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8120791f22
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8120791f22 | |
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7546c1acab | |
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a6143eea21 | |
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76a35badb0 |
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@ -43,26 +43,26 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
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}
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}
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/**
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/**
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* Get SpriteID associated with a GlyphID.
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* Get SpriteID associated with a character.
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* @param key Glyph to find.
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* @param key Character to find.
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* @return SpriteID of glyph, or 0 if not present.
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* @return SpriteID for character, or 0 if not present.
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*/
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*/
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SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
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SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
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{
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{
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const auto found = this->glyph_to_spriteid_map.find(key & ~SPRITE_GLYPH);
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const auto found = this->char_map.find(key);
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if (found == std::end(this->glyph_to_spriteid_map)) return 0;
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if (found == std::end(this->char_map)) return 0;
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return found->second;
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return found->second;
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}
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}
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void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
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void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
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{
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{
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this->glyph_to_spriteid_map[key] = sprite;
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this->char_map[key] = sprite;
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}
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}
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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{
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{
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/* Clear out existing glyph map if it exists */
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/* Clear out existing glyph map if it exists */
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this->glyph_to_spriteid_map.clear();
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this->char_map.clear();
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SpriteID base;
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SpriteID base;
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switch (this->fs) {
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switch (this->fs) {
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@ -28,8 +28,8 @@ public:
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bool IsBuiltInFont() override { return true; }
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bool IsBuiltInFont() override { return true; }
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private:
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private:
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std::unordered_map<GlyphID, SpriteID> glyph_to_spriteid_map{}; ///< Mapping of glyphs to sprite IDs.
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std::unordered_map<char32_t, SpriteID> char_map{}; ///< Mapping of characters to sprite IDs.
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SpriteID GetUnicodeGlyph(GlyphID key);
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SpriteID GetUnicodeGlyph(char32_t key);
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};
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};
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#endif /* SPRITEFONTCACHE_H */
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#endif /* SPRITEFONTCACHE_H */
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@ -45,13 +45,13 @@ static const IndustryType NEW_INDUSTRYOFFSET = 37; ///< origi
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static const IndustryType NUM_INDUSTRYTYPES = 240; ///< total number of industry types, new and old; limited to 240 because we need some special ids like IT_INVALID, IT_AI_UNKNOWN, IT_AI_TOWN, ...
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static const IndustryType NUM_INDUSTRYTYPES = 240; ///< total number of industry types, new and old; limited to 240 because we need some special ids like IT_INVALID, IT_AI_UNKNOWN, IT_AI_TOWN, ...
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static const IndustryType IT_INVALID = 0xFF;
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static const IndustryType IT_INVALID = 0xFF;
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static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = 255; ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
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static const IndustryGfx INDUSTRYTILE_NOANIM = 0xFF; ///< flag to mark industry tiles as having no animation
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static const IndustryGfx INDUSTRYTILE_NOANIM = 0xFF; ///< flag to mark industry tiles as having no animation
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static const IndustryGfx NEW_INDUSTRYTILEOFFSET = 175; ///< original number of tiles
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static const IndustryGfx NEW_INDUSTRYTILEOFFSET = 175; ///< original number of tiles
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static const IndustryGfx NUM_INDUSTRYTILES = 512; ///< total number of industry tiles, new and old
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static const IndustryGfx NUM_INDUSTRYTILES = 512; ///< total number of industry tiles, new and old
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static const IndustryGfx INVALID_INDUSTRYTILE = NUM_INDUSTRYTILES; ///< one above amount is considered invalid
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static const IndustryGfx INVALID_INDUSTRYTILE = NUM_INDUSTRYTILES; ///< one above amount is considered invalid
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static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = NUM_INDUSTRYTILES - NEW_INDUSTRYTILEOFFSET; ///< Maximum number of industry tiles per NewGRF.
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static const int INDUSTRY_COMPLETED = 3; ///< final stage of industry construction.
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static const int INDUSTRY_COMPLETED = 3; ///< final stage of industry construction.
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static const int INDUSTRY_NUM_INPUTS = 16; ///< Number of cargo types an industry can accept
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static const int INDUSTRY_NUM_INPUTS = 16; ///< Number of cargo types an industry can accept
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@ -24,10 +24,12 @@
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#include "api/script_event.hpp"
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#include "api/script_event.hpp"
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#include "api/script_log.hpp"
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#include "api/script_log.hpp"
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#include "../company_base.h"
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#include "../company_type.h"
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#include "../company_func.h"
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#include "../fileio_func.h"
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#include "../fileio_func.h"
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#include "../goal_type.h"
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#include "../league_type.h"
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#include "../league_type.h"
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#include "../signs_type.h"
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#include "../story_type.h"
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#include "../misc/endian_buffer.hpp"
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#include "../misc/endian_buffer.hpp"
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#include "../safeguards.h"
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#include "../safeguards.h"
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@ -12,12 +12,10 @@
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#include <queue>
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#include <queue>
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#include "../signs_func.h"
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#include "../command_type.h"
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#include "../vehicle_func.h"
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#include "../company_type.h"
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#include "../rail_type.h"
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#include "../road_type.h"
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#include "../road_type.h"
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#include "../group.h"
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#include "../goal_type.h"
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#include "../story_type.h"
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#include "script_types.hpp"
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#include "script_types.hpp"
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#include "script_log_types.hpp"
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#include "script_log_types.hpp"
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