mirror of https://github.com/OpenTTD/OpenTTD
Add: '-X' option to ignore global folders in the search path (#9341)
This is extreme useful for automated testing. Without this, OpenTTD will always look in your personal-dir (like ~/.local/share/openttd or %USER%\Documents\OpenTTD). For most users this is exactly what we want, that there is a shared place for all their files. However, for automated testing this is rather annoying, as your local development files influence the automated test. As such, '-X' counters this, and only gives the local folders. This is especially useful in combination with '-x' and '-c'.pull/8698/head
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076f3d26c2
commit
ed3946e295
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@ -79,10 +79,22 @@ static bool IsValidSearchPath(Searchpath sp)
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return sp < _searchpaths.size() && !_searchpaths[sp].empty();
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}
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static void FillValidSearchPaths()
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static void FillValidSearchPaths(bool only_local_path)
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{
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_valid_searchpaths.clear();
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for (Searchpath sp = SP_FIRST_DIR; sp < NUM_SEARCHPATHS; sp++) {
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if (only_local_path) {
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switch (sp) {
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case SP_WORKING_DIR: // Can be influence by "-c" option.
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case SP_BINARY_DIR: // Most likely contains all the language files.
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case SP_AUTODOWNLOAD_DIR: // Otherwise we cannot download in-game content.
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break;
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default:
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continue;
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}
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}
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if (IsValidSearchPath(sp)) _valid_searchpaths.emplace_back(sp);
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}
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}
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@ -952,11 +964,12 @@ std::string _personal_dir;
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* fill all other paths (save dir, autosave dir etc) and
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* make the save and scenario directories.
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* @param exe the path from the current path to the executable
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* @param only_local_path Whether we shouldn't fill searchpaths with global folders.
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*/
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void DeterminePaths(const char *exe)
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void DeterminePaths(const char *exe, bool only_local_path)
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{
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DetermineBasePaths(exe);
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FillValidSearchPaths();
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FillValidSearchPaths(only_local_path);
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#ifdef USE_XDG
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std::string config_home;
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@ -1023,6 +1036,13 @@ void DeterminePaths(const char *exe)
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/* We are using the XDG configuration home for the config file,
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* then store the rest in the XDG data home folder. */
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_personal_dir = _searchpaths[SP_PERSONAL_DIR_XDG];
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if (only_local_path) {
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/* In case of XDG and we only want local paths and we detected that
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* the user either manually indicated the XDG path or didn't use
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* "-c" option, we change the working-dir to the XDG personal-dir,
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* as this is most likely what the user is expecting. */
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_searchpaths[SP_WORKING_DIR] = _searchpaths[SP_PERSONAL_DIR_XDG];
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}
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} else
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#endif
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{
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@ -1047,8 +1067,9 @@ void DeterminePaths(const char *exe)
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/* If we have network we make a directory for the autodownloading of content */
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_searchpaths[SP_AUTODOWNLOAD_DIR] = _personal_dir + "content_download" PATHSEP;
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DEBUG(misc, 4, "%s added as search path", _searchpaths[SP_AUTODOWNLOAD_DIR].c_str());
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FioCreateDirectory(_searchpaths[SP_AUTODOWNLOAD_DIR]);
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FillValidSearchPaths();
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FillValidSearchPaths(only_local_path);
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/* Create the directory for each of the types of content */
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const Subdirectory dirs[] = { SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR };
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@ -27,7 +27,7 @@ const char *FiosGetScreenshotDir();
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void SanitizeFilename(char *filename);
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void AppendPathSeparator(std::string &buf);
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void DeterminePaths(const char *exe);
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void DeterminePaths(const char *exe, bool only_local_path);
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std::unique_ptr<char[]> ReadFileToMem(const std::string &filename, size_t &lenp, size_t maxsize);
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bool FileExists(const std::string &filename);
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bool ExtractTar(const std::string &tar_filename, Subdirectory subdir);
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@ -197,6 +197,7 @@ static void ShowHelp()
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" -M music_set = Force the music set (see below)\n"
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" -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
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" -x = Never save configuration changes to disk\n"
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" -X = Don't use global folders to search for files\n"
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" -q savegame = Write some information about the savegame and exit\n"
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"\n",
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lastof(buf)
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@ -506,6 +507,7 @@ static const OptionData _options[] = {
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GETOPT_SHORT_VALUE('G'),
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GETOPT_SHORT_VALUE('c'),
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GETOPT_SHORT_NOVAL('x'),
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GETOPT_SHORT_NOVAL('X'),
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GETOPT_SHORT_VALUE('q'),
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GETOPT_SHORT_NOVAL('h'),
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GETOPT_END()
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@ -530,6 +532,7 @@ int openttd_main(int argc, char *argv[])
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std::unique_ptr<AfterNewGRFScan> scanner(new AfterNewGRFScan());
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bool dedicated = false;
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char *debuglog_conn = nullptr;
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bool only_local_path = false;
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extern bool _dedicated_forks;
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_dedicated_forks = false;
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@ -608,7 +611,7 @@ int openttd_main(int argc, char *argv[])
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}
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break;
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case 'q': {
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DeterminePaths(argv[0]);
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DeterminePaths(argv[0], only_local_path);
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if (StrEmpty(mgo.opt)) {
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ret = 1;
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return ret;
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@ -637,6 +640,7 @@ int openttd_main(int argc, char *argv[])
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case 'G': scanner->generation_seed = strtoul(mgo.opt, nullptr, 10); break;
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case 'c': _config_file = mgo.opt; break;
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case 'x': scanner->save_config = false; break;
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case 'X': only_local_path = true; break;
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case 'h':
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i = -2; // Force printing of help.
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break;
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@ -650,7 +654,7 @@ int openttd_main(int argc, char *argv[])
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*
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* The next two functions are needed to list the graphics sets. We can't do them earlier
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* because then we cannot show it on the debug console as that hasn't been configured yet. */
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DeterminePaths(argv[0]);
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DeterminePaths(argv[0], only_local_path);
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TarScanner::DoScan(TarScanner::BASESET);
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BaseGraphics::FindSets();
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BaseSounds::FindSets();
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@ -659,7 +663,7 @@ int openttd_main(int argc, char *argv[])
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return ret;
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}
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DeterminePaths(argv[0]);
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DeterminePaths(argv[0], only_local_path);
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TarScanner::DoScan(TarScanner::BASESET);
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if (dedicated) DEBUG(net, 3, "Starting dedicated server, version %s", _openttd_revision);
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