mirror of https://github.com/OpenTTD/OpenTTD
(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason.
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@ -1913,7 +1913,6 @@ bool GenerateTowns(TownLayout layout)
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/* Clear the caches regularly, otherwise it will only be done
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* at the end of the whole cycle when OpenTTD has allocated
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* lots and lots of memory for these essentially caches. */
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ClearPersistentStorageChanges(true);
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Layouter::ReduceLineCache();
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}
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