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Codefix f220ed179d
: GetUnicodeGlyph takes a unicode character. (#14438)
Previous change erroneously changed type to GlyphID, based on naming. It should actually be char32_t.
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@@ -43,26 +43,26 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
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}
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/**
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* Get SpriteID associated with a GlyphID.
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* @param key Glyph to find.
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* @return SpriteID of glyph, or 0 if not present.
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* Get SpriteID associated with a character.
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* @param key Character to find.
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* @return SpriteID for character, or 0 if not present.
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*/
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SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
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SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
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{
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const auto found = this->glyph_to_spriteid_map.find(key & ~SPRITE_GLYPH);
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if (found == std::end(this->glyph_to_spriteid_map)) return 0;
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const auto found = this->char_map.find(key);
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if (found == std::end(this->char_map)) return 0;
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return found->second;
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}
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void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
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{
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this->glyph_to_spriteid_map[key] = sprite;
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this->char_map[key] = sprite;
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}
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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{
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/* Clear out existing glyph map if it exists */
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this->glyph_to_spriteid_map.clear();
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this->char_map.clear();
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SpriteID base;
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switch (this->fs) {
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@@ -28,8 +28,8 @@ public:
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bool IsBuiltInFont() override { return true; }
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private:
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std::unordered_map<GlyphID, SpriteID> glyph_to_spriteid_map{}; ///< Mapping of glyphs to sprite IDs.
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SpriteID GetUnicodeGlyph(GlyphID key);
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std::unordered_map<char32_t, SpriteID> char_map{}; ///< Mapping of characters to sprite IDs.
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SpriteID GetUnicodeGlyph(char32_t key);
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};
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#endif /* SPRITEFONTCACHE_H */
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