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Author SHA1 Message Date
SamuXarick 390ddf2668
Merge 8031d68d01 into 614a01907a 2025-07-27 20:54:40 +00:00
Peter Nelson 614a01907a
Codechange: Make functions for click and confirm beeps. (#14484)
Avoids repetition.
2025-07-27 21:54:32 +01:00
Peter Nelson f51067f9f5
Codechange: Give all bridge sprite tables descriptive names. (#14483)
Finish off the work started 17 years ago...
2025-07-27 20:14:37 +01:00
SamuXarick 8031d68d01 Change: Ships may reverse on find closest depot order
Ships may be allowed to reverse when:
- manually ordered to find the closest ship depot.
- executing an updated order to find the closest ship depot after departing from a station.
2025-05-24 18:08:46 +01:00
SamuXarick 7df9426000 Change: Find nearest depot to entry edge in intermediate region
When using an intermediate region, find the depot closest to the edge where it entered the region from.
2025-05-24 18:08:46 +01:00
Samu 0b44deedd0 Fix #5713: Use pathfinder to find closest ship depot
When ships are asked to find the closest depot, the depot that is provided is not always reachable. This patch provides the closest reachable ship depot, by utilizing the pathfinder.
2025-05-24 18:05:59 +01:00
36 changed files with 474 additions and 272 deletions

View File

@ -110,7 +110,7 @@ struct Aircraft final : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
uint Crash(bool flooded = false) override;
TileIndex GetOrderStationLocation(StationID station) override;
TileIndex GetCargoTile() const override { return this->First()->tile; }
ClosestDepot FindClosestDepot() override;
ClosestDepot FindClosestDepot(bool may_reverse = false) override;
/**
* Check if the aircraft type is a normal flying device; eg

View File

@ -393,7 +393,7 @@ CommandCost CmdBuildAircraft(DoCommandFlags flags, TileIndex tile, const Engine
}
ClosestDepot Aircraft::FindClosestDepot()
ClosestDepot Aircraft::FindClosestDepot([[maybe_unused]] bool may_reverse)
{
const Station *st = GetTargetAirportIfValid(this);
/* If the station is not a valid airport or if it has no hangars */

View File

@ -509,7 +509,7 @@ public:
this->SetWidgetLoweredState(WID_AP_BTN_DONTHILIGHT, !_settings_client.gui.station_show_coverage);
this->SetWidgetLoweredState(WID_AP_BTN_DOHILIGHT, _settings_client.gui.station_show_coverage);
this->SetDirty();
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->UpdateSelectSize();
SetViewportCatchmentStation(nullptr, true);
break;

View File

@ -469,7 +469,7 @@ public:
this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
_settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->SetDirty();
SetViewportCatchmentStation(nullptr, true);
break;
@ -580,7 +580,7 @@ public:
this->RaiseWidget(WID_BDD_X + _ship_depot_direction);
_ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
this->LowerWidget(WID_BDD_X + _ship_depot_direction);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
UpdateDocksDirection();
this->SetDirty();
break;

View File

@ -323,7 +323,7 @@ static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
MakeNewgameSettingsLive();
ResetGRFConfig(true);
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
SndConfirmBeep();
switch (mode) {
case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;

View File

@ -3076,7 +3076,7 @@ struct IndustryCargoesWindow : public Window {
case WID_IC_NOTIFY:
this->ToggleWidgetLoweredState(WID_IC_NOTIFY);
this->SetWidgetDirty(WID_IC_NOTIFY);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
if (this->IsWidgetLowered(WID_IC_NOTIFY)) {
if (FindWindowByClass(WC_SMALLMAP) == nullptr) ShowSmallMap();

View File

@ -64,7 +64,7 @@ bool HandlePlacePushButton(Window *w, WidgetID widget, CursorID cursor, HighLigh
{
if (w->IsWidgetDisabled(widget)) return false;
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
w->SetDirty();
if (w->IsWidgetLowered(widget)) {

View File

@ -319,7 +319,7 @@ public:
if (_object_gui.sel_type != std::numeric_limits<uint16_t>::max()) {
_object_gui.sel_view = this->GetWidget<NWidgetBase>(widget)->GetParentWidget<NWidgetMatrix>()->GetCurrentElement();
this->InvalidateData(PickerInvalidation::Position);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
}
break;

View File

@ -1896,10 +1896,11 @@ VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v)
* Update the vehicle's destination tile from an order.
* @param order the order the vehicle currently has
* @param v the vehicle to update
* @param may_reverse Whether the vehicle is allowed to reverse when executing the updated order.
* @param conditional_depth the depth (amount of steps) to go with conditional orders. This to prevent infinite loops.
* @param pbs_look_ahead Whether we are forecasting orders for pbs reservations in advance. If true, the order indices must not be modified.
*/
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool pbs_look_ahead)
bool UpdateOrderDest(Vehicle *v, const Order *order, bool may_reverse, int conditional_depth, bool pbs_look_ahead)
{
if (conditional_depth > v->GetNumOrders()) {
v->current_order.Free();
@ -1926,7 +1927,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool
if (v->dest_tile == 0 && TimerGameEconomy::date_fract != (v->index % Ticks::DAY_TICKS)) break;
/* We need to search for the nearest depot (hangar). */
ClosestDepot closest_depot = v->FindClosestDepot();
ClosestDepot closest_depot = v->FindClosestDepot(may_reverse);
if (closest_depot.found) {
/* PBS reservations cannot reverse */
@ -2018,7 +2019,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool
}
v->current_order = *order;
return UpdateOrderDest(v, order, conditional_depth + 1, pbs_look_ahead);
return UpdateOrderDest(v, order, may_reverse, conditional_depth + 1, pbs_look_ahead);
}
/**
@ -2116,7 +2117,7 @@ bool ProcessOrders(Vehicle *v)
break;
}
return UpdateOrderDest(v, order) && may_reverse;
return UpdateOrderDest(v, order, may_reverse) && may_reverse;
}
/**

View File

@ -20,7 +20,7 @@ void InvalidateVehicleOrder(const Vehicle *v, int data);
void CheckOrders(const Vehicle*);
void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist = false, bool reset_order_indices = true);
bool ProcessOrders(Vehicle *v);
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth = 0, bool pbs_look_ahead = false);
bool UpdateOrderDest(Vehicle *v, const Order *order, bool may_reverse = false, int conditional_depth = 0, bool pbs_look_ahead = false);
VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v);
uint GetOrderDistance(VehicleOrderID prev, VehicleOrderID cur, const Vehicle *v, int conditional_depth = 0);

View File

@ -430,3 +430,83 @@ void PrintWaterRegionDebugInfo(TileIndex tile)
{
GetUpdatedWaterRegion(tile).PrintDebugInfo();
}
/**
* Tests the provided callback function on all tiles of the water patch of the region
* and returns true on the first tile that passes the callback test.
* @param callback The test function that will be called for the water patch.
* @param water_region_patch Water patch within the water region to test the callback.
* @return true if it passes the callback test, or false if the callback failed.
*/
bool TestTileInWaterRegionPatch(const WaterRegionPatchDesc &water_region_patch, TestTileIndexCallBack &callback)
{
const WaterRegion region = GetUpdatedWaterRegion(water_region_patch.x, water_region_patch.y);
/* Check if the region has a tile which passes the callback test. */
for (const TileIndex tile : region) {
if (region.GetLabel(tile) != water_region_patch.label || !callback(tile)) continue;
return true;
}
return false;
}
/**
* Tests the provided callback function on all tiles of the current water patch of the region, collects the
* tiles which passed the callback and returns the tile closest to the edge from where the region is entered from.
* @param high_level_path A span containing at least current and parent water patches.
* @param callback The test function that will be called for each tile in the water patch.
* @return The tile closest to the edge from where it came from that passed the callback test, or INVALID_TILE if no tile passed.
*/
TileIndex FindClosestEnteringTile(const std::span<WaterRegionPatchDesc> high_level_path, TestTileIndexCallBack &callback)
{
assert(high_level_path.size() > 1);
const WaterRegionPatchDesc &current_water_region_patch = high_level_path.back();
const WaterRegion current_region = GetUpdatedWaterRegion(current_water_region_patch.x, current_water_region_patch.y);
/* Check if the current region has a tile which passes the callback test. */
std::vector<TileIndex> tile_list;
for (const TileIndex tile : current_region) {
if (current_region.GetLabel(tile) != current_water_region_patch.label || !callback(tile)) continue;
/* We collect the tiles when we know which region we came from for further evaluation. */
tile_list.push_back(tile);
}
/* If there aren't any tiles that passed the callback, return with an invalid tile. */
if (tile_list.empty()) return INVALID_TILE;
/* If there's only one, just return it. */
if (tile_list.size() == 1) return tile_list.front();
const TileIndex top_tile = current_region.begin();
const TileIndex bot_tile = TileAddXY(top_tile, WATER_REGION_EDGE_LENGTH - 1, WATER_REGION_EDGE_LENGTH - 1);
/* Get the side from which the current region is entered from. */
const WaterRegionPatchDesc &parent_water_region_patch = high_level_path[high_level_path.size() - 2];
const WaterRegion parent_region = GetUpdatedWaterRegion(parent_water_region_patch.x, parent_water_region_patch.y);
const DiagDirection side = DiagdirBetweenTiles(top_tile, parent_region.begin());
/* Depending on the side, determine which corner tile to use to extract their x or y coordinates. */
const bool is_at_top = side == DIAGDIR_NE || side == DIAGDIR_NW;
const TileIndex edge_tile = is_at_top ? top_tile : bot_tile;
const bool is_axis_x = DiagDirToAxis(side) == AXIS_X;
const int x_or_y_edge = is_axis_x ? TileX(edge_tile) : TileY(edge_tile);
/* With more than one tile passing the callback, calculate the tile that is closest to the edge from whence it came. */
TileIndex best_tile = INVALID_TILE;
int best_dist = WATER_REGION_EDGE_LENGTH;
for (const TileIndex &tile : tile_list) {
const int x_or_y_tile = is_axis_x ? TileX(tile) : TileY(tile);
const int dist_to_edge = std::abs(x_or_y_tile - x_or_y_edge);
assert(dist_to_edge < WATER_REGION_EDGE_LENGTH);
if (dist_to_edge >= best_dist) continue;
best_dist = dist_to_edge;
best_tile = tile;
}
return best_tile;
}

View File

@ -64,4 +64,8 @@ void AllocateWaterRegions();
void PrintWaterRegionDebugInfo(TileIndex tile);
using TestTileIndexCallBack = std::function<bool(const TileIndex)>;
bool TestTileInWaterRegionPatch(const WaterRegionPatchDesc &water_region_patch, TestTileIndexCallBack &callback);
TileIndex FindClosestEnteringTile(const std::span<WaterRegionPatchDesc> high_level_path, TestTileIndexCallBack &callback);
#endif /* WATER_REGIONS_H */

View File

@ -34,6 +34,17 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, bool &path_found, ShipP
*/
bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir);
/**
* Used when user sends ship to the nearest depot or if ship needs servicing using YAPF.
* @param v ship that needs to go to some depot
* @param max_penalty max distance (in pathfinder penalty) from the current ship position
* (used also as optimization - the pathfinder can stop path finding if max_penalty
* was reached and no depot was seen)
* @param may_reverse whether the ship is allowed to reverse
* @return the data about the depot
*/
FindDepotData YapfShipFindNearestDepot(const Ship *v, int max_penalty, bool may_reverse);
/**
* Finds the best path for given road vehicle using YAPF.
* @param v the RV that needs to find a path

View File

@ -36,6 +36,7 @@ protected:
TileIndex dest_tile;
TrackdirBits dest_trackdirs;
StationID dest_station;
bool any_ship_depot = false;
bool has_intermediate_dest = false;
TileIndex intermediate_dest_tile;
@ -55,6 +56,11 @@ public:
}
}
void SetAnyShipDepotDestination()
{
this->any_ship_depot = true;
}
void SetIntermediateDestination(const WaterRegionPatchDesc &water_region_patch)
{
this->has_intermediate_dest = true;
@ -69,10 +75,16 @@ protected:
return *static_cast<Tpf*>(this);
}
TestTileIndexCallBack detect_ship_depot = [&](const TileIndex tile)
{
return IsShipDepotTile(tile) && GetShipDepotPart(tile) == DEPOT_PART_NORTH && IsTileOwner(tile, Yapf().GetVehicle()->owner);
};
public:
/** Called by YAPF to detect if node ends in the desired destination. */
inline bool PfDetectDestination(Node &n)
{
if (this->any_ship_depot) return this->detect_ship_depot(n.key.tile);
return this->PfDetectDestinationTile(n.segment_last_tile, n.segment_last_td);
}
@ -89,6 +101,11 @@ public:
return tile == this->dest_tile && ((this->dest_trackdirs & TrackdirToTrackdirBits(trackdir)) != TRACKDIR_BIT_NONE);
}
inline TileIndex GetShipDepotDestination(const std::span<WaterRegionPatchDesc> high_level_path)
{
return FindClosestEnteringTile(high_level_path, this->detect_ship_depot);
}
/**
* Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::estimate.
@ -99,7 +116,7 @@ public:
static const int dg_dir_to_x_offs[] = { -1, 0, 1, 0 };
static const int dg_dir_to_y_offs[] = { 0, 1, 0, -1 };
if (this->PfDetectDestination(n)) {
if (this->any_ship_depot || this->PfDetectDestination(n)) {
n.estimate = n.cost;
return true;
}
@ -158,7 +175,7 @@ public:
}
/** Restricts the search by creating corridor or water regions through which the ship is allowed to travel. */
inline void RestrictSearch(const std::vector<WaterRegionPatchDesc> &path)
inline void RestrictSearch(const std::span<WaterRegionPatchDesc> &path)
{
this->water_region_corridor.clear();
for (const WaterRegionPatchDesc &path_entry : path) this->water_region_corridor.push_back(path_entry);
@ -211,16 +228,20 @@ public:
return result;
}
static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, TrackdirBits forward_dirs, TrackdirBits reverse_dirs,
static Trackdir ChooseShipTrack(const Ship *v, TileIndex &tile, TrackdirBits forward_dirs, TrackdirBits reverse_dirs, int max_penalty,
bool &path_found, ShipPathCache &path_cache, Trackdir &best_origin_dir)
{
const std::vector<WaterRegionPatchDesc> high_level_path = YapfShipFindWaterRegionPath(v, tile, NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1);
std::vector<WaterRegionPatchDesc> high_level_path = YapfShipFindWaterRegionPath(v, tile, NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1);
if (high_level_path.empty()) {
path_found = false;
/* Make the ship move around aimlessly. This prevents repeated pathfinder calls and clearly indicates that the ship is lost. */
return CreateRandomPath(v, path_cache, SHIP_LOST_PATH_LENGTH);
}
const bool find_closest_depot = tile == INVALID_TILE;
if (find_closest_depot) tile = v->tile;
const bool automatic_servicing = find_closest_depot && max_penalty != 0;
/* Try one time without restricting the search area, which generally results in better and more natural looking paths.
* However the pathfinder can hit the node limit in certain situations such as long aqueducts or maze-like terrain.
* If that happens we run the pathfinder again, but restricted only to the regions provided by the region pathfinder. */
@ -229,13 +250,28 @@ public:
/* Set origin and destination nodes */
pf.SetOrigin(v->tile, forward_dirs | reverse_dirs);
if (find_closest_depot) {
pf.SetAnyShipDepotDestination();
} else {
pf.SetDestination(v);
const bool is_intermediate_destination = static_cast<int>(high_level_path.size()) >= NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1;
if (is_intermediate_destination) pf.SetIntermediateDestination(high_level_path.back());
}
pf.SetMaxCost(max_penalty);
const std::span<WaterRegionPatchDesc> high_level_path_span(high_level_path.data(), std::min<size_t>(high_level_path.size(), NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1));
const bool is_intermediate_destination = static_cast<int>(high_level_path_span.size()) >= NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1;
if (is_intermediate_destination) {
if (automatic_servicing) {
/* Automatic servicing requires a valid path cost from start to end.
* However, when an intermediate destination is set, the resulting cost
* cannot be used to determine if it falls within the maximum allowed penalty. */
return INVALID_TRACKDIR;
}
pf.SetIntermediateDestination(high_level_path_span.back());
}
/* Restrict the search area to prevent the low level pathfinder from expanding too many nodes. This can happen
* when the terrain is very "maze-like" or when the high level path "teleports" via a very long aqueduct. */
if (attempt > 0) pf.RestrictSearch(high_level_path);
if (attempt > 0) pf.RestrictSearch(high_level_path_span);
/* Find best path. */
path_found = pf.FindPath(v);
@ -245,6 +281,12 @@ public:
/* Make the ship move around aimlessly. This prevents repeated pathfinder calls and clearly indicates that the ship is lost. */
if (!path_found) return CreateRandomPath(v, path_cache, SHIP_LOST_PATH_LENGTH);
/* Return early when only searching for the closest depot tile. */
if (find_closest_depot) {
tile = is_intermediate_destination ? pf.GetShipDepotDestination(high_level_path) : node->GetTile();
return INVALID_TRACKDIR;
}
/* Return only the path within the current water region if an intermediate destination was returned. If not, cache the entire path
* to the final destination tile. The low-level pathfinder might actually prefer a different docking tile in a nearby region. Without
* caching the full path the ship can get stuck in a loop. */
@ -254,7 +296,7 @@ public:
while (node->parent) {
const WaterRegionPatchDesc node_water_patch = GetWaterRegionPatchInfo(node->GetTile());
const bool node_water_patch_on_high_level_path = std::ranges::find(high_level_path, node_water_patch) != high_level_path.end();
const bool node_water_patch_on_high_level_path = std::ranges::find(high_level_path_span, node_water_patch) != high_level_path_span.end();
const bool add_full_path = !is_intermediate_destination && node_water_patch != end_water_patch;
/* The cached path must always lead to a region patch that's on the high level path.
@ -303,6 +345,7 @@ public:
{
bool path_found = false;
ShipPathCache dummy_cache;
TileIndex tile = v->tile;
Trackdir best_origin_dir = INVALID_TRACKDIR;
if (trackdir == nullptr) {
@ -310,17 +353,45 @@ public:
const Trackdir reverse_dir = ReverseTrackdir(v->GetVehicleTrackdir());
const TrackdirBits forward_dirs = TrackdirToTrackdirBits(v->GetVehicleTrackdir());
const TrackdirBits reverse_dirs = TrackdirToTrackdirBits(reverse_dir);
(void)ChooseShipTrack(v, v->tile, forward_dirs, reverse_dirs, path_found, dummy_cache, best_origin_dir);
(void)ChooseShipTrack(v, tile, forward_dirs, reverse_dirs, 0, path_found, dummy_cache, best_origin_dir);
return path_found && best_origin_dir == reverse_dir;
} else {
/* This gets called when a ship suddenly can't move forward, e.g. due to terraforming. */
const DiagDirection entry = ReverseDiagDir(VehicleExitDir(v->direction, v->state));
const TrackdirBits reverse_dirs = DiagdirReachesTrackdirs(entry) & TrackStatusToTrackdirBits(GetTileTrackStatus(v->tile, TRANSPORT_WATER, 0, entry));
(void)ChooseShipTrack(v, v->tile, TRACKDIR_BIT_NONE, reverse_dirs, path_found, dummy_cache, best_origin_dir);
(void)ChooseShipTrack(v, tile, TRACKDIR_BIT_NONE, reverse_dirs, 0, path_found, dummy_cache, best_origin_dir);
*trackdir = path_found && best_origin_dir != INVALID_TRACKDIR ? best_origin_dir : GetRandomTrackdir(reverse_dirs);
return true;
}
}
/**
* Find the best depot for a ship.
* @param v Ship
* @param max_penalty maximum pathfinder cost.
* @param may_reverse whether the ship is allowed to reverse.
* @return FindDepotData with the best depot tile, cost and whether to reverse.
*/
static inline FindDepotData FindNearestDepot(const Ship *v, int max_penalty, bool may_reverse)
{
FindDepotData depot;
bool path_found = false;
ShipPathCache dummy_cache;
TileIndex tile = INVALID_TILE;
Trackdir best_origin_dir = INVALID_TRACKDIR;
const bool search_both_ways = may_reverse && max_penalty == 0;
const Trackdir forward_dir = v->GetVehicleTrackdir();
const Trackdir reverse_dir = ReverseTrackdir(forward_dir);
const TrackdirBits forward_dirs = TrackdirToTrackdirBits(forward_dir);
const TrackdirBits reverse_dirs = search_both_ways ? TrackdirToTrackdirBits(reverse_dir) : TRACKDIR_BIT_NONE;
(void)ChooseShipTrack(v, tile, forward_dirs, reverse_dirs, max_penalty, path_found, dummy_cache, best_origin_dir);
if (path_found) {
assert(tile != INVALID_TILE);
depot.tile = tile;
}
return depot;
}
};
/** Cost Provider module of YAPF for ships. */
@ -333,6 +404,11 @@ public:
typedef typename Types::NodeList::Item Node; ///< this will be our node type.
typedef typename Node::Key Key; ///< key to hash tables.
protected:
int max_cost;
CYapfCostShipT() : max_cost(0) {}
/** to access inherited path finder */
Tpf &Yapf()
{
@ -340,6 +416,11 @@ public:
}
public:
inline void SetMaxCost(int cost)
{
this->max_cost = cost;
}
inline int CurveCost(Trackdir td1, Trackdir td2)
{
assert(IsValidTrackdir(td1));
@ -384,6 +465,10 @@ public:
uint8_t speed_frac = (GetEffectiveWaterClass(n.GetTile()) == WATER_CLASS_SEA) ? svi->ocean_speed_frac : svi->canal_speed_frac;
if (speed_frac > 0) c += YAPF_TILE_LENGTH * (1 + tf->tiles_skipped) * speed_frac / (256 - speed_frac);
/* Finish if we already exceeded the maximum path cost (i.e. when
* searching for the nearest depot). */
if (this->max_cost > 0 && (n.parent->cost + c) > this->max_cost) return false;
/* Apply it. */
n.cost = n.parent->cost + c;
return true;
@ -422,7 +507,7 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, bool &path_found, ShipP
{
Trackdir best_origin_dir = INVALID_TRACKDIR;
const TrackdirBits origin_dirs = TrackdirToTrackdirBits(v->GetVehicleTrackdir());
const Trackdir td_ret = CYapfShip::ChooseShipTrack(v, tile, origin_dirs, TRACKDIR_BIT_NONE, path_found, path_cache, best_origin_dir);
const Trackdir td_ret = CYapfShip::ChooseShipTrack(v, tile, origin_dirs, TRACKDIR_BIT_NONE, 0, path_found, path_cache, best_origin_dir);
return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
}
@ -430,3 +515,8 @@ bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir)
{
return CYapfShip::CheckShipReverse(v, trackdir);
}
FindDepotData YapfShipFindNearestDepot(const Ship *v, int max_penalty, bool may_reverse)
{
return CYapfShip::FindNearestDepot(v, max_penalty, may_reverse);
}

View File

@ -119,6 +119,7 @@ public:
protected:
Key dest;
bool any_ship_depot = false;
public:
void SetDestination(const WaterRegionPatchDesc &water_region_patch)
@ -126,18 +127,32 @@ public:
this->dest.Set(water_region_patch);
}
void SetAnyShipDepotDestination()
{
this->any_ship_depot = true;
}
protected:
TestTileIndexCallBack detect_ship_depot = [&](const TileIndex tile)
{
return IsShipDepotTile(tile) && GetShipDepotPart(tile) == DEPOT_PART_NORTH && IsTileOwner(tile, Yapf().GetVehicle()->owner);
};
Tpf &Yapf() { return *static_cast<Tpf*>(this); }
public:
inline bool PfDetectDestination(Node &n) const
inline bool PfDetectDestination(Node &n)
{
if (this->any_ship_depot) {
return TestTileInWaterRegionPatch(n.key.water_region_patch, this->detect_ship_depot);
}
return n.key == this->dest;
}
inline bool PfCalcEstimate(Node &n)
{
if (this->PfDetectDestination(n)) {
if (this->any_ship_depot || this->PfDetectDestination(n)) {
n.estimate = n.cost;
return true;
}
@ -218,6 +233,31 @@ public:
assert(!path.empty());
return path;
}
static std::vector<WaterRegionPatchDesc> FindShipDepotRegionPath(const Ship *v)
{
const WaterRegionPatchDesc start_water_region_patch = GetWaterRegionPatchInfo(v->tile);
/* We reserve 4 nodes (patches) per water region. The vast majority of water regions have 1 or 2 regions so this should be a pretty
* safe limit. We cap the limit at 65536 which is at a region size of 16x16 is equivalent to one node per region for a 4096x4096 map. */
Tpf pf(std::min(static_cast<int>(Map::Size() * NODES_PER_REGION) / WATER_REGION_NUMBER_OF_TILES, MAX_NUMBER_OF_NODES));
pf.AddOrigin(start_water_region_patch);
pf.SetAnyShipDepotDestination();
/* Find best path. */
if (!pf.FindPath(v)) return {}; // Path not found.
std::vector<WaterRegionPatchDesc> path;
Node *node = pf.GetBestNode();
while (node != nullptr) {
path.push_back(node->key.water_region_patch);
node = node->parent;
}
assert(!path.empty());
std::ranges::reverse(path);
return path;
}
};
/** Cost Provider of YAPF for water regions. */
@ -296,5 +336,8 @@ struct CYapfRegionWater : CYapfT<CYapfRegion_TypesT<CYapfRegionWater, CRegionNod
*/
std::vector<WaterRegionPatchDesc> YapfShipFindWaterRegionPath(const Ship *v, TileIndex start_tile, int max_returned_path_length)
{
const bool find_closest_depot = start_tile == INVALID_TILE;
if (find_closest_depot) return CYapfRegionWater::FindShipDepotRegionPath(v);
return CYapfRegionWater::FindWaterRegionPath(v, start_tile, max_returned_path_length);
}

View File

@ -16,5 +16,6 @@
struct Ship;
std::vector<WaterRegionPatchDesc> YapfShipFindWaterRegionPath(const Ship *v, TileIndex start_tile, int max_returned_path_length);
std::vector<WaterRegionPatchDesc> YapfFindShipDepotRegionPath(const Ship *v);
#endif /* YAPF_SHIP_REGIONS_H */

View File

@ -384,7 +384,7 @@ void PickerWindow::OnClick(Point pt, WidgetID widget, int)
this->callbacks.SetSelectedClass(*it);
this->InvalidateData({PickerInvalidation::Type, PickerInvalidation::Position, PickerInvalidation::Validate});
}
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
CloseWindowById(WC_SELECT_STATION, 0);
break;
}
@ -434,7 +434,7 @@ void PickerWindow::OnClick(Point pt, WidgetID widget, int)
this->callbacks.SetSelectedType(item.index);
this->InvalidateData(PickerInvalidation::Position);
}
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
CloseWindowById(WC_SELECT_STATION, 0);
break;
}

View File

@ -357,7 +357,7 @@ static void BuildRailClick_Remove(Window *w)
{
if (w->IsWidgetDisabled(WID_RAT_REMOVE)) return;
ToggleRailButton_Remove(w);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
/* handle station builder */
if (w->IsWidgetLowered(WID_RAT_BUILD_STATION)) {
@ -1239,7 +1239,7 @@ public:
this->RaiseWidget(WID_BRAS_PLATFORM_DIR_X + _station_gui.axis);
_station_gui.axis = (Axis)(widget - WID_BRAS_PLATFORM_DIR_X);
this->LowerWidget(WID_BRAS_PLATFORM_DIR_X + _station_gui.axis);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->SetDirty();
CloseWindowById(WC_SELECT_STATION, 0);
break;
@ -1271,7 +1271,7 @@ public:
this->LowerWidget(_settings_client.gui.station_numtracks + WID_BRAS_PLATFORM_NUM_BEGIN);
this->LowerWidget(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->SetDirty();
CloseWindowById(WC_SELECT_STATION, 0);
break;
@ -1304,7 +1304,7 @@ public:
this->LowerWidget(_settings_client.gui.station_numtracks + WID_BRAS_PLATFORM_NUM_BEGIN);
this->LowerWidget(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->SetDirty();
CloseWindowById(WC_SELECT_STATION, 0);
break;
@ -1338,7 +1338,7 @@ public:
this->SetWidgetLoweredState(_settings_client.gui.station_numtracks + WID_BRAS_PLATFORM_NUM_BEGIN, !_settings_client.gui.station_dragdrop);
this->SetWidgetLoweredState(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN, !_settings_client.gui.station_dragdrop);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->SetDirty();
CloseWindowById(WC_SELECT_STATION, 0);
break;
@ -1350,7 +1350,7 @@ public:
this->SetWidgetLoweredState(WID_BRAS_HIGHLIGHT_OFF, !_settings_client.gui.station_show_coverage);
this->SetWidgetLoweredState(WID_BRAS_HIGHLIGHT_ON, _settings_client.gui.station_show_coverage);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->SetDirty();
SetViewportCatchmentStation(nullptr, true);
break;
@ -1743,7 +1743,7 @@ struct BuildRailDepotWindow : public PickerWindowBase {
this->RaiseWidget(WID_BRAD_DEPOT_NE + _build_depot_direction);
_build_depot_direction = (DiagDirection)(widget - WID_BRAD_DEPOT_NE);
this->LowerWidget(WID_BRAD_DEPOT_NE + _build_depot_direction);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->SetDirty();
break;
}

View File

@ -582,7 +582,7 @@ struct BuildRoadToolbarWindow : Window {
CloseWindowById(WC_SELECT_STATION, 0);
ToggleRoadButton_Remove(this);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
break;
case WID_ROT_CONVERT_ROAD:
@ -1145,7 +1145,7 @@ struct BuildRoadDepotWindow : public PickerWindowBase {
this->RaiseWidget(WID_BROD_DEPOT_NE + _road_depot_orientation);
_road_depot_orientation = (DiagDirection)(widget - WID_BROD_DEPOT_NE);
this->LowerWidget(WID_BROD_DEPOT_NE + _road_depot_orientation);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->SetDirty();
break;
@ -1477,7 +1477,7 @@ public:
this->RaiseWidget(WID_BROS_STATION_NE + _roadstop_gui.orientation);
_roadstop_gui.orientation = (DiagDirection)(widget - WID_BROS_STATION_NE);
this->LowerWidget(WID_BROS_STATION_NE + _roadstop_gui.orientation);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->SetDirty();
CloseWindowById(WC_SELECT_STATION, 0);
break;
@ -1487,7 +1487,7 @@ public:
this->RaiseWidget(_settings_client.gui.station_show_coverage + WID_BROS_LT_OFF);
_settings_client.gui.station_show_coverage = (widget != WID_BROS_LT_OFF);
this->LowerWidget(_settings_client.gui.station_show_coverage + WID_BROS_LT_OFF);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->SetDirty();
SetViewportCatchmentStation(nullptr, true);
break;

View File

@ -132,7 +132,7 @@ struct RoadVehicle final : public GroundVehicle<RoadVehicle, VEH_ROAD> {
uint Crash(bool flooded = false) override;
Trackdir GetVehicleTrackdir() const override;
TileIndex GetOrderStationLocation(StationID station) override;
ClosestDepot FindClosestDepot() override;
ClosestDepot FindClosestDepot(bool may_reverse = false) override;
bool IsBus() const;

View File

@ -346,7 +346,7 @@ static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance
return YapfRoadVehicleFindNearestDepot(v, max_distance);
}
ClosestDepot RoadVehicle::FindClosestDepot()
ClosestDepot RoadVehicle::FindClosestDepot([[maybe_unused]] bool may_reverse)
{
FindDepotData rfdd = FindClosestRoadDepot(this, 0);
if (rfdd.best_length == UINT_MAX) return ClosestDepot();

View File

@ -57,7 +57,7 @@ struct Ship final : public SpecializedVehicle<Ship, VEH_SHIP> {
void OnNewEconomyDay() override;
Trackdir GetVehicleTrackdir() const override;
TileIndex GetOrderStationLocation(StationID station) override;
ClosestDepot FindClosestDepot() override;
ClosestDepot FindClosestDepot(bool may_reverse = false) override;
void UpdateCache();
void SetDestTile(TileIndex tile) override;
};

View File

@ -17,7 +17,6 @@
#include "station_base.h"
#include "newgrf_engine.h"
#include "pathfinder/yapf/yapf.h"
#include "pathfinder/yapf/yapf_ship_regions.h"
#include "newgrf_sound.h"
#include "spritecache.h"
#include "strings_func.h"
@ -39,13 +38,8 @@
#include "table/strings.h"
#include <unordered_set>
#include "safeguards.h"
/** Max distance in tiles (as the crow flies) to search for depots when user clicks "go to depot". */
constexpr int MAX_SHIP_DEPOT_SEARCH_DISTANCE = 80;
/**
* Determine the effective #WaterClass for a ship travelling on a tile.
* @param tile Tile of interest
@ -148,57 +142,15 @@ void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpri
result->Set(_ship_sprites[spritenum] + direction);
}
static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance, bool may_reverse = false)
{
const int max_region_distance = (max_distance / WATER_REGION_EDGE_LENGTH) + 1;
const TileIndex tile = v->tile;
if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) return Depot::GetByTile(tile);
static std::unordered_set<int> visited_patch_hashes;
static std::deque<WaterRegionPatchDesc> patches_to_search;
visited_patch_hashes.clear();
patches_to_search.clear();
FindDepotData sfdd = YapfShipFindNearestDepot(Ship::From(v), max_distance, may_reverse);
/* Step 1: find a set of reachable Water Region Patches using BFS. */
const WaterRegionPatchDesc start_patch = GetWaterRegionPatchInfo(v->tile);
patches_to_search.push_back(start_patch);
visited_patch_hashes.insert(CalculateWaterRegionPatchHash(start_patch));
while (!patches_to_search.empty()) {
/* Remove first patch from the queue and make it the current patch. */
const WaterRegionPatchDesc current_node = patches_to_search.front();
patches_to_search.pop_front();
/* Add neighbours of the current patch to the search queue. */
VisitWaterRegionPatchCallback visit_func = [&](const WaterRegionPatchDesc &water_region_patch) {
/* Note that we check the max distance per axis, not the total distance. */
if (std::abs(water_region_patch.x - start_patch.x) > max_region_distance ||
std::abs(water_region_patch.y - start_patch.y) > max_region_distance) return;
const int hash = CalculateWaterRegionPatchHash(water_region_patch);
if (visited_patch_hashes.count(hash) == 0) {
visited_patch_hashes.insert(hash);
patches_to_search.push_back(water_region_patch);
}
};
VisitWaterRegionPatchNeighbours(current_node, visit_func);
}
/* Step 2: Find the closest depot within the reachable Water Region Patches. */
const Depot *best_depot = nullptr;
uint best_dist_sq = std::numeric_limits<uint>::max();
for (const Depot *depot : Depot::Iterate()) {
const TileIndex tile = depot->xy;
if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) {
const uint dist_sq = DistanceSquare(tile, v->tile);
if (dist_sq < best_dist_sq && dist_sq <= max_distance * max_distance &&
visited_patch_hashes.count(CalculateWaterRegionPatchHash(GetWaterRegionPatchInfo(tile))) > 0) {
best_dist_sq = dist_sq;
best_depot = depot;
}
}
}
return best_depot;
if (sfdd.tile == INVALID_TILE) return nullptr;
return Depot::GetByTile(sfdd.tile);
}
static void CheckIfShipNeedsService(Vehicle *v)
@ -209,7 +161,7 @@ static void CheckIfShipNeedsService(Vehicle *v)
return;
}
uint max_distance = _settings_game.pf.yapf.maximum_go_to_depot_penalty / YAPF_TILE_LENGTH;
uint max_distance = _settings_game.pf.yapf.maximum_go_to_depot_penalty;
const Depot *depot = FindClosestShipDepot(v, max_distance);
@ -948,9 +900,9 @@ CommandCost CmdBuildShip(DoCommandFlags flags, TileIndex tile, const Engine *e,
return CommandCost();
}
ClosestDepot Ship::FindClosestDepot()
ClosestDepot Ship::FindClosestDepot(bool may_reverse)
{
const Depot *depot = FindClosestShipDepot(this, MAX_SHIP_DEPOT_SEARCH_DISTANCE);
const Depot *depot = FindClosestShipDepot(this, 0, may_reverse);
if (depot == nullptr) return ClosestDepot();
return ClosestDepot(depot->xy, depot->index);

View File

@ -1717,7 +1717,7 @@ public:
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
Point zoom_pt = { (int)wid->current_x / 2, (int)wid->current_y / 2};
this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &zoom_pt);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
break;
}
@ -1729,13 +1729,13 @@ public:
case WID_SM_VEGETATION: // Show vegetation
case WID_SM_OWNERS: // Show land owners
this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR));
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
break;
case WID_SM_CENTERMAP: // Center the smallmap again
this->SmallMapCenterOnCurrentPos();
this->HandleButtonClick(WID_SM_CENTERMAP);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
break;
case WID_SM_TOGGLETOWNNAME: // Toggle town names
@ -1743,7 +1743,7 @@ public:
this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
this->SetDirty();
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
break;
case WID_SM_SHOW_IND_NAMES: // Toggle industry names
@ -1751,7 +1751,7 @@ public:
this->SetWidgetLoweredState(WID_SM_SHOW_IND_NAMES, this->show_ind_names);
this->SetDirty();
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
break;
case WID_SM_LEGEND: // Legend

View File

@ -247,6 +247,22 @@ void SndPlayFx(SoundID sound)
StartSound(sound, 0.5, UINT8_MAX);
}
/**
* Play a beep sound for a click event if enabled in settings.
*/
void SndClickBeep()
{
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
}
/**
* Play a beep sound for a confirm event if enabled in settings.
*/
void SndConfirmBeep()
{
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
}
/** Names corresponding to the sound set's files */
static const std::string_view _sound_file_names[] = { "samples" };

View File

@ -21,4 +21,7 @@ void SndPlayVehicleFx(SoundID sound, const Vehicle *v);
void SndPlayFx(SoundID sound);
void SndCopyToPool();
void SndClickBeep();
void SndConfirmBeep();
#endif /* SOUND_FUNC_H */

View File

@ -47,7 +47,7 @@ static const PalSpriteID _aqueduct_sprite_table_heads[] = {
{SPR_AQUEDUCT_RAMP_SW, PAL_NONE}, {SPR_AQUEDUCT_RAMP_SE, PAL_NONE}, {SPR_AQUEDUCT_RAMP_NE, PAL_NONE}, {SPR_AQUEDUCT_RAMP_NW, PAL_NONE},
};
static const PalSpriteID _bridge_sprite_table_4_0[] = {
static const PalSpriteID _bridge_sprite_table_suspension_oxide_north[] = {
{ 0x9A9, PAL_NONE }, { 0x99F, PAL_NONE }, { 0x9B1, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9A5, PAL_NONE }, { 0x997, PAL_NONE }, { 0x9AD, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x99D, PAL_NONE }, { 0x99F, PAL_NONE }, { 0x9B1, PAL_NONE }, { 0x0, PAL_NONE },
@ -58,7 +58,7 @@ static const PalSpriteID _bridge_sprite_table_4_0[] = {
{ 0x1116, PAL_NONE }, { 0x997, PAL_NONE }, { 0x9AD, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_4_1[] = {
static const PalSpriteID _bridge_sprite_table_suspension_oxide_south[] = {
{ 0x9AA, PAL_NONE }, { 0x9A0, PAL_NONE }, { 0x9B2, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9A6, PAL_NONE }, { 0x998, PAL_NONE }, { 0x9AE, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x99E, PAL_NONE }, { 0x9A0, PAL_NONE }, { 0x9B2, PAL_NONE }, { 0x0, PAL_NONE },
@ -69,7 +69,7 @@ static const PalSpriteID _bridge_sprite_table_4_1[] = {
{ 0x1117, PAL_NONE }, { 0x998, PAL_NONE }, { 0x9AE, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_4_2[] = {
static const PalSpriteID _bridge_sprite_table_suspension_oxide_inner_north[] = {
{ 0x9AC, PAL_NONE }, { 0x9A4, PAL_NONE }, { 0x9B4, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9A8, PAL_NONE }, { 0x99C, PAL_NONE }, { 0x9B0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9A2, PAL_NONE }, { 0x9A4, PAL_NONE }, { 0x9B4, PAL_NONE }, { 0x0, PAL_NONE },
@ -80,7 +80,7 @@ static const PalSpriteID _bridge_sprite_table_4_2[] = {
{ 0x1119, PAL_NONE }, { 0x99C, PAL_NONE }, { 0x9B0, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_4_3[] = {
static const PalSpriteID _bridge_sprite_table_suspension_oxide_inner_south[] = {
{ 0x9AB, PAL_NONE }, { 0x9A3, PAL_NONE }, { 0x9B3, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9A7, PAL_NONE }, { 0x99B, PAL_NONE }, { 0x9AF, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9A1, PAL_NONE }, { 0x9A3, PAL_NONE }, { 0x9B3, PAL_NONE }, { 0x0, PAL_NONE },
@ -91,7 +91,7 @@ static const PalSpriteID _bridge_sprite_table_4_3[] = {
{ 0x1118, PAL_NONE }, { 0x99B, PAL_NONE }, { 0x9AF, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_4_4[] = {
static const PalSpriteID _bridge_sprite_table_suspension_oxide_middle_odd[] = {
{ 0x9B6, PAL_NONE }, { 0x9BA, PAL_NONE }, { 0x9BC, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9B5, PAL_NONE }, { 0x9B9, PAL_NONE }, { 0x9BB, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9B8, PAL_NONE }, { 0x9BA, PAL_NONE }, { 0x9BC, PAL_NONE }, { 0x0, PAL_NONE },
@ -102,7 +102,7 @@ static const PalSpriteID _bridge_sprite_table_4_4[] = {
{ 0x111E, PAL_NONE }, { 0x9B9, PAL_NONE }, { 0x9BB, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_4_5[] = {
static const PalSpriteID _bridge_sprite_table_suspension_middle_even[] = {
{ 0x9BD, PAL_NONE }, { 0x9C1, PAL_NONE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9BE, PAL_NONE }, { 0x9C2, PAL_NONE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9BF, PAL_NONE }, { 0x9C1, PAL_NONE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
@ -113,7 +113,7 @@ static const PalSpriteID _bridge_sprite_table_4_5[] = {
{ 0x1121, PAL_NONE }, { 0x9C2, PAL_NONE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_4_6[] = {
static const PalSpriteID _bridge_sprite_table_generic_oxide_heads[] = {
{ 0x986, PAL_NONE }, { 0x988, PAL_NONE }, { 0x985, PAL_NONE }, { 0x987, PAL_NONE },
{ 0x98A, PAL_NONE }, { 0x98C, PAL_NONE }, { 0x989, PAL_NONE }, { 0x98B, PAL_NONE },
{ 0x98E, PAL_NONE }, { 0x990, PAL_NONE }, { 0x98D, PAL_NONE }, { 0x98F, PAL_NONE },
@ -124,7 +124,7 @@ static const PalSpriteID _bridge_sprite_table_4_6[] = {
{ 0x1113, PAL_NONE }, { 0x1115, PAL_NONE }, { 0x1112, PAL_NONE }, { 0x1114, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_5_0[] = {
static const PalSpriteID _bridge_sprite_table_suspension_yellow_north[] = {
{ 0x9A9, PALETTE_TO_STRUCT_YELLOW }, { 0x99F, PALETTE_TO_STRUCT_YELLOW }, { 0x9B1, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0x9A5, PALETTE_TO_STRUCT_YELLOW }, { 0x997, PALETTE_TO_STRUCT_YELLOW }, { 0x9AD, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0x99D, PALETTE_TO_STRUCT_YELLOW }, { 0x99F, PALETTE_TO_STRUCT_YELLOW }, { 0x9B1, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
@ -135,7 +135,7 @@ static const PalSpriteID _bridge_sprite_table_5_0[] = {
{ 0x1116, PALETTE_TO_STRUCT_YELLOW }, { 0x997, PALETTE_TO_STRUCT_YELLOW }, { 0x9AD, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_5_1[] = {
static const PalSpriteID _bridge_sprite_table_suspension_yellow_south[] = {
{ 0x9AA, PALETTE_TO_STRUCT_YELLOW }, { 0x9A0, PALETTE_TO_STRUCT_YELLOW }, { 0x9B2, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0x9A6, PALETTE_TO_STRUCT_YELLOW }, { 0x998, PALETTE_TO_STRUCT_YELLOW }, { 0x9AE, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0x99E, PALETTE_TO_STRUCT_YELLOW }, { 0x9A0, PALETTE_TO_STRUCT_YELLOW }, { 0x9B2, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
@ -146,7 +146,7 @@ static const PalSpriteID _bridge_sprite_table_5_1[] = {
{ 0x1117, PALETTE_TO_STRUCT_YELLOW }, { 0x998, PALETTE_TO_STRUCT_YELLOW }, { 0x9AE, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_5_2[] = {
static const PalSpriteID _bridge_sprite_table_suspension_yellow_inner_north[] = {
{ 0x9AC, PALETTE_TO_STRUCT_YELLOW }, { 0x9A4, PALETTE_TO_STRUCT_YELLOW }, { 0x9B4, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0x9A8, PALETTE_TO_STRUCT_YELLOW }, { 0x99C, PALETTE_TO_STRUCT_YELLOW }, { 0x9B0, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0x9A2, PALETTE_TO_STRUCT_YELLOW }, { 0x9A4, PALETTE_TO_STRUCT_YELLOW }, { 0x9B4, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
@ -157,7 +157,7 @@ static const PalSpriteID _bridge_sprite_table_5_2[] = {
{ 0x1119, PALETTE_TO_STRUCT_YELLOW }, { 0x99C, PALETTE_TO_STRUCT_YELLOW }, { 0x9B0, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_5_3[] = {
static const PalSpriteID _bridge_sprite_table_suspension_yellow_inner_south[] = {
{ 0x9AB, PALETTE_TO_STRUCT_YELLOW }, { 0x9A3, PALETTE_TO_STRUCT_YELLOW }, { 0x9B3, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0x9A7, PALETTE_TO_STRUCT_YELLOW }, { 0x99B, PALETTE_TO_STRUCT_YELLOW }, { 0x9AF, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0x9A1, PALETTE_TO_STRUCT_YELLOW }, { 0x9A3, PALETTE_TO_STRUCT_YELLOW }, { 0x9B3, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
@ -168,7 +168,7 @@ static const PalSpriteID _bridge_sprite_table_5_3[] = {
{ 0x1118, PALETTE_TO_STRUCT_YELLOW }, { 0x99B, PALETTE_TO_STRUCT_YELLOW }, { 0x9AF, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_5_4[] = {
static const PalSpriteID _bridge_sprite_table_suspension_yellow_middle_odd[] = {
{ 0x9B6, PALETTE_TO_STRUCT_YELLOW }, { 0x9BA, PALETTE_TO_STRUCT_YELLOW }, { 0x9BC, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0x9B5, PALETTE_TO_STRUCT_YELLOW }, { 0x9B9, PALETTE_TO_STRUCT_YELLOW }, { 0x9BB, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0x9B8, PALETTE_TO_STRUCT_YELLOW }, { 0x9BA, PALETTE_TO_STRUCT_YELLOW }, { 0x9BC, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
@ -179,7 +179,7 @@ static const PalSpriteID _bridge_sprite_table_5_4[] = {
{ 0x111E, PALETTE_TO_STRUCT_YELLOW }, { 0x9B9, PALETTE_TO_STRUCT_YELLOW }, { 0x9BB, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_5_5[] = {
static const PalSpriteID _bridge_sprite_table_suspension_yellow_middle_even[] = {
{ 0x9BD, PALETTE_TO_STRUCT_YELLOW }, { 0x9C1, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9BE, PALETTE_TO_STRUCT_YELLOW }, { 0x9C2, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9BF, PALETTE_TO_STRUCT_YELLOW }, { 0x9C1, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
@ -190,7 +190,7 @@ static const PalSpriteID _bridge_sprite_table_5_5[] = {
{ 0x1121, PALETTE_TO_STRUCT_YELLOW }, { 0x9C2, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_5_6[] = {
static const PalSpriteID _bridge_sprite_table_generic_yellow_heads[] = {
{ 0x986, PAL_NONE }, { 0x988, PAL_NONE }, { 0x985, PAL_NONE }, { 0x987, PAL_NONE },
{ 0x98A, PAL_NONE }, { 0x98C, PAL_NONE }, { 0x989, PAL_NONE }, { 0x98B, PAL_NONE },
{ 0x98E, PALETTE_TO_STRUCT_YELLOW }, { 0x990, PALETTE_TO_STRUCT_YELLOW }, { 0x98D, PALETTE_TO_STRUCT_YELLOW }, { 0x98F, PALETTE_TO_STRUCT_YELLOW },
@ -201,7 +201,7 @@ static const PalSpriteID _bridge_sprite_table_5_6[] = {
{ 0x1113, PALETTE_TO_STRUCT_YELLOW }, { 0x1115, PALETTE_TO_STRUCT_YELLOW }, { 0x1112, PALETTE_TO_STRUCT_YELLOW }, { 0x1114, PALETTE_TO_STRUCT_YELLOW },
};
static const PalSpriteID _bridge_sprite_table_6_0[] = {
static const PalSpriteID _bridge_sprite_table_cantilever_oxide_north[] = {
{ 0x9CD, PAL_NONE }, { 0x9D9, PAL_NONE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9CE, PAL_NONE }, { 0x9DA, PAL_NONE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9D3, PAL_NONE }, { 0x9D9, PAL_NONE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
@ -212,7 +212,7 @@ static const PalSpriteID _bridge_sprite_table_6_0[] = {
{ 0x1125, PAL_NONE }, { 0x9DA, PAL_NONE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_6_1[] = {
static const PalSpriteID _bridge_sprite_table_cantilever_oxide_south[] = {
{ 0x9CB, PAL_NONE }, { 0x9D7, PAL_NONE }, { 0x9DD, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9D0, PAL_NONE }, { 0x9DC, PAL_NONE }, { 0x9E0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9D1, PAL_NONE }, { 0x9D7, PAL_NONE }, { 0x9DD, PAL_NONE }, { 0x0, PAL_NONE },
@ -223,7 +223,7 @@ static const PalSpriteID _bridge_sprite_table_6_1[] = {
{ 0x1127, PAL_NONE }, { 0x9DC, PAL_NONE }, { 0x9E0, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_6_2[] = {
static const PalSpriteID _bridge_sprite_table_cantilever_oxide_middle[] = {
{ 0x9CC, PAL_NONE }, { 0x9D8, PAL_NONE }, { 0x9DE, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9CF, PAL_NONE }, { 0x9DB, PAL_NONE }, { 0x9DF, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9D2, PAL_NONE }, { 0x9D8, PAL_NONE }, { 0x9DE, PAL_NONE }, { 0x0, PAL_NONE },
@ -234,7 +234,7 @@ static const PalSpriteID _bridge_sprite_table_6_2[] = {
{ 0x1126, PAL_NONE }, { 0x9DB, PAL_NONE }, { 0x9DF, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_6_3[] = {
static const PalSpriteID _bridge_sprite_table_cantilever_oxide_heads[] = {
{ 0x986, PAL_NONE }, { 0x988, PAL_NONE }, { 0x985, PAL_NONE }, { 0x987, PAL_NONE },
{ 0x98A, PAL_NONE }, { 0x98C, PAL_NONE }, { 0x989, PAL_NONE }, { 0x98B, PAL_NONE },
{ 0x98E, PAL_NONE }, { 0x990, PAL_NONE }, { 0x98D, PAL_NONE }, { 0x98F, PAL_NONE },
@ -245,7 +245,7 @@ static const PalSpriteID _bridge_sprite_table_6_3[] = {
{ 0x1113, PAL_NONE }, { 0x1115, PAL_NONE }, { 0x1112, PAL_NONE }, { 0x1114, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_7_0[] = {
static const PalSpriteID _bridge_sprite_table_cantilever_brown_north[] = {
{ 0x9CD, PALETTE_TO_STRUCT_BROWN }, { 0x9D9, PALETTE_TO_STRUCT_BROWN }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9CE, PALETTE_TO_STRUCT_BROWN }, { 0x9DA, PALETTE_TO_STRUCT_BROWN }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9D3, PALETTE_TO_STRUCT_BROWN }, { 0x9D9, PALETTE_TO_STRUCT_BROWN }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
@ -256,7 +256,7 @@ static const PalSpriteID _bridge_sprite_table_7_0[] = {
{ 0x1125, PALETTE_TO_STRUCT_BROWN }, { 0x9DA, PALETTE_TO_STRUCT_BROWN }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_7_1[] = {
static const PalSpriteID _bridge_sprite_table_cantilever_brown_south[] = {
{ 0x9CB, PALETTE_TO_STRUCT_BROWN }, { 0x9D7, PALETTE_TO_STRUCT_BROWN }, { 0x9DD, PALETTE_TO_STRUCT_BROWN }, { 0x0, PAL_NONE },
{ 0x9D0, PALETTE_TO_STRUCT_BROWN }, { 0x9DC, PALETTE_TO_STRUCT_BROWN }, { 0x9E0, PALETTE_TO_STRUCT_BROWN }, { 0x0, PAL_NONE },
{ 0x9D1, PALETTE_TO_STRUCT_BROWN }, { 0x9D7, PALETTE_TO_STRUCT_BROWN }, { 0x9DD, PALETTE_TO_STRUCT_BROWN }, { 0x0, PAL_NONE },
@ -267,7 +267,7 @@ static const PalSpriteID _bridge_sprite_table_7_1[] = {
{ 0x1127, PALETTE_TO_STRUCT_BROWN }, { 0x9DC, PALETTE_TO_STRUCT_BROWN }, { 0x9E0, PALETTE_TO_STRUCT_BROWN }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_7_2[] = {
static const PalSpriteID _bridge_sprite_table_cantilever_brown_middle[] = {
{ 0x9CC, PALETTE_TO_STRUCT_BROWN }, { 0x9D8, PALETTE_TO_STRUCT_BROWN }, { 0x9DE, PALETTE_TO_STRUCT_BROWN }, { 0x0, PAL_NONE },
{ 0x9CF, PALETTE_TO_STRUCT_BROWN }, { 0x9DB, PALETTE_TO_STRUCT_BROWN }, { 0x9DF, PALETTE_TO_STRUCT_BROWN }, { 0x0, PAL_NONE },
{ 0x9D2, PALETTE_TO_STRUCT_BROWN }, { 0x9D8, PALETTE_TO_STRUCT_BROWN }, { 0x9DE, PALETTE_TO_STRUCT_BROWN }, { 0x0, PAL_NONE },
@ -278,7 +278,7 @@ static const PalSpriteID _bridge_sprite_table_7_2[] = {
{ 0x1126, PALETTE_TO_STRUCT_BROWN }, { 0x9DB, PALETTE_TO_STRUCT_BROWN }, { 0x9DF, PALETTE_TO_STRUCT_BROWN }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_7_3[] = {
static const PalSpriteID _bridge_sprite_table_cantilever_brown_heads[] = {
{ 0x986, PAL_NONE }, { 0x988, PAL_NONE }, { 0x985, PAL_NONE }, { 0x987, PAL_NONE },
{ 0x98A, PAL_NONE }, { 0x98C, PAL_NONE }, { 0x989, PAL_NONE }, { 0x98B, PAL_NONE },
{ 0x98E, PALETTE_TO_STRUCT_BROWN }, { 0x990, PALETTE_TO_STRUCT_BROWN }, { 0x98D, PALETTE_TO_STRUCT_BROWN }, { 0x98F, PALETTE_TO_STRUCT_BROWN },
@ -289,7 +289,7 @@ static const PalSpriteID _bridge_sprite_table_7_3[] = {
{ 0x1113, PALETTE_TO_STRUCT_BROWN }, { 0x1115, PALETTE_TO_STRUCT_BROWN }, { 0x1112, PALETTE_TO_STRUCT_BROWN }, { 0x1114, PALETTE_TO_STRUCT_BROWN },
};
static const PalSpriteID _bridge_sprite_table_8_0[] = {
static const PalSpriteID _bridge_sprite_table_cantilever_red_north[] = {
{ 0x9CD, PALETTE_TO_STRUCT_RED }, { 0x9D9, PALETTE_TO_STRUCT_RED }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9CE, PALETTE_TO_STRUCT_RED }, { 0x9DA, PALETTE_TO_STRUCT_RED }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9D3, PALETTE_TO_STRUCT_RED }, { 0x9D9, PALETTE_TO_STRUCT_RED }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
@ -300,7 +300,7 @@ static const PalSpriteID _bridge_sprite_table_8_0[] = {
{ 0x1125, PALETTE_TO_STRUCT_RED }, { 0x9DA, PALETTE_TO_STRUCT_RED }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_8_1[] = {
static const PalSpriteID _bridge_sprite_table_cantilever_red_south[] = {
{ 0x9CB, PALETTE_TO_STRUCT_RED }, { 0x9D7, PALETTE_TO_STRUCT_RED }, { 0x9DD, PALETTE_TO_STRUCT_RED }, { 0x0, PAL_NONE },
{ 0x9D0, PALETTE_TO_STRUCT_RED }, { 0x9DC, PALETTE_TO_STRUCT_RED }, { 0x9E0, PALETTE_TO_STRUCT_RED }, { 0x0, PAL_NONE },
{ 0x9D1, PALETTE_TO_STRUCT_RED }, { 0x9D7, PALETTE_TO_STRUCT_RED }, { 0x9DD, PALETTE_TO_STRUCT_RED }, { 0x0, PAL_NONE },
@ -311,7 +311,7 @@ static const PalSpriteID _bridge_sprite_table_8_1[] = {
{ 0x1127, PALETTE_TO_STRUCT_RED }, { 0x9DC, PALETTE_TO_STRUCT_RED }, { 0x9E0, PALETTE_TO_STRUCT_RED }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_8_2[] = {
static const PalSpriteID _bridge_sprite_table_cantilever_red_middle[] = {
{ 0x9CC, PALETTE_TO_STRUCT_RED }, { 0x9D8, PALETTE_TO_STRUCT_RED }, { 0x9DE, PALETTE_TO_STRUCT_RED }, { 0x0, PAL_NONE },
{ 0x9CF, PALETTE_TO_STRUCT_RED }, { 0x9DB, PALETTE_TO_STRUCT_RED }, { 0x9DF, PALETTE_TO_STRUCT_RED }, { 0x0, PAL_NONE },
{ 0x9D2, PALETTE_TO_STRUCT_RED }, { 0x9D8, PALETTE_TO_STRUCT_RED }, { 0x9DE, PALETTE_TO_STRUCT_RED }, { 0x0, PAL_NONE },
@ -322,7 +322,7 @@ static const PalSpriteID _bridge_sprite_table_8_2[] = {
{ 0x1126, PALETTE_TO_STRUCT_RED }, { 0x9DB, PALETTE_TO_STRUCT_RED }, { 0x9DF, PALETTE_TO_STRUCT_RED }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_8_3[] = {
static const PalSpriteID _bridge_sprite_table_cantilever_red_heads[] = {
{ 0x986, PAL_NONE }, { 0x988, PAL_NONE }, { 0x985, PAL_NONE }, { 0x987, PAL_NONE },
{ 0x98A, PAL_NONE }, { 0x98C, PAL_NONE }, { 0x989, PAL_NONE }, { 0x98B, PAL_NONE },
{ 0x98E, PALETTE_TO_STRUCT_RED }, { 0x990, PALETTE_TO_STRUCT_RED }, { 0x98D, PALETTE_TO_STRUCT_RED }, { 0x98F, PALETTE_TO_STRUCT_RED },
@ -399,7 +399,7 @@ static const PalSpriteID _bridge_sprite_table_archgirder_heads[] = {
MW( SPR_BTGEN_MGLV_RAMP_X_DOWN ), MW( SPR_BTGEN_MGLV_RAMP_Y_DOWN ), MW( SPR_BTGEN_MGLV_RAMP_X_UP ), MW( SPR_BTGEN_MGLV_RAMP_Y_UP ),
};
static const PalSpriteID _bridge_sprite_table_concrete_suspended_A[] = {
static const PalSpriteID _bridge_sprite_table_suspension_concrete_north[] = {
MC( SPR_BTSUS_RAIL_X_REAR_TILE_A ), MC( SPR_BTSUS_X_FRONT_TILE_A ), MC( SPR_BTSUS_X_PILLAR_TILE_A ), MN( 0x0 ),
MC( SPR_BTSUS_RAIL_Y_REAR_TILE_A ), MC( SPR_BTSUS_Y_FRONT_TILE_A ), MC( SPR_BTSUS_Y_PILLAR_TILE_A ), MN( 0x0 ),
MC( SPR_BTSUS_ROAD_X_REAR_TILE_A ), MC( SPR_BTSUS_X_FRONT_TILE_A ), MC( SPR_BTSUS_X_PILLAR_TILE_A ), MN( 0x0 ),
@ -410,7 +410,7 @@ static const PalSpriteID _bridge_sprite_table_concrete_suspended_A[] = {
MC( SPR_BTSUS_MGLV_Y_REAR_TILE_A ), MC( SPR_BTSUS_Y_FRONT_TILE_A ), MC( SPR_BTSUS_Y_PILLAR_TILE_A ), MN( 0x0 ),
};
static const PalSpriteID _bridge_sprite_table_concrete_suspended_B[] = {
static const PalSpriteID _bridge_sprite_table_suspension_concrete_south[] = {
MC( SPR_BTSUS_RAIL_X_REAR_TILE_B ), MC( SPR_BTSUS_X_FRONT_TILE_B ), MC( SPR_BTSUS_X_PILLAR_TILE_B ), MN( 0x0 ),
MC( SPR_BTSUS_RAIL_Y_REAR_TILE_B ), MC( SPR_BTSUS_Y_FRONT_TILE_B ), MC( SPR_BTSUS_Y_PILLAR_TILE_B ), MN( 0x0 ),
MC( SPR_BTSUS_ROAD_X_REAR_TILE_B ), MC( SPR_BTSUS_X_FRONT_TILE_B ), MC( SPR_BTSUS_X_PILLAR_TILE_B ), MN( 0x0 ),
@ -421,7 +421,7 @@ static const PalSpriteID _bridge_sprite_table_concrete_suspended_B[] = {
MC( SPR_BTSUS_MGLV_Y_REAR_TILE_B ), MC( SPR_BTSUS_Y_FRONT_TILE_B ), MC( SPR_BTSUS_Y_PILLAR_TILE_B ), MN( 0x0 ),
};
static const PalSpriteID _bridge_sprite_table_concrete_suspended_C[] = {
static const PalSpriteID _bridge_sprite_table_suspension_concrete_inner_north[] = {
MC( SPR_BTSUS_RAIL_X_REAR_TILE_C ), MC( SPR_BTSUS_X_FRONT_TILE_C ), MC( SPR_BTSUS_X_PILLAR_TILE_C ), MN( 0x0 ),
MC( SPR_BTSUS_RAIL_Y_REAR_TILE_C ), MC( SPR_BTSUS_Y_FRONT_TILE_C ), MC( SPR_BTSUS_Y_PILLAR_TILE_C ), MN( 0x0 ),
MC( SPR_BTSUS_ROAD_X_REAR_TILE_C ), MC( SPR_BTSUS_X_FRONT_TILE_C ), MC( SPR_BTSUS_X_PILLAR_TILE_C ), MN( 0x0 ),
@ -432,7 +432,7 @@ static const PalSpriteID _bridge_sprite_table_concrete_suspended_C[] = {
MC( SPR_BTSUS_MGLV_Y_REAR_TILE_C ), MC( SPR_BTSUS_Y_FRONT_TILE_C ), MC( SPR_BTSUS_Y_PILLAR_TILE_C ), MN( 0x0 ),
};
static const PalSpriteID _bridge_sprite_table_concrete_suspended_D[] = {
static const PalSpriteID _bridge_sprite_table_suspension_concrete_inner_south[] = {
MC( SPR_BTSUS_RAIL_X_REAR_TILE_D ), MC( SPR_BTSUS_X_FRONT_TILE_D ), MC( SPR_BTSUS_X_PILLAR_TILE_D ), MN( 0x0 ),
MC( SPR_BTSUS_RAIL_Y_REAR_TILE_D ), MC( SPR_BTSUS_Y_FRONT_TILE_D ), MC( SPR_BTSUS_Y_PILLAR_TILE_D ), MN( 0x0 ),
MC( SPR_BTSUS_ROAD_X_REAR_TILE_D ), MC( SPR_BTSUS_X_FRONT_TILE_D ), MC( SPR_BTSUS_X_PILLAR_TILE_D ), MN( 0x0 ),
@ -443,7 +443,7 @@ static const PalSpriteID _bridge_sprite_table_concrete_suspended_D[] = {
MC( SPR_BTSUS_MGLV_Y_REAR_TILE_D ), MC( SPR_BTSUS_Y_FRONT_TILE_D ), MC( SPR_BTSUS_Y_PILLAR_TILE_D ), MN( 0x0 ),
};
static const PalSpriteID _bridge_sprite_table_concrete_suspended_E[] = {
static const PalSpriteID _bridge_sprite_table_suspension_concrete_middle_odd[] = {
MC( SPR_BTSUS_RAIL_X_REAR_TILE_E ), MC( SPR_BTSUS_X_FRONT_TILE_E ), MC( SPR_BTSUS_X_PILLAR_TILE_E ), MN( 0x0 ),
MC( SPR_BTSUS_RAIL_Y_REAR_TILE_E ), MC( SPR_BTSUS_Y_FRONT_TILE_E ), MC( SPR_BTSUS_Y_PILLAR_TILE_E ), MN( 0x0 ),
MC( SPR_BTSUS_ROAD_X_REAR_TILE_E ), MC( SPR_BTSUS_X_FRONT_TILE_E ), MC( SPR_BTSUS_X_PILLAR_TILE_E ), MN( 0x0 ),
@ -454,7 +454,7 @@ static const PalSpriteID _bridge_sprite_table_concrete_suspended_E[] = {
MC( SPR_BTSUS_MGLV_Y_REAR_TILE_E ), MC( SPR_BTSUS_Y_FRONT_TILE_E ), MC( SPR_BTSUS_Y_PILLAR_TILE_E ), MN( 0x0 ),
};
static const PalSpriteID _bridge_sprite_table_concrete_suspended_F[] = {
static const PalSpriteID _bridge_sprite_table_suspension_concrete_middle_even[] = {
MC( SPR_BTSUS_RAIL_X_REAR_TILE_F ), MC( SPR_BTSUS_X_FRONT ), MN( 0x0 ), MN( 0x0 ),
MC( SPR_BTSUS_RAIL_Y_REAR_TILE_F ), MC( SPR_BTSUS_Y_FRONT ), MN( 0x0 ), MN( 0x0 ),
MC( SPR_BTSUS_ROAD_X_REAR_TILE_F ), MC( SPR_BTSUS_X_FRONT ), MN( 0x0 ), MN( 0x0 ),
@ -465,7 +465,7 @@ static const PalSpriteID _bridge_sprite_table_concrete_suspended_F[] = {
MC( SPR_BTSUS_MGLV_Y_REAR_TILE_F ), MC( SPR_BTSUS_Y_FRONT ), MN( 0x0 ), MN( 0x0 ),
};
static const PalSpriteID _bridge_sprite_table_concrete_suspended_heads[] = {
static const PalSpriteID _bridge_sprite_table_generic_concrete_heads[] = {
MN( SPR_BTGEN_RAIL_X_SLOPE_UP ), MN( SPR_BTGEN_RAIL_Y_SLOPE_UP ), MN( SPR_BTGEN_RAIL_X_SLOPE_DOWN ), MN( SPR_BTGEN_RAIL_Y_SLOPE_DOWN ),
MN( SPR_BTGEN_RAIL_RAMP_X_DOWN ), MN( SPR_BTGEN_RAIL_RAMP_Y_DOWN ), MN( SPR_BTGEN_RAIL_RAMP_X_UP ), MN( SPR_BTGEN_RAIL_RAMP_Y_UP ),
MC( SPR_BTGEN_ROAD_X_SLOPE_UP ), MC( SPR_BTGEN_ROAD_Y_SLOPE_UP ), MC( SPR_BTGEN_ROAD_X_SLOPE_DOWN ), MC( SPR_BTGEN_ROAD_Y_SLOPE_DOWN ),
@ -476,7 +476,7 @@ static const PalSpriteID _bridge_sprite_table_concrete_suspended_heads[] = {
MC( SPR_BTGEN_MGLV_RAMP_X_DOWN ), MC( SPR_BTGEN_MGLV_RAMP_Y_DOWN ), MC( SPR_BTGEN_MGLV_RAMP_X_UP ), MC( SPR_BTGEN_MGLV_RAMP_Y_UP ),
};
static const PalSpriteID _bridge_sprite_table_9_0[] = {
static const PalSpriteID _bridge_sprite_table_girder_middle[] = {
{ 0x9F9, PAL_NONE }, { 0x9FD, PAL_NONE }, { 0x9C9, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9FA, PAL_NONE }, { 0x9FE, PAL_NONE }, { 0x9CA, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9FB, PAL_NONE }, { 0x9FD, PAL_NONE }, { 0x9C9, PAL_NONE }, { 0x0, PAL_NONE },
@ -487,7 +487,7 @@ static const PalSpriteID _bridge_sprite_table_9_0[] = {
{ 0x1133, PAL_NONE }, { 0x9FE, PAL_NONE }, { 0x9CA, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_10_0[] = {
static const PalSpriteID _bridge_sprite_table_tubular_oxide_north[] = {
{ 0xA0B, PAL_NONE }, { 0xA01, PAL_NONE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0xA0C, PAL_NONE }, { 0xA02, PAL_NONE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0xA11, PAL_NONE }, { 0xA01, PAL_NONE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
@ -498,7 +498,7 @@ static const PalSpriteID _bridge_sprite_table_10_0[] = {
{ 0xA1E, PAL_NONE }, { 0xA02, PAL_NONE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_10_1[] = {
static const PalSpriteID _bridge_sprite_table_tubular_oxide_south[] = {
{ 0xA09, PAL_NONE }, { 0x9FF, PAL_NONE }, { 0xA05, PAL_NONE }, { 0x0, PAL_NONE },
{ 0xA0E, PAL_NONE }, { 0xA04, PAL_NONE }, { 0xA08, PAL_NONE }, { 0x0, PAL_NONE },
{ 0xA0F, PAL_NONE }, { 0x9FF, PAL_NONE }, { 0xA05, PAL_NONE }, { 0x0, PAL_NONE },
@ -509,7 +509,7 @@ static const PalSpriteID _bridge_sprite_table_10_1[] = {
{ 0xA20, PAL_NONE }, { 0xA04, PAL_NONE }, { 0xA08, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_10_2[] = {
static const PalSpriteID _bridge_sprite_table_tubular_oxide_middle[] = {
{ 0xA0A, PAL_NONE }, { 0xA00, PAL_NONE }, { 0xA06, PAL_NONE }, { 0x0, PAL_NONE },
{ 0xA0D, PAL_NONE }, { 0xA03, PAL_NONE }, { 0xA07, PAL_NONE }, { 0x0, PAL_NONE },
{ 0xA10, PAL_NONE }, { 0xA00, PAL_NONE }, { 0xA06, PAL_NONE }, { 0x0, PAL_NONE },
@ -520,7 +520,7 @@ static const PalSpriteID _bridge_sprite_table_10_2[] = {
{ 0xA1F, PAL_NONE }, { 0xA03, PAL_NONE }, { 0xA07, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_11_0[] = {
static const PalSpriteID _bridge_sprite_table_tubular_yellow_north[] = {
{ 0xA0B, PALETTE_TO_STRUCT_YELLOW }, { 0xA01, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0xA0C, PALETTE_TO_STRUCT_YELLOW }, { 0xA02, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0xA11, PALETTE_TO_STRUCT_YELLOW }, { 0xA01, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
@ -531,7 +531,7 @@ static const PalSpriteID _bridge_sprite_table_11_0[] = {
{ 0xA1E, PALETTE_TO_STRUCT_YELLOW }, { 0xA02, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_11_1[] = {
static const PalSpriteID _bridge_sprite_table_tubular_yellow_south[] = {
{ 0xA09, PALETTE_TO_STRUCT_YELLOW }, { 0x9FF, PALETTE_TO_STRUCT_YELLOW }, { 0xA05, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0xA0E, PALETTE_TO_STRUCT_YELLOW }, { 0xA04, PALETTE_TO_STRUCT_YELLOW }, { 0xA08, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0xA0F, PALETTE_TO_STRUCT_YELLOW }, { 0x9FF, PALETTE_TO_STRUCT_YELLOW }, { 0xA05, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
@ -542,7 +542,7 @@ static const PalSpriteID _bridge_sprite_table_11_1[] = {
{ 0xA20, PALETTE_TO_STRUCT_YELLOW }, { 0xA04, PALETTE_TO_STRUCT_YELLOW }, { 0xA08, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_11_2[] = {
static const PalSpriteID _bridge_sprite_table_tubular_yellow_middle[] = {
{ 0xA0A, PALETTE_TO_STRUCT_YELLOW }, { 0xA00, PALETTE_TO_STRUCT_YELLOW }, { 0xA06, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0xA0D, PALETTE_TO_STRUCT_YELLOW }, { 0xA03, PALETTE_TO_STRUCT_YELLOW }, { 0xA07, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
{ 0xA10, PALETTE_TO_STRUCT_YELLOW }, { 0xA00, PALETTE_TO_STRUCT_YELLOW }, { 0xA06, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
@ -553,7 +553,7 @@ static const PalSpriteID _bridge_sprite_table_11_2[] = {
{ 0xA1F, PALETTE_TO_STRUCT_YELLOW }, { 0xA03, PALETTE_TO_STRUCT_YELLOW }, { 0xA07, PALETTE_TO_STRUCT_YELLOW }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_12_0[] = {
static const PalSpriteID _bridge_sprite_table_tubular_silicon_north[] = {
{ 0xA0B, PALETTE_TO_STRUCT_CONCRETE }, { 0xA01, PALETTE_TO_STRUCT_CONCRETE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0xA0C, PALETTE_TO_STRUCT_CONCRETE }, { 0xA02, PALETTE_TO_STRUCT_CONCRETE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
{ 0xA11, PALETTE_TO_STRUCT_CONCRETE }, { 0xA01, PALETTE_TO_STRUCT_CONCRETE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
@ -564,7 +564,7 @@ static const PalSpriteID _bridge_sprite_table_12_0[] = {
{ 0xA1E, PALETTE_TO_STRUCT_CONCRETE }, { 0xA02, PALETTE_TO_STRUCT_CONCRETE }, { 0x0, PAL_NONE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_12_1[] = {
static const PalSpriteID _bridge_sprite_table_tubular_silicon_south[] = {
{ 0xA09, PALETTE_TO_STRUCT_CONCRETE }, { 0x9FF, PALETTE_TO_STRUCT_CONCRETE }, { 0xA05, PALETTE_TO_STRUCT_CONCRETE }, { 0x0, PAL_NONE },
{ 0xA0E, PALETTE_TO_STRUCT_CONCRETE }, { 0xA04, PALETTE_TO_STRUCT_CONCRETE }, { 0xA08, PALETTE_TO_STRUCT_CONCRETE }, { 0x0, PAL_NONE },
{ 0xA0F, PALETTE_TO_STRUCT_CONCRETE }, { 0x9FF, PALETTE_TO_STRUCT_CONCRETE }, { 0xA05, PALETTE_TO_STRUCT_CONCRETE }, { 0x0, PAL_NONE },
@ -575,7 +575,7 @@ static const PalSpriteID _bridge_sprite_table_12_1[] = {
{ 0xA20, PALETTE_TO_STRUCT_CONCRETE }, { 0xA04, PALETTE_TO_STRUCT_CONCRETE }, { 0xA08, PALETTE_TO_STRUCT_CONCRETE }, { 0x0, PAL_NONE },
};
static const PalSpriteID _bridge_sprite_table_12_2[] = {
static const PalSpriteID _bridge_sprite_table_tubular_silicon_middle[] = {
{ 0xA0A, PALETTE_TO_STRUCT_CONCRETE }, { 0xA00, PALETTE_TO_STRUCT_CONCRETE }, { 0xA06, PALETTE_TO_STRUCT_CONCRETE }, { 0x0, PAL_NONE },
{ 0xA0D, PALETTE_TO_STRUCT_CONCRETE }, { 0xA03, PALETTE_TO_STRUCT_CONCRETE }, { 0xA07, PALETTE_TO_STRUCT_CONCRETE }, { 0x0, PAL_NONE },
{ 0xA10, PALETTE_TO_STRUCT_CONCRETE }, { 0xA00, PALETTE_TO_STRUCT_CONCRETE }, { 0xA06, PALETTE_TO_STRUCT_CONCRETE }, { 0x0, PAL_NONE },
@ -596,64 +596,64 @@ static const std::span<const PalSpriteID> _bridge_sprite_table_archgirder[] = {
_bridge_sprite_table_archgirder_heads,
};
static const std::span<const PalSpriteID> _bridge_sprite_table_4[] = {
_bridge_sprite_table_4_0,
_bridge_sprite_table_4_1,
_bridge_sprite_table_4_2,
_bridge_sprite_table_4_3,
_bridge_sprite_table_4_4,
_bridge_sprite_table_4_5,
_bridge_sprite_table_4_6,
static const std::span<const PalSpriteID> _bridge_sprite_table_suspension_oxide[] = {
_bridge_sprite_table_suspension_oxide_north,
_bridge_sprite_table_suspension_oxide_south,
_bridge_sprite_table_suspension_oxide_inner_north,
_bridge_sprite_table_suspension_oxide_inner_south,
_bridge_sprite_table_suspension_oxide_middle_odd,
_bridge_sprite_table_suspension_middle_even,
_bridge_sprite_table_generic_oxide_heads,
};
static const std::span<const PalSpriteID> _bridge_sprite_table_5[] = {
_bridge_sprite_table_5_0,
_bridge_sprite_table_5_1,
_bridge_sprite_table_5_2,
_bridge_sprite_table_5_3,
_bridge_sprite_table_5_4,
_bridge_sprite_table_5_5,
_bridge_sprite_table_5_6,
static const std::span<const PalSpriteID> _bridge_sprite_table_suspension_yellow[] = {
_bridge_sprite_table_suspension_yellow_north,
_bridge_sprite_table_suspension_yellow_south,
_bridge_sprite_table_suspension_yellow_inner_north,
_bridge_sprite_table_suspension_yellow_inner_south,
_bridge_sprite_table_suspension_yellow_middle_odd,
_bridge_sprite_table_suspension_yellow_middle_even,
_bridge_sprite_table_generic_yellow_heads,
};
static const std::span<const PalSpriteID> _bridge_sprite_table_concrete_suspended[] = {
_bridge_sprite_table_concrete_suspended_A,
_bridge_sprite_table_concrete_suspended_B,
_bridge_sprite_table_concrete_suspended_C,
_bridge_sprite_table_concrete_suspended_D,
_bridge_sprite_table_concrete_suspended_E,
_bridge_sprite_table_concrete_suspended_F,
_bridge_sprite_table_concrete_suspended_heads,
static const std::span<const PalSpriteID> _bridge_sprite_table_suspension_concrete[] = {
_bridge_sprite_table_suspension_concrete_north,
_bridge_sprite_table_suspension_concrete_south,
_bridge_sprite_table_suspension_concrete_inner_north,
_bridge_sprite_table_suspension_concrete_inner_south,
_bridge_sprite_table_suspension_concrete_middle_odd,
_bridge_sprite_table_suspension_concrete_middle_even,
_bridge_sprite_table_generic_concrete_heads,
};
static const std::span<const PalSpriteID> _bridge_sprite_table_6[] = {
_bridge_sprite_table_6_0,
_bridge_sprite_table_6_1,
_bridge_sprite_table_6_2,
_bridge_sprite_table_6_2,
_bridge_sprite_table_6_2,
_bridge_sprite_table_6_2,
_bridge_sprite_table_6_3,
static const std::span<const PalSpriteID> _bridge_sprite_table_cantilever_oxide[] = {
_bridge_sprite_table_cantilever_oxide_north,
_bridge_sprite_table_cantilever_oxide_south,
_bridge_sprite_table_cantilever_oxide_middle,
_bridge_sprite_table_cantilever_oxide_middle,
_bridge_sprite_table_cantilever_oxide_middle,
_bridge_sprite_table_cantilever_oxide_middle,
_bridge_sprite_table_cantilever_oxide_heads,
};
static const std::span<const PalSpriteID> _bridge_sprite_table_7[] = {
_bridge_sprite_table_7_0,
_bridge_sprite_table_7_1,
_bridge_sprite_table_7_2,
_bridge_sprite_table_7_2,
_bridge_sprite_table_7_2,
_bridge_sprite_table_7_2,
_bridge_sprite_table_7_3,
static const std::span<const PalSpriteID> _bridge_sprite_table_cantilever_brown[] = {
_bridge_sprite_table_cantilever_brown_north,
_bridge_sprite_table_cantilever_brown_south,
_bridge_sprite_table_cantilever_brown_middle,
_bridge_sprite_table_cantilever_brown_middle,
_bridge_sprite_table_cantilever_brown_middle,
_bridge_sprite_table_cantilever_brown_middle,
_bridge_sprite_table_cantilever_brown_heads,
};
static const std::span<const PalSpriteID> _bridge_sprite_table_8[] = {
_bridge_sprite_table_8_0,
_bridge_sprite_table_8_1,
_bridge_sprite_table_8_2,
_bridge_sprite_table_8_2,
_bridge_sprite_table_8_2,
_bridge_sprite_table_8_2,
_bridge_sprite_table_8_3,
static const std::span<const PalSpriteID> _bridge_sprite_table_cantilever_red[] = {
_bridge_sprite_table_cantilever_red_north,
_bridge_sprite_table_cantilever_red_south,
_bridge_sprite_table_cantilever_red_middle,
_bridge_sprite_table_cantilever_red_middle,
_bridge_sprite_table_cantilever_red_middle,
_bridge_sprite_table_cantilever_red_middle,
_bridge_sprite_table_cantilever_red_heads,
};
static const std::span<const PalSpriteID> _bridge_sprite_table_wood[] = {
@ -676,60 +676,60 @@ static const std::span<const PalSpriteID> _bridge_sprite_table_concrete[] = {
_bridge_sprite_table_concrete_heads,
};
static const std::span<const PalSpriteID> _bridge_sprite_table_9[] = {
_bridge_sprite_table_9_0,
_bridge_sprite_table_9_0,
_bridge_sprite_table_9_0,
_bridge_sprite_table_9_0,
_bridge_sprite_table_9_0,
_bridge_sprite_table_9_0,
_bridge_sprite_table_4_6,
static const std::span<const PalSpriteID> _bridge_sprite_table_girder[] = {
_bridge_sprite_table_girder_middle,
_bridge_sprite_table_girder_middle,
_bridge_sprite_table_girder_middle,
_bridge_sprite_table_girder_middle,
_bridge_sprite_table_girder_middle,
_bridge_sprite_table_girder_middle,
_bridge_sprite_table_generic_oxide_heads,
};
static const std::span<const PalSpriteID> _bridge_sprite_table_10[] = {
_bridge_sprite_table_10_0,
_bridge_sprite_table_10_1,
_bridge_sprite_table_10_2,
_bridge_sprite_table_10_2,
_bridge_sprite_table_10_2,
_bridge_sprite_table_10_2,
_bridge_sprite_table_4_6,
static const std::span<const PalSpriteID> _bridge_sprite_table_tubular_oxide[] = {
_bridge_sprite_table_tubular_oxide_north,
_bridge_sprite_table_tubular_oxide_south,
_bridge_sprite_table_tubular_oxide_middle,
_bridge_sprite_table_tubular_oxide_middle,
_bridge_sprite_table_tubular_oxide_middle,
_bridge_sprite_table_tubular_oxide_middle,
_bridge_sprite_table_generic_oxide_heads,
};
static const std::span<const PalSpriteID> _bridge_sprite_table_11[] = {
_bridge_sprite_table_11_0,
_bridge_sprite_table_11_1,
_bridge_sprite_table_11_2,
_bridge_sprite_table_11_2,
_bridge_sprite_table_11_2,
_bridge_sprite_table_11_2,
_bridge_sprite_table_5_6,
static const std::span<const PalSpriteID> _bridge_sprite_table_tubular_yellow[] = {
_bridge_sprite_table_tubular_yellow_north,
_bridge_sprite_table_tubular_yellow_south,
_bridge_sprite_table_tubular_yellow_middle,
_bridge_sprite_table_tubular_yellow_middle,
_bridge_sprite_table_tubular_yellow_middle,
_bridge_sprite_table_tubular_yellow_middle,
_bridge_sprite_table_generic_yellow_heads,
};
static const std::span<const PalSpriteID> _bridge_sprite_table_12[] = {
_bridge_sprite_table_12_0,
_bridge_sprite_table_12_1,
_bridge_sprite_table_12_2,
_bridge_sprite_table_12_2,
_bridge_sprite_table_12_2,
_bridge_sprite_table_12_2,
_bridge_sprite_table_concrete_suspended_heads,
static const std::span<const PalSpriteID> _bridge_sprite_table_tubular_silicon[] = {
_bridge_sprite_table_tubular_silicon_north,
_bridge_sprite_table_tubular_silicon_south,
_bridge_sprite_table_tubular_silicon_middle,
_bridge_sprite_table_tubular_silicon_middle,
_bridge_sprite_table_tubular_silicon_middle,
_bridge_sprite_table_tubular_silicon_middle,
_bridge_sprite_table_generic_concrete_heads,
};
static const std::span<const std::span<const PalSpriteID>> _bridge_sprite_table[MAX_BRIDGES] = {
_bridge_sprite_table_wood,
_bridge_sprite_table_concrete,
_bridge_sprite_table_archgirder,
_bridge_sprite_table_concrete_suspended,
_bridge_sprite_table_4,
_bridge_sprite_table_5,
_bridge_sprite_table_6,
_bridge_sprite_table_7,
_bridge_sprite_table_8,
_bridge_sprite_table_9,
_bridge_sprite_table_10,
_bridge_sprite_table_11,
_bridge_sprite_table_12
_bridge_sprite_table_suspension_concrete,
_bridge_sprite_table_suspension_oxide,
_bridge_sprite_table_suspension_yellow,
_bridge_sprite_table_cantilever_oxide,
_bridge_sprite_table_cantilever_brown,
_bridge_sprite_table_cantilever_red,
_bridge_sprite_table_girder,
_bridge_sprite_table_tubular_oxide,
_bridge_sprite_table_tubular_yellow,
_bridge_sprite_table_tubular_silicon,
};
/**

View File

@ -621,7 +621,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
if (!IsInsideMM(size, 1, 8 + 1)) return;
_terraform_size = size;
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->SetDirty();
break;
}

View File

@ -117,7 +117,7 @@ public:
static void PopupMainToolbarMenu(Window *w, WidgetID widget, DropDownList &&list, int def)
{
ShowDropDownList(w, std::move(list), def, widget, 0, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
}
/**
@ -204,7 +204,7 @@ static CallBackFunction ToolbarPauseClick(Window *)
if (_networking && !_network_server) return CBF_NONE; // only server can pause the game
if (Command<CMD_PAUSE>::Post(PauseMode::Normal, _pause_mode.None())) {
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
SndConfirmBeep();
}
return CBF_NONE;
}
@ -220,7 +220,7 @@ static CallBackFunction ToolbarFastForwardClick(Window *)
ChangeGameSpeed(_game_speed == 100);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -291,7 +291,7 @@ static CallBackFunction ToolbarOptionsClick(Window *w)
list.push_back(MakeDropDownListCheckedItem(IsTransparencySet(TO_SIGNS), STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS));
ShowDropDownList(w, std::move(list), 0, WID_TN_SETTINGS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -684,7 +684,7 @@ static CallBackFunction ToolbarGraphsClick(Window *w)
if (_toolbar_mode != TB_NORMAL) AddDropDownLeagueTableOptions(list);
ShowDropDownList(w, std::move(list), GRMN_OPERATING_PROFIT_GRAPH, WID_TN_GRAPHS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -697,7 +697,7 @@ static CallBackFunction ToolbarLeagueClick(Window *w)
int selected = list[0]->result;
ShowDropDownList(w, std::move(list), selected, WID_TN_LEAGUE, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -857,7 +857,7 @@ static CallBackFunction ToolbarZoomInClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, GetMainWindow())) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_IN : (WidgetID)WID_TN_ZOOM_IN);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
}
return CBF_NONE;
}
@ -868,7 +868,7 @@ static CallBackFunction ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, GetMainWindow())) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_OUT : (WidgetID)WID_TN_ZOOM_OUT);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
}
return CBF_NONE;
}
@ -878,7 +878,7 @@ static CallBackFunction ToolbarZoomOutClick(Window *w)
static CallBackFunction ToolbarBuildRailClick(Window *w)
{
ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, WID_TN_RAILS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -900,7 +900,7 @@ static CallBackFunction MenuClickBuildRail(int index)
static CallBackFunction ToolbarBuildRoadClick(Window *w)
{
ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TN_ROADS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -922,7 +922,7 @@ static CallBackFunction MenuClickBuildRoad(int index)
static CallBackFunction ToolbarBuildTramClick(Window *w)
{
ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TN_TRAMS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -946,7 +946,7 @@ static CallBackFunction ToolbarBuildWaterClick(Window *w)
DropDownList list;
list.push_back(MakeDropDownListIconItem(SPR_IMG_BUILD_CANAL, PAL_NONE, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 0));
ShowDropDownList(w, std::move(list), 0, WID_TN_WATER, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -968,7 +968,7 @@ static CallBackFunction ToolbarBuildAirClick(Window *w)
DropDownList list;
list.push_back(MakeDropDownListIconItem(SPR_IMG_AIRPORT, PAL_NONE, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 0));
ShowDropDownList(w, std::move(list), 0, WID_TN_AIR, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -992,7 +992,7 @@ static CallBackFunction ToolbarForestClick(Window *w)
list.push_back(MakeDropDownListIconItem(SPR_IMG_PLANTTREES, PAL_NONE, STR_LANDSCAPING_MENU_PLANT_TREES, 1));
list.push_back(MakeDropDownListIconItem(SPR_IMG_SIGN, PAL_NONE, STR_LANDSCAPING_MENU_PLACE_SIGN, 2));
ShowDropDownList(w, std::move(list), 0, WID_TN_LANDSCAPE, 100, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -1188,7 +1188,7 @@ static CallBackFunction ToolbarSwitchClick(Window *w)
w->ReInit();
w->SetWidgetLoweredState(_game_mode == GM_EDITOR ? (WidgetID)WID_TE_SWITCH_BAR : (WidgetID)WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -1232,7 +1232,7 @@ static CallBackFunction ToolbarScenDateForward(Window *w)
static CallBackFunction ToolbarScenGenLand(Window *w)
{
w->HandleButtonClick(WID_TE_LAND_GENERATE);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
ShowEditorTerraformToolbar();
return CBF_NONE;
@ -1256,7 +1256,7 @@ static CallBackFunction ToolbarScenGenTown(int index)
static CallBackFunction ToolbarScenGenIndustry(Window *w)
{
w->HandleButtonClick(WID_TE_INDUSTRY);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
ShowBuildIndustryWindow();
return CBF_NONE;
}
@ -1264,7 +1264,7 @@ static CallBackFunction ToolbarScenGenIndustry(Window *w)
static CallBackFunction ToolbarScenBuildRoadClick(Window *w)
{
ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TE_ROADS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -1284,7 +1284,7 @@ static CallBackFunction ToolbarScenBuildRoad(int index)
static CallBackFunction ToolbarScenBuildTramClick(Window *w)
{
ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TE_TRAMS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return CBF_NONE;
}
@ -1304,7 +1304,7 @@ static CallBackFunction ToolbarScenBuildTram(int index)
static CallBackFunction ToolbarScenBuildDocks(Window *w)
{
w->HandleButtonClick(WID_TE_WATER);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
ShowBuildDocksScenToolbar();
return CBF_NONE;
}
@ -1312,7 +1312,7 @@ static CallBackFunction ToolbarScenBuildDocks(Window *w)
static CallBackFunction ToolbarScenPlantTrees(Window *w)
{
w->HandleButtonClick(WID_TE_TREES);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
ShowBuildTreesToolbar();
return CBF_NONE;
}
@ -1320,7 +1320,7 @@ static CallBackFunction ToolbarScenPlantTrees(Window *w)
static CallBackFunction ToolbarScenPlaceSign(Window *w)
{
w->HandleButtonClick(WID_TE_SIGNS);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
return SelectSignTool();
}
@ -2407,7 +2407,7 @@ struct ScenarioEditorToolbarWindow : Window {
{
CallBackFunction cbf = _scen_toolbar_dropdown_procs[widget](index);
if (cbf != CBF_NONE) _last_started_action = cbf;
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
}
EventState OnHotkey(int hotkey) override

View File

@ -1739,7 +1739,7 @@ struct BuildHouseWindow : public PickerWindow {
this->SetWidgetLoweredState(WID_BH_PROTECT_OFF, !BuildHouseWindow::house_protected);
this->SetWidgetLoweredState(WID_BH_PROTECT_ON, BuildHouseWindow::house_protected);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
this->SetDirty();
break;

View File

@ -129,7 +129,7 @@ struct Train final : public GroundVehicle<Train, VEH_TRAIN> {
uint Crash(bool flooded = false) override;
Trackdir GetVehicleTrackdir() const override;
TileIndex GetOrderStationLocation(StationID station) override;
ClosestDepot FindClosestDepot() override;
ClosestDepot FindClosestDepot(bool may_reverse = false) override;
void ReserveTrackUnderConsist() const;

View File

@ -2185,7 +2185,7 @@ static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
return YapfTrainFindNearestDepot(v, max_distance);
}
ClosestDepot Train::FindClosestDepot()
ClosestDepot Train::FindClosestDepot([[maybe_unused]] bool may_reverse)
{
FindDepotData tfdd = FindClosestTrainDepot(this, 0);
if (tfdd.best_length == UINT_MAX) return ClosestDepot();

View File

@ -80,7 +80,7 @@ public:
} else {
/* toggle the bit of the transparencies variable and play a sound */
ToggleTransparency((TransparencyOption)(widget - WID_TT_BEGIN));
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
MarkWholeScreenDirty();
}
} else if (widget == WID_TT_BUTTONS) {
@ -94,7 +94,7 @@ public:
if (i == WID_TT_TEXT|| i == WID_TT_END) return;
ToggleInvisibility((TransparencyOption)(i - WID_TT_BEGIN));
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
SndClickBeep();
/* Redraw whole screen only if transparency is set */
if (IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN))) {

View File

@ -102,7 +102,7 @@ class BuildTreesWindow : public Window
if (this->tree_to_plant >= 0) {
/* Activate placement */
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
SndConfirmBeep();
SetObjectToPlace(SPR_CURSOR_TREE, PAL_NONE, HT_RECT | HT_DIAGONAL, this->window_class, this->window_number);
this->tree_to_plant = current_tree; // SetObjectToPlace may call ResetObjectToPlace which may reset tree_to_plant to -1
} else {
@ -180,7 +180,7 @@ public:
break;
case WID_BT_MANY_RANDOM: // place trees randomly over the landscape
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
SndConfirmBeep();
PlaceTreesRandomly();
MarkWholeScreenDirty();
break;

View File

@ -2594,7 +2594,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlags flags, DepotCommandFlags command
return CommandCost();
}
ClosestDepot closest_depot = this->FindClosestDepot();
ClosestDepot closest_depot = this->FindClosestDepot(true);
static const StringID no_depot[] = {STR_ERROR_UNABLE_TO_FIND_ROUTE_TO, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR};
if (!closest_depot.found) return CommandCost(no_depot[this->type]);

View File

@ -787,9 +787,10 @@ public:
/**
* Find the closest depot for this vehicle and tell us the location,
* DestinationID and whether we should reverse.
* @param may_reverse Whether the vehicle is allowed to reverse.
* @return A structure with information about the closest depot, if found.
*/
virtual ClosestDepot FindClosestDepot() { return {}; }
virtual ClosestDepot FindClosestDepot([[maybe_unused]] bool may_reverse = false) { return {}; }
virtual void SetDestTile(TileIndex tile) { this->dest_tile = tile; }