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Niels Martin Hansen b902e01e10 Change #6685: Replace Win32 music driver with one not depending on MCI
MCI MIDI is poorly supported on newer versions of Windows and can cause large
delays at the beginning of tracks.

The new driver is based on a from-scratch reader for Standard MIDI Files. This
should be re-usable in other music drivers too, and can allow for finer control
of playback in general.

It also provides a better framework for reading MIDI data from other formats
than just SMF.
2018-05-01 22:29:53 +02:00
..
3rdparty (svn r27896) -Fix: some warnings 2017-08-20 21:04:21 +00:00
ai (svn r27993) -Change: Heading for 1.9 now 2018-03-14 19:36:41 +00:00
blitter Fix: [OSX] Remove some OSX compiler warnings on newer SDKs/compilers. 2018-04-10 23:30:01 +02:00
core Fix 0165fe1: Native OSX doesn't have a __BYTE_ORDER macro but defines a differently named macro. 2018-04-30 23:57:28 +02:00
depend (svn r26060) -Fix: do not let depend overrun its buffers when paths are extremely (and unlikely) long 2013-11-23 13:16:45 +00:00
game Fix: Typo in game.hpp 2018-04-23 23:14:23 +02:00
lang Update: Translations from eints 2018-04-30 19:45:40 +02:00
linkgraph (svn r27887) -Cleanup: Remove unused/unimplemented prototype (adf88) 2017-07-11 19:34:21 +00:00
misc (svn r27379) -Codechange: Do not throw in the destructors of ScriptTest/ExecMode. 2015-08-10 20:04:31 +00:00
music Change #6685: Replace Win32 music driver with one not depending on MCI 2018-05-01 22:29:53 +02:00
network Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
os Remove: WinCE support 2018-04-29 15:32:16 +02:00
pathfinder Codechange: Use TileAddBy(Diag)Dir when possible. 2018-04-30 18:55:04 +02:00
saveload Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
script Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
settingsgen (svn r26506) -Codechange: replace most of vsnprintf with vseprintf 2014-04-24 19:51:45 +00:00
sound Codechange: [OSX] Use 10.6+ APIs to initialise audio when available. 2018-04-10 23:30:01 +02:00
spriteloader (svn r27004) -Codechange: Make GUI size apply to (sprite-font) text as well. 2014-10-12 20:43:25 +00:00
strgen (svn r27759) -Fix: strgen compilation 2017-02-26 20:10:41 +00:00
table Add: Replace independment map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling. (#6756) 2018-04-28 22:27:14 +01:00
thread Remove: NO_DEBUG_MESSAGES was only read and setting it broke compilation (#6703) 2018-04-11 22:07:21 +02:00
video Fix 74b7f0a: [OSX] Mouse cursor getting occasionally stuck. 2018-04-30 23:57:28 +02:00
widgets Fix: Spelling errors (#6769) 2018-04-30 18:52:32 +02:00
aircraft.h Fix: Spelling errors (#6769) 2018-04-30 18:52:32 +02:00
aircraft_cmd.cpp Fix: Spelling errors (#6769) 2018-04-30 18:52:32 +02:00
aircraft_gui.cpp (svn r27689) -Fix: MSVC warnings. 2016-12-10 14:33:58 +00:00
airport.cpp (svn r27908) -Codechange: Mark airport tile tables and FTAs "const" to be sure that they are really constant 2017-08-31 06:55:38 +00:00
airport.h (svn r25841) -Codechange: Use NUM_AIRPORTTILES_PER_GRF instead of NUM_AIRPORTTILES to properly distinguish limits per NewGRF and limits of the pool. 2013-10-12 16:34:59 +00:00
airport_gui.cpp (svn r27163) -Fix [FS#6204]: Toolbars were not invalidated when changing max-vehicles settings. (adf88) 2015-02-22 15:26:27 +00:00
animated_tile.cpp Codechange: Use a SmallVec for the animated tile list instead of replicating most of the logic. 2018-04-15 20:49:29 +02:00
animated_tile_func.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
articulated_vehicles.cpp (svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq. 2016-10-16 14:57:56 +00:00
articulated_vehicles.h (svn r24029) -Change: [NoAI] make AIEngine::IsArticulated return true if the articulated callback flag is set, don't try to run the callback. 2012-03-14 20:49:54 +00:00
autoreplace.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
autoreplace_base.h (svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor) 2012-04-17 19:44:02 +00:00
autoreplace_cmd.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
autoreplace_func.h (svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor) 2012-04-17 19:44:02 +00:00
autoreplace_gui.cpp (svn r27683) -Change: Rearrange the autoreplace GUI for trains, and do not filter it by railtype by default. 2016-12-08 20:21:39 +00:00
autoreplace_gui.h
autoreplace_type.h
autoslope.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
base_consist.cpp (svn r27280) -Fix (r24998): Cloning/autoreplace/autorenew did not copy custom service intervals. (Johnnei) 2015-05-11 16:40:06 +00:00
base_consist.h (svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag appropriately on creation (peter1138) 2013-02-14 17:24:55 +00:00
base_media_base.h Fix: Warning about base set template instantiations with clang 2018-04-21 16:28:50 +02:00
base_media_func.h Fix: Warning about base set template instantiations with clang 2018-04-21 16:28:50 +02:00
base_station_base.h (svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL. 2013-11-24 14:41:19 +00:00
bmp.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
bmp.h
bootstrap_gui.cpp Cleanup: Use new filename for README file. (#6738) 2018-04-21 11:05:38 +02:00
bridge.h
bridge_gui.cpp (svn r26960) -Codechange: Draw sort button symbols as sprites, and pad sort buttons with non-static width. 2014-10-05 11:20:02 +00:00
bridge_map.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
bridge_map.h (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 2014-09-21 11:24:51 +00:00
build_vehicle_gui.cpp (svn r27799) -Add: Display aircraft type in buy window (patch by Samu) 2017-03-18 20:46:15 +00:00
cargo_type.h (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says 2012-01-20 20:18:19 +00:00
cargoaction.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
cargoaction.h (svn r26108) -Codechange: some coding style (whitespace) 2013-11-25 14:30:22 +00:00
cargomonitor.cpp (svn r26685) -Fix: Tighten parameter bound checks on GSCargoMonitor functions, and return -1 on out-of-bound parameters. 2014-07-12 17:04:14 +00:00
cargomonitor.h (svn r26685) -Fix: Tighten parameter bound checks on GSCargoMonitor functions, and return -1 on out-of-bound parameters. 2014-07-12 17:04:14 +00:00
cargopacket.cpp (svn r26575) -Change [FS#5995]: Add an assert to catch underflowing action counts. 2014-05-11 12:49:51 +00:00
cargopacket.h (svn r26660) -Fix: CargoPacket::SourceStation() returns a StationID. 2014-06-21 19:52:52 +00:00
cargotype.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
cargotype.h (svn r24915) -Fix: Several out-of-bounds reads 2013-01-14 21:16:56 +00:00
cheat.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
cheat_func.h
cheat_gui.cpp (svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects. 2015-03-07 18:27:01 +00:00
cheat_type.h (svn r26887) -Add: cheat for changing the height level (mostly due to the mess with changing snow levels and such) 2014-09-21 12:39:24 +00:00
clear_cmd.cpp (svn r27657) -Change: Replace another occurence of the ancient tilehash function with the newer one. This time to make rough land appear more random. 2016-10-02 13:41:56 +00:00
clear_func.h
clear_map.h (svn r27037) -Fix [FS#6150] (r26878): m6 was moved from Tile To TileExtended, but it wasn't properly removed from Tile (patch by Juanjo) 2014-10-23 17:13:44 +00:00
cmd_helper.h (svn r23742) -Revert (r23735): for some reason gcc-trunk is more picky than basically everything else :( 2012-01-03 21:58:26 +00:00
command.cpp Feature: GS methods to scroll viewport for players (#6745) 2018-04-24 19:19:00 +02:00
command_func.h (svn r27571) -Codechange: Consistent naming for command callbacks which play a sound effect. 2016-05-22 10:07:48 +00:00
command_type.h Feature: GS methods to scroll viewport for players (#6745) 2018-04-24 19:19:00 +02:00
company_base.h (svn r27757) -Change: Make StringID 32bit. 2017-02-26 19:41:14 +00:00
company_cmd.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
company_func.h (svn r24996) -Change: Apply default service interval changes to vehicles without custom interval (peter1138) 2013-02-14 17:08:56 +00:00
company_gui.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
company_gui.h
company_manager_face.h (svn r27975) -Fix (r8969) [FS#6642]: Missing one hair style. 2018-03-11 07:16:58 +00:00
company_type.h (svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium) 2011-12-19 20:50:36 +00:00
console.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
console_cmds.cpp (svn r27914) -Fix/Feature: 'unban' console command - fix invalid help text and be more verbose 2017-09-10 14:03:29 +00:00
console_func.h
console_gui.cpp (svn r26538) -Codechange: remove double accounting of the drivers 2014-04-28 21:06:51 +00:00
console_gui.h
console_internal.h (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
console_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
cpu.cpp Remove: WinCE support 2018-04-29 15:32:16 +02:00
cpu.h (svn r26207) -Codechange: move the CPUID flag detection into cpu.cpp 2014-01-02 18:52:54 +00:00
crashlog.cpp Add: List recent news messages in crashlog output 2018-04-13 22:08:13 +02:00
crashlog.h Add: List recent news messages in crashlog output 2018-04-13 22:08:13 +02:00
currency.cpp (svn r26989) -Change [FS#6135]: Introduction of Euro in Lithuania is 2015 (devastator) 2014-10-10 23:07:59 +00:00
currency.h (svn r25076) -Add [FS#5212]: Georgian Lari and Iranian Rial as currencies 2013-03-09 16:31:56 +00:00
date.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
date_func.h
date_gui.cpp (svn r26657) -Add [FS#6047]: Days in dates are not represented by ordinal numbers in all languages 2014-06-20 20:57:32 +00:00
date_gui.h
date_type.h (svn r25260) -Codechange: occasionally clear dead links and compress link graphs (fonsinchen) 2013-05-19 14:26:14 +00:00
debug.cpp Remove: WinCE support 2018-04-29 15:32:16 +02:00
debug.h Remove: NO_DEBUG_MESSAGES was only read and setting it broke compilation (#6703) 2018-04-11 22:07:21 +02:00
dedicated.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
depot.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
depot_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
depot_cmd.cpp (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
depot_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
depot_gui.cpp (svn r27938) -Fix (r27899): When scrolling in the train depot, also scroll the tile separators. 2017-12-10 13:48:49 +00:00
depot_map.h (svn r26692) -Fix [FS#6059]: Ordering a vehicle to a competitor's rail waypoint displayed an error message. Ignore the click as is done for the other order types to competitor's stuff. (Juanjo) 2014-07-16 20:56:39 +00:00
depot_type.h
direction_func.h (svn r27422) -Fix [FS#6341]: Aircraft picked the wrong airport entry point, if airports were rotated by 180 degree. (marcole) 2015-10-30 16:20:00 +00:00
direction_type.h (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
disaster_vehicle.cpp (svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites. 2016-10-16 14:59:44 +00:00
disaster_vehicle.h (svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111) 2014-09-21 11:12:42 +00:00
dock_gui.cpp (svn r27577) -Fix [FS#6386]: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen. (Eearslya) 2016-05-22 10:52:02 +00:00
driver.cpp (svn r26539) -Fix [FS#5994]: [Windows] Crash due to assuming (formerly) _video_driver is being set before the operating system has time to perform the first "paint" callback 2014-04-28 21:09:19 +00:00
driver.h (svn r26538) -Codechange: remove double accounting of the drivers 2014-04-28 21:06:51 +00:00
economy.cpp (svn r27981) -Change [FS#6679]: Check companies for bankruptcy before subtracting reoccuring monthly costs. (Samu) 2018-03-11 12:46:05 +00:00
economy_base.h (svn r25011) -Codechange: allow vehicle transfer and profit text effects to be shown at the same time (fonsinchen) 2013-02-17 14:50:54 +00:00
economy_func.h (svn r24565) -Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION. 2012-10-01 19:31:55 +00:00
economy_type.h Fix: Spelling errors (#6769) 2018-04-30 18:52:32 +02:00
effectvehicle.cpp (svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites. 2016-10-16 14:59:44 +00:00
effectvehicle_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
effectvehicle_func.h
elrail.cpp (svn r27812) -Fix: Road tunnel/bridge heads have no trackbits wrt catenary drawing 2017-03-20 17:57:24 +00:00
elrail_func.h (svn r27676) -Codechange: Rename catenary functions, so that they refer unambiguously to either RoadCatenary or RailCatenary. 2016-11-05 11:53:03 +00:00
engine.cpp (svn r27797) -Add: Display aircraft type in its vehicle window (patch by Samu) 2017-03-18 20:43:43 +00:00
engine_base.h (svn r27797) -Add: Display aircraft type in its vehicle window (patch by Samu) 2017-03-18 20:43:43 +00:00
engine_func.h (svn r26849) -Fix[FS#6113]: Better display of refit information in articulated vehicles. 2014-09-18 19:53:22 +00:00
engine_gui.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
engine_gui.h (svn r26804) -Feature: Allow hiding of non-interesting engines in the build vehicle GUI. 2014-09-07 16:14:06 +00:00
engine_type.h (svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites. 2016-10-16 14:59:44 +00:00
error.h (svn r26241) -Codechange: Remember the GRFFile which filled the TextRefStack in the TextRefStack. 2014-01-12 18:00:39 +00:00
error_gui.cpp (svn r27307) -Fix [FS#6259]: Error message window with manager face failed with GUI zoom. (Johnnei) 2015-06-20 12:57:34 +00:00
fileio.cpp Remove: WinCE support 2018-04-29 15:32:16 +02:00
fileio_func.h (svn r26489) -Codechange: properly account for the end of buffers in the file io code instead of assuming MAX_PATH is okay 2014-04-23 21:23:21 +00:00
fileio_type.h (svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit. 2016-09-04 16:06:50 +00:00
fios.cpp Remove: WinCE support 2018-04-29 15:32:16 +02:00
fios.h (svn r27729) -Codechange: Do not count static NewGRF when checking for the maximum number of NewGRFs in a game. 2017-01-14 13:12:49 +00:00
fios_gui.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
fontcache.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
fontcache.h (svn r27004) -Codechange: Make GUI size apply to (sprite-font) text as well. 2014-10-12 20:43:25 +00:00
fontdetection.cpp Codechange: [OSX] Use 10.6+ APIs to get the path for a font where available. 2018-04-10 23:30:01 +02:00
fontdetection.h (svn r25450) -Fix: compilation without freetype 2013-06-23 18:32:02 +00:00
gamelog.cpp (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
gamelog.h Remove: WinCE support 2018-04-29 15:32:16 +02:00
gamelog_internal.h
genworld.cpp (svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR) 2016-10-30 17:29:33 +00:00
genworld.h (svn r27231) -Codechange: Replace magic numbers for the smoothness setting (chillcore) 2015-04-11 18:45:18 +00:00
genworld_gui.cpp (svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType. 2016-09-04 12:57:43 +00:00
gfx.cpp Remove: WinCE support 2018-04-29 15:32:16 +02:00
gfx_func.h (svn r27829) -Fix (r27821): Occasional crash caused by mixing int/uint arithmetic. 2017-03-25 23:19:41 +00:00
gfx_layout.cpp Add: {PUSH_COLOUR} and {POP_COLOUR} control codes to handle switching colours. (#6737) 2018-04-19 19:33:21 +01:00
gfx_layout.h Add: {PUSH_COLOUR} and {POP_COLOUR} control codes to handle switching colours. (#6737) 2018-04-19 19:33:21 +01:00
gfx_type.h (svn r27628) -Codechange: Prepare for drawing cursors consisting of multiple sprites. 2016-08-15 18:33:08 +00:00
gfxinit.cpp Cleanup: Use new filename for README file. (#6738) 2018-04-21 11:05:38 +02:00
gfxinit.h
goal.cpp Feature: Add GS method to question a single client (#6748) 2018-04-28 17:37:59 +02:00
goal_base.h (svn r25299) -Feature: Allow more concurrent goals in a game 2013-05-27 21:59:11 +00:00
goal_gui.cpp (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
goal_type.h (svn r26012) -Add: new goal type that show a story page when clicked 2013-11-16 17:41:57 +00:00
graph_gui.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
graph_gui.h
ground_vehicle.cpp (svn r26702) -Fix [FS#6067]: integer overflows in acceleration code causing either too low acceleration or too large acceleration 2014-07-22 19:46:10 +00:00
ground_vehicle.hpp (svn r26888) -Codechange: use ints for some z-levels of vehicles (ic111) 2014-09-21 12:44:38 +00:00
group.h (svn r26450) -Feature: Hierarchical vehicle subgroups. 2014-04-08 21:09:06 +00:00
group_cmd.cpp (svn r27090) -Codechange [FS#5976]: Simplify some hierarchical groups code. (Juanjo) 2014-12-24 16:49:57 +00:00
group_gui.cpp (svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (mtm, JGR) 2017-03-24 07:33:31 +00:00
group_gui.h
group_type.h (svn r24139) -Add: Creating a new vehicle group by drag and drop. (Based on patch by Juanjo) 2012-04-17 19:44:16 +00:00
gui.h (svn r25372) -Add: Allow opening a goal list window specific to a company 2013-06-09 13:23:03 +00:00
heightmap.cpp (svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType. 2016-09-04 12:57:43 +00:00
heightmap.h (svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType. 2016-09-04 12:57:43 +00:00
highscore.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
highscore.h (svn r25512) -Fix-ish: the high score company name could not have enough space to have both the company and president name 2013-06-29 12:07:40 +00:00
highscore_gui.cpp (svn r26871) -Codechange: Centre and draw arbitrary size highscore screen. Highscore text continues to be drawn with 640x480 dimensions. 2014-09-21 09:12:04 +00:00
hotkeys.cpp (svn r27816) -Fix [FS#6421]: Do not search directories when opening ini files as we already have their full path. 2017-03-20 19:30:49 +00:00
hotkeys.h (svn r25669) -Codechange: Pass UCS-4 instead of UCS-2 characters to the hotkey handlers. 2013-08-05 20:36:28 +00:00
house.h (svn r25839) -Codechange: Use NUM_HOUSES_PER_GRF instead of NUM_HOUSES to properly distinguish limits per NewGRF and limits of the pool. 2013-10-12 16:34:04 +00:00
house_type.h
industry.h (svn r27929) -Cleanup: Remove unused Industry::random_triggers 2017-10-25 15:38:19 +00:00
industry_cmd.cpp (svn r27932) -Fix (r0) [FS#6639]: Forest, candyfloss forest and battery farm skipped the first animation frame. 2017-11-25 16:50:28 +00:00
industry_gui.cpp (svn r27952) -Change: Reword texts in industry view, when stockpiling is used. 2017-12-27 21:54:52 +00:00
industry_map.h (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
industry_type.h (svn r27279) -Feature: [NewGRF] Increase the maximum amount of industry types to 128 per NewGRF and 240 in total. 2015-05-09 10:21:55 +00:00
industrytype.h (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
ini.cpp (svn r27389) -Fix: There are two different availability conditions for fdatasync in the manpage. Use them both, since at least on some MinGW versions one is not enough. 2015-08-20 20:47:45 +00:00
ini_load.cpp (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
ini_type.h (svn r26499) -Codechange: replace strndup with stredup 2014-04-24 18:37:39 +00:00
intro_gui.cpp (svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message. 2017-01-14 18:30:26 +00:00
landscape.cpp (svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType. 2016-09-04 12:57:43 +00:00
landscape.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
landscape_type.h
language.h Fix #6690: Compilation with ICU 61 2018-04-08 11:47:26 +02:00
livery.h
main_gui.cpp (svn r27571) -Codechange: Consistent naming for command callbacks which play a sound effect. 2016-05-22 10:07:48 +00:00
map.cpp Codechange: Use TileAddBy(Diag)Dir when possible. 2018-04-30 18:55:04 +02:00
map_func.h Fix: Spelling errors (#6769) 2018-04-30 18:52:32 +02:00
map_type.h (svn r27132) -Codechange: Add an assertion about the size of the Tile struct to ensure alignment assumptions. 2015-02-01 12:25:51 +00:00
misc.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
misc_cmd.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
misc_gui.cpp (svn r27979) -Add: adf88 to readme 2018-03-11 12:18:30 +00:00
mixer.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
mixer.h
music.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
music_gui.cpp Feature #6090: Change music set during gameplay 2018-04-29 19:26:05 +02:00
newgrf.cpp Codechange #6729: mute bogus GCC 7 warning (#6733) 2018-04-16 23:48:19 +02:00
newgrf.h (svn r27730) -Change: Split openttd.grf into openttd.grf and orig_extra.grf 2017-01-14 15:48:19 +00:00
newgrf_airport.cpp (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_airport.h (svn r27908) -Codechange: Mark airport tile tables and FTAs "const" to be sure that they are really constant 2017-08-31 06:55:38 +00:00
newgrf_airporttiles.cpp (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_airporttiles.h (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_animation_base.h (svn r24846) -Add: Advanced settings to disable certain sound effects. 2012-12-23 21:09:09 +00:00
newgrf_animation_type.h
newgrf_callbacks.h (svn r26747) -Feature: [NewGRF] Advanced visual effects with multiple effect sprites independent of spawning model. 2014-08-17 14:53:11 +00:00
newgrf_canal.cpp (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_canal.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_cargo.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
newgrf_cargo.h (svn r24273) -Fix: [NewGRF] GetReverseCargoTranslation() was unnecessary complicated and also returned the wrong thing for cargos not present in the translation table. 2012-05-25 17:23:19 +00:00
newgrf_class.h (svn r24170) -Add: Methods for translating between NewGRFClass spec indices and user interface indices. 2012-04-22 16:28:32 +00:00
newgrf_class_func.h (svn r24170) -Add: Methods for translating between NewGRFClass spec indices and user interface indices. 2012-04-22 16:28:32 +00:00
newgrf_commons.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
newgrf_commons.h (svn r27534) -Fix [FS#6435]: [NewGRF] Station spritelayouts did not accept the var10 flag for the palette. 2016-04-02 16:02:22 +00:00
newgrf_config.cpp (svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message. 2017-01-14 18:30:26 +00:00
newgrf_config.h (svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message. 2017-01-14 18:30:26 +00:00
newgrf_debug.h (svn r25946) -Add: [NewGRF Debuggnig] Inspecting other vehicles in a chain. 2013-11-07 18:17:21 +00:00
newgrf_debug_gui.cpp (svn r27451) -Feature[FS#6241]: Move sprite 8 positions in sprite aligner with ctrl+click. (based on work by juzza1) 2015-11-20 10:04:28 +00:00
newgrf_engine.cpp (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_engine.h (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_generic.cpp (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_generic.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_gui.cpp Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
newgrf_house.cpp (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_house.h (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_industries.cpp (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_industries.h (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_industrytiles.cpp (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_industrytiles.h (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_object.cpp (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_object.h Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
newgrf_properties.h
newgrf_railtype.cpp (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_railtype.h (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_sound.cpp (svn r27507) -Add: [NewGRF] Allow custom sound IDs in RV property 0x12, ship property 0x10 and aircraft property 0x12. 2016-02-08 21:05:57 +00:00
newgrf_sound.h (svn r27507) -Add: [NewGRF] Allow custom sound IDs in RV property 0x12, ship property 0x10 and aircraft property 0x12. 2016-02-08 21:05:57 +00:00
newgrf_spritegroup.cpp (svn r27989) -Fix (r27985): VA2 optimisation failed in various special cases: 2018-03-11 15:08:51 +00:00
newgrf_spritegroup.h (svn r27989) -Fix (r27985): VA2 optimisation failed in various special cases: 2018-03-11 15:08:51 +00:00
newgrf_station.cpp (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_station.h Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
newgrf_storage.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
newgrf_storage.h (svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared pending persistent storage changes. 2014-02-23 22:03:08 +00:00
newgrf_text.cpp (svn r27851) -Fix [FS#6555]: StringID truncation to 16 bits broke string remapping test. 2017-04-09 21:58:07 +00:00
newgrf_text.h (svn r27851) -Fix [FS#6555]: StringID truncation to 16 bits broke string remapping test. 2017-04-09 21:58:07 +00:00
newgrf_town.cpp (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_town.h (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
newgrf_townname.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
newgrf_townname.h (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
news_func.h (svn r24845) -Add: News ticker sound setting to adv. settings window. 2012-12-23 21:08:42 +00:00
news_gui.cpp Add: List recent news messages in crashlog output 2018-04-13 22:08:13 +02:00
news_gui.h Add: List recent news messages in crashlog output 2018-04-13 22:08:13 +02:00
news_type.h (svn r24843) -Codechange: Move news display options into the general settings framework. (based on patch by eagle_rainbow) 2012-12-23 21:07:12 +00:00
object.h (svn r27346) -Feature: Make the object placement gui an independent window. 2015-07-28 18:20:54 +00:00
object_base.h (svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M. 2013-10-12 16:35:50 +00:00
object_cmd.cpp (svn r27656) -Fix [FS#6511]: When removing objects of bankrupt companies the tiles may revert to canal. In that case also check the ownership of the canal. 2016-09-18 14:07:52 +00:00
object_gui.cpp (svn r27438) -Fix (r27346) [FS#6387]: The build object hotkey no longer checked whether there were any objects defined. 2015-11-07 15:07:18 +00:00
object_map.h (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
object_type.h (svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M. 2013-10-12 16:35:50 +00:00
openttd.cpp Remove: WinCE support 2018-04-29 15:32:16 +02:00
openttd.h (svn r25506) -Document: a function, and name it slightly better 2013-06-28 21:11:35 +00:00
order_backup.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
order_backup.h (svn r24444) -Codechange: Base OrderBackup on BaseConsist. 2012-07-29 16:45:34 +00:00
order_base.h (svn r26547) -Codechange: Collect order travel and wait times independent of timetables 2014-05-01 14:49:16 +00:00
order_cmd.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
order_func.h (svn r24995) -Codechange: Add flags to vehicle service interval for custom & ispercent (peter1138) 2013-02-14 17:06:49 +00:00
order_gui.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
order_type.h (svn r25735) -Feature: allow implicit orders even if no explicit ones are given. 2013-08-20 20:05:31 +00:00
osk_gui.cpp (svn r26538) -Codechange: remove double accounting of the drivers 2014-04-28 21:06:51 +00:00
pbs.cpp (svn r27209) -Add: Draw path reservation on the whole bridge, not only on the bridge heads. 2015-03-28 14:04:06 +00:00
pbs.h (svn r24905) -Feature(ish): Implement station randomisation triggers. 2013-01-11 07:39:25 +00:00
progress.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
progress.h
querystring_gui.h (svn r25691) -Add: [OSX] Support for mouse selection in the IME composition string. 2013-08-05 20:37:53 +00:00
rail.cpp (svn r27808) -Codechange: Adjust the size of _track_crosses_trackdirs 2017-03-19 22:30:47 +00:00
rail.h (svn r27687) -Fix: RailtypeInfo::alternate_labels leaked when reloading NewGRF. (adf88) 2016-12-10 13:26:29 +00:00
rail_cmd.cpp Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
rail_gui.cpp (svn r27710) -Change: Limit waypoint area by maximum station spread already when dragging. (adf88) 2016-12-25 14:59:53 +00:00
rail_gui.h (svn r27683) -Change: Rearrange the autoreplace GUI for trains, and do not filter it by railtype by default. 2016-12-08 20:21:39 +00:00
rail_map.h (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
rail_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
rev.cpp.in Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>'. 2018-04-12 22:26:45 +02:00
rev.h (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
road.cpp (svn r27424) -Fix [FS#6374]: Towns did not connect roads to existing roads, unless they had only a single roadbit. Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest. 2015-10-30 17:19:01 +00:00
road_cmd.cpp (svn r27746) -Fix [FS#6538]: PR_CLEAR_ROAD refers to cost per roadbit. Removing secondary roadtypes from bridges was too cheap. (JGR) 2017-02-12 12:03:07 +00:00
road_cmd.h
road_func.h (svn r26105) -Codechange: add a lot of assertions to track/road functions that might eventually lead to become indices into tables 2013-11-25 13:16:06 +00:00
road_gui.cpp (svn r27734) -Change: Hide the drive-in stops from the tram station picker. 2017-01-15 14:27:54 +00:00
road_gui.h
road_internal.h (svn r27676) -Codechange: Rename catenary functions, so that they refer unambiguously to either RoadCatenary or RailCatenary. 2016-11-05 11:53:03 +00:00
road_map.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
road_map.h (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
road_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
roadstop.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
roadstop_base.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
roadveh.h (svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq. 2016-10-16 14:57:56 +00:00
roadveh_cmd.cpp Codechange: Use TileAddBy(Diag)Dir when possible. 2018-04-30 18:55:04 +02:00
roadveh_gui.cpp (svn r27689) -Fix: MSVC warnings. 2016-12-10 14:33:58 +00:00
safeguards.h (svn r26651) -Fix: make sure an abs is used that supports int64 when using abs on those variables 2014-06-17 19:01:45 +00:00
screenshot.cpp (svn r26983) -Fix: Account for max_heightlevel when saving heightmaps. 2014-10-09 19:52:07 +00:00
screenshot.h (svn r26525) -Remove: Screenshot format setting from GUI. 2014-04-27 15:13:46 +00:00
sdl.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
sdl.h (svn r24993) -Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode. 2013-02-14 11:06:12 +00:00
settings.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
settings_func.h (svn r25291) -Add: WindowDesc ability to load and store information in a config file. 2013-05-26 19:27:22 +00:00
settings_gui.cpp Feature #6090: Change music set during gameplay 2018-04-29 19:26:05 +02:00
settings_gui.h Feature #6090: Change music set during gameplay 2018-04-29 19:26:05 +02:00
settings_internal.h (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
settings_type.h Add: Replace independment map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling. (#6756) 2018-04-28 22:27:14 +01:00
ship.h (svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq. 2016-10-16 14:57:56 +00:00
ship_cmd.cpp (svn r27858) -Change [FS#6560]: Add missing game script event for ships arriving at a station. (juanjo) 2017-04-23 09:19:32 +00:00
ship_gui.cpp (svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw. 2016-10-16 14:58:38 +00:00
signal.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
signal_func.h
signal_type.h (svn r24367) -Feature: [NewGRF] Customisable signals for rail types. 2012-07-01 23:12:50 +00:00
signs.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
signs_base.h
signs_cmd.cpp (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
signs_func.h
signs_gui.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
signs_type.h
slope_func.h
slope_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
smallmap_gui.cpp Add: Replace independment map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling. (#6756) 2018-04-28 22:27:14 +01:00
smallmap_gui.h (svn r27905) -Fix [FS#6585]: Keep the "link" between industry chain and smallmap windows whenever possible 2017-08-31 06:48:55 +00:00
sortlist_type.h (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
sound.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
sound_func.h
sound_type.h (svn r27507) -Add: [NewGRF] Allow custom sound IDs in RV property 0x12, ship property 0x10 and aircraft property 0x12. 2016-02-08 21:05:57 +00:00
sprite.cpp (svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad(). 2015-02-01 20:54:24 +00:00
sprite.h (svn r23706) -Codechange: prevent 'unknown command' doxygen errors 2012-01-01 17:36:19 +00:00
spritecache.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
spritecache.h (svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message. 2017-01-14 18:30:26 +00:00
station.cpp Fix: Remove need to instantiate SmallStack's pool object by making it a singleton method 2018-04-21 16:28:50 +02:00
station_base.h (svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects. 2015-03-07 18:27:01 +00:00
station_cmd.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
station_func.h (svn r26549) -Change: better estimation for link capacities during full load 2014-05-01 14:50:52 +00:00
station_gui.cpp Codechange: Use TileAddBy(Diag)Dir when possible. 2018-04-30 18:55:04 +02:00
station_gui.h (svn r26083) -Codechange: pass the CommandContainer for the station joiner around using a reference instead of by-value 2013-11-24 14:29:32 +00:00
station_map.h (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
station_type.h (svn r25890) -Codechange: define a smallstack for station IDs 2013-10-20 13:47:11 +00:00
statusbar_gui.cpp (svn r27146) -Fix: Make statusbar and chat-entry window use the same width as the toolbar. Otherwise they lack a size definition. 2015-02-13 21:13:45 +00:00
statusbar_gui.h (svn r25289) -Codechange: Store width of statusbar and main toolbar directly in the WindowDesc. 2013-05-26 19:24:37 +00:00
stdafx.h Remove: WinCE support 2018-04-29 15:32:16 +02:00
story.cpp (svn r27560) -Fix: typos in comments and string 2016-05-11 20:48:46 +00:00
story_base.h (svn r25621) -Fix (r25342): Also delete page elments when their page is removed (so that they don't reappear on a new page later on) 2013-07-21 15:21:55 +00:00
story_gui.cpp (svn r27086) -Codechange: Simplify opening of windows by always returning a valid window pointer. 2014-12-18 18:22:23 +00:00
story_type.h (svn r25342) -Add: StoryPage data structures and GS API 2013-06-09 12:19:09 +00:00
string.cpp (svn r27380) -Fix: [Win32] Compilation with MSVC2015. 2015-08-10 20:21:29 +00:00
string_base.h (svn r25653) -Add: Caret movement by words for CJK languages. 2013-08-05 20:35:31 +00:00
string_func.h (svn r26513) -Fix: 9x compilation, maybe 2014-04-25 19:25:38 +00:00
string_type.h (svn r23940) -Codechange: remove superfluous semicolons 2012-02-12 19:46:40 +00:00
stringfilter.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
stringfilter_type.h (svn r24632) -Feature: Add text filtering to advanced settings. 2012-10-27 15:26:17 +00:00
strings.cpp Add: {PUSH_COLOUR} and {POP_COLOUR} control codes to handle switching colours. (#6737) 2018-04-19 19:33:21 +01:00
strings_func.h (svn r27758) -Change: Increase the maximum number of GameScript texts to 64k, and NewGRF texts to 512k. 2017-02-26 19:41:30 +00:00
strings_type.h (svn r27758) -Change: Increase the maximum number of GameScript texts to 64k, and NewGRF texts to 512k. 2017-02-26 19:41:30 +00:00
subsidy.cpp (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
subsidy_base.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
subsidy_func.h
subsidy_gui.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
subsidy_type.h
tar_type.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
terraform_cmd.cpp (svn r27381) -Fix: Warnings due to C++11 requirements for explicit narrowing conversions in initializer lists. 2015-08-10 20:24:13 +00:00
terraform_gui.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
terraform_gui.h
textbuf.cpp (svn r26758) -Fix [FS#5972]: [OSX] Implement more of the text editing API to prevent crashes and improve IME support. 2014-08-24 10:34:43 +00:00
textbuf_gui.h (svn r24323) -Codechange: Split Textbuf and associated functions to separate files. 2012-06-04 15:29:37 +00:00
textbuf_type.h (svn r25692) -Add: Replacement of a part of the edit box text with a new string. 2013-08-05 20:37:57 +00:00
texteff.cpp (svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_) 2015-04-25 11:58:19 +00:00
texteff.hpp (svn r25011) -Codechange: allow vehicle transfer and profit text effects to be shown at the same time (fonsinchen) 2013-02-17 14:50:54 +00:00
textfile_gui.cpp (svn r27381) -Fix: Warnings due to C++11 requirements for explicit narrowing conversions in initializer lists. 2015-08-10 20:24:13 +00:00
textfile_gui.h (svn r25816) -Add [FS#5748]: Toggle button for wrapping lines in the textfile GUI (LordAro) 2013-10-06 11:29:14 +00:00
textfile_type.h (svn r23932) -Codechange: split the NewGRF text window into its own source files 2012-02-12 10:32:41 +00:00
tgp.cpp (svn r27334) -Revert (r27232) [FS#6342]: No idea what the plan was, but making the main noise coefficients the same for all smoothness types certainly wasn't. 2015-07-16 17:05:40 +00:00
tgp.h
tile_cmd.h (svn r27686) -Change: List railtype of rail tiles explicitly in the tile info window. 2016-12-09 21:27:22 +00:00
tile_map.cpp (svn r27161) -Fix [FS#6156] [FS#6206]: Reimplement the viewport drawing algorithm. 2015-02-22 14:42:34 +00:00
tile_map.h Fix #6550: minor spelling mistake in comment (juanjo) 2018-04-11 20:08:08 +02:00
tile_type.h (svn r27987) -Change: Increase maximum allowed vehicle sprite size to reduce clipping of ships. 2018-03-11 13:25:26 +00:00
tilearea.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
tilearea_type.h (svn r26289) -Codechange: Make tile areas and iterators more consistent to each other. 2014-02-02 14:53:26 +00:00
tilehighlight_func.h
tilehighlight_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
tilematrix_type.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
timetable.h
timetable_cmd.cpp (svn r27302) -Fix [FS#6313] (r26550): Updating timetables need to check the timetable flags from the real order instead of from a copy. (marcole) 2015-06-20 12:04:30 +00:00
timetable_gui.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
toolbar_gui.cpp Fix: Spelling errors (#6769) 2018-04-30 18:52:32 +02:00
toolbar_gui.h (svn r27146) -Fix: Make statusbar and chat-entry window use the same width as the toolbar. Otherwise they lack a size definition. 2015-02-13 21:13:45 +00:00
town.h (svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. 2015-01-01 21:25:42 +00:00
town_cmd.cpp Feature #6610: Allow towns to build houses on road turns (#6758) 2018-04-28 23:47:36 +02:00
town_gui.cpp Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
town_map.h (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
town_type.h
townname.cpp (svn r27187) -Fix: Code style. 2015-03-15 12:19:58 +00:00
townname_func.h (svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP) 2014-02-06 21:06:59 +00:00
townname_type.h (svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP) 2014-02-06 21:06:59 +00:00
track_func.h (svn r27808) -Codechange: Adjust the size of _track_crosses_trackdirs 2017-03-19 22:30:47 +00:00
track_type.h (svn r27833) -Change: Trackdir maps directly to TrackdirBits 2017-03-28 21:44:40 +00:00
train.h (svn r27811) -Change: Remove unused parameters in FreeTrainTrackReservation 2017-03-20 17:49:44 +00:00
train_cmd.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
train_gui.cpp (svn r27936) -Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain. 2017-12-10 13:45:53 +00:00
transparency.h
transparency_gui.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
transparency_gui.h
transport_type.h
tree_cmd.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
tree_gui.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
tree_map.h (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
tunnel_map.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
tunnel_map.h (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
tunnelbridge.h (svn r27157) -Fix: Mark bridge middle tiles dirty when building/removing/changing bridges. 2015-02-22 14:01:24 +00:00
tunnelbridge_cmd.cpp (svn r27686) -Change: List railtype of rail tiles explicitly in the tile info window. 2016-12-09 21:27:22 +00:00
tunnelbridge_map.h (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
vehicle.cpp (svn r27986) -Codechange: Name magic constants in the vehicle position hash functions. 2018-03-11 13:23:26 +00:00
vehicle_base.h (svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (mtm, JGR) 2017-03-24 07:33:31 +00:00
vehicle_cmd.cpp Fix: Spelling errors (#6769) 2018-04-30 18:52:32 +02:00
vehicle_func.h (svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class 2014-09-20 15:31:26 +00:00
vehicle_gui.cpp Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
vehicle_gui.h (svn r27631) -Codechange: Split GetSingleVehicleWidth from GetVehicleWidth. 2016-08-15 18:34:09 +00:00
vehicle_gui_base.h (svn r27677) -Codechange: Remove implicit VehicleListIdentifier from uint32 constructor, to make conversions more explicit. 2016-11-05 19:16:59 +00:00
vehicle_type.h
vehiclelist.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
vehiclelist.h (svn r27677) -Codechange: Remove implicit VehicleListIdentifier from uint32 constructor, to make conversions more explicit. 2016-11-05 19:16:59 +00:00
viewport.cpp Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
viewport_func.h (svn r27161) -Fix [FS#6156] [FS#6206]: Reimplement the viewport drawing algorithm. 2015-02-22 14:42:34 +00:00
viewport_gui.cpp (svn r27743) -Fix [FS#6537]: Extra viewports did not center on the selected tile. (hackalittlebit) 2017-02-05 17:54:46 +00:00
viewport_sprite_sorter.h (svn r27916) -Codechange: Enable usage of static_assert for MSVC 2017-09-24 13:35:27 +00:00
viewport_sprite_sorter_sse4.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
viewport_type.h Feature: GS methods to scroll viewport for players (#6745) 2018-04-24 19:19:00 +02:00
void_cmd.cpp (svn r26870) -Fix (r15190): since freeform edges the 'tile height' at southern edge * 8 pixels just 'south' of the edge tile would not be drawn and would as a result not be refreshed causing artefacts to remain there. This adds a virtual slope to level 0 so it can be redrawn appropriately. Loosely based on patch by ic111 2014-09-21 08:19:32 +00:00
void_map.h (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
water.h (svn r25229) -Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map) 2013-05-06 20:48:18 +00:00
water_cmd.cpp Codechange: Use TileAddBy(Diag)Dir when possible. 2018-04-30 18:55:04 +02:00
water_map.h (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
waypoint.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
waypoint_base.h (svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL. 2013-11-24 14:41:19 +00:00
waypoint_cmd.cpp (svn r27785) -Fix [FS#6508]: Buoys not always drawn after being placed depending on zoom level (Samu). 2017-03-12 15:32:40 +00:00
waypoint_func.h
waypoint_gui.cpp (svn r27030) -Fix: crash when having the vehicle list opened from a buoy or oil rig while the buoy/oil rig gets its final removal (i.e. the sign gets removed) 2014-10-21 19:16:47 +00:00
widget.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
widget_type.h (svn r27900) -Change [FS#6568]: Remove the gap between windows when positioning them after opening. 2017-08-27 11:48:38 +00:00
window.cpp Add: Replace independment map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling. (#6756) 2018-04-28 22:27:14 +01:00
window_func.h (svn r25681) -Change: [Win32] Position the IME composition window at the caret position. 2013-08-05 20:37:14 +00:00
window_gui.h (svn r27147) -Fix: Scale (non-custom) default window sizes according to GUI zoom. 2015-02-13 21:25:48 +00:00
window_type.h (svn r27286) -Fix-ish(r27140): Also fix typo in the documentation. 2015-05-16 12:08:06 +00:00
zoom_func.h (svn r27417) -Doc: ScaleGUITrad (adf88) 2015-10-29 19:23:21 +00:00
zoom_type.h (svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad(). 2015-02-01 20:54:24 +00:00