frosch
e1859df1c0
Codechange: Use enums as keys for the spritegroups in FixedGRFFileProps.
2025-04-27 19:50:51 +02:00
frosch
05504ec463
Codechange: Use SingleGRFFileProps, if the feature has no spritegroup keys.
2025-04-27 19:50:51 +02:00
frosch
41a20e512d
Codechange: Use proper enum type to index sprite groups in VariableGRFFileProps.
2025-04-27 19:50:51 +02:00
frosch
893aa0fb91
Codechange: Add an explicit enum member for the default spritegroup of badges.
2025-04-27 19:50:51 +02:00
Rubidium
29ceaf0a84
Codechange: use std::string_view over const char *
2025-04-27 18:04:04 +02:00
Rubidium
c7056866a3
Codechange: remove manual param count; in all cases strlen(params) == nparams
2025-04-27 17:57:53 +02:00
Rubidium
781187b8a6
Codechange: replace C-style strings with std::string_view related to strings functions
2025-04-27 17:57:42 +02:00
Rubidium
4e3e3d5be6
Codechange: introduce transparent hash lookup for strings
2025-04-27 17:57:42 +02:00
Peter Nelson
7bbf380931
Fix #14125 , 828e808444: NewGRF sounds were not loaded. ( #14130 )
...
NewGRF Action 11 should be handled in both INIT and ACTIVATION stages for sounds to be loaded.
Additionally the Action 0 feature test failed due to offsets involved.
2025-04-27 15:20:38 +00:00
Rubidium
b9667ec3d1
Codechange: use std::string_view for scripts
2025-04-27 17:00:25 +02:00
translators
864fe29028
Update: Translations from eints
...
english (au): 1 change by krysclarke
chinese (traditional): 1 change by KogentaSan
galician: 66 changes by pvillaverde
chinese (simplified): 1 change by WenSimEHRP
korean: 72 changes by telk5093
greek: 1 change by gh658804
russian: 1 change by Ln-Wolf
finnish: 1 change by hpiirai
portuguese: 1 change by jcteotonio
portuguese (brazilian): 1 change by pasantoro
polish: 1 change by pAter-exe
2025-04-27 04:44:13 +00:00
Peter Nelson
5a7893b730
Fix #14104 , 67a0fcc: Don't base timetable timing decisions on client settings. ( #14105 )
...
Client settings different between clients so the resultant timings may be different.
Partially reverts 67a0fcc
.
2025-04-26 22:39:01 +01:00
Peter Nelson
b87ce9c845
Change: Draw info headers as shade of window colour instead of pixel colour. ( #14123 )
...
Use the normal or lightest colour gradient to pick a suitable colour, instead of an arbitrary pixel colour.
(Except for the NewGRF window's info panel, this happens to be the same colour.)
2025-04-26 22:38:24 +01:00
frosch
55fad9c78a
Add: Limit height of settings description, and add scrollbar. ( #14102 )
2025-04-26 22:34:18 +02:00
frosch
d85f6dccc5
Fix 5575379: Crash with default airports. ( #14120 )
2025-04-26 22:29:01 +02:00
frosch
f62f728187
Codechange: Move usage of ResolverObjects to newgrf_xxx.cpp ( #14116 )
2025-04-26 20:53:50 +02:00
frosch
be39a05327
Fix: Road vehicle blocking and train collissions used slightly inconsistent distance thresholds.
2025-04-26 19:32:59 +02:00
frosch
3a70d1e2f7
Codechange: Pass the max-distance as parameter to VehiclesNearTileXY.
2025-04-26 19:32:59 +02:00
frosch
2df1233f1f
Codechange: Clamp the search area to valid values for the hash bucket selection.
...
The bucket selection uses a truncating division instead of a flooring division, so it does not work for negative positions.
Anyhow, there are no negative tile coordinates, so just clamp the search area.
2025-04-26 19:32:59 +02:00
frosch
0f76ba122c
Codefix: VehiclesNearTileXY yielded all vehicles with matching hashes, even if they are far away.
2025-04-26 19:32:59 +02:00
frosch
c14e4a6db1
Codefix: Rect::Contains did not consider the bottom/right edges as inside.
2025-04-26 19:32:59 +02:00
Rubidium
3235ec4cf8
Codefix: checking unsigned int >= 0 is pointless, check before subtraction
2025-04-26 18:31:36 +02:00
frosch
ce2155ab27
Codechange: Remove unused FindVehicleOnPosXY/HasVehicleOnPosXY.
2025-04-26 16:54:56 +02:00
frosch
98ac75e74f
Codechange: Replace FindVehicleOnPosXY/HasVehicleOnPosXY with VehiclesNearTileXY/HasVehicleNearTileXY.
2025-04-26 16:54:56 +02:00
frosch
9f1c04c0e1
Codechange: Add VehiclesNearTileXY and HasVehicleNearTileXY to iterate over/check for ground vehicles near a tile coordinate.
2025-04-26 16:54:56 +02:00
frosch
ac3ed9f3ad
Codechange: Deduplicate and simplify tile hash arithmetic.
2025-04-26 16:54:56 +02:00
Rubidium
b4d4d730a5
Codechange: use std::string_view for town name generation
2025-04-26 16:30:30 +02:00
Rubidium
30f381acee
Codechange: use std::string_view for NetworkAddress
2025-04-26 16:30:16 +02:00
Rubidium
e1db09a41f
Codechange: use std::string_view for NewsTypeData
2025-04-26 16:30:16 +02:00
Rubidium
42f0aa24f6
Codechange: use std::string_view for connection/URI strings
2025-04-26 16:30:16 +02:00
Rubidium
a5812a45f8
Codechange: use std::string view for URI and std::move for data
2025-04-26 16:30:16 +02:00
Rubidium
d1a7d30572
Codechange: use std::string_view for some settings functions
2025-04-26 16:30:16 +02:00
Rubidium
4476ce804d
Codechange: use std::string_view for GetNextParameterString
2025-04-26 16:30:16 +02:00
frosch
398524e49a
Add: [NewGRF] Provide random bits in var10 of house callback 1C 'construction stage changed'. ( #14095 )
2025-04-26 15:58:44 +02:00
frosch
55753795bf
Fix: [NewGRF] Cargo-types for airport-tile animation-triggers were not properly translated. ( #14092 )
2025-04-26 15:58:30 +02:00
frosch
1ea1dbd19e
Add: [NewGRF] Station/roadstop animation-triggers 'tile loop' (bit 7) and 'path reservation' (bit 8). ( #14080 )
2025-04-26 14:44:55 +02:00
frosch
d3ae6bc9a8
Fix: [NewGRF] For animation-triggers which do not supply a cargo-type in var18, the var18 bits should remain empty. ( #14091 )
2025-04-26 14:44:07 +02:00
frosch
0d9074769d
Change: [NewGRF] Animation-trigger 'construction stage changed' of houses and industries now also triggers at construction start. ( #14089 )
2025-04-26 14:42:49 +02:00
Rubidium
365eed533d
Codechange: use std::string_view for console commands
2025-04-26 14:15:10 +02:00
Rubidium
f04cf54939
Codechange: make IConsoleCmdExec use C++ strings internally
2025-04-26 14:15:10 +02:00
Loïc Guilloux
28d0e6dfc0
Change: [Script] Reject scripts using negative version ( #14096 )
2025-04-26 14:02:36 +02:00
Peter Nelson
4a5db57f7b
Fix #14107 : Mark the company value in the company view window dirty when it changes. ( #14112 )
2025-04-26 11:56:11 +00:00
Peter Nelson
dfd9fbf873
Codechange: Defer refreshing company finance windows. ( #14111 )
...
During each game tick every cargo payment will issue an Invalidate of the status bar and company finance window. While this doesn't paint the window yet, it does need to search for open windows, and then mark a area of dirty blocks, which is done for every Invalidate.
Instead, set a bit in a CompanyMask, and test these bits once after the game tick is complete.
This reduces the amount of dirtying, and allows more specific widgets to be dirtied instead of the whole window.
2025-04-26 10:50:51 +00:00
Peter Nelson
a1f086e60c
Fix #14107 : Invalidate all shared vehicle windows when changing group. ( #14110 )
...
Previously only windows of the first vehicle were invalidated.
2025-04-26 10:49:41 +00:00
translators
bb1d561369
Update: Translations from eints
...
chinese (traditional): 9 changes by KogentaSan
english (us): 66 changes by 2TallTyler
greek: 65 changes by gh658804
russian: 77 changes by Ln-Wolf
dutch: 66 changes by Afoklala
portuguese: 65 changes by jcteotonio
polish: 68 changes by pAter-exe
2025-04-26 04:44:12 +00:00
Rubidium
08ce16018b
Codechange: make start-ai console command parsing work with std::string_view
2025-04-25 19:04:22 +02:00
Rubidium
ccbf7f4a46
Codechange: validate the given seed
2025-04-25 19:04:22 +02:00
Rubidium
86039a5b69
Codechange: make SetDebugString use C++-style strings and function types
2025-04-25 19:04:22 +02:00
Rubidium
498a0f1c1b
Codechange: use C++ strings over C-strings
2025-04-25 19:04:22 +02:00
frosch
4a09860c53
Fix: Focus settings filter box (only) when the tab becomes active. ( #14100 )
2025-04-25 12:04:26 +02:00