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Author SHA1 Message Date
SamuXarick e1d3cd0744
Merge f9aef24325 into 1d38cbafcb 2025-07-13 23:10:26 +00:00
Peter Nelson 1d38cbafcb Codechange: Use unique_ptr for ScriptInfo instances.
Replaces raw pointers, slightly.
2025-07-14 00:10:14 +01:00
Peter Nelson 992d58d799 Codechange: Pass ScriptInfo by reference to IsSameScript. 2025-07-14 00:10:14 +01:00
Peter Nelson 8f34b7a821 Codechange: Keep Squirrel engine in unique_ptr. 2025-07-14 00:10:14 +01:00
Peter Nelson bf6d0c4934
Codechange: Don't pre-fill font metrics when loading fonts. (#14436)
Each font cache implementation sets its own metrics based on the loaded font, so there is no need to pre-fill with (unscaled, invalid) default metrics.
2025-07-13 23:38:31 +01:00
Michael Lutz 3c4fb21a5e
Fix: [Win32] Link failure with newer Windows SDK version due to WinRT changes. (#14432) 2025-07-13 22:34:32 +01:00
SamuXarick f9aef24325 Fix: Remove unwanted river artifacts after generation
This requires postponing ModifyDesertZoneAroundRiver to after river generation.
2025-04-24 12:26:28 +01:00
12 changed files with 128 additions and 59 deletions

View File

@ -90,7 +90,7 @@ template <> SQInteger PushClassName<AIInfo, ScriptType::AI>(HSQUIRRELVM vm) { sq
/* Remove the link to the real instance, else it might get deleted by RegisterAI() */
sq_setinstanceup(vm, 2, nullptr);
/* Register the AI to the base system */
info->GetScanner()->RegisterScript(info);
info->GetScanner()->RegisterScript(std::unique_ptr<AIInfo>{info});
return 0;
}
@ -136,22 +136,21 @@ bool AIInfo::CanLoadFromVersion(int version) const
/* static */ SQInteger AILibrary::Constructor(HSQUIRRELVM vm)
{
/* Create a new library */
AILibrary *library = new AILibrary();
auto library = std::make_unique<AILibrary>();
SQInteger res = ScriptInfo::Constructor(vm, *library);
if (res != 0) {
delete library;
return res;
}
/* Cache the category */
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
delete library;
return SQ_ERROR;
}
/* Register the Library to the base system */
library->GetScanner()->RegisterScript(library);
ScriptScanner *scanner = library->GetScanner();
scanner->RegisterScript(std::move(library));
return 0;
}

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@ -29,7 +29,7 @@ void AIScannerInfo::Initialize()
{
ScriptScanner::Initialize("AIScanner");
ScriptAllocatorScope alloc_scope(this->engine);
ScriptAllocatorScope alloc_scope(this->engine.get());
/* Create the dummy AI */
this->main_script = "%_dummy";

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@ -22,9 +22,10 @@
#include "safeguards.h"
/** Default heights for the different sizes of fonts. */
static const int _default_font_height[FS_END] = {10, 6, 18, 10};
static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8};
/** Default unscaled heights for the different sizes of fonts. */
/* static */ const int FontCache::DEFAULT_FONT_HEIGHT[FS_END] = {10, 6, 18, 10};
/** Default unscaled ascenders for the different sizes of fonts. */
/* static */ const int FontCache::DEFAULT_FONT_ASCENDER[FS_END] = {8, 5, 15, 8};
FontCacheSettings _fcsettings;
@ -32,8 +33,7 @@ FontCacheSettings _fcsettings;
* Create a new font cache.
* @param fs The size of the font.
*/
FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]),
ascender(_default_font_ascender[fs]), descender(_default_font_ascender[fs] - _default_font_height[fs])
FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs)
{
assert(this->parent == nullptr || this->fs == this->parent->fs);
FontCache::caches[this->fs] = this;
@ -50,7 +50,7 @@ FontCache::~FontCache()
int FontCache::GetDefaultFontHeight(FontSize fs)
{
return _default_font_height[fs];
return FontCache::DEFAULT_FONT_HEIGHT[fs];
}
/**

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@ -23,9 +23,9 @@ protected:
static FontCache *caches[FS_END]; ///< All the font caches.
FontCache *parent; ///< The parent of this font cache.
const FontSize fs; ///< The size of the font.
int height; ///< The height of the font.
int ascender; ///< The ascender value of the font.
int descender; ///< The descender value of the font.
int height = 0; ///< The height of the font.
int ascender = 0; ///< The ascender value of the font.
int descender = 0; ///< The descender value of the font.
public:
FontCache(FontSize fs);
@ -33,6 +33,11 @@ public:
static void InitializeFontCaches();
/** Default unscaled font heights. */
static const int DEFAULT_FONT_HEIGHT[FS_END];
/** Default unscaled font ascenders. */
static const int DEFAULT_FONT_ASCENDER[FS_END];
static int GetDefaultFontHeight(FontSize fs);
/**

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@ -78,7 +78,7 @@ template <> SQInteger PushClassName<GameInfo, ScriptType::GS>(HSQUIRRELVM vm) {
/* Remove the link to the real instance, else it might get deleted by RegisterGame() */
sq_setinstanceup(vm, 2, nullptr);
/* Register the Game to the base system */
info->GetScanner()->RegisterScript(info);
info->GetScanner()->RegisterScript(std::unique_ptr<GameInfo>{info});
return 0;
}
@ -106,22 +106,21 @@ bool GameInfo::CanLoadFromVersion(int version) const
/* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm)
{
/* Create a new library */
GameLibrary *library = new GameLibrary();
auto library = std::make_unique<GameLibrary>();
SQInteger res = ScriptInfo::Constructor(vm, *library);
if (res != 0) {
delete library;
return res;
}
/* Cache the category */
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
delete library;
return SQ_ERROR;
}
/* Register the Library to the base system */
library->GetScanner()->RegisterScript(library);
ScriptScanner *scanner = library->GetScanner();
scanner->RegisterScript(std::move(library));
return 0;
}

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@ -92,8 +92,8 @@ GameLibrary *GameScannerLibrary::FindLibrary(const std::string &library, int ver
std::string library_name = fmt::format("{}.{}", library, version);
/* Check if the library + version exists */
ScriptInfoList::iterator it = this->info_list.find(library_name);
auto it = this->info_list.find(library_name);
if (it == this->info_list.end()) return nullptr;
return static_cast<GameLibrary *>((*it).second);
return static_cast<GameLibrary *>(it->second);
}

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@ -1024,7 +1024,8 @@ static void MakeLake(TileIndex tile, uint height_lake)
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
TileIndex t = tile + TileOffsByDiagDir(d);
if (IsWaterTile(t)) {
MakeRiverAndModifyDesertZoneAround(tile);
MakeRiver(tile, Random());
MarkTileDirtyByTile(tile);
return;
}
}
@ -1154,7 +1155,8 @@ static void RiverMakeWider(TileIndex tile, TileIndex origin_tile)
/* If the tile upstream isn't flat, don't bother. */
if (GetTileSlope(downstream_tile) != SLOPE_FLAT) return;
MakeRiverAndModifyDesertZoneAround(downstream_tile);
MakeRiver(downstream_tile, Random());
MarkTileDirtyByTile(downstream_tile);
}
/* If upstream is dry and flat, try making it a river tile. */
@ -1162,13 +1164,15 @@ static void RiverMakeWider(TileIndex tile, TileIndex origin_tile)
/* If the tile upstream isn't flat, don't bother. */
if (GetTileSlope(upstream_tile) != SLOPE_FLAT) return;
MakeRiverAndModifyDesertZoneAround(upstream_tile);
MakeRiver(upstream_tile, Random());
MarkTileDirtyByTile(upstream_tile);
}
}
/* If the tile slope matches the desired slope, add a river tile. */
if (cur_slope == desired_slope) {
MakeRiverAndModifyDesertZoneAround(tile);
MakeRiver(tile, Random());
MarkTileDirtyByTile(tile);
}
}
@ -1238,7 +1242,8 @@ protected:
for (PathNode *path = current.parent; path != nullptr; path = path->parent) {
TileIndex tile = path->GetTile();
if (!IsWaterTile(tile)) {
MakeRiverAndModifyDesertZoneAround(tile);
MakeRiver(tile, Random());
MarkTileDirtyByTile(tile);
}
}
@ -1356,7 +1361,8 @@ static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint
/* We only want a lake if the river is long enough. */
DistanceManhattan(spring, lake_centre) > min_river_length) {
end = lake_centre;
MakeRiverAndModifyDesertZoneAround(lake_centre);
MakeRiver(lake_centre, Random());
MarkTileDirtyByTile(lake_centre);
uint diameter = RandomRange(8) + 3;
/* Run the loop twice, so artefacts from going circular in one direction get (mostly) hidden. */
@ -1420,6 +1426,25 @@ static void CreateRivers()
/* Widening rivers may have left some tiles requiring to be watered. */
ConvertGroundTilesIntoWaterTiles();
/* Search for unwanted pockets of river artifacts to clear them of water. */
for (const auto tile : Map::Iterate()) {
if (!IsTileType(tile, MP_WATER) || !IsRiver(tile)) continue;
bool has_neighbour = false;
for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
TileIndex other_tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(d));
if (other_tile == INVALID_TILE || !IsWaterTile(other_tile)) continue;
has_neighbour = true;
if (_settings_game.game_creation.landscape == LandscapeType::Tropic) ModifyDesertZoneAroundRiver(tile);
break;
}
if (!has_neighbour) {
DoClearSquare(tile);
}
}
/* Run tile loop to update the ground density. */
for (uint i = 0; i != TILE_UPDATE_FREQUENCY; i++) {
if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER);

View File

@ -44,10 +44,7 @@ bool ScriptScanner::AddFile(const std::string &filename, size_t, const std::stri
return true;
}
ScriptScanner::ScriptScanner() :
engine(nullptr)
{
}
ScriptScanner::ScriptScanner() = default;
void ScriptScanner::ResetEngine()
{
@ -58,7 +55,7 @@ void ScriptScanner::ResetEngine()
void ScriptScanner::Initialize(std::string_view name)
{
this->engine = new Squirrel(name);
this->engine = std::make_unique<Squirrel>(name);
this->RescanDir();
@ -68,8 +65,6 @@ void ScriptScanner::Initialize(std::string_view name)
ScriptScanner::~ScriptScanner()
{
this->Reset();
delete this->engine;
}
void ScriptScanner::RescanDir()
@ -83,15 +78,12 @@ void ScriptScanner::RescanDir()
void ScriptScanner::Reset()
{
for (const auto &item : this->info_list) {
delete item.second;
}
this->info_list.clear();
this->info_single_list.clear();
this->info_vector.clear();
}
void ScriptScanner::RegisterScript(ScriptInfo *info)
void ScriptScanner::RegisterScript(std::unique_ptr<ScriptInfo> &&info)
{
std::string script_original_name = this->GetScriptName(*info);
std::string script_name = fmt::format("{}.{}", script_original_name, info->GetVersion());
@ -99,7 +91,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
/* Check if GetShortName follows the rules */
if (info->GetShortName().size() != 4) {
Debug(script, 0, "The script '{}' returned a string from GetShortName() which is not four characters. Unable to load the script.", info->GetName());
delete info;
return;
}
@ -111,7 +102,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
#else
if (it->second->GetMainScript() == info->GetMainScript()) {
#endif
delete info;
return;
}
@ -120,20 +110,20 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
Debug(script, 1, " 2: {}", info->GetMainScript());
Debug(script, 1, "The first is taking precedence.");
delete info;
return;
}
this->info_list[script_name] = info;
ScriptInfo *script_info = this->info_vector.emplace_back(std::move(info)).get();
this->info_list[script_name] = script_info;
if (!info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
if (!script_info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
/* Add the script to the 'unique' script list, where only the highest version
* of the script is registered. */
auto it = this->info_single_list.find(script_original_name);
if (it == this->info_single_list.end()) {
this->info_single_list[script_original_name] = info;
} else if (it->second->GetVersion() < info->GetVersion()) {
it->second = info;
this->info_single_list[script_original_name] = script_info;
} else if (it->second->GetVersion() < script_info->GetVersion()) {
it->second = script_info;
}
}
}
@ -195,17 +185,17 @@ struct ScriptFileChecksumCreator : FileScanner {
* @param info The script to get the shortname and md5 sum from.
* @return True iff they're the same.
*/
static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, Subdirectory dir)
static bool IsSameScript(const ContentInfo &ci, bool md5sum, const ScriptInfo &info, Subdirectory dir)
{
uint32_t id = 0;
auto str = std::string_view{info->GetShortName()}.substr(0, 4);
auto str = std::string_view{info.GetShortName()}.substr(0, 4);
for (size_t j = 0; j < str.size(); j++) id |= static_cast<uint8_t>(str[j]) << (8 * j);
if (id != ci.unique_id) return false;
if (!md5sum) return true;
ScriptFileChecksumCreator checksum(dir);
const auto &tar_filename = info->GetTarFile();
const auto &tar_filename = info.GetTarFile();
TarList::iterator iter;
if (!tar_filename.empty() && (iter = _tar_list[dir].find(tar_filename)) != _tar_list[dir].end()) {
/* The main script is in a tar file, so find all files that
@ -224,7 +214,7 @@ static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, S
/* There'll always be at least 1 path separator character in a script
* main script name as the search algorithm requires the main script to
* be in a subdirectory of the script directory; so <dir>/<path>/main.nut. */
const std::string &main_script = info->GetMainScript();
const std::string &main_script = info.GetMainScript();
std::string path = main_script.substr(0, main_script.find_last_of(PATHSEPCHAR));
checksum.Scan(".nut", path);
}
@ -235,7 +225,7 @@ static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, S
bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum)
{
for (const auto &item : this->info_list) {
if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return true;
if (IsSameScript(ci, md5sum, *item.second, this->GetDirectory())) return true;
}
return false;
}
@ -243,7 +233,7 @@ bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum)
std::optional<std::string_view> ScriptScanner::FindMainScript(const ContentInfo &ci, bool md5sum)
{
for (const auto &item : this->info_list) {
if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return item.second->GetMainScript();
if (IsSameScript(ci, md5sum, *item.second, this->GetDirectory())) return item.second->GetMainScript();
}
return std::nullopt;
}

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@ -13,7 +13,7 @@
#include "../fileio_func.h"
#include "../string_func.h"
typedef std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator> ScriptInfoList; ///< Type for the list of scripts.
using ScriptInfoList = std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator>; ///< Type for the list of scripts.
/** Scanner to help finding scripts. */
class ScriptScanner : public FileScanner {
@ -26,7 +26,7 @@ public:
/**
* Get the engine of the main squirrel handler (it indexes all available scripts).
*/
class Squirrel *GetEngine() { return this->engine; }
class Squirrel *GetEngine() { return this->engine.get(); }
/**
* Get the current main script the ScanDir is currently tracking.
@ -51,7 +51,7 @@ public:
/**
* Register a ScriptInfo to the scanner.
*/
void RegisterScript(class ScriptInfo *info);
void RegisterScript(std::unique_ptr<class ScriptInfo> &&info);
/**
* Get the list of registered scripts to print on the console.
@ -84,10 +84,12 @@ public:
void RescanDir();
protected:
class Squirrel *engine; ///< The engine we're scanning with.
std::unique_ptr<class Squirrel> engine; ///< The engine we're scanning with.
std::string main_script; ///< The full path of the script.
std::string tar_file; ///< If, which tar file the script was in.
std::vector<std::unique_ptr<ScriptInfo>> info_vector;
ScriptInfoList info_list; ///< The list of all script.
ScriptInfoList info_single_list; ///< The list of all unique script. The best script (highest version) is shown.

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@ -401,6 +401,40 @@ static void CancelIMEComposition(HWND hwnd)
HandleTextInput({}, true);
}
#if defined(_MSC_VER) && defined(NTDDI_WIN10_RS4)
/* We only use WinRT functions on Windows 10 or later. Unfortunately, newer Windows SDKs are now
* linking the two functions below directly instead of using dynamic linking as previously.
* To avoid any runtime linking errors on Windows 7 or older, we stub in our own dynamic
* linking trampoline. */
static LibraryLoader _combase("combase.dll");
extern "C" int32_t __stdcall WINRT_IMPL_RoOriginateLanguageException(int32_t error, void *message, void *languageException) noexcept
{
typedef BOOL(WINAPI *PFNRoOriginateLanguageException)(int32_t, void *, void *);
static PFNRoOriginateLanguageException RoOriginateLanguageException = _combase.GetFunction("RoOriginateLanguageException");
if (RoOriginateLanguageException != nullptr) {
return RoOriginateLanguageException(error, message, languageException);
} else {
return TRUE;
}
}
extern "C" int32_t __stdcall WINRT_IMPL_RoGetActivationFactory(void *classId, winrt::guid const &iid, void **factory) noexcept
{
typedef BOOL(WINAPI *PFNRoGetActivationFactory)(void *, winrt::guid const &, void **);
static PFNRoGetActivationFactory RoGetActivationFactory = _combase.GetFunction("RoGetActivationFactory");
if (RoGetActivationFactory != nullptr) {
return RoGetActivationFactory(classId, iid, factory);
} else {
*factory = nullptr;
return winrt::impl::error_class_not_available;
}
}
#endif
static bool IsDarkModeEnabled()
{
/* Only build if SDK is Windows 10 1803 or later. */

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@ -39,6 +39,7 @@ void MakeWaterKeepingClass(TileIndex tile, Owner o);
void CheckForDockingTile(TileIndex t);
void MakeRiverAndModifyDesertZoneAround(TileIndex tile);
void ModifyDesertZoneAroundRiver(TileIndex tile);
static const uint RIVER_OFFSET_DESERT_DISTANCE = 5; ///< Circular tile search diameter to create non-desert around a river tile.
bool IsWateredTile(TileIndex tile, Direction from);

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@ -454,6 +454,20 @@ void MakeRiverAndModifyDesertZoneAround(TileIndex tile)
}
}
/**
* Remove desert directly around a river tile.
* @param tile The tile to create non-desert around
*/
void ModifyDesertZoneAroundRiver(TileIndex tile)
{
assert(IsTileType(tile, MP_WATER) && IsRiver(tile));
/* Remove desert directly around the river tile. */
for (auto t : SpiralTileSequence(tile, RIVER_OFFSET_DESERT_DISTANCE)) {
if (GetTropicZone(t) == TROPICZONE_DESERT) SetTropicZone(t, TROPICZONE_NORMAL);
}
}
/**
* Build a piece of canal.
* @param flags type of operation