mirror of https://github.com/OpenTTD/OpenTTD
Codechange: [Network] Let NetworkCompanyInfo use std::string
parent
5c01f9ea52
commit
e90b2649b6
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@ -618,7 +618,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa
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NetworkCompanyInfo *company_info = GetLobbyCompanyInfo(current);
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if (company_info == nullptr) return NETWORK_RECV_STATUS_CLOSE_QUERY;
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p->Recv_string(company_info->company_name, sizeof(company_info->company_name));
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company_info->company_name = p->Recv_string(NETWORK_COMPANY_NAME_LENGTH);
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company_info->inaugurated_year = p->Recv_uint32();
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company_info->company_value = p->Recv_uint64();
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company_info->money = p->Recv_uint64();
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@ -633,7 +633,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa
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}
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company_info->ai = p->Recv_bool();
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p->Recv_string(company_info->clients, sizeof(company_info->clients));
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company_info->clients = p->Recv_string(NETWORK_CLIENTS_LENGTH);
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SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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@ -1283,7 +1283,7 @@ struct NetworkLobbyWindow : public Window {
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{
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/* Scroll through all this->company_info and get the 'pos' item that is not empty. */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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if (!StrEmpty(this->company_info[i].company_name)) {
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if (!this->company_info[i].company_name.empty()) {
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if (pos-- == 0) return i;
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}
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}
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@ -1398,7 +1398,7 @@ struct NetworkLobbyWindow : public Window {
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GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 12, STR_NETWORK_GAME_LOBBY_COMPANY_INFO, TC_FROMSTRING, SA_HOR_CENTER);
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if (this->company == INVALID_COMPANY || StrEmpty(this->company_info[this->company].company_name)) return;
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if (this->company == INVALID_COMPANY || this->company_info[this->company].company_name.empty()) return;
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int y = r.top + detail_height + 4;
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const NetworkGameInfo *gi = &this->server->info;
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@ -27,14 +27,14 @@ void ShowNetworkCompanyPasswordWindow(Window *parent);
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/** Company information stored at the client side */
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struct NetworkCompanyInfo : NetworkCompanyStats {
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char company_name[NETWORK_COMPANY_NAME_LENGTH]; ///< Company name
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Year inaugurated_year; ///< What year the company started in
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Money company_value; ///< The company value
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Money money; ///< The amount of money the company has
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Money income; ///< How much did the company earned last year
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uint16 performance; ///< What was their performance last month?
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bool use_password; ///< Is there a password
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char clients[NETWORK_CLIENTS_LENGTH]; ///< The clients that control this company (Name1, name2, ..)
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std::string company_name; ///< Company name
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Year inaugurated_year; ///< What year the company started in
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Money company_value; ///< The company value
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Money money; ///< The amount of money the company has
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Money income; ///< How much did the company earn last year
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uint16 performance; ///< What was his performance last month?
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bool use_password; ///< Is there a password
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std::string clients; ///< The clients that control this company (Name1, name2, ..)
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};
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NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);
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