mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Pass Viewport by reference.
This means we do not have to care what type of pointer is used.pull/13985/head
parent
70b4beb8e7
commit
8275bbfb87
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@ -333,9 +333,9 @@ DEF_CONSOLE_CMD(ConZoomToLevel)
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IConsolePrint(CC_ERROR, "Current client settings do not allow zooming out beyond level {}.", _settings_client.gui.zoom_max);
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} else {
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Window *w = GetMainWindow();
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Viewport *vp = w->viewport;
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while (vp->zoom > level) DoZoomInOutWindow(ZOOM_IN, w);
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while (vp->zoom < level) DoZoomInOutWindow(ZOOM_OUT, w);
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Viewport &vp = *w->viewport;
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while (vp.zoom > level) DoZoomInOutWindow(ZOOM_IN, w);
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while (vp.zoom < level) DoZoomInOutWindow(ZOOM_OUT, w);
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}
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return true;
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}
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@ -75,7 +75,7 @@ struct IntroGameViewportCommand {
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* @param vp Viewport to calculate position for.
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* @return Calculated position in the viewport.
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*/
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Point PositionForViewport(const Viewport *vp)
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Point PositionForViewport(const Viewport &vp)
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{
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if (this->vehicle != VehicleID::Invalid()) {
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const Vehicle *v = Vehicle::Get(this->vehicle);
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@ -85,13 +85,13 @@ struct IntroGameViewportCommand {
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Point p;
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switch (this->align_h) {
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case LEFT: p.x = this->position.x; break;
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case CENTRE: p.x = this->position.x - vp->virtual_width / 2; break;
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case RIGHT: p.x = this->position.x - vp->virtual_width; break;
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case CENTRE: p.x = this->position.x - vp.virtual_width / 2; break;
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case RIGHT: p.x = this->position.x - vp.virtual_width; break;
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}
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switch (this->align_v) {
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case TOP: p.y = this->position.y; break;
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case MIDDLE: p.y = this->position.y - vp->virtual_height / 2; break;
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case BOTTOM: p.y = this->position.y - vp->virtual_height; break;
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case MIDDLE: p.y = this->position.y - vp.virtual_height / 2; break;
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case BOTTOM: p.y = this->position.y - vp.virtual_height; break;
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}
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return p;
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}
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@ -220,7 +220,6 @@ struct SelectGameWindow : public Window {
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IntroGameViewportCommand &vc = intro_viewport_commands[this->cur_viewport_command_index];
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Window *mw = GetMainWindow();
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Viewport *vp = mw->viewport;
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/* Early exit if the current command hasn't elapsed and isn't animated. */
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if (!changed_command && !vc.pan_to_next && vc.vehicle == VehicleID::Invalid()) return;
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@ -232,13 +231,13 @@ struct SelectGameWindow : public Window {
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if (changed_command) FixTitleGameZoom(vc.zoom_adjust);
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/* Calculate current command position (updates followed vehicle coordinates). */
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Point pos = vc.PositionForViewport(vp);
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Point pos = vc.PositionForViewport(*mw->viewport);
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/* Calculate panning (linear interpolation between current and next command position). */
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if (vc.pan_to_next) {
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size_t next_command_index = (this->cur_viewport_command_index + 1) % intro_viewport_commands.size();
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IntroGameViewportCommand &nvc = intro_viewport_commands[next_command_index];
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Point pos2 = nvc.PositionForViewport(vp);
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Point pos2 = nvc.PositionForViewport(*mw->viewport);
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const double t = this->cur_viewport_command_time / (double)vc.delay;
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pos.x = pos.x + (int)(t * (pos2.x - pos.x));
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pos.y = pos.y + (int)(t * (pos2.y - pos.y));
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@ -414,7 +414,7 @@ bool LinkGraphOverlay::ShowTooltip(Point pt, TooltipCloseCondition close_cond)
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Point LinkGraphOverlay::GetStationMiddle(const Station *st) const
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{
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if (this->window->viewport != nullptr) {
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return GetViewportStationMiddle(this->window->viewport, st);
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return GetViewportStationMiddle(*this->window->viewport, st);
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} else {
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/* assume this is a smallmap */
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return GetSmallMapStationMiddle(this->window, st);
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@ -92,44 +92,48 @@ void CcPlaySound_EXPLOSION(Commands, const CommandCost &result, TileIndex tile)
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*/
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bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
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{
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Viewport *vp;
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assert(w != nullptr);
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vp = w->viewport;
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switch (how) {
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case ZOOM_NONE:
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/* On initialisation of the viewport we don't do anything. */
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break;
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case ZOOM_IN:
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if (vp->zoom <= _settings_client.gui.zoom_min) return false;
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vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
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vp->virtual_width >>= 1;
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vp->virtual_height >>= 1;
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case ZOOM_IN: {
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ViewportData &vp = *w->viewport;
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if (vp.zoom <= _settings_client.gui.zoom_min) return false;
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--vp.zoom;
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vp.virtual_width >>= 1;
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vp.virtual_height >>= 1;
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w->viewport->scrollpos_x += vp->virtual_width >> 1;
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w->viewport->scrollpos_y += vp->virtual_height >> 1;
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w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
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w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
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vp.scrollpos_x += vp.virtual_width >> 1;
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vp.scrollpos_y += vp.virtual_height >> 1;
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vp.dest_scrollpos_x = vp.scrollpos_x;
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vp.dest_scrollpos_y = vp.scrollpos_y;
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break;
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case ZOOM_OUT:
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if (vp->zoom >= _settings_client.gui.zoom_max) return false;
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vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
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}
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w->viewport->scrollpos_x -= vp->virtual_width >> 1;
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w->viewport->scrollpos_y -= vp->virtual_height >> 1;
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w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
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w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
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case ZOOM_OUT: {
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ViewportData &vp = *w->viewport;
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if (vp.zoom >= _settings_client.gui.zoom_max) return false;
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++vp.zoom;
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vp->virtual_width <<= 1;
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vp->virtual_height <<= 1;
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vp.scrollpos_x -= vp.virtual_width >> 1;
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vp.scrollpos_y -= vp.virtual_height >> 1;
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vp.dest_scrollpos_x = vp.scrollpos_x;
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vp.dest_scrollpos_y = vp.scrollpos_y;
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vp.virtual_width <<= 1;
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vp.virtual_height <<= 1;
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break;
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}
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}
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if (vp != nullptr) { // the vp can be null when how == ZOOM_NONE
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vp->virtual_left = w->viewport->scrollpos_x;
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vp->virtual_top = w->viewport->scrollpos_y;
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if (w->viewport != nullptr) { // the viewport can be null when how == ZOOM_NONE
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w->viewport->virtual_left = w->viewport->scrollpos_x;
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w->viewport->virtual_top = w->viewport->scrollpos_y;
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}
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/* Update the windows that have zoom-buttons to perhaps disable their buttons */
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w->InvalidateData();
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return true;
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@ -140,8 +144,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
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assert(w != nullptr);
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if (_game_mode != GM_MENU) {
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Viewport *vp = w->viewport;
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if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
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if ((in && w->viewport->zoom <= _settings_client.gui.zoom_min) || (!in && w->viewport->zoom >= _settings_client.gui.zoom_max)) return;
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Point pt = GetTileZoomCenterWindow(in, w);
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if (pt.x != -1) {
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@ -156,22 +159,22 @@ void FixTitleGameZoom(int zoom_adjust)
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{
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if (_game_mode != GM_MENU) return;
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Viewport *vp = GetMainWindow()->viewport;
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Viewport &vp = *GetMainWindow()->viewport;
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/* Adjust the zoom in/out.
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* Can't simply add, since operator+ is not defined on the ZoomLevel type. */
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vp->zoom = _gui_zoom;
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while (zoom_adjust < 0 && vp->zoom != _settings_client.gui.zoom_min) {
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vp->zoom--;
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vp.zoom = _gui_zoom;
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while (zoom_adjust < 0 && vp.zoom != _settings_client.gui.zoom_min) {
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vp.zoom--;
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zoom_adjust++;
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}
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while (zoom_adjust > 0 && vp->zoom != _settings_client.gui.zoom_max) {
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vp->zoom++;
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while (zoom_adjust > 0 && vp.zoom != _settings_client.gui.zoom_max) {
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vp.zoom++;
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zoom_adjust--;
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}
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vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
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vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
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vp.virtual_width = ScaleByZoom(vp.width, vp.zoom);
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vp.virtual_height = ScaleByZoom(vp.height, vp.zoom);
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}
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static constexpr NWidgetPart _nested_main_window_widgets[] = {
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@ -60,16 +60,16 @@ void ResetViewportAfterLoadGame()
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w->viewport->dest_scrollpos_x = _saved_scrollpos_x;
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w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
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Viewport *vp = w->viewport;
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vp->zoom = std::min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
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vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
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vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
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Viewport &vp = *w->viewport;
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vp.zoom = std::min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
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vp.virtual_width = ScaleByZoom(vp.width, vp.zoom);
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vp.virtual_height = ScaleByZoom(vp.height, vp.zoom);
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/* If zoom_max is ZOOM_LVL_MIN then the setting has not been loaded yet, therefore all levels are allowed. */
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if (_settings_client.gui.zoom_max != ZOOM_LVL_MIN) {
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/* Ensure zoom level is allowed */
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while (vp->zoom < _settings_client.gui.zoom_min) DoZoomInOutWindow(ZOOM_OUT, w);
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while (vp->zoom > _settings_client.gui.zoom_max) DoZoomInOutWindow(ZOOM_IN, w);
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while (vp.zoom < _settings_client.gui.zoom_min) DoZoomInOutWindow(ZOOM_OUT, w);
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while (vp.zoom > _settings_client.gui.zoom_max) DoZoomInOutWindow(ZOOM_IN, w);
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}
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DoZoomInOutWindow(ZOOM_NONE, w); // update button status
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@ -117,7 +117,7 @@ static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, ui
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wx = std::min(vp->width - left, 1600);
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left += wx;
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ViewportDoDraw(vp,
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ViewportDoDraw(*vp,
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ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
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ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
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ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
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@ -876,10 +876,10 @@ protected:
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void DrawMapIndicators() const
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{
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/* Find main viewport. */
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const Viewport *vp = GetMainWindow()->viewport;
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const Viewport &vp = *GetMainWindow()->viewport;
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Point upper_left_smallmap_coord = InverseRemapCoords2(vp->virtual_left, vp->virtual_top);
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Point lower_right_smallmap_coord = InverseRemapCoords2(vp->virtual_left + vp->virtual_width - 1, vp->virtual_top + vp->virtual_height - 1);
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Point upper_left_smallmap_coord = InverseRemapCoords2(vp.virtual_left, vp.virtual_top);
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Point lower_right_smallmap_coord = InverseRemapCoords2(vp.virtual_left + vp.virtual_width - 1, vp.virtual_top + vp.virtual_height - 1);
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Point upper_left = this->RemapTile(upper_left_smallmap_coord.x / (int)TILE_SIZE, upper_left_smallmap_coord.y / (int)TILE_SIZE);
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upper_left.x -= this->subscroll;
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@ -1477,8 +1477,8 @@ public:
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*/
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void SmallMapCenterOnCurrentPos()
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{
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const Viewport *vp = GetMainWindow()->viewport;
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Point viewport_center = InverseRemapCoords2(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2);
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const Viewport &vp = *GetMainWindow()->viewport;
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Point viewport_center = InverseRemapCoords2(vp.virtual_left + vp.virtual_width / 2, vp.virtual_top + vp.virtual_height / 2);
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int sub;
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const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
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@ -203,19 +203,19 @@ static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, in
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{
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/* Iterate from back, so that main viewport is checked first */
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for (const Window *w : Window::IterateFromBack()) {
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const Viewport *vp = w->viewport;
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if (w->viewport == nullptr) continue;
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if (vp != nullptr &&
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left < vp->virtual_left + vp->virtual_width && right > vp->virtual_left &&
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top < vp->virtual_top + vp->virtual_height && bottom > vp->virtual_top) {
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int screen_x = (left + right) / 2 - vp->virtual_left;
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int width = (vp->virtual_width == 0 ? 1 : vp->virtual_width);
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const Viewport &vp = *w->viewport;
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if (left < vp.virtual_left + vp.virtual_width && right > vp.virtual_left &&
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top < vp.virtual_top + vp.virtual_height && bottom > vp.virtual_top) {
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int screen_x = (left + right) / 2 - vp.virtual_left;
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int width = (vp.virtual_width == 0 ? 1 : vp.virtual_width);
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float panning = (float)screen_x / width;
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StartSound(
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sound,
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panning,
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_vol_factor_by_zoom[vp->zoom]
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_vol_factor_by_zoom[vp.zoom]
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);
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return;
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}
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@ -2135,7 +2135,7 @@ struct MainToolbarWindow : Window {
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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if (!gui_scope) return;
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HandleZoomMessage(this, GetMainWindow()->viewport, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT);
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HandleZoomMessage(this, *GetMainWindow()->viewport, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT);
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}
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static inline HotkeyList hotkeys{"maintoolbar", {
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@ -2493,7 +2493,7 @@ struct ScenarioEditorToolbarWindow : Window {
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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if (!gui_scope) return;
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HandleZoomMessage(this, GetMainWindow()->viewport, WID_TE_ZOOM_IN, WID_TE_ZOOM_OUT);
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HandleZoomMessage(this, *GetMainWindow()->viewport, WID_TE_ZOOM_IN, WID_TE_ZOOM_OUT);
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}
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void OnQueryTextFinished(std::optional<std::string> str) override
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@ -1239,15 +1239,17 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
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* @param y Y coordinate in the viewport.
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* @return Closest vehicle, or \c nullptr if none found.
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*/
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Vehicle *CheckClickOnVehicle(const Viewport *vp, int x, int y)
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Vehicle *CheckClickOnVehicle(const Viewport &vp, int x, int y)
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{
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Vehicle *found = nullptr;
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uint dist, best_dist = UINT_MAX;
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if ((uint)(x -= vp->left) >= (uint)vp->width || (uint)(y -= vp->top) >= (uint)vp->height) return nullptr;
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x -= vp.left;
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y -= vp.top;
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if (!IsInsideMM(x, 0, vp.width) || !IsInsideMM(y, 0, vp.height)) return nullptr;
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x = ScaleByZoom(x, vp->zoom) + vp->virtual_left;
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y = ScaleByZoom(y, vp->zoom) + vp->virtual_top;
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x = ScaleByZoom(x, vp.zoom) + vp.virtual_left;
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y = ScaleByZoom(y, vp.zoom) + vp.virtual_top;
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/* Border size of MAX_VEHICLE_PIXEL_xy */
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const int xb = MAX_VEHICLE_PIXEL_X * ZOOM_BASE;
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@ -112,7 +112,7 @@ bool VehicleClicked(VehicleList::const_iterator begin, VehicleList::const_iterat
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bool VehicleClicked(const GUIVehicleGroup &vehgroup);
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void StartStopVehicle(const Vehicle *v, bool texteffect);
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Vehicle *CheckClickOnVehicle(const struct Viewport *vp, int x, int y);
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Vehicle *CheckClickOnVehicle(const struct Viewport &vp, int x, int y);
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void StopGlobalFollowVehicle(const Vehicle *v);
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void DrawVehicleImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip);
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250
src/viewport.cpp
250
src/viewport.cpp
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@ -186,7 +186,7 @@ struct ViewportDrawer {
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Point foundation_offset[FOUNDATION_PART_END]; ///< Pixel offset for ground sprites on the foundations.
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};
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static bool MarkViewportDirty(const Viewport *vp, int left, int top, int right, int bottom);
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static bool MarkViewportDirty(const Viewport &vp, int left, int top, int right, int bottom);
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static ViewportDrawer _vd;
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@ -197,11 +197,11 @@ bool _draw_dirty_blocks = false;
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uint _dirty_block_colour = 0;
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static VpSpriteSorter _vp_sprite_sorter = nullptr;
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static Point MapXYZToViewport(const Viewport *vp, int x, int y, int z)
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static Point MapXYZToViewport(const Viewport &vp, int x, int y, int z)
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{
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Point p = RemapCoords(x, y, z);
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p.x -= vp->virtual_width / 2;
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p.y -= vp->virtual_height / 2;
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p.x -= vp.virtual_width / 2;
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p.y -= vp.virtual_height / 2;
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return p;
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}
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@ -245,7 +245,7 @@ void InitializeWindowViewport(Window *w, int x, int y,
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vp->follow_vehicle = std::get<VehicleID>(focus);
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veh = Vehicle::Get(vp->follow_vehicle);
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pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
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pt = MapXYZToViewport(*vp, veh->x_pos, veh->y_pos, veh->z_pos);
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} else {
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TileIndex tile = std::get<TileIndex>(focus);
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if (tile == INVALID_TILE) {
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@ -260,7 +260,7 @@ void InitializeWindowViewport(Window *w, int x, int y,
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} else {
|
||||
x = TileX(tile) * TILE_SIZE;
|
||||
y = TileY(tile) * TILE_SIZE;
|
||||
pt = MapXYZToViewport(vp, x, y, GetSlopePixelZ(x, y));
|
||||
pt = MapXYZToViewport(*vp, x, y, GetSlopePixelZ(x, y));
|
||||
}
|
||||
vp->follow_vehicle = VehicleID::Invalid();
|
||||
}
|
||||
|
@ -347,22 +347,22 @@ static void DoSetViewportPosition(Window::IteratorToFront it, int left, int top,
|
|||
|
||||
static void SetViewportPosition(Window *w, int x, int y)
|
||||
{
|
||||
Viewport *vp = w->viewport;
|
||||
int old_left = vp->virtual_left;
|
||||
int old_top = vp->virtual_top;
|
||||
Viewport &vp = *w->viewport;
|
||||
int old_left = vp.virtual_left;
|
||||
int old_top = vp.virtual_top;
|
||||
int i;
|
||||
int left, top, width, height;
|
||||
|
||||
vp->virtual_left = x;
|
||||
vp->virtual_top = y;
|
||||
vp.virtual_left = x;
|
||||
vp.virtual_top = y;
|
||||
|
||||
/* Viewport is bound to its left top corner, so it must be rounded down (UnScaleByZoomLower)
|
||||
* else glitch described in FS#1412 will happen (offset by 1 pixel with zoom level > NORMAL)
|
||||
*/
|
||||
old_left = UnScaleByZoomLower(old_left, vp->zoom);
|
||||
old_top = UnScaleByZoomLower(old_top, vp->zoom);
|
||||
x = UnScaleByZoomLower(x, vp->zoom);
|
||||
y = UnScaleByZoomLower(y, vp->zoom);
|
||||
old_left = UnScaleByZoomLower(old_left, vp.zoom);
|
||||
old_top = UnScaleByZoomLower(old_top, vp.zoom);
|
||||
x = UnScaleByZoomLower(x, vp.zoom);
|
||||
y = UnScaleByZoomLower(y, vp.zoom);
|
||||
|
||||
old_left -= x;
|
||||
old_top -= y;
|
||||
|
@ -372,10 +372,10 @@ static void SetViewportPosition(Window *w, int x, int y)
|
|||
_vp_move_offs.x = old_left;
|
||||
_vp_move_offs.y = old_top;
|
||||
|
||||
left = vp->left;
|
||||
top = vp->top;
|
||||
width = vp->width;
|
||||
height = vp->height;
|
||||
left = vp.left;
|
||||
top = vp.top;
|
||||
width = vp.width;
|
||||
height = vp.height;
|
||||
|
||||
if (left < 0) {
|
||||
width += left;
|
||||
|
@ -412,12 +412,10 @@ static void SetViewportPosition(Window *w, int x, int y)
|
|||
*/
|
||||
Viewport *IsPtInWindowViewport(const Window *w, int x, int y)
|
||||
{
|
||||
Viewport *vp = w->viewport;
|
||||
if (w->viewport == nullptr) return nullptr;
|
||||
|
||||
if (vp != nullptr &&
|
||||
IsInsideMM(x, vp->left, vp->left + vp->width) &&
|
||||
IsInsideMM(y, vp->top, vp->top + vp->height))
|
||||
return vp;
|
||||
const Viewport &vp = *w->viewport;
|
||||
if (IsInsideMM(x, vp.left, vp.left + vp.width) && IsInsideMM(y, vp.top, vp.top + vp.height)) return w->viewport;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -434,16 +432,16 @@ Viewport *IsPtInWindowViewport(const Window *w, int x, int y)
|
|||
* @param clamp_to_map Clamp the coordinate outside of the map to the closest, non-void tile within the map
|
||||
* @return Tile coordinate or (-1, -1) if given x or y is not within viewport frame
|
||||
*/
|
||||
Point TranslateXYToTileCoord(const Viewport *vp, int x, int y, bool clamp_to_map)
|
||||
Point TranslateXYToTileCoord(const Viewport &vp, int x, int y, bool clamp_to_map)
|
||||
{
|
||||
if (!IsInsideBS(x, vp->left, vp->width) || !IsInsideBS(y, vp->top, vp->height)) {
|
||||
if (!IsInsideBS(x, vp.left, vp.width) || !IsInsideBS(y, vp.top, vp.height)) {
|
||||
Point pt = { -1, -1 };
|
||||
return pt;
|
||||
}
|
||||
|
||||
return InverseRemapCoords2(
|
||||
ScaleByZoom(x - vp->left, vp->zoom) + vp->virtual_left,
|
||||
ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top, clamp_to_map);
|
||||
ScaleByZoom(x - vp.left, vp.zoom) + vp.virtual_left,
|
||||
ScaleByZoom(y - vp.top, vp.zoom) + vp.virtual_top, clamp_to_map);
|
||||
}
|
||||
|
||||
/* When used for zooming, check area below current coordinates (x,y)
|
||||
|
@ -451,16 +449,13 @@ Point TranslateXYToTileCoord(const Viewport *vp, int x, int y, bool clamp_to_map
|
|||
* when you just want the tile, make x = zoom_x and y = zoom_y */
|
||||
static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
|
||||
{
|
||||
Window *w;
|
||||
Viewport *vp;
|
||||
Point pt;
|
||||
if (Window *w = FindWindowFromPt(x, y); w != nullptr) {
|
||||
if (Viewport *vp = IsPtInWindowViewport(w, x, y); vp != nullptr) {
|
||||
return TranslateXYToTileCoord(*vp, zoom_x, zoom_y);
|
||||
}
|
||||
}
|
||||
|
||||
if ( (w = FindWindowFromPt(x, y)) != nullptr &&
|
||||
(vp = IsPtInWindowViewport(w, x, y)) != nullptr)
|
||||
return TranslateXYToTileCoord(vp, zoom_x, zoom_y);
|
||||
|
||||
pt.y = pt.x = -1;
|
||||
return pt;
|
||||
return {-1, -1};
|
||||
}
|
||||
|
||||
Point GetTileBelowCursor()
|
||||
|
@ -472,17 +467,17 @@ Point GetTileBelowCursor()
|
|||
Point GetTileZoomCenterWindow(bool in, Window * w)
|
||||
{
|
||||
int x, y;
|
||||
Viewport *vp = w->viewport;
|
||||
const Viewport &vp = *w->viewport;
|
||||
|
||||
if (in) {
|
||||
x = ((_cursor.pos.x - vp->left) >> 1) + (vp->width >> 2);
|
||||
y = ((_cursor.pos.y - vp->top) >> 1) + (vp->height >> 2);
|
||||
x = ((_cursor.pos.x - vp.left) >> 1) + (vp.width >> 2);
|
||||
y = ((_cursor.pos.y - vp.top) >> 1) + (vp.height >> 2);
|
||||
} else {
|
||||
x = vp->width - (_cursor.pos.x - vp->left);
|
||||
y = vp->height - (_cursor.pos.y - vp->top);
|
||||
x = vp.width - (_cursor.pos.x - vp.left);
|
||||
y = vp.height - (_cursor.pos.y - vp.top);
|
||||
}
|
||||
/* Get the tile below the cursor and center on the zoomed-out center */
|
||||
return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top);
|
||||
return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp.left, y + vp.top);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -493,12 +488,12 @@ Point GetTileZoomCenterWindow(bool in, Window * w)
|
|||
* @param widget_zoom_in widget index for window with zoom-in button
|
||||
* @param widget_zoom_out widget index for window with zoom-out button
|
||||
*/
|
||||
void HandleZoomMessage(Window *w, const Viewport *vp, WidgetID widget_zoom_in, WidgetID widget_zoom_out)
|
||||
void HandleZoomMessage(Window *w, const Viewport &vp, WidgetID widget_zoom_in, WidgetID widget_zoom_out)
|
||||
{
|
||||
w->SetWidgetDisabledState(widget_zoom_in, vp->zoom <= _settings_client.gui.zoom_min);
|
||||
w->SetWidgetDisabledState(widget_zoom_in, vp.zoom <= _settings_client.gui.zoom_min);
|
||||
w->SetWidgetDirty(widget_zoom_in);
|
||||
|
||||
w->SetWidgetDisabledState(widget_zoom_out, vp->zoom >= _settings_client.gui.zoom_max);
|
||||
w->SetWidgetDisabledState(widget_zoom_out, vp.zoom >= _settings_client.gui.zoom_max);
|
||||
w->SetWidgetDirty(widget_zoom_out);
|
||||
}
|
||||
|
||||
|
@ -1549,10 +1544,12 @@ void ViewportSign::MarkDirty(ZoomLevel maxzoom) const
|
|||
}
|
||||
|
||||
for (const Window *w : Window::Iterate()) {
|
||||
Viewport *vp = w->viewport;
|
||||
if (vp != nullptr && vp->zoom <= maxzoom) {
|
||||
assert(vp->width != 0);
|
||||
Rect &zl = zoomlevels[vp->zoom];
|
||||
if (w->viewport == nullptr) continue;
|
||||
|
||||
Viewport &vp = *w->viewport;
|
||||
if (vp.zoom <= maxzoom) {
|
||||
assert(vp.width != 0);
|
||||
Rect &zl = zoomlevels[vp.zoom];
|
||||
MarkViewportDirty(vp, zl.left, zl.top, zl.right, zl.bottom);
|
||||
}
|
||||
}
|
||||
|
@ -1787,10 +1784,10 @@ static void ViewportDrawStrings(ZoomLevel zoom, const StringSpriteToDrawVector *
|
|||
}
|
||||
}
|
||||
|
||||
void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom)
|
||||
void ViewportDoDraw(const Viewport &vp, int left, int top, int right, int bottom)
|
||||
{
|
||||
_vd.dpi.zoom = vp->zoom;
|
||||
int mask = ScaleByZoom(-1, vp->zoom);
|
||||
_vd.dpi.zoom = vp.zoom;
|
||||
int mask = ScaleByZoom(-1, vp.zoom);
|
||||
|
||||
_vd.combine_sprites = SPRITE_COMBINE_NONE;
|
||||
|
||||
|
@ -1801,8 +1798,8 @@ void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom
|
|||
_vd.dpi.pitch = _cur_dpi->pitch;
|
||||
_vd.last_child = LAST_CHILD_NONE;
|
||||
|
||||
int x = UnScaleByZoom(_vd.dpi.left - (vp->virtual_left & mask), vp->zoom) + vp->left;
|
||||
int y = UnScaleByZoom(_vd.dpi.top - (vp->virtual_top & mask), vp->zoom) + vp->top;
|
||||
int x = UnScaleByZoom(_vd.dpi.left - (vp.virtual_left & mask), vp.zoom) + vp.left;
|
||||
int y = UnScaleByZoom(_vd.dpi.top - (vp.virtual_top & mask), vp.zoom) + vp.top;
|
||||
|
||||
_vd.dpi.dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_cur_dpi->dst_ptr, x - _cur_dpi->left, y - _cur_dpi->top);
|
||||
AutoRestoreBackup dpi_backup(_cur_dpi, &_vd.dpi);
|
||||
|
@ -1833,11 +1830,11 @@ void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom
|
|||
dp.height = UnScaleByZoom(dp.height, zoom);
|
||||
AutoRestoreBackup cur_dpi(_cur_dpi, &dp);
|
||||
|
||||
if (vp->overlay != nullptr && vp->overlay->GetCargoMask() != 0 && vp->overlay->GetCompanyMask().Any()) {
|
||||
if (vp.overlay != nullptr && vp.overlay->GetCargoMask() != 0 && vp.overlay->GetCompanyMask().Any()) {
|
||||
/* translate to window coordinates */
|
||||
dp.left = x;
|
||||
dp.top = y;
|
||||
vp->overlay->Draw(&dp);
|
||||
vp.overlay->Draw(&dp);
|
||||
}
|
||||
|
||||
if (!_vd.string_sprites_to_draw.empty()) {
|
||||
|
@ -1854,25 +1851,25 @@ void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom
|
|||
_vd.child_screen_sprites_to_draw.clear();
|
||||
}
|
||||
|
||||
static inline void ViewportDraw(const Viewport *vp, int left, int top, int right, int bottom)
|
||||
static inline void ViewportDraw(const Viewport &vp, int left, int top, int right, int bottom)
|
||||
{
|
||||
if (right <= vp->left || bottom <= vp->top) return;
|
||||
if (right <= vp.left || bottom <= vp.top) return;
|
||||
|
||||
if (left >= vp->left + vp->width) return;
|
||||
if (left >= vp.left + vp.width) return;
|
||||
|
||||
if (left < vp->left) left = vp->left;
|
||||
if (right > vp->left + vp->width) right = vp->left + vp->width;
|
||||
if (left < vp.left) left = vp.left;
|
||||
if (right > vp.left + vp.width) right = vp.left + vp.width;
|
||||
|
||||
if (top >= vp->top + vp->height) return;
|
||||
if (top >= vp.top + vp.height) return;
|
||||
|
||||
if (top < vp->top) top = vp->top;
|
||||
if (bottom > vp->top + vp->height) bottom = vp->top + vp->height;
|
||||
if (top < vp.top) top = vp.top;
|
||||
if (bottom > vp.top + vp.height) bottom = vp.top + vp.height;
|
||||
|
||||
ViewportDoDraw(vp,
|
||||
ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
|
||||
ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top,
|
||||
ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left,
|
||||
ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top
|
||||
ScaleByZoom(left - vp.left, vp.zoom) + vp.virtual_left,
|
||||
ScaleByZoom(top - vp.top, vp.zoom) + vp.virtual_top,
|
||||
ScaleByZoom(right - vp.left, vp.zoom) + vp.virtual_left,
|
||||
ScaleByZoom(bottom - vp.top, vp.zoom) + vp.virtual_top
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1888,7 +1885,7 @@ void Window::DrawViewport() const
|
|||
dpi->left += this->left;
|
||||
dpi->top += this->top;
|
||||
|
||||
ViewportDraw(this->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);
|
||||
ViewportDraw(*this->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);
|
||||
|
||||
dpi->left -= this->left;
|
||||
dpi->top -= this->top;
|
||||
|
@ -1904,12 +1901,12 @@ void Window::DrawViewport() const
|
|||
* @param[in,out] scroll_x Viewport X scroll.
|
||||
* @param[in,out] scroll_y Viewport Y scroll.
|
||||
*/
|
||||
static inline void ClampViewportToMap(const Viewport *vp, int *scroll_x, int *scroll_y)
|
||||
static inline void ClampViewportToMap(const Viewport &vp, int *scroll_x, int *scroll_y)
|
||||
{
|
||||
/* Centre of the viewport is hot spot. */
|
||||
Point pt = {
|
||||
*scroll_x + vp->virtual_width / 2,
|
||||
*scroll_y + vp->virtual_height / 2
|
||||
*scroll_x + vp.virtual_width / 2,
|
||||
*scroll_y + vp.virtual_height / 2
|
||||
};
|
||||
|
||||
/* Find nearest tile that is within borders of the map. */
|
||||
|
@ -1919,8 +1916,8 @@ static inline void ClampViewportToMap(const Viewport *vp, int *scroll_x, int *sc
|
|||
if (clamped) {
|
||||
/* Convert back to viewport coordinates and remove centering. */
|
||||
pt = RemapCoords2(pt.x, pt.y);
|
||||
*scroll_x = pt.x - vp->virtual_width / 2;
|
||||
*scroll_y = pt.y - vp->virtual_height / 2;
|
||||
*scroll_x = pt.x - vp.virtual_width / 2;
|
||||
*scroll_y = pt.y - vp.virtual_height / 2;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1966,24 +1963,24 @@ static void ClampSmoothScroll(uint32_t delta_ms, int64_t delta_hi, int64_t delta
|
|||
*/
|
||||
void UpdateViewportPosition(Window *w, uint32_t delta_ms)
|
||||
{
|
||||
const Viewport *vp = w->viewport;
|
||||
ViewportData &vp = *w->viewport;
|
||||
|
||||
if (w->viewport->follow_vehicle != VehicleID::Invalid()) {
|
||||
const Vehicle *veh = Vehicle::Get(w->viewport->follow_vehicle);
|
||||
if (vp.follow_vehicle != VehicleID::Invalid()) {
|
||||
const Vehicle *veh = Vehicle::Get(vp.follow_vehicle);
|
||||
Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
|
||||
|
||||
w->viewport->scrollpos_x = pt.x;
|
||||
w->viewport->scrollpos_y = pt.y;
|
||||
vp.scrollpos_x = pt.x;
|
||||
vp.scrollpos_y = pt.y;
|
||||
SetViewportPosition(w, pt.x, pt.y);
|
||||
} else {
|
||||
/* Ensure the destination location is within the map */
|
||||
ClampViewportToMap(vp, &w->viewport->dest_scrollpos_x, &w->viewport->dest_scrollpos_y);
|
||||
ClampViewportToMap(vp, &vp.dest_scrollpos_x, &vp.dest_scrollpos_y);
|
||||
|
||||
int delta_x = w->viewport->dest_scrollpos_x - w->viewport->scrollpos_x;
|
||||
int delta_y = w->viewport->dest_scrollpos_y - w->viewport->scrollpos_y;
|
||||
int delta_x = vp.dest_scrollpos_x - vp.scrollpos_x;
|
||||
int delta_y = vp.dest_scrollpos_y - vp.scrollpos_y;
|
||||
|
||||
int current_x = w->viewport->scrollpos_x;
|
||||
int current_y = w->viewport->scrollpos_y;
|
||||
int current_x = vp.scrollpos_x;
|
||||
int current_y = vp.scrollpos_y;
|
||||
|
||||
bool update_overlay = false;
|
||||
if (delta_x != 0 || delta_y != 0) {
|
||||
|
@ -1997,26 +1994,26 @@ void UpdateViewportPosition(Window *w, uint32_t delta_ms)
|
|||
ClampSmoothScroll(delta_ms, delta_y, delta_x, delta_y_clamped, delta_x_clamped);
|
||||
}
|
||||
|
||||
w->viewport->scrollpos_x += delta_x_clamped;
|
||||
w->viewport->scrollpos_y += delta_y_clamped;
|
||||
vp.scrollpos_x += delta_x_clamped;
|
||||
vp.scrollpos_y += delta_y_clamped;
|
||||
} else {
|
||||
w->viewport->scrollpos_x = w->viewport->dest_scrollpos_x;
|
||||
w->viewport->scrollpos_y = w->viewport->dest_scrollpos_y;
|
||||
vp.scrollpos_x = vp.dest_scrollpos_x;
|
||||
vp.scrollpos_y = vp.dest_scrollpos_y;
|
||||
}
|
||||
update_overlay = (w->viewport->scrollpos_x == w->viewport->dest_scrollpos_x &&
|
||||
w->viewport->scrollpos_y == w->viewport->dest_scrollpos_y);
|
||||
update_overlay = (vp.scrollpos_x == vp.dest_scrollpos_x &&
|
||||
vp.scrollpos_y == vp.dest_scrollpos_y);
|
||||
}
|
||||
|
||||
ClampViewportToMap(vp, &w->viewport->scrollpos_x, &w->viewport->scrollpos_y);
|
||||
ClampViewportToMap(vp, &vp.scrollpos_x, &vp.scrollpos_y);
|
||||
|
||||
/* When moving small amounts around the border we can get stuck, and
|
||||
* not actually move. In those cases, teleport to the destination. */
|
||||
if ((delta_x != 0 || delta_y != 0) && current_x == w->viewport->scrollpos_x && current_y == w->viewport->scrollpos_y) {
|
||||
w->viewport->scrollpos_x = w->viewport->dest_scrollpos_x;
|
||||
w->viewport->scrollpos_y = w->viewport->dest_scrollpos_y;
|
||||
if ((delta_x != 0 || delta_y != 0) && current_x == vp.scrollpos_x && current_y == vp.scrollpos_y) {
|
||||
vp.scrollpos_x = vp.dest_scrollpos_x;
|
||||
vp.scrollpos_y = vp.dest_scrollpos_y;
|
||||
}
|
||||
|
||||
SetViewportPosition(w, w->viewport->scrollpos_x, w->viewport->scrollpos_y);
|
||||
SetViewportPosition(w, vp.scrollpos_x, vp.scrollpos_y);
|
||||
if (update_overlay) RebuildViewportOverlay(w);
|
||||
}
|
||||
}
|
||||
|
@ -2031,31 +2028,31 @@ void UpdateViewportPosition(Window *w, uint32_t delta_ms)
|
|||
* @return true if the viewport contains a dirty block
|
||||
* @ingroup dirty
|
||||
*/
|
||||
static bool MarkViewportDirty(const Viewport *vp, int left, int top, int right, int bottom)
|
||||
static bool MarkViewportDirty(const Viewport &vp, int left, int top, int right, int bottom)
|
||||
{
|
||||
/* Rounding wrt. zoom-out level */
|
||||
right += (1 << vp->zoom) - 1;
|
||||
bottom += (1 << vp->zoom) - 1;
|
||||
right += (1 << vp.zoom) - 1;
|
||||
bottom += (1 << vp.zoom) - 1;
|
||||
|
||||
right -= vp->virtual_left;
|
||||
right -= vp.virtual_left;
|
||||
if (right <= 0) return false;
|
||||
|
||||
bottom -= vp->virtual_top;
|
||||
bottom -= vp.virtual_top;
|
||||
if (bottom <= 0) return false;
|
||||
|
||||
left = std::max(0, left - vp->virtual_left);
|
||||
left = std::max(0, left - vp.virtual_left);
|
||||
|
||||
if (left >= vp->virtual_width) return false;
|
||||
if (left >= vp.virtual_width) return false;
|
||||
|
||||
top = std::max(0, top - vp->virtual_top);
|
||||
top = std::max(0, top - vp.virtual_top);
|
||||
|
||||
if (top >= vp->virtual_height) return false;
|
||||
if (top >= vp.virtual_height) return false;
|
||||
|
||||
AddDirtyBlock(
|
||||
UnScaleByZoomLower(left, vp->zoom) + vp->left,
|
||||
UnScaleByZoomLower(top, vp->zoom) + vp->top,
|
||||
UnScaleByZoom(right, vp->zoom) + vp->left + 1,
|
||||
UnScaleByZoom(bottom, vp->zoom) + vp->top + 1
|
||||
UnScaleByZoomLower(left, vp.zoom) + vp.left,
|
||||
UnScaleByZoomLower(top, vp.zoom) + vp.top,
|
||||
UnScaleByZoom(right, vp.zoom) + vp.left + 1,
|
||||
UnScaleByZoom(bottom, vp.zoom) + vp.top + 1
|
||||
);
|
||||
|
||||
return true;
|
||||
|
@ -2075,10 +2072,9 @@ bool MarkAllViewportsDirty(int left, int top, int right, int bottom)
|
|||
bool dirty = false;
|
||||
|
||||
for (const Window *w : Window::Iterate()) {
|
||||
Viewport *vp = w->viewport;
|
||||
if (vp != nullptr) {
|
||||
assert(vp->width != 0);
|
||||
if (MarkViewportDirty(vp, left, top, right, bottom)) dirty = true;
|
||||
if (w->viewport != nullptr) {
|
||||
assert(w->viewport->width != 0);
|
||||
if (MarkViewportDirty(*w->viewport, left, top, right, bottom)) dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2247,11 +2243,11 @@ void SetSelectionRed(bool b)
|
|||
* @param sign the sign to check
|
||||
* @return true if the sign was hit
|
||||
*/
|
||||
static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y, const ViewportSign *sign)
|
||||
static bool CheckClickOnViewportSign(const Viewport &vp, int x, int y, const ViewportSign *sign)
|
||||
{
|
||||
bool small = (vp->zoom >= ZOOM_LVL_OUT_4X);
|
||||
int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, vp->zoom);
|
||||
int sign_height = ScaleByZoom(WidgetDimensions::scaled.fullbevel.top + GetCharacterHeight(small ? FS_SMALL : FS_NORMAL) + WidgetDimensions::scaled.fullbevel.bottom, vp->zoom);
|
||||
bool small = (vp.zoom >= ZOOM_LVL_OUT_4X);
|
||||
int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, vp.zoom);
|
||||
int sign_height = ScaleByZoom(WidgetDimensions::scaled.fullbevel.top + GetCharacterHeight(small ? FS_SMALL : FS_NORMAL) + WidgetDimensions::scaled.fullbevel.bottom, vp.zoom);
|
||||
|
||||
return y >= sign->top && y < sign->top + sign_height &&
|
||||
x >= sign->center - sign_half_width && x < sign->center + sign_half_width;
|
||||
|
@ -2265,15 +2261,15 @@ static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y, const Vie
|
|||
* @param y Y position of click
|
||||
* @return true if the sign was hit
|
||||
*/
|
||||
static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y)
|
||||
static bool CheckClickOnViewportSign(const Viewport &vp, int x, int y)
|
||||
{
|
||||
if (_game_mode == GM_MENU) return false;
|
||||
|
||||
x = ScaleByZoom(x - vp->left, vp->zoom) + vp->virtual_left;
|
||||
y = ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top;
|
||||
x = ScaleByZoom(x - vp.left, vp.zoom) + vp.virtual_left;
|
||||
y = ScaleByZoom(y - vp.top, vp.zoom) + vp.virtual_top;
|
||||
|
||||
Rect search_rect{ x - 1, y - 1, x + 1, y + 1 };
|
||||
search_rect = ExpandRectWithViewportSignMargins(search_rect, vp->zoom);
|
||||
search_rect = ExpandRectWithViewportSignMargins(search_rect, vp.zoom);
|
||||
|
||||
bool show_stations = HasBit(_display_opt, DO_SHOW_STATION_NAMES) && !IsInvisibilitySet(TO_SIGNS);
|
||||
bool show_waypoints = HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES) && !IsInvisibilitySet(TO_SIGNS);
|
||||
|
@ -2437,7 +2433,7 @@ void RebuildViewportKdtree()
|
|||
}
|
||||
|
||||
|
||||
static bool CheckClickOnLandscape(const Viewport *vp, int x, int y)
|
||||
static bool CheckClickOnLandscape(const Viewport &vp, int x, int y)
|
||||
{
|
||||
Point pt = TranslateXYToTileCoord(vp, x, y);
|
||||
|
||||
|
@ -2466,7 +2462,7 @@ static void PlaceObject()
|
|||
}
|
||||
|
||||
|
||||
bool HandleViewportClicked(const Viewport *vp, int x, int y)
|
||||
bool HandleViewportClicked(const Viewport &vp, int x, int y)
|
||||
{
|
||||
const Vehicle *v = CheckClickOnVehicle(vp, x, y);
|
||||
|
||||
|
@ -2529,7 +2525,7 @@ bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
|
|||
}
|
||||
}
|
||||
|
||||
Point pt = MapXYZToViewport(w->viewport, x, y, z);
|
||||
Point pt = MapXYZToViewport(*w->viewport, x, y, z);
|
||||
w->viewport->CancelFollow(*w);
|
||||
|
||||
if (w->viewport->dest_scrollpos_x == pt.x && w->viewport->dest_scrollpos_y == pt.y) return false;
|
||||
|
@ -3549,15 +3545,15 @@ void ResetObjectToPlace()
|
|||
SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
|
||||
}
|
||||
|
||||
Point GetViewportStationMiddle(const Viewport *vp, const Station *st)
|
||||
Point GetViewportStationMiddle(const Viewport &vp, const Station *st)
|
||||
{
|
||||
int x = TileX(st->xy) * TILE_SIZE;
|
||||
int y = TileY(st->xy) * TILE_SIZE;
|
||||
int z = GetSlopePixelZ(Clamp(x, 0, Map::SizeX() * TILE_SIZE - 1), Clamp(y, 0, Map::SizeY() * TILE_SIZE - 1));
|
||||
|
||||
Point p = RemapCoords(x, y, z);
|
||||
p.x = UnScaleByZoom(p.x - vp->virtual_left, vp->zoom) + vp->left;
|
||||
p.y = UnScaleByZoom(p.y - vp->virtual_top, vp->zoom) + vp->top;
|
||||
p.x = UnScaleByZoom(p.x - vp.virtual_left, vp.zoom) + vp.left;
|
||||
p.y = UnScaleByZoom(p.y - vp.virtual_top, vp.zoom) + vp.top;
|
||||
return p;
|
||||
}
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ void SetSelectionRed(bool);
|
|||
void DeleteWindowViewport(Window *w);
|
||||
void InitializeWindowViewport(Window *w, int x, int y, int width, int height, std::variant<TileIndex, VehicleID> focus, ZoomLevel zoom);
|
||||
Viewport *IsPtInWindowViewport(const Window *w, int x, int y);
|
||||
Point TranslateXYToTileCoord(const Viewport *vp, int x, int y, bool clamp_to_map = true);
|
||||
Point TranslateXYToTileCoord(const Viewport &vp, int x, int y, bool clamp_to_map = true);
|
||||
Point GetTileBelowCursor();
|
||||
void UpdateViewportPosition(Window *w, uint32_t delta_ms);
|
||||
|
||||
|
@ -35,7 +35,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window * w);
|
|||
void ConstrainAllViewportsZoom();
|
||||
Point GetTileZoomCenterWindow(bool in, Window * w);
|
||||
void FixTitleGameZoom(int zoom_adjust = 0);
|
||||
void HandleZoomMessage(Window *w, const Viewport *vp, WidgetID widget_zoom_in, WidgetID widget_zoom_out);
|
||||
void HandleZoomMessage(Window *w, const Viewport &vp, WidgetID widget_zoom_in, WidgetID widget_zoom_out);
|
||||
|
||||
/**
|
||||
* Zoom a viewport as far as possible in the given direction.
|
||||
|
@ -60,12 +60,12 @@ std::string *ViewportAddString(const DrawPixelInfo *dpi, const ViewportSign *sig
|
|||
void StartSpriteCombine();
|
||||
void EndSpriteCombine();
|
||||
|
||||
bool HandleViewportClicked(const Viewport *vp, int x, int y);
|
||||
bool HandleViewportClicked(const Viewport &vp, int x, int y);
|
||||
void SetRedErrorSquare(TileIndex tile);
|
||||
void SetTileSelectSize(int w, int h);
|
||||
void SetTileSelectBigSize(int ox, int oy, int sx, int sy);
|
||||
|
||||
void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom);
|
||||
void ViewportDoDraw(const Viewport &vp, int left, int top, int right, int bottom);
|
||||
|
||||
bool ScrollWindowToTile(TileIndex tile, Window *w, bool instant = false);
|
||||
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant = false);
|
||||
|
@ -93,7 +93,7 @@ inline void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset = 0)
|
|||
MarkTileDirtyByTile(tile, bridge_level_offset, TileHeight(tile));
|
||||
}
|
||||
|
||||
Point GetViewportStationMiddle(const Viewport *vp, const Station *st);
|
||||
Point GetViewportStationMiddle(const Viewport &vp, const Station *st);
|
||||
|
||||
struct Station;
|
||||
struct Waypoint;
|
||||
|
|
|
@ -140,7 +140,7 @@ public:
|
|||
{
|
||||
if (!gui_scope) return;
|
||||
/* Only handle zoom message if intended for us (msg ZOOM_IN/ZOOM_OUT) */
|
||||
HandleZoomMessage(this, this->viewport, WID_EV_ZOOM_IN, WID_EV_ZOOM_OUT);
|
||||
HandleZoomMessage(this, *this->viewport, WID_EV_ZOOM_IN, WID_EV_ZOOM_OUT);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -2425,16 +2425,16 @@ void NWidgetViewport::InitializeViewport(Window *w, std::variant<TileIndex, Vehi
|
|||
*/
|
||||
void NWidgetViewport::UpdateViewportCoordinates(Window *w)
|
||||
{
|
||||
Viewport *vp = w->viewport;
|
||||
if (vp != nullptr) {
|
||||
vp->left = w->left + this->pos_x;
|
||||
vp->top = w->top + this->pos_y;
|
||||
vp->width = this->current_x;
|
||||
vp->height = this->current_y;
|
||||
if (w->viewport == nullptr) return;
|
||||
|
||||
vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
|
||||
vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
|
||||
}
|
||||
Viewport &vp = *w->viewport;
|
||||
vp.left = w->left + this->pos_x;
|
||||
vp.top = w->top + this->pos_y;
|
||||
vp.width = this->current_x;
|
||||
vp.height = this->current_y;
|
||||
|
||||
vp.virtual_width = ScaleByZoom(vp.width, vp.zoom);
|
||||
vp.virtual_height = ScaleByZoom(vp.height, vp.zoom);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -2834,7 +2834,7 @@ static void MouseLoop(MouseClick click, int mousewheel)
|
|||
switch (click) {
|
||||
case MC_DOUBLE_LEFT:
|
||||
case MC_LEFT:
|
||||
if (HandleViewportClicked(vp, x, y)) return;
|
||||
if (HandleViewportClicked(*vp, x, y)) return;
|
||||
if (!w->flags.Test(WindowFlag::DisableVpScroll) &&
|
||||
_settings_client.gui.scroll_mode == VSM_MAP_LMB) {
|
||||
_scrolling_viewport = true;
|
||||
|
|
Loading…
Reference in New Issue