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8214eeadb2
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8214eeadb2 | |
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7546c1acab | |
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a6143eea21 | |
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3c56c0fe2e |
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@ -43,26 +43,26 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
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}
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/**
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* Get SpriteID associated with a GlyphID.
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* @param key Glyph to find.
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* @return SpriteID of glyph, or 0 if not present.
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* Get SpriteID associated with a character.
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* @param key Character to find.
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* @return SpriteID for character, or 0 if not present.
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*/
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SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
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SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
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{
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const auto found = this->glyph_to_spriteid_map.find(key & ~SPRITE_GLYPH);
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if (found == std::end(this->glyph_to_spriteid_map)) return 0;
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const auto found = this->char_map.find(key);
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if (found == std::end(this->char_map)) return 0;
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return found->second;
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}
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void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
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{
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this->glyph_to_spriteid_map[key] = sprite;
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this->char_map[key] = sprite;
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}
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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{
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/* Clear out existing glyph map if it exists */
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this->glyph_to_spriteid_map.clear();
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this->char_map.clear();
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SpriteID base;
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switch (this->fs) {
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@ -28,8 +28,8 @@ public:
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bool IsBuiltInFont() override { return true; }
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private:
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std::unordered_map<GlyphID, SpriteID> glyph_to_spriteid_map{}; ///< Mapping of glyphs to sprite IDs.
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SpriteID GetUnicodeGlyph(GlyphID key);
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std::unordered_map<char32_t, SpriteID> char_map{}; ///< Mapping of characters to sprite IDs.
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SpriteID GetUnicodeGlyph(char32_t key);
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};
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#endif /* SPRITEFONTCACHE_H */
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@ -325,7 +325,7 @@ struct GSConfigWindow : public Window {
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}
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} else if (!bool_item && !config_item.complete_labels) {
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/* Display a query box so users can enter a custom value. */
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ShowQueryString(GetString(STR_JUST_INT, old_val), STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, {});
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ShowQueryString(GetString(STR_JUST_INT, old_val), STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, QueryStringFlag::EnableDefault);
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}
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this->SetDirty();
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break;
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@ -347,10 +347,17 @@ struct GSConfigWindow : public Window {
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void OnQueryTextFinished(std::optional<std::string> str) override
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{
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/* The user pressed cancel */
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if (!str.has_value()) return;
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auto value = ParseInteger<int32_t>(*str, 10, true);
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if (!value.has_value()) return;
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this->SetValue(*value);
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if (!str->empty()) {
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auto value = ParseInteger<int32_t>(*str, 10, true);
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if (!value.has_value()) return;
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this->SetValue(*value);
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} else {
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this->SetDefaultValue();
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}
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}
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void OnDropdownSelect(WidgetID widget, int index, int) override
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@ -419,6 +426,14 @@ private:
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this->gs_config->SetSetting(config_item.name, value);
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this->SetDirty();
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}
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void SetDefaultValue()
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{
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const ScriptConfigItem &config_item = *this->visible_settings[this->clicked_row];
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if (_game_mode == GM_NORMAL && !config_item.flags.Test(ScriptConfigFlag::InGame)) return;
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this->gs_config->ResetSetting(config_item.name);
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this->SetDirty();
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}
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};
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/** Open the GS config window. */
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@ -106,6 +106,16 @@ void ScriptConfig::ResetSettings()
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this->settings.clear();
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}
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void ScriptConfig::ResetSetting(std::string_view name)
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{
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if (this->info == nullptr) return;
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const ScriptConfigItem *config_item = this->info->GetConfigItem(name);
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if (config_item == nullptr) return;
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this->settings.erase(std::string{name});
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}
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void ScriptConfig::ResetEditableSettings(bool yet_to_start)
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{
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if (this->info == nullptr) return ResetSettings();
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@ -129,6 +129,11 @@ public:
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*/
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void ResetSettings();
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/**
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* Reset a setting to its default value.
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*/
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void ResetSetting(std::string_view name);
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/**
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* Reset only editable and visible settings to their default value.
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*/
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@ -470,7 +470,7 @@ struct ScriptSettingsWindow : public Window {
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}
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} else if (!bool_item && !config_item.complete_labels) {
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/* Display a query box so users can enter a custom value. */
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ShowQueryString(GetString(STR_JUST_INT, old_val), STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, {});
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ShowQueryString(GetString(STR_JUST_INT, old_val), STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, QueryStringFlag::EnableDefault);
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}
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this->SetDirty();
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break;
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@ -485,10 +485,17 @@ struct ScriptSettingsWindow : public Window {
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void OnQueryTextFinished(std::optional<std::string> str) override
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{
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/* The user pressed cancel */
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if (!str.has_value()) return;
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auto value = ParseInteger<int32_t>(*str, 10, true);
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if (!value.has_value()) return;
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this->SetValue(*value);
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if (!str->empty()) {
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auto value = ParseInteger<int32_t>(*str, 10, true);
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if (!value.has_value()) return;
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this->SetValue(*value);
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} else {
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this->SetDefaultValue();
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}
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}
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void OnDropdownSelect(WidgetID widget, int index, int) override
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@ -552,6 +559,14 @@ private:
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this->script_config->SetSetting(config_item.name, value);
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this->SetDirty();
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}
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void SetDefaultValue()
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{
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const ScriptConfigItem &config_item = *this->visible_settings[this->clicked_row];
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && !config_item.flags.Test(ScriptConfigFlag::InGame)) return;
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this->script_config->ResetSetting(config_item.name);
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this->SetDirty();
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}
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};
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/** Widgets for the Script settings window. */
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@ -24,10 +24,12 @@
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#include "api/script_event.hpp"
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#include "api/script_log.hpp"
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#include "../company_base.h"
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#include "../company_func.h"
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#include "../company_type.h"
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#include "../fileio_func.h"
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#include "../goal_type.h"
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#include "../league_type.h"
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#include "../signs_type.h"
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#include "../story_type.h"
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#include "../misc/endian_buffer.hpp"
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#include "../safeguards.h"
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@ -12,12 +12,10 @@
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#include <queue>
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#include "../signs_func.h"
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#include "../vehicle_func.h"
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#include "../command_type.h"
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#include "../company_type.h"
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#include "../rail_type.h"
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#include "../road_type.h"
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#include "../group.h"
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#include "../goal_type.h"
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#include "../story_type.h"
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#include "script_types.hpp"
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#include "script_log_types.hpp"
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