) this->OnClick(pt, BUILD_VEHICLE_WIDGET_BUILD, 1);
if (click_count > 1) this->OnClick(pt, BUILD_VEHICLE_WIDGET_BUILD, 1);
break;
}
@@ -1122,9 +1122,8 @@ struct BuildVehicleWindow : Window {
}
}
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
int resize = needed_height - this->details_height;
this->details_height = needed_height;
this->ReInit(0, resize);
this->ReInit();
return;
}
}

View File

@@ -189,40 +189,19 @@ static void TileLoopClearAlps(TileIndex tile)
MarkTileDirtyByTile(tile);
}
/**
* Tests if at least one surrounding tile is desert
* @param tile tile to check
* @return does this tile have at least one desert tile around?
*/
static inline bool NeighbourIsDesert(TileIndex tile)
{
return GetTropicZone(tile + TileDiffXY( 1, 0)) == TROPICZONE_DESERT ||
GetTropicZone(tile + TileDiffXY( -1, 0)) == TROPICZONE_DESERT ||
GetTropicZone(tile + TileDiffXY( 0, 1)) == TROPICZONE_DESERT ||
GetTropicZone(tile + TileDiffXY( 0, -1)) == TROPICZONE_DESERT;
}
static void TileLoopClearDesert(TileIndex tile)
{
/* Current desert level - 0 if it is not desert */
uint current = 0;
if (IsClearGround(tile, CLEAR_DESERT)) current = GetClearDensity(tile);
if (IsClearGround(tile, CLEAR_DESERT)) return;
/* Expected desert level - 0 if it shouldn't be desert */
uint expected = 0;
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
expected = 3;
} else if (NeighbourIsDesert(tile)) {
expected = 1;
}
if (current == expected) return;
if (expected == 0) {
SetClearGroundDensity(tile, CLEAR_GRASS, 3);
SetClearGroundDensity(tile, CLEAR_DESERT, 3);
} else {
/* Transition from clear to desert is not smooth (after clearing desert tile) */
SetClearGroundDensity(tile, CLEAR_DESERT, expected);
if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT)
return;
SetClearGroundDensity(tile, CLEAR_DESERT, 1);
}
MarkTileDirtyByTile(tile);

View File

@@ -12,16 +12,25 @@
#ifndef CMD_HELPER_H
#define CMD_HELPER_H
#include "core/enum_type.hpp"
#include "direction_type.h"
#include "road_type.h"
template<typename T, uint S, uint N, typename U> static inline T Extract(U v)
template<uint N> static inline void ExtractValid();
template<> inline void ExtractValid<1>() {}
template<typename T> struct ExtractBits;
template<> struct ExtractBits<Axis> { static const uint Count = 1; };
template<> struct ExtractBits<DiagDirection> { static const uint Count = 2; };
template<> struct ExtractBits<RoadBits> { static const uint Count = 4; };
template<typename T, uint N, typename U> static inline T Extract(U v)
{
/* Check if there are enough bits in v */
assert_tcompile(N == EnumPropsT<T>::num_bits);
assert_tcompile(S + N <= sizeof(U) * 8);
assert_tcompile(EnumPropsT<T>::end <= (1 << N));
U masked = GB(v, S, N);
return IsInsideMM(masked, EnumPropsT<T>::begin, EnumPropsT<T>::end) ? (T)masked : EnumPropsT<T>::invalid;
ExtractValid<N + ExtractBits<T>::Count <= sizeof(U) * 8>();
return (T)GB(v, N, ExtractBits<T>::Count);
}
#endif

View File

@@ -188,8 +188,6 @@ CommandProc CmdSetVehicleOnTime;
CommandProc CmdAutofillTimetable;
CommandProc CmdSetTimetableStart;
#define DEF_CMD(proc, flags) {proc, #proc, flags}
/**
* The master command table
*
@@ -198,141 +196,141 @@ CommandProc CmdSetTimetableStart;
* as the value from the CMD_* enums.
*/
static const Command _command_proc_table[] = {
DEF_CMD(CmdBuildRailroadTrack, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_RAILROAD_TRACK
DEF_CMD(CmdRemoveRailroadTrack, CMD_AUTO), // CMD_REMOVE_RAILROAD_TRACK
DEF_CMD(CmdBuildSingleRail, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_SINGLE_RAIL
DEF_CMD(CmdRemoveSingleRail, CMD_AUTO), // CMD_REMOVE_SINGLE_RAIL
DEF_CMD(CmdLandscapeClear, 0), // CMD_LANDSCAPE_CLEAR
DEF_CMD(CmdBuildBridge, CMD_AUTO), // CMD_BUILD_BRIDGE
DEF_CMD(CmdBuildRailStation, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_RAIL_STATION
DEF_CMD(CmdBuildTrainDepot, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_TRAIN_DEPOT
DEF_CMD(CmdBuildSingleSignal, CMD_AUTO), // CMD_BUILD_SIGNALS
DEF_CMD(CmdRemoveSingleSignal, CMD_AUTO), // CMD_REMOVE_SIGNALS
DEF_CMD(CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO), // CMD_TERRAFORM_LAND
DEF_CMD(CmdPurchaseLandArea, CMD_NO_WATER | CMD_AUTO), // CMD_PURCHASE_LAND_AREA
DEF_CMD(CmdSellLandArea, 0), // CMD_SELL_LAND_AREA
DEF_CMD(CmdBuildTunnel, CMD_AUTO), // CMD_BUILD_TUNNEL
DEF_CMD(CmdRemoveFromRailStation, 0), // CMD_REMOVE_FROM_RAIL_STATION
DEF_CMD(CmdConvertRail, 0), // CMD_CONVERT_RAILD
DEF_CMD(CmdBuildRailWaypoint, 0), // CMD_BUILD_RAIL_WAYPOINT
DEF_CMD(CmdRenameWaypoint, 0), // CMD_RENAME_WAYPOINT
DEF_CMD(CmdRemoveFromRailWaypoint, 0), // CMD_REMOVE_FROM_RAIL_WAYPOINT
{CmdBuildRailroadTrack, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_RAILROAD_TRACK
{CmdRemoveRailroadTrack, CMD_AUTO}, // CMD_REMOVE_RAILROAD_TRACK
{CmdBuildSingleRail, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_SINGLE_RAIL
{CmdRemoveSingleRail, CMD_AUTO}, // CMD_REMOVE_SINGLE_RAIL
{CmdLandscapeClear, 0}, // CMD_LANDSCAPE_CLEAR
{CmdBuildBridge, CMD_AUTO}, // CMD_BUILD_BRIDGE
{CmdBuildRailStation, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_RAIL_STATION
{CmdBuildTrainDepot, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_TRAIN_DEPOT
{CmdBuildSingleSignal, CMD_AUTO}, // CMD_BUILD_SIGNALS
{CmdRemoveSingleSignal, CMD_AUTO}, // CMD_REMOVE_SIGNALS
{CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO}, // CMD_TERRAFORM_LAND
{CmdPurchaseLandArea, CMD_NO_WATER | CMD_AUTO}, // CMD_PURCHASE_LAND_AREA
{CmdSellLandArea, 0}, // CMD_SELL_LAND_AREA
{CmdBuildTunnel, CMD_AUTO}, // CMD_BUILD_TUNNEL
{CmdRemoveFromRailStation, 0}, // CMD_REMOVE_FROM_RAIL_STATION
{CmdConvertRail, 0}, // CMD_CONVERT_RAILD
{CmdBuildRailWaypoint, 0}, // CMD_BUILD_RAIL_WAYPOINT
{CmdRenameWaypoint, 0}, // CMD_RENAME_WAYPOINT
{CmdRemoveFromRailWaypoint, 0}, // CMD_REMOVE_FROM_RAIL_WAYPOINT
DEF_CMD(CmdBuildRoadStop, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_ROAD_STOP
DEF_CMD(CmdRemoveRoadStop, 0), // CMD_REMOVE_ROAD_STOP
DEF_CMD(CmdBuildLongRoad, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_LONG_ROAD
DEF_CMD(CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO), // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
DEF_CMD(CmdBuildRoad, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_ROAD
DEF_CMD(CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_ROAD_DEPOT
{CmdBuildRoadStop, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_STOP
{CmdRemoveRoadStop, 0}, // CMD_REMOVE_ROAD_STOP
{CmdBuildLongRoad, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_LONG_ROAD
{CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO}, // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
{CmdBuildRoad, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD
{CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_DEPOT
DEF_CMD(CmdBuildAirport, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_AIRPORT
DEF_CMD(CmdBuildDock, CMD_AUTO), // CMD_BUILD_DOCK
DEF_CMD(CmdBuildShipDepot, CMD_AUTO), // CMD_BUILD_SHIP_DEPOT
DEF_CMD(CmdBuildBuoy, CMD_AUTO), // CMD_BUILD_BUOY
DEF_CMD(CmdPlantTree, CMD_AUTO), // CMD_PLANT_TREE
DEF_CMD(CmdBuildRailVehicle, 0), // CMD_BUILD_RAIL_VEHICLE
DEF_CMD(CmdMoveRailVehicle, 0), // CMD_MOVE_RAIL_VEHICLE
{CmdBuildAirport, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_AIRPORT
{CmdBuildDock, CMD_AUTO}, // CMD_BUILD_DOCK
{CmdBuildShipDepot, CMD_AUTO}, // CMD_BUILD_SHIP_DEPOT
{CmdBuildBuoy, CMD_AUTO}, // CMD_BUILD_BUOY
{CmdPlantTree, CMD_AUTO}, // CMD_PLANT_TREE
{CmdBuildRailVehicle, 0}, // CMD_BUILD_RAIL_VEHICLE
{CmdMoveRailVehicle, 0}, // CMD_MOVE_RAIL_VEHICLE
DEF_CMD(CmdSellRailWagon, 0), // CMD_SELL_RAIL_WAGON
DEF_CMD(CmdSendTrainToDepot, 0), // CMD_SEND_TRAIN_TO_DEPOT
DEF_CMD(CmdForceTrainProceed, 0), // CMD_FORCE_TRAIN_PROCEED
DEF_CMD(CmdReverseTrainDirection, 0), // CMD_REVERSE_TRAIN_DIRECTION
{CmdSellRailWagon, 0}, // CMD_SELL_RAIL_WAGON
{CmdSendTrainToDepot, 0}, // CMD_SEND_TRAIN_TO_DEPOT
{CmdForceTrainProceed, 0}, // CMD_FORCE_TRAIN_PROCEED
{CmdReverseTrainDirection, 0}, // CMD_REVERSE_TRAIN_DIRECTION
DEF_CMD(CmdModifyOrder, 0), // CMD_MODIFY_ORDER
DEF_CMD(CmdSkipToOrder, 0), // CMD_SKIP_TO_ORDER
DEF_CMD(CmdDeleteOrder, 0), // CMD_DELETE_ORDER
DEF_CMD(CmdInsertOrder, 0), // CMD_INSERT_ORDER
{CmdModifyOrder, 0}, // CMD_MODIFY_ORDER
{CmdSkipToOrder, 0}, // CMD_SKIP_TO_ORDER
{CmdDeleteOrder, 0}, // CMD_DELETE_ORDER
{CmdInsertOrder, 0}, // CMD_INSERT_ORDER
DEF_CMD(CmdChangeServiceInt, 0), // CMD_CHANGE_SERVICE_INT
{CmdChangeServiceInt, 0}, // CMD_CHANGE_SERVICE_INT
DEF_CMD(CmdBuildIndustry, 0), // CMD_BUILD_INDUSTRY
DEF_CMD(CmdBuildCompanyHQ, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_COMPANY_HQ
DEF_CMD(CmdSetCompanyManagerFace, 0), // CMD_SET_COMPANY_MANAGER_FACE
DEF_CMD(CmdSetCompanyColour, 0), // CMD_SET_COMPANY_COLOUR
{CmdBuildIndustry, 0}, // CMD_BUILD_INDUSTRY
{CmdBuildCompanyHQ, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_COMPANY_HQ
{CmdSetCompanyManagerFace, 0}, // CMD_SET_COMPANY_MANAGER_FACE
{CmdSetCompanyColour, 0}, // CMD_SET_COMPANY_COLOUR
DEF_CMD(CmdIncreaseLoan, 0), // CMD_INCREASE_LOAN
DEF_CMD(CmdDecreaseLoan, 0), // CMD_DECREASE_LOAN
{CmdIncreaseLoan, 0}, // CMD_INCREASE_LOAN
{CmdDecreaseLoan, 0}, // CMD_DECREASE_LOAN
DEF_CMD(CmdWantEnginePreview, 0), // CMD_WANT_ENGINE_PREVIEW
{CmdWantEnginePreview, 0}, // CMD_WANT_ENGINE_PREVIEW
DEF_CMD(CmdRenameVehicle, 0), // CMD_RENAME_VEHICLE
DEF_CMD(CmdRenameEngine, 0), // CMD_RENAME_ENGINE
{CmdRenameVehicle, 0}, // CMD_RENAME_VEHICLE
{CmdRenameEngine, 0}, // CMD_RENAME_ENGINE
DEF_CMD(CmdRenameCompany, 0), // CMD_RENAME_COMPANY
DEF_CMD(CmdRenamePresident, 0), // CMD_RENAME_PRESIDENT
{CmdRenameCompany, 0}, // CMD_RENAME_COMPANY
{CmdRenamePresident, 0}, // CMD_RENAME_PRESIDENT
DEF_CMD(CmdRenameStation, 0), // CMD_RENAME_STATION
{CmdRenameStation, 0}, // CMD_RENAME_STATION
DEF_CMD(CmdSellAircraft, 0), // CMD_SELL_AIRCRAFT
{CmdSellAircraft, 0}, // CMD_SELL_AIRCRAFT
DEF_CMD(CmdBuildAircraft, 0), // CMD_BUILD_AIRCRAFT
DEF_CMD(CmdSendAircraftToHangar, 0), // CMD_SEND_AIRCRAFT_TO_HANGAR
DEF_CMD(CmdRefitAircraft, 0), // CMD_REFIT_AIRCRAFT
{CmdBuildAircraft, 0}, // CMD_BUILD_AIRCRAFT
{CmdSendAircraftToHangar, 0}, // CMD_SEND_AIRCRAFT_TO_HANGAR
{CmdRefitAircraft, 0}, // CMD_REFIT_AIRCRAFT
DEF_CMD(CmdPlaceSign, 0), // CMD_PLACE_SIGN
DEF_CMD(CmdRenameSign, 0), // CMD_RENAME_SIGN
{CmdPlaceSign, 0}, // CMD_PLACE_SIGN
{CmdRenameSign, 0}, // CMD_RENAME_SIGN
DEF_CMD(CmdBuildRoadVeh, 0), // CMD_BUILD_ROAD_VEH
DEF_CMD(CmdSellRoadVeh, 0), // CMD_SELL_ROAD_VEH
DEF_CMD(CmdSendRoadVehToDepot, 0), // CMD_SEND_ROADVEH_TO_DEPOT
DEF_CMD(CmdTurnRoadVeh, 0), // CMD_TURN_ROADVEH
DEF_CMD(CmdRefitRoadVeh, 0), // CMD_REFIT_ROAD_VEH
{CmdBuildRoadVeh, 0}, // CMD_BUILD_ROAD_VEH
{CmdSellRoadVeh, 0}, // CMD_SELL_ROAD_VEH
{CmdSendRoadVehToDepot, 0}, // CMD_SEND_ROADVEH_TO_DEPOT
{CmdTurnRoadVeh, 0}, // CMD_TURN_ROADVEH
{CmdRefitRoadVeh, 0}, // CMD_REFIT_ROAD_VEH
DEF_CMD(CmdPause, CMD_SERVER), // CMD_PAUSE
{CmdPause, CMD_SERVER}, // CMD_PAUSE
DEF_CMD(CmdBuyShareInCompany, 0), // CMD_BUY_SHARE_IN_COMPANY
DEF_CMD(CmdSellShareInCompany, 0), // CMD_SELL_SHARE_IN_COMPANY
DEF_CMD(CmdBuyCompany, 0), // CMD_BUY_COMANY
{CmdBuyShareInCompany, 0}, // CMD_BUY_SHARE_IN_COMPANY
{CmdSellShareInCompany, 0}, // CMD_SELL_SHARE_IN_COMPANY
{CmdBuyCompany, 0}, // CMD_BUY_COMANY
DEF_CMD(CmdFoundTown, CMD_NO_TEST), // CMD_FOUND_TOWN; founding random town can fail only in exec run
DEF_CMD(CmdRenameTown, CMD_SERVER), // CMD_RENAME_TOWN
DEF_CMD(CmdDoTownAction, 0), // CMD_DO_TOWN_ACTION
{CmdFoundTown, CMD_NO_TEST}, // CMD_FOUND_TOWN; founding random town can fail only in exec run
{CmdRenameTown, CMD_SERVER}, // CMD_RENAME_TOWN
{CmdDoTownAction, 0}, // CMD_DO_TOWN_ACTION
DEF_CMD(CmdSellShip, 0), // CMD_SELL_SHIP
DEF_CMD(CmdBuildShip, 0), // CMD_BUILD_SHIP
DEF_CMD(CmdSendShipToDepot, 0), // CMD_SEND_SHIP_TO_DEPOT
DEF_CMD(CmdRefitShip, 0), // CMD_REFIT_SHIP
{CmdSellShip, 0}, // CMD_SELL_SHIP
{CmdBuildShip, 0}, // CMD_BUILD_SHIP
{CmdSendShipToDepot, 0}, // CMD_SEND_SHIP_TO_DEPOT
{CmdRefitShip, 0}, // CMD_REFIT_SHIP
DEF_CMD(CmdOrderRefit, 0), // CMD_ORDER_REFIT
DEF_CMD(CmdCloneOrder, 0), // CMD_CLONE_ORDER
{CmdOrderRefit, 0}, // CMD_ORDER_REFIT
{CmdCloneOrder, 0}, // CMD_CLONE_ORDER
DEF_CMD(CmdClearArea, CMD_NO_TEST), // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution
{CmdClearArea, CMD_NO_TEST}, // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution
DEF_CMD(CmdMoneyCheat, CMD_OFFLINE), // CMD_MONEY_CHEAT
DEF_CMD(CmdBuildCanal, CMD_AUTO), // CMD_BUILD_CANAL
DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR), // CMD_COMPANY_CTRL
{CmdMoneyCheat, CMD_OFFLINE}, // CMD_MONEY_CHEAT
{CmdBuildCanal, CMD_AUTO}, // CMD_BUILD_CANAL
{CmdCompanyCtrl, CMD_SPECTATOR}, // CMD_COMPANY_CTRL
DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
{CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO}, // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
DEF_CMD(CmdRefitRailVehicle, 0), // CMD_REFIT_RAIL_VEHICLE
DEF_CMD(CmdRestoreOrderIndex, 0), // CMD_RESTORE_ORDER_INDEX
DEF_CMD(CmdBuildLock, CMD_AUTO), // CMD_BUILD_LOCK
{CmdRefitRailVehicle, 0}, // CMD_REFIT_RAIL_VEHICLE
{CmdRestoreOrderIndex, 0}, // CMD_RESTORE_ORDER_INDEX
{CmdBuildLock, CMD_AUTO}, // CMD_BUILD_LOCK
DEF_CMD(CmdBuildSignalTrack, CMD_AUTO), // CMD_BUILD_SIGNAL_TRACK
DEF_CMD(CmdRemoveSignalTrack, CMD_AUTO), // CMD_REMOVE_SIGNAL_TRACK
{CmdBuildSignalTrack, CMD_AUTO}, // CMD_BUILD_SIGNAL_TRACK
{CmdRemoveSignalTrack, CMD_AUTO}, // CMD_REMOVE_SIGNAL_TRACK
DEF_CMD(CmdGiveMoney, 0), // CMD_GIVE_MONEY
DEF_CMD(CmdChangeSetting, CMD_SERVER), // CMD_CHANGE_SETTING
DEF_CMD(CmdChangeCompanySetting, 0), // CMD_CHANGE_COMPANY_SETTING
DEF_CMD(CmdSetAutoReplace, 0), // CMD_SET_AUTOREPLACE
DEF_CMD(CmdCloneVehicle, CMD_NO_TEST), // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
DEF_CMD(CmdStartStopVehicle, 0), // CMD_START_STOP_VEHICLE
DEF_CMD(CmdMassStartStopVehicle, 0), // CMD_MASS_START_STOP
DEF_CMD(CmdAutoreplaceVehicle, 0), // CMD_AUTOREPLACE_VEHICLE
DEF_CMD(CmdDepotSellAllVehicles, 0), // CMD_DEPOT_SELL_ALL_VEHICLES
DEF_CMD(CmdDepotMassAutoReplace, 0), // CMD_DEPOT_MASS_AUTOREPLACE
DEF_CMD(CmdCreateGroup, 0), // CMD_CREATE_GROUP
DEF_CMD(CmdDeleteGroup, 0), // CMD_DELETE_GROUP
DEF_CMD(CmdRenameGroup, 0), // CMD_RENAME_GROUP
DEF_CMD(CmdAddVehicleGroup, 0), // CMD_ADD_VEHICLE_GROUP
DEF_CMD(CmdAddSharedVehicleGroup, 0), // CMD_ADD_SHARE_VEHICLE_GROUP
DEF_CMD(CmdRemoveAllVehiclesGroup, 0), // CMD_REMOVE_ALL_VEHICLES_GROUP
DEF_CMD(CmdSetGroupReplaceProtection, 0), // CMD_SET_GROUP_REPLACE_PROTECTION
DEF_CMD(CmdMoveOrder, 0), // CMD_MOVE_ORDER
DEF_CMD(CmdChangeTimetable, 0), // CMD_CHANGE_TIMETABLE
DEF_CMD(CmdSetVehicleOnTime, 0), // CMD_SET_VEHICLE_ON_TIME
DEF_CMD(CmdAutofillTimetable, 0), // CMD_AUTOFILL_TIMETABLE
DEF_CMD(CmdSetTimetableStart, 0), // CMD_SET_TIMETABLE_START
{CmdGiveMoney, 0}, // CMD_GIVE_MONEY
{CmdChangeSetting, CMD_SERVER}, // CMD_CHANGE_SETTING
{CmdChangeCompanySetting, 0}, // CMD_CHANGE_COMPANY_SETTING
{CmdSetAutoReplace, 0}, // CMD_SET_AUTOREPLACE
{CmdCloneVehicle, CMD_NO_TEST}, // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
{CmdStartStopVehicle, 0}, // CMD_START_STOP_VEHICLE
{CmdMassStartStopVehicle, 0}, // CMD_MASS_START_STOP
{CmdAutoreplaceVehicle, 0}, // CMD_AUTOREPLACE_VEHICLE
{CmdDepotSellAllVehicles, 0}, // CMD_DEPOT_SELL_ALL_VEHICLES
{CmdDepotMassAutoReplace, 0}, // CMD_DEPOT_MASS_AUTOREPLACE
{CmdCreateGroup, 0}, // CMD_CREATE_GROUP
{CmdDeleteGroup, 0}, // CMD_DELETE_GROUP
{CmdRenameGroup, 0}, // CMD_RENAME_GROUP
{CmdAddVehicleGroup, 0}, // CMD_ADD_VEHICLE_GROUP
{CmdAddSharedVehicleGroup, 0}, // CMD_ADD_SHARE_VEHICLE_GROUP
{CmdRemoveAllVehiclesGroup, 0}, // CMD_REMOVE_ALL_VEHICLES_GROUP
{CmdSetGroupReplaceProtection, 0}, // CMD_SET_GROUP_REPLACE_PROTECTION
{CmdMoveOrder, 0}, // CMD_MOVE_ORDER
{CmdChangeTimetable, 0}, // CMD_CHANGE_TIMETABLE
{CmdSetVehicleOnTime, 0}, // CMD_SET_VEHICLE_ON_TIME
{CmdAutofillTimetable, 0}, // CMD_AUTOFILL_TIMETABLE
{CmdSetTimetableStart, 0}, // CMD_SET_TIMETABLE_START
};
/*!
@@ -364,20 +362,6 @@ byte GetCommandFlags(uint32 cmd)
return _command_proc_table[cmd & CMD_ID_MASK].flags;
}
/*!
* This function mask the parameter with CMD_ID_MASK and returns
* the name which belongs to the given command.
*
* @param cmd The integer value of the command
* @return The name for this command
*/
const char *GetCommandName(uint32 cmd)
{
assert(IsValidCommand(cmd));
return _command_proc_table[cmd & CMD_ID_MASK].name;
}
static int _docommand_recursive = 0;
/**
@@ -656,7 +640,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
return_dcpi(CommandCost(), false);
}
#endif /* ENABLE_NETWORK */
DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
DEBUG(desync, 1, "cmd: %08x; %08x; %1x; %06x; %08x; %08x; %04x; %s\n", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text);
/* Actually try and execute the command. If no cost-type is given
* use the construction one */
@@ -678,9 +662,6 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
/* If we're needing more money and we haven't done
* anything yet, ask for the money! */
if (_additional_cash_required != 0 && res2.GetCost() == 0) {
/* It could happen we removed rail, thus gained money, and deleted something else.
* So make sure the signal buffer is empty even in this case */
UpdateSignalsInBuffer();
SetDParam(0, _additional_cash_required);
return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY), false);
}

View File

@@ -67,10 +67,6 @@ bool IsValidCommand(uint32 cmd);
* Returns the flags from a given command.
*/
byte GetCommandFlags(uint32 cmd);
/**
* Returns the name of a given command.
*/
const char *GetCommandName(uint32 cmd);
/**
* Returns the current money available which can be used for a command.
*/

View File

@@ -382,9 +382,8 @@ typedef CommandCost CommandProc(TileIndex tile, DoCommandFlag flags, uint32 p1,
* the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
*/
struct Command {
CommandProc *proc; ///< The procedure to actually executing
const char *name; ///< A human readable name for the procedure
byte flags; ///< The (command) flags to that apply to this command
CommandProc *proc;
byte flags;
};
/**

View File

@@ -15,7 +15,6 @@
#include "company_gui.h"
#include "town.h"
#include "news_func.h"
#include "cmd_helper.h"
#include "command_func.h"
#include "network/network.h"
#include "network/network_func.h"
@@ -592,11 +591,14 @@ static void HandleBankruptcyTakeover(Company *c)
SetBit(c->bankrupt_asked, best->index);
c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
if (IsInteractiveCompany(best->index)) {
c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
ShowBuyCompanyDialog(c->index);
return;
}
if (best->is_ai) {
AI::NewEvent(best->index, new AIEventCompanyAskMerger(c->index, ClampToI32(c->bankrupt_value)));
} else if (IsInteractiveCompany(best->index)) {
ShowBuyCompanyDialog(c->index);
}
}
@@ -895,11 +897,14 @@ CommandCost CmdSetCompanyManagerFace(TileIndex tile, DoCommandFlag flags, uint32
*/
CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Colours colour = Extract<Colours, 0, 4>(p2);
LiveryScheme scheme = Extract<LiveryScheme, 0, 8>(p1);
if (p2 >= 16) return CMD_ERROR; // max 16 colours
Colours colour = (Colours)p2;
LiveryScheme scheme = (LiveryScheme)GB(p1, 0, 8);
byte state = GB(p1, 8, 2);
if (scheme >= LS_END || state >= 3 || colour == INVALID_COLOUR) return CMD_ERROR;
if (scheme >= LS_END || state >= 3) return CMD_ERROR;
Company *c = Company::Get(_current_company);
@@ -960,13 +965,6 @@ CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1,
ResetVehicleColourMap();
MarkWholeScreenDirty();
/* All graph related to companies use the company colour. */
InvalidateWindowData(WC_INCOME_GRAPH, 0);
InvalidateWindowData(WC_OPERATING_PROFIT, 0);
InvalidateWindowData(WC_DELIVERED_CARGO, 0);
InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
InvalidateWindowData(WC_COMPANY_VALUE, 0);
/* Company colour data is indirectly cached. */
Vehicle *v;
FOR_ALL_VEHICLES(v) {

View File

@@ -1984,7 +1984,7 @@ struct CompanyWindow : Window
MarkWholeScreenDirty();
} else if (NetworkCompanyIsPassworded(company)) {
/* ask for the password */
ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION, NETWORK_PASSWORD_LENGTH, 180, this, CS_ALPHANUMERAL, QSF_NONE);
ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION, 20, 180, this, CS_ALPHANUMERAL, QSF_NONE);
} else {
/* just send the join command */
NetworkClientRequestMove(company);

View File

@@ -437,10 +437,6 @@ void IConsoleCmdExec(const char *cmdstr)
break;
case '"': // Tokens enclosed in "" are one token
longtoken = !longtoken;
if (!foundtoken) {
tokens[t_index++] = &tokenstream[tstream_i];
foundtoken = true;
}
break;
case '\\': // Escape character for ""
if (cmdptr[1] == '"' && tstream_i + 1 < lengthof(tokenstream)) {

View File

@@ -252,18 +252,7 @@ static const FiosItem *GetFiosItem(const char *file)
int i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i);
/* As a last effort assume it is an OpenTTD savegame and
* that the ".sav" part was not given. */
char long_file[MAX_PATH];
seprintf(long_file, lastof(long_file), "%s.sav", file);
for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
if (strcmp(long_file, item->name) == 0) return item;
if (strcmp(long_file, item->title) == 0) return item;
}
return NULL;
return IsInsideMM(i, 0, _fios_items.Length()) ? _fios_items.Get(i) : NULL;
}
@@ -402,59 +391,12 @@ DEF_CONSOLE_CMD(ConClearBuffer)
**********************************/
#ifdef ENABLE_NETWORK
static bool ConKickOrBan(const char *argv, bool ban)
{
const char *ip = argv;
if (strchr(argv, '.') == NULL && strchr(argv, ':') == NULL) { // banning with ID
ClientID client_id = (ClientID)atoi(argv);
if (client_id == CLIENT_ID_SERVER) {
IConsolePrintF(CC_ERROR, "ERROR: Silly boy, you can not %s yourself!", ban ? "ban" : "kick");
return true;
}
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
if (ci == NULL) {
IConsoleError("Invalid client");
return true;
}
if (!ban) {
/* Kick only this client, not all clients with that IP */
NetworkServerKickClient(client_id);
return true;
}
/* When banning, kick+ban all clients with that IP */
ip = GetClientIP(ci);
}
uint n = NetworkServerKickOrBanIP(ip, ban);
if (n == 0) {
IConsolePrint(CC_DEFAULT, ban ? "Client not online, address added to banlist" : "Client not found");
} else {
IConsolePrintF(CC_DEFAULT, "%sed %u client(s)", ban ? "Bann" : "Kick", n);
}
return true;
}
DEF_CONSOLE_CMD(ConKick)
{
if (argc == 0) {
IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
IConsoleHelp("For client-id's, see the command 'clients'");
return true;
}
if (argc != 2) return false;
return ConKickOrBan(argv[1], false);
}
DEF_CONSOLE_CMD(ConBan)
{
NetworkClientInfo *ci;
const char *banip = NULL;
ClientID client_id;
if (argc == 0) {
IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'");
IConsoleHelp("For client-id's, see the command 'clients'");
@@ -464,7 +406,39 @@ DEF_CONSOLE_CMD(ConBan)
if (argc != 2) return false;
return ConKickOrBan(argv[1], true);
if (strchr(argv[1], '.') == NULL && strchr(argv[1], ':') == NULL) { // banning with ID
client_id = (ClientID)atoi(argv[1]);
ci = NetworkFindClientInfoFromClientID(client_id);
} else { // banning IP
ci = NetworkFindClientInfoFromIP(argv[1]);
if (ci == NULL) {
banip = argv[1];
client_id = (ClientID)-1;
} else {
client_id = ci->client_id;
}
}
if (client_id == CLIENT_ID_SERVER) {
IConsoleError("Silly boy, you can not ban yourself!");
return true;
}
if (client_id == INVALID_CLIENT_ID || (ci == NULL && client_id != (ClientID)-1)) {
IConsoleError("Invalid client");
return true;
}
if (ci != NULL) {
IConsolePrint(CC_DEFAULT, "Client banned");
banip = GetClientIP(ci);
} else {
IConsolePrint(CC_DEFAULT, "Client not online, banned IP");
}
NetworkServerBanIP(banip);
return true;
}
DEF_CONSOLE_CMD(ConUnBan)
@@ -621,6 +595,46 @@ DEF_CONSOLE_CMD(ConClientNickChange)
return true;
}
DEF_CONSOLE_CMD(ConKick)
{
NetworkClientInfo *ci;
ClientID client_id;
if (argc == 0) {
IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
IConsoleHelp("For client-id's, see the command 'clients'");
return true;
}
if (argc != 2) return false;
if (strchr(argv[1], '.') == NULL) {
client_id = (ClientID)atoi(argv[1]);
ci = NetworkFindClientInfoFromClientID(client_id);
} else {
ci = NetworkFindClientInfoFromIP(argv[1]);
client_id = (ci == NULL) ? INVALID_CLIENT_ID : ci->client_id;
}
if (client_id == CLIENT_ID_SERVER) {
IConsoleError("Silly boy, you can not kick yourself!");
return true;
}
if (client_id == INVALID_CLIENT_ID) {
IConsoleError("Invalid client");
return true;
}
if (ci != NULL) {
NetworkServerKickClient(client_id);
} else {
IConsoleError("Client not found");
}
return true;
}
DEF_CONSOLE_CMD(ConJoinCompany)
{
if (argc < 2) {
@@ -975,7 +989,7 @@ DEF_CONSOLE_CMD(ConRestart)
/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
_settings_game.game_creation.map_x = MapLogX();
_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
_switch_mode = SM_RESTARTGAME;
SwitchToMode(SM_RESTARTGAME);
return true;
}

View File

@@ -58,16 +58,14 @@ template <typename Tenum_t> struct EnumPropsT;
* @param Tbegin first valid value from the contiguous range (i.e. TRACK_BEGIN)
* @param Tend one past the last valid value from the contiguous range (i.e. TRACK_END)
* @param Tinvalid value used as invalid value marker (i.e. INVALID_TRACK)
* @param Tnum_bits Number of bits for storing the enum in command parameters
*/
template <typename Tenum_t, typename Tstorage_t, Tenum_t Tbegin, Tenum_t Tend, Tenum_t Tinvalid, uint Tnum_bits = 8 * sizeof(Tstorage_t)>
template <typename Tenum_t, typename Tstorage_t, Tenum_t Tbegin, Tenum_t Tend, Tenum_t Tinvalid>
struct MakeEnumPropsT {
typedef Tenum_t type; ///< enum type (i.e. Trackdir)
typedef Tstorage_t storage; ///< storage type (i.e. byte)
static const Tenum_t begin = Tbegin; ///< lowest valid value (i.e. TRACKDIR_BEGIN)
static const Tenum_t end = Tend; ///< one after the last valid value (i.e. TRACKDIR_END)
static const Tenum_t invalid = Tinvalid; ///< what value is used as invalid value (i.e. INVALID_TRACKDIR)
static const uint num_bits = Tnum_bits; ///< Number of bits for storing the enum in command parameters
};

View File

@@ -24,9 +24,9 @@ uint32 Randomizer::Next()
return this->state[1] = ROR(s, 3) - 1;
}
uint32 Randomizer::Next(uint32 max)
uint32 Randomizer::Next(uint16 max)
{
return ((uint64)this->Next() * (uint64)max) >> 32;
return GB(this->Next(), 0, 16) * max >> 16;
}
void Randomizer::SetSeed(uint32 seed)
@@ -55,8 +55,8 @@ uint32 DoRandom(int line, const char *file)
return _random.Next();
}
uint32 DoRandomRange(uint32 max, int line, const char *file)
uint DoRandomRange(uint max, int line, const char *file)
{
return ((uint64)DoRandom(line, file) * (uint64)max) >> 32;
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#endif /* RANDOM_DEBUG */

View File

@@ -48,7 +48,7 @@ struct Randomizer {
* @param max the maximum value of the returned random number
* @return the random number
*/
uint32 Next(uint32 max);
uint32 Next(uint16 max);
/**
* (Re)set the state of the random number generator.
@@ -92,14 +92,14 @@ void SetRandomSeed(uint32 seed);
#endif
uint32 DoRandom(int line, const char *file);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint32 DoRandomRange(uint32 max, int line, const char *file);
uint DoRandomRange(uint max, int line, const char *file);
#else
static FORCEINLINE uint32 Random()
{
return _random.Next();
}
static FORCEINLINE uint32 RandomRange(uint32 max)
static FORCEINLINE uint32 RandomRange(uint16 max)
{
return _random.Next(max);
}
@@ -110,7 +110,7 @@ static FORCEINLINE uint32 InteractiveRandom()
return _interactive_random.Next();
}
static FORCEINLINE uint32 InteractiveRandomRange(uint32 max)
static FORCEINLINE uint32 InteractiveRandomRange(uint16 max)
{
return _interactive_random.Next(max);
}

View File

@@ -109,25 +109,22 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
buffer += seprintf(buffer, last,
"Configuration:\n"
" Blitter: %s\n"
" Graphics set: %s (%d)\n"
" Graphics set: %s\n"
" Language: %s\n"
" Music driver: %s\n"
" Music set: %s (%d)\n"
" Music set: %s\n"
" Network: %s\n"
" Sound driver: %s\n"
" Sound set: %s (%d)\n"
" Sound set: %s\n"
" Video driver: %s\n\n",
BlitterFactoryBase::GetCurrentBlitter() == NULL ? "none" : BlitterFactoryBase::GetCurrentBlitter()->GetName(),
BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name,
BaseGraphics::GetUsedSet() == NULL ? -1 : BaseGraphics::GetUsedSet()->version,
StrEmpty(_dynlang.curr_file) ? "none" : _dynlang.curr_file,
_music_driver == NULL ? "none" : _music_driver->GetName(),
BaseMusic::GetUsedSet() == NULL ? "none" : BaseMusic::GetUsedSet()->name,
BaseMusic::GetUsedSet() == NULL ? -1 : BaseMusic::GetUsedSet()->version,
_networking ? (_network_server ? "server" : "client") : "no",
_sound_driver == NULL ? "none" : _sound_driver->GetName(),
BaseSounds::GetUsedSet() == NULL ? "none" : BaseSounds::GetUsedSet()->name,
BaseSounds::GetUsedSet() == NULL ? -1 : BaseSounds::GetUsedSet()->version,
_video_driver == NULL ? "none" : _video_driver->GetName()
);

View File

@@ -14,44 +14,43 @@
#include "news_func.h"
#include "settings_type.h"
#include "date_func.h"
#include "string_type.h"
#include "table/strings.h"
/* exchange rate prefix symbol_pos
* | separator | postfix |
* | | Euro year | | | name
* | | | | | | | */
/* exchange rate prefix symbol_pos
* | separator | postfix |
* | | Euro year | | | name
* | | | | | | | */
static const CurrencySpec origin_currency_specs[NUM_CURRENCY] = {
{ 1, "", CF_NOEURO, "\xC2\xA3", "", 0, STR_GAME_OPTIONS_CURRENCY_GBP }, ///< british pounds
{ 2, "", CF_NOEURO, "$", "", 0, STR_GAME_OPTIONS_CURRENCY_USD }, ///< us dollars
{ 2, "", CF_ISEURO, "\xE2\x82\xAC", "", 0, STR_GAME_OPTIONS_CURRENCY_EUR }, ///< Euro
{ 220, "", CF_NOEURO, "\xC2\xA5", "", 0, STR_GAME_OPTIONS_CURRENCY_YEN }, ///< yen
{ 20, "", 2002, "", NBSP"S.", 1, STR_GAME_OPTIONS_CURRENCY_ATS }, ///< austrian schilling
{ 59, "", 2002, "BEF"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_BEF }, ///< belgian franc
{ 2, "", CF_NOEURO, "CHF"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_CHF }, ///< swiss franc
{ 41, "", CF_NOEURO, "", NBSP"K\xC4\x8D", 1, STR_GAME_OPTIONS_CURRENCY_CZK }, ///< czech koruna
{ 3, "", 2002, "DM"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_DEM }, ///< deutsche mark
{ 11, "", CF_NOEURO, "", NBSP"kr", 1, STR_GAME_OPTIONS_CURRENCY_DKK }, ///< danish krone
{ 245, "", 2002, "Pts"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_ESP }, ///< spanish pesetas
{ 9, "", 2002, "", NBSP"mk", 1, STR_GAME_OPTIONS_CURRENCY_FIM }, ///< finnish markka
{ 10, "", 2002, "FF"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_FRF }, ///< french francs
{ 500, "", 2002, "", "Dr.", 1, STR_GAME_OPTIONS_CURRENCY_GRD }, ///< greek drachma
{ 378, "", CF_NOEURO, "", NBSP"Ft", 1, STR_GAME_OPTIONS_CURRENCY_HUF }, ///< hungarian forint
{ 130, "", CF_NOEURO, "", NBSP"Kr", 1, STR_GAME_OPTIONS_CURRENCY_ISK }, ///< icelandic krona
{ 2850, "", 2002, "", NBSP"L.", 1, STR_GAME_OPTIONS_CURRENCY_ITL }, ///< italian lira
{ 3, "", 2002, "NLG"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_NLG }, ///< dutch gulden
{ 12, "", CF_NOEURO, "", NBSP"Kr", 1, STR_GAME_OPTIONS_CURRENCY_NOK }, ///< norwegian krone
{ 6, "", CF_NOEURO, "", NBSP"z\xC5\x82", 1, STR_GAME_OPTIONS_CURRENCY_PLN }, ///< polish zloty
{ 5, "", CF_NOEURO, "", NBSP"Lei", 1, STR_GAME_OPTIONS_CURRENCY_RON }, ///< romanian Lei
{ 50, "", CF_NOEURO, "", NBSP"p", 1, STR_GAME_OPTIONS_CURRENCY_RUR }, ///< russian rouble
{ 352, "", 2007, "", NBSP"SIT", 1, STR_GAME_OPTIONS_CURRENCY_SIT }, ///< slovenian tolar
{ 13, "", CF_NOEURO, "", NBSP"Kr", 1, STR_GAME_OPTIONS_CURRENCY_SEK }, ///< swedish krona
{ 3, "", CF_NOEURO, "", NBSP"TL", 1, STR_GAME_OPTIONS_CURRENCY_TRY }, ///< turkish lira
{ 52, "", 2009, "", NBSP"Sk", 1, STR_GAME_OPTIONS_CURRENCY_SKK }, ///< slovak koruna
{ 4, "", CF_NOEURO, "R$"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_BRL }, ///< brazil real
{ 20, "", CF_NOEURO, "", NBSP"EEK", 1, STR_GAME_OPTIONS_CURRENCY_EEK }, ///< estonian krooni
{ 1, "", CF_NOEURO, "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM }, ///< custom currency
{ 1, "", CF_NOEURO, "\xC2\xA3", "", 0, STR_GAME_OPTIONS_CURRENCY_GBP }, ///< british pounds
{ 2, "", CF_NOEURO, "$", "", 0, STR_GAME_OPTIONS_CURRENCY_USD }, ///< us dollars
{ 2, "", CF_ISEURO, "\xE2\x82\xAC", "", 0, STR_GAME_OPTIONS_CURRENCY_EUR }, ///< Euro
{ 220, "", CF_NOEURO, "\xC2\xA5", "", 0, STR_GAME_OPTIONS_CURRENCY_YEN }, ///< yen
{ 20, "", 2002, "", " S.", 1, STR_GAME_OPTIONS_CURRENCY_ATS }, ///< austrian schilling
{ 59, "", 2002, "BEF ", "", 0, STR_GAME_OPTIONS_CURRENCY_BEF }, ///< belgian franc
{ 2, "", CF_NOEURO, "CHF ", "", 0, STR_GAME_OPTIONS_CURRENCY_CHF }, ///< swiss franc
{ 41, "", CF_NOEURO, "", " K\xC4\x8D", 1, STR_GAME_OPTIONS_CURRENCY_CZK }, ///< czech koruna
{ 3, "", 2002, "DM ", "", 0, STR_GAME_OPTIONS_CURRENCY_DEM }, ///< deutsche mark
{ 11, "", CF_NOEURO, "", " kr", 1, STR_GAME_OPTIONS_CURRENCY_DKK }, ///< danish krone
{ 245, "", 2002, "Pts ", "", 0, STR_GAME_OPTIONS_CURRENCY_ESP }, ///< spanish pesetas
{ 9, "", 2002, "", " mk", 1, STR_GAME_OPTIONS_CURRENCY_FIM }, ///< finnish markka
{ 10, "", 2002, "FF ", "", 0, STR_GAME_OPTIONS_CURRENCY_FRF }, ///< french francs
{ 500, "", 2002, "", "Dr.", 1, STR_GAME_OPTIONS_CURRENCY_GRD }, ///< greek drachma
{ 378, "", CF_NOEURO, "", " Ft", 1, STR_GAME_OPTIONS_CURRENCY_HUF }, ///< hungarian forint
{ 130, "", CF_NOEURO, "", " Kr", 1, STR_GAME_OPTIONS_CURRENCY_ISK }, ///< icelandic krona
{ 2850, "", 2002, "", " L.", 1, STR_GAME_OPTIONS_CURRENCY_ITL }, ///< italian lira
{ 3, "", 2002, "NLG ", "", 0, STR_GAME_OPTIONS_CURRENCY_NLG }, ///< dutch gulden
{ 12, "", CF_NOEURO, "", " Kr", 1, STR_GAME_OPTIONS_CURRENCY_NOK }, ///< norwegian krone
{ 6, "", CF_NOEURO, "", " z\xC5\x82", 1, STR_GAME_OPTIONS_CURRENCY_PLN }, ///< polish zloty
{ 5, "", CF_NOEURO, "", " Lei", 1, STR_GAME_OPTIONS_CURRENCY_RON }, ///< romanian Lei
{ 50, "", CF_NOEURO, "", " p", 1, STR_GAME_OPTIONS_CURRENCY_RUR }, ///< russian rouble
{ 352, "", 2007, "", " SIT", 1, STR_GAME_OPTIONS_CURRENCY_SIT }, ///< slovenian tolar
{ 13, "", CF_NOEURO, "", " Kr", 1, STR_GAME_OPTIONS_CURRENCY_SEK }, ///< swedish krona
{ 3, "", CF_NOEURO, "", " TL", 1, STR_GAME_OPTIONS_CURRENCY_TRY }, ///< turkish lira
{ 52, "", 2009, "", " Sk", 1, STR_GAME_OPTIONS_CURRENCY_SKK }, ///< slovak koruna
{ 4, "", CF_NOEURO, "R$ ", "", 0, STR_GAME_OPTIONS_CURRENCY_BRL }, ///< brazil real
{ 20, "", CF_NOEURO, "", " EEK", 1, STR_GAME_OPTIONS_CURRENCY_EEK }, ///< estonian krooni
{ 1, "", CF_NOEURO, "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM }, ///< custom currency
};
/* Array of currencies used by the system */

View File

@@ -218,6 +218,12 @@ static void OnNewYear()
*/
static void OnNewMonth()
{
if (_debug_desync_level > 2) {
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
}
if (_settings_client.gui.autosave != 0 && (_cur_month % _autosave_months[_settings_client.gui.autosave]) == 0) {
_do_autosave = true;
RedrawAutosave();

View File

@@ -93,7 +93,7 @@ static void debug_print(const char *dbg, const char *buf)
static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
if (f == NULL) return;
fprintf(f, "%s%s\n", GetLogPrefix(), buf);
fprintf(f, "%s%s", GetLogPrefix(), buf);
fflush(f);
}
}

View File

@@ -41,7 +41,7 @@ enum Direction {
DECLARE_POSTFIX_INCREMENT(Direction);
/** Define basic enum properties */
template <> struct EnumPropsT<Direction> : MakeEnumPropsT<Direction, byte, DIR_BEGIN, DIR_END, INVALID_DIR, 3> {};
template <> struct EnumPropsT<Direction> : MakeEnumPropsT<Direction, byte, DIR_BEGIN, DIR_END, INVALID_DIR> {};
typedef TinyEnumT<Direction> DirectionByte; // typedefing-enumification of Direction
@@ -91,7 +91,7 @@ enum DiagDirection {
DECLARE_POSTFIX_INCREMENT(DiagDirection);
/** Define basic enum properties */
template <> struct EnumPropsT<DiagDirection> : MakeEnumPropsT<DiagDirection, byte, DIAGDIR_BEGIN, DIAGDIR_END, INVALID_DIAGDIR, 2> {};
template <> struct EnumPropsT<DiagDirection> : MakeEnumPropsT<DiagDirection, byte, DIAGDIR_BEGIN, DIAGDIR_END, INVALID_DIAGDIR> {};
typedef TinyEnumT<DiagDirection> DiagDirectionByte; // typedefing-enumification of DiagDirection
@@ -130,6 +130,5 @@ enum Axis {
AXIS_END, ///< Used for iterations
INVALID_AXIS = 0xFF, ///< Flag for an invalid Axis
};
template <> struct EnumPropsT<Axis> : MakeEnumPropsT<Axis, byte, AXIS_X, AXIS_END, INVALID_AXIS, 1> {};
#endif /* DIRECTION_TYPE_H */

View File

@@ -297,11 +297,6 @@ int UpdateCompanyRatingAndValue(Company *c, bool update)
/* use INVALID_OWNER as new_owner to delete the company. */
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
{
#ifdef ENABLE_NETWORK
/* In all cases, make spectators of clients connected to that company */
if (_networking) NetworkClientsToSpectators(old_owner);
#endif /* ENABLE_NETWORK */
Town *t;
CompanyID old = _current_company;
@@ -476,6 +471,21 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
MarkWholeScreenDirty();
}
static void ChangeNetworkOwner(Owner current_owner, Owner new_owner)
{
#ifdef ENABLE_NETWORK
if (!_networking) return;
if (current_owner == _local_company) {
SetLocalCompany(new_owner);
}
if (!_network_server) return;
NetworkServerChangeOwner(current_owner, new_owner);
#endif /* ENABLE_NETWORK */
}
static void CompanyCheckBankrupt(Company *c)
{
/* If the company has money again, it does not go bankrupt */
@@ -537,6 +547,8 @@ static void CompanyCheckBankrupt(Company *c)
SetDParamStr(2, cni->company_name);
AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_BANKRUPT, cni);
/* Remove the company */
ChangeNetworkOwner(c->index, COMPANY_SPECTATOR);
ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
if (c->is_ai) AI::Stop(c->index);
@@ -1447,6 +1459,8 @@ static void DoAcquireCompany(Company *c)
AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_MERGER, cni);
AI::BroadcastNewEvent(new AIEventCompanyMerger(ci, _current_company));
/* original code does this a little bit differently */
ChangeNetworkOwner(ci, _current_company);
ChangeOwnershipOfCompanyItems(ci, _current_company);
if (c->bankrupt_value == 0) {
@@ -1488,12 +1502,12 @@ extern int GetAmountOwnedBy(const Company *c, Owner owner);
CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
CommandCost cost(EXPENSES_OTHER);
CompanyID target_company = (CompanyID)p1;
Company *c = Company::GetIfValid(target_company);
Company *c = Company::GetIfValid(p1);
/* Check if buying shares is allowed (protection against modified clients)
* Cannot buy own shares */
if (c == NULL || !_settings_game.economy.allow_shares || _current_company == target_company) return CMD_ERROR;
if (c == NULL || !_settings_game.economy.allow_shares || _current_company == (CompanyID)p1) return CMD_ERROR;
/* Protect new companies from hostile takeovers */
if (_cur_year - c->inaugurated_year < 6) return_cmd_error(STR_ERROR_PROTECTED);
@@ -1519,7 +1533,7 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1,
break;
}
}
SetWindowDirty(WC_COMPANY, target_company);
SetWindowDirty(WC_COMPANY, p1);
}
return cost;
}
@@ -1534,12 +1548,11 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1,
*/
CommandCost CmdSellShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
CompanyID target_company = (CompanyID)p1;
Company *c = Company::GetIfValid(target_company);
Company *c = Company::GetIfValid(p1);
/* Check if selling shares is allowed (protection against modified clients)
* Cannot sell own shares */
if (c == NULL || !_settings_game.economy.allow_shares || _current_company == target_company) return CMD_ERROR;
if (c == NULL || !_settings_game.economy.allow_shares || _current_company == (CompanyID)p1) return CMD_ERROR;
/* Those lines are here for network-protection (clients can be slow) */
if (GetAmountOwnedBy(c, _current_company) == 0) return CommandCost();
@@ -1552,7 +1565,7 @@ CommandCost CmdSellShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1
OwnerByte *b = c->share_owners;
while (*b != _current_company) b++; // share owners is guaranteed to contain company
*b = COMPANY_SPECTATOR;
SetWindowDirty(WC_COMPANY, target_company);
SetWindowDirty(WC_COMPANY, p1);
}
return CommandCost(EXPENSES_OTHER, cost);
}
@@ -1570,8 +1583,7 @@ CommandCost CmdSellShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1
*/
CommandCost CmdBuyCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
CompanyID target_company = (CompanyID)p1;
Company *c = Company::GetIfValid(target_company);
Company *c = Company::GetIfValid(p1);
if (c == NULL) return CMD_ERROR;
/* Disable takeovers when not asked */
@@ -1581,7 +1593,7 @@ CommandCost CmdBuyCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (!_networking && _local_company == c->index) return CMD_ERROR;
/* Do not allow companies to take over themselves */
if (target_company == _current_company) return CMD_ERROR;
if ((CompanyID)p1 == _current_company) return CMD_ERROR;
/* Get the cost here as the company is deleted in DoAcquireCompany. */
CommandCost cost(EXPENSES_OTHER, c->bankrupt_value);

View File

@@ -165,20 +165,20 @@ static TrackBits MaskWireBits(TileIndex t, TrackBits tracks)
/**
* Get the base wire sprite to use.
*/
static inline SpriteID GetWireBase(TileIndex tile, bool upper_halftile = false)
static inline SpriteID GetWireBase(TileIndex tile)
{
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
SpriteID wires = GetCustomRailSprite(rti, tile, RTSG_WIRES, upper_halftile);
SpriteID wires = GetCustomRailSprite(rti, tile, RTSG_WIRES);
return wires == 0 ? SPR_WIRE_BASE : wires;
}
/**
* Get the base pylon sprite to use.
*/
static inline SpriteID GetPylonBase(TileIndex tile, bool upper_halftile = false)
static inline SpriteID GetPylonBase(TileIndex tile)
{
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
SpriteID pylons = GetCustomRailSprite(rti, tile, RTSG_PYLONS, upper_halftile);
SpriteID pylons = GetCustomRailSprite(rti, tile, RTSG_PYLONS);
return pylons == 0 ? SPR_PYLON_BASE : pylons;
}
@@ -274,11 +274,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
/* Half tile slopes coincide only with horizontal/vertical track.
* Faking a flat slope results in the correct sprites on positions. */
Corner halftile_corner = CORNER_INVALID;
if (IsHalftileSlope(tileh[TS_HOME])) {
halftile_corner = GetHalftileSlopeCorner(tileh[TS_HOME]);
tileh[TS_HOME] = SLOPE_FLAT;
}
if (IsHalftileSlope(tileh[TS_HOME])) tileh[TS_HOME] = SLOPE_FLAT;
TLG tlg = GetTLG(ti->tile);
byte PCPstatus = 0;
@@ -299,17 +295,9 @@ static void DrawCatenaryRailway(const TileInfo *ti)
AdjustTileh(ti->tile, &tileh[TS_HOME]);
SpriteID pylon_normal = GetPylonBase(ti->tile);
SpriteID pylon_halftile = (halftile_corner != CORNER_INVALID) ? GetPylonBase(ti->tile, true) : pylon_normal;
SpriteID pylon_base = GetPylonBase(ti->tile);
for (DiagDirection i = DIAGDIR_BEGIN; i < DIAGDIR_END; i++) {
static const uint edge_corners[] = {
1 << CORNER_N | 1 << CORNER_E, // DIAGDIR_NE
1 << CORNER_S | 1 << CORNER_E, // DIAGDIR_SE
1 << CORNER_S | 1 << CORNER_W, // DIAGDIR_SW
1 << CORNER_N | 1 << CORNER_W, // DIAGDIR_NW
};
SpriteID pylon_base = (halftile_corner != CORNER_INVALID && HasBit(edge_corners[i], halftile_corner)) ? pylon_halftile : pylon_normal;
TileIndex neighbour = ti->tile + TileOffsByDiagDir(i);
Foundation foundation = FOUNDATION_NONE;
byte elevation = GetPCPElevation(ti->tile, i);
@@ -438,21 +426,11 @@ static void DrawCatenaryRailway(const TileInfo *ti)
if (height <= GetTileMaxZ(ti->tile) + TILE_HEIGHT) return;
}
SpriteID wire_normal = GetWireBase(ti->tile);
SpriteID wire_halftile = (halftile_corner != CORNER_INVALID) ? GetWireBase(ti->tile, true) : wire_normal;
Track halftile_track;
switch (halftile_corner) {
case CORNER_W: halftile_track = TRACK_LEFT; break;
case CORNER_S: halftile_track = TRACK_LOWER; break;
case CORNER_E: halftile_track = TRACK_RIGHT; break;
case CORNER_N: halftile_track = TRACK_UPPER; break;
default: halftile_track = INVALID_TRACK; break;
}
SpriteID wire_base = GetWireBase(ti->tile);
/* Drawing of pylons is finished, now draw the wires */
for (Track t = TRACK_BEGIN; t < TRACK_END; t++) {
if (HasBit(wireconfig[TS_HOME], t)) {
SpriteID wire_base = (t == halftile_track) ? wire_halftile : wire_normal;
byte PCPconfig = HasBit(PCPstatus, PCPpositions[t][0]) +
(HasBit(PCPstatus, PCPpositions[t][1]) << 1);

View File

@@ -808,8 +808,6 @@ bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
/* check if it's available */
if (!HasBit(e->company_avail, company)) return false;
if (e->info.string_id == STR_NEWGRF_INVALID_ENGINE) return false;
if (type == VEH_TRAIN) {
/* Check if the rail type is available to this company */
const Company *c = Company::Get(company);

View File

@@ -44,7 +44,7 @@ struct Fio {
FILE *handles[MAX_FILE_SLOTS]; ///< array of file handles we can have open
byte buffer_start[FIO_BUFFER_SIZE]; ///< local buffer when read from file
const char *filenames[MAX_FILE_SLOTS]; ///< array of filenames we (should) have open
char *shortnames[MAX_FILE_SLOTS]; ///< array of short names for spriteloader's use
char *shortnames[MAX_FILE_SLOTS];///< array of short names for spriteloader's use
#if defined(LIMITED_FDS)
uint open_handles; ///< current amount of open handles
uint usage_count[MAX_FILE_SLOTS]; ///< count how many times this file has been opened
@@ -53,9 +53,6 @@ struct Fio {
static Fio _fio;
/** Whether the working directory should be scanned. */
static bool _do_scan_working_directory = true;
/* Get current position in file */
size_t FioGetPos()
{
@@ -451,21 +448,16 @@ void FioCreateDirectory(const char *name)
* It does not add the path separator to zero-sized strings.
* @param buf string to append the separator to
* @param buflen the length of the buf
* @return true iff the operation succeeded
*/
bool AppendPathSeparator(char *buf, size_t buflen)
void AppendPathSeparator(char *buf, size_t buflen)
{
size_t s = strlen(buf);
/* Length of string + path separator + '\0' */
if (s != 0 && buf[s - 1] != PATHSEPCHAR) {
if (s + 2 >= buflen) return false;
if (s != 0 && buf[s - 1] != PATHSEPCHAR && s + 2 < buflen) {
buf[s] = PATHSEPCHAR;
buf[s + 1] = '\0';
}
return true;
}
/**
@@ -542,18 +534,7 @@ static void SimplifyFileName(char *name)
#endif
}
/* static */ uint TarScanner::DoScan() {
DEBUG(misc, 1, "Scanning for tars");
TarScanner fs;
uint num = fs.Scan(".tar", DATA_DIR, false);
num += fs.Scan(".tar", AI_DIR, false);
num += fs.Scan(".tar", AI_LIBRARY_DIR, false);
num += fs.Scan(".tar", SCENARIO_DIR, false);
DEBUG(misc, 1, "Scan complete, found %d files", num);
return num;
}
bool TarScanner::AddFile(const char *filename, size_t basepath_length)
bool TarListAddFile(const char *filename)
{
/* The TAR-header, repeated for every file */
typedef struct TarHeader {
@@ -839,6 +820,66 @@ bool ExtractTar(const char *tar_filename)
return true;
}
static int ScanPathForTarFiles(const char *path, size_t basepath_length)
{
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
uint num = 0;
struct stat sb;
struct dirent *dirent;
DIR *dir;
if (path == NULL || (dir = ttd_opendir(path)) == NULL) return 0;
while ((dirent = readdir(dir)) != NULL) {
const char *d_name = FS2OTTD(dirent->d_name);
char filename[MAX_PATH];
if (!FiosIsValidFile(path, dirent, &sb)) continue;
snprintf(filename, lengthof(filename), "%s%s", path, d_name);
if (S_ISDIR(sb.st_mode)) {
/* Directory */
if (strcmp(d_name, ".") == 0 || strcmp(d_name, "..") == 0) continue;
AppendPathSeparator(filename, lengthof(filename));
num += ScanPathForTarFiles(filename, basepath_length);
} else if (S_ISREG(sb.st_mode)) {
/* File */
char *ext = strrchr(filename, '.');
/* If no extension or extension isn't .tar, skip the file */
if (ext == NULL) continue;
if (strcasecmp(ext, ".tar") != 0) continue;
if (TarListAddFile(filename)) num++;
}
}
closedir(dir);
return num;
}
void ScanForTarFiles()
{
Searchpath sp;
char path[MAX_PATH];
uint num = 0;
DEBUG(misc, 1, "Scanning for tars");
FOR_ALL_SEARCHPATHS(sp) {
FioAppendDirectory(path, MAX_PATH, sp, DATA_DIR);
num += ScanPathForTarFiles(path, strlen(path));
FioAppendDirectory(path, MAX_PATH, sp, AI_DIR);
num += ScanPathForTarFiles(path, strlen(path));
FioAppendDirectory(path, MAX_PATH, sp, AI_LIBRARY_DIR);
num += ScanPathForTarFiles(path, strlen(path));
FioAppendDirectory(path, MAX_PATH, sp, SCENARIO_DIR);
num += ScanPathForTarFiles(path, strlen(path));
}
DEBUG(misc, 1, "Scan complete, found %d files", num);
}
#if defined(WIN32) || defined(WINCE)
/**
* Determine the base (personal dir and game data dir) paths
@@ -878,33 +919,6 @@ void ChangeWorkingDirectory(const char *exe)
#endif /* WITH_COCOA */
}
/**
* Whether we should scan the working directory.
* It should not be scanned if it's the root or
* the home directory as in both cases a big data
* directory can cause huge amounts of unrelated
* files scanned. Furthermore there are nearly no
* use cases for the home/root directory to have
* OpenTTD directories.
* @return true if it should be scanned.
*/
bool DoScanWorkingDirectory()
{
/* No working directory, so nothing to do. */
if (_searchpaths[SP_WORKING_DIR] == NULL) return false;
/* Working directory is root, so do nothing. */
if (strcmp(_searchpaths[SP_WORKING_DIR], PATHSEP) == 0) return false;
/* No personal/home directory, so the working directory won't be that. */
if (_searchpaths[SP_PERSONAL_DIR] == NULL) return true;
char tmp[MAX_PATH];
snprintf(tmp, lengthof(tmp), "%s%s", _searchpaths[SP_WORKING_DIR], PERSONAL_DIR);
AppendPathSeparator(tmp, MAX_PATH);
return strcmp(tmp, _searchpaths[SP_PERSONAL_DIR]) != 0;
}
/**
* Determine the base (personal dir and game data dir) paths
* @param exe the path to the executable
@@ -950,8 +964,6 @@ void DetermineBasePaths(const char *exe)
_searchpaths[SP_WORKING_DIR] = strdup(tmp);
#endif
_do_scan_working_directory = DoScanWorkingDirectory();
/* Change the working directory to that one of the executable */
ChangeWorkingDirectory(exe);
if (getcwd(tmp, MAX_PATH) == NULL) *tmp = '\0';
@@ -992,10 +1004,7 @@ void DeterminePaths(const char *exe)
DetermineBasePaths(exe);
Searchpath sp;
FOR_ALL_SEARCHPATHS(sp) {
if (sp == SP_WORKING_DIR && !_do_scan_working_directory) continue;
DEBUG(misc, 4, "%s added as search path", _searchpaths[sp]);
}
FOR_ALL_SEARCHPATHS(sp) DEBUG(misc, 4, "%s added as search path", _searchpaths[sp]);
if (_config_file != NULL) {
_personal_dir = strdup(_config_file);
@@ -1070,7 +1079,7 @@ void DeterminePaths(const char *exe)
}
#endif /* ENABLE_NETWORK */
TarScanner::DoScan();
ScanForTarFiles();
}
/**
@@ -1149,7 +1158,7 @@ static uint ScanPath(FileScanner *fs, const char *extension, const char *path, s
/* Directory */
if (!recursive) continue;
if (strcmp(d_name, ".") == 0 || strcmp(d_name, "..") == 0) continue;
if (!AppendPathSeparator(filename, lengthof(filename))) continue;
AppendPathSeparator(filename, lengthof(filename));
num += ScanPath(fs, extension, filename, basepath_length, recursive);
} else if (S_ISREG(sb.st_mode)) {
/* File */
@@ -1211,9 +1220,6 @@ uint FileScanner::Scan(const char *extension, Subdirectory sd, bool tars, bool r
uint num = 0;
FOR_ALL_SEARCHPATHS(sp) {
/* Don't search in the working directory */
if (sp == SP_WORKING_DIR && !_do_scan_working_directory) continue;
FioAppendDirectory(path, MAX_PATH, sp, sd);
num += ScanPath(this, extension, path, strlen(path), recursive);
}
@@ -1239,6 +1245,6 @@ uint FileScanner::Scan(const char *extension, const char *directory, bool recurs
{
char path[MAX_PATH];
strecpy(path, directory, lastof(path));
if (!AppendPathSeparator(path, lengthof(path))) return 0;
AppendPathSeparator(path, lengthof(path));
return ScanPath(this, extension, path, strlen(path), recursive);
}

View File

@@ -57,7 +57,7 @@ char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory s
char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir);
void SanitizeFilename(char *filename);
bool AppendPathSeparator(char *buf, size_t buflen);
void AppendPathSeparator(char *buf, size_t buflen);
void DeterminePaths(const char *exe);
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
bool FileExists(const char *filename);
@@ -87,14 +87,6 @@ public:
virtual bool AddFile(const char *filename, size_t basepath_length) = 0;
};
/** Helper for scanning for files with tar as extension */
class TarScanner : FileScanner {
public:
/* virtual */ bool AddFile(const char *filename, size_t basepath_length);
/** Do the scan for Tars. */
static uint DoScan();
};
/* Implementation of opendir/readdir/closedir for Windows */
#if defined(WIN32)

View File

@@ -313,44 +313,23 @@ static int CALLBACK EnumFontCallback(const ENUMLOGFONTEX *logfont, const NEWTEXT
if ((fs.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (fs.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) return 1;
}
char font_name[MAX_PATH];
#if defined(UNICODE)
WIDE_TO_MB_BUFFER((const TCHAR*)logfont->elfFullName, font_name, lengthof(font_name));
#else
strecpy(font_name, (const TCHAR*)logfont->elfFullName, lastof(font_name));
#endif
/* Add english name after font name */
const char *english_name = GetEnglishFontName(logfont);
strecpy(font_name + strlen(font_name) + 1, english_name, lastof(font_name));
/* Check whether we can actually load the font. */
bool ft_init = _library != NULL;
bool found = false;
FT_Face face;
/* Init FreeType if needed. */
if ((ft_init || FT_Init_FreeType(&_library) == FT_Err_Ok) && GetFontByFaceName(font_name, &face) == FT_Err_Ok) {
FT_Done_Face(face);
found = true;
}
if (!ft_init) {
/* Uninit FreeType if we did the init. */
FT_Done_FreeType(_library);
_library = NULL;
}
if (!found) return 1;
const char *font_name = WIDE_TO_MB((const TCHAR*)logfont->elfFullName);
DEBUG(freetype, 1, "Fallback font: %s (%s)", font_name, english_name);
strecpy(info->settings->small_font, font_name, lastof(info->settings->small_font));
strecpy(info->settings->medium_font, font_name, lastof(info->settings->medium_font));
strecpy(info->settings->large_font, font_name, lastof(info->settings->large_font));
/* Add english name after font name */
strecpy(info->settings->small_font + strlen(info->settings->small_font) + 1, english_name, lastof(info->settings->small_font));
strecpy(info->settings->medium_font + strlen(info->settings->medium_font) + 1, english_name, lastof(info->settings->medium_font));
strecpy(info->settings->large_font + strlen(info->settings->large_font) + 1, english_name, lastof(info->settings->large_font));
return 0; // stop enumerating
}
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, const char *str)
{
DEBUG(freetype, 1, "Trying fallback fonts");
EFCParam langInfo;
if (GetLocaleInfo(MAKELCID(winlangid, SORT_DEFAULT), LOCALE_FONTSIGNATURE, (LPTSTR)&langInfo.locale, sizeof(langInfo.locale) / sizeof(TCHAR)) == 0) {
/* Invalid langid or some other mysterious error, can't determine fallback font. */

View File

@@ -176,8 +176,9 @@ static void _GenerateWorld(void *)
ShowNewGRFError();
if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed);
DEBUG(desync, 1, "new_map: %i\n", _settings_game.game_creation.generation_seed);
if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
if (_debug_desync_level > 0) {
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);

View File

@@ -677,7 +677,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
EventState state = ES_NOT_HANDLED;
EventState state;
this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
/* the seed is unsigned, therefore atoi cannot be used.
* As UINT32_MAX is a 'magic' value (use random seed) it

View File

@@ -196,7 +196,6 @@ enum Colours {
COLOUR_END,
INVALID_COLOUR = 0xFF,
};
template <> struct EnumPropsT<Colours> : MakeEnumPropsT<Colours, byte, COLOUR_DARK_BLUE, COLOUR_END, INVALID_COLOUR, 4> {};
/** Colour of the strings, see _string_colourmap in table/palettes.h or docs/ottd-colourtext-palette.png */
enum TextColour {

View File

@@ -203,9 +203,9 @@ void GfxLoadSprites()
GfxInitPalettes();
}
bool GraphicsSet::FillSetDetails(IniFile *ini, const char *path, const char *full_filename)
bool GraphicsSet::FillSetDetails(IniFile *ini, const char *path)
{
bool ret = this->BaseSet<GraphicsSet, MAX_GFT, DATA_DIR>::FillSetDetails(ini, path, full_filename, false);
bool ret = this->BaseSet<GraphicsSet, MAX_GFT, DATA_DIR>::FillSetDetails(ini, path, false);
if (ret) {
IniGroup *metadata = ini->GetGroup("metadata");
IniItem *item;
@@ -213,7 +213,7 @@ bool GraphicsSet::FillSetDetails(IniFile *ini, const char *path, const char *ful
fetch_metadata("palette");
this->palette = (*item->value == 'D' || *item->value == 'd') ? PAL_DOS : PAL_WINDOWS;
}
return ret;
return true;
}

View File

@@ -88,11 +88,11 @@ struct GraphLegendWindow : Window {
ToggleBit(_legend_excluded_companies, widget - GLW_FIRST_COMPANY);
this->ToggleWidgetLoweredState(widget);
this->SetDirty();
InvalidateWindowData(WC_INCOME_GRAPH, 0);
InvalidateWindowData(WC_OPERATING_PROFIT, 0);
InvalidateWindowData(WC_DELIVERED_CARGO, 0);
InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
InvalidateWindowData(WC_COMPANY_VALUE, 0);
SetWindowDirty(WC_INCOME_GRAPH, 0);
SetWindowDirty(WC_OPERATING_PROFIT, 0);
SetWindowDirty(WC_DELIVERED_CARGO, 0);
SetWindowDirty(WC_PERFORMANCE_HISTORY, 0);
SetWindowDirty(WC_COMPANY_VALUE, 0);
}
virtual void OnInvalidateData(int data)
@@ -199,33 +199,25 @@ protected:
byte colours[GRAPH_MAX_DATASETS];
OverflowSafeInt64 cost[GRAPH_MAX_DATASETS][GRAPH_NUM_MONTHS]; ///< Stored costs for the last #GRAPH_NUM_MONTHS months
/**
* Get the highest value of the graph's data. Excluded data is ignored to allow showing smaller values in
* better detail when disabling higher ones.
* @return Highest value of the graph (ignoring disabled data).
*/
int64 GetHighestValue() const
int64 GetHighestValue(int initial_highest_value) const
{
OverflowSafeInt64 highest_value = 0;
OverflowSafeInt64 highest_value = initial_highest_value;
for (int i = 0; i < this->num_dataset; i++) {
if (HasBit(this->excluded_data, i)) continue;
for (int j = 0; j < this->num_on_x_axis; j++) {
OverflowSafeInt64 datapoint = this->cost[i][j];
if (!HasBit(this->excluded_data, i)) {
for (int j = 0; j < this->num_on_x_axis; j++) {
OverflowSafeInt64 datapoint = this->cost[i][j];
if (datapoint != INVALID_DATAPOINT) {
/* For now, if the graph has negative values the scaling is
* symmetrical about the x axis, so take the absolute value
* of each data point. */
highest_value = max(highest_value, abs(datapoint));
if (datapoint != INVALID_DATAPOINT) {
/* For now, if the graph has negative values the scaling is
* symmetrical about the x axis, so take the absolute value
* of each data point. */
highest_value = max(highest_value, abs(datapoint));
}
}
}
}
/* Prevent showing the highest value too close to the graph upper limit. */
highest_value = (11 * highest_value) / 10;
/* Avoid using zero as the highest value. */
if (highest_value == 0) highest_value = GRAPH_NUM_LINES_Y - 1;
/* Round up highest_value so that it will divide cleanly into the number of
* axis labels used. */
int round_val = highest_value % (GRAPH_NUM_LINES_Y - 1);
@@ -282,7 +274,13 @@ protected:
r.left += 9;
r.right -= 5;
highest_value = GetHighestValue();
/* Start of with a highest_value of twice the height of the graph in pixels.
* It's a bit arbitrary, but it makes the cargo payment graph look a little
* nicer, and prevents division by zero when calculating where the datapoint
* should be drawn. */
highest_value = r.bottom - r.top + 1;
if (!this->has_negative_values) highest_value *= 2;
highest_value = GetHighestValue(highest_value);
/* Get width for Y labels */
int label_width = GetYLabelWidth(highest_value);
@@ -526,11 +524,6 @@ public:
this->UpdateStatistics(false);
}
virtual void OnInvalidateData(int data)
{
this->UpdateStatistics(true);
}
/**
* Update the statistics.
* @param initialize Initialize the data structure.
@@ -903,11 +896,6 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
/* Override default OnTick */
}
virtual void OnInvalidateData(int data)
{
this->OnHundredthTick();
}
virtual void OnHundredthTick()
{
this->excluded_data = _legend_excluded_cargo;

View File

@@ -10,7 +10,6 @@
/** @file group_cmd.cpp Handling of the engine groups */
#include "stdafx.h"
#include "cmd_helper.h"
#include "command_func.h"
#include "group.h"
#include "train.h"
@@ -83,7 +82,7 @@ void InitializeGroup()
*/
CommandCost CmdCreateGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleType vt = Extract<VehicleType, 0, 3>(p1);
VehicleType vt = (VehicleType)p1;
if (!IsCompanyBuildableVehicleType(vt)) return CMD_ERROR;
if (!Group::CanAllocateItem()) return CMD_ERROR;
@@ -259,12 +258,13 @@ CommandCost CmdAddVehicleGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, u
*/
CommandCost CmdAddSharedVehicleGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleType type = Extract<VehicleType, 0, 3>(p2);
GroupID id_g = p1;
if (!Group::IsValidID(id_g) || !IsCompanyBuildableVehicleType(type)) return CMD_ERROR;
VehicleType type = (VehicleType)p2;
if (!Group::IsValidID(p1) || !IsCompanyBuildableVehicleType(type)) return CMD_ERROR;
if (flags & DC_EXEC) {
Vehicle *v;
VehicleType type = (VehicleType)p2;
GroupID id_g = p1;
/* Find the first front engine which belong to the group id_g
* then add all shared vehicles of this front engine to the group id_g */
@@ -298,13 +298,13 @@ CommandCost CmdAddSharedVehicleGroup(TileIndex tile, DoCommandFlag flags, uint32
*/
CommandCost CmdRemoveAllVehiclesGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
GroupID old_g = p1;
Group *g = Group::GetIfValid(old_g);
VehicleType type = Extract<VehicleType, 0, 3>(p2);
Group *g = Group::GetIfValid(p1);
VehicleType type = (VehicleType)p2;
if (g == NULL || g->owner != _current_company || !IsCompanyBuildableVehicleType(type)) return CMD_ERROR;
if (flags & DC_EXEC) {
GroupID old_g = p1;
Vehicle *v;
/* Find each Vehicle that belongs to the group old_g and add it to the default group */

View File

@@ -381,12 +381,12 @@ public:
{
switch (widget) {
case GRP_WIDGET_ALL_VEHICLES:
DrawString(r.left + WD_FRAMERECT_LEFT + 8, r.right - WD_FRAMERECT_RIGHT - 8, r.top + WD_FRAMERECT_TOP + 1,
DrawString(r.left + WD_FRAMERECT_LEFT + 8, r.right - WD_FRAMERECT_RIGHT - 8, r.top + WD_MATRIX_TOP,
STR_GROUP_ALL_TRAINS + this->vehicle_type, IsAllGroupID(this->group_sel) ? TC_WHITE : TC_BLACK);
break;
case GRP_WIDGET_DEFAULT_VEHICLES:
DrawString(r.left + WD_FRAMERECT_LEFT + 8, r.right - WD_FRAMERECT_RIGHT - 8, r.top + WD_FRAMERECT_TOP + 1,
DrawString(r.left + WD_FRAMERECT_LEFT + 8, r.right - WD_FRAMERECT_RIGHT - 8, r.top + WD_MATRIX_TOP,
STR_GROUP_DEFAULT_TRAINS + this->vehicle_type, IsDefaultGroupID(this->group_sel) ? TC_WHITE : TC_BLACK);
break;

View File

@@ -26,7 +26,7 @@ extern IndustryPool _industry_pool;
* Defines the internal data of a functionnal industry
*/
struct Industry : IndustryPool::PoolItem<&_industry_pool> {
typedef PersistentStorageArray<int32, 16> PersistentStorage;
typedef PersistentStorageArray<uint32, 16> PersistentStorage;
TileArea location; ///< Location of the industry
const Town *town; ///< Nearest town

View File

@@ -1512,14 +1512,31 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
}
static bool CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
static bool CheckIfFarEnoughFromIndustry(TileIndex tile, int type)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
const Industry *i;
if (_settings_game.economy.same_industry_close && indspec->IsRawIndustry())
/* Allow primary industries to be placed close to any other industry */
return true;
FOR_ALL_INDUSTRIES(i) {
/* Within 14 tiles from another industry is considered close */
bool in_low_distance = DistanceMax(tile, i->location.tile) <= 14;
/* check if an industry that accepts the same goods is nearby */
if (in_low_distance &&
!indspec->IsRawIndustry() && // not a primary industry?
indspec->accepts_cargo[0] == i->accepts_cargo[0] && (
/* at least one of those options must be true */
_game_mode != GM_EDITOR || // editor must not be stopped
!_settings_game.economy.same_industry_close ||
!_settings_game.economy.multiple_industry_per_town)) {
_error_message = STR_ERROR_INDUSTRY_TOO_CLOSE;
return false;
}
/* check if there are any conflicting industry types around */
if ((i->type == indspec->conflicting[0] ||
i->type == indspec->conflicting[1] ||
@@ -1688,7 +1705,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCo
}
if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) return NULL;
if (!CheckIfFarEnoughFromConflictingIndustry(tile, type)) return NULL;
if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL;
const Town *t = FindTownForIndustry(tile, type);
if (t == NULL) return NULL;
@@ -1736,10 +1753,6 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
return CMD_ERROR;
}
if (_game_mode != GM_EDITOR && !CheckIfCallBackAllowsAvailability(it, IACT_USERCREATION)) {
return CMD_ERROR;
}
const Industry *ind = NULL;
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
if (flags & DC_EXEC) {

View File

@@ -374,13 +374,15 @@ public:
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, this->selected_type, INVALID_TILE);
if (callback_res != CALLBACK_FAILED) { // Did it fail?
str = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string
if (str != STR_UNDEFINED) {
PrepareTextRefStackUsage(6);
DrawStringMultiLine(left, right, y, bottom, str);
StopTextRefStackUsage();
}
}
}
/* Draw the Additional purchase text, provided by newgrf callback, if any.
* Otherwhise, will print Nothing */
if (str != STR_NULL && str != STR_UNDEFINED) {
SetDParam(0, str);
DrawStringMultiLine(left, right, y, bottom, STR_JUST_STRING);
}
} break;
}
}
@@ -404,10 +406,8 @@ public:
this->SetDirty();
if (GetCallbackWnd() == this &&
((_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
this->selected_type == INVALID_INDUSTRYTYPE ||
!this->enabled[this->selected_index])) {
if ((_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
this->selected_type == INVALID_INDUSTRYTYPE) {
/* Reset the button state if going to prospecting or "build many industries" */
this->RaiseButtons();
ResetObjectToPlace();
@@ -955,14 +955,18 @@ protected:
/** Sort industries by production and name */
static int CDECL IndustryProductionSorter(const Industry * const *a, const Industry * const *b)
{
uint prod_a = 0, prod_b = 0;
for (uint i = 0; i < lengthof((*a)->produced_cargo); i++) {
if ((*a)->produced_cargo[i] != CT_INVALID) prod_a += (*a)->last_month_production[i];
if ((*b)->produced_cargo[i] != CT_INVALID) prod_b += (*b)->last_month_production[i];
}
int r = prod_a - prod_b;
int r = 0;
return (r == 0) ? IndustryTypeSorter(a, b) : r;
if ((*a)->produced_cargo[0] == CT_INVALID) {
if ((*b)->produced_cargo[0] != CT_INVALID) return -1;
} else {
if ((*b)->produced_cargo[0] == CT_INVALID) return 1;
r = ((*a)->last_month_production[0] + (*a)->last_month_production[1]) -
((*b)->last_month_production[0] + (*b)->last_month_production[1]);
}
return (r == 0) ? IndustryNameSorter(a, b) : r;
}
/** Sort industries by transported cargo and name */

View File

@@ -604,8 +604,8 @@ CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
/** Clear a big piece of landscape
* @param tile end tile of area dragging
* @param flags of operation to conduct
* @param p1 start tile of area dragging
* @param flags of operation to conduct
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
@@ -827,8 +827,6 @@ static void CreateDesertOrRainForest()
for (TileIndex tile = 0; tile != MapSize(); ++tile) {
if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
if (!IsValidTile(tile)) continue;
for (data = _make_desert_or_rainforest_data;
data != endof(_make_desert_or_rainforest_data); ++data) {
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
@@ -847,8 +845,6 @@ static void CreateDesertOrRainForest()
for (TileIndex tile = 0; tile != MapSize(); ++tile) {
if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
if (!IsValidTile(tile)) continue;
for (data = _make_desert_or_rainforest_data;
data != endof(_make_desert_or_rainforest_data); ++data) {
TileIndex t = AddTileIndexDiffCWrap(tile, *data);

View File

@@ -1099,6 +1099,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :geen
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as ander nywerhede
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :vooruitsigting
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Laat meer as een soortgelyke nywerhede per dorp toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Nywerhede van die selfde tipe kan naby aan mekaar gebou word: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Toon altyd lang datum in die standbaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Toon seine op die bestuur kant: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Toon finansies venster op die einde van die jaar: {ORANGE}{STRING}
@@ -2124,7 +2125,6 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasie t
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NuweGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vrag aangeneem: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoorlyn spoed limiet: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotse
@@ -2346,6 +2346,8 @@ STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Gelyke lê
STR_NEWGRF_SETTINGS_DISABLED :{RED}Gestrem
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Invoer NewGRF parameters
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}Beskikbaar NewGRF lêers
STR_NEWGRF_ADD_FILE :{BLACK}Voeg na seleksie
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Voeg die verkiesde NewGRF lêer na u configurasie
@@ -4108,5 +4110,3 @@ STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})

View File

@@ -1098,6 +1098,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :بدون
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :ككل المصانع الأخرى
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :تنقيب
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}السماح بوجود اكثر من مصنع من نفس النوع في المدينة الواحدة: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}من الممكن بناء مصانع من نفس النوع بجوار بعض: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}استخدام التاريخ الطويل في لوحة العرض دائما: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}اظهار الاشارات على جهة السائق: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}أعرض نافذة المالية في آخر السنه: {ORANGE}{STRING}
@@ -2123,7 +2124,6 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}نوع
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}الشحنة المقبولة: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA} /8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}حدود سرعة سكة الحديد: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :صخور
@@ -2345,6 +2345,8 @@ STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}لم يت
STR_NEWGRF_SETTINGS_DISABLED :{RED}معطل
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}ادخل اعدادات NewGRF
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}ملفات NewGFR المتاحة
STR_NEWGRF_ADD_FILE :{BLACK}اضف الى الخيارات
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}اضف ملف NewGFR المختار الى اعداداتك الخاصة
@@ -4107,5 +4109,3 @@ STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})

View File

@@ -216,7 +216,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Entre com o filtro desejado
STR_LIST_FILTER_TOOLTIP :{BLACK}Entre uma palavra a ser filtrada
@@ -372,7 +371,7 @@ STR_MAP_MENU_SIGN_LIST :Lista de placas
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
STR_TOWN_MENU_TOWN_DIRECTORY :Lista de cidades
############ end of the 'Display map' dropdown
STR_TOWN_MENU_FOUND_TOWN :Fundar cidade
STR_TOWN_MENU_FOUND_TOWN :Cidade encontrada
############ end of the 'Town' dropdown
############ range for subsidies menu starts
@@ -1086,7 +1085,7 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Sistema
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Original
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realista
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Inclinação do terreno para trens{ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Proibir trens e embarcações girar em angulos de 90° graus: {ORANGE}{STRING} {LTBLUE} (indisp. com OPF)
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Proibir trens e embarcações girar em angulos de 90 graus: {ORANGE}{STRING} {LTBLUE} (indisp. com OPF)
STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Unir estações ferroviárias construídas juntas: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Permitie unir estações não adjacentes: {ORANGE}{STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Usar algoritmo de carregamento melhorado: {ORANGE}{STRING}
@@ -1100,6 +1099,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :nenhum
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :como as outras indústrias
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :em prospecção
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Permitir várias indústrias semelhantes por cidade: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Indústrias do mesmo tipo podem ser construídas próximas: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Sempre exibir a data completa na barra de estado: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Exibir sinais no lado da circulação: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Exibir janela das finanças no fim do ano: {ORANGE}{STRING}
@@ -1752,7 +1752,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :conexão perdid
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :erro de protocolo
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF errado
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :não autorizado
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :um pacote inválido ou inesperado foi recebido
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :recebido um pacote estranho
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :versão incorreta
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :nome já está em uso
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :senha incorreta
@@ -1770,7 +1770,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Jogo ainda paus
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Jogo ainda pausado ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Jogo ainda pausado ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Jogo despausado ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :número de jogadores
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :jogadores insuficientes
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :clientes conectando-se
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
############ End of leave-in-this-order
@@ -2115,7 +2115,7 @@ STR_LAND_AREA_INFORMATION_OWNER_N_A :N/D
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Proprietário: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Dono da estrada: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Dono da linha de bonde: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dono da linha ferroviária: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dono da linha de trem: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhum
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING})
@@ -2125,7 +2125,6 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceita: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Velocidade limite do trilho: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rochas
@@ -2348,12 +2347,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Desativado
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Insira novos parâmetros de NewGRF
# NewGRF inspect window
# Sprite aligner window
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}NewGRF disponíveis
STR_NEWGRF_ADD_FILE :{BLACK}Adicionar à seleção
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Adiciona o NewGRF selecionado à sua configuração
@@ -2395,8 +2389,6 @@ STR_NEWGRF_DISABLED_WARNING :{WHITE}arquivo(
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Arquivo(s) GRF faltantes
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Despausar pode travar OpenTTD. Não envie relatórios de erros sobre travas subsequentes.{}Você realmente quer despausar?
# NewGRF status
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' tem altas chances de causar desincronias e/ou travamentos.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Muda o tamanho de um veículo para '{1:ENGINE}' apesar de não estar em um depósito.
@@ -2406,13 +2398,6 @@ STR_NEWGRF_BUGGY :{WHITE}O NewGRF
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A informação de adaptação para '{1:ENGINE}' difere da lista de compras após a construção. Isso pode causar erros na autosubstituição/autoadaptação.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' causou um loop infinito no callback da produção.
# 'User removed essential NewGRFs'-placeholders for stuff without specs.
STR_NEWGRF_INVALID_CARGO :<carga inválida>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} de <carga inválida>
STR_NEWGRF_INVALID_ENGINE :<locom. inválida>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<indústria inválida>
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Lista de Placas - {COMMA} Placa{P "" s}
@@ -2765,7 +2750,6 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN} G
STR_DEPOT_SHIP_CAPTION :{WHITE}Depósito Naval de {TOWN}
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Hangar
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} veículo{P "" s}{STRING}
@@ -2962,8 +2946,6 @@ STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Manuten
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Manutenção no Hangar de {STATION}
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Manutenção no Hangar de {STATION}, {VELOCITY}
# Vehicle stopped/started animations
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detalhes)
STR_VEHICLE_NAME_BUTTON :{BLACK}Nome
@@ -3134,7 +3116,7 @@ STR_ORDER_SERVICE_NON_STOP_AT :Manutenção se
STR_ORDER_NEAREST_DEPOT :mais próximo
STR_ORDER_NEAREST_HANGAR :hangar mais próximo
STR_ORDER_TRAIN_DEPOT :Depósito Ferroviário
STR_ORDER_TRAIN_DEPOT :Depósito de Trem
STR_ORDER_ROAD_VEHICLE_DEPOT :Depósito de Veículos
STR_ORDER_SHIP_DEPOT :Depósito de Navios
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {TOWN} {STRING}
@@ -3471,7 +3453,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Impossí
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Impossível construir depósito aqui...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Impossível construir depósito naval aqui...
STR_TRAIN_MUST_BE_STOPPED :{WHITE}O trem deve estar parado dentro do depósito
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... deve estar parado dentro de uma garagem
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}A embarcação deve estar parado no depósito naval
@@ -3501,7 +3482,6 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Remova o
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo de linha não apropriado
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Remova a ferrovia antes
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Rua é mão única ou está bloqueado
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Cruzamentos de nível não são permitidos para esse tipo de trilho
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Impossível construir sinais aqui...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Impossível construir ferrovia aqui...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Impossível remover a ferrovia daqui...
@@ -3529,7 +3509,6 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Impossí
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... árvore já plantada aqui
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... terreno errado para esse tipo de árvore
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Impossível plantar árvore aqui...
# Bridge related errors
@@ -3540,7 +3519,6 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Extremid
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Ponte é muito baixa para o terreno
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Inicio e fim devem estar alinhados
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... os extremos da ponte devem estar sobre a terra
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... ponte muito longa
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Impossível construir túnel aqui...
@@ -3653,9 +3631,6 @@ STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Impossí
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Impossível alterar nome da placa...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Impossível remover placa
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :Um clone de Transport Tycoon Deluxe
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Edifício alto de escritórios
@@ -4046,7 +4021,6 @@ STR_FORMAT_INDUSTRY_NAME :{1:STRING} de {
STR_FORMAT_WAYPOINT_NAME :Ponto de controle {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Ponto de controle {TOWN} #{COMMA}
STR_UNKNOWN_STATION :estação desconhecida
STR_DEFAULT_SIGN_NAME :Placa
STR_COMPANY_SOMEONE :alguém
@@ -4136,5 +4110,3 @@ STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})

View File

@@ -29,7 +29,7 @@ STR_JUST_NOTHING :Нищо
# Cargo related strings
# Plural cargo name
STR_CARGO_PLURAL_NOTHING :
STR_CARGO_PLURAL_PASSENGERS :Пътници
STR_CARGO_PLURAL_PASSENGERS :пасажери
STR_CARGO_PLURAL_COAL :Въглища
STR_CARGO_PLURAL_MAIL :Поща
STR_CARGO_PLURAL_OIL :Нефт
@@ -167,12 +167,12 @@ STR_ABBREV_NONE :{TINYFONT}НЩ
STR_ABBREV_ALL :{TINYFONT}ВЧ
# 'Mode' of transport for cargoes
STR_PASSENGERS :пътници
STR_PASSENGERS :пасажери
STR_BAGS :торби
STR_TONS :тона
STR_LITERS :литри
STR_ITEMS :елемента
STR_CRATES :кашони
STR_CRATES :кратери
STR_RES_OTHER :друго
STR_NOTHING :
@@ -217,7 +217,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} куб.
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Въведете филтър
STR_LIST_FILTER_TOOLTIP :{BLACK}Въведете ключова дума за филтър на списъка
@@ -306,13 +305,13 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Пока
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Инвестирай в нова индустрия
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Покажи списъка с влакове на компанията. Ctrl-click превключва между списъците с групи/превозни средства
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Покажи списъка с камиони/автобуси на компанията
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Покажи списъка с кораби на компанията. Ctrl+Click показва списък с корабите.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Покажи списъка със самолети на компанията. Ctrl+Click показва списъка със самолетите.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Покажи списъка с кораби на компанията
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Покажи списъка със самолети на компанията
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Увеличи мащаба
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Намаляване на мащаба
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Построй ЖП линии
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Построй пътища
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Построй пристанище
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Построй докове
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Построй летища
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Отворете лентата с инструменти за тераформиране за да повишавате/понижавате земя, засаждате дърва, и др.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Покажи прозореца за звук/музика
@@ -371,7 +370,7 @@ STR_MAP_MENU_MAP_OF_WORLD :Карта на
STR_MAP_MENU_EXTRA_VIEW_PORT :Допълнителна камера
STR_MAP_MENU_SIGN_LIST :Списък с табели
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
STR_TOWN_MENU_TOWN_DIRECTORY :Списък с градовете
STR_TOWN_MENU_TOWN_DIRECTORY :Списък от градовете
############ end of the 'Display map' dropdown
STR_TOWN_MENU_FOUND_TOWN :Основи град
############ end of the 'Town' dropdown
@@ -658,7 +657,7 @@ STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Пока
STR_SMALLMAP_LEGENDA_ROADS :{TINYFONT}{BLACK}Пътища
STR_SMALLMAP_LEGENDA_RAILROADS :{TINYFONT}{BLACK}ЖП
STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINYFONT}{BLACK}Гари/Летища/Пристанища
STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINYFONT}{BLACK}Гари/Летища/Докове
STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINYFONT}{BLACK}Сгради/Индустрии
STR_SMALLMAP_LEGENDA_VEHICLES :{TINYFONT}{BLACK}Превозни средства
STR_SMALLMAP_LEGENDA_100M :{TINYFONT}{BLACK}100 м
@@ -691,7 +690,7 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}Сняг
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Покажи имената на градовете на картата
STR_SMALLMAP_CENTER :{BLACK}Фиксиране на малката карта на текущата позиция
STR_SMALLMAP_CENTER :{BLACK}Центриране на малката карта на текущата позиция
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Изключване на всички
@@ -812,7 +811,7 @@ STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} е прекалено остаряло и спешно има нужда от замяна
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} не може да намери път за да продължи.
STR_NEWS_TRAIN_IS_LOST :{WHITE}{VEHICLE} се е загубил.
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE} миналата година е направил печалба от {CURRENCY}
STR_NEWS_VEHICLE_IS_UNPROFITABLE :Прихода на {WHITE}{VEHICLE} миналата година е бил {CURRENCY}
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} спря поради провалена задача за преоборудване
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Неуспешна автоматична замяна на {VEHICLE}{}{STRING}
@@ -826,13 +825,13 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} вече приема {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} вече приема {STRING} и {STRING}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK}Предложението за субсидия изтече:{}{}Превозът на {STRING} от {STRING} до {STRING} повече няма да получава субсидия.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}Анулирана субсидия:{}{}Превозът на {STRING} от {STRING} до {STRING} вече не се субсидира.
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK}Предложението за субсидия изтече:{}{}Превоз на {STRING} от {STRING} до {STRING} няма да спечели субсидия.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}Изтеглена субсидия:{}{}Превоз на {STRING} от {STRING} до {STRING} вече не се субсидира.
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}Предложена субсидия:{}{}Първият превоз на {STRING} от {STRING} до {STRING} ще спечели едногодишна субсидия от местните власти!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}{STRING} спечели субсидия!{}{}Превозът на {STRING} от {STRING} до {STRING} ще се заплаща с 50% повече през следващата година!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}{STRING} спечели субсидия!!{}{}Превозът на {STRING} от {STRING} до {STRING} ще се заплаща двойно през следващата година!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIGFONT}{BLACK}{STRING} спечели субсидия!!{}{}Превозът на {STRING} от {STRING} до {STRING} ще се заплаща тройно през следващата година!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK}{STRING} спечели субсидия!!{}{}Превозът на {STRING} от {STRING} до {STRING} ще се заплаща четворно през следващата година!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}{STRING} спечели субсидия!{}{}Превоз на {STRING} от {STRING} до {STRING} ще се заплаща с 50% повече през следващата година!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}{STRING} спечели субсидия!!{}{}Превоз на {STRING} от {STRING} до {STRING} ще се заплаща двойно през следващата година!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIGFONT}{BLACK}{STRING} спечели субсидия!!{}{}Превоз на {STRING} от {STRING} до {STRING} ще се заплаща тройно през следващата година!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK}{STRING} спечели субсидия!!{}{}Превоз на {STRING} от {STRING} до {STRING} ще се заплаща четворно през следващата година!
STR_NEWS_ROAD_REBUILDING :{BIGFONT}{BLACK}Хаос на трафика в {TOWN}!{}{}Програмата за пътна реконструкция, финансирана от {STRING}, доведе до 6 месеца мизерия за мотористите!
@@ -1087,7 +1086,7 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Мод
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Оригинален
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Реалистичен
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Стръмнина на склона за влакове {ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Забрани 90 градусовите завои: {ORANGE}{STRING}{LTBLUE} (не може с OPF)
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Забрана 90 градусови завои: {ORANGE}{STRING}{LTBLUE} (не може с OPF)
STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Обединяване на гари построени една до друга: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Позволено е присъединяването на станции, които не се допират: {ORANGE}{STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Подобрен алгоритъм за зареждане: {ORANGE}{STRING}
@@ -1101,6 +1100,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :нищо
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :като други промишлености
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :предстоящ
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Няколко еднакви индустрии на град: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Индустрии от еднакъв тип могат да бъдат строени близо една до друга: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Дълга дата в лента за състоянието: {ORANGE}{STRING.f}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Семафорите от страната на пътното движение: {ORANGE}{STRING.n}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Финансов отчет в края на годината: {ORANGE}{STRING.m}
@@ -1226,7 +1226,7 @@ STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Мак
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}Премахване на влаковете за компютърния играч: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{LTBLUE}Премахване на пътните превозни средства за компютърния играч: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}Премахване на летателните машини за компютърния играч: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}Премахване на летателните апарати за компютърния играч: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}Премахване на корабите за компютърния играч: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Позволи AI в мрежова игра: {ORANGE}{STRING}
@@ -1505,7 +1505,7 @@ STR_FACE_EARRING :Oбица:
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Cмени вратовръзкатa или oбицатa
# Network server list
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Много играчи
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Няколко играча
STR_NETWORK_SERVER_LIST_CONNECTION :{BLACK}Връзка:
STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}Избор между игра в интернет или локална мрежа (LAN)
STR_NETWORK_SERVER_LIST_LAN :LAN
@@ -1534,7 +1534,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Нати
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}ИНФО ЗА ИГРАТА
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Играчи: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Език: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Пейзаж: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Терен: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Големина на картата: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Версия на сървъра: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Адрес на сървъра: {WHITE}{STRING}
@@ -1574,7 +1574,7 @@ STR_NETWORK_START_SERVER_SERVER_RANDOM_GAME :Генерир
STR_NETWORK_START_SERVER_LAN_INTERNET :LAN / Интернет
STR_NETWORK_START_SERVER_INTERNET_ADVERTISE :Интернет (реклама)
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клиент{P "" s}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. брой играчи:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. брой клиенти:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Избор на максималния брой клиенти. Не всички слотове трябва да се попълнят
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} компани{P а ий}
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Макс. брой компании:
@@ -1671,7 +1671,7 @@ STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Р
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Сваляне инфо за играта..
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Сваляне инфо за компанията..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} играч{P "" и} преди вас
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} клиент{P "" и} срещу вас
STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{BYTES} / {BYTES} изтеглени
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Изключване
@@ -1752,7 +1752,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :връзкат
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :грешка в протокола
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF се различават
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :не оторизиран
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :грешка при свързването
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :получен странен пакет
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :грешна ревизия
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :името вече се използва
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :грешна парола
@@ -1769,9 +1769,9 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Играта е
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Играта все още е временно спряна ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Играта все още е временно спряна ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Играта все още е временно спряна ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Играта продължава ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Играта е продължена ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :няма достатъчно играчи
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :влиза играч
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :клиент се свързва
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :ръчно
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :напускам
@@ -1882,15 +1882,15 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :{WHITE}Стро
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :{WHITE}Конструкции за Еднорелсов път
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :{WHITE}Конструкции за Магниторелсов път
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Построй релсовия път. Ctrl показва възможните конструкции.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK} Строеж на жп линия в режим Автоматичен. Ctrl показва възможните конфигурации.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Построй релсовия път
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK} Строеж на жп линия в режим Автоматичен
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Построй влаково депо (за купуване и обслужване на влакове)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Промяна ЖП линия на ЖП пункт. Ctrl позволява обединяване на ЖП пунктовете.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Промяна ЖП линия на пункт
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Построй ЖП гара. Ctrl позволява съединяването на гари
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Построй ЖП сигнализация. Ctrl показва семафорната/светлинната сигнализация.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Построй ЖП сигнализация
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Построй ЖП мост
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Строене на жп тунел
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Показва строене/премахване на жп линия, сигнализация, пунктове и гари. Задържането на Ctrl премахва линиите от пунктовете и гарите
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Строене/премахване на жп линия и семафори
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Промяна/обновяване на ЖП линия
# Rail depot construction window
@@ -1923,13 +1923,13 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}Сигн
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Нормален сигнал (семафор){}Сигналите са необходими за да предпазват влаковете от катастрофи по ЖП мрежата.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Входен сигнал (семафор){}Свети зелено докато има поне един зелен изходен сигнал от следващия сегмент от пътя. В противен случай свети червено.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Изходен сигнал (семафор){}Действа като нормален сигнал, но е необходим за да работят входните и комбинираните сигнали.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Комбиниран сигнал (семафор){}Комбинирания сигнал действа едновременно като входен и изходен сигнал. Това позволява изграждането на големи разклонения от сигнали.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Комбиниран сигнал (семафор){}Комбинирания сигнал действа едновременно като входен и изходен сигнал. Това позволява за изграждането на големи "дървета" от сигнали.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Маршрутизиращ знак(семафор){}Маршрутизиращите знаци позволяват на повече от един влак да навлязат в сигнален блок едновременно ако влаковете могат да резервират маршрут до безопасно място. През стандартните сигнали може да се преминава и в двете посоки.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Еднопосочен маршрутизиращ знак(семафор){}Маршрутизиращите знаци позволяват на повече от един влак да навлязат в сигнален блок едновременно ако влаковете могат да резервират маршрут до безопасно място. рез еднопосочните сигнали може да се премине само в едната посока.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Нормален сигнал (електрически){}Сигналите са необходими за да предпазват влаковете от катастрофи по ЖП мрежата.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Входен сигнал (електрически){}Свети зелено докато има поне един зелен изходен сигнал от следващия сегмент от пътя. В противен случай свети червено.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Изходен сигнал (електрически){}Действа като нормален сигнал, но е необходим за да работят входните и комбинираните сигнали.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Комбиниран сигнал (електрически){}Комбинирания сигнал действа едновременно като входен и изходен сигнал. Това позволява изграждането на големи разклонения от сигнали.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Комбиниран сигнал (електрически){}Комбинирания сигнал действа едновременно като входен и изходен сигнал. Това позволява за изграждането на големи "дървета" от сигнали.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Маршрутизиращ знак(електрически){}Маршрутизиращите знаци позволяват на повече от един влак да навлязат в сигнален блок едновременно ако влаковете могат да резервират маршрут до безопасно място. През стандартните сигнали може да се преминава и в двете посоки.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Еднопосочен маршрутизиращ знак(електрически){}Маршрутизиращите знаци позволяват на повече от един влак да навлязат в сигнален блок едновременно ако влаковете могат да резервират маршрут до безопасно място. рез еднопосочните сигнали може да се премине само в едната посока.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Конвертиране на сигнал{}Когато е избран, натискането на съществуващ сигнал ще го конвертира в избрания тип и вариант, CTRL-click ще смени съществуващия вариант.
@@ -2346,12 +2346,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Изклю
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Въвеждане на NewGRF параметри
# NewGRF inspect window
# Sprite aligner window
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}Налични NewGRF файлове
STR_NEWGRF_ADD_FILE :{BLACK}Добави избраните
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Добавя избраните NewGRF файлове към конфигурацията
@@ -2392,8 +2387,6 @@ STR_NEWGRF_DISABLED_WARNING :{WHITE}Липс
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Липсва GRF файл(ове)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Може да счупи OpenTTD. Не пускайте съобщение за грешка за последвали счупвания.{}Желаете ли да се махне паузата?
# NewGRF status
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Поведението на NewGRF '{STRING}' вероятно ще предизвика десинхронизции и/или сривове
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Смяна на дължината на превозното средство '{1:ENGINE}', когато не е в депо.
@@ -2402,13 +2395,6 @@ STR_BROKEN_VEHICLE_LENGTH :{WHITE}Влак
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' дава невярна информация.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' предизвика вечен цикъл в callback на производството
# 'User removed essential NewGRFs'-placeholders for stuff without specs.
STR_NEWGRF_INVALID_CARGO :<невалиден товар>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} на <невалиден товар>
STR_NEWGRF_INVALID_ENGINE :<невалидна машина>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<невалдна индустрия>
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Списък с табели - {COMMA} Табел{P а и}
@@ -2423,21 +2409,21 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Въве
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Градове
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Отсъства -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Имена на градовете - натисни на името, за да фокусираш този град. Ctrl+Click отваря нова гледна точка от позицията на града.
STR_TOWN_POPULATION :{BLACK}Обща популация на картата: {COMMA}
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Имена на градовете - натисни на името за да центрираш този град
STR_TOWN_POPULATION :{BLACK}Световна популация: {COMMA}
# Town view window
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Град)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Население: {ORANGE}{COMMA}{BLACK} Жилища: {ORANGE}{COMMA}
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Пътници през последния месец: {ORANGE}{COMMA}{BLACK} максимум: {ORANGE}{COMMA}
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Пасажери през последния месец: {ORANGE}{COMMA}{BLACK} максимум: {ORANGE}{COMMA}
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Поща през последния месец: {ORANGE}{COMMA}{BLACK} максимум: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Товар нужен за растеж на града:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{STRING}{BLACK} необходим
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} необходим през зимата
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{ORANGE}{CARGO}{BLACK} доставено миналия месец
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Лимит на шумът в градът: {ORANGE}{COMMA}{BLACK} най-много: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Фиксиране на главния изглед върху града. Ctrl+Click отваря прозорец на нов изглед върху града.
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Центриране на главния изглед спрямо разположението на града
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Местни власти
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Показване на информация за местните власти
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Промяна на име на град
@@ -2454,7 +2440,7 @@ STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN}
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Рейтинги на транспортни компании:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Валидни дейности:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Списък с нещата за правене в този град - натисни за подробности
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Списък от нещата за правене в този град - натисни за подробности
STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Направи го
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Изпълнение на отбелязаната дейност в списъка по-горе
@@ -2486,7 +2472,7 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни върху услугата, за да се фокусира върху индустрията/града
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Имена на станции - натиснете върху името, за да фиксирате главния прозорец върху станцията
STR_STATION_LIST_TOOLTIP :{BLACK}Имена на станции - натиснете върху името за да центрирате главния прозорец върху станцията
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Задържете CTRL за да изберете повече от един обект
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Станци{P я и}
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
@@ -2498,7 +2484,7 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Няма
# Station view window
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATIONFEATURES}
STR_STATION_VIEW_WAITING_TITLE :{BLACK}Чакат: {WHITE}{STRING}
STR_STATION_VIEW_WAITING_TITLE :{BLACK}Чакане: {WHITE}{STRING}
STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO}
STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} на път от {STATION})
@@ -2522,7 +2508,7 @@ STR_CARGO_RATING_EXCELLENT :Отлично
STR_CARGO_RATING_OUTSTANDING :Невероятно
############ range for rating ends
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Фокусиране на главния изглед върху станцията. Ctrl+Click отваря прозорец на нов изглед върху гарата.
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Центриране на главния прозорец върху станцията
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Промяна името на станцията
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Показване на всички влакове които минават през гарата
@@ -2574,7 +2560,7 @@ STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDE
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Открита: {WHITE}{NUM}
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Цветове:
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Машини:
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}МПС-та:
STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} влак{P "" ове}
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} автомобил{P "" и}
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} самолет
@@ -2615,13 +2601,13 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- От
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% превозено)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% превозено)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Имена на индустриите - натисни за да фокусираш върху индустрията. Ctrl+Click отваря прозорец на нов изглед върху индустрията.
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Имена на индустиите - натисни за да центрираш изгледа
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Произведено миналия месец:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% превозено)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Фокусиране на основният изглед върху индустрията. Ctrl+Click отваря прозорец на нов изглед върху индустрията.
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Центриране главния прозорец върху индустрията
############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Нуждае се от: {YELLOW}{STRING}{STRING}
@@ -2636,7 +2622,7 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Прои
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Произвежда: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends
STR_CONFIG_GAME_PRODUCTION :{WHITE}Промени производството
STR_CONFIG_GAME_PRODUCTION :{WHITE}Промяна на производство
# Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Влак{P "" ове}
@@ -2703,7 +2689,7 @@ STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :{WHITE}Нови
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :{WHITE}Нови ЖП превозни средства
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :{WHITE}Нова кола
STR_BUY_VEHICLE_SHIP_CAPTION :{WHITE}Нови Кораби
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :{WHITE}Нова летателна машина
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :{WHITE}Ново самолет
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Цена: {GOLD}{CURRENCY}{BLACK} Тегло: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Скорост: {GOLD}{VELOCITY}{BLACK} Мощност: {GOLD}{POWER}
@@ -2718,9 +2704,9 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Тегл
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Цема {GOLD}{CURRENCY}{BLACK} Скорост: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Капацитет: {GOLD}{CARGO}, {CARGO}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Вагони с мощност: {GOLD}+{POWER}{BLACK} Тегло: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Преобразуваем на: {GOLD}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Преобразуваем до: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Всички видове товар
STR_PURCHASE_INFO_ALL_BUT :Всичко освен {GOLD}
STR_PURCHASE_INFO_ALL_BUT :Всички освен {GOLD}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Макс. теглеща сила: {GOLD}{FORCE}
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Списък с влакове - натисни върху влак за информация
@@ -2729,14 +2715,14 @@ STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Спис
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Избор на самолет - натиснете върху самолет за информация
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Купи Машина
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Купи Машина
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Покупка на превозно средство
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Купи Кораб
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Купи самолет
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Строене на самолет
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Купи маркираният влак
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Строене на избрания влак
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Купи посоченото МПС
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Купи посоченият кораб
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Купи посоченият самолет
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Строене на избрания самолет
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Преименувай
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Преименувай
@@ -2759,7 +2745,6 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN}
STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Корабно депо
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} хангар за самолети
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} превозно средство{P о а}{STRING}
@@ -2790,27 +2775,27 @@ STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Авто
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Нови ПС
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Ново превозно средство
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Нови Кораби
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Нова лететална машина
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Ново летище
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Купи нова ЖП машина
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Купи ново МПС
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Покупка на нов автомобил
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Купи нов кораб
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Купи нова лететелна машина
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Строене на самолет
STR_DEPOT_CLONE_TRAIN :{BLACK}Клониране на влак
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Копиране на превозно средство
STR_DEPOT_CLONE_SHIP :{BLACK}Клониране на кораб
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Клониране на летателната машина
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Клониране на летателен апарат
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Така ще бъде закупено копие на влака, заедно с всички негови вагони. Натисни този бутон и след това върху влак вътре или вън от депото. Натисни CTRL, за да споделиш задачите
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Така ще бъде закупено копие на МПС-то. Натисни този бутон и след това върху МПС-то вътре или вън от депото. Натисни CTRL, за да споделиш задачите
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Така ще бъде закупено копие на кораб. Натисни този бутон и след това върху кораб вътре или вън от депото. Натисни CTRL, за да споделиш задачите
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Така ще бъде закупено копие на летателната машина. Натисни този бутон и след това върху летателната машина вътре или вън от хангара. Натисни CTRL, за да споделиш задачите
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Така ще бъде построено копие на влака заедно с всички негови вагони. Натисни на този бутон и след това на влак вътре или вън от депото. Натисни CTRL за да споделиш задачите
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Така ще бъде построено копие на пътното превозно средство. Натисни на този бутон и след това на пътно превозно средство вътре или вън от депото. Натисни CTRL за да споделиш задачите
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Така ще бъде построено копие на кораб. Натисни този бутон и след това върху кораб вътре или вън от депото. Натисни CTRL за да споделиш задачите
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Така ще бъде построено копие на летателния апарат. Натисни на този бутон и след това на летателен апарат вътре или вън от хангара. Натисни CTRL за да споделиш задачите
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Фокусирай върху мястото на влаковото депо
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Фокусирай общия план върху местонахождението на МПС-депото
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Фокусирай общия план върху местонахождението на корабното депо
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Позициониране на главния изглед върху хангара. Ctrl+Click ще отвори прозорец за нов изглед върху хангара
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Центриране на главния прозорец върху хангара
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Списък на всички влакове с това депо в техния пътен лист
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Списък на всички автомобили с този гараж в техния пътен лист
@@ -2840,9 +2825,9 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :локомот
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :локомотив за магниторелсов път
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Цена: {CURRENCY} Тегло: {WEIGHT_S}{}Скорост: {VELOCITY} Мощност: {POWER}{}Разход: {CURRENCY}/г.{}Капацитет: {CARGO}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Цена: {CURRENCY} Тегло: {WEIGHT_S}{}Скорост: {VELOCITY} Мощност: {POWER} Макс. Т.С.: {6:FORCE}{}Експлоатационни разходи: {4:CURRENCY}/год.{}Вместимост: {5:CARGO}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY} Макс. Скорост: {VELOCITY}{}Вместимост: {CARGO}, {CARGO}{}Експлоатационни разходи: {CURRENCY}/год.
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY} Макс. Скорост: {VELOCITY}{}Вместимост: {CARGO}{}Експлоатационни разходи: {CURRENCY}/год.
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Цена: {CURRENCY} Тегло: {WEIGHT_S}{}Скорост: {VELOCITY} Мощност: {POWER} Макс. Т.С.: {6:FORCE}{}Експлоатационни разноски: {4:CURRENCY}/год.{}Капацитет: {5:CARGO}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY} Макс. Скорост: {VELOCITY}{}Капацитет: {CARGO}, {CARGO}{}Експлоатационни разноски: {CURRENCY}/год.
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY} Макс. Скорост: {VELOCITY}{}Капацитет: {CARGO}{}Експлоатационни разноски: {CURRENCY}/год.
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Замяна {STRING}
@@ -2879,10 +2864,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Авто
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Позициониране на главният изглед върху влака.При Ctrl+Click ще проследява влака в главният изглед
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Позициониране на главния изглед върху МПС-то. При Ctrl+Click МПС-то ще бъде проследявано в главния изглед
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Центриране главния прозорец върху влака
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Центриране на главния прозорец върху превозното средство
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Фокусирай общия план върху местонахождението на кораба
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Позициониране на главния изглед върху летателната машина. При Ctrl-click летателната машина ще бъде проследяван в главния изглед
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Центриране на главния прозорец върху летателния апарат. При Ctrl-click летателният апарат ще бъде проследяван в главния изглед
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Изпращане влака в депо
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Изпращане на ПС в депо. CTRL+натискане ще изпрати само за преглед
@@ -2890,9 +2875,9 @@ STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Прат
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Изпращане на самолета в хангар
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Така ще бъде закупено копие на влака заедно с всички негови вагони. Натисни Ctrl за да споделиш задачите
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Така ще бъде закупено копие на МПС-то. Натисни Ctrl за да споделиш задачите
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Така ще бъде закупено копие на кораба. Натисни Ctrl за да споделиш задачите
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Така ще бъде закупено копие на летателната машина. Натисни Ctrl за да споделиш задачите
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Така ще бъде построено копие на пътното превозно средство. Натисни Ctrl за да споделиш задачите
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Така ще бъде построено копие на кораба. Натисни Ctrl за да споделиш задачите
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Така ще бъде построено копие на летателния апарат. Натисни Ctrl за да споделиш задачите
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Игнориране на семафор
@@ -2914,7 +2899,7 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Пока
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Покажи детайлите за кораба
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Информация за самолета
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Текущо състояние на влака - натиснете за спиране/пускане. Ctrl-click за да скролирате до целта
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Текущо същояние на влака - натиснете за спиране/пускане. С Ctrl-click можете да скролирате до целта
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Текущо действие - натиснете за спиране/пускане на превозното средство. С Ctrl-click можеш да скролираш до целта
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Настоящо корабно действие - натисни тук, за да спреш/задвижиш кораба. С Ctrl-click можеш да скролираш до целта
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Състояние на самолета - натиснете за спиране/пускане. С Ctrl-click можете да скролирате до целта
@@ -2956,8 +2941,6 @@ STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}На р
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}На ремонт в Хангара на летище {STATION}
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}На ремонт в Хангара на летище {STATION}, {VELOCITY}
# Vehicle stopped/started animations
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Подробности)
STR_VEHICLE_NAME_BUTTON :{BLACK}Име
@@ -2967,7 +2950,7 @@ STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Преи
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Наименувай кораба
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Име на самолет
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Години: {LTBLUE}{STRING}{BLACK} Експлоатационни разходи: {LTBLUE}{CURRENCY}/год.
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Години: {LTBLUE}{STRING}{BLACK} Експлоатационни разноски: {LTBLUE}{CURRENCY}/год.
# The next two need to stay in this order
STR_VEHICLE_INFO_AGE :{COMMA} годин{P а и} ({COMMA})
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} годин{P а и} ({COMMA})
@@ -3457,7 +3440,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Тук
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Тук не може да бъде построено трамвайно депо...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Тук не може да бъде построен док...
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Влакът трябва да бъде спрян в депото
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... трябва да бъде спряно в сервиз за коли
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Корабът трябва да е спрян в депото
@@ -3487,7 +3469,6 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Първ
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Неподходящ за употреба релсов път
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Първо трябва да бъде премахнат релсовия път
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Пътят е еднопосочен или блокиран
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Пресичането на различни видове ЖП линии не е позволено.
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Тук не може да бъде поставена сигнализация...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Тук не могат да бъдат построени ЖП релси...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Не може да премахнеш тези ЖП релси...
@@ -3636,9 +3617,6 @@ STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Тук
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Името на знака не може да бъде променяно...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Не може да изтриеш знака...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :Клонинг на Transport Tycoon Deluxe
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Висока офис сграда
@@ -3732,21 +3710,21 @@ STR_SV_STNAME_EAST :{STRING} Изт
STR_SV_STNAME_WEST :{STRING} Запад
STR_SV_STNAME_CENTRAL :{STRING} Център
STR_SV_STNAME_TRANSFER :{STRING} Трансфер
STR_SV_STNAME_HALT :{STRING} Извънградски
STR_SV_STNAME_HALT :{STRING} Край
STR_SV_STNAME_VALLEY :{STRING} Долина
STR_SV_STNAME_HEIGHTS :{STRING} Височини
STR_SV_STNAME_WOODS :{STRING} Гора
STR_SV_STNAME_LAKESIDE :{STRING} Езеро
STR_SV_STNAME_EXCHANGE :{STRING} Размяна
STR_SV_STNAME_AIRPORT :{STRING} Летище
STR_SV_STNAME_OILFIELD :{STRING} Нефтено находище
STR_SV_STNAME_OILFIELD :{STRING} Нефтено поле
STR_SV_STNAME_MINES :{STRING} Мини
STR_SV_STNAME_DOCKS :{STRING} Пристанище
STR_SV_STNAME_DOCKS :{STRING} Докове
STR_SV_STNAME_BUOY :{STRING}
STR_SV_STNAME_WAYPOINT :{STRING}
##id 0x6020
STR_SV_STNAME_ANNEXE :{STRING} Пристройка
STR_SV_STNAME_SIDINGS :{STRING} Крайградски
STR_SV_STNAME_SIDINGS :{STRING} Обшивки
STR_SV_STNAME_BRANCH :{STRING} Клон
STR_SV_STNAME_UPPER :Горно {STRING}
STR_SV_STNAME_LOWER :Долно {STRING}
@@ -3990,13 +3968,13 @@ STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Дарвин 40
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Дарвин 500
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Дарвин 600
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Гуру Галакси
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Аеротакси A21
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Аеротакси A31
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Аеротакси A32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Аеротакси A33
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Аертакси A21
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Аертакси A31
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Аертакси A32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Аертакси A33
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Яте Аероспейс YAe46
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Дингер 100
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :Аеротакси A34-1000
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :Аертакси A34-1000
STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Яте Z-Shuttle
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Келинг K1
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Келинг K6
@@ -4029,7 +4007,6 @@ STR_FORMAT_INDUSTRY_NAME :{1:STRING} {0:T
STR_FORMAT_WAYPOINT_NAME :Пътна точка {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Пътна точка {TOWN} #{COMMA}
STR_UNKNOWN_STATION :неизвестна гара
STR_DEFAULT_SIGN_NAME :Знак
STR_COMPANY_SOMEONE :някой
@@ -4119,4 +4096,3 @@ STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}

View File

@@ -216,9 +216,8 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Introdueix una cadena de filtre
STR_LIST_FILTER_OSKTITLE :{BLACK}Introdueix una cadena filtrant
STR_LIST_FILTER_TOOLTIP :{BLACK}Introdueix una paraula clau per filtrar la llista de
STR_LIST_FILTER_TITLE :{BLACK}Cadena filtrant:
@@ -227,7 +226,7 @@ STR_TOOLTIP_SORT_CRITERIA :{BLACK}Seleccio
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Selecciona el criteri de filtratge
STR_BUTTON_SORT_BY :{BLACK}Ordenar per
STR_BUTTON_LOCATION :{BLACK}Situació
STR_BUTTON_RENAME :{BLACK}Canvia el nom
STR_BUTTON_RENAME :{BLACK}Reanomena
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Tanca la finestra
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Títol de la finestra - arrossega això per moure la finestra
@@ -360,7 +359,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Signes d'estaci
############ range for file menu starts
STR_FILE_MENU_SAVE_GAME :Desa el joc
STR_FILE_MENU_LOAD_GAME :Carrega un joc
STR_FILE_MENU_LOAD_GAME :Carrega el joc
STR_FILE_MENU_QUIT_GAME :Abandona el joc
STR_FILE_MENU_EXIT :Surt
############ range ends here
@@ -546,7 +545,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Magnat
# Performance detail window
STR_PERFORMANCE_DETAIL :{WHITE}Detall dels ratis de rendiment
STR_PERFORMANCE_DETAIL :{WHITE}Detall de ratis de rendiment
STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detall
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
@@ -606,7 +605,7 @@ STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Seleccio
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Selecciona el programa 'Ezy Street style music'
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Selecciona el programa 'Opcional 1' (definit per l'usuari)
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Selecciona el programa 'Opcional 2' (definit per l'usuari)
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Commuta el programa aleatori actiu/inactiu
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Control de programa aleatori actiu/inactiu
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Mostra la finestra de selecció de pistes de música
STR_ERROR_NO_SONGS :{WHITE}S'ha seleccionat un conjunt de músiques sense cançons. No es reproduiran cançons
@@ -693,8 +692,8 @@ STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Activa/d
STR_SMALLMAP_CENTER :{BLACK}Centra el mapa petit a la posició actual
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Desactiva-ho tot
STR_SMALLMAP_ENABLE_ALL :{BLACK}Activa-ho tot
STR_SMALLMAP_DISABLE_ALL :{BLACK}Desactiva tots
STR_SMALLMAP_ENABLE_ALL :{BLACK}Activa tots
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Mostra alçada
STR_SMALLMAP_TOOLTIP_DISABLE_ALL :{BLACK}No mostris les indústries al mapa
STR_SMALLMAP_TOOLTIP_ENABLE_ALL :{BLACK}Mostra totes les indústries al mapa
@@ -731,7 +730,7 @@ STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE :{YELLOW}Tancame
STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES :{YELLOW}Canvis de l'Economia
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}Canvis de producció de les indústries aprovisionades per la companyia
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Canvis de producció en indústries proveïdes pel competidor(s)
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}Altres canvis de producció de la indústria
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}Altres canvis de producció de l'indústria
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}Alertes / informació sobre els vehicles de la companyia
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}Nous vehicles
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Canvis en l'admissió de càrrega
@@ -825,13 +824,13 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} ara accepta {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} ara accepta {STRING} i {STRING}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK}Oferta de subvenció caducada: {}{}{STRING} des de {STRING} fins a {STRING} no tindrà subvenció.
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK}Oferiment de subvenció caducada: {}{}{STRING} des de {STRING} fins a {STRING} s'ha declarat desert.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}Subvenció retirada:{}{}{STRING} des de {STRING} fins a {STRING} ja no està subvencionat.
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}Oferta de subvenció per a un servei:{}{} El primer servei de {STRING} des de {STRING} fins a {STRING} tindrà una subvenció d'un any per part de l'autoritat local!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}Subvenció per a un servei concedida a {STRING}!{}{} Servei de {STRING} des de {STRING} fins a {STRING} rebrà un 50% addicional durant el pròxim any!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}Subvenció per a un servei concedida a {STRING}!{}{} Servei de {STRING} des de {STRING} fins a {STRING} pagarà el doble de la tarifa durant el pròxim any!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIGFONT}{BLACK}Subvenció per a un servei concedida a {STRING}!{}{} Servei de {STRING} des de {STRING} fins a {STRING} pagarà el triple de la tarifa durant el pròxim any!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK}Subvenció per a un servei concedida a {STRING}!{}{} Servei de {STRING} des de {STRING} fins a {STRING} pagarà el quàdruple de la tarifa durant el pròxim any!
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}Subvenció per un servei oferta:{}{} El primer servei de {STRING} des de {STRING} fins a {STRING} tindrà una subvenció d'un any de l'autoritat local!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}Subvenció pel servei concedida a {STRING}!{}{} Servei de {STRING} des de {STRING} fins a {STRING} rebrà un 50% addicional durant el pròxim any!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}Subvenció per servei concedida a {STRING}!{}{} Servei de {STRING} des de {STRING} fins a {STRING} pagarà el doble de la tarifa durant el pròxim any!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIGFONT}{BLACK}Subvenció per servei concedida a {STRING}!{}{} Servei de {STRING} des de {STRING} fins a {STRING} pagarà el triple de la tarifa durant el pròxim any!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK}Subvenció per servei concedida a {STRING}!{}{} Servei de {STRING} des de {STRING} fins a {STRING} pagarà el quàdruple de la tarifa durant el pròxim any!
STR_NEWS_ROAD_REBUILDING :{BIGFONT}{BLACK}Caos de trànsit a {TOWN}!{}{}El programa de rehabilitació dels carrers patrocinat per {STRING} porta 6 mesos de misèria als motoristes!
@@ -1100,6 +1099,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :cap
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :com les altres indústries
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospeccionant
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Permet vàries indústries similars a cada població: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Permet construir indústries del mateix tipus unes aprop de les altres: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Mostra sempre la data llarga a la barra d'estat: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Mostra senyals en el sentit de la marxa: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Mostra la finestra de balanç al finalitzar cada any: {ORANGE}{STRING}
@@ -1412,7 +1412,7 @@ STR_CHEAT_CHANGE_DATE :{LTBLUE}Canvia
STR_CHEAT_SETUP_PROD :{LTBLUE}Activa la modificació de valors de producció: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}Nou esquema de colors
STR_LIVERY_CAPTION :{WHITE}Nou esquema de color
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostra esquemes de colors generals
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostra els esquemes de colors dels trens
@@ -1752,7 +1752,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connexió perdu
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :error de protocol
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :Diferència NewGRF
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :no autoritzat
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :s'ha rebut un paquet invàlid o no esperat
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :s'ha rebut un paquet estrany
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :revisió incorrecta
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :nom ja utilitzat
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :contrasenya incorrecta
@@ -1770,7 +1770,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Joc encara paus
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Joc encara pausat ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Joc encara pausat ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Joc despausat ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nombre de jugadors
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :no hi ha prou jugadors
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connectant clients
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
############ End of leave-in-this-order
@@ -1889,12 +1889,12 @@ STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Converte
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Construeix una estació de tren. Ctrl permet ajuntar estacions
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Construeix senyals de tren. Ctrl commuta el semàfor/senyals de llums{}Arrossegant es construeixen senyals al llarg d'un tros recte de rail. Ctrl construeix senyals fins a la propera intersecció{}Ctrl+Clic commuta l'obertura de la finestra de detecció de senyals
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Construeix un pont de tren
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construeix un túnel per a trens
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construeix túnel de tren
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Commuta construeix/treu per vies de tren, senyals, punts de control i estacions
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Converteix/Millora el tipus de via
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientació Cotxeres
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Cotxeres de Tren
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Selecciona l'orientació de les cotxeres de tren
# Rail waypoint construction window
@@ -1938,8 +1938,8 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Disminue
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Incrementa la densitat de senyals en arrossegar
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selecciona pont de tren
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selecciona un Pont de carretera
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selecciona pont per la via
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selecciona un Pont per Carretera
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selecció de pont - clica sobre el pont triat per construir-lo
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensió, Acer
@@ -1969,7 +1969,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activa/D
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Construeix un pont per carretera
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Construeix pont per tramvies
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Construeix un túnel per carretera
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Construeix un túnel per a tramvies
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Construeix túnel per tramvies
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Intercanvia funció construeix/treu per la construcció de carreteres
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Canvia construeix/treu de la construcció de vies de tramvia
@@ -1980,9 +1980,9 @@ STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Orientac
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Selecciona l'orientació de les cotxeres de tramvies
# Road vehicle station construction window
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Orientació Parada d'autobús
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Parada d'autobús
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Selecciona l'orientació de la parada d'autobús
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Orientació Estació de Mercaderies
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Estació de Mercaderies
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Selecciona l'orientació del moll de càrrega de camions
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orientació estació passatgers
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Selecciona l'orientació de l'estació de tramvies de passatgers
@@ -2125,7 +2125,6 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipus d'
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Càrrega acceptada: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Límit de velocitat de la via: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Roques
@@ -2348,12 +2347,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Desactivat
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Introdueix els paràmetres NewGRF
# NewGRF inspect window
# Sprite aligner window
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}Arxius NewGRF disponibles
STR_NEWGRF_ADD_FILE :{BLACK}Afegeix a la selecció
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Afegeix l'arxiu NewGRF seleccionat a la teva configuració
@@ -2401,16 +2395,9 @@ STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Canvia l
STR_BROKEN_VEHICLE_LENGTH :{WHITE}El tren '{VEHICLE}' pertanyent a la '{COMPANY}' té una llargada invàlida. Això està causat probablement per problemes amb els NewGRFs. El joc podria desincronitzar-se i/o penjar-se.
STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' està donant informació incorrecta.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La informació de càrrega/remodelació per '{1:ENGINE}' no encaixa amb la llista de compres després de la construcció. Això podria causar un mal funcionament de autorenova/-substitueix.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La informació de càrrega/remodelació per '{1:ENGINE}' no encaixa amb la llista de compres després de la construcció. Això podria causar un mal funcionament de autorenov/-substitueix.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha provocat un bucle infinit en la crida de producció.
# 'User removed essential NewGRFs'-placeholders for stuff without specs.
STR_NEWGRF_INVALID_CARGO :<càrrega invàlida>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} de <càrrega invàlida>
STR_NEWGRF_INVALID_ENGINE :<motor invàlid>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<indústria invàlida>
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Llista de senyals - {COMMA} Senyal{P "" s}
@@ -2449,7 +2436,7 @@ STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Incremen
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Esborra
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Esborra totalment aquesta població
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Canvia el nom de la Població
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Reanomena Població
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} autoritat local
@@ -2485,7 +2472,7 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_NONE :{ORANGE}- Cap -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Serveis ja subvencionats:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} des de {STRING} fins a {STRING}{YELLOW} ({COMPANY}{YELLOW}, fins a {DATE_SHORT})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clica al servei per centrar la vista a la indústria/població. Ctrl+Clic obre una nova vista al lloc de la indústria/població
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clica al servei per centrar la vista a l'indústria/població. Ctrl+Clic obre una nova vista al lloc de la indústria/població
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Noms d'estació - clica al nom per centrar la vista principal a l'estació. Ctrl+Clic obre una nova vista al lloc de l'estació
@@ -2532,7 +2519,7 @@ STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Mostra t
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Mostra tots els avions que tinguin aquest aeroport en el seu itinerari
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Mostra tots els vaixells que tinguin aquest port en el seu itinerari
STR_STATION_VIEW_RENAME_STATION_CAPTION :Canvia el nom de l'estació/àrea de càrrega
STR_STATION_VIEW_RENAME_STATION_CAPTION :Reanomena l'estació/àrea de càrrega
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
@@ -2577,7 +2564,7 @@ STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENTNAME}{}{GOLD}(President)
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurat: {WHITE}{NUM}
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Esquema de colors:
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Esquema de color:
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles:
STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} tren{P "" s}
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} automòbil{P "" s}
@@ -2596,7 +2583,7 @@ STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Trasllad
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nova Cara
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Selecciona una nova cara pel president
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Esquema de colors
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Esquema de color
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Canvia l'aspecte dels vehicles de la companyia
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Nom Empresa
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Canvia el nom de la companyia
@@ -2619,13 +2606,13 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Cap -
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transportat)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transportat)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nom de les indústries - clica al nom per centrar la vista a la indústria. Ctrl+Clic obre una nova vista al lloc de la indústria
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nom de les indústries - clica al nom per centrar la vista a l'indústria. Ctrl+Clic obre una nova vista al lloc de l'indústria
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Producció del darrer mes:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transportat)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centra la vista principal al lloc de la indústria. Ctrl+Clic obre una nova vista al lloc de la indústria
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centra la vista principal al lloc de l'indústria. Ctrl+Clic obre una nova vista al lloc de l'indústria
############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Necessita: {YELLOW}{STRING}{STRING}
@@ -2742,20 +2729,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vaixell seleccionat
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'avió seleccionat
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Canvia el nom
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Canvia el nom
STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Canvia el nom
STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Canvia el nom
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Reanomena
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Reanomena
STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Reanomena
STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Reanomena
STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Canvia el nom del tipus de vehicle ferroviari
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Canvia el nom del tipus d'automòbil
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Canvia el nom del tipus de vaixell
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Canvia el nom del tipus d'avió
STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Reanomena el tipus de vehicle ferroviari
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Reanomena tipus d'automòbil
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Reanomena tipus de vaixell
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Reanomena tipus d'avió
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Canvia el nom del tipus vehicle ferroviari
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Canvia el nom del tipus d'automòbil
STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Canvia el nom del tipus de vaixell
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Canvia el nom del tipus d'avió
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Reanomena el tipus vehicle ferroviari
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Reanomena tipus d'automòbil
STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Reanomena tipus de vaixell
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Reanomena tipus d'avió
# Depot window
STR_DEPOT_TRAIN_CAPTION :{WHITE}{TOWN} Cotxeres de Tren
@@ -2763,7 +2750,6 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN} C
STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Drassana
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Hangar d'Avions
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{STRING}
@@ -2960,8 +2946,6 @@ STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Revisi
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Revisió a l'hangar de {STATION}
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Revisió a l'hangar de {STATION}, {VELOCITY}
# Vehicle stopped/started animations
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detalls)
STR_VEHICLE_NAME_BUTTON :{BLACK}Nom
@@ -3385,7 +3369,7 @@ STR_ERROR_PROTECTED :{WHITE}Aquesta
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Impossible construir poblacions
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}No es pot canviar el nom de la població...
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}No es pot reanomenar la població...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}No es pot construir una població aquí...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... massa prop del límit del mapa
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... massa prop d'una altra població
@@ -3430,7 +3414,7 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Massa pr
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Massa prop d'una altra estació/àrea de càrrega
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Massa prop d'un altre moll
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Massa prop d'un altre aeroport
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}No es pot canviar el nom de l'estació...
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}No es pot reanomenar l'estació...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... aquesta carretera es propietat de la població
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... sentit de la carretera en la direcció incorrecta
@@ -3469,7 +3453,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Aquí no
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Aquí no puc construir les cotxeres de tramvies...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Aquí no es pot construir una drassana...
STR_TRAIN_MUST_BE_STOPPED :{WHITE}El tren s'ha de parar dins de la cotxera
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... s'ha de parar dins d'una cotxera
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}El vaixell s'ha de parar a la drassana
@@ -3526,7 +3509,6 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Aquí no
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... aquí ja hi ha arbres
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... el terreny no és vàlid per aquest tipus d'arbre
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Aquí no es poden plantar arbres...
# Bridge related errors
@@ -3537,7 +3519,6 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Les cap
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}El pont és massa baix pel terreny
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Inici i final han d'estar en línia recta
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... els extrems del pont han d'estar tots dos a terra
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... el pont és massa llarg
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Aquí no es pot construir el túnel...
@@ -3592,10 +3573,10 @@ STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}No es po
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}No es pot comprar el vaixell...
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}No es pot comprar l'avió...
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}No es pot canviar el nom del tipus de vehicle ferroviari...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}No es pot canviar el nom del tipus d'automòbil
STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}No es pot canviar el nom del tipus de vaixell...
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}No es pot canviar el nom del tipus d'avió...
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}No es pot reanomenar el tipus de vehicle ferroviari...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}No es pot reanomenar tipus d'automòbil
STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}No es pot reanomenar el tipus de vaixell...
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}No es pot reanomenar el tipus d'avió...
STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}No es pot vendre el vehicle...
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}No pots vendre l'automòbil...
@@ -3650,9 +3631,6 @@ STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Aquí no
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}No es pot canviar el nom del senyal...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}La senyal no es pot esborrar...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :Un clon de Transport Tycoon Deluxe
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Bloc d'oficines alt
@@ -4043,7 +4021,6 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :{TOWN} Punt de Control
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Punt de Control #{COMMA}
STR_UNKNOWN_STATION :estació desconeguda
STR_DEFAULT_SIGN_NAME :Senyal
STR_COMPANY_SOMEONE :algú

View File

@@ -194,7 +194,7 @@ STR_QUANTITY_PASSENGERS :{COMMA} putnik{
STR_QUANTITY_COAL :{WEIGHT} ugljena
STR_QUANTITY_MAIL :{COMMA} poštansk{P a e ih} vreć{P a e a}
STR_QUANTITY_OIL :{VOLUME} nafte
STR_QUANTITY_LIVESTOCK :{COMMA} grl{P o a a} domaćih životinja
STR_QUANTITY_LIVESTOCK :{COMMA} grl{P o a a} stoke
STR_QUANTITY_GOODS :{COMMA} sanduk{P "" a a} robe
STR_QUANTITY_GRAIN :{WEIGHT} žita
STR_QUANTITY_WOOD :{WEIGHT} drveta
@@ -311,7 +311,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Unesi znak za filter
STR_LIST_FILTER_TOOLTIP :{BLACK}Unesite ključnu riječ kako bi filtrirali popis
@@ -372,7 +371,7 @@ STR_SORT_BY_VALUE :Vrijednost
STR_SORT_BY_LENGTH :Dužina
STR_SORT_BY_LIFE_TIME :Preostali životni vijek
STR_SORT_BY_TIMETABLE_DELAY :Kašnjenje voznog reda
STR_SORT_BY_FACILITY :Vrsta stanice
STR_SORT_BY_FACILITY :Vrsta postaje
STR_SORT_BY_WAITING :Vrijednost tereta koji čeka
STR_SORT_BY_RATING_MAX :Najviša ocjena tereta
STR_SORT_BY_RATING_MIN :Najniža ocjena tereta
@@ -1195,6 +1194,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :nijedna
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :kao i druge industrije
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prosperirajuća
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Dopusti više sličnih industrija po gradu: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Industrije iste vrste mogu biti izgrađene u blizini jedna druge: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Uvijek pokaži dugi datum u statusnoj traci: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Pokaži signale na vozačkoj strani: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Pokaži financijski prozor na kraju godine: {ORANGE}{STRING}
@@ -1413,14 +1413,14 @@ STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industr
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pronalaženje putanje za vlakove: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Preporučljivo)
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Preporučeno)
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :{LTBLUE}Pronalaženje putanje za cestovna vozila: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_YAPF :YAPF {BLUE}(Preporučeno)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pronalaženje putanje za brodove: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Preporučljivo)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Preporučeno)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nije preporučljivo)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nije preporučivo)
STR_CONFIG_SETTING_MAP_X :{LTBLUE}X veličina karte: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAP_Y :{LTBLUE}Y veličina karte: {ORANGE}{STRING}
@@ -1847,7 +1847,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :veza je izgublj
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :greška u protokolu
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF nepodudaranje
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :nije ovlašten
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :primljen je nepoznat ili neočekivani paket
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :primljen je nepoznat paket
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :pogrešna revizija
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :ime se već koristi
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :pogrešna zaporka
@@ -1985,7 +1985,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Izgradi
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Izgradi željezničke signale. Ctrl aktivira semafore/svjetlosne signale{}Povlačenjem će se izgraditi signali uzduž ravnog dijela pruge. Ctrl će izgraditi signale do sljedećeg križanja.{}Ctrl+klik aktivira otvaranje prozora za odabir signala
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Izgradi željeznički most
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Izgradi željeznički tunel
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Aktiviraj izgradnju/uklanjanje željezničke pruge, signala, čvorišta i postaja. Držanjem tipke Ctrl također se uklanjaju tračnice na čvorištima i postajama.
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Aktiviraj izgradnju/uklanjanje željezničke pruge, znakova, čvorišta i postaja. Držanjem tipke Ctrl također se uklanjaju tračnice na čvorištima i postajama.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Pretvori/nadogradi vrstu pruge
# Rail depot construction window
@@ -2220,7 +2220,6 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Vrsta po
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Prihvaćeni teret: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Najveća brzina željeznice: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Stijenje
@@ -2443,12 +2442,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Onemoguće
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Unesite NewGRF parametre
# NewGRF inspect window
# Sprite aligner window
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}Dostupne NewGRF datoteke
STR_NEWGRF_ADD_FILE :{BLACK}Dodaj u izabrano
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Dodaj odabrane NewGRF datoteke u svoju konfiguraciju
@@ -2490,8 +2484,6 @@ STR_NEWGRF_DISABLED_WARNING :{WHITE}Neprona
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Nedostaje GRF datoteka(e)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Odpauziranje može uzrokovati rušenje OpenTTD-a. Nemojte slati prijave bugova za posljedična rušenja.{}Želite li stvarno odpauzirati?
# NewGRF status
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar spremišta.
@@ -2501,13 +2493,6 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informacija o teretu/obnovi za '{1:ENGINE}' je različita od kupovne liste nakon izgradnje. Zbog toga bi automatsko obnavljanje/zamjena mogla biti neuspješna.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{G=male}{WHITE}'{1:STRING}' je uzrokovao beskonačnu petlju u pozivu za povrat produkcije.
# 'User removed essential NewGRFs'-placeholders for stuff without specs.
STR_NEWGRF_INVALID_CARGO :<pogrešan teret>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} od <pogrešan teret>
STR_NEWGRF_INVALID_ENGINE :<pogrešan model vozila>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<pogrešna industrija>
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Popis znakova - {COMMA} znak{P "" a ova}
@@ -2563,7 +2548,7 @@ STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Velika oglasna
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Financiraj popravljanje lokalne prometnice
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Izgradi kip vlasnika tvrtke
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiraj nove građevine
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kupi ekskluzivna prava prijevoza
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kupi ekskluzivna prava prijevozna
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podmiti lokalnu samoupravu
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Pokreni malu oglasnu kampanju, kako bi privukao više putnika i tereta za svoje prijevozne usluge.{} Trošak: {CURRENCY}
@@ -2860,16 +2845,15 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}Spremiš
STR_DEPOT_SHIP_CAPTION :{WHITE}Spremište brodova grada {TOWN}a
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Zrakoplovni hangar
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vozil{P o a a}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Vlakovi - drži lijevi klik i vuci vozilo za dodavanje/skidanjed iz vlaka, desni klik za informacije. Drži tipku Ctrl da obje funkcije rade na slijedu
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vozila - desni klik na vozilo za informacije
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Brodovi - desni klik na brod za informacije
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Zrakoplov - desni klik na zrakoplov za informacije
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Vlakovi - klikni na vlak za informacije, vuci vozilo kako bi dodao/oduzeo od vlaka
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vozila - klikni na vozilo za informaciju
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Brodovi - klikni na brod za informacije
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Zrakoplov - klikni na zrakoplov za informacije
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Ovdje povuci vlak kako bi ga prodao
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Povuci cestovno vozilo ovdje kako bi ga prodao
@@ -3057,8 +3041,6 @@ STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Servisi
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Servisiranje u hangaru {STATION}
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Servisiranje u hangaru {STATION}, {VELOCITY}
# Vehicle stopped/started animations
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detalji)
STR_VEHICLE_NAME_BUTTON :{BLACK}Ime
@@ -3566,7 +3548,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Ovdje ni
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Ovdje nije moguće izgraditi tramvajsko spremište...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište brodova...
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Vlak mora biti zaustavljen unutar spremišta
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta cestovnih vozila
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Brod mora biti zaustavljen u spremištu
@@ -3596,7 +3577,6 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Najprije
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nije prikladno za želježnicku prugu
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najprije je potrebno ukloniti željezničku prugu
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Cesta je jednosmjerna ili je blokirana
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Pružni prijelazi nisu dozvoljeni za ovu vrstu pruge
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Ovdje nije moguće postaviti signale...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Ovdje nije moguće izgraditi željezničke tračnice...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Nije moguće ukloniti željezničku prugu odavde...
@@ -3624,7 +3604,6 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Ovdje ni
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... ovdje već postoji drvo
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... pogrešan teren za tu vrstu drveća
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Ovdje nije moguće posaditi drvo...
# Bridge related errors
@@ -3635,7 +3614,6 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Glave mo
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Most je prenizak za teren
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Početak i kraj moraju biti u ravnini
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... oba kraja mosta moraju biti na zemlji
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... predugačak most
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Ovdje nije moguće izgraditi tunel...
@@ -3748,9 +3726,6 @@ STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Ovdje ni
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Nije moguće promijeniti ime znaka...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Nije moguće obrisati znak...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :Klon Transport Tycoon Deluxea
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Visoki uredski blok
@@ -3875,8 +3850,8 @@ STR_SV_SHIP_NAME :Brod {COMMA}
STR_SV_AIRCRAFT_NAME :Zrakoplov {COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} Sjever
STR_SV_STNAME_SOUTH :{STRING} Jug
STR_SV_STNAME_NORTH :{STRING} sjever
STR_SV_STNAME_SOUTH :{STRING} jug
STR_SV_STNAME_EAST :{STRING} Istok
STR_SV_STNAME_WEST :{STRING} Zapad
STR_SV_STNAME_CENTRAL :Centrala {STRING}
@@ -4178,7 +4153,6 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Čvorište {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Čvorište {TOWN} #{COMMA}
STR_UNKNOWN_STATION :nepoznata postaja
STR_DEFAULT_SIGN_NAME :Znak
STR_COMPANY_SOMEONE :netko

View File

@@ -75,7 +75,7 @@ STR_CARGO_PLURAL_DIAMONDS :diamanty
STR_CARGO_PLURAL_DIAMONDS.gen :diamantů
STR_CARGO_PLURAL_DIAMONDS.big :Diamanty
STR_CARGO_PLURAL_FOOD :jídlo
STR_CARGO_PLURAL_FOOD.gen :jídla
STR_CARGO_PLURAL_FOOD.gen :jídlo
STR_CARGO_PLURAL_FOOD.big :Jídlo
STR_CARGO_PLURAL_PAPER :papír
STR_CARGO_PLURAL_PAPER.gen :papíru
@@ -130,8 +130,6 @@ STR_CARGO_PLURAL_FIZZY_DRINKS.big :Limonáda
# Singular cargo name
STR_CARGO_SINGULAR_NOTHING :
STR_CARGO_SINGULAR_PASSENGER :cestujících
STR_CARGO_SINGULAR_PASSENGER.acc :cestující
STR_CARGO_SINGULAR_PASSENGER.big :Cestující
STR_CARGO_SINGULAR_COAL :uhlí
STR_CARGO_SINGULAR_MAIL :pošty
STR_CARGO_SINGULAR_OIL :ropy
@@ -241,7 +239,7 @@ STR_TONS :tun
STR_LITERS :litrů
STR_ITEMS :kusů
STR_CRATES :krabic
STR_RES_OTHER :jiné
STR_RES_OTHER :Jiné
STR_NOTHING :
# Colours, do not shuffle
@@ -285,7 +283,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Vložte filtr
STR_LIST_FILTER_TOOLTIP :{BLACK}Vložte klíčové slovo pro filtr seznamu
@@ -371,7 +368,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Zobrazit
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Zobrazit obecné informace o společnosti
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Zobrazit grafy
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Zobrazit tabulku společností
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financovat konstrukci nového průmyslu, nebo zobrazit všechen průmysl
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Průmysl
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Zobrazit seznam vlaků společnosti. Ctrl+Klik přepíná seznam skupin/vlaků
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Zobrazit seznam silničních vozidel společnosti. Ctrl+Klik přepíná seznam skupin/vozidel
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Zobrazit seznam lodí společnosti. Ctrl+Klik přepíná seznam skupin/lodí
@@ -1136,7 +1133,7 @@ STR_CITY_APPROVAL_PERMISSIVE :nezaujatý
STR_CITY_APPROVAL_TOLERANT :tolerantní
STR_CITY_APPROVAL_HOSTILE :zaujatý
STR_WARNING_NO_SUITABLE_AI :{WHITE}Žádná vhodná AI není k dispozici...{}Některé AI lze stáhnout pomocí služby "Stahovat součásti"
STR_WARNING_NO_SUITABLE_AI :{WHITE}Žádné vhodné AI není k dispozici...{}některé Ai lze stáhnout pomocí služby 'Stahovat součásti'
STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}Tato akce změnila úroveň obtížnosti na 'vlastní'
# Advanced settings window
@@ -1169,6 +1166,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :žádný
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :jako u ostatniho průmyslu
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :průzkum
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Povolit více stejného průmyslu kolem jednoho města: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Průmysl stejného druhu může být budován poblíž sebe: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Ukazovat dlouhé datum ve stavové liště: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Ukazovat semafory na straně, kde jezdí silniční vozidla: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Ukazovat finanční okno na konci každého roku: {ORANGE}{STRING}
@@ -1186,9 +1184,9 @@ STR_CONFIG_SETTING_NONUNIFORM_STATIONS :{LTBLUE}Nejedno
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Pro simulaci těžkých vlaků vynásobit hmotnost nákladu: {ORANGE}{STRING}x
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Činitel rychlosti letadel: {ORANGE}1/{STRING}
STR_CONFIG_SETTING_PLANE_CRASHES :{LTBLUE}Počet leteckých havárií: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :nulový
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :nižší
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :obvyklý
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :žádné
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :snížené
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normální
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Stavba průjezdných zastávek na obecních silnicích: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Stavba průjezdných zastávek na silnicích vlastněných konkurencí: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Povolit stavění přilehlých stanic: {ORANGE}{STRING}
@@ -1236,9 +1234,9 @@ STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Největ
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Údržba vrtulníků na heliportech: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Otevírat lištu na úpravy terénu s lištami na výstavbu tratí/silnic atd.: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Barva země v mapě: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :zelená
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :tmavě zelená
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :fialová
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Zelená
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tmavě zelená
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fialová
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Posouvat pohled opačným směrem: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Plynulé posouvání po mapě: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Ukázat rozměry při použití stavebních nástrojů: {ORANGE}{STRING}
@@ -1369,7 +1367,7 @@ STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :{LTBLUE}Odstra
STR_CONFIG_SETTING_GUI :{ORANGE}Ovládaní
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Výstavba
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Dopravní prostředky
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Dop. prostředky
STR_CONFIG_SETTING_STATIONS :{ORANGE}Stanice
STR_CONFIG_SETTING_ECONOMY :{ORANGE}Ekonomika
STR_CONFIG_SETTING_AI :{ORANGE}Konkurenti
@@ -1844,8 +1842,8 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :připojují se
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :ručně
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :odpojování
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se připojil do hry
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} se připojil do hry (klient č. {2:NUM})
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} jde hrát
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} jde hrát (klient č. {2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} se přidává ke společnosti č. {2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se stává pozorovatelem
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} zakládá novou společnost (č. {2:NUM})
@@ -1874,8 +1872,8 @@ STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Stáhnou
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Začít stahovat vybraný obsah
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Celková velikost dat: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE :{SILVER}INFORMACE O OBSAHU
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Položka není vybrána ke stažení
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Položka je vybrána ke stažení
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Tohle nemáš vybráno ke stažení
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Tohle máš vybráno ke stažení
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Ke stažení byla vybrána i tato závislost
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Tohle už máš
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Tento obsah je neznámý a nejde stáhnout do OpenTTD
@@ -2194,7 +2192,6 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Druh sta
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Přijímané zboží: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rychlostní omezení tratě: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kamení
@@ -2417,12 +2414,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Vypnuto
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Zadej parametry grafiky
# NewGRF inspect window
# Sprite aligner window
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}Dostupné grafiky
STR_NEWGRF_ADD_FILE :{BLACK}Přidat do výběru
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Přidat vybranou grafiku do tvého seznamu
@@ -2464,8 +2456,6 @@ STR_NEWGRF_DISABLED_WARNING :{WHITE}Chyběj
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Chybějící grafické soubory
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Spuštění hry může shodit OpenTTD. Nehlaš chybu kvůli pádům způsobeným touto akcí.{}Opravdu chceš rozjet hru?
# NewGRF status
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Chování grafiky '{0:STRING}' by mohlo způsobit desynchronizaci a/nebo pád hry.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Mění délku vozidla '{1:ENGINE}', které není v depu.
@@ -2475,13 +2465,6 @@ STR_NEWGRF_BUGGY :{WHITE}Grafika
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informace o nákladu/možnosti přestavby pro '{1:ENGINE}' se po nákupu změnily. To může způsobit problémy při automatické výměně vozidel.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' způsobil(a) nekonečnou smyčku v callbacku produkce průmyslu.
# 'User removed essential NewGRFs'-placeholders for stuff without specs.
STR_NEWGRF_INVALID_CARGO :<neplatný náklad>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} jednot{P ka ky ek} <neplatného nákladu>
STR_NEWGRF_INVALID_ENGINE :<neplatný druh vozidla>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<neplatný průmysl>
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Seznam popisků - {COMMA} popis{P ek ky ků}
@@ -2834,7 +2817,6 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}Garáže
STR_DEPOT_SHIP_CAPTION :{WHITE}Lodní depo {TOWN}
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Letištní hangár
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vozid{P lo la el}{STRING}
@@ -2995,9 +2977,9 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Ukaž de
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Ukázat detaily lodi
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Ukázat detaily letadla
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Současná činnost vlaku - když sem klikneš, vlak se zastaví nebo rozjede. Když ještě podržíš Ctrl, pohled se posune na cílovou stanici.
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Současná činnost vozidla - klikni sem pro zastavení/rozjetí.
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Současná činnost plavidla - pro zastavení či rozjetí, klikni sem
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Současná činnost vlaku - vlak se zastaví nebo rozjede, když sem klikneš
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Současná činnost silničního vozidla - klikni sem pro zastavení/rozjetí vozidla. Ctrl+kliknutí pro zobrazení cíle
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Činnost lodi - na rozjetí nebo zastavení lodi klepni sem
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Činnost letadla - stiskni pro rozjetí/zastavení letadla
# Messages in the start stop button in the vehicle view
@@ -3037,8 +3019,6 @@ STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Údržb
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Údržba v hangáru {STATION}
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Údržba v hangáru {STATION}, {VELOCITY}
# Vehicle stopped/started animations
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detaily)
STR_VEHICLE_NAME_BUTTON :{BLACK}Jméno
@@ -3160,7 +3140,7 @@ STR_ORDER_REFIT_TOOLTIP :{BLACK}Vyber, n
STR_ORDER_SERVICE :{BLACK}Údržba
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Jeď vždy
STR_ORDER_DROP_SERVICE_DEPOT :Údržba v případě potřeby
STR_ORDER_DROP_SERVICE_DEPOT :Servis v případě potřeby
STR_ORDER_DROP_HALT_DEPOT :Zastavit
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Přeskoč tento cíl, pokud není potřeba pravidelná údržba
@@ -3179,8 +3159,8 @@ STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :je menší než
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :je menší nebo rovno
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :je více než
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :je více nebo rovno
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :platí
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :neplatí
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :je pravda
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :není pravda
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Hodnota, se kterou srovnat vlastnost vozidla
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Zadej hodnotu pro srovnávání
@@ -3402,7 +3382,6 @@ STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Varován
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Tak velká zmena velikosti zdrojové mapy není doporučena. Pokračovat s generováním?
# Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Byl nalezen pouze nouzový zvukový soubor. Pokud chcete zvuky, nainstalujte prosim zvukové soubory skrze systém stahování obsahu
# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot úspěšně uložen jako '{STRING}'
@@ -3546,7 +3525,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Zde nelz
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Zde nelze postavit depo pro tramvaje...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Zde nelze postavit lodní depo...
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Vlak musí stát v depu
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... musí být zastaven v garáži
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Loď musí být zastavena v depu
@@ -3603,7 +3581,6 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Zde nelz
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... strom už tu je
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... nevhodný terén pro tento typ stromu
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Zde nelze vysadit strom...
# Bridge related errors
@@ -3614,7 +3591,6 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Nájezdy
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Most je pro terén moc nízký
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Začátek a konec musí být ve stejné výšce
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... oba konce mostu musí být na zemi
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... most je příliš dlouhý
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Zde nelze postavit tunel...
@@ -3727,9 +3703,6 @@ STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Zde nelz
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Nelze změnit nápis...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Nelze smazat nápis...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :Klon Transport Tycoon Deluxe
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Vysoký kancelářský blok
@@ -4120,7 +4093,6 @@ STR_FORMAT_INDUSTRY_NAME :{1:STRING} {0:T
STR_FORMAT_WAYPOINT_NAME :Směrování {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Směrování {TOWN} č. {COMMA}
STR_UNKNOWN_STATION :neznámá stanice
STR_DEFAULT_SIGN_NAME :Nápis
STR_COMPANY_SOMEONE :někdo
@@ -4211,4 +4183,3 @@ STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})

View File

@@ -215,7 +215,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Indtast filter-udtryk
STR_LIST_FILTER_TOOLTIP :{BLACK}Indtast nøgleord til at filtrere listen efter
@@ -1099,6 +1098,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :ingen
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :som andre industrier
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :efterforskning
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Tillad flere af samme slags industri per by: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Tillad flere af samme type industri tæt på hinanden: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Vis altid lang dato i statusbaren: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Vis signaler i kørselssiden: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Vis finansvinduet i slutningen af året: {ORANGE}{STRING}
@@ -1751,7 +1751,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :forbindelsen bl
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protokol fejl
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF ulighed
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :ikke autoriseret
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :modtog en ikke gyldig eller underlig pakke
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :modtog en underlig pakke
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :forkert revision
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :navnet er allerede i brug
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :forkert spil kodeord
@@ -1769,7 +1769,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spillet er stad
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spillet er stadig pauset. ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spillet er stadig pauset. ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spillet er sat igang ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :antal spillere spillere
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :ikke nok spillere
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :forbinder klienter
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manuelt
############ End of leave-in-this-order
@@ -2124,7 +2124,6 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stations
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Accepteret last: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Togspors hastighedsgrænse: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Klipper
@@ -2347,12 +2346,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Deaktivere
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Indtast NewGRF-parameter
# NewGRF inspect window
# Sprite aligner window
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}Tilgængelige NewGRF sæt
STR_NEWGRF_ADD_FILE :{BLACK}Tilføj til udvalg
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Tilføj det valgte NewGRF sæt til din konfiguration
@@ -2378,7 +2372,7 @@ STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Indlæsning af
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet grafikelement.
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukendt Action 0 egenskab.
STR_NEWGRF_ERROR_INVALID_ID :Forsøg på brug af ugyldig ID.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} indeholder en ødelagt sprite. Alle ødelagte sprites vil blive vist som et rødt spørgsmålstegn (?).
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} indeholder en ødelagt sprite. Alle ødelagte sprites vil blive vist som et rødt spørgsmålstegm (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Indeholder flere "Action 8" poster.
STR_NEWGRF_ERROR_READ_BOUNDS :Læs forbi enden af pseudo-sprite
@@ -2403,13 +2397,6 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Fragt-/ombygningsinformation for '{1:ENGINE}' afviger fra indkøbslisten efter konstruktion. Dette kan medføre, at autofornyelse ikke fungerer korrekt.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' forårsagede en uendelig løkke i produktions-callback'en.
# 'User removed essential NewGRFs'-placeholders for stuff without specs.
STR_NEWGRF_INVALID_CARGO :<ikke gyldigt gods>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} af <ikke gyldigt gods>
STR_NEWGRF_INVALID_ENGINE :<ikke gyldig motor>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<ikke gyldig industri type>
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Liste over skilte - {COMMA} Skilt{P "" e}
@@ -2762,7 +2749,6 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN} v
STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} skibsdok
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} flyhangar
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} køretøj{P "" er}{STRING}
@@ -2959,8 +2945,6 @@ STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service i {STATION} hangar
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service i {STATION} hangar, {VELOCITY}
# Vehicle stopped/started animations
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detaljer)
STR_VEHICLE_NAME_BUTTON :{BLACK}Navn
@@ -3468,7 +3452,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kan ikke
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Kan ikke bygge sporvognsremise her...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Kan ikke bygge en skibsdok her...
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Toget skal være stoppet inde i en remise
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... skal være stoppet inde i et værksted først
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Skibet skal være stoppet i dok
@@ -3525,7 +3508,6 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Kan ikke
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... der er allerede træer her
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... forkert terræn for træ type
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Kan ikke plante træer her...
# Bridge related errors
@@ -3536,7 +3518,6 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Brohoved
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Broen er for lav til terrænet
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start- og slutposition skal være på linje
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... begge ender af en bro skal være på land
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... broen er for lang
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan ikke bygge en tunnel her...
@@ -3649,9 +3630,6 @@ STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Kan ikke
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kan ikke ændre navnet på skiltet...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Kan ikke slette skilt...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :En klon af Transport Tycoon Deluxe
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Høj kontorbygning
@@ -4042,7 +4020,6 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Kontrolsted {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Kontrolsted {TOWN} #{COMMA}
STR_UNKNOWN_STATION :ukendt station
STR_DEFAULT_SIGN_NAME :Skilt
STR_COMPANY_SOMEONE :en eller anden
@@ -4132,5 +4109,3 @@ STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})

View File

@@ -215,7 +215,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Geef het filter op
STR_LIST_FILTER_TOOLTIP :{BLACK}Geef een woord waarop gefilterd kan worden in de lijst
@@ -1085,7 +1084,7 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Trein a
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Origineel
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realistisch
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Hellingshoek voor treinen {ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Verbied treinen en schepen om 90° te draaien: {ORANGE}{STRING} {LTBLUE} (niet met OPF)
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Verbied treinen en schepen om 90 graden te draaien: {ORANGE}{STRING} {LTBLUE} (onmogelijk met OPF)
STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Stations samenvoegen als ze naast elkaar worden gebouwd: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Sta het samenvoegen van niet direct aaneensluitende stations toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Gebruik verbeterd laadalgoritme: {ORANGE}{STRING}
@@ -1093,12 +1092,13 @@ STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Voertui
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflatie: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Vracht alleen bezorgen aan een station als er vraag naar is: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGBRIDGES :{LTBLUE}Bouwen van zeer lange bruggen toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_GOTODEPOT :{LTBLUE}Sta 'Ga naar depot' order toe: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Handmatige bouwmethode voor primaire industrie: {ORANGE}{STRING}
STR_CONFIG_SETTING_GOTODEPOT :{LTBLUE}'Ga naar depot' order toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Handmatige bouwmethode voor primaire industrieën: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :geen
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :zoals andere industrieën
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :proberen
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Meerdere vergelijkbare industrieën per stad toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Industrieën van hetzelfde type dicht bij elkaar toestaan: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Altijd lange datum in statusbalk weergeven: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Seinen aan rijzijde plaatsen: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Financieel overzicht aan het eind van het jaar weergeven: {ORANGE}{STRING}
@@ -1751,7 +1751,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :verbinding verb
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocolfout
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :Ongelijke NewGRF-instelling
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :niet toegestaan
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :ongeldig of onverwacht pakket ontvangen
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :raar pakket ontvangen
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :foute revisie
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :naam al in gebruik
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :fout spelwachtwoord
@@ -1769,7 +1769,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spel nog steeds
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spel nog steeds gepauzeerd ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spel nog steeds gepauzeerd ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spel vervolgd ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :aantal spelers
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :niet genoeg spelers
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :spelers maken verbinding
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :handmatig
############ End of leave-in-this-order
@@ -2051,7 +2051,7 @@ STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Versprei
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Landontwikkeling
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaats rotsachtige gebieden op de kaart
STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE :{BLACK}Plaats vuurtoren
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Definieer woestijngebied.{}Hou Ctrl vast om het te verwijderen
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Definieer woestijngebied.{}Gebruik Ctrl om het te verwijderen
STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER :{BLACK}Plaats radiomast
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot de landoppervlakte om te verhogen/verlagen
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein de landoppervlakte om te verhogen/verlagen
@@ -2124,7 +2124,6 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stations
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Geaccepteerde vracht: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoor snelheidslimiet: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotsen
@@ -2347,12 +2346,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Uitgeschak
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}NewGRF-parameters ingeven
# NewGRF inspect window
# Sprite aligner window
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}Beschikbare NewGRF-bestanden
STR_NEWGRF_ADD_FILE :{BLACK}Voeg toe aan selectie
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Voeg het geselecteerde NewGRF-bestand toe aan je configuratie
@@ -2394,8 +2388,6 @@ STR_NEWGRF_DISABLED_WARNING :{WHITE}Missend(
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Ontbrekend(e) GRF-bestand(en)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Het spel vervolgen kan OpenTTD laten vastlopen. Rapporteer geen bugs als het spel vastloopt.{}Weet je zeker dat je het spel wilt vervolgen?
# NewGRF status
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Gedrag van NewGRF '{0:STRING}' zal waarschijnlijk desynchronisatiefouten (desyncs) en/of crashes veroorzaken.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het verandert de lengte van voertuig '{1:ENGINE}' terwijl het niet in een depot is.
@@ -2405,13 +2397,6 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vracht-/ombouwinformatie voor '{1:ENGINE}' wijkt af van aanschaflijst na het bouwen. Dit kan resulteren in problemen bij ombouwen door automatisch vernieuwen/vervangen.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' Een eindeloze loop gevonden in de productie-callback.
# 'User removed essential NewGRFs'-placeholders for stuff without specs.
STR_NEWGRF_INVALID_CARGO :<ongeldige vracht>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} van <ongeldige vracht>
STR_NEWGRF_INVALID_ENGINE :<ongeldige treinmodel>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<ongeldig bedrijf>
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Bordenlijst - {COMMA} bord{P "" en}
@@ -2764,16 +2749,15 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN} G
STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Dok
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Hangar
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} voertuig{P "" en}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Treinen - klik op trein voor informatie, sleep voertuig voor toevoegen/verwijderen van trein, klik rechts voor trein informatie, CTRL+klik voor samengestelde informatie
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Wegvoertuigen - rechts-klik op wegvoertuig voor informatie
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Schepen - rechts-klik op schip voor informatie
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Vliegtuig - rechts-klik op vliegtuig voor informatie
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Treinen - klik op trein voor informatie, sleep voertuig om voor toevoegen/verwijderen van trein
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Wegvoertuigen - klik op wegvoertuig voor informatie
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Schepen - klik op schip voor informatie
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Vliegtuig - klik op vliegtuig voor informatie
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Sleep railvoertuig hier om het te verkopen
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Sleep wegvoertuig hier om het te verkopen
@@ -2961,8 +2945,6 @@ STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Onderho
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Onderhoud bij {STATION} Hangar
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Onderhoud bij {STATION} Hangar, {VELOCITY}
# Vehicle stopped/started animations
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
STR_VEHICLE_NAME_BUTTON :{BLACK}Naam
@@ -3147,16 +3129,16 @@ STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_FULL_LOAD :(Volledig laden)
STR_ORDER_FULL_LOAD_ANY :(Één soort vracht volledig laden)
STR_ORDER_FULL_LOAD_ANY :(Volledig laden één soort vracht)
STR_ORDER_NO_LOAD :(Niet laden)
STR_ORDER_UNLOAD :(Lossen en vracht meenemen)
STR_ORDER_UNLOAD_FULL_LOAD :(Lossen en wacht tot volledig vol)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Lossen en wacht tot één soort vracht vol)
STR_ORDER_UNLOAD_NO_LOAD :(Lossen en vertrek leeg)
STR_ORDER_TRANSFER :(Overladen en neem vracht mee)
STR_ORDER_TRANSFER_FULL_LOAD :(Overladen en wacht tot volledig vol)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Overladen en wacht tot één soort vol)
STR_ORDER_TRANSFER_NO_LOAD :(Overladen en vertrek leeg)
STR_ORDER_TRANSFER :(Transfer en neem vracht mee)
STR_ORDER_TRANSFER_FULL_LOAD :(Transfer en wacht tot volledig vol)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer en wacht tot één soort vol)
STR_ORDER_TRANSFER_NO_LOAD :(Transfer en vertrek leeg)
STR_ORDER_NO_UNLOAD :(Niet lossen en neem vracht mee)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Niet lossen en wacht tot volledig vol)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Niet lossen en wacht tot één soort vol)
@@ -3169,90 +3151,90 @@ STR_ORDER_CONDITIONAL_UNCONDITIONAL :Spring naar ord
STR_ORDER_CONDITIONAL_NUM :Spring naar order {COMMA} als {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Spring naar order {COMMA} als {STRING} {STRING}
STR_INVALID_ORDER :{RED} (Ongeldige order)
STR_INVALID_ORDER :{RED} (Ongeldige Order)
# Time table window
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Dienstregeling)
STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Ga naar het orderscherm
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Ga naar het order scherm
STR_TIMETABLE_TOOLTIP :{BLACK}Dienstregeling - klik op een order om te selecteren
STR_TIMETABLE_TOOLTIP :{BLACK}Dienstregeling - klik op een opdracht om het te selecteren
STR_TIMETABLE_NO_TRAVEL :Niet rijden
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Reis (geen dienstregeling)
STR_TIMETABLE_TRAVEL_FOR :Reis naar {STRING}
STR_TIMETABLE_STAY_FOR :en blijf voor {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :en rijd naar {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :en rijdt naar {STRING}
STR_TIMETABLE_DAYS :{COMMA} dag{P "" en}
STR_TIMETABLE_TICKS :{COMMA} tik{P "" ken}
STR_TIMETABLE_TOTAL_TIME :{BLACK}Dit tijdschema duurt {STRING} om te volbrengen
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Dit tijdschema duurt minstens {STRING} om te volbrengen (niet alles geselecteerd)
STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Dit voertuig is op tijd
STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Dit voertuig loopt op schema
STR_TIMETABLE_STATUS_LATE :{BLACK}Dit voertuig heeft {STRING} vertraging
STR_TIMETABLE_STATUS_EARLY :{BLACK}Dit voertuig is {STRING} te vroeg
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Deze dienstregeling is nog niet gestart
STR_TIMETABLE_STATUS_START_AT :{BLACK}Deze dienstregeling begint bij {STRING}
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Dit reisschema is nog niet gestart
STR_TIMETABLE_STATUS_START_AT :{BLACK}Dit reisschema begint bij {STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}Begindatum
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Kies een datum als beginpunt voor deze dienstregeling
STR_TIMETABLE_STARTING_DATE :{BLACK}Startdatum
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Kies een datum als startpunt voor dit reisschema
STR_TIMETABLE_CHANGE_TIME :{BLACK}Verander de tijd
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Verander de tijdsduur die de geselecteerde order mag duren
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Verander de hoeveelheid tijd die de geselecteerde opdracht mag innemen
STR_TIMETABLE_CLEAR_TIME :{BLACK}Verwijder tijd
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Verwijder de tijdsduur die de geselecteerde order mag duren
STR_TIMETABLE_CLEAR_TIME :{BLACK}Reset de tijd
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Verwijder de hoeveelheid tijd die de geselecteerde opdracht mag innemen
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset vertragingsteller
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset de vertragingsteller zodat het voertuig op tijd is
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset teller
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset de teller zodat het voertuig toch op tijd is
STR_TIMETABLE_AUTOFILL :{BLACK}Auto-aanvullen
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vul de dienstregeling automatisch in aan de hand van de volgende reis (Ctrl+klik om proberen wachttijden te bewaren)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vul de dienstregeling automatisch in aan de hand van de volgende reis (Ctrl+klik om wachttijden proberen te bewaren)
STR_TIMETABLE_EXPECTED :{BLACK}Verwacht
STR_TIMETABLE_SCHEDULED :{BLACK}Volgens dienstregeling
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Wissel tussen verwacht en volgens dienstregeling
STR_TIMETABLE_SCHEDULED :{BLACK}Schema
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Wissel tussen verwacht and schema
STR_TIMETABLE_ARRIVAL_ABBREVIATION :A:
STR_TIMETABLE_DEPARTURE_ABBREVIATION :V:
# Date window (for timetable)
STR_DATE_CAPTION :{WHITE}Datum selecteren
STR_DATE_SET_DATE :{BLACK}Datum selecteren
STR_DATE_SET_DATE_TOOLTIP :{BLACK}Gebruik de geselecteerde datum als startdatum voor de dienstregeling
STR_DATE_DAY_TOOLTIP :{BLACK}Selecteer dag
STR_DATE_MONTH_TOOLTIP :{BLACK}Selecteer maand
STR_DATE_YEAR_TOOLTIP :{BLACK}Selecteer jaar
STR_DATE_CAPTION :{WHITE}Datum vastleggen
STR_DATE_SET_DATE :{BLACK}Datum vastleggen
STR_DATE_SET_DATE_TOOLTIP :{BLACK}Gebruik de geselecteerde datum als startdatum voor het reisschema
STR_DATE_DAY_TOOLTIP :{BLACK}Kies dag
STR_DATE_MONTH_TOOLTIP :{BLACK}Kies maand
STR_DATE_YEAR_TOOLTIP :{BLACK}Kies jaar
# AI debug window
STR_AI_DEBUG :{WHITE}AI Debug
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Naam van computerspeler
STR_AI_DEBUG_SETTINGS :{BLACK}Instellingen van AI
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Wijzig de instellingen van de AI
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Naam computerspeler
STR_AI_DEBUG_SETTINGS :{BLACK}AI Instellingen
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Wijzig de instelling van de AI
STR_AI_DEBUG_RELOAD :{BLACK}Herlaad computerspeler
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Verwijder computerspeler, herlaad het script en herstart computerspeler
STR_ERROR_NO_AI :{WHITE}OpenTTD is gecompileerd zonder AI ondersteuning...
STR_ERROR_NO_AI_SUB :{WHITE}... geen AI's beschikbaar!
STR_ERROR_NO_AI_SUB :{WHITE}... geen AIs zijn beschikbaar!
STR_ERROR_AI_NO_AI_FOUND :Geen geschikte AI gevonden. {} Deze AI is een 'dummy' en voert niets uit.{}Verschillende AI's kunnen worden gedownload via het 'Online Content' systeem.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Een van de actieve AI's is vastgelopen. Meld dit a.u.b. bij de auteur van deze AI met een schermprint van het AI Debugscherm
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Computerspeler Debugvenster is alleen beschikbaar voor de server
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Een van de draaiende AI's is gecrashed. Meldt dit bij de schrijver van deze AI met een schermprint van het AI Debugscherm.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}computerspeler Debug venster is alleen beschikbaar voor de server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI configuratie
STR_AI_CONFIG_CAPTION :{WHITE}AI Configuratie
STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}Alle AI's die in het volgende spel geladen zullen worden
STR_AI_CONFIG_HUMAN_PLAYER :Menselijke speler
STR_AI_CONFIG_RANDOM_AI :Willekeurige AI
STR_AI_CONFIG_MOVE_UP :{BLACK}Omhoog verplaatsen
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Geselecteerde AI omhoog verplaatsen in de lijst
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Omlaag verplaatsen
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}De geselecteerde AI naar omlaag verplaatsen in de lijst
STR_AI_CONFIG_MOVE_UP :{BLACK}Verplaats Omhoog
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Verplaats geselecteerde AI omhoog in de lijst
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Verplaats Omlaag
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Verplaats de geselecteerde AI naar omlaag in de lijst
STR_AI_CONFIG_CHANGE :{BLACK}Selecteer AI
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Laad andere AI
@@ -3263,19 +3245,19 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configur
STR_AI_LIST_CAPTION :{WHITE}Beschikbare AI's
STR_AI_LIST_TOOLTIP :{BLACK}Klik om een AI te selecteren
STR_AI_LIST_AUTHOR :{BLACK}Auteur: {STRING}
STR_AI_LIST_AUTHOR :{BLACK}Maker: {STRING}
STR_AI_LIST_VERSION :{BLACK}Versie: {NUM}
STR_AI_LIST_URL :{BLACK}URL: {STRING}
STR_AI_LIST_ACCEPT :{BLACK}Accepteer
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Selecteer gemarkeerde AI
STR_AI_LIST_CANCEL :{BLACK}Annuleren
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}AI niet veranderen
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Verander AI niet
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}AI parameters
STR_AI_SETTINGS_CLOSE :{BLACK}Sluiten
STR_AI_SETTINGS_RESET :{BLACK}Herstellen
STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
STR_AI_SETTINGS_CLOSE :{BLACK}Sluit
STR_AI_SETTINGS_RESET :{BLACK}Herstel
# Vehicle loading indicators
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
@@ -3299,9 +3281,9 @@ STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Verwacht
STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Opslaan van spel is nog bezig,{}Wacht tot dit voltooid is!
STR_ERROR_AUTOSAVE_FAILED :{WHITE}Automatisch opslaan mislukt
STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Kan niet lezen van schijf
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Opslaan spel mislukt{}{STRING}
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Opslaan Spel Mislukt{}{STRING}
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kan bestand niet verwijderen
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Laden spel mislukt{}{STRING}
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Laden Spel Mislukt{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Interne fout: {STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Kapotte savegame - {STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Opgeslagen spel hoort bij een nieuwere versie
@@ -3316,11 +3298,11 @@ STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... er i
STR_ERROR_PNGMAP :{WHITE}Kan landschap uit PNG niet laden...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... bestand niet gevonden.
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kon afbeelding niet omzetten. 8 óf 24-bit PNG afbeelding nodig.
STR_ERROR_PNGMAP_MISC :{WHITE}... er ging iets fout. Sorry (bestand waarschijnlijk corrupt).
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kon plaatje niet omzetten. 8 óf 24-bit PNG benodigd.
STR_ERROR_PNGMAP_MISC :{WHITE}... er ging iets fout. Sorry. (waarschijnlijk corrupt bestand)
STR_ERROR_BMPMAP :{WHITE}Kan het landschap uit BMP niet laden...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... kan dit type afbeelding niet omzetten.
STR_ERROR_BMPMAP :{WHITE}Kan het landschap uit de BMP niet laden...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... kan dit type foto niet omzetten.
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Schaalwaarschuwing
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Het aanpassen van de grootte van een bronkaart is niet aan te bevelen. Toch doorgaan?
@@ -3329,8 +3311,8 @@ STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Het aan
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Alleen backup geluid is gevonden. Als je geluid wilt, installeer dan een geluiddsset via het downloadsysteem.
# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Schermprint succesvol opgeslagen als '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Schermprint mislukt!
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot succesvol opgeslagen als '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot mislukt!
# Error message titles
STR_ERROR_MESSAGE_CAPTION :{YELLOW}Bericht
@@ -3355,91 +3337,91 @@ STR_ERROR_UNMOVABLE_OBJECT_IN_THE_WAY :{WHITE}{1:STRIN
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}De gemeenteraad van {TOWN} staat dit niet toe
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}De gemeenteraad van {TOWN} staat bouwen van nog een vliegveld niet toe
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} lokale autoriteiten weigeren toestemming te geven voor vliegveld wegens zorgen om geluidsoverlast
STR_ERROR_BRIBE_FAILED :{WHITE}Kan land hier niet ontgraven...
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} lokale autoriteiten weigeren toestemming te geven voor vliegveld wegens zorgen om geluid
STR_ERROR_BRIBE_FAILED :{WHITE}Je poging tot omkopen is
STR_ERROR_BRIBE_FAILED_2 :{WHITE}ontdekt door een regionale onderzoeker
# Levelling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Kan land hier niet ophogen...
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Kan het land hier niet verhogen...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Kan het land hier niet verlagen...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Kan land hier niet egaliseren...
STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Graafwerkzaamheden zouden tunnel beschadigen
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... al op zeeniveau
STR_ERROR_TOO_HIGH :{WHITE}... te hoog
STR_ERROR_ALREADY_LEVELLED :{WHITE}... al vlak
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Reeds op zeeniveau
STR_ERROR_TOO_HIGH :{WHITE}Te hoog
STR_ERROR_ALREADY_LEVELLED :{WHITE}... is al plat
# Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Kan bedrijfsnaam niet veranderen...
STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Kan directeursnaam niet veranderen...
STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Kan naam directeur niet veranderen...
STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maximaal toegestane lening bedraagt {CURRENCY}
STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maximaal toegestane leninggrootte is {CURRENCY}
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kan geen geld meer lenen...
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... geen lening om af te betalen
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... geen lening om terug te betalen
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY} benodigd
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan geen lening afbetalen
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan geen lening terugbetalen
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kan geen geld weggeven dat van de bank geleend is...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kan bedrijf niet kopen...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kan bedrijfshoofdkantoor niet bouwen...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kan bedrijfshoofdkwartier niet bouwen
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kan geen 25% aandeel in dit bedrijf kopen...
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kan geen 25% aandeel in dit bedrijf verkopen...
STR_ERROR_PROTECTED :{WHITE}Dit bedrijf verhandelt nog geen aandelen...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kan geen plaatsen bouwen
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kan plaats niet hernoemen...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Kan hier geen nieuwe plaats bouwen...
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kan geen enkele plaats bouwen
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kan dorp niet hernoemen...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Kan hier geen nieuw dorp bouwen...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... te dicht bij de rand van de kaart
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... te dicht bij een andere plaats
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... te veel plaatsen
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... te dicht bij een ander dorp
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... te veel dorpen
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... er is geen ruimte meer op de kaart
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}De plaats bouwt geen wegen. Het bouwen van wegen kan aangezet worden via Geavanceerde Instellingen->Economie->Plaatsen.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Wegwerkzaamheden in uitvoering
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan deze plaats niet verwijderen...{}Een station of depot verwijst naar deze plaats of een door de plaats beheerde tegel kan niet worden verwijderd
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Het dorp bouwt geen wegen. Het bouwen van wegen kan aangezet worden via Geavanceerde Instellingen->Economie->Dorpen.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Er wordt aan de weg gewerkt
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan dit dorp niet verwijderen...{}Een station of depot verwijst naar dit dorp of een dorpbeheerde tegel kan niet worden verwijderd
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kan geen industrieën genereren...
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kan geen industrieën genereren
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kan {STRING} hier niet bouwen...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kan dit type industrie hier niet bouwen...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... te dicht bij een andere industrie
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... bouw eerst een plaats
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... slechts één per plaats toegestaan
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kan alleen in plaatsen met meer dan 1.200 inwoners worden gebouwd
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kan alleen in regenwouden gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kan alleen in woestijnen gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan alleen in plaatsen gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kan alleen in laaggelegen gebieden gebouwd worden
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... plaats eerst dorp
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... slechts één per dorp toegestaan
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kan alleen in dorpen met bevolking van meer dan 1200 worden gebouwd
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kan alleen in het regenwoud gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kan alleen in woestijngebieden gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan alleen in steden gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kan alleen gebouwd worden in laaggelegen gebieden
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kan alleen aan de rand van de kaart geplaatst worden
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... bossen kunnen alleen boven de sneeuwgrens worden geplant
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... bossen kunnen alleen worden geplant boven de sneeuwgrens
# Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kan hier geen treinstation bouwen...
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Kan hier geen bushalte bouwen...
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Kan hier geen vrachtwagenlaadstation bouwen...
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Kan hier geen vrachtwagenlaadhal bouwen...
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Kan geen passagierstramstation bouwen...
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Kan geen vrachttramhalte bouwen...
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Kan hier geen haven bouwen...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Kan hier geen vliegveld bouwen...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Kan vliegveld hier niet bouwen...
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Voegt meer dan één bestaand (laad)station samen
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... station te omvangrijk
STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}... niet-uniforme stations uit
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Teveel (laad)stations
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Teveel treinstationsdelen
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... station te verspreid
STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}... niet uniforme stations uit
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Te veel (laad)stations
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Te veel treinstationsonderdelen
STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Te veel bushaltes
STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Te veel vrachtwagenlaadstations
STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Te veel vrachtwagenlaadhallen
STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Te dicht bij een ander station
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Te dicht bij een ander (laad)station
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te dicht bij een andere haven
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te dicht bij een ander vliegveld
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan stationsnaam niet veranderen...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... deze weg is eigendom van een plaats
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan station niet hernoemen...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... deze weg is van een stad
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... weg is in de verkeerde richting
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan deel van station niet weghalen...
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Treinstation moet eerst verwijderd worden
STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Kan busstation niet verwijderen...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Kan vrachtwagenlaadstation niet verwijderen...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Kan vrachtwagenlaadhal niet verwijderen...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Kan passagierstramstation niet verwijderen...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Kan vrachttramhalte niet verwijderen...
@@ -3470,7 +3452,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kan hier
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Kan hier geen tramdepot bouwen...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Kan dok hier niet bouwen...
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Trein moet gestopt zijn in depot
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... moet gestopt zijn binnen een wegvoertuigdepot
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Schip moet gestopt zijn binnen een dok
@@ -3500,7 +3481,6 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Sein moe
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Geen bruikbaar spoor
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Bestaand spoor moet eerst weggehaald worden
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Weg is eenrichtingsverkeer of geblokkeerd
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Gelijkvloerse kruisingen zijn niet toegestaan voor dit type spoor
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kan hier geen seinen plaatsen...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kan hier geen spoor leggen...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan hier geen spoor weghalen...
@@ -3528,7 +3508,6 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Kan hier
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... er staat hier al een boom
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... verkeerde ondergrond voor dit type bomen
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Kan hier geen boom planten...
# Bridge related errors
@@ -3539,7 +3518,6 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Begin va
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Brug is te laag voor dit terrein
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Begin en einde moeten op een lijn staan
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... uiteinden van brug moeten beiden op land zijn
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... brug te lang
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan hier geen tunnel bouwen...
@@ -3652,9 +3630,6 @@ STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Kan hier
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kan de naam van het bord niet wijzigen
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Kan bord niet verwijderen...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :Een kloon van Transport Tycoon Deluxe
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Hoog kantoorgebouw
@@ -4045,7 +4020,6 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :{TOWN} Controlepost
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Controlepost #{COMMA}
STR_UNKNOWN_STATION :onbekend station
STR_DEFAULT_SIGN_NAME :Bord
STR_COMPANY_SOMEONE :iemand

View File

@@ -215,7 +215,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Enter filter string
STR_LIST_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for
@@ -1085,7 +1084,7 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Train a
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Original
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realistic
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Slope steepness for trains {ORANGE}{STRING1}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Forbid trains and ships from making 90° turns: {ORANGE}{STRING1} {LTBLUE} (not with OPF)
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING1} {LTBLUE} (not with OPF)
STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Allow to join stations not directly adjacent: {ORANGE}{STRING1}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING1}
@@ -1099,6 +1098,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Industries of the same type can be built close to each other: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING1}
@@ -1751,7 +1751,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received invalid or unexpected packet
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received strange packet
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong password
@@ -1769,7 +1769,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paus
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :not enough players
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
############ End of leave-in-this-order
@@ -1889,7 +1889,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build ra
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of rail. Ctrl builds signals till the next junction{}Ctrl+Click toggles opening the signal selection window
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track, signals, waypoints and stations. Holding Ctrl also removes rail from waypoints and stations
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail
# Rail depot construction window
@@ -2051,7 +2051,7 @@ STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant tr
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Hold Ctrl to remove it
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold Ctrl to remove it
STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
@@ -2124,7 +2124,6 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
@@ -2347,12 +2346,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
# NewGRF inspect window
# Sprite aligner window
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files
STR_NEWGRF_ADD_FILE :{BLACK}Add to selection
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration
@@ -2394,8 +2388,6 @@ STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
# NewGRF status
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
@@ -2405,13 +2397,6 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback.
# 'User removed essential NewGRFs'-placeholders for stuff without specs.
STR_NEWGRF_INVALID_CARGO :<invalid cargo>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of <invalid cargo>
STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry>
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
@@ -2490,7 +2475,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to centre view on station. Ctrl+Click opens a new viewport on station location
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl to select more than one item
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
@@ -2764,16 +2749,15 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN} R
STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Ship Depot
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Aircraft Hangar
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - right-click on vehicle for information
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - right-click on ship for information
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - right-click on aircraft for information
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information, drag vehicle to add/remove from train
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - click on vehicle for information
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - click on ship for information
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
@@ -2961,8 +2945,6 @@ STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
# Vehicle stopped/started animations
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
STR_VEHICLE_NAME_BUTTON :{BLACK}Name
@@ -2994,8 +2976,8 @@ STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase servicing interval by 10. Ctrl+Click increases servicing interval by 5
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease servicing interval by 10. Ctrl+Click decreases servicing interval by 5
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase servicing interval with 10. Ctrl+Click increases servicing interval with 5
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease servicing interval with 10. Ctrl+Click decreases servicing interval with 5
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle
@@ -3470,7 +3452,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't bu
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build tram vehicle depot here...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a road vehicle depot
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Ship must be stopped in depot
@@ -3500,7 +3481,6 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must rem
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Level crossings not allowed for this rail type
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here...
@@ -3528,7 +3508,6 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't bu
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... wrong terrain for tree type
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
# Bridge related errors
@@ -3539,7 +3518,6 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge h
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
@@ -3652,9 +3630,6 @@ STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't pl
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :A clone of Transport Tycoon Deluxe
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block
@@ -4045,7 +4020,6 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA}
STR_UNKNOWN_STATION :unknown station
STR_DEFAULT_SIGN_NAME :Sign
STR_COMPANY_SOMEONE :someone

View File

@@ -215,7 +215,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Enter filter string
STR_LIST_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for
@@ -1099,6 +1098,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Industries of the same type can be built close to each other: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING}
@@ -2346,12 +2346,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
# NewGRF inspect window
# Sprite aligner window
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files
STR_NEWGRF_ADD_FILE :{BLACK}Add to selection
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration
@@ -2393,8 +2388,6 @@ STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
# NewGRF status
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{STRING}' is likely to cause desyncs and/or crashes.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
@@ -2404,8 +2397,6 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback.
# 'User removed essential NewGRFs'-placeholders for stuff without specs.
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
@@ -2758,7 +2749,6 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN} R
STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Ship Depot
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Aircraft Hangar
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{STRING}
@@ -2955,8 +2945,6 @@ STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Mainten
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Maintenance at {STATION} Hangar
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Maintenance at {STATION} Hangar, {VELOCITY}
# Vehicle stopped/started animations
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
STR_VEHICLE_NAME_BUTTON :{BLACK}Name
@@ -3463,7 +3451,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't bu
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build streetcar depot here...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a road vehicle depot
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Ship must be stopped in depot
@@ -3642,8 +3629,6 @@ STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't pl
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
# Translatable comment for OpenTTD's desktop shortcut
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block
@@ -4034,7 +4019,6 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Waypoint {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Waypoint {TOWN} #{COMMA}
STR_UNKNOWN_STATION :unknown station
STR_DEFAULT_SIGN_NAME :Sign
STR_COMPANY_SOMEONE :someone
@@ -4124,4 +4108,3 @@ STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}

View File

@@ -216,7 +216,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Entajpu filtrotekston.
STR_LIST_FILTER_TOOLTIP :{BLACK}Enigu ŝlosilvorton laŭ kiu filtri la liston
@@ -896,7 +895,7 @@ STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Urbonomo
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Elektu stilon de urbonomoj
############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Angle (Originale)
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Angle (Origine)
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :France
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Germane
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Angle (Aldone)
@@ -1079,8 +1078,8 @@ STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Permesu
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Permesu forigon de pli da urbaj stratoj, pontoj ktp: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}Permesu konstrui tre longajn trajnojn: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Modelo de trajnakcelado: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Originale
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realisme
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Originala
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realisma
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Trajnoj kaj ŝipoj ne ort-turniĝu: {ORANGE}{STRING} {LTBLUE} (bezonas NPF)
STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Ligu stacidomojn konstruatajn unu apud la alia: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Permesu ligi staciojn ne rekte najbarajn: {ORANGE}{STRING}
@@ -1095,6 +1094,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :neniu
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :kiel aliaj industrioj
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospektori
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Permesu pliajn similajn industriojn en la sama urbo: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Samtipaj industrioj povas esti konstruataj proksime unu de la alia: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Ĉiam montru longan daton en la statbreto: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Montru signalojn veturflanke: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Montru financan fenestron fine de la jaro: {ORANGE}{STRING}
@@ -1137,7 +1137,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Daŭro
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Montru enloĝantaron en urbnomindikilo: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Landgenerilo: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Originale
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Origina
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Maksimuma distanco de rando por Oleproduktejoj {ORANGE}{STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :{LTBLUE}Neĝregiona alto: {ORANGE}{STRING}
@@ -1148,7 +1148,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Neregule
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Malregule
STR_CONFIG_SETTING_TREE_PLACER :{LTBLUE}Arbometa algoritmo: {ORANGE}{STRING}
STR_CONFIG_SETTING_TREE_PLACER_NONE :Neniu
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Originale
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Origina
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Plibonigita
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :{LTBLUE}Altecmapa turniĝo: {ORANGE}{STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Maldekstrume
@@ -1255,7 +1255,7 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Pad-signaloj so
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :ĉiom
STR_CONFIG_SETTING_TOWN_LAYOUT :{LTBLUE}Strataranĝo por novaj urboj: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :originale
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :defaŭlte
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :pli bonaj stratoj
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :kvadrataro de 2x2
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :kvadrataro de 3x3
@@ -1264,7 +1264,6 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Permesu
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Permesu urbe kontrolatan laŭtecon por flughavenoj: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :prohibita
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :permesita
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :permesite, propra urbomapo
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :nur en pluvarbaroj
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :ĉie
@@ -1308,14 +1307,14 @@ STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industr
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Padtrovilo por trajnoj: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Rekomendite)
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Rekomendita)
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :{LTBLUE}Padtrovilo por stratveturiloj: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_YAPF :YAPF {BLUE}(Rekomendita)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Padtrovilo por ŝipoj: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Originale {BLUE}(Rekomendite)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Originala {BLUE}(Rekomendita)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Nerekomendite)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(malrekomenda)
STR_CONFIG_SETTING_MAP_X :{LTBLUE}X-grandeco de la mapo: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAP_Y :{LTBLUE}Y-grandeco de la mapo: {ORANGE}{STRING}
@@ -2056,7 +2055,7 @@ STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Urbegoj
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Urba strataranĝo:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Selektu strataranĝon uzendan por ĉi tiu urbo
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Originale
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Originalo
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Pli bonaj stratoj
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 krado
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 krado
@@ -2091,7 +2090,6 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stacioti
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Ŝarĝo akceptata: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rela rapideclimo: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rokoj
@@ -2245,7 +2243,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Mapa nom
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grandeco:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Enigu hazardan semon
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ŝanĝu altecon de la neĝlinio
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ŝanĝu komencjaron
@@ -2306,12 +2303,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Malaktiva
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enigu NewGRF-parametrojn
# NewGRF inspect window
# Sprite aligner window
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}Haveblaj NewGRF-dosieroj
STR_NEWGRF_ADD_FILE :{BLACK}Aldonu al elekto
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Aldonu la elektitan NewGRF-dosieron al viaj agordoj
@@ -2703,7 +2695,6 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN} S
STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Ŝipgaraĝo
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Flugmaŝinhangaro
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} veturilo{P "" j}{STRING}
@@ -2900,8 +2891,6 @@ STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Prizorg
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Prizorgo ĉe Hangaro de {STATION}
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Prizorgo ĉe Hangaro de {STATION}, {VELOCITY}
# Vehicle stopped/started animations
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detaloj)
STR_VEHICLE_NAME_BUTTON :{BLACK}Nomo
@@ -3387,7 +3376,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Ne povas
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Ne povas konstrui tramgaraĝon ĉi tie...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Ne povas konstrui ŝipgaraĝon ĉi tie...
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Trajno estu haltita en garaĝo
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... devas esti halta en stratveturila garaĝo
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Ŝipo devas halti en garaĝo
@@ -3452,7 +3440,6 @@ STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ne povas
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Ponto estas tro malalta por la tereno
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Komenco kaj fino devas esti samliniaj
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ambaŭ pontfinoj devas esti sur tero
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... ponto estas tro longa
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Ne povas konstrui tunelon ĉi tie...
@@ -3954,7 +3941,6 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Vojpunkto {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Vojpunkto {TOWN} #{COMMA}
STR_UNKNOWN_STATION :nekonata stacio
STR_DEFAULT_SIGN_NAME :Signo
STR_COMPANY_SOMEONE :iu
@@ -4044,5 +4030,3 @@ STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})

View File

@@ -272,7 +272,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Sisesta filterkirjend
STR_LIST_FILTER_TOOLTIP :{BLACK}Sisesta märksõna mida loendist otsida
@@ -1142,7 +1141,7 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Rongide
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Algupärane
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realistlik
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Järsakute kalde suurus rongide jaoks {ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Rongidel ja laevadel keelatakse 90 kraadised pöörded: {ORANGE}{STRING} {LTBLUE} (ei tööta OPF-ga)
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Rongidel ja laevadel keelatakse 90 kraadised pöörded: {ORANGE}{STRING} {LTBLUE} (vajab NPF)
STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Kõrvuti ehitatud jaamade ühendamine: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Mitte kõrvuti asetsevate jaamade liitmine: {ORANGE}{STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Täiustatud laadimisalgoritm: {ORANGE}{STRING}
@@ -1156,6 +1155,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :pole
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :nagu muud tööstused
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :eeluuringutega
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Samalaadsed tööstused ühes linnas: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Samalaadsed tööstused lähestiku: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Täispikk kuupäev olekuribal: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Signaalide paigutamine sõidusuunda: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Aastalõpu rahavoogude aruanne: {ORANGE}{STRING}
@@ -1406,7 +1406,7 @@ STR_INTRO_ONLINE_CONTENT :{BLACK}Internet
STR_INTRO_AI_SETTINGS :{BLACK}Tehismõistuse seaded
STR_INTRO_QUIT :{BLACK}Välju
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Alusta uut mängu. Ctrl+Klikk jätab kaardi seadistamise vahele
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Alusta uut mängu
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Laadi salvestatud mäng
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Alusta uut mängu kasutades kõrguskaarti maastikuna
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Alusta omatehtud stsenaariumit kasutades uut mängu
@@ -1592,7 +1592,7 @@ STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Kliendi
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Keel: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Maastik: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Kaardi suurus: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Serveri versioon: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Osa serveris: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Serveri aadress: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Aeg alguses: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Aeg hetkel: {WHITE}{DATE_SHORT}
@@ -1738,7 +1738,7 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Ettevõt
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klientide nimekiri
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Jälgi
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Uus ettevõte
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Uus Ettevõte
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Viska välja
@@ -1938,7 +1938,7 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :{WHITE}Elektrir
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :{WHITE}Monorelsi ehitamine
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :{WHITE}Magnethõljuktee ehitamine
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Ehita raudteed. Ctrl vahetab ehitamise eemaldamise vastu
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Ehita rööbasteed
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Rööbaste ehitamine kasutades "lohistamist"
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Ehita rongidepoo (rongide ehitamiseks ja hoolduseks)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Muuda rööpad meldepunktiks
@@ -2158,7 +2158,7 @@ STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Vali sii
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Palju suvalisi tööstusi
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Kata kaart suvaliselt paigutatud tööstustega
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Hind: {YELLOW}{CURRENCY}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Rahasta
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Uuri
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Ehita
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Rahasta
@@ -2181,7 +2181,6 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Jaama r
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vastuvõetavad veosed: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Raudtee kiirusepiirang: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kaljud
@@ -2404,12 +2403,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Väljas
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Sisesta NewGRF parameetrid
# NewGRF inspect window
# Sprite aligner window
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}Olemasolevad NewGRF failid
STR_NEWGRF_ADD_FILE :{BLACK}Lisa valikule
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Lisa valitud NewGRF fail enda seadistusse
@@ -2451,8 +2445,6 @@ STR_NEWGRF_DISABLED_WARNING :{WHITE}Puuduvad
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Puuduolevad GRF failid
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Seisatuse lõpetamine võib põhjustada OpenTTD krahhi. Ära teavita järgnevatest krahhidest.{}Oled sa tõepoolest veendunud, et sa soovid seisatuse lõpetada?
# NewGRF status
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}NewGRF '{STRING}' käitumine põhjustab tõenäoliselt sünkrooni katkemisi ja/või mängu kokkujooksmiseid.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Depoost väljas asudes muudab sõiduki '{1:ENGINE}' pikkust.
@@ -2462,13 +2454,6 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Veose/ümberseadistamise teave sõidukil '{1:ENGINE}' erineb ehitamisaegsest ostunimekirjast. Seetõttu võib uuendamisel või asendamisel ümberseadistamine ebaõnnestuda.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' põhjustas toodangu tagasikutsumises lõpmatu korduse.
# 'User removed essential NewGRFs'-placeholders for stuff without specs.
STR_NEWGRF_INVALID_CARGO :<vale või vigane kaup>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} <vale või vigane kaup>
STR_NEWGRF_INVALID_ENGINE :<vigane mootor>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<vigane tööstus>
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Siltide nimekiri - {COMMA} Silt{P "" i}
@@ -2527,10 +2512,10 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Rahasta uute ho
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Osta monopoolsed veoõigused
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Paku kohalikule omavalitsusele altkäemaksu
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW} Pisikese kohaliku reklaamikampaania korraldamine meelitab rohkem reisijaid ja kaupu sinu veoteenuseid kasutama.{} Hind: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW} Keskmise reklaamikampaania korraldamine, et meelitada rohkem reisijaid ja kaupu sinu teenuste juurede.{} Hind: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW} Suure reklaamikampaania korraldamine, et meelitada rohkem reisijaid ja kaupu sinu teenuste juurede.{} Hind: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Teehoiutööde rahastamine. Põhjustab linnatänavatel tõsiseid liiklusprobleeme kuni 6 kuuks.{} Hind: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW} Pisikese kohaliku reklaamikampaania korraldamine meelitab rohkem reisijaid ja kaupu sinu veoteenuseid kasutama.{} Hind: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW} Keskmise reklaamikampaania korraldamine, et meelitada rohkem reisijaid ja kaupu sinu teenuste juurede.{} Hind: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW} Suure reklaamikampaania korraldamine, et meelitada rohkem reisijaid ja kaupu sinu teenuste juurede.{} Hind: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Teehoiutööde rahastamine. Põhjustab linnatänavatel tõsiseid liiklusprobleeme kuni 6 kuuks.{} Hind: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} Oma ettevõtte auks kuju ehitamine.{} Hind: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Uute ärihoonete ehitamise rahastamine selles linnas.{} Hind: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Üheks aastaks monopoolsete veoõiguste ostmine selles linnas. Linna omavalitsus lubab reisijate ja kauba veoks kasutada ainult sinu jaamasid.{} Hind: {CURRENCY}
@@ -2623,7 +2608,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
STR_FINANCES_TOTAL_CAPTION :{WHITE}Kokku:
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Kontojääk
STR_FINANCES_LOAN_TITLE :{WHITE}Laen
STR_FINANCES_MAX_LOAN :{WHITE}Laenupiir: {BLACK}{CURRENCY}
STR_FINANCES_MAX_LOAN :{WHITE}Laenupiir: {BLACK}{CURRENCY}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY}
STR_FINANCES_BORROW_BUTTON :{BLACK}Laena {CURRENCY}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Laena raha
@@ -2768,7 +2753,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :{WHITE}Uued lae
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :{WHITE}Uus lennuk
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Hind: {GOLD}{CURRENCY}{BLACK} Tühimass: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Tippkiirus: {GOLD}{VELOCITY}{BLACK} Võimsus: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Tippkiirus: {GOLD}{VELOCITY}{BLACK} Võimsus: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Tippkiirus: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Käituskulud: {GOLD}{CURRENCY}/aastas
STR_PURCHASE_INFO_CAPACITY :{BLACK}Kandevõime: {GOLD}{CARGO} {STRING}
@@ -2776,7 +2761,7 @@ STR_PURCHASE_INFO_REFITTABLE :(ümberseadista
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Kujundatud: {GOLD}{NUM}{BLACK} Vanus: {GOLD}{COMMA} aastat
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Parim tehnoseisund: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Hind: {GOLD}{CURRENCY}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Mass: {GOLD}{WEIGHT_S} {WEIGHT_S})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Mass: {GOLD}{WEIGHT_S} ({WEIGHT_S})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Hind: {GOLD}{CURRENCY}{BLACK} Tippkiirus: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kandevõime: {GOLD}{CARGO}, {CARGO}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Kiirendavad vagunid: {GOLD}+{POWER}{BLACK} Mass: {GOLD}+{WEIGHT_S}
@@ -2821,7 +2806,6 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}Linna {T
STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Laevaremonditehas
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Lennujaama angaar
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} sõiduk{P "" id}{STRING}
@@ -3018,8 +3002,6 @@ STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Hooldus
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Hooldus linna {STATION} angaaris
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Hooldus linna {STATION} angaaris, {VELOCITY}
# Vehicle stopped/started animations
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (täpsustused)
STR_VEHICLE_NAME_BUTTON :{BLACK}Nimi
@@ -3049,10 +3031,10 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kandevõ
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Ülekantud tulu: {LTBLUE}{CURRENCY}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Hooldusvahemik: {LTBLUE}{COMMA}päevad{BLACK} Viimati hooldatud: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Hooldusvahemik: {LTBLUE}{COMMA} päeva{BLACK} Viimati hooldatud: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Hooldusvahemik: {LTBLUE}{COMMA}%{BLACK} Viimati hooldatud: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Suurenda hooldusvahemiku 10 võrra. Ctrl+Klõps suurendab hooldusvahemikku 5 võrra.
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Vähenda hooldusvahemiku 10 võrra. Ctrl+Klõps vähendab hooldusvahemikku 5 võrra.
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Suurenda hooldusvahemiku
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Vähenda hooldusvahemiku
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Anna rongile nimi
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nimeta mootorsõiduk ümber
@@ -3380,7 +3362,7 @@ STR_ERROR_BMPMAP :{WHITE}Ei suuda
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... ei suutnud muuta pildi tüüpi.
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Skaala hoiatus
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Kaardi suuruse liigne muutmine pole soovitatav. Jätka?
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Kaardi suuruse muutmine pole soovitatav. Jätka?
# Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Mäng ei leidnud helisid. Helid saad paigaldada Internetisisu laadimise aknast.
@@ -3527,7 +3509,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Siia ei
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Trammidepood ei saa siia rajada
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Laevaremonditehast ei saa siia ehitada...
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Rong peab olema depoos peatatud
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... peab garaažis olema
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Laev peab olema sadamas peatatud
@@ -3557,10 +3538,9 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Signaali
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Sobiv rongitee puudub
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Rööbastee tuleb eelnevalt lammutada
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Läbipääsmatu või ühesuunaline maantee
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Ülesõidukohad on selle raudteetüübi puhul keelatud
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Siia ei saa signaale rajada...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Siia ei saa raudteed ehitada...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Siit ei saa raudteed lammutada...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Siia ei saa rööbasteed ehitada...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Siit ei saa rööbasteed lammutada...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Siit ei saa signaale lammutada...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Siin ei saa signaale teisendada...
@@ -3585,7 +3565,6 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Siia ei
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... siin on juba puu olemas
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... vale maa tüüp puu jaoks
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Siia ei saa puud istutada...
# Bridge related errors
@@ -3596,7 +3575,6 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Sillaots
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Sild on maastiku suhtes liiga madal
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Algus ja lõpp peavad samal joonel olema
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... mõlemad sillaotsad peavad olema maal
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}.. sild on liiga pik
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Siia ei saa tunnelit ehitada...
@@ -3709,9 +3687,6 @@ STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Siia ei
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Silti ei saa muuta...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Silti ei saa kustutada...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :Koopia Transport Tycoon Deluxe-est
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Kõrge büroohoone
@@ -3800,9 +3775,9 @@ STR_SV_AIRCRAFT_NAME :Õhusõiduk {CO
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :Põhja {STRING}
STR_SV_STNAME_SOUTH :{STRING} Lõuna
STR_SV_STNAME_EAST :{STRING} Ida
STR_SV_STNAME_WEST :{STRING} Lääne
STR_SV_STNAME_SOUTH : Lõuna {STRING}
STR_SV_STNAME_EAST : Ida {STRING}
STR_SV_STNAME_WEST : Lääne {STRING}
STR_SV_STNAME_CENTRAL :{STRING} keskus
STR_SV_STNAME_TRANSFER :{STRING} ümberlaadimispaik
STR_SV_STNAME_HALT :{STRING} peatus
@@ -4102,7 +4077,6 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :{TOWN} meldepunkt
STR_FORMAT_WAYPOINT_NAME_SERIAL :Meldepunkt {TOWN} #{COMMA}
STR_UNKNOWN_STATION :tundmatu jaam
STR_DEFAULT_SIGN_NAME :Silt
STR_COMPANY_SOMEONE :keegi
@@ -4192,5 +4166,3 @@ STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})

View File

@@ -171,7 +171,7 @@ STR_TONS :tonnia
STR_LITERS :litraa
STR_ITEMS :erää
STR_CRATES :laatikkoa
STR_RES_OTHER :muu
STR_RES_OTHER :muut
STR_NOTHING :
# Colours, do not shuffle
@@ -215,7 +215,6 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Syötä suodatin teksti
STR_LIST_FILTER_TOOLTIP :{BLACK}Syötä avainsana suodattaaksesi listan
@@ -233,7 +232,7 @@ STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Ikkunan
STR_TOOLTIP_SHADE :{BLACK}Pienennä ikkuna - näytä vain otsikko
STR_TOOLTIP_STICKY :{BLACK}'Sulje Kaikki Ikkunat'-nappi ei vaikuta tähän ikkunaan.
STR_TOOLTIP_RESIZE :{BLACK}Napsauta ja vedä muuttaaksesi tämän ikkunan kokoa.
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Suurenna/pienennä ikkuna
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Suuri/pieni ikkunan koko
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Vierityspalkki - luettelon vieritys ylös/alas
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Vierityspalkki - luettelon vieritys vasemmalle/oikealle.
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Tuhoa rakennuksia, puita, jne.
@@ -292,7 +291,7 @@ STR_SORT_BY_CARGO_CAPACITY :Rahtikapasiteet
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Tauko
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Nopeuta peliä
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Asetukset
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Tallenna peli, lopeta peli, poistu
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Pelin tallennus, lopetus ja sulkeminen
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Näytä kartta, lisänäkymä ja kylttilista
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Näytä kaupunkihakemisto
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Näytä tukitarjoukset
@@ -302,10 +301,10 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Näytä
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Näytä kuvaajat
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Näytä yhtiökilpataulukko
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Rahoita uuden teollisuuden rakentamista ja näytä teollisuushakemisto
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Näytä luettelo yhtiön junista. Ctrl+Klik avaa ryhmä/kulkuneuvolistan
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Näytä luettelo yhtiön ajoneuvoista. Ctrl+Klik avaa ryhmä/kulkuneuvoikkunan
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Näytä luettelo yhtiön laivoista. Ctrl+Klik avaa ryhmä/kulkuneuvoikkunan
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Näytä luettelo yhtiön lentokoneista. Ctrl+Klik avaa ryhmä/kulkuneuvoikkunan
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Näytä luettelo yhtiön junista. Ctrl+Click avaa ryhmä/kulkuneuvolistan
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Näytä luettelo yhtiön ajoneuvoista. Ctrl+Click avaa ryhmä/kulkuneuvoikkunan
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Näytä luettelo yhtiön laivoista. Ctrl+Click avaa ryhmä/kulkuneuvoikkunan
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Näytä luettelo yhtiön lentokoneista. Ctrl+Click avaa ryhmä/kulkuneuvoikkunan
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Lähennä näkymää
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Loitonna näkymää
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Rakenna rautateitä
@@ -319,7 +318,7 @@ STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Maa-alue
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Vaihda työkalupalkkeja
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Tallenna skenaario, lataa skenaario, sulje skenaariomuokkain, poistu
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Tallenna skenaario, lataa skenaario, hylkää skenaariomuokkain, poistu
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Siirrä aloituspäivää vuodella taaksepäin
@@ -553,7 +552,7 @@ STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Liikennevälineitä:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Asemia:
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Vähimmäistuotto:
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Väh. tuotto:
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Vähimmäistulo:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Enimmäistulo:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Kuljetettu:
@@ -1075,7 +1074,7 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}Lisäase
STR_CONFIG_SETTING_OFF :pois
STR_CONFIG_SETTING_ON :päällä
STR_CONFIG_SETTING_DISABLED :pois käytöstä
STR_CONFIG_SETTING_VEHICLESPEED :{LTBLUE}Näytä liikennevälineen nopeus tilapalkissa: {ORANGE}{STRING}
STR_CONFIG_SETTING_VEHICLESPEED :{LTBLUE}Ajoneuvon nopeus tilapalkissa: {ORANGE}{STRING}
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Rakentaminen rinteisiin ja rannikolle sallittu: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Salli maaston muokkaaminen rakennusten, raiteiden jne. juurella (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Realistisemman kokoiset vaikutusalueet: {ORANGE}{STRING}
@@ -1099,6 +1098,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :ei mikään
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :kuten muut tehtaat
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :koekaivaus
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Kaupungissa voi olla useita samanlaisia teollisuustyyppejä: {ORANGE}{STRING}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Samantyyppistä teollisuutta voidaan rakentaa lähekkäin: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Näytä aina koko päiväys tilapalkissa: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Näytä opastimet ajokaistalla: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Näytä rahoitusikkuna vuoden lopussa: {ORANGE}{STRING}
@@ -1185,7 +1185,7 @@ STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Rullan
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Oikean painikkeen emulointi: {ORANGE}{STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Klik
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Control
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Pois
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Vasemmalla hiiren painikkeella liikkuminen: {ORANGE}{STRING}
@@ -1282,10 +1282,10 @@ STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Pääty
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :vasen
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :keskellä
STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT :oikea
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Ikkunan kiinniottosäde: {ORANGE}{STRING} pikseliä
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Ikkunan kiinniottosäde: {ORANGE}{STRING} piks.
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Ikkunan kiinniottosäde: {ORANGE}pois päältä
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Ikkunoiden rajoitus (ei-kiinnitetyt): {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Ikkunoiden rajoitus (ei-kiinnitetyt): {ORANGE}pois käytöstä
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Ikkunoiden rajoitus (ei-kiinnitty): {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Ikkunoiden rajoitus (ei-kiinnitty): {ORANGE}pois käytöstä
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Kaupunkien kasvunopeus: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ei kasvua
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Hidas
@@ -1349,7 +1349,7 @@ STR_INTRO_ONLINE_CONTENT :{BLACK}Tarkista
STR_INTRO_AI_SETTINGS :{BLACK}Tekoälyasetukset
STR_INTRO_QUIT :{BLACK}Sulje
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Aloita uusi peli. Ctrl+Klik ohittaa kartan asetukset
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Aloita uusi peli. Ctrl+Click ohittaa kartan asetukset
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Lataa tallennettu peli.
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Aloita uusi peli, käyttäen korkeuskarttaa maastona
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Aloita uusi peli käyttäen omaa skenaariota.
@@ -1751,7 +1751,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :yhteys katkesi
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protokollavirhe
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF-virhe
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :ei valtuutettu
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :vastaanotettiin viallinen tai odottamaton paketti
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :vastaanotettiin omituinen paketti
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :väärä revisio
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :nimi on jo käytössä
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :väärä salasana
@@ -1769,7 +1769,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Peli yhä pysä
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Peli yhä pysäytetty ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Peli yhä pysäytetty ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Peliä jatketaan ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :pelaajien määrä
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :ei tarpeeksi pelaajia
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :yhdistäviä pelaajia
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manuaalinen
############ End of leave-in-this-order
@@ -1799,7 +1799,7 @@ STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Valitse
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Valitse kaikki sisältö, joka on päivitys nykyiseen sisältöön, ladattavaksi
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Poista valinnat
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Poista kaikesta sisällöstä valinta ladattavaksi
STR_CONTENT_FILTER_TITLE :{BLACK}Avainsana/nimi suodatus:
STR_CONTENT_FILTER_TITLE :{BLACK}Tagi/nimi suodatus:
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Lataa
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Aloita valitun sisällön lataaminen
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Latausten koko: {WHITE}{BYTES}
@@ -1848,15 +1848,15 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Ei voitu
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Läpinäkyvyysasetukset
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Muuta asemakylttien läpinäkyvyyttä. Ctrl+Klik lukitaksesi.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Muuta puiden läpinäkyvyyttä. Ctrl+Klik lukitaksesi.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Muuta talojen läpinäkyvyyttä. Ctrl+Klik lukitaksesi.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Muuta teollisuuden läpinäkyvyyttä. Ctrl+Klik lukitaksesi.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Muuta asemien, varikoiden, reittipisteiden ja sähkölinjojen läpinäkyvyyttä. Ctrl+Klik lukitaksesi.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Muuta siltojen läpinäkyvyyttä. Ctrl+Klik lukitaksesi.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Muuta rakenteiden, kuten majakoiden ja antennien, läpinäkyvyyttä. Ctrl+Klik lukitaksesi.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Muuta ajolinjojen läpinäkyvyyttä. Ctrl+Klik lukitaksesi.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Muuta lastausilmaisimien läpinäkyvyyttä. Ctrl+Klik lukitaksesi.
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Muuta asemakylttien läpinäkyvyyttä. Ctrl+Click lukitaksesi.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Muuta puiden läpinäkyvyyttä. Ctrl+Click lukitaksesi.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Muuta talojen läpinäkyvyyttä. Ctrl+Click lukitaksesi.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Muuta teollisuuden läpinäkyvyyttä. Ctrl+Click lukitaksesi.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Muuta asemien, varikoiden, reittipisteiden ja sähkölinjojen läpinäkyvyyttä. Ctrl+Click lukitaksesi.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Muuta siltojen läpinäkyvyyttä. Ctrl+Click lukitaksesi.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Muuta rakenteiden, kuten majakoiden ja antennien, läpinäkyvyyttä. Ctrl+Click lukitaksesi.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Muuta ajolinjojen läpinäkyvyyttä. Ctrl+Click lukitaksesi.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Muuta lastausilmaisimien läpinäkyvyyttä. Ctrl+Click lukitaksesi.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Tee kohteista läpinäkyvyyden sijaan näkymättömiä
# Base for station construction window(s)
@@ -1889,7 +1889,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Rakenna
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Rakenna opastimia. Ctrl vaihtaa joko siipiopastimet tai valo-opastimet{}Vetäminen rakentaa opastimia suoralle rautatielle. Ctrl rakentaa opastimia seuraavaan risteykseen saakka{}Ctrl+Click avaa opastimenvalintaikkunan
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Rakenna rautatiesilta.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Rakenna rautatietunneli.
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Rautatien, opastimien, reittipisteiden ja asemien rakentaminen/poisto päälle/pois. Pidä pohjassa Ctrl-näppäintä poistaaksesi myös aseman tai reittipisteen alla olevat raiteet.
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Rautatien, reittipisteiden, asemien ja opastimien rakentaminen/poisto päälle/pois.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Muunna/päivitä raidetyyppi.
# Rail depot construction window
@@ -1931,7 +1931,7 @@ STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Poistumi
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Yhdistelmäopastin (valo-opastin){}Yhdistelmäopastin toimii yhtä aikaa tulo- ja poistumisopastimena. Tämän avulla on mahdollista luoda suuria "opastinpuita".
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Reittiopastin (valo-opastin){}Reittiopastin varmistaa junille turvallisen reitin ja siten mahdollistaa useampien junien yhtäaikaisen liikenteen moniraiteisissa risteyksissä. Tavalliset reittiopastimet voi ohittaa takakautta.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Yksisuuntainen reittiopastin (valo-opastin){}Reittiopastin varmistaa junille turvallisen reitin ja siten mahdollistaa useampien junien yhtäaikaisen liikenteen moniraiteisissa risteyksissä. Yksisuuntaisia opastimia ei voi ohittaa takakautta.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Opastinten muuntaminen{}Kun tämä on valittu, olemassaolevan opastimen klikkaaminen muuntaa siitä valituntyyppisen ja -muotoisen. Ctrl+Klik vaihtaa nykyistä opastimen muotoa.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Opastinten muuntaminen{}Kun tämä on valittu, olemassaolevan opastimen klikkaaminen muuntaa siitä valituntyyppisen ja -muotoisen. Ctrl+Click vaihtaa nykyistä opastimen muotoa.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Opastimien väli vetämällä lisättäessä
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Pienennä opastimien väliä vetämällä lisättäessä
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Suurenna opastimien väliä vetämällä lisättäessä
@@ -1997,7 +1997,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Rakenna
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Rakenna satama. Ctrl liittää asemat
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Sijoita poiju: voidaan käyttää ylimääräisenä reittipisteenä.
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Rakenna akvedukti
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määrittele vesialue.{}Tee kanava, paitsi jos Ctrl on painettuna merenpinnalla. Tällöin meri laajenee ympäristöön.
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määrittele vesialue.{}Tee kanava, paitsi jos Ctrl on alaspainettuna merenpinnalla. Tällöin meri laajenee ympäristöön.
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Sijoita jokia.
# Ship depot construction window
@@ -2051,7 +2051,7 @@ STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Istuta p
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Maanrakennus
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sijoita kallioisia alueita maastoon.
STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE :{BLACK}Sijoita majakka.
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Määrittele aavikon alue.{}Pidä Ctrl-nappia pohjassa poistaaksesi sitä
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Määrittele aavikon alue.{}Paina ja pidä pohjassa CTRL-nappia poistaaksesi aavikkoa.
STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER :{BLACK}Sijoita lähetin.
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
@@ -2124,7 +2124,6 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Aseman t
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vastaanottaa rahtia: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Raiteiden nopeusrajoitus: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kalliota
@@ -2347,12 +2346,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Ei käytö
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Anna NewGRF-parametrit
# NewGRF inspect window
# Sprite aligner window
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}NewGRF-tiedostot
STR_NEWGRF_ADD_FILE :{BLACK}Lisää valintaan
STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Lisää valittu NewGRF-tiedosto peliin
@@ -2394,8 +2388,6 @@ STR_NEWGRF_DISABLED_WARNING :{WHITE}Puuttuva
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Puuttuva(t) GRF-tiedosto(t)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Taukotilasta poistuminen saattaa kaataa OpenTTD:n. Älä lähetä virheraportteja tämänjälkeisistä kaatumisista.{}Haluatko todella poistua taukotilasta?
# NewGRF status
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}NewGRF:n '{0:STRING}' käytös aiheuttaa todennäköisesti nykimistä ja/tai kaatumisia.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Se muuttaa kulkuneuvon '{1:ENGINE}' pituutta, kun se ei ole varikolla.
@@ -2405,13 +2397,6 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Rahti/uudelleensovitus tiedot kulkuneuvolle '{1:ENGINE}' ovat eri kuin ostolistassa rakentamisen jälkeen. Tämä voi aiheuttaa, että kulkuneuvon korvaus ei uudelleensovita oikein.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' aiheutti ikuisen silmukan tuotannon callback-funktiossa.
# 'User removed essential NewGRFs'-placeholders for stuff without specs.
STR_NEWGRF_INVALID_CARGO :<virheellinen rahti>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} <virheellistä rahtia>
STR_NEWGRF_INVALID_ENGINE :<virheellinen kulkuneuvo>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<virheellinen teollisuus>
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Kylttilista - {COMMA} kylttiä
@@ -2426,7 +2411,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Syötä
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Kaupungit
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Ei mitään -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Kaupunkien nimet - nimen klikkaaminen keskittää näkymän kaupunkiin. Ctrl+Klik avaa uuden näkymäikkunan kaupungin sijaintiin
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Kaupunkien nimet - nimen klikkaaminen keskittää näkymän kaupunkiin. Ctrl+Click avaa uuden näkymäikkunan kaupungin sijaintiin
STR_TOWN_POPULATION :{BLACK}Maailman asukasluku: {COMMA}
# Town view window
@@ -2440,7 +2425,7 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{STRING
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} vaaditaan talvella
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{ORANGE}{CARGO}{BLACK} kuljetettu viime kuussa
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Meluraja kaupungissa: {ORANGE}{COMMA}{BLACK} maks.: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä näkymä kaupungin sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan kaupungin sijaintiin
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä näkymä kaupungin sijaintiin. Ctrl+Click avaa uuden näkymäikkunan kaupungin sijaintiin
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Viranomaiset
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Näytä tietoja paikallisviranomaisista.
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Vaihda kaupungin nimeä.
@@ -2486,11 +2471,11 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_NONE :{ORANGE}- Ei mitään -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Käytetyt tuet:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} välille {STRING}-{STRING}{YELLOW} ({COMPANY}{YELLOW}, {DATE_SHORT} asti)
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Napsauta palvelua keskittääksesi näkymän teollisuuteen/kaupunkiin. Ctrl+Klik avaa uuden näkymäikkunan teollisuuden/kaupungin sijaintiin
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Napsauta palvelussa keskittääksesi näkymän teollisuuteen/kaupunkiin. Ctrl+Click avaa uuden näkymäikkunan teollisuuden/kaupungin sijaintiin
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Asemien nimet - napsauta nimeä keskittääksesi näkymän asemaan. Ctrl+Klik avaa uuden näkymäikkunan aseman sijaintiin
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Pidä Ctrl-näppäin painettuna valitaksesi useamman kuin yhden vaihtoehdon
STR_STATION_LIST_TOOLTIP :{BLACK}Asemien nimet - napsauta nimeä keskittääksesi näkymän asemaan. Ctrl+Click avaa uuden näkymäikkunan aseman sijaintiin
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Pidä Ctrl painettuna valitaksesi useamman kuin yhden vaihtoehdon
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} asema{P "" a}
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
@@ -2525,7 +2510,7 @@ STR_CARGO_RATING_EXCELLENT :Mainio
STR_CARGO_RATING_OUTSTANDING :Loistava
############ range for rating ends
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä näkymä aseman sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan aseman sijaintiin
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä näkymä aseman sijaintiin. Ctrl+Click avaa uuden näkymäikkunan aseman sijaintiin
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Muuta aseman nimi.
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Näytä kaikki junat, joilla on asema aikataulussaan.
@@ -2537,9 +2522,9 @@ STR_STATION_VIEW_RENAME_STATION_CAPTION :Nimeä asema/la
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä ruutu reittipisteen sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan reittipisteen sijaintiin
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä ruutu reittipisteen sijaintiin. Ctrl+Click avaa uuden näkymäikkunan reittipisteen sijaintiin
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Muuta reittipisteen nimeä
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä ruutu poijun sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan poijun sijaintiin
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä ruutu poijun sijaintiin. Ctrl+Click avaa uuden näkymäikkunan poijun sijaintiin
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Vaihda poijun nimeä
STR_EDIT_WAYPOINT_NAME :{WHITE}Muokkaa reittipisteen nimeä
@@ -2551,7 +2536,7 @@ STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Rakentaminen
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Uudet ajoneuvot
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Junien käyttökustannukset
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Ajoneuvojen käyttökustannukset
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Autojen käyttökustannukset
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Lentokoneiden käyttökustannukset
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Laivojen käyttökustannukset
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Omaisuudenhallinta
@@ -2569,9 +2554,9 @@ STR_FINANCES_LOAN_TITLE :{WHITE}Laina
STR_FINANCES_MAX_LOAN :{WHITE}Laina enimmillään: {BLACK}{CURRENCY}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY}
STR_FINANCES_BORROW_BUTTON :{BLACK}Ota lainaa {CURRENCY}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Ota lisää lainaa. Ctrl+Klik lisää lainaa niin paljon kuin mahdollista
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Ota lisää lainaa. Ctrl+Click lisää lainaa niin paljon kuin mahdollista
STR_FINANCES_REPAY_BUTTON :{BLACK}Lyhennä lainaa {CURRENCY}
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Lyhennä lainaa. Ctrl+Klik lyhentää lainaa niin paljon kuin mahdollista
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Lyhennä lainaa. Ctrl+Click lyhentää lainaa niin paljon kuin mahdollista
# Company view
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
@@ -2620,13 +2605,13 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ei mi
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% kuljetettu)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% kuljetettu)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Teollisuusmuotojen nimet - klikkaa nimeä kohdistaaksesi näkymän teollisuuslaitokseen. Ctrl+Klik avaa uuden näkymäikkunan teollisuuslaitoksen sijaintiin
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Teollisuusmuotojen nimet - klikkaa nimeä kohdistaaksesi kuvakulman teollisuuslaitokseen. Ctrl+Click avaa uuden näkymäikkunan teollisuuslaitoksen sijaintiin
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Tuotto viime kuussa:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}{NBSP}% kuljetettu)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Keskitä päänäkymä teollisuuden sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan teollisuuden sijaintiin
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Keskitä päänäkymä teollisuuden sijaintiin. Ctrl+Click avaa uuden näkymäikkunan teollisuuden sijaintiin
############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Tarvitsee: {YELLOW}{STRING}{STRING}
@@ -2764,16 +2749,15 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN} h
STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN}, telakka
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}Lentokonehalli, {STATION}
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} kulkuneuvo{P "" a}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Junat - vedä kulkuneuvoa vasemmalla hiiren painikkella lisätäksesi/poistaaksesi junasta, oikealla näppäimellä lisätietoja, Pipohjassa Ctrl-näppäintä toteuttaaksesi molemmat toiminnot seuraavaan ketjuun
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Ajoneuvot - napsauta ajoneuvoa oikealla hiiren näppäimellä saadaksesi tietoja.
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Laivat - napsauta laivaa oikealla hiiren näppäimellä saadaksesi tietoja.
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lentokoneet - napsauta lentokonetta oikealla hiiren näppäimellä saadaksesi tietoja.
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Junat - napsauta junaa saadaksesi tietoja, vevaunu lisätäksesi/poistaaksesi junasta.
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Ajoneuvot - napsauta ajoneuvoa saadaksesi tietoja.
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Laivat - napsauta laivaa saadaksesi tietoja.
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lentokoneet - napsauta lentokonetta saadaksesi tietoja.
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Vedä yksikkö tähän myydäksesi sen.
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Vedä ajoneuvo tähän myydäksesi sen.
@@ -2807,15 +2791,15 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kloonaa
STR_DEPOT_CLONE_SHIP :{BLACK}Kloonaa laiva
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Kloonaa lentokone
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Tämä ostaa kopion junasta ja kaikista sen vaunuista. Paina tätä nappia ja sen jälkeen junaa varikon sisä- tai ulkopuolella. Ctrl+Klik jakaa komennot
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Tämä ostaa kopion ajoneuvosta. Paina tätä nappia ja sen jälkeen ajoneuvoa varikon sisä- tai ulkopuolella. Ctrl+Klik jakaa komennot
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Tämä ostaa kopion laivasta. Paina tätä nappia ja sen jälkeen laivaa telakan sisä- tai ulkopuolella. Ctrl+Klik jakaa komennot
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Tämä ostaa kopion lentokoneesta. Paina tätä nappia ja sen jälkeen lentokonetta lentokonehallin sisä- tai ulkopuolella. Ctrl+Klik jakaa komennot
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Tämä ostaa kopion junasta ja kaikista sen vaunuista. Paina tätä nappia ja sen jälkeen junaa varikon sisä- tai ulkopuolella. Ctrl+Click jakaa komennot
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Tämä ostaa kopion ajoneuvosta. Paina tätä nappia ja sen jälkeen ajoneuvoa varikon sisä- tai ulkopuolella. Ctrl+Click jakaa komennot
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Tämä ostaa kopion laivasta. Paina tätä nappia ja sen jälkeen laivaa telakan sisä- tai ulkopuolella. Ctrl+Click jakaa komennot
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Tämä ostaa kopion lentokoneesta. Paina tätä nappia ja sen jälkeen lentokonetta lentokonehallin sisä- tai ulkopuolella. Ctrl+Click jakaa komennot
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä veturitallin sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan veturitallin sijaintiin
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Keskitä päänäkymä varikon sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan varikon sijaintiin
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä telakan sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan telekan sijaintiin
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä lentokonehallin sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan lentokonehallin sijaintiin
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä veturitallin sijaintiin. Ctrl+Click avaa uuden näkymäikkunan veturitallin sijaintiin
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Keskitä päänäkymä varikon sijaintiin. Ctrl+Click avaa uuden näkymäikkunan varikon sijaintiin
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä telakan sijaintiin. Ctrl+Click avaa uuden näkymäikkunan telekan sijaintiin
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä lentokonehallin sijaintiin. Ctrl+Click avaa uuden näkymäikkunan lentokonehallin sijaintiin
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Näytä tällä asemalla olevien junien käskyt
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Näytä tässä terminaalissa olevien ajoneuvojen käskyt
@@ -2884,20 +2868,20 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Automaat
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä junan sijaintiin. Ctrl+Klik seuraa junaa näkymässä
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä ajoneuvon sijaintiin. Ctrl+Klik seuraa ajoneuvoa päänäkymässä
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä junan sijaintiin. Ctrl+Click seuraa junaa näkymässä
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä ajoneuvon sijaintiin. Ctrl+Click seuraa ajoneuvoa näkymässä
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä laivan sijaintiin. Ctrl+Click seuraa laivaa näkymässä
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä lentokoneen sijaintiin. Ctrl+Klik seuraa lentokonetta päänäkymässä
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä lentokoneen sijaintiin. Ctrl+Click seuraa lentokonetta näkymässä
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Lähetä juna veturitalliin. Ctrl+Klik suorittaa vain huollon
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Lähetä ajoneuvo huoltoasemalle. Ctrl+Klik suorittaa vain huollon
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Lähetä laiva telakalle. Ctrl+Klik suorittaa vain huollon
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Lähetä lentokone lentokonehalliin. Ctrl+Klik suorittaa vain huollon
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Lähetä juna veturitalliin.
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Lähetä ajoneuvo huoltoasemalle.
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Lähetä laiva telakalle.
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Lähetä lentokone lentokonehalliin.
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Tämä ostaa kopion junasta ja kaikista sen vaunuista. Ctrl+Klik jakaa komennot
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Tämä ostaa kopion ajoneuvosta. Ctrl+Klik jakaa komennot
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Tämä ostaa kopion laivasta. Ctrl+Klik jakaa komennot
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Tämä ostaa kopion lentokoneesta. Ctrl+Klik jakaa komennot
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Tämä ostaa kopion junasta ja kaikista sen vaunuista. Ctrl+Click jakaa komennot
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Tämä ostaa kopion ajoneuvosta. Ctrl+Click jakaa komennot
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Tämä ostaa kopion laivasta. Ctrl+Click jakaa komennot
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Tämä ostaa kopion lentokoneesta. Ctrl+Click jakaa komennot
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Anna junalle lupa ohittaa punainen opastin.
@@ -2909,20 +2893,20 @@ STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Sovita l
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Käännä junan suunta.
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Pakota ajoneuvo kääntymään ympäri.
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Näytä junan käskyt. Ctrl+Klik näyttää junan aikataulun
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Näytä ajoneuvon käskyt. Ctrl+Klik näyttää ajoneuvon aikataulun
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Näytä junan käskyt. Ctrl+Click näyttää junan aikataulun
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Näytä ajoneuvon käskyt. Ctrl+Click näyttää ajoneuvon aikataulun
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Näytä laivan käskyt. Ctrl+Click näyttää laivan aikataulun
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Näytä lentokoneen käskyt. Ctrl+Klik näyttää lentokoneen aikataulun
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Näytä lentokoneen käskyt. Ctrl+Click näyttää lentokoneen aikataulun
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Näytä junan tiedot.
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Näytä ajoneuvon tiedot.
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Näytä laivan tiedot.
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Näytä lentokoneen tiedot.
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Valitun junan toiminnot - napsauta pysäyttääksesi/käynnistääksesi junan. Ctrl+Klik vierittääksesi kohteeseen
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Nykyisen ajoneuvon toiminnot - napsauta pysäyttääksesi/käynnistääksesi ajoneuvon. Ctrl+Klik vierittääksesi kohteeseen
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Nykyisen laivat toiminnot - napsauta pysäyttääksesi/käynnistääksesi laivan. Ctrl+Klik vierittääksesi kohteeseen
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Nykyisen lentokoneen toiminnot - napsauta pysäyttääksesi/käynnistääksesi lentokoneen. Ctrl+Klik vierittääksesi kohteeseen
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Valitun junan toiminnot - napsauta pysäyttääksesi/käynnistääksesi junan. Ctrl+Click vierittääksesi kohteeseen
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Nykyisen ajoneuvon toiminnot - napsauta pysäyttääksesi/käynnistääksesi ajoneuvon. Ctrl+Click vierittääksesi kohteeseen
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Nykyisen laivat toiminnot - napsauta pysäyttääksesi/käynnistääksesi laivan. Ctrl+Click vierittääksesi kohteeseen
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Nykyisen lentokoneen toiminnot - napsauta pysäyttääksesi/käynnistääksesi lentokoneen. Ctrl+Click vierittääksesi kohteeseen
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Lastataan/puretaan
@@ -2961,8 +2945,6 @@ STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Huolto
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Huolto {STATION} Halli
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Huolto {STATION} Halli, {VELOCITY}
# Vehicle stopped/started animations
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (yksityiskohdat)
STR_VEHICLE_NAME_BUTTON :{BLACK}Nimi
@@ -2994,8 +2976,8 @@ STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Siirrä
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Huoltoväli: {LTBLUE}{COMMA} päivää{BLACK} Viimeisin huolto: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Huoltoväli: {LTBLUE}{COMMA}%{BLACK} Viime huolto: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Kasvata huoltoväliä kymmenellä. Ctrl+Klik kasvattaa huoltoväliä viidellä
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Pienennä huoltoväliä kymmenellä. Ctrl+Klik vähentää huoltoväliä viidellä
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Kasvata huoltoväliä kymmenellä. Ctrl+Click kasvattaa huoltoväliä viidellä
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Pienennä huoltoväliä kymmenellä. Ctrl+Click vähentää huoltoväliä viidellä
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Nimeä juna
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nimeä ajoneuvo
@@ -3050,7 +3032,7 @@ STR_ORDERS_CAPTION :{WHITE}{VEHICLE
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Aikataulu
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Näytä aikataulu
STR_ORDERS_LIST_TOOLTIP :{BLACK}Aikataulu - napsauta määräystä korostaaksesi sen. Ctrl+Klik näyttää aseman
STR_ORDERS_LIST_TOOLTIP :{BLACK}Aikataulu - napsauta määräystä korostaaksesi.
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING}
@@ -3080,7 +3062,7 @@ STR_ORDER_DROP_NO_UNLOADING :Ei rahdinpurkua
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Muuta korostetun määräyksen purkamiskäyttäytymistä
STR_ORDER_REFIT :{BLACK}Sovita
STR_ORDER_REFIT_TOOLTIP :{BLACK}Valitse mihin rahtityyppiin tämä käsky sovittaa. Ctrl+Klik poistaa sovituskäskyn
STR_ORDER_REFIT_TOOLTIP :{BLACK}Valitse mihin rahtityyppiin tämä käsky sovittaa. Ctrl+Click poistaa sovituskäskyn
STR_ORDER_SERVICE :{BLACK}Huolto
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Mene aina
@@ -3110,7 +3092,7 @@ STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Arvo, jo
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Syötä arvo, johon verrataan
STR_ORDERS_SKIP_BUTTON :{BLACK}Ohita
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Ohita nykyinen pysähdys ja aloita seuraava. Ctrl+Klik hyppää valittuun määräykseen
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Ohita nykyinen pysähdys ja aloita seuraava.
STR_ORDERS_DELETE_BUTTON :{BLACK}Poista
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Poista korostettu määräys.
@@ -3119,7 +3101,7 @@ STR_ORDERS_GO_TO_BUTTON :{BLACK}Mene
STR_ORDER_GO_TO_NEAREST_DEPOT :Mene lähimmälle varikolle
STR_ORDER_GO_TO_NEAREST_HANGAR :Mene lähimmälle varikolle
STR_ORDER_CONDITIONAL :Ehdollinen hyppymääräys
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Lisää uusi käsky ennen valittua, tai lisää listan viimeiseksi. Ctrl tekee asemakäskyistä 'lastaa täyteen kaikki rahti', reittipistekäskyistä 'non-stop' ja veturitallikäskyistä 'huolto'
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Lisää uusi käsky ennen valittua, tai lisää listan viimeiseksi. Ctrl tekee asemakäskyistä 'lastaa täyteen kaikki rahti', reittipisteistä 'non-stop' ja veturitallista 'huolto'
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Lisää kehittynyt määräys
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Näytä kaikki ajoneuvot, joilla on sama aikataulu
@@ -3208,7 +3190,7 @@ STR_TIMETABLE_RESET_LATENESS :{BLACK}Nollaa m
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Nollaa myöhästymislaskuri, jotta vaunu olisi taas aikataulussa
STR_TIMETABLE_AUTOFILL :{BLACK}Automaattinen
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Täytä aikataulu automaattisesti seuraavan matkan arvoilla (Ctrl+Klik: yritä säilyttää odotusajat)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Täytä aikataulu automaattisesti seuraavan matkan arvoilla (Ctrl+Click: yritä säilyttää odotusajat)
STR_TIMETABLE_EXPECTED :{BLACK}Odotettu
STR_TIMETABLE_SCHEDULED :{BLACK}Aikataulu
@@ -3470,7 +3452,6 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Autovari
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Tähän ei voi rakentaa varikkoa.
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Telakkaa ei voi rakentaa.
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Juna täytyy pysäyttää veturitallin sisällä
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... sen pitää olla pysähtyneenä huoltoasemalle
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Laivan pitää olla pysähdyksissä telakalla.
@@ -3500,7 +3481,6 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Opastime
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ei kelvollista rautatietä.
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Rautatie pitää poistaa ensin.
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Tie on yksisuuntainen tai suljettu
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Tasoristeykset eivät ole sallittu tälle raidetyypille
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Opastinta ei voi rakentaa.
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Rautatietä ei voi rakentaa.
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Rautatietä ei voi poistaa.
@@ -3528,7 +3508,6 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Tähän
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tässä on jo puu.
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... väärä maasto puulle
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Puuta ei voi istuttaa.
# Bridge related errors
@@ -3539,7 +3518,6 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Sillan p
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Silta on liian matalalla maastoa varten
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Alku- ja päätepisteen pitää olla linjassa.
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... sillan molempien päiden pitää sijaita maalla.
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... silta liian pitkä
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Tunnelia ei voi rakentaa...
@@ -3652,9 +3630,6 @@ STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Kylttiä
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kyltin nimeä ei voi muuttaa.
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Kylttiä ei voi poistaa...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :Klooni Transport Tycoon Deluxesta
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Korkea toimistorakennus
@@ -4045,7 +4020,6 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} ({STRING
STR_FORMAT_WAYPOINT_NAME :Reittipiste: {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Reittipiste: {TOWN} #{COMMA}
STR_UNKNOWN_STATION :tuntematon asema
STR_DEFAULT_SIGN_NAME :Kyltti
STR_COMPANY_SOMEONE :joku

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