mirror of https://github.com/OpenTTD/OpenTTD
Codechange: rework CHTS-chunk save/load to be more like the others
parent
8f323855b1
commit
174952440a
|
@ -28,12 +28,9 @@ struct Cheats {
|
|||
Cheat switch_company; ///< change to another company
|
||||
Cheat money; ///< get rich or poor
|
||||
Cheat crossing_tunnels; ///< allow tunnels that cross each other
|
||||
Cheat dummy1; ///< empty cheat (build while in pause mode)
|
||||
Cheat no_jetcrash; ///< no jet will crash on small airports anymore
|
||||
Cheat dummy2; ///< empty cheat (change the climate of the map)
|
||||
Cheat change_date; ///< changes date ingame
|
||||
Cheat setup_prod; ///< setup raw-material production in game
|
||||
Cheat dummy3; ///< empty cheat (enable running el-engines on normal rail)
|
||||
Cheat edit_max_hl; ///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many
|
||||
};
|
||||
|
||||
|
|
|
@ -14,21 +14,38 @@
|
|||
|
||||
#include "../safeguards.h"
|
||||
|
||||
static const SaveLoad _cheats_desc[] = {
|
||||
SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL),
|
||||
SLE_VAR(Cheats, magic_bulldozer.value, SLE_BOOL),
|
||||
SLE_VAR(Cheats, switch_company.been_used, SLE_BOOL),
|
||||
SLE_VAR(Cheats, switch_company.value, SLE_BOOL),
|
||||
SLE_VAR(Cheats, money.been_used, SLE_BOOL),
|
||||
SLE_VAR(Cheats, money.value, SLE_BOOL),
|
||||
SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL),
|
||||
SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL),
|
||||
SLE_NULL(1),
|
||||
SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
|
||||
SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL),
|
||||
SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL),
|
||||
SLE_NULL(1),
|
||||
SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
|
||||
SLE_VAR(Cheats, change_date.been_used, SLE_BOOL),
|
||||
SLE_VAR(Cheats, change_date.value, SLE_BOOL),
|
||||
SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL),
|
||||
SLE_VAR(Cheats, setup_prod.value, SLE_BOOL),
|
||||
SLE_NULL(1),
|
||||
SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
|
||||
SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL),
|
||||
SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
|
||||
};
|
||||
|
||||
/**
|
||||
* Save the cheat values.
|
||||
*/
|
||||
static void Save_CHTS()
|
||||
{
|
||||
/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
|
||||
byte count = sizeof(_cheats) / sizeof(Cheat);
|
||||
Cheat *cht = (Cheat*) &_cheats;
|
||||
Cheat *cht_last = &cht[count];
|
||||
|
||||
SlSetLength(count * 2);
|
||||
for (; cht != cht_last; cht++) {
|
||||
SlWriteByte(cht->been_used);
|
||||
SlWriteByte(cht->value);
|
||||
}
|
||||
SlSetLength(std::size(_cheats_desc));
|
||||
SlObject(&_cheats, _cheats_desc);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -36,15 +53,21 @@ static void Save_CHTS()
|
|||
*/
|
||||
static void Load_CHTS()
|
||||
{
|
||||
Cheat *cht = (Cheat*)&_cheats;
|
||||
size_t count = SlGetFieldLength() / 2;
|
||||
/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
|
||||
if (count > sizeof(_cheats) / sizeof(Cheat)) SlErrorCorrupt("Too many cheat values");
|
||||
size_t count = SlGetFieldLength();
|
||||
std::vector<SaveLoad> slt;
|
||||
|
||||
for (uint i = 0; i < count; i++) {
|
||||
cht[i].been_used = (SlReadByte() != 0);
|
||||
cht[i].value = (SlReadByte() != 0);
|
||||
/* Cheats were added over the years without a savegame bump. They are
|
||||
* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
|
||||
* are stored for this savegame. So read only "count" SLE_BOOLs (and in
|
||||
* result "count / 2" cheats). */
|
||||
for (auto &sld : _cheats_desc) {
|
||||
count--;
|
||||
slt.push_back(sld);
|
||||
|
||||
if (count == 0) break;
|
||||
}
|
||||
|
||||
SlObject(&_cheats, slt);
|
||||
}
|
||||
|
||||
/** Chunk handlers related to cheats. */
|
||||
|
|
Loading…
Reference in New Issue