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Author SHA1 Message Date
rubidium
31bc0e08f1 (svn r22938) -Release: 1.1.3 2011-09-15 19:12:16 +00:00
169 changed files with 2432 additions and 3705 deletions

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@@ -60,9 +60,6 @@ ifdef OSXAPP
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(REV)"
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(DATA_DIR)"
endif
ifeq ($(OS),UNIX)
$(Q)cp "$(ROOT_DIR)/media/openttd.32.bmp" "$(DATA_DIR)/"
endif
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"

View File

@@ -248,10 +248,7 @@ $(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
$(Q)$(WINDRES) -o $@ -I `basename $<` $<
$(BIN_DIR)/$(TTD): $(TTD)
$(Q)cp $(TTD) $(BIN_DIR)/$(TTD)
ifeq ($(OS), UNIX)
$(Q)cp $(MEDIA_DIR)/openttd.32.bmp $(BIN_DIR)/data/
endif
$(Q)cp $< $@
$(TTD): $(OBJS) $(CONFIG_CACHE_LINKER)
$(E) '$(STAGE) Linking $@'

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@@ -8456,7 +8456,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetNumWagons(): 3
GetLength(): 24
GetWagonEngineType(): 9
GetWagonAge(): 1
GetWagonAge(): 0
GetWagonEngineType(): 27
GetWagonAge(): 0
GetWagonEngineType(): 27
@@ -8492,11 +8492,11 @@ ERROR: IsEnd() is invalid as Begin() is never called
14 => 1
12 => 1
Age ListDump:
17 => 1
16 => 1
14 => 1
13 => 1
12 => 1
17 => 0
16 => 0
MaxAge ListDump:
16 => 10980
14 => 10980
@@ -8504,9 +8504,9 @@ ERROR: IsEnd() is invalid as Begin() is never called
13 => 5490
12 => 5490
AgeLeft ListDump:
16 => 10979
16 => 10980
14 => 10979
17 => 7319
17 => 7320
13 => 5489
12 => 5489
CurrentSpeed ListDump:

Binary file not shown.

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@@ -55,7 +55,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
OPENTTD.GRF = 245e2125cecfe7e0b6c5e85d32459f86
OPENTTD.GRF = f99b8f65d32a8883a2b0979eb2f6729f
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -55,7 +55,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTD.GRF = 245e2125cecfe7e0b6c5e85d32459f86
OPENTTD.GRF = f99b8f65d32a8883a2b0979eb2f6729f
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -55,7 +55,7 @@ TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
OPENTTD.GRF = 245e2125cecfe7e0b6c5e85d32459f86
OPENTTD.GRF = f99b8f65d32a8883a2b0979eb2f6729f
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,70 +1,3 @@
1.1.5 (2012-01-14)
------------------------------------------------------------------------
- Fix: Make default timeouts for certain network states lower and configurable [CVE-2012-0049] [FS#4955] (r23764)
- Fix: Check whether a water tile is really empty when overbuilding it with an object [FS#4956] (r23763)
- Fix: Missing locking causing crash in extreme case when being in the MP lobby [FS#4938] (r23752)
- Fix: Clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy [FS#4876] (r23464)
- Fix: Do not assume all industries that cut trees have tile (0,0) and wait until all tiles of an industry are completed before starting to cut trees (r23458)
1.1.4 (2011-12-05)
------------------------------------------------------------------------
- Fix: Savegames made with the Catalan town name generator would trigger a 'savegame corrupt' exception [FS#4866] (r23418)
- Fix: [Network] Do not send chat messages to clients that have not joined yet [FS#4826] (r23337)
- Fix: Assertion could be triggered in case a station was removed just after a vehicle delivered cargo to it [FS#4849] (r23312)
- Fix: Pathfinders go haywire when you build a lock over a ship going perpendicular to the axis of the new lock [FS#4845] (r23284)
- Fix: [NewGRF] Prevent against writing data for unknown fonts (r23283)
1.1.4-RC1 (2011-11-20)
------------------------------------------------------------------------
- Fix: 3-column view of NewGRF GUI had too much space for certain font sizes (r23251)
- Fix: Ignore special characters, such as the train 'character', when determining a fallback font (r23237)
- Fix: [NewGRF] Make train var 0xF3 consistent with TTDPatch (r23231)
- Fix: Invalidate build vehicle window when changing the setting for wagon speed limits (r23211)
- Fix: [NoAI] Hide AIObject from the documentation as it cannot be used (r23204, r23201)
- Fix: [Network] Unstable sorting in the network list when two servers had the exact same name [FS#4829] (r23202)
- Fix: Oil rigs that 'expired' did not get removed from the station list [FS#4822] (r23199)
- Fix: [Squirrel] replace custom qsort by std::sort to fix stack overflow [FS#4830] (r23190, r23187, r23186)
- Fix: Do not display railway fences between track and waypoints [FS#4627] (r23163)
- Fix: [NoAI] AIOrder did not handle implicit orders correctly in all cases [FS#4823] (r23135, r23133)
- Fix: When any keys on the on-screen keyboard were pressed the text cursor disappeared (r23132)
- Fix: [NoAI] AIOrder::IsCurrentOrderPartOfOrderList return false for valid vehicles and crashed for invalid ones (r23131)
- Fix: [NoAI] calling require() to include a file gave you 100.000 opcodes for free (r23117)
- Fix: Allow accessing the server's client info as well in the admin network [FS#4813] (r23115)
- Fix: [NewGRF] Run StartupEngines() if NewGRFs changed during loading a savegame, just like it is running when NewGRFs are changed during a game (r23083)
- Fix: Account for snow line table when determining the snow line for building houses (r23082)
- Fix: [NewGRF] If a NewGRF overrides a default house the minimum start year for that house was set to 1930 [FS#4794] (r23059)
- Fix: [NoAI] AIOrder::GetOrderCount() did not hide implicit orders (r23057)
- Fix: [NewGRF] When vehicles break down, update the image cache after changing the vehicle state (r23050)
- Fix: Use the same forest-check for the vegetation-map colour as for nearby station names [FS#4810] (r23049)
- Fix: Check that the selected font size is valid the font face in use and choose the nearest size to that selected if not. Font metrics should then just work (r23038)
- Fix: [NewGRF] Strip newlines from NewGRF strings that should not have newlines, e.g. the NewGRF's name [FS#4769] (r23036, r22970)
- Fix: The last custom playlist items went lost when the files in the .obm are not contiguous [FS#4776] (r23035, r23034, r23033)
- Fix: Palette conversion windows to DOS for light house / stadium animated colour was mixed up (r23032)
- Fix: For the admin 'bots' there was no distinction between bankruptcy and manual removal of companies even though the API suggested that [FS#4804] (r23031)
- Fix: Always show a chat message and send an admin packet when a new company is made [FS#4796] (r23030)
- Fix: Pass bottom of dropdown item rather than bottom of dropdown window, so the dropdown gets drawn better with different font sizes (r23018)
- Fix: AI backlog was to short to fully display the backtrace of some AI crashes [FS#4798] (r23012)
- Fix: When the last used server is deleted from the list also clear the last used server if it is the same [FS#4791] (r23011)
- Fix: [NewGRF] Make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks cannot change the result between the runs (r22996)
- Fix: [NewGRF] Tile was cleared before the object-placement callback was run, resulting in possible differences in test and exec run [FS#4775] (r22994)
- Fix: [NoAI] Do not return ERR_UNKNOWN when the vehicle would become too long (r22988)
- Fix: Draw buoy sprite without outline on the map, fix minor issues with original graphics (r22974, r22973, r22971, r22962)
- Fix: The savegame description and loading of savegames would crash with savegames from a patched stable (which did not bump the savegame version) [FS#4778] (r22958, r22957)
- Fix: Guard from reading outside the silly name list (r22955)
- Fix: [NewGRF] Properly limit the length of strings in a choice list (r22952)
- Fix: [NewGRF] Do not call CB 32 for disaster, effect vehicles or aircraft shadows/rotors (r22947)
- Fix: [NewGRF] Crash when accessing vehicle var 44 for a non-front aircraft [FS#4781] (r22946)
- Fix: Calculate the size of the start/stop vehicle button correctly (r22941)
- Fix: [OSX] Various MacOSX 10.7 issues causing OpenTTD to not work [FS#4751] (r22921, r22895, r22893, r22889)
- Fix: [NewGRF] Properties for feature 0x05 were not zeroed for each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified (r22918)
- Fix: Old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames [FS#4716] (r22914)
- Fix: The icon would (almost) never be shown for SDL builds [FS#4617] (r22910)
- Fix: The name of the heightmap glitches in the 'play heightmap' window (r22902)
- Fix: Locks would be incorrectly assembled (r22108)
1.1.3 (2011-09-15)
------------------------------------------------------------------------
- Fix: Prevent authentication bypass for the admin port when a new game is started [FS#4771] (r22934)
@@ -75,7 +8,7 @@
1.1.3-RC1 (2011-09-04)
------------------------------------------------------------------------
- Add: River graphics for the original base set (r22766)
- Fix: [NewGRF] DCxx text references via the text stack are not allowed, but caused crash [FS#4758] (r22882)
- Fix: [NewGRF] DCxx text references via the textstack are not allowed, but caused crash [FS#4758] (r22882)
- Fix: Harden memory allocation (r22881, r22880, r22875)
- Fix: Miscalculation of train curve speed limits (r22879)
- Fix: Validate image dimensions before loading [CVE-2011-3343] [FS#4747] (r22878, r22877, r22874, r22873)
@@ -87,7 +20,7 @@
- Fix: Harden savegame load against too many AI config settings [CVE-2011-3342] [FS#4748] (r22843)
- Fix: Compilation with GCC 4.7 (r22832, r22728, r22719)
- Fix: Allow to demolish aqueducts built in the scenario editor [FS#4741] (r22821)
- Fix: Towns expanding from the 'wrong' side of a tunnel or bridge [FS#4731] (r22810, r22809)
- Fix: Towns expanding from the "wrong" side of a tunnel or bridge [FS#4731] (r22810, r22809)
- Fix: [NewGRF] String codes for dates should use unsigned words, like old OpenTTD did before it learned dates before 1920 (r22774)
- Fix: [NoAI] Clarify the meaning of AIStation::IsWithinTownInfluence(), AITile::IsWithinTownInfluence() and AITown::IsWithinTownInfluence() [FS#4702] (r22763)
- Fix: [NewGRF] Also free allocated depot tables of NewGRF airports (r22760)
@@ -877,7 +810,7 @@
- Fix: Sorting industries by production was broken for NewGRF industries (r19538)
- Fix: Vehicle details window did not resize correctly after refitting a road vehicle to a longer variant [FS#3720] (r19533)
- Fix: Prevent drawing industries disabled at the smallmap as land tiles when they are built on water (r19523)
- Fix: Tunnels, bridges and road stops are build with only one roadtype (r19506)
- Fix: Tunnels, bridges and roadstops are build with only one roadtype (r19506)
- Fix: Remove same_industry_close setting did not do what it said and caused NewGRF trouble (r19499)
- Fix: Keep number padding intact when cloning vehicle names [FS#3710] (r19498)
- Fix: [NewGRF] Bytes and words get sign-extended for temporary/persistent storage (r19497)
@@ -977,7 +910,7 @@
- Fix: Not all news data was properly freed when starting a new game [FS#3614] (r19105)
- Fix: The BeMidi driver was broken [FS#3610] (r19097)
- Fix: Crash when one of the items in the news_display group in the config file has no value (r19096)
- Fix: Crash when a base set has an empty metadata field (r19095)
- Fix: Crash when a baseset has an empty metadata field (r19095)
- Fix: Possible read/write after free when the client triggered the server to close the connection [FS#3599] (r19072)
- Fix: Remove Bidi control characters from the reordered text so they are not drawn [FS#3604] (r19067)
- Fix: [NewGRF] Settings that are part of the 'TTDPatch flags' can cause desyncs if they are changed in network games (r19066)
@@ -1663,7 +1596,7 @@
- Fix: Add an EngineOverrideManager to give the term 'compatible NewGRF' again some sense and to not crash because of trivial changes [FS#2612] (r15645)
- Fix: Closing a network connection twice in the case that sending packets starts failing while disconnecting [FS#2710] (r15644)
- Fix: Game crashes when network pools are empty, so always allocate at least one pool block [FS#2712] (r15641)
- Fix: Do not allow more than 64 road vehicles to reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the road stop would be able to handle within the slot timeout time [FS#2707] (r15635)
- Fix: Do not allow more than 64 road vehicles to reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the roadstop would be able to handle within the slot timeout time [FS#2707] (r15635)
- Fix: Kicking/banning a client from the Client list window crashed the server [FS#2705] (r15628)
- Fix: UTF8 string handling could cause buffer overruns [FS#2698] (r15626)
- Fix: When trying to reserve a self-crossing path the failed reservation was sometimes not cleared completely [FS#2701] (r15619)
@@ -2198,7 +2131,7 @@
- Fix: Do entrance-slope-check for every tile of railstations (r11999)
- Fix: Possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD [FS#1692] (r11998)
- Fix: Update train statusbar when stopping from zero speed [FS#1706] (r11996)
- Fix: Resize station/road stop/dock/airport construction windows if cargo acceptance list is too long (r11993)
- Fix: Resize station/roadstop/dock/airport construction windows if cargo acceptance list is too long (r11993)
- Fix: When building two rail stations close to each other (with control) so they looked like one long track trains would see them as one (r11992)
- Fix: Resize autoreplace window to fit purchase information text if it is too large (r11989)
- Fix: Build system ignored changes to table/control_codes.h which require strgen to be rebuilt (r11986)
@@ -2729,7 +2662,7 @@
- Codechange: Change the ordering of the network list, compatible servers just missing grf files are below fully compatible servers, not on the bottom (r8118)
- Fix: Return proper error value when unthreaded save fails, prevents server sending 0-sized files (r8171)
- Fix: Network client crashes when a server sends a 0-sized savegame [FS#556] (r8167)
- Fix: Several desync fixes (incorrect road stop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
- Fix: 'out of sprite memory' warning messages due to incorrect assumption of requested memory for sprites (r8133)
- Fix: Buoys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)

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@@ -59,8 +59,8 @@ set_default() {
enable_translator="0"
enable_unicode="1"
enable_console="1";
enable_assert="1"
enable_strip="0"
enable_assert="0"
enable_strip="1"
enable_universal="0"
enable_osx_g5="0"
enable_cocoa_quartz="1"

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@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2012-01-14
Release version: 1.1.5
Last updated: 2011-09-15
Release version: 1.1.3
------------------------------------------------------------------------

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@@ -6,26 +6,13 @@
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Aqueduct graphics by Jonathan G. Rennison / PaulC"
// temperate aqueduct
-1 * 6 07 83 01 \7! 00 09
-1 * 0 0C "Aqueduct graphics by Jonathan G. Rennison"
-1 * 3 05 12 08
-1 sprites/aqueduct.png 34 8 09 32 61 -30 -9
-1 sprites/aqueduct.png 114 8 09 31 62 -29 -9
-1 sprites/aqueduct.png 194 8 09 32 61 -30 -9
-1 sprites/aqueduct.png 274 8 09 31 62 -29 -9
-1 sprites/aqueduct.png 354 8 09 32 61 -30 -4
-1 sprites/aqueduct.png 434 8 09 31 62 -29 -4
-1 sprites/aqueduct.png 514 8 09 23 33 -31 0
-1 sprites/aqueduct.png 562 8 09 23 33 0 1
// non-temperate aqueduct
-1 * 6 07 83 01 \7= 00 09
-1 * 3 05 12 08
-1 sprites/aqueduct.png 34 48 09 32 61 -30 -9
-1 sprites/aqueduct.png 114 48 09 31 62 -29 -9
-1 sprites/aqueduct.png 194 48 09 32 61 -30 -9
-1 sprites/aqueduct.png 274 48 09 31 62 -29 -9
-1 sprites/aqueduct.png 354 48 09 32 61 -30 -4
-1 sprites/aqueduct.png 434 48 09 31 62 -29 -4
-1 sprites/aqueduct.png 514 48 09 23 33 -31 0
-1 sprites/aqueduct.png 562 48 09 23 33 0 1
-1 sprites/aqueduct.png 34 8 09 33 64 -34 -10
-1 sprites/aqueduct.png 114 8 09 33 66 -37 -9
-1 sprites/aqueduct.png 194 8 09 33 64 -34 -10
-1 sprites/aqueduct.png 274 8 09 33 66 -37 -9
-1 sprites/aqueduct.png 354 8 09 33 64 -34 -5
-1 sprites/aqueduct.png 434 8 09 33 66 -37 -4
-1 sprites/aqueduct.png 514 8 09 23 33 -31 0
-1 sprites/aqueduct.png 562 8 09 23 33 0 1

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@@ -6,166 +6,70 @@
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Canal graphics by George / PaulC"
-1 * 0 0C "Canal graphics by George"
-1 * 3 05 08 41
// Canal slopes
-1 sprites/canal_locks.png 66 8 09 23 64 -31 0
-1 sprites/canal_locks.png 146 8 09 39 64 -31 -8
-1 sprites/canal_locks.png 226 8 09 23 64 -31 0
-1 sprites/canal_locks.png 306 8 09 39 64 -31 -8
// Lock sides
-1 sprites/canal_locks.png 386 8 09 59 64 -31 -36
-1 sprites/canal_locks.png 466 8 09 65 64 -31 -34
-1 sprites/canal_locks.png 546 8 09 59 64 -31 -36
-1 sprites/canal_locks.png 626 8 09 59 64 -31 -28
-1 sprites/canal_locks.png 706 8 09 62 64 -1 -51
-1 sprites/canal_locks.png 2 88 09 62 64 -61 -43
-1 sprites/canal_locks.png 82 88 09 62 64 -61 -51
-1 sprites/canal_locks.png 162 88 09 62 64 -1 -43
-1 sprites/canal_locks.png 242 88 09 59 64 -31 -28
-1 sprites/canal_locks.png 322 88 09 65 66 -33 -34
-1 sprites/canal_locks.png 402 88 09 59 64 -31 -28
-1 sprites/canal_locks.png 482 88 09 59 64 -31 -28
-1 sprites/canal_locks.png 562 88 09 62 64 -1 -43
-1 sprites/canal_locks.png 642 88 09 60 64 -61 -43
-1 sprites/canal_locks.png 722 88 09 62 66 -61 -43
-1 sprites/canal_locks.png 2 168 09 60 64 -1 -43
-1 sprites/canal_locks.png 82 168 09 59 64 -31 -28
-1 sprites/canal_locks.png 162 168 09 59 64 -31 -28
-1 sprites/canal_locks.png 242 168 09 59 64 -31 -28
-1 sprites/canal_locks.png 322 168 09 59 64 -31 -28
-1 sprites/canal_locks.png 402 168 09 60 64 -1 -43
-1 sprites/canal_locks.png 482 168 09 62 68 -61 -43
-1 sprites/canal_locks.png 562 168 09 60 64 -61 -43
-1 sprites/canal_locks.png 642 168 09 62 64 -1 -43
-1 sprites/canal_locks.png 722 168 09 59 64 -31 -36
-1 sprites/canal_locks.png 2 248 09 65 64 -31 -34
-1 sprites/canal_locks.png 82 248 09 59 64 -31 -36
-1 sprites/canal_locks.png 162 248 09 59 64 -31 -28
-1 sprites/canal_locks.png 242 248 09 62 64 -1 -51
-1 sprites/canal_locks.png 322 248 09 62 64 -61 -43
-1 sprites/canal_locks.png 402 248 09 62 64 -61 -51
-1 sprites/canal_locks.png 482 248 09 62 64 -1 -43
-1 sprites/canal_locks.png 562 248 09 59 64 -31 -28
-1 sprites/canal_locks.png 642 248 09 65 66 -33 -34
-1 sprites/canal_locks.png 722 248 09 59 64 -31 -28
-1 sprites/canal_locks.png 2 328 09 59 64 -31 -28
-1 sprites/canal_locks.png 82 328 09 62 64 -1 -43
-1 sprites/canal_locks.png 162 328 09 60 64 -61 -43
-1 sprites/canal_locks.png 242 328 09 62 66 -61 -43
-1 sprites/canal_locks.png 322 328 09 60 64 -1 -43
-1 sprites/canal_locks.png 402 328 09 59 64 -31 -28
-1 sprites/canal_locks.png 482 328 09 59 64 -31 -28
-1 sprites/canal_locks.png 562 328 09 59 64 -31 -28
-1 sprites/canal_locks.png 642 328 09 59 64 -31 -28
-1 sprites/canal_locks.png 722 328 09 60 64 -1 -43
-1 sprites/canal_locks.png 2 408 09 62 68 -61 -43
-1 sprites/canal_locks.png 82 408 09 60 64 -61 -43
-1 sprites/canal_locks.png 162 408 09 62 64 -1 -43
// Canal edges (temperate)
-1 sprites/canals.png 30 10 09 22 45 -11 -1
-1 sprites/canals.png 94 10 09 21 41 -8 10
-1 sprites/canals.png 142 10 09 21 42 -31 10
-1 sprites/canals.png 190 10 09 22 43 -31 -1
-1 sprites/canals.png 238 10 09 22 22 11 4
-1 sprites/canals.png 270 10 09 16 24 -11 15
-1 sprites/canals.png 302 10 09 23 23 -31 4
-1 sprites/canals.png 334 10 09 18 24 -11 -1
-1 sprites/canals.png 366 10 09 11 12 21 10
-1 sprites/canals.png 398 10 09 10 19 -8 21
-1 sprites/canals.png 430 10 09 10 11 -31 10
-1 sprites/canals.png 446 10 09 16 24 -11 -6
// Canal icon
-1 sprites/canal_locks.png 242 408 09 20 20 0 0
// Differentiation for the climates starts here
// Canal edges (arctic snowy)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 40 09 22 45 -11 -1
-1 sprites/canals.png 94 40 09 21 41 -8 10
-1 sprites/canals.png 142 40 09 21 42 -31 10
-1 sprites/canals.png 190 40 09 22 43 -31 -1
-1 sprites/canals.png 238 40 09 22 22 11 4
-1 sprites/canals.png 270 40 09 16 24 -11 15
-1 sprites/canals.png 302 40 09 23 23 -31 4
-1 sprites/canals.png 334 40 09 18 24 -11 -1
-1 sprites/canals.png 366 40 09 11 12 21 10
-1 sprites/canals.png 398 40 09 10 19 -8 21
-1 sprites/canals.png 430 40 09 10 11 -31 10
-1 sprites/canals.png 446 40 09 16 24 -11 -6
-1 * 7 02 05 10 01 00 00 00
// Canal edges (arctic normal)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 70 09 22 45 -11 -1
-1 sprites/canals.png 94 70 09 21 41 -8 10
-1 sprites/canals.png 142 70 09 21 42 -31 10
-1 sprites/canals.png 190 70 09 22 43 -31 -1
-1 sprites/canals.png 238 70 09 22 22 11 4
-1 sprites/canals.png 270 70 09 16 24 -11 15
-1 sprites/canals.png 302 70 09 23 23 -31 4
-1 sprites/canals.png 334 70 09 18 24 -11 -1
-1 sprites/canals.png 366 70 09 11 12 21 10
-1 sprites/canals.png 398 70 09 10 19 -8 21
-1 sprites/canals.png 430 70 09 10 11 -31 10
-1 sprites/canals.png 446 70 09 16 24 -11 -6
-1 * 7 02 05 11 01 00 00 00
// Choose the right arctic canal edges
-1 * 14 02 05 12 81 81 00 FF 01 10 00 04 04 11 00
-1 * 6 07 83 01 \7! 01 01
-1 * 7 03 05 01 02 00 12 00
// Canal edges (tropic desert)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 100 09 22 45 -11 -1
-1 sprites/canals.png 94 100 09 21 41 -8 10
-1 sprites/canals.png 142 100 09 21 42 -31 10
-1 sprites/canals.png 190 100 09 22 43 -31 -1
-1 sprites/canals.png 238 100 09 22 22 11 4
-1 sprites/canals.png 270 100 09 16 24 -11 15
-1 sprites/canals.png 302 100 09 23 23 -31 4
-1 sprites/canals.png 334 100 09 18 24 -11 -1
-1 sprites/canals.png 366 100 09 11 12 21 10
-1 sprites/canals.png 398 100 09 10 19 -8 21
-1 sprites/canals.png 430 100 09 10 11 -31 10
-1 sprites/canals.png 446 100 09 16 24 -11 -6
-1 * 7 02 05 13 01 00 00 00
// Canal edges (tropic rainforest)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 130 09 22 45 -11 -1
-1 sprites/canals.png 94 130 09 21 41 -8 10
-1 sprites/canals.png 142 130 09 21 42 -31 10
-1 sprites/canals.png 190 130 09 22 43 -31 -1
-1 sprites/canals.png 238 130 09 22 22 11 4
-1 sprites/canals.png 270 130 09 16 24 -11 15
-1 sprites/canals.png 302 130 09 23 23 -31 4
-1 sprites/canals.png 334 130 09 18 24 -11 -1
-1 sprites/canals.png 366 130 09 11 12 21 10
-1 sprites/canals.png 398 130 09 10 19 -8 21
-1 sprites/canals.png 430 130 09 10 11 -31 10
-1 sprites/canals.png 446 130 09 16 24 -11 -6
-1 * 7 02 05 14 01 00 00 00
// Choose the right tropic canal edges
-1 * 14 02 05 15 81 81 00 FF 01 13 00 01 01 14 00
-1 * 6 07 83 01 \7! 02 01
-1 * 7 03 05 01 02 00 15 00
// Canal edges (toyland)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 160 09 22 45 -11 -1
-1 sprites/canals.png 94 160 09 21 41 -8 10
-1 sprites/canals.png 142 160 09 21 42 -31 10
-1 sprites/canals.png 190 160 09 22 43 -31 -1
-1 sprites/canals.png 238 160 09 22 22 11 4
-1 sprites/canals.png 270 160 09 16 24 -11 15
-1 sprites/canals.png 302 160 09 23 23 -31 4
-1 sprites/canals.png 334 160 09 18 24 -11 -1
-1 sprites/canals.png 366 160 09 11 12 21 10
-1 sprites/canals.png 398 160 09 10 19 -8 21
-1 sprites/canals.png 430 160 09 10 11 -31 10
-1 sprites/canals.png 446 160 09 16 24 -11 -6
-1 * 7 02 05 16 01 00 00 00
-1 * 6 07 83 01 \7! 03 01
-1 * 7 03 05 01 02 00 16 00
-1 sprites/canals.png 66 8 09 23 64 -31 0
-1 sprites/canals.png 146 8 09 39 64 -31 -8
-1 sprites/canals.png 226 8 09 23 64 -31 0
-1 sprites/canals.png 306 8 09 39 64 -31 -8
-1 sprites/canals.png 386 8 09 59 64 -31 -36
-1 sprites/canals.png 466 8 09 65 64 -31 -34
-1 sprites/canals.png 546 8 09 59 64 -31 -36
-1 sprites/canals.png 626 8 09 59 64 -31 -28
-1 sprites/canals.png 706 8 09 62 64 -1 -51
-1 sprites/canals.png 2 88 09 62 64 -61 -43
-1 sprites/canals.png 82 88 09 62 64 -61 -51
-1 sprites/canals.png 162 88 09 62 64 -1 -43
-1 sprites/canals.png 242 88 09 59 64 -31 -28
-1 sprites/canals.png 322 88 09 65 66 -33 -34
-1 sprites/canals.png 402 88 09 59 64 -31 -28
-1 sprites/canals.png 482 88 09 59 64 -31 -28
-1 sprites/canals.png 562 88 09 62 64 -1 -43
-1 sprites/canals.png 642 88 09 60 64 -61 -43
-1 sprites/canals.png 722 88 09 62 66 -61 -43
-1 sprites/canals.png 2 168 09 60 64 -1 -43
-1 sprites/canals.png 82 168 09 59 64 -31 -28
-1 sprites/canals.png 162 168 09 59 64 -31 -28
-1 sprites/canals.png 242 168 09 59 64 -31 -28
-1 sprites/canals.png 322 168 09 59 64 -31 -28
-1 sprites/canals.png 402 168 09 60 64 -1 -43
-1 sprites/canals.png 482 168 09 62 68 -61 -43
-1 sprites/canals.png 562 168 09 60 64 -61 -43
-1 sprites/canals.png 642 168 09 62 64 -1 -43
-1 sprites/canals.png 722 168 09 59 64 -31 -36
-1 sprites/canals.png 2 248 09 65 64 -31 -34
-1 sprites/canals.png 82 248 09 59 64 -31 -36
-1 sprites/canals.png 162 248 09 59 64 -31 -28
-1 sprites/canals.png 242 248 09 62 64 -1 -51
-1 sprites/canals.png 322 248 09 62 64 -61 -43
-1 sprites/canals.png 402 248 09 62 64 -61 -51
-1 sprites/canals.png 482 248 09 62 64 -1 -43
-1 sprites/canals.png 562 248 09 59 64 -31 -28
-1 sprites/canals.png 642 248 09 65 66 -33 -34
-1 sprites/canals.png 722 248 09 59 64 -31 -28
-1 sprites/canals.png 2 328 09 59 64 -31 -28
-1 sprites/canals.png 82 328 09 62 64 -1 -43
-1 sprites/canals.png 162 328 09 60 64 -61 -43
-1 sprites/canals.png 242 328 09 62 66 -61 -43
-1 sprites/canals.png 322 328 09 60 64 -1 -43
-1 sprites/canals.png 402 328 09 59 64 -31 -28
-1 sprites/canals.png 482 328 09 59 64 -31 -28
-1 sprites/canals.png 562 328 09 59 64 -31 -28
-1 sprites/canals.png 642 328 09 59 64 -31 -28
-1 sprites/canals.png 722 328 09 60 64 -1 -43
-1 sprites/canals.png 2 408 09 62 68 -61 -43
-1 sprites/canals.png 82 408 09 60 64 -61 -43
-1 sprites/canals.png 162 408 09 62 64 -1 -43
-1 sprites/canals.png 242 408 09 37 70 -31 -6
-1 sprites/canals.png 322 408 09 37 70 -31 0
-1 sprites/canals.png 402 408 09 37 70 -37 0
-1 sprites/canals.png 482 408 09 37 70 -37 -6
-1 sprites/canals.png 562 408 09 31 64 -31 0
-1 sprites/canals.png 642 408 09 31 64 -31 0
-1 sprites/canals.png 722 408 09 31 64 -31 0
-1 sprites/canals.png 2 488 09 37 64 -31 -6
-1 sprites/canals.png 82 488 09 31 64 -31 0
-1 sprites/canals.png 162 488 09 31 64 -31 0
-1 sprites/canals.png 242 488 09 31 64 -31 0
-1 sprites/canals.png 322 488 09 37 64 -31 -6
-1 sprites/canals.png 402 488 09 20 20 0 0

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@@ -6,8 +6,8 @@
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Fixing (alignment) bugs in the original graphics. By Addi and PaulC."
-1 * 6 07 83 01 \7= 03 7D
-1 * 0 0C "Fixing (alignment) bugs in the orignal graphics. By Addi."
-1 * 6 07 83 01 \7= 03 69
// Different graphics for same wood truck
-1 * 14 0A 04 01 87 0C 01 89 0C 01 07 0E 01 09 0E
-1 sprites/fix_graphics.png 82 8 09 16 22 -6 -7
@@ -79,11 +79,6 @@
-1 sprites/fix_graphics.png 370 72 09 35 48 -23 -7
-1 sprites/fix_graphics.png 434 72 09 35 48 -23 -7
-1 sprites/fix_graphics.png 498 72 09 21 49 -24 3
// Misaligned maglev bridge heads
-1 * 8 0A 02 01 12 11 02 14 11
-1 sprites/fix_graphics.png 322 486 09 35 48 -23 -7
-1 sprites/fix_graphics.png 386 486 09 35 48 -23 -7
-1 sprites/fix_graphics.png 450 486 09 21 49 -24 3
// Improperly cut cinema
-1 * 5 0A 01 02 34 11
-1 sprites/fix_graphics.png 578 72 09 31 64 -31 0
@@ -203,132 +198,3 @@
// GUI sprite
-1 * 5 0A 01 01 \w2600
-1 sprites/fix_graphics.png 433 298 09 15 40 0 5
// Make level crossings in tropical climate look normal
-1 * 6 07 83 01 \7! 02 19
-1 * 14 0A 04 04 5A 05 08 62 05 08 6E 05 04 7A 05
-1 sprites/fix_graphics.png 2 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 562 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 642 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 722 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 562 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 642 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 722 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 486 09 31 64 -31 0
// Fix transparency of steel mill
-1 * 6 07 83 01 \7! 00 0A
-1 * 5 0A 01 04 4D 08
-1 sprites/fix_graphics.png 610 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 690 486 09 61 59 -31 -33
-1 sprites/fix_graphics.png 2 566 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 566 09 50 51 -25 -21
-1 * 5 0A 01 04 58 08
-1 sprites/fix_graphics.png 162 566 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 566 09 52 59 -31 -24
-1 sprites/fix_graphics.png 306 566 09 31 64 -31 0
-1 sprites/fix_graphics.png 386 566 09 44 51 -25 -15
// Fix transparency of oil well
-1 * 6 07 83 01 \7= 03 10
-1 * 5 0A 01 06 7E 08
-1 sprites/fix_graphics.png 482 566 09 50 31 -11 -28
-1 sprites/fix_graphics.png 530 566 09 47 31 -11 -25
-1 sprites/fix_graphics.png 578 566 09 47 31 -11 -25
-1 sprites/fix_graphics.png 626 566 09 47 31 -11 -25
-1 sprites/fix_graphics.png 674 566 09 49 31 -11 -27
-1 sprites/fix_graphics.png 722 566 09 52 31 -11 -30
-1 * 6 07 83 01 \7! 00 02
-1 * 5 0A 01 01 7D 08
-1 sprites/fix_graphics.png 2 630 09 31 64 -31 0
-1 * 6 07 83 01 \7! 01 02
-1 * 5 0A 01 01 7D 08
-1 sprites/fix_graphics.png 114 630 09 31 64 -31 0
-1 * 6 07 83 01 \7! 02 02
-1 * 5 0A 01 01 7D 08
-1 sprites/fix_graphics.png 226 630 09 31 64 -31 0
-1 * 6 07 83 01 \7! 03 0F
-1 * 5 0A 01 06 91 04
// Fix toyland overlay for PBS on maglev
-1 sprites/fix_graphics.png 338 630 09 16 30 -14 8
-1 sprites/fix_graphics.png 386 630 09 16 30 -14 8
-1 sprites/fix_graphics.png 434 630 01 7 40 -19 4
-1 sprites/fix_graphics.png 482 630 01 7 40 -19 20
-1 sprites/fix_graphics.png 530 630 01 19 12 11 6
-1 sprites/fix_graphics.png 562 630 01 19 12 -21 6
// Fix toyland monorail bridge alignment
-1 * 8 0A 02 01 EA 10 02 EC 10
-1 sprites/fix_graphics.png 610 630 09 35 48 -23 -7
-1 sprites/fix_graphics.png 674 630 09 35 48 -23 -7
-1 sprites/fix_graphics.png 738 630 09 21 49 -24 3
// Fix toyland maglev bridge alignment
-1 * 8 0A 02 01 12 11 02 14 11
-1 sprites/fix_graphics.png 18 678 09 35 48 -23 -7
-1 sprites/fix_graphics.png 82 678 09 35 48 -23 -7
-1 sprites/fix_graphics.png 146 678 09 21 49 -24 3
// Fix city airport's grass for temperate
-1 * 6 07 83 01 \7! 00 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 242 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 562 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 642 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 722 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 726 09 31 64 -31 0
// Fix city airport's grass for arctic
-1 * 6 07 83 01 \7! 01 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 194 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 274 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 354 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 434 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 774 09 31 64 -31 0
// Fix city airport's grass for tropical
-1 * 6 07 83 01 \7! 02 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 194 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 274 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 354 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 434 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 822 09 31 64 -31 0
// Fix city airport's grass for toyland
-1 * 6 07 83 01 \7! 03 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 194 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 274 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 354 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 434 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 870 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 870 09 31 64 -31 0
// Fix buoy in-game; don't show black outline
-1 * 4 01 05 01 \b1
-1 sprites/fix_graphics.png 575 490 09 11 7 7 4
-1 * 7 02 05 17 01 00 00 00
-1 * 7 03 05 01 08 00 17 00

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@@ -1,21 +1,3 @@
openttd (1.1.5) unstable; urgency=low
* New upstream release 1.1.5
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 14 Jan 2012 00:00:00 +0400
openttd (1.1.4) unstable; urgency=low
* New upstream release 1.1.4
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 05 Dec 2011 00:00:00 +0400
openttd (1.1.4-RC1) unstable; urgency=low
* New upstream release 1.1.4-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 20 Nov 2011 17:00:00 +0100
openttd (1.1.3) unstable; urgency=low
* New upstream release 1.1.3

View File

@@ -1,6 +1,6 @@
@echo off
set OPENTTD_VERSION=1.1.5
set OPENTTD_VERSION=1.1.3
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=0.7.0

View File

@@ -2,7 +2,7 @@
%define binname openttd
%define srcver 1.1.5
%define srcver 1.1.3
%if %{dedicated}
Name: %{binname}-dedicated

View File

@@ -1,8 +1,8 @@
# Version numbers to update
!define APPV_MAJOR 1
!define APPV_MINOR 1
!define APPV_MAINT 5
!define APPV_BUILD 0
!define APPV_MAINT 3
!define APPV_BUILD 1
!define APPV_EXTRA ""
!define APPNAME "OpenTTD" ; Define application name
@@ -86,7 +86,7 @@ Page custom SelectCDEnter SelectCDExit ": TTD folder"
!define MUI_FINISHPAGE_TITLE_3LINES
!define MUI_FINISHPAGE_RUN_TEXT "Run ${APPNAMEANDVERSION} now!"
!define MUI_FINISHPAGE_RUN "$INSTDIR\openttd.exe"
!define MUI_FINISHPAGE_LINK "Visit the OpenTTD site for more information"
!define MUI_FINISHPAGE_LINK "Visit the OpenTTD site for the latest news, FAQs and downloads"
!define MUI_FINISHPAGE_LINK_LOCATION "${APPURLLINK}"
!define MUI_FINISHPAGE_NOREBOOTSUPPORT
!define MUI_FINISHPAGE_SHOWREADME "$INSTDIR\readme.txt"

View File

@@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -204,7 +204,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -204,7 +204,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@@ -52,7 +52,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -257,7 +257,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"

View File

@@ -52,7 +52,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -257,7 +257,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"

View File

@@ -53,7 +53,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -255,7 +255,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"

View File

@@ -53,7 +53,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -255,7 +255,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"

View File

@@ -1,6 +1,6 @@
OpenTTD readme
Last updated: 2012-01-14
Release version: 1.1.5
Last updated: 2011-09-15
Release version: 1.1.3
------------------------------------------------------------------------

View File

@@ -1,9 +1,6 @@
/*
see copyright notice in squirrel.h
*/
/* Needs to be first due to a squirrel header defining type() and type()
* being used in some versions of the headers included by algorithm. */
#include <algorithm>
#include "sqpcheader.h"
#include "sqvm.h"
#include "sqstring.h"
@@ -487,7 +484,7 @@ static SQInteger array_resize(HSQUIRRELVM v)
//QSORT ala Sedgewick
bool _qsort_compare(HSQUIRRELVM v,SQObjectPtr &arr,const SQObjectPtr &a,const SQObjectPtr &b,SQInteger func,SQInteger &ret)
bool _qsort_compare(HSQUIRRELVM v,SQObjectPtr &arr,SQObjectPtr &a,SQObjectPtr &b,SQInteger func,SQInteger &ret)
{
if(func < 0) {
if(!v->ObjCmp(a,b,ret)) return false;
@@ -509,26 +506,40 @@ bool _qsort_compare(HSQUIRRELVM v,SQObjectPtr &arr,const SQObjectPtr &a,const SQ
}
return true;
}
struct qsort_cmp
{
HSQUIRRELVM v;
SQInteger func;
bool operator() (const SQObjectPtr &a, const SQObjectPtr &b) const
{
SQInteger res;
SQObjectPtr dummy;
if (!_qsort_compare(v, dummy, a, b, func, res)) return false;
return res < 0;
}
};
bool _qsort(HSQUIRRELVM v,SQObjectPtr &arr, SQInteger func)
//QSORT ala Sedgewick
bool _qsort(HSQUIRRELVM v,SQObjectPtr &arr, SQInteger l, SQInteger r,SQInteger func)
{
SQInteger i, j;
SQArray *a=_array(arr);
qsort_cmp cur_cmp;
cur_cmp.v = v;
cur_cmp.func = func;
std::sort(a->_values._vals, a->_values._vals + a->Size(), cur_cmp);
SQObjectPtr pivot,t;
if( l < r ){
pivot = a->_values[l];
i = l; j = r+1;
while(1){
SQInteger ret;
do {
++i;
if(i > r) break;
if(!_qsort_compare(v,arr,a->_values[i],pivot,func,ret))
return false;
} while( ret <= 0);
do {
--j;
if ( j < 0 ) {
v->Raise_Error( _SC("Invalid qsort, probably compare function defect") );
return false;
}
if(!_qsort_compare(v,arr,a->_values[j],pivot,func,ret))
return false;
}
while( ret > 0 );
if( i >= j ) break;
t = a->_values[i]; a->_values[i] = a->_values[j]; a->_values[j] = t;
}
t = a->_values[l]; a->_values[l] = a->_values[j]; a->_values[j] = t;
if(!_qsort( v, arr, l, j-1,func)) return false;
if(!_qsort( v, arr, j+1, r,func)) return false;
}
return true;
}
@@ -539,7 +550,7 @@ static SQInteger array_sort(HSQUIRRELVM v)
SQObject &funcobj = stack_get(v,2);
if(_array(o)->Size() > 1) {
if(type(funcobj) == OT_CLOSURE || type(funcobj) == OT_NATIVECLOSURE) func = 2;
if(!_qsort(v, o, func))
if(!_qsort(v, o, 0, _array(o)->Size()-1, func))
return SQ_ERROR;
}

View File

@@ -1002,7 +1002,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
switch (widget) {
case AID_WIDGET_RELOAD_TOGGLE:
/* First kill the company of the AI, then start a new one. This should start the current AI again */
DoCommandP(0, 2 | ai_debug_company << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
DoCommandP(0, 2 | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
DoCommandP(0, 1 | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
break;

View File

@@ -206,7 +206,7 @@ EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = DOXYGEN_AI_DOCS
PREDEFINED = DOXYGEN_SKIP
EXPAND_AS_DEFINED = DEF_COMMAND
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------

View File

@@ -109,7 +109,7 @@ public:
*/
static int32 GetMinLength(BridgeID bridge_id);
#ifndef DOXYGEN_AI_DOCS
#ifndef DOXYGEN_SKIP
/**
* Internal function to help BuildBridge in case of road.
*/

View File

@@ -15,15 +15,6 @@
* functions may still be available if you return an older API version
* in GetAPIVersion() in info.nut.
*
* \b 1.1.5
*
* No changes
*
* \b 1.1.4
*
* API additions:
* \li AIVehicle::ERR_VEHICLE_TOO_LONG in case vehicle length limit is reached.
*
* \b 1.1.3
*
* No changes

View File

@@ -278,7 +278,7 @@ public:
*/
Money GetRunningCost();
#ifdef DOXYGEN_AI_DOCS
#ifdef DOXYGEN_SKIP
/**
* Get the type of the offered engine.
* @return The type the engine has.

View File

@@ -10,7 +10,7 @@
/** @file ai_info_docs.hpp Description of the functions an AI can/must provide in AIInfo. */
/* This file exists purely for doxygen purposes. */
#ifdef DOXYGEN_AI_DOCS
#ifdef DOXYGEN_SKIP
/**
* 'Abstract' class of the class AIs/AI libraries use to register themselves.
*

View File

@@ -239,7 +239,7 @@ public:
*/
void KeepList(AIList *list);
#ifndef DOXYGEN_AI_DOCS
#ifndef DOXYGEN_SKIP
/**
* Used for 'foreach()' and [] get from Squirrel.
*/
@@ -280,7 +280,7 @@ public:
* list.Valuate(MyVal, 12);
*/
void Valuate(void *valuator_function, int params, ...);
#endif /* DOXYGEN_AI_DOCS */
#endif /* DOXYGEN_SKIP */
};
#endif /* AI_LIST_HPP */

View File

@@ -37,9 +37,9 @@
AIObject::GetLogPointer() = new LogData();
LogData *log = (LogData *)AIObject::GetLogPointer();
log->lines = CallocT<char *>(400);
log->type = CallocT<AILog::AILogType>(400);
log->count = 400;
log->lines = CallocT<char *>(80);
log->type = CallocT<AILog::AILogType>(80);
log->count = 80;
log->pos = log->count - 1;
log->used = 0;
}

View File

@@ -37,8 +37,6 @@ typedef bool (AIModeProc)();
class AIObject : public SimpleCountedObject {
friend void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2);
friend class AIInstance;
friend class AIController;
#ifndef DOXYGEN_AI_DOCS
protected:
/**
* Executes a raw DoCommand for the AI.
@@ -181,45 +179,51 @@ protected:
public:
/**
* Store the latest result of a DoCommand per company.
* @note NEVER use this yourself in your AI!
* @param res The result of the last command.
*/
static void SetLastCommandRes(bool res);
/**
* Store a new_vehicle_id per company.
* @note NEVER use this yourself in your AI!
* @param vehicle_id The new VehicleID.
*/
static void SetNewVehicleID(VehicleID vehicle_id);
/**
* Store a new_sign_id per company.
* @note NEVER use this yourself in your AI!
* @param sign_id The new SignID.
*/
static void SetNewSignID(SignID sign_id);
/**
* Store a new_tunnel_endtile per company.
* @note NEVER use this yourself in your AI!
* @param tile The new TileIndex.
*/
static void SetNewTunnelEndtile(TileIndex tile);
/**
* Store a new_group_id per company.
* @note NEVER use this yourself in your AI!
* @param group_id The new GroupID.
*/
static void SetNewGroupID(GroupID group_id);
/**
* Store a allow_do_command per company.
* @note NEVER use this yourself in your AI!
* @param allow The new allow.
*/
static void SetAllowDoCommand(bool allow);
/**
* Get the pointer to store log message in.
* @note NEVER use this yourself in your AI!
*/
static void *&GetLogPointer();
#endif /* DOXYGEN_AI_DOCS */
};
#endif /* AI_OBJECT_HPP */

View File

@@ -75,31 +75,6 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
return order;
}
/**
* Convert an AIOrder::OrderPosition (which is the manual order index) to an order index
* as expected by the OpenTTD commands.
* @param order_position The OrderPosition to convert.
* @return An OpenTTD-internal index for the same order.
*/
static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::OrderPosition order_position)
{
const Vehicle *v = ::Vehicle::Get(vehicle_id);
if (order_position == v->GetNumManualOrders()) return v->GetNumOrders();
assert(AIOrder::IsValidVehicleOrder(vehicle_id, order_position));
int res = (int)order_position;
const Order *order = v->orders.list->GetFirstOrder();
for (; order->GetType() == OT_IMPLICIT; order = order->next) res++;
while (order_position > 0) {
order_position = (AIOrder::OrderPosition)(order_position - 1);
order = order->next;
for (; order->GetType() == OT_IMPLICIT; order = order->next) res++;
}
return res;
}
/* static */ bool AIOrder::IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position)
{
if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
@@ -129,7 +104,7 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
if (order_position == ORDER_CURRENT) return false;
if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(AIOrderPositionToRealOrderPosition(vehicle_id, order_position));
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
return order->GetType() == OT_CONDITIONAL;
}
@@ -138,13 +113,13 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
if (order_position == ORDER_CURRENT) return false;
if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
const Order *order = ::ResolveOrder(vehicle_id, order_position);
const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
return order->GetType() == OT_DUMMY;
}
/* static */ bool AIOrder::IsCurrentOrderPartOfOrderList(VehicleID vehicle_id)
{
if (!AIVehicle::IsValidVehicle(vehicle_id)) return false;
if (AIVehicle::IsValidVehicle(vehicle_id)) return false;
if (GetOrderCount(vehicle_id) == 0) return false;
const Order *order = &::Vehicle::Get(vehicle_id)->current_order;
@@ -215,7 +190,7 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
/* static */ int32 AIOrder::GetOrderCount(VehicleID vehicle_id)
{
return AIVehicle::IsValidVehicle(vehicle_id) ? ::Vehicle::Get(vehicle_id)->GetNumManualOrders() : -1;
return AIVehicle::IsValidVehicle(vehicle_id) ? ::Vehicle::Get(vehicle_id)->GetNumOrders() : -1;
}
/* static */ TileIndex AIOrder::GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position)
@@ -362,8 +337,7 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position));
EnforcePrecondition(false, condition >= OC_LOAD_PERCENTAGE && condition <= OC_UNCONDITIONALLY);
int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_VARIABLE | (condition << 4), CMD_MODIFY_ORDER);
return AIObject::DoCommand(0, vehicle_id | (order_position << 20), MOF_COND_VARIABLE | (condition << 4), CMD_MODIFY_ORDER);
}
/* static */ bool AIOrder::SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare)
@@ -372,8 +346,7 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position));
EnforcePrecondition(false, compare >= CF_EQUALS && compare <= CF_IS_FALSE);
int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_COMPARATOR | (compare << 4), CMD_MODIFY_ORDER);
return AIObject::DoCommand(0, vehicle_id | (order_position << 20), MOF_COND_COMPARATOR | (compare << 4), CMD_MODIFY_ORDER);
}
/* static */ bool AIOrder::SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, int32 value)
@@ -383,8 +356,7 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
EnforcePrecondition(false, value >= 0 && value < 2048);
if (GetOrderCondition(vehicle_id, order_position) == OC_MAX_SPEED) value = value * 10 / 16;
int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_VALUE | (value << 4), CMD_MODIFY_ORDER);
return AIObject::DoCommand(0, vehicle_id | (order_position << 20), MOF_COND_VALUE | (value << 4), CMD_MODIFY_ORDER);
}
/* static */ bool AIOrder::SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location)
@@ -394,10 +366,7 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
EnforcePrecondition(false, IsGotoStationOrder(vehicle_id, order_position));
EnforcePrecondition(false, stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR);
order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
uint32 p1 = vehicle_id | (order_pos << 20);
uint32 p1 = vehicle_id | (order_position << 20);
uint32 p2 = MOF_STOP_LOCATION | (stop_location << 4);
return AIObject::DoCommand(0, p1, p2, CMD_MODIFY_ORDER);
}
@@ -407,7 +376,7 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags));
return InsertOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumManualOrders(), destination, order_flags);
return InsertOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumOrders(), destination, order_flags);
}
/* static */ bool AIOrder::AppendConditionalOrder(VehicleID vehicle_id, OrderPosition jump_to)
@@ -415,7 +384,7 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to));
return InsertConditionalOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumManualOrders(), jump_to);
return InsertConditionalOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumOrders(), jump_to);
}
/* static */ bool AIOrder::InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrder::AIOrderFlags order_flags)
@@ -424,7 +393,7 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumManualOrders());
EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumOrders());
EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags));
Order order;
@@ -468,8 +437,7 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
order.SetNonStopType((OrderNonStopFlags)GB(order_flags, 0, 2));
int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), order.Pack(), CMD_INSERT_ORDER);
return AIObject::DoCommand(0, vehicle_id | (order_position << 20), order.Pack(), CMD_INSERT_ORDER);
}
/* static */ bool AIOrder::InsertConditionalOrder(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to)
@@ -478,14 +446,12 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumManualOrders());
EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to) && jump_to != ORDER_CURRENT);
EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to));
Order order;
order.MakeConditional(jump_to);
int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), order.Pack(), CMD_INSERT_ORDER);
return AIObject::DoCommand(0, vehicle_id | (order_position << 20), order.Pack(), CMD_INSERT_ORDER);
}
/* static */ bool AIOrder::RemoveOrder(VehicleID vehicle_id, OrderPosition order_position)
@@ -494,8 +460,7 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
return AIObject::DoCommand(0, vehicle_id, order_pos, CMD_DELETE_ORDER);
return AIObject::DoCommand(0, vehicle_id, order_position, CMD_DELETE_ORDER);
}
/* static */ bool AIOrder::SkipToOrder(VehicleID vehicle_id, OrderPosition next_order)
@@ -504,8 +469,7 @@ static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::Ord
EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, next_order));
int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, next_order);
return AIObject::DoCommand(0, vehicle_id, order_pos, CMD_SKIP_TO_ORDER);
return AIObject::DoCommand(0, vehicle_id, next_order, CMD_SKIP_TO_ORDER);
}
/**
@@ -542,14 +506,13 @@ static void _DoCommandReturnSetOrderFlags(class AIInstance *instance)
EnforcePrecondition(false, AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags));
const Order *order = ::ResolveOrder(vehicle_id, order_position);
int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
AIOrderFlags current = GetOrderFlags(vehicle_id, order_position);
EnforcePrecondition(false, (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (current & AIOF_GOTO_NEAREST_DEPOT));
if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) {
return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags);
return AIObject::DoCommand(0, vehicle_id | (order_position << 20), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags);
}
switch (order->GetType()) {
@@ -558,16 +521,16 @@ static void _DoCommandReturnSetOrderFlags(class AIInstance *instance)
uint data = DA_ALWAYS_GO;
if (order_flags & AIOF_SERVICE_IF_NEEDED) data = DA_SERVICE;
if (order_flags & AIOF_STOP_IN_DEPOT) data = DA_STOP;
return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (data << 4) | MOF_DEPOT_ACTION, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags);
return AIObject::DoCommand(0, vehicle_id | (order_position << 20), (data << 4) | MOF_DEPOT_ACTION, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags);
}
break;
case OT_GOTO_STATION:
if ((current & AIOF_UNLOAD_FLAGS) != (order_flags & AIOF_UNLOAD_FLAGS)) {
return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_UNLOAD_FLAGS) << 2 | MOF_UNLOAD, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags);
return AIObject::DoCommand(0, vehicle_id | (order_position << 20), (order_flags & AIOF_UNLOAD_FLAGS) << 2 | MOF_UNLOAD, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags);
}
if ((current & AIOF_LOAD_FLAGS) != (order_flags & AIOF_LOAD_FLAGS)) {
return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_LOAD_FLAGS) >> 1 | MOF_LOAD, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags);
return AIObject::DoCommand(0, vehicle_id | (order_position << 20), (order_flags & AIOF_LOAD_FLAGS) >> 1 | MOF_LOAD, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags);
}
break;
@@ -598,9 +561,7 @@ static void _DoCommandReturnSetOrderFlags(class AIInstance *instance)
EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_move));
EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_target));
int order_pos_move = AIOrderPositionToRealOrderPosition(vehicle_id, order_position_move);
int order_pos_target = AIOrderPositionToRealOrderPosition(vehicle_id, order_position_target);
return AIObject::DoCommand(0, vehicle_id, order_pos_move | (order_pos_target << 16), CMD_MOVE_ORDER);
return AIObject::DoCommand(0, vehicle_id, order_position_move | (order_position_target << 16), CMD_MOVE_ORDER);
}
/* static */ bool AIOrder::CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id)

View File

@@ -443,12 +443,12 @@ public:
*/
static bool RemoveOrder(VehicleID vehicle_id, OrderPosition order_position);
#ifndef DOXYGEN_AI_DOCS
#ifndef DOXYGEN_SKIP
/**
* Internal function to help SetOrderFlags.
*/
static bool _SetOrderFlags();
#endif /* DOXYGEN_AI_DOCS */
#endif /* DOXYGEN_SKIP */
/**
* Changes the order flags of the given order.

View File

@@ -65,7 +65,7 @@ public:
*/
static TileIndex GetOtherTunnelEnd(TileIndex tile);
#ifndef DOXYGEN_AI_DOCS
#ifndef DOXYGEN_SKIP
/**
* Internal function to help BuildTunnel in case of road.
*/
@@ -75,7 +75,7 @@ public:
* Internal function to help BuildTunnel in case of road.
*/
static bool _BuildTunnelRoad2();
#endif /* DOXYGEN_AI_DOCS */
#endif /* DOXYGEN_SKIP */
/**
* Builds a tunnel starting at start. The direction of the tunnel depends

View File

@@ -65,8 +65,6 @@ public:
/** Vehicle is without power */
ERR_VEHICLE_NO_POWER, // [STR_ERROR_TRAIN_START_NO_CATENARY]
/** Vehicle would get too long during construction. */
ERR_VEHICLE_TOO_LONG, // [STR_ERROR_TRAIN_TOO_LONG]
};
/**

View File

@@ -47,7 +47,6 @@ void SQAIVehicle_Register(Squirrel *engine)
SQAIVehicle.DefSQConst(engine, AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT, "ERR_VEHICLE_NOT_IN_DEPOT");
SQAIVehicle.DefSQConst(engine, AIVehicle::ERR_VEHICLE_IN_FLIGHT, "ERR_VEHICLE_IN_FLIGHT");
SQAIVehicle.DefSQConst(engine, AIVehicle::ERR_VEHICLE_NO_POWER, "ERR_VEHICLE_NO_POWER");
SQAIVehicle.DefSQConst(engine, AIVehicle::ERR_VEHICLE_TOO_LONG, "ERR_VEHICLE_TOO_LONG");
SQAIVehicle.DefSQConst(engine, AIVehicle::VT_RAIL, "VT_RAIL");
SQAIVehicle.DefSQConst(engine, AIVehicle::VT_ROAD, "VT_ROAD");
SQAIVehicle.DefSQConst(engine, AIVehicle::VT_WATER, "VT_WATER");
@@ -96,7 +95,6 @@ void SQAIVehicle_Register(Squirrel *engine)
AIError::RegisterErrorMap(STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT, AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT);
AIError::RegisterErrorMap(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT, AIVehicle::ERR_VEHICLE_IN_FLIGHT);
AIError::RegisterErrorMap(STR_ERROR_TRAIN_START_NO_CATENARY, AIVehicle::ERR_VEHICLE_NO_POWER);
AIError::RegisterErrorMap(STR_ERROR_TRAIN_TOO_LONG, AIVehicle::ERR_VEHICLE_TOO_LONG);
AIError::RegisterErrorMapString(AIVehicle::ERR_VEHICLE_TOO_MANY, "ERR_VEHICLE_TOO_MANY");
AIError::RegisterErrorMapString(AIVehicle::ERR_VEHICLE_NOT_AVAILABLE, "ERR_VEHICLE_NOT_AVAILABLE");
@@ -110,7 +108,6 @@ void SQAIVehicle_Register(Squirrel *engine)
AIError::RegisterErrorMapString(AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT, "ERR_VEHICLE_NOT_IN_DEPOT");
AIError::RegisterErrorMapString(AIVehicle::ERR_VEHICLE_IN_FLIGHT, "ERR_VEHICLE_IN_FLIGHT");
AIError::RegisterErrorMapString(AIVehicle::ERR_VEHICLE_NO_POWER, "ERR_VEHICLE_NO_POWER");
AIError::RegisterErrorMapString(AIVehicle::ERR_VEHICLE_TOO_LONG, "ERR_VEHICLE_TOO_LONG");
SQAIVehicle.DefSQStaticMethod(engine, &AIVehicle::IsValidVehicle, "IsValidVehicle", 2, ".i");
SQAIVehicle.DefSQStaticMethod(engine, &AIVehicle::GetNumWagons, "GetNumWagons", 2, ".i");

View File

@@ -102,9 +102,9 @@ BEGIN {
/^( *)private/ { if (cls_level == 1) public = "false"; next; }
# Ignore special doxygen blocks
/^#ifndef DOXYGEN_AI_DOCS/ { doxygen_skip = "next"; next; }
/^#ifdef DOXYGEN_AI_DOCS/ { doxygen_skip = "true"; next; }
/^#endif \/\* DOXYGEN_AI_DOCS \*\// { doxygen_skip = "false"; next; }
/^#ifndef DOXYGEN_SKIP/ { doxygen_skip = "next"; next; }
/^#ifdef DOXYGEN_SKIP/ { doxygen_skip = "true"; next; }
/^#endif \/\* DOXYGEN_SKIP \*\// { doxygen_skip = "false"; next; }
/^#else/ {
if (doxygen_skip == "next") {
doxygen_skip = "true";

View File

@@ -633,7 +633,6 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
/* Test the command. */
_cleared_object_areas.Clear();
SetTownRatingTestMode(true);
ClearStorageChanges(false);
res = proc(tile, flags, p1, p2, text);
SetTownRatingTestMode(false);
@@ -673,7 +672,6 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
/* Actually try and execute the command. If no cost-type is given
* use the construction one */
_cleared_object_areas.Clear();
ClearStorageChanges(false);
CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
if (cmd_id == CMD_COMPANY_CTRL) {

View File

@@ -349,7 +349,7 @@ static void GenerateCompanyName(Company *c)
StringID str;
uint32 strp;
if (t->name == NULL && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
strp = t->townnameparts;
verify_name:;
@@ -773,14 +773,13 @@ void CompanyAdminUpdate(const Company *company)
}
/**
* Called whenever a company is removed in order to notify admins.
* @param company_id The company that was removed.
* @param reason The reason the company was removed.
* Called whenever a company goes bankrupt in order to notify admins.
* @param company_id The company that went bankrupt.
*/
void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
void CompanyAdminBankrupt(CompanyID company_id)
{
#ifdef ENABLE_NETWORK
if (_network_server) NetworkAdminCompanyRemove(company_id, (AdminCompanyRemoveReason)reason);
if (_network_server) NetworkAdminCompanyRemove(company_id, ADMIN_CRR_BANKRUPT);
#endif /* ENABLE_NETWORK */
}
@@ -847,6 +846,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
}
if (_network_server) {
CompanyID old_playas = ci->client_playas;
ci->client_playas = c->index;
NetworkUpdateClientInfo(ci->client_id);
@@ -869,9 +869,11 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
NetworkSendCommand(0, 0, 0, CMD_RENAME_PRESIDENT, NULL, ci->client_name, ci->client_playas);
}
/* Announce new company on network. */
NetworkAdminCompanyInfo(c, true);
NetworkServerSendChat(NETWORK_ACTION_COMPANY_NEW, DESTTYPE_BROADCAST, 0, "", ci->client_id, ci->client_playas + 1);
/* Announce new company on network, if the client was a SPECTATOR before */
if (old_playas == COMPANY_SPECTATOR) {
NetworkAdminCompanyInfo(c, true);
NetworkServerSendChat(NETWORK_ACTION_COMPANY_NEW, DESTTYPE_BROADCAST, 0, "", ci->client_id, ci->client_playas + 1);
}
}
#endif /* ENABLE_NETWORK */
break;
@@ -885,9 +887,6 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
break;
case 2: { // Delete a company
CompanyRemoveReason reason = (CompanyRemoveReason)GB(p2, 0, 2);
if (reason >= CRR_END) return CMD_ERROR;
Company *c = Company::GetIfValid(company_id);
if (c == NULL) return CMD_ERROR;
@@ -911,7 +910,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
CompanyID c_index = c->index;
delete c;
AI::BroadcastNewEvent(new AIEventCompanyBankrupt(c_index));
CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
CompanyAdminBankrupt(c_index);
break;
}

View File

@@ -56,13 +56,4 @@ typedef uint16 CompanyMask;
struct Company;
typedef uint32 CompanyManagerFace; ///< Company manager face bits, info see in company_manager_face.h
/** The reason why the company was removed. */
enum CompanyRemoveReason {
CRR_MANUAL, ///< The company is manually removed.
CRR_AUTOCLEAN, ///< The company is removed due to autoclean.
CRR_BANKRUPT, ///< The company went belly-up.
CRR_END ///< Sentinel for end.
};
#endif /* COMPANY_TYPE_H */

View File

@@ -836,7 +836,7 @@ DEF_CONSOLE_CMD(ConResetCompany)
}
/* It is safe to remove this company */
DoCommandP(0, 2 | index << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
DoCommandP(0, 2 | index << 16, 0, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "Company deleted.");
return true;
@@ -1196,7 +1196,7 @@ DEF_CONSOLE_CMD(ConReloadAI)
}
/* First kill the company of the AI, then start a new one. This should start the current AI again */
DoCommandP(0, 2 | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
DoCommandP(0, 2 | company_id << 16, 0, CMD_COMPANY_CTRL);
DoCommandP(0, 1 | company_id << 16, 0, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "AI reloaded.");
@@ -1233,7 +1233,7 @@ DEF_CONSOLE_CMD(ConStopAI)
}
/* Now kill the company of the AI. */
DoCommandP(0, 2 | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
DoCommandP(0, 2 | company_id << 16, 0, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "AI stopped, company deleted.");
return true;

View File

@@ -376,7 +376,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
static void DestructIndustry(Industry *i)
{
for (TileIndex tile = 0; tile != MapSize(); tile++) {
if (i->TileBelongsToIndustry(tile)) {
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == i->index) {
ResetIndustryConstructionStage(tile);
MarkTileDirtyByTile(tile);
}

View File

@@ -546,7 +546,7 @@ static void CompanyCheckBankrupt(Company *c)
* that changing the current company is okay. In case of single
* player we are sure (the above check) that we are not the local
* company and thus we won't be moved. */
if (!_networking || _network_server) DoCommandP(0, 2 | (c->index << 16), CRR_BANKRUPT, CMD_COMPANY_CTRL);
if (!_networking || _network_server) DoCommandP(0, 2 | (c->index << 16), 0, CMD_COMPANY_CTRL);
break;
}
}

View File

@@ -650,10 +650,6 @@ void StartupOneEngine(Engine *e, Date aging_date)
}
}
/**
* Start/initialise all our engines. Must be called whenever there are changes
* to the NewGRF config.
*/
void StartupEngines()
{
Engine *e;

View File

@@ -746,25 +746,18 @@ bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, i
static void SetFontGeometry(FT_Face face, FontSize size, int pixels)
{
FT_Error err = FT_Set_Pixel_Sizes(face, 0, pixels);
if (err == FT_Err_Invalid_Pixel_Size) {
FT_Set_Pixel_Sizes(face, 0, pixels);
/* Find nearest size to that requested */
FT_Bitmap_Size *bs = face->available_sizes;
int i = face->num_fixed_sizes;
int n = bs->height;
for (; --i; bs++) {
if (abs(pixels - bs->height) < abs(pixels - n)) n = bs->height;
}
if (FT_IS_SCALABLE(face)) {
int asc = face->ascender * pixels / face->units_per_EM;
int dec = face->descender * pixels / face->units_per_EM;
FT_Set_Pixel_Sizes(face, 0, n);
_ascender[size] = asc;
_font_height[size] = asc - dec;
} else {
_ascender[size] = pixels;
_font_height[size] = pixels;
}
int asc = face->size->metrics.ascender >> 6;
int dec = face->size->metrics.descender >> 6;
_ascender[size] = asc;
_font_height[size] = asc - dec;
}
/**

View File

@@ -86,6 +86,7 @@ enum GenerateLandscapeWindowWidgets {
GLAND_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'
GLAND_HEIGHTMAP_NAME_TEXT, ///< Heightmap name
GLAND_HEIGHTMAP_NAME_SPACER, ///< Spacer used for aligning items in the second column nicely
GLAND_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap
GLAND_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'
@@ -248,47 +249,45 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Widgets at the right of the labels. */
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_EMPTY, COLOUR_ORANGE, GLAND_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
/* Mapsize X * Y. */
NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
/* Mapsize X * Y. */
NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
EndContainer(),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
@@ -532,6 +531,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
*size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
break;
case GLAND_HEIGHTMAP_NAME_SPACER:
case GLAND_HEIGHTMAP_NAME_TEXT:
size->width = 0;
break;
@@ -552,7 +552,12 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
{
switch (widget) {
case GLAND_HEIGHTMAP_NAME_TEXT: {
DrawString(r.left, r.right, r.top, this->name, TC_ORANGE);
/* Little bit of a hack going on here; just to get the widgets
* spaced without doing much magic. The space we can draw on is
* covered by both the spacer and text widgets, so take their
* outer most boundaries (left and right) as draw locations. */
const NWidgetBase *nwi_spacer = this->GetWidget<NWidgetBase>(GLAND_HEIGHTMAP_NAME_SPACER);
DrawString(min(r.left, nwi_spacer->pos_x), max<int>(r.right, nwi_spacer->pos_x + nwi_spacer->current_x), r.top, this->name, TC_ORANGE);
break;
}
}

View File

@@ -79,16 +79,6 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
void RecomputeProductionMultipliers();
/**
* Check if a given tile belongs to this industry.
* @param tile The tile to check.
* @return True if the tils is part of this industry.
*/
inline bool TileBelongsToIndustry(TileIndex tile) const
{
return IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->index;
}
/**
* Get the industry of the given tile
* @param tile the tile to get the industry from
@@ -150,8 +140,6 @@ void PlantRandomFarmField(const Industry *i);
void ReleaseDisastersTargetingIndustry(IndustryID);
bool IsTileForestIndustry(TileIndex tile);
#define FOR_ALL_INDUSTRIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Industry, industry_index, var, start)
#define FOR_ALL_INDUSTRIES(var) FOR_ALL_INDUSTRIES_FROM(var, 0)

View File

@@ -908,30 +908,6 @@ static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_
if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner;
}
/**
* Check whether the tile is a forest.
* @param tile the tile to investigate.
* @return true if and only if the tile is a forest
*/
bool IsTileForestIndustry(TileIndex tile)
{
/* Check for industry tile */
if (!IsTileType(tile, MP_INDUSTRY)) return false;
const Industry *ind = Industry::GetByTile(tile);
/* Check for organic industry (i.e. not processing or extractive) */
if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false;
/* Check for wood production */
for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
/* The industry produces wood. */
if (ind->produced_cargo[i] != CT_INVALID && CargoSpec::Get(ind->produced_cargo[i])->label == 'WOOD') return true;
}
return false;
}
static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
static bool IsBadFarmFieldTile(TileIndex tile)
@@ -1065,14 +1041,10 @@ static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
*/
static void ChopLumberMillTrees(Industry *i)
{
/* We only want to cut trees if all tiles are completed. */
TILE_AREA_LOOP(tile_cur, i->location) {
if (i->TileBelongsToIndustry(tile_cur)) {
if (!IsIndustryCompleted(tile_cur)) return;
}
}
TileIndex tile = i->location.tile;
if (!IsIndustryCompleted(tile)) return; // Can't proceed if not completed.
if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, NULL)) { // 40x40 tiles to search.
i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45); // Found a tree, add according value to waiting cargo.
}

View File

@@ -2248,7 +2248,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Maatskappy-besi
STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou
STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 Die OpenTTD span
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 Die OpenTTD span
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel

View File

@@ -2286,7 +2286,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :ارض مملو
STR_ABOUT_OPENTTD :{WHITE}حول النسخة المفتوحة
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}الحقوق الاصلية {COPYRIGHT} كريس سوير 1995 , جميع الحقوق محفوظة
STR_ABOUT_VERSION :{BLACK}النسخة المفتوحة رقم {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2012 فريق النسخة المفتوحة
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2011 فريق النسخة المفتوحة
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}حفظ اللعبة

View File

@@ -545,11 +545,11 @@ STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Зага
STR_TOOLTIP_SHADE :{BLACK}Згарнуць вакно, пакінуўшы загаловак
STR_TOOLTIP_DEBUG :{BLACK}Паказаць наладачную iнфармацыю NewGRF
STR_TOOLTIP_STICKY :{BLACK}Ігнараваць націск клявішы «Закрыць усе вокны»
STR_TOOLTIP_RESIZE :{BLACK}Націсьніце ды цягнiце для зьмяненьня памеру вакна
STR_TOOLTIP_RESIZE :{BLACK}Націсьніце ды цягнiце для змяненьня памеру вакна
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Вялікае/маленькае вакно
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Пракрутка ўверх/уніз
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Пракрутка налева/направа
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Поўная ачыстка прамавугольнага ўчастку зямлі. Ctrl - выбар вобласьці па дыяганалі. Пры націснутым Shift - ацэнка кошту ачысткі.
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Поўная ачыстка прамавугольнага ўчастку зямлі. Ctrl - выбар вобласці па дыяганалі. Пры націснутым Shift - ацэнка кошту ачысткі.
# Query window
STR_BUTTON_DEFAULT :{BLACK}Па змоўчаньнi
@@ -564,7 +564,7 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|Q
STR_MEASURE_LENGTH :{BLACK}Даўжыня: {NUM}
STR_MEASURE_AREA :{BLACK}Плошча: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Даўжыня: {NUM}{}Розніца вышыняў: {HEIGHT}
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Плошча: {NUM} x {NUM}{}Розьнiца вышыняў: {HEIGHT}
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Плошча: {NUM} x {NUM}{}Рознiца вышыняў: {HEIGHT}
# These are used in buttons
@@ -581,9 +581,9 @@ STR_SORT_BY_NUMBER :Нумар
STR_SORT_BY_PROFIT_LAST_YEAR :Прыбытак летась
STR_SORT_BY_PROFIT_THIS_YEAR :Прыбытак у бягучым годзе
STR_SORT_BY_AGE :Узрост
STR_SORT_BY_RELIABILITY :Надзейнасьць
STR_SORT_BY_RELIABILITY :Надзейнасць
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Умяшчальнасьць грузу
STR_SORT_BY_MAX_SPEED :Максымальная хуткасьць
STR_SORT_BY_MAX_SPEED :Максымальная хуткасць
STR_SORT_BY_MODEL :Мадэль
STR_SORT_BY_VALUE :Кошт
STR_SORT_BY_LENGTH :Даўжыня
@@ -599,7 +599,7 @@ STR_SORT_BY_POWER :Магутна
STR_SORT_BY_TRACTIVE_EFFORT :Цягавае намаганьне
STR_SORT_BY_INTRO_DATE :Пачатак вытворчасьцi
STR_SORT_BY_RUNNING_COST :Кошт абслугоўваньня
STR_SORT_BY_POWER_VS_RUNNING_COST :Магутнасьць/кошт абслуг.
STR_SORT_BY_POWER_VS_RUNNING_COST :Магутнасць/кошт абслуг.
STR_SORT_BY_CARGO_CAPACITY :Ёмiстасьць
# Tooltips for the main toolbar
@@ -626,7 +626,7 @@ STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Буда
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Будаўніцтва аўтамабільных дарог
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Будаўніцтва водных камунікацыяў
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Будаўніцтва аэрапортаў
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Адкрыць панэль ляндшафту для зьмяненьня рэльефу, пасадкi дрэваў i г.д.
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Адкрыць панэль ляндшафту для змяненьня рэльефу, пасадкi дрэваў i г.д.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Наладка гуку й музыкі
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Паказаць апошнiя паведамленьнi/навiны, паказаць наладкi паведамленьняў
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Iнфармацыя аб зямлi; кансоль; наладка штучнага інтэлекту (AI/ШI); здымкi экрана; аб гульні
@@ -659,7 +659,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Выхад
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Наладкі гульні
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Наладкі складанасьцi
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Наладкі складанасцi
STR_SETTINGS_MENU_CONFIG_SETTINGS :Пашыраныя наладкі
STR_SETTINGS_MENU_AI_SETTINGS :Наладки ШI (AI)
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Наладкі NewGRF
@@ -760,7 +760,7 @@ STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Здымак э
STR_ABOUT_MENU_GIANT_SCREENSHOT :Здымак усёй мапы (Ctrl+G)
STR_ABOUT_MENU_ABOUT_OPENTTD :Аб гульні OpenTTD
STR_ABOUT_MENU_SPRITE_ALIGNER :Выраўноўваньне спрайтаў
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Пераключыць абмежавальныя рамкі
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Пераключыць абмяжоўвальныя рамкі
############ range ends here
############ range for days starts (also used for the place in the highscore window)
@@ -1184,7 +1184,7 @@ STR_GAME_OPTIONS_CURRENCY_DEM :Нямецка
STR_GAME_OPTIONS_CURRENCY_DKK :Дацкая крона (DKK)
STR_GAME_OPTIONS_CURRENCY_ESP :Гішпанская пэсэта (ESP)
STR_GAME_OPTIONS_CURRENCY_FIM :Фінская марка (FIM)
STR_GAME_OPTIONS_CURRENCY_FRF :Францускі франк (FRF)
STR_GAME_OPTIONS_CURRENCY_FRF :Французскі франк (FRF)
STR_GAME_OPTIONS_CURRENCY_GRD :Грэцкая драхма (GRD)
STR_GAME_OPTIONS_CURRENCY_HUF :Вугорскі форынт (HUF)
STR_GAME_OPTIONS_CURRENCY_ISK :Ісьляндзкая крона (ISK)
@@ -1309,7 +1309,7 @@ STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 б
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Зьмяніць парамэтр уласнай валюты
# Difficulty level window
STR_DIFFICULTY_LEVEL_CAPTION :{WHITE}Узровень складанасьцi
STR_DIFFICULTY_LEVEL_CAPTION :{WHITE}Узровень складанасцi
############ range for difficulty levels starts
STR_DIFFICULTY_LEVEL_EASY :{BLACK}Лёгкі
@@ -1351,7 +1351,7 @@ STR_NUM_VERY_LOW :Вельмі м
STR_NUM_LOW :Мала
STR_NUM_NORMAL :Звычайна
STR_NUM_HIGH :Шмат
STR_NUM_CUSTOM :Уласны
STR_NUM_CUSTOM :Уласная
STR_NUM_CUSTOM_NUMBER :Зададзены ({NUM})
STR_VARIETY_NONE :Няма
@@ -1419,7 +1419,7 @@ STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Даз
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Зона пакрыцьця залежыць ад тыпу станцыі: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Дазволіць знос амаль усіх гарадзкіх аб'ектаў: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Макс. даўжыня цягнiкоў: {ORANGE}{STRING} клет{P 0:1 ка кi ак}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Колькасьць дыму/іскраў у лакаматываў: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Колькасць дыму/іскраў у лакаматываў: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :няма
STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :арыгальная
STR_CONFIG_SETTING_SMOKE_AMOUNT_REALISTIC :рэалістычная
@@ -1442,8 +1442,8 @@ STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Мак
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Мэтад стварэньня сыравінных прадпрыемстваў: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :не ствараць
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :як i iншыя
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :геалягiчная разьведка
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}Пляскаты рэльеф вакол прадпрыемстваў: {ORANGE}{STRING} клет{P 0:1 ка кi ак}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :геолагаразьведка
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}Плоскi рэльеф вакол прадпрыемстваў: {ORANGE}{STRING} клет{P 0:1 ка кi ак}
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Дазволіць некалькі прадпрыемстваў аднаго тыпу на горад: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Паказваць сыгналы на баку руху: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Паказваць фінансавую статыстыку напрыканцы года: {ORANGE}{STRING}
@@ -1468,7 +1468,7 @@ STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Даз
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Дазволіць будаўніцтва прыпынкаў Ro-Ro на дарогах канкурэнтаў: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Дазволіць будаўніцтва сумежных станцыяў: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}Уключыць падтрымку некалькіх транспартных набораў NewGRF: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Зьмена гэтага парамэтру немагчыма, калі ў гульні ёсьць транспартныя сродкі.
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Зьмена гэтага парамэтру немагчыма, калі ў гульні ёсць транспартныя сродкі.
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE}Малыя аэрапорты ніколі не састарэюць: {ORANGE}{STRING}
@@ -1635,7 +1635,7 @@ STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Раз
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :леваруч
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :ў цэнтры
STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT :праваруч
STR_CONFIG_SETTING_STATUSBAR_POS :{LTBLUE}Разьмяшчэньне радка стану: {ORANGE}{STRING}
STR_CONFIG_SETTING_STATUSBAR_POS :{LTBLUE}Размяшчэньне радка стану: {ORANGE}{STRING}
STR_CONFIG_SETTING_STATUSBAR_POS_LEFT :Зьлева
STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :Пасярэдзiне
STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :Зправа
@@ -1670,7 +1670,7 @@ STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Абс
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Маршруты
STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Цягнікі
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Населеныя пункты
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Прамысловасьць
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Прамысловасць
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Альгарытм пошуку шляху для цягнікоў: {ORANGE}{STRING}
@@ -1764,7 +1764,7 @@ STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :субаркт
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :субтрапічны ляндшафт
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :цацачны ляндшафт
STR_CHEAT_CHANGE_DATE :{LTBLUE}Зьмяненьне даты: {ORANGE}{DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Зьмянiць бягучы год
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Змянiць бягучы год
STR_CHEAT_SETUP_PROD :{LTBLUE}Дазволіць зьмяненьне прадукцыйнасьці: {ORANGE}{STRING}
# Livery window
@@ -1925,7 +1925,7 @@ STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Уста
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Абараніце вашу гульню паролем, калі ня хочаце рабіць яе публічна даступнай
STR_NETWORK_START_SERVER_LAN_INTERNET :Лакальная сетка / Інтэрнэт
STR_NETWORK_START_SERVER_INTERNET_ADVERTISE :Інтэрнэт (зьмясьціць у агульны сьпіс)
STR_NETWORK_START_SERVER_INTERNET_ADVERTISE :Інтэрнэт (зьмясціць у агульны сьпіс)
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клiент{P "" ы аў}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. клiентаў:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Выбар максымальнай колькасьці кліентаў. Ня ўсе месцы павінны быць занятыя
@@ -1955,7 +1955,7 @@ STR_NETWORK_LANG_DUTCH :Нідэрля
STR_NETWORK_LANG_ESPERANTO :Эспэранта
STR_NETWORK_LANG_FINNISH :Фінская
STR_NETWORK_LANG_HUNGARIAN :Вугорская
STR_NETWORK_LANG_ICELANDIC :Ісьляндзкая
STR_NETWORK_LANG_ICELANDIC :Ісляндзкая
STR_NETWORK_LANG_ITALIAN :Італьянская
STR_NETWORK_LANG_JAPANESE :Японская
STR_NETWORK_LANG_KOREAN :Карэйская
@@ -2263,7 +2263,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Буда
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Пераключэньне паміж будаўніцтвам і выдаленьнем чыгуначных рэйкаў, сыгналаў, станцыяў. Пры націснутым Ctrl станцыі ліквідуюцца разам з рэйкамі.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Канвэртаваць/мадэрнізаваць тып каляінаў. Пры націснутым Shift - ацэнка кошту будаўніцтва.
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Кірунак дэпо
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Выберыце кірунак дэпо
@@ -2295,14 +2294,14 @@ STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Звыч
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Уваходны сэмафор (прэсыгнал).{}Адкрыты, калі хаця б адзін з выхадных сыгналаў на наступнай сэкцыі каляіны адкрыты. У астатніх выпадках закрыты.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Выхадны сэмафор (прэсыгнал).{}Працуе як звычайны сэмафор, але яго стан улічваецца ў працы ўваходных і камбінаваных сыгналаў.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Камбінаваны сэмафор (прэсыгнал).{}Працуе адначасова як уваходны і выхадны сэмафор. Гэта дазваляе будаваць вялікія «дрэвы» каляінаў з прэсыгналамі.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Маршрутны сэмафор (PMS).{}Дазваляе некалькім цягнікам знаходзіцца ў адным сыгнальным блёку, калі кожны зь іх можа зарэзэрваваць сабе бясьпечны шлях. Дазваляе праходжаньне цягнікоў у абодва бакі.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Аднабаковы маршрутны сэмафор (PMS).{}Дазваляе некалькім цягнікам знаходзіцца ў адным сыгнальным блёку, калі кожны зь іх можа зарэзэрваваць сабе бясьпечны шлях. Не дазваляе цягнікам праходзіць з адваротнага боку.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Маршрутны сэмафор (PMS).{}Дазваляе некалькім цягнікам знаходзіцца ў адным сыгнальным блёку, калі кожны з іх можа зарэзэрваваць сабе бясьпечны шлях. Дазваляе праходжаньне цягнікоў у абодва бакі.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Аднабаковы маршрутны сэмафор (PMS).{}Дазваляе некалькім цягнікам знаходзіцца ў адным сыгнальным блёку, калі кожны з іх можа зарэзэрваваць сабе бясьпечны шлях. Не дазваляе цягнікам праходзіць з адваротнага боку.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Звычайны сьветлафор.{}Не дазваляе некалькім цягнікам адначасова знаходзіцца на адным блёк-участку.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Уваходны сьветлафор (прэсыгнал).{}Адкрыты, калі хаця б адзін з выхадных сыгналаў на наступнай сэкцыі каляіны адкрыты. У астатніх выпадках закрыты.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Выхадны сьветлафор (прэсыгнал).{}Працуе як звычайны сьветлафор, але яго стан улічваецца ў працы ўваходных і камбінаваных сыгналаў.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Камбінаваны сьветлафор (прэсыгнал).{}Працуе адначасова як уваходны і выхадны сьветлафор. Гэта дазваляе будаваць вялікія «дрэвы» каляінаў з прэсыгналамі.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Маршрутны сьветлафор (PMS).{}Дазваляе некалькім цягнікам знаходзіцца ў адным сыгнальным блёку, калі кожны зь іх можа зарэзэрваваць сабе бясьпечны шлях. Дазваляе праходжаньне цягнікоў у абодва бакі.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Аднабаковы маршрутны сьветлафор (PMS).{}Дазваляе некалькім цягнікам знаходзіцца ў адным сыгнальным блёку, калі кожны зь іх можа зарэзэрваваць сабе бясьпечны шлях. Не дазваляе цягнікам праходзіць з адваротнага боку.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Маршрутны сьветлафор (PMS).{}Дазваляе некалькім цягнікам знаходзіцца ў адным сыгнальным блёку, калі кожны з іх можа зарэзэрваваць сабе бясьпечны шлях. Дазваляе праходжаньне цягнікоў у абодва бакі.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Аднабаковы маршрутны сьветлафор (PMS).{}Дазваляе некалькім цягнікам знаходзіцца ў адным сыгнальным блёку, калі кожны з іх можа зарэзэрваваць сабе бясьпечны шлях. Не дазваляе цягнікам праходзіць з адваротнага боку.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Зьмяненьне тыпаў сыгналаў.{}Калі кнопка націснута, пстрыкніце для пераўтварэньня існуючага сыгнала ў сыгнал выбранага тыпу й віду, або пстрыкніце з націснутым Ctrl для перабіраньня існуючых варыянтаў. Shift+пстрычка - ацэнка кошту пераўтварэньня.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Шчыльнасьць аўтаматычнай расстаноўкі сыгналаў пры цягненьні
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Паменшыць шчыльнасьць расстаноўкі сыгналаў
@@ -2371,7 +2370,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Буда
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Разьмясьціць буй, які можа быць выкарыстаны як пункт шляху. Пры націснутым Shift - ацэнка кошту будаўніцтва.
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Будаўніцтва аквэдукаў Пры націснутым Shift - ацэнка кошту будаўніцтва.
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Пазначыць, дзе будзе вада.{}Пабудаваць канал, а пры націснутым Ctrl клетка на ўзроўні мора запаўняецца вадой.
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Разьмясьціць рэкі
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Разьмясціць рэкі
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Кірунак дока
@@ -2413,7 +2412,7 @@ STR_STATION_BUILD_NOISE :{BLACK}Узро
# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}Земляныя работы
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Апусьціць кут зямлі. Перацягваньне апускае першы абраны кут і выраўноўвае выбраную вобласьць да новай вышыні кута. Ctrl выбірае вобласьць па дыяганалі. Пры націснутым Shift - ацэнка кошту будаўніцтва.
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Апусціць кут зямлі. Перацягваньне апускае першы абраны кут і выраўноўвае выбраную вобласьць да новай вышыні кута. Ctrl выбірае вобласьць па дыяганалі. Пры націснутым Shift - ацэнка кошту будаўніцтва.
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Падняць кут зямлі. Перацягваньне падымае першы абраны кут і выраўноўвае выбраную вобласьць да новай вышыні кута. Ctrl выбірае вобласьць па дыяганалі. Пры націснутым Shift - ацэнка кошту будаўніцтва.
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Выраўнаваць зямлю да вышыні першага абранага кута. Ctrl выбірае вобласьць па дыяганалі. Пры націснутым Shift - ацэнка кошту выраўноўваньня.
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Набыцьцё зямлі. Пры націснутым Shift - ацэнка кошту набыцьця.
@@ -2421,7 +2420,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Набы
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Выбар аб'екта
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Абярыце ствараны аб'ект. Пры націснутым Shift - ацэнка кошту пабудовы.
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Абярыце клясу аб'екта для будаўніцтва
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Абярыце клас аб'екта для будаўніцтва
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Прагляд аб'екта
STR_OBJECT_BUILD_SIZE :{BLACK}Памер: {GOLD}{NUM} x {NUM} клетак
@@ -2438,10 +2437,10 @@ STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Паса
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Стварэньне ляндшафту
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Разьмясьціць камяні па мапе
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Разьмясьціць пустэльню.{}Націсьніце Ctrl, каб выдаліць яе.
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Павялічыць плошчу зьмяненьня рэльефу
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Паменшыць плошчу зьмяненьня рэльефу
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Разьмясціць камяні па мапе
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Разьмясціць пустэльню.{}Націсьніце Ctrl, каб выдаліць яе.
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Павялічыць плошчу змяненьня рэльефу
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Паменшыць плошчу змяненьня рэльефу
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Стварыць выпадковую мапу
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Стварыць новы сцэнар
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Ачысьціць ляндшафт
@@ -2624,7 +2623,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Зямля на
STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыгінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя
STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 Каманда распрацоўнікаў OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 Каманда распрацоўнікаў OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню
@@ -2699,7 +2698,7 @@ STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Ства
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Выпадковы рэльеф
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Вышыня над узроўнем мора:
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Падняць ўзровень роўнай зямлі на 1
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Апусьціць ўзровень роўнай зямлі на 1
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Апусціць ўзровень роўнай зямлі на 1
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Зьмяніць вышыню роўнай зямлі
@@ -2742,6 +2741,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Пера
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Унiз
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Перамясьціць выбраны файл NewGRF ніжэй
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Сьпіс устаноўленых файлаў NewGRF. Выберыце файл для зьмяненьня парамэтраў
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Усталяваць парамэтры
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Пераключыць палітру
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Пераключыць палітру для выбраных NewGRF файлаў.{}Выкарыстоўвайце пераключэньне, калі графіка ў гульні малюецца ружовым колерам.
@@ -2761,7 +2761,7 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Пара
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Няма даступнай інфармацыі
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Файл ня знойдзены
STR_NEWGRF_SETTINGS_DISABLED :{RED}Адключана
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Несумяшчальна з дадзенай вэрсіяй OpenTTD
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Несумяшчальна з дадзенай версіяй OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Увядзіце парамэтры файла NewGRF
@@ -2772,14 +2772,12 @@ STR_NEWGRF_PARAMETERS_RESET :{BLACK}Ськi
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Ськінуць значэньнi ўсіх парамэтраў
STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Парамэтр {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Колькасьць парамэтраў: {ORANGE}{NUM}
# NewGRF readme window
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Колькасць параметраў: {ORANGE}{NUM}
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Прагляд - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Бацька (parent)
STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Прагляд аб'екта ў кантэксьце бацькі
STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Прагляд аб'екта ў кантэксце бацькі
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} у {HEX}
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Аб'ект
@@ -2790,7 +2788,7 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Пара
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Выраўноўваньне спрайта {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Наступны спрайт
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Перайсьці да наступнага нармальнага спрайта, прапускаючы псэўдаспрайты, а таксама зьмяненьнi колеру/шрыфтавыя.
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Перайсьці да наступнага нармальнага спрайта, прапускаючы псэўдаспрайты, а таксама змяненьнi колеру/шрыфтавыя.
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Перайсьці да спрайта
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Перайсьці да зададзеных спрайту. Калі спрайт не нармальны, пераход адбудзецца да наступнага нармальнага.
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Папярэдні спрайт
@@ -2823,7 +2821,7 @@ STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Нечакан
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Невядомая ўласьцівасьць для Action 0.
STR_NEWGRF_ERROR_INVALID_ID :Выкарыстоўваецца няправільны ID.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} утрымлiвае пашкоджаны спрайт. Усе пашкоджаныя спрайты будуць паказаны чырвоным знакам пытаньня (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Зьмяшчае некалькі Action 8 дзеяньняў.
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Змяшчае некалькі Action 8 дзеяньняў.
STR_NEWGRF_ERROR_READ_BOUNDS :Дадзеныя раптоўна скончыліся.
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}У бягучым наборы базавай графікі адсутнічаюць выявы некаторых аб'ектаў.{}Калі ласка, абнавіце модуль базавай графікі.
STR_NEWGRF_ERROR_GRM_FAILED :Запрошаныя рэсурсы GRF недаступныя
@@ -2854,7 +2852,7 @@ STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Мяня
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Цягнік «{VEHICLE}», які належыць «{COMPANY}», мае няправільную даўжыню. Верагодна, гэта выклікана праблемамі ў файле новай графікі. Гульня можа рассынхранізавацца або «выляцець».
STR_NEWGRF_BUGGY :{WHITE}NewGRF «{0:STRING}» падае няправільную інфармацыю.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Інфармацыя аб умяшчальнасьці/пераабсталяваньнi для лякаматыва «{1:ENGINE}» пасьля пабудовы адрозніваецца ад зьвестак у сьпісе пакупкі, што можа перашкодзіць функцыі аўтаабнаўленьня/аўтазамены карэктна зрабіць пераабсталяваньне.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Інфармацыя аб умяшчальнасьці/пераабсталяваньнi для лякаматыва «{1:ENGINE}» пасля пабудовы адрозніваецца ад зьвестак у сьпісе пакупкі, што можа перашкодзіць функцыі аўтаабнаўленьня/аўтазамены карэктна зрабіць пераабсталяваньне.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}«{1:STRING}» выклікаў бясконцы цыкл.
# 'User removed essential NewGRFs'-placeholders for stuff without specs
@@ -2869,9 +2867,9 @@ STR_NEWGRF_INVALID_INDUSTRYTYPE :<невядом
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Сьпіс таблічак - {COMMA} табліч{P ка кi ак}
STR_SIGN_LIST_MATCH_CASE :{BLACK}Рэгiстр
STR_SIGN_LIST_CLEAR :{BLACK}Ачысьціць фільтр
STR_SIGN_LIST_CLEAR :{BLACK}Ачысціць фільтр
STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Пераключыць праверку рэгістра пры параўнанні назваў таблiчак з фільтрам
STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}Ачысьціць фільтр
STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}Ачысціць фільтр
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Зьмяніць надпіс на таблічцы
@@ -2986,10 +2984,10 @@ STR_CARGO_RATING_OUTSTANDING :Цудоўны
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Паказаць станцыю ў асноўным вакне. Ctrl+клік - паказаць у дадатковым вакне.
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Перайменаваць станцыю
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Паказаць усе цягнiкi, у раскладзе якіх ёсьць гэтая станцыя
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Паказаць усе аўтамабiлi, у раскладзе якіх ёсьць гэты тэрмiнал/прыпынак
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Паказаць увесь авiятранспарт, у раскладзе якога ёсьць гэты аэрапорт
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Паказаць усе караблі, у раскладзе якіх ёсьць гэтая прыстань
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Паказаць усе цягнiкi, у раскладзе якіх ёсць гэтая станцыя
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Паказаць усе аўтамабiлi, у раскладзе якіх ёсць гэты тэрмiнал/прыпынак
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Паказаць увесь авiятранспарт, у раскладзе якога ёсць гэты аэрапорт
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Паказаць усе караблі, у раскладзе якіх ёсць гэтая прыстань
STR_STATION_VIEW_RENAME_STATION_CAPTION :Перайменаваць станцыю
@@ -3029,7 +3027,7 @@ STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENC
STR_FINANCES_BORROW_BUTTON :{BLACK}Пазычыць {CURRENCY}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Павелічыць памер пазыкі. Ctrl+клiк - пазычыць да максымальнай сумы.
STR_FINANCES_REPAY_BUTTON :{BLACK}Аддаць {CURRENCY}
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Вярнуць частку пазыкі. Ctrl+клiк - вярнуць усё, па магчымасьці.
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Вярнуць частку пазыкі. Ctrl+клiк - вярнуць усё, па магчымасці.
# Company view
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
@@ -3053,8 +3051,8 @@ STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Агле
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Перамясьціць
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Перамясьціць штаб-кватэру кампаніі ў іншае месца за 1% ацэнкавага кошту капіталу кампаніі. Shift+пстрычка - ацэнка кошту пераносу.
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Зьнешнасьць
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Зьмяніць зьнешнасьць дырэктара
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Знешнасьць
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Зьмяніць знешнасьць дырэктара
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Колер
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Зьмяніць колер транспартных сродкаў кампаніі
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Назва кампаніі
@@ -3491,7 +3489,7 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Ёміс
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Пераабсталяваньне)
STR_REFIT_TITLE :{GOLD}Выберыце тып грузу для перавозкі:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Новая ёмістасьць: {GOLD}{CARGO}{}{BLACK}Кошт пераабсталяваньня: {GOLD}{CURRENCY}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Новая ёмістасьць: {GOLD}{CARGO}, {GOLD}{CARGO}{}{BLACK}Кошт пераабсталяваньня: {GOLD}{CURRENCY}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Новая ёмістасць: {GOLD}{CARGO}, {GOLD}{CARGO}{}{BLACK}Кошт пераабсталяваньня: {GOLD}{CURRENCY}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Абярыце вагоны для пераабсталяваньня. Можна абвесьці мышшу некалькі вагонаў. Пстрычка па-за межамі састава абярэ ўвесь састаў. Ctrl+пстрычка абярэ вагоны да канца састава.
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Выберыце тып грузу для перавозкі
@@ -3550,7 +3548,7 @@ STR_ORDER_SERVICE :{BLACK}Абсл
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Ісьці заўсёды
STR_ORDER_DROP_SERVICE_DEPOT :Абслужыць, калі неабходна
STR_ORDER_DROP_HALT_DEPOT :Стоп
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Прапусьціць гэтае заданьне, калі абслугоўваньне не патрабуецца
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Прапусціць гэтае заданьне, калі абслугоўваньне не патрабуецца
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Парамэтр транспарту для параўнаньня
@@ -3633,8 +3631,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Не разг
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Не разгружацца й чакаць поўнай загрузкі любым грузам)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Не разгружацца й не грузiцца)
STR_ORDER_STOP_LOCATION_NEAR_END :[пачатак станцыi]
STR_ORDER_STOP_LOCATION_MIDDLE :[сярэдзiна станцыi]
STR_ORDER_STOP_LOCATION_FAR_END :[канец станцыі]
@@ -3797,7 +3793,7 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE :<недасту
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Гульня была захавана ў вэрсіі без падтрымкі трамваяў. Усе трамваі былі адключаны.
# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Генэрацыя мапы спынена...{}... няма прыдатных месцаў для разьмяшчэньня гарадоў
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Генэрацыя карты спынена...{}... няма прыдатных месцаў для разьмяшчэньня гарадоў
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... у гэтым сцэнары няма гарадоў
STR_ERROR_PNGMAP :{WHITE}Не атрымалася загрузіць ляндшафт з PNG...
@@ -3811,7 +3807,7 @@ STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... не
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... выява занадта вялiкая
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Выхад за межы даступных значэньняў
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Зьмяненьне памераў зыходнай мапы да такіх значэньняў не рэкамэндуецца. Працягваць?
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Змяненьне памераў зыходнай карты да такіх значэньняў не рэкамендуецца. Працягваць?
# Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Бягучая гукавая схэма абрана сістэмай аўтаматычна. Дадатковыя наборы гукаў можна загрузіць праз сістэму анлайн-кантэнту.
@@ -3838,7 +3834,7 @@ STR_ERROR_ALREADY_BUILT :{WHITE}... уж
STR_ERROR_OWNED_BY :{WHITE}... належыць {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... участак належыць іншай кампаніі
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... дасягнуты лiмiт ляндшафтных зьменаў
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... дасягнута абмежаваньне па колькасьці ачышчаных клетак
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... дасягнута абмежаваньне па колькасці ачышчаных клетак
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Імя павінна быць унікальным
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} на шляху
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Забаронена падчас паўзы
@@ -3848,7 +3844,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}... ад
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}Адміністрацыя г. {NBSP}{TOWN} забараняе пабудову яшчэ аднаго аэрапорта ў горадзе
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}Адміністрацыя г. {NBSP}{TOWN} не дазваляе будаўніцтва аэрапорта з-за высокага ўзроўню шуму.
STR_ERROR_BRIBE_FAILED :{WHITE}Ваша спроба даць хабар была
STR_ERROR_BRIBE_FAILED_2 :{WHITE}выяўлена рэгіянальным сьледчым
STR_ERROR_BRIBE_FAILED_2 :{WHITE}выяўлена рэгіянальным следчым
# Levelling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Тут немагчыма падвысіць узровень зямлі...
@@ -3880,7 +3876,7 @@ STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Нема
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Немагчыма перайменаваць горад...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Тут немагчыма пабудаваць горад...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Немагчыма пашырыць горад...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... занадта блізка да краю мапы
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... занадта блізка да краю карты
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... занадта блізка да іншага горада
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... занадта шмат гарадоў
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... няма месца на мапе

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@@ -841,9 +841,9 @@ STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}Subsídio removido:{}{} Serviço de {STRING} de {STRING} para {STRING} não é mais subsidiado
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}Subsídio de serviço oferecido:{}{} Primeiro serviço de {STRING} de {STRING} para {STRING} atrairá subsídio de um ano da autoridade local!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}Subsídio de serviço concedido á {STRING}!{}{}{STRING} serviço de {STRING} para {STRING} pagará 50% extra durante o próximo ano ano!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}Subsídio de serviço concedido á {STRING}!{}{}{STRING} serviço de {STRING} para {STRING} pagará o dobro de tarifas durante o próximo ano!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIGFONT}{BLACK}Subsídio de serviço concedido á {STRING}!{}{}{STRING} serviço de {STRING} para {STRING} pagará o triplo de tarifas durante o próximo ano!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK}Subsídio de serviço concedido á {STRING}!{}{}{STRING} serviço de {STRING} para {STRING} pagará o quadruplo de tarifas durante o próximo ano!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}Subsídio de serviço concedido á {STRING}!{}{}{STRING} serviço de {STRING} para {STRING} pagará o dobro de impostos durante o próximo ano!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIGFONT}{BLACK}Subsídio de serviço concedido á {STRING}!{}{}{STRING} serviço de {STRING} para {STRING} pagará o triplo de impostos durante o próximo ano!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK}Subsídio de serviço concedido á {STRING}!{}{}{STRING} serviço de {STRING} para {STRING} pagará o quadruplo de impostos durante o próximo ano!
STR_NEWS_ROAD_REBUILDING :{BIGFONT}{BLACK}Tráfego caótico em {TOWN}!{}{} Programa de reconstrução rodoviária financiado por {STRING} provoca 6 meses de miséria aos condutores!
@@ -2287,7 +2287,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 A equipe do OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 A equipe do OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo
@@ -3448,7 +3448,6 @@ STR_ERROR_PNGMAP_MISC :{WHITE}... algu
STR_ERROR_BMPMAP :{WHITE}Impossível carregar terreno a partir de BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... não foi possível converter o tipo de imagem
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Aviso de Escala
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Alterar muito o tamanho do mapa original não é recomendado. Continuar com a geração?

View File

@@ -2279,7 +2279,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земя, пр
STR_ABOUT_OPENTTD :{WHITE}Относно OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Запази играта

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@@ -2287,7 +2287,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propiet
STR_ABOUT_OPENTTD :{WHITE}Quant a OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tots els drets reservats
STR_ABOUT_VERSION :{BLACK}OpenTTD versió {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 L'equip d'OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 L'equip d'OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa el Joc

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@@ -2026,7 +2026,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Izgradi
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Aktiviraj izgradnju/uklanjanje željezničke pruge, signala, čvorišta i postaja. Držanjem tipke Ctrl također se uklanjaju tračnice na čvorištima i postajama.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Pretvori/nadogradi vrstu pruge. Shift mijenja prikaz građenje/procjena troškova.
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Smjer spremišta vlakova
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer željezničkog spremišta
@@ -2383,7 +2382,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemlja u posjed
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Izvorno autorsko pravo {COPYRIGHT} 1995 Chris Sawyer, sva prava pridržana
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 OpenTTD tim
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 OpenTTD tim
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spremi igru
@@ -2501,6 +2500,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Pomakni
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK} Pomakni dolje
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Pomakni odabranu NewGRF datoteku dolje na listi
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Popis instaliranih NewGRF datoteka. Kliknite na datoteku da bi promijenili njene parametre
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Postavi parametre
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Aktiviraj paletu
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Prilagodi paletu izabranog NewGRF-a.{}Učini ovo kada grafike iz ovog NewGRF-a izgledaju ljubičasto tijekom igre.
@@ -2533,8 +2533,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parametar {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Broj parametara: {ORANGE}{NUM}
# NewGRF readme window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Pregledaj - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Matični
@@ -3372,8 +3370,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Čekaj puni uk
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Čekaj bilo koji puni ukrcaj bez iskrcavanja)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Bez iskrcaja i bez ukrcaja)
STR_ORDER_STOP_LOCATION_NEAR_END :[početak]
STR_ORDER_STOP_LOCATION_MIDDLE :[sredina]
STR_ORDER_STOP_LOCATION_FAR_END :[kraj]

View File

@@ -2374,7 +2374,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Půda vlastněn
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena
STR_ABOUT_VERSION :{BLACK}OpenTTD verze {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 Tým OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 Tým OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložit hru

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@@ -1057,7 +1057,6 @@ STR_SEA_LEVEL_HIGH :Højt
STR_SEA_LEVEL_CUSTOM :Brugerdefineret
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Brugerdefineret ({NUM}%)
STR_DISASTER_NONE :Ingen
STR_DISASTER_REDUCED :Reduceret
STR_DISASTER_NORMAL :Normal
@@ -1084,7 +1083,7 @@ STR_CITY_APPROVAL_PERMISSIVE :Passiv
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Fjendtlig
STR_WARNING_NO_SUITABLE_AI :{WHITE}Der blev ikke fundet en egnet computer-spiller...{}Du kan downloade flere forskellige computer-spillere gennem 'Online Indhold'.
STR_WARNING_NO_SUITABLE_AI :{WHITE}Der blev ikke fundet en egnet computer-spiller...{}Du kan downloade flere forskellige computer-spillere genem'Online Indhold'.
STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}Denne handling ændrer sværhedsgraden til speciel
# Advanced settings window
@@ -1408,7 +1407,6 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Tjek for
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Vis indstillinger for computerstyrede spillere
STR_INTRO_TOOLTIP_QUIT :{BLACK}Afslut 'OpenTTD'
# Quit window
STR_QUIT_CAPTION :{WHITE}Afslut
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Er du sikker på, at du vil forlade dette spil og returnere til {STRING}?
@@ -2286,7 +2284,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land ejet af se
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheder reserveret
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 OpenTTD teamet
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 OpenTTD teamet
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil
@@ -2525,8 +2523,6 @@ STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} af <ikk
STR_NEWGRF_INVALID_ENGINE :<ugyldig køretøjsmodel>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<ikke gyldig industri type>
# NewGRF scanning window
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Liste over skilte - {COMMA} Skilt{P "" e}
STR_SIGN_LIST_MATCH_CASE :{BLACK}Match store og små bogstaver
@@ -3194,8 +3190,6 @@ STR_ORDER_DROP_HALT_DEPOT :Stop
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Spring denne ordre over medmindre der er behov for service
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Data som ordrespring baseres på
# Conditional order variables, must follow order of OrderConditionVariable enum
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Last-procentdel
STR_ORDER_CONDITIONAL_RELIABILITY :Pålidelighed
STR_ORDER_CONDITIONAL_MAX_SPEED :Tophastighed
@@ -3362,7 +3356,7 @@ STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Se debug
STR_ERROR_NO_AI :{WHITE}OpenTTD er kompileret uden understøttelse for kunstig intelligens...
STR_ERROR_NO_AI_SUB :{WHITE}... ingen kunstig intelligens er tilgængeligt!
STR_ERROR_AI_NO_AI_FOUND :Ingen passende AI kan findes.{}Denne AI er en pladsholder, og vil ikke gøre noget.{} Du kan downloade indtil flere AI'er fra 'Online Indhold'-systemet.
STR_ERROR_AI_NO_AI_FOUND :Ingen passende AI kan findes.{}Denne AI er en pladsholder, og vil ikke gøre noget.{} Du kan downloade indtil flere AI'er fra 'Online Contet' systemet.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}En computerstyret spiller gik ned. Rapporter det venligst til udvikleren af computerspilleren med et skærmbilledet af computerspiller-debugvinduet.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Computerspiller-debugvindue er kun tilgængeligt på serveren
@@ -3447,7 +3441,6 @@ STR_ERROR_PNGMAP_MISC :{WHITE}... noge
STR_ERROR_BMPMAP :{WHITE}Kan ikke hente landskab fra BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... kunne ikke konvertere billedtypen.
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Skalerings advarsel
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}At ændre størrelsen på kildebilledet anbefales ikke. Fortsæt genereringen?

View File

@@ -1930,7 +1930,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Graaf sp
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Kies tussen bouwen en verwijderen van sporen, seinen, controleposten en stations. Houd Ctrl ingedrukt om ook het spoor van controleposten en stations te verwijderen
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Verander spoortype. Shift schakelt tussen bouwen/inschatting van de kosten
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Richting van treindepot
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van treindepot
@@ -2287,7 +2286,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrein in bedr
STR_ABOUT_OPENTTD :{WHITE}Over OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden
STR_ABOUT_VERSION :{BLACK}OpenTTD versie {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 Het OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 Het OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel Opslaan
@@ -2405,6 +2404,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Verplaat
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Naar beneden
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Verplaats het geselecteerde NewGRF-bestand naar beneden in de lijst
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Een lijst van de NewGRF-bestanden die zijn geïnstalleerd. Klik op een bestand om de parameters te wijzigen
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Stel parameters in
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Palet omzetten
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Verander het palet van het geselecteerde NewGRF-bestand.{}Gebruik deze mogelijkheid als de afbeeldingen van dit NewGRF-bestand er paars uit zien in het spel
@@ -2437,8 +2437,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Aantal parameters: {ORANGE}{NUM}
# NewGRF readme window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspecteer - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Huidig
@@ -3276,8 +3274,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Niet lossen en
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Niet lossen en één soort vracht volledig laden)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Niet lossen en niet laden)
STR_ORDER_STOP_LOCATION_NEAR_END :[begin]
STR_ORDER_STOP_LOCATION_MIDDLE :[midden]
STR_ORDER_STOP_LOCATION_FAR_END :[einde]

View File

@@ -1776,8 +1776,6 @@ STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are
STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game
STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}You took too long to enter the password
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Your computer took too long to join
############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL :general error
@@ -1886,7 +1884,6 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... conn
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock
@@ -1933,7 +1930,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build ra
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail. Shift toggles building/showing cost estimate
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation
@@ -2290,7 +2286,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
@@ -2409,8 +2405,6 @@ STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Dow
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters
# Additional textfiles accompanying NewGRFs
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
@@ -2433,6 +2427,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible with this version of OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Change NewGRF parameters
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Close
@@ -2442,8 +2437,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING1}: {ORANGE}{STRING1}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Number of parameters: {ORANGE}{NUM}
# NewGRF textfile window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspect - {STRING5}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent
@@ -3281,8 +3274,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading a
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load)
STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading)
STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
STR_ORDER_STOP_LOCATION_FAR_END :[far end]

View File

@@ -1262,7 +1262,7 @@ STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{LTBLUE}Disable
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}Disable ships for computer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer (experimental): {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_MAX_OPCODES :{LTBLUE}#opcodes before AI is suspended: {ORANGE}{STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Maintenance intervals are in percents: {ORANGE}{STRING}
@@ -1884,7 +1884,6 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... conn
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock
@@ -1931,7 +1930,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build ra
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail. Shift toggles building/showing cost estimate
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railroad depot orientation
@@ -2288,7 +2286,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
@@ -2407,8 +2405,6 @@ STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Dow
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters
# Additional textfiles accompanying NewGRFs
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
@@ -2431,6 +2427,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible with this version of OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Change NewGRF parameters
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Close
@@ -2440,8 +2437,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Number of parameters: {ORANGE}{NUM}
# NewGRF textfile window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspect - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent
@@ -3279,8 +3274,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading a
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load)
STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading)
STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
STR_ORDER_STOP_LOCATION_FAR_END :[far end]

View File

@@ -274,7 +274,7 @@ STR_SORT_BY_MAX_SPEED :Maksimuma rapid
STR_SORT_BY_MODEL :Tipo
STR_SORT_BY_VALUE :Valoro
STR_SORT_BY_LENGTH :Longo
STR_SORT_BY_LIFE_TIME :Resta vivo
STR_SORT_BY_LIFE_TIME :Restanta vivdaŭro
STR_SORT_BY_TIMETABLE_DELAY :Horara malfruo
STR_SORT_BY_FACILITY :Stacidoma tipo
STR_SORT_BY_WAITING :Valoro de atendanta ŝarĝo
@@ -446,7 +446,6 @@ STR_ABOUT_MENU_SCREENSHOT :Ekranfoto
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Pligrandiga ekranfoto
STR_ABOUT_MENU_GIANT_SCREENSHOT :Tuta karto ekranfoto
STR_ABOUT_MENU_ABOUT_OPENTTD :Pri 'OpenTTD'
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Montri/ne montri limigujo
############ range ends here
############ range for days starts (also used for the place in the highscore window)
@@ -1107,8 +1106,8 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realisme
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :{LTBLUE}Modelo de stratveturilakcelado: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_ORIGINAL :Originale
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_REALISTIC :Realisme
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Dekliva kruteco por vagonaroj: {ORANGE}{STRING}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :{LTBLUE}Dekliva kruteco por stratveturiloj: {ORANGE}{STRING}%
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Kruteco de deklivo por vagonaroj {ORANGE}{STRING}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :{LTBLUE}Kruteco de deklivo por stratveturiloj {ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Vagonaroj kaj ŝipoj ne ort-turniĝu: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Permesu ligi staciojn ne rekte najbarajn: {ORANGE}{STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Uzu plibonigitan ŝarĝalgoritmon: {ORANGE}{STRING}
@@ -1873,7 +1872,6 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... neko
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... dosiero ne skribebla
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Ne povis malkompaktigi la elŝutitan dosieron
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Ebloj por travidebleco
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Baskuligi travideblecon de staciosignoj. Stir+Klak por ŝlosi.
@@ -1919,7 +1917,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Konstruu
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Elekti inter konstruado/forigado de trako, signaliloj, vojpunktoj kaj stacidomoj. Tenu Stir-klavon por forigi relojn de vojpunktoj kaj stacioj.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Transigu reltipon
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Direkto de la trajngaraĝo
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Elekti direkton de la trajngaraĝo
@@ -2256,7 +2253,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanie poseda
STR_ABOUT_OPENTTD :{WHITE}Pri OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Origina kopirajto {COPYRIGHT} 1995 Chris Sawyer, Ĉiuj rajtoj rezervitaj
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 La teamo de OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 La teamo de OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Konservu Ludon
@@ -2375,8 +2372,6 @@ STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Malsupre
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Movu la elektitan NewGRF-dosieron malsupren en la listo
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Listo da instalitaj NewGRF-dosieroj. Alklaku dosieron por ŝanĝi la parametrojn
# Additional textfiles accompanying NewGRFs
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Agordu parametrojn
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Baskuligi paletron
STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apliku ŝanĝojn
@@ -2398,6 +2393,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Malaktiva
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Malkongrua ĉe ĉi tio versio de OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enigu NewGRF-parametrojn
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Ŝanĝu parametroj de la NewGRF
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Fermu
@@ -2407,8 +2403,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parametro {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Nombro da parametroj: {ORANGE}{NUM}
# NewGRF textfile window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspektu - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Magistro
@@ -2436,14 +2430,14 @@ STR_NEWGRF_ERROR_MSG_ERROR :{RED}Eraro: {SI
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatalo: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Neriparebla NewGRF-eraro okazis: {}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} ne funkcios kun la versio de TTDPatch menciata de OpenTTD.
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} estas por la {STRING} versio de TTD.
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} estas por versio {STRING} de TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} estas intencita por uzo kun {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Nevalida parametro por {1:STRING}: parametro{STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} devi esti ŝarĝata antaŭ {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} devi esti ŝarĝata post {STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} bezonas OpenTTD versio {STRING} aŭ pli bona
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} estu ŝarĝata antaŭ {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} estu ŝarĝata post {STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} bezonas almenaŭ version {STRING} de OpenTTD
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :la GRF-dosiero estas farita por traduki
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Tro da NewGRF-oj estas ŝarĝataj
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Tro da novaj grafikaĵoj estas ŝarĝataj
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Neatendita bildeto.
STR_NEWGRF_ERROR_INVALID_ID :Atenco uzi nevalida ID.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} enhavas rompitan bildeton. Ĉiuj rompitaj bildetoj aspektos kiel ruĝaj demandsignoj (?).
@@ -2971,7 +2965,7 @@ STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Sendi av
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Aĉeti kopion de la trajno kun ĉiuj vagonoj. Stir+Klak por kunhavigi la itineron.
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Aĉeti kopion de la stratveturilo. Stir+Klak por kunhavigi la itineron.
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Aĉeti kopion de la ŝipo. Stir+Klak por kunhavigi la itineron.
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Aĉeti kopion de la aviadilo. Stir+Klak por kunhavigi la itinero. Maj+klak montros la antaŭvidatan koston sen jam aĉetin.
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Aĉeti kopion de la aviadilo. Stir+Klak por kunhavigi la itineron.
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Igu trajnon iri malgraŭ signalo
@@ -3151,7 +3145,7 @@ STR_ORDER_SERVICE_TOOLTIP :{BLACK}Transsal
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Ŝarĝu procenton
STR_ORDER_CONDITIONAL_RELIABILITY :Fidindo
STR_ORDER_CONDITIONAL_MAX_SPEED :Maksimuma rapido.
STR_ORDER_CONDITIONAL_AGE :Aĝo (jaroj)
STR_ORDER_CONDITIONAL_AGE :Aĝo de la veturilo (jaroj)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Prizorgo necesas.
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Ĉiam
@@ -3224,8 +3218,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ne malŝarĝu
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ne malŝarĝu kaj atendu ajnan plenan ŝarĝon)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Ne malŝarĝu kaj ne ŝarĝu)
STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
STR_ORDER_STOP_LOCATION_FAR_END :[far end]
@@ -3396,7 +3388,6 @@ STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Skala av
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Ne rekomendindas tro ŝanĝi la grandecon de la mapo. Ĉu daŭrigi la generadon?
# Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Sola bakupa sona aro estis trovata. Se vi bezonas sonojn, instalu sonan aron per la enhava elŝulta sistemo
# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekranfoto sukcese konserviĝis kiel '{STRING}'
@@ -3468,7 +3459,6 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... tro
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... spaco mankas sur la mapo
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}La urbo ne konstruos stratojn. Vi povas ebligi stratkonstruadon per Avancitaj Agordoj->Ekonomio->Urboj.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Aktivas vojprilaborado
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Ne povas forviŝi ĉi tiun urbon...{}Stacidomo aŭ tenejo rilatas al la urbon aŭ urban kahelon ne povas forviŝigi
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... ne jen estas konvenan lokon por statuo en la centro de ĉi tiu urbo
# Industry related errors

View File

@@ -1987,7 +1987,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Ehita ro
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Vaheta rongitee, signaalide, meldepunktide ja jaamade ehitamise ja lammutamise vahel. Ctrl-klahviga eemaldatakse meldepunktid ja jaamad.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Muuda/uuenda rööpaliiki. Shift valib ehitamise/hinna kuvamise režiimi
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Depoo suund
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Depoole suuna valimine
@@ -2344,7 +2343,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ettevõtte maa
STR_ABOUT_OPENTTD :{WHITE}OpenTTD lisainfo
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Algne autorikaitse {COPYRIGHT} 1995 Chris Sawyer, kõik õigused kaitstud
STR_ABOUT_VERSION :{BLACK}OpenTTD osa {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 OpenTTD meeskond
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 OpenTTD meeskond
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvesta mäng
@@ -2462,6 +2461,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}NewGRF-f
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Liiguta alla
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis alla
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Nimekiri installeerimata NewGRF failidest. Parameetrite muutmiseks klõpsa failil.
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Vali parameetrid
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Vaheta paletti
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Vaheta valitud NewGRF-i paletti.{}Tee seda, kui NewGRF-i graafika paistab mängus roosa.
@@ -2494,8 +2494,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameeter {NUM
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Parameetrite arv: {ORANGE}{NUM}
# NewGRF readme window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspekteeri- {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Vanem
@@ -3333,8 +3331,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Maha ei laadit
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Maha ei laadita ja oodatakse suvalist täislaadungit)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Maha ei laadita ja peale ei laadita)
STR_ORDER_STOP_LOCATION_NEAR_END :[lõpu lähedal]
STR_ORDER_STOP_LOCATION_MIDDLE :[keskel]
STR_ORDER_STOP_LOCATION_FAR_END :[täiesti lõpus]

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@@ -1884,7 +1884,6 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... yhte
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... tiedostoa ei voitu kirjoittaa
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Ei voitu purkaa ladattua tiedostoa
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Läpinäkyvyysasetukset
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Muuta asemakylttien läpinäkyvyyttä. Ctrl+Klik lukitaksesi
@@ -1931,7 +1930,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Rakenna
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Rautatien, opastimien, reittipisteiden ja asemien rakentaminen/poisto päälle/pois. Pidä pohjassa Ctrl-näppäintä poistaaksesi myös aseman tai reittipisteen alla olevat raiteet.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Muunna/päivitä raidetyyppi. Shift vaihtaa muuntotilan ja kustannearvion välillä
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Veturitallin suunta
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Valitse veturitallin suunta.
@@ -2288,7 +2286,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Yhtiön omistam
STR_ABOUT_OPENTTD :{WHITE}Tietoja OpenTTD:stä
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Alkuperäiset oikeudet {COPYRIGHT} 1995 Chris Sawyer, kaikki oikeudet pidätetään
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Tallenna peli
@@ -2407,8 +2405,6 @@ STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Siirrä
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Siirrä valittua NewGRF-tiedostoa listassa alaspäin
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Lista asennetuista NewGRF-tiedostoista. Valitse tiedosto muokataksesi sen parametreja.
# Additional textfiles accompanying NewGRFs
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Aseta parametrit
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Käytä eri palettia
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Käytä valitun NewGRF:n kanssa eri palettia.{}Tee näin, jos tämän NewGRF:n grafiikat näkyvät pelissä vaaleanpunaisina.
@@ -2431,6 +2427,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Ei käytö
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Epäyhteensopiva tämän OpenTTD-version kanssa
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Anna NewGRF-parametrit
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Muuta NewGRF-parametrejä
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Sulje
@@ -2440,8 +2437,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parametri {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Parametrien määrä: {ORANGE}{NUM}
# NewGRF textfile window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Tutki - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Vanhempi
@@ -3279,8 +3274,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ei lastin purk
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ei lastin purkua, mutta odota minkä tahansa lastin täyttymistä)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Ei purkua eikä lastausta)
STR_ORDER_STOP_LOCATION_NEAR_END :[alkupäähän]
STR_ORDER_STOP_LOCATION_MIDDLE :[keskelle]
STR_ORDER_STOP_LOCATION_FAR_END :[loppupäähän]

View File

@@ -1931,7 +1931,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construi
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Basculer construire/retirer pour les voies, les signaux, les points de contrôle et les stations. Maintenir Ctrl pour retirer également la voie lors du retrait des points de contrôle et des stations
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convertir/Améliorer le type de rail. Shift pour basculer entre construire et afficher le coût estimé
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientation du dépôt
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Choisir l'orientation du dépôt ferroviaire
@@ -2288,7 +2287,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrain apparte
STR_ABOUT_OPENTTD :{WHITE}A propos de OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 L'équipe OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 L'équipe OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sauvegarder la partie
@@ -2406,6 +2405,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Monter l
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Descendre
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Descendre le fichier NewGRF sélectionné dans la liste
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Liste des fichiers NewGRF installés. Cliquer sur un fichier pour modifier ses paramètres
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Changer les paramètres
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Basculer palette
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Basculer la palette du NewGRF sélectionné.{}Faites ceci quand les graphiques de ce NewGRF sont rose dans le jeu
@@ -2438,8 +2438,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Paramètre {NUM
STR_NEWGRF_PARAMETERS_SETTING :{STRING}{NBSP}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Nombre de paramètres{NBSP}: {ORANGE}{NUM}
# NewGRF readme window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspection - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent
@@ -3277,8 +3275,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ne pas déchar
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ne pas décharger et attendre pleine charge par un seul type)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Ne pas décharger et ne pas charger)
STR_ORDER_STOP_LOCATION_NEAR_END :[queue]
STR_ORDER_STOP_LOCATION_MIDDLE :[milieu]
STR_ORDER_STOP_LOCATION_FAR_END :[tête]

View File

@@ -2188,7 +2188,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreo propieda
STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright Orixinal {COPYRIGHT} 1995 Chris Sawyer, Tódolos dereitos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 O Equipo de OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 O Equipo de OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Grabar Partida

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@@ -1885,7 +1885,6 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... Verb
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... kann Datei nicht schreiben
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Kann heruntergeladene Datei nicht entpacken
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzeinstellungen
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparenz für Stationsschilder einstellen. Strg+Klick, um Umschalten zu verhindern
@@ -1932,7 +1931,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Eisenbah
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Umschalter für Bau/Abriss mit aktuellem Bauwerkzeug. Strg+Klick um die Gleise von Wegpunkten und Bahnhöfen ebenfalls zu entfernen
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Gleistyp in den ausgewählten umwandeln. Shift schaltet zwischen Bauen und Kostenvoranschlag um
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Ausrichtung Zugdepot
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Ausrichtung des Zugdepots auswählen
@@ -2289,7 +2287,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firmeneigenes G
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Ursprüngliches Urheberrecht {COPYRIGHT} 1995 Chris Sawyer, Alle Rechte vorbehalten
STR_ABOUT_VERSION :{BLACK}OpenTTD Version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 OpenTTD-Team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 OpenTTD-Team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spiel speichern
@@ -2408,8 +2406,6 @@ STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Nach unt
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Die ausgewählte NewGRF-Datei in der Liste nach unten verschieben
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Eine Liste der installierten NewGRF-Dateien. Zum Ändern der Parameter Datei auswählen
# Additional textfiles accompanying NewGRFs
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Parameter setzen
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Farbpalette ändern
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Farbpalette des ausgewählten NewGRF ändern.{}Nutze dieses, wenn die Grafiken des NewGRF im Spiel pink dargestellt werden
@@ -2432,6 +2428,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Deaktivier
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Nicht mit dieser Version von OpenTTD kompatibel
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}NewGRF-Parameter eingeben
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF Parameter ändern
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Schließen
@@ -2441,8 +2438,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Anzahl Parameter: {ORANGE}{NUM}
# NewGRF textfile window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspiziere - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}übergeordnetes Object
@@ -3280,8 +3275,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nicht entladen
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nicht entladen, aber voll beladen mit beliebiger Fracht)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Kein Entladen und kein Laden)
STR_ORDER_STOP_LOCATION_NEAR_END :[am Anfang]
STR_ORDER_STOP_LOCATION_MIDDLE :[in der Mitte]
STR_ORDER_STOP_LOCATION_FAR_END :[am Ende]

View File

@@ -2378,7 +2378,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ιδιόκτη
STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται
STR_ABOUT_VERSION :{BLACK}OpenTTD έκδοση {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 Η ομάδα του OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 Η ομάδα του OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Αποθήκευση Παιχνιδιού

View File

@@ -2242,7 +2242,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :שטח בבעל
STR_ABOUT_OPENTTD :{WHITE}OpenTTD אודות
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}כל הזכויות שמורות , {COPYRIGHT}1995 כריס סויר - {NBSP}זכויות יוצרים מקוריות
STR_ABOUT_VERSION :{BLACK}{REV} גירסה , OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}שמור משחק

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@@ -868,7 +868,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIGFONT}{BLACK
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIGFONT}{BLACK}Egy rovaráradat {INDUSTRY} pusztulását okozta!{}A termelés a felére csökkent
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIGFONT}{BLACK}{STRING}termelés csökkent! {INDUSTRY} mostantól {COMMA}%-kal kevesebbet termel!
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} a fűtőházban vár
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} a járműtelepen vár
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} a garázsban vár
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} a dokkban vár
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} a hangárban vár
@@ -1351,11 +1351,11 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}Amikor
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatikusan alakjelző épüljön {ORANGE}{STRING}-ig.
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Jelzőépítés-kezelő engedélyezése: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}Alapértelmezett jelzőtípus: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normál jelzők
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normál
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Irányjelzők
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Csak egyirányú irányjelzők
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :{LTBLUE}Jelzők típusa átalakításkor: {ORANGE}{STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Csak normál jelzők
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Csak normál
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Csak irányjelzők
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Mind
@@ -1948,7 +1948,6 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... a ka
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... a fájl nem írható
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Nem sikerült kicsomagolni a letöltött fájlt
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Átlátszósági beállítások
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Keret nélküli állomásnevek bekapcsolása. Ctrl+Kattintással zárolható
@@ -1979,14 +1978,14 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Ellenőr
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Különálló ellenőrző pont építése
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Vasút építése
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Normál vasút építése
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Villamosított vasút építése
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Egysínű vasút építése
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :MagLev vasút építése
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Pályafektetés. A Ctrl billentyűvel válthatsz építés és rombolás között. Shift lenyomásával megmutatja a becsült költséget
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Vasúti pálya építése egyszerűsített módón. A Ctrl billentyű segítségével lehet váltani az építés/rombolás között. Shift lenyomásával megmutatja a becsült költséget
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Vasúti fűtőház építése (vonatok vételére és karbantartására). Shift lenyomásával megmutatja a becsült költséget
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Vasúti járműtelep építése (vonatok vételére és karbantartására). Shift lenyomásával megmutatja a becsült költséget
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Ellenőrző pont építése vágányra. A Ctrl lenyomásával az ellenőrző pontok egyesíthetőek. Shift lenyomásával megmutatja a becsült költséget
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Vasútállomás építése. A Ctrl lenyomásával egyesítheted más állomásokkal. Shift lenyomásával megmutatja a becsült költséget
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Vasúti jelzők építése. Ctrl gombbal váltás az alak- és fényjelzők között{}Húzással a sínek mentén végig jelzők épülnek. Húzva Ctrl gombbal a következő pályakiágazásig épít jelzőket{}Ctrl+Kattintással válthatod a megnyitandó jelzőépítés-kezelő ablakot. Shift lenyomásával megmutatja a becsült költséget
@@ -1995,10 +1994,9 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Vasúti
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Váltás építés/feleszedés között vasúti pályák, jelzők, ellenőrző pontok és vasútállomások esetében. Ctrl nyomvatartásával az ellenőrző pontokon és állomásokon a vasúti pályát is eltávolítja
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Sínek átalakítása a kiválasztott típusra. Shift lenyomásával megmutatja a becsült költséget
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Fűtőház helyzete
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Válaszd ki a fűtőház helyzetét
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Járműtelep helyzete
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Válaszd ki a járműtelep helyzetét
# Rail waypoint construction window
STR_WAYPOINT_CAPTION :{WHITE}Ellenőrző pont
@@ -2352,7 +2350,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Vállalat álta
STR_ABOUT_OPENTTD :{WHITE}Az OpenTTD-ről
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Eredeti copyright {COPYRIGHT} 1995 Chris Sawyer, Minden jog fenntartva
STR_ABOUT_VERSION :{BLACK}OpenTTD {REV} verzió
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 Az OpenTTD csapat
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 Az OpenTTD csapat
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Játék mentése
@@ -2471,8 +2469,6 @@ STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Le
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}A kiválasztott NewGRF-et lefelé mozgatja a listán
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A feltelepített NewGRF-ek listája. Kattints a fileokra azok paraméterezéséhez
# Additional textfiles accompanying NewGRFs
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Paraméterek beállítása
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Palettaváltás
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}A kiválasztott NewGRF palettájának váltása.{}Akkor használd, ha a NewGRF-ból származó grafikai elemek rózsaszínként jelennek meg
@@ -2495,6 +2491,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Kikapcsolv
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Nem kompatibilis az OpenTTD ezen verziójával
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Adj meg NewGRF paramétereket
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF paraméterek megváltoztatása
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Bezárás
@@ -2504,8 +2501,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Paraméter {NUM
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Paraméterek száma: {ORANGE}{NUM}
# NewGRF textfile window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Megtekintés - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Szülő
@@ -2579,8 +2574,8 @@ STR_NEWGRF_LIST_MISSING :{RED}Hiányzó
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}A '{0:STRING}' viselkedése valószínűleg ütközést vagy összeomlást okoz
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Megváltoztatta '{1:ENGINE}' meghajtott vagon-állapotát mikor nem volt bent a fűtőházban
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Megváltoztatta '{1:ENGINE}' jármű hosszát mikor nem volt bent a fűtőházban
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Megváltoztatta '{1:ENGINE}' meghajtott vagon-állapotát mikor nem volt bent a járműtelepen
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Megváltoztatta '{1:ENGINE}' jármű hosszát mikor nem volt bent a járműtelepen
STR_BROKEN_VEHICLE_LENGTH :{WHITE}A '{1:COMPANY}' vállalat '{0:VEHICLE}' jelű vonatának érvénytelen a hossza. Ezt a NewGRF-ek okozhatják. A játék elszállhat vagy lefagyhat
STR_NEWGRF_BUGGY :{WHITE}A(z) '{0:STRING}' NewGRF helytelen információt tartalmaz
@@ -2857,7 +2852,7 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}A listá
STR_VEHICLE_LIST_REPLACE_VEHICLES :Járművek lecserélése
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Javításra küld
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Elküldi fűtőházba
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Elküldi járműtelepre
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Elküldi garázsba
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Elküldi dokkba
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Elküldi hangárba
@@ -2971,12 +2966,12 @@ STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Dobj ide
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Húzd ide a mozdonyt a teljes vonat eladásához
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Összes fűtőházban tartózkodó vonat eladása
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Összes járműtelepen tartózkodó vonat eladása
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Összes garázsban tartózkodó jármű eladása
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Összes dokkban tartózkodó hajó eladása
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Összes hangárban tartózkodó repülő eladása
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}A fűtőházban tartózkodó összes vonat automatikus cseréje
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}A járműtelepen tartózkodó összes vonat automatikus cseréje
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}A garázsban tartózkodó összes jármű automatikus cseréje
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}A dokkban tartózkodó összes hajó automatikus cseréje
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}A hangárban tartózkodó összes repülő automatikus cseréje
@@ -3001,17 +2996,17 @@ STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Ide katt
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Ide kattintva elkészítheted egy hajó másolatát. Kattints ide, majd a másolandó hajóra. Ctrl+Kattintással a menetrendet is megosztod. Shift+Kattintással megmutatja a becsült költséget vásárlás nélkül
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Ide kattintva elkészítheted egy repülőgép másolatát. Kattints ide, majd a másolandó repülőgépre. Ctrl+Kattintással a menetrendet is megosztod. Shift+Kattintással megmutatja a becsült költséget vásárlás nélkül
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}A fő nézetet a fűtőházra állítja. Ctrl+Kattintás esetén új nézetet nyit a fűtőház pozíciójára
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}A fő nézetet a járműtelepre állítja. Ctrl+Kattintás esetén új nézetet nyit a járműtelep pozíciójára
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}A fő nézetet a garázsra állítja. Ctrl+Kattintás esetén új nézetet nyit a garázs pozíciójára
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}A fő nézetet a dokkra állítja. Ctrl+Kattintás esetén új nézetet nyit a dokk pozíciójára
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}A fő nézetet a hangárra állítja. Ctrl+Kattintás esetén új nézetet nyit a hangár pozíciójára
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Az összes, a fűtőházat menetrendszerüen látogató vonat listájának összeállítása
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Az összes, a járműtelepet menetrendszerüen látogató vonat listájának összeállítása
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Az összes, a hangárt menetrendszerüen látogató jármű listájának összeállítása
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Az összes, a dokkot menetrendszerüen látogató hajó listájának összeállítása
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Az összes, a hangárt menetrendszerüen látogató repülőgép listájának összeállítása
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Kattints ide az összes vonat megállításához a fűtőházban
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Kattints ide az összes vonat megállításához a járműtelepen
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Kattints ide az összes közúti jármű megállításához a garázsban
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Kattints ide az összes hajó leállításához a dokkban
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Kattints ide az összes repülőgép leállításához a hangárban
@@ -3078,7 +3073,7 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Közelí
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Közelítés a hajó jelenlegi helyzetére. Ctrl+Kattintással a hajó követése a fő nézetben
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Közelítés a repülőgép jelenlegi helyzetére. Ctrl+Kattintással a repülőgép követése a fő nézetben
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}A fűtőházba küldi a vonatot. Ctrl+Kattintással csak javításra
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}A járműtelepre küldi a vonatot. Ctrl+Kattintással csak javításra
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Garázsba küldi a járművet. Ctrl+Kattintással csak javításra
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Dokkba küldi a hajót. Ctrl+Kattintással csak javításra
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Hangárba küldi a repülőgépet. Ctrl+Kattintással csak javításra
@@ -3313,7 +3308,7 @@ STR_ORDER_SERVICE_NON_STOP_AT :Javításra meg
STR_ORDER_NEAREST_DEPOT :a legközelebbi
STR_ORDER_NEAREST_HANGAR :a legközelebbi hangárba
STR_ORDER_TRAIN_DEPOT :fűtőházba
STR_ORDER_TRAIN_DEPOT :járműtelepre
STR_ORDER_ROAD_VEHICLE_DEPOT :garázsba
STR_ORDER_SHIP_DEPOT :dokkba
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
@@ -3343,8 +3338,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ki nem rakodá
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ki nem rakodás és bármiből teljes berakodás)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Nincs ki- és berakodás)
STR_ORDER_STOP_LOCATION_NEAR_END :[közeli vég]
STR_ORDER_STOP_LOCATION_MIDDLE :[közép]
STR_ORDER_STOP_LOCATION_FAR_END :[távoli vég]
@@ -3672,19 +3665,19 @@ STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... bój
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... a bóját más cég használja!
# Depot related errors
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Nem építhetsz ide fűtőházat...
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Nem építhetsz ide járműtelepet...
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Nem építhetsz ide garázst...
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Ide nem lehet remízt építeni...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Nem építhetsz ide dokkot...
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Nem nevezheted át a járműtelepet...
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... fűtőhűzban kellene állnia ehhez
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... járműtelepen kellene állnia ehhez
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... garázsban kellene állnia ehhez
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... dokkban kellene állnia ehhez
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... hangárban kellene állnia ehhez
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Csak a fűtőházban álló vonatokat lehet megváltoztatni
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Csak a járműtelepen álló vonatokat lehet megváltoztatni
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Túl hosszú a vonat
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}A járművet nem lehet megfordítani...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... több részből álló járművet tartalmaz
@@ -3800,7 +3793,7 @@ STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Nem ind
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Nem indíthatod el vagy állíthatod meg a hajót...
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Nem indíthatod el vagy állíthatod meg a repülőgépet...
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Nem küldheted a vonatot a fűtőházba...
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Nem küldheted a vonatot a járműtelepre...
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Nem küldheted a járművet a garázsba...
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Nem küldheted a hajót a dokkba...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Nem küldheted a repülőgépet a hangárba...
@@ -4302,8 +4295,8 @@ STR_FORMAT_WAYPOINT_NAME.ba :{TOWN} Ellenőr
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} {COMMA}. sz. Ellenőrző pont
STR_FORMAT_WAYPOINT_NAME_SERIAL.ba :{TOWN} {COMMA}. sz. Ellenőrző ponton
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Fűtőház
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} {COMMA}. sz. Fűtőház
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Vasúti járműtelep
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} {COMMA}. sz. Vasúti Járműtelep
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Garázs
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} {COMMA}. sz. Garázs
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Dokk

View File

@@ -166,7 +166,7 @@ STR_ABBREV_NONE :{TINYFONT}EKKER
STR_ABBREV_ALL :{TINYFONT}ALLT
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} farþeg{P i ar}
STR_PASSENGERS :{COMMA} farþegar
STR_BAGS :{COMMA} pokar
STR_TONS :{COMMA} tonn
STR_LITERS :{COMMA} lítrar
@@ -1045,7 +1045,6 @@ STR_SEA_LEVEL_LOW :Lítið
STR_SEA_LEVEL_MEDIUM :Miðlungs
STR_SEA_LEVEL_HIGH :Mikið
STR_DISASTER_NONE :Ekkert
STR_DISASTER_REDUCED :Minnkað
STR_DISASTER_NORMAL :Venjulegt
@@ -1099,7 +1098,7 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Raunhæf
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :{LTBLUE}Hröðun bifreiða: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_ORIGINAL :Upphafleg
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_REALISTIC :Raunveruleg
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Halli brekku fyrir lestar {ORANGE}{STRING}%
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Brattleiki brekkna fyrir lestar {ORANGE}{STRING}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :{LTBLUE}Halli brekku fyrir bifreiðar {ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Banna lestum og skipum að taka 90° beygjur: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Leyfa sameiningu stöðva sem ekki tengjast á korti: {ORANGE}{STRING}
@@ -1208,7 +1207,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :löngu (31. Des
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :stuttu (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}Setja leik á bið þegar nýr leikur er hafinn: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}Ítarlegur listi yfir farartæki: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF :Af
@@ -1380,7 +1378,6 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Skoða v
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Sýna stillingar gervigreindar
STR_INTRO_TOOLTIP_QUIT :{BLACK}Hætta í OpenTTD
# Quit window
STR_QUIT_CAPTION :{WHITE}Hætta
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Ertu viss um að þú viljir hætta í OpenTTD og fara aftur í {STRING}?
@@ -2252,7 +2249,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land í eigu fy
STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáfa {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 OpenTTD hópurinn
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 OpenTTD hópurinn
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Vista leik
@@ -2486,8 +2483,6 @@ STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} af <inv
STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry>
# NewGRF scanning window
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Merkjalisti - {COMMA} Merki{P "" s}
STR_SIGN_LIST_MATCH_CASE :{BLACK}Stemma há-/lágstafi
@@ -3151,12 +3146,10 @@ STR_ORDER_DROP_HALT_DEPOT :Stoppa
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Sleppa þessarri skipun nema þörf sé á viðgerð
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Gögn farartækis sem skilyrði byggja á
# Conditional order variables, must follow order of OrderConditionVariable enum
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Hleðsluhlutfall
STR_ORDER_CONDITIONAL_RELIABILITY :Áreiðanleiki
STR_ORDER_CONDITIONAL_MAX_SPEED :Hámarkshraði
STR_ORDER_CONDITIONAL_AGE :Aldur (ár)
STR_ORDER_CONDITIONAL_AGE :Aldur farartækis (í árum)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Þarfnast þjónustu
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Alltaf
@@ -3397,7 +3390,6 @@ STR_ERROR_PNGMAP_MISC :{WHITE}... eitt
STR_ERROR_BMPMAP :{WHITE}Get ekki hlaðið landslagi úr BMP skrá...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... gat ekki breytt myndsniði.
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Stærð hæðarlínukorts
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Ekki er mælt með því að breyta stærð grunnkorts of mikið. Viltu halda áfram?

View File

@@ -2283,7 +2283,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah milik Per
STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hak Cipta asli {COPYRIGHT} 1995 Chris Sawyer, Hak Cipta dilindungi
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 Tim OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 Tim OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpan Permainan

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@@ -2280,7 +2280,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Talamh faoi úi
STR_ABOUT_OPENTTD :{WHITE}Maidir le OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Cóipcheart bunaidh {COPYRIGHT} 1995 Chris Sawyer, Gach ceart ar cosaint
STR_ABOUT_VERSION :{BLACK}OpenTTD leagan {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 An fhoireann OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 An fhoireann OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sábháil an Cluiche

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@@ -798,9 +798,9 @@ STR_NEWS_BEGIN_OF_RECESSION :{BIGFONT}{BLACK
STR_NEWS_END_OF_RECESSION :{BIGFONT}{BLACK}Recessione finita!{}{}La ripresa del commercio da fiducia alle industrie e rafforza l'economia!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIGFONT}{BLACK}{INDUSTRY} incrementa la produzione!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIGFONT}{BLACK}Trovato nuovo giacimento di carbone alla {INDUSTRY}!{}Atteso un raddoppio della produzione!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIGFONT}{BLACK}Trovato nuovo giacimento di petrolio al {INDUSTRY}!{}Atteso un raddoppio della produzione!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIGFONT}{BLACK}Migliori tecniche di coltivazione alla {INDUSTRY} raddoppieranno la produzione!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIGFONT}{BLACK}Trovato nuovo giacimento di carbone alla {INDUSTRY}!{}Atteso un raddoppiamento della produzione!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIGFONT}{BLACK}Trovato nuovo giacimento di petrolio al {INDUSTRY}!{}Atteso un raddoppiamento della produzione!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIGFONT}{BLACK}Grazie a metodi di coltivazione migliorati alla {INDUSTRY} è atteso un raddoppiamento della produzione!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIGFONT}{BLACK}La produzione di {STRING} a {INDUSTRY} è aumentata del {COMMA}%!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIGFONT}{BLACK}La produzione a {INDUSTRY} scende del 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIGFONT}{BLACK}Infestazione di insetti devasta la {INDUSTRY}!{}Produzione scesa del 50%
@@ -1944,7 +1944,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Costruis
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Alterna costruzione/rimozione di binari, segnali, waypoint e stazioni. Tenere premuto CTRL per rimuovere anche i binari.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Converte/aggiorna il tipo di rotaie. MAIUSC alterna fra costruzione e stima dei costi
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientamento deposito
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Seleziona l'orientamento del deposito ferroviario
@@ -2301,7 +2300,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno possedu
STR_ABOUT_OPENTTD :{WHITE}Informazioni su OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright originale {COPYRIGHT} 1995 Chris Sawyer, Tutti i diritti riservati
STR_ABOUT_VERSION :{BLACK}OpenTTD versione {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 Il team OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 Il team OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salva partita
@@ -2419,6 +2418,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Sposta i
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Sposta giù
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Sposta il file NewGRF selezionato più in basso nell'elenco
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Elenco dei file NewGRF installati. Fare clic su un file per cambiarne i parametri
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Imposta parametri
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Alterna tavolozze
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Alterna la tavolozza colori utilizzata dal NewGRF selezionato.{}Utilizzare questa impostazione se la grafica di questo NewGRF durante il gioco appare rosa.
@@ -2451,8 +2451,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parametro {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Numero di parametri: {ORANGE}{NUM}
# NewGRF readme window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Ispeziona - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Padre
@@ -3277,7 +3275,7 @@ STR_ORDER_IMPLICIT :(Implicito)
STR_ORDER_FULL_LOAD :(Attendi pieno carico)
STR_ORDER_FULL_LOAD_ANY :(Attendi carico)
STR_ORDER_NO_LOAD :(Non caricare)
STR_ORDER_UNLOAD :(Scarica e carica)
STR_ORDER_UNLOAD :(Scarica)
STR_ORDER_UNLOAD_FULL_LOAD :(Scarica e attendi pieno carico)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Scarica e attendi carico)
STR_ORDER_UNLOAD_NO_LOAD :(Scarica e parti vuoto)
@@ -3290,8 +3288,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Non scaricare
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Non scaricare e attendi carico)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Non scaricare e non caricare)
STR_ORDER_STOP_LOCATION_NEAR_END :(inizio)
STR_ORDER_STOP_LOCATION_MIDDLE :(centro)
STR_ORDER_STOP_LOCATION_FAR_END :(fine)

View File

@@ -274,7 +274,7 @@ STR_SORT_BY_MAX_SPEED :最大速度
STR_SORT_BY_MODEL :モデル
STR_SORT_BY_VALUE :価値
STR_SORT_BY_LENGTH :長さ
STR_SORT_BY_LIFE_TIME :寿命までの期間
STR_SORT_BY_LIFE_TIME :寿命までの期間
STR_SORT_BY_TIMETABLE_DELAY :到着時刻の遅れ
STR_SORT_BY_FACILITY :駅の種類
STR_SORT_BY_WAITING :積載待ち貨物の価値
@@ -837,11 +837,11 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK}助成金提案の有効期限満了:{}{1:STRING}から{2:STRING}に{0:STRING}を運ぶ便の{}助成金支給案は期限切れになりました。
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}助成金の終止{}{1:STRING}から{2:STRING}に{0:STRING}を運ぶ便の{}助成金は終了しました
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}助成金提案の報告{}{1:STRING}から{2:STRING}へ{0:STRING}を運ぶ便の{}先駆一社に一年間助成金を与えます
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}{0:STRING}が助成金を獲得{}今後一年間{2:STRING}から{3:STRING}へ{1:STRING}を運ぶ便に{}50の助成金が支給されます
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}{0:STRING}が助成金を獲得{}今後一年間{2:STRING}から{3:STRING}へ{1:STRING}を運ぶ便に{}100の助成金が支給されます
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIGFONT}{BLACK}{0:STRING}が助成金を獲得{}今後一年間{2:STRING}から{3:STRING}へ{1:STRING}を運ぶ便に{}200の助成金が支給されます
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK}{0:STRING}が助成金を獲得{}今後一年間{2:STRING}から{3:STRING}へ{1:STRING}を運ぶ便に{}300の助成金が支給されます
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}助成金提案の報告{}{STRING}を運ぶ{STRING}から{STRING}行き{}先駆の一便は一年間助成金を受ける
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}{STRING}が助成金を受けた{}今後一年間{STRING}を運ぶ{STRING}から{STRING}行き一便は{}50%の助成金を受ける
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}{STRING}が助成金を受けた{}今後一年間{STRING}を運ぶ{STRING}から{STRING}行き一便は{}100%の助成金を受ける
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIGFONT}{BLACK}{STRING}が助成金を受けた{}今後一年間{STRING}を運ぶ{STRING}から{STRING}行き一便は{}200%の助成金を受ける
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIGFONT}{BLACK}{STRING}が助成金を受けた{}今後一年間{STRING}を運ぶ{STRING}から{STRING}行き一便は{}300%の助成金を受ける
STR_NEWS_ROAD_REBUILDING :{BIGFONT}{BLACK}{TOWN}で渋滞!{}{}{STRING}が出資した道路工事は6ヶ月間続く!
@@ -868,9 +868,9 @@ STR_GAME_OPTIONS_CURRENCY_CHF :スイスフラ
STR_GAME_OPTIONS_CURRENCY_CZK :チェココルナCZK
STR_GAME_OPTIONS_CURRENCY_DEM :ドイツマルクDEM
STR_GAME_OPTIONS_CURRENCY_DKK :デンマーククローネDKK
STR_GAME_OPTIONS_CURRENCY_ESP :スペインペセタ(
STR_GAME_OPTIONS_CURRENCY_ESP :スペインペセタ(ESP
STR_GAME_OPTIONS_CURRENCY_FIM :フィンランドマーカFIM
STR_GAME_OPTIONS_CURRENCY_FRF :フランスフラン(₣
STR_GAME_OPTIONS_CURRENCY_FRF :フランスフランFRF
STR_GAME_OPTIONS_CURRENCY_GRD :ギリシアドラクマGRD
STR_GAME_OPTIONS_CURRENCY_HUF :ハンガリーフォリントHUF
STR_GAME_OPTIONS_CURRENCY_ISK :アイスランドクローナISK
@@ -1056,7 +1056,6 @@ STR_SEA_LEVEL_HIGH :高い
STR_SEA_LEVEL_CUSTOM :カスタム
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :カスタム ({NUM}%)
STR_DISASTER_NONE :なし
STR_DISASTER_REDUCED :軽減
STR_DISASTER_NORMAL :通常
@@ -1224,7 +1223,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :長
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :短
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO 標準
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}新規ゲームを開始したときに自動的にポーズ:{ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :{LTBLUE}一時停止(ポース)の時この行動を許可 {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :行動が無い
@@ -1331,10 +1329,10 @@ STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :遅い
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :普通
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :早い
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :特に早い
STR_CONFIG_SETTING_LARGER_TOWNS :{LTBLUE}市に成長する町の割合:{ORANGE}1/{STRING}
STR_CONFIG_SETTING_LARGER_TOWNS :{LTBLUE}市に展開する町の割合:{ORANGE}{STRING}の1
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :{LTBLUE}市に展開する町の割合:{ORANGE}なし
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :{LTBLUE}初期の市町村のサイズの乗数:{ORANGE}{STRING}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :{LTBLUE}道路建設時に変な部分を削除{ORANGE}{STRING}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :{LTBLUE}道路建設時に変な部分を破壊{ORANGE}{STRING}
STR_CONFIG_SETTING_GUI :{ORANGE}インターフェース
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}建設
@@ -1355,10 +1353,10 @@ STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}市町
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}産業
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}電車の経路探索アルゴリズム:{ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}電車の経路処理アルゴリズム:{ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF{BLUE}(おすすめ)
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :{LTBLUE}道路車両の経路探索アルゴリズム:{ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :{LTBLUE}道路車両の経路処理アルゴリズム:{ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_YAPF :YAPF{BLUE}(おすすめ)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}船舶の経路処理アルゴリズム:{ORANGE}{STRING}
@@ -1387,7 +1385,7 @@ STR_INTRO_ONLINE_CONTENT :{BLACK}オン
STR_INTRO_AI_SETTINGS :{BLACK}AI の設定
STR_INTRO_QUIT :{BLACK}終了
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}新規ゲームを開始します。Ctrlクリックで地形生成設定をスキップします
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}新規ゲームを開始します。コントロール+クリックは地図設定をスキップします
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}ゲームを開きます
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}地形をハイトマップに基づいて新規ゲームを開始します
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}カスタムシナリオを使用して新規ゲームを開始します
@@ -1407,7 +1405,6 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}コン
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}AI の設定を表示します
STR_INTRO_TOOLTIP_QUIT :{BLACK}OpenTTD を終了します
# Quit window
STR_QUIT_CAPTION :{WHITE}終了
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}このゲームを終了して、{}{STRING}に戻してもよろしいですか?
@@ -1434,7 +1431,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}この
# Cheat window
STR_CHEATS :{WHITE}チート
STR_CHEATS_TOOLTIP :{BLACK}以前にこのチートを使用したことがあることを示します
STR_CHEATS_WARNING :{BLACK}注意: チートをしたら、競争者裏切りと見做され、永遠にのろわれる可能性があります。
STR_CHEATS_WARNING :{BLACK}注意: チートをしたら、競争者裏切りとして見られていて、永遠にのろわれる可能性があります。
STR_CHEAT_MONEY :{LTBLUE}残額に{CURRENCY}を追加
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}会社: {ORANGE}{COMMA}でプレイする
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}魔法のブルドーザー(産業など何でも破壊できる) : {ORANGE}{STRING}
@@ -1463,15 +1460,15 @@ STR_LIVERY_PANEL_TOOLTIP :{BLACK}変更
STR_LIVERY_DEFAULT :通常のカラースキーム
STR_LIVERY_STEAM :蒸気機関車
STR_LIVERY_DIESEL :ディーゼル機関車
STR_LIVERY_ELECTRIC :電機関車
STR_LIVERY_DIESEL :ディーゼル機関車
STR_LIVERY_ELECTRIC :電機関車
STR_LIVERY_MONORAIL :モノレール機関車
STR_LIVERY_MAGLEV :磁気浮上式機関車
STR_LIVERY_DMU :気動車
STR_LIVERY_EMU :電車
STR_LIVERY_PASSENGER_WAGON_STEAM :客車(蒸気)
STR_LIVERY_PASSENGER_WAGON_DIESEL :客車(ディーゼル)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :客車(電気)
STR_LIVERY_EMU :電
STR_LIVERY_PASSENGER_WAGON_STEAM :客車蒸気動)
STR_LIVERY_PASSENGER_WAGON_DIESEL :客車ディーゼル動)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :客車(電動)
STR_LIVERY_PASSENGER_WAGON_MONORAIL :客車(モノレール)
STR_LIVERY_PASSENGER_WAGON_MAGLEV :客車(リニア-マグレブ)
STR_LIVERY_FREIGHT_WAGON :貨車
@@ -1482,7 +1479,7 @@ STR_LIVERY_FREIGHT_SHIP :貨物船
STR_LIVERY_HELICOPTER :ヘリコプター
STR_LIVERY_SMALL_PLANE :小型飛行機
STR_LIVERY_LARGE_PLANE :大型飛行機
STR_LIVERY_PASSENGER_TRAM :客用路面電車
STR_LIVERY_PASSENGER_TRAM :客用路面電車
STR_LIVERY_FREIGHT_TRAM :貨物用路面電車
# Face selection window
@@ -1496,7 +1493,7 @@ STR_FACE_FEMALE_BUTTON :{BLACK}女性
STR_FACE_FEMALE_TOOLTIP :{BLACK}女性顔を表示します
STR_FACE_NEW_FACE_BUTTON :{BLACK}新規顔
STR_FACE_NEW_FACE_TOOLTIP :{BLACK}ランダムな顔を作成します
STR_FACE_ADVANCED :{BLACK}詳
STR_FACE_ADVANCED :{BLACK}詳しい
STR_FACE_ADVANCED_TOOLTIP :{BLACK}顔を詳しく選択します。
STR_FACE_SIMPLE :{BLACK}簡単
STR_FACE_SIMPLE_TOOLTIP :{BLACK}顔を簡単に選択します。
@@ -1545,17 +1542,17 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}ネク
# Network server list
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}多人数ゲーム
STR_NETWORK_SERVER_LIST_CONNECTION :{BLACK}接続:
STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}LAN内、もしくはインターネット上のゲームを選択します
STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}ローカルネットワークもしくはインターネット上のゲームを選択します
STR_NETWORK_SERVER_LIST_LAN :LAN
STR_NETWORK_SERVER_LIST_INTERNET :インターネット
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}プレヤー名:
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}他のプレヤーから見えるあなたの名前です
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}他のプレヤー見えるあなたの名前です
STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}名前
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}ゲーム名
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}クライアント
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}オンラインのクライアント数/最高クライアント数{}オンラインの会社数/最高会社数
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}オンラインのクライアント数/最高クライアント数{}オンラインの会社数/最高会社数
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}地図のサイズ
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}ゲームの地図のサイズ{}クリックして地域によって並べ替えます
@@ -1571,16 +1568,16 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}クリ
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}ゲーム情報
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}クライアント:{WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}言語: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}国語:  {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}タイルセット:{WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}地図のサイズ:{WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}サーババージョン:{WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}サーバアドレス:{WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}開始日: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}開始の日付:{WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}現在の日付:{WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}パスワードが必要!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}サーバオフラインです
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}満員です
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}サーバオフライン
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}サーバ満員
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}バージョン不一致
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF 不一致
@@ -1599,10 +1596,10 @@ STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}プレ
STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}ホストアドレスを入力します
# Start new multiplayer server
STR_NETWORK_START_SERVER_CAPTION :{WHITE}新規マルチプレイヤーゲームを開始
STR_NETWORK_START_SERVER_CAPTION :{WHITE}新規多人数ゲームを開始
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}ゲーム名:
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}マルチプレイゲームメニュー内で他のプレーヤに表示するゲーム名を指定します
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}他のプレヤーが見える多人数ゲームメニューに表示するゲーム名を指定します
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}パスワードを指定
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}ゲームをパスワードで保護することができます。正しいパスワードを入力しないと、接続できません。
@@ -1614,11 +1611,11 @@ STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}接続
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}会社{NUM}つ
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}最高交通会社数:
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}サーバ上の会社上限を指定します
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}観者{NUM}人
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}最高傍観者数:
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}サーバ上の傍観者上限を指定します
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}言語:
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}サーバ上の主言語を表示します
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}観者{NUM}人
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}最高傍観者人数:
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}サーバ上の傍観者上限を指定します
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}言語
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}サーバ上の主言語を表示します
STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}ネットワークゲーム名を入力
@@ -1663,10 +1660,10 @@ STR_NETWORK_LANG_LATVIAN :ラトビア語
############ End of leave-in-this-order
# Network game lobby
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}マルチプレイヤーゲームロビー
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}多人数ゲームロビー
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}次のゲームを準備中:{ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}このゲームに現在参加している交通会社のリストです。すでに経営している交通会社に参加するか、空き会社スロットがあ場合は交通会社を新規開業することができます。
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}このゲームに現在参加している交通会社のリストです。空のスロットがあった場合は、交遊会社を開業できます。そうしないと、すでに経営している交通会社に参加できます。
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}交通会社情報
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}会社名:{WHITE}{STRING}
@@ -2285,7 +2282,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :会社が所有
STR_ABOUT_OPENTTD :{WHITE}OpenTTD について
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}オリジナル版権{COPYRIGHT} 1995 Chris Sawyer、不許複製
STR_ABOUT_VERSION :{BLACK}OpenTTD バージョン {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ゲームを保存
@@ -2486,8 +2483,6 @@ STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :複数の Action 8 エントリーを含んでいます。
STR_NEWGRF_ERROR_READ_BOUNDS :擬似スプライト読込:既に終端に達しました
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}現在を使ってるグラフィックセットが複数のダータが無いです。.{}セットを更新して下さいますよう、お願いします。
STR_NEWGRF_ERROR_GRM_FAILED :要求されたGRFリソースは使用不能です。
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{2:STRING}は{4:STRING}により無効にされました。
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}注意!
@@ -2524,8 +2519,6 @@ STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} は <
STR_NEWGRF_INVALID_ENGINE :<壊れそうな列車モデル>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<潰れそうな産業>
# NewGRF scanning window
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}標示のリスト - {COMMA}つの標示
STR_SIGN_LIST_MATCH_CASE :{BLACK}一致
@@ -2538,12 +2531,12 @@ STR_EDIT_SIGN_CAPTION :{WHITE}標示
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}次の標示へ移動
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}前の標示へ移動
STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}看板のメッセージを入力
STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}サイン名を入力
# Town directory window
STR_TOWN_DIRECTORY_CAPTION :{WHITE}市町村
STR_TOWN_DIRECTORY_NONE :{ORANGE}- なし-
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK}{COMMA}
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}町名 - メイン画面を町の場所に移動するには町名をクリックします。
STR_TOWN_POPULATION :{BLACK}世界人口:{COMMA}人
@@ -3193,8 +3186,6 @@ STR_ORDER_DROP_HALT_DEPOT :停止
STR_ORDER_SERVICE_TOOLTIP :{BLACK}修理が必要でないとこの指令をスキップ
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}ベースに車両のデータをジャンプ
# Conditional order variables, must follow order of OrderConditionVariable enum
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :積載率
STR_ORDER_CONDITIONAL_RELIABILITY :信頼度
STR_ORDER_CONDITIONAL_MAX_SPEED :最高速度
@@ -3446,8 +3437,6 @@ STR_ERROR_PNGMAP_MISC :{WHITE}... 不
STR_ERROR_BMPMAP :{WHITE}BMP ファイルから地形が読み込めません...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... イメージのフォーマットが交換できませんでした。
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE} イメージが大きすぎます。
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}リサイズ警告
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}ソース地図をリサイズしすぎることはお勧めしません。地形作成を続けてもよろしいですか?
@@ -4253,7 +4242,6 @@ STR_TINY_BLACK_COMA :{TINYFONT}{BLAC
STR_TINY_COMMA :{TINYFONT}{COMMA}
STR_BLUE_COMMA :{BLUE}{COMMA}
STR_RED_COMMA :{RED}{COMMA}
STR_TINY_BLACK_DECIMAL :{TINYFONT}{BLACK}{DECIMAL}
STR_COMPANY_MONEY :{WHITE}{CURRENCY}
STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG}
STR_BLACK_CROSS :{BLACK}{CROSS}

View File

@@ -860,19 +860,19 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}화폐
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}화폐 단위 선택
############ start of currency region
STR_GAME_OPTIONS_CURRENCY_GBP :영국 파운드 (GBP)
STR_GAME_OPTIONS_CURRENCY_USD :미국 달러 (USD)
STR_GAME_OPTIONS_CURRENCY_EUR :유로 (EUR)
STR_GAME_OPTIONS_CURRENCY_YEN :일본 엔 (JPY)
STR_GAME_OPTIONS_CURRENCY_GBP :파운드 ()
STR_GAME_OPTIONS_CURRENCY_USD :달러 ($)
STR_GAME_OPTIONS_CURRENCY_EUR :유로 ()
STR_GAME_OPTIONS_CURRENCY_YEN :엔 (¥)
STR_GAME_OPTIONS_CURRENCY_ATS :오스트리아 실링 (ATS)
STR_GAME_OPTIONS_CURRENCY_BEF :벨기에 프랑크 (BEF)
STR_GAME_OPTIONS_CURRENCY_CHF :스위스 프랑크 (CHF)
STR_GAME_OPTIONS_CURRENCY_CZK :체코 코루나 (CZK)
STR_GAME_OPTIONS_CURRENCY_DEM :독일 마르크 (DEM)
STR_GAME_OPTIONS_CURRENCY_DKK :덴마크 크로네 (DKK)
STR_GAME_OPTIONS_CURRENCY_ESP :스페인 페세타 (ESP)
STR_GAME_OPTIONS_CURRENCY_ESP :페세타 (ESP)
STR_GAME_OPTIONS_CURRENCY_FIM :핀란드 마르카 (FIM)
STR_GAME_OPTIONS_CURRENCY_FRF :프랑스 프랑크 (FRF)
STR_GAME_OPTIONS_CURRENCY_FRF :프랑크 (FRF)
STR_GAME_OPTIONS_CURRENCY_GRD :그리스 드라크마 (GRD)
STR_GAME_OPTIONS_CURRENCY_HUF :헝가리 프로인트 (HUF)
STR_GAME_OPTIONS_CURRENCY_ISK :아이슬란드 크로나 (ISK)
@@ -2287,7 +2287,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :회사 소유
STR_ABOUT_OPENTTD :{WHITE}OpenTTD에 대해서
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD 버전 {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 OpenTTD 개발팀
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 OpenTTD 개발팀
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}게임 저장

File diff suppressed because it is too large Load Diff

View File

@@ -349,7 +349,7 @@ STR_SORT_BY_MAX_SPEED :Maksimalų grei
STR_SORT_BY_MODEL :Modelį
STR_SORT_BY_VALUE :Vertę
STR_SORT_BY_LENGTH :Ilgį
STR_SORT_BY_LIFE_TIME :Likusį naudojimo laiką
STR_SORT_BY_LIFE_TIME :Likusį gyvavimo laiką
STR_SORT_BY_TIMETABLE_DELAY :Tvarkaraščio užtrukimą
STR_SORT_BY_FACILITY :Stoties tipą
STR_SORT_BY_WAITING :Laukiančio krovinio vertę
@@ -912,7 +912,7 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} jau priima {STRING} ir {STRING}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK}Subsidijų pasiūlymas baigėsi:{}{}{STRING.ko} pervežimas iš {STRING.ko} į {STRING.ka} daugiau nebesubsidijuojamas.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}Subsidijų laikas baigėsi:{}{}{STRING.ko} transportavimas iš {STRING} į {STRING} daugiau nebesubsidijuojamas.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}Subsidijų laikas baigėsi:{}{}{STRING.ko} transportavimas iš {STRING} į {STRING} daugiau nebesubsidijuojama.
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}Subsidijų pasiūlymas:{}{}Pirmasis pervežęs {STRING.ka} iš {STRING} į {STRING} gaus metinę vietinės valdžios subsidiją!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}Subsidijos suteiktos {STRING}!{}{}{STRING} pervežimas iš {STRING} į {STRING} visus metus bus apmokamas 50% daugiau!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}Subsidijos suteiktos {STRING}!{}{}{STRING} pervežimas iš {STRING} į {STRING} visus metus bus apmokamas dvigubai!
@@ -934,10 +934,10 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valiuta
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valiutos pasirinkimas
############ start of currency region
STR_GAME_OPTIONS_CURRENCY_GBP :Svaras sterlingų (£)
STR_GAME_OPTIONS_CURRENCY_USD :Amerikos Doleris ($)
STR_GAME_OPTIONS_CURRENCY_GBP :Svarai sterlingai (£)
STR_GAME_OPTIONS_CURRENCY_USD :Doleriai ($)
STR_GAME_OPTIONS_CURRENCY_EUR :Eurai (€)
STR_GAME_OPTIONS_CURRENCY_YEN :Japonijos jenos (¥)
STR_GAME_OPTIONS_CURRENCY_YEN :Jenos (¥)
STR_GAME_OPTIONS_CURRENCY_ATS :Austru silingai (ATS)
STR_GAME_OPTIONS_CURRENCY_BEF :Belgijos frankai (BEF)
STR_GAME_OPTIONS_CURRENCY_CHF :Sveicarijos frankai (CHF)
@@ -946,7 +946,7 @@ STR_GAME_OPTIONS_CURRENCY_DEM :Vokietijos mark
STR_GAME_OPTIONS_CURRENCY_DKK :Danijos kronos (DKK)
STR_GAME_OPTIONS_CURRENCY_ESP :Ispanijos pesetos (ESP)
STR_GAME_OPTIONS_CURRENCY_FIM :Suomijos markes (FIM)
STR_GAME_OPTIONS_CURRENCY_FRF :Prancūzijos frankai (FRF)
STR_GAME_OPTIONS_CURRENCY_FRF :Prancuzijos frankai (FRF)
STR_GAME_OPTIONS_CURRENCY_GRD :Graikijos drachmos (GRD)
STR_GAME_OPTIONS_CURRENCY_HUF :Vengrijos forintai (HUF)
STR_GAME_OPTIONS_CURRENCY_ISK :Islandijos kronos (ISK)
@@ -1184,7 +1184,7 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realistiškas
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :{LTBLUE}Automobilių greitėjimo modelis: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_ORIGINAL :Originalus
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_REALISTIC :Realistiškas
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Nuokalnės statumas traukiniams {ORANGE}{STRING}%
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Atbrailų statumas traukiniams {ORANGE}{STRING}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :{LTBLUE}Nuokalnių statumas automobiliams {ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Drausti traukiniams/laivams pasisukti 90 laips.kampu: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Leidžia sujungti stoteles, kurios nėra šalia: {ORANGE}{STRING}
@@ -1396,8 +1396,8 @@ STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :Centre
STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :Dešinėje
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Langų persidengimo atstumas: {ORANGE}{STRING} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Langų kibumo atstumas: {ORANGE}disabled
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Didž. skaičius langų (nelipnių): {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Didž. skaičius langų (nelipnių): {ORANGE}išjungtas
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Langų negriežtas limitas (nelipnių): {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Langų negriežtas limitas (nelipnių): {ORANGE}išjungtas
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Miestų augimo greitis: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Joks
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Lėtas
@@ -1480,7 +1480,6 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Patikrin
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Rodyti AI nustatymus
STR_INTRO_TOOLTIP_QUIT :{BLACK}Išeiti iš 'OpenTTD'
# Quit window
STR_QUIT_CAPTION :{WHITE}Baigti
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Ar jūs tikrai norite sustabdyti žaidimą ir grįžti į {STRING}?
@@ -1570,17 +1569,17 @@ STR_FACE_FEMALE_TOOLTIP :{BLACK}Pasirink
STR_FACE_NEW_FACE_BUTTON :{BLACK}Naujas veidas
STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Parinka naują atsitiktinį veidą
STR_FACE_ADVANCED :{BLACK}Plačiau
STR_FACE_ADVANCED_TOOLTIP :{BLACK}Išplėstinis veido parinkimas
STR_FACE_ADVANCED_TOOLTIP :{BLACK}Platesnis veido pasirinkimas.
STR_FACE_SIMPLE :{BLACK}Paprastas
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Paprastas veido parinkimas
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Paprastas veido pasirinkimas.
STR_FACE_LOAD :{BLACK}Atverti
STR_FACE_LOAD_TOOLTIP :{BLACK}Atverti mėgstamą veidą
STR_FACE_LOAD_DONE :{WHITE}Tavo mėgstamas veidas sėkmingai įkeltas iš OpenTTD nustatymų failo.
STR_FACE_FACECODE :{BLACK}Žaidėjo veido nr.
STR_FACE_FACECODE_TOOLTIP :{BLACK}Tikrinti ir/arba nustatyti žaidėjo veido numerį
STR_FACE_FACECODE_CAPTION :{WHITE}Tikrinti ir/arba nustatyti žaidėjo veido numerį
STR_FACE_FACECODE_SET :{WHITE}Nustatytas naujas veido numeris
STR_FACE_FACECODE_ERR :{WHITE}Prezidento veido numeris nepriskirtas - turi būti skaičius tarp 0 ir 4,294,967,295!
STR_FACE_FACECODE_SET :{WHITE}Naujas veido numeris sėkmingai nustatytas.
STR_FACE_FACECODE_ERR :{WHITE}Negalėjau nustatyti veido numerio - turi būti skaičius tarp 0 ir 4,294,967,295!
STR_FACE_SAVE :{BLACK}Išsaugoti
STR_FACE_SAVE_TOOLTIP :{BLACK}Išsaugoti mėgstamą veidą
STR_FACE_SAVE_DONE :{WHITE}Šis veidas bus išsaugotas kaip tavo mėgstamas OpenTTD nustatymų faile.
@@ -1765,8 +1764,8 @@ STR_NETWORK_CONNECTING_CAPTION :{WHITE}Jungiama
############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Jungiamasi..
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Autorizuoja..
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Laukia..
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Autorizuojamasi..
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Laukiama..
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Siunčiamas žemėlapis..
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Duomenų apdorojimas...
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registruojamasi..
@@ -1813,7 +1812,7 @@ STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Naudoti
STR_COMPANY_VIEW_JOIN :{BLACK}Prisijungti
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Prisijunkite ir žaiskite kaip šios kompanijos
STR_COMPANY_VIEW_PASSWORD :{BLACK}Slaptažodis
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Apsaugok savo kompaniją slaptažodžiu nuo neleistinų vartotojų prisijungimo
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Slaptažodis apsaugo tavo kompanija nuo neleistinų vartotojų prisijungimo.
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Įvesti slaptažodį
# Network chat
@@ -1958,15 +1957,15 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Nepavyko
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Permatomumo nustatymai
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Nustatyti stočių ženklų permatomumą. Ctrl+Click to užrakinti.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Nustatyti medžių permatomumą . Ctrl+Click to užrakinti.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Nustatyti namų permatomumą . Ctrl+Click užrakinti.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Nustatyti pramoninių pastatų permatomumą . Ctrl+Click užrakinti
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Perjungti statomų pastatų, tokių kaip stotys, garažai ir kontrolės punktai, permatomumą. Ctrl+Click užrakinti.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Nustatyti tiltų permatomumą. Ctrl+Click užrakinti
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Perjungti pastatų, tokių kaip švyturiai ir antenos, permatomumą.Ctrl+Click užrakinti
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Perjungti laidų permatomumą . Ctrl+Click užrakinti.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Perjungti krovimo indikatorių permatomumą. Ctrl+Click užrakinti
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Nustatyti permatomumą stočių ženklams. Ctrl+Click to lock.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Nustatyti permatomumą medžiams. Ctrl+Click to lock.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Nustatyti permatomumą namams. Ctrl+Click to lock.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Nustatyti permatomumą pramoniniams pastatams. Ctrl+Click to lock.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Perjungti permatomumą pastatams, tokiems kaip stotys, garažai ir kontrolės punktai. Ctrl+Paspaudimas užrakina.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Nustatyti permatomumą tiltams. Ctrl+Click to lock.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Perjungti permatomumą pastatams, tokiems kaip švyturiai ir antenos.Ctrl+Paspaudimas užrakina
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Perjungti permatomumą laidams. Ctrl+Paspaudimas užrakina.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Perjungti permatomumą krovimo indikatoriams. Ctrl+Paspaudimas užrakina.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Nustatyti objektus nematomais vietoje permatomų
# Base for station construction window(s)
@@ -2102,7 +2101,7 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Pasirink
# Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Kanalų kasimas
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Kanalai
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Statyti kanalus. Nuspaudus klavišą 'Shift' bus rodoma statybų kaina
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Statyk kanalus.
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Įrengti šliuzus. Shift perjungia tarp statymo/kainos parodymo
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Statyti laivų depą (naujų laivų įsigijimui ir remontui). Shift perjungia tarp statymo/kainos parodymo
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Statyti laivų doką. Ctrl leidžia prijungti stoteles. Shift perjungia tarp statymo/kainos parodymo
@@ -2147,7 +2146,7 @@ STR_STATION_BUILD_NOISE :{BLACK}Sukeltas
# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}Žemės tvarkymas
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Pažeminti žemės lygį. Tempiant pirmas segmentas bus pažemintas, kiti pažymėti segmentai išlyginti pagal pirmąjį. Nuspaudus 'Ctrl', plotas bus žymimas įstrižai. 'Shift' parodys statybos kainą
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Pažeminti žemės lygį
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Paaukštinti žemės lygį
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Žemės lygis
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Nusipirkti žemę vėlesniam naudojimui. Shift perjungia tarp statymo/kainos parodymo
@@ -2271,6 +2270,7 @@ STR_LAI_CLEAR_DESCRIPTION_GRASS :Žolė
STR_LAI_CLEAR_DESCRIPTION_FIELDS :Laukai
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Užpustyta žemė
STR_LAI_CLEAR_DESCRIPTION_DESERT :Dykuma
STR_LAI_RAIL_DESCRIPTION_TRACK :Geležinkelio bėgiai
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Gelezinkelio bėgiai su paprastais šviesoforais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Geležinkelio bėgiai su pre-šviesoforais
@@ -2357,7 +2357,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanijos žem
STR_ABOUT_OPENTTD :{WHITE}Apie OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pradinės versijos teisės priklauso {COPYRIGHT} 1995 Chris Sawyer, Visos teisės saugomos
STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 OpenTTD komanda
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 OpenTTD komanda
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Išsaugoti žaidimą
@@ -3269,12 +3269,10 @@ STR_ORDER_DROP_HALT_DEPOT :Sustoti
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Nevykdyti sios uzduoties iki tol, kol nereikes remonto
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Automobilio duomenys bazei šokant ant
# Conditional order variables, must follow order of OrderConditionVariable enum
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Krovimosi kiekis (proc)
STR_ORDER_CONDITIONAL_RELIABILITY :Patikimumas
STR_ORDER_CONDITIONAL_MAX_SPEED :Max. greitis
STR_ORDER_CONDITIONAL_AGE :Amžius (metais)
STR_ORDER_CONDITIONAL_AGE :Automobilio amžius
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Reikia taisymo
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Visada
@@ -3349,8 +3347,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Neiškrauti ir
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Neiškrauti ir laukti bet kokio pilno pakrovimo)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Jokio iškrovimo ar pakrovimo)
STR_ORDER_STOP_LOCATION_NEAR_END :[netoli pabaigos]
STR_ORDER_STOP_LOCATION_MIDDLE :[viduryje]
STR_ORDER_STOP_LOCATION_FAR_END :[toli nuo pabaigos]
@@ -3439,7 +3435,7 @@ STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Rodyti D
STR_ERROR_NO_AI :{WHITE}OpenTTD yra paruoštas be DI palaikymo...
STR_ERROR_NO_AI_SUB :{WHITE}... nerasta jokių prieinamų DI!
STR_ERROR_AI_NO_AI_FOUND :Nerasta jokio tinkamo DI.{}Šis DI yra netikras ir nieko nedarys.{}Galite parsisiųsti keletą DI per 'Turinio internete' sistemą.
STR_ERROR_AI_NO_AI_FOUND :Nerasta jokio tinkamo DI..{}Šis DI yra netikras ir nieko nedarys.{}Gali parsisiųsti keletą DI naudojant 'Turinio internete' sistemą.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Vienas iš paleistų DI išsijungė. Praneškite apie tai šio DI autoriui su DI Debug lango vaizdu.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}DI derinimo langas yra pasiekiamas tik iš serverio
@@ -3518,19 +3514,17 @@ STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... šia
STR_ERROR_PNGMAP :{WHITE}Negalima užkrauti žemėlapio iš PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... failas nerastas.
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kovertuoti paveikslėlio nepavyko. Reikalingas 8-ių arba 24-bitų PNG paveikslėlis.
STR_ERROR_PNGMAP_MISC :{WHITE}... nutiko kažkas netikėto (greičiausiai pažeistas failas). Atsiprašome.
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... Negali perversti paveiklsėlio. 8 arba 24-bit PNG paveikslėlis reikalingas.
STR_ERROR_PNGMAP_MISC :{WHITE}... kažkas buvo ne taip. Atsiprašome. (greičiausiai pažeistas failas)
STR_ERROR_BMPMAP :{WHITE}Negalima nuskaityti kraštovaizdžio iš BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... nepavyko pakeisti vaizdo failo formato.
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... paveikslėlis yra per didelis
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Skales ispejimas
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Perdaryti pagrindini zemelapi per daug nerekomenduojama. Testi generavima?
# Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Rasta tik fiktyvi garsų biblioteka. Jeigu norite garsų žaidime, įdiekite garsų rinkinį naudojant parsisiuntimų sistemą.
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Rasta tik fiktyvi garsų biblioteka. Jeigu nori garsų žaidime, gauk garsų rinkinį naudojant parsisiuntimų sistemą.
# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekrano vaizdas išsaugotas kaip „{STRING}“
@@ -3600,7 +3594,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... per
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... per arti kito miesto
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... per daug miestų
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... daugiau nera vietos zemelapyje
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Miestas nestatys kelių. Jūs galite įjungti kelių statybą per Sudėtingesni nustatymai>Ekonomika>Miestai.
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Miestas nestatys kelių. Jūs galite įjungti kelių statyba per Sudėtingesni nustatymai>Ekonomika>Miestai.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Vyksta kelio darbai
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Negalima panaikinti šio miesto...{}Mieste yra stotis arba depas, arba miestui priklausantis vienas iš laukelių negali būti ištrintas.
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... nėra tinkamos vietos statulai šio miesto centre

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@@ -2286,7 +2286,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land am Firmenb
STR_ABOUT_OPENTTD :{WHITE}Iwwert OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original Copyright {COPYRIGHT} 1995 Chris Sawyer, All Rechter virbehalen
STR_ABOUT_VERSION :{BLACK}OpenTTD Versioun {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 D'OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 D'OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spill späicheren

View File

@@ -274,7 +274,7 @@ STR_SORT_BY_MAX_SPEED :Kelajuan maksim
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Nilai
STR_SORT_BY_LENGTH :Panjang
STR_SORT_BY_LIFE_TIME :Baki jangka hayat
STR_SORT_BY_LIFE_TIME :Baki masa hayat
STR_SORT_BY_TIMETABLE_DELAY :Penangguhan dalam jadual
STR_SORT_BY_FACILITY :Jenis stesen
STR_SORT_BY_WAITING :Nilai kargo yang sedang menunggu
@@ -448,25 +448,25 @@ STR_ABOUT_MENU_SPRITE_ALIGNER :Penjajar peperi
############ range ends here
############ range for days starts (also used for the place in the highscore window)
STR_ORDINAL_NUMBER_1ST :1
STR_ORDINAL_NUMBER_2ND :2
STR_ORDINAL_NUMBER_3RD :3
STR_ORDINAL_NUMBER_4TH :4
STR_ORDINAL_NUMBER_5TH :5
STR_ORDINAL_NUMBER_6TH :6
STR_ORDINAL_NUMBER_7TH :7
STR_ORDINAL_NUMBER_8TH :8
STR_ORDINAL_NUMBER_9TH :9
STR_ORDINAL_NUMBER_10TH :10
STR_ORDINAL_NUMBER_11TH :11
STR_ORDINAL_NUMBER_12TH :12
STR_ORDINAL_NUMBER_13TH :13
STR_ORDINAL_NUMBER_14TH :14
STR_ORDINAL_NUMBER_15TH :15
STR_ORDINAL_NUMBER_16TH :16
STR_ORDINAL_NUMBER_17TH :17
STR_ORDINAL_NUMBER_18TH :18
STR_ORDINAL_NUMBER_19TH :19
STR_ORDINAL_NUMBER_1ST :Pertama
STR_ORDINAL_NUMBER_2ND :Kedua
STR_ORDINAL_NUMBER_3RD :Ketiga
STR_ORDINAL_NUMBER_4TH :Keempat
STR_ORDINAL_NUMBER_5TH :Kelima
STR_ORDINAL_NUMBER_6TH :Keenam
STR_ORDINAL_NUMBER_7TH :ketujuh
STR_ORDINAL_NUMBER_8TH :Kelapan
STR_ORDINAL_NUMBER_9TH :Kesembilan
STR_ORDINAL_NUMBER_10TH :Kesepuluh
STR_ORDINAL_NUMBER_11TH :Kesebelas
STR_ORDINAL_NUMBER_12TH :Kedua belas
STR_ORDINAL_NUMBER_13TH :Ketiga belas
STR_ORDINAL_NUMBER_14TH :Keempat Belas
STR_ORDINAL_NUMBER_15TH :Kelima belas
STR_ORDINAL_NUMBER_16TH :Keenam belas
STR_ORDINAL_NUMBER_17TH :Ketujuh belas
STR_ORDINAL_NUMBER_18TH :Kelapan belas
STR_ORDINAL_NUMBER_19TH :Kesembilan belas
STR_ORDINAL_NUMBER_20TH :20
STR_ORDINAL_NUMBER_21ST :21
STR_ORDINAL_NUMBER_22ND :22
@@ -538,7 +538,7 @@ STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Klik unt
# Company league window
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Jadual Liga Syarikat
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}'
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Jurutera
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Drebar
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Pengurus Lalulintas
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Penyelaras Pengangkutan
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Penyelia Jalanraya
@@ -812,7 +812,7 @@ STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} semakin usang
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} terlalu usang
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} terlalu usang dan memerlukan penggantian segera
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} tidak dapat mencari laluan untuk meneruskan perjalanan.
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} tidak dapat mencari jalan untuk meneruskan perjalanan.
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} telah sesat.
STR_NEWS_VEHICLE_IS_UNPROFITABLE :Keuntungan {WHITE}{VEHICLE} pada tahun lepas ialah {CURRENCY}
@@ -1048,7 +1048,6 @@ STR_SEA_LEVEL_HIGH :Tinggi
STR_SEA_LEVEL_CUSTOM :Pilihan Diri
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Pilihan ({NUM}%)
STR_DISASTER_NONE :Tiada
STR_DISASTER_REDUCED :Dikurangkan
STR_DISASTER_NORMAL :Biasa
@@ -1099,7 +1098,7 @@ STR_CONFIG_SETTING_SMOKE_AMOUNT_REALISTIC :Realistik
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Model pecutan keretapi: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Asal
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realistik
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Kecerunan bukit untuk keretapi: {ORANGE}{STRING}%
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Kecerunan bukit untuk keretapi {ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Halangkan keretapi dan kapal daripada membuat pusingan 90 darjah: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Benarkan penyambungan stesen yang tidak bersebelahan: {ORANGE}{STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Gunakan algoritma muatan yang diperbaiki: {ORANGE}{STRING}
@@ -1386,7 +1385,6 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Periksa
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Papar tetapan AI
STR_INTRO_TOOLTIP_QUIT :{BLACK}Keluar 'OpenTTD'
# Quit window
STR_QUIT_CAPTION :{WHITE}Keluar
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Pastikah anda untuk keluar dari OpenTTD dan kembali ke {STRING}?
@@ -2250,7 +2248,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah dimiliki
STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hakcipta asal {COPYRIGHT} 1995 Chris Sawyer, Hakcipta terpelihara
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 The OpenTTD team
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpankan Permainan
@@ -2484,8 +2482,6 @@ STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} dari <k
STR_NEWGRF_INVALID_ENGINE :<model kenderaan tidak sah>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<industry tidak sah>
# NewGRF scanning window
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Senarai Papan Tanda - {COMMA} Papan Tanda
STR_SIGN_LIST_MATCH_CASE :{BLACK}Padankan kes
@@ -2591,7 +2587,7 @@ STR_STATION_VIEW_CARGO_RATINGS_TITLE :{BLACK}Penarafa
STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
############ range for rating starts
STR_CARGO_RATING_APPALLING :Sangat teruk
STR_CARGO_RATING_APPALLING :Dahsyat
STR_CARGO_RATING_VERY_POOR :Sangat Teruk
STR_CARGO_RATING_POOR :Teruk
STR_CARGO_RATING_MEDIOCRE :Sederhana
@@ -3027,8 +3023,6 @@ STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Tukar ca
# Conditional order variables, must follow order of OrderConditionVariable enum
@@ -3074,8 +3068,6 @@ STR_TIMETABLE_STATUS_EARLY :{BLACK}Kenderaa
# Date window (for timetable)
STR_DATE_CAPTION :{WHITE}Tetapkan tarikh
STR_DATE_DAY_TOOLTIP :{BLACK}Pilih hari
# AI debug window
@@ -3168,8 +3160,6 @@ STR_ERROR_PNGMAP_MISC :{WHITE}... ada
STR_ERROR_BMPMAP :{WHITE}Tidak boleh membuka lanskap daripada BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... tidak dapat menukar jenis imej.
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... imej terlalu besar
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Amaran skala
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Menukar saiz source map dengan terlalu banyak tidak disyorkan. Teruskan janaan?

View File

@@ -238,7 +238,7 @@ STR_TOOLTIP_RESIZE :{BLACK}Klikk og
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Veksle mellom stor/liten vindustørrelse
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Rullefelt - ruller listen opp/ned
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Rullefelt - ruller listen til venstre/høyre
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Riv bygninger o.l. på et landområde. Ctrl velger område diagonalt. Shift slår av og på kostnadsestimat.
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Riv bygninger o.l.
# Query window
STR_BUTTON_DEFAULT :{BLACK}Standard
@@ -333,9 +333,9 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landskap
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Bygenerering
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industrigenerering
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Veibygging
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trær. Shift slår av og på kostnadsestimat.
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trær
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Plasser skilt
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Plasser objekt. Shift slår av og på kostnadsestimat.
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Plasser objekt
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Lagre scenario
@@ -821,7 +821,7 @@ STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} er veldig gammel
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} er veldig gammel, og bør byttes ut snarest
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} kan ikke finne en rute å fortsette på.
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} har kjørt seg vill.
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} har kjørt seg vill
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}s inntekt i fjor var {CURRENCY}
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stoppet fordi ombyggingsordre feilet
@@ -837,7 +837,7 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} godtar nå {STRING} og {STRING}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIGFONT}{BLACK}Subsidietilbud har gått ut:{}{}{STRING} fra {STRING} til {STRING} vil ikke subsidieres.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}Subsidie er trukket tilbake:{}{}Transport av {STRING} fra {STRING} til {STRING} subsidieres ikke lenger.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIGFONT}{BLACK}Subsidie trukket tilbake:{}{}Transport av {STRING} fra {STRING} til {STRING} subsidieres ikke lenger.
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIGFONT}{BLACK}Subsidietilbud:{}{}Første transport av {STRING} fra {STRING} til {STRING} vil subsidieres av bystyret i ett år!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIGFONT}{BLACK}Subsidie gitt til {STRING}!{}{}Transport av {STRING} fra {STRING} til {STRING} vil gi 50{NBSP}% ekstra fortjeneste det neste året!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIGFONT}{BLACK}Subsidie gitt til {STRING}!{}{}Transport av {STRING} fra {STRING} til {STRING} vil gi dobbel fortjeneste det neste året!
@@ -859,31 +859,31 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valutaen
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Velg valutaenhet som skal brukes
############ start of currency region
STR_GAME_OPTIONS_CURRENCY_GBP :Britisk pund (GBP)
STR_GAME_OPTIONS_CURRENCY_USD :Amerikansk dollar (USD)
STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR)
STR_GAME_OPTIONS_CURRENCY_YEN :Japansk yen (JPY)
STR_GAME_OPTIONS_CURRENCY_GBP :Pund (£)
STR_GAME_OPTIONS_CURRENCY_USD :Dollar ($)
STR_GAME_OPTIONS_CURRENCY_EUR :Euro ()
STR_GAME_OPTIONS_CURRENCY_YEN :Yen (¥)
STR_GAME_OPTIONS_CURRENCY_ATS :Østerriksk shilling (ATS)
STR_GAME_OPTIONS_CURRENCY_BEF :Belgisk franc (BEF)
STR_GAME_OPTIONS_CURRENCY_CHF :Sveitsisk franc (CHF)
STR_GAME_OPTIONS_CURRENCY_CZK :Tsjekkisk koruna (CZK)
STR_GAME_OPTIONS_CURRENCY_DEM :Tysk mark (DEM)
STR_GAME_OPTIONS_CURRENCY_DEM :Tyske mark (DEM)
STR_GAME_OPTIONS_CURRENCY_DKK :Dansk krone (DKK)
STR_GAME_OPTIONS_CURRENCY_ESP :Spansk pesetas (ESP)
STR_GAME_OPTIONS_CURRENCY_FIM :Finsk mark (FIM)
STR_GAME_OPTIONS_CURRENCY_FRF :Fransk franc (FRF)
STR_GAME_OPTIONS_CURRENCY_ESP :Pesetas (ESP)
STR_GAME_OPTIONS_CURRENCY_FIM :Finske mark (FIM)
STR_GAME_OPTIONS_CURRENCY_FRF :Franc (FRF)
STR_GAME_OPTIONS_CURRENCY_GRD :Gresk drakme (GRD)
STR_GAME_OPTIONS_CURRENCY_HUF :Ungarsk forint (HUF)
STR_GAME_OPTIONS_CURRENCY_ISK :Islandsk krone (ISK)
STR_GAME_OPTIONS_CURRENCY_ITL :Italiensk lire (ITL)
STR_GAME_OPTIONS_CURRENCY_NLG :Hollandsk guilder (NLG)
STR_GAME_OPTIONS_CURRENCY_NOK :Norsk krone (NOK)
STR_GAME_OPTIONS_CURRENCY_PLN :Polsk złoty (PLN)
STR_GAME_OPTIONS_CURRENCY_PLN :Polsk zloty (PLN)
STR_GAME_OPTIONS_CURRENCY_RON :Rumensk leu (RON)
STR_GAME_OPTIONS_CURRENCY_RUR :Russisk rubel (RUR)
STR_GAME_OPTIONS_CURRENCY_SIT :Slovensk tolar (SIT)
STR_GAME_OPTIONS_CURRENCY_SEK :Svensk krone (SEK)
STR_GAME_OPTIONS_CURRENCY_TRY :Tyrkisk lire (TRY)
STR_GAME_OPTIONS_CURRENCY_TRY :Tyrkiske lire (TRY)
STR_GAME_OPTIONS_CURRENCY_SKK :Slovakisk koruna (SKK)
STR_GAME_OPTIONS_CURRENCY_BRL :Brasiliansk real (BRL)
STR_GAME_OPTIONS_CURRENCY_EEK :Estlandsk krone (EEK)
@@ -1057,7 +1057,6 @@ STR_SEA_LEVEL_HIGH :Høyt
STR_SEA_LEVEL_CUSTOM :Egendefinert
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Egendefinert ({NUM}%)
STR_DISASTER_NONE :Ingen
STR_DISASTER_REDUCED :Redusert
STR_DISASTER_NORMAL :Normalt
@@ -1163,17 +1162,17 @@ STR_CONFIG_SETTING_ORDER_REVIEW_ON :alle kjøretøy
STR_CONFIG_SETTING_WARN_INCOME_LESS :{LTBLUE}Advar hvis inntekten til et kjøretøy er negativ: {ORANGE}{STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :{LTBLUE}Kjøretøy utgår aldri: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Autoforny kjøretøy når det blir gammelt: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autoforny kjøretøy når det er {ORANGE}{STRING}{LTBLUE} måned{P 0:1 "" er} før/etter maksalder.
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autoforny kjøretøy når det er {ORANGE}{STRING}{LTBLUE} mnd. før/etter maks. alder
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Minimum formue for autofornyelse av kjøretøy: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Varighet for feilmeldinger: {ORANGE}{STRING} sekund{P 0:1 "" er}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Vil hjelpetekst: {ORANGE}Pek i {STRING} sekund{P 0:1 "" er}.
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Vis hjelpetekst: {ORANGE}Høyreklikk
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Varighet for feilmeldinger: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Forsinkelse av svevende hendelser: {ORANGE}{STRING}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Forsinkelse av svevende hendelser: {ORANGE}deaktivert
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Vis byers innbyggertall i tittelfeltet: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Landskapsgenerator: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Orginal
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Maksavstand fra kartkant for oljeraffinerier: {ORANGE}{STRING} rute{P 0:1 "" r}.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Maks. avstand fra kartkant for oljeraffinerier: {ORANGE}{STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :{LTBLUE}Snøgrense: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :{LTBLUE}Ulendthet på terreng (kun TerraGenesis): {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Veldig jevnt
@@ -1192,7 +1191,7 @@ STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Tillat
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}En eller flere ruter ved den nordlige kanten av kartet er ikke tom(me)
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}En eller flere ruter ved en av kantene på kartet er ikke vann
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Maks. stasjonsstørrelse: {ORANGE}{STRING} rute{P 0:1 "" r} {RED}Advarsel: Høy instilling gir tregere spill
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Maks. stasjonsstørrelse: {ORANGE}{STRING} {RED}Advarsel: Høy instilling gir tregere spill
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Automatisk vedlikehold ved helikopterplass: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Koble landskapsverktøylinjen til bygningsverktøylinjene: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Landfarge brukt på oversiktskartet: {ORANGE}{STRING}
@@ -1220,7 +1219,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Av
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Venstre-klikk rulling: {ORANGE}{STRING}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Bruk {ORANGE}{STRING}{LTBLUE} datoformat i navn på lagrede spill.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Bruk {ORANGE}{STRING}{LTBLUE} datoformat på lagrede spill
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :langt (31. Des 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kort (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
@@ -1283,7 +1282,7 @@ STR_CONFIG_SETTING_STARTING_YEAR :{LTBLUE}Start s
STR_CONFIG_SETTING_SMOOTH_ECONOMY :{LTBLUE}Jevn økonomi (flere, mindre endringer): {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_SHARES :{LTBLUE}Tillat aksjekjøp i andre firmaer: {ORANGE}{STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :{LTBLUE}Prosent av etappefortjeneste å betale i tilbringersystemer: {ORANGE}{STRING}{NBSP}%
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}Ved dra-og-slipp, plasser signal på hver: {ORANGE}{STRING} rute{P 0:1 "" r}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}Ved dra-og-slipp, plasser signal på hver {ORANGE}{STRING}. rute
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Bygg vingesignal automatisk før: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Aktiver signalgrensesnittet: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}Standard signaltype: {ORANGE}{STRING}
@@ -1408,7 +1407,6 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Se etter
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Vis AI-instillinger
STR_INTRO_TOOLTIP_QUIT :{BLACK}Avslutt 'OpenTTD'
# Quit window
STR_QUIT_CAPTION :{WHITE}Avslutt
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Er du sikker på at du vil avslutte OpenTTD og gå tilbake til {STRING}?
@@ -1435,7 +1433,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Er du s
# Cheat window
STR_CHEATS :{WHITE}Juksekoder
STR_CHEATS_TOOLTIP :{BLACK}Avkrysningsbokser indikerer om du har brukt denne juksekoden tidligere
STR_CHEATS_WARNING :{BLACK}Advarsel! Du er i ferd med å bedra dine motstandere. Vær klar over at en slik skammelig oppførsel vil bli husket i all evighet.
STR_CHEATS_WARNING :{BLACK}Advarsel! Du er i ferd med å bedra dine motstandere. Vær klar over at denne skammelige handlingen vil bli husket i all evighet.
STR_CHEAT_MONEY :{LTBLUE}Øk pengebeholdningen med {CURRENCY}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Spiller som firma: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magisk bulldoser (fjern industrier, uflyttbare objekter): {ORANGE}{STRING}
@@ -1500,14 +1498,14 @@ STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Lag et t
STR_FACE_ADVANCED :{BLACK}Avansert
STR_FACE_ADVANCED_TOOLTIP :{BLACK}Avansert ansiktsvalg
STR_FACE_SIMPLE :{BLACK}Enkelt
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Enkelt ansiktsvalg
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Enkelt ansiktsvalg.
STR_FACE_LOAD :{BLACK}Last inn
STR_FACE_LOAD_TOOLTIP :{BLACK}Last inn favorittansikt
STR_FACE_LOAD_DONE :{WHITE}Ditt favorittansikt har blitt lastet inn fra OpenTTDs konfigurasjonsfil
STR_FACE_FACECODE :{BLACK}Ansiktsnummer
STR_FACE_FACECODE_TOOLTIP :{BLACK}Vis og/eller endre ansiktsnummeret til firma sjefen
STR_FACE_FACECODE_CAPTION :{WHITE}Vis og/eller endre sjefens ansiktsnummer
STR_FACE_FACECODE_SET :{WHITE}Ny ansiktsnummerkode har blitt satt
STR_FACE_FACECODE_SET :{WHITE}Ny ansiktsnummerkode har blitt fastsatt.
STR_FACE_FACECODE_ERR :{WHITE}Kunne ikke sette sjefens ansiktsnummer - må være et heltall mellom 0 og 4 294 967 295!
STR_FACE_SAVE :{BLACK}Lagre
STR_FACE_SAVE_TOOLTIP :{BLACK}Lagre favorittansikt
@@ -1692,15 +1690,15 @@ STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Hjelp ti
STR_NETWORK_CONNECTING_CAPTION :{WHITE}Kobler til...
############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Kobler til...
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Godkjenner...
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Venter...
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Laster ned kart...
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Behandler data...
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registrerer...
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Kobler til..
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Godkjenner..
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Venter..
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Laster ned kart..
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Behandler data..
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registrerer..
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Henter spillinformasjon...
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Henter firmainformasjon...
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Henter spillinformasjon..
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Henter firmainformasjon..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} klient{P "" er} foran deg
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} nedlastet så langt
@@ -1741,7 +1739,7 @@ STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Bruk det
STR_COMPANY_VIEW_JOIN :{BLACK}Bli med
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Bli med og spill som dette firmaet
STR_COMPANY_VIEW_PASSWORD :{BLACK}Passord
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Passordbeskytt firmaet ditt for å forhindre uautoriserte brukere fra å bli med.
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Beskytt firmaet ditt med et passord for å forhindre uautoriserte brukere fra å bli med.
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Velg firmapassord
# Network chat
@@ -1886,15 +1884,15 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Kunne ik
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Instillinger for gjennomsiktighet
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Gjennomsiktighet for stasjonsskilt. Ctrl-klikk for å låse.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Gjennomsiktighet for trær. Ctrl-klikk for å låse.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Gjennomsiktighet for hus. Ctrl-klikk for å låse.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Gjennomsiktighet for industrier. Ctrl-klikk for å låse.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Gjennomsiktighet for stasjoner, garasjer, staller, hangarer, dokker og kontrollpunkt. Ctrl-klikk for å låse.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Gjennomsiktighet for broer. Ctrl-klikk for å låse.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Gjennomsiktighet for bygg som fyrtårn og antenner. Ctrl-klikk for å låse.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Gjennomsiktighet for kjeder. Ctrl-klikk for å låse.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Gjennomsiktighet for lastingsindikatorer. Ctrl-klikk for å låse.
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Gjennomsiktighet for stasjonsskilt. CTRL+klikk for å låse.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Gjennomsiktighet for trær. CTRL+klikk for å låse.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Gjennomsiktighet for hus. CTRL+klikk for å låse.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Gjennomsiktighet for industrier. CTRL+klikk for å låse.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Gjennomsiktighet for stasjoner, garasjer, staller, hangarer, dokker og kontrollpunkt. CTRL+klikk for å låse.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Gjennomsiktighet for broer. CTRL+klikk for å låse.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Gjennomsiktighet for fyrtårn og antenner. CTRL+klikk for å låse.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Gjennomsiktighet for kjeder. CTRL+klikk for å låse.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Gjennomsiktighet for lastingsindikatorer. CTRL+klikk for å låse.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gjør objekter usynlige i stedet for gjennomsiktige
# Base for station construction window(s)
@@ -1919,16 +1917,16 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Bygg elektrisk
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Bygg monorail
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Bygg maglev
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Bygg jernbanespor. Ctrl veksler mellom å bygge/fjerne. Shift slår av og på kostnadsestimat.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bygg jernbane ved hjelp av autobanemodusen. Ctrl veksler mellom å bygge/fjerne. Shift slår av og på kostnadsestimat.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bygg togstall (trengs for å kjøpe og vedlikeholde tog). Shift slår av og på kostnadsestimat.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Gjør om jernbane til kontrollpunkt. Ctrl slår sammen kontrollpunkt. Shift slår av og på kostnadsestimat.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bygg jernbanestasjon. Ctrl slår sammen stasjoner. Shift slår av og på kostnadsestimat.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bygg jernbanesignaler. Ctrl veksler mellom vingesignaler/lyssignaler{}Hold og dra for å bygge signaler langs en rett jernbanestrekning. Ctrl bygger signaler til det neste krysset. Ctrl-klikk viser/skjuler signalvalgsvinduet. Shift slår av og på kostnadsestimat.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bygg jernbanebro. Shift slår av og på kostnadsestimat.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bygg jernbanetunnel. Shift slår av og på kostnadsestimat.
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Veksle mellom bygging/fjerning av jernbanespor, signaler, kontrollpunkt og stasjoner. Hold inne Ctrl for i tillegg å fjerne jernbanespor fra kontrollpunkt og stasjoner.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Konverter/oppgrader jernbanetypen. Shift slår av og på kostnadsestimat.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Bygg jernbanespor. CTRL veksler mellom å bygge/fjerne
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bygg jernbane ved hjelp av autobanemodusen. CTRL veksler mellom bygg/fjern for jernbanekonstruksjon
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bygg togstall (trengs for å kjøpe og vedlikeholde tog)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Gjør om jernbane til kontrollpunkt. Klikk CTRL for å legge til eksisterende kontrollpunkt.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bygg jernbanestasjon. Klikk CTRL for å legge til eksisterende stasjon.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bygg jernbanesignaler. CTRL veksler mellom vingesignaler/lyssignaler{}Hold og dra for å bygge signaler langs en rett jernbanestrekning. CTRL bygger signaler til det neste krysset. CTRL+klikk viser/skjuler signalvalgsvinduet.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bygg jernbanebro
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bygg jernbanetunnel
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Veksle mellom bygging/fjerning av jernbanespor, signaler, kontrollpunkt og stasjoner. Hold inne CTRL for i tillegg å fjerne jernbanespor fra kontrollpunkt og stasjoner
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Konverter/oppgrader jernbanetypen
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Togstallens retning
@@ -1962,14 +1960,14 @@ STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Inngangs
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Utgangssignal (vingesignal){}Oppfører seg på samme måte som et blokksignal, men er nødvendig for å utløse riktig farge på inngangs- og kombinasjons-forsignaler.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Kombinasjonssignal (vingesignal){}Kombinasjonssignalet fungerer både som inn- og utgangssignal. Dette gjør at du kan bygge store "grener" med forsignaler.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Avansert signal (vingesignal){}Et avansert signal tillater flere tog å kjøre samtidig på samme signalblokk, dersom togene kan reservere en rute til et trygt stoppested. Vanlige avanserte signaler kan passeres bakfra.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Enveis avansert signal (vingesignal){}Et avansert signal tillater flere tog å kjøre samtidig på samme signalblokk, dersom togene kan reservere en rute til et trygt stoppested. Enveis avanserte signaler kan ikke passeres bakfra.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Enveis avansert signal (vingesignal){}Et avansert signal tillater flere tog å kjøre samtidig på samme signalblokk, dersom togene kan reservere en rute til et trygt stoppested . Enveis avanserte signaler kan ikke passeres bakfra.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Blokksignal (lyssignal){}Dette er den enkleste typen av signaler som tillater kun ett tog å kjøre om gangen.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Inngangssignal (lyssignal){}Grønt så lenge det er ett eller flere grønne utgangssignal fra etterfølgende sporseksjon. Ellers rødt.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Utgangssignal (lyssignal){}Oppfører seg på samme måte som et blokksignal, men er nødvendig for å utløse riktig farge på inngangs- og kombinasjons-forsignaler.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombinasjonssignal (lyssignal){}Kombinasjonssignalet fungerer både som inn- og utgangssignal. Dette gjør at du kan bygge store "grener" med forsignaler.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Avanserte signal (lyssignal){}Et avansert signal tillater flere tog å kjøre samtidig på samme signalblokk, dersom togene kan reservere en rute til et trygt stoppested. Vanlige avanserte signaler kan passeres bakfra.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Enveis avansert signal (lyssignal){}Et avansert signal tillater flere tog å kjøre samtidig på samme signalblokk, dersom togene kan reservere en rute til et trygt stoppested . Enveis avanserte signaler kan ikke passeres bakfra.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Konverter signal{}Konverterer signaler til den valgte signaltypen. Ctrl-klikk vil endre eksisterende variant. Shift-klikk viser kostnadsestimat.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Konverter signal{}Konverterer signaler til den valgte signaltypen. CTRL-klikk vil endre eksisterende variant.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Signaltetthet ved dra-og-slipp
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Senk signaltetthet ved dra-og-slipp
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Øk signaltetthet ved dra-og-slipp
@@ -1993,21 +1991,21 @@ STR_BRIDGE_TUBULAR_SILICON :Hvelv, Silisium
# Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Bygg vei
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Bygg trikkespor
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Bygg vei. Ctrl veksler mellom å bygge/fjerne. Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bygg trikkestasjon. Ctrl veksler mellom å bygge/fjerne. Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Bygg veiseksjon ved bruk av autoveimodusen. Ctrl veksler mellom å bygge/fjerne. Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Bygg trikkespor ved bruk av autotrikkespormodusen. Ctrl veksler mellom å bygge/fjerne. Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bygg garasje (nødvendig for kjøp og vedlikehold av kjøretøy). Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Bygg trikkestall (nødvendig for kjøp og vedlikehold av trikker). Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Bygg bussholdeplass. Ctrl slår sammen stasjoner. Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Bygg trikkestasjon for passasjerer. Ctrl slår sammen stasjoner. Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Bygg lasteterminal. Ctrl slår sammen stasjoner. Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Bygg trikkestasjon for varer. Ctrl slår sammen stasjoner. Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Bygg vei. CTRL veksler mellom å bygge/fjerne
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bygg trikkestasjon. CTRL veksler mellom å bygge/fjerne
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Bygg veiseksjon ved bruk av autoveimodusen. CTRL veksler mellom å bygge/fjerne
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Bygg trikkespor ved bruk av autotrikkespormodusen. CTRL veksler mellom å bygge/fjerne
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bygg garasje (nødvendig for innkjøp og vedlikehold av kjøretøy)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Bygg trikkestall (nødvendig for innkjøp og vedlikehold av trikker)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Bygg bussholdeplass. Klikk CTRL for å legge til eksisterende stasjon
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Bygg trikkestasjon for passasjerer. Klikk CTRL for å legge til eksisterende stasjon
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Bygg lasteterminal. Klikk CTRL for å legge til eksisterende stasjon
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Bygg trikkestasjon for varer. Klikk CTRL for å legge til eksisterende stasjon
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Skru av/på enveiskjørte veier
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Bygg veibro. Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Bygg trikkesporbro. Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Bygg veitunnel. Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Bygg trikkesportunnel. Shift slår av og på kostnadsestimat.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Bygg veibro
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Bygg trikkesporbro
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Bygg veitunnel
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Bygg trikkesportunnel
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Veksle mellom bygging/fjerning for veibygging
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Veksle mellom bygging/fjerning for trikkesporkonstruksjon
@@ -2030,13 +2028,13 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Velg var
# Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Bygg vannveier
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Vannveier
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Bygg kanaler. Shift slår av og på kostnadsestimat.
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Bygg sluser. Shift slår av og på kostnadsestimat.
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Bygg skipsdokk (nødvendig for kjøp og vedlikehold av skip). Shift slår av og på kostnadsestimat.
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Bygg havn. Ctrl slår sammen stasjoner. Shift slår av og på kostnadsestimat.
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Plasser en bøye, som kan brukes til å danne kontrollpunkter. Shift slår av og på kostnadsestimat.
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Bygg akvedukt. Shift slår av og på kostnadsestimat.
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definer vannområde.{}Lag en kanal, unntatt hvis Ctrl holdes nede på havnivå, hvorpå området rundt vil fylles istedenfor.
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Bygg kanaler
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Bygg sluser
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Bygg skipsdokk (nødvendig for innkjøp og vedlikehold av skip)
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Bygg havn. Klikk CTRL for å legge til eksisterende stasjon
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Plasser en bøye, som kan brukes til å danne kontrollpunkter
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Bygg akvedukt
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definer vannområde.{}Lag en kanal, unntatt hvis CTRL holdes nede på havnivå, hvorpå området rundt vil fylles istedenfor
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Plasser elver
# Ship depot construction window
@@ -2048,7 +2046,7 @@ STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Havn
# Airport toolbar
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Flyplasser
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Bygg flyplass. Ctrl slår sammen stasjoner. Shift slår av og på kostnadsestimat.
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Bygg flyplass. Klikk CTRL for å legge til eksisterende stasjon
# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Velg flyplasstype
@@ -2075,10 +2073,10 @@ STR_STATION_BUILD_NOISE :{BLACK}Støy ge
# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}Landskapsverktøy
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Senk et landområde. Dra for å senke det første valgte området, og jevne resten til samme høyde. Ctrl velger område diagonalt. Shift slår av og på kostnadsestimat.
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Hev et landområde. Dra for å heve det første valgte området, og jevne resten til samme høyde. Ctrl velger område diagonalt. Shift slår av og på kostnadsestimat.
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Jevn ut land til samme høyde som det første valgte området. Ctrl velger området diagonalt. Shift slår av og på kostnadsestimat.
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kjøp land for fremtidig bruk. Shift slår av og på kostnadsestimat.
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Senk et hjørne av et landstykke
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Hev et hjørne av et landstykke
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Jevn ut land
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kjøp land for fremtidig bruk
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objektvalg
@@ -2199,6 +2197,7 @@ STR_LAI_CLEAR_DESCRIPTION_GRASS :Gress
STR_LAI_CLEAR_DESCRIPTION_FIELDS :Jorder
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snødekket land
STR_LAI_CLEAR_DESCRIPTION_DESERT :Ørken
STR_LAI_RAIL_DESCRIPTION_TRACK :Jernbanespor
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Jernbanespor med blokksignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Jernbanespor med forsignaler
@@ -2285,7 +2284,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firma-eid lando
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opprinnelig opphavsbeskyttet {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheter reservert
STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}. Oversatt til norsk av Thor Morten Skogrand med flere.
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 OpenTTD-teamet
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 OpenTTD-teamet
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spill
@@ -2469,7 +2468,7 @@ STR_NEWGRF_ERROR_MSG_WARNING :{RED}Advarsel:
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Feil: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}En fatal NewGRF-feil har oppstått: {}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} virker ikke med TTDPatch-versjonen som er rapportert av OpenTTD.
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} virker ikke med TTDPatch versjonen som er rapportert av OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er for versjon {STRING} av TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er laget for å bli brukt med {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Ugyldig parameter for {1:STRING}: parameter {STRING} ({NUM})
@@ -2480,10 +2479,10 @@ STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF-filen den v
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRFer innlastet.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Å laste inn {2:STRING} som statisk NewGRF med {4:STRING} kan forårsake synkroniseringsfeil.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet sprite.
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukjent "Action 0"-egenskap.
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukjent hendelse 0 egenskap.
STR_NEWGRF_ERROR_INVALID_ID :Forsøk på å bruke ugyldig ID.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneholder en ødelagt sprite. Alle ødelagte spriter vil bli vist som røde spørsmålstegn (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneholder flere "Action 8"-oppføringer
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneholder ødelagt sprite. Alle ødelagte spriter vil bli vist som røde spørsmålstegn (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneholder flere "Action 8" oppføringer
STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slutten på pseudo-sprite.
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det nåværende grafikksettet mangler en del spriter.{}Vennligst oppdater grafikksettet.
STR_NEWGRF_ERROR_GRM_FAILED :Etterspurte GRF resurser var ikke tilgjengelige.
@@ -2523,8 +2522,6 @@ STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} med <in
STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry>
# NewGRF scanning window
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Skiltliste - {COMMA} skilt
STR_SIGN_LIST_MATCH_CASE :{BLACK}Skriftformgjenkjennelse
@@ -3152,7 +3149,7 @@ STR_ORDERS_CAPTION :{WHITE}{VEHICLE
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Rutetabell
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Skift til rutetabellvisning
STR_ORDERS_LIST_TOOLTIP :{BLACK}Ordreliste - klikk på en ordre for å markere den. Ctrl-klikk viser ordrens endestasjon.
STR_ORDERS_LIST_TOOLTIP :{BLACK}Ordreliste - klikk på en ordre for å markere den. CTRL+klikk ruller til stasjonen.
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING}
@@ -3169,8 +3166,8 @@ STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Endre st
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full last av enhver varetype
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Last hvis tilgjengelig
STR_ORDER_DROP_FULL_LOAD_ALL :Full last av alle varetyper
STR_ORDER_DROP_FULL_LOAD_ANY :Full last av minst en varetype
STR_ORDER_DROP_FULL_LOAD_ALL :Full last av alle varer
STR_ORDER_DROP_FULL_LOAD_ANY :Full last av enhver varetype
STR_ORDER_DROP_NO_LOADING :Ingen lasting
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Endre lasterutinene for den merkede ordren
@@ -3191,12 +3188,10 @@ STR_ORDER_DROP_HALT_DEPOT :Stopp
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Hopp over ordren med mindre vedlikehold er nødvendig
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Kjøretøydata å basere hopp på
# Conditional order variables, must follow order of OrderConditionVariable enum
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Lastprosent
STR_ORDER_CONDITIONAL_RELIABILITY :Pålitelighet
STR_ORDER_CONDITIONAL_MAX_SPEED :Maks. hastighet
STR_ORDER_CONDITIONAL_AGE :Alder (år)
STR_ORDER_CONDITIONAL_AGE :Kjøretøyets alder (år)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Trenger vedlikehold
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Alltid
@@ -3226,7 +3221,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Gå til nærmes
STR_ORDER_GO_TO_NEAREST_HANGAR :Gå til nærmeste hangar
STR_ORDER_CONDITIONAL :Betinget ordrehopp
STR_ORDER_SHARE :Del ordre
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Sett inn en ny ordre før den markerte ordren, eller legg til i slutten av listen. Ctrl gir ordren 'full last, enhver varetype', kontrollpunktordre 'direkte' og verkstedsordre 'vedlikehold'. 'Del ordrer' eller Ctrl lar dette kjøretøyet dele ordrer med det valgte kjøretøyet. Klikk på et kjøretøy for å kopiere ordrene fra det.
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Sett inn en ny ordre før den markerte ordren, eller legg til i slutten av listen. CTRL gir ordren 'full last, enhver varetype', kontrollpunktordre 'direkte' og verkstedsordre 'vedlikehold'
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Sett inn en avansert ordre
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Vis alle kjøretøy som deler denne ruteplanen
@@ -3254,8 +3249,8 @@ STR_ORDER_GO_TO_STATION :{STRING} {STATI
STR_ORDER_IMPLICIT :(Automatisk)
STR_ORDER_FULL_LOAD :(Full last av alle varetyper)
STR_ORDER_FULL_LOAD_ANY :(Full last av minst en varetype)
STR_ORDER_FULL_LOAD :(Full last)
STR_ORDER_FULL_LOAD_ANY :(Full last av alle varetyper)
STR_ORDER_NO_LOAD :(Ingen lasting)
STR_ORDER_UNLOAD :(Loss av og last på varer)
STR_ORDER_UNLOAD_FULL_LOAD :(Loss av og vent på full last)
@@ -3270,8 +3265,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ingen lossing
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ingen lossing og vent på første fulle last)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Ingen av og pålasting)
STR_ORDER_STOP_LOCATION_NEAR_END :[nær slutten]
STR_ORDER_STOP_LOCATION_MIDDLE :[midten]
STR_ORDER_STOP_LOCATION_FAR_END :[enden]
@@ -3349,7 +3342,7 @@ STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Slå av
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Tillat/nekt bryt når en AI-loggbeskjed tilsvarer brytstrengen
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Bryt på:
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Bryt på
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Når en AI-loggbeskjed tilsvarer denne strengen, settes spillet i pause.
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Når en AI-loggbeskjed tilsvarer denne strengen, pauses spillet.
STR_AI_DEBUG_MATCH_CASE :{BLACK}Skriftformgjenkjennelse
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Veksle mellom skriftformgjenkjennelse ved sammenligning av AI-loggbeskjeder mot bruddstrengen
STR_AI_DEBUG_CONTINUE :{BLACK}Fortsett
@@ -3438,13 +3431,12 @@ STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... det
STR_ERROR_PNGMAP :{WHITE}Kunne ikke laste landskap fra PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... fant ikke filen.
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kunne ikke konvertere bildetypen. 8- eller 24-bits PNG-bilde kreves.
STR_ERROR_PNGMAP_MISC :{WHITE}... noe gikk akkurat galt (sannsynligvis en ødelagt fil).
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kunne ikke konvertere bildetypen. Et 8- eller 24-bits PNG-bilde trengs.
STR_ERROR_PNGMAP_MISC :{WHITE}... noe gikk akkurat galt. Beklager. (sannsynligvis en ødelagt fil)
STR_ERROR_BMPMAP :{WHITE}Kunne ikke laste landskap fra BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... kunne ikke konvertere bildetype.
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Skalaadvarsel
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Å endre kildekartstørrelsen for mye er ikke anbefalt. Fortsette generering?
@@ -3611,7 +3603,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... må
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Tog kan kun endres når det har stoppet i togstallen
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Toget er for langt
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kan ikke snu om kjøreretningen til kjøretøy...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... består av flere deler
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Kan ikke snu kjøretøy som består av flere deler...
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Inkompatible jernbanetyper
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Kan ikke flytte kjøretøy...

View File

@@ -1057,7 +1057,6 @@ STR_SEA_LEVEL_HIGH :Høgt
STR_SEA_LEVEL_CUSTOM :Eigendefinert
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Eigendefinert ({NUM}%)
STR_DISASTER_NONE :Ingen
STR_DISASTER_REDUCED :Redusert
STR_DISASTER_NORMAL :Normalt
@@ -1120,7 +1119,7 @@ STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Last k
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflasjon: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Lever varer til ein stasjon kun hvis det er etterspørjing: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Maksimal lengde på bru: {ORANGE}{STRING} rute{P 0:1 "" r}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Maksimal tunnellengde: {ORANGE}{STRING} rute{P 0:1 "" r}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Maksimal tunnel lengde: {ORANGE}{STRING} rute{P 0:1 "" r}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Konstruksjonsmetode for primærindustri: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :inga
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :som andre industriar
@@ -1402,7 +1401,6 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Sjå ett
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Syne AI-instillingar
STR_INTRO_TOOLTIP_QUIT :{BLACK}Avslutt 'OpenTTD'
# Quit window
STR_QUIT_CAPTION :{WHITE}Avslutt
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Er du sikker på at du vil avslutte OpenTTD og gå attende til {STRING}?
@@ -2190,6 +2188,7 @@ STR_LAI_CLEAR_DESCRIPTION_GRASS :Gras
STR_LAI_CLEAR_DESCRIPTION_FIELDS :Jorde
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snødekt land
STR_LAI_CLEAR_DESCRIPTION_DESERT :Ørken
STR_LAI_RAIL_DESCRIPTION_TRACK :Jernbanespor
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Jernbanespor med blokksignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Jernbanespor med forsignaler
@@ -2276,7 +2275,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Feltet eigast a
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opphaveleg opphavsbeskytta av {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheiter reservert
STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}. Oversett til nynorsk av Thor Morten Skogrand med fleire.
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 OpenTTD-teamet
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 OpenTTD-teamet
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spel
@@ -2513,8 +2512,6 @@ STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} med <in
STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry>
# NewGRF scanning window
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Skiltliste - {COMMA} Skilt{P "" er}
STR_SIGN_LIST_MATCH_CASE :{BLACK}Skriftformgjenkjenning
@@ -3181,8 +3178,6 @@ STR_ORDER_DROP_HALT_DEPOT :Stopp
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Hopp over ordren dersom ikkje vedlikehald trengst
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Køyretøy-data å basere hopp på
# Conditional order variables, must follow order of OrderConditionVariable enum
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Lastprosent
STR_ORDER_CONDITIONAL_RELIABILITY :Pålitelegheit
STR_ORDER_CONDITIONAL_MAX_SPEED :Maks. hastigheit
@@ -3261,8 +3256,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Ingen lossing
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Ingen lossing og vent på første fulle last)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Ingen lossing og ingen lasting)
STR_ORDER_STOP_LOCATION_NEAR_END :[starten]
STR_ORDER_STOP_LOCATION_MIDDLE :[midten]
STR_ORDER_STOP_LOCATION_FAR_END :[andre enden]
@@ -3435,7 +3428,6 @@ STR_ERROR_PNGMAP_MISC :{WHITE}... noko
STR_ERROR_BMPMAP :{WHITE}Kan ikkje laste inn landskap frå BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... kan ikkje konvertere bilettype
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Skalaåtvaring
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Å endre storleiken på kjeldekartet for mykje er ikkje anbefalt. Vil du halde fram med genereringa?

View File

@@ -2666,7 +2666,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren w posiada
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prawa Autorskie {COPYRIGHT} 1995 Chris Sawyer, Wszelkie prawa zastrzeżone
STR_ABOUT_VERSION :{BLACK}OpenTTD wersja {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 Zespół OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 Zespół OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Zapisz grę

View File

@@ -861,7 +861,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selecç
############ start of currency region
STR_GAME_OPTIONS_CURRENCY_GBP :Libra Britânica (GBP)
STR_GAME_OPTIONS_CURRENCY_USD :Dólar dos E.U.A. (USD)
STR_GAME_OPTIONS_CURRENCY_USD :Dólar dos Estados Unidos (USD)
STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR)
STR_GAME_OPTIONS_CURRENCY_YEN :Yen Japonês (JPY)
STR_GAME_OPTIONS_CURRENCY_ATS :Xelim Austríaco (ATS)
@@ -1931,7 +1931,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construi
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Alternar entre construir/remover linha férrea, sinais, pontos de passagem e estações. Fixar o Ctrl também remove a linha férrea de pontos de passagem e estações
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Converter/Actualizar tipo de linha. Shift alterna contruir/mostrar custo estimado
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientação do Depósito
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Seleccionar a orientação do depósito
@@ -2288,7 +2287,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno proprie
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Direitos de autor originais {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 A equipa do OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 A equipa do OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Jogo
@@ -2406,6 +2405,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move o f
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Para Baixo
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move o ficheiro NewGRF seleccionado para baixo na lista
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Lista dos ficheiros NewGRF instalados. Clique num ficheiro para alterar os seus parâmetros
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Definir parâmetros
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Alternar palete
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Alterna a palete do NewGRF seleccionado.{}Alterne quando os gráficos deste NewGRF aparecerem a cor-de-rosa no jogo
@@ -2438,8 +2438,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parâmetro {NUM
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Número de parâmetros: {ORANGE}{NUM}
# NewGRF readme window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspeccionar - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Pai
@@ -3277,8 +3275,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Não descarreg
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Não descarregar e aguardar até encher de qq. carga)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Não descarregar e não carregar)
STR_ORDER_STOP_LOCATION_NEAR_END :[extremo perto]
STR_ORDER_STOP_LOCATION_MIDDLE :[no meio]
STR_ORDER_STOP_LOCATION_FAR_END :[extremo longe]

View File

@@ -1930,7 +1930,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construi
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Comută construcţia/înlăturarea căilor ferate, semnalelor, punctelor de tranzit şi a staţiilor. Ctrl+Click înlătură şinele din punctele de tranzit şi din staţii
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Converteşte tipul de cale ferată. Shift comută între convertire/afişare cost estimat
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientarea depoului feroviar
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Alege orientarea depoului
@@ -2287,7 +2286,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren în propr
STR_ABOUT_OPENTTD :{WHITE}Despre OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Toate drepturile rezervate
STR_ABOUT_VERSION :{BLACK}OpenTTD versiunea {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 Echipa OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 Echipa OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvează joc
@@ -3275,8 +3274,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nu descărca
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nu descărca şi aşteaptă orice încărcătură)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Fără încărcare sau descărcare)
STR_ORDER_STOP_LOCATION_NEAR_END :[la capătul apropiat]
STR_ORDER_STOP_LOCATION_MIDDLE :[la mijloc]
STR_ORDER_STOP_LOCATION_FAR_END :[la capătul îndepărtat]

View File

@@ -406,7 +406,7 @@ STR_SORT_BY_FACILITY :Тип стан
STR_SORT_BY_WAITING :Кол-во товара на станции
STR_SORT_BY_RATING_MAX :Наивысший рейтинг
STR_SORT_BY_RATING_MIN :Низший рейтинг
STR_SORT_BY_ENGINE_ID :Идентификатор (классическая сортировка)
STR_SORT_BY_ENGINE_ID :Идентификатор
STR_SORT_BY_COST :Цена
STR_SORT_BY_POWER :Мощность
STR_SORT_BY_TRACTIVE_EFFORT :Тяговое усилие
@@ -455,7 +455,7 @@ STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Нажм
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Показать карту; список городов
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Создание городов
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Создание предприятий
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Создание промышленности
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Строительство автомобильных дорог
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Посадить деревья. При нажатом Shift - оценка стоимости высадки.
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Поставить метку
@@ -659,7 +659,7 @@ STR_GRAPH_Y_LABEL :{TINYFONT}{STRI
STR_GRAPH_Y_LABEL_NUMBER :{TINYFONT}{COMMA}
STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}График прибыли
STR_GRAPH_INCOME_CAPTION :{WHITE}График дохода
STR_GRAPH_INCOME_CAPTION :{WHITE}График доходов
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Количество доставленного груза
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Рейтинг компании (макс=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Стоимость компании
@@ -800,13 +800,13 @@ STR_SMALLMAP_CAPTION :{WHITE}Карт
STR_SMALLMAP_TYPE_CONTOURS :Рельеф
STR_SMALLMAP_TYPE_VEHICLES :Транспорт
STR_SMALLMAP_TYPE_INDUSTRIES :Предприятия
STR_SMALLMAP_TYPE_INDUSTRIES :Промышленность
STR_SMALLMAP_TYPE_ROUTES :Маршруты
STR_SMALLMAP_TYPE_VEGETATION :Растительность
STR_SMALLMAP_TYPE_OWNERS :Владельцы
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Показать контуры земли на карте
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Показать транспорт на карте
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Показать предприятия на карте
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Показать промышленность на карте
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Показать маршруты на карте
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Показать растительность на карте
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Показать владельцев земли на карте
@@ -1489,7 +1489,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :очень вы
STR_CONFIG_SETTING_LARGER_TOWNS :{LTBLUE}Количество мегаполисов: {ORANGE}1 из {STRING}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :{LTBLUE}Количество мегаполисов: {ORANGE}нет
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :{LTBLUE}Изначальный множитель размера города: {ORANGE}{STRING}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :{LTBLUE}Удалять бесполезные элементы во время постройки дорог: {ORANGE}{STRING}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :{LTBLUE}Удалять бесполезные элементы дорог во время реконструкции: {ORANGE}{STRING}
STR_CONFIG_SETTING_GUI :{ORANGE}Интерфейс
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Строительство
@@ -1507,7 +1507,7 @@ STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Обс
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Маршруты
STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Поезда
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Города
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Предприятия
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Промышленность
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Алгоритм поиска пути для поездов: {ORANGE}{STRING}
@@ -2054,18 +2054,17 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... со
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... невозможно записать файл
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Не удалось распаковать скачанный файл
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Настройки прозрачности
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Переключение прозрачности значков станций. Ctrl+щелчок - заблокировать.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Переключение прозрачности деревьев. Ctrl+щелчок - заблокировать.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Переключение прозрачности городских зданий. Ctrl+щелчок - заблокировать.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Переключение прозрачности предприятий. Ctrl+щелчок - заблокировать.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Переключение прозрачности построенных игроками объектов: станций, депо, точек пути и пр. Ctrl+щелчок - заблокировать.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Переключение прозрачности мостов. Ctrl+щелчок - заблокировать.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Переключение прозрачности таких сооружений, как маяки и антенны. Ctrl+щелчок - заблокировать.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Переключение прозрачности контактной сети. Ctrl+щелчок - заблокировать.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Переключение прозрачности индикаторов загрузки. Ctrl+щелчок - заблокировать.
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Переключение прозрачности значков станций. Ctrl+щелчок - блокировка.
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Переключение прозрачности деревьев. Ctrl+щелчок - блокировка.
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Переключение прозрачности городских зданий. Ctrl+щелчок - блокировка.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Переключение прозрачности промышленных объектов. Ctrl+щелчок - блокировка.
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Переключение прозрачности построенных игроками объектов: станций, депо, точек пути и пр. Ctrl+щелчок - блокировка.
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Переключение прозрачности мостов. Ctrl+щелчок - блокировка.
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Переключение прозрачности таких сооружений, как маяки и антенны. Ctrl+щелчок - блокировка.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Переключение прозрачности контактной сети. Ctrl+щелчок - блокировка.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Переключение прозрачности индикаторов загрузки. Ctrl+щелчок - блокировка.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Сделать объекты не прозрачными, а полностью невидимыми
# Base for station construction window(s)
@@ -2101,7 +2100,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Стро
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Переключение между строительством и удалением ж/д путей, сигналов, станций. При нажатом Ctrl убирает станции с рельсами.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Преобразовать/модернизировать рельсы. При нажатом Shift - оценка стоимости преобразования.
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Направление депо
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Выбор направления депо
@@ -2345,10 +2343,10 @@ STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Пока
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Информация об участке земли
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Стоимость очистки: {LTBLUE}(недоступна)
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Стоимость очистки: {RED}{CURRENCY}
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Чтобы очистить, надо: {LTBLUE}(нет данных)
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Чтобы очистить, надо: {RED}{CURRENCY}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Выручка от продажи: {LTBLUE}{CURRENCY}
STR_LAND_AREA_INFORMATION_OWNER_N_A :отсутствует
STR_LAND_AREA_INFORMATION_OWNER_N_A :нет данных
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Владелец: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Владелец дороги: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Владелец трамвая: {LTBLUE}{STRING}
@@ -2462,7 +2460,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земля в
STR_ABOUT_OPENTTD :{WHITE}Об OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Оригинальные авторские права {COPYRIGHT} 1995 Chris Sawyer. Все права защищены.
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 Команда разработчиков OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 Команда разработчиков OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Сохранить игру
@@ -2581,8 +2579,6 @@ STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Вниз
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Переместить выбранный файл NewGRF ниже
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Список установленных файлов NewGRF. Выберите файл для просмотра информации о нём
# Additional textfiles accompanying NewGRFs
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Параметры
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Переключить палитру
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Переключить палитру для выбраного NewGRF файла.{}Используйте переключение, если графика отрисовывается розовым цветом.
@@ -2605,6 +2601,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Отклю
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Несовместимо с данной версией OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Введите параметры файла NewGRF
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Изменить параметры NewGRF
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Закрыть
@@ -2614,8 +2611,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Парамет
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Количество параметров: {ORANGE}{NUM}
# NewGRF textfile window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Просмотр - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Родитель
@@ -2913,7 +2908,7 @@ STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Имя дире
STR_BUY_COMPANY_MESSAGE :{WHITE}Мы ищем транспортную компанию для присоединения к ней.{}{}Вы хотите купить {COMPANY} за {CURRENCY}?
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Предприятия
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Промышленность
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Нет -
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% перевезено)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% перевезено)
@@ -3240,7 +3235,7 @@ STR_VEHICLE_STATUS_CRASHED :{RED}Попал
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Поломка
STR_VEHICLE_STATUS_STOPPED :{RED}Остановлен
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Останавливается; {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Нет тяги
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Нет тока
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Ожидает свободного пути
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Идёт к {STATION}; {VELOCITY}
@@ -3374,7 +3369,7 @@ STR_ORDER_DROP_NO_UNLOADING :Не разгр
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Изменить способ разгрузки на указанной станции
STR_ORDER_REFIT :{BLACK}Переоборудовать
STR_ORDER_REFIT_TOOLTIP :{BLACK}Выберите тип груза для переоборудования. Ctrl+щелчок отменит переоборудование.
STR_ORDER_REFIT_TOOLTIP :{BLACK}Выберите тип груза для переоборудования. Ctrl+клик - для удаления задания.
STR_ORDER_SERVICE :{BLACK}Обслуживание
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Всегда идти
@@ -3463,8 +3458,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Не разг
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Не разгружаться и ждать полной загрузки любым грузом)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Не разгружаться и не загружаться)
STR_ORDER_STOP_LOCATION_NEAR_END :[начало станции]
STR_ORDER_STOP_LOCATION_MIDDLE :[середина станции]
STR_ORDER_STOP_LOCATION_FAR_END :[конец станции]
@@ -3721,7 +3714,7 @@ STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}...в ц
# Industry related errors
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... слишком много предприятий
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Невозможно создать предприятия...
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Невозможно создать промышленность...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Здесь нельзя создать {STRING}...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Построить это предприятие невозможно...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... слишком близко к другому предприятию

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@@ -2125,7 +2125,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Izgradnj
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Izgradnja/Uklanjanje železničkih pruga, signalizacije, putnih tačaka i stanica (kad je uključeno). Držanjem Ctrl takođe se uklanja pruga sa putnih tačaka i stanica
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Promena/Nadogradnja vrste pruge. Shift prebacuje između promene/nadogradnje i prikaza procene troškova
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orijentacija železničkog depoa
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Izbor orijentacije železničkog depoa
@@ -2482,7 +2481,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemljište u po
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originalni kopirajt {COPYRIGHT} 1995 Chris Sawyer, Sva prava zadržana
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 OpenTTD tim
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 OpenTTD tim
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sačuvaj poziciju
@@ -2600,6 +2599,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Pomera o
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Naniže
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Pomera označenu NewGRF datoteku niže na spisku
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Spisak instaliranih NewGRF datoteka. Kliknite na datoteku kako bi promenili njena svojstva
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Postavi parametre
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Promeni paletu
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Menja paletu označenog NewGRF-a.{}Promenite paletu ako grafici iz NewGRF-a su ružičasti tokom igre
@@ -2632,8 +2632,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parametar {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Broj parametara: {ORANGE}{NUM}
# NewGRF readme window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Provera - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Roditelj
@@ -3487,8 +3485,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Bez istovara i
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Bez istovara i pun utovar bilo kog)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Bez istovara i bez utovara)
STR_ORDER_STOP_LOCATION_NEAR_END :[pri početku]
STR_ORDER_STOP_LOCATION_MIDDLE :[na sredini]
STR_ORDER_STOP_LOCATION_FAR_END :[pri kraju]

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@@ -447,7 +447,6 @@ STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :高清截图
STR_ABOUT_MENU_GIANT_SCREENSHOT :全地图截图
STR_ABOUT_MENU_ABOUT_OPENTTD :关于 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite 对齐
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :切换边界框
############ range ends here
############ range for days starts (also used for the place in the highscore window)
@@ -2082,7 +2081,6 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}购买
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}物体选单
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}选择要建造的物件类型
STR_OBJECT_BUILD_SIZE :{BLACK}大小: {GOLD}{NUM} x {NUM} 瓦
STR_OBJECT_CLASS_LTHS :灯塔
@@ -2284,7 +2282,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司属地
STR_ABOUT_OPENTTD :{WHITE}关于 OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原始版权由 {COPYRIGHT} 1995 Chris Sawyer 所有,保留一切权力。
STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 OpenTTD 团队
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 OpenTTD 团队
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}保存游戏

File diff suppressed because it is too large Load Diff

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@@ -2439,7 +2439,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ozemlje v lasti
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prvotne avtorske pravice {COPYRIGHT} 1995 Chris Sawyer, vse pravice pridržane
STR_ABOUT_VERSION :{BLACK}OpenTTD različica {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2012 ekipa OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2011 ekipa OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Shrani igro

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@@ -404,7 +404,7 @@ STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fundar nueva in
############ range for railway construction menu starts
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Construcción de ferrocarril
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcción ferrocarril eléctrico
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcción línea eléctrica de ferrocarril
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Construcción de monorraíl
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcción de maglev
############ range ends here
@@ -514,8 +514,8 @@ STR_MONTH_DEC :Diciembre
############ range for months ends
# Graph window
STR_GRAPH_KEY_BUTTON :{BLACK}Leyenda
STR_GRAPH_KEY_TOOLTIP :{BLACK}Mostrar leyenda en gráficos
STR_GRAPH_KEY_BUTTON :{BLACK}Clave
STR_GRAPH_KEY_TOOLTIP :{BLACK}Mostrar clave en gráficos
STR_GRAPH_X_LABEL_MONTH :{TINYFONT}{STRING}{} {STRING}
STR_GRAPH_X_LABEL_MONTH_YEAR :{TINYFONT}{STRING}{} {STRING}{}{NUM}
STR_GRAPH_Y_LABEL :{TINYFONT}{STRING}
@@ -540,7 +540,7 @@ STR_GRAPH_CARGO_PAYMENT_CARGO :{TINYFONT}{BLAC
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Mostrar detalles de rendimiento
# Graph key window
STR_GRAPH_KEY_CAPTION :{WHITE}Leyenda de los gráficos
STR_GRAPH_KEY_CAPTION :{WHITE}Clave de los gráficos
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Click aquí para intercambiar la entrada de la empresa
# Company league window
@@ -1885,7 +1885,6 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... cone
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no se puede escribir en el fichero
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No ha sido posible descomprimir el fichero descargado
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opciones de Transparencia
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Ajustar transparencia para carteles de estaciones. Ctrl+Click para bloquear
@@ -1917,7 +1916,7 @@ STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Constru
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construcción de Ferrocarril
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Construcción Ferrocarril Eléctrico
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Construcción Línea Eléctrica de Ferrocarril
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Construcción de Monorraíl
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Construcción de Maglev
@@ -1932,7 +1931,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construi
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Cambiar entre construir/retirar ferrocarriles, señales, estaciones y puntos de ruta de ferrocarril. Mantener pulsado Ctrl retirará también el ferrocarril al retirar estaciones y puntos de ruta
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convertir/Actualizar tipo de ferrocarril. Shift permite mostrar una estimación del precio
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientación del depósito
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Seleccione orientación del depósito de trenes
@@ -2289,7 +2287,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno propied
STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright Original {COPYRIGHT} 1995 Chris Sawyer, Todos los derechos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 El equipo OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 El equipo OpenTTD
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Juego
@@ -2408,8 +2406,6 @@ STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Mover Ab
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Mueve el NewGRF seleccionado abajo en la lista
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Una lista de los NewGRF instalados. Pulsa en el fichero para cambiar sus parámetros
# Additional textfiles accompanying NewGRFs
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Establecer parámetros
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Seleccionar paleta
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Seleccionar la paleta del NewGRF seleccionado.{}Esto es necesario cuando los gráficos de este NewGRF se vean de color rosa
@@ -2432,6 +2428,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Desactivad
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible con esta versión de OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Introduce los parámetros del NewGRF
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Cambiar parámetros NewGRF
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Cerrar
@@ -2441,8 +2438,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parámetro {NUM
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Número de parámetros: {ORANGE}{NUM}
# NewGRF textfile window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspeccionar - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Superior
@@ -2522,7 +2517,7 @@ STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tren '{V
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' da información incorrecta
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Información de carga/reforma para '{1:ENGINE}' difiere tras la de la lista de compra después de la construcción. Esto puede causar que la renovación/reemplazo automáticos no reformen correctamente
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causado un bucle sin fin en la 'callback' de producción
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causado un bucle sin fin en la llamada de retorno de producción
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<carga incorrecta>
@@ -3280,8 +3275,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(No descargar y
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No descargar y esperar a cualquier carga completa)
STR_ORDER_NO_UNLOAD_NO_LOAD :(No descargar y no cargar)
STR_ORDER_STOP_LOCATION_NEAR_END :[cerca del fin]
STR_ORDER_STOP_LOCATION_MIDDLE :[medio]
STR_ORDER_STOP_LOCATION_FAR_END :[lejos del fin]

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@@ -1930,7 +1930,6 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bygg jä
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Växla mellan att bygga/ta bort järnväg, signaler, riktmärken och stationer. Håll nere Ctrl för att även ta bort räls från waypoints och stationer
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Konvertera/Uppgradera spårtyp. Shift växlar mellan att bygga/visa beräknad kostnad
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Riktning för depå
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Välj riktning för depå
@@ -2287,7 +2286,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Mark som ägs a
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Ursprunglig äganderätt {COPYRIGHT} 1995 Chris Sawyer, Alla rättigheter reserverade
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 OpenTTD-teamet
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 OpenTTD-teamet
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spara spel
@@ -2405,6 +2404,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Flytta u
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Flytta ned
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Flytta ner den markerade NewGRF-filen i listan
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}En lista med installerade NewGRF-filer . Välj en fil för att ändra dess parametrar
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Parametrar
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Byt palett
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Ändra palett för markerad NewGRF.{}Gör detta när grafiken från denna NewGRF är rosa i spelet
@@ -2437,8 +2437,6 @@ STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Antal parametrar: {ORANGE}{NUM}
# NewGRF readme window
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspektera - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Förälder
@@ -3276,8 +3274,6 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Lasta ej av me
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Lasta ej av men vänta på full last av någon godstyp)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Lasta ej av och lasta ej)
STR_ORDER_STOP_LOCATION_NEAR_END :[början]
STR_ORDER_STOP_LOCATION_MIDDLE :[mitten]
STR_ORDER_STOP_LOCATION_FAR_END :[slutet]

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@@ -1056,7 +1056,6 @@ STR_SEA_LEVEL_HIGH :高
STR_SEA_LEVEL_CUSTOM :自訂
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :自訂 ({NUM}%)
STR_DISASTER_NONE :無
STR_DISASTER_REDUCED :減少
STR_DISASTER_NORMAL :普通
@@ -1224,7 +1223,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :長格式 (31st
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :短格式 (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :國際格式 (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}自動在開始新遊戲時暫停:{ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :{LTBLUE}當暫停時允許: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :無動作
@@ -1407,7 +1405,6 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}檢查
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}顯示 AI 設定
STR_INTRO_TOOLTIP_QUIT :{BLACK}離開「OpenTTD」
# Quit window
STR_QUIT_CAPTION :{WHITE}離開
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}您確定要放棄進行中的遊戲{}返回 {STRING}
@@ -2285,7 +2282,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司所有土
STR_ABOUT_OPENTTD :{WHITE}關於 OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原著作權為 {COPYRIGHT} 1995 Chris Sawyer保留所有權利
STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 OpenTTD 開發小組
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 OpenTTD 開發小組
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}儲存遊戲
@@ -2522,8 +2519,6 @@ STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} / <無
STR_NEWGRF_INVALID_ENGINE :<無效交通工具模型>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<無效工業>
# NewGRF scanning window
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}標誌清單 - 標誌 {COMMA} 個
STR_SIGN_LIST_MATCH_CASE :{BLACK}符合大小寫
@@ -3191,8 +3186,6 @@ STR_ORDER_DROP_HALT_DEPOT :停留
STR_ORDER_SERVICE_TOOLTIP :{BLACK}跳過這個指令,除非需要維護
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}跳躍指令依據
# Conditional order variables, must follow order of OrderConditionVariable enum
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :裝載進度 (%)
STR_ORDER_CONDITIONAL_RELIABILITY :可靠度
STR_ORDER_CONDITIONAL_MAX_SPEED :極速
@@ -3444,8 +3437,6 @@ STR_ERROR_PNGMAP_MISC :{WHITE}... 出
STR_ERROR_BMPMAP :{WHITE}無法從 BMP 檔載入地形...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... 無法轉換影像格式
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... 影像過大
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}縮放警告
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}不建議過度縮放地圖。要繼續產生嗎?

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@@ -121,7 +121,7 @@ STR_QUANTITY_SUGAR :{WEIGHT} şeker
STR_QUANTITY_TOYS :{COMMA} oyuncak
STR_QUANTITY_SWEETS :{COMMA} çanta tatlı
STR_QUANTITY_COLA :{VOLUME} kola
STR_QUANTITY_CANDYFLOSS :{WEIGHT} pamuk helva
STR_QUANTITY_CANDYFLOSS :{WEIGHT} pamukhelva
STR_QUANTITY_BUBBLES :{COMMA} balon
STR_QUANTITY_TOFFEE :{WEIGHT} bonbon
STR_QUANTITY_BATTERIES :{COMMA} pil
@@ -503,14 +503,14 @@ STR_MONTH_JAN :Ocak
STR_MONTH_FEB :Subat
STR_MONTH_MAR :Mart
STR_MONTH_APR :Nisan
STR_MONTH_MAY :Mayıs
STR_MONTH_MAY :Mayis
STR_MONTH_JUN :Haziran
STR_MONTH_JUL :Temmuz
STR_MONTH_AUG :Ağustos
STR_MONTH_SEP :Eylül
STR_MONTH_OCT :Ekim
STR_MONTH_NOV :Kasım
STR_MONTH_DEC :Aralık
STR_MONTH_DEC :Aralik
############ range for months ends
# Graph window
@@ -788,8 +788,8 @@ STR_NEWS_NEW_TOWN :{BLACK}{BIGFONT
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIGFONT}{BLACK}Yeni bir {STRING}, {TOWN} şehri yakınlarında kuruldu!
STR_NEWS_INDUSTRY_PLANTED :{BIGFONT}{BLACK}Yeni bir {STRING}, {TOWN} şehri yakınlarında kuruldu!
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIGFONT}{BLACK}{STRING} her an kapanabileceğini duyurdu!
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIGFONT}{BLACK}{STRING} kaynak sorunları yüzünden kapanıyor!
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIGFONT}{BLACK}{STRING} tükendi, kapaniyor!
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIGFONT}{BLACK}{STRING} kaynak sorunları yüzünden kapaniyor!
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIGFONT}{BLACK}Yakında ağaç olmadığı için {STRING} kapanıyor!
STR_NEWS_EURO_INTRODUCTION :{BIGFONT}{BLACK}Avrupa Birliği Karar Aldı!{}{}Artık ülkemizde para birimi olarak Euro kullanılacak!
@@ -1348,6 +1348,7 @@ STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Görün
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Etkileşim
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Sinyaller
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Kargo idaresi
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}İşaretlerde otomatik geri çevirme: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Bilgisayar oyuncuları
STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Otomatik yenileme
STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Bakımlar
@@ -1360,7 +1361,6 @@ STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Endüst
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Trenler için yol bulucu: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Önerilen)
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}İşaretlerde otomatik geri çevirme: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :{LTBLUE}Arabalar için yol bulucu: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_YAPF :YAPF {BLUE}(Önerilen)
@@ -2167,6 +2167,7 @@ STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Zinciri
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Kargo sağlayan ve kabul eden fabrikaları göster
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Küçük haritaya bağla
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Gösterilen fabrikaları küçük haritada da seç
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Arazi Bilgisi
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Temizleme fiyatı: {LTBLUE}Yok
@@ -2286,7 +2287,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Satın alınmı
STR_ABOUT_OPENTTD :{WHITE}OpenTTD Hakkında
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Telif hakkı {COPYRIGHT} 1995 Chris Sawyer, Her hakkı saklıdır
STR_ABOUT_VERSION :{BLACK}OpenTTD {REV} versiyonu
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 OpenTTD ekibi
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 OpenTTD ekibi
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Oyunu Kaydet
@@ -2294,7 +2295,7 @@ STR_SAVELOAD_LOAD_CAPTION :{WHITE}Yükle
STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Senaryoyu Kaydet
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Senaryoyu Yükle
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Yükseklik haritası yükle
STR_SAVELOAD_HOME_BUTTON :{BLACK}Şu anki varsayılan kayıt/yükleme dizinine gitmek için tıklayın
STR_SAVELOAD_HOME_BUTTON :{BLACK}Su anki varsayılan kayıt/yükleme dizinine gitmek için tıklayın
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} bos
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Sürücü, klasör ve kayıtli oyun listesi
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Kaydetmek için kullanılacak dosya adı
@@ -3920,7 +3921,7 @@ STR_SV_STNAME_ANNEXE :{STRING} Ekleme
STR_SV_STNAME_SIDINGS :{STRING} Kenarı
STR_SV_STNAME_BRANCH :{STRING} Kolu
STR_SV_STNAME_UPPER :Yukarı {STRING}
STR_SV_STNAME_LOWER :Aşı {STRING}
STR_SV_STNAME_LOWER :Ası {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Heliport
STR_SV_STNAME_FOREST :{STRING} Ormanı
STR_SV_STNAME_FALLBACK :{STRING} {NUM}. istasyon
@@ -3965,7 +3966,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Tahıl Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Odun Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Demir Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Çelik Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Zırhlı Vagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Zirhli Vagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Yiyecek Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Kağıt Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Bakır Vagonu
@@ -3995,7 +3996,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Tahıl Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Odun Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Demir Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Çelik Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Zırhlı Vagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Zirhli Vagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Yiyecek Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Kağıt Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Bakır Vagonu
@@ -4027,7 +4028,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Tahıl Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Odun Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Demir Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Çelik Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Zırhlı Vagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Zirhli Vagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Yiyecek Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Kağıt Vagonu
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Bakır Vagonu
@@ -4081,9 +4082,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Demir Ka
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Çelik Kamyonu
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Çelik Kamyonu
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Çelik Kamyonu
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Zırhlı Araç
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Zırhlı Araç
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Zırhlı Araç
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Zirhli Araç
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Zirhli Araç
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Zirhli Araç
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Yiyecek Arabası
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Yiyecek Arabası
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Yiyecek Arabası

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