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Author SHA1 Message Date
Peter Nelson 38e73e09f8
Merge 0cc6896bdf into 009b7cbc57 2025-07-27 15:05:56 +00:00
Peter Nelson 009b7cbc57
Fix #14480: Music player playlist buttons are clickable but non-operational in intro menu. (#14482)
In the intro menu the music is hardcoded to be the introduction track. Therefore, prevent these buttons being clickable.
2025-07-27 16:03:47 +01:00
Peter Nelson 0cc6896bdf
Add: [Badges] Vehicle variable to query badges of current rail or road types. 2025-05-30 18:09:06 +01:00
2 changed files with 18 additions and 4 deletions

View File

@ -683,13 +683,16 @@ struct MusicWindow : public Window {
void UpdateDisabledButtons()
{
/* Disable music control widgets if there is no music
* -- except Programme button! So you can still select a music set. */
/* Disable stop and play if there is no music. */
this->SetWidgetsDisabledState(BaseMusic::GetUsedSet()->num_available == 0, WID_M_STOP, WID_M_PLAY);
/* Disable most music control widgets if there is no music, or we are in the intro menu. */
this->SetWidgetsDisabledState(
BaseMusic::GetUsedSet()->num_available == 0,
WID_M_PREV, WID_M_NEXT, WID_M_STOP, WID_M_PLAY, WID_M_SHUFFLE,
BaseMusic::GetUsedSet()->num_available == 0 || _game_mode == GM_MENU,
WID_M_PREV, WID_M_NEXT, WID_M_SHUFFLE,
WID_M_ALL, WID_M_OLD, WID_M_NEW, WID_M_EZY, WID_M_CUSTOM1, WID_M_CUSTOM2
);
/* Also disable programme button in the intro menu (not in game; it is desirable to allow change of music set.) */
this->SetWidgetsDisabledState(_game_mode == GM_MENU, WID_M_PROGRAMME);
}
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override

View File

@ -709,6 +709,17 @@ static uint32_t VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *objec
return count;
}
case 0x65:
if (v->type == VEH_TRAIN) {
RailType rt = GetRailType(v->tile);
return GetBadgeVariableResult(*object->ro.grffile, GetRailTypeInfo(rt)->badges, parameter);
}
if (v->type == VEH_ROAD) {
RoadType rt = GetRoadType(v->tile, GetRoadTramType(RoadVehicle::From(v)->roadtype));
return GetBadgeVariableResult(*object->ro.grffile, GetRoadTypeInfo(rt)->badges, parameter);
}
return UINT_MAX;
case 0x7A: return GetBadgeVariableResult(*object->ro.grffile, v->GetEngine()->badges, parameter);
case 0xFE: