mirror of https://github.com/OpenTTD/OpenTTD
Compare commits
5 Commits
d33ef37852
...
b1440a8270
Author | SHA1 | Date |
---|---|---|
|
b1440a8270 | |
|
7546c1acab | |
|
a6143eea21 | |
|
3d8dad2cc6 | |
|
7ddbd1643e |
|
@ -158,4 +158,31 @@ namespace StrongType {
|
|||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Implementation of std::hash for StrongType::Typedef.
|
||||
*
|
||||
* This specialization of std::hash allows hashing of StrongType::Typedef instances
|
||||
* by leveraging the hash of the base type.
|
||||
*
|
||||
* Example Usage:
|
||||
* using MyType = StrongType::Typedef<int, struct MyTypeTag>;
|
||||
* std::unordered_map<MyType, std::string> my_map;
|
||||
*
|
||||
* @tparam TBaseType The underlying type of the StrongType::Typedef.
|
||||
* @tparam TProperties Additional properties for the StrongType::Typedef.
|
||||
*/
|
||||
template <typename TBaseType, typename... TProperties>
|
||||
struct std::hash<StrongType::Typedef<TBaseType, TProperties...>> {
|
||||
/**
|
||||
* Computes the hash value for a StrongType::Typedef instance.
|
||||
*
|
||||
* @param t The StrongType::Typedef instance to hash.
|
||||
* @return The hash value of the base type of t.
|
||||
*/
|
||||
std::size_t operator()(const StrongType::Typedef<TBaseType, TProperties...> &t) const noexcept
|
||||
{
|
||||
return std::hash<TBaseType>()(t.base());
|
||||
}
|
||||
};
|
||||
|
||||
#endif /* STRONG_TYPEDEF_TYPE_HPP */
|
||||
|
|
|
@ -43,26 +43,26 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
|
|||
}
|
||||
|
||||
/**
|
||||
* Get SpriteID associated with a GlyphID.
|
||||
* @param key Glyph to find.
|
||||
* @return SpriteID of glyph, or 0 if not present.
|
||||
* Get SpriteID associated with a character.
|
||||
* @param key Character to find.
|
||||
* @return SpriteID for character, or 0 if not present.
|
||||
*/
|
||||
SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
|
||||
SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
|
||||
{
|
||||
const auto found = this->glyph_to_spriteid_map.find(key & ~SPRITE_GLYPH);
|
||||
if (found == std::end(this->glyph_to_spriteid_map)) return 0;
|
||||
const auto found = this->char_map.find(key);
|
||||
if (found == std::end(this->char_map)) return 0;
|
||||
return found->second;
|
||||
}
|
||||
|
||||
void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
|
||||
{
|
||||
this->glyph_to_spriteid_map[key] = sprite;
|
||||
this->char_map[key] = sprite;
|
||||
}
|
||||
|
||||
void SpriteFontCache::InitializeUnicodeGlyphMap()
|
||||
{
|
||||
/* Clear out existing glyph map if it exists */
|
||||
this->glyph_to_spriteid_map.clear();
|
||||
this->char_map.clear();
|
||||
|
||||
SpriteID base;
|
||||
switch (this->fs) {
|
||||
|
|
|
@ -28,8 +28,8 @@ public:
|
|||
bool IsBuiltInFont() override { return true; }
|
||||
|
||||
private:
|
||||
std::unordered_map<GlyphID, SpriteID> glyph_to_spriteid_map{}; ///< Mapping of glyphs to sprite IDs.
|
||||
SpriteID GetUnicodeGlyph(GlyphID key);
|
||||
std::unordered_map<char32_t, SpriteID> char_map{}; ///< Mapping of characters to sprite IDs.
|
||||
SpriteID GetUnicodeGlyph(char32_t key);
|
||||
};
|
||||
|
||||
#endif /* SPRITEFONTCACHE_H */
|
||||
|
|
|
@ -27,7 +27,6 @@
|
|||
#include "effectvehicle_func.h"
|
||||
#include "landscape_type.h"
|
||||
#include "animated_tile_func.h"
|
||||
#include "core/flatset_type.hpp"
|
||||
#include "core/random_func.hpp"
|
||||
#include "object_base.h"
|
||||
#include "company_func.h"
|
||||
|
@ -43,6 +42,8 @@
|
|||
#include "table/strings.h"
|
||||
#include "table/sprites.h"
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
#include "safeguards.h"
|
||||
|
||||
extern const TileTypeProcs
|
||||
|
@ -1298,28 +1299,26 @@ public:
|
|||
*/
|
||||
static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint min_river_length)
|
||||
{
|
||||
uint height_begin = TileHeight(begin);
|
||||
|
||||
if (IsWaterTile(begin)) {
|
||||
return { DistanceManhattan(spring, begin) > min_river_length, GetTileZ(begin) == 0 };
|
||||
}
|
||||
|
||||
FlatSet<TileIndex> marks;
|
||||
int height_begin = TileHeight(begin);
|
||||
|
||||
std::unordered_set<TileIndex> marks;
|
||||
marks.insert(begin);
|
||||
|
||||
/* Breadth first search for the closest tile we can flow down to. */
|
||||
std::list<TileIndex> queue;
|
||||
std::vector<TileIndex> queue;
|
||||
queue.push_back(begin);
|
||||
|
||||
/* Breadth first search for the closest tile we can flow down to. */
|
||||
bool found = false;
|
||||
uint count = 0; // Number of tiles considered; to be used for lake location guessing.
|
||||
TileIndex end;
|
||||
do {
|
||||
end = queue.front();
|
||||
queue.pop_front();
|
||||
for (size_t i = 0; i != queue.size(); i++) {
|
||||
end = queue[i];
|
||||
|
||||
uint height_end = TileHeight(end);
|
||||
if (IsTileFlat(end) && (height_end < height_begin || (height_end == height_begin && IsWaterTile(end)))) {
|
||||
int height_end;
|
||||
if (IsTileFlat(end, &height_end) && (height_end < height_begin || (height_end == height_begin && IsWaterTile(end)))) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
@ -1328,31 +1327,29 @@ static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint
|
|||
TileIndex t = end + TileOffsByDiagDir(d);
|
||||
if (IsValidTile(t) && !marks.contains(t) && FlowsDown(end, t)) {
|
||||
marks.insert(t);
|
||||
count++;
|
||||
queue.push_back(t);
|
||||
}
|
||||
}
|
||||
} while (!queue.empty());
|
||||
}
|
||||
|
||||
bool main_river = false;
|
||||
if (found) {
|
||||
/* Flow further down hill. */
|
||||
std::tie(found, main_river) = FlowRiver(spring, end, min_river_length);
|
||||
} else if (count > 32) {
|
||||
} else if (queue.size() > 32) {
|
||||
/* Maybe we can make a lake. Find the Nth of the considered tiles. */
|
||||
auto cit = marks.cbegin();
|
||||
std::advance(cit, RandomRange(count - 1));
|
||||
TileIndex lake_centre = *cit;
|
||||
TileIndex lake_centre = queue[RandomRange(static_cast<uint32_t>(queue.size()))];
|
||||
int height_lake;
|
||||
|
||||
if (IsValidTile(lake_centre) &&
|
||||
/* A river, or lake, can only be built on flat slopes. */
|
||||
IsTileFlat(lake_centre) &&
|
||||
/* We want the lake to be built at the height of the river. */
|
||||
TileHeight(begin) == TileHeight(lake_centre) &&
|
||||
/* We don't want the lake at the entry of the valley. */
|
||||
lake_centre != begin &&
|
||||
/* We don't want lakes in the desert. */
|
||||
(_settings_game.game_creation.landscape != LandscapeType::Tropic || GetTropicZone(lake_centre) != TROPICZONE_DESERT) &&
|
||||
/* A river, or lake, can only be built on flat slopes. */
|
||||
IsTileFlat(lake_centre, &height_lake) &&
|
||||
/* We want the lake to be built at the height of the river. */
|
||||
height_lake == height_begin &&
|
||||
/* We only want a lake if the river is long enough. */
|
||||
DistanceManhattan(spring, lake_centre) > min_river_length) {
|
||||
end = lake_centre;
|
||||
|
@ -1362,7 +1359,7 @@ static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint
|
|||
/* Run the loop twice, so artefacts from going circular in one direction get (mostly) hidden. */
|
||||
for (uint loops = 0; loops < 2; ++loops) {
|
||||
for (auto tile : SpiralTileSequence(lake_centre, diameter)) {
|
||||
MakeLake(tile, height_begin);
|
||||
MakeLake(tile, height_lake);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1370,7 +1367,6 @@ static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint
|
|||
}
|
||||
}
|
||||
|
||||
marks.clear();
|
||||
if (found) RiverBuilder::Exec(begin, end, spring, main_river);
|
||||
return { found, main_river };
|
||||
}
|
||||
|
|
|
@ -24,10 +24,12 @@
|
|||
#include "api/script_event.hpp"
|
||||
#include "api/script_log.hpp"
|
||||
|
||||
#include "../company_base.h"
|
||||
#include "../company_func.h"
|
||||
#include "../company_type.h"
|
||||
#include "../fileio_func.h"
|
||||
#include "../goal_type.h"
|
||||
#include "../league_type.h"
|
||||
#include "../signs_type.h"
|
||||
#include "../story_type.h"
|
||||
#include "../misc/endian_buffer.hpp"
|
||||
|
||||
#include "../safeguards.h"
|
||||
|
|
|
@ -12,12 +12,10 @@
|
|||
|
||||
#include <queue>
|
||||
|
||||
#include "../signs_func.h"
|
||||
#include "../vehicle_func.h"
|
||||
#include "../command_type.h"
|
||||
#include "../company_type.h"
|
||||
#include "../rail_type.h"
|
||||
#include "../road_type.h"
|
||||
#include "../group.h"
|
||||
#include "../goal_type.h"
|
||||
#include "../story_type.h"
|
||||
|
||||
#include "script_types.hpp"
|
||||
#include "script_log_types.hpp"
|
||||
|
|
Loading…
Reference in New Issue