mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Return screenshot viewport instead of using out parameter.
parent
f57065dd41
commit
70b4beb8e7
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@ -189,34 +189,36 @@ static bool MakeSmallScreenshot(bool crashlog)
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* @param t Screenshot type
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* @param width the width of the screenshot, or 0 for current viewport width (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
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* @param height the height of the screenshot, or 0 for current viewport height (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
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* @param[out] vp Result viewport
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* @return Viewport
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*/
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void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32_t width, uint32_t height)
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static Viewport SetupScreenshotViewport(ScreenshotType t, uint32_t width = 0, uint32_t height = 0)
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{
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Viewport vp{};
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switch(t) {
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case SC_VIEWPORT:
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case SC_CRASHLOG: {
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assert(width == 0 && height == 0);
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Window *w = GetMainWindow();
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vp->virtual_left = w->viewport->virtual_left;
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vp->virtual_top = w->viewport->virtual_top;
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vp->virtual_width = w->viewport->virtual_width;
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vp->virtual_height = w->viewport->virtual_height;
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vp.virtual_left = w->viewport->virtual_left;
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vp.virtual_top = w->viewport->virtual_top;
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vp.virtual_width = w->viewport->virtual_width;
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vp.virtual_height = w->viewport->virtual_height;
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/* Compute pixel coordinates */
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vp->left = 0;
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vp->top = 0;
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vp->width = _screen.width;
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vp->height = _screen.height;
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vp->overlay = w->viewport->overlay;
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vp.left = 0;
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vp.top = 0;
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vp.width = _screen.width;
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vp.height = _screen.height;
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vp.overlay = w->viewport->overlay;
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break;
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}
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case SC_WORLD: {
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assert(width == 0 && height == 0);
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/* Determine world coordinates of screenshot */
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vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
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vp.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
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TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
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TileIndex south_tile{Map::Size() - 1};
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@ -226,43 +228,45 @@ void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32_t width, uin
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/* If there is a hill at the bottom don't create a large black area. */
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int reclaim_height_bottom = TilePixelHeight(south_tile);
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vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
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vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
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vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1;
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vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1;
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vp.virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
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vp.virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
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vp.virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp.virtual_left + 1;
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vp.virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp.virtual_top + 1;
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/* Compute pixel coordinates */
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vp->left = 0;
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vp->top = 0;
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vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
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vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
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vp->overlay = nullptr;
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vp.left = 0;
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vp.top = 0;
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vp.width = UnScaleByZoom(vp.virtual_width, vp.zoom);
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vp.height = UnScaleByZoom(vp.virtual_height, vp.zoom);
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vp.overlay = nullptr;
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break;
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}
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default: {
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vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;
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vp.zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;
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Window *w = GetMainWindow();
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vp->virtual_left = w->viewport->virtual_left;
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vp->virtual_top = w->viewport->virtual_top;
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vp.virtual_left = w->viewport->virtual_left;
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vp.virtual_top = w->viewport->virtual_top;
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if (width == 0 || height == 0) {
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vp->virtual_width = w->viewport->virtual_width;
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vp->virtual_height = w->viewport->virtual_height;
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vp.virtual_width = w->viewport->virtual_width;
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vp.virtual_height = w->viewport->virtual_height;
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} else {
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vp->virtual_width = width << vp->zoom;
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vp->virtual_height = height << vp->zoom;
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vp.virtual_width = width << vp.zoom;
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vp.virtual_height = height << vp.zoom;
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}
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/* Compute pixel coordinates */
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vp->left = 0;
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vp->top = 0;
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vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
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vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
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vp->overlay = nullptr;
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vp.left = 0;
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vp.top = 0;
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vp.width = UnScaleByZoom(vp.virtual_width, vp.zoom);
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vp.height = UnScaleByZoom(vp.virtual_height, vp.zoom);
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vp.overlay = nullptr;
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break;
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}
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}
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return vp;
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}
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/**
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@ -277,8 +281,7 @@ static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32_t width = 0, uint3
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auto provider = GetScreenshotProvider();
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if (provider == nullptr) return false;
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Viewport vp;
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SetupScreenshotViewport(t, &vp, width, height);
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Viewport vp = SetupScreenshotViewport(t, width, height);
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return provider->MakeImage(MakeScreenshotName(SCREENSHOT_NAME, provider->GetName()), LargeWorldCallback, &vp, vp.width, vp.height,
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BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
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@ -352,8 +355,7 @@ static void ScreenshotConfirmationCallback(Window *, bool confirmed)
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*/
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void MakeScreenshotWithConfirm(ScreenshotType t)
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{
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Viewport vp;
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SetupScreenshotViewport(t, &vp);
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Viewport vp = SetupScreenshotViewport(t);
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bool heightmap_or_minimap = t == SC_HEIGHTMAP || t == SC_MINIMAP;
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uint64_t width = (heightmap_or_minimap ? Map::SizeX() : vp.width);
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@ -23,7 +23,6 @@ enum ScreenshotType : uint8_t {
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SC_MINIMAP, ///< Minimap screenshot.
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};
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void SetupScreenshotViewport(ScreenshotType t, struct Viewport *vp, uint32_t width = 0, uint32_t height = 0);
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bool MakeHeightmapScreenshot(const char *filename);
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void MakeScreenshotWithConfirm(ScreenshotType t);
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bool MakeScreenshot(ScreenshotType t, const std::string &name, uint32_t width = 0, uint32_t height = 0);
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