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Author SHA1 Message Date
HyperJeanJean cd5d13a692 Change: Select snow line height by level instead of coverage
The snow coverage was too random, it could produce maps with snow
heights too low or too high with the exact same settings.

Now the snow line height is determined by choosing an aproxiamte level,
similar to the water level. A custom value can also be entered.
2025-07-14 14:41:28 +02:00
Peter Nelson 61a299bc99
Codechange: Use SpriteID as GlyphID for SpriteFontCache. (#14439)
This reduces the amount of lookups in the character map as rendering a cached layout no longer needs to do so.
2025-07-14 13:28:10 +01:00
Peter Nelson 7546c1acab
Codefix f220ed179d: GetUnicodeGlyph takes a unicode character. (#14438)
Previous change erroneously changed type to GlyphID, based on naming. It should actually be char32_t.
2025-07-14 08:01:42 +00:00
Peter Nelson a6143eea21
Codechange: Include more relevant headers for script_storage. (#14437) 2025-07-14 07:49:50 +01:00
Peter Nelson 1d38cbafcb Codechange: Use unique_ptr for ScriptInfo instances.
Replaces raw pointers, slightly.
2025-07-14 00:10:14 +01:00
Peter Nelson 992d58d799 Codechange: Pass ScriptInfo by reference to IsSameScript. 2025-07-14 00:10:14 +01:00
Peter Nelson 8f34b7a821 Codechange: Keep Squirrel engine in unique_ptr. 2025-07-14 00:10:14 +01:00
Peter Nelson bf6d0c4934
Codechange: Don't pre-fill font metrics when loading fonts. (#14436)
Each font cache implementation sets its own metrics based on the loaded font, so there is no need to pre-fill with (unscaled, invalid) default metrics.
2025-07-13 23:38:31 +01:00
Michael Lutz 3c4fb21a5e
Fix: [Win32] Link failure with newer Windows SDK version due to WinRT changes. (#14432) 2025-07-13 22:34:32 +01:00
translators baced00e9f Update: Translations from eints
spanish (mexican): 1 change by absay
english (us): 1 change by 2TallTyler
galician: 10 changes by pvillaverde
dutch: 1 change by Afoklala
portuguese: 10 changes by jcteotonio
2025-07-13 04:45:12 +00:00
18 changed files with 125 additions and 86 deletions

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@ -90,7 +90,7 @@ template <> SQInteger PushClassName<AIInfo, ScriptType::AI>(HSQUIRRELVM vm) { sq
/* Remove the link to the real instance, else it might get deleted by RegisterAI() */ /* Remove the link to the real instance, else it might get deleted by RegisterAI() */
sq_setinstanceup(vm, 2, nullptr); sq_setinstanceup(vm, 2, nullptr);
/* Register the AI to the base system */ /* Register the AI to the base system */
info->GetScanner()->RegisterScript(info); info->GetScanner()->RegisterScript(std::unique_ptr<AIInfo>{info});
return 0; return 0;
} }
@ -136,22 +136,21 @@ bool AIInfo::CanLoadFromVersion(int version) const
/* static */ SQInteger AILibrary::Constructor(HSQUIRRELVM vm) /* static */ SQInteger AILibrary::Constructor(HSQUIRRELVM vm)
{ {
/* Create a new library */ /* Create a new library */
AILibrary *library = new AILibrary(); auto library = std::make_unique<AILibrary>();
SQInteger res = ScriptInfo::Constructor(vm, *library); SQInteger res = ScriptInfo::Constructor(vm, *library);
if (res != 0) { if (res != 0) {
delete library;
return res; return res;
} }
/* Cache the category */ /* Cache the category */
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) { if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
delete library;
return SQ_ERROR; return SQ_ERROR;
} }
/* Register the Library to the base system */ /* Register the Library to the base system */
library->GetScanner()->RegisterScript(library); ScriptScanner *scanner = library->GetScanner();
scanner->RegisterScript(std::move(library));
return 0; return 0;
} }

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@ -29,7 +29,7 @@ void AIScannerInfo::Initialize()
{ {
ScriptScanner::Initialize("AIScanner"); ScriptScanner::Initialize("AIScanner");
ScriptAllocatorScope alloc_scope(this->engine); ScriptAllocatorScope alloc_scope(this->engine.get());
/* Create the dummy AI */ /* Create the dummy AI */
this->main_script = "%_dummy"; this->main_script = "%_dummy";

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@ -22,9 +22,10 @@
#include "safeguards.h" #include "safeguards.h"
/** Default heights for the different sizes of fonts. */ /** Default unscaled heights for the different sizes of fonts. */
static const int _default_font_height[FS_END] = {10, 6, 18, 10}; /* static */ const int FontCache::DEFAULT_FONT_HEIGHT[FS_END] = {10, 6, 18, 10};
static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8}; /** Default unscaled ascenders for the different sizes of fonts. */
/* static */ const int FontCache::DEFAULT_FONT_ASCENDER[FS_END] = {8, 5, 15, 8};
FontCacheSettings _fcsettings; FontCacheSettings _fcsettings;
@ -32,8 +33,7 @@ FontCacheSettings _fcsettings;
* Create a new font cache. * Create a new font cache.
* @param fs The size of the font. * @param fs The size of the font.
*/ */
FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]), FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs)
ascender(_default_font_ascender[fs]), descender(_default_font_ascender[fs] - _default_font_height[fs])
{ {
assert(this->parent == nullptr || this->fs == this->parent->fs); assert(this->parent == nullptr || this->fs == this->parent->fs);
FontCache::caches[this->fs] = this; FontCache::caches[this->fs] = this;
@ -50,7 +50,7 @@ FontCache::~FontCache()
int FontCache::GetDefaultFontHeight(FontSize fs) int FontCache::GetDefaultFontHeight(FontSize fs)
{ {
return _default_font_height[fs]; return FontCache::DEFAULT_FONT_HEIGHT[fs];
} }
/** /**

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@ -23,9 +23,9 @@ protected:
static FontCache *caches[FS_END]; ///< All the font caches. static FontCache *caches[FS_END]; ///< All the font caches.
FontCache *parent; ///< The parent of this font cache. FontCache *parent; ///< The parent of this font cache.
const FontSize fs; ///< The size of the font. const FontSize fs; ///< The size of the font.
int height; ///< The height of the font. int height = 0; ///< The height of the font.
int ascender; ///< The ascender value of the font. int ascender = 0; ///< The ascender value of the font.
int descender; ///< The descender value of the font. int descender = 0; ///< The descender value of the font.
public: public:
FontCache(FontSize fs); FontCache(FontSize fs);
@ -33,6 +33,11 @@ public:
static void InitializeFontCaches(); static void InitializeFontCaches();
/** Default unscaled font heights. */
static const int DEFAULT_FONT_HEIGHT[FS_END];
/** Default unscaled font ascenders. */
static const int DEFAULT_FONT_ASCENDER[FS_END];
static int GetDefaultFontHeight(FontSize fs); static int GetDefaultFontHeight(FontSize fs);
/** /**

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@ -43,26 +43,26 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
} }
/** /**
* Get SpriteID associated with a GlyphID. * Get SpriteID associated with a character.
* @param key Glyph to find. * @param key Character to find.
* @return SpriteID of glyph, or 0 if not present. * @return SpriteID for character, or 0 if not present.
*/ */
SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key) SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
{ {
const auto found = this->glyph_to_spriteid_map.find(key & ~SPRITE_GLYPH); const auto found = this->char_map.find(key);
if (found == std::end(this->glyph_to_spriteid_map)) return 0; if (found == std::end(this->char_map)) return 0;
return found->second; return found->second;
} }
void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite) void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
{ {
this->glyph_to_spriteid_map[key] = sprite; this->char_map[key] = sprite;
} }
void SpriteFontCache::InitializeUnicodeGlyphMap() void SpriteFontCache::InitializeUnicodeGlyphMap()
{ {
/* Clear out existing glyph map if it exists */ /* Clear out existing glyph map if it exists */
this->glyph_to_spriteid_map.clear(); this->char_map.clear();
SpriteID base; SpriteID base;
switch (this->fs) { switch (this->fs) {
@ -103,14 +103,14 @@ void SpriteFontCache::ClearFontCache()
const Sprite *SpriteFontCache::GetGlyph(GlyphID key) const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
{ {
SpriteID sprite = this->GetUnicodeGlyph(static_cast<char32_t>(key & ~SPRITE_GLYPH)); SpriteID sprite = static_cast<SpriteID>(key & ~SPRITE_GLYPH);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?'); if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
return GetSprite(sprite, SpriteType::Font); return GetSprite(sprite, SpriteType::Font);
} }
uint SpriteFontCache::GetGlyphWidth(GlyphID key) uint SpriteFontCache::GetGlyphWidth(GlyphID key)
{ {
SpriteID sprite = this->GetUnicodeGlyph(static_cast<char32_t>(key & ~SPRITE_GLYPH)); SpriteID sprite = static_cast<SpriteID>(key & ~SPRITE_GLYPH);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?'); if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
return SpriteExists(sprite) ? GetSprite(sprite, SpriteType::Font)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0; return SpriteExists(sprite) ? GetSprite(sprite, SpriteType::Font)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
} }
@ -120,7 +120,7 @@ GlyphID SpriteFontCache::MapCharToGlyph(char32_t key, [[maybe_unused]] bool allo
assert(IsPrintable(key)); assert(IsPrintable(key));
SpriteID sprite = this->GetUnicodeGlyph(key); SpriteID sprite = this->GetUnicodeGlyph(key);
if (sprite == 0) return 0; if (sprite == 0) return 0;
return SPRITE_GLYPH | key; return SPRITE_GLYPH | sprite;
} }
bool SpriteFontCache::GetDrawGlyphShadow() bool SpriteFontCache::GetDrawGlyphShadow()

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@ -28,8 +28,8 @@ public:
bool IsBuiltInFont() override { return true; } bool IsBuiltInFont() override { return true; }
private: private:
std::unordered_map<GlyphID, SpriteID> glyph_to_spriteid_map{}; ///< Mapping of glyphs to sprite IDs. std::unordered_map<char32_t, SpriteID> char_map{}; ///< Mapping of characters to sprite IDs.
SpriteID GetUnicodeGlyph(GlyphID key); SpriteID GetUnicodeGlyph(char32_t key);
}; };
#endif /* SPRITEFONTCACHE_H */ #endif /* SPRITEFONTCACHE_H */

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@ -78,7 +78,7 @@ template <> SQInteger PushClassName<GameInfo, ScriptType::GS>(HSQUIRRELVM vm) {
/* Remove the link to the real instance, else it might get deleted by RegisterGame() */ /* Remove the link to the real instance, else it might get deleted by RegisterGame() */
sq_setinstanceup(vm, 2, nullptr); sq_setinstanceup(vm, 2, nullptr);
/* Register the Game to the base system */ /* Register the Game to the base system */
info->GetScanner()->RegisterScript(info); info->GetScanner()->RegisterScript(std::unique_ptr<GameInfo>{info});
return 0; return 0;
} }
@ -106,22 +106,21 @@ bool GameInfo::CanLoadFromVersion(int version) const
/* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm) /* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm)
{ {
/* Create a new library */ /* Create a new library */
GameLibrary *library = new GameLibrary(); auto library = std::make_unique<GameLibrary>();
SQInteger res = ScriptInfo::Constructor(vm, *library); SQInteger res = ScriptInfo::Constructor(vm, *library);
if (res != 0) { if (res != 0) {
delete library;
return res; return res;
} }
/* Cache the category */ /* Cache the category */
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) { if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
delete library;
return SQ_ERROR; return SQ_ERROR;
} }
/* Register the Library to the base system */ /* Register the Library to the base system */
library->GetScanner()->RegisterScript(library); ScriptScanner *scanner = library->GetScanner();
scanner->RegisterScript(std::move(library));
return 0; return 0;
} }

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@ -92,8 +92,8 @@ GameLibrary *GameScannerLibrary::FindLibrary(const std::string &library, int ver
std::string library_name = fmt::format("{}.{}", library, version); std::string library_name = fmt::format("{}.{}", library, version);
/* Check if the library + version exists */ /* Check if the library + version exists */
ScriptInfoList::iterator it = this->info_list.find(library_name); auto it = this->info_list.find(library_name);
if (it == this->info_list.end()) return nullptr; if (it == this->info_list.end()) return nullptr;
return static_cast<GameLibrary *>((*it).second); return static_cast<GameLibrary *>(it->second);
} }

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@ -267,6 +267,7 @@ STR_UNITS_YEARS :{NUM}{NBSP}jaar
STR_UNITS_PERIODS :{NUM}{NBSP}period{P "" en} STR_UNITS_PERIODS :{NUM}{NBSP}period{P "" en}
STR_LIST_SEPARATOR :,{SPACE} STR_LIST_SEPARATOR :,{SPACE}
STR_TRUNCATION_ELLIPSIS :...
# Common window strings # Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filter: STR_LIST_FILTER_TITLE :{BLACK}Filter:

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@ -267,6 +267,7 @@ STR_UNITS_YEARS :{NUM}{NBSP}year
STR_UNITS_PERIODS :{NUM}{NBSP}period{P "" s} STR_UNITS_PERIODS :{NUM}{NBSP}period{P "" s}
STR_LIST_SEPARATOR :,{SPACE} STR_LIST_SEPARATOR :,{SPACE}
STR_TRUNCATION_ELLIPSIS :...
# Common window strings # Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filter: STR_LIST_FILTER_TITLE :{BLACK}Filter:

View File

@ -268,6 +268,7 @@ STR_UNITS_YEARS :{NUM}{NBSP}ano{
STR_UNITS_PERIODS :{NUM}{NBSP}período{P "" s} STR_UNITS_PERIODS :{NUM}{NBSP}período{P "" s}
STR_LIST_SEPARATOR :,{SPACE} STR_LIST_SEPARATOR :,{SPACE}
STR_TRUNCATION_ELLIPSIS :...
# Common window strings # Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filtrar: STR_LIST_FILTER_TITLE :{BLACK}Filtrar:
@ -1302,6 +1303,9 @@ STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :A taxa de inter
STR_CONFIG_SETTING_RUNNING_COSTS :Custos de explotación: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS :Custos de explotación: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Establece o nivel de mantemento e custo de operación de vehículos e infraestrutura STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Establece o nivel de mantemento e custo de operación de vehículos e infraestrutura
###length 3 ###length 3
STR_CONFIG_SETTING_RUNNING_COSTS_LOW :Baixo
STR_CONFIG_SETTING_RUNNING_COSTS_MEDIUM :Medio
STR_CONFIG_SETTING_RUNNING_COSTS_HIGH :Alto
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Velocidade de construción: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Velocidade de construción: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limita a cantidade de accións construtivas das IAs STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limita a cantidade de accións construtivas das IAs
@ -1324,6 +1328,9 @@ STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :Sen subvención
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Custos de construción: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Custos de construción: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Fixa o nivel de custos de construción e compra STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Fixa o nivel de custos de construción e compra
###length 3 ###length 3
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_LOW :Baixo
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_MEDIUM :Medio
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HIGH :Alto
STR_CONFIG_SETTING_RECESSIONS :Recesións económicas: {STRING} STR_CONFIG_SETTING_RECESSIONS :Recesións económicas: {STRING}
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Se está activado, a economía pode entrar en recesión periódicamente. Durante unha recesión tódalas producións son significativamente máis baixas (volvendo ao nivel anterior cando a recesión remata) STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Se está activado, a economía pode entrar en recesión periódicamente. Durante unha recesión tódalas producións son significativamente máis baixas (volvendo ao nivel anterior cando a recesión remata)
@ -2079,9 +2086,9 @@ STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A clase de merc
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Xeito de distribución para outros tipos de mercadoría: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Xeito de distribución para outros tipos de mercadoría: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimétrico" significa que calquera cantidade de mercadorías pode ser enviada en calquera dirección. "Manual" significa que non haberá distribución automática para estas mercadorías STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimétrico" significa que calquera cantidade de mercadorías pode ser enviada en calquera dirección. "Manual" significa que non haberá distribución automática para estas mercadorías
###length 3 ###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :Manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimétrica STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :Asimétrica
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simétrica STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :Simétrica
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisión da distribución: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisión da distribución: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Canto máis alto sexa o valor, máis tempo de CPU levará o cálculo de distribución. Se leva demasiado tempo podes experimentar retraso. Se sen embargo o fixas nun valor baixo, a distribución será imprecisa, e pode que a carga non sexa enviada aos destinos que ti queres STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Canto máis alto sexa o valor, máis tempo de CPU levará o cálculo de distribución. Se leva demasiado tempo podes experimentar retraso. Se sen embargo o fixas nun valor baixo, a distribución será imprecisa, e pode que a carga non sexa enviada aos destinos que ti queres

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@ -739,7 +739,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clique n
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clique numa faixa para a remover da lista (apenas Personalização 1 ou Personalização 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clique numa faixa para a remover da lista (apenas Personalização 1 ou Personalização 2)
# Highscore window # Highscore window
STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}Melhores empresas STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}As melhores empresas
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Negociante STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Negociante
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Empresário STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Empresário
@ -749,7 +749,7 @@ STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnata
STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Grande magnata STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Grande magnata
STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Magnata do século STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Magnata do século
STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY} STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA}) STR_HIGHSCORE_STATS :{BIG_FONT}"{STRING}" ({COMMA})
STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} conquista o estatuto de '{STRING}'! STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} conquista o estatuto de '{STRING}'!
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} de {COMPANY} conquista o estatuto de '{STRING}'! STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} de {COMPANY} conquista o estatuto de '{STRING}'!
@ -3117,8 +3117,8 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Selecion
# Land area window # Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informações do Terreno STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informações do Terreno
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização do mosaico. Ctrl+Clique para abrir uma nova janela de visualização nesse mosaico. STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização do mosaico. Ctrl+Clique para abrir uma nova janela de visualização nesse mosaico.
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Custo para limpar: {LTBLUE}N/D STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Custo de desobstrução: {LTBLUE}N/D
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Custo para limpar: {RED}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Custo de desobstrução: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Receitas apuradas: {LTBLUE}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Receitas apuradas: {LTBLUE}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_OWNER_N_A :N/D STR_LAND_AREA_INFORMATION_OWNER_N_A :N/D
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Proprietário: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Proprietário: {LTBLUE}{STRING}
@ -3126,7 +3126,7 @@ STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Dono da
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Dono da linha de eléctrico: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Dono da linha de eléctrico: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dono da linha férrea: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dono da linha férrea: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhum STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhuma
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM} STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Índice do mosaico: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Índice do mosaico: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construído/renovado: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construído/renovado: {LTBLUE}{DATE_LONG}
@ -3685,9 +3685,9 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{BLACK}No inver
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} fo{G 0 i i i ram ram} entregue{G 0 "" "" "" s s} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} fo{G 0 i i i ram ram} entregue{G 0 "" "" "" s s}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ainda necessário) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ainda necessário)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (entregue) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (entregue)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS} STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}A localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS} (financiada) STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}A localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS} (financiada)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Localidade {RED}não{BLACK} está a crescer STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}A localidade {RED}não{BLACK} está a crescer
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limite de ruído na localidade: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limite de ruído na localidade: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visualização na localização da localidade. Ctrl+Clique para abrir um novo visualizador na localização da localidade STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visualização na localização da localidade. Ctrl+Clique para abrir um novo visualizador na localização da localidade
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Autoridade Local STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Autoridade Local
@ -3700,7 +3700,7 @@ STR_TOWN_VIEW_EXPAND_BUILDINGS_BUTTON :{BLACK}Expandir
STR_TOWN_VIEW_EXPAND_BUILDINGS_TOOLTIP :{BLACK}Aumentar os edifícios da localidade STR_TOWN_VIEW_EXPAND_BUILDINGS_TOOLTIP :{BLACK}Aumentar os edifícios da localidade
STR_TOWN_VIEW_EXPAND_ROADS_BUTTON :{BLACK}Expandir estradas STR_TOWN_VIEW_EXPAND_ROADS_BUTTON :{BLACK}Expandir estradas
STR_TOWN_VIEW_EXPAND_ROADS_TOOLTIP :{BLACK}Aumentar as estradas da localidade STR_TOWN_VIEW_EXPAND_ROADS_TOOLTIP :{BLACK}Aumentar as estradas da localidade
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Apagar STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Remover
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Remover completamente esta localidade STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Remover completamente esta localidade
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Localidade STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Localidade
@ -3943,7 +3943,7 @@ STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infraest
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM} STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Presidente) STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Presidente)
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurado: {WHITE}{NUM} STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurada em: {WHITE}{NUM}
STR_COMPANY_VIEW_INAUGURATED_TITLE_WALLCLOCK :{GOLD}Inaugurada: {WHITE}{NUM} (período {NUM}) STR_COMPANY_VIEW_INAUGURATED_TITLE_WALLCLOCK :{GOLD}Inaugurada: {WHITE}{NUM} (período {NUM})
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Cores: STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Cores:
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Veículos: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Veículos:

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@ -268,6 +268,7 @@ STR_UNITS_YEARS :{NUM}{NBSP}año
STR_UNITS_PERIODS :{NUM}{NBSP}período{P "" s} STR_UNITS_PERIODS :{NUM}{NBSP}período{P "" s}
STR_LIST_SEPARATOR :,{SPACE} STR_LIST_SEPARATOR :,{SPACE}
STR_TRUNCATION_ELLIPSIS :...
# Common window strings # Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filtrar: STR_LIST_FILTER_TITLE :{BLACK}Filtrar:

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@ -24,10 +24,12 @@
#include "api/script_event.hpp" #include "api/script_event.hpp"
#include "api/script_log.hpp" #include "api/script_log.hpp"
#include "../company_base.h" #include "../company_type.h"
#include "../company_func.h"
#include "../fileio_func.h" #include "../fileio_func.h"
#include "../goal_type.h"
#include "../league_type.h" #include "../league_type.h"
#include "../signs_type.h"
#include "../story_type.h"
#include "../misc/endian_buffer.hpp" #include "../misc/endian_buffer.hpp"
#include "../safeguards.h" #include "../safeguards.h"

View File

@ -44,10 +44,7 @@ bool ScriptScanner::AddFile(const std::string &filename, size_t, const std::stri
return true; return true;
} }
ScriptScanner::ScriptScanner() : ScriptScanner::ScriptScanner() = default;
engine(nullptr)
{
}
void ScriptScanner::ResetEngine() void ScriptScanner::ResetEngine()
{ {
@ -58,7 +55,7 @@ void ScriptScanner::ResetEngine()
void ScriptScanner::Initialize(std::string_view name) void ScriptScanner::Initialize(std::string_view name)
{ {
this->engine = new Squirrel(name); this->engine = std::make_unique<Squirrel>(name);
this->RescanDir(); this->RescanDir();
@ -68,8 +65,6 @@ void ScriptScanner::Initialize(std::string_view name)
ScriptScanner::~ScriptScanner() ScriptScanner::~ScriptScanner()
{ {
this->Reset(); this->Reset();
delete this->engine;
} }
void ScriptScanner::RescanDir() void ScriptScanner::RescanDir()
@ -83,15 +78,12 @@ void ScriptScanner::RescanDir()
void ScriptScanner::Reset() void ScriptScanner::Reset()
{ {
for (const auto &item : this->info_list) {
delete item.second;
}
this->info_list.clear(); this->info_list.clear();
this->info_single_list.clear(); this->info_single_list.clear();
this->info_vector.clear();
} }
void ScriptScanner::RegisterScript(ScriptInfo *info) void ScriptScanner::RegisterScript(std::unique_ptr<ScriptInfo> &&info)
{ {
std::string script_original_name = this->GetScriptName(*info); std::string script_original_name = this->GetScriptName(*info);
std::string script_name = fmt::format("{}.{}", script_original_name, info->GetVersion()); std::string script_name = fmt::format("{}.{}", script_original_name, info->GetVersion());
@ -99,7 +91,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
/* Check if GetShortName follows the rules */ /* Check if GetShortName follows the rules */
if (info->GetShortName().size() != 4) { if (info->GetShortName().size() != 4) {
Debug(script, 0, "The script '{}' returned a string from GetShortName() which is not four characters. Unable to load the script.", info->GetName()); Debug(script, 0, "The script '{}' returned a string from GetShortName() which is not four characters. Unable to load the script.", info->GetName());
delete info;
return; return;
} }
@ -111,7 +102,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
#else #else
if (it->second->GetMainScript() == info->GetMainScript()) { if (it->second->GetMainScript() == info->GetMainScript()) {
#endif #endif
delete info;
return; return;
} }
@ -120,20 +110,20 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
Debug(script, 1, " 2: {}", info->GetMainScript()); Debug(script, 1, " 2: {}", info->GetMainScript());
Debug(script, 1, "The first is taking precedence."); Debug(script, 1, "The first is taking precedence.");
delete info;
return; return;
} }
this->info_list[script_name] = info; ScriptInfo *script_info = this->info_vector.emplace_back(std::move(info)).get();
this->info_list[script_name] = script_info;
if (!info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) { if (!script_info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
/* Add the script to the 'unique' script list, where only the highest version /* Add the script to the 'unique' script list, where only the highest version
* of the script is registered. */ * of the script is registered. */
auto it = this->info_single_list.find(script_original_name); auto it = this->info_single_list.find(script_original_name);
if (it == this->info_single_list.end()) { if (it == this->info_single_list.end()) {
this->info_single_list[script_original_name] = info; this->info_single_list[script_original_name] = script_info;
} else if (it->second->GetVersion() < info->GetVersion()) { } else if (it->second->GetVersion() < script_info->GetVersion()) {
it->second = info; it->second = script_info;
} }
} }
} }
@ -195,17 +185,17 @@ struct ScriptFileChecksumCreator : FileScanner {
* @param info The script to get the shortname and md5 sum from. * @param info The script to get the shortname and md5 sum from.
* @return True iff they're the same. * @return True iff they're the same.
*/ */
static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, Subdirectory dir) static bool IsSameScript(const ContentInfo &ci, bool md5sum, const ScriptInfo &info, Subdirectory dir)
{ {
uint32_t id = 0; uint32_t id = 0;
auto str = std::string_view{info->GetShortName()}.substr(0, 4); auto str = std::string_view{info.GetShortName()}.substr(0, 4);
for (size_t j = 0; j < str.size(); j++) id |= static_cast<uint8_t>(str[j]) << (8 * j); for (size_t j = 0; j < str.size(); j++) id |= static_cast<uint8_t>(str[j]) << (8 * j);
if (id != ci.unique_id) return false; if (id != ci.unique_id) return false;
if (!md5sum) return true; if (!md5sum) return true;
ScriptFileChecksumCreator checksum(dir); ScriptFileChecksumCreator checksum(dir);
const auto &tar_filename = info->GetTarFile(); const auto &tar_filename = info.GetTarFile();
TarList::iterator iter; TarList::iterator iter;
if (!tar_filename.empty() && (iter = _tar_list[dir].find(tar_filename)) != _tar_list[dir].end()) { if (!tar_filename.empty() && (iter = _tar_list[dir].find(tar_filename)) != _tar_list[dir].end()) {
/* The main script is in a tar file, so find all files that /* The main script is in a tar file, so find all files that
@ -224,7 +214,7 @@ static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, S
/* There'll always be at least 1 path separator character in a script /* There'll always be at least 1 path separator character in a script
* main script name as the search algorithm requires the main script to * main script name as the search algorithm requires the main script to
* be in a subdirectory of the script directory; so <dir>/<path>/main.nut. */ * be in a subdirectory of the script directory; so <dir>/<path>/main.nut. */
const std::string &main_script = info->GetMainScript(); const std::string &main_script = info.GetMainScript();
std::string path = main_script.substr(0, main_script.find_last_of(PATHSEPCHAR)); std::string path = main_script.substr(0, main_script.find_last_of(PATHSEPCHAR));
checksum.Scan(".nut", path); checksum.Scan(".nut", path);
} }
@ -235,7 +225,7 @@ static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, S
bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum) bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum)
{ {
for (const auto &item : this->info_list) { for (const auto &item : this->info_list) {
if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return true; if (IsSameScript(ci, md5sum, *item.second, this->GetDirectory())) return true;
} }
return false; return false;
} }
@ -243,7 +233,7 @@ bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum)
std::optional<std::string_view> ScriptScanner::FindMainScript(const ContentInfo &ci, bool md5sum) std::optional<std::string_view> ScriptScanner::FindMainScript(const ContentInfo &ci, bool md5sum)
{ {
for (const auto &item : this->info_list) { for (const auto &item : this->info_list) {
if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return item.second->GetMainScript(); if (IsSameScript(ci, md5sum, *item.second, this->GetDirectory())) return item.second->GetMainScript();
} }
return std::nullopt; return std::nullopt;
} }

View File

@ -13,7 +13,7 @@
#include "../fileio_func.h" #include "../fileio_func.h"
#include "../string_func.h" #include "../string_func.h"
typedef std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator> ScriptInfoList; ///< Type for the list of scripts. using ScriptInfoList = std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator>; ///< Type for the list of scripts.
/** Scanner to help finding scripts. */ /** Scanner to help finding scripts. */
class ScriptScanner : public FileScanner { class ScriptScanner : public FileScanner {
@ -26,7 +26,7 @@ public:
/** /**
* Get the engine of the main squirrel handler (it indexes all available scripts). * Get the engine of the main squirrel handler (it indexes all available scripts).
*/ */
class Squirrel *GetEngine() { return this->engine; } class Squirrel *GetEngine() { return this->engine.get(); }
/** /**
* Get the current main script the ScanDir is currently tracking. * Get the current main script the ScanDir is currently tracking.
@ -51,7 +51,7 @@ public:
/** /**
* Register a ScriptInfo to the scanner. * Register a ScriptInfo to the scanner.
*/ */
void RegisterScript(class ScriptInfo *info); void RegisterScript(std::unique_ptr<class ScriptInfo> &&info);
/** /**
* Get the list of registered scripts to print on the console. * Get the list of registered scripts to print on the console.
@ -84,11 +84,13 @@ public:
void RescanDir(); void RescanDir();
protected: protected:
class Squirrel *engine; ///< The engine we're scanning with. std::unique_ptr<class Squirrel> engine; ///< The engine we're scanning with.
std::string main_script; ///< The full path of the script. std::string main_script; ///< The full path of the script.
std::string tar_file; ///< If, which tar file the script was in. std::string tar_file; ///< If, which tar file the script was in.
ScriptInfoList info_list; ///< The list of all script. std::vector<std::unique_ptr<ScriptInfo>> info_vector;
ScriptInfoList info_list; ///< The list of all script.
ScriptInfoList info_single_list; ///< The list of all unique script. The best script (highest version) is shown. ScriptInfoList info_single_list; ///< The list of all unique script. The best script (highest version) is shown.
/** /**

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@ -12,12 +12,10 @@
#include <queue> #include <queue>
#include "../signs_func.h" #include "../command_type.h"
#include "../vehicle_func.h" #include "../company_type.h"
#include "../rail_type.h"
#include "../road_type.h" #include "../road_type.h"
#include "../group.h"
#include "../goal_type.h"
#include "../story_type.h"
#include "script_types.hpp" #include "script_types.hpp"
#include "script_log_types.hpp" #include "script_log_types.hpp"

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@ -401,6 +401,40 @@ static void CancelIMEComposition(HWND hwnd)
HandleTextInput({}, true); HandleTextInput({}, true);
} }
#if defined(_MSC_VER) && defined(NTDDI_WIN10_RS4)
/* We only use WinRT functions on Windows 10 or later. Unfortunately, newer Windows SDKs are now
* linking the two functions below directly instead of using dynamic linking as previously.
* To avoid any runtime linking errors on Windows 7 or older, we stub in our own dynamic
* linking trampoline. */
static LibraryLoader _combase("combase.dll");
extern "C" int32_t __stdcall WINRT_IMPL_RoOriginateLanguageException(int32_t error, void *message, void *languageException) noexcept
{
typedef BOOL(WINAPI *PFNRoOriginateLanguageException)(int32_t, void *, void *);
static PFNRoOriginateLanguageException RoOriginateLanguageException = _combase.GetFunction("RoOriginateLanguageException");
if (RoOriginateLanguageException != nullptr) {
return RoOriginateLanguageException(error, message, languageException);
} else {
return TRUE;
}
}
extern "C" int32_t __stdcall WINRT_IMPL_RoGetActivationFactory(void *classId, winrt::guid const &iid, void **factory) noexcept
{
typedef BOOL(WINAPI *PFNRoGetActivationFactory)(void *, winrt::guid const &, void **);
static PFNRoGetActivationFactory RoGetActivationFactory = _combase.GetFunction("RoGetActivationFactory");
if (RoGetActivationFactory != nullptr) {
return RoGetActivationFactory(classId, iid, factory);
} else {
*factory = nullptr;
return winrt::impl::error_class_not_available;
}
}
#endif
static bool IsDarkModeEnabled() static bool IsDarkModeEnabled()
{ {
/* Only build if SDK is Windows 10 1803 or later. */ /* Only build if SDK is Windows 10 1803 or later. */