frosch
|
20785c79fc
|
(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason.
|
2014-02-16 17:42:28 +00:00 |
rubidium
|
9f6b8aea49
|
(svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP)
|
2014-02-06 21:06:59 +00:00 |
rubidium
|
d05ff6e77b
|
(svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP)
|
2014-02-06 21:01:50 +00:00 |
rubidium
|
fcb122124b
|
(svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP)
|
2014-02-06 20:55:49 +00:00 |
rubidium
|
30a95966ec
|
(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
|
2014-02-06 20:42:09 +00:00 |
rubidium
|
c143ca729a
|
(svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table
|
2013-11-25 13:13:35 +00:00 |
rubidium
|
8e27031492
|
(svn r26051) -Fix: out of bounds access in CmdTownCargoGoal
|
2013-11-22 21:44:23 +00:00 |
frosch
|
9a41aefcc4
|
(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate.
|
2013-11-12 17:57:12 +00:00 |
frosch
|
cef342d57c
|
(svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate.
|
2013-10-30 10:01:49 +00:00 |
frosch
|
12b30103b1
|
(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town.
|
2013-10-28 10:55:34 +00:00 |
zuu
|
dfb5663313
|
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
|
2013-10-12 22:07:58 +00:00 |
frosch
|
6a0439a789
|
(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
|
2013-10-12 16:33:19 +00:00 |
frosch
|
35d7e8bca4
|
(svn r25833) -Codechange: Move ObjectType from map array into pool item.
|
2013-10-12 16:30:42 +00:00 |
zuu
|
ffec9b41e8
|
(svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game
|
2013-09-21 15:09:00 +00:00 |
zuu
|
67ab3108d6
|
(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns
|
2013-09-19 18:48:05 +00:00 |
frosch
|
87fae6ba57
|
(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN.
|
2013-04-03 20:24:10 +00:00 |
planetmaker
|
c24374f99c
|
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
|
2013-01-08 22:46:42 +00:00 |
alberth
|
732e073261
|
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
|
2012-12-01 13:12:39 +00:00 |
frosch
|
6c2e201133
|
(svn r24391) -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction.
|
2012-07-09 19:43:22 +00:00 |
frosch
|
95d3d6fdef
|
(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
|
2012-05-26 14:16:45 +00:00 |
frosch
|
8dc553a039
|
(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
|
2012-05-26 14:16:38 +00:00 |
frosch
|
ec91dc5ffc
|
(svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich)
|
2012-05-26 14:16:23 +00:00 |
frosch
|
a8c88f43b6
|
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
|
2012-05-26 14:16:03 +00:00 |
frosch
|
a0be398da9
|
(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
|
2012-05-26 14:15:57 +00:00 |
frosch
|
477a09d13e
|
(svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights.
|
2012-05-06 11:38:52 +00:00 |
frosch
|
cc1e4ca5ad
|
(svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs.
|
2012-04-26 21:04:18 +00:00 |
rubidium
|
41e5c839e0
|
(svn r24179) -Codechange: move some variables of Town to TownCache
|
2012-04-25 20:50:13 +00:00 |
alberth
|
0d74c074dd
|
(svn r24105) -Feature: Be more careful with the population of a small town while placing a statue.
|
2012-04-08 17:30:20 +00:00 |
alberth
|
2911732841
|
(svn r24104) -Codechange: Output the resulting tile through the user data.
|
2012-04-08 17:29:00 +00:00 |
alberth
|
a01948dbf3
|
(svn r24103) -Codechange: Handle clear tiles separately from house tiles.
|
2012-04-08 17:27:47 +00:00 |
alberth
|
c876d18320
|
(svn r24102) -Codechange: Refactor tile clearability test out of the statue callback.
|
2012-04-08 17:26:59 +00:00 |
alberth
|
f607538882
|
(svn r24101) -Codechange: Reverse a condition for increased readability.
|
2012-04-08 17:26:01 +00:00 |
rubidium
|
c8ce0faca4
|
(svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails
|
2012-03-25 18:19:21 +00:00 |
frosch
|
5486e05f65
|
(svn r23953) -Fix [FS#5062]: When the population of a town changes the town view might even have to change size due to different cargo requirements.
|
2012-02-15 21:34:58 +00:00 |
frosch
|
2458a29fd0
|
(svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during map generation.
|
2012-01-17 18:46:09 +00:00 |
rubidium
|
6d6be50ae0
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
2012-01-03 21:32:51 +00:00 |
truebrain
|
ad48ab9237
|
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
|
2011-12-19 21:00:55 +00:00 |
truebrain
|
77b7366c29
|
(svn r23622) -Add: a set of events to trigger in a GameScript
|
2011-12-19 20:59:36 +00:00 |
truebrain
|
afcf07ac8a
|
(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only)
|
2011-12-19 20:59:19 +00:00 |
truebrain
|
5ff98b45c1
|
(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)
|
2011-12-19 20:57:51 +00:00 |
rubidium
|
3d88c74389
|
(svn r23526) -Codechange: unify cargos vs cargoes
|
2011-12-15 21:56:00 +00:00 |
rubidium
|
2bf0fc3c5c
|
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
|
2011-12-10 15:16:58 +00:00 |
rubidium
|
58423b26d1
|
(svn r23474) -Codechange: move the declaration error related functions to error.h
|
2011-12-10 13:54:10 +00:00 |
terkhen
|
de0bf0663a
|
(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.
|
2011-12-03 22:23:10 +00:00 |
terkhen
|
59d8b0204f
|
(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
|
2011-12-03 22:21:27 +00:00 |
truebrain
|
98103121d4
|
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
|
2011-11-29 23:15:35 +00:00 |
rubidium
|
04c40aa04d
|
(svn r23342) -Fix (r23300): for arctic and desert towns you were required to deliver more than 4 billion units, instead of one or more units
|
2011-11-27 11:42:52 +00:00 |
truebrain
|
7ff6daee80
|
(svn r23323) -Fix: when you fund a town, it should grow; goals reached or not
|
2011-11-25 11:35:15 +00:00 |
peter1138
|
3e1d070413
|
(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.
|
2011-11-24 17:37:20 +00:00 |
truebrain
|
e30256692f
|
(svn r23303) -Add: economy.fund_buildings, to disallow funding buildings
|
2011-11-23 16:10:18 +00:00 |
truebrain
|
f906ebd2a5
|
(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
|
2011-11-23 16:07:14 +00:00 |
truebrain
|
229e572663
|
(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
|
2011-11-23 16:05:19 +00:00 |
michi_cc
|
6548ec6e9e
|
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
|
2011-11-15 20:47:53 +00:00 |
rubidium
|
d4e1efc78b
|
(svn r23183) -Codechange: merge BRIBE_FAILED and BRIBE_FAILED_2 messages (monoid)
|
2011-11-10 18:09:09 +00:00 |
yexo
|
6a272233b3
|
(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
|
2011-11-08 17:37:32 +00:00 |
frosch
|
30874b5e81
|
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
|
2011-11-08 17:26:49 +00:00 |
frosch
|
d8f8909f85
|
(svn r23142) -Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts.
|
2011-11-08 17:24:43 +00:00 |
rubidium
|
2a2c102b0b
|
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
|
2011-11-04 11:52:19 +00:00 |
rubidium
|
459c9523e8
|
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
|
2011-11-04 11:36:10 +00:00 |
rubidium
|
19eabdba2c
|
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
|
2011-11-04 11:30:37 +00:00 |
rubidium
|
a8c4efcff4
|
(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT from the station/object building code
|
2011-11-04 10:31:13 +00:00 |
rubidium
|
1dc685aeea
|
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
|
2011-11-04 10:30:10 +00:00 |
rubidium
|
69162621d8
|
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
|
2011-11-04 10:25:58 +00:00 |
rubidium
|
ecbc56a677
|
(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
|
2011-11-04 10:23:48 +00:00 |
rubidium
|
2ed0f93bfb
|
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
|
2011-11-04 10:22:27 +00:00 |
rubidium
|
7757a2ed40
|
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
|
2011-11-04 10:18:13 +00:00 |
rubidium
|
07cb2fd9a8
|
(svn r23082) -Fix: account for snow line table when determining the snow line for building houses
|
2011-11-02 22:09:07 +00:00 |
yexo
|
40d5419cd2
|
(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
|
2011-09-11 11:47:18 +00:00 |
terkhen
|
b0439aff59
|
(svn r22899) -Add: Allow towns to build bridges over canals and rivers.
|
2011-09-06 13:32:37 +00:00 |
michi_cc
|
9c73f15cde
|
(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal.
|
2011-08-22 12:41:24 +00:00 |
rubidium
|
4c030468e1
|
(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge
|
2011-08-22 11:47:15 +00:00 |
frosch
|
ae8f53a403
|
(svn r22706) -Cleanup: A loop is no loop, if it never iterates.
|
2011-07-31 09:42:05 +00:00 |
rubidium
|
059d43fca8
|
(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests
|
2011-07-30 12:17:46 +00:00 |
terkhen
|
a619ad3789
|
(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
|
2011-06-12 20:50:03 +00:00 |
frosch
|
474b4799e8
|
(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
|
2011-05-21 11:26:37 +00:00 |
alberth
|
28092366ec
|
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
|
2011-05-14 18:35:40 +00:00 |
smatz
|
756cc6cf65
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
2011-02-19 23:05:47 +00:00 |
terkhen
|
c36a22ba72
|
(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.
|
2011-02-15 13:27:41 +00:00 |
rubidium
|
ece59dc0d1
|
(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
|
2011-02-12 18:45:05 +00:00 |
rubidium
|
2d4d43d00c
|
(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
|
2011-02-12 18:41:24 +00:00 |
rubidium
|
bc3ce1e53b
|
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
|
2011-02-07 22:37:22 +00:00 |
terkhen
|
a4b08dddd1
|
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
|
2011-02-05 13:46:09 +00:00 |
rubidium
|
7efd7e19ed
|
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
|
2011-01-18 22:31:06 +00:00 |
yexo
|
703ff560c1
|
(svn r21664) -Add: [NoAI] AIEventTownFounded
|
2010-12-29 23:44:39 +00:00 |
rubidium
|
5c9c3f1acf
|
(svn r21414) -Codechange: limit town name by amount of characters, not bytes
|
2010-12-05 22:25:21 +00:00 |
rubidium
|
cf61c2f11f
|
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
|
2010-12-05 22:24:50 +00:00 |
frosch
|
55d604e60d
|
(svn r21291) -Fix: Treat objects on water like water in more cases.
|
2010-11-21 18:39:12 +00:00 |
terkhen
|
1fe2ce42ca
|
(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
|
2010-11-14 16:13:07 +00:00 |
alberth
|
43f807a918
|
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
2010-11-13 09:45:20 +00:00 |
yexo
|
9a07ebc382
|
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
2010-10-28 11:10:12 +00:00 |
smatz
|
77fe95f552
|
(svn r20860) -Cleanup: remove some unused functions and variables
|
2010-10-01 16:42:28 +00:00 |
frosch
|
3fb7f5aa87
|
(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
|
2010-09-13 19:45:39 +00:00 |
frosch
|
f0783d7e72
|
(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
|
2010-09-12 19:40:47 +00:00 |
frosch
|
b249046364
|
(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
|
2010-09-12 18:28:51 +00:00 |
terkhen
|
efef4becbd
|
(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
|
2010-09-01 19:00:32 +00:00 |
terkhen
|
c6db763781
|
(svn r20710) -Codechange: Clarify the name of some town generation variables.
|
2010-09-01 18:52:27 +00:00 |
rubidium
|
30f2afac9b
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
2010-08-26 22:01:16 +00:00 |
rubidium
|
ddf1510a23
|
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
|
2010-08-26 17:01:17 +00:00 |
smatz
|
d28985fe8e
|
(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
|
2010-08-18 15:22:40 +00:00 |
rubidium
|
89b2b9370a
|
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
|
2010-08-13 12:45:26 +00:00 |
rubidium
|
c5ec910980
|
(svn r20481) -Fix: statues were not removed when towns would be removed
|
2010-08-13 11:58:45 +00:00 |
rubidium
|
a7beb897e2
|
(svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
|
2010-08-13 11:57:59 +00:00 |
rubidium
|
089fc97387
|
(svn r20473) -Codechange: pass Town instead of TownID to BuildObject
|
2010-08-12 19:18:58 +00:00 |
frosch
|
b8c401f644
|
(svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
|
2010-08-12 14:20:02 +00:00 |
rubidium
|
3da3d131c6
|
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
|
2010-08-08 10:59:30 +00:00 |
rubidium
|
412bb37f59
|
(svn r20409) -Codechange: reduce the number of includes needed by newgrf.h
|
2010-08-08 09:07:40 +00:00 |
rubidium
|
6d6939f844
|
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
|
2010-08-07 21:03:38 +00:00 |
rubidium
|
3bfe26c69d
|
(svn r20337) -Codechange: unify the construction of objects on the map
|
2010-08-03 08:58:12 +00:00 |
terkhen
|
7a6df202d0
|
(svn r20323) -Codechange: Move Delete town code to a command.
|
2010-08-02 21:07:23 +00:00 |
terkhen
|
ca0751adb8
|
(svn r20322) -Codechange: Move Expand town code to a command.
|
2010-08-02 21:06:06 +00:00 |
alberth
|
0e900039f3
|
(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition.
|
2010-08-02 20:47:27 +00:00 |
frosch
|
4bd32799f1
|
(svn r20286) -Codechange: Unify end of doxygen comments.
|
2010-08-01 19:44:49 +00:00 |
frosch
|
ed4f806f1d
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
2010-08-01 19:22:34 +00:00 |
alberth
|
dc6ed2c2c0
|
(svn r20279) -Doc: Doxygen additions/improvements.
|
2010-08-01 17:45:53 +00:00 |
alberth
|
a825b4fa5f
|
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
|
2010-07-31 21:02:56 +00:00 |
terkhen
|
4f9b49653b
|
(svn r20227) -Fix [FS#3985]: Don't spend cash when building a statue fails.
|
2010-07-27 16:40:16 +00:00 |
alberth
|
be6c058424
|
(svn r20211) -Codechange: Indented code should have curly braces around it.
|
2010-07-24 10:14:39 +00:00 |
rubidium
|
b8487afe54
|
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
|
2010-07-19 17:28:27 +00:00 |
michi_cc
|
a75583bbb6
|
(svn r20048) -Feature: Add a setting to forbid towns building level crossings.
|
2010-07-02 16:34:07 +00:00 |
michi_cc
|
ffdbb7ec81
|
(svn r20047) -Fix (rUnknown): Towns were not able to build level crossings when using original or better town layout.
|
2010-07-02 16:34:03 +00:00 |
frosch
|
1d3adb2b66
|
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
|
2010-06-05 12:16:12 +00:00 |
frosch
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9db3cde73a
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(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
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2010-05-31 20:22:57 +00:00 |
frosch
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910aade284
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
frosch
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7795303227
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(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
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2010-05-01 13:01:21 +00:00 |
rubidium
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f56ebd81c3
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(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables
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2010-04-24 13:39:11 +00:00 |
frosch
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75d4bc947d
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
smatz
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0ef33548c2
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(svn r19614) -Codechange: "it's" => "its" where appropriate
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2010-04-12 14:12:47 +00:00 |
alberth
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073f627930
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(svn r19482) -Doc: Doxygen additions/updates.
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2010-03-20 15:23:26 +00:00 |
alberth
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7ef97932d9
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(svn r19479) -Codechange: Test range of town size and layout instead of against the current last value.
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2010-03-20 10:59:06 +00:00 |
alberth
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e89f154c0d
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(svn r19478) -Codechange: Resolve TS_ prefix clash between TileSource and TownSize enums.
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2010-03-20 10:55:08 +00:00 |
alberth
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6b6ff9c52b
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(svn r19400) -Codechange: CheckforTownRating returns a CommandCost.
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2010-03-13 15:33:07 +00:00 |
yexo
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404df87b1f
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(svn r19295) -Codechange: introduce wrapper functions for GRFConfig::name/info
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2010-02-28 20:28:08 +00:00 |
alberth
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566f87b2de
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(svn r19279) -Codechange: CheckIfAuthorityAllowsNewStation() returns CommandCost.
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2010-02-27 17:42:55 +00:00 |
alberth
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2ac558494c
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(svn r19272) -Doc: successfull -> successful.
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2010-02-27 12:29:44 +00:00 |
smatz
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f051066bc4
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(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit
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2010-02-24 14:46:15 +00:00 |
rubidium
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4d93b704d9
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(svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions
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2010-01-18 22:57:21 +00:00 |
rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
rubidium
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31b325baaf
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(svn r18715) -Codechange: make StationFinder a subclass of TileArea
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2010-01-04 18:12:10 +00:00 |
rubidium
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ee3a44e74f
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(svn r18567) -Fix [FS#2613]: [NewGRF] House property 15 did not work
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2009-12-20 14:53:32 +00:00 |
smatz
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a62f16c86d
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(svn r18550) -Fix (r18281): show expected price of town construction even when the company doesn't have enough money
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2009-12-19 21:42:19 +00:00 |
rubidium
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a68849fb56
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(svn r18415) -Fix [FS#3332]: on slopes the original and better road layouts did not check their minimum distance requirements
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2009-12-06 16:14:13 +00:00 |
smatz
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421a24001c
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(svn r18302) -Fix [FS#3328](r18281): city size multiplier was ignored when generating new game
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2009-11-26 22:04:11 +00:00 |
frosch
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830231e2bd
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(svn r18283) -Feature: [NewGRF] Add new price bases for removing industries, building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
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2009-11-24 22:15:42 +00:00 |
smatz
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f0c64208cf
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(svn r18281) -Feature: founding towns in-game (based on work by Belugas, TheJosh, GeekToo, Terkhen and others)
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2009-11-24 21:18:11 +00:00 |
smatz
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47660b984b
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(svn r18110) -Codechange [FS#3316]: search for stations nearby only once per producer (instead of once pre produced cargo type) (fonsinchen)
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2009-11-15 21:06:13 +00:00 |
rubidium
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c2221885f4
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(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
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2009-11-09 09:59:35 +00:00 |
frosch
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ba1fc280e3
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(svn r18005) -Codechange: Convert the Prices struct into an array and an enum.
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2009-11-07 22:47:54 +00:00 |
alberth
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44aacfc59f
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(svn r17928) -Codechange: ShowErrorMessage() now takes the summary string before the details string.
Gentlemen, swap your string parameters.
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2009-10-31 19:46:51 +00:00 |
rubidium
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d6cded5380
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(svn r17693) -Cleanup: remove some unneeded includes
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2009-10-04 17:16:41 +00:00 |
smatz
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8f45efa8dd
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(svn r17615) -Fix (r17612): town sign could be glitchy when creating town with custom name (Terkhen)
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2009-09-22 18:55:15 +00:00 |