1
0
Fork 0

Compare commits

...

2 Commits

Author SHA1 Message Date
Peter Nelson 557001ca83
Merge 18dfad871a into 7546c1acab 2025-07-14 08:03:53 +00:00
Peter Nelson 18dfad871a
Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes.
Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw.

At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
2025-07-14 08:05:10 +01:00
35 changed files with 394 additions and 374 deletions

View File

@ -48,10 +48,7 @@
void Aircraft::UpdateDeltaXY() void Aircraft::UpdateDeltaXY()
{ {
this->x_offs = -1; this->bounds = {{-1, -1, 0}, {2, 2, 0}, {}};
this->y_offs = -1;
this->x_extent = 2;
this->y_extent = 2;
switch (this->subtype) { switch (this->subtype) {
default: NOT_REACHED(); default: NOT_REACHED();
@ -64,21 +61,21 @@ void Aircraft::UpdateDeltaXY()
case LANDING: case LANDING:
case HELILANDING: case HELILANDING:
case FLYING: case FLYING:
this->x_extent = 24; /* Bounds are not centred on the aircraft. */
this->y_extent = 24; this->bounds.extent.x = 24;
this->bounds.extent.y = 24;
break; break;
} }
this->z_extent = 5; this->bounds.extent.z = 5;
break; break;
case AIR_SHADOW: case AIR_SHADOW:
this->z_extent = 1; this->bounds.extent.z = 1;
this->x_offs = 0; this->bounds.origin = {};
this->y_offs = 0;
break; break;
case AIR_ROTOR: case AIR_ROTOR:
this->z_extent = 1; this->bounds.extent.z = 1;
break; break;
} }
} }

View File

@ -69,36 +69,45 @@ static void DrawClearLandFence(const TileInfo *ti)
/* combine fences into one sprite object */ /* combine fences into one sprite object */
StartSpriteCombine(); StartSpriteCombine();
int maxz = GetSlopeMaxPixelZ(ti->tileh); SpriteBounds bounds = {{}, {TILE_SIZE, TILE_SIZE, 4}, {}};
bounds.extent.z += GetSlopeMaxPixelZ(ti->tileh);
uint fence_nw = GetFence(ti->tile, DIAGDIR_NW); uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
if (fence_nw != 0) { if (fence_nw != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W); bounds.offset.x = 0;
bounds.offset.y = -static_cast<int>(TILE_SIZE);
bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh]; SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 16, 16, 32, maxz - z + 4, ti->z + z, false, 0, 16, -z); AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
} }
uint fence_ne = GetFence(ti->tile, DIAGDIR_NE); uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
if (fence_ne != 0) { if (fence_ne != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E); bounds.offset.x = -static_cast<int>(TILE_SIZE);
bounds.offset.y = 0;
bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh]; SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 16, ti->y, 32, 16, maxz - z + 4, ti->z + z, false, 16, 0, -z); AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
} }
uint fence_sw = GetFence(ti->tile, DIAGDIR_SW); uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
uint fence_se = GetFence(ti->tile, DIAGDIR_SE); uint fence_se = GetFence(ti->tile, DIAGDIR_SE);
if (fence_sw != 0 || fence_se != 0) { if (fence_sw != 0 || fence_se != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S); bounds.offset.x = 0;
bounds.offset.y = 0;
bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
if (fence_sw != 0) { if (fence_sw != 0) {
SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh]; SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z); AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
} }
if (fence_se != 0) { if (fence_se != 0) {
SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh]; SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z); AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
} }
} }
EndSpriteCombine(); EndSpriteCombine();

View File

@ -28,15 +28,30 @@ inline int CentreBounds(int min, int max, int size)
return (min + max - size + 1) / 2; return (min + max - size + 1) / 2;
} }
/** Coordinates of a point in 2D */ /** Coordinates of a point in 2D. */
struct Point { template <typename T>
int x; struct PointXy {
int y; T x = 0; ///< X coordinate of point.
T y = 0; ///< Y coordinate of point.
constexpr Point() : x(0), y(0) {} constexpr PointXy() = default;
constexpr Point(int x, int y) : x(x), y(y) {} constexpr PointXy(T x, T y) : x(x), y(y) {}
}; };
/** Coordinates of a point in 3D. */
template <typename T>
struct PointXyz {
T x = 0; ///< X coordinate of point.
T y = 0; ///< Y coordinate of point.
T z = 0; ///< Z coordinate of point.
constexpr PointXyz() = default;
constexpr PointXyz(T x, T y, T z) : x(x), y(y), z(z) {}
};
/** Coordinates of a point in 2D */
using Point = PointXy<int>;
/** Dimensions (a width and height) of a rectangle in 2D */ /** Dimensions (a width and height) of a rectangle in 2D */
struct Dimension { struct Dimension {
uint width; uint width;

View File

@ -992,9 +992,5 @@ void ReleaseDisasterVehicle(VehicleID vehicle)
void DisasterVehicle::UpdateDeltaXY() void DisasterVehicle::UpdateDeltaXY()
{ {
this->x_offs = -1; this->bounds = {{-1, -1, 0}, {2, 2, 5}, {}};
this->y_offs = -1;
this->x_extent = 2;
this->y_extent = 2;
this->z_extent = 5;
} }

View File

@ -619,11 +619,7 @@ bool EffectVehicle::Tick()
void EffectVehicle::UpdateDeltaXY() void EffectVehicle::UpdateDeltaXY()
{ {
this->x_offs = 0; this->bounds = {{}, {1, 1, 1}, {}};
this->y_offs = 0;
this->x_extent = 1;
this->y_extent = 1;
this->z_extent = 1;
} }
/** /**

View File

@ -248,27 +248,12 @@ static int GetPCPElevation(TileIndex tile, DiagDirection pcp_pos)
*/ */
void DrawRailCatenaryOnTunnel(const TileInfo *ti) void DrawRailCatenaryOnTunnel(const TileInfo *ti)
{ {
/* xmin, ymin, xmax + 1, ymax + 1 of BB */
static const int tunnel_wire_bb[4][4] = {
{ 0, 1, 16, 15 }, // NE
{ 1, 0, 15, 16 }, // SE
{ 0, 1, 16, 15 }, // SW
{ 1, 0, 15, 16 }, // NW
};
DiagDirection dir = GetTunnelBridgeDirection(ti->tile); DiagDirection dir = GetTunnelBridgeDirection(ti->tile);
SpriteID wire_base = GetWireBase(ti->tile); SpriteID wire_base = GetWireBase(ti->tile);
const SortableSpriteStruct *sss = &_rail_catenary_sprite_data_tunnel[dir]; const SortableSpriteStruct &sss = _rail_catenary_sprite_data_tunnel[dir];
const int *bb_data = tunnel_wire_bb[dir]; AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, GetTilePixelZ(ti->tile), sss, IsTransparencySet(TO_CATENARY));
AddSortableSpriteToDraw(
wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
bb_data[2] - sss->x_offset, bb_data[3] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset + 1,
GetTilePixelZ(ti->tile) + sss->z_offset,
IsTransparencySet(TO_CATENARY),
bb_data[0] - sss->x_offset, bb_data[1] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset
);
} }
/** /**
@ -440,8 +425,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
continue; // No neighbour, go looking for a better position continue; // No neighbour, go looking for a better position
} }
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, AddSortableSpriteToDraw(pylon_base + _pylon_sprites[temp], PAL_NONE, x, y, elevation,
elevation, IsTransparencySet(TO_CATENARY), -1, -1); {{-1, -1, 0}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {1, 1, 0}}, IsTransparencySet(TO_CATENARY));
break; // We already have drawn a pylon, bail out break; // We already have drawn a pylon, bail out
} }
@ -482,7 +467,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
assert(pcp_config != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) assert(pcp_config != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
assert(!IsSteepSlope(tileh[TS_HOME])); assert(!IsSteepSlope(tileh[TS_HOME]));
const SortableSpriteStruct *sss = &_rail_catenary_sprite_data[_rail_wires[tileh_selector][t][pcp_config]]; const SortableSpriteStruct &sss = _rail_catenary_sprite_data[_rail_wires[tileh_selector][t][pcp_config]];
/* /*
* The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE. * The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE.
@ -490,9 +475,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
* Also note that the result of GetSlopePixelZ() is very special for bridge-ramps, so we round the result up or * Also note that the result of GetSlopePixelZ() is very special for bridge-ramps, so we round the result up or
* down to the nearest full height change. * down to the nearest full height change.
*/ */
AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, int z = (GetSlopePixelZ(ti->x + sss.origin.x, ti->y + sss.origin.y, true) + 4) / 8 * 8;
sss->x_size, sss->y_size, sss->z_size, (GetSlopePixelZ(ti->x + sss->x_offset, ti->y + sss->y_offset, true) + 4) / 8 * 8 + sss->z_offset, AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, z, sss, IsTransparencySet(TO_CATENARY));
IsTransparencySet(TO_CATENARY));
} }
} }
@ -530,13 +514,12 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
SpriteID wire_base = GetWireBase(end, TCX_ON_BRIDGE); SpriteID wire_base = GetWireBase(end, TCX_ON_BRIDGE);
AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x, ti->y, height, *sss, IsTransparencySet(TO_CATENARY));
sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset,
IsTransparencySet(TO_CATENARY)
);
SpriteID pylon_base = GetPylonBase(end, TCX_ON_BRIDGE); SpriteID pylon_base = GetPylonBase(end, TCX_ON_BRIDGE);
static constexpr SpriteBounds pylon_bounds{{-1, -1, 0}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {1, 1, 0}};
/* Finished with wires, draw pylons /* Finished with wires, draw pylons
* every other tile needs a pylon on the northern end */ * every other tile needs a pylon on the northern end */
if (num % 2) { if (num % 2) {
@ -545,7 +528,7 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos); if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos]; uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos]; uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1); AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, height, pylon_bounds, IsTransparencySet(TO_CATENARY));
} }
/* need a pylon on the southern end of the bridge */ /* need a pylon on the southern end of the bridge */
@ -555,7 +538,7 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos); if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos]; uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos]; uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1); AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, height, pylon_bounds, IsTransparencySet(TO_CATENARY));
} }
} }
@ -569,17 +552,12 @@ void DrawRailCatenary(const TileInfo *ti)
switch (GetTileType(ti->tile)) { switch (GetTileType(ti->tile)) {
case MP_RAILWAY: case MP_RAILWAY:
if (IsRailDepot(ti->tile)) { if (IsRailDepot(ti->tile)) {
const SortableSpriteStruct *sss = &_rail_catenary_sprite_data_depot[GetRailDepotDirection(ti->tile)]; const SortableSpriteStruct &sss = _rail_catenary_sprite_data_depot[GetRailDepotDirection(ti->tile)];
SpriteID wire_base = GetWireBase(ti->tile); SpriteID wire_base = GetWireBase(ti->tile);
/* This wire is not visible with the default depot sprites */ /* This wire is not visible with the default depot sprites */
AddSortableSpriteToDraw( AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, GetTileMaxPixelZ(ti->tile), sss, IsTransparencySet(TO_CATENARY));
wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size,
GetTileMaxPixelZ(ti->tile) + sss->z_offset,
IsTransparencySet(TO_CATENARY)
);
return; return;
} }
break; break;

View File

@ -374,13 +374,7 @@ static void DrawTile_Industry(TileInfo *ti)
image = dits->building.sprite; image = dits->building.sprite;
if (image != 0) { if (image != 0) {
AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GetColourPalette(ind->random_colour)), AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GetColourPalette(ind->random_colour)),
ti->x + dits->subtile_x, *ti, *dits, IsTransparencySet(TO_INDUSTRIES));
ti->y + dits->subtile_y,
dits->width,
dits->height,
dits->dz,
ti->z,
IsTransparencySet(TO_INDUSTRIES));
if (IsTransparencySet(TO_INDUSTRIES)) return; if (IsTransparencySet(TO_INDUSTRIES)) return;
} }

View File

@ -450,9 +450,8 @@ void DrawFoundation(TileInfo *ti, Foundation f)
if (IsSteepSlope(ti->tileh)) { if (IsSteepSlope(ti->tileh)) {
if (!IsNonContinuousFoundation(f)) { if (!IsNonContinuousFoundation(f)) {
/* Lower part of foundation */ /* Lower part of foundation */
AddSortableSpriteToDraw( static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z AddSortableSpriteToDraw(leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, *ti, bounds);
);
} }
Corner highest_corner = GetHighestSlopeCorner(ti->tileh); Corner highest_corner = GetHighestSlopeCorner(ti->tileh);
@ -462,24 +461,25 @@ void DrawFoundation(TileInfo *ti, Foundation f)
/* inclined foundation */ /* inclined foundation */
uint8_t inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0); uint8_t inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y, SpriteBounds bounds{{}, {1, 1, TILE_HEIGHT}, {}};
f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1, if (f == FOUNDATION_INCLINED_X) bounds.extent.x = TILE_SIZE;
f == FOUNDATION_INCLINED_Y ? TILE_SIZE : 1, if (f == FOUNDATION_INCLINED_Y) bounds.extent.y = TILE_SIZE;
TILE_HEIGHT, ti->z AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, *ti, bounds);
);
OffsetGroundSprite(0, 0); OffsetGroundSprite(0, 0);
} else if (IsLeveledFoundation(f)) { } else if (IsLeveledFoundation(f)) {
AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z - TILE_HEIGHT); static constexpr SpriteBounds bounds{{0, 0, -(int)TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, -(int)TILE_HEIGHT); OffsetGroundSprite(0, -(int)TILE_HEIGHT);
} else if (f == FOUNDATION_STEEP_LOWER) { } else if (f == FOUNDATION_STEEP_LOWER) {
/* one corner raised */ /* one corner raised */
OffsetGroundSprite(0, -(int)TILE_HEIGHT); OffsetGroundSprite(0, -(int)TILE_HEIGHT);
} else { } else {
/* halftile foundation */ /* halftile foundation */
int x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? TILE_SIZE / 2 : 0); int8_t x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
int y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? TILE_SIZE / 2 : 0); int8_t y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1, ti->z + TILE_HEIGHT); SpriteBounds bounds{{x_bb, y_bb, TILE_HEIGHT}, {TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, *ti, bounds);
/* Reposition ground sprite back to original position after bounding box change above. This is similar to /* Reposition ground sprite back to original position after bounding box change above. This is similar to
* RemapCoords() but without zoom scaling. */ * RemapCoords() but without zoom scaling. */
Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb}; Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
@ -488,15 +488,17 @@ void DrawFoundation(TileInfo *ti, Foundation f)
} else { } else {
if (IsLeveledFoundation(f)) { if (IsLeveledFoundation(f)) {
/* leveled foundation */ /* leveled foundation */
AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z); static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, -(int)TILE_HEIGHT); OffsetGroundSprite(0, -(int)TILE_HEIGHT);
} else if (IsNonContinuousFoundation(f)) { } else if (IsNonContinuousFoundation(f)) {
/* halftile foundation */ /* halftile foundation */
Corner halftile_corner = GetHalftileFoundationCorner(f); Corner halftile_corner = GetHalftileFoundationCorner(f);
int x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? TILE_SIZE / 2 : 0); int8_t x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
int y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? TILE_SIZE / 2 : 0); int8_t y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1, ti->z); SpriteBounds bounds{{x_bb, y_bb, 0}, {TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, *ti, bounds);
/* Reposition ground sprite back to original position after bounding box change above. This is similar to /* Reposition ground sprite back to original position after bounding box change above. This is similar to
* RemapCoords() but without zoom scaling. */ * RemapCoords() but without zoom scaling. */
Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb}; Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
@ -511,17 +513,17 @@ void DrawFoundation(TileInfo *ti, Foundation f)
/* tile-slope = sloped along X/Y, foundation-slope = three corners raised */ /* tile-slope = sloped along X/Y, foundation-slope = three corners raised */
spr = inclined_base + 2 * GetRailFoundationCorner(f) + ((ti->tileh == SLOPE_SW || ti->tileh == SLOPE_NE) ? 1 : 0); spr = inclined_base + 2 * GetRailFoundationCorner(f) + ((ti->tileh == SLOPE_SW || ti->tileh == SLOPE_NE) ? 1 : 0);
} }
AddSortableSpriteToDraw(spr, PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z); static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(spr, PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, 0); OffsetGroundSprite(0, 0);
} else { } else {
/* inclined foundation */ /* inclined foundation */
uint8_t inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0); uint8_t inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y, SpriteBounds bounds{{}, {1, 1, TILE_HEIGHT}, {}};
f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1, if (f == FOUNDATION_INCLINED_X) bounds.extent.x = TILE_SIZE;
f == FOUNDATION_INCLINED_Y ? TILE_SIZE : 1, if (f == FOUNDATION_INCLINED_Y) bounds.extent.y = TILE_SIZE;
TILE_HEIGHT, ti->z AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, *ti, bounds);
);
OffsetGroundSprite(0, 0); OffsetGroundSprite(0, 0);
} }
ti->z += ApplyPixelFoundationToSlope(f, ti->tileh); ti->z += ApplyPixelFoundationToSlope(f, ti->tileh);

View File

@ -90,12 +90,12 @@ static ChangeInfoResult StationChangeInfo(uint first, uint last, int prop, ByteR
/* no relative bounding box support */ /* no relative bounding box support */
DrawTileSeqStruct &dtss = tmp_layout.emplace_back(); DrawTileSeqStruct &dtss = tmp_layout.emplace_back();
dtss.delta_x = delta_x; dtss.origin.x = delta_x;
dtss.delta_y = buf.ReadByte(); dtss.origin.y = buf.ReadByte();
dtss.delta_z = buf.ReadByte(); dtss.origin.z = buf.ReadByte();
dtss.size_x = buf.ReadByte(); dtss.extent.x = buf.ReadByte();
dtss.size_y = buf.ReadByte(); dtss.extent.y = buf.ReadByte();
dtss.size_z = buf.ReadByte(); dtss.extent.z = buf.ReadByte();
ReadSpriteLayoutSprite(buf, false, true, false, GSF_STATIONS, &dtss.image); ReadSpriteLayoutSprite(buf, false, true, false, GSF_STATIONS, &dtss.image);
/* On error, bail out immediately. Temporary GRF data was already freed */ /* On error, bail out immediately. Temporary GRF data was already freed */

View File

@ -207,15 +207,15 @@ bool ReadSpriteLayout(ByteReader &buf, uint num_building_sprites, bool use_cur_s
return true; return true;
} }
seq->delta_x = buf.ReadByte(); seq->origin.x = buf.ReadByte();
seq->delta_y = buf.ReadByte(); seq->origin.y = buf.ReadByte();
if (!no_z_position) seq->delta_z = buf.ReadByte(); if (!no_z_position) seq->origin.z = buf.ReadByte();
if (seq->IsParentSprite()) { if (seq->IsParentSprite()) {
seq->size_x = buf.ReadByte(); seq->extent.x = buf.ReadByte();
seq->size_y = buf.ReadByte(); seq->extent.y = buf.ReadByte();
seq->size_z = buf.ReadByte(); seq->extent.z = buf.ReadByte();
} }
ReadSpriteLayoutRegisters(buf, flags, seq->IsParentSprite(), dts, i + 1); ReadSpriteLayoutRegisters(buf, flags, seq->IsParentSprite(), dts, i + 1);

View File

@ -609,7 +609,7 @@ SpriteLayoutProcessor::SpriteLayoutProcessor(const NewGRFSpriteLayout &raw_layou
* Also include the groundsprite into the sequence for easier processing. */ * Also include the groundsprite into the sequence for easier processing. */
DrawTileSeqStruct &copy = this->result_seq.emplace_back(); DrawTileSeqStruct &copy = this->result_seq.emplace_back();
copy.image = this->raw_layout->ground; copy.image = this->raw_layout->ground;
copy.delta_z = static_cast<int8_t>(0x80); copy.origin.z = static_cast<int8_t>(0x80);
this->result_seq.insert(this->result_seq.end(), this->raw_layout->seq.begin(), this->raw_layout->seq.end()); this->result_seq.insert(this->result_seq.end(), this->raw_layout->seq.begin(), this->raw_layout->seq.end());
@ -692,13 +692,13 @@ void SpriteLayoutProcessor::ProcessRegisters(const ResolverObject &object, uint8
if (result.IsParentSprite()) { if (result.IsParentSprite()) {
if (flags & TLF_BB_XY_OFFSET) { if (flags & TLF_BB_XY_OFFSET) {
result.delta_x += object.GetRegister(regs->delta.parent[0]); result.origin.x += object.GetRegister(regs->delta.parent[0]);
result.delta_y += object.GetRegister(regs->delta.parent[1]); result.origin.y += object.GetRegister(regs->delta.parent[1]);
} }
if (flags & TLF_BB_Z_OFFSET) result.delta_z += object.GetRegister(regs->delta.parent[2]); if (flags & TLF_BB_Z_OFFSET) result.origin.z += object.GetRegister(regs->delta.parent[2]);
} else { } else {
if (flags & TLF_CHILD_X_OFFSET) result.delta_x += object.GetRegister(regs->delta.child[0]); if (flags & TLF_CHILD_X_OFFSET) result.origin.x += object.GetRegister(regs->delta.child[0]);
if (flags & TLF_CHILD_Y_OFFSET) result.delta_y += object.GetRegister(regs->delta.child[1]); if (flags & TLF_CHILD_Y_OFFSET) result.origin.y += object.GetRegister(regs->delta.child[1]);
} }
} }
} }

View File

@ -476,13 +476,7 @@ static void DrawTile_Object(TileInfo *ti)
if (!IsInvisibilitySet(TO_STRUCTURES)) { if (!IsInvisibilitySet(TO_STRUCTURES)) {
for (const DrawTileSeqStruct &dtss : dts->GetSequence()) { for (const DrawTileSeqStruct &dtss : dts->GetSequence()) {
AddSortableSpriteToDraw( AddSortableSpriteToDraw(dtss.image.sprite, palette, *ti, dtss, IsTransparencySet(TO_STRUCTURES));
dtss.image.sprite, palette,
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
dtss.size_x, dtss.size_y,
dtss.size_z, ti->z + dtss.delta_z,
IsTransparencySet(TO_STRUCTURES)
);
} }
} }
} else { } else {

View File

@ -1899,7 +1899,7 @@ static void DrawSingleSignal(TileIndex tile, const RailTypeInfo *rti, Track trac
sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0); sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
} }
AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track)); AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, GetSaveSlopeZ(x, y, track), {{}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {}});
} }
static uint32_t _drawtile_track_palette; static uint32_t _drawtile_track_palette;
@ -1907,12 +1907,11 @@ static uint32_t _drawtile_track_palette;
/** Offsets for drawing fences */ /** Offsets for drawing fences */
struct FenceOffset { struct FenceOffset : SpriteBounds {
Corner height_ref; //!< Corner to use height offset from. Corner height_ref; ///< Corner to use height offset from.
int x_offs; //!< Bounding box X offset.
int y_offs; //!< Bounding box Y offset. constexpr FenceOffset(Corner height_ref, int8_t origin_x, int8_t origin_y, uint8_t extent_x, uint8_t extent_y) :
int x_size; //!< Bounding box X size. SpriteBounds({origin_x, origin_y, 0}, {extent_x, extent_y, 4}, {}), height_ref(height_ref) {}
int y_size; //!< Bounding box Y size.
}; };
/** Offsets for drawing fences */ /** Offsets for drawing fences */
@ -1948,12 +1947,7 @@ static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_spr
if (_fence_offsets[rfo].height_ref != CORNER_INVALID) { if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref); z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref);
} }
AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette, AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette, ti->x, ti->y, z, _fence_offsets[rfo]);
ti->x + _fence_offsets[rfo].x_offs,
ti->y + _fence_offsets[rfo].y_offs,
_fence_offsets[rfo].x_size,
_fence_offsets[rfo].y_size,
4, z);
} }
/** /**

View File

@ -1418,7 +1418,7 @@ void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
* For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */ * For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
Owner owner = GetRoadOwner(ti->tile, GetRoadTramType(rt)); Owner owner = GetRoadOwner(ti->tile, GetRoadTramType(rt));
PaletteID pal = (owner == OWNER_NONE || owner == OWNER_TOWN ? GetColourPalette(COLOUR_GREY) : GetCompanyPalette(owner)); PaletteID pal = (owner == OWNER_NONE || owner == OWNER_TOWN ? GetColourPalette(COLOUR_GREY) : GetCompanyPalette(owner));
int z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE; uint8_t z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
if (back != 0) { if (back != 0) {
/* The "back" sprite contains the west, north and east pillars. /* The "back" sprite contains the west, north and east pillars.
* We cut the sprite at 3/8 of the west/east edges to create 3 sprites. * We cut the sprite at 3/8 of the west/east edges to create 3 sprites.
@ -1427,13 +1427,16 @@ void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
static const SubSprite west = { -INF, -INF, -12, INF }; static const SubSprite west = { -INF, -INF, -12, INF };
static const SubSprite north = { -12, -INF, 12, INF }; static const SubSprite north = { -12, -INF, 12, INF };
static const SubSprite east = { 12, -INF, INF, INF }; static const SubSprite east = { 12, -INF, INF, INF };
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 16, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 15, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_W), &west); int8_t west_z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_N), &north); int8_t north_z = GetSlopePixelZInCorner(ti->tileh, CORNER_N);
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 16, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 15, GetSlopePixelZInCorner(ti->tileh, CORNER_E), &east); int8_t east_z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
AddSortableSpriteToDraw(back, pal, *ti, {{15, 0, west_z}, {1, 1, z_wires}, {-15, 0, static_cast<int8_t>(-west_z)}}, IsTransparencySet(TO_CATENARY), &west);
AddSortableSpriteToDraw(back, pal, *ti, {{0, 0, north_z}, {1, 1, z_wires}, {0, 0, static_cast<int8_t>(-north_z)}}, IsTransparencySet(TO_CATENARY), &north);
AddSortableSpriteToDraw(back, pal, *ti, {{0, 15, east_z}, {1, 1, z_wires}, {0, -15, static_cast<int8_t>(-east_z)}}, IsTransparencySet(TO_CATENARY), &east);
} }
if (front != 0) { if (front != 0) {
/* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */ /* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */
AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, z_wires + 1, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, z_wires); AddSortableSpriteToDraw(front, pal, *ti, {{0, 0, static_cast<int8_t>(z_wires)}, {TILE_SIZE, TILE_SIZE, 1}, {0, 0, static_cast<int8_t>(-z_wires)}}, IsTransparencySet(TO_CATENARY));
} }
} }
@ -1487,13 +1490,13 @@ void DrawRoadCatenary(const TileInfo *ti)
* @param h the height of the sprite to draw * @param h the height of the sprite to draw
* @param transparent whether the sprite should be transparent (used for roadside trees) * @param transparent whether the sprite should be transparent (used for roadside trees)
*/ */
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent) static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int8_t dx, int8_t dy, uint8_t h, bool transparent)
{ {
int x = ti->x | dx; int x = ti->x | dx;
int y = ti->y | dy; int y = ti->y | dy;
int z = ti->z; int z = ti->z;
if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y); if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z, transparent); AddSortableSpriteToDraw(img, PAL_NONE, ti->x, ti->y, z, {{dx, dy, 0}, {2, 2, h}, {}}, transparent);
} }
/** /**

View File

@ -405,29 +405,56 @@ void RoadVehicle::MarkDirty()
void RoadVehicle::UpdateDeltaXY() void RoadVehicle::UpdateDeltaXY()
{ {
static const int8_t _delta_xy_table[8][10] = { /* Set common defaults. */
/* y_extent, x_extent, y_offs, x_offs, y_bb_offs, x_bb_offs, y_extent_shorten, x_extent_shorten, y_bb_offs_shorten, x_bb_offs_shorten */ this->bounds = {{-1, -1, 0}, {3, 3, 6}, {}};
{3, 3, -1, -1, 0, 0, -1, -1, -1, -1}, // N
{3, 7, -1, -3, 0, -1, 0, -1, 0, 0}, // NE if (!IsDiagonalDirection(this->direction)) {
{3, 3, -1, -1, 0, 0, 1, -1, 1, -1}, // E static const Point _sign_table[] = {
{7, 3, -3, -1, -1, 0, 0, 0, 1, 0}, // SE /* x, y */
{3, 3, -1, -1, 0, 0, 1, 1, 1, 1}, // S {-1, -1}, // DIR_N
{3, 7, -1, -3, 0, -1, 0, 0, 0, 1}, // SW {-1, 1}, // DIR_E
{3, 3, -1, -1, 0, 0, -1, 1, -1, 1}, // W { 1, 1}, // DIR_S
{7, 3, -3, -1, -1, 0, -1, 0, 0, 0}, // NW { 1, -1}, // DIR_W
}; };
int shorten = VEHICLE_LENGTH - this->gcache.cached_veh_length; int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length) / 2;
if (!IsDiagonalDirection(this->direction)) shorten >>= 1;
const int8_t *bb = _delta_xy_table[this->direction]; /* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
this->x_bb_offs = bb[5] + bb[9] * shorten; this->bounds.offset.x -= half_shorten * _sign_table[DirToDiagDir(this->direction)].x;
this->y_bb_offs = bb[4] + bb[8] * shorten;; this->bounds.offset.y -= half_shorten * _sign_table[DirToDiagDir(this->direction)].y;
this->x_offs = bb[3]; } else {
this->y_offs = bb[2]; /* Unlike trains, road vehicles do not have their offsets moved to the centre. */
this->x_extent = bb[1] + bb[7] * shorten; switch (this->direction) {
this->y_extent = bb[0] + bb[6] * shorten; /* Shorten southern corner of the bounding box according the vehicle length. */
this->z_extent = 6; case DIR_NE:
this->bounds.origin.x = -3;
this->bounds.extent.x = this->gcache.cached_veh_length;
this->bounds.offset.x = 1;
break;
case DIR_NW:
this->bounds.origin.y = -3;
this->bounds.extent.y = this->gcache.cached_veh_length;
this->bounds.offset.y = 1;
break;
/* Move northern corner of the bounding box down according to vehicle length. */
case DIR_SW:
this->bounds.origin.x = -3 + (VEHICLE_LENGTH - this->gcache.cached_veh_length);
this->bounds.extent.x = this->gcache.cached_veh_length;
this->bounds.offset.x = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
break;
case DIR_SE:
this->bounds.origin.y = -3 + (VEHICLE_LENGTH - this->gcache.cached_veh_length);
this->bounds.extent.y = this->gcache.cached_veh_length;
this->bounds.offset.y = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
break;
default:
NOT_REACHED();
}
}
} }
/** /**

View File

@ -330,32 +330,26 @@ TileIndex Ship::GetOrderStationLocation(StationID station)
void Ship::UpdateDeltaXY() void Ship::UpdateDeltaXY()
{ {
static const int8_t _delta_xy_table[8][4] = { static constexpr SpriteBounds ship_bounds[DIR_END] = {
/* y_extent, x_extent, y_offs, x_offs */ {{ -3, -3, 0}, { 6, 6, 6}, {}}, // N
{ 6, 6, -3, -3}, // N {{-16, -3, 0}, {32, 6, 6}, {}}, // NE
{ 6, 32, -3, -16}, // NE {{ -3, -3, 0}, { 6, 6, 6}, {}}, // E
{ 6, 6, -3, -3}, // E {{ -3, -16, 0}, { 6, 32, 6}, {}}, // SE
{32, 6, -16, -3}, // SE {{ -3, -3, 0}, { 6, 6, 6}, {}}, // S
{ 6, 6, -3, -3}, // S {{-16, -3, 0}, {32, 6, 6}, {}}, // SW
{ 6, 32, -3, -16}, // SW {{ -3, -3, 0}, { 6, 6, 6}, {}}, // W
{ 6, 6, -3, -3}, // W {{ -3, -16, 0}, { 6, 32, 6}, {}}, // NW
{32, 6, -16, -3}, // NW
}; };
const int8_t *bb = _delta_xy_table[this->rotation]; this->bounds = ship_bounds[this->rotation];
this->x_offs = bb[3];
this->y_offs = bb[2];
this->x_extent = bb[1];
this->y_extent = bb[0];
this->z_extent = 6;
if (this->direction != this->rotation) { if (this->direction != this->rotation) {
/* If we are rotating, then it is possible the ship was moved to its next position. In that /* If we are rotating, then it is possible the ship was moved to its next position. In that
* case, because we are still showing the old direction, the ship will appear to glitch sideways * case, because we are still showing the old direction, the ship will appear to glitch sideways
* slightly. We can work around this by applying an additional offset to make the ship appear * slightly. We can work around this by applying an additional offset to make the ship appear
* where it was before it moved. */ * where it was before it moved. */
this->x_offs -= this->x_pos - this->rotation_x_pos; this->bounds.origin.x -= this->x_pos - this->rotation_x_pos;
this->y_offs -= this->y_pos - this->rotation_y_pos; this->bounds.origin.y -= this->y_pos - this->rotation_y_pos;
} }
} }

View File

@ -54,16 +54,11 @@ void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, Transpare
if (dtss.IsParentSprite()) { if (dtss.IsParentSprite()) {
parent_sprite_encountered = true; parent_sprite_encountered = true;
AddSortableSpriteToDraw( AddSortableSpriteToDraw(image, pal, *ti, dtss, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
image, pal,
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
dtss.size_x, dtss.size_y,
dtss.size_z, ti->z + dtss.delta_z,
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
); );
} else { } else {
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_x) : dtss.delta_x; int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.x) : dtss.origin.x;
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_y) : dtss.delta_y; int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.y) : dtss.origin.y;
bool transparent = !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to); bool transparent = !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to);
if (parent_sprite_encountered) { if (parent_sprite_encountered) {
AddChildSpriteScreen(image, pal, offs_x, offs_y, transparent); AddChildSpriteScreen(image, pal, offs_x, offs_y, transparent);
@ -114,15 +109,15 @@ void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t or
pal = SpriteLayoutPaletteTransform(image, pal, default_palette); pal = SpriteLayoutPaletteTransform(image, pal, default_palette);
if (dtss.IsParentSprite()) { if (dtss.IsParentSprite()) {
Point pt = RemapCoords(dtss.delta_x, dtss.delta_y, dtss.delta_z); Point pt = RemapCoords(dtss.origin.x, dtss.origin.y, dtss.origin.z);
DrawSprite(image, pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y)); DrawSprite(image, pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal); const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
child_offset.x = UnScaleGUI(pt.x + spr->x_offs); child_offset.x = UnScaleGUI(pt.x + spr->x_offs);
child_offset.y = UnScaleGUI(pt.y + spr->y_offs); child_offset.y = UnScaleGUI(pt.y + spr->y_offs);
} else { } else {
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_x) : dtss.delta_x; int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.x) : dtss.origin.x;
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_y) : dtss.delta_y; int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.y) : dtss.origin.y;
DrawSprite(image, pal, x + child_offset.x + ScaleSpriteTrad(offs_x), y + child_offset.y + ScaleSpriteTrad(offs_y)); DrawSprite(image, pal, x + child_offset.x + ScaleSpriteTrad(offs_x), y + child_offset.y + ScaleSpriteTrad(offs_y));
} }
} }

View File

@ -10,28 +10,33 @@
#ifndef SPRITE_H #ifndef SPRITE_H
#define SPRITE_H #define SPRITE_H
#include "core/geometry_type.hpp"
#include "transparency.h" #include "transparency.h"
#include "table/sprites.h" #include "table/sprites.h"
struct SpriteBounds {
PointXyz<int8_t> origin; ///< Position of northern corner within tile.
PointXyz<uint8_t> extent; ///< Size of bounding box.
PointXyz<int8_t> offset; ///< Relative position of sprite from bounding box.
};
/* The following describes bunch of sprites to be drawn together in a single 3D /* The following describes bunch of sprites to be drawn together in a single 3D
* bounding box. Used especially for various multi-sprite buildings (like * bounding box. Used especially for various multi-sprite buildings (like
* depots or stations): */ * depots or stations): */
/** A tile child sprite and palette to draw for stations etc, with 3D bounding box */ /** A tile child sprite and palette to draw for stations etc, with 3D bounding box */
struct DrawTileSeqStruct { struct DrawTileSeqStruct : SpriteBounds {
int8_t delta_x = 0; PalSpriteID image;
int8_t delta_y = 0;
int8_t delta_z = 0; ///< \c 0x80 identifies child sprites constexpr DrawTileSeqStruct() = default;
uint8_t size_x = 0; constexpr DrawTileSeqStruct(int8_t origin_x, int8_t origin_y, int8_t origin_z, uint8_t extent_x, uint8_t extent_y, uint8_t extent_z, PalSpriteID image) :
uint8_t size_y = 0; SpriteBounds({origin_x, origin_y, origin_z}, {extent_x, extent_y, extent_z}, {}), image(image) {}
uint8_t size_z = 0;
PalSpriteID image{};
/** Check whether this is a parent sprite with a boundingbox. */ /** Check whether this is a parent sprite with a boundingbox. */
bool IsParentSprite() const inline bool IsParentSprite() const
{ {
return (uint8_t)this->delta_z != 0x80; return static_cast<uint8_t>(this->origin.z) != 0x80;
} }
}; };
@ -69,14 +74,9 @@ struct DrawTileSpriteSpan : DrawTileSprites {
* This structure is the same for both Industries and Houses. * This structure is the same for both Industries and Houses.
* Buildings here reference a general type of construction * Buildings here reference a general type of construction
*/ */
struct DrawBuildingsTileStruct { struct DrawBuildingsTileStruct : SpriteBounds {
PalSpriteID ground; PalSpriteID ground;
PalSpriteID building; PalSpriteID building;
uint8_t subtile_x;
uint8_t subtile_y;
uint8_t width;
uint8_t height;
uint8_t dz;
uint8_t draw_proc; // this allows to specify a special drawing procedure. uint8_t draw_proc; // this allows to specify a special drawing procedure.
}; };

View File

@ -3184,7 +3184,7 @@ static void DrawTile_Station(TileInfo *ti)
7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN 7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
}; };
AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z); AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, 7}, {}});
} else { } else {
/* Draw simple foundations, built up from 8 possible foundation sprites. */ /* Draw simple foundations, built up from 8 possible foundation sprites. */
@ -3218,7 +3218,7 @@ static void DrawTile_Station(TileInfo *ti)
StartSpriteCombine(); StartSpriteCombine();
for (int i = 0; i < 8; i++) { for (int i = 0; i < 8; i++) {
if (HasBit(parts, i)) { if (HasBit(parts, i)) {
AddSortableSpriteToDraw(image + i, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z); AddSortableSpriteToDraw(image + i, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, 7}, {}});
} }
} }
EndSpriteCombine(); EndSpriteCombine();

View File

@ -313,14 +313,12 @@ enum WireSpriteOffset : uint8_t {
WSO_ENTRANCE_SE, WSO_ENTRANCE_SE,
}; };
struct SortableSpriteStruct { struct SortableSpriteStruct : SpriteBounds {
uint8_t image_offset; uint8_t image_offset;
int8_t x_offset;
int8_t y_offset; constexpr SortableSpriteStruct(uint8_t image_offset, const SpriteBounds &bounds) : SpriteBounds(bounds), image_offset(image_offset) {}
int8_t x_size; constexpr SortableSpriteStruct(uint8_t image_offset, int8_t x_offset, int8_t y_offset, uint8_t x_size, uint8_t y_size, uint8_t z_size, int8_t z_offset) :
int8_t y_size; SpriteBounds({x_offset, y_offset, z_offset}, {x_size, y_size, z_size}, {}), image_offset(image_offset) {}
int8_t z_size;
int8_t z_offset;
}; };
/** Distance between wire and rail */ /** Distance between wire and rail */
@ -398,11 +396,17 @@ static const SortableSpriteStruct _rail_catenary_sprite_data_depot[] = {
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW depot exit { WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW depot exit
}; };
/**
* In tunnelheads, the bounding box for wires covers nearly the full tile, and is lowered a bit.
* ELRAIL_TUNNEL_OFFSET is the difference between visual position and bounding box.
*/
static const int8_t ELRAIL_TUNNEL_OFFSET = ELRAIL_ELEVATION - BB_Z_SEPARATOR;
static const SortableSpriteStruct _rail_catenary_sprite_data_tunnel[] = { static const SortableSpriteStruct _rail_catenary_sprite_data_tunnel[] = {
{ WSO_ENTRANCE_SW, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for NE tunnel (SW facing exit) { WSO_ENTRANCE_SW, {{0, 0, BB_Z_SEPARATOR}, {16, 15, 1}, {0, 7, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for NE tunnel (SW facing exit)
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION }, //! Wire for SE tunnel (NW facing exit) { WSO_ENTRANCE_NW, {{0, 0, BB_Z_SEPARATOR}, {15, 16, 1}, {7, 0, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for SE tunnel (NW facing exit)
{ WSO_ENTRANCE_NE, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for SW tunnel (NE facing exit) { WSO_ENTRANCE_NE, {{0, 0, BB_Z_SEPARATOR}, {16, 15, 1}, {0, 7, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for SW tunnel (NE facing exit)
{ WSO_ENTRANCE_SE, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW tunnel (SE facing exit) { WSO_ENTRANCE_SE, {{0, 0, BB_Z_SEPARATOR}, {15, 16, 1}, {7, 0, ELRAIL_TUNNEL_OFFSET}} } //! Wire for NW tunnel (SE facing exit)
}; };

View File

@ -37,15 +37,15 @@ struct DrawIndustryCoordinates {
* @param p1 palette ID of ground sprite * @param p1 palette ID of ground sprite
* @param s2 sprite ID of building sprite * @param s2 sprite ID of building sprite
* @param p2 palette ID of building sprite * @param p2 palette ID of building sprite
* @param sx coordinate x of the sprite * @param dx The x-position of the sprite within the tile.
* @param sy coordinate y of the sprite * @param dy the y-position of the sprite within the tile.
* @param w width of the sprite * @param sx the x-extent of the sprite.
* @param h height of the sprite * @param sy the y-extent of the sprite.
* @param dz virtual height of the sprite * @param sz the z-extent of the sprite.
* @param p this allows to specify a special drawing procedure. * @param p this allows to specify a special drawing procedure.
* @see DrawBuildingsTileStruct * @see DrawBuildingsTileStruct
*/ */
#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p } #define M(s1, p1, s2, p2, dx, dy, sx, sy, sz, p) { {{dx, dy, 0}, {sx, sy, sz}, {}}, { s1, p1 }, { s2, p2 }, p}
/** Structure for industry tiles drawing */ /** Structure for industry tiles drawing */
static const DrawBuildingsTileStruct _industry_draw_tile_data[NEW_INDUSTRYTILEOFFSET * 4] = { static const DrawBuildingsTileStruct _industry_draw_tile_data[NEW_INDUSTRYTILEOFFSET * 4] = {

View File

@ -13,15 +13,15 @@
* @param p1 The first sprite's palette of the building, mostly the ground sprite * @param p1 The first sprite's palette of the building, mostly the ground sprite
* @param s2 The second sprite of the building. * @param s2 The second sprite of the building.
* @param p2 The second sprite's palette of the building. * @param p2 The second sprite's palette of the building.
* @param sx The x-position of the sprite within the tile * @param dx The x-position of the sprite within the tile.
* @param sy the y-position of the sprite within the tile * @param dy the y-position of the sprite within the tile.
* @param w the width of the sprite * @param sx the x-extent of the sprite.
* @param h the height of the sprite * @param sy the y-extent of the sprite.
* @param dz the virtual height of the sprite * @param sz the z-extent of the sprite.
* @param p set to 1 if a lift is present () * @param p set to 1 if a lift is present ()
* @see DrawBuildingsTileStruct * @see DrawBuildingsTileStruct
*/ */
#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p} #define M(s1, p1, s2, p2, dx, dy, sx, sy, sz, p) { {{dx, dy, 0}, {sx, sy, sz}, {}}, { s1, p1 }, { s2, p2 }, p}
/** structure of houses graphics*/ /** structure of houses graphics*/
static const DrawBuildingsTileStruct _town_draw_tile_data[] = { static const DrawBuildingsTileStruct _town_draw_tile_data[] = {

View File

@ -10,6 +10,7 @@
#ifndef TILE_CMD_H #ifndef TILE_CMD_H
#define TILE_CMD_H #define TILE_CMD_H
#include "core/geometry_type.hpp"
#include "command_type.h" #include "command_type.h"
#include "vehicle_type.h" #include "vehicle_type.h"
#include "cargo_type.h" #include "cargo_type.h"
@ -26,12 +27,9 @@ enum class VehicleEnterTileState : uint8_t {
using VehicleEnterTileStates = EnumBitSet<VehicleEnterTileState, uint8_t>; using VehicleEnterTileStates = EnumBitSet<VehicleEnterTileState, uint8_t>;
/** Tile information, used while rendering the tile */ /** Tile information, used while rendering the tile */
struct TileInfo { struct TileInfo : PointXyz<int> {
int x; ///< X position of the tile in unit coordinates
int y; ///< Y position of the tile in unit coordinates
Slope tileh; ///< Slope of the tile Slope tileh; ///< Slope of the tile
TileIndex tile; ///< Tile index TileIndex tile; ///< Tile index
int z; ///< Height
}; };
/** Tile description for the 'land area information' tool */ /** Tile description for the 'land area information' tool */

View File

@ -12,29 +12,29 @@
#include "core/strong_typedef_type.hpp" #include "core/strong_typedef_type.hpp"
static const uint TILE_SIZE = 16; ///< Tile size in world coordinates. static constexpr uint TILE_SIZE = 16; ///< Tile size in world coordinates.
static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units. static constexpr uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units.
static const uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_BASE. static constexpr uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_BASE.
static const uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_BASE. static constexpr uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_BASE.
static const uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_BASE. (Also applies to "bridge buildings" on the bridge floor.) static constexpr uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_BASE. (Also applies to "bridge buildings" on the bridge floor.)
static const int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_BASE. static constexpr int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_BASE.
static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_BASE. static constexpr int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_BASE.
static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height static constexpr uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
static const uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation static constexpr uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
static const uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation static constexpr uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation
static const uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings) static constexpr uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings) static constexpr uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height static constexpr uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height static constexpr uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height static constexpr uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
static const uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage. static constexpr uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
static const uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage. static constexpr uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage.
/** /**

View File

@ -284,15 +284,7 @@ static void DrawTile_Town(TileInfo *ti)
/* Add a house on top of the ground? */ /* Add a house on top of the ground? */
SpriteID image = dcts->building.sprite; SpriteID image = dcts->building.sprite;
if (image != 0) { if (image != 0) {
AddSortableSpriteToDraw(image, dcts->building.pal, AddSortableSpriteToDraw(image, dcts->building.pal, *ti, *dcts, IsTransparencySet(TO_HOUSES));
ti->x + dcts->subtile_x,
ti->y + dcts->subtile_y,
dcts->width,
dcts->height,
dcts->dz,
ti->z,
IsTransparencySet(TO_HOUSES)
);
if (IsTransparencySet(TO_HOUSES)) return; if (IsTransparencySet(TO_HOUSES)) return;
} }

View File

@ -1376,7 +1376,7 @@ void DrawHouseInGUI(int x, int y, HouseID house_id, int view)
/* Add a house on top of the ground? */ /* Add a house on top of the ground? */
if (dcts.building.sprite != 0) { if (dcts.building.sprite != 0) {
Point pt = RemapCoords(dcts.subtile_x, dcts.subtile_y, 0); Point pt = RemapCoords(dcts.origin.x, dcts.origin.y, dcts.origin.z);
DrawSprite(dcts.building.sprite, dcts.building.pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y)); DrawSprite(dcts.building.sprite, dcts.building.pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
} }
}; };

View File

@ -1491,13 +1491,7 @@ CommandCost CmdSellRailWagon(DoCommandFlags flags, Vehicle *t, bool sell_chain,
void Train::UpdateDeltaXY() void Train::UpdateDeltaXY()
{ {
/* Set common defaults. */ /* Set common defaults. */
this->x_offs = -1; this->bounds = {{-1, -1, 0}, {3, 3, 6}, {}};
this->y_offs = -1;
this->x_extent = 3;
this->y_extent = 3;
this->z_extent = 6;
this->x_bb_offs = 0;
this->y_bb_offs = 0;
/* Set if flipped and engine is NOT flagged with custom flip handling. */ /* Set if flipped and engine is NOT flagged with custom flip handling. */
int flipped = this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips); int flipped = this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips);
@ -1508,50 +1502,47 @@ void Train::UpdateDeltaXY()
if (flipped) dir = ReverseDir(dir); if (flipped) dir = ReverseDir(dir);
if (!IsDiagonalDirection(dir)) { if (!IsDiagonalDirection(dir)) {
static const int _sign_table[] = static const Point _sign_table[] = {
{
/* x, y */ /* x, y */
-1, -1, // DIR_N {-1, -1}, // DIR_N
-1, 1, // DIR_E {-1, 1}, // DIR_E
1, 1, // DIR_S { 1, 1}, // DIR_S
1, -1, // DIR_W { 1, -1}, // DIR_W
}; };
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2; int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
/* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */ /* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
this->x_offs -= half_shorten * _sign_table[dir]; this->bounds.offset.x -= half_shorten * _sign_table[DirToDiagDir(dir)].x;
this->y_offs -= half_shorten * _sign_table[dir + 1]; this->bounds.offset.y -= half_shorten * _sign_table[DirToDiagDir(dir)].y;
this->x_extent += this->x_bb_offs = half_shorten * _sign_table[dir];
this->y_extent += this->y_bb_offs = half_shorten * _sign_table[dir + 1];
} else { } else {
switch (dir) { switch (dir) {
/* Shorten southern corner of the bounding box according the vehicle length /* Shorten southern corner of the bounding box according the vehicle length
* and center the bounding box on the vehicle. */ * and center the bounding box on the vehicle. */
case DIR_NE: case DIR_NE:
this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs; this->bounds.origin.x = -(this->gcache.cached_veh_length + 1) / 2 + flip_offs;
this->x_extent = this->gcache.cached_veh_length - 1; this->bounds.extent.x = this->gcache.cached_veh_length;
this->x_bb_offs = -1; this->bounds.offset.x = 1;
break; break;
case DIR_NW: case DIR_NW:
this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs; this->bounds.origin.y = -(this->gcache.cached_veh_length + 1) / 2 + flip_offs;
this->y_extent = this->gcache.cached_veh_length - 1; this->bounds.extent.y = this->gcache.cached_veh_length;
this->y_bb_offs = -1; this->bounds.offset.y = 1;
break; break;
/* Move northern corner of the bounding box down according to vehicle length /* Move northern corner of the bounding box down according to vehicle length
* and center the bounding box on the vehicle. */ * and center the bounding box on the vehicle. */
case DIR_SW: case DIR_SW:
this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs; this->bounds.origin.x = -(this->gcache.cached_veh_length) / 2 - flip_offs;
this->x_extent = VEHICLE_LENGTH - 1; this->bounds.extent.x = this->gcache.cached_veh_length;
this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1; this->bounds.offset.x = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
break; break;
case DIR_SE: case DIR_SE:
this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs; this->bounds.origin.y = -(this->gcache.cached_veh_length) / 2 - flip_offs;
this->y_extent = VEHICLE_LENGTH - 1; this->bounds.extent.y = this->gcache.cached_veh_length;
this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1; this->bounds.offset.y = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
break; break;
default: default:

View File

@ -635,7 +635,7 @@ CommandCost CmdPlantTree(DoCommandFlags flags, TileIndex tile, TileIndex start_t
} }
struct TreeListEnt : PalSpriteID { struct TreeListEnt : PalSpriteID {
uint8_t x, y; int8_t x, y;
}; };
static void DrawTile_Trees(TileInfo *ti) static void DrawTile_Trees(TileInfo *ti)
@ -699,7 +699,8 @@ static void DrawTile_Trees(TileInfo *ti)
} }
} }
AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x + te[mi].x, ti->y + te[mi].y, 16 - te[mi].x, 16 - te[mi].y, 0x30, z, IsTransparencySet(TO_TREES), -te[mi].x, -te[mi].y); SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, 48}, {te[mi].x, te[mi].y, 0}};
AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x, ti->y, z, bounds, IsTransparencySet(TO_TREES));
/* replace the removed one with the last one */ /* replace the removed one with the last one */
te[mi] = te[trees - 1]; te[mi] = te[trees - 1];

View File

@ -1017,10 +1017,10 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlags flags)
* @param h Bounding box size in Y direction * @param h Bounding box size in Y direction
* @param subsprite Optional subsprite for drawing halfpillars * @param subsprite Optional subsprite for drawing halfpillars
*/ */
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h, const SubSprite *subsprite) static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, uint8_t w, uint8_t h, const SubSprite *subsprite)
{ {
static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards) static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET, subsprite); AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, -PILLAR_Z_OFFSET}, {w, h, BB_HEIGHT_UNDER_BRIDGE}, {0, 0, PILLAR_Z_OFFSET}}, IsTransparencySet(TO_BRIDGES), subsprite);
} }
/** /**
@ -1194,18 +1194,20 @@ static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int off
} }
} }
static const uint size_x[6] = { 1, 16, 16, 1, 16, 1 }; static constexpr SpriteBounds back_bounds[6] = {
static const uint size_y[6] = { 16, 1, 1, 16, 1, 16 }; {{}, {0, TILE_SIZE, 40}, {}},
static const uint front_bb_offset_x[6] = { 15, 0, 0, 15, 0, 15 }; {{}, {TILE_SIZE, 0, 40}, {}},
static const uint front_bb_offset_y[6] = { 0, 15, 15, 0, 15, 0 }; {{}, {TILE_SIZE, 0, 40}, {}},
{{}, {0, TILE_SIZE, 40}, {}},
{{}, {TILE_SIZE, 0, 40}, {}},
{{}, {0, TILE_SIZE, 40}, {}},
};
/* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called /* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called
* The bounding boxes here are the same as for bridge front/roof */ * The bounding boxes here are the same as for bridge front/roof */
for (uint i = 0; i < lengthof(seq_back); ++i) { for (uint i = 0; i < lengthof(seq_back); ++i) {
if (seq_back[i] != 0) { if (seq_back[i] != 0) {
AddSortableSpriteToDraw(seq_back[i], PAL_NONE, AddSortableSpriteToDraw(seq_back[i], PAL_NONE, x, y, z, back_bounds[offset], trans_back[i]);
x, y, size_x[offset], size_y[offset], 0x28, z,
trans_back[i]);
} }
} }
@ -1213,12 +1215,18 @@ static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int off
EndSpriteCombine(); EndSpriteCombine();
StartSpriteCombine(); StartSpriteCombine();
static constexpr SpriteBounds front_bounds[6] = {
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
};
for (uint i = 0; i < lengthof(seq_front); ++i) { for (uint i = 0; i < lengthof(seq_front); ++i) {
if (seq_front[i] != 0) { if (seq_front[i] != 0) {
AddSortableSpriteToDraw(seq_front[i], PAL_NONE, AddSortableSpriteToDraw(seq_front[i], PAL_NONE, x, y, z, front_bounds[offset], trans_front[i]);
x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z,
trans_front[i],
front_bb_offset_x[offset], front_bb_offset_y[offset]);
} }
} }
} }
@ -1251,15 +1259,35 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
* *
*/ */
static const int _tunnel_BB[4][12] = { /* Tunnel sprites are positioned at 15,15, but the bounding box covers most of the tile. */
/* tunnnel-roof | Z-separator | tram-catenary static constexpr SpriteBounds roof_bounds[DIAGDIR_END] = {
* w h bb_x bb_y| x y w h |bb_x bb_y w h */ {{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {TILE_SIZE - 1, TILE_SIZE - 2, -BB_Z_SEPARATOR}}, // NE
{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // NE {{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {TILE_SIZE - 2, TILE_SIZE - 1, -BB_Z_SEPARATOR}}, // SE
{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // SE {{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {TILE_SIZE - 1, TILE_SIZE - 2, -BB_Z_SEPARATOR}}, // SW
{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // SW {{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {TILE_SIZE - 2, TILE_SIZE - 1, -BB_Z_SEPARATOR}}, // NW
{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // NW };
/* Catenary sprites are positioned at 0,0, with the same bounding box as above. */
static constexpr SpriteBounds catenary_bounds[DIAGDIR_END] = {
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {0, -1, -BB_Z_SEPARATOR}}, // NE
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {-1, 0, -BB_Z_SEPARATOR}}, // SE
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {0, -1, -BB_Z_SEPARATOR}}, // SW
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {-1, 0, -BB_Z_SEPARATOR}}, // NW
};
static constexpr SpriteBounds rear_sep[DIAGDIR_END] = {
{{}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // NE
{{}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // SE
{{}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // SW
{{}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // NW
};
static constexpr SpriteBounds front_sep[DIAGDIR_END] = {
{{0, TILE_SIZE - 1, 0}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // NE
{{TILE_SIZE - 1, 0, 0}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // SE
{{0, TILE_SIZE - 1, 0}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // SW
{{TILE_SIZE - 1, 0, 0}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // NW
}; };
const int *BB_data = _tunnel_BB[tunnelbridge_direction];
bool catenary = false; bool catenary = false;
@ -1332,7 +1360,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (catenary_sprite_base != 0) { if (catenary_sprite_base != 0) {
catenary = true; catenary = true;
StartSpriteCombine(); StartSpriteCombine();
AddSortableSpriteToDraw(catenary_sprite_base + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR); AddSortableSpriteToDraw(catenary_sprite_base + tunnelbridge_direction, PAL_NONE, *ti, catenary_bounds[tunnelbridge_direction], IsTransparencySet(TO_CATENARY));
} }
} else { } else {
const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile)); const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
@ -1364,15 +1392,15 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (railtype_overlay != 0 && !catenary) StartSpriteCombine(); if (railtype_overlay != 0 && !catenary) StartSpriteCombine();
AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR); AddSortableSpriteToDraw(image + 1, PAL_NONE, *ti, roof_bounds[tunnelbridge_direction], false);
/* Draw railtype tunnel portal overlay if defined. */ /* Draw railtype tunnel portal overlay if defined. */
if (railtype_overlay != 0) AddSortableSpriteToDraw(railtype_overlay + tunnelbridge_direction, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR); if (railtype_overlay != 0) AddSortableSpriteToDraw(railtype_overlay + tunnelbridge_direction, PAL_NONE, *ti, roof_bounds[tunnelbridge_direction], false);
if (catenary || railtype_overlay != 0) EndSpriteCombine(); if (catenary || railtype_overlay != 0) EndSpriteCombine();
/* Add helper BB for sprite sorting that separates the tunnel from things beside of it. */ /* Add helper BB for sprite sorting that separates the tunnel from things beside of it. */
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x, ti->y, BB_data[6], BB_data[7], TILE_HEIGHT, ti->z); AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, *ti, rear_sep[tunnelbridge_direction]);
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z); AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, *ti, front_sep[tunnelbridge_direction]);
DrawBridgeMiddle(ti); DrawBridgeMiddle(ti);
} else { // IsBridge(ti->tile) } else { // IsBridge(ti->tile)
@ -1423,7 +1451,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
* it doesn't disappear behind it * it doesn't disappear behind it
*/ */
/* Bridge heads are drawn solid no matter how invisibility/transparency is set */ /* Bridge heads are drawn solid no matter how invisibility/transparency is set */
AddSortableSpriteToDraw(psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z); AddSortableSpriteToDraw(psid->sprite, psid->pal, *ti, {{}, {TILE_SIZE, TILE_SIZE, static_cast<uint8_t>(ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)}, {}});
if (transport_type == TRANSPORT_ROAD) { if (transport_type == TRANSPORT_ROAD) {
uint offset = tunnelbridge_direction; uint offset = tunnelbridge_direction;
@ -1445,9 +1473,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE); SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
if (surface != 0) { if (surface != 0) {
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) { if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, ti->x, ti->y, 16, 16, 0, ti->z + 8); AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
} else { } else {
AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, 16, 16, 8, ti->z); AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
} }
} }
/* Don't fallback to non-overlay sprite -- the spec states that /* Don't fallback to non-overlay sprite -- the spec states that
@ -1460,15 +1488,15 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (rti->UsesOverlay()) { if (rti->UsesOverlay()) {
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY); SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) { if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8); AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
} else { } else {
AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z); AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
} }
} else { } else {
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) { if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8); AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
} else { } else {
AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z); AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
} }
} }
} }
@ -1578,7 +1606,7 @@ void DrawBridgeMiddle(const TileInfo *ti)
int z = bridge_z - BRIDGE_Z_START; int z = bridge_z - BRIDGE_Z_START;
/* Add a bounding box that separates the bridge from things below it. */ /* Add a bounding box that separates the bridge from things below it. */
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR); AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR, {{}, {TILE_SIZE, TILE_SIZE, 1}, {}});
/* Draw Trambits as SpriteCombine */ /* Draw Trambits as SpriteCombine */
if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine(); if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
@ -1586,9 +1614,9 @@ void DrawBridgeMiddle(const TileInfo *ti)
/* Draw floor and far part of bridge*/ /* Draw floor and far part of bridge*/
if (!IsInvisibilitySet(TO_BRIDGES)) { if (!IsInvisibilitySet(TO_BRIDGES)) {
if (axis == AXIS_X) { if (axis == AXIS_X) {
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START); AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
} else { } else {
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START); AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
} }
} }
@ -1602,16 +1630,16 @@ void DrawBridgeMiddle(const TileInfo *ti)
if (rti->UsesOverlay() && !IsInvisibilitySet(TO_BRIDGES)) { if (rti->UsesOverlay() && !IsInvisibilitySet(TO_BRIDGES)) {
SpriteID surface = GetCustomRailSprite(rti, rampsouth, RTSG_BRIDGE, TCX_ON_BRIDGE); SpriteID surface = GetCustomRailSprite(rti, rampsouth, RTSG_BRIDGE, TCX_ON_BRIDGE);
if (surface != 0) { if (surface != 0) {
AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES)); AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
} }
} }
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && !IsInvisibilitySet(TO_BRIDGES) && HasTunnelBridgeReservation(rampnorth)) { if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && !IsInvisibilitySet(TO_BRIDGES) && HasTunnelBridgeReservation(rampnorth)) {
if (rti->UsesOverlay()) { if (rti->UsesOverlay()) {
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY); SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES)); AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
} else { } else {
AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES)); AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
} }
} }
@ -1626,10 +1654,10 @@ void DrawBridgeMiddle(const TileInfo *ti)
if (!IsInvisibilitySet(TO_BRIDGES)) { if (!IsInvisibilitySet(TO_BRIDGES)) {
if (axis == AXIS_X) { if (axis == AXIS_X) {
y += 12; y += 12;
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 3, BRIDGE_Z_START); if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 3, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, -3, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
} else { } else {
x += 12; x += 12;
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 3, 0, BRIDGE_Z_START); if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{3, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {-3, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
} }
} }

View File

@ -1109,8 +1109,7 @@ static void DoDrawVehicle(const Vehicle *v)
for (uint i = 0; i < v->sprite_cache.sprite_seq.count; ++i) { for (uint i = 0; i < v->sprite_cache.sprite_seq.count; ++i) {
PaletteID pal2 = v->sprite_cache.sprite_seq.seq[i].pal; PaletteID pal2 = v->sprite_cache.sprite_seq.seq[i].pal;
if (!pal2 || v->vehstatus.Test(VehState::Crashed)) pal2 = pal; if (!pal2 || v->vehstatus.Test(VehState::Crashed)) pal2 = pal;
AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs, AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos, v->y_pos, v->z_pos, v->bounds, shadowed);
v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
} }
EndSpriteCombine(); EndSpriteCombine();
} }
@ -1674,12 +1673,24 @@ void Vehicle::UpdateBoundingBoxCoordinates(bool update_cache) const
Rect new_coord; Rect new_coord;
this->sprite_cache.sprite_seq.GetBounds(&new_coord); this->sprite_cache.sprite_seq.GetBounds(&new_coord);
Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos); /* z-bounds are not used. */
Point pt = RemapCoords(this->x_pos + this->bounds.origin.x + this->bounds.offset.x, this->y_pos + this->bounds.origin.y + this->bounds.offset.y, this->z_pos);
new_coord.left += pt.x; new_coord.left += pt.x;
new_coord.top += pt.y; new_coord.top += pt.y;
new_coord.right += pt.x + 2 * ZOOM_BASE; new_coord.right += pt.x + 2 * ZOOM_BASE;
new_coord.bottom += pt.y + 2 * ZOOM_BASE; new_coord.bottom += pt.y + 2 * ZOOM_BASE;
extern bool _draw_bounding_boxes;
if (_draw_bounding_boxes) {
int x = this->x_pos + this->bounds.origin.x;
int y = this->y_pos + this->bounds.origin.y;
int z = this->z_pos + this->bounds.origin.z;
new_coord.left = std::min(new_coord.left, RemapCoords(x + bounds.extent.x, y, z).x);
new_coord.right = std::max(new_coord.right, RemapCoords(x, y + bounds.extent.y, z).x + 1);
new_coord.top = std::min(new_coord.top, RemapCoords(x, y, z + bounds.extent.z).y);
new_coord.bottom = std::max(new_coord.bottom, RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1);
}
if (update_cache) { if (update_cache) {
/* /*
* If the old coordinates are invalid, set the cache to the new coordinates for correct * If the old coordinates are invalid, set the cache to the new coordinates for correct

View File

@ -10,6 +10,7 @@
#ifndef VEHICLE_BASE_H #ifndef VEHICLE_BASE_H
#define VEHICLE_BASE_H #define VEHICLE_BASE_H
#include "sprite.h"
#include "track_type.h" #include "track_type.h"
#include "command_type.h" #include "command_type.h"
#include "order_base.h" #include "order_base.h"
@ -293,13 +294,7 @@ public:
* 0xff == reserved for another custom sprite * 0xff == reserved for another custom sprite
*/ */
uint8_t spritenum = 0; uint8_t spritenum = 0;
uint8_t x_extent = 0; ///< x-extent of vehicle bounding box SpriteBounds bounds{}; ///< Bounding box of vehicle.
uint8_t y_extent = 0; ///< y-extent of vehicle bounding box
uint8_t z_extent = 0; ///< z-extent of vehicle bounding box
int8_t x_bb_offs = 0; ///< x offset of vehicle bounding box
int8_t y_bb_offs = 0; ///< y offset of vehicle bounding box
int8_t x_offs = 0; ///< x offset for vehicle sprite
int8_t y_offs = 0; ///< y offset for vehicle sprite
EngineID engine_type = EngineID::Invalid(); ///< The type of engine used for this vehicle. EngineID engine_type = EngineID::Invalid(); ///< The type of engine used for this vehicle.
TextEffectID fill_percent_te_id = INVALID_TE_ID; ///< a text-effect id to a loading indicator object TextEffectID fill_percent_te_id = INVALID_TE_ID; ///< a text-effect id to a loading indicator object

View File

@ -660,12 +660,17 @@ static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z
* @param bb_offset_z bounding box extent towards negative Z (world) * @param bb_offset_z bounding box extent towards negative Z (world)
* @param sub Only draw a part of the sprite. * @param sub Only draw a part of the sprite.
*/ */
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub) void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
{ {
int32_t left, right, top, bottom; int32_t left, right, top, bottom;
assert((image & SPRITE_MASK) < MAX_SPRITES); assert((image & SPRITE_MASK) < MAX_SPRITES);
/* Move to bounding box. */
x += bounds.origin.x;
y += bounds.origin.y;
z += bounds.origin.z;
/* make the sprites transparent with the right palette */ /* make the sprites transparent with the right palette */
if (transparent) { if (transparent) {
SetBit(image, PALETTE_MODIFIER_TRANSPARENT); SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
@ -673,21 +678,21 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
} }
if (_vd.combine_sprites == SPRITE_COMBINE_ACTIVE) { if (_vd.combine_sprites == SPRITE_COMBINE_ACTIVE) {
AddCombinedSprite(image, pal, x, y, z, sub); AddCombinedSprite(image, pal, x + bounds.offset.x, y + bounds.offset.y, z + bounds.offset.z, sub);
return; return;
} }
_vd.last_child = LAST_CHILD_NONE; _vd.last_child = LAST_CHILD_NONE;
Point pt = RemapCoords(x, y, z); Point pt = RemapCoords(x + bounds.offset.x, y + bounds.offset.y, z + bounds.offset.z);
int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y; int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y;
/* Compute screen extents of sprite */ /* Compute screen extents of sprite */
if (image == SPR_EMPTY_BOUNDING_BOX) { if (image == SPR_EMPTY_BOUNDING_BOX) {
left = tmp_left = RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x; left = tmp_left = RemapCoords(x + bounds.extent.x, y, z).x;
right = RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1; right = RemapCoords(x, y + bounds.extent.y, z).x + 1;
top = tmp_top = RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y; top = tmp_top = RemapCoords(x, y, z + bounds.extent.z).y;
bottom = RemapCoords(x + w , y + h , z + bb_offset_z).y + 1; bottom = RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1;
} else { } else {
const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal); const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
left = tmp_left = (pt.x += spr->x_offs); left = tmp_left = (pt.x += spr->x_offs);
@ -698,10 +703,10 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
if (_draw_bounding_boxes && (image != SPR_EMPTY_BOUNDING_BOX)) { if (_draw_bounding_boxes && (image != SPR_EMPTY_BOUNDING_BOX)) {
/* Compute maximal extents of sprite and its bounding box */ /* Compute maximal extents of sprite and its bounding box */
left = std::min(left , RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x); left = std::min(left , RemapCoords(x + bounds.extent.x, y, z).x);
right = std::max(right , RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1); right = std::max(right , RemapCoords(x, y + bounds.extent.y, z).x + 1);
top = std::min(top , RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y); top = std::min(top , RemapCoords(x, y, z + bounds.extent.z).y);
bottom = std::max(bottom, RemapCoords(x + w , y + h , z + bb_offset_z).y + 1); bottom = std::max(bottom, RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1);
} }
/* Do not add the sprite to the viewport, if it is outside */ /* Do not add the sprite to the viewport, if it is outside */
@ -722,14 +727,14 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
ps.image = image; ps.image = image;
ps.pal = pal; ps.pal = pal;
ps.sub = sub; ps.sub = sub;
ps.xmin = x + bb_offset_x; ps.xmin = x;
ps.xmax = x + std::max(bb_offset_x, w) - 1; ps.xmax = x + bounds.extent.x - 1;
ps.ymin = y + bb_offset_y; ps.ymin = y;
ps.ymax = y + std::max(bb_offset_y, h) - 1; ps.ymax = y + bounds.extent.y - 1;
ps.zmin = z + bb_offset_z; ps.zmin = z;
ps.zmax = z + std::max(bb_offset_z, dz) - 1; ps.zmax = z + bounds.extent.z - 1;
ps.first_child = LAST_CHILD_NONE; ps.first_child = LAST_CHILD_NONE;

View File

@ -11,6 +11,7 @@
#define VIEWPORT_FUNC_H #define VIEWPORT_FUNC_H
#include "gfx_type.h" #include "gfx_type.h"
#include "sprite.h"
#include "viewport_type.h" #include "viewport_type.h"
#include "window_type.h" #include "window_type.h"
#include "tile_map.h" #include "tile_map.h"
@ -51,10 +52,14 @@ void OffsetGroundSprite(int x, int y);
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0); void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0); void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = nullptr); void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent = false, const SubSprite *sub = nullptr);
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent = false, const SubSprite *sub = nullptr, bool scale = true, bool relative = true); void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent = false, const SubSprite *sub = nullptr, bool scale = true, bool relative = true);
std::string *ViewportAddString(const DrawPixelInfo *dpi, const ViewportSign *sign, ViewportStringFlags flags, Colours colour); std::string *ViewportAddString(const DrawPixelInfo *dpi, const ViewportSign *sign, ViewportStringFlags flags, Colours colour);
inline void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, const PointXyz<int32_t> &world, const SpriteBounds &bounds, bool transparent = false, const SubSprite *sub = nullptr)
{
AddSortableSpriteToDraw(image, pal, world.x, world.y, world.z, bounds, transparent, sub);
}
void StartSpriteCombine(); void StartSpriteCombine();
void EndSpriteCombine(); void EndSpriteCombine();

View File

@ -89,8 +89,8 @@ enum ZoomStateChange : uint8_t {
* z=6 reserved, currently unused. * z=6 reserved, currently unused.
* z=7 Z separator between bridge/tunnel and the things under/above it. * z=7 Z separator between bridge/tunnel and the things under/above it.
*/ */
static const uint BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height. static constexpr int BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
static const uint BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it. static constexpr int BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
/** Viewport place method (type of highlighted area and placed objects) */ /** Viewport place method (type of highlighted area and placed objects) */
enum ViewportPlaceMethod : uint8_t { enum ViewportPlaceMethod : uint8_t {

View File

@ -806,11 +806,7 @@ static void DrawWaterTileStruct(const TileInfo *ti, std::span<const DrawTileSeqS
for (const DrawTileSeqStruct &dtss : seq) { for (const DrawTileSeqStruct &dtss : seq) {
uint tile_offs = offset + dtss.image.sprite; uint tile_offs = offset + dtss.image.sprite;
if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs); if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
AddSortableSpriteToDraw(base + tile_offs, palette, AddSortableSpriteToDraw(base + tile_offs, palette, *ti, dtss, IsTransparencySet(TO_BUILDINGS));
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
dtss.size_x, dtss.size_y,
dtss.size_z, ti->z + dtss.delta_z,
IsTransparencySet(TO_BUILDINGS));
} }
} }