frosch
9ac9798d7f
Codechange: Remove usages of stoi and stol. ( #14196 )
2025-05-03 17:46:30 +02:00
Rubidium
7805c1c189
Codechange: use std::string_view for ini_key
2025-05-01 23:24:43 +02:00
Rubidium
708e6a512d
Codechange: replace char* with C++ style strings
2025-04-30 12:05:04 +02:00
Peter Nelson
a4dc7249ee
Change: Merge Game Options and Game Settings together.
...
Game Settings is now an additional 'Advanced' tab in the Game Options window.
2025-04-23 19:07:52 +01:00
Peter Nelson
8275bbfb87
Codechange: Pass Viewport by reference.
...
This means we do not have to care what type of pointer is used.
2025-04-09 22:03:23 +01:00
Peter Nelson
edf9f597ec
Codechange: Use parameterised GetString() for remaining windows.
2025-03-02 07:29:25 +00:00
Peter Nelson
63812a45bb
Codechange: Pass single rect to DrawString calls instead of separate parameters. ( #13675 )
2025-03-01 10:12:43 +00:00
Rubidium
f69968f2bc
Codechange: explicitly initialise member variables of Windows
2025-02-27 12:21:06 +01:00
Rubidium
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium
70c9f3963c
Codechange: strongly type VehicleID
2025-02-16 14:50:15 +01:00
Rubidium
2cb59b1856
Codechange: make VehicleID an enum
2025-02-16 14:50:15 +01:00
Peter Nelson
2d7d085e8e
Codechange: Use EncodedString for error messages. ( #13569 )
2025-02-16 10:04:32 +00:00
Peter Nelson
20e57a02a2
Codechange: Use GetString() with argument parameters in simple cases. ( #13551 )
...
Avoids using global string parameters.
2025-02-14 00:10:56 +00:00
Peter Nelson
984da2455b
Codechange: Use EncodedString for Query window. ( #13528 )
...
This removes the need to separately capture and store global parameters.
2025-02-11 17:30:16 +00:00
Peter Nelson
28eb5e05c8
Codechange: Use EnumBitSet for NWidContainerFlags.
2025-02-06 19:43:35 +00:00
Peter Nelson
59354576d4
Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. ( #13436 )
2025-02-01 23:09:18 +00:00
Peter Nelson
d30e8dd1c1
Codechange: Use EnumBitSet for WindowDefaultFlags.
2025-01-30 08:40:42 +00:00
Peter Nelson
efb05396a7
Codechange: Use EnumBitSet for WindowFlags.
2025-01-30 08:40:42 +00:00
Peter Nelson
afc0745aa2
Codechange: Specify underlying type for all enums excluding those exposed to scripts. ( #13383 )
2025-01-28 22:17:34 +00:00
Peter Nelson
f6ab2b69c6
Codechange: Define GRFConfigList alias and pass by reference. ( #13358 )
...
This adds the distinction between a single GRFConfig and a GRFConfig list, and simplifies how GRFConfig lists are passed to various functions.
2025-01-22 22:30:32 +00:00
Rubidium
ef87acc1ff
Codechange: make STR_NULL the default for all widget construction functions
2025-01-03 23:25:27 +01:00
Rubidium
d8d03212b8
Codechange: replace SetDataTip(SPR_ with SetSpriteTip(STR_
2025-01-02 23:28:43 +01:00
Rubidium
4bf36e3fa6
Codechange: replace SetDataTip(STR_ with SetStringTip(STR_
2025-01-02 23:28:43 +01:00
Peter Nelson
98e980c478
Codechange: WWT_TEXT, WWT_LABEL and WWT_EMPTY don't use colour. ( #13218 )
...
Set colour for these widget types to INVALID_COLOUR to avoid giving the impression that the colour has a purpose.
A runtime exception is added to catch this the existing widget unit test.
2025-01-01 15:38:19 +00:00
Peter Nelson
55314513ce
Codechange: Pass NWidgetParts as span instead of begin/end pointers. ( #12779 )
2024-06-12 23:08:35 +01:00
Peter Nelson
4cf6d1dd79
Codechange: Pass WindowDesc by reference instead of pointer. ( #12771 )
...
WindowDesc as passed to Windows is not optional so don't allow to it to be nullptr.
2024-06-11 08:58:03 +01:00
Peter Nelson
a28ab8cac2
Codechange: Replace C-style casts to size_t with static_cast. ( #12455 )
...
* Codechange: Replace C-style casts to size_t with static_cast.
This touches only simple value-type casts.
* Codechange: Replace static_cast<size_t>(-1) with SIZE_MAX
Co-authored-by: Rubidium <rubidium@openttd.org>
2024-04-19 20:34:36 +01:00
Peter Nelson
de4e00c93f
Codechange: Pass by reference to UpdateWidgetSize. ( #12457 )
...
These parameters are always provided and not optional.
2024-04-09 08:34:45 +01:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Rubidium
86cb184eb4
Codechange: use std::source_location over __FILE__ and __LINE__ for WindowDesc
2024-03-10 10:14:20 +01:00
Patric Stout
ea8c1d8597
Change: make for smooth-scrolling based on actual time
...
This means if rendering takes a bit longer, scrolling goes a bit
quicker, making travel time always about the same time for the
same distance.
2024-01-25 10:29:48 +01:00
Peter Nelson
7737aa6640
Codechange: Make all NWidgetPart arrays constexpr.
...
This ensures that the arrays are not created at runtime and prevents using non-constexpr values.
2024-01-16 21:57:05 +00:00
Peter Nelson
a0dfb76e34
Codechange: Replace mishmash of types for widget index with WidgetID.
...
Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
2023-12-30 00:23:57 +00:00
Peter Nelson
4a5ab331e2
Change: Add extra padding to climate buttons to match pre-#11464. ( #11525 )
...
Padding used to be included in the SetMinimalSize() part which was removed, but also made it require specific sprite sizes.
This now adds padding on the already determined size, removing the need for hardcoding pixel dimensions and allowing the sprites to be any size.
2023-11-30 19:18:28 +00:00
Peter Nelson
0d60dc0353
Fix 96d98d08: Crash in text layouter due to trying to find height of string with zero-width.
...
96d98d08
removed the hardcoded minimum width in favour of all-calculated widths, however this does not work when determining multiline text sizes.
2023-11-20 23:09:20 +00:00
Peter Nelson
96d98d08c8
Change: Use sparse padding for main intro menu. ( #11475 )
2023-11-20 01:12:25 +00:00
Peter Nelson
18fb8e153f
Codechange: Add __FILE__/__LINE__ of WindowDesc to WindowDesc.
...
This is to allow unit-tests to produce more useful output.
2023-11-02 22:25:01 +00:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Niels Martin Hansen
41de0d46f3
Feature: Help and manuals access window
2023-09-13 16:11:08 +02:00
Peter Nelson
e8015e497d
Codechange: Use begin/end of nwidget parts of begin/length.
...
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.
And this removes 160~ instances of the lengthof() macro.
2023-09-04 10:20:45 +01:00
merni-ns
fc9afb2d32
Fix #11115 : Focus the abandon game/exit game windows ( #11125 )
2023-07-14 13:57:45 +02:00
PeterN
f51f117b00
Change: Add window description flag to disallow interactive window closing. ( #11008 )
...
This replaces/simplifies testing for a closebox to allow closing a window with right-click, and testing for specific window classes when closing all windows by hotkey.
This allows right-click closing of dropdowns and the high-score window.
2023-06-14 17:24:14 +01:00
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
...
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Rubidium
bcfe0fb076
Codechange: introduce GetMainWindow() to properly account for nullptr checks
...
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Tyler Trahan
4ffe7e0477
Fix #10198 : Rearrange Intro GUI to make button rows narrower ( #10203 )
2022-12-25 13:26:26 -05:00
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2022-11-10 21:39:09 +01:00
frosch
e8bff0ad03
Change: Suppress panning in intro game, while user is interacting with the GUI. ( #9645 )
2021-10-23 15:13:39 +02:00
Niels Martin Hansen
6bd3106681
Feature: Multiple rotating views on title screen
2021-09-12 19:46:48 +02:00
Owen Rudge
535e18b54e
Change: Don't display OS name when the user is exiting the game
2020-12-09 09:21:34 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00