1
0
Fork 0
Commit Graph

19165 Commits (b2eafcc720968b97f3181f840fae41b9c91af81d)

Author SHA1 Message Date
rubidium42 667301e3ec Codechange: [Network] Make hostname/client IP return strings instead of a C-string 2021-06-15 06:13:00 +02:00
rubidium42 a91e29b656 Codechange: [Network] Let IsInNetmask use std::string 2021-06-15 06:13:00 +02:00
rubidium42 36705f1dc0 Codechange: [Network] Simplify formatting of network addresses to string 2021-06-15 06:13:00 +02:00
rubidium42 9e32c618f9 Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer
Tagged releases are not affected
2021-06-14 23:05:18 +02:00
Patric Stout 7b135a8269 Codechange: use SLE_STRUCT(LIST) for Linkgraph chunks 2021-06-14 21:58:05 +02:00
Patric Stout 5cd0c65787 Codechange: move Save/Load functions of same chunk next to each other 2021-06-14 21:58:05 +02:00
Patric Stout af3aba7a88 Codechange: use SLE_STRUCT(LIST) for GameScript chunks 2021-06-14 21:58:05 +02:00
Patric Stout aa02bf27f6 Codechange: use as much of STNN code for STNS as possible
There was a lot of code duplication for no real reason. Now with
SLEG_STRUCT support, we can just re-use the code, hopefully making
it easier for future-us to make changes to this, without breaking
everything for old games.
2021-06-14 21:58:05 +02:00
Patric Stout 0bdca02bdf Codechange: use SLE_STRUCT(LIST) for Station chunks 2021-06-14 21:58:05 +02:00
Patric Stout af43fc3d62 Codechange: use SLE_STRUCT(LIST) for Company chunks 2021-06-14 21:58:05 +02:00
Patric Stout 0bb1d2fa8e Codechange: use SLE_STRUCT(LIST) for Town chunks 2021-06-14 21:58:05 +02:00
Patric Stout 4e4720f217 Codechange: remove the special station/vehicle code from SaveLoad
With the new SLEG_STRUCT it is much easier to embed a struct
in a struct, where the sub-struct has limitations on when it is
being used.
This makes both the code easier to read (less magic) and avoids
the SaveLoad needing to know all these things about Stations
and Vehicles.
2021-06-14 21:58:05 +02:00
Patric Stout 4600d289b5 Codechange: ability to store structs and list of structs in savegames
The commits following this will use this new functionality.

Currently, a few places do this manually. This has as drawback that
the Save() and Load() code need to be in sync, and that any change
can result in (old) savegames no longer loading. In general, it is
annoying code to maintain.

By putting everything in a description table, and use that for
both Save() and Load(), it becomes easier to see what is going on,
and hopefully less likely for people to make mistakes.
2021-06-14 21:58:05 +02:00
translators 909f3f25bd Update: Translations from eints
spanish (mexican): 9 changes by absay
portuguese (brazilian): 9 changes by Vimerum
2021-06-14 18:54:53 +00:00
Peter Nelson 7385e780ac Cleanup: nested_array should not be accessed directly.
Replace accesses with GetWidget() as documented.
2021-06-14 17:49:01 +01:00
rubidium42 c811d42d0c Fix a99ac62: fmt's include of cassert breaks our assert logic 2021-06-13 21:02:17 +02:00
translators 721c3fdfb4 Update: Translations from eints
vietnamese: 2 changes by KhoiCanDev
german: 9 changes by Wuzzy2
finnish: 1 change by hpiirai
portuguese: 9 changes by azulcosta
2021-06-13 18:55:51 +00:00
rubidium42 fc63432a11 Codechange: improve style/writing of IConsolePrint strings 2021-06-13 15:25:31 +02:00
rubidium42 75afd25e16 Change: do not print the '-' in front of help messages and make help messages more uniform 2021-06-13 15:25:31 +02:00
rubidium42 eb6cdadc4d Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
Also make some strings more consistent with the rest of the console strings.
2021-06-13 15:25:31 +02:00
rubidium42 d9c1d18f2b Change: improve some of the console messages related to networking (make them more uniform) and convert to fmt 2021-06-13 15:25:31 +02:00
rubidium42 b280a3a0ed Cleanup: remove IConsoleWarning/IConsoleError helpers
Both did not support format parameters, so in many places IConsolePrint(CC_ERROR, "message") was used with a style different from what IConsoleError would do.
2021-06-13 15:25:31 +02:00
rubidium42 efd4ba4797 Change: unify the style of console error messages and convert to fmt
Always start with a capital, do not add "ERROR: " in front of it.
2021-06-13 15:25:31 +02:00
rubidium42 de49727ae8 Change: not performing a command is worthy of an error, not a warning
If a command cannot be executed for whatever reason, it makes no sense to call it a warning. Something has been done wrong.
Also make writing of these error message consistent while changing their "type".
2021-06-13 15:25:31 +02:00
rubidium42 121b037054 Codechange: remove single use IConsoleDebug 2021-06-13 15:25:31 +02:00
rubidium42 6b757c716a Codechange: add an IConsolePrint overload that does formatting with fmt 2021-06-13 15:25:31 +02:00
Patric Stout 1e432fbd71
Fix 81062163: for (really) old games, station bus/truck station cache was not updated (#9366) 2021-06-13 13:48:40 +02:00
rubidium42 7d79180040 Codechange: use fmt in DebugPrint where applicable 2021-06-13 12:45:45 +02:00
rubidium42 352dbdd570 Cleanup: remove old DEBUG macro and debug function 2021-06-13 12:45:45 +02:00
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
rubidium42 a99ac62c1a Codechange: use the fmt library for simpler debug formats 2021-06-13 12:45:45 +02:00
rubidium42 662d8dfc30 Add: minimal set of headers from {fmt} 7.1.3 to 3rdparty 2021-06-13 12:45:45 +02:00
rubidium42 845fded2a0 Fix #9361, a2051ba: [Network] Off by one in CanWriteToPacket
Previously it did not allow writing a byte to a packet that was of size limit - 1 anymore.
2021-06-13 10:31:02 +02:00
rubidium42 bf500c39c9 Codechange: make the name of SettingDesc a std::string 2021-06-13 10:26:58 +02:00
rubidium42 e588923bff Codechange: add std::string accepting SetDParamStr to ErrorMessageData 2021-06-13 10:26:58 +02:00
rubidium42 ca9c50607e Codechange: use StrStartsWith/StrEndsWith when finding settings 2021-06-13 10:26:58 +02:00
rubidium42 fed3e3305f Codechange: add function to determine whether are string starts or ends with a given other string 2021-06-13 10:26:58 +02:00
TELK 2d0abf5a76
Fix #9362: Hover in online players window was slightly too big (#9364)
This causes graphical glitches at the bottom of the window.
2021-06-13 10:06:50 +02:00
Michael Lutz 418e0ea85f Codechange: Use dynamic string list for contents of land info window. 2021-06-12 22:30:38 +02:00
translators 8dd846bad4 Update: Translations from eints
norwegian (bokmal): 10 changes by Anolitt
korean: 9 changes by telk5093
russian: 9 changes by Ln-Wolf
finnish: 10 changes by hpiirai
spanish: 8 changes by MontyMontana
french: 9 changes by glx22
2021-06-12 18:56:05 +00:00
rubidium42 71f3c35288 Fix #9353: [Script] Garbage collecting on priority queues could crash the game 2021-06-12 19:58:14 +02:00
Peter Nelson 40cec34836 Change: Skip creating a RealSpriteGroup when there is only one result.
This avoids checking RSG for empty sets every time they are evaluated.
This might alter behaviour in cases of a malformed NewGRF file.
2021-06-12 08:05:59 +01:00
Peter Nelson f1328db063 Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups.
This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
2021-06-12 08:05:59 +01:00
translators c562b4c527 Update: Translations from eints
hindi: 67 changes by ritwikraghav14
2021-06-11 18:54:52 +00:00
Loïc Guilloux 16ebf7861f
Fix 4079c47: Missed a file when removing generated .sq files from the repo (#9350) 2021-06-11 16:59:19 +02:00
Loïc Guilloux ee5f23382d
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage (#9351) 2021-06-11 16:40:04 +02:00
Patric Stout ef25afd55a
Fix #9348, 4d74e51: don't try to sell shares of spectators (#9349)
"new_owner" can be INVALID_OWNER, and as INVALID_OWNER ==
COMPANY_SPECTATORS, we could end up trying to sell shares of
nobody.
2021-06-11 00:18:20 +02:00
Tyler Trahan d09210e1c6 Feature: Configurable subsidy duration 2021-06-10 23:26:16 +02:00
glx22 c2db408d5d Fix aa5a8fe28: [MinGW] Wrong define tested (WIN32 vs _WIN32) 2021-06-10 23:17:29 +02:00
glx22 d485b50813 Fix: [MinGW] Ignore wglGetProcAddress() cast warnings 2021-06-10 23:17:29 +02:00
glx22 744a9e4745 Codechange: [WIN32] Add a wrapper around GetProcAddress() 2021-06-10 23:17:29 +02:00
glx22 15f66329c2 Fix: [MinGW] Silence 2 cast warnings 2021-06-10 23:17:29 +02:00
glx22 00e3fddd0c Fix: [MinGW] Unused squirrel code triggering a warning 2021-06-10 23:17:29 +02:00
glx22 b7250a42e1 Fix: [MinGW32] Linking error 2021-06-10 23:17:29 +02:00
glx22 2df48a78cc Fix: [MinGW32] Can't convert lambda to stdcall 2021-06-10 23:17:29 +02:00
glx22 3ca0239985 Fix: [MinGW32] SHGFP_TYPE_CURRENT is now present in win32api 2021-06-10 23:17:29 +02:00
glx22 5d05c4919b Codechange: [WIN32] Reduce manual dynamic loading as WinXP is the minimum version 2021-06-10 23:17:29 +02:00
glx22 f4c7d5577e Codechange: [WIN32] Use VersionHelpers where appropriate 2021-06-10 23:17:29 +02:00
Patric Stout ed3946e295
Add: '-X' option to ignore global folders in the search path (#9341)
This is extreme useful for automated testing. Without this, OpenTTD
will always look in your personal-dir (like ~/.local/share/openttd
or %USER%\Documents\OpenTTD). For most users this is exactly what
we want, that there is a shared place for all their files.

However, for automated testing this is rather annoying, as your
local development files influence the automated test. As such,
'-X' counters this, and only gives the local folders. This is
especially useful in combination with '-x' and '-c'.
2021-06-10 23:13:34 +02:00
rubidium42 2924ac48c5 Fix: [Script] Ensure the saved script strings are properly validated and terminated when being read from the savegame 2021-06-10 22:03:23 +02:00
rubidium42 bb8fd00760 Cleanup: [Network] Remove C-string Recv_string and its last use 2021-06-10 21:53:19 +02:00
rubidium42 ab9b937ab7 Codechange: [Network] Use std::string to get a NewGRF's name 2021-06-10 21:53:19 +02:00
Patric Stout 849a10520c
Change: allow pause/unpause console command in single player too (#9342) 2021-06-10 20:11:50 +02:00
rubidium42 e2417193c9 Cleanup: [ContentInfo] Remove some functions that are not needed anymore 2021-06-10 20:09:44 +02:00
rubidium42 e3717ae903 Codechange: [ContentInfo] Use std::string instead of string buffers 2021-06-10 20:09:44 +02:00
rubidium42 df181bb641 Codechange: [ContentInfo] Use a vector for dependencies instead of custom allocation 2021-06-10 20:09:44 +02:00
rubidium42 9c424ab741 Codechange: [ContentInfo] Use StringList for tags instead of custom allocations 2021-06-10 20:09:44 +02:00
rubidium42 dfb89f3891 Codechange: [ContentInfo] Do not use memset/memcpy to make it possible to use vector/string 2021-06-10 20:09:44 +02:00
rubidium42 6bb3f034e4 Cleanup: [ContentInfo] Remove unused function 2021-06-10 20:09:44 +02:00
Patric Stout 37ae6b8ae3
Add: adhere the autosave_on_exit setting for Null videodriver (#9343)
This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".
2021-06-10 19:34:53 +02:00
Patric Stout 174952440a Codechange: rework CHTS-chunk save/load to be more like the others 2021-06-10 19:18:24 +02:00
Patric Stout 8f323855b1 Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" part
You can easily mistake SlList / SL_LST to be a list of SL_VAR, but
it is a list of SL_REF. With this rename, it hopefully saves a few
people from "wtf?" moments.
2021-06-10 19:18:24 +02:00
Patric Stout aa6443d57a Codechange: refactor SlList to use SlStorageHelper 2021-06-10 19:18:24 +02:00
Patric Stout 23857af693 Codechange: refactor SlDequeueHelper to work with unsigned and be more generic
Future additions will start using it for std::list too.
2021-06-10 19:18:24 +02:00
Patric Stout a2147d437e Codechange: use wrappers to get Var[Mem|File]Type, instead of GB() 2021-06-10 19:18:24 +02:00
Patric Stout fba86f711f Codechange: move GetVariableAddress inside SlObjectMember
Also move it to static, as nobody else is using it.
2021-06-10 19:18:24 +02:00
Vít Šefl f899772ec2
Fix 2e136285: Crash when CTRL-clicking on a sign (#9345) 2021-06-10 15:49:25 +02:00
translators 37b285ad83 Update: Translations from eints
spanish (mexican): 2 changes by absay
2021-06-09 19:13:47 +00:00
translators 12de256b72 Update: Translations from eints
german: 1 change by Wuzzy2
spanish: 1 change by ilyabakhlin
2021-06-08 19:22:42 +00:00
Patric Stout f997eb6ca4
Fix: compatible NewGRFs in crash-log reported wrong md5 (#9340)
The text suggests it reports the original md5, but it does in fact
report the replaced md5. Now it reports both.
2021-06-08 20:30:44 +02:00
Patric Stout 1e564b333f
Codechange: make [Save|Load]Settings() behave more like other Save/Load code (#9335)
Prepare the full description and send it to SlObject. This does
require some code to be able to read to a SLE_VAR_NULL, like strings
etc, as there is no way to know their length beforehand.
2021-06-07 23:03:12 +02:00
Patric Stout 648ee88a02 Codechange: merge guiflags and flags in settings .ini files
It was rather confusing which one was for what, especially as some
SaveLoad flags were settings-only. Clean up this mess a bit by
having only Setting flags.
2021-06-06 21:45:01 +02:00
Patric Stout 264991dfa5 Codechange: move SLF_NO_NETWORK_SYNC into settings
It is a settings-only flag, so don't pollute SaveLoad code with it.
2021-06-06 21:45:01 +02:00
Patric Stout 414e12d26b Codechange: move SLF_NOT_IN_SAVE into settings
It is a settings-only flag, so don't pollute SaveLoad code with it.
2021-06-06 21:45:01 +02:00
Patric Stout 7572603c9d Codechange: remove the unused SLF_HEX flag 2021-06-06 21:45:01 +02:00
translators d835a42c05 Update: Translations from eints
english (us): 1 change by 2TallTyler
catalan: 5 changes by J0anJosep
2021-06-06 19:37:57 +00:00
glx22 c27afdf3f6 Codechange: Remove FOR_ALL_CHUNK_HANDLERS
Co-Authored-By: Patric Stout <truebrain@openttd.org>
2021-06-06 19:35:06 +02:00
translators 3559e55b91 Update: Translations from eints
spanish (mexican): 1 change by absay
latvian: 2 changes by osprinkis
2021-06-05 19:36:47 +00:00
translators ea23a9cdb6 Update: Translations from eints
korean: 1 change by telk5093
dutch: 1 change by Afoklala
french: 1 change by MalaGaM
2021-06-04 20:11:37 +00:00
translators d816ff0361 Update: Translations from eints
korean: 1 change by telk5093
2021-06-03 20:24:19 +00:00
Patric Stout 5e44da3010
Fix ef991b17: server was trying to free() a packet created with "new CommandPacket()" (#9334) 2021-06-03 22:07:44 +02:00
Patric Stout feb2ddbefa
Codechange: rename SettingGuiFlag to SettingFlag (#9332)
It is a lovely organicly grown enum, where it started off with
GUI-only flags, and after that a few flags got added that can be
considered GUI-only (the GUI disables/enables based on them), to
only have flags added that has nothing to do with the GUI.

So be less confusing, and rename them to what they do.

Additionally, I took this opportunity to rename 0ISDISABLED to
reflect what it really does.
2021-06-03 21:18:29 +02:00
Patric Stout 28e90769f7 Codechange: use "[[maybe_unused]]" instead of a wide variety of other ways we had
While at it, replace OTTD_ASSERT with WITH_ASSERT, as this
is always set if assert() is valid. No matter if NDEBUG is set
or not.
2021-06-03 17:30:00 +02:00
Patric Stout f8dd5dd00a Codechange: remove unused assert_msg() macro 2021-06-03 17:30:00 +02:00
translators 48ecc481ee Update: Translations from eints
swedish: 1 change by joeax910
2021-06-01 20:58:39 +00:00
Vít Šefl 30f5938eed Fix b791ffc6: use the correct name in CmdPlantTree 2021-06-01 18:26:35 +02:00
Vít Šefl c936f8b769 Fix b791ffc6: use the correct parameter in CmdSignalTrackHelper 2021-06-01 17:12:06 +02:00
Patric Stout 9fff00ba20
Codechange: C++-ify lists for SaveLoad (#9323)
Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant

As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
2021-05-31 22:26:44 +02:00
translators 956d761e3e Update: Translations from eints
japanese: 1 change by scabtert
2021-05-31 20:18:35 +00:00
Patric Stout 921ab68a48
Codechange: use AsIntSetting()->Read() wrapper if possible (#9324) 2021-05-31 10:56:06 +02:00
translators 043a544248 Update: Translations from eints
korean: 2 changes by telk5093
russian: 1 change by Ln-Wolf
finnish: 1 change by hpiirai
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by Vimerum
2021-05-30 19:56:14 +00:00
Rubidium 5ded596c80 Fix #9320, 2e136285: nullptr could not be converted to string 2021-05-30 19:59:49 +02:00
rubidium42 4613ababd3 Fix #9316, 64eddaeb: at about 250.000 inhabitants the bridge length limit check overflows 2021-05-30 15:09:18 +02:00
Patric Stout 0c96884700
Codechange: add a wrapper function to find all settings based on prefix (#9312) 2021-05-30 10:55:52 +02:00
Patric Stout e9e4588db1
Codechange: use setting name instead of index for HandleOldDiffCustom() (#9311) 2021-05-30 10:40:59 +02:00
Patric Stout bcd7a7aafe
Codechange: rename _SQ64 into POINTER_IS_64BIT (#9313) 2021-05-30 10:40:03 +02:00
rubidium42 8c273ed598 Codechange: [Network] Let admin-console use std::string(_view) 2021-05-30 10:15:22 +02:00
rubidium42 e58581f1f8 Codechange: [Network] Let admin-game script use std::string 2021-05-30 10:15:22 +02:00
rubidium42 29f2bd27c4 Codechange: [Game] Pass the length instead of '\0' terminating (and undoing that) in the middle of a C-string 2021-05-30 10:15:22 +02:00
rubidium42 8a918ce170 Codechange: [Network] Make admin name and version std::string 2021-05-30 10:15:22 +02:00
rubidium42 97c461d1e7 Fix: limit heightmap sizes to something reasonable to prevent crafted heightmaps to OOM-crash the game 2021-05-30 09:50:38 +02:00
rubidium42 e3c9ed4d15 Codechange: [Network] Use std::string to determine an unique name for clients 2021-05-30 00:01:49 +02:00
rubidium42 806f78aa04 Codechange: [Network] Use std::string to send the client name and rcon commands 2021-05-30 00:01:49 +02:00
rubidium42 fd95736bac Codechange: [Network] Use std::string for server side logic of kicking and banning clients 2021-05-30 00:01:49 +02:00
rubidium42 f0e1cd0129 Codechange: [Network] Let server rcon result use std::string 2021-05-30 00:01:49 +02:00
rubidium42 8b9f1147df Codechange: [Network] Let server changing a client name use std::string 2021-05-30 00:01:49 +02:00
Patric Stout d70fb74ac6
Codechange: use setting name instead of index for CmdChange(Company)Setting (#9306)
This is mostly done as there are now constraints on settings.ini you might not
expected. For example, conditional settings always have to come last, as otherwise
they would influence the index.
2021-05-29 23:27:01 +02:00
glx22 5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
glx22 994bf19aef Fix f6d5c01: Delay deletion when closing windows 2021-05-29 21:08:25 +02:00
rubidium42 ef991b1772 Codechange: [Network] Use std::string in CommandPacket 2021-05-29 19:02:18 +02:00
rubidium42 2e136285e1 Codechange: move from C-string to std::string for DoCommand 2021-05-29 19:02:18 +02:00
rubidium42 661728558e Codechange: let IsUnique.* functions accept std::string 2021-05-29 19:02:18 +02:00
rubidium42 b4aedef848 Codechange: add std::string variant of Utf8StringLength 2021-05-29 19:02:18 +02:00
Vít Šefl 0125ba82e8 Fix: Do not send vehicles towards incomplete PF nodes
YAPF could end up in a situation where it sets the best intermediate node
to a node whose construction is never finalized (i.e. it is never added to
the open list). The content of the node would be overwritten in the next
round, potentially sending the vehicle to an unwanted location.
2021-05-29 19:00:47 +02:00
Patric Stout 7713c3e3cc Codechange: move casting a "const char *" to "char *" to the caller
It is not nice to have your definition say you won't change a value
while in fact the whole reason for your existance is to change it.
2021-05-29 16:23:59 +02:00
Patric Stout 665e3c1f45 Fix: ScriptObject::DoCommand could modify "text" while defined "const"
This could have unwanted side-effects, as it could change the
source for ever and ever.
2021-05-29 16:23:59 +02:00
Patric Stout b0f44d7eb1 Doc: describe what each settings-file is about 2021-05-29 11:27:00 +02:00
Patric Stout e58046c947 Codechange: move all settings.ini files to table/settings 2021-05-29 11:27:00 +02:00
Patric Stout ca9a7df752
Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)
This to be more explicit the function changes the value, and not
returns yes/no.
2021-05-29 11:21:38 +02:00
Patric Stout 4d74e51907
Fix #9281: acquire a company uses special bookkeeping to make you rich (#9300)
When you buy-out a company, you got your shares back. This is
based on company-value, which includes values for the vehicles etc.
In other words, you not only got the vehicles, but you also got
paid to get them back.

Additionally, you also got the loan of the company, but not the
money for the loan (as that is subtracted from the company-value).

Solve this by changing the rules of a buy-out: don't sell your
shares, get the loan AND the balance and get the infrastructure.
2021-05-29 11:21:30 +02:00
rubidium42 4c0e083128 Cleanup: set the base in the setting templates, instead of defining the base for every setting
This has the added benefit of not getting mistaken that multiple bases can be used for the same SettingTable
2021-05-29 10:32:32 +02:00
rubidium42 4144e949ed Fix: [Network] Prevent an empty server name to be set anywhere 2021-05-29 10:07:30 +02:00
rubidium42 08308d808c Codechange: use separate pre and post callbacks for int settings 2021-05-29 10:07:30 +02:00
rubidium42 e2f5d9e561 Codechange: use separate pre and post callbacks for string settings 2021-05-29 10:07:30 +02:00
rubidium42 ea9715d970 Codechange: split Write_ValidateSetting to get separate functions for making ints valid and writing ints 2021-05-29 10:07:30 +02:00
rubidium42 208952f2ba Codechange: split Write_ValidateSetting to get separate functions for making strings valid and writing strings 2021-05-29 10:07:30 +02:00
translators ce1c60699a Update: Translations from eints
norwegian (bokmal): 3 changes by Anolitt
dutch: 3 changes by Afoklala
portuguese (brazilian): 3 changes by Vimerum
2021-05-28 19:53:19 +00:00
translators 7b5c0b4236 Update: Translations from eints
chinese (traditional): 9 changes by benny30111
english (us): 3 changes by 2TallTyler
2021-05-27 19:38:25 +00:00
Patric Stout 7648483364
Change: by default, make "unload all" leave stations empty (#9301) 2021-05-27 18:56:39 +02:00
rubidium42 8372c679e3 Codechange: add helper functions to read an int setting value 2021-05-27 18:49:43 +02:00
rubidium42 86c9ef8134 Codechange: remove SettingDescType in lieu of the actual classes 2021-05-27 18:49:43 +02:00
rubidium42 e666a962b1 Codechange: let OneOfMany and ManyOfMany be their own classes as well 2021-05-27 18:49:43 +02:00
rubidium42 860003458f Codechange: make BoolSettingDesc its own sub class 2021-05-27 18:49:43 +02:00
rubidium42 72ec81325b Cleanup: remove unneeded temporary variables and casts 2021-05-27 18:49:43 +02:00
rubidium42 0d6597a9e6 Codechange: move bits of SettingDesc down to the appropriate sub classes
And by doing so remove the hack where ints were put into pointers so "def" could either be an int or a string
2021-05-27 18:49:43 +02:00
rubidium42 f58611298e Codechange: use IntSettingDesc in the settings GUI 2021-05-27 18:49:43 +02:00
rubidium42 f6723b53da Codechange: make parsing of IniItems overridable functions of SettingDesc 2021-05-27 18:49:43 +02:00
rubidium42 1f8ff0e4f9 Codechange: make Write_ValidateSetting a function of StringSettingDesc 2021-05-27 18:49:43 +02:00
rubidium42 be28c95b30 Codechange: make Write_ValidateSetting a function of IntSettingDesc 2021-05-27 18:49:43 +02:00
rubidium42 024e584904 Cleanup: use (config) formatting for console settings functions 2021-05-27 18:49:43 +02:00
rubidium42 c3cd4a683d Codechange: make formatting of values into strings a method of SettingDesc 2021-05-27 18:49:43 +02:00
rubidium42 d8125fa46e Codechange: make sub classes of SettingDesc for the different types of settings 2021-05-27 18:49:43 +02:00
rubidium42 91b3d697c5 Codechange: make SettingDesc an instance in the setting table to allow for sub classes 2021-05-27 18:49:43 +02:00
rubidium42 cf6b91f30f Codechange: do not use SettingDescBase directly when not needed 2021-05-27 18:49:43 +02:00
rubidium42 3bb6ce8827 Codechange: use initializer_lists for the settings tables
Not using vectors as those require copying from the initializer list and that
makes unique_ptrs to the actual SettingDesc objects later impossible.
2021-05-27 18:49:43 +02:00
rubidium42 425d50372f Codechange: let SettingDesc extend SettingDescBase 2021-05-27 18:49:43 +02:00
rubidium42 ac99a38175 Cleanup: remove and/or fix some confusing comments
The comments for SettingDescType; it is a byte, so not 4 bytes and since it is not a flag there are about 250 other possibilities left instead of 9.
SettingGuiFlag is uint16 so has 2 bytes allocated.
SettingDescGlobVarList and related comments imply that global vars cannot be used elsewhere, but they are used for settings just fine. Even then the type is not used anywhere else but the definition of the table.
2021-05-27 18:49:43 +02:00
rubidium42 8ffb4122df Codechange: just pass the SettingDesc to SetSettingValue and remove distinction between (non)company 2021-05-27 18:49:43 +02:00
rubidium42 db54e20825 Change: mark copy-assignment as deleted for classes with a copy-constructor that is not trivial
This to prevent the default copy-assignment getting used when during the assignment also some other memory needs to be allocated as that would otherwise be freed.
2021-05-27 18:30:56 +02:00
rubidium42 9197de39e4 Cleanup: remove unused copy-constructor without copy-assignment 2021-05-27 18:30:56 +02:00
rubidium42 6fe4d4ad7b Codechange: linkgraph always iterates with NodeIDs over the Size(), so make Size() the same type to prevent infinite loops 2021-05-27 18:30:56 +02:00
rubidium42 ed9e38221a Cleanup: remove dead code; ++ on ostreambuf_iterator is a no-op 2021-05-27 18:30:56 +02:00
rubidium42 b280f16316 Codechange: remove unneeded comparison and casts
Division by resize_y is already yielding an unsigned number, so when clicking in the WD_FRAMERECT_TOP you would already get a huge value, so sel would never be negative. So, leave sel an unsigned number and remove the <= check.
2021-05-27 18:30:56 +02:00
rubidium42 b9797a81c0 Codechange: pass large parameter by reference instead of value, especially in a recursive function 2021-05-27 18:30:56 +02:00
rubidium42 b791ffc6de Fix: do not hide parameter by local variable with the same name 2021-05-27 18:30:56 +02:00
rubidium42 eaa3df1e8e Fix: part of a tile might not be marked dirty upon terraforming 2021-05-27 18:30:56 +02:00
translators 35dbd53682 Update: Translations from eints
russian: 3 changes by Ln-Wolf
slovak: 3 changes by FuryPapaya
spanish: 3 changes by MontyMontana
2021-05-26 19:32:03 +00:00
translators c96945fa2b Update: Translations from eints
swedish: 27 changes by joeax910
spanish (mexican): 1 change by absay
korean: 4 changes by telk5093
german: 3 changes by Wuzzy2
finnish: 3 changes by hpiirai
french: 3 changes by glx22
portuguese: 3 changes by azulcosta
2021-05-25 19:16:10 +00:00
translators 6b24cd2516 Update: Translations from eints
swedish: 50 changes by joeax910
2021-05-24 19:18:21 +00:00
milek7 7607277380 Fix: Network on Haiku, remove old code for BeOS 2021-05-24 08:56:18 +02:00
milek7 886f5c104a Fix: Workarounds for BeMidi driver to work properly on Haiku 2021-05-24 08:56:18 +02:00
milek7 36bcd2956a Fix: Building on Haiku 2021-05-24 08:56:18 +02:00
glx22 7c0762da65 Change: Show what is affected by "wagon removal" toggle 2021-05-23 21:51:58 +02:00
glx22 e99352a5d9 Change: Unhide Ctrl effect for group replace protection 2021-05-23 21:51:58 +02:00
translators 64be66216c Update: Translations from eints
chinese (traditional): 3 changes by benny30111
2021-05-23 19:20:55 +00:00
Jonathan G Rennison a896753ecc Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing 2021-05-23 21:05:55 +02:00
Vít Šefl 33d99d27f4 Fix: Encountering two-way red signals could prune unrelated branches.
The intermediate node branch is now only pruned if the node is on the
path leading to the two-way red signal.
2021-05-23 20:19:39 +02:00
Michael Lutz 97722931a9 Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.
The old timeout could be too short if v-sync was on on lower refresh rates.
2021-05-23 12:22:59 +02:00
translators 4f7d6cf1ba Update: Translations from eints
japanese: 4 changes by akaregi
korean: 2 changes by telk5093
2021-05-22 19:12:46 +00:00
translators 7b58bfaf6c Update: Translations from eints
japanese: 42 changes by akaregi
2021-05-21 19:16:19 +00:00
translators 08e71eed8b Update: Translations from eints
japanese: 74 changes by akaregi
2021-05-20 19:11:15 +00:00
translators ca9f9b84d3 Update: Translations from eints
japanese: 239 changes by akaregi, 18 changes by scabtert
2021-05-19 19:09:28 +00:00
translators 145f2fc43a Update: Translations from eints
indonesian: 14 changes by NinjaQuince
2021-05-18 19:10:56 +00:00
translators 7caceb26f7 Update: Translations from eints
korean: 1 change by telk5093
indonesian: 55 changes by NinjaQuince
2021-05-17 19:08:25 +00:00
rubidium42 e2dc5aa83e Codechange: [Network] Use C++ string functions to generate company password hash 2021-05-17 16:09:10 +02:00
translators e2e06633c9 Update: Translations from eints
norwegian (bokmal): 1 change by Anolitt
slovak: 1 change by FuryPapaya
2021-05-16 19:07:45 +00:00
rubidium42 4d246cda73 Codechange: [Network] Let NetworkClientInfo use std::string 2021-05-16 10:07:51 +02:00
rubidium42 83679c0e57 Codechange: [Network] Use std::string to populate the client list for company stats 2021-05-16 10:07:51 +02:00
rubidium42 e90b2649b6 Codechange: [Network] Let NetworkCompanyInfo use std::string 2021-05-16 10:07:51 +02:00
Rubidium 5c01f9ea52 Fix #9267, 47a99bb: [Squirrel] Heap use after free
Due to 47a99bb the order of elements in the garbage collection chain has
changed causing the class to be finalised before the instances of that class.
Since the instance's array of member values depends on the size of the values
in the class, the class finalisation resetting that size to 0 causes not all
finalisations to run, which subsequently causes a heap use after free. So,
just set the SQObjectPtrs to 'null' during the finalisation of the SQClass
so the SQInstance can release all instance variables during its finalisation.
2021-05-16 10:07:38 +02:00
glx22 e66e25ff71 Fix #9269, f6d5c01: Hide windows without abusing WC_INVALID 2021-05-15 21:08:49 +02:00
translators 2e43f91891 Update: Translations from eints
estonian: 1 change by siimsoni
indonesian: 39 changes by w13
2021-05-15 19:05:41 +00:00
rubidium42 fab120ee83 Codechange: [Network] Let chat communication use std::string 2021-05-15 10:20:50 +02:00
rubidium42 ae85af98eb Codechange: Use std::string GetString where convenient 2021-05-15 10:20:50 +02:00
rubidium42 2e0297b0fa Add: GetString that returns std::string instead of filling a passed buffer 2021-05-15 10:20:50 +02:00
rubidium42 e6703eac68 Codechange: [Network] Let NetworkTextMessage use std::string 2021-05-15 10:20:50 +02:00
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
rubidium42 ddaedaf32a Fix: empty undocumented branches 2021-05-15 10:16:10 +02:00
Rubidium bb9121dbd4 Fix: comparison of narrow type to wide type in loop (potential for infinite loops) 2021-05-15 10:16:10 +02:00
Rubidium 031e91de6e Fix: [Network] Check on CIDR for netmask check considered everything valid 2021-05-15 10:16:10 +02:00
Rubidium e6f0d63e25 Codechange: comparison result is always the same due to earlier check
Practically the length of the handlers not being equal to the number of
features is the problem as it means something was forgotten when adding
a new feature, so static assert to that and let the existing check on
the feature number take care of invalid data from the NewGRFs.
2021-05-15 10:16:10 +02:00
rubidium42 aa5a8fe28a Codechange: use thread safe time functions
Functions like localtime, gmtime and asctime are not thread safe as they (might) reuse the same buffer. So use the safer _s/_r variant for localtime and gmtime, and use strftime in favour of asctime.
2021-05-14 23:22:29 +02:00
rubidium42 297d6e20bf Codechange: [Network] Pass passwords as std::string to the network code 2021-05-14 23:22:04 +02:00
rubidium42 ebe32ad912 Codechange: [Network] Use std::string for the internal handling of admin/rcon passwords 2021-05-14 23:22:04 +02:00
rubidium42 6db52d52d0 Codechange: [Network] Use std::string for the internal handling of server passwords 2021-05-14 23:22:04 +02:00
rubidium42 1de5cdeab8 Codechange: [Network] Use std::string for the internal handling of company passwords 2021-05-14 23:22:04 +02:00
rubidium42 98283116fa Codechange: [Network] Make company state password std::string 2021-05-14 23:22:04 +02:00
frosch 1da0ba95b2 Feature: Define refittability of default vehicles using cargo classes.
This ensures that default vehicles can transport any NewGRF defined cargos, albeit with weird graphics and vehicle names.
This also changes the refittability of default vehicles with default industries.
2021-05-13 23:28:43 +02:00
frosch 9f8d0b1bee Fix: Resolve cargo-types of default vehicles via their cargo label.
Default vehicles now behave as if they had a cargo translation table. This fixes default vehicles carrying seemingly random cargos, if NewGRF industry sets are present.
This behavior is disabled, when a NewGRF touches any of the cargo-type or refitting properties. In that case it's up to the NewGRF to define its own cargo translation table.
2021-05-13 23:28:43 +02:00
frosch a9ff296c3d Codechange: add constant for number of original cargoes. 2021-05-13 23:28:43 +02:00
rubidium42 0f062b3882 Codechange: clean up C-string support from settings 2021-05-13 23:13:17 +02:00
rubidium42 a032714dc4 Codechange: move script settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 95386dc2b8 Codechange: move misc settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 77330d09fd Codechange: move font settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 65cbde4b30 Codechange: move currency settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 2022e34824 Codechange: move locale settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 16437b7c0d Codechange: move client name in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 02fdb5b210 Codechange: move server name/id in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 cc6c078dec Codechange: move hostnames in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 c73d64adf9 Codechange: move passwords in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 f219354f89 Change: further support for std::string in settings 2021-05-13 23:13:17 +02:00
translators 423a5034ee Update: Translations from eints
french: 2 changes by glx22
2021-05-13 19:09:30 +00:00
Patric Stout a403653805
Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)
* Codechange: [Network] split CloseSocket and CloseConnection more clearly

- CloseSocket now closes the actual OS socket.
- CloseConnection frees up the resources to just before CloseSocket.
- dtors call CloseSocket / CloseConnection where needed.
2021-05-13 11:46:51 +02:00
Paweł Świątkowski 56a46f5cae Fix: Correct name of Golub-Dobrzyn 2021-05-13 10:05:07 +02:00
Paweł Świątkowski 6ee8690b47 Fix: Replace Susz with Leszno
Susz is masculine, not neuter, so it should result in "Susz Mazowiecki",
"Susz Morski", and not "Susz Mazowieckie" or "Susz Morskie". However,
because order of the names whould not be changed, it was replaced with
Leszno, which is neuter.
2021-05-13 10:05:07 +02:00
Rubidium 187a3f20bf Codechange: remove pointless close call due to resolving virtual functions statically in destructors
In the destructors of many of the network related classes Close() is called, just like the
top class in that hierarchy. However, due to virtual functions getting resolved statically
in the destructor it would always call the empty Close() of the top class.
Document the other cases where a virtual call is resolved statically.
2021-05-13 10:03:26 +02:00
Rubidium 7755f81bb8 Codechange: make explicit that virtual functions in a con/destructor are resolved statically
This as during construction the sub class has not been initialized yet, and
during destruction the sub class has already been destroyed, so the overriding
virtual function would be accessing uninitialized data.
2021-05-13 10:03:26 +02:00
Patric Stout d7ce61f106
Fix #9255: [Network] TCPConnecter crashes when hostname not found (#9259) 2021-05-13 08:13:48 +02:00
glx22 38c97e1492 Codechange: Replace TILE_AREA_LOOP with range-based for loops 2021-05-13 00:13:54 +02:00
frosch 5bd8144853
Fix #9256, 12e43c697d2: invalid read after free. (#9258)
This also changes ScriptEventVehicleAutoReplaced when replacing wagons:
The event is now only spawned, if the head engine changes, so only if the VehicleID of the consist changes.
Previously replacing wagons spawned an event with OldVehicleID==NewVehicleID.
2021-05-12 23:40:03 +02:00
frosch f6d5c0136e Codechange: make Window destruction not rely on undefined behavior. 2021-05-12 23:22:41 +02:00
frosch f96f113951 Codechange: use IterateFromBack/Front only if the order is important.
Use Iterate if the order does not matter.
2021-05-12 23:22:41 +02:00
frosch 22567a1f43 Codechange: use iterators instead of 'subranges' when iterating from a specific window.
Using iterators makes it easier to include or exclude the start window in the iteration.
2021-05-12 23:22:41 +02:00
frosch aba239479b Codechange: remove excessive templating in favour of a single const_cast.
The const_cast will be removed again in a later commit.
2021-05-12 23:22:41 +02:00
frosch 95abdfdef9 Cleanup: remove unneeded labels and gotos.
The window list supports deletion of arbitrary windows, while iterating over it.
2021-05-12 23:22:41 +02:00
PeterN ba193f2e23
Fix #9186: Fix incorrect bounding box height causing station sprite glitch. (#9187)
Increased height of small station building bounding box to cover the build rather than just the platform.
2021-05-12 21:35:48 +01:00
translators 3e7e2d9ca3 Update: Translations from eints
romanian: 38 changes by kneekoo
slovak: 19 changes by FuryPapaya
catalan: 1 change by J0anJosep
turkish: 191 changes by Anceph
2021-05-12 19:08:38 +00:00
PeterN b972ed8604
Fix #9242: Tree tick handler did not scale by map size. (#9246)
This means that random tree generation density is higher on small maps and lower on large maps. This difference is enough to make the Lumber Mill impractical to use on large maps.

This change skips ticks on maps smaller than 256x256 and increases iterations or shortens the interval on maps larger than 256x256.
2021-05-12 18:17:57 +01:00
PeterN 7b7dbbc935
Fix #9063: Caption of news window incorrectly aligned. (#9252) 2021-05-12 17:43:35 +01:00
Patric Stout b136e65cf9
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
2021-05-12 16:34:02 +02:00
Patric Stout 56050fc96f
Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232)
Although most commands are not useful on a dedicated server,
screenshot commands should be dequeued.
2021-05-12 16:31:31 +02:00
PeterN 3d9436bd75
Fix #9202: Invalid test for unset NewGRF override mapping. (#9226) 2021-05-12 09:11:14 +02:00
translators 1dfc148613 Update: Translations from eints
korean: 1 change by telk5093
slovak: 149 changes by ApplePie420
2021-05-11 19:03:10 +00:00
Patric Stout d0eb3e4bc4
Fix: [Network] mark server as offline when no longer reachable (#9244) 2021-05-11 19:19:37 +02:00
rubidium42 0968d009c8 Fix #9243: [Network] For a dedicated server use a fallback client and server name
Also warn when the client or server name has not been set and provide pointers on how to set them
2021-05-11 19:09:04 +02:00
Patric Stout 9e7e87ce3e
Fix: [Network] don't rebuild the host-list during iterating the list (#9240)
Additionally, only rebuild it when we added a new manual server,
as otherwise it is a noop anyway.
2021-05-11 12:32:27 +02:00
Patric Stout 9841ebb0bd
Fix: [Network] don't mark the last-joined server as manual (#9239) 2021-05-11 12:26:30 +02:00
Patric Stout 36e22f3a7b
Fix: [Network] clients leaving because of broken connections was not broadcasted (#9238)
The code mixed up "client has quit but we already told everyone"
with "client lost connection, handle this".

Split up those two signals:
- CLIENT_QUIT means we told everyone and the connection is now dead
- CONNECTION_LIST means we should tell everyone we lost a client
2021-05-11 12:26:16 +02:00
translators 2e429ee485 Update: Translations from eints
german: 2 changes by Wuzzy2
2021-05-10 19:04:28 +00:00
Rubidium 495d73a67f Fix: leaking file descriptors 2021-05-10 16:03:31 +02:00